From f215e02bf85f68d3a6106c2a1f4f7f063f819064 Mon Sep 17 00:00:00 2001 From: Daniel Baumann Date: Thu, 11 Apr 2024 10:17:27 +0200 Subject: Adding upstream version 7.0.14-dfsg. Signed-off-by: Daniel Baumann --- .../include/native/directx/d3d11.h | 10944 +++++++++++++++++++ 1 file changed, 10944 insertions(+) create mode 100644 src/libs/dxvk-native-1.9.2a/include/native/directx/d3d11.h (limited to 'src/libs/dxvk-native-1.9.2a/include/native/directx/d3d11.h') diff --git a/src/libs/dxvk-native-1.9.2a/include/native/directx/d3d11.h b/src/libs/dxvk-native-1.9.2a/include/native/directx/d3d11.h new file mode 100644 index 00000000..26357dfd --- /dev/null +++ b/src/libs/dxvk-native-1.9.2a/include/native/directx/d3d11.h @@ -0,0 +1,10944 @@ +/*** Autogenerated by WIDL 5.13 from include/d3d11.idl - Do not edit ***/ + +#ifdef _WIN32 +#ifndef __REQUIRED_RPCNDR_H_VERSION__ +#define __REQUIRED_RPCNDR_H_VERSION__ 475 +#endif +#include +#include +#endif + +#ifndef COM_NO_WINDOWS_H +#include +#include +#endif + +#ifndef __d3d11_h__ +#define __d3d11_h__ + +/* Forward declarations */ + +#ifndef __ID3D11DeviceChild_FWD_DEFINED__ +#define __ID3D11DeviceChild_FWD_DEFINED__ +typedef interface ID3D11DeviceChild ID3D11DeviceChild; +#ifdef __cplusplus +interface ID3D11DeviceChild; +#endif /* __cplusplus */ +#endif + +#ifndef __ID3D11Asynchronous_FWD_DEFINED__ +#define __ID3D11Asynchronous_FWD_DEFINED__ +typedef interface ID3D11Asynchronous ID3D11Asynchronous; +#ifdef __cplusplus +interface ID3D11Asynchronous; +#endif /* __cplusplus */ +#endif + +#ifndef __ID3D11Query_FWD_DEFINED__ +#define __ID3D11Query_FWD_DEFINED__ +typedef interface ID3D11Query ID3D11Query; +#ifdef __cplusplus +interface ID3D11Query; +#endif /* __cplusplus */ +#endif + +#ifndef __ID3D11Resource_FWD_DEFINED__ +#define __ID3D11Resource_FWD_DEFINED__ +typedef interface ID3D11Resource ID3D11Resource; +#ifdef __cplusplus +interface ID3D11Resource; +#endif /* __cplusplus */ +#endif + +#ifndef __ID3D11View_FWD_DEFINED__ +#define __ID3D11View_FWD_DEFINED__ +typedef interface ID3D11View ID3D11View; +#ifdef __cplusplus +interface ID3D11View; +#endif /* __cplusplus */ +#endif + +#ifndef __ID3D11BlendState_FWD_DEFINED__ +#define __ID3D11BlendState_FWD_DEFINED__ +typedef interface ID3D11BlendState ID3D11BlendState; +#ifdef __cplusplus +interface ID3D11BlendState; +#endif /* __cplusplus */ +#endif + +#ifndef __ID3D11Buffer_FWD_DEFINED__ +#define __ID3D11Buffer_FWD_DEFINED__ +typedef interface ID3D11Buffer ID3D11Buffer; +#ifdef __cplusplus +interface ID3D11Buffer; +#endif /* __cplusplus */ +#endif + +#ifndef __ID3D11ClassInstance_FWD_DEFINED__ +#define __ID3D11ClassInstance_FWD_DEFINED__ +typedef interface ID3D11ClassInstance ID3D11ClassInstance; +#ifdef __cplusplus +interface ID3D11ClassInstance; +#endif /* __cplusplus */ +#endif + +#ifndef __ID3D11ClassLinkage_FWD_DEFINED__ +#define __ID3D11ClassLinkage_FWD_DEFINED__ +typedef interface ID3D11ClassLinkage ID3D11ClassLinkage; +#ifdef __cplusplus +interface ID3D11ClassLinkage; +#endif /* __cplusplus */ +#endif + +#ifndef __ID3D11CommandList_FWD_DEFINED__ +#define __ID3D11CommandList_FWD_DEFINED__ +typedef interface ID3D11CommandList ID3D11CommandList; +#ifdef __cplusplus +interface ID3D11CommandList; +#endif /* __cplusplus */ +#endif + +#ifndef __ID3D11ComputeShader_FWD_DEFINED__ +#define __ID3D11ComputeShader_FWD_DEFINED__ +typedef interface ID3D11ComputeShader ID3D11ComputeShader; +#ifdef __cplusplus +interface ID3D11ComputeShader; +#endif /* __cplusplus */ +#endif + +#ifndef __ID3D11Counter_FWD_DEFINED__ +#define __ID3D11Counter_FWD_DEFINED__ +typedef interface ID3D11Counter ID3D11Counter; +#ifdef __cplusplus +interface ID3D11Counter; +#endif /* __cplusplus */ +#endif + +#ifndef __ID3D11DepthStencilState_FWD_DEFINED__ +#define __ID3D11DepthStencilState_FWD_DEFINED__ +typedef interface ID3D11DepthStencilState ID3D11DepthStencilState; +#ifdef __cplusplus +interface ID3D11DepthStencilState; +#endif /* __cplusplus */ +#endif + +#ifndef __ID3D11DepthStencilView_FWD_DEFINED__ +#define __ID3D11DepthStencilView_FWD_DEFINED__ +typedef interface ID3D11DepthStencilView ID3D11DepthStencilView; +#ifdef __cplusplus +interface ID3D11DepthStencilView; +#endif /* __cplusplus */ +#endif + +#ifndef __ID3D11DomainShader_FWD_DEFINED__ +#define __ID3D11DomainShader_FWD_DEFINED__ +typedef interface ID3D11DomainShader ID3D11DomainShader; +#ifdef __cplusplus +interface ID3D11DomainShader; +#endif /* __cplusplus */ +#endif + +#ifndef __ID3D11GeometryShader_FWD_DEFINED__ +#define __ID3D11GeometryShader_FWD_DEFINED__ +typedef interface ID3D11GeometryShader ID3D11GeometryShader; +#ifdef __cplusplus +interface ID3D11GeometryShader; +#endif /* __cplusplus */ +#endif + +#ifndef __ID3D11HullShader_FWD_DEFINED__ +#define __ID3D11HullShader_FWD_DEFINED__ +typedef interface ID3D11HullShader ID3D11HullShader; +#ifdef __cplusplus +interface ID3D11HullShader; +#endif /* __cplusplus */ +#endif + +#ifndef __ID3D11InputLayout_FWD_DEFINED__ +#define __ID3D11InputLayout_FWD_DEFINED__ +typedef interface ID3D11InputLayout ID3D11InputLayout; +#ifdef __cplusplus +interface ID3D11InputLayout; +#endif /* __cplusplus */ +#endif + +#ifndef __ID3D11PixelShader_FWD_DEFINED__ +#define __ID3D11PixelShader_FWD_DEFINED__ +typedef interface ID3D11PixelShader ID3D11PixelShader; +#ifdef __cplusplus +interface ID3D11PixelShader; +#endif /* __cplusplus */ +#endif + +#ifndef __ID3D11Predicate_FWD_DEFINED__ +#define __ID3D11Predicate_FWD_DEFINED__ +typedef interface ID3D11Predicate ID3D11Predicate; +#ifdef __cplusplus +interface ID3D11Predicate; +#endif /* __cplusplus */ +#endif + +#ifndef __ID3D11RasterizerState_FWD_DEFINED__ +#define __ID3D11RasterizerState_FWD_DEFINED__ +typedef interface ID3D11RasterizerState ID3D11RasterizerState; +#ifdef __cplusplus +interface ID3D11RasterizerState; +#endif /* __cplusplus */ +#endif + +#ifndef __ID3D11RenderTargetView_FWD_DEFINED__ +#define __ID3D11RenderTargetView_FWD_DEFINED__ +typedef interface ID3D11RenderTargetView ID3D11RenderTargetView; +#ifdef __cplusplus +interface ID3D11RenderTargetView; +#endif /* __cplusplus */ +#endif + +#ifndef __ID3D11SamplerState_FWD_DEFINED__ +#define __ID3D11SamplerState_FWD_DEFINED__ +typedef interface ID3D11SamplerState ID3D11SamplerState; +#ifdef __cplusplus +interface ID3D11SamplerState; +#endif /* __cplusplus */ +#endif + +#ifndef __ID3D11ShaderResourceView_FWD_DEFINED__ +#define __ID3D11ShaderResourceView_FWD_DEFINED__ +typedef interface ID3D11ShaderResourceView ID3D11ShaderResourceView; +#ifdef __cplusplus +interface ID3D11ShaderResourceView; +#endif /* __cplusplus */ +#endif + +#ifndef __ID3D11Texture1D_FWD_DEFINED__ +#define __ID3D11Texture1D_FWD_DEFINED__ +typedef interface ID3D11Texture1D ID3D11Texture1D; +#ifdef __cplusplus +interface ID3D11Texture1D; +#endif /* __cplusplus */ +#endif + +#ifndef __ID3D11Texture2D_FWD_DEFINED__ +#define __ID3D11Texture2D_FWD_DEFINED__ +typedef interface ID3D11Texture2D ID3D11Texture2D; +#ifdef __cplusplus +interface ID3D11Texture2D; +#endif /* __cplusplus */ +#endif + +#ifndef __ID3D11Texture3D_FWD_DEFINED__ +#define __ID3D11Texture3D_FWD_DEFINED__ +typedef interface ID3D11Texture3D ID3D11Texture3D; +#ifdef __cplusplus +interface ID3D11Texture3D; +#endif /* __cplusplus */ +#endif + +#ifndef __ID3D11UnorderedAccessView_FWD_DEFINED__ +#define __ID3D11UnorderedAccessView_FWD_DEFINED__ +typedef interface ID3D11UnorderedAccessView ID3D11UnorderedAccessView; +#ifdef __cplusplus +interface ID3D11UnorderedAccessView; +#endif /* __cplusplus */ +#endif + +#ifndef __ID3D11VertexShader_FWD_DEFINED__ +#define __ID3D11VertexShader_FWD_DEFINED__ +typedef interface ID3D11VertexShader ID3D11VertexShader; +#ifdef __cplusplus +interface ID3D11VertexShader; +#endif /* __cplusplus */ +#endif + +#ifndef __ID3D11DeviceContext_FWD_DEFINED__ +#define __ID3D11DeviceContext_FWD_DEFINED__ +typedef interface ID3D11DeviceContext ID3D11DeviceContext; +#ifdef __cplusplus +interface ID3D11DeviceContext; +#endif /* __cplusplus */ +#endif + +#ifndef __ID3D11AuthenticatedChannel_FWD_DEFINED__ +#define __ID3D11AuthenticatedChannel_FWD_DEFINED__ +typedef interface ID3D11AuthenticatedChannel ID3D11AuthenticatedChannel; +#ifdef __cplusplus +interface ID3D11AuthenticatedChannel; +#endif /* __cplusplus */ +#endif + +#ifndef __ID3D11CryptoSession_FWD_DEFINED__ +#define __ID3D11CryptoSession_FWD_DEFINED__ +typedef interface ID3D11CryptoSession ID3D11CryptoSession; +#ifdef __cplusplus +interface ID3D11CryptoSession; +#endif /* __cplusplus */ +#endif + +#ifndef __ID3D11VideoDecoder_FWD_DEFINED__ +#define __ID3D11VideoDecoder_FWD_DEFINED__ +typedef interface ID3D11VideoDecoder ID3D11VideoDecoder; +#ifdef __cplusplus +interface ID3D11VideoDecoder; +#endif /* __cplusplus */ +#endif + +#ifndef __ID3D11VideoProcessorEnumerator_FWD_DEFINED__ +#define __ID3D11VideoProcessorEnumerator_FWD_DEFINED__ +typedef interface ID3D11VideoProcessorEnumerator ID3D11VideoProcessorEnumerator; +#ifdef __cplusplus +interface ID3D11VideoProcessorEnumerator; +#endif /* __cplusplus */ +#endif + +#ifndef __ID3D11VideoProcessor_FWD_DEFINED__ +#define __ID3D11VideoProcessor_FWD_DEFINED__ +typedef interface ID3D11VideoProcessor ID3D11VideoProcessor; +#ifdef __cplusplus +interface ID3D11VideoProcessor; +#endif /* __cplusplus */ +#endif + +#ifndef __ID3D11VideoDecoderOutputView_FWD_DEFINED__ +#define __ID3D11VideoDecoderOutputView_FWD_DEFINED__ +typedef interface ID3D11VideoDecoderOutputView ID3D11VideoDecoderOutputView; +#ifdef __cplusplus +interface ID3D11VideoDecoderOutputView; +#endif /* __cplusplus */ +#endif + +#ifndef __ID3D11VideoProcessorInputView_FWD_DEFINED__ +#define __ID3D11VideoProcessorInputView_FWD_DEFINED__ +typedef interface ID3D11VideoProcessorInputView ID3D11VideoProcessorInputView; +#ifdef __cplusplus +interface ID3D11VideoProcessorInputView; +#endif /* __cplusplus */ +#endif + +#ifndef __ID3D11VideoProcessorOutputView_FWD_DEFINED__ +#define __ID3D11VideoProcessorOutputView_FWD_DEFINED__ +typedef interface ID3D11VideoProcessorOutputView ID3D11VideoProcessorOutputView; +#ifdef __cplusplus +interface ID3D11VideoProcessorOutputView; +#endif /* __cplusplus */ +#endif + +#ifndef __ID3D11VideoDevice_FWD_DEFINED__ +#define __ID3D11VideoDevice_FWD_DEFINED__ +typedef interface ID3D11VideoDevice ID3D11VideoDevice; +#ifdef __cplusplus +interface ID3D11VideoDevice; +#endif /* __cplusplus */ +#endif + +#ifndef __ID3D11VideoContext_FWD_DEFINED__ +#define __ID3D11VideoContext_FWD_DEFINED__ +typedef interface ID3D11VideoContext ID3D11VideoContext; +#ifdef __cplusplus +interface ID3D11VideoContext; +#endif /* __cplusplus */ +#endif + +#ifndef __ID3D11Device_FWD_DEFINED__ +#define __ID3D11Device_FWD_DEFINED__ +typedef interface ID3D11Device ID3D11Device; +#ifdef __cplusplus +interface ID3D11Device; +#endif /* __cplusplus */ +#endif + +/* Headers for imported files */ + +#include +#include +#include +#include + +#ifdef __cplusplus +extern "C" { +#endif + +typedef D3D_PRIMITIVE D3D11_PRIMITIVE; +typedef D3D_PRIMITIVE_TOPOLOGY D3D11_PRIMITIVE_TOPOLOGY; +typedef D3D_SRV_DIMENSION D3D11_SRV_DIMENSION; +typedef RECT D3D11_RECT; +#ifndef __ID3D11Device_FWD_DEFINED__ +#define __ID3D11Device_FWD_DEFINED__ +typedef interface ID3D11Device ID3D11Device; +#ifdef __cplusplus +interface ID3D11Device; +#endif /* __cplusplus */ +#endif + +#ifndef __ID3D11ClassLinkage_FWD_DEFINED__ +#define __ID3D11ClassLinkage_FWD_DEFINED__ +typedef interface ID3D11ClassLinkage ID3D11ClassLinkage; +#ifdef __cplusplus +interface ID3D11ClassLinkage; +#endif /* __cplusplus */ +#endif + +#ifndef __ID3D11Resource_FWD_DEFINED__ +#define __ID3D11Resource_FWD_DEFINED__ +typedef interface ID3D11Resource ID3D11Resource; +#ifdef __cplusplus +interface ID3D11Resource; +#endif /* __cplusplus */ +#endif + +#ifndef __ID3D11VideoProcessorInputView_FWD_DEFINED__ +#define __ID3D11VideoProcessorInputView_FWD_DEFINED__ +typedef interface ID3D11VideoProcessorInputView ID3D11VideoProcessorInputView; +#ifdef __cplusplus +interface ID3D11VideoProcessorInputView; +#endif /* __cplusplus */ +#endif + +#ifndef _D3D11_CONSTANTS +#define _D3D11_CONSTANTS +#define D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT (14) + +#define D3D11_COMMONSHADER_CONSTANT_BUFFER_COMPONENTS (4) + +#define D3D11_COMMONSHADER_CONSTANT_BUFFER_COMPONENT_BIT_COUNT (32) + +#define D3D11_COMMONSHADER_CONSTANT_BUFFER_HW_SLOT_COUNT (15) + +#define D3D11_COMMONSHADER_CONSTANT_BUFFER_PARTIAL_UPDATE_EXTENTS_BYTE_ALIGNMENT (16) + +#define D3D11_COMMONSHADER_CONSTANT_BUFFER_REGISTER_COMPONENTS (4) + +#define D3D11_COMMONSHADER_CONSTANT_BUFFER_REGISTER_COUNT (15) + +#define D3D11_COMMONSHADER_CONSTANT_BUFFER_REGISTER_READS_PER_INST (1) + +#define D3D11_COMMONSHADER_CONSTANT_BUFFER_REGISTER_READ_PORTS (1) + +#define D3D11_COMMONSHADER_FLOWCONTROL_NESTING_LIMIT (64) + +#define D3D11_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_COMPONENTS (4) + +#define D3D11_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_COUNT (1) + +#define D3D11_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_READS_PER_INST (1) + +#define D3D11_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_READ_PORTS (1) + +#define D3D11_COMMONSHADER_IMMEDIATE_VALUE_COMPONENT_BIT_COUNT (32) + +#define D3D11_COMMONSHADER_INPUT_RESOURCE_REGISTER_COMPONENTS (1) + +#define D3D11_COMMONSHADER_INPUT_RESOURCE_REGISTER_COUNT (128) + +#define D3D11_COMMONSHADER_INPUT_RESOURCE_REGISTER_READS_PER_INST (1) + +#define D3D11_COMMONSHADER_INPUT_RESOURCE_REGISTER_READ_PORTS (1) + +#define D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT (128) + +#define D3D11_COMMONSHADER_SAMPLER_REGISTER_COMPONENTS (1) + +#define D3D11_COMMONSHADER_SAMPLER_REGISTER_COUNT (16) + +#define D3D11_COMMONSHADER_SAMPLER_REGISTER_READS_PER_INST (1) + +#define D3D11_COMMONSHADER_SAMPLER_REGISTER_READ_PORTS (1) + +#define D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT (16) + +#define D3D11_COMMONSHADER_SUBROUTINE_NESTING_LIMIT (32) + +#define D3D11_COMMONSHADER_TEMP_REGISTER_COMPONENTS (4) + +#define D3D11_COMMONSHADER_TEMP_REGISTER_COMPONENT_BIT_COUNT (32) + +#define D3D11_COMMONSHADER_TEMP_REGISTER_COUNT (4096) + +#define D3D11_COMMONSHADER_TEMP_REGISTER_READS_PER_INST (3) + +#define D3D11_COMMONSHADER_TEMP_REGISTER_READ_PORTS (3) + +#define D3D11_COMMONSHADER_TEXCOORD_RANGE_REDUCTION_MAX (10) + +#define D3D11_COMMONSHADER_TEXCOORD_RANGE_REDUCTION_MIN (-10) + +#define D3D11_COMMONSHADER_TEXEL_OFFSET_MAX_NEGATIVE (-8) + +#define D3D11_COMMONSHADER_TEXEL_OFFSET_MAX_POSITIVE (7) + +#define D3D11_CS_4_X_BUCKET00_MAX_BYTES_TGSM_WRITABLE_PER_THREAD (256) + +#define D3D11_CS_4_X_BUCKET00_MAX_NUM_THREADS_PER_GROUP (64) + +#define D3D11_CS_4_X_BUCKET01_MAX_BYTES_TGSM_WRITABLE_PER_THREAD (240) + +#define D3D11_CS_4_X_BUCKET01_MAX_NUM_THREADS_PER_GROUP (68) + +#define D3D11_CS_4_X_BUCKET02_MAX_BYTES_TGSM_WRITABLE_PER_THREAD (224) + +#define D3D11_CS_4_X_BUCKET02_MAX_NUM_THREADS_PER_GROUP (72) + +#define D3D11_CS_4_X_BUCKET03_MAX_BYTES_TGSM_WRITABLE_PER_THREAD (208) + +#define D3D11_CS_4_X_BUCKET03_MAX_NUM_THREADS_PER_GROUP (76) + +#define D3D11_CS_4_X_BUCKET04_MAX_BYTES_TGSM_WRITABLE_PER_THREAD (192) + +#define D3D11_CS_4_X_BUCKET04_MAX_NUM_THREADS_PER_GROUP (84) + +#define D3D11_CS_4_X_BUCKET05_MAX_BYTES_TGSM_WRITABLE_PER_THREAD (176) + +#define D3D11_CS_4_X_BUCKET05_MAX_NUM_THREADS_PER_GROUP (92) + +#define D3D11_CS_4_X_BUCKET06_MAX_BYTES_TGSM_WRITABLE_PER_THREAD (160) + +#define D3D11_CS_4_X_BUCKET06_MAX_NUM_THREADS_PER_GROUP (100) + +#define D3D11_CS_4_X_BUCKET07_MAX_BYTES_TGSM_WRITABLE_PER_THREAD (144) + +#define D3D11_CS_4_X_BUCKET07_MAX_NUM_THREADS_PER_GROUP (112) + +#define D3D11_CS_4_X_BUCKET08_MAX_BYTES_TGSM_WRITABLE_PER_THREAD (128) + +#define D3D11_CS_4_X_BUCKET08_MAX_NUM_THREADS_PER_GROUP (128) + +#define D3D11_CS_4_X_BUCKET09_MAX_BYTES_TGSM_WRITABLE_PER_THREAD (112) + +#define D3D11_CS_4_X_BUCKET09_MAX_NUM_THREADS_PER_GROUP (144) + +#define D3D11_CS_4_X_BUCKET10_MAX_BYTES_TGSM_WRITABLE_PER_THREAD (96) + +#define D3D11_CS_4_X_BUCKET10_MAX_NUM_THREADS_PER_GROUP (168) + +#define D3D11_CS_4_X_BUCKET11_MAX_BYTES_TGSM_WRITABLE_PER_THREAD (80) + +#define D3D11_CS_4_X_BUCKET11_MAX_NUM_THREADS_PER_GROUP (204) + +#define D3D11_CS_4_X_BUCKET12_MAX_BYTES_TGSM_WRITABLE_PER_THREAD (64) + +#define D3D11_CS_4_X_BUCKET12_MAX_NUM_THREADS_PER_GROUP (256) + +#define D3D11_CS_4_X_BUCKET13_MAX_BYTES_TGSM_WRITABLE_PER_THREAD (48) + +#define D3D11_CS_4_X_BUCKET13_MAX_NUM_THREADS_PER_GROUP (340) + +#define D3D11_CS_4_X_BUCKET14_MAX_BYTES_TGSM_WRITABLE_PER_THREAD (32) + +#define D3D11_CS_4_X_BUCKET14_MAX_NUM_THREADS_PER_GROUP (512) + +#define D3D11_CS_4_X_BUCKET15_MAX_BYTES_TGSM_WRITABLE_PER_THREAD (16) + +#define D3D11_CS_4_X_BUCKET15_MAX_NUM_THREADS_PER_GROUP (768) + +#define D3D11_CS_4_X_DISPATCH_MAX_THREAD_GROUPS_IN_Z_DIMENSION (1) + +#define D3D11_CS_4_X_RAW_UAV_BYTE_ALIGNMENT (256) + +#define D3D11_CS_4_X_THREAD_GROUP_MAX_THREADS_PER_GROUP (768) + +#define D3D11_CS_4_X_THREAD_GROUP_MAX_X (768) + +#define D3D11_CS_4_X_THREAD_GROUP_MAX_Y (768) + +#define D3D11_CS_4_X_UAV_REGISTER_COUNT (1) + +#define D3D11_CS_DISPATCH_MAX_THREAD_GROUPS_PER_DIMENSION (65535) + +#define D3D11_CS_TGSM_REGISTER_COUNT (8192) + +#define D3D11_CS_TGSM_REGISTER_READS_PER_INST (1) + +#define D3D11_CS_TGSM_RESOURCE_REGISTER_COMPONENTS (1) + +#define D3D11_CS_TGSM_RESOURCE_REGISTER_READ_PORTS (1) + +#define D3D11_CS_THREAD_GROUP_MAX_THREADS_PER_GROUP (1024) + +#define D3D11_CS_THREAD_GROUP_MAX_X (1024) + +#define D3D11_CS_THREAD_GROUP_MAX_Y (1024) + +#define D3D11_CS_THREAD_GROUP_MAX_Z (64) + +#define D3D11_CS_THREAD_GROUP_MIN_X (1) + +#define D3D11_CS_THREAD_GROUP_MIN_Y (1) + +#define D3D11_CS_THREAD_GROUP_MIN_Z (1) + +#define D3D11_CS_THREAD_LOCAL_TEMP_REGISTER_POOL (16384) + +#define D3D11_DEFAULT_DEPTH_BIAS (0) + +#define D3D11_DEFAULT_DEPTH_BIAS_CLAMP 0.0f +#define D3D11_DEFAULT_MAX_ANISOTROPY (16) + +#define D3D11_DEFAULT_MIP_LOD_BIAS 0.0f +#define D3D11_DEFAULT_RENDER_TARGET_ARRAY_INDEX (0) + +#define D3D11_DEFAULT_SAMPLE_MASK (0xffffffff) + +#define D3D11_DEFAULT_SCISSOR_ENDX (0) + +#define D3D11_DEFAULT_SCISSOR_ENDY (0) + +#define D3D11_DEFAULT_SCISSOR_STARTX (0) + +#define D3D11_DEFAULT_SCISSOR_STARTY (0) + +#define D3D11_DEFAULT_SLOPE_SCALED_DEPTH_BIAS 0.0f +#define D3D11_DEFAULT_STENCIL_READ_MASK (0xff) + +#define D3D11_DEFAULT_STENCIL_REFERENCE (0) + +#define D3D11_DEFAULT_STENCIL_WRITE_MASK (0xff) + +#define D3D11_DEFAULT_VIEWPORT_AND_SCISSORRECT_INDEX (0) + +#define D3D11_DEFAULT_VIEWPORT_HEIGHT (0) + +#define D3D11_DEFAULT_VIEWPORT_MAX_DEPTH 0.0f +#define D3D11_DEFAULT_VIEWPORT_MIN_DEPTH 0.0f +#define D3D11_DEFAULT_VIEWPORT_TOPLEFTX (0) + +#define D3D11_DEFAULT_VIEWPORT_TOPLEFTY (0) + +#define D3D11_DEFAULT_VIEWPORT_WIDTH (0) + +#define D3D11_FLOAT32_MAX (3.402823466e+38f) +#define D3D11_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT (32) + +#define D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT (8) + +#define D3D11_MAX_MAXANISOTROPY (16) + +#define D3D11_MAX_MULTISAMPLE_SAMPLE_COUNT (32) + +#define D3D11_VIEWPORT_BOUNDS_MAX (32767) + +#define D3D11_VIEWPORT_BOUNDS_MIN (-32768) + +#define D3D11_VIEWPORT_AND_SCISSORRECT_MAX_INDEX (15) + +#define D3D11_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE (16) + +#define D3D11_KEEP_RENDER_TARGETS_AND_DEPTH_STENCIL (0xffffffff) + +#define D3D11_KEEP_UNORDERED_ACCESS_VIEWS (0xffffffff) + +#define D3D11_SHADER_MAJOR_VERSION (5) + +#define D3D11_SHADER_MAX_INSTANCES (65535) + +#define D3D11_SHADER_MAX_INTERFACES (253) + +#define D3D11_SHADER_MAX_INTERFACE_CALL_SITES (4096) + +#define D3D11_SHADER_MAX_TYPES (65535) + +#define D3D11_SHADER_MINOR_VERSION (0) + +#define D3D11_VS_OUTPUT_REGISTER_COUNT (32) + +#define D3D11_OMAC_SIZE (16) + +#define D3D11_PS_CS_UAV_REGISTER_COMPONENTS (1) + +#define D3D11_PS_CS_UAV_REGISTER_COUNT (8) + +#define D3D11_PS_CS_UAV_REGISTER_READS_PER_INST (1) + +#define D3D11_PS_CS_UAV_REGISTER_READ_PORTS (1) + +#define D3D11_PS_FRONTFACING_DEFAULT_VALUE (0xffffffff) + +#define D3D11_PS_FRONTFACING_FALSE_VALUE (0) + +#define D3D11_PS_FRONTFACING_TRUE_VALUE (0xffffffff) + +#define D3D11_PS_INPUT_REGISTER_COMPONENTS (4) + +#define D3D11_PS_INPUT_REGISTER_COMPONENT_BIT_COUNT (32) + +#define D3D11_PS_INPUT_REGISTER_COUNT (32) + +#define D3D11_PS_INPUT_REGISTER_READS_PER_INST (2) + +#define D3D11_PS_INPUT_REGISTER_READ_PORTS (1) + +#define D3D11_PS_LEGACY_PIXEL_CENTER_FRACTIONAL_COMPONENT (0.0f) +#define D3D11_PS_OUTPUT_DEPTH_REGISTER_COMPONENTS (1) + +#define D3D11_PS_OUTPUT_DEPTH_REGISTER_COMPONENT_BIT_COUNT (32) + +#define D3D11_PS_OUTPUT_DEPTH_REGISTER_COUNT (1) + +#define D3D11_PS_OUTPUT_MASK_REGISTER_COMPONENTS (1) + +#define D3D11_PS_OUTPUT_MASK_REGISTER_COMPONENT_BIT_COUNT (32) + +#define D3D11_PS_OUTPUT_MASK_REGISTER_COUNT (1) + +#define D3D11_PS_OUTPUT_REGISTER_COMPONENTS (4) + +#define D3D11_PS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT (32) + +#define D3D11_PS_OUTPUT_REGISTER_COUNT (8) + +#define D3D11_PS_PIXEL_CENTER_FRACTIONAL_COMPONENT (0.5f) +#define D3D11_RAW_UAV_SRV_BYTE_ALIGNMENT (16) + +#define D3D11_REQ_BLEND_OBJECT_COUNT_PER_DEVICE (4096) + +#define D3D11_REQ_BUFFER_RESOURCE_TEXEL_COUNT_2_TO_EXP (27) + +#define D3D11_REQ_CONSTANT_BUFFER_ELEMENT_COUNT (4096) + +#define D3D11_REQ_DEPTH_STENCIL_OBJECT_COUNT_PER_DEVICE (4096) + +#define D3D11_REQ_DRAWINDEXED_INDEX_COUNT_2_TO_EXP (32) + +#define D3D11_REQ_DRAW_VERTEX_COUNT_2_TO_EXP (32) + +#define D3D11_REQ_FILTERING_HW_ADDRESSABLE_RESOURCE_DIMENSION (16384) + +#define D3D11_REQ_GS_INVOCATION_32BIT_OUTPUT_COMPONENT_LIMIT (1024) + +#define D3D11_REQ_IMMEDIATE_CONSTANT_BUFFER_ELEMENT_COUNT (4096) + +#define D3D11_REQ_MAXANISOTROPY (16) + +#define D3D11_REQ_MIP_LEVELS (15) + +#define D3D11_REQ_MULTI_ELEMENT_STRUCTURE_SIZE_IN_BYTES (2048) + +#define D3D11_REQ_RASTERIZER_OBJECT_COUNT_PER_DEVICE (4096) + +#define D3D11_REQ_RENDER_TO_BUFFER_WINDOW_WIDTH (16384) + +#define D3D11_REQ_RESOURCE_SIZE_IN_MEGABYTES_EXPRESSION_A_TERM (128) + +#define D3D11_REQ_RESOURCE_SIZE_IN_MEGABYTES_EXPRESSION_B_TERM (0.25f) +#define D3D11_REQ_RESOURCE_SIZE_IN_MEGABYTES_EXPRESSION_C_TERM (2048) + +#define D3D11_REQ_RESOURCE_VIEW_COUNT_PER_DEVICE_2_TO_EXP (20) + +#define D3D11_REQ_SAMPLER_OBJECT_COUNT_PER_DEVICE (4096) + +#define D3D11_REQ_TEXTURE1D_ARRAY_AXIS_DIMENSION (2048) + +#define D3D11_REQ_TEXTURE1D_U_DIMENSION (16384) + +#define D3D11_REQ_TEXTURE2D_ARRAY_AXIS_DIMENSION (2048) + +#define D3D11_REQ_TEXTURE2D_U_OR_V_DIMENSION (16384) + +#define D3D11_REQ_TEXTURE3D_U_V_OR_W_DIMENSION (2048) + +#define D3D11_REQ_TEXTURECUBE_DIMENSION (16384) + +#define D3D11_RESINFO_INSTRUCTION_MISSING_COMPONENT_RETVAL (0) + +#define D3D11_SHIFT_INSTRUCTION_PAD_VALUE (0) + +#define D3D11_SHIFT_INSTRUCTION_SHIFT_VALUE_BIT_COUNT (5) + +#define D3D11_SO_BUFFER_MAX_STRIDE_IN_BYTES (2048) + +#define D3D11_SO_BUFFER_MAX_WRITE_WINDOW_IN_BYTES (512) + +#define D3D11_SO_BUFFER_SLOT_COUNT (4) + +#define D3D11_SO_DDI_REGISTER_INDEX_DENOTING_GAP (0xffffffff) + +#define D3D11_SO_NO_RASTERIZED_STREAM (0xffffffff) + +#define D3D11_SO_OUTPUT_COMPONENT_COUNT (128) + +#define D3D11_SO_STREAM_COUNT (4) + +#define D3D11_SPEC_DATE_DAY (16) + +#define D3D11_SPEC_DATE_MONTH (5) + +#define D3D11_SPEC_DATE_YEAR (2011) + +#define D3D11_SPEC_VERSION (1.07) +#define D3D11_SRGB_GAMMA (2.2f) +#define D3D11_SRGB_TO_FLOAT_DENOMINATOR_1 (12.92f) +#define D3D11_SRGB_TO_FLOAT_DENOMINATOR_2 (1.055f) +#define D3D11_SRGB_TO_FLOAT_EXPONENT (2.4f) +#define D3D11_SRGB_TO_FLOAT_OFFSET (0.055f) +#define D3D11_SRGB_TO_FLOAT_THRESHOLD (0.04045f) +#define D3D11_SRGB_TO_FLOAT_TOLERANCE_IN_ULP (0.5f) +#define D3D11_STANDARD_COMPONENT_BIT_COUNT (32) + +#define D3D11_STANDARD_COMPONENT_BIT_COUNT_DOUBLED (64) + +#define D3D11_STANDARD_MAXIMUM_ELEMENT_ALIGNMENT_BYTE_MULTIPLE (4) + +#define D3D11_STANDARD_PIXEL_COMPONENT_COUNT (128) + +#define D3D11_STANDARD_PIXEL_ELEMENT_COUNT (32) + +#define D3D11_STANDARD_VECTOR_SIZE (4) + +#define D3D11_STANDARD_VERTEX_ELEMENT_COUNT (32) + +#define D3D11_STANDARD_VERTEX_TOTAL_COMPONENT_COUNT (64) + +#endif +#ifndef _D3D11_1_CONSTANTS +#define _D3D11_1_CONSTANTS +#define D3D11_1_UAV_SLOT_COUNT (64) + +#endif +#ifndef _D3D11_2_CONSTANTS +#define _D3D11_2_CONSTANTS +#define D3D11_2_TILED_RESOURCE_TILE_SIZE_IN_BYTES (0x10000) + +#endif +#if !defined(D3D11_NO_HELPERS) && defined(__cplusplus) +struct CD3D11_DEFAULT {}; +extern const DECLSPEC_SELECTANY CD3D11_DEFAULT D3D11_DEFAULT; +#endif +typedef enum D3D11_BLEND { + D3D11_BLEND_ZERO = 1, + D3D11_BLEND_ONE = 2, + D3D11_BLEND_SRC_COLOR = 3, + D3D11_BLEND_INV_SRC_COLOR = 4, + D3D11_BLEND_SRC_ALPHA = 5, + D3D11_BLEND_INV_SRC_ALPHA = 6, + D3D11_BLEND_DEST_ALPHA = 7, + D3D11_BLEND_INV_DEST_ALPHA = 8, + D3D11_BLEND_DEST_COLOR = 9, + D3D11_BLEND_INV_DEST_COLOR = 10, + D3D11_BLEND_SRC_ALPHA_SAT = 11, + D3D11_BLEND_BLEND_FACTOR = 14, + D3D11_BLEND_INV_BLEND_FACTOR = 15, + D3D11_BLEND_SRC1_COLOR = 16, + D3D11_BLEND_INV_SRC1_COLOR = 17, + D3D11_BLEND_SRC1_ALPHA = 18, + D3D11_BLEND_INV_SRC1_ALPHA = 19 +} D3D11_BLEND; +typedef enum D3D11_BLEND_OP { + D3D11_BLEND_OP_ADD = 1, + D3D11_BLEND_OP_SUBTRACT = 2, + D3D11_BLEND_OP_REV_SUBTRACT = 3, + D3D11_BLEND_OP_MIN = 4, + D3D11_BLEND_OP_MAX = 5 +} D3D11_BLEND_OP; +typedef enum D3D11_VIDEO_DECODER_BUFFER_TYPE { + D3D11_VIDEO_DECODER_BUFFER_PICTURE_PARAMETERS = 0, + D3D11_VIDEO_DECODER_BUFFER_MACROBLOCK_CONTROL = 1, + D3D11_VIDEO_DECODER_BUFFER_RESIDUAL_DIFFERENCE = 2, + D3D11_VIDEO_DECODER_BUFFER_DEBLOCKING_CONTROL = 3, + D3D11_VIDEO_DECODER_BUFFER_INVERSE_QUANTIZATION_MATRIX = 4, + D3D11_VIDEO_DECODER_BUFFER_SLICE_CONTROL = 5, + D3D11_VIDEO_DECODER_BUFFER_BITSTREAM = 6, + D3D11_VIDEO_DECODER_BUFFER_MOTION_VECTOR = 7, + D3D11_VIDEO_DECODER_BUFFER_FILM_GRAIN = 8 +} D3D11_VIDEO_DECODER_BUFFER_TYPE; +typedef enum D3D11_VIDEO_PROCESSOR_ALPHA_FILL_MODE { + D3D11_VIDEO_PROCESSOR_ALPHA_FILL_MODE_OPAQUE = 0, + D3D11_VIDEO_PROCESSOR_ALPHA_FILL_MODE_BACKGROUND = 1, + D3D11_VIDEO_PROCESSOR_ALPHA_FILL_MODE_DESTINATION = 2, + D3D11_VIDEO_PROCESSOR_ALPHA_FILL_MODE_SOURCE_STREAM = 3 +} D3D11_VIDEO_PROCESSOR_ALPHA_FILL_MODE; +typedef enum D3D11_VIDEO_PROCESSOR_OUTPUT_RATE { + D3D11_VIDEO_PROCESSOR_OUTPUT_RATE_NORMAL = 0, + D3D11_VIDEO_PROCESSOR_OUTPUT_RATE_HALF = 1, + D3D11_VIDEO_PROCESSOR_OUTPUT_RATE_CUSTOM = 2 +} D3D11_VIDEO_PROCESSOR_OUTPUT_RATE; +typedef enum D3D11_VIDEO_PROCESSOR_STEREO_FORMAT { + D3D11_VIDEO_PROCESSOR_STEREO_FORMAT_MONO = 0, + D3D11_VIDEO_PROCESSOR_STEREO_FORMAT_HORIZONTAL = 1, + D3D11_VIDEO_PROCESSOR_STEREO_FORMAT_VERTICAL = 2, + D3D11_VIDEO_PROCESSOR_STEREO_FORMAT_SEPARATE = 3, + D3D11_VIDEO_PROCESSOR_STEREO_FORMAT_MONO_OFFSET = 4, + D3D11_VIDEO_PROCESSOR_STEREO_FORMAT_ROW_INTERLEAVED = 5, + D3D11_VIDEO_PROCESSOR_STEREO_FORMAT_COLUMN_INTERLEAVED = 6, + D3D11_VIDEO_PROCESSOR_STEREO_FORMAT_CHECKERBOARD = 7 +} D3D11_VIDEO_PROCESSOR_STEREO_FORMAT; +typedef enum D3D11_VIDEO_PROCESSOR_STEREO_FLIP_MODE { + D3D11_VIDEO_PROCESSOR_STEREO_FLIP_NONE = 0, + D3D11_VIDEO_PROCESSOR_STEREO_FLIP_FRAME0 = 1, + D3D11_VIDEO_PROCESSOR_STEREO_FLIP_FRAME1 = 2 +} D3D11_VIDEO_PROCESSOR_STEREO_FLIP_MODE; +typedef enum D3D11_VIDEO_PROCESSOR_ROTATION { + D3D11_VIDEO_PROCESSOR_ROTATION_IDENTITY = 0, + D3D11_VIDEO_PROCESSOR_ROTATION_90 = 1, + D3D11_VIDEO_PROCESSOR_ROTATION_180 = 2, + D3D11_VIDEO_PROCESSOR_ROTATION_270 = 3 +} D3D11_VIDEO_PROCESSOR_ROTATION; +typedef enum D3D11_VIDEO_PROCESSOR_DEVICE_CAPS { + D3D11_VIDEO_PROCESSOR_DEVICE_CAPS_LINEAR_SPACE = 0x1, + D3D11_VIDEO_PROCESSOR_DEVICE_CAPS_xvYCC = 0x2, + D3D11_VIDEO_PROCESSOR_DEVICE_CAPS_RGB_RANGE_CONVERSION = 0x4, + D3D11_VIDEO_PROCESSOR_DEVICE_CAPS_YCbCr_MATRIX_CONVERSION = 0x8, + D3D11_VIDEO_PROCESSOR_DEVICE_CAPS_NOMINAL_RANGE = 0x10 +} D3D11_VIDEO_PROCESSOR_DEVICE_CAPS; +typedef enum D3D11_VIDEO_PROCESSOR_FEATURE_CAPS { + D3D11_VIDEO_PROCESSOR_FEATURE_CAPS_ALPHA_FILL = 0x1, + D3D11_VIDEO_PROCESSOR_FEATURE_CAPS_CONSTRICTION = 0x2, + D3D11_VIDEO_PROCESSOR_FEATURE_CAPS_LUMA_KEY = 0x4, + D3D11_VIDEO_PROCESSOR_FEATURE_CAPS_ALPHA_PALETTE = 0x8, + D3D11_VIDEO_PROCESSOR_FEATURE_CAPS_LEGACY = 0x10, + D3D11_VIDEO_PROCESSOR_FEATURE_CAPS_STEREO = 0x20, + D3D11_VIDEO_PROCESSOR_FEATURE_CAPS_ROTATION = 0x40, + D3D11_VIDEO_PROCESSOR_FEATURE_CAPS_ALPHA_STREAM = 0x80, + D3D11_VIDEO_PROCESSOR_FEATURE_CAPS_PIXEL_ASPECT_RATIO = 0x100, + D3D11_VIDEO_PROCESSOR_FEATURE_CAPS_MIRROR = 0x200, + D3D11_VIDEO_PROCESSOR_FEATURE_CAPS_SHADER_USAGE = 0x400, + D3D11_VIDEO_PROCESSOR_FEATURE_CAPS_METADATA_HDR10 = 0x800 +} D3D11_VIDEO_PROCESSOR_FEATURE_CAPS; +typedef enum D3D11_VIDEO_PROCESSOR_FILTER_CAPS { + D3D11_VIDEO_PROCESSOR_FILTER_CAPS_BRIGHTNESS = 0x1, + D3D11_VIDEO_PROCESSOR_FILTER_CAPS_CONTRAST = 0x2, + D3D11_VIDEO_PROCESSOR_FILTER_CAPS_HUE = 0x4, + D3D11_VIDEO_PROCESSOR_FILTER_CAPS_SATURATION = 0x8, + D3D11_VIDEO_PROCESSOR_FILTER_CAPS_NOISE_REDUCTION = 0x10, + D3D11_VIDEO_PROCESSOR_FILTER_CAPS_EDGE_ENHANCEMENT = 0x20, + D3D11_VIDEO_PROCESSOR_FILTER_CAPS_ANAMORPHIC_SCALING = 0x40, + D3D11_VIDEO_PROCESSOR_FILTER_CAPS_STEREO_ADJUSTMENT = 0x80 +} D3D11_VIDEO_PROCESSOR_FILTER_CAPS; +typedef enum D3D11_VIDEO_PROCESSOR_FORMAT_CAPS { + D3D11_VIDEO_PROCESSOR_FORMAT_CAPS_RGB_INTERLACED = 0x1, + D3D11_VIDEO_PROCESSOR_FORMAT_CAPS_RGB_PROCAMP = 0x2, + D3D11_VIDEO_PROCESSOR_FORMAT_CAPS_RGB_LUMA_KEY = 0x4, + D3D11_VIDEO_PROCESSOR_FORMAT_CAPS_PALETTE_INTERLACED = 0x8 +} D3D11_VIDEO_PROCESSOR_FORMAT_CAPS; +typedef enum D3D11_VIDEO_PROCESSOR_AUTO_STREAM_CAPS { + D3D11_VIDEO_PROCESSOR_AUTO_STREAM_CAPS_DENOISE = 0x1, + D3D11_VIDEO_PROCESSOR_AUTO_STREAM_CAPS_DERINGING = 0x2, + D3D11_VIDEO_PROCESSOR_AUTO_STREAM_CAPS_EDGE_ENHANCEMENT = 0x4, + D3D11_VIDEO_PROCESSOR_AUTO_STREAM_CAPS_COLOR_CORRECTION = 0x8, + D3D11_VIDEO_PROCESSOR_AUTO_STREAM_CAPS_FLESH_TONE_MAPPING = 0x10, + D3D11_VIDEO_PROCESSOR_AUTO_STREAM_CAPS_IMAGE_STABILIZATION = 0x20, + D3D11_VIDEO_PROCESSOR_AUTO_STREAM_CAPS_SUPER_RESOLUTION = 0x40, + D3D11_VIDEO_PROCESSOR_AUTO_STREAM_CAPS_ANAMORPHIC_SCALING = 0x80 +} D3D11_VIDEO_PROCESSOR_AUTO_STREAM_CAPS; +typedef enum D3D11_VIDEO_PROCESSOR_STEREO_CAPS { + D3D11_VIDEO_PROCESSOR_STEREO_CAPS_MONO_OFFSET = 0x1, + D3D11_VIDEO_PROCESSOR_STEREO_CAPS_ROW_INTERLEAVED = 0x2, + D3D11_VIDEO_PROCESSOR_STEREO_CAPS_COLUMN_INTERLEAVED = 0x4, + D3D11_VIDEO_PROCESSOR_STEREO_CAPS_CHECKERBOARD = 0x8, + D3D11_VIDEO_PROCESSOR_STEREO_CAPS_FLIP_MODE = 0x10 +} D3D11_VIDEO_PROCESSOR_STEREO_CAPS; +typedef enum D3D11_VIDEO_PROCESSOR_PROCESSOR_CAPS { + D3D11_VIDEO_PROCESSOR_PROCESSOR_CAPS_DEINTERLACE_BLEND = 0x1, + D3D11_VIDEO_PROCESSOR_PROCESSOR_CAPS_DEINTERLACE_BOB = 0x2, + D3D11_VIDEO_PROCESSOR_PROCESSOR_CAPS_DEINTERLACE_ADAPTIVE = 0x4, + D3D11_VIDEO_PROCESSOR_PROCESSOR_CAPS_DEINTERLACE_MOTION_COMPENSATION = 0x8, + D3D11_VIDEO_PROCESSOR_PROCESSOR_CAPS_INVERSE_TELECINE = 0x10, + D3D11_VIDEO_PROCESSOR_PROCESSOR_CAPS_FRAME_RATE_CONVERSION = 0x20 +} D3D11_VIDEO_PROCESSOR_PROCESSOR_CAPS; +typedef enum D3D11_VIDEO_PROCESSOR_ITELECINE_CAPS { + D3D11_VIDEO_PROCESSOR_ITELECINE_CAPS_32 = 0x1, + D3D11_VIDEO_PROCESSOR_ITELECINE_CAPS_22 = 0x2, + D3D11_VIDEO_PROCESSOR_ITELECINE_CAPS_2224 = 0x4, + D3D11_VIDEO_PROCESSOR_ITELECINE_CAPS_2332 = 0x8, + D3D11_VIDEO_PROCESSOR_ITELECINE_CAPS_32322 = 0x10, + D3D11_VIDEO_PROCESSOR_ITELECINE_CAPS_55 = 0x20, + D3D11_VIDEO_PROCESSOR_ITELECINE_CAPS_64 = 0x40, + D3D11_VIDEO_PROCESSOR_ITELECINE_CAPS_87 = 0x80, + D3D11_VIDEO_PROCESSOR_ITELECINE_CAPS_222222222223 = 0x100, + D3D11_VIDEO_PROCESSOR_ITELECINE_CAPS_OTHER = 0x80000000 +} D3D11_VIDEO_PROCESSOR_ITELECINE_CAPS; +typedef enum D3D11_CONTENT_PROTECTION_CAPS { + D3D11_CONTENT_PROTECTION_CAPS_SOFTWARE = 0x1, + D3D11_CONTENT_PROTECTION_CAPS_HARDWARE = 0x2, + D3D11_CONTENT_PROTECTION_CAPS_PROTECTION_ALWAYS_ON = 0x4, + D3D11_CONTENT_PROTECTION_CAPS_PARTIAL_DECRYPTION = 0x8, + D3D11_CONTENT_PROTECTION_CAPS_CONTENT_KEY = 0x10, + D3D11_CONTENT_PROTECTION_CAPS_FRESHEN_SESSION_KEY = 0x20, + D3D11_CONTENT_PROTECTION_CAPS_ENCRYPTED_READ_BACK = 0x40, + D3D11_CONTENT_PROTECTION_CAPS_ENCRYPTED_READ_BACK_KEY = 0x80, + D3D11_CONTENT_PROTECTION_CAPS_SEQUENTIAL_CTR_IV = 0x100, + D3D11_CONTENT_PROTECTION_CAPS_ENCRYPT_SLICEDATA_ONLY = 0x200, + D3D11_CONTENT_PROTECTION_CAPS_DECRYPTION_BLT = 0x400, + D3D11_CONTENT_PROTECTION_CAPS_HARDWARE_PROTECT_UNCOMPRESSED = 0x800, + D3D11_CONTENT_PROTECTION_CAPS_HARDWARE_PROTECTED_MEMORY_PAGEABLE = 0x1000, + D3D11_CONTENT_PROTECTION_CAPS_HARDWARE_TEARDOWN = 0x2000, + D3D11_CONTENT_PROTECTION_CAPS_HARDWARE_DRM_COMMUNICATION = 0x4000 +} D3D11_CONTENT_PROTECTION_CAPS; +typedef enum D3D11_VIDEO_PROCESSOR_NOMINAL_RANGE { + D3D11_VIDEO_PROCESSOR_NOMINAL_RANGE_UNDEFINED = 0x0, + D3D11_VIDEO_PROCESSOR_NOMINAL_RANGE_16_235 = 0x1, + D3D11_VIDEO_PROCESSOR_NOMINAL_RANGE_0_255 = 0x2 +} D3D11_VIDEO_PROCESSOR_NOMINAL_RANGE; +typedef enum D3D11_AUTHENTICATED_PROCESS_IDENTIFIER_TYPE { + D3D11_PROCESSIDTYPE_UNKNOWN = 0x0, + D3D11_PROCESSIDTYPE_DWM = 0x1, + D3D11_PROCESSIDTYPE_HANDLE = 0x2 +} D3D11_AUTHENTICATED_PROCESS_IDENTIFIER_TYPE; +typedef enum D3D11_BUS_TYPE { + D3D11_BUS_TYPE_OTHER = 0x0, + D3D11_BUS_TYPE_PCI = 0x1, + D3D11_BUS_TYPE_PCIX = 0x2, + D3D11_BUS_TYPE_PCIEXPRESS = 0x3, + D3D11_BUS_TYPE_AGP = 0x4, + D3D11_BUS_IMPL_MODIFIER_INSIDE_OF_CHIPSET = 0x10000, + D3D11_BUS_IMPL_MODIFIER_TRACKS_ON_MOTHER_BOARD_TO_CHIP = 0x20000, + D3D11_BUS_IMPL_MODIFIER_TRACKS_ON_MOTHER_BOARD_TO_SOCKET = 0x30000, + D3D11_BUS_IMPL_MODIFIER_DAUGHTER_BOARD_CONNECTOR = 0x40000, + D3D11_BUS_IMPL_MODIFIER_DAUGHTER_BOARD_CONNECTOR_INSIDE_OF_NUAE = 0x50000, + D3D11_BUS_IMPL_MODIFIER_NON_STANDARD = 0x80000000 +} D3D11_BUS_TYPE; +typedef struct D3D11_BOX { + UINT left; + UINT top; + UINT front; + UINT right; + UINT bottom; + UINT back; +} D3D11_BOX; +typedef struct D3D11_BUFFER_RTV { + __C89_NAMELESS union { + UINT FirstElement; + UINT ElementOffset; + } __C89_NAMELESSUNIONNAME1; + __C89_NAMELESS union { + UINT NumElements; + UINT ElementWidth; + } __C89_NAMELESSUNIONNAME2; +} D3D11_BUFFER_RTV; +typedef struct D3D11_BUFFER_SRV { + __C89_NAMELESS union { + UINT FirstElement; + UINT ElementOffset; + } __C89_NAMELESSUNIONNAME1; + __C89_NAMELESS union { + UINT NumElements; + UINT ElementWidth; + } __C89_NAMELESSUNIONNAME2; +} D3D11_BUFFER_SRV; +typedef struct D3D11_BUFFER_UAV { + UINT FirstElement; + UINT NumElements; + UINT Flags; +} D3D11_BUFFER_UAV; +typedef struct D3D11_BUFFEREX_SRV { + UINT FirstElement; + UINT NumElements; + UINT Flags; +} D3D11_BUFFEREX_SRV; +typedef struct D3D11_CLASS_INSTANCE_DESC { + UINT InstanceId; + UINT InstanceIndex; + UINT TypeId; + UINT ConstantBuffer; + UINT BaseConstantBufferOffset; + UINT BaseTexture; + UINT BaseSampler; + WINBOOL Created; +} D3D11_CLASS_INSTANCE_DESC; +typedef enum D3D11_COMPARISON_FUNC { + D3D11_COMPARISON_NEVER = 1, + D3D11_COMPARISON_LESS = 2, + D3D11_COMPARISON_EQUAL = 3, + D3D11_COMPARISON_LESS_EQUAL = 4, + D3D11_COMPARISON_GREATER = 5, + D3D11_COMPARISON_NOT_EQUAL = 6, + D3D11_COMPARISON_GREATER_EQUAL = 7, + D3D11_COMPARISON_ALWAYS = 8 +} D3D11_COMPARISON_FUNC; +typedef enum D3D11_COUNTER { + D3D11_COUNTER_DEVICE_DEPENDENT_0 = 0x40000000 +} D3D11_COUNTER; +typedef struct D3D11_COUNTER_DESC { + D3D11_COUNTER Counter; + UINT MiscFlags; +} D3D11_COUNTER_DESC; +typedef struct D3D11_COUNTER_INFO { + D3D11_COUNTER LastDeviceDependentCounter; + UINT NumSimultaneousCounters; + UINT8 NumDetectableParallelUnits; +} D3D11_COUNTER_INFO; +typedef enum D3D11_COUNTER_TYPE { + D3D11_COUNTER_TYPE_FLOAT32 = 0, + D3D11_COUNTER_TYPE_UINT16 = 1, + D3D11_COUNTER_TYPE_UINT32 = 2, + D3D11_COUNTER_TYPE_UINT64 = 3 +} D3D11_COUNTER_TYPE; +typedef enum D3D11_CULL_MODE { + D3D11_CULL_NONE = 1, + D3D11_CULL_FRONT = 2, + D3D11_CULL_BACK = 3 +} D3D11_CULL_MODE; +typedef enum D3D11_DEPTH_WRITE_MASK { + D3D11_DEPTH_WRITE_MASK_ZERO = 0, + D3D11_DEPTH_WRITE_MASK_ALL = 1 +} D3D11_DEPTH_WRITE_MASK; +typedef enum D3D11_STANDARD_MULTISAMPLE_QUALITY_LEVELS { + D3D11_STANDARD_MULTISAMPLE_PATTERN = 0xffffffff, + D3D11_CENTER_MULTISAMPLE_PATTERN = 0xfffffffe +} D3D11_STANDARD_MULTISAMPLE_QUALITY_LEVELS; +typedef enum D3D11_DEVICE_CONTEXT_TYPE { + D3D11_DEVICE_CONTEXT_IMMEDIATE = 0, + D3D11_DEVICE_CONTEXT_DEFERRED = 1 +} D3D11_DEVICE_CONTEXT_TYPE; +typedef enum D3D11_DSV_DIMENSION { + D3D11_DSV_DIMENSION_UNKNOWN = 0, + D3D11_DSV_DIMENSION_TEXTURE1D = 1, + D3D11_DSV_DIMENSION_TEXTURE1DARRAY = 2, + D3D11_DSV_DIMENSION_TEXTURE2D = 3, + D3D11_DSV_DIMENSION_TEXTURE2DARRAY = 4, + D3D11_DSV_DIMENSION_TEXTURE2DMS = 5, + D3D11_DSV_DIMENSION_TEXTURE2DMSARRAY = 6 +} D3D11_DSV_DIMENSION; +typedef enum D3D11_FEATURE { + D3D11_FEATURE_THREADING = 0, + D3D11_FEATURE_DOUBLES = 1, + D3D11_FEATURE_FORMAT_SUPPORT = 2, + D3D11_FEATURE_FORMAT_SUPPORT2 = 3, + D3D11_FEATURE_D3D10_X_HARDWARE_OPTIONS = 4, + D3D11_FEATURE_D3D11_OPTIONS = 5, + D3D11_FEATURE_ARCHITECTURE_INFO = 6, + D3D11_FEATURE_D3D9_OPTIONS = 7, + D3D11_FEATURE_SHADER_MIN_PRECISION_SUPPORT = 8, + D3D11_FEATURE_D3D9_SHADOW_SUPPORT = 9, + D3D11_FEATURE_D3D11_OPTIONS1 = 10, + D3D11_FEATURE_D3D9_SIMPLE_INSTANCING_SUPPORT = 11, + D3D11_FEATURE_MARKER_SUPPORT = 12, + D3D11_FEATURE_D3D9_OPTIONS1 = 13, + D3D11_FEATURE_D3D11_OPTIONS2 = 14, + D3D11_FEATURE_D3D11_OPTIONS3 = 15, + D3D11_FEATURE_GPU_VIRTUAL_ADDRESS_SUPPORT = 16, + D3D11_FEATURE_D3D11_OPTIONS4 = 17, + D3D11_FEATURE_SHADER_CACHE = 18 +} D3D11_FEATURE; +typedef struct D3D11_FEATURE_DATA_THREADING { + WINBOOL DriverConcurrentCreates; + WINBOOL DriverCommandLists; +} D3D11_FEATURE_DATA_THREADING; +typedef struct D3D11_FEATURE_DATA_DOUBLES { + WINBOOL DoublePrecisionFloatShaderOps; +} D3D11_FEATURE_DATA_DOUBLES; +typedef struct D3D11_FEATURE_DATA_FORMAT_SUPPORT { + DXGI_FORMAT InFormat; + UINT OutFormatSupport; +} D3D11_FEATURE_DATA_FORMAT_SUPPORT; +typedef struct D3D11_FEATURE_DATA_FORMAT_SUPPORT2 { + DXGI_FORMAT InFormat; + UINT OutFormatSupport2; +} D3D11_FEATURE_DATA_FORMAT_SUPPORT2; +typedef struct D3D11_FEATURE_DATA_D3D10_X_HARDWARE_OPTIONS { + WINBOOL ComputeShaders_Plus_RawAndStructuredBuffers_Via_Shader_4_x; +} D3D11_FEATURE_DATA_D3D10_X_HARDWARE_OPTIONS; +typedef struct D3D11_FEATURE_DATA_D3D11_OPTIONS { + WINBOOL OutputMergerLogicOp; + WINBOOL UAVOnlyRenderingForcedSampleCount; + WINBOOL DiscardAPIsSeenByDriver; + WINBOOL FlagsForUpdateAndCopySeenByDriver; + WINBOOL ClearView; + WINBOOL CopyWithOverlap; + WINBOOL ConstantBufferPartialUpdate; + WINBOOL ConstantBufferOffsetting; + WINBOOL MapNoOverwriteOnDynamicConstantBuffer; + WINBOOL MapNoOverwriteOnDynamicBufferSRV; + WINBOOL MultisampleRTVWithForcedSampleCountOne; + WINBOOL SAD4ShaderInstructions; + WINBOOL ExtendedDoublesShaderInstructions; + WINBOOL ExtendedResourceSharing; +} D3D11_FEATURE_DATA_D3D11_OPTIONS; +typedef struct D3D11_FEATURE_DATA_ARCHITECTURE_INFO { + WINBOOL TileBasedDeferredRenderer; +} D3D11_FEATURE_DATA_ARCHITECTURE_INFO; +typedef struct D3D11_FEATURE_DATA_D3D9_OPTIONS { + WINBOOL FullNonPow2TextureSupport; +} D3D11_FEATURE_DATA_D3D9_OPTIONS; +typedef struct D3D11_FEATURE_DATA_D3D9_SHADOW_SUPPORT { + WINBOOL SupportsDepthAsTextureWithLessEqualComparisonFilter; +} D3D11_FEATURE_DATA_D3D9_SHADOW_SUPPORT; +typedef enum D3D11_SHADER_MIN_PRECISION_SUPPORT { + D3D11_SHADER_MIN_PRECISION_10_BIT = 0x1, + D3D11_SHADER_MIN_PRECISION_16_BIT = 0x2 +} D3D11_SHADER_MIN_PRECISION_SUPPORT; +typedef struct D3D11_FEATURE_DATA_SHADER_MIN_PRECISION_SUPPORT { + UINT PixelShaderMinPrecision; + UINT AllOtherShaderStagesMinPrecision; +} D3D11_FEATURE_DATA_SHADER_MIN_PRECISION_SUPPORT; +typedef enum D3D11_TILED_RESOURCES_TIER { + D3D11_TILED_RESOURCES_NOT_SUPPORTED = 0x0, + D3D11_TILED_RESOURCES_TIER_1 = 0x1, + D3D11_TILED_RESOURCES_TIER_2 = 0x2, + D3D11_TILED_RESOURCES_TIER_3 = 0x3 +} D3D11_TILED_RESOURCES_TIER; +typedef struct D3D11_FEATURE_DATA_D3D11_OPTIONS1 { + D3D11_TILED_RESOURCES_TIER TiledResourcesTier; + WINBOOL MinMaxFiltering; + WINBOOL ClearViewAlsoSupportsDepthOnlyFormats; + WINBOOL MapOnDefaultBuffers; +} D3D11_FEATURE_DATA_D3D11_OPTIONS1; +typedef struct D3D11_FEATURE_DATA_D3D9_SIMPLE_INSTANCING_SUPPORT { + WINBOOL SimpleInstancingSupported; +} D3D11_FEATURE_DATA_D3D9_SIMPLE_INSTANCING_SUPPORT; +typedef struct D3D11_FEATURE_DATA_MARKER_SUPPORT { + WINBOOL Profile; +} D3D11_FEATURE_DATA_MARKER_SUPPORT; +typedef struct D3D11_FEATURE_DATA_D3D9_OPTIONS1 { + WINBOOL FullNonPow2TextureSupported; + WINBOOL DepthAsTextureWithLessEqualComparisonFilterSupported; + WINBOOL SimpleInstancingSupported; + WINBOOL TextureCubeFaceRenderTargetWithNonCubeDepthStencilSupported; +} D3D11_FEATURE_DATA_D3D9_OPTIONS1; +typedef enum D3D11_CONSERVATIVE_RASTERIZATION_TIER { + D3D11_CONSERVATIVE_RASTERIZATION_NOT_SUPPORTED = 0x0, + D3D11_CONSERVATIVE_RASTERIZATION_TIER_1 = 0x1, + D3D11_CONSERVATIVE_RASTERIZATION_TIER_2 = 0x2, + D3D11_CONSERVATIVE_RASTERIZATION_TIER_3 = 0x3 +} D3D11_CONSERVATIVE_RASTERIZATION_TIER; +typedef struct D3D11_FEATURE_DATA_D3D11_OPTIONS2 { + WINBOOL PSSpecifiedStencilRefSupported; + WINBOOL TypedUAVLoadAdditionalFormats; + WINBOOL ROVsSupported; + D3D11_CONSERVATIVE_RASTERIZATION_TIER ConservativeRasterizationTier; + D3D11_TILED_RESOURCES_TIER TiledResourcesTier; + WINBOOL MapOnDefaultTextures; + WINBOOL StandardSwizzle; + WINBOOL UnifiedMemoryArchitecture; +} D3D11_FEATURE_DATA_D3D11_OPTIONS2; +typedef struct D3D11_FEATURE_DATA_D3D11_OPTIONS3 { + WINBOOL VPAndRTArrayIndexFromAnyShaderFeedingRasterizer; +} D3D11_FEATURE_DATA_D3D11_OPTIONS3; +typedef struct D3D11_FEATURE_DATA_GPU_VIRTUAL_ADDRESS_SUPPORT { + UINT MaxGPUVirtualAddressBitsPerResource; + UINT MaxGPUVirtualAddressBitsPerProcess; +} D3D11_FEATURE_DATA_GPU_VIRTUAL_ADDRESS_SUPPORT; +typedef enum D3D11_SHADER_CACHE_SUPPORT_FLAGS { + D3D11_SHADER_CACHE_SUPPORT_NONE = 0x0, + D3D11_SHADER_CACHE_SUPPORT_AUTOMATIC_INPROC_CACHE = 0x1, + D3D11_SHADER_CACHE_SUPPORT_AUTOMATIC_DISK_CACHE = 0x2 +} D3D11_SHADER_CACHE_SUPPORT_FLAGS; +typedef struct D3D11_FEATURE_DATA_SHADER_CACHE { + UINT SupportFlags; +} D3D11_FEATURE_DATA_SHADER_CACHE; +typedef enum D3D11_FILL_MODE { + D3D11_FILL_WIREFRAME = 2, + D3D11_FILL_SOLID = 3 +} D3D11_FILL_MODE; +typedef enum D3D11_FILTER_TYPE { + D3D11_FILTER_TYPE_POINT = 0, + D3D11_FILTER_TYPE_LINEAR = 1 +} D3D11_FILTER_TYPE; +#define D3D11_MIN_FILTER_SHIFT (4) + +#define D3D11_MAG_FILTER_SHIFT (2) + +#define D3D11_MIP_FILTER_SHIFT (0) + +#define D3D11_FILTER_TYPE_MASK (0x3) + +#define D3D11_COMPARISON_FILTERING_BIT (0x80) + +#define D3D11_ANISOTROPIC_FILTERING_BIT (0x40) + +#define D3D11_ENCODE_BASIC_FILTER(min, mag, mip, bComparison) \ + ((D3D11_FILTER)(((bComparison) ? D3D11_COMPARISON_FILTERING_BIT : 0 ) | \ + (((min)&D3D11_FILTER_TYPE_MASK) << D3D11_MIN_FILTER_SHIFT) | \ + (((mag)&D3D11_FILTER_TYPE_MASK) << D3D11_MAG_FILTER_SHIFT) | \ + (((mip)&D3D11_FILTER_TYPE_MASK) << D3D11_MIP_FILTER_SHIFT))) +#define D3D11_ENCODE_ANISOTROPIC_FILTER(bComparison) \ + ((D3D11_FILTER)(D3D11_ANISOTROPIC_FILTERING_BIT | \ + D3D11_ENCODE_BASIC_FILTER(D3D11_FILTER_TYPE_LINEAR,D3D11_FILTER_TYPE_LINEAR, \ + D3D11_FILTER_TYPE_LINEAR,bComparison))) +#define D3D11_DECODE_MIN_FILTER(d3d11Filter) \ + ((D3D11_FILTER_TYPE)(((d3d11Filter) >> D3D11_MIN_FILTER_SHIFT) & D3D11_FILTER_TYPE_MASK)) +#define D3D11_DECODE_MAG_FILTER(d3d11Filter) \ + ((D3D11_FILTER_TYPE)(((d3d11Filter) >> D3D11_MAG_FILTER_SHIFT) & D3D11_FILTER_TYPE_MASK)) +#define D3D11_DECODE_MIP_FILTER(d3d11Filter) \ + ((D3D11_FILTER_TYPE)(((d3d11Filter) >> D3D11_MIP_FILTER_SHIFT) & D3D11_FILTER_TYPE_MASK)) +#define D3D11_DECODE_IS_COMPARISON_FILTER(d3d11Filter) ((d3d11Filter) & D3D11_COMPARISON_FILTERING_BIT) +#define D3D11_DECODE_IS_ANISOTROPIC_FILTER(d3d11Filter) \ + (((d3d11Filter) & D3D11_ANISOTROPIC_FILTERING_BIT ) \ + && (D3D11_FILTER_TYPE_LINEAR == D3D11_DECODE_MIN_FILTER(d3d11Filter)) \ + && (D3D11_FILTER_TYPE_LINEAR == D3D11_DECODE_MAG_FILTER(d3d11Filter)) \ + && (D3D11_FILTER_TYPE_LINEAR == D3D11_DECODE_MIP_FILTER(d3d11Filter))) +typedef enum D3D11_FILTER { + D3D11_FILTER_MIN_MAG_MIP_POINT = 0x0, + D3D11_FILTER_MIN_MAG_POINT_MIP_LINEAR = 0x1, + D3D11_FILTER_MIN_POINT_MAG_LINEAR_MIP_POINT = 0x4, + D3D11_FILTER_MIN_POINT_MAG_MIP_LINEAR = 0x5, + D3D11_FILTER_MIN_LINEAR_MAG_MIP_POINT = 0x10, + D3D11_FILTER_MIN_LINEAR_MAG_POINT_MIP_LINEAR = 0x11, + D3D11_FILTER_MIN_MAG_LINEAR_MIP_POINT = 0x14, + D3D11_FILTER_MIN_MAG_MIP_LINEAR = 0x15, + D3D11_FILTER_ANISOTROPIC = 0x55, + D3D11_FILTER_COMPARISON_MIN_MAG_MIP_POINT = 0x80, + D3D11_FILTER_COMPARISON_MIN_MAG_POINT_MIP_LINEAR = 0x81, + D3D11_FILTER_COMPARISON_MIN_POINT_MAG_LINEAR_MIP_POINT = 0x84, + D3D11_FILTER_COMPARISON_MIN_POINT_MAG_MIP_LINEAR = 0x85, + D3D11_FILTER_COMPARISON_MIN_LINEAR_MAG_MIP_POINT = 0x90, + D3D11_FILTER_COMPARISON_MIN_LINEAR_MAG_POINT_MIP_LINEAR = 0x91, + D3D11_FILTER_COMPARISON_MIN_MAG_LINEAR_MIP_POINT = 0x94, + D3D11_FILTER_COMPARISON_MIN_MAG_MIP_LINEAR = 0x95, + D3D11_FILTER_COMPARISON_ANISOTROPIC = 0xd5 +} D3D11_FILTER; +typedef enum D3D11_DSV_FLAG { + D3D11_DSV_READ_ONLY_DEPTH = 0x1, + D3D11_DSV_READ_ONLY_STENCIL = 0x2 +} D3D11_DSV_FLAG; +typedef enum D3D11_BUFFEREX_SRV_FLAG { + D3D11_BUFFEREX_SRV_FLAG_RAW = 0x1 +} D3D11_BUFFEREX_SRV_FLAG; +typedef enum D3D11_UAV_FLAG { + D3D11_BUFFER_UAV_FLAG_RAW = 0x1, + D3D11_BUFFER_UAV_FLAG_APPEND = 0x2, + D3D11_BUFFER_UAV_FLAG_COUNTER = 0x4 +} D3D11_UAV_FLAG; +typedef enum D3D11_INPUT_CLASSIFICATION { + D3D11_INPUT_PER_VERTEX_DATA = 0, + D3D11_INPUT_PER_INSTANCE_DATA = 1 +} D3D11_INPUT_CLASSIFICATION; +#define D3D11_APPEND_ALIGNED_ELEMENT (0xffffffff) + +typedef struct D3D11_INPUT_ELEMENT_DESC { + LPCSTR SemanticName; + UINT SemanticIndex; + DXGI_FORMAT Format; + UINT InputSlot; + UINT AlignedByteOffset; + D3D11_INPUT_CLASSIFICATION InputSlotClass; + UINT InstanceDataStepRate; +} D3D11_INPUT_ELEMENT_DESC; +typedef enum D3D11_MAP { + D3D11_MAP_READ = 1, + D3D11_MAP_WRITE = 2, + D3D11_MAP_READ_WRITE = 3, + D3D11_MAP_WRITE_DISCARD = 4, + D3D11_MAP_WRITE_NO_OVERWRITE = 5 +} D3D11_MAP; +typedef enum D3D11_MAP_FLAG { + D3D11_MAP_FLAG_DO_NOT_WAIT = 0x100000 +} D3D11_MAP_FLAG; +typedef struct D3D11_QUERY_DATA_SO_STATISTICS { + UINT64 NumPrimitivesWritten; + UINT64 PrimitivesStorageNeeded; +} D3D11_QUERY_DATA_SO_STATISTICS; +typedef struct D3D11_MAPPED_SUBRESOURCE { + void *pData; + UINT RowPitch; + UINT DepthPitch; +} D3D11_MAPPED_SUBRESOURCE; +typedef enum D3D11_QUERY { + D3D11_QUERY_EVENT = 0, + D3D11_QUERY_OCCLUSION = 1, + D3D11_QUERY_TIMESTAMP = 2, + D3D11_QUERY_TIMESTAMP_DISJOINT = 3, + D3D11_QUERY_PIPELINE_STATISTICS = 4, + D3D11_QUERY_OCCLUSION_PREDICATE = 5, + D3D11_QUERY_SO_STATISTICS = 6, + D3D11_QUERY_SO_OVERFLOW_PREDICATE = 7, + D3D11_QUERY_SO_STATISTICS_STREAM0 = 8, + D3D11_QUERY_SO_OVERFLOW_PREDICATE_STREAM0 = 9, + D3D11_QUERY_SO_STATISTICS_STREAM1 = 10, + D3D11_QUERY_SO_OVERFLOW_PREDICATE_STREAM1 = 11, + D3D11_QUERY_SO_STATISTICS_STREAM2 = 12, + D3D11_QUERY_SO_OVERFLOW_PREDICATE_STREAM2 = 13, + D3D11_QUERY_SO_STATISTICS_STREAM3 = 14, + D3D11_QUERY_SO_OVERFLOW_PREDICATE_STREAM3 = 15 +} D3D11_QUERY; +typedef enum D3D11_QUERY_MISC_FLAG { + D3D11_QUERY_MISC_PREDICATEHINT = 0x1 +} D3D11_QUERY_MISC_FLAG; +typedef enum D3D11_ASYNC_GETDATA_FLAG { + D3D11_ASYNC_GETDATA_DONOTFLUSH = 0x1 +} D3D11_ASYNC_GETDATA_FLAG; +typedef enum D3D11_RESOURCE_MISC_FLAG { + D3D11_RESOURCE_MISC_GENERATE_MIPS = 0x1, + D3D11_RESOURCE_MISC_SHARED = 0x2, + D3D11_RESOURCE_MISC_TEXTURECUBE = 0x4, + D3D11_RESOURCE_MISC_DRAWINDIRECT_ARGS = 0x10, + D3D11_RESOURCE_MISC_BUFFER_ALLOW_RAW_VIEWS = 0x20, + D3D11_RESOURCE_MISC_BUFFER_STRUCTURED = 0x40, + D3D11_RESOURCE_MISC_RESOURCE_CLAMP = 0x80, + D3D11_RESOURCE_MISC_SHARED_KEYEDMUTEX = 0x100, + D3D11_RESOURCE_MISC_GDI_COMPATIBLE = 0x200, + D3D11_RESOURCE_MISC_SHARED_NTHANDLE = 0x800, + D3D11_RESOURCE_MISC_RESTRICTED_CONTENT = 0x1000, + D3D11_RESOURCE_MISC_RESTRICT_SHARED_RESOURCE = 0x2000, + D3D11_RESOURCE_MISC_RESTRICT_SHARED_RESOURCE_DRIVER = 0x4000, + D3D11_RESOURCE_MISC_GUARDED = 0x8000 +} D3D11_RESOURCE_MISC_FLAG; +typedef struct D3D11_QUERY_DESC { + D3D11_QUERY Query; + UINT MiscFlags; +} D3D11_QUERY_DESC; +#if !defined(D3D11_NO_HELPERS) && defined(__cplusplus) +struct CD3D11_QUERY_DESC : public D3D11_QUERY_DESC { + CD3D11_QUERY_DESC() {} + ~CD3D11_QUERY_DESC() {} + explicit CD3D11_QUERY_DESC(const D3D11_QUERY_DESC &other) : D3D11_QUERY_DESC(other) {} + explicit CD3D11_QUERY_DESC(D3D11_QUERY query, UINT misc_flags = 0) { + Query = query; + MiscFlags = misc_flags; + } + operator const D3D11_QUERY_DESC&() const { + return *this; + } +}; +#endif +typedef struct D3D11_RASTERIZER_DESC { + D3D11_FILL_MODE FillMode; + D3D11_CULL_MODE CullMode; + WINBOOL FrontCounterClockwise; + INT DepthBias; + FLOAT DepthBiasClamp; + FLOAT SlopeScaledDepthBias; + WINBOOL DepthClipEnable; + WINBOOL ScissorEnable; + WINBOOL MultisampleEnable; + WINBOOL AntialiasedLineEnable; +} D3D11_RASTERIZER_DESC; +#if !defined(D3D11_NO_HELPERS) && defined(__cplusplus) +struct CD3D11_RASTERIZER_DESC : public D3D11_RASTERIZER_DESC { + CD3D11_RASTERIZER_DESC() {} + explicit CD3D11_RASTERIZER_DESC(const D3D11_RASTERIZER_DESC &o) : D3D11_RASTERIZER_DESC(o) {} + explicit CD3D11_RASTERIZER_DESC(CD3D11_DEFAULT) { + FillMode = D3D11_FILL_SOLID; + CullMode = D3D11_CULL_BACK; + FrontCounterClockwise = FALSE; + DepthBias = D3D11_DEFAULT_DEPTH_BIAS; + DepthBiasClamp = D3D11_DEFAULT_DEPTH_BIAS_CLAMP; + SlopeScaledDepthBias = D3D11_DEFAULT_SLOPE_SCALED_DEPTH_BIAS; + DepthClipEnable = TRUE; + ScissorEnable = FALSE; + MultisampleEnable = FALSE; + AntialiasedLineEnable = FALSE; + } + explicit CD3D11_RASTERIZER_DESC(D3D11_FILL_MODE fillMode, D3D11_CULL_MODE cullMode, + WINBOOL frontCounterClockwise, INT depthBias, FLOAT depthBiasClamp, FLOAT slopeScaledDepthBias, + BOOL depthClipEnable, WINBOOL scissorEnable, WINBOOL multisampleEnable, WINBOOL antialiasedLineEnable) { + FillMode = fillMode; + CullMode = cullMode; + FrontCounterClockwise = frontCounterClockwise; + DepthBias = depthBias; + DepthBiasClamp = depthBiasClamp; + SlopeScaledDepthBias = slopeScaledDepthBias; + DepthClipEnable = depthClipEnable; + ScissorEnable = scissorEnable; + MultisampleEnable = multisampleEnable; + AntialiasedLineEnable = antialiasedLineEnable; + } + ~CD3D11_RASTERIZER_DESC() {} + operator const D3D11_RASTERIZER_DESC&() const { return *this; } +}; +#endif +typedef enum D3D11_RESOURCE_DIMENSION { + D3D11_RESOURCE_DIMENSION_UNKNOWN = 0, + D3D11_RESOURCE_DIMENSION_BUFFER = 1, + D3D11_RESOURCE_DIMENSION_TEXTURE1D = 2, + D3D11_RESOURCE_DIMENSION_TEXTURE2D = 3, + D3D11_RESOURCE_DIMENSION_TEXTURE3D = 4 +} D3D11_RESOURCE_DIMENSION; +typedef enum D3D11_RTV_DIMENSION { + D3D11_RTV_DIMENSION_UNKNOWN = 0, + D3D11_RTV_DIMENSION_BUFFER = 1, + D3D11_RTV_DIMENSION_TEXTURE1D = 2, + D3D11_RTV_DIMENSION_TEXTURE1DARRAY = 3, + D3D11_RTV_DIMENSION_TEXTURE2D = 4, + D3D11_RTV_DIMENSION_TEXTURE2DARRAY = 5, + D3D11_RTV_DIMENSION_TEXTURE2DMS = 6, + D3D11_RTV_DIMENSION_TEXTURE2DMSARRAY = 7, + D3D11_RTV_DIMENSION_TEXTURE3D = 8 +} D3D11_RTV_DIMENSION; +typedef struct D3D11_SO_DECLARATION_ENTRY { + UINT Stream; + LPCSTR SemanticName; + UINT SemanticIndex; + BYTE StartComponent; + BYTE ComponentCount; + BYTE OutputSlot; +} D3D11_SO_DECLARATION_ENTRY; +typedef enum D3D11_STENCIL_OP { + D3D11_STENCIL_OP_KEEP = 1, + D3D11_STENCIL_OP_ZERO = 2, + D3D11_STENCIL_OP_REPLACE = 3, + D3D11_STENCIL_OP_INCR_SAT = 4, + D3D11_STENCIL_OP_DECR_SAT = 5, + D3D11_STENCIL_OP_INVERT = 6, + D3D11_STENCIL_OP_INCR = 7, + D3D11_STENCIL_OP_DECR = 8 +} D3D11_STENCIL_OP; +#if !defined(D3D11_NO_HELPERS) && defined(__cplusplus) +} +inline UINT D3D11CalcSubresource(UINT MipSlice, UINT ArraySlice, UINT MipLevels) { + return MipSlice + ArraySlice * MipLevels; +} +extern "C"{ +#endif +typedef struct D3D11_SUBRESOURCE_DATA { + const void *pSysMem; + UINT SysMemPitch; + UINT SysMemSlicePitch; +} D3D11_SUBRESOURCE_DATA; +typedef struct D3D11_TEX1D_ARRAY_DSV { + UINT MipSlice; + UINT FirstArraySlice; + UINT ArraySize; +} D3D11_TEX1D_ARRAY_DSV; +typedef struct D3D11_TEX1D_ARRAY_RTV { + UINT MipSlice; + UINT FirstArraySlice; + UINT ArraySize; +} D3D11_TEX1D_ARRAY_RTV; +typedef struct D3D11_TEX1D_ARRAY_SRV { + UINT MostDetailedMip; + UINT MipLevels; + UINT FirstArraySlice; + UINT ArraySize; +} D3D11_TEX1D_ARRAY_SRV; +typedef struct D3D11_TEX1D_ARRAY_UAV { + UINT MipSlice; + UINT FirstArraySlice; + UINT ArraySize; +} D3D11_TEX1D_ARRAY_UAV; +typedef struct D3D11_TEX1D_DSV { + UINT MipSlice; +} D3D11_TEX1D_DSV; +typedef struct D3D11_TEX1D_RTV { + UINT MipSlice; +} D3D11_TEX1D_RTV; +typedef struct D3D11_TEX1D_SRV { + UINT MostDetailedMip; + UINT MipLevels; +} D3D11_TEX1D_SRV; +typedef struct D3D11_TEX1D_UAV { + UINT MipSlice; +} D3D11_TEX1D_UAV; +typedef struct D3D11_TEX2D_ARRAY_DSV { + UINT MipSlice; + UINT FirstArraySlice; + UINT ArraySize; +} D3D11_TEX2D_ARRAY_DSV; +typedef struct D3D11_TEX2D_ARRAY_RTV { + UINT MipSlice; + UINT FirstArraySlice; + UINT ArraySize; +} D3D11_TEX2D_ARRAY_RTV; +typedef struct D3D11_TEX2D_ARRAY_SRV { + UINT MostDetailedMip; + UINT MipLevels; + UINT FirstArraySlice; + UINT ArraySize; +} D3D11_TEX2D_ARRAY_SRV; +typedef struct D3D11_TEX2D_ARRAY_UAV { + UINT MipSlice; + UINT FirstArraySlice; + UINT ArraySize; +} D3D11_TEX2D_ARRAY_UAV; +typedef struct D3D11_TEX2D_DSV { + UINT MipSlice; +} D3D11_TEX2D_DSV; +typedef struct D3D11_TEX2D_RTV { + UINT MipSlice; +} D3D11_TEX2D_RTV; +typedef struct D3D11_TEX2D_SRV { + UINT MostDetailedMip; + UINT MipLevels; +} D3D11_TEX2D_SRV; +typedef struct D3D11_TEX2D_UAV { + UINT MipSlice; +} D3D11_TEX2D_UAV; +typedef struct D3D11_TEX2DMS_ARRAY_DSV { + UINT FirstArraySlice; + UINT ArraySize; +} D3D11_TEX2DMS_ARRAY_DSV; +typedef struct D3D11_TEX2DMS_ARRAY_RTV { + UINT FirstArraySlice; + UINT ArraySize; +} D3D11_TEX2DMS_ARRAY_RTV; +typedef struct D3D11_TEX2DMS_ARRAY_SRV { + UINT FirstArraySlice; + UINT ArraySize; +} D3D11_TEX2DMS_ARRAY_SRV; +typedef struct D3D11_TEX2DMS_DSV { + UINT UnusedField_NothingToDefine; +} D3D11_TEX2DMS_DSV; +typedef struct D3D11_TEX2DMS_RTV { + UINT UnusedField_NothingToDefine; +} D3D11_TEX2DMS_RTV; +typedef struct D3D11_TEX2DMS_SRV { + UINT UnusedField_NothingToDefine; +} D3D11_TEX2DMS_SRV; +typedef struct D3D11_TEX3D_RTV { + UINT MipSlice; + UINT FirstWSlice; + UINT WSize; +} D3D11_TEX3D_RTV; +typedef struct D3D11_TEX3D_SRV { + UINT MostDetailedMip; + UINT MipLevels; +} D3D11_TEX3D_SRV; +typedef struct D3D11_TEX3D_UAV { + UINT MipSlice; + UINT FirstWSlice; + UINT WSize; +} D3D11_TEX3D_UAV; +typedef struct D3D11_TEXCUBE_ARRAY_SRV { + UINT MostDetailedMip; + UINT MipLevels; + UINT First2DArrayFace; + UINT NumCubes; +} D3D11_TEXCUBE_ARRAY_SRV; +typedef struct D3D11_TEXCUBE_SRV { + UINT MostDetailedMip; + UINT MipLevels; +} D3D11_TEXCUBE_SRV; +typedef enum D3D11_TEXTURE_ADDRESS_MODE { + D3D11_TEXTURE_ADDRESS_WRAP = 1, + D3D11_TEXTURE_ADDRESS_MIRROR = 2, + D3D11_TEXTURE_ADDRESS_CLAMP = 3, + D3D11_TEXTURE_ADDRESS_BORDER = 4, + D3D11_TEXTURE_ADDRESS_MIRROR_ONCE = 5 +} D3D11_TEXTURE_ADDRESS_MODE; +typedef enum D3D11_UAV_DIMENSION { + D3D11_UAV_DIMENSION_UNKNOWN = 0, + D3D11_UAV_DIMENSION_BUFFER = 1, + D3D11_UAV_DIMENSION_TEXTURE1D = 2, + D3D11_UAV_DIMENSION_TEXTURE1DARRAY = 3, + D3D11_UAV_DIMENSION_TEXTURE2D = 4, + D3D11_UAV_DIMENSION_TEXTURE2DARRAY = 5, + D3D11_UAV_DIMENSION_TEXTURE3D = 8 +} D3D11_UAV_DIMENSION; +typedef struct D3D11_UNORDERED_ACCESS_VIEW_DESC { + DXGI_FORMAT Format; + D3D11_UAV_DIMENSION ViewDimension; + __C89_NAMELESS union { + D3D11_BUFFER_UAV Buffer; + D3D11_TEX1D_UAV Texture1D; + D3D11_TEX1D_ARRAY_UAV Texture1DArray; + D3D11_TEX2D_UAV Texture2D; + D3D11_TEX2D_ARRAY_UAV Texture2DArray; + D3D11_TEX3D_UAV Texture3D; + } __C89_NAMELESSUNIONNAME; +} D3D11_UNORDERED_ACCESS_VIEW_DESC; +typedef enum D3D11_USAGE { + D3D11_USAGE_DEFAULT = 0, + D3D11_USAGE_IMMUTABLE = 1, + D3D11_USAGE_DYNAMIC = 2, + D3D11_USAGE_STAGING = 3 +} D3D11_USAGE; +typedef enum D3D11_BIND_FLAG { + D3D11_BIND_VERTEX_BUFFER = 0x1, + D3D11_BIND_INDEX_BUFFER = 0x2, + D3D11_BIND_CONSTANT_BUFFER = 0x4, + D3D11_BIND_SHADER_RESOURCE = 0x8, + D3D11_BIND_STREAM_OUTPUT = 0x10, + D3D11_BIND_RENDER_TARGET = 0x20, + D3D11_BIND_DEPTH_STENCIL = 0x40, + D3D11_BIND_UNORDERED_ACCESS = 0x80, + D3D11_BIND_DECODER = 0x200, + D3D11_BIND_VIDEO_ENCODER = 0x400 +} D3D11_BIND_FLAG; +typedef enum D3D11_CPU_ACCESS_FLAG { + D3D11_CPU_ACCESS_WRITE = 0x10000, + D3D11_CPU_ACCESS_READ = 0x20000 +} D3D11_CPU_ACCESS_FLAG; +typedef struct D3D11_VIEWPORT { + FLOAT TopLeftX; + FLOAT TopLeftY; + FLOAT Width; + FLOAT Height; + FLOAT MinDepth; + FLOAT MaxDepth; +} D3D11_VIEWPORT; +typedef enum D3D11_COLOR_WRITE_ENABLE { + D3D11_COLOR_WRITE_ENABLE_RED = 1, + D3D11_COLOR_WRITE_ENABLE_GREEN = 2, + D3D11_COLOR_WRITE_ENABLE_BLUE = 4, + D3D11_COLOR_WRITE_ENABLE_ALPHA = 8, + D3D11_COLOR_WRITE_ENABLE_ALL = ((D3D11_COLOR_WRITE_ENABLE_RED | D3D11_COLOR_WRITE_ENABLE_GREEN) | D3D11_COLOR_WRITE_ENABLE_BLUE) | D3D11_COLOR_WRITE_ENABLE_ALPHA +} D3D11_COLOR_WRITE_ENABLE; +typedef enum D3D11_FORMAT_SUPPORT { + D3D11_FORMAT_SUPPORT_BUFFER = 0x1, + D3D11_FORMAT_SUPPORT_IA_VERTEX_BUFFER = 0x2, + D3D11_FORMAT_SUPPORT_IA_INDEX_BUFFER = 0x4, + D3D11_FORMAT_SUPPORT_SO_BUFFER = 0x8, + D3D11_FORMAT_SUPPORT_TEXTURE1D = 0x10, + D3D11_FORMAT_SUPPORT_TEXTURE2D = 0x20, + D3D11_FORMAT_SUPPORT_TEXTURE3D = 0x40, + D3D11_FORMAT_SUPPORT_TEXTURECUBE = 0x80, + D3D11_FORMAT_SUPPORT_SHADER_LOAD = 0x100, + D3D11_FORMAT_SUPPORT_SHADER_SAMPLE = 0x200, + D3D11_FORMAT_SUPPORT_SHADER_SAMPLE_COMPARISON = 0x400, + D3D11_FORMAT_SUPPORT_SHADER_SAMPLE_MONO_TEXT = 0x800, + D3D11_FORMAT_SUPPORT_MIP = 0x1000, + D3D11_FORMAT_SUPPORT_MIP_AUTOGEN = 0x2000, + D3D11_FORMAT_SUPPORT_RENDER_TARGET = 0x4000, + D3D11_FORMAT_SUPPORT_BLENDABLE = 0x8000, + D3D11_FORMAT_SUPPORT_DEPTH_STENCIL = 0x10000, + D3D11_FORMAT_SUPPORT_CPU_LOCKABLE = 0x20000, + D3D11_FORMAT_SUPPORT_MULTISAMPLE_RESOLVE = 0x40000, + D3D11_FORMAT_SUPPORT_DISPLAY = 0x80000, + D3D11_FORMAT_SUPPORT_CAST_WITHIN_BIT_LAYOUT = 0x100000, + D3D11_FORMAT_SUPPORT_MULTISAMPLE_RENDERTARGET = 0x200000, + D3D11_FORMAT_SUPPORT_MULTISAMPLE_LOAD = 0x400000, + D3D11_FORMAT_SUPPORT_SHADER_GATHER = 0x800000, + D3D11_FORMAT_SUPPORT_BACK_BUFFER_CAST = 0x1000000, + D3D11_FORMAT_SUPPORT_TYPED_UNORDERED_ACCESS_VIEW = 0x2000000, + D3D11_FORMAT_SUPPORT_SHADER_GATHER_COMPARISON = 0x4000000, + D3D11_FORMAT_SUPPORT_DECODER_OUTPUT = 0x8000000, + D3D11_FORMAT_SUPPORT_VIDEO_PROCESSOR_OUTPUT = 0x10000000, + D3D11_FORMAT_SUPPORT_VIDEO_PROCESSOR_INPUT = 0x20000000, + D3D11_FORMAT_SUPPORT_VIDEO_ENCODER = 0x40000000 +} D3D11_FORMAT_SUPPORT; +typedef enum D3D11_CLEAR_FLAG { + D3D11_CLEAR_DEPTH = 0x1, + D3D11_CLEAR_STENCIL = 0x2 +} D3D11_CLEAR_FLAG; +typedef struct D3D11_RENDER_TARGET_BLEND_DESC { + WINBOOL BlendEnable; + D3D11_BLEND SrcBlend; + D3D11_BLEND DestBlend; + D3D11_BLEND_OP BlendOp; + D3D11_BLEND SrcBlendAlpha; + D3D11_BLEND DestBlendAlpha; + D3D11_BLEND_OP BlendOpAlpha; + UINT8 RenderTargetWriteMask; +} D3D11_RENDER_TARGET_BLEND_DESC; +typedef struct D3D11_BLEND_DESC { + WINBOOL AlphaToCoverageEnable; + WINBOOL IndependentBlendEnable; + D3D11_RENDER_TARGET_BLEND_DESC RenderTarget[8]; +} D3D11_BLEND_DESC; +#if !defined(D3D11_NO_HELPERS) && defined(__cplusplus) +struct CD3D11_BLEND_DESC : public D3D11_BLEND_DESC { + CD3D11_BLEND_DESC() {} + explicit CD3D11_BLEND_DESC(const D3D11_BLEND_DESC &o) : D3D11_BLEND_DESC(o) {} + explicit CD3D11_BLEND_DESC(CD3D11_DEFAULT) { + AlphaToCoverageEnable = FALSE; + IndependentBlendEnable = FALSE; + for(D3D11_RENDER_TARGET_BLEND_DESC *target = RenderTarget; + target < RenderTarget + D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT; + target++) { + target->BlendEnable = FALSE; + target->SrcBlend = target->SrcBlendAlpha = D3D11_BLEND_ONE; + target->DestBlend = target->DestBlendAlpha = D3D11_BLEND_ZERO; + target->BlendOp = target->BlendOpAlpha = D3D11_BLEND_OP_ADD; + target->RenderTargetWriteMask = D3D11_COLOR_WRITE_ENABLE_ALL; + } + } + ~CD3D11_BLEND_DESC() {} + operator const D3D11_BLEND_DESC&() const { return *this; } +}; +#endif +typedef struct D3D11_BUFFER_DESC { + UINT ByteWidth; + D3D11_USAGE Usage; + UINT BindFlags; + UINT CPUAccessFlags; + UINT MiscFlags; + UINT StructureByteStride; +} D3D11_BUFFER_DESC; +#if !defined(D3D11_NO_HELPERS) && defined(__cplusplus) +struct CD3D11_BUFFER_DESC : public D3D11_BUFFER_DESC { + CD3D11_BUFFER_DESC() {} + explicit CD3D11_BUFFER_DESC(const D3D11_BUFFER_DESC &o) : D3D11_BUFFER_DESC(o) {} + explicit CD3D11_BUFFER_DESC(UINT byteWidth,UINT bindFlags, + D3D11_USAGE usage = D3D11_USAGE_DEFAULT, UINT cpuaccessFlags = 0, + UINT miscFlags = 0, UINT structureByteStride = 0 ) { + ByteWidth = byteWidth; + Usage = usage; + BindFlags = bindFlags; + CPUAccessFlags = cpuaccessFlags; + MiscFlags = miscFlags; + StructureByteStride = structureByteStride; + } + ~CD3D11_BUFFER_DESC() {} + operator const D3D11_BUFFER_DESC&() const { return *this; } +}; +#endif +typedef struct D3D11_DEPTH_STENCIL_VIEW_DESC { + DXGI_FORMAT Format; + D3D11_DSV_DIMENSION ViewDimension; + UINT Flags; + __C89_NAMELESS union { + D3D11_TEX1D_DSV Texture1D; + D3D11_TEX1D_ARRAY_DSV Texture1DArray; + D3D11_TEX2D_DSV Texture2D; + D3D11_TEX2D_ARRAY_DSV Texture2DArray; + D3D11_TEX2DMS_DSV Texture2DMS; + D3D11_TEX2DMS_ARRAY_DSV Texture2DMSArray; + } __C89_NAMELESSUNIONNAME; +} D3D11_DEPTH_STENCIL_VIEW_DESC; +typedef struct D3D11_DEPTH_STENCILOP_DESC { + D3D11_STENCIL_OP StencilFailOp; + D3D11_STENCIL_OP StencilDepthFailOp; + D3D11_STENCIL_OP StencilPassOp; + D3D11_COMPARISON_FUNC StencilFunc; +} D3D11_DEPTH_STENCILOP_DESC; +typedef struct D3D11_DEPTH_STENCIL_DESC { + WINBOOL DepthEnable; + D3D11_DEPTH_WRITE_MASK DepthWriteMask; + D3D11_COMPARISON_FUNC DepthFunc; + WINBOOL StencilEnable; + UINT8 StencilReadMask; + UINT8 StencilWriteMask; + D3D11_DEPTH_STENCILOP_DESC FrontFace; + D3D11_DEPTH_STENCILOP_DESC BackFace; +} D3D11_DEPTH_STENCIL_DESC; +#if !defined( D3D11_NO_HELPERS ) && defined( __cplusplus ) +struct CD3D11_DEPTH_STENCIL_DESC : public D3D11_DEPTH_STENCIL_DESC { + CD3D11_DEPTH_STENCIL_DESC() {} + explicit CD3D11_DEPTH_STENCIL_DESC(const D3D11_DEPTH_STENCIL_DESC &other) : D3D11_DEPTH_STENCIL_DESC(other) {} + explicit CD3D11_DEPTH_STENCIL_DESC(CD3D11_DEFAULT) { + const D3D11_DEPTH_STENCILOP_DESC default_op = + {D3D11_STENCIL_OP_KEEP, D3D11_STENCIL_OP_KEEP, D3D11_STENCIL_OP_KEEP, D3D11_COMPARISON_ALWAYS}; + DepthEnable = TRUE; + DepthWriteMask = D3D11_DEPTH_WRITE_MASK_ALL; + DepthFunc = D3D11_COMPARISON_LESS; + StencilEnable = FALSE; + StencilReadMask = D3D11_DEFAULT_STENCIL_READ_MASK; + StencilWriteMask = D3D11_DEFAULT_STENCIL_WRITE_MASK; + FrontFace = default_op; + BackFace = default_op; + } + explicit CD3D11_DEPTH_STENCIL_DESC( + WINBOOL depth_enable, + D3D11_DEPTH_WRITE_MASK depth_write_mask, + D3D11_COMPARISON_FUNC depth_func, + WINBOOL stencil_enable, + UINT8 stencil_read_mask, + UINT8 stencil_write_mask, + D3D11_STENCIL_OP front_stencil_fail_op, + D3D11_STENCIL_OP front_stencil_depth_fail_op, + D3D11_STENCIL_OP front_stencil_pass_op, + D3D11_COMPARISON_FUNC front_stencil_func, + D3D11_STENCIL_OP back_stencil_fail_op, + D3D11_STENCIL_OP back_stencil_depth_fail_op, + D3D11_STENCIL_OP back_stencil_pass_op, + D3D11_COMPARISON_FUNC back_stencil_func) { + DepthEnable = depth_enable; + DepthWriteMask = depth_write_mask; + DepthFunc = depth_func; + StencilEnable = stencil_enable; + StencilReadMask = stencil_read_mask; + StencilWriteMask = stencil_write_mask; + FrontFace.StencilFailOp = front_stencil_fail_op; + FrontFace.StencilDepthFailOp = front_stencil_depth_fail_op; + FrontFace.StencilPassOp = front_stencil_pass_op; + FrontFace.StencilFunc = front_stencil_func; + BackFace.StencilFailOp = back_stencil_fail_op; + BackFace.StencilDepthFailOp = back_stencil_depth_fail_op; + BackFace.StencilPassOp = back_stencil_pass_op; + BackFace.StencilFunc = back_stencil_func; + } + ~CD3D11_DEPTH_STENCIL_DESC() {} + operator const D3D11_DEPTH_STENCIL_DESC&() const { return *this; } +}; +#endif +typedef struct D3D11_RENDER_TARGET_VIEW_DESC { + DXGI_FORMAT Format; + D3D11_RTV_DIMENSION ViewDimension; + __C89_NAMELESS union { + D3D11_BUFFER_RTV Buffer; + D3D11_TEX1D_RTV Texture1D; + D3D11_TEX1D_ARRAY_RTV Texture1DArray; + D3D11_TEX2D_RTV Texture2D; + D3D11_TEX2D_ARRAY_RTV Texture2DArray; + D3D11_TEX2DMS_RTV Texture2DMS; + D3D11_TEX2DMS_ARRAY_RTV Texture2DMSArray; + D3D11_TEX3D_RTV Texture3D; + } __C89_NAMELESSUNIONNAME; +} D3D11_RENDER_TARGET_VIEW_DESC; +#if !defined(D3D11_NO_HELPERS) && defined(__cplusplus) +struct CD3D11_RENDER_TARGET_VIEW_DESC : public D3D11_RENDER_TARGET_VIEW_DESC { + CD3D11_RENDER_TARGET_VIEW_DESC() {} + explicit CD3D11_RENDER_TARGET_VIEW_DESC(D3D11_RTV_DIMENSION dim, DXGI_FORMAT format = DXGI_FORMAT_UNKNOWN, + UINT mip_slice = 0, UINT first_slice = 0, UINT array_size = -1) { + Format = format; + ViewDimension = dim; + switch(dim) { + case D3D11_RTV_DIMENSION_BUFFER: + Buffer.FirstElement = mip_slice; + Buffer.NumElements = first_slice; + break; + case D3D11_RTV_DIMENSION_TEXTURE1D: + Texture1D.MipSlice = mip_slice; + break; + case D3D11_RTV_DIMENSION_TEXTURE1DARRAY: + Texture1DArray.MipSlice = mip_slice; + Texture1DArray.FirstArraySlice = first_slice; + Texture1DArray.ArraySize = array_size; + break; + case D3D11_RTV_DIMENSION_TEXTURE2D: + Texture2D.MipSlice = mip_slice; + break; + case D3D11_RTV_DIMENSION_TEXTURE2DARRAY: + Texture2DArray.MipSlice = mip_slice; + Texture2DArray.FirstArraySlice = first_slice; + Texture2DArray.ArraySize = array_size; + break; + case D3D11_RTV_DIMENSION_TEXTURE2DMSARRAY: + Texture2DMSArray.FirstArraySlice = first_slice; + Texture2DMSArray.ArraySize = array_size; + break; + case D3D11_RTV_DIMENSION_TEXTURE3D: + Texture3D.MipSlice = mip_slice; + Texture3D.FirstWSlice = first_slice; + Texture3D.WSize = array_size; + break; + default: + break; + } + } + explicit CD3D11_RENDER_TARGET_VIEW_DESC(ID3D11Buffer*, DXGI_FORMAT format, UINT first_elem, + UINT elem_cnt) { + Format = format; + ViewDimension = D3D11_RTV_DIMENSION_BUFFER; + Buffer.FirstElement = first_elem; + Buffer.NumElements = elem_cnt; + } + explicit CD3D11_RENDER_TARGET_VIEW_DESC(ID3D11Texture1D *texture, D3D11_RTV_DIMENSION dim, + DXGI_FORMAT format = DXGI_FORMAT_UNKNOWN, UINT mip_slice = 0, UINT first_slice = 0, + UINT array_size = -1); + explicit CD3D11_RENDER_TARGET_VIEW_DESC(ID3D11Texture2D *texture, D3D11_RTV_DIMENSION dim, + DXGI_FORMAT format = DXGI_FORMAT_UNKNOWN, UINT mip_slice = 0, UINT first_slice = 0, + UINT array_size = -1); + explicit CD3D11_RENDER_TARGET_VIEW_DESC(ID3D11Texture3D *texture, DXGI_FORMAT format = DXGI_FORMAT_UNKNOWN, + UINT mip_slice = 0, UINT first_w_slice = 0, UINT w_slice = -1 ); + ~CD3D11_RENDER_TARGET_VIEW_DESC() {} + explicit CD3D11_RENDER_TARGET_VIEW_DESC(const D3D11_RENDER_TARGET_VIEW_DESC &other) + : D3D11_RENDER_TARGET_VIEW_DESC(other) {} + operator const D3D11_RENDER_TARGET_VIEW_DESC&() const { + return *this; + } +}; +#endif +typedef struct D3D11_SAMPLER_DESC { + D3D11_FILTER Filter; + D3D11_TEXTURE_ADDRESS_MODE AddressU; + D3D11_TEXTURE_ADDRESS_MODE AddressV; + D3D11_TEXTURE_ADDRESS_MODE AddressW; + FLOAT MipLODBias; + UINT MaxAnisotropy; + D3D11_COMPARISON_FUNC ComparisonFunc; + FLOAT BorderColor[4]; + FLOAT MinLOD; + FLOAT MaxLOD; +} D3D11_SAMPLER_DESC; +#if !defined(D3D11_NO_HELPERS) && defined(__cplusplus) +struct CD3D11_SAMPLER_DESC : public D3D11_SAMPLER_DESC { + CD3D11_SAMPLER_DESC() {} + explicit CD3D11_SAMPLER_DESC(const D3D11_SAMPLER_DESC &o) : D3D11_SAMPLER_DESC(o) {} + explicit CD3D11_SAMPLER_DESC(CD3D11_DEFAULT) { + Filter = D3D11_FILTER_MIN_MAG_MIP_LINEAR; + AddressU = D3D11_TEXTURE_ADDRESS_CLAMP; + AddressV = D3D11_TEXTURE_ADDRESS_CLAMP; + AddressW = D3D11_TEXTURE_ADDRESS_CLAMP; + MipLODBias = 0; + MaxAnisotropy = 1; + ComparisonFunc = D3D11_COMPARISON_NEVER; + BorderColor[0] = BorderColor[1] = BorderColor[2] = BorderColor[3] = 1.0f; + MinLOD = -3.402823466e+38f; + MaxLOD = 3.402823466e+38f; + } + explicit CD3D11_SAMPLER_DESC(D3D11_FILTER filter, D3D11_TEXTURE_ADDRESS_MODE addressU, + D3D11_TEXTURE_ADDRESS_MODE addressV, D3D11_TEXTURE_ADDRESS_MODE addressW, + FLOAT mipLODBias, UINT maxAnisotropy, D3D11_COMPARISON_FUNC comparisonFunc, + const FLOAT *borderColor, FLOAT minLOD, FLOAT maxLOD) { + Filter = filter; + AddressU = addressU; + AddressV = addressV; + AddressW = addressW; + MipLODBias = mipLODBias; + MaxAnisotropy = maxAnisotropy; + ComparisonFunc = comparisonFunc; + if(borderColor) { + BorderColor[0] = borderColor[0]; + BorderColor[1] = borderColor[1]; + BorderColor[2] = borderColor[2]; + BorderColor[3] = borderColor[3]; + }else { + BorderColor[0] = BorderColor[1] = BorderColor[2] = BorderColor[3] = 1.0f; + } + MinLOD = minLOD; + MaxLOD = maxLOD; + } + ~CD3D11_SAMPLER_DESC() {} + operator const D3D11_SAMPLER_DESC&() const { return *this; } +}; +#endif +typedef struct D3D11_SHADER_RESOURCE_VIEW_DESC { + DXGI_FORMAT Format; + D3D11_SRV_DIMENSION ViewDimension; + __C89_NAMELESS union { + D3D11_BUFFER_SRV Buffer; + D3D11_TEX1D_SRV Texture1D; + D3D11_TEX1D_ARRAY_SRV Texture1DArray; + D3D11_TEX2D_SRV Texture2D; + D3D11_TEX2D_ARRAY_SRV Texture2DArray; + D3D11_TEX2DMS_SRV Texture2DMS; + D3D11_TEX2DMS_ARRAY_SRV Texture2DMSArray; + D3D11_TEX3D_SRV Texture3D; + D3D11_TEXCUBE_SRV TextureCube; + D3D11_TEXCUBE_ARRAY_SRV TextureCubeArray; + D3D11_BUFFEREX_SRV BufferEx; + } __C89_NAMELESSUNIONNAME; +} D3D11_SHADER_RESOURCE_VIEW_DESC; +#if !defined(D3D11_NO_HELPERS) && defined( __cplusplus ) +struct CD3D11_SHADER_RESOURCE_VIEW_DESC : public D3D11_SHADER_RESOURCE_VIEW_DESC { + CD3D11_SHADER_RESOURCE_VIEW_DESC() {} + explicit CD3D11_SHADER_RESOURCE_VIEW_DESC(D3D11_SRV_DIMENSION dim, + DXGI_FORMAT format = DXGI_FORMAT_UNKNOWN, UINT most_detailed_mip = 0, + UINT mip_levels = -1, UINT first_slice = 0, UINT array_size = -1, UINT flags = 0) { + Format = format; + ViewDimension = dim; + switch(ViewDimension) { + case D3D11_SRV_DIMENSION_BUFFER: + Buffer.FirstElement = most_detailed_mip; + Buffer.NumElements = mip_levels; + break; + case D3D11_SRV_DIMENSION_TEXTURE1D: + Texture1D.MostDetailedMip = most_detailed_mip; + Texture1D.MipLevels = mip_levels; + break; + case D3D11_SRV_DIMENSION_TEXTURE1DARRAY: + Texture1DArray.MostDetailedMip = most_detailed_mip; + Texture1DArray.MipLevels = mip_levels; + Texture1DArray.FirstArraySlice = first_slice; + Texture1DArray.ArraySize = array_size; + break; + case D3D11_SRV_DIMENSION_TEXTURE2D: + Texture2D.MostDetailedMip = most_detailed_mip; + Texture2D.MipLevels = mip_levels; + break; + case D3D11_SRV_DIMENSION_TEXTURE2DARRAY: + Texture2DArray.MostDetailedMip = most_detailed_mip; + Texture2DArray.MipLevels = mip_levels; + Texture2DArray.FirstArraySlice = first_slice; + Texture2DArray.ArraySize = array_size; + break; + case D3D11_SRV_DIMENSION_TEXTURE2DMSARRAY: + Texture2DMSArray.FirstArraySlice = first_slice; + Texture2DMSArray.ArraySize = array_size; + break; + case D3D11_SRV_DIMENSION_TEXTURE3D: + Texture3D.MostDetailedMip = most_detailed_mip; + Texture3D.MipLevels = mip_levels; + break; + case D3D11_SRV_DIMENSION_TEXTURECUBE: + TextureCube.MostDetailedMip = most_detailed_mip; + TextureCube.MipLevels = mip_levels; + break; + case D3D11_SRV_DIMENSION_TEXTURECUBEARRAY: + TextureCubeArray.MostDetailedMip = most_detailed_mip; + TextureCubeArray.MipLevels = mip_levels; + TextureCubeArray.First2DArrayFace = first_slice; + TextureCubeArray.NumCubes = array_size; + break; + case D3D11_SRV_DIMENSION_BUFFEREX: + BufferEx.FirstElement = most_detailed_mip; + BufferEx.NumElements = mip_levels; + BufferEx.Flags = flags; + break; + default: + break; + } + } + explicit CD3D11_SHADER_RESOURCE_VIEW_DESC(ID3D11Buffer*, DXGI_FORMAT format, UINT first_elem, + UINT elem_cnt, UINT flags = 0); + explicit CD3D11_SHADER_RESOURCE_VIEW_DESC(ID3D11Texture1D *texture, D3D11_SRV_DIMENSION dim, + DXGI_FORMAT format = DXGI_FORMAT_UNKNOWN, UINT most_detailed_mip = 0, UINT mip_levels = -1, + UINT first_slice = 0, UINT array_size = -1 ); + explicit CD3D11_SHADER_RESOURCE_VIEW_DESC(ID3D11Texture2D *texture, D3D11_SRV_DIMENSION dim, + DXGI_FORMAT format = DXGI_FORMAT_UNKNOWN, UINT most_detailed_mip = 0, UINT mip_levels = -1, + UINT first_slice = 0, UINT array_size = -1 ); + explicit CD3D11_SHADER_RESOURCE_VIEW_DESC(ID3D11Texture3D *texture, DXGI_FORMAT format = DXGI_FORMAT_UNKNOWN, + UINT most_detailed_mip = 0, UINT mip_levels = -1 ); + ~CD3D11_SHADER_RESOURCE_VIEW_DESC() {} + explicit CD3D11_SHADER_RESOURCE_VIEW_DESC(const D3D11_SHADER_RESOURCE_VIEW_DESC &other) + : D3D11_SHADER_RESOURCE_VIEW_DESC(other) {} + operator const D3D11_SHADER_RESOURCE_VIEW_DESC&() const { + return *this; + } +}; +#endif +typedef struct D3D11_TEXTURE1D_DESC { + UINT Width; + UINT MipLevels; + UINT ArraySize; + DXGI_FORMAT Format; + D3D11_USAGE Usage; + UINT BindFlags; + UINT CPUAccessFlags; + UINT MiscFlags; +} D3D11_TEXTURE1D_DESC; +typedef struct D3D11_TEXTURE2D_DESC { + UINT Width; + UINT Height; + UINT MipLevels; + UINT ArraySize; + DXGI_FORMAT Format; + DXGI_SAMPLE_DESC SampleDesc; + D3D11_USAGE Usage; + UINT BindFlags; + UINT CPUAccessFlags; + UINT MiscFlags; +} D3D11_TEXTURE2D_DESC; +#if !defined(D3D11_NO_HELPERS) && defined(__cplusplus) +struct CD3D11_TEXTURE2D_DESC : public D3D11_TEXTURE2D_DESC { + CD3D11_TEXTURE2D_DESC() {} + explicit CD3D11_TEXTURE2D_DESC(const D3D11_TEXTURE2D_DESC &o) : D3D11_TEXTURE2D_DESC(o) {} + explicit CD3D11_TEXTURE2D_DESC(DXGI_FORMAT format, UINT width, UINT height, UINT arraySize = 1, + UINT mipLevels = 0, UINT bindFlags = D3D11_BIND_SHADER_RESOURCE, + D3D11_USAGE usage = D3D11_USAGE_DEFAULT, UINT cpuaccessFlags = 0, UINT sampleCount = 1, + UINT sampleQuality = 0, UINT miscFlags = 0) { + Width = width; + Height = height; + MipLevels = mipLevels; + ArraySize = arraySize; + Format = format; + SampleDesc.Count = sampleCount; + SampleDesc.Quality = sampleQuality; + Usage = usage; + BindFlags = bindFlags; + CPUAccessFlags = cpuaccessFlags; + MiscFlags = miscFlags; + } + ~CD3D11_TEXTURE2D_DESC() {} + operator const D3D11_TEXTURE2D_DESC&() const { return *this; } +}; +#endif +typedef struct D3D11_TEXTURE3D_DESC { + UINT Width; + UINT Height; + UINT Depth; + UINT MipLevels; + DXGI_FORMAT Format; + D3D11_USAGE Usage; + UINT BindFlags; + UINT CPUAccessFlags; + UINT MiscFlags; +} D3D11_TEXTURE3D_DESC; +typedef struct D3D11_VIDEO_DECODER_DESC { + GUID Guid; + UINT SampleWidth; + UINT SampleHeight; + DXGI_FORMAT OutputFormat; +} D3D11_VIDEO_DECODER_DESC; +typedef struct D3D11_VIDEO_DECODER_CONFIG { + GUID guidConfigBitstreamEncryption; + GUID guidConfigMBcontrolEncryption; + GUID guidConfigResidDiffEncryption; + UINT ConfigBitstreamRaw; + UINT ConfigMBcontrolRasterOrder; + UINT ConfigResidDiffHost; + UINT ConfigSpatialResid8; + UINT ConfigResid8Subtraction; + UINT ConfigSpatialHost8or9Clipping; + UINT ConfigSpatialResidInterleaved; + UINT ConfigIntraResidUnsigned; + UINT ConfigResidDiffAccelerator; + UINT ConfigHostInverseScan; + UINT ConfigSpecificIDCT; + UINT Config4GroupedCoefs; + USHORT ConfigMinRenderTargetBuffCount; + USHORT ConfigDecoderSpecific; +} D3D11_VIDEO_DECODER_CONFIG; +typedef enum D3D11_VIDEO_FRAME_FORMAT { + D3D11_VIDEO_FRAME_FORMAT_PROGRESSIVE = 0, + D3D11_VIDEO_FRAME_FORMAT_INTERLACED_TOP_FIELD_FIRST = 1, + D3D11_VIDEO_FRAME_FORMAT_INTERLACED_BOTTOM_FIELD_FIRST = 2 +} D3D11_VIDEO_FRAME_FORMAT; +typedef enum D3D11_VIDEO_USAGE { + D3D11_VIDEO_USAGE_PLAYBACK_NORMAL = 0, + D3D11_VIDEO_USAGE_OPTIMAL_SPEED = 1, + D3D11_VIDEO_USAGE_OPTIMAL_QUALITY = 2 +} D3D11_VIDEO_USAGE; +typedef struct D3D11_VIDEO_PROCESSOR_CONTENT_DESC { + D3D11_VIDEO_FRAME_FORMAT InputFrameFormat; + DXGI_RATIONAL InputFrameRate; + UINT InputWidth; + UINT InputHeight; + DXGI_RATIONAL OutputFrameRate; + UINT OutputWidth; + UINT OutputHeight; + D3D11_VIDEO_USAGE Usage; +} D3D11_VIDEO_PROCESSOR_CONTENT_DESC; +typedef struct D3D11_VIDEO_PROCESSOR_CAPS { + UINT DeviceCaps; + UINT FeatureCaps; + UINT FilterCaps; + UINT InputFormatCaps; + UINT AutoStreamCaps; + UINT StereoCaps; + UINT RateConversionCapsCount; + UINT MaxInputStreams; + UINT MaxStreamStates; +} D3D11_VIDEO_PROCESSOR_CAPS; +typedef struct D3D11_VIDEO_PROCESSOR_RATE_CONVERSION_CAPS { + UINT PastFrames; + UINT FutureFrames; + UINT ProcessorCaps; + UINT ITelecineCaps; + UINT CustomRateCount; +} D3D11_VIDEO_PROCESSOR_RATE_CONVERSION_CAPS; +typedef struct D3D11_VIDEO_PROCESSOR_CUSTOM_RATE { + DXGI_RATIONAL CustomRate; + UINT OutputFrames; + WINBOOL InputInterlaced; + UINT InputFramesOrFields; +} D3D11_VIDEO_PROCESSOR_CUSTOM_RATE; +typedef enum D3D11_VIDEO_PROCESSOR_FILTER { + D3D11_VIDEO_PROCESSOR_FILTER_BRIGHTNESS = 0, + D3D11_VIDEO_PROCESSOR_FILTER_CONTRAST = 1, + D3D11_VIDEO_PROCESSOR_FILTER_HUE = 2, + D3D11_VIDEO_PROCESSOR_FILTER_SATURATION = 3, + D3D11_VIDEO_PROCESSOR_FILTER_NOISE_REDUCTION = 4, + D3D11_VIDEO_PROCESSOR_FILTER_EDGE_ENHANCEMENT = 5, + D3D11_VIDEO_PROCESSOR_FILTER_ANAMORPHIC_SCALING = 6, + D3D11_VIDEO_PROCESSOR_FILTER_STEREO_ADJUSTMENT = 7 +} D3D11_VIDEO_PROCESSOR_FILTER; +typedef struct D3D11_VIDEO_PROCESSOR_FILTER_RANGE { + int Minimum; + int Maximum; + int Default; + float Multiplier; +} D3D11_VIDEO_PROCESSOR_FILTER_RANGE; +typedef enum D3D11_AUTHENTICATED_CHANNEL_TYPE { + D3D11_AUTHENTICATED_CHANNEL_D3D11 = 1, + D3D11_AUTHENTICATED_CHANNEL_DRIVER_SOFTWARE = 2, + D3D11_AUTHENTICATED_CHANNEL_DRIVER_HARDWARE = 3 +} D3D11_AUTHENTICATED_CHANNEL_TYPE; +typedef enum D3D11_VDOV_DIMENSION { + D3D11_VDOV_DIMENSION_UNKNOWN = 0, + D3D11_VDOV_DIMENSION_TEXTURE2D = 1 +} D3D11_VDOV_DIMENSION; +typedef struct D3D11_TEX2D_VDOV { + UINT ArraySlice; +} D3D11_TEX2D_VDOV; +typedef struct D3D11_VIDEO_DECODER_OUTPUT_VIEW_DESC { + GUID DecodeProfile; + D3D11_VDOV_DIMENSION ViewDimension; + __C89_NAMELESS union { + D3D11_TEX2D_VDOV Texture2D; + } __C89_NAMELESSUNIONNAME; +} D3D11_VIDEO_DECODER_OUTPUT_VIEW_DESC; +typedef enum D3D11_VPIV_DIMENSION { + D3D11_VPIV_DIMENSION_UNKNOWN = 0, + D3D11_VPIV_DIMENSION_TEXTURE2D = 1 +} D3D11_VPIV_DIMENSION; +typedef struct D3D11_TEX2D_VPIV { + UINT MipSlice; + UINT ArraySlice; +} D3D11_TEX2D_VPIV; +typedef struct D3D11_VIDEO_PROCESSOR_INPUT_VIEW_DESC { + UINT FourCC; + D3D11_VPIV_DIMENSION ViewDimension; + __C89_NAMELESS union { + D3D11_TEX2D_VPIV Texture2D; + } __C89_NAMELESSUNIONNAME; +} D3D11_VIDEO_PROCESSOR_INPUT_VIEW_DESC; +typedef enum D3D11_VPOV_DIMENSION { + D3D11_VPOV_DIMENSION_UNKNOWN = 0, + D3D11_VPOV_DIMENSION_TEXTURE2D = 1, + D3D11_VPOV_DIMENSION_TEXTURE2DARRAY = 2 +} D3D11_VPOV_DIMENSION; +typedef struct D3D11_TEX2D_VPOV { + UINT MipSlice; +} D3D11_TEX2D_VPOV; +typedef struct D3D11_TEX2D_ARRAY_VPOV { + UINT MipSlice; + UINT FirstArraySlice; + UINT ArraySize; +} D3D11_TEX2D_ARRAY_VPOV; +typedef struct D3D11_VIDEO_PROCESSOR_OUTPUT_VIEW_DESC { + D3D11_VPOV_DIMENSION ViewDimension; + __C89_NAMELESS union { + D3D11_TEX2D_VPOV Texture2D; + D3D11_TEX2D_ARRAY_VPOV Texture2DArray; + } __C89_NAMELESSUNIONNAME; +} D3D11_VIDEO_PROCESSOR_OUTPUT_VIEW_DESC; +typedef struct D3D11_VIDEO_CONTENT_PROTECTION_CAPS { + UINT Caps; + UINT KeyExchangeTypeCount; + UINT BlockAlignmentSize; + ULONGLONG ProtectedMemorySize; +} D3D11_VIDEO_CONTENT_PROTECTION_CAPS; +typedef struct D3D11_ENCRYPTED_BLOCK_INFO { + UINT NumEncryptedBytesAtBeginning; + UINT NumBytesInSkipPattern; + UINT NumBytesInEncryptPattern; +} D3D11_ENCRYPTED_BLOCK_INFO; +typedef struct D3D11_VIDEO_DECODER_BUFFER_DESC { + D3D11_VIDEO_DECODER_BUFFER_TYPE BufferType; + UINT BufferIndex; + UINT DataOffset; + UINT DataSize; + UINT FirstMBaddress; + UINT NumMBsInBuffer; + UINT Width; + UINT Height; + UINT Stride; + UINT ReservedBits; + void *pIV; + UINT IVSize; + WINBOOL PartialEncryption; + D3D11_ENCRYPTED_BLOCK_INFO EncryptedBlockInfo; +} D3D11_VIDEO_DECODER_BUFFER_DESC; +typedef struct D3D11_VIDEO_DECODER_EXTENSION { + UINT Function; + void *pPrivateInputData; + UINT PrivateInputDataSize; + void *pPrivateOutputData; + UINT PrivateOutputDataSize; + UINT ResourceCount; + ID3D11Resource **ppResourceList; +} D3D11_VIDEO_DECODER_EXTENSION; +typedef struct D3D11_VIDEO_COLOR_YCbCrA { + float Y; + float Cb; + float Cr; + float A; +} D3D11_VIDEO_COLOR_YCbCrA; +typedef struct D3D11_VIDEO_COLOR_RGBA { + float R; + float G; + float B; + float A; +} D3D11_VIDEO_COLOR_RGBA; +typedef struct D3D11_VIDEO_COLOR { + __C89_NAMELESS union { + D3D11_VIDEO_COLOR_YCbCrA YCbCr; + D3D11_VIDEO_COLOR_RGBA RGBA; + } __C89_NAMELESSUNIONNAME; +} D3D11_VIDEO_COLOR; +typedef struct D3D11_VIDEO_PROCESSOR_COLOR_SPACE { + UINT Usage : 1; + UINT RGB_Range : 1; + UINT YCbCr_Matrix : 1; + UINT YCbCr_xvYCC : 1; + UINT Nominal_Range : 2; + UINT Reserved : 26; +} D3D11_VIDEO_PROCESSOR_COLOR_SPACE; +typedef struct D3D11_VIDEO_PROCESSOR_STREAM { + WINBOOL Enable; + UINT OutputIndex; + UINT InputFrameOrField; + UINT PastFrames; + UINT FutureFrames; + ID3D11VideoProcessorInputView **ppPastSurfaces; + ID3D11VideoProcessorInputView *pInputSurface; + ID3D11VideoProcessorInputView **ppFutureSurfaces; + ID3D11VideoProcessorInputView **ppPastSurfacesRight; + ID3D11VideoProcessorInputView *pInputSurfaceRight; + ID3D11VideoProcessorInputView **ppFutureSurfacesRight; +} D3D11_VIDEO_PROCESSOR_STREAM; +typedef struct D3D11_OMAC { + BYTE Omac[16]; +} D3D11_OMAC; +typedef struct D3D11_AUTHENTICATED_CONFIGURE_OUTPUT { + D3D11_OMAC omac; + GUID ConfigureType; + HANDLE hChannel; + UINT SequenceNumber; + HRESULT ReturnCode; +} D3D11_AUTHENTICATED_CONFIGURE_OUTPUT; +typedef struct D3D11_QUERY_DATA_TIMESTAMP_DISJOINT { + UINT64 Frequency; + WINBOOL Disjoint; +} D3D11_QUERY_DATA_TIMESTAMP_DISJOINT; +typedef struct D3D11_QUERY_DATA_PIPELINE_STATISTICS { + UINT64 IAVertices; + UINT64 IAPrimitives; + UINT64 VSInvocations; + UINT64 GSInvocations; + UINT64 GSPrimitives; + UINT64 CInvocations; + UINT64 CPrimitives; + UINT64 PSInvocations; + UINT64 HSInvocations; + UINT64 DSInvocations; + UINT64 CSInvocations; +} D3D11_QUERY_DATA_PIPELINE_STATISTICS; +typedef struct D3D11_DRAW_INSTANCED_INDIRECT_ARGS { + UINT VertexCountPerInstance; + UINT InstanceCount; + UINT StartVertexLocation; + UINT StartInstanceLocation; +} D3D11_DRAW_INSTANCED_INDIRECT_ARGS; +typedef struct D3D11_DRAW_INDEXED_INSTANCED_INDIRECT_ARGS { + UINT IndexCountPerInstance; + UINT InstanceCount; + UINT StartIndexLocation; + INT BaseVertexLocation; + UINT StartInstanceLocation; +} D3D11_DRAW_INDEXED_INSTANCED_INDIRECT_ARGS; +typedef struct D3D11_AUTHENTICATED_CONFIGURE_INPUT { + D3D11_OMAC omac; + GUID ConfigureType; + HANDLE hChannel; + UINT SequenceNumber; +} D3D11_AUTHENTICATED_CONFIGURE_INPUT; +typedef struct D3D11_AUTHENTICATED_QUERY_INPUT { + GUID QueryType; + HANDLE hChannel; + UINT SequenceNumber; +} D3D11_AUTHENTICATED_QUERY_INPUT; +typedef struct D3D11_AUTHENTICATED_QUERY_OUTPUT { + D3D11_OMAC omac; + GUID QueryType; + HANDLE hChannel; + UINT SequenceNumber; + HRESULT ReturnCode; +} D3D11_AUTHENTICATED_QUERY_OUTPUT; +typedef union D3D11_AUTHENTICATED_PROTECTION_FLAGS { + struct { + UINT ProtectionEnabled : 1; + UINT OverlayOrFullscreenRequired : 1; + UINT Reserved : 30; + } Flags; + UINT Value; +} D3D11_AUTHENTICATED_PROTECTION_FLAGS; +typedef struct D3D11_AUTHENTICATED_QUERY_PROTECTION_OUTPUT { + D3D11_AUTHENTICATED_QUERY_OUTPUT Output; + D3D11_AUTHENTICATED_PROTECTION_FLAGS ProtectionFlags; +} D3D11_AUTHENTICATED_QUERY_PROTECTION_OUTPUT; +typedef struct D3D11_AUTHENTICATED_QUERY_CHANNEL_TYPE_OUTPUT { + D3D11_AUTHENTICATED_QUERY_OUTPUT Output; + D3D11_AUTHENTICATED_CHANNEL_TYPE ChannelType; +} D3D11_AUTHENTICATED_QUERY_CHANNEL_TYPE_OUTPUT; +typedef struct D3D11_AUTHENTICATED_QUERY_DEVICE_HANDLE_OUTPUT { + D3D11_AUTHENTICATED_QUERY_OUTPUT Output; + HANDLE DeviceHandle; +} D3D11_AUTHENTICATED_QUERY_DEVICE_HANDLE_OUTPUT; +typedef struct D3D11_AUTHENTICATED_QUERY_CRYPTO_SESSION_INPUT { + D3D11_AUTHENTICATED_QUERY_INPUT Input; + HANDLE DecoderHandle; +} D3D11_AUTHENTICATED_QUERY_CRYPTO_SESSION_INPUT; +typedef struct D3D11_AUTHENTICATED_QUERY_CRYPTO_SESSION_OUTPUT { + D3D11_AUTHENTICATED_QUERY_OUTPUT Output; + HANDLE DecoderHandle; + HANDLE CryptoSessionHandle; + HANDLE DeviceHandle; +} D3D11_AUTHENTICATED_QUERY_CRYPTO_SESSION_OUTPUT; +typedef struct D3D11_AUTHENTICATED_QUERY_RESTRICTED_SHARED_RESOURCE_PROCESS_COUNT_OUTPUT { + D3D11_AUTHENTICATED_QUERY_OUTPUT Output; + UINT RestrictedSharedResourceProcessCount; +} D3D11_AUTHENTICATED_QUERY_RESTRICTED_SHARED_RESOURCE_PROCESS_COUNT_OUTPUT; +typedef struct D3D11_AUTHENTICATED_QUERY_RESTRICTED_SHARED_RESOURCE_PROCESS_INPUT { + D3D11_AUTHENTICATED_QUERY_INPUT Input; + UINT ProcessIndex; +} D3D11_AUTHENTICATED_QUERY_RESTRICTED_SHARED_RESOURCE_PROCESS_INPUT; +typedef struct D3D11_AUTHENTICATED_QUERY_RESTRICTED_SHARED_RESOURCE_PROCESS_OUTPUT { + D3D11_AUTHENTICATED_QUERY_OUTPUT Output; + UINT ProcessIndex; + D3D11_AUTHENTICATED_PROCESS_IDENTIFIER_TYPE ProcessIdentifier; + HANDLE ProcessHandle; +} D3D11_AUTHENTICATED_QUERY_RESTRICTED_SHARED_RESOURCE_PROCESS_OUTPUT; +typedef struct D3D11_AUTHENTICATED_QUERY_UNRESTRICTED_PROTECTED_SHARED_RESOURCE_COUNT_OUTPUT { + D3D11_AUTHENTICATED_QUERY_OUTPUT Output; + UINT UnrestrictedProtectedSharedResourceCount; +} D3D11_AUTHENTICATED_QUERY_UNRESTRICTED_PROTECTED_SHARED_RESOURCE_COUNT_OUTPUT; +typedef struct D3D11_AUTHENTICATED_QUERY_OUTPUT_ID_COUNT_INPUT { + D3D11_AUTHENTICATED_QUERY_INPUT Input; + HANDLE DeviceHandle; + HANDLE CryptoSessionHandle; +} D3D11_AUTHENTICATED_QUERY_OUTPUT_ID_COUNT_INPUT; +typedef struct D3D11_AUTHENTICATED_QUERY_OUTPUT_ID_COUNT_OUTPUT { + D3D11_AUTHENTICATED_QUERY_OUTPUT Output; + HANDLE DeviceHandle; + HANDLE CryptoSessionHandle; + UINT OutputIDCount; +} D3D11_AUTHENTICATED_QUERY_OUTPUT_ID_COUNT_OUTPUT; +typedef struct D3D11_AUTHENTICATED_QUERY_OUTPUT_ID_INPUT { + D3D11_AUTHENTICATED_QUERY_INPUT Input; + HANDLE DeviceHandle; + HANDLE CryptoSessionHandle; + UINT OutputIDIndex; +} D3D11_AUTHENTICATED_QUERY_OUTPUT_ID_INPUT; +typedef struct D3D11_AUTHENTICATED_QUERY_OUTPUT_ID_OUTPUT { + D3D11_AUTHENTICATED_QUERY_OUTPUT Output; + HANDLE DeviceHandle; + HANDLE CryptoSessionHandle; + UINT OutputIDIndex; + UINT64 OutputID; +} D3D11_AUTHENTICATED_QUERY_OUTPUT_ID_OUTPUT; +typedef struct D3D11_AUTHENTICATED_QUERY_ACESSIBILITY_OUTPUT { + D3D11_AUTHENTICATED_QUERY_OUTPUT Output; + D3D11_BUS_TYPE BusType; + WINBOOL AccessibleInContiguousBlocks; + WINBOOL AccessibleInNonContiguousBlocks; +} D3D11_AUTHENTICATED_QUERY_ACCESSIBILITY_OUTPUT; +typedef struct D3D11_AUTHENTICATED_QUERY_ACCESSIBILITY_ENCRYPTION_GUID_COUNT_OUTPUT { + D3D11_AUTHENTICATED_QUERY_OUTPUT Output; + UINT EncryptionGuidCount; +} D3D11_AUTHENTICATED_QUERY_ACCESSIBILITY_ENCRYPTION_GUID_COUNT_OUTPUT; +typedef struct D3D11_AUTHENTICATED_QUERY_ACCESSIBILITY_ENCRYPTION_GUID_INPUT { + D3D11_AUTHENTICATED_QUERY_INPUT Input; + UINT EncryptionGuidIndex; +} D3D11_AUTHENTICATED_QUERY_ACCESSIBILITY_ENCRYPTION_GUID_INPUT; +typedef struct D3D11_AUTHENTICATED_QUERY_ACCESSIBILITY_ENCRYPTION_GUID_OUTPUT { + D3D11_AUTHENTICATED_QUERY_OUTPUT Output; + UINT EncryptionGuidIndex; + GUID EncryptionGuid; +} D3D11_AUTHENTICATED_QUERY_ACCESSIBILITY_ENCRYPTION_GUID_OUTPUT; +typedef struct D3D11_AUTHENTICATED_QUERY_CURRENT_ACCESSIBILITY_ENCRYPTION_OUTPUT { + D3D11_AUTHENTICATED_QUERY_OUTPUT Output; + GUID EncryptionGuid; +} D3D11_AUTHENTICATED_QUERY_CURRENT_ACCESSIBILITY_ENCRYPTION_OUTPUT; +typedef struct D3D11_AUTHENTICATED_CONFIGURE_INITIALIZE_INPUT { + D3D11_AUTHENTICATED_CONFIGURE_INPUT Parameters; + UINT StartSequenceQuery; + UINT StartSequenceConfigure; +} D3D11_AUTHENTICATED_CONFIGURE_INITIALIZE_INPUT; +typedef struct D3D11_AUTHENTICATED_CONFIGURE_PROTECTION_INPUT { + D3D11_AUTHENTICATED_CONFIGURE_INPUT Parameters; + D3D11_AUTHENTICATED_PROTECTION_FLAGS Protections; +} D3D11_AUTHENTICATED_CONFIGURE_PROTECTION_INPUT; +typedef struct D3D11_AUTHENTICATED_CONFIGURE_CRYPTO_SESSION_INPUT { + D3D11_AUTHENTICATED_CONFIGURE_INPUT Parameters; + HANDLE DecoderHandle; + HANDLE CryptoSessionHandle; + HANDLE DeviceHandle; +} D3D11_AUTHENTICATED_CONFIGURE_CRYPTO_SESSION_INPUT; +typedef struct D3D11_AUTHENTICATED_CONFIGURE_SHARED_RESOURCE_INPUT { + D3D11_AUTHENTICATED_CONFIGURE_INPUT Parameters; + D3D11_AUTHENTICATED_PROCESS_IDENTIFIER_TYPE ProcessType; + HANDLE ProcessHandle; + WINBOOL AllowAccess; +} D3D11_AUTHENTICATED_CONFIGURE_SHARED_RESOURCE_INPUT; +typedef struct D3D11_AUTHENTICATED_CONFIGURE_ACCESSIBLE_ENCRYPTION_INPUT { + D3D11_AUTHENTICATED_CONFIGURE_INPUT Parameters; + GUID EncryptionGuid; +} D3D11_AUTHENTICATED_CONFIGURE_ACCESSIBLE_ENCRYPTION_INPUT; +/***************************************************************************** + * ID3D11DeviceChild interface + */ +#ifndef __ID3D11DeviceChild_INTERFACE_DEFINED__ +#define __ID3D11DeviceChild_INTERFACE_DEFINED__ + +DEFINE_GUID(IID_ID3D11DeviceChild, 0x1841e5c8, 0x16b0, 0x489b, 0xbc,0xc8, 0x44,0xcf,0xb0,0xd5,0xde,0xae); +#if defined(__cplusplus) && !defined(CINTERFACE) +MIDL_INTERFACE("1841e5c8-16b0-489b-bcc8-44cfb0d5deae") +ID3D11DeviceChild : public IUnknown +{ + virtual void STDMETHODCALLTYPE GetDevice( + ID3D11Device **ppDevice) = 0; + + virtual HRESULT STDMETHODCALLTYPE GetPrivateData( + REFGUID guid, + UINT *pDataSize, + void *pData) = 0; + + virtual HRESULT STDMETHODCALLTYPE SetPrivateData( + REFGUID guid, + UINT DataSize, + const void *pData) = 0; + + virtual HRESULT STDMETHODCALLTYPE SetPrivateDataInterface( + REFGUID guid, + const IUnknown *pData) = 0; + +}; +#ifdef __CRT_UUID_DECL +__CRT_UUID_DECL(ID3D11DeviceChild, 0x1841e5c8, 0x16b0, 0x489b, 0xbc,0xc8, 0x44,0xcf,0xb0,0xd5,0xde,0xae) +#endif +#else +typedef struct ID3D11DeviceChildVtbl { + BEGIN_INTERFACE + + /*** IUnknown methods ***/ + HRESULT (STDMETHODCALLTYPE *QueryInterface)( + ID3D11DeviceChild *This, + REFIID riid, + void **ppvObject); + + ULONG (STDMETHODCALLTYPE *AddRef)( + ID3D11DeviceChild *This); + + ULONG (STDMETHODCALLTYPE *Release)( + ID3D11DeviceChild *This); + + /*** ID3D11DeviceChild methods ***/ + void (STDMETHODCALLTYPE *GetDevice)( + ID3D11DeviceChild *This, + ID3D11Device **ppDevice); + + HRESULT (STDMETHODCALLTYPE *GetPrivateData)( + ID3D11DeviceChild *This, + REFGUID guid, + UINT *pDataSize, + void *pData); + + HRESULT (STDMETHODCALLTYPE *SetPrivateData)( + ID3D11DeviceChild *This, + REFGUID guid, + UINT DataSize, + const void *pData); + + HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( + ID3D11DeviceChild *This, + REFGUID guid, + const IUnknown *pData); + + END_INTERFACE +} ID3D11DeviceChildVtbl; + +interface ID3D11DeviceChild { + CONST_VTBL ID3D11DeviceChildVtbl* lpVtbl; +}; + +#ifdef COBJMACROS +#ifndef WIDL_C_INLINE_WRAPPERS +/*** IUnknown methods ***/ +#define ID3D11DeviceChild_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) +#define ID3D11DeviceChild_AddRef(This) (This)->lpVtbl->AddRef(This) +#define ID3D11DeviceChild_Release(This) (This)->lpVtbl->Release(This) +/*** ID3D11DeviceChild methods ***/ +#define ID3D11DeviceChild_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice) +#define ID3D11DeviceChild_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData) +#define ID3D11DeviceChild_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData) +#define ID3D11DeviceChild_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData) +#else +/*** IUnknown methods ***/ +static FORCEINLINE HRESULT ID3D11DeviceChild_QueryInterface(ID3D11DeviceChild* This,REFIID riid,void **ppvObject) { + return This->lpVtbl->QueryInterface(This,riid,ppvObject); +} +static FORCEINLINE ULONG ID3D11DeviceChild_AddRef(ID3D11DeviceChild* This) { + return This->lpVtbl->AddRef(This); +} +static FORCEINLINE ULONG ID3D11DeviceChild_Release(ID3D11DeviceChild* This) { + return This->lpVtbl->Release(This); +} +/*** ID3D11DeviceChild methods ***/ +static FORCEINLINE void ID3D11DeviceChild_GetDevice(ID3D11DeviceChild* This,ID3D11Device **ppDevice) { + This->lpVtbl->GetDevice(This,ppDevice); +} +static FORCEINLINE HRESULT ID3D11DeviceChild_GetPrivateData(ID3D11DeviceChild* This,REFGUID guid,UINT *pDataSize,void *pData) { + return This->lpVtbl->GetPrivateData(This,guid,pDataSize,pData); +} +static FORCEINLINE HRESULT ID3D11DeviceChild_SetPrivateData(ID3D11DeviceChild* This,REFGUID guid,UINT DataSize,const void *pData) { + return This->lpVtbl->SetPrivateData(This,guid,DataSize,pData); +} +static FORCEINLINE HRESULT ID3D11DeviceChild_SetPrivateDataInterface(ID3D11DeviceChild* This,REFGUID guid,const IUnknown *pData) { + return This->lpVtbl->SetPrivateDataInterface(This,guid,pData); +} +#endif +#endif + +#endif + + +#endif /* __ID3D11DeviceChild_INTERFACE_DEFINED__ */ + +/***************************************************************************** + * ID3D11Asynchronous interface + */ +#ifndef __ID3D11Asynchronous_INTERFACE_DEFINED__ +#define __ID3D11Asynchronous_INTERFACE_DEFINED__ + +DEFINE_GUID(IID_ID3D11Asynchronous, 0x4b35d0cd, 0x1e15, 0x4258, 0x9c,0x98, 0x1b,0x13,0x33,0xf6,0xdd,0x3b); +#if defined(__cplusplus) && !defined(CINTERFACE) +MIDL_INTERFACE("4b35d0cd-1e15-4258-9c98-1b1333f6dd3b") +ID3D11Asynchronous : public ID3D11DeviceChild +{ + virtual UINT STDMETHODCALLTYPE GetDataSize( + ) = 0; + +}; +#ifdef __CRT_UUID_DECL +__CRT_UUID_DECL(ID3D11Asynchronous, 0x4b35d0cd, 0x1e15, 0x4258, 0x9c,0x98, 0x1b,0x13,0x33,0xf6,0xdd,0x3b) +#endif +#else +typedef struct ID3D11AsynchronousVtbl { + BEGIN_INTERFACE + + /*** IUnknown methods ***/ + HRESULT (STDMETHODCALLTYPE *QueryInterface)( + ID3D11Asynchronous *This, + REFIID riid, + void **ppvObject); + + ULONG (STDMETHODCALLTYPE *AddRef)( + ID3D11Asynchronous *This); + + ULONG (STDMETHODCALLTYPE *Release)( + ID3D11Asynchronous *This); + + /*** ID3D11DeviceChild methods ***/ + void (STDMETHODCALLTYPE *GetDevice)( + ID3D11Asynchronous *This, + ID3D11Device **ppDevice); + + HRESULT (STDMETHODCALLTYPE *GetPrivateData)( + ID3D11Asynchronous *This, + REFGUID guid, + UINT *pDataSize, + void *pData); + + HRESULT (STDMETHODCALLTYPE *SetPrivateData)( + ID3D11Asynchronous *This, + REFGUID guid, + UINT DataSize, + const void *pData); + + HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( + ID3D11Asynchronous *This, + REFGUID guid, + const IUnknown *pData); + + /*** ID3D11Asynchronous methods ***/ + UINT (STDMETHODCALLTYPE *GetDataSize)( + ID3D11Asynchronous *This); + + END_INTERFACE +} ID3D11AsynchronousVtbl; + +interface ID3D11Asynchronous { + CONST_VTBL ID3D11AsynchronousVtbl* lpVtbl; +}; + +#ifdef COBJMACROS +#ifndef WIDL_C_INLINE_WRAPPERS +/*** IUnknown methods ***/ +#define ID3D11Asynchronous_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) +#define ID3D11Asynchronous_AddRef(This) (This)->lpVtbl->AddRef(This) +#define ID3D11Asynchronous_Release(This) (This)->lpVtbl->Release(This) +/*** ID3D11DeviceChild methods ***/ +#define ID3D11Asynchronous_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice) +#define ID3D11Asynchronous_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData) +#define ID3D11Asynchronous_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData) +#define ID3D11Asynchronous_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData) +/*** ID3D11Asynchronous methods ***/ +#define ID3D11Asynchronous_GetDataSize(This) (This)->lpVtbl->GetDataSize(This) +#else +/*** IUnknown methods ***/ +static FORCEINLINE HRESULT ID3D11Asynchronous_QueryInterface(ID3D11Asynchronous* This,REFIID riid,void **ppvObject) { + return This->lpVtbl->QueryInterface(This,riid,ppvObject); +} +static FORCEINLINE ULONG ID3D11Asynchronous_AddRef(ID3D11Asynchronous* This) { + return This->lpVtbl->AddRef(This); +} +static FORCEINLINE ULONG ID3D11Asynchronous_Release(ID3D11Asynchronous* This) { + return This->lpVtbl->Release(This); +} +/*** ID3D11DeviceChild methods ***/ +static FORCEINLINE void ID3D11Asynchronous_GetDevice(ID3D11Asynchronous* This,ID3D11Device **ppDevice) { + This->lpVtbl->GetDevice(This,ppDevice); +} +static FORCEINLINE HRESULT ID3D11Asynchronous_GetPrivateData(ID3D11Asynchronous* This,REFGUID guid,UINT *pDataSize,void *pData) { + return This->lpVtbl->GetPrivateData(This,guid,pDataSize,pData); +} +static FORCEINLINE HRESULT ID3D11Asynchronous_SetPrivateData(ID3D11Asynchronous* This,REFGUID guid,UINT DataSize,const void *pData) { + return This->lpVtbl->SetPrivateData(This,guid,DataSize,pData); +} +static FORCEINLINE HRESULT ID3D11Asynchronous_SetPrivateDataInterface(ID3D11Asynchronous* This,REFGUID guid,const IUnknown *pData) { + return This->lpVtbl->SetPrivateDataInterface(This,guid,pData); +} +/*** ID3D11Asynchronous methods ***/ +static FORCEINLINE UINT ID3D11Asynchronous_GetDataSize(ID3D11Asynchronous* This) { + return This->lpVtbl->GetDataSize(This); +} +#endif +#endif + +#endif + + +#endif /* __ID3D11Asynchronous_INTERFACE_DEFINED__ */ + +/***************************************************************************** + * ID3D11Query interface + */ +#ifndef __ID3D11Query_INTERFACE_DEFINED__ +#define __ID3D11Query_INTERFACE_DEFINED__ + +DEFINE_GUID(IID_ID3D11Query, 0xd6c00747, 0x87b7, 0x425e, 0xb8,0x4d, 0x44,0xd1,0x08,0x56,0x0a,0xfd); +#if defined(__cplusplus) && !defined(CINTERFACE) +MIDL_INTERFACE("d6c00747-87b7-425e-b84d-44d108560afd") +ID3D11Query : public ID3D11Asynchronous +{ + virtual void STDMETHODCALLTYPE GetDesc( + D3D11_QUERY_DESC *pDesc) = 0; + +}; +#ifdef __CRT_UUID_DECL +__CRT_UUID_DECL(ID3D11Query, 0xd6c00747, 0x87b7, 0x425e, 0xb8,0x4d, 0x44,0xd1,0x08,0x56,0x0a,0xfd) +#endif +#else +typedef struct ID3D11QueryVtbl { + BEGIN_INTERFACE + + /*** IUnknown methods ***/ + HRESULT (STDMETHODCALLTYPE *QueryInterface)( + ID3D11Query *This, + REFIID riid, + void **ppvObject); + + ULONG (STDMETHODCALLTYPE *AddRef)( + ID3D11Query *This); + + ULONG (STDMETHODCALLTYPE *Release)( + ID3D11Query *This); + + /*** ID3D11DeviceChild methods ***/ + void (STDMETHODCALLTYPE *GetDevice)( + ID3D11Query *This, + ID3D11Device **ppDevice); + + HRESULT (STDMETHODCALLTYPE *GetPrivateData)( + ID3D11Query *This, + REFGUID guid, + UINT *pDataSize, + void *pData); + + HRESULT (STDMETHODCALLTYPE *SetPrivateData)( + ID3D11Query *This, + REFGUID guid, + UINT DataSize, + const void *pData); + + HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( + ID3D11Query *This, + REFGUID guid, + const IUnknown *pData); + + /*** ID3D11Asynchronous methods ***/ + UINT (STDMETHODCALLTYPE *GetDataSize)( + ID3D11Query *This); + + /*** ID3D11Query methods ***/ + void (STDMETHODCALLTYPE *GetDesc)( + ID3D11Query *This, + D3D11_QUERY_DESC *pDesc); + + END_INTERFACE +} ID3D11QueryVtbl; + +interface ID3D11Query { + CONST_VTBL ID3D11QueryVtbl* lpVtbl; +}; + +#ifdef COBJMACROS +#ifndef WIDL_C_INLINE_WRAPPERS +/*** IUnknown methods ***/ +#define ID3D11Query_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) +#define ID3D11Query_AddRef(This) (This)->lpVtbl->AddRef(This) +#define ID3D11Query_Release(This) (This)->lpVtbl->Release(This) +/*** ID3D11DeviceChild methods ***/ +#define ID3D11Query_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice) +#define ID3D11Query_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData) +#define ID3D11Query_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData) +#define ID3D11Query_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData) +/*** ID3D11Asynchronous methods ***/ +#define ID3D11Query_GetDataSize(This) (This)->lpVtbl->GetDataSize(This) +/*** ID3D11Query methods ***/ +#define ID3D11Query_GetDesc(This,pDesc) (This)->lpVtbl->GetDesc(This,pDesc) +#else +/*** IUnknown methods ***/ +static FORCEINLINE HRESULT ID3D11Query_QueryInterface(ID3D11Query* This,REFIID riid,void **ppvObject) { + return This->lpVtbl->QueryInterface(This,riid,ppvObject); +} +static FORCEINLINE ULONG ID3D11Query_AddRef(ID3D11Query* This) { + return This->lpVtbl->AddRef(This); +} +static FORCEINLINE ULONG ID3D11Query_Release(ID3D11Query* This) { + return This->lpVtbl->Release(This); +} +/*** ID3D11DeviceChild methods ***/ +static FORCEINLINE void ID3D11Query_GetDevice(ID3D11Query* This,ID3D11Device **ppDevice) { + This->lpVtbl->GetDevice(This,ppDevice); +} +static FORCEINLINE HRESULT ID3D11Query_GetPrivateData(ID3D11Query* This,REFGUID guid,UINT *pDataSize,void *pData) { + return This->lpVtbl->GetPrivateData(This,guid,pDataSize,pData); +} +static FORCEINLINE HRESULT ID3D11Query_SetPrivateData(ID3D11Query* This,REFGUID guid,UINT DataSize,const void *pData) { + return This->lpVtbl->SetPrivateData(This,guid,DataSize,pData); +} +static FORCEINLINE HRESULT ID3D11Query_SetPrivateDataInterface(ID3D11Query* This,REFGUID guid,const IUnknown *pData) { + return This->lpVtbl->SetPrivateDataInterface(This,guid,pData); +} +/*** ID3D11Asynchronous methods ***/ +static FORCEINLINE UINT ID3D11Query_GetDataSize(ID3D11Query* This) { + return This->lpVtbl->GetDataSize(This); +} +/*** ID3D11Query methods ***/ +static FORCEINLINE void ID3D11Query_GetDesc(ID3D11Query* This,D3D11_QUERY_DESC *pDesc) { + This->lpVtbl->GetDesc(This,pDesc); +} +#endif +#endif + +#endif + + +#endif /* __ID3D11Query_INTERFACE_DEFINED__ */ + +/***************************************************************************** + * ID3D11Resource interface + */ +#ifndef __ID3D11Resource_INTERFACE_DEFINED__ +#define __ID3D11Resource_INTERFACE_DEFINED__ + +DEFINE_GUID(IID_ID3D11Resource, 0xdc8e63f3, 0xd12b, 0x4952, 0xb4,0x7b, 0x5e,0x45,0x02,0x6a,0x86,0x2d); +#if defined(__cplusplus) && !defined(CINTERFACE) +MIDL_INTERFACE("dc8e63f3-d12b-4952-b47b-5e45026a862d") +ID3D11Resource : public ID3D11DeviceChild +{ + virtual void STDMETHODCALLTYPE GetType( + D3D11_RESOURCE_DIMENSION *pResourceDimension) = 0; + + virtual void STDMETHODCALLTYPE SetEvictionPriority( + UINT EvictionPriority) = 0; + + virtual UINT STDMETHODCALLTYPE GetEvictionPriority( + ) = 0; + +}; +#ifdef __CRT_UUID_DECL +__CRT_UUID_DECL(ID3D11Resource, 0xdc8e63f3, 0xd12b, 0x4952, 0xb4,0x7b, 0x5e,0x45,0x02,0x6a,0x86,0x2d) +#endif +#else +typedef struct ID3D11ResourceVtbl { + BEGIN_INTERFACE + + /*** IUnknown methods ***/ + HRESULT (STDMETHODCALLTYPE *QueryInterface)( + ID3D11Resource *This, + REFIID riid, + void **ppvObject); + + ULONG (STDMETHODCALLTYPE *AddRef)( + ID3D11Resource *This); + + ULONG (STDMETHODCALLTYPE *Release)( + ID3D11Resource *This); + + /*** ID3D11DeviceChild methods ***/ + void (STDMETHODCALLTYPE *GetDevice)( + ID3D11Resource *This, + ID3D11Device **ppDevice); + + HRESULT (STDMETHODCALLTYPE *GetPrivateData)( + ID3D11Resource *This, + REFGUID guid, + UINT *pDataSize, + void *pData); + + HRESULT (STDMETHODCALLTYPE *SetPrivateData)( + ID3D11Resource *This, + REFGUID guid, + UINT DataSize, + const void *pData); + + HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( + ID3D11Resource *This, + REFGUID guid, + const IUnknown *pData); + + /*** ID3D11Resource methods ***/ + void (STDMETHODCALLTYPE *GetType)( + ID3D11Resource *This, + D3D11_RESOURCE_DIMENSION *pResourceDimension); + + void (STDMETHODCALLTYPE *SetEvictionPriority)( + ID3D11Resource *This, + UINT EvictionPriority); + + UINT (STDMETHODCALLTYPE *GetEvictionPriority)( + ID3D11Resource *This); + + END_INTERFACE +} ID3D11ResourceVtbl; + +interface ID3D11Resource { + CONST_VTBL ID3D11ResourceVtbl* lpVtbl; +}; + +#ifdef COBJMACROS +#ifndef WIDL_C_INLINE_WRAPPERS +/*** IUnknown methods ***/ +#define ID3D11Resource_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) +#define ID3D11Resource_AddRef(This) (This)->lpVtbl->AddRef(This) +#define ID3D11Resource_Release(This) (This)->lpVtbl->Release(This) +/*** ID3D11DeviceChild methods ***/ +#define ID3D11Resource_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice) +#define ID3D11Resource_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData) +#define ID3D11Resource_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData) +#define ID3D11Resource_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData) +/*** ID3D11Resource methods ***/ +#define ID3D11Resource_GetType(This,pResourceDimension) (This)->lpVtbl->GetType(This,pResourceDimension) +#define ID3D11Resource_SetEvictionPriority(This,EvictionPriority) (This)->lpVtbl->SetEvictionPriority(This,EvictionPriority) +#define ID3D11Resource_GetEvictionPriority(This) (This)->lpVtbl->GetEvictionPriority(This) +#else +/*** IUnknown methods ***/ +static FORCEINLINE HRESULT ID3D11Resource_QueryInterface(ID3D11Resource* This,REFIID riid,void **ppvObject) { + return This->lpVtbl->QueryInterface(This,riid,ppvObject); +} +static FORCEINLINE ULONG ID3D11Resource_AddRef(ID3D11Resource* This) { + return This->lpVtbl->AddRef(This); +} +static FORCEINLINE ULONG ID3D11Resource_Release(ID3D11Resource* This) { + return This->lpVtbl->Release(This); +} +/*** ID3D11DeviceChild methods ***/ +static FORCEINLINE void ID3D11Resource_GetDevice(ID3D11Resource* This,ID3D11Device **ppDevice) { + This->lpVtbl->GetDevice(This,ppDevice); +} +static FORCEINLINE HRESULT ID3D11Resource_GetPrivateData(ID3D11Resource* This,REFGUID guid,UINT *pDataSize,void *pData) { + return This->lpVtbl->GetPrivateData(This,guid,pDataSize,pData); +} +static FORCEINLINE HRESULT ID3D11Resource_SetPrivateData(ID3D11Resource* This,REFGUID guid,UINT DataSize,const void *pData) { + return This->lpVtbl->SetPrivateData(This,guid,DataSize,pData); +} +static FORCEINLINE HRESULT ID3D11Resource_SetPrivateDataInterface(ID3D11Resource* This,REFGUID guid,const IUnknown *pData) { + return This->lpVtbl->SetPrivateDataInterface(This,guid,pData); +} +/*** ID3D11Resource methods ***/ +static FORCEINLINE void ID3D11Resource_GetType(ID3D11Resource* This,D3D11_RESOURCE_DIMENSION *pResourceDimension) { + This->lpVtbl->GetType(This,pResourceDimension); +} +static FORCEINLINE void ID3D11Resource_SetEvictionPriority(ID3D11Resource* This,UINT EvictionPriority) { + This->lpVtbl->SetEvictionPriority(This,EvictionPriority); +} +static FORCEINLINE UINT ID3D11Resource_GetEvictionPriority(ID3D11Resource* This) { + return This->lpVtbl->GetEvictionPriority(This); +} +#endif +#endif + +#endif + + +#endif /* __ID3D11Resource_INTERFACE_DEFINED__ */ + +/***************************************************************************** + * ID3D11View interface + */ +#ifndef __ID3D11View_INTERFACE_DEFINED__ +#define __ID3D11View_INTERFACE_DEFINED__ + +DEFINE_GUID(IID_ID3D11View, 0x839d1216, 0xbb2e, 0x412b, 0xb7,0xf4, 0xa9,0xdb,0xeb,0xe0,0x8e,0xd1); +#if defined(__cplusplus) && !defined(CINTERFACE) +MIDL_INTERFACE("839d1216-bb2e-412b-b7f4-a9dbebe08ed1") +ID3D11View : public ID3D11DeviceChild +{ + virtual void STDMETHODCALLTYPE GetResource( + ID3D11Resource **ppResource) = 0; + +}; +#ifdef __CRT_UUID_DECL +__CRT_UUID_DECL(ID3D11View, 0x839d1216, 0xbb2e, 0x412b, 0xb7,0xf4, 0xa9,0xdb,0xeb,0xe0,0x8e,0xd1) +#endif +#else +typedef struct ID3D11ViewVtbl { + BEGIN_INTERFACE + + /*** IUnknown methods ***/ + HRESULT (STDMETHODCALLTYPE *QueryInterface)( + ID3D11View *This, + REFIID riid, + void **ppvObject); + + ULONG (STDMETHODCALLTYPE *AddRef)( + ID3D11View *This); + + ULONG (STDMETHODCALLTYPE *Release)( + ID3D11View *This); + + /*** ID3D11DeviceChild methods ***/ + void (STDMETHODCALLTYPE *GetDevice)( + ID3D11View *This, + ID3D11Device **ppDevice); + + HRESULT (STDMETHODCALLTYPE *GetPrivateData)( + ID3D11View *This, + REFGUID guid, + UINT *pDataSize, + void *pData); + + HRESULT (STDMETHODCALLTYPE *SetPrivateData)( + ID3D11View *This, + REFGUID guid, + UINT DataSize, + const void *pData); + + HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( + ID3D11View *This, + REFGUID guid, + const IUnknown *pData); + + /*** ID3D11View methods ***/ + void (STDMETHODCALLTYPE *GetResource)( + ID3D11View *This, + ID3D11Resource **ppResource); + + END_INTERFACE +} ID3D11ViewVtbl; + +interface ID3D11View { + CONST_VTBL ID3D11ViewVtbl* lpVtbl; +}; + +#ifdef COBJMACROS +#ifndef WIDL_C_INLINE_WRAPPERS +/*** IUnknown methods ***/ +#define ID3D11View_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) +#define ID3D11View_AddRef(This) (This)->lpVtbl->AddRef(This) +#define ID3D11View_Release(This) (This)->lpVtbl->Release(This) +/*** ID3D11DeviceChild methods ***/ +#define ID3D11View_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice) +#define ID3D11View_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData) +#define ID3D11View_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData) +#define ID3D11View_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData) +/*** ID3D11View methods ***/ +#define ID3D11View_GetResource(This,ppResource) (This)->lpVtbl->GetResource(This,ppResource) +#else +/*** IUnknown methods ***/ +static FORCEINLINE HRESULT ID3D11View_QueryInterface(ID3D11View* This,REFIID riid,void **ppvObject) { + return This->lpVtbl->QueryInterface(This,riid,ppvObject); +} +static FORCEINLINE ULONG ID3D11View_AddRef(ID3D11View* This) { + return This->lpVtbl->AddRef(This); +} +static FORCEINLINE ULONG ID3D11View_Release(ID3D11View* This) { + return This->lpVtbl->Release(This); +} +/*** ID3D11DeviceChild methods ***/ +static FORCEINLINE void ID3D11View_GetDevice(ID3D11View* This,ID3D11Device **ppDevice) { + This->lpVtbl->GetDevice(This,ppDevice); +} +static FORCEINLINE HRESULT ID3D11View_GetPrivateData(ID3D11View* This,REFGUID guid,UINT *pDataSize,void *pData) { + return This->lpVtbl->GetPrivateData(This,guid,pDataSize,pData); +} +static FORCEINLINE HRESULT ID3D11View_SetPrivateData(ID3D11View* This,REFGUID guid,UINT DataSize,const void *pData) { + return This->lpVtbl->SetPrivateData(This,guid,DataSize,pData); +} +static FORCEINLINE HRESULT ID3D11View_SetPrivateDataInterface(ID3D11View* This,REFGUID guid,const IUnknown *pData) { + return This->lpVtbl->SetPrivateDataInterface(This,guid,pData); +} +/*** ID3D11View methods ***/ +static FORCEINLINE void ID3D11View_GetResource(ID3D11View* This,ID3D11Resource **ppResource) { + This->lpVtbl->GetResource(This,ppResource); +} +#endif +#endif + +#endif + + +#endif /* __ID3D11View_INTERFACE_DEFINED__ */ + +/***************************************************************************** + * ID3D11BlendState interface + */ +#ifndef __ID3D11BlendState_INTERFACE_DEFINED__ +#define __ID3D11BlendState_INTERFACE_DEFINED__ + +DEFINE_GUID(IID_ID3D11BlendState, 0x75b68faa, 0x347d, 0x4159, 0x8f,0x45, 0xa0,0x64,0x0f,0x01,0xcd,0x9a); +#if defined(__cplusplus) && !defined(CINTERFACE) +MIDL_INTERFACE("75b68faa-347d-4159-8f45-a0640f01cd9a") +ID3D11BlendState : public ID3D11DeviceChild +{ + virtual void STDMETHODCALLTYPE GetDesc( + D3D11_BLEND_DESC *pDesc) = 0; + +}; +#ifdef __CRT_UUID_DECL +__CRT_UUID_DECL(ID3D11BlendState, 0x75b68faa, 0x347d, 0x4159, 0x8f,0x45, 0xa0,0x64,0x0f,0x01,0xcd,0x9a) +#endif +#else +typedef struct ID3D11BlendStateVtbl { + BEGIN_INTERFACE + + /*** IUnknown methods ***/ + HRESULT (STDMETHODCALLTYPE *QueryInterface)( + ID3D11BlendState *This, + REFIID riid, + void **ppvObject); + + ULONG (STDMETHODCALLTYPE *AddRef)( + ID3D11BlendState *This); + + ULONG (STDMETHODCALLTYPE *Release)( + ID3D11BlendState *This); + + /*** ID3D11DeviceChild methods ***/ + void (STDMETHODCALLTYPE *GetDevice)( + ID3D11BlendState *This, + ID3D11Device **ppDevice); + + HRESULT (STDMETHODCALLTYPE *GetPrivateData)( + ID3D11BlendState *This, + REFGUID guid, + UINT *pDataSize, + void *pData); + + HRESULT (STDMETHODCALLTYPE *SetPrivateData)( + ID3D11BlendState *This, + REFGUID guid, + UINT DataSize, + const void *pData); + + HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( + ID3D11BlendState *This, + REFGUID guid, + const IUnknown *pData); + + /*** ID3D11BlendState methods ***/ + void (STDMETHODCALLTYPE *GetDesc)( + ID3D11BlendState *This, + D3D11_BLEND_DESC *pDesc); + + END_INTERFACE +} ID3D11BlendStateVtbl; + +interface ID3D11BlendState { + CONST_VTBL ID3D11BlendStateVtbl* lpVtbl; +}; + +#ifdef COBJMACROS +#ifndef