From f215e02bf85f68d3a6106c2a1f4f7f063f819064 Mon Sep 17 00:00:00 2001 From: Daniel Baumann Date: Thu, 11 Apr 2024 10:17:27 +0200 Subject: Adding upstream version 7.0.14-dfsg. Signed-off-by: Daniel Baumann --- src/VBox/Devices/Graphics/DevVGA-SVGA3d-hlp.cpp | 466 ++++++++++++++++++++++++ 1 file changed, 466 insertions(+) create mode 100644 src/VBox/Devices/Graphics/DevVGA-SVGA3d-hlp.cpp (limited to 'src/VBox/Devices/Graphics/DevVGA-SVGA3d-hlp.cpp') diff --git a/src/VBox/Devices/Graphics/DevVGA-SVGA3d-hlp.cpp b/src/VBox/Devices/Graphics/DevVGA-SVGA3d-hlp.cpp new file mode 100644 index 00000000..0a74af98 --- /dev/null +++ b/src/VBox/Devices/Graphics/DevVGA-SVGA3d-hlp.cpp @@ -0,0 +1,466 @@ +/* $Id: DevVGA-SVGA3d-hlp.cpp $ */ +/** @file + * DevVMWare - VMWare SVGA device helpers + */ + +/* + * Copyright (C) 2020-2023 Oracle and/or its affiliates. + * + * This file is part of VirtualBox base platform packages, as + * available from https://www.virtualbox.org. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation, in version 3 of the + * License. + * + * This program is distributed in the hope that it will be useful, but + * WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, see . + * + * SPDX-License-Identifier: GPL-3.0-only + */ + +#define LOG_GROUP LOG_GROUP_DEV_VMSVGA +#include + +#ifdef SHADER_VERIFY_STANDALONE +# include +//# define Log3(a) printf a - /** @todo r=bird: This is strictly forbidden. Noone redefines Log macros ever! */ +//# define LogRel(a) printf a - /** @todo r=bird: This is strictly forbidden. Noone redefines Log macros ever! */ +#else +# include +#endif + +#include +#include +#include +#include + +#include "DevVGA-SVGA.h" + +/** Per shader data is stored in this structure. */ +typedef struct VMSVGA3DSHADERPARSECONTEXT +{ + /** Version token. */ + SVGA3dShaderVersion version; + + SVGA3dShaderOpCodeType currentOpcode; + union + { + SVGA3DOpDclArgs *pDclArgs; + } u; +} VMSVGA3DSHADERPARSECONTEXT; + +/** Callback which parses a parameter token. + * + * @param pCtx The shader data. + * @param Op Instruction opcode which the token is used with. + * @param Token The parameter token which must be parsed. + * @param idxToken Index of the parameter token in the instruction. 