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Diffstat (limited to '')
-rw-r--r-- | src/libs/dxvk-native-1.9.2a/tests/native/test_native_d3d9.cpp | 270 |
1 files changed, 270 insertions, 0 deletions
diff --git a/src/libs/dxvk-native-1.9.2a/tests/native/test_native_d3d9.cpp b/src/libs/dxvk-native-1.9.2a/tests/native/test_native_d3d9.cpp new file mode 100644 index 00000000..79f7721d --- /dev/null +++ b/src/libs/dxvk-native-1.9.2a/tests/native/test_native_d3d9.cpp @@ -0,0 +1,270 @@ +#include <SDL2/SDL.h> +#include <SDL2/SDL_vulkan.h> + +#include <cstring> + +#include <d3d9.h> + +#include <wsi/native_wsi.h> + +#include "../test_utils.h" + +using namespace dxvk; + +/* + struct VS_INPUT { + float3 Position : POSITION; + }; + + struct VS_OUTPUT { + float4 Position : POSITION; + }; + + VS_OUTPUT main( VS_INPUT IN ) { + VS_OUTPUT OUT; + OUT.Position = float4(IN.Position, 0.6f); + + return OUT; + } + */ + +const std::array<uint8_t, 148> g_vertexShaderCode = {{ + 0x00, 0x02, 0xfe, 0xff, 0xfe, 0xff, 0x14, 0x00, 0x43, 0x54, 0x41, 0x42, + 0x1c, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0x00, 0x02, 0xfe, 0xff, + 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, + 0x1c, 0x00, 0x00, 0x00, 0x76, 0x73, 0x5f, 0x32, 0x5f, 0x30, 0x00, 0x4d, + 0x69, 0x63, 0x72, 0x6f, 0x73, 0x6f, 0x66, 0x74, 0x20, 0x28, 0x52, 0x29, + 0x20, 0x48, 0x4c, 0x53, 0x4c, 0x20, 0x53, 0x68, 0x61, 0x64, 0x65, 0x72, + 0x20, 0x43, 0x6f, 0x6d, 0x70, 0x69, 0x6c, 0x65, 0x72, 0x20, 0x31, 0x30, + 0x2e, 0x31, 0x00, 0xab, 0x51, 0x00, 0x00, 0x05, 0x00, 0x00, 0x0f, 0xa0, + 0x00, 0x00, 0x80, 0x3f, 0x00, 0x00, 0x00, 0x00, 0x9a, 0x99, 0x19, 0x3f, + 0x00, 0x00, 0x00, 0x00, 0x1f, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x80, + 0x00, 0x00, 0x0f, 0x90, 0x04, 0x00, 0x00, 0x04, 0x00, 0x00, 0x0f, 0xc0, + 0x00, 0x00, 0x24, 0x90, 0x00, 0x00, 0x40, 0xa0, 0x00, 0x00, 0x95, 0xa0, + 0xff, 0xff, 0x00, 0x00 +}}; + +/* + struct VS_OUTPUT { + float4 Position : POSITION; + }; + + struct PS_OUTPUT { + float4 Colour : COLOR; + }; + + sampler g_texDepth : register( s0 ); + + PS_OUTPUT main( VS_OUTPUT IN ) { + PS_OUTPUT OUT; + + OUT.Colour = tex2D(g_texDepth, float2(0, 0)); + OUT.Colour = 1.0; + + return OUT; + } + */ + +const std::array<uint8_t, 140> g_pixelShaderCode = {{ + 0x00, 0x02, 0xff, 0xff, 0xfe, 0xff, 0x14, 0x00, 0x43, 0x54, 0x41, 0x42, + 0x1c, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0x00, 0x02, 0xff, 0xff, + 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, + 0x1c, 0x00, 0x00, 0x00, 0x70, 0x73, 0x5f, 0x32, 0x5f, 0x30, 0x00, 0x4d, + 0x69, 0x63, 0x72, 0x6f, 0x73, 0x6f, 0x66, 0x74, 0x20, 0x28, 0x52, 0x29, + 0x20, 0x48, 0x4c, 0x53, 0x4c, 0x20, 0x53, 0x68, 0x61, 0x64, 0x65, 0x72, + 0x20, 0x43, 0x6f, 0x6d, 0x70, 0x69, 0x6c, 0x65, 0x72, 0x20, 0x31, 0x30, + 0x2e, 0x31, 0x00, 0xab, 0x51, 0x00, 0x00, 0x05, 0x00, 0x00, 0x0f, 0xa0, + 0x00, 0x00, 0x80, 0x3f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, + 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x02, 0x00, 0x00, 0x0f, 0x80, + 0x00, 0x00, 0x00, 0xa0, 0x01, 0x00, 0x00, 0x02, 0x00, 0x08, 0x0f, 0x80, + 0x00, 0x00, 0xe4, 0x80, 0xff, 0xff, 0x00, 0x00 +}}; + +Logger Logger::s_instance("triangle.log"); + +class TriangleApp { + +public: + + TriangleApp(SDL_Window* window) + : m_window(window) { + if (FAILED(Direct3DCreate9Ex(D3D_SDK_VERSION, &m_d3d))) + throw DxvkError("Failed to create D3D9 interface"); + + D3DPRESENT_PARAMETERS params; + getPresentParams(params); + + if (FAILED(m_d3d->CreateDeviceEx( + D3DADAPTER_DEFAULT, + D3DDEVTYPE_HAL, + wsi::toHwnd(m_window), + D3DCREATE_HARDWARE_VERTEXPROCESSING, + ¶ms, + nullptr, + &m_device))) + throw DxvkError("Failed to create D3D9 device"); + + if (FAILED(m_device->CreateVertexShader(reinterpret_cast<const DWORD*>(g_vertexShaderCode.data()), &m_vs))) + throw DxvkError("Failed to create vertex shader"); + m_device->SetVertexShader(m_vs.ptr()); + + if (FAILED(m_device->CreatePixelShader(reinterpret_cast<const DWORD*>(g_pixelShaderCode.data()), &m_ps))) + throw DxvkError("Failed to create pixel shader"); + m_device->SetPixelShader(m_ps.ptr()); + + std::array<float, 9> vertices = { + 0.0f, 0.5f, 0.0f, + 0.5f, -0.5f, 0.0f, + -0.5f, -0.5f, 0.0f, + }; + + const size_t vbSize = vertices.size() * sizeof(float); + + if (FAILED(m_device->CreateVertexBuffer(vbSize, 0, 0, D3DPOOL_DEFAULT, &m_vb, nullptr))) + throw DxvkError("Failed to create vertex buffer"); + + void* data = nullptr; + if (FAILED(m_vb->Lock(0, 0, &data, 0))) + throw DxvkError("Failed to lock vertex buffer"); + + std::memcpy(data, vertices.data(), vbSize); + + if (FAILED(m_vb->Unlock())) + throw DxvkError("Failed to unlock vertex buffer"); + + m_device->SetStreamSource(0, m_vb.ptr(), 0, 3 * sizeof(float)); + + std::array<D3DVERTEXELEMENT9, 2> elements; + + elements[0].Method = 0; + elements[0].Offset = 0; + elements[0].Stream = 0; + elements[0].Type = D3DDECLTYPE_FLOAT3; + elements[0].Usage = D3DDECLUSAGE_POSITION; + elements[0].UsageIndex = 0; + + elements[1] = D3DDECL_END(); + + if (FAILED(m_device->CreateVertexDeclaration(elements.data(), &m_decl))) + throw DxvkError("Failed to create vertex decl"); + + m_device->SetVertexDeclaration(m_decl.ptr()); + } + + void run() { + this->adjustBackBuffer(); + + m_device->BeginScene(); + + m_device->Clear( + 0, nullptr, + D3DCLEAR_TARGET, + D3DCOLOR_RGBA(44, 62, 80, 0), + 0, 0); + + m_device->Clear( + 0, nullptr, + D3DCLEAR_ZBUFFER, + 0, 0.5f, 0); + + m_device->DrawPrimitive(D3DPT_TRIANGLELIST, 0, 1); + + m_device->EndScene(); + + m_device->PresentEx( + nullptr,nullptr, + nullptr, nullptr, + 0); + } + + void adjustBackBuffer() { + int32_t w, h; + SDL_GetWindowSize(m_window, &w, &h); + + uint32_t newWindowSizeW = uint32_t(w); + uint32_t newWindowSizeH = uint32_t(h); + + if (m_windowSizeW != newWindowSizeW + || m_windowSizeH != newWindowSizeH) { + m_windowSizeW = newWindowSizeW; + m_windowSizeH = newWindowSizeH; + + D3DPRESENT_PARAMETERS params; + getPresentParams(params); + HRESULT status = m_device->ResetEx(¶ms, nullptr); + + if (FAILED(status)) + throw DxvkError("Device reset failed"); + } + } + + void getPresentParams(D3DPRESENT_PARAMETERS& params) { + params.AutoDepthStencilFormat = D3DFMT_UNKNOWN; + params.BackBufferCount = 1; + params.BackBufferFormat = D3DFMT_X8R8G8B8; + params.BackBufferWidth = m_windowSizeW; + params.BackBufferHeight = m_windowSizeH; + params.EnableAutoDepthStencil = 0; + params.Flags = 0; + params.FullScreen_RefreshRateInHz = 0; + params.hDeviceWindow = m_window; + params.MultiSampleQuality = 0; + params.MultiSampleType = D3DMULTISAMPLE_NONE; + params.PresentationInterval = D3DPRESENT_INTERVAL_IMMEDIATE; + params.SwapEffect = D3DSWAPEFFECT_DISCARD; + params.Windowed = TRUE; + } + +private: + + SDL_Window* m_window; + uint32_t m_windowSizeW = 1024; + uint32_t m_windowSizeH = 600; + + Com<IDirect3D9Ex> m_d3d; + Com<IDirect3DDevice9Ex> m_device; + + Com<IDirect3DVertexShader9> m_vs; + Com<IDirect3DPixelShader9> m_ps; + Com<IDirect3DVertexBuffer9> m_vb; + Com<IDirect3DVertexDeclaration9> m_decl; + +}; + +int main(int argc, char** argv) { + if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_EVENTS) != 0) { + std::cerr << "Failed to init SDL" << std::endl; + return 1; + } + + SDL_Window* window = SDL_CreateWindow( + "DXVK Native Triangle! - D3D9", + SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, + 1024, 600, + SDL_WINDOW_VULKAN | SDL_WINDOW_RESIZABLE); + if (!window) { + std::cerr << "Failed to create SDL window" << std::endl; + return 1; + } + + TriangleApp app(window); + + bool running = true; + while (running) { + SDL_Event event; + while (SDL_PollEvent(&event)) { + switch (event.type) { + case SDL_QUIT: + running = false; + break; + default: + break; + } + } + + app.run(); + } + + return 0; +} + |