From f215e02bf85f68d3a6106c2a1f4f7f063f819064 Mon Sep 17 00:00:00 2001 From: Daniel Baumann Date: Thu, 11 Apr 2024 10:17:27 +0200 Subject: Adding upstream version 7.0.14-dfsg. Signed-off-by: Daniel Baumann --- src/VBox/Devices/Graphics/DevVGA-SVGA3d-cocoa.m | 947 ++++++++++++++++++++++++ 1 file changed, 947 insertions(+) create mode 100644 src/VBox/Devices/Graphics/DevVGA-SVGA3d-cocoa.m (limited to 'src/VBox/Devices/Graphics/DevVGA-SVGA3d-cocoa.m') diff --git a/src/VBox/Devices/Graphics/DevVGA-SVGA3d-cocoa.m b/src/VBox/Devices/Graphics/DevVGA-SVGA3d-cocoa.m new file mode 100644 index 00000000..b4750703 --- /dev/null +++ b/src/VBox/Devices/Graphics/DevVGA-SVGA3d-cocoa.m @@ -0,0 +1,947 @@ +/* $Id: DevVGA-SVGA3d-cocoa.m $ */ +/** @file + * VirtualBox OpenGL Cocoa Window System Helper Implementation. + * + * @remarks Inspired by HostServices/SharedOpenGL/render/renderspu_cocoa_helper.m. + */ + +/* + * Copyright (C) 2009-2023 Oracle and/or its affiliates. + * + * This file is part of VirtualBox base platform packages, as + * available from https://www.virtualbox.org. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation, in version 3 of the + * License. + * + * This program is distributed in the hope that it will be useful, but + * WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, see . + * + * SPDX-License-Identifier: GPL-3.0-only + */ + + +/********************************************************************************************************************************* +* Header Files * +*********************************************************************************************************************************/ +#define LOG_GROUP LOG_GROUP_DEV_VMSVGA +#include "DevVGA-SVGA3d-cocoa.h" +#import +#undef PVM /* Stupid namespace pollution from outdated sys/param.h header file. */ +#import + +#include +#include +#include +#include +#include + + +/********************************************************************************************************************************* +* Defined Constants And Macros * +*********************************************************************************************************************************/ +/** @def USE_NSOPENGLVIEW + * Define this to experiment with using NSOpenGLView instead + * of NSView. There are transparency issues with the former, + * so for the time being we're using the latter. */ +#if 0 || DOXYGEN_RUNNING +# define USE_NSOPENGLVIEW +#endif + +/**@def FLOAT_FMT_STR + * Format string bits to go with FLOAT_FMT_ARGS. */ +#define FLOAT_FMT_STR "%d.%06u" +/** @def FLOAT_FMT_ARGS + * Format arguments for a float value, corresponding to FLOAT_FMT_STR. + * @param r The floating point value to format. */ +#define FLOAT_FMT_ARGS(r) (int)(r), ((unsigned)(RT_ABS(r) * 1000000) % 1000000U) + + + +/********************************************************************************************************************************* +* Structures and Typedefs * +*********************************************************************************************************************************/ +/** + * Argument package for doing this on the main thread. + */ +@interface VMSVGA3DCreateViewAndContext : NSObject +{ +@public + /* in */ + NativeNSViewRef pParentView; + uint32_t cx; + uint32_t cy; + NativeNSOpenGLContextRef pSharedCtx; + bool fOtherProfile; + + /* out */ + NativeNSViewRef pView; + NativeNSOpenGLContextRef pCtx; +} +@end + + +/** + * The overlay view. + */ +@interface VMSVGA3DOverlayView +#ifdef USE_NSOPENGLVIEW + : NSOpenGLView +#else + : NSView +#endif +{ +@private + /** This points to the parent view, if there is one. If there isn't a parent + * the view will be hidden and never used for displaying stuff. We only have + * one visible context per guest screen that is visible