From f215e02bf85f68d3a6106c2a1f4f7f063f819064 Mon Sep 17 00:00:00 2001 From: Daniel Baumann Date: Thu, 11 Apr 2024 10:17:27 +0200 Subject: Adding upstream version 7.0.14-dfsg. Signed-off-by: Daniel Baumann --- .../shaderlib/libWineStub/include/wine/wined3d.h | 9725 ++++++++++++++++++++ 1 file changed, 9725 insertions(+) create mode 100644 src/VBox/Devices/Graphics/shaderlib/libWineStub/include/wine/wined3d.h (limited to 'src/VBox/Devices/Graphics/shaderlib/libWineStub/include/wine/wined3d.h') diff --git a/src/VBox/Devices/Graphics/shaderlib/libWineStub/include/wine/wined3d.h b/src/VBox/Devices/Graphics/shaderlib/libWineStub/include/wine/wined3d.h new file mode 100644 index 00000000..5dbf7a46 --- /dev/null +++ b/src/VBox/Devices/Graphics/shaderlib/libWineStub/include/wine/wined3d.h @@ -0,0 +1,9725 @@ +/*** Autogenerated by WIDL 1.1.43 from ../../include/wine/wined3d.idl - Do not edit ***/ + +#include +#include + +#ifndef __WIDL_WINED3D_H +#define __WIDL_WINED3D_H + +#ifdef VBOX_WITH_WDDM +#include "../../../vbox/VBoxWineEx.h" +#endif + +# define DECLSPEC_HIDDEN + +#ifdef __cplusplus +extern "C" { +#endif + +/* Headers for imported files */ + +#include + +/* Forward declarations */ + +#ifndef __IWineD3DDeviceParent_FWD_DEFINED__ +#define __IWineD3DDeviceParent_FWD_DEFINED__ +typedef interface IWineD3DDeviceParent IWineD3DDeviceParent; +#endif + +#ifndef __IWineD3DBase_FWD_DEFINED__ +#define __IWineD3DBase_FWD_DEFINED__ +typedef interface IWineD3DBase IWineD3DBase; +#endif + +#ifndef __IWineD3D_FWD_DEFINED__ +#define __IWineD3D_FWD_DEFINED__ +typedef interface IWineD3D IWineD3D; +#endif + +#ifndef __IWineD3DResource_FWD_DEFINED__ +#define __IWineD3DResource_FWD_DEFINED__ +typedef interface IWineD3DResource IWineD3DResource; +#endif + +#ifndef __IWineD3DRendertargetView_FWD_DEFINED__ +#define __IWineD3DRendertargetView_FWD_DEFINED__ +typedef interface IWineD3DRendertargetView IWineD3DRendertargetView; +#endif + +#ifndef __IWineD3DPalette_FWD_DEFINED__ +#define __IWineD3DPalette_FWD_DEFINED__ +typedef interface IWineD3DPalette IWineD3DPalette; +#endif + +#ifndef __IWineD3DClipper_FWD_DEFINED__ +#define __IWineD3DClipper_FWD_DEFINED__ +typedef interface IWineD3DClipper IWineD3DClipper; +#endif + +#ifndef __IWineD3DSurface_FWD_DEFINED__ +#define __IWineD3DSurface_FWD_DEFINED__ +typedef interface IWineD3DSurface IWineD3DSurface; +#endif + +#ifndef __IWineD3DVolume_FWD_DEFINED__ +#define __IWineD3DVolume_FWD_DEFINED__ +typedef interface IWineD3DVolume IWineD3DVolume; +#endif + +#ifndef __IWineD3DBaseTexture_FWD_DEFINED__ +#define __IWineD3DBaseTexture_FWD_DEFINED__ +typedef interface IWineD3DBaseTexture IWineD3DBaseTexture; +#endif + +#ifndef __IWineD3DTexture_FWD_DEFINED__ +#define __IWineD3DTexture_FWD_DEFINED__ +typedef interface IWineD3DTexture IWineD3DTexture; +#endif + +#ifndef __IWineD3DCubeTexture_FWD_DEFINED__ +#define __IWineD3DCubeTexture_FWD_DEFINED__ +typedef interface IWineD3DCubeTexture IWineD3DCubeTexture; +#endif + +#ifndef __IWineD3DVolumeTexture_FWD_DEFINED__ +#define __IWineD3DVolumeTexture_FWD_DEFINED__ +typedef interface IWineD3DVolumeTexture IWineD3DVolumeTexture; +#endif + +#ifndef __IWineD3DVertexDeclaration_FWD_DEFINED__ +#define __IWineD3DVertexDeclaration_FWD_DEFINED__ +typedef interface IWineD3DVertexDeclaration IWineD3DVertexDeclaration; +#endif + +#ifndef __IWineD3DStateBlock_FWD_DEFINED__ +#define __IWineD3DStateBlock_FWD_DEFINED__ +typedef interface IWineD3DStateBlock IWineD3DStateBlock; +#endif + +#ifndef __IWineD3DQuery_FWD_DEFINED__ +#define __IWineD3DQuery_FWD_DEFINED__ +typedef interface IWineD3DQuery IWineD3DQuery; +#endif + +#ifndef __IWineD3DSwapChain_FWD_DEFINED__ +#define __IWineD3DSwapChain_FWD_DEFINED__ +typedef interface IWineD3DSwapChain IWineD3DSwapChain; +#endif + +#ifndef __IWineD3DBuffer_FWD_DEFINED__ +#define __IWineD3DBuffer_FWD_DEFINED__ +typedef interface IWineD3DBuffer IWineD3DBuffer; +#endif + +#ifndef __IWineD3DBaseShader_FWD_DEFINED__ +#define __IWineD3DBaseShader_FWD_DEFINED__ +typedef interface IWineD3DBaseShader IWineD3DBaseShader; +#endif + +#ifndef __IWineD3DVertexShader_FWD_DEFINED__ +#define __IWineD3DVertexShader_FWD_DEFINED__ +typedef interface IWineD3DVertexShader IWineD3DVertexShader; +#endif + +#ifndef __IWineD3DGeometryShader_FWD_DEFINED__ +#define __IWineD3DGeometryShader_FWD_DEFINED__ +typedef interface IWineD3DGeometryShader IWineD3DGeometryShader; +#endif + +#ifndef __IWineD3DPixelShader_FWD_DEFINED__ +#define __IWineD3DPixelShader_FWD_DEFINED__ +typedef interface IWineD3DPixelShader IWineD3DPixelShader; +#endif + +#ifndef __IWineD3DDevice_FWD_DEFINED__ +#define __IWineD3DDevice_FWD_DEFINED__ +typedef interface IWineD3DDevice IWineD3DDevice; +#endif + + +#if 0 +typedef HANDLE HMONITOR; +typedef struct _RGNDATAHEADER { + DWORD dwSize; + DWORD iType; + DWORD nCount; + DWORD nRgnSize; + RECT rcBound; +} RGNDATAHEADER; +typedef struct _RGNDATA { + RGNDATAHEADER rdh; + char Buffer[1]; +} RGNDATA; +typedef struct _LUID { + DWORD LowPart; + LONG HighPart; +} LUID; +typedef struct _LUID *PLUID; +#endif +#define WINED3D_OK S_OK +#define _FACWINED3D (0x876) + +#define MAKE_WINED3DSTATUS(code) MAKE_HRESULT(0, _FACWINED3D, code) +#define WINED3DOK_NOAUTOGEN MAKE_WINED3DSTATUS(2159) +#define MAKE_WINED3DHRESULT(code) MAKE_HRESULT(1, _FACWINED3D, code) +#define WINED3DERR_WRONGTEXTUREFORMAT MAKE_WINED3DHRESULT(2072) +#define WINED3DERR_UNSUPPORTEDCOLOROPERATION MAKE_WINED3DHRESULT(2073) +#define WINED3DERR_UNSUPPORTEDCOLORARG MAKE_WINED3DHRESULT(2074) +#define WINED3DERR_UNSUPPORTEDALPHAOPERATION MAKE_WINED3DHRESULT(2075) +#define WINED3DERR_UNSUPPORTEDALPHAARG MAKE_WINED3DHRESULT(2076) +#define WINED3DERR_TOOMANYOPERATIONS MAKE_WINED3DHRESULT(2077) +#define WINED3DERR_CONFLICTINGTEXTUREFILTER MAKE_WINED3DHRESULT(2078) +#define WINED3DERR_UNSUPPORTEDFACTORVALUE MAKE_WINED3DHRESULT(2079) +#define WINED3DERR_CONFLICTINGRENDERSTATE MAKE_WINED3DHRESULT(2081) +#define WINED3DERR_UNSUPPORTEDTEXTUREFILTER MAKE_WINED3DHRESULT(2082) +#define WINED3DERR_CONFLICTINGTEXTUREPALETTE MAKE_WINED3DHRESULT(2086) +#define WINED3DERR_DRIVERINTERNALERROR MAKE_WINED3DHRESULT(2087) +#define WINED3DERR_NOTFOUND MAKE_WINED3DHRESULT(2150) +#define WINED3DERR_MOREDATA MAKE_WINED3DHRESULT(2151) +#define WINED3DERR_DEVICELOST MAKE_WINED3DHRESULT(2152) +#define WINED3DERR_DEVICENOTRESET MAKE_WINED3DHRESULT(2153) +#define WINED3DERR_NOTAVAILABLE MAKE_WINED3DHRESULT(2154) +#define WINED3DERR_OUTOFVIDEOMEMORY MAKE_WINED3DHRESULT(380) +#define WINED3DERR_INVALIDDEVICE MAKE_WINED3DHRESULT(2155) +#define WINED3DERR_INVALIDCALL MAKE_WINED3DHRESULT(2156) +#define WINED3DERR_DRIVERINVALIDCALL MAKE_WINED3DHRESULT(2157) +#define WINED3DERR_WASSTILLDRAWING MAKE_WINED3DHRESULT(540) +#define WINEDDERR_NOTAOVERLAYSURFACE MAKE_WINED3DHRESULT(580) +#define WINEDDERR_NOTLOCKED MAKE_WINED3DHRESULT(584) +#define WINEDDERR_NODC MAKE_WINED3DHRESULT(586) +#define WINEDDERR_DCALREADYCREATED MAKE_WINED3DHRESULT(620) +#define WINEDDERR_NOTFLIPPABLE MAKE_WINED3DHRESULT(582) +#define WINEDDERR_SURFACEBUSY MAKE_WINED3DHRESULT(430) +#define WINEDDERR_INVALIDRECT MAKE_WINED3DHRESULT(150) +#define WINEDDERR_NOCLIPLIST MAKE_WINED3DHRESULT(205) +#define WINEDDERR_OVERLAYNOTVISIBLE MAKE_WINED3DHRESULT(577) +typedef DWORD WINED3DCOLOR; +typedef enum _WINED3DLIGHTTYPE { + WINED3DLIGHT_POINT = 1, + WINED3DLIGHT_SPOT = 2, + WINED3DLIGHT_DIRECTIONAL = 3, + WINED3DLIGHT_PARALLELPOINT = 4, + WINED3DLIGHT_GLSPOT = 5, + WINED3DLIGHT_FORCE_DWORD = 0x7fffffff +} WINED3DLIGHTTYPE; +typedef enum _WINED3DPRIMITIVETYPE { + WINED3DPT_UNDEFINED = 0, + WINED3DPT_POINTLIST = 1, + WINED3DPT_LINELIST = 2, + WINED3DPT_LINESTRIP = 3, + WINED3DPT_TRIANGLELIST = 4, + WINED3DPT_TRIANGLESTRIP = 5, + WINED3DPT_TRIANGLEFAN = 6, + WINED3DPT_LINELIST_ADJ = 10, + WINED3DPT_LINESTRIP_ADJ = 11, + WINED3DPT_TRIANGLELIST_ADJ = 12, + WINED3DPT_TRIANGLESTRIP_ADJ = 13, + WINED3DPT_FORCE_DWORD = 0x7fffffff +} WINED3DPRIMITIVETYPE; +typedef enum _WINED3DDEVTYPE { + WINED3DDEVTYPE_HAL = 1, + WINED3DDEVTYPE_REF = 2, + WINED3DDEVTYPE_SW = 3, + WINED3DDEVTYPE_NULLREF = 4, + WINED3DDEVTYPE_FORCE_DWORD = 0xffffffff +} WINED3DDEVTYPE; +typedef enum _WINED3DDEGREETYPE { + WINED3DDEGREE_LINEAR = 1, + WINED3DDEGREE_QUADRATIC = 2, + WINED3DDEGREE_CUBIC = 3, + WINED3DDEGREE_QUINTIC = 5, + WINED3DDEGREE_FORCE_DWORD = 0x7fffffff +} WINED3DDEGREETYPE; +typedef enum _WINED3DFORMAT { + WINED3DFMT_UNKNOWN = 0, + WINED3DFMT_B8G8R8_UNORM = 1, + WINED3DFMT_B5G5R5X1_UNORM = 2, + WINED3DFMT_B4G4R4A4_UNORM = 3, + WINED3DFMT_B2G3R3_UNORM = 4, + WINED3DFMT_B2G3R3A8_UNORM = 5, + WINED3DFMT_B4G4R4X4_UNORM = 6, + WINED3DFMT_R8G8B8X8_UNORM = 7, + WINED3DFMT_B10G10R10A2_UNORM = 8, + WINED3DFMT_P8_UINT_A8_UNORM = 9, + WINED3DFMT_P8_UINT = 10, + WINED3DFMT_L8_UNORM = 11, + WINED3DFMT_L8A8_UNORM = 12, + WINED3DFMT_L4A4_UNORM = 13, + WINED3DFMT_R5G5_SNORM_L6_UNORM = 14, + WINED3DFMT_R8G8_SNORM_L8X8_UNORM = 15, + WINED3DFMT_R10G11B11_SNORM = 16, + WINED3DFMT_R10G10B10_SNORM_A2_UNORM = 17, + WINED3DFMT_D16_LOCKABLE = 18, + WINED3DFMT_D32_UNORM = 19, + WINED3DFMT_S1_UINT_D15_UNORM = 20, + WINED3DFMT_X8D24_UNORM = 21, + WINED3DFMT_S4X4_UINT_D24_UNORM = 22, + WINED3DFMT_L16_UNORM = 23, + WINED3DFMT_S8_UINT_D24_FLOAT = 24, + WINED3DFMT_VERTEXDATA = 25, + WINED3DFMT_R8G8_SNORM_Cx = 26, + WINED3DFMT_R32G32B32A32_TYPELESS = 27, + WINED3DFMT_R32G32B32A32_FLOAT = 28, + WINED3DFMT_R32G32B32A32_UINT = 29, + WINED3DFMT_R32G32B32A32_SINT = 30, + WINED3DFMT_R32G32B32_TYPELESS = 31, + WINED3DFMT_R32G32B32_FLOAT = 32, + WINED3DFMT_R32G32B32_UINT = 33, + WINED3DFMT_R32G32B32_SINT = 34, + WINED3DFMT_R16G16B16A16_TYPELESS = 35, + WINED3DFMT_R16G16B16A16_FLOAT = 36, + WINED3DFMT_R16G16B16A16_UNORM = 37, + WINED3DFMT_R16G16B16A16_UINT = 38, + WINED3DFMT_R16G16B16A16_SNORM = 39, + WINED3DFMT_R16G16B16A16_SINT = 40, + WINED3DFMT_R32G32_TYPELESS = 41, + WINED3DFMT_R32G32_FLOAT = 42, + WINED3DFMT_R32G32_UINT = 43, + WINED3DFMT_R32G32_SINT = 44, + WINED3DFMT_R32G8X24_TYPELESS = 45, + WINED3DFMT_D32_FLOAT_S8X24_UINT = 46, + WINED3DFMT_R32_FLOAT_X8X24_TYPELESS = 47, + WINED3DFMT_X32_TYPELESS_G8X24_UINT = 48, + WINED3DFMT_R10G10B10A2_TYPELESS = 49, + WINED3DFMT_R10G10B10A2_UNORM = 50, + WINED3DFMT_R10G10B10A2_UINT = 51, + WINED3DFMT_R10G10B10A2_SNORM = 52, + WINED3DFMT_R11G11B10_FLOAT = 53, + WINED3DFMT_R8G8B8A8_TYPELESS = 54, + WINED3DFMT_R8G8B8A8_UNORM = 55, + WINED3DFMT_R8G8B8A8_UNORM_SRGB = 56, + WINED3DFMT_R8G8B8A8_UINT = 57, + WINED3DFMT_R8G8B8A8_SNORM = 58, + WINED3DFMT_R8G8B8A8_SINT = 59, + WINED3DFMT_R16G16_TYPELESS = 60, + WINED3DFMT_R16G16_FLOAT = 61, + WINED3DFMT_R16G16_UNORM = 62, + WINED3DFMT_R16G16_UINT = 63, + WINED3DFMT_R16G16_SNORM = 64, + WINED3DFMT_R16G16_SINT = 65, + WINED3DFMT_R32_TYPELESS = 66, + WINED3DFMT_D32_FLOAT = 67, + WINED3DFMT_R32_FLOAT = 68, + WINED3DFMT_R32_UINT = 69, + WINED3DFMT_R32_SINT = 70, + WINED3DFMT_R24G8_TYPELESS = 71, + WINED3DFMT_D24_UNORM_S8_UINT = 72, + WINED3DFMT_R24_UNORM_X8_TYPELESS = 73, + WINED3DFMT_X24_TYPELESS_G8_UINT = 74, + WINED3DFMT_R8G8_TYPELESS = 75, + WINED3DFMT_R8G8_UNORM = 76, + WINED3DFMT_R8G8_UINT = 77, + WINED3DFMT_R8G8_SNORM = 78, + WINED3DFMT_R8G8_SINT = 79, + WINED3DFMT_R16_TYPELESS = 80, + WINED3DFMT_R16_FLOAT = 81, + WINED3DFMT_D16_UNORM = 82, + WINED3DFMT_R16_UNORM = 83, + WINED3DFMT_R16_UINT = 84, + WINED3DFMT_R16_SNORM = 85, + WINED3DFMT_R16_SINT = 86, + WINED3DFMT_R8_TYPELESS = 87, + WINED3DFMT_R8_UNORM = 88, + WINED3DFMT_R8_UINT = 89, + WINED3DFMT_R8_SNORM = 90, + WINED3DFMT_R8_SINT = 91, + WINED3DFMT_A8_UNORM = 92, + WINED3DFMT_R1_UNORM = 93, + WINED3DFMT_R9G9B9E5_SHAREDEXP = 94, + WINED3DFMT_R8G8_B8G8_UNORM = 95, + WINED3DFMT_G8R8_G8B8_UNORM = 96, + WINED3DFMT_BC1_TYPELESS = 97, + WINED3DFMT_BC1_UNORM = 98, + WINED3DFMT_BC1_UNORM_SRGB = 99, + WINED3DFMT_BC2_TYPELESS = 100, + WINED3DFMT_BC2_UNORM = 101, + WINED3DFMT_BC2_UNORM_SRGB = 102, + WINED3DFMT_BC3_TYPELESS = 103, + WINED3DFMT_BC3_UNORM = 104, + WINED3DFMT_BC3_UNORM_SRGB = 105, + WINED3DFMT_BC4_TYPELESS = 106, + WINED3DFMT_BC4_UNORM = 107, + WINED3DFMT_BC4_SNORM = 108, + WINED3DFMT_BC5_TYPELESS = 109, + WINED3DFMT_BC5_UNORM = 110, + WINED3DFMT_BC5_SNORM = 111, + WINED3DFMT_B5G6R5_UNORM = 112, + WINED3DFMT_B5G5R5A1_UNORM = 113, + WINED3DFMT_B8G8R8A8_UNORM = 114, + WINED3DFMT_B8G8R8X8_UNORM = 115, + WINED3DFMT_UYVY = (((ULONG)(unsigned char)'U' | ((ULONG)(unsigned char)'Y' << 8)) | ((ULONG)(unsigned char)'V' << 16)) | ((ULONG)(unsigned char)'Y' << 24), + WINED3DFMT_YUY2 = (((ULONG)(unsigned char)'Y' | ((ULONG)(unsigned char)'U' << 8)) | ((ULONG)(unsigned char)'Y' << 16)) | ((ULONG)(unsigned char)'2' << 24), + WINED3DFMT_YV12 = (((ULONG)(unsigned char)'Y' | ((ULONG)(unsigned char)'V' << 8)) | ((ULONG)(unsigned char)'1' << 16)) | ((ULONG)(unsigned char)'2' << 24), + WINED3DFMT_DXT1 = (((ULONG)(unsigned char)'D' | ((ULONG)(unsigned char)'X' << 8)) | ((ULONG)(unsigned char)'T' << 16)) | ((ULONG)(unsigned char)'1' << 24), + WINED3DFMT_DXT2 = (((ULONG)(unsigned char)'D' | ((ULONG)(unsigned char)'X' << 8)) | ((ULONG)(unsigned char)'T' << 16)) | ((ULONG)(unsigned char)'2' << 24), + WINED3DFMT_DXT3 = (((ULONG)(unsigned char)'D' | ((ULONG)(unsigned char)'X' << 8)) | ((ULONG)(unsigned char)'T' << 16)) | ((ULONG)(unsigned char)'3' << 24), + WINED3DFMT_DXT4 = (((ULONG)(unsigned char)'D' | ((ULONG)(unsigned char)'X' << 8)) | ((ULONG)(unsigned char)'T' << 16)) | ((ULONG)(unsigned char)'4' << 24), + WINED3DFMT_DXT5 = (((ULONG)(unsigned char)'D' | ((ULONG)(unsigned char)'X' << 8)) | ((ULONG)(unsigned char)'T' << 16)) | ((ULONG)(unsigned char)'5' << 24), + WINED3DFMT_MULTI2_ARGB8 = (((ULONG)(unsigned char)'M' | ((ULONG)(unsigned char)'E' << 8)) | ((ULONG)(unsigned char)'T' << 16)) | ((ULONG)(unsigned char)'1' << 24), + WINED3DFMT_G8R8_G8B8 = (((ULONG)(unsigned char)'G' | ((ULONG)(unsigned char)'R' << 8)) | ((ULONG)(unsigned char)'G' << 16)) | ((ULONG)(unsigned char)'B' << 24), + WINED3DFMT_R8G8_B8G8 = (((ULONG)(unsigned char)'R' | ((ULONG)(unsigned char)'G' << 8)) | ((ULONG)(unsigned char)'B' << 16)) | ((ULONG)(unsigned char)'G' << 24), + WINED3DFMT_ATI2N = (((ULONG)(unsigned char)'A' | ((ULONG)(unsigned char)'T' << 8)) | ((ULONG)(unsigned char)'I' << 16)) | ((ULONG)(unsigned char)'2' << 24), + WINED3DFMT_INST = (((ULONG)(unsigned char)'I' | ((ULONG)(unsigned char)'N' << 8)) | ((ULONG)(unsigned char)'S' << 16)) | ((ULONG)(unsigned char)'T' << 24), + WINED3DFMT_NVHU = (((ULONG)(unsigned char)'N' | ((ULONG)(unsigned char)'V' << 8)) | ((ULONG)(unsigned char)'H' << 16)) | ((ULONG)(unsigned char)'U' << 24), + WINED3DFMT_NVHS = (((ULONG)(unsigned char)'N' | ((ULONG)(unsigned char)'V' << 8)) | ((ULONG)(unsigned char)'H' << 16)) | ((ULONG)(unsigned char)'S' << 24), + WINED3DFMT_FORCE_DWORD = 0xffffffff +} WINED3DFORMAT; +typedef enum _WINED3DRENDERSTATETYPE { + WINED3DRS_ANTIALIAS = 2, + WINED3DRS_TEXTUREPERSPECTIVE = 4, + WINED3DRS_WRAPU = 5, + WINED3DRS_WRAPV = 6, + WINED3DRS_ZENABLE = 7, + WINED3DRS_FILLMODE = 8, + WINED3DRS_SHADEMODE = 9, + WINED3DRS_LINEPATTERN = 10, + WINED3DRS_MONOENABLE = 11, + WINED3DRS_ROP2 = 12, + WINED3DRS_PLANEMASK = 13, + WINED3DRS_ZWRITEENABLE = 14, + WINED3DRS_ALPHATESTENABLE = 15, + WINED3DRS_LASTPIXEL = 16, + WINED3DRS_SRCBLEND = 19, + WINED3DRS_DESTBLEND = 20, + WINED3DRS_CULLMODE = 22, + WINED3DRS_ZFUNC = 23, + WINED3DRS_ALPHAREF = 24, + WINED3DRS_ALPHAFUNC = 25, + WINED3DRS_DITHERENABLE = 26, + WINED3DRS_ALPHABLENDENABLE = 27, + WINED3DRS_FOGENABLE = 28, + WINED3DRS_SPECULARENABLE = 29, + WINED3DRS_ZVISIBLE = 30, + WINED3DRS_SUBPIXEL = 31, + WINED3DRS_SUBPIXELX = 32, + WINED3DRS_STIPPLEDALPHA = 33, + WINED3DRS_FOGCOLOR = 34, + WINED3DRS_FOGTABLEMODE = 35, + WINED3DRS_FOGSTART = 36, + WINED3DRS_FOGEND = 37, + WINED3DRS_FOGDENSITY = 38, + WINED3DRS_STIPPLEENABLE = 39, + WINED3DRS_EDGEANTIALIAS = 40, + WINED3DRS_COLORKEYENABLE = 41, + WINED3DRS_MIPMAPLODBIAS = 46, + WINED3DRS_ZBIAS = 47, + WINED3DRS_RANGEFOGENABLE = 48, + WINED3DRS_ANISOTROPY = 49, + WINED3DRS_FLUSHBATCH = 50, + WINED3DRS_TRANSLUCENTSORTINDEPENDENT = 51, + WINED3DRS_STENCILENABLE = 52, + WINED3DRS_STENCILFAIL = 53, + WINED3DRS_STENCILZFAIL = 54, + WINED3DRS_STENCILPASS = 55, + WINED3DRS_STENCILFUNC = 56, + WINED3DRS_STENCILREF = 57, + WINED3DRS_STENCILMASK = 58, + WINED3DRS_STENCILWRITEMASK = 59, + WINED3DRS_TEXTUREFACTOR = 60, + WINED3DRS_WRAP0 = 128, + WINED3DRS_WRAP1 = 129, + WINED3DRS_WRAP2 = 130, + WINED3DRS_WRAP3 = 131, + WINED3DRS_WRAP4 = 132, + WINED3DRS_WRAP5 = 133, + WINED3DRS_WRAP6 = 134, + WINED3DRS_WRAP7 = 135, + WINED3DRS_CLIPPING = 136, + WINED3DRS_LIGHTING = 137, + WINED3DRS_EXTENTS = 138, + WINED3DRS_AMBIENT = 139, + WINED3DRS_FOGVERTEXMODE = 140, + WINED3DRS_COLORVERTEX = 141, + WINED3DRS_LOCALVIEWER = 142, + WINED3DRS_NORMALIZENORMALS = 143, + WINED3DRS_COLORKEYBLENDENABLE = 144, + WINED3DRS_DIFFUSEMATERIALSOURCE = 145, + WINED3DRS_SPECULARMATERIALSOURCE = 146, + WINED3DRS_AMBIENTMATERIALSOURCE = 147, + WINED3DRS_EMISSIVEMATERIALSOURCE = 148, + WINED3DRS_VERTEXBLEND = 151, + WINED3DRS_CLIPPLANEENABLE = 152, + WINED3DRS_SOFTWAREVERTEXPROCESSING = 153, + WINED3DRS_POINTSIZE = 154, + WINED3DRS_POINTSIZE_MIN = 155, + WINED3DRS_POINTSPRITEENABLE = 156, + WINED3DRS_POINTSCALEENABLE = 157, + WINED3DRS_POINTSCALE_A = 158, + WINED3DRS_POINTSCALE_B = 159, + WINED3DRS_POINTSCALE_C = 160, + WINED3DRS_MULTISAMPLEANTIALIAS = 161, + WINED3DRS_MULTISAMPLEMASK = 162, + WINED3DRS_PATCHEDGESTYLE = 163, + WINED3DRS_PATCHSEGMENTS = 164, + WINED3DRS_DEBUGMONITORTOKEN = 165, + WINED3DRS_POINTSIZE_MAX = 166, + WINED3DRS_INDEXEDVERTEXBLENDENABLE = 167, + WINED3DRS_COLORWRITEENABLE = 168, + WINED3DRS_TWEENFACTOR = 170, + WINED3DRS_BLENDOP = 171, + WINED3DRS_POSITIONDEGREE = 172, + WINED3DRS_NORMALDEGREE = 173, + WINED3DRS_SCISSORTESTENABLE = 174, + WINED3DRS_SLOPESCALEDEPTHBIAS = 175, + WINED3DRS_ANTIALIASEDLINEENABLE = 176, + WINED3DRS_MINTESSELLATIONLEVEL = 178, + WINED3DRS_MAXTESSELLATIONLEVEL = 179, + WINED3DRS_ADAPTIVETESS_X = 180, + WINED3DRS_ADAPTIVETESS_Y = 181, + WINED3DRS_ADAPTIVETESS_Z = 182, + WINED3DRS_ADAPTIVETESS_W = 183, + WINED3DRS_ENABLEADAPTIVETESSELLATION = 184, + WINED3DRS_TWOSIDEDSTENCILMODE = 185, + WINED3DRS_CCW_STENCILFAIL = 186, + WINED3DRS_CCW_STENCILZFAIL = 187, + WINED3DRS_CCW_STENCILPASS = 188, + WINED3DRS_CCW_STENCILFUNC = 189, + WINED3DRS_COLORWRITEENABLE1 = 190, + WINED3DRS_COLORWRITEENABLE2 = 191, + WINED3DRS_COLORWRITEENABLE3 = 192, + WINED3DRS_BLENDFACTOR = 193, + WINED3DRS_SRGBWRITEENABLE = 194, + WINED3DRS_DEPTHBIAS = 195, + WINED3DRS_WRAP8 = 198, + WINED3DRS_WRAP9 = 199, + WINED3DRS_WRAP10 = 200, + WINED3DRS_WRAP11 = 201, + WINED3DRS_WRAP12 = 202, + WINED3DRS_WRAP13 = 203, + WINED3DRS_WRAP14 = 204, + WINED3DRS_WRAP15 = 205, + WINED3DRS_SEPARATEALPHABLENDENABLE = 206, + WINED3DRS_SRCBLENDALPHA = 207, + WINED3DRS_DESTBLENDALPHA = 208, + WINED3DRS_BLENDOPALPHA = 209, + WINED3DRS_FORCE_DWORD = 0x7fffffff +} WINED3DRENDERSTATETYPE; +#define WINEHIGHEST_RENDER_STATE (WINED3DRS_BLENDOPALPHA) + +typedef enum _WINED3DBLEND { + WINED3DBLEND_ZERO = 1, + WINED3DBLEND_ONE = 2, + WINED3DBLEND_SRCCOLOR = 3, + WINED3DBLEND_INVSRCCOLOR = 4, + WINED3DBLEND_SRCALPHA = 5, + WINED3DBLEND_INVSRCALPHA = 6, + WINED3DBLEND_DESTALPHA = 7, + WINED3DBLEND_INVDESTALPHA = 8, + WINED3DBLEND_DESTCOLOR = 9, + WINED3DBLEND_INVDESTCOLOR = 10, + WINED3DBLEND_SRCALPHASAT = 11, + WINED3DBLEND_BOTHSRCALPHA = 12, + WINED3DBLEND_BOTHINVSRCALPHA = 13, + WINED3DBLEND_BLENDFACTOR = 14, + WINED3DBLEND_INVBLENDFACTOR = 15, + WINED3DBLEND_FORCE_DWORD = 0x7fffffff +} WINED3DBLEND; +typedef enum _WINED3DBLENDOP { + WINED3DBLENDOP_ADD = 1, + WINED3DBLENDOP_SUBTRACT = 2, + WINED3DBLENDOP_REVSUBTRACT = 3, + WINED3DBLENDOP_MIN = 4, + WINED3DBLENDOP_MAX = 5, + WINED3DBLENDOP_FORCE_DWORD = 0x7fffffff +} WINED3DBLENDOP; +typedef enum _WINED3DVERTEXBLENDFLAGS { + WINED3DVBF_DISABLE = 0, + WINED3DVBF_1WEIGHTS = 1, + WINED3DVBF_2WEIGHTS = 2, + WINED3DVBF_3WEIGHTS = 3, + WINED3DVBF_TWEENING = 255, + WINED3DVBF_0WEIGHTS = 256 +} WINED3DVERTEXBLENDFLAGS; +typedef enum _WINED3DCMPFUNC { + WINED3DCMP_NEVER = 1, + WINED3DCMP_LESS = 2, + WINED3DCMP_EQUAL = 3, + WINED3DCMP_LESSEQUAL = 4, + WINED3DCMP_GREATER = 5, + WINED3DCMP_NOTEQUAL = 6, + WINED3DCMP_GREATEREQUAL = 7, + WINED3DCMP_ALWAYS = 8, + WINED3DCMP_FORCE_DWORD = 0x7fffffff +} WINED3DCMPFUNC; +typedef enum _WINED3DZBUFFERTYPE { + WINED3DZB_FALSE = 0, + WINED3DZB_TRUE = 1, + WINED3DZB_USEW = 2, + WINED3DZB_FORCE_DWORD = 0x7fffffff +} WINED3DZBUFFERTYPE; +typedef enum _WINED3DFOGMODE { + WINED3DFOG_NONE = 0, + WINED3DFOG_EXP = 1, + WINED3DFOG_EXP2 = 2, + WINED3DFOG_LINEAR = 3, + WINED3DFOG_FORCE_DWORD = 0x7fffffff +} WINED3DFOGMODE; +typedef enum _WINED3DSHADEMODE { + WINED3DSHADE_FLAT = 1, + WINED3DSHADE_GOURAUD = 2, + WINED3DSHADE_PHONG = 3, + WINED3DSHADE_FORCE_DWORD = 0x7fffffff +} WINED3DSHADEMODE; +typedef enum _WINED3DFILLMODE { + WINED3DFILL_POINT = 1, + WINED3DFILL_WIREFRAME = 2, + WINED3DFILL_SOLID = 3, + WINED3DFILL_FORCE_DWORD = 0x7fffffff +} WINED3DFILLMODE; +typedef enum _WINED3DCULL { + WINED3DCULL_NONE = 1, + WINED3DCULL_CW = 2, + WINED3DCULL_CCW = 3, + WINED3DCULL_FORCE_DWORD = 0x7fffffff +} WINED3DCULL; +typedef enum _WINED3DSTENCILOP { + WINED3DSTENCILOP_KEEP = 1, + WINED3DSTENCILOP_ZERO = 2, + WINED3DSTENCILOP_REPLACE = 3, + WINED3DSTENCILOP_INCRSAT = 4, + WINED3DSTENCILOP_DECRSAT = 5, + WINED3DSTENCILOP_INVERT = 6, + WINED3DSTENCILOP_INCR = 7, + WINED3DSTENCILOP_DECR = 8, + WINED3DSTENCILOP_FORCE_DWORD = 0x7fffffff +} WINED3DSTENCILOP; +typedef enum _WINED3DMATERIALCOLORSOURCE { + WINED3DMCS_MATERIAL = 0, + WINED3DMCS_COLOR1 = 1, + WINED3DMCS_COLOR2 = 2, + WINED3DMCS_FORCE_DWORD = 0x7fffffff +} WINED3DMATERIALCOLORSOURCE; +typedef enum _WINED3DPATCHEDGESTYLE { + WINED3DPATCHEDGE_DISCRETE = 0, + WINED3DPATCHEDGE_CONTINUOUS = 1, + WINED3DPATCHEDGE_FORCE_DWORD = 0x7fffffff +} WINED3DPATCHEDGESTYLE; +typedef enum _WINED3DBACKBUFFER_TYPE { + WINED3DBACKBUFFER_TYPE_MONO = 0, + WINED3DBACKBUFFER_TYPE_LEFT = 1, + WINED3DBACKBUFFER_TYPE_RIGHT = 2, + WINED3DBACKBUFFER_TYPE_FORCE_DWORD = 0x7fffffff +} WINED3DBACKBUFFER_TYPE; +typedef enum _WINED3DSWAPEFFECT { + WINED3DSWAPEFFECT_DISCARD = 1, + WINED3DSWAPEFFECT_FLIP = 2, + WINED3DSWAPEFFECT_COPY = 3, + WINED3DSWAPEFFECT_COPY_VSYNC = 4, + WINED3DSWAPEFFECT_FORCE_DWORD = 0xffffffff +} WINED3DSWAPEFFECT; +typedef enum _WINED3DSAMPLERSTATETYPE { + WINED3DSAMP_ADDRESSU = 1, + WINED3DSAMP_ADDRESSV = 2, + WINED3DSAMP_ADDRESSW = 3, + WINED3DSAMP_BORDERCOLOR = 4, + WINED3DSAMP_MAGFILTER = 5, + WINED3DSAMP_MINFILTER = 6, + WINED3DSAMP_MIPFILTER = 7, + WINED3DSAMP_MIPMAPLODBIAS = 8, + WINED3DSAMP_MAXMIPLEVEL = 9, + WINED3DSAMP_MAXANISOTROPY = 10, + WINED3DSAMP_SRGBTEXTURE = 11, + WINED3DSAMP_ELEMENTINDEX = 12, + WINED3DSAMP_DMAPOFFSET = 13, + WINED3DSAMP_FORCE_DWORD = 0x7fffffff +} WINED3DSAMPLERSTATETYPE; +#define WINED3D_HIGHEST_SAMPLER_STATE (WINED3DSAMP_DMAPOFFSET) + +typedef enum _WINED3DMULTISAMPLE_TYPE { + WINED3DMULTISAMPLE_NONE = 0, + WINED3DMULTISAMPLE_NONMASKABLE = 1, + WINED3DMULTISAMPLE_2_SAMPLES = 2, + WINED3DMULTISAMPLE_3_SAMPLES = 3, + WINED3DMULTISAMPLE_4_SAMPLES = 4, + WINED3DMULTISAMPLE_5_SAMPLES = 5, + WINED3DMULTISAMPLE_6_SAMPLES = 6, + WINED3DMULTISAMPLE_7_SAMPLES = 7, + WINED3DMULTISAMPLE_8_SAMPLES = 8, + WINED3DMULTISAMPLE_9_SAMPLES = 9, + WINED3DMULTISAMPLE_10_SAMPLES = 10, + WINED3DMULTISAMPLE_11_SAMPLES = 11, + WINED3DMULTISAMPLE_12_SAMPLES = 12, + WINED3DMULTISAMPLE_13_SAMPLES = 13, + WINED3DMULTISAMPLE_14_SAMPLES = 14, + WINED3DMULTISAMPLE_15_SAMPLES = 15, + WINED3DMULTISAMPLE_16_SAMPLES = 16, + WINED3DMULTISAMPLE_FORCE_DWORD = 0xffffffff +} WINED3DMULTISAMPLE_TYPE; +typedef enum _WINED3DTEXTURESTAGESTATETYPE { + WINED3DTSS_COLOROP = 0, + WINED3DTSS_COLORARG1 = 1, + WINED3DTSS_COLORARG2 = 2, + WINED3DTSS_ALPHAOP = 3, + WINED3DTSS_ALPHAARG1 = 4, + WINED3DTSS_ALPHAARG2 = 5, + WINED3DTSS_BUMPENVMAT00 = 6, + WINED3DTSS_BUMPENVMAT01 = 7, + WINED3DTSS_BUMPENVMAT10 = 8, + WINED3DTSS_BUMPENVMAT11 = 9, + WINED3DTSS_TEXCOORDINDEX = 10, + WINED3DTSS_BUMPENVLSCALE = 11, + WINED3DTSS_BUMPENVLOFFSET = 12, + WINED3DTSS_TEXTURETRANSFORMFLAGS = 13, + WINED3DTSS_COLORARG0 = 14, + WINED3DTSS_ALPHAARG0 = 15, + WINED3DTSS_RESULTARG = 16, + WINED3DTSS_CONSTANT = 17, + WINED3DTSS_FORCE_DWORD = 0x7fffffff +} WINED3DTEXTURESTAGESTATETYPE; +#define WINED3D_HIGHEST_TEXTURE_STATE (WINED3DTSS_CONSTANT) + +typedef enum _WINED3DTEXTURETRANSFORMFLAGS { + WINED3DTTFF_DISABLE = 0, + WINED3DTTFF_COUNT1 = 1, + WINED3DTTFF_COUNT2 = 2, + WINED3DTTFF_COUNT3 = 3, + WINED3DTTFF_COUNT4 = 4, + WINED3DTTFF_PROJECTED = 256, + WINED3DTTFF_FORCE_DWORD = 0x7fffffff +} WINED3DTEXTURETRANSFORMFLAGS; +typedef enum _WINED3DTEXTUREOP { + WINED3DTOP_DISABLE = 1, + WINED3DTOP_SELECTARG1 = 2, + WINED3DTOP_SELECTARG2 = 3, + WINED3DTOP_MODULATE = 4, + WINED3DTOP_MODULATE2X = 5, + WINED3DTOP_MODULATE4X = 6, + WINED3DTOP_ADD = 7, + WINED3DTOP_ADDSIGNED = 8, + WINED3DTOP_ADDSIGNED2X = 9, + WINED3DTOP_SUBTRACT = 10, + WINED3DTOP_ADDSMOOTH = 11, + WINED3DTOP_BLENDDIFFUSEALPHA = 12, + WINED3DTOP_BLENDTEXTUREALPHA = 13, + WINED3DTOP_BLENDFACTORALPHA = 14, + WINED3DTOP_BLENDTEXTUREALPHAPM = 15, + WINED3DTOP_BLENDCURRENTALPHA = 16, + WINED3DTOP_PREMODULATE = 17, + WINED3DTOP_MODULATEALPHA_ADDCOLOR = 18, + WINED3DTOP_MODULATECOLOR_ADDALPHA = 19, + WINED3DTOP_MODULATEINVALPHA_ADDCOLOR = 20, + WINED3DTOP_MODULATEINVCOLOR_ADDALPHA = 21, + WINED3DTOP_BUMPENVMAP = 22, + WINED3DTOP_BUMPENVMAPLUMINANCE = 23, + WINED3DTOP_DOTPRODUCT3 = 24, + WINED3DTOP_MULTIPLYADD = 25, + WINED3DTOP_LERP = 26, + WINED3DTOP_FORCE_DWORD = 0x7fffffff +} WINED3DTEXTUREOP; +typedef enum _WINED3DTEXTUREADDRESS { + WINED3DTADDRESS_WRAP = 1, + WINED3DTADDRESS_MIRROR = 2, + WINED3DTADDRESS_CLAMP = 3, + WINED3DTADDRESS_BORDER = 4, + WINED3DTADDRESS_MIRRORONCE = 5, + WINED3DTADDRESS_FORCE_DWORD = 0x7fffffff +} WINED3DTEXTUREADDRESS; +typedef enum _WINED3DTRANSFORMSTATETYPE { + WINED3DTS_VIEW = 2, + WINED3DTS_PROJECTION = 3, + WINED3DTS_TEXTURE0 = 16, + WINED3DTS_TEXTURE1 = 17, + WINED3DTS_TEXTURE2 = 18, + WINED3DTS_TEXTURE3 = 19, + WINED3DTS_TEXTURE4 = 20, + WINED3DTS_TEXTURE5 = 21, + WINED3DTS_TEXTURE6 = 22, + WINED3DTS_TEXTURE7 = 23, + WINED3DTS_WORLD = 256, + WINED3DTS_WORLD1 = 257, + WINED3DTS_WORLD2 = 258, + WINED3DTS_WORLD3 = 259, + WINED3DTS_FORCE_DWORD = 0x7fffffff +} WINED3DTRANSFORMSTATETYPE; +#define WINED3DTS_WORLDMATRIX(index) (WINED3DTRANSFORMSTATETYPE)(index + 256) +typedef enum _WINED3DBASISTYPE { + WINED3DBASIS_BEZIER = 0, + WINED3DBASIS_BSPLINE = 1, + WINED3DBASIS_INTERPOLATE = 2, + WINED3DBASIS_FORCE_DWORD = 0x7fffffff +} WINED3DBASISTYPE; +typedef enum _WINED3DCUBEMAP_FACES { + WINED3DCUBEMAP_FACE_POSITIVE_X = 0, + WINED3DCUBEMAP_FACE_NEGATIVE_X = 1, + WINED3DCUBEMAP_FACE_POSITIVE_Y = 2, + WINED3DCUBEMAP_FACE_NEGATIVE_Y = 3, + WINED3DCUBEMAP_FACE_POSITIVE_Z = 4, + WINED3DCUBEMAP_FACE_NEGATIVE_Z = 5, + WINED3DCUBEMAP_FACE_FORCE_DWORD = 0xffffffff +} WINED3DCUBEMAP_FACES; +typedef enum _WINED3DTEXTUREFILTERTYPE { + WINED3DTEXF_NONE = 0, + WINED3DTEXF_POINT = 1, + WINED3DTEXF_LINEAR = 2, + WINED3DTEXF_ANISOTROPIC = 3, + WINED3DTEXF_FLATCUBIC = 4, + WINED3DTEXF_GAUSSIANCUBIC = 5, + WINED3DTEXF_PYRAMIDALQUAD = 6, + WINED3DTEXF_GAUSSIANQUAD = 7, + WINED3DTEXF_FORCE_DWORD = 0x7fffffff +} WINED3DTEXTUREFILTERTYPE; +typedef enum _WINED3DRESOURCETYPE { + WINED3DRTYPE_SURFACE = 1, + WINED3DRTYPE_VOLUME = 2, + WINED3DRTYPE_TEXTURE = 3, + WINED3DRTYPE_VOLUMETEXTURE = 4, + WINED3DRTYPE_CUBETEXTURE = 5, + WINED3DRTYPE_BUFFER = 6, + WINED3DRTYPE_FORCE_DWORD = 0x7fffffff +} WINED3DRESOURCETYPE; +#define WINED3DRTYPECOUNT (WINED3DRTYPE_BUFFER + 1) + +typedef enum _WINED3DPOOL { + WINED3DPOOL_DEFAULT = 0, + WINED3DPOOL_MANAGED = 1, + WINED3DPOOL_SYSTEMMEM = 2, + WINED3DPOOL_SCRATCH = 3, + WINED3DPOOL_FORCE_DWORD = 0x7fffffff +} WINED3DPOOL; +typedef enum _WINED3DQUERYTYPE { + WINED3DQUERYTYPE_VCACHE = 4, + WINED3DQUERYTYPE_RESOURCEMANAGER = 5, + WINED3DQUERYTYPE_VERTEXSTATS = 6, + WINED3DQUERYTYPE_EVENT = 8, + WINED3DQUERYTYPE_OCCLUSION = 9, + WINED3DQUERYTYPE_TIMESTAMP = 10, + WINED3DQUERYTYPE_TIMESTAMPDISJOINT = 11, + WINED3DQUERYTYPE_TIMESTAMPFREQ = 12, + WINED3DQUERYTYPE_PIPELINETIMINGS = 13, + WINED3DQUERYTYPE_INTERFACETIMINGS = 14, + WINED3DQUERYTYPE_VERTEXTIMINGS = 15, + WINED3DQUERYTYPE_PIXELTIMINGS = 16, + WINED3DQUERYTYPE_BANDWIDTHTIMINGS = 17, + WINED3DQUERYTYPE_CACHEUTILIZATION = 18 +} WINED3DQUERYTYPE; +#define WINED3DISSUE_BEGIN (1 << 1) + +#define WINED3DISSUE_END (1 << 0) + +#define WINED3DGETDATA_FLUSH (1 << 0) + +typedef enum _WINED3DSTATEBLOCKTYPE { + WINED3DSBT_INIT = 0, + WINED3DSBT_ALL = 1, + WINED3DSBT_PIXELSTATE = 2, + WINED3DSBT_VERTEXSTATE = 3, + WINED3DSBT_RECORDED = 4, + WINED3DSBT_FORCE_DWORD = 0xffffffff +} WINED3DSTATEBLOCKTYPE; +typedef enum _WINED3DDECLMETHOD { + WINED3DDECLMETHOD_DEFAULT = 0, + WINED3DDECLMETHOD_PARTIALU = 1, + WINED3DDECLMETHOD_PARTIALV = 2, + WINED3DDECLMETHOD_CROSSUV = 3, + WINED3DDECLMETHOD_UV = 4, + WINED3DDECLMETHOD_LOOKUP = 5, + WINED3DDECLMETHOD_LOOKUPPRESAMPLED = 6 +} WINED3DDECLMETHOD; +typedef enum _WINED3DDECLUSAGE { + WINED3DDECLUSAGE_POSITION = 0, + WINED3DDECLUSAGE_BLENDWEIGHT = 1, + WINED3DDECLUSAGE_BLENDINDICES = 2, + WINED3DDECLUSAGE_NORMAL = 3, + WINED3DDECLUSAGE_PSIZE = 4, + WINED3DDECLUSAGE_TEXCOORD = 5, + WINED3DDECLUSAGE_TANGENT = 6, + WINED3DDECLUSAGE_BINORMAL = 7, + WINED3DDECLUSAGE_TESSFACTOR = 8, + WINED3DDECLUSAGE_POSITIONT = 9, + WINED3DDECLUSAGE_COLOR = 10, + WINED3DDECLUSAGE_FOG = 11, + WINED3DDECLUSAGE_DEPTH = 12, + WINED3DDECLUSAGE_SAMPLE = 13 +} WINED3DDECLUSAGE; +typedef enum _WINED3DSURFTYPE { + SURFACE_UNKNOWN = 0, + SURFACE_OPENGL = 1, + SURFACE_GDI = 2 +} WINED3DSURFTYPE; +enum wined3d_sysval_semantic { + WINED3D_SV_DEPTH = 0xffffffff, + WINED3D_SV_TARGET0 = 0, + WINED3D_SV_TARGET1 = 1, + WINED3D_SV_TARGET2 = 2, + WINED3D_SV_TARGET3 = 3, + WINED3D_SV_TARGET4 = 4, + WINED3D_SV_TARGET5 = 5, + WINED3D_SV_TARGET6 = 6, + WINED3D_SV_TARGET7 = 7 +}; + +#define WINED3DCOLORWRITEENABLE_RED (1 << 0) + +#define WINED3DCOLORWRITEENABLE_GREEN (1 << 1) + +#define WINED3DCOLORWRITEENABLE_BLUE (1 << 2) + +#define WINED3DCOLORWRITEENABLE_ALPHA (1 << 3) + +#define WINED3DADAPTER_DEFAULT (0) + +#define WINED3DENUM_NO_WHQL_LEVEL (2) + +#define WINED3DPRESENT_BACK_BUFFER_MAX (3) + +#define WINED3DTSS_TCI_PASSTHRU (0x0) + +#define WINED3DTSS_TCI_CAMERASPACENORMAL (0x10000) + +#define WINED3DTSS_TCI_CAMERASPACEPOSITION (0x20000) + +#define WINED3DTSS_TCI_CAMERASPACEREFLECTIONVECTOR (0x30000) + +#define WINED3DTSS_TCI_SPHEREMAP (0x40000) + +#define WINED3DTA_SELECTMASK (0xf) + +#define WINED3DTA_DIFFUSE (0x0) + +#define WINED3DTA_CURRENT (0x1) + +#define WINED3DTA_TEXTURE (0x2) + +#define WINED3DTA_TFACTOR (0x3) + +#define WINED3DTA_SPECULAR (0x4) + +#define WINED3DTA_TEMP (0x5) + +#define WINED3DTA_CONSTANT (0x6) + +#define WINED3DTA_COMPLEMENT (0x10) + +#define WINED3DTA_ALPHAREPLICATE (0x20) + +#define WINED3DPRESENTFLAG_LOCKABLE_BACKBUFFER (0x1) + +#define WINED3DPRESENTFLAG_DISCARD_DEPTHSTENCIL (0x2) + +#define WINED3DPRESENTFLAG_DEVICECLIP (0x4) + +#define WINED3DPRESENTFLAG_VIDEO (0x10) + +#define WINED3DPRESENTFLAG_NOAUTOROTATE (0x20) + +#define WINED3DPRESENTFLAG_UNPRUNEDMODE (0x40) + +#define WINED3DDP_MAXTEXCOORD (8) + +#define WINED3DUSAGE_RENDERTARGET (0x1) + +#define WINED3DUSAGE_DEPTHSTENCIL (0x2) + +#define WINED3DUSAGE_WRITEONLY (0x8) + +#define WINED3DUSAGE_SOFTWAREPROCESSING (0x10) + +#define WINED3DUSAGE_DONOTCLIP (0x20) + +#define WINED3DUSAGE_POINTS (0x40) + +#define WINED3DUSAGE_RTPATCHES (0x80) + +#define WINED3DUSAGE_NPATCHES (0x100) + +#define WINED3DUSAGE_DYNAMIC (0x200) + +#define WINED3DUSAGE_AUTOGENMIPMAP (0x400) + +#define WINED3DUSAGE_DMAP (0x4000) + +#define WINED3DUSAGE_MASK (0x4fff) + +#define WINED3DUSAGE_STATICDECL (0x40000000) + +#define WINED3DUSAGE_OVERLAY (0x80000000) + +#define WINED3DUSAGE_QUERY_LEGACYBUMPMAP (0x8000) + +#define WINED3DUSAGE_QUERY_FILTER (0x20000) + +#define WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING (0x80000) + +#define WINED3DUSAGE_QUERY_SRGBREAD (0x10000) + +#define WINED3DUSAGE_QUERY_SRGBWRITE (0x40000) + +#define WINED3DUSAGE_QUERY_VERTEXTEXTURE (0x100000) + +#define WINED3DUSAGE_QUERY_WRAPANDMIP (0x200000) + +#define WINED3DUSAGE_QUERY_MASK (0x3f8000) + +#define WINED3DLOCK_READONLY (0x10) + +#define WINED3DLOCK_NOSYSLOCK (0x800) + +#define WINED3DLOCK_NOOVERWRITE (0x1000) + +#define WINED3DLOCK_DISCARD (0x2000) + +#define WINED3DLOCK_DONOTWAIT (0x4000) + +#define WINED3DLOCK_NO_DIRTY_UPDATE (0x8000) + +#define WINED3DPRESENT_RATE_DEFAULT (0x0) + +#define WINED3DPRESENT_INTERVAL_DEFAULT (0x0) + +#define WINED3DPRESENT_INTERVAL_ONE (0x1) + +#define WINED3DPRESENT_INTERVAL_TWO (0x2) + +#define WINED3DPRESENT_INTERVAL_THREE (0x4) + +#define WINED3DPRESENT_INTERVAL_FOUR (0x8) + +#define WINED3DPRESENT_INTERVAL_IMMEDIATE (0x80000000) + +#define WINED3DMAXUSERCLIPPLANES (32) + +#define WINED3DCLIPPLANE0 (1 << 0) + +#define WINED3DCLIPPLANE1 (1 << 1) + +#define WINED3DCLIPPLANE2 (1 << 2) + +#define WINED3DCLIPPLANE3 (1 << 3) + +#define WINED3DCLIPPLANE4 (1 << 4) + +#define WINED3DCLIPPLANE5 (1 << 5) + +#define WINED3DFVF_RESERVED0 (0x1) + +#define WINED3DFVF_POSITION_MASK (0x400e) + +#define WINED3DFVF_XYZ (0x2) + +#define WINED3DFVF_XYZRHW (0x4) + +#define WINED3DFVF_XYZB1 (0x6) + +#define WINED3DFVF_XYZB2 (0x8) + +#define WINED3DFVF_XYZB3 (0xa) + +#define WINED3DFVF_XYZB4 (0xc) + +#define WINED3DFVF_XYZB5 (0xe) + +#define WINED3DFVF_XYZW (0x4002) + +#define WINED3DFVF_NORMAL (0x10) + +#define WINED3DFVF_PSIZE (0x20) + +#define WINED3DFVF_DIFFUSE (0x40) + +#define WINED3DFVF_SPECULAR (0x80) + +#define WINED3DFVF_TEXCOUNT_MASK (0xf00) + +#define WINED3DFVF_TEXCOUNT_SHIFT (8) + +#define WINED3DFVF_TEX0 (0x0) + +#define WINED3DFVF_TEX1 (0x100) + +#define WINED3DFVF_TEX2 (0x200) + +#define WINED3DFVF_TEX3 (0x300) + +#define WINED3DFVF_TEX4 (0x400) + +#define WINED3DFVF_TEX5 (0x500) + +#define WINED3DFVF_TEX6 (0x600) + +#define WINED3DFVF_TEX7 (0x700) + +#define WINED3DFVF_TEX8 (0x800) + +#define WINED3DFVF_LASTBETA_UBYTE4 (0x1000) + +#define WINED3DFVF_LASTBETA_D3DCOLOR (0x8000) + +#define WINED3DFVF_RESERVED2 (0x6000) + +#define WINED3DFVF_TEXTUREFORMAT1 (3) + +#define WINED3DFVF_TEXTUREFORMAT2 (0) + +#define WINED3DFVF_TEXTUREFORMAT3 (1) + +#define WINED3DFVF_TEXTUREFORMAT4 (2) + +#define WINED3DFVF_TEXCOORDSIZE1(CoordIndex) (WINED3DFVF_TEXTUREFORMAT1 << (CoordIndex*2 + 16)) +#define WINED3DFVF_TEXCOORDSIZE2(CoordIndex) (WINED3DFVF_TEXTUREFORMAT2) +#define WINED3DFVF_TEXCOORDSIZE3(CoordIndex) (WINED3DFVF_TEXTUREFORMAT3 << (CoordIndex*2 + 16)) +#define WINED3DFVF_TEXCOORDSIZE4(CoordIndex) (WINED3DFVF_TEXTUREFORMAT4 << (CoordIndex*2 + 16)) +#define WINED3DCLEAR_TARGET (0x1) + +#define WINED3DCLEAR_ZBUFFER (0x2) + +#define WINED3DCLEAR_STENCIL (0x4) + +#define WINED3DSTREAMSOURCE_INDEXEDDATA (1 << 30) + +#define WINED3DSTREAMSOURCE_INSTANCEDATA (2 << 30) + +#define WINED3DSPD_IUNKNOWN (0x1) + +#define WINED3DCREATE_FPU_PRESERVE (0x2) + +#define WINED3DCREATE_PUREDEVICE (0x10) + +#define WINED3DCREATE_SOFTWARE_VERTEXPROCESSING (0x20) + +#define WINED3DCREATE_HARDWARE_VERTEXPROCESSING (0x40) + +#define WINED3DCREATE_MIXED_VERTEXPROCESSING (0x80) + +#define WINED3DCREATE_DISABLE_DRIVER_MANAGEMENT (0x100) + +#define WINED3DCREATE_ADAPTERGROUP_DEVICE (0x200) + +#define WINED3DDMAPSAMPLER (0x100) + +#define WINED3DVERTEXTEXTURESAMPLER0 (WINED3DDMAPSAMPLER + 1) + +#define WINED3DVERTEXTEXTURESAMPLER1 (WINED3DDMAPSAMPLER + 2) + +#define WINED3DVERTEXTEXTURESAMPLER2 (WINED3DDMAPSAMPLER + 3) + +#define WINED3DVERTEXTEXTURESAMPLER3 (WINED3DDMAPSAMPLER + 4) + +#define WINED3DCAPS3_ALPHA_FULLSCREEN_FLIP_OR_DISCARD (0x20) + +#define WINED3DCAPS3_LINEAR_TO_SRGB_PRESENTATION (0x80) + +#define WINED3DCAPS3_COPY_TO_VIDMEM (0x100) + +#define WINED3DCAPS3_COPY_TO_SYSTEMMEM (0x200) + +#define WINED3DCAPS3_RESERVED (0x8000001f) + +#define WINED3DDEVCAPS2_STREAMOFFSET (0x1) + +#define WINED3DDEVCAPS2_DMAPNPATCH (0x2) + +#define WINED3DDEVCAPS2_ADAPTIVETESSRTPATCH (0x4) + +#define WINED3DDEVCAPS2_ADAPTIVETESSNPATCH (0x8) + +#define WINED3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES (0x10) + +#define WINED3DDEVCAPS2_PRESAMPLEDDMAPNPATCH (0x20) + +#define WINED3DDEVCAPS2_VERTEXELEMENTSCANSHARESTREAMOFFSET (0x40) + +#define WINED3DDTCAPS_UBYTE4 (0x1) + +#define WINED3DDTCAPS_UBYTE4N (0x2) + +#define WINED3DDTCAPS_SHORT2N (0x4) + +#define WINED3DDTCAPS_SHORT4N (0x8) + +#define WINED3DDTCAPS_USHORT2N (0x10) + +#define WINED3DDTCAPS_USHORT4N (0x20) + +#define WINED3DDTCAPS_UDEC3 (0x40) + +#define WINED3DDTCAPS_DEC3N (0x80) + +#define WINED3DDTCAPS_FLOAT16_2 (0x100) + +#define WINED3DDTCAPS_FLOAT16_4 (0x200) + +#define WINED3DFVFCAPS_TEXCOORDCOUNTMASK (0xffff) + +#define WINED3DFVFCAPS_DONOTSTRIPELEMENTS (0x80000) + +#define WINED3DFVFCAPS_PSIZE (0x100000) + +#define WINED3DLINECAPS_TEXTURE (0x1) + +#define WINED3DLINECAPS_ZTEST (0x2) + +#define WINED3DLINECAPS_BLEND (0x4) + +#define WINED3DLINECAPS_ALPHACMP (0x8) + +#define WINED3DLINECAPS_FOG (0x10) + +#define WINED3DLINECAPS_ANTIALIAS (0x20) + +#define WINED3DMAX30SHADERINSTRUCTIONS (32768) + +#define WINED3DMIN30SHADERINSTRUCTIONS (512) + +#define WINED3DPBLENDCAPS_ZERO (0x1) + +#define WINED3DPBLENDCAPS_ONE (0x2) + +#define WINED3DPBLENDCAPS_SRCCOLOR (0x4) + +#define WINED3DPBLENDCAPS_INVSRCCOLOR (0x8) + +#define WINED3DPBLENDCAPS_SRCALPHA (0x10) + +#define WINED3DPBLENDCAPS_INVSRCALPHA (0x20) + +#define WINED3DPBLENDCAPS_DESTALPHA (0x40) + +#define WINED3DPBLENDCAPS_INVDESTALPHA (0x80) + +#define WINED3DPBLENDCAPS_DESTCOLOR (0x100) + +#define WINED3DPBLENDCAPS_INVDESTCOLOR (0x200) + +#define WINED3DPBLENDCAPS_SRCALPHASAT (0x400) + +#define WINED3DPBLENDCAPS_BOTHSRCALPHA (0x800) + +#define WINED3DPBLENDCAPS_BOTHINVSRCALPHA (0x1000) + +#define WINED3DPBLENDCAPS_BLENDFACTOR (0x2000) + +#define WINED3DPCMPCAPS_NEVER (0x1) + +#define WINED3DPCMPCAPS_LESS (0x2) + +#define WINED3DPCMPCAPS_EQUAL (0x4) + +#define WINED3DPCMPCAPS_LESSEQUAL (0x8) + +#define WINED3DPCMPCAPS_GREATER (0x10) + +#define WINED3DPCMPCAPS_NOTEQUAL (0x20) + +#define WINED3DPCMPCAPS_GREATEREQUAL (0x40) + +#define WINED3DPCMPCAPS_ALWAYS (0x80) + +#define WINED3DPMISCCAPS_MASKZ (0x2) + +#define WINED3DPMISCCAPS_LINEPATTERNREP (0x4) + +#define WINED3DPMISCCAPS_CULLNONE (0x10) + +#define WINED3DPMISCCAPS_CULLCW (0x20) + +#define WINED3DPMISCCAPS_CULLCCW (0x40) + +#define WINED3DPMISCCAPS_COLORWRITEENABLE (0x80) + +#define WINED3DPMISCCAPS_CLIPPLANESCALEDPOINTS (0x100) + +#define WINED3DPMISCCAPS_CLIPTLVERTS (0x200) + +#define WINED3DPMISCCAPS_TSSARGTEMP (0x400) + +#define WINED3DPMISCCAPS_BLENDOP (0x800) + +#define WINED3DPMISCCAPS_NULLREFERENCE (0x1000) + +#define WINED3DPMISCCAPS_INDEPENDENTWRITEMASKS (0x4000) + +#define WINED3DPMISCCAPS_PERSTAGECONSTANT (0x8000) + +#define WINED3DPMISCCAPS_FOGANDSPECULARALPHA (0x10000) + +#define WINED3DPMISCCAPS_SEPARATEALPHABLEND (0x20000) + +#define WINED3DPMISCCAPS_MRTINDEPENDENTBITDEPTHS (0x40000) + +#define WINED3DPMISCCAPS_MRTPOSTPIXELSHADERBLENDING (0x80000) + +#define WINED3DPMISCCAPS_FOGVERTEXCLAMPED (0x100000) + +#define WINED3DPS20_MAX_DYNAMICFLOWCONTROLDEPTH (24) + +#define