0 for the first parameter. + * + * @return VBox error code. + */ +typedef int FNSHADERPARSETOKEN(VMSVGA3DSHADERPARSECONTEXT* pCtx, uint32_t Op, uint32_t Token, uint32_t idxToken); +typedef FNSHADERPARSETOKEN* PFNSHADERPARSETOKEN; + +/** Information about a shader opcode. */ +typedef struct VMSVGA3DSHADERPARSEOP +{ + /** Opcode. */ + SVGA3dShaderOpCodeType Op; + /** Maximum number of parameters. */ + uint32_t Length; + /** Pointer to callback, which parse each parameter. + * The size is the number of maximum possible parameters: dest + 3 * src + */ + PFNSHADERPARSETOKEN apfnParse[4]; +} VMSVGA3DSHADERPARSEOP; + +static int vmsvga3dShaderParseRegOffset(VMSVGA3DSHADERPARSECONTEXT *pCtx, + bool fIsSrc, + SVGA3dShaderRegType regType, + uint32_t off) +{ + RT_NOREF(pCtx, fIsSrc); + + switch (regType) + { + case SVGA3DREG_TEMP: + break; + case SVGA3DREG_INPUT: + break; + case SVGA3DREG_CONST: + break; + case SVGA3DREG_ADDR /* also SVGA3DREG_TEXTURE */: + break; + case SVGA3DREG_RASTOUT: + break; + case SVGA3DREG_ATTROUT: + break; + case SVGA3DREG_TEXCRDOUT /* also SVGA3DREG_OUTPUT */: + break; + case SVGA3DREG_CONSTINT: + break; + case SVGA3DREG_COLOROUT: + break; + case SVGA3DREG_DEPTHOUT: + break; + case SVGA3DREG_SAMPLER: + break; + case SVGA3DREG_CONST2: + break; + case SVGA3DREG_CONST3: + break; + case SVGA3DREG_CONST4: + break; + case SVGA3DREG_CONSTBOOL: + break; + case SVGA3DREG_LOOP: + break; + case SVGA3DREG_TEMPFLOAT16: + break; + case SVGA3DREG_MISCTYPE: + ASSERT_GUEST_RETURN( off == SVGA3DMISCREG_POSITION + || off == SVGA3DMISCREG_FACE, VERR_PARSE_ERROR); + break; + case SVGA3DREG_LABEL: + break; + case SVGA3DREG_PREDICATE: + break; + default: + ASSERT_GUEST_FAILED_RETURN(VERR_PARSE_ERROR); + } + + return VINF_SUCCESS; +} + +/* Parse a declaration parameter token: + * https://docs.microsoft.com/en-us/windows-hardware/drivers/display/dcl-instruction + * + * See FNSHADERPARSETOKEN. + */ +static int vmsvga3dShaderParseDclToken(VMSVGA3DSHADERPARSECONTEXT* pCtx, uint32_t Op, uint32_t Token, uint32_t idxToken) +{ + RT_NOREF(pCtx, Op, Token, idxToken); + return VINF_SUCCESS; +} + +/* Parse a label (D3DSPR_LABEL) parameter token. + * + * See FNSHADERPARSETOKEN. + */ +static int vmsvga3dShaderParseLabelToken(VMSVGA3DSHADERPARSECONTEXT* pCtx, uint32_t Op, uint32_t Token, uint32_t idxToken) +{ + RT_NOREF(pCtx, Op, Token, idxToken); + return VINF_SUCCESS; +} + +/* Parse a destination parameter token: + * https://docs.microsoft.com/en-us/windows-hardware/drivers/display/destination-parameter-token + * See FNSHADERPARSETOKEN. + */ +static int vmsvga3dShaderParseDestToken(VMSVGA3DSHADERPARSECONTEXT* pCtx, uint32_t Op, uint32_t Token, uint32_t idxToken) +{ + RT_NOREF(pCtx, Op, idxToken); + + SVGA3dShaderDestToken dest; + dest.value = Token; + + SVGA3dShaderRegType const regType = (SVGA3dShaderRegType)(dest.type_upper << 3 | dest.type_lower); + Log3(("Dest: type %d, r0 %d, shfScale %d, dstMod %d, mask 0x%x, r1 %d, relAddr %d, num %d\n", + regType, dest.reserved0, dest.shfScale, dest.dstMod, dest.mask, dest.reserved1, dest.relAddr, dest.num)); + + if (pCtx->currentOpcode == SVGA3DOP_DCL && regType == SVGA3DREG_SAMPLER) + { + if (pCtx->u.pDclArgs->type == SVGA3DSAMP_UNKNOWN) + { + Log3(("Replacing SVGA3DSAMP_UNKNOWN with SVGA3DSAMP_2D\n")); + pCtx->u.pDclArgs->type = SVGA3DSAMP_2D; + } + } + + return vmsvga3dShaderParseRegOffset(pCtx, false, regType, dest.num); +} + +/* Parse a source parameter token: + * https://docs.microsoft.com/en-us/windows-hardware/drivers/display/source-parameter-token + * See FNSHADERPARSETOKEN. + */ +static int vmsvga3dShaderParseSrcToken(VMSVGA3DSHADERPARSECONTEXT* pCtx, uint32_t Op, uint32_t Token, uint32_t idxToken) +{ + RT_NOREF(pCtx, Op, idxToken); + + SVGA3dShaderSrcToken src; + src.value = Token; + + SVGA3dShaderRegType const regType = (SVGA3dShaderRegType)(src.type_upper << 3 | src.type_lower); + Log3(("Src: type %d, r0 %d, srcMod %d, swizzle 0x%x, r1 %d, relAddr %d, num %d\n", + regType, src.reserved0, src.srcMod, src.swizzle, src.reserved1, src.relAddr, src.num)); + + return vmsvga3dShaderParseRegOffset(pCtx, true, regType, src.num); +} + +/* Shortcut defines. */ +#define PT_DCL vmsvga3dShaderParseDclToken +#define PT_LBL vmsvga3dShaderParseLabelToken +#define PT_DEST vmsvga3dShaderParseDestToken +#define PT_SRC vmsvga3dShaderParseSrcToken + +/* Information about opcodes: + * https://docs.microsoft.com/en-us/windows-hardware/drivers/ddi/d3d9types/ne-d3d9types-_d3dshader_instruction_opcode_type + */ +static const VMSVGA3DSHADERPARSEOP aOps[] = +{ + /* Op Length Parameters */ + /* 00 */ { SVGA3DOP_NOP, 0, { NULL, NULL, NULL, NULL } }, + /* 01 */ { SVGA3DOP_MOV, 2, { PT_DEST, PT_SRC, NULL, NULL } }, + /* 02 */ { SVGA3DOP_ADD, 3, { PT_DEST, PT_SRC, PT_SRC, NULL } }, + /* 03 */ { SVGA3DOP_SUB, 3, { PT_DEST, PT_SRC, PT_SRC, NULL } }, + /* 04 */ { SVGA3DOP_MAD, 4, { PT_DEST, PT_SRC, PT_SRC, PT_SRC } }, + /* 05 */ { SVGA3DOP_MUL, 3, { PT_DEST, PT_SRC, PT_SRC, NULL } }, + /* 06 */ { SVGA3DOP_RCP, 2, { PT_DEST, PT_SRC, NULL, NULL } }, + /* 07 */ { SVGA3DOP_RSQ, 2, { PT_DEST, PT_SRC, NULL, NULL } }, + /* 08 */ { SVGA3DOP_DP3, 3, { PT_DEST, PT_SRC, PT_SRC, NULL } }, + /* 09 */ { SVGA3DOP_DP4, 3, { PT_DEST, PT_SRC, PT_SRC, NULL } }, + /* 10 */ { SVGA3DOP_MIN, 3, { PT_DEST, PT_SRC, PT_SRC, NULL } }, + /* 11 */ { SVGA3DOP_MAX, 3, { PT_DEST, PT_SRC, PT_SRC, NULL } }, + /* 12 */ { SVGA3DOP_SLT, 