to the user and + * subject to buffer swapping. */ + NSView *m_pParentView; + /** Indicates that buffers (back+front) needs clearing before use because + * the view changed size. There are two buffers, so this is set to two + * each time when the view area increases. */ + uint32_t m_cClears; + /** Set if the OpenGL context needs updating after a resize. */ + bool m_fUpdateCtx; + +#ifndef USE_NSOPENGLVIEW + /** The OpenGL context associated with this view. */ + NSOpenGLContext *m_pCtx; + /** Number of times we've tried to set the view (shut up noisy NSLog). */ + uint32_t m_cSetViewAttempts; +#endif + + /** The desired view position relative to super. */ + NSPoint m_Pos; + /** The desired view size. */ + NSSize m_Size; +} ++ (void)createViewAndContext:(VMSVGA3DCreateViewAndContext *)pParams; +- (id)initWithFrameAndFormat:(NSRect)frame parentView:(NSView*)pparentView pixelFormat:(NSOpenGLPixelFormat *)pFmt; +- (void)vboxSetPos:(NSPoint)pos; +- (void)vboxSetSize:(NSSize)size; +- (void)vboxScheduleCtxUpdate; +- (void)vboxReshapePerform; +- (void)vboxReshape; +- (void)vboxBoundsDidChange:(NSNotification *)pNotification; +- (void)vboxFrameDidChange:(NSNotification *)pNotification; +- (void)vboxFrameDidChangeGlobal:(NSNotification *)pNotification; +- (BOOL)postsFrameChangedNotifications; +- (void)vboxRemoveFromSuperviewAndHide; +- (void)vboxUpdateCtxIfNecessary; +- (void)vboxClearBackBufferIfNecessary; +- (NSOpenGLContext *)makeCurrentGLContext; +- (void)restoreSavedGLContext:(NSOpenGLContext *)pSavedCtx; + +#ifndef USE_NSOPENGLVIEW +/* NSOpenGLView fakes: */ +- (void)setOpenGLContext:(NSOpenGLContext *)pCtx; +- (NSOpenGLContext *)openGLContext; +- (void)prepareOpenGL; + +#endif +/* Overridden: */ +- (void)viewDidMoveToWindow; +- (void)viewDidMoveToSuperview; +- (void)resizeWithOldSuperviewSize:(NSSize)oldBoundsSize; +- (void)drawRect:(NSRect)rect; + +@end + + +/******************************************************************************** +* +* VMSVGA3DOverlayView class implementation +* +********************************************************************************/ +@implementation VMSVGA3DOverlayView + + ++ (void)createViewAndContext:(VMSVGA3DCreateViewAndContext *)pParams +{ + LogFlow(("OvlView createViewAndContext:\n")); + + /* + * Create a pixel format. + */ + NSOpenGLPixelFormat *pFmt = nil; + + // Consider to remove it and check if it's harmless. + NSOpenGLPixelFormatAttribute attribs[] = + { + NSOpenGLPFAOpenGLProfile, (NSOpenGLPixelFormatAttribute)0, + //NSOpenGLPFAWindow, - obsolete/deprecated, try work without it... + NSOpenGLPFAAccelerated, + NSOpenGLPFADoubleBuffer, + NSOpenGLPFABackingStore, + NSOpenGLPFAColorSize, (NSOpenGLPixelFormatAttribute)24, + NSOpenGLPFAAlphaSize, (NSOpenGLPixelFormatAttribute)8, + NSOpenGLPFADepthSize, (NSOpenGLPixelFormatAttribute)24, + 0 + }; + attribs[1] = pParams->fOtherProfile ? NSOpenGLProfileVersion3_2Core : NSOpenGLProfileVersionLegacy; + pFmt = [[NSOpenGLPixelFormat alloc] initWithAttributes:attribs]; + if (pFmt) + { + /* + * Create a new view. + */ + NSRect Frame; + Frame.origin.x = 0; + Frame.origin.y = 0; + Frame.size.width = pParams->cx < _1M && pParams->cx > 0 ? pParams->cx : 1; /* 'invalid drawable' if 0,0 size? */ + Frame.size.height = pParams->cy < _1M && pParams->cy > 0 ? pParams->cy : 1; + VMSVGA3DOverlayView *pView = [[VMSVGA3DOverlayView alloc] initWithFrameAndFormat:Frame + parentView:pParams->pParentView + pixelFormat:pFmt]; + if (pView) + { + /* + * If we have no shared GL context, we use the one that NSOpenGLView create. Otherwise, + * we replace it. (If we don't call openGLContext, it won't yet have been instantiated, + * so there is no unecessary contexts created here when pSharedCtx != NULL.) + */ + NSOpenGLContext *pCtx; +#ifdef USE_NSOPENGLVIEW + if (!pParams->pSharedCtx) + pCtx = [pView openGLContext]; + else +#endif + { + pCtx = [[NSOpenGLContext alloc] initWithFormat:pFmt shareContext: pParams->pSharedCtx]; + if (pCtx) + { + [pView setOpenGLContext:pCtx]; + [pCtx setView:pView]; +#ifdef USE_NSOPENGLVIEW + Assert([pCtx view] == pView); +#endif + } + } + if (pCtx) + { + /* + * Attach the view to the parent if we have one. Otherwise make sure its invisible. + */ + if (pParams->pParentView) + [pParams->pParentView addSubview:pView]; + else + [pView setHidden:YES]; + + /* + * Resize and return. + */ + //[pView vboxSetSize:Frame.size]; + + NSOpenGLContext *pSavedCtx = [pView makeCurrentGLContext]; + + [pView prepareOpenGL]; + GLint x; + //x = 0; [pCtx setValues:&x forParameter:NSOpenGLCPSwapInterval]; + //x = 1; [pCtx setValues:&x forParameter:NSOpenGLCPSurfaceOrder]; + x = 0; [pCtx setValues:&x forParameter:NSOpenGLCPSurfaceOpacity]; + + if (pParams->pParentView) + [pView setHidden:NO]; + else + [pView setHidden:YES]; + + [pView restoreSavedGLContext:pSavedCtx]; + + pParams->pView = pView; + pParams->pCtx = pCtx; + [pCtx retain]; //?? + + [pFmt release]; + + LogFlow(("OvlView createViewAndContext: returns successfully\n")); + return; + } + [pView release]; + } + [pFmt release]; + } + else + AssertFailed(); + + LogFlow(("OvlView createViewAndContext: returns failure\n")); + return; +} + +- (id)initWithFrameAndFormat:(NSRect) frame parentView:(NSView *)pParentView pixelFormat:(NSOpenGLPixelFormat *)pFmt +{ + LogFlow(("OvlView(%p) initWithFrameAndFormat:\n", (void *)self)); + + m_pParentView = pParentView; + /* Make some reasonable defaults */ + m_Pos = NSZeroPoint; + m_Size = frame.size; + m_cClears = 2; + m_fUpdateCtx = true; + +#ifdef USE_NSOPENGLVIEW + self = [super initWithFrame:frame pixelFormat:pFmt]; +#else + RT_NOREF(pFmt); + m_cSetViewAttempts = 0; + m_pCtx = NULL; + self = [super initWithFrame:frame]; +#endif + if (self) + { + //self.autoresizingMask = NSViewMinXMargin | NSViewMaxXMargin | NSViewMinYMargin | NSViewMaxYMargin; + self.autoresizingMask = NSViewNotSizable; + + /* + * Get notifications when we're moved or resized and when we're moved + * to a different screen or GPU or when the GL context simply needs updating. + */ + if (pParentView) + { + [[NSNotificationCenter defaultCenter] addObserver:self + selector:@selector(vboxBoundsDidChange:) + name:NSViewBoundsDidChangeNotification + object:self]; + [[NSNotificationCenter defaultCenter] addObserver:self + selector:@selector(vboxFrameDidChange:) + name:NSViewFrameDidChangeNotification + object:self]; + //[[NSNotificationCenter defaultCenter] addObserver:self + // selector:@selector(vboxFrameDidChange:) + // name:NSViewDidUpdateTrackingAreasNotification + // object:self]; + [[NSNotificationCenter defaultCenter] addObserver:self + selector:@selector(vboxFrameDidChangeGlobal:) + name:NSViewGlobalFrameDidChangeNotification + object:self]; + } + } + LogFlow(("OvlView(%p) initWithFrameAndFormat: returns %p\n", (void *)self, (void *)self)); + return self; +} + +- (void)dealloc +{ + LogFlow(("OvlView(%p) dealloc:\n", (void *)self)); + +#ifdef USE_NSOPENGLVIEW + [[self openGLContext] clearDrawable]; +#else + if (m_pCtx) + { + [m_pCtx clearDrawable]; + [m_pCtx release]; + m_pCtx = nil; + } +#endif + + [super dealloc]; + + LogFlow(("OvlView(%p) dealloc: returns\n", (void *)self)); +} + + +- (void)vboxSetPos:(NSPoint)pos +{ + Log(("OvlView(%p) vboxSetPos: (%d,%d)\n", (void *)self, (int)pos.x, (int)pos.y)); + + m_Pos = pos; + [self vboxReshape]; + + LogFlow(("OvlView(%p) vboxSetPos: returns\n", (void *)self)); +} + + +- (void)vboxSetSize:(NSSize)size +{ + Log(("OvlView(%p) vboxSetSize: (%d,%d):\n", (void *)self, (int)size.width, (int)size.height)); + m_Size = size; + [self vboxReshape]; + LogFlow(("OvlView(%p) vboxSetSize: returns\n", (void *)self)); +} + +- (void)vboxScheduleCtxUpdate +{ + m_fUpdateCtx = true; +} + +- (void)vboxUpdateCtxIfNecessary +{ + if (m_fUpdateCtx) + { + Log(("OvlView(%p) vboxUpdateCtxIfNecessary: m_fUpdateCtx\n", (void *)self)); + /* This must be done on the main thread or it will crash with an error. */ + [[self openGLContext] performSelectorOnMainThread:@selector(update) withObject:nil waitUntilDone:YES]; + m_fUpdateCtx = false; + } +} + + +- (void)vboxClearBackBufferIfNecessary +{ +#if 1 /* experiment */ + if (m_cClears > 0) + { + Assert(![NSThread isMainThread]); + Assert([self openGLContext] == [NSOpenGLContext currentContext]); + Log(("OvlView(%p) vboxClearBackBufferIfNecessary: m_cClears=%d\n", (void *)self, m_cClears)); + m_cClears--; + + /* Clear errors. */ + GLenum rc; + while ((rc = glGetError()) != GL_NO_ERROR) + continue; + + /* Save the old buffer setting and make it GL_BACK (shall be GL_BACK already actually). */ + GLint iOldDrawBuf = GL_BACK; + glGetIntegerv(GL_DRAW_BUFFER, &iOldDrawBuf); + if (iOldDrawBuf != GL_BACK) + glDrawBuffer(GL_BACK); + while ((rc = glGetError()) != GL_NO_ERROR) + AssertMsgFailed(("rc=%x\n", rc)); + + /* Clear the current GL_BACK. */ + glClearColor(0.0f, 0.0f, 0.0f, 0.0f); + glClear(GL_COLOR_BUFFER_BIT /*|GL_DEPTH_BUFFER_BIT*/ ); + while ((rc = glGetError()) != GL_NO_ERROR) + AssertMsgFailed(("rc=%x\n", rc)); + + /* We're back to the orignal back buffer now. Just restore GL_DRAW_BUFFER. */ + if (iOldDrawBuf != GL_BACK) + glDrawBuffer(iOldDrawBuf); + + while ((rc = glGetError()) != GL_NO_ERROR) + AssertMsgFailed(("rc=%x\n", rc)); + } +#endif +} + + + +- (void)vboxReshapePerform +{ + /* + * Change the size and position if necessary. + */ + NSRect CurFrameRect = [self frame]; + /** @todo conversions? */ + if ( m_Pos.x != CurFrameRect.origin.x + || m_Pos.y != CurFrameRect.origin.y) + { + LogFlow(("OvlView(%p) vboxReshapePerform: moving (%d,%d) -> (%d,%d)\n", + (void *)self, CurFrameRect.origin.x, CurFrameRect.origin.y, m_Pos.x, m_Pos.y)); + [self setFrameOrigin:m_Pos]; + } + + if ( CurFrameRect.size.width != m_Size.width + || CurFrameRect.size.height != m_Size.height) + { + LogFlow(("OvlView(%p) vboxReshapePerform: resizing (%d,%d) -> (%d,%d)\n", + (void *)self, CurFrameRect.size.width, CurFrameRect.size.height, m_Size.width, m_Size.height)); + [self setFrameSize:m_Size]; + + /* + * Schedule two clears and a context update for now. + * Really though, we should just clear any new surface area. + */ + m_cClears = 2; + } + m_fUpdateCtx = true; + LogFlow(("OvlView(%p) vboxReshapePerform: returns\n", self)); +} + + +- (void)vboxReshape +{ + LogFlow(("OvlView(%p) vboxReshape:\n", (void *)self)); + + /* + * Resize the view. + */ + if ([NSThread isMainThread]) + [self vboxReshapePerform]; + else + { + [self performSelectorOnMainThread:@selector(vboxReshapePerform) withObject:nil waitUntilDone:NO]; + vmsvga3dCocoaServiceRunLoop(); + + /* + * Try update the opengl context. + */ + [[self openGLContext] update]; + } + + LogFlow(("OvlView(%p) vboxReshape: returns\n", (void *)self)); +} + +/** + * This is called when the bounds change. + * + * We indicate that the FIFO thread must update the GL context. + */ +- (void)vboxBoundsDidChange:(NSNotification *)pNotification +{ + RT_NOREF(pNotification); + LogFlow(("OvlView(%p) vboxBoundsDidChange:\n", (void *)self)); + self->m_fUpdateCtx = true; +} + +/** + * This is called when the frame changes size or position. + * + * We indicate that the FIFO thread must update the GL context. + */ +- (void)vboxFrameDidChange:(NSNotification *)pNotification +{ + RT_NOREF(pNotification); + LogFlow(("OvlView(%p) vboxFrameDidChange:\n", (void *)self)); + self->m_fUpdateCtx = true; +} + +/** + * This is called when moved to different screen/GPU or/and when the