WINED3DPS20_MIN_DYNAMICFLOWCONTROLDEPTH (0) + +#define WINED3DPS20_MAX_NUMTEMPS (32) + +#define WINED3DPS20_MIN_NUMTEMPS (12) + +#define WINED3DPS20_MAX_STATICFLOWCONTROLDEPTH (4) + +#define WINED3DPS20_MIN_STATICFLOWCONTROLDEPTH (0) + +#define WINED3DPS20_MAX_NUMINSTRUCTIONSLOTS (512) + +#define WINED3DPS20_MIN_NUMINSTRUCTIONSLOTS (96) + +#define WINED3DPS20CAPS_ARBITRARYSWIZZLE (0x1) + +#define WINED3DPS20CAPS_GRADIENTINSTRUCTIONS (0x2) + +#define WINED3DPS20CAPS_PREDICATION (0x4) + +#define WINED3DPS20CAPS_NODEPENDENTREADLIMIT (0x8) + +#define WINED3DPS20CAPS_NOTEXINSTRUCTIONLIMIT (0x10) + +#define WINED3DPTADDRESSCAPS_WRAP (0x1) + +#define WINED3DPTADDRESSCAPS_MIRROR (0x2) + +#define WINED3DPTADDRESSCAPS_CLAMP (0x4) + +#define WINED3DPTADDRESSCAPS_BORDER (0x8) + +#define WINED3DPTADDRESSCAPS_INDEPENDENTUV (0x10) + +#define WINED3DPTADDRESSCAPS_MIRRORONCE (0x20) + +#define WINED3DSTENCILCAPS_KEEP (0x1) + +#define WINED3DSTENCILCAPS_ZERO (0x2) + +#define WINED3DSTENCILCAPS_REPLACE (0x4) + +#define WINED3DSTENCILCAPS_INCRSAT (0x8) + +#define WINED3DSTENCILCAPS_DECRSAT (0x10) + +#define WINED3DSTENCILCAPS_INVERT (0x20) + +#define WINED3DSTENCILCAPS_INCR (0x40) + +#define WINED3DSTENCILCAPS_DECR (0x80) + +#define WINED3DSTENCILCAPS_TWOSIDED (0x100) + +#define WINED3DTEXOPCAPS_DISABLE (0x1) + +#define WINED3DTEXOPCAPS_SELECTARG1 (0x2) + +#define WINED3DTEXOPCAPS_SELECTARG2 (0x4) + +#define WINED3DTEXOPCAPS_MODULATE (0x8) + +#define WINED3DTEXOPCAPS_MODULATE2X (0x10) + +#define WINED3DTEXOPCAPS_MODULATE4X (0x20) + +#define WINED3DTEXOPCAPS_ADD (0x40) + +#define WINED3DTEXOPCAPS_ADDSIGNED (0x80) + +#define WINED3DTEXOPCAPS_ADDSIGNED2X (0x100) + +#define WINED3DTEXOPCAPS_SUBTRACT (0x200) + +#define WINED3DTEXOPCAPS_ADDSMOOTH (0x400) + +#define WINED3DTEXOPCAPS_BLENDDIFFUSEALPHA (0x800) + +#define WINED3DTEXOPCAPS_BLENDTEXTUREALPHA (0x1000) + +#define WINED3DTEXOPCAPS_BLENDFACTORALPHA (0x2000) + +#define WINED3DTEXOPCAPS_BLENDTEXTUREALPHAPM (0x4000) + +#define WINED3DTEXOPCAPS_BLENDCURRENTALPHA (0x8000) + +#define WINED3DTEXOPCAPS_PREMODULATE (0x10000) + +#define WINED3DTEXOPCAPS_MODULATEALPHA_ADDCOLOR (0x20000) + +#define WINED3DTEXOPCAPS_MODULATECOLOR_ADDALPHA (0x40000) + +#define WINED3DTEXOPCAPS_MODULATEINVALPHA_ADDCOLOR (0x80000) + +#define WINED3DTEXOPCAPS_MODULATEINVCOLOR_ADDALPHA (0x100000) + +#define WINED3DTEXOPCAPS_BUMPENVMAP (0x200000) + +#define WINED3DTEXOPCAPS_BUMPENVMAPLUMINANCE (0x400000) + +#define WINED3DTEXOPCAPS_DOTPRODUCT3 (0x800000) + +#define WINED3DTEXOPCAPS_MULTIPLYADD (0x1000000) + +#define WINED3DTEXOPCAPS_LERP (0x2000000) + +#define WINED3DVS20_MAX_DYNAMICFLOWCONTROLDEPTH (24) + +#define WINED3DVS20_MIN_DYNAMICFLOWCONTROLDEPTH (0) + +#define WINED3DVS20_MAX_NUMTEMPS (32) + +#define WINED3DVS20_MIN_NUMTEMPS (12) + +#define WINED3DVS20_MAX_STATICFLOWCONTROLDEPTH (4) + +#define WINED3DVS20_MIN_STATICFLOWCONTROLDEPTH (1) + +#define WINED3DVS20CAPS_PREDICATION (0x1) + +#define WINED3DCAPS2_NO2DDURING3DSCENE (0x2) + +#define WINED3DCAPS2_FULLSCREENGAMMA (0x20000) + +#define WINED3DCAPS2_CANRENDERWINDOWED (0x80000) + +#define WINED3DCAPS2_CANCALIBRATEGAMMA (0x100000) + +#define WINED3DCAPS2_RESERVED (0x2000000) + +#define WINED3DCAPS2_CANMANAGERESOURCE (0x10000000) + +#define WINED3DCAPS2_DYNAMICTEXTURES (0x20000000) + +#define WINED3DCAPS2_CANAUTOGENMIPMAP (0x40000000) + +#define WINED3DPRASTERCAPS_DITHER (0x1) + +#define WINED3DPRASTERCAPS_ROP2 (0x2) + +#define WINED3DPRASTERCAPS_XOR (0x4) + +#define WINED3DPRASTERCAPS_PAT (0x8) + +#define WINED3DPRASTERCAPS_ZTEST (0x10) + +#define WINED3DPRASTERCAPS_SUBPIXEL (0x20) + +#define WINED3DPRASTERCAPS_SUBPIXELX (0x40) + +#define WINED3DPRASTERCAPS_FOGVERTEX (0x80) + +#define WINED3DPRASTERCAPS_FOGTABLE (0x100) + +#define WINED3DPRASTERCAPS_STIPPLE (0x200) + +#define WINED3DPRASTERCAPS_ANTIALIASSORTDEPENDENT (0x400) + +#define WINED3DPRASTERCAPS_ANTIALIASSORTINDEPENDENT (0x800) + +#define WINED3DPRASTERCAPS_ANTIALIASEDGES (0x1000) + +#define WINED3DPRASTERCAPS_MIPMAPLODBIAS (0x2000) + +#define WINED3DPRASTERCAPS_ZBIAS (0x4000) + +#define WINED3DPRASTERCAPS_ZBUFFERLESSHSR (0x8000) + +#define WINED3DPRASTERCAPS_FOGRANGE (0x10000) + +#define WINED3DPRASTERCAPS_ANISOTROPY (0x20000) + +#define WINED3DPRASTERCAPS_WBUFFER (0x40000) + +#define WINED3DPRASTERCAPS_TRANSLUCENTSORTINDEPENDENT (0x80000) + +#define WINED3DPRASTERCAPS_WFOG (0x100000) + +#define WINED3DPRASTERCAPS_ZFOG (0x200000) + +#define WINED3DPRASTERCAPS_COLORPERSPECTIVE (0x400000) + +#define WINED3DPRASTERCAPS_SCISSORTEST (0x1000000) + +#define WINED3DPRASTERCAPS_SLOPESCALEDEPTHBIAS (0x2000000) + +#define WINED3DPRASTERCAPS_DEPTHBIAS (0x4000000) + +#define WINED3DPRASTERCAPS_MULTISAMPLE_TOGGLE (0x8000000) + +#define WINED3DPSHADECAPS_COLORFLATMONO (0x1) + +#define WINED3DPSHADECAPS_COLORFLATRGB (0x2) + +#define WINED3DPSHADECAPS_COLORGOURAUDMONO (0x4) + +#define WINED3DPSHADECAPS_COLORGOURAUDRGB (0x8) + +#define WINED3DPSHADECAPS_COLORPHONGMONO (0x10) + +#define WINED3DPSHADECAPS_COLORPHONGRGB (0x20) + +#define WINED3DPSHADECAPS_SPECULARFLATMONO (0x40) + +#define WINED3DPSHADECAPS_SPECULARFLATRGB (0x80) + +#define WINED3DPSHADECAPS_SPECULARGOURAUDMONO (0x100) + +#define WINED3DPSHADECAPS_SPECULARGOURAUDRGB (0x200) + +#define WINED3DPSHADECAPS_SPECULARPHONGMONO (0x400) + +#define WINED3DPSHADECAPS_SPECULARPHONGRGB (0x800) + +#define WINED3DPSHADECAPS_ALPHAFLATBLEND (0x1000) + +#define WINED3DPSHADECAPS_ALPHAFLATSTIPPLED (0x2000) + +#define WINED3DPSHADECAPS_ALPHAGOURAUDBLEND (0x4000) + +#define WINED3DPSHADECAPS_ALPHAGOURAUDSTIPPLED (0x8000) + +#define WINED3DPSHADECAPS_ALPHAPHONGBLEND (0x10000) + +#define WINED3DPSHADECAPS_ALPHAPHONGSTIPPLED (0x20000) + +#define WINED3DPSHADECAPS_FOGFLAT (0x40000) + +#define WINED3DPSHADECAPS_FOGGOURAUD (0x80000) + +#define WINED3DPSHADECAPS_FOGPHONG (0x100000) + +#define WINED3DPTEXTURECAPS_PERSPECTIVE (0x1) + +#define WINED3DPTEXTURECAPS_POW2 (0x2) + +#define WINED3DPTEXTURECAPS_ALPHA (0x4) + +#define WINED3DPTEXTURECAPS_TRANSPARENCY (0x8) + +#define WINED3DPTEXTURECAPS_BORDER (0x10) + +#define WINED3DPTEXTURECAPS_SQUAREONLY (0x20) + +#define WINED3DPTEXTURECAPS_TEXREPEATNOTSCALEDBYSIZE (0x40) + +#define WINED3DPTEXTURECAPS_ALPHAPALETTE (0x80) + +#define WINED3DPTEXTURECAPS_NONPOW2CONDITIONAL (0x100) + +#define WINED3DPTEXTURECAPS_PROJECTED (0x400) + +#define WINED3DPTEXTURECAPS_CUBEMAP (0x800) + +#define WINED3DPTEXTURECAPS_COLORKEYBLEND (0x1000) + +#define WINED3DPTEXTURECAPS_VOLUMEMAP (0x2000) + +#define WINED3DPTEXTURECAPS_MIPMAP (0x4000) + +#define WINED3DPTEXTURECAPS_MIPVOLUMEMAP (0x8000) + +#define WINED3DPTEXTURECAPS_MIPCUBEMAP (0x10000) + +#define WINED3DPTEXTURECAPS_CUBEMAP_POW2 (0x20000) + +#define WINED3DPTEXTURECAPS_VOLUMEMAP_POW2 (0x40000) + +#define WINED3DPTEXTURECAPS_NOPROJECTEDBUMPENV (0x200000) + +#define WINED3DPTFILTERCAPS_NEAREST (0x1) + +#define WINED3DPTFILTERCAPS_LINEAR (0x2) + +#define WINED3DPTFILTERCAPS_MIPNEAREST (0x4) + +#define WINED3DPTFILTERCAPS_MIPLINEAR (0x8) + +#define WINED3DPTFILTERCAPS_LINEARMIPNEAREST (0x10) + +#define WINED3DPTFILTERCAPS_LINEARMIPLINEAR (0x20) + +#define WINED3DPTFILTERCAPS_MINFPOINT (0x100) + +#define WINED3DPTFILTERCAPS_MINFLINEAR (0x200) + +#define WINED3DPTFILTERCAPS_MINFANISOTROPIC (0x400) + +#define WINED3DPTFILTERCAPS_MIPFPOINT (0x10000) + +#define WINED3DPTFILTERCAPS_MIPFLINEAR (0x20000) + +#define WINED3DPTFILTERCAPS_MAGFPOINT (0x1000000) + +#define WINED3DPTFILTERCAPS_MAGFLINEAR (0x2000000) + +#define WINED3DPTFILTERCAPS_MAGFANISOTROPIC (0x4000000) + +#define WINED3DPTFILTERCAPS_MAGFPYRAMIDALQUAD (0x8000000) + +#define WINED3DPTFILTERCAPS_MAGFGAUSSIANQUAD (0x10000000) + +#define WINED3DVTXPCAPS_TEXGEN (0x1) + +#define WINED3DVTXPCAPS_MATERIALSOURCE7 (0x2) + +#define WINED3DVTXPCAPS_VERTEXFOG (0x4) + +#define WINED3DVTXPCAPS_DIRECTIONALLIGHTS (0x8) + +#define WINED3DVTXPCAPS_POSITIONALLIGHTS (0x10) + +#define WINED3DVTXPCAPS_LOCALVIEWER (0x20) + +#define WINED3DVTXPCAPS_TWEENING (0x40) + +#define WINED3DVTXPCAPS_TEXGEN_SPHEREMAP (0x100) + +#define WINED3DVTXPCAPS_NO_TEXGEN_NONLOCALVIEWER (0x200) + +#define WINED3DCURSORCAPS_COLOR (0x1) + +#define WINED3DCURSORCAPS_LOWRES (0x2) + +#define WINED3DDEVCAPS_FLOATTLVERTEX (0x1) + +#define WINED3DDEVCAPS_SORTINCREASINGZ (0x2) + +#define WINED3DDEVCAPS_SORTDECREASINGZ (0x4) + +#define WINED3DDEVCAPS_SORTEXACT (0x8) + +#define WINED3DDEVCAPS_EXECUTESYSTEMMEMORY (0x10) + +#define WINED3DDEVCAPS_EXECUTEVIDEOMEMORY (0x20) + +#define WINED3DDEVCAPS_TLVERTEXSYSTEMMEMORY (0x40) + +#define WINED3DDEVCAPS_TLVERTEXVIDEOMEMORY (0x80) + +#define WINED3DDEVCAPS_TEXTURESYSTEMMEMORY (0x100) + +#define WINED3DDEVCAPS_TEXTUREVIDEOMEMORY (0x200) + +#define WINED3DDEVCAPS_DRAWPRIMTLVERTEX (0x400) + +#define WINED3DDEVCAPS_CANRENDERAFTERFLIP (0x800) + +#define WINED3DDEVCAPS_TEXTURENONLOCALVIDMEM (0x1000) + +#define WINED3DDEVCAPS_DRAWPRIMITIVES2 (0x2000) + +#define WINED3DDEVCAPS_SEPARATETEXTUREMEMORIES (0x4000) + +#define WINED3DDEVCAPS_DRAWPRIMITIVES2EX (0x8000) + +#define WINED3DDEVCAPS_HWTRANSFORMANDLIGHT (0x10000) + +#define WINED3DDEVCAPS_CANBLTSYSTONONLOCAL (0x20000) + +#define WINED3DDEVCAPS_HWRASTERIZATION (0x80000) + +#define WINED3DDEVCAPS_PUREDEVICE (0x100000) + +#define WINED3DDEVCAPS_QUINTICRTPATCHES (0x200000) + +#define WINED3DDEVCAPS_RTPATCHES (0x400000) + +#define WINED3DDEVCAPS_RTPATCHHANDLEZERO (0x800000) + +#define WINED3DDEVCAPS_NPATCHES (0x1000000) + +#define WINEDDBLTFX_ARITHSTRETCHY (0x1) + +#define WINEDDBLTFX_MIRRORLEFTRIGHT (0x2) + +#define WINEDDBLTFX_MIRRORUPDOWN (0x4) + +#define WINEDDBLTFX_NOTEARING (0x8) + +#define WINEDDBLTFX_ROTATE180 (0x10) + +#define WINEDDBLTFX_ROTATE270 (0x20) + +#define WINEDDBLTFX_ROTATE90 (0x40) + +#define WINEDDBLTFX_ZBUFFERRANGE (0x80) + +#define WINEDDBLTFX_ZBUFFERBASEDEST (0x100) + +#define WINEDDBLT_ALPHADEST (0x1) + +#define WINEDDBLT_ALPHADESTCONSTOVERRIDE (0x2) + +#define WINEDDBLT_ALPHADESTNEG (0x4) + +#define WINEDDBLT_ALPHADESTSURFACEOVERRIDE (0x8) + +#define WINEDDBLT_ALPHAEDGEBLEND (0x10) + +#define WINEDDBLT_ALPHASRC (0x20) + +#define WINEDDBLT_ALPHASRCCONSTOVERRIDE (0x40) + +#define WINEDDBLT_ALPHASRCNEG (0x80) + +#define WINEDDBLT_ALPHASRCSURFACEOVERRIDE (0x100) + +#define WINEDDBLT_ASYNC (0x200) + +#define WINEDDBLT_COLORFILL (0x400) + +#define WINEDDBLT_DDFX (0x800) + +#define WINEDDBLT_DDROPS (0x1000) + +#define WINEDDBLT_KEYDEST (0x2000) + +#define WINEDDBLT_KEYDESTOVERRIDE (0x4000) + +#define WINEDDBLT_KEYSRC (0x8000) + +#define WINEDDBLT_KEYSRCOVERRIDE (0x10000) + +#define WINEDDBLT_ROP (0x20000) + +#define WINEDDBLT_ROTATIONANGLE (0x40000) + +#define WINEDDBLT_ZBUFFER (0x80000) + +#define WINEDDBLT_ZBUFFERDESTCONSTOVERRIDE (0x100000) + +#define WINEDDBLT_ZBUFFERDESTOVERRIDE (0x200000) + +#define WINEDDBLT_ZBUFFERSRCCONSTOVERRIDE (0x400000) + +#define WINEDDBLT_ZBUFFERSRCOVERRIDE (0x800000) + +#define WINEDDBLT_WAIT (0x1000000) + +#define WINEDDBLT_DEPTHFILL (0x2000000) + +#define WINEDDBLT_DONOTWAIT (0x8000000) + +#define WINEDDBLTFAST_NOCOLORKEY (0x0) + +#define WINEDDBLTFAST_SRCCOLORKEY (0x1) + +#define WINEDDBLTFAST_DESTCOLORKEY (0x2) + +#define WINEDDBLTFAST_WAIT (0x10) + +#define WINEDDBLTFAST_DONOTWAIT (0x20) + +#define WINEDDSD_CAPS (0x1) + +#define WINEDDSD_HEIGHT (0x2) + +#define WINEDDSD_WIDTH (0x4) + +#define WINEDDSD_PITCH (0x8) + +#define WINEDDSD_BACKBUFFERCOUNT (0x20) + +#define WINEDDSD_ZBUFFERBITDEPTH (0x40) + +#define WINEDDSD_ALPHABITDEPTH (0x80) + +#define WINEDDSD_LPSURFACE (0x800) + +#define WINEDDSD_PIXELFORMAT (0x1000) + +#define WINEDDSD_CKDESTOVERLAY (0x2000) + +#define WINEDDSD_CKDESTBLT (0x4000) + +#define WINEDDSD_CKSRCOVERLAY (0x8000) + +#define WINEDDSD_CKSRCBLT (0x10000) + +#define WINEDDSD_MIPMAPCOUNT (0x20000) + +#define WINEDDSD_REFRESHRATE (0x40000) + +#define WINEDDSD_LINEARSIZE (0x80000) + +#define WINEDDSD_TEXTURESTAGE (0x100000) + +#define WINEDDSD_FVF (0x200000) + +#define WINEDDSD_SRCVBHANDLE (0x400000) + +#define WINEDDSD_ALL (0x7ff9ee) + +#define WINEDDCKEY_COLORSPACE (0x1) + +#define WINEDDCKEY_DESTBLT (0x2) + +#define WINEDDCKEY_DESTOVERLAY (0x4) + +#define WINEDDCKEY_SRCBLT (0x8) + +#define WINEDDCKEY_SRCOVERLAY (0x10) + +#define WINEDDGBS_CANBLT (0x1) + +#define WINEDDGBS_ISBLTDONE (0x2) + +#define WINEDDGFS_CANFLIP (0x1) + +#define WINEDDGFS_ISFLIPDONE (0x2) + +#define WINEDDFLIP_WAIT (0x1) + +#define WINEDDFLIP_EVEN (0x2) + +#define WINEDDFLIP_ODD (0x4) + +#define WINEDDFLIP_NOVSYNC (0x8) + +#define WINEDDFLIP_STEREO (0x10) + +#define WINEDDFLIP_DONOTWAIT (0x20) + +#define WINEDDFLIP_INTERVAL2 (0x2000000) + +#define WINEDDFLIP_INTERVAL3 (0x3000000) + +#define WINEDDFLIP_INTERVAL4 (0x4000000) + +#define WINEDDOVER_ALPHADEST (0x1) + +#define WINEDDOVER_ALPHADESTCONSTOVERRIDE (0x2) + +#define WINEDDOVER_ALPHADESTNEG (0x4) + +#define WINEDDOVER_ALPHADESTSURFACEOVERRIDE (0x8) + +#define WINEDDOVER_ALPHAEDGEBLEND (0x10) + +#define WINEDDOVER_ALPHASRC (0x20) + +#define WINEDDOVER_ALPHASRCCONSTOVERRIDE (0x40) + +#define WINEDDOVER_ALPHASRCNEG (0x80) + +#define WINEDDOVER_ALPHASRCSURFACEOVERRIDE (0x100) + +#define WINEDDOVER_HIDE (0x200) + +#define WINEDDOVER_KEYDEST (0x400) + +#define WINEDDOVER_KEYDESTOVERRIDE (0x800) + +#define WINEDDOVER_KEYSRC (0x1000) + +#define WINEDDOVER_KEYSRCOVERRIDE (0x2000) + +#define WINEDDOVER_SHOW (0x4000) + +#define WINEDDOVER_ADDDIRTYRECT (0x8000) + +#define WINEDDOVER_REFRESHDIRTYRECTS (0x10000) + +#define WINEDDOVER_REFRESHALL (0x20000) + +#define WINEDDOVER_DDFX (0x80000) + +#define WINEDDOVER_AUTOFLIP (0x100000) + +#define WINEDDOVER_BOB (0x200000) + +#define WINEDDOVER_OVERRIDEBOBWEAVE (0x400000) + +#define WINEDDOVER_INTERLEAVED (0x800000) + +#define WINEDDSCAPS_RESERVED1 (0x1) + +#define WINEDDSCAPS_ALPHA (0x2) + +#define WINEDDSCAPS_BACKBUFFER (0x4) + +#define WINEDDSCAPS_COMPLEX (0x8) + +#define WINEDDSCAPS_FLIP (0x10) + +#define WINEDDSCAPS_FRONTBUFFER (0x20) + +#define WINEDDSCAPS_OFFSCREENPLAIN (0x40) + +#define WINEDDSCAPS_OVERLAY (0x80) + +#define WINEDDSCAPS_PALETTE (0x100) + +#define WINEDDSCAPS_PRIMARYSURFACE (0x200) + +#define WINEDDSCAPS_PRIMARYSURFACELEFT (0x400) + +#define WINEDDSCAPS_SYSTEMMEMORY (0x800) + +#define WINEDDSCAPS_TEXTURE (0x1000) + +#define WINEDDSCAPS_3DDEVICE (0x2000) + +#define WINEDDSCAPS_VIDEOMEMORY (0x4000) + +#define WINEDDSCAPS_VISIBLE (0x8000) + +#define WINEDDSCAPS_WRITEONLY (0x10000) + +#define WINEDDSCAPS_ZBUFFER (0x20000) + +#define WINEDDSCAPS_OWNDC (0x40000) + +#define WINEDDSCAPS_LIVEVIDEO (0x80000) + +#define WINEDDSCAPS_HWCODEC (0x100000) + +#define WINEDDSCAPS_MODEX (0x200000) + +#define WINEDDSCAPS_MIPMAP (0x400000) + +#define WINEDDSCAPS_RESERVED2 (0x800000) + +#define WINEDDSCAPS_ALLOCONLOAD (0x4000000) + +#define WINEDDSCAPS_VIDEOPORT (0x8000000) + +#define WINEDDSCAPS_LOCALVIDMEM (0x10000000) + +#define WINEDDSCAPS_NONLOCALVIDMEM (0x20000000) + +#define WINEDDSCAPS_STANDARDVGAMODE (0x40000000) + +#define WINEDDSCAPS_OPTIMIZED (0x80000000) + +#define WINEDDCKEYCAPS_DESTBLT (0x1) + +#define WINEDDCKEYCAPS_DESTBLTCLRSPACE (0x2) + +#define WINEDDCKEYCAPS_DESTBLTCLRSPACEYUV (0x4) + +#define WINEDDCKEYCAPS_DESTBLTYUV (0x8) + +#define WINEDDCKEYCAPS_DESTOVERLAY (0x10) + +#define WINEDDCKEYCAPS_DESTOVERLAYCLRSPACE (0x20) + +#define WINEDDCKEYCAPS_DESTOVERLAYCLRSPACEYUV (0x40) + +#define WINEDDCKEYCAPS_DESTOVERLAYONEACTIVE (0x80) + +#define WINEDDCKEYCAPS_DESTOVERLAYYUV (0x100) + +#define WINEDDCKEYCAPS_SRCBLT (0x200) + +#define WINEDDCKEYCAPS_SRCBLTCLRSPACE (0x400) + +#define WINEDDCKEYCAPS_SRCBLTCLRSPACEYUV (0x800) + +#define WINEDDCKEYCAPS_SRCBLTYUV (0x1000) + +#define WINEDDCKEYCAPS_SRCOVERLAY (0x2000) + +#define WINEDDCKEYCAPS_SRCOVERLAYCLRSPACE (0x4000) + +#define WINEDDCKEYCAPS_SRCOVERLAYCLRSPACEYUV (0x8000) + +#define WINEDDCKEYCAPS_SRCOVERLAYONEACTIVE (0x10000) + +#define WINEDDCKEYCAPS_SRCOVERLAYYUV (0x20000) + +#define WINEDDCKEYCAPS_NOCOSTOVERLAY (0x40000) + +#define WINEDDFXCAPS_BLTALPHA (0x1) + +#define WINEDDFXCAPS_OVERLAYALPHA (0x4) + +#define WINEDDFXCAPS_BLTARITHSTRETCHYN (0x10) + +#define WINEDDFXCAPS_BLTARITHSTRETCHY (0x20) + +#define WINEDDFXCAPS_BLTMIRRORLEFTRIGHT (0x40) + +#define WINEDDFXCAPS_BLTMIRRORUPDOWN (0x80) + +#define WINEDDFXCAPS_BLTROTATION (0x100) + +#define WINEDDFXCAPS_BLTROTATION90 (0x200) + +#define WINEDDFXCAPS_BLTSHRINKX (0x400) + +#define WINEDDFXCAPS_BLTSHRINKXN (0x800) + +#define WINEDDFXCAPS_BLTSHRINKY (0x1000) + +#define WINEDDFXCAPS_BLTSHRINKYN (0x2000) + +#define WINEDDFXCAPS_BLTSTRETCHX (0x4000) + +#define WINEDDFXCAPS_BLTSTRETCHXN (0x8000) + +#define WINEDDFXCAPS_BLTSTRETCHY (0x10000) + +#define WINEDDFXCAPS_BLTSTRETCHYN (0x20000) + +#define WINEDDFXCAPS_OVERLAYARITHSTRETCHY (0x40000) + +#define WINEDDFXCAPS_OVERLAYARITHSTRETCHYN (0x8) + +#define WINEDDFXCAPS_OVERLAYSHRINKX (0x80000) + +#define WINEDDFXCAPS_OVERLAYSHRINKXN (0x100000) + +#define WINEDDFXCAPS_OVERLAYSHRINKY (0x200000) + +#define WINEDDFXCAPS_OVERLAYSHRINKYN (0x400000) + +#define WINEDDFXCAPS_OVERLAYSTRETCHX (0x800000) + +#define WINEDDFXCAPS_OVERLAYSTRETCHXN (0x1000000) + +#define WINEDDFXCAPS_OVERLAYSTRETCHY (0x2000000) + +#define WINEDDFXCAPS_OVERLAYSTRETCHYN (0x4000000) + +#define WINEDDFXCAPS_OVERLAYMIRRORLEFTRIGHT (0x8000000) + +#define WINEDDFXCAPS_OVERLAYMIRRORUPDOWN (0x10000000) + +#define WINEDDCAPS_3D (0x1) + +#define WINEDDCAPS_ALIGNBOUNDARYDEST (0x2) + +#define WINEDDCAPS_ALIGNSIZEDEST (0x4) + +#define WINEDDCAPS_ALIGNBOUNDARYSRC (0x8) + +#define WINEDDCAPS_ALIGNSIZESRC (0x10) + +#define WINEDDCAPS_ALIGNSTRIDE (0x20) + +#define WINEDDCAPS_BLT (0x40) + +#define WINEDDCAPS_BLTQUEUE (0x80) + +#define WINEDDCAPS_BLTFOURCC (0x100) + +#define WINEDDCAPS_BLTSTRETCH (0x200) + +#define WINEDDCAPS_GDI (0x400) + +#define WINEDDCAPS_OVERLAY (0x800) + +#define WINEDDCAPS_OVERLAYCANTCLIP (0x1000) + +#define WINEDDCAPS_OVERLAYFOURCC (0x2000) + +#define WINEDDCAPS_OVERLAYSTRETCH (0x4000) + +#define WINEDDCAPS_PALETTE (0x8000) + +#define WINEDDCAPS_PALETTEVSYNC (0x10000) + +#define WINEDDCAPS_READSCANLINE (0x20000) + +#define WINEDDCAPS_STEREOVIEW (0x40000) + +#define WINEDDCAPS_VBI (0x80000) + +#define WINEDDCAPS_ZBLTS (0x100000) + +#define WINEDDCAPS_ZOVERLAYS (0x200000) + +#define WINEDDCAPS_COLORKEY (0x400000) + +#define WINEDDCAPS_ALPHA (0x800000) + +#define WINEDDCAPS_COLORKEYHWASSIST (0x1000000) + +#define WINEDDCAPS_NOHARDWARE (0x2000000) + +#define WINEDDCAPS_BLTCOLORFILL (0x4000000) + +#define WINEDDCAPS_BANKSWITCHED (0x8000000) + +#define WINEDDCAPS_BLTDEPTHFILL (0x10000000) + +#define WINEDDCAPS_CANCLIP (0x20000000) + +#define WINEDDCAPS_CANCLIPSTRETCHED (0x40000000) + +#define WINEDDCAPS_CANBLTSYSMEM (0x80000000) + +#define WINEDDCAPS2_CERTIFIED (0x1) + +#define WINEDDCAPS2_NO2DDURING3DSCENE (0x2) + +#define WINEDDCAPS2_VIDEOPORT (0x4) + +#define WINEDDCAPS2_AUTOFLIPOVERLAY (0x8) + +#define WINEDDCAPS2_CANBOBINTERLEAVED (0x10) + +#define WINEDDCAPS2_CANBOBNONINTERLEAVED (0x20) + +#define WINEDDCAPS2_COLORCONTROLOVERLAY (0x40) + +#define WINEDDCAPS2_COLORCONTROLPRIMARY (0x80) + +#define WINEDDCAPS2_CANDROPZ16BIT (0x100) + +#define WINEDDCAPS2_NONLOCALVIDMEM (0x200) + +#define WINEDDCAPS2_NONLOCALVIDMEMCAPS (0x400) + +#define WINEDDCAPS2_NOPAGELOCKREQUIRED (0x800) + +#define WINEDDCAPS2_WIDESURFACES (0x1000) + +#define WINEDDCAPS2_CANFLIPODDEVEN (0x2000) + +#define WINEDDCAPS2_CANBOBHARDWARE (0x4000) + +#define WINEDDCAPS2_COPYFOURCC (0x8000) + +#define WINEDDCAPS2_PRIMARYGAMMA (0x20000) + +#define WINEDDCAPS2_CANRENDERWINDOWED (0x80000) + +#define WINEDDCAPS2_CANCALIBRATEGAMMA (0x100000) + +#define WINEDDCAPS2_FLIPINTERVAL (0x200000) + +#define WINEDDCAPS2_FLIPNOVSYNC (0x400000) + +#define WINEDDCAPS2_CANMANAGETEXTURE (0x800000) + +#define WINEDDCAPS2_TEXMANINNONLOCALVIDMEM (0x1000000) + +#define WINEDDCAPS2_STEREO (0x2000000) + +#define WINEDDCAPS2_SYSTONONLOCAL_AS_SYSTOLOCAL (0x4000000) + +#define WINEDDPCAPS_4BIT (0x1) + +#define WINEDDPCAPS_8BITENTRIES (0x2) + +#define WINEDDPCAPS_8BIT (0x4) + +#define WINEDDPCAPS_INITIALIZE (0x8) + +#define WINEDDPCAPS_PRIMARYSURFACE (0x10) + +#define WINEDDPCAPS_PRIMARYSURFACELEFT (0x20) + +#define WINEDDPCAPS_ALLOW256 (0x40) + +#define WINEDDPCAPS_VSYNC (0x80) + +#define WINEDDPCAPS_1BIT (0x100) + +#define WINEDDPCAPS_2BIT (0x200) + +#define WINEDDPCAPS_ALPHA (0x400) + +typedef struct _WINED3DDISPLAYMODE { + UINT Width; + UINT Height; + UINT RefreshRate; + WINED3DFORMAT Format; +} WINED3DDISPLAYMODE; +typedef enum _WINED3DSCANLINEORDERING { + WINED3DSCANLINEORDERING_UNKNOWN = 0, + WINED3DSCANLINEORDERING_PROGRESSIVE = 1, + WINED3DSCANLINEORDERING_INTERLACED = 2 +} WINED3DSCANLINEORDERING; +typedef struct _WINED3DDISPLAYMODEEX { + UINT Size; + UINT Width; + UINT Height; + UINT RefreshRate; + WINED3DFORMAT Format; + WINED3DSCANLINEORDERING ScanLineOrdering; +} WINED3DDISPLAYMODEEX; +typedef enum _WINED3DDISPLAYROTATION { + WINED3DDISPLAYROTATION_IDENTITY = 1, + WINED3DDISPLAYROTATION_90 = 2, + WINED3DDISPLAYROTATION_180 = 3, + WINED3DDISPLAYROTATION_270 = 4 +} WINED3DDISPLAYROTATION; +typedef struct _WINED3DCOLORVALUE { + float r; + float g; + float b; + float a; +} WINED3DCOLORVALUE; +typedef struct _WINED3DVECTOR { + float x; + float y; + float z; +} WINED3DVECTOR; +typedef struct _WINED3DMATRIX { + union { + struct { + float _11; + float _12; + float _13; + float _14; + float _21; + float _22; + float _23; + float _24; + float _31; + float _32; + float _33; + float _34; + float _41; + float _42; + float _43; + float _44; + } s; + float m[4][4]; + } u; +} WINED3DMATRIX; +typedef struct _WINED3DRECT { + LONG x1; + LONG y1; + LONG x2; + LONG y2; +} WINED3DRECT; +typedef struct _WINED3DLIGHT { + WINED3DLIGHTTYPE Type; + WINED3DCOLORVALUE Diffuse; + WINED3DCOLORVALUE Specular; + WINED3DCOLORVALUE Ambient; + WINED3DVECTOR Position; + WINED3DVECTOR Direction; + float Range; + float Falloff; + float Attenuation0; + float Attenuation1; + float Attenuation2; + float Theta; + float Phi; +} WINED3DLIGHT; +typedef struct _WINED3DMATERIAL { + WINED3DCOLORVALUE Diffuse; + WINED3DCOLORVALUE Ambient; + WINED3DCOLORVALUE Specular; + WINED3DCOLORVALUE Emissive; + float Power; +} WINED3DMATERIAL; +typedef struct _WINED3DVIEWPORT { + DWORD X; + DWORD Y; + DWORD Width; + DWORD Height; + float MinZ; + float MaxZ; +} WINED3DVIEWPORT; +typedef struct _WINED3DGAMMARAMP { + WORD red[256]; + WORD green[256]; + WORD blue[256]; +} WINED3DGAMMARAMP; +typedef struct _WINED3DLINEPATTERN { + WORD wRepeatFactor; + WORD wLinePattern; +} WINED3DLINEPATTERN; +typedef struct _WINEDD3DRECTPATCH_INFO { + UINT StartVertexOffsetWidth; + UINT StartVertexOffsetHeight; + UINT Width; + UINT Height; + UINT Stride; + WINED3DBASISTYPE Basis; + WINED3DDEGREETYPE Degree; +} WINED3DRECTPATCH_INFO; +typedef struct _WINED3DTRIPATCH_INFO { + UINT StartVertexOffset; + UINT NumVertices; + WINED3DBASISTYPE Basis; + WINED3DDEGREETYPE Degree; +} WINED3DTRIPATCH_INFO; +typedef struct _WINED3DADAPTER_IDENTIFIER { + char *driver; + UINT driver_size; + char *description; + UINT description_size; + char *device_name; + UINT device_name_size; + LARGE_INTEGER driver_version; + DWORD vendor_id; + DWORD device_id; + DWORD subsystem_id; + DWORD revision; + GUID device_identifier; + DWORD whql_level; + LUID adapter_luid; + SIZE_T video_memory; +} WINED3DADAPTER_IDENTIFIER; +typedef struct _WINED3DPRESENT_PARAMETERS { + UINT BackBufferWidth; + UINT BackBufferHeight; + WINED3DFORMAT BackBufferFormat; + UINT BackBufferCount; + WINED3DMULTISAMPLE_TYPE MultiSampleType; + DWORD MultiSampleQuality; + WINED3DSWAPEFFECT SwapEffect; + HWND hDeviceWindow; + BOOL Windowed; + BOOL EnableAutoDepthStencil; + WINED3DFORMAT AutoDepthStencilFormat; + DWORD Flags; + UINT FullScreen_RefreshRateInHz; + UINT PresentationInterval; + BOOL AutoRestoreDisplayMode; +#ifdef VBOX_WITH_WDDM + struct VBOXUHGSMI *pHgsmi; +#endif +} WINED3DPRESENT_PARAMETERS; +typedef struct _WINED3DSURFACE_DESC { + WINED3DFORMAT format; + WINED3DRESOURCETYPE resource_type; + DWORD usage; + WINED3DPOOL pool; + UINT size; + WINED3DMULTISAMPLE_TYPE multisample_type; + DWORD multisample_quality; + UINT width; + UINT height; +} WINED3DSURFACE_DESC; +typedef struct _WINED3DVOLUME_DESC { + WINED3DFORMAT Format; + WINED3DRESOURCETYPE Type; + DWORD Usage; + WINED3DPOOL Pool; + UINT Size; + UINT Width; + UINT Height; + UINT Depth; +} WINED3DVOLUME_DESC; +typedef struct _WINED3DCLIPSTATUS { + DWORD ClipUnion; + DWORD ClipIntersection; +} WINED3DCLIPSTATUS; +typedef struct _WINED3DVERTEXELEMENT { + WINED3DFORMAT format; + WORD input_slot; + WORD offset; + UINT output_slot; + BYTE method; + BYTE usage; + BYTE usage_idx; +} WINED3DVERTEXELEMENT; +typedef struct _WINED3DDEVICE_CREATION_PARAMETERS { + UINT AdapterOrdinal; + WINED3DDEVTYPE DeviceType; + HWND hFocusWindow; + DWORD BehaviorFlags; +} WINED3DDEVICE_CREATION_PARAMETERS; +typedef struct _WINED3DDEVINFO_BANDWIDTHTIMINGS { + float MaxBandwidthUtilized; + float FrontEndUploadMemoryUtilizedPercent; + float VertexRateUtilizedPercent; + float TriangleSetupRateUtilizedPercent; + float FillRateUtilizedPercent; +} WINED3DDEVINFO_BANDWIDTHTIMINGS; +typedef struct _WINED3DDEVINFO_CACHEUTILIZATION { + float TextureCacheHitRate; + float PostTransformVertexCacheHitRate; +} WINED3DDEVINFO_CACHEUTILIZATION; +typedef struct _WINED3DDEVINFO_INTERFACETIMINGS { + float WaitingForGPUToUseApplicationResourceTimePercent; + float WaitingForGPUToAcceptMoreCommandsTimePercent; + float WaitingForGPUToStayWithinLatencyTimePercent; + float WaitingForGPUExclusiveResourceTimePercent; + float WaitingForGPUOtherTimePercent; +} WINED3DDEVINFO_INTERFACETIMINGS; +typedef struct _WINED3DDEVINFO_PIPELINETIMINGS { + float VertexProcessingTimePercent; + float PixelProcessingTimePercent; + float OtherGPUProcessingTimePercent; + float GPUIdleTimePercent; +} WINED3DDEVINFO_PIPELINETIMINGS; +typedef struct _WINED3DDEVINFO_STAGETIMINGS { + float MemoryProcessingPercent; + float ComputationProcessingPercent; +} WINED3DDEVINFO_STAGETIMINGS; +typedef struct _WINED3DRASTER_STATUS { + BOOL InVBlank; + UINT ScanLine; +} WINED3DRASTER_STATUS; +typedef struct WINED3DRESOURCESTATS { + BOOL bThrashing; + DWORD ApproxBytesDownloaded; + DWORD NumEvicts; + DWORD NumVidCreates; + DWORD LastPri; + DWORD NumUsed; + DWORD NumUsedInVidMem; + DWORD WorkingSet; + DWORD WorkingSetBytes; + DWORD TotalManaged; + DWORD TotalBytes; +} WINED3DRESOURCESTATS; +typedef struct _WINED3DDEVINFO_RESOURCEMANAGER { + WINED3DRESOURCESTATS stats[7]; +} WINED3DDEVINFO_RESOURCEMANAGER; +typedef struct _WINED3DDEVINFO_VERTEXSTATS { + DWORD NumRenderedTriangles; + DWORD NumExtraClippingTriangles; +} WINED3DDEVINFO_VERTEXSTATS; +typedef struct _WINED3DLOCKED_RECT { + INT Pitch; + void *pBits; +} WINED3DLOCKED_RECT; +typedef struct _WINED3DLOCKED_BOX { + INT RowPitch; + INT SlicePitch; + void *pBits; +} WINED3DLOCKED_BOX; +typedef struct _WINED3DBOX { + UINT Left; + UINT Top; + UINT Right; + UINT Bottom; + UINT Front; + UINT Back; +} WINED3DBOX; +typedef struct WINED3DDEVINFO_VCACHE { + DWORD Pattern; + DWORD OptMethod; + DWORD CacheSize; + DWORD MagicNumber; +} WINED3DDEVINFO_VCACHE; +typedef struct _WINED3DBUFFER_DESC { + WINED3DRESOURCETYPE Type; + DWORD Usage; + WINED3DPOOL Pool; + UINT Size; +} WINED3DBUFFER_DESC; +typedef struct WineDirect3DStridedData { + WINED3DFORMAT format; + const BYTE *lpData; + DWORD dwStride; +} WineDirect3DStridedData; +typedef struct WineDirect3DVertexStridedData { + WineDirect3DStridedData position; + WineDirect3DStridedData normal; + WineDirect3DStridedData diffuse; + WineDirect3DStridedData specular; + WineDirect3DStridedData texCoords[8]; + BOOL position_transformed; +} WineDirect3DVertexStridedData; +typedef struct _WINED3DVSHADERCAPS2_0 { + DWORD Caps; + INT DynamicFlowControlDepth; + INT NumTemps; + INT StaticFlowControlDepth; +} WINED3DVSHADERCAPS2_0; +typedef struct _WINED3DPSHADERCAPS2_0 { + DWORD Caps; + INT DynamicFlowControlDepth; + INT NumTemps; + INT StaticFlowControlDepth; + INT NumInstructionSlots; +} WINED3DPSHADERCAPS2_0; +typedef struct _WINEDDCAPS { + DWORD Caps; + DWORD Caps2; + DWORD CKeyCaps; + DWORD FXCaps; + DWORD FXAlphaCaps; + DWORD PalCaps; + DWORD SVCaps; + DWORD SVBCaps; + DWORD SVBCKeyCaps; + DWORD SVBFXCaps; + DWORD VSBCaps; + DWORD VSBCKeyCaps; + DWORD VSBFXCaps; + DWORD SSBCaps; + DWORD SSBCKeyCaps; + DWORD SSBFXCaps; + DWORD ddsCaps; + DWORD StrideAlign; +} WINEDDCAPS; +typedef struct _WINED3DCAPS { + WINED3DDEVTYPE DeviceType; + UINT AdapterOrdinal; + DWORD Caps; + DWORD Caps2; + DWORD Caps3; + DWORD PresentationIntervals; + DWORD CursorCaps; + DWORD DevCaps; + DWORD PrimitiveMiscCaps; + DWORD RasterCaps; + DWORD ZCmpCaps; + DWORD SrcBlendCaps; + DWORD DestBlendCaps; + DWORD AlphaCmpCaps; + DWORD ShadeCaps; + DWORD TextureCaps; + DWORD TextureFilterCaps; + DWORD CubeTextureFilterCaps; + DWORD VolumeTextureFilterCaps; + DWORD TextureAddressCaps; + DWORD VolumeTextureAddressCaps; + DWORD LineCaps; + DWORD MaxTextureWidth; + DWORD MaxTextureHeight; + DWORD MaxVolumeExtent; + DWORD MaxTextureRepeat; + DWORD MaxTextureAspectRatio; + DWORD MaxAnisotropy; + float MaxVertexW; + float GuardBandLeft; + float GuardBandTop; + float GuardBandRight; + float GuardBandBottom; + float ExtentsAdjust; + DWORD StencilCaps; + DWORD FVFCaps; + DWORD TextureOpCaps; + DWORD MaxTextureBlendStages; + DWORD MaxSimultaneousTextures; + DWORD VertexProcessingCaps; + DWORD MaxActiveLights; + DWORD MaxUserClipPlanes; + DWORD MaxVertexBlendMatrices; + DWORD MaxVertexBlendMatrixIndex; + float MaxPointSize; + DWORD MaxPrimitiveCount; + DWORD MaxVertexIndex; + DWORD MaxStreams; + DWORD MaxStreamStride; + DWORD VertexShaderVersion; + DWORD MaxVertexShaderConst; + DWORD PixelShaderVersion; + float PixelShader1xMaxValue; + DWORD DevCaps2; + float MaxNpatchTessellationLevel; + DWORD Reserved5; + UINT MasterAdapterOrdinal; + UINT AdapterOrdinalInGroup; + UINT NumberOfAdaptersInGroup; + DWORD DeclTypes; + DWORD NumSimultaneousRTs; + DWORD StretchRectFilterCaps; + WINED3DVSHADERCAPS2_0 VS20Caps; + WINED3DPSHADERCAPS2_0 PS20Caps; + DWORD VertexTextureFilterCaps; + DWORD MaxVShaderInstructionsExecuted; + DWORD MaxPShaderInstructionsExecuted; + DWORD MaxVertexShader30InstructionSlots; + DWORD MaxPixelShader30InstructionSlots; + DWORD Reserved2; + DWORD Reserved3; + WINEDDCAPS DirectDrawCaps; +} WINED3DCAPS; +typedef struct _WINEDDCOLORKEY { + DWORD dwColorSpaceLowValue; + DWORD dwColorSpaceHighValue; +} WINEDDCOLORKEY; +typedef struct _WINEDDCOLORKEY *LPWINEDDCOLORKEY; +typedef struct _WINEDDBLTFX { + DWORD dwSize; + DWORD dwDDFX; + DWORD dwROP; + DWORD dwDDROP; + DWORD dwRotationAngle; + DWORD dwZBufferOpCode; + DWORD dwZBufferLow; + DWORD dwZBufferHigh; + DWORD dwZBufferBaseDest; + DWORD dwZDestConstBitDepth; + union { + DWORD dwZDestConst; + struct IWineD3DSurface *lpDDSZBufferDest; + } DUMMYUNIONNAME1; + DWORD dwZSrcConstBitDepth; + union { + DWORD dwZSrcConst; + struct IWineD3DSurface *lpDDSZBufferSrc; + } DUMMYUNIONNAME2; + DWORD dwAlphaEdgeBlendBitDepth; + DWORD dwAlphaEdgeBlend; + DWORD dwReserved; + DWORD dwAlphaDestConstBitDepth; + union { + DWORD dwAlphaDestConst; + struct IWineD3DSurface *lpDDSAlphaDest; + } DUMMYUNIONNAME3; + DWORD dwAlphaSrcConstBitDepth; + union { + DWORD dwAlphaSrcConst; + struct IWineD3DSurface *lpDDSAlphaSrc; + } DUMMYUNIONNAME4; + union { + DWORD dwFillColor; + DWORD dwFillDepth; + DWORD dwFillPixel; + struct IWineD3DSurface *lpDDSPattern; + } DUMMYUNIONNAME5; + WINEDDCOLORKEY ddckDestColorkey; + WINEDDCOLORKEY ddckSrcColorkey; +} WINEDDBLTFX; +typedef struct _WINEDDBLTFX *LPWINEDDBLTFX; +typedef struct _WINEDDOVERLAYFX { + DWORD dwSize; + DWORD dwAlphaEdgeBlendBitDepth; + DWORD dwAlphaEdgeBlend; + DWORD dwReserved; + DWORD dwAlphaDestConstBitDepth; + union { + DWORD dwAlphaDestConst; + struct IWineD3DSurface *lpDDSAlphaDest; + } DUMMYUNIONNAME1; + DWORD dwAlphaSrcConstBitDepth; + union { + DWORD dwAlphaSrcConst; + struct IWineD3DSurface *lpDDSAlphaSrc; + } DUMMYUNIONNAME2; + WINEDDCOLORKEY dckDestColorkey; + WINEDDCOLORKEY dckSrcColorkey; + DWORD dwDDFX; + DWORD dwFlags; +} WINEDDOVERLAYFX; +struct wined3d_buffer_desc { + UINT byte_width; + DWORD usage; + UINT bind_flags; + UINT cpu_access_flags; + UINT misc_flags; +}; + +struct wined3d_shader_signature_element { + const char *semantic_name; + UINT semantic_idx; + enum wined3d_sysval_semantic sysval_semantic; + DWORD component_type; + UINT register_idx; + DWORD mask; +}; + +struct wined3d_shader_signature { + UINT element_count; + struct wined3d_shader_signature_element *elements; + char *string_data; +}; + +struct wined3d_parent_ops { + void (STDMETHODCALLTYPE *wined3d_object_destroyed)(void *parent); +}; + +#ifndef __IWineD3DResource_FWD_DEFINED__ +#define __IWineD3DResource_FWD_DEFINED__ +typedef interface IWineD3DResource IWineD3DResource; +#endif + +#ifndef __IWineD3DSurface_FWD_DEFINED__ +#define __IWineD3DSurface_FWD_DEFINED__ +typedef interface IWineD3DSurface IWineD3DSurface; +#endif + +#ifndef __IWineD3DVolume_FWD_DEFINED__ +#define __IWineD3DVolume_FWD_DEFINED__ +typedef interface IWineD3DVolume IWineD3DVolume; +#endif + +#ifndef __IWineD3DSwapChain_FWD_DEFINED__ +#define __IWineD3DSwapChain_FWD_DEFINED__ +typedef interface IWineD3DSwapChain IWineD3DSwapChain; +#endif + +#ifndef __IWineD3DDevice_FWD_DEFINED__ +#define __IWineD3DDevice_FWD_DEFINED__ +typedef interface IWineD3DDevice IWineD3DDevice; +#endif + +/***************************************************************************** + * IWineD3DDeviceParent interface + */ +#ifndef __IWineD3DDeviceParent_INTERFACE_DEFINED__ +#define __IWineD3DDeviceParent_INTERFACE_DEFINED__ + +DEFINE_GUID(IID_IWineD3DDeviceParent, 0xaeb62dfc, 0xbdcb, 0x4f02, 0x95,0x19, 0x1e,0xee,0xa0,0x0c,0x15,0xcd); +#if defined(__cplusplus) && !defined(CINTERFACE) +interface IWineD3DDeviceParent : public IUnknown +{ + virtual void STDMETHODCALLTYPE WineD3DDeviceCreated( + IWineD3DDevice *device) = 0; + + virtual HRESULT STDMETHODCALLTYPE CreateSurface( + IUnknown *superior, + UINT width, + UINT height, + WINED3DFORMAT format, + DWORD usage, + WINED3DPOOL pool, + UINT level, + WINED3DCUBEMAP_FACES face, + IWineD3DSurface **surface) = 0; + + virtual HRESULT STDMETHODCALLTYPE CreateRenderTarget( + IUnknown *superior, + UINT width, + UINT height, + WINED3DFORMAT format, + WINED3DMULTISAMPLE_TYPE multisample_type, + DWORD multisample_quality, + BOOL lockable, + IWineD3DSurface **surface) = 0; + + virtual HRESULT STDMETHODCALLTYPE CreateDepthStencilSurface( + IUnknown *superior, + UINT width, + UINT height, + WINED3DFORMAT format, + WINED3DMULTISAMPLE_TYPE multisample_type, + DWORD multisample_quality, + BOOL discard, + IWineD3DSurface **surface) = 0; + + virtual HRESULT STDMETHODCALLTYPE CreateVolume( + IUnknown *superior, + UINT width, + UINT height, + UINT depth, + WINED3DFORMAT format, + WINED3DPOOL pool, + DWORD usage, + IWineD3DVolume **volume +#ifdef VBOX_WITH_WDDM + , HANDLE *shared_handle + , void *pvClientMem +#endif + ) = 0; + + virtual HRESULT STDMETHODCALLTYPE CreateSwapChain( + WINED3DPRESENT_PARAMETERS *present_parameters, + IWineD3DSwapChain **swapchain) = 0; + +}; +#else +typedef struct IWineD3DDeviceParentVtbl { + BEGIN_INTERFACE + + /*** IUnknown methods ***/ + HRESULT (STDMETHODCALLTYPE *QueryInterface)( + IWineD3DDeviceParent* This, + REFIID riid, + void **ppvObject); + + ULONG (STDMETHODCALLTYPE *AddRef)( + IWineD3DDeviceParent* This); + + ULONG (STDMETHODCALLTYPE *Release)( + IWineD3DDeviceParent* This); + + /*** IWineD3DDeviceParent methods ***/ + void (STDMETHODCALLTYPE *WineD3DDeviceCreated)( + IWineD3DDeviceParent* This, + IWineD3DDevice *device); + + HRESULT (STDMETHODCALLTYPE *CreateSurface)( + IWineD3DDeviceParent* This, + IUnknown *superior, + UINT width, + UINT height, + WINED3DFORMAT format, + DWORD usage, + WINED3DPOOL pool, + UINT level, + WINED3DCUBEMAP_FACES face, + IWineD3DSurface **surface +#ifdef VBOX_WITH_WDDM + , HANDLE *shared_handle + , void *pvClientMem +#endif + ); + + HRESULT (STDMETHODCALLTYPE *CreateRenderTarget)( + IWineD3DDeviceParent* This, + IUnknown *superior, + UINT width, + UINT height, + WINED3DFORMAT format, + WINED3DMULTISAMPLE_TYPE multisample_type, + DWORD multisample_quality, + BOOL lockable, + IWineD3DSurface **surface); + + HRESULT (STDMETHODCALLTYPE *CreateDepthStencilSurface)( + IWineD3DDeviceParent* This, + IUnknown *superior, + UINT width, + UINT height, + WINED3DFORMAT format, + WINED3DMULTISAMPLE_TYPE multisample_type, + DWORD multisample_quality, + BOOL discard, + IWineD3DSurface **surface); + + HRESULT (STDMETHODCALLTYPE *CreateVolume)( + IWineD3DDeviceParent* This, + IUnknown *superior, + UINT width, + UINT height, + UINT depth, + WINED3DFORMAT format, + WINED3DPOOL pool, + DWORD usage, + IWineD3DVolume **volume +#ifdef VBOX_WITH_WDDM + , HANDLE *shared_handle + , void *pvClientMem +#endif + ); + + HRESULT (STDMETHODCALLTYPE *CreateSwapChain)( + IWineD3DDeviceParent* This, + WINED3DPRESENT_PARAMETERS *present_parameters, + IWineD3DSwapChain **swapchain); + + END_INTERFACE +} IWineD3DDeviceParentVtbl; +interface IWineD3DDeviceParent { + CONST_VTBL IWineD3DDeviceParentVtbl* lpVtbl; +}; + +#ifdef COBJMACROS +/*** IUnknown methods ***/ +#define IWineD3DDeviceParent_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) +#define IWineD3DDeviceParent_AddRef(This) (This)->lpVtbl->AddRef(This) +#define IWineD3DDeviceParent_Release(This) (This)->lpVtbl->Release(This) +/*** IWineD3DDeviceParent methods ***/ +#define IWineD3DDeviceParent_WineD3DDeviceCreated(This,device) (This)->lpVtbl->WineD3DDeviceCreated(This,device) +#ifdef VBOX_WITH_WDDM +#define IWineD3DDeviceParent_CreateSurface(This,superior,width,height,format,usage,pool,level,face,surface,shared_handle,pvClientMem) (This)->lpVtbl->CreateSurface(This,superior,width,height,format,usage,pool,level,face,surface,shared_handle,pvClientMem) +#else +#define IWineD3DDeviceParent_CreateSurface(This,superior,width,height,format,usage,pool,level,face,surface) (This)->lpVtbl->CreateSurface(This,superior,width,height,format,usage,pool,level,face,surface) +#endif +#define IWineD3DDeviceParent_CreateRenderTarget(This,superior,width,height,format,multisample_type,multisample_quality,lockable,surface) (This)->lpVtbl->CreateRenderTarget(This,superior,width,height,format,multisample_type,multisample_quality,lockable,surface) +#define IWineD3DDeviceParent_CreateDepthStencilSurface(This,superior,width,height,format,multisample_type,multisample_quality,discard,surface) (This)->lpVtbl->CreateDepthStencilSurface(This,superior,width,height,format,multisample_type,multisample_quality,discard,surface) +#ifdef VBOX_WITH_WDDM +#define IWineD3DDeviceParent_CreateVolume(This,superior,width,height,depth,format,pool,usage,volume,shared_handle,pvClientMem) (This)->lpVtbl->CreateVolume(This,superior,width,height,depth,format,pool,usage,volume,shared_handle,pvClientMem) +#else +#define IWineD3DDeviceParent_CreateVolume(This,superior,width,height,depth,format,pool,usage,volume) (This)->lpVtbl->CreateVolume(This,superior,width,height,depth,format,pool,usage,volume) +#endif +#define IWineD3DDeviceParent_CreateSwapChain(This,present_parameters,swapchain) (This)->lpVtbl->CreateSwapChain(This,present_parameters,swapchain) +#endif + +#endif + +void STDMETHODCALLTYPE IWineD3DDeviceParent_WineD3DDeviceCreated_Proxy( + IWineD3DDeviceParent* This, + IWineD3DDevice *device); +void __RPC_STUB IWineD3DDeviceParent_WineD3DDeviceCreated_Stub( + IRpcStubBuffer* This, + IRpcChannelBuffer* pRpcChannelBuffer, + PRPC_MESSAGE pRpcMessage, + DWORD* pdwStubPhase); +HRESULT STDMETHODCALLTYPE IWineD3DDeviceParent_CreateSurface_Proxy( + IWineD3DDeviceParent* This, + IUnknown *superior, + UINT width, + UINT height, + WINED3DFORMAT format, + DWORD usage, + WINED3DPOOL pool, + UINT level, + WINED3DCUBEMAP_FACES face, + IWineD3DSurface **surface); +void __RPC_STUB IWineD3DDeviceParent_CreateSurface_Stub( + IRpcStubBuffer* This, + IRpcChannelBuffer* pRpcChannelBuffer, + PRPC_MESSAGE pRpcMessage, + DWORD* pdwStubPhase); +HRESULT STDMETHODCALLTYPE IWineD3DDeviceParent_CreateRenderTarget_Proxy( + IWineD3DDeviceParent* This, + IUnknown *superior, + UINT width, + UINT height, + WINED3DFORMAT format, + WINED3DMULTISAMPLE_TYPE multisample_type, + DWORD multisample_quality, + BOOL lockable, + IWineD3DSurface **surface); +void __RPC_STUB IWineD3DDeviceParent_CreateRenderTarget_Stub( + IRpcStubBuffer* This, + IRpcChannelBuffer* pRpcChannelBuffer, + PRPC_MESSAGE pRpcMessage, + DWORD* pdwStubPhase); +HRESULT STDMETHODCALLTYPE IWineD3DDeviceParent_CreateDepthStencilSurface_Proxy( + IWineD3DDeviceParent* This, + IUnknown *superior, + UINT width, + UINT height, + WINED3DFORMAT format, + WINED3DMULTISAMPLE_TYPE multisample_type, + DWORD multisample_quality, + BOOL discard, + IWineD3DSurface **surface); +void __RPC_STUB IWineD3DDeviceParent_CreateDepthStencilSurface_Stub( + IRpcStubBuffer* This, + IRpcChannelBuffer* pRpcChannelBuffer, + PRPC_MESSAGE pRpcMessage, + DWORD* pdwStubPhase); +HRESULT STDMETHODCALLTYPE IWineD3DDeviceParent_CreateVolume_Proxy( + IWineD3DDeviceParent* This, + IUnknown *superior, + UINT width, + UINT height, + UINT depth, + WINED3DFORMAT format, + WINED3DPOOL pool, + DWORD usage, + IWineD3DVolume **volume); +void __RPC_STUB IWineD3DDeviceParent_CreateVolume_Stub( + IRpcStubBuffer* This, + IRpcChannelBuffer* pRpcChannelBuffer, + PRPC_MESSAGE pRpcMessage, + DWORD* pdwStubPhase); +HRESULT STDMETHODCALLTYPE IWineD3DDeviceParent_CreateSwapChain_Proxy( + IWineD3DDeviceParent* This, + WINED3DPRESENT_PARAMETERS *present_parameters, + IWineD3DSwapChain **swapchain); +void __RPC_STUB IWineD3DDeviceParent_CreateSwapChain_Stub( + IRpcStubBuffer* This, + IRpcChannelBuffer* pRpcChannelBuffer, + PRPC_MESSAGE pRpcMessage, + DWORD* pdwStubPhase); + +#endif /* __IWineD3DDeviceParent_INTERFACE_DEFINED__ */ + +typedef ULONG (STDMETHODCALLTYPE *D3DCB_DESTROYSWAPCHAINFN)(IWineD3DSwapChain *pSwapChain); +typedef HRESULT (STDMETHODCALLTYPE *D3DCB_ENUMRESOURCES)(IWineD3DResource *resource,void *pData); +/***************************************************************************** + * IWineD3DBase interface + */ +#ifndef __IWineD3DBase_INTERFACE_DEFINED__ +#define __IWineD3DBase_INTERFACE_DEFINED__ + +DEFINE_GUID(IID_IWineD3DBase, 0x46799311, 0x8e0e, 0x40ce, 0xb2,0xec, 0xdd,0xb9,0x9f,0x18,0xfc,0xb4); +#if defined(__cplusplus) && !defined(CINTERFACE) +interface IWineD3DBase : public IUnknown +{ + virtual HRESULT STDMETHODCALLTYPE GetParent( + IUnknown **parent) = 0; + +}; +#else +typedef struct IWineD3DBaseVtbl { + BEGIN_INTERFACE + + /*** IUnknown methods ***/ + HRESULT (STDMETHODCALLTYPE *QueryInterface)( + IWineD3DBase* This, + REFIID riid, + void **ppvObject); + + ULONG (STDMETHODCALLTYPE *AddRef)( + IWineD3DBase* This); + + ULONG (STDMETHODCALLTYPE *Release)( + IWineD3DBase* This); + + /*** IWineD3DBase methods ***/ + HRESULT (STDMETHODCALLTYPE *GetParent)( + IWineD3DBase* This, + IUnknown **parent); + + END_INTERFACE +} IWineD3DBaseVtbl; +interface IWineD3DBase { + CONST_VTBL IWineD3DBaseVtbl* lpVtbl; +}; + +#ifdef COBJMACROS +/*** IUnknown methods ***/ +#define IWineD3DBase_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) +#define IWineD3DBase_AddRef(This) (This)->lpVtbl->AddRef(This) +#define IWineD3DBase_Release(This) (This)->lpVtbl->Release(This) +/*** IWineD3DBase methods ***/ +#define IWineD3DBase_GetParent(This,parent) (This)->lpVtbl->GetParent(This,parent) +#endif + +#endif + +HRESULT STDMETHODCALLTYPE IWineD3DBase_GetParent_Proxy( + IWineD3DBase* This, + IUnknown **parent); +void __RPC_STUB IWineD3DBase_GetParent_Stub( + IRpcStubBuffer* This, + IRpcChannelBuffer* pRpcChannelBuffer, + PRPC_MESSAGE pRpcMessage, + DWORD* pdwStubPhase); + +#endif /* __IWineD3DBase_INTERFACE_DEFINED__ */ + +/***************************************************************************** + * IWineD3D interface + */ +#ifndef __IWineD3D_INTERFACE_DEFINED__ +#define __IWineD3D_INTERFACE_DEFINED__ + +DEFINE_GUID(IID_IWineD3D, 0x108f9c44, 0x6f30, 0x11d9, 0xc6,0x87, 0x00,0x04,0x61,0x42,0xc1,0x4f); +#if defined(__cplusplus) && !defined(CINTERFACE) +interface IWineD3D : public IWineD3DBase +{ + virtual UINT STDMETHODCALLTYPE GetAdapterCount( + ) = 0; + + virtual HRESULT STDMETHODCALLTYPE RegisterSoftwareDevice( + void *pInitializeFunction) = 0; + + virtual HMONITOR STDMETHODCALLTYPE GetAdapterMonitor( + UINT adapter_idx) = 0; + + virtual UINT STDMETHODCALLTYPE GetAdapterModeCount( + UINT adapter_idx, + WINED3DFORMAT format) = 0; + + virtual HRESULT STDMETHODCALLTYPE EnumAdapterModes( + UINT adapter_idx, + WINED3DFORMAT format, + UINT mode_idx, + WINED3DDISPLAYMODE *mode) = 0; + + virtual HRESULT STDMETHODCALLTYPE GetAdapterDisplayMode( + UINT adapter_idx, + WINED3DDISPLAYMODE *mode) = 0; + + virtual HRESULT STDMETHODCALLTYPE GetAdapterDisplayModeEx( + UINT adapter_idx, + WINED3DDISPLAYMODEEX *mode, + WINED3DDISPLAYROTATION *rotation) = 0; + + virtual HRESULT STDMETHODCALLTYPE GetAdapterIdentifier( + UINT adapter_idx, + DWORD flags, + WINED3DADAPTER_IDENTIFIER *identifier) = 0; + + virtual HRESULT STDMETHODCALLTYPE CheckDeviceMultiSampleType( + UINT adapter_idx, + WINED3DDEVTYPE device_type, + WINED3DFORMAT surface_format, + BOOL windowed, + WINED3DMULTISAMPLE_TYPE multisample_type, + DWORD *quality_levels) = 0; + + virtual HRESULT STDMETHODCALLTYPE CheckDepthStencilMatch( + UINT adapter_idx, + WINED3DDEVTYPE device_type, + WINED3DFORMAT adapter_format, + WINED3DFORMAT render_target_format, + WINED3DFORMAT depth_stencil_format) = 0; + + virtual HRESULT STDMETHODCALLTYPE CheckDeviceType( + UINT adapter_idx, + WINED3DDEVTYPE device_type, + WINED3DFORMAT display_format, + WINED3DFORMAT backbuffer_format, + BOOL windowed) = 0; + + virtual HRESULT STDMETHODCALLTYPE CheckDeviceFormat( + UINT adaper_idx, + WINED3DDEVTYPE device_type, + WINED3DFORMAT adapter_format, + DWORD usage, + WINED3DRESOURCETYPE resource_type, + WINED3DFORMAT check_format, + WINED3DSURFTYPE surface_type) = 0; + + virtual HRESULT STDMETHODCALLTYPE CheckDeviceFormatConversion( + UINT adapter_idx, + WINED3DDEVTYPE device_type, + WINED3DFORMAT source_format, + WINED3DFORMAT target_format) = 0; + + virtual HRESULT STDMETHODCALLTYPE GetDeviceCaps( + UINT adapter_idx, + WINED3DDEVTYPE device_type, + WINED3DCAPS *caps) = 0; + + virtual HRESULT STDMETHODCALLTYPE CreateDevice( + UINT adapter_idx, + WINED3DDEVTYPE device_type, + HWND focus_window, + DWORD behaviour_flags, + IUnknown *parent, + IWineD3DDeviceParent *device_parent, + IWineD3DDevice **device) = 0; + +}; +#else +typedef struct IWineD3DVtbl { + BEGIN_INTERFACE + + /*** IUnknown methods ***/ + HRESULT (STDMETHODCALLTYPE *QueryInterface)( + IWineD3D* This, + REFIID riid, + void **ppvObject); + + ULONG (STDMETHODCALLTYPE *AddRef)( + IWineD3D* This); + + ULONG (STDMETHODCALLTYPE *Release)( + IWineD3D* This); + + /*** IWineD3DBase methods ***/ + HRESULT (STDMETHODCALLTYPE *GetParent)( + IWineD3D* This, + IUnknown **parent); + + /*** IWineD3D methods ***/ + UINT (STDMETHODCALLTYPE *GetAdapterCount)( + IWineD3D* This); + + HRESULT (STDMETHODCALLTYPE *RegisterSoftwareDevice)( + IWineD3D* This, + void *pInitializeFunction); + + HMONITOR (STDMETHODCALLTYPE *GetAdapterMonitor)( + IWineD3D* This, + UINT adapter_idx); + + UINT (STDMETHODCALLTYPE *GetAdapterModeCount)( + IWineD3D* This, + UINT adapter_idx, + WINED3DFORMAT format); + + HRESULT (STDMETHODCALLTYPE *EnumAdapterModes)( + IWineD3D* This, + UINT adapter_idx, + WINED3DFORMAT format, + UINT mode_idx, + WINED3DDISPLAYMODE *mode); + + HRESULT (STDMETHODCALLTYPE *GetAdapterDisplayMode)( + IWineD3D* This, + UINT adapter_idx, + WINED3DDISPLAYMODE *mode); + + HRESULT (STDMETHODCALLTYPE *GetAdapterDisplayModeEx)( + IWineD3D* This, + UINT adapter_idx, + WINED3DDISPLAYMODEEX *mode, + WINED3DDISPLAYROTATION *rotation); + + HRESULT (STDMETHODCALLTYPE *GetAdapterIdentifier)( + IWineD3D* This, + UINT adapter_idx, + DWORD flags, + WINED3DADAPTER_IDENTIFIER *identifier); + + HRESULT (STDMETHODCALLTYPE *CheckDeviceMultiSampleType)( + IWineD3D* This, + UINT adapter_idx, + WINED3DDEVTYPE device_type, + WINED3DFORMAT surface_format, + BOOL windowed, + WINED3DMULTISAMPLE_TYPE multisample_type, + DWORD *quality_levels); + + HRESULT (STDMETHODCALLTYPE *CheckDepthStencilMatch)( + IWineD3D* This, + UINT adapter_idx, + WINED3DDEVTYPE device_type, + WINED3DFORMAT adapter_format, + WINED3DFORMAT render_target_format, + WINED3DFORMAT depth_stencil_format); + + HRESULT (STDMETHODCALLTYPE *CheckDeviceType)( + IWineD3D* This, + UINT adapter_idx, + WINED3DDEVTYPE device_type, + WINED3DFORMAT display_format, + WINED3DFORMAT backbuffer_format, + BOOL windowed); + + HRESULT (STDMETHODCALLTYPE *CheckDeviceFormat)( + IWineD3D* This, + UINT adaper_idx, + WINED3DDEVTYPE device_type, + WINED3DFORMAT adapter_format, + DWORD usage, + WINED3DRESOURCETYPE resource_type, + WINED3DFORMAT check_format, + WINED3DSURFTYPE surface_type); + + HRESULT (STDMETHODCALLTYPE *CheckDeviceFormatConversion)( + IWineD3D* This, + UINT adapter_idx, + WINED3DDEVTYPE device_type, + WINED3DFORMAT source_format, + WINED3DFORMAT target_format); + + HRESULT (STDMETHODCALLTYPE *GetDeviceCaps)( + IWineD3D* This, + UINT adapter_idx, + WINED3DDEVTYPE device_type, + WINED3DCAPS *caps); + + HRESULT (STDMETHODCALLTYPE *CreateDevice)( + IWineD3D* This, + UINT adapter_idx, + WINED3DDEVTYPE device_type, + HWND focus_window, + DWORD behaviour_flags, + IUnknown *parent, + IWineD3DDeviceParent *device_parent, + IWineD3DDevice **device); + + END_INTERFACE +} IWineD3DVtbl; +interface IWineD3D { + CONST_VTBL IWineD3DVtbl* lpVtbl; +}; + +#ifdef COBJMACROS +/*** IUnknown methods ***/ +#define IWineD3D_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) +#define IWineD3D_AddRef(This) (This)->lpVtbl->AddRef(This) +#define IWineD3D_Release(This) (This)->lpVtbl->Release(This) +/*** IWineD3DBase methods ***/ +#define IWineD3D_GetParent(This,parent) (This)->lpVtbl->GetParent(This,parent) +/*** IWineD3D methods ***/ +#define IWineD3D_GetAdapterCount(This) (This)->lpVtbl->GetAdapterCount(This) +#define IWineD3D_RegisterSoftwareDevice(This,pInitializeFunction) (This)->lpVtbl->RegisterSoftwareDevice(This,pInitializeFunction) +#define IWineD3D_GetAdapterMonitor(This,adapter_idx) (This)->lpVtbl->GetAdapterMonitor(This,adapter_idx) +#define IWineD3D_GetAdapterModeCount(This,adapter_idx,format) (This)->lpVtbl->GetAdapterModeCount(This,adapter_idx,format) +#define IWineD3D_EnumAdapterModes(This,adapter_idx,format,mode_idx,mode) (This)->lpVtbl->EnumAdapterModes(This,adapter_idx,format,mode_idx,mode) +#define IWineD3D_GetAdapterDisplayMode(This,adapter_idx,mode) (This)->lpVtbl->GetAdapterDisplayMode(This,adapter_idx,mode) +#define IWineD3D_GetAdapterDisplayModeEx(This,adapter_idx,mode,rotation) (This)->lpVtbl->GetAdapterDisplayModeEx(This,adapter_idx,mode,rotation) +#define IWineD3D_GetAdapterIdentifier(This,adapter_idx,flags,identifier) (This)->lpVtbl->GetAdapterIdentifier(This,adapter_idx,flags,identifier) +#define IWineD3D_CheckDeviceMultiSampleType(This,adapter_idx,device_type,surface_format,windowed,multisample_type,quality_levels) (This)->lpVtbl->CheckDeviceMultiSampleType(This,adapter_idx,device_type,surface_format,windowed,multisample_type,quality_levels) +#define IWineD3D_CheckDepthStencilMatch(This,adapter_idx,device_type,adapter_format,render_target_format,depth_stencil_format) (This)->lpVtbl->CheckDepthStencilMatch(This,adapter_idx,device_type,adapter_format,render_target_format,depth_stencil_format) +#define IWineD3D_CheckDeviceType(This,adapter_idx,device_type,display_format,backbuffer_format,windowed) (This)->lpVtbl->CheckDeviceType(This,adapter_idx,device_type,display_format,backbuffer_format,windowed) +#define IWineD3D_CheckDeviceFormat(This,adaper_idx,device_type,adapter_format,usage,resource_type,check_format,surface_type) (This)->lpVtbl->CheckDeviceFormat(This,adaper_idx,device_type,adapter_format,usage,resource_type,check_format,surface_type) +#define IWineD3D_CheckDeviceFormatConversion(This,adapter_idx,device_type,source_format,target_format) (This)->lpVtbl->CheckDeviceFormatConversion(This,adapter_idx,device_type,source_format,target_format) +#define IWineD3D_GetDeviceCaps(This,adapter_idx,device_type,caps) (This)->lpVtbl->GetDeviceCaps(This,adapter_idx,device_type,caps) +#define IWineD3D_CreateDevice(This,adapter_idx,device_type,focus_window,behaviour_flags,parent,device_parent,device) (This)->lpVtbl->CreateDevice(This,adapter_idx,device_type,focus_window,behaviour_flags,parent,device_parent,device) +#endif + +#endif + +UINT STDMETHODCALLTYPE IWineD3D_GetAdapterCount_Proxy( + IWineD3D* This); +void __RPC_STUB IWineD3D_GetAdapterCount_Stub( + IRpcStubBuffer* This, + IRpcChannelBuffer* pRpcChannelBuffer, + PRPC_MESSAGE pRpcMessage, + DWORD* pdwStubPhase); +HRESULT STDMETHODCALLTYPE IWineD3D_RegisterSoftwareDevice_Proxy( + IWineD3D* This, + void *pInitializeFunction); +void __RPC_STUB IWineD3D_RegisterSoftwareDevice_Stub( + IRpcStubBuffer* This, + IRpcChannelBuffer* pRpcChannelBuffer, + PRPC_MESSAGE pRpcMessage, + DWORD* pdwStubPhase); +HMONITOR STDMETHODCALLTYPE IWineD3D_GetAdapterMonitor_Proxy( + IWineD3D* This, + UINT adapter_idx); +void __RPC_STUB IWineD3D_GetAdapterMonitor_Stub( + IRpcStubBuffer* This, + IRpcChannelBuffer* pRpcChannelBuffer, + PRPC_MESSAGE pRpcMessage, + DWORD* pdwStubPhase); +UINT STDMETHODCALLTYPE IWineD3D_GetAdapterModeCount_Proxy( + IWineD3D* This, + UINT adapter_idx, + WINED3DFORMAT format); +void __RPC_STUB IWineD3D_GetAdapterModeCount_Stub( + IRpcStubBuffer* This, + IRpcChannelBuffer* pRpcChannelBuffer, + PRPC_MESSAGE pRpcMessage, + DWORD* pdwStubPhase); +HRESULT STDMETHODCALLTYPE IWineD3D_EnumAdapterModes_Proxy( + IWineD3D* This, + UINT adapter_idx, + WINED3DFORMAT format, + UINT mode_idx, + WINED3DDISPLAYMODE *mode); +void __RPC_STUB IWineD3D_EnumAdapterModes_Stub( + IRpcStubBuffer* This, + IRpcChannelBuffer* pRpcChannelBuffer, + PRPC_MESSAGE pRpcMessage, + DWORD* pdwStubPhase); +HRESULT STDMETHODCALLTYPE IWineD3D_GetAdapterDisplayMode_Proxy( + IWineD3D* This, + UINT adapter_idx, + WINED3DDISPLAYMODE *mode); +void __RPC_STUB IWineD3D_GetAdapterDisplayMode_Stub( + IRpcStubBuffer* This, + IRpcChannelBuffer* pRpcChannelBuffer, + PRPC_MESSAGE pRpcMessage, + DWORD* pdwStubPhase); +HRESULT STDMETHODCALLTYPE IWineD3D_GetAdapterDisplayModeEx_Proxy( + IWineD3D* This, + UINT adapter_idx, + WINED3DDISPLAYMODEEX *mode, + WINED3DDISPLAYROTATION *rotation); +void __RPC_STUB IWineD3D_GetAdapterDisplayModeEx_Stub( + IRpcStubBuffer* This, + IRpcChannelBuffer* pRpcChannelBuffer, + PRPC_MESSAGE pRpcMessage, + DWORD* pdwStubPhase); +HRESULT STDMETHODCALLTYPE IWineD3D_GetAdapterIdentifier_Proxy( + IWineD3D* This, + UINT adapter_idx, + DWORD flags, + WINED3DADAPTER_IDENTIFIER *identifier); +void __RPC_STUB IWineD3D_GetAdapterIdentifier_Stub( + IRpcStubBuffer* This, + IRpcChannelBuffer* pRpcChannelBuffer, + PRPC_MESSAGE pRpcMessage, + DWORD* pdwStubPhase); +HRESULT STDMETHODCALLTYPE IWineD3D_CheckDeviceMultiSampleType_Proxy( + IWineD3D* This, + UINT adapter_idx, + WINED3DDEVTYPE device_type, + WINED3DFORMAT surface_format, + BOOL windowed, + WINED3DMULTISAMPLE_TYPE multisample_type, + DWORD *quality_levels); +void __RPC_STUB IWineD3D_CheckDeviceMultiSampleType_Stub( + IRpcStubBuffer* This, + IRpcChannelBuffer* pRpcChannelBuffer, + PRPC_MESSAGE pRpcMessage, + DWORD* pdwStubPhase); +HRESULT STDMETHODCALLTYPE IWineD3D_CheckDepthStencilMatch_Proxy( + IWineD3D* This, + UINT adapter_idx, + WINED3DDEVTYPE device_type, + WINED3DFORMAT adapter_format, + WINED3DFORMAT render_target_format, + WINED3DFORMAT depth_stencil_format); +void __RPC_STUB IWineD3D_CheckDepthStencilMatch_Stub( + IRpcStubBuffer* This, + IRpcChannelBuffer* pRpcChannelBuffer, + PRPC_MESSAGE pRpcMessage, + DWORD* pdwStubPhase); +HRESULT STDMETHODCALLTYPE IWineD3D_CheckDeviceType_Proxy( + IWineD3D* This, + UINT adapter_idx, + WINED3DDEVTYPE device_type, + WINED3DFORMAT display_format, + WINED3DFORMAT backbuffer_format, + BOOL windowed); +void __RPC_STUB IWineD3D_CheckDeviceType_Stub( + IRpcStubBuffer* This, + IRpcChannelBuffer* pRpcChannelBuffer, + PRPC_MESSAGE pRpcMessage, + DWORD* pdwStubPhase); +HRESULT STDMETHODCALLTYPE IWineD3D_CheckDeviceFormat_Proxy( + IWineD3D* This, + UINT adaper_idx, + WINED3DDEVTYPE device_type, + WINED3DFORMAT adapter_format, + DWORD usage, + WINED3DRESOURCETYPE resource_type, + WINED3DFORMAT check_format, + WINED3DSURFTYPE surface_type); +void __RPC_STUB IWineD3D_CheckDeviceFormat_Stub( + IRpcStubBuffer* This, + IRpcChannelBuffer* pRpcChannelBuffer, + PRPC_MESSAGE pRpcMessage, + DWORD* pdwStubPhase); +HRESULT STDMETHODCALLTYPE IWineD3D_CheckDeviceFormatConversion_Proxy( + IWineD3D* This, + UINT adapter_idx, + WINED3DDEVTYPE device_type, + WINED3DFORMAT source_format, + WINED3DFORMAT target_format); +void __RPC_STUB IWineD3D_CheckDeviceFormatConversion_Stub( + IRpcStubBuffer* This, + IRpcChannelBuffer* pRpcChannelBuffer, + PRPC_MESSAGE pRpcMessage, + DWORD* pdwStubPhase); +HRESULT STDMETHODCALLTYPE IWineD3D_GetDeviceCaps_Proxy( + IWineD3D* This, + UINT adapter_idx, + WINED3DDEVTYPE device_type, + WINED3DCAPS *caps); +void __RPC_STUB IWineD3D_GetDeviceCaps_Stub( + IRpcStubBuffer* This, + IRpcChannelBuffer* pRpcChannelBuffer, + PRPC_MESSAGE pRpcMessage, + DWORD* pdwStubPhase); +HRESULT STDMETHODCALLTYPE IWineD3D_CreateDevice_Proxy( + IWineD3D* This, + UINT adapter_idx, + WINED3DDEVTYPE device_type, + HWND focus_window, + DWORD behaviour_flags, + IUnknown *parent, + IWineD3DDeviceParent *device_parent, + IWineD3DDevice **device); +void __RPC_STUB IWineD3D_CreateDevice_Stub( + IRpcStubBuffer* This, + IRpcChannelBuffer* pRpcChannelBuffer, + PRPC_MESSAGE pRpcMessage, + DWORD* pdwStubPhase); + +#endif /* __IWineD3D_INTERFACE_DEFINED__ */ + +/***************************************************************************** + * IWineD3DResource interface + */ +#ifndef __IWineD3DResource_INTERFACE_DEFINED__ +#define __IWineD3DResource_INTERFACE_DEFINED__ + +DEFINE_GUID(IID_IWineD3DResource, 0x1f3bfb34, 0x6f30, 0x11d9, 0xc6,0x87, 0x00,0x04,0x61,0x42,0xc1,0x4f); +#if defined(__cplusplus) && !defined(CINTERFACE) +interface IWineD3DResource : public IWineD3DBase +{ + virtual HRESULT STDMETHODCALLTYPE SetPrivateData( + REFGUID guid, + const void *data, + DWORD data_size, + DWORD flags) = 0; + + virtual HRESULT STDMETHODCALLTYPE GetPrivateData( + REFGUID guid, + void *data, + DWORD *data_size) = 0; + + virtual HRESULT STDMETHODCALLTYPE FreePrivateData( + REFGUID guid) = 0; + + virtual DWORD STDMETHODCALLTYPE SetPriority( + DWORD new_priority) = 0; + + virtual DWORD STDMETHODCALLTYPE GetPriority( + ) = 0; + + virtual void STDMETHODCALLTYPE PreLoad( + ) = 0; + + virtual void STDMETHODCALLTYPE UnLoad( + ) = 0; + + virtual WINED3DRESOURCETYPE STDMETHODCALLTYPE GetType( + ) = 0; + +}; +#else +typedef struct IWineD3DResourceVtbl { + BEGIN_INTERFACE + + /*** IUnknown methods ***/ + HRESULT (STDMETHODCALLTYPE *QueryInterface)( + IWineD3DResource* This, + REFIID riid, + void **ppvObject); + + ULONG (STDMETHODCALLTYPE *AddRef)( + IWineD3DResource* This); + + ULONG (STDMETHODCALLTYPE *Release)( + IWineD3DResource* This); + + /*** IWineD3DBase methods ***/ + HRESULT (STDMETHODCALLTYPE *GetParent)( + IWineD3DResource* This, + IUnknown **parent); + + /*** IWineD3DResource methods ***/ + HRESULT (STDMETHODCALLTYPE *SetPrivateData)( + IWineD3DResource* This, + REFGUID guid, + const void *data, + DWORD data_size, + DWORD flags); + + HRESULT (STDMETHODCALLTYPE *GetPrivateData)( + IWineD3DResource* This, + REFGUID guid, + void *data, + DWORD *data_size); + + HRESULT (STDMETHODCALLTYPE *FreePrivateData)( + IWineD3DResource* This, + REFGUID guid); + + DWORD (STDMETHODCALLTYPE *SetPriority)( + IWineD3DResource* This, + DWORD new_priority); + + DWORD (STDMETHODCALLTYPE *GetPriority)( + IWineD3DResource* This); + + void (STDMETHODCALLTYPE *PreLoad)( + IWineD3DResource* This); + + void (STDMETHODCALLTYPE *UnLoad)( + IWineD3DResource* This); + + WINED3DRESOURCETYPE (STDMETHODCALLTYPE *GetType)( + IWineD3DResource* This); + +#ifdef VBOX_WITH_WDDM + HRESULT (STDMETHODCALLTYPE *SetShRcState)( + IWineD3DResource* This, + VBOXWINEEX_SHRC_STATE enmState); +#endif + + END_INTERFACE +} IWineD3DResourceVtbl; +interface IWineD3DResource { + CONST_VTBL IWineD3DResourceVtbl* lpVtbl; +}; + +#ifdef COBJMACROS +/*** IUnknown methods ***/ +#define IWineD3DResource_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) +#define IWineD3DResource_AddRef(This) (This)->lpVtbl->AddRef(This) +#define IWineD3DResource_Release(This) (This)->lpVtbl->Release(This) +/*** IWineD3DBase methods ***/ +#define IWineD3DResource_GetParent(This,parent) (This)->lpVtbl->GetParent(This,parent) +/*** IWineD3DResource methods ***/ +#define IWineD3DResource_SetPrivateData(This,guid,data,data_size,flags) (This)->lpVtbl->SetPrivateData(This,guid,data,data_size,flags) +#define IWineD3DResource_GetPrivateData(This,guid,data,data_size) (This)->lpVtbl->GetPrivateData(This,guid,data,data_size) +#define IWineD3DResource_FreePrivateData(This,guid) (This)->lpVtbl->FreePrivateData(This,guid) +#define IWineD3DResource_SetPriority(This,new_priority) (This)->lpVtbl->SetPriority(This,new_priority) +#define IWineD3DResource_GetPriority(This) (This)->lpVtbl->GetPriority(This) +#define IWineD3DResource_PreLoad(This) (This)->lpVtbl->PreLoad(This) +#define IWineD3DResource_UnLoad(This) (This)->lpVtbl->UnLoad(This) +#define IWineD3DResource_GetType(This) (This)->lpVtbl->GetType(This) +# ifdef VBOX_WITH_WDDM +# define IWineD3DResource_SetShRcState(This, enmState) (This)->lpVtbl->SetShRcState(This, enmState) +# endif +#endif + +#endif + +HRESULT STDMETHODCALLTYPE IWineD3DResource_SetPrivateData_Proxy( + IWineD3DResource* This, + REFGUID guid, + const void *data, + DWORD data_size, + DWORD flags); +void __RPC_STUB IWineD3DResource_SetPrivateData_Stub( + IRpcStubBuffer* This, + IRpcChannelBuffer* pRpcChannelBuffer, + PRPC_MESSAGE pRpcMessage, + DWORD* pdwStubPhase); +HRESULT STDMETHODCALLTYPE IWineD3DResource_GetPrivateData_Proxy( + IWineD3DResource* This, + REFGUID guid, + void *data, + DWORD *data_size); +void __RPC_STUB IWineD3DResource_GetPrivateData_Stub( + IRpcStubBuffer* This, + IRpcChannelBuffer* pRpcChannelBuffer, + PRPC_MESSAGE pRpcMessage, + DWORD* pdwStubPhase); +HRESULT STDMETHODCALLTYPE IWineD3DResource_FreePrivateData_Proxy( + IWineD3DResource* This, + REFGUID guid); +void __RPC_STUB IWineD3DResource_FreePrivateData_Stub( + IRpcStubBuffer* This, + IRpcChannelBuffer* pRpcChannelBuffer, + PRPC_MESSAGE pRpcMessage, + DWORD* pdwStubPhase); +DWORD STDMETHODCALLTYPE IWineD3DResource_SetPriority_Proxy( + IWineD3DResource* This, + DWORD new_priority); +void __RPC_STUB IWineD3DResource_SetPriority_Stub( + IRpcStubBuffer* This, + IRpcChannelBuffer* pRpcChannelBuffer, + PRPC_MESSAGE pRpcMessage, + DWORD* pdwStubPhase); +DWORD STDMETHODCALLTYPE IWineD3DResource_GetPriority_Proxy( + IWineD3DResource* This); +void __RPC_STUB IWineD3DResource_GetPriority_Stub( + IRpcStubBuffer* This, + IRpcChannelBuffer* pRpcChannelBuffer, + PRPC_MESSAGE pRpcMessage, + DWORD* pdwStubPhase); +void STDMETHODCALLTYPE IWineD3DResource_PreLoad_Proxy( + IWineD3DResource* This); +void __RPC_STUB IWineD3DResource_PreLoad_Stub( + IRpcStubBuffer* This, + IRpcChannelBuffer* pRpcChannelBuffer, + PRPC_MESSAGE pRpcMessage, + DWORD* pdwStubPhase); +void STDMETHODCALLTYPE IWineD3DResource_UnLoad_Proxy( + IWineD3DResource* This); +void __RPC_STUB IWineD3DResource_UnLoad_Stub( + IRpcStubBuffer* This, + IRpcChannelBuffer* pRpcChannelBuffer, + PRPC_MESSAGE pRpcMessage, + DWORD* pdwStubPhase); +WINED3DRESOURCETYPE STDMETHODCALLTYPE IWineD3DResource_GetType_Proxy( + IWineD3DResource* This); +void __RPC_STUB IWineD3DResource_GetType_Stub( + IRpcStubBuffer* This, + IRpcChannelBuffer* pRpcChannelBuffer, + PRPC_MESSAGE pRpcMessage, + DWORD* pdwStubPhase); + +#endif /* __IWineD3DResource_INTERFACE_DEFINED__ */ + +/***************************************************************************** + * IWineD3DRendertargetView interface + */ +#ifndef __IWineD3DRendertargetView_INTERFACE_DEFINED__ +#define __IWineD3DRendertargetView_INTERFACE_DEFINED__ + +DEFINE_GUID(IID_IWineD3DRendertargetView, 0xf7d8abf4, 0xfb93, 0x43e4, 0x9c,0x96, 0x46,0x18,0xcf,0x9b,0x3c,0xbc); +#if defined(__cplusplus) && !defined(CINTERFACE) +interface IWineD3DRendertargetView : public IWineD3DBase +{ + virtual HRESULT STDMETHODCALLTYPE GetResource( + IWineD3DResource **resource) = 0; + +}; +#else +typedef struct IWineD3DRendertargetViewVtbl { + BEGIN_INTERFACE + + /*** IUnknown methods ***/ + HRESULT (STDMETHODCALLTYPE *QueryInterface)( + IWineD3DRendertargetView* This, + REFIID riid, + void **ppvObject); + + ULONG (STDMETHODCALLTYPE *AddRef)( + IWineD3DRendertargetView* This); + + ULONG (STDMETHODCALLTYPE *Release)( + IWineD3DRendertargetView* This); + + /*** IWineD3DBase methods ***/ + HRESULT (STDMETHODCALLTYPE *GetParent)( + IWineD3DRendertargetView* This, + IUnknown **parent); + + /*** IWineD3DRendertargetView methods ***/ + HRESULT (STDMETHODCALLTYPE *GetResource)( + IWineD3DRendertargetView* This, + IWineD3DResource **resource); + + END_INTERFACE +} IWineD3DRendertargetViewVtbl; +interface IWineD3DRendertargetView { + CONST_VTBL IWineD3DRendertargetViewVtbl* lpVtbl; +}; + +#ifdef COBJMACROS +/*** IUnknown methods ***/ +#define IWineD3DRendertargetView_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) +#define IWineD3DRendertargetView_AddRef(This) (This)->lpVtbl->AddRef(This) +#define IWineD3DRendertargetView_Release(This) (This)->lpVtbl->Release(This) +/*** IWineD3DBase methods ***/ +#define IWineD3DRendertargetView_GetParent(This,parent) (This)->lpVtbl->GetParent(This,parent) +/*** IWineD3DRendertargetView methods ***/ +#define IWineD3DRendertargetView_GetResource(This,resource) (This)->lpVtbl->GetResource(This,resource) +#endif + +#endif + +HRESULT STDMETHODCALLTYPE IWineD3DRendertargetView_GetResource_Proxy( + IWineD3DRendertargetView* This, + IWineD3DResource **resource); +void __RPC_STUB IWineD3DRendertargetView_GetResource_Stub( + IRpcStubBuffer* This, + IRpcChannelBuffer* pRpcChannelBuffer, + PRPC_MESSAGE pRpcMessage, + DWORD* pdwStubPhase); + +#endif /* __IWineD3DRendertargetView_INTERFACE_DEFINED__ */ + +/***************************************************************************** + * IWineD3DPalette interface + */ +#ifndef __IWineD3DPalette_INTERFACE_DEFINED__ +#define __IWineD3DPalette_INTERFACE_DEFINED__ + +DEFINE_GUID(IID_IWineD3DPalette, 0xf756720c, 0x32b9, 0x4439, 0xb5,0xa3, 0x1d,0x6c,0x97,0x03,0x7d,0x9e); +#if defined(__cplusplus) && !defined(CINTERFACE) +interface IWineD3DPalette : public IWineD3DBase +{ + virtual HRESULT STDMETHODCALLTYPE GetEntries( + DWORD flags, + DWORD start, + DWORD count, + PALETTEENTRY *entries) = 0; + + virtual HRESULT STDMETHODCALLTYPE GetCaps( + DWORD *caps) = 0; + + virtual HRESULT STDMETHODCALLTYPE SetEntries( + DWORD flags, + DWORD start, + DWORD count, + const PALETTEENTRY *entries) = 0; + +}; +#else +typedef struct IWineD3DPaletteVtbl { + BEGIN_INTERFACE + + /*** IUnknown methods ***/ + HRESULT (STDMETHODCALLTYPE *QueryInterface)( + IWineD3DPalette* This, + REFIID riid, + void **ppvObject); + + ULONG (STDMETHODCALLTYPE *AddRef)( + IWineD3DPalette* This); + + ULONG (STDMETHODCALLTYPE *Release)( + IWineD3DPalette* This); + + /*** IWineD3DBase methods ***/ + HRESULT (STDMETHODCALLTYPE *GetParent)( + IWineD3DPalette* This, + IUnknown **parent); + + /*** IWineD3DPalette methods ***/ + HRESULT (STDMETHODCALLTYPE *GetEntries)( + IWineD3DPalette* This, + DWORD flags, + DWORD start, + DWORD count, + PALETTEENTRY *entries); + + HRESULT (STDMETHODCALLTYPE *GetCaps)( + IWineD3DPalette* This, + DWORD *caps); + + HRESULT (STDMETHODCALLTYPE *SetEntries)( + IWineD3DPalette* This, + DWORD flags, + DWORD start, + DWORD count, + const PALETTEENTRY *entries); + + END_INTERFACE +} IWineD3DPaletteVtbl; +interface IWineD3DPalette { + CONST_VTBL IWineD3DPaletteVtbl* lpVtbl; +}; + +#ifdef COBJMACROS +/*** IUnknown methods ***/ +#define IWineD3DPalette_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) +#define IWineD3DPalette_AddRef(This) (This)->lpVtbl->AddRef(This) +#define IWineD3DPalette_Release(This) (This)->lpVtbl->Release(This) +/*** IWineD3DBase methods ***/ +#define IWineD3DPalette_GetParent(This,parent) (This)->lpVtbl->GetParent(This,parent) +/*** IWineD3DPalette methods ***/ +#define IWineD3DPalette_GetEntries(This,flags,start,count,entries) (This)->lpVtbl->GetEntries(This,flags,start,count,entries) +#define IWineD3DPalette_GetCaps(This,caps) (This)->lpVtbl->GetCaps(This,caps) +#define IWineD3DPalette_SetEntries(This,flags,start,count,entries) (This)->lpVtbl->SetEntries(This,flags,start,count,entries) +#endif + +#endif + +HRESULT STDMETHODCALLTYPE IWineD3DPalette_GetEntries_Proxy( + IWineD3DPalette* This, + DWORD flags, + DWORD start, + DWORD count, + PALETTEENTRY *entries); +void __RPC_STUB IWineD3DPalette_GetEntries_Stub( + IRpcStubBuffer* This, + IRpcChannelBuffer* pRpcChannelBuffer, + PRPC_MESSAGE pRpcMessage, + DWORD* pdwStubPhase); +HRESULT STDMETHODCALLTYPE IWineD3DPalette_GetCaps_Proxy( + IWineD3DPalette* This, + DWORD *caps); +void __RPC_STUB IWineD3DPalette_GetCaps_Stub( + IRpcStubBuffer* This, + IRpcChannelBuffer* pRpcChannelBuffer, + PRPC_MESSAGE pRpcMessage, + DWORD* pdwStubPhase); +HRESULT STDMETHODCALLTYPE IWineD3DPalette_SetEntries_Proxy( + IWineD3DPalette* This, + DWORD flags, + DWORD start, + DWORD count, + const PALETTEENTRY *entries); +void __RPC_STUB IWineD3DPalette_SetEntries_Stub( + IRpcStubBuffer* This, + IRpcChannelBuffer* pRpcChannelBuffer, + PRPC_MESSAGE pRpcMessage, + DWORD* pdwStubPhase); + +#endif /* __IWineD3DPalette_INTERFACE_DEFINED__ */ + +/***************************************************************************** + * IWineD3DClipper interface + */ +#ifndef __IWineD3DClipper_INTERFACE_DEFINED__ +#define __IWineD3DClipper_INTERFACE_DEFINED__ + +DEFINE_GUID(IID_IWineD3DClipper, 0x8f2bceb1, 0xd338, 0x488c, 0xab,0x7f, 0x0e,0xc9,0x80,0xbf,0x5d,0x2d); +#if defined(__cplusplus) && !defined(CINTERFACE) +interface IWineD3DClipper : public IWineD3DBase +{ + virtual HRESULT STDMETHODCALLTYPE GetClipList( + const RECT *rect, + RGNDATA *clip_list, + DWORD *clip_list_size) = 0; + + virtual HRESULT STDMETHODCALLTYPE GetHWnd( + HWND *hwnd) = 0; + + virtual HRESULT STDMETHODCALLTYPE IsClipListChanged( + BOOL *changed) = 0; + + virtual HRESULT STDMETHODCALLTYPE SetClipList( + const RGNDATA *clip_list, + DWORD flags) = 0; + + virtual HRESULT STDMETHODCALLTYPE SetHWnd( + DWORD flags, + HWND hwnd) = 0; + +}; +#else +typedef struct IWineD3DClipperVtbl { + BEGIN_INTERFACE + + /*** IUnknown methods ***/ + HRESULT (STDMETHODCALLTYPE *QueryInterface)( + IWineD3DClipper* This, + REFIID riid, + void **ppvObject); + + ULONG (STDMETHODCALLTYPE *AddRef)( + IWineD3DClipper* This); + + ULONG (STDMETHODCALLTYPE *Release)( + IWineD3DClipper* This); + + /*** IWineD3DBase methods ***/ + HRESULT (STDMETHODCALLTYPE *GetParent)( + IWineD3DClipper* This, + IUnknown **parent); + + /*** IWineD3DClipper methods ***/ + HRESULT (STDMETHODCALLTYPE *GetClipList)( + IWineD3DClipper* This, + const RECT *rect, + RGNDATA *clip_list, + DWORD *clip_list_size); + + HRESULT (STDMETHODCALLTYPE *GetHWnd)( + IWineD3DClipper* This, + HWND *hwnd); + + HRESULT (STDMETHODCALLTYPE *IsClipListChanged)( + IWineD3DClipper* This, + BOOL *changed); + + HRESULT (STDMETHODCALLTYPE *SetClipList)( + IWineD3DClipper* This, + const RGNDATA *clip_list, + DWORD flags); + + HRESULT (STDMETHODCALLTYPE *SetHWnd)( + IWineD3DClipper* This, + DWORD flags, + HWND hwnd); + + END_INTERFACE +} IWineD3DClipperVtbl; +interface IWineD3DClipper { + CONST_VTBL IWineD3DClipperVtbl* lpVtbl; +}; + +#ifdef COBJMACROS +/*** IUnknown methods ***/ +#define IWineD3DClipper_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) +#define IWineD3DClipper_AddRef(This) (This)->lpVtbl->AddRef(This) +#define IWineD3DClipper_Release(This) (This)->lpVtbl->Release(This) +/*** IWineD3DBase methods ***/ +#define IWineD3DClipper_GetParent(This,parent) (This)->lpVtbl->GetParent(This,parent) +/*** IWineD3DClipper methods ***/ +#define IWineD3DClipper_GetClipList(This,rect,clip_list,clip_list_size) (This)->lpVtbl->GetClipList(This,rect,clip_list,clip_list_size) +#define IWineD3DClipper_GetHWnd(This,hwnd) (This)->lpVtbl->GetHWnd(This,hwnd) +#define IWineD3DClipper_IsClipListChanged(This,changed) (This)->lpVtbl->IsClipListChanged(This,changed) +#define IWineD3DClipper_SetClipList(This,clip_list,flags) (This)->lpVtbl->SetClipList(This,clip_list,flags) +#define IWineD3DClipper_SetHWnd(This,flags,hwnd) (This)->lpVtbl->SetHWnd(This,flags,hwnd) +#endif + +#endif + +HRESULT STDMETHODCALLTYPE IWineD3DClipper_GetClipList_Proxy( + IWineD3DClipper* This, + const RECT *rect, + RGNDATA *clip_list, + DWORD *clip_list_size); +void __RPC_STUB IWineD3DClipper_GetClipList_Stub( + IRpcStubBuffer* This, + IRpcChannelBuffer* pRpcChannelBuffer, + PRPC_MESSAGE pRpcMessage, + DWORD* pdwStubPhase); +HRESULT STDMETHODCALLTYPE IWineD3DClipper_GetHWnd_Proxy( + IWineD3DClipper* This, + HWND *hwnd); +void __RPC_STUB IWineD3DClipper_GetHWnd_Stub( + IRpcStubBuffer* This, + IRpcChannelBuffer* pRpcChannelBuffer, + PRPC_MESSAGE pRpcMessage, + DWORD* pdwStubPhase); +HRESULT STDMETHODCALLTYPE IWineD3DClipper_IsClipListChanged_Proxy( + IWineD3DClipper* This, + BOOL *changed); +void __RPC_STUB IWineD3DClipper_IsClipListChanged_Stub( + IRpcStubBuffer* This, + IRpcChannelBuffer* pRpcChannelBuffer, + PRPC_MESSAGE pRpcMessage, + DWORD* pdwStubPhase); +HRESULT STDMETHODCALLTYPE IWineD3DClipper_SetClipList_Proxy( + IWineD3DClipper* This, + const RGNDATA *clip_list, + DWORD flags); +void __RPC_STUB IWineD3DClipper_SetClipList_Stub( + IRpcStubBuffer* This, + IRpcChannelBuffer* pRpcChannelBuffer, + PRPC_MESSAGE pRpcMessage, + DWORD* pdwStubPhase); +HRESULT STDMETHODCALLTYPE IWineD3DClipper_SetHWnd_Proxy( + IWineD3DClipper* This, + DWORD flags, + HWND hwnd); +void __RPC_STUB IWineD3DClipper_SetHWnd_Stub( + IRpcStubBuffer* This, + IRpcChannelBuffer* pRpcChannelBuffer, + PRPC_MESSAGE pRpcMessage, + DWORD* pdwStubPhase); + +#endif /* __IWineD3DClipper_INTERFACE_DEFINED__ */ + +/***************************************************************************** + * IWineD3DSurface interface + */ +#ifndef __IWineD3DSurface_INTERFACE_DEFINED__ +#define __IWineD3DSurface_INTERFACE_DEFINED__ + +DEFINE_GUID(IID_IWineD3DSurface, 0x37cd5526, 0x6f30, 0x11d9, 0xc6,0x87, 0x00,0x04,0x61,0x42,0xc1,0x4f); +#if defined(__cplusplus) && !defined(CINTERFACE) +interface IWineD3DSurface : public IWineD3DResource +{ + virtual HRESULT STDMETHODCALLTYPE GetContainer( + REFIID riid, + void **container) = 0; + + virtual HRESULT STDMETHODCALLTYPE GetDesc( + WINED3DSURFACE_DESC *desc) = 0; + + virtual HRESULT STDMETHODCALLTYPE LockRect( + WINED3DLOCKED_RECT *locked_rect, + const RECT *rect, + DWORD flags) = 0; + + virtual HRESULT STDMETHODCALLTYPE UnlockRect( + ) = 0; + + virtual HRESULT STDMETHODCALLTYPE GetDC( + HDC *dc) = 0; + + virtual HRESULT STDMETHODCALLTYPE ReleaseDC( + HDC dc) = 0; + + virtual HRESULT STDMETHODCALLTYPE Flip( + IWineD3DSurface *override, + DWORD flags) = 0; + + virtual HRESULT STDMETHODCALLTYPE Blt( + const RECT *dst_rect, + IWineD3DSurface *src_surface, + const RECT *src_rect, + DWORD flags, + const WINEDDBLTFX *blt_fx, + WINED3DTEXTUREFILTERTYPE filter) = 0; + + virtual HRESULT STDMETHODCALLTYPE GetBltStatus( + DWORD flags) = 0; + + virtual HRESULT STDMETHODCALLTYPE GetFlipStatus( + DWORD flags) = 0; + + virtual HRESULT STDMETHODCALLTYPE IsLost( + ) = 0; + + virtual HRESULT STDMETHODCALLTYPE Restore( + ) = 0; + + virtual HRESULT STDMETHODCALLTYPE BltFast( + DWORD dst_x, + DWORD dst_y, + IWineD3DSurface *src_surface, + const RECT *src_rect, + DWORD trans) = 0; + + virtual HRESULT STDMETHODCALLTYPE GetPalette( + IWineD3DPalette **palette) = 0; + + virtual HRESULT STDMETHODCALLTYPE SetPalette( + IWineD3DPalette *palette) = 0; + + virtual HRESULT STDMETHODCALLTYPE RealizePalette( + ) = 0; + + virtual HRESULT STDMETHODCALLTYPE SetColorKey( + DWORD flags, + const WINEDDCOLORKEY *color_key) = 0; + + virtual DWORD STDMETHODCALLTYPE GetPitch( + ) = 0; + + virtual HRESULT STDMETHODCALLTYPE SetMem( + void *mem) = 0; + + virtual HRESULT STDMETHODCALLTYPE SetOverlayPosition( + LONG x, + LONG y) = 0; + + virtual HRESULT STDMETHODCALLTYPE GetOverlayPosition( + LONG *x, + LONG *y) = 0; + + virtual HRESULT STDMETHODCALLTYPE UpdateOverlayZOrder( + DWORD flags, + IWineD3DSurface *ref) = 0; + + virtual HRESULT STDMETHODCALLTYPE UpdateOverlay( + const RECT *src_rect, + IWineD3DSurface *dst_surface, + const RECT *dst_rect, + DWORD flags, + const WINEDDOVERLAYFX *fx) = 0; + + virtual HRESULT STDMETHODCALLTYPE SetClipper( + IWineD3DClipper *clipper) = 0; + + virtual HRESULT STDMETHODCALLTYPE GetClipper( + IWineD3DClipper **clipper) = 0; + + virtual HRESULT STDMETHODCALLTYPE LoadTexture( + BOOL srgb_mode) = 0; + + virtual void STDMETHODCALLTYPE BindTexture( + BOOL srgb) = 0; + + virtual HRESULT STDMETHODCALLTYPE SaveSnapshot( + const char *filename) = 0; + + virtual HRESULT STDMETHODCALLTYPE SetContainer( + IWineD3DBase *container) = 0; + + virtual const void * STDMETHODCALLTYPE GetData( + ) = 0; + + virtual HRESULT STDMETHODCALLTYPE SetFormat( + WINED3DFORMAT format) = 0; + + virtual HRESULT STDMETHODCALLTYPE PrivateSetup( + ) = 0; + + virtual void STDMETHODCALLTYPE ModifyLocation( + DWORD location, + BOOL persistent) = 0; + + virtual HRESULT STDMETHODCALLTYPE LoadLocation( + DWORD location, + const RECT *rect) = 0; + + virtual WINED3DSURFTYPE STDMETHODCALLTYPE GetImplType( + ) = 0; + + virtual HRESULT STDMETHODCALLTYPE DrawOverlay( + ) = 0; + +}; +#else +typedef struct IWineD3DSurfaceVtbl { + BEGIN_INTERFACE + + /*** IUnknown methods ***/ + HRESULT (STDMETHODCALLTYPE *QueryInterface)( + IWineD3DSurface* This, + REFIID riid, + void **ppvObject); + + ULONG (STDMETHODCALLTYPE *AddRef)( + IWineD3DSurface* This); + + ULONG (STDMETHODCALLTYPE *Release)( + IWineD3DSurface* This); + + /*** IWineD3DBase methods ***/ + HRESULT (STDMETHODCALLTYPE *GetParent)( + IWineD3DSurface* This, + IUnknown **parent); + + /*** IWineD3DResource methods ***/ + HRESULT (STDMETHODCALLTYPE *SetPrivateData)( + IWineD3DSurface* This, + REFGUID guid, + const