From f215e02bf85f68d3a6106c2a1f4f7f063f819064 Mon Sep 17 00:00:00 2001 From: Daniel Baumann Date: Thu, 11 Apr 2024 10:17:27 +0200 Subject: Adding upstream version 7.0.14-dfsg. Signed-off-by: Daniel Baumann --- src/VBox/Devices/Graphics/shaderlib/wined3d_gl.h | 4576 ++++++++++++++++++++++ 1 file changed, 4576 insertions(+) create mode 100644 src/VBox/Devices/Graphics/shaderlib/wined3d_gl.h (limited to 'src/VBox/Devices/Graphics/shaderlib/wined3d_gl.h') diff --git a/src/VBox/Devices/Graphics/shaderlib/wined3d_gl.h b/src/VBox/Devices/Graphics/shaderlib/wined3d_gl.h new file mode 100644 index 00000000..2fa9b12b --- /dev/null +++ b/src/VBox/Devices/Graphics/shaderlib/wined3d_gl.h @@ -0,0 +1,4576 @@ +/* + * Direct3D wine OpenGL include file + * + * Copyright 2002-2003 The wine-d3d team + * Copyright 2002-2004 Jason Edmeades + * Raphael Junqueira + * Copyright 2007 Roderick Colenbrander + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; either + * version 2.1 of the License, or (at your option) any later version. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA + * + * + * Most OpenGL 1.0/1.1/1.2/1.3 constants/types come from the Mesa-project: + * Copyright (C) 1999-2006 Brian Paul + * + * From the Mesa-license: + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + +/* + * Oracle LGPL Disclaimer: For the avoidance of doubt, except that if any license choice + * other than GPL or LGPL is available it will apply instead, Oracle elects to use only + * the Lesser General Public License version 2.1 (LGPLv2) at this time for any software where + * a choice of LGPL license versions is made available with the language indicating + * that LGPLv2 or any later version may be used, or where a choice of which version + * of the LGPL is applied is otherwise unspecified. + */ + +#ifndef VBOX_INCLUDED_SRC_Graphics_shaderlib_wined3d_gl_h +#define VBOX_INCLUDED_SRC_Graphics_shaderlib_wined3d_gl_h +#ifndef RT_WITHOUT_PRAGMA_ONCE +# pragma once +#endif + +#ifdef USE_WIN32_OPENGL +#define WINE_GLAPI __stdcall +#else +#define WINE_GLAPI +#endif + +/**************************************************** + * OpenGL 1.0/1.1/1.2/1.3 + * types, #defines and function pointers + ****************************************************/ + +/* Types */ +typedef unsigned int GLbitfield; +typedef unsigned char GLboolean; +typedef signed char GLbyte; +typedef unsigned char GLubyte; +typedef short GLshort; +typedef unsigned short GLushort; +typedef int GLint; +typedef unsigned int GLuint; +typedef unsigned int GLenum; +typedef float GLfloat; +typedef int GLsizei; +typedef float GLclampf; +typedef double GLdouble; +typedef double GLclampd; +typedef void GLvoid; +typedef ptrdiff_t GLintptr; +typedef ptrdiff_t GLsizeiptr; +typedef INT64 GLint64; +typedef UINT64 GLuint64; +typedef struct __GLsync *GLsync; + +/* Booleans */ +#define GL_FALSE 0x0 +#define GL_TRUE 0x1 + +/* Data types */ +#define GL_BYTE 0x1400 +#define GL_UNSIGNED_BYTE 0x1401 +#define GL_SHORT 0x1402 +#define GL_UNSIGNED_SHORT 0x1403 +#define GL_INT 0x1404 +#define GL_UNSIGNED_INT 0x1405 +#define GL_FLOAT 0x1406 +#define GL_DOUBLE 0x140A +#define GL_2_BYTES 0x1407 +#define GL_3_BYTES 0x1408 +#define GL_4_BYTES 0x1409 + +/* Errors */ +#define GL_NO_ERROR 0x0 +#define GL_INVALID_VALUE 0x0501 +#define GL_INVALID_ENUM 0x0500 +#define GL_INVALID_OPERATION 0x0502 +#define GL_STACK_OVERFLOW 0x0503 +#define GL_STACK_UNDERFLOW 0x0504 +#define GL_OUT_OF_MEMORY 0x0505 + +/* Utility */ +#define GL_VENDOR 0x1F00 +#define GL_RENDERER 0x1F01 +#define GL_VERSION 0x1F02 +#define GL_EXTENSIONS 0x1F03 + +/* Accumulation buffer */ +#define GL_ACCUM_RED_BITS 0x0D58 +#define GL_ACCUM_GREEN_BITS 0x0D59 +#define GL_ACCUM_BLUE_BITS 0x0D5A +#define GL_ACCUM_ALPHA_BITS 0x0D5B +#define GL_ACCUM_CLEAR_VALUE 0x0B80 +#define GL_ACCUM 0x0100 +#define GL_ADD 0x0104 +#define GL_LOAD 0x0101 +#define GL_MULT 0x0103 +#define GL_RETURN 0x0102 + +/* Alpha testing */ +#define GL_ALPHA_TEST 0x0BC0 +#define GL_ALPHA_TEST_REF 0x0BC2 +#define GL_ALPHA_TEST_FUNC 0x0BC1 + +/* Blending */ +#define GL_BLEND 0x0BE2 +#define GL_BLEND_SRC 0x0BE1 +#define GL_BLEND_DST 0x0BE0 +#define GL_ZERO 0x0 +#define GL_ONE 0x1 +#define GL_SRC_COLOR 0x0300 +#define GL_ONE_MINUS_SRC_COLOR 0x0301 +#define GL_SRC_ALPHA 0x0302 +#define GL_ONE_MINUS_SRC_ALPHA 0x0303 +#define GL_DST_ALPHA 0x0304 +#define GL_ONE_MINUS_DST_ALPHA 0x0305 +#define GL_DST_COLOR 0x0306 +#define GL_ONE_MINUS_DST_COLOR 0x0307 +#define GL_SRC_ALPHA_SATURATE 0x0308 +#define GL_CONSTANT_COLOR 0x8001 +#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002 +#define GL_CONSTANT_ALPHA 0x8003 +#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004 + +/* Buffers, Pixel Drawing/Reading */ +#define GL_NONE 0x0 +#define GL_FRONT_LEFT 0x0400 +#define GL_FRONT_RIGHT 0x0401 +#define GL_BACK_LEFT 0x0402 +#define GL_BACK_RIGHT 0x0403 +#define GL_FRONT 0x0404 +#define GL_BACK 0x0405 +#define GL_LEFT 0x0406 +#define GL_RIGHT 0x0407 +#define GL_FRONT_AND_BACK 0x0408 +#define GL_AUX0 0x0409 +#define GL_AUX1 0x040A +#define GL_AUX2 0x040B +#define GL_AUX3 0x040C +#define GL_COLOR_INDEX 0x1900 +#define GL_RED 0x1903 +#define GL_GREEN 0x1904 +#define GL_BLUE 0x1905 +#define GL_ALPHA 0x1906 +#define GL_LUMINANCE 0x1909 +#define GL_LUMINANCE_ALPHA 0x190A +#define GL_ALPHA_BITS 0x0D55 +#define GL_RED_BITS 0x0D52 +#define GL_GREEN_BITS 0x0D53 +#define GL_BLUE_BITS 0x0D54 +#define GL_INDEX_BITS 0x0D51 +#define GL_SUBPIXEL_BITS 0x0D50 +#define GL_AUX_BUFFERS 0x0C00 +#define GL_READ_BUFFER 0x0C02 +#define GL_DRAW_BUFFER 0x0C01 +#define GL_DOUBLEBUFFER 0x0C32 +#define GL_STEREO 0x0C33 +#define GL_BITMAP 0x1A00 +#define GL_COLOR 0x1800 +#define GL_DEPTH 0x1801 +#define GL_STENCIL 0x1802 +#define GL_DITHER 0x0BD0 +#define GL_RGB 0x1907 +#define GL_RGBA 0x1908 + +/* Clipping */ +#define GL_CLIP_PLANE0 0x3000 +#define GL_CLIP_PLANE1 0x3001 +#define GL_CLIP_PLANE2 0x3002 +#define GL_CLIP_PLANE3 0x3003 +#define GL_CLIP_PLANE4 0x3004 +#define GL_CLIP_PLANE5 0x3005 + +/* Depth buffer */ +#define GL_NEVER 0x0200 +#define GL_LESS 0x0201 +#define GL_EQUAL 0x0202 +#define GL_LEQUAL 0x0203 +#define GL_GREATER 0x0204 +#define GL_NOTEQUAL 0x0205 +#define GL_GEQUAL 0x0206 +#define GL_ALWAYS 0x0207 +#define GL_DEPTH_TEST 0x0B71 +#define GL_DEPTH_BITS 0x0D56 +#define GL_DEPTH_CLEAR_VALUE 0x0B73 +#define GL_DEPTH_FUNC 0x0B74 +#define GL_DEPTH_RANGE 0x0B70 +#define GL_DEPTH_WRITEMASK 0x0B72 +#define GL_DEPTH_COMPONENT 0x1902 + +/* Evaluators */ +#define GL_AUTO_NORMAL 0x0D80 +#define GL_MAP1_COLOR_4 0x0D90 +#define GL_MAP1_GRID_DOMAIN 0x0DD0 +#define GL_MAP1_GRID_SEGMENTS 0x0DD1 +#define GL_MAP1_INDEX 0x0D91 +#define GL_MAP1_NORMAL 0x0D92 +#define GL_MAP1_TEXTURE_COORD_1 0x0D93 +#define GL_MAP1_TEXTURE_COORD_2 0x0D94 +#define GL_MAP1_TEXTURE_COORD_3 0x0D95 +#define GL_MAP1_TEXTURE_COORD_4 0x0D96 +#define GL_MAP1_VERTEX_3 0x0D97 +#define GL_MAP1_VERTEX_4 0x0D98 +#define GL_MAP2_COLOR_4 0x0DB0 +#define GL_MAP2_GRID_DOMAIN 0x0DD2 +#define GL_MAP2_GRID_SEGMENTS 0x0DD3 +#define GL_MAP2_INDEX 0x0DB1 +#define GL_MAP2_NORMAL 0x0DB2 +#define GL_MAP2_TEXTURE_COORD_1 0x0DB3 +#define GL_MAP2_TEXTURE_COORD_2 0x0DB4 +#define GL_MAP2_TEXTURE_COORD_3 0x0DB5 +#define GL_MAP2_TEXTURE_COORD_4 0x0DB6 +#define GL_MAP2_VERTEX_3 0x0DB7 +#define GL_MAP2_VERTEX_4 0x0DB8 +#define GL_COEFF 0x0A00 +#define GL_DOMAIN 0x0A02 +#define GL_ORDER 0x0A01 + +/* Feedback */ +#define GL_2D 0x0600 +#define GL_3D 0x0601 +#define GL_3D_COLOR 0x0602 +#define GL_3D_COLOR_TEXTURE 0x0603 +#define GL_4D_COLOR_TEXTURE 0x0604 +#define GL_POINT_TOKEN 0x0701 +#define GL_LINE_TOKEN 0x0702 +#define GL_LINE_RESET_TOKEN 0x0707 +#define GL_POLYGON_TOKEN 0x0703 +#define GL_BITMAP_TOKEN 0x0704 +#define GL_DRAW_PIXEL_TOKEN 0x0705 +#define GL_COPY_PIXEL_TOKEN 0x0706 +#define GL_PASS_THROUGH_TOKEN 0x0700 +#define GL_FEEDBACK_BUFFER_POINTER 0x0DF0 +#define GL_FEEDBACK_BUFFER_SIZE 0x0DF1 +#define GL_FEEDBACK_BUFFER_TYPE 0x0DF2 + +/* Fog */ +#define GL_FOG 0x0B60 +#define GL_FOG_MODE 0x0B65 +#define GL_FOG_DENSITY 0x0B62 +#define GL_FOG_COLOR 0x0B66 +#define GL_FOG_INDEX 0x0B61 +#define GL_FOG_START 0x0B63 +#define GL_FOG_END 0x0B64 +#define GL_LINEAR 0x2601 +#define GL_EXP 0x0800 +#define GL_EXP2 0x0801 + +/* Gets */ +#define GL_ATTRIB_STACK_DEPTH 0x0BB0 +#define GL_CLIENT_ATTRIB_STACK_DEPTH 0x0BB1 +#define GL_COLOR_CLEAR_VALUE 0x0C22 +#define GL_COLOR_WRITEMASK 0x0C23 +#define GL_CURRENT_INDEX 0x0B01 +#define GL_CURRENT_COLOR 0x0B00 +#define GL_CURRENT_NORMAL 0x0B02 +#define GL_CURRENT_RASTER_COLOR 0x0B04 +#define GL_CURRENT_RASTER_DISTANCE 0x0B09 +#define GL_CURRENT_RASTER_INDEX 0x0B05 +#define GL_CURRENT_RASTER_POSITION 0x0B07 +#define GL_CURRENT_RASTER_TEXTURE_COORDS 0x0B06 +#define GL_CURRENT_RASTER_POSITION_VALID 0x0B08 +#define GL_CURRENT_TEXTURE_COORDS 0x0B03 +#define GL_INDEX_CLEAR_VALUE 0x0C20 +#define GL_INDEX_MODE 0x0C30 +#define GL_INDEX_WRITEMASK 0x0C21 +#define GL_MODELVIEW_MATRIX 0x0BA6 +#define GL_MODELVIEW_STACK_DEPTH 0x0BA3 +#define GL_NAME_STACK_DEPTH 0x0D70 +#define GL_PROJECTION_MATRIX 0x0BA7 +#define GL_PROJECTION_STACK_DEPTH 0x0BA4 +#define GL_RENDER_MODE 0x0C40 +#define GL_RGBA_MODE 0x0C31 +#define GL_TEXTURE_MATRIX 0x0BA8 +#define GL_TEXTURE_STACK_DEPTH 0x0BA5 +#define GL_VIEWPORT 0x0BA2 + +/* Hints */ +#define GL_FOG_HINT 0x0C54 +#define GL_LINE_SMOOTH_HINT 0x0C52 +#define GL_PERSPECTIVE_CORRECTION_HINT 0x0C50 +#define GL_POINT_SMOOTH_HINT 0x0C51 +#define GL_POLYGON_SMOOTH_HINT 0x0C53 +#define GL_DONT_CARE 0x1100 +#define GL_FASTEST 0x1101 +#define GL_NICEST 0x1102 + +/* Implementation limits */ +#define GL_MAX_LIST_NESTING 0x0B31 +#define GL_MAX_ATTRIB_STACK_DEPTH 0x0D35 +#define GL_MAX_MODELVIEW_STACK_DEPTH 0x0D36 +#define GL_MAX_NAME_STACK_DEPTH 0x0D37 +#define GL_MAX_PROJECTION_STACK_DEPTH 0x0D38 +#define GL_MAX_TEXTURE_STACK_DEPTH 0x0D39 +#define GL_MAX_EVAL_ORDER 0x0D30 +#define GL_MAX_LIGHTS 0x0D31 +#define GL_MAX_CLIP_PLANES 0x0D32 +#define GL_MAX_TEXTURE_SIZE 0x0D33 +#define GL_MAX_PIXEL_MAP_TABLE 0x0D34 +#define GL_MAX_VIEWPORT_DIMS 0x0D3A +#define GL_MAX_CLIENT_ATTRIB_STACK_DEPTH 0x0D3B + +/* Lighting */ +#define GL_LIGHTING 0x0B50 +#define GL_LIGHT0 0x4000 +#define GL_LIGHT1 0x4001 +#define GL_LIGHT2 0x4002 +#define GL_LIGHT3 0x4003 +#define GL_LIGHT4 0x4004 +#define GL_LIGHT5 0x4005 +#define GL_LIGHT6 0x4006 +#define GL_LIGHT7 0x4007 +#define GL_SPOT_EXPONENT 0x1205 +#define GL_SPOT_CUTOFF 0x1206 +#define GL_CONSTANT_ATTENUATION 0x1207 +#define GL_LINEAR_ATTENUATION 0x1208 +#define GL_QUADRATIC_ATTENUATION 0x1209 +#define GL_AMBIENT 0x1200 +#define GL_DIFFUSE 0x1201 +#define GL_SPECULAR 0x1202 +#define GL_SHININESS 0x1601 +#define GL_EMISSION 0x1600 +#define GL_POSITION 0x1203 +#define GL_SPOT_DIRECTION 0x1204 +#define GL_AMBIENT_AND_DIFFUSE 0x1602 +#define GL_COLOR_INDEXES 0x1603 +#define GL_LIGHT_MODEL_TWO_SIDE 0x0B52 +#define GL_LIGHT_MODEL_LOCAL_VIEWER 0x0B51 +#define GL_LIGHT_MODEL_AMBIENT 0x0B53 +#define GL_FRONT_AND_BACK 0x0408 +#define GL_SHADE_MODEL 0x0B54 +#define GL_FLAT 0x1D00 +#define GL_SMOOTH 0x1D01 +#define GL_COLOR_MATERIAL 0x0B57 +#define GL_COLOR_MATERIAL_FACE 0x0B55 +#define GL_COLOR_MATERIAL_PARAMETER 0x0B56 +#define GL_NORMALIZE 0x0BA1 + +/* Lines */ +#define GL_LINE_SMOOTH 0x0B20 +#define GL_LINE_STIPPLE 0x0B24 +#define GL_LINE_STIPPLE_PATTERN 0x0B25 +#define GL_LINE_STIPPLE_REPEAT 0x0B26 +#define GL_LINE_WIDTH 0x0B21 +#define GL_LINE_WIDTH_GRANULARITY 0x0B23 +#define GL_LINE_WIDTH_RANGE 0x0B22 + +/* Logic Ops */ +#define GL_LOGIC_OP 0x0BF1 +#define GL_INDEX_LOGIC_OP 0x0BF1 +#define GL_COLOR_LOGIC_OP 0x0BF2 +#define GL_LOGIC_OP_MODE 0x0BF0 +#define GL_CLEAR 0x1500 +#define GL_SET 0x150F +#define GL_COPY 0x1503 +#define GL_COPY_INVERTED 0x150C +#define GL_NOOP 0x1505 +#define GL_INVERT 0x150A +#define GL_AND 0x1501 +#define GL_NAND 0x150E +#define GL_OR 0x1507 +#define GL_NOR 0x1508 +#define GL_XOR 0x1506 +#define GL_EQUIV 0x1509 +#define GL_AND_REVERSE 0x1502 +#define GL_AND_INVERTED 0x1504 +#define GL_OR_REVERSE 0x150B +#define GL_OR_INVERTED 0x150D + +/* Matrix Mode */ +#define GL_MATRIX_MODE 0x0BA0 +#define GL_MODELVIEW 0x1700 +#define GL_PROJECTION 0x1701 +#define GL_TEXTURE 0x1702 + +/* Pixel Mode / Transfer */ +#define GL_MAP_COLOR 0x0D10 +#define GL_MAP_STENCIL 0x0D11 +#define GL_INDEX_SHIFT 0x0D12 +#define GL_INDEX_OFFSET 0x0D13 +#define GL_RED_SCALE 0x0D14 +#define GL_RED_BIAS 0x0D15 +#define GL_GREEN_SCALE 0x0D18 +#define GL_GREEN_BIAS 0x0D19 +#define GL_BLUE_SCALE 0x0D1A +#define GL_BLUE_BIAS 0x0D1B +#define GL_ALPHA_SCALE 0x0D1C +#define GL_ALPHA_BIAS 0x0D1D +#define GL_DEPTH_SCALE 0x0D1E +#define GL_DEPTH_BIAS 0x0D1F +#define GL_PIXEL_MAP_S_TO_S_SIZE 0x0CB1 +#define GL_PIXEL_MAP_I_TO_I_SIZE 0x0CB0 +#define GL_PIXEL_MAP_I_TO_R_SIZE 0x0CB2 +#define GL_PIXEL_MAP_I_TO_G_SIZE 0x0CB3 +#define GL_PIXEL_MAP_I_TO_B_SIZE 0x0CB4 +#define GL_PIXEL_MAP_I_TO_A_SIZE 0x0CB5 +#define GL_PIXEL_MAP_R_TO_R_SIZE 0x0CB6 +#define GL_PIXEL_MAP_G_TO_G_SIZE 0x0CB7 +#define GL_PIXEL_MAP_B_TO_B_SIZE 0x0CB8 +#define GL_PIXEL_MAP_A_TO_A_SIZE 0x0CB9 +#define GL_PIXEL_MAP_S_TO_S 0x0C71 +#define GL_PIXEL_MAP_I_TO_I 0x0C70 +#define GL_PIXEL_MAP_I_TO_R 0x0C72 +#define GL_PIXEL_MAP_I_TO_G 0x0C73 +#define GL_PIXEL_MAP_I_TO_B 0x0C74 +#define GL_PIXEL_MAP_I_TO_A 0x0C75 +#define GL_PIXEL_MAP_R_TO_R 0x0C76 +#define GL_PIXEL_MAP_G_TO_G 0x0C77 +#define GL_PIXEL_MAP_B_TO_B 0x0C78 +#define GL_PIXEL_MAP_A_TO_A 0x0C79 +#define GL_PACK_ALIGNMENT 0x0D05 +#define GL_PACK_LSB_FIRST 0x0D01 +#define GL_PACK_ROW_LENGTH 0x0D02 +#define GL_PACK_SKIP_PIXELS 0x0D04 +#define GL_PACK_SKIP_ROWS 0x0D03 +#define GL_PACK_SWAP_BYTES 0x0D00 +#define GL_UNPACK_ALIGNMENT 0x0CF5 +#define GL_UNPACK_LSB_FIRST 0x0CF1 +#define GL_UNPACK_ROW_LENGTH 0x0CF2 +#define GL_UNPACK_SKIP_PIXELS 0x0CF4 +#define GL_UNPACK_SKIP_ROWS 0x0CF3 +#define GL_UNPACK_SWAP_BYTES 0x0CF0 +#define GL_ZOOM_X 0x0D16 +#define GL_ZOOM_Y 0x0D17 + +/* Points */ +#define GL_POINT_SMOOTH 0x0B10 +#define GL_POINT_SIZE 0x0B11 +#define GL_POINT_SIZE_GRANULARITY 0x0B13 +#define GL_POINT_SIZE_RANGE 0x0B12 + +/* Polygons */ +#define GL_POINT 0x1B00 +#define GL_LINE 0x1B01 +#define GL_FILL 0x1B02 +#define GL_CW 0x0900 +#define GL_CCW 0x0901 +#define GL_FRONT 0x0404 +#define GL_BACK 0x0405 +#define GL_POLYGON_MODE 0x0B40 +#define GL_POLYGON_SMOOTH 0x0B41 +#define GL_POLYGON_STIPPLE 0x0B42 +#define GL_EDGE_FLAG 0x0B43 +#define GL_CULL_FACE 0x0B44 +#define GL_CULL_FACE_MODE 0x0B45 +#define GL_FRONT_FACE 0x0B46 +#define GL_POLYGON_OFFSET_FACTOR 0x8038 +#define GL_POLYGON_OFFSET_UNITS 0x2A00 +#define GL_POLYGON_OFFSET_POINT 0x2A01 +#define GL_POLYGON_OFFSET_LINE 0x2A02 +#define GL_POLYGON_OFFSET_FILL 0x8037 + +/* Primitives */ +#define GL_POINTS 0x0000 +#define GL_LINES 0x0001 +#define GL_LINE_LOOP 0x0002 +#define GL_LINE_STRIP 0x0003 +#define GL_TRIANGLES 0x0004 +#define GL_TRIANGLE_STRIP 0x0005 +#define GL_TRIANGLE_FAN 0x0006 +#define GL_QUADS 0x0007 +#define GL_QUAD_STRIP 0x0008 +#define GL_POLYGON 0x0009 + +/* Push/Pop bits */ +#define GL_CURRENT_BIT 0x00000001 +#define GL_POINT_BIT 0x00000002 +#define GL_LINE_BIT 0x00000004 +#define GL_POLYGON_BIT 0x00000008 +#define GL_POLYGON_STIPPLE_BIT 0x00000010 +#define GL_PIXEL_MODE_BIT 0x00000020 +#define GL_LIGHTING_BIT 0x00000040 +#define GL_FOG_BIT 0x00000080 +#define GL_DEPTH_BUFFER_BIT 0x00000100 +#define GL_ACCUM_BUFFER_BIT 0x00000200 +#define GL_STENCIL_BUFFER_BIT 0x00000400 +#define GL_VIEWPORT_BIT 0x00000800 +#define GL_TRANSFORM_BIT 0x00001000 +#define GL_ENABLE_BIT 0x00002000 +#define GL_COLOR_BUFFER_BIT 0x00004000 +#define GL_HINT_BIT 0x00008000 +#define GL_EVAL_BIT 0x00010000 +#define GL_LIST_BIT 0x00020000 +#define GL_TEXTURE_BIT 0x00040000 +#define GL_SCISSOR_BIT 0x00080000 +#define GL_ALL_ATTRIB_BITS 0x000FFFFF + +/* Render Mode */ +#define GL_FEEDBACK 0x1C01 +#define GL_RENDER 0x1C00 +#define GL_SELECT 0x1C02 + +/* Scissor box */ +#define GL_SCISSOR_TEST 0x0C11 +#define GL_SCISSOR_BOX 0x0C10 + +/* Stencil */ +#define GL_STENCIL_TEST 0x0B90 +#define GL_STENCIL_WRITEMASK 0x0B98 +#define GL_STENCIL_BITS 0x0D57 +#define GL_STENCIL_FUNC 0x0B92 +#define GL_STENCIL_VALUE_MASK 0x0B93 +#define GL_STENCIL_REF 0x0B97 +#define GL_STENCIL_FAIL 0x0B94 +#define GL_STENCIL_PASS_DEPTH_PASS 0x0B96 +#define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95 +#define GL_STENCIL_CLEAR_VALUE 0x0B91 +#define GL_STENCIL_INDEX 0x1901 +#define GL_KEEP 0x1E00 +#define GL_REPLACE 0x1E01 +#define GL_INCR 0x1E02 +#define GL_DECR 0x1E03 + +/* Texture mapping */ +#define GL_TEXTURE_ENV 0x2300 +#define GL_TEXTURE_ENV_MODE 0x2200 +#define GL_TEXTURE_1D 0x0DE0 +#define GL_TEXTURE_2D 0x0DE1 +#define GL_TEXTURE_WRAP_S 0x2802 +#define GL_TEXTURE_WRAP_T 0x2803 +#define GL_TEXTURE_MAG_FILTER 0x2800 +#define GL_TEXTURE_MIN_FILTER 0x2801 +#define GL_TEXTURE_ENV_COLOR 0x2201 +#define GL_TEXTURE_GEN_S 0x0C60 +#define GL_TEXTURE_GEN_T 0x0C61 +#define GL_TEXTURE_GEN_MODE 0x2500 +#define GL_TEXTURE_BORDER_COLOR 0x1004 +#define GL_TEXTURE_WIDTH 0x1000 +#define GL_TEXTURE_HEIGHT 0x1001 +#define GL_TEXTURE_BORDER 0x1005 +#define GL_TEXTURE_COMPONENTS 0x1003 +#define GL_TEXTURE_RED_SIZE 0x805C +#define GL_TEXTURE_GREEN_SIZE 0x805D +#define GL_TEXTURE_BLUE_SIZE 0x805E +#define GL_TEXTURE_ALPHA_SIZE 0x805F +#define GL_TEXTURE_LUMINANCE_SIZE 0x8060 +#define GL_TEXTURE_INTENSITY_SIZE 0x8061 +#define GL_NEAREST_MIPMAP_NEAREST 0x2700 +#define GL_NEAREST_MIPMAP_LINEAR 0x2702 +#define GL_LINEAR_MIPMAP_NEAREST 0x2701 +#define GL_LINEAR_MIPMAP_LINEAR 0x2703 +#define GL_OBJECT_LINEAR 0x2401 +#define GL_OBJECT_PLANE 0x2501 +#define GL_EYE_LINEAR 0x2400 +#define GL_EYE_PLANE 0x2502 +#define GL_SPHERE_MAP 0x2402 +#define GL_DECAL 0x2101 +#define GL_MODULATE 0x2100 +#define GL_NEAREST 0x2600 +#define GL_REPEAT 0x2901 +#define GL_CLAMP 0x2900 +#define GL_S 0x2000 +#define GL_T 0x2001 +#define GL_R 0x2002 +#define GL_Q 0x2003 +#define GL_TEXTURE_GEN_R 0x0C62 +#define GL_TEXTURE_GEN_Q 0x0C63 + +/* Vertex Arrays */ +#define GL_VERTEX_ARRAY 0x8074 +#define GL_NORMAL_ARRAY 0x8075 +#define GL_COLOR_ARRAY 0x8076 +#define GL_INDEX_ARRAY 0x8077 +#define GL_TEXTURE_COORD_ARRAY 0x8078 +#define GL_EDGE_FLAG_ARRAY 0x8079 +#define GL_VERTEX_ARRAY_SIZE 0x807A +#define GL_VERTEX_ARRAY_TYPE 0x807B +#define GL_VERTEX_ARRAY_STRIDE 0x807C +#define GL_NORMAL_ARRAY_TYPE 0x807E +#define GL_NORMAL_ARRAY_STRIDE 0x807F +#define GL_COLOR_ARRAY_SIZE 0x8081 +#define GL_COLOR_ARRAY_TYPE 0x8082 +#define GL_COLOR_ARRAY_STRIDE 0x8083 +#define GL_INDEX_ARRAY_TYPE 0x8085 +#define GL_INDEX_ARRAY_STRIDE 0x8086 +#define GL_TEXTURE_COORD_ARRAY_SIZE 0x8088 +#define GL_TEXTURE_COORD_ARRAY_TYPE 0x8089 +#define GL_TEXTURE_COORD_ARRAY_STRIDE 0x808A +#define GL_EDGE_FLAG_ARRAY_STRIDE 0x808C +#define GL_VERTEX_ARRAY_POINTER 0x808E +#define GL_NORMAL_ARRAY_POINTER 0x808F +#define GL_COLOR_ARRAY_POINTER 0x8090 +#define GL_INDEX_ARRAY_POINTER 0x8091 +#define GL_TEXTURE_COORD_ARRAY_POINTER 0x8092 +#define GL_EDGE_FLAG_ARRAY_POINTER 0x8093 +#define GL_V2F 0x2A20 +#define GL_V3F 0x2A21 +#define GL_C4UB_V2F 0x2A22 +#define GL_C4UB_V3F 0x2A23 +#define GL_C3F_V3F 0x2A24 +#define GL_N3F_V3F 0x2A25 +#define GL_C4F_N3F_V3F 0x2A26 +#define GL_T2F_V3F 0x2A27 +#define GL_T4F_V4F 0x2A28 +#define GL_T2F_C4UB_V3F 0x2A29 +#define GL_T2F_C3F_V3F 0x2A2A +#define GL_T2F_N3F_V3F 0x2A2B +#define GL_T2F_C4F_N3F_V3F 0x2A2C +#define GL_T4F_C4F_N3F_V4F 0x2A2D + +/* OpenGL 1.1 */ +#define GL_PROXY_TEXTURE_1D 0x8063 +#define GL_PROXY_TEXTURE_2D 0x8064 +#define GL_TEXTURE_PRIORITY 0x8066 +#define GL_TEXTURE_RESIDENT 0x8067 +#define GL_TEXTURE_BINDING_1D 0x8068 +#define GL_TEXTURE_BINDING_2D 0x8069 +#define GL_TEXTURE_INTERNAL_FORMAT 0x1003 +#define GL_ALPHA4 0x803B +#define GL_ALPHA8 0x803C +#define GL_ALPHA12 0x803D +#define GL_ALPHA16 0x803E +#define GL_LUMINANCE4 0x803F +#define GL_LUMINANCE8 0x8040 +#define GL_LUMINANCE12 0x8041 +#define GL_LUMINANCE16 0x8042 +#define GL_LUMINANCE4_ALPHA4 0x8043 +#define GL_LUMINANCE6_ALPHA2 0x8044 +#define GL_LUMINANCE8_ALPHA8 0x8045 +#define GL_LUMINANCE12_ALPHA4 0x8046 +#define GL_LUMINANCE12_ALPHA12 0x8047 +#define GL_LUMINANCE16_ALPHA16 0x8048 +#define GL_INTENSITY 0x8049 +#define GL_INTENSITY4 0x804A +#define GL_INTENSITY8 0x804B +#define GL_INTENSITY12 0x804C +#define GL_INTENSITY16 0x804D +#define GL_R3_G3_B2 0x2A10 +#define GL_RGB4 0x804F +#define GL_RGB5 0x8050 +#define GL_RGB8 0x8051 +#define GL_RGB10 0x8052 +#define GL_RGB12 0x8053 +#define GL_RGB16 0x8054 +#define GL_RGBA2 0x8055 +#define GL_RGBA4 0x8056 +#define GL_RGB5_A1 0x8057 +#define GL_RGBA8 0x8058 +#define GL_RGB10_A2 0x8059 +#define GL_RGBA12 0x805A +#define GL_RGBA16 0x805B +#define GL_CLIENT_PIXEL_STORE_BIT 0x00000001 +#define GL_CLIENT_VERTEX_ARRAY_BIT 0x00000002 +#define GL_ALL_CLIENT_ATTRIB_BITS 0xFFFFFFFF +#define GL_CLIENT_ALL_ATTRIB_BITS 0xFFFFFFFF + +/* OpenGL 1.2 constants */ +#define GL_PACK_SKIP_IMAGES 0x806B +#define GL_PACK_IMAGE_HEIGHT 0x806C +#define GL_UNPACK_SKIP_IMAGES 0x806D +#define GL_UNPACK_IMAGE_HEIGHT 0x806E +#define GL_TEXTURE_3D 0x806F +#define GL_PROXY_TEXTURE_3D 0x8070 +#define GL_TEXTURE_DEPTH 0x8071 +#define GL_TEXTURE_WRAP_R 0x8072 +#define GL_MAX_3D_TEXTURE_SIZE 0x8073 +#define GL_BGR 0x80E0 +#define GL_BGRA 0x80E1 +#define GL_UNSIGNED_BYTE_3_3_2 0x8032 +#define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362 +#define GL_UNSIGNED_SHORT_5_6_5 0x8363 +#define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364 +#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033 +#define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365 +#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034 +#define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366 +#define GL_UNSIGNED_INT_8_8_8_8 0x8035 +#define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367 +#define GL_UNSIGNED_INT_10_10_10_2 0x8036 +#define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368 +#define GL_RESCALE_NORMAL 0x803A +#define GL_TEXTURE_BINDING_3D 0x806A +#define GL_LIGHT_MODEL_COLOR_CONTROL 0x81F8 +#define GL_SINGLE_COLOR 0x81F9 +#define GL_SEPARATE_SPECULAR_COLOR 0x81FA +#define GL_CLAMP_TO_EDGE 0x812F +#define GL_TEXTURE_MIN_LOD 0x813A +#define GL_TEXTURE_MAX_LOD 0x813B +#define GL_TEXTURE_BASE_LEVEL 0x813C +#define GL_TEXTURE_MAX_LEVEL 0x813D +#define GL_MAX_ELEMENTS_VERTICES 0x80E8 +#define GL_MAX_ELEMENTS_INDICES 0x80E9 +#define GL_ALIASED_POINT_SIZE_RANGE 0x846D +#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E + +/* OpenGL 1.3 constants */ +#define GL_ACTIVE_TEXTURE 0x84E0 +#define GL_CLIENT_ACTIVE_TEXTURE 0x84E1 +#define GL_MAX_TEXTURE_UNITS 0x84E2 +#define GL_TEXTURE0 0x84C0 +#define GL_TEXTURE1 0x84C1 +#define GL_TEXTURE2 0x84C2 +#define GL_TEXTURE3 0x84C3 +#define GL_TEXTURE4 0x84C4 +#define GL_TEXTURE5 0x84C5 +#define GL_TEXTURE6 0x84C6 +#define GL_TEXTURE7 0x84C7 +#define GL_TEXTURE8 0x84C8 +#define GL_TEXTURE9 0x84C9 +#define GL_TEXTURE10 0x84CA +#define GL_TEXTURE11 0x84CB +#define GL_TEXTURE12 0x84CC +#define GL_TEXTURE13 0x84CD +#define GL_TEXTURE14 0x84CE +#define GL_TEXTURE15 0x84CF +#define GL_TEXTURE16 0x84D0 +#define GL_TEXTURE17 0x84D1 +#define GL_TEXTURE18 0x84D2 +#define GL_TEXTURE19 0x84D3 +#define GL_TEXTURE20 0x84D4 +#define GL_TEXTURE21 0x84D5 +#define GL_TEXTURE22 0x84D6 +#define GL_TEXTURE23 0x84D7 +#define GL_TEXTURE24 0x84D8 +#define GL_TEXTURE25 0x84D9 +#define GL_TEXTURE26 0x84DA +#define GL_TEXTURE27 0x84DB +#define GL_TEXTURE28 0x84DC +#define GL_TEXTURE29 0x84DD +#define GL_TEXTURE30 0x84DE +#define GL_TEXTURE31 0x84DF +#define GL_NORMAL_MAP 0x8511 +#define GL_REFLECTION_MAP 0x8512 +#define GL_TEXTURE_CUBE_MAP 0x8513 +#define GL_TEXTURE_BINDING_CUBE_MAP 0x8514 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A +#define GL_PROXY_TEXTURE_CUBE_MAP 0x851B +#define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C +#define GL_COMBINE 0x8570 +#define GL_COMBINE_RGB 0x8571 +#define GL_COMBINE_ALPHA 0x8572 +#define GL_RGB_SCALE 0x8573 +#define GL_ADD_SIGNED 0x8574 +#define GL_INTERPOLATE 0x8575 +#define GL_CONSTANT 0x8576 +#define GL_PRIMARY_COLOR 0x8577 +#define GL_PREVIOUS 0x8578 +#define GL_SOURCE0_RGB 0x8580 +#define GL_SOURCE1_RGB 0x8581 +#define GL_SOURCE2_RGB 0x8582 +#define GL_SOURCE0_ALPHA 0x8588 +#define GL_SOURCE1_ALPHA 0x8589 +#define GL_SOURCE2_ALPHA 0x858A +#define GL_OPERAND0_RGB 0x8590 +#define GL_OPERAND1_RGB 0x8591 +#define GL_OPERAND2_RGB 0x8592 +#define GL_OPERAND0_ALPHA 0x8598 +#define GL_OPERAND1_ALPHA 0x8599 +#define GL_OPERAND2_ALPHA 0x859A +#define GL_SUBTRACT 0x84E7 +#define GL_TRANSPOSE_MODELVIEW_MATRIX 0x84E3 +#define GL_TRANSPOSE_PROJECTION_MATRIX 0x84E4 +#define GL_TRANSPOSE_TEXTURE_MATRIX 0x84E5 +#define GL_TRANSPOSE_COLOR_MATRIX 0x84E6 +#define GL_COMPRESSED_ALPHA 0x84E9 +#define GL_COMPRESSED_LUMINANCE 0x84EA +#define GL_COMPRESSED_LUMINANCE_ALPHA 0x84EB +#define GL_COMPRESSED_INTENSITY 0x84EC +#define GL_COMPRESSED_RGB 0x84ED +#define GL_COMPRESSED_RGBA 0x84EE +#define GL_TEXTURE_COMPRESSION_HINT 0x84EF +#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE 0x86A0 +#define GL_TEXTURE_COMPRESSED 0x86A1 +#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2 +#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3 +#define GL_DOT3_RGB 0x86AE +#define GL_DOT3_RGBA 0x86AF +#define GL_CLAMP_TO_BORDER 0x812D +#define GL_MULTISAMPLE 0x809D +#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E +#define GL_SAMPLE_ALPHA_TO_ONE 0x809F +#define GL_SAMPLE_COVERAGE 0x80A0 +#define GL_SAMPLE_BUFFERS 0x80A8 +#define GL_SAMPLES 0x80A9 +#define GL_SAMPLE_COVERAGE_VALUE 0x80AA +#define GL_SAMPLE_COVERAGE_INVERT 0x80AB +#define GL_MULTISAMPLE_BIT 0x20000000 + +/* GL_VERSION_2_0 */ +#ifndef GL_VERSION_2_0 +#define GL_VERSION_2_0 1 +#define GL_BLEND_EQUATION_RGB GL_BLEND_EQUATION +#define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622 +#define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623 +#define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624 +#define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625 +#define GL_CURRENT_VERTEX_ATTRIB 0x8626 +#define GL_VERTEX_PROGRAM_POINT_SIZE 0x8642 +#define GL_VERTEX_PROGRAM_TWO_SIDE 0x8643 +#define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645 +#define GL_STENCIL_BACK_FUNC 0x8800 +#define GL_STENCIL_BACK_FAIL 0x8801 +#define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802 +#define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803 +#define GL_MAX_DRAW_BUFFERS 0x8824 +#define GL_DRAW_BUFFER0 0x8825 +#define GL_DRAW_BUFFER1 0x8826 +#define GL_DRAW_BUFFER2 0x8827 +#define GL_DRAW_BUFFER3 0x8828 +#define GL_DRAW_BUFFER4 0x8829 +#define GL_DRAW_BUFFER5 0x882a +#define GL_DRAW_BUFFER6 0x882b +#define GL_DRAW_BUFFER7 0x882c +#define GL_DRAW_BUFFER8 0x882d +#define GL_DRAW_BUFFER9 0x882e +#define GL_DRAW_BUFFER10 0x882f +#define GL_DRAW_BUFFER11 0x8830 +#define GL_DRAW_BUFFER12 0x8831 +#define GL_DRAW_BUFFER13 0x8832 +#define GL_DRAW_BUFFER14 0x8833 +#define GL_DRAW_BUFFER15 0x8834 +#define GL_BLEND_EQUATION_ALPHA 0x883d +#define GL_POINT_SPRITE 0x8861 +#define GL_COORD_REPLACE 0x8862 +#define GL_MAX_VERTEX_ATTRIBS 0x8869 +#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886a +#define GL_MAX_TEXTURE_COORDS 0x8871 +#define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872 +#define GL_FRAGMENT_SHADER 0x8b30 +#define GL_VERTEX_SHADER 0x8b31 +#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8b49 +#define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8b4a +#define GL_MAX_VARYING_FLOATS 0x8b4b +#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8b4c +#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8b4d +#define GL_SHADER_TYPE 0x8b4f +#define GL_FLOAT_VEC2 0x8b50 +#define GL_FLOAT_VEC3 0x8b51 +#define GL_FLOAT_VEC4 0x8b52 +#define GL_INT_VEC2 0x8b53 +#define GL_INT_VEC3 0x8b54 +#define GL_INT_VEC4 0x8b55 +#define GL_BOOL 0x8b56 +#define GL_BOOL_VEC2 0x8b57 +#define GL_BOOL_VEC3 0x8b58 +#define GL_BOOL_VEC4 0x8b59 +#define GL_FLOAT_MAT2 0x8b5a +#define GL_FLOAT_MAT3 0x8b5b +#define GL_FLOAT_MAT4 0x8b5c +#define GL_SAMPLER_1D 0x8b5d +#define GL_SAMPLER_2D 0x8b5e +#define GL_SAMPLER_3D 0x8b5f +#define GL_SAMPLER_CUBE 0x8b60 +#define GL_SAMPLER_1D_SHADOW 0x8b61 +#define GL_SAMPLER_2D_SHADOW 0x8b62 +#define GL_DELETE_STATUS 0x8b80 +#define GL_COMPILE_STATUS 0x8b81 +#define GL_LINK_STATUS 0x8b82 +#define GL_VALIDATE_STATUS 0x8b83 +#define GL_INFO_LOG_LENGTH 0x8b84 +#define GL_ATTACHED_SHADERS 0x8b85 +#define GL_ACTIVE_UNIFORMS 0x8b86 +#define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8b87 +#define GL_SHADER_SOURCE_LENGTH 0x8b88 +#define GL_ACTIVE_ATTRIBUTES 0x8b89 +#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8b8a +#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8b8b +#define GL_SHADING_LANGUAGE_VERSION 0x8b8c +#define GL_CURRENT_PROGRAM 0x8b8d +#define GL_POINT_SPRITE_COORD_ORIGIN 0x8ca0 +#define GL_LOWER_LEFT 0x8ca1 +#define GL_UPPER_LEFT 0x8ca2 +#define GL_STENCIL_BACK_REF 0x8ca3 +#define GL_STENCIL_BACK_VALUE_MASK 0x8ca4 +#define GL_STENCIL_BACK_WRITEMASK 0x8ca5 +typedef char GLchar; +#endif +typedef void (WINE_GLAPI *PGLFNBLENDEQUATIONSEPARATEPROC)(GLenum modeRGB, GLenum modeAlpha); +typedef void (WINE_GLAPI *PGLFNDRAWBUFFERSPROC)(GLsizei n, const GLenum *bufs); +typedef void (WINE_GLAPI *PGLFNSTENCILOPSEPARATEPROC)(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass); +typedef void (WINE_GLAPI *PGLFNSTENCILFUNCSEPARATEPROC)(GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask); +typedef void (WINE_GLAPI *PGLFNSTENCILMASKSEPARATEPROC)(GLenum face, GLuint mask); +typedef void (WINE_GLAPI *PGLFNATTACHSHADERPROC)(GLuint program, GLuint shader); +typedef void (WINE_GLAPI *PGLFNBINDATTRIBLOCATIONPROC)(GLuint program, GLuint index, const GLchar *name); +typedef void (WINE_GLAPI *PGLFNCOMPILESHADERPROC)(GLuint shader); +typedef GLuint (WINE_GLAPI *PGLFNCREATEPROGRAMPROC)(void); +typedef GLuint (WINE_GLAPI *PGLFNCREATESHADERPROC)(GLenum type); +typedef void (WINE_GLAPI *PGLFNDELETEPROGRAMPROC)(GLuint program); +typedef void (WINE_GLAPI *PGLFNDELETESHADERPROC)(GLuint shader); +typedef void (WINE_GLAPI *PGLFNDETACHSHADERPROC)(GLuint program, GLuint shader); +typedef void (WINE_GLAPI *PGLFNDISABLEVERTEXATTRIBARRAYPROC)(GLuint index); +typedef void (WINE_GLAPI *PGLFNENABLEVERTEXATTRIBARRAYPROC)(GLuint index); +typedef void (WINE_GLAPI *PGLFNGETACTIVEATTRIBPROC)(GLuint program, + GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); +typedef void (WINE_GLAPI *PGLFNGETACTIVEUNIFORMPROC)(GLuint program, + GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); +typedef void (WINE_GLAPI *PGLFNGETATTACHEDSHADERSPROC)(GLuint program, GLsizei maxCount, GLsizei *count, GLuint *obj); +typedef GLint (WINE_GLAPI *PGLFNGETATTRIBLOCATIONPROC)(GLuint program, const GLchar *name); +typedef void (WINE_GLAPI *PGLFNGETPROGRAMIVPROC)(GLuint program, GLenum pname, GLint *params); +typedef void (WINE_GLAPI *PGLFNGETPROGRAMINFOLOGPROC)(GLuint program, + GLsizei bufSize, GLsizei *length, GLchar *infoLog); +typedef void (WINE_GLAPI *PGLFNGETSHADERIVPROC)(GLuint shader, GLenum pname, GLint *params); +typedef void (WINE_GLAPI *PGLFNGETSHADERINFOLOGPROC)(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog); +typedef void (WINE_GLAPI *PGLFNGETSHADERSOURCEPROC)(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source); +typedef GLint (WINE_GLAPI *PGLFNGETUNIFORMLOCATIONPROC)(GLuint program, const GLchar *name); +typedef void (WINE_GLAPI *PGLFNGETUNIFORMFVPROC)(GLuint program, GLint location, GLfloat *params); +typedef void (WINE_GLAPI *PGLFNGETUNIFORMIVPROC)(GLuint program, GLint location, GLint *params); +typedef void (WINE_GLAPI *PGLFNGETVERTEXATTRIBDVPROC)(GLuint index, GLenum pname, GLdouble *params); +typedef void (WINE_GLAPI *PGLFNGETVERTEXATTRIBFVPROC)(GLuint index, GLenum pname, GLfloat *params); +typedef void (WINE_GLAPI *PGLFNGETVERTEXATTRIBIVPROC)(GLuint index, GLenum pname, GLint *params); +typedef void (WINE_GLAPI *PGLFNGETVERTEXATTRIBPOINTERVPROC)(GLuint index, GLenum pname, GLvoid* *pointer); +typedef GLboolean (WINE_GLAPI *PGLFNISPROGRAMPROC)(GLuint program); +typedef GLboolean (WINE_GLAPI *PGLFNISSHADERPROC)(GLuint shader); +typedef void (WINE_GLAPI *PGLFNLINKPROGRAMPROC)(GLuint program); +typedef void (WINE_GLAPI *PGLFNSHADERSOURCEPROC)(GLuint shader, + GLsizei count, const GLchar* *string, const GLint *length); +typedef void (WINE_GLAPI *PGLFNUSEPROGRAMPROC)(GLuint program); +typedef void (WINE_GLAPI *PGLFNUNIFORM1FPROC)(GLint location, GLfloat v0); +typedef void (WINE_GLAPI *PGLFNUNIFORM2FPROC)(GLint location, GLfloat v0, GLfloat v1); +typedef void (WINE_GLAPI *PGLFNUNIFORM3FPROC)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2); +typedef void (WINE_GLAPI *PGLFNUNIFORM4FPROC)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); +typedef void (WINE_GLAPI *PGLFNUNIFORM1IPROC)(GLint location, GLint v0); +typedef void (WINE_GLAPI *PGLFNUNIFORM2IPROC)(GLint location, GLint v0, GLint v1); +typedef void (WINE_GLAPI *PGLFNUNIFORM3IPROC)(GLint location, GLint v0, GLint v1, GLint v2); +typedef void (WINE_GLAPI *PGLFNUNIFORM4IPROC)(GLint location, GLint v0, GLint v1, GLint v2, GLint v3); +typedef void (WINE_GLAPI *PGLFNUNIFORM1FVPROC)(GLint location, GLsizei count, const GLfloat *value); +typedef void (WINE_GLAPI *PGLFNUNIFORM2FVPROC)(GLint location, GLsizei count, const GLfloat *value); +typedef void (WINE_GLAPI *PGLFNUNIFORM3FVPROC)(GLint location, GLsizei count, const GLfloat *value); +typedef void (WINE_GLAPI *PGLFNUNIFORM4FVPROC)(GLint location, GLsizei count, const GLfloat *value); +typedef void (WINE_GLAPI *PGLFNUNIFORM1IVPROC)(GLint location, GLsizei count, const GLint *value); +typedef void (WINE_GLAPI *PGLFNUNIFORM2IVPROC)(GLint location, GLsizei count, const GLint *value); +typedef void (WINE_GLAPI *PGLFNUNIFORM3IVPROC)(GLint location, GLsizei count, const GLint *value); +typedef void (WINE_GLAPI *PGLFNUNIFORM4IVPROC)(GLint location, GLsizei count, const GLint *value); +typedef void (WINE_GLAPI *PGLFNUNIFORMMATRIX2FVPROC)(GLint location, + GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (WINE_GLAPI *PGLFNUNIFORMMATRIX3FVPROC)(GLint location, + GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (WINE_GLAPI *PGLFNUNIFORMMATRIX4FVPROC)(GLint location, + GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (WINE_GLAPI *PGLFNVALIDATEPROGRAMPROC)(GLuint program); +typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB1DPROC)(GLuint index, GLdouble x); +typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB1DVPROC)(GLuint index, const GLdouble *v); +typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB1FPROC)(GLuint index, GLfloat x); +typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB1FVPROC)(GLuint index, const GLfloat *v); +typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB1SPROC)(GLuint index, GLshort x); +typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB1SVPROC)(GLuint index, const GLshort *v); +typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB2DPROC)(GLuint index, GLdouble x, GLdouble y); +typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB2DVPROC)(GLuint index, const GLdouble *v); +typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB2FPROC)(GLuint index, GLfloat x, GLfloat y); +typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB2FVPROC)(GLuint index, const GLfloat *v); +typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB2SPROC)(GLuint index, GLshort x, GLshort y); +typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB2SVPROC)(GLuint index, const GLshort *v); +typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB3DPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z); +typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB3DVPROC)(GLuint index, const GLdouble *v); +typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB3FPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat z); +typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB3FVPROC)(GLuint index, const GLfloat *v); +typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB3SPROC)(GLuint index, GLshort x, GLshort y, GLshort z); +typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB3SVPROC)(GLuint index, const GLshort *v); +typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB4NBVPROC)(GLuint index, const GLbyte *v); +typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB4NIVPROC)(GLuint index, const GLint *v); +typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB4NSVPROC)(GLuint index, const GLshort *v); +typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB4NUBPROC)(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); +typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB4NUBVPROC)(GLuint index, const GLubyte *v); +typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB4NUIVPROC)(GLuint index, const GLuint *v); +typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB4NUSVPROC)(GLuint index, const GLushort *v); +typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB4BVPROC)(GLuint index, const GLbyte *v); +typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB4DPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB4DVPROC)(GLuint index, const GLdouble *v); +typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB4FPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB4FVPROC)(GLuint index, const GLfloat *v); +typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB4IVPROC)(GLuint index, const GLint *v); +typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB4SPROC)(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); +typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB4SVPROC)(GLuint index, const GLshort *v); +typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB4UBVPROC)(GLuint index, const GLubyte *v); +typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB4UIVPROC)(GLuint index, const GLuint *v); +typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB4USVPROC)(GLuint index, const GLushort *v); +typedef void (WINE_GLAPI *PGLFNVERTEXATTRIBPOINTERPROC)(GLuint index, + GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer); + +#ifndef WINED3D_EXTERN +# define WINED3D_EXTERN extern +#endif + +WINED3D_EXTERN void (WINE_GLAPI *glAccum)(GLenum op, GLfloat value) DECLSPEC_HIDDEN; +WINED3D_EXTERN void (WINE_GLAPI *glAlphaFunc)(GLenum func, GLclampf ref) DECLSPEC_HIDDEN; +WINED3D_EXTERN GLboolean (WINE_GLAPI *glAreTexturesResident)(GLsizei n, const GLuint *textures, GLboolean *residences) DECLSPEC_HIDDEN; +WINED3D_EXTERN void (WINE_GLAPI *glArrayElement)(GLint i) DECLSPEC_HIDDEN; +WINED3D_EXTERN void (WINE_GLAPI *glBegin)(GLenum mode) DECLSPEC_HIDDEN; +WINED3D_EXTERN void (WINE_GLAPI *glBindTexture)(GLenum target, GLuint texture) DECLSPEC_HIDDEN; +WINED3D_EXTERN void (WINE_GLAPI *glBitmap)(GLsizei width, GLsizei height, GLfloat xorig, + GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap) DECLSPEC_HIDDEN; +WINED3D_EXTERN void (WINE_GLAPI *glBlendFunc)(GLenum sfactor, GLenum dfactor) DECLSPEC_HIDDEN; +WINED3D_EXTERN void (WINE_GLAPI *glCallList)(GLuint list) DECLSPEC_HIDDEN; +WINED3D_EXTERN void (WINE_GLAPI *glCallLists)(GLsizei n, GLenum type, const GLvoid *lists) DECLSPEC_HIDDEN; +WINED3D_EXTERN void (WINE_GLAPI *glClear)(GLbitfield mask) DECLSPEC_HIDDEN; +WINED3D_EXTERN void (WINE_GLAPI *glClearAccum)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) DECLSPEC_HIDDEN; +WINED3D_EXTERN void (WINE_GLAPI *glClearColor)(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) DECLSPEC_HIDDEN; +WINED3D_EXTERN void (WINE_GLAPI *glClearDepth)(GLclampd depth) DECLSPEC_HIDDEN; +WINED3D_EXTERN void (WINE_GLAPI *glClearIndex)(GLfloat c) DECLSPEC_HIDDEN; +WINED3D_EXTERN void (WINE_GLAPI *glClearStencil)(GLint s) DECLSPEC_HIDDEN; +WINED3D_EXTERN void (WINE_GLAPI *glClipPlane)(GLenum plane, const GLdouble *equation) DECLSPEC_HIDDEN; +WINED3D_EXTERN void (WINE_GLAPI *glColor3b)(GLbyte red, GLbyte green, GLbyte blue) DECLSPEC_HIDDEN; +WINED3D_EXTERN void (WINE_GLAPI *glColor3bv)(const GLbyte *v) DECLSPEC_HIDDEN; +WINED3D_EXTERN void (WINE_GLAPI *glColor3d)(GLdouble red, GLdouble green, GLdouble blue) DECLSPEC_HIDDEN; +WINED3D_EXTERN void (WINE_GLAPI *glColor3dv)(const GLdouble *v) DECLSPEC_HIDDEN; +WINED3D_EXTERN void (WINE_GLAPI *glColor3f)(GLfloat red, GLfloat green, GLfloat blue) DECLSPEC_HIDDEN; +WINED3D_EXTERN void (WINE_GLAPI *glColor3fv)(const GLfloat *v) DECLSPEC_HIDDEN; +WINED3D_EXTERN void (WINE_GLAPI *glColor3i)(GLint red, GLint green, GLint blue) DECLSPEC_HIDDEN; +WINED3D_EXTERN void (WINE_GLAPI *glColor3iv)(const GLint *v) DECLSPEC_HIDDEN; +WINED3D_EXTERN void (WINE_GLAPI *glColor3s)(GLshort red, GLshort green, GLshort blue) DECLSPEC_HIDDEN; +WINED3D_EXTERN void (WINE_GLAPI *glColor3sv)(const GLshort *v) DECLSPEC_HIDDEN; +WINED3D_EXTERN void (WINE_GLAPI *glColor3ub)(GLubyte red, GLubyte green, GLubyte blue) DECLSPEC_HIDDEN; +WINED3D_EXTERN void (WINE_GLAPI *glColor3ubv)(const GLubyte *v) DECLSPEC_HIDDEN; +WINED3D_EXTERN void (WINE_GLAPI *glColor3ui)(GLuint red, GLuint green, GLuint blue) DECLSPEC_HIDDEN; +WINED3D_EXTERN void (WINE_GLAPI *glColor3uiv)(const GLuint *v) DECLSPEC_HIDDEN; +WINED3D_EXTERN void (WINE_GLAPI *glColor3us)(GLushort red, GLushort green, GLushort blue) DECLSPEC_HIDDEN; +WINED3D_EXTERN void (WINE_GLAPI *glColor3usv)(const GLushort *v) DECLSPEC_HIDDEN; +WINED3D_EXTERN void (WINE_GLAPI *glColor4b)(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha) DECLSPEC_HIDDEN; +WINED3D_EXTERN void (WINE_GLAPI *glColor4bv)(const GLbyte *v) DECLSPEC_HIDDEN; +WINED3D_EXTERN void (WINE_GLAPI *glColor4d)(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha) DECLSPEC_HIDDEN; +WINED3D_EXTERN void (WINE_GLAPI *glColor4dv)(const GLdouble *v) DECLSPEC_HIDDEN; +WINED3D_EXTERN void (WINE_GLAPI *glColor4f)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) DECLSPEC_HIDDEN; +WINED3D_EXTERN void (WINE_GLAPI *glColor4fv)(const GLfloat *v) DECLSPEC_HIDDEN; +WINED3D_EXTERN void (WINE_GLAPI *glColor4i)(GLint red, GLint green, GLint blue, GLint alpha) DECLSPEC_HIDDEN; +WINED3D_EXTERN void (WINE_GLAPI *glColor4iv)(const GLint *v) DECLSPEC_HIDDEN; +WINED3D_EXTERN void (WINE_GLAPI *glColor4s)(GLshort red, GLshort green, GLshort blue, GLshort alpha) DECLSPEC_HIDDEN; +WINED3D_EXTERN void (WINE_GLAPI *glColor4sv)(const GLshort *v) DECLSPEC_HIDDEN; +WINED3D_EXTERN void (WINE_GLAPI *glColor4ub)(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha) DECLSPEC_HIDDEN; +WINED3D_EXTERN void (WINE_GLAPI *glColor4ubv)(const GLubyte *v) DECLSPEC_HIDDEN; +WINED3D_EXTERN void (WINE_GLAPI *glColor4ui)(GLuint red, GLuint green, GLuint blue, GLuint alpha) DECLSPEC_HIDDEN; +WINED3D_EXTERN void (WINE_GLAPI *glColor4uiv)(const GLuint *v) DECLSPEC_HIDDEN; +WINED3D_EXTERN void (WINE_GLAPI *glColor4us)(GLushort red, GLushort green, GLushort blue, GLushort alpha) DECLSPEC_HIDDEN; +WINED3D_EXTERN void (WINE_GLAPI *glColor4usv)(const GLushort *v) DECLSPEC_HIDDEN; +WINED3D_EXTERN void (WINE_GLAPI *glColorMask)(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) DECLSPEC_HIDDEN; +WINED3D_EXTERN void (WINE_GLAPI *glColorMaterial)(GLenum face, GLenum mode) DECLSPEC_HIDDEN; +WINED3D_EXTERN void (WINE_GLAPI *glColorPointer)(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer) DECLSPEC_HIDDEN; +WINED3D_EXTERN void (WINE_GLAPI *glCopyPixels)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type) DECLSPEC_HIDDEN; +WINED3D_EXTERN void (WINE_GLAPI *glCopyTexImage1D)(GLenum target, GLint level, + GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border) DECLSPEC_HIDDEN; +WINED3D_EXTERN void (WINE_GLAPI *glCopyTexImage2D)(GLenum target, GLint level, + GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border) DECLSPEC_HIDDEN; +WINED3D_EXTERN void (WINE_GLAPI *glCopyTexSubImage1D)(GLenum target, GLint level, + GLint xoffset, GLint x, GLint y, GLsizei width) DECLSPEC_HIDDEN; +WINED3D_EXTERN void (WINE_GLAPI *glCopyTexSubImage2D)(GLenum target, GLint level, + GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) DECLSPEC_HIDDEN; +WINED3D_EXTERN void (WINE_GLAPI *glCullFace)(GLenum mode) DECLSPEC_HIDDEN; +WINED3D_EXTERN void (WINE_GLAPI *glDeleteLists)(GLuint list, GLsizei range) DECLSPEC_HIDDEN; +WINED3D_EXTERN void (WINE_GLAPI *glDeleteTextures)(GLsizei n, const GLuint *textures) DECLSPEC_HIDDEN; +WINED3D_EXTERN void (WINE_GLAPI *glDepthFunc)(GLenum func) DECLSPEC_HIDDEN; +WINED3D_EXTERN void (WINE_GLAPI *glDepthMask)(GLboolean flag) DECLSPEC_HIDDEN; +WINED3D_EXTERN void (WINE_GLAPI *glDepthRange)(GLclampd nearParam, GLclampd farParam) DECLSPEC_HIDDEN; +WINED3D_EXTERN void (WINE_GLAPI *glDisable)(GLenum cap) DECLSPEC_HIDDEN; +WINED3D_EXTERN void (WINE_GLAPI *glDisableWINE)(GLenum cap) DECLSPEC_HIDDEN; +WINED3D_EXTERN void (WINE_GLAPI *glDisableClientState)(GLenum array) DECLSPEC_HIDDEN; +WINED3D_EXTERN void (WINE_GLAPI *glDrawArrays)(GLenum mode, GLint first, GLsizei count) DECLSPEC_HIDDEN; +WINED3D_EXTERN void (WINE_GLAPI *glDrawBuffer)(GLenum mode) DECLSPEC_HIDDEN; +WINED3D_EXTERN void (WINE_GLAPI *glDrawElements)(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices) DECLSPEC_HIDDEN; +WINED3D_EXTERN void (WINE_GLAPI *glDrawPixels)(GLsizei width, GLsizei height, GLenum format, + GLenum type, const GLvoid *pixels) DECLSPEC_HIDDEN; +WINED3D_EXTERN void (WINE_GLAPI *glEdgeFlag)(GLboolean flag) DECLSPEC_HIDDEN; +WINED3D_EXTERN void (WINE_GLAPI *glEdgeFlagPointer)(GLsizei stride, const GLvoid *pointer) DECLSPEC_HIDDEN; +WINED3D_EXTERN void (WINE_GLAPI *glEdgeFlagv)(const GLboolean *flag) DECLSPEC_HIDDEN; +WINED3D_EXTERN void (WINE_GLAPI *glEnable)(GLenum cap) DECLSPEC_HIDDEN; +WINED3D_EXTERN void (WINE_GLAPI *glEnableWINE)(GLenum cap) DECLSPEC_HIDDEN; +WINED3D_EXTERN void (WINE_GLAPI *glEnableClientState)(GLenum array) DECLSPEC_HIDDEN; +WINED3D_EXTERN void (WINE_GLAPI *glEnd)(void) DECLSPEC_HIDDEN; +WINED3D_EXTERN void (WINE_GLAPI *glEndList)(void) DECLSPEC_HIDDEN; +WINED3D_EXTERN void (WINE_GLAPI *glEvalCoord1d)(GLdouble u) DECLSPEC_HIDDEN; +WINED3D_EXTERN void (WINE_GLAPI *glEvalCoord1dv)(const GLdouble *u) DECLSPEC_HIDDEN; +WINED3D_EXTERN void (WINE_GLAPI *glEvalCoord1f)(GLfloat u) DECLSPEC_HIDDEN; +WINED3D_EXTERN void (WINE_GLAPI *glEvalCoord1fv)(const GLfloat *u) DECLSPEC_HIDDEN; +WINED3D_EXTERN void (WINE_GLAPI *glEvalCoord2d)(GLdouble u, GLdouble v) DECLSPEC_HIDDEN; +WINED3D_EXTERN void (WINE_GLAPI *glEvalCoord2dv)(const GLdouble *u) DECLSPEC_HIDDEN; +WINED3D_EXTERN void (WINE_GLAPI *glEvalCoord2f)(GLfloat u, GLfloat v) DECLSPEC_HIDDEN; +WINED3D_EXTERN void (WINE_GLAPI *glEvalCoord2fv)(const GLfloat *u) DECLSPEC_HIDDEN; +WINED3D_EXTERN void (WINE_GLAPI *glEvalMesh1)(GLenum mode, GLint i1, GLint i2) DECLSPEC_HIDDEN; +WINED3D_EXTERN void (WINE_GLAPI *glEvalMesh2)(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2) DECLSPEC_HIDDEN; +WINED3D_EXTERN void (WINE_GLAPI *glEvalPoint1)(GLint i) DECLSPEC_HIDDEN; +WINED3D_EXTERN void (WINE_GLAPI *glEvalPoint2)(GLint i, GLint j) DECLSPEC_HIDDEN; +WINED3D_EXTERN void (WINE_GLAPI *glFeedbackBuffer)(GLsizei size, GLenum type, GLfloat *buffer) DECLSPEC_HIDDEN; +WINED3D_EXTERN void (WINE_GLAPI *glFogf)(GLenum pname, GLfloat param) DECLSPEC_HIDDEN; +WINED3D_EXTERN void (WINE_GLAPI *glFogfv)(GLenum pname, const GLfloat *params) DECLSPEC_HIDDEN; +WINED3D_EXTERN void (WINE_GLAPI *glFogi)(GLenum pname, GLint param) DECLSPEC_HIDDEN; +WINED3D_EXTERN void (WINE_GLAPI *glFogiv)(GLenum pname, const GLint *params) DECLSPEC_HIDDEN; +WINED3D_EXTERN void (WINE_GLAPI *glFrontFace)(GLenum mode) DECLSPEC_HIDDEN; +WINED3D_EXTERN void (WINE_GLAPI *glFrustum)(GLdouble left, GLdouble right, GLdouble bottom, + GLdouble top, GLdouble zNear, GLdouble zFar) DECLSPEC_HIDDEN; +WINED3D_EXTERN GLuint (WINE_GLAPI *glGenLists)(GLsizei range) DECLSPEC_HIDDEN; +WINED3D_EXTERN void (WINE_GLAPI *glGenTextures)(GLsizei n, GLuint *textures) DECLSPEC_HIDDEN; +WINED3D_EXTERN void (WINE_GLAPI *glGetBooleanv)(GLenum pname, GLboolean *params) DECLSPEC_HIDDEN; +WINED3D_EXTERN void (WINE_GLAPI *glGetClipPlane)(GLenum plane, GLdouble *equation) DECLSPEC_HIDDEN; +WINED3D_EXTERN void (WINE_GLAPI *glGetDoublev)(GLenum pname, GLdouble *params) DECLSPEC_HIDDEN; +WINED3D_EXTERN GLenum (WINE_GLAPI *glGetError)(void) DECLSPEC_HIDDEN; +WINED3D_EXTERN void (WINE_GLAPI *glGetFloatv)(GLenum pname, GLfloat *params) DECLSPEC_HIDDEN; +WINED3D_EXTERN void (WINE_GLAPI *glGetIntegerv)(GLenum pname, GLint *params) DECLSPEC_HIDDEN; +WINED3D_EXTERN void (WINE_GLAPI *glGetLightfv)(GLenum light, GLenum pname, GLfloat *params) DECLSPEC_HIDDEN; +WINED3D_EXTERN void (WINE_GLAPI *glGetLightiv)(GLenum light, GLenum pname, GLint *params) DECLSPEC_HIDDEN; +WINED3D_EXTERN void (WINE_GLAPI *glGetMapdv)(GLenum target, GLenum query, GLdouble *v) DECLSPEC_HIDDEN; +WINED3D_EXTERN void (WINE_GLAPI *glGetMapfv)(GLenum target, GLenum query, GLfloat *v) DECLSPEC_HIDDEN; +WINED3D_EXTERN void (WINE_GLAPI *glGetMapiv)(GLenum target, GLenum query, GLint *v) DECLSPEC_HIDDEN; +WINED3D_EXTERN void (WINE_GLAPI *glGetMaterialfv)(GLenum face, GLenum pname, GLfloat *params) DECLSPEC_HIDDEN; +WINED3D_EXTERN void (WINE_GLAPI *glGetMaterialiv)(GLenum face, GLenum pname, GLint *params) DECLSPEC_HIDDEN; +WINED3D_EXTERN void (WINE_GLAPI *glGetPixelMapfv)(GLenum map, GLfloat *values) DECLSPEC_HIDDEN; +WINED3D_EXTERN void (WINE_GLAPI *glGetPixelMapuiv)(GLenum map, GLuint *values) DECLSPEC_HIDDEN; +WINED3D_EXTERN void (WINE_GLAPI *glGetPixelMapusv)(GLenum map, GLushort *values) DECLSPEC_HIDDEN; +WINED3D_EXTERN void (WINE_GLAPI *glGetPointerv)(GLenum pname, GLvoid **params) DECLSPEC_HIDDEN; +WINED3D_EXTERN void (WINE_GLAPI *glGetPolygonStipple)(GLubyte *mask) DECLSPEC_HIDDEN; +WINED3D_EXTERN const GLubyte * (WINE_GLAPI *glGetString)(GLenum name) DECLSPEC_HIDDEN; +WINED3D_EXTERN void (WINE_GLAPI *glGetTexEnvfv)(GLenum target, GLenum pname, GLfloat *params) DECLSPEC_HIDDEN; +WINED3D_EXTERN void (WINE_GLAPI *glGetTexEnviv)(GLenum target, GLenum pname, GLint *params) DECLSPEC_HIDDEN; +WINED3D_EXTERN void (WINE_GLAPI *glGetTexGendv)(GLenum coord, GLenum pname, GLdouble *params) DECLSPEC_HIDDEN; +WINED3D_EXTERN void (WINE_GLAPI *glGetTexGenfv)(GLenum coord, GLenum pname, GLfloat *params) DECLSPEC_HIDDEN; +WINED3D_EXTERN void (WINE_GLAPI *glGetTexGeniv)(GLenum coord, GLenum pname, GLint *params) DECLSPEC_HIDDEN; +WINED3D_EXTERN void (WINE_GLAPI *glGetTexImage)(GLenum target, GLint level, GLenum format, + GLenum type, GLvoid *pixels) DECLSPEC_HIDDEN; +WINED3D_EXTERN void (WINE_GLAPI *glGetTexLevelParameterfv)(GLenum target, GLint level, GLenum pname, GLfloat *params) DECLSPEC_HIDDEN; +WINED3D_EXTERN void (WINE_GLAPI *glGetTexLevelParameteriv)(GLenum target, GLint level, GLenum pname, GLint *params) DECLSPEC_HIDDEN; +WINED3D_EXTERN void (WINE_GLAPI *glGetTexParameterfv)(GLenum target, GLenum pname, GLfloat *params) DECLSPEC_HIDDEN; +WINED3D_EXTERN void (WINE_GLAPI *glGetTexParameteriv)(GLenum target, GLenum pname, GLint *params) DECLSPEC_HIDDEN; +WINED3D_EXTERN void (WINE_GLAPI *glHint)(GLenum target, GLenum mode) DECLSPEC_HIDDEN; +WINED3D_EXTERN void (WINE_GLAPI *glIndexMask)(GLuint mask) DECLSPEC_HIDDEN; +WINED3D_EXTERN void (WINE_GLAPI *glIndexPointer)(GLenum type, GLsizei stride, const GLvoid *pointer) DECLSPEC_HIDDEN; +WINED3D_EXTERN void (WINE_GLAPI *glIndexd)(GLdouble c) DECLSPEC_HIDDEN; +WINED3D_EXTERN void (WINE_GLAPI *glIndexdv)(const GLdouble *c) DECLSPEC_HIDDEN; +WINED3D_EXTERN void (WINE_GLAPI *glIndexf)(GLfloat c) DECLSPEC_HIDDEN; +WINED3D_EXTERN void (WINE_GLAPI *glIndexfv)(const GLfloat *c) DECLSPEC_HIDDEN; +WINED3D_EXTERN void (WINE_GLAPI *glIndexi)(GLint c) DECLSPEC_HIDDEN; +WINED3D_EXTERN void (WINE_GLAPI *glIndexiv)(const GLint *c) DECLSPEC_HIDDEN; +WINED3D_EXTERN void (WINE_GLAPI *glIndexs)(GLshort c) DECLSPEC_HIDDEN; +WINED3D_EXTERN void (WINE_GLAPI *glIndexsv)(const GLshort *c) DECLSPEC_HIDDEN; +WINED3D_EXTERN void (WINE_GLAPI *glIndexub)(GLubyte c) DECLSPEC_HIDDEN; +WINED3D_EXTERN void (WINE_GLAPI *glIndexubv)(const GLubyte *c) DECLSPEC_HIDDEN; +WINED3D_EXTERN void (WINE_GLAPI *glInitNames)(void) DECLSPEC_HIDDEN; +WINED3D_EXTERN void (WINE_GLAPI *glInterleavedArrays)(GLenum format, GLsizei stride, const GLvoid *pointer) DECLSPEC_HIDDEN; +WINED3D_EXTERN GLboolean (WINE_GLAPI *glIsEnabled)(GLenum cap) DECLSPEC_HIDDEN; +WINED3D_EXTERN GLboolean (WINE_GLAPI *glIsList)(GLuint list) DECLSPEC_HIDDEN; +WINED3D_EXTERN GLboolean (WINE_GLAPI *glIsTexture)(GLuint texture) DECLSPEC_HIDDEN; +WINED3D_EXTERN void (WINE_GLAPI *glLightModelf)(GLenum pname, GLfloat param) DECLSPEC_HIDDEN; +WINED3D_EXTERN void (WINE_GLAPI *glLightModelfv)(GLenum pname, const GLfloat *params) DECLSPEC_HIDDEN; +WINED3D_EXTERN void (WINE_GLAPI *glLightModeli)(GLenum pname, GLint param) DECLSPEC_HIDDEN; +WINED3D_EXTERN void (WINE_GLAPI *glLightModeliv)(GLenum pname, const GLint *params) DECLSPEC_HIDDEN; +WINED3D_EXTERN void (WINE_GLAPI *glLightf)(GLenum light, GLenum pname, GLfloat param) DECLSPEC_HIDDEN; +WINED3D_EXTERN void (WINE_GLAPI *glLightfv)(GLenum light, GLenum pname, const GLfloat *params) DECLSPEC_HIDDEN; +WINED3D_EXTERN void (WINE_GLAPI *glLighti)(GLenum light, GLenum pname, GLint param) DECLSPEC_HIDDEN; +WINED3D_EXTERN void (WINE_GLAPI *glLightiv)(GLenum light, GLenum pname, const GLint *params) DECLSPEC_HIDDEN; +WINED3D_EXTERN void (WINE_GLAPI *glLineStipple)(GLint factor, GLushort pattern) DECLSPEC_HIDDEN; +WINED3D_EXTERN void (WINE_GLAPI *glLineWidth)(GLfloat width) DECLSPEC_HIDDEN; +WINED3D_EXTERN void (WINE_GLAPI *glListBase)(GLuint base) DECLSPEC_HIDDEN; +WINED3D_EXTERN void (WINE_GLAPI *glLoadIdentity)(void) DECLSPEC_HIDDEN; +WINED3D_EXTERN void (WINE_GLAPI *glLoadMatrixd)(const GLdouble *m) DECLSPEC_HIDDEN; +WINED3D_EXTERN void (WINE_GLAPI *glLoadMatrixf)(const GLfloat *m) DECLSPEC_HIDDEN; +WINED3D_EXTERN void (WINE_GLAPI *glLoadName)(GLuint name) DECLSPEC_HIDDEN; +WINED3D_EXTERN void (WINE_GLAPI *glLogicOp)(GLenum opcode) DECLSPEC_HIDDEN; +WINED3D_EXTERN void (WINE_GLAPI *glMap1d)(GLenum target, GLdouble u1, GLdouble u2, + GLint stride, GLint order, const GLdouble *points) DECLSPEC_HIDDEN; +WINED3D_EXTERN void (WINE_GLAPI *glMap1f)(GLenum target, GLfloat u1, GLfloat u2, GLint stride, + GLint order, const GLfloat *points) DECLSPEC_HIDDEN; +WINED3D_EXTERN void (WINE_GLAPI *glMap2d)(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, + GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points) DECLSPEC_HIDDEN; +WINED3D_EXTERN void (WINE_GLAPI *glMap2f)(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, + GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points) DECLSPEC_HIDDEN; +WINED3D_EXTERN void (WINE_GLAPI *glMapGrid1d)(GLint un, GLdouble u1, GLdouble u2) DECLSPEC_HIDDEN; +WINED3D_EXTERN void (WINE_GLAPI *glMapGrid1f)(GLint un, GLfloat u1, GLfloat u2) DECLSPEC_HIDDEN; +WINED3D_EXTERN void (WINE_GLAPI *glMapGrid2d)(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2) DECLSPEC_HIDDEN; +WINED3D_EXTERN void (WINE_GLAPI *glMapGrid2f)(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2) DECLSPEC_HIDDEN; +WINED3D_EXTERN void (WINE_GLAPI *glMaterialf)(GLenum face, GLenum pname, GLfloat param) DECLSPEC_HIDDEN; +WINED3D_EXTERN void (WINE_GLAPI *glMaterialfv)(GLenum face, GLenum pname, const GLfloat *params) DECLSPEC_HIDDEN; +WINED3D_EXTERN void (WINE_GLAPI *glMateriali)(GLenum face, GLenum pname, GLint param) DECLSPEC_HIDDEN; +WINED3D_EXTERN void (WINE_GLAPI *glMaterialiv)(GLenum face, GLenum pname, const GLint *params) DECLSPEC_HIDDEN; +WINED3D_EXTERN void (WINE_GLAPI *glMatrixMode)(GLenum mode) DECLSPEC_HIDDEN; +WINED3D_EXTERN void (WINE_GLAPI *glMultMatrixd)(const GLdouble *m) DECLSPEC_HIDDEN; +WINED3D_EXTERN void (WINE_GLAPI *glMultMatrixf)(const GLfloat *m) DECLSPEC_HIDDEN; +WINED3D_EXTERN void (WINE_GLAPI *glNewList)(GLuint list, GLenum mode) DECLSPEC_HIDDEN; +WINED3D_EXTERN void (WINE_GLAPI *glNormal3b)(GLbyte nx, GLbyte ny, GLbyte nz) DECLSPEC_HIDDEN; +WINED3D_EXTERN void (WINE_GLAPI *glNormal3bv)(const GLbyte *v) DECLSPEC_HIDDEN; +WINED3D_EXTERN void (WINE_GLAPI *glNormal3d)(GLdouble nx, GLdouble ny, GLdouble nz) DECLSPEC_HIDDEN; +WINED3D_EXTERN void (WINE_GLAPI *glNormal3dv)(const GLdouble *v) DECLSPEC_HIDDEN; +WINED3D_EXTERN void (WINE_GLAPI *glNormal3f)(GLfloat nx, GLfloat ny, GLfloat nz) DECLSPEC_HIDDEN; +WINED3D_EXTERN void (WINE_GLAPI *glNormal3fv)(const GLfloat *v) DECLSPEC_HIDDEN; +WINED3D_EXTERN void (WINE_GLAPI *glNormal3i)(GLint nx, GLint ny, GLint nz) DECLSPEC_HIDDEN; +WINED3D_EXTERN void (WINE_GLAPI *glNormal3iv)(const GLint *v) DECLSPEC_HIDDEN; +WINED3D_EXTERN void (WINE_GLAPI *glNormal3s)(GLshort nx, GLshort ny, GLshort nz) DECLSPEC_HIDDEN; +WINED3D_EXTERN void (WINE_GLAPI *glNormal3sv)(const GLshort *v) DECLSPEC_HIDDEN; +WINED3D_EXTERN void (WINE_GLAPI *glNormalPointer)(GLenum type, GLsizei stride, const GLvoid *pointer) DECLSPEC_HIDDEN; +WINED3D_EXTERN void (WINE_GLAPI *glOrtho)(GLdouble left, GLdouble right, GLdouble bottom, + GLdouble top, GLdouble zNear, GLdouble zFar) DECLSPEC_HIDDEN; +WINED3D_EXTERN void (WINE_GLAPI *glPassThrough)(GLfloat token) DECLSPEC_HIDDEN; +WINED3D_EXTERN void (WINE_GLAPI *glPixelMapfv)(GLenum map, GLint mapsize, const GLfloat *values) DECLSPEC_HIDDEN; +WINED3D_EXTERN void (WINE_GLAPI *glPixelMapuiv)(GLenum map, GLint mapsize, const GLuint *values) DECLSPEC_HIDDEN; +WINED3D_EXTERN void (WINE_GLAPI *glPixelMapusv)(GLenum map, GLint mapsize, const GLushort *values) DECLSPEC_HIDDEN; +WINED3D_EXTERN void (WINE_GLAPI *glPixelStoref)(GLenum pname, GLfloat param) DECLSPEC_HIDDEN; +WINED3D_EXTERN void (WINE_GLAPI *glPixelStorei)(GLenum pname, GLint param) DECLSPEC_HIDDEN; +WINED3D_EXTERN void (WINE_GLAPI *glPixelTransferf)(GLenum pname, GLfloat param) DECLSPEC_HIDDEN; +WINED3D_EXTERN void (WINE_GLAPI *glPixelTransferi)(GLenum pname, GLint param) DECLSPEC_HIDDEN; +WINED3D_EXTERN void (WINE_GLAPI *glPixelZoom)(GLfloat xfactor, GLfloat yfactor) DECLSPEC_HIDDEN; +WINED3D_EXTERN void (WINE_GLAPI *glPointSize)(GLfloat size) DECLSPEC_HIDDEN; +WINED3D_EXTERN void (WINE_GLAPI *glPolygonMode)(GLenum face, GLenum mode) DECLSPEC_HIDDEN; +WINED3D_EXTERN void (WINE_GLAPI *glPolygonOffset)(GLfloat factor, GLfloat units) DECLSPEC_HIDDEN; +WINED3D_EXTERN void (WINE_GLAPI *glPolygonStipple)(const GLubyte *mask) DECLSPEC_HIDDEN; +WINED3D_EXTERN void (WINE_GLAPI *glPopAttrib)(void) DECLSPEC_HIDDEN; +WINED3D_EXTERN void (WINE_GLAPI *glPopClientAttrib)(void) DECLSPEC_HIDDEN; +WINED3D_EXTERN void (WINE_GLAPI *glPopMatrix)(void) DECLSPEC_HIDDEN; +WINED3D_EXTERN void (WINE_GLAPI *glPopName)(void) DECLSPEC_HIDDEN; +WINED3D_EXTERN void (WINE_GLAPI *glPrioritizeTextures)(GLsizei n, const GLuint *textures, const GLclampf *priorities) DECLSPEC_HIDDEN; +WINED3D_EXTERN void (WINE_GLAPI *glPushAttrib)(GLbitfield mask) DECLSPEC_HIDDEN; +WINED3D_EXTERN void (WINE_GLAPI *glPushClientAttrib)(GLbitfield mask) DECLSPEC_HIDDEN; +WINED3D_EXTERN void (WINE_GLAPI *glPushMatrix)(void) DECLSPEC_HIDDEN; +WINED3D_EXTERN void (WINE_GLAPI *glPushName)(GLuint name) DECLSPEC_HIDDEN; +WINED3D_EXTERN void (WINE_GLAPI *glRasterPos2d)(GLdouble x, GLdouble y) DECLSPEC_HIDDEN; +WINED3D_EXTERN void (WINE_GLAPI *glRasterPos2dv)(const GLdouble *v) DECLSPEC_HIDDEN; +WINED3D_EXTERN void (WINE_GLAPI *glRasterPos2f)(GLfloat x, GLfloat y) DECLSPEC_HIDDEN; +WINED3D_EXTERN void (WINE_GLAPI *glRasterPos2fv)(const GLfloat *v) DECLSPEC_HIDDEN; +WINED3D_EXTERN void (WINE_GLAPI *glRasterPos2i)(GLint x, GLint y) DECLSPEC_HIDDEN; +WINED3D_EXTERN void (WINE_GLAPI *glRasterPos2iv)(const GLint *v) DECLSPEC_HIDDEN; +WINED3D_EXTERN void (WINE_GLAPI *glRasterPos2s)(GLshort x, GLshort y) DECLSPEC_HIDDEN; +WINED3D_EXTERN void (WINE_GLAPI *glRasterPos2sv)(const GLshort *v) DECLSPEC_HIDDEN; +WINED3D_EXTERN void (WINE_GLAPI *glRasterPos3d)(GLdouble x, GLdouble y, GLdouble z) DECLSPEC_HIDDEN; +WINED3D_EXTERN void (WINE_GLAPI *glRasterPos3dv)(const GLdouble *v) DECLSPEC_HIDDEN; +WINED3D_EXTERN void (WINE_GLAPI *glRasterPos3f)(GLfloat x, GLfloat y, GLfloat z) DECLSPEC_HIDDEN; +WINED3D_EXTERN void (WINE_GLAPI *glRasterPos3fv)(const GLfloat *v) DECLSPEC_HIDDEN; +WINED3D_EXTERN void (WINE_GLAPI *glRasterPos3i)(GLint x, GLint y, GLint z) DECLSPEC_HIDDEN; +WINED3D_EXTERN void (WINE_GLAPI *glRasterPos3iv)(const GLint *v) DECLSPEC_HIDDEN; +WINED3D_EXTERN void (WINE_GLAPI *glRasterPos3s)(GLshort x, GLshort y, GLshort z) DECLSPEC_HIDDEN; +WINED3D_EXTERN void (WINE_GLAPI *glRasterPos3sv)(const GLshort *v) DECLSPEC_HIDDEN; +WINED3D_EXTERN void (WINE_GLAPI *glRasterPos4d)(GLdouble x, GLdouble y, GLdouble z, GLdouble w) DECLSPEC_HIDDEN; +WINED3D_EXTERN void (WINE_GLAPI *glRasterPos4dv)(const GLdouble *v) DECLSPEC_HIDDEN; +WINED3D_EXTERN void (WINE_GLAPI *glRasterPos4f)(GLfloat x, GLfloat y, GLfloat z, GLfloat w) DECLSPEC_HIDDEN; +WINED3D_EXTERN void (WINE_GLAPI *glRasterPos4fv)(const GLfloat *v) DECLSPEC_HIDDEN; +WINED3D_EXTERN void (WINE_GLAPI *glRasterPos4i)(GLint x, GLint y, GLint z, GLint w) DECLSPEC_HIDDEN; +WINED3D_EXTERN void (WINE_GLAPI *glRasterPos4iv)(const GLint *v) DECLSPEC_HIDDEN; +WINED3D_EXTERN void (WINE_GLAPI *glRasterPos4s)(GLshort x, GLshort y, GLshort z, GLshort w) DECLSPEC_HIDDEN; +WINED3D_EXTERN void (WINE_GLAPI *glRasterPos4sv)(const GLshort *v) DECLSPEC_HIDDEN; +WINED3D_EXTERN void (WINE_GLAPI *glReadBuffer)(GLenum mode) DECLSPEC_HIDDEN; +WINED3D_EXTERN void (WINE_GLAPI *glReadPixels)(GLint x, GLint y, GLsizei width, GLsizei height, + GLenum format, GLenum type, GLvoid *pixels) DECLSPEC_HIDDEN; +WINED3D_EXTERN void (WINE_GLAPI *glRectd)(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2) DECLSPEC_HIDDEN; +WINED3D_EXTERN void (WINE_GLAPI *glRectdv)(const GLdouble *v1, const GLdouble *v2) DECLSPEC_HIDDEN; +WINED3D_EXTERN void (WINE_GLAPI *glRectf)(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2) DECLSPEC_HIDDEN; +WINED3D_EXTERN void (WINE_GLAPI *glRectfv)(const GLfloat *v1, const GLfloat *v2) DECLSPEC_HIDDEN; +WINED3D_EXTERN void (WINE_GLAPI *glRecti)(GLint x1, GLint y1, GLint x2, GLint y2) DECLSPEC_HIDDEN; +WINED3D_EXTERN void (WINE_GLAPI *glRectiv)(const GLint *v1, const GLint *v2) DECLSPEC_HIDDEN; +WINED3D_EXTERN void (WINE_GLAPI *glRects)(GLshort x1, GLshort y1, GLshort x2, GLshort y2) DECLSPEC_HIDDEN; +WINED3D_EXTERN void (WINE_GLAPI *glRectsv)(const GLshort *v1, const GLshort *v2) DECLSPEC_HIDDEN; +WINED3D_EXTERN GLint (WINE_GLAPI *glRenderMode)(GLenum mode) DECLSPEC_HIDDEN; +WINED3D_EXTERN void (WINE_GLAPI *glRotated)(GLdouble angle, GLdouble x, GLdouble y, GLdouble z) DECLSPEC_HIDDEN; +WINED3D_EXTERN void (WINE_GLAPI *glRotatef)(GLfloat angle, GLfloat x, GLfloat y, GLfloat z) DECLSPEC_HIDDEN; +WINED3D_EXTERN void (WINE_GLAPI *glScaled)(GLdouble x, GLdouble y, GLdouble z) DECLSPEC_HIDDEN; +WINED3D_EXTERN void (WINE_GLAPI *glScalef)(GLfloat x, GLfloat y, GLfloat z) DECLSPEC_HIDDEN; +WINED3D_EXTERN void (WINE_GLAPI *glScissor)(GLint x, GLint y, GLsizei width, GLsizei height) DECLSPEC_HIDDEN; +WINED3D_EXTERN void (WINE_GLAPI *glSelectBuffer)(GLsizei size, GLuint *buffer) DECLSPEC_HIDDEN; +WINED3D_EXTERN void (WINE_GLAPI *glShadeModel)(GLenum mode) DECLSPEC_HIDDEN; +WINED3D_EXTERN void (WINE_GLAPI *glStencilFunc)(GLenum func, GLint ref, GLuint mask) DECLSPEC_HIDDEN; +WINED3D_EXTERN void (WINE_GLAPI *glStencilMask)(GLuint mask) DECLSPEC_HIDDEN; +WINED3D_EXTERN void (WINE_GLAPI *glStencilOp)(GLenum fail, GLenum zfail, GLenum zpass) DECLSPEC_HIDDEN; +WINED3D_EXTERN void (WINE_GLAPI *glTexCoord1d)(GLdouble s) DECLSPEC_HIDDEN; +WINED3D_EXTERN void (WINE_GLAPI *glTexCoord1dv)(const GLdouble *v) DECLSPEC_HIDDEN; +WINED3D_EXTERN void (WINE_GLAPI *glTexCoord1f)(GLfloat s) DECLSPEC_HIDDEN; +WINED3D_EXTERN void (WINE_GLAPI *glTexCoord1fv)(const GLfloat *v) DECLSPEC_HIDDEN; +WINED3D_EXTERN void (WINE_GLAPI *glTexCoord1i)(GLint s) DECLSPEC_HIDDEN; +WINED3D_EXTERN void (WINE_GLAPI *glTexCoord1iv)(const GLint *v) DECLSPEC_HIDDEN; +WINED3D_EXTERN void (WINE_GLAPI *glTexCoord1s)(GLshort s) DECLSPEC_HIDDEN; +WINED3D_EXTERN void (WINE_GLAPI *glTexCoord1sv)(const GLshort *v) DECLSPEC_HIDDEN; +WINED3D_EXTERN void (WINE_GLAPI *glTexCoord2d)(GLdouble s, GLdouble t) DECLSPEC_HIDDEN; +WINED3D_EXTERN void (WINE_GLAPI *glTexCoord2dv)(const GLdouble *v) DECLSPEC_HIDDEN; +WINED3D_EXTERN void (WINE_GLAPI *glTexCoord2f)(GLfloat s, GLfloat t) DECLSPEC_HIDDEN; +WINED3D_EXTERN void (WINE_GLAPI *glTexCoord2fv)(const GLfloat *v) DECLSPEC_HIDDEN; +WINED3D_EXTERN void (WINE_GLAPI *glTexCoord2i)(GLint s, GLint t) DECLSPEC_HIDDEN; +WINED3D_EXTERN void (WINE_GLAPI *glTexCoord2iv)(const GLint *v) DECLSPEC_HIDDEN; +WINED3D_EXTERN void (WINE_GLAPI *glTexCoord2s)(GLshort s, GLshort t) DECLSPEC_HIDDEN; +WINED3D_EXTERN void (WINE_GLAPI *glTexCoord2sv)(const GLshort *v) DECLSPEC_HIDDEN; +WINED3D_EXTERN void (WINE_GLAPI *glTexCoord3d)(GLdouble s, GLdouble t, GLdouble r) DECLSPEC_HIDDEN; +WINED3D_EXTERN void (WINE_GLAPI *glTexCoord3dv)(const GLdouble *v) DECLSPEC_HIDDEN; +WINED3D_EXTERN void (WINE_GLAPI *glTexCoord3f)(GLfloat s, GLfloat t, GLfloat r) DECLSPEC_HIDDEN; +WINED3D_EXTERN void (WINE_GLAPI *glTexCoord3fv)(const GLfloat *v) DECLSPEC_HIDDEN; +WINED3D_EXTERN void (WINE_GLAPI *glTexCoord3i)(GLint s, GLint t, GLint r) DECLSPEC_HIDDEN; +WINED3D_EXTERN void (WINE_GLAPI *glTexCoord3iv)(const GLint *v) DECLSPEC_HIDDEN; +WINED3D_EXTERN void (WINE_GLAPI *glTexCoord3s)(GLshort s, GLshort t, GLshort r) DECLSPEC_HIDDEN; +WINED3D_EXTERN void (WINE_GLAPI *glTexCoord3sv)(const GLshort *v) DECLSPEC_HIDDEN; +WINED3D_EXTERN void (WINE_GLAPI *glTexCoord4d)(GLdouble s, GLdouble t, GLdouble r, GLdouble q) DECLSPEC_HIDDEN; +WINED3D_EXTERN void (WINE_GLAPI *glTexCoord4dv)(const GLdouble *v) DECLSPEC_HIDDEN; +WINED3D_EXTERN void (WINE_GLAPI *glTexCoord4f)(GLfloat s, GLfloat t, GLfloat r, GLfloat q) DECLSPEC_HIDDEN; +WINED3D_EXTERN void (WINE_GLAPI *glTexCoord4fv)(const GLfloat *v) DECLSPEC_HIDDEN; +WINED3D_EXTERN void (WINE_GLAPI *glTexCoord4i)(GLint s, GLint t, GLint r, GLint q) DECLSPEC_HIDDEN; +WINED3D_EXTERN void (WINE_GLAPI *glTexCoord4iv)(const GLint *v) DECLSPEC_HIDDEN; +WINED3D_EXTERN void (WINE_GLAPI *glTexCoord4s)(GLshort s, GLshort t, GLshort r, GLshort q) DECLSPEC_HIDDEN; +WINED3D_EXTERN void (WINE_GLAPI *glTexCoord4sv)(const GLshort *v) DECLSPEC_HIDDEN; +WINED3D_EXTERN void (WINE_GLAPI *glTexCoordPointer)(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer) DECLSPEC_HIDDEN; +WINED3D_EXTERN void (WINE_GLAPI *glTexEnvf)(GLenum target, GLenum pname, GLfloat param) DECLSPEC_HIDDEN; +WINED3D_EXTERN void (WINE_GLAPI *glTexEnvfv)(GLenum target, GLenum pname, const GLfloat *params) DECLSPEC_HIDDEN; +WINED3D_EXTERN void (WINE_GLAPI *glTexEnvi)(GLenum target, GLenum pname, GLint param) DECLSPEC_HIDDEN; +WINED3D_EXTERN void (WINE_GLAPI *glTexEnviv)(GLenum target, GLenum pname, const GLint *params) DECLSPEC_HIDDEN; +WINED3D_EXTERN void (WINE_GLAPI *glTexGend)(GLenum coord, GLenum pname, GLdouble param) DECLSPEC_HIDDEN; +WINED3D_EXTERN void (WINE_GLAPI *glTexGendv)(GLenum coord, GLenum pname, const GLdouble *params) DECLSPEC_HIDDEN; +WINED3D_EXTERN void (WINE_GLAPI *glTexGenf)(GLenum coord, GLenum pname, GLfloat param) DECLSPEC_HIDDEN; +WINED3D_EXTERN void (WINE_GLAPI *glTexGenfv)(GLenum coord, GLenum pname, const GLfloat *params) DECLSPEC_HIDDEN; +WINED3D_EXTERN void (WINE_GLAPI *glTexGeni)(GLenum coord, GLenum pname, GLint param) DECLSPEC_HIDDEN; +WINED3D_EXTERN void (WINE_GLAPI *glTexGeniv)(GLenum coord, GLenum pname, const GLint *params) DECLSPEC_HIDDEN; +WINED3D_EXTERN void (WINE_GLAPI *glTexImage1D)(GLenum target, GLint level, GLint internalformat, GLsizei width, + GLint border, GLenum format, GLenum type, const GLvoid *pixels) DECLSPEC_HIDDEN; +WINED3D_EXTERN void (WINE_GLAPI *glTexImage2D)(GLenum target, GLint level, GLint internalformat, GLsizei width, + GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels) DECLSPEC_HIDDEN; +WINED3D_EXTERN void (WINE_GLAPI *glTexParameterf)(GLenum target, GLenum pname, GLfloat param) DECLSPEC_HIDDEN; +WINED3D_EXTERN void (WINE_GLAPI *glTexParameterfv)(GLenum target, GLenum pname, const GLfloat *params) DECLSPEC_HIDDEN; +WINED3D_EXTERN void (WINE_GLAPI *glTexParameteri)(GLenum target, GLenum pname, GLint param) DECLSPEC_HIDDEN; +WINED3D_EXTERN void (WINE_GLAPI *glTexParameteriv)(GLenum target, GLenum pname, const GLint *params) DECLSPEC_HIDDEN; +WINED3D_EXTERN void (WINE_GLAPI *glTexSubImage1D)(GLenum target, GLint level, GLint xoffset, + GLsizei width, GLenum format, GLenum type, const GLvoid *pixels) DECLSPEC_HIDDEN; +WINED3D_EXTERN void (WINE_GLAPI *glTexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, + GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels) DECLSPEC_HIDDEN; +WINED3D_EXTERN void (WINE_GLAPI *glTranslated)(GLdouble x, GLdouble y, GLdouble z) DECLSPEC_HIDDEN; +WINED3D_EXTERN void (WINE_GLAPI *glTranslatef)(GLfloat x, GLfloat y, GLfloat z) DECLSPEC_HIDDEN; +WINED3D_EXTERN void (WINE_GLAPI *glVertex2d)(GLdouble x, GLdouble y) DECLSPEC_HIDDEN; +WINED3D_EXTERN void (WINE_GLAPI *glVertex2dv)(const GLdouble *v) DECLSPEC_HIDDEN; +WINED3D_EXTERN void (WINE_GLAPI *glVertex2f)(GLfloat x, GLfloat y) DECLSPEC_HIDDEN; +WINED3D_EXTERN void (WINE_GLAPI *glVertex2fv)(const GLfloat *v) DECLSPEC_HIDDEN; +WINED3D_EXTERN void (WINE_GLAPI *glVertex2i)(GLint x, GLint y) DECLSPEC_HIDDEN; +WINED3D_EXTERN void (WINE_GLAPI *glVertex2iv)(const GLint *v) DECLSPEC_HIDDEN; +WINED3D_EXTERN void (WINE_GLAPI *glVertex2s)(GLshort x, GLshort y) DECLSPEC_HIDDEN; +WINED3D_EXTERN void (WINE_GLAPI *glVertex2sv)(const GLshort *v) DECLSPEC_HIDDEN; +WINED3D_EXTERN void (WINE_GLAPI *glVertex3d)(GLdouble x, GLdouble y, GLdouble z) DECLSPEC_HIDDEN; +WINED3D_EXTERN void (WINE_GLAPI *glVertex3dv)(const GLdouble *v) DECLSPEC_HIDDEN; +WINED3D_EXTERN void (WINE_GLAPI *glVertex3f)(GLfloat x, GLfloat y, GLfloat z) DECLSPEC_HIDDEN; +WINED3D_EXTERN void (WINE_GLAPI *glVertex3fv)(const GLfloat *v) DECLSPEC_HIDDEN; +WINED3D_EXTERN void (WINE_GLAPI *glVertex3i)(GLint x, GLint y, GLint z) DECLSPEC_HIDDEN; +WINED3D_EXTERN void (WINE_GLAPI *glVertex3iv)(const GLint *v) DECLSPEC_HIDDEN; +WINED3D_EXTERN void (WINE_GLAPI *glVertex3s)(GLshort x, GLshort y, GLshort z) DECLSPEC_HIDDEN; +WINED3D_EXTERN void (WINE_GLAPI *glVertex3sv)(const GLshort *v) DECLSPEC_HIDDEN; +WINED3D_EXTERN void (WINE_GLAPI *glVertex4d)(GLdouble x, GLdouble y, GLdouble z, GLdouble w) DECLSPEC_HIDDEN; +WINED3D_EXTERN void (WINE_GLAPI *glVertex4dv)(const GLdouble *v) DECLSPEC_HIDDEN; +WINED3D_EXTERN void (WINE_GLAPI *glVertex4f)(GLfloat x, GLfloat y, GLfloat z, GLfloat w) DECLSPEC_HIDDEN; +WINED3D_EXTERN void (WINE_GLAPI *glVertex4fv)(const GLfloat *v) DECLSPEC_HIDDEN; +WINED3D_EXTERN void (WINE_GLAPI *glVertex4i)(GLint x, GLint y, GLint z, GLint w) DECLSPEC_HIDDEN; +WINED3D_EXTERN void (WINE_GLAPI *glVertex4iv)(const GLint *v) DECLSPEC_HIDDEN; +WINED3D_EXTERN void (WINE_GLAPI *glVertex4s)(GLshort x, GLshort y, GLshort z, GLshort w) DECLSPEC_HIDDEN; +WINED3D_EXTERN void (WINE_GLAPI *glVertex4sv)(const GLshort *v) DECLSPEC_HIDDEN; +WINED3D_EXTERN void (WINE_GLAPI *glVertexPointer)(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer) DECLSPEC_HIDDEN; +WINED3D_EXTERN void (WINE_GLAPI *glViewport)(GLint x, GLint y, GLsizei width, GLsizei height) DECLSPEC_HIDDEN; +WINED3D_EXTERN void (WINE_GLAPI *glPointParameterfv)(GLenum pname, const GLfloat *params) DECLSPEC_HIDDEN; + +/* glFinish and glFlush are always loaded from opengl32.dll, thus they always have + * __stdcall calling convention. + * + * They are wgl functions and must not be called inside the gl lock, give them a + * name that makes this clear + */ +WINED3D_EXTERN void (__stdcall *wglFinish)(void) DECLSPEC_HIDDEN; +WINED3D_EXTERN void (__stdcall *wglFlush)(void) DECLSPEC_HIDDEN; + +/* WGL functions */ +WINED3D_EXTERN BOOL (WINAPI *pwglDeleteContext)(HGLRC) DECLSPEC_HIDDEN; +WINED3D_EXTERN HGLRC (WINAPI *pwglGetCurrentContext)(void) DECLSPEC_HIDDEN; +WINED3D_EXTERN HDC (WINAPI *pwglGetCurrentDC)(void) DECLSPEC_HIDDEN; +WINED3D_EXTERN PROC (WINAPI *pwglGetProcAddress)(LPCSTR) DECLSPEC_HIDDEN; +WINED3D_EXTERN BOOL (WINAPI *pwglMakeCurrent)(HDC, HGLRC) DECLSPEC_HIDDEN; +WINED3D_EXTERN BOOL (WINAPI *pwglSwapLayerBuffers)(HDC, UINT) DECLSPEC_HIDDEN; +WINED3D_EXTERN BOOL (WINAPI *pwglShareLists)(HGLRC, HGLRC) DECLSPEC_HIDDEN; +WINED3D_EXTERN BOOL (WINAPI *pwglChoosePixelFormat)(HDC, const PIXELFORMATDESCRIPTOR *) DECLSPEC_HIDDEN; +WINED3D_EXTERN int (WINAPI *pwglDescribePixelFormat)(HDC, int, UINT, LPPIXELFORMATDESCRIPTOR) DECLSPEC_HIDDEN; +WINED3D_EXTERN int (WINAPI *pwglGetPixelFormat)(HDC) DECLSPEC_HIDDEN; +WINED3D_EXTERN BOOL (WINAPI *pwglSetPixelFormat)(HDC, int, const PIXELFORMATDESCRIPTOR *) DECLSPEC_HIDDEN; + +struct VBOXUHGSMI; +WINED3D_EXTERN HGLRC (WINAPI *pVBoxCreateContext)(HDC, struct VBOXUHGSMI*) DECLSPEC_HIDDEN; +WINED3D_EXTERN void (WINAPI *pVBoxFlushToHost)(HGLRC) DECLSPEC_HIDDEN; + +#if defined(VBOX_WITH_WDDM) || defined(VBOX_WINE_WITH_SINGLE_SWAPCHAIN_CONTEXT) +# define VBOX_WINE_WITH_DIRECT_VBOXOGL +#endif + +#ifdef VBOX_WINE_WITH_DIRECT_VBOXOGL +/* make sure we used stuff from VBoxOGL + * we do it this way to avoid extra modifications to Wine code */ + +/* We're directly using wglMakeCurrent calls skipping GDI layer, which causes GDI SwapBuffers to fail trying to + * call glFinish, which doesn't have any context set. So we use wglSwapLayerBuffers directly as well. + */ +# define SwapBuffers(_hdc) pwglSwapLayerBuffers((_hdc), WGL_SWAP_MAIN_PLANE) + +/* we avoid using GDI32!*PixelFormat API and use VBoxOGL stuff directly + * because SetPixelFormat may eventually lead to opengl32 setting its own window proc via SetWindowLongPtr + * thus wined3d_[un]register_window stuff will become screwed up leading to infinite recursion or other misbehave */ +# define ChoosePixelFormat pwglChoosePixelFormat +# define DescribePixelFormat pwglDescribePixelFormat +# define GetPixelFormat pwglGetPixelFormat +# define SetPixelFormat pwglSetPixelFormat +#endif + +#define GL_FUNCS_GEN \ + USE_GL_FUNC(glAccum) \ + USE_GL_FUNC(glAlphaFunc) \ + USE_GL_FUNC(glAreTexturesResident) \ + USE_GL_FUNC(glArrayElement) \ + USE_GL_FUNC(glBegin) \ + USE_GL_FUNC(glBindTexture) \ + USE_GL_FUNC(glBitmap) \ + USE_GL_FUNC(glBlendFunc) \ + USE_GL_FUNC(glCallList) \ + USE_GL_FUNC(glCallLists) \ + USE_GL_FUNC(glClear) \ + USE_GL_FUNC(glClearAccum) \ + USE_GL_FUNC(glClearColor) \ + USE_GL_FUNC(glClearDepth) \ + USE_GL_FUNC(glClearIndex) \ + USE_GL_FUNC(glClearStencil) \ + USE_GL_FUNC(glClipPlane) \ + USE_GL_FUNC(glColor3b) \ + USE_GL_FUNC(glColor3bv) \ + USE_GL_FUNC(glColor3d) \ + USE_GL_FUNC(glColor3dv) \ + USE_GL_FUNC(glColor3f) \ + USE_GL_FUNC(glColor3fv) \ + USE_GL_FUNC(glColor3i) \ + USE_GL_FUNC(glColor3iv) \ + USE_GL_FUNC(glColor3s) \ + USE_GL_FUNC(glColor3sv) \ + USE_GL_FUNC(glColor3ub) \ + USE_GL_FUNC(glColor3ubv) \ + USE_GL_FUNC(glColor3ui) \ + USE_GL_FUNC(glColor3uiv) \ + USE_GL_FUNC(glColor3us) \ + USE_GL_FUNC(glColor3usv) \ + USE_GL_FUNC(glColor4b) \ + USE_GL_FUNC(glColor4bv) \ + USE_GL_FUNC(glColor4d) \ + USE_GL_FUNC(glColor4dv) \ + USE_GL_FUNC(glColor4f) \ + USE_GL_FUNC(glColor4fv) \ + USE_GL_FUNC(glColor4i) \ + USE_GL_FUNC(glColor4iv) \ + USE_GL_FUNC(glColor4s) \ + USE_GL_FUNC(glColor4sv) \ + USE_GL_FUNC(glColor4ub) \ + USE_GL_FUNC(glColor4ubv) \ + USE_GL_FUNC(glColor4ui) \ + USE_GL_FUNC(glColor4uiv) \ + USE_GL_FUNC(glColor4us) \ + USE_GL_FUNC(glColor4usv) \ + USE_GL_FUNC(glColorMask) \ + USE_GL_FUNC(glColorMaterial) \ + USE_GL_FUNC(glColorPointer) \ + USE_GL_FUNC(glCopyPixels) \ + USE_GL_FUNC(glCopyTexImage1D) \ + USE_GL_FUNC(glCopyTexImage2D) \ + USE_GL_FUNC(glCopyTexSubImage1D) \ + USE_GL_FUNC(glCopyTexSubImage2D) \ + USE_GL_FUNC(glCullFace) \ + USE_GL_FUNC(glDeleteLists) \ + USE_GL_FUNC(glDeleteTextures) \ + USE_GL_FUNC(glDepthFunc) \ + USE_GL_FUNC(glDepthMask) \ + USE_GL_FUNC(glDepthRange) \ + USE_GL_FUNC(glDisable) \ + USE_GL_FUNC(glDisableClientState) \ + USE_GL_FUNC(glDrawArrays) \ + USE_GL_FUNC(glDrawBuffer) \ + USE_GL_FUNC(glDrawElements) \ + USE_GL_FUNC(glDrawPixels) \ + USE_GL_FUNC(glEdgeFlag) \ + USE_GL_FUNC(glEdgeFlagPointer) \ + USE_GL_FUNC(glEdgeFlagv) \ + USE_GL_FUNC(glEnable) \ + USE_GL_FUNC(glEnableClientState) \ + USE_GL_FUNC(glEnd) \ + USE_GL_FUNC(glEndList) \ + USE_GL_FUNC(glEvalCoord1d) \ + USE_GL_FUNC(glEvalCoord1dv) \ + USE_GL_FUNC(glEvalCoord1f) \ + USE_GL_FUNC(glEvalCoord1fv) \ + USE_GL_FUNC(glEvalCoord2d) \ + USE_GL_FUNC(glEvalCoord2dv) \ + USE_GL_FUNC(glEvalCoord2f) \ + USE_GL_FUNC(glEvalCoord2fv) \ + USE_GL_FUNC(glEvalMesh1) \ + USE_GL_FUNC(glEvalMesh2) \ + USE_GL_FUNC(glEvalPoint1) \ + USE_GL_FUNC(glEvalPoint2) \ + USE_GL_FUNC(glFeedbackBuffer) \ + USE_GL_FUNC(glFogf) \ + USE_GL_FUNC(glFogfv) \ + USE_GL_FUNC(glFogi) \ + USE_GL_FUNC(glFogiv) \ + USE_GL_FUNC(glFrontFace) \ + USE_GL_FUNC(glFrustum) \ + USE_GL_FUNC(glGenLists) \ + USE_GL_FUNC(glGenTextures) \ + USE_GL_FUNC(glGetBooleanv) \ + USE_GL_FUNC(glGetClipPlane) \ + USE_GL_FUNC(glGetDoublev) \ + USE_GL_FUNC(glGetError) \ + USE_GL_FUNC(glGetFloatv) \ + USE_GL_FUNC(glGetIntegerv) \ + USE_GL_FUNC(glGetLightfv) \ + USE_GL_FUNC(glGetLightiv) \ + USE_GL_FUNC(glGetMapdv) \ + USE_GL_FUNC(glGetMapfv) \ + USE_GL_FUNC(glGetMapiv) \ + USE_GL_FUNC(glGetMaterialfv) \ + USE_GL_FUNC(glGetMaterialiv) \ + USE_GL_FUNC(glGetPixelMapfv) \ + USE_GL_FUNC(glGetPixelMapuiv) \ + USE_GL_FUNC(glGetPixelMapusv) \ + USE_GL_FUNC(glGetPointerv) \ + USE_GL_FUNC(glGetPolygonStipple) \ + USE_GL_FUNC(glGetString) \ + USE_GL_FUNC(glGetTexEnvfv) \ + USE_GL_FUNC(glGetTexEnviv) \ + USE_GL_FUNC(glGetTexGendv) \ + USE_GL_FUNC(glGetTexGenfv) \ + USE_GL_FUNC(glGetTexGeniv) \ + USE_GL_FUNC(glGetTexImage) \ + USE_GL_FUNC(glGetTexLevelParameterfv) \ + USE_GL_FUNC(glGetTexLevelParameteriv) \ + USE_GL_FUNC(glGetTexParameterfv) \ + USE_GL_FUNC(glGetTexParameteriv) \ + USE_GL_FUNC(glHint) \ + USE_GL_FUNC(glIndexMask) \ + USE_GL_FUNC(glIndexPointer) \ + USE_GL_FUNC(glIndexd) \ + USE_GL_FUNC(glIndexdv) \ + USE_GL_FUNC(glIndexf) \ + USE_GL_FUNC(glIndexfv) \ + USE_GL_FUNC(glIndexi) \ + USE_GL_FUNC(glIndexiv) \ + USE_GL_FUNC(glIndexs) \ + USE_GL_FUNC(glIndexsv) \ + USE_GL_FUNC(glIndexub) \ + USE_GL_FUNC(glIndexubv) \ + USE_GL_FUNC(glInitNames) \ + USE_GL_FUNC(glInterleavedArrays) \ + USE_GL_FUNC(glIsEnabled) \ + USE_GL_FUNC(glIsList) \ + USE_GL_FUNC(glIsTexture) \ + USE_GL_FUNC(glLightModelf) \ + USE_GL_FUNC(glLightModelfv) \ + USE_GL_FUNC(glLightModeli) \ + USE_GL_FUNC(glLightModeliv) \ + USE_GL_FUNC(glLightf) \ + USE_GL_FUNC(glLightfv) \ + USE_GL_FUNC(glLighti) \ + USE_GL_FUNC(glLightiv) \ + USE_GL_FUNC(glLineStipple) \ + USE_GL_FUNC(glLineWidth) \ + USE_GL_FUNC(glListBase) \ + USE_GL_FUNC(glLoadIdentity) \ + USE_GL_FUNC(glLoadMatrixd) \ + USE_GL_FUNC(glLoadMatrixf) \ + USE_GL_FUNC(glLoadName) \ + USE_GL_FUNC(glLogicOp) \ + USE_GL_FUNC(glMap1d) \ + USE_GL_FUNC(glMap1f) \ + USE_GL_FUNC(glMap2d) \ + USE_GL_FUNC(glMap2f) \ + USE_GL_FUNC(glMapGrid1d) \ + USE_GL_FUNC(glMapGrid1f) \ + USE_GL_FUNC(glMapGrid2d) \ + USE_GL_FUNC(glMapGrid2f) \ + USE_GL_FUNC(glMaterialf) \ + USE_GL_FUNC(glMaterialfv) \ + USE_GL_FUNC(glMateriali) \ + USE_GL_FUNC(glMaterialiv) \ + USE_GL_FUNC(glMatrixMode) \ + USE_GL_FUNC(glMultMatrixd) \ + USE_GL_FUNC(glMultMatrixf) \ + USE_GL_FUNC(glNewList) \ + USE_GL_FUNC(glNormal3b) \ + USE_GL_FUNC(glNormal3bv) \ + USE_GL_FUNC(glNormal3d) \ + USE_GL_FUNC(glNormal3dv) \ + USE_GL_FUNC(glNormal3f) \ + USE_GL_FUNC(glNormal3fv) \ + USE_GL_FUNC(glNormal3i) \ + USE_GL_FUNC(glNormal3iv) \ + USE_GL_FUNC(glNormal3s) \ + USE_GL_FUNC(glNormal3sv) \ + USE_GL_FUNC(glNormalPointer) \ + USE_GL_FUNC(glOrtho) \ + USE_GL_FUNC(glPassThrough) \ + USE_GL_FUNC(glPixelMapfv) \ + USE_GL_FUNC(glPixelMapuiv) \ + USE_GL_FUNC(glPixelMapusv) \ + USE_GL_FUNC(glPixelStoref) \ + USE_GL_FUNC(glPixelStorei) \ + USE_GL_FUNC(glPixelTransferf) \ + USE_GL_FUNC(glPixelTransferi) \ + USE_GL_FUNC(glPixelZoom) \ + USE_GL_FUNC(glPointSize) \ + USE_GL_FUNC(glPolygonMode) \ + USE_GL_FUNC(glPolygonOffset) \ + USE_GL_FUNC(glPolygonStipple) \ + USE_GL_FUNC(glPopAttrib) \ + USE_GL_FUNC(glPopClientAttrib) \ + USE_GL_FUNC(glPopMatrix) \ + USE_GL_FUNC(glPopName) \ + USE_GL_FUNC(glPrioritizeTextures) \ + USE_GL_FUNC(glPushAttrib) \ + USE_GL_FUNC(glPushClientAttrib) \ + USE_GL_FUNC(glPushMatrix) \ + USE_GL_FUNC(glPushName) \ + USE_GL_FUNC(glRasterPos2d) \ + USE_GL_FUNC(glRasterPos2dv) \ + USE_GL_FUNC(glRasterPos2f) \ + USE_GL_FUNC(glRasterPos2fv) \ + USE_GL_FUNC(glRasterPos2i) \ + USE_GL_FUNC(glRasterPos2iv) \ + USE_GL_FUNC(glRasterPos2s) \ + USE_GL_FUNC(glRasterPos2sv) \ + USE_GL_FUNC(glRasterPos3d) \ + USE_GL_FUNC(glRasterPos3dv) \ + USE_GL_FUNC(glRasterPos3f) \ + USE_GL_FUNC(glRasterPos3fv) \ + USE_GL_FUNC(glRasterPos3i) \ + USE_GL_FUNC(glRasterPos3iv) \ + USE_GL_FUNC(glRasterPos3s) \ + USE_GL_FUNC(glRasterPos3sv) \ + USE_GL_FUNC(glRasterPos4d) \ + USE_GL_FUNC(glRasterPos4dv) \ + USE_GL_FUNC(glRasterPos4f) \ + USE_GL_FUNC(glRasterPos4fv) \ + USE_GL_FUNC(glRasterPos4i) \ + USE_GL_FUNC(glRasterPos4iv) \ + USE_GL_FUNC(glRasterPos4s) \ + USE_GL_FUNC(glRasterPos4sv) \ + USE_GL_FUNC(glReadBuffer) \ + USE_GL_FUNC(glReadPixels) \ + USE_GL_FUNC(glRectd) \ + USE_GL_FUNC(glRectdv) \ + USE_GL_FUNC(glRectf) \ + USE_GL_FUNC(glRectfv) \ + USE_GL_FUNC(glRecti) \ + USE_GL_FUNC(glRectiv) \ + USE_GL_FUNC(glRects) \ + USE_GL_FUNC(glRectsv) \ + USE_GL_FUNC(glRenderMode) \ + USE_GL_FUNC(glRotated) \ + USE_GL_FUNC(glRotatef) \ + USE_GL_FUNC(glScaled) \ + USE_GL_FUNC(glScalef) \ + USE_GL_FUNC(glScissor) \ + USE_GL_FUNC(glSelectBuffer) \ + USE_GL_FUNC(glShadeModel) \ + USE_GL_FUNC(glStencilFunc) \ + USE_GL_FUNC(glStencilMask) \ + USE_GL_FUNC(glStencilOp) \ + USE_GL_FUNC(glTexCoord1d) \ + USE_GL_FUNC(glTexCoord1dv) \ + USE_GL_FUNC(glTexCoord1f) \ + USE_GL_FUNC(glTexCoord1fv) \ + USE_GL_FUNC(glTexCoord1i) \ + USE_GL_FUNC(glTexCoord1iv) \ + USE_GL_FUNC(glTexCoord1s) \ + USE_GL_FUNC(glTexCoord1sv) \ + USE_GL_FUNC(glTexCoord2d) \ + USE_GL_FUNC(glTexCoord2dv) \ + USE_GL_FUNC(glTexCoord2f) \ + USE_GL_FUNC(glTexCoord2fv) \ + USE_GL_FUNC(glTexCoord2i) \ + USE_GL_FUNC(glTexCoord2iv) \ + USE_GL_FUNC(glTexCoord2s) \ + USE_GL_FUNC(glTexCoord2sv) \ + USE_GL_FUNC(glTexCoord3d) \ + USE_GL_FUNC(glTexCoord3dv) \ + USE_GL_FUNC(glTexCoord3f) \ + USE_GL_FUNC(glTexCoord3fv) \ + USE_GL_FUNC(glTexCoord3i) \ + USE_GL_FUNC(glTexCoord3iv) \ + USE_GL_FUNC(glTexCoord3s) \ + USE_GL_FUNC(glTexCoord3sv) \ + USE_GL_FUNC(glTexCoord4d) \ + USE_GL_FUNC(glTexCoord4dv) \ + USE_GL_FUNC(glTexCoord4f) \ + USE_GL_FUNC(glTexCoord4fv) \ + USE_GL_FUNC(glTexCoord4i) \ + USE_GL_FUNC(glTexCoord4iv) \ + USE_GL_FUNC(glTexCoord4s) \ + USE_GL_FUNC(glTexCoord4sv) \ + USE_GL_FUNC(glTexCoordPointer) \ + USE_GL_FUNC(glTexEnvf) \ + USE_GL_FUNC(glTexEnvfv) \ + USE_GL_FUNC(glTexEnvi) \ + USE_GL_FUNC(glTexEnviv) \ + USE_GL_FUNC(glTexGend) \ + USE_GL_FUNC(glTexGendv) \ + USE_GL_FUNC(glTexGenf) \ + USE_GL_FUNC(glTexGenfv) \ + USE_GL_FUNC(glTexGeni) \ + USE_GL_FUNC(glTexGeniv) \ + USE_GL_FUNC(glTexImage1D) \ + USE_GL_FUNC(glTexImage2D) \ + USE_GL_FUNC(glTexParameterf) \ + USE_GL_FUNC(glTexParameterfv) \ + USE_GL_FUNC(glTexParameteri) \ + USE_GL_FUNC(glTexParameteriv) \ + USE_GL_FUNC(glTexSubImage1D) \ + USE_GL_FUNC(glTexSubImage2D) \ + USE_GL_FUNC(glTranslated) \ + USE_GL_FUNC(glTranslatef) \ + USE_GL_FUNC(glVertex2d) \ + USE_GL_FUNC(glVertex2dv) \ + USE_GL_FUNC(glVertex2f) \ + USE_GL_FUNC(glVertex2fv) \ + USE_GL_FUNC(glVertex2i) \ + USE_GL_FUNC(glVertex2iv) \ + USE_GL_FUNC(glVertex2s) \ + USE_GL_FUNC(glVertex2sv) \ + USE_GL_FUNC(glVertex3d) \ + USE_GL_FUNC(glVertex3dv) \ + USE_GL_FUNC(glVertex3f) \ + USE_GL_FUNC(glVertex3fv) \ + USE_GL_FUNC(glVertex3i) \ + USE_GL_FUNC(glVertex3iv) \ + USE_GL_FUNC(glVertex3s) \ + USE_GL_FUNC(glVertex3sv) \ + USE_GL_FUNC(glVertex4d) \ + USE_GL_FUNC(glVertex4dv) \ + USE_GL_FUNC(glVertex4f) \ + USE_GL_FUNC(glVertex4fv) \ + USE_GL_FUNC(glVertex4i) \ + USE_GL_FUNC(glVertex4iv) \ + USE_GL_FUNC(glVertex4s) \ + USE_GL_FUNC(glVertex4sv) \ + USE_GL_FUNC(glVertexPointer) \ + USE_GL_FUNC(glViewport) \ + USE_GL_FUNC(glPointParameterfv) \ + +#define WGL_FUNCS_GEN \ + USE_WGL_FUNC(wglDeleteContext) \ + USE_WGL_FUNC(wglGetCurrentContext) \ + USE_WGL_FUNC(wglGetCurrentDC) \ + USE_WGL_FUNC(wglGetProcAddress) \ + USE_WGL_FUNC(wglMakeCurrent) \ + USE_WGL_FUNC(wglShareLists) \ + USE_WGL_FUNC(wglSwapLayerBuffers) \ + USE_WGL_FUNC(wglChoosePixelFormat) \ + USE_WGL_FUNC(wglDescribePixelFormat) \ + USE_WGL_FUNC(wglGetPixelFormat) \ + USE_WGL_FUNC(wglSetPixelFormat) + +#define VBOX_FUNCS_GEN \ + USE_WGL_FUNC(VBoxCreateContext) \ + USE_WGL_FUNC(VBoxFlushToHost) + +/* OpenGL extensions. */ +typedef enum wined3d_gl_extension +{ + WINED3D_GL_EXT_NONE, + + /* APPLE */ + APPLE_CLIENT_STORAGE, + APPLE_FENCE, + APPLE_FLOAT_PIXELS, + APPLE_FLUSH_BUFFER_RANGE, + APPLE_FLUSH_RENDER, + APPLE_YCBCR_422, + /* ARB */ + ARB_COLOR_BUFFER_FLOAT, + ARB_DEPTH_BUFFER_FLOAT, + ARB_DEPTH_CLAMP, + ARB_DEPTH_TEXTURE, + ARB_DRAW_BUFFERS, + ARB_FRAGMENT_PROGRAM, + ARB_FRAGMENT_SHADER, + ARB_FRAMEBUFFER_OBJECT, + ARB_GEOMETRY_SHADER4, + ARB_HALF_FLOAT_PIXEL, + ARB_HALF_FLOAT_VERTEX, + ARB_IMAGING, + ARB_MAP_BUFFER_RANGE, + ARB_MULTISAMPLE, + ARB_MULTITEXTURE, + ARB_OCCLUSION_QUERY, + ARB_PIXEL_BUFFER_OBJECT, + ARB_POINT_PARAMETERS, + ARB_POINT_SPRITE, + ARB_PROVOKING_VERTEX, + ARB_SHADER_OBJECTS, + ARB_SHADER_TEXTURE_LOD, + ARB_SHADING_LANGUAGE_100, + ARB_SYNC, + ARB_TEXTURE_BORDER_CLAMP, + ARB_TEXTURE_COMPRESSION, + ARB_TEXTURE_CUBE_MAP, + ARB_TEXTURE_ENV_ADD, + ARB_TEXTURE_ENV_COMBINE, + ARB_TEXTURE_ENV_DOT3, + ARB_TEXTURE_FLOAT, + ARB_TEXTURE_MIRRORED_REPEAT, + ARB_TEXTURE_NON_POWER_OF_TWO, + ARB_TEXTURE_RECTANGLE, + ARB_TEXTURE_RG, + ARB_VERTEX_ARRAY_BGRA, + ARB_VERTEX_BLEND, + ARB_VERTEX_BUFFER_OBJECT, + ARB_VERTEX_PROGRAM, + ARB_VERTEX_SHADER, + /* ATI */ + ATI_FRAGMENT_SHADER, + ATI_SEPARATE_STENCIL, + ATI_TEXTURE_COMPRESSION_3DC, + ATI_TEXTURE_ENV_COMBINE3, + ATI_TEXTURE_MIRROR_ONCE, + /* EXT */ + EXT_BLEND_COLOR, + EXT_BLEND_EQUATION_SEPARATE, + EXT_BLEND_FUNC_SEPARATE, + EXT_BLEND_MINMAX, + EXT_DRAW_BUFFERS2, + EXT_FOG_COORD, + EXT_FRAMEBUFFER_BLIT, + EXT_FRAMEBUFFER_MULTISAMPLE, + EXT_FRAMEBUFFER_OBJECT, + EXT_GPU_PROGRAM_PARAMETERS, + EXT_GPU_SHADER4, + EXT_PACKED_DEPTH_STENCIL, + EXT_PALETTED_TEXTURE, + EXT_POINT_PARAMETERS, + EXT_PROVOKING_VERTEX, + EXT_SECONDARY_COLOR, + EXT_STENCIL_TWO_SIDE, + EXT_STENCIL_WRAP, + EXT_TEXTURE3D, + EXT_TEXTURE_COMPRESSION_RGTC, + EXT_TEXTURE_COMPRESSION_S3TC, + EXT_TEXTURE_ENV_ADD, + EXT_TEXTURE_ENV_COMBINE, + EXT_TEXTURE_ENV_DOT3, + EXT_TEXTURE_FILTER_ANISOTROPIC, + EXT_TEXTURE_LOD_BIAS, + EXT_TEXTURE_SRGB, + EXT_VERTEX_ARRAY_BGRA, + /* NVIDIA */ + NV_DEPTH_CLAMP, + NV_FENCE, + NV_FOG_DISTANCE, + NV_FRAGMENT_PROGRAM, + NV_FRAGMENT_PROGRAM2, + NV_FRAGMENT_PROGRAM_OPTION, + NV_HALF_FLOAT, + NV_LIGHT_MAX_EXPONENT, + NV_REGISTER_COMBINERS, + NV_REGISTER_COMBINERS2, + NV_TEXGEN_REFLECTION, + NV_TEXTURE_ENV_COMBINE4, + NV_TEXTURE_SHADER, + NV_TEXTURE_SHADER2, + NV_VERTEX_PROGRAM, + NV_VERTEX_PROGRAM1_1, + NV_VERTEX_PROGRAM2, + NV_VERTEX_PROGRAM2_OPTION, + NV_VERTEX_PROGRAM3, + /* SGI */ + SGIS_GENERATE_MIPMAP, + SGI_VIDEO_SYNC, + /* WGL extensions */ + WGL_ARB_PIXEL_FORMAT, + WGL_WINE_PIXEL_FORMAT_PASSTHROUGH, + + VBOX_SHARED_CONTEXTS, + + /* Internally used */ + WINE_NORMALIZED_TEXRECT, + + WINED3D_GL_EXT_COUNT, +} GL_SupportedExt; + +/* GL_APPLE_client_storage */ +#ifndef GL_APPLE_client_storage +#define GL_APPLE_client_storage 1 +#define GL_UNPACK_CLIENT_STORAGE_APPLE 0x85b2 +#endif + +/* GL_APPLE_fence */ +#ifndef GL_APPLE_fence +#define GL_APPLE_fence 1 +#define GL_DRAW_PIXELS_APPLE 0x8a0a +#define GL_FENCE_APPLE 0x8a0b +#endif +typedef void (WINE_GLAPI *PGLFNGENFENCESAPPLEPROC)(GLsizei, GLuint *); +typedef void (WINE_GLAPI *PGLFNDELETEFENCESAPPLEPROC)(GLuint, const GLuint *); +typedef void (WINE_GLAPI *PGLFNSETFENCEAPPLEPROC)(GLuint); +typedef GLboolean (WINE_GLAPI *PGLFNTESTFENCEAPPLEPROC)(GLuint); +typedef void (WINE_GLAPI *PGLFNFINISHFENCEAPPLEPROC)(GLuint); +typedef GLboolean (WINE_GLAPI *PGLFNISFENCEAPPLEPROC)(GLuint); +typedef GLboolean (WINE_GLAPI *PGLFNTESTOBJECTAPPLEPROC)(GLenum, GLuint); +typedef void (WINE_GLAPI *PGLFNFINISHOBJECTAPPLEPROC)(GLenum, GLuint); + +/* GL_APPLE_float_pixels */ +#ifndef GL_APPLE_float_pixels +#define GL_APPLE_float_pixels 1 +#define GL_HALF_APPLE 0x140b +#define GL_COLOR_FLOAT_APPLE 0x8a0f +#define GL_RGBA_FLOAT32_APPLE 0x8814 +#define GL_RGB_FLOAT32_APPLE 0x8815 +#define GL_ALPHA_FLOAT32_APPLE 0x8816 +#define GL_INTENSITY_FLOAT32_APPLE 0x8817 +#define GL_LUMINANCE_FLOAT32_APPLE 0x8818 +#define GL_LUMINANCE_ALPHA_FLOAT32_APPLE 0x8819 +#define GL_RGBA_FLOAT16_APPLE 0x881a +#define GL_RGB_FLOAT16_APPLE 0x881b +#define GL_ALPHA_FLOAT16_APPLE 0x881c +#define GL_INTENSITY_FLOAT16_APPLE 0x881d +#define GL_LUMINANCE_FLOAT16_APPLE 0x881e +#define GL_LUMINANCE_ALPHA_FLOAT16_APPLE 0x881f +#endif + +/* GL_APPLE_flush_buffer_range */ +#ifndef GL_APPLE_flush_buffer_range +#define GL_APPLE_flush_buffer_range 1 +#define GL_BUFFER_SERIALIZED_MODIFY_APPLE 0x8a12 +#define GL_BUFFER_FLUSHING_UNMAP_APPLE 0x8a13 +typedef void (WINE_GLAPI *PGLFNBUFFERPARAMETERIAPPLE)(GLenum target, GLenum pname, GLint param); +typedef void (WINE_GLAPI *PGLFNFLUSHMAPPEDBUFFERRANGEAPPLE)(GLenum target, GLintptr offset, GLsizeiptr size); +#endif + +/* GL_APPLE_flush_render */ +typedef void (WINE_GLAPI *PGLFNFLUSHRENDERAPPLEPROC)(void); +typedef void (WINE_GLAPI *PGLFNFINISHRENDERAPPLEPROC)(void); + +/* GL_APPLE_ycbcr_422 */ +#ifndef GL_APPLE_ycbcr_422 +#define GL_APPLE_ycbcr_422 1 +#define GL_YCBCR_422_APPLE 0x85b9 +#define UNSIGNED_SHORT_8_8_APPLE 0x85ba +#define UNSIGNED_SHORT_8_8_REV_APPLE 0x85bb +#endif + +/* GL_ARB_color_buffer_float */ +#ifndef GL_ARB_color_buffer_float +#define GL_ARB_color_buffer_float 1 +#define GL_RGBA_FLOAT_MODE_ARB 0x8820 +#define GL_CLAMP_VERTEX_COLOR_ARB 0x891a +#define GL_CLAMP_FRAGMENT_COLOR_ARB 0x891b +#define GL_CLAMP_READ_COLOR_ARB 0x891c +#define GL_FIXED_ONLY_ARB 0x891d +#endif +typedef void (WINE_GLAPI *PGLFNCLAMPCOLORARBPROC)(GLenum target, GLenum clamp); + +/* GL_ARB_depth_buffer_float */ +#ifndef GL_ARB_depth_buffer_float +#define GL_ARB_depth_buffer_float 1 +#define GL_DEPTH_COMPONENT32F 0x8cac +#define GL_DEPTH32F_STENCIL8 0x8cad +#define GL_FLOAT_32_UNSIGNED_INT_24_8_REV 0x8dad +#endif + +/* GL_ARB_depth_clamp */ +#ifndef GL_ARB_depth_clamp +#define GL_ARB_depth_clamp 1 +#define GL_DEPTH_CLAMP 0x864f +#endif + +/* GL_ARB_depth_texture */ +#ifndef GL_ARB_depth_texture +#define GL_ARB_depth_texture 1 +#define GL_DEPTH_COMPONENT16_ARB 0x81a5 +#define GL_DEPTH_COMPONENT24_ARB 0x81a6 +#define GL_DEPTH_COMPONENT32_ARB 0x81a7 +#define GL_TEXTURE_DEPTH_SIZE_ARB 0x884a +#define GL_DEPTH_TEXTURE_MODE_ARB 0x884b +#endif + +/* GL_ARB_draw_buffers */ +#ifndef GL_ARB_draw_buffers +#define GL_ARB_draw_buffers 1 +#define GL_MAX_DRAW_BUFFERS_ARB 0x8824 +#define GL_DRAW_BUFFER0_ARB 0x8825 +#define GL_DRAW_BUFFER1_ARB 0x8826 +#define GL_DRAW_BUFFER2_ARB 0x8827 +#define GL_DRAW_BUFFER3_ARB 0x8828 +#define GL_DRAW_BUFFER4_ARB 0x8829 +#define GL_DRAW_BUFFER5_ARB 0x882a +#define GL_DRAW_BUFFER6_ARB 0x882b +#define GL_DRAW_BUFFER7_ARB 0x882c +#define GL_DRAW_BUFFER8_ARB 0x882d +#define GL_DRAW_BUFFER9_ARB 0x882e +#define GL_DRAW_BUFFER10_ARB 0x882f +#define GL_DRAW_BUFFER11_ARB 0x8830 +#define GL_DRAW_BUFFER12_ARB 0x8831 +#define GL_DRAW_BUFFER13_ARB 0x8832 +#define GL_DRAW_BUFFER14_ARB 0x8833 +#define GL_DRAW_BUFFER15_ARB 0x8834 +#endif +typedef void (WINE_GLAPI *PGLFNDRAWBUFFERSARBPROC)(GLsizei n, const GLenum *bufs); + +/* GL_ARB_fragment_program */ +#ifndef GL_ARB_fragment_program +#define GL_ARB_fragment_program 1 +#define GL_FRAGMENT_PROGRAM_ARB 0x8804 +#define GL_PROGRAM_ALU_INSTRUCTIONS_ARB 0x8805 +#define GL_PROGRAM_TEX_INSTRUCTIONS_ARB 0x8806 +#define GL_PROGRAM_TEX_INDIRECTIONS_ARB 0x8807 +#define GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x8808 +#define GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x8809 +#define GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x880a +#define GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB 0x880b +#define GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB 0x880c +#define GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB 0x880d +#define GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x880e +#define GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x880f +#define GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x8810 +#define GL_MAX_TEXTURE_COORDS_ARB 0x8871 +#define GL_MAX_TEXTURE_IMAGE_UNITS_ARB 0x8872 +/* All ARB_fragment_program entry points are shared with ARB_vertex_program. */ +#endif + +/* GL_ARB_fragment_shader */ +#ifndef GL_ARB_fragment_shader +#define GL_ARB_fragment_shader 1 +#define GL_FRAGMENT_SHADER_ARB 0x8b30 +#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB 0x8b49 +#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB 0x8b8b +#endif + +/* GL_ARB_framebuffer_object */ +#ifndef GL_ARB_framebuffer_object +#define GL_ARB_framebuffer_object 1 +#define GL_FRAMEBUFFER 0x8d40 +#define GL_READ_FRAMEBUFFER 0x8ca8 +#define GL_DRAW_FRAMEBUFFER 0x8ca9 +#define GL_RENDERBUFFER 0x8d41 +#define GL_STENCIL_INDEX1 0x8d46 +#define GL_STENCIL_INDEX4 0x8d47 +#define GL_STENCIL_INDEX8 0x8d48 +#define GL_STENCIL_INDEX16 0x8d49 +#define GL_RENDERBUFFER_WIDTH 0x8d42 +#define GL_RENDERBUFFER_HEIGHT 0x8d43 +#define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8d44 +#define GL_RENDERBUFFER_RED_SIZE 0x8d50 +#define GL_RENDERBUFFER_GREEN_SIZE 0x8d51 +#define GL_RENDERBUFFER_BLUE_SIZE 0x8d52 +#define GL_RENDERBUFFER_ALPHA_SIZE 0x8d53 +#define GL_RENDERBUFFER_DEPTH_SIZE 0x8d54 +#define GL_RENDERBUFFER_STENCIL_SIZE 0x8d55 +#define GL_RENDERBUFFER_SAMPLES 0x8cab +#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8cd0 +#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8cd1 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8cd2 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8cd3 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8cd4 +#define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING 0x8210 +#define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE 0x8211 +#define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212 +#define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213 +#define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 0x8214 +#define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 0x8215 +#define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216 +#define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217 +#define GL_SRGB 0x8c40 +#define GL_UNSIGNED_NORMALIZED 0x8c17 +#define GL_FRAMEBUFFER_DEFAULT 0x8218 +#define GL_INDEX 0x8222 +#define GL_COLOR_ATTACHMENT0 0x8ce0 +#define GL_COLOR_ATTACHMENT1 0x8ce1 +#define GL_COLOR_ATTACHMENT2 0x8ce2 +#define GL_COLOR_ATTACHMENT3 0x8ce3 +#define GL_COLOR_ATTACHMENT4 0x8ce4 +#define GL_COLOR_ATTACHMENT5 0x8ce5 +#define GL_COLOR_ATTACHMENT6 0x8ce6 +#define GL_COLOR_ATTACHMENT7 0x8ce7 +#define GL_COLOR_ATTACHMENT8 0x8ce8 +#define GL_COLOR_ATTACHMENT9 0x8ce9 +#define GL_COLOR_ATTACHMENT10 0x8cea +#define GL_COLOR_ATTACHMENT11 0x8ceb +#define GL_COLOR_ATTACHMENT12 0x8cec +#define GL_COLOR_ATTACHMENT13 0x8ced +#define GL_COLOR_ATTACHMENT14 0x8cee +#define GL_COLOR_ATTACHMENT15 0x8cef +#define GL_DEPTH_ATTACHMENT 0x8d00 +#define GL_STENCIL_ATTACHMENT 0x8d20 +#define GL_DEPTH_STENCIL_ATTACHMENT 0x821a +#define GL_MAX_SAMPLES 0x8d57 +#define GL_FRAMEBUFFER_COMPLETE 0x8cd5 +#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8cd6 +#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8cd7 +#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER 0x8cdb +#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER 0x8cdc +#define GL_FRAMEBUFFER_UNSUPPORTED 0x8cdd +#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE 0x8d56 +#define GL_FRAMEBUFFER_UNDEFINED 0x8219 +#define GL_FRAMEBUFFER_BINDING 0x8ca6 +#define GL_DRAW_FRAMEBUFFER_BINDING 0x8ca6 +#define GL_READ_FRAMEBUFFER_BINDING 0x8caa +#define GL_RENDERBUFFER_BINDING 0x8ca7 +#define GL_MAX_COLOR_ATTACHMENTS 0x8cdf +#define GL_MAX_RENDERBUFFER_SIZE 0x84e8 +#define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506 +#define GL_DEPTH_STENCIL 0x84f9 +#define GL_UNSIGNED_INT_24_8 0x84fa +#define GL_DEPTH24_STENCIL8 0x88f0 +#define GL_TEXTURE_STENCIL_SIZE 0x88f1 +#endif +typedef GLboolean (WINE_GLAPI *PGLFNGLISRENDERBUFFERPROC)(GLuint renderbuffer); +typedef void (WINE_GLAPI *PGLFNGLBINDRENDERBUFFERPROC)(GLenum target, GLuint renderbuffer); +typedef void (WINE_GLAPI *PGLFNGLDELETERENDERBUFFERSPROC)(GLsizei n, const GLuint *renderbuffers); +typedef void (WINE_GLAPI *PGLFNGLGENRENDERBUFFERSPROC)(GLsizei n, GLuint *renderbuffers); +typedef void (WINE_GLAPI *PGLFNGLRENDERBUFFERSTORAGEPROC)(GLenum target, GLenum internalformat, + GLsizei width, GLsizei height); +typedef void (WINE_GLAPI *PGLFNRENDERBUFFERSTORAGEMULTISAMPLEPROC)(GLenum target, GLsizei samples, + GLenum internalformat, GLsizei width, GLsizei height); +typedef void (WINE_GLAPI *PGLFNGLGETRENDERBUFFERPARAMETERIVPROC)(GLenum target, GLenum pname, GLint *params); +typedef GLboolean (WINE_GLAPI *PGLFNGLISFRAMEBUFFERPROC)(GLuint framebuffer); +typedef void (WINE_GLAPI *PGLFNGLBINDFRAMEBUFFERPROC)(GLenum target, GLuint framebuffer); +typedef void (WINE_GLAPI *PGLFNGLDELETEFRAMEBUFFERSPROC)(GLsizei n, const GLuint *framebuffers); +typedef void (WINE_GLAPI *PGLFNGLGENFRAMEBUFFERSPROC)(GLsizei n, GLuint *framebuffers); +typedef GLenum (WINE_GLAPI *PGLFNGLCHECKFRAMEBUFFERSTATUSPROC)(GLenum target); +typedef void (WINE_GLAPI *PGLFNGLFRAMEBUFFERTEXTURE1DPROC)(GLenum target, GLenum attachment, + GLenum textarget, GLuint texture, GLint level); +typedef void (WINE_GLAPI *PGLFNGLFRAMEBUFFERTEXTURE2DPROC)(GLenum target, GLenum attachment, + GLenum textarget, GLuint texture, GLint level); +typedef void (WINE_GLAPI *PGLFNGLFRAMEBUFFERTEXTURE3DPROC)(GLenum target, GLenum attachment, + GLenum textarget, GLuint texture, GLint level, GLint layer); +typedef void (WINE_GLAPI *PGLFNGLFRAMEBUFFERTEXTURELAYERPROC)(GLenum target, GLenum attachment, + GLuint texture, GLint level, GLint layer); +typedef void (WINE_GLAPI *PGLFNGLFRAMEBUFFERRENDERBUFFERPROC)(GLenum target, GLenum attachment, + GLenum renderbuffertarget, GLuint renderbuffer); +typedef void (WINE_GLAPI *PGLFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC)(GLenum target, GLenum attachment, + GLenum pname, GLint *params); +typedef void (WINE_GLAPI *PGLFNGLBLITFRAMEBUFFERPROC)(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, + GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); +typedef void (WINE_GLAPI *PGLFNGLGENERATEMIPMAPPROC)(GLenum target); + +/* GL_ARB_geometry_shader4 */ +#ifndef GL_ARB_geometry_shader4 +#define GL_ARB_geometry_shader4 1 +#define GL_GEOMETRY_SHADER_ARB 0x8dd9 +#define GL_GEOMETRY_VERTICES_OUT_ARB 0x8dda +#define GL_GEOMETRY_INPUT_TYPE_ARB 0x8ddb +#define GL_GEOMETRY_OUTPUT_TYPE_ARB 0x8ddc +#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB 0x8c29 +#define GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB 0x8ddd +#define GL_MAX_VERTEX_VARYING_COMPONENTS_ARB 0x8dde +#define GL_MAX_VARYING_COMPONENTS_ARB 0x8b4b +#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB 0x8ddf +#define GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB 0x8de0 +#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB 0x8de1 +#define GL_LINES_ADJACENCY_ARB 0x000a +#define GL_LINE_STRIP_ADJACENCY_ARB 0x000b +#define GL_TRIANGLES_ADJACENCY_ARB 0x000c +#define GL_TRIANGLE_STRIP_ADJACENCY_ARB 0x000d +#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB 0x8da8 +#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB 0x8da9 +#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_ARB 0x8da7 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8cd4 +#define GL_PROGRAM_POINT_SIZE_ARB 0x8642 +#endif +typedef void (WINE_GLAPI *PGLFNPROGRAMPARAMETERIARBPROC)(GLuint program, GLenum pname, GLint value); +typedef void (WINE_GLAPI *PGLFNFRAMEBUFFERTEXTUREARBPROC)(GLenum target, GLenum attachment, + GLuint texture, GLint level); +typedef void (WINE_GLAPI *PGLFNFRAMEBUFFERTEXTURELAYERARBPROC)(GLenum target, GLenum attachment, + GLuint texture, GLint level, GLint layer); +typedef void (WINE_GLAPI *PGLFNFRAMEBUFFERTEXTUREFACEARBPROC)(GLenum target, GLenum attachment, + GLuint texture, GLint level, GLenum face); + +/* GL_ARB_half_float_pixel */ +#ifndef GL_ARB_half_float_pixel +#define GL_ARB_half_float_pixel 1 +#define GL_HALF_FLOAT_ARB 0x140b +#endif + +/* GL_ARB_half_float_vertex */ +#ifndef GL_ARB_half_float_vertex +#define GL_ARB_half_float_vertex 1 +/* No _ARB, see extension spec */ +#define GL_HALF_FLOAT 0x140b +#endif + +/* GL_ARB_imaging */ +#ifndef GL_ARB_imaging +#define GL_ARB_imaging 1 +#define GL_CONSTANT_COLOR 0x8001 +#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002 +#define GL_CONSTANT_ALPHA 0x8003 +#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004 +#define GL_BLEND_COLOR 0x8005 +#define GL_FUNC_ADD 0x8006 +#define GL_MIN 0x8007 +#define GL_MAX 0x8008 +#define GL_BLEND_EQUATION 0x8009 +#define GL_FUNC_SUBTRACT 0x800a +#define GL_FUNC_REVERSE_SUBTRACT 0x800b +#define GL_CONVOLUTION_1D 0x8010 +#define GL_CONVOLUTION_2D 0x8011 +#define GL_SEPARABLE_2D 0x8012 +#define GL_CONVOLUTION_BORDER_MODE 0x8013 +#define GL_CONVOLUTION_FILTER_SCALE 0x8014 +#define GL_CONVOLUTION_FILTER_BIAS 0x8015 +#define GL_REDUCE 0x8016 +#define GL_CONVOLUTION_FORMAT 0x8017 +#define GL_CONVOLUTION_WIDTH 0x8018 +#define GL_CONVOLUTION_HEIGHT 0x8019 +#define GL_MAX_CONVOLUTION_WIDTH 0x801a +#define GL_MAX_CONVOLUTION_HEIGHT 0x801b +#define GL_POST_CONVOLUTION_RED_SCALE 0x801d +#define GL_POST_CONVOLUTION_GREEN_SCALE 0x801f +#define GL_POST_CONVOLUTION_BLUE_SCALE 0x801e +#define GL_POST_CONVOLUTION_ALPHA_SCALE 0x801f +#define GL_POST_CONVOLUTION_RED_BIAS 0x8020 +#define GL_POST_CONVOLUTION_GREEN_BIAS 0x8021 +#define GL_POST_CONVOLUTION_BLUE_BIAS 0x8022 +#define GL_POST_CONVOLUTION_ALPHA_BIAS 0x8023 +#define GL_HISTOGRAM 0x8024 +#define GL_PROXY_HISTOGRAM 0x8025 +#define GL_HISTOGRAM_WIDTH 0x8026 +#define GL_HISTOGRAM_FORMAT 0x8027 +#define GL_HISTOGRAM_RED_SIZE 0x8028 +#define GL_HISTOGRAM_GREEN_SIZE 0x8029 +#define GL_HISTOGRAM_BLUE_SIZE 0x802a +#define GL_HISTOGRAM_ALPHA_SIZE 0x802b +#define GL_HISTOGRAM_LUMINANCE_SIZE 0x802c +#define GL_HISTOGRAM_SINK 0x802d +#define GL_MINMAX 0x802e +#define GL_MINMAX_FORMAT 0x802f +#define GL_MINMAX_SINK 0x8030 +#define GL_TABLE_TOO_LARGE 0x8031 +#define GL_COLOR_MATRIX 0x80b1 +#define GL_COLOR_MATRIX_STACK_DEPTH 0x80b2 +#define GL_MAX_COLOR_MATRIX_STACK_DEPTH 0x80b3 +#define GL_POST_COLOR_MATRIX_RED_SCALE 0x80b4 +#define GL_POST_COLOR_MATRIX_GREEN_SCALE 0x80b5 +#define GL_POST_COLOR_MATRIX_BLUE_SCALE 0x80b6 +#define GL_POST_COLOR_MATRIX_ALPHA_SCALE 0x80b7 +#define GL_POST_COLOR_MATRIX_RED_BIAS 0x80b8 +#define GL_POST_COLOR_MATRIX_GREEN_BIAS 0x80b9 +#define GL_POST_COLOR_MATRIX_BLUE_BIAS 0x80ba +#define GL_POST_COLOR_MATRIX_ALPHA_BIAS 0x80bb +#define GL_COLOR_TABLE 0x80d0 +#define GL_POST_CONVOLUTION_COLOR_TABLE 0x80d1 +#define GL_POST_COLOR_MATRIX_COLOR_TABLE 0x80d2 +#define GL_PROXY_COLOR_TABLE 0x80d3 +#define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE 0x80d4 +#define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE 0x80d5 +#define GL_COLOR_TABLE_SCALE 0x80d6 +#define GL_COLOR_TABLE_BIAS 0x80d7 +#define GL_COLOR_TABLE_FORMAT 0x80d8 +#define GL_COLOR_TABLE_WIDTH 0x80d9 +#define GL_COLOR_TABLE_RED_SIZE 0x80da +#define GL_COLOR_TABLE_GREEN_SIZE 0x80db +#define GL_COLOR_TABLE_BLUE_SIZE 0x80dc +#define GL_COLOR_TABLE_ALPHA_SIZE 0x80dd +#define GL_COLOR_TABLE_LUMINANCE_SIZE 0x80de +#define GL_COLOR_TABLE_INTENSITY_SIZE 0x80df +#define GL_CONSTANT_BORDER 0x8151 +#define GL_REPLICATE_BORDER 0x8153 +#define GL_CONVOLUTION_BORDER_COLOR 0x8154 +#endif +typedef void (WINE_GLAPI *PGLFNBLENDCOLORPROC)(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); +typedef void (WINE_GLAPI *PGLFNBLENDEQUATIONPROC)(GLenum mode); + +/* GL_ARB_map_buffer_range */ +#ifndef GL_ARB_map_buffer_range +#define GL_ARB_map_buffer_range 1 +#define GL_MAP_READ_BIT 0x0001 +#define GL_MAP_WRITE_BIT 0x0002 +#define GL_MAP_INVALIDATE_RANGE_BIT 0x0004 +#define GL_MAP_INVALIDATE_BUFFER_BIT 0x0008 +#define GL_MAP_FLUSH_EXPLICIT_BIT 0x0010 +#define GL_MAP_UNSYNCHRONIZED_BIT 0x0020 +#endif +typedef GLvoid *(WINE_GLAPI *PGLFNMAPBUFFERRANGEPROC)(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access); +typedef void (WINE_GLAPI *PGLFNFLUSHMAPPEDBUFFERRANGEPROC)(GLenum target, GLintptr offset, GLsizeiptr length); + +/* GL_ARB_multisample */ +#ifndef GL_ARB_multisample +#define GL_ARB_multisample 1 +#define GL_MULTISAMPLE_ARB 0x809d +#define GL_SAMPLE_ALPHA_TO_COVERAGE_ARB 0x809e +#define GL_SAMPLE_ALPHA_TO_ONE_ARB 0x809f +#define GL_SAMPLE_COVERAGE_ARB 0x80a0 +#define GL_SAMPLE_BUFFERS_ARB 0x80a8 +#define GL_SAMPLES_ARB 0x80a9 +#define GL_SAMPLE_COVERAGE_VALUE_ARB 0x80aa +#define GL_SAMPLE_COVERAGE_INVERT_ARB 0x80ab +#define GL_MULTISAMPLE_BIT_ARB 0x20000000 +#endif +typedef void (WINE_GLAPI *WINED3D_PFNGLSAMPLECOVERAGEARBPROC)(GLclampf value, GLboolean invert); + +/* GL_ARB_multitexture */ +#ifndef GL_ARB_multitexture +#define GL_ARB_multitexture 1 +#define GL_TEXTURE0_ARB 0x84c0 +#define GL_TEXTURE1_ARB 0x84c1 +#define GL_TEXTURE2_ARB 0x84c2 +#define GL_TEXTURE3_ARB 0x84c3 +#define GL_TEXTURE4_ARB 0x84c4 +#define GL_TEXTURE5_ARB 0x84c5 +#define GL_TEXTURE6_ARB 0x84c6 +#define GL_TEXTURE7_ARB 0x84c7 +#define GL_TEXTURE8_ARB 0x84c8 +#define GL_TEXTURE9_ARB 0x84c9 +#define GL_TEXTURE10_ARB 0x84ca +#define GL_TEXTURE11_ARB 0x84cb +#define GL_TEXTURE12_ARB 0x84cc +#define GL_TEXTURE13_ARB 0x84cd +#define GL_TEXTURE14_ARB 0x84ce +#define GL_TEXTURE15_ARB 0x84cf +#define GL_TEXTURE16_ARB 0x84d0 +#define GL_TEXTURE17_ARB 0x84d1 +#define GL_TEXTURE18_ARB 0x84d2 +#define GL_TEXTURE19_ARB 0x84d3 +#define GL_TEXTURE20_ARB 0x84d4 +#define GL_TEXTURE21_ARB 0x84d5 +#define GL_TEXTURE22_ARB 0x84d6 +#define GL_TEXTURE23_ARB 0x84d7 +#define GL_TEXTURE24_ARB 0x84d8 +#define GL_TEXTURE25_ARB 0x84d9 +#define GL_TEXTURE26_ARB 0x84da +#define GL_TEXTURE27_ARB 0x84db +#define GL_TEXTURE28_ARB 0x84dc +#define GL_TEXTURE29_ARB 0x84dd +#define GL_TEXTURE30_ARB 0x84de +#define GL_TEXTURE31_ARB 0x84df +#define GL_ACTIVE_TEXTURE_ARB 0x84e0 +#define GL_CLIENT_ACTIVE_TEXTURE_ARB 0x84e1 +#define GL_MAX_TEXTURE_UNITS_ARB 0x84e2 +#endif +typedef void (WINE_GLAPI *WINED3D_PFNGLACTIVETEXTUREARBPROC)(GLenum texture); +typedef void (WINE_GLAPI *WINED3D_PFNGLCLIENTACTIVETEXTUREARBPROC)(GLenum texture); +typedef void (WINE_GLAPI *WINED3D_PFNGLMULTITEXCOORD1FARBPROC)(GLenum target, GLfloat s); +typedef void (WINE_GLAPI *WINED3D_PFNGLMULTITEXCOORD1FVARBPROC)(GLenum target, const GLfloat *v); +typedef void (WINE_GLAPI *WINED3D_PFNGLMULTITEXCOORD2FARBPROC)(GLenum target, GLfloat s, GLfloat t); +typedef void (WINE_GLAPI *WINED3D_PFNGLMULTITEXCOORD2FVARBPROC)(GLenum target, const GLfloat *v); +typedef void (WINE_GLAPI *WINED3D_PFNGLMULTITEXCOORD3FARBPROC)(GLenum target, GLfloat s, GLfloat t, GLfloat r); +typedef void (WINE_GLAPI *WINED3D_PFNGLMULTITEXCOORD3FVARBPROC)(GLenum target, const GLfloat *v); +typedef void (WINE_GLAPI *WINED3D_PFNGLMULTITEXCOORD4FARBPROC)(GLenum target, + GLfloat s, GLfloat t, GLfloat r, GLfloat q); +typedef void (WINE_GLAPI *WINED3D_PFNGLMULTITEXCOORD4FVARBPROC)(GLenum target, const GLfloat *v); +typedef void (WINE_GLAPI *WINED3D_PFNGLMULTITEXCOORD2SVARBPROC)(GLenum target, const GLshort *v); +typedef