GL context + * needs updating. + * + * We indicate that the FIFO thread must update the GL context. + */ +- (void)vboxFrameDidChangeGlobal:(NSNotification *)pNotification +{ + RT_NOREF(pNotification); + LogFlow(("OvlView(%p) vboxFrameDidChangeGlobal:\n", (void *)self)); + self->m_fUpdateCtx = true; +} + +/** This enables the vboxFrameDidChange notification. */ +- (BOOL)postsFrameChangedNotifications +{ + LogFlow(("OvlView(%p) postsFrameChangedNotifications:\n", (void *)self)); + return YES; +} + +/** + * Removes the view from the parent, if it has one, and makes sure it's hidden. + * + * This is callbed before destroying it. + */ +- (void)vboxRemoveFromSuperviewAndHide +{ + LogFlow(("OvlView(%p) vboxRemoveFromSuperviewAndHide:\n", (void *)self)); + if (m_pParentView) + { + /* + * The removeFromSuperview has been frequently seen to deadlock thing like this: + * #0 0x00007fff8db440fa in __psynch_cvwait () + * #1 0x00007fff8d0acfb9 in _pthread_cond_wait () + * #2 0x00007fff8a1bc8f0 in -[NSViewHierarchyLock _lockForWriting:handler:] () + * #3 0x00007fff8a1bc171 in -[NSView removeFromSuperview] () + * #4 0x000000010cffb2bb in -[VMSVGA3DOverlayView vboxRemoveFromSuperviewAndHide] (self=0x10a1da550, _cmd=0x10cffd734) at DevVGA-SVGA3d-cocoa.m:467 + * #5 0x000000010cffbed3 in vmsvga3dCocoaDestroyViewAndContext (pView=0x10a1da550, pCtx=0x10a1da630) at DevVGA-SVGA3d-cocoa.m:662 + * (This is from OS X 10.8.5.) + */ + if ([NSThread isMainThread]) + { + LogFlow(("OvlView(%p) vboxRemoveFromSuperviewAndHide: calling removeFromSuperview\n", (void *)self)); + [self removeFromSuperview]; + LogFlow(("OvlView(%p) vboxRemoveFromSuperviewAndHide: calling setHidden\n", (void *)self)); + [self setHidden:YES]; + LogFlow(("OvlView(%p) vboxRemoveFromSuperviewAndHide: calling setHidden\n", (void *)self)); + [[NSNotificationCenter defaultCenter] removeObserver:self]; + } + else + { + LogFlow(("OvlView(%p) vboxRemoveFromSuperviewAndHide: defering to main thread\n", (void *)self)); + vmsvga3dCocoaServiceRunLoop(); + [self performSelectorOnMainThread:@selector(vboxRemoveFromSuperviewAndHide) withObject:nil waitUntilDone:YES]; + vmsvga3dCocoaServiceRunLoop(); + LogFlow(("OvlView(%p) vboxRemoveFromSuperviewAndHide: main thread done\n", (void *)self)); + } + } +} + + +/** + * Changes to the OpenGL context associated with the view. + * @returns Previous OpenGL context. + */ +- (NSOpenGLContext *)makeCurrentGLContext +{ + NSOpenGLContext *pSavedCtx = [NSOpenGLContext currentContext]; + + /* Always flush before changing. glXMakeCurrent and wglMakeCurrent does this + implicitly, seemingly NSOpenGLContext::makeCurrentContext doesn't. */ + if (pSavedCtx != nil) + glFlush(); + + [[self openGLContext] makeCurrentContext]; + return pSavedCtx; +} + + +/** + * Restores the previous OpenGL context after + * makeCurrentGLContext. + * + * @param pSavedCtx The makeCurrentGLContext return value. + */ +- (void)restoreSavedGLContext:(NSOpenGLContext *)pSavedCtx +{ + /* Always flush before changing. glXMakeCurrent and wglMakeCurrent does this + implicitly, seemingly NSOpenGLContext::makeCurrentContext doesn't. */ + glFlush(); + + if (pSavedCtx) + [pSavedCtx makeCurrentContext]; + else + [NSOpenGLContext clearCurrentContext]; +} + +#ifndef USE_NSOPENGLVIEW +/* + * Faking NSOpenGLView interface. + */ +- (void)setOpenGLContext:(NSOpenGLContext *)pCtx +{ + if (pCtx != m_pCtx) + { + if (pCtx) + { + [pCtx retain]; + [pCtx setView:self]; + /*Assert([pCtx view] == self); - setView fails early on, works later... */ + } + + if (m_pCtx) + [m_pCtx release]; + + m_pCtx = pCtx; + + if (pCtx) + [pCtx update]; + } +} + +- (NSOpenGLContext *)openGLContext +{ + /* Stupid hacks to work around setView failing early. This can get kind of + noisy on some OS versions, so shut it up a little bit. */ + /** @todo use NSOpenGLView for the non-visible contexts. */ + if (m_pCtx && [m_pCtx view] != self) + { + m_cSetViewAttempts++; + if ( m_pParentView + || m_cSetViewAttempts < 64 + || (m_cSetViewAttempts & (m_cSetViewAttempts < _64K ? 