void *data, + DWORD data_size, + DWORD flags); + + HRESULT (STDMETHODCALLTYPE *GetPrivateData)( + IWineD3DSurface* This, + REFGUID guid, + void *data, + DWORD *data_size); + + HRESULT (STDMETHODCALLTYPE *FreePrivateData)( + IWineD3DSurface* This, + REFGUID guid); + + DWORD (STDMETHODCALLTYPE *SetPriority)( + IWineD3DSurface* This, + DWORD new_priority); + + DWORD (STDMETHODCALLTYPE *GetPriority)( + IWineD3DSurface* This); + + void (STDMETHODCALLTYPE *PreLoad)( + IWineD3DSurface* This); + + void (STDMETHODCALLTYPE *UnLoad)( + IWineD3DSurface* This); + + WINED3DRESOURCETYPE (STDMETHODCALLTYPE *GetType)( + IWineD3DSurface* This); + +#ifdef VBOX_WITH_WDDM + HRESULT (STDMETHODCALLTYPE *SetShRcState)( + IWineD3DResource* This, + VBOXWINEEX_SHRC_STATE enmState); +#endif + + /*** IWineD3DSurface methods ***/ + HRESULT (STDMETHODCALLTYPE *GetContainer)( + IWineD3DSurface* This, + REFIID riid, + void **container); + + HRESULT (STDMETHODCALLTYPE *GetDesc)( + IWineD3DSurface* This, + WINED3DSURFACE_DESC *desc); + + HRESULT (STDMETHODCALLTYPE *LockRect)( + IWineD3DSurface* This, + WINED3DLOCKED_RECT *locked_rect, + const RECT *rect, + DWORD flags); + + HRESULT (STDMETHODCALLTYPE *UnlockRect)( + IWineD3DSurface* This); + + HRESULT (STDMETHODCALLTYPE *GetDC)( + IWineD3DSurface* This, + HDC *dc); + + HRESULT (STDMETHODCALLTYPE *ReleaseDC)( + IWineD3DSurface* This, + HDC dc); + + HRESULT (STDMETHODCALLTYPE *Flip)( + IWineD3DSurface* This, + IWineD3DSurface *override, + DWORD flags); + + HRESULT (STDMETHODCALLTYPE *Blt)( + IWineD3DSurface* This, + const RECT *dst_rect, + IWineD3DSurface *src_surface, + const RECT *src_rect, + DWORD flags, + const WINEDDBLTFX *blt_fx, + WINED3DTEXTUREFILTERTYPE filter); + + HRESULT (STDMETHODCALLTYPE *GetBltStatus)( + IWineD3DSurface* This, + DWORD flags); + + HRESULT (STDMETHODCALLTYPE *GetFlipStatus)( + IWineD3DSurface* This, + DWORD flags); + + HRESULT (STDMETHODCALLTYPE *IsLost)( + IWineD3DSurface* This); + + HRESULT (STDMETHODCALLTYPE *Restore)( + IWineD3DSurface* This); + + HRESULT (STDMETHODCALLTYPE *BltFast)( + IWineD3DSurface* This, + DWORD dst_x, + DWORD dst_y, + IWineD3DSurface *src_surface, + const RECT *src_rect, + DWORD trans); + + HRESULT (STDMETHODCALLTYPE *GetPalette)( + IWineD3DSurface* This, + IWineD3DPalette **palette); + + HRESULT (STDMETHODCALLTYPE *SetPalette)( + IWineD3DSurface* This, + IWineD3DPalette *palette); + + HRESULT (STDMETHODCALLTYPE *RealizePalette)( + IWineD3DSurface* This); + + HRESULT (STDMETHODCALLTYPE *SetColorKey)( + IWineD3DSurface* This, + DWORD flags, + const WINEDDCOLORKEY *color_key); + + DWORD (STDMETHODCALLTYPE *GetPitch)( + IWineD3DSurface* This); + + HRESULT (STDMETHODCALLTYPE *SetMem)( + IWineD3DSurface* This, + void *mem); + + HRESULT (STDMETHODCALLTYPE *SetOverlayPosition)( + IWineD3DSurface* This, + LONG x, + LONG y); + + HRESULT (STDMETHODCALLTYPE *GetOverlayPosition)( + IWineD3DSurface* This, + LONG *x, + LONG *y); + + HRESULT (STDMETHODCALLTYPE *UpdateOverlayZOrder)( + IWineD3DSurface* This, + DWORD flags, + IWineD3DSurface *ref); + + HRESULT (STDMETHODCALLTYPE *UpdateOverlay)( + IWineD3DSurface* This, + const RECT *src_rect, + IWineD3DSurface *dst_surface, + const RECT *dst_rect, + DWORD flags, + const WINEDDOVERLAYFX *fx); + + HRESULT (STDMETHODCALLTYPE *SetClipper)( + IWineD3DSurface* This, + IWineD3DClipper *clipper); + + HRESULT (STDMETHODCALLTYPE *GetClipper)( + IWineD3DSurface* This, + IWineD3DClipper **clipper); + + HRESULT (STDMETHODCALLTYPE *LoadTexture)( + IWineD3DSurface* This, + BOOL srgb_mode); + + void (STDMETHODCALLTYPE *BindTexture)( + IWineD3DSurface* This, + BOOL srgb); + + HRESULT (STDMETHODCALLTYPE *SaveSnapshot)( + IWineD3DSurface* This, + const char *filename); + + HRESULT (STDMETHODCALLTYPE *SetContainer)( + IWineD3DSurface* This, + IWineD3DBase *container); + + const void * (STDMETHODCALLTYPE *GetData)( + IWineD3DSurface* This); + + HRESULT (STDMETHODCALLTYPE *SetFormat)( + IWineD3DSurface* This, + WINED3DFORMAT format); + + HRESULT (STDMETHODCALLTYPE *PrivateSetup)( + IWineD3DSurface* This); + + void (STDMETHODCALLTYPE *ModifyLocation)( + IWineD3DSurface* This, + DWORD location, + BOOL persistent); + + HRESULT (STDMETHODCALLTYPE *LoadLocation)( + IWineD3DSurface* This, + DWORD location, + const RECT *rect); + + WINED3DSURFTYPE (STDMETHODCALLTYPE *GetImplType)( + IWineD3DSurface* This); + + HRESULT (STDMETHODCALLTYPE *DrawOverlay)( + IWineD3DSurface* This); + + END_INTERFACE +} IWineD3DSurfaceVtbl; +interface IWineD3DSurface { + CONST_VTBL IWineD3DSurfaceVtbl* lpVtbl; +}; + +#ifdef COBJMACROS +/*** IUnknown methods ***/ +#define IWineD3DSurface_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) +#define IWineD3DSurface_AddRef(This) (This)->lpVtbl->AddRef(This) +#define IWineD3DSurface_Release(This) (This)->lpVtbl->Release(This) +/*** IWineD3DBase methods ***/ +#define IWineD3DSurface_GetParent(This,parent) (This)->lpVtbl->GetParent(This,parent) +/*** IWineD3DResource methods ***/ +#define IWineD3DSurface_SetPrivateData(This,guid,data,data_size,flags) (This)->lpVtbl->SetPrivateData(This,guid,data,data_size,flags) +#define IWineD3DSurface_GetPrivateData(This,guid,data,data_size) (This)->lpVtbl->GetPrivateData(This,guid,data,data_size) +#define IWineD3DSurface_FreePrivateData(This,guid) (This)->lpVtbl->FreePrivateData(This,guid) +#define IWineD3DSurface_SetPriority(This,new_priority) (This)->lpVtbl->SetPriority(This,new_priority) +#define IWineD3DSurface_GetPriority(This) (This)->lpVtbl->GetPriority(This) +#define IWineD3DSurface_PreLoad(This) (This)->lpVtbl->PreLoad(This) +#define IWineD3DSurface_UnLoad(This) (This)->lpVtbl->UnLoad(This) +#define IWineD3DSurface_GetType(This) (This)->lpVtbl->GetType(This) +/*** IWineD3DSurface methods ***/ +#define IWineD3DSurface_GetContainer(This,riid,container) (This)->lpVtbl->GetContainer(This,riid,container) +#define IWineD3DSurface_GetDesc(This,desc) (This)->lpVtbl->GetDesc(This,desc) +#define IWineD3DSurface_LockRect(This,locked_rect,rect,flags) (This)->lpVtbl->LockRect(This,locked_rect,rect,flags) +#define IWineD3DSurface_UnlockRect(This) (This)->lpVtbl->UnlockRect(This) +#define IWineD3DSurface_GetDC(This,dc) (This)->lpVtbl->GetDC(This,dc) +#define IWineD3DSurface_ReleaseDC(This,dc) (This)->lpVtbl->ReleaseDC(This,dc) +#define IWineD3DSurface_Flip(This,override,flags) (This)->lpVtbl->Flip(This,override,flags) +#define IWineD3DSurface_Blt(This,dst_rect,src_surface,src_rect,flags,blt_fx,filter) (This)->lpVtbl->Blt(This,dst_rect,src_surface,src_rect,flags,blt_fx,filter) +#define IWineD3DSurface_GetBltStatus(This,flags) (This)->lpVtbl->GetBltStatus(This,flags) +#define IWineD3DSurface_GetFlipStatus(This,flags) (This)->lpVtbl->GetFlipStatus(This,flags) +#define IWineD3DSurface_IsLost(This) (This)->lpVtbl->IsLost(This) +#define IWineD3DSurface_Restore(This) (This)->lpVtbl->Restore(This) +#define IWineD3DSurface_BltFast(This,dst_x,dst_y,src_surface,src_rect,trans) (This)->lpVtbl->BltFast(This,dst_x,dst_y,src_surface,src_rect,trans) +#define IWineD3DSurface_GetPalette(This,palette) (This)->lpVtbl->GetPalette(This,palette) +#define IWineD3DSurface_SetPalette(This,palette) (This)->lpVtbl->SetPalette(This,palette) +#define IWineD3DSurface_RealizePalette(This) (This)->lpVtbl->RealizePalette(This) +#define IWineD3DSurface_SetColorKey(This,flags,color_key) (This)->lpVtbl->SetColorKey(This,flags,color_key) +#define IWineD3DSurface_GetPitch(This) (This)->lpVtbl->GetPitch(This) +#define IWineD3DSurface_SetMem(This,mem) (This)->lpVtbl->SetMem(This,mem) +#define IWineD3DSurface_SetOverlayPosition(This,x,y) (This)->lpVtbl->SetOverlayPosition(This,x,y) +#define IWineD3DSurface_GetOverlayPosition(This,x,y) (This)->lpVtbl->GetOverlayPosition(This,x,y) +#define IWineD3DSurface_UpdateOverlayZOrder(This,flags,ref) (This)->lpVtbl->UpdateOverlayZOrder(This,flags,ref) +#define IWineD3DSurface_UpdateOverlay(This,src_rect,dst_surface,dst_rect,flags,fx) (This)->lpVtbl->UpdateOverlay(This,src_rect,dst_surface,dst_rect,flags,fx) +#define IWineD3DSurface_SetClipper(This,clipper) (This)->lpVtbl->SetClipper(This,clipper) +#define IWineD3DSurface_GetClipper(This,clipper) (This)->lpVtbl->GetClipper(This,clipper) +#define IWineD3DSurface_LoadTexture(This,srgb_mode) (This)->lpVtbl->LoadTexture(This,srgb_mode) +#define IWineD3DSurface_BindTexture(This,srgb) (This)->lpVtbl->BindTexture(This,srgb) +#define IWineD3DSurface_SaveSnapshot(This,filename) (This)->lpVtbl->SaveSnapshot(This,filename) +#define IWineD3DSurface_SetContainer(This,container) (This)->lpVtbl->SetContainer(This,container) +#define IWineD3DSurface_GetData(This) (This)->lpVtbl->GetData(This) +#define IWineD3DSurface_SetFormat(This,format) (This)->lpVtbl->SetFormat(This,format) +#define IWineD3DSurface_PrivateSetup(This) (This)->lpVtbl->PrivateSetup(This) +#define IWineD3DSurface_ModifyLocation(This,location,persistent) (This)->lpVtbl->ModifyLocation(This,location,persistent) +#define IWineD3DSurface_LoadLocation(This,location,rect) (This)->lpVtbl->LoadLocation(This,location,rect) +#define IWineD3DSurface_GetImplType(This) (This)->lpVtbl->GetImplType(This) +#define IWineD3DSurface_DrawOverlay(This) (This)->lpVtbl->DrawOverlay(This) +#endif + +#endif + +HRESULT STDMETHODCALLTYPE IWineD3DSurface_GetContainer_Proxy( + IWineD3DSurface* This, + REFIID riid, + void **container); +void __RPC_STUB IWineD3DSurface_GetContainer_Stub( + IRpcStubBuffer* This, + IRpcChannelBuffer* pRpcChannelBuffer, + PRPC_MESSAGE pRpcMessage, + DWORD* pdwStubPhase); +HRESULT STDMETHODCALLTYPE IWineD3DSurface_GetDesc_Proxy( + IWineD3DSurface* This, + WINED3DSURFACE_DESC *desc); +void __RPC_STUB IWineD3DSurface_GetDesc_Stub( + IRpcStubBuffer* This, + IRpcChannelBuffer* pRpcChannelBuffer, + PRPC_MESSAGE pRpcMessage, + DWORD* pdwStubPhase); +HRESULT STDMETHODCALLTYPE IWineD3DSurface_LockRect_Proxy( + IWineD3DSurface* This, + WINED3DLOCKED_RECT *locked_rect, + const RECT *rect, + DWORD flags); +void __RPC_STUB IWineD3DSurface_LockRect_Stub( + IRpcStubBuffer* This, + IRpcChannelBuffer* pRpcChannelBuffer, + PRPC_MESSAGE pRpcMessage, + DWORD* pdwStubPhase); +HRESULT STDMETHODCALLTYPE IWineD3DSurface_UnlockRect_Proxy( + IWineD3DSurface* This); +void __RPC_STUB IWineD3DSurface_UnlockRect_Stub( + IRpcStubBuffer* This, + IRpcChannelBuffer* pRpcChannelBuffer, + PRPC_MESSAGE pRpcMessage, + DWORD* pdwStubPhase); +HRESULT STDMETHODCALLTYPE IWineD3DSurface_GetDC_Proxy( + IWineD3DSurface* This, + HDC *dc); +void __RPC_STUB IWineD3DSurface_GetDC_Stub( + IRpcStubBuffer* This, + IRpcChannelBuffer* pRpcChannelBuffer, + PRPC_MESSAGE pRpcMessage, + DWORD* pdwStubPhase); +HRESULT STDMETHODCALLTYPE IWineD3DSurface_ReleaseDC_Proxy( + IWineD3DSurface* This, + HDC dc); +void __RPC_STUB IWineD3DSurface_ReleaseDC_Stub( + IRpcStubBuffer* This, + IRpcChannelBuffer* pRpcChannelBuffer, + PRPC_MESSAGE pRpcMessage, + DWORD* pdwStubPhase); +HRESULT STDMETHODCALLTYPE IWineD3DSurface_Flip_Proxy( + IWineD3DSurface* This, + IWineD3DSurface *override, + DWORD flags); +void __RPC_STUB IWineD3DSurface_Flip_Stub( + IRpcStubBuffer* This, + IRpcChannelBuffer* pRpcChannelBuffer, + PRPC_MESSAGE pRpcMessage, + DWORD* pdwStubPhase); +HRESULT STDMETHODCALLTYPE IWineD3DSurface_Blt_Proxy( + IWineD3DSurface* This, + const RECT *dst_rect, + IWineD3DSurface *src_surface, + const RECT *src_rect, + DWORD flags, + const WINEDDBLTFX *blt_fx, + WINED3DTEXTUREFILTERTYPE filter); +void __RPC_STUB IWineD3DSurface_Blt_Stub( + IRpcStubBuffer* This, + IRpcChannelBuffer* pRpcChannelBuffer, + PRPC_MESSAGE pRpcMessage, + DWORD* pdwStubPhase); +HRESULT STDMETHODCALLTYPE IWineD3DSurface_GetBltStatus_Proxy( + IWineD3DSurface* This, + DWORD flags); +void __RPC_STUB IWineD3DSurface_GetBltStatus_Stub( + IRpcStubBuffer* This, + IRpcChannelBuffer* pRpcChannelBuffer, + PRPC_MESSAGE pRpcMessage, + DWORD* pdwStubPhase); +HRESULT STDMETHODCALLTYPE IWineD3DSurface_GetFlipStatus_Proxy( + IWineD3DSurface* This, + DWORD flags); +void __RPC_STUB IWineD3DSurface_GetFlipStatus_Stub( + IRpcStubBuffer* This, + IRpcChannelBuffer* pRpcChannelBuffer, + PRPC_MESSAGE pRpcMessage, + DWORD* pdwStubPhase); +HRESULT STDMETHODCALLTYPE IWineD3DSurface_IsLost_Proxy( + IWineD3DSurface* This); +void __RPC_STUB IWineD3DSurface_IsLost_Stub( + IRpcStubBuffer* This, + IRpcChannelBuffer* pRpcChannelBuffer, + PRPC_MESSAGE pRpcMessage, + DWORD* pdwStubPhase); +HRESULT STDMETHODCALLTYPE IWineD3DSurface_Restore_Proxy( + IWineD3DSurface* This); +void __RPC_STUB IWineD3DSurface_Restore_Stub( + IRpcStubBuffer* This, + IRpcChannelBuffer* pRpcChannelBuffer, + PRPC_MESSAGE pRpcMessage, + DWORD* pdwStubPhase); +HRESULT STDMETHODCALLTYPE IWineD3DSurface_BltFast_Proxy( + IWineD3DSurface* This, + DWORD dst_x, + DWORD dst_y, + IWineD3DSurface *src_surface, + const RECT *src_rect, + DWORD trans); +void __RPC_STUB IWineD3DSurface_BltFast_Stub( + IRpcStubBuffer* This, + IRpcChannelBuffer* pRpcChannelBuffer, + PRPC_MESSAGE pRpcMessage, + DWORD* pdwStubPhase); +HRESULT STDMETHODCALLTYPE IWineD3DSurface_GetPalette_Proxy( + IWineD3DSurface* This, + IWineD3DPalette **palette); +void __RPC_STUB IWineD3DSurface_GetPalette_Stub( + IRpcStubBuffer* This, + IRpcChannelBuffer* pRpcChannelBuffer, + PRPC_MESSAGE pRpcMessage, + DWORD* pdwStubPhase); +HRESULT STDMETHODCALLTYPE IWineD3DSurface_SetPalette_Proxy( + IWineD3DSurface* This, + IWineD3DPalette *palette); +void __RPC_STUB IWineD3DSurface_SetPalette_Stub( + IRpcStubBuffer* This, + IRpcChannelBuffer* pRpcChannelBuffer, + PRPC_MESSAGE pRpcMessage, + DWORD* pdwStubPhase); +HRESULT STDMETHODCALLTYPE IWineD3DSurface_RealizePalette_Proxy( + IWineD3DSurface* This); +void __RPC_STUB IWineD3DSurface_RealizePalette_Stub( + IRpcStubBuffer* This, + IRpcChannelBuffer* pRpcChannelBuffer, + PRPC_MESSAGE pRpcMessage, + DWORD* pdwStubPhase); +HRESULT STDMETHODCALLTYPE IWineD3DSurface_SetColorKey_Proxy( + IWineD3DSurface* This, + DWORD flags, + const WINEDDCOLORKEY *color_key); +void __RPC_STUB IWineD3DSurface_SetColorKey_Stub( + IRpcStubBuffer* This, + IRpcChannelBuffer* pRpcChannelBuffer, + PRPC_MESSAGE pRpcMessage, + DWORD* pdwStubPhase); +DWORD STDMETHODCALLTYPE IWineD3DSurface_GetPitch_Proxy( + IWineD3DSurface* This); +void __RPC_STUB IWineD3DSurface_GetPitch_Stub( + IRpcStubBuffer* This, + IRpcChannelBuffer* pRpcChannelBuffer, + PRPC_MESSAGE pRpcMessage, + DWORD* pdwStubPhase); +HRESULT STDMETHODCALLTYPE IWineD3DSurface_SetMem_Proxy( + IWineD3DSurface* This, + void *mem); +void __RPC_STUB IWineD3DSurface_SetMem_Stub( + IRpcStubBuffer* This, + IRpcChannelBuffer* pRpcChannelBuffer, + PRPC_MESSAGE pRpcMessage, + DWORD* pdwStubPhase); +HRESULT STDMETHODCALLTYPE IWineD3DSurface_SetOverlayPosition_Proxy( + IWineD3DSurface* This, + LONG x, + LONG y); +void __RPC_STUB IWineD3DSurface_SetOverlayPosition_Stub( + IRpcStubBuffer* This, + IRpcChannelBuffer* pRpcChannelBuffer, + PRPC_MESSAGE pRpcMessage, + DWORD* pdwStubPhase); +HRESULT STDMETHODCALLTYPE IWineD3DSurface_GetOverlayPosition_Proxy( + IWineD3DSurface* This, + LONG *x, + LONG *y); +void __RPC_STUB IWineD3DSurface_GetOverlayPosition_Stub( + IRpcStubBuffer* This, + IRpcChannelBuffer* pRpcChannelBuffer, + PRPC_MESSAGE pRpcMessage, + DWORD* pdwStubPhase); +HRESULT STDMETHODCALLTYPE IWineD3DSurface_UpdateOverlayZOrder_Proxy( + IWineD3DSurface* This, + DWORD flags, + IWineD3DSurface *ref); +void __RPC_STUB IWineD3DSurface_UpdateOverlayZOrder_Stub( + IRpcStubBuffer* This, + IRpcChannelBuffer* pRpcChannelBuffer, + PRPC_MESSAGE pRpcMessage, + DWORD* pdwStubPhase); +HRESULT STDMETHODCALLTYPE IWineD3DSurface_UpdateOverlay_Proxy( + IWineD3DSurface* This, + const RECT *src_rect, + IWineD3DSurface *dst_surface, + const RECT *dst_rect, + DWORD flags, + const WINEDDOVERLAYFX *fx); +void __RPC_STUB IWineD3DSurface_UpdateOverlay_Stub( + IRpcStubBuffer* This, + IRpcChannelBuffer* pRpcChannelBuffer, + PRPC_MESSAGE pRpcMessage, + DWORD* pdwStubPhase); +HRESULT STDMETHODCALLTYPE IWineD3DSurface_SetClipper_Proxy( + IWineD3DSurface* This, + IWineD3DClipper *clipper); +void __RPC_STUB IWineD3DSurface_SetClipper_Stub( + IRpcStubBuffer* This, + IRpcChannelBuffer* pRpcChannelBuffer, + PRPC_MESSAGE pRpcMessage, + DWORD* pdwStubPhase); +HRESULT STDMETHODCALLTYPE IWineD3DSurface_GetClipper_Proxy( + IWineD3DSurface* This, + IWineD3DClipper **clipper); +void __RPC_STUB IWineD3DSurface_GetClipper_Stub( + IRpcStubBuffer* This, + IRpcChannelBuffer* pRpcChannelBuffer, + PRPC_MESSAGE pRpcMessage, + DWORD* pdwStubPhase); +HRESULT STDMETHODCALLTYPE IWineD3DSurface_LoadTexture_Proxy( + IWineD3DSurface* This, + BOOL srgb_mode); +void __RPC_STUB IWineD3DSurface_LoadTexture_Stub( + IRpcStubBuffer* This, + IRpcChannelBuffer* pRpcChannelBuffer, + PRPC_MESSAGE pRpcMessage, + DWORD* pdwStubPhase); +void STDMETHODCALLTYPE IWineD3DSurface_BindTexture_Proxy( + IWineD3DSurface* This, + BOOL srgb); +void __RPC_STUB IWineD3DSurface_BindTexture_Stub( + IRpcStubBuffer* This, + IRpcChannelBuffer* pRpcChannelBuffer, + PRPC_MESSAGE pRpcMessage, + DWORD* pdwStubPhase); +HRESULT STDMETHODCALLTYPE IWineD3DSurface_SaveSnapshot_Proxy( + IWineD3DSurface* This, + const char *filename); +void __RPC_STUB IWineD3DSurface_SaveSnapshot_Stub( + IRpcStubBuffer* This, + IRpcChannelBuffer* pRpcChannelBuffer, + PRPC_MESSAGE pRpcMessage, + DWORD* pdwStubPhase); +HRESULT STDMETHODCALLTYPE IWineD3DSurface_SetContainer_Proxy( + IWineD3DSurface* This, + IWineD3DBase *container); +void __RPC_STUB IWineD3DSurface_SetContainer_Stub( + IRpcStubBuffer* This, + IRpcChannelBuffer* pRpcChannelBuffer, + PRPC_MESSAGE pRpcMessage, + DWORD* pdwStubPhase); +const void * STDMETHODCALLTYPE IWineD3DSurface_GetData_Proxy( + IWineD3DSurface* This); +void __RPC_STUB IWineD3DSurface_GetData_Stub( + IRpcStubBuffer* This, + IRpcChannelBuffer* pRpcChannelBuffer, + PRPC_MESSAGE pRpcMessage, + DWORD* pdwStubPhase); +HRESULT STDMETHODCALLTYPE IWineD3DSurface_SetFormat_Proxy( + IWineD3DSurface* This, + WINED3DFORMAT format); +void __RPC_STUB IWineD3DSurface_SetFormat_Stub( + IRpcStubBuffer* This, + IRpcChannelBuffer* pRpcChannelBuffer, + PRPC_MESSAGE pRpcMessage, + DWORD* pdwStubPhase); +HRESULT STDMETHODCALLTYPE IWineD3DSurface_PrivateSetup_Proxy( + IWineD3DSurface* This); +void __RPC_STUB IWineD3DSurface_PrivateSetup_Stub( + IRpcStubBuffer* This, + IRpcChannelBuffer* pRpcChannelBuffer, + PRPC_MESSAGE pRpcMessage, + DWORD* pdwStubPhase); +void STDMETHODCALLTYPE IWineD3DSurface_ModifyLocation_Proxy( + IWineD3DSurface* This, + DWORD location, + BOOL persistent); +void __RPC_STUB IWineD3DSurface_ModifyLocation_Stub( + IRpcStubBuffer* This, + IRpcChannelBuffer* pRpcChannelBuffer, + PRPC_MESSAGE pRpcMessage, + DWORD* pdwStubPhase); +HRESULT STDMETHODCALLTYPE IWineD3DSurface_LoadLocation_Proxy( + IWineD3DSurface* This, + DWORD location, + const RECT *rect); +void __RPC_STUB IWineD3DSurface_LoadLocation_Stub( + IRpcStubBuffer* This, + IRpcChannelBuffer* pRpcChannelBuffer, + PRPC_MESSAGE pRpcMessage, + DWORD* pdwStubPhase); +WINED3DSURFTYPE STDMETHODCALLTYPE IWineD3DSurface_GetImplType_Proxy( + IWineD3DSurface* This); +void __RPC_STUB IWineD3DSurface_GetImplType_Stub( + IRpcStubBuffer* This, + IRpcChannelBuffer* pRpcChannelBuffer, + PRPC_MESSAGE pRpcMessage, + DWORD* pdwStubPhase); +HRESULT STDMETHODCALLTYPE IWineD3DSurface_DrawOverlay_Proxy( + IWineD3DSurface* This); +void __RPC_STUB IWineD3DSurface_DrawOverlay_Stub( + IRpcStubBuffer* This, + IRpcChannelBuffer* pRpcChannelBuffer, + PRPC_MESSAGE pRpcMessage, + DWORD* pdwStubPhase); + +#endif /* __IWineD3DSurface_INTERFACE_DEFINED__ */ + +/***************************************************************************** + * IWineD3DVolume interface + */ +#ifndef __IWineD3DVolume_INTERFACE_DEFINED__ +#define __IWineD3DVolume_INTERFACE_DEFINED__ + +DEFINE_GUID(IID_IWineD3DVolume, 0x24769ed8, 0x6f30, 0x11d9, 0xc6,0x87, 0x00,0x04,0x61,0x42,0xc1,0x4f); +#if defined(__cplusplus) && !defined(CINTERFACE) +interface IWineD3DVolume : public IWineD3DResource +{ + virtual HRESULT STDMETHODCALLTYPE GetContainer( + REFIID riid, + void **container) = 0; + + virtual HRESULT STDMETHODCALLTYPE GetDesc( + WINED3DVOLUME_DESC *desc) = 0; + + virtual HRESULT STDMETHODCALLTYPE LockBox( + WINED3DLOCKED_BOX *locked_box, + const WINED3DBOX *box, + DWORD flags) = 0; + + virtual HRESULT STDMETHODCALLTYPE UnlockBox( + ) = 0; + + virtual HRESULT STDMETHODCALLTYPE LoadTexture( + int gl_level, + BOOL srgb_mode) = 0; + + virtual HRESULT STDMETHODCALLTYPE SetContainer( + IWineD3DBase *container) = 0; + +}; +#else +typedef struct IWineD3DVolumeVtbl { + BEGIN_INTERFACE + + /*** IUnknown methods ***/ + HRESULT (STDMETHODCALLTYPE *QueryInterface)( + IWineD3DVolume* This, + REFIID riid, + void **ppvObject); + + ULONG (STDMETHODCALLTYPE *AddRef)( + IWineD3DVolume* This); + + ULONG (STDMETHODCALLTYPE *Release)( + IWineD3DVolume* This); + + /*** IWineD3DBase methods ***/ + HRESULT (STDMETHODCALLTYPE *GetParent)( + IWineD3DVolume* This, + IUnknown **parent); + + /*** IWineD3DResource methods ***/ + HRESULT (STDMETHODCALLTYPE *SetPrivateData)( + IWineD3DVolume* This, + REFGUID guid, + const void *data, + DWORD data_size, + DWORD flags); + + HRESULT (STDMETHODCALLTYPE *GetPrivateData)( + IWineD3DVolume* This, + REFGUID guid, + void *data, + DWORD *data_size); + + HRESULT (STDMETHODCALLTYPE *FreePrivateData)( + IWineD3DVolume* This, + REFGUID guid); + + DWORD (STDMETHODCALLTYPE *SetPriority)( + IWineD3DVolume* This, + DWORD new_priority); + + DWORD (STDMETHODCALLTYPE *GetPriority)( + IWineD3DVolume* This); + + void (STDMETHODCALLTYPE *PreLoad)( + IWineD3DVolume* This); + + void (STDMETHODCALLTYPE *UnLoad)( + IWineD3DVolume* This); + + WINED3DRESOURCETYPE (STDMETHODCALLTYPE *GetType)( + IWineD3DVolume* This); + +#ifdef VBOX_WITH_WDDM + HRESULT (STDMETHODCALLTYPE *SetShRcState)( + IWineD3DResource* This, + VBOXWINEEX_SHRC_STATE enmState); +#endif + + /*** IWineD3DVolume methods ***/ + HRESULT (STDMETHODCALLTYPE *GetContainer)( + IWineD3DVolume* This, + REFIID riid, + void **container); + + HRESULT (STDMETHODCALLTYPE *GetDesc)( + IWineD3DVolume* This, + WINED3DVOLUME_DESC *desc); + + HRESULT (STDMETHODCALLTYPE *LockBox)( + IWineD3DVolume* This, + WINED3DLOCKED_BOX *locked_box, + const WINED3DBOX *box, + DWORD flags); + + HRESULT (STDMETHODCALLTYPE *UnlockBox)( + IWineD3DVolume* This); + + HRESULT (STDMETHODCALLTYPE *LoadTexture)( + IWineD3DVolume* This, + int gl_level, + BOOL srgb_mode); + + HRESULT (STDMETHODCALLTYPE *SetContainer)( + IWineD3DVolume* This, + IWineD3DBase *container); + + END_INTERFACE +} IWineD3DVolumeVtbl; +interface IWineD3DVolume { + CONST_VTBL IWineD3DVolumeVtbl* lpVtbl; +}; + +#ifdef COBJMACROS +/*** IUnknown methods ***/ +#define IWineD3DVolume_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) +#define IWineD3DVolume_AddRef(This) (This)->lpVtbl->AddRef(This) +#define IWineD3DVolume_Release(This) (This)->lpVtbl->Release(This) +/*** IWineD3DBase methods ***/ +#define IWineD3DVolume_GetParent(This,parent) (This)->lpVtbl->GetParent(This,parent) +/*** IWineD3DResource methods ***/ +#define IWineD3DVolume_SetPrivateData(This,guid,data,data_size,flags) (This)->lpVtbl->SetPrivateData(This,guid,data,data_size,flags) +#define IWineD3DVolume_GetPrivateData(This,guid,data,data_size) (This)->lpVtbl->GetPrivateData(This,guid,data,data_size) +#define IWineD3DVolume_FreePrivateData(This,guid) (This)->lpVtbl->FreePrivateData(This,guid) +#define IWineD3DVolume_SetPriority(This,new_priority) (This)->lpVtbl->SetPriority(This,new_priority) +#define IWineD3DVolume_GetPriority(This) (This)->lpVtbl->GetPriority(This) +#define IWineD3DVolume_PreLoad(This) (This)->lpVtbl->PreLoad(This) +#define IWineD3DVolume_UnLoad(This) (This)->lpVtbl->UnLoad(This) +#define IWineD3DVolume_GetType(This) (This)->lpVtbl->GetType(This) +/*** IWineD3DVolume methods ***/ +#define IWineD3DVolume_GetContainer(This,riid,container) (This)->lpVtbl->GetContainer(This,riid,container) +#define IWineD3DVolume_GetDesc(This,desc) (This)->lpVtbl->GetDesc(This,desc) +#define IWineD3DVolume_LockBox(This,locked_box,box,flags) (This)->lpVtbl->LockBox(This,locked_box,box,flags) +#define IWineD3DVolume_UnlockBox(This) (This)->lpVtbl->UnlockBox(This) +#define IWineD3DVolume_LoadTexture(This,gl_level,srgb_mode) (This)->lpVtbl->LoadTexture(This,gl_level,srgb_mode) +#define IWineD3DVolume_SetContainer(This,container) (This)->lpVtbl->SetContainer(This,container) +#endif + +#endif + +HRESULT STDMETHODCALLTYPE IWineD3DVolume_GetContainer_Proxy( + IWineD3DVolume* This, + REFIID riid, + void **container); +void __RPC_STUB IWineD3DVolume_GetContainer_Stub( + IRpcStubBuffer* This, + IRpcChannelBuffer* pRpcChannelBuffer, + PRPC_MESSAGE pRpcMessage, + DWORD* pdwStubPhase); +HRESULT STDMETHODCALLTYPE IWineD3DVolume_GetDesc_Proxy( + IWineD3DVolume* This, + WINED3DVOLUME_DESC *desc); +void __RPC_STUB IWineD3DVolume_GetDesc_Stub( + IRpcStubBuffer* This, + IRpcChannelBuffer* pRpcChannelBuffer, + PRPC_MESSAGE pRpcMessage, + DWORD* pdwStubPhase); +HRESULT STDMETHODCALLTYPE IWineD3DVolume_LockBox_Proxy( + IWineD3DVolume* This, + WINED3DLOCKED_BOX *locked_box, + const WINED3DBOX *box, + DWORD flags); +void __RPC_STUB IWineD3DVolume_LockBox_Stub( + IRpcStubBuffer* This, + IRpcChannelBuffer* pRpcChannelBuffer, + PRPC_MESSAGE pRpcMessage, + DWORD* pdwStubPhase); +HRESULT STDMETHODCALLTYPE IWineD3DVolume_UnlockBox_Proxy( + IWineD3DVolume* This); +void __RPC_STUB IWineD3DVolume_UnlockBox_Stub( + IRpcStubBuffer* This, + IRpcChannelBuffer* pRpcChannelBuffer, + PRPC_MESSAGE pRpcMessage, + DWORD* pdwStubPhase); +HRESULT STDMETHODCALLTYPE IWineD3DVolume_LoadTexture_Proxy( + IWineD3DVolume* This, + int gl_level, + BOOL srgb_mode); +void __RPC_STUB IWineD3DVolume_LoadTexture_Stub( + IRpcStubBuffer* This, + IRpcChannelBuffer* pRpcChannelBuffer, + PRPC_MESSAGE pRpcMessage, + DWORD* pdwStubPhase); +HRESULT STDMETHODCALLTYPE IWineD3DVolume_SetContainer_Proxy( + IWineD3DVolume* This, + IWineD3DBase *container); +void __RPC_STUB IWineD3DVolume_SetContainer_Stub( + IRpcStubBuffer* This, + IRpcChannelBuffer* pRpcChannelBuffer, + PRPC_MESSAGE pRpcMessage, + DWORD* pdwStubPhase); + +#endif /* __IWineD3DVolume_INTERFACE_DEFINED__ */ + +/***************************************************************************** + * IWineD3DBaseTexture interface + */ +#ifndef __IWineD3DBaseTexture_INTERFACE_DEFINED__ +#define __IWineD3DBaseTexture_INTERFACE_DEFINED__ + +DEFINE_GUID(IID_IWineD3DBaseTexture, 0x3c2aebf6, 0x6f30, 0x11d9, 0xc6,0x87, 0x00,0x04,0x61,0x42,0xc1,0x4f); +#if defined(__cplusplus) && !defined(CINTERFACE) +interface IWineD3DBaseTexture : public IWineD3DResource +{ + virtual DWORD STDMETHODCALLTYPE SetLOD( + DWORD new_lod) = 0; + + virtual DWORD STDMETHODCALLTYPE GetLOD( + ) = 0; + + virtual DWORD STDMETHODCALLTYPE GetLevelCount( + ) = 0; + + virtual HRESULT STDMETHODCALLTYPE SetAutoGenFilterType( + WINED3DTEXTUREFILTERTYPE filter_type) = 0; + + virtual WINED3DTEXTUREFILTERTYPE STDMETHODCALLTYPE GetAutoGenFilterType( + ) = 0; + + virtual void STDMETHODCALLTYPE GenerateMipSubLevels( + ) = 0; + + virtual BOOL STDMETHODCALLTYPE SetDirty( + BOOL dirty) = 0; + + virtual BOOL STDMETHODCALLTYPE GetDirty( + ) = 0; + + virtual HRESULT STDMETHODCALLTYPE BindTexture( + BOOL srgb) = 0; + + virtual UINT STDMETHODCALLTYPE GetTextureDimensions( + ) = 0; + + virtual BOOL STDMETHODCALLTYPE IsCondNP2( + ) = 0; + +}; +#else +typedef struct IWineD3DBaseTextureVtbl { + BEGIN_INTERFACE + + /*** IUnknown methods ***/ + HRESULT (STDMETHODCALLTYPE *QueryInterface)( + IWineD3DBaseTexture* This, + REFIID riid, + void **ppvObject); + + ULONG (STDMETHODCALLTYPE *AddRef)( + IWineD3DBaseTexture* This); + + ULONG (STDMETHODCALLTYPE *Release)( + IWineD3DBaseTexture* This); + + /*** IWineD3DBase methods ***/ + HRESULT (STDMETHODCALLTYPE *GetParent)( + IWineD3DBaseTexture* This, + IUnknown **parent); + + /*** IWineD3DResource methods ***/ + HRESULT (STDMETHODCALLTYPE *SetPrivateData)( + IWineD3DBaseTexture* This, + REFGUID guid, + const void *data, + DWORD data_size, + DWORD flags); + + HRESULT (STDMETHODCALLTYPE *GetPrivateData)( + IWineD3DBaseTexture* This, + REFGUID guid, + void *data, + DWORD *data_size); + + HRESULT (STDMETHODCALLTYPE *FreePrivateData)( + IWineD3DBaseTexture* This, + REFGUID guid); + + DWORD (STDMETHODCALLTYPE *SetPriority)( + IWineD3DBaseTexture* This, + DWORD new_priority); + + DWORD (STDMETHODCALLTYPE *GetPriority)( + IWineD3DBaseTexture* This); + + void (STDMETHODCALLTYPE *PreLoad)( + IWineD3DBaseTexture* This); + + void (STDMETHODCALLTYPE *UnLoad)( + IWineD3DBaseTexture* This); + + WINED3DRESOURCETYPE (STDMETHODCALLTYPE *GetType)( + IWineD3DBaseTexture* This); + +#ifdef VBOX_WITH_WDDM + HRESULT (STDMETHODCALLTYPE *SetShRcState)( + IWineD3DResource* This, + VBOXWINEEX_SHRC_STATE enmState); +#endif + + /*** IWineD3DBaseTexture methods ***/ + DWORD (STDMETHODCALLTYPE *SetLOD)( + IWineD3DBaseTexture* This, + DWORD new_lod); + + DWORD (STDMETHODCALLTYPE *GetLOD)( + IWineD3DBaseTexture* This); + + DWORD (STDMETHODCALLTYPE *GetLevelCount)( + IWineD3DBaseTexture* This); + + HRESULT (STDMETHODCALLTYPE *SetAutoGenFilterType)( + IWineD3DBaseTexture* This, + WINED3DTEXTUREFILTERTYPE filter_type); + + WINED3DTEXTUREFILTERTYPE (STDMETHODCALLTYPE *GetAutoGenFilterType)( + IWineD3DBaseTexture* This); + + void (STDMETHODCALLTYPE *GenerateMipSubLevels)( + IWineD3DBaseTexture* This); + + BOOL (STDMETHODCALLTYPE *SetDirty)( + IWineD3DBaseTexture* This, + BOOL dirty); + + BOOL (STDMETHODCALLTYPE *GetDirty)( + IWineD3DBaseTexture* This); + + HRESULT (STDMETHODCALLTYPE *BindTexture)( + IWineD3DBaseTexture* This, + BOOL srgb); + + UINT (STDMETHODCALLTYPE *GetTextureDimensions)( + IWineD3DBaseTexture* This); + + BOOL (STDMETHODCALLTYPE *IsCondNP2)( + IWineD3DBaseTexture* This); + + END_INTERFACE +} IWineD3DBaseTextureVtbl; +interface IWineD3DBaseTexture { + CONST_VTBL IWineD3DBaseTextureVtbl* lpVtbl; +}; + +#ifdef COBJMACROS +/*** IUnknown methods ***/ +#define IWineD3DBaseTexture_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) +#define IWineD3DBaseTexture_AddRef(This) (This)->lpVtbl->AddRef(This) +#define IWineD3DBaseTexture_Release(This) (This)->lpVtbl->Release(This) +/*** IWineD3DBase methods ***/ +#define IWineD3DBaseTexture_GetParent(This,parent) (This)->lpVtbl->GetParent(This,parent) +/*** IWineD3DResource methods ***/ +#define IWineD3DBaseTexture_SetPrivateData(This,guid,data,data_size,flags) (This)->lpVtbl->SetPrivateData(This,guid,data,data_size,flags) +#define IWineD3DBaseTexture_GetPrivateData(This,guid,data,data_size) (This)->lpVtbl->GetPrivateData(This,guid,data,data_size) +#define IWineD3DBaseTexture_FreePrivateData(This,guid) (This)->lpVtbl->FreePrivateData(This,guid) +#define IWineD3DBaseTexture_SetPriority(This,new_priority) (This)->lpVtbl->SetPriority(This,new_priority) +#define IWineD3DBaseTexture_GetPriority(This) (This)->lpVtbl->GetPriority(This) +#define IWineD3DBaseTexture_PreLoad(This) (This)->lpVtbl->PreLoad(This) +#define IWineD3DBaseTexture_UnLoad(This) (This)->lpVtbl->UnLoad(This) +#define IWineD3DBaseTexture_GetType(This) (This)->lpVtbl->GetType(This) +/*** IWineD3DBaseTexture methods ***/ +#define IWineD3DBaseTexture_SetLOD(This,new_lod) (This)->lpVtbl->SetLOD(This,new_lod) +#define IWineD3DBaseTexture_GetLOD(This) (This)->lpVtbl->GetLOD(This) +#define IWineD3DBaseTexture_GetLevelCount(This) (This)->lpVtbl->GetLevelCount(This) +#define IWineD3DBaseTexture_SetAutoGenFilterType(This,filter_type) (This)->lpVtbl->SetAutoGenFilterType(This,filter_type) +#define IWineD3DBaseTexture_GetAutoGenFilterType(This) (This)->lpVtbl->GetAutoGenFilterType(This) +#define IWineD3DBaseTexture_GenerateMipSubLevels(This) (This)->lpVtbl->GenerateMipSubLevels(This) +#define IWineD3DBaseTexture_SetDirty(This,dirty) (This)->lpVtbl->SetDirty(This,dirty) +#define IWineD3DBaseTexture_GetDirty(This) (This)->lpVtbl->GetDirty(This) +#define IWineD3DBaseTexture_BindTexture(This,srgb) (This)->lpVtbl->BindTexture(This,srgb) +#define IWineD3DBaseTexture_GetTextureDimensions(This) (This)->lpVtbl->GetTextureDimensions(This) +#define IWineD3DBaseTexture_IsCondNP2(This) (This)->lpVtbl->IsCondNP2(This) +#endif + +#endif + +DWORD STDMETHODCALLTYPE IWineD3DBaseTexture_SetLOD_Proxy( + IWineD3DBaseTexture* This, + DWORD new_lod); +void __RPC_STUB IWineD3DBaseTexture_SetLOD_Stub( + IRpcStubBuffer* This, + IRpcChannelBuffer* pRpcChannelBuffer, + PRPC_MESSAGE pRpcMessage, + DWORD* pdwStubPhase); +DWORD STDMETHODCALLTYPE IWineD3DBaseTexture_GetLOD_Proxy( + IWineD3DBaseTexture* This); +void __RPC_STUB IWineD3DBaseTexture_GetLOD_Stub( + IRpcStubBuffer* This, + IRpcChannelBuffer* pRpcChannelBuffer, + PRPC_MESSAGE pRpcMessage, + DWORD* pdwStubPhase); +DWORD STDMETHODCALLTYPE IWineD3DBaseTexture_GetLevelCount_Proxy( + IWineD3DBaseTexture* This); +void __RPC_STUB IWineD3DBaseTexture_GetLevelCount_Stub( + IRpcStubBuffer* This, + IRpcChannelBuffer* pRpcChannelBuffer, + PRPC_MESSAGE pRpcMessage, + DWORD* pdwStubPhase); +HRESULT STDMETHODCALLTYPE IWineD3DBaseTexture_SetAutoGenFilterType_Proxy( + IWineD3DBaseTexture* This, + WINED3DTEXTUREFILTERTYPE filter_type); +void __RPC_STUB IWineD3DBaseTexture_SetAutoGenFilterType_Stub( + IRpcStubBuffer* This, + IRpcChannelBuffer* pRpcChannelBuffer, + PRPC_MESSAGE pRpcMessage, + DWORD* pdwStubPhase); +WINED3DTEXTUREFILTERTYPE STDMETHODCALLTYPE IWineD3DBaseTexture_GetAutoGenFilterType_Proxy( + IWineD3DBaseTexture* This); +void __RPC_STUB IWineD3DBaseTexture_GetAutoGenFilterType_Stub( + IRpcStubBuffer* This, + IRpcChannelBuffer* pRpcChannelBuffer, + PRPC_MESSAGE pRpcMessage, + DWORD* pdwStubPhase); +void STDMETHODCALLTYPE IWineD3DBaseTexture_GenerateMipSubLevels_Proxy( + IWineD3DBaseTexture* This); +void __RPC_STUB IWineD3DBaseTexture_GenerateMipSubLevels_Stub( + IRpcStubBuffer* This, + IRpcChannelBuffer* pRpcChannelBuffer, + PRPC_MESSAGE pRpcMessage, + DWORD* pdwStubPhase); +BOOL STDMETHODCALLTYPE IWineD3DBaseTexture_SetDirty_Proxy( + IWineD3DBaseTexture* This, + BOOL dirty); +void __RPC_STUB IWineD3DBaseTexture_SetDirty_Stub( + IRpcStubBuffer* This, + IRpcChannelBuffer* pRpcChannelBuffer, + PRPC_MESSAGE pRpcMessage, + DWORD* pdwStubPhase); +BOOL STDMETHODCALLTYPE IWineD3DBaseTexture_GetDirty_Proxy( + IWineD3DBaseTexture* This); +void __RPC_STUB IWineD3DBaseTexture_GetDirty_Stub( + IRpcStubBuffer* This, + IRpcChannelBuffer* pRpcChannelBuffer, + PRPC_MESSAGE pRpcMessage, + DWORD* pdwStubPhase); +HRESULT STDMETHODCALLTYPE IWineD3DBaseTexture_BindTexture_Proxy( + IWineD3DBaseTexture* This, + BOOL srgb); +void __RPC_STUB IWineD3DBaseTexture_BindTexture_Stub( + IRpcStubBuffer* This, + IRpcChannelBuffer* pRpcChannelBuffer, + PRPC_MESSAGE pRpcMessage, + DWORD* pdwStubPhase); +UINT STDMETHODCALLTYPE IWineD3DBaseTexture_GetTextureDimensions_Proxy( + IWineD3DBaseTexture* This); +void __RPC_STUB IWineD3DBaseTexture_GetTextureDimensions_Stub( + IRpcStubBuffer* This, + IRpcChannelBuffer* pRpcChannelBuffer, + PRPC_MESSAGE pRpcMessage, + DWORD* pdwStubPhase); +BOOL STDMETHODCALLTYPE IWineD3DBaseTexture_IsCondNP2_Proxy( + IWineD3DBaseTexture* This); +void __RPC_STUB IWineD3DBaseTexture_IsCondNP2_Stub( + IRpcStubBuffer* This, + IRpcChannelBuffer* pRpcChannelBuffer, + PRPC_MESSAGE pRpcMessage, + DWORD* pdwStubPhase); + +#endif /* __IWineD3DBaseTexture_INTERFACE_DEFINED__ */ + +/***************************************************************************** + * IWineD3DTexture interface + */ +#ifndef __IWineD3DTexture_INTERFACE_DEFINED__ +#define __IWineD3DTexture_INTERFACE_DEFINED__ + +DEFINE_GUID(IID_IWineD3DTexture, 0x3e72cc1c, 0x6f30, 0x11d9, 0xc6,0x87, 0x00,0x04,0x61,0x42,0xc1,0x4f); +#if defined(__cplusplus) && !defined(CINTERFACE) +interface IWineD3DTexture : public IWineD3DBaseTexture +{ + virtual HRESULT STDMETHODCALLTYPE GetLevelDesc( + UINT level, + WINED3DSURFACE_DESC *desc) = 0; + + virtual HRESULT STDMETHODCALLTYPE GetSurfaceLevel( + UINT level, + IWineD3DSurface **surface) = 0; + + virtual HRESULT STDMETHODCALLTYPE LockRect( + UINT level, + WINED3DLOCKED_RECT *locked_rect, + const RECT *rect, + DWORD flags) = 0; + + virtual HRESULT STDMETHODCALLTYPE UnlockRect( + UINT level) = 0; + + virtual HRESULT STDMETHODCALLTYPE AddDirtyRect( + const RECT *dirty_rect) = 0; + +}; +#else +typedef struct IWineD3DTextureVtbl { + BEGIN_INTERFACE + + /*** IUnknown methods ***/ + HRESULT (STDMETHODCALLTYPE *QueryInterface)( + IWineD3DTexture* This, + REFIID riid, + void **ppvObject); + + ULONG (STDMETHODCALLTYPE *AddRef)( + IWineD3DTexture* This); + + ULONG (STDMETHODCALLTYPE *Release)( + IWineD3DTexture* This); + + /*** IWineD3DBase methods ***/ + HRESULT (STDMETHODCALLTYPE *GetParent)( + IWineD3DTexture* This, + IUnknown **parent); + + /*** IWineD3DResource methods ***/ + HRESULT (STDMETHODCALLTYPE *SetPrivateData)( + IWineD3DTexture* This, + REFGUID guid, + const void *data, + DWORD data_size, + DWORD flags); + + HRESULT (STDMETHODCALLTYPE *GetPrivateData)( + IWineD3DTexture* This, + REFGUID guid, + void *data, + DWORD *data_size); + + HRESULT (STDMETHODCALLTYPE *FreePrivateData)( + IWineD3DTexture* This, + REFGUID guid); + + DWORD (STDMETHODCALLTYPE *SetPriority)( + IWineD3DTexture* This, + DWORD new_priority); + + DWORD (STDMETHODCALLTYPE *GetPriority)( + IWineD3DTexture* This); + + void (STDMETHODCALLTYPE *PreLoad)( + IWineD3DTexture* This); + + void (STDMETHODCALLTYPE *UnLoad)( + IWineD3DTexture* This); + + WINED3DRESOURCETYPE (STDMETHODCALLTYPE *GetType)( + IWineD3DTexture* This); + +#ifdef VBOX_WITH_WDDM + HRESULT (STDMETHODCALLTYPE *SetShRcState)( + IWineD3DResource* This, + VBOXWINEEX_SHRC_STATE enmState); +#endif + + /*** IWineD3DBaseTexture methods ***/ + DWORD (STDMETHODCALLTYPE *SetLOD)( + IWineD3DTexture* This, + DWORD new_lod); + + DWORD (STDMETHODCALLTYPE *GetLOD)( + IWineD3DTexture* This); + + DWORD (STDMETHODCALLTYPE *GetLevelCount)( + IWineD3DTexture* This); + + HRESULT (STDMETHODCALLTYPE *SetAutoGenFilterType)( + IWineD3DTexture* This, + WINED3DTEXTUREFILTERTYPE filter_type); + + WINED3DTEXTUREFILTERTYPE (STDMETHODCALLTYPE *GetAutoGenFilterType)( + IWineD3DTexture* This); + + void (STDMETHODCALLTYPE *GenerateMipSubLevels)( + IWineD3DTexture* This); + + BOOL (STDMETHODCALLTYPE *SetDirty)( + IWineD3DTexture* This, + BOOL dirty); + + BOOL (STDMETHODCALLTYPE *GetDirty)( + IWineD3DTexture* This); + + HRESULT (STDMETHODCALLTYPE *BindTexture)( + IWineD3DTexture* This, + BOOL srgb); + + UINT (STDMETHODCALLTYPE *GetTextureDimensions)( + IWineD3DTexture* This); + + BOOL (STDMETHODCALLTYPE *IsCondNP2)( + IWineD3DTexture* This); + + /*** IWineD3DTexture methods ***/ + HRESULT (STDMETHODCALLTYPE *GetLevelDesc)( + IWineD3DTexture* This, + UINT level, + WINED3DSURFACE_DESC *desc); + + HRESULT (STDMETHODCALLTYPE *GetSurfaceLevel)( + IWineD3DTexture* This, + UINT level, + IWineD3DSurface **surface); + + HRESULT (STDMETHODCALLTYPE *LockRect)( + IWineD3DTexture* This, + UINT level, + WINED3DLOCKED_RECT *locked_rect, + const RECT *rect, + DWORD flags); + + HRESULT (STDMETHODCALLTYPE *UnlockRect)( + IWineD3DTexture* This, + UINT level); + + HRESULT (STDMETHODCALLTYPE *AddDirtyRect)( + IWineD3DTexture* This, + const RECT *dirty_rect); + + END_INTERFACE +} IWineD3DTextureVtbl; +interface IWineD3DTexture { + CONST_VTBL IWineD3DTextureVtbl* lpVtbl; +}; + +#ifdef COBJMACROS +/*** IUnknown methods ***/ +#define IWineD3DTexture_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) +#define IWineD3DTexture_AddRef(This) (This)->lpVtbl->AddRef(This) +#define IWineD3DTexture_Release(This) (This)->lpVtbl->Release(This) +/*** IWineD3DBase methods ***/ +#define IWineD3DTexture_GetParent(This,parent) (This)->lpVtbl->GetParent(This,parent) +/*** IWineD3DResource methods ***/ +#define IWineD3DTexture_SetPrivateData(This,guid,data,data_size,flags) (This)->lpVtbl->SetPrivateData(This,guid,data,data_size,flags) +#define IWineD3DTexture_GetPrivateData(This,guid,data,data_size) (This)->lpVtbl->GetPrivateData(This,guid,data,data_size) +#define IWineD3DTexture_FreePrivateData(This,guid) (This)->lpVtbl->FreePrivateData(This,guid) +#define IWineD3DTexture_SetPriority(This,new_priority) (This)->lpVtbl->SetPriority(This,new_priority) +#define IWineD3DTexture_GetPriority(This) (This)->lpVtbl->GetPriority(This) +#define IWineD3DTexture_PreLoad(This) (This)->lpVtbl->PreLoad(This) +#define IWineD3DTexture_UnLoad(This) (This)->lpVtbl->UnLoad(This) +#define IWineD3DTexture_GetType(This) (This)->lpVtbl->GetType(This) +/*** IWineD3DBaseTexture methods ***/ +#define IWineD3DTexture_SetLOD(This,new_lod) (This)->lpVtbl->SetLOD(This,new_lod) +#define IWineD3DTexture_GetLOD(This) (This)->lpVtbl->GetLOD(This) +#define IWineD3DTexture_GetLevelCount(This) (This)->lpVtbl->GetLevelCount(This) +#define IWineD3DTexture_SetAutoGenFilterType(This,filter_type) (This)->lpVtbl->SetAutoGenFilterType(This,filter_type) +#define IWineD3DTexture_GetAutoGenFilterType(This) (This)->lpVtbl->GetAutoGenFilterType(This) +#define IWineD3DTexture_GenerateMipSubLevels(This) (This)->lpVtbl->GenerateMipSubLevels(This) +#define IWineD3DTexture_SetDirty(This,dirty) (This)->lpVtbl->SetDirty(This,dirty) +#define IWineD3DTexture_GetDirty(This) (This)->lpVtbl->GetDirty(This) +#define IWineD3DTexture_BindTexture(This,srgb) (This)->lpVtbl->BindTexture(This,srgb) +#define IWineD3DTexture_GetTextureDimensions(This) (This)->lpVtbl->GetTextureDimensions(This) +#define IWineD3DTexture_IsCondNP2(This) (This)->lpVtbl->IsCondNP2(This) +/*** IWineD3DTexture methods ***/ +#define IWineD3DTexture_GetLevelDesc(This,level,desc) (This)->lpVtbl->GetLevelDesc(This,level,desc) +#define IWineD3DTexture_GetSurfaceLevel(This,level,surface) (This)->lpVtbl->GetSurfaceLevel(This,level,surface) +#define IWineD3DTexture_LockRect(This,level,locked_rect,rect,flags) (This)->lpVtbl->LockRect(This,level,locked_rect,rect,flags) +#define IWineD3DTexture_UnlockRect(This,level) (This)->lpVtbl->UnlockRect(This,level) +#define IWineD3DTexture_AddDirtyRect(This,dirty_rect) (This)->lpVtbl->AddDirtyRect(This,dirty_rect) +#endif + +#endif + +HRESULT STDMETHODCALLTYPE IWineD3DTexture_GetLevelDesc_Proxy( + IWineD3DTexture* This, + UINT level, + WINED3DSURFACE_DESC *desc); +void __RPC_STUB IWineD3DTexture_GetLevelDesc_Stub( + IRpcStubBuffer* This, + IRpcChannelBuffer* pRpcChannelBuffer, + PRPC_MESSAGE pRpcMessage, + DWORD* pdwStubPhase); +HRESULT STDMETHODCALLTYPE IWineD3DTexture_GetSurfaceLevel_Proxy( + IWineD3DTexture* This, + UINT level, + IWineD3DSurface **surface); +void __RPC_STUB IWineD3DTexture_GetSurfaceLevel_Stub( + IRpcStubBuffer* This, + IRpcChannelBuffer* pRpcChannelBuffer, + PRPC_MESSAGE pRpcMessage, + DWORD* pdwStubPhase); +HRESULT STDMETHODCALLTYPE IWineD3DTexture_LockRect_Proxy( + IWineD3DTexture* This, + UINT level, + WINED3DLOCKED_RECT *locked_rect, + const RECT *rect, + DWORD flags); +void __RPC_STUB IWineD3DTexture_LockRect_Stub( + IRpcStubBuffer* This, + IRpcChannelBuffer* pRpcChannelBuffer, + PRPC_MESSAGE pRpcMessage, + DWORD* pdwStubPhase); +HRESULT STDMETHODCALLTYPE IWineD3DTexture_UnlockRect_Proxy( + IWineD3DTexture* This, + UINT level); +void __RPC_STUB IWineD3DTexture_UnlockRect_Stub( + IRpcStubBuffer* This, + IRpcChannelBuffer* pRpcChannelBuffer, + PRPC_MESSAGE pRpcMessage, + DWORD* pdwStubPhase); +HRESULT STDMETHODCALLTYPE IWineD3DTexture_AddDirtyRect_Proxy( + IWineD3DTexture* This, + const RECT *dirty_rect); +void __RPC_STUB IWineD3DTexture_AddDirtyRect_Stub( + IRpcStubBuffer* This, + IRpcChannelBuffer* pRpcChannelBuffer, + PRPC_MESSAGE pRpcMessage, + DWORD* pdwStubPhase); + +#endif /* __IWineD3DTexture_INTERFACE_DEFINED__ */ + +/***************************************************************************** + * IWineD3DCubeTexture interface + */ +#ifndef __IWineD3DCubeTexture_INTERFACE_DEFINED__ +#define __IWineD3DCubeTexture_INTERFACE_DEFINED__ + +DEFINE_GUID(IID_IWineD3DCubeTexture, 0x41752900, 0x6f30, 0x11d9, 0xc6,0x87, 0x00,0x04,0x61,0x42,0xc1,0x4f); +#if defined(__cplusplus) && !defined(CINTERFACE) +interface IWineD3DCubeTexture : public IWineD3DBaseTexture +{ + virtual HRESULT STDMETHODCALLTYPE GetLevelDesc( + UINT level, + WINED3DSURFACE_DESC *desc) = 0; + + virtual HRESULT STDMETHODCALLTYPE GetCubeMapSurface( + WINED3DCUBEMAP_FACES face, + UINT level, + IWineD3DSurface **surface) = 0; + + virtual HRESULT STDMETHODCALLTYPE LockRect( + WINED3DCUBEMAP_FACES face, + UINT level, + WINED3DLOCKED_RECT *locked_rect, + const RECT *rect, + DWORD flags) = 0; + + virtual HRESULT STDMETHODCALLTYPE UnlockRect( + WINED3DCUBEMAP_FACES face, + UINT level) = 0; + + virtual HRESULT STDMETHODCALLTYPE AddDirtyRect( + WINED3DCUBEMAP_FACES face, + const RECT *dirty_rect) = 0; + +}; +#else +typedef struct IWineD3DCubeTextureVtbl { + BEGIN_INTERFACE + + /*** IUnknown methods ***/ + HRESULT (STDMETHODCALLTYPE *QueryInterface)( + IWineD3DCubeTexture* This, + REFIID riid, + void **ppvObject); + + ULONG (STDMETHODCALLTYPE *AddRef)( + IWineD3DCubeTexture* This); + + ULONG (STDMETHODCALLTYPE *Release)( + IWineD3DCubeTexture* This); + + /*** IWineD3DBase methods ***/ + HRESULT (STDMETHODCALLTYPE *GetParent)( + IWineD3DCubeTexture* This, + IUnknown **parent); + + /*** IWineD3DResource methods ***/ + HRESULT (STDMETHODCALLTYPE *SetPrivateData)( + IWineD3DCubeTexture* This, + REFGUID guid, + const void *data, + DWORD data_size, + DWORD flags); + + HRESULT (STDMETHODCALLTYPE *GetPrivateData)( + IWineD3DCubeTexture* This, + REFGUID guid, + void *data, + DWORD *data_size); + + HRESULT (STDMETHODCALLTYPE *FreePrivateData)( + IWineD3DCubeTexture* This, + REFGUID guid); + + DWORD (STDMETHODCALLTYPE *SetPriority)( + IWineD3DCubeTexture* This, + DWORD new_priority); + + DWORD (STDMETHODCALLTYPE *GetPriority)( + IWineD3DCubeTexture* This); + + void (STDMETHODCALLTYPE *PreLoad)( + IWineD3DCubeTexture* This); + + void (STDMETHODCALLTYPE *UnLoad)( + IWineD3DCubeTexture* This); + + WINED3DRESOURCETYPE (STDMETHODCALLTYPE *GetType)( + IWineD3DCubeTexture* This); + +#ifdef VBOX_WITH_WDDM + HRESULT (STDMETHODCALLTYPE *SetShRcState)( + IWineD3DResource* This, + VBOXWINEEX_SHRC_STATE enmState); +#endif + + /*** IWineD3DBaseTexture methods ***/ + DWORD (STDMETHODCALLTYPE *SetLOD)( + IWineD3DCubeTexture* This, + DWORD new_lod); + + DWORD (STDMETHODCALLTYPE *GetLOD)( + IWineD3DCubeTexture* This); + + DWORD (STDMETHODCALLTYPE *GetLevelCount)( + IWineD3DCubeTexture* This); + + HRESULT (STDMETHODCALLTYPE *SetAutoGenFilterType)( + IWineD3DCubeTexture* This, + WINED3DTEXTUREFILTERTYPE filter_type); + + WINED3DTEXTUREFILTERTYPE (STDMETHODCALLTYPE *GetAutoGenFilterType)( + IWineD3DCubeTexture* This); + + void (STDMETHODCALLTYPE *GenerateMipSubLevels)( + IWineD3DCubeTexture* This); + + BOOL (STDMETHODCALLTYPE *SetDirty)( + IWineD3DCubeTexture* This, + BOOL dirty); + + BOOL (STDMETHODCALLTYPE *GetDirty)( + IWineD3DCubeTexture* This); + + HRESULT (STDMETHODCALLTYPE *BindTexture)( + IWineD3DCubeTexture* This, + BOOL srgb); + + UINT (STDMETHODCALLTYPE *GetTextureDimensions)( + IWineD3DCubeTexture* This); + + BOOL (STDMETHODCALLTYPE *IsCondNP2)( + IWineD3DCubeTexture* This); + + /*** IWineD3DCubeTexture methods ***/ + HRESULT (STDMETHODCALLTYPE *GetLevelDesc)( + IWineD3DCubeTexture* This, + UINT level, + WINED3DSURFACE_DESC *desc); + + HRESULT (STDMETHODCALLTYPE *GetCubeMapSurface)( + IWineD3DCubeTexture* This, + WINED3DCUBEMAP_FACES face, + UINT level, + IWineD3DSurface **surface); + + HRESULT (STDMETHODCALLTYPE *LockRect)( + IWineD3DCubeTexture* This, + WINED3DCUBEMAP_FACES face, + UINT level, + WINED3DLOCKED_RECT *locked_rect, + const RECT *rect, + DWORD flags); + + HRESULT (STDMETHODCALLTYPE *UnlockRect)( + IWineD3DCubeTexture* This, + WINED3DCUBEMAP_FACES face, + UINT level); + + HRESULT (STDMETHODCALLTYPE *AddDirtyRect)( + IWineD3DCubeTexture* This, + WINED3DCUBEMAP_FACES face, + const RECT *dirty_rect); + + END_INTERFACE +} IWineD3DCubeTextureVtbl; +interface IWineD3DCubeTexture { + CONST_VTBL IWineD3DCubeTextureVtbl* lpVtbl; +}; + +#ifdef COBJMACROS +/*** IUnknown methods ***/ +#define IWineD3DCubeTexture_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) +#define IWineD3DCubeTexture_AddRef(This) (This)->lpVtbl->AddRef(This) +#define IWineD3DCubeTexture_Release(This) (This)->lpVtbl->Release(This) +/*** IWineD3DBase methods ***/ +#define IWineD3DCubeTexture_GetParent(This,parent) (This)->lpVtbl->GetParent(This,parent) +/*** IWineD3DResource methods ***/ +#define IWineD3DCubeTexture_SetPrivateData(This,guid,data,data_size,flags) (This)->lpVtbl->SetPrivateData(This,guid,data,data_size,flags) +#define IWineD3DCubeTexture_GetPrivateData(This,guid,data,data_size) (This)->lpVtbl->GetPrivateData(This,guid,data,data_size) +#define IWineD3DCubeTexture_FreePrivateData(This,guid) (This)->lpVtbl->FreePrivateData(This,guid) +#define IWineD3DCubeTexture_SetPriority(This,new_priority) (This)->lpVtbl->SetPriority(This,new_priority) +#define IWineD3DCubeTexture_GetPriority(This) (This)->lpVtbl->GetPriority(This) +#define IWineD3DCubeTexture_PreLoad(This) (This)->lpVtbl->PreLoad(This) +#define IWineD3DCubeTexture_UnLoad(This) (This)->lpVtbl->UnLoad(This) +#define IWineD3DCubeTexture_GetType(This) (This)->lpVtbl->GetType(This) +/*** IWineD3DBaseTexture methods ***/ +#define IWineD3DCubeTexture_SetLOD(This,new_lod) (This)->lpVtbl->SetLOD(This,new_lod) +#define IWineD3DCubeTexture_GetLOD(This) (This)->lpVtbl->GetLOD(This) +#define IWineD3DCubeTexture_GetLevelCount(This) (This)->lpVtbl->GetLevelCount(This) +#define IWineD3DCubeTexture_SetAutoGenFilterType(This,filter_type) (This)->lpVtbl->SetAutoGenFilterType(This,filter_type) +#define IWineD3DCubeTexture_GetAutoGenFilterType(This) (This)->lpVtbl->GetAutoGenFilterType(This) +#define IWineD3DCubeTexture_GenerateMipSubLevels(This) (This)->lpVtbl->GenerateMipSubLevels(This) +#define IWineD3DCubeTexture_SetDirty(This,dirty) (This)->lpVtbl->SetDirty(This,dirty) +#define IWineD3DCubeTexture_GetDirty(This) (This)->lpVtbl->GetDirty(This) +#define IWineD3DCubeTexture_BindTexture(This,srgb) (This)->lpVtbl->BindTexture(This,srgb) +#define IWineD3DCubeTexture_GetTextureDimensions(This) (This)->lpVtbl->GetTextureDimensions(This) +#define IWineD3DCubeTexture_IsCondNP2(This) (This)->lpVtbl->IsCondNP2(This) +/*** IWineD3DCubeTexture methods ***/ +#define IWineD3DCubeTexture_GetLevelDesc(This,level,desc) (This)->lpVtbl->GetLevelDesc(This,level,desc) +#define IWineD3DCubeTexture_GetCubeMapSurface(This,face,level,surface) (This)->lpVtbl->GetCubeMapSurface(This,face,level,surface) +#define IWineD3DCubeTexture_LockRect(This,face,level,locked_rect,rect,flags) (This)->lpVtbl->LockRect(This,face,level,locked_rect,rect,flags) +#define IWineD3DCubeTexture_UnlockRect(This,face,level) (This)->lpVtbl->UnlockRect(This,face,level) +#define IWineD3DCubeTexture_AddDirtyRect(This,face,dirty_rect) (This)->lpVtbl->AddDirtyRect(This,face,dirty_rect) +#endif + +#endif + +HRESULT STDMETHODCALLTYPE IWineD3DCubeTexture_GetLevelDesc_Proxy( + IWineD3DCubeTexture* This, + UINT level, + WINED3DSURFACE_DESC *desc); +void __RPC_STUB IWineD3DCubeTexture_GetLevelDesc_Stub( + IRpcStubBuffer* This, + IRpcChannelBuffer* pRpcChannelBuffer, + PRPC_MESSAGE pRpcMessage, + DWORD* pdwStubPhase); +HRESULT STDMETHODCALLTYPE IWineD3DCubeTexture_GetCubeMapSurface_Proxy( + IWineD3DCubeTexture* This, + WINED3DCUBEMAP_FACES face, + UINT level, + IWineD3DSurface **surface); +void __RPC_STUB IWineD3DCubeTexture_GetCubeMapSurface_Stub( + IRpcStubBuffer* This, + IRpcChannelBuffer* pRpcChannelBuffer, + PRPC_MESSAGE pRpcMessage, + DWORD* pdwStubPhase); +HRESULT STDMETHODCALLTYPE IWineD3DCubeTexture_LockRect_Proxy( + IWineD3DCubeTexture* This, + WINED3DCUBEMAP_FACES face, + UINT level, + WINED3DLOCKED_RECT *locked_rect, + const RECT *rect, + DWORD flags); +void __RPC_STUB IWineD3DCubeTexture_LockRect_Stub( + IRpcStubBuffer* This, + IRpcChannelBuffer* pRpcChannelBuffer, + PRPC_MESSAGE pRpcMessage, + DWORD* pdwStubPhase); +HRESULT STDMETHODCALLTYPE IWineD3DCubeTexture_UnlockRect_Proxy( + IWineD3DCubeTexture* This, + WINED3DCUBEMAP_FACES face, + UINT level); +void __RPC_STUB IWineD3DCubeTexture_UnlockRect_Stub( + IRpcStubBuffer* This, + IRpcChannelBuffer* pRpcChannelBuffer, + PRPC_MESSAGE pRpcMessage, + DWORD* pdwStubPhase); +HRESULT STDMETHODCALLTYPE IWineD3DCubeTexture_AddDirtyRect_Proxy( + IWineD3DCubeTexture* This, + WINED3DCUBEMAP_FACES face, + const RECT *dirty_rect); +void __RPC_STUB IWineD3DCubeTexture_AddDirtyRect_Stub( + IRpcStubBuffer* This, + IRpcChannelBuffer* pRpcChannelBuffer, + PRPC_MESSAGE pRpcMessage, + DWORD* pdwStubPhase); + +#endif /* __IWineD3DCubeTexture_INTERFACE_DEFINED__ */ + +/***************************************************************************** + * IWineD3DVolumeTexture interface + */ +#ifndef __IWineD3DVolumeTexture_INTERFACE_DEFINED__ +#define __IWineD3DVolumeTexture_INTERFACE_DEFINED__ + +DEFINE_GUID(IID_IWineD3DVolumeTexture, 0x7b39470c, 0x6f30, 0x11d9, 0xc6,0x87, 0x00,0x04,0x61,0x42,0xc1,0x4f); +#if defined(__cplusplus) && !defined(CINTERFACE) +interface IWineD3DVolumeTexture : public IWineD3DBaseTexture +{ + virtual HRESULT STDMETHODCALLTYPE GetLevelDesc( + UINT level, + WINED3DVOLUME_DESC *desc) = 0; + + virtual HRESULT STDMETHODCALLTYPE GetVolumeLevel( + UINT level, + IWineD3DVolume **volume) = 0; + + virtual HRESULT STDMETHODCALLTYPE LockBox( + UINT level, + WINED3DLOCKED_BOX *locked_box, + const WINED3DBOX *box, + DWORD flags) = 0; + + virtual HRESULT STDMETHODCALLTYPE UnlockBox( + UINT level) = 0; + + virtual HRESULT STDMETHODCALLTYPE AddDirtyBox( + const WINED3DBOX *dirty_box) = 0; + +}; +#else +typedef struct IWineD3DVolumeTextureVtbl { + BEGIN_INTERFACE + + /*** IUnknown methods ***/ + HRESULT (STDMETHODCALLTYPE *QueryInterface)( + IWineD3DVolumeTexture* This, + REFIID riid, + void **ppvObject); + + ULONG (STDMETHODCALLTYPE *AddRef)( + IWineD3DVolumeTexture* This); + + ULONG (STDMETHODCALLTYPE *Release)( + IWineD3DVolumeTexture* This); + + /*** IWineD3DBase methods ***/ + HRESULT (STDMETHODCALLTYPE *GetParent)( + IWineD3DVolumeTexture* This, + IUnknown **parent); + + /*** IWineD3DResource methods ***/ + HRESULT (STDMETHODCALLTYPE *SetPrivateData)( + IWineD3DVolumeTexture* This, + REFGUID guid, + const void *data, + DWORD data_size, + DWORD flags); + + HRESULT (STDMETHODCALLTYPE *GetPrivateData)( + IWineD3DVolumeTexture* This, + REFGUID guid, + void *data, + DWORD *data_size); + + HRESULT (STDMETHODCALLTYPE *FreePrivateData)( + IWineD3DVolumeTexture* This, + REFGUID guid); + + DWORD (STDMETHODCALLTYPE *SetPriority)( + IWineD3DVolumeTexture* This, + DWORD new_priority); + + DWORD (STDMETHODCALLTYPE *GetPriority)( + IWineD3DVolumeTexture* This); + + void (STDMETHODCALLTYPE *PreLoad)( + IWineD3DVolumeTexture* This); + + void (STDMETHODCALLTYPE *UnLoad)( + IWineD3DVolumeTexture* This); + + WINED3DRESOURCETYPE (STDMETHODCALLTYPE *GetType)( + IWineD3DVolumeTexture* This); + +#ifdef VBOX_WITH_WDDM + HRESULT (STDMETHODCALLTYPE *SetShRcState)( + IWineD3DResource* This, + VBOXWINEEX_SHRC_STATE enmState); +#endif + + /*** IWineD3DBaseTexture methods ***/ + DWORD (STDMETHODCALLTYPE *SetLOD)( + IWineD3DVolumeTexture* This, + DWORD new_lod); + + DWORD (STDMETHODCALLTYPE *GetLOD)( + IWineD3DVolumeTexture* This); + + DWORD (STDMETHODCALLTYPE *GetLevelCount)( + IWineD3DVolumeTexture* This); + + HRESULT (STDMETHODCALLTYPE *SetAutoGenFilterType)( + IWineD3DVolumeTexture* This, + WINED3DTEXTUREFILTERTYPE filter_type); + + WINED3DTEXTUREFILTERTYPE (STDMETHODCALLTYPE *GetAutoGenFilterType)( + IWineD3DVolumeTexture* This); + + void (STDMETHODCALLTYPE *GenerateMipSubLevels)( + IWineD3DVolumeTexture* This); + + BOOL (STDMETHODCALLTYPE *SetDirty)( + IWineD3DVolumeTexture* This, + BOOL dirty); + + BOOL (STDMETHODCALLTYPE *GetDirty)( + IWineD3DVolumeTexture* This); + + HRESULT (STDMETHODCALLTYPE *BindTexture)( + IWineD3DVolumeTexture* This, + BOOL srgb); + + UINT (STDMETHODCALLTYPE *GetTextureDimensions)( + IWineD3DVolumeTexture* This); + + BOOL (STDMETHODCALLTYPE *IsCondNP2)( + IWineD3DVolumeTexture* This); + + /*** IWineD3DVolumeTexture methods ***/ + HRESULT (STDMETHODCALLTYPE *GetLevelDesc)( + IWineD3DVolumeTexture* This, + UINT level, + WINED3DVOLUME_DESC *desc); + + HRESULT (STDMETHODCALLTYPE *GetVolumeLevel)( + IWineD3DVolumeTexture* This, + UINT level, + IWineD3DVolume **volume); + + HRESULT (STDMETHODCALLTYPE *LockBox)( + IWineD3DVolumeTexture* This, + UINT level, + WINED3DLOCKED_BOX *locked_box, + const WINED3DBOX *box, + DWORD flags); + + HRESULT (STDMETHODCALLTYPE *UnlockBox)( + IWineD3DVolumeTexture* This, + UINT level); + + HRESULT (STDMETHODCALLTYPE *AddDirtyBox)( + IWineD3DVolumeTexture* This, + const WINED3DBOX *dirty_box); + + END_INTERFACE +} IWineD3DVolumeTextureVtbl; +interface IWineD3DVolumeTexture { + CONST_VTBL IWineD3DVolumeTextureVtbl* lpVtbl; +}; + +#ifdef COBJMACROS +/*** IUnknown methods ***/ +#define IWineD3DVolumeTexture_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) +#define IWineD3DVolumeTexture_AddRef(This) (This)->lpVtbl->AddRef(This) +#define IWineD3DVolumeTexture_Release(This) (This)->lpVtbl->Release(This) +/*** IWineD3DBase methods ***/ +#define IWineD3DVolumeTexture_GetParent(This,parent) (This)->lpVtbl->GetParent(This,parent) +/*** IWineD3DResource methods ***/ +#define IWineD3DVolumeTexture_SetPrivateData(This,guid,data,data_size,flags) (This)->lpVtbl->SetPrivateData(This,guid,data,data_size,flags) +#define IWineD3DVolumeTexture_GetPrivateData(This,guid,data,data_size) (This)->lpVtbl->GetPrivateData(This,guid,data,data_size) +#define IWineD3DVolumeTexture_FreePrivateData(This,guid) (This)->lpVtbl->FreePrivateData(This,guid) +#define IWineD3DVolumeTexture_SetPriority(This,new_priority) (This)->lpVtbl->SetPriority(This,new_priority) +#define IWineD3DVolumeTexture_GetPriority(This) (This)->lpVtbl->GetPriority(This) +#define IWineD3DVolumeTexture_PreLoad(This) (This)->lpVtbl->PreLoad(This) +#define IWineD3DVolumeTexture_UnLoad(This) (This)->lpVtbl->UnLoad(This) +#define IWineD3DVolumeTexture_GetType(This) (This)->lpVtbl->GetType(This) +/*** IWineD3DBaseTexture methods ***/ +#define IWineD3DVolumeTexture_SetLOD(This,new_lod) (This)->lpVtbl->SetLOD(This,new_lod) +#define IWineD3DVolumeTexture_GetLOD(This) (This)->lpVtbl->GetLOD(This) +#define IWineD3DVolumeTexture_GetLevelCount(This) (This)->lpVtbl->GetLevelCount(This) +#define IWineD3DVolumeTexture_SetAutoGenFilterType(This,filter_type) (This)->lpVtbl->SetAutoGenFilterType(This,filter_type) +#define IWineD3DVolumeTexture_GetAutoGenFilterType(This) (This)->lpVtbl->GetAutoGenFilterType(This) +#define IWineD3DVolumeTexture_GenerateMipSubLevels(This) (This)->lpVtbl->GenerateMipSubLevels(This) +#define IWineD3DVolumeTexture_SetDirty(This,dirty) (This)->lpVtbl->SetDirty(This,dirty) +#define IWineD3DVolumeTexture_GetDirty(This) (This)->lpVtbl->GetDirty(This) +#define IWineD3DVolumeTexture_BindTexture(This,srgb) (This)->lpVtbl->BindTexture(This,srgb) +#define IWineD3DVolumeTexture_GetTextureDimensions(This) (This)->lpVtbl->GetTextureDimensions(This) +#define IWineD3DVolumeTexture_IsCondNP2(This) (This)->lpVtbl->IsCondNP2(This) +/*** IWineD3DVolumeTexture methods ***/ +#define IWineD3DVolumeTexture_GetLevelDesc(This,level,desc) (This)->lpVtbl->GetLevelDesc(This,level,desc) +#define IWineD3DVolumeTexture_GetVolumeLevel(This,level,volume) (This)->lpVtbl->GetVolumeLevel(This,level,volume) +#define IWineD3DVolumeTexture_LockBox(This,level,locked_box,box,flags) (This)->lpVtbl->LockBox(This,level,locked_box,box,flags) +#define IWineD3DVolumeTexture_UnlockBox(This,level) (This)->lpVtbl->UnlockBox(This,level) +#define IWineD3DVolumeTexture_AddDirtyBox(This,dirty_box) (This)->lpVtbl->AddDirtyBox(This,dirty_box) +#endif + +#endif + +HRESULT STDMETHODCALLTYPE IWineD3DVolumeTexture_GetLevelDesc_Proxy( + IWineD3DVolumeTexture* This, + UINT level, + WINED3DVOLUME_DESC *desc); +void __RPC_STUB IWineD3DVolumeTexture_GetLevelDesc_Stub( + IRpcStubBuffer* This, + IRpcChannelBuffer* pRpcChannelBuffer, + PRPC_MESSAGE pRpcMessage, + DWORD* pdwStubPhase); +HRESULT STDMETHODCALLTYPE IWineD3DVolumeTexture_GetVolumeLevel_Proxy( + IWineD3DVolumeTexture* This, + UINT level, + IWineD3DVolume **volume); +void __RPC_STUB IWineD3DVolumeTexture_GetVolumeLevel_Stub( + IRpcStubBuffer* This, + IRpcChannelBuffer* pRpcChannelBuffer, + PRPC_MESSAGE pRpcMessage, + DWORD* pdwStubPhase); +HRESULT STDMETHODCALLTYPE IWineD3DVolumeTexture_LockBox_Proxy( + IWineD3DVolumeTexture* This, + UINT level, + WINED3DLOCKED_BOX *locked_box, + const WINED3DBOX *box, + DWORD flags); +void __RPC_STUB IWineD3DVolumeTexture_LockBox_Stub( + IRpcStubBuffer* This, + IRpcChannelBuffer* pRpcChannelBuffer, + PRPC_MESSAGE pRpcMessage, + DWORD* pdwStubPhase); +HRESULT STDMETHODCALLTYPE IWineD3DVolumeTexture_UnlockBox_Proxy( + IWineD3DVolumeTexture* This, + UINT level); +void __RPC_STUB IWineD3DVolumeTexture_UnlockBox_Stub( + IRpcStubBuffer* This, + IRpcChannelBuffer* pRpcChannelBuffer, + PRPC_MESSAGE pRpcMessage, + DWORD* pdwStubPhase); +HRESULT STDMETHODCALLTYPE IWineD3DVolumeTexture_AddDirtyBox_Proxy( + IWineD3DVolumeTexture* This, + const WINED3DBOX *dirty_box); +void __RPC_STUB IWineD3DVolumeTexture_AddDirtyBox_Stub( + IRpcStubBuffer* This, + IRpcChannelBuffer* pRpcChannelBuffer, + PRPC_MESSAGE pRpcMessage, + DWORD* pdwStubPhase); + +#endif /* __IWineD3DVolumeTexture_INTERFACE_DEFINED__ */ + +/***************************************************************************** + * IWineD3DVertexDeclaration interface + */ +#ifndef __IWineD3DVertexDeclaration_INTERFACE_DEFINED__ +#define __IWineD3DVertexDeclaration_INTERFACE_DEFINED__ + +DEFINE_GUID(IID_IWineD3DVertexDeclaration, 0x7cd55be6, 0x6f30, 0x11d9, 0xc6,0x87, 0x00,0x04,0x61,0x42,0xc1,0x4f); +#if defined(__cplusplus) && !defined(CINTERFACE) +interface IWineD3DVertexDeclaration : public IWineD3DBase +{ +}; +#else +typedef struct IWineD3DVertexDeclarationVtbl { + BEGIN_INTERFACE + + /*** IUnknown methods ***/ + HRESULT (STDMETHODCALLTYPE *QueryInterface)( + IWineD3DVertexDeclaration* This, + REFIID riid, + void **ppvObject); + + ULONG (STDMETHODCALLTYPE *AddRef)( + IWineD3DVertexDeclaration* This); + + ULONG (STDMETHODCALLTYPE *Release)( + IWineD3DVertexDeclaration* This); + + /*** IWineD3DBase methods ***/ + HRESULT (STDMETHODCALLTYPE *GetParent)( + IWineD3DVertexDeclaration* This, + IUnknown **parent); + + END_INTERFACE +} IWineD3DVertexDeclarationVtbl; +interface IWineD3DVertexDeclaration { + CONST_VTBL IWineD3DVertexDeclarationVtbl* lpVtbl; +}; + +#ifdef COBJMACROS +/*** IUnknown methods ***/ +#define IWineD3DVertexDeclaration_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) +#define IWineD3DVertexDeclaration_AddRef(This) (This)->lpVtbl->AddRef(This) +#define IWineD3DVertexDeclaration_Release(This) (This)->lpVtbl->Release(This) +/*** IWineD3DBase methods ***/ +#define IWineD3DVertexDeclaration_GetParent(This,parent) (This)->lpVtbl->GetParent(This,parent) +#endif + +#endif + + +#endif /* __IWineD3DVertexDeclaration_INTERFACE_DEFINED__ */ + +/***************************************************************************** + * IWineD3DStateBlock interface + */ +#ifndef __IWineD3DStateBlock_INTERFACE_DEFINED__ +#define __IWineD3DStateBlock_INTERFACE_DEFINED__ + +DEFINE_GUID(IID_IWineD3DStateBlock, 0x83b073ce, 0x6f30, 0x11d9, 0xc6,0x87, 0x00,0x04,0x61,0x42,0xc1,0x4f); +#if defined(__cplusplus) && !defined(CINTERFACE) +interface IWineD3DStateBlock : public IUnknown +{ + virtual HRESULT STDMETHODCALLTYPE Capture( + ) = 0; + + virtual HRESULT STDMETHODCALLTYPE Apply( + ) = 0; + + virtual HRESULT STDMETHODCALLTYPE InitStartupStateBlock( + ) = 0; + +}; +#else +typedef struct IWineD3DStateBlockVtbl { + BEGIN_INTERFACE + + /*** IUnknown methods ***/ + HRESULT (STDMETHODCALLTYPE *QueryInterface)( + IWineD3DStateBlock* This, + REFIID riid, + void **ppvObject); + + ULONG (STDMETHODCALLTYPE *AddRef)( + IWineD3DStateBlock* This); + + ULONG (STDMETHODCALLTYPE *Release)( + IWineD3DStateBlock* This); + + /*** IWineD3DStateBlock methods ***/ + HRESULT (STDMETHODCALLTYPE *Capture)( + IWineD3DStateBlock* This); + + HRESULT (STDMETHODCALLTYPE *Apply)( + IWineD3DStateBlock* This); + + HRESULT (STDMETHODCALLTYPE *InitStartupStateBlock)( + IWineD3DStateBlock* This); + + END_INTERFACE +} IWineD3DStateBlockVtbl; +interface IWineD3DStateBlock { + CONST_VTBL IWineD3DStateBlockVtbl* lpVtbl; +}; + +#ifdef COBJMACROS +/*** IUnknown methods ***/ +#define IWineD3DStateBlock_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) +#define IWineD3DStateBlock_AddRef(This) (This)->lpVtbl->AddRef(This) +#define IWineD3DStateBlock_Release(This) (This)->lpVtbl->Release(This) +/*** IWineD3DStateBlock methods ***/ +#define IWineD3DStateBlock_Capture(This) (This)->lpVtbl->Capture(This) +#define IWineD3DStateBlock_Apply(This) (This)->lpVtbl->Apply(This) +#define IWineD3DStateBlock_InitStartupStateBlock(This) (This)->lpVtbl->InitStartupStateBlock(This) +#endif + +#endif + +HRESULT STDMETHODCALLTYPE IWineD3DStateBlock_Capture_Proxy( + IWineD3DStateBlock* This); +void __RPC_STUB IWineD3DStateBlock_Capture_Stub( + IRpcStubBuffer* This, + IRpcChannelBuffer* pRpcChannelBuffer, + PRPC_MESSAGE pRpcMessage, + DWORD* pdwStubPhase); +HRESULT STDMETHODCALLTYPE IWineD3DStateBlock_Apply_Proxy( + IWineD3DStateBlock* This); +void __RPC_STUB IWineD3DStateBlock_Apply_Stub( + IRpcStubBuffer* This, + IRpcChannelBuffer* pRpcChannelBuffer, + PRPC_MESSAGE pRpcMessage, + DWORD* pdwStubPhase); +HRESULT STDMETHODCALLTYPE IWineD3DStateBlock_InitStartupStateBlock_Proxy( + IWineD3DStateBlock* This); +void __RPC_STUB IWineD3DStateBlock_InitStartupStateBlock_Stub( + IRpcStubBuffer* This, + IRpcChannelBuffer* pRpcChannelBuffer, + PRPC_MESSAGE pRpcMessage, + DWORD* pdwStubPhase); + +#endif /* __IWineD3DStateBlock_INTERFACE_DEFINED__ */ + +/***************************************************************************** + * IWineD3DQuery interface + */ +#ifndef __IWineD3DQuery_INTERFACE_DEFINED__ +#define __IWineD3DQuery_INTERFACE_DEFINED__ + +DEFINE_GUID(IID_IWineD3DQuery, 0x905ddbac, 0x6f30, 0x11d9, 0xc6,0x87, 0x00,0x04,0x61,0x42,0xc1,0x4f); +#if defined(__cplusplus) && !defined(CINTERFACE) +interface IWineD3DQuery : public IWineD3DBase +{ + virtual HRESULT STDMETHODCALLTYPE GetData( + void *data, + DWORD data_size, + DWORD flags) = 0; + + virtual DWORD STDMETHODCALLTYPE GetDataSize( + ) = 0; + + virtual WINED3DQUERYTYPE STDMETHODCALLTYPE GetType( + ) = 0; + + virtual HRESULT STDMETHODCALLTYPE Issue( + DWORD flags) = 0; + +}; +#else +typedef struct IWineD3DQueryVtbl { + BEGIN_INTERFACE + + /*** IUnknown methods ***/ + HRESULT (STDMETHODCALLTYPE *QueryInterface)( + IWineD3DQuery* This, + REFIID riid, + void **ppvObject); + + ULONG (STDMETHODCALLTYPE *AddRef)( + IWineD3DQuery* This); + + ULONG (STDMETHODCALLTYPE *Release)( + IWineD3DQuery* This); + + /*** IWineD3DBase methods ***/ + HRESULT (STDMETHODCALLTYPE *GetParent)( + IWineD3DQuery* This, + IUnknown **parent); + + /*** IWineD3DQuery methods ***/ + HRESULT (STDMETHODCALLTYPE *GetData)( + IWineD3DQuery* This, + void *data, + DWORD data_size, + DWORD flags); + + DWORD (STDMETHODCALLTYPE *GetDataSize)( + IWineD3DQuery* This); + + WINED3DQUERYTYPE (STDMETHODCALLTYPE *GetType)( + IWineD3DQuery* This); + + HRESULT (STDMETHODCALLTYPE *Issue)( + IWineD3DQuery* This, + DWORD flags); + + END_INTERFACE +} IWineD3DQueryVtbl; +interface IWineD3DQuery { + CONST_VTBL IWineD3DQueryVtbl* lpVtbl; +}; + +#ifdef COBJMACROS +/*** IUnknown methods ***/ +#define IWineD3DQuery_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) +#define IWineD3DQuery_AddRef(This) (This)->lpVtbl->AddRef(This) +#define IWineD3DQuery_Release(This) (This)->lpVtbl->Release(This) +/*** IWineD3DBase methods ***/ +#define IWineD3DQuery_GetParent(This,parent) (This)->lpVtbl->GetParent(This,parent) +/*** IWineD3DQuery methods ***/ +#define IWineD3DQuery_GetData(This,data,data_size,flags) (This)->lpVtbl->GetData(This,data,data_size,flags) +#define IWineD3DQuery_GetDataSize(This) (This)->lpVtbl->GetDataSize(This) +#define IWineD3DQuery_GetType(This) (This)->lpVtbl->GetType(This) +#define IWineD3DQuery_Issue(This,flags) (This)->lpVtbl->Issue(This,flags) +#endif + +#endif + +HRESULT STDMETHODCALLTYPE IWineD3DQuery_GetData_Proxy( + IWineD3DQuery* This, + void *data, + DWORD data_size, + DWORD flags); +void __RPC_STUB IWineD3DQuery_GetData_Stub( + IRpcStubBuffer* This, + IRpcChannelBuffer* pRpcChannelBuffer, + PRPC_MESSAGE pRpcMessage, + DWORD* pdwStubPhase); +DWORD STDMETHODCALLTYPE IWineD3DQuery_GetDataSize_Proxy( + IWineD3DQuery* This); +void __RPC_STUB IWineD3DQuery_GetDataSize_Stub( + IRpcStubBuffer* This, + IRpcChannelBuffer* pRpcChannelBuffer, + PRPC_MESSAGE pRpcMessage, + DWORD* pdwStubPhase); +WINED3DQUERYTYPE STDMETHODCALLTYPE IWineD3DQuery_GetType_Proxy( + IWineD3DQuery* This); +void __RPC_STUB IWineD3DQuery_GetType_Stub( + IRpcStubBuffer* This, + IRpcChannelBuffer* pRpcChannelBuffer, + PRPC_MESSAGE pRpcMessage, + DWORD* pdwStubPhase); +HRESULT STDMETHODCALLTYPE IWineD3DQuery_Issue_Proxy( + IWineD3DQuery* This, + DWORD flags); +void __RPC_STUB IWineD3DQuery_Issue_Stub( + IRpcStubBuffer* This, + IRpcChannelBuffer* pRpcChannelBuffer, + PRPC_MESSAGE pRpcMessage, + DWORD* pdwStubPhase); + +#endif /* __IWineD3DQuery_INTERFACE_DEFINED__ */ + +/***************************************************************************** + * IWineD3DSwapChain interface + */ +#ifndef __IWineD3DSwapChain_INTERFACE_DEFINED__ +#define __IWineD3DSwapChain_INTERFACE_DEFINED__ + +DEFINE_GUID(IID_IWineD3DSwapChain, 0x34d01b10, 0x6f30, 0x11d9, 0xc6,0x87, 0x00,0x04,0x61,0x42,0xc1,0x4f); +#if defined(__cplusplus) && !defined(CINTERFACE) +interface IWineD3DSwapChain : public IWineD3DBase +{ + virtual void STDMETHODCALLTYPE Destroy( + ) = 0; + + virtual HRESULT STDMETHODCALLTYPE GetDevice( + IWineD3DDevice **device) = 0; + + virtual HRESULT STDMETHODCALLTYPE Present( + const RECT *src_rect, + const RECT *dst_rect, + HWND dst_window_override, + const RGNDATA *dirty_region, + DWORD flags) = 0; + + virtual HRESULT STDMETHODCALLTYPE SetDestWindowOverride( + HWND window) = 0; + + virtual HRESULT STDMETHODCALLTYPE GetFrontBufferData( + IWineD3DSurface *dst_surface) = 0; + + virtual HRESULT STDMETHODCALLTYPE GetBackBuffer( + UINT backbuffer_idx, + WINED3DBACKBUFFER_TYPE backbuffer_type, + IWineD3DSurface **backbuffer) = 0; + + virtual HRESULT STDMETHODCALLTYPE GetRasterStatus( + WINED3DRASTER_STATUS *raster_status) = 0; + + virtual HRESULT STDMETHODCALLTYPE GetDisplayMode( + WINED3DDISPLAYMODE *mode) = 0; + + virtual HRESULT STDMETHODCALLTYPE GetPresentParameters( + WINED3DPRESENT_PARAMETERS *present_parameters) = 0; + + virtual HRESULT STDMETHODCALLTYPE SetGammaRamp( + DWORD flags, + const WINED3DGAMMARAMP *ramp) = 0; + + virtual HRESULT STDMETHODCALLTYPE GetGammaRamp( + WINED3DGAMMARAMP *ramp) = 0; + +}; +#else +typedef struct IWineD3DSwapChainVtbl { + BEGIN_INTERFACE + + /*** IUnknown methods ***/ + HRESULT (STDMETHODCALLTYPE *QueryInterface)( + IWineD3DSwapChain* This, + REFIID riid, + void **ppvObject); + + ULONG (STDMETHODCALLTYPE *AddRef)( + IWineD3DSwapChain* This); + + ULONG (STDMETHODCALLTYPE *Release)( + IWineD3DSwapChain* This); + + /*** IWineD3DBase methods ***/ + HRESULT (STDMETHODCALLTYPE *GetParent)( + IWineD3DSwapChain* This, + IUnknown **parent); + + /*** IWineD3DSwapChain methods ***/ + void (STDMETHODCALLTYPE *Destroy)( + IWineD3DSwapChain* This); + + HRESULT (STDMETHODCALLTYPE *GetDevice)( + IWineD3DSwapChain* This, + IWineD3DDevice **device); + + HRESULT (STDMETHODCALLTYPE *Present)( + IWineD3DSwapChain* This, + const RECT *src_rect, + const RECT *dst_rect, + HWND dst_window_override, + const RGNDATA *dirty_region, + DWORD flags); + + HRESULT (STDMETHODCALLTYPE *SetDestWindowOverride)( + IWineD3DSwapChain* This, + HWND window); + + HRESULT (STDMETHODCALLTYPE *GetFrontBufferData)( + IWineD3DSwapChain* This, + IWineD3DSurface *dst_surface); + + HRESULT (STDMETHODCALLTYPE *GetBackBuffer)( + IWineD3DSwapChain* This, + UINT backbuffer_idx, + WINED3DBACKBUFFER_TYPE backbuffer_type, + IWineD3DSurface **backbuffer); + + HRESULT (STDMETHODCALLTYPE *GetRasterStatus)( + IWineD3DSwapChain* This, + WINED3DRASTER_STATUS *raster_status); + + HRESULT (STDMETHODCALLTYPE *GetDisplayMode)( + IWineD3DSwapChain* This, + WINED3DDISPLAYMODE *mode); + + HRESULT (STDMETHODCALLTYPE *GetPresentParameters)( + IWineD3DSwapChain* This, + WINED3DPRESENT_PARAMETERS *present_parameters); + + HRESULT (STDMETHODCALLTYPE *SetGammaRamp)( + IWineD3DSwapChain* This, + DWORD flags, + const WINED3DGAMMARAMP *ramp); + + HRESULT (STDMETHODCALLTYPE *GetGammaRamp)( + IWineD3DSwapChain* This, + WINED3DGAMMARAMP *ramp); + +#ifdef VBOX_WITH_WDDM + HRESULT (STDMETHODCALLTYPE *Flush)( + IWineD3DSwapChain* This); + + HRESULT (STDMETHODCALLTYPE *PresentRt)( + IWineD3DSwapChain* This, + IWineD3DSurface* surf); +#endif + END_INTERFACE +} IWineD3DSwapChainVtbl; +interface IWineD3DSwapChain { + CONST_VTBL IWineD3DSwapChainVtbl* lpVtbl; +}; + +#ifdef COBJMACROS +/*** IUnknown methods ***/ +#define IWineD3DSwapChain_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) +#define IWineD3DSwapChain_AddRef(This) (This)->lpVtbl->AddRef(This) +#define IWineD3DSwapChain_Release(This) (This)->lpVtbl->Release(This) +/*** IWineD3DBase methods ***/ +#define IWineD3DSwapChain_GetParent(This,parent) (This)->lpVtbl->GetParent(This,parent) +/*** IWineD3DSwapChain methods ***/ +#define IWineD3DSwapChain_Destroy(This) (This)->lpVtbl->Destroy(This) +#define IWineD3DSwapChain_GetDevice(This,device) (This)->lpVtbl->GetDevice(This,device) +#define IWineD3DSwapChain_Present(This,src_rect,dst_rect,dst_window_override,dirty_region,flags) (This)->lpVtbl->Present(This,src_rect,dst_rect,dst_window_override,dirty_region,flags) +#define IWineD3DSwapChain_SetDestWindowOverride(This,window) (This)->lpVtbl->SetDestWindowOverride(This,window) +#define IWineD3DSwapChain_GetFrontBufferData(This,dst_surface) (This)->lpVtbl->GetFrontBufferData(This,dst_surface) +#define IWineD3DSwapChain_GetBackBuffer(This,backbuffer_idx,backbuffer_type,backbuffer) (This)->lpVtbl->GetBackBuffer(This,backbuffer_idx,backbuffer_type,backbuffer) +#define IWineD3DSwapChain_GetRasterStatus(This,raster_status) (This)->lpVtbl->GetRasterStatus(This,raster_status) +#define IWineD3DSwapChain_GetDisplayMode(This,mode) (This)->lpVtbl->GetDisplayMode(This,mode) +#define IWineD3DSwapChain_GetPresentParameters(This,present_parameters) (This)->lpVtbl->GetPresentParameters(This,present_parameters) +#define IWineD3DSwapChain_SetGammaRamp(This,flags,ramp) (This)->lpVtbl->SetGammaRamp(This,flags,ramp) +#define IWineD3DSwapChain_GetGammaRamp(This,ramp) (This)->lpVtbl->GetGammaRamp(This,ramp) +#ifdef VBOX_WITH_WDDM +#define IWineD3DSwapChain_Flush(This) (This)->lpVtbl->Flush(This) +#define IWineD3DSwapChain_PresentRt(This,surf) (This)->lpVtbl->PresentRt(This,surf) +#endif +#endif + +#endif + +void STDMETHODCALLTYPE IWineD3DSwapChain_Destroy_Proxy( + IWineD3DSwapChain* This); +void __RPC_STUB IWineD3DSwapChain_Destroy_Stub( + IRpcStubBuffer* This, + IRpcChannelBuffer* pRpcChannelBuffer, + PRPC_MESSAGE pRpcMessage, + DWORD* pdwStubPhase); +HRESULT STDMETHODCALLTYPE IWineD3DSwapChain_GetDevice_Proxy( + IWineD3DSwapChain* This, + IWineD3DDevice **device); +void __RPC_STUB IWineD3DSwapChain_GetDevice_Stub( + IRpcStubBuffer* This, + IRpcChannelBuffer* pRpcChannelBuffer, + PRPC_MESSAGE pRpcMessage, + DWORD* pdwStubPhase); +HRESULT STDMETHODCALLTYPE IWineD3DSwapChain_Present_Proxy( + IWineD3DSwapChain* This, + const RECT *src_rect, + const RECT *dst_rect, + HWND dst_window_override, + const RGNDATA *dirty_region, + DWORD flags); +void __RPC_STUB IWineD3DSwapChain_Present_Stub( + IRpcStubBuffer* This, + IRpcChannelBuffer* pRpcChannelBuffer, + PRPC_MESSAGE pRpcMessage, + DWORD* pdwStubPhase); +HRESULT STDMETHODCALLTYPE IWineD3DSwapChain_SetDestWindowOverride_Proxy( + IWineD3DSwapChain* This, + HWND window); +void __RPC_STUB IWineD3DSwapChain_SetDestWindowOverride_Stub( + IRpcStubBuffer* This, + IRpcChannelBuffer* pRpcChannelBuffer, + PRPC_MESSAGE pRpcMessage, + DWORD* pdwStubPhase); +HRESULT STDMETHODCALLTYPE IWineD3DSwapChain_GetFrontBufferData_Proxy( + IWineD3DSwapChain* This, + IWineD3DSurface *dst_surface); +void __RPC_STUB IWineD3DSwapChain_GetFrontBufferData_Stub( + IRpcStubBuffer* This, + IRpcChannelBuffer* pRpcChannelBuffer, + PRPC_MESSAGE pRpcMessage, + DWORD* pdwStubPhase); +HRESULT STDMETHODCALLTYPE IWineD3DSwapChain_GetBackBuffer_Proxy( + IWineD3DSwapChain* This, + UINT backbuffer_idx, + WINED3DBACKBUFFER_TYPE backbuffer_type, + IWineD3DSurface **backbuffer); +void __RPC_STUB IWineD3DSwapChain_GetBackBuffer_Stub( + IRpcStubBuffer* This, + IRpcChannelBuffer* pRpcChannelBuffer, + PRPC_MESSAGE pRpcMessage, + DWORD* pdwStubPhase); +HRESULT STDMETHODCALLTYPE IWineD3DSwapChain_GetRasterStatus_Proxy( + IWineD3DSwapChain* This, + WINED3DRASTER_STATUS *raster_status); +void __RPC_STUB IWineD3DSwapChain_GetRasterStatus_Stub( + IRpcStubBuffer* This, + IRpcChannelBuffer* pRpcChannelBuffer, + PRPC_MESSAGE pRpcMessage, + DWORD* pdwStubPhase); +HRESULT STDMETHODCALLTYPE IWineD3DSwapChain_GetDisplayMode_Proxy( + IWineD3DSwapChain* This, + WINED3DDISPLAYMODE *mode); +void __RPC_STUB IWineD3DSwapChain_GetDisplayMode_Stub( + IRpcStubBuffer* This, + IRpcChannelBuffer* pRpcChannelBuffer, + PRPC_MESSAGE pRpcMessage, + DWORD* pdwStubPhase); +HRESULT STDMETHODCALLTYPE IWineD3DSwapChain_GetPresentParameters_Proxy( + IWineD3DSwapChain* This, + WINED3DPRESENT_PARAMETERS *present_parameters); +void __RPC_STUB IWineD3DSwapChain_GetPresentParameters_Stub( + IRpcStubBuffer* This, + IRpcChannelBuffer* pRpcChannelBuffer, + PRPC_MESSAGE pRpcMessage, + DWORD* pdwStubPhase); +HRESULT STDMETHODCALLTYPE IWineD3DSwapChain_SetGammaRamp_Proxy( + IWineD3DSwapChain* This, + DWORD flags, + const WINED3DGAMMARAMP *ramp); +void __RPC_STUB IWineD3DSwapChain_SetGammaRamp_Stub( + IRpcStubBuffer* This, + IRpcChannelBuffer* pRpcChannelBuffer, + PRPC_MESSAGE pRpcMessage, + DWORD* pdwStubPhase); +HRESULT STDMETHODCALLTYPE IWineD3DSwapChain_GetGammaRamp_Proxy( + IWineD3DSwapChain* This, + WINED3DGAMMARAMP *ramp); +void __RPC_STUB IWineD3DSwapChain_GetGammaRamp_Stub( + IRpcStubBuffer* This, + IRpcChannelBuffer* pRpcChannelBuffer, + PRPC_MESSAGE pRpcMessage, + DWORD* pdwStubPhase); + +#endif /* __IWineD3DSwapChain_INTERFACE_DEFINED__ */ + +/***************************************************************************** + * IWineD3DBuffer