diff options
Diffstat (limited to '')
-rw-r--r-- | src/libs/dxvk-native-1.9.2a/tests/d3d11/test_d3d11_streamout.cpp | 288 |
1 files changed, 288 insertions, 0 deletions
diff --git a/src/libs/dxvk-native-1.9.2a/tests/d3d11/test_d3d11_streamout.cpp b/src/libs/dxvk-native-1.9.2a/tests/d3d11/test_d3d11_streamout.cpp new file mode 100644 index 00000000..3ff5f9ec --- /dev/null +++ b/src/libs/dxvk-native-1.9.2a/tests/d3d11/test_d3d11_streamout.cpp @@ -0,0 +1,288 @@ +#include <array> +#include <cstring> + +#include <d3dcompiler.h> +#include <d3d11.h> + +#include <windows.h> +#include <windowsx.h> + +#include "../test_utils.h" + +using namespace dxvk; + +const std::string g_vsCode = + "struct VS_IFACE {\n" + " float4 pos : VS_POSITION;\n" + "};\n" + "VS_IFACE main(VS_IFACE ia_in) {\n" + " return ia_in;\n" + "}\n"; + +const std::string g_gsCode = + "struct GS_IN {\n" + " float4 pos : VS_POSITION;\n" + "};\n" + "struct GS_OUT_NORMAL {\n" + " float3 nor : GS_NORMAL;\n" + " float len : GS_LENGTH;\n" + "};\n" + "[maxvertexcount(1)]\n" + "void main(triangle GS_IN vs_in[3], inout PointStream<GS_OUT_NORMAL> o_normals) {\n" + " float3 ds1 = vs_in[1].pos.xyz - vs_in[0].pos.xyz;\n" + " float3 ds2 = vs_in[2].pos.xyz - vs_in[0].pos.xyz;\n" + " float3 cv = cross(ds1, ds2);\n" + " float cl = length(cv);\n" + " GS_OUT_NORMAL normal;\n" + " normal.nor = cv / cl;\n" + " normal.len = cl;" + " o_normals.Append(normal);\n" + "}\n"; + +Com<ID3D11Device> g_d3d11Device; +Com<ID3D11DeviceContext> g_d3d11Context; + +Com<ID3D11VertexShader> g_vertShader; +Com<ID3D11GeometryShader> g_geomShader; + +Com<ID3D11InputLayout> g_inputLayout; + +Com<ID3D11Buffer> g_vertexBuffer; +Com<ID3D11Buffer> g_normalBuffer; +Com<ID3D11Buffer> g_readBuffer; + +Com<ID3D11Query> g_soStream; +Com<ID3D11Query> g_soOverflow; + +struct Vertex { + float x, y, z, w; +}; + +struct Normal { + float x, y, z, len; +}; + +int WINAPI WinMain(HINSTANCE hInstance, + HINSTANCE hPrevInstance, + LPSTR lpCmdLine, + int nCmdShow) { + if (FAILED(D3D11CreateDevice( + nullptr, D3D_DRIVER_TYPE_HARDWARE, + nullptr, 0, nullptr, 0, D3D11_SDK_VERSION, + &g_d3d11Device, nullptr, &g_d3d11Context))) { + std::cerr << "Failed to create D3D11 device" << std::endl; + return 1; + } + + Com<ID3DBlob> vsBlob; + Com<ID3DBlob> gsBlob; + + if (FAILED(D3DCompile(g_vsCode.data(), g_vsCode.size(), + "Vertex shader", nullptr, nullptr, "main", "vs_4_0", + 0, 0, &vsBlob, nullptr))) { + std::cerr << "Failed to compile vertex shader" << std::endl; + return 1; + } + + if (FAILED(D3DCompile(g_gsCode.data(), g_gsCode.size(), + "Geometry shader", nullptr, nullptr, "main", "gs_4_0", + 0, 0, &gsBlob, nullptr))) { + std::cerr << "Failed to compile geometry shader" << std::endl; + return 1; + } + + if (FAILED(g_d3d11Device->CreateVertexShader( + vsBlob->GetBufferPointer(), + vsBlob->GetBufferSize(), + nullptr, &g_vertShader))) { + std::cerr << "Failed to create vertex shader" << std::endl; + return 1; + } + + std::array<D3D11_SO_DECLARATION_ENTRY, 