3, { PT_DEST, PT_SRC, PT_SRC, NULL } }, + /* 13 */ { SVGA3DOP_SGE, 3, { PT_DEST, PT_SRC, PT_SRC, NULL } }, + /* 14 */ { SVGA3DOP_EXP, 2, { PT_DEST, PT_SRC, NULL, NULL } }, + /* 15 */ { SVGA3DOP_LOG, 2, { PT_DEST, PT_SRC, NULL, NULL } }, + /* 16 */ { SVGA3DOP_LIT, 2, { PT_DEST, PT_SRC, NULL, NULL } }, + /* 17 */ { SVGA3DOP_DST, 3, { PT_DEST, PT_SRC, PT_SRC, NULL } }, + /* 18 */ { SVGA3DOP_LRP, 4, { PT_DEST, PT_SRC, PT_SRC, PT_SRC } }, + /* 19 */ { SVGA3DOP_FRC, 3, { PT_DEST, PT_SRC, PT_SRC, NULL } }, + /* 20 */ { SVGA3DOP_M4x4, 3, { PT_DEST, PT_SRC, PT_SRC, NULL } }, + /* 21 */ { SVGA3DOP_M4x3, 3, { PT_DEST, PT_SRC, PT_SRC, NULL } }, + /* 22 */ { SVGA3DOP_M3x4, 3, { PT_DEST, PT_SRC, PT_SRC, NULL } }, + /* 23 */ { SVGA3DOP_M3x3, 3, { PT_DEST, PT_SRC, PT_SRC, NULL } }, + /* 24 */ { SVGA3DOP_M3x2, 3, { PT_DEST, PT_SRC, PT_SRC, NULL } }, + /* 25 */ { SVGA3DOP_CALL, 1, { PT_LBL, NULL, NULL, NULL } }, + /* 26 */ { SVGA3DOP_CALLNZ, 2, { PT_LBL, PT_SRC, NULL, NULL } }, + /* 27 */ { SVGA3DOP_LOOP, 1, { PT_SRC, NULL, NULL, NULL } }, + /* 28 */ { SVGA3DOP_RET, 0, { NULL, NULL, NULL, NULL } }, + /* 29 */ { SVGA3DOP_ENDLOOP, 0, { NULL, NULL, NULL, NULL } }, + /* 30 */ { SVGA3DOP_LABEL, 1, { PT_LBL, NULL, NULL, NULL } }, + /* 31 */ { SVGA3DOP_DCL, 2, { PT_DCL, PT_DEST, NULL, NULL } }, + /* 32 */ { SVGA3DOP_POW, 3, { PT_DEST, PT_SRC, PT_SRC, NULL } }, + /* 33 */ { SVGA3DOP_CRS, 3, { PT_DEST, PT_SRC, PT_SRC, NULL } }, + /* 34 */ { SVGA3DOP_SGN, 4, { PT_DEST, PT_SRC, PT_SRC, PT_SRC } }, + /* 35 */ { SVGA3DOP_ABS, 2, { PT_DEST, PT_SRC, NULL, NULL } }, + /* 36 */ { SVGA3DOP_NRM, 2, { PT_DEST, PT_SRC, NULL, NULL } }, + /* 37 */ { SVGA3DOP_SINCOS, 4, { PT_DEST, PT_SRC, PT_SRC, PT_SRC } }, + /* 38 */ { SVGA3DOP_REP, 1, { PT_SRC, NULL, NULL, NULL } }, + /* 39 */ { SVGA3DOP_ENDREP, 0, { NULL, NULL, NULL, NULL } }, + /* 40 */ { SVGA3DOP_IF, 1, { PT_SRC, NULL, NULL, NULL } }, + /* 41 */ { SVGA3DOP_IFC, 2, { PT_SRC, PT_SRC, NULL, NULL } }, + /* 42 */ { SVGA3DOP_ELSE, 0, { NULL, NULL, NULL, NULL } }, + /* 43 */ { SVGA3DOP_ENDIF, 0, { NULL, NULL, NULL, NULL } }, + /* 44 */ { SVGA3DOP_BREAK, 0, { NULL, NULL, NULL, NULL } }, + /* 45 */ { SVGA3DOP_BREAKC, 2, { PT_SRC, PT_SRC, NULL, NULL } }, + /* 46 */ { SVGA3DOP_MOVA, 2, { PT_DEST, PT_SRC, NULL, NULL } }, + /* 47 */ { SVGA3DOP_DEFB, 2, { PT_DEST, NULL, NULL, NULL } }, + /* 48 */ { SVGA3DOP_DEFI, 5, { PT_DEST, NULL, NULL, NULL } }, + /* 49 */ { SVGA3DOP_NOP, 0, { NULL, NULL, NULL, NULL } }, + /* 50 */ { SVGA3DOP_NOP, 0, { NULL, NULL, NULL, NULL } }, + /* 51 */ { SVGA3DOP_NOP, 0, { NULL, NULL, NULL, NULL } }, + /* 52 */ { SVGA3DOP_NOP, 0, { NULL, NULL, NULL, NULL } }, + /* 53 */ { SVGA3DOP_NOP, 0, { NULL, NULL, NULL, NULL } }, + /* 54 */ { SVGA3DOP_NOP, 0, { NULL, NULL, NULL, NULL } }, + /* 55 */ { SVGA3DOP_NOP, 0, { NULL, NULL, NULL, NULL } }, + /* 56 */ { SVGA3DOP_NOP, 0, { NULL, NULL, NULL, NULL } }, + /* 57 */ { SVGA3DOP_NOP, 0, { NULL, NULL, NULL, NULL } }, + /* 58 */ { SVGA3DOP_NOP, 0, { NULL, NULL, NULL, NULL } }, + /* 59 */ { SVGA3DOP_NOP, 0, { NULL, NULL, NULL, NULL } }, + /* 60 */ { SVGA3DOP_NOP, 0, { NULL, NULL, NULL, NULL } }, + /* 61 */ { SVGA3DOP_NOP, 0, { NULL, NULL, NULL, NULL } }, + /* 62 */ { SVGA3DOP_NOP, 0, { NULL, NULL, NULL, NULL } }, + /* 63 */ { SVGA3DOP_NOP, 0, { NULL, NULL, NULL, NULL } }, + /* 64 */ { SVGA3DOP_TEXCOORD, 2, { PT_DEST, PT_SRC, NULL, NULL } }, + /* 65 */ { SVGA3DOP_TEXKILL, 1, { PT_DEST, NULL, NULL, NULL } }, + /* 66 */ { SVGA3DOP_TEX, 3, { PT_DEST, PT_SRC, PT_SRC, NULL } }, // pre-1.4 = tex dest, post-1.4 = texld dest, src, src + /* 67 */ { SVGA3DOP_TEXBEM, 2, { PT_DEST, PT_SRC, NULL, NULL } }, + /* 68 */ { SVGA3DOP_TEXBEML, 2, { PT_DEST, PT_SRC, NULL, NULL } }, + /* 69 */ { SVGA3DOP_TEXREG2AR, 2, { PT_DEST, PT_SRC, NULL, NULL } }, + /* 70 */ { SVGA3DOP_TEXREG2GB, 2, { PT_DEST, PT_SRC, NULL, NULL } }, + /* 71 */ { SVGA3DOP_TEXM3x2PAD, 2, { PT_DEST, PT_SRC, NULL, NULL } }, + /* 72 */ { SVGA3DOP_TEXM3x2TEX, 2, { PT_DEST, PT_SRC, NULL, NULL } }, + /* 73 */ { SVGA3DOP_TEXM3x3PAD, 2, { PT_DEST, PT_SRC, NULL, NULL } }, + /* 74 */ { SVGA3DOP_TEXM3x3TEX, 2, { PT_DEST, PT_SRC, NULL, NULL } }, + /* 75 */ { SVGA3DOP_RESERVED0, 0, { NULL, NULL, NULL, NULL } }, + /* 76 */ { SVGA3DOP_TEXM3x3SPEC, 3, { PT_DEST, PT_SRC, PT_SRC, NULL } }, + /* 77 */ { SVGA3DOP_TEXM3x3VSPEC, 2, { PT_DEST, PT_SRC, NULL, NULL } }, + /* 78 */ { SVGA3DOP_EXPP, 2, { PT_DEST, PT_SRC, NULL, NULL } }, + /* 79 */ { SVGA3DOP_LOGP, 2, { PT_DEST, PT_SRC, NULL, NULL } }, + /* 80 */ { SVGA3DOP_CND, 4, { PT_DEST, PT_SRC, PT_SRC, PT_SRC } }, + /* 81 */ { SVGA3DOP_DEF, 5, { PT_DEST, NULL, NULL, NULL } }, + /* 82 */ { SVGA3DOP_TEXREG2RGB, 2, { PT_DEST, PT_SRC, NULL, NULL } }, + /* 83 */ { SVGA3DOP_TEXDP3TEX, 2, { PT_DEST, PT_SRC, NULL, NULL } }, + /* 84 */ { SVGA3DOP_TEXM3x2DEPTH, 2, { PT_DEST, PT_SRC, NULL, NULL } }, + /* 85 */ { SVGA3DOP_TEXDP3, 2, { PT_DEST, PT_SRC, NULL, NULL } }, + /* 86 */ { SVGA3DOP_TEXM3x3, 2, { PT_DEST, PT_SRC, NULL, NULL } }, + /* 87 */ { SVGA3DOP_TEXDEPTH, 1, { PT_DEST, NULL, NULL, NULL } }, + /* 88 */ { SVGA3DOP_CMP, 4, { PT_DEST, PT_SRC, PT_SRC, PT_SRC } }, + /* 89 */ { SVGA3DOP_BEM, 