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-rw-r--r--src/libs/dxvk-native-1.9.2a/src/dxvk/dxvk_device_filter.h54
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diff --git a/src/libs/dxvk-native-1.9.2a/src/dxvk/dxvk_device_filter.h b/src/libs/dxvk-native-1.9.2a/src/dxvk/dxvk_device_filter.h
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+++ b/src/libs/dxvk-native-1.9.2a/src/dxvk/dxvk_device_filter.h
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+#pragma once
+
+#include "dxvk_adapter.h"
+
+namespace dxvk {
+
+ /**
+ * \brief Device filter flags
+ *
+ * The device filter flags specify which device
+ * properties are considered when testing adapters.
+ * If no flags are set, all devices pass the test.
+ */
+ enum class DxvkDeviceFilterFlag {
+ MatchDeviceName = 0,
+ SkipCpuDevices = 1,
+ };
+
+ using DxvkDeviceFilterFlags = Flags<DxvkDeviceFilterFlag>;
+
+
+ /**
+ * \brief DXVK device filter
+ *
+ * Used to select specific Vulkan devices to use
+ * with DXVK. This may be useful for games which
+ * do not offer an option to select the correct
+ * device.
+ */
+ class DxvkDeviceFilter {
+
+ public:
+
+ DxvkDeviceFilter(DxvkDeviceFilterFlags flags);
+ ~DxvkDeviceFilter();
+
+ /**
+ * \brief Tests an adapter
+ *
+ * \param [in] properties Adapter properties
+ * \returns \c true if the test passes
+ */
+ bool testAdapter(
+ const VkPhysicalDeviceProperties& properties) const;
+
+ private:
+
+ DxvkDeviceFilterFlags m_flags;
+
+ std::string m_matchDeviceName;
+
+ };
+
+} \ No newline at end of file