WIDL_C_INLINE_WRAPPERS +/*** IUnknown methods ***/ +#define ID3D11BlendState_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) +#define ID3D11BlendState_AddRef(This) (This)->lpVtbl->AddRef(This) +#define ID3D11BlendState_Release(This) (This)->lpVtbl->Release(This) +/*** ID3D11DeviceChild methods ***/ +#define ID3D11BlendState_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice) +#define ID3D11BlendState_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData) +#define ID3D11BlendState_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData) +#define ID3D11BlendState_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData) +/*** ID3D11BlendState methods ***/ +#define ID3D11BlendState_GetDesc(This,pDesc) (This)->lpVtbl->GetDesc(This,pDesc) +#else +/*** IUnknown methods ***/ +static FORCEINLINE HRESULT ID3D11BlendState_QueryInterface(ID3D11BlendState* This,REFIID riid,void **ppvObject) { + return This->lpVtbl->QueryInterface(This,riid,ppvObject); +} +static FORCEINLINE ULONG ID3D11BlendState_AddRef(ID3D11BlendState* This) { + return This->lpVtbl->AddRef(This); +} +static FORCEINLINE ULONG ID3D11BlendState_Release(ID3D11BlendState* This) { + return This->lpVtbl->Release(This); +} +/*** ID3D11DeviceChild methods ***/ +static FORCEINLINE void ID3D11BlendState_GetDevice(ID3D11BlendState* This,ID3D11Device **ppDevice) { + This->lpVtbl->GetDevice(This,ppDevice); +} +static FORCEINLINE HRESULT ID3D11BlendState_GetPrivateData(ID3D11BlendState* This,REFGUID guid,UINT *pDataSize,void *pData) { + return This->lpVtbl->GetPrivateData(This,guid,pDataSize,pData); +} +static FORCEINLINE HRESULT ID3D11BlendState_SetPrivateData(ID3D11BlendState* This,REFGUID guid,UINT DataSize,const void *pData) { + return This->lpVtbl->SetPrivateData(This,guid,DataSize,pData); +} +static FORCEINLINE HRESULT ID3D11BlendState_SetPrivateDataInterface(ID3D11BlendState* This,REFGUID guid,const IUnknown *pData) { + return This->lpVtbl->SetPrivateDataInterface(This,guid,pData); +} +/*** ID3D11BlendState methods ***/ +static FORCEINLINE void ID3D11BlendState_GetDesc(ID3D11BlendState* This,D3D11_BLEND_DESC *pDesc) { + This->lpVtbl->GetDesc(This,pDesc); +} +#endif +#endif + +#endif + + +#endif /* __ID3D11BlendState_INTERFACE_DEFINED__ */ + +/***************************************************************************** + * ID3D11Buffer interface + */ +#ifndef __ID3D11Buffer_INTERFACE_DEFINED__ +#define __ID3D11Buffer_INTERFACE_DEFINED__ + +DEFINE_GUID(IID_ID3D11Buffer, 0x48570b85, 0xd1ee, 0x4fcd, 0xa2,0x50, 0xeb,0x35,0x07,0x22,0xb0,0x37); +#if defined(__cplusplus) && !defined(CINTERFACE) +MIDL_INTERFACE("48570b85-d1ee-4fcd-a250-eb350722b037") +ID3D11Buffer : public ID3D11Resource +{ + virtual void STDMETHODCALLTYPE GetDesc( + D3D11_BUFFER_DESC *pDesc) = 0; + +}; +#ifdef __CRT_UUID_DECL +__CRT_UUID_DECL(ID3D11Buffer, 0x48570b85, 0xd1ee, 0x4fcd, 0xa2,0x50, 0xeb,0x35,0x07,0x22,0xb0,0x37) +#endif +#else +typedef struct ID3D11BufferVtbl { + BEGIN_INTERFACE + + /*** IUnknown methods ***/ + HRESULT (STDMETHODCALLTYPE *QueryInterface)( + ID3D11Buffer *This, + REFIID riid, + void **ppvObject); + + ULONG (STDMETHODCALLTYPE *AddRef)( + ID3D11Buffer *This); + + ULONG (STDMETHODCALLTYPE *Release)( + ID3D11Buffer *This); + + /*** ID3D11DeviceChild methods ***/ + void (STDMETHODCALLTYPE *GetDevice)( + ID3D11Buffer *This, + ID3D11Device **ppDevice); + + HRESULT (STDMETHODCALLTYPE *GetPrivateData)( + ID3D11Buffer *This, + REFGUID guid, + UINT *pDataSize, + void *pData); + + HRESULT (STDMETHODCALLTYPE *SetPrivateData)( + ID3D11Buffer *This, + REFGUID guid, + UINT DataSize, + const void *pData); + + HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( + ID3D11Buffer *This, + REFGUID guid, + const IUnknown *pData); + + /*** ID3D11Resource methods ***/ + void (STDMETHODCALLTYPE *GetType)( + ID3D11Buffer *This, + D3D11_RESOURCE_DIMENSION *pResourceDimension); + + void (STDMETHODCALLTYPE *SetEvictionPriority)( + ID3D11Buffer *This, + UINT EvictionPriority); + + UINT (STDMETHODCALLTYPE *GetEvictionPriority)( + ID3D11Buffer *This); + + /*** ID3D11Buffer methods ***/ + void (STDMETHODCALLTYPE *GetDesc)( + ID3D11Buffer *This, + D3D11_BUFFER_DESC *pDesc); + + END_INTERFACE +} ID3D11BufferVtbl; + +interface ID3D11Buffer { + CONST_VTBL ID3D11BufferVtbl* lpVtbl; +}; + +#ifdef COBJMACROS +#ifndef WIDL_C_INLINE_WRAPPERS +/*** IUnknown methods ***/ +#define ID3D11Buffer_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) +#define ID3D11Buffer_AddRef(This) (This)->lpVtbl->AddRef(This) +#define ID3D11Buffer_Release(This) (This)->lpVtbl->Release(This) +/*** ID3D11DeviceChild methods ***/ +#define ID3D11Buffer_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice) +#define ID3D11Buffer_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData) +#define ID3D11Buffer_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData) +#define ID3D11Buffer_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData) +/*** ID3D11Resource methods ***/ +#define ID3D11Buffer_GetType(This,pResourceDimension) (This)->lpVtbl->GetType(This,pResourceDimension) +#define ID3D11Buffer_SetEvictionPriority(This,EvictionPriority) (This)->lpVtbl->SetEvictionPriority(This,EvictionPriority) +#define ID3D11Buffer_GetEvictionPriority(This) (This)->lpVtbl->GetEvictionPriority(This) +/*** ID3D11Buffer methods ***/ +#define ID3D11Buffer_GetDesc(This,pDesc) (This)->lpVtbl->GetDesc(This,pDesc) +#else +/*** IUnknown methods ***/ +static FORCEINLINE HRESULT ID3D11Buffer_QueryInterface(ID3D11Buffer* This,REFIID riid,void **ppvObject) { + return This->lpVtbl->QueryInterface(This,riid,ppvObject); +} +static FORCEINLINE ULONG ID3D11Buffer_AddRef(ID3D11Buffer* This) { + return This->lpVtbl->AddRef(This); +} +static FORCEINLINE ULONG ID3D11Buffer_Release(ID3D11Buffer* This) { + return This->lpVtbl->Release(This); +} +/*** ID3D11DeviceChild methods ***/ +static FORCEINLINE void ID3D11Buffer_GetDevice(ID3D11Buffer* This,ID3D11Device **ppDevice) { + This->lpVtbl->GetDevice(This,ppDevice); +} +static FORCEINLINE HRESULT ID3D11Buffer_GetPrivateData(ID3D11Buffer* This,REFGUID guid,UINT *pDataSize,void *pData) { + return This->lpVtbl->GetPrivateData(This,guid,pDataSize,pData); +} +static FORCEINLINE HRESULT ID3D11Buffer_SetPrivateData(ID3D11Buffer* This,REFGUID guid,UINT DataSize,const void *pData) { + return This->lpVtbl->SetPrivateData(This,guid,DataSize,pData); +} +static FORCEINLINE HRESULT ID3D11Buffer_SetPrivateDataInterface(ID3D11Buffer* This,REFGUID guid,const IUnknown *pData) { + return This->lpVtbl->SetPrivateDataInterface(This,guid,pData); +} +/*** ID3D11Resource methods ***/ +static FORCEINLINE void ID3D11Buffer_GetType(ID3D11Buffer* This,D3D11_RESOURCE_DIMENSION *pResourceDimension) { + This->lpVtbl->GetType(This,pResourceDimension); +} +static FORCEINLINE void ID3D11Buffer_SetEvictionPriority(ID3D11Buffer* This,UINT EvictionPriority) { + This->lpVtbl->SetEvictionPriority(This,EvictionPriority); +} +static FORCEINLINE UINT ID3D11Buffer_GetEvictionPriority(ID3D11Buffer* This) { + return This->lpVtbl->GetEvictionPriority(This); +} +/*** ID3D11Buffer methods ***/ +static FORCEINLINE void ID3D11Buffer_GetDesc(ID3D11Buffer* This,D3D11_BUFFER_DESC *pDesc) { + This->lpVtbl->GetDesc(This,pDesc); +} +#endif +#endif + +#endif + + +#endif /* __ID3D11Buffer_INTERFACE_DEFINED__ */ + +/***************************************************************************** + * ID3D11ClassInstance interface + */ +#ifndef __ID3D11ClassInstance_INTERFACE_DEFINED__ +#define __ID3D11ClassInstance_INTERFACE_DEFINED__ + +DEFINE_GUID(IID_ID3D11ClassInstance, 0xa6cd7faa, 0xb0b7, 0x4a2f, 0x94,0x36, 0x86,0x62,0xa6,0x57,0x97,0xcb); +#if defined(__cplusplus) && !defined(CINTERFACE) +MIDL_INTERFACE("a6cd7faa-b0b7-4a2f-9436-8662a65797cb") +ID3D11ClassInstance : public ID3D11DeviceChild +{ + virtual void STDMETHODCALLTYPE GetClassLinkage( + ID3D11ClassLinkage **ppLinkage) = 0; + + virtual void STDMETHODCALLTYPE GetDesc( + D3D11_CLASS_INSTANCE_DESC *pDesc) = 0; + + virtual void STDMETHODCALLTYPE GetInstanceName( + LPSTR pInstanceName, + SIZE_T *pBufferLength) = 0; + + virtual void STDMETHODCALLTYPE GetTypeName( + LPSTR pTypeName, + SIZE_T *pBufferLength) = 0; + +}; +#ifdef __CRT_UUID_DECL +__CRT_UUID_DECL(ID3D11ClassInstance, 0xa6cd7faa, 0xb0b7, 0x4a2f, 0x94,0x36, 0x86,0x62,0xa6,0x57,0x97,0xcb) +#endif +#else +typedef struct ID3D11ClassInstanceVtbl { + BEGIN_INTERFACE + + /*** IUnknown methods ***/ + HRESULT (STDMETHODCALLTYPE *QueryInterface)( + ID3D11ClassInstance *This, + REFIID riid, + void **ppvObject); + + ULONG (STDMETHODCALLTYPE *AddRef)( + ID3D11ClassInstance *This); + + ULONG (STDMETHODCALLTYPE *Release)( + ID3D11ClassInstance *This); + + /*** ID3D11DeviceChild methods ***/ + void (STDMETHODCALLTYPE *GetDevice)( + ID3D11ClassInstance *This, + ID3D11Device **ppDevice); + + HRESULT (STDMETHODCALLTYPE *GetPrivateData)( + ID3D11ClassInstance *This, + REFGUID guid, + UINT *pDataSize, + void *pData); + + HRESULT (STDMETHODCALLTYPE *SetPrivateData)( + ID3D11ClassInstance *This, + REFGUID guid, + UINT DataSize, + const void *pData); + + HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( + ID3D11ClassInstance *This, + REFGUID guid, + const IUnknown *pData); + + /*** ID3D11ClassInstance methods ***/ + void (STDMETHODCALLTYPE *GetClassLinkage)( + ID3D11ClassInstance *This, + ID3D11ClassLinkage **ppLinkage); + + void (STDMETHODCALLTYPE *GetDesc)( + ID3D11ClassInstance *This, + D3D11_CLASS_INSTANCE_DESC *pDesc); + + void (STDMETHODCALLTYPE *GetInstanceName)( + ID3D11ClassInstance *This, + LPSTR pInstanceName, + SIZE_T *pBufferLength); + + void (STDMETHODCALLTYPE *GetTypeName)( + ID3D11ClassInstance *This, + LPSTR pTypeName, + SIZE_T *pBufferLength); + + END_INTERFACE +} ID3D11ClassInstanceVtbl; + +interface ID3D11ClassInstance { + CONST_VTBL ID3D11ClassInstanceVtbl* lpVtbl; +}; + +#ifdef COBJMACROS +#ifndef WIDL_C_INLINE_WRAPPERS +/*** IUnknown methods ***/ +#define ID3D11ClassInstance_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) +#define ID3D11ClassInstance_AddRef(This) (This)->lpVtbl->AddRef(This) +#define ID3D11ClassInstance_Release(This) (This)->lpVtbl->Release(This) +/*** ID3D11DeviceChild methods ***/ +#define ID3D11ClassInstance_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice) +#define ID3D11ClassInstance_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData) +#define ID3D11ClassInstance_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData) +#define ID3D11ClassInstance_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData) +/*** ID3D11ClassInstance methods ***/ +#define ID3D11ClassInstance_GetClassLinkage(This,ppLinkage) (This)->lpVtbl->GetClassLinkage(This,ppLinkage) +#define ID3D11ClassInstance_GetDesc(This,pDesc) (This)->lpVtbl->GetDesc(This,pDesc) +#define ID3D11ClassInstance_GetInstanceName(This,pInstanceName,pBufferLength) (This)->lpVtbl->GetInstanceName(This,pInstanceName,pBufferLength) +#define ID3D11ClassInstance_GetTypeName(This,pTypeName,pBufferLength) (This)->lpVtbl->GetTypeName(This,pTypeName,pBufferLength) +#else +/*** IUnknown methods ***/ +static FORCEINLINE HRESULT ID3D11ClassInstance_QueryInterface(ID3D11ClassInstance* This,REFIID riid,void **ppvObject) { + return This->lpVtbl->QueryInterface(This,riid,ppvObject); +} +static FORCEINLINE ULONG ID3D11ClassInstance_AddRef(ID3D11ClassInstance* This) { + return This->lpVtbl->AddRef(This); +} +static FORCEINLINE ULONG ID3D11ClassInstance_Release(ID3D11ClassInstance* This) { + return This->lpVtbl->Release(This); +} +/*** ID3D11DeviceChild methods ***/ +static FORCEINLINE void ID3D11ClassInstance_GetDevice(ID3D11ClassInstance* This,ID3D11Device **ppDevice) { + This->lpVtbl->GetDevice(This,ppDevice); +} +static FORCEINLINE HRESULT ID3D11ClassInstance_GetPrivateData(ID3D11ClassInstance* This,REFGUID guid,UINT *pDataSize,void *pData) { + return This->lpVtbl->GetPrivateData(This,guid,pDataSize,pData); +} +static FORCEINLINE HRESULT ID3D11ClassInstance_SetPrivateData(ID3D11ClassInstance* This,REFGUID guid,UINT DataSize,const void *pData) { + return This->lpVtbl->SetPrivateData(This,guid,DataSize,pData); +} +static FORCEINLINE HRESULT ID3D11ClassInstance_SetPrivateDataInterface(ID3D11ClassInstance* This,REFGUID guid,const IUnknown *pData) { + return This->lpVtbl->SetPrivateDataInterface(This,guid,pData); +} +/*** ID3D11ClassInstance methods ***/ +static FORCEINLINE void ID3D11ClassInstance_GetClassLinkage(ID3D11ClassInstance* This,ID3D11ClassLinkage **ppLinkage) { + This->lpVtbl->GetClassLinkage(This,ppLinkage); +} +static FORCEINLINE void ID3D11ClassInstance_GetDesc(ID3D11ClassInstance* This,D3D11_CLASS_INSTANCE_DESC *pDesc) { + This->lpVtbl->GetDesc(This,pDesc); +} +static FORCEINLINE void ID3D11ClassInstance_GetInstanceName(ID3D11ClassInstance* This,LPSTR pInstanceName,SIZE_T *pBufferLength) { + This->lpVtbl->GetInstanceName(This,pInstanceName,pBufferLength); +} +static FORCEINLINE void ID3D11ClassInstance_GetTypeName(ID3D11ClassInstance* This,LPSTR pTypeName,SIZE_T *pBufferLength) { + This->lpVtbl->GetTypeName(This,pTypeName,pBufferLength); +} +#endif +#endif + +#endif + + +#endif /* __ID3D11ClassInstance_INTERFACE_DEFINED__ */ + +/***************************************************************************** + * ID3D11ClassLinkage interface + */ +#ifndef __ID3D11ClassLinkage_INTERFACE_DEFINED__ +#define __ID3D11ClassLinkage_INTERFACE_DEFINED__ + +DEFINE_GUID(IID_ID3D11ClassLinkage, 0xddf57cba, 0x9543, 0x46e4, 0xa1,0x2b, 0xf2,0x07,0xa0,0xfe,0x7f,0xed); +#if defined(__cplusplus) && !defined(CINTERFACE) +MIDL_INTERFACE("ddf57cba-9543-46e4-a12b-f207a0fe7fed") +ID3D11ClassLinkage : public ID3D11DeviceChild +{ + virtual HRESULT STDMETHODCALLTYPE GetClassInstance( + LPCSTR pClassInstanceName, + UINT InstanceIndex, + ID3D11ClassInstance **ppInstance) = 0; + + virtual HRESULT STDMETHODCALLTYPE CreateClassInstance( + LPCSTR pClassTypeName, + UINT ConstantBufferOffset, + UINT ConstantVectorOffset, + UINT TextureOffset, + UINT SamplerOffset, + ID3D11ClassInstance **ppInstance) = 0; + +}; +#ifdef __CRT_UUID_DECL +__CRT_UUID_DECL(ID3D11ClassLinkage, 0xddf57cba, 0x9543, 0x46e4, 0xa1,0x2b, 0xf2,0x07,0xa0,0xfe,0x7f,0xed) +#endif +#else +typedef struct ID3D11ClassLinkageVtbl { + BEGIN_INTERFACE + + /*** IUnknown methods ***/ + HRESULT (STDMETHODCALLTYPE *QueryInterface)( + ID3D11ClassLinkage *This, + REFIID riid, + void **ppvObject); + + ULONG (STDMETHODCALLTYPE *AddRef)( + ID3D11ClassLinkage *This); + + ULONG (STDMETHODCALLTYPE *Release)( + ID3D11ClassLinkage *This); + + /*** ID3D11DeviceChild methods ***/ + void (STDMETHODCALLTYPE *GetDevice)( + ID3D11ClassLinkage *This, + ID3D11Device **ppDevice); + + HRESULT (STDMETHODCALLTYPE *GetPrivateData)( + ID3D11ClassLinkage *This, + REFGUID guid, + UINT *pDataSize, + void *pData); + + HRESULT (STDMETHODCALLTYPE *SetPrivateData)( + ID3D11ClassLinkage *This, + REFGUID guid, + UINT DataSize, + const void *pData); + + HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( + ID3D11ClassLinkage *This, + REFGUID guid, + const IUnknown *pData); + + /*** ID3D11ClassLinkage methods ***/ + HRESULT (STDMETHODCALLTYPE *GetClassInstance)( + ID3D11ClassLinkage *This, + LPCSTR pClassInstanceName, + UINT InstanceIndex, + ID3D11ClassInstance **ppInstance); + + HRESULT (STDMETHODCALLTYPE *CreateClassInstance)( + ID3D11ClassLinkage *This, + LPCSTR pClassTypeName, + UINT ConstantBufferOffset, + UINT ConstantVectorOffset, + UINT TextureOffset, + UINT SamplerOffset, + ID3D11ClassInstance **ppInstance); + + END_INTERFACE +} ID3D11ClassLinkageVtbl; + +interface ID3D11ClassLinkage { + CONST_VTBL ID3D11ClassLinkageVtbl* lpVtbl; +}; + +#ifdef COBJMACROS +#ifndef WIDL_C_INLINE_WRAPPERS +/*** IUnknown methods ***/ +#define ID3D11ClassLinkage_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) +#define ID3D11ClassLinkage_AddRef(This) (This)->lpVtbl->AddRef(This) +#define ID3D11ClassLinkage_Release(This) (This)->lpVtbl->Release(This) +/*** ID3D11DeviceChild methods ***/ +#define ID3D11ClassLinkage_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice) +#define ID3D11ClassLinkage_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData) +#define ID3D11ClassLinkage_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData) +#define ID3D11ClassLinkage_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData) +/*** ID3D11ClassLinkage methods ***/ +#define ID3D11ClassLinkage_GetClassInstance(This,pClassInstanceName,InstanceIndex,ppInstance) (This)->lpVtbl->GetClassInstance(This,pClassInstanceName,InstanceIndex,ppInstance) +#define ID3D11ClassLinkage_CreateClassInstance(This,pClassTypeName,ConstantBufferOffset,ConstantVectorOffset,TextureOffset,SamplerOffset,ppInstance) (This)->lpVtbl->CreateClassInstance(This,pClassTypeName,ConstantBufferOffset,ConstantVectorOffset,TextureOffset,SamplerOffset,ppInstance) +#else +/*** IUnknown methods ***/ +static FORCEINLINE HRESULT ID3D11ClassLinkage_QueryInterface(ID3D11ClassLinkage* This,REFIID riid,void **ppvObject) { + return This->lpVtbl->QueryInterface(This,riid,ppvObject); +} +static FORCEINLINE ULONG ID3D11ClassLinkage_AddRef(ID3D11ClassLinkage* This) { + return This->lpVtbl->AddRef(This); +} +static FORCEINLINE ULONG ID3D11ClassLinkage_Release(ID3D11ClassLinkage* This) { + return This->lpVtbl->Release(This); +} +/*** ID3D11DeviceChild methods ***/ +static FORCEINLINE void ID3D11ClassLinkage_GetDevice(ID3D11ClassLinkage* This,ID3D11Device **ppDevice) { + This->lpVtbl->GetDevice(This,ppDevice); +} +static FORCEINLINE HRESULT ID3D11ClassLinkage_GetPrivateData(ID3D11ClassLinkage* This,REFGUID guid,UINT *pDataSize,void *pData) { + return This->lpVtbl->GetPrivateData(This,guid,pDataSize,pData); +} +static FORCEINLINE HRESULT ID3D11ClassLinkage_SetPrivateData(ID3D11ClassLinkage* This,REFGUID guid,UINT DataSize,const void *pData) { + return This->lpVtbl->SetPrivateData(This,guid,DataSize,pData); +} +static FORCEINLINE HRESULT ID3D11ClassLinkage_SetPrivateDataInterface(ID3D11ClassLinkage* This,REFGUID guid,const IUnknown *pData) { + return This->lpVtbl->SetPrivateDataInterface(This,guid,pData); +} +/*** ID3D11ClassLinkage methods ***/ +static FORCEINLINE HRESULT ID3D11ClassLinkage_GetClassInstance(ID3D11ClassLinkage* This,LPCSTR pClassInstanceName,UINT InstanceIndex,ID3D11ClassInstance **ppInstance) { + return This->lpVtbl->GetClassInstance(This,pClassInstanceName,InstanceIndex,ppInstance); +} +static FORCEINLINE HRESULT ID3D11ClassLinkage_CreateClassInstance(ID3D11ClassLinkage* This,LPCSTR pClassTypeName,UINT ConstantBufferOffset,UINT ConstantVectorOffset,UINT TextureOffset,UINT SamplerOffset,ID3D11ClassInstance **ppInstance) { + return This->lpVtbl->CreateClassInstance(This,pClassTypeName,ConstantBufferOffset,ConstantVectorOffset,TextureOffset,SamplerOffset,ppInstance); +} +#endif +#endif + +#endif + + +#endif /* __ID3D11ClassLinkage_INTERFACE_DEFINED__ */ + +/***************************************************************************** + * ID3D11CommandList interface + */ +#ifndef __ID3D11CommandList_INTERFACE_DEFINED__ +#define __ID3D11CommandList_INTERFACE_DEFINED__ + +DEFINE_GUID(IID_ID3D11CommandList, 0xa24bc4d1, 0x769e, 0x43f7, 0x80,0x13, 0x98,0xff,0x56,0x6c,0x18,0xe2); +#if defined(__cplusplus) && !defined(CINTERFACE) +MIDL_INTERFACE("a24bc4d1-769e-43f7-8013-98ff566c18e2") +ID3D11CommandList : public ID3D11DeviceChild +{ + virtual UINT STDMETHODCALLTYPE GetContextFlags( + ) = 0; + +}; +#ifdef __CRT_UUID_DECL +__CRT_UUID_DECL(ID3D11CommandList, 0xa24bc4d1, 0x769e, 0x43f7, 0x80,0x13, 0x98,0xff,0x56,0x6c,0x18,0xe2) +#endif +#else +typedef struct ID3D11CommandListVtbl { + BEGIN_INTERFACE + + /*** IUnknown methods ***/ + HRESULT (STDMETHODCALLTYPE *QueryInterface)( + ID3D11CommandList *This, + REFIID riid, + void **ppvObject); + + ULONG (STDMETHODCALLTYPE *AddRef)( + ID3D11CommandList *This); + + ULONG (STDMETHODCALLTYPE *Release)( + ID3D11CommandList *This); + + /*** ID3D11DeviceChild methods ***/ + void (STDMETHODCALLTYPE *GetDevice)( + ID3D11CommandList *This, + ID3D11Device **ppDevice); + + HRESULT (STDMETHODCALLTYPE *GetPrivateData)( + ID3D11CommandList *This, + REFGUID guid, + UINT *pDataSize, + void *pData); + + HRESULT (STDMETHODCALLTYPE *SetPrivateData)( + ID3D11CommandList *This, + REFGUID guid, + UINT DataSize, + const void *pData); + + HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( + ID3D11CommandList *This, + REFGUID guid, + const IUnknown *pData); + + /*** ID3D11CommandList methods ***/ + UINT (STDMETHODCALLTYPE *GetContextFlags)( + ID3D11CommandList *This); + + END_INTERFACE +} ID3D11CommandListVtbl; + +interface ID3D11CommandList { + CONST_VTBL ID3D11CommandListVtbl* lpVtbl; +}; + +#ifdef COBJMACROS +#ifndef WIDL_C_INLINE_WRAPPERS +/*** IUnknown methods ***/ +#define ID3D11CommandList_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) +#define ID3D11CommandList_AddRef(This) (This)->lpVtbl->AddRef(This) +#define ID3D11CommandList_Release(This) (This)->lpVtbl->Release(This) +/*** ID3D11DeviceChild methods ***/ +#define ID3D11CommandList_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice) +#define ID3D11CommandList_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData) +#define ID3D11CommandList_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData) +#define ID3D11CommandList_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData) +/*** ID3D11CommandList methods ***/ +#define ID3D11CommandList_GetContextFlags(This) (This)->lpVtbl->GetContextFlags(This) +#else +/*** IUnknown methods ***/ +static FORCEINLINE HRESULT ID3D11CommandList_QueryInterface(ID3D11CommandList* This,REFIID riid,void **ppvObject) { + return This->lpVtbl->QueryInterface(This,riid,ppvObject); +} +static FORCEINLINE ULONG ID3D11CommandList_AddRef(ID3D11CommandList* This) { + return This->lpVtbl->AddRef(This); +} +static FORCEINLINE ULONG ID3D11CommandList_Release(ID3D11CommandList* This) { + return This->lpVtbl->Release(This); +} +/*** ID3D11DeviceChild methods ***/ +static FORCEINLINE void ID3D11CommandList_GetDevice(ID3D11CommandList* This,ID3D11Device **ppDevice) { + This->lpVtbl->GetDevice(This,ppDevice); +} +static FORCEINLINE HRESULT ID3D11CommandList_GetPrivateData(ID3D11CommandList* This,REFGUID guid,UINT *pDataSize,void *pData) { + return This->lpVtbl->GetPrivateData(This,guid,pDataSize,pData); +} +static FORCEINLINE HRESULT ID3D11CommandList_SetPrivateData(ID3D11CommandList* This,REFGUID guid,UINT DataSize,const void *pData) { + return This->lpVtbl->SetPrivateData(This,guid,DataSize,pData); +} +static FORCEINLINE HRESULT ID3D11CommandList_SetPrivateDataInterface(ID3D11CommandList* This,REFGUID guid,const IUnknown *pData) { + return This->lpVtbl->SetPrivateDataInterface(This,guid,pData); +} +/*** ID3D11CommandList methods ***/ +static FORCEINLINE UINT ID3D11CommandList_GetContextFlags(ID3D11CommandList* This) { + return This->lpVtbl->GetContextFlags(This); +} +#endif +#endif + +#endif + + +#endif /* __ID3D11CommandList_INTERFACE_DEFINED__ */ + +/***************************************************************************** + * ID3D11ComputeShader interface + */ +#ifndef __ID3D11ComputeShader_INTERFACE_DEFINED__ +#define __ID3D11ComputeShader_INTERFACE_DEFINED__ + +DEFINE_GUID(IID_ID3D11ComputeShader, 0x4f5b196e, 0xc2bd, 0x495e, 0xbd,0x01, 0x1f,0xde,0xd3,0x8e,0x49,0x69); +#if defined(__cplusplus) && !defined(CINTERFACE) +MIDL_INTERFACE("4f5b196e-c2bd-495e-bd01-1fded38e4969") +ID3D11ComputeShader : public ID3D11DeviceChild +{ +}; +#ifdef __CRT_UUID_DECL +__CRT_UUID_DECL(ID3D11ComputeShader, 0x4f5b196e, 0xc2bd, 0x495e, 0xbd,0x01, 0x1f,0xde,0xd3,0x8e,0x49,0x69) +#endif +#else +typedef struct ID3D11ComputeShaderVtbl { + BEGIN_INTERFACE + + /*** IUnknown methods ***/ + HRESULT (STDMETHODCALLTYPE *QueryInterface)( + ID3D11ComputeShader *This, + REFIID riid, + void **ppvObject); + + ULONG (STDMETHODCALLTYPE *AddRef)( + ID3D11ComputeShader *This); + + ULONG (STDMETHODCALLTYPE *Release)( + ID3D11ComputeShader *This); + + /*** ID3D11DeviceChild methods ***/ + void (STDMETHODCALLTYPE *GetDevice)( + ID3D11ComputeShader *This, + ID3D11Device **ppDevice); + + HRESULT (STDMETHODCALLTYPE *GetPrivateData)( + ID3D11ComputeShader *This, + REFGUID guid, + UINT *pDataSize, + void *pData); + + HRESULT (STDMETHODCALLTYPE *SetPrivateData)( + ID3D11ComputeShader *This, + REFGUID guid, + UINT DataSize, + const void *pData); + + HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( + ID3D11ComputeShader *This, + REFGUID guid, + const IUnknown *pData); + + END_INTERFACE +} ID3D11ComputeShaderVtbl; + +interface ID3D11ComputeShader { + CONST_VTBL ID3D11ComputeShaderVtbl* lpVtbl; +}; + +#ifdef COBJMACROS +#ifndef WIDL_C_INLINE_WRAPPERS +/*** IUnknown methods ***/ +#define ID3D11ComputeShader_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) +#define ID3D11ComputeShader_AddRef(This) (This)->lpVtbl->AddRef(This) +#define ID3D11ComputeShader_Release(This) (This)->lpVtbl->Release(This) +/*** ID3D11DeviceChild methods ***/ +#define ID3D11ComputeShader_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice) +#define ID3D11ComputeShader_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData) +#define ID3D11ComputeShader_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData) +#define ID3D11ComputeShader_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData) +#else +/*** IUnknown methods ***/ +static FORCEINLINE HRESULT ID3D11ComputeShader_QueryInterface(ID3D11ComputeShader* This,REFIID riid,void **ppvObject) { + return This->lpVtbl->QueryInterface(This,riid,ppvObject); +} +static FORCEINLINE ULONG ID3D11ComputeShader_AddRef(ID3D11ComputeShader* This) { + return This->lpVtbl->AddRef(This); +} +static FORCEINLINE ULONG ID3D11ComputeShader_Release(ID3D11ComputeShader* This) { + return This->lpVtbl->Release(This); +} +/*** ID3D11DeviceChild methods ***/ +static FORCEINLINE void ID3D11ComputeShader_GetDevice(ID3D11ComputeShader* This,ID3D11Device **ppDevice) { + This->lpVtbl->GetDevice(This,ppDevice); +} +static FORCEINLINE HRESULT ID3D11ComputeShader_GetPrivateData(ID3D11ComputeShader* This,REFGUID guid,UINT *pDataSize,void *pData) { + return This->lpVtbl->GetPrivateData(This,guid,pDataSize,pData); +} +static FORCEINLINE HRESULT ID3D11ComputeShader_SetPrivateData(ID3D11ComputeShader* This,REFGUID guid,UINT DataSize,const void *pData) { + return This->lpVtbl->SetPrivateData(This,guid,DataSize,pData); +} +static FORCEINLINE HRESULT ID3D11ComputeShader_SetPrivateDataInterface(ID3D11ComputeShader* This,REFGUID guid,const IUnknown *pData) { + return This->lpVtbl->SetPrivateDataInterface(This,guid,pData); +} +#endif +#endif + +#endif + + +#endif /* __ID3D11ComputeShader_INTERFACE_DEFINED__ */ + +/***************************************************************************** + * ID3D11Counter interface + */ +#ifndef __ID3D11Counter_INTERFACE_DEFINED__ +#define __ID3D11Counter_INTERFACE_DEFINED__ + +DEFINE_GUID(IID_ID3D11Counter, 0x6e8c49fb, 0xa371, 0x4770, 0xb4,0x40, 0x29,0x08,0x60,0x22,0xb7,0x41); +#if defined(__cplusplus) && !defined(CINTERFACE) +MIDL_INTERFACE("6e8c49fb-a371-4770-b440-29086022b741") +ID3D11Counter : public ID3D11Asynchronous +{ + virtual void STDMETHODCALLTYPE GetDesc( + D3D11_COUNTER_DESC *pDesc) = 0; + +}; +#ifdef __CRT_UUID_DECL +__CRT_UUID_DECL(ID3D11Counter, 0x6e8c49fb, 0xa371, 0x4770, 0xb4,0x40, 0x29,0x08,0x60,0x22,0xb7,0x41) +#endif +#else +typedef struct ID3D11CounterVtbl { + BEGIN_INTERFACE + + /*** IUnknown methods ***/ + HRESULT (STDMETHODCALLTYPE *QueryInterface)( + ID3D11Counter *This, + REFIID riid, + void **ppvObject); + + ULONG (STDMETHODCALLTYPE *AddRef)( + ID3D11Counter *This); + + ULONG (STDMETHODCALLTYPE *Release)( + ID3D11Counter *This); + + /*** ID3D11DeviceChild methods ***/ + void (STDMETHODCALLTYPE *GetDevice)( + ID3D11Counter *This, + ID3D11Device **ppDevice); + + HRESULT (STDMETHODCALLTYPE *GetPrivateData)( + ID3D11Counter *This, + REFGUID guid, + UINT *pDataSize, + void *pData); + + HRESULT (STDMETHODCALLTYPE *SetPrivateData)( + ID3D11Counter *This, + REFGUID guid, + UINT DataSize, + const void *pData); + + HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( + ID3D11Counter *This, + REFGUID guid, + const IUnknown *pData); + + /*** ID3D11Asynchronous methods ***/ + UINT (STDMETHODCALLTYPE *GetDataSize)( + ID3D11Counter *This); + + /*** ID3D11Counter methods ***/ + void (STDMETHODCALLTYPE *GetDesc)( + ID3D11Counter *This, + D3D11_COUNTER_DESC *pDesc); + + END_INTERFACE +} ID3D11CounterVtbl; + +interface ID3D11Counter { + CONST_VTBL ID3D11CounterVtbl* lpVtbl; +}; + +#ifdef COBJMACROS +#ifndef WIDL_C_INLINE_WRAPPERS +/*** IUnknown methods ***/ +#define ID3D11Counter_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) +#define ID3D11Counter_AddRef(This) (This)->lpVtbl->AddRef(This) +#define ID3D11Counter_Release(This) (This)->lpVtbl->Release(This) +/*** ID3D11DeviceChild methods ***/ +#define ID3D11Counter_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice) +#define ID3D11Counter_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData) +#define ID3D11Counter_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData) +#define ID3D11Counter_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData) +/*** ID3D11Asynchronous methods ***/ +#define ID3D11Counter_GetDataSize(This) (This)->lpVtbl->GetDataSize(This) +/*** ID3D11Counter methods ***/ +#define ID3D11Counter_GetDesc(This,pDesc) (This)->lpVtbl->GetDesc(This,pDesc) +#else +/*** IUnknown methods ***/ +static FORCEINLINE HRESULT ID3D11Counter_QueryInterface(ID3D11Counter* This,REFIID riid,void **ppvObject) { + return This->lpVtbl->QueryInterface(This,riid,ppvObject); +} +static FORCEINLINE ULONG ID3D11Counter_AddRef(ID3D11Counter* This) { + return This->lpVtbl->AddRef(This); +} +static FORCEINLINE ULONG ID3D11Counter_Release(ID3D11Counter* This) { + return This->lpVtbl->Release(This); +} +/*** ID3D11DeviceChild methods ***/ +static FORCEINLINE void ID3D11Counter_GetDevice(ID3D11Counter* This,ID3D11Device **ppDevice) { + This->lpVtbl->GetDevice(This,ppDevice); +} +static FORCEINLINE HRESULT ID3D11Counter_GetPrivateData(ID3D11Counter* This,REFGUID guid,UINT *pDataSize,void *pData) { + return This->lpVtbl->GetPrivateData(This,guid,pDataSize,pData); +} +static FORCEINLINE HRESULT ID3D11Counter_SetPrivateData(ID3D11Counter* This,REFGUID guid,UINT DataSize,const void *pData) { + return This->lpVtbl->SetPrivateData(This,guid,DataSize,pData); +} +static FORCEINLINE HRESULT ID3D11Counter_SetPrivateDataInterface(ID3D11Counter* This,REFGUID guid,const IUnknown *pData) { + return This->lpVtbl->SetPrivateDataInterface(This,guid,pData); +} +/*** ID3D11Asynchronous methods ***/ +static FORCEINLINE UINT ID3D11Counter_GetDataSize(ID3D11Counter* This) { + return This->lpVtbl->GetDataSize(This); +} +/*** ID3D11Counter methods ***/ +static FORCEINLINE void ID3D11Counter_GetDesc(ID3D11Counter* This,D3D11_COUNTER_DESC *pDesc) { + This->lpVtbl->GetDesc(This,pDesc); +} +#endif +#endif + +#endif + + +#endif /* __ID3D11Counter_INTERFACE_DEFINED__ */ + +/***************************************************************************** + * ID3D11DepthStencilState interface + */ +#ifndef __ID3D11DepthStencilState_INTERFACE_DEFINED__ +#define __ID3D11DepthStencilState_INTERFACE_DEFINED__ + +DEFINE_GUID(IID_ID3D11DepthStencilState, 0x03823efb, 0x8d8f, 0x4e1c, 0x9a,0xa2, 0xf6,0x4b,0xb2,0xcb,0xfd,0xf1); +#if defined(__cplusplus) && !defined(CINTERFACE) +MIDL_INTERFACE("03823efb-8d8f-4e1c-9aa2-f64bb2cbfdf1") +ID3D11DepthStencilState : public ID3D11DeviceChild +{ + virtual void STDMETHODCALLTYPE GetDesc( + D3D11_DEPTH_STENCIL_DESC *pDesc) = 0; + +}; +#ifdef __CRT_UUID_DECL +__CRT_UUID_DECL(ID3D11DepthStencilState, 0x03823efb, 0x8d8f, 0x4e1c, 0x9a,0xa2, 0xf6,0x4b,0xb2,0xcb,0xfd,0xf1) +#endif +#else +typedef struct ID3D11DepthStencilStateVtbl { + BEGIN_INTERFACE + + /*** IUnknown methods ***/ + HRESULT (STDMETHODCALLTYPE *QueryInterface)( + ID3D11DepthStencilState *This, + REFIID riid, + void **ppvObject); + + ULONG (STDMETHODCALLTYPE *AddRef)( + ID3D11DepthStencilState *This); + + ULONG (STDMETHODCALLTYPE *Release)( + ID3D11DepthStencilState *This); + + /*** ID3D11DeviceChild methods ***/ + void (STDMETHODCALLTYPE *GetDevice)( + ID3D11DepthStencilState *This, + ID3D11Device **ppDevice); + + HRESULT (STDMETHODCALLTYPE *GetPrivateData)( + ID3D11DepthStencilState *This, + REFGUID guid, + UINT *pDataSize, + void *pData); + + HRESULT (STDMETHODCALLTYPE *SetPrivateData)( + ID3D11DepthStencilState *This, + REFGUID guid, + UINT DataSize, + const void *pData); + + HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( + ID3D11DepthStencilState *This, + REFGUID guid, + const IUnknown *pData); + + /*** ID3D11DepthStencilState methods ***/ + void (STDMETHODCALLTYPE *GetDesc)( + ID3D11DepthStencilState *This, + D3D11_DEPTH_STENCIL_DESC *pDesc); + + END_INTERFACE +} ID3D11DepthStencilStateVtbl; + +interface ID3D11DepthStencilState { + CONST_VTBL ID3D11DepthStencilStateVtbl* lpVtbl; +}; + +#ifdef COBJMACROS +#ifndef WIDL_C_INLINE_WRAPPERS +/*** IUnknown methods ***/ +#define ID3D11DepthStencilState_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) +#define ID3D11DepthStencilState_AddRef(This) (This)->lpVtbl->AddRef(This) +#define ID3D11DepthStencilState_Release(This) (This)->lpVtbl->Release(This) +/*** ID3D11DeviceChild methods ***/ +#define ID3D11DepthStencilState_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice) +#define ID3D11DepthStencilState_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData) +#define ID3D11DepthStencilState_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData) +#define ID3D11DepthStencilState_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData) +/*** ID3D11DepthStencilState methods ***/ +#define ID3D11DepthStencilState_GetDesc(This,pDesc) (This)->lpVtbl->GetDesc(This,pDesc) +#else +/*** IUnknown methods ***/ +static FORCEINLINE HRESULT ID3D11DepthStencilState_QueryInterface(ID3D11DepthStencilState* This,REFIID riid,void **ppvObject) { + return This->lpVtbl->QueryInterface(This,riid,ppvObject); +} +static FORCEINLINE ULONG ID3D11DepthStencilState_AddRef(ID3D11DepthStencilState* This) { + return This->lpVtbl->AddRef(This); +} +static FORCEINLINE ULONG ID3D11DepthStencilState_Release(ID3D11DepthStencilState* This) { + return This->lpVtbl->Release(This); +} +/*** ID3D11DeviceChild methods ***/ +static FORCEINLINE void ID3D11DepthStencilState_GetDevice(ID3D11DepthStencilState* This,ID3D11Device **ppDevice) { + This->lpVtbl->GetDevice(This,ppDevice); +} +static FORCEINLINE HRESULT ID3D11DepthStencilState_GetPrivateData(ID3D11DepthStencilState* This,REFGUID guid,UINT *pDataSize,void *pData) { + return This->lpVtbl->GetPrivateData(This,guid,pDataSize,pData); +} +static FORCEINLINE HRESULT ID3D11DepthStencilState_SetPrivateData(ID3D11DepthStencilState* This,REFGUID guid,UINT DataSize,const void *pData) { + return This->lpVtbl->SetPrivateData(This,guid,DataSize,pData); +} +static FORCEINLINE HRESULT ID3D11DepthStencilState_SetPrivateDataInterface(ID3D11DepthStencilState* This,REFGUID guid,const IUnknown *pData) { + return This->lpVtbl->SetPrivateDataInterface(This,guid,pData); +} +/*** ID3D11DepthStencilState methods ***/ +static FORCEINLINE void ID3D11DepthStencilState_GetDesc(ID3D11DepthStencilState* This,D3D11_DEPTH_STENCIL_DESC *pDesc) { + This->lpVtbl->GetDesc(This,pDesc); +} +#endif +#endif + +#endif + + +#endif /* __ID3D11DepthStencilState_INTERFACE_DEFINED__ */ + +/***************************************************************************** + * ID3D11DepthStencilView interface + */ +#ifndef __ID3D11DepthStencilView_INTERFACE_DEFINED__ +#define __ID3D11DepthStencilView_INTERFACE_DEFINED__ + +DEFINE_GUID(IID_ID3D11DepthStencilView, 0x9fdac92a, 0x1876, 0x48c3, 0xaf,0xad, 0x25,0xb9,0x4f,0x84,0xa9,0xb6); +#if defined(__cplusplus) && !defined(CINTERFACE) +MIDL_INTERFACE("9fdac92a-1876-48c3-afad-25b94f84a9b6") +ID3D11DepthStencilView : public ID3D11View +{ + virtual void STDMETHODCALLTYPE GetDesc( + D3D11_DEPTH_STENCIL_VIEW_DESC *pDesc) = 0; + +}; +#ifdef __CRT_UUID_DECL +__CRT_UUID_DECL(ID3D11DepthStencilView, 0x9fdac92a, 0x1876, 0x48c3, 0xaf,0xad, 0x25,0xb9,0x4f,0x84,0xa9,0xb6) +#endif +#else +typedef struct ID3D11DepthStencilViewVtbl { + BEGIN_INTERFACE + + /*** IUnknown methods ***/ + HRESULT (STDMETHODCALLTYPE *QueryInterface)( + ID3D11DepthStencilView *This, + REFIID riid, + void **ppvObject); + + ULONG (STDMETHODCALLTYPE *AddRef)( + ID3D11DepthStencilView *This); + + ULONG (STDMETHODCALLTYPE *Release)( + ID3D11DepthStencilView *This); + + /*** ID3D11DeviceChild methods ***/ + void (STDMETHODCALLTYPE *GetDevice)( + ID3D11DepthStencilView *This, + ID3D11Device **ppDevice); + + HRESULT (STDMETHODCALLTYPE *GetPrivateData)( + ID3D11DepthStencilView *This, + REFGUID guid, + UINT *pDataSize, + void *pData); + + HRESULT (STDMETHODCALLTYPE *SetPrivateData)( + ID3D11DepthStencilView *This, + REFGUID guid, + UINT DataSize, + const void *pData); + + HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( + ID3D11DepthStencilView *This, + REFGUID guid, + const IUnknown *pData); + + /*** ID3D11View methods ***/ + void (STDMETHODCALLTYPE *GetResource)( + ID3D11DepthStencilView *This, + ID3D11Resource **ppResource); + + /*** ID3D11DepthStencilView methods ***/ + void (STDMETHODCALLTYPE *GetDesc)( + ID3D11DepthStencilView *This, + D3D11_DEPTH_STENCIL_VIEW_DESC *pDesc); + + END_INTERFACE +} ID3D11DepthStencilViewVtbl; + +interface ID3D11DepthStencilView { + CONST_VTBL ID3D11DepthStencilViewVtbl* lpVtbl; +}; + +#ifdef COBJMACROS +#ifndef WIDL_C_INLINE_WRAPPERS +/*** IUnknown methods ***/ +#define ID3D11DepthStencilView_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) +#define ID3D11DepthStencilView_AddRef(This) (This)->lpVtbl->AddRef(This) +#define ID3D11DepthStencilView_Release(This) (This)->lpVtbl->Release(This) +/*** ID3D11DeviceChild methods ***/ +#define ID3D11DepthStencilView_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice) +#define ID3D11DepthStencilView_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData) +#define ID3D11DepthStencilView_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData) +#define ID3D11DepthStencilView_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData) +/*** ID3D11View methods ***/ +#define ID3D11DepthStencilView_GetResource(This,ppResource) (This)->lpVtbl->GetResource(This,ppResource) +/*** ID3D11DepthStencilView methods ***/ +#define ID3D11DepthStencilView_GetDesc(This,pDesc) (This)->lpVtbl->GetDesc(This,pDesc) +#else +/*** IUnknown methods ***/ +static FORCEINLINE HRESULT ID3D11DepthStencilView_QueryInterface(ID3D11DepthStencilView* This,REFIID riid,void **ppvObject) { + return This->lpVtbl->QueryInterface(This,riid,ppvObject); +} +static FORCEINLINE ULONG ID3D11DepthStencilView_AddRef(ID3D11DepthStencilView* This) { + return This->lpVtbl->AddRef(This); +} +static FORCEINLINE ULONG ID3D11DepthStencilView_Release(ID3D11DepthStencilView* This) { + return This->lpVtbl->Release(This); +} +/*** ID3D11DeviceChild methods ***/ +static FORCEINLINE void ID3D11DepthStencilView_GetDevice(ID3D11DepthStencilView* This,ID3D11Device **ppDevice) { + This->lpVtbl->GetDevice(This,ppDevice); +} +static FORCEINLINE HRESULT ID3D11DepthStencilView_GetPrivateData(ID3D11DepthStencilView* This,REFGUID guid,UINT *pDataSize,void *pData) { + return This->lpVtbl->GetPrivateData(This,guid,pDataSize,pData); +} +static FORCEINLINE HRESULT ID3D11DepthStencilView_SetPrivateData(ID3D11DepthStencilView* This,REFGUID guid,UINT DataSize,const void *pData) { + return This->lpVtbl->SetPrivateData(This,guid,DataSize,pData); +} +static FORCEINLINE HRESULT ID3D11DepthStencilView_SetPrivateDataInterface(ID3D11DepthStencilView* This,REFGUID guid,const IUnknown *pData) { + return This->lpVtbl->SetPrivateDataInterface(This,guid,pData); +} +/*** ID3D11View methods ***/ +static FORCEINLINE void ID3D11DepthStencilView_GetResource(ID3D11DepthStencilView* This,ID3D11Resource **ppResource) { + This->lpVtbl->GetResource(This,ppResource); +} +/*** ID3D11DepthStencilView methods ***/ +static FORCEINLINE void ID3D11DepthStencilView_GetDesc(ID3D11DepthStencilView* This,D3D11_DEPTH_STENCIL_VIEW_DESC *pDesc) { + This->lpVtbl->GetDesc(This,pDesc); +} +#endif +#endif + +#endif + + +#endif /* __ID3D11DepthStencilView_INTERFACE_DEFINED__ */ + +/***************************************************************************** + * ID3D11DomainShader interface + */ +#ifndef __ID3D11DomainShader_INTERFACE_DEFINED__ +#define __ID3D11DomainShader_INTERFACE_DEFINED__ + +DEFINE_GUID(IID_ID3D11DomainShader, 0xf582c508, 0x0f36, 0x490c, 0x99,0x77, 0x31,0xee,0xce,0x26,0x8c,0xfa); +#if defined(__cplusplus) && !defined(CINTERFACE) +MIDL_INTERFACE("f582c508-0f36-490c-9977-31eece268cfa") +ID3D11DomainShader : public ID3D11DeviceChild +{ +}; +#ifdef __CRT_UUID_DECL +__CRT_UUID_DECL(ID3D11DomainShader, 0xf582c508, 0x0f36, 0x490c, 0x99,0x77, 0x31,0xee,0xce,0x26,0x8c,0xfa) +#endif +#else +typedef struct ID3D11DomainShaderVtbl { + BEGIN_INTERFACE + + /*** IUnknown methods ***/ + HRESULT (STDMETHODCALLTYPE *QueryInterface)( + ID3D11DomainShader *This, + REFIID riid, + void **ppvObject); + + ULONG (STDMETHODCALLTYPE *AddRef)( + ID3D11DomainShader *This); + + ULONG (STDMETHODCALLTYPE *Release)( + ID3D11DomainShader *This); + + /*** ID3D11DeviceChild methods ***/ + void (STDMETHODCALLTYPE *GetDevice)( + ID3D11DomainShader *This, + ID3D11Device **ppDevice); + + HRESULT (STDMETHODCALLTYPE *GetPrivateData)( + ID3D11DomainShader *This, + REFGUID guid, + UINT *pDataSize, + void *pData); + + HRESULT (STDMETHODCALLTYPE *SetPrivateData)( + ID3D11DomainShader *This, + REFGUID guid, + UINT DataSize, + const void *pData); + + HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( + ID3D11DomainShader *This, + REFGUID guid, + const IUnknown *pData); + + END_INTERFACE +} ID3D11DomainShaderVtbl; + +interface ID3D11DomainShader { + CONST_VTBL ID3D11DomainShaderVtbl* lpVtbl; +}; + +#ifdef COBJMACROS +#ifndef WIDL_C_INLINE_WRAPPERS +/*** IUnknown methods ***/ +#define ID3D11DomainShader_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) +#define ID3D11DomainShader_AddRef(This) (This)->lpVtbl->AddRef(This) +#define ID3D11DomainShader_Release(This) (This)->lpVtbl->Release(This) +/*** ID3D11DeviceChild methods ***/ +#define ID3D11DomainShader_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice) +#define ID3D11DomainShader_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData) +#define ID3D11DomainShader_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData) +#define ID3D11DomainShader_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData) +#else +/*** IUnknown methods ***/ +static FORCEINLINE HRESULT ID3D11DomainShader_QueryInterface(ID3D11DomainShader* This,REFIID riid,void **ppvObject) { + return This->lpVtbl->QueryInterface(This,riid,ppvObject); +} +static FORCEINLINE ULONG ID3D11DomainShader_AddRef(ID3D11DomainShader* This) { + return This->lpVtbl->AddRef(This); +} +static FORCEINLINE ULONG ID3D11DomainShader_Release(ID3D11DomainShader* This) { + return This->lpVtbl->Release(This); +} +/*** ID3D11DeviceChild methods ***/ +static FORCEINLINE void ID3D11DomainShader_GetDevice(ID3D11DomainShader* This,ID3D11Device **ppDevice) { + This->lpVtbl->GetDevice(This,ppDevice); +} +static FORCEINLINE HRESULT ID3D11DomainShader_GetPrivateData(ID3D11DomainShader* This,REFGUID guid,UINT *pDataSize,void *pData) { + return This->lpVtbl->GetPrivateData(This,guid,pDataSize,pData); +} +static FORCEINLINE HRESULT ID3D11DomainShader_SetPrivateData(ID3D11DomainShader* This,REFGUID guid,UINT DataSize,const void *pData) { + return This->lpVtbl->SetPrivateData(This,guid,DataSize,pData); +} +static FORCEINLINE HRESULT ID3D11DomainShader_SetPrivateDataInterface(ID3D11DomainShader* This,REFGUID guid,const IUnknown *pData) { + return This->lpVtbl->SetPrivateDataInterface(This,guid,pData); +} +#endif +#endif + +#endif + + +#endif /* __ID3D11DomainShader_INTERFACE_DEFINED__ */ + +/***************************************************************************** + * ID3D11GeometryShader interface + */ +#ifndef __ID3D11GeometryShader_INTERFACE_DEFINED__ +#define __ID3D11GeometryShader_INTERFACE_DEFINED__ + +DEFINE_GUID(IID_ID3D11GeometryShader, 0x38325b96, 0xeffb, 0x4022, 0xba,0x02, 0x2e,0x79,0x5b,0x70,0x27,0x5c); +#if defined(__cplusplus) && !defined(CINTERFACE) +MIDL_INTERFACE("38325b96-effb-4022-ba02-2e795b70275c") +ID3D11GeometryShader : public ID3D11DeviceChild +{ +}; +#ifdef __CRT_UUID_DECL +__CRT_UUID_DECL(ID3D11GeometryShader, 0x38325b96, 0xeffb, 0x4022, 0xba,0x02, 0x2e,0x79,0x5b,0x70,0x27,0x5c) +#endif +#else +typedef struct ID3D11GeometryShaderVtbl { + BEGIN_INTERFACE + + /*** IUnknown methods ***/ + HRESULT (STDMETHODCALLTYPE *QueryInterface)( + ID3D11GeometryShader *This, + REFIID riid, + void **ppvObject); + + ULONG (STDMETHODCALLTYPE *AddRef)( + ID3D11GeometryShader *This); + + ULONG (STDMETHODCALLTYPE *Release)( + ID3D11GeometryShader *This); + + /*** ID3D11DeviceChild methods ***/ + void (STDMETHODCALLTYPE *GetDevice)( + ID3D11GeometryShader *This, + ID3D11Device **ppDevice); + + HRESULT (STDMETHODCALLTYPE *GetPrivateData)( + ID3D11GeometryShader *This, + REFGUID guid, + UINT *pDataSize, + void *pData); + + HRESULT (STDMETHODCALLTYPE *SetPrivateData)( + ID3D11GeometryShader *This, + REFGUID guid, + UINT DataSize, + const void *pData); + + HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( + ID3D11GeometryShader *This, + REFGUID guid, + const IUnknown *pData); + + END_INTERFACE +} ID3D11GeometryShaderVtbl; + +interface ID3D11GeometryShader { + CONST_VTBL ID3D11GeometryShaderVtbl* lpVtbl; +}; + +#ifdef COBJMACROS +#ifndef WIDL_C_INLINE_WRAPPERS +/*** IUnknown methods ***/ +#define ID3D11GeometryShader_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) +#define ID3D11GeometryShader_AddRef(This) (This)->lpVtbl->AddRef(This) +#define ID3D11GeometryShader_Release(This) (This)->lpVtbl->Release(This) +/*** ID3D11DeviceChild methods ***/ +#define ID3D11GeometryShader_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice) +#define ID3D11GeometryShader_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData) +#define ID3D11GeometryShader_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData) +#define ID3D11GeometryShader_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData) +#else +/*** IUnknown methods ***/ +static FORCEINLINE HRESULT ID3D11GeometryShader_QueryInterface(ID3D11GeometryShader* This,REFIID riid,void **ppvObject) { + return This->lpVtbl->QueryInterface(This,riid,ppvObject); +} +static FORCEINLINE ULONG ID3D11GeometryShader_AddRef(ID3D11GeometryShader* This) { + return This->lpVtbl->AddRef(This); +} +static FORCEINLINE ULONG ID3D11GeometryShader_Release(ID3D11GeometryShader* This) { + return This->lpVtbl->Release(This); +} +/*** ID3D11DeviceChild methods ***/ +static FORCEINLINE void ID3D11GeometryShader_GetDevice(ID3D11GeometryShader* This,ID3D11Device **ppDevice) { + This->lpVtbl->GetDevice(This,ppDevice); +} +static FORCEINLINE HRESULT ID3D11GeometryShader_GetPrivateData(ID3D11GeometryShader* This,REFGUID guid,UINT *pDataSize,void *pData) { + return This->lpVtbl->GetPrivateData(This,guid,pDataSize,pData); +} +static FORCEINLINE HRESULT ID3D11GeometryShader_SetPrivateData(ID3D11GeometryShader* This,REFGUID guid,UINT DataSize,const void *pData) { + return This->lpVtbl->SetPrivateData(This,guid,DataSize,pData); +} +static FORCEINLINE HRESULT ID3D11GeometryShader_SetPrivateDataInterface(ID3D11GeometryShader* This,REFGUID guid,const IUnknown *pData) { + return This->lpVtbl->SetPrivateDataInterface(This,guid,pData); +} +#endif +#endif + +#endif + + +#endif /* __ID3D11GeometryShader_INTERFACE_DEFINED__ */ + +/***************************************************************************** + * ID3D11HullShader interface + */ +#ifndef __ID3D11HullShader_INTERFACE_DEFINED__ +#define __ID3D11HullShader_INTERFACE_DEFINED__ + +DEFINE_GUID(IID_ID3D11HullShader, 0x8e5c6061, 0x628a, 0x4c8e, 0x82,0x64, 0xbb,0xe4,0x5c,0xb3,0xd5,0xdd); +#if defined(__cplusplus) && !defined(CINTERFACE) +MIDL_INTERFACE("8e5c6061-628a-4c8e-8264-bbe45cb3d5dd") +ID3D11HullShader : public ID3D11DeviceChild +{ +}; +#ifdef __CRT_UUID_DECL +__CRT_UUID_DECL(ID3D11HullShader, 0x8e5c6061, 0x628a, 0x4c8e, 0x82,0x64, 0xbb,0xe4,0x5c,0xb3,0xd5,0xdd) +#endif +#else +typedef struct ID3D11HullShaderVtbl { + BEGIN_INTERFACE + + /*** IUnknown methods ***/ + HRESULT (STDMETHODCALLTYPE *QueryInterface)( + ID3D11HullShader *This, + REFIID riid, + void **ppvObject); + + ULONG (STDMETHODCALLTYPE *AddRef)( + ID3D11HullShader *This); + + ULONG (STDMETHODCALLTYPE *Release)( + ID3D11HullShader *This); + + /*** ID3D11DeviceChild methods ***/ + void (STDMETHODCALLTYPE *GetDevice)( + ID3D11HullShader *This, + ID3D11Device **ppDevice); + + HRESULT (STDMETHODCALLTYPE *GetPrivateData)( + ID3D11HullShader *This, + REFGUID guid, + UINT *pDataSize, + void *pData); + + HRESULT (STDMETHODCALLTYPE *SetPrivateData)( + ID3D11HullShader *This, + REFGUID guid, + UINT DataSize, + const void *pData); + + HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( + ID3D11HullShader *This, + REFGUID guid, + const IUnknown *pData); + + END_INTERFACE +} ID3D11HullShaderVtbl; + +interface ID3D11HullShader { + CONST_VTBL ID3D11HullShaderVtbl* lpVtbl; +}; + +#ifdef COBJMACROS +#ifndef WIDL_C_INLINE_WRAPPERS +/*** IUnknown methods ***/ +#define ID3D11HullShader_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) +#define ID3D11HullShader_AddRef(This) (This)->lpVtbl->AddRef(This) +#define ID3D11HullShader_Release(This) (This)->lpVtbl->Release(This) +/*** ID3D11DeviceChild methods ***/ +#define ID3D11HullShader_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice) +#define ID3D11HullShader_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData) +#define ID3D11HullShader_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData) +#define ID3D11HullShader_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData) +#else +/*** IUnknown methods ***/ +static FORCEINLINE HRESULT ID3D11HullShader_QueryInterface(ID3D11HullShader* This,REFIID riid,void **ppvObject) { + return This->lpVtbl->QueryInterface(This,riid,ppvObject); +} +static FORCEINLINE ULONG ID3D11HullShader_AddRef(ID3D11HullShader* This) { + return This->lpVtbl->AddRef(This); +} +static FORCEINLINE ULONG ID3D11HullShader_Release(ID3D11HullShader* This) { + return This->lpVtbl->Release(This); +} +/*** ID3D11DeviceChild methods ***/ +static FORCEINLINE void ID3D11HullShader_GetDevice(ID3D11HullShader* This,ID3D11Device **ppDevice) { + This->lpVtbl->GetDevice(This,ppDevice); +} +static FORCEINLINE HRESULT ID3D11HullShader_GetPrivateData(ID3D11HullShader* This,REFGUID guid,UINT *pDataSize,void *pData) { + return This->lpVtbl->GetPrivateData(This,guid,pDataSize,pData); +} +static FORCEINLINE HRESULT ID3D11HullShader_SetPrivateData(ID3D11HullShader* This,REFGUID guid,UINT DataSize,const void *pData) { + return This->lpVtbl->SetPrivateData(This,guid,DataSize,pData); +} +static FORCEINLINE HRESULT ID3D11HullShader_SetPrivateDataInterface(ID3D11HullShader* This,REFGUID guid,const IUnknown *pData) { + return This->lpVtbl->SetPrivateDataInterface(This,guid,pData); +} +#endif +#endif + +#endif + + +#endif /* __ID3D11HullShader_INTERFACE_DEFINED__ */ + +/***************************************************************************** + * ID3D11InputLayout interface + */ +#ifndef __ID3D11InputLayout_INTERFACE_DEFINED__ +#define __ID3D11InputLayout_INTERFACE_DEFINED__ + +DEFINE_GUID(IID_ID3D11InputLayout, 0xe4819ddc, 0x4cf0, 0x4025, 0xbd,0x26, 0x5d,0xe8,0x2a,0x3e,0x07,0xb7); +#if defined(__cplusplus) && !defined(CINTERFACE) +MIDL_INTERFACE("e4819ddc-4cf0-4025-bd26-5de82a3e07b7") +ID3D11InputLayout : public ID3D11DeviceChild +{ +}; +#ifdef __CRT_UUID_DECL +__CRT_UUID_DECL(ID3D11InputLayout, 0xe4819ddc, 0x4cf0, 0x4025, 0xbd,0x26, 0x5d,0xe8,0x2a,0x3e,0x07,0xb7) +#endif +#else +typedef struct ID3D11InputLayoutVtbl { + BEGIN_INTERFACE + + /*** IUnknown methods ***/ + HRESULT (STDMETHODCALLTYPE *QueryInterface)( + ID3D11InputLayout *This, + REFIID riid, + void **ppvObject); + + ULONG (STDMETHODCALLTYPE *AddRef)( + ID3D11InputLayout *This); + + ULONG (STDMETHODCALLTYPE *Release)( + ID3D11InputLayout *This); + + /*** ID3D11DeviceChild methods ***/ + void (STDMETHODCALLTYPE *GetDevice)( + ID3D11InputLayout *This, + ID3D11Device **ppDevice); + + HRESULT (STDMETHODCALLTYPE *GetPrivateData)( + ID3D11InputLayout *This, + REFGUID guid, + UINT *pDataSize, + void *pData); + + HRESULT (STDMETHODCALLTYPE *SetPrivateData)( + ID3D11InputLayout *This, + REFGUID guid, + UINT DataSize, + const void *pData); + + HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( + ID3D11InputLayout *This, + REFGUID guid, + const IUnknown *pData); + + END_INTERFACE +} ID3D11InputLayoutVtbl; + +interface ID3D11InputLayout { + CONST_VTBL ID3D11InputLayoutVtbl* lpVtbl; +}; + +#ifdef COBJMACROS +#ifndef WIDL_C_INLINE_WRAPPERS +/*** IUnknown methods ***/ +#define ID3D11InputLayout_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) +#define ID3D11InputLayout_AddRef(This) (This)->lpVtbl->AddRef(This) +#define ID3D11InputLayout_Release(This) (This)->lpVtbl->Release(This) +/*** ID3D11DeviceChild methods ***/ +#define ID3D11InputLayout_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice) +#define ID3D11InputLayout_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData) +#define ID3D11InputLayout_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData) +#define ID3D11InputLayout_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData) +#else +/*** IUnknown methods ***/ +static FORCEINLINE HRESULT ID3D11InputLayout_QueryInterface(ID3D11InputLayout* This,REFIID riid,void **ppvObject) { + return This->lpVtbl->QueryInterface(This,riid,ppvObject); +} +static FORCEINLINE ULONG ID3D11InputLayout_AddRef(ID3D11InputLayout* This) { + return This->lpVtbl->AddRef(This); +} +static FORCEINLINE ULONG ID3D11InputLayout_Release(ID3D11InputLayout* This) { + return This->lpVtbl->Release(This); +} +/*** ID3D11DeviceChild methods ***/ +static FORCEINLINE void ID3D11InputLayout_GetDevice(ID3D11InputLayout* This,ID3D11Device **ppDevice) { + This->lpVtbl->GetDevice(This,ppDevice); +} +static FORCEINLINE HRESULT ID3D11InputLayout_GetPrivateData(ID3D11InputLayout* This,REFGUID guid,UINT *pDataSize,void *pData) { + return This->lpVtbl->GetPrivateData(This,guid,pDataSize,pData); +} +static FORCEINLINE HRESULT ID3D11InputLayout_SetPrivateData(ID3D11InputLayout* This,REFGUID guid,UINT DataSize,const void *pData) { + return This->lpVtbl->SetPrivateData(This,guid,DataSize,pData); +} +static FORCEINLINE HRESULT ID3D11InputLayout_SetPrivateDataInterface(ID3D11InputLayout* This,REFGUID guid,const IUnknown *pData) { + return This->lpVtbl->SetPrivateDataInterface(This,guid,pData); +} +#endif +#endif + +#endif + + +#endif /* __ID3D11InputLayout_INTERFACE_DEFINED__ */ + +/***************************************************************************** + * ID3D11PixelShader interface + */ +#ifndef __ID3D11PixelShader_INTERFACE_DEFINED__ +#define __ID3D11PixelShader_INTERFACE_DEFINED__ + +DEFINE_GUID(IID_ID3D11PixelShader, 0xea82e40d, 0x51dc, 0x4f33, 0x93,0xd4, 0xdb,0x7c,0x91,0x25,0xae,0x8c); +#if defined(__cplusplus) && !defined(CINTERFACE) +MIDL_INTERFACE("ea82e40d-51dc-4f33-93d4-db7c9125ae8c") +ID3D11PixelShader : public ID3D11DeviceChild +{ +}; +#ifdef __CRT_UUID_DECL +__CRT_UUID_DECL(ID3D11PixelShader, 0xea82e40d, 0x51dc, 0x4f33, 