From f215e02bf85f68d3a6106c2a1f4f7f063f819064 Mon Sep 17 00:00:00 2001 From: Daniel Baumann Date: Thu, 11 Apr 2024 10:17:27 +0200 Subject: Adding upstream version 7.0.14-dfsg. Signed-off-by: Daniel Baumann --- .../include/native/directx/README.txt | 517 + .../include/native/directx/d3d.h | 1569 +++ .../include/native/directx/d3d10.h | 5772 ++++++++++ .../include/native/directx/d3d10_1.h | 1442 +++ .../include/native/directx/d3d10_1shader.h | 53 + .../include/native/directx/d3d10effect.h | 860 ++ .../include/native/directx/d3d10misc.h | 49 + .../include/native/directx/d3d10sdklayers.h | 1054 ++ .../include/native/directx/d3d10shader.h | 234 + .../include/native/directx/d3d11.h | 10944 +++++++++++++++++++ .../include/native/directx/d3d11_1.h | 4230 +++++++ .../include/native/directx/d3d11_2.h | 2249 ++++ .../include/native/directx/d3d11_3.h | 5237 +++++++++ .../include/native/directx/d3d11_4.h | 2596 +++++ .../include/native/directx/d3d11sdklayers.h | 1859 ++++ .../include/native/directx/d3d11shader.h | 260 + .../include/native/directx/d3d8.h | 1154 ++ .../include/native/directx/d3d8caps.h | 296 + .../include/native/directx/d3d8types.h | 1220 +++ .../include/native/directx/d3d9.h | 2229 ++++ .../include/native/directx/d3d9caps.h | 457 + .../include/native/directx/d3d9types.h | 1638 +++ .../include/native/directx/d3dcaps.h | 439 + .../include/native/directx/d3dcommon.h | 808 ++ .../include/native/directx/d3dcompiler.h | 160 + .../include/native/directx/d3dhal.h | 589 + .../include/native/directx/d3drm.h | 525 + .../include/native/directx/d3drmdef.h | 466 + .../include/native/directx/d3drmobj.h | 4703 ++++++++ .../include/native/directx/d3dtypes.h | 1370 +++ .../include/native/directx/dxgi.h | 2679 +++++ .../include/native/directx/dxgi1_2.h | 2203 ++++ .../include/native/directx/dxgi1_3.h | 1954 ++++ .../include/native/directx/dxgi1_4.h | 1356 +++ .../include/native/directx/dxgi1_5.h | 1403 +++ .../include/native/directx/dxgi1_6.h | 1379 +++ .../include/native/directx/dxgicommon.h | 75 + .../include/native/directx/dxgidebug.h | 135 + .../include/native/directx/dxgiformat.h | 161 + .../include/native/directx/dxgitype.h | 96 + .../include/native/windows/oaidl.h | 3 + .../include/native/windows/objbase.h | 3 + .../include/native/windows/ocidl.h | 3 + .../include/native/windows/ole2.h | 3 + .../include/native/windows/poppack.h | 8 + .../include/native/windows/pshpack4.h | 8 + .../include/native/windows/rpc.h | 3 + .../include/native/windows/rpcndr.h | 3 + .../include/native/windows/unknwn.h | 18 + .../include/native/windows/windows.h | 4 + .../include/native/windows/windows_base.h | 281 + .../include/native/wsi/native_headless.h | 24 + .../include/native/wsi/native_sdl2.h | 26 + .../include/native/wsi/native_wsi.h | 11 + 54 files changed, 66818 insertions(+) create mode 100644 src/libs/dxvk-native-1.9.2a/include/native/directx/README.txt create mode 100644 src/libs/dxvk-native-1.9.2a/include/native/directx/d3d.h create mode 100644 src/libs/dxvk-native-1.9.2a/include/native/directx/d3d10.h create mode 100644 src/libs/dxvk-native-1.9.2a/include/native/directx/d3d10_1.h create mode 100644 src/libs/dxvk-native-1.9.2a/include/native/directx/d3d10_1shader.h create mode 100644 src/libs/dxvk-native-1.9.2a/include/native/directx/d3d10effect.h create mode 100644 src/libs/dxvk-native-1.9.2a/include/native/directx/d3d10misc.h create mode 100644 src/libs/dxvk-native-1.9.2a/include/native/directx/d3d10sdklayers.h create mode 100644 src/libs/dxvk-native-1.9.2a/include/native/directx/d3d10shader.h create mode 100644 src/libs/dxvk-native-1.9.2a/include/native/directx/d3d11.h create mode 100644 src/libs/dxvk-native-1.9.2a/include/native/directx/d3d11_1.h create mode 100644 src/libs/dxvk-native-1.9.2a/include/native/directx/d3d11_2.h create mode 100644 src/libs/dxvk-native-1.9.2a/include/native/directx/d3d11_3.h create mode 100644 src/libs/dxvk-native-1.9.2a/include/native/directx/d3d11_4.h create mode 100644 src/libs/dxvk-native-1.9.2a/include/native/directx/d3d11sdklayers.h create mode 100644 src/libs/dxvk-native-1.9.2a/include/native/directx/d3d11shader.h create mode 100644 src/libs/dxvk-native-1.9.2a/include/native/directx/d3d8.h create mode 100644 src/libs/dxvk-native-1.9.2a/include/native/directx/d3d8caps.h create mode 100644 src/libs/dxvk-native-1.9.2a/include/native/directx/d3d8types.h create mode 100644 src/libs/dxvk-native-1.9.2a/include/native/directx/d3d9.h create mode 100644 src/libs/dxvk-native-1.9.2a/include/native/directx/d3d9caps.h create mode 100644 src/libs/dxvk-native-1.9.2a/include/native/directx/d3d9types.h create mode 100644 src/libs/dxvk-native-1.9.2a/include/native/directx/d3dcaps.h create mode 100644 src/libs/dxvk-native-1.9.2a/include/native/directx/d3dcommon.h create mode 100644 src/libs/dxvk-native-1.9.2a/include/native/directx/d3dcompiler.h create mode 100644 src/libs/dxvk-native-1.9.2a/include/native/directx/d3dhal.h create mode 100644 src/libs/dxvk-native-1.9.2a/include/native/directx/d3drm.h create mode 100644 src/libs/dxvk-native-1.9.2a/include/native/directx/d3drmdef.h create mode 100644 src/libs/dxvk-native-1.9.2a/include/native/directx/d3drmobj.h create mode 100644 src/libs/dxvk-native-1.9.2a/include/native/directx/d3dtypes.h create mode 100644 src/libs/dxvk-native-1.9.2a/include/native/directx/dxgi.h create mode 100644 src/libs/dxvk-native-1.9.2a/include/native/directx/dxgi1_2.h create mode 100644 src/libs/dxvk-native-1.9.2a/include/native/directx/dxgi1_3.h create mode 100644 src/libs/dxvk-native-1.9.2a/include/native/directx/dxgi1_4.h create mode 100644 src/libs/dxvk-native-1.9.2a/include/native/directx/dxgi1_5.h create mode 100644 src/libs/dxvk-native-1.9.2a/include/native/directx/dxgi1_6.h create mode 100644 src/libs/dxvk-native-1.9.2a/include/native/directx/dxgicommon.h create mode 100644 src/libs/dxvk-native-1.9.2a/include/native/directx/dxgidebug.h create mode 100644 src/libs/dxvk-native-1.9.2a/include/native/directx/dxgiformat.h create mode 100644 src/libs/dxvk-native-1.9.2a/include/native/directx/dxgitype.h create mode 100644 src/libs/dxvk-native-1.9.2a/include/native/windows/oaidl.h create mode 100644 src/libs/dxvk-native-1.9.2a/include/native/windows/objbase.h create mode 100644 src/libs/dxvk-native-1.9.2a/include/native/windows/ocidl.h create mode 100644 src/libs/dxvk-native-1.9.2a/include/native/windows/ole2.h create mode 100644 src/libs/dxvk-native-1.9.2a/include/native/windows/poppack.h create mode 100644 src/libs/dxvk-native-1.9.2a/include/native/windows/pshpack4.h create mode 100644 src/libs/dxvk-native-1.9.2a/include/native/windows/rpc.h create mode 100644 src/libs/dxvk-native-1.9.2a/include/native/windows/rpcndr.h create mode 100644 src/libs/dxvk-native-1.9.2a/include/native/windows/unknwn.h create mode 100644 src/libs/dxvk-native-1.9.2a/include/native/windows/windows.h create mode 100644 src/libs/dxvk-native-1.9.2a/include/native/windows/windows_base.h create mode 100644 src/libs/dxvk-native-1.9.2a/include/native/wsi/native_headless.h create mode 100644 src/libs/dxvk-native-1.9.2a/include/native/wsi/native_sdl2.h create mode 100644 src/libs/dxvk-native-1.9.2a/include/native/wsi/native_wsi.h (limited to 'src/libs/dxvk-native-1.9.2a/include/native') diff --git a/src/libs/dxvk-native-1.9.2a/include/native/directx/README.txt b/src/libs/dxvk-native-1.9.2a/include/native/directx/README.txt new file mode 100644 index 00000000..4a5070a7 --- /dev/null +++ b/src/libs/dxvk-native-1.9.2a/include/native/directx/README.txt @@ -0,0 +1,517 @@ +These headers are from MinGW-64 under the following license, from COPYING.MinGW-w64.txt and COPYING.LGPLv2.1 + +DirectX and DDK headers are under GNU LGPLv2.1+ (see the file +COPYING.LGPLv2.1) and copyrighted by various people. Using these +headers doesn't make LGPLv2.1 apply to your code, because these +headers files contain only data structure definitions, short +macros, and short inline functions. Here is the relevant part +from LGPLv2.1 section 5 paragraph 4: + + If such an object file uses only numerical parameters, data + structure layouts and accessors, and small macros and small + inline functions (ten lines or less in length), then the use + of the object file is unrestricted, regardless of whether it + is legally a derivative work. + + GNU LESSER GENERAL PUBLIC LICENSE + Version 2.1, February 1999 + + Copyright (C) 1991, 1999 Free Software Foundation, Inc. + 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + Everyone is permitted to copy and distribute verbatim copies + of this license document, but changing it is not allowed. + +[This is the first released version of the Lesser GPL. It also counts + as the successor of the GNU Library Public License, version 2, hence + the version number 2.1.] + + Preamble + + The licenses for most software are designed to take away your +freedom to share and change it. By contrast, the GNU General Public +Licenses are intended to guarantee your freedom to share and change +free software--to make sure the software is free for all its users. + + This license, the Lesser General Public License, applies to some +specially designated software packages--typically libraries--of the +Free Software Foundation and other authors who decide to use it. You +can use it too, but we suggest you first think carefully about whether +this license or the ordinary General Public License is the better +strategy to use in any particular case, based on the explanations below. + + When we speak of free software, we are referring to freedom of use, +not price. Our General Public Licenses are designed to make sure that +you have the freedom to distribute copies of free software (and charge +for this service if you wish); that you receive source code or can get +it if you want it; that you can change the software and use pieces of +it in new free programs; and that you are informed that you can do +these things. + + To protect your rights, we need to make restrictions that forbid +distributors to deny you these rights or to ask you to surrender these +rights. These restrictions translate to certain responsibilities for +you if you distribute copies of the library or if you modify it. + + For example, if you distribute copies of the library, whether gratis +or for a fee, you must give the recipients all the rights that we gave +you. You must make sure that they, too, receive or can get the source +code. If you link other code with the library, you must provide +complete object files to the recipients, so that they can relink them +with the library after making changes to the library and recompiling +it. And you must show them these terms so they know their rights. + + We protect your rights with a two-step method: (1) we copyright the +library, and (2) we offer you this license, which gives you legal +permission to copy, distribute and/or modify the library. + + To protect each distributor, we want to make it very clear that +there is no warranty for the free library. Also, if the library is +modified by someone else and passed on, the recipients should know +that what they have is not the original version, so that the original +author's reputation will not be affected by problems that might be +introduced by others. + + Finally, software patents pose a constant threat to the existence of +any free program. We wish to make sure that a company cannot +effectively restrict the users of a free program by obtaining a +restrictive license from a patent holder. Therefore, we insist that +any patent license obtained for a version of the library must be +consistent with the full freedom of use specified in this license. + + Most GNU software, including some libraries, is covered by the +ordinary GNU General Public License. This license, the GNU Lesser +General Public License, applies to certain designated libraries, and +is quite different from the ordinary General Public License. We use +this license for certain libraries in order to permit linking those +libraries into non-free programs. + + When a program is linked with a library, whether statically or using +a shared library, the combination of the two is legally speaking a +combined work, a derivative of the original library. The ordinary +General Public License therefore permits such linking only if the +entire combination fits its criteria of freedom. The Lesser General +Public License permits more lax criteria for linking other code with +the library. + + We call this license the "Lesser" General Public License because it +does Less to protect the user's freedom than the ordinary General +Public License. It also provides other free software developers Less +of an advantage over competing non-free programs. These disadvantages +are the reason we use the ordinary General Public License for many +libraries. However, the Lesser license provides advantages in certain +special circumstances. + + For example, on rare occasions, there may be a special need to +encourage the widest possible use of a certain library, so that it becomes +a de-facto standard. To achieve this, non-free programs must be +allowed to use the library. A more frequent case is that a free +library does the same job as widely used non-free libraries. In this +case, there is little to gain by limiting the free library to free +software only, so we use the Lesser General Public License. + + In other cases, permission to use a particular library in non-free +programs enables a greater number of people to use a large body of +free software. For example, permission to use the GNU C Library in +non-free programs enables many more people to use the whole GNU +operating system, as well as its variant, the GNU/Linux operating +system. + + Although the Lesser General Public License is Less protective of the +users' freedom, it does ensure that the user of a program that is +linked with the Library has the freedom and the wherewithal to run +that program using a modified version of the Library. + + The precise terms and conditions for copying, distribution and +modification follow. Pay close attention to the difference between a +"work based on the library" and a "work that uses the library". The +former contains code derived from the library, whereas the latter must +be combined with the library in order to run. + + GNU LESSER GENERAL PUBLIC LICENSE + TERMS AND CONDITIONS FOR COPYING, DISTRIBUTION AND MODIFICATION + + 0. This License Agreement applies to any software library or other +program which contains a notice placed by the copyright holder or +other authorized party saying it may be distributed under the terms of +this Lesser General Public License (also called "this License"). +Each licensee is addressed as "you". + + A "library" means a collection of software functions and/or data +prepared so as to be conveniently linked with application programs +(which use some of those functions and data) to form executables. + + The "Library", below, refers to any such software library or work +which has been distributed under these terms. A "work based on the +Library" means either the Library or any derivative work under +copyright law: that is to say, a work containing the Library or a +portion of it, either verbatim or with modifications and/or translated +straightforwardly into another language. (Hereinafter, translation is +included without limitation in the term "modification".) + + "Source code" for a work means the preferred form of the work for +making modifications to it. For a library, complete source code means +all the source code for all modules it contains, plus any associated +interface definition files, plus the scripts used to control compilation +and installation of the library. + + Activities other than copying, distribution and modification are not +covered by this License; they are outside its scope. The act of +running a program using the Library is not restricted, and output from +such a program is covered only if its contents constitute a work based +on the Library (independent of the use of the Library in a tool for +writing it). Whether that is true depends on what the Library does +and what the program that uses the Library does. + + 1. You may copy and distribute verbatim copies of the Library's +complete source code as you receive it, in any medium, provided that +you conspicuously and appropriately publish on each copy an +appropriate copyright notice and disclaimer of warranty; keep intact +all the notices that refer to this License and to the absence of any +warranty; and distribute a copy of this License along with the +Library. + + You may charge a fee for the physical act of transferring a copy, +and you may at your option offer warranty protection in exchange for a +fee. + + 2. You may modify your copy or copies of the Library or any portion +of it, thus forming a work based on the Library, and copy and +distribute such modifications or work under the terms of Section 1 +above, provided that you also meet all of these conditions: + + a) The modified work must itself be a software library. + + b) You must cause the files modified to carry prominent notices + stating that you changed the files and the date of any change. + + c) You must cause the whole of the work to be licensed at no + charge to all third parties under the terms of this License. + + d) If a facility in the modified Library refers to a function or a + table of data to be supplied by an application program that uses + the facility, other than as an argument passed when the facility + is invoked, then you must make a good faith effort to ensure that, + in the event an application does not supply such function or + table, the facility still operates, and performs whatever part of + its purpose remains meaningful. + + (For example, a function in a library to compute square roots has + a purpose that is entirely well-defined independent of the + application. Therefore, Subsection 2d requires that any + application-supplied function or table used by this function must + be optional: if the application does not supply it, the square + root function must still compute square roots.) + +These requirements apply to the modified work as a whole. If +identifiable sections of that work are not derived from the Library, +and can be reasonably considered independent and separate works in +themselves, then this License, and its terms, do not apply to those +sections when you distribute them as separate works. But when you +distribute the same sections as part of a whole which is a work based +on the Library, the distribution of the whole must be on the terms of +this License, whose permissions for other licensees extend to the +entire whole, and thus to each and every part regardless of who wrote +it. + +Thus, it is not the intent of this section to claim rights or contest +your rights to work written entirely by you; rather, the intent is to +exercise the right to control the distribution of derivative or +collective works based on the Library. + +In addition, mere aggregation of another work not based on the Library +with the Library (or with a work based on the Library) on a volume of +a storage or distribution medium does not bring the other work under +the scope of this License. + + 3. You may opt to apply the terms of the ordinary GNU General Public +License instead of this License to a given copy of the Library. To do +this, you must alter all the notices that refer to this License, so +that they refer to the ordinary GNU General Public License, version 2, +instead of to this License. (If a newer version than version 2 of the +ordinary GNU General Public License has appeared, then you can specify +that version instead if you wish.) Do not make any other change in +these notices. + + Once this change is made in a given copy, it is irreversible for +that copy, so the ordinary GNU General Public License applies to all +subsequent copies and derivative works made from that copy. + + This option is useful when you wish to copy part of the code of +the Library into a program that is not a library. + + 4. You may copy and distribute the Library (or a portion or +derivative of it, under Section 2) in object code or executable form +under the terms of Sections 1 and 2 above provided that you accompany +it with the complete corresponding machine-readable source code, which +must be distributed under the terms of Sections 1 and 2 above on a +medium customarily used for software interchange. + + If distribution of object code is made by offering access to copy +from a designated place, then offering equivalent access to copy the +source code from the same place satisfies the requirement to +distribute the source code, even though third parties are not +compelled to copy the source along with the object code. + + 5. A program that contains no derivative of any portion of the +Library, but is designed to work with the Library by being compiled or +linked with it, is called a "work that uses the Library". Such a +work, in isolation, is not a derivative work of the Library, and +therefore falls outside the scope of this License. + + However, linking a "work that uses the Library" with the Library +creates an executable that is a derivative of the Library (because it +contains portions of the Library), rather than a "work that uses the +library". The executable is therefore covered by this License. +Section 6 states terms for distribution of such executables. + + When a "work that uses the Library" uses material from a header file +that is part of the Library, the object code for the work may be a +derivative work of the Library even though the source code is not. +Whether this is true is especially significant if the work can be +linked without the Library, or if the work is itself a library. The +threshold for this to be true is not precisely defined by law. + + If such an object file uses only numerical parameters, data +structure layouts and accessors, and small macros and small inline +functions (ten lines or less in length), then the use of the object +file is unrestricted, regardless of whether it is legally a derivative +work. (Executables containing this object code plus portions of the +Library will still fall under Section 6.) + + Otherwise, if the work is a derivative of the Library, you may +distribute the object code for the work under the terms of Section 6. +Any executables containing that work also fall under Section 6, +whether or not they are linked directly with the Library itself. + + 6. As an exception to the Sections above, you may also combine or +link a "work that uses the Library" with the Library to produce a +work containing portions of the Library, and distribute that work +under terms of your choice, provided that the terms permit +modification of the work for the customer's own use and reverse +engineering for debugging such modifications. + + You must give prominent notice with each copy of the work that the +Library is used in it and that the Library and its use are covered by +this License. You must supply a copy of this License. If the work +during execution displays copyright notices, you must include the +copyright notice for the Library among them, as well as a reference +directing the user to the copy of this License. Also, you must do one +of these things: + + a) Accompany the work with the complete corresponding + machine-readable source code for the Library including whatever + changes were used in the work (which must be distributed under + Sections 1 and 2 above); and, if the work is an executable linked + with the Library, with the complete machine-readable "work that + uses the Library", as object code and/or source code, so that the + user can modify the Library and then relink to produce a modified + executable containing the modified Library. (It is understood + that the user who changes the contents of definitions files in the + Library will not necessarily be able to recompile the application + to use the modified definitions.) + + b) Use a suitable shared library mechanism for linking with the + Library. A suitable mechanism is one that (1) uses at run time a + copy of the library already present on the user's computer system, + rather than copying library functions into the executable, and (2) + will operate properly with a modified version of the library, if + the user installs one, as long as the modified version is + interface-compatible with the version that the work was made with. + + c) Accompany the work with a written offer, valid for at + least three years, to give the same user the materials + specified in Subsection 6a, above, for a charge no more + than the cost of performing this distribution. + + d) If distribution of the work is made by offering access to copy + from a designated place, offer equivalent access to copy the above + specified materials from the same place. + + e) Verify that the user has already received a copy of these + materials or that you have already sent this user a copy. + + For an executable, the required form of the "work that uses the +Library" must include any data and utility programs needed for +reproducing the executable from it. However, as a special exception, +the materials to be distributed need not include anything that is +normally distributed (in either source or binary form) with the major +components (compiler, kernel, and so on) of the operating system on +which the executable runs, unless that component itself accompanies +the executable. + + It may happen that this requirement contradicts the license +restrictions of other proprietary libraries that do not normally +accompany the operating system. Such a contradiction means you cannot +use both them and the Library together in an executable that you +distribute. + + 7. You may place library facilities that are a work based on the +Library side-by-side in a single library together with other library +facilities not covered by this License, and distribute such a combined +library, provided that the separate distribution of the work based on +the Library and of the other library facilities is otherwise +permitted, and provided that you do these two things: + + a) Accompany the combined library with a copy of the same work + based on the Library, uncombined with any other library + facilities. This must be distributed under the terms of the + Sections above. + + b) Give prominent notice with the combined library of the fact + that part of it is a work based on the Library, and explaining + where to find the accompanying uncombined form of the same work. + + 8. You may not copy, modify, sublicense, link with, or distribute +the Library except as expressly provided under this License. Any +attempt otherwise to copy, modify, sublicense, link with, or +distribute the Library is void, and will automatically terminate your +rights under this License. However, parties who have received copies, +or rights, from you under this License will not have their licenses +terminated so long as such parties remain in full compliance. + + 9. You are not required to accept this License, since you have not +signed it. However, nothing else grants you permission to modify or +distribute the Library or its derivative works. These actions are +prohibited by law if you do not accept this License. Therefore, by +modifying or distributing the Library (or any work based on the +Library), you indicate your acceptance of this License to do so, and +all its terms and conditions for copying, distributing or modifying +the Library or works based on it. + + 10. Each time you redistribute the Library (or any work based on the +Library), the recipient automatically receives a license from the +original licensor to copy, distribute, link with or modify the Library +subject to these terms and conditions. You may not impose any further +restrictions on the recipients' exercise of the rights granted herein. +You are not responsible for enforcing compliance by third parties with +this License. + + 11. If, as a consequence of a court judgment or allegation of patent +infringement or for any other reason (not limited to patent issues), +conditions are imposed on you (whether by court order, agreement or +otherwise) that contradict the conditions of this License, they do not +excuse you from the conditions of this License. If you cannot +distribute so as to satisfy simultaneously your obligations under this +License and any other pertinent obligations, then as a consequence you +may not distribute the Library at all. For example, if a patent +license would not permit royalty-free redistribution of the Library by +all those who receive copies directly or indirectly through you, then +the only way you could satisfy both it and this License would be to +refrain entirely from distribution of the Library. + +If any portion of this section is held invalid or unenforceable under any +particular circumstance, the balance of the section is intended to apply, +and the section as a whole is intended to apply in other circumstances. + +It is not the purpose of this section to induce you to infringe any +patents or other property right claims or to contest validity of any +such claims; this section has the sole purpose of protecting the +integrity of the free software distribution system which is +implemented by public license practices. Many people have made +generous contributions to the wide range of software distributed +through that system in reliance on consistent application of that +system; it is up to the author/donor to decide if he or she is willing +to distribute software through any other system and a licensee cannot +impose that choice. + +This section is intended to make thoroughly clear what is believed to +be a consequence of the rest of this License. + + 12. If the distribution and/or use of the Library is restricted in +certain countries either by patents or by copyrighted interfaces, the +original copyright holder who places the Library under this License may add +an explicit geographical distribution limitation excluding those countries, +so that distribution is permitted only in or among countries not thus +excluded. In such case, this License incorporates the limitation as if +written in the body of this License. + + 13. The Free Software Foundation may publish revised and/or new +versions of the Lesser General Public License from time to time. +Such new versions will be similar in spirit to the present version, +but may differ in detail to address new problems or concerns. + +Each version is given a distinguishing version number. If the Library +specifies a version number of this License which applies to it and +"any later version", you have the option of following the terms and +conditions either of that version or of any later version published by +the Free Software Foundation. If the Library does not specify a +license version number, you may choose any version ever published by +the Free Software Foundation. + + 14. If you wish to incorporate parts of the Library into other free +programs whose distribution conditions are incompatible with these, +write to the author to ask for permission. For software which is +copyrighted by the Free Software Foundation, write to the Free +Software Foundation; we sometimes make exceptions for this. Our +decision will be guided by the two goals of preserving the free status +of all derivatives of our free software and of promoting the sharing +and reuse of software generally. + + NO WARRANTY + + 15. BECAUSE THE LIBRARY IS LICENSED FREE OF CHARGE, THERE IS NO +WARRANTY FOR THE LIBRARY, TO THE EXTENT PERMITTED BY APPLICABLE LAW. +EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT HOLDERS AND/OR +OTHER PARTIES PROVIDE THE LIBRARY "AS IS" WITHOUT WARRANTY OF ANY +KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO, THE +IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR +PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE +LIBRARY IS WITH YOU. SHOULD THE LIBRARY PROVE DEFECTIVE, YOU ASSUME +THE COST OF ALL NECESSARY SERVICING, REPAIR OR CORRECTION. + + 16. IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN +WRITING WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MAY MODIFY +AND/OR REDISTRIBUTE THE LIBRARY AS PERMITTED ABOVE, BE LIABLE TO YOU +FOR DAMAGES, INCLUDING ANY GENERAL, SPECIAL, INCIDENTAL OR +CONSEQUENTIAL DAMAGES ARISING OUT OF THE USE OR INABILITY TO USE THE +LIBRARY (INCLUDING BUT NOT LIMITED TO LOSS OF DATA OR DATA BEING +RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD PARTIES OR A +FAILURE OF THE LIBRARY TO OPERATE WITH ANY OTHER SOFTWARE), EVEN IF +SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH +DAMAGES. + + END OF TERMS AND CONDITIONS + + How to Apply These Terms to Your New Libraries + + If you develop a new library, and you want it to be of the greatest +possible use to the public, we recommend making it free software that +everyone can redistribute and change. You can do so by permitting +redistribution under these terms (or, alternatively, under the terms of the +ordinary General Public License). + + To apply these terms, attach the following notices to the library. It is +safest to attach them to the start of each source file to most effectively +convey the exclusion of warranty; and each file should have at least the +"copyright" line and a pointer to where the full notice is found. + + + Copyright (C) + + This library is free software; you can redistribute it and/or + modify it under the terms of the GNU Lesser General Public + License as published by the Free Software Foundation; either + version 2.1 of the License, or (at your option) any later version. + + This library is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + Lesser General Public License for more details. + + You should have received a copy of the GNU Lesser General Public + License along with this library; if not, write to the Free Software + Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + +Also add information on how to contact you by electronic and paper mail. + +You should also get your employer (if you work as a programmer) or your +school, if any, to sign a "copyright disclaimer" for the library, if +necessary. Here is a sample; alter the names: + + Yoyodyne, Inc., hereby disclaims all copyright interest in the + library `Frob' (a library for tweaking knobs) written by James Random Hacker. + + , 1 April 1990 + Ty Coon, President of Vice + +That's all there is to it! diff --git a/src/libs/dxvk-native-1.9.2a/include/native/directx/d3d.h b/src/libs/dxvk-native-1.9.2a/include/native/directx/d3d.h new file mode 100644 index 00000000..7430952b --- /dev/null +++ b/src/libs/dxvk-native-1.9.2a/include/native/directx/d3d.h @@ -0,0 +1,1569 @@ +#undef INTERFACE +/* + * Copyright (C) the Wine project + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; either + * version 2.1 of the License, or (at your option) any later version. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA + */ + +#ifndef __WINE_D3D_H +#define __WINE_D3D_H + +#include + +#define COM_NO_WINDOWS_H +#include +#include /* must precede d3dcaps.h */ +#include + +/***************************************************************************** + * Predeclare the interfaces + */ +DEFINE_GUID(IID_IDirect3D, 0x3BBA0080,0x2421,0x11CF,0xA3,0x1A,0x00,0xAA,0x00,0xB9,0x33,0x56); +DEFINE_GUID(IID_IDirect3D2, 0x6aae1ec1,0x662a,0x11d0,0x88,0x9d,0x00,0xaa,0x00,0xbb,0xb7,0x6a); +DEFINE_GUID(IID_IDirect3D3, 0xbb223240,0xe72b,0x11d0,0xa9,0xb4,0x00,0xaa,0x00,0xc0,0x99,0x3e); +DEFINE_GUID(IID_IDirect3D7, 0xf5049e77,0x4861,0x11d2,0xa4,0x07,0x00,0xa0,0xc9,0x06,0x29,0xa8); + +DEFINE_GUID(IID_IDirect3DRampDevice, 0xF2086B20,0x259F,0x11CF,0xA3,0x1A,0x00,0xAA,0x00,0xB9,0x33,0x56); +DEFINE_GUID(IID_IDirect3DRGBDevice, 0xA4665C60,0x2673,0x11CF,0xA3,0x1A,0x00,0xAA,0x00,0xB9,0x33,0x56); +DEFINE_GUID(IID_IDirect3DHALDevice, 0x84E63dE0,0x46AA,0x11CF,0x81,0x6F,0x00,0x00,0xC0,0x20,0x15,0x6E); +DEFINE_GUID(IID_IDirect3DMMXDevice, 0x881949a1,0xd6f3,0x11d0,0x89,0xab,0x00,0xa0,0xc9,0x05,0x41,0x29); +DEFINE_GUID(IID_IDirect3DRefDevice, 0x50936643,0x13e9,0x11d1,0x89,0xaa,0x00,0xa0,0xc9,0x05,0x41,0x29); +DEFINE_GUID(IID_IDirect3DTnLHalDevice, 0xf5049e78,0x4861,0x11d2,0xa4,0x07,0x00,0xa0,0xc9,0x06,0x29,0xa8); +DEFINE_GUID(IID_IDirect3DNullDevice, 0x8767df22,0xbacc,0x11d1,0x89,0x69,0x00,0xa0,0xc9,0x06,0x29,0xa8); + +DEFINE_GUID(IID_IDirect3DDevice, 0x64108800,0x957d,0x11D0,0x89,0xAB,0x00,0xA0,0xC9,0x05,0x41,0x29); +DEFINE_GUID(IID_IDirect3DDevice2, 0x93281501,0x8CF8,0x11D0,0x89,0xAB,0x00,0xA0,0xC9,0x05,0x41,0x29); +DEFINE_GUID(IID_IDirect3DDevice3, 0xb0ab3b60,0x33d7,0x11d1,0xa9,0x81,0x00,0xc0,0x4f,0xd7,0xb1,0x74); +DEFINE_GUID(IID_IDirect3DDevice7, 0xf5049e79,0x4861,0x11d2,0xa4,0x07,0x00,0xa0,0xc9,0x06,0x29,0xa8); + +DEFINE_GUID(IID_IDirect3DTexture, 0x2CDCD9E0,0x25A0,0x11CF,0xA3,0x1A,0x00,0xAA,0x00,0xB9,0x33,0x56); +DEFINE_GUID(IID_IDirect3DTexture2, 0x93281502,0x8CF8,0x11D0,0x89,0xAB,0x00,0xA0,0xC9,0x05,0x41,0x29); + +DEFINE_GUID(IID_IDirect3DLight, 0x4417C142,0x33AD,0x11CF,0x81,0x6F,0x00,0x00,0xC0,0x20,0x15,0x6E); + +DEFINE_GUID(IID_IDirect3DMaterial, 0x4417C144,0x33AD,0x11CF,0x81,0x6F,0x00,0x00,0xC0,0x20,0x15,0x6E); +DEFINE_GUID(IID_IDirect3DMaterial2, 0x93281503,0x8CF8,0x11D0,0x89,0xAB,0x00,0xA0,0xC9,0x05,0x41,0x29); +DEFINE_GUID(IID_IDirect3DMaterial3, 0xca9c46f4,0xd3c5,0x11d1,0xb7,0x5a,0x00,0x60,0x08,0x52,0xb3,0x12); + +DEFINE_GUID(IID_IDirect3DExecuteBuffer, 0x4417C145,0x33AD,0x11CF,0x81,0x6F,0x00,0x00,0xC0,0x20,0x15,0x6E); + +DEFINE_GUID(IID_IDirect3DViewport, 0x4417C146,0x33AD,0x11CF,0x81,0x6F,0x00,0x00,0xC0,0x20,0x15,0x6E); +DEFINE_GUID(IID_IDirect3DViewport2, 0x93281500,0x8CF8,0x11D0,0x89,0xAB,0x00,0xA0,0xC9,0x05,0x41,0x29); +DEFINE_GUID(IID_IDirect3DViewport3, 0xb0ab3b61,0x33d7,0x11d1,0xa9,0x81,0x00,0xc0,0x4f,0xd7,0xb1,0x74); + +DEFINE_GUID(IID_IDirect3DVertexBuffer, 0x7a503555,0x4a83,0x11d1,0xa5,0xdb,0x00,0xa0,0xc9,0x03,0x67,0xf8); +DEFINE_GUID(IID_IDirect3DVertexBuffer7, 0xf5049e7d,0x4861,0x11d2,0xa4,0x07,0x00,0xa0,0xc9,0x06,0x29,0xa8); + + +typedef struct IDirect3D *LPDIRECT3D; +typedef struct IDirect3D2 *LPDIRECT3D2; +typedef struct IDirect3D3 *LPDIRECT3D3; +typedef struct IDirect3D7 *LPDIRECT3D7; + +typedef struct IDirect3DLight *LPDIRECT3DLIGHT; + +typedef struct IDirect3DDevice *LPDIRECT3DDEVICE; +typedef struct IDirect3DDevice2 *LPDIRECT3DDEVICE2; +typedef struct IDirect3DDevice3 *LPDIRECT3DDEVICE3; +typedef struct IDirect3DDevice7 *LPDIRECT3DDEVICE7; + +typedef struct IDirect3DViewport *LPDIRECT3DVIEWPORT; +typedef struct IDirect3DViewport2 *LPDIRECT3DVIEWPORT2; +typedef struct IDirect3DViewport3 *LPDIRECT3DVIEWPORT3; + +typedef struct IDirect3DMaterial *LPDIRECT3DMATERIAL; +typedef struct IDirect3DMaterial2 *LPDIRECT3DMATERIAL2; +typedef struct IDirect3DMaterial3 *LPDIRECT3DMATERIAL3; + +typedef struct IDirect3DTexture *LPDIRECT3DTEXTURE; +typedef struct IDirect3DTexture2 *LPDIRECT3DTEXTURE2; + +typedef struct IDirect3DExecuteBuffer *LPDIRECT3DEXECUTEBUFFER; + +typedef struct IDirect3DVertexBuffer *LPDIRECT3DVERTEXBUFFER; +typedef struct IDirect3DVertexBuffer7 *LPDIRECT3DVERTEXBUFFER7; + +/* ******************************************************************** + Error Codes + ******************************************************************** */ +#define D3D_OK DD_OK +#define D3DERR_BADMAJORVERSION MAKE_DDHRESULT(700) +#define D3DERR_BADMINORVERSION MAKE_DDHRESULT(701) +#define D3DERR_INVALID_DEVICE MAKE_DDHRESULT(705) +#define D3DERR_INITFAILED MAKE_DDHRESULT(706) +#define D3DERR_DEVICEAGGREGATED MAKE_DDHRESULT(707) +#define D3DERR_EXECUTE_CREATE_FAILED MAKE_DDHRESULT(710) +#define D3DERR_EXECUTE_DESTROY_FAILED MAKE_DDHRESULT(711) +#define D3DERR_EXECUTE_LOCK_FAILED MAKE_DDHRESULT(712) +#define D3DERR_EXECUTE_UNLOCK_FAILED MAKE_DDHRESULT(713) +#define D3DERR_EXECUTE_LOCKED MAKE_DDHRESULT(714) +#define D3DERR_EXECUTE_NOT_LOCKED MAKE_DDHRESULT(715) +#define D3DERR_EXECUTE_FAILED MAKE_DDHRESULT(716) +#define D3DERR_EXECUTE_CLIPPED_FAILED MAKE_DDHRESULT(717) +#define D3DERR_TEXTURE_NO_SUPPORT MAKE_DDHRESULT(720) +#define D3DERR_TEXTURE_CREATE_FAILED MAKE_DDHRESULT(721) +#define D3DERR_TEXTURE_DESTROY_FAILED MAKE_DDHRESULT(722) +#define D3DERR_TEXTURE_LOCK_FAILED MAKE_DDHRESULT(723) +#define D3DERR_TEXTURE_UNLOCK_FAILED MAKE_DDHRESULT(724) +#define D3DERR_TEXTURE_LOAD_FAILED MAKE_DDHRESULT(725) +#define D3DERR_TEXTURE_SWAP_FAILED MAKE_DDHRESULT(726) +#define D3DERR_TEXTURE_LOCKED MAKE_DDHRESULT(727) +#define D3DERR_TEXTURE_NOT_LOCKED MAKE_DDHRESULT(728) +#define D3DERR_TEXTURE_GETSURF_FAILED MAKE_DDHRESULT(729) +#define D3DERR_MATRIX_CREATE_FAILED MAKE_DDHRESULT(730) +#define D3DERR_MATRIX_DESTROY_FAILED MAKE_DDHRESULT(731) +#define D3DERR_MATRIX_SETDATA_FAILED MAKE_DDHRESULT(732) +#define D3DERR_MATRIX_GETDATA_FAILED MAKE_DDHRESULT(733) +#define D3DERR_SETVIEWPORTDATA_FAILED MAKE_DDHRESULT(734) +#define D3DERR_INVALIDCURRENTVIEWPORT MAKE_DDHRESULT(735) +#define D3DERR_INVALIDPRIMITIVETYPE MAKE_DDHRESULT(736) +#define D3DERR_INVALIDVERTEXTYPE MAKE_DDHRESULT(737) +#define D3DERR_TEXTURE_BADSIZE MAKE_DDHRESULT(738) +#define D3DERR_INVALIDRAMPTEXTURE MAKE_DDHRESULT(739) +#define D3DERR_MATERIAL_CREATE_FAILED MAKE_DDHRESULT(740) +#define D3DERR_MATERIAL_DESTROY_FAILED MAKE_DDHRESULT(741) +#define D3DERR_MATERIAL_SETDATA_FAILED MAKE_DDHRESULT(742) +#define D3DERR_MATERIAL_GETDATA_FAILED MAKE_DDHRESULT(743) +#define D3DERR_INVALIDPALETTE MAKE_DDHRESULT(744) +#define D3DERR_ZBUFF_NEEDS_SYSTEMMEMORY MAKE_DDHRESULT(745) +#define D3DERR_ZBUFF_NEEDS_VIDEOMEMORY MAKE_DDHRESULT(746) +#define D3DERR_SURFACENOTINVIDMEM MAKE_DDHRESULT(747) +#define D3DERR_LIGHT_SET_FAILED MAKE_DDHRESULT(750) +#define D3DERR_LIGHTHASVIEWPORT MAKE_DDHRESULT(751) +#define D3DERR_LIGHTNOTINTHISVIEWPORT MAKE_DDHRESULT(752) +#define D3DERR_SCENE_IN_SCENE MAKE_DDHRESULT(760) +#define D3DERR_SCENE_NOT_IN_SCENE MAKE_DDHRESULT(761) +#define D3DERR_SCENE_BEGIN_FAILED MAKE_DDHRESULT(762) +#define D3DERR_SCENE_END_FAILED MAKE_DDHRESULT(763) +#define D3DERR_INBEGIN MAKE_DDHRESULT(770) +#define D3DERR_NOTINBEGIN MAKE_DDHRESULT(771) +#define D3DERR_NOVIEWPORTS MAKE_DDHRESULT(772) +#define D3DERR_VIEWPORTDATANOTSET MAKE_DDHRESULT(773) +#define D3DERR_VIEWPORTHASNODEVICE MAKE_DDHRESULT(774) +#define D3DERR_NOCURRENTVIEWPORT MAKE_DDHRESULT(775) +#define D3DERR_INVALIDVERTEXFORMAT MAKE_DDHRESULT(2048) +#define D3DERR_COLORKEYATTACHED MAKE_DDHRESULT(2050) +#define D3DERR_VERTEXBUFFEROPTIMIZED MAKE_DDHRESULT(2060) +#define D3DERR_VBUF_CREATE_FAILED MAKE_DDHRESULT(2061) +#define D3DERR_VERTEXBUFFERLOCKED MAKE_DDHRESULT(2062) +#define D3DERR_VERTEXBUFFERUNLOCKFAILED MAKE_DDHRESULT(2063) +#define D3DERR_ZBUFFER_NOTPRESENT MAKE_DDHRESULT(2070) +#define D3DERR_STENCILBUFFER_NOTPRESENT MAKE_DDHRESULT(2071) + +#define D3DERR_WRONGTEXTUREFORMAT MAKE_DDHRESULT(2072) +#define D3DERR_UNSUPPORTEDCOLOROPERATION MAKE_DDHRESULT(2073) +#define D3DERR_UNSUPPORTEDCOLORARG MAKE_DDHRESULT(2074) +#define D3DERR_UNSUPPORTEDALPHAOPERATION MAKE_DDHRESULT(2075) +#define D3DERR_UNSUPPORTEDALPHAARG MAKE_DDHRESULT(2076) +#define D3DERR_TOOMANYOPERATIONS MAKE_DDHRESULT(2077) +#define D3DERR_CONFLICTINGTEXTUREFILTER MAKE_DDHRESULT(2078) +#define D3DERR_UNSUPPORTEDFACTORVALUE MAKE_DDHRESULT(2079) +#define D3DERR_CONFLICTINGRENDERSTATE MAKE_DDHRESULT(2081) +#define D3DERR_UNSUPPORTEDTEXTUREFILTER MAKE_DDHRESULT(2082) +#define D3DERR_TOOMANYPRIMITIVES MAKE_DDHRESULT(2083) +#define D3DERR_INVALIDMATRIX MAKE_DDHRESULT(2084) +#define D3DERR_TOOMANYVERTICES MAKE_DDHRESULT(2085) +#define D3DERR_CONFLICTINGTEXTUREPALETTE MAKE_DDHRESULT(2086) + +#define D3DERR_INVALIDSTATEBLOCK MAKE_DDHRESULT(2100) +#define D3DERR_INBEGINSTATEBLOCK MAKE_DDHRESULT(2101) +#define D3DERR_NOTINBEGINSTATEBLOCK MAKE_DDHRESULT(2102) + +/* ******************************************************************** + Enums + ******************************************************************** */ +#define D3DNEXT_NEXT __MSABI_LONG(0x01) +#define D3DNEXT_HEAD __MSABI_LONG(0x02) +#define D3DNEXT_TAIL __MSABI_LONG(0x04) + +#define D3DDP_WAIT __MSABI_LONG(0x00000001) +#define D3DDP_OUTOFORDER __MSABI_LONG(0x00000002) +#define D3DDP_DONOTCLIP __MSABI_LONG(0x00000004) +#define D3DDP_DONOTUPDATEEXTENTS __MSABI_LONG(0x00000008) +#define D3DDP_DONOTLIGHT __MSABI_LONG(0x00000010) + +/* ******************************************************************** + Types and structures + ******************************************************************** */ +typedef DWORD D3DVIEWPORTHANDLE, *LPD3DVIEWPORTHANDLE; + + +/***************************************************************************** + * IDirect3D interface + */ +#undef INTERFACE +#define INTERFACE IDirect3D +DECLARE_INTERFACE_(IDirect3D,IUnknown) +{ + /*** IUnknown methods ***/ + STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE; + STDMETHOD_(ULONG,AddRef)(THIS) PURE; + STDMETHOD_(ULONG,Release)(THIS) PURE; + /*** IDirect3D methods ***/ + STDMETHOD(Initialize)(THIS_ REFIID riid) PURE; + STDMETHOD(EnumDevices)(THIS_ LPD3DENUMDEVICESCALLBACK cb, void *ctx) PURE; + STDMETHOD(CreateLight)(THIS_ struct IDirect3DLight **light, IUnknown *outer) PURE; + STDMETHOD(CreateMaterial)(THIS_ struct IDirect3DMaterial **material, IUnknown *outer) PURE; + STDMETHOD(CreateViewport)(THIS_ struct IDirect3DViewport **viewport, IUnknown *outer) PURE; + STDMETHOD(FindDevice)(THIS_ D3DFINDDEVICESEARCH *search, D3DFINDDEVICERESULT *result) PURE; +}; +#undef INTERFACE + +#if !defined(__cplusplus) || defined(CINTERFACE) +/*** IUnknown methods ***/ +#define IDirect3D_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) +#define IDirect3D_AddRef(p) (p)->lpVtbl->AddRef(p) +#define IDirect3D_Release(p) (p)->lpVtbl->Release(p) +/*** IDirect3D methods ***/ +#define IDirect3D_Initialize(p,a) (p)->lpVtbl->Initialize(p,a) +#define IDirect3D_EnumDevices(p,a,b) (p)->lpVtbl->EnumDevices(p,a,b) +#define IDirect3D_CreateLight(p,a,b) (p)->lpVtbl->CreateLight(p,a,b) +#define IDirect3D_CreateMaterial(p,a,b) (p)->lpVtbl->CreateMaterial(p,a,b) +#define IDirect3D_CreateViewport(p,a,b) (p)->lpVtbl->CreateViewport(p,a,b) +#define IDirect3D_FindDevice(p,a,b) (p)->lpVtbl->FindDevice(p,a,b) +#else +/*** IUnknown methods ***/ +#define IDirect3D_QueryInterface(p,a,b) (p)->QueryInterface(a,b) +#define IDirect3D_AddRef(p) (p)->AddRef() +#define IDirect3D_Release(p) (p)->Release() +/*** IDirect3D methods ***/ +#define IDirect3D_Initialize(p,a) (p)->Initialize(a) +#define IDirect3D_EnumDevices(p,a,b) (p)->EnumDevices(a,b) +#define IDirect3D_CreateLight(p,a,b) (p)->CreateLight(a,b) +#define IDirect3D_CreateMaterial(p,a,b) (p)->CreateMaterial(a,b) +#define IDirect3D_CreateViewport(p,a,b) (p)->CreateViewport(a,b) +#define IDirect3D_FindDevice(p,a,b) (p)->FindDevice(a,b) +#endif + + +/***************************************************************************** + * IDirect3D2 interface + */ +#define INTERFACE IDirect3D2 +DECLARE_INTERFACE_(IDirect3D2,IUnknown) +{ + /*** IUnknown methods ***/ + STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE; + STDMETHOD_(ULONG,AddRef)(THIS) PURE; + STDMETHOD_(ULONG,Release)(THIS) PURE; + /*** IDirect3D2 methods ***/ + STDMETHOD(EnumDevices)(THIS_ LPD3DENUMDEVICESCALLBACK cb, void *ctx) PURE; + STDMETHOD(CreateLight)(THIS_ struct IDirect3DLight **light, IUnknown *outer) PURE; + STDMETHOD(CreateMaterial)(THIS_ struct IDirect3DMaterial2 **material, IUnknown *outer) PURE; + STDMETHOD(CreateViewport)(THIS_ struct IDirect3DViewport2 **viewport, IUnknown *outer) PURE; + STDMETHOD(FindDevice)(THIS_ D3DFINDDEVICESEARCH *search, D3DFINDDEVICERESULT *result) PURE; + STDMETHOD(CreateDevice)(THIS_ REFCLSID rclsid, IDirectDrawSurface *surface, + struct IDirect3DDevice2 **device) PURE; +}; +#undef INTERFACE + +#if !defined(__cplusplus) || defined(CINTERFACE) +/*** IUnknown methods ***/ +#define IDirect3D2_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) +#define IDirect3D2_AddRef(p) (p)->lpVtbl->AddRef(p) +#define IDirect3D2_Release(p) (p)->lpVtbl->Release(p) +/*** IDirect3D2 methods ***/ +#define IDirect3D2_EnumDevices(p,a,b) (p)->lpVtbl->EnumDevices(p,a,b) +#define IDirect3D2_CreateLight(p,a,b) (p)->lpVtbl->CreateLight(p,a,b) +#define IDirect3D2_CreateMaterial(p,a,b) (p)->lpVtbl->CreateMaterial(p,a,b) +#define IDirect3D2_CreateViewport(p,a,b) (p)->lpVtbl->CreateViewport(p,a,b) +#define IDirect3D2_FindDevice(p,a,b) (p)->lpVtbl->FindDevice(p,a,b) +#define IDirect3D2_CreateDevice(p,a,b,c) (p)->lpVtbl->CreateDevice(p,a,b,c) +#else +/*** IUnknown methods ***/ +#define IDirect3D2_QueryInterface(p,a,b) (p)->QueryInterface(a,b) +#define IDirect3D2_AddRef(p) (p)->AddRef() +#define IDirect3D2_Release(p) (p)->Release() +/*** IDirect3D2 methods ***/ +#define IDirect3D2_EnumDevices(p,a,b) (p)->EnumDevices(a,b) +#define IDirect3D2_CreateLight(p,a,b) (p)->CreateLight(a,b) +#define IDirect3D2_CreateMaterial(p,a,b) (p)->CreateMaterial(a,b) +#define IDirect3D2_CreateViewport(p,a,b) (p)->CreateViewport(a,b) +#define IDirect3D2_FindDevice(p,a,b) (p)->FindDevice(a,b) +#define IDirect3D2_CreateDevice(p,a,b,c) (p)->CreateDevice(a,b,c) +#endif + + +/***************************************************************************** + * IDirect3D3 interface + */ +#define INTERFACE IDirect3D3 +DECLARE_INTERFACE_(IDirect3D3,IUnknown) +{ + /*** IUnknown methods ***/ + STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE; + STDMETHOD_(ULONG,AddRef)(THIS) PURE; + STDMETHOD_(ULONG,Release)(THIS) PURE; + /*** IDirect3D3 methods ***/ + STDMETHOD(EnumDevices)(THIS_ LPD3DENUMDEVICESCALLBACK cb, void *ctx) PURE; + STDMETHOD(CreateLight)(THIS_ struct IDirect3DLight **light, IUnknown *outer) PURE; + STDMETHOD(CreateMaterial)(THIS_ struct IDirect3DMaterial3 **material, IUnknown *outer) PURE; + STDMETHOD(CreateViewport)(THIS_ struct IDirect3DViewport3 **viewport, IUnknown *outer) PURE; + STDMETHOD(FindDevice)(THIS_ D3DFINDDEVICESEARCH *search, D3DFINDDEVICERESULT *result) PURE; + STDMETHOD(CreateDevice)(THIS_ REFCLSID rclsid, IDirectDrawSurface4 *surface, + struct IDirect3DDevice3 **device, IUnknown *outer) PURE; + STDMETHOD(CreateVertexBuffer)(THIS_ D3DVERTEXBUFFERDESC *desc, struct IDirect3DVertexBuffer **buffer, + DWORD flags, IUnknown *outer) PURE; + STDMETHOD(EnumZBufferFormats)(THIS_ REFCLSID device_iid, LPD3DENUMPIXELFORMATSCALLBACK cb, void *ctx) PURE; + STDMETHOD(EvictManagedTextures)(THIS) PURE; +}; +#undef INTERFACE + +#if !defined(__cplusplus) || defined(CINTERFACE) +/*** IUnknown methods ***/ +#define IDirect3D3_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) +#define IDirect3D3_AddRef(p) (p)->lpVtbl->AddRef(p) +#define IDirect3D3_Release(p) (p)->lpVtbl->Release(p) +/*** IDirect3D3 methods ***/ +#define IDirect3D3_EnumDevices(p,a,b) (p)->lpVtbl->EnumDevices(p,a,b) +#define IDirect3D3_CreateLight(p,a,b) (p)->lpVtbl->CreateLight(p,a,b) +#define IDirect3D3_CreateMaterial(p,a,b) (p)->lpVtbl->CreateMaterial(p,a,b) +#define IDirect3D3_CreateViewport(p,a,b) (p)->lpVtbl->CreateViewport(p,a,b) +#define IDirect3D3_FindDevice(p,a,b) (p)->lpVtbl->FindDevice(p,a,b) +#define IDirect3D3_CreateDevice(p,a,b,c,d) (p)->lpVtbl->CreateDevice(p,a,b,c,d) +#define IDirect3D3_CreateVertexBuffer(p,a,b,c,d) (p)->lpVtbl->CreateVertexBuffer(p,a,b,c,d) +#define IDirect3D3_EnumZBufferFormats(p,a,b,c) (p)->lpVtbl->EnumZBufferFormats(p,a,b,c) +#define IDirect3D3_EvictManagedTextures(p) (p)->lpVtbl->EvictManagedTextures(p) +#else +/*** IUnknown methods ***/ +#define IDirect3D3_QueryInterface(p,a,b) (p)->QueryInterface(a,b) +#define IDirect3D3_AddRef(p) (p)->AddRef() +#define IDirect3D3_Release(p) (p)->Release() +/*** IDirect3D3 methods ***/ +#define IDirect3D3_EnumDevices(p,a,b) (p)->EnumDevices(a,b) +#define IDirect3D3_CreateLight(p,a,b) (p)->CreateLight(a,b) +#define IDirect3D3_CreateMaterial(p,a,b) (p)->CreateMaterial(a,b) +#define IDirect3D3_CreateViewport(p,a,b) (p)->CreateViewport(a,b) +#define IDirect3D3_FindDevice(p,a,b) (p)->FindDevice(a,b) +#define IDirect3D3_CreateDevice(p,a,b,c,d) (p)->CreateDevice(a,b,c,d) +#define IDirect3D3_CreateVertexBuffer(p,a,b,c,d) (p)->CreateVertexBuffer(a,b,c,d) +#define IDirect3D3_EnumZBufferFormats(p,a,b,c) (p)->EnumZBufferFormats(a,b,c) +#define IDirect3D3_EvictManagedTextures(p) (p)->EvictManagedTextures() +#endif + +/***************************************************************************** + * IDirect3D7 interface + */ +#define INTERFACE IDirect3D7 +DECLARE_INTERFACE_(IDirect3D7,IUnknown) +{ + /*** IUnknown methods ***/ + STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE; + STDMETHOD_(ULONG,AddRef)(THIS) PURE; + STDMETHOD_(ULONG,Release)(THIS) PURE; + /*** IDirect3D7 methods ***/ + STDMETHOD(EnumDevices)(THIS_ LPD3DENUMDEVICESCALLBACK7 cb, void *ctx) PURE; + STDMETHOD(CreateDevice)(THIS_ REFCLSID rclsid, IDirectDrawSurface7 *surface, + struct IDirect3DDevice7 **device) PURE; + STDMETHOD(CreateVertexBuffer)(THIS_ D3DVERTEXBUFFERDESC *desc, + struct IDirect3DVertexBuffer7 **buffer, DWORD flags) PURE; + STDMETHOD(EnumZBufferFormats)(THIS_ REFCLSID device_iid, LPD3DENUMPIXELFORMATSCALLBACK cb, void *ctx) PURE; + STDMETHOD(EvictManagedTextures)(THIS) PURE; +}; +#undef INTERFACE + +#if !defined(__cplusplus) || defined(CINTERFACE) +/*** IUnknown methods ***/ +#define IDirect3D7_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) +#define IDirect3D7_AddRef(p) (p)->lpVtbl->AddRef(p) +#define IDirect3D7_Release(p) (p)->lpVtbl->Release(p) +/*** IDirect3D3 methods ***/ +#define IDirect3D7_EnumDevices(p,a,b) (p)->lpVtbl->EnumDevices(p,a,b) +#define IDirect3D7_CreateDevice(p,a,b,c) (p)->lpVtbl->CreateDevice(p,a,b,c) +#define IDirect3D7_CreateVertexBuffer(p,a,b,c) (p)->lpVtbl->CreateVertexBuffer(p,a,b,c) +#define IDirect3D7_EnumZBufferFormats(p,a,b,c) (p)->lpVtbl->EnumZBufferFormats(p,a,b,c) +#define IDirect3D7_EvictManagedTextures(p) (p)->lpVtbl->EvictManagedTextures(p) +#else +/*** IUnknown methods ***/ +#define IDirect3D7_QueryInterface(p,a,b) (p)->QueryInterface(a,b) +#define IDirect3D7_AddRef(p) (p)->AddRef() +#define IDirect3D7_Release(p) (p)->Release() +/*** IDirect3D3 methods ***/ +#define IDirect3D7_EnumDevices(p,a,b) (p)->EnumDevices(a,b) +#define IDirect3D7_CreateDevice(p,a,b,c) (p)->CreateDevice(a,b,c) +#define IDirect3D7_CreateVertexBuffer(p,a,b,c) (p)->CreateVertexBuffer(a,b,c) +#define IDirect3D7_EnumZBufferFormats(p,a,b,c) (p)->EnumZBufferFormats(a,b,c) +#define IDirect3D7_EvictManagedTextures(p) (p)->EvictManagedTextures() +#endif + + +/***************************************************************************** + * IDirect3DLight interface + */ +#define INTERFACE IDirect3DLight +DECLARE_INTERFACE_(IDirect3DLight,IUnknown) +{ + /*** IUnknown methods ***/ + STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE; + STDMETHOD_(ULONG,AddRef)(THIS) PURE; + STDMETHOD_(ULONG,Release)(THIS) PURE; + /*** IDirect3DLight methods ***/ + STDMETHOD(Initialize)(THIS_ IDirect3D *d3d) PURE; + STDMETHOD(SetLight)(THIS_ D3DLIGHT *data) PURE; + STDMETHOD(GetLight)(THIS_ D3DLIGHT *data) PURE; +}; +#undef INTERFACE + +#if !defined(__cplusplus) || defined(CINTERFACE) +/*** IUnknown methods ***/ +#define IDirect3DLight_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) +#define IDirect3DLight_AddRef(p) (p)->lpVtbl->AddRef(p) +#define IDirect3DLight_Release(p) (p)->lpVtbl->Release(p) +/*** IDirect3DLight methods ***/ +#define IDirect3DLight_Initialize(p,a) (p)->lpVtbl->Initialize(p,a) +#define IDirect3DLight_SetLight(p,a) (p)->lpVtbl->SetLight(p,a) +#define IDirect3DLight_GetLight(p,a) (p)->lpVtbl->GetLight(p,a) +#else +/*** IUnknown methods ***/ +#define IDirect3DLight_QueryInterface(p,a,b) (p)->QueryInterface(a,b) +#define IDirect3DLight_AddRef(p) (p)->AddRef() +#define IDirect3DLight_Release(p) (p)->Release() +/*** IDirect3DLight methods ***/ +#define IDirect3DLight_Initialize(p,a) (p)->Initialize(a) +#define IDirect3DLight_SetLight(p,a) (p)->SetLight(a) +#define IDirect3DLight_GetLight(p,a) (p)->GetLight(a) +#endif + + +/***************************************************************************** + * IDirect3DMaterial interface + */ +#define INTERFACE IDirect3DMaterial +DECLARE_INTERFACE_(IDirect3DMaterial,IUnknown) +{ + /*** IUnknown methods ***/ + STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE; + STDMETHOD_(ULONG,AddRef)(THIS) PURE; + STDMETHOD_(ULONG,Release)(THIS) PURE; + /*** IDirect3DMaterial methods ***/ + STDMETHOD(Initialize)(THIS_ IDirect3D *d3d) PURE; + STDMETHOD(SetMaterial)(THIS_ D3DMATERIAL *data) PURE; + STDMETHOD(GetMaterial)(THIS_ D3DMATERIAL *data) PURE; + STDMETHOD(GetHandle)(THIS_ struct IDirect3DDevice *device, D3DMATERIALHANDLE *handle) PURE; + STDMETHOD(Reserve)(THIS) PURE; + STDMETHOD(Unreserve)(THIS) PURE; +}; +#undef INTERFACE + +#if !defined(__cplusplus) || defined(CINTERFACE) +/*** IUnknown methods ***/ +#define IDirect3DMaterial_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) +#define IDirect3DMaterial_AddRef(p) (p)->lpVtbl->AddRef(p) +#define IDirect3DMaterial_Release(p) (p)->lpVtbl->Release(p) +/*** IDirect3DMaterial methods ***/ +#define IDirect3DMaterial_Initialize(p,a) (p)->lpVtbl->Initialize(p,a) +#define IDirect3DMaterial_SetMaterial(p,a) (p)->lpVtbl->SetMaterial(p,a) +#define IDirect3DMaterial_GetMaterial(p,a) (p)->lpVtbl->GetMaterial(p,a) +#define IDirect3DMaterial_GetHandle(p,a,b) (p)->lpVtbl->GetHandle(p,a,b) +#define IDirect3DMaterial_Reserve(p) (p)->lpVtbl->Reserve(p) +#define IDirect3DMaterial_Unreserve(p) (p)->lpVtbl->Unreserve(p) +#else +/*** IUnknown methods ***/ +#define IDirect3DMaterial_QueryInterface(p,a,b) (p)->QueryInterface(a,b) +#define IDirect3DMaterial_AddRef(p) (p)->AddRef() +#define IDirect3DMaterial_Release(p) (p)->Release() +/*** IDirect3DMaterial methods ***/ +#define IDirect3DMaterial_Initialize(p,a) (p)->Initialize(a) +#define IDirect3DMaterial_SetMaterial(p,a) (p)->SetMaterial(a) +#define IDirect3DMaterial_GetMaterial(p,a) (p)->GetMaterial(a) +#define IDirect3DMaterial_GetHandle(p,a,b) (p)->GetHandle(a,b) +#define IDirect3DMaterial_Reserve(p) (p)->Reserve() +#define IDirect3DMaterial_Unreserve(p) (p)->Unreserve() +#endif + + +/***************************************************************************** + * IDirect3DMaterial2 interface + */ +#define INTERFACE IDirect3DMaterial2 +DECLARE_INTERFACE_(IDirect3DMaterial2,IUnknown) +{ + /*** IUnknown methods ***/ + STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE; + STDMETHOD_(ULONG,AddRef)(THIS) PURE; + STDMETHOD_(ULONG,Release)(THIS) PURE; + /*** IDirect3DMaterial2 methods ***/ + STDMETHOD(SetMaterial)(THIS_ D3DMATERIAL *data) PURE; + STDMETHOD(GetMaterial)(THIS_ D3DMATERIAL *data) PURE; + STDMETHOD(GetHandle)(THIS_ struct IDirect3DDevice2 *device, D3DMATERIALHANDLE *handle) PURE; +}; +#undef INTERFACE + +#if !defined(__cplusplus) || defined(CINTERFACE) +/*** IUnknown methods ***/ +#define IDirect3DMaterial2_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) +#define IDirect3DMaterial2_AddRef(p) (p)->lpVtbl->AddRef(p) +#define IDirect3DMaterial2_Release(p) (p)->lpVtbl->Release(p) +/*** IDirect3DMaterial2 methods ***/ +#define IDirect3DMaterial2_SetMaterial(p,a) (p)->lpVtbl->SetMaterial(p,a) +#define IDirect3DMaterial2_GetMaterial(p,a) (p)->lpVtbl->GetMaterial(p,a) +#define IDirect3DMaterial2_GetHandle(p,a,b) (p)->lpVtbl->GetHandle(p,a,b) +#else +/*** IUnknown methods ***/ +#define IDirect3DMaterial2_QueryInterface(p,a,b) (p)->QueryInterface(a,b) +#define IDirect3DMaterial2_AddRef(p) (p)->AddRef() +#define IDirect3DMaterial2_Release(p) (p)->Release() +/*** IDirect3DMaterial2 methods ***/ +#define IDirect3DMaterial2_SetMaterial(p,a) (p)->SetMaterial(a) +#define IDirect3DMaterial2_GetMaterial(p,a) (p)->GetMaterial(a) +#define IDirect3DMaterial2_GetHandle(p,a,b) (p)->GetHandle(a,b) +#endif + + +/***************************************************************************** + * IDirect3DMaterial3 interface + */ +#define INTERFACE IDirect3DMaterial3 +DECLARE_INTERFACE_(IDirect3DMaterial3,IUnknown) +{ + /*** IUnknown methods ***/ + STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE; + STDMETHOD_(ULONG,AddRef)(THIS) PURE; + STDMETHOD_(ULONG,Release)(THIS) PURE; + /*** IDirect3DMaterial3 methods ***/ + STDMETHOD(SetMaterial)(THIS_ D3DMATERIAL *data) PURE; + STDMETHOD(GetMaterial)(THIS_ D3DMATERIAL *data) PURE; + STDMETHOD(GetHandle)(THIS_ struct IDirect3DDevice3 *device, D3DMATERIALHANDLE *handle) PURE; +}; +#undef INTERFACE + +#if !defined(__cplusplus) || defined(CINTERFACE) +/*** IUnknown methods ***/ +#define IDirect3DMaterial3_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) +#define IDirect3DMaterial3_AddRef(p) (p)->lpVtbl->AddRef(p) +#define IDirect3DMaterial3_Release(p) (p)->lpVtbl->Release(p) +/*** IDirect3DMaterial3 methods ***/ +#define IDirect3DMaterial3_SetMaterial(p,a) (p)->lpVtbl->SetMaterial(p,a) +#define IDirect3DMaterial3_GetMaterial(p,a) (p)->lpVtbl->GetMaterial(p,a) +#define IDirect3DMaterial3_GetHandle(p,a,b) (p)->lpVtbl->GetHandle(p,a,b) +#else +/*** IUnknown methods ***/ +#define IDirect3DMaterial3_QueryInterface(p,a,b) (p)->QueryInterface(a,b) +#define IDirect3DMaterial3_AddRef(p) (p)->AddRef() +#define IDirect3DMaterial3_Release(p) (p)->Release() +/*** IDirect3DMaterial3 methods ***/ +#define IDirect3DMaterial3_SetMaterial(p,a) (p)->SetMaterial(a) +#define IDirect3DMaterial3_GetMaterial(p,a) (p)->GetMaterial(a) +#define IDirect3DMaterial3_GetHandle(p,a,b) (p)->GetHandle(a,b) +#endif + + +/***************************************************************************** + * IDirect3DTexture interface + */ +#define INTERFACE IDirect3DTexture +DECLARE_INTERFACE_(IDirect3DTexture,IUnknown) +{ + /*** IUnknown methods ***/ + STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE; + STDMETHOD_(ULONG,AddRef)(THIS) PURE; + STDMETHOD_(ULONG,Release)(THIS) PURE; + /*** IDirect3DTexture methods ***/ + STDMETHOD(Initialize)(THIS_ struct IDirect3DDevice *device, IDirectDrawSurface *surface) PURE; + STDMETHOD(GetHandle)(THIS_ struct IDirect3DDevice *device, D3DTEXTUREHANDLE *handle) PURE; + STDMETHOD(PaletteChanged)(THIS_ DWORD dwStart, DWORD dwCount) PURE; + STDMETHOD(Load)(THIS_ IDirect3DTexture *texture) PURE; + STDMETHOD(Unload)(THIS) PURE; +}; +#undef INTERFACE + +#if !defined(__cplusplus) || defined(CINTERFACE) +/*** IUnknown methods ***/ +#define IDirect3DTexture_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) +#define IDirect3DTexture_AddRef(p) (p)->lpVtbl->AddRef(p) +#define IDirect3DTexture_Release(p) (p)->lpVtbl->Release(p) +/*** IDirect3DTexture methods ***/ +#define IDirect3DTexture_Initialize(p,a,b) (p)->lpVtbl->Initialize(p,a,b) +#define IDirect3DTexture_GetHandle(p,a,b) (p)->lpVtbl->GetHandle(p,a,b) +#define IDirect3DTexture_PaletteChanged(p,a,b) (p)->lpVtbl->PaletteChanged(p,a,b) +#define IDirect3DTexture_Load(p,a) (p)->lpVtbl->Load(p,a) +#define IDirect3DTexture_Unload(p) (p)->lpVtbl->Unload(p) +#else +/*** IUnknown methods ***/ +#define IDirect3DTexture_QueryInterface(p,a,b) (p)->QueryInterface(a,b) +#define IDirect3DTexture_AddRef(p) (p)->AddRef() +#define IDirect3DTexture_Release(p) (p)->Release() +/*** IDirect3DTexture methods ***/ +#define IDirect3DTexture_Initialize(p,a,b) (p)->Initialize(a,b) +#define IDirect3DTexture_GetHandle(p,a,b) (p)->GetHandle(a,b) +#define IDirect3DTexture_PaletteChanged(p,a,b) (p)->PaletteChanged(a,b) +#define IDirect3DTexture_Load(p,a) (p)->Load(a) +#define IDirect3DTexture_Unload(p) (p)->Unload() +#endif + + +/***************************************************************************** + * IDirect3DTexture2 interface + */ +#define INTERFACE IDirect3DTexture2 +DECLARE_INTERFACE_(IDirect3DTexture2,IUnknown) +{ + /*** IUnknown methods ***/ + STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE; + STDMETHOD_(ULONG,AddRef)(THIS) PURE; + STDMETHOD_(ULONG,Release)(THIS) PURE; + /*** IDirect3DTexture2 methods ***/ + STDMETHOD(GetHandle)(THIS_ struct IDirect3DDevice2 *device, D3DTEXTUREHANDLE *handle) PURE; + STDMETHOD(PaletteChanged)(THIS_ DWORD dwStart, DWORD dwCount) PURE; + STDMETHOD(Load)(THIS_ IDirect3DTexture2 *texture) PURE; +}; +#undef INTERFACE + +#if !defined(__cplusplus) || defined(CINTERFACE) +/*** IUnknown methods ***/ +#define IDirect3DTexture2_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) +#define IDirect3DTexture2_AddRef(p) (p)->lpVtbl->AddRef(p) +#define IDirect3DTexture2_Release(p) (p)->lpVtbl->Release(p) +/*** IDirect3DTexture2 methods ***/ +#define IDirect3DTexture2_GetHandle(p,a,b) (p)->lpVtbl->GetHandle(p,a,b) +#define IDirect3DTexture2_PaletteChanged(p,a,b) (p)->lpVtbl->PaletteChanged(p,a,b) +#define IDirect3DTexture2_Load(p,a) (p)->lpVtbl->Load(p,a) +#else +/*** IUnknown methods ***/ +#define IDirect3DTexture2_QueryInterface(p,a,b) (p)->QueryInterface(a,b) +#define IDirect3DTexture2_AddRef(p) (p)->AddRef() +#define IDirect3DTexture2_Release(p) (p)->Release() +/*** IDirect3DTexture2 methods ***/ +#define IDirect3DTexture2_GetHandle(p,a,b) (p)->GetHandle(a,b) +#define IDirect3DTexture2_PaletteChanged(p,a,b) (p)->PaletteChanged(a,b) +#define IDirect3DTexture2_Load(p,a) (p)->Load(a) +#endif + + +/***************************************************************************** + * IDirect3DViewport interface + */ +#define INTERFACE IDirect3DViewport +DECLARE_INTERFACE_(IDirect3DViewport,IUnknown) +{ + /*** IUnknown methods ***/ + STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE; + STDMETHOD_(ULONG,AddRef)(THIS) PURE; + STDMETHOD_(ULONG,Release)(THIS) PURE; + /*** IDirect3DViewport methods ***/ + STDMETHOD(Initialize)(THIS_ IDirect3D *d3d) PURE; + STDMETHOD(GetViewport)(THIS_ D3DVIEWPORT *data) PURE; + STDMETHOD(SetViewport)(THIS_ D3DVIEWPORT *data) PURE; + STDMETHOD(TransformVertices)(THIS_ DWORD vertex_count, D3DTRANSFORMDATA *data, DWORD flags, DWORD *offscreen) PURE; + STDMETHOD(LightElements)(THIS_ DWORD element_count, D3DLIGHTDATA *data) PURE; + STDMETHOD(SetBackground)(THIS_ D3DMATERIALHANDLE hMat) PURE; + STDMETHOD(GetBackground)(THIS_ D3DMATERIALHANDLE *material, WINBOOL *valid) PURE; + STDMETHOD(SetBackgroundDepth)(THIS_ IDirectDrawSurface *surface) PURE; + STDMETHOD(GetBackgroundDepth)(THIS_ IDirectDrawSurface **surface, WINBOOL *valid) PURE; + STDMETHOD(Clear)(THIS_ DWORD count, D3DRECT *rects, DWORD flags) PURE; + STDMETHOD(AddLight)(THIS_ IDirect3DLight *light) PURE; + STDMETHOD(DeleteLight)(THIS_ IDirect3DLight *light) PURE; + STDMETHOD(NextLight)(THIS_ IDirect3DLight *ref, IDirect3DLight **light, DWORD flags) PURE; +}; +#undef INTERFACE + +#if !defined(__cplusplus) || defined(CINTERFACE) +/*** IUnknown methods ***/ +#define IDirect3DViewport_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) +#define IDirect3DViewport_AddRef(p) (p)->lpVtbl->AddRef(p) +#define IDirect3DViewport_Release(p) (p)->lpVtbl->Release(p) +/*** IDirect3DViewport methods ***/ +#define IDirect3DViewport_Initialize(p,a) (p)->lpVtbl->Initialize(p,a) +#define IDirect3DViewport_GetViewport(p,a) (p)->lpVtbl->GetViewport(p,a) +#define IDirect3DViewport_SetViewport(p,a) (p)->lpVtbl->SetViewport(p,a) +#define IDirect3DViewport_TransformVertices(p,a,b,c,d) (p)->lpVtbl->TransformVertices(p,a,b,c,d) +#define IDirect3DViewport_LightElements(p,a,b) (p)->lpVtbl->LightElements(p,a,b) +#define IDirect3DViewport_SetBackground(p,a) (p)->lpVtbl->SetBackground(p,a) +#define IDirect3DViewport_GetBackground(p,a,b) (p)->lpVtbl->GetBackground(p,a,b) +#define IDirect3DViewport_SetBackgroundDepth(p,a) (p)->lpVtbl->SetBackgroundDepth(p,a) +#define IDirect3DViewport_GetBackgroundDepth(p,a,b) (p)->lpVtbl->GetBackgroundDepth(p,a,b) +#define IDirect3DViewport_Clear(p,a,b,c) (p)->lpVtbl->Clear(p,a,b,c) +#define IDirect3DViewport_AddLight(p,a) (p)->lpVtbl->AddLight(p,a) +#define IDirect3DViewport_DeleteLight(p,a) (p)->lpVtbl->DeleteLight(p,a) +#define IDirect3DViewport_NextLight(p,a,b,c) (p)->lpVtbl->NextLight(p,a,b,c) +#else +/*** IUnknown methods ***/ +#define IDirect3DViewport_QueryInterface(p,a,b) (p)->QueryInterface(a,b) +#define IDirect3DViewport_AddRef(p) (p)->AddRef() +#define IDirect3DViewport_Release(p) (p)->Release() +/*** IDirect3DViewport methods ***/ +#define IDirect3DViewport_Initialize(p,a) (p)->Initialize(a) +#define IDirect3DViewport_GetViewport(p,a) (p)->GetViewport(a) +#define IDirect3DViewport_SetViewport(p,a) (p)->SetViewport(a) +#define