From f215e02bf85f68d3a6106c2a1f4f7f063f819064 Mon Sep 17 00:00:00 2001 From: Daniel Baumann Date: Thu, 11 Apr 2024 10:17:27 +0200 Subject: Adding upstream version 7.0.14-dfsg. Signed-off-by: Daniel Baumann --- .../include/native/directx/d3d10_1shader.h | 53 ++++++++++++++++++++++ 1 file changed, 53 insertions(+) create mode 100644 src/libs/dxvk-native-1.9.2a/include/native/directx/d3d10_1shader.h (limited to 'src/libs/dxvk-native-1.9.2a/include/native/directx/d3d10_1shader.h') diff --git a/src/libs/dxvk-native-1.9.2a/include/native/directx/d3d10_1shader.h b/src/libs/dxvk-native-1.9.2a/include/native/directx/d3d10_1shader.h new file mode 100644 index 00000000..a9aa135f --- /dev/null +++ b/src/libs/dxvk-native-1.9.2a/include/native/directx/d3d10_1shader.h @@ -0,0 +1,53 @@ +#undef INTERFACE +/* + * Copyright 2010 Rico Schüller + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; either + * version 2.1 of the License, or (at your option) any later version. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA + */ + +#ifndef __D3D10_1SHADER_H__ +#define __D3D10_1SHADER_H__ + +#include "d3d10shader.h" + +DEFINE_GUID(IID_ID3D10ShaderReflection1, 0xc3457783, 0xa846, 0x47ce, 0x95, 0x20, 0xce, 0xa6, 0xf6, 0x6e, 0x74, 0x47); + +#define INTERFACE ID3D10ShaderReflection1 +DECLARE_INTERFACE_(ID3D10ShaderReflection1, IUnknown) +{ + /* IUnknown methods */ + STDMETHOD(QueryInterface)(THIS_ REFIID riid, void **out) PURE; + STDMETHOD_(ULONG, AddRef)(THIS) PURE; + STDMETHOD_(ULONG, Release)(THIS) PURE; + /* ID3D10ShaderReflection1 methods */ + STDMETHOD(GetDesc)(THIS_ D3D10_SHADER_DESC *desc) PURE; + STDMETHOD_(struct ID3D10ShaderReflectionConstantBuffer *, GetConstantBufferByIndex)(THIS_ UINT index) PURE; + STDMETHOD_(struct ID3D10ShaderReflectionConstantBuffer *, GetConstantBufferByName)(THIS_ const char *name) PURE; + STDMETHOD(GetResourceBindingDesc)(THIS_ UINT index, D3D10_SHADER_INPUT_BIND_DESC *desc) PURE; + STDMETHOD(GetInputParameterDesc)(THIS_ UINT index, D3D10_SIGNATURE_PARAMETER_DESC *desc) PURE; + STDMETHOD(GetOutputParameterDesc)(THIS_ UINT index, D3D10_SIGNATURE_PARAMETER_DESC *desc) PURE; + STDMETHOD_(struct ID3D10ShaderReflectionVariable *, GetVariableByName)(THIS_ const char *name) PURE; + STDMETHOD(GetResourceBindingDescByName)(THIS_ const char *name, D3D10_SHADER_INPUT_BIND_DESC *desc) PURE; + STDMETHOD(GetMovInstructionCount)(THIS_ UINT *count) PURE; + STDMETHOD(GetMovcInstructionCount)(THIS_ UINT *count) PURE; + STDMETHOD(GetConversionInstructionCount)(THIS_ UINT *count) PURE; + STDMETHOD(GetBitwiseInstructionCount)(THIS_ UINT *count) PURE; + STDMETHOD(GetGSInputPrimitive)(THIS_ D3D10_PRIMITIVE *prim) PURE; + STDMETHOD(IsLevel9Shader)(THIS_ WINBOOL *level9shader) PURE; + STDMETHOD(IsSampleFrequencyShader)(THIS_ WINBOOL *samplefrequency) PURE; +}; +#undef INTERFACE + +#endif -- cgit v1.2.3