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-rw-r--r--src/libs/dxvk-native-1.9.2a/tests/d3d11/test_d3d11_streamout.cpp288
1 files changed, 288 insertions, 0 deletions
diff --git a/src/libs/dxvk-native-1.9.2a/tests/d3d11/test_d3d11_streamout.cpp b/src/libs/dxvk-native-1.9.2a/tests/d3d11/test_d3d11_streamout.cpp
new file mode 100644
index 00000000..3ff5f9ec
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/tests/d3d11/test_d3d11_streamout.cpp
@@ -0,0 +1,288 @@
+#include <array>
+#include <cstring>
+
+#include <d3dcompiler.h>
+#include <d3d11.h>
+
+#include <windows.h>
+#include <windowsx.h>
+
+#include "../test_utils.h"
+
+using namespace dxvk;
+
+const std::string g_vsCode =
+ "struct VS_IFACE {\n"
+ " float4 pos : VS_POSITION;\n"
+ "};\n"
+ "VS_IFACE main(VS_IFACE ia_in) {\n"
+ " return ia_in;\n"
+ "}\n";
+
+const std::string g_gsCode =
+ "struct GS_IN {\n"
+ " float4 pos : VS_POSITION;\n"
+ "};\n"
+ "struct GS_OUT_NORMAL {\n"
+ " float3 nor : GS_NORMAL;\n"
+ " float len : GS_LENGTH;\n"
+ "};\n"
+ "[maxvertexcount(1)]\n"
+ "void main(triangle GS_IN vs_in[3], inout PointStream<GS_OUT_NORMAL> o_normals) {\n"
+ " float3 ds1 = vs_in[1].pos.xyz - vs_in[0].pos.xyz;\n"
+ " float3 ds2 = vs_in[2].pos.xyz - vs_in[0].pos.xyz;\n"
+ " float3 cv = cross(ds1, ds2);\n"
+ " float cl = length(cv);\n"
+ " GS_OUT_NORMAL normal;\n"
+ " normal.nor = cv / cl;\n"
+ " normal.len = cl;"
+ " o_normals.Append(normal);\n"
+ "}\n";
+
+Com<ID3D11Device> g_d3d11Device;
+Com<ID3D11DeviceContext> g_d3d11Context;
+
+Com<ID3D11VertexShader> g_vertShader;
+Com<ID3D11GeometryShader> g_geomShader;
+
+Com<ID3D11InputLayout> g_inputLayout;
+
+Com<ID3D11Buffer> g_vertexBuffer;
+Com<ID3D11Buffer> g_normalBuffer;
+Com<ID3D11Buffer> g_readBuffer;
+
+Com<ID3D11Query> g_soStream;
+Com<ID3D11Query> g_soOverflow;
+
+struct Vertex {
+ float x, y, z, w;
+};
+
+struct Normal {
+ float x, y, z, len;
+};
+
+int WINAPI WinMain(HINSTANCE hInstance,
+ HINSTANCE hPrevInstance,
+ LPSTR lpCmdLine,
+ int nCmdShow) {
+ if (FAILED(D3D11CreateDevice(
+ nullptr, D3D_DRIVER_TYPE_HARDWARE,
+ nullptr, 0, nullptr, 0, D3D11_SDK_VERSION,
+ &g_d3d11Device, nullptr, &g_d3d11Context))) {
+ std::cerr << "Failed to create D3D11 device" << std::endl;
+ return 1;
+ }
+
+ Com<ID3DBlob> vsBlob;
+ Com<ID3DBlob> gsBlob;
+
+ if (FAILED(D3DCompile(g_vsCode.data(), g_vsCode.size(),
+ "Vertex shader", nullptr, nullptr, "main", "vs_4_0",
+ 0, 0, &vsBlob, nullptr))) {
+ std::cerr << "Failed to compile vertex shader" << std::endl;
+ return 1;
+ }
+
+ if (FAILED(D3DCompile(g_gsCode.data(), g_gsCode.size(),
+ "Geometry shader", nullptr, nullptr, "main", "gs_4_0",
+ 0, 0, &gsBlob, nullptr))) {
+ std::cerr << "Failed to compile geometry shader" << std::endl;
+ return 1;
+ }
+
+ if (FAILED(g_d3d11Device->CreateVertexShader(
+ vsBlob->GetBufferPointer(),
+ vsBlob->GetBufferSize(),
+ nullptr, &g_vertShader))) {
+ std::cerr << "Failed to create vertex shader" << std::endl;
+ return 1;
+ }
+