interface + */ +#ifndef __IWineD3DBuffer_INTERFACE_DEFINED__ +#define __IWineD3DBuffer_INTERFACE_DEFINED__ + +DEFINE_GUID(IID_IWineD3DBuffer, 0xb3f028e8, 0x1a40, 0x4ab3, 0x92,0x92, 0x5b,0xf6,0xcf,0xd8,0x02,0x09); +#if defined(__cplusplus) && !defined(CINTERFACE) +interface IWineD3DBuffer : public IWineD3DResource +{ + virtual HRESULT STDMETHODCALLTYPE Map( + UINT offset, + UINT size, + BYTE **data, + DWORD flags) = 0; + + virtual HRESULT STDMETHODCALLTYPE Unmap( + ) = 0; + + virtual HRESULT STDMETHODCALLTYPE GetDesc( + WINED3DBUFFER_DESC *desc) = 0; + +}; +#else +typedef struct IWineD3DBufferVtbl { + BEGIN_INTERFACE + + /*** IUnknown methods ***/ + HRESULT (STDMETHODCALLTYPE *QueryInterface)( + IWineD3DBuffer* This, + REFIID riid, + void **ppvObject); + + ULONG (STDMETHODCALLTYPE *AddRef)( + IWineD3DBuffer* This); + + ULONG (STDMETHODCALLTYPE *Release)( + IWineD3DBuffer* This); + + /*** IWineD3DBase methods ***/ + HRESULT (STDMETHODCALLTYPE *GetParent)( + IWineD3DBuffer* This, + IUnknown **parent); + + /*** IWineD3DResource methods ***/ + HRESULT (STDMETHODCALLTYPE *SetPrivateData)( + IWineD3DBuffer* This, + REFGUID guid, + const void *data, + DWORD data_size, + DWORD flags); + + HRESULT (STDMETHODCALLTYPE *GetPrivateData)( + IWineD3DBuffer* This, + REFGUID guid, + void *data, + DWORD *data_size); + + HRESULT (STDMETHODCALLTYPE *FreePrivateData)( + IWineD3DBuffer* This, + REFGUID guid); + + DWORD (STDMETHODCALLTYPE *SetPriority)( + IWineD3DBuffer* This, + DWORD new_priority); + + DWORD (STDMETHODCALLTYPE *GetPriority)( + IWineD3DBuffer* This); + + void (STDMETHODCALLTYPE *PreLoad)( + IWineD3DBuffer* This); + + void (STDMETHODCALLTYPE *UnLoad)( + IWineD3DBuffer* This); + + WINED3DRESOURCETYPE (STDMETHODCALLTYPE *GetType)( + IWineD3DBuffer* This); + +#ifdef VBOX_WITH_WDDM + HRESULT (STDMETHODCALLTYPE *SetShRcState)( + IWineD3DResource* This, + VBOXWINEEX_SHRC_STATE enmState); +#endif + + /*** IWineD3DBuffer methods ***/ + HRESULT (STDMETHODCALLTYPE *Map)( + IWineD3DBuffer* This, + UINT offset, + UINT size, + BYTE **data, + DWORD flags); + + HRESULT (STDMETHODCALLTYPE *Unmap)( + IWineD3DBuffer* This); + + HRESULT (STDMETHODCALLTYPE *GetDesc)( + IWineD3DBuffer* This, + WINED3DBUFFER_DESC *desc); + + END_INTERFACE +} IWineD3DBufferVtbl; +interface IWineD3DBuffer { + CONST_VTBL IWineD3DBufferVtbl* lpVtbl; +}; + +#ifdef COBJMACROS +/*** IUnknown methods ***/ +#define IWineD3DBuffer_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) +#define IWineD3DBuffer_AddRef(This) (This)->lpVtbl->AddRef(This) +#define IWineD3DBuffer_Release(This) (This)->lpVtbl->Release(This) +/*** IWineD3DBase methods ***/ +#define IWineD3DBuffer_GetParent(This,parent) (This)->lpVtbl->GetParent(This,parent) +/*** IWineD3DResource methods ***/ +#define IWineD3DBuffer_SetPrivateData(This,guid,data,data_size,flags) (This)->lpVtbl->SetPrivateData(This,guid,data,data_size,flags) +#define IWineD3DBuffer_GetPrivateData(This,guid,data,data_size) (This)->lpVtbl->GetPrivateData(This,guid,data,data_size) +#define IWineD3DBuffer_FreePrivateData(This,guid) (This)->lpVtbl->FreePrivateData(This,guid) +#define IWineD3DBuffer_SetPriority(This,new_priority) (This)->lpVtbl->SetPriority(This,new_priority) +#define IWineD3DBuffer_GetPriority(This) (This)->lpVtbl->GetPriority(This) +#define IWineD3DBuffer_PreLoad(This) (This)->lpVtbl->PreLoad(This) +#define IWineD3DBuffer_UnLoad(This) (This)->lpVtbl->UnLoad(This) +#define IWineD3DBuffer_GetType(This) (This)->lpVtbl->GetType(This) +/*** IWineD3DBuffer methods ***/ +#define IWineD3DBuffer_Map(This,offset,size,data,flags) (This)->lpVtbl->Map(This,offset,size,data,flags) +#define IWineD3DBuffer_Unmap(This) (This)->lpVtbl->Unmap(This) +#define IWineD3DBuffer_GetDesc(This,desc) (This)->lpVtbl->GetDesc(This,desc) +#endif + +#endif + +HRESULT STDMETHODCALLTYPE IWineD3DBuffer_Map_Proxy( + IWineD3DBuffer* This, + UINT offset, + UINT size, + BYTE **data, + DWORD flags); +void __RPC_STUB IWineD3DBuffer_Map_Stub( + IRpcStubBuffer* This, + IRpcChannelBuffer* pRpcChannelBuffer, + PRPC_MESSAGE pRpcMessage, + DWORD* pdwStubPhase); +HRESULT STDMETHODCALLTYPE IWineD3DBuffer_Unmap_Proxy( + IWineD3DBuffer* This); +void __RPC_STUB IWineD3DBuffer_Unmap_Stub( + IRpcStubBuffer* This, + IRpcChannelBuffer* pRpcChannelBuffer, + PRPC_MESSAGE pRpcMessage, + DWORD* pdwStubPhase); +HRESULT STDMETHODCALLTYPE IWineD3DBuffer_GetDesc_Proxy( + IWineD3DBuffer* This, + WINED3DBUFFER_DESC *desc); +void __RPC_STUB IWineD3DBuffer_GetDesc_Stub( + IRpcStubBuffer* This, + IRpcChannelBuffer* pRpcChannelBuffer, + PRPC_MESSAGE pRpcMessage, + DWORD* pdwStubPhase); + +#endif /* __IWineD3DBuffer_INTERFACE_DEFINED__ */ + +/***************************************************************************** + * IWineD3DBaseShader interface + */ +#ifndef __IWineD3DBaseShader_INTERFACE_DEFINED__ +#define __IWineD3DBaseShader_INTERFACE_DEFINED__ + +DEFINE_GUID(IID_IWineD3DBaseShader, 0xeac93065, 0xa4df, 0x446f, 0x86,0xa1, 0x9e,0xf2,0xbc,0xa4,0x0a,0x3c); +#if defined(__cplusplus) && !defined(CINTERFACE) +interface IWineD3DBaseShader : public IWineD3DBase +{ + virtual HRESULT STDMETHODCALLTYPE GetFunction( + void *data, + UINT *data_size) = 0; + +}; +#else +typedef struct IWineD3DBaseShaderVtbl { + BEGIN_INTERFACE + + /*** IUnknown methods ***/ + HRESULT (STDMETHODCALLTYPE *QueryInterface)( + IWineD3DBaseShader* This, + REFIID riid, + void **ppvObject); + + ULONG (STDMETHODCALLTYPE *AddRef)( + IWineD3DBaseShader* This); + + ULONG (STDMETHODCALLTYPE *Release)( + IWineD3DBaseShader* This); + + /*** IWineD3DBase methods ***/ + HRESULT (STDMETHODCALLTYPE *GetParent)( + IWineD3DBaseShader* This, + IUnknown **parent); + + /*** IWineD3DBaseShader methods ***/ + HRESULT (STDMETHODCALLTYPE *GetFunction)( + IWineD3DBaseShader* This, + void *data, + UINT *data_size); + + END_INTERFACE +} IWineD3DBaseShaderVtbl; +interface IWineD3DBaseShader { + CONST_VTBL IWineD3DBaseShaderVtbl* lpVtbl; +}; + +#ifdef COBJMACROS +/*** IUnknown methods ***/ +#define IWineD3DBaseShader_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) +#define IWineD3DBaseShader_AddRef(This) (This)->lpVtbl->AddRef(This) +#define IWineD3DBaseShader_Release(This) (This)->lpVtbl->Release(This) +/*** IWineD3DBase methods ***/ +#define IWineD3DBaseShader_GetParent(This,parent) (This)->lpVtbl->GetParent(This,parent) +/*** IWineD3DBaseShader methods ***/ +#define IWineD3DBaseShader_GetFunction(This,data,data_size) (This)->lpVtbl->GetFunction(This,data,data_size) +#endif + +#endif + +HRESULT STDMETHODCALLTYPE IWineD3DBaseShader_GetFunction_Proxy( + IWineD3DBaseShader* This, + void *data, + UINT *data_size); +void __RPC_STUB IWineD3DBaseShader_GetFunction_Stub( + IRpcStubBuffer* This, + IRpcChannelBuffer* pRpcChannelBuffer, + PRPC_MESSAGE pRpcMessage, + DWORD* pdwStubPhase); + +#endif /* __IWineD3DBaseShader_INTERFACE_DEFINED__ */ + +/***************************************************************************** + * IWineD3DVertexShader interface + */ +#ifndef __IWineD3DVertexShader_INTERFACE_DEFINED__ +#define __IWineD3DVertexShader_INTERFACE_DEFINED__ + +DEFINE_GUID(IID_IWineD3DVertexShader, 0x7f7a2b60, 0x6f30, 0x11d9, 0xc6,0x87, 0x00,0x04,0x61,0x42,0xc1,0x4f); +#if defined(__cplusplus) && !defined(CINTERFACE) +interface IWineD3DVertexShader : public IWineD3DBaseShader +{ + virtual HRESULT STDMETHODCALLTYPE SetLocalConstantsF( + UINT start_idx, + const float *src_data, + UINT vector4f_count) = 0; + +}; +#else +typedef struct IWineD3DVertexShaderVtbl { + BEGIN_INTERFACE + + /*** IUnknown methods ***/ + HRESULT (STDMETHODCALLTYPE *QueryInterface)( + IWineD3DVertexShader* This, + REFIID riid, + void **ppvObject); + + ULONG (STDMETHODCALLTYPE *AddRef)( + IWineD3DVertexShader* This); + + ULONG (STDMETHODCALLTYPE *Release)( + IWineD3DVertexShader* This); + + /*** IWineD3DBase methods ***/ + HRESULT (STDMETHODCALLTYPE *GetParent)( + IWineD3DVertexShader* This, + IUnknown **parent); + + /*** IWineD3DBaseShader methods ***/ + HRESULT (STDMETHODCALLTYPE *GetFunction)( + IWineD3DVertexShader* This, + void *data, + UINT *data_size); + + /*** IWineD3DVertexShader methods ***/ + HRESULT (STDMETHODCALLTYPE *SetLocalConstantsF)( + IWineD3DVertexShader* This, + UINT start_idx, + const float *src_data, + UINT vector4f_count); + + END_INTERFACE +} IWineD3DVertexShaderVtbl; +interface IWineD3DVertexShader { + CONST_VTBL IWineD3DVertexShaderVtbl* lpVtbl; +}; + +#ifdef COBJMACROS +/*** IUnknown methods ***/ +#define IWineD3DVertexShader_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) +#define IWineD3DVertexShader_AddRef(This) (This)->lpVtbl->AddRef(This) +#define IWineD3DVertexShader_Release(This) (This)->lpVtbl->Release(This) +/*** IWineD3DBase methods ***/ +#define IWineD3DVertexShader_GetParent(This,parent) (This)->lpVtbl->GetParent(This,parent) +/*** IWineD3DBaseShader methods ***/ +#define IWineD3DVertexShader_GetFunction(This,data,data_size) (This)->lpVtbl->GetFunction(This,data,data_size) +/*** IWineD3DVertexShader methods ***/ +#define IWineD3DVertexShader_SetLocalConstantsF(This,start_idx,src_data,vector4f_count) (This)->lpVtbl->SetLocalConstantsF(This,start_idx,src_data,vector4f_count) +#endif + +#endif + +HRESULT STDMETHODCALLTYPE IWineD3DVertexShader_SetLocalConstantsF_Proxy( + IWineD3DVertexShader* This, + UINT start_idx, + const float *src_data, + UINT vector4f_count); +void __RPC_STUB IWineD3DVertexShader_SetLocalConstantsF_Stub( + IRpcStubBuffer* This, + IRpcChannelBuffer* pRpcChannelBuffer, + PRPC_MESSAGE pRpcMessage, + DWORD* pdwStubPhase); + +#endif /* __IWineD3DVertexShader_INTERFACE_DEFINED__ */ + +/***************************************************************************** + * IWineD3DGeometryShader interface + */ +#ifndef __IWineD3DGeometryShader_INTERFACE_DEFINED__ +#define __IWineD3DGeometryShader_INTERFACE_DEFINED__ + +DEFINE_GUID(IID_IWineD3DGeometryShader, 0x8276c113, 0x388b, 0x49d1, 0xad,0x8b, 0xc9,0xdd,0x8b,0xcb,0xab,0xcd); +#if defined(__cplusplus) && !defined(CINTERFACE) +interface IWineD3DGeometryShader : public IWineD3DBaseShader +{ +}; +#else +typedef struct IWineD3DGeometryShaderVtbl { + BEGIN_INTERFACE + + /*** IUnknown methods ***/ + HRESULT (STDMETHODCALLTYPE *QueryInterface)( + IWineD3DGeometryShader* This, + REFIID riid, + void **ppvObject); + + ULONG (STDMETHODCALLTYPE *AddRef)( + IWineD3DGeometryShader* This); + + ULONG (STDMETHODCALLTYPE *Release)( + IWineD3DGeometryShader* This); + + /*** IWineD3DBase methods ***/ + HRESULT (STDMETHODCALLTYPE *GetParent)( + IWineD3DGeometryShader* This, + IUnknown **parent); + + /*** IWineD3DBaseShader methods ***/ + HRESULT (STDMETHODCALLTYPE *GetFunction)( + IWineD3DGeometryShader* This, + void *data, + UINT *data_size); + + END_INTERFACE +} IWineD3DGeometryShaderVtbl; +interface IWineD3DGeometryShader { + CONST_VTBL IWineD3DGeometryShaderVtbl* lpVtbl; +}; + +#ifdef COBJMACROS +/*** IUnknown methods ***/ +#define IWineD3DGeometryShader_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) +#define IWineD3DGeometryShader_AddRef(This) (This)->lpVtbl->AddRef(This) +#define IWineD3DGeometryShader_Release(This) (This)->lpVtbl->Release(This) +/*** IWineD3DBase methods ***/ +#define IWineD3DGeometryShader_GetParent(This,parent) (This)->lpVtbl->GetParent(This,parent) +/*** IWineD3DBaseShader methods ***/ +#define IWineD3DGeometryShader_GetFunction(This,data,data_size) (This)->lpVtbl->GetFunction(This,data,data_size) +#endif + +#endif + + +#endif /* __IWineD3DGeometryShader_INTERFACE_DEFINED__ */ + +/***************************************************************************** + * IWineD3DPixelShader interface + */ +#ifndef __IWineD3DPixelShader_INTERFACE_DEFINED__ +#define __IWineD3DPixelShader_INTERFACE_DEFINED__ + +DEFINE_GUID(IID_IWineD3DPixelShader, 0x818503da, 0x6f30, 0x11d9, 0xc6,0x87, 0x00,0x04,0x61,0x42,0xc1,0x4f); +#if defined(__cplusplus) && !defined(CINTERFACE) +interface IWineD3DPixelShader : public IWineD3DBaseShader +{ +}; +#else +typedef struct IWineD3DPixelShaderVtbl { + BEGIN_INTERFACE + + /*** IUnknown methods ***/ + HRESULT (STDMETHODCALLTYPE *QueryInterface)( + IWineD3DPixelShader* This, + REFIID riid, + void **ppvObject); + + ULONG (STDMETHODCALLTYPE *AddRef)( + IWineD3DPixelShader* This); + + ULONG (STDMETHODCALLTYPE *Release)( + IWineD3DPixelShader* This); + + /*** IWineD3DBase methods ***/ + HRESULT (STDMETHODCALLTYPE *GetParent)( + IWineD3DPixelShader* This, + IUnknown **parent); + + /*** IWineD3DBaseShader methods ***/ + HRESULT (STDMETHODCALLTYPE *GetFunction)( + IWineD3DPixelShader* This, + void *data, + UINT *data_size); + + END_INTERFACE +} IWineD3DPixelShaderVtbl; +interface IWineD3DPixelShader { + CONST_VTBL IWineD3DPixelShaderVtbl* lpVtbl; +}; + +#ifdef COBJMACROS +/*** IUnknown methods ***/ +#define IWineD3DPixelShader_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) +#define IWineD3DPixelShader_AddRef(This) (This)->lpVtbl->AddRef(This) +#define IWineD3DPixelShader_Release(This) (This)->lpVtbl->Release(This) +/*** IWineD3DBase methods ***/ +#define IWineD3DPixelShader_GetParent(This,parent) (This)->lpVtbl->GetParent(This,parent) +/*** IWineD3DBaseShader methods ***/ +#define IWineD3DPixelShader_GetFunction(This,data,data_size) (This)->lpVtbl->GetFunction(This,data,data_size) +#endif + +#endif + + +#endif /* __IWineD3DPixelShader_INTERFACE_DEFINED__ */ + +/***************************************************************************** + * IWineD3DDevice interface + */ +#ifndef __IWineD3DDevice_INTERFACE_DEFINED__ +#define __IWineD3DDevice_INTERFACE_DEFINED__ + +DEFINE_GUID(IID_IWineD3DDevice, 0x6d10a2ce, 0x09d0, 0x4a53, 0xa4,0x27, 0x11,0x38,0x8f,0x9f,0x8c,0xa5); +#if defined(__cplusplus) && !defined(CINTERFACE) +interface IWineD3DDevice : public IWineD3DBase +{ + virtual HRESULT STDMETHODCALLTYPE CreateBuffer( + struct wined3d_buffer_desc *desc, + const void *data, + IUnknown *parent, + const struct wined3d_parent_ops *parent_ops, + IWineD3DBuffer **buffer) = 0; + + virtual HRESULT STDMETHODCALLTYPE CreateVertexBuffer( + UINT length, + DWORD usage, + WINED3DPOOL pool, + IWineD3DBuffer **vertex_buffer, + IUnknown *parent, + const struct wined3d_parent_ops *parent_ops) = 0; + + virtual HRESULT STDMETHODCALLTYPE CreateIndexBuffer( + UINT length, + DWORD usage, + WINED3DPOOL pool, + IWineD3DBuffer **index_buffer, + IUnknown *parent, + const struct wined3d_parent_ops *parent_ops) = 0; + + virtual HRESULT STDMETHODCALLTYPE CreateStateBlock( + WINED3DSTATEBLOCKTYPE type, + IWineD3DStateBlock **stateblock, + IUnknown *parent) = 0; + + virtual HRESULT STDMETHODCALLTYPE CreateSurface( + UINT width, + UINT height, + WINED3DFORMAT format, + BOOL lockable, + BOOL discard, + UINT level, + IWineD3DSurface **surface, + DWORD usage, + WINED3DPOOL pool, + WINED3DMULTISAMPLE_TYPE multisample_type, + DWORD multisample_quality, + WINED3DSURFTYPE surface_type, + IUnknown *parent, + const struct wined3d_parent_ops *parent_ops) = 0; + + virtual HRESULT STDMETHODCALLTYPE CreateRendertargetView( + IWineD3DResource *resource, + IUnknown *parent, + IWineD3DRendertargetView **rendertarget_view) = 0; + + virtual HRESULT STDMETHODCALLTYPE CreateTexture( + UINT width, + UINT height, + UINT levels, + DWORD usage, + WINED3DFORMAT format, + WINED3DPOOL pool, + IWineD3DTexture **texture, + IUnknown *parent, + const struct wined3d_parent_ops *parent_ops) = 0; + + virtual HRESULT STDMETHODCALLTYPE CreateVolumeTexture( + UINT width, + UINT height, + UINT depth, + UINT levels, + DWORD usage, + WINED3DFORMAT format, + WINED3DPOOL pool, + IWineD3DVolumeTexture **texture, + IUnknown *parent, + const struct wined3d_parent_ops *parent_ops +#ifdef VBOX_WITH_WDDM + , HANDLE *shared_handle + , void *pavClientMem +#endif + ) = 0; + + virtual HRESULT STDMETHODCALLTYPE CreateVolume( + UINT width, + UINT height, + UINT depth, + DWORD usage, + WINED3DFORMAT format, + WINED3DPOOL pool, + IWineD3DVolume **volume, + IUnknown *parent, + const struct wined3d_parent_ops *parent_ops +#ifdef VBOX_WITH_WDDM + , HANDLE *shared_handle + , void *pvClientMem +#endif + ) = 0; + + virtual HRESULT STDMETHODCALLTYPE CreateCubeTexture( + UINT edge_length, + UINT levels, + DWORD usage, + WINED3DFORMAT format, + WINED3DPOOL pool, + IWineD3DCubeTexture **texture, + IUnknown *parent, + const struct wined3d_parent_ops *parent_ops) = 0; + + virtual HRESULT STDMETHODCALLTYPE CreateQuery( + WINED3DQUERYTYPE type, + IWineD3DQuery **query, + IUnknown *parent) = 0; + + virtual HRESULT STDMETHODCALLTYPE CreateSwapChain( + WINED3DPRESENT_PARAMETERS *present_parameters, + IWineD3DSwapChain **swapchain, + IUnknown *parent, + WINED3DSURFTYPE surface_type) = 0; + + virtual HRESULT STDMETHODCALLTYPE CreateVertexDeclaration( + IWineD3DVertexDeclaration **declaration, + IUnknown *parent, + const struct wined3d_parent_ops *parent_ops, + const WINED3DVERTEXELEMENT *elements, + UINT element_count) = 0; + + virtual HRESULT STDMETHODCALLTYPE CreateVertexDeclarationFromFVF( + IWineD3DVertexDeclaration **declaration, + IUnknown *parent, + const struct wined3d_parent_ops *parent_ops, + DWORD fvf) = 0; + + virtual HRESULT STDMETHODCALLTYPE CreateVertexShader( + const DWORD *function, + const struct wined3d_shader_signature *output_signature, + IWineD3DVertexShader **shader, + IUnknown *parent, + const struct wined3d_parent_ops *parent_ops) = 0; + + virtual HRESULT STDMETHODCALLTYPE CreateGeometryShader( + const DWORD *byte_code, + const struct wined3d_shader_signature *output_signature, + IWineD3DGeometryShader **shader, + IUnknown *parent, + const struct wined3d_parent_ops *parent_ops) = 0; + + virtual HRESULT STDMETHODCALLTYPE CreatePixelShader( + const DWORD *function, + const struct wined3d_shader_signature *output_signature, + IWineD3DPixelShader **shader, + IUnknown *parent, + const struct wined3d_parent_ops *parent_ops) = 0; + + virtual HRESULT STDMETHODCALLTYPE CreatePalette( + DWORD flags, + const PALETTEENTRY *palette_entry, + IWineD3DPalette **palette, + IUnknown *parent) = 0; + + virtual HRESULT STDMETHODCALLTYPE Init3D( + WINED3DPRESENT_PARAMETERS *present_parameters) = 0; + + virtual HRESULT STDMETHODCALLTYPE InitGDI( + WINED3DPRESENT_PARAMETERS *present_parameters) = 0; + + virtual HRESULT STDMETHODCALLTYPE Uninit3D( + ULONG (STDMETHODCALLTYPE * destroy_swapchain_callback)(IWineD3DSwapChain *pSwapChain)) = 0; + + virtual HRESULT STDMETHODCALLTYPE UninitGDI( + ULONG (STDMETHODCALLTYPE * destroy_swapchain_callback)(IWineD3DSwapChain *pSwapChain)) = 0; + + virtual void STDMETHODCALLTYPE SetMultithreaded( + ) = 0; + + virtual HRESULT STDMETHODCALLTYPE EvictManagedResources( + ) = 0; + + virtual UINT STDMETHODCALLTYPE GetAvailableTextureMem( + ) = 0; + + virtual HRESULT STDMETHODCALLTYPE GetBackBuffer( + UINT swapchain_idx, + UINT backbuffer_idx, + WINED3DBACKBUFFER_TYPE backbuffer_type, + IWineD3DSurface **backbuffer) = 0; + + virtual HRESULT STDMETHODCALLTYPE GetCreationParameters( + WINED3DDEVICE_CREATION_PARAMETERS *creation_parameters) = 0; + + virtual HRESULT STDMETHODCALLTYPE GetDeviceCaps( + WINED3DCAPS *caps) = 0; + + virtual HRESULT STDMETHODCALLTYPE GetDirect3D( + IWineD3D **d3d) = 0; + + virtual HRESULT STDMETHODCALLTYPE GetDisplayMode( + UINT swapchain_idx, + WINED3DDISPLAYMODE *mode) = 0; + + virtual HRESULT STDMETHODCALLTYPE SetDisplayMode( + UINT swapchain_idx, + const WINED3DDISPLAYMODE *mode) = 0; + + virtual UINT STDMETHODCALLTYPE GetNumberOfSwapChains( + ) = 0; + + virtual HRESULT STDMETHODCALLTYPE GetRasterStatus( + UINT swapchain_idx, + WINED3DRASTER_STATUS *raster_status) = 0; + + virtual HRESULT STDMETHODCALLTYPE GetSwapChain( + UINT swapchain_idx, + IWineD3DSwapChain **swapchain) = 0; + + virtual HRESULT STDMETHODCALLTYPE Reset( + WINED3DPRESENT_PARAMETERS *present_parameters) = 0; + + virtual HRESULT STDMETHODCALLTYPE SetDialogBoxMode( + BOOL enable_dialogs) = 0; + + virtual HRESULT STDMETHODCALLTYPE SetCursorProperties( + UINT x_hotspot, + UINT y_hotspot, + IWineD3DSurface *cursor_surface) = 0; + + virtual void STDMETHODCALLTYPE SetCursorPosition( + int x_screen_space, + int y_screen_space, + DWORD flags) = 0; + + virtual BOOL STDMETHODCALLTYPE ShowCursor( + BOOL show) = 0; + + virtual HRESULT STDMETHODCALLTYPE SetClipPlane( + DWORD plane_idx, + const float *plane) = 0; + + virtual HRESULT STDMETHODCALLTYPE GetClipPlane( + DWORD plane_idx, + float *plane) = 0; + + virtual HRESULT STDMETHODCALLTYPE SetClipStatus( + const WINED3DCLIPSTATUS *clip_status) = 0; + + virtual HRESULT STDMETHODCALLTYPE GetClipStatus( + WINED3DCLIPSTATUS *clip_status) = 0; + + virtual HRESULT STDMETHODCALLTYPE SetCurrentTexturePalette( + UINT palette_number) = 0; + + virtual HRESULT STDMETHODCALLTYPE GetCurrentTexturePalette( + UINT *palette_number) = 0; + + virtual HRESULT STDMETHODCALLTYPE SetDepthStencilSurface( + IWineD3DSurface *depth_stencil) = 0; + + virtual HRESULT STDMETHODCALLTYPE GetDepthStencilSurface( + IWineD3DSurface **depth_stencil) = 0; + + virtual void STDMETHODCALLTYPE SetGammaRamp( + UINT swapchain_idx, + DWORD flags, + const WINED3DGAMMARAMP *ramp) = 0; + + virtual void STDMETHODCALLTYPE GetGammaRamp( + UINT swapchain_idx, + WINED3DGAMMARAMP *ramp) = 0; + + virtual HRESULT STDMETHODCALLTYPE SetIndexBuffer( + IWineD3DBuffer *index_buffer, + WINED3DFORMAT format) = 0; + + virtual HRESULT STDMETHODCALLTYPE GetIndexBuffer( + IWineD3DBuffer **index_buffer) = 0; + + virtual HRESULT STDMETHODCALLTYPE SetBaseVertexIndex( + INT base_index) = 0; + + virtual HRESULT STDMETHODCALLTYPE GetBaseVertexIndex( + INT *base_index) = 0; + + virtual HRESULT STDMETHODCALLTYPE SetLight( + DWORD light_idx, + const WINED3DLIGHT *light) = 0; + + virtual HRESULT STDMETHODCALLTYPE GetLight( + DWORD light_idx, + WINED3DLIGHT *light) = 0; + + virtual HRESULT STDMETHODCALLTYPE SetLightEnable( + DWORD light_idx, + BOOL enable) = 0; + + virtual HRESULT STDMETHODCALLTYPE GetLightEnable( + DWORD light_idx, + BOOL *enable) = 0; + + virtual HRESULT STDMETHODCALLTYPE SetMaterial( + const WINED3DMATERIAL *material) = 0; + + virtual HRESULT STDMETHODCALLTYPE GetMaterial( + WINED3DMATERIAL *material) = 0; + + virtual HRESULT STDMETHODCALLTYPE SetNPatchMode( + float segments) = 0; + + virtual float STDMETHODCALLTYPE GetNPatchMode( + ) = 0; + + virtual HRESULT STDMETHODCALLTYPE SetPaletteEntries( + UINT palette_number, + const PALETTEENTRY *entries) = 0; + + virtual HRESULT STDMETHODCALLTYPE GetPaletteEntries( + UINT palette_number, + PALETTEENTRY *entries) = 0; + + virtual HRESULT STDMETHODCALLTYPE SetPixelShader( + IWineD3DPixelShader *shader) = 0; + + virtual HRESULT STDMETHODCALLTYPE GetPixelShader( + IWineD3DPixelShader **shader) = 0; + + virtual HRESULT STDMETHODCALLTYPE SetPixelShaderConstantB( + UINT start_register, + const BOOL *constants, + UINT bool_count) = 0; + + virtual HRESULT STDMETHODCALLTYPE GetPixelShaderConstantB( + UINT start_register, + BOOL *constants, + UINT bool_count) = 0; + + virtual HRESULT STDMETHODCALLTYPE SetPixelShaderConstantI( + UINT start_register, + const int *constants, + UINT vector4i_count) = 0; + + virtual HRESULT STDMETHODCALLTYPE GetPixelShaderConstantI( + UINT start_register, + int *constants, + UINT vector4i_count) = 0; + + virtual HRESULT STDMETHODCALLTYPE SetPixelShaderConstantF( + UINT start_register, + const float *constants, + UINT vector4f_count) = 0; + + virtual HRESULT STDMETHODCALLTYPE GetPixelShaderConstantF( + UINT start_register, + float *constants, + UINT vector4f_count) = 0; + + virtual HRESULT STDMETHODCALLTYPE SetRenderState( + WINED3DRENDERSTATETYPE state, + DWORD value) = 0; + + virtual HRESULT STDMETHODCALLTYPE GetRenderState( + WINED3DRENDERSTATETYPE state, + DWORD *value) = 0; + + virtual HRESULT STDMETHODCALLTYPE SetRenderTarget( + DWORD render_target_idx, + IWineD3DSurface *render_target, + BOOL set_viewport) = 0; + + virtual HRESULT STDMETHODCALLTYPE GetRenderTarget( + DWORD render_target_idx, + IWineD3DSurface **render_target) = 0; + + virtual HRESULT STDMETHODCALLTYPE SetFrontBackBuffers( + IWineD3DSurface *front, + IWineD3DSurface *back) = 0; + + virtual HRESULT STDMETHODCALLTYPE SetSamplerState( + DWORD sampler_idx, + WINED3DSAMPLERSTATETYPE state, + DWORD value) = 0; + + virtual HRESULT STDMETHODCALLTYPE GetSamplerState( + DWORD sampler_idx, + WINED3DSAMPLERSTATETYPE state, + DWORD *value) = 0; + + virtual HRESULT STDMETHODCALLTYPE SetScissorRect( + const RECT *rect) = 0; + + virtual HRESULT STDMETHODCALLTYPE GetScissorRect( + RECT *rect) = 0; + + virtual HRESULT STDMETHODCALLTYPE SetSoftwareVertexProcessing( + BOOL software) = 0; + + virtual BOOL STDMETHODCALLTYPE GetSoftwareVertexProcessing( + ) = 0; + + virtual HRESULT STDMETHODCALLTYPE SetStreamSource( + UINT stream_idx, + IWineD3DBuffer *buffer, + UINT offset, + UINT stride) = 0; + + virtual HRESULT STDMETHODCALLTYPE GetStreamSource( + UINT stream_idx, + IWineD3DBuffer **buffer, + UINT *offset, + UINT *stride) = 0; + + virtual HRESULT STDMETHODCALLTYPE SetStreamSourceFreq( + UINT stream_idx, + UINT divider) = 0; + + virtual HRESULT STDMETHODCALLTYPE GetStreamSourceFreq( + UINT stream_idx, + UINT *divider) = 0; + + virtual HRESULT STDMETHODCALLTYPE SetTexture( + DWORD stage, + IWineD3DBaseTexture *texture) = 0; + + virtual HRESULT STDMETHODCALLTYPE GetTexture( + DWORD stage, + IWineD3DBaseTexture **texture) = 0; + + virtual HRESULT STDMETHODCALLTYPE SetTextureStageState( + DWORD stage, + WINED3DTEXTURESTAGESTATETYPE state, + DWORD value) = 0; + + virtual HRESULT STDMETHODCALLTYPE GetTextureStageState( + DWORD stage, + WINED3DTEXTURESTAGESTATETYPE state, + DWORD *value) = 0; + + virtual HRESULT STDMETHODCALLTYPE SetTransform( + WINED3DTRANSFORMSTATETYPE state, + const WINED3DMATRIX *matrix) = 0; + + virtual HRESULT STDMETHODCALLTYPE GetTransform( + WINED3DTRANSFORMSTATETYPE state, + WINED3DMATRIX *matrix) = 0; + + virtual HRESULT STDMETHODCALLTYPE SetVertexDeclaration( + IWineD3DVertexDeclaration *declaration) = 0; + + virtual HRESULT STDMETHODCALLTYPE GetVertexDeclaration( + IWineD3DVertexDeclaration **declaration) = 0; + + virtual HRESULT STDMETHODCALLTYPE SetVertexShader( + IWineD3DVertexShader *shader) = 0; + + virtual HRESULT STDMETHODCALLTYPE GetVertexShader( + IWineD3DVertexShader **shader) = 0; + + virtual HRESULT STDMETHODCALLTYPE SetVertexShaderConstantB( + UINT start_register, + const BOOL *constants, + UINT bool_count) = 0; + + virtual HRESULT STDMETHODCALLTYPE GetVertexShaderConstantB( + UINT start_register, + BOOL *constants, + UINT bool_count) = 0; + + virtual HRESULT STDMETHODCALLTYPE SetVertexShaderConstantI( + UINT start_register, + const int *constants, + UINT vector4i_count) = 0; + + virtual HRESULT STDMETHODCALLTYPE GetVertexShaderConstantI( + UINT start_register, + int *constants, + UINT vector4i_count) = 0; + + virtual HRESULT STDMETHODCALLTYPE SetVertexShaderConstantF( + UINT start_register, + const float *constants, + UINT vector4f_count) = 0; + + virtual HRESULT STDMETHODCALLTYPE GetVertexShaderConstantF( + UINT start_register, + float *constants, + UINT vector4f_count) = 0; + + virtual HRESULT STDMETHODCALLTYPE SetViewport( + const WINED3DVIEWPORT *viewport) = 0; + + virtual HRESULT STDMETHODCALLTYPE GetViewport( + WINED3DVIEWPORT *viewport) = 0; + + virtual HRESULT STDMETHODCALLTYPE MultiplyTransform( + WINED3DTRANSFORMSTATETYPE state, + const WINED3DMATRIX *matrix) = 0; + + virtual HRESULT STDMETHODCALLTYPE ValidateDevice( + DWORD *num_passes) = 0; + + virtual HRESULT STDMETHODCALLTYPE ProcessVertices( + UINT src_start_idx, + UINT dst_idx, + UINT vertex_count, + IWineD3DBuffer *dest_buffer, + IWineD3DVertexDeclaration *declaration, + DWORD flags, + DWORD DestFVF) = 0; + + virtual HRESULT STDMETHODCALLTYPE BeginStateBlock( + ) = 0; + + virtual HRESULT STDMETHODCALLTYPE EndStateBlock( + IWineD3DStateBlock **stateblock) = 0; + + virtual HRESULT STDMETHODCALLTYPE BeginScene( + ) = 0; + + virtual HRESULT STDMETHODCALLTYPE EndScene( + ) = 0; + + virtual HRESULT STDMETHODCALLTYPE Present( + const RECT *src_rect, + const RECT *dst_rect, + HWND dst_window_override, + const RGNDATA *dirty_region) = 0; + + virtual HRESULT STDMETHODCALLTYPE Clear( + DWORD rect_count, + const WINED3DRECT *rects, + DWORD flags, + WINED3DCOLOR color, + float z, + DWORD stencil) = 0; + + virtual void STDMETHODCALLTYPE ClearRendertargetView( + IWineD3DRendertargetView *rendertarget_view, + const float color[4]) = 0; + + virtual void STDMETHODCALLTYPE SetPrimitiveType( + WINED3DPRIMITIVETYPE primitive_topology) = 0; + + virtual void STDMETHODCALLTYPE GetPrimitiveType( + WINED3DPRIMITIVETYPE *primitive_topology) = 0; + + virtual HRESULT STDMETHODCALLTYPE DrawPrimitive( + UINT start_vertex, + UINT vertex_count) = 0; + + virtual HRESULT STDMETHODCALLTYPE DrawIndexedPrimitive( + UINT start_idx, + UINT index_count) = 0; + + virtual HRESULT STDMETHODCALLTYPE DrawPrimitiveUP( + UINT vertex_count, + const void *stream_data, + UINT stream_stride) = 0; + + virtual HRESULT STDMETHODCALLTYPE DrawIndexedPrimitiveUP( + UINT index_count, + const void *index_data, + WINED3DFORMAT index_data_format, + const void *stream_data, + UINT stream_stride) = 0; + + virtual HRESULT STDMETHODCALLTYPE DrawPrimitiveStrided( + UINT vertex_count, + const WineDirect3DVertexStridedData *strided_data) = 0; + + virtual HRESULT STDMETHODCALLTYPE DrawIndexedPrimitiveStrided( + UINT index_count, + const WineDirect3DVertexStridedData *strided_data, + UINT vertex_count, + const void *index_data, + WINED3DFORMAT index_data_format) = 0; + + virtual HRESULT STDMETHODCALLTYPE DrawRectPatch( + UINT handle, + const float *num_segs, + const WINED3DRECTPATCH_INFO *rect_patch_info) = 0; + + virtual HRESULT STDMETHODCALLTYPE DrawTriPatch( + UINT handle, + const float *num_segs, + const WINED3DTRIPATCH_INFO *tri_patch_info) = 0; + + virtual HRESULT STDMETHODCALLTYPE DeletePatch( + UINT handle) = 0; + + virtual HRESULT STDMETHODCALLTYPE ColorFill( + IWineD3DSurface *surface, + const WINED3DRECT *rect, + WINED3DCOLOR color) = 0; + + virtual HRESULT STDMETHODCALLTYPE UpdateTexture( + IWineD3DBaseTexture *src_texture, + IWineD3DBaseTexture *dst_texture) = 0; + + virtual HRESULT STDMETHODCALLTYPE UpdateSurface( + IWineD3DSurface *src_surface, + const RECT *src_rect, + IWineD3DSurface *dst_surface, + const POINT *dst_point) = 0; + + virtual HRESULT STDMETHODCALLTYPE GetFrontBufferData( + UINT swapchain_idx, + IWineD3DSurface *dst_surface) = 0; + + virtual HRESULT STDMETHODCALLTYPE EnumResources( + HRESULT (STDMETHODCALLTYPE * callback)(IWineD3DResource *resource,void *pData), + void *data) = 0; + + virtual HRESULT STDMETHODCALLTYPE GetSurfaceFromDC( + HDC dc, + IWineD3DSurface **surface) = 0; + + virtual HRESULT STDMETHODCALLTYPE AcquireFocusWindow( + HWND window) = 0; + + virtual void STDMETHODCALLTYPE ReleaseFocusWindow( + ) = 0; + + virtual HRESULT STDMETHODCALLTYPE AddSwapChain( + IWineD3DSwapChain *swapchain) = 0; + + virtual HRESULT STDMETHODCALLTYPE RemoveSwapChain( + IWineD3DSwapChain *swapchain) = 0; + +#ifdef VBOX_WITH_WDDM + virtual HRESULT STDMETHODCALLTYPE Flush( + ) = 0; + + virtual HRESULT STDMETHODCALLTYPE VolBlt(IWineD3DDevice *iface, + IWineD3DVolume *pSourceVolume, IWineD3DVolume *pDestinationVolume, + const WINED3DBOX *pSrcBoxArg, + const VBOXPOINT3D *pDstPoin3D + ) = 0; + + virtual HRESULT STDMETHODCALLTYPE VolTexBlt(IWineD3DDevice *iface, + IWineD3DVolumeTexture *pSourceTexture, IWineD3DVolumeTexture *pDestinationTexture, + const WINED3DBOX *pSrcBoxArg, + const VBOXPOINT3D *pDstPoin3D + ) = 0; +#endif +}; +#else +typedef struct IWineD3DDeviceVtbl { + BEGIN_INTERFACE + + /*** IUnknown methods ***/ + HRESULT (STDMETHODCALLTYPE *QueryInterface)( + IWineD3DDevice* This, + REFIID riid, + void **ppvObject); + + ULONG (STDMETHODCALLTYPE *AddRef)( + IWineD3DDevice* This); + + ULONG (STDMETHODCALLTYPE *Release)( + IWineD3DDevice* This); + + /*** IWineD3DBase methods ***/ + HRESULT (STDMETHODCALLTYPE *GetParent)( + IWineD3DDevice* This, + IUnknown **parent); + + /*** IWineD3DDevice methods ***/ + HRESULT (STDMETHODCALLTYPE *CreateBuffer)( + IWineD3DDevice* This, + struct wined3d_buffer_desc *desc, + const void *data, + IUnknown *parent, + const struct wined3d_parent_ops *parent_ops, + IWineD3DBuffer **buffer); + + HRESULT (STDMETHODCALLTYPE *CreateVertexBuffer)( + IWineD3DDevice* This, + UINT length, + DWORD usage, + WINED3DPOOL pool, + IWineD3DBuffer **vertex_buffer, + IUnknown *parent, + const struct wined3d_parent_ops *parent_ops); + + HRESULT (STDMETHODCALLTYPE *CreateIndexBuffer)( + IWineD3DDevice* This, + UINT length, + DWORD usage, + WINED3DPOOL pool, + IWineD3DBuffer **index_buffer, + IUnknown *parent, + const struct wined3d_parent_ops *parent_ops); + + HRESULT (STDMETHODCALLTYPE *CreateStateBlock)( + IWineD3DDevice* This, + WINED3DSTATEBLOCKTYPE type, + IWineD3DStateBlock **stateblock, + IUnknown *parent); + + HRESULT (STDMETHODCALLTYPE *CreateSurface)( + IWineD3DDevice* This, + UINT width, + UINT height, + WINED3DFORMAT format, + BOOL lockable, + BOOL discard, + UINT level, + IWineD3DSurface **surface, + DWORD usage, + WINED3DPOOL pool, + WINED3DMULTISAMPLE_TYPE multisample_type, + DWORD multisample_quality, + WINED3DSURFTYPE surface_type, + IUnknown *parent, + const struct wined3d_parent_ops *parent_ops +#ifdef VBOX_WITH_WDDM + , HANDLE *shared_handle + , void *pvClientMem +#endif + ); + + HRESULT (STDMETHODCALLTYPE *CreateRendertargetView)( + IWineD3DDevice* This, + IWineD3DResource *resource, + IUnknown *parent, + IWineD3DRendertargetView **rendertarget_view); + + HRESULT (STDMETHODCALLTYPE *CreateTexture)( + IWineD3DDevice* This, + UINT width, + UINT height, + UINT levels, + DWORD usage, + WINED3DFORMAT format, + WINED3DPOOL pool, + IWineD3DTexture **texture, + IUnknown *parent, + const struct wined3d_parent_ops *parent_ops +#ifdef VBOX_WITH_WDDM + , HANDLE *shared_handle + , void **pavClientMem +#endif + ); + + HRESULT (STDMETHODCALLTYPE *CreateVolumeTexture)( + IWineD3DDevice* This, + UINT width, + UINT height, + UINT depth, + UINT levels, + DWORD usage, + WINED3DFORMAT format, + WINED3DPOOL pool, + IWineD3DVolumeTexture **texture, + IUnknown *parent, + const struct wined3d_parent_ops *parent_ops +#ifdef VBOX_WITH_WDDM + , HANDLE *shared_handle + , void **pavClientMem +#endif + ); + + HRESULT (STDMETHODCALLTYPE *CreateVolume)( + IWineD3DDevice* This, + UINT width, + UINT height, + UINT depth, + DWORD usage, + WINED3DFORMAT format, + WINED3DPOOL pool, + IWineD3DVolume **volume, + IUnknown *parent, + const struct wined3d_parent_ops *parent_ops +#ifdef VBOX_WITH_WDDM + , HANDLE *shared_handle + , void *pvClientMem +#endif + ); + + HRESULT (STDMETHODCALLTYPE *CreateCubeTexture)( + IWineD3DDevice* This, + UINT edge_length, + UINT levels, + DWORD usage, + WINED3DFORMAT format, + WINED3DPOOL pool, + IWineD3DCubeTexture **texture, + IUnknown *parent, + const struct wined3d_parent_ops *parent_ops +#ifdef VBOX_WITH_WDDM + , HANDLE *shared_handle + , void **pavClientMem +#endif + ); + + HRESULT (STDMETHODCALLTYPE *CreateQuery)( + IWineD3DDevice* This, + WINED3DQUERYTYPE type, + IWineD3DQuery **query, + IUnknown *parent); + + HRESULT (STDMETHODCALLTYPE *CreateSwapChain)( + IWineD3DDevice* This, + WINED3DPRESENT_PARAMETERS *present_parameters, + IWineD3DSwapChain **swapchain, + IUnknown *parent, + WINED3DSURFTYPE surface_type); + + HRESULT (STDMETHODCALLTYPE *CreateVertexDeclaration)( + IWineD3DDevice* This, + IWineD3DVertexDeclaration **declaration, + IUnknown *parent, + const struct wined3d_parent_ops *parent_ops, + const WINED3DVERTEXELEMENT *elements, + UINT element_count); + + HRESULT (STDMETHODCALLTYPE *CreateVertexDeclarationFromFVF)( + IWineD3DDevice* This, + IWineD3DVertexDeclaration **declaration, + IUnknown *parent, + const struct wined3d_parent_ops *parent_ops, + DWORD fvf); + + HRESULT (STDMETHODCALLTYPE *CreateVertexShader)( + IWineD3DDevice* This, + const DWORD *function, + const struct wined3d_shader_signature *output_signature, + IWineD3DVertexShader **shader, + IUnknown *parent, + const struct wined3d_parent_ops *parent_ops); + + HRESULT (STDMETHODCALLTYPE *CreateGeometryShader)( + IWineD3DDevice* This, + const DWORD *byte_code, + const struct wined3d_shader_signature *output_signature, + IWineD3DGeometryShader **shader, + IUnknown *parent, + const struct wined3d_parent_ops *parent_ops); + + HRESULT (STDMETHODCALLTYPE *CreatePixelShader)( + IWineD3DDevice* This, + const DWORD *function, + const struct wined3d_shader_signature *output_signature, + IWineD3DPixelShader **shader, + IUnknown *parent, + const struct wined3d_parent_ops *parent_ops); + + HRESULT (STDMETHODCALLTYPE *CreatePalette)( + IWineD3DDevice* This, + DWORD flags, + const PALETTEENTRY *palette_entry, + IWineD3DPalette **palette, + IUnknown *parent); + + HRESULT (STDMETHODCALLTYPE *Init3D)( + IWineD3DDevice* This, + WINED3DPRESENT_PARAMETERS *present_parameters); + + HRESULT (STDMETHODCALLTYPE *InitGDI)( + IWineD3DDevice* This, + WINED3DPRESENT_PARAMETERS *present_parameters); + + HRESULT (STDMETHODCALLTYPE *Uninit3D)( + IWineD3DDevice* This, + ULONG (STDMETHODCALLTYPE * destroy_swapchain_callback)(IWineD3DSwapChain *pSwapChain)); + + HRESULT (STDMETHODCALLTYPE *UninitGDI)( + IWineD3DDevice* This, + ULONG (STDMETHODCALLTYPE * destroy_swapchain_callback)(IWineD3DSwapChain *pSwapChain)); + + void (STDMETHODCALLTYPE *SetMultithreaded)( + IWineD3DDevice* This); + + HRESULT (STDMETHODCALLTYPE *EvictManagedResources)( + IWineD3DDevice* This); + + UINT (STDMETHODCALLTYPE *GetAvailableTextureMem)( + IWineD3DDevice* This); + + HRESULT (STDMETHODCALLTYPE *GetBackBuffer)( + IWineD3DDevice* This, + UINT swapchain_idx, + UINT backbuffer_idx, + WINED3DBACKBUFFER_TYPE backbuffer_type, + IWineD3DSurface **backbuffer); + + HRESULT (STDMETHODCALLTYPE *GetCreationParameters)( + IWineD3DDevice* This, + WINED3DDEVICE_CREATION_PARAMETERS *creation_parameters); + + HRESULT (STDMETHODCALLTYPE *GetDeviceCaps)( + IWineD3DDevice* This, + WINED3DCAPS *caps); + + HRESULT (STDMETHODCALLTYPE *GetDirect3D)( + IWineD3DDevice* This, + IWineD3D **d3d); + + HRESULT (STDMETHODCALLTYPE *GetDisplayMode)( + IWineD3DDevice* This, + UINT swapchain_idx, + WINED3DDISPLAYMODE *mode); + + HRESULT (STDMETHODCALLTYPE *SetDisplayMode)( + IWineD3DDevice* This, + UINT swapchain_idx, + const WINED3DDISPLAYMODE *mode); + + UINT (STDMETHODCALLTYPE *GetNumberOfSwapChains)( + IWineD3DDevice* This); + + HRESULT (STDMETHODCALLTYPE *GetRasterStatus)( + IWineD3DDevice* This, + UINT swapchain_idx, + WINED3DRASTER_STATUS *raster_status); + + HRESULT (STDMETHODCALLTYPE *GetSwapChain)( + IWineD3DDevice* This, + UINT swapchain_idx, + IWineD3DSwapChain **swapchain); + + HRESULT (STDMETHODCALLTYPE *Reset)( + IWineD3DDevice* This, + WINED3DPRESENT_PARAMETERS *present_parameters); + + HRESULT (STDMETHODCALLTYPE *SetDialogBoxMode)( + IWineD3DDevice* This, + BOOL enable_dialogs); + + HRESULT (STDMETHODCALLTYPE *SetCursorProperties)( + IWineD3DDevice* This, + UINT x_hotspot, + UINT y_hotspot, + IWineD3DSurface *cursor_surface); + + void (STDMETHODCALLTYPE *SetCursorPosition)( + IWineD3DDevice* This, + int x_screen_space, + int y_screen_space, + DWORD flags); + + BOOL (STDMETHODCALLTYPE *ShowCursor)( + IWineD3DDevice* This, + BOOL show); + + HRESULT (STDMETHODCALLTYPE *SetClipPlane)( + IWineD3DDevice* This, + DWORD plane_idx, + const float *plane); + + HRESULT (STDMETHODCALLTYPE *GetClipPlane)( + IWineD3DDevice* This, + DWORD plane_idx, + float *plane); + + HRESULT (STDMETHODCALLTYPE *SetClipStatus)( + IWineD3DDevice* This, + const WINED3DCLIPSTATUS *clip_status); + + HRESULT (STDMETHODCALLTYPE *GetClipStatus)( + IWineD3DDevice* This, + WINED3DCLIPSTATUS *clip_status); + + HRESULT (STDMETHODCALLTYPE *SetCurrentTexturePalette)( + IWineD3DDevice* This, + UINT palette_number); + + HRESULT (STDMETHODCALLTYPE *GetCurrentTexturePalette)( + IWineD3DDevice* This, + UINT *palette_number); + + HRESULT (STDMETHODCALLTYPE *SetDepthStencilSurface)( + IWineD3DDevice* This, + IWineD3DSurface *depth_stencil); + + HRESULT (STDMETHODCALLTYPE *GetDepthStencilSurface)( + IWineD3DDevice* This, + IWineD3DSurface **depth_stencil); + + void (STDMETHODCALLTYPE *SetGammaRamp)( + IWineD3DDevice* This, + UINT swapchain_idx, + DWORD flags, + const WINED3DGAMMARAMP *ramp); + + void (STDMETHODCALLTYPE *GetGammaRamp)( + IWineD3DDevice* This, + UINT swapchain_idx, + WINED3DGAMMARAMP *ramp); + + HRESULT (STDMETHODCALLTYPE *SetIndexBuffer)( + IWineD3DDevice* This, + IWineD3DBuffer *index_buffer, + WINED3DFORMAT format); + + HRESULT (STDMETHODCALLTYPE *GetIndexBuffer)( + IWineD3DDevice* This, + IWineD3DBuffer **index_buffer); + + HRESULT (STDMETHODCALLTYPE *SetBaseVertexIndex)( + IWineD3DDevice* This, + INT base_index); + + HRESULT (STDMETHODCALLTYPE *GetBaseVertexIndex)( + IWineD3DDevice* This, + INT *base_index); + + HRESULT (STDMETHODCALLTYPE *SetLight)( + IWineD3DDevice* This, + DWORD light_idx, + const WINED3DLIGHT *light); + + HRESULT (STDMETHODCALLTYPE *GetLight)( + IWineD3DDevice* This, + DWORD light_idx, + WINED3DLIGHT *light); + + HRESULT (STDMETHODCALLTYPE *SetLightEnable)( + IWineD3DDevice* This, + DWORD light_idx, + BOOL enable); + + HRESULT (STDMETHODCALLTYPE *GetLightEnable)( + IWineD3DDevice* This, + DWORD light_idx, + BOOL *enable); + + HRESULT (STDMETHODCALLTYPE *SetMaterial)( + IWineD3DDevice* This, + const WINED3DMATERIAL *material); + + HRESULT (STDMETHODCALLTYPE *GetMaterial)( + IWineD3DDevice* This, + WINED3DMATERIAL *material); + + HRESULT (STDMETHODCALLTYPE *SetNPatchMode)( + IWineD3DDevice* This, + float segments); + + float (STDMETHODCALLTYPE *GetNPatchMode)( + IWineD3DDevice* This); + + HRESULT (STDMETHODCALLTYPE *SetPaletteEntries)( + IWineD3DDevice* This, + UINT palette_number, + const PALETTEENTRY *entries); + + HRESULT (STDMETHODCALLTYPE *GetPaletteEntries)( + IWineD3DDevice* This, + UINT palette_number, + PALETTEENTRY *entries); + + HRESULT (STDMETHODCALLTYPE *SetPixelShader)( + IWineD3DDevice* This, + IWineD3DPixelShader *shader); + + HRESULT (STDMETHODCALLTYPE *GetPixelShader)( + IWineD3DDevice* This, + IWineD3DPixelShader **shader); + + HRESULT (STDMETHODCALLTYPE *SetPixelShaderConstantB)( + IWineD3DDevice* This, + UINT start_register, + const BOOL *constants, + UINT bool_count); + + HRESULT (STDMETHODCALLTYPE *GetPixelShaderConstantB)( + IWineD3DDevice* This, + UINT start_register, + BOOL *constants, + UINT bool_count); + + HRESULT (STDMETHODCALLTYPE *SetPixelShaderConstantI)( + IWineD3DDevice* This, + UINT start_register, + const int *constants, + UINT vector4i_count); + + HRESULT (STDMETHODCALLTYPE *GetPixelShaderConstantI)( + IWineD3DDevice* This, + UINT start_register, + int *constants, + UINT vector4i_count); + + HRESULT (STDMETHODCALLTYPE *SetPixelShaderConstantF)( + IWineD3DDevice* This, + UINT start_register, + const float *constants, + UINT vector4f_count); + + HRESULT (STDMETHODCALLTYPE *GetPixelShaderConstantF)( + IWineD3DDevice* This, + UINT start_register, + float *constants, + UINT vector4f_count); + + HRESULT (STDMETHODCALLTYPE *SetRenderState)( + IWineD3DDevice* This, + WINED3DRENDERSTATETYPE state, + DWORD value); + + HRESULT (STDMETHODCALLTYPE *GetRenderState)( + IWineD3DDevice* This, + WINED3DRENDERSTATETYPE state, + DWORD *value); + + HRESULT (STDMETHODCALLTYPE *SetRenderTarget)( + IWineD3DDevice* This, + DWORD render_target_idx, + IWineD3DSurface *render_target, + BOOL set_viewport); + + HRESULT (STDMETHODCALLTYPE *GetRenderTarget)( + IWineD3DDevice* This, + DWORD render_target_idx, + IWineD3DSurface **render_target); + + HRESULT (STDMETHODCALLTYPE *SetFrontBackBuffers)( + IWineD3DDevice* This, + IWineD3DSurface *front, + IWineD3DSurface *back); + + HRESULT (STDMETHODCALLTYPE *SetSamplerState)( + IWineD3DDevice* This, + DWORD sampler_idx, + WINED3DSAMPLERSTATETYPE state, + DWORD value); + + HRESULT (STDMETHODCALLTYPE *GetSamplerState)( + IWineD3DDevice* This, + DWORD sampler_idx, + WINED3DSAMPLERSTATETYPE state, + DWORD *value); + + HRESULT (STDMETHODCALLTYPE *SetScissorRect)( + IWineD3DDevice* This, + const RECT *rect); + + HRESULT (STDMETHODCALLTYPE *GetScissorRect)( + IWineD3DDevice* This, + RECT *rect); + + HRESULT (STDMETHODCALLTYPE *SetSoftwareVertexProcessing)( + IWineD3DDevice* This, + BOOL software); + + BOOL (STDMETHODCALLTYPE *GetSoftwareVertexProcessing)( + IWineD3DDevice* This); + + HRESULT (STDMETHODCALLTYPE *SetStreamSource)( + IWineD3DDevice* This, + UINT stream_idx, + IWineD3DBuffer *buffer, + UINT offset, + UINT stride); + + HRESULT (STDMETHODCALLTYPE *GetStreamSource)( + IWineD3DDevice* This, + UINT stream_idx, + IWineD3DBuffer **buffer, + UINT *offset, + UINT *stride); + + HRESULT (STDMETHODCALLTYPE *SetStreamSourceFreq)( + IWineD3DDevice* This, + UINT stream_idx, + UINT divider); + + HRESULT (STDMETHODCALLTYPE *GetStreamSourceFreq)( + IWineD3DDevice* This, + UINT stream_idx, + UINT *divider); + + HRESULT (STDMETHODCALLTYPE *SetTexture)( + IWineD3DDevice* This, + DWORD stage, + IWineD3DBaseTexture *texture); + + HRESULT (STDMETHODCALLTYPE *GetTexture)( + IWineD3DDevice* This, + DWORD stage, + IWineD3DBaseTexture **texture); + + HRESULT (STDMETHODCALLTYPE *SetTextureStageState)( + IWineD3DDevice* This, + DWORD stage, + WINED3DTEXTURESTAGESTATETYPE state, + DWORD value); + + HRESULT (STDMETHODCALLTYPE *GetTextureStageState)( + IWineD3DDevice* This, + DWORD stage, + WINED3DTEXTURESTAGESTATETYPE state, + DWORD *value); + + HRESULT (STDMETHODCALLTYPE *SetTransform)( + IWineD3DDevice* This, + WINED3DTRANSFORMSTATETYPE state, + const WINED3DMATRIX *matrix); + + HRESULT (STDMETHODCALLTYPE *GetTransform)( + IWineD3DDevice* This, + WINED3DTRANSFORMSTATETYPE state, + WINED3DMATRIX *matrix); + + HRESULT (STDMETHODCALLTYPE *SetVertexDeclaration)( + IWineD3DDevice* This, + IWineD3DVertexDeclaration *declaration); + + HRESULT (STDMETHODCALLTYPE *GetVertexDeclaration)( + IWineD3DDevice* This, + IWineD3DVertexDeclaration **declaration); + + HRESULT (STDMETHODCALLTYPE *SetVertexShader)( + IWineD3DDevice* This, + IWineD3DVertexShader *shader); + + HRESULT (STDMETHODCALLTYPE *GetVertexShader)( + IWineD3DDevice* This, + IWineD3DVertexShader **shader); + + HRESULT (STDMETHODCALLTYPE *SetVertexShaderConstantB)( + IWineD3DDevice* This, + UINT start_register, + const BOOL *constants, + UINT bool_count); + + HRESULT (STDMETHODCALLTYPE *GetVertexShaderConstantB)( + IWineD3DDevice* This, + UINT start_register, + BOOL *constants, + UINT bool_count); + + HRESULT (STDMETHODCALLTYPE *SetVertexShaderConstantI)( + IWineD3DDevice* This, + UINT start_register, + const int *constants, + UINT vector4i_count); + + HRESULT (STDMETHODCALLTYPE *GetVertexShaderConstantI)( + IWineD3DDevice* This, + UINT start_register, + int *constants, + UINT vector4i_count); + + HRESULT (STDMETHODCALLTYPE *SetVertexShaderConstantF)( + IWineD3DDevice* This, + UINT start_register, + const float *constants, + UINT vector4f_count); + + HRESULT (STDMETHODCALLTYPE *GetVertexShaderConstantF)( + IWineD3DDevice* This, + UINT start_register, + float *constants, + UINT vector4f_count); + + HRESULT (STDMETHODCALLTYPE *SetViewport)( + IWineD3DDevice* This, + const WINED3DVIEWPORT *viewport); + + HRESULT (STDMETHODCALLTYPE *GetViewport)( + IWineD3DDevice* This, + WINED3DVIEWPORT *viewport); + + HRESULT (STDMETHODCALLTYPE *MultiplyTransform)( + IWineD3DDevice* This, + WINED3DTRANSFORMSTATETYPE state, + const WINED3DMATRIX *matrix); + + HRESULT (STDMETHODCALLTYPE *ValidateDevice)( + IWineD3DDevice* This, + DWORD *num_passes); + + HRESULT (STDMETHODCALLTYPE *ProcessVertices)( + IWineD3DDevice* This, + UINT src_start_idx, + UINT dst_idx, + UINT vertex_count, + IWineD3DBuffer *dest_buffer, + IWineD3DVertexDeclaration *declaration, + DWORD flags, + DWORD DestFVF); + + HRESULT (STDMETHODCALLTYPE *BeginStateBlock)( + IWineD3DDevice* This); + + HRESULT (STDMETHODCALLTYPE *EndStateBlock)( + IWineD3DDevice* This, + IWineD3DStateBlock **stateblock); + + HRESULT (STDMETHODCALLTYPE *BeginScene)( + IWineD3DDevice* This); + + HRESULT (STDMETHODCALLTYPE *EndScene)( + IWineD3DDevice* This); + + HRESULT (STDMETHODCALLTYPE *Present)( + IWineD3DDevice* This, + const RECT *src_rect, + const RECT *dst_rect, + HWND dst_window_override, + const RGNDATA *dirty_region); + + HRESULT (STDMETHODCALLTYPE *Clear)( + IWineD3DDevice* This, + DWORD rect_count, + const WINED3DRECT *rects, + DWORD flags, + WINED3DCOLOR color, + float z, + DWORD stencil); + + void (STDMETHODCALLTYPE *ClearRendertargetView)( + IWineD3DDevice* This, + IWineD3DRendertargetView *rendertarget_view, + const float color[4]); + + void (STDMETHODCALLTYPE *SetPrimitiveType)( + IWineD3DDevice* This, + WINED3DPRIMITIVETYPE primitive_topology); + + void (STDMETHODCALLTYPE *GetPrimitiveType)( + IWineD3DDevice* This, + WINED3DPRIMITIVETYPE *primitive_topology); + + HRESULT (STDMETHODCALLTYPE *DrawPrimitive)( + IWineD3DDevice* This, + UINT start_vertex, + UINT vertex_count); + + HRESULT (STDMETHODCALLTYPE *DrawIndexedPrimitive)( + IWineD3DDevice* This, + UINT start_idx, + UINT index_count); + + HRESULT (STDMETHODCALLTYPE *DrawPrimitiveUP)( + IWineD3DDevice* This, + UINT vertex_count, + const void *stream_data, + UINT stream_stride); + + HRESULT (STDMETHODCALLTYPE *DrawIndexedPrimitiveUP)( + IWineD3DDevice* This, + UINT index_count, + const void *index_data, + WINED3DFORMAT index_data_format, + const void *stream_data, + UINT stream_stride); + + HRESULT (STDMETHODCALLTYPE *DrawPrimitiveStrided)( + IWineD3DDevice* This, + UINT vertex_count, + const WineDirect3DVertexStridedData *strided_data); + + HRESULT (STDMETHODCALLTYPE *DrawIndexedPrimitiveStrided)( + IWineD3DDevice* This, + UINT index_count, + const WineDirect3DVertexStridedData *strided_data, + UINT vertex_count, + const void *index_data, + WINED3DFORMAT index_data_format); + + HRESULT (STDMETHODCALLTYPE *DrawRectPatch)( + IWineD3DDevice* This, + UINT handle, + const float *num_segs, + const WINED3DRECTPATCH_INFO *rect_patch_info); + + HRESULT (STDMETHODCALLTYPE *DrawTriPatch)( + IWineD3DDevice* This, + UINT handle, + const float *num_segs, + const WINED3DTRIPATCH_INFO *tri_patch_info); + + HRESULT (STDMETHODCALLTYPE *DeletePatch)( + IWineD3DDevice* This, + UINT handle); + + HRESULT (STDMETHODCALLTYPE *ColorFill)( + IWineD3DDevice* This, + IWineD3DSurface *surface, + const WINED3DRECT *rect, + WINED3DCOLOR color); + + HRESULT (STDMETHODCALLTYPE *UpdateTexture)( + IWineD3DDevice* This, + IWineD3DBaseTexture *src_texture, + IWineD3DBaseTexture *dst_texture); + + HRESULT (STDMETHODCALLTYPE *UpdateSurface)( + IWineD3DDevice* This, + IWineD3DSurface *src_surface, + const RECT *src_rect, + IWineD3DSurface *dst_surface, + const POINT *dst_point); + + HRESULT (STDMETHODCALLTYPE *GetFrontBufferData)( + IWineD3DDevice* This, + UINT swapchain_idx, + IWineD3DSurface *dst_surface); + + HRESULT (STDMETHODCALLTYPE *EnumResources)( + IWineD3DDevice* This, + HRESULT (STDMETHODCALLTYPE * callback)(IWineD3DResource *resource,void *pData), + void *data); + + HRESULT (STDMETHODCALLTYPE *GetSurfaceFromDC)( + IWineD3DDevice* This, + HDC dc, + IWineD3DSurface **surface); + + HRESULT (STDMETHODCALLTYPE *AcquireFocusWindow)( + IWineD3DDevice* This, + HWND window); + + void (STDMETHODCALLTYPE *ReleaseFocusWindow)( + IWineD3DDevice* This); + + HRESULT (STDMETHODCALLTYPE *AddSwapChain)( + IWineD3DDevice* This, + IWineD3DSwapChain *swapchain); + + HRESULT (STDMETHODCALLTYPE *RemoveSwapChain)( + IWineD3DDevice* This, + IWineD3DSwapChain *swapchain); + +#ifdef VBOX_WITH_WDDM + HRESULT (STDMETHODCALLTYPE *Flush)( + IWineD3DDevice* This); + + HRESULT (STDMETHODCALLTYPE *VolBlt)(IWineD3DDevice *iface, + IWineD3DVolume *pSourceVolume, IWineD3DVolume *pDestinationVolume, + const WINED3DBOX *pSrcBoxArg, + const struct VBOXPOINT3D *pDstPoin3D + ); + + HRESULT (STDMETHODCALLTYPE *VolTexBlt)(IWineD3DDevice *iface, + IWineD3DVolumeTexture *pSourceTexture, IWineD3DVolumeTexture *pDestinationTexture, + const WINED3DBOX *pSrcBoxArg, + const struct VBOXPOINT3D *pDstPoin3D + ); + + HRESULT (STDMETHODCALLTYPE *FlushToHost)( + IWineD3DDevice *iface); + + HRESULT (STDMETHODCALLTYPE *Finish)( + IWineD3DDevice* This); +#endif + + END_INTERFACE +} IWineD3DDeviceVtbl; +interface IWineD3DDevice { + CONST_VTBL IWineD3DDeviceVtbl* lpVtbl; +}; + +#ifdef COBJMACROS +/*** IUnknown methods ***/ +#define IWineD3DDevice_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) +#define IWineD3DDevice_AddRef(This) (This)->lpVtbl->AddRef(This) +#define IWineD3DDevice_Release(This) (This)->lpVtbl->Release(This) +/*** IWineD3DBase methods ***/ +#define IWineD3DDevice_GetParent(This,parent) (This)->lpVtbl->GetParent(This,parent) +/*** IWineD3DDevice methods ***/ +#define IWineD3DDevice_CreateBuffer(This,desc,data,parent,parent_ops,buffer) (This)->lpVtbl->CreateBuffer(This,desc,data,parent,parent_ops,buffer) +#define IWineD3DDevice_CreateVertexBuffer(This,length,usage,pool,vertex_buffer,parent,parent_ops) (This)->lpVtbl->CreateVertexBuffer(This,length,usage,pool,vertex_buffer,parent,parent_ops) +#define IWineD3DDevice_CreateIndexBuffer(This,length,usage,pool,index_buffer,parent,parent_ops) (This)->lpVtbl->CreateIndexBuffer(This,length,usage,pool,index_buffer,parent,parent_ops) +#define IWineD3DDevice_CreateStateBlock(This,type,stateblock,parent) (This)->lpVtbl->CreateStateBlock(This,type,stateblock,parent) +#ifdef VBOX_WITH_WDDM +#define IWineD3DDevice_CreateSurface(This,width,height,format,lockable,discard,level,surface,usage,pool,multisample_type,multisample_quality,surface_type,parent,parent_ops,shared_handle,pvClientMem) (This)->lpVtbl->CreateSurface(This,width,height,format,lockable,discard,level,surface,usage,pool,multisample_type,multisample_quality,surface_type,parent,parent_ops,shared_handle,pvClientMem) +#else +#define IWineD3DDevice_CreateSurface(This,width,height,format,lockable,discard,level,surface,usage,pool,multisample_type,multisample_quality,surface_type,parent,parent_ops) (This)->lpVtbl->CreateSurface(This,width,height,format,lockable,discard,level,surface,usage,pool,multisample_type,multisample_quality,surface_type,parent,parent_ops) +#endif +#define IWineD3DDevice_CreateRendertargetView(This,resource,parent,rendertarget_view) (This)->lpVtbl->CreateRendertargetView(This,resource,parent,rendertarget_view) +#ifdef VBOX_WITH_WDDM +#define IWineD3DDevice_CreateTexture(This,width,height,levels,usage,format,pool,texture,parent,parent_ops,shared_handle,pavClientMem) (This)->lpVtbl->CreateTexture(This,width,height,levels,usage,format,pool,texture,parent,parent_ops,shared_handle,pavClientMem) +#else +#define IWineD3DDevice_CreateTexture(This,width,height,levels,usage,format,pool,texture,parent,parent_ops) (This)->lpVtbl->CreateTexture(This,width,height,levels,usage,format,pool,texture,parent,parent_ops) +#endif +#ifdef VBOX_WITH_WDDM +#define IWineD3DDevice_CreateVolumeTexture(This,width,height,depth,levels,usage,format,pool,texture,parent,parent_ops,shared_handle,pavClientMem) (This)->lpVtbl->CreateVolumeTexture(This,width,height,depth,levels,usage,format,pool,texture,parent,parent_ops,shared_handle,pavClientMem) +#else +#define IWineD3DDevice_CreateVolumeTexture(This,width,height,depth,levels,usage,format,pool,texture,parent,parent_ops) (This)->lpVtbl->CreateVolumeTexture(This,width,height,depth,levels,usage,format,pool,texture,parent,parent_ops) +#endif +#ifdef VBOX_WITH_WDDM +#define IWineD3DDevice_CreateVolume(This,width,height,depth,usage,format,pool,volume,parent,parent_ops,shared_handle,pvClientMem) (This)->lpVtbl->CreateVolume(This,width,height,depth,usage,format,pool,volume,parent,parent_ops,shared_handle,pvClientMem) +#else +#define IWineD3DDevice_CreateVolume(This,width,height,depth,usage,format,pool,volume,parent,parent_ops) (This)->lpVtbl->CreateVolume(This,width,height,depth,usage,format,pool,volume,parent,parent_ops) +#endif +#ifdef VBOX_WITH_WDDM +#define IWineD3DDevice_CreateCubeTexture(This,edge_length,levels,usage,format,pool,texture,parent,parent_ops,shared_handle,pavClientMem) (This)->lpVtbl->CreateCubeTexture(This,edge_length,levels,usage,format,pool,texture,parent,parent_ops,shared_handle,pavClientMem) +#else +#define IWineD3DDevice_CreateCubeTexture(This,edge_length,levels,usage,format,pool,texture,parent,parent_ops) (This)->lpVtbl->CreateCubeTexture(This,edge_length,levels,usage,format,pool,texture,parent,parent_ops) +#endif +#define IWineD3DDevice_CreateQuery(This,type,query,parent) (This)->lpVtbl->CreateQuery(This,type,query,parent) +#define IWineD3DDevice_CreateSwapChain(This,present_parameters,swapchain,parent,surface_type) (This)->lpVtbl->CreateSwapChain(This,present_parameters,swapchain,parent,surface_type) +#define IWineD3DDevice_CreateVertexDeclaration(This,declaration,parent,parent_ops,elements,element_count) (This)->lpVtbl->CreateVertexDeclaration(This,declaration,parent,parent_ops,elements,element_count) +#define IWineD3DDevice_CreateVertexDeclarationFromFVF(This,declaration,parent,parent_ops,fvf) (This)->lpVtbl->CreateVertexDeclarationFromFVF(This,declaration,parent,parent_ops,fvf) +#define IWineD3DDevice_CreateVertexShader(This,function,output_signature,shader,parent,parent_ops) (This)->lpVtbl->CreateVertexShader(This,function,output_signature,shader,parent,parent_ops) +#define IWineD3DDevice_CreateGeometryShader(This,byte_code,output_signature,shader,parent,parent_ops) (This)->lpVtbl->CreateGeometryShader(This,byte_code,output_signature,shader,parent,parent_ops) +#define IWineD3DDevice_CreatePixelShader(This,function,output_signature,shader,parent,parent_ops) (This)->lpVtbl->CreatePixelShader(This,function,output_signature,shader,parent,parent_ops) +#define IWineD3DDevice_CreatePalette(This,flags,palette_entry,palette,parent) (This)->lpVtbl->CreatePalette(This,flags,palette_entry,palette,parent) +#define IWineD3DDevice_Init3D(This,present_parameters) (This)->lpVtbl->Init3D(This,present_parameters) +#define IWineD3DDevice_InitGDI(This,present_parameters) (This)->lpVtbl->InitGDI(This,present_parameters) +#define IWineD3DDevice_Uninit3D(This,destroy_swapchain_callback) (This)->lpVtbl->Uninit3D(This,destroy_swapchain_callback) +#define IWineD3DDevice_UninitGDI(This,destroy_swapchain_callback) (This)->lpVtbl->UninitGDI(This,destroy_swapchain_callback) +#define IWineD3DDevice_SetMultithreaded(This) (This)->lpVtbl->SetMultithreaded(This) +#define IWineD3DDevice_EvictManagedResources(This) (This)->lpVtbl->EvictManagedResources(This) +#define IWineD3DDevice_GetAvailableTextureMem(This) (This)->lpVtbl->GetAvailableTextureMem(This) +#define IWineD3DDevice_GetBackBuffer(This,swapchain_idx,backbuffer_idx,backbuffer_type,backbuffer) (This)->lpVtbl->GetBackBuffer(This,swapchain_idx,backbuffer_idx,backbuffer_type,backbuffer) +#define IWineD3DDevice_GetCreationParameters(This,creation_parameters) (This)->lpVtbl->GetCreationParameters(This,creation_parameters) +#define IWineD3DDevice_GetDeviceCaps(This,caps) (This)->lpVtbl->GetDeviceCaps(This,caps) +#define IWineD3DDevice_GetDirect3D(This,d3d) (This)->lpVtbl->GetDirect3D(This,d3d) +#define IWineD3DDevice_GetDisplayMode(This,swapchain_idx,mode) (This)->lpVtbl->GetDisplayMode(This,swapchain_idx,mode) +#define IWineD3DDevice_SetDisplayMode(This,swapchain_idx,mode) (This)->lpVtbl->SetDisplayMode(This,swapchain_idx,mode) +#define IWineD3DDevice_GetNumberOfSwapChains(This) (This)->lpVtbl->GetNumberOfSwapChains(This) +#define IWineD3DDevice_GetRasterStatus(This,swapchain_idx,raster_status) (This)->lpVtbl->GetRasterStatus(This,swapchain_idx,raster_status) +#define IWineD3DDevice_GetSwapChain(This,swapchain_idx,swapchain) (This)->lpVtbl->GetSwapChain(This,swapchain_idx,swapchain) +#define IWineD3DDevice_Reset(This,present_parameters) (This)->lpVtbl->Reset(This,present_parameters) +#define IWineD3DDevice_SetDialogBoxMode(This,enable_dialogs) (This)->lpVtbl->SetDialogBoxMode(This,enable_dialogs) +#define IWineD3DDevice_SetCursorProperties(This,x_hotspot,y_hotspot,cursor_surface) (This)->lpVtbl->SetCursorProperties(This,x_hotspot,y_hotspot,cursor_surface) +#define IWineD3DDevice_SetCursorPosition(This,x_screen_space,y_screen_space,flags) (This)->lpVtbl->SetCursorPosition(This,x_screen_space,y_screen_space,flags) +#define IWineD3DDevice_ShowCursor(This,show) (This)->lpVtbl->ShowCursor(This,show) +#define IWineD3DDevice_SetClipPlane(This,plane_idx,plane) (This)->lpVtbl->SetClipPlane(This,plane_idx,plane) +#define IWineD3DDevice_GetClipPlane(This,plane_idx,plane) (This)->lpVtbl->GetClipPlane(This,plane_idx,plane) +#define IWineD3DDevice_SetClipStatus(This,clip_status) (This)->lpVtbl->SetClipStatus(This,clip_status) +#define IWineD3DDevice_GetClipStatus(This,clip_status) (This)->lpVtbl->GetClipStatus(This,clip_status) +#define IWineD3DDevice_SetCurrentTexturePalette(This,palette_number) (This)->lpVtbl->SetCurrentTexturePalette(This,palette_number) +#define IWineD3DDevice_GetCurrentTexturePalette(This,palette_number) (This)->lpVtbl->GetCurrentTexturePalette(This,palette_number) +#define IWineD3DDevice_SetDepthStencilSurface(This,depth_stencil) (This)->lpVtbl->SetDepthStencilSurface(This,depth_stencil) +#define IWineD3DDevice_GetDepthStencilSurface(This,depth_stencil) (This)->lpVtbl->GetDepthStencilSurface(This,depth_stencil) +#define IWineD3DDevice_SetGammaRamp(This,swapchain_idx,flags,ramp) (This)->lpVtbl->SetGammaRamp(This,swapchain_idx,flags,ramp) +#define IWineD3DDevice_GetGammaRamp(This,swapchain_idx,ramp) (This)->lpVtbl->GetGammaRamp(This,swapchain_idx,ramp) +#define IWineD3DDevice_SetIndexBuffer(This,index_buffer,format) (This)->lpVtbl->SetIndexBuffer(This,index_buffer,format) +#define IWineD3DDevice_GetIndexBuffer(This,index_buffer) (This)->lpVtbl->GetIndexBuffer(This,index_buffer) +#define IWineD3DDevice_SetBaseVertexIndex(This,base_index) (This)->lpVtbl->SetBaseVertexIndex(This,base_index) +#define IWineD3DDevice_GetBaseVertexIndex(This,base_index) (This)->lpVtbl->GetBaseVertexIndex(This,base_index) +#define IWineD3DDevice_SetLight(This,light_idx,light) (This)->lpVtbl->SetLight(This,light_idx,light) +#define IWineD3DDevice_GetLight(This,light_idx,light) (This)->lpVtbl->GetLight(This,light_idx,light) +#define IWineD3DDevice_SetLightEnable(This,light_idx,enable) (This)->lpVtbl->SetLightEnable(This,light_idx,enable) +#define IWineD3DDevice_GetLightEnable(This,light_idx,enable) (This)->lpVtbl->GetLightEnable(This,light_idx,enable) +#define IWineD3DDevice_SetMaterial(This,material) (This)->lpVtbl->SetMaterial(This,material) +#define IWineD3DDevice_GetMaterial(This,material) (This)->lpVtbl->GetMaterial(This,material) +#define IWineD3DDevice_SetNPatchMode(This,segments) (This)->lpVtbl->SetNPatchMode(This,segments) +#define IWineD3DDevice_GetNPatchMode(This) (This)->lpVtbl->GetNPatchMode(This) +#define IWineD3DDevice_SetPaletteEntries(This,palette_number,entries) (This)->lpVtbl->SetPaletteEntries(This,palette_number,entries) +#define IWineD3DDevice_GetPaletteEntries(This,palette_number,entries) (This)->lpVtbl->GetPaletteEntries(This,palette_number,entries) +#define IWineD3DDevice_SetPixelShader(This,shader) (This)->lpVtbl->SetPixelShader(This,shader) +#define IWineD3DDevice_GetPixelShader(This,shader) (This)->lpVtbl->GetPixelShader(This,shader) +#define IWineD3DDevice_SetPixelShaderConstantB(This,start_register,constants,bool_count) (This)->lpVtbl->SetPixelShaderConstantB(This,start_register,constants,bool_count) +#define IWineD3DDevice_GetPixelShaderConstantB(This,start_register,constants,bool_count) (This)->lpVtbl->GetPixelShaderConstantB(This,start_register,constants,bool_count) +#define IWineD3DDevice_SetPixelShaderConstantI(This,start_register,constants,vector4i_count) (This)->lpVtbl->SetPixelShaderConstantI(This,start_register,constants,vector4i_count) +#define IWineD3DDevice_GetPixelShaderConstantI(This,start_register,constants,vector4i_count) (This)->lpVtbl->GetPixelShaderConstantI(This,start_register,constants,vector4i_count) +#define IWineD3DDevice_SetPixelShaderConstantF(This,start_register,constants,vector4f_count) (This)->lpVtbl->SetPixelShaderConstantF(This,start_register,constants,vector4f_count) +#define IWineD3DDevice_GetPixelShaderConstantF(This,start_register,constants,vector4f_count) (This)->lpVtbl->GetPixelShaderConstantF(This,start_register,constants,vector4f_count) +#define IWineD3DDevice_SetRenderState(This,state,value) (This)->lpVtbl->SetRenderState(This,state,value) +#define IWineD3DDevice_GetRenderState(This,state,value) (This)->lpVtbl->GetRenderState(This,state,value) +#define IWineD3DDevice_SetRenderTarget(This,render_target_idx,render_target,set_viewport) (This)->lpVtbl->SetRenderTarget(This,render_target_idx,render_target,set_viewport) +#define IWineD3DDevice_GetRenderTarget(This,render_target_idx,render_target) (This)->lpVtbl->GetRenderTarget(This,render_target_idx,render_target) +#define IWineD3DDevice_SetFrontBackBuffers(This,front,back) (This)->lpVtbl->SetFrontBackBuffers(This,front,back) +#define IWineD3DDevice_SetSamplerState(This,sampler_idx,state,value) (This)->lpVtbl->SetSamplerState(This,sampler_idx,state,value) +#define IWineD3DDevice_GetSamplerState(This,sampler_idx,state,value) (This)->lpVtbl->GetSamplerState(This,sampler_idx,state,value) +#define IWineD3DDevice_SetScissorRect(This,rect) (This)->lpVtbl->SetScissorRect(This,rect) +#define IWineD3DDevice_GetScissorRect(This,rect) (This)->lpVtbl->GetScissorRect(This,rect) +#define IWineD3DDevice_SetSoftwareVertexProcessing(This,software) (This)->lpVtbl->SetSoftwareVertexProcessing(This,software) +#define IWineD3DDevice_GetSoftwareVertexProcessing(This) (This)->lpVtbl->GetSoftwareVertexProcessing(This) +#define IWineD3DDevice_SetStreamSource(This,stream_idx,buffer,offset,stride) (This)->lpVtbl->SetStreamSource(This,stream_idx,buffer,offset,stride) +#define IWineD3DDevice_GetStreamSource(This,stream_idx,buffer,offset,stride) (This)->lpVtbl->GetStreamSource(This,stream_idx,buffer,offset,stride) +#define IWineD3DDevice_SetStreamSourceFreq(This,stream_idx,divider) (This)->lpVtbl->SetStreamSourceFreq(This,stream_idx,divider) +#define IWineD3DDevice_GetStreamSourceFreq(This,stream_idx,divider) (This)->lpVtbl->GetStreamSourceFreq(This,stream_idx,divider) +#define IWineD3DDevice_SetTexture(This,stage,texture) (This)->lpVtbl->SetTexture(This,stage,texture) +#define IWineD3DDevice_GetTexture(This,stage,texture) (This)->lpVtbl->GetTexture(This,stage,texture) +#define IWineD3DDevice_SetTextureStageState(This,stage,state,value) (This)->lpVtbl->SetTextureStageState(This,stage,state,value) +#define IWineD3DDevice_GetTextureStageState(This,stage,state,value) (This)->lpVtbl->GetTextureStageState(This,stage,state,value) +#define IWineD3DDevice_SetTransform(This,state,matrix) (This)->lpVtbl->SetTransform(This,state,matrix) +#define IWineD3DDevice_GetTransform(This,state,matrix) (This)->lpVtbl->GetTransform(This,state,matrix) +#define IWineD3DDevice_SetVertexDeclaration(This,declaration) (This)->lpVtbl->SetVertexDeclaration(This,declaration) +#define IWineD3DDevice_GetVertexDeclaration(This,declaration) (This)->lpVtbl->GetVertexDeclaration(This,declaration) +#define IWineD3DDevice_SetVertexShader(This,shader) (This)->lpVtbl->SetVertexShader(This,shader) +#define IWineD3DDevice_GetVertexShader(This,shader) (This)->lpVtbl->GetVertexShader(This,shader) +#define IWineD3DDevice_SetVertexShaderConstantB(This,start_register,constants,bool_count) (This)->lpVtbl->SetVertexShaderConstantB(This,start_register,constants,bool_count) +#define IWineD3DDevice_GetVertexShaderConstantB(This,start_register,constants,bool_count) (This)->lpVtbl->GetVertexShaderConstantB(This,start_register,constants,bool_count) +#define IWineD3DDevice_SetVertexShaderConstantI(This,start_register,constants,vector4i_count) (This)->lpVtbl->SetVertexShaderConstantI(This,start_register,constants,vector4i_count) +#define IWineD3DDevice_GetVertexShaderConstantI(This,start_register,constants,vector4i_count) (This)->lpVtbl->GetVertexShaderConstantI(This,start_register,constants,vector4i_count) +#define IWineD3DDevice_SetVertexShaderConstantF(This,start_register,constants,vector4f_count) (This)->lpVtbl->SetVertexShaderConstantF(This,start_register,constants,vector4f_count) +#define IWineD3DDevice_GetVertexShaderConstantF(This,start_register,constants,vector4f_count) (This)->lpVtbl->GetVertexShaderConstantF(This,start_register,constants,vector4f_count) +#define IWineD3DDevice_SetViewport(This,viewport) (This)->lpVtbl->SetViewport(This,viewport) +#define IWineD3DDevice_GetViewport(This,viewport) (This)->lpVtbl->GetViewport(This,viewport) +#define IWineD3DDevice_MultiplyTransform(This,state,matrix) (This)->lpVtbl->MultiplyTransform(This,state,matrix) +#define IWineD3DDevice_ValidateDevice(This,num_passes) (This)->lpVtbl->ValidateDevice(This,num_passes) +#define IWineD3DDevice_ProcessVertices(This,src_start_idx,dst_idx,vertex_count,dest_buffer,declaration,flags,DestFVF) (This)->lpVtbl->ProcessVertices(This,src_start_idx,dst_idx,vertex_count,dest_buffer,declaration,flags,DestFVF) +#define IWineD3DDevice_BeginStateBlock(This) (This)->lpVtbl->BeginStateBlock(This) +#define IWineD3DDevice_EndStateBlock(This,stateblock) (This)->lpVtbl->EndStateBlock(This,stateblock) +#define IWineD3DDevice_BeginScene(This) (This)->lpVtbl->BeginScene(This) +#define IWineD3DDevice_EndScene(This) (This)->lpVtbl->EndScene(This) +#define IWineD3DDevice_Present(This,src_rect,dst_rect,dst_window_override,dirty_region) (This)->lpVtbl->Present(This,src_rect,dst_rect,dst_window_override,dirty_region) +#define IWineD3DDevice_Clear(This,rect_count,rects,flags,color,z,stencil) (This)->lpVtbl->Clear(This,rect_count,rects,flags,color,z,stencil) +#define IWineD3DDevice_ClearRendertargetView(This,rendertarget_view,color) (This)->lpVtbl->ClearRendertargetView(This,rendertarget_view,color) +#define IWineD3DDevice_SetPrimitiveType(This,primitive_topology) (This)->lpVtbl->SetPrimitiveType(This,primitive_topology) +#define IWineD3DDevice_GetPrimitiveType(This,primitive_topology) (This)->lpVtbl->GetPrimitiveType(This,primitive_topology) +#define IWineD3DDevice_DrawPrimitive(This,start_vertex,vertex_count) (This)->lpVtbl->DrawPrimitive(This,start_vertex,vertex_count) +#define IWineD3DDevice_DrawIndexedPrimitive(This,start_idx,index_count) (This)->lpVtbl->DrawIndexedPrimitive(This,start_idx,index_count) +#define IWineD3DDevice_DrawPrimitiveUP(This,vertex_count,stream_data,stream_stride) (This)->lpVtbl->DrawPrimitiveUP(This,vertex_count,stream_data,stream_stride) +#define IWineD3DDevice_DrawIndexedPrimitiveUP(This,index_count,index_data,index_data_format,stream_data,stream_stride) (This)->lpVtbl->DrawIndexedPrimitiveUP(This,index_count,index_data,index_data_format,stream_data,stream_stride) +#define IWineD3DDevice_DrawPrimitiveStrided(This,vertex_count,strided_data) (This)->lpVtbl->DrawPrimitiveStrided(This,vertex_count,strided_data) +#define IWineD3DDevice_DrawIndexedPrimitiveStrided(This,index_count,strided_data,vertex_count,index_data,index_data_format) (This)->lpVtbl->DrawIndexedPrimitiveStrided(This,index_count,strided_data,vertex_count,index_data,index_data_format) +#define IWineD3DDevice_DrawRectPatch(This,handle,num_segs,rect_patch_info) (This)->lpVtbl->DrawRectPatch(This,handle,num_segs,rect_patch_info) +#define IWineD3DDevice_DrawTriPatch(This,handle,num_segs,tri_patch_info) (This)->lpVtbl->DrawTriPatch(This,handle,num_segs,tri_patch_info) +#define IWineD3DDevice_DeletePatch(This,handle) (This)->lpVtbl->DeletePatch(This,handle) +#define IWineD3DDevice_ColorFill(This,surface,rect,color) (This)->lpVtbl->ColorFill(This,surface,rect,color) +#define IWineD3DDevice_UpdateTexture(This,src_texture,dst_texture) (This)->lpVtbl->UpdateTexture(This,src_texture,dst_texture) +#define IWineD3DDevice_UpdateSurface(This,src_surface,src_rect,dst_surface,dst_point) (This)->lpVtbl->UpdateSurface(This,src_surface,src_rect,dst_surface,dst_point) +#define IWineD3DDevice_GetFrontBufferData(This,swapchain_idx,dst_surface) (This)->lpVtbl->GetFrontBufferData(This,swapchain_idx,dst_surface) +#define IWineD3DDevice_EnumResources(This,callback,data) (This)->lpVtbl->EnumResources(This,callback,data) +#define IWineD3DDevice_GetSurfaceFromDC(This,dc,surface) (This)->lpVtbl->GetSurfaceFromDC(This,dc,surface) +#define IWineD3DDevice_AcquireFocusWindow(This,window) (This)->lpVtbl->AcquireFocusWindow(This,window) +#define IWineD3DDevice_ReleaseFocusWindow(This) (This)->lpVtbl->ReleaseFocusWindow(This) +#define IWineD3DDevice_AddSwapChain(This,swapchain) (This)->lpVtbl->AddSwapChain(This,swapchain) +#define IWineD3DDevice_RemoveSwapChain(This,swapchain) (This)->lpVtbl->RemoveSwapChain(This,swapchain) +#ifdef VBOX_WITH_WDDM +#define IWineD3DDevice_Flush(This) (This)->lpVtbl->Flush(This) +#define IWineD3DDevice_VolBlt(This, pSourceVolume, pDestinationVolume, pSrcBoxArg, pDstPoin3D) (This)->lpVtbl->VolBlt(This, pSourceVolume, pDestinationVolume, pSrcBoxArg, pDstPoin3D) +#define IWineD3DDevice_VolTexBlt(This, pSourceTexture, pDestinationTexture, pSrcBoxArg, pDstPoin3D) (This)->lpVtbl->VolTexBlt(This, pSourceTexture, pDestinationTexture, pSrcBoxArg, pDstPoin3D) +#define IWineD3DDevice_FlushToHost(This) (This)->lpVtbl->FlushToHost(This) +#define IWineD3DDevice_Finish(This) (This)->lpVtbl->Finish(This) +#endif +#endif + +#endif + +HRESULT STDMETHODCALLTYPE IWineD3DDevice_CreateBuffer_Proxy( + IWineD3DDevice* This, + struct wined3d_buffer_desc *desc, + const void *data, + IUnknown *parent, + const struct wined3d_parent_ops *parent_ops, + IWineD3DBuffer **buffer); +void __RPC_STUB IWineD3DDevice_CreateBuffer_Stub( + IRpcStubBuffer* This, + IRpcChannelBuffer* pRpcChannelBuffer, + PRPC_MESSAGE pRpcMessage, + DWORD* pdwStubPhase); +HRESULT STDMETHODCALLTYPE IWineD3DDevice_CreateVertexBuffer_Proxy( + IWineD3DDevice* This, + UINT length, + DWORD usage, + WINED3DPOOL pool, + IWineD3DBuffer **vertex_buffer, + IUnknown *parent, + const struct wined3d_parent_ops *parent_ops); +void __RPC_STUB IWineD3DDevice_CreateVertexBuffer_Stub( + IRpcStubBuffer* This, + IRpcChannelBuffer* pRpcChannelBuffer, + PRPC_MESSAGE pRpcMessage, + DWORD* pdwStubPhase); +HRESULT STDMETHODCALLTYPE IWineD3DDevice_CreateIndexBuffer_Proxy( + IWineD3DDevice* This, + UINT length, + DWORD usage, + WINED3DPOOL pool, + IWineD3DBuffer **index_buffer, + IUnknown *parent, + const struct wined3d_parent_ops *parent_ops); +void __RPC_STUB IWineD3DDevice_CreateIndexBuffer_Stub( + IRpcStubBuffer* This, + IRpcChannelBuffer* pRpcChannelBuffer, + PRPC_MESSAGE pRpcMessage, + DWORD* pdwStubPhase); +HRESULT STDMETHODCALLTYPE IWineD3DDevice_CreateStateBlock_Proxy( + IWineD3DDevice* This, + WINED3DSTATEBLOCKTYPE type, + IWineD3DStateBlock **stateblock, + IUnknown *parent); +void __RPC_STUB IWineD3DDevice_CreateStateBlock_Stub( + IRpcStubBuffer* This, + IRpcChannelBuffer* pRpcChannelBuffer, + PRPC_MESSAGE pRpcMessage, + DWORD* pdwStubPhase); +HRESULT STDMETHODCALLTYPE IWineD3DDevice_CreateSurface_Proxy( + IWineD3DDevice* This, + UINT width, + UINT height, + WINED3DFORMAT format, + BOOL lockable, + BOOL discard, + UINT level, + IWineD3DSurface **surface, + DWORD usage, + WINED3DPOOL pool, + WINED3DMULTISAMPLE_TYPE multisample_type, + DWORD multisample_quality, + WINED3DSURFTYPE surface_type, + IUnknown *parent, + const struct wined3d_parent_ops *parent_ops); +void __RPC_STUB IWineD3DDevice_CreateSurface_Stub( + IRpcStubBuffer* This, + IRpcChannelBuffer* pRpcChannelBuffer, + PRPC_MESSAGE pRpcMessage, + DWORD* pdwStubPhase); +HRESULT STDMETHODCALLTYPE IWineD3DDevice_CreateRendertargetView_Proxy( + IWineD3DDevice* This, + IWineD3DResource *resource, + IUnknown *parent, + IWineD3DRendertargetView **rendertarget_view); +void __RPC_STUB IWineD3DDevice_CreateRendertargetView_Stub( + IRpcStubBuffer* This, + IRpcChannelBuffer* pRpcChannelBuffer, + PRPC_MESSAGE pRpcMessage, + DWORD* pdwStubPhase); +HRESULT STDMETHODCALLTYPE IWineD3DDevice_CreateTexture_Proxy( + IWineD3DDevice* This, + UINT width, + UINT height, + UINT levels, + DWORD usage, + WINED3DFORMAT format, + WINED3DPOOL pool, + IWineD3DTexture **texture, + IUnknown *parent, + const struct wined3d_parent_ops *parent_ops); +void __RPC_STUB IWineD3DDevice_CreateTexture_Stub( + IRpcStubBuffer* This, + IRpcChannelBuffer* pRpcChannelBuffer, + PRPC_MESSAGE pRpcMessage, + DWORD* pdwStubPhase); +HRESULT STDMETHODCALLTYPE IWineD3DDevice_CreateVolumeTexture_Proxy( + IWineD3DDevice* This, + UINT width, + UINT height, + UINT depth, + UINT levels, + DWORD usage, + WINED3DFORMAT format, + WINED3DPOOL pool, + IWineD3DVolumeTexture **texture, + IUnknown *parent, + const struct wined3d_parent_ops *parent_ops); +void __RPC_STUB IWineD3DDevice_CreateVolumeTexture_Stub( + IRpcStubBuffer* This, + IRpcChannelBuffer* pRpcChannelBuffer, + PRPC_MESSAGE pRpcMessage, + DWORD* pdwStubPhase); +HRESULT STDMETHODCALLTYPE IWineD3DDevice_CreateVolume_Proxy( + IWineD3DDevice* This, + UINT width, + UINT height, + UINT depth, + DWORD usage, + WINED3DFORMAT format, + WINED3DPOOL pool, + IWineD3DVolume **volume, + IUnknown *parent, + const struct wined3d_parent_ops *parent_ops); +void __RPC_STUB IWineD3DDevice_CreateVolume_Stub( + IRpcStubBuffer* This, + IRpcChannelBuffer* pRpcChannelBuffer, + PRPC_MESSAGE pRpcMessage, + DWORD* pdwStubPhase); +HRESULT STDMETHODCALLTYPE IWineD3DDevice_CreateCubeTexture_Proxy( + IWineD3DDevice* This, + UINT edge_length, + UINT levels, + DWORD usage, + WINED3DFORMAT format, + WINED3DPOOL pool, + IWineD3DCubeTexture **texture, + IUnknown *parent, + const struct wined3d_parent_ops *parent_ops); +void __RPC_STUB IWineD3DDevice_CreateCubeTexture_Stub( + IRpcStubBuffer* This, + IRpcChannelBuffer* pRpcChannelBuffer, + PRPC_MESSAGE pRpcMessage, + DWORD* pdwStubPhase); +HRESULT STDMETHODCALLTYPE IWineD3DDevice_CreateQuery_Proxy( + IWineD3DDevice* This, + WINED3DQUERYTYPE type, + IWineD3DQuery **query, + IUnknown *parent); +void __RPC_STUB IWineD3DDevice_CreateQuery_Stub( + IRpcStubBuffer* This, + IRpcChannelBuffer* pRpcChannelBuffer, + PRPC_MESSAGE pRpcMessage, + DWORD* pdwStubPhase); +HRESULT STDMETHODCALLTYPE IWineD3DDevice_CreateSwapChain_Proxy( + IWineD3DDevice* This, + WINED3DPRESENT_PARAMETERS *present_parameters, + IWineD3DSwapChain **swapchain, + IUnknown *parent, + WINED3DSURFTYPE surface_type); +void __RPC_STUB IWineD3DDevice_CreateSwapChain_Stub( + IRpcStubBuffer* This, + IRpcChannelBuffer* pRpcChannelBuffer, + PRPC_MESSAGE pRpcMessage, + DWORD* pdwStubPhase); +HRESULT