2> soDeclarations = {{ + { 0, "GS_NORMAL", 0, 0, 3, 0 }, + { 0, "GS_LENGTH", 0, 0, 1, 0 }, + }}; + + std::array<UINT, 1> soBufferStrides = {{ + sizeof(Normal), + }}; + + if (FAILED(g_d3d11Device->CreateGeometryShaderWithStreamOutput( + gsBlob->GetBufferPointer(), + gsBlob->GetBufferSize(), + soDeclarations.data(), + soDeclarations.size(), + soBufferStrides.data(), + soBufferStrides.size(), + D3D11_SO_NO_RASTERIZED_STREAM, + nullptr, &g_geomShader))) { + std::cerr << "Failed to create geometry shader" << std::endl; + return 1; + } + + std::array<D3D11_INPUT_ELEMENT_DESC, 1> iaElements = {{ + { "VS_POSITION", 0, DXGI_FORMAT_R32G32B32A32_FLOAT, 0, 0, D3D11_INPUT_PER_VERTEX_DATA, 0 }, + }}; + + if (FAILED(g_d3d11Device->CreateInputLayout( + iaElements.data(), + iaElements.size(), + vsBlob->GetBufferPointer(), + vsBlob->GetBufferSize(), + &g_inputLayout))) { + std::cerr << "Failed to create input layout" << std::endl; + return 1; + } + + std::array<Vertex, 9> vertexData = {{ + { 0.0f, 0.0f, 0.0f, 1.0f }, + { 1.0f, 0.0f, 0.0f, 1.0f }, + { 0.0f, 1.0f, 0.0f, 1.0f }, + + { 0.5f,-1.0f,-0.2f, 1.0f }, + { 3.2f, 2.0f, 0.0f, 1.0f }, + {-1.0f,-1.0f, 0.4f, 1.0f }, + + { 0.7f,-0.5f,-0.8f, 1.0f }, + { 1.2f, 1.0f,-1.0f, 1.0f }, + {-0.1f, 1.0f,-2.7f, 1.0f }, + }}; + + D3D11_BUFFER_DESC vertexDesc; + vertexDesc.ByteWidth = vertexData.size() * sizeof(Vertex); + vertexDesc.Usage = D3D11_USAGE_IMMUTABLE; + vertexDesc.BindFlags = D3D11_BIND_VERTEX_BUFFER; + vertexDesc.CPUAccessFlags = 0; + vertexDesc.MiscFlags = 0; + vertexDesc.StructureByteStride = 0; + + D3D11_SUBRESOURCE_DATA vertexInfo; + vertexInfo.pSysMem = vertexData.data(); + vertexInfo.SysMemPitch = vertexDesc.ByteWidth; + vertexInfo.SysMemSlicePitch = vertexDesc.ByteWidth; + + if (FAILED(g_d3d11Device->CreateBuffer(&vertexDesc, &vertexInfo, &g_vertexBuffer))) { + std::cerr << "Failed to create vertex buffer" << std::endl; + return 1; + } + + std::array<Normal, 2> normalData = { }; + + D3D11_BUFFER_DESC normalDesc; + normalDesc.ByteWidth = normalData.size() * sizeof(Normal); + normalDesc.Usage = D3D11_USAGE_DEFAULT; + normalDesc.BindFlags = D3D11_BIND_STREAM_OUTPUT; + normalDesc.CPUAccessFlags = 0; + normalDesc.MiscFlags = 0; + normalDesc.StructureByteStride = 0; + + D3D11_SUBRESOURCE_DATA normalInfo; + normalInfo.pSysMem = normalData.data(); + normalInfo.SysMemPitch = normalDesc.ByteWidth; + normalInfo.SysMemSlicePitch = normalDesc.ByteWidth; + + if (FAILED(g_d3d11Device->CreateBuffer(&normalDesc, &normalInfo, &g_normalBuffer))) { + std::cerr << "Failed to create normal buffer" << std::endl; + return 1; + } + + D3D11_BUFFER_DESC readDesc; + readDesc.ByteWidth = normalDesc.ByteWidth; + readDesc.Usage = D3D11_USAGE_STAGING; + readDesc.BindFlags = 0; + readDesc.CPUAccessFlags = D3D11_CPU_ACCESS_READ; + readDesc.MiscFlags = 0; + readDesc.StructureByteStride = 0; + + if (FAILED(g_d3d11Device->CreateBuffer(&readDesc, nullptr, &g_readBuffer))) { + std::cerr << "Failed to create