0x93,0xd4, 0xdb,0x7c,0x91,0x25,0xae,0x8c) +#endif +#else +typedef struct ID3D11PixelShaderVtbl { + BEGIN_INTERFACE + + /*** IUnknown methods ***/ + HRESULT (STDMETHODCALLTYPE *QueryInterface)( + ID3D11PixelShader *This, + REFIID riid, + void **ppvObject); + + ULONG (STDMETHODCALLTYPE *AddRef)( + ID3D11PixelShader *This); + + ULONG (STDMETHODCALLTYPE *Release)( + ID3D11PixelShader *This); + + /*** ID3D11DeviceChild methods ***/ + void (STDMETHODCALLTYPE *GetDevice)( + ID3D11PixelShader *This, + ID3D11Device **ppDevice); + + HRESULT (STDMETHODCALLTYPE *GetPrivateData)( + ID3D11PixelShader *This, + REFGUID guid, + UINT *pDataSize, + void *pData); + + HRESULT (STDMETHODCALLTYPE *SetPrivateData)( + ID3D11PixelShader *This, + REFGUID guid, + UINT DataSize, + const void *pData); + + HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( + ID3D11PixelShader *This, + REFGUID guid, + const IUnknown *pData); + + END_INTERFACE +} ID3D11PixelShaderVtbl; + +interface ID3D11PixelShader { + CONST_VTBL ID3D11PixelShaderVtbl* lpVtbl; +}; + +#ifdef COBJMACROS +#ifndef WIDL_C_INLINE_WRAPPERS +/*** IUnknown methods ***/ +#define ID3D11PixelShader_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) +#define ID3D11PixelShader_AddRef(This) (This)->lpVtbl->AddRef(This) +#define ID3D11PixelShader_Release(This) (This)->lpVtbl->Release(This) +/*** ID3D11DeviceChild methods ***/ +#define ID3D11PixelShader_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice) +#define ID3D11PixelShader_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData) +#define ID3D11PixelShader_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData) +#define ID3D11PixelShader_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData) +#else +/*** IUnknown methods ***/ +static FORCEINLINE HRESULT ID3D11PixelShader_QueryInterface(ID3D11PixelShader* This,REFIID riid,void **ppvObject) { + return This->lpVtbl->QueryInterface(This,riid,ppvObject); +} +static FORCEINLINE ULONG ID3D11PixelShader_AddRef(ID3D11PixelShader* This) { + return This->lpVtbl->AddRef(This); +} +static FORCEINLINE ULONG ID3D11PixelShader_Release(ID3D11PixelShader* This) { + return This->lpVtbl->Release(This); +} +/*** ID3D11DeviceChild methods ***/ +static FORCEINLINE void ID3D11PixelShader_GetDevice(ID3D11PixelShader* This,ID3D11Device **ppDevice) { + This->lpVtbl->GetDevice(This,ppDevice); +} +static FORCEINLINE HRESULT ID3D11PixelShader_GetPrivateData(ID3D11PixelShader* This,REFGUID guid,UINT *pDataSize,void *pData) { + return This->lpVtbl->GetPrivateData(This,guid,pDataSize,pData); +} +static FORCEINLINE HRESULT ID3D11PixelShader_SetPrivateData(ID3D11PixelShader* This,REFGUID guid,UINT DataSize,const void *pData) { + return This->lpVtbl->SetPrivateData(This,guid,DataSize,pData); +} +static FORCEINLINE HRESULT ID3D11PixelShader_SetPrivateDataInterface(ID3D11PixelShader* This,REFGUID guid,const IUnknown *pData) { + return This->lpVtbl->SetPrivateDataInterface(This,guid,pData); +} +#endif +#endif + +#endif + + +#endif /* __ID3D11PixelShader_INTERFACE_DEFINED__ */ + +/***************************************************************************** + * ID3D11Predicate interface + */ +#ifndef __ID3D11Predicate_INTERFACE_DEFINED__ +#define __ID3D11Predicate_INTERFACE_DEFINED__ + +DEFINE_GUID(IID_ID3D11Predicate, 0x9eb576dd, 0x9f77, 0x4d86, 0x81,0xaa, 0x8b,0xab,0x5f,0xe4,0x90,0xe2); +#if defined(__cplusplus) && !defined(CINTERFACE) +MIDL_INTERFACE("9eb576dd-9f77-4d86-81aa-8bab5fe490e2") +ID3D11Predicate : public ID3D11Query +{ +}; +#ifdef __CRT_UUID_DECL +__CRT_UUID_DECL(ID3D11Predicate, 0x9eb576dd, 0x9f77, 0x4d86, 0x81,0xaa, 0x8b,0xab,0x5f,0xe4,0x90,0xe2) +#endif +#else +typedef struct ID3D11PredicateVtbl { + BEGIN_INTERFACE + + /*** IUnknown methods ***/ + HRESULT (STDMETHODCALLTYPE *QueryInterface)( + ID3D11Predicate *This, + REFIID riid, + void **ppvObject); + + ULONG (STDMETHODCALLTYPE *AddRef)( + ID3D11Predicate *This); + + ULONG (STDMETHODCALLTYPE *Release)( + ID3D11Predicate *This); + + /*** ID3D11DeviceChild methods ***/ + void (STDMETHODCALLTYPE *GetDevice)( + ID3D11Predicate *This, + ID3D11Device **ppDevice); + + HRESULT (STDMETHODCALLTYPE *GetPrivateData)( + ID3D11Predicate *This, + REFGUID guid, + UINT *pDataSize, + void *pData); + + HRESULT (STDMETHODCALLTYPE *SetPrivateData)( + ID3D11Predicate *This, + REFGUID guid, + UINT DataSize, + const void *pData); + + HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( + ID3D11Predicate *This, + REFGUID guid, + const IUnknown *pData); + + /*** ID3D11Asynchronous methods ***/ + UINT (STDMETHODCALLTYPE *GetDataSize)( + ID3D11Predicate *This); + + /*** ID3D11Query methods ***/ + void (STDMETHODCALLTYPE *GetDesc)( + ID3D11Predicate *This, + D3D11_QUERY_DESC *pDesc); + + END_INTERFACE +} ID3D11PredicateVtbl; + +interface ID3D11Predicate { + CONST_VTBL ID3D11PredicateVtbl* lpVtbl; +}; + +#ifdef COBJMACROS +#ifndef WIDL_C_INLINE_WRAPPERS +/*** IUnknown methods ***/ +#define ID3D11Predicate_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) +#define ID3D11Predicate_AddRef(This) (This)->lpVtbl->AddRef(This) +#define ID3D11Predicate_Release(This) (This)->lpVtbl->Release(This) +/*** ID3D11DeviceChild methods ***/ +#define ID3D11Predicate_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice) +#define ID3D11Predicate_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData) +#define ID3D11Predicate_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData) +#define ID3D11Predicate_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData) +/*** ID3D11Asynchronous methods ***/ +#define ID3D11Predicate_GetDataSize(This) (This)->lpVtbl->GetDataSize(This) +/*** ID3D11Query methods ***/ +#define ID3D11Predicate_GetDesc(This,pDesc) (This)->lpVtbl->GetDesc(This,pDesc) +#else +/*** IUnknown methods ***/ +static FORCEINLINE HRESULT ID3D11Predicate_QueryInterface(ID3D11Predicate* This,REFIID riid,void **ppvObject) { + return This->lpVtbl->QueryInterface(This,riid,ppvObject); +} +static FORCEINLINE ULONG ID3D11Predicate_AddRef(ID3D11Predicate* This) { + return This->lpVtbl->AddRef(This); +} +static FORCEINLINE ULONG ID3D11Predicate_Release(ID3D11Predicate* This) { + return This->lpVtbl->Release(This); +} +/*** ID3D11DeviceChild methods ***/ +static FORCEINLINE void ID3D11Predicate_GetDevice(ID3D11Predicate* This,ID3D11Device **ppDevice) { + This->lpVtbl->GetDevice(This,ppDevice); +} +static FORCEINLINE HRESULT ID3D11Predicate_GetPrivateData(ID3D11Predicate* This,REFGUID guid,UINT *pDataSize,void *pData) { + return This->lpVtbl->GetPrivateData(This,guid,pDataSize,pData); +} +static FORCEINLINE HRESULT ID3D11Predicate_SetPrivateData(ID3D11Predicate* This,REFGUID guid,UINT DataSize,const void *pData) { + return This->lpVtbl->SetPrivateData(This,guid,DataSize,pData); +} +static FORCEINLINE HRESULT ID3D11Predicate_SetPrivateDataInterface(ID3D11Predicate* This,REFGUID guid,const IUnknown *pData) { + return This->lpVtbl->SetPrivateDataInterface(This,guid,pData); +} +/*** ID3D11Asynchronous methods ***/ +static FORCEINLINE UINT ID3D11Predicate_GetDataSize(ID3D11Predicate* This) { + return This->lpVtbl->GetDataSize(This); +} +/*** ID3D11Query methods ***/ +static FORCEINLINE void ID3D11Predicate_GetDesc(ID3D11Predicate* This,D3D11_QUERY_DESC *pDesc) { + This->lpVtbl->GetDesc(This,pDesc); +} +#endif +#endif + +#endif + + +#endif /* __ID3D11Predicate_INTERFACE_DEFINED__ */ + +/***************************************************************************** + * ID3D11RasterizerState interface + */ +#ifndef __ID3D11RasterizerState_INTERFACE_DEFINED__ +#define __ID3D11RasterizerState_INTERFACE_DEFINED__ + +DEFINE_GUID(IID_ID3D11RasterizerState, 0x9bb4ab81, 0xab1a, 0x4d8f, 0xb5,0x06, 0xfc,0x04,0x20,0x0b,0x6e,0xe7); +#if defined(__cplusplus) && !defined(CINTERFACE) +MIDL_INTERFACE("9bb4ab81-ab1a-4d8f-b506-fc04200b6ee7") +ID3D11RasterizerState : public ID3D11DeviceChild +{ + virtual void STDMETHODCALLTYPE GetDesc( + D3D11_RASTERIZER_DESC *pDesc) = 0; + +}; +#ifdef __CRT_UUID_DECL +__CRT_UUID_DECL(ID3D11RasterizerState, 0x9bb4ab81, 0xab1a, 0x4d8f, 0xb5,0x06, 0xfc,0x04,0x20,0x0b,0x6e,0xe7) +#endif +#else +typedef struct ID3D11RasterizerStateVtbl { + BEGIN_INTERFACE + + /*** IUnknown methods ***/ + HRESULT (STDMETHODCALLTYPE *QueryInterface)( + ID3D11RasterizerState *This, + REFIID riid, + void **ppvObject); + + ULONG (STDMETHODCALLTYPE *AddRef)( + ID3D11RasterizerState *This); + + ULONG (STDMETHODCALLTYPE *Release)( + ID3D11RasterizerState *This); + + /*** ID3D11DeviceChild methods ***/ + void (STDMETHODCALLTYPE *GetDevice)( + ID3D11RasterizerState *This, + ID3D11Device **ppDevice); + + HRESULT (STDMETHODCALLTYPE *GetPrivateData)( + ID3D11RasterizerState *This, + REFGUID guid, + UINT *pDataSize, + void *pData); + + HRESULT (STDMETHODCALLTYPE *SetPrivateData)( + ID3D11RasterizerState *This, + REFGUID guid, + UINT DataSize, + const void *pData); + + HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( + ID3D11RasterizerState *This, + REFGUID guid, + const IUnknown *pData); + + /*** ID3D11RasterizerState methods ***/ + void (STDMETHODCALLTYPE *GetDesc)( + ID3D11RasterizerState *This, + D3D11_RASTERIZER_DESC *pDesc); + + END_INTERFACE +} ID3D11RasterizerStateVtbl; + +interface ID3D11RasterizerState { + CONST_VTBL ID3D11RasterizerStateVtbl* lpVtbl; +}; + +#ifdef COBJMACROS +#ifndef WIDL_C_INLINE_WRAPPERS +/*** IUnknown methods ***/ +#define ID3D11RasterizerState_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) +#define ID3D11RasterizerState_AddRef(This) (This)->lpVtbl->AddRef(This) +#define ID3D11RasterizerState_Release(This) (This)->lpVtbl->Release(This) +/*** ID3D11DeviceChild methods ***/ +#define ID3D11RasterizerState_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice) +#define ID3D11RasterizerState_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData) +#define ID3D11RasterizerState_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData) +#define ID3D11RasterizerState_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData) +/*** ID3D11RasterizerState methods ***/ +#define ID3D11RasterizerState_GetDesc(This,pDesc) (This)->lpVtbl->GetDesc(This,pDesc) +#else +/*** IUnknown methods ***/ +static FORCEINLINE HRESULT ID3D11RasterizerState_QueryInterface(ID3D11RasterizerState* This,REFIID riid,void **ppvObject) { + return This->lpVtbl->QueryInterface(This,riid,ppvObject); +} +static FORCEINLINE ULONG ID3D11RasterizerState_AddRef(ID3D11RasterizerState* This) { + return This->lpVtbl->AddRef(This); +} +static FORCEINLINE ULONG ID3D11RasterizerState_Release(ID3D11RasterizerState* This) { + return This->lpVtbl->Release(This); +} +/*** ID3D11DeviceChild methods ***/ +static FORCEINLINE void ID3D11RasterizerState_GetDevice(ID3D11RasterizerState* This,ID3D11Device **ppDevice) { + This->lpVtbl->GetDevice(This,ppDevice); +} +static FORCEINLINE HRESULT ID3D11RasterizerState_GetPrivateData(ID3D11RasterizerState* This,REFGUID guid,UINT *pDataSize,void *pData) { + return This->lpVtbl->GetPrivateData(This,guid,pDataSize,pData); +} +static FORCEINLINE HRESULT ID3D11RasterizerState_SetPrivateData(ID3D11RasterizerState* This,REFGUID guid,UINT DataSize,const void *pData) { + return This->lpVtbl->SetPrivateData(This,guid,DataSize,pData); +} +static FORCEINLINE HRESULT ID3D11RasterizerState_SetPrivateDataInterface(ID3D11RasterizerState* This,REFGUID guid,const IUnknown *pData) { + return This->lpVtbl->SetPrivateDataInterface(This,guid,pData); +} +/*** ID3D11RasterizerState methods ***/ +static FORCEINLINE void ID3D11RasterizerState_GetDesc(ID3D11RasterizerState* This,D3D11_RASTERIZER_DESC *pDesc) { + This->lpVtbl->GetDesc(This,pDesc); +} +#endif +#endif + +#endif + + +#endif /* __ID3D11RasterizerState_INTERFACE_DEFINED__ */ + +/***************************************************************************** + * ID3D11RenderTargetView interface + */ +#ifndef __ID3D11RenderTargetView_INTERFACE_DEFINED__ +#define __ID3D11RenderTargetView_INTERFACE_DEFINED__ + +DEFINE_GUID(IID_ID3D11RenderTargetView, 0xdfdba067, 0x0b8d, 0x4865, 0x87,0x5b, 0xd7,0xb4,0x51,0x6c,0xc1,0x64); +#if defined(__cplusplus) && !defined(CINTERFACE) +MIDL_INTERFACE("dfdba067-0b8d-4865-875b-d7b4516cc164") +ID3D11RenderTargetView : public ID3D11View +{ + virtual void STDMETHODCALLTYPE GetDesc( + D3D11_RENDER_TARGET_VIEW_DESC *pDesc) = 0; + +}; +#ifdef __CRT_UUID_DECL +__CRT_UUID_DECL(ID3D11RenderTargetView, 0xdfdba067, 0x0b8d, 0x4865, 0x87,0x5b, 0xd7,0xb4,0x51,0x6c,0xc1,0x64) +#endif +#else +typedef struct ID3D11RenderTargetViewVtbl { + BEGIN_INTERFACE + + /*** IUnknown methods ***/ + HRESULT (STDMETHODCALLTYPE *QueryInterface)( + ID3D11RenderTargetView *This, + REFIID riid, + void **ppvObject); + + ULONG (STDMETHODCALLTYPE *AddRef)( + ID3D11RenderTargetView *This); + + ULONG (STDMETHODCALLTYPE *Release)( + ID3D11RenderTargetView *This); + + /*** ID3D11DeviceChild methods ***/ + void (STDMETHODCALLTYPE *GetDevice)( + ID3D11RenderTargetView *This, + ID3D11Device **ppDevice); + + HRESULT (STDMETHODCALLTYPE *GetPrivateData)( + ID3D11RenderTargetView *This, + REFGUID guid, + UINT *pDataSize, + void *pData); + + HRESULT (STDMETHODCALLTYPE *SetPrivateData)( + ID3D11RenderTargetView *This, + REFGUID guid, + UINT DataSize, + const void *pData); + + HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( + ID3D11RenderTargetView *This, + REFGUID guid, + const IUnknown *pData); + + /*** ID3D11View methods ***/ + void (STDMETHODCALLTYPE *GetResource)( + ID3D11RenderTargetView *This, + ID3D11Resource **ppResource); + + /*** ID3D11RenderTargetView methods ***/ + void (STDMETHODCALLTYPE *GetDesc)( + ID3D11RenderTargetView *This, + D3D11_RENDER_TARGET_VIEW_DESC *pDesc); + + END_INTERFACE +} ID3D11RenderTargetViewVtbl; + +interface ID3D11RenderTargetView { + CONST_VTBL ID3D11RenderTargetViewVtbl* lpVtbl; +}; + +#ifdef COBJMACROS +#ifndef WIDL_C_INLINE_WRAPPERS +/*** IUnknown methods ***/ +#define ID3D11RenderTargetView_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) +#define ID3D11RenderTargetView_AddRef(This) (This)->lpVtbl->AddRef(This) +#define ID3D11RenderTargetView_Release(This) (This)->lpVtbl->Release(This) +/*** ID3D11DeviceChild methods ***/ +#define ID3D11RenderTargetView_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice) +#define ID3D11RenderTargetView_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData) +#define ID3D11RenderTargetView_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData) +#define ID3D11RenderTargetView_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData) +/*** ID3D11View methods ***/ +#define ID3D11RenderTargetView_GetResource(This,ppResource) (This)->lpVtbl->GetResource(This,ppResource) +/*** ID3D11RenderTargetView methods ***/ +#define ID3D11RenderTargetView_GetDesc(This,pDesc) (This)->lpVtbl->GetDesc(This,pDesc) +#else +/*** IUnknown methods ***/ +static FORCEINLINE HRESULT ID3D11RenderTargetView_QueryInterface(ID3D11RenderTargetView* This,REFIID riid,void **ppvObject) { + return This->lpVtbl->QueryInterface(This,riid,ppvObject); +} +static FORCEINLINE ULONG ID3D11RenderTargetView_AddRef(ID3D11RenderTargetView* This) { + return This->lpVtbl->AddRef(This); +} +static FORCEINLINE ULONG ID3D11RenderTargetView_Release(ID3D11RenderTargetView* This) { + return This->lpVtbl->Release(This); +} +/*** ID3D11DeviceChild methods ***/ +static FORCEINLINE void ID3D11RenderTargetView_GetDevice(ID3D11RenderTargetView* This,ID3D11Device **ppDevice) { + This->lpVtbl->GetDevice(This,ppDevice); +} +static FORCEINLINE HRESULT ID3D11RenderTargetView_GetPrivateData(ID3D11RenderTargetView* This,REFGUID guid,UINT *pDataSize,void *pData) { + return This->lpVtbl->GetPrivateData(This,guid,pDataSize,pData); +} +static FORCEINLINE HRESULT ID3D11RenderTargetView_SetPrivateData(ID3D11RenderTargetView* This,REFGUID guid,UINT DataSize,const void *pData) { + return This->lpVtbl->SetPrivateData(This,guid,DataSize,pData); +} +static FORCEINLINE HRESULT ID3D11RenderTargetView_SetPrivateDataInterface(ID3D11RenderTargetView* This,REFGUID guid,const IUnknown *pData) { + return This->lpVtbl->SetPrivateDataInterface(This,guid,pData); +} +/*** ID3D11View methods ***/ +static FORCEINLINE void ID3D11RenderTargetView_GetResource(ID3D11RenderTargetView* This,ID3D11Resource **ppResource) { + This->lpVtbl->GetResource(This,ppResource); +} +/*** ID3D11RenderTargetView methods ***/ +static FORCEINLINE void ID3D11RenderTargetView_GetDesc(ID3D11RenderTargetView* This,D3D11_RENDER_TARGET_VIEW_DESC *pDesc) { + This->lpVtbl->GetDesc(This,pDesc); +} +#endif +#endif + +#endif + + +#endif /* __ID3D11RenderTargetView_INTERFACE_DEFINED__ */ + +/***************************************************************************** + * ID3D11SamplerState interface + */ +#ifndef __ID3D11SamplerState_INTERFACE_DEFINED__ +#define __ID3D11SamplerState_INTERFACE_DEFINED__ + +DEFINE_GUID(IID_ID3D11SamplerState, 0xda6fea51, 0x564c, 0x4487, 0x98,0x10, 0xf0,0xd0,0xf9,0xb4,0xe3,0xa5); +#if defined(__cplusplus) && !defined(CINTERFACE) +MIDL_INTERFACE("da6fea51-564c-4487-9810-f0d0f9b4e3a5") +ID3D11SamplerState : public ID3D11DeviceChild +{ + virtual void STDMETHODCALLTYPE GetDesc( + D3D11_SAMPLER_DESC *pDesc) = 0; + +}; +#ifdef __CRT_UUID_DECL +__CRT_UUID_DECL(ID3D11SamplerState, 0xda6fea51, 0x564c, 0x4487, 0x98,0x10, 0xf0,0xd0,0xf9,0xb4,0xe3,0xa5) +#endif +#else +typedef struct ID3D11SamplerStateVtbl { + BEGIN_INTERFACE + + /*** IUnknown methods ***/ + HRESULT (STDMETHODCALLTYPE *QueryInterface)( + ID3D11SamplerState *This, + REFIID riid, + void **ppvObject); + + ULONG (STDMETHODCALLTYPE *AddRef)( + ID3D11SamplerState *This); + + ULONG (STDMETHODCALLTYPE *Release)( + ID3D11SamplerState *This); + + /*** ID3D11DeviceChild methods ***/ + void (STDMETHODCALLTYPE *GetDevice)( + ID3D11SamplerState *This, + ID3D11Device **ppDevice); + + HRESULT (STDMETHODCALLTYPE *GetPrivateData)( + ID3D11SamplerState *This, + REFGUID guid, + UINT *pDataSize, + void *pData); + + HRESULT (STDMETHODCALLTYPE *SetPrivateData)( + ID3D11SamplerState *This, + REFGUID guid, + UINT DataSize, + const void *pData); + + HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( + ID3D11SamplerState *This, + REFGUID guid, + const IUnknown *pData); + + /*** ID3D11SamplerState methods ***/ + void (STDMETHODCALLTYPE *GetDesc)( + ID3D11SamplerState *This, + D3D11_SAMPLER_DESC *pDesc); + + END_INTERFACE +} ID3D11SamplerStateVtbl; + +interface ID3D11SamplerState { + CONST_VTBL ID3D11SamplerStateVtbl* lpVtbl; +}; + +#ifdef COBJMACROS +#ifndef WIDL_C_INLINE_WRAPPERS +/*** IUnknown methods ***/ +#define ID3D11SamplerState_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) +#define ID3D11SamplerState_AddRef(This) (This)->lpVtbl->AddRef(This) +#define ID3D11SamplerState_Release(This) (This)->lpVtbl->Release(This) +/*** ID3D11DeviceChild methods ***/ +#define ID3D11SamplerState_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice) +#define ID3D11SamplerState_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData) +#define ID3D11SamplerState_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData) +#define ID3D11SamplerState_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData) +/*** ID3D11SamplerState methods ***/ +#define ID3D11SamplerState_GetDesc(This,pDesc) (This)->lpVtbl->GetDesc(This,pDesc) +#else +/*** IUnknown methods ***/ +static FORCEINLINE HRESULT ID3D11SamplerState_QueryInterface(ID3D11SamplerState* This,REFIID riid,void **ppvObject) { + return This->lpVtbl->QueryInterface(This,riid,ppvObject); +} +static FORCEINLINE ULONG ID3D11SamplerState_AddRef(ID3D11SamplerState* This) { + return This->lpVtbl->AddRef(This); +} +static FORCEINLINE ULONG ID3D11SamplerState_Release(ID3D11SamplerState* This) { + return This->lpVtbl->Release(This); +} +/*** ID3D11DeviceChild methods ***/ +static FORCEINLINE void ID3D11SamplerState_GetDevice(ID3D11SamplerState* This,ID3D11Device **ppDevice) { + This->lpVtbl->GetDevice(This,ppDevice); +} +static FORCEINLINE HRESULT ID3D11SamplerState_GetPrivateData(ID3D11SamplerState* This,REFGUID guid,UINT *pDataSize,void *pData) { + return This->lpVtbl->GetPrivateData(This,guid,pDataSize,pData); +} +static FORCEINLINE HRESULT ID3D11SamplerState_SetPrivateData(ID3D11SamplerState* This,REFGUID guid,UINT DataSize,const void *pData) { + return This->lpVtbl->SetPrivateData(This,guid,DataSize,pData); +} +static FORCEINLINE HRESULT ID3D11SamplerState_SetPrivateDataInterface(ID3D11SamplerState* This,REFGUID guid,const IUnknown *pData) { + return This->lpVtbl->SetPrivateDataInterface(This,guid,pData); +} +/*** ID3D11SamplerState methods ***/ +static FORCEINLINE void ID3D11SamplerState_GetDesc(ID3D11SamplerState* This,D3D11_SAMPLER_DESC *pDesc) { + This->lpVtbl->GetDesc(This,pDesc); +} +#endif +#endif + +#endif + + +#endif /* __ID3D11SamplerState_INTERFACE_DEFINED__ */ + +/***************************************************************************** + * ID3D11ShaderResourceView interface + */ +#ifndef __ID3D11ShaderResourceView_INTERFACE_DEFINED__ +#define __ID3D11ShaderResourceView_INTERFACE_DEFINED__ + +DEFINE_GUID(IID_ID3D11ShaderResourceView, 0xb0e06fe0, 0x8192, 0x4e1a, 0xb1,0xca, 0x36,0xd7,0x41,0x47,0x10,0xb2); +#if defined(__cplusplus) && !defined(CINTERFACE) +MIDL_INTERFACE("b0e06fe0-8192-4e1a-b1ca-36d7414710b2") +ID3D11ShaderResourceView : public ID3D11View +{ + virtual void STDMETHODCALLTYPE GetDesc( + D3D11_SHADER_RESOURCE_VIEW_DESC *pDesc) = 0; + +}; +#ifdef __CRT_UUID_DECL +__CRT_UUID_DECL(ID3D11ShaderResourceView, 0xb0e06fe0, 0x8192, 0x4e1a, 0xb1,0xca, 0x36,0xd7,0x41,0x47,0x10,0xb2) +#endif +#else +typedef struct ID3D11ShaderResourceViewVtbl { + BEGIN_INTERFACE + + /*** IUnknown methods ***/ + HRESULT (STDMETHODCALLTYPE *QueryInterface)( + ID3D11ShaderResourceView *This, + REFIID riid, + void **ppvObject); + + ULONG (STDMETHODCALLTYPE *AddRef)( + ID3D11ShaderResourceView *This); + + ULONG (STDMETHODCALLTYPE *Release)( + ID3D11ShaderResourceView *This); + + /*** ID3D11DeviceChild methods ***/ + void (STDMETHODCALLTYPE *GetDevice)( + ID3D11ShaderResourceView *This, + ID3D11Device **ppDevice); + + HRESULT (STDMETHODCALLTYPE *GetPrivateData)( + ID3D11ShaderResourceView *This, + REFGUID guid, + UINT *pDataSize, + void *pData); + + HRESULT (STDMETHODCALLTYPE *SetPrivateData)( + ID3D11ShaderResourceView *This, + REFGUID guid, + UINT DataSize, + const void *pData); + + HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( + ID3D11ShaderResourceView *This, + REFGUID guid, + const IUnknown *pData); + + /*** ID3D11View methods ***/ + void (STDMETHODCALLTYPE *GetResource)( + ID3D11ShaderResourceView *This, + ID3D11Resource **ppResource); + + /*** ID3D11ShaderResourceView methods ***/ + void (STDMETHODCALLTYPE *GetDesc)( + ID3D11ShaderResourceView *This, + D3D11_SHADER_RESOURCE_VIEW_DESC *pDesc); + + END_INTERFACE +} ID3D11ShaderResourceViewVtbl; + +interface ID3D11ShaderResourceView { + CONST_VTBL ID3D11ShaderResourceViewVtbl* lpVtbl; +}; + +#ifdef COBJMACROS +#ifndef WIDL_C_INLINE_WRAPPERS +/*** IUnknown methods ***/ +#define ID3D11ShaderResourceView_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) +#define ID3D11ShaderResourceView_AddRef(This) (This)->lpVtbl->AddRef(This) +#define ID3D11ShaderResourceView_Release(This) (This)->lpVtbl->Release(This) +/*** ID3D11DeviceChild methods ***/ +#define ID3D11ShaderResourceView_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice) +#define ID3D11ShaderResourceView_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData) +#define ID3D11ShaderResourceView_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData) +#define ID3D11ShaderResourceView_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData) +/*** ID3D11View methods ***/ +#define ID3D11ShaderResourceView_GetResource(This,ppResource) (This)->lpVtbl->GetResource(This,ppResource) +/*** ID3D11ShaderResourceView methods ***/ +#define ID3D11ShaderResourceView_GetDesc(This,pDesc) (This)->lpVtbl->GetDesc(This,pDesc) +#else +/*** IUnknown methods ***/ +static FORCEINLINE HRESULT ID3D11ShaderResourceView_QueryInterface(ID3D11ShaderResourceView* This,REFIID riid,void **ppvObject) { + return This->lpVtbl->QueryInterface(This,riid,ppvObject); +} +static FORCEINLINE ULONG ID3D11ShaderResourceView_AddRef(ID3D11ShaderResourceView* This) { + return This->lpVtbl->AddRef(This); +} +static FORCEINLINE ULONG ID3D11ShaderResourceView_Release(ID3D11ShaderResourceView* This) { + return This->lpVtbl->Release(This); +} +/*** ID3D11DeviceChild methods ***/ +static FORCEINLINE void ID3D11ShaderResourceView_GetDevice(ID3D11ShaderResourceView* This,ID3D11Device **ppDevice) { + This->lpVtbl->GetDevice(This,ppDevice); +} +static FORCEINLINE HRESULT ID3D11ShaderResourceView_GetPrivateData(ID3D11ShaderResourceView* This,REFGUID guid,UINT *pDataSize,void *pData) { + return This->lpVtbl->GetPrivateData(This,guid,pDataSize,pData); +} +static FORCEINLINE HRESULT ID3D11ShaderResourceView_SetPrivateData(ID3D11ShaderResourceView* This,REFGUID guid,UINT DataSize,const void *pData) { + return This->lpVtbl->SetPrivateData(This,guid,DataSize,pData); +} +static FORCEINLINE HRESULT ID3D11ShaderResourceView_SetPrivateDataInterface(ID3D11ShaderResourceView* This,REFGUID guid,const IUnknown *pData) { + return This->lpVtbl->SetPrivateDataInterface(This,guid,pData); +} +/*** ID3D11View methods ***/ +static FORCEINLINE void ID3D11ShaderResourceView_GetResource(ID3D11ShaderResourceView* This,ID3D11Resource **ppResource) { + This->lpVtbl->GetResource(This,ppResource); +} +/*** ID3D11ShaderResourceView methods ***/ +static FORCEINLINE void ID3D11ShaderResourceView_GetDesc(ID3D11ShaderResourceView* This,D3D11_SHADER_RESOURCE_VIEW_DESC *pDesc) { + This->lpVtbl->GetDesc(This,pDesc); +} +#endif +#endif + +#endif + + +#endif /* __ID3D11ShaderResourceView_INTERFACE_DEFINED__ */ + +/***************************************************************************** + * ID3D11Texture1D interface + */ +#ifndef __ID3D11Texture1D_INTERFACE_DEFINED__ +#define __ID3D11Texture1D_INTERFACE_DEFINED__ + +DEFINE_GUID(IID_ID3D11Texture1D, 0xf8fb5c27, 0xc6b3, 0x4f75, 0xa4,0xc8, 0x43,0x9a,0xf2,0xef,0x56,0x4c); +#if defined(__cplusplus) && !defined(CINTERFACE) +MIDL_INTERFACE("f8fb5c27-c6b3-4f75-a4c8-439af2ef564c") +ID3D11Texture1D : public ID3D11Resource +{ + virtual void STDMETHODCALLTYPE GetDesc( + D3D11_TEXTURE1D_DESC *pDesc) = 0; + +}; +#ifdef __CRT_UUID_DECL +__CRT_UUID_DECL(ID3D11Texture1D, 0xf8fb5c27, 0xc6b3, 0x4f75, 0xa4,0xc8, 0x43,0x9a,0xf2,0xef,0x56,0x4c) +#endif +#else +typedef struct ID3D11Texture1DVtbl { + BEGIN_INTERFACE + + /*** IUnknown methods ***/ + HRESULT (STDMETHODCALLTYPE *QueryInterface)( + ID3D11Texture1D *This, + REFIID riid, + void **ppvObject); + + ULONG (STDMETHODCALLTYPE *AddRef)( + ID3D11Texture1D *This); + + ULONG (STDMETHODCALLTYPE *Release)( + ID3D11Texture1D *This); + + /*** ID3D11DeviceChild methods ***/ + void (STDMETHODCALLTYPE *GetDevice)( + ID3D11Texture1D *This, + ID3D11Device **ppDevice); + + HRESULT (STDMETHODCALLTYPE *GetPrivateData)( + ID3D11Texture1D *This, + REFGUID guid, + UINT *pDataSize, + void *pData); + + HRESULT (STDMETHODCALLTYPE *SetPrivateData)( + ID3D11Texture1D *This, + REFGUID guid, + UINT DataSize, + const void *pData); + + HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( + ID3D11Texture1D *This, + REFGUID guid, + const IUnknown *pData); + + /*** ID3D11Resource methods ***/ + void (STDMETHODCALLTYPE *GetType)( + ID3D11Texture1D *This, + D3D11_RESOURCE_DIMENSION *pResourceDimension); + + void (STDMETHODCALLTYPE *SetEvictionPriority)( + ID3D11Texture1D *This, + UINT EvictionPriority); + + UINT (STDMETHODCALLTYPE *GetEvictionPriority)( + ID3D11Texture1D *This); + + /*** ID3D11Texture1D methods ***/ + void (STDMETHODCALLTYPE *GetDesc)( + ID3D11Texture1D *This, + D3D11_TEXTURE1D_DESC *pDesc); + + END_INTERFACE +} ID3D11Texture1DVtbl; + +interface ID3D11Texture1D { + CONST_VTBL ID3D11Texture1DVtbl* lpVtbl; +}; + +#ifdef COBJMACROS +#ifndef WIDL_C_INLINE_WRAPPERS +/*** IUnknown methods ***/ +#define ID3D11Texture1D_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) +#define ID3D11Texture1D_AddRef(This) (This)->lpVtbl->AddRef(This) +#define ID3D11Texture1D_Release(This) (This)->lpVtbl->Release(This) +/*** ID3D11DeviceChild methods ***/ +#define ID3D11Texture1D_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice) +#define ID3D11Texture1D_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData) +#define ID3D11Texture1D_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData) +#define ID3D11Texture1D_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData) +/*** ID3D11Resource methods ***/ +#define ID3D11Texture1D_GetType(This,pResourceDimension) (This)->lpVtbl->GetType(This,pResourceDimension) +#define ID3D11Texture1D_SetEvictionPriority(This,EvictionPriority) (This)->lpVtbl->SetEvictionPriority(This,EvictionPriority) +#define ID3D11Texture1D_GetEvictionPriority(This) (This)->lpVtbl->GetEvictionPriority(This) +/*** ID3D11Texture1D methods ***/ +#define ID3D11Texture1D_GetDesc(This,pDesc) (This)->lpVtbl->GetDesc(This,pDesc) +#else +/*** IUnknown methods ***/ +static FORCEINLINE HRESULT ID3D11Texture1D_QueryInterface(ID3D11Texture1D* This,REFIID riid,void **ppvObject) { + return This->lpVtbl->QueryInterface(This,riid,ppvObject); +} +static FORCEINLINE ULONG ID3D11Texture1D_AddRef(ID3D11Texture1D* This) { + return This->lpVtbl->AddRef(This); +} +static FORCEINLINE ULONG ID3D11Texture1D_Release(ID3D11Texture1D* This) { + return This->lpVtbl->Release(This); +} +/*** ID3D11DeviceChild methods ***/ +static FORCEINLINE void ID3D11Texture1D_GetDevice(ID3D11Texture1D* This,ID3D11Device **ppDevice) { + This->lpVtbl->GetDevice(This,ppDevice); +} +static FORCEINLINE HRESULT ID3D11Texture1D_GetPrivateData(ID3D11Texture1D* This,REFGUID guid,UINT *pDataSize,void *pData) { + return This->lpVtbl->GetPrivateData(This,guid,pDataSize,pData); +} +static FORCEINLINE HRESULT ID3D11Texture1D_SetPrivateData(ID3D11Texture1D* This,REFGUID guid,UINT DataSize,const void *pData) { + return This->lpVtbl->SetPrivateData(This,guid,DataSize,pData); +} +static FORCEINLINE HRESULT ID3D11Texture1D_SetPrivateDataInterface(ID3D11Texture1D* This,REFGUID guid,const IUnknown *pData) { + return This->lpVtbl->SetPrivateDataInterface(This,guid,pData); +} +/*** ID3D11Resource methods ***/ +static FORCEINLINE void ID3D11Texture1D_GetType(ID3D11Texture1D* This,D3D11_RESOURCE_DIMENSION *pResourceDimension) { + This->lpVtbl->GetType(This,pResourceDimension); +} +static FORCEINLINE void ID3D11Texture1D_SetEvictionPriority(ID3D11Texture1D* This,UINT EvictionPriority) { + This->lpVtbl->SetEvictionPriority(This,EvictionPriority); +} +static FORCEINLINE UINT ID3D11Texture1D_GetEvictionPriority(ID3D11Texture1D* This) { + return This->lpVtbl->GetEvictionPriority(This); +} +/*** ID3D11Texture1D methods ***/ +static FORCEINLINE void ID3D11Texture1D_GetDesc(ID3D11Texture1D* This,D3D11_TEXTURE1D_DESC *pDesc) { + This->lpVtbl->GetDesc(This,pDesc); +} +#endif +#endif + +#endif + + +#endif /* __ID3D11Texture1D_INTERFACE_DEFINED__ */ + +/***************************************************************************** + * ID3D11Texture2D interface + */ +#ifndef __ID3D11Texture2D_INTERFACE_DEFINED__ +#define __ID3D11Texture2D_INTERFACE_DEFINED__ + +DEFINE_GUID(IID_ID3D11Texture2D, 0x6f15aaf2, 0xd208, 0x4e89, 0x9a,0xb4, 0x48,0x95,0x35,0xd3,0x4f,0x9c); +#if defined(__cplusplus) && !defined(CINTERFACE) +MIDL_INTERFACE("6f15aaf2-d208-4e89-9ab4-489535d34f9c") +ID3D11Texture2D : public ID3D11Resource +{ + virtual void STDMETHODCALLTYPE GetDesc( + D3D11_TEXTURE2D_DESC *pDesc) = 0; + +}; +#ifdef __CRT_UUID_DECL +__CRT_UUID_DECL(ID3D11Texture2D, 0x6f15aaf2, 0xd208, 0x4e89, 0x9a,0xb4, 0x48,0x95,0x35,0xd3,0x4f,0x9c) +#endif +#else +typedef struct ID3D11Texture2DVtbl { + BEGIN_INTERFACE + + /*** IUnknown methods ***/ + HRESULT (STDMETHODCALLTYPE *QueryInterface)( + ID3D11Texture2D *This, + REFIID riid, + void **ppvObject); + + ULONG (STDMETHODCALLTYPE *AddRef)( + ID3D11Texture2D *This); + + ULONG (STDMETHODCALLTYPE *Release)( + ID3D11Texture2D *This); + + /*** ID3D11DeviceChild methods ***/ + void (STDMETHODCALLTYPE *GetDevice)( + ID3D11Texture2D *This, + ID3D11Device **ppDevice); + + HRESULT (STDMETHODCALLTYPE *GetPrivateData)( + ID3D11Texture2D *This, + REFGUID guid, + UINT *pDataSize, + void *pData); + + HRESULT (STDMETHODCALLTYPE *SetPrivateData)( + ID3D11Texture2D *This, + REFGUID guid, + UINT DataSize, + const void *pData); + + HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( + ID3D11Texture2D *This, + REFGUID guid, + const IUnknown *pData); + + /*** ID3D11Resource methods ***/ + void (STDMETHODCALLTYPE *GetType)( + ID3D11Texture2D *This, + D3D11_RESOURCE_DIMENSION *pResourceDimension); + + void (STDMETHODCALLTYPE *SetEvictionPriority)( + ID3D11Texture2D *This, + UINT EvictionPriority); + + UINT (STDMETHODCALLTYPE *GetEvictionPriority)( + ID3D11Texture2D *This); + + /*** ID3D11Texture2D methods ***/ + void (STDMETHODCALLTYPE *GetDesc)( + ID3D11Texture2D *This, + D3D11_TEXTURE2D_DESC *pDesc); + + END_INTERFACE +} ID3D11Texture2DVtbl; + +interface ID3D11Texture2D { + CONST_VTBL ID3D11Texture2DVtbl* lpVtbl; +}; + +#ifdef COBJMACROS +#ifndef WIDL_C_INLINE_WRAPPERS +/*** IUnknown methods ***/ +#define ID3D11Texture2D_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) +#define ID3D11Texture2D_AddRef(This) (This)->lpVtbl->AddRef(This) +#define ID3D11Texture2D_Release(This) (This)->lpVtbl->Release(This) +/*** ID3D11DeviceChild methods ***/ +#define ID3D11Texture2D_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice) +#define ID3D11Texture2D_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData) +#define ID3D11Texture2D_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData) +#define ID3D11Texture2D_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData) +/*** ID3D11Resource methods ***/ +#define ID3D11Texture2D_GetType(This,pResourceDimension) (This)->lpVtbl->GetType(This,pResourceDimension) +#define ID3D11Texture2D_SetEvictionPriority(This,EvictionPriority) (This)->lpVtbl->SetEvictionPriority(This,EvictionPriority) +#define ID3D11Texture2D_GetEvictionPriority(This) (This)->lpVtbl->GetEvictionPriority(This) +/*** ID3D11Texture2D methods ***/ +#define ID3D11Texture2D_GetDesc(This,pDesc) (This)->lpVtbl->GetDesc(This,pDesc) +#else +/*** IUnknown methods ***/ +static FORCEINLINE HRESULT ID3D11Texture2D_QueryInterface(ID3D11Texture2D* This,REFIID riid,void **ppvObject) { + return This->lpVtbl->QueryInterface(This,riid,ppvObject); +} +static FORCEINLINE ULONG ID3D11Texture2D_AddRef(ID3D11Texture2D* This) { + return This->lpVtbl->AddRef(This); +} +static FORCEINLINE ULONG ID3D11Texture2D_Release(ID3D11Texture2D* This) { + return This->lpVtbl->Release(This); +} +/*** ID3D11DeviceChild methods ***/ +static FORCEINLINE void ID3D11Texture2D_GetDevice(ID3D11Texture2D* This,ID3D11Device **ppDevice) { + This->lpVtbl->GetDevice(This,ppDevice); +} +static FORCEINLINE HRESULT ID3D11Texture2D_GetPrivateData(ID3D11Texture2D* This,REFGUID guid,UINT *pDataSize,void *pData) { + return This->lpVtbl->GetPrivateData(This,guid,pDataSize,pData); +} +static FORCEINLINE HRESULT ID3D11Texture2D_SetPrivateData(ID3D11Texture2D* This,REFGUID guid,UINT DataSize,const void *pData) { + return This->lpVtbl->SetPrivateData(This,guid,DataSize,pData); +} +static FORCEINLINE HRESULT ID3D11Texture2D_SetPrivateDataInterface(ID3D11Texture2D* This,REFGUID guid,const IUnknown *pData) { + return This->lpVtbl->SetPrivateDataInterface(This,guid,pData); +} +/*** ID3D11Resource methods ***/ +static FORCEINLINE void ID3D11Texture2D_GetType(ID3D11Texture2D* This,D3D11_RESOURCE_DIMENSION *pResourceDimension) { + This->lpVtbl->GetType(This,pResourceDimension); +} +static FORCEINLINE void ID3D11Texture2D_SetEvictionPriority(ID3D11Texture2D* This,UINT EvictionPriority) { + This->lpVtbl->SetEvictionPriority(This,EvictionPriority); +} +static FORCEINLINE UINT ID3D11Texture2D_GetEvictionPriority(ID3D11Texture2D* This) { + return This->lpVtbl->GetEvictionPriority(This); +} +/*** ID3D11Texture2D methods ***/ +static FORCEINLINE void ID3D11Texture2D_GetDesc(ID3D11Texture2D* This,D3D11_TEXTURE2D_DESC *pDesc) { + This->lpVtbl->GetDesc(This,pDesc); +} +#endif +#endif + +#endif + + +#endif /* __ID3D11Texture2D_INTERFACE_DEFINED__ */ + +/***************************************************************************** + * ID3D11Texture3D interface + */ +#ifndef __ID3D11Texture3D_INTERFACE_DEFINED__ +#define __ID3D11Texture3D_INTERFACE_DEFINED__ + +DEFINE_GUID(IID_ID3D11Texture3D, 0x037e866e, 0xf56d, 0x4357, 0xa8,0xaf, 0x9d,0xab,0xbe,0x6e,0x25,0x0e); +#if defined(__cplusplus) && !defined(CINTERFACE) +MIDL_INTERFACE("037e866e-f56d-4357-a8af-9dabbe6e250e") +ID3D11Texture3D : public ID3D11Resource +{ + virtual void STDMETHODCALLTYPE GetDesc( + D3D11_TEXTURE3D_DESC *pDesc) = 0; + +}; +#ifdef __CRT_UUID_DECL +__CRT_UUID_DECL(ID3D11Texture3D, 0x037e866e, 0xf56d, 0x4357, 0xa8,0xaf, 0x9d,0xab,0xbe,0x6e,0x25,0x0e) +#endif +#else +typedef struct ID3D11Texture3DVtbl { + BEGIN_INTERFACE + + /*** IUnknown methods ***/ + HRESULT (STDMETHODCALLTYPE *QueryInterface)( + ID3D11Texture3D *This, + REFIID riid, + void **ppvObject); + + ULONG (STDMETHODCALLTYPE *AddRef)( + ID3D11Texture3D *This); + + ULONG (STDMETHODCALLTYPE *Release)( + ID3D11Texture3D *This); + + /*** ID3D11DeviceChild methods ***/ + void (STDMETHODCALLTYPE *GetDevice)( + ID3D11Texture3D *This, + ID3D11Device **ppDevice); + + HRESULT (STDMETHODCALLTYPE *GetPrivateData)( + ID3D11Texture3D *This, + REFGUID guid, + UINT *pDataSize, + void *pData); + + HRESULT (STDMETHODCALLTYPE *SetPrivateData)( + ID3D11Texture3D *This, + REFGUID guid, + UINT DataSize, + const void *pData); + + HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( + ID3D11Texture3D *This, + REFGUID guid, + const IUnknown *pData); + + /*** ID3D11Resource methods ***/ + void (STDMETHODCALLTYPE *GetType)( + ID3D11Texture3D *This, + D3D11_RESOURCE_DIMENSION *pResourceDimension); + + void (STDMETHODCALLTYPE *SetEvictionPriority)( + ID3D11Texture3D *This, + UINT EvictionPriority); + + UINT (STDMETHODCALLTYPE *GetEvictionPriority)( + ID3D11Texture3D *This); + + /*** ID3D11Texture3D methods ***/ + void (STDMETHODCALLTYPE *GetDesc)( + ID3D11Texture3D *This, + D3D11_TEXTURE3D_DESC *pDesc); + + END_INTERFACE +} ID3D11Texture3DVtbl; + +interface ID3D11Texture3D { + CONST_VTBL ID3D11Texture3DVtbl* lpVtbl; +}; + +#ifdef COBJMACROS +#ifndef WIDL_C_INLINE_WRAPPERS +/*** IUnknown methods ***/ +#define ID3D11Texture3D_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) +#define ID3D11Texture3D_AddRef(This) (This)->lpVtbl->AddRef(This) +#define ID3D11Texture3D_Release(This) (This)->lpVtbl->Release(This) +/*** ID3D11DeviceChild methods ***/ +#define ID3D11Texture3D_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice) +#define ID3D11Texture3D_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData) +#define ID3D11Texture3D_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData) +#define ID3D11Texture3D_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData) +/*** ID3D11Resource methods ***/ +#define ID3D11Texture3D_GetType(This,pResourceDimension) (This)->lpVtbl->GetType(This,pResourceDimension) +#define ID3D11Texture3D_SetEvictionPriority(This,EvictionPriority) (This)->lpVtbl->SetEvictionPriority(This,EvictionPriority) +#define ID3D11Texture3D_GetEvictionPriority(This) (This)->lpVtbl->GetEvictionPriority(This) +/*** ID3D11Texture3D methods ***/ +#define ID3D11Texture3D_GetDesc(This,pDesc) (This)->lpVtbl->GetDesc(This,pDesc) +#else +/*** IUnknown methods ***/ +static FORCEINLINE HRESULT ID3D11Texture3D_QueryInterface(ID3D11Texture3D* This,REFIID riid,void **ppvObject) { + return This->lpVtbl->QueryInterface(This,riid,ppvObject); +} +static FORCEINLINE ULONG ID3D11Texture3D_AddRef(ID3D11Texture3D* This) { + return This->lpVtbl->AddRef(This); +} +static FORCEINLINE ULONG ID3D11Texture3D_Release(ID3D11Texture3D* This) { + return This->lpVtbl->Release(This); +} +/*** ID3D11DeviceChild methods ***/ +static FORCEINLINE void ID3D11Texture3D_GetDevice(ID3D11Texture3D* This,ID3D11Device **ppDevice) { + This->lpVtbl->GetDevice(This,ppDevice); +} +static FORCEINLINE HRESULT ID3D11Texture3D_GetPrivateData(ID3D11Texture3D* This,REFGUID guid,UINT *pDataSize,void *pData) { + return This->lpVtbl->GetPrivateData(This,guid,pDataSize,pData); +} +static FORCEINLINE HRESULT ID3D11Texture3D_SetPrivateData(ID3D11Texture3D* This,REFGUID guid,UINT DataSize,const void *pData) { + return This->lpVtbl->SetPrivateData(This,guid,DataSize,pData); +} +static FORCEINLINE HRESULT ID3D11Texture3D_SetPrivateDataInterface(ID3D11Texture3D* This,REFGUID guid,const IUnknown *pData) { + return This->lpVtbl->SetPrivateDataInterface(This,guid,pData); +} +/*** ID3D11Resource methods ***/ +static FORCEINLINE void ID3D11Texture3D_GetType(ID3D11Texture3D* This,D3D11_RESOURCE_DIMENSION *pResourceDimension) { + This->lpVtbl->GetType(This,pResourceDimension); +} +static FORCEINLINE void ID3D11Texture3D_SetEvictionPriority(ID3D11Texture3D* This,UINT EvictionPriority) { + This->lpVtbl->SetEvictionPriority(This,EvictionPriority); +} +static FORCEINLINE UINT ID3D11Texture3D_GetEvictionPriority(ID3D11Texture3D* This) { + return This->lpVtbl->GetEvictionPriority(This); +} +/*** ID3D11Texture3D methods ***/ +static FORCEINLINE void ID3D11Texture3D_GetDesc(ID3D11Texture3D* This,D3D11_TEXTURE3D_DESC *pDesc) { + This->lpVtbl->GetDesc(This,pDesc); +} +#endif +#endif + +#endif + + +#endif /* __ID3D11Texture3D_INTERFACE_DEFINED__ */ + +/***************************************************************************** + * ID3D11UnorderedAccessView interface + */ +#ifndef __ID3D11UnorderedAccessView_INTERFACE_DEFINED__ +#define __ID3D11UnorderedAccessView_INTERFACE_DEFINED__ + +DEFINE_GUID(IID_ID3D11UnorderedAccessView, 0x28acf509, 0x7f5c, 0x48f6, 0x86,0x11, 0xf3,0x16,0x01,0x0a,0x63,0x80); +#if defined(__cplusplus) && !defined(CINTERFACE) +MIDL_INTERFACE("28acf509-7f5c-48f6-8611-f316010a6380") +ID3D11UnorderedAccessView : public ID3D11View +{ + virtual void STDMETHODCALLTYPE GetDesc( + D3D11_UNORDERED_ACCESS_VIEW_DESC *pDesc) = 0; + +}; +#ifdef __CRT_UUID_DECL +__CRT_UUID_DECL(ID3D11UnorderedAccessView, 0x28acf509, 0x7f5c, 0x48f6, 0x86,0x11, 0xf3,0x16,0x01,0x0a,0x63,0x80) +#endif +#else +typedef struct ID3D11UnorderedAccessViewVtbl { + BEGIN_INTERFACE + + /*** IUnknown methods ***/ + HRESULT (STDMETHODCALLTYPE *QueryInterface)( + ID3D11UnorderedAccessView *This, + REFIID riid, + void **ppvObject); + + ULONG (STDMETHODCALLTYPE *AddRef)( + ID3D11UnorderedAccessView *This); + + ULONG (STDMETHODCALLTYPE *Release)( + ID3D11UnorderedAccessView *This); + + /*** ID3D11DeviceChild methods ***/ + void (STDMETHODCALLTYPE *GetDevice)( + ID3D11UnorderedAccessView *This, + ID3D11Device **ppDevice); + + HRESULT (STDMETHODCALLTYPE *GetPrivateData)( + ID3D11UnorderedAccessView *This, + REFGUID guid, + UINT *pDataSize, + void *pData); + + HRESULT (STDMETHODCALLTYPE *SetPrivateData)( + ID3D11UnorderedAccessView *This, + REFGUID guid, + UINT DataSize, + const void *pData); + + HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( + ID3D11UnorderedAccessView *This, + REFGUID guid, + const IUnknown *pData); + + /*** ID3D11View methods ***/ + void (STDMETHODCALLTYPE *GetResource)( + ID3D11UnorderedAccessView *This, + ID3D11Resource **ppResource); + + /*** ID3D11UnorderedAccessView methods ***/ + void (STDMETHODCALLTYPE *GetDesc)( + ID3D11UnorderedAccessView *This, + D3D11_UNORDERED_ACCESS_VIEW_DESC *pDesc); + + END_INTERFACE +} ID3D11UnorderedAccessViewVtbl; + +interface ID3D11UnorderedAccessView { + CONST_VTBL ID3D11UnorderedAccessViewVtbl* lpVtbl; +}; + +#ifdef COBJMACROS +#ifndef WIDL_C_INLINE_WRAPPERS +/*** IUnknown methods ***/ +#define ID3D11UnorderedAccessView_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) +#define ID3D11UnorderedAccessView_AddRef(This) (This)->lpVtbl->AddRef(This) +#define ID3D11UnorderedAccessView_Release(This) (This)->lpVtbl->Release(This) +/*** ID3D11DeviceChild methods ***/ +#define ID3D11UnorderedAccessView_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice) +#define ID3D11UnorderedAccessView_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData) +#define ID3D11UnorderedAccessView_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData) +#define ID3D11UnorderedAccessView_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData) +/*** ID3D11View methods ***/ +#define ID3D11UnorderedAccessView_GetResource(This,ppResource) (This)->lpVtbl->GetResource(This,ppResource) +/*** ID3D11UnorderedAccessView methods ***/ +#define ID3D11UnorderedAccessView_GetDesc(This,pDesc) (This)->lpVtbl->GetDesc(This,pDesc) +#else +/*** IUnknown methods ***/ +static FORCEINLINE HRESULT ID3D11UnorderedAccessView_QueryInterface(ID3D11UnorderedAccessView* This,REFIID riid,void **ppvObject) { + return This->lpVtbl->QueryInterface(This,riid,ppvObject); +} +static FORCEINLINE ULONG ID3D11UnorderedAccessView_AddRef(ID3D11UnorderedAccessView* This) { + return This->lpVtbl->AddRef(This); +} +static FORCEINLINE ULONG ID3D11UnorderedAccessView_Release(ID3D11UnorderedAccessView* This) { + return This->lpVtbl->Release(This); +} +/*** ID3D11DeviceChild methods ***/ +static FORCEINLINE void ID3D11UnorderedAccessView_GetDevice(ID3D11UnorderedAccessView* This,ID3D11Device **ppDevice) { + This->lpVtbl->GetDevice(This,ppDevice); +} +static FORCEINLINE HRESULT ID3D11UnorderedAccessView_GetPrivateData(ID3D11UnorderedAccessView* This,REFGUID guid,UINT *pDataSize,void *pData) { + return This->lpVtbl->GetPrivateData(This,guid,pDataSize,pData); +} +static FORCEINLINE HRESULT ID3D11UnorderedAccessView_SetPrivateData(ID3D11UnorderedAccessView* This,REFGUID guid,UINT DataSize,const void *pData) { + return This->lpVtbl->SetPrivateData(This,guid,DataSize,pData); +} +static FORCEINLINE HRESULT ID3D11UnorderedAccessView_SetPrivateDataInterface(ID3D11UnorderedAccessView* This,REFGUID guid,const IUnknown *pData) { + return This->lpVtbl->SetPrivateDataInterface(This,guid,pData); +} +/*** ID3D11View methods ***/ +static FORCEINLINE void ID3D11UnorderedAccessView_GetResource(ID3D11UnorderedAccessView* This,ID3D11Resource **ppResource) { + This->lpVtbl->GetResource(This,ppResource); +} +/*** ID3D11UnorderedAccessView methods ***/ +static FORCEINLINE void ID3D11UnorderedAccessView_GetDesc(ID3D11UnorderedAccessView* This,D3D11_UNORDERED_ACCESS_VIEW_DESC *pDesc) { + This->lpVtbl->GetDesc(This,pDesc); +} +#endif +#endif + +#endif + + +#endif /* __ID3D11UnorderedAccessView_INTERFACE_DEFINED__ */ + +/***************************************************************************** + * ID3D11VertexShader interface + */ +#ifndef __ID3D11VertexShader_INTERFACE_DEFINED__ +#define __ID3D11VertexShader_INTERFACE_DEFINED__ + +DEFINE_GUID(IID_ID3D11VertexShader, 0x3b301d64, 0xd678, 0x4289, 0x88,0x97, 0x22,0xf8,0x92,0x8b,0x72,0xf3); +#if defined(__cplusplus) && !defined(CINTERFACE) +MIDL_INTERFACE("3b301d64-d678-4289-8897-22f8928b72f3") +ID3D11VertexShader : public ID3D11DeviceChild +{ +}; +#ifdef __CRT_UUID_DECL +__CRT_UUID_DECL(ID3D11VertexShader, 0x3b301d64, 0xd678, 0x4289, 0x88,0x97, 0x22,0xf8,0x92,0x8b,0x72,0xf3) +#endif +#else +typedef struct ID3D11VertexShaderVtbl { + BEGIN_INTERFACE + + /*** IUnknown methods ***/ + HRESULT (STDMETHODCALLTYPE *QueryInterface)( + ID3D11VertexShader *This, + REFIID riid, + void **ppvObject); + + ULONG (STDMETHODCALLTYPE *AddRef)( + ID3D11VertexShader *This); + + ULONG (STDMETHODCALLTYPE *Release)( + ID3D11VertexShader *This); + + /*** ID3D11DeviceChild methods ***/ + void (STDMETHODCALLTYPE *GetDevice)( + ID3D11VertexShader *This, + ID3D11Device **ppDevice); + + HRESULT (STDMETHODCALLTYPE *GetPrivateData)( + ID3D11VertexShader *This, + REFGUID guid, + UINT *pDataSize, + void *pData); + + HRESULT (STDMETHODCALLTYPE *SetPrivateData)( + ID3D11VertexShader *This, + REFGUID guid, + UINT DataSize, + const void *pData); + + HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( + ID3D11VertexShader *This, + REFGUID guid, + const IUnknown *pData); + + END_INTERFACE +} ID3D11VertexShaderVtbl; + +interface ID3D11VertexShader { + CONST_VTBL ID3D11VertexShaderVtbl* lpVtbl; +}; + +#ifdef COBJMACROS +#ifndef WIDL_C_INLINE_WRAPPERS +/*** IUnknown methods ***/ +#define ID3D11VertexShader_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) +#define ID3D11VertexShader_AddRef(This) (This)->lpVtbl->AddRef(This) +#define ID3D11VertexShader_Release(This) (This)->lpVtbl->Release(This) +/*** ID3D11DeviceChild methods ***/ +#define ID3D11VertexShader_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice) +#define ID3D11VertexShader_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData) +#define ID3D11VertexShader_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData) +#define ID3D11VertexShader_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData) +#else +/*** IUnknown methods ***/ +static FORCEINLINE HRESULT ID3D11VertexShader_QueryInterface(ID3D11VertexShader* This,REFIID riid,void **ppvObject) { + return This->lpVtbl->QueryInterface(This,riid,ppvObject); +} +static FORCEINLINE ULONG ID3D11VertexShader_AddRef(ID3D11VertexShader* This) { + return This->lpVtbl->AddRef(This); +} +static FORCEINLINE ULONG ID3D11VertexShader_Release(ID3D11VertexShader* This) { + return This->lpVtbl->Release(This); +} +/*** ID3D11DeviceChild methods ***/ +static FORCEINLINE void ID3D11VertexShader_GetDevice(ID3D11VertexShader* This,ID3D11Device **ppDevice) { + This->lpVtbl->GetDevice(This,ppDevice); +} +static FORCEINLINE HRESULT ID3D11VertexShader_GetPrivateData(ID3D11VertexShader* This,REFGUID guid,UINT *pDataSize,void *pData) { + return This->lpVtbl->GetPrivateData(This,guid,pDataSize,pData); +} +static FORCEINLINE HRESULT ID3D11VertexShader_SetPrivateData(ID3D11VertexShader* This,REFGUID guid,UINT DataSize,const void *pData) { + return This->lpVtbl->SetPrivateData(This,guid,DataSize,pData); +} +static FORCEINLINE HRESULT ID3D11VertexShader_SetPrivateDataInterface(ID3D11VertexShader* This,REFGUID guid,const IUnknown *pData) { + return This->lpVtbl->SetPrivateDataInterface(This,guid,pData); +} +#endif +#endif + +#endif + + +#endif /* __ID3D11VertexShader_INTERFACE_DEFINED__ */ + +/***************************************************************************** + * ID3D11DeviceContext interface + */ +#ifndef __ID3D11DeviceContext_INTERFACE_DEFINED__ +#define __ID3D11DeviceContext_INTERFACE_DEFINED__ + +DEFINE_GUID(IID_ID3D11DeviceContext, 0xc0bfa96c, 0xe089, 0x44fb, 0x8e,0xaf, 0x26,0xf8,0x79,0x61,0x90,0xda); +#if defined(__cplusplus) && !defined(CINTERFACE) +MIDL_INTERFACE("c0bfa96c-e089-44fb-8eaf-26f8796190da") +ID3D11DeviceContext : public ID3D11DeviceChild +{ + virtual void STDMETHODCALLTYPE VSSetConstantBuffers( + UINT StartSlot, + UINT NumBuffers, + ID3D11Buffer *const *ppConstantBuffers) = 0; + + virtual void STDMETHODCALLTYPE PSSetShaderResources( + UINT StartSlot, + UINT NumViews, + ID3D11ShaderResourceView *const *ppShaderResourceViews) = 0; + + virtual void STDMETHODCALLTYPE PSSetShader( + ID3D11PixelShader *pPixelShader, + ID3D11ClassInstance *const *ppClassInstances, + UINT NumClassInstances) = 0; + + virtual void STDMETHODCALLTYPE PSSetSamplers( + UINT StartSlot, + UINT NumSamplers, + ID3D11SamplerState *const *ppSamplers) = 0; + + virtual void STDMETHODCALLTYPE VSSetShader( + ID3D11VertexShader *pVertexShader, + ID3D11ClassInstance *const *ppClassInstances, + UINT NumClassInstances) = 0; + + virtual void STDMETHODCALLTYPE DrawIndexed( + UINT IndexCount, + UINT StartIndexLocation, + INT BaseVertexLocation) = 0; + + virtual void STDMETHODCALLTYPE Draw( + UINT VertexCount, + UINT StartVertexLocation) = 0; + + virtual HRESULT STDMETHODCALLTYPE Map( + ID3D11Resource *pResource, + UINT Subresource, + D3D11_MAP MapType, + UINT MapFlags, + D3D11_MAPPED_SUBRESOURCE *pMappedResource) = 0; + + virtual void STDMETHODCALLTYPE Unmap( + ID3D11Resource *pResource, + UINT Subresource) = 0; + + virtual void STDMETHODCALLTYPE PSSetConstantBuffers( + UINT StartSlot, + UINT NumBuffers, + ID3D11Buffer *const *ppConstantBuffers) = 0; + + virtual void STDMETHODCALLTYPE IASetInputLayout( + ID3D11InputLayout *pInputLayout) = 0; + + virtual void STDMETHODCALLTYPE IASetVertexBuffers( + UINT StartSlot, + UINT NumBuffers, + ID3D11Buffer *const *ppVertexBuffers, + const UINT *pStrides, + const UINT *pOffsets) = 0; + + virtual void STDMETHODCALLTYPE IASetIndexBuffer( + ID3D11Buffer *pIndexBuffer, + DXGI_FORMAT Format, + UINT Offset) = 0; + + virtual void STDMETHODCALLTYPE DrawIndexedInstanced( + UINT IndexCountPerInstance, + UINT InstanceCount, + UINT StartIndexLocation, + INT BaseVertexLocation, + UINT StartInstanceLocation) = 0; + + virtual void STDMETHODCALLTYPE DrawInstanced( + UINT VertexCountPerInstance, + UINT InstanceCount, + UINT StartVertexLocation, + UINT StartInstanceLocation) = 0; + + virtual void STDMETHODCALLTYPE GSSetConstantBuffers( + UINT StartSlot, + UINT NumBuffers, + ID3D11Buffer *const *ppConstantBuffers) = 0; + + virtual void STDMETHODCALLTYPE GSSetShader( + ID3D11GeometryShader *pShader, + ID3D11ClassInstance *const *ppClassInstances, + UINT NumClassInstances) = 0; + + virtual void STDMETHODCALLTYPE IASetPrimitiveTopology( + D3D11_PRIMITIVE_TOPOLOGY Topology) = 0; + + virtual void STDMETHODCALLTYPE VSSetShaderResources( + UINT StartSlot, + UINT NumViews, + ID3D11ShaderResourceView *const *ppShaderResourceViews) = 0; + + virtual void STDMETHODCALLTYPE VSSetSamplers( + UINT StartSlot, + UINT NumSamplers, + ID3D11SamplerState *const *ppSamplers) = 0; + + virtual void STDMETHODCALLTYPE Begin( + ID3D11Asynchronous *pAsync) = 0; + + virtual void STDMETHODCALLTYPE End( + ID3D11Asynchronous *pAsync) = 0; + + virtual HRESULT STDMETHODCALLTYPE GetData( + ID3D11Asynchronous *pAsync, + void *pData, + UINT DataSize, + UINT GetDataFlags) = 0; + + virtual void STDMETHODCALLTYPE SetPredication( + ID3D11Predicate *pPredicate, + WINBOOL PredicateValue) = 0; + + virtual void STDMETHODCALLTYPE GSSetShaderResources( + UINT StartSlot, + UINT NumViews, + ID3D11ShaderResourceView *const *ppShaderResourceViews) = 0; + + virtual void STDMETHODCALLTYPE GSSetSamplers( + UINT StartSlot, + UINT NumSamplers, + ID3D11SamplerState *const *ppSamplers) = 0; + + virtual void STDMETHODCALLTYPE OMSetRenderTargets( + UINT NumViews, + ID3D11RenderTargetView *const *ppRenderTargetViews, + ID3D11DepthStencilView *pDepthStencilView) = 0; + + virtual void STDMETHODCALLTYPE OMSetRenderTargetsAndUnorderedAccessViews( + UINT NumRTVs, + ID3D11RenderTargetView *const *ppRenderTargetViews, + ID3D11DepthStencilView *pDepthStencilView, + UINT UAVStartSlot, + UINT NumUAVs, + ID3D11UnorderedAccessView *const *ppUnorderedAccessViews, + const UINT *pUAVInitialCounts) = 0; + + virtual void STDMETHODCALLTYPE OMSetBlendState( + ID3D11BlendState *pBlendState, + const FLOAT BlendFactor[4], + UINT SampleMask) = 0; + + virtual void STDMETHODCALLTYPE OMSetDepthStencilState( + ID3D11DepthStencilState *pDepthStencilState, + UINT StencilRef) = 0; + + virtual void STDMETHODCALLTYPE SOSetTargets( + UINT NumBuffers, + ID3D11Buffer *const *ppSOTargets, + const UINT *pOffsets) = 0; + + virtual void STDMETHODCALLTYPE DrawAuto( + ) = 0; + + virtual void STDMETHODCALLTYPE DrawIndexedInstancedIndirect( + ID3D11Buffer *pBufferForArgs, + UINT AlignedByteOffsetForArgs) = 0; + + virtual void STDMETHODCALLTYPE DrawInstancedIndirect( + ID3D11Buffer *pBufferForArgs, + UINT AlignedByteOffsetForArgs) = 0; + + virtual