void (WINE_GLAPI *WINED3D_PFNGLMULTITEXCOORD4SVARBPROC)(GLenum target, const GLshort *v); + +/* GL_ARB_occlusion_query */ +#ifndef GL_ARB_occlusion_query +#define GL_ARB_occlusion_query 1 +#define GL_SAMPLES_PASSED_ARB 0x8914 +#define GL_QUERY_COUNTER_BITS_ARB 0x8864 +#define GL_CURRENT_QUERY_ARB 0x8865 +#define GL_QUERY_RESULT_ARB 0x8866 +#define GL_QUERY_RESULT_AVAILABLE_ARB 0x8867 +#endif +typedef void (WINE_GLAPI *PGLFNGENQUERIESARBPROC)(GLsizei n, GLuint *queries); +typedef void (WINE_GLAPI *PGLFNDELETEQUERIESARBPROC)(GLsizei n, const GLuint *queries); +typedef GLboolean (WINE_GLAPI *PGLFNISQUERYARBPROC)(GLuint query); +typedef void (WINE_GLAPI *PGLFNBEGINQUERYARBPROC)(GLenum target, GLuint query); +typedef void (WINE_GLAPI *PGLFNENDQUERYARBPROC)(GLenum target); +typedef void (WINE_GLAPI *PGLFNGETQUERYIVARBPROC)(GLenum target, GLenum pname, GLint *params); +typedef void (WINE_GLAPI *PGLFNGETQUERYOBJECTIVARBPROC)(GLuint query, GLenum pname, GLint *params); +typedef void (WINE_GLAPI *PGLFNGETQUERYOBJECTUIVARBPROC)(GLuint query, GLenum pname, GLuint *params); + +/* GL_ARB_pixel_buffer_object */ +#ifndef GL_ARB_pixel_buffer_object +#define GL_ARB_pixel_buffer_object 1 +#define GL_PIXEL_PACK_BUFFER_ARB 0x88eb +#define GL_PIXEL_UNPACK_BUFFER_ARB 0x88ec +#define GL_PIXEL_PACK_BUFFER_BINDING_ARB 0x88ed +#define GL_PIXEL_UNPACK_BUFFER_BINDING_ARB 0x88ef +#endif + +/* GL_ARB_point_parameters */ +#ifndef GL_ARB_point_parameters +#define GL_ARB_point_parameters 1 +#define GL_POINT_SIZE_MIN_ARB 0x8126 +#define GL_POINT_SIZE_MAX_ARB 0x8127 +#define GL_POINT_FADE_THRESHOLD_SIZE_ARB 0x8128 +#define GL_POINT_DISTANCE_ATTENUATION_ARB 0x8129 +#endif +typedef void (WINE_GLAPI *PGLFNGLPOINTPARAMETERFARBPROC)(GLenum pname, GLfloat param); +typedef void (WINE_GLAPI *PGLFNGLPOINTPARAMETERFVARBPROC)(GLenum pname, const GLfloat *params); + +/* GL_ARB_point_sprite */ +#ifndef GL_ARB_point_sprite +#define GL_ARB_point_sprite 1 +#define GL_POINT_SPRITE_ARB 0x8861 +#define GL_COORD_REPLACE_ARB 0x8862 +#endif + +/* GL_ARB_provoking_vertex */ +#ifndef GL_ARB_provoking_vertex +#define GL_ARB_provoking_vertex 1 +#define GL_FIRST_VERTEX_CONVENTION 0x8e4d +#define GL_LAST_VERTEX_CONVENTION 0x8e4e +#define GL_PROVOKING_VERTEX 0x8e4f +#define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION 0x8e4c +#endif +typedef void (WINE_GLAPI *PGLFNGLPROVOKINGVERTEXPROC)(GLenum mode); + +/* GL_ARB_shader_objects */ +#ifndef GL_ARB_shader_objects +#define GL_ARB_shader_objects 1 +typedef char GLcharARB; +#ifdef RT_OS_DARWIN +typedef void *GLhandleARB; +#else +typedef unsigned int GLhandleARB; +#endif +#define GL_PROGRAM_OBJECT_ARB 0x8b40 +#define GL_OBJECT_TYPE_ARB 0x8b4e +#define GL_OBJECT_SUBTYPE_ARB 0x8b4f +#define GL_OBJECT_DELETE_STATUS_ARB 0x8b80 +#define GL_OBJECT_COMPILE_STATUS_ARB 0x8b81 +#define GL_OBJECT_LINK_STATUS_ARB 0x8b82 +#define GL_OBJECT_VALIDATE_STATUS_ARB 0x8b83 +#define GL_OBJECT_INFO_LOG_LENGTH_ARB 0x8b84 +#define GL_OBJECT_ATTACHED_OBJECTS_ARB 0x8b85 +#define GL_OBJECT_ACTIVE_UNIFORMS_ARB 0x8b86 +#define GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB 0x8b87 +#define GL_OBJECT_SHADER_SOURCE_LENGTH_ARB 0x8b88 +#define GL_SHADER_OBJECT_ARB 0x8b48 +#define GL_FLOAT_VEC2_ARB 0x8b50 +#define GL_FLOAT_VEC3_ARB 0x8b51 +#define GL_FLOAT_VEC4_ARB 0x8b52 +#define GL_INT_VEC2_ARB 0x8b53 +#define GL_INT_VEC3_ARB 0x8b54 +#define GL_INT_VEC4_ARB 0x8b55 +#define GL_BOOL_ARB 0x8b56 +#define GL_BOOL_VEC2_ARB 0x8b57 +#define GL_BOOL_VEC3_ARB 0x8b58 +#define GL_BOOL_VEC4_ARB 0x8b59 +#define GL_FLOAT_MAT2_ARB 0x8b5a +#define GL_FLOAT_MAT3_ARB 0x8b5b +#define GL_FLOAT_MAT4_ARB 0x8b5c +#define GL_SAMPLER_1D_ARB 0x8b5d +#define GL_SAMPLER_2D_ARB 0x8b5e +#define GL_SAMPLER_3D_ARB 0x8b5f +#define GL_SAMPLER_CUBE_ARB 0x8b60 +#define GL_SAMPLER_1D_SHADOW_ARB 0x8b61 +#define GL_SAMPLER_2D_SHADOW_ARB 0x8b62 +#define GL_SAMPLER_2D_RECT_ARB 0x8b63 +#define GL_SAMPELR_2D_RECT_SHADOW_ARB 0x8b64 +#endif + +/* GL_ARB_shading_language_100 */ +#ifndef GL_ARB_shading_language_100 +#define GL_ARB_shading_language_100 1 +#define GL_SHADING_LANGUAGE_VERSION_ARB 0x8b8c +#endif + +/* GL_ARB_sync */ +#ifndef GL_ARB_sync +#define GL_ARB_sync 1 +#define GL_MAX_SERVER_WAIT_TIMEOUT 0x9111 +#define GL_OBJECT_TYPE 0x9112 +#define GL_SYNC_CONDITION 0x9113 +#define GL_SYNC_STATUS 0x9114 +#define GL_SYNC_FLAGS 0x9115 +#define GL_SYNC_FENCE 0x9116 +#define GL_SYNC_GPU_COMMANDS_COMPLETE 0x9117 +#define GL_UNSIGNALED 0x9118 +#define GL_SIGNALED 0x9119 +#define GL_SYNC_FLUSH_COMMANDS_BIT 0x00000001 +#define GL_TIMEOUT_IGNORED 0xffffffffffffffffULL +#define GL_ALREADY_SIGNALED 0x911a +#define GL_TIMEOUT_EXPIRED 0x911b +#define GL_CONDITION_SATISFIED 0x911c +#define GL_WAIT_FAILED 0x911d +#endif +typedef GLsync (WINE_GLAPI *PGLFNFENCESYNCPROC)(GLenum condition, GLbitfield flags); +typedef GLboolean (WINE_GLAPI *PGLFNISSYNCPROC)(GLsync sync); +typedef GLvoid (WINE_GLAPI *PGLFNDELETESYNCPROC)(GLsync sync); +typedef GLenum (WINE_GLAPI *PGLFNCLIENTWAITSYNCPROC)(GLsync sync, GLbitfield flags, GLuint64 timeout); +typedef GLvoid (WINE_GLAPI *PGLFNWAITSYNCPROC)(GLsync sync, GLbitfield flags, GLuint64 timeout); +typedef GLvoid (WINE_GLAPI *PGLFNGETINTEGER64VPROC)(GLenum pname, GLint64 *params); +typedef GLvoid (WINE_GLAPI *PGLFNGETSYNCIVPROC)(GLsync sync, GLenum pname, GLsizei bufsize, + GLsizei *length, GLint *values); + +/* GL_ARB_texture_border_clamp */ +#ifndef GL_ARB_texture_border_clamp +#define GL_ARB_texture_border_clamp 1 +#define GL_CLAMP_TO_BORDER_ARB 0x812d +#endif + +/* GL_ARB_texture_cube_map */ +#ifndef GL_ARB_texture_cube_map +#define GL_ARB_texture_cube_map 1 +#define GL_NORMAL_MAP_ARB 0x8511 +#define GL_REFLECTION_MAP_ARB 0x8512 +#define GL_TEXTURE_CUBE_MAP_ARB 0x8513 +#define GL_TEXTURE_BINDING_CUBE_MAP_ARB 0x8514 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB 0x8515 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB 0x8516 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB 0x8517 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB 0x8518 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB 0x8519 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB 0x851a +#define GL_PROXY_TEXTURE_CUBE_MAP_ARB 0x851b +#define GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB 0x851c +#endif + +/* GL_ARB_texture_env_dot3 */ +#ifndef GL_ARB_texture_env_dot3 +#define GL_ARB_texture_env_dot3 1 +#define GL_DOT3_RGB_ARB 0x86ae +#define GL_DOT3_RGBA_ARB 0x86af +#endif + +/* GL_ARB_texture_float */ +#ifndef GL_ARB_texture_float +#define GL_ARB_texture_float 1 +#define GL_RGBA32F_ARB 0x8814 +#define GL_RGB32F_ARB 0x8815 +#define GL_RGBA16F_ARB 0x881a +#define GL_RGB16F_ARB 0x881b +#endif + +/* GL_ARB_texture_mirrored_repeat */ +#ifndef GL_ARB_texture_mirrored_repeat +#define GL_ARB_texture_mirrored_repeat 1 +#define GL_MIRRORED_REPEAT_ARB 0x8370 +#endif + +/* GL_ARB_texture_rectangle */ +#ifndef GL_ARB_texture_rectangle +#define GL_ARB_texture_rectangle 1 +#define GL_TEXTURE_RECTANGLE_ARB 0x84f5 +#define GL_TEXTURE_BINDING_RECTANGLE_ARB 0x84f6 +#define GL_PROXY_TEXTURE_RECTANGLE_ARB 0x84f7 +#define GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB 0x84f8 +#define GL_SAMPLER_2D_RECT_ARB 0x8b63 +#define GL_SAMPLER_2D_RECT_SHADOW_ARB 0x8b64 +#endif + +/* GL_ARB_texture_rg */ +#ifndef GL_ARB_texture_rg +#define GL_ARB_texture_rg 1 +#define GL_RG 0x8227 +#define GL_RG_INTEGER 0x8228 +#define GL_R8 0x8229 +#define GL_R16 0x822a +#define GL_RG8 0x822b +#define GL_RG16 0x822c +#define GL_R16F 0x822d +#define GL_R32F 0x822e +#define GL_RG16F 0x822f +#define GL_RG32F 0x8230 +#define GL_R8I 0x8231 +#define GL_R8UI 0x8232 +#define GL_R16I 0x8233 +#define GL_R16UI 0x8234 +#define GL_R32I 0x8235 +#define GL_R32UI 0x8236 +#define GL_RG8I 0x8237 +#define GL_RG8UI 0x8238 +#define GL_RG16I 0x8239 +#define GL_RG16UI 0x823a +#define GL_RG32I 0x823b +#define GL_RG32UI 0x823c +#endif + +/* GL_ARB_vertex_blend */ +#ifndef GL_ARB_vertex_blend +#define GL_ARB_vertex_blend 1 +#define GL_MAX_VERTEX_UNITS_ARB 0x86a4 +#define GL_ACTIVE_VERTEX_UNITS_ARB 0x86a5 +#define GL_WEIGHT_SUM_UNITY_ARB 0x86a6 +#define GL_VERTEX_BLEND_ARB 0x86a7 +#define GL_CURRENT_WEIGHT_ARB 0x86a8 +#define GL_WEIGHT_ARRAY_TYPE_ARB 0x86a9 +#define GL_WEIGHT_ARRAY_STRIDE_ARB 0x86aa +#define GL_WEIGHT_ARRAY_SIZE_ARB 0x86ab +#define GL_WEIGHT_ARRAY_POINTER_ARB 0x86ac +#define GL_WEIGHT_ARRAY_ARB 0x86ad +#define GL_MODELVIEW0_ARB 0x1700 +#define GL_MODELVIEW1_ARB 0x850a +#define GL_MODELVIEW2_ARB 0x8722 +#define GL_MODELVIEW3_ARB 0x8723 +#define GL_MODELVIEW4_ARB 0x8724 +#define GL_MODELVIEW5_ARB 0x8725 +#define GL_MODELVIEW6_ARB 0x8726 +#define GL_MODELVIEW7_ARB 0x8727 +#define GL_MODELVIEW8_ARB 0x8728 +#define GL_MODELVIEW9_ARB 0x8729 +#define GL_MODELVIEW10_ARB 0x872a +#define GL_MODELVIEW11_ARB 0x872b +#define GL_MODELVIEW12_ARB 0x872c +#define GL_MODELVIEW13_ARB 0x872d +#define GL_MODELVIEW14_ARB 0x872e +#define GL_MODELVIEW15_ARB 0x872f +#define GL_MODELVIEW16_ARB 0x8730 +#define GL_MODELVIEW17_ARB 0x8731 +#define GL_MODELVIEW18_ARB 0x8732 +#define GL_MODELVIEW19_ARB 0x8733 +#define GL_MODELVIEW20_ARB 0x8734 +#define GL_MODELVIEW21_ARB 0x8735 +#define GL_MODELVIEW22_ARB 0x8736 +#define GL_MODELVIEW23_ARB 0x8737 +#define GL_MODELVIEW24_ARB 0x8738 +#define GL_MODELVIEW25_ARB 0x8739 +#define GL_MODELVIEW26_ARB 0x873a +#define GL_MODELVIEW27_ARB 0x873b +#define GL_MODELVIEW28_ARB 0x873c +#define GL_MODELVIEW29_ARB 0x873d +#define GL_MODELVIEW30_ARB 0x873e +#define GL_MODELVIEW31_ARB 0x873f +#endif +typedef void (WINE_GLAPI *PGLFNGLWEIGHTPOINTERARB)(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); +typedef void (WINE_GLAPI *PGLFNGLWEIGHTBV)(GLint size, const GLbyte *weights); +typedef void (WINE_GLAPI *PGLFNGLWEIGHTSV)(GLint size, const GLshort *weights); +typedef void (WINE_GLAPI *PGLFNGLWEIGHTIV)(GLint size, const GLint *weights); +typedef void (WINE_GLAPI *PGLFNGLWEIGHTFV)(GLint size, const GLfloat *weights); +typedef void (WINE_GLAPI *PGLFNGLWEIGHTDV)(GLint size, const GLdouble *weights); +typedef void (WINE_GLAPI *PGLFNGLWEIGHTUBV)(GLint size, const GLubyte *weights); +typedef void (WINE_GLAPI *PGLFNGLWEIGHTUSV)(GLint size, const GLushort *weights); +typedef void (WINE_GLAPI *PGLFNGLWEIGHTUIV)(GLint size, const GLuint *weights); +typedef void (WINE_GLAPI *PGLFNGLVERTEXBLENDARB)(GLint count); + +/* GL_ARB_vertex_buffer_object */ +#ifndef GL_ARB_vertex_buffer_object +#define GL_ARB_vertex_buffer_object 1 +#define GL_BUFFER_SIZE_ARB 0x8764 +#define GL_BUFFER_USAGE_ARB 0x8765 +#define GL_ARRAY_BUFFER_ARB 0x8892 +#define GL_ELEMENT_ARRAY_BUFFER_ARB 0x8893 +#define GL_ARRAY_BUFFER_BINDING_ARB 0x8894 +#define GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB 0x8895 +#define GL_VERTEX_ARRAY_BUFFER_BINDING_ARB 0x8896 +#define GL_NORMAL_ARRAY_BUFFER_BINDING_ARB 0x8897 +#define GL_COLOR_ARRAY_BUFFER_BINDING_ARB 0x8898 +#define GL_INDEX_ARRAY_BUFFER_BINDING_ARB 0x8899 +#define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB 0x889a +#define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB 0x889b +#define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB 0x889c +#define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB 0x889d +#define GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB 0x889e +#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB 0x889f +#define GL_READ_ONLY_ARB 0x88b8 +#define GL_WRITE_ONLY_ARB 0x88b9 +#define GL_READ_WRITE_ARB 0x88ba +#define GL_BUFFER_ACCESS_ARB 0x88bb +#define GL_BUFFER_MAPPED_ARB 0x88bc +#define GL_BUFFER_MAP_POINTER_ARB 0x88bd +#define GL_STREAM_DRAW_ARB 0x88e0 +#define GL_STREAM_READ_ARB 0x88e1 +#define GL_STREAM_COPY_ARB 0x88e2 +#define GL_STATIC_DRAW_ARB 0x88e4 +#define GL_STATIC_READ_ARB 0x88e5 +#define GL_STATIC_COPY_ARB 0x88e6 +#define GL_DYNAMIC_DRAW_ARB 0x88e8 +#define GL_DYNAMIC_READ_ARB 0x88e9 +#define GL_DYNAMIC_COPY_ARB 0x88ea +#endif +typedef void (WINE_GLAPI *PGLFNBINDBUFFERARBPROC)(GLenum target, GLuint buffer); +typedef void (WINE_GLAPI *PGLFNDELETEBUFFERSARBPROC)(GLsizei n, const GLuint *buffers); +typedef void (WINE_GLAPI *PGLFNGENBUFFERSARBPROC)(GLsizei n, GLuint *buffers); +typedef GLboolean (WINE_GLAPI *PGLFNISBUFFERARBPROC)(GLuint buffer); +typedef void (WINE_GLAPI *PGLFNBUFFERDATAARBPROC)(GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage); +typedef void (WINE_GLAPI *PGLFNBUFFERSUBDATAARBPROC)(GLenum target, + GLintptr offset, GLsizeiptr size, const GLvoid *data); +typedef void (WINE_GLAPI *PGLFNGETBUFFERSUBDATAARBPROC)(GLenum target, GLintptr offset, GLsizeiptr size, GLvoid *data); +typedef GLvoid* (WINE_GLAPI *PGLFNMAPBUFFERARBPROC)(GLenum target, GLenum access); +typedef GLboolean (WINE_GLAPI *PGLFNUNMAPBUFFERARBPROC)(GLenum target); +typedef void (WINE_GLAPI *PGLFNGETBUFFERPARAMETERIVARBPROC)(GLenum target, GLenum pname, GLint *params); +typedef void (WINE_GLAPI *PGLFNGETBUFFERPOINTERVARBPROC)(GLenum target, GLenum pname, GLvoid* *params); + +/* GL_ARB_vertex_program */ +#ifndef GL_ARB_vertex_program +#define GL_ARB_vertex_program 1 +#define GL_VERTEX_PROGRAM_ARB 0x8620 +#define GL_VERTEX_PROGRAM_POINT_SIZE_ARB 0x8642 +#define GL_VERTEX_PROGRAM_TWO_SIDE_ARB 0x8643 +#define GL_COLOR_SUM_ARB 0x8458 +#define GL_PROGRAM_FORMAT_ASCII_ARB 0x8875 +#define GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB 0x8622 +#define GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB 0x8623 +#define GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB 0x8624 +#define GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB 0x8625 +#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB 0x886a +#define GL_CURRENT_VERTEX_ATTRIB_ARB 0x8626 +#define GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB 0x8645 +#define GL_PROGRAM_LENGTH_ARB 0x8627 +#define GL_PROGRAM_FORMAT_ARB 0x8876 +#define GL_PROGRAM_BINDING_ARB 0x8677 +#define GL_PROGRAM_INSTRUCTIONS_ARB 0x88a0 +#define GL_MAX_PROGRAM_INSTRUCTIONS_ARB 0x88a1 +#define GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88a2 +#define GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88a3 +#define GL_PROGRAM_TEMPORARIES_ARB 0x88a4 +#define GL_MAX_PROGRAM_TEMPORARIES_ARB 0x88a5 +#define GL_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88a6 +#define GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88a7 +#define GL_PROGRAM_PARAMETERS_ARB 0x88a8 +#define GL_MAX_PROGRAM_PARAMETERS_ARB 0x88a9 +#define GL_PROGRAM_NATIVE_PARAMETERS_ARB 0x88aa +#define GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB 0x88ab +#define GL_PROGRAM_ATTRIBS_ARB 0x88ac +#define GL_MAX_PROGRAM_ATTRIBS_ARB 0x88ad +#define GL_PROGRAM_NATIVE_ATTRIBS_ARB 0x88ae +#define GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB 0x88af +#define GL_PROGRAM_ADDRESS_REGISTERS_ARB 0x88b0 +#define GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB 0x88b1 +#define GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88b2 +#define GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88b3 +#define GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB 0x88b4 +#define GL_MAX_PROGRAM_ENV_PARAMETERS_ARB 0x88b5 +#define GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB 0x88b6 +#define GL_PROGRAM_STRING_ARB 0x8628 +#define GL_PROGRAM_ERROR_POSITION_ARB 0x864b +#define GL_CURRENT_MATRIX_ARB 0x8641 +#define GL_TRANSPOSE_CURRENT_MATRIX_ARB 0x88b7 +#define GL_CURRENT_MATRIX_STACK_DEPTH_ARB 0x8640 +#define GL_MAX_VERTEX_ATTRIBS_ARB 0x8869 +#define GL_MAX_PROGRAM_MATRICES_ARB 0x862f +#define GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB 0x862e +#define GL_PROGRAM_ERROR_STRING_ARB 0x8874 +#define GL_MATRIX0_ARB 0x88c0 +#define GL_MATRIX1_ARB 0x88c1 +#define GL_MATRIX2_ARB 0x88c2 +#define GL_MATRIX3_ARB 0x88c3 +#define GL_MATRIX4_ARB 0x88c4 +#define GL_MATRIX5_ARB 0x88c5 +#define GL_MATRIX6_ARB 0x88c6 +#define GL_MATRIX7_ARB 0x88c7 +#define GL_MATRIX8_ARB 0x88c8 +#define GL_MATRIX9_ARB 0x88c9 +#define GL_MATRIX10_ARB 0x88ca +#define GL_MATRIX11_ARB 0x88cb +#define GL_MATRIX12_ARB 0x88cc +#define GL_MATRIX13_ARB 0x88cd +#define GL_MATRIX14_ARB 0x88ce +#define GL_MATRIX15_ARB 0x88cf +#define GL_MATRIX16_ARB 0x88d0 +#define GL_MATRIX17_ARB 0x88d1 +#define GL_MATRIX18_ARB 0x88d2 +#define GL_MATRIX19_ARB 0x88d3 +#define GL_MATRIX20_ARB 0x88d4 +#define GL_MATRIX21_ARB 0x88d5 +#define GL_MATRIX22_ARB 0x88d6 +#define GL_MATRIX23_ARB 0x88d7 +#define GL_MATRIX24_ARB 0x88d8 +#define GL_MATRIX25_ARB 0x88d9 +#define GL_MATRIX26_ARB 0x88da +#define GL_MATRIX27_ARB 0x88db +#define GL_MATRIX28_ARB 0x88dc +#define GL_MATRIX29_ARB 0x88dd +#define GL_MATRIX30_ARB 0x88de +#define GL_MATRIX31_ARB 0x88df +#endif +typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB1DARBPROC)(GLuint index, GLdouble x); +typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB1DVARBPROC)(GLuint index, const GLdouble *v); +typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB1FARBPROC)(GLuint index, GLfloat x); +typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB1FVARBPROC)(GLuint index, const GLfloat *v); +typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB1SARBPROC)(GLuint index, GLshort x); +typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB1SVARBPROC)(GLuint index, const GLshort *v); +typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB2DARBPROC)(GLuint index, GLdouble x, GLdouble y); +typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB2DVARBPROC)(GLuint index, const GLdouble *v); +typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB2FARBPROC)(GLuint index, GLfloat x, GLfloat y); +typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB2FVARBPROC)(GLuint index, const GLfloat *v); +typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB2SARBPROC)(GLuint index, GLshort x, GLshort y); +typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB2SVARBPROC)(GLuint index, const GLshort *v); +typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB3DARBPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z); +typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB3DVARBPROC)(GLuint index, const GLdouble *v); +typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB3FARBPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat z); +typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB3FVARBPROC)(GLuint index, const GLfloat *v); +typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB3SARBPROC)(GLuint index, GLshort x, GLshort y, GLshort z); +typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB3SVARBPROC)(GLuint index, const GLshort *v); +typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB4NBVARBPROC)(GLuint index, const GLbyte *v); +typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB4NIVARBPROC)(GLuint index, const GLint *v); +typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB4NSVARBPROC)(GLuint index, const GLshort *v); +typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB4NUBARBPROC)(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); +typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB4NUBVARBPROC)(GLuint index, const GLubyte *v); +typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB4NUIVARBPROC)(GLuint index, const GLuint *v); +typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB4NUSVARBPROC)(GLuint index, const GLushort *v); +typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB4BVARBPROC)(GLuint index, const GLbyte *v); +typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB4DARBPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB4DVARBPROC)(GLuint index, const GLdouble *v); +typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB4FARBPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB4FVARBPROC)(GLuint index, const GLfloat *v); +typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB4IVARBPROC)(GLuint index, const GLint *v); +typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB4SARBPROC)(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); +typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB4SVARBPROC)(GLuint index, const GLshort *v); +typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB4UBVARBPROC)(GLuint index, const GLubyte *v); +typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB4UIVARBPROC)(GLuint index, const GLuint *v); +typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB4USVARBPROC)(GLuint index, const GLushort *v); +typedef void (WINE_GLAPI *PGLFNVERTEXATTRIBPOINTERARBPROC)(GLuint index, GLint size, + GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer); +typedef void (WINE_GLAPI *PGLFNENABLEVERTEXATTRIBARRAYARBPROC)(GLuint index); +typedef void (WINE_GLAPI *PGLFNDISABLEVERTEXATTRIBARRAYARBPROC)(GLuint index); +typedef void (WINE_GLAPI *PGLFNPROGRAMSTRINGARBPROC)(GLenum target, GLenum format, GLsizei len, const GLvoid *string); +typedef void (WINE_GLAPI *PGLFNBINDPROGRAMARBPROC)(GLenum target, GLuint program); +typedef void (WINE_GLAPI *PGLFNDELETEPROGRAMSARBPROC)(GLsizei n, const GLuint *programs); +typedef void (WINE_GLAPI *PGLFNGENPROGRAMSARBPROC)(GLsizei n, GLuint *programs); +typedef void (WINE_GLAPI *PGLFNPROGRAMENVPARAMETER4DARBPROC)(GLenum target, + GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (WINE_GLAPI *PGLFNPROGRAMENVPARAMETER4DVARBPROC)(GLenum target, GLuint index, const GLdouble *params); +typedef void (WINE_GLAPI *PGLFNPROGRAMENVPARAMETER4FARBPROC)(GLenum target, + GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (WINE_GLAPI *PGLFNPROGRAMENVPARAMETER4FVARBPROC)(GLenum target, GLuint index, const GLfloat *params); +typedef void (WINE_GLAPI *PGLFNPROGRAMLOCALPARAMETER4DARBPROC)(GLenum target, + GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (WINE_GLAPI *PGLFNPROGRAMLOCALPARAMETER4DVARBPROC)(GLenum target, GLuint index, const GLdouble *params); +typedef void (WINE_GLAPI *PGLFNPROGRAMLOCALPARAMETER4FARBPROC)(GLenum target, + GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (WINE_GLAPI *PGLFNPROGRAMLOCALPARAMETER4FVARBPROC)(GLenum target, GLuint index, const GLfloat *params); +typedef void (WINE_GLAPI *PGLFNGETPROGRAMENVPARAMETERDVARBPROC)(GLenum target, GLuint index, GLdouble *params); +typedef void (WINE_GLAPI *PGLFNGETPROGRAMENVPARAMETERFVARBPROC)(GLenum target, GLuint index, GLfloat *params); +typedef void (WINE_GLAPI *PGLFNGETPROGRAMLOCALPARAMETERDVARBPROC)(GLenum target, GLuint index, GLdouble *params); +typedef void (WINE_GLAPI *PGLFNGETPROGRAMLOCALPARAMETERFVARBPROC)(GLenum target, GLuint index, GLfloat *params); +typedef void (WINE_GLAPI *PGLFNGETPROGRAMIVARBPROC)(GLenum target, GLenum pname, GLint *params); +typedef void (WINE_GLAPI *PGLFNGETPROGRAMSTRINGARBPROC)(GLenum target, GLenum pname, GLvoid *string); +typedef void (WINE_GLAPI *PGLFNGETVERTEXATTRIBDVARBPROC)(GLuint index, GLenum pname, GLdouble *params); +typedef void (WINE_GLAPI *PGLFNGETVERTEXATTRIBFVARBPROC)(GLuint index, GLenum pname, GLfloat *params); +typedef void (WINE_GLAPI *PGLFNGETVERTEXATTRIBIVARBPROC)(GLuint index, GLenum pname, GLint *params); +typedef void (WINE_GLAPI *PGLFNGETVERTEXATTRIBPOINTERVARBPROC)(GLuint index, GLenum pname, GLvoid* *pointer); +typedef GLboolean (WINE_GLAPI *PGLFNISPROGRAMARBPROC)(GLuint program); + +/* GL_ARB_vertex_shader */ +#ifndef GL_ARB_vertex_shader +#define GL_ARB_vertex_shader 1 +#define GL_VERTEX_SHADER_ARB 0x8b31 +#define GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB 0x8b4a +#define GL_MAX_VARYING_FLOATS_ARB 0x8b4b +#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB 0x8b4c +#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB 0x8b4d +#define GL_OBJECT_ACTIVE_ATTRIBUTES_ARB 0x8b89 +#define GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB 0x8b8a +#endif +typedef void (WINE_GLAPI *WINED3D_PFNGLGETOBJECTPARAMETERIVARBPROC)(GLhandleARB obj, GLenum pname, GLint *params); +typedef void (WINE_GLAPI *WINED3D_PFNGLGETOBJECTPARAMETERFVARBPROC)(GLhandleARB obj, GLenum pname, GLfloat *params); +typedef GLint (WINE_GLAPI *WINED3D_PFNGLGETUNIFORMLOCATIONARBPROC)(GLhandleARB programObj, const GLcharARB *name); +typedef void (WINE_GLAPI *WINED3D_PFNGLGETACTIVEUNIFORMARBPROC)(GLhandleARB programObj, GLuint index, + GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLcharARB *name); +typedef void (WINE_GLAPI *WINED3D_PFNGLUNIFORM1IARBPROC)(GLint location, GLint v0); +typedef void (WINE_GLAPI *WINED3D_PFNGLUNIFORM2IARBPROC)(GLint location, GLint v0, GLint v1); +typedef void (WINE_GLAPI *WINED3D_PFNGLUNIFORM3IARBPROC)(GLint location, GLint v0, GLint v1, GLint v2); +typedef void (WINE_GLAPI *WINED3D_PFNGLUNIFORM4IARBPROC)(GLint location, GLint v0, GLint v1, GLint v2, GLint v3); +typedef void (WINE_GLAPI *WINED3D_PFNGLUNIFORM1FARBPROC)(GLint location, GLfloat v0); +typedef void (WINE_GLAPI *WINED3D_PFNGLUNIFORM2FARBPROC)(GLint location, GLfloat v0, GLfloat v1); +typedef void (WINE_GLAPI *WINED3D_PFNGLUNIFORM3FARBPROC)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2); +typedef void (WINE_GLAPI *WINED3D_PFNGLUNIFORM4FARBPROC)(GLint location, + GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); +typedef void (WINE_GLAPI *WINED3D_PFNGLUNIFORM1IVARBPROC)(GLint location, GLsizei count, const GLint *value); +typedef void (WINE_GLAPI *WINED3D_PFNGLUNIFORM2IVARBPROC)(GLint location, GLsizei count, const GLint *value); +typedef void (WINE_GLAPI *WINED3D_PFNGLUNIFORM3IVARBPROC)(GLint location, GLsizei count, const GLint *value); +typedef void (WINE_GLAPI *WINED3D_PFNGLUNIFORM4IVARBPROC)(GLint location, GLsizei count, const GLint *value); +typedef void (WINE_GLAPI *WINED3D_PFNGLUNIFORM1FVARBPROC)(GLint location, GLsizei count, const GLfloat *value); +typedef void (WINE_GLAPI *WINED3D_PFNGLUNIFORM2FVARBPROC)(GLint location, GLsizei count, const GLfloat *value); +typedef void (WINE_GLAPI *WINED3D_PFNGLUNIFORM3FVARBPROC)(GLint location, GLsizei count, const GLfloat *value); +typedef void (WINE_GLAPI *WINED3D_PFNGLUNIFORM4FVARBPROC)(GLint location, GLsizei count, const GLfloat *value); +typedef void (WINE_GLAPI *WINED3D_PFNGLUNIFORMMATRIX2FVARBPROC)(GLint location, + GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (WINE_GLAPI *WINED3D_PFNGLUNIFORMMATRIX3FVARBPROC)(GLint location, + GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (WINE_GLAPI *WINED3D_PFNGLUNIFORMMATRIX4FVARBPROC)(GLint location, + GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (WINE_GLAPI *WINED3D_PFNGLGETUNIFORMFVARBPROC)(GLhandleARB programObj, GLint location, GLfloat *params); +typedef void (WINE_GLAPI *WINED3D_PFNGLGETUNIFORMIVARBPROC)(GLhandleARB programObj, GLint location, GLint *params); +typedef void (WINE_GLAPI *WINED3D_PFNGLGETINFOLOGARBPROC)(GLhandleARB obj, + GLsizei maxLength, GLsizei *length, GLcharARB *infoLog); +typedef void (WINE_GLAPI *WINED3D_PFNGLUSEPROGRAMOBJECTARBPROC)(GLhandleARB programObj); +typedef GLhandleARB (WINE_GLAPI *WINED3D_PFNGLCREATESHADEROBJECTARBPROC)(GLenum shaderType); +typedef