readback buffer" << std::endl; + return 1; + } + + D3D11_QUERY_DESC soQueryDesc; + soQueryDesc.Query = D3D11_QUERY_SO_STATISTICS_STREAM0; + soQueryDesc.MiscFlags = 0; + + if (FAILED(g_d3d11Device->CreateQuery(&soQueryDesc, &g_soStream))) { + std::cerr << "Failed to create streamout query" << std::endl; + return 1; + } + + soQueryDesc.Query = D3D11_QUERY_SO_OVERFLOW_PREDICATE_STREAM0; + if (FAILED(g_d3d11Device->CreateQuery(&soQueryDesc, &g_soOverflow))) { + std::cerr << "Failed to create streamout overflow query" << std::endl; + return 1; + } + + UINT soOffset = 0; + UINT vbOffset = 0; + UINT vbStride = sizeof(Vertex); + + FLOAT omBlendFactor[4] = { 1.0f, 1.0f, 1.0f, 1.0f }; + + D3D11_VIEWPORT omViewport; + omViewport.TopLeftX = 0.0f; + omViewport.TopLeftY = 0.0f; + omViewport.Width = 256.0f; + omViewport.Height = 256.0f; + omViewport.MinDepth = 0.0f; + omViewport.MaxDepth = 1.0f; + + g_d3d11Context->IASetInputLayout(g_inputLayout.ptr()); + g_d3d11Context->IASetPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST); + g_d3d11Context->IASetVertexBuffers(0, 1, &g_vertexBuffer, &vbStride, &vbOffset); + + g_d3d11Context->RSSetState(nullptr); + g_d3d11Context->RSSetViewports(1, &omViewport); + + g_d3d11Context->OMSetRenderTargets(0, nullptr, nullptr); + g_d3d11Context->OMSetBlendState(nullptr, omBlendFactor, 0xFFFFFFFF); + g_d3d11Context->OMSetDepthStencilState(nullptr, 0); + + g_d3d11Context->SOSetTargets(1, &g_normalBuffer, &soOffset); + + g_d3d11Context->VSSetShader(g_vertShader.ptr(), nullptr, 0); + g_d3d11Context->GSSetShader(g_geomShader.ptr(), nullptr, 0); + + g_d3d11Context->Begin(g_soStream.ptr()); + g_d3d11Context->Begin(g_soOverflow.ptr()); + + g_d3d11Context->Draw(vertexData.size(), 0); + + g_d3d11Context->End(g_soOverflow.ptr()); + g_d3d11Context->End(g_soStream.ptr()); + + g_d3d11Context->CopyResource( + g_readBuffer.ptr(), + g_normalBuffer.ptr()); + + D3D11_QUERY_DATA_SO_STATISTICS soQueryData = { }; + BOOL soOverflowData = false; + + while (g_d3d11Context->GetData(g_soStream.ptr(), &soQueryData, sizeof(soQueryData), 0) != S_OK + || g_d3d11Context->GetData(g_soOverflow.ptr(), &soOverflowData, sizeof(soOverflowData), 0) != S_OK) + continue; + + std::cout << "Written: " << soQueryData.NumPrimitivesWritten << std::endl; + std::cout << "Needed: " << soQueryData.PrimitivesStorageNeeded << std::endl; + std::cout << "Overflow: " << (soOverflowData ? "Yes" : "No") << std::endl; + + D3D11_MAPPED_SUBRESOURCE mapInfo; + + if (FAILED(g_d3d11Context->Map(g_readBuffer.ptr(), 0, D3D11_MAP_READ, 0, &mapInfo))) { + std::cerr << "Failed to map readback buffer" << std::endl; + return 1; + } + + std::memcpy(normalData.data(), mapInfo.pData, normalDesc.ByteWidth); + g_d3d11Context->Unmap(g_readBuffer.ptr(), 0); + + for (uint32_t i = 0; i < normalData.size(); i++) { + std::cout << i << ": " << normalData[i].x << "," + << normalData[i].y << "," << normalData[i].z << "," + << normalData[i].len << std::endl; + } + + return 0; +} |