diff options
Diffstat (limited to 'src/libs/dxvk-native-1.9.2a/src/d3d9/shaders/d3d9_convert_common.h')
-rw-r--r-- | src/libs/dxvk-native-1.9.2a/src/d3d9/shaders/d3d9_convert_common.h | 44 |
1 files changed, 44 insertions, 0 deletions
diff --git a/src/libs/dxvk-native-1.9.2a/src/d3d9/shaders/d3d9_convert_common.h b/src/libs/dxvk-native-1.9.2a/src/d3d9/shaders/d3d9_convert_common.h new file mode 100644 index 00000000..daca40e1 --- /dev/null +++ b/src/libs/dxvk-native-1.9.2a/src/d3d9/shaders/d3d9_convert_common.h @@ -0,0 +1,44 @@ +float unormalize(uint value, int bits) { + const int range = (1 << bits) - 1; + + return float(value) / float(range); +} + +float snormalize(int value, int bits) { + const int range = (1 << (bits - 1)) - 1; + + // Min because, -32 and -31 map to -1.0f, and we + // divide by 31. + return max(float(value) / float(range), -1.0); +} + +float unpackUnorm(uint p) { + return float(p) / 255.0; +} + +vec2 unpackUnorm2x8(uint p) { + uvec2 value = uvec2(p & 0xFF, p >> 8); + return vec2(unpackUnorm(value.x), unpackUnorm(value.y)); +} + +mat3x4 g_yuv_to_rgb = { + { 298 / 256, 0, 409 / 256, 0.5 }, + { 298 / 256, -100 / 256, -208 / 256, 0.5 }, + { 298 / 256, 516 / 256, 0, 0.5 } +}; + +vec4 convertYUV(vec3 yuv) { + vec3 value = vec4(yuv, 1 / 255.0) * g_yuv_to_rgb; + + return vec4(clamp(value, 0, 1), 1); +} + +mat3x3 g_bt709_to_rgb = { + { 1.164, 0, 1.793 }, + { 1.164, -0.213, -0.533 }, + { 1.164, 2.112, 0 } +}; + +vec4 convertBT_709(vec3 cde) { + return vec4(clamp(cde * g_bt709_to_rgb, 0, 1), 1); +} |