void (WINE_GLAPI *WINED3D_PFNGLSHADERSOURCEARBPROC)(GLhandleARB shaderObj, + GLsizei count, const GLcharARB* *string, const GLint *length); +typedef void (WINE_GLAPI *WINED3D_PFNGLCOMPILESHADERARBPROC)(GLhandleARB shaderObj); +typedef GLhandleARB (WINE_GLAPI *WINED3D_PFNGLCREATEPROGRAMOBJECTARBPROC)(void); +typedef void (WINE_GLAPI *WINED3D_PFNGLATTACHOBJECTARBPROC)(GLhandleARB containerObj, GLhandleARB obj); +typedef void (WINE_GLAPI *WINED3D_PFNGLLINKPROGRAMARBPROC)(GLhandleARB programObj); +typedef void (WINE_GLAPI *WINED3D_PFNGLDETACHOBJECTARBPROC)(GLhandleARB containerObj, GLhandleARB attachedObj); +typedef void (WINE_GLAPI *WINED3D_PFNGLDELETEOBJECTARBPROC)(GLhandleARB obj); +typedef void (WINE_GLAPI *WINED3D_PFNGLVALIDATEPROGRAMARBPROC)(GLhandleARB programObj); +typedef void (WINE_GLAPI *WINED3D_PFNGLGETATTACHEDOBJECTSARBPROC)(GLhandleARB containerObj, + GLsizei maxCount, GLsizei *count, GLhandleARB *obj); +typedef GLhandleARB (WINE_GLAPI *WINED3D_PFNGLGETHANDLEARBPROC)(GLenum pname); +typedef void (WINE_GLAPI *WINED3D_PFNGLGETSHADERSOURCEARBPROC)(GLhandleARB obj, + GLsizei maxLength, GLsizei *length, GLcharARB *source); +typedef void (WINE_GLAPI *WINED3D_PFNGLBINDATTRIBLOCATIONARBPROC)(GLhandleARB programObj, + GLuint index, const GLcharARB *name); +typedef GLint (WINE_GLAPI *WINED3D_PFNGLGETATTRIBLOCATIONARBPROC)(GLhandleARB programObj, const GLcharARB *name); + +/* GL_ATI_fragment_shader */ +#ifndef GL_ATI_fragment_shader +#define GL_ATI_fragment_shader 1 +#define GL_FRAGMENT_SHADER_ATI 0x8920 +#define GL_REG_0_ATI 0x8921 +#define GL_REG_1_ATI 0x8922 +#define GL_REG_2_ATI 0x8923 +#define GL_REG_3_ATI 0x8924 +#define GL_REG_4_ATI 0x8925 +#define GL_REG_5_ATI 0x8926 +#define GL_CON_0_ATI 0x8941 +#define GL_CON_1_ATI 0x8942 +#define GL_CON_2_ATI 0x8943 +#define GL_CON_3_ATI 0x8944 +#define GL_CON_4_ATI 0x8945 +#define GL_CON_5_ATI 0x8946 +#define GL_CON_6_ATI 0x8947 +#define GL_CON_7_ATI 0x8948 +#define GL_MOV_ATI 0x8961 +#define GL_ADD_ATI 0x8963 +#define GL_MUL_ATI 0x8964 +#define GL_SUB_ATI 0x8965 +#define GL_DOT3_ATI 0x8966 +#define GL_DOT4_ATI 0x8967 +#define GL_MAD_ATI 0x8968 +#define GL_LERP_ATI 0x8969 +#define GL_CND_ATI 0x896a +#define GL_CND0_ATI 0x896b +#define GL_DOT2_ADD_ATI 0x896c +#define GL_SECONDARY_INTERPOLATOR_ATI 0x896d +#define GL_SWIZZLE_STR_ATI 0x8976 +#define GL_SWIZZLE_STQ_ATI 0x8977 +#define GL_SWIZZLE_STR_DR_ATI 0x8978 +#define GL_SWIZZLE_STQ_DQ_ATI 0x8979 +#define GL_RED_BIT_ATI 0x00000001 +#define GL_GREEN_BIT_ATI 0x00000002 +#define GL_BLUE_BIT_ATI 0x00000004 +#define GL_2X_BIT_ATI 0x00000001 +#define GL_4X_BIT_ATI 0x00000002 +#define GL_8X_BIT_ATI 0x00000004 +#define GL_HALF_BIT_ATI 0x00000008 +#define GL_QUARTER_BIT_ATI 0x00000010 +#define GL_EIGHTH_BIT_ATI 0x00000020 +#define GL_SATURATE_BIT_ATI 0x00000040 +#define GL_COMP_BIT_ATI 0x00000002 +#define GL_NEGATE_BIT_ATI 0x00000004 +#define GL_BIAS_BIT_ATI 0x00000008 +#endif +typedef GLuint (WINE_GLAPI *PGLFNGENFRAGMENTSHADERSATI)(GLuint range); +typedef void (WINE_GLAPI *PGLFNBINDFRAGMENTSHADERATI)(GLuint id); +typedef void (WINE_GLAPI *PGLFNDELETEFRAGMENTSHADERATI)(GLuint id); +typedef void (WINE_GLAPI *PGLFNBEGINFRAGMENTSHADERATI)(void); +typedef void (WINE_GLAPI *PGLFNENDFRAGMENTSHADERATI)(void); +typedef void (WINE_GLAPI *PGLFNPASSTEXCOORDATI)(GLuint dst, GLuint coord, GLenum swizzle); +typedef void (WINE_GLAPI *PGLFNSAMPLEMAPATI)(GLuint dst, GLuint interp, GLenum swizzle); +typedef void (WINE_GLAPI *PGLFNCOLORFRAGMENTOP1ATI)(GLenum op, GLuint dst, GLuint dstMask, + GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod); +typedef void (WINE_GLAPI *PGLFNCOLORFRAGMENTOP2ATI)(GLenum op, GLuint dst, GLuint dstMask, + GLuint dstMod, GLuint arg1, GLuint arg1Rep, + GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, + GLuint arg2Mod); +typedef void (WINE_GLAPI *PGLFNCOLORFRAGMENTOP3ATI)(GLenum op, GLuint dst, GLuint dstMask, + GLuint dstMod, GLuint arg1, GLuint arg1Rep, + GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, + GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, + GLuint arg3Mod); +typedef void (WINE_GLAPI *PGLFNALPHAFRAGMENTOP1ATI)(GLenum op, GLuint dst, GLuint dstMod, + GLuint arg1, GLuint arg1Rep, GLuint arg1Mod); +typedef void (WINE_GLAPI *PGLFNALPHAFRAGMENTOP2ATI)(GLenum op, GLuint dst, GLuint dstMod, + GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, + GLuint arg2, GLuint arg2Rep, GLuint arg2Mod); +typedef void (WINE_GLAPI *PGLFNALPHAFRAGMENTOP3ATI)(GLenum op, GLuint dst, GLuint dstMod, + GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, + GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, + GLuint arg3, GLuint arg3Rep, GLuint arg3Mod); +typedef void (WINE_GLAPI *PGLFNSETFRAGMENTSHADERCONSTANTATI)(GLuint dst, const GLfloat *value); + +/* GL_ATI_separate_stencil */ +#ifndef GL_ATI_separate_stencil +#define GL_ATI_separate_stencil 1 +#define GL_STENCIL_BACK_FUNC_ATI 0x8800 +#define GL_STENCIL_BACK_FAIL_ATI 0x8801 +#define GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI 0x8802 +#define GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI 0x8803 +#endif +typedef void (WINE_GLAPI *PGLFNSTENCILOPSEPARATEATIPROC)(GLenum, GLenum, GLenum, GLenum); +typedef void (WINE_GLAPI *PGLFNSTENCILFUNCSEPARATEATIPROC)(GLenum, GLenum, GLint, GLuint); + +/* GL_ATI_texture_compression_3dc */ +#ifndef GL_ATI_texture_compression_3dc +#define GL_ATI_texture_compression_3dc 1 +#define GL_COMPRESSED_LUMINANCE_ALPHA_3DC_ATI 0x8837 +#endif + +/* GL_ATI_texture_env_combine3 */ +#ifndef GL_ATI_texture_env_combine3 +#define GL_ATI_texture_env_combine3 1 +#define GL_MODULATE_ADD_ATI 0x8744 +#define GL_MODULATE_SIGNED_ADD_ATI 0x8745 +#define GL_MODULATE_SUBTRACT_ATI 0x8746 +/* #define ONE */ +/* #define ZERO */ +#endif + +/* GL_ATI_texture_mirror_once */ +#ifndef GL_ATI_texture_mirror_once +#define GL_ATI_texture_mirror_once 1 +#define GL_MIRROR_CLAMP_ATI 0x8742 +#define GL_MIRROR_CLAMP_TO_EDGE_ATI 0x8743 +#endif + +/* GL_EXT_blend_equation_separate */ +typedef void (WINE_GLAPI *PGLFNBLENDEQUATIONSEPARATEEXTPROC)(GLenum modeRGB, GLenum modeAlpha); + +/* GL_EXT_blend_func_separate */ +#ifndef GL_EXT_blend_func_separate +#define GL_EXT_blend_func_separate 1 +#define GL_BLEND_DST_RGB_EXT 0x80c8 +#define GL_BLEND_SRC_RGB_EXT 0x80c9 +#define GL_BLEND_DST_ALPHA_EXT 0x80ca +#define GL_BLEND_SRC_ALPHA_EXT 0x80cb +#endif +typedef void (WINE_GLAPI *PGLFNBLENDFUNCSEPARATEEXTPROC)(GLenum sfactorRGB, GLenum dfactorRGB, + GLenum sfactorAlpha, GLenum dfactorAlpha); + +/* GL_EXT_draw_buffers2 */ +typedef GLvoid (WINE_GLAPI *PGLFNCOLORMASKINDEXEDEXTPROC)(GLuint buffer_idx, GLboolean r, GLboolean g, + GLboolean b, GLboolean a); +typedef GLvoid (WINE_GLAPI *PGLFNGETBOOLEANINDEXEDVEXTPROC)(GLenum param, GLuint index, GLboolean *value); +typedef GLvoid (WINE_GLAPI *PGLFNGETINTEGERINDEXEDVEXTPROC)(GLenum param, GLuint index, GLint *value); +typedef GLvoid (WINE_GLAPI *PGLFNENABLEINDEXEDEXTPROC)(GLenum target, GLuint index); +typedef GLvoid (WINE_GLAPI *PGLFNDISABLEINDEXEDEXTPROC)(GLenum target, GLuint index); +typedef GLboolean (WINE_GLAPI *PGLFNISENABLEDINDEXEDEXTPROC)(GLenum target, GLuint index); + +/* GL_EXT_fog_coord */ +#ifndef GL_EXT_fog_coord +#define GL_EXT_fog_coord 1 +#define GL_FOG_COORDINATE_SOURCE_EXT 0x8450 +#define GL_FOG_COORDINATE_EXT 0x8451 +#define GL_FRAGMENT_DEPTH_EXT 0x8452 +#define GL_CURRENT_FOG_COORDINATE_EXT 0x8453 +#define GL_FOG_COORDINATE_ARRAY_TYPE_EXT 0x8454 +#define GL_FOG_COORDINATE_ARRAY_STRIDE_EXT 0x8455 +#define GL_FOG_COORDINATE_ARRAY_POINTER_EXT 0x8456 +#define GL_FOG_COORDINATE_ARRAY_EXT 0x8457 +#endif +typedef void (WINE_GLAPI *PGLFNGLFOGCOORDFEXTPROC)(GLfloat coord); +typedef void (WINE_GLAPI *PGLFNGLFOGCOORDFVEXTPROC)(const GLfloat *coord); +typedef void (WINE_GLAPI *PGLFNGLFOGCOORDDEXTPROC)(GLdouble coord); +typedef void (WINE_GLAPI *PGLFNGLFOGCOORDDVEXTPROC)(const GLdouble *coord); +typedef void (WINE_GLAPI *PGLFNGLFOGCOORDPOINTEREXTPROC)(GLenum type, GLsizei stride, GLvoid *data); + +/* GL_EXT_framebuffer_blit */ +#ifndef GL_EXT_framebuffer_blit +#define GL_EXT_framebuffer_blit 1 +#define GL_READ_FRAMEBUFFER_EXT 0x8ca8 +#define GL_DRAW_FRAMEBUFFER_EXT 0x8ca9 +#define GL_DRAW_FRAMEBUFFER_BINDING_EXT 0x8ca6 +#define GL_READ_FRAMEBUFFER_BINDING_EXT 0x8caa +#endif +typedef void (WINE_GLAPI *PGLFNGLBLITFRAMEBUFFEREXTPROC)(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, + GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); + +/* GL_EXT_framebuffer_multisample */ +#ifndef GL_EXT_framebuffer_multisample +#define GL_EXT_framebuffer_multisample 1 +#define GL_RENDERBUFFER_SAMPLES_EXT 0x8cab +#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT 0x8d56 +#define GL_MAX_SAMPLES_EXT 0x8d57 +#endif +typedef void (WINE_GLAPI *PGLFNRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC)(GLenum target, GLsizei samples, + GLenum internalformat, GLsizei width, GLsizei height); + +/* GL_EXT_framebuffer_object */ +#ifndef GL_EXT_framebuffer_object +#define GL_EXT_framebuffer_object 1 +#define GL_FRAMEBUFFER_EXT 0x8d40 +#define GL_RENDERBUFFER_EXT 0x8d41 +#define GL_STENCIL_INDEX1_EXT 0x8d46 +#define GL_STENCIL_INDEX4_EXT 0x8d47 +#define GL_STENCIL_INDEX8_EXT 0x8d48 +#define GL_STENCIL_INDEX16_EXT 0x8d49 +#define GL_RENDERBUFFER_WIDTH_EXT 0x8d42 +#define GL_RENDERBUFFER_HEIGHT_EXT 0x8d43 +#define GL_RENDERBUFFER_INTERNAL_FORMAT_EXT 0x8d44 +#define GL_RENDERBUFFER_RED_SIZE_EXT 0x8d50 +#define GL_RENDERBUFFER_GREEN_SIZE_EXT 0x8d51 +#define GL_RENDERBUFFER_BLUE_SIZE_EXT 0x8d52 +#define GL_RENDERBUFFER_ALPHA_SIZE_EXT 0x8d53 +#define GL_RENDERBUFFER_DEPTH_SIZE_EXT 0x8d54 +#define GL_RENDERBUFFER_STENCIL_SIZE_EXT 0x8d55 +#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT 0x8cd0 +#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT 0x8cd1 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT 0x8cd2 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT 0x8cd3 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT 0x8cd4 +#define GL_COLOR_ATTACHMENT0_EXT 0x8ce0 +#define GL_COLOR_ATTACHMENT1_EXT 0x8ce1 +#define GL_COLOR_ATTACHMENT2_EXT 0x8ce2 +#define GL_COLOR_ATTACHMENT3_EXT 0x8ce3 +#define GL_COLOR_ATTACHMENT4_EXT 0x8ce4 +#define GL_COLOR_ATTACHMENT5_EXT 0x8ce5 +#define GL_COLOR_ATTACHMENT6_EXT 0x8ce6 +#define GL_COLOR_ATTACHMENT7_EXT 0x8ce7 +#define GL_COLOR_ATTACHMENT8_EXT 0x8ce8 +#define GL_COLOR_ATTACHMENT9_EXT 0x8ce9 +#define GL_COLOR_ATTACHMENT10_EXT 0x8cea +#define GL_COLOR_ATTACHMENT11_EXT 0x8ceb +#define GL_COLOR_ATTACHMENT12_EXT 0x8cec +#define GL_COLOR_ATTACHMENT13_EXT 0x8ced +#define GL_COLOR_ATTACHMENT14_EXT 0x8cee +#define GL_COLOR_ATTACHMENT15_EXT 0x8cef +#define GL_DEPTH_ATTACHMENT_EXT 0x8d00 +#define GL_STENCIL_ATTACHMENT_EXT 0x8d20 +#define GL_FRAMEBUFFER_COMPLETE_EXT 0x8cd5 +#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT 0x8cd6 +#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT 0x8cd7 +#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT 0x8cd9 +#define GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT 0x8cda +#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT 0x8cdb +#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT 0x8cdc +#define GL_FRAMEBUFFER_UNSUPPORTED_EXT 0x8cdd +#define GL_FRAMEBUFFER_BINDING_EXT 0x8ca6 +#define GL_RENDERBUFFER_BINDING_EXT 0x8ca7 +#define GL_MAX_COLOR_ATTACHMENTS_EXT 0x8cdF +#define GL_MAX_RENDERBUFFER_SIZE_EXT 0x84e8 +#define GL_INVALID_FRAMEBUFFER_OPERATION_EXT 0x0506 +#endif +typedef GLboolean (WINE_GLAPI *PGLFNGLISRENDERBUFFEREXTPROC)(GLuint renderbuffer); +typedef void (WINE_GLAPI *PGLFNGLBINDRENDERBUFFEREXTPROC)(GLenum target, GLuint renderbuffer); +typedef void (WINE_GLAPI *PGLFNGLDELETERENDERBUFFERSEXTPROC)(GLsizei n, const GLuint *renderbuffers); +typedef void (WINE_GLAPI *PGLFNGLGENRENDERBUFFERSEXTPROC)(GLsizei n, GLuint *renderbuffers); +typedef void (WINE_GLAPI *PGLFNGLRENDERBUFFERSTORAGEEXTPROC)(GLenum target, + GLenum internalformat, GLsizei width, GLsizei height); +typedef void (WINE_GLAPI *PGLFNGLGETRENDERBUFFERPARAMETERIVEXTPROC)(GLenum target, GLenum pname, GLint *params); +typedef GLboolean (WINE_GLAPI *PGLFNGLISFRAMEBUFFEREXTPROC)(GLuint framebuffer); +typedef void (WINE_GLAPI *PGLFNGLBINDFRAMEBUFFEREXTPROC)(GLenum target, GLuint framebuffer); +typedef void (WINE_GLAPI *PGLFNGLDELETEFRAMEBUFFERSEXTPROC)(GLsizei n, const GLuint *framebuffers); +typedef void (WINE_GLAPI *PGLFNGLGENFRAMEBUFFERSEXTPROC)(GLsizei n, GLuint *framebuffers); +typedef GLenum (WINE_GLAPI *PGLFNGLCHECKFRAMEBUFFERSTATUSEXTPROC)(GLenum target); +typedef void (WINE_GLAPI *PGLFNGLFRAMEBUFFERTEXTURE1DEXTPROC)(GLenum target, GLenum attachment, + GLenum textarget, GLuint texture, GLint level); +typedef void (WINE_GLAPI *PGLFNGLFRAMEBUFFERTEXTURE2DEXTPROC)(GLenum target, GLenum attachment, + GLenum textarget, GLuint texture, GLint level); +typedef void (WINE_GLAPI *PGLFNGLFRAMEBUFFERTEXTURE3DEXTPROC)(GLenum target, GLenum attachment, + GLenum textarget, GLuint texture, GLint level, GLint zoffset); +typedef void (WINE_GLAPI *PGLFNGLFRAMEBUFFERRENDERBUFFEREXTPROC)(GLenum target, GLenum attachment, + GLenum renderbuffertarget, GLuint renderbuffer); +typedef void (WINE_GLAPI *PGLFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC)(GLenum target, + GLenum attachment, GLenum pname, GLint *params); +typedef void (WINE_GLAPI *PGLFNGLGENERATEMIPMAPEXTPROC)(GLenum target); + +/* GL_EXT_gpu_program_parameters */ +#ifndef GL_EXT_gpu_program_parameters +#define GL_EXT_gpu_program_parameters 1 +typedef void (WINE_GLAPI *PGLFNPROGRAMENVPARAMETERS4FVEXTPROC)(GLenum target, + GLuint index, GLsizei count, const float *params); +typedef void (WINE_GLAPI *PGLFNPROGRAMLOCALPARAMETERS4FVEXTPROC)(GLenum target, + GLuint index, GLsizei count, const float *params); +#endif + +/* GL_EXT_gpu_shader4 */ +#ifndef GL_EXT_gpu_shader4 +#define GL_EXT_gpu_shader4 1 +#define GL_VERTEX_ATTRIB_ARRAY_INTEGER_EXT 0x88fd +#define GL_SAMPLER_1D_ARRAY_EXT 0x8dc0 +#define GL_SAMPLER_2D_ARRAY_EXT 0x8dc1 +#define GL_SAMPLER_BUFFER_EXT 0x8dc2 +#define GL_SAMPLER_1D_ARRAY_SHADOW_EXT 0x8dc3 +#define GL_SAMPLER_2D_ARRAY_SHADOW_EXT 0x8dc4 +#define GL_SAMPLER_CUBE_SHADOW_EXT 0x8dc5 +#define GL_UNSIGNED_INT_VEC2_EXT 0x8dc6 +#define GL_UNSIGNED_INT_VEC3_EXT 0x8dc7 +#define GL_UNSIGNED_INT_VEC4_EXT 0x8dc8 +#define GL_INT_SAMPLER_1D_EXT 0x8dc9 +#define GL_INT_SAMPLER_2D_EXT 0x8dca +#define GL_INT_SAMPLER_3D_EXT 0x8dcb +#define GL_INT_SAMPLER_CUBE_EXT 0x8dcc +#define GL_INT_SAMPLER_2D_RECT_EXT 0x8dcd +#define GL_INT_SAMPLER_1D_ARRAY_EXT 0x8dce +#define GL_INT_SAMPLER_2D_ARRAY_EXT 0x8dcf +#define GL_INT_SAMPLER_BUFFER_EXT 0x8dd0 +#define GL_UNSIGNED_INT_SAMPLER_1D_EXT 0x8dd1 +#define GL_UNSIGNED_INT_SAMPLER_2D_EXT 0x8dd2 +#define GL_UNSIGNED_INT_SAMPLER_3D_EXT 0x8dd3 +#define GL_UNSIGNED_INT_SAMPLER_CUBE_EXT 0x8dd4 +#define GL_UNSIGNED_INT_SAMPLER_2D_RECT_EXT 0x8dd5 +#define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY_EXT 0x8dd6 +#define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY_EXT 0x8dd7 +#define GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT 0x8dd8 +#define GL_MIN_PROGRAM_TEXEL_OFFSET_EXT 0x8904 +#define GL_MAX_PROGRAM_TEXEL_OFFSET_EXT 0x8905 +#endif +typedef GLvoid (WINE_GLAPI *PGLFNVERTEXATTRIBI1IEXTPROC)(GLuint index, GLint x); +typedef GLvoid (WINE_GLAPI *PGLFNVERTEXATTRIBI2IEXTPROC)(GLuint index, GLint x, GLint y); +typedef GLvoid (WINE_GLAPI *PGLFNVERTEXATTRIBI3IEXTPROC)(GLuint index, GLint x, GLint y, GLint z); +typedef GLvoid (WINE_GLAPI *PGLFNVERTEXATTRIBI4IEXTPROC)(GLuint index, GLint x, GLint y, GLint z, GLint w); +typedef GLvoid (WINE_GLAPI *PGLFNVERTEXATTRIBI1UIEXTPROC)(GLuint index, GLuint x); +typedef GLvoid (WINE_GLAPI *PGLFNVERTEXATTRIBI2UIEXTPROC)(GLuint index, GLuint x, GLuint y); +typedef GLvoid (WINE_GLAPI *PGLFNVERTEXATTRIBI3UIEXTPROC)(GLuint index, GLuint x, GLuint y, GLuint z); +typedef GLvoid (WINE_GLAPI *PGLFNVERTEXATTRIBI4UIEXTPROC)(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); +typedef GLvoid (WINE_GLAPI *PGLFNVERTEXATTRIBI1IVEXTPROC)(GLuint index, const GLint *v); +typedef GLvoid (WINE_GLAPI *PGLFNVERTEXATTRIBI2IVEXTPROC)(GLuint index, const GLint *v); +typedef GLvoid (WINE_GLAPI *PGLFNVERTEXATTRIBI3IVEXTPROC)(GLuint index, const GLint *v); +typedef GLvoid (WINE_GLAPI *PGLFNVERTEXATTRIBI4IVEXTPROC)(GLuint index, const GLint *v); +typedef GLvoid (WINE_GLAPI *PGLFNVERTEXATTRIBI1UIVEXTPROC)(GLuint index, const GLuint *v); +typedef GLvoid (WINE_GLAPI *PGLFNVERTEXATTRIBI2UIVEXTPROC)(GLuint index, const GLuint *v); +typedef GLvoid (WINE_GLAPI *PGLFNVERTEXATTRIBI3UIVEXTPROC)(GLuint index, const GLuint *v); +typedef GLvoid (WINE_GLAPI *PGLFNVERTEXATTRIBI4UIVEXTPROC)(GLuint index, const GLuint *v); +typedef GLvoid (WINE_GLAPI *PGLFNVERTEXATTRIBI4BVEXTPROC)(GLuint index, const GLbyte *v); +typedef GLvoid (WINE_GLAPI *PGLFNVERTEXATTRIBI4SVEXTPROC)(GLuint index, const GLshort *v); +typedef GLvoid (WINE_GLAPI *PGLFNVERTEXATTRIBI4UBVEXTPROC)(GLuint index, const GLubyte *v); +typedef GLvoid (WINE_GLAPI *PGLFNVERTEXATTRIBI4USVEXTPROC)(GLuint index, const GLushort *v); +typedef GLvoid (WINE_GLAPI *PGLFNVERTEXATTRIBIPOINTEREXTPROC)(GLuint index, GLint size, GLenum type, + GLsizei stride, const GLvoid *pointer); +typedef GLvoid (WINE_GLAPI *PGLFNGETVERTEXATTRIBIIVEXTPROC)(GLuint index, GLenum pname, GLint *params); +typedef GLvoid (WINE_GLAPI *PGLFNGETVERTEXATTRIBIUIVEXTPROC)(GLuint index, GLenum pname, GLuint *params); +typedef GLvoid (WINE_GLAPI *PGLFNUNIFORM1UIEXTPROC)(GLint location, GLuint v0); +typedef GLvoid (WINE_GLAPI *PGLFNUNIFORM2UIEXTPROC)(GLint location, GLuint v0, GLuint v1); +typedef GLvoid (WINE_GLAPI *PGLFNUNIFORM3UIEXTPROC)(GLint location, GLuint v0, GLuint v1, GLuint v2); +typedef GLvoid (WINE_GLAPI *PGLFNUNIFORM4UIEXTPROC)(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); +typedef GLvoid (WINE_GLAPI *PGLFNUNIFORM1UIVEXTPROC)(GLint location, GLsizei count, const GLuint *value); +typedef GLvoid (WINE_GLAPI *PGLFNUNIFORM2UIVEXTPROC)(GLint location, GLsizei count, const GLuint *value); +typedef GLvoid (WINE_GLAPI *PGLFNUNIFORM3UIVEXTPROC)(GLint location, GLsizei count, const GLuint *value); +typedef GLvoid (WINE_GLAPI *PGLFNUNIFORM4UIVEXTPROC)(GLint location, GLsizei count, const GLuint *value); +typedef GLvoid (WINE_GLAPI *PGLFNGETUNIFORMUIVEXTPROC)(GLuint program, GLint location, const GLuint *params); +typedef GLvoid (WINE_GLAPI *PGLFNBINDFRAGDATALOCATIONEXTPROC)(GLuint program, GLuint color_number, const GLchar *name); +typedef GLint (WINE_GLAPI *PGLFNGETFRAGDATALOCATIONEXTPROC)(GLuint program, const GLchar *name); + +/* GL_EXT_packed_depth_stencil */ +#ifndef GL_EXT_packed_depth_stencil +#define GL_EXT_packed_depth_stencil 1 +#define GL_DEPTH_STENCIL_EXT 0x84f9 +#define GL_UNSIGNED_INT_24_8_EXT 0x84fa +#define GL_DEPTH24_STENCIL8_EXT 0x88f0 +#define GL_TEXTURE_STENCIL_SIZE_EXT 0x88f1 +#endif + +/* GL_EXT_paletted_texture */ +#ifndef GL_EXT_paletted_texture +#define GL_EXT_paletted_texture 1 +#define GL_COLOR_INDEX1_EXT 0x80e2 +#define GL_COLOR_INDEX2_EXT 0x80e3 +#define GL_COLOR_INDEX4_EXT 0x80e4 +#define GL_COLOR_INDEX8_EXT 0x80e5 +#define GL_COLOR_INDEX12_EXT 0x80e6 +#define GL_COLOR_INDEX16_EXT 0x80e7 +#define GL_TEXTURE_INDEX_SIZE_EXT 0x80ed +#endif +typedef void (WINE_GLAPI *PGLFNGLCOLORTABLEEXTPROC)(GLenum target, GLenum internalFormat, + GLsizei width, GLenum format, GLenum type, const GLvoid *table); + +/* GL_EXT_point_parameters */ +#ifndef GL_EXT_point_parameters +#define GL_EXT_point_parameters 1 +#define GL_POINT_SIZE_MIN_EXT 0x8126 +#define GL_POINT_SIZE_MAX_EXT 0x8127 +#define GL_POINT_FADE_THRESHOLD_SIZE_EXT 0x8128 +#define GL_DISTANCE_ATTENUATION_EXT 0x8129 +#endif +typedef void (WINE_GLAPI *PGLFNGLPOINTPARAMETERFEXTPROC)(GLenum pname, GLfloat param); +typedef void (WINE_GLAPI *PGLFNGLPOINTPARAMETERFVEXTPROC)(GLenum pname, const GLfloat *params); + +/* GL_EXT_provoking_vertex */ +#ifndef GL_EXT_provoking_vertex +#define GL_EXT_provoking_vertex 1 +#define GL_FIRST_VERTEX_CONVENTION_EXT 0x8e4d +#define GL_LAST_VERTEX_CONVENTION_EXT 0x8e4e +#define GL_PROVOKING_VERTEX_EXT 0x8e4f +#define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT 0x8e4c +#endif +typedef void (WINE_GLAPI *PGLFNGLPROVOKINGVERTEXEXTPROC)(GLenum mode); + +/* GL_EXT_secondary_color */ +#ifndef GL_EXT_secondary_color +#define GL_EXT_secondary_color 1 +#define GL_COLOR_SUM_EXT 0x8458 +#define GL_CURRENT_SECONDARY_COLOR_EXT 0x8459 +#define GL_SECONDARY_COLOR_ARRAY_SIZE_EXT 0x845a +#define GL_SECONDARY_COLOR_ARRAY_TYPE_EXT 0x845b +#define GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT 0x845c +#define GL_SECONDARY_COLOR_ARRAY_POINTER_EXT 0x845d +#define GL_SECONDARY_COLOR_ARRAY_EXT 0x845e +#endif +typedef void (WINE_GLAPI *PGLFNGLSECONDARYCOLOR3FEXTPROC)(GLfloat red, GLfloat green, GLfloat blue); +typedef void (WINE_GLAPI *PGLFNGLSECONDARYCOLOR3FVEXTPROC)(const GLfloat *v); +typedef void (WINE_GLAPI *PGLFNGLSECONDARYCOLOR3UBEXTPROC)(GLubyte red, GLubyte green, GLubyte blue); +typedef void (WINE_GLAPI *PGLFNGLSECONDARYCOLOR3UBVEXTPROC)(const GLubyte *v); +typedef void (WINE_GLAPI *PGLFNGLSECONDARYCOLORPOINTEREXTPROC)(GLint size, GLenum type, + GLsizei stride, const GLvoid *pointer); + +/* GL_EXT_stencil_two_side */ +#ifndef GL_EXT_stencil_two_side +#define GL_EXT_stencil_two_side 1 +#define GL_STENCIL_TEST_TWO_SIDE_EXT 0x8910 +#define GL_ACTIVE_STENCIL_FACE_EXT 0x8911 +#endif +typedef void (WINE_GLAPI *PGLFNACTIVESTENCILFACEEXTPROC)(GLenum face); + +/* GL_EXT_stencil_wrap */ +#ifndef GL_EXT_stencil_wrap +#define GL_EXT_stencil_wrap 1 +#define GL_INCR_WRAP_EXT 0x8507 +#define GL_DECR_WRAP_EXT 0x8508 +#endif + +/* GL_EXT_texture3D */ +#ifndef GL_EXT_texture3D +#define GL_EXT_texture3D 1 +#define GL_PACK_SKIP_IMAGES_EXT 0x806b +#define GL_PACK_IMAGE_HEIGHT_EXT 0x806c +#define GL_UNPACK_SKIP_IMAGES_EXT 0x806d +#define GL_UNPACK_IMAGE_HEIGHT_EXT 0x806e +#define GL_TEXTURE_3D_EXT 0x806f +#define GL_PROXY_TEXTURE_3D_EXT 0x8070 +#define GL_TEXTURE_DEPTH_EXT 0x8071 +#define GL_TEXTURE_WRAP_R_EXT 0x8072 +#define GL_MAX_3D_TEXTURE_SIZE_EXT 0x8073 +#endif +typedef void (WINE_GLAPI *PGLFNGLTEXIMAGE3DEXTPROC)(GLenum target, GLint level, GLenum internalformat, + GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels); +typedef void (WINE_GLAPI *PGLFNGLTEXSUBIMAGE3DEXTPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, + GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels); + +/* GL_EXT_texture_compression_rgtc */ +#ifndef GL_EXT_texture_compression_rgtc +#define GL_EXT_texture_compression_rgtc 1 +#define GL_COMPRESSED_RED_RGTC1_EXT 0x8dbb +#define GL_COMPRESSED_SIGNED_RED_RGTC1_EXT 0x8dbc +#define GL_COMPRESSED_RED_GREEN_RGTC2_EXT 0x8dbd +#define GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT 0x8dbe +#endif + +/* GL_EXT_texture_compression_s3tc */ +#ifndef GL_EXT_texture_compression_s3tc +#define GL_EXT_texture_compression_s3tc 1 +#define GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83f0 +#define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83f1 +#define GL_COMPRESSED_RGBA_S3TC_DXT3_EXT 0x83f2 +#define GL_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83f3 +#endif +typedef void (WINE_GLAPI *PGLFNCOMPRESSEDTEXIMAGE3DPROC)(GLenum target, GLint level, GLenum internalformat, + GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data); +typedef void (WINE_GLAPI *PGLFNCOMPRESSEDTEXIMAGE2DPROC)(GLenum target, GLint level, GLenum internalformat, + GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data); +typedef void (WINE_GLAPI *PGLFNCOMPRESSEDTEXIMAGE1DPROC)(GLenum target, GLint level, GLenum internalformat, + GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data); +typedef void (WINE_GLAPI *PGLFNCOMPRESSEDTEXSUBIMAGE3DPROC)(GLenum target, GLint level, + GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, + GLenum format, GLsizei imageSize, const GLvoid *data); +typedef void (WINE_GLAPI *PGLFNCOMPRESSEDTEXSUBIMAGE2DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, + GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data); +typedef void (WINE_GLAPI *PGLFNCOMPRESSEDTEXSUBIMAGE1DPROC)(GLenum target, GLint level, GLint xoffset, + GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data); +typedef void (WINE_GLAPI *PGLFNGETCOMPRESSEDTEXIMAGEPROC)(GLenum target, GLint level, void *img); + +/* GL_EXT_texture_env_combine */ +#ifndef GL_EXT_texture_env_combine +#define GL_EXT_texture_env_combine 1 +#define GL_COMBINE_EXT 0x8570 +#define GL_COMBINE_RGB_EXT 0x8571 +#define GL_COMBINE_ALPHA_EXT 0x8572 +#define GL_RGB_SCALE_EXT 0x8573 +#define GL_ADD_SIGNED_EXT 0x8574 +#define GL_INTERPOLATE_EXT 0x8575 +#define GL_SUBTRACT_EXT 0x84e7 +#define GL_CONSTANT_EXT 0x8576 +#define GL_PRIMARY_COLOR_EXT 0x8577 +#define GL_PREVIOUS_EXT 0x8578 +#define GL_SOURCE0_RGB_EXT 0x8580 +#define GL_SOURCE1_RGB_EXT 0x8581 +#define GL_SOURCE2_RGB_EXT 0x8582 +#define GL_SOURCE3_RGB_EXT 0x8583 +#define GL_SOURCE4_RGB_EXT 0x8584 +#define GL_SOURCE5_RGB_EXT 0x8585 +#define GL_SOURCE6_RGB_EXT 0x8586 +#define GL_SOURCE7_RGB_EXT 0x8587 +#define GL_SOURCE0_ALPHA_EXT 0x8588 +#define GL_SOURCE1_ALPHA_EXT 0x8589 +#define GL_SOURCE2_ALPHA_EXT 0x858a +#define GL_SOURCE3_ALPHA_EXT 0x858b +#define GL_SOURCE4_ALPHA_EXT 0x858c +#define GL_SOURCE5_ALPHA_EXT 0x858d +#define GL_SOURCE6_ALPHA_EXT 0x858e +#define GL_SOURCE7_ALPHA_EXT 0x858f +#define GL_OPERAND0_RGB_EXT 0x8590 +#define GL_OPERAND1_RGB_EXT 0x8591 +#define GL_OPERAND2_RGB_EXT 0x8592 +#define GL_OPERAND3_RGB_EXT 0x8593 +#define GL_OPERAND4_RGB_EXT 0x8594 +#define GL_OPERAND5_RGB_EXT 0x8595 +#define GL_OPERAND6_RGB_EXT 0x8596 +#define GL_OPERAND7_RGB_EXT 0x8597 +#define GL_OPERAND0_ALPHA_EXT 0x8598 +#define GL_OPERAND1_ALPHA_EXT 0x8599 +#define GL_OPERAND2_ALPHA_EXT 0x859a +#define GL_OPERAND3_ALPHA_EXT 0x859b +#define GL_OPERAND4_ALPHA_EXT 0x859c +#define GL_OPERAND5_ALPHA_EXT 0x859d +#define GL_OPERAND6_ALPHA_EXT 0x859e +#define GL_OPERAND7_ALPHA_EXT 0x859f +#endif + +/* GL_EXT_texture_env_dot3 */ +#ifndef GL_EXT_texture_env_dot3 +#define GL_EXT_texture_env_dot3 1 +#define GL_DOT3_RGB_EXT 0x8740 +#define GL_DOT3_RGBA_EXT 0x8741 +#endif + +/* GL_EXT_texture_filter_anisotropic */ +#ifndef GL_EXT_texture_filter_anisotropic +#define GL_EXT_texture_filter_anisotropic 1 +#define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84fe +#define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84ff +#endif + +/* GL_EXT_texture_lod_bias */ +#ifndef GL_EXT_texture_lod_bias +#define GL_EXT_texture_lod_bias 1 +#define GL_MAX_TEXTURE_LOD_BIAS_EXT 0x84fd +#define GL_TEXTURE_FILTER_CONTROL_EXT 0x8500 +#define GL_TEXTURE_LOD_BIAS_EXT 0x8501 +#endif + +/* GL_EXT_texture_sRGB */ +#ifndef GL_EXT_texture_sRGB +#define GL_EXT_texture_sRGB 1 +#define GL_SRGB_EXT 0x8c40 +#define GL_SRGB8_EXT 0x8c41 +#define GL_SRGB_ALPHA_EXT 0x8c42 +#define GL_SRGB8_ALPHA8_EXT 