IDirect3DViewport_TransformVertices(p,a,b,c,d) (p)->TransformVertices(a,b,c,d) +#define IDirect3DViewport_LightElements(p,a,b) (p)->LightElements(a,b) +#define IDirect3DViewport_SetBackground(p,a) (p)->SetBackground(a) +#define IDirect3DViewport_GetBackground(p,a,b) (p)->GetBackground(a,b) +#define IDirect3DViewport_SetBackgroundDepth(p,a) (p)->SetBackgroundDepth(a) +#define IDirect3DViewport_GetBackgroundDepth(p,a,b) (p)->GetBackgroundDepth(a,b) +#define IDirect3DViewport_Clear(p,a,b,c) (p)->Clear(a,b,c) +#define IDirect3DViewport_AddLight(p,a) (p)->AddLight(a) +#define IDirect3DViewport_DeleteLight(p,a) (p)->DeleteLight(a) +#define IDirect3DViewport_NextLight(p,a,b,c) (p)->NextLight(a,b,c) +#endif + + +/***************************************************************************** + * IDirect3DViewport2 interface + */ +#define INTERFACE IDirect3DViewport2 +DECLARE_INTERFACE_(IDirect3DViewport2,IDirect3DViewport) +{ + /*** IUnknown methods ***/ + STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE; + STDMETHOD_(ULONG,AddRef)(THIS) PURE; + STDMETHOD_(ULONG,Release)(THIS) PURE; + /*** IDirect3DViewport methods ***/ + STDMETHOD(Initialize)(THIS_ IDirect3D *d3d) PURE; + STDMETHOD(GetViewport)(THIS_ D3DVIEWPORT *data) PURE; + STDMETHOD(SetViewport)(THIS_ D3DVIEWPORT *data) PURE; + STDMETHOD(TransformVertices)(THIS_ DWORD vertex_count, D3DTRANSFORMDATA *data, DWORD flags, DWORD *offscreen) PURE; + STDMETHOD(LightElements)(THIS_ DWORD element_count, D3DLIGHTDATA *data) PURE; + STDMETHOD(SetBackground)(THIS_ D3DMATERIALHANDLE hMat) PURE; + STDMETHOD(GetBackground)(THIS_ D3DMATERIALHANDLE *material, WINBOOL *valid) PURE; + STDMETHOD(SetBackgroundDepth)(THIS_ IDirectDrawSurface *surface) PURE; + STDMETHOD(GetBackgroundDepth)(THIS_ IDirectDrawSurface **surface, WINBOOL *valid) PURE; + STDMETHOD(Clear)(THIS_ DWORD count, D3DRECT *rects, DWORD flags) PURE; + STDMETHOD(AddLight)(THIS_ IDirect3DLight *light) PURE; + STDMETHOD(DeleteLight)(THIS_ IDirect3DLight *light) PURE; + STDMETHOD(NextLight)(THIS_ IDirect3DLight *ref, IDirect3DLight **light, DWORD flags) PURE; + /*** IDirect3DViewport2 methods ***/ + STDMETHOD(GetViewport2)(THIS_ D3DVIEWPORT2 *data) PURE; + STDMETHOD(SetViewport2)(THIS_ D3DVIEWPORT2 *data) PURE; +}; +#undef INTERFACE + +#if !defined(__cplusplus) || defined(CINTERFACE) +/*** IUnknown methods ***/ +#define IDirect3DViewport2_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) +#define IDirect3DViewport2_AddRef(p) (p)->lpVtbl->AddRef(p) +#define IDirect3DViewport2_Release(p) (p)->lpVtbl->Release(p) +/*** IDirect3Viewport methods ***/ +#define IDirect3DViewport2_Initialize(p,a) (p)->lpVtbl->Initialize(p,a) +#define IDirect3DViewport2_GetViewport(p,a) (p)->lpVtbl->GetViewport(p,a) +#define IDirect3DViewport2_SetViewport(p,a) (p)->lpVtbl->SetViewport(p,a) +#define IDirect3DViewport2_TransformVertices(p,a,b,c,d) (p)->lpVtbl->TransformVertices(p,a,b,c,d) +#define IDirect3DViewport2_LightElements(p,a,b) (p)->lpVtbl->LightElements(p,a,b) +#define IDirect3DViewport2_SetBackground(p,a) (p)->lpVtbl->SetBackground(p,a) +#define IDirect3DViewport2_GetBackground(p,a,b) (p)->lpVtbl->GetBackground(p,a,b) +#define IDirect3DViewport2_SetBackgroundDepth(p,a) (p)->lpVtbl->SetBackgroundDepth(p,a) +#define IDirect3DViewport2_GetBackgroundDepth(p,a,b) (p)->lpVtbl->GetBackgroundDepth(p,a,b) +#define IDirect3DViewport2_Clear(p,a,b,c) (p)->lpVtbl->Clear(p,a,b,c) +#define IDirect3DViewport2_AddLight(p,a) (p)->lpVtbl->AddLight(p,a) +#define IDirect3DViewport2_DeleteLight(p,a) (p)->lpVtbl->DeleteLight(p,a) +#define IDirect3DViewport2_NextLight(p,a,b,c) (p)->lpVtbl->NextLight(p,a,b,c) +/*** IDirect3DViewport2 methods ***/ +#define IDirect3DViewport2_GetViewport2(p,a) (p)->lpVtbl->GetViewport2(p,a) +#define IDirect3DViewport2_SetViewport2(p,a) (p)->lpVtbl->SetViewport2(p,a) +#else +/*** IUnknown methods ***/ +#define IDirect3DViewport2_QueryInterface(p,a,b) (p)->QueryInterface(a,b) +#define IDirect3DViewport2_AddRef(p) (p)->AddRef() +#define IDirect3DViewport2_Release(p) (p)->Release() +/*** IDirect3Viewport methods ***/ +#define IDirect3DViewport2_Initialize(p,a) (p)->Initialize(a) +#define IDirect3DViewport2_GetViewport(p,a) (p)->GetViewport(a) +#define IDirect3DViewport2_SetViewport(p,a) (p)->SetViewport(a) +#define IDirect3DViewport2_TransformVertices(p,a,b,c,d) (p)->TransformVertices(a,b,c,d) +#define IDirect3DViewport2_LightElements(p,a,b) (p)->LightElements(a,b) +#define IDirect3DViewport2_SetBackground(p,a) (p)->SetBackground(a) +#define IDirect3DViewport2_GetBackground(p,a,b) (p)->GetBackground(a,b) +#define IDirect3DViewport2_SetBackgroundDepth(p,a) (p)->SetBackgroundDepth(a) +#define IDirect3DViewport2_GetBackgroundDepth(p,a,b) (p)->GetBackgroundDepth(a,b) +#define IDirect3DViewport2_Clear(p,a,b,c) (p)->Clear(a,b,c) +#define IDirect3DViewport2_AddLight(p,a) (p)->AddLight(a) +#define IDirect3DViewport2_DeleteLight(p,a) (p)->DeleteLight(a) +#define IDirect3DViewport2_NextLight(p,a,b,c) (p)->NextLight(a,b,c) +/*** IDirect3DViewport2 methods ***/ +#define IDirect3DViewport2_GetViewport2(p,a) (p)->GetViewport2(a) +#define IDirect3DViewport2_SetViewport2(p,a) (p)->SetViewport2(a) +#endif + +/***************************************************************************** + * IDirect3DViewport3 interface + */ +#define INTERFACE IDirect3DViewport3 +DECLARE_INTERFACE_(IDirect3DViewport3,IDirect3DViewport2) +{ + /*** IUnknown methods ***/ + STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE; + STDMETHOD_(ULONG,AddRef)(THIS) PURE; + STDMETHOD_(ULONG,Release)(THIS) PURE; + /*** IDirect3DViewport methods ***/ + STDMETHOD(Initialize)(THIS_ IDirect3D *d3d) PURE; + STDMETHOD(GetViewport)(THIS_ D3DVIEWPORT *data) PURE; + STDMETHOD(SetViewport)(THIS_ D3DVIEWPORT *data) PURE; + STDMETHOD(TransformVertices)(THIS_ DWORD vertex_count, D3DTRANSFORMDATA *data, DWORD flags, DWORD *offscreen) PURE; + STDMETHOD(LightElements)(THIS_ DWORD element_count, D3DLIGHTDATA *data) PURE; + STDMETHOD(SetBackground)(THIS_ D3DMATERIALHANDLE hMat) PURE; + STDMETHOD(GetBackground)(THIS_ D3DMATERIALHANDLE *material, WINBOOL *valid) PURE; + STDMETHOD(SetBackgroundDepth)(THIS_ IDirectDrawSurface *surface) PURE; + STDMETHOD(GetBackgroundDepth)(THIS_ IDirectDrawSurface **surface, WINBOOL *valid) PURE; + STDMETHOD(Clear)(THIS_ DWORD count, D3DRECT *rects, DWORD flags) PURE; + STDMETHOD(AddLight)(THIS_ IDirect3DLight *light) PURE; + STDMETHOD(DeleteLight)(THIS_ IDirect3DLight *light) PURE; + STDMETHOD(NextLight)(THIS_ IDirect3DLight *ref, IDirect3DLight **light, DWORD flags) PURE; + /*** IDirect3DViewport2 methods ***/ + STDMETHOD(GetViewport2)(THIS_ D3DVIEWPORT2 *data) PURE; + STDMETHOD(SetViewport2)(THIS_ D3DVIEWPORT2 *data) PURE; + /*** IDirect3DViewport3 methods ***/ + STDMETHOD(SetBackgroundDepth2)(THIS_ IDirectDrawSurface4 *surface) PURE; + STDMETHOD(GetBackgroundDepth2)(THIS_ IDirectDrawSurface4 **surface, WINBOOL *valid) PURE; + STDMETHOD(Clear2)(THIS_ DWORD count, D3DRECT *rects, DWORD flags, DWORD color, D3DVALUE z, DWORD stencil) PURE; +}; +#undef INTERFACE + +#if !defined(__cplusplus) || defined(CINTERFACE) +/*** IUnknown methods ***/ +#define IDirect3DViewport3_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) +#define IDirect3DViewport3_AddRef(p) (p)->lpVtbl->AddRef(p) +#define IDirect3DViewport3_Release(p) (p)->lpVtbl->Release(p) +/*** IDirect3Viewport methods ***/ +#define IDirect3DViewport3_Initialize(p,a) (p)->lpVtbl->Initialize(p,a) +#define IDirect3DViewport3_GetViewport(p,a) (p)->lpVtbl->GetViewport(p,a) +#define IDirect3DViewport3_SetViewport(p,a) (p)->lpVtbl->SetViewport(p,a) +#define IDirect3DViewport3_TransformVertices(p,a,b,c,d) (p)->lpVtbl->TransformVertices(p,a,b,c,d) +#define IDirect3DViewport3_LightElements(p,a,b) (p)->lpVtbl->LightElements(p,a,b) +#define IDirect3DViewport3_SetBackground(p,a) (p)->lpVtbl->SetBackground(p,a) +#define IDirect3DViewport3_GetBackground(p,a,b) (p)->lpVtbl->GetBackground(p,a,b) +#define IDirect3DViewport3_SetBackgroundDepth(p,a) (p)->lpVtbl->SetBackgroundDepth(p,a) +#define IDirect3DViewport3_GetBackgroundDepth(p,a,b) (p)->lpVtbl->GetBackgroundDepth(p,a,b) +#define IDirect3DViewport3_Clear(p,a,b,c) (p)->lpVtbl->Clear(p,a,b,c) +#define IDirect3DViewport3_AddLight(p,a) (p)->lpVtbl->AddLight(p,a) +#define IDirect3DViewport3_DeleteLight(p,a) (p)->lpVtbl->DeleteLight(p,a) +#define IDirect3DViewport3_NextLight(p,a,b,c) (p)->lpVtbl->NextLight(p,a,b,c) +/*** IDirect3DViewport2 methods ***/ +#define IDirect3DViewport3_GetViewport2(p,a) (p)->lpVtbl->GetViewport2(p,a) +#define IDirect3DViewport3_SetViewport2(p,a) (p)->lpVtbl->SetViewport2(p,a) +/*** IDirect3DViewport3 methods ***/ +#define IDirect3DViewport3_SetBackgroundDepth2(p,a) (p)->lpVtbl->SetBackgroundDepth2(p,a) +#define IDirect3DViewport3_GetBackgroundDepth2(p,a,b) (p)->lpVtbl->GetBackgroundDepth2(p,a,b) +#define IDirect3DViewport3_Clear2(p,a,b,c,d,e,f) (p)->lpVtbl->Clear2(p,a,b,c,d,e,f) +#else +/*** IUnknown methods ***/ +#define IDirect3DViewport3_QueryInterface(p,a,b) (p)->QueryInterface(a,b) +#define IDirect3DViewport3_AddRef(p) (p)->AddRef() +#define IDirect3DViewport3_Release(p) (p)->Release() +/*** IDirect3Viewport methods ***/ +#define IDirect3DViewport3_Initialize(p,a) (p)->Initialize(a) +#define IDirect3DViewport3_GetViewport(p,a) (p)->GetViewport(a) +#define IDirect3DViewport3_SetViewport(p,a) (p)->SetViewport(a) +#define IDirect3DViewport3_TransformVertices(p,a,b,c,d) (p)->TransformVertices(a,b,c,d) +#define IDirect3DViewport3_LightElements(p,a,b) (p)->LightElements(a,b) +#define IDirect3DViewport3_SetBackground(p,a) (p)->SetBackground(a) +#define IDirect3DViewport3_GetBackground(p,a,b) (p)->GetBackground(a,b) +#define IDirect3DViewport3_SetBackgroundDepth(p,a) (p)->SetBackgroundDepth(a) +#define IDirect3DViewport3_GetBackgroundDepth(p,a,b) (p)->GetBackgroundDepth(a,b) +#define IDirect3DViewport3_Clear(p,a,b,c) (p)->Clear(a,b,c) +#define IDirect3DViewport3_AddLight(p,a) (p)->AddLight(a) +#define IDirect3DViewport3_DeleteLight(p,a) (p)->DeleteLight(a) +#define IDirect3DViewport3_NextLight(p,a,b,c) (p)->NextLight(a,b,c) +/*** IDirect3DViewport2 methods ***/ +#define IDirect3DViewport3_GetViewport2(p,a) (p)->GetViewport2(a) +#define IDirect3DViewport3_SetViewport2(p,a) (p)->SetViewport2(a) +/*** IDirect3DViewport3 methods ***/ +#define IDirect3DViewport3_SetBackgroundDepth2(p,a) (p)->SetBackgroundDepth2(a) +#define IDirect3DViewport3_GetBackgroundDepth2(p,a,b) (p)->GetBackgroundDepth2(a,b) +#define IDirect3DViewport3_Clear2(p,a,b,c,d,e,f) (p)->Clear2(a,b,c,d,e,f) +#endif + + + +/***************************************************************************** + * IDirect3DExecuteBuffer interface + */ +#define INTERFACE IDirect3DExecuteBuffer +DECLARE_INTERFACE_(IDirect3DExecuteBuffer,IUnknown) +{ + /*** IUnknown methods ***/ + STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE; + STDMETHOD_(ULONG,AddRef)(THIS) PURE; + STDMETHOD_(ULONG,Release)(THIS) PURE; + /*** IDirect3DExecuteBuffer methods ***/ + STDMETHOD(Initialize)(THIS_ struct IDirect3DDevice *device, D3DEXECUTEBUFFERDESC *desc) PURE; + STDMETHOD(Lock)(THIS_ D3DEXECUTEBUFFERDESC *desc) PURE; + STDMETHOD(Unlock)(THIS) PURE; + STDMETHOD(SetExecuteData)(THIS_ D3DEXECUTEDATA *data) PURE; + STDMETHOD(GetExecuteData)(THIS_ D3DEXECUTEDATA *data) PURE; + STDMETHOD(Validate)(THIS_ DWORD *offset, LPD3DVALIDATECALLBACK cb, void *ctx, DWORD reserved) PURE; + STDMETHOD(Optimize)(THIS_ DWORD dwDummy) PURE; +}; +#undef INTERFACE + +#if !defined(__cplusplus) || defined(CINTERFACE) +/*** IUnknown methods ***/ +#define IDirect3DExecuteBuffer_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) +#define IDirect3DExecuteBuffer_AddRef(p) (p)->lpVtbl->AddRef(p) +#define IDirect3DExecuteBuffer_Release(p) (p)->lpVtbl->Release(p) +/*** IDirect3DExecuteBuffer methods ***/ +#define IDirect3DExecuteBuffer_Initialize(p,a,b) (p)->lpVtbl->Initialize(p,a,b) +#define IDirect3DExecuteBuffer_Lock(p,a) (p)->lpVtbl->Lock(p,a) +#define IDirect3DExecuteBuffer_Unlock(p) (p)->lpVtbl->Unlock(p) +#define IDirect3DExecuteBuffer_SetExecuteData(p,a) (p)->lpVtbl->SetExecuteData(p,a) +#define IDirect3DExecuteBuffer_GetExecuteData(p,a) (p)->lpVtbl->GetExecuteData(p,a) +#define IDirect3DExecuteBuffer_Validate(p,a,b,c,d) (p)->lpVtbl->Validate(p,a,b,c,d) +#define IDirect3DExecuteBuffer_Optimize(p,a) (p)->lpVtbl->Optimize(p,a) +#else +/*** IUnknown methods ***/ +#define IDirect3DExecuteBuffer_QueryInterface(p,a,b) (p)->QueryInterface(a,b) +#define IDirect3DExecuteBuffer_AddRef(p) (p)->AddRef() +#define IDirect3DExecuteBuffer_Release(p) (p)->Release() +/*** IDirect3DExecuteBuffer methods ***/ +#define IDirect3DExecuteBuffer_Initialize(p,a,b) (p)->Initialize(a,b) +#define IDirect3DExecuteBuffer_Lock(p,a) (p)->Lock(a) +#define IDirect3DExecuteBuffer_Unlock(p) (p)->Unlock() +#define IDirect3DExecuteBuffer_SetExecuteData(p,a) (p)->SetExecuteData(a) +#define IDirect3DExecuteBuffer_GetExecuteData(p,a) (p)->GetExecuteData(a) +#define IDirect3DExecuteBuffer_Validate(p,a,b,c,d) (p)->Validate(a,b,c,d) +#define IDirect3DExecuteBuffer_Optimize(p,a) (p)->Optimize(a) +#endif + + +/***************************************************************************** + * IDirect3DDevice interface + */ +#define INTERFACE IDirect3DDevice +DECLARE_INTERFACE_(IDirect3DDevice,IUnknown) +{ + /*** IUnknown methods ***/ + STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE; + STDMETHOD_(ULONG,AddRef)(THIS) PURE; + STDMETHOD_(ULONG,Release)(THIS) PURE; + /*** IDirect3DDevice methods ***/ + STDMETHOD(Initialize)(THIS_ IDirect3D *d3d, GUID *guid, D3DDEVICEDESC *desc) PURE; + STDMETHOD(GetCaps)(THIS_ D3DDEVICEDESC *hal_desc, D3DDEVICEDESC *hel_desc) PURE; + STDMETHOD(SwapTextureHandles)(THIS_ IDirect3DTexture *tex1, IDirect3DTexture *tex2) PURE; + STDMETHOD(CreateExecuteBuffer)(THIS_ D3DEXECUTEBUFFERDESC *desc, + IDirect3DExecuteBuffer **buffer, IUnknown *outer) PURE; + STDMETHOD(GetStats)(THIS_ D3DSTATS *stats) PURE; + STDMETHOD(Execute)(THIS_ IDirect3DExecuteBuffer *buffer, IDirect3DViewport *viewport, + DWORD flags) PURE; + STDMETHOD(AddViewport)(THIS_ IDirect3DViewport *viewport) PURE; + STDMETHOD(DeleteViewport)(THIS_ IDirect3DViewport *viewport) PURE; + STDMETHOD(NextViewport)(THIS_ IDirect3DViewport *ref, + IDirect3DViewport **viewport, DWORD flags) PURE; + STDMETHOD(Pick)(THIS_ IDirect3DExecuteBuffer *buffer, IDirect3DViewport *viewport, + DWORD flags, D3DRECT *rect) PURE; + STDMETHOD(GetPickRecords)(THIS_ DWORD *count, D3DPICKRECORD *records) PURE; + STDMETHOD(EnumTextureFormats)(THIS_ LPD3DENUMTEXTUREFORMATSCALLBACK cb, void *ctx) PURE; + STDMETHOD(CreateMatrix)(THIS_ D3DMATRIXHANDLE *matrix) PURE; + STDMETHOD(SetMatrix)(THIS_ D3DMATRIXHANDLE handle, D3DMATRIX *matrix) PURE; + STDMETHOD(GetMatrix)(THIS_ D3DMATRIXHANDLE handle, D3DMATRIX *matrix) PURE; + STDMETHOD(DeleteMatrix)(THIS_ D3DMATRIXHANDLE D3DMatHandle) PURE; + STDMETHOD(BeginScene)(THIS) PURE; + STDMETHOD(EndScene)(THIS) PURE; + STDMETHOD(GetDirect3D)(THIS_ IDirect3D **d3d) PURE; +}; +#undef INTERFACE + +#if !defined(__cplusplus) || defined(CINTERFACE) +/*** IUnknown methods ***/ +#define IDirect3DDevice_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) +#define IDirect3DDevice_AddRef(p) (p)->lpVtbl->AddRef(p) +#define IDirect3DDevice_Release(p) (p)->lpVtbl->Release(p) +/*** IDirect3DDevice methods ***/ +#define IDirect3DDevice_Initialize(p,a,b,c) (p)->lpVtbl->Initialize(p,a,b,c) +#define IDirect3DDevice_GetCaps(p,a,b) (p)->lpVtbl->GetCaps(p,a,b) +#define IDirect3DDevice_SwapTextureHandles(p,a,b) (p)->lpVtbl->SwapTextureHandles(p,a,b) +#define IDirect3DDevice_CreateExecuteBuffer(p,a,b,c) (p)->lpVtbl->CreateExecuteBuffer(p,a,b,c) +#define IDirect3DDevice_GetStats(p,a) (p)->lpVtbl->GetStats(p,a) +#define IDirect3DDevice_Execute(p,a,b,c) (p)->lpVtbl->Execute(p,a,b,c) +#define IDirect3DDevice_AddViewport(p,a) (p)->lpVtbl->AddViewport(p,a) +#define IDirect3DDevice_DeleteViewport(p,a) (p)->lpVtbl->DeleteViewport(p,a) +#define IDirect3DDevice_NextViewport(p,a,b,c) (p)->lpVtbl->NextViewport(p,a,b,c) +#define IDirect3DDevice_Pick(p,a,b,c,d) (p)->lpVtbl->Pick(p,a,b,c,d) +#define IDirect3DDevice_GetPickRecords(p,a,b) (p)->lpVtbl->GetPickRecords(p,a,b) +#define IDirect3DDevice_EnumTextureFormats(p,a,b) (p)->lpVtbl->EnumTextureFormats(p,a,b) +#define IDirect3DDevice_CreateMatrix(p,a) (p)->lpVtbl->CreateMatrix(p,a) +#define IDirect3DDevice_SetMatrix(p,a,b) (p)->lpVtbl->SetMatrix(p,a,b) +#define IDirect3DDevice_GetMatrix(p,a,b) (p)->lpVtbl->GetMatrix(p,a,b) +#define IDirect3DDevice_DeleteMatrix(p,a) (p)->lpVtbl->DeleteMatrix(p,a) +#define IDirect3DDevice_BeginScene(p) (p)->lpVtbl->BeginScene(p) +#define IDirect3DDevice_EndScene(p) (p)->lpVtbl->EndScene(p) +#define IDirect3DDevice_GetDirect3D(p,a) (p)->lpVtbl->GetDirect3D(p,a) +#else +/*** IUnknown methods ***/ +#define IDirect3DDevice_QueryInterface(p,a,b) (p)->QueryInterface(a,b) +#define IDirect3DDevice_AddRef(p) (p)->AddRef() +#define IDirect3DDevice_Release(p) (p)->Release() +/*** IDirect3DDevice methods ***/ +#define IDirect3DDevice_Initialize(p,a,b,c) (p)->Initialize(a,b,c) +#define IDirect3DDevice_GetCaps(p,a,b) (p)->GetCaps(a,b) +#define IDirect3DDevice_SwapTextureHandles(p,a,b) (p)->SwapTextureHandles(a,b) +#define IDirect3DDevice_CreateExecuteBuffer(p,a,b,c) (p)->CreateExecuteBuffer(a,b,c) +#define IDirect3DDevice_GetStats(p,a) (p)->GetStats(a) +#define IDirect3DDevice_Execute(p,a,b,c) (p)->Execute(a,b,c) +#define IDirect3DDevice_AddViewport(p,a) (p)->AddViewport(a) +#define IDirect3DDevice_DeleteViewport(p,a) (p)->DeleteViewport(a) +#define IDirect3DDevice_NextViewport(p,a,b,c) (p)->NextViewport(a,b,c) +#define IDirect3DDevice_Pick(p,a,b,c,d) (p)->Pick(a,b,c,d) +#define IDirect3DDevice_GetPickRecords(p,a,b) (p)->GetPickRecords(a,b) +#define IDirect3DDevice_EnumTextureFormats(p,a,b) (p)->EnumTextureFormats(a,b) +#define IDirect3DDevice_CreateMatrix(p,a) (p)->CreateMatrix(a) +#define IDirect3DDevice_SetMatrix(p,a,b) (p)->SetMatrix(a,b) +#define IDirect3DDevice_GetMatrix(p,a,b) (p)->GetMatrix(a,b) +#define IDirect3DDevice_DeleteMatrix(p,a) (p)->DeleteMatrix(a) +#define IDirect3DDevice_BeginScene(p) (p)->BeginScene() +#define IDirect3DDevice_EndScene(p) (p)->EndScene() +#define IDirect3DDevice_GetDirect3D(p,a) (p)->GetDirect3D(a) +#endif + + +/***************************************************************************** + * IDirect3DDevice2 interface + */ +#define INTERFACE IDirect3DDevice2 +DECLARE_INTERFACE_(IDirect3DDevice2,IUnknown) +{ + /*** IUnknown methods ***/ + STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE; + STDMETHOD_(ULONG,AddRef)(THIS) PURE; + STDMETHOD_(ULONG,Release)(THIS) PURE; + /*** IDirect3DDevice2 methods ***/ + STDMETHOD(GetCaps)(THIS_ D3DDEVICEDESC *hal_desc, D3DDEVICEDESC *hel_desc) PURE; + STDMETHOD(SwapTextureHandles)(THIS_ IDirect3DTexture2 *tex1, IDirect3DTexture2 *tex2) PURE; + STDMETHOD(GetStats)(THIS_ D3DSTATS *stats) PURE; + STDMETHOD(AddViewport)(THIS_ IDirect3DViewport2 *viewport) PURE; + STDMETHOD(DeleteViewport)(THIS_ IDirect3DViewport2 *viewport) PURE; + STDMETHOD(NextViewport)(THIS_ IDirect3DViewport2 *ref, + IDirect3DViewport2 **viewport, DWORD flags) PURE; + STDMETHOD(EnumTextureFormats)(THIS_ LPD3DENUMTEXTUREFORMATSCALLBACK cb, void *ctx) PURE; + STDMETHOD(BeginScene)(THIS) PURE; + STDMETHOD(EndScene)(THIS) PURE; + STDMETHOD(GetDirect3D)(THIS_ IDirect3D2 **d3d) PURE; + /*** DrawPrimitive API ***/ + STDMETHOD(SetCurrentViewport)(THIS_ IDirect3DViewport2 *viewport) PURE; + STDMETHOD(GetCurrentViewport)(THIS_ IDirect3DViewport2 **viewport) PURE; + STDMETHOD(SetRenderTarget)(THIS_ IDirectDrawSurface *surface, DWORD flags) PURE; + STDMETHOD(GetRenderTarget)(THIS_ IDirectDrawSurface **surface) PURE; + STDMETHOD(Begin)(THIS_ D3DPRIMITIVETYPE d3dpt,D3DVERTEXTYPE dwVertexTypeDesc,DWORD dwFlags) PURE; + STDMETHOD(BeginIndexed)(THIS_ D3DPRIMITIVETYPE primitive_type, D3DVERTEXTYPE vertex_type, + void *vertices, DWORD vertex_count, DWORD flags) PURE; + STDMETHOD(Vertex)(THIS_ void *vertex) PURE; + STDMETHOD(Index)(THIS_ WORD wVertexIndex) PURE; + STDMETHOD(End)(THIS_ DWORD dwFlags) PURE; + STDMETHOD(GetRenderState)(THIS_ D3DRENDERSTATETYPE dwRenderStateType, LPDWORD lpdwRenderState) PURE; + STDMETHOD(SetRenderState)(THIS_ D3DRENDERSTATETYPE dwRenderStateType, DWORD dwRenderState) PURE; + STDMETHOD(GetLightState)(THIS_ D3DLIGHTSTATETYPE dwLightStateType, LPDWORD lpdwLightState) PURE; + STDMETHOD(SetLightState)(THIS_ D3DLIGHTSTATETYPE dwLightStateType, DWORD dwLightState) PURE; + STDMETHOD(SetTransform)(THIS_ D3DTRANSFORMSTATETYPE state, D3DMATRIX *matrix) PURE; + STDMETHOD(GetTransform)(THIS_ D3DTRANSFORMSTATETYPE state, D3DMATRIX *matrix) PURE; + STDMETHOD(MultiplyTransform)(THIS_ D3DTRANSFORMSTATETYPE state, D3DMATRIX *matrix) PURE; + STDMETHOD(DrawPrimitive)(THIS_ D3DPRIMITIVETYPE primitive_type, D3DVERTEXTYPE vertex_type, + void *vertices, DWORD vertex_count, DWORD flags) PURE; + STDMETHOD(DrawIndexedPrimitive)(THIS_ D3DPRIMITIVETYPE primitive_type, D3DVERTEXTYPE vertex_type, + void *vertices, DWORD vertex_count, WORD *indices, DWORD index_count, DWORD flags) PURE; + STDMETHOD(SetClipStatus)(THIS_ D3DCLIPSTATUS *clip_status) PURE; + STDMETHOD(GetClipStatus)(THIS_ D3DCLIPSTATUS *clip_status) PURE; +}; +#undef INTERFACE + +#if !defined(__cplusplus) || defined(CINTERFACE) +/*** IUnknown methods ***/ +#define IDirect3DDevice2_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) +#define IDirect3DDevice2_AddRef(p) (p)->lpVtbl->AddRef(p) +#define IDirect3DDevice2_Release(p) (p)->lpVtbl->Release(p) +/*** IDirect3DDevice2 methods ***/ +#define IDirect3DDevice2_GetCaps(p,a,b) (p)->lpVtbl->GetCaps(p,a,b) +#define IDirect3DDevice2_SwapTextureHandles(p,a,b) (p)->lpVtbl->SwapTextureHandles(p,a,b) +#define IDirect3DDevice2_GetStats(p,a) (p)->lpVtbl->GetStats(p,a) +#define IDirect3DDevice2_AddViewport(p,a) (p)->lpVtbl->AddViewport(p,a) +#define IDirect3DDevice2_DeleteViewport(p,a) (p)->lpVtbl->DeleteViewport(p,a) +#define IDirect3DDevice2_NextViewport(p,a,b,c) (p)->lpVtbl->NextViewport(p,a,b,c) +#define IDirect3DDevice2_EnumTextureFormats(p,a,b) (p)->lpVtbl->EnumTextureFormats(p,a,b) +#define IDirect3DDevice2_BeginScene(p) (p)->lpVtbl->BeginScene(p) +#define IDirect3DDevice2_EndScene(p) (p)->lpVtbl->EndScene(p) +#define IDirect3DDevice2_GetDirect3D(p,a) (p)->lpVtbl->GetDirect3D(p,a) +#define IDirect3DDevice2_SetCurrentViewport(p,a) (p)->lpVtbl->SetCurrentViewport(p,a) +#define IDirect3DDevice2_GetCurrentViewport(p,a) (p)->lpVtbl->GetCurrentViewport(p,a) +#define IDirect3DDevice2_SetRenderTarget(p,a,b) (p)->lpVtbl->SetRenderTarget(p,a,b) +#define IDirect3DDevice2_GetRenderTarget(p,a) (p)->lpVtbl->GetRenderTarget(p,a) +#define IDirect3DDevice2_Begin(p,a,b,c) (p)->lpVtbl->Begin(p,a,b,c) +#define IDirect3DDevice2_BeginIndexed(p,a,b,c,d,e) (p)->lpVtbl->BeginIndexed(p,a,b,c,d,e) +#define IDirect3DDevice2_Vertex(p,a) (p)->lpVtbl->Vertex(p,a) +#define IDirect3DDevice2_Index(p,a) (p)->lpVtbl->Index(p,a) +#define IDirect3DDevice2_End(p,a) (p)->lpVtbl->End(p,a) +#define IDirect3DDevice2_GetRenderState(p,a,b) (p)->lpVtbl->GetRenderState(p,a,b) +#define IDirect3DDevice2_SetRenderState(p,a,b) (p)->lpVtbl->SetRenderState(p,a,b) +#define IDirect3DDevice2_GetLightState(p,a,b) (p)->lpVtbl->GetLightState(p,a,b) +#define IDirect3DDevice2_SetLightState(p,a,b) (p)->lpVtbl->SetLightState(p,a,b) +#define IDirect3DDevice2_SetTransform(p,a,b) (p)->lpVtbl->SetTransform(p,a,b) +#define IDirect3DDevice2_GetTransform(p,a,b) (p)->lpVtbl->GetTransform(p,a,b) +#define IDirect3DDevice2_MultiplyTransform(p,a,b) (p)->lpVtbl->MultiplyTransform(p,a,b) +#define IDirect3DDevice2_DrawPrimitive(p,a,b,c,d,e) (p)->lpVtbl->DrawPrimitive(p,a,b,c,d,e) +#define IDirect3DDevice2_DrawIndexedPrimitive(p,a,b,c,d,e,f,g) (p)->lpVtbl->DrawIndexedPrimitive(p,a,b,c,d,e,f,g) +#define IDirect3DDevice2_SetClipStatus(p,a) (p)->lpVtbl->SetClipStatus(p,a) +#define IDirect3DDevice2_GetClipStatus(p,a) (p)->lpVtbl->GetClipStatus(p,a) +#else +/*** IUnknown methods ***/ +#define IDirect3DDevice2_QueryInterface(p,a,b) (p)->QueryInterface(a,b) +#define IDirect3DDevice2_AddRef(p) (p)->AddRef() +#define IDirect3DDevice2_Release(p) (p)->Release() +/*** IDirect3DDevice2 methods ***/ +#define IDirect3DDevice2_GetCaps(p,a,b) (p)->GetCaps(a,b) +#define IDirect3DDevice2_SwapTextureHandles(p,a,b) (p)->SwapTextureHandles(a,b) +#define IDirect3DDevice2_GetStats(p,a) (p)->GetStats(a) +#define IDirect3DDevice2_AddViewport(p,a) (p)->AddViewport(a) +#define IDirect3DDevice2_DeleteViewport(p,a) (p)->DeleteViewport(a) +#define IDirect3DDevice2_NextViewport(p,a,b,c) (p)->NextViewport(a,b,c) +#define IDirect3DDevice2_EnumTextureFormats(p,a,b) (p)->EnumTextureFormats(a,b) +#define IDirect3DDevice2_BeginScene(p) (p)->BeginScene() +#define IDirect3DDevice2_EndScene(p) (p)->EndScene() +#define IDirect3DDevice2_GetDirect3D(p,a) (p)->GetDirect3D(a) +#define IDirect3DDevice2_SetCurrentViewport(p,a) (p)->SetCurrentViewport(a) +#define IDirect3DDevice2_GetCurrentViewport(p,a) (p)->GetCurrentViewport(a) +#define IDirect3DDevice2_SetRenderTarget(p,a,b) (p)->SetRenderTarget(a,b) +#define IDirect3DDevice2_GetRenderTarget(p,a) (p)->GetRenderTarget(a) +#define IDirect3DDevice2_Begin(p,a,b,c) (p)->Begin(a,b,c) +#define IDirect3DDevice2_BeginIndexed(p,a,b,c,d,e) (p)->BeginIndexed(a,b,c,d,e) +#define IDirect3DDevice2_Vertex(p,a) (p)->Vertex(a) +#define IDirect3DDevice2_Index(p,a) (p)->Index(a) +#define IDirect3DDevice2_End(p,a) (p)->End(a) +#define IDirect3DDevice2_GetRenderState(p,a,b) (p)->GetRenderState(a,b) +#define IDirect3DDevice2_SetRenderState(p,a,b) (p)->SetRenderState(a,b) +#define IDirect3DDevice2_GetLightState(p,a,b) (p)->GetLightState(a,b) +#define IDirect3DDevice2_SetLightState(p,a,b) (p)->SetLightState(a,b) +#define IDirect3DDevice2_SetTransform(p,a,b) (p)->SetTransform(a,b) +#define IDirect3DDevice2_GetTransform(p,a,b) (p)->GetTransform(a,b) +#define IDirect3DDevice2_MultiplyTransform(p,a,b) (p)->MultiplyTransform(a,b) +#define IDirect3DDevice2_DrawPrimitive(p,a,b,c,d,e) (p)->DrawPrimitive(a,b,c,d,e) +#define IDirect3DDevice2_DrawIndexedPrimitive(p,a,b,c,d,e,f,g) (p)->DrawIndexedPrimitive(a,b,c,d,e,f,g) +#define IDirect3DDevice2_SetClipStatus(p,a) (p)->SetClipStatus(a) +#define IDirect3DDevice2_GetClipStatus(p,a) (p)->GetClipStatus(a) +#endif + +/***************************************************************************** + * IDirect3DDevice3 interface + */ +#define INTERFACE IDirect3DDevice3 +DECLARE_INTERFACE_(IDirect3DDevice3,IUnknown) +{ + /*** IUnknown methods ***/ + STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE; + STDMETHOD_(ULONG,AddRef)(THIS) PURE; + STDMETHOD_(ULONG,Release)(THIS) PURE; + /*** IDirect3DDevice3 methods ***/ + STDMETHOD(GetCaps)(THIS_ D3DDEVICEDESC *hal_desc, D3DDEVICEDESC *hel_desc) PURE; + STDMETHOD(GetStats)(THIS_ D3DSTATS *stats) PURE; + STDMETHOD(AddViewport)(THIS_ IDirect3DViewport3 *viewport) PURE; + STDMETHOD(DeleteViewport)(THIS_ IDirect3DViewport3 *viewport) PURE; + STDMETHOD(NextViewport)(THIS_ IDirect3DViewport3 *ref, + IDirect3DViewport3 **viewport, DWORD flags) PURE; + STDMETHOD(EnumTextureFormats)(THIS_ LPD3DENUMPIXELFORMATSCALLBACK cb, void *ctx) PURE; + STDMETHOD(BeginScene)(THIS) PURE; + STDMETHOD(EndScene)(THIS) PURE; + STDMETHOD(GetDirect3D)(THIS_ IDirect3D3 **d3d) PURE; + /*** DrawPrimitive API ***/ + STDMETHOD(SetCurrentViewport)(THIS_ IDirect3DViewport3 *viewport) PURE; + STDMETHOD(GetCurrentViewport)(THIS_ IDirect3DViewport3 **viewport) PURE; + STDMETHOD(SetRenderTarget)(THIS_ IDirectDrawSurface4 *surface, DWORD flags) PURE; + STDMETHOD(GetRenderTarget)(THIS_ IDirectDrawSurface4 **surface) PURE; + STDMETHOD(Begin)(THIS_ D3DPRIMITIVETYPE d3dptPrimitiveType,DWORD dwVertexTypeDesc, DWORD dwFlags) PURE; + STDMETHOD(BeginIndexed)(THIS_ D3DPRIMITIVETYPE primitive_type, DWORD fvf, + void *vertices, DWORD vertex_count, DWORD flags) PURE; + STDMETHOD(Vertex)(THIS_ void *vertex) PURE; + STDMETHOD(Index)(THIS_ WORD wVertexIndex) PURE; + STDMETHOD(End)(THIS_ DWORD dwFlags) PURE; + STDMETHOD(GetRenderState)(THIS_ D3DRENDERSTATETYPE dwRenderStateType, LPDWORD lpdwRenderState) PURE; + STDMETHOD(SetRenderState)(THIS_ D3DRENDERSTATETYPE dwRenderStateType, DWORD dwRenderState) PURE; + STDMETHOD(GetLightState)(THIS_ D3DLIGHTSTATETYPE dwLightStateType, LPDWORD lpdwLightState) PURE; + STDMETHOD(SetLightState)(THIS_ D3DLIGHTSTATETYPE dwLightStateType, DWORD dwLightState) PURE; + STDMETHOD(SetTransform)(THIS_ D3DTRANSFORMSTATETYPE state, D3DMATRIX *matrix) PURE; + STDMETHOD(GetTransform)(THIS_ D3DTRANSFORMSTATETYPE state, D3DMATRIX *matrix) PURE; + STDMETHOD(MultiplyTransform)(THIS_ D3DTRANSFORMSTATETYPE state, D3DMATRIX *matrix) PURE; + STDMETHOD(DrawPrimitive)(THIS_ D3DPRIMITIVETYPE primitive_type, DWORD vertex_type, + void *vertices, DWORD vertex_count, DWORD flags) PURE; + STDMETHOD(DrawIndexedPrimitive)(THIS_ D3DPRIMITIVETYPE primitive_type, DWORD fvf, + void *vertices, DWORD vertex_count, WORD *indices, DWORD index_count, DWORD flags) PURE; + STDMETHOD(SetClipStatus)(THIS_ D3DCLIPSTATUS *clip_status) PURE; + STDMETHOD(GetClipStatus)(THIS_ D3DCLIPSTATUS *clip_status) PURE; + STDMETHOD(DrawPrimitiveStrided)(THIS_ D3DPRIMITIVETYPE primitive_type, DWORD fvf, + D3DDRAWPRIMITIVESTRIDEDDATA *strided_data, DWORD vertex_count, DWORD flags) PURE; + STDMETHOD(DrawIndexedPrimitiveStrided)(THIS_ D3DPRIMITIVETYPE primitive_type, DWORD fvf, + D3DDRAWPRIMITIVESTRIDEDDATA *strided_data, DWORD vertex_count, WORD *indices, DWORD index_count, + DWORD flags) PURE; + STDMETHOD(DrawPrimitiveVB)(THIS_ D3DPRIMITIVETYPE primitive_type, struct IDirect3DVertexBuffer *vb, + DWORD start_vertex, DWORD vertex_count, DWORD flags) PURE; + STDMETHOD(DrawIndexedPrimitiveVB)(THIS_ D3DPRIMITIVETYPE primitive_type, struct IDirect3DVertexBuffer *vb, + WORD *indices, DWORD index_count, DWORD flags) PURE; + STDMETHOD(ComputeSphereVisibility)(THIS_ D3DVECTOR *centers, D3DVALUE *radii, DWORD sphere_count, + DWORD flags, DWORD *ret) PURE; + STDMETHOD(GetTexture)(THIS_ DWORD stage, IDirect3DTexture2 **texture) PURE; + STDMETHOD(SetTexture)(THIS_ DWORD stage, IDirect3DTexture2 *texture) PURE; + STDMETHOD(GetTextureStageState)(THIS_ DWORD dwStage,D3DTEXTURESTAGESTATETYPE d3dTexStageStateType,LPDWORD lpdwState) PURE; + STDMETHOD(SetTextureStageState)(THIS_ DWORD dwStage,D3DTEXTURESTAGESTATETYPE d3dTexStageStateType,DWORD dwState) PURE; + STDMETHOD(ValidateDevice)(THIS_ LPDWORD lpdwPasses) PURE; +}; +#undef INTERFACE + +#if !defined(__cplusplus) || defined(CINTERFACE) +/*** IUnknown methods ***/ +#define IDirect3DDevice3_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) +#define IDirect3DDevice3_AddRef(p) (p)->lpVtbl->AddRef(p) +#define IDirect3DDevice3_Release(p) (p)->lpVtbl->Release(p) +/*** IDirect3DDevice3 methods ***/ +#define IDirect3DDevice3_GetCaps(p,a,b) (p)->lpVtbl->GetCaps(p,a,b) +#define IDirect3DDevice3_GetStats(p,a) (p)->lpVtbl->GetStats(p,a) +#define IDirect3DDevice3_AddViewport(p,a) (p)->lpVtbl->AddViewport(p,a) +#define IDirect3DDevice3_DeleteViewport(p,a) (p)->lpVtbl->DeleteViewport(p,a) +#define IDirect3DDevice3_NextViewport(p,a,b,c) (p)->lpVtbl->NextViewport(p,a,b,c) +#define IDirect3DDevice3_EnumTextureFormats(p,a,b) (p)->lpVtbl->EnumTextureFormats(p,a,b) +#define IDirect3DDevice3_BeginScene(p) (p)->lpVtbl->BeginScene(p) +#define IDirect3DDevice3_EndScene(p) (p)->lpVtbl->EndScene(p) +#define IDirect3DDevice3_GetDirect3D(p,a) (p)->lpVtbl->GetDirect3D(p,a) +#define IDirect3DDevice3_SetCurrentViewport(p,a) (p)->lpVtbl->SetCurrentViewport(p,a) +#define IDirect3DDevice3_GetCurrentViewport(p,a) (p)->lpVtbl->GetCurrentViewport(p,a) +#define IDirect3DDevice3_SetRenderTarget(p,a,b) (p)->lpVtbl->SetRenderTarget(p,a,b) +#define IDirect3DDevice3_GetRenderTarget(p,a) (p)->lpVtbl->GetRenderTarget(p,a) +#define IDirect3DDevice3_Begin(p,a,b,c) (p)->lpVtbl->Begin(p,a,b,c) +#define IDirect3DDevice3_BeginIndexed(p,a,b,c,d,e) (p)->lpVtbl->BeginIndexed(p,a,b,c,d,e) +#define IDirect3DDevice3_Vertex(p,a) (p)->lpVtbl->Vertex(p,a) +#define IDirect3DDevice3_Index(p,a) (p)->lpVtbl->Index(p,a) +#define IDirect3DDevice3_End(p,a) (p)->lpVtbl->End(p,a) +#define IDirect3DDevice3_GetRenderState(p,a,b) (p)->lpVtbl->GetRenderState(p,a,b) +#define IDirect3DDevice3_SetRenderState(p,a,b) (p)->lpVtbl->SetRenderState(p,a,b) +#define IDirect3DDevice3_GetLightState(p,a,b) (p)->lpVtbl->GetLightState(p,a,b) +#define IDirect3DDevice3_SetLightState(p,a,b) (p)->lpVtbl->SetLightState(p,a,b) +#define IDirect3DDevice3_SetTransform(p,a,b) (p)->lpVtbl->SetTransform(p,a,b) +#define IDirect3DDevice3_GetTransform(p,a,b) (p)->lpVtbl->GetTransform(p,a,b) +#define IDirect3DDevice3_MultiplyTransform(p,a,b) (p)->lpVtbl->MultiplyTransform(p,a,b) +#define IDirect3DDevice3_DrawPrimitive(p,a,b,c,d,e) (p)->lpVtbl->DrawPrimitive(p,a,b,c,d,e) +#define IDirect3DDevice3_DrawIndexedPrimitive(p,a,b,c,d,e,f,g) (p)->lpVtbl->DrawIndexedPrimitive(p,a,b,c,d,e,f,g) +#define IDirect3DDevice3_SetClipStatus(p,a) (p)->lpVtbl->SetClipStatus(p,a) +#define IDirect3DDevice3_GetClipStatus(p,a) (p)->lpVtbl->GetClipStatus(p,a) +#define IDirect3DDevice3_DrawPrimitiveStrided(p,a,b,c,d,e) (p)->lpVtbl->DrawPrimitiveStrided(p,a,b,c,d,e) +#define IDirect3DDevice3_DrawIndexedPrimitiveStrided(p,a,b,c,d,e,f,g) (p)->lpVtbl->DrawIndexedPrimitiveStrided(p,a,b,c,d,e,f,g) +#define IDirect3DDevice3_DrawPrimitiveVB(p,a,b,c,d,e) (p)->lpVtbl->DrawPrimitiveVB(p,a,b,c,d,e) +#define IDirect3DDevice3_DrawIndexedPrimitiveVB(p,a,b,c,d,e) (p)->lpVtbl->DrawIndexedPrimitiveVB(p,a,b,c,d,e) +#define IDirect3DDevice3_ComputeSphereVisibility(p,a,b,c,d,e) (p)->lpVtbl->ComputeSphereVisibility(p,a,b,c,d,e) +#define IDirect3DDevice3_GetTexture(p,a,b) (p)->lpVtbl->GetTexture(p,a,b) +#define IDirect3DDevice3_SetTexture(p,a,b) (p)->lpVtbl->SetTexture(p,a,b) +#define IDirect3DDevice3_GetTextureStageState(p,a,b,c) (p)->lpVtbl->GetTextureStageState(p,a,b,c) +#define IDirect3DDevice3_SetTextureStageState(p,a,b,c) (p)->lpVtbl->SetTextureStageState(p,a,b,c) +#define IDirect3DDevice3_ValidateDevice(p,a) (p)->lpVtbl->ValidateDevice(p,a) +#else +/*** IUnknown methods ***/ +#define IDirect3DDevice3_QueryInterface(p,a,b) (p)->QueryInterface(a,b) +#define IDirect3DDevice3_AddRef(p) (p)->AddRef() +#define IDirect3DDevice3_Release(p) (p)->Release() +/*** IDirect3DDevice3 methods ***/ +#define IDirect3DDevice3_GetCaps(p,a,b) (p)->GetCaps(a,b) +#define IDirect3DDevice3_GetStats(p,a) (p)->GetStats(a) +#define IDirect3DDevice3_AddViewport(p,a) (p)->AddViewport(a) +#define IDirect3DDevice3_DeleteViewport(p,a) (p)->DeleteViewport(a) +#define IDirect3DDevice3_NextViewport(p,a,b,c) (p)->NextViewport(a,b,c) +#define IDirect3DDevice3_EnumTextureFormats(p,a,b) (p)->EnumTextureFormats(a,b) +#define IDirect3DDevice3_BeginScene(p) (p)->BeginScene() +#define IDirect3DDevice3_EndScene(p) (p)->EndScene() +#define IDirect3DDevice3_GetDirect3D(p,a) (p)->GetDirect3D(a) +#define IDirect3DDevice3_SetCurrentViewport(p,a) (p)->SetCurrentViewport(a) +#define IDirect3DDevice3_GetCurrentViewport(p,a) (p)->GetCurrentViewport(a) +#define IDirect3DDevice3_SetRenderTarget(p,a,b) (p)->SetRenderTarget(a,b) +#define IDirect3DDevice3_GetRenderTarget(p,a) (p)->GetRenderTarget(a) +#define IDirect3DDevice3_Begin(p,a,b,c) (p)->Begin(a,b,c) +#define IDirect3DDevice3_BeginIndexed(p,a,b,c,d,e) (p)->BeginIndexed(a,b,c,d,e) +#define IDirect3DDevice3_Vertex(p,a) (p)->Vertex(a) +#define IDirect3DDevice3_Index(p,a) (p)->Index(a) +#define IDirect3DDevice3_End(p,a) (p)->End(a) +#define IDirect3DDevice3_GetRenderState(p,a,b) (p)->GetRenderState(a,b) +#define IDirect3DDevice3_SetRenderState(p,a,b) (p)->SetRenderState(a,b) +#define IDirect3DDevice3_GetLightState(p,a,b) (p)->GetLightState(a,b) +#define IDirect3DDevice3_SetLightState(p,a,b) (p)->SetLightState(a,b) +#define IDirect3DDevice3_SetTransform(p,a,b) (p)->SetTransform(a,b) +#define IDirect3DDevice3_GetTransform(p,a,b) (p)->GetTransform(a,b) +#define IDirect3DDevice3_MultiplyTransform(p,a,b) (p)->MultiplyTransform(a,b) +#define IDirect3DDevice3_DrawPrimitive(p,a,b,c,d,e) (p)->DrawPrimitive(a,b,c,d,e) +#define IDirect3DDevice3_DrawIndexedPrimitive(p,a,b,c,d,e,f,g) (p)->DrawIndexedPrimitive(a,b,c,d,e,f,g) +#define IDirect3DDevice3_SetClipStatus(p,a) (p)->SetClipStatus(a) +#define IDirect3DDevice3_GetClipStatus(p,a) (p)->GetClipStatus(a) +#define IDirect3DDevice3_DrawPrimitiveStrided(p,a,b,c,d,e) (p)->DrawPrimitiveStrided(a,b,c,d,e) +#define IDirect3DDevice3_DrawIndexedPrimitiveStrided(p,a,b,c,d,e,f,g) (p)->DrawIndexedPrimitiveStrided(a,b,c,d,e,f,g) +#define IDirect3DDevice3_DrawPrimitiveVB(p,a,b,c,d,e) (p)->DrawPrimitiveVB(a,b,c,d,e) +#define IDirect3DDevice3_DrawIndexedPrimitiveVB(p,a,b,c,d,e) (p)->DrawIndexedPrimitiveVB(a,b,c,d,e) +#define IDirect3DDevice3_ComputeSphereVisibility(p,a,b,c,d,e) (p)->ComputeSphereVisibility(a,b,c,d,e) +#define IDirect3DDevice3_GetTexture(p,a,b) (p)->GetTexture(a,b) +#define IDirect3DDevice3_SetTexture(p,a,b) (p)->SetTexture(a,b) +#define IDirect3DDevice3_GetTextureStageState(p,a,b,c) (p)->GetTextureStageState(a,b,c) +#define IDirect3DDevice3_SetTextureStageState(p,a,b,c) (p)->SetTextureStageState(a,b,c) +#define IDirect3DDevice3_ValidateDevice(p,a) (p)->ValidateDevice(a) +#endif + +/***************************************************************************** + * IDirect3DDevice7 interface + */ +#define INTERFACE IDirect3DDevice7 +DECLARE_INTERFACE_(IDirect3DDevice7,IUnknown) +{ + /*** IUnknown methods ***/ + STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE; + STDMETHOD_(ULONG,AddRef)(THIS) PURE; + STDMETHOD_(ULONG,Release)(THIS) PURE; + /*** IDirect3DDevice7 methods ***/ + STDMETHOD(GetCaps)(THIS_ D3DDEVICEDESC7 *desc) PURE; + STDMETHOD(EnumTextureFormats)(THIS_ LPD3DENUMPIXELFORMATSCALLBACK cb, void *ctx) PURE; + STDMETHOD(BeginScene)(THIS) PURE; + STDMETHOD(EndScene)(THIS) PURE; + STDMETHOD(GetDirect3D)(THIS_ IDirect3D7 **d3d) PURE; + STDMETHOD(SetRenderTarget)(THIS_ IDirectDrawSurface7 *surface, DWORD flags) PURE; + STDMETHOD(GetRenderTarget)(THIS_ IDirectDrawSurface7 **surface) PURE; + STDMETHOD(Clear)(THIS_ DWORD count, D3DRECT *rects, DWORD flags, D3DCOLOR color, D3DVALUE z, DWORD stencil) PURE; + STDMETHOD(SetTransform)(THIS_ D3DTRANSFORMSTATETYPE state, D3DMATRIX *matrix) PURE; + STDMETHOD(GetTransform)(THIS_ D3DTRANSFORMSTATETYPE state, D3DMATRIX *matrix) PURE; + STDMETHOD(SetViewport)(THIS_ D3DVIEWPORT7 *data) PURE; + STDMETHOD(MultiplyTransform)(THIS_ D3DTRANSFORMSTATETYPE state, D3DMATRIX *matrix) PURE; + STDMETHOD(GetViewport)(THIS_ D3DVIEWPORT7 *data) PURE; + STDMETHOD(SetMaterial)(THIS_ D3DMATERIAL7 *data) PURE; + STDMETHOD(GetMaterial)(THIS_ D3DMATERIAL7 *data) PURE; + STDMETHOD(SetLight)(THIS_ DWORD idx, D3DLIGHT7 *data) PURE; + STDMETHOD(GetLight)(THIS_ DWORD idx, D3DLIGHT7 *data) PURE; + STDMETHOD(SetRenderState)(THIS_ D3DRENDERSTATETYPE dwRenderStateType, DWORD dwRenderState) PURE; + STDMETHOD(GetRenderState)(THIS_ D3DRENDERSTATETYPE dwRenderStateType, LPDWORD lpdwRenderState) PURE; + STDMETHOD(BeginStateBlock)(THIS) PURE; + STDMETHOD(EndStateBlock)(THIS_ LPDWORD lpdwBlockHandle) PURE; + STDMETHOD(PreLoad)(THIS_ IDirectDrawSurface7 *surface) PURE; + STDMETHOD(DrawPrimitive)(THIS_ D3DPRIMITIVETYPE primitive_type, DWORD fvf, + void *vertices, DWORD vertex_count, DWORD flags) PURE; + STDMETHOD(DrawIndexedPrimitive)(THIS_ D3DPRIMITIVETYPE primitive_type, DWORD fvf, + void *vertices, DWORD vertex_count, WORD *indices, DWORD index_count, DWORD flags) PURE; + STDMETHOD(SetClipStatus)(THIS_ D3DCLIPSTATUS *clip_status) PURE; + STDMETHOD(GetClipStatus)(THIS_ D3DCLIPSTATUS *clip_status) PURE; + STDMETHOD(DrawPrimitiveStrided)(THIS_ D3DPRIMITIVETYPE primitive_type, DWORD fvf, + D3DDRAWPRIMITIVESTRIDEDDATA *strided_data, DWORD vertex_count, DWORD flags) PURE; + STDMETHOD(DrawIndexedPrimitiveStrided)(THIS_ D3DPRIMITIVETYPE primitive_type, DWORD fvf, + D3DDRAWPRIMITIVESTRIDEDDATA *strided_data, DWORD vertex_count, WORD *indices, DWORD index_count, + DWORD flags) PURE; + STDMETHOD(DrawPrimitiveVB)(THIS_ D3DPRIMITIVETYPE primitive_type, struct IDirect3DVertexBuffer7 *vb, + DWORD start_vertex, DWORD vertex_count, DWORD flags) PURE; + STDMETHOD(DrawIndexedPrimitiveVB)(THIS_ D3DPRIMITIVETYPE primitive_type, struct IDirect3DVertexBuffer7 *vb, + DWORD start_vertex, DWORD vertex_count, WORD *indices, DWORD index_count, DWORD flags) PURE; + STDMETHOD(ComputeSphereVisibility)(THIS_ D3DVECTOR *centers, D3DVALUE *radii, DWORD sphere_count, + DWORD flags, DWORD *ret) PURE; + STDMETHOD(GetTexture)(THIS_ DWORD stage, IDirectDrawSurface7 **surface) PURE; + STDMETHOD(SetTexture)(THIS_ DWORD stage, IDirectDrawSurface7 *surface) PURE; + STDMETHOD(GetTextureStageState)(THIS_ DWORD dwStage,D3DTEXTURESTAGESTATETYPE d3dTexStageStateType,LPDWORD lpdwState) PURE; + STDMETHOD(SetTextureStageState)(THIS_ DWORD dwStage,D3DTEXTURESTAGESTATETYPE d3dTexStageStateType,DWORD dwState) PURE; + STDMETHOD(ValidateDevice)(THIS_ LPDWORD lpdwPasses) PURE; + STDMETHOD(ApplyStateBlock)(THIS_ DWORD dwBlockHandle) PURE; + STDMETHOD(CaptureStateBlock)(THIS_ DWORD dwBlockHandle) PURE; + STDMETHOD(DeleteStateBlock)(THIS_ DWORD dwBlockHandle) PURE; + STDMETHOD(CreateStateBlock)(THIS_ D3DSTATEBLOCKTYPE d3dsbType,LPDWORD lpdwBlockHandle) PURE; + STDMETHOD(Load)(THIS_ IDirectDrawSurface7 *dst_surface, POINT *dst_point, + IDirectDrawSurface7 *src_surface, RECT *src_rect, DWORD flags) PURE; + STDMETHOD(LightEnable)(THIS_ DWORD dwLightIndex,WINBOOL bEnable) PURE; + STDMETHOD(GetLightEnable)(THIS_ DWORD dwLightIndex,WINBOOL *pbEnable) PURE; + STDMETHOD(SetClipPlane)(THIS_ DWORD dwIndex,D3DVALUE *pPlaneEquation) PURE; + STDMETHOD(GetClipPlane)(THIS_ DWORD dwIndex,D3DVALUE *pPlaneEquation) PURE; + STDMETHOD(GetInfo)(THIS_ DWORD info_id, void *info, DWORD info_size) PURE; +}; +#undef INTERFACE + +#if !defined(__cplusplus) || defined(CINTERFACE) +/*** IUnknown methods ***/ +#define IDirect3DDevice7_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) +#define IDirect3DDevice7_AddRef(p) (p)->lpVtbl->AddRef(p) +#define IDirect3DDevice7_Release(p) (p)->lpVtbl->Release(p) +/*** IDirect3DDevice7 methods ***/ +#define IDirect3DDevice7_GetCaps(p,a) (p)->lpVtbl->GetCaps(p,a) +#define IDirect3DDevice7_EnumTextureFormats(p,a,b) (p)->lpVtbl->EnumTextureFormats(p,a,b) +#define IDirect3DDevice7_BeginScene(p) (p)->lpVtbl->BeginScene(p) +#define IDirect3DDevice7_EndScene(p) (p)->lpVtbl->EndScene(p) +#define IDirect3DDevice7_GetDirect3D(p,a) (p)->lpVtbl->GetDirect3D(p,a) +#define IDirect3DDevice7_SetRenderTarget(p,a,b) (p)->lpVtbl->SetRenderTarget(p,a,b) +#define IDirect3DDevice7_GetRenderTarget(p,a) (p)->lpVtbl->GetRenderTarget(p,a) +#define IDirect3DDevice7_Clear(p,a,b,c,d,e,f) (p)->lpVtbl->Clear(p,a,b,c,d,e,f) +#define IDirect3DDevice7_SetTransform(p,a,b) (p)->lpVtbl->SetTransform(p,a,b) +#define IDirect3DDevice7_GetTransform(p,a,b) (p)->lpVtbl->GetTransform(p,a,b) +#define IDirect3DDevice7_SetViewport(p,a) (p)->lpVtbl->SetViewport(p,a) +#define IDirect3DDevice7_MultiplyTransform(p,a,b) (p)->lpVtbl->MultiplyTransform(p,a,b) +#define IDirect3DDevice7_GetViewport(p,a) (p)->lpVtbl->GetViewport(p,a) +#define IDirect3DDevice7_SetMaterial(p,a) (p)->lpVtbl->SetMaterial(p,a) +#define IDirect3DDevice7_GetMaterial(p,a) (p)->lpVtbl->GetMaterial(p,a) +#define IDirect3DDevice7_SetLight(p,a,b) (p)->lpVtbl->SetLight(p,a,b) +#define IDirect3DDevice7_GetLight(p,a,b) (p)->lpVtbl->GetLight(p,a,b) +#define IDirect3DDevice7_SetRenderState(p,a,b) (p)->lpVtbl->SetRenderState(p,a,b) +#define IDirect3DDevice7_GetRenderState(p,a,b) (p)->lpVtbl->GetRenderState(p,a,b) +#define IDirect3DDevice7_BeginStateBlock(p) (p)->lpVtbl->BeginStateBlock(p) +#define IDirect3DDevice7_EndStateBlock(p,a) (p)->lpVtbl->EndStateBlock(p,a) +#define IDirect3DDevice7_PreLoad(p,a) (p)->lpVtbl->PreLoad(p,a) +#define IDirect3DDevice7_DrawPrimitive(p,a,b,c,d,e) (p)->lpVtbl->DrawPrimitive(p,a,b,c,d,e) +#define IDirect3DDevice7_DrawIndexedPrimitive(p,a,b,c,d,e,f,g) (p)->lpVtbl->DrawIndexedPrimitive(p,a,b,c,d,e,f,g) +#define IDirect3DDevice7_SetClipStatus(p,a) (p)->lpVtbl->SetClipStatus(p,a) +#define IDirect3DDevice7_GetClipStatus(p,a) (p)->lpVtbl->GetClipStatus(p,a) +#define IDirect3DDevice7_DrawPrimitiveStrided(p,a,b,c,d,e) (p)->lpVtbl->DrawPrimitiveStrided(p,a,b,c,d,e) +#define IDirect3DDevice7_DrawIndexedPrimitiveStrided(p,a,b,c,d,e,f,g) (p)->lpVtbl->DrawIndexedPrimitiveStrided(p,a,b,c,d,e,f,g) +#define IDirect3DDevice7_DrawPrimitiveVB(p,a,b,c,d,e) (p)->lpVtbl->DrawPrimitiveVB(p,a,b,c,d,e) +#define IDirect3DDevice7_DrawIndexedPrimitiveVB(p,a,b,c,d,e,f,g) (p)->lpVtbl->DrawIndexedPrimitiveVB(p,a,b,c,d,e,f,g) +#define IDirect3DDevice7_ComputeSphereVisibility(p,a,b,c,d,e) (p)->lpVtbl->ComputeSphereVisibility(p,a,b,c,d,e) +#define IDirect3DDevice7_GetTexture(p,a,b) (p)->lpVtbl->GetTexture(p,a,b) +#define IDirect3DDevice7_SetTexture(p,a,b) (p)->lpVtbl->SetTexture(p,a,b) +#define IDirect3DDevice7_GetTextureStageState(p,a,b,c) (p)->lpVtbl->GetTextureStageState(p,a,b,c) +#define IDirect3DDevice7_SetTextureStageState(p,a,b,c) (p)->lpVtbl->SetTextureStageState(p,a,b,c) +#define IDirect3DDevice7_ValidateDevice(p,a) (p)->lpVtbl->ValidateDevice(p,a) +#define IDirect3DDevice7_ApplyStateBlock(p,a) (p)->lpVtbl->ApplyStateBlock(p,a) +#define IDirect3DDevice7_CaptureStateBlock(p,a) (p)->lpVtbl->CaptureStateBlock(p,a) +#define IDirect3DDevice7_DeleteStateBlock(p,a) (p)->lpVtbl->DeleteStateBlock(p,a) +#define IDirect3DDevice7_CreateStateBlock(p,a,b) (p)->lpVtbl->CreateStateBlock(p,a,b) +#define IDirect3DDevice7_Load(p,a,b,c,d,e) (p)->lpVtbl->Load(p,a,b,c,d,e) +#define IDirect3DDevice7_LightEnable(p,a,b) (p)->lpVtbl->LightEnable(p,a,b) +#define IDirect3DDevice7_GetLightEnable(p,a,b) (p)->lpVtbl->GetLightEnable(p,a,b) +#define IDirect3DDevice7_SetClipPlane(p,a,b) (p)->lpVtbl->SetClipPlane(p,a,b) +#define IDirect3DDevice7_GetClipPlane(p,a,b) (p)->lpVtbl->GetClipPlane(p,a,b) +#define IDirect3DDevice7_GetInfo(p,a,b,c) (p)->lpVtbl->GetInfo(p,a,b,c) +#else +/*** IUnknown methods ***/ +#define IDirect3DDevice7_QueryInterface(p,a,b) (p)->QueryInterface(a,b) +#define IDirect3DDevice7_AddRef(p) (p)->AddRef() +#define IDirect3DDevice7_Release(p) (p)->Release() +/*** IDirect3DDevice7 methods ***/ +#define IDirect3DDevice7_GetCaps(p,a) (p)->GetCaps(a) +#define IDirect3DDevice7_EnumTextureFormats(p,a,b) (p)->EnumTextureFormats(a,b) +#define IDirect3DDevice7_BeginScene(p) (p)->BeginScene() +#define IDirect3DDevice7_EndScene(p) (p)->EndScene() +#define IDirect3DDevice7_GetDirect3D(p,a) (p)->GetDirect3D(a) +#define IDirect3DDevice7_SetRenderTarget(p,a,b) (p)->SetRenderTarget(a,b) +#define IDirect3DDevice7_GetRenderTarget(p,a) (p)->GetRenderTarget(a) +#define IDirect3DDevice7_Clear(p,a,b,c,d,e,f) (p)->Clear(a,b,c,d,e,f) +#define IDirect3DDevice7_SetTransform(p,a,b) (p)->SetTransform(a,b) +#define IDirect3DDevice7_GetTransform(p,a,b) (p)->GetTransform(a,b) +#define IDirect3DDevice7_SetViewport(p,a) (p)->SetViewport(a) +#define IDirect3DDevice7_MultiplyTransform(p,a,b) (p)->MultiplyTransform(a,b) +#define IDirect3DDevice7_GetViewport(p,a) (p)->GetViewport(a) +#define IDirect3DDevice7_SetMaterial(p,a) (p)->SetMaterial(a) +#define IDirect3DDevice7_GetMaterial(p,a) (p)->GetMaterial(a) +#define IDirect3DDevice7_SetLight(p,a,b) (p)->SetLight(a,b) +#define IDirect3DDevice7_GetLight(p,a,b) (p)->GetLight(a,b) +#define IDirect3DDevice7_SetRenderState(p,a,b) (p)->SetRenderState(a,b) +#define IDirect3DDevice7_GetRenderState(p,a,b) (p)->GetRenderState(a,b) +#define IDirect3DDevice7_BeginStateBlock(p) (p)->BeginStateBlock() +#define IDirect3DDevice7_EndStateBlock(p,a) (p)->EndStateBlock(a) +#define IDirect3DDevice7_PreLoad(p,a) (p)->PreLoad(a) +#define IDirect3DDevice7_DrawPrimitive(p,a,b,c,d,e) (p)->DrawPrimitive(a,b,c,d,e) +#define IDirect3DDevice7_DrawIndexedPrimitive(p,a,b,c,d,e,f,g) (p)->DrawIndexedPrimitive(a,b,c,d,e,f,g) +#define IDirect3DDevice7_SetClipStatus(p,a) (p)->SetClipStatus(a) +#define IDirect3DDevice7_GetClipStatus(p,a) (p)->GetClipStatus(a) +#define IDirect3DDevice7_DrawPrimitiveStrided(p,a,b,c,d,e) (p)->DrawPrimitiveStrided(a,b,c,d,e) +#define IDirect3DDevice7_DrawIndexedPrimitiveStrided(p,a,b,c,d,e,f,g) (p)->DrawIndexedPrimitiveStrided(a,b,c,d,e,f,g) +#define IDirect3DDevice7_DrawPrimitiveVB(p,a,b,c,d,e) (p)->DrawPrimitiveVB(a,b,c,d,e) +#define IDirect3DDevice7_DrawIndexedPrimitiveVB(p,a,b,c,d,e,f,g) (p)->DrawIndexedPrimitiveVB(a,b,c,d,e,f,g) +#define IDirect3DDevice7_ComputeSphereVisibility(p,a,b,c,d,e) (p)->ComputeSphereVisibility(a,b,c,d,e) +#define IDirect3DDevice7_GetTexture(p,a,b) (p)->GetTexture(a,b) +#define IDirect3DDevice7_SetTexture(p,a,b) (p)->SetTexture(a,b) +#define IDirect3DDevice7_GetTextureStageState(p,a,b,c) (p)->GetTextureStageState(a,b,c) +#define IDirect3DDevice7_SetTextureStageState(p,a,b,c) (p)->SetTextureStageState(a,b,c) +#define IDirect3DDevice7_ValidateDevice(p,a) (p)->ValidateDevice(a) +#define IDirect3DDevice7_ApplyStateBlock(p,a) (p)->ApplyStateBlock(a) +#define IDirect3DDevice7_CaptureStateBlock(p,a) (p)->CaptureStateBlock(a) +#define IDirect3DDevice7_DeleteStateBlock(p,a) (p)->DeleteStateBlock(a) +#define IDirect3DDevice7_CreateStateBlock(p,a,b) (p)->CreateStateBlock(a,b) +#define IDirect3DDevice7_Load(p,a,b,c,d,e) (p)->Load(a,b,c,d,e) +#define IDirect3DDevice7_LightEnable(p,a,b) (p)->LightEnable(a,b) +#define IDirect3DDevice7_GetLightEnable(p,a,b) (p)->GetLightEnable(a,b) +#define IDirect3DDevice7_SetClipPlane(p,a,b) (p)->SetClipPlane(a,b) +#define IDirect3DDevice7_GetClipPlane(p,a,b) (p)->GetClipPlane(a,b) +#define IDirect3DDevice7_GetInfo(p,a,b,c) (p)->GetInfo(a,b,c) +#endif + + + +/***************************************************************************** + * IDirect3DVertexBuffer interface + */ +#define INTERFACE IDirect3DVertexBuffer +DECLARE_INTERFACE_(IDirect3DVertexBuffer,IUnknown) +{ + /*** IUnknown methods ***/ + STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE; + STDMETHOD_(ULONG,AddRef)(THIS) PURE; + STDMETHOD_(ULONG,Release)(THIS) PURE; + /*** IDirect3DVertexBuffer methods ***/ + STDMETHOD(Lock)(THIS_ DWORD flags, void **data, DWORD *data_size) PURE; + STDMETHOD(Unlock)(THIS) PURE; + STDMETHOD(ProcessVertices)(THIS_ DWORD vertex_op, DWORD dst_idx, DWORD count, + IDirect3DVertexBuffer *src_buffer, DWORD src_idx, + IDirect3DDevice3 *device, DWORD flags) PURE; + STDMETHOD(GetVertexBufferDesc)(THIS_ D3DVERTEXBUFFERDESC *desc) PURE; + STDMETHOD(Optimize)(THIS_ IDirect3DDevice3 *device, DWORD flags) PURE; +}; +#undef INTERFACE + +#if !defined(__cplusplus) || defined(CINTERFACE) +/*** IUnknown methods ***/ +#define IDirect3DVertexBuffer_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) +#define IDirect3DVertexBuffer_AddRef(p) (p)->lpVtbl->AddRef(p) +#define IDirect3DVertexBuffer_Release(p) (p)->lpVtbl->Release(p) +/*** IDirect3DVertexBuffer methods ***/ +#define IDirect3DVertexBuffer_Lock(p,a,b,c) (p)->lpVtbl->Lock(p,a,b,c) +#define IDirect3DVertexBuffer_Unlock(p) (p)->lpVtbl->Unlock(p) +#define IDirect3DVertexBuffer_ProcessVertices(p,a,b,c,d,e,f,g) (p)->lpVtbl->ProcessVertices(p,a,b,c,d,e,f,g) +#define IDirect3DVertexBuffer_GetVertexBufferDesc(p,a) (p)->lpVtbl->GetVertexBufferDesc(p,a) +#define IDirect3DVertexBuffer_Optimize(p,a,b) (p)->lpVtbl->Optimize(p,a,b) +#else +/*** IUnknown methods ***/ +#define IDirect3DVertexBuffer_QueryInterface(p,a,b) (p)->QueryInterface(a,b) +#define IDirect3DVertexBuffer_AddRef(p) (p)->AddRef() +#define IDirect3DVertexBuffer_Release(p) (p)->Release() +/*** IDirect3DVertexBuffer methods ***/ +#define IDirect3DVertexBuffer_Lock(p,a,b,c) (p)->Lock(a,b,c) +#define IDirect3DVertexBuffer_Unlock(p) (p)->Unlock() +#define IDirect3DVertexBuffer_ProcessVertices(p,a,b,c,d,e,f,g) (p)->ProcessVertices(a,b,c,d,e,f,g) +#define IDirect3DVertexBuffer_GetVertexBufferDesc(p,a) (p)->GetVertexBufferDesc(a) +#define IDirect3DVertexBuffer_Optimize(p,a,b) (p)->Optimize(a,b) +#endif + +/***************************************************************************** + * IDirect3DVertexBuffer7 interface + */ +#define INTERFACE IDirect3DVertexBuffer7 +DECLARE_INTERFACE_(IDirect3DVertexBuffer7,IUnknown) +{ + /*** IUnknown methods ***/ + STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE; + STDMETHOD_(ULONG,AddRef)(THIS) PURE; + STDMETHOD_(ULONG,Release)(THIS) PURE; + /*** IDirect3DVertexBuffer7 methods ***/ + STDMETHOD(Lock)(THIS_ DWORD flags, void **data, DWORD *data_size) PURE; + STDMETHOD(Unlock)(THIS) PURE; + STDMETHOD(ProcessVertices)(THIS_ DWORD vertex_op, DWORD dst_idx, DWORD count, + IDirect3DVertexBuffer7 *src_buffer, DWORD src_idx, + IDirect3DDevice7 *device, DWORD flags) PURE; + STDMETHOD(GetVertexBufferDesc)(THIS_ D3DVERTEXBUFFERDESC *desc) PURE; + STDMETHOD(Optimize)(THIS_ IDirect3DDevice7 *device, DWORD flags) PURE; + STDMETHOD(ProcessVerticesStrided)(THIS_ DWORD vertex_op, DWORD dst_idx, DWORD count, + D3DDRAWPRIMITIVESTRIDEDDATA *data, DWORD fvf, IDirect3DDevice7 *device, DWORD flags) PURE; +}; +#undef INTERFACE + +#if !defined(__cplusplus) || defined(CINTERFACE) +/*** IUnknown methods ***/ +#define IDirect3DVertexBuffer7_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) +#define IDirect3DVertexBuffer7_AddRef(p) (p)->lpVtbl->AddRef(p) +#define IDirect3DVertexBuffer7_Release(p) (p)->lpVtbl->Release(p) +/*** IDirect3DVertexBuffer7 methods ***/ +#define IDirect3DVertexBuffer7_Lock(p,a,b,c) (p)->lpVtbl->Lock(p,a,b,c) +#define IDirect3DVertexBuffer7_Unlock(p) (p)->lpVtbl->Unlock(p) +#define IDirect3DVertexBuffer7_ProcessVertices(p,a,b,c,d,e,f,g) (p)->lpVtbl->ProcessVertices(p,a,b,c,d,e,f,g) +#define IDirect3DVertexBuffer7_GetVertexBufferDesc(p,a) (p)->lpVtbl->GetVertexBufferDesc(p,a) +#define IDirect3DVertexBuffer7_Optimize(p,a,b) (p)->lpVtbl->Optimize(p,a,b) +#define IDirect3DVertexBuffer7_ProcessVerticesStrided(p,a,b,c,d,e,f,g) (p)->lpVtbl->ProcessVerticesStrided(p,a,b,c,d,e,f,g) +#else +/*** IUnknown methods ***/ +#define IDirect3DVertexBuffer7_QueryInterface(p,a,b) (p)->QueryInterface(a,b) +#define IDirect3DVertexBuffer7_AddRef(p) (p)->AddRef() +#define IDirect3DVertexBuffer7_Release(p) (p)->Release() +/*** IDirect3DVertexBuffer7 methods ***/ +#define IDirect3DVertexBuffer7_Lock(p,a,b,c) (p)->Lock(a,b,c) +#define IDirect3DVertexBuffer7_Unlock(p) (p)->Unlock() +#define IDirect3DVertexBuffer7_ProcessVertices(p,a,b,c,d,e,f,g) (p)->ProcessVertices(a,b,c,d,e,f,g) +#define IDirect3DVertexBuffer7_GetVertexBufferDesc(p,a) (p)->GetVertexBufferDesc(a) +#define IDirect3DVertexBuffer7_Optimize(p,a,b) (p)->Optimize(a,b) +#define IDirect3DVertexBuffer7_ProcessVerticesStrided(p,a,b,c,d,e,f,g) (p)->ProcessVerticesStrided(a,b,c,d,e,f,g) +#endif + +#endif /* __WINE_D3D_H */ diff --git a/src/libs/dxvk-native-1.9.2a/include/native/directx/d3d10.h b/src/libs/dxvk-native-1.9.2a/include/native/directx/d3d10.h new file mode 100644 index 00000000..0dc0b8d0 --- /dev/null +++ b/src/libs/dxvk-native-1.9.2a/include/native/directx/d3d10.h @@ -0,0 +1,5772 @@ +/*** Autogenerated by WIDL 5.13 from include/d3d10.idl - Do not edit ***/ + +#ifdef _WIN32 +#ifndef __REQUIRED_RPCNDR_H_VERSION__ +#define __REQUIRED_RPCNDR_H_VERSION__ 475 +#endif +#include +#include +#endif + +#ifndef COM_NO_WINDOWS_H +#include +#include +#endif + +#ifndef __d3d10_h__ +#define __d3d10_h__ + +/* Forward declarations */ + +#ifndef __ID3D10DeviceChild_FWD_DEFINED__ +#define __ID3D10DeviceChild_FWD_DEFINED__ +typedef interface ID3D10DeviceChild ID3D10DeviceChild; +#ifdef __cplusplus +interface ID3D10DeviceChild; +#endif /* __cplusplus */ +#endif + +#ifndef __ID3D10Resource_FWD_DEFINED__ +#define __ID3D10Resource_FWD_DEFINED__ +typedef interface ID3D10Resource ID3D10Resource; +#ifdef __cplusplus +interface ID3D10Resource; +#endif /* __cplusplus */ +#endif + +#ifndef __ID3D10Buffer_FWD_DEFINED__ +#define __ID3D10Buffer_FWD_DEFINED__ +typedef interface ID3D10Buffer ID3D10Buffer; +#ifdef __cplusplus +interface ID3D10Buffer; +#endif /* __cplusplus */ +#endif + +#ifndef __ID3D10Texture1D_FWD_DEFINED__ +#define __ID3D10Texture1D_FWD_DEFINED__ +typedef interface ID3D10Texture1D ID3D10Texture1D; +#ifdef __cplusplus +interface ID3D10Texture1D; +#endif /* __cplusplus */ +#endif + +#ifndef __ID3D10Texture2D_FWD_DEFINED__ +#define __ID3D10Texture2D_FWD_DEFINED__ +typedef interface ID3D10Texture2D ID3D10Texture2D; +#ifdef __cplusplus +interface ID3D10Texture2D; +#endif /* __cplusplus */ +#endif + +#ifndef __ID3D10Texture3D_FWD_DEFINED__ +#define __ID3D10Texture3D_FWD_DEFINED__ +typedef interface ID3D10Texture3D ID3D10Texture3D; +#ifdef __cplusplus +interface ID3D10Texture3D; +#endif /* __cplusplus */ +#endif + +#ifndef __ID3D10View_FWD_DEFINED__ +#define __ID3D10View_FWD_DEFINED__ +typedef interface ID3D10View ID3D10View; +#ifdef __cplusplus +interface ID3D10View; +#endif /* __cplusplus */ +#endif + +#ifndef __ID3D10DepthStencilView_FWD_DEFINED__ +#define __ID3D10DepthStencilView_FWD_DEFINED__ +typedef interface ID3D10DepthStencilView ID3D10DepthStencilView; +#ifdef __cplusplus +interface ID3D10DepthStencilView; +#endif /* __cplusplus */ +#endif + +#ifndef __ID3D10RenderTargetView_FWD_DEFINED__ +#define __ID3D10RenderTargetView_FWD_DEFINED__ +typedef interface ID3D10RenderTargetView ID3D10RenderTargetView; +#ifdef __cplusplus +interface ID3D10RenderTargetView; +#endif /* __cplusplus */ +#endif + +#ifndef __ID3D10ShaderResourceView_FWD_DEFINED__ +#define __ID3D10ShaderResourceView_FWD_DEFINED__ +typedef interface ID3D10ShaderResourceView ID3D10ShaderResourceView; +#ifdef __cplusplus +interface ID3D10ShaderResourceView; +#endif /* __cplusplus */ +#endif + +#ifndef __ID3D10BlendState_FWD_DEFINED__ +#define __ID3D10BlendState_FWD_DEFINED__ +typedef interface ID3D10BlendState ID3D10BlendState; +#ifdef __cplusplus +interface ID3D10BlendState; +#endif /* __cplusplus */ +#endif + +#ifndef __ID3D10DepthStencilState_FWD_DEFINED__ +#define __ID3D10DepthStencilState_FWD_DEFINED__ +typedef interface ID3D10DepthStencilState ID3D10DepthStencilState; +#ifdef __cplusplus +interface ID3D10DepthStencilState; +#endif /* __cplusplus */ +#endif + +#ifndef __ID3D10GeometryShader_FWD_DEFINED__ +#define __ID3D10GeometryShader_FWD_DEFINED__ +typedef interface ID3D10GeometryShader ID3D10GeometryShader; +#ifdef __cplusplus +interface ID3D10GeometryShader; +#endif /* __cplusplus */ +#endif + +#ifndef __ID3D10InputLayout_FWD_DEFINED__ +#define __ID3D10InputLayout_FWD_DEFINED__ +typedef interface ID3D10InputLayout ID3D10InputLayout; +#ifdef __cplusplus +interface ID3D10InputLayout; +#endif /* __cplusplus */ +#endif + +#ifndef __ID3D10PixelShader_FWD_DEFINED__ +#define __ID3D10PixelShader_FWD_DEFINED__ +typedef interface ID3D10PixelShader ID3D10PixelShader; +#ifdef __cplusplus +interface ID3D10PixelShader; +#endif /* __cplusplus */ +#endif + +#ifndef __ID3D10RasterizerState_FWD_DEFINED__ +#define __ID3D10RasterizerState_FWD_DEFINED__ +typedef interface ID3D10RasterizerState ID3D10RasterizerState; +#ifdef __cplusplus +interface ID3D10RasterizerState; +#endif /* __cplusplus */ +#endif + +#ifndef __ID3D10SamplerState_FWD_DEFINED__ +#define __ID3D10SamplerState_FWD_DEFINED__ +typedef interface ID3D10SamplerState ID3D10SamplerState; +#ifdef __cplusplus +interface ID3D10SamplerState; +#endif /* __cplusplus */ +#endif + +#ifndef __ID3D10VertexShader_FWD_DEFINED__ +#define __ID3D10VertexShader_FWD_DEFINED__ +typedef interface ID3D10VertexShader ID3D10VertexShader; +#ifdef __cplusplus +interface ID3D10VertexShader; +#endif /* __cplusplus */ +#endif + +#ifndef __ID3D10Asynchronous_FWD_DEFINED__ +#define __ID3D10Asynchronous_FWD_DEFINED__ +typedef interface ID3D10Asynchronous ID3D10Asynchronous; +#ifdef __cplusplus +interface ID3D10Asynchronous; +#endif /* __cplusplus */ +#endif + +#ifndef __ID3D10Counter_FWD_DEFINED__ +#define __ID3D10Counter_FWD_DEFINED__ +typedef interface ID3D10Counter ID3D10Counter; +#ifdef __cplusplus +interface ID3D10Counter; +#endif /* __cplusplus */ +#endif + +#ifndef __ID3D10Query_FWD_DEFINED__ +#define __ID3D10Query_FWD_DEFINED__ +typedef interface ID3D10Query ID3D10Query; +#ifdef __cplusplus +interface ID3D10Query; +#endif /* __cplusplus */ +#endif + +#ifndef __ID3D10Predicate_FWD_DEFINED__ +#define __ID3D10Predicate_FWD_DEFINED__ +typedef interface ID3D10Predicate ID3D10Predicate; +#ifdef __cplusplus +interface ID3D10Predicate; +#endif /* __cplusplus */ +#endif + +#ifndef __ID3D10Device_FWD_DEFINED__ +#define __ID3D10Device_FWD_DEFINED__ +typedef interface ID3D10Device ID3D10Device; +#ifdef __cplusplus +interface ID3D10Device; +#endif /* __cplusplus */ +#endif + +#ifndef __ID3D10Multithread_FWD_DEFINED__ +#define __ID3D10Multithread_FWD_DEFINED__ +typedef interface ID3D10Multithread ID3D10Multithread; +#ifdef __cplusplus +interface ID3D10Multithread; +#endif /* __cplusplus */ +#endif + +/* Headers for imported files */ + +#include +#include +#include +#include + +#ifdef __cplusplus +extern "C" { +#endif + +#ifndef _D3D10_CONSTANTS +#define _D3D10_CONSTANTS +#define D3D10_DEFAULT_BLEND_FACTOR_ALPHA (1.00000000000000) + +#define D3D10_DEFAULT_BLEND_FACTOR_BLUE (1.00000000000000) + +#define D3D10_DEFAULT_BLEND_FACTOR_GREEN (1.00000000000000) + +#define D3D10_DEFAULT_BLEND_FACTOR_RED (1.00000000000000) + +#define D3D10_DEFAULT_BORDER_COLOR_COMPONENT (0.00000000000000) + +#define D3D10_DEFAULT_SLOPE_SCALED_DEPTH_BIAS (0.00000000000000) + +#define D3D10_DEFAULT_DEPTH_BIAS_CLAMP (0.00000000000000) + +#define D3D10_DEFAULT_MAX_ANISOTROPY (16.0000000000000) + +#define D3D10_DEFAULT_MIP_LOD_BIAS (0.00000000000000) + +#define D3D10_DEFAULT_VIEWPORT_MAX_DEPTH (0.00000000000000) + +#define D3D10_DEFAULT_VIEWPORT_MIN_DEPTH (0.00000000000000) + +#define D3D10_FLOAT16_FUSED_TOLERANCE_IN_ULP (0.600000000000000) + +#define D3D10_FLOAT32_MAX (3.40282346600000e+38) + +#define D3D10_FLOAT32_TO_INTEGER_TOLERANCE_IN_ULP (0.600000000000000) + +#define D3D10_FLOAT_TO_SRGB_EXPONENT_DENOMINATOR (2.40000000000000) + +#define D3D10_FLOAT_TO_SRGB_EXPONENT_NUMERATOR (1.00000000000000) + +#define D3D10_FLOAT_TO_SRGB_OFFSET (0.0550000000000000) + +#define D3D10_FLOAT_TO_SRGB_SCALE_1 (12.9200000000000) + +#define D3D10_FLOAT_TO_SRGB_SCALE_2 (1.05500000000000) + +#define D3D10_FLOAT_TO_SRGB_THRESHOLD (0.00313080000000000) + +#define D3D10_FTOI_INSTRUCTION_MAX_INPUT (2147483647.99900) + +#define D3D10_FTOI_INSTRUCTION_MIN_INPUT (-2147483648.99900) + +#define D3D10_FTOU_INSTRUCTION_MAX_INPUT (4294967295.99900) + +#define D3D10_FTOU_INSTRUCTION_MIN_INPUT (0.00000000000000) + +#define D3D10_LINEAR_GAMMA (1.00000000000000) + +#define D3D10_MAX_BORDER_COLOR_COMPONENT (1.00000000000000) + +#define D3D10_MAX_DEPTH (1.00000000000000) + +#define D3D10_MAX_POSITION_VALUE (3.40282346600000e+34) + +#define D3D10_MIN_BORDER_COLOR_COMPONENT (0.00000000000000) + +#define D3D10_MIN_DEPTH (0.00000000000000) + +#define D3D10_MIP_LOD_BIAS_MAX (15.9900000000000) + +#define D3D10_MIP_LOD_BIAS_MIN (-16.0000000000000) + +#define D3D10_PS_PIXEL_CENTER_FRACTIONAL_COMPONENT (0.500000000000000) + +#define D3D10_MULTISAMPLE_ANTIALIAS_LINE_WIDTH (1.40000000000000) + +#define D3D10_SRGB_GAMMA (2.20000000000000) + +#define D3D10_SRGB_TO_FLOAT_DENOMINATOR_1 (12.9200000000000) + +#define D3D10_SRGB_TO_FLOAT_DENOMINATOR_2 (1.05500000000000) + +#define D3D10_SRGB_TO_FLOAT_EXPONENT (2.40000000000000) + +#define D3D10_SRGB_TO_FLOAT_OFFSET (0.0550000000000000) + +#define D3D10_SRGB_TO_FLOAT_THRESHOLD (0.0404500000000000) + +#define D3D10_SRGB_TO_FLOAT_TOLERANCE_IN_ULP (0.500000000000000) + +#define D3D10_PS_LEGACY_PIXEL_CENTER_FRACTIONAL_COMPONENT (0.00000000000000) + +#define D3D_SPEC_VERSION (1.05000500000000) + +#define D3D10_16BIT_INDEX_STRIP_CUT_VALUE (0xffff) + +#define D3D10_32BIT_INDEX_STRIP_CUT_VALUE (0xffffffff) + +#define D3D10_8BIT_INDEX_STRIP_CUT_VALUE (0xff) + +#define D3D10_ARRAY_AXIS_ADDRESS_RANGE_BIT_COUNT (9) + +#define D3D10_CLIP_OR_CULL_DISTANCE_COUNT (8) + +#define D3D10_CLIP_OR_CULL_DISTANCE_ELEMENT_COUNT (2) + +#define D3D10_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT (14) + +#define D3D10_COMMONSHADER_CONSTANT_BUFFER_COMPONENTS (4) + +#define D3D10_COMMONSHADER_CONSTANT_BUFFER_COMPONENT_BIT_COUNT (32) + +#define D3D10_COMMONSHADER_CONSTANT_BUFFER_HW_SLOT_COUNT (15) + +#define D3D10_COMMONSHADER_CONSTANT_BUFFER_REGISTER_COMPONENTS (4) + +#define D3D10_COMMONSHADER_CONSTANT_BUFFER_REGISTER_COUNT (15) + +#define D3D10_COMMONSHADER_CONSTANT_BUFFER_REGISTER_READS_PER_INST (1) + +#define D3D10_COMMONSHADER_CONSTANT_BUFFER_REGISTER_READ_PORTS (1) + +#define D3D10_COMMONSHADER_FLOWCONTROL_NESTING_LIMIT (64) + +#define D3D10_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_COMPONENTS (4) + +#define D3D10_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_COUNT (1) + +#define D3D10_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_READS_PER_INST (1) + +#define D3D10_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_READ_PORTS (1) + +#define D3D10_COMMONSHADER_IMMEDIATE_VALUE_COMPONENT_BIT_COUNT (32) + +#define D3D10_COMMONSHADER_INPUT_RESOURCE_REGISTER_COMPONENTS (1) + +#define D3D10_COMMONSHADER_INPUT_RESOURCE_REGISTER_COUNT (128) + +#define D3D10_COMMONSHADER_INPUT_RESOURCE_REGISTER_READS_PER_INST (1) + +#define D3D10_COMMONSHADER_INPUT_RESOURCE_REGISTER_READ_PORTS (1) + +#define D3D10_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT (128) + +#define D3D10_COMMONSHADER_SAMPLER_REGISTER_COMPONENTS (1) + +#define D3D10_COMMONSHADER_SAMPLER_REGISTER_COUNT (16) + +#define D3D10_COMMONSHADER_SAMPLER_REGISTER_READS_PER_INST (1) + +#define D3D10_COMMONSHADER_SAMPLER_REGISTER_READ_PORTS (1) + +#define D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT (16) + +#define D3D10_COMMONSHADER_SUBROUTINE_NESTING_LIMIT (32) + +#define D3D10_COMMONSHADER_TEMP_REGISTER_COMPONENTS (4) + +#define D3D10_COMMONSHADER_TEMP_REGISTER_COMPONENT_BIT_COUNT (32) + +#define D3D10_COMMONSHADER_TEMP_REGISTER_COUNT (4096) + +#define D3D10_COMMONSHADER_TEMP_REGISTER_READS_PER_INST (3) + +#define D3D10_COMMONSHADER_TEMP_REGISTER_READ_PORTS (3) + +#define D3D10_COMMONSHADER_TEXCOORD_RANGE_REDUCTION_MAX (10) + +#define D3D10_COMMONSHADER_TEXCOORD_RANGE_REDUCTION_MIN (-10) + +#define D3D10_COMMONSHADER_TEXEL_OFFSET_MAX_NEGATIVE (-8) + +#define D3D10_COMMONSHADER_TEXEL_OFFSET_MAX_POSITIVE (7) + +#define D3D10_DEFAULT_DEPTH_BIAS (0) + +#define D3D10_DEFAULT_RENDER_TARGET_ARRAY_INDEX (0) + +#define D3D10_DEFAULT_SAMPLE_MASK (0xffffffff) + +#define D3D10_DEFAULT_SCISSOR_ENDX (0) + +#define D3D10_DEFAULT_SCISSOR_ENDY (0) + +#define D3D10_DEFAULT_SCISSOR_STARTX (0) + +#define D3D10_DEFAULT_SCISSOR_STARTY (0) + +#define D3D10_DEFAULT_STENCIL_READ_MASK (0xff) + +#define D3D10_DEFAULT_STENCIL_REFERENCE (0) + +#define D3D10_DEFAULT_STENCIL_WRITE_MASK (0xff) + +#define D3D10_DEFAULT_VIEWPORT_AND_SCISSORRECT_INDEX (0) + +#define D3D10_DEFAULT_VIEWPORT_HEIGHT (0) + +#define D3D10_DEFAULT_VIEWPORT_TOPLEFTX (0) + +#define D3D10_DEFAULT_VIEWPORT_TOPLEFTY (0) + +#define D3D10_DEFAULT_VIEWPORT_WIDTH (0) + +#define D3D10_GS_INPUT_PRIM_CONST_REGISTER_COMPONENTS (1) + +#define D3D10_GS_INPUT_PRIM_CONST_REGISTER_COMPONENT_BIT_COUNT (32) + +#define D3D10_GS_INPUT_PRIM_CONST_REGISTER_COUNT (1) + +#define D3D10_GS_INPUT_PRIM_CONST_REGISTER_READS_PER_INST (2) + +#define D3D10_GS_INPUT_PRIM_CONST_REGISTER_READ_PORTS (1) + +#define D3D10_GS_INPUT_REGISTER_COMPONENTS (4) + +#define D3D10_GS_INPUT_REGISTER_COMPONENT_BIT_COUNT (32) + +#define D3D10_GS_INPUT_REGISTER_COUNT (16) + +#define D3D10_GS_INPUT_REGISTER_READS_PER_INST (2) + +#define D3D10_GS_INPUT_REGISTER_READ_PORTS (1) + +#define D3D10_GS_INPUT_REGISTER_VERTICES (6) + +#define D3D10_GS_OUTPUT_ELEMENTS (32) + +#define D3D10_GS_OUTPUT_REGISTER_COMPONENTS (4) + +#define D3D10_GS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT (32) + +#define D3D10_GS_OUTPUT_REGISTER_COUNT (32) + +#define D3D10_IA_DEFAULT_INDEX_BUFFER_OFFSET_IN_BYTES (0) + +#define D3D10_IA_DEFAULT_PRIMITIVE_TOPOLOGY (0) + +#define D3D10_IA_DEFAULT_VERTEX_BUFFER_OFFSET_IN_BYTES (0) + +#define D3D10_IA_INDEX_INPUT_RESOURCE_SLOT_COUNT (1) + +#define D3D10_IA_INSTANCE_ID_BIT_COUNT (32) + +#define D3D10_IA_INTEGER_ARITHMETIC_BIT_COUNT (32) + +#define D3D10_IA_PRIMITIVE_ID_BIT_COUNT (32) + +#define D3D10_IA_VERTEX_ID_BIT_COUNT (32) + +#define D3D10_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT (16) + +#define D3D10_IA_VERTEX_INPUT_STRUCTURE_ELEMENTS_COMPONENTS (64) + +#define D3D10_IA_VERTEX_INPUT_STRUCTURE_ELEMENT_COUNT (16) + +#define