+ std::array<D3D11_SO_DECLARATION_ENTRY, 2> soDeclarations = {{
+ { 0, "GS_NORMAL", 0, 0, 3, 0 },
+ { 0, "GS_LENGTH", 0, 0, 1, 0 },
+ }};
+
+ std::array<UINT, 1> soBufferStrides = {{
+ sizeof(Normal),
+ }};
+
+ if (FAILED(g_d3d11Device->CreateGeometryShaderWithStreamOutput(
+ gsBlob->GetBufferPointer(),
+ gsBlob->GetBufferSize(),
+ soDeclarations.data(),
+ soDeclarations.size(),
+ soBufferStrides.data(),
+ soBufferStrides.size(),
+ D3D11_SO_NO_RASTERIZED_STREAM,
+ nullptr, &g_geomShader))) {
+ std::cerr << "Failed to create geometry shader" << std::endl;
+ return 1;
+ }
+
+ std::array<D3D11_INPUT_ELEMENT_DESC, 1> iaElements = {{
+ { "VS_POSITION", 0, DXGI_FORMAT_R32G32B32A32_FLOAT, 0, 0, D3D11_INPUT_PER_VERTEX_DATA, 0 },
+ }};
+
+ if (FAILED(g_d3d11Device->CreateInputLayout(
+ iaElements.data(),
+ iaElements.size(),
+ vsBlob->GetBufferPointer(),
+ vsBlob->GetBufferSize(),
+ &g_inputLayout))) {
+ std::cerr << "Failed to create input layout" << std::endl;
+ return 1;
+ }
+
+ std::array<Vertex, 9> vertexData = {{
+ { 0.0f, 0.0f, 0.0f, 1.0f },
+ { 1.0f, 0.0f, 0.0f, 1.0f },
+ { 0.0f, 1.0f, 0.0f, 1.0f },
+
+ { 0.5f,-1.0f,-0.2f, 1.0f },
+ { 3.2f, 2.0f, 0.0f, 1.0f },
+ {-1.0f,-1.0f, 0.4f, 1.0f },
+
+ { 0.7f,-0.5f,-0.8f, 1.0f },
+ { 1.2f, 1.0f,-1.0f, 1.0f },
+ {-0.1f, 1.0f,-2.7f, 1.0f },
+ }};
+
+ D3D11_BUFFER_DESC vertexDesc;
+ vertexDesc.ByteWidth = vertexData.size() * sizeof(Vertex);
+ vertexDesc.Usage = D3D11_USAGE_IMMUTABLE;
+ vertexDesc.BindFlags = D3D11_BIND_VERTEX_BUFFER;
+ vertexDesc.CPUAccessFlags = 0;
+ vertexDesc.MiscFlags = 0;
+ vertexDesc.StructureByteStride = 0;
+
+ D3D11_SUBRESOURCE_DATA vertexInfo;
+ vertexInfo.pSysMem = vertexData.data();
+ vertexInfo.SysMemPitch = vertexDesc.ByteWidth;
+ vertexInfo.SysMemSlicePitch = vertexDesc.ByteWidth;
+
+ if (FAILED(g_d3d11Device->CreateBuffer(&vertexDesc, &vertexInfo, &g_vertexBuffer))) {
+ std::cerr << "Failed to create vertex buffer" << std::endl;
+ return 1;
+ }
+
+ std::array<Normal, 2> normalData = { };
+
+ D3D11_BUFFER_DESC normalDesc;
+ normalDesc.ByteWidth = normalData.size() * sizeof(Normal);
+ normalDesc.Usage = D3D11_USAGE_DEFAULT;
+ normalDesc.BindFlags = D3D11_BIND_STREAM_OUTPUT;
+ normalDesc.CPUAccessFlags = 0;
+ normalDesc.MiscFlags = 0;
+ normalDesc.StructureByteStride = 0;
+
+ D3D11_SUBRESOURCE_DATA normalInfo;
+ normalInfo.pSysMem = normalData.data();
+ normalInfo.SysMemPitch = normalDesc.ByteWidth;
+ normalInfo.SysMemSlicePitch = normalDesc.ByteWidth;
+
+ if (FAILED(g_d3d11Device->CreateBuffer(&normalDesc, &normalInfo, &g_normalBuffer))) {
+ std::cerr << "Failed to create normal buffer" << std::endl;
+ return 1;
+ }
+
+ D3D11_BUFFER_DESC readDesc;
+ readDesc.ByteWidth = normalDesc.ByteWidth;
+ readDesc.Usage = D3D11_USAGE_STAGING;
+ readDesc.BindFlags = 0;
+ readDesc.CPUAccessFlags = D3D11_CPU_ACCESS_READ;
+ readDesc.MiscFlags = 0;
+ readDesc.StructureByteStride = 0;
+
+ if (FAILED(g_d3d11Device->CreateBuffer(&readDesc, nullptr, &g_readBuffer))) {