0xfff : 0x7fff)) == 0 ) + [m_pCtx setView:self]; + } + return m_pCtx; +} + +- (void)prepareOpenGL +{ + //[m_pCtx prepareOpenGL]; +} +#endif /* USE_NSOPENGLVIEW */ + +/* + * Overridden NSOpenGLView / NSView methods: + */ + +/** @todo do we need this? */ +-(void)viewDidMoveToWindow +{ + LogFlow(("OvlView(%p) viewDidMoveToWindow: new win: %p\n", (void *)self, (void *)[self window])); + [super viewDidMoveToWindow]; + [self vboxReshape]; +} + +-(void)viewDidMoveToSuperview +{ + LogFlow(("OvlView(%p) viewDidMoveToSuperview: new view: %p\n", (void *)self, (void *)[self superview])); + [super viewDidMoveToSuperview]; + [self vboxReshape]; +} + +-(void)resizeWithOldSuperviewSize:(NSSize)oldBoundsSize +{ + LogFlow(("OvlView(%p) resizeWithOldSuperviewSize: %d,%d -> %d,%d\n", (void *)self, + (int)oldBoundsSize.width, (int)oldBoundsSize.height, (int)[self bounds].size.width, (int)[self bounds].size.height)); + [super resizeWithOldSuperviewSize:oldBoundsSize]; + [self vboxReshape]; +} + +- (void)drawRect:(NSRect)rect +{ + RT_NOREF(rect); +// if (m_fClear) +// { +// m_fClear = false; +// [self vboxClearBuffers]; +// } +} + +@end /* VMSVGA3DOverlayView */ + +@implementation VMSVGA3DCreateViewAndContext +@end + + +VMSVGA3DCOCOA_DECL(void) vmsvga3dCocoaServiceRunLoop(void) +{ + NSAutoreleasePool *pPool = [[NSAutoreleasePool alloc] init]; + NSRunLoop *pRunLoop = [NSRunLoop currentRunLoop]; + + if ([NSRunLoop mainRunLoop] != pRunLoop) + { + [pRunLoop runUntilDate:[NSDate distantPast]]; + } + + [pPool release]; +} + + +/** + * Document me later. + * + * @param ppView + * @param ppCtx + * @param pParentView The parent view if this is a context we'll be + * presenting to. + * @param cx + * @param cy + * @param pSharedCtx + * @param fOtherProfile + */ +VMSVGA3DCOCOA_DECL(bool) vmsvga3dCocoaCreateViewAndContext(NativeNSViewRef *ppView, NativeNSOpenGLContextRef *ppCtx, + NativeNSViewRef pParentView, uint32_t cx, uint32_t cy, + NativeNSOpenGLContextRef pSharedCtx, bool fOtherProfile) +{ + LogFlow(("vmsvga3dCocoaCreateViewAndContext: pParentView=%d size=%d,%d pSharedCtx=%p fOtherProfile=%RTbool\n", + (void *)pParentView, cx, cy, (void *)pSharedCtx, fOtherProfile)); + NSAutoreleasePool *pPool = [[NSAutoreleasePool alloc] init]; + vmsvga3dCocoaServiceRunLoop(); + + + VMSVGA3DCreateViewAndContext *pParams = [VMSVGA3DCreateViewAndContext alloc]; + pParams->pParentView = pParentView; + pParams->cx = cx; + pParams->cy = cy; + pParams->pSharedCtx = pSharedCtx; + pParams->fOtherProfile = fOtherProfile; + pParams->pView = NULL; + pParams->pCtx = NULL; + + [VMSVGA3DOverlayView performSelectorOnMainThread:@selector(createViewAndContext:) + withObject:pParams + waitUntilDone:YES]; + + vmsvga3dCocoaServiceRunLoop(); + + *ppCtx = pParams->pCtx; + *ppView = pParams->pView; + bool fRet = *ppCtx != NULL && *ppView != NULL; + + [pParams release]; + + [pPool release]; + LogFlow(("vmsvga3dCocoaDestroyContext: returns %RTbool\n", fRet)); + return fRet; +} + + +VMSVGA3DCOCOA_DECL(void) vmsvga3dCocoaDestroyViewAndContext(NativeNSViewRef pView, NativeNSOpenGLContextRef pCtx) +{ + LogFlow(("vmsvga3dCocoaDestroyViewAndContext: pView=%p pCtx=%p\n", (void *)pView, (void *)pCtx)); + NSAutoreleasePool *pPool = [[NSAutoreleasePool alloc] init]; + + /* The view */ + VMSVGA3DOverlayView *pOvlView = (VMSVGA3DOverlayView *)pView; + [pOvlView vboxRemoveFromSuperviewAndHide]; + + Log(("vmsvga3dCocoaDestroyViewAndContext: view %p ref count=%d\n", (void *)pOvlView, [pOvlView retainCount])); + [pOvlView release]; + + /* The OpenGL context. */ + Log(("vmsvga3dCocoaDestroyViewAndContext: ctx %p ref count=%d\n", (void *)pCtx, [pCtx retainCount])); + [pCtx release]; + + [pPool release]; + LogFlow(("vmsvga3dCocoaDestroyViewAndContext: returns\n")); +} + + +VMSVGA3DCOCOA_DECL(void) vmsvga3dCocoaViewInfo(PCDBGFINFOHLP pHlp, NativeNSViewRef pView) +{ + NSAutoreleasePool *pPool = [[NSAutoreleasePool alloc] init]; + if (pView != nil) + { + VMSVGA3DOverlayView *pOvlView = (VMSVGA3DOverlayView *)pView; + + NSRect FrameRect = [pOvlView frame]; + pHlp->pfnPrintf(pHlp, " Frame rect: x=" FLOAT_FMT_STR ", y=" FLOAT_FMT_STR " cx=" FLOAT_FMT_STR ", cy=" FLOAT_FMT_STR "\n", + FLOAT_FMT_ARGS(FrameRect.origin.x), FLOAT_FMT_ARGS(FrameRect.origin.y), + FLOAT_FMT_ARGS(FrameRect.size.width), FLOAT_FMT_ARGS(FrameRect.size.height)); + NSRect BoundsRect = [pOvlView bounds]; + pHlp->pfnPrintf(pHlp, " Bounds rect: x=" FLOAT_FMT_STR ", y=" FLOAT_FMT_STR " cx=" FLOAT_FMT_STR ", cy=" FLOAT_FMT_STR "\n", + FLOAT_FMT_ARGS(BoundsRect.origin.x), FLOAT_FMT_ARGS(BoundsRect.origin.y), + FLOAT_FMT_ARGS(BoundsRect.size.width), FLOAT_FMT_ARGS(BoundsRect.size.height)); + NSRect VisibleRect = [pOvlView visibleRect]; + pHlp->pfnPrintf(pHlp, " Visible rect: x=" FLOAT_FMT_STR ", y=" FLOAT_FMT_STR " cx=" FLOAT_FMT_STR ", cy=" FLOAT_FMT_STR "\n", + FLOAT_FMT_ARGS(VisibleRect.origin.x), FLOAT_FMT_ARGS(VisibleRect.origin.y), + FLOAT_FMT_ARGS(VisibleRect.size.width), FLOAT_FMT_ARGS(VisibleRect.size.height)); + pHlp->pfnPrintf(pHlp, " isHidden: %RTbool\n", [pOvlView isHidden] != NO); + pHlp->pfnPrintf(pHlp, " canDraw: %RTbool\n", [pOvlView canDraw] != NO); + pHlp->pfnPrintf(pHlp, " wantsDefaultClipping: %RTbool\n", [pOvlView wantsDefaultClipping] != NO); + pHlp->pfnPrintf(pHlp, " wantsLayer: %RTbool\n", [pOvlView wantsLayer] != NO); + if ([pOvlView layer] != nil) + pHlp->pfnPrintf(pHlp, " Layer: %p\n", [pOvlView layer] != nil); + pHlp->pfnPrintf(pHlp, " isOpaque: %RTbool\n", [pOvlView isOpaque] != NO); + pHlp->pfnPrintf(pHlp, " autoresizingMask: %#x\n", [pOvlView autoresizingMask]); + pHlp->pfnPrintf(pHlp, " isRotatedOrScaledFromBase: %RTbool\n", [pOvlView isRotatedOrScaledFromBase] != NO); + + NSView *pEnclosingScrollView = [pOvlView enclosingScrollView]; + NSView *pCurView = [pOvlView superview]; + uint32_t iLevel; + for (iLevel = 1; pCurView && iLevel < 7; iLevel++) + { + NSView *pNextView = [pCurView superview]; + pHlp->pfnPrintf(pHlp, " Superview#%u: %p, super=%p\n", iLevel, pCurView, pNextView); + FrameRect = [pCurView frame]; + pHlp->pfnPrintf(pHlp, " Superview#%u frame: x=" FLOAT_FMT_STR ", y=" FLOAT_FMT_STR " cx=" FLOAT_FMT_STR ", cy=" FLOAT_FMT_STR "\n", + iLevel, + FLOAT_FMT_ARGS(FrameRect.origin.x), FLOAT_FMT_ARGS(FrameRect.origin.y), + FLOAT_FMT_ARGS(FrameRect.size.width), FLOAT_FMT_ARGS(FrameRect.size.height)); + BoundsRect = [pCurView bounds]; + pHlp->pfnPrintf(pHlp, " Superview#%u bounds: x=" FLOAT_FMT_STR ", y=" FLOAT_FMT_STR " cx=" FLOAT_FMT_STR ", cy=" FLOAT_FMT_STR "\n", + iLevel, + FLOAT_FMT_ARGS(BoundsRect.origin.x), FLOAT_FMT_ARGS(BoundsRect.origin.y), + FLOAT_FMT_ARGS(BoundsRect.size.width), FLOAT_FMT_ARGS(BoundsRect.size.height)); + if (pEnclosingScrollView == pCurView) + pHlp->pfnPrintf(pHlp, " Superview#%u is enclosing scroll view\n", iLevel); + if ([pCurView enclosingScrollView]) + pHlp->pfnPrintf(pHlp, " Superview#%u has an enclosing scroll view: %p\n", [pCurView enclosingScrollView]); + pCurView = pNextView; + } + if (pCurView) + pHlp->pfnPrintf(pHlp, " (There are more super views)\n"); + + NSWindow *pWindow = [pOvlView window]; + if (pWindow != nil) + { + pHlp->pfnPrintf(pHlp, " Window: %p\n", pWindow); + FrameRect = [pWindow frame]; + pHlp->pfnPrintf(pHlp, " Window frame: x=" FLOAT_FMT_STR ", y=" FLOAT_FMT_STR " cx=" FLOAT_FMT_STR ", cy=" FLOAT_FMT_STR "\n", + FLOAT_FMT_ARGS(FrameRect.origin.x), FLOAT_FMT_ARGS(FrameRect.origin.y), + FLOAT_FMT_ARGS(FrameRect.size.width), FLOAT_FMT_ARGS(FrameRect.size.height)); + CGFloat rFactor = [pWindow backingScaleFactor]; + pHlp->pfnPrintf(pHlp, " W.backingScaleFactor: " FLOAT_FMT_STR "\n", FLOAT_FMT_ARGS(rFactor)); + } + + } + [pPool release]; +} + + +/** @note Not currently used. */ +VMSVGA3DCOCOA_DECL(void) vmsvga3dCocoaViewSetPosition(NativeNSViewRef pView, NativeNSViewRef pParentView, int x, int y) +{ + RT_NOREF(pParentView); + LogFlow(("vmsvga3dCocoaViewSetPosition: pView=%p pParentView=%p (%d,%d)\n", (void *)pView, (void *)pParentView, x, y)); + NSAutoreleasePool *pPool = [[NSAutoreleasePool alloc] init]; + + [(VMSVGA3DOverlayView *)pView vboxSetPos:NSMakePoint(x, y)]; + + [pPool release]; + LogFlow(("vmsvga3dCocoaViewSetPosition: returns\n")); +} + + +VMSVGA3DCOCOA_DECL(void) vmsvga3dCocoaViewUpdateViewport(NativeNSViewRef pView) +{ + LogFlow(("vmsvga3dCocoaViewSetSize: pView=%p\n", (void *)pView)); + NSAutoreleasePool *pPool = [[NSAutoreleasePool alloc] init]; + VMSVGA3DOverlayView *pOverlayView = (VMSVGA3DOverlayView *)pView; + + /* Possible that we don't actually need to do this (i.e. this API), but right now I'm + leaving it to be sure things actually work right when scrolling. */ + [pOverlayView vboxScheduleCtxUpdate]; + + [pPool release]; + LogFlow(("vmsvga3dCocoaViewSetSize: returns\n")); +} + + +VMSVGA3DCOCOA_DECL(void) vmsvga3dCocoaViewSetSize(NativeNSViewRef pView, int cx, int cy) +{ + LogFlow(("vmsvga3dCocoaViewSetSize: pView=%p (%d,%d)\n", (void *)pView, cx, cy)); + NSAutoreleasePool *pPool = [[NSAutoreleasePool alloc] init]; + VMSVGA3DOverlayView *pOverlayView = (VMSVGA3DOverlayView *)pView; + + [pOverlayView vboxSetSize:NSMakeSize(cx, cy)]; + + [pPool release]; + LogFlow(("vmsvga3dCocoaViewSetSize: returns\n")); +} + + +void vmsvga3dCocoaViewMakeCurrentContext(NativeNSViewRef pView, NativeNSOpenGLContextRef pCtx) +{ + LogFlow(("vmsvga3dCocoaViewMakeCurrentContext: pView=%p, pCtx=%p\n", (void*)pView, (void*)pCtx)); + NSAutoreleasePool *pPool = [[NSAutoreleasePool alloc] init]; + VMSVGA3DOverlayView *pOverlayView = (VMSVGA3DOverlayView *)pView; + + /* Always flush before flush. glXMakeCurrent and wglMakeCurrent does this + implicitly, seemingly NSOpenGLContext::makeCurrentContext doesn't. */ + if ([NSOpenGLContext currentContext] != 0) + glFlush(); + + if (pOverlayView) + { + /* This must be a release assertion as we depend on the setView + sideeffect of the openGLContext method call. (hack alert!) */ + AssertRelease([pOverlayView openGLContext] == pCtx); + [pCtx makeCurrentContext]; + [pOverlayView vboxUpdateCtxIfNecessary]; + } + else + [NSOpenGLContext clearCurrentContext]; + + [pPool release]; + LogFlow(("vmsvga3dCocoaViewMakeCurrentContext: returns\n")); +} + + +void vmsvga3dCocoaSwapBuffers(NativeNSViewRef pView, NativeNSOpenGLContextRef pCtx) +{ + LogFlow(("vmsvga3dCocoaSwapBuffers: pView=%p, pCtx=%p\n", (void*)pView, (void*)pCtx)); + NSAutoreleasePool *pPool = [[NSAutoreleasePool alloc] init]; + VMSVGA3DOverlayView *pMyView = (VMSVGA3DOverlayView *)pView; + +#ifndef USE_NSOPENGLVIEW + /* Hack alert! setView fails early on so call openGLContext to try again. */ + if ([pCtx view] == NULL) + [pMyView openGLContext]; +#endif + + Assert(pCtx == [NSOpenGLContext currentContext]); + Assert(pCtx == [pMyView openGLContext]); + AssertMsg([pCtx view] == pMyView, ("%p != %p\n", (void *)[pCtx view], (void *)pMyView)); + + [pCtx flushBuffer]; + //[pView setNeedsDisplay:YES]; + vmsvga3dCocoaServiceRunLoop(); + + /* If buffer clearing or/and context updates are pending, execute that now. */ + [pMyView vboxUpdateCtxIfNecessary]; + [pMyView vboxClearBackBufferIfNecessary]; + + [pPool release]; + LogFlow(("vmsvga3dCocoaSwapBuffers: returns\n")); +} + -- cgit v1.2.3