D3D10_INTEGER_DIVIDE_BY_ZERO_QUOTIENT (0xffffffff) + +#define D3D10_INTEGER_DIVIDE_BY_ZERO_REMAINDER (0xffffffff) + +#define D3D10_MAX_MAXANISOTROPY (16) + +#define D3D10_MAX_MULTISAMPLE_SAMPLE_COUNT (32) + +#define D3D10_MAX_TEXTURE_DIMENSION_2_TO_EXP (17) + +#define D3D10_MIN_MAXANISOTROPY (0) + +#define D3D10_MIP_LOD_FRACTIONAL_BIT_COUNT (6) + +#define D3D10_MIP_LOD_RANGE_BIT_COUNT (8) + +#define D3D10_NONSAMPLE_FETCH_OUT_OF_RANGE_ACCESS_RESULT (0) + +#define D3D10_PIXEL_ADDRESS_RANGE_BIT_COUNT (13) + +#define D3D10_PRE_SCISSOR_PIXEL_ADDRESS_RANGE_BIT_COUNT (15) + +#define D3D10_PS_FRONTFACING_DEFAULT_VALUE (0xffffffff) + +#define D3D10_PS_FRONTFACING_FALSE_VALUE (0) + +#define D3D10_PS_FRONTFACING_TRUE_VALUE (0xffffffff) + +#define D3D10_PS_INPUT_REGISTER_COMPONENTS (4) + +#define D3D10_PS_INPUT_REGISTER_COMPONENT_BIT_COUNT (32) + +#define D3D10_PS_INPUT_REGISTER_COUNT (32) + +#define D3D10_PS_INPUT_REGISTER_READS_PER_INST (2) + +#define D3D10_PS_INPUT_REGISTER_READ_PORTS (1) + +#define D3D10_PS_OUTPUT_DEPTH_REGISTER_COMPONENTS (1) + +#define D3D10_PS_OUTPUT_DEPTH_REGISTER_COMPONENT_BIT_COUNT (32) + +#define D3D10_PS_OUTPUT_DEPTH_REGISTER_COUNT (1) + +#define D3D10_PS_OUTPUT_REGISTER_COMPONENTS (4) + +#define D3D10_PS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT (32) + +#define D3D10_PS_OUTPUT_REGISTER_COUNT (8) + +#define D3D10_REQ_BLEND_OBJECT_COUNT_PER_CONTEXT (4096) + +#define D3D10_REQ_BUFFER_RESOURCE_TEXEL_COUNT_2_TO_EXP (27) + +#define D3D10_REQ_CONSTANT_BUFFER_ELEMENT_COUNT (4096) + +#define D3D10_REQ_DEPTH_STENCIL_OBJECT_COUNT_PER_CONTEXT (4096) + +#define D3D10_REQ_DRAWINDEXED_INDEX_COUNT_2_TO_EXP (32) + +#define D3D10_REQ_DRAW_VERTEX_COUNT_2_TO_EXP (32) + +#define D3D10_REQ_FILTERING_HW_ADDRESSABLE_RESOURCE_DIMENSION (8192) + +#define D3D10_REQ_GS_INVOCATION_32BIT_OUTPUT_COMPONENT_LIMIT (1024) + +#define D3D10_REQ_IMMEDIATE_CONSTANT_BUFFER_ELEMENT_COUNT (4096) + +#define D3D10_REQ_MAXANISOTROPY (16) + +#define D3D10_REQ_MIP_LEVELS (14) + +#define D3D10_REQ_MULTI_ELEMENT_STRUCTURE_SIZE_IN_BYTES (2048) + +#define D3D10_REQ_RASTERIZER_OBJECT_COUNT_PER_CONTEXT (4096) + +#define D3D10_REQ_RENDER_TO_BUFFER_WINDOW_WIDTH (8192) + +#define D3D10_REQ_RESOURCE_SIZE_IN_MEGABYTES (128) + +#define D3D10_REQ_RESOURCE_VIEW_COUNT_PER_CONTEXT_2_TO_EXP (20) + +#define D3D10_REQ_SAMPLER_OBJECT_COUNT_PER_CONTEXT (4096) + +#define D3D10_REQ_TEXTURE1D_ARRAY_AXIS_DIMENSION (512) + +#define D3D10_REQ_TEXTURE1D_U_DIMENSION (8192) + +#define D3D10_REQ_TEXTURE2D_ARRAY_AXIS_DIMENSION (512) + +#define D3D10_REQ_TEXTURE2D_U_OR_V_DIMENSION (8192) + +#define D3D10_REQ_TEXTURE3D_U_V_OR_W_DIMENSION (2048) + +#define D3D10_REQ_TEXTURECUBE_DIMENSION (8192) + +#define D3D10_RESINFO_INSTRUCTION_MISSING_COMPONENT_RETVAL (0) + +#define D3D10_SHADER_MAJOR_VERSION (4) + +#define D3D10_SHADER_MINOR_VERSION (0) + +#define D3D10_SHIFT_INSTRUCTION_PAD_VALUE (0) + +#define D3D10_SHIFT_INSTRUCTION_SHIFT_VALUE_BIT_COUNT (5) + +#define D3D10_SIMULTANEOUS_RENDER_TARGET_COUNT (8) + +#define D3D10_SO_BUFFER_MAX_STRIDE_IN_BYTES (2048) + +#define D3D10_SO_BUFFER_MAX_WRITE_WINDOW_IN_BYTES (256) + +#define D3D10_SO_BUFFER_SLOT_COUNT (4) + +#define D3D10_SO_DDI_REGISTER_INDEX_DENOTING_GAP (0xffffffff) + +#define D3D10_SO_MULTIPLE_BUFFER_ELEMENTS_PER_BUFFER (1) + +#define D3D10_SO_SINGLE_BUFFER_COMPONENT_LIMIT (64) + +#define D3D10_STANDARD_COMPONENT_BIT_COUNT (32) + +#define D3D10_STANDARD_COMPONENT_BIT_COUNT_DOUBLED (64) + +#define D3D10_STANDARD_MAXIMUM_ELEMENT_ALIGNMENT_BYTE_MULTIPLE (4) + +#define D3D10_STANDARD_PIXEL_COMPONENT_COUNT (128) + +#define D3D10_STANDARD_PIXEL_ELEMENT_COUNT (32) + +#define D3D10_STANDARD_VECTOR_SIZE (4) + +#define D3D10_STANDARD_VERTEX_ELEMENT_COUNT (16) + +#define D3D10_STANDARD_VERTEX_TOTAL_COMPONENT_COUNT (64) + +#define D3D10_SUBPIXEL_FRACTIONAL_BIT_COUNT (8) + +#define D3D10_SUBTEXEL_FRACTIONAL_BIT_COUNT (6) + +#define D3D10_TEXEL_ADDRESS_RANGE_BIT_COUNT (18) + +#define D3D10_UNBOUND_MEMORY_ACCESS_RESULT (0) + +#define D3D10_VIEWPORT_AND_SCISSORRECT_MAX_INDEX (15) + +#define D3D10_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE (16) + +#define D3D10_VIEWPORT_BOUNDS_MAX (16383) + +#define D3D10_VIEWPORT_BOUNDS_MIN (-16384) + +#define D3D10_VS_INPUT_REGISTER_COMPONENTS (4) + +#define D3D10_VS_INPUT_REGISTER_COMPONENT_BIT_COUNT (32) + +#define D3D10_VS_INPUT_REGISTER_COUNT (16) + +#define D3D10_VS_INPUT_REGISTER_READS_PER_INST (2) + +#define D3D10_VS_INPUT_REGISTER_READ_PORTS (1) + +#define D3D10_VS_OUTPUT_REGISTER_COMPONENTS (4) + +#define D3D10_VS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT (32) + +#define D3D10_VS_OUTPUT_REGISTER_COUNT (16) + +#define D3D10_WHQL_CONTEXT_COUNT_FOR_RESOURCE_LIMIT (10) + +#define D3D10_WHQL_DRAWINDEXED_INDEX_COUNT_2_TO_EXP (25) + +#define D3D10_WHQL_DRAW_VERTEX_COUNT_2_TO_EXP (25) + +#define D3D_MAJOR_VERSION (10) + +#define D3D_MINOR_VERSION (0) + +#define D3D_SPEC_DATE_DAY (8) + +#define D3D_SPEC_DATE_MONTH (8) + +#define D3D_SPEC_DATE_YEAR (2006) + +#endif +#define D3D10_APPEND_ALIGNED_ELEMENT (0xffffffff) + +#define _FACD3D10 (0x879) + +#define _FACD3D10DEBUG (_FACD3D10 + 1) + +#define D3D10_FILTER_TYPE_MASK (0x3) + +#define D3D10_SDK_VERSION (29) + +#define MAKE_D3D10_HRESULT(code) MAKE_HRESULT( 1, _FACD3D10, code) +#define MAKE_D3D10_STATUS(code) MAKE_HRESULT( 0, _FACD3D10, code) +#define D3D10_ERROR_TOO_MANY_UNIQUE_STATE_OBJECTS MAKE_D3D10_HRESULT(1) +#define D3D10_ERROR_FILE_NOT_FOUND MAKE_D3D10_HRESULT(2) +typedef enum D3D10_BLEND { + D3D10_BLEND_ZERO = 1, + D3D10_BLEND_ONE = 2, + D3D10_BLEND_SRC_COLOR = 3, + D3D10_BLEND_INV_SRC_COLOR = 4, + D3D10_BLEND_SRC_ALPHA = 5, + D3D10_BLEND_INV_SRC_ALPHA = 6, + D3D10_BLEND_DEST_ALPHA = 7, + D3D10_BLEND_INV_DEST_ALPHA = 8, + D3D10_BLEND_DEST_COLOR = 9, + D3D10_BLEND_INV_DEST_COLOR = 10, + D3D10_BLEND_SRC_ALPHA_SAT = 11, + D3D10_BLEND_BLEND_FACTOR = 14, + D3D10_BLEND_INV_BLEND_FACTOR = 15, + D3D10_BLEND_SRC1_COLOR = 16, + D3D10_BLEND_INV_SRC1_COLOR = 17, + D3D10_BLEND_SRC1_ALPHA = 18, + D3D10_BLEND_INV_SRC1_ALPHA = 19 +} D3D10_BLEND; +typedef enum D3D10_BLEND_OP { + D3D10_BLEND_OP_ADD = 1, + D3D10_BLEND_OP_SUBTRACT = 2, + D3D10_BLEND_OP_REV_SUBTRACT = 3, + D3D10_BLEND_OP_MIN = 4, + D3D10_BLEND_OP_MAX = 5 +} D3D10_BLEND_OP; +typedef struct D3D10_BLEND_DESC { + WINBOOL AlphaToCoverageEnable; + WINBOOL BlendEnable[8]; + D3D10_BLEND SrcBlend; + D3D10_BLEND DestBlend; + D3D10_BLEND_OP BlendOp; + D3D10_BLEND SrcBlendAlpha; + D3D10_BLEND DestBlendAlpha; + D3D10_BLEND_OP BlendOpAlpha; + UINT8 RenderTargetWriteMask[8]; +} D3D10_BLEND_DESC; +typedef enum D3D10_DEPTH_WRITE_MASK { + D3D10_DEPTH_WRITE_MASK_ZERO = 0, + D3D10_DEPTH_WRITE_MASK_ALL = 1 +} D3D10_DEPTH_WRITE_MASK; +typedef enum D3D10_COMPARISON_FUNC { + D3D10_COMPARISON_NEVER = 1, + D3D10_COMPARISON_LESS = 2, + D3D10_COMPARISON_EQUAL = 3, + D3D10_COMPARISON_LESS_EQUAL = 4, + D3D10_COMPARISON_GREATER = 5, + D3D10_COMPARISON_NOT_EQUAL = 6, + D3D10_COMPARISON_GREATER_EQUAL = 7, + D3D10_COMPARISON_ALWAYS = 8 +} D3D10_COMPARISON_FUNC; +typedef enum D3D10_STENCIL_OP { + D3D10_STENCIL_OP_KEEP = 1, + D3D10_STENCIL_OP_ZERO = 2, + D3D10_STENCIL_OP_REPLACE = 3, + D3D10_STENCIL_OP_INCR_SAT = 4, + D3D10_STENCIL_OP_DECR_SAT = 5, + D3D10_STENCIL_OP_INVERT = 6, + D3D10_STENCIL_OP_INCR = 7, + D3D10_STENCIL_OP_DECR = 8 +} D3D10_STENCIL_OP; +typedef struct D3D10_DEPTH_STENCILOP_DESC { + D3D10_STENCIL_OP StencilFailOp; + D3D10_STENCIL_OP StencilDepthFailOp; + D3D10_STENCIL_OP StencilPassOp; + D3D10_COMPARISON_FUNC StencilFunc; +} D3D10_DEPTH_STENCILOP_DESC; +typedef struct D3D10_DEPTH_STENCIL_DESC { + WINBOOL DepthEnable; + D3D10_DEPTH_WRITE_MASK DepthWriteMask; + D3D10_COMPARISON_FUNC DepthFunc; + WINBOOL StencilEnable; + UINT8 StencilReadMask; + UINT8 StencilWriteMask; + D3D10_DEPTH_STENCILOP_DESC FrontFace; + D3D10_DEPTH_STENCILOP_DESC BackFace; +} D3D10_DEPTH_STENCIL_DESC; +typedef enum D3D10_FILL_MODE { + D3D10_FILL_WIREFRAME = 2, + D3D10_FILL_SOLID = 3 +} D3D10_FILL_MODE; +typedef enum D3D10_CULL_MODE { + D3D10_CULL_NONE = 1, + D3D10_CULL_FRONT = 2, + D3D10_CULL_BACK = 3 +} D3D10_CULL_MODE; +typedef struct D3D10_RASTERIZER_DESC { + D3D10_FILL_MODE FillMode; + D3D10_CULL_MODE CullMode; + WINBOOL FrontCounterClockwise; + INT DepthBias; + FLOAT DepthBiasClamp; + FLOAT SlopeScaledDepthBias; + WINBOOL DepthClipEnable; + WINBOOL ScissorEnable; + WINBOOL MultisampleEnable; + WINBOOL AntialiasedLineEnable; +} D3D10_RASTERIZER_DESC; +typedef enum D3D10_FILTER { + D3D10_FILTER_MIN_MAG_MIP_POINT = 0, + D3D10_FILTER_MIN_MAG_POINT_MIP_LINEAR = 0x1, + D3D10_FILTER_MIN_POINT_MAG_LINEAR_MIP_POINT = 0x4, + D3D10_FILTER_MIN_POINT_MAG_MIP_LINEAR = 0x5, + D3D10_FILTER_MIN_LINEAR_MAG_MIP_POINT = 0x10, + D3D10_FILTER_MIN_LINEAR_MAG_POINT_MIP_LINEAR = 0x11, + D3D10_FILTER_MIN_MAG_LINEAR_MIP_POINT = 0x14, + D3D10_FILTER_MIN_MAG_MIP_LINEAR = 0x15, + D3D10_FILTER_ANISOTROPIC = 0x55, + D3D10_FILTER_COMPARISON_MIN_MAG_MIP_POINT = 0x80, + D3D10_FILTER_COMPARISON_MIN_MAG_POINT_MIP_LINEAR = 0x81, + D3D10_FILTER_COMPARISON_MIN_POINT_MAG_LINEAR_MIP_POINT = 0x84, + D3D10_FILTER_COMPARISON_MIN_POINT_MAG_MIP_LINEAR = 0x85, + D3D10_FILTER_COMPARISON_MIN_LINEAR_MAG_MIP_POINT = 0x90, + D3D10_FILTER_COMPARISON_MIN_LINEAR_MAG_POINT_MIP_LINEAR = 0x91, + D3D10_FILTER_COMPARISON_MIN_MAG_LINEAR_MIP_POINT = 0x94, + D3D10_FILTER_COMPARISON_MIN_MAG_MIP_LINEAR = 0x95, + D3D10_FILTER_COMPARISON_ANISOTROPIC = 0xd5, + D3D10_FILTER_TEXT_1BIT = 0x80000000 +} D3D10_FILTER; +typedef enum D3D10_TEXTURE_ADDRESS_MODE { + D3D10_TEXTURE_ADDRESS_WRAP = 1, + D3D10_TEXTURE_ADDRESS_MIRROR = 2, + D3D10_TEXTURE_ADDRESS_CLAMP = 3, + D3D10_TEXTURE_ADDRESS_BORDER = 4, + D3D10_TEXTURE_ADDRESS_MIRROR_ONCE = 5 +} D3D10_TEXTURE_ADDRESS_MODE; +typedef struct D3D10_SAMPLER_DESC { + D3D10_FILTER Filter; + D3D10_TEXTURE_ADDRESS_MODE AddressU; + D3D10_TEXTURE_ADDRESS_MODE AddressV; + D3D10_TEXTURE_ADDRESS_MODE AddressW; + FLOAT MipLODBias; + UINT MaxAnisotropy; + D3D10_COMPARISON_FUNC ComparisonFunc; + FLOAT BorderColor[4]; + FLOAT MinLOD; + FLOAT MaxLOD; +} D3D10_SAMPLER_DESC; +typedef enum D3D10_COUNTER { + D3D10_COUNTER_GPU_IDLE = 0, + D3D10_COUNTER_VERTEX_PROCESSING = 1, + D3D10_COUNTER_GEOMETRY_PROCESSING = 2, + D3D10_COUNTER_PIXEL_PROCESSING = 3, + D3D10_COUNTER_OTHER_GPU_PROCESSING = 4, + D3D10_COUNTER_HOST_ADAPTER_BANDWIDTH_UTILIZATION = 5, + D3D10_COUNTER_LOCAL_VIDMEM_BANDWIDTH_UTILIZATION = 6, + D3D10_COUNTER_VERTEX_THROUGHPUT_UTILIZATION = 7, + D3D10_COUNTER_TRIANGLE_SETUP_THROUGHPUT_UTILIZATION = 8, + D3D10_COUNTER_FILLRATE_THROUGHPUT_UTILIZATION = 9, + D3D10_COUNTER_VS_MEMORY_LIMITED = 10, + D3D10_COUNTER_VS_COMPUTATION_LIMITED = 11, + D3D10_COUNTER_GS_MEMORY_LIMITED = 12, + D3D10_COUNTER_GS_COMPUTATION_LIMITED = 13, + D3D10_COUNTER_PS_MEMORY_LIMITED = 14, + D3D10_COUNTER_PS_COMPUTATION_LIMITED = 15, + D3D10_COUNTER_POST_TRANSFORM_CACHE_HIT_RATE = 16, + D3D10_COUNTER_TEXTURE_CACHE_HIT_RATE = 17, + D3D10_COUNTER_DEVICE_DEPENDENT_0 = 0x40000000 +} D3D10_COUNTER; +typedef struct D3D10_COUNTER_DESC { + D3D10_COUNTER Counter; + UINT MiscFlags; +} D3D10_COUNTER_DESC; +typedef enum D3D10_COUNTER_TYPE { + D3D10_COUNTER_TYPE_FLOAT32 = 0, + D3D10_COUNTER_TYPE_UINT16 = 1, + D3D10_COUNTER_TYPE_UINT32 = 2, + D3D10_COUNTER_TYPE_UINT64 = 3 +} D3D10_COUNTER_TYPE; +typedef struct D3D10_COUNTER_INFO { + D3D10_COUNTER LastDeviceDependentCounter; + UINT NumSimultaneousCounters; + UINT8 NumDetectableParallelUnits; +} D3D10_COUNTER_INFO; +typedef enum D3D10_RESOURCE_DIMENSION { + D3D10_RESOURCE_DIMENSION_UNKNOWN = 0, + D3D10_RESOURCE_DIMENSION_BUFFER = 1, + D3D10_RESOURCE_DIMENSION_TEXTURE1D = 2, + D3D10_RESOURCE_DIMENSION_TEXTURE2D = 3, + D3D10_RESOURCE_DIMENSION_TEXTURE3D = 4 +} D3D10_RESOURCE_DIMENSION; +typedef enum D3D10_USAGE { + D3D10_USAGE_DEFAULT = 0, + D3D10_USAGE_IMMUTABLE = 1, + D3D10_USAGE_DYNAMIC = 2, + D3D10_USAGE_STAGING = 3 +} D3D10_USAGE; +typedef enum D3D10_BIND_FLAG { + D3D10_BIND_VERTEX_BUFFER = 0x1, + D3D10_BIND_INDEX_BUFFER = 0x2, + D3D10_BIND_CONSTANT_BUFFER = 0x4, + D3D10_BIND_SHADER_RESOURCE = 0x8, + D3D10_BIND_STREAM_OUTPUT = 0x10, + D3D10_BIND_RENDER_TARGET = 0x20, + D3D10_BIND_DEPTH_STENCIL = 0x40 +} D3D10_BIND_FLAG; +typedef struct D3D10_BUFFER_DESC { + UINT ByteWidth; + D3D10_USAGE Usage; + UINT BindFlags; + UINT CPUAccessFlags; + UINT MiscFlags; +} D3D10_BUFFER_DESC; +#if !defined(D3D10_NO_HELPERS) && defined(__cplusplus) +struct CD3D10_BUFFER_DESC : public D3D10_BUFFER_DESC { + CD3D10_BUFFER_DESC() {} + explicit CD3D10_BUFFER_DESC(const D3D10_BUFFER_DESC &o) : D3D10_BUFFER_DESC(o) {} + explicit CD3D10_BUFFER_DESC(UINT byteWidth, UINT bindFlags, D3D10_USAGE usage = D3D10_USAGE_DEFAULT, UINT cpuaccessFlags = 0, UINT miscFlags = 0 ) { + ByteWidth = byteWidth; + Usage = usage; + BindFlags = bindFlags; + CPUAccessFlags = cpuaccessFlags; + MiscFlags = miscFlags; + } + ~CD3D10_BUFFER_DESC() {} + operator const D3D10_BUFFER_DESC&() const { + return *this; + } +}; +#endif +typedef enum D3D10_MAP { + D3D10_MAP_READ = 1, + D3D10_MAP_WRITE = 2, + D3D10_MAP_READ_WRITE = 3, + D3D10_MAP_WRITE_DISCARD = 4, + D3D10_MAP_WRITE_NO_OVERWRITE = 5 +} D3D10_MAP; +typedef struct D3D10_TEXTURE1D_DESC { + UINT Width; + UINT MipLevels; + UINT ArraySize; + DXGI_FORMAT Format; + D3D10_USAGE Usage; + UINT BindFlags; + UINT CPUAccessFlags; + UINT MiscFlags; +} D3D10_TEXTURE1D_DESC; +#if !defined(D3D10_NO_HELPERS) && defined(__cplusplus) +struct CD3D10_TEXTURE1D_DESC : public D3D10_TEXTURE1D_DESC { + CD3D10_TEXTURE1D_DESC() {} + explicit CD3D10_TEXTURE1D_DESC(const D3D10_TEXTURE1D_DESC &o) : D3D10_TEXTURE1D_DESC(o) {} + explicit CD3D10_TEXTURE1D_DESC(DXGI_FORMAT format, UINT width, UINT arraySize = 1, UINT mipLevels = 0, + UINT bindFlags = D3D10_BIND_SHADER_RESOURCE, D3D10_USAGE usage = D3D10_USAGE_DEFAULT, UINT cpuaccessFlags = 0, + UINT miscFlags = 0) { + Width = width; + MipLevels = mipLevels; + ArraySize = arraySize; + Format = format; + Usage = usage; + BindFlags = bindFlags; + CPUAccessFlags = cpuaccessFlags; + MiscFlags = miscFlags; + } + ~CD3D10_TEXTURE1D_DESC() {} + operator const D3D10_TEXTURE1D_DESC&() const { + return *this; + } +}; +#endif +typedef struct D3D10_TEXTURE2D_DESC { + UINT Width; + UINT Height; + UINT MipLevels; + UINT ArraySize; + DXGI_FORMAT Format; + DXGI_SAMPLE_DESC SampleDesc; + D3D10_USAGE Usage; + UINT BindFlags; + UINT CPUAccessFlags; + UINT MiscFlags; +} D3D10_TEXTURE2D_DESC; +#if !defined(D3D10_NO_HELPERS) && defined(__cplusplus) +struct CD3D10_TEXTURE2D_DESC : public D3D10_TEXTURE2D_DESC { + CD3D10_TEXTURE2D_DESC() {} + explicit CD3D10_TEXTURE2D_DESC(const D3D10_TEXTURE2D_DESC &o) : D3D10_TEXTURE2D_DESC(o) {} + explicit CD3D10_TEXTURE2D_DESC(DXGI_FORMAT format, UINT width, UINT height, + UINT arraySize = 1, + UINT mipLevels = 0, + UINT bindFlags = D3D10_BIND_SHADER_RESOURCE, + D3D10_USAGE usage = D3D10_USAGE_DEFAULT, + UINT cpuaccessFlags = 0, + UINT sampleCount = 1, + UINT sampleQuality = 0, + UINT miscFlags = 0) { + Width = width; + Height = height; + MipLevels = mipLevels; + ArraySize = arraySize; + Format = format; + SampleDesc.Count = sampleCount; + SampleDesc.Quality = sampleQuality; + Usage = usage; + BindFlags = bindFlags; + CPUAccessFlags = cpuaccessFlags; + MiscFlags = miscFlags; + } + ~CD3D10_TEXTURE2D_DESC() {} + operator const D3D10_TEXTURE2D_DESC&() const { + return *this; + } +}; +#endif +typedef struct D3D10_TEXTURE3D_DESC { + UINT Width; + UINT Height; + UINT Depth; + UINT MipLevels; + DXGI_FORMAT Format; + D3D10_USAGE Usage; + UINT BindFlags; + UINT CPUAccessFlags; + UINT MiscFlags; +} D3D10_TEXTURE3D_DESC; +typedef enum D3D10_DSV_DIMENSION { + D3D10_DSV_DIMENSION_UNKNOWN = 0, + D3D10_DSV_DIMENSION_TEXTURE1D = 1, + D3D10_DSV_DIMENSION_TEXTURE1DARRAY = 2, + D3D10_DSV_DIMENSION_TEXTURE2D = 3, + D3D10_DSV_DIMENSION_TEXTURE2DARRAY = 4, + D3D10_DSV_DIMENSION_TEXTURE2DMS = 5, + D3D10_DSV_DIMENSION_TEXTURE2DMSARRAY = 6 +} D3D10_DSV_DIMENSION; +typedef struct D3D10_TEX1D_DSV { + UINT MipSlice; +} D3D10_TEX1D_DSV; +typedef struct D3D10_TEX1D_ARRAY_DSV { + UINT MipSlice; + UINT FirstArraySlice; + UINT ArraySize; +} D3D10_TEX1D_ARRAY_DSV; +typedef struct D3D10_TEX2D_DSV { + UINT MipSlice; +} D3D10_TEX2D_DSV; +typedef struct D3D10_TEX2D_ARRAY_DSV { + UINT MipSlice; + UINT FirstArraySlice; + UINT ArraySize; +} D3D10_TEX2D_ARRAY_DSV; +typedef struct D3D10_TEX2DMS_DSV { + UINT UnusedField_NothingToDefine; +} D3D10_TEX2DMS_DSV; +typedef struct D3D10_TEX2DMS_ARRAY_DSV { + UINT FirstArraySlice; + UINT ArraySize; +} D3D10_TEX2DMS_ARRAY_DSV; +typedef struct D3D10_DEPTH_STENCIL_VIEW_DESC { + DXGI_FORMAT Format; + D3D10_DSV_DIMENSION ViewDimension; + __C89_NAMELESS union { + D3D10_TEX1D_DSV Texture1D; + D3D10_TEX1D_ARRAY_DSV Texture1DArray; + D3D10_TEX2D_DSV Texture2D; + D3D10_TEX2D_ARRAY_DSV Texture2DArray; + D3D10_TEX2DMS_DSV Texture2DMS; + D3D10_TEX2DMS_ARRAY_DSV Texture2DMSArray; + } __C89_NAMELESSUNIONNAME; +} D3D10_DEPTH_STENCIL_VIEW_DESC; +typedef enum D3D10_RTV_DIMENSION { + D3D10_RTV_DIMENSION_UNKNOWN = 0, + D3D10_RTV_DIMENSION_BUFFER = 1, + D3D10_RTV_DIMENSION_TEXTURE1D = 2, + D3D10_RTV_DIMENSION_TEXTURE1DARRAY = 3, + D3D10_RTV_DIMENSION_TEXTURE2D = 4, + D3D10_RTV_DIMENSION_TEXTURE2DARRAY = 5, + D3D10_RTV_DIMENSION_TEXTURE2DMS = 6, + D3D10_RTV_DIMENSION_TEXTURE2DMSARRAY = 7, + D3D10_RTV_DIMENSION_TEXTURE3D = 8 +} D3D10_RTV_DIMENSION; +typedef struct D3D10_BUFFER_RTV { + UINT ElementOffset; + UINT ElementWidth; +} D3D10_BUFFER_RTV; +typedef struct D3D10_TEX1D_RTV { + UINT MipSlice; +} D3D10_TEX1D_RTV; +typedef struct D3D10_TEX1D_ARRAY_RTV { + UINT MipSlice; + UINT FirstArraySlice; + UINT ArraySize; +} D3D10_TEX1D_ARRAY_RTV; +typedef struct D3D10_TEX2D_RTV { + UINT MipSlice; +} D3D10_TEX2D_RTV; +typedef struct D3D10_TEX2D_ARRAY_RTV { + UINT MipSlice; + UINT FirstArraySlice; + UINT ArraySize; +} D3D10_TEX2D_ARRAY_RTV; +typedef struct D3D10_TEX2DMS_RTV { + UINT UnusedField_NothingToDefine; +} D3D10_TEX2DMS_RTV; +typedef struct D3D10_TEX2DMS_ARRAY_RTV { + UINT FirstArraySlice; + UINT ArraySize; +} D3D10_TEX2DMS_ARRAY_RTV; +typedef struct D3D10_TEX3D_RTV { + UINT MipSlice; + UINT FirstWSlice; + UINT WSize; +} D3D10_TEX3D_RTV; +typedef struct D3D10_RENDER_TARGET_VIEW_DESC { + DXGI_FORMAT Format; + D3D10_RTV_DIMENSION ViewDimension; + __C89_NAMELESS union { + D3D10_BUFFER_RTV Buffer; + D3D10_TEX1D_RTV Texture1D; + D3D10_TEX1D_ARRAY_RTV Texture1DArray; + D3D10_TEX2D_RTV Texture2D; + D3D10_TEX2D_ARRAY_RTV Texture2DArray; + D3D10_TEX2DMS_RTV Texture2DMS; + D3D10_TEX2DMS_ARRAY_RTV Texture2DMSArray; + D3D10_TEX3D_RTV Texture3D; + } __C89_NAMELESSUNIONNAME; +} D3D10_RENDER_TARGET_VIEW_DESC; +typedef D3D_SRV_DIMENSION D3D10_SRV_DIMENSION; +typedef struct D3D10_BUFFER_SRV { + UINT ElementOffset; + UINT ElementWidth; +} D3D10_BUFFER_SRV; +typedef struct D3D10_TEX1D_SRV { + UINT MostDetailedMip; + UINT MipLevels; +} D3D10_TEX1D_SRV; +typedef struct D3D10_TEX1D_ARRAY_SRV { + UINT MostDetailedMip; + UINT MipLevels; + UINT FirstArraySlice; + UINT ArraySize; +} D3D10_TEX1D_ARRAY_SRV; +typedef struct D3D10_TEX2D_SRV { + UINT MostDetailedMip; + UINT MipLevels; +} D3D10_TEX2D_SRV; +typedef struct D3D10_TEX2D_ARRAY_SRV { + UINT MostDetailedMip; + UINT MipLevels; + UINT FirstArraySlice; + UINT ArraySize; +} D3D10_TEX2D_ARRAY_SRV; +typedef struct D3D10_TEX2DMS_SRV { + UINT UnusedField_NothingToDefine; +} D3D10_TEX2DMS_SRV; +typedef struct D3D10_TEX2DMS_ARRAY_SRV { + UINT FirstArraySlice; + UINT ArraySize; +} D3D10_TEX2DMS_ARRAY_SRV; +typedef struct D3D10_TEX3D_SRV { + UINT MostDetailedMip; + UINT MipLevels; +} D3D10_TEX3D_SRV; +typedef struct D3D10_TEXCUBE_SRV { + UINT MostDetailedMip; + UINT MipLevels; +} D3D10_TEXCUBE_SRV; +typedef struct D3D10_SHADER_RESOURCE_VIEW_DESC { + DXGI_FORMAT Format; + D3D10_SRV_DIMENSION ViewDimension; + __C89_NAMELESS union { + D3D10_BUFFER_SRV Buffer; + D3D10_TEX1D_SRV Texture1D; + D3D10_TEX1D_ARRAY_SRV Texture1DArray; + D3D10_TEX2D_SRV Texture2D; + D3D10_TEX2D_ARRAY_SRV Texture2DArray; + D3D10_TEX2DMS_SRV Texture2DMS; + D3D10_TEX2DMS_ARRAY_SRV Texture2DMSArray; + D3D10_TEX3D_SRV Texture3D; + D3D10_TEXCUBE_SRV TextureCube; + } __C89_NAMELESSUNIONNAME; +} D3D10_SHADER_RESOURCE_VIEW_DESC; +typedef struct D3D10_BOX { + UINT left; + UINT top; + UINT front; + UINT right; + UINT bottom; + UINT back; +} D3D10_BOX; +typedef struct D3D10_SUBRESOURCE_DATA { + const void *pSysMem; + UINT SysMemPitch; + UINT SysMemSlicePitch; +} D3D10_SUBRESOURCE_DATA; +typedef struct D3D10_SO_DECLARATION_ENTRY { + const char *SemanticName; + UINT SemanticIndex; + BYTE StartComponent; + BYTE ComponentCount; + BYTE OutputSlot; +} D3D10_SO_DECLARATION_ENTRY; +typedef enum D3D10_INPUT_CLASSIFICATION { + D3D10_INPUT_PER_VERTEX_DATA = 0, + D3D10_INPUT_PER_INSTANCE_DATA = 1 +} D3D10_INPUT_CLASSIFICATION; +typedef struct D3D10_INPUT_ELEMENT_DESC { + const char *SemanticName; + UINT SemanticIndex; + DXGI_FORMAT Format; + UINT InputSlot; + UINT AlignedByteOffset; + D3D10_INPUT_CLASSIFICATION InputSlotClass; + UINT InstanceDataStepRate; +} D3D10_INPUT_ELEMENT_DESC; +typedef enum D3D10_QUERY { + D3D10_QUERY_EVENT = 0, + D3D10_QUERY_OCCLUSION = 1, + D3D10_QUERY_TIMESTAMP = 2, + D3D10_QUERY_TIMESTAMP_DISJOINT = 3, + D3D10_QUERY_PIPELINE_STATISTICS = 4, + D3D10_QUERY_OCCLUSION_PREDICATE = 5, + D3D10_QUERY_SO_STATISTICS = 6, + D3D10_QUERY_SO_OVERFLOW_PREDICATE = 7 +} D3D10_QUERY; +typedef struct D3D10_QUERY_DESC { + D3D10_QUERY Query; + UINT MiscFlags; +} D3D10_QUERY_DESC; +typedef D3D_PRIMITIVE_TOPOLOGY D3D10_PRIMITIVE_TOPOLOGY; +typedef D3D_PRIMITIVE D3D10_PRIMITIVE; +typedef RECT D3D10_RECT; +typedef struct D3D10_VIEWPORT { + INT TopLeftX; + INT TopLeftY; + UINT Width; + UINT Height; + FLOAT MinDepth; + FLOAT MaxDepth; +} D3D10_VIEWPORT; +typedef struct D3D10_MAPPED_TEXTURE2D { + void *pData; + UINT RowPitch; +} D3D10_MAPPED_TEXTURE2D; +typedef struct D3D10_MAPPED_TEXTURE3D { + void *pData; + UINT RowPitch; + UINT DepthPitch; +} D3D10_MAPPED_TEXTURE3D; +typedef enum D3D10_CPU_ACCESS_FLAG { + D3D10_CPU_ACCESS_WRITE = 0x10000, + D3D10_CPU_ACCESS_READ = 0x20000 +} D3D10_CPU_ACCESS_FLAG; +typedef enum D3D10_RESOURCE_MISC_FLAG { + D3D10_RESOURCE_MISC_GENERATE_MIPS = 0x1, + D3D10_RESOURCE_MISC_SHARED = 0x2, + D3D10_RESOURCE_MISC_TEXTURECUBE = 0x4, + D3D10_RESOURCE_MISC_SHARED_KEYEDMUTEX = 0x10, + D3D10_RESOURCE_MISC_GDI_COMPATIBLE = 0x20 +} D3D10_RESOURCE_MISC_FLAG; +typedef enum D3D10_MAP_FLAG { + D3D10_MAP_FLAG_DO_NOT_WAIT = 0x100000 +} D3D10_MAP_FLAG; +typedef enum D3D10_CLEAR_FLAG { + D3D10_CLEAR_DEPTH = 0x1, + D3D10_CLEAR_STENCIL = 0x2 +} D3D10_CLEAR_FLAG; +typedef enum D3D10_COLOR_WRITE_ENABLE { + D3D10_COLOR_WRITE_ENABLE_RED = 0x1, + D3D10_COLOR_WRITE_ENABLE_GREEN = 0x2, + D3D10_COLOR_WRITE_ENABLE_BLUE = 0x4, + D3D10_COLOR_WRITE_ENABLE_ALPHA = 0x8, + D3D10_COLOR_WRITE_ENABLE_ALL = ((D3D10_COLOR_WRITE_ENABLE_RED | D3D10_COLOR_WRITE_ENABLE_GREEN) | D3D10_COLOR_WRITE_ENABLE_BLUE) | D3D10_COLOR_WRITE_ENABLE_ALPHA +} D3D10_COLOR_WRITE_ENABLE; +typedef enum D3D10_FORMAT_SUPPORT { + D3D10_FORMAT_SUPPORT_BUFFER = 0x1, + D3D10_FORMAT_SUPPORT_IA_VERTEX_BUFFER = 0x2, + D3D10_FORMAT_SUPPORT_IA_INDEX_BUFFER = 0x4, + D3D10_FORMAT_SUPPORT_SO_BUFFER = 0x8, + D3D10_FORMAT_SUPPORT_TEXTURE1D = 0x10, + D3D10_FORMAT_SUPPORT_TEXTURE2D = 0x20, + D3D10_FORMAT_SUPPORT_TEXTURE3D = 0x40, + D3D10_FORMAT_SUPPORT_TEXTURECUBE = 0x80, + D3D10_FORMAT_SUPPORT_SHADER_LOAD = 0x100, + D3D10_FORMAT_SUPPORT_SHADER_SAMPLE = 0x200, + D3D10_FORMAT_SUPPORT_SHADER_SAMPLE_COMPARISON = 0x400, + D3D10_FORMAT_SUPPORT_SHADER_SAMPLE_MONO_TEXT = 0x800, + D3D10_FORMAT_SUPPORT_MIP = 0x1000, + D3D10_FORMAT_SUPPORT_MIP_AUTOGEN = 0x2000, + D3D10_FORMAT_SUPPORT_RENDER_TARGET = 0x4000, + D3D10_FORMAT_SUPPORT_BLENDABLE = 0x8000, + D3D10_FORMAT_SUPPORT_DEPTH_STENCIL = 0x10000, + D3D10_FORMAT_SUPPORT_CPU_LOCKABLE = 0x20000, + D3D10_FORMAT_SUPPORT_MULTISAMPLE_RESOLVE = 0x40000, + D3D10_FORMAT_SUPPORT_DISPLAY = 0x80000, + D3D10_FORMAT_SUPPORT_CAST_WITHIN_BIT_LAYOUT = 0x100000, + D3D10_FORMAT_SUPPORT_MULTISAMPLE_RENDERTARGET = 0x200000, + D3D10_FORMAT_SUPPORT_MULTISAMPLE_LOAD = 0x400000, + D3D10_FORMAT_SUPPORT_SHADER_GATHER = 0x800000, + D3D10_FORMAT_SUPPORT_BACK_BUFFER_CAST = 0x1000000 +} D3D10_FORMAT_SUPPORT; +typedef enum D3D10_TEXTURECUBE_FACE { + D3D10_TEXTURECUBE_FACE_POSITIVE_X = 0, + D3D10_TEXTURECUBE_FACE_NEGATIVE_X = 1, + D3D10_TEXTURECUBE_FACE_POSITIVE_Y = 2, + D3D10_TEXTURECUBE_FACE_NEGATIVE_Y = 3, + D3D10_TEXTURECUBE_FACE_POSITIVE_Z = 4, + D3D10_TEXTURECUBE_FACE_NEGATIVE_Z = 5 +} D3D10_TEXTURECUBE_FACE; +typedef enum D3D10_ASYNC_GETDATA_FLAG { + D3D10_ASYNC_GETDATA_DONOTFLUSH = 0x1 +} D3D10_ASYNC_GETDATA_FLAG; +typedef enum D3D10_FILTER_TYPE { + D3D10_FILTER_TYPE_POINT = 0, + D3D10_FILTER_TYPE_LINEAR = 1 +} D3D10_FILTER_TYPE; +typedef enum D3D10_QUERY_MISC_FLAG { + D3D10_QUERY_MISC_PREDICATEHINT = 0x1 +} D3D10_QUERY_MISC_FLAG; +typedef struct D3D10_QUERY_DATA_TIMESTAMP_DISJOINT { + UINT64 Frequency; + WINBOOL Disjoint; +} D3D10_QUERY_DATA_TIMESTAMP_DISJOINT; +typedef struct D3D10_QUERY_DATA_PIPELINE_STATISTICS { + UINT64 IAVertices; + UINT64 IAPrimitives; + UINT64 VSInvocations; + UINT64 GSInvocations; + UINT64 GSPrimitives; + UINT64 CInvocations; + UINT64 CPrimitives; + UINT64 PSInvocations; +} D3D10_QUERY_DATA_PIPELINE_STATISTICS; +typedef struct D3D10_QUERY_DATA_SO_STATISTICS { + UINT64 NumPrimitivesWritten; + UINT64 PrimitivesStorageNeeded; +} D3D10_QUERY_DATA_SO_STATISTICS; +typedef enum D3D10_CREATE_DEVICE_FLAG { + D3D10_CREATE_DEVICE_SINGLETHREADED = 0x1, + D3D10_CREATE_DEVICE_DEBUG = 0x2, + D3D10_CREATE_DEVICE_SWITCH_TO_REF = 0x4, + D3D10_CREATE_DEVICE_PREVENT_INTERNAL_THREADING_OPTIMIZATIONS = 0x8, + D3D10_CREATE_DEVICE_ALLOW_NULL_FROM_MAP = 0x10, + D3D10_CREATE_DEVICE_BGRA_SUPPORT = 0x20, + D3D10_CREATE_DEVICE_STRICT_VALIDATION = 0x200 +} D3D10_CREATE_DEVICE_FLAG; +#ifndef __ID3D10Device_FWD_DEFINED__ +#define __ID3D10Device_FWD_DEFINED__ +typedef interface ID3D10Device ID3D10Device; +#ifdef __cplusplus +interface ID3D10Device; +#endif /* __cplusplus */ +#endif + +/***************************************************************************** + * ID3D10DeviceChild interface + */ +#ifndef __ID3D10DeviceChild_INTERFACE_DEFINED__ +#define __ID3D10DeviceChild_INTERFACE_DEFINED__ + +DEFINE_GUID(IID_ID3D10DeviceChild, 0x9b7e4c00, 0x342c, 0x4106, 0xa1,0x9f, 0x4f,0x27,0x04,0xf6,0x89,0xf0); +#if defined(__cplusplus) && !defined(CINTERFACE) +MIDL_INTERFACE("9b7e4c00-342c-4106-a19f-4f2704f689f0") +ID3D10DeviceChild : public IUnknown +{ + virtual void STDMETHODCALLTYPE GetDevice( + ID3D10Device **ppDevice) = 0; + + virtual HRESULT STDMETHODCALLTYPE GetPrivateData( + REFGUID guid, + UINT *pDataSize, + void *pData) = 0; + + virtual HRESULT STDMETHODCALLTYPE SetPrivateData( + REFGUID guid, + UINT DataSize, + const void *pData) = 0; + + virtual HRESULT STDMETHODCALLTYPE SetPrivateDataInterface( + REFGUID guid, + const IUnknown *pData) = 0; + +}; +#ifdef __CRT_UUID_DECL +__CRT_UUID_DECL(ID3D10DeviceChild, 0x9b7e4c00, 0x342c, 0x4106, 0xa1,0x9f, 0x4f,0x27,0x04,0xf6,0x89,0xf0) +#endif +#else +typedef struct ID3D10DeviceChildVtbl { + BEGIN_INTERFACE + + /*** IUnknown methods ***/ + HRESULT (STDMETHODCALLTYPE *QueryInterface)( + ID3D10DeviceChild *This, + REFIID riid, + void **ppvObject); + + ULONG (STDMETHODCALLTYPE *AddRef)( + ID3D10DeviceChild *This); + + ULONG (STDMETHODCALLTYPE *Release)( + ID3D10DeviceChild *This); + + /*** ID3D10DeviceChild methods ***/ + void (STDMETHODCALLTYPE *GetDevice)( + ID3D10DeviceChild *This, + ID3D10Device **ppDevice); + + HRESULT (STDMETHODCALLTYPE *GetPrivateData)( + ID3D10DeviceChild *This, + REFGUID guid, + UINT *pDataSize, + void *pData); + + HRESULT (STDMETHODCALLTYPE *SetPrivateData)( + ID3D10DeviceChild *This, + REFGUID guid, + UINT DataSize, + const void *pData); + + HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( + ID3D10DeviceChild *This, + REFGUID guid, + const IUnknown *pData); + + END_INTERFACE +} ID3D10DeviceChildVtbl; + +interface ID3D10DeviceChild { + CONST_VTBL ID3D10DeviceChildVtbl* lpVtbl; +}; + +#ifdef COBJMACROS +#ifndef WIDL_C_INLINE_WRAPPERS +/*** IUnknown methods ***/ +#define ID3D10DeviceChild_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) +#define ID3D10DeviceChild_AddRef(This) (This)->lpVtbl->AddRef(This) +#define ID3D10DeviceChild_Release(This) (This)->lpVtbl->Release(This) +/*** ID3D10DeviceChild methods ***/ +#define ID3D10DeviceChild_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice) +#define ID3D10DeviceChild_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData) +#define ID3D10DeviceChild_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData) +#define ID3D10DeviceChild_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData) +#else +/*** IUnknown methods ***/ +static FORCEINLINE HRESULT ID3D10DeviceChild_QueryInterface(ID3D10DeviceChild* This,REFIID riid,void **ppvObject) { + return This->lpVtbl->QueryInterface(This,riid,ppvObject); +} +static FORCEINLINE ULONG ID3D10DeviceChild_AddRef(ID3D10DeviceChild* This) { + return This->lpVtbl->AddRef(This); +} +static FORCEINLINE ULONG ID3D10DeviceChild_Release(ID3D10DeviceChild* This) { + return This->lpVtbl->Release(This); +} +/*** ID3D10DeviceChild methods ***/ +static FORCEINLINE void ID3D10DeviceChild_GetDevice(ID3D10DeviceChild* This,ID3D10Device **ppDevice) { + This->lpVtbl->GetDevice(This,ppDevice); +} +static FORCEINLINE HRESULT ID3D10DeviceChild_GetPrivateData(ID3D10DeviceChild* This,REFGUID guid,UINT *pDataSize,void *pData) { + return This->lpVtbl->GetPrivateData(This,guid,pDataSize,pData); +} +static FORCEINLINE HRESULT ID3D10DeviceChild_SetPrivateData(ID3D10DeviceChild* This,REFGUID guid,UINT DataSize,const void *pData) { + return This->lpVtbl->SetPrivateData(This,guid,DataSize,pData); +} +static FORCEINLINE HRESULT ID3D10DeviceChild_SetPrivateDataInterface(ID3D10DeviceChild* This,REFGUID guid,const IUnknown *pData) { + return This->lpVtbl->SetPrivateDataInterface(This,guid,pData); +} +#endif +#endif + +#endif + + +#endif /* __ID3D10DeviceChild_INTERFACE_DEFINED__ */ + +/***************************************************************************** + * ID3D10Resource interface + */ +#ifndef __ID3D10Resource_INTERFACE_DEFINED__ +#define __ID3D10Resource_INTERFACE_DEFINED__ + +DEFINE_GUID(IID_ID3D10Resource, 0x9b7e4c01, 0x342c, 0x4106, 0xa1,0x9f, 0x4f,0x27,0x04,0xf6,0x89,0xf0); +#if defined(__cplusplus) && !defined(CINTERFACE) +MIDL_INTERFACE("9b7e4c01-342c-4106-a19f-4f2704f689f0") +ID3D10Resource : public ID3D10DeviceChild +{ + virtual void STDMETHODCALLTYPE GetType( + D3D10_RESOURCE_DIMENSION *rType) = 0; + + virtual void STDMETHODCALLTYPE SetEvictionPriority( + UINT EvictionPriority) = 0; + + virtual UINT STDMETHODCALLTYPE GetEvictionPriority( + ) = 0; + +}; +#ifdef __CRT_UUID_DECL +__CRT_UUID_DECL(ID3D10Resource, 0x9b7e4c01, 0x342c, 0x4106, 0xa1,0x9f, 0x4f,0x27,0x04,0xf6,0x89,0xf0) +#endif +#else +typedef struct ID3D10ResourceVtbl { + BEGIN_INTERFACE + + /*** IUnknown methods ***/ + HRESULT (STDMETHODCALLTYPE *QueryInterface)( + ID3D10Resource *This, + REFIID riid, + void **ppvObject); + + ULONG (STDMETHODCALLTYPE *AddRef)( + ID3D10Resource *This); + + ULONG (STDMETHODCALLTYPE *Release)( + ID3D10Resource *This); + + /*** ID3D10DeviceChild methods ***/ + void (STDMETHODCALLTYPE *GetDevice)( + ID3D10Resource *This, + ID3D10Device **ppDevice); + + HRESULT (STDMETHODCALLTYPE *GetPrivateData)( + ID3D10Resource *This, + REFGUID guid, + UINT *pDataSize, + void *pData); + + HRESULT (STDMETHODCALLTYPE *SetPrivateData)( + ID3D10Resource *This, + REFGUID guid, + UINT DataSize, + const void *pData); + + HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( + ID3D10Resource *This, + REFGUID guid, + const IUnknown *pData); + + /*** ID3D10Resource methods ***/ + void (STDMETHODCALLTYPE *GetType)( + ID3D10Resource *This, + D3D10_RESOURCE_DIMENSION *rType); + + void (STDMETHODCALLTYPE *SetEvictionPriority)( + ID3D10Resource *This, + UINT EvictionPriority); + + UINT (STDMETHODCALLTYPE *GetEvictionPriority)( + ID3D10Resource *This); + + END_INTERFACE +} ID3D10ResourceVtbl; + +interface ID3D10Resource { + CONST_VTBL ID3D10ResourceVtbl* lpVtbl; +}; + +#ifdef COBJMACROS +#ifndef WIDL_C_INLINE_WRAPPERS +/*** IUnknown methods ***/ +#define ID3D10Resource_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) +#define ID3D10Resource_AddRef(This) (This)->lpVtbl->AddRef(This) +#define ID3D10Resource_Release(This) (This)->lpVtbl->Release(This) +/*** ID3D10DeviceChild methods ***/ +#define ID3D10Resource_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice) +#define ID3D10Resource_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData) +#define ID3D10Resource_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData) +#define ID3D10Resource_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData) +/*** ID3D10Resource methods ***/ +#define ID3D10Resource_GetType(This,rType) (This)->lpVtbl->GetType(This,rType) +#define ID3D10Resource_SetEvictionPriority(This,EvictionPriority) (This)->lpVtbl->SetEvictionPriority(This,EvictionPriority) +#define ID3D10Resource_GetEvictionPriority(This) (This)->lpVtbl->GetEvictionPriority(This) +#else +/*** IUnknown methods ***/ +static FORCEINLINE HRESULT ID3D10Resource_QueryInterface(ID3D10Resource* This,REFIID riid,void **ppvObject) { + return This->lpVtbl->QueryInterface(This,riid,ppvObject); +} +static FORCEINLINE ULONG ID3D10Resource_AddRef(ID3D10Resource* This) { + return This->lpVtbl->AddRef(This); +} +static FORCEINLINE ULONG ID3D10Resource_Release(ID3D10Resource* This) { + return This->lpVtbl->Release(This); +} +/*** ID3D10DeviceChild methods ***/ +static FORCEINLINE void ID3D10Resource_GetDevice(ID3D10Resource* This,ID3D10Device **ppDevice) { + This->lpVtbl->GetDevice(This,ppDevice); +} +static FORCEINLINE HRESULT ID3D10Resource_GetPrivateData(ID3D10Resource* This,REFGUID guid,UINT *pDataSize,void *pData) { + return This->lpVtbl->GetPrivateData(This,guid,pDataSize,pData); +} +static FORCEINLINE HRESULT ID3D10Resource_SetPrivateData(ID3D10Resource* This,REFGUID guid,UINT DataSize,const void *pData) { + return This->lpVtbl->SetPrivateData(This,guid,DataSize,pData); +} +static FORCEINLINE HRESULT ID3D10Resource_SetPrivateDataInterface(ID3D10Resource* This,REFGUID guid,const IUnknown *pData) { + return This->lpVtbl->SetPrivateDataInterface(This,guid,pData); +} +/*** ID3D10Resource methods ***/ +static FORCEINLINE void ID3D10Resource_GetType(ID3D10Resource* This,D3D10_RESOURCE_DIMENSION *rType) { + This->lpVtbl->GetType(This,rType); +} +static FORCEINLINE void ID3D10Resource_SetEvictionPriority(ID3D10Resource* This,UINT EvictionPriority) { + This->lpVtbl->SetEvictionPriority(This,EvictionPriority); +} +static FORCEINLINE UINT ID3D10Resource_GetEvictionPriority(ID3D10Resource* This) { + return This->lpVtbl->GetEvictionPriority(This); +} +#endif +#endif + +#endif + + +#endif /* __ID3D10Resource_INTERFACE_DEFINED__ */ + +/***************************************************************************** + * ID3D10Buffer interface + */ +#ifndef __ID3D10Buffer_INTERFACE_DEFINED__ +#define __ID3D10Buffer_INTERFACE_DEFINED__ + +DEFINE_GUID(IID_ID3D10Buffer, 0x9b7e4c02, 0x342c, 0x4106, 0xa1,0x9f, 0x4f,0x27,0x04,0xf6,0x89,0xf0); +#if defined(__cplusplus) && !defined(CINTERFACE) +MIDL_INTERFACE("9b7e4c02-342c-4106-a19f-4f2704f689f0") +ID3D10Buffer : public ID3D10Resource +{ + virtual HRESULT STDMETHODCALLTYPE Map( + D3D10_MAP MapType, + UINT MapFlags, + void **ppData) = 0; + + virtual void STDMETHODCALLTYPE Unmap( + ) = 0; + + virtual void STDMETHODCALLTYPE GetDesc( + D3D10_BUFFER_DESC *pDesc) = 0; + +}; +#ifdef __CRT_UUID_DECL +__CRT_UUID_DECL(ID3D10Buffer, 0x9b7e4c02, 0x342c, 0x4106, 0xa1,0x9f, 0x4f,0x27,0x04,0xf6,0x89,0xf0) +#endif +#else +typedef struct ID3D10BufferVtbl { + BEGIN_INTERFACE + + /*** IUnknown methods ***/ + HRESULT (STDMETHODCALLTYPE *QueryInterface)( + ID3D10Buffer *This, + REFIID riid, + void **ppvObject); + + ULONG (STDMETHODCALLTYPE *AddRef)( + ID3D10Buffer *This); + + ULONG (STDMETHODCALLTYPE *Release)( + ID3D10Buffer *This); + + /*** ID3D10DeviceChild methods ***/ + void (STDMETHODCALLTYPE *GetDevice)( + ID3D10Buffer *This, + ID3D10Device **ppDevice); + + HRESULT (STDMETHODCALLTYPE *GetPrivateData)( + ID3D10Buffer *This, + REFGUID guid, + UINT *pDataSize, + void *pData); + + HRESULT (STDMETHODCALLTYPE *SetPrivateData)( + ID3D10Buffer *This, + REFGUID guid, + UINT DataSize, + const void *pData); + + HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( + ID3D10Buffer *This, + REFGUID guid, + const IUnknown *pData); + + /*** ID3D10Resource methods ***/ + void (STDMETHODCALLTYPE *GetType)( + ID3D10Buffer *This, + D3D10_RESOURCE_DIMENSION *rType); + + void (STDMETHODCALLTYPE *SetEvictionPriority)( + ID3D10Buffer *This, + UINT EvictionPriority); + + UINT (STDMETHODCALLTYPE *GetEvictionPriority)( + ID3D10Buffer *This); + + /*** ID3D10Buffer methods ***/ + HRESULT (STDMETHODCALLTYPE *Map)( + ID3D10Buffer *This, + D3D10_MAP MapType, + UINT MapFlags, + void **ppData); + + void (STDMETHODCALLTYPE *Unmap)( + ID3D10Buffer *This); + + void (STDMETHODCALLTYPE *GetDesc)( + ID3D10Buffer *This, + D3D10_BUFFER_DESC *pDesc); + + END_INTERFACE +} ID3D10BufferVtbl; + +interface ID3D10Buffer { + CONST_VTBL ID3D10BufferVtbl* lpVtbl; +}; + +#ifdef COBJMACROS +#ifndef WIDL_C_INLINE_WRAPPERS +/*** IUnknown methods ***/ +#define ID3D10Buffer_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) +#define ID3D10Buffer_AddRef(This) (This)->lpVtbl->AddRef(This) +#define ID3D10Buffer_Release(This) (This)->lpVtbl->Release(This) +/*** ID3D10DeviceChild methods ***/ +#define ID3D10Buffer_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice) +#define ID3D10Buffer_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData) +#define ID3D10Buffer_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData) +#define ID3D10Buffer_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData) +/*** ID3D10Resource methods ***/ +#define ID3D10Buffer_GetType(This,rType) (This)->lpVtbl->GetType(This,rType) +#define ID3D10Buffer_SetEvictionPriority(This,EvictionPriority) (This)->lpVtbl->SetEvictionPriority(This,EvictionPriority) +#define ID3D10Buffer_GetEvictionPriority(This) (This)->lpVtbl->GetEvictionPriority(This) +/*** ID3D10Buffer methods ***/ +#define ID3D10Buffer_Map(This,MapType,MapFlags,ppData) (This)->lpVtbl->Map(This,MapType,MapFlags,ppData) +#define ID3D10Buffer_Unmap(This) (This)->lpVtbl->Unmap(This) +#define ID3D10Buffer_GetDesc(This,pDesc) (This)->lpVtbl->GetDesc(This,pDesc) +#else +/*** IUnknown methods ***/ +static FORCEINLINE HRESULT ID3D10Buffer_QueryInterface(ID3D10Buffer* This,REFIID riid,void **ppvObject) { + return This->lpVtbl->QueryInterface(This,riid,ppvObject); +} +static FORCEINLINE ULONG ID3D10Buffer_AddRef(ID3D10Buffer* This) { + return This->lpVtbl->AddRef(This); +} +static FORCEINLINE ULONG ID3D10Buffer_Release(ID3D10Buffer* This) { + return This->lpVtbl->Release(This); +} +/*** ID3D10DeviceChild methods ***/ +static FORCEINLINE void ID3D10Buffer_GetDevice(ID3D10Buffer* This,ID3D10Device **ppDevice) { + This->lpVtbl->GetDevice(This,ppDevice); +} +static FORCEINLINE HRESULT ID3D10Buffer_GetPrivateData(ID3D10Buffer* This,REFGUID guid,UINT *pDataSize,void *pData) { + return This->lpVtbl->GetPrivateData(This,guid,pDataSize,pData); +} +static FORCEINLINE HRESULT ID3D10Buffer_SetPrivateData(ID3D10Buffer* This,REFGUID guid,UINT DataSize,const void *pData) { + return This->lpVtbl->SetPrivateData(This,guid,DataSize,pData); +} +static FORCEINLINE HRESULT ID3D10Buffer_SetPrivateDataInterface(ID3D10Buffer* This,REFGUID guid,const IUnknown *pData) { + return This->lpVtbl->SetPrivateDataInterface(This,guid,pData); +} +/*** ID3D10Resource methods ***/ +static FORCEINLINE void ID3D10Buffer_GetType(ID3D10Buffer* This,D3D10_RESOURCE_DIMENSION *rType) { + This->lpVtbl->GetType(This,rType); +} +static FORCEINLINE void ID3D10Buffer_SetEvictionPriority(ID3D10Buffer* This,UINT EvictionPriority) { + This->lpVtbl->SetEvictionPriority(This,EvictionPriority); +} +static FORCEINLINE UINT ID3D10Buffer_GetEvictionPriority(ID3D10Buffer* This) { + return This->lpVtbl->GetEvictionPriority(This); +} +/*** ID3D10Buffer methods ***/ +static FORCEINLINE HRESULT ID3D10Buffer_Map(ID3D10Buffer* This,D3D10_MAP MapType,UINT MapFlags,void **ppData) { + return This->lpVtbl->Map(This,MapType,MapFlags,ppData); +} +static FORCEINLINE void ID3D10Buffer_Unmap(ID3D10Buffer* This) { + This->lpVtbl->Unmap(This); +} +static FORCEINLINE void ID3D10Buffer_GetDesc(ID3D10Buffer* This,D3D10_BUFFER_DESC *pDesc) { + This->lpVtbl->GetDesc(This,pDesc); +} +#endif +#endif + +#endif + + +#endif /* __ID3D10Buffer_INTERFACE_DEFINED__ */ + +/***************************************************************************** + * ID3D10Texture1D interface + */ +#ifndef __ID3D10Texture1D_INTERFACE_DEFINED__ +#define __ID3D10Texture1D_INTERFACE_DEFINED__ + +DEFINE_GUID(IID_ID3D10Texture1D, 0x9b7e4c03, 0x342c, 0x4106, 0xa1,0x9f, 0x4f,0x27,0x04,0xf6,0x89,0xf0); +#if defined(__cplusplus) && !defined(CINTERFACE) +MIDL_INTERFACE("9b7e4c03-342c-4106-a19f-4f2704f689f0") +ID3D10Texture1D : public ID3D10Resource +{ + virtual HRESULT STDMETHODCALLTYPE Map( + UINT Subresource, + D3D10_MAP MapType, + UINT MapFlags, + void **ppData) = 0; + + virtual void STDMETHODCALLTYPE Unmap( + UINT Subresource) = 0; + + virtual void STDMETHODCALLTYPE GetDesc( + D3D10_TEXTURE1D_DESC *pDesc) = 0; + +}; +#ifdef __CRT_UUID_DECL +__CRT_UUID_DECL(ID3D10Texture1D, 0x9b7e4c03, 0x342c, 0x4106, 0xa1,0x9f, 0x4f,0x27,0x04,0xf6,0x89,0xf0) +#endif +#else +typedef struct ID3D10Texture1DVtbl { + BEGIN_INTERFACE + + /*** IUnknown methods ***/ + HRESULT (STDMETHODCALLTYPE *QueryInterface)( + ID3D10Texture1D *This, + REFIID riid, + void **ppvObject); + + ULONG (STDMETHODCALLTYPE *AddRef)( + ID3D10Texture1D *This); + + ULONG (STDMETHODCALLTYPE *Release)( + ID3D10Texture1D *This); + + /*** ID3D10DeviceChild methods ***/ + void (STDMETHODCALLTYPE *GetDevice)( + ID3D10Texture1D *This, + ID3D10Device **ppDevice); + + HRESULT (STDMETHODCALLTYPE *GetPrivateData)( + ID3D10Texture1D *This, + REFGUID guid, + UINT *pDataSize, + void *pData); + + HRESULT (STDMETHODCALLTYPE *SetPrivateData)( + ID3D10Texture1D *This, + REFGUID guid, + UINT DataSize, + const void *pData); + + HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( + ID3D10Texture1D *This, + REFGUID guid, + const IUnknown *pData); + + /*** ID3D10Resource methods ***/ + void (STDMETHODCALLTYPE *GetType)( + ID3D10Texture1D *This, + D3D10_RESOURCE_DIMENSION *rType); + + void (STDMETHODCALLTYPE *SetEvictionPriority)( + ID3D10Texture1D *This, + UINT EvictionPriority); + + UINT (STDMETHODCALLTYPE *GetEvictionPriority)( + ID3D10Texture1D *This); + + /*** ID3D10Texture1D methods ***/ + HRESULT (STDMETHODCALLTYPE *Map)( + ID3D10Texture1D *This, + UINT Subresource, + D3D10_MAP MapType, + UINT MapFlags, + void **ppData); + + void (STDMETHODCALLTYPE *Unmap)( + ID3D10Texture1D *This, + UINT Subresource); + + void (STDMETHODCALLTYPE *GetDesc)( + ID3D10Texture1D *This, + D3D10_TEXTURE1D_DESC *pDesc); + + END_INTERFACE +} ID3D10Texture1DVtbl; + +interface ID3D10Texture1D { + CONST_VTBL ID3D10Texture1DVtbl* lpVtbl; +}; + +#ifdef COBJMACROS +#ifndef WIDL_C_INLINE_WRAPPERS +/*** IUnknown methods ***/ +#define ID3D10Texture1D_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) +#define ID3D10Texture1D_AddRef(This) (This)->lpVtbl->AddRef(This) +#define ID3D10Texture1D_Release(This) (This)->lpVtbl->Release(This) +/*** ID3D10DeviceChild methods ***/ +#define ID3D10Texture1D_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice) +#define ID3D10Texture1D_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData) +#define ID3D10Texture1D_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData) +#define ID3D10Texture1D_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData) +/*** ID3D10Resource methods ***/ +#define ID3D10Texture1D_GetType(This,rType) (This)->lpVtbl->GetType(This,rType) +#define ID3D10Texture1D_SetEvictionPriority(This,EvictionPriority) (This)->lpVtbl->SetEvictionPriority(This,EvictionPriority) +#define ID3D10Texture1D_GetEvictionPriority(This) (This)->lpVtbl->GetEvictionPriority(This) +/*** ID3D10Texture1D methods ***/ +#define ID3D10Texture1D_Map(This,Subresource,MapType,MapFlags,ppData) (This)->lpVtbl->Map(This,Subresource,MapType,MapFlags,ppData) +#define ID3D10Texture1D_Unmap(This,Subresource) (This)->lpVtbl->Unmap(This,Subresource) +#define ID3D10Texture1D_GetDesc(This,pDesc) (This)->lpVtbl->GetDesc(This,pDesc) +#else +/*** IUnknown methods ***/ +static FORCEINLINE HRESULT ID3D10Texture1D_QueryInterface(ID3D10Texture1D* This,REFIID riid,void **ppvObject) { + return This->lpVtbl->QueryInterface(This,riid,ppvObject); +} +static FORCEINLINE ULONG ID3D10Texture1D_AddRef(ID3D10Texture1D* This) { + return This->lpVtbl->AddRef(This); +} +static FORCEINLINE ULONG ID3D10Texture1D_Release(ID3D10Texture1D* This) { + return This->lpVtbl->Release(This); +} +/*** ID3D10DeviceChild methods ***/ +static FORCEINLINE void ID3D10Texture1D_GetDevice(ID3D10Texture1D* This,ID3D10Device **ppDevice) { + This->lpVtbl->GetDevice(This,ppDevice); +} +static FORCEINLINE HRESULT ID3D10Texture1D_GetPrivateData(ID3D10Texture1D* This,REFGUID guid,UINT *pDataSize,void *pData) { + return This->lpVtbl->GetPrivateData(This,guid,pDataSize,pData); +} +static FORCEINLINE HRESULT ID3D10Texture1D_SetPrivateData(ID3D10Texture1D* This,REFGUID guid,UINT DataSize,const void *pData) { + return This->lpVtbl->SetPrivateData(This,guid,DataSize,pData); +} +static FORCEINLINE HRESULT ID3D10Texture1D_SetPrivateDataInterface(ID3D10Texture1D* This,REFGUID guid,const IUnknown *pData) { + return This->lpVtbl->SetPrivateDataInterface(This,guid,pData); +} +/*** ID3D10Resource methods ***/ +static FORCEINLINE void ID3D10Texture1D_GetType(ID3D10Texture1D* This,D3D10_RESOURCE_DIMENSION *rType) { + This->lpVtbl->GetType(This,rType); +} +static FORCEINLINE void ID3D10Texture1D_SetEvictionPriority(ID3D10Texture1D* This,UINT EvictionPriority) { + This->lpVtbl->SetEvictionPriority(This,EvictionPriority); +} +static FORCEINLINE UINT ID3D10Texture1D_GetEvictionPriority(ID3D10Texture1D* This) { + return This->lpVtbl->GetEvictionPriority(This); +} +/*** ID3D10Texture1D methods ***/ +static FORCEINLINE HRESULT ID3D10Texture1D_Map(ID3D10Texture1D* This,UINT Subresource,D3D10_MAP MapType,UINT MapFlags,void **ppData) { + return This->lpVtbl->Map(This,Subresource,MapType,MapFlags,ppData); +} +static FORCEINLINE void ID3D10Texture1D_Unmap(ID3D10Texture1D* This,UINT Subresource) { + This->lpVtbl->Unmap(This,Subresource); +} +static FORCEINLINE void ID3D10Texture1D_GetDesc(ID3D10Texture1D* This,D3D10_TEXTURE1D_DESC *pDesc) { + This->lpVtbl->GetDesc(This,pDesc); +} +#endif +#endif + +#endif + + +#endif /* __ID3D10Texture1D_INTERFACE_DEFINED__ */ + +/***************************************************************************** + * ID3D10Texture2D interface + */ +#ifndef __ID3D10Texture2D_INTERFACE_DEFINED__ +#define __ID3D10Texture2D_INTERFACE_DEFINED__ + +DEFINE_GUID(IID_ID3D10Texture2D, 0x9b7e4c04, 0x342c, 0x4106, 0xa1,0x9f, 0x4f,0x27,0x04,0xf6,0x89,0xf0); +#if defined(__cplusplus) && !defined(CINTERFACE) +MIDL_INTERFACE("9b7e4c04-342c-4106-a19f-4f2704f689f0") +ID3D10Texture2D : public ID3D10Resource +{ + virtual HRESULT STDMETHODCALLTYPE Map( + UINT Subresource, + D3D10_MAP MapType, + UINT MapFlags, + D3D10_MAPPED_TEXTURE2D *pMappedTex2D) = 0; + + virtual void STDMETHODCALLTYPE Unmap( + UINT Subresource) = 0; + + virtual void STDMETHODCALLTYPE GetDesc( + D3D10_TEXTURE2D_DESC *pDesc) = 0; + +}; +#ifdef __CRT_UUID_DECL +__CRT_UUID_DECL(ID3D10Texture2D, 0x9b7e4c04, 0x342c, 0x4106, 0xa1,0x9f, 0x4f,0x27,0x04,0xf6,0x89,0xf0) +#endif +#else +typedef struct ID3D10Texture2DVtbl { + BEGIN_INTERFACE + + /*** IUnknown methods ***/ + HRESULT (STDMETHODCALLTYPE *QueryInterface)( + ID3D10Texture2D *This, + REFIID riid, + void **ppvObject); + + ULONG (STDMETHODCALLTYPE *AddRef)( + ID3D10Texture2D *This); + + ULONG (STDMETHODCALLTYPE *Release)( + ID3D10Texture2D *This); + + /*** ID3D10DeviceChild methods ***/ + void (STDMETHODCALLTYPE *GetDevice)( + ID3D10Texture2D *This, + ID3D10Device **ppDevice); + + HRESULT (STDMETHODCALLTYPE *GetPrivateData)( + ID3D10Texture2D *This, + REFGUID guid, + UINT *pDataSize, + void *pData); + + HRESULT (STDMETHODCALLTYPE *SetPrivateData)( + ID3D10Texture2D *This, + REFGUID guid, + UINT DataSize, + const void *pData); + + HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( + ID3D10Texture2D *This, + REFGUID guid, + const IUnknown *pData); + + /*** ID3D10Resource methods ***/ + void (STDMETHODCALLTYPE *GetType)( + ID3D10Texture2D *This, + D3D10_RESOURCE_DIMENSION *rType); + + void (STDMETHODCALLTYPE *SetEvictionPriority)( + ID3D10Texture2D *This, + UINT EvictionPriority); + + UINT (STDMETHODCALLTYPE *GetEvictionPriority)( + ID3D10Texture2D *This); + + /*** ID3D10Texture2D methods ***/ + HRESULT (STDMETHODCALLTYPE *Map)( + ID3D10Texture2D *This, + UINT Subresource, + D3D10_MAP MapType, + UINT MapFlags, + D3D10_MAPPED_TEXTURE2D *pMappedTex2D); + + void (STDMETHODCALLTYPE *Unmap)( + ID3D10Texture2D *This, + UINT Subresource); + + void (STDMETHODCALLTYPE *GetDesc)( + ID3D10Texture2D *This, + D3D10_TEXTURE2D_DESC *pDesc); + + END_INTERFACE +} ID3D10Texture2DVtbl; + +interface ID3D10Texture2D { + CONST_VTBL ID3D10Texture2DVtbl* lpVtbl; +}; + +#ifdef COBJMACROS +#ifndef WIDL_C_INLINE_WRAPPERS +/*** IUnknown methods ***/ +#define ID3D10Texture2D_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) +#define ID3D10Texture2D_AddRef(This) (This)->lpVtbl->AddRef(This) +#define ID3D10Texture2D_Release(This) (This)->lpVtbl->Release(This) +/*** ID3D10DeviceChild methods ***/ +#define ID3D10Texture2D_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice) +#define ID3D10Texture2D_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData) +#define ID3D10Texture2D_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData) +#define ID3D10Texture2D_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData) +/*** ID3D10Resource methods ***/ +#define ID3D10Texture2D_GetType(This,rType) (This)->lpVtbl->GetType(This,rType) +#define ID3D10Texture2D_SetEvictionPriority(This,EvictionPriority) (This)->lpVtbl->SetEvictionPriority(This,EvictionPriority) +#define ID3D10Texture2D_GetEvictionPriority(This) (This)->lpVtbl->GetEvictionPriority(This) +/*** ID3D10Texture2D methods ***/ +#define ID3D10Texture2D_Map(This,Subresource,MapType,MapFlags,pMappedTex2D) (This)->lpVtbl->Map(This,Subresource,MapType,MapFlags,pMappedTex2D) +#define ID3D10Texture2D_Unmap(This,Subresource) (This)->lpVtbl->Unmap(This,Subresource) +#define ID3D10Texture2D_GetDesc(This,pDesc) (This)->lpVtbl->GetDesc(This,pDesc) +#else +/*** IUnknown methods ***/ +static FORCEINLINE HRESULT ID3D10Texture2D_QueryInterface(ID3D10Texture2D* This,REFIID riid,void **ppvObject) { + return This->lpVtbl->QueryInterface(This,riid,ppvObject); +} +static FORCEINLINE ULONG ID3D10Texture2D_AddRef(ID3D10Texture2D* This) { + return This->lpVtbl->AddRef(This); +} +static FORCEINLINE ULONG ID3D10Texture2D_Release(ID3D10Texture2D* This) { + return This->lpVtbl->Release(This); +} +/*** ID3D10DeviceChild methods ***/ +static FORCEINLINE void ID3D10Texture2D_GetDevice(ID3D10Texture2D* This,ID3D10Device **ppDevice) { + This->lpVtbl->GetDevice(This,ppDevice); +} +static FORCEINLINE HRESULT ID3D10Texture2D_GetPrivateData(ID3D10Texture2D* This,REFGUID guid,UINT *pDataSize,void *pData) { + return This->lpVtbl->GetPrivateData(This,guid,pDataSize,pData); +} +static FORCEINLINE HRESULT ID3D10Texture2D_SetPrivateData(ID3D10Texture2D* This,REFGUID guid,UINT DataSize,const void *pData) { + return This->lpVtbl->SetPrivateData(This,guid,DataSize,pData); +} +static FORCEINLINE HRESULT ID3D10Texture2D_SetPrivateDataInterface(ID3D10Texture2D* This,REFGUID guid,const IUnknown *pData) { + return This->lpVtbl->SetPrivateDataInterface(This,guid,pData); +} +/*** ID3D10Resource methods ***/ +static FORCEINLINE void ID3D10Texture2D_GetType(ID3D10Texture2D* This,D3D10_RESOURCE_DIMENSION *rType) { + This->lpVtbl->GetType(This,rType); +} +static FORCEINLINE void ID3D10Texture2D_SetEvictionPriority(ID3D10Texture2D* This,UINT EvictionPriority) { + This->lpVtbl->SetEvictionPriority(This,EvictionPriority); +} +static FORCEINLINE UINT ID3D10Texture2D_GetEvictionPriority(ID3D10Texture2D* This) { + return This->lpVtbl->GetEvictionPriority(This); +} +/*** ID3D10Texture2D methods ***/ +static FORCEINLINE HRESULT ID3D10Texture2D_Map(ID3D10Texture2D* This,UINT Subresource,D3D10_MAP MapType,UINT MapFlags,D3D10_MAPPED_TEXTURE2D *pMappedTex2D) { + return This->lpVtbl->Map(This,Subresource,MapType,MapFlags,pMappedTex2D); +} +static FORCEINLINE void ID3D10Texture2D_Unmap(ID3D10Texture2D* This,UINT Subresource) { + This->lpVtbl->Unmap(This,Subresource); +} +static FORCEINLINE void ID3D10Texture2D_GetDesc(ID3D10Texture2D* This,D3D10_TEXTURE2D_DESC *pDesc) { + This->lpVtbl->GetDesc(This,pDesc); +} +#endif +#endif + +#endif + + +#endif /* __ID3D10Texture2D_INTERFACE_DEFINED__ */ + +/***************************************************************************** + * ID3D10Texture3D interface + */ +#ifndef __ID3D10Texture3D_INTERFACE_DEFINED__ +#define __ID3D10Texture3D_INTERFACE_DEFINED__ + +DEFINE_GUID(IID_ID3D10Texture3D, 0x9b7e4c05, 0x342c, 0x4106, 0xa1,0x9f, 0x4f,0x27,0x04,0xf6,0x89,0xf0); +#if defined(__cplusplus) && !defined(CINTERFACE) +MIDL_INTERFACE("9b7e4c05-342c-4106-a19f-4f2704f689f0") +ID3D10Texture3D : public ID3D10Resource +{ + virtual HRESULT STDMETHODCALLTYPE Map( + UINT Subresource, + D3D10_MAP MapType, + UINT MapFlags, + D3D10_MAPPED_TEXTURE3D *pMappedTex3D) = 0; + + virtual void STDMETHODCALLTYPE Unmap( + UINT Subresource) = 0; + + virtual void STDMETHODCALLTYPE GetDesc( + D3D10_TEXTURE3D_DESC *pDesc) = 0; + +}; +#ifdef __CRT_UUID_DECL +__CRT_UUID_DECL(ID3D10Texture3D, 0x9b7e4c05, 0x342c, 0x4106, 0xa1,0x9f, 0x4f,0x27,0x04,0xf6,0x89,0xf0) +#endif +#else +typedef struct ID3D10Texture3DVtbl { + BEGIN_INTERFACE + + /*** IUnknown methods ***/ + HRESULT (STDMETHODCALLTYPE *QueryInterface)( + ID3D10Texture3D *This, + REFIID riid, + void **ppvObject); + + ULONG (STDMETHODCALLTYPE *AddRef)( + ID3D10Texture3D *This); + + ULONG (STDMETHODCALLTYPE *Release)( + ID3D10Texture3D *This); + + /*** ID3D10DeviceChild methods ***/ + void (STDMETHODCALLTYPE *GetDevice)( + ID3D10Texture3D *This, + ID3D10Device **ppDevice); + + HRESULT (STDMETHODCALLTYPE *GetPrivateData)( + ID3D10Texture3D *This, + REFGUID guid, + UINT *pDataSize, + void *pData); + + HRESULT (STDMETHODCALLTYPE *SetPrivateData)( + ID3D10Texture3D *This, + REFGUID guid, + UINT DataSize, + const void *pData); + + HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( + ID3D10Texture3D *This, + REFGUID guid, + const IUnknown *pData); + + /*** ID3D10Resource methods ***/ + void (STDMETHODCALLTYPE *GetType)( + ID3D10Texture3D *This, + D3D10_RESOURCE_DIMENSION *rType); + + void (STDMETHODCALLTYPE *SetEvictionPriority)( + ID3D10Texture3D *This, + UINT EvictionPriority); + + UINT (STDMETHODCALLTYPE *GetEvictionPriority)( + ID3D10Texture3D *This); + + /*** ID3D10Texture3D methods ***/ + HRESULT (STDMETHODCALLTYPE *Map)( + ID3D10Texture3D *This, + UINT Subresource, + D3D10_MAP MapType, + UINT MapFlags, + D3D10_MAPPED_TEXTURE3D *pMappedTex3D); + + void (STDMETHODCALLTYPE *Unmap)( + ID3D10Texture3D *This, + UINT Subresource); + + void (STDMETHODCALLTYPE *GetDesc)( + ID3D10Texture3D *This, + D3D10_TEXTURE3D_DESC *pDesc); + + END_INTERFACE +} ID3D10Texture3DVtbl; + +interface ID3D10Texture3D { + CONST_VTBL ID3D10Texture3DVtbl* lpVtbl; +}; + +#ifdef COBJMACROS +#ifndef WIDL_C_INLINE_WRAPPERS +/*** IUnknown methods ***/ +#define ID3D10Texture3D_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) +#define ID3D10Texture3D_AddRef(This) (This)->lpVtbl->AddRef(This) +#define ID3D10Texture3D_Release(This) (This)->lpVtbl->Release(This) +/*** ID3D10DeviceChild methods ***/ +#define ID3D10Texture3D_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice) +#define ID3D10Texture3D_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData) +#define ID3D10Texture3D_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData) +#define ID3D10Texture3D_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData) +/*** ID3D10Resource methods ***/ +#define ID3D10Texture3D_GetType(This,rType) (This)->lpVtbl->GetType(This,rType) +#define ID3D10Texture3D_SetEvictionPriority(This,EvictionPriority) (This)->lpVtbl->SetEvictionPriority(This,EvictionPriority) +#define ID3D10Texture3D_GetEvictionPriority(This) (This)->lpVtbl->GetEvictionPriority(This) +/*** ID3D10Texture3D methods ***/ +#define ID3D10Texture3D_Map(This,Subresource,MapType,MapFlags,pMappedTex3D) (This)->lpVtbl->Map(This,Subresource,MapType,MapFlags,pMappedTex3D) +#define ID3D10Texture3D_Unmap(This,Subresource) (This)->lpVtbl->Unmap(This,Subresource) +#define ID3D10Texture3D_GetDesc(This,pDesc) (This)->lpVtbl->GetDesc(This,pDesc) +#else +/*** IUnknown methods ***/ +static FORCEINLINE HRESULT ID3D10Texture3D_QueryInterface(ID3D10Texture3D* This,REFIID riid,void **ppvObject) { + return This->lpVtbl->QueryInterface(This,riid,ppvObject); +} +static FORCEINLINE ULONG ID3D10Texture3D_AddRef(ID3D10Texture3D* This) { + return This->lpVtbl->AddRef(This); +} +static FORCEINLINE ULONG ID3D10Texture3D_Release(ID3D10Texture3D* This) { + return This->lpVtbl->Release(This); +} +/*** ID3D10DeviceChild methods ***/ +static FORCEINLINE void ID3D10Texture3D_GetDevice(ID3D10Texture3D* This,ID3D10Device **ppDevice) { + This->lpVtbl->GetDevice(This,ppDevice); +} +static FORCEINLINE HRESULT ID3D10Texture3D_GetPrivateData(ID3D10Texture3D* This,REFGUID guid,UINT *pDataSize,void *pData) { + return This->lpVtbl->GetPrivateData(This,guid,pDataSize,pData); +} +static FORCEINLINE HRESULT ID3D10Texture3D_SetPrivateData(ID3D10Texture3D* This,REFGUID guid,UINT DataSize,const void *pData) { + return This->lpVtbl->SetPrivateData(This,guid,DataSize,pData); +} +static FORCEINLINE HRESULT ID3D10Texture3D_SetPrivateDataInterface(ID3D10Texture3D* This,REFGUID guid,const IUnknown *pData) { + return This->lpVtbl->SetPrivateDataInterface(This,guid,pData); +} +/*** ID3D10Resource methods ***/ +static FORCEINLINE void ID3D10Texture3D_GetType(ID3D10Texture3D* This,D3D10_RESOURCE_DIMENSION *rType) { + This->lpVtbl->GetType(This,rType); +} +static FORCEINLINE void ID3D10Texture3D_SetEvictionPriority(ID3D10Texture3D* This,UINT EvictionPriority) { + This->lpVtbl->SetEvictionPriority(This,EvictionPriority); +} +static FORCEINLINE UINT ID3D10Texture3D_GetEvictionPriority(ID3D10Texture3D* This) { + return This->lpVtbl->GetEvictionPriority(This); +} +/*** ID3D10Texture3D methods ***/ +static FORCEINLINE HRESULT ID3D10Texture3D_Map(ID3D10Texture3D* This,UINT Subresource,D3D10_MAP MapType,UINT MapFlags,D3D10_MAPPED_TEXTURE3D *pMappedTex3D) { + return This->lpVtbl->Map(This,Subresource,MapType,MapFlags,pMappedTex3D); +} +static FORCEINLINE void ID3D10Texture3D_Unmap(ID3D10Texture3D* This,UINT Subresource) { + This->lpVtbl->Unmap(This,Subresource); +} +static FORCEINLINE void ID3D10Texture3D_GetDesc(ID3D10Texture3D* This,D3D10_TEXTURE3D_DESC *pDesc) { + This->lpVtbl->GetDesc(This,pDesc); +} +#endif +#endif + +#endif + + +#endif /* __ID3D10Texture3D_INTERFACE_DEFINED__ */ + +/***************************************************************************** + * ID3D10View interface + */ +#ifndef __ID3D10View_INTERFACE_DEFINED__ +#define __ID3D10View_INTERFACE_DEFINED__ + +DEFINE_GUID(IID_ID3D10View, 0xc902b03f, 0x60a7, 0x49ba, 0x99,0x36, 0x2a,0x3a,0xb3,0x7a,0x7e,0x33); +#if defined(__cplusplus) && !defined(CINTERFACE) +MIDL_INTERFACE("c902b03f-60a7-49ba-9936-2a3ab37a7e33") +ID3D10View : public ID3D10DeviceChild +{ + virtual void STDMETHODCALLTYPE GetResource( + ID3D10Resource **ppResource) = 0; + +}; +#ifdef __CRT_UUID_DECL +__CRT_UUID_DECL(ID3D10View, 0xc902b03f, 0x60a7, 0x49ba, 0x99,0x36, 0x2a,0x3a,0xb3,0x7a,0x7e,0x33) +#endif +#else +typedef struct ID3D10ViewVtbl { + BEGIN_INTERFACE + + /*** IUnknown methods ***/ + HRESULT (STDMETHODCALLTYPE *QueryInterface)( + ID3D10View *This, + REFIID riid, + void **ppvObject); + + ULONG (STDMETHODCALLTYPE *AddRef)( + ID3D10View *This); + + ULONG (STDMETHODCALLTYPE *Release)( + ID3D10View *This); + + /*** ID3D10DeviceChild methods ***/ + void (STDMETHODCALLTYPE *GetDevice)( + ID3D10View *This, + ID3D10Device **ppDevice); + + HRESULT (STDMETHODCALLTYPE *GetPrivateData)( + ID3D10View *This, + REFGUID guid, + UINT *pDataSize, + void *pData); + + HRESULT (STDMETHODCALLTYPE *SetPrivateData)( + ID3D10View *This, + REFGUID guid, + UINT DataSize, + const void *pData); + + HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( + ID3D10View *This, + REFGUID guid, + const IUnknown *pData); + + /*** ID3D10View methods ***/ + void (STDMETHODCALLTYPE *GetResource)( + ID3D10View *This, + ID3D10Resource **ppResource); + + END_INTERFACE +} ID3D10ViewVtbl; + +interface ID3D10View { + CONST_VTBL ID3D10ViewVtbl* lpVtbl; +}; + +#ifdef COBJMACROS +#ifndef WIDL_C_INLINE_WRAPPERS +/*** IUnknown methods ***/ +#define ID3D10View_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) +#define ID3D10View_AddRef(This) (This)->lpVtbl->AddRef(This) +#define ID3D10View_Release(This) (This)->lpVtbl->Release(This) +/*** ID3D10DeviceChild methods ***/ +#define ID3D10View_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice) +#define ID3D10View_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData) +#define ID3D10View_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData) +#define ID3D10View_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData) +/*** ID3D10View methods ***/ +#define ID3D10View_GetResource(This,ppResource) (This)->lpVtbl->GetResource(This,ppResource) +#else +/*** IUnknown methods ***/ +static FORCEINLINE HRESULT ID3D10View_QueryInterface(ID3D10View* This,REFIID riid,void **ppvObject) { + return This->lpVtbl->QueryInterface(This,riid,ppvObject); +} +static FORCEINLINE ULONG ID3D10View_AddRef(ID3D10View* This) { + return This->lpVtbl->AddRef(This); +} +static FORCEINLINE ULONG ID3D10View_Release(ID3D10View* This) { + return This->lpVtbl->Release(This); +} +/*** ID3D10DeviceChild methods ***/ +static FORCEINLINE void ID3D10View_GetDevice(ID3D10View* This,ID3D10Device **ppDevice) { + This->lpVtbl->GetDevice(This,ppDevice); +} +static FORCEINLINE HRESULT ID3D10View_GetPrivateData(ID3D10View* This,REFGUID guid,UINT *pDataSize,void *pData) { + return This->lpVtbl->GetPrivateData(This,guid,pDataSize,pData); +} +static FORCEINLINE HRESULT ID3D10View_SetPrivateData(ID3D10View* This,REFGUID guid,UINT DataSize,const void *pData) { + return This->lpVtbl->SetPrivateData(This,guid,DataSize,pData); +} +static FORCEINLINE HRESULT ID3D10View_SetPrivateDataInterface(ID3D10View* This,REFGUID guid,const IUnknown *pData) { + return This->lpVtbl->SetPrivateDataInterface(This,guid,pData); +} +/*** ID3D10View methods ***/ +static FORCEINLINE void ID3D10View_GetResource(ID3D10View* This,ID3D10Resource **ppResource) { + This->lpVtbl->GetResource(This,ppResource); +} +#endif +#endif + +#endif + + +#endif /* __ID3D10View_INTERFACE_DEFINED__ */ + +/***************************************************************************** + * ID3D10DepthStencilView interface + */ +#ifndef __ID3D10DepthStencilView_INTERFACE_DEFINED__ +#define __ID3D10DepthStencilView_INTERFACE_DEFINED__ + +DEFINE_GUID(IID_ID3D10DepthStencilView, 0x9b7e4c09, 0x342c, 0x4106, 0xa1,0x9f, 0x4f,0x27,0x04,0xf6,0x89,0xf0); +#if defined(__cplusplus) && !defined(CINTERFACE) +MIDL_INTERFACE("9b7e4c09-342c-4106-a19f-4f2704f689f0") +ID3D10DepthStencilView : public ID3D10View +{ + virtual void STDMETHODCALLTYPE GetDesc( + D3D10_DEPTH_STENCIL_VIEW_DESC *pDesc) = 0; + +}; +#ifdef __CRT_UUID_DECL +__CRT_UUID_DECL(ID3D10DepthStencilView, 0x9b7e4c09, 0x342c, 0x4106, 0xa1,0x9f, 0x4f,0x27,0x04,0xf6,0x89,0xf0) +#endif +#else +typedef struct ID3D10DepthStencilViewVtbl { + BEGIN_INTERFACE + + /*** IUnknown methods ***/ + HRESULT (STDMETHODCALLTYPE *QueryInterface)( + ID3D10DepthStencilView *This, + REFIID riid, + void **ppvObject); + + ULONG (STDMETHODCALLTYPE *AddRef)( + ID3D10DepthStencilView *This); + + ULONG (STDMETHODCALLTYPE *Release)( + ID3D10DepthStencilView *This); + + /*** ID3D10DeviceChild methods ***/ + void (STDMETHODCALLTYPE *GetDevice)( + ID3D10DepthStencilView *This, + ID3D10Device **ppDevice); + + HRESULT (STDMETHODCALLTYPE *GetPrivateData)( + ID3D10DepthStencilView *This, + REFGUID guid, + UINT *pDataSize, + void *pData); + + HRESULT (STDMETHODCALLTYPE *SetPrivateData)( + ID3D10DepthStencilView *This, + REFGUID guid, + UINT DataSize, + const void *pData); + + HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( + ID3D10DepthStencilView *This, + REFGUID guid, + const IUnknown *pData); + + /*** ID3D10View methods ***/ + void (STDMETHODCALLTYPE *GetResource)( + ID3D10DepthStencilView *This, + ID3D10Resource **ppResource); + + /*** ID3D10DepthStencilView methods ***/ + void (STDMETHODCALLTYPE *GetDesc)( + ID3D10DepthStencilView *This, + D3D10_DEPTH_STENCIL_VIEW_DESC *pDesc); + + END_INTERFACE +} ID3D10DepthStencilViewVtbl; + +interface ID3D10DepthStencilView { + CONST_VTBL ID3D10DepthStencilViewVtbl* lpVtbl; +}; + +#ifdef COBJMACROS +#ifndef WIDL_C_INLINE_WRAPPERS +/*** IUnknown methods ***/ +#define ID3D10DepthStencilView_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) +#define ID3D10DepthStencilView_AddRef(This) (This)->lpVtbl->AddRef(This) +#define ID3D10DepthStencilView_Release(This) (This)->lpVtbl->Release(This) +/*** ID3D10DeviceChild methods ***/ +#define ID3D10DepthStencilView_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice) +#define ID3D10DepthStencilView_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData) +#define ID3D10DepthStencilView_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData) +#define ID3D10DepthStencilView_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData) +/*** ID3D10View methods ***/ +#define ID3D10DepthStencilView_GetResource(This,ppResource) (This)->lpVtbl->GetResource(This,ppResource) +/*** ID3D10DepthStencilView methods ***/ +#define ID3D10DepthStencilView_GetDesc(This,pDesc) (This)->lpVtbl->GetDesc(This,pDesc) +#else +/*** IUnknown methods ***/ +static FORCEINLINE HRESULT ID3D10DepthStencilView_QueryInterface(ID3D10DepthStencilView* This,REFIID riid,void **ppvObject) { + return This->lpVtbl->QueryInterface(This,riid,ppvObject); +} +static FORCEINLINE ULONG ID3D10DepthStencilView_AddRef(ID3D10DepthStencilView* This) { + return This->lpVtbl->AddRef(This); +} +static FORCEINLINE ULONG ID3D10DepthStencilView_Release(ID3D10DepthStencilView* This) { + return This->lpVtbl->Release(This); +} +/*** ID3D10DeviceChild methods ***/ +static FORCEINLINE void ID3D10DepthStencilView_GetDevice(ID3D10DepthStencilView* This,ID3D10Device **ppDevice) { + This->lpVtbl->GetDevice(This,ppDevice); +} +static FORCEINLINE HRESULT ID3D10DepthStencilView_GetPrivateData(ID3D10DepthStencilView* This,REFGUID guid,UINT *pDataSize,void *pData) { + return This->lpVtbl->GetPrivateData(This,guid,pDataSize,pData); +} +static FORCEINLINE HRESULT ID3D10DepthStencilView_SetPrivateData(ID3D10DepthStencilView* This,REFGUID guid,UINT DataSize,const void *pData) { + return This->lpVtbl->SetPrivateData(This,guid,DataSize,pData); +} +static FORCEINLINE HRESULT ID3D10DepthStencilView_SetPrivateDataInterface(ID3D10DepthStencilView* This,REFGUID guid,const IUnknown *pData) { + return This->lpVtbl->SetPrivateDataInterface(This,guid,pData); +} +/*** ID3D10View methods ***/ +static FORCEINLINE void ID3D10DepthStencilView_GetResource(ID3D10DepthStencilView* This,ID3D10Resource **ppResource) { + This->lpVtbl->GetResource(This,ppResource); +} +/*** ID3D10DepthStencilView methods ***/ +static FORCEINLINE void ID3D10DepthStencilView_GetDesc(ID3D10DepthStencilView* This,D3D10_DEPTH_STENCIL_VIEW_DESC *pDesc) { + This->lpVtbl->GetDesc(This,pDesc); +} +#endif +#endif + +#endif + + +#endif /* __ID3D10DepthStencilView_INTERFACE_DEFINED__ */ + +/***************************************************************************** + * ID3D10RenderTargetView interface + */ +#ifndef __ID3D10RenderTargetView_INTERFACE_DEFINED__ +#define __ID3D10RenderTargetView_INTERFACE_DEFINED__ + +DEFINE_GUID(IID_ID3D10RenderTargetView, 0x9b7e4c08, 0x342c, 0x4106, 0xa1,0x9f, 0x4f,0x27,0x04,0xf6,0x89,0xf0); +#if