+ std::cerr << "Failed to create readback buffer" << std::endl;
+ return 1;
+ }
+
+ D3D11_QUERY_DESC soQueryDesc;
+ soQueryDesc.Query = D3D11_QUERY_SO_STATISTICS_STREAM0;
+ soQueryDesc.MiscFlags = 0;
+
+ if (FAILED(g_d3d11Device->CreateQuery(&soQueryDesc, &g_soStream))) {
+ std::cerr << "Failed to create streamout query" << std::endl;
+ return 1;
+ }
+
+ soQueryDesc.Query = D3D11_QUERY_SO_OVERFLOW_PREDICATE_STREAM0;
+ if (FAILED(g_d3d11Device->CreateQuery(&soQueryDesc, &g_soOverflow))) {
+ std::cerr << "Failed to create streamout overflow query" << std::endl;
+ return 1;
+ }
+
+ UINT soOffset = 0;
+ UINT vbOffset = 0;
+ UINT vbStride = sizeof(Vertex);
+
+ FLOAT omBlendFactor[4] = { 1.0f, 1.0f, 1.0f, 1.0f };
+
+ D3D11_VIEWPORT omViewport;
+ omViewport.TopLeftX = 0.0f;
+ omViewport.TopLeftY = 0.0f;
+ omViewport.Width = 256.0f;
+ omViewport.Height = 256.0f;
+ omViewport.MinDepth = 0.0f;
+ omViewport.MaxDepth = 1.0f;
+
+ g_d3d11Context->IASetInputLayout(g_inputLayout.ptr());
+ g_d3d11Context->IASetPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST);
+ g_d3d11Context->IASetVertexBuffers(0, 1, &g_vertexBuffer, &vbStride, &vbOffset);
+
+ g_d3d11Context->RSSetState(nullptr);
+ g_d3d11Context->RSSetViewports(1, &omViewport);
+
+ g_d3d11Context->OMSetRenderTargets(0, nullptr, nullptr);
+ g_d3d11Context->OMSetBlendState(nullptr, omBlendFactor, 0xFFFFFFFF);
+ g_d3d11Context->OMSetDepthStencilState(nullptr, 0);
+
+ g_d3d11Context->SOSetTargets(1, &g_normalBuffer, &soOffset);
+
+ g_d3d11Context->VSSetShader(g_vertShader.ptr(), nullptr, 0);
+ g_d3d11Context->GSSetShader(g_geomShader.ptr(), nullptr, 0);
+
+ g_d3d11Context->Begin(g_soStream.ptr());
+ g_d3d11Context->Begin(g_soOverflow.ptr());
+
+ g_d3d11Context->Draw(vertexData.size(), 0);
+
+ g_d3d11Context->End(g_soOverflow.ptr());
+ g_d3d11Context->End(g_soStream.ptr());
+
+ g_d3d11Context->CopyResource(
+ g_readBuffer.ptr(),
+ g_normalBuffer.ptr());
+
+ D3D11_QUERY_DATA_SO_STATISTICS soQueryData = { };
+ BOOL soOverflowData = false;
+
+ while (g_d3d11Context->GetData(g_soStream.ptr(), &soQueryData, sizeof(soQueryData), 0) != S_OK
+ || g_d3d11Context->GetData(g_soOverflow.ptr(), &soOverflowData, sizeof(soOverflowData), 0) != S_OK)
+ continue;
+
+ std::cout << "Written: " << soQueryData.NumPrimitivesWritten << std::endl;
+ std::cout << "Needed: " << soQueryData.PrimitivesStorageNeeded << std::endl;
+ std::cout << "Overflow: " << (soOverflowData ? "Yes" : "No") << std::endl;
+
+ D3D11_MAPPED_SUBRESOURCE mapInfo;
+
+ if (FAILED(g_d3d11Context->Map(g_readBuffer.ptr(), 0, D3D11_MAP_READ, 0, &mapInfo))) {
+ std::cerr << "Failed to map readback buffer" << std::endl;
+ return 1;
+ }
+
+ std::memcpy(normalData.data(), mapInfo.pData, normalDesc.ByteWidth);
+ g_d3d11Context->Unmap(g_readBuffer.ptr(), 0);
+
+ for (uint32_t i = 0; i < normalData.size(); i++) {
+ std::cout << i << ": " << normalData[i].x << ","
+ << normalData[i].y << "," << normalData[i].z << ","
+ << normalData[i].len << std::endl;
+ }
+
+ return 0;
+}