3, { PT_DEST, PT_SRC, PT_SRC, NULL } }, + /* 90 */ { SVGA3DOP_DP2ADD, 4, { PT_DEST, PT_SRC, PT_SRC, PT_SRC } }, + /* 91 */ { SVGA3DOP_DSX, 2, { PT_DEST, PT_SRC, NULL, NULL } }, + /* 92 */ { SVGA3DOP_DSY, 2, { PT_DEST, PT_SRC, NULL, NULL } }, + /* 93 */ { SVGA3DOP_TEXLDD, 3, { PT_DEST, PT_SRC, PT_SRC, NULL } }, + /* 94 */ { SVGA3DOP_SETP, 3, { PT_DEST, PT_SRC, PT_SRC, NULL } }, + /* 95 */ { SVGA3DOP_TEXLDL, 3, { PT_DEST, PT_SRC, PT_SRC, NULL } }, + /* 96 */ { SVGA3DOP_BREAKP, 1, { PT_SRC, NULL, NULL, NULL } }, +}; + +#undef PT_DCL +#undef PT_LBL +#undef PT_DEST +#undef PT_SRC + +/* Parse the shader code + * https://docs.microsoft.com/en-us/windows-hardware/drivers/display/shader-code-format + */ +int vmsvga3dShaderParse(SVGA3dShaderType type, uint32_t cbShaderData, uint32_t* pShaderData) +{ + uint32_t *paTokensStart = (uint32_t*)pShaderData; + uint32_t const cTokens = cbShaderData / sizeof(uint32_t); + + ASSERT_GUEST_RETURN(cTokens * sizeof(uint32_t) == cbShaderData, VERR_INVALID_PARAMETER); + + /* Need at least the version token and SVGA3DOP_END instruction token. 48KB is an arbitrary limit. */ + ASSERT_GUEST_RETURN(cTokens >= 2 && cTokens < (48 * _1K) / sizeof(paTokensStart[0]), VERR_INVALID_PARAMETER); + +#ifdef LOG_ENABLED + Log3(("Shader code:\n")); + const uint32_t cTokensPerLine = 8; + for (uint32_t iToken = 0; iToken < cTokens; ++iToken) + { + if ((iToken % cTokensPerLine) == 0) + { + if (iToken == 0) + Log3(("0x%08X,", paTokensStart[iToken])); + else + Log3(("\n0x%08X,", paTokensStart[iToken])); + } + else + Log3((" 0x%08X,", paTokensStart[iToken])); + } + Log3(("\n")); +#endif + + VMSVGA3DSHADERPARSECONTEXT ctx; + RT_ZERO(ctx); + + /* "The first token must be a version token." */ + ctx.version = *(SVGA3dShaderVersion*)paTokensStart; + ASSERT_GUEST_RETURN(ctx.version.type == SVGA3D_VS_TYPE + || ctx.version.type == SVGA3D_PS_TYPE, VERR_PARSE_ERROR); + /* A vertex shader should not be defined with a pixel shader bytecode (and visa versa)*/ + ASSERT_GUEST_RETURN((ctx.version.type == SVGA3D_VS_TYPE && type == SVGA3D_SHADERTYPE_VS) + || (ctx.version.type == SVGA3D_PS_TYPE && type == SVGA3D_SHADERTYPE_PS), VERR_PARSE_ERROR); + ASSERT_GUEST_RETURN(ctx.version.major >= 2 && ctx.version.major <= 4, VERR_PARSE_ERROR); + + /* Scan the tokens. Immediately return an error code on any unexpected data. */ + uint32_t *paTokensEnd = &paTokensStart[cTokens]; + uint32_t *pToken = &paTokensStart[1]; /* Skip the version token. */ + bool bEndTokenFound = false; + while (pToken < paTokensEnd) + { + SVGA3dShaderInstToken