STDMETHODCALLTYPE IWineD3DDevice_CreateVertexDeclaration_Proxy( + IWineD3DDevice* This, + IWineD3DVertexDeclaration **declaration, + IUnknown *parent, + const struct wined3d_parent_ops *parent_ops, + const WINED3DVERTEXELEMENT *elements, + UINT element_count); +void __RPC_STUB IWineD3DDevice_CreateVertexDeclaration_Stub( + IRpcStubBuffer* This, + IRpcChannelBuffer* pRpcChannelBuffer, + PRPC_MESSAGE pRpcMessage, + DWORD* pdwStubPhase); +HRESULT STDMETHODCALLTYPE IWineD3DDevice_CreateVertexDeclarationFromFVF_Proxy( + IWineD3DDevice* This, + IWineD3DVertexDeclaration **declaration, + IUnknown *parent, + const struct wined3d_parent_ops *parent_ops, + DWORD fvf); +void __RPC_STUB IWineD3DDevice_CreateVertexDeclarationFromFVF_Stub( + IRpcStubBuffer* This, + IRpcChannelBuffer* pRpcChannelBuffer, + PRPC_MESSAGE pRpcMessage, + DWORD* pdwStubPhase); +HRESULT STDMETHODCALLTYPE IWineD3DDevice_CreateVertexShader_Proxy( + IWineD3DDevice* This, + const DWORD *function, + const struct wined3d_shader_signature *output_signature, + IWineD3DVertexShader **shader, + IUnknown *parent, + const struct wined3d_parent_ops *parent_ops); +void __RPC_STUB IWineD3DDevice_CreateVertexShader_Stub( + IRpcStubBuffer* This, + IRpcChannelBuffer* pRpcChannelBuffer, + PRPC_MESSAGE pRpcMessage, + DWORD* pdwStubPhase); +HRESULT STDMETHODCALLTYPE IWineD3DDevice_CreateGeometryShader_Proxy( + IWineD3DDevice* This, + const DWORD *byte_code, + const struct wined3d_shader_signature *output_signature, + IWineD3DGeometryShader **shader, + IUnknown *parent, + const struct wined3d_parent_ops *parent_ops); +void __RPC_STUB IWineD3DDevice_CreateGeometryShader_Stub( + IRpcStubBuffer* This, + IRpcChannelBuffer* pRpcChannelBuffer, + PRPC_MESSAGE pRpcMessage, + DWORD* pdwStubPhase); +HRESULT STDMETHODCALLTYPE IWineD3DDevice_CreatePixelShader_Proxy( + IWineD3DDevice* This, + const DWORD *function, + const struct wined3d_shader_signature *output_signature, + IWineD3DPixelShader **shader, + IUnknown *parent, + const struct wined3d_parent_ops *parent_ops); +void __RPC_STUB IWineD3DDevice_CreatePixelShader_Stub( + IRpcStubBuffer* This, + IRpcChannelBuffer* pRpcChannelBuffer, + PRPC_MESSAGE pRpcMessage, + DWORD* pdwStubPhase); +HRESULT STDMETHODCALLTYPE IWineD3DDevice_CreatePalette_Proxy( + IWineD3DDevice* This, + DWORD flags, + const PALETTEENTRY *palette_entry, + IWineD3DPalette **palette, + IUnknown *parent); +void __RPC_STUB IWineD3DDevice_CreatePalette_Stub( + IRpcStubBuffer* This, + IRpcChannelBuffer* pRpcChannelBuffer, + PRPC_MESSAGE pRpcMessage, + DWORD* pdwStubPhase); +HRESULT STDMETHODCALLTYPE IWineD3DDevice_Init3D_Proxy( + IWineD3DDevice* This, + WINED3DPRESENT_PARAMETERS *present_parameters); +void __RPC_STUB IWineD3DDevice_Init3D_Stub( + IRpcStubBuffer* This, + IRpcChannelBuffer* pRpcChannelBuffer, + PRPC_MESSAGE pRpcMessage, + DWORD* pdwStubPhase); +HRESULT STDMETHODCALLTYPE IWineD3DDevice_InitGDI_Proxy( + IWineD3DDevice* This, + WINED3DPRESENT_PARAMETERS *present_parameters); +void __RPC_STUB IWineD3DDevice_InitGDI_Stub( + IRpcStubBuffer* This, + IRpcChannelBuffer* pRpcChannelBuffer, + PRPC_MESSAGE pRpcMessage, + DWORD* pdwStubPhase); +HRESULT STDMETHODCALLTYPE IWineD3DDevice_Uninit3D_Proxy( + IWineD3DDevice* This, + ULONG (STDMETHODCALLTYPE * destroy_swapchain_callback)(IWineD3DSwapChain *pSwapChain)); +void __RPC_STUB IWineD3DDevice_Uninit3D_Stub( + IRpcStubBuffer* This, + IRpcChannelBuffer* pRpcChannelBuffer, + PRPC_MESSAGE pRpcMessage, + DWORD* pdwStubPhase); +HRESULT STDMETHODCALLTYPE IWineD3DDevice_UninitGDI_Proxy( + IWineD3DDevice* This, + ULONG (STDMETHODCALLTYPE * destroy_swapchain_callback)(IWineD3DSwapChain *pSwapChain)); +void __RPC_STUB IWineD3DDevice_UninitGDI_Stub( + IRpcStubBuffer* This, + IRpcChannelBuffer* pRpcChannelBuffer, + PRPC_MESSAGE pRpcMessage, + DWORD* pdwStubPhase); +void STDMETHODCALLTYPE IWineD3DDevice_SetMultithreaded_Proxy( + IWineD3DDevice* This); +void __RPC_STUB IWineD3DDevice_SetMultithreaded_Stub( + IRpcStubBuffer* This, + IRpcChannelBuffer* pRpcChannelBuffer, + PRPC_MESSAGE pRpcMessage, + DWORD* pdwStubPhase); +HRESULT STDMETHODCALLTYPE IWineD3DDevice_EvictManagedResources_Proxy( + IWineD3DDevice* This); +void __RPC_STUB IWineD3DDevice_EvictManagedResources_Stub( + IRpcStubBuffer* This, + IRpcChannelBuffer* pRpcChannelBuffer, + PRPC_MESSAGE pRpcMessage, + DWORD* pdwStubPhase); +UINT STDMETHODCALLTYPE IWineD3DDevice_GetAvailableTextureMem_Proxy( + IWineD3DDevice* This); +void __RPC_STUB IWineD3DDevice_GetAvailableTextureMem_Stub( + IRpcStubBuffer* This, + IRpcChannelBuffer* pRpcChannelBuffer, + PRPC_MESSAGE pRpcMessage, + DWORD* pdwStubPhase); +HRESULT STDMETHODCALLTYPE IWineD3DDevice_GetBackBuffer_Proxy( + IWineD3DDevice* This, + UINT swapchain_idx, + UINT backbuffer_idx, + WINED3DBACKBUFFER_TYPE backbuffer_type, + IWineD3DSurface **backbuffer); +void __RPC_STUB IWineD3DDevice_GetBackBuffer_Stub( + IRpcStubBuffer* This, + IRpcChannelBuffer* pRpcChannelBuffer, + PRPC_MESSAGE pRpcMessage, + DWORD* pdwStubPhase); +HRESULT STDMETHODCALLTYPE IWineD3DDevice_GetCreationParameters_Proxy( + IWineD3DDevice* This, + WINED3DDEVICE_CREATION_PARAMETERS *creation_parameters); +void __RPC_STUB IWineD3DDevice_GetCreationParameters_Stub( + IRpcStubBuffer* This, + IRpcChannelBuffer* pRpcChannelBuffer, + PRPC_MESSAGE pRpcMessage, + DWORD* pdwStubPhase); +HRESULT STDMETHODCALLTYPE IWineD3DDevice_GetDeviceCaps_Proxy( + IWineD3DDevice* This, + WINED3DCAPS *caps); +void __RPC_STUB IWineD3DDevice_GetDeviceCaps_Stub( + IRpcStubBuffer* This, + IRpcChannelBuffer* pRpcChannelBuffer, + PRPC_MESSAGE pRpcMessage, + DWORD* pdwStubPhase); +HRESULT STDMETHODCALLTYPE IWineD3DDevice_GetDirect3D_Proxy( + IWineD3DDevice* This, + IWineD3D **d3d); +void __RPC_STUB IWineD3DDevice_GetDirect3D_Stub( + IRpcStubBuffer* This, + IRpcChannelBuffer* pRpcChannelBuffer, + PRPC_MESSAGE pRpcMessage, + DWORD* pdwStubPhase); +HRESULT STDMETHODCALLTYPE IWineD3DDevice_GetDisplayMode_Proxy( + IWineD3DDevice* This, + UINT swapchain_idx, + WINED3DDISPLAYMODE *mode); +void __RPC_STUB IWineD3DDevice_GetDisplayMode_Stub( + IRpcStubBuffer* This, + IRpcChannelBuffer* pRpcChannelBuffer, + PRPC_MESSAGE pRpcMessage, + DWORD* pdwStubPhase); +HRESULT STDMETHODCALLTYPE IWineD3DDevice_SetDisplayMode_Proxy( + IWineD3DDevice* This, + UINT swapchain_idx, + const WINED3DDISPLAYMODE *mode); +void __RPC_STUB IWineD3DDevice_SetDisplayMode_Stub( + IRpcStubBuffer* This, + IRpcChannelBuffer* pRpcChannelBuffer, + PRPC_MESSAGE pRpcMessage, + DWORD* pdwStubPhase); +UINT STDMETHODCALLTYPE IWineD3DDevice_GetNumberOfSwapChains_Proxy( + IWineD3DDevice* This); +void __RPC_STUB IWineD3DDevice_GetNumberOfSwapChains_Stub( + IRpcStubBuffer* This, + IRpcChannelBuffer* pRpcChannelBuffer, + PRPC_MESSAGE pRpcMessage, + DWORD* pdwStubPhase); +HRESULT STDMETHODCALLTYPE IWineD3DDevice_GetRasterStatus_Proxy( + IWineD3DDevice* This, + UINT swapchain_idx, + WINED3DRASTER_STATUS *raster_status); +void __RPC_STUB IWineD3DDevice_GetRasterStatus_Stub( + IRpcStubBuffer* This, + IRpcChannelBuffer* pRpcChannelBuffer, + PRPC_MESSAGE pRpcMessage, + DWORD* pdwStubPhase); +HRESULT STDMETHODCALLTYPE IWineD3DDevice_GetSwapChain_Proxy( + IWineD3DDevice* This, + UINT swapchain_idx, + IWineD3DSwapChain **swapchain); +void __RPC_STUB IWineD3DDevice_GetSwapChain_Stub( + IRpcStubBuffer* This, + IRpcChannelBuffer* pRpcChannelBuffer, + PRPC_MESSAGE pRpcMessage, + DWORD* pdwStubPhase); +HRESULT STDMETHODCALLTYPE IWineD3DDevice_Reset_Proxy( + IWineD3DDevice* This, + WINED3DPRESENT_PARAMETERS *present_parameters); +void __RPC_STUB IWineD3DDevice_Reset_Stub( + IRpcStubBuffer* This, + IRpcChannelBuffer* pRpcChannelBuffer, + PRPC_MESSAGE pRpcMessage, + DWORD* pdwStubPhase); +HRESULT STDMETHODCALLTYPE IWineD3DDevice_SetDialogBoxMode_Proxy( + IWineD3DDevice* This, + BOOL enable_dialogs); +void __RPC_STUB IWineD3DDevice_SetDialogBoxMode_Stub( + IRpcStubBuffer* This, + IRpcChannelBuffer* pRpcChannelBuffer, + PRPC_MESSAGE pRpcMessage, + DWORD* pdwStubPhase); +HRESULT STDMETHODCALLTYPE IWineD3DDevice_SetCursorProperties_Proxy( + IWineD3DDevice* This, + UINT x_hotspot, + UINT y_hotspot, + IWineD3DSurface *cursor_surface); +void __RPC_STUB IWineD3DDevice_SetCursorProperties_Stub( + IRpcStubBuffer* This, + IRpcChannelBuffer* pRpcChannelBuffer, + PRPC_MESSAGE pRpcMessage, + DWORD* pdwStubPhase); +void STDMETHODCALLTYPE IWineD3DDevice_SetCursorPosition_Proxy( + IWineD3DDevice* This, + int x_screen_space, + int y_screen_space, + DWORD flags); +void __RPC_STUB IWineD3DDevice_SetCursorPosition_Stub( + IRpcStubBuffer* This, + IRpcChannelBuffer* pRpcChannelBuffer, + PRPC_MESSAGE pRpcMessage, + DWORD* pdwStubPhase); +BOOL STDMETHODCALLTYPE IWineD3DDevice_ShowCursor_Proxy( + IWineD3DDevice* This, + BOOL show); +void __RPC_STUB IWineD3DDevice_ShowCursor_Stub( + IRpcStubBuffer* This, + IRpcChannelBuffer* pRpcChannelBuffer, + PRPC_MESSAGE pRpcMessage, + DWORD* pdwStubPhase); +HRESULT STDMETHODCALLTYPE IWineD3DDevice_SetClipPlane_Proxy( + IWineD3DDevice* This, + DWORD plane_idx, + const float *plane); +void __RPC_STUB IWineD3DDevice_SetClipPlane_Stub( + IRpcStubBuffer* This, + IRpcChannelBuffer* pRpcChannelBuffer, + PRPC_MESSAGE pRpcMessage, + DWORD* pdwStubPhase); +HRESULT STDMETHODCALLTYPE IWineD3DDevice_GetClipPlane_Proxy( + IWineD3DDevice* This, + DWORD plane_idx, + float *plane); +void __RPC_STUB IWineD3DDevice_GetClipPlane_Stub( + IRpcStubBuffer* This, + IRpcChannelBuffer* pRpcChannelBuffer, + PRPC_MESSAGE pRpcMessage, + DWORD* pdwStubPhase); +HRESULT STDMETHODCALLTYPE IWineD3DDevice_SetClipStatus_Proxy( + IWineD3DDevice* This, + const WINED3DCLIPSTATUS *clip_status); +void __RPC_STUB IWineD3DDevice_SetClipStatus_Stub( + IRpcStubBuffer* This, + IRpcChannelBuffer* pRpcChannelBuffer, + PRPC_MESSAGE pRpcMessage, + DWORD* pdwStubPhase); +HRESULT STDMETHODCALLTYPE IWineD3DDevice_GetClipStatus_Proxy( + IWineD3DDevice* This, + WINED3DCLIPSTATUS *clip_status); +void __RPC_STUB IWineD3DDevice_GetClipStatus_Stub( + IRpcStubBuffer* This, + IRpcChannelBuffer* pRpcChannelBuffer, + PRPC_MESSAGE pRpcMessage, + DWORD* pdwStubPhase); +HRESULT STDMETHODCALLTYPE IWineD3DDevice_SetCurrentTexturePalette_Proxy( + IWineD3DDevice* This, + UINT palette_number); +void __RPC_STUB IWineD3DDevice_SetCurrentTexturePalette_Stub( + IRpcStubBuffer* This, + IRpcChannelBuffer* pRpcChannelBuffer, + PRPC_MESSAGE pRpcMessage, + DWORD* pdwStubPhase); +HRESULT STDMETHODCALLTYPE IWineD3DDevice_GetCurrentTexturePalette_Proxy( + IWineD3DDevice* This, + UINT *palette_number); +void __RPC_STUB IWineD3DDevice_GetCurrentTexturePalette_Stub( + IRpcStubBuffer* This, + IRpcChannelBuffer* pRpcChannelBuffer, + PRPC_MESSAGE pRpcMessage, + DWORD* pdwStubPhase); +HRESULT STDMETHODCALLTYPE IWineD3DDevice_SetDepthStencilSurface_Proxy( + IWineD3DDevice* This, + IWineD3DSurface *depth_stencil); +void __RPC_STUB IWineD3DDevice_SetDepthStencilSurface_Stub( + IRpcStubBuffer* This, + IRpcChannelBuffer* pRpcChannelBuffer, + PRPC_MESSAGE pRpcMessage, + DWORD* pdwStubPhase); +HRESULT STDMETHODCALLTYPE IWineD3DDevice_GetDepthStencilSurface_Proxy( + IWineD3DDevice* This, + IWineD3DSurface **depth_stencil); +void __RPC_STUB IWineD3DDevice_GetDepthStencilSurface_Stub( + IRpcStubBuffer* This, + IRpcChannelBuffer* pRpcChannelBuffer, + PRPC_MESSAGE pRpcMessage, + DWORD* pdwStubPhase); +void STDMETHODCALLTYPE IWineD3DDevice_SetGammaRamp_Proxy( + IWineD3DDevice* This, + UINT swapchain_idx, + DWORD flags, + const WINED3DGAMMARAMP *ramp); +void __RPC_STUB IWineD3DDevice_SetGammaRamp_Stub( + IRpcStubBuffer* This, + IRpcChannelBuffer* pRpcChannelBuffer, + PRPC_MESSAGE pRpcMessage, + DWORD* pdwStubPhase); +void STDMETHODCALLTYPE IWineD3DDevice_GetGammaRamp_Proxy( + IWineD3DDevice* This, + UINT swapchain_idx, + WINED3DGAMMARAMP *ramp); +void __RPC_STUB IWineD3DDevice_GetGammaRamp_Stub( + IRpcStubBuffer* This, + IRpcChannelBuffer* pRpcChannelBuffer, + PRPC_MESSAGE pRpcMessage, + DWORD* pdwStubPhase); +HRESULT STDMETHODCALLTYPE IWineD3DDevice_SetIndexBuffer_Proxy( + IWineD3DDevice* This, + IWineD3DBuffer *index_buffer, + WINED3DFORMAT format); +void __RPC_STUB IWineD3DDevice_SetIndexBuffer_Stub( + IRpcStubBuffer* This, + IRpcChannelBuffer* pRpcChannelBuffer, + PRPC_MESSAGE pRpcMessage, + DWORD* pdwStubPhase); +HRESULT STDMETHODCALLTYPE IWineD3DDevice_GetIndexBuffer_Proxy( + IWineD3DDevice* This, + IWineD3DBuffer **index_buffer); +void __RPC_STUB IWineD3DDevice_GetIndexBuffer_Stub( + IRpcStubBuffer* This, + IRpcChannelBuffer* pRpcChannelBuffer, + PRPC_MESSAGE pRpcMessage, + DWORD* pdwStubPhase); +HRESULT STDMETHODCALLTYPE IWineD3DDevice_SetBaseVertexIndex_Proxy( + IWineD3DDevice* This, + INT base_index); +void __RPC_STUB IWineD3DDevice_SetBaseVertexIndex_Stub( + IRpcStubBuffer* This, + IRpcChannelBuffer* pRpcChannelBuffer, + PRPC_MESSAGE pRpcMessage, + DWORD* pdwStubPhase); +HRESULT STDMETHODCALLTYPE IWineD3DDevice_GetBaseVertexIndex_Proxy( + IWineD3DDevice* This, + INT *base_index); +void __RPC_STUB IWineD3DDevice_GetBaseVertexIndex_Stub( + IRpcStubBuffer* This, + IRpcChannelBuffer* pRpcChannelBuffer, + PRPC_MESSAGE pRpcMessage, + DWORD* pdwStubPhase); +HRESULT STDMETHODCALLTYPE IWineD3DDevice_SetLight_Proxy( + IWineD3DDevice* This, + DWORD light_idx, + const WINED3DLIGHT *light); +void __RPC_STUB IWineD3DDevice_SetLight_Stub( + IRpcStubBuffer* This, + IRpcChannelBuffer* pRpcChannelBuffer, + PRPC_MESSAGE pRpcMessage, + DWORD* pdwStubPhase); +HRESULT STDMETHODCALLTYPE IWineD3DDevice_GetLight_Proxy( + IWineD3DDevice* This, + DWORD light_idx, + WINED3DLIGHT *light); +void __RPC_STUB IWineD3DDevice_GetLight_Stub( + IRpcStubBuffer* This, + IRpcChannelBuffer* pRpcChannelBuffer, + PRPC_MESSAGE pRpcMessage, + DWORD* pdwStubPhase); +HRESULT STDMETHODCALLTYPE IWineD3DDevice_SetLightEnable_Proxy( + IWineD3DDevice* This, + DWORD light_idx, + BOOL enable); +void __RPC_STUB IWineD3DDevice_SetLightEnable_Stub( + IRpcStubBuffer* This, + IRpcChannelBuffer* pRpcChannelBuffer, + PRPC_MESSAGE pRpcMessage, + DWORD* pdwStubPhase); +HRESULT STDMETHODCALLTYPE IWineD3DDevice_GetLightEnable_Proxy( + IWineD3DDevice* This, + DWORD light_idx, + BOOL *enable); +void __RPC_STUB IWineD3DDevice_GetLightEnable_Stub( + IRpcStubBuffer* This, + IRpcChannelBuffer* pRpcChannelBuffer, + PRPC_MESSAGE pRpcMessage, + DWORD* pdwStubPhase); +HRESULT STDMETHODCALLTYPE IWineD3DDevice_SetMaterial_Proxy( + IWineD3DDevice* This, + const WINED3DMATERIAL *material); +void __RPC_STUB IWineD3DDevice_SetMaterial_Stub( + IRpcStubBuffer* This, + IRpcChannelBuffer* pRpcChannelBuffer, + PRPC_MESSAGE pRpcMessage, + DWORD* pdwStubPhase); +HRESULT STDMETHODCALLTYPE IWineD3DDevice_GetMaterial_Proxy( + IWineD3DDevice* This, + WINED3DMATERIAL *material); +void __RPC_STUB IWineD3DDevice_GetMaterial_Stub( + IRpcStubBuffer* This, + IRpcChannelBuffer* pRpcChannelBuffer, + PRPC_MESSAGE pRpcMessage, + DWORD* pdwStubPhase); +HRESULT STDMETHODCALLTYPE IWineD3DDevice_SetNPatchMode_Proxy( + IWineD3DDevice* This, + float segments); +void __RPC_STUB IWineD3DDevice_SetNPatchMode_Stub( + IRpcStubBuffer* This, + IRpcChannelBuffer* pRpcChannelBuffer, + PRPC_MESSAGE pRpcMessage, + DWORD* pdwStubPhase); +float STDMETHODCALLTYPE IWineD3DDevice_GetNPatchMode_Proxy( + IWineD3DDevice* This); +void __RPC_STUB IWineD3DDevice_GetNPatchMode_Stub( + IRpcStubBuffer* This, + IRpcChannelBuffer* pRpcChannelBuffer, + PRPC_MESSAGE pRpcMessage, + DWORD* pdwStubPhase); +HRESULT STDMETHODCALLTYPE IWineD3DDevice_SetPaletteEntries_Proxy( + IWineD3DDevice* This, + UINT palette_number, + const PALETTEENTRY *entries); +void __RPC_STUB IWineD3DDevice_SetPaletteEntries_Stub( + IRpcStubBuffer* This, + IRpcChannelBuffer* pRpcChannelBuffer, + PRPC_MESSAGE pRpcMessage, + DWORD* pdwStubPhase); +HRESULT STDMETHODCALLTYPE IWineD3DDevice_GetPaletteEntries_Proxy( + IWineD3DDevice* This, + UINT palette_number, + PALETTEENTRY *entries); +void __RPC_STUB IWineD3DDevice_GetPaletteEntries_Stub( + IRpcStubBuffer* This, + IRpcChannelBuffer* pRpcChannelBuffer, + PRPC_MESSAGE pRpcMessage, + DWORD* pdwStubPhase); +HRESULT STDMETHODCALLTYPE IWineD3DDevice_SetPixelShader_Proxy( + IWineD3DDevice* This, + IWineD3DPixelShader *shader); +void __RPC_STUB IWineD3DDevice_SetPixelShader_Stub( + IRpcStubBuffer* This, + IRpcChannelBuffer* pRpcChannelBuffer, + PRPC_MESSAGE pRpcMessage, + DWORD* pdwStubPhase); +HRESULT STDMETHODCALLTYPE IWineD3DDevice_GetPixelShader_Proxy( + IWineD3DDevice* This, + IWineD3DPixelShader **shader); +void __RPC_STUB IWineD3DDevice_GetPixelShader_Stub( + IRpcStubBuffer* This, + IRpcChannelBuffer* pRpcChannelBuffer, + PRPC_MESSAGE pRpcMessage, + DWORD* pdwStubPhase); +HRESULT STDMETHODCALLTYPE IWineD3DDevice_SetPixelShaderConstantB_Proxy( + IWineD3DDevice* This, + UINT start_register, + const BOOL *constants, + UINT bool_count); +void __RPC_STUB IWineD3DDevice_SetPixelShaderConstantB_Stub( + IRpcStubBuffer* This, + IRpcChannelBuffer* pRpcChannelBuffer, + PRPC_MESSAGE pRpcMessage, + DWORD* pdwStubPhase); +HRESULT STDMETHODCALLTYPE IWineD3DDevice_GetPixelShaderConstantB_Proxy( + IWineD3DDevice* This, + UINT start_register, + BOOL *constants, + UINT bool_count); +void __RPC_STUB IWineD3DDevice_GetPixelShaderConstantB_Stub( + IRpcStubBuffer* This, + IRpcChannelBuffer* pRpcChannelBuffer, + PRPC_MESSAGE pRpcMessage, + DWORD* pdwStubPhase); +HRESULT STDMETHODCALLTYPE IWineD3DDevice_SetPixelShaderConstantI_Proxy( + IWineD3DDevice* This, + UINT start_register, + const int *constants, + UINT vector4i_count); +void __RPC_STUB IWineD3DDevice_SetPixelShaderConstantI_Stub( + IRpcStubBuffer* This, + IRpcChannelBuffer* pRpcChannelBuffer, + PRPC_MESSAGE pRpcMessage, + DWORD* pdwStubPhase); +HRESULT STDMETHODCALLTYPE IWineD3DDevice_GetPixelShaderConstantI_Proxy( + IWineD3DDevice* This, + UINT start_register, + int *constants, + UINT vector4i_count); +void __RPC_STUB IWineD3DDevice_GetPixelShaderConstantI_Stub( + IRpcStubBuffer* This, + IRpcChannelBuffer* pRpcChannelBuffer, + PRPC_MESSAGE pRpcMessage, + DWORD* pdwStubPhase); +HRESULT STDMETHODCALLTYPE IWineD3DDevice_SetPixelShaderConstantF_Proxy( + IWineD3DDevice* This, + UINT start_register, + const float *constants, + UINT vector4f_count); +void __RPC_STUB IWineD3DDevice_SetPixelShaderConstantF_Stub( + IRpcStubBuffer* This, + IRpcChannelBuffer* pRpcChannelBuffer, + PRPC_MESSAGE pRpcMessage, + DWORD* pdwStubPhase); +HRESULT STDMETHODCALLTYPE IWineD3DDevice_GetPixelShaderConstantF_Proxy( + IWineD3DDevice* This, + UINT start_register, + float *constants, + UINT vector4f_count); +void __RPC_STUB IWineD3DDevice_GetPixelShaderConstantF_Stub( + IRpcStubBuffer* This, + IRpcChannelBuffer* pRpcChannelBuffer, + PRPC_MESSAGE pRpcMessage, + DWORD* pdwStubPhase); +HRESULT STDMETHODCALLTYPE IWineD3DDevice_SetRenderState_Proxy( + IWineD3DDevice* This, + WINED3DRENDERSTATETYPE state, + DWORD value); +void __RPC_STUB IWineD3DDevice_SetRenderState_Stub( + IRpcStubBuffer* This, + IRpcChannelBuffer* pRpcChannelBuffer, + PRPC_MESSAGE pRpcMessage, + DWORD* pdwStubPhase); +HRESULT STDMETHODCALLTYPE IWineD3DDevice_GetRenderState_Proxy( + IWineD3DDevice* This, + WINED3DRENDERSTATETYPE state, + DWORD *value); +void __RPC_STUB IWineD3DDevice_GetRenderState_Stub( + IRpcStubBuffer* This, + IRpcChannelBuffer* pRpcChannelBuffer, + PRPC_MESSAGE pRpcMessage, + DWORD* pdwStubPhase); +HRESULT STDMETHODCALLTYPE IWineD3DDevice_SetRenderTarget_Proxy( + IWineD3DDevice* This, + DWORD render_target_idx, + IWineD3DSurface *render_target, + BOOL set_viewport); +void __RPC_STUB IWineD3DDevice_SetRenderTarget_Stub( + IRpcStubBuffer* This, + IRpcChannelBuffer* pRpcChannelBuffer, + PRPC_MESSAGE pRpcMessage, + DWORD* pdwStubPhase); +HRESULT STDMETHODCALLTYPE IWineD3DDevice_GetRenderTarget_Proxy( + IWineD3DDevice* This, + DWORD render_target_idx, + IWineD3DSurface **render_target); +void __RPC_STUB IWineD3DDevice_GetRenderTarget_Stub( + IRpcStubBuffer* This, + IRpcChannelBuffer* pRpcChannelBuffer, + PRPC_MESSAGE pRpcMessage, + DWORD* pdwStubPhase); +HRESULT STDMETHODCALLTYPE IWineD3DDevice_SetFrontBackBuffers_Proxy( + IWineD3DDevice* This, + IWineD3DSurface *front, + IWineD3DSurface *back); +void __RPC_STUB IWineD3DDevice_SetFrontBackBuffers_Stub( + IRpcStubBuffer* This, + IRpcChannelBuffer* pRpcChannelBuffer, + PRPC_MESSAGE pRpcMessage, + DWORD* pdwStubPhase); +HRESULT STDMETHODCALLTYPE IWineD3DDevice_SetSamplerState_Proxy( + IWineD3DDevice* This, + DWORD sampler_idx, + WINED3DSAMPLERSTATETYPE state, + DWORD value); +void __RPC_STUB IWineD3DDevice_SetSamplerState_Stub( + IRpcStubBuffer* This, + IRpcChannelBuffer* pRpcChannelBuffer, + PRPC_MESSAGE pRpcMessage, + DWORD* pdwStubPhase); +HRESULT STDMETHODCALLTYPE IWineD3DDevice_GetSamplerState_Proxy( + IWineD3DDevice* This, + DWORD sampler_idx, + WINED3DSAMPLERSTATETYPE state, + DWORD *value); +void __RPC_STUB IWineD3DDevice_GetSamplerState_Stub( + IRpcStubBuffer* This, + IRpcChannelBuffer* pRpcChannelBuffer, + PRPC_MESSAGE pRpcMessage, + DWORD* pdwStubPhase); +HRESULT STDMETHODCALLTYPE IWineD3DDevice_SetScissorRect_Proxy( + IWineD3DDevice* This, + const RECT *rect); +void __RPC_STUB IWineD3DDevice_SetScissorRect_Stub( + IRpcStubBuffer* This, + IRpcChannelBuffer* pRpcChannelBuffer, + PRPC_MESSAGE pRpcMessage, + DWORD* pdwStubPhase); +HRESULT STDMETHODCALLTYPE IWineD3DDevice_GetScissorRect_Proxy( + IWineD3DDevice* This, + RECT *rect); +void __RPC_STUB IWineD3DDevice_GetScissorRect_Stub( + IRpcStubBuffer* This, + IRpcChannelBuffer* pRpcChannelBuffer, + PRPC_MESSAGE pRpcMessage, + DWORD* pdwStubPhase); +HRESULT STDMETHODCALLTYPE IWineD3DDevice_SetSoftwareVertexProcessing_Proxy( + IWineD3DDevice* This, + BOOL software); +void __RPC_STUB IWineD3DDevice_SetSoftwareVertexProcessing_Stub( + IRpcStubBuffer* This, + IRpcChannelBuffer* pRpcChannelBuffer, + PRPC_MESSAGE pRpcMessage, + DWORD* pdwStubPhase); +BOOL STDMETHODCALLTYPE IWineD3DDevice_GetSoftwareVertexProcessing_Proxy( + IWineD3DDevice* This); +void __RPC_STUB IWineD3DDevice_GetSoftwareVertexProcessing_Stub( + IRpcStubBuffer* This, + IRpcChannelBuffer* pRpcChannelBuffer, + PRPC_MESSAGE pRpcMessage, + DWORD* pdwStubPhase); +HRESULT STDMETHODCALLTYPE IWineD3DDevice_SetStreamSource_Proxy( + IWineD3DDevice* This, + UINT stream_idx, + IWineD3DBuffer *buffer, + UINT offset, + UINT stride); +void __RPC_STUB IWineD3DDevice_SetStreamSource_Stub( + IRpcStubBuffer* This, + IRpcChannelBuffer* pRpcChannelBuffer, + PRPC_MESSAGE pRpcMessage, + DWORD* pdwStubPhase); +HRESULT STDMETHODCALLTYPE IWineD3DDevice_GetStreamSource_Proxy( + IWineD3DDevice* This, + UINT stream_idx, + IWineD3DBuffer **buffer, + UINT *offset, + UINT *stride); +void __RPC_STUB IWineD3DDevice_GetStreamSource_Stub( + IRpcStubBuffer* This, + IRpcChannelBuffer* pRpcChannelBuffer, + PRPC_MESSAGE pRpcMessage, + DWORD* pdwStubPhase); +HRESULT STDMETHODCALLTYPE IWineD3DDevice_SetStreamSourceFreq_Proxy( + IWineD3DDevice* This, + UINT stream_idx, + UINT divider); +void __RPC_STUB IWineD3DDevice_SetStreamSourceFreq_Stub( + IRpcStubBuffer* This, + IRpcChannelBuffer* pRpcChannelBuffer, + PRPC_MESSAGE pRpcMessage, + DWORD* pdwStubPhase); +HRESULT STDMETHODCALLTYPE IWineD3DDevice_GetStreamSourceFreq_Proxy( + IWineD3DDevice* This, + UINT stream_idx, + UINT *divider); +void __RPC_STUB IWineD3DDevice_GetStreamSourceFreq_Stub( + IRpcStubBuffer* This, + IRpcChannelBuffer* pRpcChannelBuffer, + PRPC_MESSAGE pRpcMessage, + DWORD* pdwStubPhase); +HRESULT STDMETHODCALLTYPE IWineD3DDevice_SetTexture_Proxy( + IWineD3DDevice* This, + DWORD stage, + IWineD3DBaseTexture *texture); +void __RPC_STUB IWineD3DDevice_SetTexture_Stub( + IRpcStubBuffer* This, + IRpcChannelBuffer* pRpcChannelBuffer, + PRPC_MESSAGE pRpcMessage, + DWORD* pdwStubPhase); +HRESULT STDMETHODCALLTYPE IWineD3DDevice_GetTexture_Proxy( + IWineD3DDevice* This, + DWORD stage, + IWineD3DBaseTexture **texture); +void __RPC_STUB IWineD3DDevice_GetTexture_Stub( + IRpcStubBuffer* This, + IRpcChannelBuffer* pRpcChannelBuffer, + PRPC_MESSAGE pRpcMessage, + DWORD* pdwStubPhase); +HRESULT STDMETHODCALLTYPE IWineD3DDevice_SetTextureStageState_Proxy( + IWineD3DDevice* This, + DWORD stage, + WINED3DTEXTURESTAGESTATETYPE state, + DWORD value); +void __RPC_STUB IWineD3DDevice_SetTextureStageState_Stub( + IRpcStubBuffer* This, + IRpcChannelBuffer* pRpcChannelBuffer, + PRPC_MESSAGE pRpcMessage, + DWORD* pdwStubPhase); +HRESULT STDMETHODCALLTYPE IWineD3DDevice_GetTextureStageState_Proxy( + IWineD3DDevice* This, + DWORD stage, + WINED3DTEXTURESTAGESTATETYPE state, + DWORD *value); +void __RPC_STUB IWineD3DDevice_GetTextureStageState_Stub( + IRpcStubBuffer* This, + IRpcChannelBuffer* pRpcChannelBuffer, + PRPC_MESSAGE pRpcMessage, + DWORD* pdwStubPhase); +HRESULT STDMETHODCALLTYPE IWineD3DDevice_SetTransform_Proxy( + IWineD3DDevice* This, + WINED3DTRANSFORMSTATETYPE state, + const WINED3DMATRIX *matrix); +void __RPC_STUB IWineD3DDevice_SetTransform_Stub( + IRpcStubBuffer* This, + IRpcChannelBuffer* pRpcChannelBuffer, + PRPC_MESSAGE pRpcMessage, + DWORD* pdwStubPhase); +HRESULT STDMETHODCALLTYPE IWineD3DDevice_GetTransform_Proxy( + IWineD3DDevice* This, + WINED3DTRANSFORMSTATETYPE state, + WINED3DMATRIX *matrix); +void __RPC_STUB IWineD3DDevice_GetTransform_Stub( + IRpcStubBuffer* This, + IRpcChannelBuffer* pRpcChannelBuffer, + PRPC_MESSAGE pRpcMessage, + DWORD* pdwStubPhase); +HRESULT STDMETHODCALLTYPE IWineD3DDevice_SetVertexDeclaration_Proxy( + IWineD3DDevice* This, + IWineD3DVertexDeclaration *declaration); +void __RPC_STUB IWineD3DDevice_SetVertexDeclaration_Stub( + IRpcStubBuffer* This, + IRpcChannelBuffer* pRpcChannelBuffer, + PRPC_MESSAGE pRpcMessage, + DWORD* pdwStubPhase); +HRESULT STDMETHODCALLTYPE IWineD3DDevice_GetVertexDeclaration_Proxy( + IWineD3DDevice* This, + IWineD3DVertexDeclaration **declaration); +void __RPC_STUB IWineD3DDevice_GetVertexDeclaration_Stub( + IRpcStubBuffer* This, + IRpcChannelBuffer* pRpcChannelBuffer, + PRPC_MESSAGE pRpcMessage, + DWORD* pdwStubPhase); +HRESULT STDMETHODCALLTYPE IWineD3DDevice_SetVertexShader_Proxy( + IWineD3DDevice* This, + IWineD3DVertexShader *shader); +void __RPC_STUB IWineD3DDevice_SetVertexShader_Stub( + IRpcStubBuffer* This, + IRpcChannelBuffer* pRpcChannelBuffer, + PRPC_MESSAGE pRpcMessage, + DWORD* pdwStubPhase); +HRESULT STDMETHODCALLTYPE IWineD3DDevice_GetVertexShader_Proxy( + IWineD3DDevice* This, + IWineD3DVertexShader **shader); +void __RPC_STUB IWineD3DDevice_GetVertexShader_Stub( + IRpcStubBuffer* This, + IRpcChannelBuffer* pRpcChannelBuffer, + PRPC_MESSAGE pRpcMessage, + DWORD* pdwStubPhase); +HRESULT STDMETHODCALLTYPE IWineD3DDevice_SetVertexShaderConstantB_Proxy( + IWineD3DDevice* This, + UINT start_register, + const BOOL *constants, + UINT bool_count); +void __RPC_STUB IWineD3DDevice_SetVertexShaderConstantB_Stub( + IRpcStubBuffer* This, + IRpcChannelBuffer* pRpcChannelBuffer, + PRPC_MESSAGE pRpcMessage, + DWORD* pdwStubPhase); +HRESULT STDMETHODCALLTYPE IWineD3DDevice_GetVertexShaderConstantB_Proxy( + IWineD3DDevice* This, + UINT start_register, + BOOL *constants, + UINT bool_count); +void __RPC_STUB IWineD3DDevice_GetVertexShaderConstantB_Stub( + IRpcStubBuffer* This, + IRpcChannelBuffer* pRpcChannelBuffer, + PRPC_MESSAGE pRpcMessage, + DWORD* pdwStubPhase); +HRESULT STDMETHODCALLTYPE IWineD3DDevice_SetVertexShaderConstantI_Proxy( + IWineD3DDevice* This, + UINT start_register, + const int *constants, + UINT vector4i_count); +void __RPC_STUB IWineD3DDevice_SetVertexShaderConstantI_Stub( + IRpcStubBuffer* This, + IRpcChannelBuffer* pRpcChannelBuffer, + PRPC_MESSAGE pRpcMessage, + DWORD* pdwStubPhase); +HRESULT STDMETHODCALLTYPE IWineD3DDevice_GetVertexShaderConstantI_Proxy( + IWineD3DDevice* This, + UINT start_register, + int *constants, + UINT vector4i_count); +void __RPC_STUB IWineD3DDevice_GetVertexShaderConstantI_Stub( + IRpcStubBuffer* This, + IRpcChannelBuffer* pRpcChannelBuffer, + PRPC_MESSAGE pRpcMessage, + DWORD* pdwStubPhase); +HRESULT STDMETHODCALLTYPE IWineD3DDevice_SetVertexShaderConstantF_Proxy( + IWineD3DDevice* This, + UINT start_register, + const float *constants, + UINT vector4f_count); +void __RPC_STUB IWineD3DDevice_SetVertexShaderConstantF_Stub( + IRpcStubBuffer* This, + IRpcChannelBuffer* pRpcChannelBuffer, + PRPC_MESSAGE pRpcMessage, + DWORD* pdwStubPhase); +HRESULT STDMETHODCALLTYPE IWineD3DDevice_GetVertexShaderConstantF_Proxy( + IWineD3DDevice* This, + UINT start_register, + float *constants, + UINT vector4f_count); +void __RPC_STUB IWineD3DDevice_GetVertexShaderConstantF_Stub( + IRpcStubBuffer* This, + IRpcChannelBuffer* pRpcChannelBuffer, + PRPC_MESSAGE pRpcMessage, + DWORD* pdwStubPhase); +HRESULT STDMETHODCALLTYPE IWineD3DDevice_SetViewport_Proxy( + IWineD3DDevice* This, + const WINED3DVIEWPORT *viewport); +void __RPC_STUB IWineD3DDevice_SetViewport_Stub( + IRpcStubBuffer* This, + IRpcChannelBuffer* pRpcChannelBuffer, + PRPC_MESSAGE pRpcMessage, + DWORD* pdwStubPhase); +HRESULT STDMETHODCALLTYPE IWineD3DDevice_GetViewport_Proxy( + IWineD3DDevice* This, + WINED3DVIEWPORT *viewport); +void __RPC_STUB IWineD3DDevice_GetViewport_Stub( + IRpcStubBuffer* This, + IRpcChannelBuffer* pRpcChannelBuffer, + PRPC_MESSAGE pRpcMessage, + DWORD* pdwStubPhase); +HRESULT STDMETHODCALLTYPE IWineD3DDevice_MultiplyTransform_Proxy( + IWineD3DDevice* This, + WINED3DTRANSFORMSTATETYPE state, + const WINED3DMATRIX *matrix); +void __RPC_STUB IWineD3DDevice_MultiplyTransform_Stub( + IRpcStubBuffer* This, + IRpcChannelBuffer* pRpcChannelBuffer, + PRPC_MESSAGE pRpcMessage, + DWORD* pdwStubPhase); +HRESULT STDMETHODCALLTYPE IWineD3DDevice_ValidateDevice_Proxy( + IWineD3DDevice* This, + DWORD *num_passes); +void __RPC_STUB IWineD3DDevice_ValidateDevice_Stub( + IRpcStubBuffer* This, + IRpcChannelBuffer* pRpcChannelBuffer, + PRPC_MESSAGE pRpcMessage, + DWORD* pdwStubPhase); +HRESULT STDMETHODCALLTYPE IWineD3DDevice_ProcessVertices_Proxy( + IWineD3DDevice* This, + UINT src_start_idx, + UINT dst_idx, + UINT vertex_count, + IWineD3DBuffer *dest_buffer, + IWineD3DVertexDeclaration *declaration, + DWORD flags, + DWORD DestFVF); +void __RPC_STUB IWineD3DDevice_ProcessVertices_Stub( + IRpcStubBuffer* This, + IRpcChannelBuffer* pRpcChannelBuffer, + PRPC_MESSAGE pRpcMessage, + DWORD* pdwStubPhase); +HRESULT STDMETHODCALLTYPE IWineD3DDevice_BeginStateBlock_Proxy( + IWineD3DDevice* This); +void __RPC_STUB IWineD3DDevice_BeginStateBlock_Stub( + IRpcStubBuffer* This, + IRpcChannelBuffer* pRpcChannelBuffer, + PRPC_MESSAGE pRpcMessage, + DWORD* pdwStubPhase); +HRESULT STDMETHODCALLTYPE IWineD3DDevice_EndStateBlock_Proxy( + IWineD3DDevice* This, + IWineD3DStateBlock **stateblock); +void __RPC_STUB IWineD3DDevice_EndStateBlock_Stub( + IRpcStubBuffer* This, + IRpcChannelBuffer* pRpcChannelBuffer, + PRPC_MESSAGE pRpcMessage, + DWORD* pdwStubPhase); +HRESULT STDMETHODCALLTYPE IWineD3DDevice_BeginScene_Proxy( + IWineD3DDevice* This); +void __RPC_STUB IWineD3DDevice_BeginScene_Stub( + IRpcStubBuffer* This, + IRpcChannelBuffer* pRpcChannelBuffer, + PRPC_MESSAGE pRpcMessage, + DWORD* pdwStubPhase); +HRESULT STDMETHODCALLTYPE IWineD3DDevice_EndScene_Proxy( + IWineD3DDevice* This); +void __RPC_STUB IWineD3DDevice_EndScene_Stub( + IRpcStubBuffer* This, + IRpcChannelBuffer* pRpcChannelBuffer, + PRPC_MESSAGE pRpcMessage, + DWORD* pdwStubPhase); +HRESULT STDMETHODCALLTYPE IWineD3DDevice_Present_Proxy( + IWineD3DDevice* This, + const RECT *src_rect, + const RECT *dst_rect, + HWND dst_window_override, + const RGNDATA *dirty_region); +void __RPC_STUB IWineD3DDevice_Present_Stub( + IRpcStubBuffer* This, + IRpcChannelBuffer* pRpcChannelBuffer, + PRPC_MESSAGE pRpcMessage, + DWORD* pdwStubPhase); +HRESULT STDMETHODCALLTYPE IWineD3DDevice_Clear_Proxy( + IWineD3DDevice* This, + DWORD rect_count, + const WINED3DRECT *rects, + DWORD flags, + WINED3DCOLOR color, + float z, + DWORD stencil); +void __RPC_STUB IWineD3DDevice_Clear_Stub( + IRpcStubBuffer* This, + IRpcChannelBuffer* pRpcChannelBuffer, + PRPC_MESSAGE pRpcMessage, + DWORD* pdwStubPhase); +void STDMETHODCALLTYPE IWineD3DDevice_ClearRendertargetView_Proxy( + IWineD3DDevice* This, + IWineD3DRendertargetView *rendertarget_view, + const float color[4]); +void __RPC_STUB IWineD3DDevice_ClearRendertargetView_Stub( + IRpcStubBuffer* This, + IRpcChannelBuffer* pRpcChannelBuffer, + PRPC_MESSAGE pRpcMessage, + DWORD* pdwStubPhase); +void STDMETHODCALLTYPE IWineD3DDevice_SetPrimitiveType_Proxy( + IWineD3DDevice* This, + WINED3DPRIMITIVETYPE primitive_topology); +void __RPC_STUB IWineD3DDevice_SetPrimitiveType_Stub( + IRpcStubBuffer* This, + IRpcChannelBuffer* pRpcChannelBuffer, + PRPC_MESSAGE pRpcMessage, + DWORD* pdwStubPhase); +void STDMETHODCALLTYPE IWineD3DDevice_GetPrimitiveType_Proxy( + IWineD3DDevice* This, + WINED3DPRIMITIVETYPE *primitive_topology); +void __RPC_STUB IWineD3DDevice_GetPrimitiveType_Stub( + IRpcStubBuffer* This, + IRpcChannelBuffer* pRpcChannelBuffer, + PRPC_MESSAGE pRpcMessage, + DWORD* pdwStubPhase); +HRESULT STDMETHODCALLTYPE IWineD3DDevice_DrawPrimitive_Proxy( + IWineD3DDevice* This, + UINT start_vertex, + UINT vertex_count); +void __RPC_STUB IWineD3DDevice_DrawPrimitive_Stub( + IRpcStubBuffer* This, + IRpcChannelBuffer* pRpcChannelBuffer, + PRPC_MESSAGE pRpcMessage, + DWORD* pdwStubPhase); +HRESULT STDMETHODCALLTYPE IWineD3DDevice_DrawIndexedPrimitive_Proxy( + IWineD3DDevice* This, + UINT start_idx, + UINT index_count); +void __RPC_STUB IWineD3DDevice_DrawIndexedPrimitive_Stub( + IRpcStubBuffer* This, + IRpcChannelBuffer* pRpcChannelBuffer, + PRPC_MESSAGE pRpcMessage, + DWORD* pdwStubPhase); +HRESULT STDMETHODCALLTYPE IWineD3DDevice_DrawPrimitiveUP_Proxy( + IWineD3DDevice* This, + UINT vertex_count, + const void *stream_data, + UINT stream_stride); +void __RPC_STUB IWineD3DDevice_DrawPrimitiveUP_Stub( + IRpcStubBuffer* This, + IRpcChannelBuffer* pRpcChannelBuffer, + PRPC_MESSAGE pRpcMessage, + DWORD* pdwStubPhase); +HRESULT STDMETHODCALLTYPE IWineD3DDevice_DrawIndexedPrimitiveUP_Proxy( + IWineD3DDevice* This, + UINT index_count, + const void *index_data, + WINED3DFORMAT index_data_format, + const void *stream_data, + UINT stream_stride); +void __RPC_STUB IWineD3DDevice_DrawIndexedPrimitiveUP_Stub( + IRpcStubBuffer* This, + IRpcChannelBuffer* pRpcChannelBuffer, + PRPC_MESSAGE pRpcMessage, + DWORD* pdwStubPhase); +HRESULT STDMETHODCALLTYPE IWineD3DDevice_DrawPrimitiveStrided_Proxy( + IWineD3DDevice* This, + UINT vertex_count, + const WineDirect3DVertexStridedData *strided_data); +void __RPC_STUB IWineD3DDevice_DrawPrimitiveStrided_Stub( + IRpcStubBuffer* This, + IRpcChannelBuffer* pRpcChannelBuffer, + PRPC_MESSAGE pRpcMessage, + DWORD* pdwStubPhase); +HRESULT STDMETHODCALLTYPE IWineD3DDevice_DrawIndexedPrimitiveStrided_Proxy( + IWineD3DDevice* This, + UINT index_count, + const WineDirect3DVertexStridedData *strided_data, + UINT vertex_count, + const void *index_data, + WINED3DFORMAT index_data_format); +void __RPC_STUB IWineD3DDevice_DrawIndexedPrimitiveStrided_Stub( + IRpcStubBuffer* This, + IRpcChannelBuffer* pRpcChannelBuffer, + PRPC_MESSAGE pRpcMessage, + DWORD* pdwStubPhase); +HRESULT STDMETHODCALLTYPE IWineD3DDevice_DrawRectPatch_Proxy( + IWineD3DDevice* This, + UINT handle, + const float *num_segs, + const WINED3DRECTPATCH_INFO *rect_patch_info); +void __RPC_STUB IWineD3DDevice_DrawRectPatch_Stub( + IRpcStubBuffer* This, + IRpcChannelBuffer* pRpcChannelBuffer, + PRPC_MESSAGE pRpcMessage, + DWORD* pdwStubPhase); +HRESULT STDMETHODCALLTYPE IWineD3DDevice_DrawTriPatch_Proxy( + IWineD3DDevice* This, + UINT handle, + const float *num_segs, + const WINED3DTRIPATCH_INFO *tri_patch_info); +void __RPC_STUB IWineD3DDevice_DrawTriPatch_Stub( + IRpcStubBuffer* This, + IRpcChannelBuffer* pRpcChannelBuffer, + PRPC_MESSAGE pRpcMessage, + DWORD* pdwStubPhase); +HRESULT STDMETHODCALLTYPE IWineD3DDevice_DeletePatch_Proxy( + IWineD3DDevice* This, + UINT handle); +void __RPC_STUB IWineD3DDevice_DeletePatch_Stub( + IRpcStubBuffer* This, + IRpcChannelBuffer* pRpcChannelBuffer, + PRPC_MESSAGE pRpcMessage, + DWORD* pdwStubPhase); +HRESULT STDMETHODCALLTYPE IWineD3DDevice_ColorFill_Proxy( + IWineD3DDevice* This, + IWineD3DSurface *surface, + const WINED3DRECT *rect, + WINED3DCOLOR color); +void __RPC_STUB IWineD3DDevice_ColorFill_Stub( + IRpcStubBuffer* This, + IRpcChannelBuffer* pRpcChannelBuffer, + PRPC_MESSAGE pRpcMessage, + DWORD* pdwStubPhase); +HRESULT STDMETHODCALLTYPE IWineD3DDevice_UpdateTexture_Proxy( + IWineD3DDevice* This, + IWineD3DBaseTexture *src_texture, + IWineD3DBaseTexture *dst_texture); +void __RPC_STUB IWineD3DDevice_UpdateTexture_Stub( + IRpcStubBuffer* This, + IRpcChannelBuffer* pRpcChannelBuffer, + PRPC_MESSAGE pRpcMessage, + DWORD* pdwStubPhase); +HRESULT STDMETHODCALLTYPE IWineD3DDevice_UpdateSurface_Proxy( + IWineD3DDevice* This, + IWineD3DSurface *src_surface, + const RECT *src_rect, + IWineD3DSurface *dst_surface, + const POINT *dst_point); +void __RPC_STUB IWineD3DDevice_UpdateSurface_Stub( + IRpcStubBuffer* This, + IRpcChannelBuffer* pRpcChannelBuffer, + PRPC_MESSAGE pRpcMessage, + DWORD* pdwStubPhase); +HRESULT STDMETHODCALLTYPE IWineD3DDevice_GetFrontBufferData_Proxy( + IWineD3DDevice* This, + UINT swapchain_idx, + IWineD3DSurface *dst_surface); +void __RPC_STUB IWineD3DDevice_GetFrontBufferData_Stub( + IRpcStubBuffer* This, + IRpcChannelBuffer* pRpcChannelBuffer, + PRPC_MESSAGE pRpcMessage, + DWORD* pdwStubPhase); +HRESULT STDMETHODCALLTYPE IWineD3DDevice_EnumResources_Proxy( + IWineD3DDevice* This, + HRESULT (STDMETHODCALLTYPE * callback)(IWineD3DResource *resource,void *pData), + void *data); +void __RPC_STUB IWineD3DDevice_EnumResources_Stub( + IRpcStubBuffer* This, + IRpcChannelBuffer* pRpcChannelBuffer, + PRPC_MESSAGE pRpcMessage, + DWORD* pdwStubPhase); +HRESULT STDMETHODCALLTYPE IWineD3DDevice_GetSurfaceFromDC_Proxy( + IWineD3DDevice* This, + HDC dc, + IWineD3DSurface **surface); +void __RPC_STUB IWineD3DDevice_GetSurfaceFromDC_Stub( + IRpcStubBuffer* This, + IRpcChannelBuffer* pRpcChannelBuffer, + PRPC_MESSAGE pRpcMessage, + DWORD* pdwStubPhase); +HRESULT STDMETHODCALLTYPE IWineD3DDevice_AcquireFocusWindow_Proxy( + IWineD3DDevice* This, + HWND window); +void __RPC_STUB IWineD3DDevice_AcquireFocusWindow_Stub( + IRpcStubBuffer* This, + IRpcChannelBuffer* pRpcChannelBuffer, + PRPC_MESSAGE pRpcMessage, + DWORD* pdwStubPhase); +void STDMETHODCALLTYPE IWineD3DDevice_ReleaseFocusWindow_Proxy( + IWineD3DDevice* This); +void __RPC_STUB IWineD3DDevice_ReleaseFocusWindow_Stub( + IRpcStubBuffer* This, + IRpcChannelBuffer* pRpcChannelBuffer, + PRPC_MESSAGE pRpcMessage, + DWORD* pdwStubPhase); + +#endif /* __IWineD3DDevice_INTERFACE_DEFINED__ */ + +IWineD3D * STDMETHODCALLTYPE WineDirect3DCreate(UINT dxVersion,IUnknown *parent); + +IWineD3DClipper * STDMETHODCALLTYPE WineDirect3DCreateClipper(IUnknown *parent); + +#ifdef VBOX_WINE_NO_LOCK +#define wined3d_mutex_lock() do {} while (0) +#define wined3d_mutex_unlock() do {} while (0) +#else +void STDMETHODCALLTYPE wined3d_mutex_lock(void); + +void STDMETHODCALLTYPE wined3d_mutex_unlock(void); +#endif +/* Begin additional prototypes for all interfaces */ + + +/* End additional prototypes */ + +#ifdef __cplusplus +} +#endif + +#endif /* __WIDL_WINED3D_H */ -- cgit v1.2.3