From f215e02bf85f68d3a6106c2a1f4f7f063f819064 Mon Sep 17 00:00:00 2001 From: Daniel Baumann Date: Thu, 11 Apr 2024 10:17:27 +0200 Subject: Adding upstream version 7.0.14-dfsg. Signed-off-by: Daniel Baumann --- src/VBox/Devices/Graphics/svgadump/Makefile.kup | 0 src/VBox/Devices/Graphics/svgadump/svga_dump.c | 2815 +++++++++++++++++++++++ src/VBox/Devices/Graphics/svgadump/svga_dump.h | 39 + 3 files changed, 2854 insertions(+) create mode 100644 src/VBox/Devices/Graphics/svgadump/Makefile.kup create mode 100644 src/VBox/Devices/Graphics/svgadump/svga_dump.c create mode 100644 src/VBox/Devices/Graphics/svgadump/svga_dump.h (limited to 'src/VBox/Devices/Graphics/svgadump') diff --git a/src/VBox/Devices/Graphics/svgadump/Makefile.kup b/src/VBox/Devices/Graphics/svgadump/Makefile.kup new file mode 100644 index 00000000..e69de29b diff --git a/src/VBox/Devices/Graphics/svgadump/svga_dump.c b/src/VBox/Devices/Graphics/svgadump/svga_dump.c new file mode 100644 index 00000000..6985ce75 --- /dev/null +++ b/src/VBox/Devices/Graphics/svgadump/svga_dump.c @@ -0,0 +1,2815 @@ +/********************************************************** + * Copyright 2009 VMware, Inc. All rights reserved. + * + * Permission is hereby granted, free of charge, to any person + * obtaining a copy of this software and associated documentation + * files (the "Software"), to deal in the Software without + * restriction, including without limitation the rights to use, copy, + * modify, merge, publish, distribute, sublicense, and/or sell copies + * of the Software, and to permit persons to whom the Software is + * furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be + * included in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, + * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND + * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS + * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN + * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + * + **********************************************************/ + +/** + * @file + * Dump SVGA commands. + * + * Generated automatically from svga3d_reg.h by svga_dump.py. + * + * Modified for VirtualBox. + */ + +#include "svga_types.h" +#include "vmsvga_headers_begin.h" +#pragma pack(1) /* VMSVGA structures are '__packed'. */ +#include "svga3d_reg.h" +#pragma pack() +#include "vmsvga_headers_end.h" + +#include "svga_dump.h" + +#define LOG_GROUP LOG_GROUP_DEV_VMSVGA +#include + +#define _debug_printf(...) Log7((__VA_ARGS__)); + +#ifdef LOG_ENABLED +struct SVGAFormatName +{ + SVGA3dSurfaceFormat f; + const char *pszName; +}; + +static struct SVGAFormatName g_formats[] = +{ + { SVGA3D_FORMAT_INVALID , "INVALID" }, + { SVGA3D_X8R8G8B8 , "X8R8G8B8" }, + { SVGA3D_A8R8G8B8 , "A8R8G8B8" }, + { SVGA3D_R5G6B5 , "R5G6B5" }, + { SVGA3D_X1R5G5B5 , "X1R5G5B5" }, + { SVGA3D_A1R5G5B5 , "A1R5G5B5" }, + { SVGA3D_A4R4G4B4 , "A4R4G4B4" }, + { SVGA3D_Z_D32 , "Z_D32" }, + { SVGA3D_Z_D16 , "Z_D16" }, + { SVGA3D_Z_D24S8 , "Z_D24S8" }, + { SVGA3D_Z_D15S1 , "Z_D15S1" }, + { SVGA3D_LUMINANCE8 , "LUMINANCE8" }, + { SVGA3D_LUMINANCE4_ALPHA4 , "LUMINANCE4_ALPHA4" }, + { SVGA3D_LUMINANCE16 , "LUMINANCE16" }, + { SVGA3D_LUMINANCE8_ALPHA8 , "LUMINANCE8_ALPHA8" }, + { SVGA3D_DXT1 , "DXT1" }, + { SVGA3D_DXT2 , "DXT2" }, + { SVGA3D_DXT3 , "DXT3" }, + { SVGA3D_DXT4 , "DXT4" }, + { SVGA3D_DXT5 , "DXT5" }, + { SVGA3D_BUMPU8V8 , "BUMPU8V8" }, + { SVGA3D_BUMPL6V5U5 , "BUMPL6V5U5" }, + { SVGA3D_BUMPX8L8V8U8 , "BUMPX8L8V8U8" }, + { SVGA3D_FORMAT_DEAD1 , "FORMAT_DEAD1" }, + { SVGA3D_ARGB_S10E5 , "ARGB_S10E5" }, + { SVGA3D_ARGB_S23E8 , "ARGB_S23E8" }, + { SVGA3D_A2R10G10B10 , "A2R10G10B10" }, + { SVGA3D_V8U8 , "V8U8" }, + { SVGA3D_Q8W8V8U8 , "Q8W8V8U8" }, + { SVGA3D_CxV8U8 , "CxV8U8" }, + { SVGA3D_X8L8V8U8 , "X8L8V8U8" }, + { SVGA3D_A2W10V10U10 , "A2W10V10U10" }, + { SVGA3D_ALPHA8 , "ALPHA8" }, + { SVGA3D_R_S10E5 , "R_S10E5" }, + { SVGA3D_R_S23E8 , "R_S23E8" }, + { SVGA3D_RG_S10E5 , "RG_S10E5" }, + { SVGA3D_RG_S23E8 , "RG_S23E8" }, + { SVGA3D_BUFFER , "BUFFER" }, + { SVGA3D_Z_D24X8 , "Z_D24X8" }, + { SVGA3D_V16U16 , "V16U16" }, + { SVGA3D_G16R16 , "G16R16" }, + { SVGA3D_A16B16G16R16 , "A16B16G16R16" }, + { SVGA3D_UYVY , "UYVY" }, + { SVGA3D_YUY2 , "YUY2" }, + { SVGA3D_NV12 , "NV12" }, + { SVGA3D_FORMAT_DEAD2 , "FORMAT_DEAD2" }, + { SVGA3D_R32G32B32A32_TYPELESS , "R32G32B32A32_TYPELESS" }, + { SVGA3D_R32G32B32A32_UINT , "R32G32B32A32_UINT" }, + { SVGA3D_R32G32B32A32_SINT , "R32G32B32A32_SINT" }, + { SVGA3D_R32G32B32_TYPELESS , "R32G32B32_TYPELESS" }, + { SVGA3D_R32G32B32_FLOAT , "R32G32B32_FLOAT" }, + { SVGA3D_R32G32B32_UINT , "R32G32B32_UINT" }, + { SVGA3D_R32G32B32_SINT , "R32G32B32_SINT" }, + { SVGA3D_R16G16B16A16_TYPELESS , "R16G16B16A16_TYPELESS" }, + { SVGA3D_R16G16B16A16_UINT , "R16G16B16A16_UINT" }, + { SVGA3D_R16G16B16A16_SNORM , "R16G16B16A16_SNORM" }, + { SVGA3D_R16G16B16A16_SINT , "R16G16B16A16_SINT" }, + { SVGA3D_R32G32_TYPELESS , "R32G32_TYPELESS" }, + { SVGA3D_R32G32_UINT , "R32G32_UINT" }, + { SVGA3D_R32G32_SINT , "R32G32_SINT" }, + { SVGA3D_R32G8X24_TYPELESS , "R32G8X24_TYPELESS" }, + { SVGA3D_D32_FLOAT_S8X24_UINT , "D32_FLOAT_S8X24_UINT" }, + { SVGA3D_R32_FLOAT_X8X24 , "R32_FLOAT_X8X24" }, + { SVGA3D_X32_G8X24_UINT , "X32_G8X24_UINT" }, + { SVGA3D_R10G10B10A2_TYPELESS , "R10G10B10A2_TYPELESS" }, + { SVGA3D_R10G10B10A2_UINT , "R10G10B10A2_UINT" }, + { SVGA3D_R11G11B10_FLOAT , "R11G11B10_FLOAT" }, + { SVGA3D_R8G8B8A8_TYPELESS , "R8G8B8A8_TYPELESS" }, + { SVGA3D_R8G8B8A8_UNORM , "R8G8B8A8_UNORM" }, + { SVGA3D_R8G8B8A8_UNORM_SRGB , "R8G8B8A8_UNORM_SRGB" }, + { SVGA3D_R8G8B8A8_UINT , "R8G8B8A8_UINT" }, + { SVGA3D_R8G8B8A8_SINT , "R8G8B8A8_SINT" }, + { SVGA3D_R16G16_TYPELESS , "R16G16_TYPELESS" }, + { SVGA3D_R16G16_UINT , "R16G16_UINT" }, + { SVGA3D_R16G16_SINT , "R16G16_SINT" }, + { SVGA3D_R32_TYPELESS , "R32_TYPELESS" }, + { SVGA3D_D32_FLOAT , "D32_FLOAT" }, + { SVGA3D_R32_UINT , "R32_UINT" }, + { SVGA3D_R32_SINT , "R32_SINT" }, + { SVGA3D_R24G8_TYPELESS , "R24G8_TYPELESS" }, + { SVGA3D_D24_UNORM_S8_UINT , "D24_UNORM_S8_UINT" }, + { SVGA3D_R24_UNORM_X8 , "R24_UNORM_X8" }, + { SVGA3D_X24_G8_UINT , "X24_G8_UINT" }, + { SVGA3D_R8G8_TYPELESS , "R8G8_TYPELESS" }, + { SVGA3D_R8G8_UNORM , "R8G8_UNORM" }, + { SVGA3D_R8G8_UINT , "R8G8_UINT" }, + { SVGA3D_R8G8_SINT , "R8G8_SINT" }, + { SVGA3D_R16_TYPELESS , "R16_TYPELESS" }, + { SVGA3D_R16_UNORM , "R16_UNORM" }, + { SVGA3D_R16_UINT , "R16_UINT" }, + { SVGA3D_R16_SNORM , "R16_SNORM" }, + { SVGA3D_R16_SINT , "R16_SINT" }, + { SVGA3D_R8_TYPELESS , "R8_TYPELESS" }, + { SVGA3D_R8_UNORM , "R8_UNORM" }, + { SVGA3D_R8_UINT , "R8_UINT" }, + { SVGA3D_R8_SNORM , "R8_SNORM" }, + { SVGA3D_R8_SINT , "R8_SINT" }, + { SVGA3D_P8 , "P8" }, + { SVGA3D_R9G9B9E5_SHAREDEXP , "R9G9B9E5_SHAREDEXP" }, + { SVGA3D_R8G8_B8G8_UNORM , "R8G8_B8G8_UNORM" }, + { SVGA3D_G8R8_G8B8_UNORM , "G8R8_G8B8_UNORM" }, + { SVGA3D_BC1_TYPELESS , "BC1_TYPELESS" }, + { SVGA3D_BC1_UNORM_SRGB , "BC1_UNORM_SRGB" }, + { SVGA3D_BC2_TYPELESS , "BC2_TYPELESS" }, + { SVGA3D_BC2_UNORM_SRGB , "BC2_UNORM_SRGB" }, + { SVGA3D_BC3_TYPELESS , "BC3_TYPELESS" }, + { SVGA3D_BC3_UNORM_SRGB , "BC3_UNORM_SRGB" }, + { SVGA3D_BC4_TYPELESS , "BC4_TYPELESS" }, + { SVGA3D_ATI1 , "ATI1" }, + { SVGA3D_BC4_SNORM , "BC4_SNORM" }, + { SVGA3D_BC5_TYPELESS , "BC5_TYPELESS" }, + { SVGA3D_ATI2 , "ATI2" }, + { SVGA3D_BC5_SNORM , "BC5_SNORM" }, + { SVGA3D_R10G10B10_XR_BIAS_A2_UNORM , "R10G10B10_XR_BIAS_A2_UNORM" }, + { SVGA3D_B8G8R8A8_TYPELESS , "B8G8R8A8_TYPELESS" }, + { SVGA3D_B8G8R8A8_UNORM_SRGB , "B8G8R8A8_UNORM_SRGB" }, + { SVGA3D_B8G8R8X8_TYPELESS , "B8G8R8X8_TYPELESS" }, + { SVGA3D_B8G8R8X8_UNORM_SRGB , "B8G8R8X8_UNORM_SRGB" }, + { SVGA3D_Z_DF16 , "Z_DF16" }, + { SVGA3D_Z_DF24 , "Z_DF24" }, + { SVGA3D_Z_D24S8_INT , "Z_D24S8_INT" }, + { SVGA3D_YV12 , "YV12" }, + { SVGA3D_R32G32B32A32_FLOAT , "R32G32B32A32_FLOAT" }, + { SVGA3D_R16G16B16A16_FLOAT , "R16G16B16A16_FLOAT" }, + { SVGA3D_R16G16B16A16_UNORM , "R16G16B16A16_UNORM" }, + { SVGA3D_R32G32_FLOAT , "R32G32_FLOAT" }, + { SVGA3D_R10G10B10A2_UNORM , "R10G10B10A2_UNORM" }, + { SVGA3D_R8G8B8A8_SNORM , "R8G8B8A8_SNORM" }, + { SVGA3D_R16G16_FLOAT , "R16G16_FLOAT" }, + { SVGA3D_R16G16_UNORM , "R16G16_UNORM" }, + { SVGA3D_R16G16_SNORM , "R16G16_SNORM" }, + { SVGA3D_R32_FLOAT , "R32_FLOAT" }, + { SVGA3D_R8G8_SNORM , "R8G8_SNORM" }, + { SVGA3D_R16_FLOAT , "R16_FLOAT" }, + { SVGA3D_D16_UNORM , "D16_UNORM" }, + { SVGA3D_A8_UNORM , "A8_UNORM" }, + { SVGA3D_BC1_UNORM , "BC1_UNORM" }, + { SVGA3D_BC2_UNORM , "BC2_UNORM" }, + { SVGA3D_BC3_UNORM , "BC3_UNORM" }, + { SVGA3D_B5G6R5_UNORM , "B5G6R5_UNORM" }, + { SVGA3D_B5G5R5A1_UNORM , "B5G5R5A1_UNORM" }, + { SVGA3D_B8G8R8A8_UNORM , "B8G8R8A8_UNORM" }, + { SVGA3D_B8G8R8X8_UNORM , "B8G8R8X8_UNORM" }, + { SVGA3D_BC4_UNORM , "BC4_UNORM" }, + { SVGA3D_BC5_UNORM , "BC5_UNORM" }, + { SVGA3D_B4G4R4A4_UNORM , "B4G4R4A4_UNORM" }, + { SVGA3D_BC6H_TYPELESS , "BC6H_TYPELESS" }, + { SVGA3D_BC6H_UF16 , "BC6H_UF16" }, + { SVGA3D_BC6H_SF16 , "BC6H_SF16" }, + { SVGA3D_BC7_TYPELESS , "BC7_TYPELESS" }, + { SVGA3D_BC7_UNORM , "BC7_UNORM" }, + { SVGA3D_BC7_UNORM_SRGB , "BC7_UNORM_SRGB" }, + { SVGA3D_AYUV , "AYUV" }, +}; + + +static const char * +svga_format_name(SVGA3dSurfaceFormat format) +{ + if (format < RT_ELEMENTS(g_formats)) + return g_formats[format].pszName; + return "???"; +} + + +static const char * +shader_name(unsigned type) +{ + switch (type) { + case SVGA3D_SHADERTYPE_VS: + return "SVGA3D_SHADERTYPE_VS"; + case SVGA3D_SHADERTYPE_PS: + return "SVGA3D_SHADERTYPE_PS"; + case SVGA3D_SHADERTYPE_GS: + return "SVGA3D_SHADERTYPE_GS"; + case SVGA3D_SHADERTYPE_HS: + return "SVGA3D_SHADERTYPE_HS"; + case SVGA3D_SHADERTYPE_DS: + return "SVGA3D_SHADERTYPE_DS"; + case SVGA3D_SHADERTYPE_CS: + return "SVGA3D_SHADERTYPE_CS"; + default: + return "unknown shader type!"; + } +} + + +static void +dump_SVGA3dVertexDecl(const SVGA3dVertexDecl *cmd) +{ + switch((*cmd).identity.type) { + case SVGA3D_DECLTYPE_FLOAT1: + _debug_printf("\t\t.identity.type = SVGA3D_DECLTYPE_FLOAT1\n"); + break; + case SVGA3D_DECLTYPE_FLOAT2: + _debug_printf("\t\t.identity.type = SVGA3D_DECLTYPE_FLOAT2\n"); + break; + case SVGA3D_DECLTYPE_FLOAT3: + _debug_printf("\t\t.identity.type = SVGA3D_DECLTYPE_FLOAT3\n"); + break; + case SVGA3D_DECLTYPE_FLOAT4: + _debug_printf("\t\t.identity.type = SVGA3D_DECLTYPE_FLOAT4\n"); + break; + case SVGA3D_DECLTYPE_D3DCOLOR: + _debug_printf("\t\t.identity.type = SVGA3D_DECLTYPE_D3DCOLOR\n"); + break; + case SVGA3D_DECLTYPE_UBYTE4: + _debug_printf("\t\t.identity.type = SVGA3D_DECLTYPE_UBYTE4\n"); + break; + case SVGA3D_DECLTYPE_SHORT2: + _debug_printf("\t\t.identity.type = SVGA3D_DECLTYPE_SHORT2\n"); + break; + case SVGA3D_DECLTYPE_SHORT4: + _debug_printf("\t\t.identity.type = SVGA3D_DECLTYPE_SHORT4\n"); + break; + case SVGA3D_DECLTYPE_UBYTE4N: + _debug_printf("\t\t.identity.type = SVGA3D_DECLTYPE_UBYTE4N\n"); + break; + case SVGA3D_DECLTYPE_SHORT2N: + _debug_printf("\t\t.identity.type = SVGA3D_DECLTYPE_SHORT2N\n"); + break; + case SVGA3D_DECLTYPE_SHORT4N: + _debug_printf("\t\t.identity.type = SVGA3D_DECLTYPE_SHORT4N\n"); + break; + case SVGA3D_DECLTYPE_USHORT2N: + _debug_printf("\t\t.identity.type = SVGA3D_DECLTYPE_USHORT2N\n"); + break; + case SVGA3D_DECLTYPE_USHORT4N: + _debug_printf("\t\t.identity.type = SVGA3D_DECLTYPE_USHORT4N\n"); + break; + case SVGA3D_DECLTYPE_UDEC3: + _debug_printf("\t\t.identity.type = SVGA3D_DECLTYPE_UDEC3\n"); + break; + case SVGA3D_DECLTYPE_DEC3N: + _debug_printf("\t\t.identity.type = SVGA3D_DECLTYPE_DEC3N\n"); + break; + case SVGA3D_DECLTYPE_FLOAT16_2: + _debug_printf("\t\t.identity.type = SVGA3D_DECLTYPE_FLOAT16_2\n"); + break; + case SVGA3D_DECLTYPE_FLOAT16_4: + _debug_printf("\t\t.identity.type = SVGA3D_DECLTYPE_FLOAT16_4\n"); + break; + case SVGA3D_DECLTYPE_MAX: + _debug_printf("\t\t.identity.type = SVGA3D_DECLTYPE_MAX\n"); + break; + default: + _debug_printf("\t\t.identity.type = %i\n", (*cmd).identity.type); + break; + } + switch((*cmd).identity.method) { + case SVGA3D_DECLMETHOD_DEFAULT: + _debug_printf("\t\t.identity.method = SVGA3D_DECLMETHOD_DEFAULT\n"); + break; + case SVGA3D_DECLMETHOD_PARTIALU: + _debug_printf("\t\t.identity.method = SVGA3D_DECLMETHOD_PARTIALU\n"); + break; + case SVGA3D_DECLMETHOD_PARTIALV: + _debug_printf("\t\t.identity.method = SVGA3D_DECLMETHOD_PARTIALV\n"); + break; + case SVGA3D_DECLMETHOD_CROSSUV: + _debug_printf("\t\t.identity.method = SVGA3D_DECLMETHOD_CROSSUV\n"); + break; + case SVGA3D_DECLMETHOD_UV: + _debug_printf("\t\t.identity.method = SVGA3D_DECLMETHOD_UV\n"); + break; + case SVGA3D_DECLMETHOD_LOOKUP: + _debug_printf("\t\t.identity.method = SVGA3D_DECLMETHOD_LOOKUP\n"); + break; + case SVGA3D_DECLMETHOD_LOOKUPPRESAMPLED: + _debug_printf("\t\t.identity.method = SVGA3D_DECLMETHOD_LOOKUPPRESAMPLED\n"); + break; + default: + _debug_printf("\t\t.identity.method = %i\n", (*cmd).identity.method); + break; + } + switch((*cmd).identity.usage) { + case SVGA3D_DECLUSAGE_POSITION: + _debug_printf("\t\t.identity.usage = SVGA3D_DECLUSAGE_POSITION\n"); + break; + case SVGA3D_DECLUSAGE_BLENDWEIGHT: + _debug_printf("\t\t.identity.usage = SVGA3D_DECLUSAGE_BLENDWEIGHT\n"); + break; + case SVGA3D_DECLUSAGE_BLENDINDICES: + _debug_printf("\t\t.identity.usage = SVGA3D_DECLUSAGE_BLENDINDICES\n"); + break; + case SVGA3D_DECLUSAGE_NORMAL: + _debug_printf("\t\t.identity.usage = SVGA3D_DECLUSAGE_NORMAL\n"); + break; + case SVGA3D_DECLUSAGE_PSIZE: + _debug_printf("\t\t.identity.usage = SVGA3D_DECLUSAGE_PSIZE\n"); + break; + case SVGA3D_DECLUSAGE_TEXCOORD: + _debug_printf("\t\t.identity.usage = SVGA3D_DECLUSAGE_TEXCOORD\n"); + break; + case SVGA3D_DECLUSAGE_TANGENT: + _debug_printf("\t\t.identity.usage = SVGA3D_DECLUSAGE_TANGENT\n"); + break; + case SVGA3D_DECLUSAGE_BINORMAL: + _debug_printf("\t\t.identity.usage = SVGA3D_DECLUSAGE_BINORMAL\n"); + break; + case SVGA3D_DECLUSAGE_TESSFACTOR: + _debug_printf("\t\t.identity.usage = SVGA3D_DECLUSAGE_TESSFACTOR\n"); + break; + case SVGA3D_DECLUSAGE_POSITIONT: + _debug_printf("\t\t.identity.usage = SVGA3D_DECLUSAGE_POSITIONT\n"); + break; + case SVGA3D_DECLUSAGE_COLOR: + _debug_printf("\t\t.identity.usage = SVGA3D_DECLUSAGE_COLOR\n"); + break; + case SVGA3D_DECLUSAGE_FOG: + _debug_printf("\t\t.identity.usage = SVGA3D_DECLUSAGE_FOG\n"); + break; + case SVGA3D_DECLUSAGE_DEPTH: + _debug_printf("\t\t.identity.usage = SVGA3D_DECLUSAGE_DEPTH\n"); + break; + case SVGA3D_DECLUSAGE_SAMPLE: + _debug_printf("\t\t.identity.usage = SVGA3D_DECLUSAGE_SAMPLE\n"); + break; + case SVGA3D_DECLUSAGE_MAX: + _debug_printf("\t\t.identity.usage = SVGA3D_DECLUSAGE_MAX\n"); + break; + default: + _debug_printf("\t\t.identity.usage = %i\n", (*cmd).identity.usage); + break; + } + _debug_printf("\t\t.identity.usageIndex = %u\n", (*cmd).identity.usageIndex); + _debug_printf("\t\t.array.surfaceId = %u\n", (*cmd).array.surfaceId); + _debug_printf("\t\t.array.offset = %u\n", (*cmd).array.offset); + _debug_printf("\t\t.array.stride = %u\n", (*cmd).array.stride); + _debug_printf("\t\t.rangeHint.first = %u\n", (*cmd).rangeHint.first); + _debug_printf("\t\t.rangeHint.last = %u\n", (*cmd).rangeHint.last); +} + +static void +dump_SVGA3dTextureState(const SVGA3dTextureState *cmd) +{ + _debug_printf("\t\t.stage = %u\n", (*cmd).stage); + switch((*cmd).name) { + case SVGA3D_TS_INVALID: + _debug_printf("\t\t.name = SVGA3D_TS_INVALID\n"); + break; + case SVGA3D_TS_BIND_TEXTURE: + _debug_printf("\t\t.name = SVGA3D_TS_BIND_TEXTURE\n"); + break; + case SVGA3D_TS_COLOROP: + _debug_printf("\t\t.name = SVGA3D_TS_COLOROP\n"); + break; + case SVGA3D_TS_COLORARG1: + _debug_printf("\t\t.name = SVGA3D_TS_COLORARG1\n"); + break; + case SVGA3D_TS_COLORARG2: + _debug_printf("\t\t.name = SVGA3D_TS_COLORARG2\n"); + break; + case SVGA3D_TS_ALPHAOP: + _debug_printf("\t\t.name = SVGA3D_TS_ALPHAOP\n"); + break; + case SVGA3D_TS_ALPHAARG1: + _debug_printf("\t\t.name = SVGA3D_TS_ALPHAARG1\n"); + break; + case SVGA3D_TS_ALPHAARG2: + _debug_printf("\t\t.name = SVGA3D_TS_ALPHAARG2\n"); + break; + case SVGA3D_TS_ADDRESSU: + _debug_printf("\t\t.name = SVGA3D_TS_ADDRESSU\n"); + break; + case SVGA3D_TS_ADDRESSV: + _debug_printf("\t\t.name = SVGA3D_TS_ADDRESSV\n"); + break; + case SVGA3D_TS_MIPFILTER: + _debug_printf("\t\t.name = SVGA3D_TS_MIPFILTER\n"); + break; + case SVGA3D_TS_MAGFILTER: + _debug_printf("\t\t.name = SVGA3D_TS_MAGFILTER\n"); + break; + case SVGA3D_TS_MINFILTER: + _debug_printf("\t\t.name = SVGA3D_TS_MINFILTER\n"); + break; + case SVGA3D_TS_BORDERCOLOR: + _debug_printf("\t\t.name = SVGA3D_TS_BORDERCOLOR\n"); + break; + case SVGA3D_TS_TEXCOORDINDEX: + _debug_printf("\t\t.name = SVGA3D_TS_TEXCOORDINDEX\n"); + break; + case SVGA3D_TS_TEXTURETRANSFORMFLAGS: + _debug_printf("\t\t.name = SVGA3D_TS_TEXTURETRANSFORMFLAGS\n"); + break; + case SVGA3D_TS_TEXCOORDGEN: + _debug_printf("\t\t.name = SVGA3D_TS_TEXCOORDGEN\n"); + break; + case SVGA3D_TS_BUMPENVMAT00: + _debug_printf("\t\t.name = SVGA3D_TS_BUMPENVMAT00\n"); + break; + case SVGA3D_TS_BUMPENVMAT01: + _debug_printf("\t\t.name = SVGA3D_TS_BUMPENVMAT01\n"); + break; + case SVGA3D_TS_BUMPENVMAT10: + _debug_printf("\t\t.name = SVGA3D_TS_BUMPENVMAT10\n"); + break; + case SVGA3D_TS_BUMPENVMAT11: + _debug_printf("\t\t.name = SVGA3D_TS_BUMPENVMAT11\n"); + break; + case SVGA3D_TS_TEXTURE_MIPMAP_LEVEL: + _debug_printf("\t\t.name = SVGA3D_TS_TEXTURE_MIPMAP_LEVEL\n"); + break; + case SVGA3D_TS_TEXTURE_LOD_BIAS: + _debug_printf("\t\t.name = SVGA3D_TS_TEXTURE_LOD_BIAS\n"); + break; + case SVGA3D_TS_TEXTURE_ANISOTROPIC_LEVEL: + _debug_printf("\t\t.name = SVGA3D_TS_TEXTURE_ANISOTROPIC_LEVEL\n"); + break; + case SVGA3D_TS_ADDRESSW: + _debug_printf("\t\t.name = SVGA3D_TS_ADDRESSW\n"); + break; + case SVGA3D_TS_GAMMA: + _debug_printf("\t\t.name = SVGA3D_TS_GAMMA\n"); + break; + case SVGA3D_TS_BUMPENVLSCALE: + _debug_printf("\t\t.name = SVGA3D_TS_BUMPENVLSCALE\n"); + break; + case SVGA3D_TS_BUMPENVLOFFSET: + _debug_printf("\t\t.name = SVGA3D_TS_BUMPENVLOFFSET\n"); + break; + case SVGA3D_TS_COLORARG0: + _debug_printf("\t\t.name = SVGA3D_TS_COLORARG0\n"); + break; + case SVGA3D_TS_ALPHAARG0: + _debug_printf("\t\t.name = SVGA3D_TS_ALPHAARG0\n"); + break; + case SVGA3D_TS_MAX: + _debug_printf("\t\t.name = SVGA3D_TS_MAX\n"); + break; + default: + _debug_printf("\t\t.name = %i\n", (*cmd).name); + break; + } + _debug_printf("\t\t.value = %u\n", (*cmd).value); + _debug_printf("\t\t.floatValue = %R[float]\n", (*cmd).floatValue); +} + +static void +dump_SVGA3dViewport(const SVGA3dViewport *cmd) +{ + _debug_printf("\t\t.x = %R[float]\n", (*cmd).x); + _debug_printf("\t\t.y = %R[float]\n", (*cmd).y); + _debug_printf("\t\t.width = %R[float]\n", (*cmd).width); + _debug_printf("\t\t.height = %R[float]\n", (*cmd).height); + _debug_printf("\t\t.minDepth = %R[float]\n", (*cmd).minDepth); + _debug_printf("\t\t.maxDepth = %R[float]\n", (*cmd).maxDepth); +} + +static void +dump_SVGA3dSamplerId(const SVGA3dSamplerId *cmd) +{ + _debug_printf("\t\t.id = %u\n", *cmd); +} + +static void +dump_SVGA3dSoTarget(const SVGA3dSoTarget *cmd) +{ + _debug_printf("\t\t.sid = %u\n", (*cmd).sid); + _debug_printf("\t\t.offset = %u\n", (*cmd).offset); +} + +static void +dump_SVGA3dInputElementDesc(const SVGA3dInputElementDesc *cmd) +{ + _debug_printf("\t\t.inputSlot = %u\n", (*cmd).inputSlot); + _debug_printf("\t\t.alignedByteOffset = %u\n", (*cmd).alignedByteOffset); + _debug_printf("\t\t.format = %s\n", svga_format_name((*cmd).format)); + _debug_printf("\t\t.inputSlotClass = %u\n", (*cmd).inputSlotClass); + _debug_printf("\t\t.instanceDataStepRate = %u\n", (*cmd).instanceDataStepRate); + _debug_printf("\t\t.inputRegister = %u\n", (*cmd).inputRegister); +} + +static void +dump_SVGA3dVertexBuffer(const SVGA3dVertexBuffer *cmd) +{ + _debug_printf("\t\t.sid = %u\n", (*cmd).sid); + _debug_printf("\t\t.stride = %u\n", (*cmd).stride); + _debug_printf("\t\t.offset = %u\n", (*cmd).offset); +} + +static void +dump_SVGA3dCopyBox(const SVGA3dCopyBox *cmd) +{ + _debug_printf("\t\t.x = %u\n", (*cmd).x); + _debug_printf("\t\t.y = %u\n", (*cmd).y); + _debug_printf("\t\t.z = %u\n", (*cmd).z); + _debug_printf("\t\t.w = %u\n", (*cmd).w); + _debug_printf("\t\t.h = %u\n", (*cmd).h); + _debug_printf("\t\t.d = %u\n", (*cmd).d); + _debug_printf("\t\t.srcx = %u\n", (*cmd).srcx); + _debug_printf("\t\t.srcy = %u\n", (*cmd).srcy); + _debug_printf("\t\t.srcz = %u\n", (*cmd).srcz); +} + +static void +dump_SVGA3dShaderResourceViewId(const SVGA3dShaderResourceViewId *id) +{ + _debug_printf("\t\t.id = %u\n", *id); +} + +static void +dump_SVGA3dCmdSetClipPlane(const SVGA3dCmdSetClipPlane *cmd) +{ + _debug_printf("\t\t.cid = %u\n", (*cmd).cid); + _debug_printf("\t\t.index = %u\n", (*cmd).index); + _debug_printf("\t\t.plane[0] = %R[float]\n", (*cmd).plane[0]); + _debug_printf("\t\t.plane[1] = %R[float]\n", (*cmd).plane[1]); + _debug_printf("\t\t.plane[2] = %R[float]\n", (*cmd).plane[2]); + _debug_printf("\t\t.plane[3] = %R[float]\n", (*cmd).plane[3]); +} + +static void +dump_SVGA3dCmdWaitForQuery(const SVGA3dCmdWaitForQuery *cmd) +{ + _debug_printf("\t\t.cid = %u\n", (*cmd).cid); + switch((*cmd).type) { + case SVGA3D_QUERYTYPE_OCCLUSION: + _debug_printf("\t\t.type = SVGA3D_QUERYTYPE_OCCLUSION\n"); + break; + case SVGA3D_QUERYTYPE_MAX: + _debug_printf("\t\t.type = SVGA3D_QUERYTYPE_MAX\n"); + break; + default: + _debug_printf("\t\t.type = %i\n", (*cmd).type); + break; + } + _debug_printf("\t\t.guestResult.gmrId = %u\n", (*cmd).guestResult.gmrId); + _debug_printf("\t\t.guestResult.offset = %u\n", (*cmd).guestResult.offset); +} + +static void +dump_SVGA3dCmdSetRenderTarget(const SVGA3dCmdSetRenderTarget *cmd) +{ + _debug_printf("\t\t.cid = %u\n", (*cmd).cid); + switch((*cmd).type) { + case SVGA3D_RT_DEPTH: + _debug_printf("\t\t.type = SVGA3D_RT_DEPTH\n"); + break; + case SVGA3D_RT_STENCIL: + _debug_printf("\t\t.type = SVGA3D_RT_STENCIL\n"); + break; + default: + _debug_printf("\t\t.type = SVGA3D_RT_COLOR%u\n", (*cmd).type - SVGA3D_RT_COLOR0); + break; + } + _debug_printf("\t\t.target.sid = %u\n", (*cmd).target.sid); + _debug_printf("\t\t.target.face = %u\n", (*cmd).target.face); + _debug_printf("\t\t.target.mipmap = %u\n", (*cmd).target.mipmap); +} + +static void +dump_SVGA3dCmdSetTextureState(const SVGA3dCmdSetTextureState *cmd) +{ + _debug_printf("\t\t.cid = %u\n", (*cmd).cid); +} + +static void +dump_SVGA3dCmdSurfaceCopy(const SVGA3dCmdSurfaceCopy *cmd) +{ + _debug_printf("\t\t.src.sid = %u\n", (*cmd).src.sid); + _debug_printf("\t\t.src.face = %u\n", (*cmd).src.face); + _debug_printf("\t\t.src.mipmap = %u\n", (*cmd).src.mipmap); + _debug_printf("\t\t.dest.sid = %u\n", (*cmd).dest.sid); + _debug_printf("\t\t.dest.face = %u\n", (*cmd).dest.face); + _debug_printf("\t\t.dest.mipmap = %u\n", (*cmd).dest.mipmap); +} + +static void +dump_SVGA3dCmdSetMaterial(const SVGA3dCmdSetMaterial *cmd) +{ + _debug_printf("\t\t.cid = %u\n", (*cmd).cid); + switch((*cmd).face) { + case SVGA3D_FACE_INVALID: + _debug_printf("\t\t.face = SVGA3D_FACE_INVALID\n"); + break; + case SVGA3D_FACE_NONE: + _debug_printf("\t\t.face = SVGA3D_FACE_NONE\n"); + break; + case SVGA3D_FACE_FRONT: + _debug_printf("\t\t.face = SVGA3D_FACE_FRONT\n"); + break; + case SVGA3D_FACE_BACK: + _debug_printf("\t\t.face = SVGA3D_FACE_BACK\n"); + break; + case SVGA3D_FACE_FRONT_BACK: + _debug_printf("\t\t.face = SVGA3D_FACE_FRONT_BACK\n"); + break; + case SVGA3D_FACE_MAX: + _debug_printf("\t\t.face = SVGA3D_FACE_MAX\n"); + break; + default: + _debug_printf("\t\t.face = %i\n", (*cmd).face); + break; + } + _debug_printf("\t\t.material.diffuse[0] = %R[float]\n", (*cmd).material.diffuse[0]); + _debug_printf("\t\t.material.diffuse[1] = %R[float]\n", (*cmd).material.diffuse[1]); + _debug_printf("\t\t.material.diffuse[2] = %R[float]\n", (*cmd).material.diffuse[2]); + _debug_printf("\t\t.material.diffuse[3] = %R[float]\n", (*cmd).material.diffuse[3]); + _debug_printf("\t\t.material.ambient[0] = %R[float]\n", (*cmd).material.ambient[0]); + _debug_printf("\t\t.material.ambient[1] = %R[float]\n", (*cmd).material.ambient[1]); + _debug_printf("\t\t.material.ambient[2] = %R[float]\n", (*cmd).material.ambient[2]); + _debug_printf("\t\t.material.ambient[3] = %R[float]\n", (*cmd).material.ambient[3]); + _debug_printf("\t\t.material.specular[0] = %R[float]\n", (*cmd).material.specular[0]); + _debug_printf("\t\t.material.specular[1] = %R[float]\n", (*cmd).material.specular[1]); + _debug_printf("\t\t.material.specular[2] = %R[float]\n", (*cmd).material.specular[2]); + _debug_printf("\t\t.material.specular[3] = %R[float]\n", (*cmd).material.specular[3]); + _debug_printf("\t\t.material.emissive[0] = %R[float]\n", (*cmd).material.emissive[0]); + _debug_printf("\t\t.material.emissive[1] = %R[float]\n", (*cmd).material.emissive[1]); + _debug_printf("\t\t.material.emissive[2] = %R[float]\n", (*cmd).material.emissive[2]); + _debug_printf("\t\t.material.emissive[3] = %R[float]\n", (*cmd).material.emissive[3]); + _debug_printf("\t\t.material.shininess = %R[float]\n", (*cmd).material.shininess); +} + +static void +dump_SVGA3dCmdSetLightData(const SVGA3dCmdSetLightData *cmd) +{ + _debug_printf("\t\t.cid = %u\n", (*cmd).cid); + _debug_printf("\t\t.index = %u\n", (*cmd).index); + switch((*cmd).data.type) { + case SVGA3D_LIGHTTYPE_INVALID: + _debug_printf("\t\t.data.type = SVGA3D_LIGHTTYPE_INVALID\n"); + break; + case SVGA3D_LIGHTTYPE_POINT: + _debug_printf("\t\t.data.type = SVGA3D_LIGHTTYPE_POINT\n"); + break; + case SVGA3D_LIGHTTYPE_SPOT1: + _debug_printf("\t\t.data.type = SVGA3D_LIGHTTYPE_SPOT1\n"); + break; + case SVGA3D_LIGHTTYPE_SPOT2: + _debug_printf("\t\t.data.type = SVGA3D_LIGHTTYPE_SPOT2\n"); + break; + case SVGA3D_LIGHTTYPE_DIRECTIONAL: + _debug_printf("\t\t.data.type = SVGA3D_LIGHTTYPE_DIRECTIONAL\n"); + break; + case SVGA3D_LIGHTTYPE_MAX: + _debug_printf("\t\t.data.type = SVGA3D_LIGHTTYPE_MAX\n"); + break; + default: + _debug_printf("\t\t.data.type = %i\n", (*cmd).data.type); + break; + } + _debug_printf("\t\t.data.inWorldSpace = %u\n", (*cmd).data.inWorldSpace); + _debug_printf("\t\t.data.diffuse[0] = %R[float]\n", (*cmd).data.diffuse[0]); + _debug_printf("\t\t.data.diffuse[1] = %R[float]\n", (*cmd).data.diffuse[1]); + _debug_printf("\t\t.data.diffuse[2] = %R[float]\n", (*cmd).data.diffuse[2]); + _debug_printf("\t\t.data.diffuse[3] = %R[float]\n", (*cmd).data.diffuse[3]); + _debug_printf("\t\t.data.specular[0] = %R[float]\n", (*cmd).data.specular[0]); + _debug_printf("\t\t.data.specular[1] = %R[float]\n", (*cmd).data.specular[1]); + _debug_printf("\t\t.data.specular[2] = %R[float]\n", (*cmd).data.specular[2]); + _debug_printf("\t\t.data.specular[3] = %R[float]\n", (*cmd).data.specular[3]); + _debug_printf("\t\t.data.ambient[0] = %R[float]\n", (*cmd).data.ambient[0]); + _debug_printf("\t\t.data.ambient[1] = %R[float]\n", (*cmd).data.ambient[1]); + _debug_printf("\t\t.data.ambient[2] = %R[float]\n", (*cmd).data.ambient[2]); + _debug_printf("\t\t.data.ambient[3] = %R[float]\n", (*cmd).data.ambient[3]); + _debug_printf("\t\t.data.position[0] = %R[float]\n", (*cmd).data.position[0]); + _debug_printf("\t\t.data.position[1] = %R[float]\n", (*cmd).data.position[1]); + _debug_printf("\t\t.data.position[2] = %R[float]\n", (*cmd).data.position[2]); + _debug_printf("\t\t.data.position[3] = %R[float]\n", (*cmd).data.position[3]); + _debug_printf("\t\t.data.direction[0] = %R[float]\n", (*cmd).data.direction[0]); + _debug_printf("\t\t.data.direction[1] = %R[float]\n", (*cmd).data.direction[1]); + _debug_printf("\t\t.data.direction[2] = %R[float]\n", (*cmd).data.direction[2]); + _debug_printf("\t\t.data.direction[3] = %R[float]\n", (*cmd).data.direction[3]); + _debug_printf("\t\t.data.range = %R[float]\n", (*cmd).data.range); + _debug_printf("\t\t.data.falloff = %R[float]\n", (*cmd).data.falloff); + _debug_printf("\t\t.data.attenuation0 = %R[float]\n", (*cmd).data.attenuation0); + _debug_printf("\t\t.data.attenuation1 = %R[float]\n", (*cmd).data.attenuation1); + _debug_printf("\t\t.data.attenuation2 = %R[float]\n", (*cmd).data.attenuation2); + _debug_printf("\t\t.data.theta = %R[float]\n", (*cmd).data.theta); + _debug_printf("\t\t.data.phi = %R[float]\n", (*cmd).data.phi); +} + +static void +dump_SVGA3dCmdSetViewport(const SVGA3dCmdSetViewport *cmd) +{ + _debug_printf("\t\t.cid = %u\n", (*cmd).cid); + _debug_printf("\t\t.rect.x = %u\n", (*cmd).rect.x); + _debug_printf("\t\t.rect.y = %u\n", (*cmd).rect.y); + _debug_printf("\t\t.rect.w = %u\n", (*cmd).rect.w); + _debug_printf("\t\t.rect.h = %u\n", (*cmd).rect.h); +} + +static void +dump_SVGA3dCmdSetScissorRect(const SVGA3dCmdSetScissorRect *cmd) +{ + _debug_printf("\t\t.cid = %u\n", (*cmd).cid); + _debug_printf("\t\t.rect.x = %u\n", (*cmd).rect.x); + _debug_printf("\t\t.rect.y = %u\n", (*cmd).rect.y); + _debug_printf("\t\t.rect.w = %u\n", (*cmd).rect.w); + _debug_printf("\t\t.rect.h = %u\n", (*cmd).rect.h); +} + +static void +dump_SVGA3dCopyRect(const SVGA3dCopyRect *cmd) +{ + _debug_printf("\t\t.x = %u\n", (*cmd).x); + _debug_printf("\t\t.y = %u\n", (*cmd).y); + _debug_printf("\t\t.w = %u\n", (*cmd).w); + _debug_printf("\t\t.h = %u\n", (*cmd).h); + _debug_printf("\t\t.srcx = %u\n", (*cmd).srcx); + _debug_printf("\t\t.srcy = %u\n", (*cmd).srcy); +} + +static void +dump_SVGA3dCmdSetShader(const SVGA3dCmdSetShader *cmd) +{ + _debug_printf("\t\t.cid = %u\n", (*cmd).cid); + _debug_printf("\t\t.type = %s\n", shader_name(cmd->type)); + _debug_printf("\t\t.shid = %u\n", (*cmd).shid); +} + +static void +dump_SVGA3dCmdEndQuery(const SVGA3dCmdEndQuery *cmd) +{ + _debug_printf("\t\t.cid = %u\n", (*cmd).cid); + switch((*cmd).type) { + case SVGA3D_QUERYTYPE_OCCLUSION: + _debug_printf("\t\t.type = SVGA3D_QUERYTYPE_OCCLUSION\n"); + break; + case SVGA3D_QUERYTYPE_MAX: + _debug_printf("\t\t.type = SVGA3D_QUERYTYPE_MAX\n"); + break; + default: + _debug_printf("\t\t.type = %i\n", (*cmd).type); + break; + } + _debug_printf("\t\t.guestResult.gmrId = %u\n", (*cmd).guestResult.gmrId); + _debug_printf("\t\t.guestResult.offset = %u\n", (*cmd).guestResult.offset); +} + +static void +dump_SVGA3dSize(const SVGA3dSize *cmd) +{ + _debug_printf("\t\t.width = %u\n", (*cmd).width); + _debug_printf("\t\t.height = %u\n", (*cmd).height); + _debug_printf("\t\t.depth = %u\n", (*cmd).depth); +} + +static void +dump_SVGA3dCmdDestroySurface(const SVGA3dCmdDestroySurface *cmd) +{ + _debug_printf("\t\t.sid = %u\n", (*cmd).sid); +} + +static void +dump_SVGA3dCmdDefineContext(const SVGA3dCmdDefineContext *cmd) +{ + _debug_printf("\t\t.cid = %u\n", (*cmd).cid); +} + +static void +dump_SVGA3dRect(const SVGA3dRect *cmd) +{ + _debug_printf("\t\t.x = %u\n", (*cmd).x); + _debug_printf("\t\t.y = %u\n", (*cmd).y); + _debug_printf("\t\t.w = %u\n", (*cmd).w); + _debug_printf("\t\t.h = %u\n", (*cmd).h); +} + +static void +dump_SVGA3dCmdBeginQuery(const SVGA3dCmdBeginQuery *cmd) +{ + _debug_printf("\t\t.cid = %u\n", (*cmd).cid); + switch((*cmd).type) { + case SVGA3D_QUERYTYPE_OCCLUSION: + _debug_printf("\t\t.type = SVGA3D_QUERYTYPE_OCCLUSION\n"); + break; + case SVGA3D_QUERYTYPE_MAX: + _debug_printf("\t\t.type = SVGA3D_QUERYTYPE_MAX\n"); + break; + default: + _debug_printf("\t\t.type = %i\n", (*cmd).type); + break; + } +} + +static void +dump_SVGA3dRenderState(const SVGA3dRenderState *cmd) +{ + switch((*cmd).state) { + case SVGA3D_RS_INVALID: + _debug_printf("\t\t.state = SVGA3D_RS_INVALID\n"); + break; + case SVGA3D_RS_ZENABLE: + _debug_printf("\t\t.state = SVGA3D_RS_ZENABLE\n"); + break; + case SVGA3D_RS_ZWRITEENABLE: + _debug_printf("\t\t.state = SVGA3D_RS_ZWRITEENABLE\n"); + break; + case SVGA3D_RS_ALPHATESTENABLE: + _debug_printf("\t\t.state = SVGA3D_RS_ALPHATESTENABLE\n"); + break; + case SVGA3D_RS_DITHERENABLE: + _debug_printf("\t\t.state = SVGA3D_RS_DITHERENABLE\n"); + break; + case SVGA3D_RS_BLENDENABLE: + _debug_printf("\t\t.state = SVGA3D_RS_BLENDENABLE\n"); + break; + case SVGA3D_RS_FOGENABLE: + _debug_printf("\t\t.state = SVGA3D_RS_FOGENABLE\n"); + break; + case SVGA3D_RS_SPECULARENABLE: + _debug_printf("\t\t.state = SVGA3D_RS_SPECULARENABLE\n"); + break; + case SVGA3D_RS_STENCILENABLE: + _debug_printf("\t\t.state = SVGA3D_RS_STENCILENABLE\n"); + break; + case SVGA3D_RS_LIGHTINGENABLE: + _debug_printf("\t\t.state = SVGA3D_RS_LIGHTINGENABLE\n"); + break; + case SVGA3D_RS_NORMALIZENORMALS: + _debug_printf("\t\t.state = SVGA3D_RS_NORMALIZENORMALS\n"); + break; + case SVGA3D_RS_POINTSPRITEENABLE: + _debug_printf("\t\t.state = SVGA3D_RS_POINTSPRITEENABLE\n"); + break; + case SVGA3D_RS_POINTSCALEENABLE: + _debug_printf("\t\t.state = SVGA3D_RS_POINTSCALEENABLE\n"); + break; + case SVGA3D_RS_STENCILREF: + _debug_printf("\t\t.state = SVGA3D_RS_STENCILREF\n"); + break; + case SVGA3D_RS_STENCILMASK: + _debug_printf("\t\t.state = SVGA3D_RS_STENCILMASK\n"); + break; + case SVGA3D_RS_STENCILWRITEMASK: + _debug_printf("\t\t.state = SVGA3D_RS_STENCILWRITEMASK\n"); + break; + case SVGA3D_RS_FOGSTART: + _debug_printf("\t\t.state = SVGA3D_RS_FOGSTART\n"); + break; + case SVGA3D_RS_FOGEND: + _debug_printf("\t\t.state = SVGA3D_RS_FOGEND\n"); + break; + case SVGA3D_RS_FOGDENSITY: + _debug_printf("\t\t.state = SVGA3D_RS_FOGDENSITY\n"); + break; + case SVGA3D_RS_POINTSIZE: + _debug_printf("\t\t.state = SVGA3D_RS_POINTSIZE\n"); + break; + case SVGA3D_RS_POINTSIZEMIN: + _debug_printf("\t\t.state = SVGA3D_RS_POINTSIZEMIN\n"); + break; + case SVGA3D_RS_POINTSIZEMAX: + _debug_printf("\t\t.state = SVGA3D_RS_POINTSIZEMAX\n"); + break; + case SVGA3D_RS_POINTSCALE_A: + _debug_printf("\t\t.state = SVGA3D_RS_POINTSCALE_A\n"); + break; + case SVGA3D_RS_POINTSCALE_B: + _debug_printf("\t\t.state = SVGA3D_RS_POINTSCALE_B\n"); + break; + case SVGA3D_RS_POINTSCALE_C: + _debug_printf("\t\t.state = SVGA3D_RS_POINTSCALE_C\n"); + break; + case SVGA3D_RS_FOGCOLOR: + _debug_printf("\t\t.state = SVGA3D_RS_FOGCOLOR\n"); + break; + case SVGA3D_RS_AMBIENT: + _debug_printf("\t\t.state = SVGA3D_RS_AMBIENT\n"); + break; + case SVGA3D_RS_CLIPPLANEENABLE: + _debug_printf("\t\t.state = SVGA3D_RS_CLIPPLANEENABLE\n"); + break; + case SVGA3D_RS_FOGMODE: + _debug_printf("\t\t.state = SVGA3D_RS_FOGMODE\n"); + break; + case SVGA3D_RS_FILLMODE: + _debug_printf("\t\t.state = SVGA3D_RS_FILLMODE\n"); + break; + case SVGA3D_RS_SHADEMODE: + _debug_printf("\t\t.state = SVGA3D_RS_SHADEMODE\n"); + break; + case SVGA3D_RS_LINEPATTERN: + _debug_printf("\t\t.state = SVGA3D_RS_LINEPATTERN\n"); + break; + case SVGA3D_RS_SRCBLEND: + _debug_printf("\t\t.state = SVGA3D_RS_SRCBLEND\n"); + break; + case SVGA3D_RS_DSTBLEND: + _debug_printf("\t\t.state = SVGA3D_RS_DSTBLEND\n"); + break; + case SVGA3D_RS_BLENDEQUATION: + _debug_printf("\t\t.state = SVGA3D_RS_BLENDEQUATION\n"); + break; + case SVGA3D_RS_CULLMODE: + _debug_printf("\t\t.state = SVGA3D_RS_CULLMODE\n"); + break; + case SVGA3D_RS_ZFUNC: + _debug_printf("\t\t.state = SVGA3D_RS_ZFUNC\n"); + break; + case SVGA3D_RS_ALPHAFUNC: + _debug_printf("\t\t.state = SVGA3D_RS_ALPHAFUNC\n"); + break; + case SVGA3D_RS_STENCILFUNC: + _debug_printf("\t\t.state = SVGA3D_RS_STENCILFUNC\n"); + break; + case SVGA3D_RS_STENCILFAIL: + _debug_printf("\t\t.state = SVGA3D_RS_STENCILFAIL\n"); + break; + case SVGA3D_RS_STENCILZFAIL: + _debug_printf("\t\t.state = SVGA3D_RS_STENCILZFAIL\n"); + break; + case SVGA3D_RS_STENCILPASS: + _debug_printf("\t\t.state = SVGA3D_RS_STENCILPASS\n"); + break; + case SVGA3D_RS_ALPHAREF: + _debug_printf("\t\t.state = SVGA3D_RS_ALPHAREF\n"); + break; + case SVGA3D_RS_FRONTWINDING: + _debug_printf("\t\t.state = SVGA3D_RS_FRONTWINDING\n"); + break; + case SVGA3D_RS_COORDINATETYPE: + _debug_printf("\t\t.state = SVGA3D_RS_COORDINATETYPE\n"); + break; + case SVGA3D_RS_ZBIAS: + _debug_printf("\t\t.state = SVGA3D_RS_ZBIAS\n"); + break; + case SVGA3D_RS_RANGEFOGENABLE: + _debug_printf("\t\t.state = SVGA3D_RS_RANGEFOGENABLE\n"); + break; + case SVGA3D_RS_COLORWRITEENABLE: + _debug_printf("\t\t.state = SVGA3D_RS_COLORWRITEENABLE\n"); + break; + case SVGA3D_RS_VERTEXMATERIALENABLE: + _debug_printf("\t\t.state = SVGA3D_RS_VERTEXMATERIALENABLE\n"); + break; + case SVGA3D_RS_DIFFUSEMATERIALSOURCE: + _debug_printf("\t\t.state = SVGA3D_RS_DIFFUSEMATERIALSOURCE\n"); + break; + case SVGA3D_RS_SPECULARMATERIALSOURCE: + _debug_printf("\t\t.state = SVGA3D_RS_SPECULARMATERIALSOURCE\n"); + break; + case SVGA3D_RS_AMBIENTMATERIALSOURCE: + _debug_printf("\t\t.state = SVGA3D_RS_AMBIENTMATERIALSOURCE\n"); + break; + case SVGA3D_RS_EMISSIVEMATERIALSOURCE: + _debug_printf("\t\t.state = SVGA3D_RS_EMISSIVEMATERIALSOURCE\n"); + break; + case SVGA3D_RS_TEXTUREFACTOR: + _debug_printf("\t\t.state = SVGA3D_RS_TEXTUREFACTOR\n"); + break; + case SVGA3D_RS_LOCALVIEWER: + _debug_printf("\t\t.state = SVGA3D_RS_LOCALVIEWER\n"); + break; + case SVGA3D_RS_SCISSORTESTENABLE: + _debug_printf("\t\t.state = SVGA3D_RS_SCISSORTESTENABLE\n"); + break; + case SVGA3D_RS_BLENDCOLOR: + _debug_printf("\t\t.state = SVGA3D_RS_BLENDCOLOR\n"); + break; + case SVGA3D_RS_STENCILENABLE2SIDED: + _debug_printf("\t\t.state = SVGA3D_RS_STENCILENABLE2SIDED\n"); + break; + case SVGA3D_RS_CCWSTENCILFUNC: + _debug_printf("\t\t.state = SVGA3D_RS_CCWSTENCILFUNC\n"); + break; + case SVGA3D_RS_CCWSTENCILFAIL: + _debug_printf("\t\t.state = SVGA3D_RS_CCWSTENCILFAIL\n"); + break; + case SVGA3D_RS_CCWSTENCILZFAIL: + _debug_printf("\t\t.state = SVGA3D_RS_CCWSTENCILZFAIL\n"); + break; + case SVGA3D_RS_CCWSTENCILPASS: + _debug_printf("\t\t.state = SVGA3D_RS_CCWSTENCILPASS\n"); + break; + case SVGA3D_RS_VERTEXBLEND: + _debug_printf("\t\t.state = SVGA3D_RS_VERTEXBLEND\n"); + break; + case SVGA3D_RS_SLOPESCALEDEPTHBIAS: + _debug_printf("\t\t.state = SVGA3D_RS_SLOPESCALEDEPTHBIAS\n"); + break; + case SVGA3D_RS_DEPTHBIAS: + _debug_printf("\t\t.state = SVGA3D_RS_DEPTHBIAS\n"); + break; + case SVGA3D_RS_OUTPUTGAMMA: + _debug_printf("\t\t.state = SVGA3D_RS_OUTPUTGAMMA\n"); + break; + case SVGA3D_RS_ZVISIBLE: + _debug_printf("\t\t.state = SVGA3D_RS_ZVISIBLE\n"); + break; + case SVGA3D_RS_LASTPIXEL: + _debug_printf("\t\t.state = SVGA3D_RS_LASTPIXEL\n"); + break; + case SVGA3D_RS_CLIPPING: + _debug_printf("\t\t.state = SVGA3D_RS_CLIPPING\n"); + break; + case SVGA3D_RS_WRAP0: + _debug_printf("\t\t.state = SVGA3D_RS_WRAP0\n"); + break; + case SVGA3D_RS_WRAP1: + _debug_printf("\t\t.state = SVGA3D_RS_WRAP1\n"); + break; + case SVGA3D_RS_WRAP2: + _debug_printf("\t\t.state = SVGA3D_RS_WRAP2\n"); + break; + case SVGA3D_RS_WRAP3: + _debug_printf("\t\t.state = SVGA3D_RS_WRAP3\n"); + break; + case SVGA3D_RS_WRAP4: + _debug_printf("\t\t.state = SVGA3D_RS_WRAP4\n"); + break; + case SVGA3D_RS_WRAP5: + _debug_printf("\t\t.state = SVGA3D_RS_WRAP5\n"); + break; + case SVGA3D_RS_WRAP6: + _debug_printf("\t\t.state = SVGA3D_RS_WRAP6\n"); + break; + case SVGA3D_RS_WRAP7: + _debug_printf("\t\t.state = SVGA3D_RS_WRAP7\n"); + break; + case SVGA3D_RS_WRAP8: + _debug_printf("\t\t.state = SVGA3D_RS_WRAP8\n"); + break; + case SVGA3D_RS_WRAP9: + _debug_printf("\t\t.state = SVGA3D_RS_WRAP9\n"); + break; + case SVGA3D_RS_WRAP10: + _debug_printf("\t\t.state = SVGA3D_RS_WRAP10\n"); + break; + case SVGA3D_RS_WRAP11: + _debug_printf("\t\t.state = SVGA3D_RS_WRAP11\n"); + break; + case SVGA3D_RS_WRAP12: + _debug_printf("\t\t.state = SVGA3D_RS_WRAP12\n"); + break; + case SVGA3D_RS_WRAP13: + _debug_printf("\t\t.state = SVGA3D_RS_WRAP13\n"); + break; + case SVGA3D_RS_WRAP14: + _debug_printf("\t\t.state = SVGA3D_RS_WRAP14\n"); + break; + case SVGA3D_RS_WRAP15: + _debug_printf("\t\t.state = SVGA3D_RS_WRAP15\n"); + break; + case SVGA3D_RS_MULTISAMPLEANTIALIAS: + _debug_printf("\t\t.state = SVGA3D_RS_MULTISAMPLEANTIALIAS\n"); + break; + case SVGA3D_RS_MULTISAMPLEMASK: + _debug_printf("\t\t.state = SVGA3D_RS_MULTISAMPLEMASK\n"); + break; + case SVGA3D_RS_INDEXEDVERTEXBLENDENABLE: + _debug_printf("\t\t.state = SVGA3D_RS_INDEXEDVERTEXBLENDENABLE\n"); + break; + case SVGA3D_RS_TWEENFACTOR: + _debug_printf("\t\t.state = SVGA3D_RS_TWEENFACTOR\n"); + break; + case SVGA3D_RS_ANTIALIASEDLINEENABLE: + _debug_printf("\t\t.state = SVGA3D_RS_ANTIALIASEDLINEENABLE\n"); + break; + case SVGA3D_RS_COLORWRITEENABLE1: + _debug_printf("\t\t.state = SVGA3D_RS_COLORWRITEENABLE1\n"); + break; + case SVGA3D_RS_COLORWRITEENABLE2: + _debug_printf("\t\t.state = SVGA3D_RS_COLORWRITEENABLE2\n"); + break; + case SVGA3D_RS_COLORWRITEENABLE3: + _debug_printf("\t\t.state = SVGA3D_RS_COLORWRITEENABLE3\n"); + break; + case SVGA3D_RS_SEPARATEALPHABLENDENABLE: + _debug_printf("\t\t.state = SVGA3D_RS_SEPARATEALPHABLENDENABLE\n"); + break; + case SVGA3D_RS_SRCBLENDALPHA: + _debug_printf("\t\t.state = SVGA3D_RS_SRCBLENDALPHA\n"); + break; + case SVGA3D_RS_DSTBLENDALPHA: + _debug_printf("\t\t.state = SVGA3D_RS_DSTBLENDALPHA\n"); + break; + case SVGA3D_RS_BLENDEQUATIONALPHA: + _debug_printf("\t\t.state = SVGA3D_RS_BLENDEQUATIONALPHA\n"); + break; + case SVGA3D_RS_MAX: + _debug_printf("\t\t.state = SVGA3D_RS_MAX\n"); + break; + default: + _debug_printf("\t\t.state = %i\n", (*cmd).state); + break; + } + _debug_printf("\t\t.uintValue = %u\n", (*cmd).uintValue); + _debug_printf("\t\t.floatValue = %R[float]\n", (*cmd).floatValue); +} + +static void +dump_SVGA3dVertexDivisor(const SVGA3dVertexDivisor *cmd) +{ + _debug_printf("\t\t.value = %u\n", (*cmd).value); + _debug_printf("\t\t.count = %u\n", (*cmd).count); + _debug_printf("\t\t.indexedData = %u\n", (*cmd).indexedData); + _debug_printf("\t\t.instanceData = %u\n", (*cmd).instanceData); +} + +static void +dump_SVGA3dCmdDefineShader(const SVGA3dCmdDefineShader *cmd) +{ + _debug_printf("\t\t.cid = %u\n", (*cmd).cid); + _debug_printf("\t\t.shid = %u\n", (*cmd).shid); + switch((*cmd).type) { + case SVGA3D_SHADERTYPE_VS: + _debug_printf("\t\t.type = SVGA3D_SHADERTYPE_VS\n"); + break; + case SVGA3D_SHADERTYPE_PS: + _debug_printf("\t\t.type = SVGA3D_SHADERTYPE_PS\n"); + break; + default: + _debug_printf("\t\t.type = %i\n", (*cmd).type); + break; + } +} + +static void +dump_constants(SVGA3dShaderConstType type, unsigned start, + unsigned numConsts, const void *buf) +{ + unsigned i; + const float (*fvalues)[4]; + const int32 (*ivalues)[4]; + + switch (type) { + case SVGA3D_CONST_TYPE_FLOAT: + _debug_printf("\t\t.ctype = SVGA3D_CONST_TYPE_FLOAT\n"); + fvalues = (const float (*)[4]) buf; + for (i = 0; i < numConsts; ++i) { + _debug_printf("\t\t.values[%u] = {%R[float], %R[float], %R[float], %R[float]}\n", + start + i, + fvalues[i][0], + fvalues[i][1], + fvalues[i][2], + fvalues[i][3]); + } + break; + case SVGA3D_CONST_TYPE_INT: + _debug_printf("\t\t.ctype = SVGA3D_CONST_TYPE_INT\n"); + ivalues = (const int32 (*)[4]) buf; + for (i = 0; i < numConsts; ++i) { + _debug_printf("\t\t.values[%u] = {%i, %i, %i, %i}\n", + start + i, + ivalues[i][0], + ivalues[i][1], + ivalues[i][2], + ivalues[i][3]); + } + break; + case SVGA3D_CONST_TYPE_BOOL: + _debug_printf("\t\t.ctype = SVGA3D_CONST_TYPE_BOOL\n"); + ivalues = (const int32 (*)[4]) buf; + for (i = 0; i < numConsts; ++i) { + _debug_printf("\t\t.values[%u] = {%i, %i, %i, %i}\n", + start + i, + ivalues[i][0], + ivalues[i][1], + ivalues[i][2], + ivalues[i][3]); + } + break; + default: + _debug_printf("\t\t.ctype = %i\n", type); + ivalues = (const int32 (*)[4]) buf; + for (i = 0; i < numConsts; ++i) { + _debug_printf("\t\t.values[%u] = {%i, %i, %i, %i}\n", + start + i, + ivalues[i][0], + ivalues[i][1], + ivalues[i][2], + ivalues[i][3]); + } + break; + } +} + +static void +dump_SVGA3dCmdSetShaderConst(const SVGA3dCmdSetShaderConst *cmd, uint32 numConsts) +{ + _debug_printf("\t\t.cid = %u\n", (*cmd).cid); + _debug_printf("\t\t.reg = %u\n", (*cmd).reg); + _debug_printf("\t\t.type = %s\n", shader_name((*cmd).type)); + dump_constants((*cmd).ctype, cmd->reg, numConsts, cmd->values); +} + +static void +dump_SVGA3dCmdSetGBShaderConstInline(const SVGA3dCmdSetGBShaderConstInline *cmd, uint32 numConsts) +{ + _debug_printf("\t\t.cid = %u\n", (*cmd).cid); + _debug_printf("\t\t.reg = %u\n", (*cmd).regStart); + _debug_printf("\t\t.type = %s\n", shader_name((*cmd).shaderType)); + dump_constants((*cmd).constType, cmd->regStart, numConsts, &cmd[1]); +} + + +static void +dump_SVGA3dCmdSetZRange(const SVGA3dCmdSetZRange *cmd) +{ + _debug_printf("\t\t.cid = %u\n", (*cmd).cid); + _debug_printf("\t\t.zRange.min = %R[float]\n", (*cmd).zRange.min); + _debug_printf("\t\t.zRange.max = %R[float]\n", (*cmd).zRange.max); +} + +static void +dump_SVGA3dCmdDrawPrimitives(const SVGA3dCmdDrawPrimitives *cmd) +{ + _debug_printf("\t\t.cid = %u\n", (*cmd).cid); + _debug_printf("\t\t.numVertexDecls = %u\n", (*cmd).numVertexDecls); + _debug_printf("\t\t.numRanges = %u\n", (*cmd).numRanges); +} + +static void +dump_SVGA3dCmdSetLightEnabled(const SVGA3dCmdSetLightEnabled *cmd) +{ + _debug_printf("\t\t.cid = %u\n", (*cmd).cid); + _debug_printf("\t\t.index = %u\n", (*cmd).index); + _debug_printf("\t\t.enabled = %u\n", (*cmd).enabled); +} + +static void +dump_SVGA3dPrimitiveRange(const SVGA3dPrimitiveRange *cmd) +{ + switch((*cmd).primType) { + case SVGA3D_PRIMITIVE_INVALID: + _debug_printf("\t\t.primType = SVGA3D_PRIMITIVE_INVALID\n"); + break; + case SVGA3D_PRIMITIVE_TRIANGLELIST: + _debug_printf("\t\t.primType = SVGA3D_PRIMITIVE_TRIANGLELIST\n"); + break; + case SVGA3D_PRIMITIVE_POINTLIST: + _debug_printf("\t\t.primType = SVGA3D_PRIMITIVE_POINTLIST\n"); + break; + case SVGA3D_PRIMITIVE_LINELIST: + _debug_printf("\t\t.primType = SVGA3D_PRIMITIVE_LINELIST\n"); + break; + case SVGA3D_PRIMITIVE_LINESTRIP: + _debug_printf("\t\t.primType = SVGA3D_PRIMITIVE_LINESTRIP\n"); + break; + case SVGA3D_PRIMITIVE_TRIANGLESTRIP: + _debug_printf("\t\t.primType = SVGA3D_PRIMITIVE_TRIANGLESTRIP\n"); + break; + case SVGA3D_PRIMITIVE_TRIANGLEFAN: + _debug_printf("\t\t.primType = SVGA3D_PRIMITIVE_TRIANGLEFAN\n"); + break; + case SVGA3D_PRIMITIVE_MAX: + _debug_printf("\t\t.primType = SVGA3D_PRIMITIVE_MAX\n"); + break; + default: + _debug_printf("\t\t.primType = %i\n", (*cmd).primType); + break; + } + _debug_printf("\t\t.primitiveCount = %u\n", (*cmd).primitiveCount); + _debug_printf("\t\t.indexArray.surfaceId = %u\n", (*cmd).indexArray.surfaceId); + _debug_printf("\t\t.indexArray.offset = %u\n", (*cmd).indexArray.offset); + _debug_printf("\t\t.indexArray.stride = %u\n", (*cmd).indexArray.stride); + _debug_printf("\t\t.indexWidth = %u\n", (*cmd).indexWidth); + _debug_printf("\t\t.indexBias = %i\n", (*cmd).indexBias); +} + +static void +dump_SVGA3dCmdPresent(const SVGA3dCmdPresent *cmd) +{ + _debug_printf("\t\t.sid = %u\n", (*cmd).sid); +} + +static void +dump_SVGA3dCmdSetRenderState(const SVGA3dCmdSetRenderState *cmd) +{ + _debug_printf("\t\t.cid = %u\n", (*cmd).cid); +} + +static void +dump_SVGA3dCmdSurfaceStretchBlt(const SVGA3dCmdSurfaceStretchBlt *cmd) +{ + _debug_printf("\t\t.src.sid = %u\n", (*cmd).src.sid); + _debug_printf("\t\t.src.face = %u\n", (*cmd).src.face); + _debug_printf("\t\t.src.mipmap = %u\n", (*cmd).src.mipmap); + _debug_printf("\t\t.dest.sid = %u\n", (*cmd).dest.sid); + _debug_printf("\t\t.dest.face = %u\n", (*cmd).dest.face); + _debug_printf("\t\t.dest.mipmap = %u\n", (*cmd).dest.mipmap); + _debug_printf("\t\t.boxSrc.x = %u\n", (*cmd).boxSrc.x); + _debug_printf("\t\t.boxSrc.y = %u\n", (*cmd).boxSrc.y); + _debug_printf("\t\t.boxSrc.z = %u\n", (*cmd).boxSrc.z); + _debug_printf("\t\t.boxSrc.w = %u\n", (*cmd).boxSrc.w); + _debug_printf("\t\t.boxSrc.h = %u\n", (*cmd).boxSrc.h); + _debug_printf("\t\t.boxSrc.d = %u\n", (*cmd).boxSrc.d); + _debug_printf("\t\t.boxDest.x = %u\n", (*cmd).boxDest.x); + _debug_printf("\t\t.boxDest.y = %u\n", (*cmd).boxDest.y); + _debug_printf("\t\t.boxDest.z = %u\n", (*cmd).boxDest.z); + _debug_printf("\t\t.boxDest.w = %u\n", (*cmd).boxDest.w); + _debug_printf("\t\t.boxDest.h = %u\n", (*cmd).boxDest.h); + _debug_printf("\t\t.boxDest.d = %u\n", (*cmd).boxDest.d); + switch((*cmd).mode) { + case SVGA3D_STRETCH_BLT_POINT: + _debug_printf("\t\t.mode = SVGA3D_STRETCH_BLT_POINT\n"); + break; + case SVGA3D_STRETCH_BLT_LINEAR: + _debug_printf("\t\t.mode = SVGA3D_STRETCH_BLT_LINEAR\n"); + break; + case SVGA3D_STRETCH_BLT_MAX: + _debug_printf("\t\t.mode = SVGA3D_STRETCH_BLT_MAX\n"); + break; + default: + _debug_printf("\t\t.mode = %i\n", (*cmd).mode); + break; + } +} + +static void +dump_SVGA3dCmdSurfaceDMA(const SVGA3dCmdSurfaceDMA *cmd) +{ + _debug_printf("\t\t.guest.ptr.gmrId = %u\n", (*cmd).guest.ptr.gmrId); + _debug_printf("\t\t.guest.ptr.offset = %u\n", (*cmd).guest.ptr.offset); + _debug_printf("\t\t.guest.pitch = %u\n", (*cmd).guest.pitch); + _debug_printf("\t\t.host.sid = %u\n", (*cmd).host.sid); + _debug_printf("\t\t.host.face = %u\n", (*cmd).host.face); + _debug_printf("\t\t.host.mipmap = %u\n", (*cmd).host.mipmap); + switch((*cmd).transfer) { + case