void STDMETHODCALLTYPE Dispatch( + UINT ThreadGroupCountX, + UINT ThreadGroupCountY, + UINT ThreadGroupCountZ) = 0; + + virtual void STDMETHODCALLTYPE DispatchIndirect( + ID3D11Buffer *pBufferForArgs, + UINT AlignedByteOffsetForArgs) = 0; + + virtual void STDMETHODCALLTYPE RSSetState( + ID3D11RasterizerState *pRasterizerState) = 0; + + virtual void STDMETHODCALLTYPE RSSetViewports( + UINT NumViewports, + const D3D11_VIEWPORT *pViewports) = 0; + + virtual void STDMETHODCALLTYPE RSSetScissorRects( + UINT NumRects, + const D3D11_RECT *pRects) = 0; + + virtual void STDMETHODCALLTYPE CopySubresourceRegion( + ID3D11Resource *pDstResource, + UINT DstSubresource, + UINT DstX, + UINT DstY, + UINT DstZ, + ID3D11Resource *pSrcResource, + UINT SrcSubresource, + const D3D11_BOX *pSrcBox) = 0; + + virtual void STDMETHODCALLTYPE CopyResource( + ID3D11Resource *pDstResource, + ID3D11Resource *pSrcResource) = 0; + + virtual void STDMETHODCALLTYPE UpdateSubresource( + ID3D11Resource *pDstResource, + UINT DstSubresource, + const D3D11_BOX *pDstBox, + const void *pSrcData, + UINT SrcRowPitch, + UINT SrcDepthPitch) = 0; + + virtual void STDMETHODCALLTYPE CopyStructureCount( + ID3D11Buffer *pDstBuffer, + UINT DstAlignedByteOffset, + ID3D11UnorderedAccessView *pSrcView) = 0; + + virtual void STDMETHODCALLTYPE ClearRenderTargetView( + ID3D11RenderTargetView *pRenderTargetView, + const FLOAT ColorRGBA[4]) = 0; + + virtual void STDMETHODCALLTYPE ClearUnorderedAccessViewUint( + ID3D11UnorderedAccessView *pUnorderedAccessView, + const UINT Values[4]) = 0; + + virtual void STDMETHODCALLTYPE ClearUnorderedAccessViewFloat( + ID3D11UnorderedAccessView *pUnorderedAccessView, + const FLOAT Values[4]) = 0; + + virtual void STDMETHODCALLTYPE ClearDepthStencilView( + ID3D11DepthStencilView *pDepthStencilView, + UINT ClearFlags, + FLOAT Depth, + UINT8 Stencil) = 0; + + virtual void STDMETHODCALLTYPE GenerateMips( + ID3D11ShaderResourceView *pShaderResourceView) = 0; + + virtual void STDMETHODCALLTYPE SetResourceMinLOD( + ID3D11Resource *pResource, + FLOAT MinLOD) = 0; + + virtual FLOAT STDMETHODCALLTYPE GetResourceMinLOD( + ID3D11Resource *pResource) = 0; + + virtual void STDMETHODCALLTYPE ResolveSubresource( + ID3D11Resource *pDstResource, + UINT DstSubresource, + ID3D11Resource *pSrcResource, + UINT SrcSubresource, + DXGI_FORMAT Format) = 0; + + virtual void STDMETHODCALLTYPE ExecuteCommandList( + ID3D11CommandList *pCommandList, + WINBOOL RestoreContextState) = 0; + + virtual void STDMETHODCALLTYPE HSSetShaderResources( + UINT StartSlot, + UINT NumViews, + ID3D11ShaderResourceView *const *ppShaderResourceViews) = 0; + + virtual void STDMETHODCALLTYPE HSSetShader( + ID3D11HullShader *pHullShader, + ID3D11ClassInstance *const *ppClassInstances, + UINT NumClassInstances) = 0; + + virtual void STDMETHODCALLTYPE HSSetSamplers( + UINT StartSlot, + UINT NumSamplers, + ID3D11SamplerState *const *ppSamplers) = 0; + + virtual void STDMETHODCALLTYPE HSSetConstantBuffers( + UINT StartSlot, + UINT NumBuffers, + ID3D11Buffer *const *ppConstantBuffers) = 0; + + virtual void STDMETHODCALLTYPE DSSetShaderResources( + UINT StartSlot, + UINT NumViews, + ID3D11ShaderResourceView *const *ppShaderResourceViews) = 0; + + virtual void STDMETHODCALLTYPE DSSetShader( + ID3D11DomainShader *pDomainShader, + ID3D11ClassInstance *const *ppClassInstances, + UINT NumClassInstances) = 0; + + virtual void STDMETHODCALLTYPE DSSetSamplers( + UINT StartSlot, + UINT NumSamplers, + ID3D11SamplerState *const *ppSamplers) = 0; + + virtual void STDMETHODCALLTYPE DSSetConstantBuffers( + UINT StartSlot, + UINT NumBuffers, + ID3D11Buffer *const *ppConstantBuffers) = 0; + + virtual void STDMETHODCALLTYPE CSSetShaderResources( + UINT StartSlot, + UINT NumViews, + ID3D11ShaderResourceView *const *ppShaderResourceViews) = 0; + + virtual void STDMETHODCALLTYPE CSSetUnorderedAccessViews( + UINT StartSlot, + UINT NumUAVs, + ID3D11UnorderedAccessView *const *ppUnorderedAccessViews, + const UINT *pUAVInitialCounts) = 0; + + virtual void STDMETHODCALLTYPE CSSetShader( + ID3D11ComputeShader *pComputeShader, + ID3D11ClassInstance *const *ppClassInstances, + UINT NumClassInstances) = 0; + + virtual void STDMETHODCALLTYPE CSSetSamplers( + UINT StartSlot, + UINT NumSamplers, + ID3D11SamplerState *const *ppSamplers) = 0; + + virtual void STDMETHODCALLTYPE CSSetConstantBuffers( + UINT StartSlot, + UINT NumBuffers, + ID3D11Buffer *const *ppConstantBuffers) = 0; + + virtual void STDMETHODCALLTYPE VSGetConstantBuffers( + UINT StartSlot, + UINT NumBuffers, + ID3D11Buffer **ppConstantBuffers) = 0; + + virtual void STDMETHODCALLTYPE PSGetShaderResources( + UINT StartSlot, + UINT NumViews, + ID3D11ShaderResourceView **ppShaderResourceViews) = 0; + + virtual void STDMETHODCALLTYPE PSGetShader( + ID3D11PixelShader **ppPixelShader, + ID3D11ClassInstance **ppClassInstances, + UINT *pNumClassInstances) = 0; + + virtual void STDMETHODCALLTYPE PSGetSamplers( + UINT StartSlot, + UINT NumSamplers, + ID3D11SamplerState **ppSamplers) = 0; + + virtual void STDMETHODCALLTYPE VSGetShader( + ID3D11VertexShader **ppVertexShader, + ID3D11ClassInstance **ppClassInstances, + UINT *pNumClassInstances) = 0; + + virtual void STDMETHODCALLTYPE PSGetConstantBuffers( + UINT StartSlot, + UINT NumBuffers, + ID3D11Buffer **ppConstantBuffers) = 0; + + virtual void STDMETHODCALLTYPE IAGetInputLayout( + ID3D11InputLayout **ppInputLayout) = 0; + + virtual void STDMETHODCALLTYPE IAGetVertexBuffers( + UINT StartSlot, + UINT NumBuffers, + ID3D11Buffer **ppVertexBuffers, + UINT *pStrides, + UINT *pOffsets) = 0; + + virtual void STDMETHODCALLTYPE IAGetIndexBuffer( + ID3D11Buffer **pIndexBuffer, + DXGI_FORMAT *Format, + UINT *Offset) = 0; + + virtual void STDMETHODCALLTYPE GSGetConstantBuffers( + UINT StartSlot, + UINT NumBuffers, + ID3D11Buffer **ppConstantBuffers) = 0; + + virtual void STDMETHODCALLTYPE GSGetShader( + ID3D11GeometryShader **ppGeometryShader, + ID3D11ClassInstance **ppClassInstances, + UINT *pNumClassInstances) = 0; + + virtual void STDMETHODCALLTYPE IAGetPrimitiveTopology( + D3D11_PRIMITIVE_TOPOLOGY *pTopology) = 0; + + virtual void STDMETHODCALLTYPE VSGetShaderResources( + UINT StartSlot, + UINT NumViews, + ID3D11ShaderResourceView **ppShaderResourceViews) = 0; + + virtual void STDMETHODCALLTYPE VSGetSamplers( + UINT StartSlot, + UINT NumSamplers, + ID3D11SamplerState **ppSamplers) = 0; + + virtual void STDMETHODCALLTYPE GetPredication( + ID3D11Predicate **ppPredicate, + WINBOOL *pPredicateValue) = 0; + + virtual void STDMETHODCALLTYPE GSGetShaderResources( + UINT StartSlot, + UINT NumViews, + ID3D11ShaderResourceView **ppShaderResourceViews) = 0; + + virtual void STDMETHODCALLTYPE GSGetSamplers( + UINT StartSlot, + UINT NumSamplers, + ID3D11SamplerState **ppSamplers) = 0; + + virtual void STDMETHODCALLTYPE OMGetRenderTargets( + UINT NumViews, + ID3D11RenderTargetView **ppRenderTargetViews, + ID3D11DepthStencilView **ppDepthStencilView) = 0; + + virtual void STDMETHODCALLTYPE OMGetRenderTargetsAndUnorderedAccessViews( + UINT NumRTVs, + ID3D11RenderTargetView **ppRenderTargetViews, + ID3D11DepthStencilView **ppDepthStencilView, + UINT UAVStartSlot, + UINT NumUAVs, + ID3D11UnorderedAccessView **ppUnorderedAccessViews) = 0; + + virtual void STDMETHODCALLTYPE OMGetBlendState( + ID3D11BlendState **ppBlendState, + FLOAT BlendFactor[4], + UINT *pSampleMask) = 0; + + virtual void STDMETHODCALLTYPE OMGetDepthStencilState( + ID3D11DepthStencilState **ppDepthStencilState, + UINT *pStencilRef) = 0; + + virtual void STDMETHODCALLTYPE SOGetTargets( + UINT NumBuffers, + ID3D11Buffer **ppSOTargets) = 0; + + virtual void STDMETHODCALLTYPE RSGetState( + ID3D11RasterizerState **ppRasterizerState) = 0; + + virtual void STDMETHODCALLTYPE RSGetViewports( + UINT *pNumViewports, + D3D11_VIEWPORT *pViewports) = 0; + + virtual void STDMETHODCALLTYPE RSGetScissorRects( + UINT *pNumRects, + D3D11_RECT *pRects) = 0; + + virtual void STDMETHODCALLTYPE HSGetShaderResources( + UINT StartSlot, + UINT NumViews, + ID3D11ShaderResourceView **ppShaderResourceViews) = 0; + + virtual void STDMETHODCALLTYPE HSGetShader( + ID3D11HullShader **ppHullShader, + ID3D11ClassInstance **ppClassInstances, + UINT *pNumClassInstances) = 0; + + virtual void STDMETHODCALLTYPE HSGetSamplers( + UINT StartSlot, + UINT NumSamplers, + ID3D11SamplerState **ppSamplers) = 0; + + virtual void STDMETHODCALLTYPE HSGetConstantBuffers( + UINT StartSlot, + UINT NumBuffers, + ID3D11Buffer **ppConstantBuffers) = 0; + + virtual void STDMETHODCALLTYPE DSGetShaderResources( + UINT StartSlot, + UINT NumViews, + ID3D11ShaderResourceView **ppShaderResourceViews) = 0; + + virtual void STDMETHODCALLTYPE DSGetShader( + ID3D11DomainShader **ppDomainShader, + ID3D11ClassInstance **ppClassInstances, + UINT *pNumClassInstances) = 0; + + virtual void STDMETHODCALLTYPE DSGetSamplers( + UINT StartSlot, + UINT NumSamplers, + ID3D11SamplerState **ppSamplers) = 0; + + virtual void STDMETHODCALLTYPE DSGetConstantBuffers( + UINT StartSlot, + UINT NumBuffers, + ID3D11Buffer **ppConstantBuffers) = 0; + + virtual void STDMETHODCALLTYPE CSGetShaderResources( + UINT StartSlot, + UINT NumViews, + ID3D11ShaderResourceView **ppShaderResourceViews) = 0; + + virtual void STDMETHODCALLTYPE CSGetUnorderedAccessViews( + UINT StartSlot, + UINT NumUAVs, + ID3D11UnorderedAccessView **ppUnorderedAccessViews) = 0; + + virtual void STDMETHODCALLTYPE CSGetShader( + ID3D11ComputeShader **ppComputeShader, + ID3D11ClassInstance **ppClassInstances, + UINT *pNumClassInstances) = 0; + + virtual void STDMETHODCALLTYPE CSGetSamplers( + UINT StartSlot, + UINT NumSamplers, + ID3D11SamplerState **ppSamplers) = 0; + + virtual void STDMETHODCALLTYPE CSGetConstantBuffers( + UINT StartSlot, + UINT NumBuffers, + ID3D11Buffer **ppConstantBuffers) = 0; + + virtual void STDMETHODCALLTYPE ClearState( + ) = 0; + + virtual void STDMETHODCALLTYPE Flush( + ) = 0; + + virtual D3D11_DEVICE_CONTEXT_TYPE STDMETHODCALLTYPE GetType( + ) = 0; + + virtual UINT STDMETHODCALLTYPE GetContextFlags( + ) = 0; + + virtual HRESULT STDMETHODCALLTYPE FinishCommandList( + WINBOOL RestoreDeferredContextState, + ID3D11CommandList **ppCommandList) = 0; + +}; +#ifdef __CRT_UUID_DECL +__CRT_UUID_DECL(ID3D11DeviceContext, 0xc0bfa96c, 0xe089, 0x44fb, 0x8e,0xaf, 0x26,0xf8,0x79,0x61,0x90,0xda) +#endif +#else +typedef struct ID3D11DeviceContextVtbl { + BEGIN_INTERFACE + + /*** IUnknown methods ***/ + HRESULT (STDMETHODCALLTYPE *QueryInterface)( + ID3D11DeviceContext *This, + REFIID riid, + void **ppvObject); + + ULONG (STDMETHODCALLTYPE *AddRef)( + ID3D11DeviceContext *This); + + ULONG (STDMETHODCALLTYPE *Release)( + ID3D11DeviceContext *This); + + /*** ID3D11DeviceChild methods ***/ + void (STDMETHODCALLTYPE *GetDevice)( + ID3D11DeviceContext *This, + ID3D11Device **ppDevice); + + HRESULT (STDMETHODCALLTYPE *GetPrivateData)( + ID3D11DeviceContext *This, + REFGUID guid, + UINT *pDataSize, + void *pData); + + HRESULT (STDMETHODCALLTYPE *SetPrivateData)( + ID3D11DeviceContext *This, + REFGUID guid, + UINT DataSize, + const void *pData); + + HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( + ID3D11DeviceContext *This, + REFGUID guid, + const IUnknown *pData); + + /*** ID3D11DeviceContext methods ***/ + void (STDMETHODCALLTYPE *VSSetConstantBuffers)( + ID3D11DeviceContext *This, + UINT StartSlot, + UINT NumBuffers, + ID3D11Buffer *const *ppConstantBuffers); + + void (STDMETHODCALLTYPE *PSSetShaderResources)( + ID3D11DeviceContext *This, + UINT StartSlot, + UINT NumViews, + ID3D11ShaderResourceView *const *ppShaderResourceViews); + + void (STDMETHODCALLTYPE *PSSetShader)( + ID3D11DeviceContext *This, + ID3D11PixelShader *pPixelShader, + ID3D11ClassInstance *const *ppClassInstances, + UINT NumClassInstances); + + void (STDMETHODCALLTYPE *PSSetSamplers)( + ID3D11DeviceContext *This, + UINT StartSlot, + UINT NumSamplers, + ID3D11SamplerState *const *ppSamplers); + + void (STDMETHODCALLTYPE *VSSetShader)( + ID3D11DeviceContext *This, + ID3D11VertexShader *pVertexShader, + ID3D11ClassInstance *const *ppClassInstances, + UINT NumClassInstances); + + void (STDMETHODCALLTYPE *DrawIndexed)( + ID3D11DeviceContext *This, + UINT IndexCount, + UINT StartIndexLocation, + INT BaseVertexLocation); + + void (STDMETHODCALLTYPE *Draw)( + ID3D11DeviceContext *This, + UINT VertexCount, + UINT StartVertexLocation); + + HRESULT (STDMETHODCALLTYPE *Map)( + ID3D11DeviceContext *This, + ID3D11Resource *pResource, + UINT Subresource, + D3D11_MAP MapType, + UINT MapFlags, + D3D11_MAPPED_SUBRESOURCE *pMappedResource); + + void (STDMETHODCALLTYPE *Unmap)( + ID3D11DeviceContext *This, + ID3D11Resource *pResource, + UINT Subresource); + + void (STDMETHODCALLTYPE *PSSetConstantBuffers)( + ID3D11DeviceContext *This, + UINT StartSlot, + UINT NumBuffers, + ID3D11Buffer *const *ppConstantBuffers); + + void (STDMETHODCALLTYPE *IASetInputLayout)( + ID3D11DeviceContext *This, + ID3D11InputLayout *pInputLayout); + + void (STDMETHODCALLTYPE *IASetVertexBuffers)( + ID3D11DeviceContext *This, + UINT StartSlot, + UINT NumBuffers, + ID3D11Buffer *const *ppVertexBuffers, + const UINT *pStrides, + const UINT *pOffsets); + + void (STDMETHODCALLTYPE *IASetIndexBuffer)( + ID3D11DeviceContext *This, + ID3D11Buffer *pIndexBuffer, + DXGI_FORMAT Format, + UINT Offset); + + void (STDMETHODCALLTYPE *DrawIndexedInstanced)( + ID3D11DeviceContext *This, + UINT IndexCountPerInstance, + UINT InstanceCount, + UINT StartIndexLocation, + INT BaseVertexLocation, + UINT StartInstanceLocation); + + void (STDMETHODCALLTYPE *DrawInstanced)( + ID3D11DeviceContext *This, + UINT VertexCountPerInstance, + UINT InstanceCount, + UINT StartVertexLocation, + UINT StartInstanceLocation); + + void (STDMETHODCALLTYPE *GSSetConstantBuffers)( + ID3D11DeviceContext *This, + UINT StartSlot, + UINT NumBuffers, + ID3D11Buffer *const *ppConstantBuffers); + + void (STDMETHODCALLTYPE *GSSetShader)( + ID3D11DeviceContext *This, + ID3D11GeometryShader *pShader, + ID3D11ClassInstance *const *ppClassInstances, + UINT NumClassInstances); + + void (STDMETHODCALLTYPE *IASetPrimitiveTopology)( + ID3D11DeviceContext *This, + D3D11_PRIMITIVE_TOPOLOGY Topology); + + void (STDMETHODCALLTYPE *VSSetShaderResources)( + ID3D11DeviceContext *This, + UINT StartSlot, + UINT NumViews, + ID3D11ShaderResourceView *const *ppShaderResourceViews); + + void (STDMETHODCALLTYPE *VSSetSamplers)( + ID3D11DeviceContext *This, + UINT StartSlot, + UINT NumSamplers, + ID3D11SamplerState *const *ppSamplers); + + void (STDMETHODCALLTYPE *Begin)( + ID3D11DeviceContext *This, + ID3D11Asynchronous *pAsync); + + void (STDMETHODCALLTYPE *End)( + ID3D11DeviceContext *This, + ID3D11Asynchronous *pAsync); + + HRESULT (STDMETHODCALLTYPE *GetData)( + ID3D11DeviceContext *This, + ID3D11Asynchronous *pAsync, + void *pData, + UINT DataSize, + UINT GetDataFlags); + + void (STDMETHODCALLTYPE *SetPredication)( + ID3D11DeviceContext *This, + ID3D11Predicate *pPredicate, + WINBOOL PredicateValue); + + void (STDMETHODCALLTYPE *GSSetShaderResources)( + ID3D11DeviceContext *This, + UINT StartSlot, + UINT NumViews, + ID3D11ShaderResourceView *const *ppShaderResourceViews); + + void (STDMETHODCALLTYPE *GSSetSamplers)( + ID3D11DeviceContext *This, + UINT StartSlot, + UINT NumSamplers, + ID3D11SamplerState *const *ppSamplers); + + void (STDMETHODCALLTYPE *OMSetRenderTargets)( + ID3D11DeviceContext *This, + UINT NumViews, + ID3D11RenderTargetView *const *ppRenderTargetViews, + ID3D11DepthStencilView *pDepthStencilView); + + void (STDMETHODCALLTYPE *OMSetRenderTargetsAndUnorderedAccessViews)( + ID3D11DeviceContext *This, + UINT NumRTVs, + ID3D11RenderTargetView *const *ppRenderTargetViews, + ID3D11DepthStencilView *pDepthStencilView, + UINT UAVStartSlot, + UINT NumUAVs, + ID3D11UnorderedAccessView *const *ppUnorderedAccessViews, + const UINT *pUAVInitialCounts); + + void (STDMETHODCALLTYPE *OMSetBlendState)( + ID3D11DeviceContext *This, + ID3D11BlendState *pBlendState, + const FLOAT BlendFactor[4], + UINT SampleMask); + + void (STDMETHODCALLTYPE *OMSetDepthStencilState)( + ID3D11DeviceContext *This, + ID3D11DepthStencilState *pDepthStencilState, + UINT StencilRef); + + void (STDMETHODCALLTYPE *SOSetTargets)( + ID3D11DeviceContext *This, + UINT NumBuffers, + ID3D11Buffer *const *ppSOTargets, + const UINT *pOffsets); + + void (STDMETHODCALLTYPE *DrawAuto)( + ID3D11DeviceContext *This); + + void (STDMETHODCALLTYPE *DrawIndexedInstancedIndirect)( + ID3D11DeviceContext *This, + ID3D11Buffer *pBufferForArgs, + UINT AlignedByteOffsetForArgs); + + void (STDMETHODCALLTYPE *DrawInstancedIndirect)( + ID3D11DeviceContext *This, + ID3D11Buffer *pBufferForArgs, + UINT AlignedByteOffsetForArgs); + + void (STDMETHODCALLTYPE *Dispatch)( + ID3D11DeviceContext *This, + UINT ThreadGroupCountX, + UINT ThreadGroupCountY, + UINT ThreadGroupCountZ); + + void (STDMETHODCALLTYPE *DispatchIndirect)( + ID3D11DeviceContext *This, + ID3D11Buffer *pBufferForArgs, + UINT AlignedByteOffsetForArgs); + + void (STDMETHODCALLTYPE *RSSetState)( + ID3D11DeviceContext *This, + ID3D11RasterizerState *pRasterizerState); + + void (STDMETHODCALLTYPE *RSSetViewports)( + ID3D11DeviceContext *This, + UINT NumViewports, + const D3D11_VIEWPORT *pViewports); + + void (STDMETHODCALLTYPE *RSSetScissorRects)( + ID3D11DeviceContext *This, + UINT NumRects, + const D3D11_RECT *pRects); + + void (STDMETHODCALLTYPE *CopySubresourceRegion)( + ID3D11DeviceContext *This, + ID3D11Resource *pDstResource, + UINT DstSubresource, + UINT DstX, + UINT DstY, + UINT DstZ, + ID3D11Resource *pSrcResource, + UINT SrcSubresource, + const D3D11_BOX *pSrcBox); + + void (STDMETHODCALLTYPE *CopyResource)( + ID3D11DeviceContext *This, + ID3D11Resource *pDstResource, + ID3D11Resource *pSrcResource); + + void (STDMETHODCALLTYPE *UpdateSubresource)( + ID3D11DeviceContext *This, + ID3D11Resource *pDstResource, + UINT DstSubresource, + const D3D11_BOX *pDstBox, + const void *pSrcData, + UINT SrcRowPitch, + UINT SrcDepthPitch); + + void (STDMETHODCALLTYPE *CopyStructureCount)( + ID3D11DeviceContext *This, + ID3D11Buffer *pDstBuffer, + UINT DstAlignedByteOffset, + ID3D11UnorderedAccessView *pSrcView); + + void (STDMETHODCALLTYPE *ClearRenderTargetView)( + ID3D11DeviceContext *This, + ID3D11RenderTargetView *pRenderTargetView, + const FLOAT ColorRGBA[4]); + + void (STDMETHODCALLTYPE *ClearUnorderedAccessViewUint)( + ID3D11DeviceContext *This, + ID3D11UnorderedAccessView *pUnorderedAccessView, + const UINT Values[4]); + + void (STDMETHODCALLTYPE *ClearUnorderedAccessViewFloat)( + ID3D11DeviceContext *This, + ID3D11UnorderedAccessView *pUnorderedAccessView, + const FLOAT Values[4]); + + void (STDMETHODCALLTYPE *ClearDepthStencilView)( + ID3D11DeviceContext *This, + ID3D11DepthStencilView *pDepthStencilView, + UINT ClearFlags, + FLOAT Depth, + UINT8 Stencil); + + void (STDMETHODCALLTYPE *GenerateMips)( + ID3D11DeviceContext *This, + ID3D11ShaderResourceView *pShaderResourceView); + + void (STDMETHODCALLTYPE *SetResourceMinLOD)( + ID3D11DeviceContext *This, + ID3D11Resource *pResource, + FLOAT MinLOD); + + FLOAT (STDMETHODCALLTYPE *GetResourceMinLOD)( + ID3D11DeviceContext *This, + ID3D11Resource *pResource); + + void (STDMETHODCALLTYPE *ResolveSubresource)( + ID3D11DeviceContext *This, + ID3D11Resource *pDstResource, + UINT DstSubresource, + ID3D11Resource *pSrcResource, + UINT SrcSubresource, + DXGI_FORMAT Format); + + void (STDMETHODCALLTYPE *ExecuteCommandList)( + ID3D11DeviceContext *This, + ID3D11CommandList *pCommandList, + WINBOOL RestoreContextState); + + void (STDMETHODCALLTYPE *HSSetShaderResources)( + ID3D11DeviceContext *This, + UINT StartSlot, + UINT NumViews, + ID3D11ShaderResourceView *const *ppShaderResourceViews); + + void (STDMETHODCALLTYPE *HSSetShader)( + ID3D11DeviceContext *This, + ID3D11HullShader *pHullShader, + ID3D11ClassInstance *const *ppClassInstances, + UINT NumClassInstances); + + void (STDMETHODCALLTYPE *HSSetSamplers)( + ID3D11DeviceContext *This, + UINT StartSlot, + UINT NumSamplers, + ID3D11SamplerState *const *ppSamplers); + + void (STDMETHODCALLTYPE *HSSetConstantBuffers)( + ID3D11DeviceContext *This, + UINT StartSlot, + UINT NumBuffers, + ID3D11Buffer *const *ppConstantBuffers); + + void (STDMETHODCALLTYPE *DSSetShaderResources)( + ID3D11DeviceContext *This, + UINT StartSlot, + UINT NumViews, + ID3D11ShaderResourceView *const *ppShaderResourceViews); + + void (STDMETHODCALLTYPE *DSSetShader)( + ID3D11DeviceContext *This, + ID3D11DomainShader *pDomainShader, + ID3D11ClassInstance *const *ppClassInstances, + UINT NumClassInstances); + + void (STDMETHODCALLTYPE *DSSetSamplers)( + ID3D11DeviceContext *This, + UINT StartSlot, + UINT NumSamplers, + ID3D11SamplerState *const *ppSamplers); + + void (STDMETHODCALLTYPE *DSSetConstantBuffers)( + ID3D11DeviceContext *This, + UINT StartSlot, + UINT NumBuffers, + ID3D11Buffer *const *ppConstantBuffers); + + void (STDMETHODCALLTYPE *CSSetShaderResources)( + ID3D11DeviceContext *This, + UINT StartSlot, + UINT NumViews, + ID3D11ShaderResourceView *const *ppShaderResourceViews); + + void (STDMETHODCALLTYPE *CSSetUnorderedAccessViews)( + ID3D11DeviceContext *This, + UINT StartSlot, + UINT NumUAVs, + ID3D11UnorderedAccessView *const *ppUnorderedAccessViews, + const UINT *pUAVInitialCounts); + + void (STDMETHODCALLTYPE *CSSetShader)( + ID3D11DeviceContext *This, + ID3D11ComputeShader *pComputeShader, + ID3D11ClassInstance *const *ppClassInstances, + UINT NumClassInstances); + + void (STDMETHODCALLTYPE *CSSetSamplers)( + ID3D11DeviceContext *This, + UINT StartSlot, + UINT NumSamplers, + ID3D11SamplerState *const *ppSamplers); + + void (STDMETHODCALLTYPE *CSSetConstantBuffers)( + ID3D11DeviceContext *This, + UINT StartSlot, + UINT NumBuffers, + ID3D11Buffer *const *ppConstantBuffers); + + void (STDMETHODCALLTYPE *VSGetConstantBuffers)( + ID3D11DeviceContext *This, + UINT StartSlot, + UINT NumBuffers, + ID3D11Buffer **ppConstantBuffers); + + void (STDMETHODCALLTYPE *PSGetShaderResources)( + ID3D11DeviceContext *This, + UINT StartSlot, + UINT NumViews, + ID3D11ShaderResourceView **ppShaderResourceViews); + + void (STDMETHODCALLTYPE *PSGetShader)( + ID3D11DeviceContext *This, + ID3D11PixelShader **ppPixelShader, + ID3D11ClassInstance **ppClassInstances, + UINT *pNumClassInstances); + + void (STDMETHODCALLTYPE *PSGetSamplers)( + ID3D11DeviceContext *This, + UINT StartSlot, + UINT NumSamplers, + ID3D11SamplerState **ppSamplers); + + void (STDMETHODCALLTYPE *VSGetShader)( + ID3D11DeviceContext *This, + ID3D11VertexShader **ppVertexShader, + ID3D11ClassInstance **ppClassInstances, + UINT *pNumClassInstances); + + void (STDMETHODCALLTYPE *PSGetConstantBuffers)( + ID3D11DeviceContext *This, + UINT StartSlot, + UINT NumBuffers, + ID3D11Buffer **ppConstantBuffers); + + void (STDMETHODCALLTYPE *IAGetInputLayout)( + ID3D11DeviceContext *This, + ID3D11InputLayout **ppInputLayout); + + void (STDMETHODCALLTYPE *IAGetVertexBuffers)( + ID3D11DeviceContext *This, + UINT StartSlot, + UINT NumBuffers, + ID3D11Buffer **ppVertexBuffers, + UINT *pStrides, + UINT *pOffsets); + + void (STDMETHODCALLTYPE *IAGetIndexBuffer)( + ID3D11DeviceContext *This, + ID3D11Buffer **pIndexBuffer, + DXGI_FORMAT *Format, + UINT *Offset); + + void (STDMETHODCALLTYPE *GSGetConstantBuffers)( + ID3D11DeviceContext *This, + UINT StartSlot, + UINT NumBuffers, + ID3D11Buffer **ppConstantBuffers); + + void (STDMETHODCALLTYPE *GSGetShader)( + ID3D11DeviceContext *This, + ID3D11GeometryShader **ppGeometryShader, + ID3D11ClassInstance **ppClassInstances, + UINT *pNumClassInstances); + + void (STDMETHODCALLTYPE *IAGetPrimitiveTopology)( + ID3D11DeviceContext *This, + D3D11_PRIMITIVE_TOPOLOGY *pTopology); + + void (STDMETHODCALLTYPE *VSGetShaderResources)( + ID3D11DeviceContext *This, + UINT StartSlot, + UINT NumViews, + ID3D11ShaderResourceView **ppShaderResourceViews); + + void (STDMETHODCALLTYPE *VSGetSamplers)( + ID3D11DeviceContext *This, + UINT StartSlot, + UINT NumSamplers, + ID3D11SamplerState **ppSamplers); + + void (STDMETHODCALLTYPE *GetPredication)( + ID3D11DeviceContext *This, + ID3D11Predicate **ppPredicate, + WINBOOL *pPredicateValue); + + void (STDMETHODCALLTYPE *GSGetShaderResources)( + ID3D11DeviceContext *This, + UINT StartSlot, + UINT NumViews, + ID3D11ShaderResourceView **ppShaderResourceViews); + + void (STDMETHODCALLTYPE *GSGetSamplers)( + ID3D11DeviceContext *This, + UINT StartSlot, + UINT NumSamplers, + ID3D11SamplerState **ppSamplers); + + void (STDMETHODCALLTYPE *OMGetRenderTargets)( + ID3D11DeviceContext *This, + UINT NumViews, + ID3D11RenderTargetView **ppRenderTargetViews, + ID3D11DepthStencilView **ppDepthStencilView); + + void (STDMETHODCALLTYPE *OMGetRenderTargetsAndUnorderedAccessViews)( + ID3D11DeviceContext *This, + UINT NumRTVs, + ID3D11RenderTargetView **ppRenderTargetViews, + ID3D11DepthStencilView **ppDepthStencilView, + UINT UAVStartSlot, + UINT NumUAVs, + ID3D11UnorderedAccessView **ppUnorderedAccessViews); + + void (STDMETHODCALLTYPE *OMGetBlendState)( + ID3D11DeviceContext *This, + ID3D11BlendState **ppBlendState, + FLOAT BlendFactor[4], + UINT *pSampleMask); + + void (STDMETHODCALLTYPE *OMGetDepthStencilState)( + ID3D11DeviceContext *This, + ID3D11DepthStencilState **ppDepthStencilState, + UINT *pStencilRef); + + void (STDMETHODCALLTYPE *SOGetTargets)( + ID3D11DeviceContext *This, + UINT NumBuffers, + ID3D11Buffer **ppSOTargets); + + void (STDMETHODCALLTYPE *RSGetState)( + ID3D11DeviceContext *This, + ID3D11RasterizerState **ppRasterizerState); + + void (STDMETHODCALLTYPE *RSGetViewports)( + ID3D11DeviceContext *This, + UINT *pNumViewports, + D3D11_VIEWPORT *pViewports); + + void (STDMETHODCALLTYPE *RSGetScissorRects)( + ID3D11DeviceContext *This, + UINT *pNumRects, + D3D11_RECT *pRects); + + void (STDMETHODCALLTYPE *HSGetShaderResources)( + ID3D11DeviceContext *This, + UINT StartSlot, + UINT NumViews, + ID3D11ShaderResourceView **ppShaderResourceViews); + + void (STDMETHODCALLTYPE *HSGetShader)( + ID3D11DeviceContext *This, + ID3D11HullShader **ppHullShader, + ID3D11ClassInstance **ppClassInstances, + UINT *pNumClassInstances); + + void (STDMETHODCALLTYPE *HSGetSamplers)( + ID3D11DeviceContext *This, + UINT StartSlot, + UINT NumSamplers, + ID3D11SamplerState **ppSamplers); + + void (STDMETHODCALLTYPE *HSGetConstantBuffers)( + ID3D11DeviceContext *This, + UINT StartSlot, + UINT NumBuffers, + ID3D11Buffer **ppConstantBuffers); + + void (STDMETHODCALLTYPE *DSGetShaderResources)( + ID3D11DeviceContext *This, + UINT StartSlot, + UINT NumViews, + ID3D11ShaderResourceView **ppShaderResourceViews); + + void (STDMETHODCALLTYPE *DSGetShader)( + ID3D11DeviceContext *This, + ID3D11DomainShader **ppDomainShader, + ID3D11ClassInstance **ppClassInstances, + UINT *pNumClassInstances); + + void (STDMETHODCALLTYPE *DSGetSamplers)( + ID3D11DeviceContext *This, + UINT StartSlot, + UINT NumSamplers, + ID3D11SamplerState **ppSamplers); + + void (STDMETHODCALLTYPE *DSGetConstantBuffers)( + ID3D11DeviceContext *This, + UINT StartSlot, + UINT NumBuffers, + ID3D11Buffer **ppConstantBuffers); + + void (STDMETHODCALLTYPE *CSGetShaderResources)( + ID3D11DeviceContext *This, + UINT StartSlot, + UINT NumViews, + ID3D11ShaderResourceView **ppShaderResourceViews); + + void (STDMETHODCALLTYPE *CSGetUnorderedAccessViews)( + ID3D11DeviceContext *This, + UINT StartSlot, + UINT NumUAVs, + ID3D11UnorderedAccessView **ppUnorderedAccessViews); + + void (STDMETHODCALLTYPE *CSGetShader)( + ID3D11DeviceContext *This, + ID3D11ComputeShader **ppComputeShader, + ID3D11ClassInstance **ppClassInstances, + UINT *pNumClassInstances); + + void (STDMETHODCALLTYPE *CSGetSamplers)( + ID3D11DeviceContext *This, + UINT StartSlot, + UINT NumSamplers, + ID3D11SamplerState **ppSamplers); + + void (STDMETHODCALLTYPE *CSGetConstantBuffers)( + ID3D11DeviceContext *This, + UINT StartSlot, + UINT NumBuffers, + ID3D11Buffer **ppConstantBuffers); + + void (STDMETHODCALLTYPE *ClearState)( + ID3D11DeviceContext *This); + + void (STDMETHODCALLTYPE *Flush)( + ID3D11DeviceContext *This); + + D3D11_DEVICE_CONTEXT_TYPE (STDMETHODCALLTYPE *GetType)( + ID3D11DeviceContext *This); + + UINT (STDMETHODCALLTYPE *GetContextFlags)( + ID3D11DeviceContext *This); + + HRESULT (STDMETHODCALLTYPE *FinishCommandList)( + ID3D11DeviceContext *This, + WINBOOL RestoreDeferredContextState, + ID3D11CommandList **ppCommandList); + + END_INTERFACE +} ID3D11DeviceContextVtbl; + +interface ID3D11DeviceContext { + CONST_VTBL ID3D11DeviceContextVtbl* lpVtbl; +}; + +#ifdef COBJMACROS +#ifndef WIDL_C_INLINE_WRAPPERS +/*** IUnknown methods ***/ +#define ID3D11DeviceContext_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) +#define ID3D11DeviceContext_AddRef(This) (This)->lpVtbl->AddRef(This) +#define ID3D11DeviceContext_Release(This) (This)->lpVtbl->Release(This) +/*** ID3D11DeviceChild methods ***/ +#define ID3D11DeviceContext_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice) +#define ID3D11DeviceContext_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData) +#define ID3D11DeviceContext_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData) +#define ID3D11DeviceContext_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData) +/*** ID3D11DeviceContext methods ***/ +#define ID3D11DeviceContext_VSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) (This)->lpVtbl->VSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) +#define ID3D11DeviceContext_PSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) (This)->lpVtbl->PSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) +#define ID3D11DeviceContext_PSSetShader(This,pPixelShader,ppClassInstances,NumClassInstances) (This)->lpVtbl->PSSetShader(This,pPixelShader,ppClassInstances,NumClassInstances) +#define ID3D11DeviceContext_PSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) (This)->lpVtbl->PSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) +#define ID3D11DeviceContext_VSSetShader(This,pVertexShader,ppClassInstances,NumClassInstances) (This)->lpVtbl->VSSetShader(This,pVertexShader,ppClassInstances,NumClassInstances) +#define ID3D11DeviceContext_DrawIndexed(This,IndexCount,StartIndexLocation,BaseVertexLocation) (This)->lpVtbl->DrawIndexed(This,IndexCount,StartIndexLocation,BaseVertexLocation) +#define ID3D11DeviceContext_Draw(This,VertexCount,StartVertexLocation) (This)->lpVtbl->Draw(This,VertexCount,StartVertexLocation) +#define ID3D11DeviceContext_Map(This,pResource,Subresource,MapType,MapFlags,pMappedResource) (This)->lpVtbl->Map(This,pResource,Subresource,MapType,MapFlags,pMappedResource) +#define ID3D11DeviceContext_Unmap(This,pResource,Subresource) (This)->lpVtbl->Unmap(This,pResource,Subresource) +#define ID3D11DeviceContext_PSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) (This)->lpVtbl->PSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) +#define ID3D11DeviceContext_IASetInputLayout(This,pInputLayout) (This)->lpVtbl->IASetInputLayout(This,pInputLayout) +#define ID3D11DeviceContext_IASetVertexBuffers(This,StartSlot,NumBuffers,ppVertexBuffers,pStrides,pOffsets) (This)->lpVtbl->IASetVertexBuffers(This,StartSlot,NumBuffers,ppVertexBuffers,pStrides,pOffsets) +#define ID3D11DeviceContext_IASetIndexBuffer(This,pIndexBuffer,Format,Offset) (This)->lpVtbl->IASetIndexBuffer(This,pIndexBuffer,Format,Offset) +#define ID3D11DeviceContext_DrawIndexedInstanced(This,IndexCountPerInstance,InstanceCount,StartIndexLocation,BaseVertexLocation,StartInstanceLocation) (This)->lpVtbl->DrawIndexedInstanced(This,IndexCountPerInstance,InstanceCount,StartIndexLocation,BaseVertexLocation,StartInstanceLocation) +#define ID3D11DeviceContext_DrawInstanced(This,VertexCountPerInstance,InstanceCount,StartVertexLocation,StartInstanceLocation) (This)->lpVtbl->DrawInstanced(This,VertexCountPerInstance,InstanceCount,StartVertexLocation,StartInstanceLocation) +#define ID3D11DeviceContext_GSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) (This)->lpVtbl->GSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) +#define ID3D11DeviceContext_GSSetShader(This,pShader,ppClassInstances,NumClassInstances) (This)->lpVtbl->GSSetShader(This,pShader,ppClassInstances,NumClassInstances) +#define ID3D11DeviceContext_IASetPrimitiveTopology(This,Topology) (This)->lpVtbl->IASetPrimitiveTopology(This,Topology) +#define ID3D11DeviceContext_VSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) (This)->lpVtbl->VSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) +#define ID3D11DeviceContext_VSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) (This)->lpVtbl->VSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) +#define ID3D11DeviceContext_Begin(This,pAsync) (This)->lpVtbl->Begin(This,pAsync) +#define ID3D11DeviceContext_End(This,pAsync) (This)->lpVtbl->End(This,pAsync) +#define ID3D11DeviceContext_GetData(This,pAsync,pData,DataSize,GetDataFlags) (This)->lpVtbl->GetData(This,pAsync,pData,DataSize,GetDataFlags) +#define ID3D11DeviceContext_SetPredication(This,pPredicate,PredicateValue) (This)->lpVtbl->SetPredication(This,pPredicate,PredicateValue) +#define ID3D11DeviceContext_GSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) (This)->lpVtbl->GSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) +#define ID3D11DeviceContext_GSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) (This)->lpVtbl->GSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) +#define ID3D11DeviceContext_OMSetRenderTargets(This,NumViews,ppRenderTargetViews,pDepthStencilView) (This)->lpVtbl->OMSetRenderTargets(This,NumViews,ppRenderTargetViews,pDepthStencilView) +#define ID3D11DeviceContext_OMSetRenderTargetsAndUnorderedAccessViews(This,NumRTVs,ppRenderTargetViews,pDepthStencilView,UAVStartSlot,NumUAVs,ppUnorderedAccessViews,pUAVInitialCounts) (This)->lpVtbl->OMSetRenderTargetsAndUnorderedAccessViews(This,NumRTVs,ppRenderTargetViews,pDepthStencilView,UAVStartSlot,NumUAVs,ppUnorderedAccessViews,pUAVInitialCounts) +#define ID3D11DeviceContext_OMSetBlendState(This,pBlendState,BlendFactor,SampleMask) (This)->lpVtbl->OMSetBlendState(This,pBlendState,BlendFactor,SampleMask) +#define ID3D11DeviceContext_OMSetDepthStencilState(This,pDepthStencilState,StencilRef) (This)->lpVtbl->OMSetDepthStencilState(This,pDepthStencilState,StencilRef) +#define ID3D11DeviceContext_SOSetTargets(This,NumBuffers,ppSOTargets,pOffsets) (This)->lpVtbl->SOSetTargets(This,NumBuffers,ppSOTargets,pOffsets) +#define ID3D11DeviceContext_DrawAuto(This) (This)->lpVtbl->DrawAuto(This) +#define ID3D11DeviceContext_DrawIndexedInstancedIndirect(This,pBufferForArgs,AlignedByteOffsetForArgs) (This)->lpVtbl->DrawIndexedInstancedIndirect(This,pBufferForArgs,AlignedByteOffsetForArgs) +#define ID3D11DeviceContext_DrawInstancedIndirect(This,pBufferForArgs,AlignedByteOffsetForArgs) (This)->lpVtbl->DrawInstancedIndirect(This,pBufferForArgs,AlignedByteOffsetForArgs) +#define ID3D11DeviceContext_Dispatch(This,ThreadGroupCountX,ThreadGroupCountY,ThreadGroupCountZ) (This)->lpVtbl->Dispatch(This,ThreadGroupCountX,ThreadGroupCountY,ThreadGroupCountZ) +#define ID3D11DeviceContext_DispatchIndirect(This,pBufferForArgs,AlignedByteOffsetForArgs) (This)->lpVtbl->DispatchIndirect(This,pBufferForArgs,AlignedByteOffsetForArgs) +#define ID3D11DeviceContext_RSSetState(This,pRasterizerState) (This)->lpVtbl->RSSetState(This,pRasterizerState) +#define ID3D11DeviceContext_RSSetViewports(This,NumViewports,pViewports) (This)->lpVtbl->RSSetViewports(This,NumViewports,pViewports) +#define ID3D11DeviceContext_RSSetScissorRects(This,NumRects,pRects) (This)->lpVtbl->RSSetScissorRects(This,NumRects,pRects) +#define ID3D11DeviceContext_CopySubresourceRegion(This,pDstResource,DstSubresource,DstX,DstY,DstZ,pSrcResource,SrcSubresource,pSrcBox) (This)->lpVtbl->CopySubresourceRegion(This,pDstResource,DstSubresource,DstX,DstY,DstZ,pSrcResource,SrcSubresource,pSrcBox) +#define ID3D11DeviceContext_CopyResource(This,pDstResource,pSrcResource) (This)->lpVtbl->CopyResource(This,pDstResource,pSrcResource) +#define ID3D11DeviceContext_UpdateSubresource(This,pDstResource,DstSubresource,pDstBox,pSrcData,SrcRowPitch,SrcDepthPitch) (This)->lpVtbl->UpdateSubresource(This,pDstResource,DstSubresource,pDstBox,pSrcData,SrcRowPitch,SrcDepthPitch) +#define ID3D11DeviceContext_CopyStructureCount(This,pDstBuffer,DstAlignedByteOffset,pSrcView) (This)->lpVtbl->CopyStructureCount(This,pDstBuffer,DstAlignedByteOffset,pSrcView) +#define ID3D11DeviceContext_ClearRenderTargetView(This,pRenderTargetView,ColorRGBA) (This)->lpVtbl->ClearRenderTargetView(This,pRenderTargetView,ColorRGBA) +#define ID3D11DeviceContext_ClearUnorderedAccessViewUint(This,pUnorderedAccessView,Values) (This)->lpVtbl->ClearUnorderedAccessViewUint(This,pUnorderedAccessView,Values) +#define ID3D11DeviceContext_ClearUnorderedAccessViewFloat(This,pUnorderedAccessView,Values) (This)->lpVtbl->ClearUnorderedAccessViewFloat(This,pUnorderedAccessView,Values) +#define ID3D11DeviceContext_ClearDepthStencilView(This,pDepthStencilView,ClearFlags,Depth,Stencil) (This)->lpVtbl->ClearDepthStencilView(This,pDepthStencilView,ClearFlags,Depth,Stencil) +#define ID3D11DeviceContext_GenerateMips(This,pShaderResourceView) (This)->lpVtbl->GenerateMips(This,pShaderResourceView) +#define ID3D11DeviceContext_SetResourceMinLOD(This,pResource,MinLOD) (This)->lpVtbl->SetResourceMinLOD(This,pResource,MinLOD) +#define ID3D11DeviceContext_GetResourceMinLOD(This,pResource) (This)->lpVtbl->GetResourceMinLOD(This,pResource) +#define ID3D11DeviceContext_ResolveSubresource(This,pDstResource,DstSubresource,pSrcResource,SrcSubresource,Format) (This)->lpVtbl->ResolveSubresource(This,pDstResource,DstSubresource,pSrcResource,SrcSubresource,Format) +#define ID3D11DeviceContext_ExecuteCommandList(This,pCommandList,RestoreContextState) (This)->lpVtbl->ExecuteCommandList(This,pCommandList,RestoreContextState) +#define ID3D11DeviceContext_HSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) (This)->lpVtbl->HSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) +#define ID3D11DeviceContext_HSSetShader(This,pHullShader,ppClassInstances,NumClassInstances) (This)->lpVtbl->HSSetShader(This,pHullShader,ppClassInstances,NumClassInstances) +#define ID3D11DeviceContext_HSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) (This)->lpVtbl->HSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) +#define ID3D11DeviceContext_HSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) (This)->lpVtbl->HSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) +#define ID3D11DeviceContext_DSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) (This)->lpVtbl->DSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) +#define ID3D11DeviceContext_DSSetShader(This,pDomainShader,ppClassInstances,NumClassInstances) (This)->lpVtbl->DSSetShader(This,pDomainShader,ppClassInstances,NumClassInstances) +#define ID3D11DeviceContext_DSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) (This)->lpVtbl->DSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) +#define ID3D11DeviceContext_DSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) (This)->lpVtbl->DSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) +#define ID3D11DeviceContext_CSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) (This)->lpVtbl->CSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) +#define ID3D11DeviceContext_CSSetUnorderedAccessViews(This,StartSlot,NumUAVs,ppUnorderedAccessViews,pUAVInitialCounts) (This)->lpVtbl->CSSetUnorderedAccessViews(This,StartSlot,NumUAVs,ppUnorderedAccessViews,pUAVInitialCounts) +#define ID3D11DeviceContext_CSSetShader(This,pComputeShader,ppClassInstances,NumClassInstances) (This)->lpVtbl->CSSetShader(This,pComputeShader,ppClassInstances,NumClassInstances) +#define ID3D11DeviceContext_CSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) (This)->lpVtbl->CSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) +#define ID3D11DeviceContext_CSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) (This)->lpVtbl->CSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) +#define ID3D11DeviceContext_VSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) (This)->lpVtbl->VSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) +#define ID3D11DeviceContext_PSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) (This)->lpVtbl->PSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) +#define ID3D11DeviceContext_PSGetShader(This,ppPixelShader,ppClassInstances,pNumClassInstances) (This)->lpVtbl->PSGetShader(This,ppPixelShader,ppClassInstances,pNumClassInstances) +#define ID3D11DeviceContext_PSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) (This)->lpVtbl->PSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) +#define ID3D11DeviceContext_VSGetShader(This,ppVertexShader,ppClassInstances,pNumClassInstances) (This)->lpVtbl->VSGetShader(This,ppVertexShader,ppClassInstances,pNumClassInstances) +#define ID3D11DeviceContext_PSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) (This)->lpVtbl->PSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) +#define ID3D11DeviceContext_IAGetInputLayout(This,ppInputLayout) (This)->lpVtbl->IAGetInputLayout(This,ppInputLayout) +#define ID3D11DeviceContext_IAGetVertexBuffers(This,StartSlot,NumBuffers,ppVertexBuffers,pStrides,pOffsets) (This)->lpVtbl->IAGetVertexBuffers(This,StartSlot,NumBuffers,ppVertexBuffers,pStrides,pOffsets) +#define ID3D11DeviceContext_IAGetIndexBuffer(This,pIndexBuffer,Format,Offset) (This)->lpVtbl->IAGetIndexBuffer(This,pIndexBuffer,Format,Offset) +#define ID3D11DeviceContext_GSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) (This)->lpVtbl->GSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) +#define ID3D11DeviceContext_GSGetShader(This,ppGeometryShader,ppClassInstances,pNumClassInstances) (This)->lpVtbl->GSGetShader(This,ppGeometryShader,ppClassInstances,pNumClassInstances) +#define ID3D11DeviceContext_IAGetPrimitiveTopology(This,pTopology) (This)->lpVtbl->IAGetPrimitiveTopology(This,pTopology) +#define ID3D11DeviceContext_VSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) (This)->lpVtbl->VSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) +#define ID3D11DeviceContext_VSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) (This)->lpVtbl->VSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) +#define ID3D11DeviceContext_GetPredication(This,ppPredicate,pPredicateValue) (This)->lpVtbl->GetPredication(This,ppPredicate,pPredicateValue) +#define ID3D11DeviceContext_GSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) (This)->lpVtbl->GSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) +#define ID3D11DeviceContext_GSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) (This)->lpVtbl->GSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) +#define ID3D11DeviceContext_OMGetRenderTargets(This,NumViews,ppRenderTargetViews,ppDepthStencilView) (This)->lpVtbl->OMGetRenderTargets(This,NumViews,ppRenderTargetViews,ppDepthStencilView) +#define ID3D11DeviceContext_OMGetRenderTargetsAndUnorderedAccessViews(This,NumRTVs,ppRenderTargetViews,ppDepthStencilView,UAVStartSlot,NumUAVs,ppUnorderedAccessViews) (This)->lpVtbl->OMGetRenderTargetsAndUnorderedAccessViews(This,NumRTVs,ppRenderTargetViews,ppDepthStencilView,UAVStartSlot,NumUAVs,ppUnorderedAccessViews) +#define ID3D11DeviceContext_OMGetBlendState(This,ppBlendState,BlendFactor,pSampleMask) (This)->lpVtbl->OMGetBlendState(This,ppBlendState,BlendFactor,pSampleMask) +#define ID3D11DeviceContext_OMGetDepthStencilState(This,ppDepthStencilState,pStencilRef) (This)->lpVtbl->OMGetDepthStencilState(This,ppDepthStencilState,pStencilRef) +#define ID3D11DeviceContext_SOGetTargets(This,NumBuffers,ppSOTargets) (This)->lpVtbl->SOGetTargets(This,NumBuffers,ppSOTargets) +#define ID3D11DeviceContext_RSGetState(This,ppRasterizerState) (This)->lpVtbl->RSGetState(This,ppRasterizerState) +#define ID3D11DeviceContext_RSGetViewports(This,pNumViewports,pViewports) (This)->lpVtbl->RSGetViewports(This,pNumViewports,pViewports) +#define ID3D11DeviceContext_RSGetScissorRects(This,pNumRects,pRects) (This)->lpVtbl->RSGetScissorRects(This,pNumRects,pRects) +#define ID3D11DeviceContext_HSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) (This)->lpVtbl->HSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) +#define ID3D11DeviceContext_HSGetShader(This,ppHullShader,ppClassInstances,pNumClassInstances) (This)->lpVtbl->HSGetShader(This,ppHullShader,ppClassInstances,pNumClassInstances) +#define ID3D11DeviceContext_HSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) (This)->lpVtbl->HSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) +#define ID3D11DeviceContext_HSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) (This)->lpVtbl->HSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) +#define ID3D11DeviceContext_DSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) (This)->lpVtbl->DSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) +#define ID3D11DeviceContext_DSGetShader(This,ppDomainShader,ppClassInstances,pNumClassInstances) (This)->lpVtbl->DSGetShader(This,ppDomainShader,ppClassInstances,pNumClassInstances) +#define ID3D11DeviceContext_DSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) (This)->lpVtbl->DSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) +#define ID3D11DeviceContext_DSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) (This)->lpVtbl->DSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) +#define ID3D11DeviceContext_CSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) (This)->lpVtbl->CSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) +#define ID3D11DeviceContext_CSGetUnorderedAccessViews(This,StartSlot,NumUAVs,ppUnorderedAccessViews) (This)->lpVtbl->CSGetUnorderedAccessViews(This,StartSlot,NumUAVs,ppUnorderedAccessViews) +#define ID3D11DeviceContext_CSGetShader(This,ppComputeShader,ppClassInstances,pNumClassInstances) (This)->lpVtbl->CSGetShader(This,ppComputeShader,ppClassInstances,pNumClassInstances) +#define ID3D11DeviceContext_CSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) (This)->lpVtbl->CSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) +#define ID3D11DeviceContext_CSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) (This)->lpVtbl->CSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) +#define ID3D11DeviceContext_ClearState(This) (This)->lpVtbl->ClearState(This) +#define ID3D11DeviceContext_Flush(This) (This)->lpVtbl->Flush(This) +#define ID3D11DeviceContext_GetType(This) (This)->lpVtbl->GetType(This) +#define ID3D11DeviceContext_GetContextFlags(This) (This)->lpVtbl->GetContextFlags(This) +#define ID3D11DeviceContext_FinishCommandList(This,RestoreDeferredContextState,ppCommandList) (This)->lpVtbl->FinishCommandList(This,RestoreDeferredContextState,ppCommandList) +#else +/*** IUnknown methods ***/ +static FORCEINLINE HRESULT ID3D11DeviceContext_QueryInterface(ID3D11DeviceContext* This,REFIID riid,void **ppvObject) { + return This->lpVtbl->QueryInterface(This,riid,ppvObject); +} +static FORCEINLINE ULONG ID3D11DeviceContext_AddRef(ID3D11DeviceContext* This) { + return This->lpVtbl->AddRef(This); +} +static FORCEINLINE ULONG ID3D11DeviceContext_Release(ID3D11DeviceContext* This) { + return This->lpVtbl->Release(This); +} +/*** ID3D11DeviceChild methods ***/ +static FORCEINLINE void ID3D11DeviceContext_GetDevice(ID3D11DeviceContext* This,ID3D11Device **ppDevice) { + This->lpVtbl->GetDevice(This,ppDevice); +} +static FORCEINLINE HRESULT ID3D11DeviceContext_GetPrivateData(ID3D11DeviceContext* This,REFGUID guid,UINT *pDataSize,void *pData) { + return This->lpVtbl->GetPrivateData(This,guid,pDataSize,pData); +} +static FORCEINLINE HRESULT ID3D11DeviceContext_SetPrivateData(ID3D11DeviceContext* This,REFGUID guid,UINT DataSize,const void *pData) { + return This->lpVtbl->SetPrivateData(This,guid,DataSize,pData); +} +static FORCEINLINE HRESULT ID3D11DeviceContext_SetPrivateDataInterface(ID3D11DeviceContext* This,REFGUID guid,const IUnknown *pData) { + return This->lpVtbl->SetPrivateDataInterface(This,guid,pData); +} +/*** ID3D11DeviceContext methods ***/ +static FORCEINLINE void ID3D11DeviceContext_VSSetConstantBuffers(ID3D11DeviceContext* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer *const *ppConstantBuffers) { + This->lpVtbl->VSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers); +} +static FORCEINLINE void ID3D11DeviceContext_PSSetShaderResources(ID3D11DeviceContext* This,UINT StartSlot,UINT NumViews,ID3D11ShaderResourceView *const *ppShaderResourceViews) { + This->lpVtbl->PSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews); +} +static FORCEINLINE void ID3D11DeviceContext_PSSetShader(ID3D11DeviceContext* This,ID3D11PixelShader *pPixelShader,ID3D11ClassInstance *const *ppClassInstances,UINT NumClassInstances) { + This->lpVtbl->PSSetShader(This,pPixelShader,ppClassInstances,NumClassInstances); +} +static FORCEINLINE void ID3D11DeviceContext_PSSetSamplers(ID3D11DeviceContext* This,UINT StartSlot,UINT NumSamplers,ID3D11SamplerState *const *ppSamplers) { + This->lpVtbl->PSSetSamplers(This,StartSlot,NumSamplers,ppSamplers); +} +static FORCEINLINE void ID3D11DeviceContext_VSSetShader(ID3D11DeviceContext* This,ID3D11VertexShader *pVertexShader,ID3D11ClassInstance *const *ppClassInstances,UINT NumClassInstances) { + This->lpVtbl->VSSetShader(This,pVertexShader,ppClassInstances,NumClassInstances); +} +static FORCEINLINE void ID3D11DeviceContext_DrawIndexed(ID3D11DeviceContext* This,UINT IndexCount,UINT StartIndexLocation,INT BaseVertexLocation) { + This->lpVtbl->DrawIndexed(This,IndexCount,StartIndexLocation,BaseVertexLocation); +} +static FORCEINLINE void ID3D11DeviceContext_Draw(ID3D11DeviceContext* This,UINT VertexCount,UINT StartVertexLocation) { + This->lpVtbl->Draw(This,VertexCount,StartVertexLocation); +} +static FORCEINLINE HRESULT ID3D11DeviceContext_Map(ID3D11DeviceContext* This,ID3D11Resource *pResource,UINT Subresource,D3D11_MAP MapType,UINT MapFlags,D3D11_MAPPED_SUBRESOURCE *pMappedResource) { + return This->lpVtbl->Map(This,pResource,Subresource,MapType,MapFlags,pMappedResource); +} +static FORCEINLINE void ID3D11DeviceContext_Unmap(ID3D11DeviceContext* This,ID3D11Resource *pResource,UINT Subresource) { + This->lpVtbl->Unmap(This,pResource,Subresource); +} +static FORCEINLINE void ID3D11DeviceContext_PSSetConstantBuffers(ID3D11DeviceContext* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer *const *ppConstantBuffers) { + This->lpVtbl->PSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers); +} +static FORCEINLINE void ID3D11DeviceContext_IASetInputLayout(ID3D11DeviceContext* This,ID3D11InputLayout *pInputLayout) { + This->lpVtbl->IASetInputLayout(This,pInputLayout); +} +static FORCEINLINE void ID3D11DeviceContext_IASetVertexBuffers(ID3D11DeviceContext* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer *const *ppVertexBuffers,const UINT *pStrides,const UINT *pOffsets) { + This->lpVtbl->IASetVertexBuffers(This,StartSlot,NumBuffers,ppVertexBuffers,pStrides,pOffsets); +} +static FORCEINLINE void ID3D11DeviceContext_IASetIndexBuffer(ID3D11DeviceContext* This,ID3D11Buffer *pIndexBuffer,DXGI_FORMAT Format,UINT Offset) { + This->lpVtbl->IASetIndexBuffer(This,pIndexBuffer,Format,Offset); +} +static FORCEINLINE void ID3D11DeviceContext_DrawIndexedInstanced(ID3D11DeviceContext* This,UINT IndexCountPerInstance,UINT InstanceCount,UINT StartIndexLocation,INT BaseVertexLocation,UINT StartInstanceLocation) { + This->lpVtbl->DrawIndexedInstanced(This,IndexCountPerInstance,InstanceCount,StartIndexLocation,BaseVertexLocation,StartInstanceLocation); +} +static FORCEINLINE void ID3D11DeviceContext_DrawInstanced(ID3D11DeviceContext* This,UINT VertexCountPerInstance,UINT InstanceCount,UINT StartVertexLocation,UINT StartInstanceLocation) { + This->lpVtbl->DrawInstanced(This,VertexCountPerInstance,InstanceCount,StartVertexLocation,StartInstanceLocation); +} +static FORCEINLINE void ID3D11DeviceContext_GSSetConstantBuffers(ID3D11DeviceContext* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer *const *ppConstantBuffers) { + This->lpVtbl->GSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers); +} +static FORCEINLINE void ID3D11DeviceContext_GSSetShader(ID3D11DeviceContext* This,ID3D11GeometryShader *pShader,ID3D11ClassInstance *const *ppClassInstances,UINT NumClassInstances) { + This->lpVtbl->GSSetShader(This,pShader,ppClassInstances,NumClassInstances); +} +static FORCEINLINE void ID3D11DeviceContext_IASetPrimitiveTopology(ID3D11DeviceContext* This,D3D11_PRIMITIVE_TOPOLOGY Topology) { + This->lpVtbl->IASetPrimitiveTopology(This,Topology); +} +static FORCEINLINE void ID3D11DeviceContext_VSSetShaderResources(ID3D11DeviceContext* This,UINT StartSlot,UINT NumViews,ID3D11ShaderResourceView *const *ppShaderResourceViews) { + This->lpVtbl->VSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews); +} +static FORCEINLINE void ID3D11DeviceContext_VSSetSamplers(ID3D11DeviceContext* This,UINT StartSlot,UINT NumSamplers,ID3D11SamplerState *const *ppSamplers) { + This->lpVtbl->VSSetSamplers(This,StartSlot,NumSamplers,ppSamplers); +} +static FORCEINLINE void ID3D11DeviceContext_Begin(ID3D11DeviceContext* This,ID3D11Asynchronous *pAsync) { + This->lpVtbl->Begin(This,pAsync); +} +static FORCEINLINE void ID3D11DeviceContext_End(ID3D11DeviceContext* This,ID3D11Asynchronous *pAsync) { + This->lpVtbl->End(This,pAsync); +} +static FORCEINLINE HRESULT ID3D11DeviceContext_GetData(ID3D11DeviceContext* This,ID3D11Asynchronous *pAsync,void *pData,UINT DataSize,UINT GetDataFlags) { + return This->lpVtbl->GetData(This,pAsync,pData,DataSize,GetDataFlags); +} +static FORCEINLINE void ID3D11DeviceContext_SetPredication(ID3D11DeviceContext* This,ID3D11Predicate *pPredicate,WINBOOL PredicateValue) { + This->lpVtbl->SetPredication(This,pPredicate,PredicateValue); +} +static FORCEINLINE void ID3D11DeviceContext_GSSetShaderResources(ID3D11DeviceContext* This,UINT StartSlot,UINT NumViews,ID3D11ShaderResourceView *const *ppShaderResourceViews) { + This->lpVtbl->GSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews); +} +static FORCEINLINE void ID3D11DeviceContext_GSSetSamplers(ID3D11DeviceContext* This,UINT StartSlot,UINT NumSamplers,ID3D11SamplerState *const *ppSamplers) { + This->lpVtbl->GSSetSamplers(This,StartSlot,NumSamplers,ppSamplers); +} +static FORCEINLINE void ID3D11DeviceContext_OMSetRenderTargets(ID3D11DeviceContext* This,UINT NumViews,ID3D11RenderTargetView *const *ppRenderTargetViews,ID3D11DepthStencilView *pDepthStencilView) { + This->lpVtbl->OMSetRenderTargets(This,NumViews,ppRenderTargetViews,pDepthStencilView); +} +static FORCEINLINE void ID3D11DeviceContext_OMSetRenderTargetsAndUnorderedAccessViews(ID3D11DeviceContext* This,UINT NumRTVs,ID3D11RenderTargetView *const *ppRenderTargetViews,ID3D11DepthStencilView *pDepthStencilView,UINT UAVStartSlot,UINT NumUAVs,ID3D11UnorderedAccessView *const *ppUnorderedAccessViews,const UINT *pUAVInitialCounts) { + This->lpVtbl->OMSetRenderTargetsAndUnorderedAccessViews(This,NumRTVs,ppRenderTargetViews,pDepthStencilView,UAVStartSlot,NumUAVs,ppUnorderedAccessViews,pUAVInitialCounts); +} +static FORCEINLINE void ID3D11DeviceContext_OMSetBlendState(ID3D11DeviceContext* This,ID3D11BlendState *pBlendState,const FLOAT BlendFactor[4],UINT SampleMask) { + This->lpVtbl->OMSetBlendState(This,pBlendState,BlendFactor,SampleMask); +} +static FORCEINLINE void ID3D11DeviceContext_OMSetDepthStencilState(ID3D11DeviceContext* This,ID3D11DepthStencilState *pDepthStencilState,UINT StencilRef) { + This->lpVtbl->OMSetDepthStencilState(This,pDepthStencilState,StencilRef); +} +static FORCEINLINE void ID3D11DeviceContext_SOSetTargets(ID3D11DeviceContext* This,UINT NumBuffers,ID3D11Buffer *const *ppSOTargets,const UINT *pOffsets) { + This->lpVtbl->SOSetTargets(This,NumBuffers,ppSOTargets,pOffsets); +} +static FORCEINLINE void ID3D11DeviceContext_DrawAuto(ID3D11DeviceContext* This) { + This->lpVtbl->DrawAuto(This); +} +static FORCEINLINE void ID3D11DeviceContext_DrawIndexedInstancedIndirect(ID3D11DeviceContext* This,ID3D11Buffer *pBufferForArgs,UINT AlignedByteOffsetForArgs) { + This->lpVtbl->DrawIndexedInstancedIndirect(This,pBufferForArgs,AlignedByteOffsetForArgs); +} +static FORCEINLINE void ID3D11DeviceContext_DrawInstancedIndirect(ID3D11DeviceContext* This,ID3D11Buffer *pBufferForArgs,UINT AlignedByteOffsetForArgs) { + This->lpVtbl->DrawInstancedIndirect(This,pBufferForArgs,AlignedByteOffsetForArgs); +} +static FORCEINLINE void ID3D11DeviceContext_Dispatch(ID3D11DeviceContext* This,UINT ThreadGroupCountX,UINT ThreadGroupCountY,UINT ThreadGroupCountZ) { + This->lpVtbl->Dispatch(This,ThreadGroupCountX,ThreadGroupCountY,ThreadGroupCountZ); +} +static FORCEINLINE void ID3D11DeviceContext_DispatchIndirect(ID3D11DeviceContext* This,ID3D11Buffer *pBufferForArgs,UINT AlignedByteOffsetForArgs) { + This->lpVtbl->DispatchIndirect(This,pBufferForArgs,AlignedByteOffsetForArgs); +} +static FORCEINLINE void ID3D11DeviceContext_RSSetState(ID3D11DeviceContext* This,ID3D11RasterizerState *pRasterizerState) { + This->lpVtbl->RSSetState(This,pRasterizerState); +} +static FORCEINLINE void ID3D11DeviceContext_RSSetViewports(ID3D11DeviceContext* This,UINT NumViewports,const D3D11_VIEWPORT *pViewports) { + This->lpVtbl->RSSetViewports(This,NumViewports,pViewports); +} +static FORCEINLINE void ID3D11DeviceContext_RSSetScissorRects(ID3D11DeviceContext* This,UINT NumRects,const D3D11_RECT *pRects) { + This->lpVtbl->RSSetScissorRects(This,NumRects,pRects); +} +static FORCEINLINE void ID3D11DeviceContext_CopySubresourceRegion(ID3D11DeviceContext* This,ID3D11Resource *pDstResource,UINT DstSubresource,UINT DstX,UINT DstY,UINT DstZ,ID3D11Resource *pSrcResource,UINT SrcSubresource,const D3D11_BOX *pSrcBox) { + This->lpVtbl->CopySubresourceRegion(This,pDstResource,DstSubresource,DstX,DstY,DstZ,pSrcResource,SrcSubresource,pSrcBox); +} +static FORCEINLINE void ID3D11DeviceContext_CopyResource(ID3D11DeviceContext* This,ID3D11Resource *pDstResource,ID3D11Resource *pSrcResource) { + This->lpVtbl->CopyResource(This,pDstResource,pSrcResource); +} +static FORCEINLINE void ID3D11DeviceContext_UpdateSubresource(ID3D11DeviceContext* This,ID3D11Resource *pDstResource,UINT DstSubresource,const D3D11_BOX *pDstBox,const void *pSrcData,UINT SrcRowPitch,UINT SrcDepthPitch) { + This->lpVtbl->UpdateSubresource(This,pDstResource,DstSubresource,pDstBox,pSrcData,SrcRowPitch,SrcDepthPitch); +} +static FORCEINLINE void ID3D11DeviceContext_CopyStructureCount(ID3D11DeviceContext* This,ID3D11Buffer *pDstBuffer,UINT DstAlignedByteOffset,ID3D11UnorderedAccessView *pSrcView) { + This->lpVtbl->CopyStructureCount(This,pDstBuffer,DstAlignedByteOffset,pSrcView); +} +static FORCEINLINE void ID3D11DeviceContext_ClearRenderTargetView(ID3D11DeviceContext* This,ID3D11RenderTargetView *pRenderTargetView,const FLOAT ColorRGBA[4]) { + This->lpVtbl->ClearRenderTargetView(This,pRenderTargetView,ColorRGBA); +} +static FORCEINLINE void ID3D11DeviceContext_ClearUnorderedAccessViewUint(ID3D11DeviceContext* This,ID3D11UnorderedAccessView *pUnorderedAccessView,const UINT Values[4]) { + This->lpVtbl->ClearUnorderedAccessViewUint(This,pUnorderedAccessView,Values); +} +static FORCEINLINE void ID3D11DeviceContext_ClearUnorderedAccessViewFloat(ID3D11DeviceContext* This,ID3D11UnorderedAccessView *pUnorderedAccessView,const FLOAT Values[4]) { + This->lpVtbl->ClearUnorderedAccessViewFloat(This,pUnorderedAccessView,Values); +} +static FORCEINLINE void ID3D11DeviceContext_ClearDepthStencilView(ID3D11DeviceContext* This,ID3D11DepthStencilView *pDepthStencilView,UINT ClearFlags,FLOAT Depth,UINT8 Stencil) { + This->lpVtbl->ClearDepthStencilView(This,pDepthStencilView,ClearFlags,Depth,Stencil); +} +static FORCEINLINE void ID3D11DeviceContext_GenerateMips(ID3D11DeviceContext* This,ID3D11ShaderResourceView *pShaderResourceView) { + This->lpVtbl->GenerateMips(This,pShaderResourceView); +} +static FORCEINLINE void ID3D11DeviceContext_SetResourceMinLOD(ID3D11DeviceContext* This,ID3D11Resource *pResource,FLOAT MinLOD) { + This->lpVtbl->SetResourceMinLOD(This,pResource,MinLOD); +} +static FORCEINLINE FLOAT ID3D11DeviceContext_GetResourceMinLOD(ID3D11DeviceContext* This,ID3D11Resource *pResource) { + return This->lpVtbl->GetResourceMinLOD(This,pResource); +} +static FORCEINLINE void ID3D11DeviceContext_ResolveSubresource(ID3D11DeviceContext* This,ID3D11Resource *pDstResource,UINT DstSubresource,ID3D11Resource *pSrcResource,UINT SrcSubresource,DXGI_FORMAT Format) { + This->lpVtbl->ResolveSubresource(This,pDstResource,DstSubresource,pSrcResource,SrcSubresource,Format); +} +static FORCEINLINE void ID3D11DeviceContext_ExecuteCommandList(ID3D11DeviceContext* This,ID3D11CommandList *pCommandList,WINBOOL RestoreContextState) { + This->lpVtbl->ExecuteCommandList(This,pCommandList,RestoreContextState); +} +static FORCEINLINE void ID3D11DeviceContext_HSSetShaderResources(ID3D11DeviceContext* This,UINT StartSlot,UINT NumViews,ID3D11ShaderResourceView *const *ppShaderResourceViews) { + This->lpVtbl->HSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews); +} +static FORCEINLINE void ID3D11DeviceContext_HSSetShader(ID3D11DeviceContext* This,ID3D11HullShader *pHullShader,ID3D11ClassInstance *const *ppClassInstances,UINT NumClassInstances) { + This->lpVtbl->HSSetShader(This,pHullShader,ppClassInstances,NumClassInstances); +} +static FORCEINLINE void ID3D11DeviceContext_HSSetSamplers(ID3D11DeviceContext* This,UINT StartSlot,UINT NumSamplers,ID3D11SamplerState *const *ppSamplers) { + This->lpVtbl->HSSetSamplers(This,StartSlot,NumSamplers,ppSamplers); +} +static FORCEINLINE void ID3D11DeviceContext_HSSetConstantBuffers(ID3D11DeviceContext* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer *const *ppConstantBuffers) { + This->lpVtbl->HSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers); +} +static FORCEINLINE void ID3D11DeviceContext_DSSetShaderResources(ID3D11DeviceContext* This,UINT StartSlot,UINT NumViews,ID3D11ShaderResourceView *const *ppShaderResourceViews) { + This->lpVtbl->DSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews); +} +static FORCEINLINE void ID3D11DeviceContext_DSSetShader(ID3D11DeviceContext* This,ID3D11DomainShader *pDomainShader,ID3D11ClassInstance *const *ppClassInstances,UINT NumClassInstances) { + This->lpVtbl->DSSetShader(This,pDomainShader,ppClassInstances,NumClassInstances); +} +static FORCEINLINE void ID3D11DeviceContext_DSSetSamplers(ID3D11DeviceContext* This,UINT StartSlot,UINT NumSamplers,ID3D11SamplerState *const *ppSamplers) { + This->lpVtbl->DSSetSamplers(This,StartSlot,NumSamplers,ppSamplers); +} +static FORCEINLINE void ID3D11DeviceContext_DSSetConstantBuffers(ID3D11DeviceContext* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer *const *ppConstantBuffers) { + This->lpVtbl->DSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers); +} +static FORCEINLINE void ID3D11DeviceContext_CSSetShaderResources(ID3D11DeviceContext* This,UINT StartSlot,UINT NumViews,ID3D11ShaderResourceView *const *ppShaderResourceViews) { + This->lpVtbl->CSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews); +} +static FORCEINLINE void ID3D11DeviceContext_CSSetUnorderedAccessViews(ID3D11DeviceContext* This,UINT StartSlot,UINT NumUAVs,ID3D11UnorderedAccessView *const *ppUnorderedAccessViews,const UINT *pUAVInitialCounts) { + This->lpVtbl->CSSetUnorderedAccessViews(This,StartSlot,NumUAVs,ppUnorderedAccessViews,pUAVInitialCounts); +} +static FORCEINLINE void ID3D11DeviceContext_CSSetShader(ID3D11DeviceContext* This,ID3D11ComputeShader *pComputeShader,ID3D11ClassInstance *const *ppClassInstances,UINT NumClassInstances) { + This->lpVtbl->CSSetShader(This,pComputeShader,ppClassInstances,NumClassInstances); +} +static FORCEINLINE void ID3D11DeviceContext_CSSetSamplers(ID3D11DeviceContext* This,UINT StartSlot,UINT NumSamplers,ID3D11SamplerState *const *ppSamplers) { + This->lpVtbl->CSSetSamplers(This,StartSlot,NumSamplers,ppSamplers); +} +static FORCEINLINE void ID3D11DeviceContext_CSSetConstantBuffers(ID3D11DeviceContext* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer *const *ppConstantBuffers) { + This->lpVtbl->CSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers); +} +static FORCEINLINE void ID3D11DeviceContext_VSGetConstantBuffers(ID3D11DeviceContext* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer **ppConstantBuffers) { + This->lpVtbl->VSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers); +} +static FORCEINLINE void ID3D11DeviceContext_PSGetShaderResources(ID3D11DeviceContext* This,UINT StartSlot,UINT NumViews,ID3D11ShaderResourceView **ppShaderResourceViews) { + This->lpVtbl->PSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews); +} +static FORCEINLINE void ID3D11DeviceContext_PSGetShader(ID3D11DeviceContext* This,ID3D11PixelShader **ppPixelShader,ID3D11ClassInstance **ppClassInstances,UINT *pNumClassInstances) { + This->lpVtbl->PSGetShader(This,ppPixelShader,ppClassInstances,pNumClassInstances); +} +static FORCEINLINE void ID3D11DeviceContext_PSGetSamplers(ID3D11DeviceContext* This,UINT StartSlot,UINT NumSamplers,ID3D11SamplerState **ppSamplers) { + This->lpVtbl->PSGetSamplers(This,StartSlot,NumSamplers,ppSamplers); +} +static FORCEINLINE void ID3D11DeviceContext_VSGetShader(ID3D11DeviceContext* This,ID3D11VertexShader **ppVertexShader,ID3D11ClassInstance **ppClassInstances,UINT *pNumClassInstances) { + This->lpVtbl->VSGetShader(This,ppVertexShader,ppClassInstances,pNumClassInstances); +} +static FORCEINLINE void ID3D11DeviceContext_PSGetConstantBuffers(ID3D11DeviceContext* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer **ppConstantBuffers) { + This->lpVtbl->PSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers); +} +static FORCEINLINE void ID3D11DeviceContext_IAGetInputLayout(ID3D11DeviceContext* This,ID3D11InputLayout **ppInputLayout) { + This->lpVtbl->IAGetInputLayout(This,ppInputLayout); +} +static FORCEINLINE void ID3D11DeviceContext_IAGetVertexBuffers(ID3D11DeviceContext* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer **ppVertexBuffers,UINT *pStrides,UINT *pOffsets) { + This->lpVtbl->IAGetVertexBuffers(This,StartSlot,NumBuffers,ppVertexBuffers,pStrides,pOffsets); +} +static FORCEINLINE void ID3D11DeviceContext_IAGetIndexBuffer(ID3D11DeviceContext* This,ID3D11Buffer **pIndexBuffer,DXGI_FORMAT *Format,UINT *Offset) { + This->lpVtbl->IAGetIndexBuffer(This,pIndexBuffer,Format,Offset); +} +static FORCEINLINE void ID3D11DeviceContext_GSGetConstantBuffers(ID3D11DeviceContext* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer **ppConstantBuffers) { + This->lpVtbl->GSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers); +} +static FORCEINLINE void ID3D11DeviceContext_GSGetShader(ID3D11DeviceContext* This,ID3D11GeometryShader **ppGeometryShader,ID3D11ClassInstance **ppClassInstances,UINT *pNumClassInstances) { + This->lpVtbl->GSGetShader(This,ppGeometryShader,ppClassInstances,pNumClassInstances); +} +static FORCEINLINE void ID3D11DeviceContext_IAGetPrimitiveTopology(ID3D11DeviceContext* This,D3D11_PRIMITIVE_TOPOLOGY *pTopology) { + This->lpVtbl->IAGetPrimitiveTopology(This,pTopology); +} +static FORCEINLINE void ID3D11DeviceContext_VSGetShaderResources(ID3D11DeviceContext* This,UINT StartSlot,UINT NumViews,ID3D11ShaderResourceView **ppShaderResourceViews) { + This->lpVtbl->VSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews); +} +static FORCEINLINE void ID3D11DeviceContext_VSGetSamplers(ID3D11DeviceContext* This,UINT StartSlot,UINT NumSamplers,ID3D11SamplerState **ppSamplers) { + This->lpVtbl->VSGetSamplers(This,StartSlot,NumSamplers,ppSamplers); +} +static FORCEINLINE void ID3D11DeviceContext_GetPredication(ID3D11DeviceContext* This,ID3D11Predicate **ppPredicate,WINBOOL *pPredicateValue) { + This->lpVtbl->GetPredication(This,ppPredicate,pPredicateValue); +} +static FORCEINLINE void ID3D11DeviceContext_GSGetShaderResources(ID3D11DeviceContext* This,UINT StartSlot,UINT NumViews,ID3D11ShaderResourceView **ppShaderResourceViews) { + This->lpVtbl->GSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews); +} +static FORCEINLINE void ID3D11DeviceContext_GSGetSamplers(ID3D11DeviceContext* This,UINT StartSlot,UINT NumSamplers,ID3D11SamplerState **ppSamplers) { + This->lpVtbl->GSGetSamplers(This,StartSlot,NumSamplers,ppSamplers); +} +static FORCEINLINE void ID3D11DeviceContext_OMGetRenderTargets(ID3D11DeviceContext* This,UINT NumViews,ID3D11RenderTargetView **ppRenderTargetViews,ID3D11DepthStencilView **ppDepthStencilView) { + This->lpVtbl->OMGetRenderTargets(This,NumViews,ppRenderTargetViews,ppDepthStencilView); +} +static FORCEINLINE void ID3D11DeviceContext_OMGetRenderTargetsAndUnorderedAccessViews(ID3D11DeviceContext* This,UINT NumRTVs,ID3D11RenderTargetView **ppRenderTargetViews,ID3D11DepthStencilView **ppDepthStencilView,UINT UAVStartSlot,UINT NumUAVs,ID3D11UnorderedAccessView **ppUnorderedAccessViews) { + This->lpVtbl->OMGetRenderTargetsAndUnorderedAccessViews(This,NumRTVs,ppRenderTargetViews,ppDepthStencilView,UAVStartSlot,NumUAVs,ppUnorderedAccessViews); +} +static FORCEINLINE void ID3D11DeviceContext_OMGetBlendState(ID3D11DeviceContext* This,ID3D11BlendState **ppBlendState,FLOAT BlendFactor[4],UINT *pSampleMask) { + This->lpVtbl->OMGetBlendState(This,ppBlendState,BlendFactor,pSampleMask); +} +static FORCEINLINE void ID3D11DeviceContext_OMGetDepthStencilState(ID3D11DeviceContext* This,ID3D11DepthStencilState **ppDepthStencilState,UINT *pStencilRef) { + This->lpVtbl->OMGetDepthStencilState(This,ppDepthStencilState,pStencilRef); +} +static FORCEINLINE void ID3D11DeviceContext_SOGetTargets(ID3D11DeviceContext* This,UINT NumBuffers,ID3D11Buffer **ppSOTargets) { + This->lpVtbl->SOGetTargets(This,NumBuffers,ppSOTargets); +} +static FORCEINLINE void ID3D11DeviceContext_RSGetState(ID3D11DeviceContext* This,ID3D11RasterizerState **ppRasterizerState) { + This->lpVtbl->RSGetState(This,ppRasterizerState); +} +static FORCEINLINE void ID3D11DeviceContext_RSGetViewports(ID3D11DeviceContext* This,UINT *pNumViewports,D3D11_VIEWPORT *pViewports) { + This->lpVtbl->RSGetViewports(This,pNumViewports,pViewports); +} +static FORCEINLINE void ID3D11DeviceContext_RSGetScissorRects(ID3D11DeviceContext* This,UINT *pNumRects,D3D11_RECT *pRects) { + This->lpVtbl->RSGetScissorRects(This,pNumRects,pRects); +} +static FORCEINLINE void ID3D11DeviceContext_HSGetShaderResources(ID3D11DeviceContext* This,UINT StartSlot,UINT NumViews,ID3D11ShaderResourceView **ppShaderResourceViews) { + This->lpVtbl->HSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews); +} +static FORCEINLINE void ID3D11DeviceContext_HSGetShader(ID3D11DeviceContext* This,ID3D11HullShader **ppHullShader,ID3D11ClassInstance **ppClassInstances,UINT *pNumClassInstances) { + This->lpVtbl->HSGetShader(This,ppHullShader,ppClassInstances,pNumClassInstances); +} +static FORCEINLINE void ID3D11DeviceContext_HSGetSamplers(ID3D11DeviceContext* This,UINT StartSlot,UINT NumSamplers,ID3D11SamplerState **ppSamplers) { + This->lpVtbl->HSGetSamplers(This,StartSlot,NumSamplers,ppSamplers); +} +static FORCEINLINE void ID3D11DeviceContext_HSGetConstantBuffers(ID3D11DeviceContext* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer **ppConstantBuffers) { + This->lpVtbl->HSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers); +} +static FORCEINLINE void ID3D11DeviceContext_DSGetShaderResources(ID3D11DeviceContext* This,UINT StartSlot,UINT NumViews,ID3D11ShaderResourceView **ppShaderResourceViews) { + This->lpVtbl->DSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews); +} +static FORCEINLINE void ID3D11DeviceContext_DSGetShader(ID3D11DeviceContext* This,ID3D11DomainShader **ppDomainShader,ID3D11ClassInstance **ppClassInstances,UINT *pNumClassInstances) { + This->lpVtbl->DSGetShader(This,ppDomainShader,ppClassInstances,pNumClassInstances); +} +static FORCEINLINE void ID3D11DeviceContext_DSGetSamplers(ID3D11DeviceContext* This,UINT StartSlot,UINT NumSamplers,ID3D11SamplerState **ppSamplers) { + This->lpVtbl->DSGetSamplers(This,StartSlot,NumSamplers,ppSamplers); +} +static FORCEINLINE void ID3D11DeviceContext_DSGetConstantBuffers(ID3D11DeviceContext* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer **ppConstantBuffers) { + This->lpVtbl->DSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers); +} +static FORCEINLINE void ID3D11DeviceContext_CSGetShaderResources(ID3D11DeviceContext* This,UINT StartSlot,UINT NumViews,ID3D11ShaderResourceView **ppShaderResourceViews) { + This->lpVtbl->CSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews); +} +static FORCEINLINE void ID3D11DeviceContext_CSGetUnorderedAccessViews(ID3D11DeviceContext* This,UINT StartSlot,UINT NumUAVs,ID3D11UnorderedAccessView **ppUnorderedAccessViews) { + This->lpVtbl->CSGetUnorderedAccessViews(This,StartSlot,NumUAVs,ppUnorderedAccessViews); +} +static FORCEINLINE void ID3D11DeviceContext_CSGetShader(ID3D11DeviceContext* This,ID3D11ComputeShader **ppComputeShader,ID3D11ClassInstance **ppClassInstances,UINT *pNumClassInstances) { + This->lpVtbl->CSGetShader(This,ppComputeShader,ppClassInstances,pNumClassInstances); +} +static FORCEINLINE void ID3D11DeviceContext_CSGetSamplers(ID3D11DeviceContext* This,UINT StartSlot,UINT NumSamplers,ID3D11SamplerState **ppSamplers) { + This->lpVtbl->CSGetSamplers(This,StartSlot,NumSamplers,ppSamplers); +} +static FORCEINLINE void ID3D11DeviceContext_CSGetConstantBuffers(ID3D11DeviceContext* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer **ppConstantBuffers) { + This->lpVtbl->CSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers); +} +static FORCEINLINE void ID3D11DeviceContext_ClearState(ID3D11DeviceContext* This) { + This->lpVtbl->ClearState(This); +} +static FORCEINLINE void ID3D11DeviceContext_Flush(ID3D11DeviceContext* This) { + This->lpVtbl->Flush(This); +} +static FORCEINLINE D3D11_DEVICE_CONTEXT_TYPE ID3D11DeviceContext_GetType(ID3D11DeviceContext* This) { + return This->lpVtbl->GetType(This); +} +static FORCEINLINE UINT ID3D11DeviceContext_GetContextFlags(ID3D11DeviceContext* This) { + return This->lpVtbl->GetContextFlags(This); +} +static FORCEINLINE HRESULT ID3D11DeviceContext_FinishCommandList(ID3D11DeviceContext* This,WINBOOL RestoreDeferredContextState,ID3D11CommandList **ppCommandList) { + return This->lpVtbl->FinishCommandList(This,RestoreDeferredContextState,ppCommandList); +} +#endif +#endif + +#endif + + +#endif /* __ID3D11DeviceContext_INTERFACE_DEFINED__ */ + +/***************************************************************************** + * ID3D11AuthenticatedChannel interface + */ +#ifndef __ID3D11AuthenticatedChannel_INTERFACE_DEFINED__ +#define __ID3D11AuthenticatedChannel_INTERFACE_DEFINED__ + +DEFINE_GUID(IID_ID3D11AuthenticatedChannel, 0x3015a308, 0xdcbd, 0x47aa, 0xa7,0x47, 0x19,0x24,0x86,0xd1,0x4d,0x4a); +#if defined(__cplusplus) && !defined(CINTERFACE) +MIDL_INTERFACE("3015a308-dcbd-47aa-a747-192486d14d4a") +ID3D11AuthenticatedChannel : public ID3D11DeviceChild +{ + virtual HRESULT STDMETHODCALLTYPE GetCertificateSize( + UINT *pCertificateSize) = 0; + + virtual HRESULT STDMETHODCALLTYPE GetCertificate( + UINT CertificateSize, + BYTE *pCertificate) = 0; + + virtual void STDMETHODCALLTYPE GetChannelHandle( + HANDLE *pChannelHandle) = 0; + +}; +#ifdef __CRT_UUID_DECL +__CRT_UUID_DECL(ID3D11AuthenticatedChannel, 0x3015a308, 0xdcbd, 0x47aa, 0xa7,0x47, 0x19,0x24,0x86,0xd1,0x4d,0x4a) +#endif +#else +typedef struct ID3D11AuthenticatedChannelVtbl { + BEGIN_INTERFACE + + /*** IUnknown methods ***/ + HRESULT (STDMETHODCALLTYPE *QueryInterface)( + ID3D11AuthenticatedChannel *This, + REFIID riid, + void **ppvObject); + + ULONG (STDMETHODCALLTYPE *AddRef)( + ID3D11AuthenticatedChannel *This); + + ULONG (STDMETHODCALLTYPE *Release)( + ID3D11AuthenticatedChannel *This); + + /*** ID3D11DeviceChild methods ***/ + void (STDMETHODCALLTYPE *GetDevice)( + ID3D11AuthenticatedChannel *This, + ID3D11Device **ppDevice); + + HRESULT (STDMETHODCALLTYPE *GetPrivateData)( + ID3D11AuthenticatedChannel *This, + REFGUID guid, + UINT *pDataSize, + void *pData); + + HRESULT (STDMETHODCALLTYPE *SetPrivateData)( + ID3D11AuthenticatedChannel *This, + REFGUID guid, + UINT DataSize, + const void *pData); + + HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( + ID3D11AuthenticatedChannel *This, + REFGUID guid, + const IUnknown *pData); + + /*** ID3D11AuthenticatedChannel methods ***/ + HRESULT (STDMETHODCALLTYPE *GetCertificateSize)( + ID3D11AuthenticatedChannel *This, + UINT *pCertificateSize); + + HRESULT (STDMETHODCALLTYPE *GetCertificate)( + ID3D11AuthenticatedChannel *This, + UINT CertificateSize, + BYTE *pCertificate); + + void (STDMETHODCALLTYPE *GetChannelHandle)( + ID3D11AuthenticatedChannel *This, + HANDLE *pChannelHandle); + + END_INTERFACE +} ID3D11AuthenticatedChannelVtbl; + +interface ID3D11AuthenticatedChannel { + CONST_VTBL ID3D11AuthenticatedChannelVtbl* lpVtbl; +}; + +#ifdef COBJMACROS +#ifndef WIDL_C_INLINE_WRAPPERS +/*** IUnknown methods ***/ +#define ID3D11AuthenticatedChannel_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) +#define ID3D11AuthenticatedChannel_AddRef(This) (This)->lpVtbl->AddRef(This) +#define ID3D11AuthenticatedChannel_Release(This) (This)->lpVtbl->Release(This) +/*** ID3D11DeviceChild methods ***/ +#define ID3D11AuthenticatedChannel_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice) +#define ID3D11AuthenticatedChannel_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData) +#define ID3D11AuthenticatedChannel_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData) +#define ID3D11AuthenticatedChannel_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData) +/*** ID3D11AuthenticatedChannel methods ***/ +#define ID3D11AuthenticatedChannel_GetCertificateSize(This,pCertificateSize) (This)->lpVtbl->GetCertificateSize(This,pCertificateSize) +#define ID3D11AuthenticatedChannel_GetCertificate(This,CertificateSize,pCertificate) (This)->lpVtbl->GetCertificate(This,CertificateSize,pCertificate) +#define ID3D11AuthenticatedChannel_GetChannelHandle(This,pChannelHandle) (This)->lpVtbl->GetChannelHandle(This,pChannelHandle) +#else +/*** IUnknown methods ***/ +static FORCEINLINE HRESULT ID3D11AuthenticatedChannel_QueryInterface(ID3D11AuthenticatedChannel* This,REFIID riid,void **ppvObject) { + return This->lpVtbl->QueryInterface(This,riid,ppvObject); +} +static FORCEINLINE ULONG ID3D11AuthenticatedChannel_AddRef(ID3D11AuthenticatedChannel* This) { + return This->lpVtbl->AddRef(This); +} +static FORCEINLINE ULONG ID3D11AuthenticatedChannel_Release(ID3D11AuthenticatedChannel* This) { + return This->lpVtbl->Release(This); +} +/*** ID3D11DeviceChild methods ***/ +static FORCEINLINE void ID3D11AuthenticatedChannel_GetDevice(ID3D11AuthenticatedChannel* This,ID3D11Device **ppDevice) { + This->lpVtbl->GetDevice(This,ppDevice); +} +static FORCEINLINE HRESULT ID3D11AuthenticatedChannel_GetPrivateData(ID3D11AuthenticatedChannel* This,REFGUID guid,UINT *pDataSize,void *pData) { + return This->lpVtbl->GetPrivateData(This,guid,pDataSize,pData); +} +static FORCEINLINE HRESULT ID3D11AuthenticatedChannel_SetPrivateData(ID3D11AuthenticatedChannel* This,REFGUID guid,UINT DataSize,const void *pData) { + return This->lpVtbl->SetPrivateData(This,guid,DataSize,pData); +} +static FORCEINLINE HRESULT ID3D11AuthenticatedChannel_SetPrivateDataInterface(ID3D11AuthenticatedChannel* This,REFGUID guid,const IUnknown *pData) { + return This->lpVtbl->SetPrivateDataInterface(This,guid,pData); +} +/*** ID3D11AuthenticatedChannel methods ***/ +static FORCEINLINE HRESULT ID3D11AuthenticatedChannel_GetCertificateSize(ID3D11AuthenticatedChannel* This,UINT *pCertificateSize) { + return This->lpVtbl->GetCertificateSize(This,pCertificateSize); +} +static FORCEINLINE HRESULT ID3D11AuthenticatedChannel_GetCertificate(ID3D11AuthenticatedChannel* This,UINT CertificateSize,BYTE *pCertificate) { + return This->lpVtbl->GetCertificate(This,CertificateSize,pCertificate); +} +static FORCEINLINE void ID3D11AuthenticatedChannel_GetChannelHandle(ID3D11AuthenticatedChannel* This,HANDLE *pChannelHandle) { + This->lpVtbl->GetChannelHandle(This,pChannelHandle); +} +#endif +#endif + +#endif + + +#endif /* __ID3D11AuthenticatedChannel_INTERFACE_DEFINED__ */ + +/***************************************************************************** + * ID3D11CryptoSession interface + */ +#ifndef __ID3D11CryptoSession_INTERFACE_DEFINED__ +#define __ID3D11CryptoSession_INTERFACE_DEFINED__ + +DEFINE_GUID(IID_ID3D11CryptoSession, 0x9b32f9ad, 0xbdcc, 0x40a6, 0xa3,0x9d, 0xd5,0xc8,0x65,0x84,0x57,0x20); +#if defined(__cplusplus) && !defined(CINTERFACE) +MIDL_INTERFACE("9b32f9ad-bdcc-40a6-a39d-d5c865845720") +ID3D11CryptoSession : public ID3D11DeviceChild +{ + virtual void STDMETHODCALLTYPE GetCryptoType( + GUID *pCryptoType) = 0; + + virtual void STDMETHODCALLTYPE GetDecoderProfile( + GUID *pDecoderProfile) = 0; + + virtual HRESULT STDMETHODCALLTYPE GetCertificateSize( + UINT *pCertificateSize) = 0; + + virtual HRESULT STDMETHODCALLTYPE GetCertificate( + UINT CertificateSize, + BYTE *pCertificate) = 0; + + virtual void STDMETHODCALLTYPE GetCryptoSessionHandle( + HANDLE *pCryptoSessionHandle) = 0; + +}; +#ifdef __CRT_UUID_DECL +__CRT_UUID_DECL(ID3D11CryptoSession, 0x9b32f9ad, 0xbdcc, 0x40a6, 0xa3,0x9d, 0xd5,0xc8,0x65,0x84,0x57,0x20) +#endif +#else +typedef struct ID3D11CryptoSessionVtbl { + BEGIN_INTERFACE + + /*** IUnknown methods ***/ + HRESULT (STDMETHODCALLTYPE *QueryInterface)( + ID3D11CryptoSession *This, + REFIID riid, + void **ppvObject); + + ULONG (STDMETHODCALLTYPE *AddRef)( + ID3D11CryptoSession *This); + + ULONG (STDMETHODCALLTYPE *Release)( + ID3D11CryptoSession *This); + + /*** ID3D11DeviceChild methods ***/ + void (STDMETHODCALLTYPE *GetDevice)( + ID3D11CryptoSession *This, + ID3D11Device **ppDevice); + + HRESULT (STDMETHODCALLTYPE *GetPrivateData)( + ID3D11CryptoSession *This, + REFGUID guid, + UINT *pDataSize, + void *pData); + + HRESULT (STDMETHODCALLTYPE *SetPrivateData)( + ID3D11CryptoSession *This, + REFGUID guid, + UINT DataSize, + const void *pData); + + HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( + ID3D11CryptoSession *This, + REFGUID guid, + const IUnknown *pData); + + /*** ID3D11CryptoSession methods ***/ + void (STDMETHODCALLTYPE *GetCryptoType)( + ID3D11CryptoSession *This, + GUID *pCryptoType); + + void (STDMETHODCALLTYPE *GetDecoderProfile)( + ID3D11CryptoSession *This, + GUID *pDecoderProfile); + + HRESULT (STDMETHODCALLTYPE *GetCertificateSize)( + ID3D11CryptoSession *This, + UINT *pCertificateSize); + + HRESULT (STDMETHODCALLTYPE *GetCertificate)( + ID3D11CryptoSession *This, + UINT CertificateSize, + BYTE *pCertificate); + + void (STDMETHODCALLTYPE *GetCryptoSessionHandle)( + ID3D11CryptoSession *This, + HANDLE *pCryptoSessionHandle); + + END_INTERFACE +} ID3D11CryptoSessionVtbl; + +interface ID3D11CryptoSession { + CONST_VTBL ID3D11CryptoSessionVtbl* lpVtbl; +}; + +#ifdef COBJMACROS +#ifndef WIDL_C_INLINE_WRAPPERS +/*** IUnknown methods ***/ +#define ID3D11CryptoSession_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) +#define ID3D11CryptoSession_AddRef(This) (This)->lpVtbl->AddRef(This) +#define ID3D11CryptoSession_Release(This) (This)->lpVtbl->Release(This) +/*** ID3D11DeviceChild methods ***/ +#define ID3D11CryptoSession_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice) +#define ID3D11CryptoSession_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData) +#define ID3D11CryptoSession_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData) +#define ID3D11CryptoSession_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData) +/*** ID3D11CryptoSession methods ***/ +#define ID3D11CryptoSession_GetCryptoType(This,pCryptoType) (This)->lpVtbl->GetCryptoType(This,pCryptoType) +#define ID3D11CryptoSession_GetDecoderProfile(This,pDecoderProfile) (This)->lpVtbl->GetDecoderProfile(This,pDecoderProfile) +#define ID3D11CryptoSession_GetCertificateSize(This,pCertificateSize) (This)->lpVtbl->GetCertificateSize(This,pCertificateSize) +#define ID3D11CryptoSession_GetCertificate(This,CertificateSize,pCertificate) (This)->lpVtbl->GetCertificate(This,CertificateSize,pCertificate) +#define ID3D11CryptoSession_GetCryptoSessionHandle(This,pCryptoSessionHandle) (This)->lpVtbl->GetCryptoSessionHandle(This,pCryptoSessionHandle) +#else +/*** IUnknown methods ***/ +static FORCEINLINE HRESULT ID3D11CryptoSession_QueryInterface(ID3D11CryptoSession* This,REFIID riid,void **ppvObject) { + return This->lpVtbl->QueryInterface(This,riid,ppvObject); +} +static FORCEINLINE ULONG ID3D11CryptoSession_AddRef(ID3D11CryptoSession* This) { + return This->lpVtbl->AddRef(This); +} +static FORCEINLINE ULONG ID3D11CryptoSession_Release(ID3D11CryptoSession* This) { + return This->lpVtbl->Release(This); +} +/*** ID3D11DeviceChild methods ***/ +static FORCEINLINE void ID3D11CryptoSession_GetDevice(ID3D11CryptoSession* This,ID3D11Device **ppDevice) { + This->lpVtbl->GetDevice(This,ppDevice); +} +static FORCEINLINE HRESULT ID3D11CryptoSession_GetPrivateData(ID3D11CryptoSession* This,REFGUID guid,UINT *pDataSize,void *pData) { + return This->lpVtbl->GetPrivateData(This,guid,pDataSize,pData); +} +static FORCEINLINE HRESULT ID3D11CryptoSession_SetPrivateData(ID3D11CryptoSession* This,REFGUID guid,UINT DataSize,const void *pData) { + return This->lpVtbl->SetPrivateData(This,guid,DataSize,pData); +} +static FORCEINLINE HRESULT ID3D11CryptoSession_SetPrivateDataInterface(ID3D11CryptoSession* This,REFGUID guid,const IUnknown *pData) { + return This->lpVtbl->SetPrivateDataInterface(This,guid,pData); +} +/*** ID3D11CryptoSession methods ***/ +static FORCEINLINE void ID3D11CryptoSession_GetCryptoType(ID3D11CryptoSession* This,GUID *pCryptoType) { + This->lpVtbl->GetCryptoType(This,pCryptoType); +} +static FORCEINLINE void ID3D11CryptoSession_GetDecoderProfile(ID3D11CryptoSession* This,GUID *pDecoderProfile) { + This->lpVtbl->GetDecoderProfile(This,pDecoderProfile); +} +static FORCEINLINE HRESULT ID3D11CryptoSession_GetCertificateSize(ID3D11CryptoSession* This,UINT *pCertificateSize) { + return This->lpVtbl->GetCertificateSize(This,pCertificateSize); +} +static FORCEINLINE HRESULT ID3D11CryptoSession_GetCertificate(ID3D11CryptoSession* This,UINT CertificateSize,BYTE *pCertificate) { + return This->lpVtbl->GetCertificate(This,CertificateSize,pCertificate); +} +static FORCEINLINE void ID3D11CryptoSession_GetCryptoSessionHandle(ID3D11CryptoSession* This,HANDLE *pCryptoSessionHandle) { + This->lpVtbl->GetCryptoSessionHandle(This,pCryptoSessionHandle); +} +#endif +#endif + +#endif + + +#endif /* __ID3D11CryptoSession_INTERFACE_DEFINED__ */ + +/***************************************************************************** + * ID3D11VideoDecoder interface + */ +#ifndef __ID3D11VideoDecoder_INTERFACE_DEFINED__ +#define __ID3D11VideoDecoder_INTERFACE_DEFINED__ + +DEFINE_GUID(IID_ID3D11VideoDecoder, 0x3c9c5b51, 0x995d, 0x48d1, 0x9b,0x8d, 0xfa,0x5c,0xae,0xde,0xd6,0x5c); +#if defined(__cplusplus) && !defined(CINTERFACE) +MIDL_INTERFACE("3c9c5b51-995d-48d1-9b8d-fa5caeded65c") +ID3D11VideoDecoder : public ID3D11DeviceChild +{ + virtual HRESULT STDMETHODCALLTYPE GetCreationParameters( + D3D11_VIDEO_DECODER_DESC *pVideoDesc, + D3D11_VIDEO_DECODER_CONFIG *pConfig) = 0; + + virtual HRESULT STDMETHODCALLTYPE GetDriverHandle( + HANDLE *pDriverHandle) = 0; + +}; +#ifdef __CRT_UUID_DECL +__CRT_UUID_DECL(ID3D11VideoDecoder, 0x3c9c5b51, 0x995d, 0x48d1, 0x9b,0x8d, 0xfa,0x5c,0xae,0xde,0xd6,0x5c) +#endif +#else +typedef struct ID3D11VideoDecoderVtbl { + BEGIN_INTERFACE + + /*** IUnknown methods ***/ + HRESULT (STDMETHODCALLTYPE *QueryInterface)( + ID3D11VideoDecoder *This, + REFIID riid, + void **ppvObject); + + ULONG (STDMETHODCALLTYPE *AddRef)( + ID3D11VideoDecoder *This); + + ULONG (STDMETHODCALLTYPE *Release)( + ID3D11VideoDecoder *This); + + /*** ID3D11DeviceChild methods ***/ + void (STDMETHODCALLTYPE *GetDevice)( + ID3D11VideoDecoder *This, + ID3D11Device **ppDevice); + + HRESULT (STDMETHODCALLTYPE *GetPrivateData)( + ID3D11VideoDecoder *This, + REFGUID guid, + UINT *pDataSize, + void *pData); + + HRESULT (STDMETHODCALLTYPE *SetPrivateData)( + ID3D11VideoDecoder *This, + REFGUID guid, + UINT DataSize, + const void *pData); + + HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( + ID3D11VideoDecoder *This, + REFGUID guid, + const IUnknown *pData); + + /*** ID3D11VideoDecoder methods ***/ + HRESULT (STDMETHODCALLTYPE *GetCreationParameters)( + ID3D11VideoDecoder *This, + D3D11_VIDEO_DECODER_DESC *pVideoDesc, + D3D11_VIDEO_DECODER_CONFIG *pConfig); + + HRESULT (STDMETHODCALLTYPE *GetDriverHandle)( + ID3D11VideoDecoder *This, + HANDLE *pDriverHandle); + + END_INTERFACE +} ID3D11VideoDecoderVtbl; + +interface ID3D11VideoDecoder { + CONST_VTBL ID3D11VideoDecoderVtbl* lpVtbl; +}; + +#ifdef COBJMACROS +#ifndef WIDL_C_INLINE_WRAPPERS +/*** IUnknown methods ***/ +#define ID3D11VideoDecoder_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) +#define ID3D11VideoDecoder_AddRef(This) (This)->lpVtbl->AddRef(This) +#define ID3D11VideoDecoder_Release(This) (This)->lpVtbl->Release(This) +/*** ID3D11DeviceChild methods ***/ +#define ID3D11VideoDecoder_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice) +#define ID3D11VideoDecoder_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData) +#define ID3D11VideoDecoder_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData) +#define ID3D11VideoDecoder_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData) +/*** ID3D11VideoDecoder methods ***/ +#define ID3D11VideoDecoder_GetCreationParameters(This,pVideoDesc,pConfig) (This)->lpVtbl->GetCreationParameters(This,pVideoDesc,pConfig) +#define ID3D11VideoDecoder_GetDriverHandle(This,pDriverHandle) (This)->lpVtbl->GetDriverHandle(This,pDriverHandle) +#else +/*** IUnknown methods ***/ +static FORCEINLINE HRESULT ID3D11VideoDecoder_QueryInterface(ID3D11VideoDecoder* This,REFIID riid,void **ppvObject) { + return This->lpVtbl->QueryInterface(This,riid,ppvObject); +} +static FORCEINLINE ULONG ID3D11VideoDecoder_AddRef(ID3D11VideoDecoder* This) { + return This->lpVtbl->AddRef(This); +} +static FORCEINLINE ULONG ID3D11VideoDecoder_Release(ID3D11VideoDecoder* This) { + return This->lpVtbl->Release(This); +} +/*** ID3D11DeviceChild methods ***/ +static FORCEINLINE void ID3D11VideoDecoder_GetDevice(ID3D11VideoDecoder* This,ID3D11Device **ppDevice) { + This->lpVtbl->GetDevice(This,ppDevice); +} +static FORCEINLINE HRESULT ID3D11VideoDecoder_GetPrivateData(ID3D11VideoDecoder* This,REFGUID guid,UINT *pDataSize,void *pData) { + return This->lpVtbl->GetPrivateData(This,guid,pDataSize,pData); +} +static FORCEINLINE HRESULT ID3D11VideoDecoder_SetPrivateData(ID3D11VideoDecoder* This,REFGUID guid,UINT DataSize,const void *pData) { + return This->lpVtbl->SetPrivateData(This,guid,DataSize,pData); +} +static FORCEINLINE HRESULT ID3D11VideoDecoder_SetPrivateDataInterface(ID3D11VideoDecoder* This,REFGUID guid,const IUnknown *pData) { + return This->lpVtbl->SetPrivateDataInterface(This,guid,pData); +} +/*** ID3D11VideoDecoder methods ***/ +static FORCEINLINE HRESULT ID3D11VideoDecoder_GetCreationParameters(ID3D11VideoDecoder* This,D3D11_VIDEO_DECODER_DESC *pVideoDesc,D3D11_VIDEO_DECODER_CONFIG *pConfig) { + return This->lpVtbl->GetCreationParameters(This,pVideoDesc,pConfig); +} +static FORCEINLINE HRESULT ID3D11VideoDecoder_GetDriverHandle(ID3D11VideoDecoder* This,HANDLE *pDriverHandle) { + return This->lpVtbl->GetDriverHandle(This,pDriverHandle); +} +#endif +#endif + +#endif + + +#endif /* __ID3D11VideoDecoder_INTERFACE_DEFINED__ */ + +/***************************************************************************** + * ID3D11VideoProcessorEnumerator interface + */ +#ifndef __ID3D11VideoProcessorEnumerator_INTERFACE_DEFINED__ +#define __ID3D11VideoProcessorEnumerator_INTERFACE_DEFINED__ + +DEFINE_GUID(IID_ID3D11VideoProcessorEnumerator, 0x31627037, 0x53ab, 0x4200, 0x90,0x61, 0x05,0xfa,0xa9,0xab,0x45,0xf9); +#if defined(__cplusplus) && !defined(CINTERFACE) +MIDL_INTERFACE("31627037-53ab-4200-9061-05faa9ab45f9") +ID3D11VideoProcessorEnumerator : public ID3D11DeviceChild +{ + virtual HRESULT STDMETHODCALLTYPE GetVideoProcessorContentDesc( + D3D11_VIDEO_PROCESSOR_CONTENT_DESC *pContentDesc) = 0; + + virtual HRESULT STDMETHODCALLTYPE CheckVideoProcessorFormat( + DXGI_FORMAT Format, + UINT *pFlags) = 0; + + virtual HRESULT STDMETHODCALLTYPE GetVideoProcessorCaps( + D3D11_VIDEO_PROCESSOR_CAPS *pCaps) = 0; + + virtual HRESULT STDMETHODCALLTYPE GetVideoProcessorRateConversionCaps( + UINT TypeIndex, + D3D11_VIDEO_PROCESSOR_RATE_CONVERSION_CAPS *pCaps) = 0; + + virtual HRESULT STDMETHODCALLTYPE GetVideoProcessorCustomRate( + UINT TypeIndex, + UINT CustomRateIndex, + D3D11_VIDEO_PROCESSOR_CUSTOM_RATE *pRate) = 0; + + virtual HRESULT STDMETHODCALLTYPE GetVideoProcessorFilterRange( + D3D11_VIDEO_PROCESSOR_FILTER Filter, + D3D11_VIDEO_PROCESSOR_FILTER_RANGE *pRange) = 0; + +}; +#ifdef __CRT_UUID_DECL +__CRT_UUID_DECL(ID3D11VideoProcessorEnumerator, 0x31627037, 0x53ab, 0x4200, 0x90,0x61, 0x05,0xfa,0xa9,0xab,0x45,0xf9) +#endif +#else +typedef struct ID3D11VideoProcessorEnumeratorVtbl { + BEGIN_INTERFACE + + /*** IUnknown methods ***/ + HRESULT (STDMETHODCALLTYPE *QueryInterface)( + ID3D11VideoProcessorEnumerator *This, + REFIID riid, + void **ppvObject); + + ULONG (STDMETHODCALLTYPE *AddRef)( + ID3D11VideoProcessorEnumerator *This); + + ULONG (STDMETHODCALLTYPE *Release)( + ID3D11VideoProcessorEnumerator *This); + + /*** ID3D11DeviceChild methods ***/ + void (STDMETHODCALLTYPE *GetDevice)( + ID3D11VideoProcessorEnumerator *This, + ID3D11Device **ppDevice); + + HRESULT (STDMETHODCALLTYPE *GetPrivateData)( + ID3D11VideoProcessorEnumerator *This, + REFGUID guid, + UINT *pDataSize, + void *pData); + + HRESULT (STDMETHODCALLTYPE *SetPrivateData)( + ID3D11VideoProcessorEnumerator *This, + REFGUID guid, + UINT DataSize, + const void *pData); + + HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( + ID3D11VideoProcessorEnumerator *This, + REFGUID guid, + const IUnknown *pData); + + /*** ID3D11VideoProcessorEnumerator methods ***/ + HRESULT (STDMETHODCALLTYPE *GetVideoProcessorContentDesc)( + ID3D11VideoProcessorEnumerator *This, + D3D11_VIDEO_PROCESSOR_CONTENT_DESC *pContentDesc); + + HRESULT (STDMETHODCALLTYPE *CheckVideoProcessorFormat)( + ID3D11VideoProcessorEnumerator *This, + DXGI_FORMAT Format, + UINT *pFlags); + + HRESULT (STDMETHODCALLTYPE *GetVideoProcessorCaps)( + ID3D11VideoProcessorEnumerator *This, + D3D11_VIDEO_PROCESSOR_CAPS *pCaps); + + HRESULT (STDMETHODCALLTYPE *GetVideoProcessorRateConversionCaps)( + ID3D11VideoProcessorEnumerator *This, + UINT TypeIndex, + D3D11_VIDEO_PROCESSOR_RATE_CONVERSION_CAPS *pCaps); + + HRESULT (STDMETHODCALLTYPE *GetVideoProcessorCustomRate)( + ID3D11VideoProcessorEnumerator *This, + UINT TypeIndex, + UINT CustomRateIndex, + D3D11_VIDEO_PROCESSOR_CUSTOM_RATE *pRate); + + HRESULT (STDMETHODCALLTYPE *GetVideoProcessorFilterRange)( + ID3D11VideoProcessorEnumerator *This, + D3D11_VIDEO_PROCESSOR_FILTER Filter, + D3D11_VIDEO_PROCESSOR_FILTER_RANGE *pRange); + + END_INTERFACE +} ID3D11VideoProcessorEnumeratorVtbl; + +interface ID3D11VideoProcessorEnumerator { + CONST_VTBL ID3D11VideoProcessorEnumeratorVtbl* lpVtbl; +}; + +#ifdef COBJMACROS +#ifndef WIDL_C_INLINE_WRAPPERS +/*** IUnknown methods ***/ +#define ID3D11VideoProcessorEnumerator_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) +#define ID3D11VideoProcessorEnumerator_AddRef(This) (This)->lpVtbl->AddRef(This) +#define ID3D11VideoProcessorEnumerator_Release(This) (This)->lpVtbl->Release(This) +/*** ID3D11DeviceChild methods ***/ +#define ID3D11VideoProcessorEnumerator_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice) +#define ID3D11VideoProcessorEnumerator_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData) +#define ID3D11VideoProcessorEnumerator_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData) +#define ID3D11VideoProcessorEnumerator_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData) +/*** ID3D11VideoProcessorEnumerator methods ***/ +#define ID3D11VideoProcessorEnumerator_GetVideoProcessorContentDesc(This,pContentDesc) (This)->lpVtbl->GetVideoProcessorContentDesc(This,pContentDesc) +#define ID3D11VideoProcessorEnumerator_CheckVideoProcessorFormat(This,Format,pFlags) (This)->lpVtbl->CheckVideoProcessorFormat(This,Format,pFlags) +#define ID3D11VideoProcessorEnumerator_GetVideoProcessorCaps(This,pCaps) (This)->lpVtbl->GetVideoProcessorCaps(This,pCaps) +#define ID3D11VideoProcessorEnumerator_GetVideoProcessorRateConversionCaps(This,TypeIndex,pCaps) (This)->lpVtbl->GetVideoProcessorRateConversionCaps(This,TypeIndex,pCaps) +#define ID3D11VideoProcessorEnumerator_GetVideoProcessorCustomRate(This,TypeIndex,CustomRateIndex,pRate) (This)->lpVtbl->GetVideoProcessorCustomRate(This,TypeIndex,CustomRateIndex,pRate) +#define ID3D11VideoProcessorEnumerator_GetVideoProcessorFilterRange(This,Filter,pRange) (This)->lpVtbl->GetVideoProcessorFilterRange(This,Filter,pRange) +#else +/*** IUnknown methods ***/ +static FORCEINLINE HRESULT ID3D11VideoProcessorEnumerator_QueryInterface(ID3D11VideoProcessorEnumerator* This,REFIID riid,void **ppvObject) { + return This->lpVtbl->QueryInterface(This,riid,ppvObject); +} +static FORCEINLINE ULONG ID3D11VideoProcessorEnumerator_AddRef(ID3D11VideoProcessorEnumerator* This) { + return This->lpVtbl->AddRef(This); +} +static FORCEINLINE ULONG ID3D11VideoProcessorEnumerator_Release(ID3D11VideoProcessorEnumerator* This) { + return This->lpVtbl->Release(This); +} +/*** ID3D11DeviceChild methods ***/ +static FORCEINLINE void ID3D11VideoProcessorEnumerator_GetDevice(ID3D11VideoProcessorEnumerator* This,ID3D11Device **ppDevice) { + This->lpVtbl->GetDevice(This,ppDevice); +} +static FORCEINLINE HRESULT ID3D11VideoProcessorEnumerator_GetPrivateData(ID3D11VideoProcessorEnumerator* This,REFGUID guid,UINT *pDataSize,void *pData) { + return This->lpVtbl->GetPrivateData(This,guid,pDataSize,pData); +} +static FORCEINLINE HRESULT ID3D11VideoProcessorEnumerator_SetPrivateData(ID3D11VideoProcessorEnumerator* This,REFGUID guid,UINT DataSize,const void *pData) { + return This->lpVtbl->SetPrivateData(This,guid,DataSize,pData); +} +static FORCEINLINE HRESULT ID3D11VideoProcessorEnumerator_SetPrivateDataInterface(ID3D11VideoProcessorEnumerator* This,REFGUID guid,const IUnknown *pData) { + return This->lpVtbl->SetPrivateDataInterface(This,guid,pData); +} +/*** ID3D11VideoProcessorEnumerator methods ***/ +static FORCEINLINE HRESULT ID3D11VideoProcessorEnumerator_GetVideoProcessorContentDesc(ID3D11VideoProcessorEnumerator* This,D3D11_VIDEO_PROCESSOR_CONTENT_DESC *pContentDesc) { + return This->lpVtbl->GetVideoProcessorContentDesc(This,pContentDesc); +} +static FORCEINLINE HRESULT ID3D11VideoProcessorEnumerator_CheckVideoProcessorFormat(ID3D11VideoProcessorEnumerator* This,DXGI_FORMAT Format,UINT *pFlags) { + return This->lpVtbl->CheckVideoProcessorFormat(This,Format,pFlags); +} +static FORCEINLINE HRESULT ID3D11VideoProcessorEnumerator_GetVideoProcessorCaps(ID3D11VideoProcessorEnumerator* This,D3D11_VIDEO_PROCESSOR_CAPS *pCaps) { + return This->lpVtbl->GetVideoProcessorCaps(This,pCaps); +} +static FORCEINLINE HRESULT ID3D11VideoProcessorEnumerator_GetVideoProcessorRateConversionCaps(ID3D11VideoProcessorEnumerator* This,UINT TypeIndex,D3D11_VIDEO_PROCESSOR_RATE_CONVERSION_CAPS *pCaps) { + return This->lpVtbl->GetVideoProcessorRateConversionCaps(This,TypeIndex,pCaps); +} +static FORCEINLINE HRESULT ID3D11VideoProcessorEnumerator_GetVideoProcessorCustomRate(ID3D11VideoProcessorEnumerator* This,UINT TypeIndex,UINT CustomRateIndex,D3D11_VIDEO_PROCESSOR_CUSTOM_RATE *pRate) { + return This->lpVtbl->GetVideoProcessorCustomRate(This,TypeIndex,CustomRateIndex,pRate); +} +static FORCEINLINE HRESULT ID3D11VideoProcessorEnumerator_GetVideoProcessorFilterRange(ID3D11VideoProcessorEnumerator* This,D3D11_VIDEO_PROCESSOR_FILTER Filter,D3D11_VIDEO_PROCESSOR_FILTER_RANGE *pRange) { + return This->lpVtbl->GetVideoProcessorFilterRange(This,Filter,pRange); +} +#endif +#endif + +#endif + + +#endif /* __ID3D11VideoProcessorEnumerator_INTERFACE_DEFINED__ */ + +/***************************************************************************** + * ID3D11VideoProcessor interface + */ +#ifndef __ID3D11VideoProcessor_INTERFACE_DEFINED__ +#define __ID3D11VideoProcessor_INTERFACE_DEFINED__ + +DEFINE_GUID(IID_ID3D11VideoProcessor, 0x1d7b0652, 0x185f, 0x41c6, 0x85,0xce, 0x0c,0x5b,0xe3,0xd4,0xae,0x6c); +#if defined(__cplusplus) && !defined(CINTERFACE) +MIDL_INTERFACE("1d7b0652-185f-41c6-85ce-0c5be3d4ae6c") +ID3D11VideoProcessor : public ID3D11DeviceChild +{ + virtual void STDMETHODCALLTYPE GetContentDesc( + D3D11_VIDEO_PROCESSOR_CONTENT_DESC *pDesc) = 0; + + virtual void STDMETHODCALLTYPE GetRateConversionCaps( + D3D11_VIDEO_PROCESSOR_RATE_CONVERSION_CAPS *pCaps) = 0; + +}; +#ifdef __CRT_UUID_DECL +__CRT_UUID_DECL(ID3D11VideoProcessor, 0x1d7b0652, 0x185f, 0x41c6, 0x85,0xce, 0x0c,0x5b,0xe3,0xd4,0xae,0x6c) +#endif +#else +typedef struct ID3D11VideoProcessorVtbl { + BEGIN_INTERFACE + + /*** IUnknown methods ***/ + HRESULT (STDMETHODCALLTYPE *QueryInterface)( + ID3D11VideoProcessor *This, + REFIID riid, + void **ppvObject); + + ULONG (STDMETHODCALLTYPE *AddRef)( + ID3D11VideoProcessor *This); + + ULONG (STDMETHODCALLTYPE *Release)( + ID3D11VideoProcessor *This); + + /*** ID3D11DeviceChild methods ***/ + void (STDMETHODCALLTYPE *GetDevice)( + ID3D11VideoProcessor *This, + ID3D11Device **ppDevice); + + HRESULT (STDMETHODCALLTYPE *GetPrivateData)( + ID3D11VideoProcessor *This, + REFGUID guid, + UINT *pDataSize, + void *pData); + + HRESULT (STDMETHODCALLTYPE *SetPrivateData)( + ID3D11VideoProcessor *This, + REFGUID guid, + UINT DataSize, + const void *pData); + + HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( + ID3D11VideoProcessor *This, + REFGUID guid, + const IUnknown *pData); + + /*** ID3D11VideoProcessor methods ***/ + void (STDMETHODCALLTYPE *GetContentDesc)( + ID3D11VideoProcessor *This, + D3D11_VIDEO_PROCESSOR_CONTENT_DESC *pDesc); + + void (STDMETHODCALLTYPE *GetRateConversionCaps)( + ID3D11VideoProcessor *This, + D3D11_VIDEO_PROCESSOR_RATE_CONVERSION_CAPS *pCaps); + + END_INTERFACE +} ID3D11VideoProcessorVtbl; + +interface ID3D11VideoProcessor { + CONST_VTBL ID3D11VideoProcessorVtbl* lpVtbl; +}; + +#ifdef COBJMACROS +#ifndef WIDL_C_INLINE_WRAPPERS +/*** IUnknown methods ***/ +#define ID3D11VideoProcessor_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) +#define ID3D11VideoProcessor_AddRef(This) (This)->lpVtbl->AddRef(This) +#define ID3D11VideoProcessor_Release(This) (This)->lpVtbl->Release(This) +/*** ID3D11DeviceChild methods ***/ +#define ID3D11VideoProcessor_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice) +#define ID3D11VideoProcessor_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData) +#define ID3D11VideoProcessor_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData) +#define ID3D11VideoProcessor_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData) +/*** ID3D11VideoProcessor methods ***/ +#define ID3D11VideoProcessor_GetContentDesc(This,pDesc) (This)->lpVtbl->GetContentDesc(This,pDesc) +#define ID3D11VideoProcessor_GetRateConversionCaps(This,pCaps) (This)->lpVtbl->GetRateConversionCaps(This,pCaps) +#else +/*** IUnknown methods ***/ +static FORCEINLINE HRESULT ID3D11VideoProcessor_QueryInterface(ID3D11VideoProcessor* This,REFIID riid,void **ppvObject) { + return This->lpVtbl->QueryInterface(This,riid,ppvObject); +} +static FORCEINLINE ULONG ID3D11VideoProcessor_AddRef(ID3D11VideoProcessor* This) { + return This->lpVtbl->AddRef(This); +} +static FORCEINLINE ULONG ID3D11VideoProcessor_Release(ID3D11VideoProcessor* This) { + return This->lpVtbl->Release(This); +} +/*** ID3D11DeviceChild methods ***/ +static FORCEINLINE void ID3D11VideoProcessor_GetDevice(ID3D11VideoProcessor* This,ID3D11Device **ppDevice) { + This->lpVtbl->GetDevice(This,ppDevice); +} +static FORCEINLINE HRESULT ID3D11VideoProcessor_GetPrivateData(ID3D11VideoProcessor* This,REFGUID guid,UINT *pDataSize,void *pData) { + return This->lpVtbl->GetPrivateData(This,guid,pDataSize,pData); +} +static FORCEINLINE HRESULT ID3D11VideoProcessor_SetPrivateData(ID3D11VideoProcessor* This,REFGUID guid,UINT DataSize,const void *pData) { + return This->lpVtbl->SetPrivateData(This,guid,DataSize,pData); +} +static FORCEINLINE HRESULT ID3D11VideoProcessor_SetPrivateDataInterface(ID3D11VideoProcessor* This,REFGUID guid,const IUnknown *pData) { + return This->lpVtbl->SetPrivateDataInterface(This,guid,pData); +} +/*** ID3D11VideoProcessor methods ***/ +static FORCEINLINE void ID3D11VideoProcessor_GetContentDesc(ID3D11VideoProcessor* This,D3D11_VIDEO_PROCESSOR_CONTENT_DESC *pDesc) { + This->lpVtbl->GetContentDesc(This,pDesc); +} +static FORCEINLINE void ID3D11VideoProcessor_GetRateConversionCaps(ID3D11VideoProcessor* This,D3D11_VIDEO_PROCESSOR_RATE_CONVERSION_CAPS *pCaps) { + This->lpVtbl->GetRateConversionCaps(This,pCaps); +} +#endif +#endif + +#endif + + +#endif /* __ID3D11VideoProcessor_INTERFACE_DEFINED__ */ + +/***************************************************************************** + * ID3D11VideoDecoderOutputView interface + */ +#ifndef __ID3D11VideoDecoderOutputView_INTERFACE_DEFINED__ +#define __ID3D11VideoDecoderOutputView_INTERFACE_DEFINED__ + +DEFINE_GUID(IID_ID3D11VideoDecoderOutputView, 0xc2931aea, 0x2a85, 0x4f20, 0x86,0x0f, 0xfb,0xa1,0xfd,0x25,0x6e,0x18); +#if defined(__cplusplus) && !defined(CINTERFACE) +MIDL_INTERFACE("c2931aea-2a85-4f20-860f-fba1fd256e18") +ID3D11VideoDecoderOutputView : public ID3D11View +{ + virtual void STDMETHODCALLTYPE GetDesc( + D3D11_VIDEO_DECODER_OUTPUT_VIEW_DESC *pDesc) = 0; + +}; +#ifdef __CRT_UUID_DECL +__CRT_UUID_DECL(ID3D11VideoDecoderOutputView, 0xc2931aea, 0x2a85, 0x4f20, 0x86,0x0f, 0xfb,0xa1,0xfd,0x25,0x6e,0x18) +#endif +#else +typedef struct ID3D11VideoDecoderOutputViewVtbl { + BEGIN_INTERFACE + + /*** IUnknown methods ***/ + HRESULT (STDMETHODCALLTYPE *QueryInterface)( + ID3D11VideoDecoderOutputView *This, + REFIID riid, + void **ppvObject); + + ULONG (STDMETHODCALLTYPE *AddRef)( + ID3D11VideoDecoderOutputView *This); + + ULONG (STDMETHODCALLTYPE *Release)( + ID3D11VideoDecoderOutputView *This); + + /*** ID3D11DeviceChild methods ***/ + void (STDMETHODCALLTYPE *GetDevice)( + ID3D11VideoDecoderOutputView *This, + ID3D11Device **ppDevice); + + HRESULT (STDMETHODCALLTYPE *GetPrivateData)( + ID3D11VideoDecoderOutputView *This, + REFGUID guid, + UINT *pDataSize, + void *pData); + + HRESULT (STDMETHODCALLTYPE *SetPrivateData)( + ID3D11VideoDecoderOutputView *This, + REFGUID guid, + UINT DataSize, + const void *pData); + + HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( + ID3D11VideoDecoderOutputView *This, + REFGUID guid, + const IUnknown *pData); + + /*** ID3D11View methods ***/ + void (STDMETHODCALLTYPE *GetResource)( + ID3D11VideoDecoderOutputView *This, + ID3D11Resource **ppResource); + + /*** ID3D11VideoDecoderOutputView methods ***/ + void (STDMETHODCALLTYPE *GetDesc)( + ID3D11VideoDecoderOutputView *This, + D3D11_VIDEO_DECODER_OUTPUT_VIEW_DESC *pDesc); + + END_INTERFACE +} ID3D11VideoDecoderOutputViewVtbl; + +interface ID3D11VideoDecoderOutputView { + CONST_VTBL ID3D11VideoDecoderOutputViewVtbl* lpVtbl; +}; + +#ifdef COBJMACROS +#ifndef WIDL_C_INLINE_WRAPPERS +/*** IUnknown methods ***/ +#define ID3D11VideoDecoderOutputView_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) +#define ID3D11VideoDecoderOutputView_AddRef(This) (This)->lpVtbl->AddRef(This) +#define ID3D11VideoDecoderOutputView_Release(This) (This)->lpVtbl->Release(This) +/*** ID3D11DeviceChild methods ***/ +#define ID3D11VideoDecoderOutputView_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice) +#define ID3D11VideoDecoderOutputView_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData) +#define ID3D11VideoDecoderOutputView_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData) +#define ID3D11VideoDecoderOutputView_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData) +/*** ID3D11View methods ***/ +#define ID3D11VideoDecoderOutputView_GetResource(This,ppResource) (This)->lpVtbl->GetResource(This,ppResource) +/*** ID3D11VideoDecoderOutputView methods ***/ +#define ID3D11VideoDecoderOutputView_GetDesc(This,pDesc) (This)->lpVtbl->GetDesc(This,pDesc) +#else +/*** IUnknown methods ***/ +static FORCEINLINE HRESULT ID3D11VideoDecoderOutputView_QueryInterface(ID3D11VideoDecoderOutputView* This,REFIID riid,void **ppvObject) { + return This->lpVtbl->QueryInterface(This,riid,ppvObject); +} +static FORCEINLINE ULONG ID3D11VideoDecoderOutputView_AddRef(ID3D11VideoDecoderOutputView* This) { + return This->lpVtbl->AddRef(This); +} +static FORCEINLINE ULONG ID3D11VideoDecoderOutputView_Release(ID3D11VideoDecoderOutputView* This) { + return This->lpVtbl->Release(This); +} +/*** ID3D11DeviceChild methods ***/ +static FORCEINLINE void ID3D11VideoDecoderOutputView_GetDevice(ID3D11VideoDecoderOutputView* This,ID3D11Device **ppDevice) { + This->lpVtbl->GetDevice(This,ppDevice); +} +static FORCEINLINE HRESULT ID3D11VideoDecoderOutputView_GetPrivateData(ID3D11VideoDecoderOutputView* This,REFGUID guid,UINT *pDataSize,void *pData) { + return This->lpVtbl->GetPrivateData(This,guid,pDataSize,pData); +} +static FORCEINLINE HRESULT ID3D11VideoDecoderOutputView_SetPrivateData(ID3D11VideoDecoderOutputView* This,REFGUID guid,UINT DataSize,const void *pData) { + return This->lpVtbl->SetPrivateData(This,guid,DataSize,pData); +} +static FORCEINLINE HRESULT ID3D11VideoDecoderOutputView_SetPrivateDataInterface(ID3D11VideoDecoderOutputView* This,REFGUID guid,const IUnknown *pData) { + return This->lpVtbl->SetPrivateDataInterface(This,guid,pData); +} +/*** ID3D11View methods ***/ +static FORCEINLINE void ID3D11VideoDecoderOutputView_GetResource(ID3D11VideoDecoderOutputView* This,ID3D11Resource **ppResource) { + This->lpVtbl->GetResource(This,ppResource); +} +/*** ID3D11VideoDecoderOutputView methods ***/ +static FORCEINLINE void ID3D11VideoDecoderOutputView_GetDesc(ID3D11VideoDecoderOutputView* This,D3D11_VIDEO_DECODER_OUTPUT_VIEW_DESC *pDesc) { + This->lpVtbl->GetDesc(This,pDesc); +} +#endif +#endif + +#endif + + +#endif /* __ID3D11VideoDecoderOutputView_INTERFACE_DEFINED__ */ + +/***************************************************************************** + * ID3D11VideoProcessorInputView interface + */ +#ifndef __ID3D11VideoProcessorInputView_INTERFACE_DEFINED__ +#define __ID3D11VideoProcessorInputView_INTERFACE_DEFINED__ + +DEFINE_GUID(IID_ID3D11VideoProcessorInputView, 0x11ec5a5f, 0x51dc, 0x4945, 0xab,0x34, 0x6e,0x8c,0x21,0x30,0x0e,0xa5); +#if defined(__cplusplus) && !defined(CINTERFACE) +MIDL_INTERFACE("11ec5a5f-51dc-4945-ab34-6e8c21300ea5") +ID3D11VideoProcessorInputView : public ID3D11View +{ + virtual void STDMETHODCALLTYPE GetDesc( + D3D11_VIDEO_PROCESSOR_INPUT_VIEW_DESC *pDesc) = 0; + +}; +#ifdef __CRT_UUID_DECL +__CRT_UUID_DECL(ID3D11VideoProcessorInputView, 0x11ec5a5f, 0x51dc, 0x4945, 0xab,0x34, 0x6e,0x8c,0x21,0x30,0x0e,0xa5) +#endif +#else +typedef struct ID3D11VideoProcessorInputViewVtbl { + BEGIN_INTERFACE + + /*** IUnknown methods ***/ + HRESULT (STDMETHODCALLTYPE *QueryInterface)( + ID3D11VideoProcessorInputView *This, + REFIID riid, + void **ppvObject); + + ULONG (STDMETHODCALLTYPE *AddRef)( + ID3D11VideoProcessorInputView *This); + + ULONG (STDMETHODCALLTYPE *Release)( + ID3D11VideoProcessorInputView *This); + + /*** ID3D11DeviceChild methods ***/ + void (STDMETHODCALLTYPE *GetDevice)( + ID3D11VideoProcessorInputView *This, + ID3D11Device **ppDevice); + + HRESULT (STDMETHODCALLTYPE *GetPrivateData)( + ID3D11VideoProcessorInputView *This, + REFGUID guid, + UINT *pDataSize, + void *pData); + + HRESULT (STDMETHODCALLTYPE *SetPrivateData)( + ID3D11VideoProcessorInputView *This, + REFGUID guid, + UINT DataSize, + const void *pData); + + HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( + ID3D11VideoProcessorInputView *This, + REFGUID guid, + const IUnknown *pData); + + /*** ID3D11View methods ***/ + void (STDMETHODCALLTYPE *GetResource)( + ID3D11VideoProcessorInputView *This, + ID3D11Resource **ppResource); + + /*** ID3D11VideoProcessorInputView methods ***/ + void (STDMETHODCALLTYPE *GetDesc)( + ID3D11VideoProcessorInputView *This, + D3D11_VIDEO_PROCESSOR_INPUT_VIEW_DESC *pDesc); + + END_INTERFACE +} ID3D11VideoProcessorInputViewVtbl; + +interface ID3D11VideoProcessorInputView { + CONST_VTBL ID3D11VideoProcessorInputViewVtbl* lpVtbl; +}; + +#ifdef COBJMACROS +#ifndef WIDL_C_INLINE_WRAPPERS +/*** IUnknown methods ***/ +#define ID3D11VideoProcessorInputView_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) +#define ID3D11VideoProcessorInputView_AddRef(This) (This)->lpVtbl->AddRef(This) +#define ID3D11VideoProcessorInputView_Release(This) (This)->lpVtbl->Release(This) +/*** ID3D11DeviceChild methods ***/ +#define ID3D11VideoProcessorInputView_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice) +#define ID3D11VideoProcessorInputView_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData) +#define ID3D11VideoProcessorInputView_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData) +#define ID3D11VideoProcessorInputView_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData) +/*** ID3D11View methods ***/ +#define ID3D11VideoProcessorInputView_GetResource(This,ppResource) (This)->lpVtbl->GetResource(This,ppResource) +/*** ID3D11VideoProcessorInputView methods ***/ +#define ID3D11VideoProcessorInputView_GetDesc(This,pDesc) (This)->lpVtbl->GetDesc(This,pDesc) +#else +/*** IUnknown methods ***/ +static FORCEINLINE HRESULT ID3D11VideoProcessorInputView_QueryInterface(ID3D11VideoProcessorInputView* This,REFIID riid,void **ppvObject) { + return This->lpVtbl->QueryInterface(This,riid,ppvObject); +} +static FORCEINLINE ULONG ID3D11VideoProcessorInputView_AddRef(ID3D11VideoProcessorInputView* This) { + return This->lpVtbl->AddRef(This); +} +static FORCEINLINE ULONG ID3D11VideoProcessorInputView_Release(ID3D11VideoProcessorInputView* This) { + return This->lpVtbl->Release(This); +} +/*** ID3D11DeviceChild methods ***/ +static FORCEINLINE void ID3D11VideoProcessorInputView_GetDevice(ID3D11VideoProcessorInputView* This,ID3D11Device **ppDevice) { + This->lpVtbl->GetDevice(This,ppDevice); +} +static FORCEINLINE HRESULT ID3D11VideoProcessorInputView_GetPrivateData(ID3D11VideoProcessorInputView* This,REFGUID guid,UINT *pDataSize,void *pData) { + return This->lpVtbl->GetPrivateData(This,guid,pDataSize,pData); +} +static FORCEINLINE HRESULT ID3D11VideoProcessorInputView_SetPrivateData(ID3D11VideoProcessorInputView* This,REFGUID guid,UINT DataSize,const void *pData) { + return This->lpVtbl->SetPrivateData(This,guid,DataSize,pData); +} +static FORCEINLINE HRESULT ID3D11VideoProcessorInputView_SetPrivateDataInterface(ID3D11VideoProcessorInputView* This,REFGUID guid,const IUnknown *pData) { + return This->lpVtbl->SetPrivateDataInterface(This,guid,pData); +} +/*** ID3D11View methods ***/ +static FORCEINLINE void ID3D11VideoProcessorInputView_GetResource(ID3D11VideoProcessorInputView* This,ID3D11Resource **ppResource) { + This->lpVtbl->GetResource(This,ppResource); +} +/*** ID3D11VideoProcessorInputView methods ***/ +static FORCEINLINE void ID3D11VideoProcessorInputView_GetDesc(ID3D11VideoProcessorInputView* This,D3D11_VIDEO_PROCESSOR_INPUT_VIEW_DESC *pDesc) { + This->lpVtbl->GetDesc(This,pDesc); +} +#endif +#endif + +#endif + + +#endif /* __ID3D11VideoProcessorInputView_INTERFACE_DEFINED__ */ + +/***************************************************************************** + * ID3D11VideoProcessorOutputView interface + */ +#ifndef __ID3D11VideoProcessorOutputView_INTERFACE_DEFINED__ +#define __ID3D11VideoProcessorOutputView_INTERFACE_DEFINED__ + +DEFINE_GUID(IID_ID3D11VideoProcessorOutputView, 0xa048285e, 0x25a9, 0x4527, 0xbd,0x93, 0xd6,0x8b,0x68,0xc4,0x42,0x54); +#if defined(__cplusplus) && !defined(CINTERFACE) +MIDL_INTERFACE("a048285e-25a9-4527-bd93-d68b68c44254") +ID3D11VideoProcessorOutputView : public ID3D11View +{ + virtual void STDMETHODCALLTYPE GetDesc( + D3D11_VIDEO_PROCESSOR_OUTPUT_VIEW_DESC *pDesc) = 0; + +}; +#ifdef __CRT_UUID_DECL +__CRT_UUID_DECL(ID3D11VideoProcessorOutputView, 0xa048285e, 0x25a9, 0x4527, 0xbd,0x93, 0xd6,0x8b,0x68,0xc4,0x42,0x54) +#endif +#else +typedef struct ID3D11VideoProcessorOutputViewVtbl { + BEGIN_INTERFACE + + /*** IUnknown methods ***/ + HRESULT (STDMETHODCALLTYPE *QueryInterface)( + ID3D11VideoProcessorOutputView *This, + REFIID riid, + void **ppvObject); + + ULONG (STDMETHODCALLTYPE *AddRef)( + ID3D11VideoProcessorOutputView *This); + + ULONG (STDMETHODCALLTYPE *Release)( + ID3D11VideoProcessorOutputView *This); + + /*** ID3D11DeviceChild methods ***/ + void (STDMETHODCALLTYPE *GetDevice)( + ID3D11VideoProcessorOutputView *This, + ID3D11Device **ppDevice); + + HRESULT (STDMETHODCALLTYPE *GetPrivateData)( + ID3D11VideoProcessorOutputView *This, + REFGUID guid, + UINT *pDataSize, + void *pData); + + HRESULT (STDMETHODCALLTYPE *SetPrivateData)( + ID3D11VideoProcessorOutputView *This, + REFGUID guid, + UINT DataSize, + const void *pData); + + HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( + ID3D11VideoProcessorOutputView *This, + REFGUID guid, + const IUnknown *pData); + + /*** ID3D11View methods ***/ + void (STDMETHODCALLTYPE *GetResource)( + ID3D11VideoProcessorOutputView *This, + ID3D11Resource **ppResource); + + /*** ID3D11VideoProcessorOutputView methods ***/ + void (STDMETHODCALLTYPE *GetDesc)( + ID3D11VideoProcessorOutputView *This, + D3D11_VIDEO_PROCESSOR_OUTPUT_VIEW_DESC *pDesc); + + END_INTERFACE +} ID3D11VideoProcessorOutputViewVtbl; + +interface ID3D11VideoProcessorOutputView { + CONST_VTBL ID3D11VideoProcessorOutputViewVtbl* lpVtbl; +}; + +#ifdef COBJMACROS +#ifndef WIDL_C_INLINE_WRAPPERS +/*** IUnknown methods ***/ +#define ID3D11VideoProcessorOutputView_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) +#define ID3D11VideoProcessorOutputView_AddRef(This) (This)->lpVtbl->AddRef(This) +#define ID3D11VideoProcessorOutputView_Release(This) (This)->lpVtbl->Release(This) +/*** ID3D11DeviceChild methods ***/ +#define ID3D11VideoProcessorOutputView_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice) +#define ID3D11VideoProcessorOutputView_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData) +#define ID3D11VideoProcessorOutputView_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData) +#define ID3D11VideoProcessorOutputView_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData) +/*** ID3D11View methods ***/ +#define ID3D11VideoProcessorOutputView_GetResource(This,ppResource) (This)->lpVtbl->GetResource(This,ppResource) +/*** ID3D11VideoProcessorOutputView methods ***/ +#define ID3D11VideoProcessorOutputView_GetDesc(This,pDesc) (This)->lpVtbl->GetDesc(This,pDesc) +#else +/*** IUnknown methods ***/ +static FORCEINLINE HRESULT ID3D11VideoProcessorOutputView_QueryInterface(ID3D11VideoProcessorOutputView* This,REFIID riid,void **ppvObject) { + return This->lpVtbl->QueryInterface(This,riid,ppvObject); +} +static FORCEINLINE ULONG ID3D11VideoProcessorOutputView_AddRef(ID3D11VideoProcessorOutputView* This) { + return This->lpVtbl->AddRef(This); +} +static FORCEINLINE ULONG ID3D11VideoProcessorOutputView_Release(ID3D11VideoProcessorOutputView* This) { + return This->lpVtbl->Release(This); +} +/*** ID3D11DeviceChild methods ***/ +static FORCEINLINE void ID3D11VideoProcessorOutputView_GetDevice(ID3D11VideoProcessorOutputView* This,ID3D11Device **ppDevice) { + This->lpVtbl->GetDevice(This,ppDevice); +} +static FORCEINLINE HRESULT ID3D11VideoProcessorOutputView_GetPrivateData(ID3D11VideoProcessorOutputView* This,REFGUID guid,UINT *pDataSize,void *pData) { + return This->lpVtbl->GetPrivateData(This,guid,pDataSize,pData); +} +static FORCEINLINE HRESULT ID3D11VideoProcessorOutputView_SetPrivateData(ID3D11VideoProcessorOutputView* This,REFGUID guid,UINT DataSize,const void *pData) { + return This->lpVtbl->SetPrivateData(This,guid,DataSize,pData); +} +static FORCEINLINE HRESULT ID3D11VideoProcessorOutputView_SetPrivateDataInterface(ID3D11VideoProcessorOutputView* This,REFGUID guid,const IUnknown *pData) { + return This->lpVtbl->SetPrivateDataInterface(This,guid,pData); +} +/*** ID3D11View methods ***/ +static FORCEINLINE void ID3D11VideoProcessorOutputView_GetResource(ID3D11VideoProcessorOutputView* This,ID3D11Resource **ppResource) { + This->lpVtbl->GetResource(This,ppResource); +} +/*** ID3D11VideoProcessorOutputView methods ***/ +static FORCEINLINE void ID3D11VideoProcessorOutputView_GetDesc(ID3D11VideoProcessorOutputView* This,D3D11_VIDEO_PROCESSOR_OUTPUT_VIEW_DESC *pDesc) { + This->lpVtbl->GetDesc(This,pDesc); +} +#endif +#endif + +#endif + + +#endif /* __ID3D11VideoProcessorOutputView_INTERFACE_DEFINED__ */ + +/***************************************************************************** + * ID3D11VideoDevice interface + */ +#ifndef __ID3D11VideoDevice_INTERFACE_DEFINED__ +#define __ID3D11VideoDevice_INTERFACE_DEFINED__ + +DEFINE_GUID(IID_ID3D11VideoDevice, 0x10ec4d5b, 0x975a, 0x4689, 0xb9,0xe4, 0xd0,0xaa,0xc3,0x0f,0xe3,0x33); +#if defined(__cplusplus) && !defined(CINTERFACE) +MIDL_INTERFACE("10ec4d5b-975a-4689-b9e4-d0aac30fe333") +ID3D11VideoDevice : public IUnknown +{ + virtual HRESULT STDMETHODCALLTYPE CreateVideoDecoder( + const D3D11_VIDEO_DECODER_DESC *pVideoDesc, + const D3D11_VIDEO_DECODER_CONFIG *pConfig, + ID3D11VideoDecoder **ppDecoder) = 0; + + virtual HRESULT STDMETHODCALLTYPE CreateVideoProcessor( + ID3D11VideoProcessorEnumerator *pEnum, + UINT RateConversionIndex, + ID3D11VideoProcessor **ppVideoProcessor) = 0; + + virtual HRESULT STDMETHODCALLTYPE CreateAuthenticatedChannel( + D3D11_AUTHENTICATED_CHANNEL_TYPE ChannelType, + ID3D11AuthenticatedChannel **ppAuthenticatedChannel) = 0; + + virtual HRESULT STDMETHODCALLTYPE CreateCryptoSession( + const GUID *pCryptoType, + const GUID *pDecoderProfile, + const GUID *pKeyExchangeType, + ID3D11CryptoSession **ppCryptoSession) = 0; + + virtual HRESULT STDMETHODCALLTYPE CreateVideoDecoderOutputView( + ID3D11Resource *pResource, + const D3D11_VIDEO_DECODER_OUTPUT_VIEW_DESC *pDesc, + ID3D11VideoDecoderOutputView **ppVDOVView) = 0; + + virtual HRESULT STDMETHODCALLTYPE CreateVideoProcessorInputView( + ID3D11Resource *pResource, + ID3D11VideoProcessorEnumerator *pEnum, + const D3D11_VIDEO_PROCESSOR_INPUT_VIEW_DESC *pDesc, + ID3D11VideoProcessorInputView **ppVPIView) = 0; + + virtual HRESULT STDMETHODCALLTYPE CreateVideoProcessorOutputView( + ID3D11Resource *pResource, + ID3D11VideoProcessorEnumerator *pEnum, + const D3D11_VIDEO_PROCESSOR_OUTPUT_VIEW_DESC *pDesc, + ID3D11VideoProcessorOutputView **ppVPOView) = 0; + + virtual HRESULT STDMETHODCALLTYPE CreateVideoProcessorEnumerator( + const D3D11_VIDEO_PROCESSOR_CONTENT_DESC *pDesc, + ID3D11VideoProcessorEnumerator **ppEnum) = 0; + + virtual UINT STDMETHODCALLTYPE GetVideoDecoderProfileCount( + ) = 0; + + virtual HRESULT STDMETHODCALLTYPE GetVideoDecoderProfile( + UINT Index, + GUID *pDecoderProfile) = 0; + + virtual HRESULT STDMETHODCALLTYPE CheckVideoDecoderFormat( + const GUID *pDecoderProfile, + DXGI_FORMAT Format, + WINBOOL *pSupported) = 0; + + virtual HRESULT STDMETHODCALLTYPE GetVideoDecoderConfigCount( + const D3D11_VIDEO_DECODER_DESC *pDesc, + UINT *pCount) = 0; + + virtual HRESULT STDMETHODCALLTYPE GetVideoDecoderConfig( + const D3D11_VIDEO_DECODER_DESC *pDesc, + UINT Index, + D3D11_VIDEO_DECODER_CONFIG *pConfig) = 0; + + virtual HRESULT STDMETHODCALLTYPE GetContentProtectionCaps( + const GUID *pCryptoType, + const GUID *pDecoderProfile, + D3D11_VIDEO_CONTENT_PROTECTION_CAPS *pCaps) = 0; + + virtual HRESULT STDMETHODCALLTYPE CheckCryptoKeyExchange( + const GUID *pCryptoType, + const GUID *pDecoderProfile, + UINT Index, + GUID *pKeyExchangeType) = 0; + + virtual HRESULT STDMETHODCALLTYPE SetPrivateData( + REFGUID guid, + UINT DataSize, + const void *pData) = 0; + + virtual HRESULT STDMETHODCALLTYPE SetPrivateDataInterface( + REFGUID guid, + const IUnknown *pData) = 0; + +}; +#ifdef __CRT_UUID_DECL +__CRT_UUID_DECL(ID3D11VideoDevice, 0x10ec4d5b, 0x975a, 0x4689, 0xb9,0xe4, 0xd0,0xaa,0xc3,0x0f,0xe3,0x33) +#endif +#else +typedef struct ID3D11VideoDeviceVtbl { + BEGIN_INTERFACE + + /*** IUnknown methods ***/ + HRESULT (STDMETHODCALLTYPE *QueryInterface)( + ID3D11VideoDevice *This, + REFIID riid, + void **ppvObject); + + ULONG (STDMETHODCALLTYPE *AddRef)( + ID3D11VideoDevice *This); + + ULONG (STDMETHODCALLTYPE *Release)( + ID3D11VideoDevice *This); + + /*** ID3D11VideoDevice methods ***/ + HRESULT (STDMETHODCALLTYPE *CreateVideoDecoder)( + ID3D11VideoDevice *This, + const D3D11_VIDEO_DECODER_DESC *pVideoDesc, + const D3D11_VIDEO_DECODER_CONFIG *pConfig, + ID3D11VideoDecoder **ppDecoder); + + HRESULT (STDMETHODCALLTYPE *CreateVideoProcessor)( + ID3D11VideoDevice *This, + ID3D11VideoProcessorEnumerator *pEnum, + UINT RateConversionIndex, + ID3D11VideoProcessor **ppVideoProcessor); + + HRESULT (STDMETHODCALLTYPE *CreateAuthenticatedChannel)( + ID3D11VideoDevice *This, + D3D11_AUTHENTICATED_CHANNEL_TYPE ChannelType, + ID3D11AuthenticatedChannel **ppAuthenticatedChannel); + + HRESULT (STDMETHODCALLTYPE *CreateCryptoSession)( + ID3D11VideoDevice *This, + const GUID *pCryptoType, + const GUID *pDecoderProfile, + const GUID *pKeyExchangeType, + ID3D11CryptoSession **ppCryptoSession); + + HRESULT (STDMETHODCALLTYPE *CreateVideoDecoderOutputView)( + ID3D11VideoDevice *This, + ID3D11Resource *pResource, + const D3D11_VIDEO_DECODER_OUTPUT_VIEW_DESC *pDesc, + ID3D11VideoDecoderOutputView **ppVDOVView); + + HRESULT (STDMETHODCALLTYPE *CreateVideoProcessorInputView)( + ID3D11VideoDevice *This, + ID3D11Resource *pResource, + ID3D11VideoProcessorEnumerator *pEnum, + const D3D11_VIDEO_PROCESSOR_INPUT_VIEW_DESC *pDesc, + ID3D11VideoProcessorInputView **ppVPIView); + + HRESULT (STDMETHODCALLTYPE *CreateVideoProcessorOutputView)( + ID3D11VideoDevice *This, + ID3D11Resource *pResource, + ID3D11VideoProcessorEnumerator *pEnum, + const D3D11_VIDEO_PROCESSOR_OUTPUT_VIEW_DESC *pDesc, + ID3D11VideoProcessorOutputView **ppVPOView); + + HRESULT (STDMETHODCALLTYPE *CreateVideoProcessorEnumerator)( + ID3D11VideoDevice *This, + const D3D11_VIDEO_PROCESSOR_CONTENT_DESC *pDesc, + ID3D11VideoProcessorEnumerator **ppEnum); + + UINT (STDMETHODCALLTYPE *GetVideoDecoderProfileCount)( + ID3D11VideoDevice *This); + + HRESULT (STDMETHODCALLTYPE *GetVideoDecoderProfile)( + ID3D11VideoDevice *This, + UINT Index, + GUID *pDecoderProfile); + + HRESULT (STDMETHODCALLTYPE *CheckVideoDecoderFormat)( + ID3D11VideoDevice *This, + const GUID *pDecoderProfile, + DXGI_FORMAT Format, + WINBOOL *pSupported); + + HRESULT (STDMETHODCALLTYPE *GetVideoDecoderConfigCount)( + ID3D11VideoDevice *This, + const D3D11_VIDEO_DECODER_DESC *pDesc, + UINT *pCount); + + HRESULT (STDMETHODCALLTYPE *GetVideoDecoderConfig)( + ID3D11VideoDevice *This, + const D3D11_VIDEO_DECODER_DESC *pDesc, + UINT Index, + D3D11_VIDEO_DECODER_CONFIG *pConfig); + + HRESULT (STDMETHODCALLTYPE *GetContentProtectionCaps)( + ID3D11VideoDevice *This, + const GUID *pCryptoType, + const GUID *pDecoderProfile, + D3D11_VIDEO_CONTENT_PROTECTION_CAPS *pCaps); + + HRESULT (STDMETHODCALLTYPE *CheckCryptoKeyExchange)( + ID3D11VideoDevice *This, + const GUID *pCryptoType, + const GUID *pDecoderProfile, + UINT Index, + GUID *pKeyExchangeType); + + HRESULT (STDMETHODCALLTYPE *SetPrivateData)( + ID3D11VideoDevice *This, + REFGUID guid, + UINT DataSize, + const void *pData); + + HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( + ID3D11VideoDevice *This, + REFGUID guid, + const IUnknown *pData); + + END_INTERFACE +} ID3D11VideoDeviceVtbl; + +interface ID3D11VideoDevice { + CONST_VTBL ID3D11VideoDeviceVtbl* lpVtbl; +}; + +#ifdef COBJMACROS +#ifndef WIDL_C_INLINE_WRAPPERS +/*** IUnknown methods ***/ +#define ID3D11VideoDevice_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) +#define ID3D11VideoDevice_AddRef(This) (This)->lpVtbl->AddRef(This) +#define ID3D11VideoDevice_Release(This) (This)->lpVtbl->Release(This) +/*** ID3D11VideoDevice methods ***/ +#define ID3D11VideoDevice_CreateVideoDecoder(This,pVideoDesc,pConfig,ppDecoder) (This)->lpVtbl->CreateVideoDecoder(This,pVideoDesc,pConfig,ppDecoder) +#define ID3D11VideoDevice_CreateVideoProcessor(This,pEnum,RateConversionIndex,ppVideoProcessor) (This)->lpVtbl->CreateVideoProcessor(This,pEnum,RateConversionIndex,ppVideoProcessor) +#define ID3D11VideoDevice_CreateAuthenticatedChannel(This,ChannelType,ppAuthenticatedChannel) (This)->lpVtbl->CreateAuthenticatedChannel(This,ChannelType,ppAuthenticatedChannel) +#define ID3D11VideoDevice_CreateCryptoSession(This,pCryptoType,pDecoderProfile,pKeyExchangeType,ppCryptoSession) (This)->lpVtbl->CreateCryptoSession(This,pCryptoType,pDecoderProfile,pKeyExchangeType,ppCryptoSession) +#define ID3D11VideoDevice_CreateVideoDecoderOutputView(This,pResource,pDesc,ppVDOVView) (This)->lpVtbl->CreateVideoDecoderOutputView(This,pResource,pDesc,ppVDOVView) +#define ID3D11VideoDevice_CreateVideoProcessorInputView(This,pResource,pEnum,pDesc,ppVPIView) (This)->lpVtbl->CreateVideoProcessorInputView(This,pResource,pEnum,pDesc,ppVPIView) +#define ID3D11VideoDevice_CreateVideoProcessorOutputView(This,pResource,pEnum,pDesc,ppVPOView) (This)->lpVtbl->CreateVideoProcessorOutputView(This,pResource,pEnum,pDesc,ppVPOView) +#define ID3D11VideoDevice_CreateVideoProcessorEnumerator(This,pDesc,ppEnum) (This)->lpVtbl->CreateVideoProcessorEnumerator(This,pDesc,ppEnum) +#define ID3D11VideoDevice_GetVideoDecoderProfileCount(This) (This)->lpVtbl->GetVideoDecoderProfileCount(This) +#define ID3D11VideoDevice_GetVideoDecoderProfile(This,Index,pDecoderProfile) (This)->lpVtbl->GetVideoDecoderProfile(This,Index,pDecoderProfile) +#define ID3D11VideoDevice_CheckVideoDecoderFormat(This,pDecoderProfile,Format,pSupported) (This)->lpVtbl->CheckVideoDecoderFormat(This,pDecoderProfile,Format,pSupported) +#define ID3D11VideoDevice_GetVideoDecoderConfigCount(This,pDesc,pCount) (This)->lpVtbl->GetVideoDecoderConfigCount(This,pDesc,pCount) +#define ID3D11VideoDevice_GetVideoDecoderConfig(This,pDesc,Index,pConfig) (This)->lpVtbl->GetVideoDecoderConfig(This,pDesc,Index,pConfig) +#define ID3D11VideoDevice_GetContentProtectionCaps(This,pCryptoType,pDecoderProfile,pCaps) (This)->lpVtbl->GetContentProtectionCaps(This,pCryptoType,pDecoderProfile,pCaps) +#define ID3D11VideoDevice_CheckCryptoKeyExchange(This,pCryptoType,pDecoderProfile,Index,pKeyExchangeType) (This)->lpVtbl->CheckCryptoKeyExchange(This,pCryptoType,pDecoderProfile,Index,pKeyExchangeType) +#define ID3D11VideoDevice_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData) +#define ID3D11VideoDevice_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData) +#else +/*** IUnknown methods ***/ +static FORCEINLINE HRESULT ID3D11VideoDevice_QueryInterface(ID3D11VideoDevice* This,REFIID riid,void **ppvObject) { + return This->lpVtbl->QueryInterface(This,riid,ppvObject); +} +static FORCEINLINE ULONG ID3D11VideoDevice_AddRef(ID3D11VideoDevice* This) { + return This->lpVtbl->AddRef(This); +} +static FORCEINLINE ULONG ID3D11VideoDevice_Release(ID3D11VideoDevice* This) { + return This->lpVtbl->Release(This); +} +/*** ID3D11VideoDevice methods ***/ +static FORCEINLINE HRESULT ID3D11VideoDevice_CreateVideoDecoder(ID3D11VideoDevice* This,const D3D11_VIDEO_DECODER_DESC *pVideoDesc,const D3D11_VIDEO_DECODER_CONFIG *pConfig,ID3D11VideoDecoder **ppDecoder) { + return This->lpVtbl->CreateVideoDecoder(This,pVideoDesc,pConfig,ppDecoder); +} +static FORCEINLINE HRESULT ID3D11VideoDevice_CreateVideoProcessor(ID3D11VideoDevice* This,ID3D11VideoProcessorEnumerator *pEnum,UINT RateConversionIndex,ID3D11VideoProcessor **ppVideoProcessor) { + return This->lpVtbl->CreateVideoProcessor(This,pEnum,RateConversionIndex,ppVideoProcessor); +} +static FORCEINLINE HRESULT ID3D11VideoDevice_CreateAuthenticatedChannel(ID3D11VideoDevice* This,D3D11_AUTHENTICATED_CHANNEL_TYPE ChannelType,ID3D11AuthenticatedChannel **ppAuthenticatedChannel) { + return This->lpVtbl->CreateAuthenticatedChannel(This,ChannelType,ppAuthenticatedChannel); +} +static FORCEINLINE HRESULT ID3D11VideoDevice_CreateCryptoSession(ID3D11VideoDevice* This,const GUID *pCryptoType,const GUID *pDecoderProfile,const GUID *pKeyExchangeType,ID3D11CryptoSession **ppCryptoSession) { + return This->lpVtbl->CreateCryptoSession(This,pCryptoType,pDecoderProfile,pKeyExchangeType,ppCryptoSession); +} +static FORCEINLINE HRESULT ID3D11VideoDevice_CreateVideoDecoderOutputView(ID3D11VideoDevice* This,ID3D11Resource *pResource,const D3D11_VIDEO_DECODER_OUTPUT_VIEW_DESC *pDesc,ID3D11VideoDecoderOutputView **ppVDOVView) { + return This->lpVtbl->CreateVideoDecoderOutputView(This,pResource,pDesc,ppVDOVView); +} +static FORCEINLINE HRESULT ID3D11VideoDevice_CreateVideoProcessorInputView(ID3D11VideoDevice* This,ID3D11Resource *pResource,ID3D11VideoProcessorEnumerator *pEnum,const D3D11_VIDEO_PROCESSOR_INPUT_VIEW_DESC *pDesc,ID3D11VideoProcessorInputView **ppVPIView) { + return This->lpVtbl->CreateVideoProcessorInputView(This,pResource,pEnum,pDesc,ppVPIView); +} +static FORCEINLINE HRESULT ID3D11VideoDevice_CreateVideoProcessorOutputView(ID3D11VideoDevice* This,ID3D11Resource *pResource,ID3D11VideoProcessorEnumerator *pEnum,const D3D11_VIDEO_PROCESSOR_OUTPUT_VIEW_DESC *pDesc,ID3D11VideoProcessorOutputView **ppVPOView) { + return This->lpVtbl->CreateVideoProcessorOutputView(This,pResource,pEnum,pDesc,ppVPOView); +} +static FORCEINLINE HRESULT ID3D11VideoDevice_CreateVideoProcessorEnumerator(ID3D11VideoDevice* This,const D3D11_VIDEO_PROCESSOR_CONTENT_DESC *pDesc,ID3D11VideoProcessorEnumerator **ppEnum) { + return This->lpVtbl->CreateVideoProcessorEnumerator(This,pDesc,ppEnum); +} +static FORCEINLINE UINT ID3D11VideoDevice_GetVideoDecoderProfileCount(ID3D11VideoDevice* This) { + return This->lpVtbl->GetVideoDecoderProfileCount(This); +} +static FORCEINLINE HRESULT ID3D11VideoDevice_GetVideoDecoderProfile(ID3D11VideoDevice* This,UINT Index,GUID *pDecoderProfile) { + return This->lpVtbl->GetVideoDecoderProfile(This,Index,pDecoderProfile); +} +static FORCEINLINE HRESULT ID3D11VideoDevice_CheckVideoDecoderFormat(ID3D11VideoDevice* This,const GUID *pDecoderProfile,DXGI_FORMAT Format,WINBOOL *pSupported) { + return This->lpVtbl->CheckVideoDecoderFormat(This,pDecoderProfile,Format,pSupported); +} +static FORCEINLINE HRESULT ID3D11VideoDevice_GetVideoDecoderConfigCount(ID3D11VideoDevice* This,const D3D11_VIDEO_DECODER_DESC *pDesc,UINT *pCount) { + return This->lpVtbl->GetVideoDecoderConfigCount(This,pDesc,pCount); +} +static FORCEINLINE HRESULT ID3D11VideoDevice_GetVideoDecoderConfig(ID3D11VideoDevice* This,const D3D11_VIDEO_DECODER_DESC *pDesc,UINT Index,D3D11_VIDEO_DECODER_CONFIG *pConfig) { + return This->lpVtbl->GetVideoDecoderConfig(This,pDesc,Index,pConfig); +} +static FORCEINLINE HRESULT ID3D11VideoDevice_GetContentProtectionCaps(ID3D11VideoDevice* This,const GUID *pCryptoType,const GUID *pDecoderProfile,D3D11_VIDEO_CONTENT_PROTECTION_CAPS *pCaps) { + return This->lpVtbl->GetContentProtectionCaps(This,pCryptoType,pDecoderProfile,pCaps); +} +static FORCEINLINE HRESULT ID3D11VideoDevice_CheckCryptoKeyExchange(ID3D11VideoDevice* This,const GUID *pCryptoType,const GUID *pDecoderProfile,UINT Index,GUID *pKeyExchangeType) { + return This->lpVtbl->CheckCryptoKeyExchange(This,pCryptoType,pDecoderProfile,Index,pKeyExchangeType); +} +static FORCEINLINE HRESULT ID3D11VideoDevice_SetPrivateData(ID3D11VideoDevice* This,REFGUID guid,UINT DataSize,const void *pData) { + return This->lpVtbl->SetPrivateData(This,guid,DataSize,pData); +} +static FORCEINLINE HRESULT ID3D11VideoDevice_SetPrivateDataInterface(ID3D11VideoDevice* This,REFGUID guid,const IUnknown *pData) { + return This->lpVtbl->SetPrivateDataInterface(This,guid,pData); +} +#endif +#endif + +#endif + + +#endif /* __ID3D11VideoDevice_INTERFACE_DEFINED__ */ + +/***************************************************************************** + * ID3D11VideoContext interface + */ +#ifndef __ID3D11VideoContext_INTERFACE_DEFINED__ +#define __ID3D11VideoContext_INTERFACE_DEFINED__ + +DEFINE_GUID(IID_ID3D11VideoContext, 0x61f21c45, 0x3c0e, 0x4a74, 0x9c,0xea, 0x67,0x10,0x0d,0x9a,0xd5,0xe4); +#if defined(__cplusplus) && !defined(CINTERFACE) +MIDL_INTERFACE("61f21c45-3c0e-4a74-9cea-67100d9ad5e4") +ID3D11VideoContext : public ID3D11DeviceChild +{ + virtual HRESULT STDMETHODCALLTYPE GetDecoderBuffer( + ID3D11VideoDecoder *decoder, + D3D11_VIDEO_DECODER_BUFFER_TYPE type, + UINT *buffer_size, + void **buffer) = 0; + + virtual HRESULT STDMETHODCALLTYPE ReleaseDecoderBuffer( + ID3D11VideoDecoder *decoder, + D3D11_VIDEO_DECODER_BUFFER_TYPE type) = 0; + + virtual HRESULT STDMETHODCALLTYPE DecoderBeginFrame( + ID3D11VideoDecoder *decoder, + ID3D11VideoDecoderOutputView *view, + UINT key_size, + const void *key) = 0; + + virtual HRESULT STDMETHODCALLTYPE DecoderEndFrame( + ID3D11VideoDecoder *decoder) = 0; + + virtual HRESULT STDMETHODCALLTYPE SubmitDecoderBuffers( + ID3D11VideoDecoder *decoder, + UINT buffers_count, + const D3D11_VIDEO_DECODER_BUFFER_DESC *buffer_desc) = 0; + + virtual HRESULT STDMETHODCALLTYPE DecoderExtension( + ID3D11VideoDecoder *decoder, + const D3D11_VIDEO_DECODER_EXTENSION *extension) = 0; + + virtual void STDMETHODCALLTYPE VideoProcessorSetOutputTargetRect( + ID3D11VideoProcessor *processor, + WINBOOL enable, + const RECT *rect) = 0; + + virtual void STDMETHODCALLTYPE VideoProcessorSetOutputBackgroundColor( + ID3D11VideoProcessor *processor, + WINBOOL y_cb_cr, + const D3D11_VIDEO_COLOR *color) = 0; + + virtual void STDMETHODCALLTYPE VideoProcessorSetOutputColorSpace( + ID3D11VideoProcessor *processor, + const D3D11_VIDEO_PROCESSOR_COLOR_SPACE *color_space) = 0; + + virtual void STDMETHODCALLTYPE VideoProcessorSetOutputAlphaFillMode( + ID3D11VideoProcessor *processor, + D3D11_VIDEO_PROCESSOR_ALPHA_FILL_MODE alpha_fill_mode, + UINT stream_idx) = 0; + + virtual void STDMETHODCALLTYPE VideoProcessorSetOutputConstriction( + ID3D11VideoProcessor *processor, + WINBOOL enable, + SIZE size) = 0; + + virtual void STDMETHODCALLTYPE VideoProcessorSetOutputStereoMode( + ID3D11VideoProcessor *processor, + WINBOOL enable) = 0; + + virtual HRESULT STDMETHODCALLTYPE VideoProcessorSetOutputExtension( + ID3D11VideoProcessor *processor, + const GUID *guid, + UINT data_size, + void *data) = 0; + + virtual void STDMETHODCALLTYPE VideoProcessorGetOutputTargetRect( + ID3D11VideoProcessor *processor, + WINBOOL *enabled, + RECT *rect) = 0; + + virtual void STDMETHODCALLTYPE VideoProcessorGetOutputBackgroundColor( + ID3D11VideoProcessor *processor, + WINBOOL *y_cb_cr, + D3D11_VIDEO_COLOR *color) = 0; + + virtual void STDMETHODCALLTYPE VideoProcessorGetOutputColorSpace( + ID3D11VideoProcessor *processor, + D3D11_VIDEO_PROCESSOR_COLOR_SPACE *color_space) = 0; + + virtual void STDMETHODCALLTYPE VideoProcessorGetOutputAlphaFillMode( + ID3D11VideoProcessor *processor, + D3D11_VIDEO_PROCESSOR_ALPHA_FILL_MODE *alpha_fill_mode, + UINT *stream_idx) = 0; + + virtual void STDMETHODCALLTYPE VideoProcessorGetOutputConstriction( + ID3D11VideoProcessor *processor, + WINBOOL *enabled, + SIZE *size) = 0; + + virtual void STDMETHODCALLTYPE VideoProcessorGetOutputStereoMode( + ID3D11VideoProcessor *processor, + WINBOOL *enabled) = 0; + + virtual HRESULT STDMETHODCALLTYPE VideoProcessorGetOutputExtension( + ID3D11VideoProcessor *processor, + const GUID *guid, + UINT data_size, + void *data) = 0; + + virtual void STDMETHODCALLTYPE VideoProcessorSetStreamFrameFormat( + ID3D11VideoProcessor *processor, + UINT stream_idx, + D3D11_VIDEO_FRAME_FORMAT format) = 0; + + virtual void STDMETHODCALLTYPE VideoProcessorSetStreamColorSpace( + ID3D11VideoProcessor *processor, + UINT stream_idx, + const D3D11_VIDEO_PROCESSOR_COLOR_SPACE *color_space) = 0; + + virtual void STDMETHODCALLTYPE VideoProcessorSetStreamOutputRate( + ID3D11VideoProcessor *processor, + UINT stream_idx, + D3D11_VIDEO_PROCESSOR_OUTPUT_RATE rate, + WINBOOL repeat, + const DXGI_RATIONAL *custom_rate) = 0; + + virtual void STDMETHODCALLTYPE VideoProcessorSetStreamSourceRect( + ID3D11VideoProcessor *processor, + UINT stream_idx, + WINBOOL enable, + const RECT *rect) = 0; + + virtual void STDMETHODCALLTYPE VideoProcessorSetStreamDestRect( + ID3D11VideoProcessor *processor, + UINT stream_idx, + WINBOOL enable, + const RECT *rect) = 0; + + virtual void STDMETHODCALLTYPE VideoProcessorSetStreamAlpha( + ID3D11VideoProcessor *processor, + UINT stream_idx, + WINBOOL enable, + float alpha) = 0; + + virtual void STDMETHODCALLTYPE VideoProcessorSetStreamPalette( + ID3D11VideoProcessor *processor, + UINT stream_idx, + UINT entry_count, + const UINT *entries) = 0; + + virtual void STDMETHODCALLTYPE VideoProcessorSetStreamPixelAspectRatio( + ID3D11VideoProcessor *processor, + UINT stream_idx, + WINBOOL enable, + const DXGI_RATIONAL *src_aspect_ratio, + const DXGI_RATIONAL *dst_aspect_ratio) = 0; + + virtual void STDMETHODCALLTYPE VideoProcessorSetStreamLumaKey( + ID3D11VideoProcessor *processor, + UINT stream_idx, + WINBOOL enable, + float lower, + float upper) = 0; + + virtual void STDMETHODCALLTYPE VideoProcessorSetStreamStereoFormat( + ID3D11VideoProcessor *processor, + UINT stream_idx, + WINBOOL enable, + D3D11_VIDEO_PROCESSOR_STEREO_FORMAT format, + WINBOOL left_view_frame0, + WINBOOL base_view_frame0, + D3D11_VIDEO_PROCESSOR_STEREO_FLIP_MODE flip_mode, + int mono_offset) = 0; + + virtual void STDMETHODCALLTYPE VideoProcessorSetStreamAutoProcessingMode( + ID3D11VideoProcessor *processor, + UINT stream_idx, + WINBOOL enable) = 0; + + virtual void STDMETHODCALLTYPE VideoProcessorSetStreamFilter( + ID3D11VideoProcessor *processor, + UINT stream_idx, + D3D11_VIDEO_PROCESSOR_FILTER filter, + WINBOOL enable, + int level) = 0; + + virtual HRESULT STDMETHODCALLTYPE VideoProcessorSetStreamExtension( + ID3D11VideoProcessor *processor, + UINT stream_idx, + const GUID *guid, + UINT data_size, + void *data) = 0; + + virtual void STDMETHODCALLTYPE VideoProcessorGetStreamFrameFormat( + ID3D11VideoProcessor *processor, + UINT stream_idx, + D3D11_VIDEO_FRAME_FORMAT *format) = 0; + + virtual void STDMETHODCALLTYPE VideoProcessorGetStreamColorSpace( + ID3D11VideoProcessor *processor, + UINT stream_idx, + D3D11_VIDEO_PROCESSOR_COLOR_SPACE *color_space) = 0; + + virtual void STDMETHODCALLTYPE VideoProcessorGetStreamOutputRate( + ID3D11VideoProcessor *processor, + UINT stream_idx, + D3D11_VIDEO_PROCESSOR_OUTPUT_RATE *rate, + WINBOOL *repeat, + DXGI_RATIONAL *custom_rate) = 0; + + virtual void STDMETHODCALLTYPE VideoProcessorGetStreamSourceRect( + ID3D11VideoProcessor *processor, + UINT stream_idx, + WINBOOL *enabled, + RECT *rect) = 0; + + virtual void STDMETHODCALLTYPE VideoProcessorGetStreamDestRect( + ID3D11VideoProcessor *processor, + UINT stream_idx, + WINBOOL *enabled, + RECT *rect) = 0; + + virtual void STDMETHODCALLTYPE VideoProcessorGetStreamAlpha( + ID3D11VideoProcessor *processor, + UINT stream_idx, + WINBOOL *enabled, + float *alpha) = 0; + + virtual void STDMETHODCALLTYPE VideoProcessorGetStreamPalette( + ID3D11VideoProcessor *processor, + UINT stream_idx, + UINT entry_count, + UINT *entries) = 0; + + virtual void STDMETHODCALLTYPE VideoProcessorGetStreamPixelAspectRatio( + ID3D11VideoProcessor *processor, + UINT stream_idx, + WINBOOL *enabled, + DXGI_RATIONAL *src_aspect_ratio, + DXGI_RATIONAL *dst_aspect_ratio) = 0; + + virtual void STDMETHODCALLTYPE VideoProcessorGetStreamLumaKey( + ID3D11VideoProcessor *processor, + UINT stream_idx, + WINBOOL *enabled, + float *lower, + float *upper) = 0; + + virtual void STDMETHODCALLTYPE VideoProcessorGetStreamStereoFormat( + ID3D11VideoProcessor *processor, + UINT stream_idx, + WINBOOL *enabled, + D3D11_VIDEO_PROCESSOR_STEREO_FORMAT *format, + WINBOOL *left_view_frame0, + WINBOOL *base_view_frame0, + D3D11_VIDEO_PROCESSOR_STEREO_FLIP_MODE *flip_mode, + int *mono_offset) = 0; + + virtual void STDMETHODCALLTYPE VideoProcessorGetStreamAutoProcessingMode( + ID3D11VideoProcessor *processor, + UINT stream_idx, + WINBOOL *enabled) = 0; + + virtual void STDMETHODCALLTYPE VideoProcessorGetStreamFilter( + ID3D11VideoProcessor *processor, + UINT stream_idx, + D3D11_VIDEO_PROCESSOR_FILTER filter, + WINBOOL *enabled, + int *level) = 0; + + virtual HRESULT STDMETHODCALLTYPE VideoProcessorGetStreamExtension( + ID3D11VideoProcessor *processor, + UINT stream_idx, + const GUID *guid, + UINT data_size, + void *data) = 0; + + virtual HRESULT STDMETHODCALLTYPE VideoProcessorBlt( + ID3D11VideoProcessor *processor, + ID3D11VideoProcessorOutputView *view, + UINT frame_idx, + UINT stream_count, + const D3D11_VIDEO_PROCESSOR_STREAM *streams) = 0; + + virtual HRESULT STDMETHODCALLTYPE NegotiateCryptoSessionKeyExchange( + ID3D11CryptoSession *session, + UINT data_size, + void *data) = 0; + + virtual void STDMETHODCALLTYPE EncryptionBlt( + ID3D11CryptoSession *session, + ID3D11Texture2D *src_surface, + ID3D11Texture2D *dst_surface, + UINT iv_size, + void *iv) = 0; + + virtual void STDMETHODCALLTYPE DecryptionBlt( + ID3D11CryptoSession *session, + ID3D11Texture2D *src_surface, + ID3D11Texture2D *dst_surface, + D3D11_ENCRYPTED_BLOCK_INFO *block_info, + UINT key_size, + const void *key, + UINT iv_size, + void *iv) = 0; + + virtual void STDMETHODCALLTYPE StartSessionKeyRefresh( + ID3D11CryptoSession *session, + UINT random_number_size, + void *random_number) = 0; + + virtual void STDMETHODCALLTYPE FinishSessionKeyRefresh( + ID3D11CryptoSession *session) = 0; + + virtual HRESULT STDMETHODCALLTYPE GetEncryptionBltKey( + ID3D11CryptoSession *session, + UINT key_size, + void *key) = 0; + + virtual HRESULT STDMETHODCALLTYPE NegotiateAuthenticatedChannelKeyExchange( + ID3D11AuthenticatedChannel *channel, + UINT data_size, + void *data) = 0; + + virtual HRESULT STDMETHODCALLTYPE QueryAuthenticatedChannel( + ID3D11AuthenticatedChannel *channel, + UINT input_size, + const void *input, + UINT output_size, + void *output) = 0; + + virtual HRESULT STDMETHODCALLTYPE ConfigureAuthenticatedChannel( + ID3D11AuthenticatedChannel *channel, + UINT input_size, + const void *input, + D3D11_AUTHENTICATED_CONFIGURE_OUTPUT *output) = 0; + + virtual void STDMETHODCALLTYPE VideoProcessorSetStreamRotation( + ID3D11VideoProcessor *processor, + UINT stream_idx, + WINBOOL enable, + D3D11_VIDEO_PROCESSOR_ROTATION rotation) = 0; + + virtual void STDMETHODCALLTYPE VideoProcessorGetStreamRotation( + ID3D11VideoProcessor *processor, + UINT stream_idx, + WINBOOL *enable, + D3D11_VIDEO_PROCESSOR_ROTATION *rotation) = 0; + +}; +#ifdef __CRT_UUID_DECL +__CRT_UUID_DECL(ID3D11VideoContext, 0x61f21c45, 0x3c0e, 0x4a74, 0x9c,0xea, 0x67,0x10,0x0d,0x9a,0xd5,0xe4) +#endif +#else +typedef struct ID3D11VideoContextVtbl { + BEGIN_INTERFACE + + /*** IUnknown methods ***/ + HRESULT (STDMETHODCALLTYPE *QueryInterface)( + ID3D11VideoContext *This, + REFIID riid, + void **ppvObject); + + ULONG (STDMETHODCALLTYPE *AddRef)( + ID3D11VideoContext *This); + + ULONG (STDMETHODCALLTYPE *Release)( + ID3D11VideoContext *This); + + /*** ID3D11DeviceChild methods ***/ + void (STDMETHODCALLTYPE *GetDevice)( + ID3D11VideoContext *This, + ID3D11Device **ppDevice); + + HRESULT (STDMETHODCALLTYPE *GetPrivateData)( + ID3D11VideoContext *This, + REFGUID guid, + UINT *pDataSize, + void *pData); + + HRESULT (STDMETHODCALLTYPE *SetPrivateData)( + ID3D11VideoContext *This, + REFGUID guid, + UINT DataSize, + const void *pData); + + HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( + ID3D11VideoContext *This, + REFGUID guid, + const IUnknown *pData); + + /*** ID3D11VideoContext methods ***/ + HRESULT (STDMETHODCALLTYPE *GetDecoderBuffer)( + ID3D11VideoContext *This, + ID3D11VideoDecoder *decoder, + D3D11_VIDEO_DECODER_BUFFER_TYPE type, + UINT *buffer_size, + void **buffer); + + HRESULT (STDMETHODCALLTYPE *ReleaseDecoderBuffer)( + ID3D11VideoContext *This, + ID3D11VideoDecoder *decoder, + D3D11_VIDEO_DECODER_BUFFER_TYPE type); + + HRESULT (STDMETHODCALLTYPE *DecoderBeginFrame)( + ID3D11VideoContext *This, + ID3D11VideoDecoder *decoder, + ID3D11VideoDecoderOutputView *view, + UINT key_size, + const void *key); + + HRESULT (STDMETHODCALLTYPE *DecoderEndFrame)( + ID3D11VideoContext *This, + ID3D11VideoDecoder *decoder); + + HRESULT (STDMETHODCALLTYPE *SubmitDecoderBuffers)( + ID3D11VideoContext *This, + ID3D11VideoDecoder *decoder, + UINT buffers_count, + const D3D11_VIDEO_DECODER_BUFFER_DESC *buffer_desc); + + HRESULT (STDMETHODCALLTYPE *DecoderExtension)( + ID3D11VideoContext *This, + ID3D11VideoDecoder *decoder, + const D3D11_VIDEO_DECODER_EXTENSION *extension); + + void (STDMETHODCALLTYPE *VideoProcessorSetOutputTargetRect)( + ID3D11VideoContext *This, + ID3D11VideoProcessor *processor, + WINBOOL enable, + const RECT *rect); + + void (STDMETHODCALLTYPE *VideoProcessorSetOutputBackgroundColor)( + ID3D11VideoContext *This, + ID3D11VideoProcessor *processor, + WINBOOL y_cb_cr, + const D3D11_VIDEO_COLOR *color); + + void (STDMETHODCALLTYPE *VideoProcessorSetOutputColorSpace)( + ID3D11VideoContext *This, + ID3D11VideoProcessor *processor, + const D3D11_VIDEO_PROCESSOR_COLOR_SPACE *color_space); + + void (STDMETHODCALLTYPE *VideoProcessorSetOutputAlphaFillMode)( + ID3D11VideoContext *This, + ID3D11VideoProcessor *processor, + D3D11_VIDEO_PROCESSOR_ALPHA_FILL_MODE alpha_fill_mode, + UINT stream_idx); + + void (STDMETHODCALLTYPE *VideoProcessorSetOutputConstriction)( + ID3D11VideoContext *This, + ID3D11VideoProcessor *processor, + WINBOOL enable, + SIZE size); + + void (STDMETHODCALLTYPE *VideoProcessorSetOutputStereoMode)( + ID3D11VideoContext *This, + ID3D11VideoProcessor *processor, + WINBOOL enable); + + HRESULT (STDMETHODCALLTYPE *VideoProcessorSetOutputExtension)( + ID3D11VideoContext *This, + ID3D11VideoProcessor *processor, + const GUID *guid, + UINT data_size, + void *data); + + void (STDMETHODCALLTYPE *VideoProcessorGetOutputTargetRect)( + ID3D11VideoContext *This, + ID3D11VideoProcessor *processor, + WINBOOL *enabled, + RECT *rect); + + void (STDMETHODCALLTYPE *VideoProcessorGetOutputBackgroundColor)( + ID3D11VideoContext *This, + ID3D11VideoProcessor *processor, + WINBOOL *y_cb_cr, + D3D11_VIDEO_COLOR *color); + + void (STDMETHODCALLTYPE *VideoProcessorGetOutputColorSpace)( + ID3D11VideoContext *This, + ID3D11VideoProcessor *processor, + D3D11_VIDEO_PROCESSOR_COLOR_SPACE *color_space); + + void (STDMETHODCALLTYPE *VideoProcessorGetOutputAlphaFillMode)( + ID3D11VideoContext *This, + ID3D11VideoProcessor *processor, + D3D11_VIDEO_PROCESSOR_ALPHA_FILL_MODE *alpha_fill_mode, + UINT *stream_idx); + + void (STDMETHODCALLTYPE *VideoProcessorGetOutputConstriction)( + ID3D11VideoContext *This, + ID3D11VideoProcessor *processor, + WINBOOL *enabled, + SIZE *size); + + void (STDMETHODCALLTYPE *VideoProcessorGetOutputStereoMode)( + ID3D11VideoContext *This, + ID3D11VideoProcessor *processor, + WINBOOL *enabled); + + HRESULT (STDMETHODCALLTYPE *VideoProcessorGetOutputExtension)( + ID3D11VideoContext *This, + ID3D11VideoProcessor *processor, + const GUID *guid, + UINT data_size, + void *data); + + void (STDMETHODCALLTYPE *VideoProcessorSetStreamFrameFormat)( + ID3D11VideoContext *This, + ID3D11VideoProcessor *processor, + UINT stream_idx, + D3D11_VIDEO_FRAME_FORMAT format); + + void (STDMETHODCALLTYPE *VideoProcessorSetStreamColorSpace)( + ID3D11VideoContext *This, + ID3D11VideoProcessor *processor, + UINT stream_idx, + const D3D11_VIDEO_PROCESSOR_COLOR_SPACE *color_space); + + void (STDMETHODCALLTYPE *VideoProcessorSetStreamOutputRate)( + ID3D11VideoContext *This, + ID3D11VideoProcessor *processor, + UINT stream_idx, + D3D11_VIDEO_PROCESSOR_OUTPUT_RATE rate, + WINBOOL repeat, + const DXGI_RATIONAL *custom_rate); + + void (STDMETHODCALLTYPE *VideoProcessorSetStreamSourceRect)( + ID3D11VideoContext *This, + ID3D11VideoProcessor *processor, + UINT stream_idx, + WINBOOL enable, + const RECT *rect); + + void (STDMETHODCALLTYPE *VideoProcessorSetStreamDestRect)( + ID3D11VideoContext *This, + ID3D11VideoProcessor *processor, + UINT stream_idx, + WINBOOL enable, + const RECT *rect); + + void (STDMETHODCALLTYPE *VideoProcessorSetStreamAlpha)( + ID3D11VideoContext *This, + ID3D11VideoProcessor *processor, + UINT stream_idx, + WINBOOL enable, + float alpha); + + void (STDMETHODCALLTYPE *VideoProcessorSetStreamPalette)( + ID3D11VideoContext *This, + ID3D11VideoProcessor *processor, + UINT stream_idx, + UINT entry_count, + const UINT *entries); + + void (STDMETHODCALLTYPE *VideoProcessorSetStreamPixelAspectRatio)( + ID3D11VideoContext *This, + ID3D11VideoProcessor *processor, + UINT stream_idx, + WINBOOL enable, + const DXGI_RATIONAL *src_aspect_ratio, + const DXGI_RATIONAL *dst_aspect_ratio); + + void (STDMETHODCALLTYPE *VideoProcessorSetStreamLumaKey)( + ID3D11VideoContext *This, + ID3D11VideoProcessor *processor, + UINT stream_idx, + WINBOOL enable, + float lower, + float upper); + + void (STDMETHODCALLTYPE *VideoProcessorSetStreamStereoFormat)( + ID3D11VideoContext *This, + ID3D11VideoProcessor *processor, + UINT stream_idx, + WINBOOL enable, + D3D11_VIDEO_PROCESSOR_STEREO_FORMAT format, + WINBOOL left_view_frame0, + WINBOOL base_view_frame0, + D3D11_VIDEO_PROCESSOR_STEREO_FLIP_MODE flip_mode, + int mono_offset); + + void (STDMETHODCALLTYPE *VideoProcessorSetStreamAutoProcessingMode)( + ID3D11VideoContext *This, + ID3D11VideoProcessor *processor, + UINT stream_idx, + WINBOOL enable); + + void (STDMETHODCALLTYPE *VideoProcessorSetStreamFilter)( + ID3D11VideoContext *This, + ID3D11VideoProcessor *processor, + UINT stream_idx, + D3D11_VIDEO_PROCESSOR_FILTER filter, + WINBOOL enable, + int level); + + HRESULT (STDMETHODCALLTYPE *VideoProcessorSetStreamExtension)( + ID3D11VideoContext *This, + ID3D11VideoProcessor *processor, + UINT stream_idx, + const GUID *guid, + UINT data_size, + void *data); + + void (STDMETHODCALLTYPE *VideoProcessorGetStreamFrameFormat)( + ID3D11VideoContext *This, + ID3D11VideoProcessor *processor, + UINT stream_idx, + D3D11_VIDEO_FRAME_FORMAT *format); + + void (STDMETHODCALLTYPE *VideoProcessorGetStreamColorSpace)( + ID3D11VideoContext *This, + ID3D11VideoProcessor *processor, + UINT stream_idx, + D3D11_VIDEO_PROCESSOR_COLOR_SPACE *color_space); + + void (STDMETHODCALLTYPE *VideoProcessorGetStreamOutputRate)( + ID3D11VideoContext *This, + ID3D11VideoProcessor *processor, + UINT stream_idx, + D3D11_VIDEO_PROCESSOR_OUTPUT_RATE *rate, + WINBOOL *repeat, + DXGI_RATIONAL *custom_rate); + + void (STDMETHODCALLTYPE *VideoProcessorGetStreamSourceRect)( + ID3D11VideoContext *This, + ID3D11VideoProcessor *processor, + UINT stream_idx, + WINBOOL *enabled, + RECT *rect); + + void (STDMETHODCALLTYPE *VideoProcessorGetStreamDestRect)( + ID3D11VideoContext *This, + ID3D11VideoProcessor *processor, + UINT stream_idx, + WINBOOL *enabled, + RECT *rect); + + void (STDMETHODCALLTYPE *VideoProcessorGetStreamAlpha)( + ID3D11VideoContext *This, + ID3D11VideoProcessor *processor, + UINT stream_idx, + WINBOOL *enabled, + float *alpha); + + void (STDMETHODCALLTYPE *VideoProcessorGetStreamPalette)( + ID3D11VideoContext *This, + ID3D11VideoProcessor *processor, + UINT stream_idx, + UINT entry_count, + UINT *entries); + + void (STDMETHODCALLTYPE *VideoProcessorGetStreamPixelAspectRatio)( + ID3D11VideoContext *This, + ID3D11VideoProcessor *processor, + UINT stream_idx, + WINBOOL *enabled, + DXGI_RATIONAL *src_aspect_ratio, + DXGI_RATIONAL *dst_aspect_ratio); + + void (STDMETHODCALLTYPE *VideoProcessorGetStreamLumaKey)( + ID3D11VideoContext *This, + ID3D11VideoProcessor *processor, + UINT stream_idx, + WINBOOL *enabled, + float *lower, + float *upper); + + void (STDMETHODCALLTYPE *VideoProcessorGetStreamStereoFormat)( + ID3D11VideoContext *This, + ID3D11VideoProcessor *processor, + UINT stream_idx, + WINBOOL *enabled, + D3D11_VIDEO_PROCESSOR_STEREO_FORMAT *format, + WINBOOL *left_view_frame0, + WINBOOL *base_view_frame0, + D3D11_VIDEO_PROCESSOR_STEREO_FLIP_MODE *flip_mode, + int *mono_offset); + + void (STDMETHODCALLTYPE *VideoProcessorGetStreamAutoProcessingMode)( + ID3D11VideoContext *This, + ID3D11VideoProcessor *processor, + UINT stream_idx, + WINBOOL *enabled); + + void (STDMETHODCALLTYPE *VideoProcessorGetStreamFilter)( + ID3D11VideoContext *This, + ID3D11VideoProcessor *processor, + UINT stream_idx, + D3D11_VIDEO_PROCESSOR_FILTER filter, + WINBOOL *enabled, + int *level); + + HRESULT (STDMETHODCALLTYPE *VideoProcessorGetStreamExtension)( + ID3D11VideoContext *This, + ID3D11VideoProcessor *processor, + UINT stream_idx, + const GUID *guid, + UINT data_size, + void *data); + + HRESULT (STDMETHODCALLTYPE *VideoProcessorBlt)( + ID3D11VideoContext *This, + ID3D11VideoProcessor *processor, + ID3D11VideoProcessorOutputView *view, + UINT frame_idx, + UINT stream_count, + const D3D11_VIDEO_PROCESSOR_STREAM *streams); + + HRESULT (STDMETHODCALLTYPE *NegotiateCryptoSessionKeyExchange)( + ID3D11VideoContext *This, + ID3D11CryptoSession *session, + UINT data_size, + void *data); + + void (STDMETHODCALLTYPE *EncryptionBlt)( + ID3D11VideoContext *This, + ID3D11CryptoSession *session, + ID3D11Texture2D *src_surface, + ID3D11Texture2D *dst_surface, + UINT iv_size, + void *iv); + + void (STDMETHODCALLTYPE *DecryptionBlt)( + ID3D11VideoContext *This, + ID3D11CryptoSession *session, + ID3D11Texture2D *src_surface, + ID3D11Texture2D *dst_surface, + D3D11_ENCRYPTED_BLOCK_INFO *block_info, + UINT key_size, + const void *key, + UINT iv_size, + void *iv); + + void (STDMETHODCALLTYPE *StartSessionKeyRefresh)( + ID3D11VideoContext *This, + ID3D11CryptoSession *session, + UINT random_number_size, + void *random_number); + + void (STDMETHODCALLTYPE *FinishSessionKeyRefresh)( + ID3D11VideoContext *This, + ID3D11CryptoSession *session); + + HRESULT (STDMETHODCALLTYPE *GetEncryptionBltKey)( + ID3D11VideoContext *This, + ID3D11CryptoSession *session, + UINT key_size, + void *key); + + HRESULT (STDMETHODCALLTYPE *NegotiateAuthenticatedChannelKeyExchange)( + ID3D11VideoContext *This, + ID3D11AuthenticatedChannel *channel, + UINT data_size, + void *data); + + HRESULT (STDMETHODCALLTYPE *QueryAuthenticatedChannel)( + ID3D11VideoContext *This, + ID3D11AuthenticatedChannel *channel, + UINT input_size, + const void *input, + UINT output_size, + void *output); + + HRESULT (STDMETHODCALLTYPE *ConfigureAuthenticatedChannel)( + ID3D11VideoContext *This, + ID3D11AuthenticatedChannel *channel, + UINT input_size, + const void *input, + D3D11_AUTHENTICATED_CONFIGURE_OUTPUT *output); + + void (STDMETHODCALLTYPE *VideoProcessorSetStreamRotation)( + ID3D11VideoContext *This, + ID3D11VideoProcessor *processor, + UINT stream_idx, + WINBOOL enable, + D3D11_VIDEO_PROCESSOR_ROTATION rotation); + + void (STDMETHODCALLTYPE *VideoProcessorGetStreamRotation)( + ID3D11VideoContext *This, + ID3D11VideoProcessor *processor, + UINT stream_idx, + WINBOOL *enable, + D3D11_VIDEO_PROCESSOR_ROTATION *rotation); + + END_INTERFACE +} ID3D11VideoContextVtbl; + +interface ID3D11VideoContext { + CONST_VTBL ID3D11VideoContextVtbl* lpVtbl; +}; + +#ifdef COBJMACROS +#ifndef WIDL_C_INLINE_WRAPPERS +/*** IUnknown methods ***/ +#define ID3D11VideoContext_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) +#define ID3D11VideoContext_AddRef(This) (This)->lpVtbl->AddRef(This) +#define ID3D11VideoContext_Release(This) (This)->lpVtbl->Release(This) +/*** ID3D11DeviceChild methods ***/ +#define ID3D11VideoContext_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice) +#define ID3D11VideoContext_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData) +#define ID3D11VideoContext_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData) +#define ID3D11VideoContext_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData) +/*** ID3D11VideoContext methods ***/ +#define ID3D11VideoContext_GetDecoderBuffer(This,decoder,type,buffer_size,buffer) (This)->lpVtbl->GetDecoderBuffer(This,decoder,type,buffer_size,buffer) +#define ID3D11VideoContext_ReleaseDecoderBuffer(This,decoder,type) (This)->lpVtbl->ReleaseDecoderBuffer(This,decoder,type) +#define ID3D11VideoContext_DecoderBeginFrame(This,decoder,view,key_size,key) (This)->lpVtbl->DecoderBeginFrame(This,decoder,view,key_size,key) +#define ID3D11VideoContext_DecoderEndFrame(This,decoder) (This)->lpVtbl->DecoderEndFrame(This,decoder) +#define ID3D11VideoContext_SubmitDecoderBuffers(This,decoder,buffers_count,buffer_desc) (This)->lpVtbl->SubmitDecoderBuffers(This,decoder,buffers_count,buffer_desc) +#define ID3D11VideoContext_DecoderExtension(This,decoder,extension) (This)->lpVtbl->DecoderExtension(This,decoder,extension) +#define ID3D11VideoContext_VideoProcessorSetOutputTargetRect(This,processor,enable,rect) (This)->lpVtbl->VideoProcessorSetOutputTargetRect(This,processor,enable,rect) +#define ID3D11VideoContext_VideoProcessorSetOutputBackgroundColor(This,processor,y_cb_cr,color) (This)->lpVtbl->VideoProcessorSetOutputBackgroundColor(This,processor,y_cb_cr,color) +#define ID3D11VideoContext_VideoProcessorSetOutputColorSpace(This,processor,color_space) (This)->lpVtbl->VideoProcessorSetOutputColorSpace(This,processor,color_space) +#define ID3D11VideoContext_VideoProcessorSetOutputAlphaFillMode(This,processor,alpha_fill_mode,stream_idx) (This)->lpVtbl->VideoProcessorSetOutputAlphaFillMode(This,processor,alpha_fill_mode,stream_idx) +#define ID3D11VideoContext_VideoProcessorSetOutputConstriction(This,processor,enable,size) (This)->lpVtbl->VideoProcessorSetOutputConstriction(This,processor,enable,size) +#define ID3D11VideoContext_VideoProcessorSetOutputStereoMode(This,processor,enable) (This)->lpVtbl->VideoProcessorSetOutputStereoMode(This,processor,enable) +#define ID3D11VideoContext_VideoProcessorSetOutputExtension(This,processor,guid,data_size,data) (This)->lpVtbl->VideoProcessorSetOutputExtension(This,processor,guid,data_size,data) +#define ID3D11VideoContext_VideoProcessorGetOutputTargetRect(This,processor,enabled,rect) (This)->lpVtbl->VideoProcessorGetOutputTargetRect(This,processor,enabled,rect) +#define ID3D11VideoContext_VideoProcessorGetOutputBackgroundColor(This,processor,y_cb_cr,color) (This)->lpVtbl->VideoProcessorGetOutputBackgroundColor(This,processor,y_cb_cr,color) +#define ID3D11VideoContext_VideoProcessorGetOutputColorSpace(This,processor,color_space) (This)->lpVtbl->VideoProcessorGetOutputColorSpace(This,processor,color_space) +#define ID3D11VideoContext_VideoProcessorGetOutputAlphaFillMode(This,processor,alpha_fill_mode,stream_idx) (This)->lpVtbl->VideoProcessorGetOutputAlphaFillMode(This,processor,alpha_fill_mode,stream_idx) +#define ID3D11VideoContext_VideoProcessorGetOutputConstriction(This,processor,enabled,size) (This)->lpVtbl->VideoProcessorGetOutputConstriction(This,processor,enabled,size) +#define ID3D11VideoContext_VideoProcessorGetOutputStereoMode(This,processor,enabled) (This)->lpVtbl->VideoProcessorGetOutputStereoMode(This,processor,enabled) +#define ID3D11VideoContext_VideoProcessorGetOutputExtension(This,processor,guid,data_size,data) (This)->lpVtbl->VideoProcessorGetOutputExtension(This,processor,guid,data_size,data) +#define ID3D11VideoContext_VideoProcessorSetStreamFrameFormat(This,processor,stream_idx,format) (This)->lpVtbl->VideoProcessorSetStreamFrameFormat(This,processor,stream_idx,format) +#define ID3D11VideoContext_VideoProcessorSetStreamColorSpace(This,processor,stream_idx,color_space) (This)->lpVtbl->VideoProcessorSetStreamColorSpace(This,processor,stream_idx,color_space) +#define ID3D11VideoContext_VideoProcessorSetStreamOutputRate(This,processor,stream_idx,rate,repeat,custom_rate) (This)->lpVtbl->VideoProcessorSetStreamOutputRate(This,processor,stream_idx,rate,repeat,custom_rate) +#define ID3D11VideoContext_VideoProcessorSetStreamSourceRect(This,processor,stream_idx,enable,rect) (This)->lpVtbl->VideoProcessorSetStreamSourceRect(This,processor,stream_idx,enable,rect) +#define ID3D11VideoContext_VideoProcessorSetStreamDestRect(This,processor,stream_idx,enable,rect) (This)->lpVtbl->VideoProcessorSetStreamDestRect(This,processor,stream_idx,enable,rect) +#define ID3D11VideoContext_VideoProcessorSetStreamAlpha(This,processor,stream_idx,enable,alpha) (This)->lpVtbl->VideoProcessorSetStreamAlpha(This,processor,stream_idx,enable,alpha) +#define ID3D11VideoContext_VideoProcessorSetStreamPalette(This,processor,stream_idx,entry_count,entries) (This)->lpVtbl->VideoProcessorSetStreamPalette(This,processor,stream_idx,entry_count,entries) +#define ID3D11VideoContext_VideoProcessorSetStreamPixelAspectRatio(This,processor,stream_idx,enable,src_aspect_ratio,dst_aspect_ratio) (This)->lpVtbl->VideoProcessorSetStreamPixelAspectRatio(This,processor,stream_idx,enable,src_aspect_ratio,dst_aspect_ratio) +#define ID3D11VideoContext_VideoProcessorSetStreamLumaKey(This,processor,stream_idx,enable,lower,upper) (This)->lpVtbl->VideoProcessorSetStreamLumaKey(This,processor,stream_idx,enable,lower,upper) +#define ID3D11VideoContext_VideoProcessorSetStreamStereoFormat(This,processor,stream_idx,enable,format,left_view_frame0,base_view_frame0,flip_mode,mono_offset) (This)->lpVtbl->VideoProcessorSetStreamStereoFormat(This,processor,stream_idx,enable,format,left_view_frame0,base_view_frame0,flip_mode,mono_offset) +#define ID3D11VideoContext_VideoProcessorSetStreamAutoProcessingMode(This,processor,stream_idx,enable) (This)->lpVtbl->VideoProcessorSetStreamAutoProcessingMode(This,processor,stream_idx,enable) +#define ID3D11VideoContext_VideoProcessorSetStreamFilter(This,processor,stream_idx,filter,enable,level) (This)->lpVtbl->VideoProcessorSetStreamFilter(This,processor,stream_idx,filter,enable,level) +#define ID3D11VideoContext_VideoProcessorSetStreamExtension(This,processor,stream_idx,guid,data_size,data) (This)->lpVtbl->VideoProcessorSetStreamExtension(This,processor,stream_idx,guid,data_size,data) +#define ID3D11VideoContext_VideoProcessorGetStreamFrameFormat(This,processor,stream_idx,format) (This)->lpVtbl->VideoProcessorGetStreamFrameFormat(This,processor,stream_idx,format) +#define ID3D11VideoContext_VideoProcessorGetStreamColorSpace(This,processor,stream_idx,color_space) (This)->lpVtbl->VideoProcessorGetStreamColorSpace(This,processor,stream_idx,color_space) +#define ID3D11VideoContext_VideoProcessorGetStreamOutputRate(This,processor,stream_idx,rate,repeat,custom_rate) (This)->lpVtbl->VideoProcessorGetStreamOutputRate(This,processor,stream_idx,rate,repeat,custom_rate) +#define