const token = *(SVGA3dShaderInstToken*)pToken; + + /* Figure out the instruction length, which is how many tokens follow the instruction token. */ + uint32_t const cInstLen = token.op == SVGA3DOP_COMMENT + ? token.comment_size + : token.size; + + Log3(("op %d, cInstLen %d\n", token.op, cInstLen)); + + /* Must not be greater than the number of remaining tokens. */ + ASSERT_GUEST_RETURN(cInstLen < (uintptr_t)(paTokensEnd - pToken), VERR_PARSE_ERROR); + + /* Stop parsing if this is the SVGA3DOP_END instruction. */ + if (token.op == SVGA3DOP_END) + { + ASSERT_GUEST_RETURN(token.value == 0x0000FFFF, VERR_PARSE_ERROR); + bEndTokenFound = true; + break; + } + + ctx.currentOpcode = (SVGA3dShaderOpCodeType)token.op; + + /* If this instrution is in the aOps table. */ + if (token.op <= SVGA3DOP_BREAKP) + { + VMSVGA3DSHADERPARSEOP const* pOp = &aOps[token.op]; + + if (ctx.currentOpcode == SVGA3DOP_DCL) + ctx.u.pDclArgs = (SVGA3DOpDclArgs *)&pToken[1]; + + /* cInstLen can be greater than pOp->Length. + * W10 guest sends a vertex shader MUL instruction with length 4. + * So figure out the actual number of valid parameters. + */ + uint32_t const cParams = RT_MIN(cInstLen, pOp->Length); + + /* Parse paramater tokens. */ + uint32_t i; + for (i = 0; i < RT_MIN(cParams, RT_ELEMENTS(pOp->apfnParse)); ++i) + { + if (!pOp->apfnParse[i]) + continue; + + int rc = pOp->apfnParse[i](&ctx, token.op, pToken[i + 1], i); + if (RT_FAILURE(rc)) + return rc; + } + } + else if (token.op == SVGA3DOP_PHASE + || token.op == SVGA3DOP_COMMENT) + { + } + else + ASSERT_GUEST_FAILED_RETURN(VERR_PARSE_ERROR); + + /* Next token. */ + pToken += cInstLen + 1; + } + + if (!bEndTokenFound) + { + ASSERT_GUEST_FAILED_RETURN(VERR_PARSE_ERROR); + } + + return VINF_SUCCESS; +} + +void vmsvga3dShaderLogRel(char const *pszMsg, SVGA3dShaderType type, uint32_t cbShaderData, uint32_t const *pShaderData) +{ + /* Dump the shader code. */ + static int scLogged = 0; + if (scLogged < 8) + { + ++scLogged; + + LogRel(("VMSVGA: %s shader: %s:\n", (type == SVGA3D_SHADERTYPE_VS) ? "VERTEX" : "PIXEL", pszMsg)); + const uint32_t cTokensPerLine = 8; + const uint32_t *paTokens = (uint32_t *)pShaderData; + const uint32_t cTokens = cbShaderData / sizeof(uint32_t); + for (uint32_t iToken = 0; iToken < cTokens; ++iToken) + { + if ((iToken % cTokensPerLine) == 0) + { + if (iToken == 0) + LogRel(("0x%08X,", paTokens[iToken])); + else + LogRel(("\n0x%08X,", paTokens[iToken])); + } + else + LogRel((" 0x%08X,", paTokens[iToken])); + } + LogRel(("\n")); + } +} -- cgit v1.2.3