SVGA3D_WRITE_HOST_VRAM: + _debug_printf("\t\t.transfer = SVGA3D_WRITE_HOST_VRAM\n"); + break; + case SVGA3D_READ_HOST_VRAM: + _debug_printf("\t\t.transfer = SVGA3D_READ_HOST_VRAM\n"); + break; + default: + _debug_printf("\t\t.transfer = %i\n", (*cmd).transfer); + break; + } +} + +static void +dump_SVGA3dCmdSurfaceDMASuffix(const SVGA3dCmdSurfaceDMASuffix *cmd) +{ + _debug_printf("\t\t.suffixSize = %u\n", (*cmd).suffixSize); + _debug_printf("\t\t.maximumOffset = %u\n", (*cmd).maximumOffset); + _debug_printf("\t\t.flags.discard = %u\n", (*cmd).flags.discard); + _debug_printf("\t\t.flags.unsynchronized = %u\n", (*cmd).flags.unsynchronized); +} + +static void +dump_SVGA3dCmdSetTransform(const SVGA3dCmdSetTransform *cmd) +{ + _debug_printf("\t\t.cid = %u\n", (*cmd).cid); + switch((*cmd).type) { + case SVGA3D_TRANSFORM_INVALID: + _debug_printf("\t\t.type = SVGA3D_TRANSFORM_INVALID\n"); + break; + case SVGA3D_TRANSFORM_WORLD: + _debug_printf("\t\t.type = SVGA3D_TRANSFORM_WORLD\n"); + break; + case SVGA3D_TRANSFORM_VIEW: + _debug_printf("\t\t.type = SVGA3D_TRANSFORM_VIEW\n"); + break; + case SVGA3D_TRANSFORM_PROJECTION: + _debug_printf("\t\t.type = SVGA3D_TRANSFORM_PROJECTION\n"); + break; + case SVGA3D_TRANSFORM_TEXTURE0: + _debug_printf("\t\t.type = SVGA3D_TRANSFORM_TEXTURE0\n"); + break; + case SVGA3D_TRANSFORM_TEXTURE1: + _debug_printf("\t\t.type = SVGA3D_TRANSFORM_TEXTURE1\n"); + break; + case SVGA3D_TRANSFORM_TEXTURE2: + _debug_printf("\t\t.type = SVGA3D_TRANSFORM_TEXTURE2\n"); + break; + case SVGA3D_TRANSFORM_TEXTURE3: + _debug_printf("\t\t.type = SVGA3D_TRANSFORM_TEXTURE3\n"); + break; + case SVGA3D_TRANSFORM_TEXTURE4: + _debug_printf("\t\t.type = SVGA3D_TRANSFORM_TEXTURE4\n"); + break; + case SVGA3D_TRANSFORM_TEXTURE5: + _debug_printf("\t\t.type = SVGA3D_TRANSFORM_TEXTURE5\n"); + break; + case SVGA3D_TRANSFORM_TEXTURE6: + _debug_printf("\t\t.type = SVGA3D_TRANSFORM_TEXTURE6\n"); + break; + case SVGA3D_TRANSFORM_TEXTURE7: + _debug_printf("\t\t.type = SVGA3D_TRANSFORM_TEXTURE7\n"); + break; + case SVGA3D_TRANSFORM_WORLD1: + _debug_printf("\t\t.type = SVGA3D_TRANSFORM_WORLD1\n"); + break; + case SVGA3D_TRANSFORM_WORLD2: + _debug_printf("\t\t.type = SVGA3D_TRANSFORM_WORLD2\n"); + break; + case SVGA3D_TRANSFORM_WORLD3: + _debug_printf("\t\t.type = SVGA3D_TRANSFORM_WORLD3\n"); + break; + case SVGA3D_TRANSFORM_MAX: + _debug_printf("\t\t.type = SVGA3D_TRANSFORM_MAX\n"); + break; + default: + _debug_printf("\t\t.type = %i\n", (*cmd).type); + break; + } + _debug_printf("\t\t.matrix[0] = %R[float]\n", (*cmd).matrix[0]); + _debug_printf("\t\t.matrix[1] = %R[float]\n", (*cmd).matrix[1]); + _debug_printf("\t\t.matrix[2] = %R[float]\n", (*cmd).matrix[2]); + _debug_printf("\t\t.matrix[3] = %R[float]\n", (*cmd).matrix[3]); + _debug_printf("\t\t.matrix[4] = %R[float]\n", (*cmd).matrix[4]); + _debug_printf("\t\t.matrix[5] = %R[float]\n", (*cmd).matrix[5]); + _debug_printf("\t\t.matrix[6] = %R[float]\n", (*cmd).matrix[6]); + _debug_printf("\t\t.matrix[7] = %R[float]\n", (*cmd).matrix[7]); + _debug_printf("\t\t.matrix[8] = %R[float]\n", (*cmd).matrix[8]); + _debug_printf("\t\t.matrix[9] = %R[float]\n", (*cmd).matrix[9]); + _debug_printf("\t\t.matrix[10] = %R[float]\n", (*cmd).matrix[10]); + _debug_printf("\t\t.matrix[11] = %R[float]\n", (*cmd).matrix[11]); + _debug_printf("\t\t.matrix[12] = %R[float]\n", (*cmd).matrix[12]); + _debug_printf("\t\t.matrix[13] = %R[float]\n", (*cmd).matrix[13]); + _debug_printf("\t\t.matrix[14] = %R[float]\n", (*cmd).matrix[14]); + _debug_printf("\t\t.matrix[15] = %R[float]\n", (*cmd).matrix[15]); +} + +static void +dump_SVGA3dCmdDestroyShader(const SVGA3dCmdDestroyShader *cmd) +{ + _debug_printf("\t\t.cid = %u\n", (*cmd).cid); + _debug_printf("\t\t.shid = %u\n", (*cmd).shid); + switch((*cmd).type) { + case SVGA3D_SHADERTYPE_VS: + _debug_printf("\t\t.type = SVGA3D_SHADERTYPE_VS\n"); + break; + case SVGA3D_SHADERTYPE_PS: + _debug_printf("\t\t.type = SVGA3D_SHADERTYPE_PS\n"); + break; + default: + _debug_printf("\t\t.type = %i\n", (*cmd).type); + break; + } +} + +static void +dump_SVGA3dCmdDestroyContext(const SVGA3dCmdDestroyContext *cmd) +{ + _debug_printf("\t\t.cid = %u\n", (*cmd).cid); +} + +static void +dump_SVGA3dCmdClear(const SVGA3dCmdClear *cmd) +{ + _debug_printf("\t\t.cid = %u\n", (*cmd).cid); + switch((*cmd).clearFlag) { + case SVGA3D_CLEAR_COLOR: + _debug_printf("\t\t.clearFlag = SVGA3D_CLEAR_COLOR\n"); + break; + case SVGA3D_CLEAR_DEPTH: + _debug_printf("\t\t.clearFlag = SVGA3D_CLEAR_DEPTH\n"); + break; + case SVGA3D_CLEAR_STENCIL: + _debug_printf("\t\t.clearFlag = SVGA3D_CLEAR_STENCIL\n"); + break; + default: + _debug_printf("\t\t.clearFlag = %i\n", (*cmd).clearFlag); + break; + } + _debug_printf("\t\t.color = %u\n", (*cmd).color); + _debug_printf("\t\t.depth = %R[float]\n", (*cmd).depth); + _debug_printf("\t\t.stencil = %u\n", (*cmd).stencil); +} + +static void +dump_SVGA3dCmdDefineSurface(const SVGA3dCmdDefineSurface *cmd) +{ + _debug_printf("\t\t.sid = %u\n", (*cmd).sid); + switch((*cmd).surfaceFlags) { + case SVGA3D_SURFACE_CUBEMAP: + _debug_printf("\t\t.surfaceFlags = SVGA3D_SURFACE_CUBEMAP\n"); + break; + case SVGA3D_SURFACE_HINT_STATIC: + _debug_printf("\t\t.surfaceFlags = SVGA3D_SURFACE_HINT_STATIC\n"); + break; + case SVGA3D_SURFACE_HINT_DYNAMIC: + _debug_printf("\t\t.surfaceFlags = SVGA3D_SURFACE_HINT_DYNAMIC\n"); + break; + case SVGA3D_SURFACE_HINT_INDEXBUFFER: + _debug_printf("\t\t.surfaceFlags = SVGA3D_SURFACE_HINT_INDEXBUFFER\n"); + break; + case SVGA3D_SURFACE_HINT_VERTEXBUFFER: + _debug_printf("\t\t.surfaceFlags = SVGA3D_SURFACE_HINT_VERTEXBUFFER\n"); + break; + default: + _debug_printf("\t\t.surfaceFlags = %i\n", (*cmd).surfaceFlags); + break; + } + _debug_printf("\t\t.format = %s\n", svga_format_name((*cmd).format)); + _debug_printf("\t\t.face[0].numMipLevels = %u\n", (*cmd).face[0].numMipLevels); + _debug_printf("\t\t.face[1].numMipLevels = %u\n", (*cmd).face[1].numMipLevels); + _debug_printf("\t\t.face[2].numMipLevels = %u\n", (*cmd).face[2].numMipLevels); + _debug_printf("\t\t.face[3].numMipLevels = %u\n", (*cmd).face[3].numMipLevels); + _debug_printf("\t\t.face[4].numMipLevels = %u\n", (*cmd).face[4].numMipLevels); + _debug_printf("\t\t.face[5].numMipLevels = %u\n", (*cmd).face[5].numMipLevels); +} + +static void +dump_SVGASignedRect(const SVGASignedRect *cmd) +{ + _debug_printf("\t\t.left = %i\n", (*cmd).left); + _debug_printf("\t\t.top = %i\n", (*cmd).top); + _debug_printf("\t\t.right = %i\n", (*cmd).right); + _debug_printf("\t\t.bottom = %i\n", (*cmd).bottom); +} + +static void +dump_SVGA3dBox(const SVGA3dBox *box) +{ + _debug_printf("\t\t.box = %u, %u, %u %u x %u x %u\n", + box->x, box->y, box->z, + box->w, box->h, box->d); +} + +static void +dump_SVGA3dCmdBlitSurfaceToScreen(const SVGA3dCmdBlitSurfaceToScreen *cmd) +{ + _debug_printf("\t\t.srcImage.sid = %u\n", (*cmd).srcImage.sid); + _debug_printf("\t\t.srcImage.face = %u\n", (*cmd).srcImage.face); + _debug_printf("\t\t.srcImage.mipmap = %u\n", (*cmd).srcImage.mipmap); + _debug_printf("\t\t.srcRect.left = %i\n", (*cmd).srcRect.left); + _debug_printf("\t\t.srcRect.top = %i\n", (*cmd).srcRect.top); + _debug_printf("\t\t.srcRect.right = %i\n", (*cmd).srcRect.right); + _debug_printf("\t\t.srcRect.bottom = %i\n", (*cmd).srcRect.bottom); + _debug_printf("\t\t.destScreenId = %u\n", (*cmd).destScreenId); + _debug_printf("\t\t.destRect.left = %i\n", (*cmd).destRect.left); + _debug_printf("\t\t.destRect.top = %i\n", (*cmd).destRect.top); + _debug_printf("\t\t.destRect.right = %i\n", (*cmd).destRect.right); + _debug_printf("\t\t.destRect.bottom = %i\n", (*cmd).destRect.bottom); +} + +static void +dump_SVGA3dCmdDefineGBContext(const SVGA3dCmdDefineGBContext *cmd) +{ + _debug_printf("\t\t.cid = %u\n", cmd->cid); +} + +static void +dump_SVGA3dCmdBindGBContext(const SVGA3dCmdBindGBContext *cmd) +{ + _debug_printf("\t\t.cid = %u\n", cmd->cid); + _debug_printf("\t\t.mobid = %u\n", cmd->mobid); + _debug_printf("\t\t.validContents = %u\n", cmd->validContents); +} + +static void +dump_SVGA3dCmdDestroyGBContext(const SVGA3dCmdDestroyGBContext *cmd) +{ + _debug_printf("\t\t.cid = %u\n", cmd->cid); +} + +static void +dump_SVGA3dCmdDefineGBShader(const SVGA3dCmdDefineGBShader *cmd) +{ + _debug_printf("\t\t.shid = %u\n", cmd->shid); + _debug_printf("\t\t.type = %s\n", shader_name(cmd->type)); + _debug_printf("\t\t.sizeInBytes = %u\n", cmd->sizeInBytes); +} + +static void +dump_SVGA3dCmdBindGBShader(const SVGA3dCmdBindGBShader *cmd) +{ + _debug_printf("\t\t.shid = %u\n", cmd->shid); + _debug_printf("\t\t.mobid = %u\n", cmd->mobid); + _debug_printf("\t\t.offsetInBytes = %u\n", cmd->offsetInBytes); +} + +static void +dump_SVGA3dCmdDestroyGBShader(const SVGA3dCmdDestroyGBShader *cmd) +{ + _debug_printf("\t\t.shid = %u\n", cmd->shid); +} + +static void +dump_SVGA3dCmdBindGBSurface(const SVGA3dCmdBindGBSurface *cmd) +{ + _debug_printf("\t\t.sid = %u\n", cmd->sid); + _debug_printf("\t\t.mobid = %u\n", cmd->mobid); +} + +static void +dump_SVGA3dCmdUpdateGBSurface(const SVGA3dCmdUpdateGBSurface *cmd) +{ + _debug_printf("\t\t.sid = %u\n", cmd->sid); +} + +static void +dump_SVGA3dCmdUpdateGBImage(const SVGA3dCmdUpdateGBImage *cmd) +{ + _debug_printf("\t\t.image.sid = %u\n", cmd->image.sid); + _debug_printf("\t\t.image.face = %u\n", cmd->image.face); + _debug_printf("\t\t.image.mipmap = %u\n", cmd->image.mipmap); + dump_SVGA3dBox(&cmd->box); +} + +static void +dump_SVGA3dCmdReadbackGBImage(const SVGA3dCmdReadbackGBImage *cmd) +{ + _debug_printf("\t\t.image.sid = %u\n", cmd->image.sid); + _debug_printf("\t\t.image.face = %u\n", cmd->image.face); + _debug_printf("\t\t.image.mipmap = %u\n", cmd->image.mipmap); +} + +static void +dump_SVGA3dCmdInvalidateGBImage(const SVGA3dCmdInvalidateGBImage *cmd) +{ + _debug_printf("\t\t.image.sid = %u\n", cmd->image.sid); + _debug_printf("\t\t.image.face = %u\n", cmd->image.face); + _debug_printf("\t\t.image.mipmap = %u\n", cmd->image.mipmap); +} + +static void +dump_SVGA3dCmdInvalidateGBImagePartial(const SVGA3dCmdInvalidateGBImagePartial *cmd) +{ + _debug_printf("\t\t.image.sid = %u\n", cmd->image.sid); + _debug_printf("\t\t.image.face = %u\n", cmd->image.face); + _debug_printf("\t\t.image.mipmap = %u\n", cmd->image.mipmap); + dump_SVGA3dBox(&cmd->box); + _debug_printf("\t\t.invertBox = %u\n", cmd->invertBox); +} + +/// SVGA_3D_CMD_DX + +#define __SVGA3D_DUMP_STRINGIFY(a) #a +#define SVGA3D_DUMP_STRINGIFY(a) __SVGA3D_DUMP_STRINGIFY(a) + +#define SVGA3D_DUMP_HEADER(CommandName) \ +static void \ +dump_SVGA3dCmdDX##CommandName(const SVGA3dCmdDX##CommandName *cmd) + +#define SVGA3D_DUMP_PARAMETER(ParameterName, ParameterType) \ +_debug_printf(SVGA3D_DUMP_STRINGIFY(\t\t.ParameterName = %ParameterType\n), cmd->ParameterName) + +#define SVGA3D_DUMP_TYPE_CASE(TypeVariableName, CaseName) \ +case CaseName: \ + _debug_printf(SVGA3D_DUMP_STRINGIFY(\t\t.TypeVariableName = CaseName) "\n"); \ + break; + +#define SVGA3D_DUMP_TYPE_DEFAULT(TypeVariableName) \ +default: \ + _debug_printf(SVGA3D_DUMP_STRINGIFY(\t\t.TypeVariableName = %i\n), (*cmd).TypeVariableName); \ + break; + +SVGA3D_DUMP_HEADER(SetShader) +{ + SVGA3D_DUMP_PARAMETER(shaderId, u); + _debug_printf("\t\t.type = %s\n", shader_name(cmd->type)); +} + +SVGA3D_DUMP_HEADER(SetSamplers) +{ + SVGA3D_DUMP_PARAMETER(startSampler, u); + _debug_printf("\t\t.type = %s\n", shader_name(cmd->type)); + /* XXX: note we're not printing the sampler IDs at this time */ +} + +SVGA3D_DUMP_HEADER(Draw) +{ + SVGA3D_DUMP_PARAMETER(vertexCount, u); + SVGA3D_DUMP_PARAMETER(startVertexLocation, u); +} + +SVGA3D_DUMP_HEADER(DrawIndexed) +{ + SVGA3D_DUMP_PARAMETER(indexCount, u); + SVGA3D_DUMP_PARAMETER(startIndexLocation, u); + SVGA3D_DUMP_PARAMETER(baseVertexLocation, i); +} + +SVGA3D_DUMP_HEADER(DrawInstanced) +{ + SVGA3D_DUMP_PARAMETER(vertexCountPerInstance, u); + SVGA3D_DUMP_PARAMETER(instanceCount, u); + SVGA3D_DUMP_PARAMETER(startVertexLocation, u); + SVGA3D_DUMP_PARAMETER(startInstanceLocation, u); +} + +SVGA3D_DUMP_HEADER(DrawIndexedInstanced) +{ + SVGA3D_DUMP_PARAMETER(indexCountPerInstance, u); + SVGA3D_DUMP_PARAMETER(instanceCount, u); + SVGA3D_DUMP_PARAMETER(startIndexLocation, u); + SVGA3D_DUMP_PARAMETER(baseVertexLocation, i); + SVGA3D_DUMP_PARAMETER(startInstanceLocation, u); +} + +SVGA3D_DUMP_HEADER(DrawAuto) +{ + (void)cmd; +} + +SVGA3D_DUMP_HEADER(SetBlendState) +{ + SVGA3D_DUMP_PARAMETER(blendId, u); + _debug_printf("\t\t.blendFactor[4] = %R[float] %R[float] %R[float] %R[float]\n", cmd->blendFactor[0], + cmd->blendFactor[1], + cmd->blendFactor[2], + cmd->blendFactor[3]); + SVGA3D_DUMP_PARAMETER(sampleMask, u); +} + +SVGA3D_DUMP_HEADER(SetDepthStencilState) +{ + SVGA3D_DUMP_PARAMETER(depthStencilId, u); + SVGA3D_DUMP_PARAMETER(stencilRef, u); +} + +SVGA3D_DUMP_HEADER(SetRasterizerState) +{ + SVGA3D_DUMP_PARAMETER(rasterizerId, u); +} + +SVGA3D_DUMP_HEADER(DefineQuery) +{ + SVGA3D_DUMP_PARAMETER(queryId, u); + switch (cmd->type) + { + SVGA3D_DUMP_TYPE_CASE(type, SVGA3D_QUERYTYPE_OCCLUSION); + SVGA3D_DUMP_TYPE_CASE(type, SVGA3D_QUERYTYPE_MAX); + SVGA3D_DUMP_TYPE_DEFAULT(type); + } + switch (cmd->flags) + { + SVGA3D_DUMP_TYPE_CASE(flags, SVGA3D_DXQUERY_FLAG_PREDICATEHINT); + SVGA3D_DUMP_TYPE_DEFAULT(flags); + } +} + +SVGA3D_DUMP_HEADER(DestroyQuery) +{ + SVGA3D_DUMP_PARAMETER(queryId, u); +} + +SVGA3D_DUMP_HEADER(BindAllQuery) +{ + SVGA3D_DUMP_PARAMETER(cid, u); + SVGA3D_DUMP_PARAMETER(mobid, u); +} + +SVGA3D_DUMP_HEADER(BindQuery) +{ + SVGA3D_DUMP_PARAMETER(queryId, u); + SVGA3D_DUMP_PARAMETER(mobid, u); +} + +SVGA3D_DUMP_HEADER(MoveQuery) +{ + SVGA3D_DUMP_PARAMETER(queryId, u); + SVGA3D_DUMP_PARAMETER(mobid, u); + SVGA3D_DUMP_PARAMETER(mobOffset, u); +} + +SVGA3D_DUMP_HEADER(ReadbackAllQuery) +{ + SVGA3D_DUMP_PARAMETER(cid, u); +} + +SVGA3D_DUMP_HEADER(SetQueryOffset) +{ + SVGA3D_DUMP_PARAMETER(queryId, u); + SVGA3D_DUMP_PARAMETER(mobOffset, u); +} + +SVGA3D_DUMP_HEADER(BeginQuery) +{ + SVGA3D_DUMP_PARAMETER(queryId, u); +} + +SVGA3D_DUMP_HEADER(EndQuery) +{ + SVGA3D_DUMP_PARAMETER(queryId, u); +} + +SVGA3D_DUMP_HEADER(SetPredication) +{ + SVGA3D_DUMP_PARAMETER(queryId, u); + SVGA3D_DUMP_PARAMETER(predicateValue, u); +} + +SVGA3D_DUMP_HEADER(SetSOTargets) +{ + (void)cmd; +} + + +SVGA3D_DUMP_HEADER(BindContext) +{ + SVGA3D_DUMP_PARAMETER(mobid, u); + SVGA3D_DUMP_PARAMETER(validContents, u); +} + +SVGA3D_DUMP_HEADER(SetViewports) +{ + (void)cmd; + /* XXX: note we're not printing the SVGA3dViewport list at this time */ +} + +SVGA3D_DUMP_HEADER(SetScissorRects) +{ + (void)cmd; + /* XXX: note we're not printing the SVGASignedRect list at this time */ +} + +SVGA3D_DUMP_HEADER(ClearRenderTargetView) +{ + SVGA3D_DUMP_PARAMETER(renderTargetViewId, u); + SVGA3D_DUMP_PARAMETER(rgba.r, R[float]); + SVGA3D_DUMP_PARAMETER(rgba.g, R[float]); + SVGA3D_DUMP_PARAMETER(rgba.b, R[float]); + SVGA3D_DUMP_PARAMETER(rgba.a, R[float]); +} + +SVGA3D_DUMP_HEADER(ClearDepthStencilView) +{ + SVGA3D_DUMP_PARAMETER(flags, u); + SVGA3D_DUMP_PARAMETER(stencil, u); + SVGA3D_DUMP_PARAMETER(depthStencilViewId, u); + SVGA3D_DUMP_PARAMETER(depth, R[float]); +} + +SVGA3D_DUMP_HEADER(DefineShaderResourceView) +{ + SVGA3D_DUMP_PARAMETER(shaderResourceViewId, u); + SVGA3D_DUMP_PARAMETER(sid, u); + _debug_printf("\t\t.format = %s\n", svga_format_name(cmd->format)); + switch (cmd->resourceDimension) + { + SVGA3D_DUMP_TYPE_CASE(resourceDimension, SVGA3D_RESOURCE_BUFFER); + SVGA3D_DUMP_TYPE_CASE(resourceDimension, SVGA3D_RESOURCE_TEXTURE1D); + SVGA3D_DUMP_TYPE_CASE(resourceDimension, SVGA3D_RESOURCE_TEXTURE2D); + SVGA3D_DUMP_TYPE_CASE(resourceDimension, SVGA3D_RESOURCE_TEXTURE3D); + SVGA3D_DUMP_TYPE_CASE(resourceDimension, SVGA3D_RESOURCE_TEXTURECUBE); + SVGA3D_DUMP_TYPE_CASE(resourceDimension, SVGA3D_RESOURCE_TYPE_MAX); + SVGA3D_DUMP_TYPE_DEFAULT(resourceDimension); + } + if (cmd->resourceDimension == SVGA3D_RESOURCE_BUFFER) { + SVGA3D_DUMP_PARAMETER(desc.buffer.firstElement, u); + SVGA3D_DUMP_PARAMETER(desc.buffer.numElements, u); + } + else { + SVGA3D_DUMP_PARAMETER(desc.tex.mostDetailedMip, u); + SVGA3D_DUMP_PARAMETER(desc.tex.firstArraySlice, u); + SVGA3D_DUMP_PARAMETER(desc.tex.mipLevels, u); + SVGA3D_DUMP_PARAMETER(desc.tex.arraySize, u); + } +} + +SVGA3D_DUMP_HEADER(SetShaderResources) +{ + SVGA3D_DUMP_PARAMETER(startView, u); + _debug_printf("\t\t.type = %s\n", shader_name(cmd->type)); +} + + +SVGA3D_DUMP_HEADER(DestroyShaderResourceView) +{ + SVGA3D_DUMP_PARAMETER(shaderResourceViewId, u); +} + +SVGA3D_DUMP_HEADER(DefineRenderTargetView) +{ + SVGA3D_DUMP_PARAMETER(renderTargetViewId, u); + SVGA3D_DUMP_PARAMETER(sid, u); + _debug_printf("\t\t.format = %s\n", svga_format_name(cmd->format)); + switch (cmd->resourceDimension) + { + SVGA3D_DUMP_TYPE_CASE(resourceDimension, SVGA3D_RESOURCE_BUFFER); + SVGA3D_DUMP_TYPE_CASE(resourceDimension, SVGA3D_RESOURCE_TEXTURE1D); + SVGA3D_DUMP_TYPE_CASE(resourceDimension, SVGA3D_RESOURCE_TEXTURE2D); + SVGA3D_DUMP_TYPE_CASE(resourceDimension, SVGA3D_RESOURCE_TEXTURE3D); + SVGA3D_DUMP_TYPE_CASE(resourceDimension, SVGA3D_RESOURCE_TEXTURECUBE); + SVGA3D_DUMP_TYPE_CASE(resourceDimension, SVGA3D_RESOURCE_TYPE_MAX); + SVGA3D_DUMP_TYPE_DEFAULT(resourceDimension); + } + SVGA3D_DUMP_PARAMETER(desc.buffer.firstElement, u); + SVGA3D_DUMP_PARAMETER(desc.buffer.numElements, u); + SVGA3D_DUMP_PARAMETER(desc.tex.mipSlice, u); + SVGA3D_DUMP_PARAMETER(desc.tex.firstArraySlice, u); + SVGA3D_DUMP_PARAMETER(desc.tex.arraySize, u); + SVGA3D_DUMP_PARAMETER(desc.tex3D.mipSlice, u); + SVGA3D_DUMP_PARAMETER(desc.tex3D.firstW, u); + SVGA3D_DUMP_PARAMETER(desc.tex3D.wSize, u); +} + +SVGA3D_DUMP_HEADER(DestroyRenderTargetView) +{ + SVGA3D_DUMP_PARAMETER(renderTargetViewId, u); +} + +SVGA3D_DUMP_HEADER(DefineDepthStencilView) +{ + SVGA3D_DUMP_PARAMETER(depthStencilViewId, u); + SVGA3D_DUMP_PARAMETER(sid, u); + _debug_printf("\t\t.format = %s\n", svga_format_name(cmd->format)); + switch (cmd->resourceDimension) + { + SVGA3D_DUMP_TYPE_CASE(resourceDimension, SVGA3D_RESOURCE_BUFFER); + SVGA3D_DUMP_TYPE_CASE(resourceDimension, SVGA3D_RESOURCE_TEXTURE1D); + SVGA3D_DUMP_TYPE_CASE(resourceDimension, SVGA3D_RESOURCE_TEXTURE2D); + SVGA3D_DUMP_TYPE_CASE(resourceDimension, SVGA3D_RESOURCE_TEXTURE3D); + SVGA3D_DUMP_TYPE_CASE(resourceDimension, SVGA3D_RESOURCE_TEXTURECUBE); + SVGA3D_DUMP_TYPE_CASE(resourceDimension, SVGA3D_RESOURCE_TYPE_MAX); + SVGA3D_DUMP_TYPE_DEFAULT(resourceDimension); + } + SVGA3D_DUMP_PARAMETER(mipSlice, u); + SVGA3D_DUMP_PARAMETER(firstArraySlice, u); + SVGA3D_DUMP_PARAMETER(arraySize, u); +} + +SVGA3D_DUMP_HEADER(DestroyDepthStencilView) +{ + SVGA3D_DUMP_PARAMETER(depthStencilViewId, u); +} + +SVGA3D_DUMP_HEADER(DefineElementLayout) +{ + SVGA3D_DUMP_PARAMETER(elementLayoutId, u); +} + +SVGA3D_DUMP_HEADER(DestroyElementLayout) +{ + SVGA3D_DUMP_PARAMETER(elementLayoutId, u); +} + +static void +dump_SVGA3dCmdDXDefineBlendState(const SVGA3dCmdDXDefineBlendState *cmd) +{ + unsigned i; + + SVGA3D_DUMP_PARAMETER(blendId, u); + SVGA3D_DUMP_PARAMETER(alphaToCoverageEnable, u); + SVGA3D_DUMP_PARAMETER(independentBlendEnable, u); + for (i = 0; i < SVGA3D_DX_MAX_RENDER_TARGETS; i++) { + const SVGA3dDXBlendStatePerRT *rt = cmd->perRT + i; + _debug_printf("\t\t.perRT[%u].blendEnable = %u\n", i, rt->blendEnable); + if (rt->blendEnable) { + _debug_printf("\t\t.perRT[%u].srcBlend = %u\n", i, rt->srcBlend); + _debug_printf("\t\t.perRT[%u].destBlend = %u\n", i, rt->destBlend); + _debug_printf("\t\t.perRT[%u].blendOp = %u\n", i, rt->blendOp); + _debug_printf("\t\t.perRT[%u].srcBlendAlpha = %u\n", i, rt->srcBlendAlpha); + _debug_printf("\t\t.perRT[%u].destBlendAlpha = %u\n", i, rt->destBlendAlpha); + _debug_printf("\t\t.perRT[%u].blendOpAlpha = %u\n", i, rt->blendOpAlpha); + } + _debug_printf("\t\t.perRT[%u].renderTargetWriteMask = %u\n", i, rt->renderTargetWriteMask); + _debug_printf("\t\t.perRT[%u].logicOpEnable = %u\n", i, rt->logicOpEnable); + if (rt->logicOpEnable) { + _debug_printf("\t\t.perRT[%u].logicOp = %u\n", i, rt->logicOp); + } + } +} + +SVGA3D_DUMP_HEADER(DestroyBlendState) +{ + SVGA3D_DUMP_PARAMETER(blendId, u); +} + +SVGA3D_DUMP_HEADER(DefineDepthStencilState) +{ + SVGA3D_DUMP_PARAMETER(depthStencilId, u); + SVGA3D_DUMP_PARAMETER(depthEnable, u); + SVGA3D_DUMP_PARAMETER(depthWriteMask, u); + SVGA3D_DUMP_PARAMETER(depthFunc, u); + SVGA3D_DUMP_PARAMETER(stencilEnable, u); + SVGA3D_DUMP_PARAMETER(frontEnable, u); + SVGA3D_DUMP_PARAMETER(backEnable, u); + SVGA3D_DUMP_PARAMETER(stencilReadMask, u); + SVGA3D_DUMP_PARAMETER(stencilWriteMask, u); + SVGA3D_DUMP_PARAMETER(frontStencilFailOp, u); + SVGA3D_DUMP_PARAMETER(frontStencilDepthFailOp, u); + SVGA3D_DUMP_PARAMETER(frontStencilPassOp, u); + SVGA3D_DUMP_PARAMETER(frontStencilFunc, u); + SVGA3D_DUMP_PARAMETER(backStencilFailOp, u); + SVGA3D_DUMP_PARAMETER(backStencilDepthFailOp, u); + SVGA3D_DUMP_PARAMETER(backStencilPassOp, u); + SVGA3D_DUMP_PARAMETER(backStencilFunc, u); +} + +SVGA3D_DUMP_HEADER(DestroyDepthStencilState) +{ + SVGA3D_DUMP_PARAMETER(depthStencilId, u); +} + +SVGA3D_DUMP_HEADER(DefineRasterizerState) +{ + SVGA3D_DUMP_PARAMETER(rasterizerId, u); + SVGA3D_DUMP_PARAMETER(fillMode, u); + SVGA3D_DUMP_PARAMETER(cullMode, u); + SVGA3D_DUMP_PARAMETER(frontCounterClockwise, u); + SVGA3D_DUMP_PARAMETER(depthBias, u); + SVGA3D_DUMP_PARAMETER(depthBiasClamp, R[float]); + SVGA3D_DUMP_PARAMETER(slopeScaledDepthBias, R[float]); + SVGA3D_DUMP_PARAMETER(depthClipEnable, u); + SVGA3D_DUMP_PARAMETER(scissorEnable, u); + SVGA3D_DUMP_PARAMETER(multisampleEnable, u); + SVGA3D_DUMP_PARAMETER(antialiasedLineEnable, u); + SVGA3D_DUMP_PARAMETER(lineWidth, R[float]); + SVGA3D_DUMP_PARAMETER(lineStippleEnable, u); + SVGA3D_DUMP_PARAMETER(lineStippleFactor, u); + SVGA3D_DUMP_PARAMETER(lineStipplePattern, u); + SVGA3D_DUMP_PARAMETER(provokingVertexLast, u); +} + +SVGA3D_DUMP_HEADER(DestroyRasterizerState) +{ + SVGA3D_DUMP_PARAMETER(rasterizerId, u); +} + +SVGA3D_DUMP_HEADER(DefineSamplerState) +{ + SVGA3D_DUMP_PARAMETER(samplerId, u); + SVGA3D_DUMP_PARAMETER(filter, u); + SVGA3D_DUMP_PARAMETER(addressU, u); + SVGA3D_DUMP_PARAMETER(addressV, u); + SVGA3D_DUMP_PARAMETER(addressW, u); + SVGA3D_DUMP_PARAMETER(mipLODBias, R[float]); + SVGA3D_DUMP_PARAMETER(maxAnisotropy, u); + SVGA3D_DUMP_PARAMETER(comparisonFunc, u); + SVGA3D_DUMP_PARAMETER(borderColor.r, R[float]); + SVGA3D_DUMP_PARAMETER(borderColor.g, R[float]); + SVGA3D_DUMP_PARAMETER(borderColor.b, R[float]); + SVGA3D_DUMP_PARAMETER(borderColor.a, R[float]); + SVGA3D_DUMP_PARAMETER(minLOD, R[float]); + SVGA3D_DUMP_PARAMETER(maxLOD, R[float]); +} + +SVGA3D_DUMP_HEADER(DestroySamplerState) +{ + SVGA3D_DUMP_PARAMETER(samplerId, u); +} + +SVGA3D_DUMP_HEADER(DefineShader) +{ + SVGA3D_DUMP_PARAMETER(shaderId, u); + _debug_printf("\t\t.type = %s\n", shader_name(cmd->type)); + SVGA3D_DUMP_PARAMETER(sizeInBytes, u); +} + +SVGA3D_DUMP_HEADER(DestroyShader) +{ + SVGA3D_DUMP_PARAMETER(shaderId, u); +} + +SVGA3D_DUMP_HEADER(BindShader) +{ + SVGA3D_DUMP_PARAMETER(cid, u); + SVGA3D_DUMP_PARAMETER(shid, u); + SVGA3D_DUMP_PARAMETER(mobid, u); + SVGA3D_DUMP_PARAMETER(offsetInBytes, u); +} + +SVGA3D_DUMP_HEADER(DefineStreamOutput) +{ + int i; + SVGA3D_DUMP_PARAMETER(soid, u); + SVGA3D_DUMP_PARAMETER(numOutputStreamEntries, u); + for (i = 0; i < SVGA3D_DX_MAX_SOTARGETS; i++) { + _debug_printf("\t\t.streamOutputStrideInBytes[%d] = %u\n", + i, cmd->streamOutputStrideInBytes[i]); + } + for (i = 0; i < 16; i++) + { + _debug_printf("\t\t.decl[%d].outputSlot = %u\n", i, cmd->decl[i].outputSlot); + _debug_printf("\t\t.decl[%d].registerIndex = %u\n", i, cmd->decl[i].registerIndex); + _debug_printf("\t\t.decl[%d].registerMask = %u\n", i, cmd->decl[i].registerMask); + } +} + +SVGA3D_DUMP_HEADER(DestroyStreamOutput) +{ + SVGA3D_DUMP_PARAMETER(soid, u); +} + +SVGA3D_DUMP_HEADER(SetStreamOutput) +{ + SVGA3D_DUMP_PARAMETER(soid, u); +} + +SVGA3D_DUMP_HEADER(SetSingleConstantBuffer) +{ + SVGA3D_DUMP_PARAMETER(slot, u); + SVGA3D_DUMP_PARAMETER(sid, u); + _debug_printf("\t\t.type = %s\n", shader_name(cmd->type)); + SVGA3D_DUMP_PARAMETER(offsetInBytes, u); + SVGA3D_DUMP_PARAMETER(sizeInBytes, u); +} + +SVGA3D_DUMP_HEADER(SetInputLayout) +{ + SVGA3D_DUMP_PARAMETER(elementLayoutId, u); +} + +SVGA3D_DUMP_HEADER(SetVertexBuffers) +{ + SVGA3D_DUMP_PARAMETER(startBuffer, u); + + /* XXX: note we're not printing the SVGA3dVertexBuffer list at this time */ +} + +SVGA3D_DUMP_HEADER(SetTopology) +{ + switch (cmd->topology) + { + SVGA3D_DUMP_TYPE_CASE(topology, SVGA3D_PRIMITIVE_INVALID); + SVGA3D_DUMP_TYPE_CASE(topology, SVGA3D_PRIMITIVE_TRIANGLELIST); + SVGA3D_DUMP_TYPE_CASE(topology, SVGA3D_PRIMITIVE_POINTLIST); + SVGA3D_DUMP_TYPE_CASE(topology, SVGA3D_PRIMITIVE_LINELIST); + SVGA3D_DUMP_TYPE_CASE(topology, SVGA3D_PRIMITIVE_LINESTRIP); + SVGA3D_DUMP_TYPE_CASE(topology, SVGA3D_PRIMITIVE_TRIANGLESTRIP); + SVGA3D_DUMP_TYPE_CASE(topology, SVGA3D_PRIMITIVE_TRIANGLEFAN); + SVGA3D_DUMP_TYPE_CASE(topology, SVGA3D_PRIMITIVE_MAX); + SVGA3D_DUMP_TYPE_DEFAULT(topology); + } +} + +SVGA3D_DUMP_HEADER(SetIndexBuffer) +{ + SVGA3D_DUMP_PARAMETER(sid, u); + _debug_printf("\t\t.format = %s\n", svga_format_name(cmd->format)); + SVGA3D_DUMP_PARAMETER(offset, u); +} + +SVGA3D_DUMP_HEADER(PredCopyRegion) +{ + SVGA3D_DUMP_PARAMETER(dstSid, u); + SVGA3D_DUMP_PARAMETER(dstSubResource, u); + SVGA3D_DUMP_PARAMETER(srcSid, u); + SVGA3D_DUMP_PARAMETER(srcSubResource, u); + dump_SVGA3dCopyBox(&cmd->box); +} + +SVGA3D_DUMP_HEADER(PredCopy) +{ + SVGA3D_DUMP_PARAMETER(dstSid, u); + SVGA3D_DUMP_PARAMETER(srcSid, u); +} + +static void +dump_SVGA3dCmdDXUpdateSubResource(const SVGA3dCmdDXUpdateSubResource *cmd) +{ + SVGA3D_DUMP_PARAMETER(sid, u); + SVGA3D_DUMP_PARAMETER(subResource, u); + dump_SVGA3dBox(&cmd->box); +} + +static void +dump_SVGA3dCmdDXReadbackSubResource(const SVGA3dCmdDXReadbackSubResource *cmd) +{ + SVGA3D_DUMP_PARAMETER(sid, u); + SVGA3D_DUMP_PARAMETER(subResource, u); +} + +SVGA3D_DUMP_HEADER(BufferCopy) +{ + SVGA3D_DUMP_PARAMETER(dest, u); + SVGA3D_DUMP_PARAMETER(src, u); + SVGA3D_DUMP_PARAMETER(destX, u); + SVGA3D_DUMP_PARAMETER(srcX, u); + SVGA3D_DUMP_PARAMETER(width, u); + +} + +SVGA3D_DUMP_HEADER(BufferUpdate) +{ + SVGA3D_DUMP_PARAMETER(sid, u); + SVGA3D_DUMP_PARAMETER(x, u); + SVGA3D_DUMP_PARAMETER(width, u); + +} + +SVGA3D_DUMP_HEADER(GenMips) +{ + SVGA3D_DUMP_PARAMETER(shaderResourceViewId, u); +} + +SVGA3D_DUMP_HEADER(TransferFromBuffer) +{ + SVGA3D_DUMP_PARAMETER(srcSid, u); + SVGA3D_DUMP_PARAMETER(srcOffset, u); + SVGA3D_DUMP_PARAMETER(srcPitch, u); + SVGA3D_DUMP_PARAMETER(srcSlicePitch, u); + SVGA3D_DUMP_PARAMETER(destSid, u); + SVGA3D_DUMP_PARAMETER(destSubResource, u); + dump_SVGA3dBox(&cmd->destBox); +} + +static void +dump_SVGA3dCmdIntraSurfaceCopy(const SVGA3dCmdIntraSurfaceCopy *cmd) +{ + SVGA3D_DUMP_PARAMETER(surface.sid, u); + SVGA3D_DUMP_PARAMETER(surface.face, u); + SVGA3D_DUMP_PARAMETER(surface.mipmap, u); + dump_SVGA3dCopyBox(&cmd->box); +} + +static void +dump_SVGA3dCmdInvalidateGBSurface(const SVGA3dCmdInvalidateGBSurface *cmd) +{ + SVGA3D_DUMP_PARAMETER(sid, u); +} + +#define SVGA3D_DUMP_CASE_BASIC(CommandName, CommandCode) \ +case SVGA_3D_CMD_DX_##CommandCode: \ + _debug_printf(SVGA3D_DUMP_STRINGIFY(\tSVGA_3D_CMD_DX_##CommandCode) "\n"); \ + { \ + const SVGA3dCmdDX##CommandName *cmd = (const SVGA3dCmdDX##CommandName *)body; \ + dump_SVGA3dCmdDX##CommandName(cmd); \ + body = (const uint8_t *)&cmd[1]; \ + } \ + break + +#define SVGA3D_DUMP_CASE_LIST(CommandName, CommandCode, ElementType) \ +case SVGA_3D_CMD_DX_##CommandCode: \ + _debug_printf(SVGA3D_DUMP_STRINGIFY(\tSVGA_3D_CMD_DX_##CommandCode) "\n"); \ + { \ + const SVGA3dCmdDX##CommandName *cmd = (const SVGA3dCmdDX##CommandName *)body; \ + dump_SVGA3dCmdDX##CommandName(cmd); \ + body = (const uint8_t *)&cmd[1]; \ + while (body + sizeof(ElementType) <= next) \ + { \ + dump_##ElementType((const ElementType *)body); \ + body += sizeof(ElementType); \ + } \ + } \ + break + +void +svga_dump_command(uint32_t cmd_id, const void *data, uint32_t size) +{ + const uint8_t *body = (const uint8_t *)data; + const uint8_t *next = body + size; + + switch(cmd_id) { + SVGA3D_DUMP_CASE_BASIC(BindContext, BIND_CONTEXT); + SVGA3D_DUMP_CASE_LIST(SetViewports, SET_VIEWPORTS, SVGA3dViewport); + SVGA3D_DUMP_CASE_BASIC(SetShader, SET_SHADER); + SVGA3D_DUMP_CASE_LIST(SetSamplers, SET_SAMPLERS, SVGA3dSamplerId); + SVGA3D_DUMP_CASE_BASIC(SetBlendState, SET_BLEND_STATE); + SVGA3D_DUMP_CASE_BASIC(SetDepthStencilState, SET_DEPTHSTENCIL_STATE); + SVGA3D_DUMP_CASE_BASIC(SetRasterizerState, SET_RASTERIZER_STATE); + SVGA3D_DUMP_CASE_BASIC(SetPredication, SET_PREDICATION); + SVGA3D_DUMP_CASE_LIST(SetSOTargets, SET_SOTARGETS, SVGA3dSoTarget); + SVGA3D_DUMP_CASE_LIST(SetScissorRects, SET_SCISSORRECTS, SVGASignedRect); + SVGA3D_DUMP_CASE_BASIC(SetStreamOutput, SET_STREAMOUTPUT); + SVGA3D_DUMP_CASE_BASIC(SetSingleConstantBuffer, SET_SINGLE_CONSTANT_BUFFER); + SVGA3D_DUMP_CASE_BASIC(Draw, DRAW); + SVGA3D_DUMP_CASE_BASIC(DrawIndexed, DRAW_INDEXED); + SVGA3D_DUMP_CASE_BASIC(DrawInstanced, DRAW_INSTANCED); + SVGA3D_DUMP_CASE_BASIC(DrawIndexedInstanced, DRAW_INDEXED_INSTANCED); + SVGA3D_DUMP_CASE_BASIC(DrawAuto, DRAW_AUTO); + SVGA3D_DUMP_CASE_BASIC(DefineQuery, DEFINE_QUERY); + SVGA3D_DUMP_CASE_BASIC(DestroyQuery, DESTROY_QUERY); + SVGA3D_DUMP_CASE_BASIC(BindAllQuery, BIND_ALL_QUERY); + SVGA3D_DUMP_CASE_BASIC(BindQuery, BIND_QUERY); + SVGA3D_DUMP_CASE_BASIC(MoveQuery, MOVE_QUERY); + SVGA3D_DUMP_CASE_BASIC(ReadbackAllQuery, READBACK_ALL_QUERY); + SVGA3D_DUMP_CASE_BASIC(SetQueryOffset, SET_QUERY_OFFSET); + SVGA3D_DUMP_CASE_BASIC(BeginQuery, BEGIN_QUERY); + SVGA3D_DUMP_CASE_BASIC(EndQuery, END_QUERY); + SVGA3D_DUMP_CASE_BASIC(ClearRenderTargetView, CLEAR_RENDERTARGET_VIEW); + SVGA3D_DUMP_CASE_BASIC(ClearDepthStencilView, CLEAR_DEPTHSTENCIL_VIEW); + SVGA3D_DUMP_CASE_BASIC(DefineShaderResourceView, DEFINE_SHADERRESOURCE_VIEW); + SVGA3D_DUMP_CASE_LIST(SetShaderResources, SET_SHADER_RESOURCES, SVGA3dShaderResourceViewId); + SVGA3D_DUMP_CASE_BASIC(DestroyShaderResourceView, DESTROY_SHADERRESOURCE_VIEW); + SVGA3D_DUMP_CASE_BASIC(DefineRenderTargetView, DEFINE_RENDERTARGET_VIEW); + SVGA3D_DUMP_CASE_BASIC(DestroyRenderTargetView, DESTROY_RENDERTARGET_VIEW); + SVGA3D_DUMP_CASE_BASIC(DefineDepthStencilView, DEFINE_DEPTHSTENCIL_VIEW); + SVGA3D_DUMP_CASE_BASIC(DestroyDepthStencilView, DESTROY_DEPTHSTENCIL_VIEW); + SVGA3D_DUMP_CASE_LIST(DefineElementLayout, DEFINE_ELEMENTLAYOUT, SVGA3dInputElementDesc); + SVGA3D_DUMP_CASE_BASIC(DestroyElementLayout, DESTROY_ELEMENTLAYOUT); + SVGA3D_DUMP_CASE_BASIC(DefineBlendState, DEFINE_BLEND_STATE); + SVGA3D_DUMP_CASE_BASIC(DestroyBlendState, DESTROY_BLEND_STATE); + SVGA3D_DUMP_CASE_BASIC(DefineDepthStencilState, DEFINE_DEPTHSTENCIL_STATE); + SVGA3D_DUMP_CASE_BASIC(DestroyDepthStencilState, DESTROY_DEPTHSTENCIL_STATE); + SVGA3D_DUMP_CASE_BASIC(DefineRasterizerState, DEFINE_RASTERIZER_STATE); + SVGA3D_DUMP_CASE_BASIC(DestroyRasterizerState, DESTROY_RASTERIZER_STATE); + SVGA3D_DUMP_CASE_BASIC(DefineSamplerState, DEFINE_SAMPLER_STATE); + SVGA3D_DUMP_CASE_BASIC(DestroySamplerState, DESTROY_SAMPLER_STATE); + SVGA3D_DUMP_CASE_BASIC(DefineShader, DEFINE_SHADER); + SVGA3D_DUMP_CASE_BASIC(DestroyShader, DESTROY_SHADER); + SVGA3D_DUMP_CASE_BASIC(BindShader, BIND_SHADER); + SVGA3D_DUMP_CASE_BASIC(DefineStreamOutput, DEFINE_STREAMOUTPUT); + SVGA3D_DUMP_CASE_BASIC(DestroyStreamOutput, DESTROY_STREAMOUTPUT); + SVGA3D_DUMP_CASE_BASIC(SetInputLayout, SET_INPUT_LAYOUT); + SVGA3D_DUMP_CASE_LIST(SetVertexBuffers, SET_VERTEX_BUFFERS, SVGA3dVertexBuffer); + SVGA3D_DUMP_CASE_BASIC(SetTopology, SET_TOPOLOGY); + SVGA3D_DUMP_CASE_BASIC(SetIndexBuffer, SET_INDEX_BUFFER); + + SVGA3D_DUMP_CASE_BASIC(PredCopy, PRED_COPY); + SVGA3D_DUMP_CASE_BASIC(UpdateSubResource, UPDATE_SUBRESOURCE); + SVGA3D_DUMP_CASE_BASIC(ReadbackSubResource, READBACK_SUBRESOURCE); + SVGA3D_DUMP_CASE_BASIC(PredCopyRegion, PRED_COPY_REGION); + SVGA3D_DUMP_CASE_BASIC(BufferCopy, BUFFER_COPY); + SVGA3D_DUMP_CASE_BASIC(BufferUpdate, BUFFER_UPDATE); + SVGA3D_DUMP_CASE_BASIC(GenMips, GENMIPS); + SVGA3D_DUMP_CASE_BASIC(TransferFromBuffer, TRANSFER_FROM_BUFFER); + + case SVGA_3D_CMD_DX_SET_RENDERTARGETS: + _debug_printf("\tSVGA_3D_CMD_DX_SET_RENDERTARGETS\n"); + { + const SVGA3dCmdDXSetRenderTargets *cmd = + (const SVGA3dCmdDXSetRenderTargets *) body; + _debug_printf("\t\t.depthStencilViewId = %u\n", + cmd->depthStencilViewId); + body = (const uint8_t *) &cmd[1]; + while (body + sizeof(SVGA3dRenderTargetViewId) <= next) { + _debug_printf("\t\t.renderTargetViewId = %u\n", + *((SVGA3dRenderTargetViewId *) body)); + body += sizeof(SVGA3dRenderTargetViewId); + } + } + break; + + case SVGA_3D_CMD_SURFACE_DEFINE: + _debug_printf("\tSVGA_3D_CMD_SURFACE_DEFINE\n"); + { + const SVGA3dCmdDefineSurface *cmd = (const SVGA3dCmdDefineSurface *)body; + dump_SVGA3dCmdDefineSurface(cmd); + body = (const uint8_t *)&cmd[1]; + while(body + sizeof(SVGA3dSize) <= next) { + dump_SVGA3dSize((const SVGA3dSize *)body); + body += sizeof(SVGA3dSize); + } + } + break; + case SVGA_3D_CMD_SURFACE_DESTROY: + _debug_printf("\tSVGA_3D_CMD_SURFACE_DESTROY\n"); + { + const SVGA3dCmdDestroySurface *cmd = (const SVGA3dCmdDestroySurface *)body; + dump_SVGA3dCmdDestroySurface(cmd); + body = (const uint8_t *)&cmd[1]; + } + break; + case SVGA_3D_CMD_SURFACE_COPY: + _debug_printf("\tSVGA_3D_CMD_SURFACE_COPY\n"); + { + const SVGA3dCmdSurfaceCopy *cmd = (const SVGA3dCmdSurfaceCopy *)body; + dump_SVGA3dCmdSurfaceCopy(cmd); + body = (const uint8_t *)&cmd[1]; + while(body + sizeof(SVGA3dCopyBox) <= next) { + dump_SVGA3dCopyBox((const SVGA3dCopyBox *)body); + body += sizeof(SVGA3dCopyBox); + } + } + break; + case SVGA_3D_CMD_SURFACE_STRETCHBLT: + _debug_printf("\tSVGA_3D_CMD_SURFACE_STRETCHBLT\n"); + { + const SVGA3dCmdSurfaceStretchBlt *cmd = (const SVGA3dCmdSurfaceStretchBlt *)body; + dump_SVGA3dCmdSurfaceStretchBlt(cmd); + body = (const uint8_t *)&cmd[1]; + } + break; + case SVGA_3D_CMD_SURFACE_DMA: + _debug_printf("\tSVGA_3D_CMD_SURFACE_DMA\n"); + { + const SVGA3dCmdSurfaceDMA *cmd = (const SVGA3dCmdSurfaceDMA *)body; + dump_SVGA3dCmdSurfaceDMA(cmd); + body = (const uint8_t *)&cmd[1]; + while(body + sizeof(SVGA3dCopyBox) <= next) { + dump_SVGA3dCopyBox((const SVGA3dCopyBox *)body); + body += sizeof(SVGA3dCopyBox); + } + while(body + sizeof(SVGA3dCmdSurfaceDMASuffix) <= next) { + dump_SVGA3dCmdSurfaceDMASuffix((const SVGA3dCmdSurfaceDMASuffix *)body); + body += sizeof(SVGA3dCmdSurfaceDMASuffix); + } + } + break; + case SVGA_3D_CMD_CONTEXT_DEFINE: + _debug_printf("\tSVGA_3D_CMD_CONTEXT_DEFINE\n"); + { + const SVGA3dCmdDefineContext *cmd = (const SVGA3dCmdDefineContext *)body; + dump_SVGA3dCmdDefineContext(cmd); + body = (const uint8_t *)&cmd[1]; + } + break; + case SVGA_3D_CMD_CONTEXT_DESTROY: + _debug_printf("\tSVGA_3D_CMD_CONTEXT_DESTROY\n"); + { + const SVGA3dCmdDestroyContext *cmd = (const SVGA3dCmdDestroyContext *)body; + dump_SVGA3dCmdDestroyContext(cmd); + body = (const uint8_t *)&cmd[1]; + } + break; + case SVGA_3D_CMD_SETTRANSFORM: + _debug_printf("\tSVGA_3D_CMD_SETTRANSFORM\n"); + { + const SVGA3dCmdSetTransform *cmd = (const SVGA3dCmdSetTransform *)body; + dump_SVGA3dCmdSetTransform(cmd); + body = (const uint8_t *)&cmd[1]; + } + break; + case SVGA_3D_CMD_SETZRANGE: + _debug_printf("\tSVGA_3D_CMD_SETZRANGE\n"); + { + const SVGA3dCmdSetZRange *cmd = (const SVGA3dCmdSetZRange *)body; + dump_SVGA3dCmdSetZRange(cmd); + body = (const uint8_t *)&cmd[1]; + } + break; + case SVGA_3D_CMD_SETRENDERSTATE: + _debug_printf("\tSVGA_3D_CMD_SETRENDERSTATE\n"); + { + const SVGA3dCmdSetRenderState *cmd = (const SVGA3dCmdSetRenderState *)body; + dump_SVGA3dCmdSetRenderState(cmd); + body = (const uint8_t *)&cmd[1]; + while(body + sizeof(SVGA3dRenderState) <= next) { + dump_SVGA3dRenderState((const SVGA3dRenderState *)body); + body += sizeof(SVGA3dRenderState); + } + } + break; + case SVGA_3D_CMD_SETRENDERTARGET: + _debug_printf("\tSVGA_3D_CMD_SETRENDERTARGET\n"); + { + const SVGA3dCmdSetRenderTarget *cmd = (const SVGA3dCmdSetRenderTarget *)body; + dump_SVGA3dCmdSetRenderTarget(cmd); + body = (const uint8_t *)&cmd[1]; + } + break; + case SVGA_3D_CMD_SETTEXTURESTATE: + _debug_printf("\tSVGA_3D_CMD_SETTEXTURESTATE\n"); + { + const SVGA3dCmdSetTextureState *cmd = (const SVGA3dCmdSetTextureState *)body; + dump_SVGA3dCmdSetTextureState(cmd); + body = (const uint8_t *)&cmd[1]; + while(body + sizeof(SVGA3dTextureState) <= next) { + dump_SVGA3dTextureState((const SVGA3dTextureState *)body); + body += sizeof(SVGA3dTextureState); + } + } + break; + case SVGA_3D_CMD_SETMATERIAL: + _debug_printf("\tSVGA_3D_CMD_SETMATERIAL\n"); + { + const SVGA3dCmdSetMaterial *cmd = (const SVGA3dCmdSetMaterial *)body; + dump_SVGA3dCmdSetMaterial(cmd); + body = (const uint8_t *)&cmd[1]; + } + break; + case SVGA_3D_CMD_SETLIGHTDATA: + _debug_printf("\tSVGA_3D_CMD_SETLIGHTDATA\n"); + { + const SVGA3dCmdSetLightData *cmd = (const SVGA3dCmdSetLightData *)body; + dump_SVGA3dCmdSetLightData(cmd); + body = (const uint8_t *)&cmd[1]; + } + break; + case SVGA_3D_CMD_SETLIGHTENABLED: + _debug_printf("\tSVGA_3D_CMD_SETLIGHTENABLED\n"); + { + const SVGA3dCmdSetLightEnabled *cmd = (const SVGA3dCmdSetLightEnabled *)body; + dump_SVGA3dCmdSetLightEnabled(cmd); + body = (const uint8_t *)&cmd[1]; + } + break; + case SVGA_3D_CMD_SETVIEWPORT: + _debug_printf("\tSVGA_3D_CMD_SETVIEWPORT\n"); + { + const SVGA3dCmdSetViewport *cmd = (const SVGA3dCmdSetViewport *)body; + dump_SVGA3dCmdSetViewport(cmd); + body = (const uint8_t *)&cmd[1]; + } + break; + case SVGA_3D_CMD_SETCLIPPLANE: + _debug_printf("\tSVGA_3D_CMD_SETCLIPPLANE\n"); + { + const SVGA3dCmdSetClipPlane *cmd = (const SVGA3dCmdSetClipPlane *)body; + dump_SVGA3dCmdSetClipPlane(cmd); + body = (const uint8_t *)&cmd[1]; + } + break; + case SVGA_3D_CMD_CLEAR: + _debug_printf("\tSVGA_3D_CMD_CLEAR\n"); + { + const SVGA3dCmdClear *cmd = (const SVGA3dCmdClear *)body; + dump_SVGA3dCmdClear(cmd); + body = (const uint8_t *)&cmd[1]; + while(body + sizeof(SVGA3dRect) <= next) { + dump_SVGA3dRect((const SVGA3dRect *)body); + body += sizeof(SVGA3dRect); + } + } + break; + case SVGA_3D_CMD_PRESENT: + _debug_printf("\tSVGA_3D_CMD_PRESENT\n"); + { + const SVGA3dCmdPresent *cmd = (const SVGA3dCmdPresent *)body; + dump_SVGA3dCmdPresent(cmd); + body = (const uint8_t *)&cmd[1]; + while(body + sizeof(SVGA3dCopyRect) <= next) { + dump_SVGA3dCopyRect((const SVGA3dCopyRect *)body); + body += sizeof(SVGA3dCopyRect); + } + } + break; + case SVGA_3D_CMD_SHADER_DEFINE: + _debug_printf("\tSVGA_3D_CMD_SHADER_DEFINE\n"); + { + const SVGA3dCmdDefineShader *cmd = (const SVGA3dCmdDefineShader *)body; + dump_SVGA3dCmdDefineShader(cmd); + body = (const uint8_t *)&cmd[1]; + //svga_shader_dump((const uint32_t *)body, + // (unsigned)(next - body)/sizeof(uint32_t), + // FALSE ); + body = next; + } + break; + case SVGA_3D_CMD_SHADER_DESTROY: + _debug_printf("\tSVGA_3D_CMD_SHADER_DESTROY\n"); + { + const SVGA3dCmdDestroyShader *cmd = (const SVGA3dCmdDestroyShader *)body; + dump_SVGA3dCmdDestroyShader(cmd); + body = (const uint8_t *)&cmd[1]; + } + break; + case SVGA_3D_CMD_SET_SHADER: + _debug_printf("\tSVGA_3D_CMD_SET_SHADER\n"); + { + const SVGA3dCmdSetShader *cmd = (const SVGA3dCmdSetShader *)body; + dump_SVGA3dCmdSetShader(cmd); + body = (const uint8_t *)&cmd[1]; + } + break; + case SVGA_3D_CMD_SET_SHADER_CONST: + _debug_printf("\tSVGA_3D_CMD_SET_SHADER_CONST\n"); + { + const SVGA3dCmdSetShaderConst *cmd = (const SVGA3dCmdSetShaderConst *)body; + uint32 numConsts = 1 + (size - sizeof *cmd) / (4 * sizeof(uint32)); + dump_SVGA3dCmdSetShaderConst(cmd, numConsts); + body = next; + } + break; + case SVGA_3D_CMD_DRAW_PRIMITIVES: + _debug_printf("\tSVGA_3D_CMD_DRAW_PRIMITIVES\n"); + { + const SVGA3dCmdDrawPrimitives *cmd = (const SVGA3dCmdDrawPrimitives *)body; + unsigned i, j; + dump_SVGA3dCmdDrawPrimitives(cmd); + body = (const uint8_t *)&cmd[1]; + for(i = 0; i < cmd->numVertexDecls; ++i) { + dump_SVGA3dVertexDecl((const SVGA3dVertexDecl *)body); + body += sizeof(SVGA3dVertexDecl); + } + for(j = 0; j < cmd->numRanges; ++j) { + dump_SVGA3dPrimitiveRange((const SVGA3dPrimitiveRange *)body); + body += sizeof(SVGA3dPrimitiveRange); + } + while(body + sizeof(SVGA3dVertexDivisor) <= next) { + dump_SVGA3dVertexDivisor((const SVGA3dVertexDivisor *)body); + body += sizeof(SVGA3dVertexDivisor); + } + } + break; + case SVGA_3D_CMD_SETSCISSORRECT: + _debug_printf("\tSVGA_3D_CMD_SETSCISSORRECT\n"); + { + const SVGA3dCmdSetScissorRect *cmd = (const SVGA3dCmdSetScissorRect *)body; + dump_SVGA3dCmdSetScissorRect(cmd); + body = (const uint8_t *)&cmd[1]; + } + break; + case SVGA_3D_CMD_BEGIN_QUERY: + _debug_printf("\tSVGA_3D_CMD_BEGIN_QUERY\n"); + { + const SVGA3dCmdBeginQuery *cmd = (const SVGA3dCmdBeginQuery *)body; + dump_SVGA3dCmdBeginQuery(cmd); + body = (const uint8_t *)&cmd[1]; + } + break; + case SVGA_3D_CMD_END_QUERY: + _debug_printf("\tSVGA_3D_CMD_END_QUERY\n"); + { + const SVGA3dCmdEndQuery *cmd = (const SVGA3dCmdEndQuery *)body; + dump_SVGA3dCmdEndQuery(cmd); + body = (const uint8_t *)&cmd[1]; + } + break; + case SVGA_3D_CMD_WAIT_FOR_QUERY: + _debug_printf("\tSVGA_3D_CMD_WAIT_FOR_QUERY\n"); + { + const SVGA3dCmdWaitForQuery *cmd = (const SVGA3dCmdWaitForQuery *)body; + dump_SVGA3dCmdWaitForQuery(cmd); + body = (const uint8_t *)&cmd[1]; + } + break; + case SVGA_3D_CMD_BLIT_SURFACE_TO_SCREEN: + _debug_printf("\tSVGA_3D_CMD_BLIT_SURFACE_TO_SCREEN\n"); + { + const SVGA3dCmdBlitSurfaceToScreen *cmd = (const SVGA3dCmdBlitSurfaceToScreen *)body; + dump_SVGA3dCmdBlitSurfaceToScreen(cmd); + body = (const uint8_t *)&cmd[1]; + while(body + sizeof(SVGASignedRect) <= next) { + dump_SVGASignedRect((const SVGASignedRect *)body); + body += sizeof(SVGASignedRect); + } + } + break; + case SVGA_3D_CMD_DEFINE_GB_CONTEXT: + _debug_printf("\tSVGA_3D_CMD_DEFINE_GB_CONTEXT\n"); + { + const SVGA3dCmdDefineGBContext *cmd = (const SVGA3dCmdDefineGBContext *) body; + dump_SVGA3dCmdDefineGBContext(cmd); + body = (const uint8_t *)&cmd[1]; + } + break; + case SVGA_3D_CMD_BIND_GB_CONTEXT: + _debug_printf("\tSVGA_3D_CMD_BIND_GB_CONTEXT\n"); + { + const SVGA3dCmdBindGBContext *cmd = (const SVGA3dCmdBindGBContext *) body; + dump_SVGA3dCmdBindGBContext(cmd); + body = (const uint8_t *)&cmd[1]; + } + break; + case SVGA_3D_CMD_DESTROY_GB_CONTEXT: + _debug_printf("\tSVGA_3D_CMD_DESTROY_GB_CONTEXT\n"); + { + const SVGA3dCmdDestroyGBContext *cmd = (const SVGA3dCmdDestroyGBContext *) body; + dump_SVGA3dCmdDestroyGBContext(cmd); + body = (const uint8_t *)&cmd[1]; + } + break; + case SVGA_3D_CMD_DEFINE_GB_SHADER: + _debug_printf("\tSVGA_3D_CMD_DEFINE_GB_SHADER\n"); + { + const SVGA3dCmdDefineGBShader *cmd = (const SVGA3dCmdDefineGBShader *) body; + dump_SVGA3dCmdDefineGBShader(cmd); + body = (const uint8_t *)&cmd[1]; + } + break; + case SVGA_3D_CMD_BIND_GB_SHADER: + _debug_printf("\tSVGA_3D_CMD_BIND_GB_SHADER\n"); + { + const SVGA3dCmdBindGBShader *cmd = (const SVGA3dCmdBindGBShader *) body; + dump_SVGA3dCmdBindGBShader(cmd); + body = (const uint8_t *)&cmd[1]; + } + break; + case SVGA_3D_CMD_DESTROY_GB_SHADER: + _debug_printf("\tSVGA_3D_CMD_DESTROY_GB_SHADER\n"); + { + const SVGA3dCmdDestroyGBShader *cmd = (const SVGA3dCmdDestroyGBShader *) body; + dump_SVGA3dCmdDestroyGBShader(cmd); + body = (const uint8_t *)&cmd[1]; + } + break; + case SVGA_3D_CMD_BIND_GB_SURFACE: + _debug_printf("\tSVGA_3D_CMD_BIND_GB_SURFACE\n"); + { + const SVGA3dCmdBindGBSurface *cmd = (const SVGA3dCmdBindGBSurface *) body; + dump_SVGA3dCmdBindGBSurface(cmd); + body = (const uint8_t *)&cmd[1]; + } + break; + case SVGA_3D_CMD_UPDATE_GB_SURFACE: + _debug_printf("\tSVGA_3D_CMD_UPDATE_GB_SURFACE\n"); + { + const SVGA3dCmdUpdateGBSurface *cmd = (const SVGA3dCmdUpdateGBSurface *) body; + dump_SVGA3dCmdUpdateGBSurface(cmd); + body = (const uint8_t *)&cmd[1]; + } + break; + case SVGA_3D_CMD_READBACK_GB_IMAGE: + _debug_printf("\tSVGA_3D_CMD_READBACK_GB_IMAGE:\n"); + { + const SVGA3dCmdReadbackGBImage *cmd = (SVGA3dCmdReadbackGBImage *) body; + dump_SVGA3dCmdReadbackGBImage(cmd); + body = (const uint8_t *)&cmd[1]; + } + break; + case SVGA_3D_CMD_UPDATE_GB_IMAGE: + _debug_printf("\tSVGA_3D_CMD_UPDATE_GB_IMAGE\n"); + { + const SVGA3dCmdUpdateGBImage *cmd = (const SVGA3dCmdUpdateGBImage *) body; + dump_SVGA3dCmdUpdateGBImage(cmd); + body = (const uint8_t *)&cmd[1]; + } + break; + case SVGA_3D_CMD_INVALIDATE_GB_IMAGE: + _debug_printf("\tSVGA_3D_CMD_INVALIDATE_GB_IMAGE\n"); + { + const SVGA3dCmdInvalidateGBImage *cmd = (const SVGA3dCmdInvalidateGBImage *) body; + dump_SVGA3dCmdInvalidateGBImage(cmd); + body = (const uint8_t *)&cmd[1]; + } + break; + case SVGA_3D_CMD_INVALIDATE_GB_IMAGE_PARTIAL: + _debug_printf("\tSVGA_3D_CMD_INVALIDATE_GB_IMAGE_PARTIAL\n"); + { + const SVGA3dCmdInvalidateGBImagePartial *cmd = (const SVGA3dCmdInvalidateGBImagePartial *) body; + dump_SVGA3dCmdInvalidateGBImagePartial(cmd); + body = (const uint8_t *)&cmd[1]; + } + break; + case SVGA_3D_CMD_SET_GB_SHADERCONSTS_INLINE: + _debug_printf("\tSVGA_3D_CMD_SET_GB_SHADERCONSTS_INLINE\n"); + { + /* XXX Note: re-using the SVGA3dCmdSetShaderConst code here */ + const SVGA3dCmdSetGBShaderConstInline *cmd = (const SVGA3dCmdSetGBShaderConstInline *)body; + uint32 numConsts = (size - sizeof *cmd) / (4 * sizeof(uint32)); + dump_SVGA3dCmdSetGBShaderConstInline(cmd, numConsts); + body = next; + } + break; + case SVGA_3D_CMD_INVALIDATE_GB_SURFACE: + _debug_printf("\tSVGA_3D_CMD_INVALIDATE_GB_SURFACE\n"); + { + const SVGA3dCmdInvalidateGBSurface *cmd = (const SVGA3dCmdInvalidateGBSurface *)body; + dump_SVGA3dCmdInvalidateGBSurface(cmd); + body = (const uint8_t *)&cmd[1]; + } + break; + case SVGA_3D_CMD_INTRA_SURFACE_COPY: + _debug_printf("\tSVGA_3D_CMD_INTRA_SURFACE_COPY\n"); + { + const SVGA3dCmdIntraSurfaceCopy *cmd = (const SVGA3dCmdIntraSurfaceCopy *)body; + dump_SVGA3dCmdIntraSurfaceCopy(cmd); + body = (const uint8_t *)&cmd[1]; + } + break; + default: + _debug_printf("\t0x%08x\n", cmd_id); + break; + } + + while(body + sizeof(uint32_t) <= next) { + _debug_printf("\t\t0x%08x\n", *(const uint32_t *)body); + body += sizeof(uint32_t); + } + while(body + sizeof(uint32_t) <= next) + _debug_printf("\t\t0x%02x\n", *body++); +} + + +void +svga_dump_commands(const void *commands, uint32_t size) +{ + const uint8_t *next = commands; + const uint8_t *last = next + size; + + //assert(size % sizeof(uint32_t) == 0); + + while(next < last) { + const uint32_t cmd_id = *(const uint32_t *)next; + + if(SVGA_3D_CMD_BASE <= cmd_id && cmd_id < SVGA_3D_CMD_MAX) { + const SVGA3dCmdHeader *header = (const SVGA3dCmdHeader *)next; + const uint8_t *body = (const uint8_t *)&header[1]; + + next = body + header->size; + if(next > last) + break; + + svga_dump_command(cmd_id, body, header->size); + } + else if(cmd_id == SVGA_CMD_FENCE) { + _debug_printf("\tSVGA_CMD_FENCE\n"); + _debug_printf("\t\t0x%08x\n", ((const uint32_t *)next)[1]); + next += 2*sizeof(uint32_t); + } + else { + _debug_printf("\t0x%08x\n", cmd_id); + next += sizeof(uint32_t); + } + } +} +#endif /* LOG_ENABLED */ diff --git a/src/VBox/Devices/Graphics/svgadump/svga_dump.h b/src/VBox/Devices/Graphics/svgadump/svga_dump.h new file mode 100644 index 00000000..c252ac74 --- /dev/null +++ b/src/VBox/Devices/Graphics/svgadump/svga_dump.h @@ -0,0 +1,39 @@ +/********************************************************** + * Copyright 2009 VMware, Inc. All rights reserved. + * + * Permission is hereby granted, free of charge, to any person + * obtaining a copy of this software and associated documentation + * files (the "Software"), to deal in the Software without + * restriction, including without limitation the rights to use, copy, + * modify, merge, publish, distribute, sublicense, and/or sell copies + * of the Software, and to permit persons to whom the Software is + * furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be + * included in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, + * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND + * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS + * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN + * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + * + **********************************************************/ + +#ifndef SVGA_DUMP_H_ +#define SVGA_DUMP_H_ + +#include + +RT_C_DECLS_BEGIN +void +svga_dump_command(uint32_t cmd_id, const void *data, uint32_t size); + +void +svga_dump_commands(const void *commands, uint32_t size); +RT_C_DECLS_END + +#endif /* SVGA_DUMP_H_ */ -- cgit v1.2.3