From f215e02bf85f68d3a6106c2a1f4f7f063f819064 Mon Sep 17 00:00:00 2001 From: Daniel Baumann Date: Thu, 11 Apr 2024 10:17:27 +0200 Subject: Adding upstream version 7.0.14-dfsg. Signed-off-by: Daniel Baumann --- .../Graphics/shaderlib/wine/include/d3d10_1.idl | 135 +++++++++++++++++++++ 1 file changed, 135 insertions(+) create mode 100644 src/VBox/Devices/Graphics/shaderlib/wine/include/d3d10_1.idl (limited to 'src/VBox/Devices/Graphics/shaderlib/wine/include/d3d10_1.idl') diff --git a/src/VBox/Devices/Graphics/shaderlib/wine/include/d3d10_1.idl b/src/VBox/Devices/Graphics/shaderlib/wine/include/d3d10_1.idl new file mode 100644 index 00000000..fe18b05c --- /dev/null +++ b/src/VBox/Devices/Graphics/shaderlib/wine/include/d3d10_1.idl @@ -0,0 +1,135 @@ +/* + * Copyright 2010 Jacek Caban for CodeWeavers + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; either + * version 2.1 of the License, or (at your option) any later version. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA + */ + +/* + * Oracle LGPL Disclaimer: For the avoidance of doubt, except that if any license choice + * other than GPL or LGPL is available it will apply instead, Oracle elects to use only + * the Lesser General Public License version 2.1 (LGPLv2) at this time for any software where + * a choice of LGPL license versions is made available with the language indicating + * that LGPLv2 or any later version may be used, or where a choice of which version + * of the LGPL is applied is otherwise unspecified. + */ + +import "oaidl.idl"; +import "ocidl.idl"; + +import "d3d10.idl"; +cpp_quote("#include ") + +const UINT D3D10_1_SHADER_MAJOR_VERSION = 4; +const UINT D3D10_1_SHADER_MINOR_VERSION = 1; + +typedef enum D3D10_FEATURE_LEVEL1 +{ + D3D10_FEATURE_LEVEL_10_0 = 0xa000, + D3D10_FEATURE_LEVEL_10_1 = 0xa100, + D3D10_FEATURE_LEVEL_9_1 = 0x9100, + D3D10_FEATURE_LEVEL_9_2 = 0x9200, + D3D10_FEATURE_LEVEL_9_3 = 0x9300 +} D3D10_FEATURE_LEVEL1; + +typedef struct D3D10_RENDER_TARGET_BLEND_DESC1 +{ + BOOL BlendEnable; + D3D10_BLEND SrcBlend; + D3D10_BLEND DestBlend; + D3D10_BLEND_OP BlendOp; + D3D10_BLEND SrcBlendAlpha; + D3D10_BLEND DestBlendAlpha; + D3D10_BLEND_OP BlendOpAlpha; + UINT8 RenderTargetWriteMask; +} D3D10_RENDER_TARGET_BLEND_DESC1; + +typedef struct D3D10_BLEND_DESC1 +{ + BOOL AlphaToCoverageEnable; + BOOL IndependentBlendEnable; + D3D10_RENDER_TARGET_BLEND_DESC1 RenderTarget[D3D10_SIMULTANEOUS_RENDER_TARGET_COUNT]; +} D3D10_BLEND_DESC1; + +[ + uuid(edad8d99-8a35-4d6d-8566-2ea276cde161), + object, + local, + pointer_default(unique) +] +interface ID3D10BlendState1 : ID3D10BlendState +{ + void GetDesc1([out] D3D10_BLEND_DESC1 *pDesc); +} + +typedef struct D3D10_TEXCUBE_ARRAY_SRV1 +{ + UINT MostDetailedMip; + UINT MipLevels; + UINT First2DArrayFace; + UINT NumCubes; +} D3D10_TEXCUBE_ARRAY_SRV1; + +typedef D3D_SRV_DIMENSION D3D10_SRV_DIMENSION1; + +typedef struct D3D10_SHADER_RESOURCE_VIEW_DESC1 +{ + DXGI_FORMAT Format; + D3D10_SRV_DIMENSION1 ViewDimension; + union { + D3D10_BUFFER_SRV Buffer; + D3D10_TEX1D_SRV Texture1D; + D3D10_TEX1D_ARRAY_SRV Texture1DArray; + D3D10_TEX2D_SRV Texture2D; + D3D10_TEX2D_ARRAY_SRV Texture2DArray; + D3D10_TEX2DMS_SRV Texture2DMS; + D3D10_TEX2DMS_ARRAY_SRV Texture2DMSArray; + D3D10_TEX3D_SRV Texture3D; + D3D10_TEXCUBE_SRV TextureCube; + D3D10_TEXCUBE_ARRAY_SRV1 TextureCubeArray; + }; +} D3D10_SHADER_RESOURCE_VIEW_DESC1; + +[ + uuid(9b7e4c87-342c-4106-a19f-4f2704f689f0), + object, + local, + pointer_default(unique) +] +interface ID3D10ShaderResourceView1 : ID3D10ShaderResourceView +{ + void GetDesc1([out] D3D10_SHADER_RESOURCE_VIEW_DESC1 *pDesc); +} + +[ + uuid(9b7e4c8f-342c-4106-a19f-4f2704f689f0), + object, + local, + pointer_default(unique) +] +interface ID3D10Device1 : ID3D10Device +{ + HRESULT CreateShaderResourceView1( + [in] ID3D10Resource *pResource, + [in, out] const D3D10_SHADER_RESOURCE_VIEW_DESC1 *pDesc, + [out] ID3D10ShaderResourceView1 **ppSRView); + + HRESULT CreateBlendState1( + [in] const D3D10_BLEND_DESC1 *pBlendStateDesc, + [out] ID3D10BlendState1 **ppBlendState); + + D3D10_FEATURE_LEVEL1 GetFeatureLevel(); +} + +const UINT D3D10_1_SDK_VERSION = 0x20; -- cgit v1.2.3