ID3D11VideoContext_VideoProcessorGetStreamSourceRect(This,processor,stream_idx,enabled,rect) (This)->lpVtbl->VideoProcessorGetStreamSourceRect(This,processor,stream_idx,enabled,rect) +#define ID3D11VideoContext_VideoProcessorGetStreamDestRect(This,processor,stream_idx,enabled,rect) (This)->lpVtbl->VideoProcessorGetStreamDestRect(This,processor,stream_idx,enabled,rect) +#define ID3D11VideoContext_VideoProcessorGetStreamAlpha(This,processor,stream_idx,enabled,alpha) (This)->lpVtbl->VideoProcessorGetStreamAlpha(This,processor,stream_idx,enabled,alpha) +#define ID3D11VideoContext_VideoProcessorGetStreamPalette(This,processor,stream_idx,entry_count,entries) (This)->lpVtbl->VideoProcessorGetStreamPalette(This,processor,stream_idx,entry_count,entries) +#define ID3D11VideoContext_VideoProcessorGetStreamPixelAspectRatio(This,processor,stream_idx,enabled,src_aspect_ratio,dst_aspect_ratio) (This)->lpVtbl->VideoProcessorGetStreamPixelAspectRatio(This,processor,stream_idx,enabled,src_aspect_ratio,dst_aspect_ratio) +#define ID3D11VideoContext_VideoProcessorGetStreamLumaKey(This,processor,stream_idx,enabled,lower,upper) (This)->lpVtbl->VideoProcessorGetStreamLumaKey(This,processor,stream_idx,enabled,lower,upper) +#define ID3D11VideoContext_VideoProcessorGetStreamStereoFormat(This,processor,stream_idx,enabled,format,left_view_frame0,base_view_frame0,flip_mode,mono_offset) (This)->lpVtbl->VideoProcessorGetStreamStereoFormat(This,processor,stream_idx,enabled,format,left_view_frame0,base_view_frame0,flip_mode,mono_offset) +#define ID3D11VideoContext_VideoProcessorGetStreamAutoProcessingMode(This,processor,stream_idx,enabled) (This)->lpVtbl->VideoProcessorGetStreamAutoProcessingMode(This,processor,stream_idx,enabled) +#define ID3D11VideoContext_VideoProcessorGetStreamFilter(This,processor,stream_idx,filter,enabled,level) (This)->lpVtbl->VideoProcessorGetStreamFilter(This,processor,stream_idx,filter,enabled,level) +#define ID3D11VideoContext_VideoProcessorGetStreamExtension(This,processor,stream_idx,guid,data_size,data) (This)->lpVtbl->VideoProcessorGetStreamExtension(This,processor,stream_idx,guid,data_size,data) +#define ID3D11VideoContext_VideoProcessorBlt(This,processor,view,frame_idx,stream_count,streams) (This)->lpVtbl->VideoProcessorBlt(This,processor,view,frame_idx,stream_count,streams) +#define ID3D11VideoContext_NegotiateCryptoSessionKeyExchange(This,session,data_size,data) (This)->lpVtbl->NegotiateCryptoSessionKeyExchange(This,session,data_size,data) +#define ID3D11VideoContext_EncryptionBlt(This,session,src_surface,dst_surface,iv_size,iv) (This)->lpVtbl->EncryptionBlt(This,session,src_surface,dst_surface,iv_size,iv) +#define ID3D11VideoContext_DecryptionBlt(This,session,src_surface,dst_surface,block_info,key_size,key,iv_size,iv) (This)->lpVtbl->DecryptionBlt(This,session,src_surface,dst_surface,block_info,key_size,key,iv_size,iv) +#define ID3D11VideoContext_StartSessionKeyRefresh(This,session,random_number_size,random_number) (This)->lpVtbl->StartSessionKeyRefresh(This,session,random_number_size,random_number) +#define ID3D11VideoContext_FinishSessionKeyRefresh(This,session) (This)->lpVtbl->FinishSessionKeyRefresh(This,session) +#define ID3D11VideoContext_GetEncryptionBltKey(This,session,key_size,key) (This)->lpVtbl->GetEncryptionBltKey(This,session,key_size,key) +#define ID3D11VideoContext_NegotiateAuthenticatedChannelKeyExchange(This,channel,data_size,data) (This)->lpVtbl->NegotiateAuthenticatedChannelKeyExchange(This,channel,data_size,data) +#define ID3D11VideoContext_QueryAuthenticatedChannel(This,channel,input_size,input,output_size,output) (This)->lpVtbl->QueryAuthenticatedChannel(This,channel,input_size,input,output_size,output) +#define ID3D11VideoContext_ConfigureAuthenticatedChannel(This,channel,input_size,input,output) (This)->lpVtbl->ConfigureAuthenticatedChannel(This,channel,input_size,input,output) +#define ID3D11VideoContext_VideoProcessorSetStreamRotation(This,processor,stream_idx,enable,rotation) (This)->lpVtbl->VideoProcessorSetStreamRotation(This,processor,stream_idx,enable,rotation) +#define ID3D11VideoContext_VideoProcessorGetStreamRotation(This,processor,stream_idx,enable,rotation) (This)->lpVtbl->VideoProcessorGetStreamRotation(This,processor,stream_idx,enable,rotation) +#else +/*** IUnknown methods ***/ +static FORCEINLINE HRESULT ID3D11VideoContext_QueryInterface(ID3D11VideoContext* This,REFIID riid,void **ppvObject) { + return This->lpVtbl->QueryInterface(This,riid,ppvObject); +} +static FORCEINLINE ULONG ID3D11VideoContext_AddRef(ID3D11VideoContext* This) { + return This->lpVtbl->AddRef(This); +} +static FORCEINLINE ULONG ID3D11VideoContext_Release(ID3D11VideoContext* This) { + return This->lpVtbl->Release(This); +} +/*** ID3D11DeviceChild methods ***/ +static FORCEINLINE void ID3D11VideoContext_GetDevice(ID3D11VideoContext* This,ID3D11Device **ppDevice) { + This->lpVtbl->GetDevice(This,ppDevice); +} +static FORCEINLINE HRESULT ID3D11VideoContext_GetPrivateData(ID3D11VideoContext* This,REFGUID guid,UINT *pDataSize,void *pData) { + return This->lpVtbl->GetPrivateData(This,guid,pDataSize,pData); +} +static FORCEINLINE HRESULT ID3D11VideoContext_SetPrivateData(ID3D11VideoContext* This,REFGUID guid,UINT DataSize,const void *pData) { + return This->lpVtbl->SetPrivateData(This,guid,DataSize,pData); +} +static FORCEINLINE HRESULT ID3D11VideoContext_SetPrivateDataInterface(ID3D11VideoContext* This,REFGUID guid,const IUnknown *pData) { + return This->lpVtbl->SetPrivateDataInterface(This,guid,pData); +} +/*** ID3D11VideoContext methods ***/ +static FORCEINLINE HRESULT ID3D11VideoContext_GetDecoderBuffer(ID3D11VideoContext* This,ID3D11VideoDecoder *decoder,D3D11_VIDEO_DECODER_BUFFER_TYPE type,UINT *buffer_size,void **buffer) { + return This->lpVtbl->GetDecoderBuffer(This,decoder,type,buffer_size,buffer); +} +static FORCEINLINE HRESULT ID3D11VideoContext_ReleaseDecoderBuffer(ID3D11VideoContext* This,ID3D11VideoDecoder *decoder,D3D11_VIDEO_DECODER_BUFFER_TYPE type) { + return This->lpVtbl->ReleaseDecoderBuffer(This,decoder,type); +} +static FORCEINLINE HRESULT ID3D11VideoContext_DecoderBeginFrame(ID3D11VideoContext* This,ID3D11VideoDecoder *decoder,ID3D11VideoDecoderOutputView *view,UINT key_size,const void *key) { + return This->lpVtbl->DecoderBeginFrame(This,decoder,view,key_size,key); +} +static FORCEINLINE HRESULT ID3D11VideoContext_DecoderEndFrame(ID3D11VideoContext* This,ID3D11VideoDecoder *decoder) { + return This->lpVtbl->DecoderEndFrame(This,decoder); +} +static FORCEINLINE HRESULT ID3D11VideoContext_SubmitDecoderBuffers(ID3D11VideoContext* This,ID3D11VideoDecoder *decoder,UINT buffers_count,const D3D11_VIDEO_DECODER_BUFFER_DESC *buffer_desc) { + return This->lpVtbl->SubmitDecoderBuffers(This,decoder,buffers_count,buffer_desc); +} +static FORCEINLINE HRESULT ID3D11VideoContext_DecoderExtension(ID3D11VideoContext* This,ID3D11VideoDecoder *decoder,const D3D11_VIDEO_DECODER_EXTENSION *extension) { + return This->lpVtbl->DecoderExtension(This,decoder,extension); +} +static FORCEINLINE void ID3D11VideoContext_VideoProcessorSetOutputTargetRect(ID3D11VideoContext* This,ID3D11VideoProcessor *processor,WINBOOL enable,const RECT *rect) { + This->lpVtbl->VideoProcessorSetOutputTargetRect(This,processor,enable,rect); +} +static FORCEINLINE void ID3D11VideoContext_VideoProcessorSetOutputBackgroundColor(ID3D11VideoContext* This,ID3D11VideoProcessor *processor,WINBOOL y_cb_cr,const D3D11_VIDEO_COLOR *color) { + This->lpVtbl->VideoProcessorSetOutputBackgroundColor(This,processor,y_cb_cr,color); +} +static FORCEINLINE void ID3D11VideoContext_VideoProcessorSetOutputColorSpace(ID3D11VideoContext* This,ID3D11VideoProcessor *processor,const D3D11_VIDEO_PROCESSOR_COLOR_SPACE *color_space) { + This->lpVtbl->VideoProcessorSetOutputColorSpace(This,processor,color_space); +} +static FORCEINLINE void ID3D11VideoContext_VideoProcessorSetOutputAlphaFillMode(ID3D11VideoContext* This,ID3D11VideoProcessor *processor,D3D11_VIDEO_PROCESSOR_ALPHA_FILL_MODE alpha_fill_mode,UINT stream_idx) { + This->lpVtbl->VideoProcessorSetOutputAlphaFillMode(This,processor,alpha_fill_mode,stream_idx); +} +static FORCEINLINE void ID3D11VideoContext_VideoProcessorSetOutputConstriction(ID3D11VideoContext* This,ID3D11VideoProcessor *processor,WINBOOL enable,SIZE size) { + This->lpVtbl->VideoProcessorSetOutputConstriction(This,processor,enable,size); +} +static FORCEINLINE void ID3D11VideoContext_VideoProcessorSetOutputStereoMode(ID3D11VideoContext* This,ID3D11VideoProcessor *processor,WINBOOL enable) { + This->lpVtbl->VideoProcessorSetOutputStereoMode(This,processor,enable); +} +static FORCEINLINE HRESULT ID3D11VideoContext_VideoProcessorSetOutputExtension(ID3D11VideoContext* This,ID3D11VideoProcessor *processor,const GUID *guid,UINT data_size,void *data) { + return This->lpVtbl->VideoProcessorSetOutputExtension(This,processor,guid,data_size,data); +} +static FORCEINLINE void ID3D11VideoContext_VideoProcessorGetOutputTargetRect(ID3D11VideoContext* This,ID3D11VideoProcessor *processor,WINBOOL *enabled,RECT *rect) { + This->lpVtbl->VideoProcessorGetOutputTargetRect(This,processor,enabled,rect); +} +static FORCEINLINE void ID3D11VideoContext_VideoProcessorGetOutputBackgroundColor(ID3D11VideoContext* This,ID3D11VideoProcessor *processor,WINBOOL *y_cb_cr,D3D11_VIDEO_COLOR *color) { + This->lpVtbl->VideoProcessorGetOutputBackgroundColor(This,processor,y_cb_cr,color); +} +static FORCEINLINE void ID3D11VideoContext_VideoProcessorGetOutputColorSpace(ID3D11VideoContext* This,ID3D11VideoProcessor *processor,D3D11_VIDEO_PROCESSOR_COLOR_SPACE *color_space) { + This->lpVtbl->VideoProcessorGetOutputColorSpace(This,processor,color_space); +} +static FORCEINLINE void ID3D11VideoContext_VideoProcessorGetOutputAlphaFillMode(ID3D11VideoContext* This,ID3D11VideoProcessor *processor,D3D11_VIDEO_PROCESSOR_ALPHA_FILL_MODE *alpha_fill_mode,UINT *stream_idx) { + This->lpVtbl->VideoProcessorGetOutputAlphaFillMode(This,processor,alpha_fill_mode,stream_idx); +} +static FORCEINLINE void ID3D11VideoContext_VideoProcessorGetOutputConstriction(ID3D11VideoContext* This,ID3D11VideoProcessor *processor,WINBOOL *enabled,SIZE *size) { + This->lpVtbl->VideoProcessorGetOutputConstriction(This,processor,enabled,size); +} +static FORCEINLINE void ID3D11VideoContext_VideoProcessorGetOutputStereoMode(ID3D11VideoContext* This,ID3D11VideoProcessor *processor,WINBOOL *enabled) { + This->lpVtbl->VideoProcessorGetOutputStereoMode(This,processor,enabled); +} +static FORCEINLINE HRESULT ID3D11VideoContext_VideoProcessorGetOutputExtension(ID3D11VideoContext* This,ID3D11VideoProcessor *processor,const GUID *guid,UINT data_size,void *data) { + return This->lpVtbl->VideoProcessorGetOutputExtension(This,processor,guid,data_size,data); +} +static FORCEINLINE void ID3D11VideoContext_VideoProcessorSetStreamFrameFormat(ID3D11VideoContext* This,ID3D11VideoProcessor *processor,UINT stream_idx,D3D11_VIDEO_FRAME_FORMAT format) { + This->lpVtbl->VideoProcessorSetStreamFrameFormat(This,processor,stream_idx,format); +} +static FORCEINLINE void ID3D11VideoContext_VideoProcessorSetStreamColorSpace(ID3D11VideoContext* This,ID3D11VideoProcessor *processor,UINT stream_idx,const D3D11_VIDEO_PROCESSOR_COLOR_SPACE *color_space) { + This->lpVtbl->VideoProcessorSetStreamColorSpace(This,processor,stream_idx,color_space); +} +static FORCEINLINE void ID3D11VideoContext_VideoProcessorSetStreamOutputRate(ID3D11VideoContext* This,ID3D11VideoProcessor *processor,UINT stream_idx,D3D11_VIDEO_PROCESSOR_OUTPUT_RATE rate,WINBOOL repeat,const DXGI_RATIONAL *custom_rate) { + This->lpVtbl->VideoProcessorSetStreamOutputRate(This,processor,stream_idx,rate,repeat,custom_rate); +} +static FORCEINLINE void ID3D11VideoContext_VideoProcessorSetStreamSourceRect(ID3D11VideoContext* This,ID3D11VideoProcessor *processor,UINT stream_idx,WINBOOL enable,const RECT *rect) { + This->lpVtbl->VideoProcessorSetStreamSourceRect(This,processor,stream_idx,enable,rect); +} +static FORCEINLINE void ID3D11VideoContext_VideoProcessorSetStreamDestRect(ID3D11VideoContext* This,ID3D11VideoProcessor *processor,UINT stream_idx,WINBOOL enable,const RECT *rect) { + This->lpVtbl->VideoProcessorSetStreamDestRect(This,processor,stream_idx,enable,rect); +} +static FORCEINLINE void ID3D11VideoContext_VideoProcessorSetStreamAlpha(ID3D11VideoContext* This,ID3D11VideoProcessor *processor,UINT stream_idx,WINBOOL enable,float alpha) { + This->lpVtbl->VideoProcessorSetStreamAlpha(This,processor,stream_idx,enable,alpha); +} +static FORCEINLINE void ID3D11VideoContext_VideoProcessorSetStreamPalette(ID3D11VideoContext* This,ID3D11VideoProcessor *processor,UINT stream_idx,UINT entry_count,const UINT *entries) { + This->lpVtbl->VideoProcessorSetStreamPalette(This,processor,stream_idx,entry_count,entries); +} +static FORCEINLINE void ID3D11VideoContext_VideoProcessorSetStreamPixelAspectRatio(ID3D11VideoContext* This,ID3D11VideoProcessor *processor,UINT stream_idx,WINBOOL enable,const DXGI_RATIONAL *src_aspect_ratio,const DXGI_RATIONAL *dst_aspect_ratio) { + This->lpVtbl->VideoProcessorSetStreamPixelAspectRatio(This,processor,stream_idx,enable,src_aspect_ratio,dst_aspect_ratio); +} +static FORCEINLINE void ID3D11VideoContext_VideoProcessorSetStreamLumaKey(ID3D11VideoContext* This,ID3D11VideoProcessor *processor,UINT stream_idx,WINBOOL enable,float lower,float upper) { + This->lpVtbl->VideoProcessorSetStreamLumaKey(This,processor,stream_idx,enable,lower,upper); +} +static FORCEINLINE void ID3D11VideoContext_VideoProcessorSetStreamStereoFormat(ID3D11VideoContext* This,ID3D11VideoProcessor *processor,UINT stream_idx,WINBOOL enable,D3D11_VIDEO_PROCESSOR_STEREO_FORMAT format,WINBOOL left_view_frame0,WINBOOL base_view_frame0,D3D11_VIDEO_PROCESSOR_STEREO_FLIP_MODE flip_mode,int mono_offset) { + This->lpVtbl->VideoProcessorSetStreamStereoFormat(This,processor,stream_idx,enable,format,left_view_frame0,base_view_frame0,flip_mode,mono_offset); +} +static FORCEINLINE void ID3D11VideoContext_VideoProcessorSetStreamAutoProcessingMode(ID3D11VideoContext* This,ID3D11VideoProcessor *processor,UINT stream_idx,WINBOOL enable) { + This->lpVtbl->VideoProcessorSetStreamAutoProcessingMode(This,processor,stream_idx,enable); +} +static FORCEINLINE void ID3D11VideoContext_VideoProcessorSetStreamFilter(ID3D11VideoContext* This,ID3D11VideoProcessor *processor,UINT stream_idx,D3D11_VIDEO_PROCESSOR_FILTER filter,WINBOOL enable,int level) { + This->lpVtbl->VideoProcessorSetStreamFilter(This,processor,stream_idx,filter,enable,level); +} +static FORCEINLINE HRESULT ID3D11VideoContext_VideoProcessorSetStreamExtension(ID3D11VideoContext* This,ID3D11VideoProcessor *processor,UINT stream_idx,const GUID *guid,UINT data_size,void *data) { + return This->lpVtbl->VideoProcessorSetStreamExtension(This,processor,stream_idx,guid,data_size,data); +} +static FORCEINLINE void ID3D11VideoContext_VideoProcessorGetStreamFrameFormat(ID3D11VideoContext* This,ID3D11VideoProcessor *processor,UINT stream_idx,D3D11_VIDEO_FRAME_FORMAT *format) { + This->lpVtbl->VideoProcessorGetStreamFrameFormat(This,processor,stream_idx,format); +} +static FORCEINLINE void ID3D11VideoContext_VideoProcessorGetStreamColorSpace(ID3D11VideoContext* This,ID3D11VideoProcessor *processor,UINT stream_idx,D3D11_VIDEO_PROCESSOR_COLOR_SPACE *color_space) { + This->lpVtbl->VideoProcessorGetStreamColorSpace(This,processor,stream_idx,color_space); +} +static FORCEINLINE void ID3D11VideoContext_VideoProcessorGetStreamOutputRate(ID3D11VideoContext* This,ID3D11VideoProcessor *processor,UINT stream_idx,D3D11_VIDEO_PROCESSOR_OUTPUT_RATE *rate,WINBOOL *repeat,DXGI_RATIONAL *custom_rate) { + This->lpVtbl->VideoProcessorGetStreamOutputRate(This,processor,stream_idx,rate,repeat,custom_rate); +} +static FORCEINLINE void ID3D11VideoContext_VideoProcessorGetStreamSourceRect(ID3D11VideoContext* This,ID3D11VideoProcessor *processor,UINT stream_idx,WINBOOL *enabled,RECT *rect) { + This->lpVtbl->VideoProcessorGetStreamSourceRect(This,processor,stream_idx,enabled,rect); +} +static FORCEINLINE void ID3D11VideoContext_VideoProcessorGetStreamDestRect(ID3D11VideoContext* This,ID3D11VideoProcessor *processor,UINT stream_idx,WINBOOL *enabled,RECT *rect) { + This->lpVtbl->VideoProcessorGetStreamDestRect(This,processor,stream_idx,enabled,rect); +} +static FORCEINLINE void ID3D11VideoContext_VideoProcessorGetStreamAlpha(ID3D11VideoContext* This,ID3D11VideoProcessor *processor,UINT stream_idx,WINBOOL *enabled,float *alpha) { + This->lpVtbl->VideoProcessorGetStreamAlpha(This,processor,stream_idx,enabled,alpha); +} +static FORCEINLINE void ID3D11VideoContext_VideoProcessorGetStreamPalette(ID3D11VideoContext* This,ID3D11VideoProcessor *processor,UINT stream_idx,UINT entry_count,UINT *entries) { + This->lpVtbl->VideoProcessorGetStreamPalette(This,processor,stream_idx,entry_count,entries); +} +static FORCEINLINE void ID3D11VideoContext_VideoProcessorGetStreamPixelAspectRatio(ID3D11VideoContext* This,ID3D11VideoProcessor *processor,UINT stream_idx,WINBOOL *enabled,DXGI_RATIONAL *src_aspect_ratio,DXGI_RATIONAL *dst_aspect_ratio) { + This->lpVtbl->VideoProcessorGetStreamPixelAspectRatio(This,processor,stream_idx,enabled,src_aspect_ratio,dst_aspect_ratio); +} +static FORCEINLINE void ID3D11VideoContext_VideoProcessorGetStreamLumaKey(ID3D11VideoContext* This,ID3D11VideoProcessor *processor,UINT stream_idx,WINBOOL *enabled,float *lower,float *upper) { + This->lpVtbl->VideoProcessorGetStreamLumaKey(This,processor,stream_idx,enabled,lower,upper); +} +static FORCEINLINE void ID3D11VideoContext_VideoProcessorGetStreamStereoFormat(ID3D11VideoContext* This,ID3D11VideoProcessor *processor,UINT stream_idx,WINBOOL *enabled,D3D11_VIDEO_PROCESSOR_STEREO_FORMAT *format,WINBOOL *left_view_frame0,WINBOOL *base_view_frame0,D3D11_VIDEO_PROCESSOR_STEREO_FLIP_MODE *flip_mode,int *mono_offset) { + This->lpVtbl->VideoProcessorGetStreamStereoFormat(This,processor,stream_idx,enabled,format,left_view_frame0,base_view_frame0,flip_mode,mono_offset); +} +static FORCEINLINE void ID3D11VideoContext_VideoProcessorGetStreamAutoProcessingMode(ID3D11VideoContext* This,ID3D11VideoProcessor *processor,UINT stream_idx,WINBOOL *enabled) { + This->lpVtbl->VideoProcessorGetStreamAutoProcessingMode(This,processor,stream_idx,enabled); +} +static FORCEINLINE void ID3D11VideoContext_VideoProcessorGetStreamFilter(ID3D11VideoContext* This,ID3D11VideoProcessor *processor,UINT stream_idx,D3D11_VIDEO_PROCESSOR_FILTER filter,WINBOOL *enabled,int *level) { + This->lpVtbl->VideoProcessorGetStreamFilter(This,processor,stream_idx,filter,enabled,level); +} +static FORCEINLINE HRESULT ID3D11VideoContext_VideoProcessorGetStreamExtension(ID3D11VideoContext* This,ID3D11VideoProcessor *processor,UINT stream_idx,const GUID *guid,UINT data_size,void *data) { + return This->lpVtbl->VideoProcessorGetStreamExtension(This,processor,stream_idx,guid,data_size,data); +} +static FORCEINLINE HRESULT ID3D11VideoContext_VideoProcessorBlt(ID3D11VideoContext* This,ID3D11VideoProcessor *processor,ID3D11VideoProcessorOutputView *view,UINT frame_idx,UINT stream_count,const D3D11_VIDEO_PROCESSOR_STREAM *streams) { + return This->lpVtbl->VideoProcessorBlt(This,processor,view,frame_idx,stream_count,streams); +} +static FORCEINLINE HRESULT ID3D11VideoContext_NegotiateCryptoSessionKeyExchange(ID3D11VideoContext* This,ID3D11CryptoSession *session,UINT data_size,void *data) { + return This->lpVtbl->NegotiateCryptoSessionKeyExchange(This,session,data_size,data); +} +static FORCEINLINE void ID3D11VideoContext_EncryptionBlt(ID3D11VideoContext* This,ID3D11CryptoSession *session,ID3D11Texture2D *src_surface,ID3D11Texture2D *dst_surface,UINT iv_size,void *iv) { + This->lpVtbl->EncryptionBlt(This,session,src_surface,dst_surface,iv_size,iv); +} +static FORCEINLINE void ID3D11VideoContext_DecryptionBlt(ID3D11VideoContext* This,ID3D11CryptoSession *session,ID3D11Texture2D *src_surface,ID3D11Texture2D *dst_surface,D3D11_ENCRYPTED_BLOCK_INFO *block_info,UINT key_size,const void *key,UINT iv_size,void *iv) { + This->lpVtbl->DecryptionBlt(This,session,src_surface,dst_surface,block_info,key_size,key,iv_size,iv); +} +static FORCEINLINE void ID3D11VideoContext_StartSessionKeyRefresh(ID3D11VideoContext* This,ID3D11CryptoSession *session,UINT random_number_size,void *random_number) { + This->lpVtbl->StartSessionKeyRefresh(This,session,random_number_size,random_number); +} +static FORCEINLINE void ID3D11VideoContext_FinishSessionKeyRefresh(ID3D11VideoContext* This,ID3D11CryptoSession *session) { + This->lpVtbl->FinishSessionKeyRefresh(This,session); +} +static FORCEINLINE HRESULT ID3D11VideoContext_GetEncryptionBltKey(ID3D11VideoContext* This,ID3D11CryptoSession *session,UINT key_size,void *key) { + return This->lpVtbl->GetEncryptionBltKey(This,session,key_size,key); +} +static FORCEINLINE HRESULT ID3D11VideoContext_NegotiateAuthenticatedChannelKeyExchange(ID3D11VideoContext* This,ID3D11AuthenticatedChannel *channel,UINT data_size,void *data) { + return This->lpVtbl->NegotiateAuthenticatedChannelKeyExchange(This,channel,data_size,data); +} +static FORCEINLINE HRESULT ID3D11VideoContext_QueryAuthenticatedChannel(ID3D11VideoContext* This,ID3D11AuthenticatedChannel *channel,UINT input_size,const void *input,UINT output_size,void *output) { + return This->lpVtbl->QueryAuthenticatedChannel(This,channel,input_size,input,output_size,output); +} +static FORCEINLINE HRESULT ID3D11VideoContext_ConfigureAuthenticatedChannel(ID3D11VideoContext* This,ID3D11AuthenticatedChannel *channel,UINT input_size,const void *input,D3D11_AUTHENTICATED_CONFIGURE_OUTPUT *output) { + return This->lpVtbl->ConfigureAuthenticatedChannel(This,channel,input_size,input,output); +} +static FORCEINLINE void ID3D11VideoContext_VideoProcessorSetStreamRotation(ID3D11VideoContext* This,ID3D11VideoProcessor *processor,UINT stream_idx,WINBOOL enable,D3D11_VIDEO_PROCESSOR_ROTATION rotation) { + This->lpVtbl->VideoProcessorSetStreamRotation(This,processor,stream_idx,enable,rotation); +} +static FORCEINLINE void ID3D11VideoContext_VideoProcessorGetStreamRotation(ID3D11VideoContext* This,ID3D11VideoProcessor *processor,UINT stream_idx,WINBOOL *enable,D3D11_VIDEO_PROCESSOR_ROTATION *rotation) { + This->lpVtbl->VideoProcessorGetStreamRotation(This,processor,stream_idx,enable,rotation); +} +#endif +#endif + +#endif + + +#endif /* __ID3D11VideoContext_INTERFACE_DEFINED__ */ + +/***************************************************************************** + * ID3D11Device interface + */ +#ifndef __ID3D11Device_INTERFACE_DEFINED__ +#define __ID3D11Device_INTERFACE_DEFINED__ + +DEFINE_GUID(IID_ID3D11Device, 0xdb6f6ddb, 0xac77, 0x4e88, 0x82,0x53, 0x81,0x9d,0xf9,0xbb,0xf1,0x40); +#if defined(__cplusplus) && !defined(CINTERFACE) +MIDL_INTERFACE("db6f6ddb-ac77-4e88-8253-819df9bbf140") +ID3D11Device : public IUnknown +{ + virtual HRESULT STDMETHODCALLTYPE CreateBuffer( + const D3D11_BUFFER_DESC *pDesc, + const D3D11_SUBRESOURCE_DATA *pInitialData, + ID3D11Buffer **ppBuffer) = 0; + + virtual HRESULT STDMETHODCALLTYPE CreateTexture1D( + const D3D11_TEXTURE1D_DESC *pDesc, + const D3D11_SUBRESOURCE_DATA *pInitialData, + ID3D11Texture1D **ppTexture1D) = 0; + + virtual HRESULT STDMETHODCALLTYPE CreateTexture2D( + const D3D11_TEXTURE2D_DESC *pDesc, + const D3D11_SUBRESOURCE_DATA *pInitialData, + ID3D11Texture2D **ppTexture2D) = 0; + + virtual HRESULT STDMETHODCALLTYPE CreateTexture3D( + const D3D11_TEXTURE3D_DESC *pDesc, + const D3D11_SUBRESOURCE_DATA *pInitialData, + ID3D11Texture3D **ppTexture3D) = 0; + + virtual HRESULT STDMETHODCALLTYPE CreateShaderResourceView( + ID3D11Resource *pResource, + const D3D11_SHADER_RESOURCE_VIEW_DESC *pDesc, + ID3D11ShaderResourceView **ppSRView) = 0; + + virtual HRESULT STDMETHODCALLTYPE CreateUnorderedAccessView( + ID3D11Resource *pResource, + const D3D11_UNORDERED_ACCESS_VIEW_DESC *pDesc, + ID3D11UnorderedAccessView **ppUAView) = 0; + + virtual HRESULT STDMETHODCALLTYPE CreateRenderTargetView( + ID3D11Resource *pResource, + const D3D11_RENDER_TARGET_VIEW_DESC *pDesc, + ID3D11RenderTargetView **ppRTView) = 0; + + virtual HRESULT STDMETHODCALLTYPE CreateDepthStencilView( + ID3D11Resource *pResource, + const D3D11_DEPTH_STENCIL_VIEW_DESC *pDesc, + ID3D11DepthStencilView **ppDepthStencilView) = 0; + + virtual HRESULT STDMETHODCALLTYPE CreateInputLayout( + const D3D11_INPUT_ELEMENT_DESC *pInputElementDescs, + UINT NumElements, + const void *pShaderBytecodeWithInputSignature, + SIZE_T BytecodeLength, + ID3D11InputLayout **ppInputLayout) = 0; + + virtual HRESULT STDMETHODCALLTYPE CreateVertexShader( + const void *pShaderBytecode, + SIZE_T BytecodeLength, + ID3D11ClassLinkage *pClassLinkage, + ID3D11VertexShader **ppVertexShader) = 0; + + virtual HRESULT STDMETHODCALLTYPE CreateGeometryShader( + const void *pShaderBytecode, + SIZE_T BytecodeLength, + ID3D11ClassLinkage *pClassLinkage, + ID3D11GeometryShader **ppGeometryShader) = 0; + + virtual HRESULT STDMETHODCALLTYPE CreateGeometryShaderWithStreamOutput( + const void *pShaderBytecode, + SIZE_T BytecodeLength, + const D3D11_SO_DECLARATION_ENTRY *pSODeclaration, + UINT NumEntries, + const UINT *pBufferStrides, + UINT NumStrides, + UINT RasterizedStream, + ID3D11ClassLinkage *pClassLinkage, + ID3D11GeometryShader **ppGeometryShader) = 0; + + virtual HRESULT STDMETHODCALLTYPE CreatePixelShader( + const void *pShaderBytecode, + SIZE_T BytecodeLength, + ID3D11ClassLinkage *pClassLinkage, + ID3D11PixelShader **ppPixelShader) = 0; + + virtual HRESULT STDMETHODCALLTYPE CreateHullShader( + const void *pShaderBytecode, + SIZE_T BytecodeLength, + ID3D11ClassLinkage *pClassLinkage, + ID3D11HullShader **ppHullShader) = 0; + + virtual HRESULT STDMETHODCALLTYPE CreateDomainShader( + const void *pShaderBytecode, + SIZE_T BytecodeLength, + ID3D11ClassLinkage *pClassLinkage, + ID3D11DomainShader **ppDomainShader) = 0; + + virtual HRESULT STDMETHODCALLTYPE CreateComputeShader( + const void *pShaderBytecode, + SIZE_T BytecodeLength, + ID3D11ClassLinkage *pClassLinkage, + ID3D11ComputeShader **ppComputeShader) = 0; + + virtual HRESULT STDMETHODCALLTYPE CreateClassLinkage( + ID3D11ClassLinkage **ppLinkage) = 0; + + virtual HRESULT STDMETHODCALLTYPE CreateBlendState( + const D3D11_BLEND_DESC *pBlendStateDesc, + ID3D11BlendState **ppBlendState) = 0; + + virtual HRESULT STDMETHODCALLTYPE CreateDepthStencilState( + const D3D11_DEPTH_STENCIL_DESC *pDepthStencilDesc, + ID3D11DepthStencilState **ppDepthStencilState) = 0; + + virtual HRESULT STDMETHODCALLTYPE CreateRasterizerState( + const D3D11_RASTERIZER_DESC *pRasterizerDesc, + ID3D11RasterizerState **ppRasterizerState) = 0; + + virtual HRESULT STDMETHODCALLTYPE CreateSamplerState( + const D3D11_SAMPLER_DESC *pSamplerDesc, + ID3D11SamplerState **ppSamplerState) = 0; + + virtual HRESULT STDMETHODCALLTYPE CreateQuery( + const D3D11_QUERY_DESC *pQueryDesc, + ID3D11Query **ppQuery) = 0; + + virtual HRESULT STDMETHODCALLTYPE CreatePredicate( + const D3D11_QUERY_DESC *pPredicateDesc, + ID3D11Predicate **ppPredicate) = 0; + + virtual HRESULT STDMETHODCALLTYPE CreateCounter( + const D3D11_COUNTER_DESC *pCounterDesc, + ID3D11Counter **ppCounter) = 0; + + virtual HRESULT STDMETHODCALLTYPE CreateDeferredContext( + UINT ContextFlags, + ID3D11DeviceContext **ppDeferredContext) = 0; + + virtual HRESULT STDMETHODCALLTYPE OpenSharedResource( + HANDLE hResource, + REFIID ReturnedInterface, + void **ppResource) = 0; + + virtual HRESULT STDMETHODCALLTYPE CheckFormatSupport( + DXGI_FORMAT Format, + UINT *pFormatSupport) = 0; + + virtual HRESULT STDMETHODCALLTYPE CheckMultisampleQualityLevels( + DXGI_FORMAT Format, + UINT SampleCount, + UINT *pNumQualityLevels) = 0; + + virtual void STDMETHODCALLTYPE CheckCounterInfo( + D3D11_COUNTER_INFO *pCounterInfo) = 0; + + virtual HRESULT STDMETHODCALLTYPE CheckCounter( + const D3D11_COUNTER_DESC *pDesc, + D3D11_COUNTER_TYPE *pType, + UINT *pActiveCounters, + LPSTR szName, + UINT *pNameLength, + LPSTR szUnits, + UINT *pUnitsLength, + LPSTR szDescription, + UINT *pDescriptionLength) = 0; + + virtual HRESULT STDMETHODCALLTYPE CheckFeatureSupport( + D3D11_FEATURE Feature, + void *pFeatureSupportData, + UINT FeatureSupportDataSize) = 0; + + virtual HRESULT STDMETHODCALLTYPE GetPrivateData( + REFGUID guid, + UINT *pDataSize, + void *pData) = 0; + + virtual HRESULT STDMETHODCALLTYPE SetPrivateData( + REFGUID guid, + UINT DataSize, + const void *pData) = 0; + + virtual HRESULT STDMETHODCALLTYPE SetPrivateDataInterface( + REFGUID guid, + const IUnknown *pData) = 0; + + virtual D3D_FEATURE_LEVEL STDMETHODCALLTYPE GetFeatureLevel( + ) = 0; + + virtual UINT STDMETHODCALLTYPE GetCreationFlags( + ) = 0; + + virtual HRESULT STDMETHODCALLTYPE GetDeviceRemovedReason( + ) = 0; + + virtual void STDMETHODCALLTYPE GetImmediateContext( + ID3D11DeviceContext **ppImmediateContext) = 0; + + virtual HRESULT STDMETHODCALLTYPE SetExceptionMode( + UINT RaiseFlags) = 0; + + virtual UINT STDMETHODCALLTYPE GetExceptionMode( + ) = 0; + +}; +#ifdef __CRT_UUID_DECL +__CRT_UUID_DECL(ID3D11Device, 0xdb6f6ddb, 0xac77, 0x4e88, 0x82,0x53, 0x81,0x9d,0xf9,0xbb,0xf1,0x40) +#endif +#else +typedef struct ID3D11DeviceVtbl { + BEGIN_INTERFACE + + /*** IUnknown methods ***/ + HRESULT (STDMETHODCALLTYPE *QueryInterface)( + ID3D11Device *This, + REFIID riid, + void **ppvObject); + + ULONG (STDMETHODCALLTYPE *AddRef)( + ID3D11Device *This); + + ULONG (STDMETHODCALLTYPE *Release)( + ID3D11Device *This); + + /*** ID3D11Device methods ***/ + HRESULT (STDMETHODCALLTYPE *CreateBuffer)( + ID3D11Device *This, + const D3D11_BUFFER_DESC *pDesc, + const D3D11_SUBRESOURCE_DATA *pInitialData, + ID3D11Buffer **ppBuffer); + + HRESULT (STDMETHODCALLTYPE *CreateTexture1D)( + ID3D11Device *This, + const D3D11_TEXTURE1D_DESC *pDesc, + const D3D11_SUBRESOURCE_DATA *pInitialData, + ID3D11Texture1D **ppTexture1D); + + HRESULT (STDMETHODCALLTYPE *CreateTexture2D)( + ID3D11Device *This, + const D3D11_TEXTURE2D_DESC *pDesc, + const D3D11_SUBRESOURCE_DATA *pInitialData, + ID3D11Texture2D **ppTexture2D); + + HRESULT (STDMETHODCALLTYPE *CreateTexture3D)( + ID3D11Device *This, + const D3D11_TEXTURE3D_DESC *pDesc, + const D3D11_SUBRESOURCE_DATA *pInitialData, + ID3D11Texture3D **ppTexture3D); + + HRESULT (STDMETHODCALLTYPE *CreateShaderResourceView)( + ID3D11Device *This, + ID3D11Resource *pResource, + const D3D11_SHADER_RESOURCE_VIEW_DESC *pDesc, + ID3D11ShaderResourceView **ppSRView); + + HRESULT (STDMETHODCALLTYPE *CreateUnorderedAccessView)( + ID3D11Device *This, + ID3D11Resource *pResource, + const D3D11_UNORDERED_ACCESS_VIEW_DESC *pDesc, + ID3D11UnorderedAccessView **ppUAView); + + HRESULT (STDMETHODCALLTYPE *CreateRenderTargetView)( + ID3D11Device *This, + ID3D11Resource *pResource, + const D3D11_RENDER_TARGET_VIEW_DESC *pDesc, + ID3D11RenderTargetView **ppRTView); + + HRESULT (STDMETHODCALLTYPE *CreateDepthStencilView)( + ID3D11Device *This, + ID3D11Resource *pResource, + const D3D11_DEPTH_STENCIL_VIEW_DESC *pDesc, + ID3D11DepthStencilView **ppDepthStencilView); + + HRESULT (STDMETHODCALLTYPE *CreateInputLayout)( + ID3D11Device *This, + const D3D11_INPUT_ELEMENT_DESC *pInputElementDescs, + UINT NumElements, + const void *pShaderBytecodeWithInputSignature, + SIZE_T BytecodeLength, + ID3D11InputLayout **ppInputLayout); + + HRESULT (STDMETHODCALLTYPE *CreateVertexShader)( + ID3D11Device *This, + const void *pShaderBytecode, + SIZE_T BytecodeLength, + ID3D11ClassLinkage *pClassLinkage, + ID3D11VertexShader **ppVertexShader); + + HRESULT (STDMETHODCALLTYPE *CreateGeometryShader)( + ID3D11Device *This, + const void *pShaderBytecode, + SIZE_T BytecodeLength, + ID3D11ClassLinkage *pClassLinkage, + ID3D11GeometryShader **ppGeometryShader); + + HRESULT (STDMETHODCALLTYPE *CreateGeometryShaderWithStreamOutput)( + ID3D11Device *This, + const void *pShaderBytecode, + SIZE_T BytecodeLength, + const D3D11_SO_DECLARATION_ENTRY *pSODeclaration, + UINT NumEntries, + const UINT *pBufferStrides, + UINT NumStrides, + UINT RasterizedStream, + ID3D11ClassLinkage *pClassLinkage, + ID3D11GeometryShader **ppGeometryShader); + + HRESULT (STDMETHODCALLTYPE *CreatePixelShader)( + ID3D11Device *This, + const void *pShaderBytecode, + SIZE_T BytecodeLength, + ID3D11ClassLinkage *pClassLinkage, + ID3D11PixelShader **ppPixelShader); + + HRESULT (STDMETHODCALLTYPE *CreateHullShader)( + ID3D11Device *This, + const void *pShaderBytecode, + SIZE_T BytecodeLength, + ID3D11ClassLinkage *pClassLinkage, + ID3D11HullShader **ppHullShader); + + HRESULT (STDMETHODCALLTYPE *CreateDomainShader)( + ID3D11Device *This, + const void *pShaderBytecode, + SIZE_T BytecodeLength, + ID3D11ClassLinkage *pClassLinkage, + ID3D11DomainShader **ppDomainShader); + + HRESULT (STDMETHODCALLTYPE *CreateComputeShader)( + ID3D11Device *This, + const void *pShaderBytecode, + SIZE_T BytecodeLength, + ID3D11ClassLinkage *pClassLinkage, + ID3D11ComputeShader **ppComputeShader); + + HRESULT (STDMETHODCALLTYPE *CreateClassLinkage)( + ID3D11Device *This, + ID3D11ClassLinkage **ppLinkage); + + HRESULT (STDMETHODCALLTYPE *CreateBlendState)( + ID3D11Device *This, + const D3D11_BLEND_DESC *pBlendStateDesc, + ID3D11BlendState **ppBlendState); + + HRESULT (STDMETHODCALLTYPE *CreateDepthStencilState)( + ID3D11Device *This, + const D3D11_DEPTH_STENCIL_DESC *pDepthStencilDesc, + ID3D11DepthStencilState **ppDepthStencilState); + + HRESULT (STDMETHODCALLTYPE *CreateRasterizerState)( + ID3D11Device *This, + const D3D11_RASTERIZER_DESC *pRasterizerDesc, + ID3D11RasterizerState **ppRasterizerState); + + HRESULT (STDMETHODCALLTYPE *CreateSamplerState)( + ID3D11Device *This, + const D3D11_SAMPLER_DESC *pSamplerDesc, + ID3D11SamplerState **ppSamplerState); + + HRESULT (STDMETHODCALLTYPE *CreateQuery)( + ID3D11Device *This, + const D3D11_QUERY_DESC *pQueryDesc, + ID3D11Query **ppQuery); + + HRESULT (STDMETHODCALLTYPE *CreatePredicate)( + ID3D11Device *This, + const D3D11_QUERY_DESC *pPredicateDesc, + ID3D11Predicate **ppPredicate); + + HRESULT (STDMETHODCALLTYPE *CreateCounter)( + ID3D11Device *This, + const D3D11_COUNTER_DESC *pCounterDesc, + ID3D11Counter **ppCounter); + + HRESULT (STDMETHODCALLTYPE *CreateDeferredContext)( + ID3D11Device *This, + UINT ContextFlags, + ID3D11DeviceContext **ppDeferredContext); + + HRESULT (STDMETHODCALLTYPE *OpenSharedResource)( + ID3D11Device *This, + HANDLE hResource, + REFIID ReturnedInterface, + void **ppResource); + + HRESULT (STDMETHODCALLTYPE *CheckFormatSupport)( + ID3D11Device *This, + DXGI_FORMAT Format, + UINT *pFormatSupport); + + HRESULT (STDMETHODCALLTYPE *CheckMultisampleQualityLevels)( + ID3D11Device *This, + DXGI_FORMAT Format, + UINT SampleCount, + UINT *pNumQualityLevels); + + void (STDMETHODCALLTYPE *CheckCounterInfo)( + ID3D11Device *This, + D3D11_COUNTER_INFO *pCounterInfo); + + HRESULT (STDMETHODCALLTYPE *CheckCounter)( + ID3D11Device *This, + const D3D11_COUNTER_DESC *pDesc, + D3D11_COUNTER_TYPE *pType, + UINT *pActiveCounters, + LPSTR szName, + UINT *pNameLength, + LPSTR szUnits, + UINT *pUnitsLength, + LPSTR szDescription, + UINT *pDescriptionLength); + + HRESULT (STDMETHODCALLTYPE *CheckFeatureSupport)( + ID3D11Device *This, + D3D11_FEATURE Feature, + void *pFeatureSupportData, + UINT FeatureSupportDataSize); + + HRESULT (STDMETHODCALLTYPE *GetPrivateData)( + ID3D11Device *This, + REFGUID guid, + UINT *pDataSize, + void *pData); + + HRESULT (STDMETHODCALLTYPE *SetPrivateData)( + ID3D11Device *This, + REFGUID guid, + UINT DataSize, + const void *pData); + + HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( + ID3D11Device *This, + REFGUID guid, + const IUnknown *pData); + + D3D_FEATURE_LEVEL (STDMETHODCALLTYPE *GetFeatureLevel)( + ID3D11Device *This); + + UINT (STDMETHODCALLTYPE *GetCreationFlags)( + ID3D11Device *This); + + HRESULT (STDMETHODCALLTYPE *GetDeviceRemovedReason)( + ID3D11Device *This); + + void (STDMETHODCALLTYPE *GetImmediateContext)( + ID3D11Device *This, + ID3D11DeviceContext **ppImmediateContext); + + HRESULT (STDMETHODCALLTYPE *SetExceptionMode)( + ID3D11Device *This, + UINT RaiseFlags); + + UINT (STDMETHODCALLTYPE *GetExceptionMode)( + ID3D11Device *This); + + END_INTERFACE +} ID3D11DeviceVtbl; + +interface ID3D11Device { + CONST_VTBL ID3D11DeviceVtbl* lpVtbl; +}; + +#ifdef COBJMACROS +#ifndef WIDL_C_INLINE_WRAPPERS +/*** IUnknown methods ***/ +#define ID3D11Device_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) +#define ID3D11Device_AddRef(This) (This)->lpVtbl->AddRef(This) +#define ID3D11Device_Release(This) (This)->lpVtbl->Release(This) +/*** ID3D11Device methods ***/ +#define ID3D11Device_CreateBuffer(This,pDesc,pInitialData,ppBuffer) (This)->lpVtbl->CreateBuffer(This,pDesc,pInitialData,ppBuffer) +#define ID3D11Device_CreateTexture1D(This,pDesc,pInitialData,ppTexture1D) (This)->lpVtbl->CreateTexture1D(This,pDesc,pInitialData,ppTexture1D) +#define ID3D11Device_CreateTexture2D(This,pDesc,pInitialData,ppTexture2D) (This)->lpVtbl->CreateTexture2D(This,pDesc,pInitialData,ppTexture2D) +#define ID3D11Device_CreateTexture3D(This,pDesc,pInitialData,ppTexture3D) (This)->lpVtbl->CreateTexture3D(This,pDesc,pInitialData,ppTexture3D) +#define ID3D11Device_CreateShaderResourceView(This,pResource,pDesc,ppSRView) (This)->lpVtbl->CreateShaderResourceView(This,pResource,pDesc,ppSRView) +#define ID3D11Device_CreateUnorderedAccessView(This,pResource,pDesc,ppUAView) (This)->lpVtbl->CreateUnorderedAccessView(This,pResource,pDesc,ppUAView) +#define ID3D11Device_CreateRenderTargetView(This,pResource,pDesc,ppRTView) (This)->lpVtbl->CreateRenderTargetView(This,pResource,pDesc,ppRTView) +#define ID3D11Device_CreateDepthStencilView(This,pResource,pDesc,ppDepthStencilView) (This)->lpVtbl->CreateDepthStencilView(This,pResource,pDesc,ppDepthStencilView) +#define ID3D11Device_CreateInputLayout(This,pInputElementDescs,NumElements,pShaderBytecodeWithInputSignature,BytecodeLength,ppInputLayout) (This)->lpVtbl->CreateInputLayout(This,pInputElementDescs,NumElements,pShaderBytecodeWithInputSignature,BytecodeLength,ppInputLayout) +#define ID3D11Device_CreateVertexShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppVertexShader) (This)->lpVtbl->CreateVertexShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppVertexShader) +#define ID3D11Device_CreateGeometryShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppGeometryShader) (This)->lpVtbl->CreateGeometryShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppGeometryShader) +#define ID3D11Device_CreateGeometryShaderWithStreamOutput(This,pShaderBytecode,BytecodeLength,pSODeclaration,NumEntries,pBufferStrides,NumStrides,RasterizedStream,pClassLinkage,ppGeometryShader) (This)->lpVtbl->CreateGeometryShaderWithStreamOutput(This,pShaderBytecode,BytecodeLength,pSODeclaration,NumEntries,pBufferStrides,NumStrides,RasterizedStream,pClassLinkage,ppGeometryShader) +#define ID3D11Device_CreatePixelShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppPixelShader) (This)->lpVtbl->CreatePixelShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppPixelShader) +#define ID3D11Device_CreateHullShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppHullShader) (This)->lpVtbl->CreateHullShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppHullShader) +#define ID3D11Device_CreateDomainShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppDomainShader) (This)->lpVtbl->CreateDomainShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppDomainShader) +#define ID3D11Device_CreateComputeShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppComputeShader) (This)->lpVtbl->CreateComputeShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppComputeShader) +#define ID3D11Device_CreateClassLinkage(This,ppLinkage) (This)->lpVtbl->CreateClassLinkage(This,ppLinkage) +#define ID3D11Device_CreateBlendState(This,pBlendStateDesc,ppBlendState) (This)->lpVtbl->CreateBlendState(This,pBlendStateDesc,ppBlendState) +#define ID3D11Device_CreateDepthStencilState(This,pDepthStencilDesc,ppDepthStencilState) (This)->lpVtbl->CreateDepthStencilState(This,pDepthStencilDesc,ppDepthStencilState) +#define ID3D11Device_CreateRasterizerState(This,pRasterizerDesc,ppRasterizerState) (This)->lpVtbl->CreateRasterizerState(This,pRasterizerDesc,ppRasterizerState) +#define ID3D11Device_CreateSamplerState(This,pSamplerDesc,ppSamplerState) (This)->lpVtbl->CreateSamplerState(This,pSamplerDesc,ppSamplerState) +#define ID3D11Device_CreateQuery(This,pQueryDesc,ppQuery) (This)->lpVtbl->CreateQuery(This,pQueryDesc,ppQuery) +#define ID3D11Device_CreatePredicate(This,pPredicateDesc,ppPredicate) (This)->lpVtbl->CreatePredicate(This,pPredicateDesc,ppPredicate) +#define ID3D11Device_CreateCounter(This,pCounterDesc,ppCounter) (This)->lpVtbl->CreateCounter(This,pCounterDesc,ppCounter) +#define ID3D11Device_CreateDeferredContext(This,ContextFlags,ppDeferredContext) (This)->lpVtbl->CreateDeferredContext(This,ContextFlags,ppDeferredContext) +#define ID3D11Device_OpenSharedResource(This,hResource,ReturnedInterface,ppResource) (This)->lpVtbl->OpenSharedResource(This,hResource,ReturnedInterface,ppResource) +#define ID3D11Device_CheckFormatSupport(This,Format,pFormatSupport) (This)->lpVtbl->CheckFormatSupport(This,Format,pFormatSupport) +#define ID3D11Device_CheckMultisampleQualityLevels(This,Format,SampleCount,pNumQualityLevels) (This)->lpVtbl->CheckMultisampleQualityLevels(This,Format,SampleCount,pNumQualityLevels) +#define ID3D11Device_CheckCounterInfo(This,pCounterInfo) (This)->lpVtbl->CheckCounterInfo(This,pCounterInfo) +#define ID3D11Device_CheckCounter(This,pDesc,pType,pActiveCounters,szName,pNameLength,szUnits,pUnitsLength,szDescription,pDescriptionLength) (This)->lpVtbl->CheckCounter(This,pDesc,pType,pActiveCounters,szName,pNameLength,szUnits,pUnitsLength,szDescription,pDescriptionLength) +#define ID3D11Device_CheckFeatureSupport(This,Feature,pFeatureSupportData,FeatureSupportDataSize) (This)->lpVtbl->CheckFeatureSupport(This,Feature,pFeatureSupportData,FeatureSupportDataSize) +#define ID3D11Device_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData) +#define ID3D11Device_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData) +#define ID3D11Device_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData) +#define ID3D11Device_GetFeatureLevel(This) (This)->lpVtbl->GetFeatureLevel(This) +#define ID3D11Device_GetCreationFlags(This) (This)->lpVtbl->GetCreationFlags(This) +#define ID3D11Device_GetDeviceRemovedReason(This) (This)->lpVtbl->GetDeviceRemovedReason(This) +#define ID3D11Device_GetImmediateContext(This,ppImmediateContext) (This)->lpVtbl->GetImmediateContext(This,ppImmediateContext) +#define ID3D11Device_SetExceptionMode(This,RaiseFlags) (This)->lpVtbl->SetExceptionMode(This,RaiseFlags) +#define ID3D11Device_GetExceptionMode(This) (This)->lpVtbl->GetExceptionMode(This) +#else +/*** IUnknown methods ***/ +static FORCEINLINE HRESULT ID3D11Device_QueryInterface(ID3D11Device* This,REFIID riid,void **ppvObject) { + return This->lpVtbl->QueryInterface(This,riid,ppvObject); +} +static FORCEINLINE ULONG ID3D11Device_AddRef(ID3D11Device* This) { + return This->lpVtbl->AddRef(This); +} +static FORCEINLINE ULONG ID3D11Device_Release(ID3D11Device* This) { + return This->lpVtbl->Release(This); +} +/*** ID3D11Device methods ***/ +static FORCEINLINE HRESULT ID3D11Device_CreateBuffer(ID3D11Device* This,const D3D11_BUFFER_DESC *pDesc,const D3D11_SUBRESOURCE_DATA *pInitialData,ID3D11Buffer **ppBuffer) { + return This->lpVtbl->CreateBuffer(This,pDesc,pInitialData,ppBuffer); +} +static FORCEINLINE HRESULT ID3D11Device_CreateTexture1D(ID3D11Device* This,const D3D11_TEXTURE1D_DESC *pDesc,const D3D11_SUBRESOURCE_DATA *pInitialData,ID3D11Texture1D **ppTexture1D) { + return This->lpVtbl->CreateTexture1D(This,pDesc,pInitialData,ppTexture1D); +} +static FORCEINLINE HRESULT ID3D11Device_CreateTexture2D(ID3D11Device* This,const D3D11_TEXTURE2D_DESC *pDesc,const D3D11_SUBRESOURCE_DATA *pInitialData,ID3D11Texture2D **ppTexture2D) { + return This->lpVtbl->CreateTexture2D(This,pDesc,pInitialData,ppTexture2D); +} +static FORCEINLINE HRESULT ID3D11Device_CreateTexture3D(ID3D11Device* This,const D3D11_TEXTURE3D_DESC *pDesc,const D3D11_SUBRESOURCE_DATA *pInitialData,ID3D11Texture3D **ppTexture3D) { + return This->lpVtbl->CreateTexture3D(This,pDesc,pInitialData,ppTexture3D); +} +static FORCEINLINE HRESULT ID3D11Device_CreateShaderResourceView(ID3D11Device* This,ID3D11Resource *pResource,const D3D11_SHADER_RESOURCE_VIEW_DESC *pDesc,ID3D11ShaderResourceView **ppSRView) { + return This->lpVtbl->CreateShaderResourceView(This,pResource,pDesc,ppSRView); +} +static FORCEINLINE HRESULT ID3D11Device_CreateUnorderedAccessView(ID3D11Device* This,ID3D11Resource *pResource,const D3D11_UNORDERED_ACCESS_VIEW_DESC *pDesc,ID3D11UnorderedAccessView **ppUAView) { + return This->lpVtbl->CreateUnorderedAccessView(This,pResource,pDesc,ppUAView); +} +static FORCEINLINE HRESULT ID3D11Device_CreateRenderTargetView(ID3D11Device* This,ID3D11Resource *pResource,const D3D11_RENDER_TARGET_VIEW_DESC *pDesc,ID3D11RenderTargetView **ppRTView) { + return This->lpVtbl->CreateRenderTargetView(This,pResource,pDesc,ppRTView); +} +static FORCEINLINE HRESULT ID3D11Device_CreateDepthStencilView(ID3D11Device* This,ID3D11Resource *pResource,const D3D11_DEPTH_STENCIL_VIEW_DESC *pDesc,ID3D11DepthStencilView **ppDepthStencilView) { + return This->lpVtbl->CreateDepthStencilView(This,pResource,pDesc,ppDepthStencilView); +} +static FORCEINLINE HRESULT ID3D11Device_CreateInputLayout(ID3D11Device* This,const D3D11_INPUT_ELEMENT_DESC *pInputElementDescs,UINT NumElements,const void *pShaderBytecodeWithInputSignature,SIZE_T BytecodeLength,ID3D11InputLayout **ppInputLayout) { + return This->lpVtbl->CreateInputLayout(This,pInputElementDescs,NumElements,pShaderBytecodeWithInputSignature,BytecodeLength,ppInputLayout); +} +static FORCEINLINE HRESULT ID3D11Device_CreateVertexShader(ID3D11Device* This,const void *pShaderBytecode,SIZE_T BytecodeLength,ID3D11ClassLinkage *pClassLinkage,ID3D11VertexShader **ppVertexShader) { + return This->lpVtbl->CreateVertexShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppVertexShader); +} +static FORCEINLINE HRESULT ID3D11Device_CreateGeometryShader(ID3D11Device* This,const void *pShaderBytecode,SIZE_T BytecodeLength,ID3D11ClassLinkage *pClassLinkage,ID3D11GeometryShader **ppGeometryShader) { + return This->lpVtbl->CreateGeometryShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppGeometryShader); +} +static FORCEINLINE HRESULT ID3D11Device_CreateGeometryShaderWithStreamOutput(ID3D11Device* This,const void *pShaderBytecode,SIZE_T BytecodeLength,const D3D11_SO_DECLARATION_ENTRY *pSODeclaration,UINT NumEntries,const UINT *pBufferStrides,UINT NumStrides,UINT RasterizedStream,ID3D11ClassLinkage *pClassLinkage,ID3D11GeometryShader **ppGeometryShader) { + return This->lpVtbl->CreateGeometryShaderWithStreamOutput(This,pShaderBytecode,BytecodeLength,pSODeclaration,NumEntries,pBufferStrides,NumStrides,RasterizedStream,pClassLinkage,ppGeometryShader); +} +static FORCEINLINE HRESULT ID3D11Device_CreatePixelShader(ID3D11Device* This,const void *pShaderBytecode,SIZE_T BytecodeLength,ID3D11ClassLinkage *pClassLinkage,ID3D11PixelShader **ppPixelShader) { + return This->lpVtbl->CreatePixelShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppPixelShader); +} +static FORCEINLINE HRESULT ID3D11Device_CreateHullShader(ID3D11Device* This,const void *pShaderBytecode,SIZE_T BytecodeLength,ID3D11ClassLinkage *pClassLinkage,ID3D11HullShader **ppHullShader) { + return This->lpVtbl->CreateHullShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppHullShader); +} +static FORCEINLINE HRESULT ID3D11Device_CreateDomainShader(ID3D11Device* This,const void *pShaderBytecode,SIZE_T BytecodeLength,ID3D11ClassLinkage *pClassLinkage,ID3D11DomainShader **ppDomainShader) { + return This->lpVtbl->CreateDomainShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppDomainShader); +} +static FORCEINLINE HRESULT ID3D11Device_CreateComputeShader(ID3D11Device* This,const void *pShaderBytecode,SIZE_T BytecodeLength,ID3D11ClassLinkage *pClassLinkage,ID3D11ComputeShader **ppComputeShader) { + return This->lpVtbl->CreateComputeShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppComputeShader); +} +static FORCEINLINE HRESULT ID3D11Device_CreateClassLinkage(ID3D11Device* This,ID3D11ClassLinkage **ppLinkage) { + return This->lpVtbl->CreateClassLinkage(This,ppLinkage); +} +static FORCEINLINE HRESULT ID3D11Device_CreateBlendState(ID3D11Device* This,const D3D11_BLEND_DESC *pBlendStateDesc,ID3D11BlendState **ppBlendState) { + return This->lpVtbl->CreateBlendState(This,pBlendStateDesc,ppBlendState); +} +static FORCEINLINE HRESULT ID3D11Device_CreateDepthStencilState(ID3D11Device* This,const D3D11_DEPTH_STENCIL_DESC *pDepthStencilDesc,ID3D11DepthStencilState **ppDepthStencilState) { + return This->lpVtbl->CreateDepthStencilState(This,pDepthStencilDesc,ppDepthStencilState); +} +static FORCEINLINE HRESULT ID3D11Device_CreateRasterizerState(ID3D11Device* This,const D3D11_RASTERIZER_DESC *pRasterizerDesc,ID3D11RasterizerState **ppRasterizerState) { + return This->lpVtbl->CreateRasterizerState(This,pRasterizerDesc,ppRasterizerState); +} +static FORCEINLINE HRESULT ID3D11Device_CreateSamplerState(ID3D11Device* This,const D3D11_SAMPLER_DESC *pSamplerDesc,ID3D11SamplerState **ppSamplerState) { + return This->lpVtbl->CreateSamplerState(This,pSamplerDesc,ppSamplerState); +} +static FORCEINLINE HRESULT ID3D11Device_CreateQuery(ID3D11Device* This,const D3D11_QUERY_DESC *pQueryDesc,ID3D11Query **ppQuery) { + return This->lpVtbl->CreateQuery(This,pQueryDesc,ppQuery); +} +static FORCEINLINE HRESULT ID3D11Device_CreatePredicate(ID3D11Device* This,const D3D11_QUERY_DESC *pPredicateDesc,ID3D11Predicate **ppPredicate) { + return This->lpVtbl->CreatePredicate(This,pPredicateDesc,ppPredicate); +} +static FORCEINLINE HRESULT ID3D11Device_CreateCounter(ID3D11Device* This,const D3D11_COUNTER_DESC *pCounterDesc,ID3D11Counter **ppCounter) { + return This->lpVtbl->CreateCounter(This,pCounterDesc,ppCounter); +} +static FORCEINLINE HRESULT ID3D11Device_CreateDeferredContext(ID3D11Device* This,UINT ContextFlags,ID3D11DeviceContext **ppDeferredContext) { + return This->lpVtbl->CreateDeferredContext(This,ContextFlags,ppDeferredContext); +} +static FORCEINLINE HRESULT ID3D11Device_OpenSharedResource(ID3D11Device* This,HANDLE hResource,REFIID ReturnedInterface,void **ppResource) { + return This->lpVtbl->OpenSharedResource(This,hResource,ReturnedInterface,ppResource); +} +static FORCEINLINE HRESULT ID3D11Device_CheckFormatSupport(ID3D11Device* This,DXGI_FORMAT Format,UINT *pFormatSupport) { + return This->lpVtbl->CheckFormatSupport(This,Format,pFormatSupport); +} +static FORCEINLINE HRESULT ID3D11Device_CheckMultisampleQualityLevels(ID3D11Device* This,DXGI_FORMAT Format,UINT SampleCount,UINT *pNumQualityLevels) { + return This->lpVtbl->CheckMultisampleQualityLevels(This,Format,SampleCount,pNumQualityLevels); +} +static FORCEINLINE void ID3D11Device_CheckCounterInfo(ID3D11Device* This,D3D11_COUNTER_INFO *pCounterInfo) { + This->lpVtbl->CheckCounterInfo(This,pCounterInfo); +} +static FORCEINLINE HRESULT ID3D11Device_CheckCounter(ID3D11Device* This,const D3D11_COUNTER_DESC *pDesc,D3D11_COUNTER_TYPE *pType,UINT *pActiveCounters,LPSTR szName,UINT *pNameLength,LPSTR szUnits,UINT *pUnitsLength,LPSTR szDescription,UINT *pDescriptionLength) { + return This->lpVtbl->CheckCounter(This,pDesc,pType,pActiveCounters,szName,pNameLength,szUnits,pUnitsLength,szDescription,pDescriptionLength); +} +static FORCEINLINE HRESULT ID3D11Device_CheckFeatureSupport(ID3D11Device* This,D3D11_FEATURE Feature,void *pFeatureSupportData,UINT FeatureSupportDataSize) { + return This->lpVtbl->CheckFeatureSupport(This,Feature,pFeatureSupportData,FeatureSupportDataSize); +} +static FORCEINLINE HRESULT ID3D11Device_GetPrivateData(ID3D11Device* This,REFGUID guid,UINT *pDataSize,void *pData) { + return This->lpVtbl->GetPrivateData(This,guid,pDataSize,pData); +} +static FORCEINLINE HRESULT ID3D11Device_SetPrivateData(ID3D11Device* This,REFGUID guid,UINT DataSize,const void *pData) { + return This->lpVtbl->SetPrivateData(This,guid,DataSize,pData); +} +static FORCEINLINE HRESULT ID3D11Device_SetPrivateDataInterface(ID3D11Device* This,REFGUID guid,const IUnknown *pData) { + return This->lpVtbl->SetPrivateDataInterface(This,guid,pData); +} +static FORCEINLINE D3D_FEATURE_LEVEL ID3D11Device_GetFeatureLevel(ID3D11Device* This) { + return This->lpVtbl->GetFeatureLevel(This); +} +static FORCEINLINE UINT ID3D11Device_GetCreationFlags(ID3D11Device* This) { + return This->lpVtbl->GetCreationFlags(This); +} +static FORCEINLINE HRESULT ID3D11Device_GetDeviceRemovedReason(ID3D11Device* This) { + return This->lpVtbl->GetDeviceRemovedReason(This); +} +static FORCEINLINE void ID3D11Device_GetImmediateContext(ID3D11Device* This,ID3D11DeviceContext **ppImmediateContext) { + This->lpVtbl->GetImmediateContext(This,ppImmediateContext); +} +static FORCEINLINE HRESULT ID3D11Device_SetExceptionMode(ID3D11Device* This,UINT RaiseFlags) { + return This->lpVtbl->SetExceptionMode(This,RaiseFlags); +} +static FORCEINLINE UINT ID3D11Device_GetExceptionMode(ID3D11Device* This) { + return This->lpVtbl->GetExceptionMode(This); +} +#endif +#endif + +#endif + + +#endif /* __ID3D11Device_INTERFACE_DEFINED__ */ + +typedef enum D3D11_CREATE_DEVICE_FLAG { + D3D11_CREATE_DEVICE_SINGLETHREADED = 0x1, + D3D11_CREATE_DEVICE_DEBUG = 0x2, + D3D11_CREATE_DEVICE_SWITCH_TO_REF = 0x4, + D3D11_CREATE_DEVICE_PREVENT_INTERNAL_THREADING_OPTIMIZATIONS = 0x8, + D3D11_CREATE_DEVICE_BGRA_SUPPORT = 0x20, + D3D11_CREATE_DEVICE_DEBUGGABLE = 0x40, + D3D11_CREATE_DEVICE_PREVENT_ALTERING_LAYER_SETTINGS_FROM_REGISTRY = 0x80, + D3D11_CREATE_DEVICE_DISABLE_GPU_TIMEOUT = 0x100, + D3D11_CREATE_DEVICE_VIDEO_SUPPORT = 0x800 +} D3D11_CREATE_DEVICE_FLAG; +typedef enum D3D11_VIDEO_PROCESSOR_FORMAT_SUPPORT { + D3D11_VIDEO_PROCESSOR_FORMAT_SUPPORT_INPUT = 0x1, + D3D11_VIDEO_PROCESSOR_FORMAT_SUPPORT_OUTPUT = 0x2 +} D3D11_VIDEO_PROCESSOR_FORMAT_SUPPORT; +#define D3D11_SDK_VERSION (7) + +#include +#ifndef D3D11_IGNORE_SDK_LAYERS +# include +#endif +#include +#include +#include +#include +#define _FACD3D11 (0x87c) + +#define MAKE_D3D11_HRESULT(code) MAKE_HRESULT(SEVERITY_ERROR, _FACD3D11, code) +typedef HRESULT (WINAPI* PFN_D3D11_CREATE_DEVICE)(IDXGIAdapter*,D3D_DRIVER_TYPE,HMODULE,UINT, + const D3D_FEATURE_LEVEL*,UINT,UINT,ID3D11Device**,D3D_FEATURE_LEVEL*,ID3D11DeviceContext**); +HRESULT WINAPI D3D11CreateDevice(IDXGIAdapter*,D3D_DRIVER_TYPE,HMODULE,UINT,const D3D_FEATURE_LEVEL*, + UINT,UINT,ID3D11Device**,D3D_FEATURE_LEVEL*,ID3D11DeviceContext**); +typedef HRESULT (WINAPI *PFN_D3D11_CREATE_DEVICE_AND_SWAP_CHAIN)(IDXGIAdapter*,D3D_DRIVER_TYPE,HMODULE,UINT, + const D3D_FEATURE_LEVEL*,UINT,UINT,const DXGI_SWAP_CHAIN_DESC*,IDXGISwapChain**,ID3D11Device**, + D3D_FEATURE_LEVEL*,ID3D11DeviceContext**); +HRESULT __stdcall D3D11CreateDeviceAndSwapChain(IDXGIAdapter *adapter,D3D_DRIVER_TYPE driver_type,HMODULE swrast,UINT flags,const D3D_FEATURE_LEVEL *feature_levels,UINT levels,UINT sdk_version,const DXGI_SWAP_CHAIN_DESC *swapchain_desc,IDXGISwapChain **swapchain,ID3D11Device **device,D3D_FEATURE_LEVEL *obtained_feature_level,ID3D11DeviceContext **immediate_context); + +/* Begin additional prototypes for all interfaces */ + + +/* End additional prototypes */ + +#ifdef __cplusplus +} +#endif + +#endif /* __d3d11_h__ */ -- cgit v1.2.3