0x8c43 +#define GL_SLUMINANCE_ALPHA_EXT 0x8c44 +#define GL_SLUMINANCE8_ALPHA8_EXT 0x8c45 +#define GL_SLUMINANCE_EXT 0x8c46 +#define GL_SLUMINANCE8_EXT 0x8c47 +#define GL_COMPRESSED_SRGB_EXT 0x8c48 +#define GL_COMPRESSED_SRGB_ALPHA_EXT 0x8c49 +#define GL_COMPRESSED_SLUMINANCE_EXT 0x8c4a +#define GL_COMPRESSED_SLUMINANCE_ALPHA_EXT 0x8c4b +#define GL_COMPRESSED_SRGB_S3TC_DXT1_EXT 0x8c4c +#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT 0x8c4d +#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT 0x8c4e +#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT 0x8c4f +#endif + +/* GL_NV_depth_clamp */ +#ifndef GL_NV_depth_clamp +#define GL_NV_depth_clamp 1 +#define GL_DEPTH_CLAMP_NV 0x864f +#endif + +/* GL_NV_fence */ +#ifndef GL_NV_fence +#define GL_NV_fence 1 +#define GL_ALL_COMPLETED_NV 0x84f2 +#define GL_FENCE_STATUS_NV 0x84f3 +#define GL_FENCE_CONDITION_NV 0x84f4 +#endif +typedef void (WINE_GLAPI *PGLFNGENFENCESNVPROC)(GLsizei, GLuint *); +typedef void (WINE_GLAPI *PGLFNDELETEFENCESNVPROC)(GLuint, const GLuint *); +typedef void (WINE_GLAPI *PGLFNSETFENCENVPROC)(GLuint, GLenum); +typedef GLboolean (WINE_GLAPI *PGLFNTESTFENCENVPROC)(GLuint); +typedef void (WINE_GLAPI *PGLFNFINISHFENCENVPROC)(GLuint); +typedef GLboolean (WINE_GLAPI *PGLFNISFENCENVPROC)(GLuint); +typedef void (WINE_GLAPI *PGLFNGETFENCEIVNVPROC)(GLuint, GLenum, GLint *); + +/* GL_NV_fog_distance */ +#ifndef GL_NV_fog_distance +#define GL_NV_fog_distance 1 +#define GL_FOG_DISTANCE_MODE_NV 0x855a +#define GL_EYE_RADIAL_NV 0x855b +#define GL_EYE_PLANE_ABSOLUTE_NV 0x855c +/* reuse GL_EYE_PLANE */ +#endif + +/* GL_NV_half_float */ +#ifndef GL_NV_half_float +#define GL_NV_half_float 1 +typedef unsigned short GLhalfNV; +#define GL_HALF_FLOAT_NV 0x140b +#endif +typedef void (WINE_GLAPI *PGLFNVERTEX2HNVPROC)(GLhalfNV x, GLhalfNV y); +typedef void (WINE_GLAPI *PGLFNVERTEX2HVNVPROC)(const GLhalfNV *v); +typedef void (WINE_GLAPI *PGLFNVERTEX3HNVPROC)(GLhalfNV x, GLhalfNV y, GLhalfNV z); +typedef void (WINE_GLAPI *PGLFNVERTEX3HVNVPROC)(const GLhalfNV *v); +typedef void (WINE_GLAPI *PGLFNVERTEX4HNVPROC)(GLhalfNV x, GLhalfNV y, GLhalfNV z, GLhalfNV w); +typedef void (WINE_GLAPI *PGLFNVERTEX4HVNVPROC)(const GLhalfNV *v); +typedef void (WINE_GLAPI *PGLFNNORMAL3HNVPROC)(GLhalfNV nx, GLhalfNV ny, GLhalfNV nz); +typedef void (WINE_GLAPI *PGLFNNORMAL3HVNVPROC)(const GLhalfNV *v); +typedef void (WINE_GLAPI *PGLFNCOLOR3HNVPROC)(GLhalfNV red, GLhalfNV green, GLhalfNV blue); +typedef void (WINE_GLAPI *PGLFNCOLOR3HVNVPROC)(const GLhalfNV *v); +typedef void (WINE_GLAPI *PGLFNCOLOR4HNVPROC)(GLhalfNV red, GLhalfNV green, GLhalfNV blue, GLhalfNV alpha); +typedef void (WINE_GLAPI *PGLFNCOLOR4HVNVPROC)(const GLhalfNV *v); +typedef void (WINE_GLAPI *PGLFNTEXCOORD1HNVPROC)(GLhalfNV s); +typedef void (WINE_GLAPI *PGLFNTEXCOORD1HVNVPROC)(const GLhalfNV *v); +typedef void (WINE_GLAPI *PGLFNTEXCOORD2HNVPROC)(GLhalfNV s, GLhalfNV t); +typedef void (WINE_GLAPI *PGLFNTEXCOORD2HVNVPROC)(const GLhalfNV *v); +typedef void (WINE_GLAPI *PGLFNTEXCOORD3HNVPROC)(GLhalfNV s, GLhalfNV t, GLhalfNV r); +typedef void (WINE_GLAPI *PGLFNTEXCOORD3HVNVPROC)(const GLhalfNV *v); +typedef void (WINE_GLAPI *PGLFNTEXCOORD4HNVPROC)(GLhalfNV s, GLhalfNV t, GLhalfNV r, GLhalfNV q); +typedef void (WINE_GLAPI *PGLFNTEXCOORD4HVNVPROC)(const GLhalfNV *v); +typedef void (WINE_GLAPI *PGLFNMULTITEXCOORD1HNVPROC)(GLenum target, GLhalfNV s); +typedef void (WINE_GLAPI *PGLFNMULTITEXCOORD1HVNVPROC)(GLenum target, const GLhalfNV *v); +typedef void (WINE_GLAPI *PGLFNMULTITEXCOORD2HNVPROC)(GLenum target, GLhalfNV s, GLhalfNV t); +typedef void (WINE_GLAPI *PGLFNMULTITEXCOORD2HVNVPROC)(GLenum target, const GLhalfNV *v); +typedef void (WINE_GLAPI *PGLFNMULTITEXCOORD3HNVPROC)(GLenum target, GLhalfNV s, GLhalfNV t, GLhalfNV r); +typedef void (WINE_GLAPI *PGLFNMULTITEXCOORD3HVNVPROC)(GLenum target, const GLhalfNV *v); +typedef void (WINE_GLAPI *PGLFNMULTITEXCOORD4HNVPROC)(GLenum target, GLhalfNV s, GLhalfNV t, GLhalfNV r, GLhalfNV q); +typedef void (WINE_GLAPI *PGLFNMULTITEXCOORD4HVNVPROC)(GLenum target, const GLhalfNV *v); +typedef void (WINE_GLAPI *PGLFNFOGCOORDHNVPROC)(GLhalfNV fog); +typedef void (WINE_GLAPI *PGLFNFOGCOORDHVNVPROC)(const GLhalfNV *fog); +typedef void (WINE_GLAPI *PGLFNSECONDARYCOLOR3HNVPROC)(GLhalfNV red, GLhalfNV green, GLhalfNV blue); +typedef void (WINE_GLAPI *PGLFNSECONDARYCOLOR3HVNVPROC)(const GLhalfNV *v); +typedef void (WINE_GLAPI *PGLFNVERTEXWEIGHTHNVPROC)(GLhalfNV weight); +typedef void (WINE_GLAPI *PGLFNVERTEXWEIGHTHVNVPROC)(const GLhalfNV *weight); +typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB1HNVPROC)(GLuint index, GLhalfNV x); +typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB1HVNVPROC)(GLuint index, const GLhalfNV *v); +typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB2HNVPROC)(GLuint index, GLhalfNV x, GLhalfNV y); +typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB2HVNVPROC)(GLuint index, const GLhalfNV *v); +typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB3HNVPROC)(GLuint index, GLhalfNV x, GLhalfNV y, GLhalfNV z); +typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB3HVNVPROC)(GLuint index, const GLhalfNV *v); +typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB4HNVPROC)(GLuint index, GLhalfNV x, GLhalfNV y, GLhalfNV z, GLhalfNV w); +typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB4HVNVPROC)(GLuint index, const GLhalfNV *v); +typedef void (WINE_GLAPI *PGLFNVERTEXATTRIBS1HVNVPROC)(GLuint index, GLsizei n, const GLhalfNV *v); +typedef void (WINE_GLAPI *PGLFNVERTEXATTRIBS2HVNVPROC)(GLuint index, GLsizei n, const GLhalfNV *v); +typedef void (WINE_GLAPI *PGLFNVERTEXATTRIBS3HVNVPROC)(GLuint index, GLsizei n, const GLhalfNV *v); +typedef void (WINE_GLAPI *PGLFNVERTEXATTRIBS4HVNVPROC)(GLuint index, GLsizei n, const GLhalfNV *v); + +/* GL_NV_light_max_exponent */ +#ifndef GL_NV_light_max_exponent +#define GL_NV_light_max_exponent 1 +#define GL_MAX_SHININESS_NV 0x8504 +#define GL_MAX_SPOT_EXPONENT_NV 0x8505 +#endif + +/* GL_NV_register_combiners */ +#ifndef GL_NV_register_combiners +#define GL_NV_register_combiners 1 +#define GL_REGISTER_COMBINERS_NV 0x8522 +#define GL_VARIABLE_A_NV 0x8523 +#define GL_VARIABLE_B_NV 0x8524 +#define GL_VARIABLE_C_NV 0x8525 +#define GL_VARIABLE_D_NV 0x8526 +#define GL_VARIABLE_E_NV 0x8527 +#define GL_VARIABLE_F_NV 0x8528 +#define GL_VARIABLE_G_NV 0x8529 +#define GL_CONSTANT_COLOR0_NV 0x852a +#define GL_CONSTANT_COLOR1_NV 0x852b +#define GL_PRIMARY_COLOR_NV 0x852c +#define GL_SECONDARY_COLOR_NV 0x852d +#define GL_SPARE0_NV 0x852e +#define GL_SPARE1_NV 0x852f +#define GL_DISCARD_NV 0x8530 +#define GL_E_TIMES_F_NV 0x8531 +#define GL_SPARE0_PLUS_SECONDARY_COLOR_NV 0x8532 +#define GL_UNSIGNED_IDENTITY_NV 0x8536 +#define GL_UNSIGNED_INVERT_NV 0x8537 +#define GL_EXPAND_NORMAL_NV 0x8538 +#define GL_EXPAND_NEGATE_NV 0x8539 +#define GL_HALF_BIAS_NORMAL_NV 0x853a +#define GL_HALF_BIAS_NEGATE_NV 0x853b +#define GL_SIGNED_IDENTITY_NV 0x853c +#define GL_SIGNED_NEGATE_NV 0x853d +#define GL_SCALE_BY_TWO_NV 0x853e +#define GL_SCALE_BY_FOUR_NV 0x853f +#define GL_SCALE_BY_ONE_HALF_NV 0x8540 +#define GL_BIAS_BY_NEGATIVE_ONE_HALF_NV 0x8541 +#define GL_COMBINER_INPUT_NV 0x8542 +#define GL_COMBINER_MAPPING_NV 0x8543 +#define GL_COMBINER_COMPONENT_USAGE_NV 0x8544 +#define GL_COMBINER_AB_DOT_PRODUCT_NV 0x8545 +#define GL_COMBINER_CD_DOT_PRODUCT_NV 0x8546 +#define GL_COMBINER_MUX_SUM_NV 0x8547 +#define GL_COMBINER_SCALE_NV 0x8548 +#define GL_COMBINER_BIAS_NV 0x8549 +#define GL_COMBINER_AB_OUTPUT_NV 0x854a +#define GL_COMBINER_CD_OUTPUT_NV 0x854b +#define GL_COMBINER_SUM_OUTPUT_NV 0x854c +#define GL_MAX_GENERAL_COMBINERS_NV 0x854d +#define GL_NUM_GENERAL_COMBINERS_NV 0x854e +#define GL_COLOR_SUM_CLAMP_NV 0x854f +#define GL_COMBINER0_NV 0x8550 +#define GL_COMBINER1_NV 0x8551 +#define GL_COMBINER2_NV 0x8552 +#define GL_COMBINER3_NV 0x8553 +#define GL_COMBINER4_NV 0x8554 +#define GL_COMBINER5_NV 0x8555 +#define GL_COMBINER6_NV 0x8556 +#define GL_COMBINER7_NV 0x8557 +/* reuse GL_TEXTURE0_ARB */ +/* reuse GL_TEXTURE1_ARB */ +/* reuse GL_ZERO */ +/* reuse GL_NONE */ +/* reuse GL_FOG */ +#endif +typedef void (WINE_GLAPI *PGLFNCOMBINERPARAMETERFVNVPROC)(GLenum pname, const GLfloat *params); +typedef void (WINE_GLAPI *PGLFNCOMBINERPARAMETERFNVPROC)(GLenum pname, GLfloat param); +typedef void (WINE_GLAPI *PGLFNCOMBINERPARAMETERIVNVPROC)(GLenum pname, const GLint *params); +typedef void (WINE_GLAPI *PGLFNCOMBINERPARAMETERINVPROC)(GLenum pname, GLint param); +typedef void (WINE_GLAPI *PGLFNCOMBINERINPUTNVPROC)(GLenum stage, GLenum portion, + GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage); +typedef void (WINE_GLAPI *PGLFNCOMBINEROUTPUTNVPROC)(GLenum stage, GLenum portion, + GLenum abOutput, GLenum cdOutput, GLenum sumOutput, GLenum scale, GLenum bias, + GLboolean abDotProduct, GLboolean cdDotProduct, GLboolean muxSum); +typedef void (WINE_GLAPI *PGLFNFINALCOMBINERINPUTNVPROC)(GLenum variable, GLenum input, + GLenum mapping, GLenum componentUsage); +typedef void (WINE_GLAPI *PGLFNGETCOMBINERINPUTPARAMETERFVNVPROC)(GLenum stage, GLenum portion, + GLenum variable, GLenum pname, GLfloat *params); +typedef void (WINE_GLAPI *PGLFNGETCOMBINERINPUTPARAMETERIVNVPROC)(GLenum stage, GLenum portion, + GLenum variable, GLenum pname, GLint *params); +typedef void (WINE_GLAPI *PGLFNGETCOMBINEROUTPUTPARAMETERFVNVPROC)(GLenum stage, GLenum portion, + GLenum pname, GLfloat *params); +typedef void (WINE_GLAPI *PGLFNGETCOMBINEROUTPUTPARAMETERIVNVPROC)(GLenum stage, GLenum portion, + GLenum pname, GLint *params); +typedef void (WINE_GLAPI *PGLFNGETFINALCOMBINERINPUTPARAMETERFVNVPROC)(GLenum variable, GLenum pname, GLfloat *params); +typedef void (WINE_GLAPI *PGLFNGETFINALCOMBINERINPUTPARAMETERIVNVPROC)(GLenum variable, GLenum pname, GLint *params); + +/* GL_NV_register_combiners2 */ +#ifndef GL_NV_register_combiners2 +#define GL_NV_register_combiners2 1 +#define GL_PER_STAGE_CONSTANTS_NV 0x8535 +#endif +typedef void (WINE_GLAPI *PGLFNCOMBINERSTAGEPARAMETERFVNVPROC)(GLenum stage, GLenum pname, const GLfloat *params); +typedef void (WINE_GLAPI *PGLFNGETCOMBINERSTAGEPARAMETERFVNVPROC)(GLenum stage, GLenum pname, GLfloat *params); + +/* GL_NV_texgen_reflection */ +#ifndef GL_NV_texgen_reflection +#define GL_NV_texgen_reflection 1 +#define GL_NORMAL_MAP_NV 0x8511 +#define GL_REFLECTION_MAP_NV 0x8512 +#endif + +/* GL_NV_texture_env_combine4 */ +#ifndef GL_NV_texture_env_combine4 +#define GL_NV_texture_env_combine4 1 +#define GL_COMBINE4_NV 0x8503 +#define GL_SOURCE3_RGB_NV 0x8583 +#define GL_SOURCE3_ALPHA_NV 0x858b +#define GL_OPERAND3_RGB_NV 0x8593 +#define GL_OPERAND3_ALPHA_NV 0x859b +#endif + +/* GL_NV_texture_shader */ +#ifndef GL_NV_texture_shader +#define GL_NV_texture_shader 1 +#define GL_OFFSET_TEXTURE_RECTANGLE_NV 0x864c +#define GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV 0x864d +#define GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV 0x864e +#define GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV 0x86d9 +#define GL_UNSIGNED_INT_S8_S8_8_8_NV 0x86da +#define GL_UNSIGNED_INT_8_8_S8_S8_REV_NV 0x86db +#define GL_DSDT_MAG_INTENSITY_NV 0x86dc +#define GL_SHADER_CONSISTENT_NV 0x86dd +#define GL_TEXTURE_SHADER_NV 0x86de +#define GL_SHADER_OPERATION_NV 0x86df +#define GL_CULL_MODES_NV 0x86e0 +#define GL_OFFSET_TEXTURE_MATRIX_NV 0x86e1 +#define GL_OFFSET_TEXTURE_SCALE_NV 0x86e2 +#define GL_OFFSET_TEXTURE_BIAS_NV 0x86e3 +#define GL_OFFSET_TEXTURE_2D_MATRIX_NV GL_OFFSET_TEXTURE_MATRIX_NV +#define GL_OFFSET_TEXTURE_2D_SCALE_NV GL_OFFSET_TEXTURE_SCALE_NV +#define GL_OFFSET_TEXTURE_2D_BIAS_NV GL_OFFSET_TEXTURE_BIAS_NV +#define GL_PREVIOUS_TEXTURE_INPUT_NV 0x86e4 +#define GL_CONST_EYE_NV 0x86e5 +#define GL_PASS_THROUGH_NV 0x86e6 +#define GL_CULL_FRAGMENT_NV 0x86e7 +#define GL_OFFSET_TEXTURE_2D_NV 0x86e8 +#define GL_DEPENDENT_AR_TEXTURE_2D_NV 0x86e9 +#define GL_DEPENDENT_GB_TEXTURE_2D_NV 0x86ea +#define GL_DOT_PRODUCT_NV 0x86ec +#define GL_DOT_PRODUCT_DEPTH_REPLACE_NV 0x86ed +#define GL_DOT_PRODUCT_TEXTURE_2D_NV 0x86ee +#define GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV 0x86f0 +#define GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV 0x86f1 +#define GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV 0x86f2 +#define GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV 0x86f3 +#define GL_HILO_NV 0x86f4 +#define GL_DSDT_NV 0x86f5 +#define GL_DSDT_MAG_NV 0x86f6 +#define GL_DSDT_MAG_VIB_NV 0x86f7 +#define GL_HILO16_NV 0x86f8 +#define GL_SIGNED_HILO_NV 0x86f9 +#define GL_SIGNED_HILO16_NV 0x86fa +#define GL_SIGNED_RGBA_NV 0x86fb +#define GL_SIGNED_RGBA8_NV 0x86fc +#define GL_SIGNED_RGB_NV 0x86fe +#define GL_SIGNED_RGB8_NV 0x86ff +#define GL_SIGNED_LUMINANCE_NV 0x8701 +#define GL_SIGNED_LUMINANCE8_NV 0x8702 +#define GL_SIGNED_LUMINANCE_ALPHA_NV 0x8703 +#define GL_SIGNED_LUMINANCE8_ALPHA8_NV 0x8704 +#define GL_SIGNED_ALPHA_NV 0x8705 +#define GL_SIGNED_ALPHA8_NV 0x8706 +#define GL_SIGNED_INTENSITY_NV 0x8707 +#define GL_SIGNED_INTENSITY8_NV 0x8708 +#define GL_DSDT8_NV 0x8709 +#define GL_DSDT8_MAG8_NV 0x870a +#define GL_DSDT8_MAG8_INTENSITY8_NV 0x870b +#define GL_SIGNED_RGB_UNSIGNED_ALPHA_NV 0x870c +#define GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV 0x870d +#define GL_HI_SCALE_NV 0x870e +#define GL_LO_SCALE_NV 0x870f +#define GL_DS_SCALE_NV 0x8710 +#define GL_DT_SCALE_NV 0x8711 +#define GL_MAGNITUDE_SCALE_NV 0x8712 +#define GL_VIBRANCE_SCALE_NV 0x8713 +#define GL_HI_BIAS_NV 0x8714 +#define GL_LO_BIAS_NV 0x8715 +#define GL_DS_BIAS_NV 0x8716 +#define GL_DT_BIAS_NV 0x8717 +#define GL_MAGNITUDE_BIAS_NV 0x8718 +#define GL_VIBRANCE_BIAS_NV 0x8719 +#define GL_TEXTURE_BORDER_VALUES_NV 0x871a +#define GL_TEXTURE_HI_SIZE_NV 0x871b +#define GL_TEXTURE_LO_SIZE_NV 0x871c +#define GL_TEXTURE_DS_SIZE_NV 0x871d +#define GL_TEXTURE_DT_SIZE_NV 0x871e +#define GL_TEXTURE_MAG_SIZE_NV 0x871f +#endif + +/* GL_NV_texture_shader2 */ +#ifndef GL_NV_texture_shader2 +#define GL_NV_texture_shader2 1 +#define GL_DOT_PRODUCT_TEXTURE_3D_NV 0x86ef +#endif + +/* GL_NV_vertex_program2_option */ +#ifndef GL_NV_vertex_program2_option +#define GL_NV_vertex_program2_option 1 +#define GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV 0x88f4 +#define GL_MAX_PROGRAM_CALL_DEPTH_NV 0x88f5 +#endif + +/* GL_SGIS_generate_mipmap */ +#ifndef GLX_SGIS_generate_mipmap +#define GLX_SGIS_generate_mipmap 1 +#define GL_GENERATE_MIPMAP_SGIS 0x8191 +#define GL_GENERATE_MIPMAP_HINT_SGIS 0x8192 +#endif + +/* GLX_SGI_video_sync */ +typedef int (WINE_GLAPI *PGLXFNGETVIDEOSYNCSGIPROC)(unsigned int *); +typedef int (WINE_GLAPI *PGLXFNWAITVIDEOSYNCSGIPROC)(int, int, unsigned int *); + +/* WGL_ARB_extensions_string */ +typedef const char *(WINAPI *WINED3D_PFNWGLGETEXTENSIONSSTRINGARBPROC)(HDC hdc); + +/* WGL_ARB_multisample */ +#ifndef WGL_ARB_multisample +#define WGL_ARB_multisample 1 +#define WGL_SAMPLE_BUFFERS_ARB 0x2041 +#define WGL_SAMPLES_ARB 0x2042 +#endif + +/* WGL_ARB_pixel_format */ +#ifndef WGL_ARB_pixel_format +#define WGL_ARB_pixel_format 1 +#define WGL_NUMBER_PIXEL_FORMATS_ARB 0x2000 +#define WGL_DRAW_TO_WINDOW_ARB 0x2001 +#define WGL_DRAW_TO_BITMAP_ARB 0x2002 +#define WGL_ACCELERATION_ARB 0x2003 +#define WGL_NEED_PALETTE_ARB 0x2004 +#define WGL_NEED_SYSTEM_PALETTE_ARB 0x2005 +#define WGL_SWAP_LAYER_BUFFERS_ARB 0x2006 +#define WGL_SWAP_METHOD_ARB 0x2007 +#define WGL_NUMBER_OVERLAYS_ARB 0x2008 +#define WGL_NUMBER_UNDERLAYS_ARB 0x2009 +#define WGL_TRANSPARENT_ARB 0x200a +#define WGL_TRANSPARENT_RED_VALUE_ARB 0x2037 +#define WGL_TRANSPARENT_GREEN_VALUE_ARB 0x2038 +#define WGL_TRANSPARENT_BLUE_VALUE_ARB 0x2039 +#define WGL_TRANSPARENT_ALPHA_VALUE_ARB 0x203a +#define WGL_TRANSPARENT_INDEX_VALUE_ARB 0x203b +#define WGL_SHARE_DEPTH_ARB 0x200c +#define WGL_SHARE_STENCIL_ARB 0x200d +#define WGL_SHARE_ACCUM_ARB 0x200e +#define WGL_SUPPORT_GDI_ARB 0x200f +#define WGL_SUPPORT_OPENGL_ARB 0x2010 +#define WGL_DOUBLE_BUFFER_ARB 0x2011 +#define WGL_STEREO_ARB 0x2012 +#define WGL_PIXEL_TYPE_ARB 0x2013 +#define WGL_COLOR_BITS_ARB 0x2014 +#define WGL_RED_BITS_ARB 0x2015 +#define WGL_RED_SHIFT_ARB 0x2016 +#define WGL_GREEN_BITS_ARB 0x2017 +#define WGL_GREEN_SHIFT_ARB 0x2018 +#define WGL_BLUE_BITS_ARB 0x2019 +#define WGL_BLUE_SHIFT_ARB 0x201a +#define WGL_ALPHA_BITS_ARB 0x201b +#define WGL_ALPHA_SHIFT_ARB 0x201c +#define WGL_ACCUM_BITS_ARB 0x201d +#define WGL_ACCUM_RED_BITS_ARB 0x201e +#define WGL_ACCUM_GREEN_BITS_ARB 0x201f +#define WGL_ACCUM_BLUE_BITS_ARB 0x2020 +#define WGL_ACCUM_ALPHA_BITS_ARB 0x2021 +#define WGL_DEPTH_BITS_ARB 0x2022 +#define WGL_STENCIL_BITS_ARB 0x2023 +#define WGL_AUX_BUFFERS_ARB 0x2024 +#define WGL_NO_ACCELERATION_ARB 0x2025 +#define WGL_GENERIC_ACCELERATION_ARB 0x2026 +#define WGL_FULL_ACCELERATION_ARB 0x2027 +#define WGL_SWAP_EXCHANGE_ARB 0x2028 +#define WGL_SWAP_COPY_ARB 0x2029 +#define WGL_SWAP_UNDEFINED_ARB 0x202a +#define WGL_TYPE_RGBA_ARB 0x202b +#define WGL_TYPE_COLORINDEX_ARB 0x202c +#endif +typedef BOOL (WINAPI *WINED3D_PFNWGLGETPIXELFORMATATTRIBIVARBPROC)(HDC hdc, int iPixelFormat, + int iLayerPlane, UINT nAttributes, const int *piAttributes, int *piValues); +typedef BOOL (WINAPI *WINED3D_PFNWGLGETPIXELFORMATATTRIBFVARBPROC)(HDC hdc, int iPixelFormat, + int iLayerPlane, UINT nAttributes, const int *piAttributes, FLOAT *pfValues); +typedef BOOL (WINAPI *WINED3D_PFNWGLCHOOSEPIXELFORMATARBPROC)(HDC hdc, const int *piAttribIList, + const FLOAT *pfAttribFList, UINT nMaxFormats, int *piFormats, UINT *nNumFormats); + +/* WGL_ARB_pixel_format_float */ +#ifndef WGL_ARB_pixel_format_float +#define WGL_ARB_pixel_format_float 1 +#define WGL_TYPE_RGBA_FLOAT_ARB 0x21a0 +#endif + +/* WGL_WINE_pixel_format_passthrough */ +typedef BOOL (WINAPI *WINED3D_PFNWGLSETPIXELFORMATWINE)(HDC hdc, int iPixelFormat, + const PIXELFORMATDESCRIPTOR *ppfd); + +/*Global resource ids sharing*/ +#define GL_SHARE_CONTEXT_RESOURCES_CR 0x8B27 +/*do flush for the command buffer of a thread the context was previusly current for*/ +#define GL_FLUSH_ON_THREAD_SWITCH_CR 0x8B28 +/*report that the shared resource is used by this context, the parameter value is a texture name*/ +#define GL_RCUSAGE_TEXTURE_SET_CR 0x8B29 +/*report that the shared resource is no longer used by this context, the parameter value is a texture name*/ +#define GL_RCUSAGE_TEXTURE_CLEAR_CR 0x8B2A +/*configures host to create windows initially hidden*/ +#define GL_HOST_WND_CREATED_HIDDEN 0x8B2B + +typedef void (WINE_GLAPI *PGLFNCHROMIUMPARAMETERUCR)(GLenum param, GLint value); + +# define VBOXWDDM_GL_EXT_FUNCS_GEN \ + USE_GL_FUNC(PGLFNCHROMIUMPARAMETERUCR, \ + glChromiumParameteriCR, VBOX_SHARED_CONTEXTS, NULL) \ + + +#define GL_EXT_FUNCS_GEN \ + /* GL_APPLE_fence */ \ + USE_GL_FUNC(PGLFNGENFENCESAPPLEPROC, \ + glGenFencesAPPLE, APPLE_FENCE, NULL) \ + USE_GL_FUNC(PGLFNDELETEFENCESAPPLEPROC, \ + glDeleteFencesAPPLE, APPLE_FENCE, NULL) \ + USE_GL_FUNC(PGLFNSETFENCEAPPLEPROC, \ + glSetFenceAPPLE, APPLE_FENCE, NULL) \ + USE_GL_FUNC(PGLFNTESTFENCEAPPLEPROC, \ + glTestFenceAPPLE, APPLE_FENCE, NULL) \ + USE_GL_FUNC(PGLFNFINISHFENCEAPPLEPROC, \ + glFinishFenceAPPLE, APPLE_FENCE, NULL) \ + USE_GL_FUNC(PGLFNISFENCEAPPLEPROC, \ + glIsFenceAPPLE, APPLE_FENCE, NULL) \ + USE_GL_FUNC(PGLFNTESTOBJECTAPPLEPROC, \ + glTestObjectAPPLE, APPLE_FENCE, NULL) \ + USE_GL_FUNC(PGLFNFINISHOBJECTAPPLEPROC, \ + glFinishObjectAPPLE, APPLE_FENCE, NULL) \ + /* GL_APPLE_flush_buffer_range */ \ + USE_GL_FUNC(PGLFNBUFFERPARAMETERIAPPLE, \ + glBufferParameteriAPPLE, APPLE_FLUSH_BUFFER_RANGE, NULL) \ + USE_GL_FUNC(PGLFNFLUSHMAPPEDBUFFERRANGEAPPLE, \ + glFlushMappedBufferRangeAPPLE, APPLE_FLUSH_BUFFER_RANGE, NULL) \ + /* GL_APPLE_flush_render */ \ + USE_GL_FUNC(PGLFNFLUSHRENDERAPPLEPROC, \ + glFlushRenderAPPLE, APPLE_FLUSH_RENDER, NULL) \ + USE_GL_FUNC(PGLFNFINISHRENDERAPPLEPROC, \ + glFinishRenderAPPLE, APPLE_FLUSH_RENDER, NULL) \ + /* GL_ARB_color_buffer_float */ \ + USE_GL_FUNC(PGLFNCLAMPCOLORARBPROC, \ + glClampColorARB, ARB_COLOR_BUFFER_FLOAT, NULL) \ + /* GL_ARB_draw_buffers */ \ + USE_GL_FUNC(PGLFNDRAWBUFFERSARBPROC, \ + glDrawBuffersARB, ARB_DRAW_BUFFERS, NULL) \ + /* GL_ARB_framebuffer_object */ \ + USE_GL_FUNC(PGLFNGLISRENDERBUFFERPROC, \ + glIsRenderbuffer, ARB_FRAMEBUFFER_OBJECT, NULL) \ + USE_GL_FUNC(PGLFNGLBINDRENDERBUFFERPROC, \ + glBindRenderbuffer, ARB_FRAMEBUFFER_OBJECT, NULL) \ + USE_GL_FUNC(PGLFNGLDELETERENDERBUFFERSPROC, \ + glDeleteRenderbuffers, ARB_FRAMEBUFFER_OBJECT, NULL) \ + USE_GL_FUNC(PGLFNGLGENRENDERBUFFERSPROC, \ + glGenRenderbuffers, ARB_FRAMEBUFFER_OBJECT, NULL) \ + USE_GL_FUNC(PGLFNGLRENDERBUFFERSTORAGEPROC, \ + glRenderbufferStorage, ARB_FRAMEBUFFER_OBJECT, NULL) \ + USE_GL_FUNC(PGLFNRENDERBUFFERSTORAGEMULTISAMPLEPROC, \ + glRenderbufferStorageMultisample, ARB_FRAMEBUFFER_OBJECT, NULL) \ + USE_GL_FUNC(PGLFNGLGETRENDERBUFFERPARAMETERIVPROC, \ + glGetRenderbufferParameteriv, ARB_FRAMEBUFFER_OBJECT, NULL) \ + USE_GL_FUNC(PGLFNGLISFRAMEBUFFERPROC, \ + glIsFramebuffer, ARB_FRAMEBUFFER_OBJECT, NULL) \ + USE_GL_FUNC(PGLFNGLBINDFRAMEBUFFERPROC, \ + glBindFramebuffer, ARB_FRAMEBUFFER_OBJECT, NULL) \ + USE_GL_FUNC(PGLFNGLDELETEFRAMEBUFFERSPROC, \ + glDeleteFramebuffers, ARB_FRAMEBUFFER_OBJECT, NULL) \ + USE_GL_FUNC(PGLFNGLGENFRAMEBUFFERSPROC, \ + glGenFramebuffers, ARB_FRAMEBUFFER_OBJECT, NULL) \ + USE_GL_FUNC(PGLFNGLCHECKFRAMEBUFFERSTATUSPROC, \ + glCheckFramebufferStatus, ARB_FRAMEBUFFER_OBJECT, NULL) \ + USE_GL_FUNC(PGLFNGLFRAMEBUFFERTEXTURE1DPROC, \ + glFramebufferTexture1D, ARB_FRAMEBUFFER_OBJECT, NULL) \ + USE_GL_FUNC(PGLFNGLFRAMEBUFFERTEXTURE2DPROC, \ + glFramebufferTexture2D, ARB_FRAMEBUFFER_OBJECT, NULL) \ + USE_GL_FUNC(PGLFNGLFRAMEBUFFERTEXTURE3DPROC, \ + glFramebufferTexture3D, ARB_FRAMEBUFFER_OBJECT, NULL) \ + USE_GL_FUNC(PGLFNGLFRAMEBUFFERTEXTURELAYERPROC, \ + glFramebufferTextureLayer, ARB_FRAMEBUFFER_OBJECT, NULL) \ + USE_GL_FUNC(PGLFNGLFRAMEBUFFERRENDERBUFFERPROC, \ + glFramebufferRenderbuffer, ARB_FRAMEBUFFER_OBJECT, NULL) \ + USE_GL_FUNC(PGLFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC, \ + glGetFramebufferAttachmentParameteriv, ARB_FRAMEBUFFER_OBJECT, NULL) \ + USE_GL_FUNC(PGLFNGLBLITFRAMEBUFFERPROC, \ + glBlitFramebuffer, ARB_FRAMEBUFFER_OBJECT, NULL) \ + USE_GL_FUNC(PGLFNGLGENERATEMIPMAPPROC, \ + glGenerateMipmap, ARB_FRAMEBUFFER_OBJECT, NULL) \ + /* GL_ARB_geometry_shader4 */ \ + USE_GL_FUNC(PGLFNPROGRAMPARAMETERIARBPROC, \ + glProgramParameteriARB, ARB_GEOMETRY_SHADER4, NULL) \ + USE_GL_FUNC(PGLFNFRAMEBUFFERTEXTUREARBPROC, \ + glFramebufferTextureARB, ARB_GEOMETRY_SHADER4, NULL) \ + USE_GL_FUNC(PGLFNFRAMEBUFFERTEXTURELAYERARBPROC, \ + glFramebufferTextureLayerARB, ARB_GEOMETRY_SHADER4, NULL) \ + USE_GL_FUNC(PGLFNFRAMEBUFFERTEXTUREFACEARBPROC, \ + glFramebufferTextureFaceARB, ARB_GEOMETRY_SHADER4, NULL) \ + /* GL_ARB_imaging, GL_EXT_blend_minmax */ \ + USE_GL_FUNC(PGLFNBLENDCOLORPROC, \ + glBlendColorEXT, EXT_BLEND_COLOR, NULL) \ + USE_GL_FUNC(PGLFNBLENDEQUATIONPROC, \ + glBlendEquationEXT, EXT_BLEND_MINMAX, NULL) \ + /* GL_ARB_map_buffer_range */ \ + USE_GL_FUNC(PGLFNMAPBUFFERRANGEPROC, \ + glMapBufferRange, ARB_MAP_BUFFER_RANGE, NULL) \ + USE_GL_FUNC(PGLFNFLUSHMAPPEDBUFFERRANGEPROC, \ + glFlushMappedBufferRange, ARB_MAP_BUFFER_RANGE, NULL) \ + /* GL_ARB_multisample */ \ + USE_GL_FUNC(WINED3D_PFNGLSAMPLECOVERAGEARBPROC, \ + glSampleCoverageARB, ARB_MULTISAMPLE, NULL) \ + /* GL_ARB_multitexture */ \ + USE_GL_FUNC(WINED3D_PFNGLACTIVETEXTUREARBPROC, \ + glActiveTextureARB, ARB_MULTITEXTURE, NULL) \ + USE_GL_FUNC(WINED3D_PFNGLCLIENTACTIVETEXTUREARBPROC, \ + glClientActiveTextureARB, ARB_MULTITEXTURE, NULL) \ + USE_GL_FUNC(WINED3D_PFNGLMULTITEXCOORD1FARBPROC, \ + glMultiTexCoord1fARB, ARB_MULTITEXTURE, NULL) \ + USE_GL_FUNC(WINED3D_PFNGLMULTITEXCOORD1FVARBPROC, \ + glMultiTexCoord1fvARB, ARB_MULTITEXTURE, NULL) \ + USE_GL_FUNC(WINED3D_PFNGLMULTITEXCOORD2FARBPROC, \ + glMultiTexCoord2fARB, ARB_MULTITEXTURE, NULL) \ + USE_GL_FUNC(WINED3D_PFNGLMULTITEXCOORD2FVARBPROC, \ + glMultiTexCoord2fvARB, ARB_MULTITEXTURE, NULL) \ + USE_GL_FUNC(WINED3D_PFNGLMULTITEXCOORD3FARBPROC, \ + glMultiTexCoord3fARB, ARB_MULTITEXTURE, NULL) \ + USE_GL_FUNC(WINED3D_PFNGLMULTITEXCOORD3FVARBPROC, \ + glMultiTexCoord3fvARB, ARB_MULTITEXTURE, NULL) \ + USE_GL_FUNC(WINED3D_PFNGLMULTITEXCOORD4FARBPROC, \ + glMultiTexCoord4fARB, ARB_MULTITEXTURE, NULL) \ + USE_GL_FUNC(WINED3D_PFNGLMULTITEXCOORD4FVARBPROC, \ + glMultiTexCoord4fvARB, ARB_MULTITEXTURE, NULL) \ + USE_GL_FUNC(WINED3D_PFNGLMULTITEXCOORD2SVARBPROC, \ + glMultiTexCoord2svARB, ARB_MULTITEXTURE, NULL) \ + USE_GL_FUNC(WINED3D_PFNGLMULTITEXCOORD4SVARBPROC, \ + glMultiTexCoord4svARB, ARB_MULTITEXTURE, NULL) \ + /* GL_ARB_occlusion_query */ \ + USE_GL_FUNC(PGLFNGENQUERIESARBPROC, \ + glGenQueriesARB, ARB_OCCLUSION_QUERY, NULL) \ + USE_GL_FUNC(PGLFNDELETEQUERIESARBPROC, \ + glDeleteQueriesARB, ARB_OCCLUSION_QUERY, NULL) \ + USE_GL_FUNC(PGLFNBEGINQUERYARBPROC, \ + glBeginQueryARB, ARB_OCCLUSION_QUERY, NULL) \ + USE_GL_FUNC(PGLFNENDQUERYARBPROC, \ + glEndQueryARB, ARB_OCCLUSION_QUERY, NULL) \ + USE_GL_FUNC(PGLFNGETQUERYOBJECTIVARBPROC, \ + glGetQueryObjectivARB, ARB_OCCLUSION_QUERY, NULL) \ + USE_GL_FUNC(PGLFNGETQUERYOBJECTUIVARBPROC, \ + glGetQueryObjectuivARB, ARB_OCCLUSION_QUERY, NULL) \ + /* GL_ARB_point_parameters */ \ + USE_GL_FUNC(PGLFNGLPOINTPARAMETERFARBPROC, \ + glPointParameterfARB, ARB_POINT_PARAMETERS, NULL) \ + USE_GL_FUNC(PGLFNGLPOINTPARAMETERFVARBPROC, \ + glPointParameterfvARB, ARB_POINT_PARAMETERS, NULL) \ + /* GL_ARB_provoking_vertex */ \ + USE_GL_FUNC(PGLFNGLPROVOKINGVERTEXPROC, \ + glProvokingVertex, ARB_PROVOKING_VERTEX, NULL) \ + /* GL_ARB_shader_objects */ \ + USE_GL_FUNC(WINED3D_PFNGLGETOBJECTPARAMETERIVARBPROC, \ + glGetObjectParameterivARB, ARB_SHADER_OBJECTS, NULL) \ + USE_GL_FUNC(WINED3D_PFNGLGETOBJECTPARAMETERFVARBPROC, \ + glGetObjectParameterfvARB, ARB_SHADER_OBJECTS, NULL) \ + USE_GL_FUNC(WINED3D_PFNGLGETUNIFORMLOCATIONARBPROC, \ + glGetUniformLocationARB, ARB_SHADER_OBJECTS, NULL) \ + USE_GL_FUNC(WINED3D_PFNGLGETACTIVEUNIFORMARBPROC, \ + glGetActiveUniformARB, ARB_SHADER_OBJECTS, NULL) \ + USE_GL_FUNC(WINED3D_PFNGLUNIFORM1IARBPROC, \ + glUniform1iARB, ARB_SHADER_OBJECTS, NULL) \ + USE_GL_FUNC(WINED3D_PFNGLUNIFORM2IARBPROC, \ + glUniform2iARB, ARB_SHADER_OBJECTS, NULL) \ + USE_GL_FUNC(WINED3D_PFNGLUNIFORM3IARBPROC, \ + glUniform3iARB, ARB_SHADER_OBJECTS, NULL) \ + USE_GL_FUNC(WINED3D_PFNGLUNIFORM4IARBPROC, \ + glUniform4iARB, ARB_SHADER_OBJECTS, NULL) \ + USE_GL_FUNC(WINED3D_PFNGLUNIFORM1FARBPROC, \ + glUniform1fARB, ARB_SHADER_OBJECTS, NULL) \ + USE_GL_FUNC(WINED3D_PFNGLUNIFORM2FARBPROC, \ + glUniform2fARB, ARB_SHADER_OBJECTS, NULL) \ + USE_GL_FUNC(WINED3D_PFNGLUNIFORM3FARBPROC, \ + glUniform3fARB, ARB_SHADER_OBJECTS, NULL) \ + USE_GL_FUNC(WINED3D_PFNGLUNIFORM4FARBPROC, \ + glUniform4fARB, ARB_SHADER_OBJECTS, NULL) \ + USE_GL_FUNC(WINED3D_PFNGLUNIFORM1FVARBPROC, \ + glUniform1fvARB, ARB_SHADER_OBJECTS, NULL) \ + USE_GL_FUNC(WINED3D_PFNGLUNIFORM2FVARBPROC, \ + glUniform2fvARB, ARB_SHADER_OBJECTS, NULL) \ + USE_GL_FUNC(WINED3D_PFNGLUNIFORM3FVARBPROC, \ + glUniform3fvARB, ARB_SHADER_OBJECTS, NULL) \ + USE_GL_FUNC(WINED3D_PFNGLUNIFORM4FVARBPROC, \ + glUniform4fvARB, ARB_SHADER_OBJECTS, NULL) \ + USE_GL_FUNC(WINED3D_PFNGLUNIFORM1IVARBPROC, \ + glUniform1ivARB, ARB_SHADER_OBJECTS, NULL) \ + USE_GL_FUNC(WINED3D_PFNGLUNIFORM2IVARBPROC, \ + glUniform2ivARB, ARB_SHADER_OBJECTS, NULL) \ + USE_GL_FUNC(WINED3D_PFNGLUNIFORM3IVARBPROC, \ + glUniform3ivARB, ARB_SHADER_OBJECTS, NULL) \ + USE_GL_FUNC(WINED3D_PFNGLUNIFORM4IVARBPROC, \ + glUniform4ivARB, ARB_SHADER_OBJECTS, NULL) \ + USE_GL_FUNC(WINED3D_PFNGLUNIFORMMATRIX2FVARBPROC, \ + glUniformMatrix2fvARB, ARB_SHADER_OBJECTS, NULL) \ + USE_GL_FUNC(WINED3D_PFNGLUNIFORMMATRIX3FVARBPROC, \ + glUniformMatrix3fvARB, ARB_SHADER_OBJECTS, NULL) \ + USE_GL_FUNC(WINED3D_PFNGLUNIFORMMATRIX4FVARBPROC, \ + glUniformMatrix4fvARB, ARB_SHADER_OBJECTS, NULL) \ + USE_GL_FUNC(WINED3D_PFNGLGETUNIFORMFVARBPROC, \ + glGetUniformfvARB, ARB_SHADER_OBJECTS, NULL) \ + USE_GL_FUNC(WINED3D_PFNGLGETUNIFORMIVARBPROC, \ + glGetUniformivARB, ARB_SHADER_OBJECTS, NULL) \ + USE_GL_FUNC(WINED3D_PFNGLGETINFOLOGARBPROC, \ + glGetInfoLogARB, ARB_SHADER_OBJECTS, NULL) \ + USE_GL_FUNC(WINED3D_PFNGLUSEPROGRAMOBJECTARBPROC, \ + glUseProgramObjectARB, ARB_SHADER_OBJECTS, NULL) \ + USE_GL_FUNC(WINED3D_PFNGLCREATESHADEROBJECTARBPROC, \ + glCreateShaderObjectARB, ARB_SHADER_OBJECTS, NULL) \ + USE_GL_FUNC(WINED3D_PFNGLSHADERSOURCEARBPROC, \ + glShaderSourceARB, ARB_SHADER_OBJECTS, NULL) \ + USE_GL_FUNC(WINED3D_PFNGLCOMPILESHADERARBPROC, \ + glCompileShaderARB, ARB_SHADER_OBJECTS, NULL) \ + USE_GL_FUNC(WINED3D_PFNGLCREATEPROGRAMOBJECTARBPROC, \ + glCreateProgramObjectARB, ARB_SHADER_OBJECTS, NULL) \ + USE_GL_FUNC(WINED3D_PFNGLATTACHOBJECTARBPROC, \ + glAttachObjectARB, ARB_SHADER_OBJECTS, NULL) \ + USE_GL_FUNC(WINED3D_PFNGLLINKPROGRAMARBPROC, \ + glLinkProgramARB, ARB_SHADER_OBJECTS, NULL) \ + USE_GL_FUNC(WINED3D_PFNGLDETACHOBJECTARBPROC, \ + glDetachObjectARB, ARB_SHADER_OBJECTS, NULL) \ + USE_GL_FUNC(WINED3D_PFNGLDELETEOBJECTARBPROC, \ + glDeleteObjectARB, ARB_SHADER_OBJECTS, NULL) \ + USE_GL_FUNC(WINED3D_PFNGLVALIDATEPROGRAMARBPROC, \ + glValidateProgramARB, ARB_SHADER_OBJECTS, NULL) \ + USE_GL_FUNC(WINED3D_PFNGLGETATTACHEDOBJECTSARBPROC, \ + glGetAttachedObjectsARB, ARB_SHADER_OBJECTS, NULL) \ + USE_GL_FUNC(WINED3D_PFNGLGETHANDLEARBPROC, \ + glGetHandleARB, ARB_SHADER_OBJECTS, NULL) \ + USE_GL_FUNC(WINED3D_PFNGLGETSHADERSOURCEARBPROC, \ + glGetShaderSourceARB, ARB_SHADER_OBJECTS, NULL) \ + USE_GL_FUNC(WINED3D_PFNGLBINDATTRIBLOCATIONARBPROC, \ + glBindAttribLocationARB, ARB_SHADER_OBJECTS, NULL) \ + USE_GL_FUNC(WINED3D_PFNGLGETATTRIBLOCATIONARBPROC, \ + glGetAttribLocationARB, ARB_SHADER_OBJECTS, NULL) \ + /* GL_ARB_sync */ \ + USE_GL_FUNC(PGLFNFENCESYNCPROC, \ + glFenceSync, ARB_SYNC, NULL) \ + USE_GL_FUNC(PGLFNISSYNCPROC, \ + glIsSync, ARB_SYNC, NULL) \ + USE_GL_FUNC(PGLFNDELETESYNCPROC, \ + glDeleteSync, ARB_SYNC, NULL) \ + USE_GL_FUNC(PGLFNCLIENTWAITSYNCPROC, \ + glClientWaitSync, ARB_SYNC, NULL) \ + USE_GL_FUNC(PGLFNWAITSYNCPROC, \ + glWaitSync, ARB_SYNC, NULL) \ + USE_GL_FUNC(PGLFNGETINTEGER64VPROC, \ + glGetInteger64v, ARB_SYNC, NULL) \ + USE_GL_FUNC(PGLFNGETSYNCIVPROC, \ + glGetSynciv, ARB_SYNC, NULL) \ + /* GL_ARB_texture_compression */ \ + USE_GL_FUNC(PGLFNCOMPRESSEDTEXIMAGE2DPROC, \ + glCompressedTexImage2DARB, ARB_TEXTURE_COMPRESSION, NULL) \ + USE_GL_FUNC(PGLFNCOMPRESSEDTEXIMAGE3DPROC, \ + glCompressedTexImage3DARB, ARB_TEXTURE_COMPRESSION, NULL) \ + USE_GL_FUNC(PGLFNCOMPRESSEDTEXSUBIMAGE2DPROC, \ + glCompressedTexSubImage2DARB, ARB_TEXTURE_COMPRESSION, NULL) \ + USE_GL_FUNC(PGLFNCOMPRESSEDTEXSUBIMAGE3DPROC, \ + glCompressedTexSubImage3DARB, ARB_TEXTURE_COMPRESSION, NULL) \ + USE_GL_FUNC(PGLFNGETCOMPRESSEDTEXIMAGEPROC, \ + glGetCompressedTexImageARB, ARB_TEXTURE_COMPRESSION, NULL) \ + /* GL_ARB_vertex_blend */ \ + USE_GL_FUNC(PGLFNGLWEIGHTPOINTERARB, \ + glWeightPointerARB, ARB_VERTEX_BLEND, NULL) \ + USE_GL_FUNC(PGLFNGLWEIGHTBV, \ + glWeightbvARB, ARB_VERTEX_BLEND, NULL) \ + USE_GL_FUNC(PGLFNGLWEIGHTSV, \ + glWeightsvARB, ARB_VERTEX_BLEND, NULL) \ + USE_GL_FUNC(PGLFNGLWEIGHTIV, \ + glWeightivARB, ARB_VERTEX_BLEND, NULL) \ + USE_GL_FUNC(PGLFNGLWEIGHTFV, \ + glWeightfvARB, ARB_VERTEX_BLEND, NULL) \ + USE_GL_FUNC(PGLFNGLWEIGHTDV, \ + glWeightdvARB, ARB_VERTEX_BLEND, NULL) \ + USE_GL_FUNC(PGLFNGLWEIGHTUBV, \ + glWeightubvARB, ARB_VERTEX_BLEND, NULL) \ + USE_GL_FUNC(PGLFNGLWEIGHTUSV, \ + glWeightusvARB, ARB_VERTEX_BLEND, NULL) \ + USE_GL_FUNC(PGLFNGLWEIGHTUIV, \ + glWeightuivARB, ARB_VERTEX_BLEND, NULL) \ + USE_GL_FUNC(PGLFNGLVERTEXBLENDARB, \ + glVertexBlendARB, ARB_VERTEX_BLEND, NULL) \ + /* GL_ARB_vertex_buffer_object */ \ + USE_GL_FUNC(PGLFNBINDBUFFERARBPROC, \ + glBindBufferARB, ARB_VERTEX_BUFFER_OBJECT, NULL) \ + USE_GL_FUNC(PGLFNDELETEBUFFERSARBPROC, \ + glDeleteBuffersARB, ARB_VERTEX_BUFFER_OBJECT, NULL) \ + USE_GL_FUNC(PGLFNGENBUFFERSARBPROC, \ + glGenBuffersARB, ARB_VERTEX_BUFFER_OBJECT, NULL) \ + USE_GL_FUNC(PGLFNISBUFFERARBPROC, \ + glIsBufferARB, ARB_VERTEX_BUFFER_OBJECT, NULL) \ + USE_GL_FUNC(PGLFNBUFFERDATAARBPROC, \ + glBufferDataARB, ARB_VERTEX_BUFFER_OBJECT, NULL) \ + USE_GL_FUNC(PGLFNBUFFERSUBDATAARBPROC, \ + glBufferSubDataARB, ARB_VERTEX_BUFFER_OBJECT, NULL) \ + USE_GL_FUNC(PGLFNGETBUFFERSUBDATAARBPROC, \ + glGetBufferSubDataARB, ARB_VERTEX_BUFFER_OBJECT, NULL) \ + USE_GL_FUNC(PGLFNMAPBUFFERARBPROC, \ + glMapBufferARB, ARB_VERTEX_BUFFER_OBJECT, NULL) \ + USE_GL_FUNC(PGLFNUNMAPBUFFERARBPROC, \ + glUnmapBufferARB, ARB_VERTEX_BUFFER_OBJECT, NULL) \ + USE_GL_FUNC(PGLFNGETBUFFERPARAMETERIVARBPROC, \ + glGetBufferParameterivARB, ARB_VERTEX_BUFFER_OBJECT, NULL) \ + USE_GL_FUNC(PGLFNGETBUFFERPOINTERVARBPROC, \ + glGetBufferPointervARB, ARB_VERTEX_BUFFER_OBJECT, NULL) \ + /* GL_ARB_vertex_program */ \ + USE_GL_FUNC(PGLFNGENPROGRAMSARBPROC, \ + glGenProgramsARB, ARB_VERTEX_PROGRAM, NULL) \ + USE_GL_FUNC(PGLFNBINDPROGRAMARBPROC, \ + glBindProgramARB, ARB_VERTEX_PROGRAM, NULL) \ + USE_GL_FUNC(PGLFNPROGRAMSTRINGARBPROC, \ + glProgramStringARB, ARB_VERTEX_PROGRAM, NULL) \ + USE_GL_FUNC(PGLFNDELETEPROGRAMSARBPROC, \ + glDeleteProgramsARB, ARB_VERTEX_PROGRAM, NULL) \ + USE_GL_FUNC(PGLFNPROGRAMENVPARAMETER4FVARBPROC, \ + glProgramEnvParameter4fvARB, ARB_VERTEX_PROGRAM, NULL) \ + USE_GL_FUNC(PGLFNPROGRAMLOCALPARAMETER4FVARBPROC, \ + glProgramLocalParameter4fvARB, ARB_VERTEX_PROGRAM, NULL) \ + USE_GL_FUNC(PGLFNVERTEXATTRIBPOINTERARBPROC, \ + glVertexAttribPointerARB, ARB_VERTEX_PROGRAM, NULL) \ + USE_GL_FUNC(PGLFNENABLEVERTEXATTRIBARRAYARBPROC, \ + glEnableVertexAttribArrayARB, ARB_VERTEX_PROGRAM, NULL) \ + USE_GL_FUNC(PGLFNDISABLEVERTEXATTRIBARRAYARBPROC, \ + glDisableVertexAttribArrayARB, ARB_VERTEX_PROGRAM, NULL) \ + USE_GL_FUNC(PGLFNVERTEXATTRIB1DARBPROC, \ + glVertexAttrib1dARB, ARB_VERTEX_PROGRAM, NULL) \ + USE_GL_FUNC(PGLFNVERTEXATTRIB1DVARBPROC, \ + glVertexAttrib1dvARB, ARB_VERTEX_PROGRAM, NULL) \ + USE_GL_FUNC(PGLFNVERTEXATTRIB1FARBPROC, \ + glVertexAttrib1fARB, ARB_VERTEX_PROGRAM, NULL) \ + USE_GL_FUNC(PGLFNVERTEXATTRIB1FVARBPROC, \ + glVertexAttrib1fvARB, ARB_VERTEX_PROGRAM, NULL) \ + USE_GL_FUNC(PGLFNVERTEXATTRIB1SARBPROC, \ + glVertexAttrib1sARB, ARB_VERTEX_PROGRAM, NULL) \ + USE_GL_FUNC(PGLFNVERTEXATTRIB1SVARBPROC, \ + glVertexAttrib1svARB, ARB_VERTEX_PROGRAM, NULL) \ + USE_GL_FUNC(PGLFNVERTEXATTRIB2DARBPROC, \ + glVertexAttrib2dARB, ARB_VERTEX_PROGRAM, NULL) \ + USE_GL_FUNC(PGLFNVERTEXATTRIB2DVARBPROC, \ + glVertexAttrib2dvARB, ARB_VERTEX_PROGRAM, NULL) \ + USE_GL_FUNC(PGLFNVERTEXATTRIB2FARBPROC, \ + glVertexAttrib2fARB, ARB_VERTEX_PROGRAM, NULL) \ + USE_GL_FUNC(PGLFNVERTEXATTRIB2FVARBPROC, \ + glVertexAttrib2fvARB, ARB_VERTEX_PROGRAM, NULL) \ + USE_GL_FUNC(PGLFNVERTEXATTRIB2SARBPROC, \ + glVertexAttrib2sARB, ARB_VERTEX_PROGRAM, NULL) \ + USE_GL_FUNC(PGLFNVERTEXATTRIB2SVARBPROC, \ + glVertexAttrib2svARB, ARB_VERTEX_PROGRAM, NULL) \ + USE_GL_FUNC(PGLFNVERTEXATTRIB3DARBPROC, \ + glVertexAttrib3dARB, ARB_VERTEX_PROGRAM, NULL) \ + USE_GL_FUNC(PGLFNVERTEXATTRIB3DVARBPROC, \ + glVertexAttrib3dvARB, ARB_VERTEX_PROGRAM, NULL) \ + USE_GL_FUNC(PGLFNVERTEXATTRIB3FARBPROC, \ + glVertexAttrib3fARB, ARB_VERTEX_PROGRAM, NULL) \ + USE_GL_FUNC(PGLFNVERTEXATTRIB3FVARBPROC, \ + glVertexAttrib3fvARB, ARB_VERTEX_PROGRAM, NULL) \ + USE_GL_FUNC(PGLFNVERTEXATTRIB3SARBPROC, \ + glVertexAttrib3sARB, ARB_VERTEX_PROGRAM, NULL) \ + USE_GL_FUNC(PGLFNVERTEXATTRIB3SVARBPROC, \ + glVertexAttrib3svARB, ARB_VERTEX_PROGRAM, NULL) \ + USE_GL_FUNC(PGLFNVERTEXATTRIB4NBVARBPROC, \ + glVertexAttrib4NbvARB, ARB_VERTEX_PROGRAM, NULL) \ + USE_GL_FUNC(PGLFNVERTEXATTRIB4NIVARBPROC, \ + glVertexAttrib4NivARB, ARB_VERTEX_PROGRAM, NULL) \ + USE_GL_FUNC(PGLFNVERTEXATTRIB4NSVARBPROC, \ + glVertexAttrib4NsvARB, ARB_VERTEX_PROGRAM, NULL) \ + USE_GL_FUNC(PGLFNVERTEXATTRIB4NUBARBPROC, \ + glVertexAttrib4NubARB, ARB_VERTEX_PROGRAM, NULL) \ + USE_GL_FUNC(PGLFNVERTEXATTRIB4NUBVARBPROC, \ + glVertexAttrib4NubvARB, ARB_VERTEX_PROGRAM, NULL) \ + USE_GL_FUNC(PGLFNVERTEXATTRIB4NUIVARBPROC, \ + glVertexAttrib4NuivARB, ARB_VERTEX_PROGRAM, NULL) \ + USE_GL_FUNC(PGLFNVERTEXATTRIB4NUSVARBPROC, \ + glVertexAttrib4NusvARB, ARB_VERTEX_PROGRAM, NULL) \ + USE_GL_FUNC(PGLFNVERTEXATTRIB4BVARBPROC, \ + glVertexAttrib4bvARB, ARB_VERTEX_PROGRAM, NULL) \ + USE_GL_FUNC(PGLFNVERTEXATTRIB4DARBPROC, \ + glVertexAttrib4dARB, ARB_VERTEX_PROGRAM, NULL) \ + USE_GL_FUNC(PGLFNVERTEXATTRIB4DVARBPROC, \ + glVertexAttrib4dvARB, ARB_VERTEX_PROGRAM, NULL) \ + USE_GL_FUNC(PGLFNVERTEXATTRIB4FARBPROC, \ + glVertexAttrib4fARB, ARB_VERTEX_PROGRAM, NULL) \ + USE_GL_FUNC(PGLFNVERTEXATTRIB4FVARBPROC, \ + glVertexAttrib4fvARB, ARB_VERTEX_PROGRAM, NULL) \ + USE_GL_FUNC(PGLFNVERTEXATTRIB4IVARBPROC, \ + glVertexAttrib4ivARB, ARB_VERTEX_PROGRAM, NULL) \ + USE_GL_FUNC(PGLFNVERTEXATTRIB4SARBPROC, \ + glVertexAttrib4sARB, ARB_VERTEX_PROGRAM, NULL) \ + USE_GL_FUNC(PGLFNVERTEXATTRIB4SVARBPROC, \ + glVertexAttrib4svARB, ARB_VERTEX_PROGRAM, NULL) \ + USE_GL_FUNC(PGLFNVERTEXATTRIB4UBVARBPROC, \ + glVertexAttrib4ubvARB, ARB_VERTEX_PROGRAM, NULL) \ + USE_GL_FUNC(PGLFNVERTEXATTRIB4UIVARBPROC, \ + glVertexAttrib4uivARB, ARB_VERTEX_PROGRAM, NULL) \ + USE_GL_FUNC(PGLFNVERTEXATTRIB4USVARBPROC, \ + glVertexAttrib4usvARB, ARB_VERTEX_PROGRAM, NULL) \ + USE_GL_FUNC(PGLFNGETPROGRAMIVARBPROC, \ + glGetProgramivARB, ARB_VERTEX_PROGRAM, NULL) \ + /* GL_ATI_fragment_shader */ \ + USE_GL_FUNC(PGLFNGENFRAGMENTSHADERSATI, \ + glGenFragmentShadersATI, ATI_FRAGMENT_SHADER, NULL) \ + USE_GL_FUNC(PGLFNBINDFRAGMENTSHADERATI, \ + glBindFragmentShaderATI, ATI_FRAGMENT_SHADER, NULL) \ + USE_GL_FUNC(PGLFNDELETEFRAGMENTSHADERATI, \ + glDeleteFragmentShaderATI, ATI_FRAGMENT_SHADER, NULL) \ + USE_GL_FUNC(PGLFNBEGINFRAGMENTSHADERATI, \ + glBeginFragmentShaderATI, ATI_FRAGMENT_SHADER, NULL) \ + USE_GL_FUNC(PGLFNENDFRAGMENTSHADERATI, \ + glEndFragmentShaderATI, ATI_FRAGMENT_SHADER, NULL) \ + USE_GL_FUNC(PGLFNPASSTEXCOORDATI, \ + glPassTexCoordATI, ATI_FRAGMENT_SHADER, NULL) \ + USE_GL_FUNC(PGLFNSAMPLEMAPATI, \ + glSampleMapATI, ATI_FRAGMENT_SHADER, NULL) \ + USE_GL_FUNC(PGLFNCOLORFRAGMENTOP1ATI, \ + glColorFragmentOp1ATI, ATI_FRAGMENT_SHADER, NULL) \ + USE_GL_FUNC(PGLFNCOLORFRAGMENTOP2ATI, \ + glColorFragmentOp2ATI, ATI_FRAGMENT_SHADER, NULL) \ + USE_GL_FUNC(PGLFNCOLORFRAGMENTOP3ATI, \ + glColorFragmentOp3ATI, ATI_FRAGMENT_SHADER, NULL) \ + USE_GL_FUNC(PGLFNALPHAFRAGMENTOP1ATI, \ + glAlphaFragmentOp1ATI, ATI_FRAGMENT_SHADER, NULL) \ + USE_GL_FUNC(PGLFNALPHAFRAGMENTOP2ATI, \ + glAlphaFragmentOp2ATI, ATI_FRAGMENT_SHADER, NULL) \ + USE_GL_FUNC(PGLFNALPHAFRAGMENTOP3ATI, \ + glAlphaFragmentOp3ATI, ATI_FRAGMENT_SHADER, NULL) \ + USE_GL_FUNC(PGLFNSETFRAGMENTSHADERCONSTANTATI, \ + glSetFragmentShaderConstantATI, ATI_FRAGMENT_SHADER, NULL) \ + /* GL_ATI_separate_stencil */ \ + USE_GL_FUNC(PGLFNSTENCILOPSEPARATEATIPROC, \ + glStencilOpSeparateATI, ATI_SEPARATE_STENCIL, NULL) \ + USE_GL_FUNC(PGLFNSTENCILFUNCSEPARATEATIPROC, \ + glStencilFuncSeparateATI, ATI_SEPARATE_STENCIL, NULL) \ + /* GL_EXT_blend_equation_separate */ \ + USE_GL_FUNC(PGLFNBLENDFUNCSEPARATEEXTPROC, \ + glBlendFuncSeparateEXT, EXT_BLEND_FUNC_SEPARATE, NULL) \ + /* GL_EXT_blend_func_separate */ \ + USE_GL_FUNC(PGLFNBLENDEQUATIONSEPARATEEXTPROC, \ + glBlendEquationSeparateEXT, EXT_BLEND_EQUATION_SEPARATE, NULL) \ + /* GL_EXT_draw_buffers2 */ \ + USE_GL_FUNC(PGLFNCOLORMASKINDEXEDEXTPROC, \ + glColorMaskIndexedEXT, EXT_DRAW_BUFFERS2, NULL) \ + USE_GL_FUNC(PGLFNGETBOOLEANINDEXEDVEXTPROC, \ + glGetBooleanIndexedvEXT, EXT_DRAW_BUFFERS2, NULL) \ + USE_GL_FUNC(PGLFNGETINTEGERINDEXEDVEXTPROC, \ + glGetIntegerIndexedvEXT, EXT_DRAW_BUFFERS2, NULL) \ + USE_GL_FUNC(PGLFNENABLEINDEXEDEXTPROC, \ + glEnableIndexedEXT, EXT_DRAW_BUFFERS2, NULL) \ + USE_GL_FUNC(PGLFNDISABLEINDEXEDEXTPROC, \ + glDisableIndexedEXT, EXT_DRAW_BUFFERS2, NULL) \ + USE_GL_FUNC(PGLFNISENABLEDINDEXEDEXTPROC, \ + glIsEnabledIndexedEXT, EXT_DRAW_BUFFERS2, NULL) \ + /* GL_EXT_fog_coord */ \ + USE_GL_FUNC(PGLFNGLFOGCOORDFEXTPROC, \ + glFogCoordfEXT, EXT_FOG_COORD, NULL) \ + USE_GL_FUNC(PGLFNGLFOGCOORDFVEXTPROC, \ + glFogCoordfvEXT, EXT_FOG_COORD, NULL) \ + USE_GL_FUNC(PGLFNGLFOGCOORDDEXTPROC, \ + glFogCoorddEXT, EXT_FOG_COORD, NULL) \ + USE_GL_FUNC(PGLFNGLFOGCOORDDVEXTPROC, \ + glFogCoorddvEXT, EXT_FOG_COORD, NULL) \ + USE_GL_FUNC(PGLFNGLFOGCOORDPOINTEREXTPROC, \ + glFogCoordPointerEXT, EXT_FOG_COORD, NULL) \ + /* GL_EXT_framebuffer_blit */ \ + USE_GL_FUNC(PGLFNGLBLITFRAMEBUFFEREXTPROC, \ + glBlitFramebufferEXT, EXT_FRAMEBUFFER_BLIT, NULL) \ + /* GL_EXT_framebuffer_multisample */ \ + USE_GL_FUNC(PGLFNRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC, \ + glRenderbufferStorageMultisampleEXT, EXT_FRAMEBUFFER_MULTISAMPLE, NULL) \ + /* GL_EXT_framebuffer_object */ \ + USE_GL_FUNC(PGLFNGLISRENDERBUFFEREXTPROC, \ + glIsRenderbufferEXT, EXT_FRAMEBUFFER_OBJECT, NULL) \ + USE_GL_FUNC(PGLFNGLBINDRENDERBUFFEREXTPROC, \ + glBindRenderbufferEXT, EXT_FRAMEBUFFER_OBJECT, NULL) \ + USE_GL_FUNC(PGLFNGLDELETERENDERBUFFERSEXTPROC, \ + glDeleteRenderbuffersEXT, EXT_FRAMEBUFFER_OBJECT, NULL) \ + USE_GL_FUNC(PGLFNGLGENRENDERBUFFERSEXTPROC, \ + glGenRenderbuffersEXT, EXT_FRAMEBUFFER_OBJECT, NULL) \ + USE_GL_FUNC(PGLFNGLRENDERBUFFERSTORAGEEXTPROC, \ + glRenderbufferStorageEXT, EXT_FRAMEBUFFER_OBJECT, NULL) \ + USE_GL_FUNC(PGLFNGLISFRAMEBUFFEREXTPROC, \ + glIsFramebufferEXT, EXT_FRAMEBUFFER_OBJECT, NULL) \ + USE_GL_FUNC(PGLFNGLBINDFRAMEBUFFEREXTPROC, \ + glBindFramebufferEXT, EXT_FRAMEBUFFER_OBJECT, NULL) \ + USE_GL_FUNC(PGLFNGLDELETEFRAMEBUFFERSEXTPROC, \ + glDeleteFramebuffersEXT, EXT_FRAMEBUFFER_OBJECT, NULL) \ + USE_GL_FUNC(PGLFNGLGENFRAMEBUFFERSEXTPROC, \ + glGenFramebuffersEXT, EXT_FRAMEBUFFER_OBJECT, NULL) \ + USE_GL_FUNC(PGLFNGLCHECKFRAMEBUFFERSTATUSEXTPROC, \ + glCheckFramebufferStatusEXT, EXT_FRAMEBUFFER_OBJECT, NULL) \ + USE_GL_FUNC(PGLFNGLFRAMEBUFFERTEXTURE1DEXTPROC, \ + glFramebufferTexture1DEXT, EXT_FRAMEBUFFER_OBJECT, NULL) \ + USE_GL_FUNC(PGLFNGLFRAMEBUFFERTEXTURE2DEXTPROC, \ + glFramebufferTexture2DEXT, EXT_FRAMEBUFFER_OBJECT, NULL) \ + USE_GL_FUNC(PGLFNGLFRAMEBUFFERTEXTURE3DEXTPROC, \ + glFramebufferTexture3DEXT, EXT_FRAMEBUFFER_OBJECT, NULL) \ + USE_GL_FUNC(PGLFNGLFRAMEBUFFERRENDERBUFFEREXTPROC, \ + glFramebufferRenderbufferEXT, EXT_FRAMEBUFFER_OBJECT, NULL) \ + USE_GL_FUNC(PGLFNGLGENERATEMIPMAPEXTPROC, \ + glGenerateMipmapEXT, EXT_FRAMEBUFFER_OBJECT, NULL) \ + USE_GL_FUNC(PGLFNGLGETRENDERBUFFERPARAMETERIVEXTPROC, \ + glGetRenderbufferParameterivEXT, EXT_FRAMEBUFFER_OBJECT, NULL) \ + USE_GL_FUNC(PGLFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC, \ + glGetFramebufferAttachmentParameterivEXT, EXT_FRAMEBUFFER_OBJECT, NULL) \ + /* GL_EXT_gpu_program_parameters */ \ + USE_GL_FUNC(PGLFNPROGRAMENVPARAMETERS4FVEXTPROC, \ + glProgramEnvParameters4fvEXT, EXT_GPU_PROGRAM_PARAMETERS, NULL) \ + USE_GL_FUNC(PGLFNPROGRAMLOCALPARAMETERS4FVEXTPROC, \ + glProgramLocalParameters4fvEXT, EXT_GPU_PROGRAM_PARAMETERS, NULL) \ + /* GL_EXT_gpu_shader4 */\ + USE_GL_FUNC(PGLFNVERTEXATTRIBI1IEXTPROC, \ + glVertexAttribI1iEXT, EXT_GPU_SHADER4, NULL) \ + USE_GL_FUNC(PGLFNVERTEXATTRIBI2IEXTPROC, \ + glVertexAttribI2iEXT, EXT_GPU_SHADER4, NULL) \ + USE_GL_FUNC(PGLFNVERTEXATTRIBI3IEXTPROC, \ + glVertexAttribI3iEXT, EXT_GPU_SHADER4, NULL) \ + USE_GL_FUNC(PGLFNVERTEXATTRIBI4IEXTPROC, \ + glVertexAttribI4iEXT, EXT_GPU_SHADER4, NULL) \ + USE_GL_FUNC(PGLFNVERTEXATTRIBI1UIEXTPROC, \ + glVertexAttribI1uiEXT, EXT_GPU_SHADER4, NULL) \ + USE_GL_FUNC(PGLFNVERTEXATTRIBI2UIEXTPROC, \ + glVertexAttribI2uiEXT, EXT_GPU_SHADER4, NULL) \ + USE_GL_FUNC(PGLFNVERTEXATTRIBI3UIEXTPROC, \ + glVertexAttribI3uiEXT, EXT_GPU_SHADER4, NULL) \ + USE_GL_FUNC(PGLFNVERTEXATTRIBI4UIEXTPROC, \ + glVertexAttribI4uiEXT, EXT_GPU_SHADER4, NULL) \ + USE_GL_FUNC(PGLFNVERTEXATTRIBI1IVEXTPROC, \ + glVertexAttribI1ivEXT, EXT_GPU_SHADER4, NULL) \ + USE_GL_FUNC(PGLFNVERTEXATTRIBI2IVEXTPROC, \ + glVertexAttribI2ivEXT, EXT_GPU_SHADER4, NULL) \ + USE_GL_FUNC(PGLFNVERTEXATTRIBI3IVEXTPROC, \ + glVertexAttribI3ivEXT, EXT_GPU_SHADER4, NULL) \ + USE_GL_FUNC(PGLFNVERTEXATTRIBI4IVEXTPROC, \ + glVertexAttribI4ivEXT, EXT_GPU_SHADER4, NULL) \ + USE_GL_FUNC(PGLFNVERTEXATTRIBI1UIVEXTPROC, \ + glVertexAttribI1uivEXT, EXT_GPU_SHADER4, NULL) \ + USE_GL_FUNC(PGLFNVERTEXATTRIBI2UIVEXTPROC, \ + glVertexAttribI2uivEXT, EXT_GPU_SHADER4, NULL) \ + USE_GL_FUNC(PGLFNVERTEXATTRIBI3UIVEXTPROC, \ + glVertexAttribI3uivEXT, EXT_GPU_SHADER4, NULL) \ + USE_GL_FUNC(PGLFNVERTEXATTRIBI4UIVEXTPROC, \ + glVertexAttribI4uivEXT, EXT_GPU_SHADER4, NULL) \ + USE_GL_FUNC(PGLFNVERTEXATTRIBI4BVEXTPROC, \ + glVertexAttribI4bvEXT, EXT_GPU_SHADER4, NULL) \ + USE_GL_FUNC(PGLFNVERTEXATTRIBI4SVEXTPROC, \ + glVertexAttribI4svEXT, EXT_GPU_SHADER4, NULL) \ + USE_GL_FUNC(PGLFNVERTEXATTRIBI4UBVEXTPROC, \ + glVertexAttribI4ubvEXT, EXT_GPU_SHADER4, NULL) \ + USE_GL_FUNC(PGLFNVERTEXATTRIBI4USVEXTPROC, \ + glVertexAttribI4usvEXT, EXT_GPU_SHADER4, NULL) \ + USE_GL_FUNC(PGLFNVERTEXATTRIBIPOINTEREXTPROC, \ + glVertexAttribIPointerEXT, EXT_GPU_SHADER4, NULL) \ + USE_GL_FUNC(PGLFNGETVERTEXATTRIBIIVEXTPROC, \ + glVertexAttribIivEXT, EXT_GPU_SHADER4, NULL) \ + USE_GL_FUNC(PGLFNGETVERTEXATTRIBIUIVEXTPROC, \ + glVertexAttribIuivEXT, EXT_GPU_SHADER4, NULL) \ + USE_GL_FUNC(PGLFNUNIFORM1UIEXTPROC, \ + glUniform1uiEXT, EXT_GPU_SHADER4, NULL) \ + USE_GL_FUNC(PGLFNUNIFORM2UIEXTPROC, \ + glUniform2uiEXT, EXT_GPU_SHADER4, NULL) \ + USE_GL_FUNC(PGLFNUNIFORM3UIEXTPROC, \ + glUniform3uiEXT, EXT_GPU_SHADER4, NULL) \ + USE_GL_FUNC(PGLFNUNIFORM4UIEXTPROC, \ + glUniform4uiEXT, EXT_GPU_SHADER4, NULL) \ + USE_GL_FUNC(PGLFNUNIFORM1UIVEXTPROC, \ + glUniform1uivEXT, EXT_GPU_SHADER4, NULL) \ + USE_GL_FUNC(PGLFNUNIFORM2UIVEXTPROC, \ + glUniform2uivEXT, EXT_GPU_SHADER4, NULL) \ + USE_GL_FUNC(PGLFNUNIFORM3UIVEXTPROC, \ + glUniform3uivEXT, EXT_GPU_SHADER4, NULL) \ + USE_GL_FUNC(PGLFNUNIFORM4UIVEXTPROC, \ + glUniform4uivEXT, EXT_GPU_SHADER4, NULL) \ + USE_GL_FUNC(PGLFNGETUNIFORMUIVEXTPROC, \ + glGetUniformuivEXT, EXT_GPU_SHADER4, NULL) \ + USE_GL_FUNC(PGLFNBINDFRAGDATALOCATIONEXTPROC, \ + glBindFragDataLocationEXT, EXT_GPU_SHADER4, NULL) \ + USE_GL_FUNC(PGLFNGETFRAGDATALOCATIONEXTPROC, \ + glGetFragDataLocationEXT, EXT_GPU_SHADER4, NULL) \ + /* GL_EXT_paletted_texture */ \ + USE_GL_FUNC(PGLFNGLCOLORTABLEEXTPROC, \ + glColorTableEXT, EXT_PALETTED_TEXTURE, NULL) \ + /* GL_EXT_point_parameters */ \ + USE_GL_FUNC(PGLFNGLPOINTPARAMETERFEXTPROC, \ + glPointParameterfEXT, EXT_POINT_PARAMETERS, NULL) \ + USE_GL_FUNC(PGLFNGLPOINTPARAMETERFVEXTPROC, \ + glPointParameterfvEXT, EXT_POINT_PARAMETERS, NULL) \ + /* GL_EXT_provoking_vertex */ \ + USE_GL_FUNC(PGLFNGLPROVOKINGVERTEXEXTPROC, \ + glProvokingVertexEXT, EXT_PROVOKING_VERTEX, NULL) \ + /* GL_EXT_secondary_color */ \ + USE_GL_FUNC(PGLFNGLSECONDARYCOLOR3UBEXTPROC, \ + glSecondaryColor3ubEXT, EXT_SECONDARY_COLOR, NULL) \ + USE_GL_FUNC(PGLFNGLSECONDARYCOLOR3UBVEXTPROC, \ + glSecondaryColor3ubvEXT, EXT_SECONDARY_COLOR, NULL) \ + USE_GL_FUNC(PGLFNGLSECONDARYCOLOR3FEXTPROC, \ + glSecondaryColor3fEXT, EXT_SECONDARY_COLOR, NULL) \ + USE_GL_FUNC(PGLFNGLSECONDARYCOLOR3FVEXTPROC, \ + glSecondaryColor3fvEXT, EXT_SECONDARY_COLOR, NULL) \ + USE_GL_FUNC(PGLFNGLSECONDARYCOLORPOINTEREXTPROC, \ + glSecondaryColorPointerEXT, EXT_SECONDARY_COLOR, NULL) \ + /* GL_EXT_stencil_two_side */ \ + USE_GL_FUNC(PGLFNACTIVESTENCILFACEEXTPROC, \ + glActiveStencilFaceEXT, EXT_STENCIL_TWO_SIDE, NULL) \ + /* GL_EXT_texture3D */ \ + USE_GL_FUNC(PGLFNGLTEXIMAGE3DEXTPROC, \ + glTexImage3DEXT, EXT_TEXTURE3D, glTexImage3D) \ + USE_GL_FUNC(PGLFNGLTEXSUBIMAGE3DEXTPROC, \ + glTexSubImage3DEXT, EXT_TEXTURE3D, glTexSubImage3D) \ + /* GL_NV_fence */ \ + USE_GL_FUNC(PGLFNGENFENCESNVPROC, \ + glGenFencesNV, NV_FENCE, NULL) \ + USE_GL_FUNC(PGLFNDELETEFENCESNVPROC, \ + glDeleteFencesNV, NV_FENCE, NULL) \ + USE_GL_FUNC(PGLFNSETFENCENVPROC, \ + glSetFenceNV, NV_FENCE, NULL) \ + USE_GL_FUNC(PGLFNTESTFENCENVPROC, \ + glTestFenceNV, NV_FENCE, NULL) \ + USE_GL_FUNC(PGLFNFINISHFENCENVPROC, \ + glFinishFenceNV, NV_FENCE, NULL) \ + USE_GL_FUNC(PGLFNISFENCENVPROC, \ + glIsFenceNV, NV_FENCE, NULL) \ + USE_GL_FUNC(PGLFNGETFENCEIVNVPROC, \ + glGetFenceivNV, NV_FENCE, NULL) \ + /* GL_NV_half_float */ \ + USE_GL_FUNC(PGLFNVERTEX2HNVPROC, \ + glVertex2hNV, NV_HALF_FLOAT, NULL) \ + USE_GL_FUNC(PGLFNVERTEX2HVNVPROC, \ + glVertex2hvNV, NV_HALF_FLOAT, NULL) \ + USE_GL_FUNC(PGLFNVERTEX3HNVPROC, \ + glVertex3hNV, NV_HALF_FLOAT, NULL) \ + USE_GL_FUNC(PGLFNVERTEX3HVNVPROC, \ + glVertex3hvNV, NV_HALF_FLOAT, NULL) \ + USE_GL_FUNC(PGLFNVERTEX4HNVPROC, \ + glVertex4hNV, NV_HALF_FLOAT, NULL) \ + USE_GL_FUNC(PGLFNVERTEX4HVNVPROC, \ + glVertex4hvNV, NV_HALF_FLOAT, NULL) \ + USE_GL_FUNC(PGLFNNORMAL3HNVPROC, \ + glNormal3hNV, NV_HALF_FLOAT, NULL) \ + USE_GL_FUNC(PGLFNNORMAL3HVNVPROC, \ + glNormal3hvNV, NV_HALF_FLOAT, NULL) \ + USE_GL_FUNC(PGLFNCOLOR3HNVPROC, \ + glColor3hNV, NV_HALF_FLOAT, NULL) \ + USE_GL_FUNC(PGLFNCOLOR3HVNVPROC, \ + glColor3hvNV, NV_HALF_FLOAT, NULL) \ + USE_GL_FUNC(PGLFNCOLOR4HNVPROC, \ + glColor4hNV, NV_HALF_FLOAT, NULL) \ + USE_GL_FUNC(PGLFNCOLOR4HVNVPROC, \ + glColor4hvNV, NV_HALF_FLOAT, NULL) \ + USE_GL_FUNC(PGLFNTEXCOORD1HNVPROC, \ + glTexCoord1hNV, NV_HALF_FLOAT, NULL) \ + USE_GL_FUNC(PGLFNTEXCOORD1HVNVPROC, \ + glTexCoord1hvNV, NV_HALF_FLOAT, NULL) \ + USE_GL_FUNC(PGLFNTEXCOORD2HNVPROC, \ + glTexCoord2hNV, NV_HALF_FLOAT, NULL) \ + USE_GL_FUNC(PGLFNTEXCOORD2HVNVPROC, \ + glTexCoord2hvNV, NV_HALF_FLOAT, NULL) \ + USE_GL_FUNC(PGLFNTEXCOORD3HNVPROC, \ + glTexCoord3hNV, NV_HALF_FLOAT, NULL) \ + USE_GL_FUNC(PGLFNTEXCOORD3HVNVPROC, \ + glTexCoord3hvNV, NV_HALF_FLOAT, NULL) \ + USE_GL_FUNC(PGLFNTEXCOORD4HNVPROC, \ + glTexCoord4hNV, NV_HALF_FLOAT, NULL) \ + USE_GL_FUNC(PGLFNTEXCOORD4HVNVPROC, \ + glTexCoord4hvNV, NV_HALF_FLOAT, NULL) \ + USE_GL_FUNC(PGLFNMULTITEXCOORD1HNVPROC, \ + glMultiTexCoord1hNV, NV_HALF_FLOAT, NULL) \ + USE_GL_FUNC(PGLFNMULTITEXCOORD1HVNVPROC, \ + glMultiTexCoord1hvNV, NV_HALF_FLOAT, NULL) \ + USE_GL_FUNC(PGLFNMULTITEXCOORD2HNVPROC, \ + glMultiTexCoord2hNV, NV_HALF_FLOAT, NULL) \ + USE_GL_FUNC(PGLFNMULTITEXCOORD2HVNVPROC, \ + glMultiTexCoord2hvNV, NV_HALF_FLOAT, NULL) \ + USE_GL_FUNC(PGLFNMULTITEXCOORD3HNVPROC, \ + glMultiTexCoord3hNV, NV_HALF_FLOAT, NULL) \ + USE_GL_FUNC(PGLFNMULTITEXCOORD3HVNVPROC, \ + glMultiTexCoord3hvNV, NV_HALF_FLOAT, NULL) \ + USE_GL_FUNC(PGLFNMULTITEXCOORD4HNVPROC, \ + glMultiTexCoord4hNV, NV_HALF_FLOAT, NULL) \ + USE_GL_FUNC(PGLFNMULTITEXCOORD4HVNVPROC, \ + glMultiTexCoord4hvNV, NV_HALF_FLOAT, NULL) \ + USE_GL_FUNC(PGLFNFOGCOORDHNVPROC, \ + glFogCoordhNV, NV_HALF_FLOAT, NULL) \ + USE_GL_FUNC(PGLFNFOGCOORDHVNVPROC, \ + glFogCoordhvNV, NV_HALF_FLOAT, NULL) \ + USE_GL_FUNC(PGLFNSECONDARYCOLOR3HNVPROC, \ + glSecondaryColor3hNV, NV_HALF_FLOAT, NULL) \ + USE_GL_FUNC(PGLFNSECONDARYCOLOR3HVNVPROC, \ + glSecondaryColor3hvNV, NV_HALF_FLOAT, NULL) \ + USE_GL_FUNC(PGLFNVERTEXWEIGHTHNVPROC, \ + glVertexWeighthNV, NV_HALF_FLOAT, NULL) \ + USE_GL_FUNC(PGLFNVERTEXWEIGHTHVNVPROC, \ + glVertexWeighthvNV, NV_HALF_FLOAT, NULL) \ + USE_GL_FUNC(PGLFNVERTEXATTRIB1HNVPROC, \ + glVertexAttrib1hNV, NV_HALF_FLOAT, NULL) \ + USE_GL_FUNC(PGLFNVERTEXATTRIB1HVNVPROC, \ + glVertexAttrib1hvNV, NV_HALF_FLOAT, NULL) \ + USE_GL_FUNC(PGLFNVERTEXATTRIB2HNVPROC, \ + glVertexAttrib2hNV, NV_HALF_FLOAT, NULL) \ + USE_GL_FUNC(PGLFNVERTEXATTRIB2HVNVPROC, \ + glVertexAttrib2hvNV, NV_HALF_FLOAT, NULL) \ + USE_GL_FUNC(PGLFNVERTEXATTRIB3HNVPROC, \ + glVertexAttrib3hNV, NV_HALF_FLOAT, NULL) \ + USE_GL_FUNC(PGLFNVERTEXATTRIB3HVNVPROC, \ + glVertexAttrib3hvNV, NV_HALF_FLOAT, NULL) \ + USE_GL_FUNC(PGLFNVERTEXATTRIB4HNVPROC, \ + glVertexAttrib4hNV, NV_HALF_FLOAT, NULL) \ + USE_GL_FUNC(PGLFNVERTEXATTRIB4HVNVPROC, \ + glVertexAttrib4hvNV, NV_HALF_FLOAT, NULL) \ + USE_GL_FUNC(PGLFNVERTEXATTRIBS1HVNVPROC, \ + glVertexAttribs1hvNV, NV_HALF_FLOAT, NULL) \ + USE_GL_FUNC(PGLFNVERTEXATTRIBS2HVNVPROC, \ + glVertexAttribs2hvNV, NV_HALF_FLOAT, NULL) \ + USE_GL_FUNC(PGLFNVERTEXATTRIBS3HVNVPROC, \ + glVertexAttribs3hvNV, NV_HALF_FLOAT, NULL) \ + USE_GL_FUNC(PGLFNVERTEXATTRIBS4HVNVPROC, \ + glVertexAttribs4hvNV, NV_HALF_FLOAT, NULL) \ + /* GL_NV_register_combiners */ \ + USE_GL_FUNC(PGLFNCOMBINERINPUTNVPROC, \ + glCombinerInputNV, NV_REGISTER_COMBINERS, NULL) \ + USE_GL_FUNC(PGLFNCOMBINEROUTPUTNVPROC, \ + glCombinerOutputNV, NV_REGISTER_COMBINERS, NULL) \ + USE_GL_FUNC(PGLFNCOMBINERPARAMETERFNVPROC, \ + glCombinerParameterfNV, NV_REGISTER_COMBINERS, NULL) \ + USE_GL_FUNC(PGLFNCOMBINERPARAMETERFVNVPROC, \ + glCombinerParameterfvNV, NV_REGISTER_COMBINERS, NULL) \ + USE_GL_FUNC(PGLFNCOMBINERPARAMETERINVPROC, \ + glCombinerParameteriNV, NV_REGISTER_COMBINERS, NULL) \ + USE_GL_FUNC(PGLFNCOMBINERPARAMETERIVNVPROC, \ + glCombinerParameterivNV, NV_REGISTER_COMBINERS, NULL) \ + USE_GL_FUNC(PGLFNFINALCOMBINERINPUTNVPROC, \ + glFinalCombinerInputNV, NV_REGISTER_COMBINERS, NULL) \ + /* GLX_SGI_video_sync */ \ + USE_GL_FUNC(PGLXFNGETVIDEOSYNCSGIPROC, \ + glXGetVideoSyncSGI, SGI_VIDEO_SYNC, NULL) \ + USE_GL_FUNC(PGLXFNWAITVIDEOSYNCSGIPROC, \ + glXWaitVideoSyncSGI, SGI_VIDEO_SYNC, NULL) \ + VBOXWDDM_GL_EXT_FUNCS_GEN + +#define WGL_EXT_FUNCS_GEN \ + USE_GL_FUNC(WINED3D_PFNWGLGETEXTENSIONSSTRINGARBPROC, wglGetExtensionsStringARB, 0, NULL) \ + USE_GL_FUNC(WINED3D_PFNWGLGETPIXELFORMATATTRIBIVARBPROC, wglGetPixelFormatAttribivARB, 0, NULL) \ + USE_GL_FUNC(WINED3D_PFNWGLGETPIXELFORMATATTRIBFVARBPROC, wglGetPixelFormatAttribfvARB, 0, NULL) \ + USE_GL_FUNC(WINED3D_PFNWGLCHOOSEPIXELFORMATARBPROC, wglChoosePixelFormatARB, 0, NULL) \ + USE_GL_FUNC(WINED3D_PFNWGLSETPIXELFORMATWINE, wglSetPixelFormatWINE, 0, NULL) + +#endif /* !VBOX_INCLUDED_SRC_Graphics_shaderlib_wined3d_gl_h */ -- cgit v1.2.3