From f215e02bf85f68d3a6106c2a1f4f7f063f819064 Mon Sep 17 00:00:00 2001 From: Daniel Baumann Date: Thu, 11 Apr 2024 10:17:27 +0200 Subject: Adding upstream version 7.0.14-dfsg. Signed-off-by: Daniel Baumann --- .../Devices/Graphics/shaders/d3d11blitter.hlsl | 75 ++++++++++++++++++++++ 1 file changed, 75 insertions(+) create mode 100644 src/VBox/Devices/Graphics/shaders/d3d11blitter.hlsl (limited to 'src/VBox/Devices/Graphics/shaders/d3d11blitter.hlsl') diff --git a/src/VBox/Devices/Graphics/shaders/d3d11blitter.hlsl b/src/VBox/Devices/Graphics/shaders/d3d11blitter.hlsl new file mode 100644 index 00000000..b892752f --- /dev/null +++ b/src/VBox/Devices/Graphics/shaders/d3d11blitter.hlsl @@ -0,0 +1,75 @@ +/* $Id: d3d11blitter.hlsl $ */ +/* + * Blitter for dxgiBlt/SVGA_3D_CMD_DX_PRESENTBLT. + * + * fxc /nologo /Fhd3d11blitter.hlsl.vs.h /Evs_blitter /Tvs_5_0 d3d11blitter.hlsl + * fxc /nologo /Fhd3d11blitter.hlsl.ps.h /Eps_blitter /Tps_5_0 d3d11blitter.hlsl + */ + +/* + * Copyright (C) 2022-2023 Oracle and/or its affiliates. + * + * This file is part of VirtualBox base platform packages, as + * available from https://www.virtualbox.org. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation, in version 3 of the + * License. + * + * This program is distributed in the hope that it will be useful, but + * WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, see . + * + * SPDX-License-Identifier: GPL-3.0-only + */ + +Texture2D t; +sampler s; + +cbuffer VSParameters +{ + float scaleX; + float scaleY; + float shiftX; + float shiftY; +}; + +struct VSInput +{ + uint VertexID : SV_VertexID; +}; + +struct VSOutput +{ + float4 position : SV_POSITION; + float2 texcoord : TEXCOORD0; + float2 alpha : TEXCOORD1; +}; + +VSOutput vs_blitter(VSInput input) +{ + VSOutput output; + + float x = (input.VertexID & 1) ? 1.0f : -1.0f; + float y = (input.VertexID & 2) ? -1.0f : 1.0f; + x = x * scaleX + shiftX; + y = y * scaleY + shiftY; + output.position = float4(x, y, 0.0f, 1.0f); + + output.texcoord.x = (input.VertexID & 1) ? 1.0f : 0.0f; + output.texcoord.y = (input.VertexID & 2) ? 1.0f : 0.0f; + + output.alpha = float2(1.0f, 0.0f); + + return output; +} + +float4 ps_blitter(VSOutput input) : SV_TARGET +{ + return float4(t.Sample(s, input.texcoord).rgb, input.alpha.x); +} -- cgit v1.2.3