defined(__cplusplus) && !defined(CINTERFACE) +MIDL_INTERFACE("9b7e4c08-342c-4106-a19f-4f2704f689f0") +ID3D10RenderTargetView : public ID3D10View +{ + virtual void STDMETHODCALLTYPE GetDesc( + D3D10_RENDER_TARGET_VIEW_DESC *pDesc) = 0; + +}; +#ifdef __CRT_UUID_DECL +__CRT_UUID_DECL(ID3D10RenderTargetView, 0x9b7e4c08, 0x342c, 0x4106, 0xa1,0x9f, 0x4f,0x27,0x04,0xf6,0x89,0xf0) +#endif +#else +typedef struct ID3D10RenderTargetViewVtbl { + BEGIN_INTERFACE + + /*** IUnknown methods ***/ + HRESULT (STDMETHODCALLTYPE *QueryInterface)( + ID3D10RenderTargetView *This, + REFIID riid, + void **ppvObject); + + ULONG (STDMETHODCALLTYPE *AddRef)( + ID3D10RenderTargetView *This); + + ULONG (STDMETHODCALLTYPE *Release)( + ID3D10RenderTargetView *This); + + /*** ID3D10DeviceChild methods ***/ + void (STDMETHODCALLTYPE *GetDevice)( + ID3D10RenderTargetView *This, + ID3D10Device **ppDevice); + + HRESULT (STDMETHODCALLTYPE *GetPrivateData)( + ID3D10RenderTargetView *This, + REFGUID guid, + UINT *pDataSize, + void *pData); + + HRESULT (STDMETHODCALLTYPE *SetPrivateData)( + ID3D10RenderTargetView *This, + REFGUID guid, + UINT DataSize, + const void *pData); + + HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( + ID3D10RenderTargetView *This, + REFGUID guid, + const IUnknown *pData); + + /*** ID3D10View methods ***/ + void (STDMETHODCALLTYPE *GetResource)( + ID3D10RenderTargetView *This, + ID3D10Resource **ppResource); + + /*** ID3D10RenderTargetView methods ***/ + void (STDMETHODCALLTYPE *GetDesc)( + ID3D10RenderTargetView *This, + D3D10_RENDER_TARGET_VIEW_DESC *pDesc); + + END_INTERFACE +} ID3D10RenderTargetViewVtbl; + +interface ID3D10RenderTargetView { + CONST_VTBL ID3D10RenderTargetViewVtbl* lpVtbl; +}; + +#ifdef COBJMACROS +#ifndef WIDL_C_INLINE_WRAPPERS +/*** IUnknown methods ***/ +#define ID3D10RenderTargetView_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) +#define ID3D10RenderTargetView_AddRef(This) (This)->lpVtbl->AddRef(This) +#define ID3D10RenderTargetView_Release(This) (This)->lpVtbl->Release(This) +/*** ID3D10DeviceChild methods ***/ +#define ID3D10RenderTargetView_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice) +#define ID3D10RenderTargetView_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData) +#define ID3D10RenderTargetView_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData) +#define ID3D10RenderTargetView_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData) +/*** ID3D10View methods ***/ +#define ID3D10RenderTargetView_GetResource(This,ppResource) (This)->lpVtbl->GetResource(This,ppResource) +/*** ID3D10RenderTargetView methods ***/ +#define ID3D10RenderTargetView_GetDesc(This,pDesc) (This)->lpVtbl->GetDesc(This,pDesc) +#else +/*** IUnknown methods ***/ +static FORCEINLINE HRESULT ID3D10RenderTargetView_QueryInterface(ID3D10RenderTargetView* This,REFIID riid,void **ppvObject) { + return This->lpVtbl->QueryInterface(This,riid,ppvObject); +} +static FORCEINLINE ULONG ID3D10RenderTargetView_AddRef(ID3D10RenderTargetView* This) { + return This->lpVtbl->AddRef(This); +} +static FORCEINLINE ULONG ID3D10RenderTargetView_Release(ID3D10RenderTargetView* This) { + return This->lpVtbl->Release(This); +} +/*** ID3D10DeviceChild methods ***/ +static FORCEINLINE void ID3D10RenderTargetView_GetDevice(ID3D10RenderTargetView* This,ID3D10Device **ppDevice) { + This->lpVtbl->GetDevice(This,ppDevice); +} +static FORCEINLINE HRESULT ID3D10RenderTargetView_GetPrivateData(ID3D10RenderTargetView* This,REFGUID guid,UINT *pDataSize,void *pData) { + return This->lpVtbl->GetPrivateData(This,guid,pDataSize,pData); +} +static FORCEINLINE HRESULT ID3D10RenderTargetView_SetPrivateData(ID3D10RenderTargetView* This,REFGUID guid,UINT DataSize,const void *pData) { + return This->lpVtbl->SetPrivateData(This,guid,DataSize,pData); +} +static FORCEINLINE HRESULT ID3D10RenderTargetView_SetPrivateDataInterface(ID3D10RenderTargetView* This,REFGUID guid,const IUnknown *pData) { + return This->lpVtbl->SetPrivateDataInterface(This,guid,pData); +} +/*** ID3D10View methods ***/ +static FORCEINLINE void ID3D10RenderTargetView_GetResource(ID3D10RenderTargetView* This,ID3D10Resource **ppResource) { + This->lpVtbl->GetResource(This,ppResource); +} +/*** ID3D10RenderTargetView methods ***/ +static FORCEINLINE void ID3D10RenderTargetView_GetDesc(ID3D10RenderTargetView* This,D3D10_RENDER_TARGET_VIEW_DESC *pDesc) { + This->lpVtbl->GetDesc(This,pDesc); +} +#endif +#endif + +#endif + + +#endif /* __ID3D10RenderTargetView_INTERFACE_DEFINED__ */ + +/***************************************************************************** + * ID3D10ShaderResourceView interface + */ +#ifndef __ID3D10ShaderResourceView_INTERFACE_DEFINED__ +#define __ID3D10ShaderResourceView_INTERFACE_DEFINED__ + +DEFINE_GUID(IID_ID3D10ShaderResourceView, 0x9b7e4c07, 0x342c, 0x4106, 0xa1,0x9f, 0x4f,0x27,0x04,0xf6,0x89,0xf0); +#if defined(__cplusplus) && !defined(CINTERFACE) +MIDL_INTERFACE("9b7e4c07-342c-4106-a19f-4f2704f689f0") +ID3D10ShaderResourceView : public ID3D10View +{ + virtual void STDMETHODCALLTYPE GetDesc( + D3D10_SHADER_RESOURCE_VIEW_DESC *pDesc) = 0; + +}; +#ifdef __CRT_UUID_DECL +__CRT_UUID_DECL(ID3D10ShaderResourceView, 0x9b7e4c07, 0x342c, 0x4106, 0xa1,0x9f, 0x4f,0x27,0x04,0xf6,0x89,0xf0) +#endif +#else +typedef struct ID3D10ShaderResourceViewVtbl { + BEGIN_INTERFACE + + /*** IUnknown methods ***/ + HRESULT (STDMETHODCALLTYPE *QueryInterface)( + ID3D10ShaderResourceView *This, + REFIID riid, + void **ppvObject); + + ULONG (STDMETHODCALLTYPE *AddRef)( + ID3D10ShaderResourceView *This); + + ULONG (STDMETHODCALLTYPE *Release)( + ID3D10ShaderResourceView *This); + + /*** ID3D10DeviceChild methods ***/ + void (STDMETHODCALLTYPE *GetDevice)( + ID3D10ShaderResourceView *This, + ID3D10Device **ppDevice); + + HRESULT (STDMETHODCALLTYPE *GetPrivateData)( + ID3D10ShaderResourceView *This, + REFGUID guid, + UINT *pDataSize, + void *pData); + + HRESULT (STDMETHODCALLTYPE *SetPrivateData)( + ID3D10ShaderResourceView *This, + REFGUID guid, + UINT DataSize, + const void *pData); + + HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( + ID3D10ShaderResourceView *This, + REFGUID guid, + const IUnknown *pData); + + /*** ID3D10View methods ***/ + void (STDMETHODCALLTYPE *GetResource)( + ID3D10ShaderResourceView *This, + ID3D10Resource **ppResource); + + /*** ID3D10ShaderResourceView methods ***/ + void (STDMETHODCALLTYPE *GetDesc)( + ID3D10ShaderResourceView *This, + D3D10_SHADER_RESOURCE_VIEW_DESC *pDesc); + + END_INTERFACE +} ID3D10ShaderResourceViewVtbl; + +interface ID3D10ShaderResourceView { + CONST_VTBL ID3D10ShaderResourceViewVtbl* lpVtbl; +}; + +#ifdef COBJMACROS +#ifndef WIDL_C_INLINE_WRAPPERS +/*** IUnknown methods ***/ +#define ID3D10ShaderResourceView_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) +#define ID3D10ShaderResourceView_AddRef(This) (This)->lpVtbl->AddRef(This) +#define ID3D10ShaderResourceView_Release(This) (This)->lpVtbl->Release(This) +/*** ID3D10DeviceChild methods ***/ +#define ID3D10ShaderResourceView_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice) +#define ID3D10ShaderResourceView_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData) +#define ID3D10ShaderResourceView_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData) +#define ID3D10ShaderResourceView_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData) +/*** ID3D10View methods ***/ +#define ID3D10ShaderResourceView_GetResource(This,ppResource) (This)->lpVtbl->GetResource(This,ppResource) +/*** ID3D10ShaderResourceView methods ***/ +#define ID3D10ShaderResourceView_GetDesc(This,pDesc) (This)->lpVtbl->GetDesc(This,pDesc) +#else +/*** IUnknown methods ***/ +static FORCEINLINE HRESULT ID3D10ShaderResourceView_QueryInterface(ID3D10ShaderResourceView* This,REFIID riid,void **ppvObject) { + return This->lpVtbl->QueryInterface(This,riid,ppvObject); +} +static FORCEINLINE ULONG ID3D10ShaderResourceView_AddRef(ID3D10ShaderResourceView* This) { + return This->lpVtbl->AddRef(This); +} +static FORCEINLINE ULONG ID3D10ShaderResourceView_Release(ID3D10ShaderResourceView* This) { + return This->lpVtbl->Release(This); +} +/*** ID3D10DeviceChild methods ***/ +static FORCEINLINE void ID3D10ShaderResourceView_GetDevice(ID3D10ShaderResourceView* This,ID3D10Device **ppDevice) { + This->lpVtbl->GetDevice(This,ppDevice); +} +static FORCEINLINE HRESULT ID3D10ShaderResourceView_GetPrivateData(ID3D10ShaderResourceView* This,REFGUID guid,UINT *pDataSize,void *pData) { + return This->lpVtbl->GetPrivateData(This,guid,pDataSize,pData); +} +static FORCEINLINE HRESULT ID3D10ShaderResourceView_SetPrivateData(ID3D10ShaderResourceView* This,REFGUID guid,UINT DataSize,const void *pData) { + return This->lpVtbl->SetPrivateData(This,guid,DataSize,pData); +} +static FORCEINLINE HRESULT ID3D10ShaderResourceView_SetPrivateDataInterface(ID3D10ShaderResourceView* This,REFGUID guid,const IUnknown *pData) { + return This->lpVtbl->SetPrivateDataInterface(This,guid,pData); +} +/*** ID3D10View methods ***/ +static FORCEINLINE void ID3D10ShaderResourceView_GetResource(ID3D10ShaderResourceView* This,ID3D10Resource **ppResource) { + This->lpVtbl->GetResource(This,ppResource); +} +/*** ID3D10ShaderResourceView methods ***/ +static FORCEINLINE void ID3D10ShaderResourceView_GetDesc(ID3D10ShaderResourceView* This,D3D10_SHADER_RESOURCE_VIEW_DESC *pDesc) { + This->lpVtbl->GetDesc(This,pDesc); +} +#endif +#endif + +#endif + + +#endif /* __ID3D10ShaderResourceView_INTERFACE_DEFINED__ */ + +/***************************************************************************** + * ID3D10BlendState interface + */ +#ifndef __ID3D10BlendState_INTERFACE_DEFINED__ +#define __ID3D10BlendState_INTERFACE_DEFINED__ + +DEFINE_GUID(IID_ID3D10BlendState, 0xedad8d19, 0x8a35, 0x4d6d, 0x85,0x66, 0x2e,0xa2,0x76,0xcd,0xe1,0x61); +#if defined(__cplusplus) && !defined(CINTERFACE) +MIDL_INTERFACE("edad8d19-8a35-4d6d-8566-2ea276cde161") +ID3D10BlendState : public ID3D10DeviceChild +{ + virtual void STDMETHODCALLTYPE GetDesc( + D3D10_BLEND_DESC *pDesc) = 0; + +}; +#ifdef __CRT_UUID_DECL +__CRT_UUID_DECL(ID3D10BlendState, 0xedad8d19, 0x8a35, 0x4d6d, 0x85,0x66, 0x2e,0xa2,0x76,0xcd,0xe1,0x61) +#endif +#else +typedef struct ID3D10BlendStateVtbl { + BEGIN_INTERFACE + + /*** IUnknown methods ***/ + HRESULT (STDMETHODCALLTYPE *QueryInterface)( + ID3D10BlendState *This, + REFIID riid, + void **ppvObject); + + ULONG (STDMETHODCALLTYPE *AddRef)( + ID3D10BlendState *This); + + ULONG (STDMETHODCALLTYPE *Release)( + ID3D10BlendState *This); + + /*** ID3D10DeviceChild methods ***/ + void (STDMETHODCALLTYPE *GetDevice)( + ID3D10BlendState *This, + ID3D10Device **ppDevice); + + HRESULT (STDMETHODCALLTYPE *GetPrivateData)( + ID3D10BlendState *This, + REFGUID guid, + UINT *pDataSize, + void *pData); + + HRESULT (STDMETHODCALLTYPE *SetPrivateData)( + ID3D10BlendState *This, + REFGUID guid, + UINT DataSize, + const void *pData); + + HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( + ID3D10BlendState *This, + REFGUID guid, + const IUnknown *pData); + + /*** ID3D10BlendState methods ***/ + void (STDMETHODCALLTYPE *GetDesc)( + ID3D10BlendState *This, + D3D10_BLEND_DESC *pDesc); + + END_INTERFACE +} ID3D10BlendStateVtbl; + +interface ID3D10BlendState { + CONST_VTBL ID3D10BlendStateVtbl* lpVtbl; +}; + +#ifdef COBJMACROS +#ifndef WIDL_C_INLINE_WRAPPERS +/*** IUnknown methods ***/ +#define ID3D10BlendState_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) +#define ID3D10BlendState_AddRef(This) (This)->lpVtbl->AddRef(This) +#define ID3D10BlendState_Release(This) (This)->lpVtbl->Release(This) +/*** ID3D10DeviceChild methods ***/ +#define ID3D10BlendState_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice) +#define ID3D10BlendState_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData) +#define ID3D10BlendState_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData) +#define ID3D10BlendState_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData) +/*** ID3D10BlendState methods ***/ +#define ID3D10BlendState_GetDesc(This,pDesc) (This)->lpVtbl->GetDesc(This,pDesc) +#else +/*** IUnknown methods ***/ +static FORCEINLINE HRESULT ID3D10BlendState_QueryInterface(ID3D10BlendState* This,REFIID riid,void **ppvObject) { + return This->lpVtbl->QueryInterface(This,riid,ppvObject); +} +static FORCEINLINE ULONG ID3D10BlendState_AddRef(ID3D10BlendState* This) { + return This->lpVtbl->AddRef(This); +} +static FORCEINLINE ULONG ID3D10BlendState_Release(ID3D10BlendState* This) { + return This->lpVtbl->Release(This); +} +/*** ID3D10DeviceChild methods ***/ +static FORCEINLINE void ID3D10BlendState_GetDevice(ID3D10BlendState* This,ID3D10Device **ppDevice) { + This->lpVtbl->GetDevice(This,ppDevice); +} +static FORCEINLINE HRESULT ID3D10BlendState_GetPrivateData(ID3D10BlendState* This,REFGUID guid,UINT *pDataSize,void *pData) { + return This->lpVtbl->GetPrivateData(This,guid,pDataSize,pData); +} +static FORCEINLINE HRESULT ID3D10BlendState_SetPrivateData(ID3D10BlendState* This,REFGUID guid,UINT DataSize,const void *pData) { + return This->lpVtbl->SetPrivateData(This,guid,DataSize,pData); +} +static FORCEINLINE HRESULT ID3D10BlendState_SetPrivateDataInterface(ID3D10BlendState* This,REFGUID guid,const IUnknown *pData) { + return This->lpVtbl->SetPrivateDataInterface(This,guid,pData); +} +/*** ID3D10BlendState methods ***/ +static FORCEINLINE void ID3D10BlendState_GetDesc(ID3D10BlendState* This,D3D10_BLEND_DESC *pDesc) { + This->lpVtbl->GetDesc(This,pDesc); +} +#endif +#endif + +#endif + + +#endif /* __ID3D10BlendState_INTERFACE_DEFINED__ */ + +/***************************************************************************** + * ID3D10DepthStencilState interface + */ +#ifndef __ID3D10DepthStencilState_INTERFACE_DEFINED__ +#define __ID3D10DepthStencilState_INTERFACE_DEFINED__ + +DEFINE_GUID(IID_ID3D10DepthStencilState, 0x2b4b1cc8, 0xa4ad, 0x41f8, 0x83,0x22, 0xca,0x86,0xfc,0x3e,0xc6,0x75); +#if defined(__cplusplus) && !defined(CINTERFACE) +MIDL_INTERFACE("2b4b1cc8-a4ad-41f8-8322-ca86fc3ec675") +ID3D10DepthStencilState : public ID3D10DeviceChild +{ + virtual void STDMETHODCALLTYPE GetDesc( + D3D10_DEPTH_STENCIL_DESC *pDesc) = 0; + +}; +#ifdef __CRT_UUID_DECL +__CRT_UUID_DECL(ID3D10DepthStencilState, 0x2b4b1cc8, 0xa4ad, 0x41f8, 0x83,0x22, 0xca,0x86,0xfc,0x3e,0xc6,0x75) +#endif +#else +typedef struct ID3D10DepthStencilStateVtbl { + BEGIN_INTERFACE + + /*** IUnknown methods ***/ + HRESULT (STDMETHODCALLTYPE *QueryInterface)( + ID3D10DepthStencilState *This, + REFIID riid, + void **ppvObject); + + ULONG (STDMETHODCALLTYPE *AddRef)( + ID3D10DepthStencilState *This); + + ULONG (STDMETHODCALLTYPE *Release)( + ID3D10DepthStencilState *This); + + /*** ID3D10DeviceChild methods ***/ + void (STDMETHODCALLTYPE *GetDevice)( + ID3D10DepthStencilState *This, + ID3D10Device **ppDevice); + + HRESULT (STDMETHODCALLTYPE *GetPrivateData)( + ID3D10DepthStencilState *This, + REFGUID guid, + UINT *pDataSize, + void *pData); + + HRESULT (STDMETHODCALLTYPE *SetPrivateData)( + ID3D10DepthStencilState *This, + REFGUID guid, + UINT DataSize, + const void *pData); + + HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( + ID3D10DepthStencilState *This, + REFGUID guid, + const IUnknown *pData); + + /*** ID3D10DepthStencilState methods ***/ + void (STDMETHODCALLTYPE *GetDesc)( + ID3D10DepthStencilState *This, + D3D10_DEPTH_STENCIL_DESC *pDesc); + + END_INTERFACE +} ID3D10DepthStencilStateVtbl; + +interface ID3D10DepthStencilState { + CONST_VTBL ID3D10DepthStencilStateVtbl* lpVtbl; +}; + +#ifdef COBJMACROS +#ifndef WIDL_C_INLINE_WRAPPERS +/*** IUnknown methods ***/ +#define ID3D10DepthStencilState_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) +#define ID3D10DepthStencilState_AddRef(This) (This)->lpVtbl->AddRef(This) +#define ID3D10DepthStencilState_Release(This) (This)->lpVtbl->Release(This) +/*** ID3D10DeviceChild methods ***/ +#define ID3D10DepthStencilState_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice) +#define ID3D10DepthStencilState_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData) +#define ID3D10DepthStencilState_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData) +#define ID3D10DepthStencilState_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData) +/*** ID3D10DepthStencilState methods ***/ +#define ID3D10DepthStencilState_GetDesc(This,pDesc) (This)->lpVtbl->GetDesc(This,pDesc) +#else +/*** IUnknown methods ***/ +static FORCEINLINE HRESULT ID3D10DepthStencilState_QueryInterface(ID3D10DepthStencilState* This,REFIID riid,void **ppvObject) { + return This->lpVtbl->QueryInterface(This,riid,ppvObject); +} +static FORCEINLINE ULONG ID3D10DepthStencilState_AddRef(ID3D10DepthStencilState* This) { + return This->lpVtbl->AddRef(This); +} +static FORCEINLINE ULONG ID3D10DepthStencilState_Release(ID3D10DepthStencilState* This) { + return This->lpVtbl->Release(This); +} +/*** ID3D10DeviceChild methods ***/ +static FORCEINLINE void ID3D10DepthStencilState_GetDevice(ID3D10DepthStencilState* This,ID3D10Device **ppDevice) { + This->lpVtbl->GetDevice(This,ppDevice); +} +static FORCEINLINE HRESULT ID3D10DepthStencilState_GetPrivateData(ID3D10DepthStencilState* This,REFGUID guid,UINT *pDataSize,void *pData) { + return This->lpVtbl->GetPrivateData(This,guid,pDataSize,pData); +} +static FORCEINLINE HRESULT ID3D10DepthStencilState_SetPrivateData(ID3D10DepthStencilState* This,REFGUID guid,UINT DataSize,const void *pData) { + return This->lpVtbl->SetPrivateData(This,guid,DataSize,pData); +} +static FORCEINLINE HRESULT ID3D10DepthStencilState_SetPrivateDataInterface(ID3D10DepthStencilState* This,REFGUID guid,const IUnknown *pData) { + return This->lpVtbl->SetPrivateDataInterface(This,guid,pData); +} +/*** ID3D10DepthStencilState methods ***/ +static FORCEINLINE void ID3D10DepthStencilState_GetDesc(ID3D10DepthStencilState* This,D3D10_DEPTH_STENCIL_DESC *pDesc) { + This->lpVtbl->GetDesc(This,pDesc); +} +#endif +#endif + +#endif + + +#endif /* __ID3D10DepthStencilState_INTERFACE_DEFINED__ */ + +/***************************************************************************** + * ID3D10GeometryShader interface + */ +#ifndef __ID3D10GeometryShader_INTERFACE_DEFINED__ +#define __ID3D10GeometryShader_INTERFACE_DEFINED__ + +DEFINE_GUID(IID_ID3D10GeometryShader, 0x6316be88, 0x54cd, 0x4040, 0xab,0x44, 0x20,0x46,0x1b,0xc8,0x1f,0x68); +#if defined(__cplusplus) && !defined(CINTERFACE) +MIDL_INTERFACE("6316be88-54cd-4040-ab44-20461bc81f68") +ID3D10GeometryShader : public ID3D10DeviceChild +{ +}; +#ifdef __CRT_UUID_DECL +__CRT_UUID_DECL(ID3D10GeometryShader, 0x6316be88, 0x54cd, 0x4040, 0xab,0x44, 0x20,0x46,0x1b,0xc8,0x1f,0x68) +#endif +#else +typedef struct ID3D10GeometryShaderVtbl { + BEGIN_INTERFACE + + /*** IUnknown methods ***/ + HRESULT (STDMETHODCALLTYPE *QueryInterface)( + ID3D10GeometryShader *This, + REFIID riid, + void **ppvObject); + + ULONG (STDMETHODCALLTYPE *AddRef)( + ID3D10GeometryShader *This); + + ULONG (STDMETHODCALLTYPE *Release)( + ID3D10GeometryShader *This); + + /*** ID3D10DeviceChild methods ***/ + void (STDMETHODCALLTYPE *GetDevice)( + ID3D10GeometryShader *This, + ID3D10Device **ppDevice); + + HRESULT (STDMETHODCALLTYPE *GetPrivateData)( + ID3D10GeometryShader *This, + REFGUID guid, + UINT *pDataSize, + void *pData); + + HRESULT (STDMETHODCALLTYPE *SetPrivateData)( + ID3D10GeometryShader *This, + REFGUID guid, + UINT DataSize, + const void *pData); + + HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( + ID3D10GeometryShader *This, + REFGUID guid, + const IUnknown *pData); + + END_INTERFACE +} ID3D10GeometryShaderVtbl; + +interface ID3D10GeometryShader { + CONST_VTBL ID3D10GeometryShaderVtbl* lpVtbl; +}; + +#ifdef COBJMACROS +#ifndef WIDL_C_INLINE_WRAPPERS +/*** IUnknown methods ***/ +#define ID3D10GeometryShader_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) +#define ID3D10GeometryShader_AddRef(This) (This)->lpVtbl->AddRef(This) +#define ID3D10GeometryShader_Release(This) (This)->lpVtbl->Release(This) +/*** ID3D10DeviceChild methods ***/ +#define ID3D10GeometryShader_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice) +#define ID3D10GeometryShader_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData) +#define ID3D10GeometryShader_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData) +#define ID3D10GeometryShader_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData) +#else +/*** IUnknown methods ***/ +static FORCEINLINE HRESULT ID3D10GeometryShader_QueryInterface(ID3D10GeometryShader* This,REFIID riid,void **ppvObject) { + return This->lpVtbl->QueryInterface(This,riid,ppvObject); +} +static FORCEINLINE ULONG ID3D10GeometryShader_AddRef(ID3D10GeometryShader* This) { + return This->lpVtbl->AddRef(This); +} +static FORCEINLINE ULONG ID3D10GeometryShader_Release(ID3D10GeometryShader* This) { + return This->lpVtbl->Release(This); +} +/*** ID3D10DeviceChild methods ***/ +static FORCEINLINE void ID3D10GeometryShader_GetDevice(ID3D10GeometryShader* This,ID3D10Device **ppDevice) { + This->lpVtbl->GetDevice(This,ppDevice); +} +static FORCEINLINE HRESULT ID3D10GeometryShader_GetPrivateData(ID3D10GeometryShader* This,REFGUID guid,UINT *pDataSize,void *pData) { + return This->lpVtbl->GetPrivateData(This,guid,pDataSize,pData); +} +static FORCEINLINE HRESULT ID3D10GeometryShader_SetPrivateData(ID3D10GeometryShader* This,REFGUID guid,UINT DataSize,const void *pData) { + return This->lpVtbl->SetPrivateData(This,guid,DataSize,pData); +} +static FORCEINLINE HRESULT ID3D10GeometryShader_SetPrivateDataInterface(ID3D10GeometryShader* This,REFGUID guid,const IUnknown *pData) { + return This->lpVtbl->SetPrivateDataInterface(This,guid,pData); +} +#endif +#endif + +#endif + + +#endif /* __ID3D10GeometryShader_INTERFACE_DEFINED__ */ + +/***************************************************************************** + * ID3D10InputLayout interface + */ +#ifndef __ID3D10InputLayout_INTERFACE_DEFINED__ +#define __ID3D10InputLayout_INTERFACE_DEFINED__ + +DEFINE_GUID(IID_ID3D10InputLayout, 0x9b7e4c0b, 0x342c, 0x4106, 0xa1,0x9f, 0x4f,0x27,0x04,0xf6,0x89,0xf0); +#if defined(__cplusplus) && !defined(CINTERFACE) +MIDL_INTERFACE("9b7e4c0b-342c-4106-a19f-4f2704f689f0") +ID3D10InputLayout : public ID3D10DeviceChild +{ +}; +#ifdef __CRT_UUID_DECL +__CRT_UUID_DECL(ID3D10InputLayout, 0x9b7e4c0b, 0x342c, 0x4106, 0xa1,0x9f, 0x4f,0x27,0x04,0xf6,0x89,0xf0) +#endif +#else +typedef struct ID3D10InputLayoutVtbl { + BEGIN_INTERFACE + + /*** IUnknown methods ***/ + HRESULT (STDMETHODCALLTYPE *QueryInterface)( + ID3D10InputLayout *This, + REFIID riid, + void **ppvObject); + + ULONG (STDMETHODCALLTYPE *AddRef)( + ID3D10InputLayout *This); + + ULONG (STDMETHODCALLTYPE *Release)( + ID3D10InputLayout *This); + + /*** ID3D10DeviceChild methods ***/ + void (STDMETHODCALLTYPE *GetDevice)( + ID3D10InputLayout *This, + ID3D10Device **ppDevice); + + HRESULT (STDMETHODCALLTYPE *GetPrivateData)( + ID3D10InputLayout *This, + REFGUID guid, + UINT *pDataSize, + void *pData); + + HRESULT (STDMETHODCALLTYPE *SetPrivateData)( + ID3D10InputLayout *This, + REFGUID guid, + UINT DataSize, + const void *pData); + + HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( + ID3D10InputLayout *This, + REFGUID guid, + const IUnknown *pData); + + END_INTERFACE +} ID3D10InputLayoutVtbl; + +interface ID3D10InputLayout { + CONST_VTBL ID3D10InputLayoutVtbl* lpVtbl; +}; + +#ifdef COBJMACROS +#ifndef WIDL_C_INLINE_WRAPPERS +/*** IUnknown methods ***/ +#define ID3D10InputLayout_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) +#define ID3D10InputLayout_AddRef(This) (This)->lpVtbl->AddRef(This) +#define ID3D10InputLayout_Release(This) (This)->lpVtbl->Release(This) +/*** ID3D10DeviceChild methods ***/ +#define ID3D10InputLayout_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice) +#define ID3D10InputLayout_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData) +#define ID3D10InputLayout_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData) +#define ID3D10InputLayout_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData) +#else +/*** IUnknown methods ***/ +static FORCEINLINE HRESULT ID3D10InputLayout_QueryInterface(ID3D10InputLayout* This,REFIID riid,void **ppvObject) { + return This->lpVtbl->QueryInterface(This,riid,ppvObject); +} +static FORCEINLINE ULONG ID3D10InputLayout_AddRef(ID3D10InputLayout* This) { + return This->lpVtbl->AddRef(This); +} +static FORCEINLINE ULONG ID3D10InputLayout_Release(ID3D10InputLayout* This) { + return This->lpVtbl->Release(This); +} +/*** ID3D10DeviceChild methods ***/ +static FORCEINLINE void ID3D10InputLayout_GetDevice(ID3D10InputLayout* This,ID3D10Device **ppDevice) { + This->lpVtbl->GetDevice(This,ppDevice); +} +static FORCEINLINE HRESULT ID3D10InputLayout_GetPrivateData(ID3D10InputLayout* This,REFGUID guid,UINT *pDataSize,void *pData) { + return This->lpVtbl->GetPrivateData(This,guid,pDataSize,pData); +} +static FORCEINLINE HRESULT ID3D10InputLayout_SetPrivateData(ID3D10InputLayout* This,REFGUID guid,UINT DataSize,const void *pData) { + return This->lpVtbl->SetPrivateData(This,guid,DataSize,pData); +} +static FORCEINLINE HRESULT ID3D10InputLayout_SetPrivateDataInterface(ID3D10InputLayout* This,REFGUID guid,const IUnknown *pData) { + return This->lpVtbl->SetPrivateDataInterface(This,guid,pData); +} +#endif +#endif + +#endif + + +#endif /* __ID3D10InputLayout_INTERFACE_DEFINED__ */ + +/***************************************************************************** + * ID3D10PixelShader interface + */ +#ifndef __ID3D10PixelShader_INTERFACE_DEFINED__ +#define __ID3D10PixelShader_INTERFACE_DEFINED__ + +DEFINE_GUID(IID_ID3D10PixelShader, 0x4968b601, 0x9d00, 0x4cde, 0x83,0x46, 0x8e,0x7f,0x67,0x58,0x19,0xb6); +#if defined(__cplusplus) && !defined(CINTERFACE) +MIDL_INTERFACE("4968b601-9d00-4cde-8346-8e7f675819b6") +ID3D10PixelShader : public ID3D10DeviceChild +{ +}; +#ifdef __CRT_UUID_DECL +__CRT_UUID_DECL(ID3D10PixelShader, 0x4968b601, 0x9d00, 0x4cde, 0x83,0x46, 0x8e,0x7f,0x67,0x58,0x19,0xb6) +#endif +#else +typedef struct ID3D10PixelShaderVtbl { + BEGIN_INTERFACE + + /*** IUnknown methods ***/ + HRESULT (STDMETHODCALLTYPE *QueryInterface)( + ID3D10PixelShader *This, + REFIID riid, + void **ppvObject); + + ULONG (STDMETHODCALLTYPE *AddRef)( + ID3D10PixelShader *This); + + ULONG (STDMETHODCALLTYPE *Release)( + ID3D10PixelShader *This); + + /*** ID3D10DeviceChild methods ***/ + void (STDMETHODCALLTYPE *GetDevice)( + ID3D10PixelShader *This, + ID3D10Device **ppDevice); + + HRESULT (STDMETHODCALLTYPE *GetPrivateData)( + ID3D10PixelShader *This, + REFGUID guid, + UINT *pDataSize, + void *pData); + + HRESULT (STDMETHODCALLTYPE *SetPrivateData)( + ID3D10PixelShader *This, + REFGUID guid, + UINT DataSize, + const void *pData); + + HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( + ID3D10PixelShader *This, + REFGUID guid, + const IUnknown *pData); + + END_INTERFACE +} ID3D10PixelShaderVtbl; + +interface ID3D10PixelShader { + CONST_VTBL ID3D10PixelShaderVtbl* lpVtbl; +}; + +#ifdef COBJMACROS +#ifndef WIDL_C_INLINE_WRAPPERS +/*** IUnknown methods ***/ +#define ID3D10PixelShader_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) +#define ID3D10PixelShader_AddRef(This) (This)->lpVtbl->AddRef(This) +#define ID3D10PixelShader_Release(This) (This)->lpVtbl->Release(This) +/*** ID3D10DeviceChild methods ***/ +#define ID3D10PixelShader_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice) +#define ID3D10PixelShader_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData) +#define ID3D10PixelShader_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData) +#define ID3D10PixelShader_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData) +#else +/*** IUnknown methods ***/ +static FORCEINLINE HRESULT ID3D10PixelShader_QueryInterface(ID3D10PixelShader* This,REFIID riid,void **ppvObject) { + return This->lpVtbl->QueryInterface(This,riid,ppvObject); +} +static FORCEINLINE ULONG ID3D10PixelShader_AddRef(ID3D10PixelShader* This) { + return This->lpVtbl->AddRef(This); +} +static FORCEINLINE ULONG ID3D10PixelShader_Release(ID3D10PixelShader* This) { + return This->lpVtbl->Release(This); +} +/*** ID3D10DeviceChild methods ***/ +static FORCEINLINE void ID3D10PixelShader_GetDevice(ID3D10PixelShader* This,ID3D10Device **ppDevice) { + This->lpVtbl->GetDevice(This,ppDevice); +} +static FORCEINLINE HRESULT ID3D10PixelShader_GetPrivateData(ID3D10PixelShader* This,REFGUID guid,UINT *pDataSize,void *pData) { + return This->lpVtbl->GetPrivateData(This,guid,pDataSize,pData); +} +static FORCEINLINE HRESULT ID3D10PixelShader_SetPrivateData(ID3D10PixelShader* This,REFGUID guid,UINT DataSize,const void *pData) { + return This->lpVtbl->SetPrivateData(This,guid,DataSize,pData); +} +static FORCEINLINE HRESULT ID3D10PixelShader_SetPrivateDataInterface(ID3D10PixelShader* This,REFGUID guid,const IUnknown *pData) { + return This->lpVtbl->SetPrivateDataInterface(This,guid,pData); +} +#endif +#endif + +#endif + + +#endif /* __ID3D10PixelShader_INTERFACE_DEFINED__ */ + +/***************************************************************************** + * ID3D10RasterizerState interface + */ +#ifndef __ID3D10RasterizerState_INTERFACE_DEFINED__ +#define __ID3D10RasterizerState_INTERFACE_DEFINED__ + +DEFINE_GUID(IID_ID3D10RasterizerState, 0xa2a07292, 0x89af, 0x4345, 0xbe,0x2e, 0xc5,0x3d,0x9f,0xbb,0x6e,0x9f); +#if defined(__cplusplus) && !defined(CINTERFACE) +MIDL_INTERFACE("a2a07292-89af-4345-be2e-c53d9fbb6e9f") +ID3D10RasterizerState : public ID3D10DeviceChild +{ + virtual void STDMETHODCALLTYPE GetDesc( + D3D10_RASTERIZER_DESC *pDesc) = 0; + +}; +#ifdef __CRT_UUID_DECL +__CRT_UUID_DECL(ID3D10RasterizerState, 0xa2a07292, 0x89af, 0x4345, 0xbe,0x2e, 0xc5,0x3d,0x9f,0xbb,0x6e,0x9f) +#endif +#else +typedef struct ID3D10RasterizerStateVtbl { + BEGIN_INTERFACE + + /*** IUnknown methods ***/ + HRESULT (STDMETHODCALLTYPE *QueryInterface)( + ID3D10RasterizerState *This, + REFIID riid, + void **ppvObject); + + ULONG (STDMETHODCALLTYPE *AddRef)( + ID3D10RasterizerState *This); + + ULONG (STDMETHODCALLTYPE *Release)( + ID3D10RasterizerState *This); + + /*** ID3D10DeviceChild methods ***/ + void (STDMETHODCALLTYPE *GetDevice)( + ID3D10RasterizerState *This, + ID3D10Device **ppDevice); + + HRESULT (STDMETHODCALLTYPE *GetPrivateData)( + ID3D10RasterizerState *This, + REFGUID guid, + UINT *pDataSize, + void *pData); + + HRESULT (STDMETHODCALLTYPE *SetPrivateData)( + ID3D10RasterizerState *This, + REFGUID guid, + UINT DataSize, + const void *pData); + + HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( + ID3D10RasterizerState *This, + REFGUID guid, + const IUnknown *pData); + + /*** ID3D10RasterizerState methods ***/ + void (STDMETHODCALLTYPE *GetDesc)( + ID3D10RasterizerState *This, + D3D10_RASTERIZER_DESC *pDesc); + + END_INTERFACE +} ID3D10RasterizerStateVtbl; + +interface ID3D10RasterizerState { + CONST_VTBL ID3D10RasterizerStateVtbl* lpVtbl; +}; + +#ifdef COBJMACROS +#ifndef WIDL_C_INLINE_WRAPPERS +/*** IUnknown methods ***/ +#define ID3D10RasterizerState_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) +#define ID3D10RasterizerState_AddRef(This) (This)->lpVtbl->AddRef(This) +#define ID3D10RasterizerState_Release(This) (This)->lpVtbl->Release(This) +/*** ID3D10DeviceChild methods ***/ +#define ID3D10RasterizerState_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice) +#define ID3D10RasterizerState_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData) +#define ID3D10RasterizerState_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData) +#define ID3D10RasterizerState_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData) +/*** ID3D10RasterizerState methods ***/ +#define ID3D10RasterizerState_GetDesc(This,pDesc) (This)->lpVtbl->GetDesc(This,pDesc) +#else +/*** IUnknown methods ***/ +static FORCEINLINE HRESULT ID3D10RasterizerState_QueryInterface(ID3D10RasterizerState* This,REFIID riid,void **ppvObject) { + return This->lpVtbl->QueryInterface(This,riid,ppvObject); +} +static FORCEINLINE ULONG ID3D10RasterizerState_AddRef(ID3D10RasterizerState* This) { + return This->lpVtbl->AddRef(This); +} +static FORCEINLINE ULONG ID3D10RasterizerState_Release(ID3D10RasterizerState* This) { + return This->lpVtbl->Release(This); +} +/*** ID3D10DeviceChild methods ***/ +static FORCEINLINE void ID3D10RasterizerState_GetDevice(ID3D10RasterizerState* This,ID3D10Device **ppDevice) { + This->lpVtbl->GetDevice(This,ppDevice); +} +static FORCEINLINE HRESULT ID3D10RasterizerState_GetPrivateData(ID3D10RasterizerState* This,REFGUID guid,UINT *pDataSize,void *pData) { + return This->lpVtbl->GetPrivateData(This,guid,pDataSize,pData); +} +static FORCEINLINE HRESULT ID3D10RasterizerState_SetPrivateData(ID3D10RasterizerState* This,REFGUID guid,UINT DataSize,const void *pData) { + return This->lpVtbl->SetPrivateData(This,guid,DataSize,pData); +} +static FORCEINLINE HRESULT ID3D10RasterizerState_SetPrivateDataInterface(ID3D10RasterizerState* This,REFGUID guid,const IUnknown *pData) { + return This->lpVtbl->SetPrivateDataInterface(This,guid,pData); +} +/*** ID3D10RasterizerState methods ***/ +static FORCEINLINE void ID3D10RasterizerState_GetDesc(ID3D10RasterizerState* This,D3D10_RASTERIZER_DESC *pDesc) { + This->lpVtbl->GetDesc(This,pDesc); +} +#endif +#endif + +#endif + + +#endif /* __ID3D10RasterizerState_INTERFACE_DEFINED__ */ + +/***************************************************************************** + * ID3D10SamplerState interface + */ +#ifndef __ID3D10SamplerState_INTERFACE_DEFINED__ +#define __ID3D10SamplerState_INTERFACE_DEFINED__ + +DEFINE_GUID(IID_ID3D10SamplerState, 0x9b7e4c0c, 0x342c, 0x4106, 0xa1,0x9f, 0x4f,0x27,0x04,0xf6,0x89,0xf0); +#if defined(__cplusplus) && !defined(CINTERFACE) +MIDL_INTERFACE("9b7e4c0c-342c-4106-a19f-4f2704f689f0") +ID3D10SamplerState : public ID3D10DeviceChild +{ + virtual void STDMETHODCALLTYPE GetDesc( + D3D10_SAMPLER_DESC *pDesc) = 0; + +}; +#ifdef __CRT_UUID_DECL +__CRT_UUID_DECL(ID3D10SamplerState, 0x9b7e4c0c, 0x342c, 0x4106, 0xa1,0x9f, 0x4f,0x27,0x04,0xf6,0x89,0xf0) +#endif +#else +typedef struct ID3D10SamplerStateVtbl { + BEGIN_INTERFACE + + /*** IUnknown methods ***/ + HRESULT (STDMETHODCALLTYPE *QueryInterface)( + ID3D10SamplerState *This, + REFIID riid, + void **ppvObject); + + ULONG (STDMETHODCALLTYPE *AddRef)( + ID3D10SamplerState *This); + + ULONG (STDMETHODCALLTYPE *Release)( + ID3D10SamplerState *This); + + /*** ID3D10DeviceChild methods ***/ + void (STDMETHODCALLTYPE *GetDevice)( + ID3D10SamplerState *This, + ID3D10Device **ppDevice); + + HRESULT (STDMETHODCALLTYPE *GetPrivateData)( + ID3D10SamplerState *This, + REFGUID guid, + UINT *pDataSize, + void *pData); + + HRESULT (STDMETHODCALLTYPE *SetPrivateData)( + ID3D10SamplerState *This, + REFGUID guid, + UINT DataSize, + const void *pData); + + HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( + ID3D10SamplerState *This, + REFGUID guid, + const IUnknown *pData); + + /*** ID3D10SamplerState methods ***/ + void (STDMETHODCALLTYPE *GetDesc)( + ID3D10SamplerState *This, + D3D10_SAMPLER_DESC *pDesc); + + END_INTERFACE +} ID3D10SamplerStateVtbl; + +interface ID3D10SamplerState { + CONST_VTBL ID3D10SamplerStateVtbl* lpVtbl; +}; + +#ifdef COBJMACROS +#ifndef WIDL_C_INLINE_WRAPPERS +/*** IUnknown methods ***/ +#define ID3D10SamplerState_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) +#define ID3D10SamplerState_AddRef(This) (This)->lpVtbl->AddRef(This) +#define ID3D10SamplerState_Release(This) (This)->lpVtbl->Release(This) +/*** ID3D10DeviceChild methods ***/ +#define ID3D10SamplerState_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice) +#define ID3D10SamplerState_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData) +#define ID3D10SamplerState_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData) +#define ID3D10SamplerState_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData) +/*** ID3D10SamplerState methods ***/ +#define ID3D10SamplerState_GetDesc(This,pDesc) (This)->lpVtbl->GetDesc(This,pDesc) +#else +/*** IUnknown methods ***/ +static FORCEINLINE HRESULT ID3D10SamplerState_QueryInterface(ID3D10SamplerState* This,REFIID riid,void **ppvObject) { + return This->lpVtbl->QueryInterface(This,riid,ppvObject); +} +static FORCEINLINE ULONG ID3D10SamplerState_AddRef(ID3D10SamplerState* This) { + return This->lpVtbl->AddRef(This); +} +static FORCEINLINE ULONG ID3D10SamplerState_Release(ID3D10SamplerState* This) { + return This->lpVtbl->Release(This); +} +/*** ID3D10DeviceChild methods ***/ +static FORCEINLINE void ID3D10SamplerState_GetDevice(ID3D10SamplerState* This,ID3D10Device **ppDevice) { + This->lpVtbl->GetDevice(This,ppDevice); +} +static FORCEINLINE HRESULT ID3D10SamplerState_GetPrivateData(ID3D10SamplerState* This,REFGUID guid,UINT *pDataSize,void *pData) { + return This->lpVtbl->GetPrivateData(This,guid,pDataSize,pData); +} +static FORCEINLINE HRESULT ID3D10SamplerState_SetPrivateData(ID3D10SamplerState* This,REFGUID guid,UINT DataSize,const void *pData) { + return This->lpVtbl->SetPrivateData(This,guid,DataSize,pData); +} +static FORCEINLINE HRESULT ID3D10SamplerState_SetPrivateDataInterface(ID3D10SamplerState* This,REFGUID guid,const IUnknown *pData) { + return This->lpVtbl->SetPrivateDataInterface(This,guid,pData); +} +/*** ID3D10SamplerState methods ***/ +static FORCEINLINE void ID3D10SamplerState_GetDesc(ID3D10SamplerState* This,D3D10_SAMPLER_DESC *pDesc) { + This->lpVtbl->GetDesc(This,pDesc); +} +#endif +#endif + +#endif + + +#endif /* __ID3D10SamplerState_INTERFACE_DEFINED__ */ + +/***************************************************************************** + * ID3D10VertexShader interface + */ +#ifndef __ID3D10VertexShader_INTERFACE_DEFINED__ +#define __ID3D10VertexShader_INTERFACE_DEFINED__ + +DEFINE_GUID(IID_ID3D10VertexShader, 0x9b7e4c0a, 0x342c, 0x4106, 0xa1,0x9f, 0x4f,0x27,0x04,0xf6,0x89,0xf0); +#if defined(__cplusplus) && !defined(CINTERFACE) +MIDL_INTERFACE("9b7e4c0a-342c-4106-a19f-4f2704f689f0") +ID3D10VertexShader : public ID3D10DeviceChild +{ +}; +#ifdef __CRT_UUID_DECL +__CRT_UUID_DECL(ID3D10VertexShader, 0x9b7e4c0a, 0x342c, 0x4106, 0xa1,0x9f, 0x4f,0x27,0x04,0xf6,0x89,0xf0) +#endif +#else +typedef struct ID3D10VertexShaderVtbl { + BEGIN_INTERFACE + + /*** IUnknown methods ***/ + HRESULT (STDMETHODCALLTYPE *QueryInterface)( + ID3D10VertexShader *This, + REFIID riid, + void **ppvObject); + + ULONG (STDMETHODCALLTYPE *AddRef)( + ID3D10VertexShader *This); + + ULONG (STDMETHODCALLTYPE *Release)( + ID3D10VertexShader *This); + + /*** ID3D10DeviceChild methods ***/ + void (STDMETHODCALLTYPE *GetDevice)( + ID3D10VertexShader *This, + ID3D10Device **ppDevice); + + HRESULT (STDMETHODCALLTYPE *GetPrivateData)( + ID3D10VertexShader *This, + REFGUID guid, + UINT *pDataSize, + void *pData); + + HRESULT (STDMETHODCALLTYPE *SetPrivateData)( + ID3D10VertexShader *This, + REFGUID guid, + UINT DataSize, + const void *pData); + + HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( + ID3D10VertexShader *This, + REFGUID guid, + const IUnknown *pData); + + END_INTERFACE +} ID3D10VertexShaderVtbl; + +interface ID3D10VertexShader { + CONST_VTBL ID3D10VertexShaderVtbl* lpVtbl; +}; + +#ifdef COBJMACROS +#ifndef WIDL_C_INLINE_WRAPPERS +/*** IUnknown methods ***/ +#define ID3D10VertexShader_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) +#define ID3D10VertexShader_AddRef(This) (This)->lpVtbl->AddRef(This) +#define ID3D10VertexShader_Release(This) (This)->lpVtbl->Release(This) +/*** ID3D10DeviceChild methods ***/ +#define ID3D10VertexShader_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice) +#define ID3D10VertexShader_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData) +#define ID3D10VertexShader_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData) +#define ID3D10VertexShader_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData) +#else +/*** IUnknown methods ***/ +static FORCEINLINE HRESULT ID3D10VertexShader_QueryInterface(ID3D10VertexShader* This,REFIID riid,void **ppvObject) { + return This->lpVtbl->QueryInterface(This,riid,ppvObject); +} +static FORCEINLINE ULONG ID3D10VertexShader_AddRef(ID3D10VertexShader* This) { + return This->lpVtbl->AddRef(This); +} +static FORCEINLINE ULONG ID3D10VertexShader_Release(ID3D10VertexShader* This) { + return This->lpVtbl->Release(This); +} +/*** ID3D10DeviceChild methods ***/ +static FORCEINLINE void ID3D10VertexShader_GetDevice(ID3D10VertexShader* This,ID3D10Device **ppDevice) { + This->lpVtbl->GetDevice(This,ppDevice); +} +static FORCEINLINE HRESULT ID3D10VertexShader_GetPrivateData(ID3D10VertexShader* This,REFGUID guid,UINT *pDataSize,void *pData) { + return This->lpVtbl->GetPrivateData(This,guid,pDataSize,pData); +} +static FORCEINLINE HRESULT ID3D10VertexShader_SetPrivateData(ID3D10VertexShader* This,REFGUID guid,UINT DataSize,const void *pData) { + return This->lpVtbl->SetPrivateData(This,guid,DataSize,pData); +} +static FORCEINLINE HRESULT ID3D10VertexShader_SetPrivateDataInterface(ID3D10VertexShader* This,REFGUID guid,const IUnknown *pData) { + return This->lpVtbl->SetPrivateDataInterface(This,guid,pData); +} +#endif +#endif + +#endif + + +#endif /* __ID3D10VertexShader_INTERFACE_DEFINED__ */ + +/***************************************************************************** + * ID3D10Asynchronous interface + */ +#ifndef __ID3D10Asynchronous_INTERFACE_DEFINED__ +#define __ID3D10Asynchronous_INTERFACE_DEFINED__ + +DEFINE_GUID(IID_ID3D10Asynchronous, 0x9b7e4c0d, 0x342c, 0x4106, 0xa1,0x9f, 0x4f,0x27,0x04,0xf6,0x89,0xf0); +#if defined(__cplusplus) && !defined(CINTERFACE) +MIDL_INTERFACE("9b7e4c0d-342c-4106-a19f-4f2704f689f0") +ID3D10Asynchronous : public ID3D10DeviceChild +{ + virtual void STDMETHODCALLTYPE Begin( + ) = 0; + + virtual void STDMETHODCALLTYPE End( + ) = 0; + + virtual HRESULT STDMETHODCALLTYPE GetData( + void *pData, + UINT DataSize, + UINT GetDataFlags) = 0; + + virtual UINT STDMETHODCALLTYPE GetDataSize( + ) = 0; + +}; +#ifdef __CRT_UUID_DECL +__CRT_UUID_DECL(ID3D10Asynchronous, 0x9b7e4c0d, 0x342c, 0x4106, 0xa1,0x9f, 0x4f,0x27,0x04,0xf6,0x89,0xf0) +#endif +#else +typedef struct ID3D10AsynchronousVtbl { + BEGIN_INTERFACE + + /*** IUnknown methods ***/ + HRESULT (STDMETHODCALLTYPE *QueryInterface)( + ID3D10Asynchronous *This, + REFIID riid, + void **ppvObject); + + ULONG (STDMETHODCALLTYPE *AddRef)( + ID3D10Asynchronous *This); + + ULONG (STDMETHODCALLTYPE *Release)( + ID3D10Asynchronous *This); + + /*** ID3D10DeviceChild methods ***/ + void (STDMETHODCALLTYPE *GetDevice)( + ID3D10Asynchronous *This, + ID3D10Device **ppDevice); + + HRESULT (STDMETHODCALLTYPE *GetPrivateData)( + ID3D10Asynchronous *This, + REFGUID guid, + UINT *pDataSize, + void *pData); + + HRESULT (STDMETHODCALLTYPE *SetPrivateData)( + ID3D10Asynchronous *This, + REFGUID guid, + UINT DataSize, + const void *pData); + + HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( + ID3D10Asynchronous *This, + REFGUID guid, + const IUnknown *pData); + + /*** ID3D10Asynchronous methods ***/ + void (STDMETHODCALLTYPE *Begin)( + ID3D10Asynchronous *This); + + void (STDMETHODCALLTYPE *End)( + ID3D10Asynchronous *This); + + HRESULT (STDMETHODCALLTYPE *GetData)( + ID3D10Asynchronous *This, + void *pData, + UINT DataSize, + UINT GetDataFlags); + + UINT (STDMETHODCALLTYPE *GetDataSize)( + ID3D10Asynchronous *This); + + END_INTERFACE +} ID3D10AsynchronousVtbl; + +interface ID3D10Asynchronous { + CONST_VTBL ID3D10AsynchronousVtbl* lpVtbl; +}; + +#ifdef COBJMACROS +#ifndef WIDL_C_INLINE_WRAPPERS +/*** IUnknown methods ***/ +#define ID3D10Asynchronous_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) +#define ID3D10Asynchronous_AddRef(This) (This)->lpVtbl->AddRef(This) +#define ID3D10Asynchronous_Release(This) (This)->lpVtbl->Release(This) +/*** ID3D10DeviceChild methods ***/ +#define ID3D10Asynchronous_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice) +#define ID3D10Asynchronous_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData) +#define ID3D10Asynchronous_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData) +#define ID3D10Asynchronous_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData) +/*** ID3D10Asynchronous methods ***/ +#define ID3D10Asynchronous_Begin(This) (This)->lpVtbl->Begin(This) +#define ID3D10Asynchronous_End(This) (This)->lpVtbl->End(This) +#define ID3D10Asynchronous_GetData(This,pData,DataSize,GetDataFlags) (This)->lpVtbl->GetData(This,pData,DataSize,GetDataFlags) +#define ID3D10Asynchronous_GetDataSize(This) (This)->lpVtbl->GetDataSize(This) +#else +/*** IUnknown methods ***/ +static FORCEINLINE HRESULT ID3D10Asynchronous_QueryInterface(ID3D10Asynchronous* This,REFIID riid,void **ppvObject) { + return This->lpVtbl->QueryInterface(This,riid,ppvObject); +} +static FORCEINLINE ULONG ID3D10Asynchronous_AddRef(ID3D10Asynchronous* This) { + return This->lpVtbl->AddRef(This); +} +static FORCEINLINE ULONG ID3D10Asynchronous_Release(ID3D10Asynchronous* This) { + return This->lpVtbl->Release(This); +} +/*** ID3D10DeviceChild methods ***/ +static FORCEINLINE void ID3D10Asynchronous_GetDevice(ID3D10Asynchronous* This,ID3D10Device **ppDevice) { + This->lpVtbl->GetDevice(This,ppDevice); +} +static FORCEINLINE HRESULT ID3D10Asynchronous_GetPrivateData(ID3D10Asynchronous* This,REFGUID guid,UINT *pDataSize,void *pData) { + return This->lpVtbl->GetPrivateData(This,guid,pDataSize,pData); +} +static FORCEINLINE HRESULT ID3D10Asynchronous_SetPrivateData(ID3D10Asynchronous* This,REFGUID guid,UINT DataSize,const void *pData) { + return This->lpVtbl->SetPrivateData(This,guid,DataSize,pData); +} +static FORCEINLINE HRESULT ID3D10Asynchronous_SetPrivateDataInterface(ID3D10Asynchronous* This,REFGUID guid,const IUnknown *pData) { + return This->lpVtbl->SetPrivateDataInterface(This,guid,pData); +} +/*** ID3D10Asynchronous methods ***/ +static FORCEINLINE void ID3D10Asynchronous_Begin(ID3D10Asynchronous* This) { + This->lpVtbl->Begin(This); +} +static FORCEINLINE void ID3D10Asynchronous_End(ID3D10Asynchronous* This) { + This->lpVtbl->End(This); +} +static FORCEINLINE HRESULT ID3D10Asynchronous_GetData(ID3D10Asynchronous* This,void *pData,UINT DataSize,UINT GetDataFlags) { + return This->lpVtbl->GetData(This,pData,DataSize,GetDataFlags); +} +static FORCEINLINE UINT ID3D10Asynchronous_GetDataSize(ID3D10Asynchronous* This) { + return This->lpVtbl->GetDataSize(This); +} +#endif +#endif + +#endif + + +#endif /* __ID3D10Asynchronous_INTERFACE_DEFINED__ */ + +/***************************************************************************** + * ID3D10Counter interface + */ +#ifndef __ID3D10Counter_INTERFACE_DEFINED__ +#define __ID3D10Counter_INTERFACE_DEFINED__ + +DEFINE_GUID(IID_ID3D10Counter, 0x9b7e4c11, 0x342c, 0x4106, 0xa1,0x9f, 0x4f,0x27,0x04,0xf6,0x89,0xf0); +#if defined(__cplusplus) && !defined(CINTERFACE) +MIDL_INTERFACE("9b7e4c11-342c-4106-a19f-4f2704f689f0") +ID3D10Counter : public ID3D10Asynchronous +{ + virtual void STDMETHODCALLTYPE GetDesc( + D3D10_COUNTER_DESC *pDesc) = 0; + +}; +#ifdef __CRT_UUID_DECL +__CRT_UUID_DECL(ID3D10Counter, 0x9b7e4c11, 0x342c, 0x4106, 0xa1,0x9f, 0x4f,0x27,0x04,0xf6,0x89,0xf0) +#endif +#else +typedef struct ID3D10CounterVtbl { + BEGIN_INTERFACE + + /*** IUnknown methods ***/ + HRESULT (STDMETHODCALLTYPE *QueryInterface)( + ID3D10Counter *This, + REFIID riid, + void **ppvObject); + + ULONG (STDMETHODCALLTYPE *AddRef)( + ID3D10Counter *This); + + ULONG (STDMETHODCALLTYPE *Release)( + ID3D10Counter *This); + + /*** ID3D10DeviceChild methods ***/ + void (STDMETHODCALLTYPE *GetDevice)( + ID3D10Counter *This, + ID3D10Device **ppDevice); + + HRESULT (STDMETHODCALLTYPE *GetPrivateData)( + ID3D10Counter *This, + REFGUID guid, + UINT *pDataSize, + void *pData); + + HRESULT (STDMETHODCALLTYPE *SetPrivateData)( + ID3D10Counter *This, + REFGUID guid, + UINT DataSize, + const void *pData); + + HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( + ID3D10Counter *This, + REFGUID guid, + const IUnknown *pData); + + /*** ID3D10Asynchronous methods ***/ + void (STDMETHODCALLTYPE *Begin)( + ID3D10Counter *This); + + void (STDMETHODCALLTYPE *End)( + ID3D10Counter *This); + + HRESULT (STDMETHODCALLTYPE *GetData)( + ID3D10Counter *This, + void *pData, + UINT DataSize, + UINT GetDataFlags); + + UINT (STDMETHODCALLTYPE *GetDataSize)( + ID3D10Counter *This); + + /*** ID3D10Counter methods ***/ + void (STDMETHODCALLTYPE *GetDesc)( + ID3D10Counter *This, + D3D10_COUNTER_DESC *pDesc); + + END_INTERFACE +} ID3D10CounterVtbl; + +interface ID3D10Counter { + CONST_VTBL ID3D10CounterVtbl* lpVtbl; +}; + +#ifdef COBJMACROS +#ifndef WIDL_C_INLINE_WRAPPERS +/*** IUnknown methods ***/ +#define ID3D10Counter_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) +#define ID3D10Counter_AddRef(This) (This)->lpVtbl->AddRef(This) +#define ID3D10Counter_Release(This) (This)->lpVtbl->Release(This) +/*** ID3D10DeviceChild methods ***/ +#define ID3D10Counter_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice) +#define ID3D10Counter_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData) +#define ID3D10Counter_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData) +#define ID3D10Counter_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData) +/*** ID3D10Asynchronous methods ***/ +#define ID3D10Counter_Begin(This) (This)->lpVtbl->Begin(This) +#define ID3D10Counter_End(This) (This)->lpVtbl->End(This) +#define ID3D10Counter_GetData(This,pData,DataSize,GetDataFlags) (This)->lpVtbl->GetData(This,pData,DataSize,GetDataFlags) +#define ID3D10Counter_GetDataSize(This) (This)->lpVtbl->GetDataSize(This) +/*** ID3D10Counter methods ***/ +#define ID3D10Counter_GetDesc(This,pDesc) (This)->lpVtbl->GetDesc(This,pDesc) +#else +/*** IUnknown methods ***/ +static FORCEINLINE HRESULT ID3D10Counter_QueryInterface(ID3D10Counter* This,REFIID riid,void **ppvObject) { + return This->lpVtbl->QueryInterface(This,riid,ppvObject); +} +static FORCEINLINE ULONG ID3D10Counter_AddRef(ID3D10Counter* This) { + return This->lpVtbl->AddRef(This); +} +static FORCEINLINE ULONG ID3D10Counter_Release(ID3D10Counter* This) { + return This->lpVtbl->Release(This); +} +/*** ID3D10DeviceChild methods ***/ +static FORCEINLINE void ID3D10Counter_GetDevice(ID3D10Counter* This,ID3D10Device **ppDevice) { + This->lpVtbl->GetDevice(This,ppDevice); +} +static FORCEINLINE HRESULT ID3D10Counter_GetPrivateData(ID3D10Counter* This,REFGUID guid,UINT *pDataSize,void *pData) { + return This->lpVtbl->GetPrivateData(This,guid,pDataSize,pData); +} +static FORCEINLINE HRESULT ID3D10Counter_SetPrivateData(ID3D10Counter* This,REFGUID guid,UINT DataSize,const void *pData) { + return This->lpVtbl->SetPrivateData(This,guid,DataSize,pData); +} +static FORCEINLINE HRESULT ID3D10Counter_SetPrivateDataInterface(ID3D10Counter* This,REFGUID guid,const IUnknown *pData) { + return This->lpVtbl->SetPrivateDataInterface(This,guid,pData); +} +/*** ID3D10Asynchronous methods ***/ +static FORCEINLINE void ID3D10Counter_Begin(ID3D10Counter* This) { + This->lpVtbl->Begin(This); +} +static FORCEINLINE void ID3D10Counter_End(ID3D10Counter* This) { + This->lpVtbl->End(This); +} +static FORCEINLINE HRESULT ID3D10Counter_GetData(ID3D10Counter* This,void *pData,UINT DataSize,UINT GetDataFlags) { + return This->lpVtbl->GetData(This,pData,DataSize,GetDataFlags); +} +static FORCEINLINE UINT ID3D10Counter_GetDataSize(ID3D10Counter* This) { + return This->lpVtbl->GetDataSize(This); +} +/*** ID3D10Counter methods ***/ +static FORCEINLINE void ID3D10Counter_GetDesc(ID3D10Counter* This,D3D10_COUNTER_DESC *pDesc) { + This->lpVtbl->GetDesc(This,pDesc); +} +#endif +#endif + +#endif + + +#endif /* __ID3D10Counter_INTERFACE_DEFINED__ */ + +/***************************************************************************** + * ID3D10Query interface + */ +#ifndef __ID3D10Query_INTERFACE_DEFINED__ +#define __ID3D10Query_INTERFACE_DEFINED__ + +DEFINE_GUID(IID_ID3D10Query, 0x9b7e4c0e, 0x342c, 0x4106, 0xa1,0x9f, 0x4f,0x27,0x04,0xf6,0x89,0xf0); +#if defined(__cplusplus) && !defined(CINTERFACE) +MIDL_INTERFACE("9b7e4c0e-342c-4106-a19f-4f2704f689f0") +ID3D10Query : public ID3D10Asynchronous +{ + virtual void STDMETHODCALLTYPE GetDesc( + D3D10_QUERY_DESC *pDesc) = 0; + +}; +#ifdef __CRT_UUID_DECL +__CRT_UUID_DECL(ID3D10Query, 0x9b7e4c0e, 0x342c, 0x4106, 0xa1,0x9f, 0x4f,0x27,0x04,0xf6,0x89,0xf0) +#endif +#else +typedef struct ID3D10QueryVtbl { + BEGIN_INTERFACE + + /*** IUnknown methods ***/ + HRESULT (STDMETHODCALLTYPE *QueryInterface)( + ID3D10Query *This, + REFIID riid, + void **ppvObject); + + ULONG (STDMETHODCALLTYPE *AddRef)( + ID3D10Query *This); + + ULONG (STDMETHODCALLTYPE *Release)( + ID3D10Query *This); + + /*** ID3D10DeviceChild methods ***/ + void (STDMETHODCALLTYPE *GetDevice)( + ID3D10Query *This, + ID3D10Device **ppDevice); + + HRESULT (STDMETHODCALLTYPE *GetPrivateData)( + ID3D10Query *This, + REFGUID guid, + UINT *pDataSize, + void *pData); + + HRESULT (STDMETHODCALLTYPE *SetPrivateData)( + ID3D10Query *This, + REFGUID guid, + UINT DataSize, + const void *pData); + + HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( + ID3D10Query *This, + REFGUID guid, + const IUnknown *pData); + + /*** ID3D10Asynchronous methods ***/ + void (STDMETHODCALLTYPE *Begin)( + ID3D10Query *This); + + void (STDMETHODCALLTYPE *End)( + ID3D10Query *This); + + HRESULT (STDMETHODCALLTYPE *GetData)( + ID3D10Query *This, + void *pData, + UINT DataSize, + UINT GetDataFlags); + + UINT (STDMETHODCALLTYPE *GetDataSize)( + ID3D10Query *This); + + /*** ID3D10Query methods ***/ + void (STDMETHODCALLTYPE *GetDesc)( + ID3D10Query *This, + D3D10_QUERY_DESC *pDesc); + + END_INTERFACE +} ID3D10QueryVtbl; + +interface ID3D10Query { + CONST_VTBL ID3D10QueryVtbl* lpVtbl; +}; + +#ifdef COBJMACROS +#ifndef WIDL_C_INLINE_WRAPPERS +/*** IUnknown methods ***/ +#define ID3D10Query_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) +#define ID3D10Query_AddRef(This) (This)->lpVtbl->AddRef(This) +#define ID3D10Query_Release(This) (This)->lpVtbl->Release(This) +/*** ID3D10DeviceChild methods ***/ +#define ID3D10Query_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice) +#define ID3D10Query_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData) +#define ID3D10Query_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData) +#define ID3D10Query_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData) +/*** ID3D10Asynchronous methods ***/ +#define ID3D10Query_Begin(This) (This)->lpVtbl->Begin(This) +#define ID3D10Query_End(This) (This)->lpVtbl->End(This) +#define ID3D10Query_GetData(This,pData,DataSize,GetDataFlags) (This)->lpVtbl->GetData(This,pData,DataSize,GetDataFlags) +#define ID3D10Query_GetDataSize(This) (This)->lpVtbl->GetDataSize(This) +/*** ID3D10Query methods ***/ +#define ID3D10Query_GetDesc(This,pDesc) (This)->lpVtbl->GetDesc(This,pDesc) +#else +/*** IUnknown methods ***/ +static FORCEINLINE HRESULT ID3D10Query_QueryInterface(ID3D10Query* This,REFIID riid,void **ppvObject) { + return This->lpVtbl->QueryInterface(This,riid,ppvObject); +} +static FORCEINLINE ULONG ID3D10Query_AddRef(ID3D10Query* This) { + return This->lpVtbl->AddRef(This); +} +static FORCEINLINE ULONG ID3D10Query_Release(ID3D10Query* This) { + return This->lpVtbl->Release(This); +} +/*** ID3D10DeviceChild methods ***/ +static FORCEINLINE void ID3D10Query_GetDevice(ID3D10Query* This,ID3D10Device **ppDevice) { + This->lpVtbl->GetDevice(This,ppDevice); +} +static FORCEINLINE HRESULT ID3D10Query_GetPrivateData(ID3D10Query* This,REFGUID guid,UINT *pDataSize,void *pData) { + return This->lpVtbl->GetPrivateData(This,guid,pDataSize,pData); +} +static FORCEINLINE HRESULT ID3D10Query_SetPrivateData(ID3D10Query* This,REFGUID guid,UINT DataSize,const void *pData) { + return This->lpVtbl->SetPrivateData(This,guid,DataSize,pData); +} +static FORCEINLINE HRESULT ID3D10Query_SetPrivateDataInterface(ID3D10Query* This,REFGUID guid,const IUnknown *pData) { + return This->lpVtbl->SetPrivateDataInterface(This,guid,pData); +} +/*** ID3D10Asynchronous methods ***/ +static FORCEINLINE void ID3D10Query_Begin(ID3D10Query* This) { + This->lpVtbl->Begin(This); +} +static FORCEINLINE void ID3D10Query_End(ID3D10Query* This) { + This->lpVtbl->End(This); +} +static FORCEINLINE HRESULT ID3D10Query_GetData(ID3D10Query* This,void *pData,UINT DataSize,UINT GetDataFlags) { + return This->lpVtbl->GetData(This,pData,DataSize,GetDataFlags); +} +static FORCEINLINE UINT ID3D10Query_GetDataSize(ID3D10Query* This) { + return This->lpVtbl->GetDataSize(This); +} +/*** ID3D10Query methods ***/ +static FORCEINLINE void ID3D10Query_GetDesc(ID3D10Query* This,D3D10_QUERY_DESC *pDesc) { + This->lpVtbl->GetDesc(This,pDesc); +} +#endif +#endif + +#endif + + +#endif /* __ID3D10Query_INTERFACE_DEFINED__ */ + +/***************************************************************************** + * ID3D10Predicate interface + */ +#ifndef __ID3D10Predicate_INTERFACE_DEFINED__ +#define __ID3D10Predicate_INTERFACE_DEFINED__ + +DEFINE_GUID(IID_ID3D10Predicate, 0x9b7e4c10, 0x342c, 0x4106, 0xa1,0x9f, 0x4f,0x27,0x04,0xf6,0x89,0xf0); +#if defined(__cplusplus) && !defined(CINTERFACE) +MIDL_INTERFACE("9b7e4c10-342c-4106-a19f-4f2704f689f0") +ID3D10Predicate : public ID3D10Query +{ +}; +#ifdef __CRT_UUID_DECL +__CRT_UUID_DECL(ID3D10Predicate, 0x9b7e4c10, 0x342c, 0x4106, 0xa1,0x9f, 0x4f,0x27,0x04,0xf6,0x89,0xf0) +#endif +#else +typedef struct ID3D10PredicateVtbl { + BEGIN_INTERFACE + + /*** IUnknown methods ***/ + HRESULT (STDMETHODCALLTYPE *QueryInterface)( + ID3D10Predicate *This, + REFIID riid, + void **ppvObject); + + ULONG (STDMETHODCALLTYPE *AddRef)( + ID3D10Predicate *This); + + ULONG (STDMETHODCALLTYPE *Release)( + ID3D10Predicate *This); + + /*** ID3D10DeviceChild methods ***/ + void (STDMETHODCALLTYPE *GetDevice)( + ID3D10Predicate *This, + ID3D10Device **ppDevice); + + HRESULT (STDMETHODCALLTYPE *GetPrivateData)( + ID3D10Predicate *This, + REFGUID guid, + UINT *pDataSize, + void *pData); + + HRESULT (STDMETHODCALLTYPE *SetPrivateData)( + ID3D10Predicate *This, + REFGUID guid, + UINT DataSize, + const void *pData); + + HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( + ID3D10Predicate *This, + REFGUID guid, + const IUnknown *pData); + + /*** ID3D10Asynchronous methods ***/ + void (STDMETHODCALLTYPE *Begin)( + ID3D10Predicate *This); + + void (STDMETHODCALLTYPE *End)( + ID3D10Predicate *This); + + HRESULT (STDMETHODCALLTYPE *GetData)( + ID3D10Predicate *This, + void *pData, + UINT DataSize, + UINT GetDataFlags); + + UINT (STDMETHODCALLTYPE *GetDataSize)( + ID3D10Predicate *This); + + /*** ID3D10Query methods ***/ + void (STDMETHODCALLTYPE *GetDesc)( + ID3D10Predicate *This, + D3D10_QUERY_DESC *pDesc); + + END_INTERFACE +} ID3D10PredicateVtbl; + +interface ID3D10Predicate { + CONST_VTBL ID3D10PredicateVtbl* lpVtbl; +}; + +#ifdef COBJMACROS +#ifndef WIDL_C_INLINE_WRAPPERS +/*** IUnknown methods ***/ +#define ID3D10Predicate_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) +#define ID3D10Predicate_AddRef(This) (This)->lpVtbl->AddRef(This) +#define ID3D10Predicate_Release(This) (This)->lpVtbl->Release(This) +/*** ID3D10DeviceChild methods ***/ +#define ID3D10Predicate_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice) +#define ID3D10Predicate_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData) +#define ID3D10Predicate_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData) +#define ID3D10Predicate_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData) +/*** ID3D10Asynchronous methods ***/ +#define ID3D10Predicate_Begin(This) (This)->lpVtbl->Begin(This) +#define ID3D10Predicate_End(This) (This)->lpVtbl->End(This) +#define ID3D10Predicate_GetData(This,pData,DataSize,GetDataFlags) (This)->lpVtbl->GetData(This,pData,DataSize,GetDataFlags) +#define ID3D10Predicate_GetDataSize(This) (This)->lpVtbl->GetDataSize(This) +/*** ID3D10Query methods ***/ +#define ID3D10Predicate_GetDesc(This,pDesc) (This)->lpVtbl->GetDesc(This,pDesc) +#else +/*** IUnknown methods ***/ +static FORCEINLINE HRESULT ID3D10Predicate_QueryInterface(ID3D10Predicate* This,REFIID riid,void **ppvObject) { + return This->lpVtbl->QueryInterface(This,riid,ppvObject); +} +static FORCEINLINE ULONG ID3D10Predicate_AddRef(ID3D10Predicate* This) { + return This->lpVtbl->AddRef(This); +} +static FORCEINLINE ULONG ID3D10Predicate_Release(ID3D10Predicate* This) { + return This->lpVtbl->Release(This); +} +/*** ID3D10DeviceChild methods ***/ +static FORCEINLINE void ID3D10Predicate_GetDevice(ID3D10Predicate* This,ID3D10Device **ppDevice) { + This->lpVtbl->GetDevice(This,ppDevice); +} +static FORCEINLINE HRESULT ID3D10Predicate_GetPrivateData(ID3D10Predicate* This,REFGUID guid,UINT *pDataSize,void *pData) { + return This->lpVtbl->GetPrivateData(This,guid,pDataSize,pData); +} +static FORCEINLINE HRESULT ID3D10Predicate_SetPrivateData(ID3D10Predicate* This,REFGUID guid,UINT DataSize,const void *pData) { + return This->lpVtbl->SetPrivateData(This,guid,DataSize,pData); +} +static FORCEINLINE HRESULT ID3D10Predicate_SetPrivateDataInterface(ID3D10Predicate* This,REFGUID guid,const IUnknown *pData) { + return This->lpVtbl->SetPrivateDataInterface(This,guid,pData); +} +/*** ID3D10Asynchronous methods ***/ +static FORCEINLINE void ID3D10Predicate_Begin(ID3D10Predicate* This) { + This->lpVtbl->Begin(This); +} +static FORCEINLINE void ID3D10Predicate_End(ID3D10Predicate* This) { + This->lpVtbl->End(This); +} +static FORCEINLINE HRESULT ID3D10Predicate_GetData(ID3D10Predicate* This,void *pData,UINT DataSize,UINT GetDataFlags) { + return This->lpVtbl->GetData(This,pData,DataSize,GetDataFlags); +} +static FORCEINLINE UINT ID3D10Predicate_GetDataSize(ID3D10Predicate* This) { + return This->lpVtbl->GetDataSize(This); +} +/*** ID3D10Query methods ***/ +static FORCEINLINE void ID3D10Predicate_GetDesc(ID3D10Predicate* This,D3D10_QUERY_DESC *pDesc) { + This->lpVtbl->GetDesc(This,pDesc); +} +#endif +#endif + +#endif + + +#endif /* __ID3D10Predicate_INTERFACE_DEFINED__ */ + +/***************************************************************************** + * ID3D10Device interface + */ +#ifndef __ID3D10Device_INTERFACE_DEFINED__ +#define __ID3D10Device_INTERFACE_DEFINED__ + +DEFINE_GUID(IID_ID3D10Device, 0x9b7e4c0f, 0x342c, 0x4106, 0xa1,0x9f, 0x4f,0x27,0x04,0xf6,0x89,0xf0); +#if defined(__cplusplus) && !defined(CINTERFACE) +MIDL_INTERFACE("9b7e4c0f-342c-4106-a19f-4f2704f689f0") +ID3D10Device : public IUnknown +{ + virtual void STDMETHODCALLTYPE VSSetConstantBuffers( + UINT StartSlot, + UINT NumBuffers, + ID3D10Buffer *const *ppConstantBuffers) = 0; + + virtual void STDMETHODCALLTYPE PSSetShaderResources( + UINT StartSlot, + UINT NumViews, + ID3D10ShaderResourceView *const *ppShaderResourceViews) = 0; + + virtual void STDMETHODCALLTYPE PSSetShader( + ID3D10PixelShader *pPixelShader) = 0; + + virtual void STDMETHODCALLTYPE PSSetSamplers( + UINT StartSlot, + UINT NumSamplers, + ID3D10SamplerState *const *ppSamplers) = 0; + + virtual void STDMETHODCALLTYPE VSSetShader( + ID3D10VertexShader *pVertexShader) = 0; + + virtual void STDMETHODCALLTYPE DrawIndexed( + UINT IndexCount, + UINT StartIndexLocation, + INT BaseVertexLocation) = 0; + + virtual void STDMETHODCALLTYPE Draw( + UINT VertexCount, + UINT StartVertexLocation) = 0; + + virtual void STDMETHODCALLTYPE PSSetConstantBuffers( + UINT StartSlot, + UINT NumBuffers, + ID3D10Buffer *const *ppConstantBuffers) = 0; + + virtual void STDMETHODCALLTYPE IASetInputLayout( + ID3D10InputLayout *pInputLayout) = 0; + + virtual void STDMETHODCALLTYPE IASetVertexBuffers( + UINT StartSlot, + UINT NumBuffers, + ID3D10Buffer *const *ppVertexBuffers, + const UINT *pStrides, + const UINT *pOffsets) = 0; + + virtual void STDMETHODCALLTYPE IASetIndexBuffer( + ID3D10Buffer *pIndexBuffer, + DXGI_FORMAT Format, + UINT Offset) = 0; + + virtual void STDMETHODCALLTYPE DrawIndexedInstanced( + UINT IndexCountPerInstance, + UINT InstanceCount, + UINT StartIndexLocation, + INT BaseVertexLocation, + UINT StartInstanceLocation) = 0; + + virtual void STDMETHODCALLTYPE DrawInstanced( + UINT VertexCountPerInstance, + UINT InstanceCount, + UINT StartVertexLocation, + UINT StartInstanceLocation) = 0; + + virtual void STDMETHODCALLTYPE GSSetConstantBuffers( + UINT StartSlot, + UINT NumBuffers, + ID3D10Buffer *const *ppConstantBuffers) = 0; + + virtual void STDMETHODCALLTYPE GSSetShader( + ID3D10GeometryShader *pShader) = 0; + + virtual void STDMETHODCALLTYPE IASetPrimitiveTopology( + D3D10_PRIMITIVE_TOPOLOGY Topology) = 0; + + virtual void STDMETHODCALLTYPE VSSetShaderResources( + UINT StartSlot, + UINT NumViews, + ID3D10ShaderResourceView *const *ppShaderResourceViews) = 0; + + virtual void STDMETHODCALLTYPE VSSetSamplers( + UINT StartSlot, + UINT NumSamplers, + ID3D10SamplerState *const *ppSamplers) = 0; + + virtual void STDMETHODCALLTYPE SetPredication( + ID3D10Predicate *pPredicate, + WINBOOL PredicateValue) = 0; + + virtual void STDMETHODCALLTYPE GSSetShaderResources( + UINT StartSlot, + UINT NumViews, + ID3D10ShaderResourceView *const *ppShaderResourceViews) = 0; + + virtual void STDMETHODCALLTYPE GSSetSamplers( + UINT StartSlot, + UINT NumSamplers, + ID3D10SamplerState *const *ppSamplers) = 0; + + virtual void STDMETHODCALLTYPE OMSetRenderTargets( + UINT NumViews, + ID3D10RenderTargetView *const *ppRenderTargetViews, + ID3D10DepthStencilView *pDepthStencilView) = 0; + + virtual void STDMETHODCALLTYPE OMSetBlendState( + ID3D10BlendState *pBlendState, + const FLOAT BlendFactor[4], + UINT SampleMask) = 0; + + virtual void STDMETHODCALLTYPE OMSetDepthStencilState( + ID3D10DepthStencilState *pDepthStencilState, + UINT StencilRef) = 0; + + virtual void STDMETHODCALLTYPE SOSetTargets( + UINT NumBuffers, + ID3D10Buffer *const *ppSOTargets, + const UINT *pOffsets) = 0; + + virtual void STDMETHODCALLTYPE DrawAuto( + ) = 0; + + virtual void STDMETHODCALLTYPE RSSetState( + ID3D10RasterizerState *pRasterizerState) = 0; + + virtual void STDMETHODCALLTYPE RSSetViewports( + UINT NumViewports, + const D3D10_VIEWPORT *pViewports) = 0; + + virtual void STDMETHODCALLTYPE RSSetScissorRects( + UINT NumRects, + const D3D10_RECT *pRects) = 0; + + virtual void STDMETHODCALLTYPE CopySubresourceRegion( + ID3D10Resource *pDstResource, + UINT DstSubresource, + UINT DstX, + UINT DstY, + UINT DstZ, + ID3D10Resource *pSrcResource, + UINT SrcSubresource, + const D3D10_BOX *pSrcBox) = 0; + + virtual void STDMETHODCALLTYPE CopyResource( + ID3D10Resource *pDstResource, + ID3D10Resource *pSrcResource) = 0; + + virtual void STDMETHODCALLTYPE UpdateSubresource( + ID3D10Resource *pDstResource, + UINT DstSubresource, + const D3D10_BOX *pDstBox, + const void *pSrcData, + UINT SrcRowPitch, + UINT SrcDepthPitch) = 0; + + virtual void STDMETHODCALLTYPE ClearRenderTargetView( + ID3D10RenderTargetView *pRenderTargetView, + const FLOAT ColorRGBA[4]) = 0; + + virtual void STDMETHODCALLTYPE ClearDepthStencilView( + ID3D10DepthStencilView *pDepthStencilView, + UINT ClearFlags, + FLOAT Depth, + UINT8 Stencil) = 0; + + virtual void STDMETHODCALLTYPE GenerateMips( + ID3D10ShaderResourceView *pShaderResourceView) = 0; + + virtual void STDMETHODCALLTYPE ResolveSubresource( + ID3D10Resource *pDstResource, + UINT DstSubresource, + ID3D10Resource *pSrcResource, + UINT SrcSubresource, + DXGI_FORMAT Format) = 0; + + virtual void STDMETHODCALLTYPE VSGetConstantBuffers( + UINT StartSlot, + UINT NumBuffers, + ID3D10Buffer **ppConstantBuffers) = 0; + + virtual void STDMETHODCALLTYPE PSGetShaderResources( + UINT StartSlot, + UINT NumViews, + ID3D10ShaderResourceView **ppShaderResourceViews) = 0; + + virtual void STDMETHODCALLTYPE PSGetShader( + ID3D10PixelShader **ppPixelShader) = 0; + + virtual void STDMETHODCALLTYPE PSGetSamplers( + UINT StartSlot, + UINT NumSamplers, + ID3D10SamplerState **ppSamplers) = 0; + + virtual void STDMETHODCALLTYPE VSGetShader( + ID3D10VertexShader **ppVertexShader) = 0; + + virtual void STDMETHODCALLTYPE PSGetConstantBuffers( + UINT StartSlot, + UINT NumBuffers, + ID3D10Buffer **ppConstantBuffers) = 0; + + virtual void STDMETHODCALLTYPE IAGetInputLayout( + ID3D10InputLayout **ppInputLayout) = 0; + + virtual void STDMETHODCALLTYPE IAGetVertexBuffers( + UINT StartSlot, + UINT NumBuffers, + ID3D10Buffer **ppVertexBuffers, + UINT *pStrides, + UINT *pOffsets) = 0; + + virtual void STDMETHODCALLTYPE IAGetIndexBuffer( + ID3D10Buffer **pIndexBuffer, + DXGI_FORMAT *Format, + UINT *Offset) = 0; + + virtual void STDMETHODCALLTYPE GSGetConstantBuffers( + UINT StartSlot, + UINT NumBuffers, + ID3D10Buffer **ppConstantBuffers) = 0; + + virtual void STDMETHODCALLTYPE GSGetShader( + ID3D10GeometryShader **ppGeometryShader) = 0; + + virtual void STDMETHODCALLTYPE IAGetPrimitiveTopology( + D3D10_PRIMITIVE_TOPOLOGY *pTopology) = 0; + + virtual void STDMETHODCALLTYPE VSGetShaderResources( + UINT StartSlot, + UINT NumViews, + ID3D10ShaderResourceView **ppShaderResourceViews) = 0; + + virtual void STDMETHODCALLTYPE VSGetSamplers( + UINT StartSlot, + UINT NumSamplers, + ID3D10SamplerState **ppSamplers) = 0; + + virtual void STDMETHODCALLTYPE GetPredication( + ID3D10Predicate **ppPredicate, + WINBOOL *pPredicateValue) = 0; + + virtual void STDMETHODCALLTYPE GSGetShaderResources( + UINT StartSlot, + UINT NumViews, + ID3D10ShaderResourceView **ppShaderResourceViews) = 0; + + virtual void STDMETHODCALLTYPE GSGetSamplers( + UINT StartSlot, + UINT NumSamplers, + ID3D10SamplerState **ppSamplers) = 0; + + virtual void STDMETHODCALLTYPE OMGetRenderTargets( + UINT NumViews, + ID3D10RenderTargetView **ppRenderTargetViews, + ID3D10DepthStencilView **ppDepthStencilView) = 0; + + virtual void STDMETHODCALLTYPE OMGetBlendState( + ID3D10BlendState **ppBlendState, + FLOAT BlendFactor[4], + UINT *pSampleMask) = 0; + + virtual void STDMETHODCALLTYPE OMGetDepthStencilState( + ID3D10DepthStencilState **ppDepthStencilState, + UINT *pStencilRef) = 0; + + virtual void STDMETHODCALLTYPE SOGetTargets( + UINT NumBuffers, + ID3D10Buffer **ppSOTargets, + UINT *pOffsets) = 0; + + virtual void STDMETHODCALLTYPE RSGetState( + ID3D10RasterizerState **ppRasterizerState) = 0; + + virtual void STDMETHODCALLTYPE RSGetViewports( + UINT *NumViewports, + D3D10_VIEWPORT *pViewports) = 0; + + virtual void STDMETHODCALLTYPE RSGetScissorRects( + UINT *NumRects, + D3D10_RECT *pRects) = 0; + + virtual HRESULT STDMETHODCALLTYPE GetDeviceRemovedReason( + ) = 0; + + virtual HRESULT STDMETHODCALLTYPE SetExceptionMode( + UINT RaiseFlags) = 0; + + virtual UINT STDMETHODCALLTYPE GetExceptionMode( + ) = 0; + + virtual HRESULT STDMETHODCALLTYPE GetPrivateData( + REFGUID guid, + UINT *pDataSize, + void *pData) = 0; + + virtual HRESULT STDMETHODCALLTYPE SetPrivateData( + REFGUID guid, + UINT DataSize, + const void *pData) = 0; + + virtual HRESULT STDMETHODCALLTYPE SetPrivateDataInterface( + REFGUID guid, + const IUnknown *pData) = 0; + + virtual void STDMETHODCALLTYPE ClearState( + ) = 0; + + virtual void STDMETHODCALLTYPE Flush( + ) = 0; + + virtual HRESULT STDMETHODCALLTYPE CreateBuffer( + const D3D10_BUFFER_DESC *pDesc, + const D3D10_SUBRESOURCE_DATA *pInitialData, + ID3D10Buffer **ppBuffer) = 0; + + virtual HRESULT STDMETHODCALLTYPE CreateTexture1D( + const D3D10_TEXTURE1D_DESC *pDesc, + const D3D10_SUBRESOURCE_DATA *pInitialData, + ID3D10Texture1D **ppTexture1D) = 0; + + virtual HRESULT STDMETHODCALLTYPE CreateTexture2D( + const D3D10_TEXTURE2D_DESC *pDesc, + const D3D10_SUBRESOURCE_DATA *pInitialData, + ID3D10Texture2D **ppTexture2D) = 0; + + virtual HRESULT STDMETHODCALLTYPE CreateTexture3D( + const D3D10_TEXTURE3D_DESC *pDesc, + const D3D10_SUBRESOURCE_DATA *pInitialData, + ID3D10Texture3D **ppTexture3D) = 0; + + virtual HRESULT STDMETHODCALLTYPE CreateShaderResourceView( + ID3D10Resource *pResource, + const D3D10_SHADER_RESOURCE_VIEW_DESC *pDesc, + ID3D10ShaderResourceView **ppSRView) = 0; + + virtual HRESULT STDMETHODCALLTYPE CreateRenderTargetView( + ID3D10Resource *pResource, + const D3D10_RENDER_TARGET_VIEW_DESC *pDesc, + ID3D10RenderTargetView **ppRTView) = 0; + + virtual HRESULT STDMETHODCALLTYPE CreateDepthStencilView( + ID3D10Resource *pResource, + const D3D10_DEPTH_STENCIL_VIEW_DESC *pDesc, + ID3D10DepthStencilView **ppDepthStencilView) = 0; + + virtual HRESULT STDMETHODCALLTYPE CreateInputLayout( + const D3D10_INPUT_ELEMENT_DESC *pInputElementDescs, + UINT NumElements, + const void *pShaderBytecodeWithInputSignature, + SIZE_T BytecodeLength, + ID3D10InputLayout **ppInputLayout) = 0; + + virtual HRESULT STDMETHODCALLTYPE CreateVertexShader( + const void *pShaderBytecode, + SIZE_T BytecodeLength, + ID3D10VertexShader **ppVertexShader) = 0; + + virtual HRESULT STDMETHODCALLTYPE CreateGeometryShader( + const void *pShaderBytecode, + SIZE_T BytecodeLength, + ID3D10GeometryShader **ppGeometryShader) = 0; + + virtual HRESULT STDMETHODCALLTYPE CreateGeometryShaderWithStreamOutput( + const void *pShaderBytecode, + SIZE_T BytecodeLength, + const D3D10_SO_DECLARATION_ENTRY *pSODeclaration, + UINT NumEntries, + UINT OutputStreamStride, + ID3D10GeometryShader **ppGeometryShader) = 0; + + virtual HRESULT STDMETHODCALLTYPE CreatePixelShader( + const void *pShaderBytecode, + SIZE_T BytecodeLength, + ID3D10PixelShader **ppPixelShader) = 0; + + virtual HRESULT STDMETHODCALLTYPE CreateBlendState( + const D3D10_BLEND_DESC *pBlendStateDesc, + ID3D10BlendState **ppBlendState) = 0; + + virtual HRESULT STDMETHODCALLTYPE CreateDepthStencilState( + const D3D10_DEPTH_STENCIL_DESC *pDepthStencilDesc, + ID3D10DepthStencilState **ppDepthStencilState) = 0; + + virtual HRESULT STDMETHODCALLTYPE CreateRasterizerState( + const D3D10_RASTERIZER_DESC *pRasterizerDesc, + ID3D10RasterizerState **ppRasterizerState) = 0; + + virtual HRESULT STDMETHODCALLTYPE CreateSamplerState( + const D3D10_SAMPLER_DESC *pSamplerDesc, + ID3D10SamplerState **ppSamplerState) = 0; + + virtual HRESULT STDMETHODCALLTYPE CreateQuery( + const D3D10_QUERY_DESC *pQueryDesc, + ID3D10Query **ppQuery) = 0; + + virtual HRESULT STDMETHODCALLTYPE CreatePredicate( + const D3D10_QUERY_DESC *pPredicateDesc, + ID3D10Predicate **ppPredicate) = 0; + + virtual HRESULT STDMETHODCALLTYPE CreateCounter( + const D3D10_COUNTER_DESC *pCounterDesc, + ID3D10Counter **ppCounter) = 0; + + virtual HRESULT STDMETHODCALLTYPE CheckFormatSupport( + DXGI_FORMAT Format, + UINT *pFormatSupport) = 0; + + virtual HRESULT STDMETHODCALLTYPE CheckMultisampleQualityLevels( + DXGI_FORMAT Format, + UINT SampleCount, + UINT *pNumQualityLevels) = 0; + + virtual void STDMETHODCALLTYPE CheckCounterInfo( + D3D10_COUNTER_INFO *pCounterInfo) = 0; + + virtual HRESULT STDMETHODCALLTYPE CheckCounter( + const D3D10_COUNTER_DESC *pDesc, + D3D10_COUNTER_TYPE *pType, + UINT *pActiveCounters, + char *name, + UINT *pNameLength, + char *units, + UINT *pUnitsLength, + char *description, + UINT *pDescriptionLength) = 0; + + virtual UINT STDMETHODCALLTYPE GetCreationFlags( + ) = 0; + + virtual HRESULT STDMETHODCALLTYPE OpenSharedResource( + HANDLE hResource, + REFIID ReturnedInterface, + void **ppResource) = 0; + + virtual void STDMETHODCALLTYPE SetTextFilterSize( + UINT Width, + UINT Height) = 0; + + virtual void STDMETHODCALLTYPE GetTextFilterSize( + UINT *pWidth, + UINT *pHeight) = 0; + +}; +#ifdef __CRT_UUID_DECL +__CRT_UUID_DECL(ID3D10Device, 0x9b7e4c0f, 0x342c, 0x4106, 0xa1,0x9f, 0x4f,0x27,0x04,0xf6,0x89,0xf0) +#endif +#else +typedef struct ID3D10DeviceVtbl { + BEGIN_INTERFACE + + /*** IUnknown methods ***/ + HRESULT (STDMETHODCALLTYPE *QueryInterface)( + ID3D10Device *This, + REFIID riid, + void **ppvObject); + + ULONG (STDMETHODCALLTYPE *AddRef)( + ID3D10Device *This); + + ULONG (STDMETHODCALLTYPE *Release)( + ID3D10Device *This); + + /*** ID3D10Device methods ***/ + void (STDMETHODCALLTYPE *VSSetConstantBuffers)( + ID3D10Device *This, + UINT StartSlot, + UINT NumBuffers, + ID3D10Buffer *const *ppConstantBuffers); + + void (STDMETHODCALLTYPE *PSSetShaderResources)( + ID3D10Device *This, + UINT StartSlot, + UINT NumViews, + ID3D10ShaderResourceView *const *ppShaderResourceViews); + + void (STDMETHODCALLTYPE *PSSetShader)( + ID3D10Device *This, + ID3D10PixelShader *pPixelShader); + + void (STDMETHODCALLTYPE *PSSetSamplers)( + ID3D10Device *This, + UINT StartSlot, + UINT NumSamplers, + ID3D10SamplerState *const *ppSamplers); + + void (STDMETHODCALLTYPE *VSSetShader)( + ID3D10Device *This, + ID3D10VertexShader *pVertexShader); + + void (STDMETHODCALLTYPE *DrawIndexed)( + ID3D10Device *This, + UINT IndexCount, + UINT StartIndexLocation, + INT BaseVertexLocation); + + void (STDMETHODCALLTYPE *Draw)( + ID3D10Device *This, + UINT VertexCount, + UINT StartVertexLocation); + + void (STDMETHODCALLTYPE *PSSetConstantBuffers)( + ID3D10Device *This, + UINT StartSlot, + UINT NumBuffers, + ID3D10Buffer *const *ppConstantBuffers); + + void (STDMETHODCALLTYPE *IASetInputLayout)( + ID3D10Device *This, + ID3D10InputLayout *pInputLayout); + + void (STDMETHODCALLTYPE *IASetVertexBuffers)( + ID3D10Device *This, + UINT StartSlot, + UINT NumBuffers, + ID3D10Buffer *const *ppVertexBuffers, + const UINT *pStrides, + const UINT *pOffsets); + + void (STDMETHODCALLTYPE *IASetIndexBuffer)( + ID3D10Device *This, + ID3D10Buffer *pIndexBuffer, + DXGI_FORMAT Format, + UINT Offset); + + void (STDMETHODCALLTYPE *DrawIndexedInstanced)( + ID3D10Device *This, + UINT IndexCountPerInstance, + UINT InstanceCount, + UINT StartIndexLocation, + INT BaseVertexLocation, + UINT StartInstanceLocation); + + void (STDMETHODCALLTYPE *DrawInstanced)( + ID3D10Device *This, + UINT VertexCountPerInstance, + UINT InstanceCount, + UINT StartVertexLocation, + UINT StartInstanceLocation); + + void (STDMETHODCALLTYPE *GSSetConstantBuffers)( + ID3D10Device *This, + UINT StartSlot, + UINT NumBuffers, + ID3D10Buffer *const *ppConstantBuffers); + + void (STDMETHODCALLTYPE *GSSetShader)( + ID3D10Device *This, + ID3D10GeometryShader *pShader); + + void (STDMETHODCALLTYPE *IASetPrimitiveTopology)( + ID3D10Device *This, + D3D10_PRIMITIVE_TOPOLOGY Topology); + + void (STDMETHODCALLTYPE *VSSetShaderResources)( + ID3D10Device *This, + UINT StartSlot, + UINT NumViews, + ID3D10ShaderResourceView *const *ppShaderResourceViews); + + void (STDMETHODCALLTYPE *VSSetSamplers)( + ID3D10Device *This, + UINT StartSlot, + UINT NumSamplers, + ID3D10SamplerState *const *ppSamplers); + + void (STDMETHODCALLTYPE *SetPredication)( + ID3D10Device *This, + ID3D10Predicate *pPredicate, + WINBOOL PredicateValue); + + void (STDMETHODCALLTYPE *GSSetShaderResources)( + ID3D10Device *This, + UINT StartSlot, + UINT NumViews, + ID3D10ShaderResourceView *const *ppShaderResourceViews); + + void (STDMETHODCALLTYPE *GSSetSamplers)( + ID3D10Device *This, + UINT StartSlot, + UINT NumSamplers, + ID3D10SamplerState *const *ppSamplers); + + void (STDMETHODCALLTYPE *OMSetRenderTargets)( + ID3D10Device *This, + UINT NumViews, + ID3D10RenderTargetView *const *ppRenderTargetViews, + ID3D10DepthStencilView *pDepthStencilView); + + void (STDMETHODCALLTYPE *OMSetBlendState)( + ID3D10Device *This, + ID3D10BlendState *pBlendState, + const FLOAT BlendFactor[4], + UINT SampleMask); + + void (STDMETHODCALLTYPE *OMSetDepthStencilState)( + ID3D10Device *This, + ID3D10DepthStencilState *pDepthStencilState, + UINT StencilRef); + + void (STDMETHODCALLTYPE *SOSetTargets)( + ID3D10Device *This, + UINT NumBuffers, + ID3D10Buffer *const *ppSOTargets, + const UINT *pOffsets); + + void (STDMETHODCALLTYPE *DrawAuto)( + ID3D10Device *This); + + void (STDMETHODCALLTYPE *RSSetState)( + ID3D10Device *This, + ID3D10RasterizerState *pRasterizerState); + + void (STDMETHODCALLTYPE *RSSetViewports)( + ID3D10Device *This, + UINT NumViewports, + const D3D10_VIEWPORT *pViewports); + + void (STDMETHODCALLTYPE *RSSetScissorRects)( + ID3D10Device *This, + UINT NumRects, + const D3D10_RECT *pRects); + + void (STDMETHODCALLTYPE *CopySubresourceRegion)( + ID3D10Device *This, + ID3D10Resource *pDstResource, + UINT DstSubresource, + UINT DstX, + UINT DstY, + UINT DstZ, + ID3D10Resource *pSrcResource, + UINT SrcSubresource, + const D3D10_BOX *pSrcBox); + + void (STDMETHODCALLTYPE *CopyResource)( + ID3D10Device *This, + ID3D10Resource *pDstResource, + ID3D10Resource *pSrcResource); + + void (STDMETHODCALLTYPE *UpdateSubresource)( + ID3D10Device *This, + ID3D10Resource *pDstResource, + UINT DstSubresource, + const D3D10_BOX *pDstBox, + const void *pSrcData, + UINT SrcRowPitch, + UINT SrcDepthPitch); + + void (STDMETHODCALLTYPE *ClearRenderTargetView)( + ID3D10Device *This, + ID3D10RenderTargetView *pRenderTargetView, + const FLOAT ColorRGBA[4]); + + void (STDMETHODCALLTYPE *ClearDepthStencilView)( + ID3D10Device *This, + ID3D10DepthStencilView *pDepthStencilView, + UINT ClearFlags, + FLOAT Depth, + UINT8 Stencil); + + void (STDMETHODCALLTYPE *GenerateMips)( + ID3D10Device *This, + ID3D10ShaderResourceView *pShaderResourceView); + + void (STDMETHODCALLTYPE *ResolveSubresource)( + ID3D10Device *This, + ID3D10Resource *pDstResource, + UINT DstSubresource, + ID3D10Resource *pSrcResource, + UINT SrcSubresource, + DXGI_FORMAT Format); + + void (STDMETHODCALLTYPE *VSGetConstantBuffers)( + ID3D10Device *This, + UINT StartSlot, + UINT NumBuffers, + ID3D10Buffer **ppConstantBuffers); + + void (STDMETHODCALLTYPE *PSGetShaderResources)( + ID3D10Device *This, + UINT StartSlot, + UINT NumViews, + ID3D10ShaderResourceView **ppShaderResourceViews); + + void (STDMETHODCALLTYPE *PSGetShader)( + ID3D10Device *This, + ID3D10PixelShader **ppPixelShader); + + void (STDMETHODCALLTYPE *PSGetSamplers)( + ID3D10Device *This, + UINT StartSlot, + UINT NumSamplers, + ID3D10SamplerState **ppSamplers); + + void (STDMETHODCALLTYPE *VSGetShader)( + ID3D10Device *This, + ID3D10VertexShader **ppVertexShader); + + void (STDMETHODCALLTYPE *PSGetConstantBuffers)( + ID3D10Device *This, + UINT StartSlot, + UINT NumBuffers, + ID3D10Buffer **ppConstantBuffers); + + void (STDMETHODCALLTYPE *IAGetInputLayout)( + ID3D10Device *This, + ID3D10InputLayout **ppInputLayout); + + void (STDMETHODCALLTYPE *IAGetVertexBuffers)( + ID3D10Device *This, + UINT StartSlot, + UINT NumBuffers, + ID3D10Buffer **ppVertexBuffers, + UINT *pStrides, + UINT *pOffsets); + + void (STDMETHODCALLTYPE *IAGetIndexBuffer)( + ID3D10Device *This, + ID3D10Buffer **pIndexBuffer, + DXGI_FORMAT *Format, + UINT *Offset); + + void (STDMETHODCALLTYPE *GSGetConstantBuffers)( + ID3D10Device *This, + UINT StartSlot, + UINT NumBuffers, + ID3D10Buffer **ppConstantBuffers); + + void (STDMETHODCALLTYPE *GSGetShader)( + ID3D10Device *This, + ID3D10GeometryShader **ppGeometryShader); + + void (STDMETHODCALLTYPE *IAGetPrimitiveTopology)( + ID3D10Device *This, + D3D10_PRIMITIVE_TOPOLOGY *pTopology); + + void (STDMETHODCALLTYPE *VSGetShaderResources)( + ID3D10Device *This, + UINT StartSlot, + UINT NumViews, + ID3D10ShaderResourceView **ppShaderResourceViews); + + void (STDMETHODCALLTYPE *VSGetSamplers)( + ID3D10Device *This, + UINT StartSlot, + UINT NumSamplers, + ID3D10SamplerState **ppSamplers); + + void (STDMETHODCALLTYPE *GetPredication)( + ID3D10Device *This, + ID3D10Predicate **ppPredicate, + WINBOOL *pPredicateValue); + + void (STDMETHODCALLTYPE *GSGetShaderResources)( + ID3D10Device *This, + UINT StartSlot, + UINT NumViews, + ID3D10ShaderResourceView **ppShaderResourceViews); + + void (STDMETHODCALLTYPE *GSGetSamplers)( + ID3D10Device *This, + UINT StartSlot, + UINT NumSamplers, + ID3D10SamplerState **ppSamplers); + + void (STDMETHODCALLTYPE *OMGetRenderTargets)( + ID3D10Device *This, + UINT NumViews, + ID3D10RenderTargetView **ppRenderTargetViews, + ID3D10DepthStencilView **ppDepthStencilView); + + void (STDMETHODCALLTYPE *OMGetBlendState)( + ID3D10Device *This, + ID3D10BlendState **ppBlendState, + FLOAT BlendFactor[4], + UINT *pSampleMask); + + void (STDMETHODCALLTYPE *OMGetDepthStencilState)( + ID3D10Device *This, + ID3D10DepthStencilState **ppDepthStencilState, + UINT *pStencilRef); + + void (STDMETHODCALLTYPE *SOGetTargets)( + ID3D10Device *This, + UINT NumBuffers, + ID3D10Buffer **ppSOTargets, + UINT *pOffsets); + + void (STDMETHODCALLTYPE *RSGetState)( + ID3D10Device *This, + ID3D10RasterizerState **ppRasterizerState); + + void (STDMETHODCALLTYPE *RSGetViewports)( + ID3D10Device *This, + UINT *NumViewports, + D3D10_VIEWPORT *pViewports); + + void (STDMETHODCALLTYPE *RSGetScissorRects)( + ID3D10Device *This, + UINT *NumRects, + D3D10_RECT *pRects); + + HRESULT (STDMETHODCALLTYPE *GetDeviceRemovedReason)( + ID3D10Device *This); + + HRESULT (STDMETHODCALLTYPE *SetExceptionMode)( + ID3D10Device *This, + UINT RaiseFlags); + + UINT (STDMETHODCALLTYPE *GetExceptionMode)( + ID3D10Device *This); + + HRESULT (STDMETHODCALLTYPE *GetPrivateData)( + ID3D10Device *This, + REFGUID guid, + UINT *pDataSize, + void *pData); + + HRESULT (STDMETHODCALLTYPE *SetPrivateData)( + ID3D10Device *This, + REFGUID guid, + UINT DataSize, + const void *pData); + + HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( + ID3D10Device *This, + REFGUID guid, + const IUnknown *pData); + + void (STDMETHODCALLTYPE *ClearState)( + ID3D10Device *This); + + void (STDMETHODCALLTYPE *Flush)( + ID3D10Device *This); + + HRESULT (STDMETHODCALLTYPE *CreateBuffer)( + ID3D10Device *This, + const D3D10_BUFFER_DESC *pDesc, + const D3D10_SUBRESOURCE_DATA *pInitialData, + ID3D10Buffer **ppBuffer); + + HRESULT (STDMETHODCALLTYPE *CreateTexture1D)( + ID3D10Device *This, + const D3D10_TEXTURE1D_DESC *pDesc, + const D3D10_SUBRESOURCE_DATA *pInitialData, + ID3D10Texture1D **ppTexture1D); + + HRESULT (STDMETHODCALLTYPE *CreateTexture2D)( + ID3D10Device *This, + const D3D10_TEXTURE2D_DESC *pDesc, + const D3D10_SUBRESOURCE_DATA *pInitialData, + ID3D10Texture2D **ppTexture2D); + + HRESULT (STDMETHODCALLTYPE *CreateTexture3D)( + ID3D10Device *This, + const D3D10_TEXTURE3D_DESC *pDesc, + const D3D10_SUBRESOURCE_DATA *pInitialData, + ID3D10Texture3D **ppTexture3D); + + HRESULT (STDMETHODCALLTYPE *CreateShaderResourceView)( + ID3D10Device *This, + ID3D10Resource *pResource, + const D3D10_SHADER_RESOURCE_VIEW_DESC *pDesc, + ID3D10ShaderResourceView **ppSRView); + + HRESULT (STDMETHODCALLTYPE *CreateRenderTargetView)( + ID3D10Device *This, + ID3D10Resource *pResource, + const D3D10_RENDER_TARGET_VIEW_DESC *pDesc, + ID3D10RenderTargetView **ppRTView); + + HRESULT (STDMETHODCALLTYPE *CreateDepthStencilView)( + ID3D10Device *This, + ID3D10Resource *pResource, + const D3D10_DEPTH_STENCIL_VIEW_DESC *pDesc, + ID3D10DepthStencilView **ppDepthStencilView); + + HRESULT (STDMETHODCALLTYPE *CreateInputLayout)( + ID3D10Device *This, + const D3D10_INPUT_ELEMENT_DESC *pInputElementDescs, + UINT NumElements, + const void *pShaderBytecodeWithInputSignature, + SIZE_T BytecodeLength, + ID3D10InputLayout **ppInputLayout); + + HRESULT (STDMETHODCALLTYPE *CreateVertexShader)( + ID3D10Device *This, + const void *pShaderBytecode, + SIZE_T BytecodeLength, + ID3D10VertexShader **ppVertexShader); + + HRESULT (STDMETHODCALLTYPE *CreateGeometryShader)( + ID3D10Device *This, + const void *pShaderBytecode, + SIZE_T BytecodeLength, + ID3D10GeometryShader **ppGeometryShader); + + HRESULT (STDMETHODCALLTYPE *CreateGeometryShaderWithStreamOutput)( + ID3D10Device *This, + const void *pShaderBytecode, + SIZE_T BytecodeLength, + const D3D10_SO_DECLARATION_ENTRY *pSODeclaration, + UINT NumEntries, + UINT OutputStreamStride, + ID3D10GeometryShader **ppGeometryShader); + + HRESULT (STDMETHODCALLTYPE *CreatePixelShader)( + ID3D10Device *This, + const void *pShaderBytecode, + SIZE_T BytecodeLength, + ID3D10PixelShader **ppPixelShader); + + HRESULT (STDMETHODCALLTYPE *CreateBlendState)( + ID3D10Device *This, + const D3D10_BLEND_DESC *pBlendStateDesc, + ID3D10BlendState **ppBlendState); + + HRESULT (STDMETHODCALLTYPE *CreateDepthStencilState)( + ID3D10Device *This, + const D3D10_DEPTH_STENCIL_DESC *pDepthStencilDesc, + ID3D10DepthStencilState **ppDepthStencilState); + + HRESULT (STDMETHODCALLTYPE *CreateRasterizerState)( + ID3D10Device *This, + const D3D10_RASTERIZER_DESC *pRasterizerDesc, + ID3D10RasterizerState **ppRasterizerState); + + HRESULT (STDMETHODCALLTYPE *CreateSamplerState)( + ID3D10Device *This, + const D3D10_SAMPLER_DESC *pSamplerDesc, + ID3D10SamplerState **ppSamplerState); + + HRESULT (STDMETHODCALLTYPE *CreateQuery)( + ID3D10Device *This, + const D3D10_QUERY_DESC *pQueryDesc, + ID3D10Query **ppQuery); + + HRESULT (STDMETHODCALLTYPE *CreatePredicate)( + ID3D10Device *This, + const D3D10_QUERY_DESC *pPredicateDesc, + ID3D10Predicate **ppPredicate); + + HRESULT (STDMETHODCALLTYPE *CreateCounter)( + ID3D10Device *This, + const D3D10_COUNTER_DESC *pCounterDesc, + ID3D10Counter **ppCounter); + + HRESULT (STDMETHODCALLTYPE *CheckFormatSupport)( + ID3D10Device *This, + DXGI_FORMAT Format, + UINT *pFormatSupport); + + HRESULT (STDMETHODCALLTYPE *CheckMultisampleQualityLevels)( + ID3D10Device *This, + DXGI_FORMAT Format, + UINT SampleCount, + UINT *pNumQualityLevels); + + void (STDMETHODCALLTYPE *CheckCounterInfo)( + ID3D10Device *This, + D3D10_COUNTER_INFO *pCounterInfo); + + HRESULT (STDMETHODCALLTYPE *CheckCounter)( + ID3D10Device *This, + const D3D10_COUNTER_DESC *pDesc, + D3D10_COUNTER_TYPE *pType, + UINT *pActiveCounters, + char *name, + UINT *pNameLength, + char *units, + UINT *pUnitsLength, + char *description, + UINT *pDescriptionLength); + + UINT (STDMETHODCALLTYPE *GetCreationFlags)( + ID3D10Device *This); + + HRESULT (STDMETHODCALLTYPE *OpenSharedResource)( + ID3D10Device *This, + HANDLE hResource, + REFIID ReturnedInterface, + void **ppResource); + + void (STDMETHODCALLTYPE *SetTextFilterSize)( + ID3D10Device *This, + UINT Width, + UINT Height); + + void (STDMETHODCALLTYPE *GetTextFilterSize)( + ID3D10Device *This, + UINT *pWidth, + UINT *pHeight); + + END_INTERFACE +} ID3D10DeviceVtbl; + +interface ID3D10Device { + CONST_VTBL ID3D10DeviceVtbl* lpVtbl; +}; + +#ifdef COBJMACROS +#ifndef WIDL_C_INLINE_WRAPPERS +/*** IUnknown methods ***/ +#define ID3D10Device_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) +#define ID3D10Device_AddRef(This) (This)->lpVtbl->AddRef(This) +#define ID3D10Device_Release(This) (This)->lpVtbl->Release(This) +/*** ID3D10Device methods ***/ +#define ID3D10Device_VSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) (This)->lpVtbl->VSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) +#define ID3D10Device_PSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) (This)->lpVtbl->PSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) +#define ID3D10Device_PSSetShader(This,pPixelShader) (This)->lpVtbl->PSSetShader(This,pPixelShader) +#define ID3D10Device_PSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) (This)->lpVtbl->PSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) +#define ID3D10Device_VSSetShader(This,pVertexShader) (This)->lpVtbl->VSSetShader(This,pVertexShader) +#define ID3D10Device_DrawIndexed(This,IndexCount,StartIndexLocation,BaseVertexLocation) (This)->lpVtbl->DrawIndexed(This,IndexCount,StartIndexLocation,BaseVertexLocation) +#define ID3D10Device_Draw(This,VertexCount,StartVertexLocation) (This)->lpVtbl->Draw(This,VertexCount,StartVertexLocation) +#define ID3D10Device_PSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) (This)->lpVtbl->PSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) +#define ID3D10Device_IASetInputLayout(This,pInputLayout) (This)->lpVtbl->IASetInputLayout(This,pInputLayout) +#define ID3D10Device_IASetVertexBuffers(This,StartSlot,NumBuffers,ppVertexBuffers,pStrides,pOffsets) (This)->lpVtbl->IASetVertexBuffers(This,StartSlot,NumBuffers,ppVertexBuffers,pStrides,pOffsets) +#define ID3D10Device_IASetIndexBuffer(This,pIndexBuffer,Format,Offset) (This)->lpVtbl->IASetIndexBuffer(This,pIndexBuffer,Format,Offset) +#define ID3D10Device_DrawIndexedInstanced(This,IndexCountPerInstance,InstanceCount,StartIndexLocation,BaseVertexLocation,StartInstanceLocation) (This)->lpVtbl->DrawIndexedInstanced(This,IndexCountPerInstance,InstanceCount,StartIndexLocation,BaseVertexLocation,StartInstanceLocation) +#define ID3D10Device_DrawInstanced(This,VertexCountPerInstance,InstanceCount,StartVertexLocation,StartInstanceLocation) (This)->lpVtbl->DrawInstanced(This,VertexCountPerInstance,InstanceCount,StartVertexLocation,StartInstanceLocation) +#define ID3D10Device_GSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) (This)->lpVtbl->GSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) +#define ID3D10Device_GSSetShader(This,pShader) (This)->lpVtbl->GSSetShader(This,pShader) +#define ID3D10Device_IASetPrimitiveTopology(This,Topology) (This)->lpVtbl->IASetPrimitiveTopology(This,Topology) +#define ID3D10Device_VSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) (This)->lpVtbl->VSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) +#define ID3D10Device_VSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) (This)->lpVtbl->VSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) +#define ID3D10Device_SetPredication(This,pPredicate,PredicateValue) (This)->lpVtbl->SetPredication(This,pPredicate,PredicateValue) +#define ID3D10Device_GSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) (This)->lpVtbl->GSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) +#define ID3D10Device_GSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) (This)->lpVtbl->GSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) +#define ID3D10Device_OMSetRenderTargets(This,NumViews,ppRenderTargetViews,pDepthStencilView) (This)->lpVtbl->OMSetRenderTargets(This,NumViews,ppRenderTargetViews,pDepthStencilView) +#define ID3D10Device_OMSetBlendState(This,pBlendState,BlendFactor,SampleMask) (This)->lpVtbl->OMSetBlendState(This,pBlendState,BlendFactor,SampleMask) +#define ID3D10Device_OMSetDepthStencilState(This,pDepthStencilState,StencilRef) (This)->lpVtbl->OMSetDepthStencilState(This,pDepthStencilState,StencilRef) +#define ID3D10Device_SOSetTargets(This,NumBuffers,ppSOTargets,pOffsets) (This)->lpVtbl->SOSetTargets(This,NumBuffers,ppSOTargets,pOffsets) +#define ID3D10Device_DrawAuto(This) (This)->lpVtbl->DrawAuto(This) +#define ID3D10Device_RSSetState(This,pRasterizerState) (This)->lpVtbl->RSSetState(This,pRasterizerState) +#define ID3D10Device_RSSetViewports(This,NumViewports,pViewports) (This)->lpVtbl->RSSetViewports(This,NumViewports,pViewports) +#define ID3D10Device_RSSetScissorRects(This,NumRects,pRects) (This)->lpVtbl->RSSetScissorRects(This,NumRects,pRects) +#define ID3D10Device_CopySubresourceRegion(This,pDstResource,DstSubresource,DstX,DstY,DstZ,pSrcResource,SrcSubresource,pSrcBox) (This)->lpVtbl->CopySubresourceRegion(This,pDstResource,DstSubresource,DstX,DstY,DstZ,pSrcResource,SrcSubresource,pSrcBox) +#define ID3D10Device_CopyResource(This,pDstResource,pSrcResource) (This)->lpVtbl->CopyResource(This,pDstResource,pSrcResource) +#define ID3D10Device_UpdateSubresource(This,pDstResource,DstSubresource,pDstBox,pSrcData,SrcRowPitch,SrcDepthPitch) (This)->lpVtbl->UpdateSubresource(This,pDstResource,DstSubresource,pDstBox,pSrcData,SrcRowPitch,SrcDepthPitch) +#define ID3D10Device_ClearRenderTargetView(This,pRenderTargetView,ColorRGBA) (This)->lpVtbl->ClearRenderTargetView(This,pRenderTargetView,ColorRGBA) +#define ID3D10Device_ClearDepthStencilView(This,pDepthStencilView,ClearFlags,Depth,Stencil) (This)->lpVtbl->ClearDepthStencilView(This,pDepthStencilView,ClearFlags,Depth,Stencil) +#define ID3D10Device_GenerateMips(This,pShaderResourceView) (This)->lpVtbl->GenerateMips(This,pShaderResourceView) +#define ID3D10Device_ResolveSubresource(This,pDstResource,DstSubresource,pSrcResource,SrcSubresource,Format) (This)->lpVtbl->ResolveSubresource(This,pDstResource,DstSubresource,pSrcResource,SrcSubresource,Format) +#define ID3D10Device_VSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) (This)->lpVtbl->VSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) +#define ID3D10Device_PSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) (This)->lpVtbl->PSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) +#define ID3D10Device_PSGetShader(This,ppPixelShader) (This)->lpVtbl->PSGetShader(This,ppPixelShader) +#define ID3D10Device_PSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) (This)->lpVtbl->PSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) +#define ID3D10Device_VSGetShader(This,ppVertexShader) (This)->lpVtbl->VSGetShader(This,ppVertexShader) +#define ID3D10Device_PSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) (This)->lpVtbl->PSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) +#define ID3D10Device_IAGetInputLayout(This,ppInputLayout) (This)->lpVtbl->IAGetInputLayout(This,ppInputLayout) +#define ID3D10Device_IAGetVertexBuffers(This,StartSlot,NumBuffers,ppVertexBuffers,pStrides,pOffsets) (This)->lpVtbl->IAGetVertexBuffers(This,StartSlot,NumBuffers,ppVertexBuffers,pStrides,pOffsets) +#define ID3D10Device_IAGetIndexBuffer(This,pIndexBuffer,Format,Offset) (This)->lpVtbl->IAGetIndexBuffer(This,pIndexBuffer,Format,Offset) +#define ID3D10Device_GSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) (This)->lpVtbl->GSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) +#define ID3D10Device_GSGetShader(This,ppGeometryShader) (This)->lpVtbl->GSGetShader(This,ppGeometryShader) +#define ID3D10Device_IAGetPrimitiveTopology(This,pTopology) (This)->lpVtbl->IAGetPrimitiveTopology(This,pTopology) +#define ID3D10Device_VSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) (This)->lpVtbl->VSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) +#define ID3D10Device_VSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) (This)->lpVtbl->VSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) +#define ID3D10Device_GetPredication(This,ppPredicate,pPredicateValue) (This)->lpVtbl->GetPredication(This,ppPredicate,pPredicateValue) +#define ID3D10Device_GSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) (This)->lpVtbl->GSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) +#define ID3D10Device_GSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) (This)->lpVtbl->GSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) +#define ID3D10Device_OMGetRenderTargets(This,NumViews,ppRenderTargetViews,ppDepthStencilView) (This)->lpVtbl->OMGetRenderTargets(This,NumViews,ppRenderTargetViews,ppDepthStencilView) +#define ID3D10Device_OMGetBlendState(This,ppBlendState,BlendFactor,pSampleMask) (This)->lpVtbl->OMGetBlendState(This,ppBlendState,BlendFactor,pSampleMask) +#define ID3D10Device_OMGetDepthStencilState(This,ppDepthStencilState,pStencilRef) (This)->lpVtbl->OMGetDepthStencilState(This,ppDepthStencilState,pStencilRef) +#define ID3D10Device_SOGetTargets(This,NumBuffers,ppSOTargets,pOffsets) (This)->lpVtbl->SOGetTargets(This,NumBuffers,ppSOTargets,pOffsets) +#define ID3D10Device_RSGetState(This,ppRasterizerState) (This)->lpVtbl->RSGetState(This,ppRasterizerState) +#define ID3D10Device_RSGetViewports(This,NumViewports,pViewports) (This)->lpVtbl->RSGetViewports(This,NumViewports,pViewports) +#define ID3D10Device_RSGetScissorRects(This,NumRects,pRects) (This)->lpVtbl->RSGetScissorRects(This,NumRects,pRects) +#define ID3D10Device_GetDeviceRemovedReason(This) (This)->lpVtbl->GetDeviceRemovedReason(This) +#define ID3D10Device_SetExceptionMode(This,RaiseFlags) (This)->lpVtbl->SetExceptionMode(This,RaiseFlags) +#define ID3D10Device_GetExceptionMode(This) (This)->lpVtbl->GetExceptionMode(This) +#define ID3D10Device_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData) +#define ID3D10Device_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData) +#define ID3D10Device_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData) +#define ID3D10Device_ClearState(This) (This)->lpVtbl->ClearState(This) +#define ID3D10Device_Flush(This) (This)->lpVtbl->Flush(This) +#define ID3D10Device_CreateBuffer(This,pDesc,pInitialData,ppBuffer) (This)->lpVtbl->CreateBuffer(This,pDesc,pInitialData,ppBuffer) +#define ID3D10Device_CreateTexture1D(This,pDesc,pInitialData,ppTexture1D) (This)->lpVtbl->CreateTexture1D(This,pDesc,pInitialData,ppTexture1D) +#define ID3D10Device_CreateTexture2D(This,pDesc,pInitialData,ppTexture2D) (This)->lpVtbl->CreateTexture2D(This,pDesc,pInitialData,ppTexture2D) +#define ID3D10Device_CreateTexture3D(This,pDesc,pInitialData,ppTexture3D) (This)->lpVtbl->CreateTexture3D(This,pDesc,pInitialData,ppTexture3D) +#define ID3D10Device_CreateShaderResourceView(This,pResource,pDesc,ppSRView) (This)->lpVtbl->CreateShaderResourceView(This,pResource,pDesc,ppSRView) +#define ID3D10Device_CreateRenderTargetView(This,pResource,pDesc,ppRTView) (This)->lpVtbl->CreateRenderTargetView(This,pResource,pDesc,ppRTView) +#define ID3D10Device_CreateDepthStencilView(This,pResource,pDesc,ppDepthStencilView) (This)->lpVtbl->CreateDepthStencilView(This,pResource,pDesc,ppDepthStencilView) +#define ID3D10Device_CreateInputLayout(This,pInputElementDescs,NumElements,pShaderBytecodeWithInputSignature,BytecodeLength,ppInputLayout) (This)->lpVtbl->CreateInputLayout(This,pInputElementDescs,NumElements,pShaderBytecodeWithInputSignature,BytecodeLength,ppInputLayout) +#define ID3D10Device_CreateVertexShader(This,pShaderBytecode,BytecodeLength,ppVertexShader) (This)->lpVtbl->CreateVertexShader(This,pShaderBytecode,BytecodeLength,ppVertexShader) +#define ID3D10Device_CreateGeometryShader(This,pShaderBytecode,BytecodeLength,ppGeometryShader) (This)->lpVtbl->CreateGeometryShader(This,pShaderBytecode,BytecodeLength,ppGeometryShader) +#define ID3D10Device_CreateGeometryShaderWithStreamOutput(This,pShaderBytecode,BytecodeLength,pSODeclaration,NumEntries,OutputStreamStride,ppGeometryShader) (This)->lpVtbl->CreateGeometryShaderWithStreamOutput(This,pShaderBytecode,BytecodeLength,pSODeclaration,NumEntries,OutputStreamStride,ppGeometryShader) +#define ID3D10Device_CreatePixelShader(This,pShaderBytecode,BytecodeLength,ppPixelShader) (This)->lpVtbl->CreatePixelShader(This,pShaderBytecode,BytecodeLength,ppPixelShader) +#define ID3D10Device_CreateBlendState(This,pBlendStateDesc,ppBlendState) (This)->lpVtbl->CreateBlendState(This,pBlendStateDesc,ppBlendState) +#define ID3D10Device_CreateDepthStencilState(This,pDepthStencilDesc,ppDepthStencilState) (This)->lpVtbl->CreateDepthStencilState(This,pDepthStencilDesc,ppDepthStencilState) +#define ID3D10Device_CreateRasterizerState(This,pRasterizerDesc,ppRasterizerState) (This)->lpVtbl->CreateRasterizerState(This,pRasterizerDesc,ppRasterizerState) +#define ID3D10Device_CreateSamplerState(This,pSamplerDesc,ppSamplerState) (This)->lpVtbl->CreateSamplerState(This,pSamplerDesc,ppSamplerState) +#define ID3D10Device_CreateQuery(This,pQueryDesc,ppQuery) (This)->lpVtbl->CreateQuery(This,pQueryDesc,ppQuery) +#define ID3D10Device_CreatePredicate(This,pPredicateDesc,ppPredicate) (This)->lpVtbl->CreatePredicate(This,pPredicateDesc,ppPredicate) +#define ID3D10Device_CreateCounter(This,pCounterDesc,ppCounter) (This)->lpVtbl->CreateCounter(This,pCounterDesc,ppCounter) +#define ID3D10Device_CheckFormatSupport(This,Format,pFormatSupport) (This)->lpVtbl->CheckFormatSupport(This,Format,pFormatSupport) +#define ID3D10Device_CheckMultisampleQualityLevels(This,Format,SampleCount,pNumQualityLevels) (This)->lpVtbl->CheckMultisampleQualityLevels(This,Format,SampleCount,pNumQualityLevels) +#define ID3D10Device_CheckCounterInfo(This,pCounterInfo) (This)->lpVtbl->CheckCounterInfo(This,pCounterInfo) +#define ID3D10Device_CheckCounter(This,pDesc,pType,pActiveCounters,name,pNameLength,units,pUnitsLength,description,pDescriptionLength) (This)->lpVtbl->CheckCounter(This,pDesc,pType,pActiveCounters,name,pNameLength,units,pUnitsLength,description,pDescriptionLength) +#define ID3D10Device_GetCreationFlags(This) (This)->lpVtbl->GetCreationFlags(This) +#define ID3D10Device_OpenSharedResource(This,hResource,ReturnedInterface,ppResource) (This)->lpVtbl->OpenSharedResource(This,hResource,ReturnedInterface,ppResource) +#define ID3D10Device_SetTextFilterSize(This,Width,Height) (This)->lpVtbl->SetTextFilterSize(This,Width,Height) +#define ID3D10Device_GetTextFilterSize(This,pWidth,pHeight) (This)->lpVtbl->GetTextFilterSize(This,pWidth,pHeight) +#else +/*** IUnknown methods ***/ +static FORCEINLINE HRESULT ID3D10Device_QueryInterface(ID3D10Device* This,REFIID riid,void **ppvObject) { + return This->lpVtbl->QueryInterface(This,riid,ppvObject); +} +static FORCEINLINE ULONG ID3D10Device_AddRef(ID3D10Device* This) { + return This->lpVtbl->AddRef(This); +} +static FORCEINLINE ULONG ID3D10Device_Release(ID3D10Device* This) { + return This->lpVtbl->Release(This); +} +/*** ID3D10Device methods ***/ +static FORCEINLINE void ID3D10Device_VSSetConstantBuffers(ID3D10Device* This,UINT StartSlot,UINT NumBuffers,ID3D10Buffer *const *ppConstantBuffers) { + This->lpVtbl->VSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers); +} +static FORCEINLINE void ID3D10Device_PSSetShaderResources(ID3D10Device* This,UINT StartSlot,UINT NumViews,ID3D10ShaderResourceView *const *ppShaderResourceViews) { + This->lpVtbl->PSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews); +} +static FORCEINLINE void ID3D10Device_PSSetShader(ID3D10Device* This,ID3D10PixelShader *pPixelShader) { + This->lpVtbl->PSSetShader(This,pPixelShader); +} +static FORCEINLINE void ID3D10Device_PSSetSamplers(ID3D10Device* This,UINT StartSlot,UINT NumSamplers,ID3D10SamplerState *const *ppSamplers) { + This->lpVtbl->PSSetSamplers(This,StartSlot,NumSamplers,ppSamplers); +} +static FORCEINLINE void ID3D10Device_VSSetShader(ID3D10Device* This,ID3D10VertexShader *pVertexShader) { + This->lpVtbl->VSSetShader(This,pVertexShader); +} +static FORCEINLINE void ID3D10Device_DrawIndexed(ID3D10Device* This,UINT IndexCount,UINT StartIndexLocation,INT BaseVertexLocation) { + This->lpVtbl->DrawIndexed(This,IndexCount,StartIndexLocation,BaseVertexLocation); +} +static FORCEINLINE void ID3D10Device_Draw(ID3D10Device* This,UINT VertexCount,UINT StartVertexLocation) { + This->lpVtbl->Draw(This,VertexCount,StartVertexLocation); +} +static FORCEINLINE void ID3D10Device_PSSetConstantBuffers(ID3D10Device* This,UINT StartSlot,UINT NumBuffers,ID3D10Buffer *const *ppConstantBuffers) { + This->lpVtbl->PSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers); +} +static FORCEINLINE void ID3D10Device_IASetInputLayout(ID3D10Device* This,ID3D10InputLayout *pInputLayout) { + This->lpVtbl->IASetInputLayout(This,pInputLayout); +} +static FORCEINLINE void ID3D10Device_IASetVertexBuffers(ID3D10Device* This,UINT StartSlot,UINT NumBuffers,ID3D10Buffer *const *ppVertexBuffers,const UINT *pStrides,const UINT *pOffsets) { + This->lpVtbl->IASetVertexBuffers(This,StartSlot,NumBuffers,ppVertexBuffers,pStrides,pOffsets); +} +static FORCEINLINE void ID3D10Device_IASetIndexBuffer(ID3D10Device* This,ID3D10Buffer *pIndexBuffer,DXGI_FORMAT Format,UINT Offset) { + This->lpVtbl->IASetIndexBuffer(This,pIndexBuffer,Format,Offset); +} +static FORCEINLINE void ID3D10Device_DrawIndexedInstanced(ID3D10Device* This,UINT IndexCountPerInstance,UINT InstanceCount,UINT StartIndexLocation,INT BaseVertexLocation,UINT StartInstanceLocation) { + This->lpVtbl->DrawIndexedInstanced(This,IndexCountPerInstance,InstanceCount,StartIndexLocation,BaseVertexLocation,StartInstanceLocation); +} +static FORCEINLINE void ID3D10Device_DrawInstanced(ID3D10Device* This,UINT VertexCountPerInstance,UINT InstanceCount,UINT StartVertexLocation,UINT StartInstanceLocation) { + This->lpVtbl->DrawInstanced(This,VertexCountPerInstance,InstanceCount,StartVertexLocation,StartInstanceLocation); +} +static FORCEINLINE void ID3D10Device_GSSetConstantBuffers(ID3D10Device* This,UINT StartSlot,UINT NumBuffers,ID3D10Buffer *const *ppConstantBuffers) { + This->lpVtbl->GSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers); +} +static FORCEINLINE void ID3D10Device_GSSetShader(ID3D10Device* This,ID3D10GeometryShader *pShader) { + This->lpVtbl->GSSetShader(This,pShader); +} +static FORCEINLINE void ID3D10Device_IASetPrimitiveTopology(ID3D10Device* This,D3D10_PRIMITIVE_TOPOLOGY Topology) { + This->lpVtbl->IASetPrimitiveTopology(This,Topology); +} +static FORCEINLINE void ID3D10Device_VSSetShaderResources(ID3D10Device* This,UINT StartSlot,UINT NumViews,ID3D10ShaderResourceView *const *ppShaderResourceViews) { + This->lpVtbl->VSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews); +} +static FORCEINLINE void ID3D10Device_VSSetSamplers(ID3D10Device* This,UINT StartSlot,UINT NumSamplers,ID3D10SamplerState *const *ppSamplers) { + This->lpVtbl->VSSetSamplers(This,StartSlot,NumSamplers,ppSamplers); +} +static FORCEINLINE void ID3D10Device_SetPredication(ID3D10Device* This,ID3D10Predicate *pPredicate,WINBOOL PredicateValue) { + This->lpVtbl->SetPredication(This,pPredicate,PredicateValue); +} +static FORCEINLINE void ID3D10Device_GSSetShaderResources(ID3D10Device* This,UINT StartSlot,UINT NumViews,ID3D10ShaderResourceView *const *ppShaderResourceViews) { + This->lpVtbl->GSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews); +} +static FORCEINLINE void ID3D10Device_GSSetSamplers(ID3D10Device* This,UINT StartSlot,UINT NumSamplers,ID3D10SamplerState *const *ppSamplers) { + This->lpVtbl->GSSetSamplers(This,StartSlot,NumSamplers,ppSamplers); +} +static FORCEINLINE void ID3D10Device_OMSetRenderTargets(ID3D10Device* This,UINT NumViews,ID3D10RenderTargetView *const *ppRenderTargetViews,ID3D10DepthStencilView *pDepthStencilView) { + This->lpVtbl->OMSetRenderTargets(This,NumViews,ppRenderTargetViews,pDepthStencilView); +} +static FORCEINLINE void ID3D10Device_OMSetBlendState(ID3D10Device* This,ID3D10BlendState *pBlendState,const FLOAT BlendFactor[4],UINT SampleMask) { + This->lpVtbl->OMSetBlendState(This,pBlendState,BlendFactor,SampleMask); +} +static FORCEINLINE void ID3D10Device_OMSetDepthStencilState(ID3D10Device* This,ID3D10DepthStencilState *pDepthStencilState,UINT StencilRef) { + This->lpVtbl->OMSetDepthStencilState(This,pDepthStencilState,StencilRef); +} +static FORCEINLINE void ID3D10Device_SOSetTargets(ID3D10Device* This,UINT NumBuffers,ID3D10Buffer *const *ppSOTargets,const UINT *pOffsets) { + This->lpVtbl->SOSetTargets(This,NumBuffers,ppSOTargets,pOffsets); +} +static FORCEINLINE void ID3D10Device_DrawAuto(ID3D10Device* This) { + This->lpVtbl->DrawAuto(This); +} +static FORCEINLINE void ID3D10Device_RSSetState(ID3D10Device* This,ID3D10RasterizerState *pRasterizerState) { + This->lpVtbl->RSSetState(This,pRasterizerState); +} +static FORCEINLINE void ID3D10Device_RSSetViewports(ID3D10Device* This,UINT NumViewports,const D3D10_VIEWPORT *pViewports) { + This->lpVtbl->RSSetViewports(This,NumViewports,pViewports); +} +static FORCEINLINE void ID3D10Device_RSSetScissorRects(ID3D10Device* This,UINT NumRects,const D3D10_RECT *pRects) { + This->lpVtbl->RSSetScissorRects(This,NumRects,pRects); +} +static FORCEINLINE void ID3D10Device_CopySubresourceRegion(ID3D10Device* This,ID3D10Resource *pDstResource,UINT DstSubresource,UINT DstX,UINT DstY,UINT DstZ,ID3D10Resource *pSrcResource,UINT SrcSubresource,const D3D10_BOX *pSrcBox) { + This->lpVtbl->CopySubresourceRegion(This,pDstResource,DstSubresource,DstX,DstY,DstZ,pSrcResource,SrcSubresource,pSrcBox); +} +static FORCEINLINE void ID3D10Device_CopyResource(ID3D10Device* This,ID3D10Resource *pDstResource,ID3D10Resource *pSrcResource) { + This->lpVtbl->CopyResource(This,pDstResource,pSrcResource); +} +static FORCEINLINE void ID3D10Device_UpdateSubresource(ID3D10Device* This,ID3D10Resource *pDstResource,UINT DstSubresource,const D3D10_BOX *pDstBox,const void *pSrcData,UINT SrcRowPitch,UINT SrcDepthPitch) { + This->lpVtbl->UpdateSubresource(This,pDstResource,DstSubresource,pDstBox,pSrcData,SrcRowPitch,SrcDepthPitch); +} +static FORCEINLINE void ID3D10Device_ClearRenderTargetView(ID3D10Device* This,ID3D10RenderTargetView *pRenderTargetView,const FLOAT ColorRGBA[4]) { + This->lpVtbl->ClearRenderTargetView(This,pRenderTargetView,ColorRGBA); +} +static FORCEINLINE void ID3D10Device_ClearDepthStencilView(ID3D10Device* This,ID3D10DepthStencilView *pDepthStencilView,UINT ClearFlags,FLOAT Depth,UINT8 Stencil) { + This->lpVtbl->ClearDepthStencilView(This,pDepthStencilView,ClearFlags,Depth,Stencil); +} +static FORCEINLINE void ID3D10Device_GenerateMips(ID3D10Device* This,ID3D10ShaderResourceView *pShaderResourceView) { + This->lpVtbl->GenerateMips(This,pShaderResourceView); +} +static FORCEINLINE void ID3D10Device_ResolveSubresource(ID3D10Device* This,ID3D10Resource *pDstResource,UINT DstSubresource,ID3D10Resource *pSrcResource,UINT SrcSubresource,DXGI_FORMAT Format) { + This->lpVtbl->ResolveSubresource(This,pDstResource,DstSubresource,pSrcResource,SrcSubresource,Format); +} +static FORCEINLINE void ID3D10Device_VSGetConstantBuffers(ID3D10Device* This,UINT StartSlot,UINT NumBuffers,ID3D10Buffer **ppConstantBuffers) { + This->lpVtbl->VSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers); +} +static FORCEINLINE void ID3D10Device_PSGetShaderResources(ID3D10Device* This,UINT StartSlot,UINT NumViews,ID3D10ShaderResourceView **ppShaderResourceViews) { + This->lpVtbl->PSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews); +} +static FORCEINLINE void ID3D10Device_PSGetShader(ID3D10Device* This,ID3D10PixelShader **ppPixelShader) { + This->lpVtbl->PSGetShader(This,ppPixelShader); +} +static FORCEINLINE void ID3D10Device_PSGetSamplers(ID3D10Device* This,UINT StartSlot,UINT NumSamplers,ID3D10SamplerState **ppSamplers) { + This->lpVtbl->PSGetSamplers(This,StartSlot,NumSamplers,ppSamplers); +} +static FORCEINLINE void ID3D10Device_VSGetShader(ID3D10Device* This,ID3D10VertexShader **ppVertexShader) { + This->lpVtbl->VSGetShader(This,ppVertexShader); +} +static FORCEINLINE void ID3D10Device_PSGetConstantBuffers(ID3D10Device* This,UINT StartSlot,UINT NumBuffers,ID3D10Buffer **ppConstantBuffers) { + This->lpVtbl->PSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers); +} +static FORCEINLINE void ID3D10Device_IAGetInputLayout(ID3D10Device* This,ID3D10InputLayout **ppInputLayout) { + This->lpVtbl->IAGetInputLayout(This,ppInputLayout); +} +static FORCEINLINE void ID3D10Device_IAGetVertexBuffers(ID3D10Device* This,UINT StartSlot,UINT NumBuffers,ID3D10Buffer **ppVertexBuffers,UINT *pStrides,UINT *pOffsets) { + This->lpVtbl->IAGetVertexBuffers(This,StartSlot,NumBuffers,ppVertexBuffers,pStrides,pOffsets); +} +static FORCEINLINE void ID3D10Device_IAGetIndexBuffer(ID3D10Device* This,ID3D10Buffer **pIndexBuffer,DXGI_FORMAT *Format,UINT *Offset) { + This->lpVtbl->IAGetIndexBuffer(This,pIndexBuffer,Format,Offset); +} +static FORCEINLINE void ID3D10Device_GSGetConstantBuffers(ID3D10Device* This,UINT StartSlot,UINT NumBuffers,ID3D10Buffer **ppConstantBuffers) { + This->lpVtbl->GSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers); +} +static FORCEINLINE void ID3D10Device_GSGetShader(ID3D10Device* This,ID3D10GeometryShader **ppGeometryShader) { + This->lpVtbl->GSGetShader(This,ppGeometryShader); +} +static FORCEINLINE void ID3D10Device_IAGetPrimitiveTopology(ID3D10Device* This,D3D10_PRIMITIVE_TOPOLOGY *pTopology) { + This->lpVtbl->IAGetPrimitiveTopology(This,pTopology); +} +static FORCEINLINE void ID3D10Device_VSGetShaderResources(ID3D10Device* This,UINT StartSlot,UINT NumViews,ID3D10ShaderResourceView **ppShaderResourceViews) { + This->lpVtbl->VSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews); +} +static FORCEINLINE void ID3D10Device_VSGetSamplers(ID3D10Device* This,UINT StartSlot,UINT NumSamplers,ID3D10SamplerState **ppSamplers) { + This->lpVtbl->VSGetSamplers(This,StartSlot,NumSamplers,ppSamplers); +} +static FORCEINLINE void ID3D10Device_GetPredication(ID3D10Device* This,ID3D10Predicate **ppPredicate,WINBOOL *pPredicateValue) { + This->lpVtbl->GetPredication(This,ppPredicate,pPredicateValue); +} +static FORCEINLINE void ID3D10Device_GSGetShaderResources(ID3D10Device* This,UINT StartSlot,UINT NumViews,ID3D10ShaderResourceView **ppShaderResourceViews) { + This->lpVtbl->GSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews); +} +static FORCEINLINE void ID3D10Device_GSGetSamplers(ID3D10Device* This,UINT StartSlot,UINT NumSamplers,ID3D10SamplerState **ppSamplers) { + This->lpVtbl->GSGetSamplers(This,StartSlot,NumSamplers,ppSamplers); +} +static FORCEINLINE void ID3D10Device_OMGetRenderTargets(ID3D10Device* This,UINT NumViews,ID3D10RenderTargetView **ppRenderTargetViews,ID3D10DepthStencilView **ppDepthStencilView) { + This->lpVtbl->OMGetRenderTargets(This,NumViews,ppRenderTargetViews,ppDepthStencilView); +} +static FORCEINLINE void ID3D10Device_OMGetBlendState(ID3D10Device* This,ID3D10BlendState **ppBlendState,FLOAT BlendFactor[4],UINT *pSampleMask) { + This->lpVtbl->OMGetBlendState(This,ppBlendState,BlendFactor,pSampleMask); +} +static FORCEINLINE void ID3D10Device_OMGetDepthStencilState(ID3D10Device* This,ID3D10DepthStencilState **ppDepthStencilState,UINT *pStencilRef) { + This->lpVtbl->OMGetDepthStencilState(This,ppDepthStencilState,pStencilRef); +} +static FORCEINLINE void ID3D10Device_SOGetTargets(ID3D10Device* This,UINT NumBuffers,ID3D10Buffer **ppSOTargets,UINT *pOffsets) { + This->lpVtbl->SOGetTargets(This,NumBuffers,ppSOTargets,pOffsets); +} +static FORCEINLINE void ID3D10Device_RSGetState(ID3D10Device* This,ID3D10RasterizerState **ppRasterizerState) { + This->lpVtbl->RSGetState(This,ppRasterizerState); +} +static FORCEINLINE void ID3D10Device_RSGetViewports(ID3D10Device* This,UINT *NumViewports,D3D10_VIEWPORT *pViewports) { + This->lpVtbl->RSGetViewports(This,NumViewports,pViewports); +} +static FORCEINLINE void ID3D10Device_RSGetScissorRects(ID3D10Device* This,UINT *NumRects,D3D10_RECT *pRects) { + This->lpVtbl->RSGetScissorRects(This,NumRects,pRects); +} +static FORCEINLINE HRESULT ID3D10Device_GetDeviceRemovedReason(ID3D10Device* This) { + return This->lpVtbl->GetDeviceRemovedReason(This); +} +static FORCEINLINE HRESULT ID3D10Device_SetExceptionMode(ID3D10Device* This,UINT RaiseFlags) { + return This->lpVtbl->SetExceptionMode(This,RaiseFlags); +} +static FORCEINLINE UINT ID3D10Device_GetExceptionMode(ID3D10Device* This) { + return This->lpVtbl->GetExceptionMode(This); +} +static FORCEINLINE HRESULT ID3D10Device_GetPrivateData(ID3D10Device* This,REFGUID guid,UINT *pDataSize,void *pData) { + return This->lpVtbl->GetPrivateData(This,guid,pDataSize,pData); +} +static FORCEINLINE HRESULT ID3D10Device_SetPrivateData(ID3D10Device* This,REFGUID guid,UINT DataSize,const void *pData) { + return This->lpVtbl->SetPrivateData(This,guid,DataSize,pData); +} +static FORCEINLINE HRESULT ID3D10Device_SetPrivateDataInterface(ID3D10Device* This,REFGUID guid,const IUnknown *pData) { + return This->lpVtbl->SetPrivateDataInterface(This,guid,pData); +} +static FORCEINLINE void ID3D10Device_ClearState(ID3D10Device* This) { + This->lpVtbl->ClearState(This); +} +static FORCEINLINE void ID3D10Device_Flush(ID3D10Device* This) { + This->lpVtbl->Flush(This); +} +static FORCEINLINE HRESULT ID3D10Device_CreateBuffer(ID3D10Device* This,const D3D10_BUFFER_DESC *pDesc,const D3D10_SUBRESOURCE_DATA *pInitialData,ID3D10Buffer **ppBuffer) { + return This->lpVtbl->CreateBuffer(This,pDesc,pInitialData,ppBuffer); +} +static FORCEINLINE HRESULT ID3D10Device_CreateTexture1D(ID3D10Device* This,const D3D10_TEXTURE1D_DESC *pDesc,const D3D10_SUBRESOURCE_DATA *pInitialData,ID3D10Texture1D **ppTexture1D) { + return This->lpVtbl->CreateTexture1D(This,pDesc,pInitialData,ppTexture1D); +} +static FORCEINLINE HRESULT ID3D10Device_CreateTexture2D(ID3D10Device* This,const D3D10_TEXTURE2D_DESC *pDesc,const D3D10_SUBRESOURCE_DATA *pInitialData,ID3D10Texture2D **ppTexture2D) { + return This->lpVtbl->CreateTexture2D(This,pDesc,pInitialData,ppTexture2D); +} +static FORCEINLINE HRESULT ID3D10Device_CreateTexture3D(ID3D10Device* This,const D3D10_TEXTURE3D_DESC *pDesc,const D3D10_SUBRESOURCE_DATA *pInitialData,ID3D10Texture3D **ppTexture3D) { + return This->lpVtbl->CreateTexture3D(This,pDesc,pInitialData,ppTexture3D); +} +static FORCEINLINE HRESULT ID3D10Device_CreateShaderResourceView(ID3D10Device* This,ID3D10Resource *pResource,const D3D10_SHADER_RESOURCE_VIEW_DESC *pDesc,ID3D10ShaderResourceView **ppSRView) { + return This->lpVtbl->CreateShaderResourceView(This,pResource,pDesc,ppSRView); +} +static FORCEINLINE HRESULT ID3D10Device_CreateRenderTargetView(ID3D10Device* This,ID3D10Resource *pResource,const D3D10_RENDER_TARGET_VIEW_DESC *pDesc,ID3D10RenderTargetView **ppRTView) { + return This->lpVtbl->CreateRenderTargetView(This,pResource,pDesc,ppRTView); +} +static FORCEINLINE HRESULT ID3D10Device_CreateDepthStencilView(ID3D10Device* This,ID3D10Resource *pResource,const D3D10_DEPTH_STENCIL_VIEW_DESC *pDesc,ID3D10DepthStencilView **ppDepthStencilView) { + return This->lpVtbl->CreateDepthStencilView(This,pResource,pDesc,ppDepthStencilView); +} +static FORCEINLINE HRESULT ID3D10Device_CreateInputLayout(ID3D10Device* This,const D3D10_INPUT_ELEMENT_DESC *pInputElementDescs,UINT NumElements,const void *pShaderBytecodeWithInputSignature,SIZE_T BytecodeLength,ID3D10InputLayout **ppInputLayout) { + return This->lpVtbl->CreateInputLayout(This,pInputElementDescs,NumElements,pShaderBytecodeWithInputSignature,BytecodeLength,ppInputLayout); +} +static FORCEINLINE HRESULT ID3D10Device_CreateVertexShader(ID3D10Device* This,const void *pShaderBytecode,SIZE_T BytecodeLength,ID3D10VertexShader **ppVertexShader) { + return This->lpVtbl->CreateVertexShader(This,pShaderBytecode,BytecodeLength,ppVertexShader); +} +static FORCEINLINE HRESULT ID3D10Device_CreateGeometryShader(ID3D10Device* This,const void *pShaderBytecode,SIZE_T BytecodeLength,ID3D10GeometryShader **ppGeometryShader) { + return This->lpVtbl->CreateGeometryShader(This,pShaderBytecode,BytecodeLength,ppGeometryShader); +} +static FORCEINLINE HRESULT ID3D10Device_CreateGeometryShaderWithStreamOutput(ID3D10Device* This,const void *pShaderBytecode,SIZE_T BytecodeLength,const D3D10_SO_DECLARATION_ENTRY *pSODeclaration,UINT NumEntries,UINT OutputStreamStride,ID3D10GeometryShader **ppGeometryShader) { + return This->lpVtbl->CreateGeometryShaderWithStreamOutput(This,pShaderBytecode,BytecodeLength,pSODeclaration,NumEntries,OutputStreamStride,ppGeometryShader); +} +static FORCEINLINE HRESULT ID3D10Device_CreatePixelShader(ID3D10Device* This,const void *pShaderBytecode,SIZE_T BytecodeLength,ID3D10PixelShader **ppPixelShader) { + return This->lpVtbl->CreatePixelShader(This,pShaderBytecode,BytecodeLength,ppPixelShader); +} +static FORCEINLINE HRESULT ID3D10Device_CreateBlendState(ID3D10Device* This,const D3D10_BLEND_DESC *pBlendStateDesc,ID3D10BlendState **ppBlendState) { + return This->lpVtbl->CreateBlendState(This,pBlendStateDesc,ppBlendState); +} +static FORCEINLINE HRESULT ID3D10Device_CreateDepthStencilState(ID3D10Device* This,const D3D10_DEPTH_STENCIL_DESC *pDepthStencilDesc,ID3D10DepthStencilState **ppDepthStencilState) { + return This->lpVtbl->CreateDepthStencilState(This,pDepthStencilDesc,ppDepthStencilState); +} +static FORCEINLINE HRESULT ID3D10Device_CreateRasterizerState(ID3D10Device* This,const D3D10_RASTERIZER_DESC *pRasterizerDesc,ID3D10RasterizerState **ppRasterizerState) { + return This->lpVtbl->CreateRasterizerState(This,pRasterizerDesc,ppRasterizerState); +} +static FORCEINLINE HRESULT ID3D10Device_CreateSamplerState(ID3D10Device* This,const D3D10_SAMPLER_DESC *pSamplerDesc,ID3D10SamplerState **ppSamplerState) { + return This->lpVtbl->CreateSamplerState(This,pSamplerDesc,ppSamplerState); +} +static FORCEINLINE HRESULT ID3D10Device_CreateQuery(ID3D10Device* This,const D3D10_QUERY_DESC *pQueryDesc,ID3D10Query **ppQuery) { + return This->lpVtbl->CreateQuery(This,pQueryDesc,ppQuery); +} +static FORCEINLINE HRESULT ID3D10Device_CreatePredicate(ID3D10Device* This,const D3D10_QUERY_DESC *pPredicateDesc,ID3D10Predicate **ppPredicate) { + return This->lpVtbl->CreatePredicate(This,pPredicateDesc,ppPredicate); +} +static FORCEINLINE HRESULT ID3D10Device_CreateCounter(ID3D10Device* This,const D3D10_COUNTER_DESC *pCounterDesc,ID3D10Counter **ppCounter) { + return This->lpVtbl->CreateCounter(This,pCounterDesc,ppCounter); +} +static FORCEINLINE HRESULT ID3D10Device_CheckFormatSupport(ID3D10Device* This,DXGI_FORMAT Format,UINT *pFormatSupport) { + return This->lpVtbl->CheckFormatSupport(This,Format,pFormatSupport); +} +static FORCEINLINE HRESULT ID3D10Device_CheckMultisampleQualityLevels(ID3D10Device* This,DXGI_FORMAT Format,UINT SampleCount,UINT *pNumQualityLevels) { + return This->lpVtbl->CheckMultisampleQualityLevels(This,Format,SampleCount,pNumQualityLevels); +} +static FORCEINLINE void ID3D10Device_CheckCounterInfo(ID3D10Device* This,D3D10_COUNTER_INFO *pCounterInfo) { + This->lpVtbl->CheckCounterInfo(This,pCounterInfo); +} +static FORCEINLINE HRESULT ID3D10Device_CheckCounter(ID3D10Device* This,const D3D10_COUNTER_DESC *pDesc,D3D10_COUNTER_TYPE *pType,UINT *pActiveCounters,char *name,UINT *pNameLength,char *units,UINT *pUnitsLength,char *description,UINT *pDescriptionLength) { + return This->lpVtbl->CheckCounter(This,pDesc,pType,pActiveCounters,name,pNameLength,units,pUnitsLength,description,pDescriptionLength); +} +static FORCEINLINE UINT ID3D10Device_GetCreationFlags(ID3D10Device* This) { + return This->lpVtbl->GetCreationFlags(This); +} +static FORCEINLINE HRESULT ID3D10Device_OpenSharedResource(ID3D10Device* This,HANDLE hResource,REFIID ReturnedInterface,void **ppResource) { + return This->lpVtbl->OpenSharedResource(This,hResource,ReturnedInterface,ppResource); +} +static FORCEINLINE void ID3D10Device_SetTextFilterSize(ID3D10Device* This,UINT Width,UINT Height) { + This->lpVtbl->SetTextFilterSize(This,Width,Height); +} +static FORCEINLINE void ID3D10Device_GetTextFilterSize(ID3D10Device* This,UINT *pWidth,UINT *pHeight) { + This->lpVtbl->GetTextFilterSize(This,pWidth,pHeight); +} +#endif +#endif + +#endif + + +#endif /* __ID3D10Device_INTERFACE_DEFINED__ */ + +/***************************************************************************** + * ID3D10Multithread interface + */ +#ifndef __ID3D10Multithread_INTERFACE_DEFINED__ +#define __ID3D10Multithread_INTERFACE_DEFINED__ + +DEFINE_GUID(IID_ID3D10Multithread, 0x9b7e4e00, 0x342c, 0x4106, 0xa1,0x9f, 0x4f,0x27,0x04,0xf6,0x89,0xf0); +#if defined(__cplusplus) && !defined(CINTERFACE) +MIDL_INTERFACE("9b7e4e00-342c-4106-a19f-4f2704f689f0") +ID3D10Multithread : public IUnknown +{ + virtual void STDMETHODCALLTYPE Enter( + ) = 0; + + virtual void STDMETHODCALLTYPE Leave( + ) = 0; + + virtual WINBOOL STDMETHODCALLTYPE SetMultithreadProtected( + WINBOOL bMTProtect) = 0; + + virtual WINBOOL STDMETHODCALLTYPE GetMultithreadProtected( + ) = 0; + +}; +#ifdef __CRT_UUID_DECL +__CRT_UUID_DECL(ID3D10Multithread, 0x9b7e4e00, 0x342c, 0x4106, 0xa1,0x9f, 0x4f,0x27,0x04,0xf6,0x89,0xf0) +#endif +#else +typedef struct ID3D10MultithreadVtbl { + BEGIN_INTERFACE + + /*** IUnknown methods ***/ + HRESULT (STDMETHODCALLTYPE *QueryInterface)( + ID3D10Multithread *This, + REFIID riid, + void **ppvObject); + + ULONG (STDMETHODCALLTYPE *AddRef)( + ID3D10Multithread *This); + + ULONG (STDMETHODCALLTYPE *Release)( + ID3D10Multithread *This); + + /*** ID3D10Multithread methods ***/ + void (STDMETHODCALLTYPE *Enter)( + ID3D10Multithread *This); + + void (STDMETHODCALLTYPE *Leave)( + ID3D10Multithread *This); + + WINBOOL (STDMETHODCALLTYPE *SetMultithreadProtected)( + ID3D10Multithread *This, + WINBOOL bMTProtect); + + WINBOOL (STDMETHODCALLTYPE *GetMultithreadProtected)( + ID3D10Multithread *This); + + END_INTERFACE +} ID3D10MultithreadVtbl; + +interface ID3D10Multithread { + CONST_VTBL ID3D10MultithreadVtbl* lpVtbl; +}; + +#ifdef COBJMACROS +#ifndef WIDL_C_INLINE_WRAPPERS +/*** IUnknown methods ***/ +#define ID3D10Multithread_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) +#define ID3D10Multithread_AddRef(This) (This)->lpVtbl->AddRef(This) +#define ID3D10Multithread_Release(This) (This)->lpVtbl->Release(This) +/*** ID3D10Multithread methods ***/ +#define ID3D10Multithread_Enter(This) (This)->lpVtbl->Enter(This) +#define ID3D10Multithread_Leave(This) (This)->lpVtbl->Leave(This) +#define ID3D10Multithread_SetMultithreadProtected(This,bMTProtect) (This)->lpVtbl->SetMultithreadProtected(This,bMTProtect) +#define ID3D10Multithread_GetMultithreadProtected(This) (This)->lpVtbl->GetMultithreadProtected(This) +#else +/*** IUnknown methods ***/ +static FORCEINLINE HRESULT ID3D10Multithread_QueryInterface(ID3D10Multithread* This,REFIID riid,void **ppvObject) { + return This->lpVtbl->QueryInterface(This,riid,ppvObject); +} +static FORCEINLINE ULONG ID3D10Multithread_AddRef(ID3D10Multithread* This) { + return This->lpVtbl->AddRef(This); +} +static FORCEINLINE ULONG ID3D10Multithread_Release(ID3D10Multithread* This) { + return This->lpVtbl->Release(This); +} +/*** ID3D10Multithread methods ***/ +static FORCEINLINE void ID3D10Multithread_Enter(ID3D10Multithread* This) { + This->lpVtbl->Enter(This); +} +static FORCEINLINE void ID3D10Multithread_Leave(ID3D10Multithread* This) { + This->lpVtbl->Leave(This); +} +static FORCEINLINE WINBOOL ID3D10Multithread_SetMultithreadProtected(ID3D10Multithread* This,WINBOOL bMTProtect) { + return This->lpVtbl->SetMultithreadProtected(This,bMTProtect); +} +static FORCEINLINE WINBOOL ID3D10Multithread_GetMultithreadProtected(ID3D10Multithread* This) { + return This->lpVtbl->GetMultithreadProtected(This); +} +#endif +#endif + +#endif + + +#endif /* __ID3D10Multithread_INTERFACE_DEFINED__ */ + +#ifndef D3D10_IGNORE_SDK_LAYERS +#include "d3d10sdklayers.h" +#endif +#include "d3d10misc.h" +#include "d3d10shader.h" +#include "d3d10effect.h" +/* Begin additional prototypes for all interfaces */ + + +/* End additional prototypes */ + +#ifdef __cplusplus +} +#endif + +#endif /* __d3d10_h__ */ diff --git a/src/libs/dxvk-native-1.9.2a/include/native/directx/d3d10_1.h b/src/libs/dxvk-native-1.9.2a/include/native/directx/d3d10_1.h new file mode 100644 index 00000000..ea3ace20 --- /dev/null +++ b/src/libs/dxvk-native-1.9.2a/include/native/directx/d3d10_1.h @@ -0,0 +1,1442 @@ +/*** Autogenerated by WIDL 5.13 from include/d3d10_1.idl - Do not edit ***/ + +#ifdef _WIN32 +#ifndef __REQUIRED_RPCNDR_H_VERSION__ +#define __REQUIRED_RPCNDR_H_VERSION__ 475 +#endif +#include +#include +#endif + +#ifndef COM_NO_WINDOWS_H +#include +#include +#endif + +#ifndef __d3d10_1_h__ +#define __d3d10_1_h__ + +/* Forward declarations */ + +#ifndef __ID3D10BlendState1_FWD_DEFINED__ +#define __ID3D10BlendState1_FWD_DEFINED__ +typedef interface ID3D10BlendState1 ID3D10BlendState1; +#ifdef __cplusplus +interface ID3D10BlendState1; +#endif /* __cplusplus */ +#endif + +#ifndef __ID3D10ShaderResourceView1_FWD_DEFINED__ +#define __ID3D10ShaderResourceView1_FWD_DEFINED__ +typedef interface ID3D10ShaderResourceView1 ID3D10ShaderResourceView1; +#ifdef __cplusplus +interface ID3D10ShaderResourceView1; +#endif /* __cplusplus */ +#endif + +#ifndef __ID3D10Device1_FWD_DEFINED__ +#define __ID3D10Device1_FWD_DEFINED__ +typedef interface ID3D10Device1 ID3D10Device1; +#ifdef __cplusplus +interface ID3D10Device1; +#endif /* __cplusplus */ +#endif + +/* Headers for imported files */ + +#include +#include +#include + +#ifdef __cplusplus +extern "C" { +#endif + +#ifndef _D3D10_1_CONSTANTS +#define _D3D10_1_CONSTANTS +#define D3D10_1_DEFAULT_SAMPLE_MASK (0xffffffff) + +#define D3D10_1_GS_INPUT_REGISTER_COUNT (32) + +#define D3D10_1_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT (32) + +#define D3D10_1_IA_VERTEX_INPUT_STRUCTURE_ELEMENTS_COMPONENTS (128) + +#define D3D10_1_IA_VERTEX_INPUT_STRUCTURE_ELEMENT_COUNT (32) + +#define D3D10_1_PS_OUTPUT_MASK_REGISTER_COMPONENTS (1) + +#define D3D10_1_PS_OUTPUT_MASK_REGISTER_COMPONENT_BIT_COUNT (32) + +#define D3D10_1_PS_OUTPUT_MASK_REGISTER_COUNT (1) + +#define D3D10_1_SHADER_MAJOR_VERSION (4) + +#define D3D10_1_SHADER_MINOR_VERSION (1) + +#define D3D10_1_SO_BUFFER_MAX_STRIDE_IN_BYTES (2048) + +#define D3D10_1_SO_BUFFER_MAX_WRITE_WINDOW_IN_BYTES (256) + +#define D3D10_1_SO_BUFFER_SLOT_COUNT (4) + +#define D3D10_1_SO_MULTIPLE_BUFFER_ELEMENTS_PER_BUFFER (1) + +#define D3D10_1_SO_SINGLE_BUFFER_COMPONENT_LIMIT (64) + +#define D3D10_1_STANDARD_VERTEX_ELEMENT_COUNT (32) + +#define D3D10_1_SUBPIXEL_FRACTIONAL_BIT_COUNT (8) + +#define D3D10_1_VS_INPUT_REGISTER_COUNT (32) + +#define D3D10_1_VS_OUTPUT_REGISTER_COUNT (32) + +#endif +#define D3D10_1_FLOAT16_FUSED_TOLERANCE_IN_ULP (0.6) +#define D3D10_1_FLOAT32_TO_INTEGER_TOLERANCE_IN_ULP (0.6f) +#include +typedef enum D3D10_FEATURE_LEVEL1 { + D3D10_FEATURE_LEVEL_10_0 = 0xa000, + D3D10_FEATURE_LEVEL_10_1 = 0xa100, + D3D10_FEATURE_LEVEL_9_1 = 0x9100, + D3D10_FEATURE_LEVEL_9_2 = 0x9200, + D3D10_FEATURE_LEVEL_9_3 = 0x9300 +} D3D10_FEATURE_LEVEL1; +typedef struct D3D10_RENDER_TARGET_BLEND_DESC1 { + WINBOOL BlendEnable; + D3D10_BLEND SrcBlend; + D3D10_BLEND DestBlend; + D3D10_BLEND_OP BlendOp; + D3D10_BLEND SrcBlendAlpha; + D3D10_BLEND DestBlendAlpha; + D3D10_BLEND_OP BlendOpAlpha; + UINT8 RenderTargetWriteMask; +} D3D10_RENDER_TARGET_BLEND_DESC1; +typedef struct D3D10_BLEND_DESC1 { + WINBOOL AlphaToCoverageEnable; + WINBOOL IndependentBlendEnable; + D3D10_RENDER_TARGET_BLEND_DESC1 RenderTarget[8]; +} D3D10_BLEND_DESC1; +/***************************************************************************** + * ID3D10BlendState1 interface + */ +#ifndef __ID3D10BlendState1_INTERFACE_DEFINED__ +#define __ID3D10BlendState1_INTERFACE_DEFINED__ + +DEFINE_GUID(IID_ID3D10BlendState1, 0xedad8d99, 0x8a35, 0x4d6d, 0x85,0x66, 0x2e,0xa2,0x76,0xcd,0xe1,0x61); +#if defined(__cplusplus) && !defined(CINTERFACE) +MIDL_INTERFACE("edad8d99-8a35-4d6d-8566-2ea276cde161") +ID3D10BlendState1 : public ID3D10BlendState +{ + virtual void STDMETHODCALLTYPE GetDesc1( + D3D10_BLEND_DESC1 *pDesc) = 0; + +}; +#ifdef __CRT_UUID_DECL +__CRT_UUID_DECL(ID3D10BlendState1, 0xedad8d99, 0x8a35, 0x4d6d, 0x85,0x66, 0x2e,0xa2,0x76,0xcd,0xe1,0x61) +#endif +#else +typedef struct ID3D10BlendState1Vtbl { + BEGIN_INTERFACE + + /*** IUnknown methods ***/ + HRESULT (STDMETHODCALLTYPE *QueryInterface)( + ID3D10BlendState1 *This, + REFIID riid, + void **ppvObject); + + ULONG (STDMETHODCALLTYPE *AddRef)( + ID3D10BlendState1 *This); + + ULONG (STDMETHODCALLTYPE *Release)( + ID3D10BlendState1 *This); + + /*** ID3D10DeviceChild methods ***/ + void (STDMETHODCALLTYPE *GetDevice)( + ID3D10BlendState1 *This, + ID3D10Device **ppDevice); + + HRESULT (STDMETHODCALLTYPE *GetPrivateData)( + ID3D10BlendState1 *This, + REFGUID guid, + UINT *pDataSize, + void *pData); + + HRESULT (STDMETHODCALLTYPE *SetPrivateData)( + ID3D10BlendState1 *This, + REFGUID guid, + UINT DataSize, + const void *pData); + + HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( + ID3D10BlendState1 *This, + REFGUID guid, + const IUnknown *pData); + + /*** ID3D10BlendState methods ***/ + void (STDMETHODCALLTYPE *GetDesc)( + ID3D10BlendState1 *This, + D3D10_BLEND_DESC *pDesc); + + /*** ID3D10BlendState1 methods ***/ + void (STDMETHODCALLTYPE *GetDesc1)( + ID3D10BlendState1 *This, + D3D10_BLEND_DESC1 *pDesc); + + END_INTERFACE +} ID3D10BlendState1Vtbl; + +interface ID3D10BlendState1 { + CONST_VTBL ID3D10BlendState1Vtbl* lpVtbl; +}; + +#ifdef COBJMACROS +#ifndef WIDL_C_INLINE_WRAPPERS +/*** IUnknown methods ***/ +#define ID3D10BlendState1_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) +#define ID3D10BlendState1_AddRef(This) (This)->lpVtbl->AddRef(This) +#define ID3D10BlendState1_Release(This) (This)->lpVtbl->Release(This) +/*** ID3D10DeviceChild methods ***/ +#define ID3D10BlendState1_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice) +#define ID3D10BlendState1_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData) +#define ID3D10BlendState1_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData) +#define ID3D10BlendState1_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData) +/*** ID3D10BlendState methods ***/ +#define ID3D10BlendState1_GetDesc(This,pDesc) (This)->lpVtbl->GetDesc(This,pDesc) +/*** ID3D10BlendState1 methods ***/ +#define ID3D10BlendState1_GetDesc1(This,pDesc) (This)->lpVtbl->GetDesc1(This,pDesc) +#else +/*** IUnknown methods ***/ +static FORCEINLINE HRESULT ID3D10BlendState1_QueryInterface(ID3D10BlendState1* This,REFIID riid,void **ppvObject) { + return This->lpVtbl->QueryInterface(This,riid,ppvObject); +} +static FORCEINLINE ULONG ID3D10BlendState1_AddRef(ID3D10BlendState1* This) { + return This->lpVtbl->AddRef(This); +} +static FORCEINLINE ULONG ID3D10BlendState1_Release(ID3D10BlendState1* This) { + return This->lpVtbl->Release(This); +} +/*** ID3D10DeviceChild methods ***/ +static FORCEINLINE void ID3D10BlendState1_GetDevice(ID3D10BlendState1* This,ID3D10Device **ppDevice) { + This->lpVtbl->GetDevice(This,ppDevice); +} +static FORCEINLINE HRESULT ID3D10BlendState1_GetPrivateData(ID3D10BlendState1* This,REFGUID guid,UINT *pDataSize,void *pData) { + return This->lpVtbl->GetPrivateData(This,guid,pDataSize,pData); +} +static FORCEINLINE HRESULT ID3D10BlendState1_SetPrivateData(ID3D10BlendState1* This,REFGUID guid,UINT DataSize,const void *pData) { + return This->lpVtbl->SetPrivateData(This,guid,DataSize,pData); +} +static FORCEINLINE HRESULT ID3D10BlendState1_SetPrivateDataInterface(ID3D10BlendState1* This,REFGUID guid,const IUnknown *pData) { + return This->lpVtbl->SetPrivateDataInterface(This,guid,pData); +} +/*** ID3D10BlendState methods ***/ +static FORCEINLINE void ID3D10BlendState1_GetDesc(ID3D10BlendState1* This,D3D10_BLEND_DESC *pDesc) { + This->lpVtbl->GetDesc(This,pDesc); +} +/*** ID3D10BlendState1 methods ***/ +static FORCEINLINE void ID3D10BlendState1_GetDesc1(ID3D10BlendState1* This,D3D10_BLEND_DESC1 *pDesc) { + This->lpVtbl->GetDesc1(This,pDesc); +} +#endif +#endif + +#endif + + +#endif /* __ID3D10BlendState1_INTERFACE_DEFINED__ */ + +typedef struct D3D10_TEXCUBE_ARRAY_SRV1 { + UINT MostDetailedMip; + UINT MipLevels; + UINT First2DArrayFace; + UINT NumCubes; +} D3D10_TEXCUBE_ARRAY_SRV1; +typedef D3D_SRV_DIMENSION D3D10_SRV_DIMENSION1; +typedef struct D3D10_SHADER_RESOURCE_VIEW_DESC1 { + DXGI_FORMAT Format; + D3D10_SRV_DIMENSION1 ViewDimension; + __C89_NAMELESS union { + D3D10_BUFFER_SRV Buffer; + D3D10_TEX1D_SRV Texture1D; + D3D10_TEX1D_ARRAY_SRV Texture1DArray; + D3D10_TEX2D_SRV Texture2D; + D3D10_TEX2D_ARRAY_SRV Texture2DArray; + D3D10_TEX2DMS_SRV Texture2DMS; + D3D10_TEX2DMS_ARRAY_SRV Texture2DMSArray; + D3D10_TEX3D_SRV Texture3D; + D3D10_TEXCUBE_SRV TextureCube; + D3D10_TEXCUBE_ARRAY_SRV1 TextureCubeArray; + } __C89_NAMELESSUNIONNAME; +} D3D10_SHADER_RESOURCE_VIEW_DESC1; +/***************************************************************************** + * ID3D10ShaderResourceView1 interface + */ +#ifndef __ID3D10ShaderResourceView1_INTERFACE_DEFINED__ +#define __ID3D10ShaderResourceView1_INTERFACE_DEFINED__ + +DEFINE_GUID(IID_ID3D10ShaderResourceView1, 0x9b7e4c87, 0x342c, 0x4106, 0xa1,0x9f, 0x4f,0x27,0x04,0xf6,0x89,0xf0); +#if defined(__cplusplus) && !defined(CINTERFACE) +MIDL_INTERFACE("9b7e4c87-342c-4106-a19f-4f2704f689f0") +ID3D10ShaderResourceView1 : public ID3D10ShaderResourceView +{ + virtual void STDMETHODCALLTYPE GetDesc1( + D3D10_SHADER_RESOURCE_VIEW_DESC1 *pDesc) = 0; + +}; +#ifdef __CRT_UUID_DECL +__CRT_UUID_DECL(ID3D10ShaderResourceView1, 0x9b7e4c87, 0x342c, 0x4106, 0xa1,0x9f, 0x4f,0x27,0x04,0xf6,0x89,0xf0) +#endif +#else +typedef struct ID3D10ShaderResourceView1Vtbl { + BEGIN_INTERFACE + + /*** IUnknown methods ***/ + HRESULT (STDMETHODCALLTYPE *QueryInterface)( + ID3D10ShaderResourceView1 *This, + REFIID riid, + void **ppvObject); + + ULONG (STDMETHODCALLTYPE *AddRef)( + ID3D10ShaderResourceView1 *This); + + ULONG (STDMETHODCALLTYPE *Release)( + ID3D10ShaderResourceView1 *This); + + /*** ID3D10DeviceChild methods ***/ + void (STDMETHODCALLTYPE *GetDevice)( + ID3D10ShaderResourceView1 *This, + ID3D10Device **ppDevice); + + HRESULT (STDMETHODCALLTYPE *GetPrivateData)( + ID3D10ShaderResourceView1 *This, + REFGUID guid, + UINT *pDataSize, + void *pData); + + HRESULT (STDMETHODCALLTYPE *SetPrivateData)( + ID3D10ShaderResourceView1 *This, + REFGUID guid, + UINT DataSize, + const void *pData); + + HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( + ID3D10ShaderResourceView1 *This, + REFGUID guid, + const IUnknown *pData); + + /*** ID3D10View methods ***/ + void (STDMETHODCALLTYPE *GetResource)( + ID3D10ShaderResourceView1 *This, + ID3D10Resource **ppResource); + + /*** ID3D10ShaderResourceView methods ***/ + void (STDMETHODCALLTYPE *GetDesc)( + ID3D10ShaderResourceView1 *This, + D3D10_SHADER_RESOURCE_VIEW_DESC *pDesc); + + /*** ID3D10ShaderResourceView1 methods ***/ + void (STDMETHODCALLTYPE *GetDesc1)( + ID3D10ShaderResourceView1 *This, + D3D10_SHADER_RESOURCE_VIEW_DESC1 *pDesc); + + END_INTERFACE +} ID3D10ShaderResourceView1Vtbl; + +interface ID3D10ShaderResourceView1 { + CONST_VTBL ID3D10ShaderResourceView1Vtbl* lpVtbl; +}; + +#ifdef COBJMACROS +#ifndef WIDL_C_INLINE_WRAPPERS +/*** IUnknown methods ***/ +#define ID3D10ShaderResourceView1_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) +#define ID3D10ShaderResourceView1_AddRef(This) (This)->lpVtbl->AddRef(This) +#define ID3D10ShaderResourceView1_Release(This) (This)->lpVtbl->Release(This) +/*** ID3D10DeviceChild methods ***/ +#define ID3D10ShaderResourceView1_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice) +#define ID3D10ShaderResourceView1_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData) +#define ID3D10ShaderResourceView1_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData) +#define ID3D10ShaderResourceView1_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData) +/*** ID3D10View methods ***/ +#define ID3D10ShaderResourceView1_GetResource(This,ppResource) (This)->lpVtbl->GetResource(This,ppResource) +/*** ID3D10ShaderResourceView methods ***/ +#define ID3D10ShaderResourceView1_GetDesc(This,pDesc) (This)->lpVtbl->GetDesc(This,pDesc) +/*** ID3D10ShaderResourceView1 methods ***/ +#define ID3D10ShaderResourceView1_GetDesc1(This,pDesc) (This)->lpVtbl->GetDesc1(This,pDesc) +#else +/*** IUnknown methods ***/ +static FORCEINLINE HRESULT ID3D10ShaderResourceView1_QueryInterface(ID3D10ShaderResourceView1* This,REFIID riid,void **ppvObject) { + return This->lpVtbl->QueryInterface(This,riid,ppvObject); +} +static FORCEINLINE ULONG ID3D10ShaderResourceView1_AddRef(ID3D10ShaderResourceView1* This) { + return This->lpVtbl->AddRef(This); +} +static FORCEINLINE ULONG ID3D10ShaderResourceView1_Release(ID3D10ShaderResourceView1* This) { + return This->lpVtbl->Release(This); +} +/*** ID3D10DeviceChild methods ***/ +static FORCEINLINE void ID3D10ShaderResourceView1_GetDevice(ID3D10ShaderResourceView1* This,ID3D10Device **ppDevice) { + This->lpVtbl->GetDevice(This,ppDevice); +} +static FORCEINLINE HRESULT ID3D10ShaderResourceView1_GetPrivateData(ID3D10ShaderResourceView1* This,REFGUID guid,UINT *pDataSize,void *pData) { + return This->lpVtbl->GetPrivateData(This,guid,pDataSize,pData); +} +static FORCEINLINE HRESULT ID3D10ShaderResourceView1_SetPrivateData(ID3D10ShaderResourceView1* This,REFGUID guid,UINT DataSize,const void *pData) { + return This->lpVtbl->SetPrivateData(This,guid,DataSize,pData); +} +static FORCEINLINE HRESULT ID3D10ShaderResourceView1_SetPrivateDataInterface(ID3D10ShaderResourceView1* This,REFGUID guid,const IUnknown *pData) { + return This->lpVtbl->SetPrivateDataInterface(This,guid,pData); +} +/*** ID3D10View methods ***/ +static FORCEINLINE void ID3D10ShaderResourceView1_GetResource(ID3D10ShaderResourceView1* This,ID3D10Resource **ppResource) { + This->lpVtbl->GetResource(This,ppResource); +} +/*** ID3D10ShaderResourceView methods ***/ +static FORCEINLINE void ID3D10ShaderResourceView1_GetDesc(ID3D10ShaderResourceView1* This,D3D10_SHADER_RESOURCE_VIEW_DESC *pDesc) { + This->lpVtbl->GetDesc(This,pDesc); +} +/*** ID3D10ShaderResourceView1 methods ***/ +static FORCEINLINE void ID3D10ShaderResourceView1_GetDesc1(ID3D10ShaderResourceView1* This,D3D10_SHADER_RESOURCE_VIEW_DESC1 *pDesc) { + This->lpVtbl->GetDesc1(This,pDesc); +} +#endif +#endif + +#endif + + +#endif /* __ID3D10ShaderResourceView1_INTERFACE_DEFINED__ */ + +/***************************************************************************** + * ID3D10Device1 interface + */ +#ifndef __ID3D10Device1_INTERFACE_DEFINED__ +#define __ID3D10Device1_INTERFACE_DEFINED__ + +DEFINE_GUID(IID_ID3D10Device1, 0x9b7e4c8f, 0x342c, 0x4106, 0xa1,0x9f, 0x4f,0x27,0x04,0xf6,0x89,0xf0); +#if defined(__cplusplus) && !defined(CINTERFACE) +MIDL_INTERFACE("9b7e4c8f-342c-4106-a19f-4f2704f689f0") +ID3D10Device1 : public ID3D10Device +{ + virtual HRESULT STDMETHODCALLTYPE CreateShaderResourceView1( + ID3D10Resource *pResource, + const D3D10_SHADER_RESOURCE_VIEW_DESC1 *pDesc, + ID3D10ShaderResourceView1 **ppSRView) = 0; + + virtual HRESULT STDMETHODCALLTYPE CreateBlendState1( + const D3D10_BLEND_DESC1 *pBlendStateDesc, + ID3D10BlendState1 **ppBlendState) = 0; + + virtual D3D10_FEATURE_LEVEL1 STDMETHODCALLTYPE GetFeatureLevel( + ) = 0; + +}; +#ifdef __CRT_UUID_DECL +__CRT_UUID_DECL(ID3D10Device1, 0x9b7e4c8f, 0x342c, 0x4106, 0xa1,0x9f, 0x4f,0x27,0x04,0xf6,0x89,0xf0) +#endif +#else +typedef struct ID3D10Device1Vtbl { + BEGIN_INTERFACE + + /*** IUnknown methods ***/ + HRESULT (STDMETHODCALLTYPE *QueryInterface)( + ID3D10Device1 *This, + REFIID riid, + void **ppvObject); + + ULONG (STDMETHODCALLTYPE *AddRef)( + ID3D10Device1 *This); + + ULONG (STDMETHODCALLTYPE *Release)( + ID3D10Device1 *This); + + /*** ID3D10Device methods ***/ + void (STDMETHODCALLTYPE *VSSetConstantBuffers)( + ID3D10Device1 *This, + UINT StartSlot, + UINT NumBuffers, + ID3D10Buffer *const *ppConstantBuffers); + + void (STDMETHODCALLTYPE *PSSetShaderResources)( + ID3D10Device1 *This, + UINT StartSlot, + UINT NumViews, + ID3D10ShaderResourceView *const *ppShaderResourceViews); + + void (STDMETHODCALLTYPE *PSSetShader)( + ID3D10Device1 *This, + ID3D10PixelShader *pPixelShader); + + void (STDMETHODCALLTYPE *PSSetSamplers)( + ID3D10Device1 *This, + UINT StartSlot, + UINT NumSamplers, + ID3D10SamplerState *const *ppSamplers); + + void (STDMETHODCALLTYPE *VSSetShader)( + ID3D10Device1 *This, + ID3D10VertexShader *pVertexShader); + + void (STDMETHODCALLTYPE *DrawIndexed)( + ID3D10Device1 *This, + UINT IndexCount, + UINT StartIndexLocation, + INT BaseVertexLocation); + + void (STDMETHODCALLTYPE *Draw)( + ID3D10Device1 *This, + UINT VertexCount, + UINT StartVertexLocation); + + void (STDMETHODCALLTYPE *PSSetConstantBuffers)( + ID3D10Device1 *This, + UINT StartSlot, + UINT NumBuffers, + ID3D10Buffer *const *ppConstantBuffers); + + void (STDMETHODCALLTYPE *IASetInputLayout)( + ID3D10Device1 *This, + ID3D10InputLayout *pInputLayout); + + void (STDMETHODCALLTYPE *IASetVertexBuffers)( + ID3D10Device1 *This, + UINT StartSlot, + UINT NumBuffers, + ID3D10Buffer *const *ppVertexBuffers, + const UINT *pStrides, + const UINT *pOffsets); + + void (STDMETHODCALLTYPE *IASetIndexBuffer)( + ID3D10Device1 *This, + ID3D10Buffer *pIndexBuffer, + DXGI_FORMAT Format, + UINT Offset); + + void (STDMETHODCALLTYPE *DrawIndexedInstanced)( + ID3D10Device1 *This, + UINT IndexCountPerInstance, + UINT InstanceCount, + UINT StartIndexLocation, + INT BaseVertexLocation, + UINT StartInstanceLocation); + + void (STDMETHODCALLTYPE *DrawInstanced)( + ID3D10Device1 *This, + UINT VertexCountPerInstance, + UINT InstanceCount, + UINT StartVertexLocation, + UINT StartInstanceLocation); + + void (STDMETHODCALLTYPE *GSSetConstantBuffers)( + ID3D10Device1 *This, + UINT StartSlot, + UINT NumBuffers, + ID3D10Buffer *const *ppConstantBuffers); + + void (STDMETHODCALLTYPE *GSSetShader)( + ID3D10Device1 *This, + ID3D10GeometryShader *pShader); + + void (STDMETHODCALLTYPE *IASetPrimitiveTopology)( + ID3D10Device1 *This, + D3D10_PRIMITIVE_TOPOLOGY Topology); + + void (STDMETHODCALLTYPE *VSSetShaderResources)( + ID3D10Device1 *This, + UINT StartSlot, + UINT NumViews, + ID3D10ShaderResourceView *const *ppShaderResourceViews); + + void (STDMETHODCALLTYPE *VSSetSamplers)( + ID3D10Device1 *This, + UINT StartSlot, + UINT NumSamplers, + ID3D10SamplerState *const *ppSamplers); + + void (STDMETHODCALLTYPE *SetPredication)( + ID3D10Device1 *This, + ID3D10Predicate *pPredicate, + WINBOOL PredicateValue); + + void (STDMETHODCALLTYPE *GSSetShaderResources)( + ID3D10Device1 *This, + UINT StartSlot, + UINT NumViews, + ID3D10ShaderResourceView *const *ppShaderResourceViews); + + void (STDMETHODCALLTYPE *GSSetSamplers)( + ID3D10Device1 *This, + UINT StartSlot, + UINT NumSamplers, + ID3D10SamplerState *const *ppSamplers); + + void (STDMETHODCALLTYPE *OMSetRenderTargets)( + ID3D10Device1 *This, + UINT NumViews, + ID3D10RenderTargetView *const *ppRenderTargetViews, + ID3D10DepthStencilView *pDepthStencilView); + + void (STDMETHODCALLTYPE *OMSetBlendState)( + ID3D10Device1 *This, + ID3D10BlendState *pBlendState, + const FLOAT BlendFactor[4], + UINT SampleMask); + + void (STDMETHODCALLTYPE *OMSetDepthStencilState)( + ID3D10Device1 *This, + ID3D10DepthStencilState *pDepthStencilState, + UINT StencilRef); + + void (STDMETHODCALLTYPE *SOSetTargets)( + ID3D10Device1 *This, + UINT NumBuffers, + ID3D10Buffer *const *ppSOTargets, + const UINT *pOffsets); + + void (STDMETHODCALLTYPE *DrawAuto)( + ID3D10Device1 *This); + + void (STDMETHODCALLTYPE *RSSetState)( + ID3D10Device1 *This, + ID3D10RasterizerState *pRasterizerState); + + void (STDMETHODCALLTYPE *RSSetViewports)( + ID3D10Device1 *This, + UINT NumViewports, + const D3D10_VIEWPORT *pViewports); + + void (STDMETHODCALLTYPE *RSSetScissorRects)( + ID3D10Device1 *This, + UINT NumRects, + const D3D10_RECT *pRects); + + void (STDMETHODCALLTYPE *CopySubresourceRegion)( + ID3D10Device1 *This, + ID3D10Resource *pDstResource, + UINT DstSubresource, + UINT DstX, + UINT DstY, + UINT DstZ, + ID3D10Resource *pSrcResource, + UINT SrcSubresource, + const D3D10_BOX *pSrcBox); + + void (STDMETHODCALLTYPE *CopyResource)( + ID3D10Device1 *This, + ID3D10Resource *pDstResource, + ID3D10Resource *pSrcResource); + + void (STDMETHODCALLTYPE *UpdateSubresource)( + ID3D10Device1 *This, + ID3D10Resource *pDstResource, + UINT DstSubresource, + const D3D10_BOX *pDstBox, + const void *pSrcData, + UINT SrcRowPitch, + UINT SrcDepthPitch); + + void (STDMETHODCALLTYPE *ClearRenderTargetView)( + ID3D10Device1 *This, + ID3D10RenderTargetView *pRenderTargetView, + const FLOAT ColorRGBA[4]); + + void (STDMETHODCALLTYPE *ClearDepthStencilView)( + ID3D10Device1 *This, + ID3D10DepthStencilView *pDepthStencilView, + UINT ClearFlags, + FLOAT Depth, + UINT8 Stencil); + + void (STDMETHODCALLTYPE *GenerateMips)( + ID3D10Device1 *This, + ID3D10ShaderResourceView *pShaderResourceView); + + void (STDMETHODCALLTYPE *ResolveSubresource)( + ID3D10Device1 *This, + ID3D10Resource *pDstResource, + UINT DstSubresource, + ID3D10Resource *pSrcResource, + UINT SrcSubresource, + DXGI_FORMAT Format); + + void (STDMETHODCALLTYPE *VSGetConstantBuffers)( + ID3D10Device1 *This, + UINT StartSlot, + UINT NumBuffers, + ID3D10Buffer **ppConstantBuffers); + + void (STDMETHODCALLTYPE *PSGetShaderResources)( + ID3D10Device1 *This, + UINT StartSlot, + UINT NumViews, + ID3D10ShaderResourceView **ppShaderResourceViews); + + void (STDMETHODCALLTYPE *PSGetShader)( + ID3D10Device1 *This, + ID3D10PixelShader **ppPixelShader); + + void (STDMETHODCALLTYPE *PSGetSamplers)( + ID3D10Device1 *This, + UINT StartSlot, + UINT NumSamplers, + ID3D10SamplerState **ppSamplers); + + void (STDMETHODCALLTYPE *VSGetShader)( + ID3D10Device1 *This, + ID3D10VertexShader **ppVertexShader); + + void (STDMETHODCALLTYPE *PSGetConstantBuffers)( + ID3D10Device1 *This, + UINT StartSlot, + UINT NumBuffers, + ID3D10Buffer **ppConstantBuffers); + + void (STDMETHODCALLTYPE *IAGetInputLayout)( + ID3D10Device1 *This, + ID3D10InputLayout **ppInputLayout); + + void (STDMETHODCALLTYPE *IAGetVertexBuffers)( + ID3D10Device1 *This, + UINT StartSlot, + UINT NumBuffers, + ID3D10Buffer **ppVertexBuffers, + UINT *pStrides, + UINT *pOffsets); + + void (STDMETHODCALLTYPE *IAGetIndexBuffer)( + ID3D10Device1 *This, + ID3D10Buffer **pIndexBuffer, + DXGI_FORMAT *Format, + UINT *Offset); + + void (STDMETHODCALLTYPE *GSGetConstantBuffers)( + ID3D10Device1 *This, + UINT StartSlot, + UINT NumBuffers, + ID3D10Buffer **ppConstantBuffers); + + void (STDMETHODCALLTYPE *GSGetShader)( + ID3D10Device1 *This, + ID3D10GeometryShader **ppGeometryShader); + + void (STDMETHODCALLTYPE *IAGetPrimitiveTopology)( + ID3D10Device1 *This, + D3D10_PRIMITIVE_TOPOLOGY *pTopology); + + void (STDMETHODCALLTYPE *VSGetShaderResources)( + ID3D10Device1 *This, + UINT StartSlot, + UINT NumViews, + ID3D10ShaderResourceView **ppShaderResourceViews); + + void (STDMETHODCALLTYPE *VSGetSamplers)( + ID3D10Device1 *This, + UINT StartSlot, + UINT NumSamplers, + ID3D10SamplerState **ppSamplers); + + void (STDMETHODCALLTYPE *GetPredication)( + ID3D10Device1 *This, + ID3D10Predicate **ppPredicate, + WINBOOL *pPredicateValue); + + void (STDMETHODCALLTYPE *GSGetShaderResources)( + ID3D10Device1 *This, + UINT StartSlot, + UINT NumViews, + ID3D10ShaderResourceView **ppShaderResourceViews); + + void (STDMETHODCALLTYPE *GSGetSamplers)( + ID3D10Device1 *This, + UINT StartSlot, + UINT NumSamplers, + ID3D10SamplerState **ppSamplers); + + void (STDMETHODCALLTYPE *OMGetRenderTargets)( + ID3D10Device1 *This, + UINT NumViews, + ID3D10RenderTargetView **ppRenderTargetViews, + ID3D10DepthStencilView **ppDepthStencilView); + + void (STDMETHODCALLTYPE *OMGetBlendState)( + ID3D10Device1 *This, + ID3D10BlendState **ppBlendState, + FLOAT BlendFactor[4], + UINT *pSampleMask); + + void (STDMETHODCALLTYPE *OMGetDepthStencilState)( + ID3D10Device1 *This, + ID3D10DepthStencilState **ppDepthStencilState, + UINT *pStencilRef); + + void (STDMETHODCALLTYPE *SOGetTargets)( + ID3D10Device1 *This, + UINT NumBuffers, + ID3D10Buffer **ppSOTargets, + UINT *pOffsets); + + void (STDMETHODCALLTYPE *RSGetState)( + ID3D10Device1 *This, + ID3D10RasterizerState **ppRasterizerState); + + void (STDMETHODCALLTYPE *RSGetViewports)( + ID3D10Device1 *This, + UINT *NumViewports, + D3D10_VIEWPORT *pViewports); + + void (STDMETHODCALLTYPE *RSGetScissorRects)( + ID3D10Device1 *This, + UINT *NumRects, + D3D10_RECT *pRects); + + HRESULT (STDMETHODCALLTYPE *GetDeviceRemovedReason)( + ID3D10Device1 *This); + + HRESULT (STDMETHODCALLTYPE *SetExceptionMode)( + ID3D10Device1 *This, + UINT RaiseFlags); + + UINT (STDMETHODCALLTYPE *GetExceptionMode)( + ID3D10Device1 *This); + + HRESULT (STDMETHODCALLTYPE *GetPrivateData)( + ID3D10Device1 *This, + REFGUID guid, + UINT *pDataSize, + void *pData); + + HRESULT (STDMETHODCALLTYPE *SetPrivateData)( + ID3D10Device1 *This, + REFGUID guid, + UINT DataSize, + const void *pData); + + HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( + ID3D10Device1 *This, + REFGUID guid, + const IUnknown *pData); + + void (STDMETHODCALLTYPE *ClearState)( + ID3D10Device1 *This); + + void (STDMETHODCALLTYPE *Flush)( + ID3D10Device1 *This); + + HRESULT (STDMETHODCALLTYPE *CreateBuffer)( + ID3D10Device1 *This, + const D3D10_BUFFER_DESC *pDesc, + const D3D10_SUBRESOURCE_DATA *pInitialData, + ID3D10Buffer **ppBuffer); + + HRESULT (STDMETHODCALLTYPE *CreateTexture1D)( + ID3D10Device1 *This, + const D3D10_TEXTURE1D_DESC *pDesc, + const D3D10_SUBRESOURCE_DATA *pInitialData, + ID3D10Texture1D **ppTexture1D); + + HRESULT (STDMETHODCALLTYPE *CreateTexture2D)( + ID3D10Device1 *This, + const D3D10_TEXTURE2D_DESC *pDesc, + const D3D10_SUBRESOURCE_DATA *pInitialData, + ID3D10Texture2D **ppTexture2D); + + HRESULT (STDMETHODCALLTYPE *CreateTexture3D)( + ID3D10Device1 *This, + const D3D10_TEXTURE3D_DESC *pDesc, + const D3D10_SUBRESOURCE_DATA *pInitialData, + ID3D10Texture3D **ppTexture3D); + + HRESULT (STDMETHODCALLTYPE *CreateShaderResourceView)( + ID3D10Device1 *This, + ID3D10Resource *pResource, + const D3D10_SHADER_RESOURCE_VIEW_DESC *pDesc, + ID3D10ShaderResourceView **ppSRView); + + HRESULT (STDMETHODCALLTYPE *CreateRenderTargetView)( + ID3D10Device1 *This, + ID3D10Resource *pResource, + const D3D10_RENDER_TARGET_VIEW_DESC *pDesc, + ID3D10RenderTargetView **ppRTView); + + HRESULT (STDMETHODCALLTYPE *CreateDepthStencilView)( + ID3D10Device1 *This, + ID3D10Resource *pResource, + const D3D10_DEPTH_STENCIL_VIEW_DESC *pDesc, + ID3D10DepthStencilView **ppDepthStencilView); + + HRESULT (STDMETHODCALLTYPE *CreateInputLayout)( + ID3D10Device1 *This, + const D3D10_INPUT_ELEMENT_DESC *pInputElementDescs, + UINT NumElements, + const void *pShaderBytecodeWithInputSignature, + SIZE_T BytecodeLength, + ID3D10InputLayout **ppInputLayout); + + HRESULT (STDMETHODCALLTYPE *CreateVertexShader)( + ID3D10Device1 *This, + const void *pShaderBytecode, + SIZE_T BytecodeLength, + ID3D10VertexShader **ppVertexShader); + + HRESULT (STDMETHODCALLTYPE *CreateGeometryShader)( + ID3D10Device1 *This, + const void *pShaderBytecode, + SIZE_T BytecodeLength, + ID3D10GeometryShader **ppGeometryShader); + + HRESULT (STDMETHODCALLTYPE *CreateGeometryShaderWithStreamOutput)( + ID3D10Device1 *This, + const void *pShaderBytecode, + SIZE_T BytecodeLength, + const D3D10_SO_DECLARATION_ENTRY *pSODeclaration, + UINT NumEntries, + UINT OutputStreamStride, + ID3D10GeometryShader **ppGeometryShader); + + HRESULT (STDMETHODCALLTYPE *CreatePixelShader)( + ID3D10Device1 *This, + const void *pShaderBytecode, + SIZE_T BytecodeLength, + ID3D10PixelShader **ppPixelShader); + + HRESULT (STDMETHODCALLTYPE *CreateBlendState)( + ID3D10Device1 *This, + const D3D10_BLEND_DESC *pBlendStateDesc, + ID3D10BlendState **ppBlendState); + + HRESULT (STDMETHODCALLTYPE *CreateDepthStencilState)( + ID3D10Device1 *This, + const D3D10_DEPTH_STENCIL_DESC *pDepthStencilDesc, + ID3D10DepthStencilState **ppDepthStencilState); + + HRESULT (STDMETHODCALLTYPE *CreateRasterizerState)( + ID3D10Device1 *This, + const D3D10_RASTERIZER_DESC *pRasterizerDesc, + ID3D10RasterizerState **ppRasterizerState); + + HRESULT (STDMETHODCALLTYPE *CreateSamplerState)( + ID3D10Device1 *This, + const D3D10_SAMPLER_DESC *pSamplerDesc, + ID3D10SamplerState **ppSamplerState); + + HRESULT (STDMETHODCALLTYPE *CreateQuery)( + ID3D10Device1 *This, + const D3D10_QUERY_DESC *pQueryDesc, + ID3D10Query **ppQuery); + + HRESULT (STDMETHODCALLTYPE *CreatePredicate)( + ID3D10Device1 *This, + const D3D10_QUERY_DESC *pPredicateDesc, + ID3D10Predicate **ppPredicate); + + HRESULT (STDMETHODCALLTYPE *CreateCounter)( + ID3D10Device1 *This, + const D3D10_COUNTER_DESC *pCounterDesc, + ID3D10Counter **ppCounter); + + HRESULT (STDMETHODCALLTYPE *CheckFormatSupport)( + ID3D10Device1 *This, + DXGI_FORMAT Format, + UINT *pFormatSupport); + + HRESULT (STDMETHODCALLTYPE *CheckMultisampleQualityLevels)( + ID3D10Device1 *This, + DXGI_FORMAT Format, + UINT SampleCount, + UINT *pNumQualityLevels); + + void (STDMETHODCALLTYPE *CheckCounterInfo)( + ID3D10Device1 *This, + D3D10_COUNTER_INFO *pCounterInfo); + + HRESULT (STDMETHODCALLTYPE *CheckCounter)( + ID3D10Device1 *This, + const D3D10_COUNTER_DESC *pDesc, + D3D10_COUNTER_TYPE *pType, + UINT *pActiveCounters, + char *name, + UINT *pNameLength, + char *units, + UINT *pUnitsLength, + char *description, + UINT *pDescriptionLength); + + UINT (STDMETHODCALLTYPE *GetCreationFlags)( + ID3D10Device1 *This); + + HRESULT (STDMETHODCALLTYPE *OpenSharedResource)( + ID3D10Device1 *This, + HANDLE hResource, + REFIID ReturnedInterface, + void **ppResource); + + void (STDMETHODCALLTYPE *SetTextFilterSize)( + ID3D10Device1 *This, + UINT Width, + UINT Height); + + void (STDMETHODCALLTYPE *GetTextFilterSize)( + ID3D10Device1 *This, + UINT *pWidth, + UINT *pHeight); + + /*** ID3D10Device1 methods ***/ + HRESULT (STDMETHODCALLTYPE *CreateShaderResourceView1)( + ID3D10Device1 *This, + ID3D10Resource *pResource, + const D3D10_SHADER_RESOURCE_VIEW_DESC1 *pDesc, + ID3D10ShaderResourceView1 **ppSRView); + + HRESULT (STDMETHODCALLTYPE *CreateBlendState1)( + ID3D10Device1 *This, + const D3D10_BLEND_DESC1 *pBlendStateDesc, + ID3D10BlendState1 **ppBlendState); + + D3D10_FEATURE_LEVEL1 (STDMETHODCALLTYPE *GetFeatureLevel)( + ID3D10Device1 *This); + + END_INTERFACE +} ID3D10Device1Vtbl; + +interface ID3D10Device1 { + CONST_VTBL ID3D10Device1Vtbl* lpVtbl; +}; + +#ifdef COBJMACROS +#ifndef WIDL_C_INLINE_WRAPPERS +/*** IUnknown methods ***/ +#define ID3D10Device1_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) +#define ID3D10Device1_AddRef(This) (This)->lpVtbl->AddRef(This) +#define ID3D10Device1_Release(This) (This)->lpVtbl->Release(This) +/*** ID3D10Device methods ***/ +#define ID3D10Device1_VSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) (This)->lpVtbl->VSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) +#define ID3D10Device1_PSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) (This)->lpVtbl->PSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) +#define ID3D10Device1_PSSetShader(This,pPixelShader) (This)->lpVtbl->PSSetShader(This,pPixelShader) +#define ID3D10Device1_PSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) (This)->lpVtbl->PSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) +#define ID3D10Device1_VSSetShader(This,pVertexShader) (This)->lpVtbl->VSSetShader(This,pVertexShader) +#define ID3D10Device1_DrawIndexed(This,IndexCount,StartIndexLocation,BaseVertexLocation) (This)->lpVtbl->DrawIndexed(This,IndexCount,StartIndexLocation,BaseVertexLocation) +#define ID3D10Device1_Draw(This,VertexCount,StartVertexLocation) (This)->lpVtbl->Draw(This,VertexCount,StartVertexLocation) +#define ID3D10Device1_PSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) (This)->lpVtbl->PSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) +#define ID3D10Device1_IASetInputLayout(This,pInputLayout) (This)->lpVtbl->IASetInputLayout(This,pInputLayout) +#define ID3D10Device1_IASetVertexBuffers(This,StartSlot,NumBuffers,ppVertexBuffers,pStrides,pOffsets) (This)->lpVtbl->IASetVertexBuffers(This,StartSlot,NumBuffers,ppVertexBuffers,pStrides,pOffsets) +#define ID3D10Device1_IASetIndexBuffer(This,pIndexBuffer,Format,Offset) (This)->lpVtbl->IASetIndexBuffer(This,pIndexBuffer,Format,Offset) +#define ID3D10Device1_DrawIndexedInstanced(This,IndexCountPerInstance,InstanceCount,StartIndexLocation,BaseVertexLocation,StartInstanceLocation) (This)->lpVtbl->DrawIndexedInstanced(This,IndexCountPerInstance,InstanceCount,StartIndexLocation,BaseVertexLocation,StartInstanceLocation) +#define ID3D10Device1_DrawInstanced(This,VertexCountPerInstance,InstanceCount,StartVertexLocation,StartInstanceLocation) (This)->lpVtbl->DrawInstanced(This,VertexCountPerInstance,InstanceCount,StartVertexLocation,StartInstanceLocation) +#define ID3D10Device1_GSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) (This)->lpVtbl->GSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) +#define ID3D10Device1_GSSetShader(This,pShader) (This)->lpVtbl->GSSetShader(This,pShader) +#define ID3D10Device1_IASetPrimitiveTopology(This,Topology) (This)->lpVtbl->IASetPrimitiveTopology(This,Topology) +#define ID3D10Device1_VSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) (This)->lpVtbl->VSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) +#define ID3D10Device1_VSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) (This)->lpVtbl->VSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) +#define ID3D10Device1_SetPredication(This,pPredicate,PredicateValue) (This)->lpVtbl->SetPredication(This,pPredicate,PredicateValue) +#define ID3D10Device1_GSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) (This)->lpVtbl->GSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) +#define ID3D10Device1_GSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) (This)->lpVtbl->GSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) +#define ID3D10Device1_OMSetRenderTargets(This,NumViews,ppRenderTargetViews,pDepthStencilView) (This)->lpVtbl->OMSetRenderTargets(This,NumViews,ppRenderTargetViews,pDepthStencilView) +#define ID3D10Device1_OMSetBlendState(This,pBlendState,BlendFactor,SampleMask) (This)->lpVtbl->OMSetBlendState(This,pBlendState,BlendFactor,SampleMask) +#define ID3D10Device1_OMSetDepthStencilState(This,pDepthStencilState,StencilRef) (This)->lpVtbl->OMSetDepthStencilState(This,pDepthStencilState,StencilRef) +#define ID3D10Device1_SOSetTargets(This,NumBuffers,ppSOTargets,pOffsets) (This)->lpVtbl->SOSetTargets(This,NumBuffers,ppSOTargets,pOffsets) +#define ID3D10Device1_DrawAuto(This) (This)->lpVtbl->DrawAuto(This) +#define ID3D10Device1_RSSetState(This,pRasterizerState) (This)->lpVtbl->RSSetState(This,pRasterizerState) +#define ID3D10Device1_RSSetViewports(This,NumViewports,pViewports) (This)->lpVtbl->RSSetViewports(This,NumViewports,pViewports) +#define ID3D10Device1_RSSetScissorRects(This,NumRects,pRects) (This)->lpVtbl->RSSetScissorRects(This,NumRects,pRects) +#define ID3D10Device1_CopySubresourceRegion(This,pDstResource,DstSubresource,DstX,DstY,DstZ,pSrcResource,SrcSubresource,pSrcBox) (This)->lpVtbl->CopySubresourceRegion(This,pDstResource,DstSubresource,DstX,DstY,DstZ,pSrcResource,SrcSubresource,pSrcBox) +#define ID3D10Device1_CopyResource(This,pDstResource,pSrcResource) (This)->lpVtbl->CopyResource(This,pDstResource,pSrcResource) +#define ID3D10Device1_UpdateSubresource(This,pDstResource,DstSubresource,pDstBox,pSrcData,SrcRowPitch,SrcDepthPitch) (This)->lpVtbl->UpdateSubresource(This,pDstResource,DstSubresource,pDstBox,pSrcData,SrcRowPitch,SrcDepthPitch) +#define ID3D10Device1_ClearRenderTargetView(This,pRenderTargetView,ColorRGBA) (This)->lpVtbl->ClearRenderTargetView(This,pRenderTargetView,ColorRGBA) +#define ID3D10Device1_ClearDepthStencilView(This,pDepthStencilView,ClearFlags,Depth,Stencil) (This)->lpVtbl->ClearDepthStencilView(This,pDepthStencilView,ClearFlags,Depth,Stencil) +#define ID3D10Device1_GenerateMips(This,pShaderResourceView) (This)->lpVtbl->GenerateMips(This,pShaderResourceView) +#define ID3D10Device1_ResolveSubresource(This,pDstResource,DstSubresource,pSrcResource,SrcSubresource,Format) (This)->lpVtbl->ResolveSubresource(This,pDstResource,DstSubresource,pSrcResource,SrcSubresource,Format) +#define ID3D10Device1_VSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) (This)->lpVtbl->VSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) +#define ID3D10Device1_PSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) (This)->lpVtbl->PSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) +#define ID3D10Device1_PSGetShader(This,ppPixelShader) (This)->lpVtbl->PSGetShader(This,ppPixelShader) +#define ID3D10Device1_PSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) (This)->lpVtbl->PSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) +#define ID3D10Device1_VSGetShader(This,ppVertexShader) (This)->lpVtbl->VSGetShader(This,ppVertexShader) +#define ID3D10Device1_PSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) (This)->lpVtbl->PSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) +#define ID3D10Device1_IAGetInputLayout(This,ppInputLayout) (This)->lpVtbl->IAGetInputLayout(This,ppInputLayout) +#define ID3D10Device1_IAGetVertexBuffers(This,StartSlot,NumBuffers,ppVertexBuffers,pStrides,pOffsets) (This)->lpVtbl->IAGetVertexBuffers(This,StartSlot,NumBuffers,ppVertexBuffers,pStrides,pOffsets) +#define ID3D10Device1_IAGetIndexBuffer(This,pIndexBuffer,Format,Offset) (This)->lpVtbl->IAGetIndexBuffer(This,pIndexBuffer,Format,Offset) +#define ID3D10Device1_GSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) (This)->lpVtbl->GSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) +#define ID3D10Device1_GSGetShader(This,ppGeometryShader) (This)->lpVtbl->GSGetShader(This,ppGeometryShader) +#define ID3D10Device1_IAGetPrimitiveTopology(This,pTopology) (This)->lpVtbl->IAGetPrimitiveTopology(This,pTopology) +#define ID3D10Device1_VSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) (This)->lpVtbl->VSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) +#define ID3D10Device1_VSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) (This)->lpVtbl->VSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) +#define ID3D10Device1_GetPredication(This,ppPredicate,pPredicateValue) (This)->lpVtbl->GetPredication(This,ppPredicate,pPredicateValue) +#define ID3D10Device1_GSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) (This)->lpVtbl->GSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) +#define ID3D10Device1_GSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) (This)->lpVtbl->GSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) +#define ID3D10Device1_OMGetRenderTargets(This,NumViews,ppRenderTargetViews,ppDepthStencilView) (This)->lpVtbl->OMGetRenderTargets(This,NumViews,ppRenderTargetViews,ppDepthStencilView) +#define ID3D10Device1_OMGetBlendState(This,ppBlendState,BlendFactor,pSampleMask) (This)->lpVtbl->OMGetBlendState(This,ppBlendState,BlendFactor,pSampleMask) +#define ID3D10Device1_OMGetDepthStencilState(This,ppDepthStencilState,pStencilRef) (This)->lpVtbl->OMGetDepthStencilState(This,ppDepthStencilState,pStencilRef) +#define ID3D10Device1_SOGetTargets(This,NumBuffers,ppSOTargets,pOffsets) (This)->lpVtbl->SOGetTargets(This,NumBuffers,ppSOTargets,pOffsets) +#define ID3D10Device1_RSGetState(This,ppRasterizerState) (This)->lpVtbl->RSGetState(This,ppRasterizerState) +#define ID3D10Device1_RSGetViewports(This,NumViewports,pViewports) (This)->lpVtbl->RSGetViewports(This,NumViewports,pViewports) +#define ID3D10Device1_RSGetScissorRects(This,NumRects,pRects) (This)->lpVtbl->RSGetScissorRects(This,NumRects,pRects) +#define ID3D10Device1_GetDeviceRemovedReason(This) (This)->lpVtbl->GetDeviceRemovedReason(This) +#define ID3D10Device1_SetExceptionMode(This,RaiseFlags) (This)->lpVtbl->SetExceptionMode(This,RaiseFlags) +#define ID3D10Device1_GetExceptionMode(This) (This)->lpVtbl->GetExceptionMode(This) +#define ID3D10Device1_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData) +#define ID3D10Device1_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData) +#define ID3D10Device1_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData) +#define ID3D10Device1_ClearState(This) (This)->lpVtbl->ClearState(This) +#define ID3D10Device1_Flush(This) (This)->lpVtbl->Flush(This) +#define ID3D10Device1_CreateBuffer(This,pDesc,pInitialData,ppBuffer) (This)->lpVtbl->CreateBuffer(This,pDesc,pInitialData,ppBuffer) +#define ID3D10Device1_CreateTexture1D(This,pDesc,pInitialData,ppTexture1D) (This)->lpVtbl->CreateTexture1D(This,pDesc,pInitialData,ppTexture1D) +#define ID3D10Device1_CreateTexture2D(This,pDesc,pInitialData,ppTexture2D) (This)->lpVtbl->CreateTexture2D(This,pDesc,pInitialData,ppTexture2D) +#define ID3D10Device1_CreateTexture3D(This,pDesc,pInitialData,ppTexture3D) (This)->lpVtbl->CreateTexture3D(This,pDesc,pInitialData,ppTexture3D) +#define ID3D10Device1_CreateShaderResourceView(This,pResource,pDesc,ppSRView) (This)->lpVtbl->CreateShaderResourceView(This,pResource,pDesc,ppSRView) +#define ID3D10Device1_CreateRenderTargetView(This,pResource,pDesc,ppRTView) (This)->lpVtbl->CreateRenderTargetView(This,pResource,pDesc,ppRTView) +#define ID3D10Device1_CreateDepthStencilView(This,pResource,pDesc,ppDepthStencilView) (This)->lpVtbl->CreateDepthStencilView(This,pResource,pDesc,ppDepthStencilView) +#define ID3D10Device1_CreateInputLayout(This,pInputElementDescs,NumElements,pShaderBytecodeWithInputSignature,BytecodeLength,ppInputLayout) (This)->lpVtbl->CreateInputLayout(This,pInputElementDescs,NumElements,pShaderBytecodeWithInputSignature,BytecodeLength,ppInputLayout) +#define ID3D10Device1_CreateVertexShader(This,pShaderBytecode,BytecodeLength,ppVertexShader) (This)->lpVtbl->CreateVertexShader(This,pShaderBytecode,BytecodeLength,ppVertexShader) +#define ID3D10Device1_CreateGeometryShader(This,pShaderBytecode,BytecodeLength,ppGeometryShader) (This)->lpVtbl->CreateGeometryShader(This,pShaderBytecode,BytecodeLength,ppGeometryShader) +#define ID3D10Device1_CreateGeometryShaderWithStreamOutput(This,pShaderBytecode,BytecodeLength,pSODeclaration,NumEntries,OutputStreamStride,ppGeometryShader) (This)->lpVtbl->CreateGeometryShaderWithStreamOutput(This,pShaderBytecode,BytecodeLength,pSODeclaration,NumEntries,OutputStreamStride,ppGeometryShader) +#define ID3D10Device1_CreatePixelShader(This,pShaderBytecode,BytecodeLength,ppPixelShader) (This)->lpVtbl->CreatePixelShader(This,pShaderBytecode,BytecodeLength,ppPixelShader) +#define ID3D10Device1_CreateBlendState(This,pBlendStateDesc,ppBlendState) (This)->lpVtbl->CreateBlendState(This,pBlendStateDesc,ppBlendState) +#define ID3D10Device1_CreateDepthStencilState(This,pDepthStencilDesc,ppDepthStencilState) (This)->lpVtbl->CreateDepthStencilState(This,pDepthStencilDesc,ppDepthStencilState) +#define ID3D10Device1_CreateRasterizerState(This,pRasterizerDesc,ppRasterizerState) (This)->lpVtbl->CreateRasterizerState(This,pRasterizerDesc,ppRasterizerState) +#define ID3D10Device1_CreateSamplerState(This,pSamplerDesc,ppSamplerState) (This)->lpVtbl->CreateSamplerState(This,pSamplerDesc,ppSamplerState) +#define ID3D10Device1_CreateQuery(This,pQueryDesc,ppQuery) (This)->lpVtbl->CreateQuery(This,pQueryDesc,ppQuery) +#define ID3D10Device1_CreatePredicate(This,pPredicateDesc,ppPredicate) (This)->lpVtbl->CreatePredicate(This,pPredicateDesc,ppPredicate) +#define ID3D10Device1_CreateCounter(This,pCounterDesc,ppCounter) (This)->lpVtbl->CreateCounter(This,pCounterDesc,ppCounter) +#define ID3D10Device1_CheckFormatSupport(This,Format,pFormatSupport) (This)->lpVtbl->CheckFormatSupport(This,Format,pFormatSupport) +#define ID3D10Device1_CheckMultisampleQualityLevels(This,Format,SampleCount,pNumQualityLevels) (This)->lpVtbl->CheckMultisampleQualityLevels(This,Format,SampleCount,pNumQualityLevels) +#define ID3D10Device1_CheckCounterInfo(This,pCounterInfo) (This)->lpVtbl->CheckCounterInfo(This,pCounterInfo) +#define ID3D10Device1_CheckCounter(This,pDesc,pType,pActiveCounters,name,pNameLength,units,pUnitsLength,description,pDescriptionLength) (This)->lpVtbl->CheckCounter(This,pDesc,pType,pActiveCounters,name,pNameLength,units,pUnitsLength,description,pDescriptionLength) +#define ID3D10Device1_GetCreationFlags(This) (This)->lpVtbl->GetCreationFlags(This) +#define ID3D10Device1_OpenSharedResource(This,hResource,ReturnedInterface,ppResource) (This)->lpVtbl->OpenSharedResource(This,hResource,ReturnedInterface,ppResource) +#define ID3D10Device1_SetTextFilterSize(This,Width,Height) (This)->lpVtbl->SetTextFilterSize(This,Width,Height) +#define ID3D10Device1_GetTextFilterSize(This,pWidth,pHeight) (This)->lpVtbl->GetTextFilterSize(This,pWidth,pHeight) +/*** ID3D10Device1 methods ***/ +#define ID3D10Device1_CreateShaderResourceView1(This,pResource,pDesc,ppSRView) (This)->lpVtbl->CreateShaderResourceView1(This,pResource,pDesc,ppSRView) +#define ID3D10Device1_CreateBlendState1(This,pBlendStateDesc,ppBlendState) (This)->lpVtbl->CreateBlendState1(This,pBlendStateDesc,ppBlendState) +#define ID3D10Device1_GetFeatureLevel(This) (This)->lpVtbl->GetFeatureLevel(This) +#else +/*** IUnknown methods ***/ +static FORCEINLINE HRESULT ID3D10Device1_QueryInterface(ID3D10Device1* This,REFIID riid,void **ppvObject) { + return This->lpVtbl->QueryInterface(This,riid,ppvObject); +} +static FORCEINLINE ULONG ID3D10Device1_AddRef(ID3D10Device1* This) { + return This->lpVtbl->AddRef(This); +} +static FORCEINLINE ULONG ID3D10Device1_Release(ID3D10Device1* This) { + return This->lpVtbl->Release(This); +} +/*** ID3D10Device methods ***/ +static FORCEINLINE void ID3D10Device1_VSSetConstantBuffers(ID3D10Device1* This,UINT StartSlot,UINT NumBuffers,ID3D10Buffer *const *ppConstantBuffers) { + This->lpVtbl->VSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers); +} +static FORCEINLINE void ID3D10Device1_PSSetShaderResources(ID3D10Device1* This,UINT StartSlot,UINT NumViews,ID3D10ShaderResourceView *const *ppShaderResourceViews) { + This->lpVtbl->PSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews); +} +static FORCEINLINE void ID3D10Device1_PSSetShader(ID3D10Device1* This,ID3D10PixelShader *pPixelShader) { + This->lpVtbl->PSSetShader(This,pPixelShader); +} +static FORCEINLINE void ID3D10Device1_PSSetSamplers(ID3D10Device1* This,UINT StartSlot,UINT NumSamplers,ID3D10SamplerState *const *ppSamplers) { + This->lpVtbl->PSSetSamplers(This,StartSlot,NumSamplers,ppSamplers); +} +static FORCEINLINE void ID3D10Device1_VSSetShader(ID3D10Device1* This,ID3D10VertexShader *pVertexShader) { + This->lpVtbl->VSSetShader(This,pVertexShader); +} +static FORCEINLINE void ID3D10Device1_DrawIndexed(ID3D10Device1* This,UINT IndexCount,UINT StartIndexLocation,INT BaseVertexLocation) { + This->lpVtbl->DrawIndexed(This,IndexCount,StartIndexLocation,BaseVertexLocation); +} +static FORCEINLINE void ID3D10Device1_Draw(ID3D10Device1* This,UINT VertexCount,UINT StartVertexLocation) { + This->lpVtbl->Draw(This,VertexCount,StartVertexLocation); +} +static FORCEINLINE void ID3D10Device1_PSSetConstantBuffers(ID3D10Device1* This,UINT StartSlot,UINT NumBuffers,ID3D10Buffer *const *ppConstantBuffers) { + This->lpVtbl->PSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers); +} +static FORCEINLINE void ID3D10Device1_IASetInputLayout(ID3D10Device1* This,ID3D10InputLayout *pInputLayout) { + This->lpVtbl->IASetInputLayout(This,pInputLayout); +} +static FORCEINLINE void ID3D10Device1_IASetVertexBuffers(ID3D10Device1* This,UINT StartSlot,UINT NumBuffers,ID3D10Buffer *const *ppVertexBuffers,const UINT *pStrides,const UINT *pOffsets) { + This->lpVtbl->IASetVertexBuffers(This,StartSlot,NumBuffers,ppVertexBuffers,pStrides,pOffsets); +} +static FORCEINLINE void ID3D10Device1_IASetIndexBuffer(ID3D10Device1* This,ID3D10Buffer *pIndexBuffer,DXGI_FORMAT Format,UINT Offset) { + This->lpVtbl->IASetIndexBuffer(This,pIndexBuffer,Format,Offset); +} +static FORCEINLINE void ID3D10Device1_DrawIndexedInstanced(ID3D10Device1* This,UINT IndexCountPerInstance,UINT InstanceCount,UINT StartIndexLocation,INT BaseVertexLocation,UINT StartInstanceLocation) { + This->lpVtbl->DrawIndexedInstanced(This,IndexCountPerInstance,InstanceCount,StartIndexLocation,BaseVertexLocation,StartInstanceLocation); +} +static FORCEINLINE void ID3D10Device1_DrawInstanced(ID3D10Device1* This,UINT VertexCountPerInstance,UINT InstanceCount,UINT StartVertexLocation,UINT StartInstanceLocation) { + This->lpVtbl->DrawInstanced(This,VertexCountPerInstance,InstanceCount,StartVertexLocation,StartInstanceLocation); +} +static FORCEINLINE void ID3D10Device1_GSSetConstantBuffers(ID3D10Device1* This,UINT StartSlot,UINT NumBuffers,ID3D10Buffer *const *ppConstantBuffers) { + This->lpVtbl->GSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers); +} +static FORCEINLINE void ID3D10Device1_GSSetShader(ID3D10Device1* This,ID3D10GeometryShader *pShader) { + This->lpVtbl->GSSetShader(This,pShader); +} +static FORCEINLINE void ID3D10Device1_IASetPrimitiveTopology(ID3D10Device1* This,D3D10_PRIMITIVE_TOPOLOGY Topology) { + This->lpVtbl->IASetPrimitiveTopology(This,Topology); +} +static FORCEINLINE void ID3D10Device1_VSSetShaderResources(ID3D10Device1* This,UINT StartSlot,UINT NumViews,ID3D10ShaderResourceView *const *ppShaderResourceViews) { + This->lpVtbl->VSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews); +} +static FORCEINLINE void ID3D10Device1_VSSetSamplers(ID3D10Device1* This,UINT StartSlot,UINT NumSamplers,ID3D10SamplerState *const *ppSamplers) { + This->lpVtbl->VSSetSamplers(This,StartSlot,NumSamplers,ppSamplers); +} +static FORCEINLINE void ID3D10Device1_SetPredication(ID3D10Device1* This,ID3D10Predicate *pPredicate,WINBOOL PredicateValue) { + This->lpVtbl->SetPredication(This,pPredicate,PredicateValue); +} +static FORCEINLINE void ID3D10Device1_GSSetShaderResources(ID3D10Device1* This,UINT StartSlot,UINT NumViews,ID3D10ShaderResourceView *const *ppShaderResourceViews) { + This->lpVtbl->GSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews); +} +static FORCEINLINE void ID3D10Device1_GSSetSamplers(ID3D10Device1* This,UINT StartSlot,UINT NumSamplers,ID3D10SamplerState *const *ppSamplers) { + This->lpVtbl->GSSetSamplers(This,StartSlot,NumSamplers,ppSamplers); +} +static FORCEINLINE void ID3D10Device1_OMSetRenderTargets(ID3D10Device1* This,UINT NumViews,ID3D10RenderTargetView *const *ppRenderTargetViews,ID3D10DepthStencilView *pDepthStencilView) { + This->lpVtbl->OMSetRenderTargets(This,NumViews,ppRenderTargetViews,pDepthStencilView); +} +static FORCEINLINE void ID3D10Device1_OMSetBlendState(ID3D10Device1* This,ID3D10BlendState *pBlendState,const FLOAT BlendFactor[4],UINT SampleMask) { + This->lpVtbl->OMSetBlendState(This,pBlendState,BlendFactor,SampleMask); +} +static FORCEINLINE void ID3D10Device1_OMSetDepthStencilState(ID3D10Device1* This,ID3D10DepthStencilState *pDepthStencilState,UINT StencilRef) { + This->lpVtbl->OMSetDepthStencilState(This,pDepthStencilState,StencilRef); +} +static FORCEINLINE void ID3D10Device1_SOSetTargets(ID3D10Device1* This,UINT NumBuffers,ID3D10Buffer *const *ppSOTargets,const UINT *pOffsets) { + This->lpVtbl->SOSetTargets(This,NumBuffers,ppSOTargets,pOffsets); +} +static FORCEINLINE void ID3D10Device1_DrawAuto(ID3D10Device1* This) { + This->lpVtbl->DrawAuto(This); +} +static FORCEINLINE void ID3D10Device1_RSSetState(ID3D10Device1* This,ID3D10RasterizerState *pRasterizerState) { + This->lpVtbl->RSSetState(This,pRasterizerState); +} +static FORCEINLINE void ID3D10Device1_RSSetViewports(ID3D10Device1* This,UINT NumViewports,const D3D10_VIEWPORT *pViewports) { + This->lpVtbl->RSSetViewports(This,NumViewports,pViewports); +} +static FORCEINLINE void ID3D10Device1_RSSetScissorRects(ID3D10Device1* This,UINT NumRects,const D3D10_RECT *pRects) { + This->lpVtbl->RSSetScissorRects(This,NumRects,pRects); +} +static FORCEINLINE void ID3D10Device1_CopySubresourceRegion(ID3D10Device1* This,ID3D10Resource *pDstResource,UINT DstSubresource,UINT DstX,UINT DstY,UINT DstZ,ID3D10Resource *pSrcResource,UINT SrcSubresource,const D3D10_BOX *pSrcBox) { + This->lpVtbl->CopySubresourceRegion(This,pDstResource,DstSubresource,DstX,DstY,DstZ,pSrcResource,SrcSubresource,pSrcBox); +} +static FORCEINLINE void ID3D10Device1_CopyResource(ID3D10Device1* This,ID3D10Resource *pDstResource,ID3D10Resource *pSrcResource) { + This->lpVtbl->CopyResource(This,pDstResource,pSrcResource); +} +static FORCEINLINE void ID3D10Device1_UpdateSubresource(ID3D10Device1* This,ID3D10Resource *pDstResource,UINT DstSubresource,const D3D10_BOX *pDstBox,const void *pSrcData,UINT SrcRowPitch,UINT SrcDepthPitch) { + This->lpVtbl->UpdateSubresource(This,pDstResource,DstSubresource,pDstBox,pSrcData,SrcRowPitch,SrcDepthPitch); +} +static FORCEINLINE void ID3D10Device1_ClearRenderTargetView(ID3D10Device1* This,ID3D10RenderTargetView *pRenderTargetView,const FLOAT ColorRGBA[4]) { + This->lpVtbl->ClearRenderTargetView(This,pRenderTargetView,ColorRGBA); +} +static FORCEINLINE void ID3D10Device1_ClearDepthStencilView(ID3D10Device1* This,ID3D10DepthStencilView *pDepthStencilView,UINT ClearFlags,FLOAT Depth,UINT8 Stencil) { + This->lpVtbl->ClearDepthStencilView(This,pDepthStencilView,ClearFlags,Depth,Stencil); +} +static FORCEINLINE void ID3D10Device1_GenerateMips(ID3D10Device1* This,ID3D10ShaderResourceView *pShaderResourceView) { + This->lpVtbl->GenerateMips(This,pShaderResourceView); +} +static FORCEINLINE void ID3D10Device1_ResolveSubresource(ID3D10Device1* This,ID3D10Resource *pDstResource,UINT DstSubresource,ID3D10Resource *pSrcResource,UINT SrcSubresource,DXGI_FORMAT Format) { + This->lpVtbl->ResolveSubresource(This,pDstResource,DstSubresource,pSrcResource,SrcSubresource,Format); +} +static FORCEINLINE void ID3D10Device1_VSGetConstantBuffers(ID3D10Device1* This,UINT StartSlot,UINT NumBuffers,ID3D10Buffer **ppConstantBuffers) { + This->lpVtbl->VSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers); +} +static FORCEINLINE void ID3D10Device1_PSGetShaderResources(ID3D10Device1* This,UINT StartSlot,UINT NumViews,ID3D10ShaderResourceView **ppShaderResourceViews) { + This->lpVtbl->PSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews); +} +static FORCEINLINE void ID3D10Device1_PSGetShader(ID3D10Device1* This,ID3D10PixelShader **ppPixelShader) { + This->lpVtbl->PSGetShader(This,ppPixelShader); +} +static FORCEINLINE void ID3D10Device1_PSGetSamplers(ID3D10Device1* This,UINT StartSlot,UINT NumSamplers,ID3D10SamplerState **ppSamplers) { + This->lpVtbl->PSGetSamplers(This,StartSlot,NumSamplers,ppSamplers); +} +static FORCEINLINE void ID3D10Device1_VSGetShader(ID3D10Device1* This,ID3D10VertexShader **ppVertexShader) { + This->lpVtbl->VSGetShader(This,ppVertexShader); +} +static FORCEINLINE void ID3D10Device1_PSGetConstantBuffers(ID3D10Device1* This,UINT StartSlot,UINT NumBuffers,ID3D10Buffer **ppConstantBuffers) { + This->lpVtbl->PSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers); +} +static FORCEINLINE void ID3D10Device1_IAGetInputLayout(ID3D10Device1* This,ID3D10InputLayout **ppInputLayout) { + This->lpVtbl->IAGetInputLayout(This,ppInputLayout); +} +static FORCEINLINE void ID3D10Device1_IAGetVertexBuffers(ID3D10Device1* This,UINT StartSlot,UINT NumBuffers,ID3D10Buffer **ppVertexBuffers,UINT *pStrides,UINT *pOffsets) { + This->lpVtbl->IAGetVertexBuffers(This,StartSlot,NumBuffers,ppVertexBuffers,pStrides,pOffsets); +} +static FORCEINLINE void ID3D10Device1_IAGetIndexBuffer(ID3D10Device1* This,ID3D10Buffer **pIndexBuffer,DXGI_FORMAT *Format,UINT *Offset) { + This->lpVtbl->IAGetIndexBuffer(This,pIndexBuffer,Format,Offset); +} +static FORCEINLINE void ID3D10Device1_GSGetConstantBuffers(ID3D10Device1* This,UINT StartSlot,UINT NumBuffers,ID3D10Buffer **ppConstantBuffers) { + This->lpVtbl->GSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers); +} +static FORCEINLINE void ID3D10Device1_GSGetShader(ID3D10Device1* This,ID3D10GeometryShader **ppGeometryShader) { + This->lpVtbl->GSGetShader(This,ppGeometryShader); +} +static FORCEINLINE void ID3D10Device1_IAGetPrimitiveTopology(ID3D10Device1* This,D3D10_PRIMITIVE_TOPOLOGY *pTopology) { + This->lpVtbl->IAGetPrimitiveTopology(This,pTopology); +} +static FORCEINLINE void ID3D10Device1_VSGetShaderResources(ID3D10Device1* This,UINT StartSlot,UINT NumViews,ID3D10ShaderResourceView **ppShaderResourceViews) { + This->lpVtbl->VSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews); +} +static FORCEINLINE void ID3D10Device1_VSGetSamplers(ID3D10Device1* This,UINT StartSlot,UINT NumSamplers,ID3D10SamplerState **ppSamplers) { + This->lpVtbl->VSGetSamplers(This,StartSlot,NumSamplers,ppSamplers); +} +static FORCEINLINE void ID3D10Device1_GetPredication(ID3D10Device1* This,ID3D10Predicate **ppPredicate,WINBOOL *pPredicateValue) { + This->lpVtbl->GetPredication(This,ppPredicate,pPredicateValue); +} +static FORCEINLINE void ID3D10Device1_GSGetShaderResources(ID3D10Device1* This,UINT StartSlot,UINT NumViews,ID3D10ShaderResourceView **ppShaderResourceViews) { + This->lpVtbl->GSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews); +} +static FORCEINLINE void ID3D10Device1_GSGetSamplers(ID3D10Device1* This,UINT StartSlot,UINT NumSamplers,ID3D10SamplerState **ppSamplers) { + This->lpVtbl->GSGetSamplers(This,StartSlot,NumSamplers,ppSamplers); +} +static FORCEINLINE void ID3D10Device1_OMGetRenderTargets(ID3D10Device1* This,UINT NumViews,ID3D10RenderTargetView **ppRenderTargetViews,ID3D10DepthStencilView **ppDepthStencilView) { + This->lpVtbl->OMGetRenderTargets(This,NumViews,ppRenderTargetViews,ppDepthStencilView); +} +static FORCEINLINE void ID3D10Device1_OMGetBlendState(ID3D10Device1* This,ID3D10BlendState **ppBlendState,FLOAT BlendFactor[4],UINT *pSampleMask) { + This->lpVtbl->OMGetBlendState(This,ppBlendState,BlendFactor,pSampleMask); +} +static FORCEINLINE void ID3D10Device1_OMGetDepthStencilState(ID3D10Device1* This,ID3D10DepthStencilState **ppDepthStencilState,UINT *pStencilRef) { + This->lpVtbl->OMGetDepthStencilState(This,ppDepthStencilState,pStencilRef); +} +static FORCEINLINE void ID3D10Device1_SOGetTargets(ID3D10Device1* This,UINT NumBuffers,ID3D10Buffer **ppSOTargets,UINT *pOffsets) { + This->lpVtbl->SOGetTargets(This,NumBuffers,ppSOTargets,pOffsets); +} +static FORCEINLINE void ID3D10Device1_RSGetState(ID3D10Device1* This,ID3D10RasterizerState **ppRasterizerState) { + This->lpVtbl->RSGetState(This,ppRasterizerState); +} +static FORCEINLINE void ID3D10Device1_RSGetViewports(ID3D10Device1* This,UINT *NumViewports,D3D10_VIEWPORT *pViewports) { + This->lpVtbl->RSGetViewports(This,NumViewports,pViewports); +} +static FORCEINLINE void ID3D10Device1_RSGetScissorRects(ID3D10Device1* This,UINT *NumRects,D3D10_RECT *pRects) { + This->lpVtbl->RSGetScissorRects(This,NumRects,pRects); +} +static FORCEINLINE HRESULT ID3D10Device1_GetDeviceRemovedReason(ID3D10Device1* This) { + return This->lpVtbl->GetDeviceRemovedReason(This); +} +static FORCEINLINE HRESULT ID3D10Device1_SetExceptionMode(ID3D10Device1* This,UINT RaiseFlags) { + return This->lpVtbl->SetExceptionMode(This,RaiseFlags); +} +static FORCEINLINE UINT ID3D10Device1_GetExceptionMode(ID3D10Device1* This) { + return This->lpVtbl->GetExceptionMode(This); +} +static FORCEINLINE HRESULT ID3D10Device1_GetPrivateData(ID3D10Device1* This,REFGUID guid,UINT *pDataSize,void *pData) { + return This->lpVtbl->GetPrivateData(This,guid,pDataSize,pData); +} +static FORCEINLINE HRESULT ID3D10Device1_SetPrivateData(ID3D10Device1* This,REFGUID guid,UINT DataSize,const void *pData) { + return This->lpVtbl->SetPrivateData(This,guid,DataSize,pData); +} +static FORCEINLINE HRESULT ID3D10Device1_SetPrivateDataInterface(ID3D10Device1* This,REFGUID guid,const IUnknown *pData) { + return This->lpVtbl->SetPrivateDataInterface(This,guid,pData); +} +static FORCEINLINE void ID3D10Device1_ClearState(ID3D10Device1* This) { + This->lpVtbl->ClearState(This); +} +static FORCEINLINE void ID3D10Device1_Flush(ID3D10Device1* This) { + This->lpVtbl->Flush(This); +} +static FORCEINLINE HRESULT ID3D10Device1_CreateBuffer(ID3D10Device1* This,const D3D10_BUFFER_DESC *pDesc,const D3D10_SUBRESOURCE_DATA *pInitialData,ID3D10Buffer **ppBuffer) { + return This->lpVtbl->CreateBuffer(This,pDesc,pInitialData,ppBuffer); +} +static FORCEINLINE HRESULT ID3D10Device1_CreateTexture1D(ID3D10Device1* This,const D3D10_TEXTURE1D_DESC *pDesc,const D3D10_SUBRESOURCE_DATA *pInitialData,ID3D10Texture1D **ppTexture1D) { + return This->lpVtbl->CreateTexture1D(This,pDesc,pInitialData,ppTexture1D); +} +static FORCEINLINE HRESULT ID3D10Device1_CreateTexture2D(ID3D10Device1* This,const D3D10_TEXTURE2D_DESC *pDesc,const D3D10_SUBRESOURCE_DATA *pInitialData,ID3D10Texture2D **ppTexture2D) { + return This->lpVtbl->CreateTexture2D(This,pDesc,pInitialData,ppTexture2D); +} +static FORCEINLINE HRESULT ID3D10Device1_CreateTexture3D(ID3D10Device1* This,const D3D10_TEXTURE3D_DESC *pDesc,const D3D10_SUBRESOURCE_DATA *pInitialData,ID3D10Texture3D **ppTexture3D) { + return This->lpVtbl->CreateTexture3D(This,pDesc,pInitialData,ppTexture3D); +} +static FORCEINLINE HRESULT ID3D10Device1_CreateShaderResourceView(ID3D10Device1* This,ID3D10Resource *pResource,const D3D10_SHADER_RESOURCE_VIEW_DESC *pDesc,ID3D10ShaderResourceView **ppSRView) { + return This->lpVtbl->CreateShaderResourceView(This,pResource,pDesc,ppSRView); +} +static FORCEINLINE HRESULT ID3D10Device1_CreateRenderTargetView(ID3D10Device1* This,ID3D10Resource *pResource,const D3D10_RENDER_TARGET_VIEW_DESC *pDesc,ID3D10RenderTargetView **ppRTView) { + return This->lpVtbl->CreateRenderTargetView(This,pResource,pDesc,ppRTView); +} +static FORCEINLINE HRESULT ID3D10Device1_CreateDepthStencilView(ID3D10Device1* This,ID3D10Resource *pResource,const D3D10_DEPTH_STENCIL_VIEW_DESC *pDesc,ID3D10DepthStencilView **ppDepthStencilView) { + return This->lpVtbl->CreateDepthStencilView(This,pResource,pDesc,ppDepthStencilView); +} +static FORCEINLINE HRESULT ID3D10Device1_CreateInputLayout(ID3D10Device1* This,const D3D10_INPUT_ELEMENT_DESC *pInputElementDescs,UINT NumElements,const void *pShaderBytecodeWithInputSignature,SIZE_T BytecodeLength,ID3D10InputLayout **ppInputLayout) { + return This->lpVtbl->CreateInputLayout(This,pInputElementDescs,NumElements,pShaderBytecodeWithInputSignature,BytecodeLength,ppInputLayout); +} +static FORCEINLINE HRESULT ID3D10Device1_CreateVertexShader(ID3D10Device1* This,const void *pShaderBytecode,SIZE_T BytecodeLength,ID3D10VertexShader **ppVertexShader) { + return This->lpVtbl->CreateVertexShader(This,pShaderBytecode,BytecodeLength,ppVertexShader); +} +static FORCEINLINE HRESULT ID3D10Device1_CreateGeometryShader(ID3D10Device1* This,const void *pShaderBytecode,SIZE_T BytecodeLength,ID3D10GeometryShader **ppGeometryShader) { + return This->lpVtbl->CreateGeometryShader(This,pShaderBytecode,BytecodeLength,ppGeometryShader); +} +static FORCEINLINE HRESULT ID3D10Device1_CreateGeometryShaderWithStreamOutput(ID3D10Device1* This,const void *pShaderBytecode,SIZE_T BytecodeLength,const D3D10_SO_DECLARATION_ENTRY *pSODeclaration,UINT NumEntries,UINT OutputStreamStride,ID3D10GeometryShader **ppGeometryShader) { + return This->lpVtbl->CreateGeometryShaderWithStreamOutput(This,pShaderBytecode,BytecodeLength,pSODeclaration,NumEntries,OutputStreamStride,ppGeometryShader); +} +static FORCEINLINE HRESULT ID3D10Device1_CreatePixelShader(ID3D10Device1* This,const void *pShaderBytecode,SIZE_T BytecodeLength,ID3D10PixelShader **ppPixelShader) { + return This->lpVtbl->CreatePixelShader(This,pShaderBytecode,BytecodeLength,ppPixelShader); +} +static FORCEINLINE HRESULT ID3D10Device1_CreateBlendState(ID3D10Device1* This,const D3D10_BLEND_DESC *pBlendStateDesc,ID3D10BlendState **ppBlendState) { + return This->lpVtbl->CreateBlendState(This,pBlendStateDesc,ppBlendState); +} +static FORCEINLINE HRESULT ID3D10Device1_CreateDepthStencilState(ID3D10Device1* This,const D3D10_DEPTH_STENCIL_DESC *pDepthStencilDesc,ID3D10DepthStencilState **ppDepthStencilState) { + return This->lpVtbl->CreateDepthStencilState(This,pDepthStencilDesc,ppDepthStencilState); +} +static FORCEINLINE HRESULT ID3D10Device1_CreateRasterizerState(ID3D10Device1* This,const D3D10_RASTERIZER_DESC *pRasterizerDesc,ID3D10RasterizerState **ppRasterizerState) { + return This->lpVtbl->CreateRasterizerState(This,pRasterizerDesc,ppRasterizerState); +} +static FORCEINLINE HRESULT ID3D10Device1_CreateSamplerState(ID3D10Device1* This,const D3D10_SAMPLER_DESC *pSamplerDesc,ID3D10SamplerState **ppSamplerState) { + return This->lpVtbl->CreateSamplerState(This,pSamplerDesc,ppSamplerState); +} +static FORCEINLINE HRESULT ID3D10Device1_CreateQuery(ID3D10Device1* This,const D3D10_QUERY_DESC *pQueryDesc,ID3D10Query **ppQuery) { + return This->lpVtbl->CreateQuery(This,pQueryDesc,ppQuery); +} +static FORCEINLINE HRESULT ID3D10Device1_CreatePredicate(ID3D10Device1* This,const D3D10_QUERY_DESC *pPredicateDesc,ID3D10Predicate **ppPredicate) { + return This->lpVtbl->CreatePredicate(This,pPredicateDesc,ppPredicate); +} +static FORCEINLINE HRESULT ID3D10Device1_CreateCounter(ID3D10Device1* This,const D3D10_COUNTER_DESC *pCounterDesc,ID3D10Counter **ppCounter) { + return This->lpVtbl->CreateCounter(This,pCounterDesc,ppCounter); +} +static FORCEINLINE HRESULT ID3D10Device1_CheckFormatSupport(ID3D10Device1* This,DXGI_FORMAT Format,UINT *pFormatSupport) { + return This->lpVtbl->CheckFormatSupport(This,Format,pFormatSupport); +} +static FORCEINLINE HRESULT ID3D10Device1_CheckMultisampleQualityLevels(ID3D10Device1* This,DXGI_FORMAT Format,UINT SampleCount,UINT *pNumQualityLevels) { + return This->lpVtbl->CheckMultisampleQualityLevels(This,Format,SampleCount,pNumQualityLevels); +} +static FORCEINLINE void ID3D10Device1_CheckCounterInfo(ID3D10Device1* This,D3D10_COUNTER_INFO *pCounterInfo) { + This->lpVtbl->CheckCounterInfo(This,pCounterInfo); +} +static FORCEINLINE HRESULT ID3D10Device1_CheckCounter(ID3D10Device1* This,const D3D10_COUNTER_DESC *pDesc,D3D10_COUNTER_TYPE *pType,UINT *pActiveCounters,char *name,UINT *pNameLength,char *units,UINT *pUnitsLength,char *description,UINT *pDescriptionLength) { + return This->lpVtbl->CheckCounter(This,pDesc,pType,pActiveCounters,name,pNameLength,units,pUnitsLength,description,pDescriptionLength); +} +static FORCEINLINE UINT ID3D10Device1_GetCreationFlags(ID3D10Device1* This) { + return This->lpVtbl->GetCreationFlags(This); +} +static FORCEINLINE HRESULT ID3D10Device1_OpenSharedResource(ID3D10Device1* This,HANDLE hResource,REFIID ReturnedInterface,void **ppResource) { + return This->lpVtbl->OpenSharedResource(This,hResource,ReturnedInterface,ppResource); +} +static FORCEINLINE void ID3D10Device1_SetTextFilterSize(ID3D10Device1* This,UINT Width,UINT Height) { + This->lpVtbl->SetTextFilterSize(This,Width,Height); +} +static FORCEINLINE void ID3D10Device1_GetTextFilterSize(ID3D10Device1* This,UINT *pWidth,UINT *pHeight) { + This->lpVtbl->GetTextFilterSize(This,pWidth,pHeight); +} +/*** ID3D10Device1 methods ***/ +static FORCEINLINE HRESULT ID3D10Device1_CreateShaderResourceView1(ID3D10Device1* This,ID3D10Resource *pResource,const D3D10_SHADER_RESOURCE_VIEW_DESC1 *pDesc,ID3D10ShaderResourceView1 **ppSRView) { + return This->lpVtbl->CreateShaderResourceView1(This,pResource,pDesc,ppSRView); +} +static FORCEINLINE HRESULT ID3D10Device1_CreateBlendState1(ID3D10Device1* This,const D3D10_BLEND_DESC1 *pBlendStateDesc,ID3D10BlendState1 **ppBlendState) { + return This->lpVtbl->CreateBlendState1(This,pBlendStateDesc,ppBlendState); +} +static FORCEINLINE D3D10_FEATURE_LEVEL1 ID3D10Device1_GetFeatureLevel(ID3D10Device1* This) { + return This->lpVtbl->GetFeatureLevel(This); +} +#endif +#endif + +#endif + + +#endif /* __ID3D10Device1_INTERFACE_DEFINED__ */ + +#define D3D10_1_SDK_VERSION (0x20) + +HRESULT WINAPI D3D10CreateDevice1(IDXGIAdapter*,D3D10_DRIVER_TYPE, + HMODULE,UINT,D3D10_FEATURE_LEVEL1,UINT,ID3D10Device1**); +HRESULT __stdcall D3D10CreateDeviceAndSwapChain1(IDXGIAdapter *adapter,enum D3D10_DRIVER_TYPE driver_type,HMODULE swrast,UINT flags,D3D10_FEATURE_LEVEL1 feature_level,UINT sdk_version,DXGI_SWAP_CHAIN_DESC *swapchain_desc,IDXGISwapChain **swapchain,ID3D10Device1 **device); + +/* Begin additional prototypes for all interfaces */ + + +/* End additional prototypes */ + +#ifdef __cplusplus +} +#endif + +#endif /* __d3d10_1_h__ */ diff --git a/src/libs/dxvk-native-1.9.2a/include/native/directx/d3d10_1shader.h b/src/libs/dxvk-native-1.9.2a/include/native/directx/d3d10_1shader.h new file mode 100644 index 00000000..a9aa135f --- /dev/null +++ b/src/libs/dxvk-native-1.9.2a/include/native/directx/d3d10_1shader.h @@ -0,0 +1,53 @@ +#undef INTERFACE +/* + * Copyright 2010 Rico Schüller + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; either + * version 2.1 of the License, or (at your option) any later version. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA + */ + +#ifndef __D3D10_1SHADER_H__ +#define __D3D10_1SHADER_H__ + +#include "d3d10shader.h" + +DEFINE_GUID(IID_ID3D10ShaderReflection1, 0xc3457783, 0xa846, 0x47ce, 0x95, 0x20, 0xce, 0xa6, 0xf6, 0x6e, 0x74, 0x47); + +#define INTERFACE ID3D10ShaderReflection1 +DECLARE_INTERFACE_(ID3D10ShaderReflection1, IUnknown) +{ + /* IUnknown methods */ + STDMETHOD(QueryInterface)(THIS_ REFIID riid, void **out) PURE; + STDMETHOD_(ULONG, AddRef)(THIS) PURE; + STDMETHOD_(ULONG, Release)(THIS) PURE; + /* ID3D10ShaderReflection1 methods */ + STDMETHOD(GetDesc)(THIS_ D3D10_SHADER_DESC *desc) PURE; + STDMETHOD_(struct ID3D10ShaderReflectionConstantBuffer *, GetConstantBufferByIndex)(THIS_ UINT index) PURE; + STDMETHOD_(struct ID3D10ShaderReflectionConstantBuffer *, GetConstantBufferByName)(THIS_ const char *name) PURE; + STDMETHOD(GetResourceBindingDesc)(THIS_ UINT index, D3D10_SHADER_INPUT_BIND_DESC *desc) PURE; + STDMETHOD(GetInputParameterDesc)(THIS_ UINT index, D3D10_SIGNATURE_PARAMETER_DESC *desc) PURE; + STDMETHOD(GetOutputParameterDesc)(THIS_ UINT index, D3D10_SIGNATURE_PARAMETER_DESC *desc) PURE; + STDMETHOD_(struct ID3D10ShaderReflectionVariable *, GetVariableByName)(THIS_ const char *name) PURE; + STDMETHOD(GetResourceBindingDescByName)(THIS_ const char *name, D3D10_SHADER_INPUT_BIND_DESC *desc) PURE; + STDMETHOD(GetMovInstructionCount)(THIS_ UINT *count) PURE; + STDMETHOD(GetMovcInstructionCount)(THIS_ UINT *count) PURE; + STDMETHOD(GetConversionInstructionCount)(THIS_ UINT *count) PURE; + STDMETHOD(GetBitwiseInstructionCount)(THIS_ UINT *count) PURE; + STDMETHOD(GetGSInputPrimitive)(THIS_ D3D10_PRIMITIVE *prim) PURE; + STDMETHOD(IsLevel9Shader)(THIS_ WINBOOL *level9shader) PURE; + STDMETHOD(IsSampleFrequencyShader)(THIS_ WINBOOL *samplefrequency) PURE; +}; +#undef INTERFACE + +#endif diff --git a/src/libs/dxvk-native-1.9.2a/include/native/directx/d3d10effect.h b/src/libs/dxvk-native-1.9.2a/include/native/directx/d3d10effect.h new file mode 100644 index 00000000..cefa10f6 --- /dev/null +++ b/src/libs/dxvk-native-1.9.2a/include/native/directx/d3d10effect.h @@ -0,0 +1,860 @@ +#undef INTERFACE +/* + * Copyright 2009 Henri Verbeet for CodeWeavers + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; either + * version 2.1 of the License, or (at your option) any later version. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA + * + */ + +#ifndef __WINE_D3D10EFFECT_H +#define __WINE_D3D10EFFECT_H + +#include "d3d10.h" + +#define D3D10_EFFECT_VARIABLE_POOLED 0x1 +#define D3D10_EFFECT_VARIABLE_ANNOTATION 0x2 +#define D3D10_EFFECT_VARIABLE_EXPLICIT_BIND_POINT 0x4 + +#ifndef D3D10_BYTES_FROM_BITS +#define D3D10_BYTES_FROM_BITS(x) (((x) + 7) >> 3) +#endif + +typedef enum _D3D10_DEVICE_STATE_TYPES +{ + D3D10_DST_SO_BUFFERS = 1, + D3D10_DST_OM_RENDER_TARGETS, + D3D10_DST_DEPTH_STENCIL_STATE, + D3D10_DST_BLEND_STATE, + D3D10_DST_VS, + D3D10_DST_VS_SAMPLERS, + D3D10_DST_VS_SHADER_RESOURCES, + D3D10_DST_VS_CONSTANT_BUFFERS, + D3D10_DST_GS, + D3D10_DST_GS_SAMPLERS, + D3D10_DST_GS_SHADER_RESOURCES, + D3D10_DST_GS_CONSTANT_BUFFERS, + D3D10_DST_PS, + D3D10_DST_PS_SAMPLERS, + D3D10_DST_PS_SHADER_RESOURCES, + D3D10_DST_PS_CONSTANT_BUFFERS, + D3D10_DST_IA_VERTEX_BUFFERS, + D3D10_DST_IA_INDEX_BUFFER, + D3D10_DST_IA_INPUT_LAYOUT, + D3D10_DST_IA_PRIMITIVE_TOPOLOGY, + D3D10_DST_RS_VIEWPORTS, + D3D10_DST_RS_SCISSOR_RECTS, + D3D10_DST_RS_RASTERIZER_STATE, + D3D10_DST_PREDICATION, +} D3D10_DEVICE_STATE_TYPES; + +typedef struct _D3D10_EFFECT_TYPE_DESC +{ + const char *TypeName; + D3D10_SHADER_VARIABLE_CLASS Class; + D3D10_SHADER_VARIABLE_TYPE Type; + UINT Elements; + UINT Members; + UINT Rows; + UINT Columns; + UINT PackedSize; + UINT UnpackedSize; + UINT Stride; +} D3D10_EFFECT_TYPE_DESC; + +typedef struct _D3D10_EFFECT_VARIABLE_DESC +{ + const char *Name; + const char *Semantic; + UINT Flags; + UINT Annotations; + UINT BufferOffset; + UINT ExplicitBindPoint; +} D3D10_EFFECT_VARIABLE_DESC; + +typedef struct _D3D10_TECHNIQUE_DESC +{ + const char *Name; + UINT Passes; + UINT Annotations; +} D3D10_TECHNIQUE_DESC; + +typedef struct _D3D10_STATE_BLOCK_MASK +{ + BYTE VS; + BYTE VSSamplers[D3D10_BYTES_FROM_BITS(D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT)]; + BYTE VSShaderResources[D3D10_BYTES_FROM_BITS(D3D10_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT)]; + BYTE VSConstantBuffers[D3D10_BYTES_FROM_BITS(D3D10_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT)]; + BYTE GS; + BYTE GSSamplers[D3D10_BYTES_FROM_BITS(D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT)]; + BYTE GSShaderResources[D3D10_BYTES_FROM_BITS(D3D10_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT)]; + BYTE GSConstantBuffers[D3D10_BYTES_FROM_BITS(D3D10_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT)]; + BYTE PS; + BYTE PSSamplers[D3D10_BYTES_FROM_BITS(D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT)]; + BYTE PSShaderResources[D3D10_BYTES_FROM_BITS(D3D10_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT)]; + BYTE PSConstantBuffers[D3D10_BYTES_FROM_BITS(D3D10_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT)]; + BYTE IAVertexBuffers[D3D10_BYTES_FROM_BITS(D3D10_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT)]; + BYTE IAIndexBuffer; + BYTE IAInputLayout; + BYTE IAPrimitiveTopology; + BYTE OMRenderTargets; + BYTE OMDepthStencilState; + BYTE OMBlendState; + BYTE RSViewports; + BYTE RSScissorRects; + BYTE RSRasterizerState; + BYTE SOBuffers; + BYTE Predication; +} D3D10_STATE_BLOCK_MASK; + +typedef struct _D3D10_EFFECT_DESC +{ + WINBOOL IsChildEffect; + UINT ConstantBuffers; + UINT SharedConstantBuffers; + UINT GlobalVariables; + UINT SharedGlobalVariables; + UINT Techniques; +} D3D10_EFFECT_DESC; + +typedef struct _D3D10_EFFECT_SHADER_DESC +{ + const BYTE *pInputSignature; + WINBOOL IsInline; + const BYTE *pBytecode; + UINT BytecodeLength; + const char *SODecl; + UINT NumInputSignatureEntries; + UINT NumOutputSignatureEntries; +} D3D10_EFFECT_SHADER_DESC; + +typedef struct _D3D10_PASS_DESC +{ + const char *Name; + UINT Annotations; + BYTE *pIAInputSignature; + SIZE_T IAInputSignatureSize; + UINT StencilRef; + UINT SampleMask; + FLOAT BlendFactor[4]; +} D3D10_PASS_DESC; + +typedef struct _D3D10_PASS_SHADER_DESC +{ + struct ID3D10EffectShaderVariable *pShaderVariable; + UINT ShaderIndex; +} D3D10_PASS_SHADER_DESC; + +#define D3D10_EFFECT_COMPILE_CHILD_EFFECT 0x0001 +#define D3D10_EFFECT_COMPILE_ALLOW_SLOW_OPS 0x0002 +#define D3D10_EFFECT_SINGLE_THREADED 0x0008 + +DEFINE_GUID(IID_ID3D10EffectType, 0x4e9e1ddc, 0xcd9d, 0x4772, 0xa8, 0x37, 0x00, 0x18, 0x0b, 0x9b, 0x88, 0xfd); + +#define INTERFACE ID3D10EffectType +DECLARE_INTERFACE(ID3D10EffectType) +{ + STDMETHOD_(WINBOOL, IsValid)(THIS) PURE; + STDMETHOD(GetDesc)(THIS_ D3D10_EFFECT_TYPE_DESC *desc) PURE; + STDMETHOD_(struct ID3D10EffectType *, GetMemberTypeByIndex)(THIS_ UINT index) PURE; + STDMETHOD_(struct ID3D10EffectType *, GetMemberTypeByName)(THIS_ const char *name) PURE; + STDMETHOD_(struct ID3D10EffectType *, GetMemberTypeBySemantic)(THIS_ const char *semantic) PURE; + STDMETHOD_(const char *, GetMemberName)(THIS_ UINT index) PURE; + STDMETHOD_(const char *, GetMemberSemantic)(THIS_ UINT index) PURE; +}; +#undef INTERFACE + +DEFINE_GUID(IID_ID3D10EffectVariable, 0xae897105, 0x00e6, 0x45bf, 0xbb, 0x8e, 0x28, 0x1d, 0xd6, 0xdb, 0x8e, 0x1b); + +#define INTERFACE ID3D10EffectVariable +DECLARE_INTERFACE(ID3D10EffectVariable) +{ + STDMETHOD_(WINBOOL, IsValid)(THIS) PURE; + STDMETHOD_(struct ID3D10EffectType *, GetType)(THIS) PURE; + STDMETHOD(GetDesc)(THIS_ D3D10_EFFECT_VARIABLE_DESC *desc) PURE; + STDMETHOD_(struct ID3D10EffectVariable *, GetAnnotationByIndex)(THIS_ UINT index) PURE; + STDMETHOD_(struct ID3D10EffectVariable *, GetAnnotationByName)(THIS_ const char *name) PURE; + STDMETHOD_(struct ID3D10EffectVariable *, GetMemberByIndex)(THIS_ UINT index) PURE; + STDMETHOD_(struct ID3D10EffectVariable *, GetMemberByName)(THIS_ const char *name) PURE; + STDMETHOD_(struct ID3D10EffectVariable *, GetMemberBySemantic)(THIS_ const char *semantic) PURE; + STDMETHOD_(struct ID3D10EffectVariable *, GetElement)(THIS_ UINT index) PURE; + STDMETHOD_(struct ID3D10EffectConstantBuffer *, GetParentConstantBuffer)(THIS) PURE; + STDMETHOD_(struct ID3D10EffectScalarVariable *, AsScalar)(THIS) PURE; + STDMETHOD_(struct ID3D10EffectVectorVariable *, AsVector)(THIS) PURE; + STDMETHOD_(struct ID3D10EffectMatrixVariable *, AsMatrix)(THIS) PURE; + STDMETHOD_(struct ID3D10EffectStringVariable *, AsString)(THIS) PURE; + STDMETHOD_(struct ID3D10EffectShaderResourceVariable *, AsShaderResource)(THIS) PURE; + STDMETHOD_(struct ID3D10EffectRenderTargetViewVariable *, AsRenderTargetView)(THIS) PURE; + STDMETHOD_(struct ID3D10EffectDepthStencilViewVariable *, AsDepthStencilView)(THIS) PURE; + STDMETHOD_(struct ID3D10EffectConstantBuffer *, AsConstantBuffer)(THIS) PURE; + STDMETHOD_(struct ID3D10EffectShaderVariable *, AsShader)(THIS) PURE; + STDMETHOD_(struct ID3D10EffectBlendVariable *, AsBlend)(THIS) PURE; + STDMETHOD_(struct ID3D10EffectDepthStencilVariable *, AsDepthStencil)(THIS) PURE; + STDMETHOD_(struct ID3D10EffectRasterizerVariable *, AsRasterizer)(THIS) PURE; + STDMETHOD_(struct ID3D10EffectSamplerVariable *, AsSampler)(THIS) PURE; + STDMETHOD(SetRawValue)(THIS_ void *data, UINT offset, UINT count) PURE; + STDMETHOD(GetRawValue)(THIS_ void *data, UINT offset, UINT count) PURE; +}; +#undef INTERFACE + +DEFINE_GUID(IID_ID3D10EffectConstantBuffer, 0x56648f4d, 0xcc8b, 0x4444, 0xa5, 0xad, 0xb5, 0xa3, 0xd7, 0x6e, 0x91, 0xb3); + +#define INTERFACE ID3D10EffectConstantBuffer +DECLARE_INTERFACE_(ID3D10EffectConstantBuffer, ID3D10EffectVariable) +{ + /* ID3D10EffectVariable methods */ + STDMETHOD_(WINBOOL, IsValid)(THIS) PURE; + STDMETHOD_(struct ID3D10EffectType *, GetType)(THIS) PURE; + STDMETHOD(GetDesc)(THIS_ D3D10_EFFECT_VARIABLE_DESC *desc) PURE; + STDMETHOD_(struct ID3D10EffectVariable *, GetAnnotationByIndex)(THIS_ UINT index) PURE; + STDMETHOD_(struct ID3D10EffectVariable *, GetAnnotationByName)(THIS_ const char *name) PURE; + STDMETHOD_(struct ID3D10EffectVariable *, GetMemberByIndex)(THIS_ UINT index) PURE; + STDMETHOD_(struct ID3D10EffectVariable *, GetMemberByName)(THIS_ const char *name) PURE; + STDMETHOD_(struct ID3D10EffectVariable *, GetMemberBySemantic)(THIS_ const char *semantic) PURE; + STDMETHOD_(struct ID3D10EffectVariable *, GetElement)(THIS_ UINT index) PURE; + STDMETHOD_(struct ID3D10EffectConstantBuffer *, GetParentConstantBuffer)(THIS) PURE; + STDMETHOD_(struct ID3D10EffectScalarVariable *, AsScalar)(THIS) PURE; + STDMETHOD_(struct ID3D10EffectVectorVariable *, AsVector)(THIS) PURE; + STDMETHOD_(struct ID3D10EffectMatrixVariable *, AsMatrix)(THIS) PURE; + STDMETHOD_(struct ID3D10EffectStringVariable *, AsString)(THIS) PURE; + STDMETHOD_(struct ID3D10EffectShaderResourceVariable *, AsShaderResource)(THIS) PURE; + STDMETHOD_(struct ID3D10EffectRenderTargetViewVariable *, AsRenderTargetView)(THIS) PURE; + STDMETHOD_(struct ID3D10EffectDepthStencilViewVariable *, AsDepthStencilView)(THIS) PURE; + STDMETHOD_(struct ID3D10EffectConstantBuffer *, AsConstantBuffer)(THIS) PURE; + STDMETHOD_(struct ID3D10EffectShaderVariable *, AsShader)(THIS) PURE; + STDMETHOD_(struct ID3D10EffectBlendVariable *, AsBlend)(THIS) PURE; + STDMETHOD_(struct ID3D10EffectDepthStencilVariable *, AsDepthStencil)(THIS) PURE; + STDMETHOD_(struct ID3D10EffectRasterizerVariable *, AsRasterizer)(THIS) PURE; + STDMETHOD_(struct ID3D10EffectSamplerVariable *, AsSampler)(THIS) PURE; + STDMETHOD(SetRawValue)(THIS_ void *data, UINT offset, UINT count) PURE; + STDMETHOD(GetRawValue)(THIS_ void *data, UINT offset, UINT count) PURE; + /* ID3D10EffectConstantBuffer methods */ + STDMETHOD(SetConstantBuffer)(THIS_ ID3D10Buffer *buffer) PURE; + STDMETHOD(GetConstantBuffer)(THIS_ ID3D10Buffer **buffer) PURE; + STDMETHOD(SetTextureBuffer)(THIS_ ID3D10ShaderResourceView *view) PURE; + STDMETHOD(GetTextureBuffer)(THIS_ ID3D10ShaderResourceView **view) PURE; +}; +#undef INTERFACE + +DEFINE_GUID(IID_ID3D10EffectScalarVariable, 0x00e48f7b, 0xd2c8, 0x49e8, 0xa8, 0x6c, 0x02, 0x2d, 0xee, 0x53, 0x43, 0x1f); + +#define INTERFACE ID3D10EffectScalarVariable +DECLARE_INTERFACE_(ID3D10EffectScalarVariable, ID3D10EffectVariable) +{ + /* ID3D10EffectVariable methods */ + STDMETHOD_(WINBOOL, IsValid)(THIS) PURE; + STDMETHOD_(struct ID3D10EffectType *, GetType)(THIS) PURE; + STDMETHOD(GetDesc)(THIS_ D3D10_EFFECT_VARIABLE_DESC *desc) PURE; + STDMETHOD_(struct ID3D10EffectVariable *, GetAnnotationByIndex)(THIS_ UINT index) PURE; + STDMETHOD_(struct ID3D10EffectVariable *, GetAnnotationByName)(THIS_ const char *name) PURE; + STDMETHOD_(struct ID3D10EffectVariable *, GetMemberByIndex)(THIS_ UINT index) PURE; + STDMETHOD_(struct ID3D10EffectVariable *, GetMemberByName)(THIS_ const char *name) PURE; + STDMETHOD_(struct ID3D10EffectVariable *, GetMemberBySemantic)(THIS_ const char *semantic) PURE; + STDMETHOD_(struct ID3D10EffectVariable *, GetElement)(THIS_ UINT index) PURE; + STDMETHOD_(struct ID3D10EffectConstantBuffer *, GetParentConstantBuffer)(THIS) PURE; + STDMETHOD_(struct ID3D10EffectScalarVariable *, AsScalar)(THIS) PURE; + STDMETHOD_(struct ID3D10EffectVectorVariable *, AsVector)(THIS) PURE; + STDMETHOD_(struct ID3D10EffectMatrixVariable *, AsMatrix)(THIS) PURE; + STDMETHOD_(struct ID3D10EffectStringVariable *, AsString)(THIS) PURE; + STDMETHOD_(struct ID3D10EffectShaderResourceVariable *, AsShaderResource)(THIS) PURE; + STDMETHOD_(struct ID3D10EffectRenderTargetViewVariable *, AsRenderTargetView)(THIS) PURE; + STDMETHOD_(struct ID3D10EffectDepthStencilViewVariable *, AsDepthStencilView)(THIS) PURE; + STDMETHOD_(struct ID3D10EffectConstantBuffer *, AsConstantBuffer)(THIS) PURE; + STDMETHOD_(struct ID3D10EffectShaderVariable *, AsShader)(THIS) PURE; + STDMETHOD_(struct ID3D10EffectBlendVariable *, AsBlend)(THIS) PURE; + STDMETHOD_(struct ID3D10EffectDepthStencilVariable *, AsDepthStencil)(THIS) PURE; + STDMETHOD_(struct ID3D10EffectRasterizerVariable *, AsRasterizer)(THIS) PURE; + STDMETHOD_(struct ID3D10EffectSamplerVariable *, AsSampler)(THIS) PURE; + STDMETHOD(SetRawValue)(THIS_ void *data, UINT offset, UINT count) PURE; + STDMETHOD(GetRawValue)(THIS_ void *data, UINT offset, UINT count) PURE; + /* ID3D10EffectScalarVariable methods */ + STDMETHOD(SetFloat)(THIS_ float value) PURE; + STDMETHOD(GetFloat)(THIS_ float *value) PURE; + STDMETHOD(SetFloatArray)(THIS_ float *values, UINT offset, UINT count) PURE; + STDMETHOD(GetFloatArray)(THIS_ float *values, UINT offset, UINT count) PURE; + STDMETHOD(SetInt)(THIS_ int value) PURE; + STDMETHOD(GetInt)(THIS_ int *value) PURE; + STDMETHOD(SetIntArray)(THIS_ int *values, UINT offset, UINT count) PURE; + STDMETHOD(GetIntArray)(THIS_ int *values, UINT offset, UINT count) PURE; + STDMETHOD(SetBool)(THIS_ WINBOOL value) PURE; + STDMETHOD(GetBool)(THIS_ WINBOOL *value) PURE; + STDMETHOD(SetBoolArray)(THIS_ WINBOOL *values, UINT offset, UINT count) PURE; + STDMETHOD(GetBoolArray)(THIS_ WINBOOL *values, UINT offset, UINT count) PURE; +}; +#undef INTERFACE + +DEFINE_GUID(IID_ID3D10EffectVectorVariable, 0x62b98c44, 0x1f82, 0x4c67, 0xbc, 0xd0, 0x72, 0xcf, 0x8f, 0x21, 0x7e, 0x81); + +#define INTERFACE ID3D10EffectVectorVariable +DECLARE_INTERFACE_(ID3D10EffectVectorVariable, ID3D10EffectVariable) +{ + /* ID3D10EffectVariable methods */ + STDMETHOD_(WINBOOL, IsValid)(THIS) PURE; + STDMETHOD_(struct ID3D10EffectType *, GetType)(THIS) PURE; + STDMETHOD(GetDesc)(THIS_ D3D10_EFFECT_VARIABLE_DESC *desc) PURE; + STDMETHOD_(struct ID3D10EffectVariable *, GetAnnotationByIndex)(THIS_ UINT index) PURE; + STDMETHOD_(struct ID3D10EffectVariable *, GetAnnotationByName)(THIS_ const char *name) PURE; + STDMETHOD_(struct ID3D10EffectVariable *, GetMemberByIndex)(THIS_ UINT index) PURE; + STDMETHOD_(struct ID3D10EffectVariable *, GetMemberByName)(THIS_ const char *name) PURE; + STDMETHOD_(struct ID3D10EffectVariable *, GetMemberBySemantic)(THIS_ const char *semantic) PURE; + STDMETHOD_(struct ID3D10EffectVariable *, GetElement)(THIS_ UINT index) PURE; + STDMETHOD_(struct ID3D10EffectConstantBuffer *, GetParentConstantBuffer)(THIS) PURE; + STDMETHOD_(struct ID3D10EffectScalarVariable *, AsScalar)(THIS) PURE; + STDMETHOD_(struct ID3D10EffectVectorVariable *, AsVector)(THIS) PURE; + STDMETHOD_(struct ID3D10EffectMatrixVariable *, AsMatrix)(THIS) PURE; + STDMETHOD_(struct ID3D10EffectStringVariable *, AsString)(THIS) PURE; + STDMETHOD_(struct ID3D10EffectShaderResourceVariable *, AsShaderResource)(THIS) PURE; + STDMETHOD_(struct ID3D10EffectRenderTargetViewVariable *, AsRenderTargetView)(THIS) PURE; + STDMETHOD_(struct ID3D10EffectDepthStencilViewVariable *, AsDepthStencilView)(THIS) PURE; + STDMETHOD_(struct ID3D10EffectConstantBuffer *, AsConstantBuffer)(THIS) PURE; + STDMETHOD_(struct ID3D10EffectShaderVariable *, AsShader)(THIS) PURE; + STDMETHOD_(struct ID3D10EffectBlendVariable *, AsBlend)(THIS) PURE; + STDMETHOD_(struct ID3D10EffectDepthStencilVariable *, AsDepthStencil)(THIS) PURE; + STDMETHOD_(struct ID3D10EffectRasterizerVariable *, AsRasterizer)(THIS) PURE; + STDMETHOD_(struct ID3D10EffectSamplerVariable *, AsSampler)(THIS) PURE; + STDMETHOD(SetRawValue)(THIS_ void *data, UINT offset, UINT count) PURE; + STDMETHOD(GetRawValue)(THIS_ void *data, UINT offset, UINT count) PURE; + /* ID3D10EffectVectorVariable methods */ + STDMETHOD(SetBoolVector)(THIS_ WINBOOL *value) PURE; + STDMETHOD(SetIntVector)(THIS_ int *value) PURE; + STDMETHOD(SetFloatVector)(THIS_ float *value) PURE; + STDMETHOD(GetBoolVector)(THIS_ WINBOOL *value) PURE; + STDMETHOD(GetIntVector)(THIS_ int *value) PURE; + STDMETHOD(GetFloatVector)(THIS_ float *value) PURE; + STDMETHOD(SetBoolVectorArray)(THIS_ WINBOOL *values, UINT offset, UINT count) PURE; + STDMETHOD(SetIntVectorArray)(THIS_ int *values, UINT offset, UINT count) PURE; + STDMETHOD(SetFloatVectorArray)(THIS_ float *values, UINT offset, UINT count) PURE; + STDMETHOD(GetBoolVectorArray)(THIS_ WINBOOL *values, UINT offset, UINT count) PURE; + STDMETHOD(GetIntVectorArray)(THIS_ int *values, UINT offset, UINT count) PURE; + STDMETHOD(GetFloatVectorArray)(THIS_ float *values, UINT offset, UINT count) PURE; +}; +#undef INTERFACE + +DEFINE_GUID(IID_ID3D10EffectMatrixVariable, 0x50666c24, 0xb82f, 0x4eed, 0xa1, 0x72, 0x5b, 0x6e, 0x7e, 0x85, 0x22, 0xe0); + +#define INTERFACE ID3D10EffectMatrixVariable +DECLARE_INTERFACE_(ID3D10EffectMatrixVariable, ID3D10EffectVariable) +{ + /* ID3D10EffectVariable methods */ + STDMETHOD_(WINBOOL, IsValid)(THIS) PURE; + STDMETHOD_(struct ID3D10EffectType *, GetType)(THIS) PURE; + STDMETHOD(GetDesc)(THIS_ D3D10_EFFECT_VARIABLE_DESC *desc) PURE; + STDMETHOD_(struct ID3D10EffectVariable *, GetAnnotationByIndex)(THIS_ UINT index) PURE; + STDMETHOD_(struct ID3D10EffectVariable *, GetAnnotationByName)(THIS_ const char *name) PURE; + STDMETHOD_(struct ID3D10EffectVariable *, GetMemberByIndex)(THIS_ UINT index) PURE; + STDMETHOD_(struct ID3D10EffectVariable *, GetMemberByName)(THIS_ const char *name) PURE; + STDMETHOD_(struct ID3D10EffectVariable *, GetMemberBySemantic)(THIS_ const char *semantic) PURE; + STDMETHOD_(struct ID3D10EffectVariable *, GetElement)(THIS_ UINT index) PURE; + STDMETHOD_(struct ID3D10EffectConstantBuffer *, GetParentConstantBuffer)(THIS) PURE; + STDMETHOD_(struct ID3D10EffectScalarVariable *, AsScalar)(THIS) PURE; + STDMETHOD_(struct ID3D10EffectVectorVariable *, AsVector)(THIS) PURE; + STDMETHOD_(struct ID3D10EffectMatrixVariable *, AsMatrix)(THIS) PURE; + STDMETHOD_(struct ID3D10EffectStringVariable *, AsString)(THIS) PURE; + STDMETHOD_(struct ID3D10EffectShaderResourceVariable *, AsShaderResource)(THIS) PURE; + STDMETHOD_(struct ID3D10EffectRenderTargetViewVariable *, AsRenderTargetView)(THIS) PURE; + STDMETHOD_(struct ID3D10EffectDepthStencilViewVariable *, AsDepthStencilView)(THIS) PURE; + STDMETHOD_(struct ID3D10EffectConstantBuffer *, AsConstantBuffer)(THIS) PURE; + STDMETHOD_(struct ID3D10EffectShaderVariable *, AsShader)(THIS) PURE; + STDMETHOD_(struct ID3D10EffectBlendVariable *, AsBlend)(THIS) PURE; + STDMETHOD_(struct ID3D10EffectDepthStencilVariable *, AsDepthStencil)(THIS) PURE; + STDMETHOD_(struct ID3D10EffectRasterizerVariable *, AsRasterizer)(THIS) PURE; + STDMETHOD_(struct ID3D10EffectSamplerVariable *, AsSampler)(THIS) PURE; + STDMETHOD(SetRawValue)(THIS_ void *data, UINT offset, UINT count) PURE; + STDMETHOD(GetRawValue)(THIS_ void *data, UINT offset, UINT count) PURE; + /* ID3D10EffectMatrixVariable methods */ + STDMETHOD(SetMatrix)(THIS_ float *data) PURE; + STDMETHOD(GetMatrix)(THIS_ float *data) PURE; + STDMETHOD(SetMatrixArray)(THIS_ float *data, UINT offset, UINT count) PURE; + STDMETHOD(GetMatrixArray)(THIS_ float *data, UINT offset, UINT count) PURE; + STDMETHOD(SetMatrixTranspose)(THIS_ float *data) PURE; + STDMETHOD(GetMatrixTranspose)(THIS_ float *data) PURE; + STDMETHOD(SetMatrixTransposeArray)(THIS_ float *data, UINT offset, UINT count) PURE; + STDMETHOD(GetMatrixTransposeArray)(THIS_ float *data, UINT offset, UINT count) PURE; +}; +#undef INTERFACE + +DEFINE_GUID(IID_ID3D10EffectStringVariable, 0x71417501, 0x8df9, 0x4e0a, 0xa7, 0x8a, 0x25, 0x5f, 0x97, 0x56, 0xba, 0xff); + +#define INTERFACE ID3D10EffectStringVariable +DECLARE_INTERFACE_(ID3D10EffectStringVariable, ID3D10EffectVariable) +{ + /* ID3D10EffectVariable methods */ + STDMETHOD_(WINBOOL, IsValid)(THIS) PURE; + STDMETHOD_(struct ID3D10EffectType *, GetType)(THIS) PURE; + STDMETHOD(GetDesc)(THIS_ D3D10_EFFECT_VARIABLE_DESC *desc) PURE; + STDMETHOD_(struct ID3D10EffectVariable *, GetAnnotationByIndex)(THIS_ UINT index) PURE; + STDMETHOD_(struct ID3D10EffectVariable *, GetAnnotationByName)(THIS_ const char *name) PURE; + STDMETHOD_(struct ID3D10EffectVariable *, GetMemberByIndex)(THIS_ UINT index) PURE; + STDMETHOD_(struct ID3D10EffectVariable *, GetMemberByName)(THIS_ const char *name) PURE; + STDMETHOD_(struct ID3D10EffectVariable *, GetMemberBySemantic)(THIS_ const char *semantic) PURE; + STDMETHOD_(struct ID3D10EffectVariable *, GetElement)(THIS_ UINT index) PURE; + STDMETHOD_(struct ID3D10EffectConstantBuffer *, GetParentConstantBuffer)(THIS) PURE; + STDMETHOD_(struct ID3D10EffectScalarVariable *, AsScalar)(THIS) PURE; + STDMETHOD_(struct ID3D10EffectVectorVariable *, AsVector)(THIS) PURE; + STDMETHOD_(struct ID3D10EffectMatrixVariable *, AsMatrix)(THIS) PURE; + STDMETHOD_(struct ID3D10EffectStringVariable *, AsString)(THIS) PURE; + STDMETHOD_(struct ID3D10EffectShaderResourceVariable *, AsShaderResource)(THIS) PURE; + STDMETHOD_(struct ID3D10EffectRenderTargetViewVariable *, AsRenderTargetView)(THIS) PURE; + STDMETHOD_(struct ID3D10EffectDepthStencilViewVariable *, AsDepthStencilView)(THIS) PURE; + STDMETHOD_(struct ID3D10EffectConstantBuffer *, AsConstantBuffer)(THIS) PURE; + STDMETHOD_(struct ID3D10EffectShaderVariable *, AsShader)(THIS) PURE; + STDMETHOD_(struct ID3D10EffectBlendVariable *, AsBlend)(THIS) PURE; + STDMETHOD_(struct ID3D10EffectDepthStencilVariable *, AsDepthStencil)(THIS) PURE; + STDMETHOD_(struct ID3D10EffectRasterizerVariable *, AsRasterizer)(THIS) PURE; + STDMETHOD_(struct ID3D10EffectSamplerVariable *, AsSampler)(THIS) PURE; + STDMETHOD(SetRawValue)(THIS_ void *data, UINT offset, UINT count) PURE; + STDMETHOD(GetRawValue)(THIS_ void *data, UINT offset, UINT count) PURE; + /* ID3D10EffectStringVariable methods */ + STDMETHOD(GetString)(THIS_ const char **str) PURE; + STDMETHOD(GetStringArray)(THIS_ const char **strs, UINT offset, UINT count) PURE; +}; +#undef INTERFACE + +DEFINE_GUID(IID_ID3D10EffectShaderResourceVariable, + 0xc0a7157b, 0xd872, 0x4b1d, 0x80, 0x73, 0xef, 0xc2, 0xac, 0xd4, 0xb1, 0xfc); + +#define INTERFACE ID3D10EffectShaderResourceVariable +DECLARE_INTERFACE_(ID3D10EffectShaderResourceVariable, ID3D10EffectVariable) +{ + /* ID3D10EffectVariable methods */ + STDMETHOD_(WINBOOL, IsValid)(THIS) PURE; + STDMETHOD_(struct ID3D10EffectType *, GetType)(THIS) PURE; + STDMETHOD(GetDesc)(THIS_ D3D10_EFFECT_VARIABLE_DESC *desc) PURE; + STDMETHOD_(struct ID3D10EffectVariable *, GetAnnotationByIndex)(THIS_ UINT index) PURE; + STDMETHOD_(struct ID3D10EffectVariable *, GetAnnotationByName)(THIS_ const char *name) PURE; + STDMETHOD_(struct ID3D10EffectVariable *, GetMemberByIndex)(THIS_ UINT index) PURE; + STDMETHOD_(struct ID3D10EffectVariable *, GetMemberByName)(THIS_ const char *name) PURE; + STDMETHOD_(struct ID3D10EffectVariable *, GetMemberBySemantic)(THIS_ const char *semantic) PURE; + STDMETHOD_(struct ID3D10EffectVariable *, GetElement)(THIS_ UINT index) PURE; + STDMETHOD_(struct ID3D10EffectConstantBuffer *, GetParentConstantBuffer)(THIS) PURE; + STDMETHOD_(struct ID3D10EffectScalarVariable *, AsScalar)(THIS) PURE; + STDMETHOD_(struct ID3D10EffectVectorVariable *, AsVector)(THIS) PURE; + STDMETHOD_(struct ID3D10EffectMatrixVariable *, AsMatrix)(THIS) PURE; + STDMETHOD_(struct ID3D10EffectStringVariable *, AsString)(THIS) PURE; + STDMETHOD_(struct ID3D10EffectShaderResourceVariable *, AsShaderResource)(THIS) PURE; + STDMETHOD_(struct ID3D10EffectRenderTargetViewVariable *, AsRenderTargetView)(THIS) PURE; + STDMETHOD_(struct ID3D10EffectDepthStencilViewVariable *, AsDepthStencilView)(THIS) PURE; + STDMETHOD_(struct ID3D10EffectConstantBuffer *, AsConstantBuffer)(THIS) PURE; + STDMETHOD_(struct ID3D10EffectShaderVariable *, AsShader)(THIS) PURE; + STDMETHOD_(struct ID3D10EffectBlendVariable *, AsBlend)(THIS) PURE; + STDMETHOD_(struct ID3D10EffectDepthStencilVariable *, AsDepthStencil)(THIS) PURE; + STDMETHOD_(struct ID3D10EffectRasterizerVariable *, AsRasterizer)(THIS) PURE; + STDMETHOD_(struct ID3D10EffectSamplerVariable *, AsSampler)(THIS) PURE; + STDMETHOD(SetRawValue)(THIS_ void *data, UINT offset, UINT count) PURE; + STDMETHOD(GetRawValue)(THIS_ void *data, UINT offset, UINT count) PURE; + /* ID3D10EffectShaderResourceVariable methods */ + STDMETHOD(SetResource)(THIS_ ID3D10ShaderResourceView *resource) PURE; + STDMETHOD(GetResource)(THIS_ ID3D10ShaderResourceView **resource) PURE; + STDMETHOD(SetResourceArray)(THIS_ ID3D10ShaderResourceView **resources, UINT offset, UINT count) PURE; + STDMETHOD(GetResourceArray)(THIS_ ID3D10ShaderResourceView **resources, UINT offset, UINT count) PURE; +}; +#undef INTERFACE + +DEFINE_GUID(IID_ID3D10EffectRenderTargetViewVariable, + 0x28ca0cc3, 0xc2c9, 0x40bb, 0xb5, 0x7f, 0x67, 0xb7, 0x37, 0x12, 0x2b, 0x17); + +#define INTERFACE ID3D10EffectRenderTargetViewVariable +DECLARE_INTERFACE_(ID3D10EffectRenderTargetViewVariable, ID3D10EffectVariable) +{ + /* ID3D10EffectVariable methods */ + STDMETHOD_(WINBOOL, IsValid)(THIS) PURE; + STDMETHOD_(struct ID3D10EffectType *, GetType)(THIS) PURE; + STDMETHOD(GetDesc)(THIS_ D3D10_EFFECT_VARIABLE_DESC *desc) PURE; + STDMETHOD_(struct ID3D10EffectVariable *, GetAnnotationByIndex)(THIS_ UINT index) PURE; + STDMETHOD_(struct ID3D10EffectVariable *, GetAnnotationByName)(THIS_ const char *name) PURE; + STDMETHOD_(struct ID3D10EffectVariable *, GetMemberByIndex)(THIS_ UINT index) PURE; + STDMETHOD_(struct ID3D10EffectVariable *, GetMemberByName)(THIS_ const char *name) PURE; + STDMETHOD_(struct ID3D10EffectVariable *, GetMemberBySemantic)(THIS_ const char *semantic) PURE; + STDMETHOD_(struct ID3D10EffectVariable *, GetElement)(THIS_ UINT index) PURE; + STDMETHOD_(struct ID3D10EffectConstantBuffer *, GetParentConstantBuffer)(THIS) PURE; + STDMETHOD_(struct ID3D10EffectScalarVariable *, AsScalar)(THIS) PURE; + STDMETHOD_(struct ID3D10EffectVectorVariable *, AsVector)(THIS) PURE; + STDMETHOD_(struct ID3D10EffectMatrixVariable *, AsMatrix)(THIS) PURE; + STDMETHOD_(struct ID3D10EffectStringVariable *, AsString)(THIS) PURE; + STDMETHOD_(struct ID3D10EffectShaderResourceVariable *, AsShaderResource)(THIS) PURE; + STDMETHOD_(struct ID3D10EffectRenderTargetViewVariable *, AsRenderTargetView)(THIS) PURE; + STDMETHOD_(struct ID3D10EffectDepthStencilViewVariable *, AsDepthStencilView)(THIS) PURE; + STDMETHOD_(struct ID3D10EffectConstantBuffer *, AsConstantBuffer)(THIS) PURE; + STDMETHOD_(struct ID3D10EffectShaderVariable *, AsShader)(THIS) PURE; + STDMETHOD_(struct ID3D10EffectBlendVariable *, AsBlend)(THIS) PURE; + STDMETHOD_(struct ID3D10EffectDepthStencilVariable *, AsDepthStencil)(THIS) PURE; + STDMETHOD_(struct ID3D10EffectRasterizerVariable *, AsRasterizer)(THIS) PURE; + STDMETHOD_(struct ID3D10EffectSamplerVariable *, AsSampler)(THIS) PURE; + STDMETHOD(SetRawValue)(THIS_ void *data, UINT offset, UINT count) PURE; + STDMETHOD(GetRawValue)(THIS_ void *data, UINT offset, UINT count) PURE; + /* ID3D10EffectRenderTargetViewVariable methods */ + STDMETHOD(SetRenderTarget)(THIS_ ID3D10RenderTargetView *view) PURE; + STDMETHOD(GetRenderTarget)(THIS_ ID3D10RenderTargetView **view) PURE; + STDMETHOD(SetRenderTargetArray)(THIS_ ID3D10RenderTargetView **views, UINT offset, UINT count) PURE; + STDMETHOD(GetRenderTargetArray)(THIS_ ID3D10RenderTargetView **views, UINT offset, UINT count) PURE; +}; +#undef INTERFACE + +DEFINE_GUID(IID_ID3D10EffectDepthStencilViewVariable, + 0x3e02c918, 0xcc79, 0x4985, 0xb6, 0x22, 0x2d, 0x92, 0xad, 0x70, 0x16, 0x23); + +#define INTERFACE ID3D10EffectDepthStencilViewVariable +DECLARE_INTERFACE_(ID3D10EffectDepthStencilViewVariable, ID3D10EffectVariable) +{ + /* ID3D10EffectVariable methods */ + STDMETHOD_(WINBOOL, IsValid)(THIS) PURE; + STDMETHOD_(struct ID3D10EffectType *, GetType)(THIS) PURE; + STDMETHOD(GetDesc)(THIS_ D3D10_EFFECT_VARIABLE_DESC *desc) PURE; + STDMETHOD_(struct ID3D10EffectVariable *, GetAnnotationByIndex)(THIS_ UINT index) PURE; + STDMETHOD_(struct ID3D10EffectVariable *, GetAnnotationByName)(THIS_ const char *name) PURE; + STDMETHOD_(struct ID3D10EffectVariable *, GetMemberByIndex)(THIS_ UINT index) PURE; + STDMETHOD_(struct ID3D10EffectVariable *, GetMemberByName)(THIS_ const char *name) PURE; + STDMETHOD_(struct ID3D10EffectVariable *, GetMemberBySemantic)(THIS_ const char *semantic) PURE; + STDMETHOD_(struct ID3D10EffectVariable *, GetElement)(THIS_ UINT index) PURE; + STDMETHOD_(struct ID3D10EffectConstantBuffer *, GetParentConstantBuffer)(THIS) PURE; + STDMETHOD_(struct ID3D10EffectScalarVariable *, AsScalar)(THIS) PURE; + STDMETHOD_(struct ID3D10EffectVectorVariable *, AsVector)(THIS) PURE; + STDMETHOD_(struct ID3D10EffectMatrixVariable *, AsMatrix)(THIS) PURE; + STDMETHOD_(struct ID3D10EffectStringVariable *, AsString)(THIS) PURE; + STDMETHOD_(struct ID3D10EffectShaderResourceVariable *, AsShaderResource)(THIS) PURE; + STDMETHOD_(struct ID3D10EffectRenderTargetViewVariable *, AsRenderTargetView)(THIS) PURE; + STDMETHOD_(struct ID3D10EffectDepthStencilViewVariable *, AsDepthStencilView)(THIS) PURE; + STDMETHOD_(struct ID3D10EffectConstantBuffer *, AsConstantBuffer)(THIS) PURE; + STDMETHOD_(struct ID3D10EffectShaderVariable *, AsShader)(THIS) PURE; + STDMETHOD_(struct ID3D10EffectBlendVariable *, AsBlend)(THIS) PURE; + STDMETHOD_(struct ID3D10EffectDepthStencilVariable *, AsDepthStencil)(THIS) PURE; + STDMETHOD_(struct ID3D10EffectRasterizerVariable *, AsRasterizer)(THIS) PURE; + STDMETHOD_(struct ID3D10EffectSamplerVariable *, AsSampler)(THIS) PURE; + STDMETHOD(SetRawValue)(THIS_ void *data, UINT offset, UINT count) PURE; + STDMETHOD(GetRawValue)(THIS_ void *data, UINT offset, UINT count) PURE; + /* ID3D10EffectDepthStencilViewVariable methods */ + STDMETHOD(SetDepthStencil)(THIS_ ID3D10DepthStencilView *view) PURE; + STDMETHOD(GetDepthStencil)(THIS_ ID3D10DepthStencilView **view) PURE; + STDMETHOD(SetDepthStencilArray)(THIS_ ID3D10DepthStencilView **views, UINT offset, UINT count) PURE; + STDMETHOD(GetDepthStencilArray)(THIS_ ID3D10DepthStencilView **views, UINT offset, UINT count) PURE; +}; +#undef INTERFACE + +DEFINE_GUID(IID_ID3D10EffectShaderVariable, 0x80849279, 0xc799, 0x4797, 0x8c, 0x33, 0x04, 0x07, 0xa0, 0x7d, 0x9e, 0x06); + +#define INTERFACE ID3D10EffectShaderVariable +DECLARE_INTERFACE_(ID3D10EffectShaderVariable, ID3D10EffectVariable) +{ + /* ID3D10EffectVariable methods */ + STDMETHOD_(WINBOOL, IsValid)(THIS) PURE; + STDMETHOD_(struct ID3D10EffectType *, GetType)(THIS) PURE; + STDMETHOD(GetDesc)(THIS_ D3D10_EFFECT_VARIABLE_DESC *desc) PURE; + STDMETHOD_(struct ID3D10EffectVariable *, GetAnnotationByIndex)(THIS_ UINT index) PURE; + STDMETHOD_(struct ID3D10EffectVariable *, GetAnnotationByName)(THIS_ const char *name) PURE; + STDMETHOD_(struct ID3D10EffectVariable *, GetMemberByIndex)(THIS_ UINT index) PURE; + STDMETHOD_(struct ID3D10EffectVariable *, GetMemberByName)(THIS_ const char *name) PURE; + STDMETHOD_(struct ID3D10EffectVariable *, GetMemberBySemantic)(THIS_ const char *semantic) PURE; + STDMETHOD_(struct ID3D10EffectVariable *, GetElement)(THIS_ UINT index) PURE; + STDMETHOD_(struct ID3D10EffectConstantBuffer *, GetParentConstantBuffer)(THIS) PURE; + STDMETHOD_(struct ID3D10EffectScalarVariable *, AsScalar)(THIS) PURE; + STDMETHOD_(struct ID3D10EffectVectorVariable *, AsVector)(THIS) PURE; + STDMETHOD_(struct ID3D10EffectMatrixVariable *, AsMatrix)(THIS) PURE; + STDMETHOD_(struct ID3D10EffectStringVariable *, AsString)(THIS) PURE; + STDMETHOD_(struct ID3D10EffectShaderResourceVariable *, AsShaderResource)(THIS) PURE; + STDMETHOD_(struct ID3D10EffectRenderTargetViewVariable *, AsRenderTargetView)(THIS) PURE; + STDMETHOD_(struct ID3D10EffectDepthStencilViewVariable *, AsDepthStencilView)(THIS) PURE; + STDMETHOD_(struct ID3D10EffectConstantBuffer *, AsConstantBuffer)(THIS) PURE; + STDMETHOD_(struct ID3D10EffectShaderVariable *, AsShader)(THIS) PURE; + STDMETHOD_(struct ID3D10EffectBlendVariable *, AsBlend)(THIS) PURE; + STDMETHOD_(struct ID3D10EffectDepthStencilVariable *, AsDepthStencil)(THIS) PURE; + STDMETHOD_(struct ID3D10EffectRasterizerVariable *, AsRasterizer)(THIS) PURE; + STDMETHOD_(struct ID3D10EffectSamplerVariable *, AsSampler)(THIS) PURE; + STDMETHOD(SetRawValue)(THIS_ void *data, UINT offset, UINT count) PURE; + STDMETHOD(GetRawValue)(THIS_ void *data, UINT offset, UINT count) PURE; + /* ID3D10EffectShaderVariable methods */ + STDMETHOD(GetShaderDesc)(THIS_ UINT index, D3D10_EFFECT_SHADER_DESC *desc) PURE; + STDMETHOD(GetVertexShader)(THIS_ UINT index, ID3D10VertexShader **shader) PURE; + STDMETHOD(GetGeometryShader)(THIS_ UINT index, ID3D10GeometryShader **shader) PURE; + STDMETHOD(GetPixelShader)(THIS_ UINT index, ID3D10PixelShader **shader) PURE; + STDMETHOD(GetInputSignatureElementDesc)(THIS_ UINT shader_index, UINT element_index, + D3D10_SIGNATURE_PARAMETER_DESC *desc) PURE; + STDMETHOD(GetOutputSignatureElementDesc)(THIS_ UINT shader_index, UINT element_index, + D3D10_SIGNATURE_PARAMETER_DESC *desc) PURE; +}; +#undef INTERFACE + +DEFINE_GUID(IID_ID3D10EffectBlendVariable, 0x1fcd2294, 0xdf6d, 0x4eae, 0x86, 0xb3, 0x0e, 0x91, 0x60, 0xcf, 0xb0, 0x7b); + +#define INTERFACE ID3D10EffectBlendVariable +DECLARE_INTERFACE_(ID3D10EffectBlendVariable, ID3D10EffectVariable) +{ + /* ID3D10EffectVariable methods */ + STDMETHOD_(WINBOOL, IsValid)(THIS) PURE; + STDMETHOD_(struct ID3D10EffectType *, GetType)(THIS) PURE; + STDMETHOD(GetDesc)(THIS_ D3D10_EFFECT_VARIABLE_DESC *desc) PURE; + STDMETHOD_(struct ID3D10EffectVariable *, GetAnnotationByIndex)(THIS_ UINT index) PURE; + STDMETHOD_(struct ID3D10EffectVariable *, GetAnnotationByName)(THIS_ const char *name) PURE; + STDMETHOD_(struct ID3D10EffectVariable *, GetMemberByIndex)(THIS_ UINT index) PURE; + STDMETHOD_(struct ID3D10EffectVariable *, GetMemberByName)(THIS_ const char *name) PURE; + STDMETHOD_(struct ID3D10EffectVariable *, GetMemberBySemantic)(THIS_ const char *semantic) PURE; + STDMETHOD_(struct ID3D10EffectVariable *, GetElement)(THIS_ UINT index) PURE; + STDMETHOD_(struct ID3D10EffectConstantBuffer *, GetParentConstantBuffer)(THIS) PURE; + STDMETHOD_(struct ID3D10EffectScalarVariable *, AsScalar)(THIS) PURE; + STDMETHOD_(struct ID3D10EffectVectorVariable *, AsVector)(THIS) PURE; + STDMETHOD_(struct ID3D10EffectMatrixVariable *, AsMatrix)(THIS) PURE; + STDMETHOD_(struct ID3D10EffectStringVariable *, AsString)(THIS) PURE; + STDMETHOD_(struct ID3D10EffectShaderResourceVariable *, AsShaderResource)(THIS) PURE; + STDMETHOD_(struct ID3D10EffectRenderTargetViewVariable *, AsRenderTargetView)(THIS) PURE; + STDMETHOD_(struct ID3D10EffectDepthStencilViewVariable *, AsDepthStencilView)(THIS) PURE; + STDMETHOD_(struct ID3D10EffectConstantBuffer *, AsConstantBuffer)(THIS) PURE; + STDMETHOD_(struct ID3D10EffectShaderVariable *, AsShader)(THIS) PURE; + STDMETHOD_(struct ID3D10EffectBlendVariable *, AsBlend)(THIS) PURE; + STDMETHOD_(struct ID3D10EffectDepthStencilVariable *, AsDepthStencil)(THIS) PURE; + STDMETHOD_(struct ID3D10EffectRasterizerVariable *, AsRasterizer)(THIS) PURE; + STDMETHOD_(struct ID3D10EffectSamplerVariable *, AsSampler)(THIS) PURE; + STDMETHOD(SetRawValue)(THIS_ void *data, UINT offset, UINT count) PURE; + STDMETHOD(GetRawValue)(THIS_ void *data, UINT offset, UINT count) PURE; + /* ID3D10EffectBlendVariable methods */ + STDMETHOD(GetBlendState)(THIS_ UINT index, ID3D10BlendState **blend_state) PURE; + STDMETHOD(GetBackingStore)(THIS_ UINT index, D3D10_BLEND_DESC *desc) PURE; +}; +#undef INTERFACE + +DEFINE_GUID(IID_ID3D10EffectDepthStencilVariable, + 0xaf482368, 0x330a, 0x46a5, 0x9a, 0x5c, 0x01, 0xc7, 0x1a, 0xf2, 0x4c, 0x8d); + +#define INTERFACE ID3D10EffectDepthStencilVariable +DECLARE_INTERFACE_(ID3D10EffectDepthStencilVariable, ID3D10EffectVariable) +{ + /* ID3D10EffectVariable methods */ + STDMETHOD_(WINBOOL, IsValid)(THIS) PURE; + STDMETHOD_(struct ID3D10EffectType *, GetType)(THIS) PURE; + STDMETHOD(GetDesc)(THIS_ D3D10_EFFECT_VARIABLE_DESC *desc) PURE; + STDMETHOD_(struct ID3D10EffectVariable *, GetAnnotationByIndex)(THIS_ UINT index) PURE; + STDMETHOD_(struct ID3D10EffectVariable *, GetAnnotationByName)(THIS_ const char *name) PURE; + STDMETHOD_(struct ID3D10EffectVariable *, GetMemberByIndex)(THIS_ UINT index) PURE; + STDMETHOD_(struct ID3D10EffectVariable *, GetMemberByName)(THIS_ const char *name) PURE; + STDMETHOD_(struct ID3D10EffectVariable *, GetMemberBySemantic)(THIS_ const char *semantic) PURE; + STDMETHOD_(struct ID3D10EffectVariable *, GetElement)(THIS_ UINT index) PURE; + STDMETHOD_(struct ID3D10EffectConstantBuffer *, GetParentConstantBuffer)(THIS) PURE; + STDMETHOD_(struct ID3D10EffectScalarVariable *, AsScalar)(THIS) PURE; + STDMETHOD_(struct ID3D10EffectVectorVariable *, AsVector)(THIS) PURE; + STDMETHOD_(struct ID3D10EffectMatrixVariable *, AsMatrix)(THIS) PURE; + STDMETHOD_(struct ID3D10EffectStringVariable *, AsString)(THIS) PURE; + STDMETHOD_(struct ID3D10EffectShaderResourceVariable *, AsShaderResource)(THIS) PURE; + STDMETHOD_(struct ID3D10EffectRenderTargetViewVariable *, AsRenderTargetView)(THIS) PURE; + STDMETHOD_(struct ID3D10EffectDepthStencilViewVariable *, AsDepthStencilView)(THIS) PURE; + STDMETHOD_(struct ID3D10EffectConstantBuffer *, AsConstantBuffer)(THIS) PURE; + STDMETHOD_(struct ID3D10EffectShaderVariable *, AsShader)(THIS) PURE; + STDMETHOD_(struct ID3D10EffectBlendVariable *, AsBlend)(THIS) PURE; + STDMETHOD_(struct ID3D10EffectDepthStencilVariable *, AsDepthStencil)(THIS) PURE; + STDMETHOD_(struct ID3D10EffectRasterizerVariable *, AsRasterizer)(THIS) PURE; + STDMETHOD_(struct ID3D10EffectSamplerVariable *, AsSampler)(THIS) PURE; + STDMETHOD(SetRawValue)(THIS_ void *data, UINT offset, UINT count) PURE; + STDMETHOD(GetRawValue)(THIS_ void *data, UINT offset, UINT count) PURE; + /* ID3D10EffectDepthStencilVariable methods */ + STDMETHOD(GetDepthStencilState)(THIS_ UINT index, ID3D10DepthStencilState **depth_stencil_state) PURE; + STDMETHOD(GetBackingStore)(THIS_ UINT index, D3D10_DEPTH_STENCIL_DESC *desc) PURE; +}; +#undef INTERFACE + +DEFINE_GUID(IID_ID3D10EffectRasterizerVariable, + 0x21af9f0e, 0x4d94, 0x4ea9, 0x97, 0x85, 0x2c, 0xb7, 0x6b, 0x8c, 0x0b, 0x34); + +#define INTERFACE ID3D10EffectRasterizerVariable +DECLARE_INTERFACE_(ID3D10EffectRasterizerVariable, ID3D10EffectVariable) +{ + /* ID3D10EffectVariable methods */ + STDMETHOD_(WINBOOL, IsValid)(THIS) PURE; + STDMETHOD_(struct ID3D10EffectType *, GetType)(THIS) PURE; + STDMETHOD(GetDesc)(THIS_ D3D10_EFFECT_VARIABLE_DESC *desc) PURE; + STDMETHOD_(struct ID3D10EffectVariable *, GetAnnotationByIndex)(THIS_ UINT index) PURE; + STDMETHOD_(struct ID3D10EffectVariable *, GetAnnotationByName)(THIS_ const char *name) PURE; + STDMETHOD_(struct ID3D10EffectVariable *, GetMemberByIndex)(THIS_ UINT index) PURE; + STDMETHOD_(struct ID3D10EffectVariable *, GetMemberByName)(THIS_ const char *name) PURE; + STDMETHOD_(struct ID3D10EffectVariable *, GetMemberBySemantic)(THIS_ const char *semantic) PURE; + STDMETHOD_(struct ID3D10EffectVariable *, GetElement)(THIS_ UINT index) PURE; + STDMETHOD_(struct ID3D10EffectConstantBuffer *, GetParentConstantBuffer)(THIS) PURE; + STDMETHOD_(struct ID3D10EffectScalarVariable *, AsScalar)(THIS) PURE; + STDMETHOD_(struct ID3D10EffectVectorVariable *, AsVector)(THIS) PURE; + STDMETHOD_(struct ID3D10EffectMatrixVariable *, AsMatrix)(THIS) PURE; + STDMETHOD_(struct ID3D10EffectStringVariable *, AsString)(THIS) PURE; + STDMETHOD_(struct ID3D10EffectShaderResourceVariable *, AsShaderResource)(THIS) PURE; + STDMETHOD_(struct ID3D10EffectRenderTargetViewVariable *, AsRenderTargetView)(THIS) PURE; + STDMETHOD_(struct ID3D10EffectDepthStencilViewVariable *, AsDepthStencilView)(THIS) PURE; + STDMETHOD_(struct ID3D10EffectConstantBuffer *, AsConstantBuffer)(THIS) PURE; + STDMETHOD_(struct ID3D10EffectShaderVariable *, AsShader)(THIS) PURE; + STDMETHOD_(struct ID3D10EffectBlendVariable *, AsBlend)(THIS) PURE; + STDMETHOD_(struct ID3D10EffectDepthStencilVariable *, AsDepthStencil)(THIS) PURE; + STDMETHOD_(struct ID3D10EffectRasterizerVariable *, AsRasterizer)(THIS) PURE; + STDMETHOD_(struct ID3D10EffectSamplerVariable *, AsSampler)(THIS) PURE; + STDMETHOD(SetRawValue)(THIS_ void *data, UINT offset, UINT count) PURE; + STDMETHOD(GetRawValue)(THIS_ void *data, UINT offset, UINT count) PURE; + /* ID3D10EffectRasterizerVariable methods */ + STDMETHOD(GetRasterizerState)(THIS_ UINT index, ID3D10RasterizerState **rasterizer_state) PURE; + STDMETHOD(GetBackingStore)(THIS_ UINT index, D3D10_RASTERIZER_DESC *desc) PURE; +}; +#undef INTERFACE + +DEFINE_GUID(IID_ID3D10EffectSamplerVariable, + 0x6530d5c7, 0x07e9, 0x4271, 0xa4, 0x18, 0xe7, 0xce, 0x4b, 0xd1, 0xe4, 0x80); + +#define INTERFACE ID3D10EffectSamplerVariable +DECLARE_INTERFACE_(ID3D10EffectSamplerVariable, ID3D10EffectVariable) +{ + /* ID3D10EffectVariable methods */ + STDMETHOD_(WINBOOL, IsValid)(THIS) PURE; + STDMETHOD_(struct ID3D10EffectType *, GetType)(THIS) PURE; + STDMETHOD(GetDesc)(THIS_ D3D10_EFFECT_VARIABLE_DESC *desc) PURE; + STDMETHOD_(struct ID3D10EffectVariable *, GetAnnotationByIndex)(THIS_ UINT index) PURE; + STDMETHOD_(struct ID3D10EffectVariable *, GetAnnotationByName)(THIS_ const char *name) PURE; + STDMETHOD_(struct ID3D10EffectVariable *, GetMemberByIndex)(THIS_ UINT index) PURE; + STDMETHOD_(struct ID3D10EffectVariable *, GetMemberByName)(THIS_ const char *name) PURE; + STDMETHOD_(struct ID3D10EffectVariable *, GetMemberBySemantic)(THIS_ const char *semantic) PURE; + STDMETHOD_(struct ID3D10EffectVariable *, GetElement)(THIS_ UINT index) PURE; + STDMETHOD_(struct ID3D10EffectConstantBuffer *, GetParentConstantBuffer)(THIS) PURE; + STDMETHOD_(struct ID3D10EffectScalarVariable *, AsScalar)(THIS) PURE; + STDMETHOD_(struct ID3D10EffectVectorVariable *, AsVector)(THIS) PURE; + STDMETHOD_(struct ID3D10EffectMatrixVariable *, AsMatrix)(THIS) PURE; + STDMETHOD_(struct ID3D10EffectStringVariable *, AsString)(THIS) PURE; + STDMETHOD_(struct ID3D10EffectShaderResourceVariable *, AsShaderResource)(THIS) PURE; + STDMETHOD_(struct ID3D10EffectRenderTargetViewVariable *, AsRenderTargetView)(THIS) PURE; + STDMETHOD_(struct ID3D10EffectDepthStencilViewVariable *, AsDepthStencilView)(THIS) PURE; + STDMETHOD_(struct ID3D10EffectConstantBuffer *, AsConstantBuffer)(THIS) PURE; + STDMETHOD_(struct ID3D10EffectShaderVariable *, AsShader)(THIS) PURE; + STDMETHOD_(struct ID3D10EffectBlendVariable *, AsBlend)(THIS) PURE; + STDMETHOD_(struct ID3D10EffectDepthStencilVariable *, AsDepthStencil)(THIS) PURE; + STDMETHOD_(struct ID3D10EffectRasterizerVariable *, AsRasterizer)(THIS) PURE; + STDMETHOD_(struct ID3D10EffectSamplerVariable *, AsSampler)(THIS) PURE; + STDMETHOD(SetRawValue)(THIS_ void *data, UINT offset, UINT count) PURE; + STDMETHOD(GetRawValue)(THIS_ void *data, UINT offset, UINT count) PURE; + /* ID3D10EffectSamplerVariable methods */ + STDMETHOD(GetSampler)(THIS_ UINT index, ID3D10SamplerState **sampler) PURE; + STDMETHOD(GetBackingStore)(THIS_ UINT index, D3D10_SAMPLER_DESC *desc) PURE; +}; +#undef INTERFACE + +DEFINE_GUID(IID_ID3D10EffectTechnique, 0xdb122ce8, 0xd1c9, 0x4292, 0xb2, 0x37, 0x24, 0xed, 0x3d, 0xe8, 0xb1, 0x75); + +#define INTERFACE ID3D10EffectTechnique +DECLARE_INTERFACE(ID3D10EffectTechnique) +{ + STDMETHOD_(WINBOOL, IsValid)(THIS) PURE; + STDMETHOD(GetDesc)(THIS_ D3D10_TECHNIQUE_DESC *desc) PURE; + STDMETHOD_(struct ID3D10EffectVariable *, GetAnnotationByIndex)(THIS_ UINT index) PURE; + STDMETHOD_(struct ID3D10EffectVariable *, GetAnnotationByName)(THIS_ const char *name) PURE; + STDMETHOD_(struct ID3D10EffectPass *, GetPassByIndex)(THIS_ UINT index) PURE; + STDMETHOD_(struct ID3D10EffectPass *, GetPassByName)(THIS_ const char *name) PURE; + STDMETHOD(ComputeStateBlockMask)(THIS_ D3D10_STATE_BLOCK_MASK *mask) PURE; +}; +#undef INTERFACE + +DEFINE_GUID(IID_ID3D10Effect, 0x51b0ca8b, 0xec0b, 0x4519, 0x87, 0x0d, 0x8e, 0xe1, 0xcb, 0x50, 0x17, 0xc7); + +#define INTERFACE ID3D10Effect +DECLARE_INTERFACE_(ID3D10Effect, IUnknown) +{ + /* IUnknown methods */ + STDMETHOD(QueryInterface)(THIS_ REFIID riid, void **out) PURE; + STDMETHOD_(ULONG, AddRef)(THIS) PURE; + STDMETHOD_(ULONG, Release)(THIS) PURE; + /* ID3D10Effect methods */ + STDMETHOD_(WINBOOL, IsValid)(THIS) PURE; + STDMETHOD_(WINBOOL, IsPool)(THIS) PURE; + STDMETHOD(GetDevice)(THIS_ ID3D10Device **device) PURE; + STDMETHOD(GetDesc)(THIS_ D3D10_EFFECT_DESC *desc) PURE; + STDMETHOD_(struct ID3D10EffectConstantBuffer *, GetConstantBufferByIndex)(THIS_ UINT index) PURE; + STDMETHOD_(struct ID3D10EffectConstantBuffer *, GetConstantBufferByName)(THIS_ const char *name) PURE; + STDMETHOD_(struct ID3D10EffectVariable *, GetVariableByIndex)(THIS_ UINT index) PURE; + STDMETHOD_(struct ID3D10EffectVariable *, GetVariableByName)(THIS_ const char *name) PURE; + STDMETHOD_(struct ID3D10EffectVariable *, GetVariableBySemantic)(THIS_ const char *semantic) PURE; + STDMETHOD_(struct ID3D10EffectTechnique *, GetTechniqueByIndex)(THIS_ UINT index) PURE; + STDMETHOD_(struct ID3D10EffectTechnique *, GetTechniqueByName)(THIS_ const char *name) PURE; + STDMETHOD(Optimize)(THIS) PURE; + STDMETHOD_(WINBOOL, IsOptimized)(THIS) PURE; +}; +#undef INTERFACE + +DEFINE_GUID(IID_ID3D10EffectPool, 0x9537ab04, 0x3250, 0x412e, 0x82, 0x13, 0xfc, 0xd2, 0xf8, 0x67, 0x79, 0x33); + +#define INTERFACE ID3D10EffectPool +DECLARE_INTERFACE_(ID3D10EffectPool, IUnknown) +{ + /* IUnknown methods */ + STDMETHOD(QueryInterface)(THIS_ REFIID riid, void **out) PURE; + STDMETHOD_(ULONG, AddRef)(THIS) PURE; + STDMETHOD_(ULONG, Release)(THIS) PURE; + /* ID3D10EffectPool methods */ + STDMETHOD_(struct ID3D10Effect *, AsEffect)(THIS) PURE; +}; +#undef INTERFACE + +DEFINE_GUID(IID_ID3D10EffectPass, 0x5cfbeb89, 0x1a06, 0x46e0, 0xb2, 0x82, 0xe3, 0xf9, 0xbf, 0xa3, 0x6a, 0x54); + +#define INTERFACE ID3D10EffectPass +DECLARE_INTERFACE(ID3D10EffectPass) +{ + STDMETHOD_(WINBOOL, IsValid)(THIS) PURE; + STDMETHOD(GetDesc)(THIS_ D3D10_PASS_DESC *desc) PURE; + STDMETHOD(GetVertexShaderDesc)(THIS_ D3D10_PASS_SHADER_DESC *desc) PURE; + STDMETHOD(GetGeometryShaderDesc)(THIS_ D3D10_PASS_SHADER_DESC *desc) PURE; + STDMETHOD(GetPixelShaderDesc)(THIS_ D3D10_PASS_SHADER_DESC *desc) PURE; + STDMETHOD_(struct ID3D10EffectVariable *, GetAnnotationByIndex)(THIS_ UINT index) PURE; + STDMETHOD_(struct ID3D10EffectVariable *, GetAnnotationByName)(THIS_ const char *name) PURE; + STDMETHOD(Apply)(THIS_ UINT flags) PURE; + STDMETHOD(ComputeStateBlockMask)(THIS_ D3D10_STATE_BLOCK_MASK *mask) PURE; +}; +#undef INTERFACE + +DEFINE_GUID(IID_ID3D10StateBlock, 0x0803425a, 0x57f5, 0x4dd6, 0x94, 0x65, 0xa8, 0x75, 0x70, 0x83, 0x4a, 0x08); + +#define INTERFACE ID3D10StateBlock +DECLARE_INTERFACE_(ID3D10StateBlock, IUnknown) +{ + /* IUnknown methods */ + STDMETHOD(QueryInterface)(THIS_ REFIID iid, void **object) PURE; + STDMETHOD_(ULONG, AddRef)(THIS) PURE; + STDMETHOD_(ULONG, Release)(THIS) PURE; + /* ID3D10StateBlock methods */ + STDMETHOD(Capture)(THIS) PURE; + STDMETHOD(Apply)(THIS) PURE; + STDMETHOD(ReleaseAllDeviceObjects)(THIS) PURE; + STDMETHOD(GetDevice)(THIS_ ID3D10Device **device) PURE; +}; +#undef INTERFACE + +#ifdef __cplusplus +extern "C" { +#endif + +HRESULT WINAPI D3D10CompileEffectFromMemory(void *data, SIZE_T data_size, const char *filename, + const D3D10_SHADER_MACRO *defines, ID3D10Include *include, UINT hlsl_flags, UINT fx_flags, + ID3D10Blob **effect, ID3D10Blob **errors); +HRESULT WINAPI D3D10CreateEffectFromMemory(void *data, SIZE_T data_size, UINT flags, + ID3D10Device *device, ID3D10EffectPool *effect_pool, ID3D10Effect **effect); +HRESULT WINAPI D3D10CreateEffectPoolFromMemory(void *data, SIZE_T data_size, UINT fx_flags, + ID3D10Device *device, ID3D10EffectPool **effect_pool); +HRESULT WINAPI D3D10CreateStateBlock(ID3D10Device *device, + D3D10_STATE_BLOCK_MASK *mask, ID3D10StateBlock **stateblock); + +HRESULT WINAPI D3D10StateBlockMaskDifference(D3D10_STATE_BLOCK_MASK *mask_x, + D3D10_STATE_BLOCK_MASK *mask_y, D3D10_STATE_BLOCK_MASK *result); +HRESULT WINAPI D3D10StateBlockMaskDisableAll(D3D10_STATE_BLOCK_MASK *mask); +HRESULT WINAPI D3D10StateBlockMaskDisableCapture(D3D10_STATE_BLOCK_MASK *mask, + D3D10_DEVICE_STATE_TYPES state_type, UINT start_idx, UINT count); +HRESULT WINAPI D3D10StateBlockMaskEnableAll(D3D10_STATE_BLOCK_MASK *mask); +HRESULT WINAPI D3D10StateBlockMaskEnableCapture(D3D10_STATE_BLOCK_MASK *mask, + D3D10_DEVICE_STATE_TYPES state_type, UINT start_idx, UINT count); +WINBOOL WINAPI D3D10StateBlockMaskGetSetting(D3D10_STATE_BLOCK_MASK *mask, + D3D10_DEVICE_STATE_TYPES state_type, UINT idx); +HRESULT WINAPI D3D10StateBlockMaskIntersect(D3D10_STATE_BLOCK_MASK *mask_x, + D3D10_STATE_BLOCK_MASK *mask_y, D3D10_STATE_BLOCK_MASK *result); +HRESULT WINAPI D3D10StateBlockMaskUnion(D3D10_STATE_BLOCK_MASK *mask_x, + D3D10_STATE_BLOCK_MASK *mask_y, D3D10_STATE_BLOCK_MASK *result); + +#ifdef __cplusplus +} +#endif + +#endif /* __WINE_D3D10EFFECT_H */ diff --git a/src/libs/dxvk-native-1.9.2a/include/native/directx/d3d10misc.h b/src/libs/dxvk-native-1.9.2a/include/native/directx/d3d10misc.h new file mode 100644 index 00000000..f8f5617f --- /dev/null +++ b/src/libs/dxvk-native-1.9.2a/include/native/directx/d3d10misc.h @@ -0,0 +1,49 @@ +/* + * Copyright 2008 Henri Verbeet for CodeWeavers + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; either + * version 2.1 of the License, or (at your option) any later version. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA + */ + +#ifndef __D3D10MISC_H__ +#define __D3D10MISC_H__ + +#include "d3d10.h" + +#ifdef __cplusplus +extern "C" { +#endif + +typedef enum D3D10_DRIVER_TYPE { + D3D10_DRIVER_TYPE_HARDWARE = 0, + D3D10_DRIVER_TYPE_REFERENCE = 1, + D3D10_DRIVER_TYPE_NULL = 2, + D3D10_DRIVER_TYPE_SOFTWARE = 3, + D3D10_DRIVER_TYPE_WARP = 5, +} D3D10_DRIVER_TYPE; + +HRESULT WINAPI D3D10CreateDevice(IDXGIAdapter *adapter, D3D10_DRIVER_TYPE driver_type, + HMODULE swrast, UINT flags, UINT sdk_version, ID3D10Device **device); + +HRESULT WINAPI D3D10CreateDeviceAndSwapChain(IDXGIAdapter *adapter, D3D10_DRIVER_TYPE driver_type, + HMODULE swrast, UINT flags, UINT sdk_version, DXGI_SWAP_CHAIN_DESC *swapchain_desc, + IDXGISwapChain **swapchain, ID3D10Device **device); + +HRESULT WINAPI D3D10CreateBlob(SIZE_T data_size, ID3D10Blob **blob); + +#ifdef __cplusplus +} +#endif + +#endif /* __D3D10MISC_H__ */ diff --git a/src/libs/dxvk-native-1.9.2a/include/native/directx/d3d10sdklayers.h b/src/libs/dxvk-native-1.9.2a/include/native/directx/d3d10sdklayers.h new file mode 100644 index 00000000..ff49ad58 --- /dev/null +++ b/src/libs/dxvk-native-1.9.2a/include/native/directx/d3d10sdklayers.h @@ -0,0 +1,1054 @@ +/*** Autogenerated by WIDL 5.13 from include/d3d10sdklayers.idl - Do not edit ***/ + +#ifdef _WIN32 +#ifndef __REQUIRED_RPCNDR_H_VERSION__ +#define __REQUIRED_RPCNDR_H_VERSION__ 475 +#endif +#include +#include +#endif + +#ifndef COM_NO_WINDOWS_H +#include +#include +#endif + +#ifndef __d3d10sdklayers_h__ +#define __d3d10sdklayers_h__ + +/* Forward declarations */ + +#ifndef __ID3D10InfoQueue_FWD_DEFINED__ +#define __ID3D10InfoQueue_FWD_DEFINED__ +typedef interface ID3D10InfoQueue ID3D10InfoQueue; +#ifdef __cplusplus +interface ID3D10InfoQueue; +#endif /* __cplusplus */ +#endif + +/* Headers for imported files */ + +#include +#include +#include + +#ifdef __cplusplus +extern "C" { +#endif + +#ifdef WINE_NO_UNICODE_MACROS +#undef GetMessage +#endif +typedef enum D3D10_MESSAGE_CATEGORY { + D3D10_MESSAGE_CATEGORY_APPLICATION_DEFINED = 0, + D3D10_MESSAGE_CATEGORY_MISCELLANEOUS = 1, + D3D10_MESSAGE_CATEGORY_INITIALIZATION = 2, + D3D10_MESSAGE_CATEGORY_CLEANUP = 3, + D3D10_MESSAGE_CATEGORY_COMPILATION = 4, + D3D10_MESSAGE_CATEGORY_STATE_CREATION = 5, + D3D10_MESSAGE_CATEGORY_STATE_SETTING = 6, + D3D10_MESSAGE_CATEGORY_STATE_GETTING = 7, + D3D10_MESSAGE_CATEGORY_RESOURCE_MANIPULATION = 8, + D3D10_MESSAGE_CATEGORY_EXECUTION = 9, + D3D10_MESSAGE_CATEGORY_SHADER = 10 +} D3D10_MESSAGE_CATEGORY; +typedef enum D3D10_MESSAGE_SEVERITY { + D3D10_MESSAGE_SEVERITY_CORRUPTION = 0, + D3D10_MESSAGE_SEVERITY_ERROR = 1, + D3D10_MESSAGE_SEVERITY_WARNING = 2, + D3D10_MESSAGE_SEVERITY_INFO = 3, + D3D10_MESSAGE_SEVERITY_MESSAGE = 4 +} D3D10_MESSAGE_SEVERITY; +typedef enum D3D10_MESSAGE_ID { + D3D10_MESSAGE_ID_UNKNOWN = 0, + D3D10_MESSAGE_ID_DEVICE_IASETVERTEXBUFFERS_HAZARD = 1, + D3D10_MESSAGE_ID_DEVICE_IASETINDEXBUFFER_HAZARD = 2, + D3D10_MESSAGE_ID_DEVICE_VSSETSHADERRESOURCES_HAZARD = 3, + D3D10_MESSAGE_ID_DEVICE_VSSETCONSTANTBUFFERS_HAZARD = 4, + D3D10_MESSAGE_ID_DEVICE_GSSETSHADERRESOURCES_HAZARD = 5, + D3D10_MESSAGE_ID_DEVICE_GSSETCONSTANTBUFFERS_HAZARD = 6, + D3D10_MESSAGE_ID_DEVICE_PSSETSHADERRESOURCES_HAZARD = 7, + D3D10_MESSAGE_ID_DEVICE_PSSETCONSTANTBUFFERS_HAZARD = 8, + D3D10_MESSAGE_ID_DEVICE_OMSETRENDERTARGETS_HAZARD = 9, + D3D10_MESSAGE_ID_DEVICE_SOSETTARGETS_HAZARD = 10, + D3D10_MESSAGE_ID_STRING_FROM_APPLICATION = 11, + D3D10_MESSAGE_ID_CORRUPTED_THIS = 12, + D3D10_MESSAGE_ID_CORRUPTED_PARAMETER1 = 13, + D3D10_MESSAGE_ID_CORRUPTED_PARAMETER2 = 14, + D3D10_MESSAGE_ID_CORRUPTED_PARAMETER3 = 15, + D3D10_MESSAGE_ID_CORRUPTED_PARAMETER4 = 16, + D3D10_MESSAGE_ID_CORRUPTED_PARAMETER5 = 17, + D3D10_MESSAGE_ID_CORRUPTED_PARAMETER6 = 18, + D3D10_MESSAGE_ID_CORRUPTED_PARAMETER7 = 19, + D3D10_MESSAGE_ID_CORRUPTED_PARAMETER8 = 20, + D3D10_MESSAGE_ID_CORRUPTED_PARAMETER9 = 21, + D3D10_MESSAGE_ID_CORRUPTED_PARAMETER10 = 22, + D3D10_MESSAGE_ID_CORRUPTED_PARAMETER11 = 23, + D3D10_MESSAGE_ID_CORRUPTED_PARAMETER12 = 24, + D3D10_MESSAGE_ID_CORRUPTED_PARAMETER13 = 25, + D3D10_MESSAGE_ID_CORRUPTED_PARAMETER14 = 26, + D3D10_MESSAGE_ID_CORRUPTED_PARAMETER15 = 27, + D3D10_MESSAGE_ID_CORRUPTED_MULTITHREADING = 28, + D3D10_MESSAGE_ID_MESSAGE_REPORTING_OUTOFMEMORY = 29, + D3D10_MESSAGE_ID_IASETINPUTLAYOUT_UNBINDDELETINGOBJECT = 30, + D3D10_MESSAGE_ID_IASETVERTEXBUFFERS_UNBINDDELETINGOBJECT = 31, + D3D10_MESSAGE_ID_IASETINDEXBUFFER_UNBINDDELETINGOBJECT = 32, + D3D10_MESSAGE_ID_VSSETSHADER_UNBINDDELETINGOBJECT = 33, + D3D10_MESSAGE_ID_VSSETSHADERRESOURCES_UNBINDDELETINGOBJECT = 34, + D3D10_MESSAGE_ID_VSSETCONSTANTBUFFERS_UNBINDDELETINGOBJECT = 35, + D3D10_MESSAGE_ID_VSSETSAMPLERS_UNBINDDELETINGOBJECT = 36, + D3D10_MESSAGE_ID_GSSETSHADER_UNBINDDELETINGOBJECT = 37, + D3D10_MESSAGE_ID_GSSETSHADERRESOURCES_UNBINDDELETINGOBJECT = 38, + D3D10_MESSAGE_ID_GSSETCONSTANTBUFFERS_UNBINDDELETINGOBJECT = 39, + D3D10_MESSAGE_ID_GSSETSAMPLERS_UNBINDDELETINGOBJECT = 40, + D3D10_MESSAGE_ID_SOSETTARGETS_UNBINDDELETINGOBJECT = 41, + D3D10_MESSAGE_ID_PSSETSHADER_UNBINDDELETINGOBJECT = 42, + D3D10_MESSAGE_ID_PSSETSHADERRESOURCES_UNBINDDELETINGOBJECT = 43, + D3D10_MESSAGE_ID_PSSETCONSTANTBUFFERS_UNBINDDELETINGOBJECT = 44, + D3D10_MESSAGE_ID_PSSETSAMPLERS_UNBINDDELETINGOBJECT = 45, + D3D10_MESSAGE_ID_RSSETSTATE_UNBINDDELETINGOBJECT = 46, + D3D10_MESSAGE_ID_OMSETBLENDSTATE_UNBINDDELETINGOBJECT = 47, + D3D10_MESSAGE_ID_OMSETDEPTHSTENCILSTATE_UNBINDDELETINGOBJECT = 48, + D3D10_MESSAGE_ID_OMSETRENDERTARGETS_UNBINDDELETINGOBJECT = 49, + D3D10_MESSAGE_ID_SETPREDICATION_UNBINDDELETINGOBJECT = 50, + D3D10_MESSAGE_ID_GETPRIVATEDATA_MOREDATA = 51, + D3D10_MESSAGE_ID_SETPRIVATEDATA_INVALIDFREEDATA = 52, + D3D10_MESSAGE_ID_SETPRIVATEDATA_INVALIDIUNKNOWN = 53, + D3D10_MESSAGE_ID_SETPRIVATEDATA_INVALIDFLAGS = 54, + D3D10_MESSAGE_ID_SETPRIVATEDATA_CHANGINGPARAMS = 55, + D3D10_MESSAGE_ID_SETPRIVATEDATA_OUTOFMEMORY = 56, + D3D10_MESSAGE_ID_CREATEBUFFER_UNRECOGNIZEDFORMAT = 57, + D3D10_MESSAGE_ID_CREATEBUFFER_INVALIDSAMPLES = 58, + D3D10_MESSAGE_ID_CREATEBUFFER_UNRECOGNIZEDUSAGE = 59, + D3D10_MESSAGE_ID_CREATEBUFFER_UNRECOGNIZEDBINDFLAGS = 60, + D3D10_MESSAGE_ID_CREATEBUFFER_UNRECOGNIZEDCPUACCESSFLAGS = 61, + D3D10_MESSAGE_ID_CREATEBUFFER_UNRECOGNIZEDMISCFLAGS = 62, + D3D10_MESSAGE_ID_CREATEBUFFER_INVALIDCPUACCESSFLAGS = 63, + D3D10_MESSAGE_ID_CREATEBUFFER_INVALIDBINDFLAGS = 64, + D3D10_MESSAGE_ID_CREATEBUFFER_INVALIDINITIALDATA = 65, + D3D10_MESSAGE_ID_CREATEBUFFER_INVALIDDIMENSIONS = 66, + D3D10_MESSAGE_ID_CREATEBUFFER_INVALIDMIPLEVELS = 67, + D3D10_MESSAGE_ID_CREATEBUFFER_INVALIDMISCFLAGS = 68, + D3D10_MESSAGE_ID_CREATEBUFFER_INVALIDARG_RETURN = 69, + D3D10_MESSAGE_ID_CREATEBUFFER_OUTOFMEMORY_RETURN = 70, + D3D10_MESSAGE_ID_CREATEBUFFER_NULLDESC = 71, + D3D10_MESSAGE_ID_CREATEBUFFER_INVALIDCONSTANTBUFFERBINDINGS = 72, + D3D10_MESSAGE_ID_CREATEBUFFER_LARGEALLOCATION = 73, + D3D10_MESSAGE_ID_CREATETEXTURE1D_UNRECOGNIZEDFORMAT = 74, + D3D10_MESSAGE_ID_CREATETEXTURE1D_UNSUPPORTEDFORMAT = 75, + D3D10_MESSAGE_ID_CREATETEXTURE1D_INVALIDSAMPLES = 76, + D3D10_MESSAGE_ID_CREATETEXTURE1D_UNRECOGNIZEDUSAGE = 77, + D3D10_MESSAGE_ID_CREATETEXTURE1D_UNRECOGNIZEDBINDFLAGS = 78, + D3D10_MESSAGE_ID_CREATETEXTURE1D_UNRECOGNIZEDCPUACCESSFLAGS = 79, + D3D10_MESSAGE_ID_CREATETEXTURE1D_UNRECOGNIZEDMISCFLAGS = 80, + D3D10_MESSAGE_ID_CREATETEXTURE1D_INVALIDCPUACCESSFLAGS = 81, + D3D10_MESSAGE_ID_CREATETEXTURE1D_INVALIDBINDFLAGS = 82, + D3D10_MESSAGE_ID_CREATETEXTURE1D_INVALIDINITIALDATA = 83, + D3D10_MESSAGE_ID_CREATETEXTURE1D_INVALIDDIMENSIONS = 84, + D3D10_MESSAGE_ID_CREATETEXTURE1D_INVALIDMIPLEVELS = 85, + D3D10_MESSAGE_ID_CREATETEXTURE1D_INVALIDMISCFLAGS = 86, + D3D10_MESSAGE_ID_CREATETEXTURE1D_INVALIDARG_RETURN = 87, + D3D10_MESSAGE_ID_CREATETEXTURE1D_OUTOFMEMORY_RETURN = 88, + D3D10_MESSAGE_ID_CREATETEXTURE1D_NULLDESC = 89, + D3D10_MESSAGE_ID_CREATETEXTURE1D_LARGEALLOCATION = 90, + D3D10_MESSAGE_ID_CREATETEXTURE2D_UNRECOGNIZEDFORMAT = 91, + D3D10_MESSAGE_ID_CREATETEXTURE2D_UNSUPPORTEDFORMAT = 92, + D3D10_MESSAGE_ID_CREATETEXTURE2D_INVALIDSAMPLES = 93, + D3D10_MESSAGE_ID_CREATETEXTURE2D_UNRECOGNIZEDUSAGE = 94, + D3D10_MESSAGE_ID_CREATETEXTURE2D_UNRECOGNIZEDBINDFLAGS = 95, + D3D10_MESSAGE_ID_CREATETEXTURE2D_UNRECOGNIZEDCPUACCESSFLAGS = 96, + D3D10_MESSAGE_ID_CREATETEXTURE2D_UNRECOGNIZEDMISCFLAGS = 97, + D3D10_MESSAGE_ID_CREATETEXTURE2D_INVALIDCPUACCESSFLAGS = 98, + D3D10_MESSAGE_ID_CREATETEXTURE2D_INVALIDBINDFLAGS = 99, + D3D10_MESSAGE_ID_CREATETEXTURE2D_INVALIDINITIALDATA = 100, + D3D10_MESSAGE_ID_CREATETEXTURE2D_INVALIDDIMENSIONS = 101, + D3D10_MESSAGE_ID_CREATETEXTURE2D_INVALIDMIPLEVELS = 102, + D3D10_MESSAGE_ID_CREATETEXTURE2D_INVALIDMISCFLAGS = 103, + D3D10_MESSAGE_ID_CREATETEXTURE2D_INVALIDARG_RETURN = 104, + D3D10_MESSAGE_ID_CREATETEXTURE2D_OUTOFMEMORY_RETURN = 105, + D3D10_MESSAGE_ID_CREATETEXTURE2D_NULLDESC = 106, + D3D10_MESSAGE_ID_CREATETEXTURE2D_LARGEALLOCATION = 107, + D3D10_MESSAGE_ID_CREATETEXTURE3D_UNRECOGNIZEDFORMAT = 108, + D3D10_MESSAGE_ID_CREATETEXTURE3D_UNSUPPORTEDFORMAT = 109, + D3D10_MESSAGE_ID_CREATETEXTURE3D_INVALIDSAMPLES = 110, + D3D10_MESSAGE_ID_CREATETEXTURE3D_UNRECOGNIZEDUSAGE = 111, + D3D10_MESSAGE_ID_CREATETEXTURE3D_UNRECOGNIZEDBINDFLAGS = 112, + D3D10_MESSAGE_ID_CREATETEXTURE3D_UNRECOGNIZEDCPUACCESSFLAGS = 113, + D3D10_MESSAGE_ID_CREATETEXTURE3D_UNRECOGNIZEDMISCFLAGS = 114, + D3D10_MESSAGE_ID_CREATETEXTURE3D_INVALIDCPUACCESSFLAGS = 115, + D3D10_MESSAGE_ID_CREATETEXTURE3D_INVALIDBINDFLAGS = 116, + D3D10_MESSAGE_ID_CREATETEXTURE3D_INVALIDINITIALDATA = 117, + D3D10_MESSAGE_ID_CREATETEXTURE3D_INVALIDDIMENSIONS = 118, + D3D10_MESSAGE_ID_CREATETEXTURE3D_INVALIDMIPLEVELS = 119, + D3D10_MESSAGE_ID_CREATETEXTURE3D_INVALIDMISCFLAGS = 120, + D3D10_MESSAGE_ID_CREATETEXTURE3D_INVALIDARG_RETURN = 121, + D3D10_MESSAGE_ID_CREATETEXTURE3D_OUTOFMEMORY_RETURN = 122, + D3D10_MESSAGE_ID_CREATETEXTURE3D_NULLDESC = 123, + D3D10_MESSAGE_ID_CREATETEXTURE3D_LARGEALLOCATION = 124, + D3D10_MESSAGE_ID_CREATESHADERRESOURCEVIEW_UNRECOGNIZEDFORMAT = 125, + D3D10_MESSAGE_ID_CREATESHADERRESOURCEVIEW_INVALIDDESC = 126, + D3D10_MESSAGE_ID_CREATESHADERRESOURCEVIEW_INVALIDFORMAT = 127, + D3D10_MESSAGE_ID_CREATESHADERRESOURCEVIEW_INVALIDDIMENSIONS = 128, + D3D10_MESSAGE_ID_CREATESHADERRESOURCEVIEW_INVALIDRESOURCE = 129, + D3D10_MESSAGE_ID_CREATESHADERRESOURCEVIEW_TOOMANYOBJECTS = 130, + D3D10_MESSAGE_ID_CREATESHADERRESOURCEVIEW_INVALIDARG_RETURN = 131, + D3D10_MESSAGE_ID_CREATESHADERRESOURCEVIEW_OUTOFMEMORY_RETURN = 132, + D3D10_MESSAGE_ID_CREATERENDERTARGETVIEW_UNRECOGNIZEDFORMAT = 133, + D3D10_MESSAGE_ID_CREATERENDERTARGETVIEW_UNSUPPORTEDFORMAT = 134, + D3D10_MESSAGE_ID_CREATERENDERTARGETVIEW_INVALIDDESC = 135, + D3D10_MESSAGE_ID_CREATERENDERTARGETVIEW_INVALIDFORMAT = 136, + D3D10_MESSAGE_ID_CREATERENDERTARGETVIEW_INVALIDDIMENSIONS = 137, + D3D10_MESSAGE_ID_CREATERENDERTARGETVIEW_INVALIDRESOURCE = 138, + D3D10_MESSAGE_ID_CREATERENDERTARGETVIEW_TOOMANYOBJECTS = 139, + D3D10_MESSAGE_ID_CREATERENDERTARGETVIEW_INVALIDARG_RETURN = 140, + D3D10_MESSAGE_ID_CREATERENDERTARGETVIEW_OUTOFMEMORY_RETURN = 141, + D3D10_MESSAGE_ID_CREATEDEPTHSTENCILVIEW_UNRECOGNIZEDFORMAT = 142, + D3D10_MESSAGE_ID_CREATEDEPTHSTENCILVIEW_INVALIDDESC = 143, + D3D10_MESSAGE_ID_CREATEDEPTHSTENCILVIEW_INVALIDFORMAT = 144, + D3D10_MESSAGE_ID_CREATEDEPTHSTENCILVIEW_INVALIDDIMENSIONS = 145, + D3D10_MESSAGE_ID_CREATEDEPTHSTENCILVIEW_INVALIDRESOURCE = 146, + D3D10_MESSAGE_ID_CREATEDEPTHSTENCILVIEW_TOOMANYOBJECTS = 147, + D3D10_MESSAGE_ID_CREATEDEPTHSTENCILVIEW_INVALIDARG_RETURN = 148, + D3D10_MESSAGE_ID_CREATEDEPTHSTENCILVIEW_OUTOFMEMORY_RETURN = 149, + D3D10_MESSAGE_ID_CREATEINPUTLAYOUT_OUTOFMEMORY = 150, + D3D10_MESSAGE_ID_CREATEINPUTLAYOUT_TOOMANYELEMENTS = 151, + D3D10_MESSAGE_ID_CREATEINPUTLAYOUT_INVALIDFORMAT = 152, + D3D10_MESSAGE_ID_CREATEINPUTLAYOUT_INCOMPATIBLEFORMAT = 153, + D3D10_MESSAGE_ID_CREATEINPUTLAYOUT_INVALIDSLOT = 154, + D3D10_MESSAGE_ID_CREATEINPUTLAYOUT_INVALIDINPUTSLOTCLASS = 155, + D3D10_MESSAGE_ID_CREATEINPUTLAYOUT_STEPRATESLOTCLASSMISMATCH = 156, + D3D10_MESSAGE_ID_CREATEINPUTLAYOUT_INVALIDSLOTCLASSCHANGE = 157, + D3D10_MESSAGE_ID_CREATEINPUTLAYOUT_INVALIDSTEPRATECHANGE = 158, + D3D10_MESSAGE_ID_CREATEINPUTLAYOUT_INVALIDALIGNMENT = 159, + D3D10_MESSAGE_ID_CREATEINPUTLAYOUT_DUPLICATESEMANTIC = 160, + D3D10_MESSAGE_ID_CREATEINPUTLAYOUT_UNPARSEABLEINPUTSIGNATURE = 161, + D3D10_MESSAGE_ID_CREATEINPUTLAYOUT_NULLSEMANTIC = 162, + D3D10_MESSAGE_ID_CREATEINPUTLAYOUT_MISSINGELEMENT = 163, + D3D10_MESSAGE_ID_CREATEINPUTLAYOUT_NULLDESC = 164, + D3D10_MESSAGE_ID_CREATEVERTEXSHADER_OUTOFMEMORY = 165, + D3D10_MESSAGE_ID_CREATEVERTEXSHADER_INVALIDSHADERBYTECODE = 166, + D3D10_MESSAGE_ID_CREATEVERTEXSHADER_INVALIDSHADERTYPE = 167, + D3D10_MESSAGE_ID_CREATEGEOMETRYSHADER_OUTOFMEMORY = 168, + D3D10_MESSAGE_ID_CREATEGEOMETRYSHADER_INVALIDSHADERBYTECODE = 169, + D3D10_MESSAGE_ID_CREATEGEOMETRYSHADER_INVALIDSHADERTYPE = 170, + D3D10_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_OUTOFMEMORY = 171, + D3D10_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_INVALIDSHADERBYTECODE = 172, + D3D10_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_INVALIDSHADERTYPE = 173, + D3D10_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_INVALIDNUMENTRIES = 174, + D3D10_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_OUTPUTSTREAMSTRIDEUNUSED = 175, + D3D10_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_UNEXPECTEDDECL = 176, + D3D10_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_EXPECTEDDECL = 177, + D3D10_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_OUTPUTSLOT0EXPECTED = 178, + D3D10_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_INVALIDOUTPUTSLOT = 179, + D3D10_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_ONLYONEELEMENTPERSLOT = 180, + D3D10_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_INVALIDCOMPONENTCOUNT = 181, + D3D10_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_INVALIDSTARTCOMPONENTANDCOMPONENTCOUNT = 182, + D3D10_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_INVALIDGAPDEFINITION = 183, + D3D10_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_REPEATEDOUTPUT = 184, + D3D10_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_INVALIDOUTPUTSTREAMSTRIDE = 185, + D3D10_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_MISSINGSEMANTIC = 186, + D3D10_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_MASKMISMATCH = 187, + D3D10_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_CANTHAVEONLYGAPS = 188, + D3D10_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_DECLTOOCOMPLEX = 189, + D3D10_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_MISSINGOUTPUTSIGNATURE = 190, + D3D10_MESSAGE_ID_CREATEPIXELSHADER_OUTOFMEMORY = 191, + D3D10_MESSAGE_ID_CREATEPIXELSHADER_INVALIDSHADERBYTECODE = 192, + D3D10_MESSAGE_ID_CREATEPIXELSHADER_INVALIDSHADERTYPE = 193, + D3D10_MESSAGE_ID_CREATERASTERIZERSTATE_INVALIDFILLMODE = 194, + D3D10_MESSAGE_ID_CREATERASTERIZERSTATE_INVALIDCULLMODE = 195, + D3D10_MESSAGE_ID_CREATERASTERIZERSTATE_INVALIDDEPTHBIASCLAMP = 196, + D3D10_MESSAGE_ID_CREATERASTERIZERSTATE_INVALIDSLOPESCALEDDEPTHBIAS = 197, + D3D10_MESSAGE_ID_CREATERASTERIZERSTATE_TOOMANYOBJECTS = 198, + D3D10_MESSAGE_ID_CREATERASTERIZERSTATE_NULLDESC = 199, + D3D10_MESSAGE_ID_CREATEDEPTHSTENCILSTATE_INVALIDDEPTHWRITEMASK = 200, + D3D10_MESSAGE_ID_CREATEDEPTHSTENCILSTATE_INVALIDDEPTHFUNC = 201, + D3D10_MESSAGE_ID_CREATEDEPTHSTENCILSTATE_INVALIDFRONTFACESTENCILFAILOP = 202, + D3D10_MESSAGE_ID_CREATEDEPTHSTENCILSTATE_INVALIDFRONTFACESTENCILZFAILOP = 203, + D3D10_MESSAGE_ID_CREATEDEPTHSTENCILSTATE_INVALIDFRONTFACESTENCILPASSOP = 204, + D3D10_MESSAGE_ID_CREATEDEPTHSTENCILSTATE_INVALIDFRONTFACESTENCILFUNC = 205, + D3D10_MESSAGE_ID_CREATEDEPTHSTENCILSTATE_INVALIDBACKFACESTENCILFAILOP = 206, + D3D10_MESSAGE_ID_CREATEDEPTHSTENCILSTATE_INVALIDBACKFACESTENCILZFAILOP = 207, + D3D10_MESSAGE_ID_CREATEDEPTHSTENCILSTATE_INVALIDBACKFACESTENCILPASSOP = 208, + D3D10_MESSAGE_ID_CREATEDEPTHSTENCILSTATE_INVALIDBACKFACESTENCILFUNC = 209, + D3D10_MESSAGE_ID_CREATEDEPTHSTENCILSTATE_TOOMANYOBJECTS = 210, + D3D10_MESSAGE_ID_CREATEDEPTHSTENCILSTATE_NULLDESC = 211, + D3D10_MESSAGE_ID_CREATEBLENDSTATE_INVALIDSRCBLEND = 212, + D3D10_MESSAGE_ID_CREATEBLENDSTATE_INVALIDDESTBLEND = 213, + D3D10_MESSAGE_ID_CREATEBLENDSTATE_INVALIDBLENDOP = 214, + D3D10_MESSAGE_ID_CREATEBLENDSTATE_INVALIDSRCBLENDALPHA = 215, + D3D10_MESSAGE_ID_CREATEBLENDSTATE_INVALIDDESTBLENDALPHA = 216, + D3D10_MESSAGE_ID_CREATEBLENDSTATE_INVALIDBLENDOPALPHA = 217, + D3D10_MESSAGE_ID_CREATEBLENDSTATE_INVALIDRENDERTARGETWRITEMASK = 218, + D3D10_MESSAGE_ID_CREATEBLENDSTATE_TOOMANYOBJECTS = 219, + D3D10_MESSAGE_ID_CREATEBLENDSTATE_NULLDESC = 220, + D3D10_MESSAGE_ID_CREATESAMPLERSTATE_INVALIDFILTER = 221, + D3D10_MESSAGE_ID_CREATESAMPLERSTATE_INVALIDADDRESSU = 222, + D3D10_MESSAGE_ID_CREATESAMPLERSTATE_INVALIDADDRESSV = 223, + D3D10_MESSAGE_ID_CREATESAMPLERSTATE_INVALIDADDRESSW = 224, + D3D10_MESSAGE_ID_CREATESAMPLERSTATE_INVALIDMIPLODBIAS = 225, + D3D10_MESSAGE_ID_CREATESAMPLERSTATE_INVALIDMAXANISOTROPY = 226, + D3D10_MESSAGE_ID_CREATESAMPLERSTATE_INVALIDCOMPARISONFUNC = 227, + D3D10_MESSAGE_ID_CREATESAMPLERSTATE_INVALIDMINLOD = 228, + D3D10_MESSAGE_ID_CREATESAMPLERSTATE_INVALIDMAXLOD = 229, + D3D10_MESSAGE_ID_CREATESAMPLERSTATE_TOOMANYOBJECTS = 230, + D3D10_MESSAGE_ID_CREATESAMPLERSTATE_NULLDESC = 231, + D3D10_MESSAGE_ID_CREATEQUERYORPREDICATE_INVALIDQUERY = 232, + D3D10_MESSAGE_ID_CREATEQUERYORPREDICATE_INVALIDMISCFLAGS = 233, + D3D10_MESSAGE_ID_CREATEQUERYORPREDICATE_UNEXPECTEDMISCFLAG = 234, + D3D10_MESSAGE_ID_CREATEQUERYORPREDICATE_NULLDESC = 235, + D3D10_MESSAGE_ID_DEVICE_IASETPRIMITIVETOPOLOGY_TOPOLOGY_UNRECOGNIZED = 236, + D3D10_MESSAGE_ID_DEVICE_IASETPRIMITIVETOPOLOGY_TOPOLOGY_UNDEFINED = 237, + D3D10_MESSAGE_ID_IASETVERTEXBUFFERS_INVALIDBUFFER = 238, + D3D10_MESSAGE_ID_DEVICE_IASETVERTEXBUFFERS_OFFSET_TOO_LARGE = 239, + D3D10_MESSAGE_ID_DEVICE_IASETVERTEXBUFFERS_BUFFERS_EMPTY = 240, + D3D10_MESSAGE_ID_IASETINDEXBUFFER_INVALIDBUFFER = 241, + D3D10_MESSAGE_ID_DEVICE_IASETINDEXBUFFER_FORMAT_INVALID = 242, + D3D10_MESSAGE_ID_DEVICE_IASETINDEXBUFFER_OFFSET_TOO_LARGE = 243, + D3D10_MESSAGE_ID_DEVICE_IASETINDEXBUFFER_OFFSET_UNALIGNED = 244, + D3D10_MESSAGE_ID_DEVICE_VSSETSHADERRESOURCES_VIEWS_EMPTY = 245, + D3D10_MESSAGE_ID_VSSETCONSTANTBUFFERS_INVALIDBUFFER = 246, + D3D10_MESSAGE_ID_DEVICE_VSSETCONSTANTBUFFERS_BUFFERS_EMPTY = 247, + D3D10_MESSAGE_ID_DEVICE_VSSETSAMPLERS_SAMPLERS_EMPTY = 248, + D3D10_MESSAGE_ID_DEVICE_GSSETSHADERRESOURCES_VIEWS_EMPTY = 249, + D3D10_MESSAGE_ID_GSSETCONSTANTBUFFERS_INVALIDBUFFER = 250, + D3D10_MESSAGE_ID_DEVICE_GSSETCONSTANTBUFFERS_BUFFERS_EMPTY = 251, + D3D10_MESSAGE_ID_DEVICE_GSSETSAMPLERS_SAMPLERS_EMPTY = 252, + D3D10_MESSAGE_ID_SOSETTARGETS_INVALIDBUFFER = 253, + D3D10_MESSAGE_ID_DEVICE_SOSETTARGETS_OFFSET_UNALIGNED = 254, + D3D10_MESSAGE_ID_DEVICE_PSSETSHADERRESOURCES_VIEWS_EMPTY = 255, + D3D10_MESSAGE_ID_PSSETCONSTANTBUFFERS_INVALIDBUFFER = 256, + D3D10_MESSAGE_ID_DEVICE_PSSETCONSTANTBUFFERS_BUFFERS_EMPTY = 257, + D3D10_MESSAGE_ID_DEVICE_PSSETSAMPLERS_SAMPLERS_EMPTY = 258, + D3D10_MESSAGE_ID_DEVICE_RSSETVIEWPORTS_INVALIDVIEWPORT = 259, + D3D10_MESSAGE_ID_DEVICE_RSSETSCISSORRECTS_INVALIDSCISSOR = 260, + D3D10_MESSAGE_ID_CLEARRENDERTARGETVIEW_DENORMFLUSH = 261, + D3D10_MESSAGE_ID_CLEARDEPTHSTENCILVIEW_DENORMFLUSH = 262, + D3D10_MESSAGE_ID_CLEARDEPTHSTENCILVIEW_INVALID = 263, + D3D10_MESSAGE_ID_DEVICE_IAGETVERTEXBUFFERS_BUFFERS_EMPTY = 264, + D3D10_MESSAGE_ID_DEVICE_VSGETSHADERRESOURCES_VIEWS_EMPTY = 265, + D3D10_MESSAGE_ID_DEVICE_VSGETCONSTANTBUFFERS_BUFFERS_EMPTY = 266, + D3D10_MESSAGE_ID_DEVICE_VSGETSAMPLERS_SAMPLERS_EMPTY = 267, + D3D10_MESSAGE_ID_DEVICE_GSGETSHADERRESOURCES_VIEWS_EMPTY = 268, + D3D10_MESSAGE_ID_DEVICE_GSGETCONSTANTBUFFERS_BUFFERS_EMPTY = 269, + D3D10_MESSAGE_ID_DEVICE_GSGETSAMPLERS_SAMPLERS_EMPTY = 270, + D3D10_MESSAGE_ID_DEVICE_SOGETTARGETS_BUFFERS_EMPTY = 271, + D3D10_MESSAGE_ID_DEVICE_PSGETSHADERRESOURCES_VIEWS_EMPTY = 272, + D3D10_MESSAGE_ID_DEVICE_PSGETCONSTANTBUFFERS_BUFFERS_EMPTY = 273, + D3D10_MESSAGE_ID_DEVICE_PSGETSAMPLERS_SAMPLERS_EMPTY = 274, + D3D10_MESSAGE_ID_DEVICE_RSGETVIEWPORTS_VIEWPORTS_EMPTY = 275, + D3D10_MESSAGE_ID_DEVICE_RSGETSCISSORRECTS_RECTS_EMPTY = 276, + D3D10_MESSAGE_ID_DEVICE_GENERATEMIPS_RESOURCE_INVALID = 277, + D3D10_MESSAGE_ID_COPYSUBRESOURCEREGION_INVALIDDESTINATIONSUBRESOURCE = 278, + D3D10_MESSAGE_ID_COPYSUBRESOURCEREGION_INVALIDSOURCESUBRESOURCE = 279, + D3D10_MESSAGE_ID_COPYSUBRESOURCEREGION_INVALIDSOURCEBOX = 280, + D3D10_MESSAGE_ID_COPYSUBRESOURCEREGION_INVALIDSOURCE = 281, + D3D10_MESSAGE_ID_COPYSUBRESOURCEREGION_INVALIDDESTINATIONSTATE = 282, + D3D10_MESSAGE_ID_COPYSUBRESOURCEREGION_INVALIDSOURCESTATE = 283, + D3D10_MESSAGE_ID_COPYRESOURCE_INVALIDSOURCE = 284, + D3D10_MESSAGE_ID_COPYRESOURCE_INVALIDDESTINATIONSTATE = 285, + D3D10_MESSAGE_ID_COPYRESOURCE_INVALIDSOURCESTATE = 286, + D3D10_MESSAGE_ID_UPDATESUBRESOURCE_INVALIDDESTINATIONSUBRESOURCE = 287, + D3D10_MESSAGE_ID_UPDATESUBRESOURCE_INVALIDDESTINATIONBOX = 288, + D3D10_MESSAGE_ID_UPDATESUBRESOURCE_INVALIDDESTINATIONSTATE = 289, + D3D10_MESSAGE_ID_DEVICE_RESOLVESUBRESOURCE_DESTINATION_INVALID = 290, + D3D10_MESSAGE_ID_DEVICE_RESOLVESUBRESOURCE_DESTINATION_SUBRESOURCE_INVALID = 291, + D3D10_MESSAGE_ID_DEVICE_RESOLVESUBRESOURCE_SOURCE_INVALID = 292, + D3D10_MESSAGE_ID_DEVICE_RESOLVESUBRESOURCE_SOURCE_SUBRESOURCE_INVALID = 293, + D3D10_MESSAGE_ID_DEVICE_RESOLVESUBRESOURCE_FORMAT_INVALID = 294, + D3D10_MESSAGE_ID_BUFFER_MAP_INVALIDMAPTYPE = 295, + D3D10_MESSAGE_ID_BUFFER_MAP_INVALIDFLAGS = 296, + D3D10_MESSAGE_ID_BUFFER_MAP_ALREADYMAPPED = 297, + D3D10_MESSAGE_ID_BUFFER_MAP_DEVICEREMOVED_RETURN = 298, + D3D10_MESSAGE_ID_BUFFER_UNMAP_NOTMAPPED = 299, + D3D10_MESSAGE_ID_TEXTURE1D_MAP_INVALIDMAPTYPE = 300, + D3D10_MESSAGE_ID_TEXTURE1D_MAP_INVALIDSUBRESOURCE = 301, + D3D10_MESSAGE_ID_TEXTURE1D_MAP_INVALIDFLAGS = 302, + D3D10_MESSAGE_ID_TEXTURE1D_MAP_ALREADYMAPPED = 303, + D3D10_MESSAGE_ID_TEXTURE1D_MAP_DEVICEREMOVED_RETURN = 304, + D3D10_MESSAGE_ID_TEXTURE1D_UNMAP_INVALIDSUBRESOURCE = 305, + D3D10_MESSAGE_ID_TEXTURE1D_UNMAP_NOTMAPPED = 306, + D3D10_MESSAGE_ID_TEXTURE2D_MAP_INVALIDMAPTYPE = 307, + D3D10_MESSAGE_ID_TEXTURE2D_MAP_INVALIDSUBRESOURCE = 308, + D3D10_MESSAGE_ID_TEXTURE2D_MAP_INVALIDFLAGS = 309, + D3D10_MESSAGE_ID_TEXTURE2D_MAP_ALREADYMAPPED = 310, + D3D10_MESSAGE_ID_TEXTURE2D_MAP_DEVICEREMOVED_RETURN = 311, + D3D10_MESSAGE_ID_TEXTURE2D_UNMAP_INVALIDSUBRESOURCE = 312, + D3D10_MESSAGE_ID_TEXTURE2D_UNMAP_NOTMAPPED = 313, + D3D10_MESSAGE_ID_TEXTURE3D_MAP_INVALIDMAPTYPE = 314, + D3D10_MESSAGE_ID_TEXTURE3D_MAP_INVALIDSUBRESOURCE = 315, + D3D10_MESSAGE_ID_TEXTURE3D_MAP_INVALIDFLAGS = 316, + D3D10_MESSAGE_ID_TEXTURE3D_MAP_ALREADYMAPPED = 317, + D3D10_MESSAGE_ID_TEXTURE3D_MAP_DEVICEREMOVED_RETURN = 318, + D3D10_MESSAGE_ID_TEXTURE3D_UNMAP_INVALIDSUBRESOURCE = 319, + D3D10_MESSAGE_ID_TEXTURE3D_UNMAP_NOTMAPPED = 320, + D3D10_MESSAGE_ID_CHECKFORMATSUPPORT_FORMAT_DEPRECATED = 321, + D3D10_MESSAGE_ID_CHECKMULTISAMPLEQUALITYLEVELS_FORMAT_DEPRECATED = 322, + D3D10_MESSAGE_ID_SETEXCEPTIONMODE_UNRECOGNIZEDFLAGS = 323, + D3D10_MESSAGE_ID_SETEXCEPTIONMODE_INVALIDARG_RETURN = 324, + D3D10_MESSAGE_ID_SETEXCEPTIONMODE_DEVICEREMOVED_RETURN = 325, + D3D10_MESSAGE_ID_REF_SIMULATING_INFINITELY_FAST_HARDWARE = 326, + D3D10_MESSAGE_ID_REF_THREADING_MODE = 327, + D3D10_MESSAGE_ID_REF_UMDRIVER_EXCEPTION = 328, + D3D10_MESSAGE_ID_REF_KMDRIVER_EXCEPTION = 329, + D3D10_MESSAGE_ID_REF_HARDWARE_EXCEPTION = 330, + D3D10_MESSAGE_ID_REF_ACCESSING_INDEXABLE_TEMP_OUT_OF_RANGE = 331, + D3D10_MESSAGE_ID_REF_PROBLEM_PARSING_SHADER = 332, + D3D10_MESSAGE_ID_REF_OUT_OF_MEMORY = 333, + D3D10_MESSAGE_ID_REF_INFO = 334, + D3D10_MESSAGE_ID_DEVICE_DRAW_VERTEXPOS_OVERFLOW = 335, + D3D10_MESSAGE_ID_DEVICE_DRAWINDEXED_INDEXPOS_OVERFLOW = 336, + D3D10_MESSAGE_ID_DEVICE_DRAWINSTANCED_VERTEXPOS_OVERFLOW = 337, + D3D10_MESSAGE_ID_DEVICE_DRAWINSTANCED_INSTANCEPOS_OVERFLOW = 338, + D3D10_MESSAGE_ID_DEVICE_DRAWINDEXEDINSTANCED_INSTANCEPOS_OVERFLOW = 339, + D3D10_MESSAGE_ID_DEVICE_DRAWINDEXEDINSTANCED_INDEXPOS_OVERFLOW = 340, + D3D10_MESSAGE_ID_DEVICE_DRAW_VERTEX_SHADER_NOT_SET = 341, + D3D10_MESSAGE_ID_DEVICE_SHADER_LINKAGE_SEMANTICNAME_NOT_FOUND = 342, + D3D10_MESSAGE_ID_DEVICE_SHADER_LINKAGE_REGISTERINDEX = 343, + D3D10_MESSAGE_ID_DEVICE_SHADER_LINKAGE_COMPONENTTYPE = 344, + D3D10_MESSAGE_ID_DEVICE_SHADER_LINKAGE_REGISTERMASK = 345, + D3D10_MESSAGE_ID_DEVICE_SHADER_LINKAGE_SYSTEMVALUE = 346, + D3D10_MESSAGE_ID_DEVICE_SHADER_LINKAGE_NEVERWRITTEN_ALWAYSREADS = 347, + D3D10_MESSAGE_ID_DEVICE_DRAW_VERTEX_BUFFER_NOT_SET = 348, + D3D10_MESSAGE_ID_DEVICE_DRAW_INPUTLAYOUT_NOT_SET = 349, + D3D10_MESSAGE_ID_DEVICE_DRAW_CONSTANT_BUFFER_NOT_SET = 350, + D3D10_MESSAGE_ID_DEVICE_DRAW_CONSTANT_BUFFER_TOO_SMALL = 351, + D3D10_MESSAGE_ID_DEVICE_DRAW_SAMPLER_NOT_SET = 352, + D3D10_MESSAGE_ID_DEVICE_DRAW_SHADERRESOURCEVIEW_NOT_SET = 353, + D3D10_MESSAGE_ID_DEVICE_DRAW_VIEW_DIMENSION_MISMATCH = 354, + D3D10_MESSAGE_ID_DEVICE_DRAW_VERTEX_BUFFER_STRIDE_TOO_SMALL = 355, + D3D10_MESSAGE_ID_DEVICE_DRAW_VERTEX_BUFFER_TOO_SMALL = 356, + D3D10_MESSAGE_ID_DEVICE_DRAW_INDEX_BUFFER_NOT_SET = 357, + D3D10_MESSAGE_ID_DEVICE_DRAW_INDEX_BUFFER_FORMAT_INVALID = 358, + D3D10_MESSAGE_ID_DEVICE_DRAW_INDEX_BUFFER_TOO_SMALL = 359, + D3D10_MESSAGE_ID_DEVICE_DRAW_GS_INPUT_PRIMITIVE_MISMATCH = 360, + D3D10_MESSAGE_ID_DEVICE_DRAW_RESOURCE_RETURN_TYPE_MISMATCH = 361, + D3D10_MESSAGE_ID_DEVICE_DRAW_POSITION_NOT_PRESENT = 362, + D3D10_MESSAGE_ID_DEVICE_DRAW_OUTPUT_STREAM_NOT_SET = 363, + D3D10_MESSAGE_ID_DEVICE_DRAW_BOUND_RESOURCE_MAPPED = 364, + D3D10_MESSAGE_ID_DEVICE_DRAW_INVALID_PRIMITIVETOPOLOGY = 365, + D3D10_MESSAGE_ID_DEVICE_DRAW_VERTEX_OFFSET_UNALIGNED = 366, + D3D10_MESSAGE_ID_DEVICE_DRAW_VERTEX_STRIDE_UNALIGNED = 367, + D3D10_MESSAGE_ID_DEVICE_DRAW_INDEX_OFFSET_UNALIGNED = 368, + D3D10_MESSAGE_ID_DEVICE_DRAW_OUTPUT_STREAM_OFFSET_UNALIGNED = 369, + D3D10_MESSAGE_ID_DEVICE_DRAW_RESOURCE_FORMAT_LD_UNSUPPORTED = 370, + D3D10_MESSAGE_ID_DEVICE_DRAW_RESOURCE_FORMAT_SAMPLE_UNSUPPORTED = 371, + D3D10_MESSAGE_ID_DEVICE_DRAW_RESOURCE_FORMAT_SAMPLE_C_UNSUPPORTED = 372, + D3D10_MESSAGE_ID_DEVICE_DRAW_RESOURCE_MULTISAMPLE_UNSUPPORTED = 373, + D3D10_MESSAGE_ID_DEVICE_DRAW_SO_TARGETS_BOUND_WITHOUT_SOURCE = 374, + D3D10_MESSAGE_ID_DEVICE_DRAW_SO_STRIDE_LARGER_THAN_BUFFER = 375, + D3D10_MESSAGE_ID_DEVICE_DRAW_OM_RENDER_TARGET_DOES_NOT_SUPPORT_BLENDING = 376, + D3D10_MESSAGE_ID_DEVICE_DRAW_OM_DUAL_SOURCE_BLENDING_CAN_ONLY_HAVE_RENDER_TARGET_0 = 377, + D3D10_MESSAGE_ID_DEVICE_REMOVAL_PROCESS_AT_FAULT = 378, + D3D10_MESSAGE_ID_DEVICE_REMOVAL_PROCESS_POSSIBLY_AT_FAULT = 379, + D3D10_MESSAGE_ID_DEVICE_REMOVAL_PROCESS_NOT_AT_FAULT = 380, + D3D10_MESSAGE_ID_DEVICE_OPEN_SHARED_RESOURCE_INVALIDARG_RETURN = 381, + D3D10_MESSAGE_ID_DEVICE_OPEN_SHARED_RESOURCE_OUTOFMEMORY_RETURN = 382, + D3D10_MESSAGE_ID_DEVICE_OPEN_SHARED_RESOURCE_BADINTERFACE_RETURN = 383, + D3D10_MESSAGE_ID_DEVICE_DRAW_VIEWPORT_NOT_SET = 384, + D3D10_MESSAGE_ID_CREATEINPUTLAYOUT_TRAILING_DIGIT_IN_SEMANTIC = 385, + D3D10_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_TRAILING_DIGIT_IN_SEMANTIC = 386, + D3D10_MESSAGE_ID_DEVICE_RSSETVIEWPORTS_DENORMFLUSH = 387, + D3D10_MESSAGE_ID_OMSETRENDERTARGETS_INVALIDVIEW = 388, + D3D10_MESSAGE_ID_DEVICE_SETTEXTFILTERSIZE_INVALIDDIMENSIONS = 389, + D3D10_MESSAGE_ID_DEVICE_DRAW_SAMPLER_MISMATCH = 390, + D3D10_MESSAGE_ID_CREATEINPUTLAYOUT_TYPE_MISMATCH = 391, + D3D10_MESSAGE_ID_BLENDSTATE_GETDESC_LEGACY = 392, + D3D10_MESSAGE_ID_SHADERRESOURCEVIEW_GETDESC_LEGACY = 393, + D3D10_MESSAGE_ID_CREATEQUERY_OUTOFMEMORY_RETURN = 394, + D3D10_MESSAGE_ID_CREATEPREDICATE_OUTOFMEMORY_RETURN = 395, + D3D10_MESSAGE_ID_CREATECOUNTER_OUTOFRANGE_COUNTER = 396, + D3D10_MESSAGE_ID_CREATECOUNTER_SIMULTANEOUS_ACTIVE_COUNTERS_EXHAUSTED = 397, + D3D10_MESSAGE_ID_CREATECOUNTER_UNSUPPORTED_WELLKNOWN_COUNTER = 398, + D3D10_MESSAGE_ID_CREATECOUNTER_OUTOFMEMORY_RETURN = 399, + D3D10_MESSAGE_ID_CREATECOUNTER_NONEXCLUSIVE_RETURN = 400, + D3D10_MESSAGE_ID_CREATECOUNTER_NULLDESC = 401, + D3D10_MESSAGE_ID_CHECKCOUNTER_OUTOFRANGE_COUNTER = 402, + D3D10_MESSAGE_ID_CHECKCOUNTER_UNSUPPORTED_WELLKNOWN_COUNTER = 403, + D3D10_MESSAGE_ID_SETPREDICATION_INVALID_PREDICATE_STATE = 404, + D3D10_MESSAGE_ID_QUERY_BEGIN_UNSUPPORTED = 405, + D3D10_MESSAGE_ID_PREDICATE_BEGIN_DURING_PREDICATION = 406, + D3D10_MESSAGE_ID_QUERY_BEGIN_DUPLICATE = 407, + D3D10_MESSAGE_ID_QUERY_BEGIN_ABANDONING_PREVIOUS_RESULTS = 408, + D3D10_MESSAGE_ID_PREDICATE_END_DURING_PREDICATION = 409, + D3D10_MESSAGE_ID_QUERY_END_ABANDONING_PREVIOUS_RESULTS = 410, + D3D10_MESSAGE_ID_QUERY_END_WITHOUT_BEGIN = 411, + D3D10_MESSAGE_ID_QUERY_GETDATA_INVALID_DATASIZE = 412, + D3D10_MESSAGE_ID_QUERY_GETDATA_INVALID_FLAGS = 413, + D3D10_MESSAGE_ID_QUERY_GETDATA_INVALID_CALL = 414, + D3D10_MESSAGE_ID_DEVICE_DRAW_PS_OUTPUT_TYPE_MISMATCH = 415, + D3D10_MESSAGE_ID_DEVICE_DRAW_RESOURCE_FORMAT_GATHER_UNSUPPORTED = 416, + D3D10_MESSAGE_ID_DEVICE_DRAW_INVALID_USE_OF_CENTER_MULTISAMPLE_PATTERN = 417, + D3D10_MESSAGE_ID_DEVICE_IASETVERTEXBUFFERS_STRIDE_TOO_LARGE = 418, + D3D10_MESSAGE_ID_DEVICE_IASETVERTEXBUFFERS_INVALIDRANGE = 419, + D3D10_MESSAGE_ID_CREATEINPUTLAYOUT_EMPTY_LAYOUT = 420, + D3D10_MESSAGE_ID_DEVICE_DRAW_RESOURCE_SAMPLE_COUNT_MISMATCH = 421, + D3D10_MESSAGE_ID_LIVE_OBJECT_SUMMARY = 422, + D3D10_MESSAGE_ID_LIVE_BUFFER = 423, + D3D10_MESSAGE_ID_LIVE_TEXTURE1D = 424, + D3D10_MESSAGE_ID_LIVE_TEXTURE2D = 425, + D3D10_MESSAGE_ID_LIVE_TEXTURE3D = 426, + D3D10_MESSAGE_ID_LIVE_SHADERRESOURCEVIEW = 427, + D3D10_MESSAGE_ID_LIVE_RENDERTARGETVIEW = 428, + D3D10_MESSAGE_ID_LIVE_DEPTHSTENCILVIEW = 429, + D3D10_MESSAGE_ID_LIVE_VERTEXSHADER = 430, + D3D10_MESSAGE_ID_LIVE_GEOMETRYSHADER = 431, + D3D10_MESSAGE_ID_LIVE_PIXELSHADER = 432, + D3D10_MESSAGE_ID_LIVE_INPUTLAYOUT = 433, + D3D10_MESSAGE_ID_LIVE_SAMPLER = 434, + D3D10_MESSAGE_ID_LIVE_BLENDSTATE = 435, + D3D10_MESSAGE_ID_LIVE_DEPTHSTENCILSTATE = 436, + D3D10_MESSAGE_ID_LIVE_RASTERIZERSTATE = 437, + D3D10_MESSAGE_ID_LIVE_QUERY = 438, + D3D10_MESSAGE_ID_LIVE_PREDICATE = 439, + D3D10_MESSAGE_ID_LIVE_COUNTER = 440, + D3D10_MESSAGE_ID_LIVE_DEVICE = 441, + D3D10_MESSAGE_ID_LIVE_SWAPCHAIN = 442, + D3D10_MESSAGE_ID_D3D10_MESSAGES_END = 443, + D3D10_MESSAGE_ID_D3D10L9_MESSAGES_START = 0x100000, + D3D10_MESSAGE_ID_CREATEDEPTHSTENCILSTATE_STENCIL_NO_TWO_SIDED = 0x100001, + D3D10_MESSAGE_ID_CREATERASTERIZERSTATE_DepthBiasClamp_NOT_SUPPORTED = 0x100002, + D3D10_MESSAGE_ID_CREATESAMPLERSTATE_NO_COMPARISON_SUPPORT = 0x100003, + D3D10_MESSAGE_ID_CREATESAMPLERSTATE_EXCESSIVE_ANISOTROPY = 0x100004, + D3D10_MESSAGE_ID_CREATESAMPLERSTATE_BORDER_OUT_OF_RANGE = 0x100005, + D3D10_MESSAGE_ID_VSSETSAMPLERS_NOT_SUPPORTED = 0x100006, + D3D10_MESSAGE_ID_VSSETSAMPLERS_TOO_MANY_SAMPLERS = 0x100007, + D3D10_MESSAGE_ID_PSSETSAMPLERS_TOO_MANY_SAMPLERS = 0x100008, + D3D10_MESSAGE_ID_CREATERESOURCE_NO_ARRAYS = 0x100009, + D3D10_MESSAGE_ID_CREATERESOURCE_NO_VB_AND_IB_BIND = 0x10000a, + D3D10_MESSAGE_ID_CREATERESOURCE_NO_TEXTURE_1D = 0x10000b, + D3D10_MESSAGE_ID_CREATERESOURCE_DIMENSION_OUT_OF_RANGE = 0x10000c, + D3D10_MESSAGE_ID_CREATERESOURCE_NOT_BINDABLE_AS_SHADER_RESOURCE = 0x10000d, + D3D10_MESSAGE_ID_OMSETRENDERTARGETS_TOO_MANY_RENDER_TARGETS = 0x10000e, + D3D10_MESSAGE_ID_OMSETRENDERTARGETS_NO_DIFFERING_BIT_DEPTHS = 0x10000f, + D3D10_MESSAGE_ID_IASETVERTEXBUFFERS_BAD_BUFFER_INDEX = 0x100010, + D3D10_MESSAGE_ID_DEVICE_RSSETVIEWPORTS_TOO_MANY_VIEWPORTS = 0x100011, + D3D10_MESSAGE_ID_DEVICE_IASETPRIMITIVETOPOLOGY_ADJACENCY_UNSUPPORTED = 0x100012, + D3D10_MESSAGE_ID_DEVICE_RSSETSCISSORRECTS_TOO_MANY_SCISSORS = 0x100013, + D3D10_MESSAGE_ID_COPYRESOURCE_ONLY_TEXTURE_2D_WITHIN_GPU_MEMORY = 0x100014, + D3D10_MESSAGE_ID_COPYRESOURCE_NO_TEXTURE_3D_READBACK = 0x100015, + D3D10_MESSAGE_ID_COPYRESOURCE_NO_TEXTURE_ONLY_READBACK = 0x100016, + D3D10_MESSAGE_ID_CREATEINPUTLAYOUT_UNSUPPORTED_FORMAT = 0x100017, + D3D10_MESSAGE_ID_CREATEBLENDSTATE_NO_ALPHA_TO_COVERAGE = 0x100018, + D3D10_MESSAGE_ID_CREATERASTERIZERSTATE_DepthClipEnable_MUST_BE_TRUE = 0x100019, + D3D10_MESSAGE_ID_DRAWINDEXED_STARTINDEXLOCATION_MUST_BE_POSITIVE = 0x10001a, + D3D10_MESSAGE_ID_CREATESHADERRESOURCEVIEW_MUST_USE_LOWEST_LOD = 0x10001b, + D3D10_MESSAGE_ID_CREATESAMPLERSTATE_MINLOD_MUST_NOT_BE_FRACTIONAL = 0x10001c, + D3D10_MESSAGE_ID_CREATESAMPLERSTATE_MAXLOD_MUST_BE_FLT_MAX = 0x10001d, + D3D10_MESSAGE_ID_CREATESHADERRESOURCEVIEW_FIRSTARRAYSLICE_MUST_BE_ZERO = 0x10001e, + D3D10_MESSAGE_ID_CREATESHADERRESOURCEVIEW_CUBES_MUST_HAVE_6_SIDES = 0x10001f, + D3D10_MESSAGE_ID_CREATERESOURCE_NOT_BINDABLE_AS_RENDER_TARGET = 0x100020, + D3D10_MESSAGE_ID_CREATERESOURCE_NO_DWORD_INDEX_BUFFER = 0x100021, + D3D10_MESSAGE_ID_CREATERESOURCE_MSAA_PRECLUDES_SHADER_RESOURCE = 0x100022, + D3D10_MESSAGE_ID_CREATERESOURCE_PRESENTATION_PRECLUDES_SHADER_RESOURCE = 0x100023, + D3D10_MESSAGE_ID_CREATEBLENDSTATE_NO_INDEPENDENT_BLEND_ENABLE = 0x100024, + D3D10_MESSAGE_ID_CREATEBLENDSTATE_NO_INDEPENDENT_WRITE_MASKS = 0x100025, + D3D10_MESSAGE_ID_CREATERESOURCE_NO_STREAM_OUT = 0x100026, + D3D10_MESSAGE_ID_CREATERESOURCE_ONLY_VB_IB_FOR_BUFFERS = 0x100027, + D3D10_MESSAGE_ID_CREATERESOURCE_NO_AUTOGEN_FOR_VOLUMES = 0x100028, + D3D10_MESSAGE_ID_CREATERESOURCE_DXGI_FORMAT_R8G8B8A8_CANNOT_BE_SHARED = 0x100029, + D3D10_MESSAGE_ID_VSSHADERRESOURCES_NOT_SUPPORTED = 0x10002a, + D3D10_MESSAGE_ID_GEOMETRY_SHADER_NOT_SUPPORTED = 0x10002b, + D3D10_MESSAGE_ID_STREAM_OUT_NOT_SUPPORTED = 0x10002c, + D3D10_MESSAGE_ID_TEXT_FILTER_NOT_SUPPORTED = 0x10002d, + D3D10_MESSAGE_ID_CREATEBLENDSTATE_NO_SEPARATE_ALPHA_BLEND = 0x10002e, + D3D10_MESSAGE_ID_CREATEBLENDSTATE_NO_MRT_BLEND = 0x10002f, + D3D10_MESSAGE_ID_CREATEBLENDSTATE_OPERATION_NOT_SUPPORTED = 0x100030, + D3D10_MESSAGE_ID_CREATESAMPLERSTATE_NO_MIRRORONCE = 0x100031, + D3D10_MESSAGE_ID_DRAWINSTANCED_NOT_SUPPORTED = 0x100032, + D3D10_MESSAGE_ID_DRAWINDEXEDINSTANCED_NOT_SUPPORTED_BELOW_9_3 = 0x100033, + D3D10_MESSAGE_ID_DRAWINDEXED_POINTLIST_UNSUPPORTED = 0x100034, + D3D10_MESSAGE_ID_SETBLENDSTATE_SAMPLE_MASK_CANNOT_BE_ZERO = 0x100035, + D3D10_MESSAGE_ID_CREATERESOURCE_DIMENSION_EXCEEDS_FEATURE_LEVEL_DEFINITION = 0x100036, + D3D10_MESSAGE_ID_CREATERESOURCE_ONLY_SINGLE_MIP_LEVEL_DEPTH_STENCIL_SUPPORTED = 0x100037, + D3D10_MESSAGE_ID_DEVICE_RSSETSCISSORRECTS_NEGATIVESCISSOR = 0x100038, + D3D10_MESSAGE_ID_SLOT_ZERO_MUST_BE_D3D10_INPUT_PER_VERTEX_DATA = 0x100039, + D3D10_MESSAGE_ID_CREATERESOURCE_NON_POW_2_MIPMAP = 0x10003a, + D3D10_MESSAGE_ID_CREATESAMPLERSTATE_BORDER_NOT_SUPPORTED = 0x10003b, + D3D10_MESSAGE_ID_OMSETRENDERTARGETS_NO_SRGB_MRT = 0x10003c, + D3D10_MESSAGE_ID_COPYRESOURCE_NO_3D_MISMATCHED_UPDATES = 0x10003d, + D3D10_MESSAGE_ID_D3D10L9_MESSAGES_END = 0x10003e +} D3D10_MESSAGE_ID; +typedef struct D3D10_MESSAGE { + D3D10_MESSAGE_CATEGORY Category; + D3D10_MESSAGE_SEVERITY Severity; + D3D10_MESSAGE_ID ID; + const char *pDescription; + SIZE_T DescriptionByteLength; +} D3D10_MESSAGE; +typedef struct D3D10_INFO_QUEUE_FILTER_DESC { + UINT NumCategories; + D3D10_MESSAGE_CATEGORY *pCategoryList; + UINT NumSeverities; + D3D10_MESSAGE_SEVERITY *pSeverityList; + UINT NumIDs; + D3D10_MESSAGE_ID *pIDList; +} D3D10_INFO_QUEUE_FILTER_DESC; +typedef struct D3D10_INFO_QUEUE_FILTER { + D3D10_INFO_QUEUE_FILTER_DESC AllowList; + D3D10_INFO_QUEUE_FILTER_DESC DenyList; +} D3D10_INFO_QUEUE_FILTER; +/***************************************************************************** + * ID3D10InfoQueue interface + */ +#ifndef __ID3D10InfoQueue_INTERFACE_DEFINED__ +#define __ID3D10InfoQueue_INTERFACE_DEFINED__ + +DEFINE_GUID(IID_ID3D10InfoQueue, 0x1b940b17, 0x2642, 0x4d1f, 0xab,0x1f, 0xb9,0x9b,0xad,0x0c,0x39,0x5f); +#if defined(__cplusplus) && !defined(CINTERFACE) +MIDL_INTERFACE("1b940b17-2642-4d1f-ab1f-b99bad0c395f") +ID3D10InfoQueue : public IUnknown +{ + virtual HRESULT STDMETHODCALLTYPE SetMessageCountLimit( + UINT64 limit) = 0; + + virtual void STDMETHODCALLTYPE ClearStoredMessages( + ) = 0; + + virtual HRESULT STDMETHODCALLTYPE GetMessage( + UINT64 message_idx, + D3D10_MESSAGE *message, + SIZE_T *message_size) = 0; + + virtual UINT64 STDMETHODCALLTYPE GetNumMessagesAllowedByStorageFilter( + ) = 0; + + virtual UINT64 STDMETHODCALLTYPE GetNumMessagesDeniedByStorageFilter( + ) = 0; + + virtual UINT64 STDMETHODCALLTYPE GetNumStoredMessages( + ) = 0; + + virtual UINT64 STDMETHODCALLTYPE GetNumStoredMessagesAllowedByRetrievalFilter( + ) = 0; + + virtual UINT64 STDMETHODCALLTYPE GetNumMessagesDiscardedByMessageCountLimit( + ) = 0; + + virtual UINT64 STDMETHODCALLTYPE GetMessageCountLimit( + ) = 0; + + virtual HRESULT STDMETHODCALLTYPE AddStorageFilterEntries( + D3D10_INFO_QUEUE_FILTER *filter) = 0; + + virtual HRESULT STDMETHODCALLTYPE GetStorageFilter( + D3D10_INFO_QUEUE_FILTER *filter, + SIZE_T *filter_size) = 0; + + virtual void STDMETHODCALLTYPE ClearStorageFilter( + ) = 0; + + virtual HRESULT STDMETHODCALLTYPE PushEmptyStorageFilter( + ) = 0; + + virtual HRESULT STDMETHODCALLTYPE PushCopyOfStorageFilter( + ) = 0; + + virtual HRESULT STDMETHODCALLTYPE PushStorageFilter( + D3D10_INFO_QUEUE_FILTER *filter) = 0; + + virtual void STDMETHODCALLTYPE PopStorageFilter( + ) = 0; + + virtual UINT STDMETHODCALLTYPE GetStorageFilterStackSize( + ) = 0; + + virtual HRESULT STDMETHODCALLTYPE AddRetrievalFilterEntries( + D3D10_INFO_QUEUE_FILTER *filter) = 0; + + virtual HRESULT STDMETHODCALLTYPE GetRetrievalFilter( + D3D10_INFO_QUEUE_FILTER *filter, + SIZE_T *filterbytelength) = 0; + + virtual void STDMETHODCALLTYPE ClearRetrievalFilter( + ) = 0; + + virtual HRESULT STDMETHODCALLTYPE PushEmptyRetrievalFilter( + ) = 0; + + virtual HRESULT STDMETHODCALLTYPE PushCopyOfRetrievalFilter( + ) = 0; + + virtual HRESULT STDMETHODCALLTYPE PushRetrievalFilter( + D3D10_INFO_QUEUE_FILTER *filter) = 0; + + virtual void STDMETHODCALLTYPE PopRetrievalFilter( + ) = 0; + + virtual UINT STDMETHODCALLTYPE GetRetrievalFilterStackSize( + ) = 0; + + virtual HRESULT STDMETHODCALLTYPE AddMessage( + D3D10_MESSAGE_CATEGORY category, + D3D10_MESSAGE_SEVERITY severity, + D3D10_MESSAGE_ID id, + const char *description) = 0; + + virtual HRESULT STDMETHODCALLTYPE AddApplicationMessage( + D3D10_MESSAGE_SEVERITY severity, + const char *description) = 0; + + virtual HRESULT STDMETHODCALLTYPE SetBreakOnCategory( + D3D10_MESSAGE_CATEGORY category, + WINBOOL enable) = 0; + + virtual HRESULT STDMETHODCALLTYPE SetBreakOnSeverity( + D3D10_MESSAGE_SEVERITY severity, + WINBOOL enable) = 0; + + virtual HRESULT STDMETHODCALLTYPE SetBreakOnID( + D3D10_MESSAGE_ID id, + WINBOOL enable) = 0; + + virtual WINBOOL STDMETHODCALLTYPE GetBreakOnCategory( + D3D10_MESSAGE_CATEGORY category) = 0; + + virtual WINBOOL STDMETHODCALLTYPE GetBreakOnSeverity( + D3D10_MESSAGE_SEVERITY severity) = 0; + + virtual WINBOOL STDMETHODCALLTYPE GetBreakOnID( + D3D10_MESSAGE_ID id) = 0; + + virtual void STDMETHODCALLTYPE SetMuteDebugOutput( + WINBOOL mute) = 0; + + virtual WINBOOL STDMETHODCALLTYPE GetMuteDebugOutput( + ) = 0; + +}; +#ifdef __CRT_UUID_DECL +__CRT_UUID_DECL(ID3D10InfoQueue, 0x1b940b17, 0x2642, 0x4d1f, 0xab,0x1f, 0xb9,0x9b,0xad,0x0c,0x39,0x5f) +#endif +#else +typedef struct ID3D10InfoQueueVtbl { + BEGIN_INTERFACE + + /*** IUnknown methods ***/ + HRESULT (STDMETHODCALLTYPE *QueryInterface)( + ID3D10InfoQueue *This, + REFIID riid, + void **ppvObject); + + ULONG (STDMETHODCALLTYPE *AddRef)( + ID3D10InfoQueue *This); + + ULONG (STDMETHODCALLTYPE *Release)( + ID3D10InfoQueue *This); + + /*** ID3D10InfoQueue methods ***/ + HRESULT (STDMETHODCALLTYPE *SetMessageCountLimit)( + ID3D10InfoQueue *This, + UINT64 limit); + + void (STDMETHODCALLTYPE *ClearStoredMessages)( + ID3D10InfoQueue *This); + + HRESULT (STDMETHODCALLTYPE *GetMessage)( + ID3D10InfoQueue *This, + UINT64 message_idx, + D3D10_MESSAGE *message, + SIZE_T *message_size); + + UINT64 (STDMETHODCALLTYPE *GetNumMessagesAllowedByStorageFilter)( + ID3D10InfoQueue *This); + + UINT64 (STDMETHODCALLTYPE *GetNumMessagesDeniedByStorageFilter)( + ID3D10InfoQueue *This); + + UINT64 (STDMETHODCALLTYPE *GetNumStoredMessages)( + ID3D10InfoQueue *This); + + UINT64 (STDMETHODCALLTYPE *GetNumStoredMessagesAllowedByRetrievalFilter)( + ID3D10InfoQueue *This); + + UINT64 (STDMETHODCALLTYPE *GetNumMessagesDiscardedByMessageCountLimit)( + ID3D10InfoQueue *This); + + UINT64 (STDMETHODCALLTYPE *GetMessageCountLimit)( + ID3D10InfoQueue *This); + + HRESULT (STDMETHODCALLTYPE *AddStorageFilterEntries)( + ID3D10InfoQueue *This, + D3D10_INFO_QUEUE_FILTER *filter); + + HRESULT (STDMETHODCALLTYPE *GetStorageFilter)( + ID3D10InfoQueue *This, + D3D10_INFO_QUEUE_FILTER *filter, + SIZE_T *filter_size); + + void (STDMETHODCALLTYPE *ClearStorageFilter)( + ID3D10InfoQueue *This); + + HRESULT (STDMETHODCALLTYPE *PushEmptyStorageFilter)( + ID3D10InfoQueue *This); + + HRESULT (STDMETHODCALLTYPE *PushCopyOfStorageFilter)( + ID3D10InfoQueue *This); + + HRESULT (STDMETHODCALLTYPE *PushStorageFilter)( + ID3D10InfoQueue *This, + D3D10_INFO_QUEUE_FILTER *filter); + + void (STDMETHODCALLTYPE *PopStorageFilter)( + ID3D10InfoQueue *This); + + UINT (STDMETHODCALLTYPE *GetStorageFilterStackSize)( + ID3D10InfoQueue *This); + + HRESULT (STDMETHODCALLTYPE *AddRetrievalFilterEntries)( + ID3D10InfoQueue *This, + D3D10_INFO_QUEUE_FILTER *filter); + + HRESULT (STDMETHODCALLTYPE *GetRetrievalFilter)( + ID3D10InfoQueue *This, + D3D10_INFO_QUEUE_FILTER *filter, + SIZE_T *filterbytelength); + + void (STDMETHODCALLTYPE *ClearRetrievalFilter)( + ID3D10InfoQueue *This); + + HRESULT (STDMETHODCALLTYPE *PushEmptyRetrievalFilter)( + ID3D10InfoQueue *This); + + HRESULT (STDMETHODCALLTYPE *PushCopyOfRetrievalFilter)( + ID3D10InfoQueue *This); + + HRESULT (STDMETHODCALLTYPE *PushRetrievalFilter)( + ID3D10InfoQueue *This, + D3D10_INFO_QUEUE_FILTER *filter); + + void (STDMETHODCALLTYPE *PopRetrievalFilter)( + ID3D10InfoQueue *This); + + UINT (STDMETHODCALLTYPE *GetRetrievalFilterStackSize)( + ID3D10InfoQueue *This); + + HRESULT (STDMETHODCALLTYPE *AddMessage)( + ID3D10InfoQueue *This, + D3D10_MESSAGE_CATEGORY category, + D3D10_MESSAGE_SEVERITY severity, + D3D10_MESSAGE_ID id, + const char *description); + + HRESULT (STDMETHODCALLTYPE *AddApplicationMessage)( + ID3D10InfoQueue *This, + D3D10_MESSAGE_SEVERITY severity, + const char *description); + + HRESULT (STDMETHODCALLTYPE *SetBreakOnCategory)( + ID3D10InfoQueue *This, + D3D10_MESSAGE_CATEGORY category, + WINBOOL enable); + + HRESULT (STDMETHODCALLTYPE *SetBreakOnSeverity)( + ID3D10InfoQueue *This, + D3D10_MESSAGE_SEVERITY severity, + WINBOOL enable); + + HRESULT (STDMETHODCALLTYPE *SetBreakOnID)( + ID3D10InfoQueue *This, + D3D10_MESSAGE_ID id, + WINBOOL enable); + + WINBOOL (STDMETHODCALLTYPE *GetBreakOnCategory)( + ID3D10InfoQueue *This, + D3D10_MESSAGE_CATEGORY category); + + WINBOOL (STDMETHODCALLTYPE *GetBreakOnSeverity)( + ID3D10InfoQueue *This, + D3D10_MESSAGE_SEVERITY severity); + + WINBOOL (STDMETHODCALLTYPE *GetBreakOnID)( + ID3D10InfoQueue *This, + D3D10_MESSAGE_ID id); + + void (STDMETHODCALLTYPE *SetMuteDebugOutput)( + ID3D10InfoQueue *This, + WINBOOL mute); + + WINBOOL (STDMETHODCALLTYPE *GetMuteDebugOutput)( + ID3D10InfoQueue *This); + + END_INTERFACE +} ID3D10InfoQueueVtbl; + +interface ID3D10InfoQueue { + CONST_VTBL ID3D10InfoQueueVtbl* lpVtbl; +}; + +#ifdef COBJMACROS +#ifndef WIDL_C_INLINE_WRAPPERS +/*** IUnknown methods ***/ +#define ID3D10InfoQueue_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) +#define ID3D10InfoQueue_AddRef(This) (This)->lpVtbl->AddRef(This) +#define ID3D10InfoQueue_Release(This) (This)->lpVtbl->Release(This) +/*** ID3D10InfoQueue methods ***/ +#define ID3D10InfoQueue_SetMessageCountLimit(This,limit) (This)->lpVtbl->SetMessageCountLimit(This,limit) +#define ID3D10InfoQueue_ClearStoredMessages(This) (This)->lpVtbl->ClearStoredMessages(This) +#define ID3D10InfoQueue_GetMessage(This,message_idx,message,message_size) (This)->lpVtbl->GetMessage(This,message_idx,message,message_size) +#define ID3D10InfoQueue_GetNumMessagesAllowedByStorageFilter(This) (This)->lpVtbl->GetNumMessagesAllowedByStorageFilter(This) +#define ID3D10InfoQueue_GetNumMessagesDeniedByStorageFilter(This) (This)->lpVtbl->GetNumMessagesDeniedByStorageFilter(This) +#define ID3D10InfoQueue_GetNumStoredMessages(This) (This)->lpVtbl->GetNumStoredMessages(This) +#define ID3D10InfoQueue_GetNumStoredMessagesAllowedByRetrievalFilter(This) (This)->lpVtbl->GetNumStoredMessagesAllowedByRetrievalFilter(This) +#define ID3D10InfoQueue_GetNumMessagesDiscardedByMessageCountLimit(This) (This)->lpVtbl->GetNumMessagesDiscardedByMessageCountLimit(This) +#define ID3D10InfoQueue_GetMessageCountLimit(This) (This)->lpVtbl->GetMessageCountLimit(This) +#define ID3D10InfoQueue_AddStorageFilterEntries(This,filter) (This)->lpVtbl->AddStorageFilterEntries(This,filter) +#define ID3D10InfoQueue_GetStorageFilter(This,filter,filter_size) (This)->lpVtbl->GetStorageFilter(This,filter,filter_size) +#define ID3D10InfoQueue_ClearStorageFilter(This) (This)->lpVtbl->ClearStorageFilter(This) +#define ID3D10InfoQueue_PushEmptyStorageFilter(This) (This)->lpVtbl->PushEmptyStorageFilter(This) +#define ID3D10InfoQueue_PushCopyOfStorageFilter(This) (This)->lpVtbl->PushCopyOfStorageFilter(This) +#define ID3D10InfoQueue_PushStorageFilter(This,filter) (This)->lpVtbl->PushStorageFilter(This,filter) +#define ID3D10InfoQueue_PopStorageFilter(This) (This)->lpVtbl->PopStorageFilter(This) +#define ID3D10InfoQueue_GetStorageFilterStackSize(This) (This)->lpVtbl->GetStorageFilterStackSize(This) +#define ID3D10InfoQueue_AddRetrievalFilterEntries(This,filter) (This)->lpVtbl->AddRetrievalFilterEntries(This,filter) +#define ID3D10InfoQueue_GetRetrievalFilter(This,filter,filterbytelength) (This)->lpVtbl->GetRetrievalFilter(This,filter,filterbytelength) +#define ID3D10InfoQueue_ClearRetrievalFilter(This) (This)->lpVtbl->ClearRetrievalFilter(This) +#define ID3D10InfoQueue_PushEmptyRetrievalFilter(This) (This)->lpVtbl->PushEmptyRetrievalFilter(This) +#define ID3D10InfoQueue_PushCopyOfRetrievalFilter(This) (This)->lpVtbl->PushCopyOfRetrievalFilter(This) +#define ID3D10InfoQueue_PushRetrievalFilter(This,filter) (This)->lpVtbl->PushRetrievalFilter(This,filter) +#define ID3D10InfoQueue_PopRetrievalFilter(This) (This)->lpVtbl->PopRetrievalFilter(This) +#define ID3D10InfoQueue_GetRetrievalFilterStackSize(This) (This)->lpVtbl->GetRetrievalFilterStackSize(This) +#define ID3D10InfoQueue_AddMessage(This,category,severity,id,description) (This)->lpVtbl->AddMessage(This,category,severity,id,description) +#define ID3D10InfoQueue_AddApplicationMessage(This,severity,description) (This)->lpVtbl->AddApplicationMessage(This,severity,description) +#define ID3D10InfoQueue_SetBreakOnCategory(This,category,enable) (This)->lpVtbl->SetBreakOnCategory(This,category,enable) +#define ID3D10InfoQueue_SetBreakOnSeverity(This,severity,enable) (This)->lpVtbl->SetBreakOnSeverity(This,severity,enable) +#define ID3D10InfoQueue_SetBreakOnID(This,id,enable) (This)->lpVtbl->SetBreakOnID(This,id,enable) +#define ID3D10InfoQueue_GetBreakOnCategory(This,category) (This)->lpVtbl->GetBreakOnCategory(This,category) +#define ID3D10InfoQueue_GetBreakOnSeverity(This,severity) (This)->lpVtbl->GetBreakOnSeverity(This,severity) +#define ID3D10InfoQueue_GetBreakOnID(This,id) (This)->lpVtbl->GetBreakOnID(This,id) +#define ID3D10InfoQueue_SetMuteDebugOutput(This,mute) (This)->lpVtbl->SetMuteDebugOutput(This,mute) +#define ID3D10InfoQueue_GetMuteDebugOutput(This) (This)->lpVtbl->GetMuteDebugOutput(This) +#else +/*** IUnknown methods ***/ +static FORCEINLINE HRESULT ID3D10InfoQueue_QueryInterface(ID3D10InfoQueue* This,REFIID riid,void **ppvObject) { + return This->lpVtbl->QueryInterface(This,riid,ppvObject); +} +static FORCEINLINE ULONG ID3D10InfoQueue_AddRef(ID3D10InfoQueue* This) { + return This->lpVtbl->AddRef(This); +} +static FORCEINLINE ULONG ID3D10InfoQueue_Release(ID3D10InfoQueue* This) { + return This->lpVtbl->Release(This); +} +/*** ID3D10InfoQueue methods ***/ +static FORCEINLINE HRESULT ID3D10InfoQueue_SetMessageCountLimit(ID3D10InfoQueue* This,UINT64 limit) { + return This->lpVtbl->SetMessageCountLimit(This,limit); +} +static FORCEINLINE void ID3D10InfoQueue_ClearStoredMessages(ID3D10InfoQueue* This) { + This->lpVtbl->ClearStoredMessages(This); +} +static FORCEINLINE HRESULT ID3D10InfoQueue_GetMessage(ID3D10InfoQueue* This,UINT64 message_idx,D3D10_MESSAGE *message,SIZE_T *message_size) { + return This->lpVtbl->GetMessage(This,message_idx,message,message_size); +} +static FORCEINLINE UINT64 ID3D10InfoQueue_GetNumMessagesAllowedByStorageFilter(ID3D10InfoQueue* This) { + return This->lpVtbl->GetNumMessagesAllowedByStorageFilter(This); +} +static FORCEINLINE UINT64 ID3D10InfoQueue_GetNumMessagesDeniedByStorageFilter(ID3D10InfoQueue* This) { + return This->lpVtbl->GetNumMessagesDeniedByStorageFilter(This); +} +static FORCEINLINE UINT64 ID3D10InfoQueue_GetNumStoredMessages(ID3D10InfoQueue* This) { + return This->lpVtbl->GetNumStoredMessages(This); +} +static FORCEINLINE UINT64 ID3D10InfoQueue_GetNumStoredMessagesAllowedByRetrievalFilter(ID3D10InfoQueue* This) { + return This->lpVtbl->GetNumStoredMessagesAllowedByRetrievalFilter(This); +} +static FORCEINLINE UINT64 ID3D10InfoQueue_GetNumMessagesDiscardedByMessageCountLimit(ID3D10InfoQueue* This) { + return This->lpVtbl->GetNumMessagesDiscardedByMessageCountLimit(This); +} +static FORCEINLINE UINT64 ID3D10InfoQueue_GetMessageCountLimit(ID3D10InfoQueue* This) { + return This->lpVtbl->GetMessageCountLimit(This); +} +static FORCEINLINE HRESULT ID3D10InfoQueue_AddStorageFilterEntries(ID3D10InfoQueue* This,D3D10_INFO_QUEUE_FILTER *filter) { + return This->lpVtbl->AddStorageFilterEntries(This,filter); +} +static FORCEINLINE HRESULT ID3D10InfoQueue_GetStorageFilter(ID3D10InfoQueue* This,D3D10_INFO_QUEUE_FILTER *filter,SIZE_T *filter_size) { + return This->lpVtbl->GetStorageFilter(This,filter,filter_size); +} +static FORCEINLINE void ID3D10InfoQueue_ClearStorageFilter(ID3D10InfoQueue* This) { + This->lpVtbl->ClearStorageFilter(This); +} +static FORCEINLINE HRESULT ID3D10InfoQueue_PushEmptyStorageFilter(ID3D10InfoQueue* This) { + return This->lpVtbl->PushEmptyStorageFilter(This); +} +static FORCEINLINE HRESULT ID3D10InfoQueue_PushCopyOfStorageFilter(ID3D10InfoQueue* This) { + return This->lpVtbl->PushCopyOfStorageFilter(This); +} +static FORCEINLINE HRESULT ID3D10InfoQueue_PushStorageFilter(ID3D10InfoQueue* This,D3D10_INFO_QUEUE_FILTER *filter) { + return This->lpVtbl->PushStorageFilter(This,filter); +} +static FORCEINLINE void ID3D10InfoQueue_PopStorageFilter(ID3D10InfoQueue* This) { + This->lpVtbl->PopStorageFilter(This); +} +static FORCEINLINE UINT ID3D10InfoQueue_GetStorageFilterStackSize(ID3D10InfoQueue* This) { + return This->lpVtbl->GetStorageFilterStackSize(This); +} +static FORCEINLINE HRESULT ID3D10InfoQueue_AddRetrievalFilterEntries(ID3D10InfoQueue* This,D3D10_INFO_QUEUE_FILTER *filter) { + return This->lpVtbl->AddRetrievalFilterEntries(This,filter); +} +static FORCEINLINE HRESULT ID3D10InfoQueue_GetRetrievalFilter(ID3D10InfoQueue* This,D3D10_INFO_QUEUE_FILTER *filter,SIZE_T *filterbytelength) { + return This->lpVtbl->GetRetrievalFilter(This,filter,filterbytelength); +} +static FORCEINLINE void ID3D10InfoQueue_ClearRetrievalFilter(ID3D10InfoQueue* This) { + This->lpVtbl->ClearRetrievalFilter(This); +} +static FORCEINLINE HRESULT ID3D10InfoQueue_PushEmptyRetrievalFilter(ID3D10InfoQueue* This) { + return This->lpVtbl->PushEmptyRetrievalFilter(This); +} +static FORCEINLINE HRESULT ID3D10InfoQueue_PushCopyOfRetrievalFilter(ID3D10InfoQueue* This) { + return This->lpVtbl->PushCopyOfRetrievalFilter(This); +} +static FORCEINLINE HRESULT ID3D10InfoQueue_PushRetrievalFilter(ID3D10InfoQueue* This,D3D10_INFO_QUEUE_FILTER *filter) { + return This->lpVtbl->PushRetrievalFilter(This,filter); +} +static FORCEINLINE void ID3D10InfoQueue_PopRetrievalFilter(ID3D10InfoQueue* This) { + This->lpVtbl->PopRetrievalFilter(This); +} +static FORCEINLINE UINT ID3D10InfoQueue_GetRetrievalFilterStackSize(ID3D10InfoQueue* This) { + return This->lpVtbl->GetRetrievalFilterStackSize(This); +} +static FORCEINLINE HRESULT ID3D10InfoQueue_AddMessage(ID3D10InfoQueue* This,D3D10_MESSAGE_CATEGORY category,D3D10_MESSAGE_SEVERITY severity,D3D10_MESSAGE_ID id,const char *description) { + return This->lpVtbl->AddMessage(This,category,severity,id,description); +} +static FORCEINLINE HRESULT ID3D10InfoQueue_AddApplicationMessage(ID3D10InfoQueue* This,D3D10_MESSAGE_SEVERITY severity,const char *description) { + return This->lpVtbl->AddApplicationMessage(This,severity,description); +} +static FORCEINLINE HRESULT ID3D10InfoQueue_SetBreakOnCategory(ID3D10InfoQueue* This,D3D10_MESSAGE_CATEGORY category,WINBOOL enable) { + return This->lpVtbl->SetBreakOnCategory(This,category,enable); +} +static FORCEINLINE HRESULT ID3D10InfoQueue_SetBreakOnSeverity(ID3D10InfoQueue* This,D3D10_MESSAGE_SEVERITY severity,WINBOOL enable) { + return This->lpVtbl->SetBreakOnSeverity(This,severity,enable); +} +static FORCEINLINE HRESULT ID3D10InfoQueue_SetBreakOnID(ID3D10InfoQueue* This,D3D10_MESSAGE_ID id,WINBOOL enable) { + return This->lpVtbl->SetBreakOnID(This,id,enable); +} +static FORCEINLINE WINBOOL ID3D10InfoQueue_GetBreakOnCategory(ID3D10InfoQueue* This,D3D10_MESSAGE_CATEGORY category) { + return This->lpVtbl->GetBreakOnCategory(This,category); +} +static FORCEINLINE WINBOOL ID3D10InfoQueue_GetBreakOnSeverity(ID3D10InfoQueue* This,D3D10_MESSAGE_SEVERITY severity) { + return This->lpVtbl->GetBreakOnSeverity(This,severity); +} +static FORCEINLINE WINBOOL ID3D10InfoQueue_GetBreakOnID(ID3D10InfoQueue* This,D3D10_MESSAGE_ID id) { + return This->lpVtbl->GetBreakOnID(This,id); +} +static FORCEINLINE void ID3D10InfoQueue_SetMuteDebugOutput(ID3D10InfoQueue* This,WINBOOL mute) { + This->lpVtbl->SetMuteDebugOutput(This,mute); +} +static FORCEINLINE WINBOOL ID3D10InfoQueue_GetMuteDebugOutput(ID3D10InfoQueue* This) { + return This->lpVtbl->GetMuteDebugOutput(This); +} +#endif +#endif + +#endif + + +#endif /* __ID3D10InfoQueue_INTERFACE_DEFINED__ */ + +/* Begin additional prototypes for all interfaces */ + + +/* End additional prototypes */ + +#ifdef __cplusplus +} +#endif + +#endif /* __d3d10sdklayers_h__ */ diff --git a/src/libs/dxvk-native-1.9.2a/include/native/directx/d3d10shader.h b/src/libs/dxvk-native-1.9.2a/include/native/directx/d3d10shader.h new file mode 100644 index 00000000..47efdb1e --- /dev/null +++ b/src/libs/dxvk-native-1.9.2a/include/native/directx/d3d10shader.h @@ -0,0 +1,234 @@ +#undef INTERFACE +/* + * Copyright 2009 Henri Verbeet for CodeWeavers + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; either + * version 2.1 of the License, or (at your option) any later version. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA + * + */ + +#ifndef __WINE_D3D10SHADER_H +#define __WINE_D3D10SHADER_H + +#include "d3d10.h" + +#define D3D10_SHADER_DEBUG 0x0001 +#define D3D10_SHADER_SKIP_VALIDATION 0x0002 +#define D3D10_SHADER_SKIP_OPTIMIZATION 0x0004 +#define D3D10_SHADER_PACK_MATRIX_ROW_MAJOR 0x0008 +#define D3D10_SHADER_PACK_MATRIX_COLUMN_MAJOR 0x0010 +#define D3D10_SHADER_PARTIAL_PRECISION 0x0020 +#define D3D10_SHADER_FORCE_VS_SOFTWARE_NO_OPT 0x0040 +#define D3D10_SHADER_FORCE_PS_SOFTWARE_NO_OPT 0x0080 +#define D3D10_SHADER_NO_PRESHADER 0x0100 +#define D3D10_SHADER_AVOID_FLOW_CONTROL 0x0200 +#define D3D10_SHADER_PREFER_FLOW_CONTROL 0x0400 +#define D3D10_SHADER_ENABLE_STRICTNESS 0x0800 +#define D3D10_SHADER_ENABLE_BACKWARDS_COMPATIBILITY 0x1000 +#define D3D10_SHADER_IEEE_STRICTNESS 0x2000 +#define D3D10_SHADER_WARNINGS_ARE_ERRORS 0x40000 + +#define D3D10_SHADER_OPTIMIZATION_LEVEL0 0x4000 +#define D3D10_SHADER_OPTIMIZATION_LEVEL1 0x0000 +#define D3D10_SHADER_OPTIMIZATION_LEVEL2 0xC000 +#define D3D10_SHADER_OPTIMIZATION_LEVEL3 0x8000 + +/* These are defined as version-neutral in d3dcommon.h */ +typedef D3D_SHADER_MACRO D3D10_SHADER_MACRO; +typedef D3D_SHADER_MACRO *LPD3D10_SHADER_MACRO; + +typedef D3D_SHADER_VARIABLE_CLASS D3D10_SHADER_VARIABLE_CLASS; +typedef D3D_SHADER_VARIABLE_CLASS *LPD3D10_SHADER_VARIABLE_CLASS; + +typedef D3D_CBUFFER_TYPE D3D10_CBUFFER_TYPE; +typedef D3D_CBUFFER_TYPE *LPD3D10_CBUFFER_TYPE; + +typedef D3D_REGISTER_COMPONENT_TYPE D3D10_REGISTER_COMPONENT_TYPE; + +typedef D3D_RESOURCE_RETURN_TYPE D3D10_RESOURCE_RETURN_TYPE; + +typedef D3D_NAME D3D10_NAME; + +typedef D3D_SHADER_INPUT_TYPE D3D10_SHADER_INPUT_TYPE; +typedef D3D_SHADER_INPUT_TYPE *LPD3D10_SHADER_INPUT_TYPE; + +typedef D3D_SHADER_VARIABLE_TYPE D3D10_SHADER_VARIABLE_TYPE; +typedef D3D_SHADER_VARIABLE_TYPE *LPD3D10_SHADER_VARIABLE_TYPE; + +typedef D3D_INCLUDE_TYPE D3D10_INCLUDE_TYPE; +typedef ID3DInclude ID3D10Include; +typedef ID3DInclude *LPD3D10INCLUDE; +#define IID_ID3D10Include IID_ID3DInclude + +typedef struct _D3D10_SHADER_INPUT_BIND_DESC +{ + const char *Name; + D3D10_SHADER_INPUT_TYPE Type; + UINT BindPoint; + UINT BindCount; + UINT uFlags; + D3D10_RESOURCE_RETURN_TYPE ReturnType; + D3D10_SRV_DIMENSION Dimension; + UINT NumSamples; +} D3D10_SHADER_INPUT_BIND_DESC; + +typedef struct _D3D10_SIGNATURE_PARAMETER_DESC +{ + const char *SemanticName; + UINT SemanticIndex; + UINT Register; + D3D10_NAME SystemValueType; + D3D10_REGISTER_COMPONENT_TYPE ComponentType; + BYTE Mask; + BYTE ReadWriteMask; +} D3D10_SIGNATURE_PARAMETER_DESC; + +typedef struct _D3D10_SHADER_DESC +{ + UINT Version; + const char *Creator; + UINT Flags; + UINT ConstantBuffers; + UINT BoundResources; + UINT InputParameters; + UINT OutputParameters; + UINT InstructionCount; + UINT TempRegisterCount; + UINT TempArrayCount; + UINT DefCount; + UINT DclCount; + UINT TextureNormalInstructions; + UINT TextureLoadInstructions; + UINT TextureCompInstructions; + UINT TextureBiasInstructions; + UINT TextureGradientInstructions; + UINT FloatInstructionCount; + UINT IntInstructionCount; + UINT UintInstructionCount; + UINT StaticFlowControlCount; + UINT DynamicFlowControlCount; + UINT MacroInstructionCount; + UINT ArrayInstructionCount; + UINT CutInstructionCount; + UINT EmitInstructionCount; + D3D10_PRIMITIVE_TOPOLOGY GSOutputTopology; + UINT GSMaxOutputVertexCount; +} D3D10_SHADER_DESC; + +typedef struct _D3D10_SHADER_BUFFER_DESC +{ + const char *Name; + D3D10_CBUFFER_TYPE Type; + UINT Variables; + UINT Size; + UINT uFlags; +} D3D10_SHADER_BUFFER_DESC; + +typedef struct _D3D10_SHADER_VARIABLE_DESC +{ + const char *Name; + UINT StartOffset; + UINT Size; + UINT uFlags; + void *DefaultValue; +} D3D10_SHADER_VARIABLE_DESC; + +typedef struct _D3D10_SHADER_TYPE_DESC +{ + D3D10_SHADER_VARIABLE_CLASS Class; + D3D10_SHADER_VARIABLE_TYPE Type; + UINT Rows; + UINT Columns; + UINT Elements; + UINT Members; + UINT Offset; +} D3D10_SHADER_TYPE_DESC; + +DEFINE_GUID(IID_ID3D10ShaderReflectionType, 0xc530ad7d, 0x9b16, 0x4395, 0xa9, 0x79, 0xba, 0x2e, 0xcf, 0xf8, 0x3a, 0xdd); + +#define INTERFACE ID3D10ShaderReflectionType +DECLARE_INTERFACE(ID3D10ShaderReflectionType) +{ + STDMETHOD(GetDesc)(THIS_ D3D10_SHADER_TYPE_DESC *desc) PURE; + STDMETHOD_(struct ID3D10ShaderReflectionType *, GetMemberTypeByIndex)(THIS_ UINT index) PURE; + STDMETHOD_(struct ID3D10ShaderReflectionType *, GetMemberTypeByName)(THIS_ const char *name) PURE; + STDMETHOD_(const char *, GetMemberTypeName)(THIS_ UINT index) PURE; +}; +#undef INTERFACE + +DEFINE_GUID(IID_ID3D10ShaderReflectionVariable, 0x1bf63c95, 0x2650, 0x405d, 0x99, 0xc1, 0x36, 0x36, 0xbd, 0x1d, 0xa0, 0xa1); + +#define INTERFACE ID3D10ShaderReflectionVariable +DECLARE_INTERFACE(ID3D10ShaderReflectionVariable) +{ + STDMETHOD(GetDesc)(THIS_ D3D10_SHADER_VARIABLE_DESC *desc) PURE; + STDMETHOD_(struct ID3D10ShaderReflectionType *, GetType)(THIS) PURE; +}; +#undef INTERFACE + +DEFINE_GUID(IID_ID3D10ShaderReflectionConstantBuffer, 0x66c66a94, 0xdddd, 0x4b62, 0xa6, 0x6a, 0xf0, 0xda, 0x33, 0xc2, 0xb4, 0xd0); + +#define INTERFACE ID3D10ShaderReflectionConstantBuffer +DECLARE_INTERFACE(ID3D10ShaderReflectionConstantBuffer) +{ + STDMETHOD(GetDesc)(THIS_ D3D10_SHADER_BUFFER_DESC *desc) PURE; + STDMETHOD_(struct ID3D10ShaderReflectionVariable *, GetVariableByIndex)(THIS_ UINT index) PURE; + STDMETHOD_(struct ID3D10ShaderReflectionVariable *, GetVariableByName)(THIS_ const char *name) PURE; +}; +#undef INTERFACE + +DEFINE_GUID(IID_ID3D10ShaderReflection, 0xd40e20b6, 0xf8f7, 0x42ad, 0xab, 0x20, 0x4b, 0xaf, 0x8f, 0x15, 0xdf, 0xaa); + +#define INTERFACE ID3D10ShaderReflection +DECLARE_INTERFACE_(ID3D10ShaderReflection, IUnknown) +{ + /* IUnknown methods */ + STDMETHOD(QueryInterface)(THIS_ REFIID riid, void **out) PURE; + STDMETHOD_(ULONG, AddRef)(THIS) PURE; + STDMETHOD_(ULONG, Release)(THIS) PURE; + /* ID3D10ShaderReflection methods */ + STDMETHOD(GetDesc)(THIS_ D3D10_SHADER_DESC *desc) PURE; + STDMETHOD_(struct ID3D10ShaderReflectionConstantBuffer *, GetConstantBufferByIndex)(THIS_ UINT index) PURE; + STDMETHOD_(struct ID3D10ShaderReflectionConstantBuffer *, GetConstantBufferByName)(THIS_ const char *name) PURE; + STDMETHOD(GetResourceBindingDesc)(THIS_ UINT index, D3D10_SHADER_INPUT_BIND_DESC *desc) PURE; + STDMETHOD(GetInputParameterDesc)(THIS_ UINT index, D3D10_SIGNATURE_PARAMETER_DESC *desc) PURE; + STDMETHOD(GetOutputParameterDesc)(THIS_ UINT index, D3D10_SIGNATURE_PARAMETER_DESC *desc) PURE; +}; +#undef INTERFACE + + +#ifdef __cplusplus +extern "C" { +#endif + +HRESULT WINAPI D3D10CompileShader(const char *data, SIZE_T data_size, const char *filename, + const D3D10_SHADER_MACRO *defines, ID3D10Include *include, const char *entrypoint, + const char *profile, UINT flags, ID3D10Blob **shader, ID3D10Blob **error_messages); +HRESULT WINAPI D3D10DisassembleShader(const void *data, SIZE_T data_size, + WINBOOL color_code, const char *comments, ID3D10Blob **disassembly); +const char * WINAPI D3D10GetVertexShaderProfile(ID3D10Device *device); +const char * WINAPI D3D10GetGeometryShaderProfile(ID3D10Device *device); +const char * WINAPI D3D10GetPixelShaderProfile(ID3D10Device *device); + +HRESULT WINAPI D3D10ReflectShader(const void *data, SIZE_T data_size, ID3D10ShaderReflection **reflector); +HRESULT WINAPI D3D10GetInputSignatureBlob(const void *data, SIZE_T data_size, ID3D10Blob **blob); +HRESULT WINAPI D3D10GetOutputSignatureBlob(const void *data, SIZE_T data_size, ID3D10Blob **blob); +HRESULT WINAPI D3D10GetInputAndOutputSignatureBlob(const void *data, SIZE_T data_size, ID3D10Blob **blob); +HRESULT WINAPI D3D10GetShaderDebugInfo(const void *data, SIZE_T data_size, ID3D10Blob **blob); + +#ifdef __cplusplus +} +#endif + +#endif /* __WINE_D3D10SHADER_H */ diff --git a/src/libs/dxvk-native-1.9.2a/include/native/directx/d3d11.h b/src/libs/dxvk-native-1.9.2a/include/native/directx/d3d11.h new file mode 100644 index 00000000..26357dfd --- /dev/null +++ b/src/libs/dxvk-native-1.9.2a/include/native/directx/d3d11.h @@ -0,0 +1,10944 @@ +/*** Autogenerated by WIDL 5.13 from include/d3d11.idl - Do not edit ***/ + +#ifdef _WIN32 +#ifndef __REQUIRED_RPCNDR_H_VERSION__ +#define __REQUIRED_RPCNDR_H_VERSION__ 475 +#endif +#include +#include +#endif + +#ifndef COM_NO_WINDOWS_H +#include +#include +#endif + +#ifndef __d3d11_h__ +#define __d3d11_h__ + +/* Forward declarations */ + +#ifndef __ID3D11DeviceChild_FWD_DEFINED__ +#define __ID3D11DeviceChild_FWD_DEFINED__ +typedef interface ID3D11DeviceChild ID3D11DeviceChild; +#ifdef __cplusplus +interface ID3D11DeviceChild; +#endif /* __cplusplus */ +#endif + +#ifndef __ID3D11Asynchronous_FWD_DEFINED__ +#define __ID3D11Asynchronous_FWD_DEFINED__ +typedef interface ID3D11Asynchronous ID3D11Asynchronous; +#ifdef __cplusplus +interface ID3D11Asynchronous; +#endif /* __cplusplus */ +#endif + +#ifndef __ID3D11Query_FWD_DEFINED__ +#define __ID3D11Query_FWD_DEFINED__ +typedef interface ID3D11Query ID3D11Query; +#ifdef __cplusplus +interface ID3D11Query; +#endif /* __cplusplus */ +#endif + +#ifndef __ID3D11Resource_FWD_DEFINED__ +#define __ID3D11Resource_FWD_DEFINED__ +typedef interface ID3D11Resource ID3D11Resource; +#ifdef __cplusplus +interface ID3D11Resource; +#endif /* __cplusplus */ +#endif + +#ifndef __ID3D11View_FWD_DEFINED__ +#define __ID3D11View_FWD_DEFINED__ +typedef interface ID3D11View ID3D11View; +#ifdef __cplusplus +interface ID3D11View; +#endif /* __cplusplus */ +#endif + +#ifndef __ID3D11BlendState_FWD_DEFINED__ +#define __ID3D11BlendState_FWD_DEFINED__ +typedef interface ID3D11BlendState ID3D11BlendState; +#ifdef __cplusplus +interface ID3D11BlendState; +#endif /* __cplusplus */ +#endif + +#ifndef __ID3D11Buffer_FWD_DEFINED__ +#define __ID3D11Buffer_FWD_DEFINED__ +typedef interface ID3D11Buffer ID3D11Buffer; +#ifdef __cplusplus +interface ID3D11Buffer; +#endif /* __cplusplus */ +#endif + +#ifndef __ID3D11ClassInstance_FWD_DEFINED__ +#define __ID3D11ClassInstance_FWD_DEFINED__ +typedef interface ID3D11ClassInstance ID3D11ClassInstance; +#ifdef __cplusplus +interface ID3D11ClassInstance; +#endif /* __cplusplus */ +#endif + +#ifndef __ID3D11ClassLinkage_FWD_DEFINED__ +#define __ID3D11ClassLinkage_FWD_DEFINED__ +typedef interface ID3D11ClassLinkage ID3D11ClassLinkage; +#ifdef __cplusplus +interface ID3D11ClassLinkage; +#endif /* __cplusplus */ +#endif + +#ifndef __ID3D11CommandList_FWD_DEFINED__ +#define __ID3D11CommandList_FWD_DEFINED__ +typedef interface ID3D11CommandList ID3D11CommandList; +#ifdef __cplusplus +interface ID3D11CommandList; +#endif /* __cplusplus */ +#endif + +#ifndef __ID3D11ComputeShader_FWD_DEFINED__ +#define __ID3D11ComputeShader_FWD_DEFINED__ +typedef interface ID3D11ComputeShader ID3D11ComputeShader; +#ifdef __cplusplus +interface ID3D11ComputeShader; +#endif /* __cplusplus */ +#endif + +#ifndef __ID3D11Counter_FWD_DEFINED__ +#define __ID3D11Counter_FWD_DEFINED__ +typedef interface ID3D11Counter ID3D11Counter; +#ifdef __cplusplus +interface ID3D11Counter; +#endif /* __cplusplus */ +#endif + +#ifndef __ID3D11DepthStencilState_FWD_DEFINED__ +#define __ID3D11DepthStencilState_FWD_DEFINED__ +typedef interface ID3D11DepthStencilState ID3D11DepthStencilState; +#ifdef __cplusplus +interface ID3D11DepthStencilState; +#endif /* __cplusplus */ +#endif + +#ifndef __ID3D11DepthStencilView_FWD_DEFINED__ +#define __ID3D11DepthStencilView_FWD_DEFINED__ +typedef interface ID3D11DepthStencilView ID3D11DepthStencilView; +#ifdef __cplusplus +interface ID3D11DepthStencilView; +#endif /* __cplusplus */ +#endif + +#ifndef __ID3D11DomainShader_FWD_DEFINED__ +#define __ID3D11DomainShader_FWD_DEFINED__ +typedef interface ID3D11DomainShader ID3D11DomainShader; +#ifdef __cplusplus +interface ID3D11DomainShader; +#endif /* __cplusplus */ +#endif + +#ifndef __ID3D11GeometryShader_FWD_DEFINED__ +#define __ID3D11GeometryShader_FWD_DEFINED__ +typedef interface ID3D11GeometryShader ID3D11GeometryShader; +#ifdef __cplusplus +interface ID3D11GeometryShader; +#endif /* __cplusplus */ +#endif + +#ifndef __ID3D11HullShader_FWD_DEFINED__ +#define __ID3D11HullShader_FWD_DEFINED__ +typedef interface ID3D11HullShader ID3D11HullShader; +#ifdef __cplusplus +interface ID3D11HullShader; +#endif /* __cplusplus */ +#endif + +#ifndef __ID3D11InputLayout_FWD_DEFINED__ +#define __ID3D11InputLayout_FWD_DEFINED__ +typedef interface ID3D11InputLayout ID3D11InputLayout; +#ifdef __cplusplus +interface ID3D11InputLayout; +#endif /* __cplusplus */ +#endif + +#ifndef __ID3D11PixelShader_FWD_DEFINED__ +#define __ID3D11PixelShader_FWD_DEFINED__ +typedef interface ID3D11PixelShader ID3D11PixelShader; +#ifdef __cplusplus +interface ID3D11PixelShader; +#endif /* __cplusplus */ +#endif + +#ifndef __ID3D11Predicate_FWD_DEFINED__ +#define __ID3D11Predicate_FWD_DEFINED__ +typedef interface ID3D11Predicate ID3D11Predicate; +#ifdef __cplusplus +interface ID3D11Predicate; +#endif /* __cplusplus */ +#endif + +#ifndef __ID3D11RasterizerState_FWD_DEFINED__ +#define __ID3D11RasterizerState_FWD_DEFINED__ +typedef interface ID3D11RasterizerState ID3D11RasterizerState; +#ifdef __cplusplus +interface ID3D11RasterizerState; +#endif /* __cplusplus */ +#endif + +#ifndef __ID3D11RenderTargetView_FWD_DEFINED__ +#define __ID3D11RenderTargetView_FWD_DEFINED__ +typedef interface ID3D11RenderTargetView ID3D11RenderTargetView; +#ifdef __cplusplus +interface ID3D11RenderTargetView; +#endif /* __cplusplus */ +#endif + +#ifndef __ID3D11SamplerState_FWD_DEFINED__ +#define __ID3D11SamplerState_FWD_DEFINED__ +typedef interface ID3D11SamplerState ID3D11SamplerState; +#ifdef __cplusplus +interface ID3D11SamplerState; +#endif /* __cplusplus */ +#endif + +#ifndef __ID3D11ShaderResourceView_FWD_DEFINED__ +#define __ID3D11ShaderResourceView_FWD_DEFINED__ +typedef interface ID3D11ShaderResourceView ID3D11ShaderResourceView; +#ifdef __cplusplus +interface ID3D11ShaderResourceView; +#endif /* __cplusplus */ +#endif + +#ifndef __ID3D11Texture1D_FWD_DEFINED__ +#define __ID3D11Texture1D_FWD_DEFINED__ +typedef interface ID3D11Texture1D ID3D11Texture1D; +#ifdef __cplusplus +interface ID3D11Texture1D; +#endif /* __cplusplus */ +#endif + +#ifndef __ID3D11Texture2D_FWD_DEFINED__ +#define __ID3D11Texture2D_FWD_DEFINED__ +typedef interface ID3D11Texture2D ID3D11Texture2D; +#ifdef __cplusplus +interface ID3D11Texture2D; +#endif /* __cplusplus */ +#endif + +#ifndef __ID3D11Texture3D_FWD_DEFINED__ +#define __ID3D11Texture3D_FWD_DEFINED__ +typedef interface ID3D11Texture3D ID3D11Texture3D; +#ifdef __cplusplus +interface ID3D11Texture3D; +#endif /* __cplusplus */ +#endif + +#ifndef __ID3D11UnorderedAccessView_FWD_DEFINED__ +#define __ID3D11UnorderedAccessView_FWD_DEFINED__ +typedef interface ID3D11UnorderedAccessView ID3D11UnorderedAccessView; +#ifdef __cplusplus +interface ID3D11UnorderedAccessView; +#endif /* __cplusplus */ +#endif + +#ifndef __ID3D11VertexShader_FWD_DEFINED__ +#define __ID3D11VertexShader_FWD_DEFINED__ +typedef interface ID3D11VertexShader ID3D11VertexShader; +#ifdef __cplusplus +interface ID3D11VertexShader; +#endif /* __cplusplus */ +#endif + +#ifndef __ID3D11DeviceContext_FWD_DEFINED__ +#define __ID3D11DeviceContext_FWD_DEFINED__ +typedef interface ID3D11DeviceContext ID3D11DeviceContext; +#ifdef __cplusplus +interface ID3D11DeviceContext; +#endif /* __cplusplus */ +#endif + +#ifndef __ID3D11AuthenticatedChannel_FWD_DEFINED__ +#define __ID3D11AuthenticatedChannel_FWD_DEFINED__ +typedef interface ID3D11AuthenticatedChannel ID3D11AuthenticatedChannel; +#ifdef __cplusplus +interface ID3D11AuthenticatedChannel; +#endif /* __cplusplus */ +#endif + +#ifndef __ID3D11CryptoSession_FWD_DEFINED__ +#define __ID3D11CryptoSession_FWD_DEFINED__ +typedef interface ID3D11CryptoSession ID3D11CryptoSession; +#ifdef __cplusplus +interface ID3D11CryptoSession; +#endif /* __cplusplus */ +#endif + +#ifndef __ID3D11VideoDecoder_FWD_DEFINED__ +#define __ID3D11VideoDecoder_FWD_DEFINED__ +typedef interface ID3D11VideoDecoder ID3D11VideoDecoder; +#ifdef __cplusplus +interface ID3D11VideoDecoder; +#endif /* __cplusplus */ +#endif + +#ifndef __ID3D11VideoProcessorEnumerator_FWD_DEFINED__ +#define __ID3D11VideoProcessorEnumerator_FWD_DEFINED__ +typedef interface ID3D11VideoProcessorEnumerator ID3D11VideoProcessorEnumerator; +#ifdef __cplusplus +interface ID3D11VideoProcessorEnumerator; +#endif /* __cplusplus */ +#endif + +#ifndef __ID3D11VideoProcessor_FWD_DEFINED__ +#define __ID3D11VideoProcessor_FWD_DEFINED__ +typedef interface ID3D11VideoProcessor ID3D11VideoProcessor; +#ifdef __cplusplus +interface ID3D11VideoProcessor; +#endif /* __cplusplus */ +#endif + +#ifndef __ID3D11VideoDecoderOutputView_FWD_DEFINED__ +#define __ID3D11VideoDecoderOutputView_FWD_DEFINED__ +typedef interface ID3D11VideoDecoderOutputView ID3D11VideoDecoderOutputView; +#ifdef __cplusplus +interface ID3D11VideoDecoderOutputView; +#endif /* __cplusplus */ +#endif + +#ifndef __ID3D11VideoProcessorInputView_FWD_DEFINED__ +#define __ID3D11VideoProcessorInputView_FWD_DEFINED__ +typedef interface ID3D11VideoProcessorInputView ID3D11VideoProcessorInputView; +#ifdef __cplusplus +interface ID3D11VideoProcessorInputView; +#endif /* __cplusplus */ +#endif + +#ifndef __ID3D11VideoProcessorOutputView_FWD_DEFINED__ +#define __ID3D11VideoProcessorOutputView_FWD_DEFINED__ +typedef interface ID3D11VideoProcessorOutputView ID3D11VideoProcessorOutputView; +#ifdef __cplusplus +interface ID3D11VideoProcessorOutputView; +#endif /* __cplusplus */ +#endif + +#ifndef __ID3D11VideoDevice_FWD_DEFINED__ +#define __ID3D11VideoDevice_FWD_DEFINED__ +typedef interface ID3D11VideoDevice ID3D11VideoDevice; +#ifdef __cplusplus +interface ID3D11VideoDevice; +#endif /* __cplusplus */ +#endif + +#ifndef __ID3D11VideoContext_FWD_DEFINED__ +#define __ID3D11VideoContext_FWD_DEFINED__ +typedef interface ID3D11VideoContext ID3D11VideoContext; +#ifdef __cplusplus +interface ID3D11VideoContext; +#endif /* __cplusplus */ +#endif + +#ifndef __ID3D11Device_FWD_DEFINED__ +#define __ID3D11Device_FWD_DEFINED__ +typedef interface ID3D11Device ID3D11Device; +#ifdef __cplusplus +interface ID3D11Device; +#endif /* __cplusplus */ +#endif + +/* Headers for imported files */ + +#include +#include +#include +#include + +#ifdef __cplusplus +extern "C" { +#endif + +typedef D3D_PRIMITIVE D3D11_PRIMITIVE; +typedef D3D_PRIMITIVE_TOPOLOGY D3D11_PRIMITIVE_TOPOLOGY; +typedef D3D_SRV_DIMENSION D3D11_SRV_DIMENSION; +typedef RECT D3D11_RECT; +#ifndef __ID3D11Device_FWD_DEFINED__ +#define __ID3D11Device_FWD_DEFINED__ +typedef interface ID3D11Device ID3D11Device; +#ifdef __cplusplus +interface ID3D11Device; +#endif /* __cplusplus */ +#endif + +#ifndef __ID3D11ClassLinkage_FWD_DEFINED__ +#define __ID3D11ClassLinkage_FWD_DEFINED__ +typedef interface ID3D11ClassLinkage ID3D11ClassLinkage; +#ifdef __cplusplus +interface ID3D11ClassLinkage; +#endif /* __cplusplus */ +#endif + +#ifndef __ID3D11Resource_FWD_DEFINED__ +#define __ID3D11Resource_FWD_DEFINED__ +typedef interface ID3D11Resource ID3D11Resource; +#ifdef __cplusplus +interface ID3D11Resource; +#endif /* __cplusplus */ +#endif + +#ifndef __ID3D11VideoProcessorInputView_FWD_DEFINED__ +#define __ID3D11VideoProcessorInputView_FWD_DEFINED__ +typedef interface ID3D11VideoProcessorInputView ID3D11VideoProcessorInputView; +#ifdef __cplusplus +interface ID3D11VideoProcessorInputView; +#endif /* __cplusplus */ +#endif + +#ifndef _D3D11_CONSTANTS +#define _D3D11_CONSTANTS +#define D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT (14) + +#define D3D11_COMMONSHADER_CONSTANT_BUFFER_COMPONENTS (4) + +#define D3D11_COMMONSHADER_CONSTANT_BUFFER_COMPONENT_BIT_COUNT (32) + +#define D3D11_COMMONSHADER_CONSTANT_BUFFER_HW_SLOT_COUNT (15) + +#define D3D11_COMMONSHADER_CONSTANT_BUFFER_PARTIAL_UPDATE_EXTENTS_BYTE_ALIGNMENT (16) + +#define D3D11_COMMONSHADER_CONSTANT_BUFFER_REGISTER_COMPONENTS (4) + +#define D3D11_COMMONSHADER_CONSTANT_BUFFER_REGISTER_COUNT (15) + +#define D3D11_COMMONSHADER_CONSTANT_BUFFER_REGISTER_READS_PER_INST (1) + +#define D3D11_COMMONSHADER_CONSTANT_BUFFER_REGISTER_READ_PORTS (1) + +#define D3D11_COMMONSHADER_FLOWCONTROL_NESTING_LIMIT (64) + +#define D3D11_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_COMPONENTS (4) + +#define D3D11_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_COUNT (1) + +#define D3D11_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_READS_PER_INST (1) + +#define D3D11_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_READ_PORTS (1) + +#define D3D11_COMMONSHADER_IMMEDIATE_VALUE_COMPONENT_BIT_COUNT (32) + +#define D3D11_COMMONSHADER_INPUT_RESOURCE_REGISTER_COMPONENTS (1) + +#define D3D11_COMMONSHADER_INPUT_RESOURCE_REGISTER_COUNT (128) + +#define D3D11_COMMONSHADER_INPUT_RESOURCE_REGISTER_READS_PER_INST (1) + +#define D3D11_COMMONSHADER_INPUT_RESOURCE_REGISTER_READ_PORTS (1) + +#define D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT (128) + +#define D3D11_COMMONSHADER_SAMPLER_REGISTER_COMPONENTS (1) + +#define D3D11_COMMONSHADER_SAMPLER_REGISTER_COUNT (16) + +#define D3D11_COMMONSHADER_SAMPLER_REGISTER_READS_PER_INST (1) + +#define D3D11_COMMONSHADER_SAMPLER_REGISTER_READ_PORTS (1) + +#define D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT (16) + +#define D3D11_COMMONSHADER_SUBROUTINE_NESTING_LIMIT (32) + +#define D3D11_COMMONSHADER_TEMP_REGISTER_COMPONENTS (4) + +#define D3D11_COMMONSHADER_TEMP_REGISTER_COMPONENT_BIT_COUNT (32) + +#define D3D11_COMMONSHADER_TEMP_REGISTER_COUNT (4096) + +#define D3D11_COMMONSHADER_TEMP_REGISTER_READS_PER_INST (3) + +#define D3D11_COMMONSHADER_TEMP_REGISTER_READ_PORTS (3) + +#define D3D11_COMMONSHADER_TEXCOORD_RANGE_REDUCTION_MAX (10) + +#define D3D11_COMMONSHADER_TEXCOORD_RANGE_REDUCTION_MIN (-10) + +#define D3D11_COMMONSHADER_TEXEL_OFFSET_MAX_NEGATIVE (-8) + +#define D3D11_COMMONSHADER_TEXEL_OFFSET_MAX_POSITIVE (7) + +#define D3D11_CS_4_X_BUCKET00_MAX_BYTES_TGSM_WRITABLE_PER_THREAD (256) + +#define D3D11_CS_4_X_BUCKET00_MAX_NUM_THREADS_PER_GROUP (64) + +#define D3D11_CS_4_X_BUCKET01_MAX_BYTES_TGSM_WRITABLE_PER_THREAD (240) + +#define D3D11_CS_4_X_BUCKET01_MAX_NUM_THREADS_PER_GROUP (68) + +#define D3D11_CS_4_X_BUCKET02_MAX_BYTES_TGSM_WRITABLE_PER_THREAD (224) + +#define D3D11_CS_4_X_BUCKET02_MAX_NUM_THREADS_PER_GROUP (72) + +#define D3D11_CS_4_X_BUCKET03_MAX_BYTES_TGSM_WRITABLE_PER_THREAD (208) + +#define D3D11_CS_4_X_BUCKET03_MAX_NUM_THREADS_PER_GROUP (76) + +#define D3D11_CS_4_X_BUCKET04_MAX_BYTES_TGSM_WRITABLE_PER_THREAD (192) + +#define D3D11_CS_4_X_BUCKET04_MAX_NUM_THREADS_PER_GROUP (84) + +#define D3D11_CS_4_X_BUCKET05_MAX_BYTES_TGSM_WRITABLE_PER_THREAD (176) + +#define D3D11_CS_4_X_BUCKET05_MAX_NUM_THREADS_PER_GROUP (92) + +#define D3D11_CS_4_X_BUCKET06_MAX_BYTES_TGSM_WRITABLE_PER_THREAD (160) + +#define D3D11_CS_4_X_BUCKET06_MAX_NUM_THREADS_PER_GROUP (100) + +#define D3D11_CS_4_X_BUCKET07_MAX_BYTES_TGSM_WRITABLE_PER_THREAD (144) + +#define D3D11_CS_4_X_BUCKET07_MAX_NUM_THREADS_PER_GROUP (112) + +#define D3D11_CS_4_X_BUCKET08_MAX_BYTES_TGSM_WRITABLE_PER_THREAD (128) + +#define D3D11_CS_4_X_BUCKET08_MAX_NUM_THREADS_PER_GROUP (128) + +#define D3D11_CS_4_X_BUCKET09_MAX_BYTES_TGSM_WRITABLE_PER_THREAD (112) + +#define D3D11_CS_4_X_BUCKET09_MAX_NUM_THREADS_PER_GROUP (144) + +#define D3D11_CS_4_X_BUCKET10_MAX_BYTES_TGSM_WRITABLE_PER_THREAD (96) + +#define D3D11_CS_4_X_BUCKET10_MAX_NUM_THREADS_PER_GROUP (168) + +#define D3D11_CS_4_X_BUCKET11_MAX_BYTES_TGSM_WRITABLE_PER_THREAD (80) + +#define D3D11_CS_4_X_BUCKET11_MAX_NUM_THREADS_PER_GROUP (204) + +#define D3D11_CS_4_X_BUCKET12_MAX_BYTES_TGSM_WRITABLE_PER_THREAD (64) + +#define D3D11_CS_4_X_BUCKET12_MAX_NUM_THREADS_PER_GROUP (256) + +#define D3D11_CS_4_X_BUCKET13_MAX_BYTES_TGSM_WRITABLE_PER_THREAD (48) + +#define D3D11_CS_4_X_BUCKET13_MAX_NUM_THREADS_PER_GROUP (340) + +#define D3D11_CS_4_X_BUCKET14_MAX_BYTES_TGSM_WRITABLE_PER_THREAD (32) + +#define D3D11_CS_4_X_BUCKET14_MAX_NUM_THREADS_PER_GROUP (512) + +#define D3D11_CS_4_X_BUCKET15_MAX_BYTES_TGSM_WRITABLE_PER_THREAD (16) + +#define D3D11_CS_4_X_BUCKET15_MAX_NUM_THREADS_PER_GROUP (768) + +#define D3D11_CS_4_X_DISPATCH_MAX_THREAD_GROUPS_IN_Z_DIMENSION (1) + +#define D3D11_CS_4_X_RAW_UAV_BYTE_ALIGNMENT (256) + +#define D3D11_CS_4_X_THREAD_GROUP_MAX_THREADS_PER_GROUP (768) + +#define D3D11_CS_4_X_THREAD_GROUP_MAX_X (768) + +#define D3D11_CS_4_X_THREAD_GROUP_MAX_Y (768) + +#define D3D11_CS_4_X_UAV_REGISTER_COUNT (1) + +#define D3D11_CS_DISPATCH_MAX_THREAD_GROUPS_PER_DIMENSION (65535) + +#define D3D11_CS_TGSM_REGISTER_COUNT (8192) + +#define D3D11_CS_TGSM_REGISTER_READS_PER_INST (1) + +#define D3D11_CS_TGSM_RESOURCE_REGISTER_COMPONENTS (1) + +#define D3D11_CS_TGSM_RESOURCE_REGISTER_READ_PORTS (1) + +#define D3D11_CS_THREAD_GROUP_MAX_THREADS_PER_GROUP (1024) + +#define D3D11_CS_THREAD_GROUP_MAX_X (1024) + +#define D3D11_CS_THREAD_GROUP_MAX_Y (1024) + +#define D3D11_CS_THREAD_GROUP_MAX_Z (64) + +#define D3D11_CS_THREAD_GROUP_MIN_X (1) + +#define D3D11_CS_THREAD_GROUP_MIN_Y (1) + +#define D3D11_CS_THREAD_GROUP_MIN_Z (1) + +#define D3D11_CS_THREAD_LOCAL_TEMP_REGISTER_POOL (16384) + +#define D3D11_DEFAULT_DEPTH_BIAS (0) + +#define D3D11_DEFAULT_DEPTH_BIAS_CLAMP 0.0f +#define D3D11_DEFAULT_MAX_ANISOTROPY (16) + +#define D3D11_DEFAULT_MIP_LOD_BIAS 0.0f +#define D3D11_DEFAULT_RENDER_TARGET_ARRAY_INDEX (0) + +#define D3D11_DEFAULT_SAMPLE_MASK (0xffffffff) + +#define D3D11_DEFAULT_SCISSOR_ENDX (0) + +#define D3D11_DEFAULT_SCISSOR_ENDY (0) + +#define D3D11_DEFAULT_SCISSOR_STARTX (0) + +#define D3D11_DEFAULT_SCISSOR_STARTY (0) + +#define D3D11_DEFAULT_SLOPE_SCALED_DEPTH_BIAS 0.0f +#define D3D11_DEFAULT_STENCIL_READ_MASK (0xff) + +#define D3D11_DEFAULT_STENCIL_REFERENCE (0) + +#define D3D11_DEFAULT_STENCIL_WRITE_MASK (0xff) + +#define D3D11_DEFAULT_VIEWPORT_AND_SCISSORRECT_INDEX (0) + +#define D3D11_DEFAULT_VIEWPORT_HEIGHT (0) + +#define D3D11_DEFAULT_VIEWPORT_MAX_DEPTH 0.0f +#define D3D11_DEFAULT_VIEWPORT_MIN_DEPTH 0.0f +#define D3D11_DEFAULT_VIEWPORT_TOPLEFTX (0) + +#define D3D11_DEFAULT_VIEWPORT_TOPLEFTY (0) + +#define D3D11_DEFAULT_VIEWPORT_WIDTH (0) + +#define D3D11_FLOAT32_MAX (3.402823466e+38f) +#define D3D11_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT (32) + +#define D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT (8) + +#define D3D11_MAX_MAXANISOTROPY (16) + +#define D3D11_MAX_MULTISAMPLE_SAMPLE_COUNT (32) + +#define D3D11_VIEWPORT_BOUNDS_MAX (32767) + +#define D3D11_VIEWPORT_BOUNDS_MIN (-32768) + +#define D3D11_VIEWPORT_AND_SCISSORRECT_MAX_INDEX (15) + +#define D3D11_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE (16) + +#define D3D11_KEEP_RENDER_TARGETS_AND_DEPTH_STENCIL (0xffffffff) + +#define D3D11_KEEP_UNORDERED_ACCESS_VIEWS (0xffffffff) + +#define D3D11_SHADER_MAJOR_VERSION (5) + +#define D3D11_SHADER_MAX_INSTANCES (65535) + +#define D3D11_SHADER_MAX_INTERFACES (253) + +#define D3D11_SHADER_MAX_INTERFACE_CALL_SITES (4096) + +#define D3D11_SHADER_MAX_TYPES (65535) + +#define D3D11_SHADER_MINOR_VERSION (0) + +#define D3D11_VS_OUTPUT_REGISTER_COUNT (32) + +#define D3D11_OMAC_SIZE (16) + +#define D3D11_PS_CS_UAV_REGISTER_COMPONENTS (1) + +#define D3D11_PS_CS_UAV_REGISTER_COUNT (8) + +#define D3D11_PS_CS_UAV_REGISTER_READS_PER_INST (1) + +#define D3D11_PS_CS_UAV_REGISTER_READ_PORTS (1) + +#define D3D11_PS_FRONTFACING_DEFAULT_VALUE (0xffffffff) + +#define D3D11_PS_FRONTFACING_FALSE_VALUE (0) + +#define D3D11_PS_FRONTFACING_TRUE_VALUE (0xffffffff) + +#define D3D11_PS_INPUT_REGISTER_COMPONENTS (4) + +#define D3D11_PS_INPUT_REGISTER_COMPONENT_BIT_COUNT (32) + +#define D3D11_PS_INPUT_REGISTER_COUNT (32) + +#define D3D11_PS_INPUT_REGISTER_READS_PER_INST (2) + +#define D3D11_PS_INPUT_REGISTER_READ_PORTS (1) + +#define D3D11_PS_LEGACY_PIXEL_CENTER_FRACTIONAL_COMPONENT (0.0f) +#define D3D11_PS_OUTPUT_DEPTH_REGISTER_COMPONENTS (1) + +#define D3D11_PS_OUTPUT_DEPTH_REGISTER_COMPONENT_BIT_COUNT (32) + +#define D3D11_PS_OUTPUT_DEPTH_REGISTER_COUNT (1) + +#define D3D11_PS_OUTPUT_MASK_REGISTER_COMPONENTS (1) + +#define D3D11_PS_OUTPUT_MASK_REGISTER_COMPONENT_BIT_COUNT (32) + +#define D3D11_PS_OUTPUT_MASK_REGISTER_COUNT (1) + +#define D3D11_PS_OUTPUT_REGISTER_COMPONENTS (4) + +#define D3D11_PS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT (32) + +#define D3D11_PS_OUTPUT_REGISTER_COUNT (8) + +#define D3D11_PS_PIXEL_CENTER_FRACTIONAL_COMPONENT (0.5f) +#define D3D11_RAW_UAV_SRV_BYTE_ALIGNMENT (16) + +#define D3D11_REQ_BLEND_OBJECT_COUNT_PER_DEVICE (4096) + +#define D3D11_REQ_BUFFER_RESOURCE_TEXEL_COUNT_2_TO_EXP (27) + +#define D3D11_REQ_CONSTANT_BUFFER_ELEMENT_COUNT (4096) + +#define D3D11_REQ_DEPTH_STENCIL_OBJECT_COUNT_PER_DEVICE (4096) + +#define D3D11_REQ_DRAWINDEXED_INDEX_COUNT_2_TO_EXP (32) + +#define D3D11_REQ_DRAW_VERTEX_COUNT_2_TO_EXP (32) + +#define D3D11_REQ_FILTERING_HW_ADDRESSABLE_RESOURCE_DIMENSION (16384) + +#define D3D11_REQ_GS_INVOCATION_32BIT_OUTPUT_COMPONENT_LIMIT (1024) + +#define D3D11_REQ_IMMEDIATE_CONSTANT_BUFFER_ELEMENT_COUNT (4096) + +#define D3D11_REQ_MAXANISOTROPY (16) + +#define D3D11_REQ_MIP_LEVELS (15) + +#define D3D11_REQ_MULTI_ELEMENT_STRUCTURE_SIZE_IN_BYTES (2048) + +#define D3D11_REQ_RASTERIZER_OBJECT_COUNT_PER_DEVICE (4096) + +#define D3D11_REQ_RENDER_TO_BUFFER_WINDOW_WIDTH (16384) + +#define D3D11_REQ_RESOURCE_SIZE_IN_MEGABYTES_EXPRESSION_A_TERM (128) + +#define D3D11_REQ_RESOURCE_SIZE_IN_MEGABYTES_EXPRESSION_B_TERM (0.25f) +#define D3D11_REQ_RESOURCE_SIZE_IN_MEGABYTES_EXPRESSION_C_TERM (2048) + +#define D3D11_REQ_RESOURCE_VIEW_COUNT_PER_DEVICE_2_TO_EXP (20) + +#define D3D11_REQ_SAMPLER_OBJECT_COUNT_PER_DEVICE (4096) + +#define D3D11_REQ_TEXTURE1D_ARRAY_AXIS_DIMENSION (2048) + +#define D3D11_REQ_TEXTURE1D_U_DIMENSION (16384) + +#define D3D11_REQ_TEXTURE2D_ARRAY_AXIS_DIMENSION (2048) + +#define D3D11_REQ_TEXTURE2D_U_OR_V_DIMENSION (16384) + +#define D3D11_REQ_TEXTURE3D_U_V_OR_W_DIMENSION (2048) + +#define D3D11_REQ_TEXTURECUBE_DIMENSION (16384) + +#define D3D11_RESINFO_INSTRUCTION_MISSING_COMPONENT_RETVAL (0) + +#define D3D11_SHIFT_INSTRUCTION_PAD_VALUE (0) + +#define D3D11_SHIFT_INSTRUCTION_SHIFT_VALUE_BIT_COUNT (5) + +#define D3D11_SO_BUFFER_MAX_STRIDE_IN_BYTES (2048) + +#define D3D11_SO_BUFFER_MAX_WRITE_WINDOW_IN_BYTES (512) + +#define D3D11_SO_BUFFER_SLOT_COUNT (4) + +#define D3D11_SO_DDI_REGISTER_INDEX_DENOTING_GAP (0xffffffff) + +#define D3D11_SO_NO_RASTERIZED_STREAM (0xffffffff) + +#define D3D11_SO_OUTPUT_COMPONENT_COUNT (128) + +#define D3D11_SO_STREAM_COUNT (4) + +#define D3D11_SPEC_DATE_DAY (16) + +#define D3D11_SPEC_DATE_MONTH (5) + +#define D3D11_SPEC_DATE_YEAR (2011) + +#define D3D11_SPEC_VERSION (1.07) +#define D3D11_SRGB_GAMMA (2.2f) +#define D3D11_SRGB_TO_FLOAT_DENOMINATOR_1 (12.92f) +#define D3D11_SRGB_TO_FLOAT_DENOMINATOR_2 (1.055f) +#define D3D11_SRGB_TO_FLOAT_EXPONENT (2.4f) +#define D3D11_SRGB_TO_FLOAT_OFFSET (0.055f) +#define D3D11_SRGB_TO_FLOAT_THRESHOLD (0.04045f) +#define D3D11_SRGB_TO_FLOAT_TOLERANCE_IN_ULP (0.5f) +#define D3D11_STANDARD_COMPONENT_BIT_COUNT (32) + +#define D3D11_STANDARD_COMPONENT_BIT_COUNT_DOUBLED (64) + +#define D3D11_STANDARD_MAXIMUM_ELEMENT_ALIGNMENT_BYTE_MULTIPLE (4) + +#define D3D11_STANDARD_PIXEL_COMPONENT_COUNT (128) + +#define D3D11_STANDARD_PIXEL_ELEMENT_COUNT (32) + +#define D3D11_STANDARD_VECTOR_SIZE (4) + +#define D3D11_STANDARD_VERTEX_ELEMENT_COUNT (32) + +#define D3D11_STANDARD_VERTEX_TOTAL_COMPONENT_COUNT (64) + +#endif +#ifndef _D3D11_1_CONSTANTS +#define _D3D11_1_CONSTANTS +#define D3D11_1_UAV_SLOT_COUNT (64) + +#endif +#ifndef _D3D11_2_CONSTANTS +#define _D3D11_2_CONSTANTS +#define D3D11_2_TILED_RESOURCE_TILE_SIZE_IN_BYTES (0x10000) + +#endif +#if !defined(D3D11_NO_HELPERS) && defined(__cplusplus) +struct CD3D11_DEFAULT {}; +extern const DECLSPEC_SELECTANY CD3D11_DEFAULT D3D11_DEFAULT; +#endif +typedef enum D3D11_BLEND { + D3D11_BLEND_ZERO = 1, + D3D11_BLEND_ONE = 2, + D3D11_BLEND_SRC_COLOR = 3, + D3D11_BLEND_INV_SRC_COLOR = 4, + D3D11_BLEND_SRC_ALPHA = 5, + D3D11_BLEND_INV_SRC_ALPHA = 6, + D3D11_BLEND_DEST_ALPHA = 7, + D3D11_BLEND_INV_DEST_ALPHA = 8, + D3D11_BLEND_DEST_COLOR = 9, + D3D11_BLEND_INV_DEST_COLOR = 10, + D3D11_BLEND_SRC_ALPHA_SAT = 11, + D3D11_BLEND_BLEND_FACTOR = 14, + D3D11_BLEND_INV_BLEND_FACTOR = 15, + D3D11_BLEND_SRC1_COLOR = 16, + D3D11_BLEND_INV_SRC1_COLOR = 17, + D3D11_BLEND_SRC1_ALPHA = 18, + D3D11_BLEND_INV_SRC1_ALPHA = 19 +} D3D11_BLEND; +typedef enum D3D11_BLEND_OP { + D3D11_BLEND_OP_ADD = 1, + D3D11_BLEND_OP_SUBTRACT = 2, + D3D11_BLEND_OP_REV_SUBTRACT = 3, + D3D11_BLEND_OP_MIN = 4, + D3D11_BLEND_OP_MAX = 5 +} D3D11_BLEND_OP; +typedef enum D3D11_VIDEO_DECODER_BUFFER_TYPE { + D3D11_VIDEO_DECODER_BUFFER_PICTURE_PARAMETERS = 0, + D3D11_VIDEO_DECODER_BUFFER_MACROBLOCK_CONTROL = 1, + D3D11_VIDEO_DECODER_BUFFER_RESIDUAL_DIFFERENCE = 2, + D3D11_VIDEO_DECODER_BUFFER_DEBLOCKING_CONTROL = 3, + D3D11_VIDEO_DECODER_BUFFER_INVERSE_QUANTIZATION_MATRIX = 4, + D3D11_VIDEO_DECODER_BUFFER_SLICE_CONTROL = 5, + D3D11_VIDEO_DECODER_BUFFER_BITSTREAM = 6, + D3D11_VIDEO_DECODER_BUFFER_MOTION_VECTOR = 7, + D3D11_VIDEO_DECODER_BUFFER_FILM_GRAIN = 8 +} D3D11_VIDEO_DECODER_BUFFER_TYPE; +typedef enum D3D11_VIDEO_PROCESSOR_ALPHA_FILL_MODE { + D3D11_VIDEO_PROCESSOR_ALPHA_FILL_MODE_OPAQUE = 0, + D3D11_VIDEO_PROCESSOR_ALPHA_FILL_MODE_BACKGROUND = 1, + D3D11_VIDEO_PROCESSOR_ALPHA_FILL_MODE_DESTINATION = 2, + D3D11_VIDEO_PROCESSOR_ALPHA_FILL_MODE_SOURCE_STREAM = 3 +} D3D11_VIDEO_PROCESSOR_ALPHA_FILL_MODE; +typedef enum D3D11_VIDEO_PROCESSOR_OUTPUT_RATE { + D3D11_VIDEO_PROCESSOR_OUTPUT_RATE_NORMAL = 0, + D3D11_VIDEO_PROCESSOR_OUTPUT_RATE_HALF = 1, + D3D11_VIDEO_PROCESSOR_OUTPUT_RATE_CUSTOM = 2 +} D3D11_VIDEO_PROCESSOR_OUTPUT_RATE; +typedef enum D3D11_VIDEO_PROCESSOR_STEREO_FORMAT { + D3D11_VIDEO_PROCESSOR_STEREO_FORMAT_MONO = 0, + D3D11_VIDEO_PROCESSOR_STEREO_FORMAT_HORIZONTAL = 1, + D3D11_VIDEO_PROCESSOR_STEREO_FORMAT_VERTICAL = 2, + D3D11_VIDEO_PROCESSOR_STEREO_FORMAT_SEPARATE = 3, + D3D11_VIDEO_PROCESSOR_STEREO_FORMAT_MONO_OFFSET = 4, + D3D11_VIDEO_PROCESSOR_STEREO_FORMAT_ROW_INTERLEAVED = 5, + D3D11_VIDEO_PROCESSOR_STEREO_FORMAT_COLUMN_INTERLEAVED = 6, + D3D11_VIDEO_PROCESSOR_STEREO_FORMAT_CHECKERBOARD = 7 +} D3D11_VIDEO_PROCESSOR_STEREO_FORMAT; +typedef enum D3D11_VIDEO_PROCESSOR_STEREO_FLIP_MODE { + D3D11_VIDEO_PROCESSOR_STEREO_FLIP_NONE = 0, + D3D11_VIDEO_PROCESSOR_STEREO_FLIP_FRAME0 = 1, + D3D11_VIDEO_PROCESSOR_STEREO_FLIP_FRAME1 = 2 +} D3D11_VIDEO_PROCESSOR_STEREO_FLIP_MODE; +typedef enum D3D11_VIDEO_PROCESSOR_ROTATION { + D3D11_VIDEO_PROCESSOR_ROTATION_IDENTITY = 0, + D3D11_VIDEO_PROCESSOR_ROTATION_90 = 1, + D3D11_VIDEO_PROCESSOR_ROTATION_180 = 2, + D3D11_VIDEO_PROCESSOR_ROTATION_270 = 3 +} D3D11_VIDEO_PROCESSOR_ROTATION; +typedef enum D3D11_VIDEO_PROCESSOR_DEVICE_CAPS { + D3D11_VIDEO_PROCESSOR_DEVICE_CAPS_LINEAR_SPACE = 0x1, + D3D11_VIDEO_PROCESSOR_DEVICE_CAPS_xvYCC = 0x2, + D3D11_VIDEO_PROCESSOR_DEVICE_CAPS_RGB_RANGE_CONVERSION = 0x4, + D3D11_VIDEO_PROCESSOR_DEVICE_CAPS_YCbCr_MATRIX_CONVERSION = 0x8, + D3D11_VIDEO_PROCESSOR_DEVICE_CAPS_NOMINAL_RANGE = 0x10 +} D3D11_VIDEO_PROCESSOR_DEVICE_CAPS; +typedef enum D3D11_VIDEO_PROCESSOR_FEATURE_CAPS { + D3D11_VIDEO_PROCESSOR_FEATURE_CAPS_ALPHA_FILL = 0x1, + D3D11_VIDEO_PROCESSOR_FEATURE_CAPS_CONSTRICTION = 0x2, + D3D11_VIDEO_PROCESSOR_FEATURE_CAPS_LUMA_KEY = 0x4, + D3D11_VIDEO_PROCESSOR_FEATURE_CAPS_ALPHA_PALETTE = 0x8, + D3D11_VIDEO_PROCESSOR_FEATURE_CAPS_LEGACY = 0x10, + D3D11_VIDEO_PROCESSOR_FEATURE_CAPS_STEREO = 0x20, + D3D11_VIDEO_PROCESSOR_FEATURE_CAPS_ROTATION = 0x40, + D3D11_VIDEO_PROCESSOR_FEATURE_CAPS_ALPHA_STREAM = 0x80, + D3D11_VIDEO_PROCESSOR_FEATURE_CAPS_PIXEL_ASPECT_RATIO = 0x100, + D3D11_VIDEO_PROCESSOR_FEATURE_CAPS_MIRROR = 0x200, + D3D11_VIDEO_PROCESSOR_FEATURE_CAPS_SHADER_USAGE = 0x400, + D3D11_VIDEO_PROCESSOR_FEATURE_CAPS_METADATA_HDR10 = 0x800 +} D3D11_VIDEO_PROCESSOR_FEATURE_CAPS; +typedef enum D3D11_VIDEO_PROCESSOR_FILTER_CAPS { + D3D11_VIDEO_PROCESSOR_FILTER_CAPS_BRIGHTNESS = 0x1, + D3D11_VIDEO_PROCESSOR_FILTER_CAPS_CONTRAST = 0x2, + D3D11_VIDEO_PROCESSOR_FILTER_CAPS_HUE = 0x4, + D3D11_VIDEO_PROCESSOR_FILTER_CAPS_SATURATION = 0x8, + D3D11_VIDEO_PROCESSOR_FILTER_CAPS_NOISE_REDUCTION = 0x10, + D3D11_VIDEO_PROCESSOR_FILTER_CAPS_EDGE_ENHANCEMENT = 0x20, + D3D11_VIDEO_PROCESSOR_FILTER_CAPS_ANAMORPHIC_SCALING = 0x40, + D3D11_VIDEO_PROCESSOR_FILTER_CAPS_STEREO_ADJUSTMENT = 0x80 +} D3D11_VIDEO_PROCESSOR_FILTER_CAPS; +typedef enum D3D11_VIDEO_PROCESSOR_FORMAT_CAPS { + D3D11_VIDEO_PROCESSOR_FORMAT_CAPS_RGB_INTERLACED = 0x1, + D3D11_VIDEO_PROCESSOR_FORMAT_CAPS_RGB_PROCAMP = 0x2, + D3D11_VIDEO_PROCESSOR_FORMAT_CAPS_RGB_LUMA_KEY = 0x4, + D3D11_VIDEO_PROCESSOR_FORMAT_CAPS_PALETTE_INTERLACED = 0x8 +} D3D11_VIDEO_PROCESSOR_FORMAT_CAPS; +typedef enum D3D11_VIDEO_PROCESSOR_AUTO_STREAM_CAPS { + D3D11_VIDEO_PROCESSOR_AUTO_STREAM_CAPS_DENOISE = 0x1, + D3D11_VIDEO_PROCESSOR_AUTO_STREAM_CAPS_DERINGING = 0x2, + D3D11_VIDEO_PROCESSOR_AUTO_STREAM_CAPS_EDGE_ENHANCEMENT = 0x4, + D3D11_VIDEO_PROCESSOR_AUTO_STREAM_CAPS_COLOR_CORRECTION = 0x8, + D3D11_VIDEO_PROCESSOR_AUTO_STREAM_CAPS_FLESH_TONE_MAPPING = 0x10, + D3D11_VIDEO_PROCESSOR_AUTO_STREAM_CAPS_IMAGE_STABILIZATION = 0x20, + D3D11_VIDEO_PROCESSOR_AUTO_STREAM_CAPS_SUPER_RESOLUTION = 0x40, + D3D11_VIDEO_PROCESSOR_AUTO_STREAM_CAPS_ANAMORPHIC_SCALING = 0x80 +} D3D11_VIDEO_PROCESSOR_AUTO_STREAM_CAPS; +typedef enum D3D11_VIDEO_PROCESSOR_STEREO_CAPS { + D3D11_VIDEO_PROCESSOR_STEREO_CAPS_MONO_OFFSET = 0x1, + D3D11_VIDEO_PROCESSOR_STEREO_CAPS_ROW_INTERLEAVED = 0x2, + D3D11_VIDEO_PROCESSOR_STEREO_CAPS_COLUMN_INTERLEAVED = 0x4, + D3D11_VIDEO_PROCESSOR_STEREO_CAPS_CHECKERBOARD = 0x8, + D3D11_VIDEO_PROCESSOR_STEREO_CAPS_FLIP_MODE = 0x10 +} D3D11_VIDEO_PROCESSOR_STEREO_CAPS; +typedef enum D3D11_VIDEO_PROCESSOR_PROCESSOR_CAPS { + D3D11_VIDEO_PROCESSOR_PROCESSOR_CAPS_DEINTERLACE_BLEND = 0x1, + D3D11_VIDEO_PROCESSOR_PROCESSOR_CAPS_DEINTERLACE_BOB = 0x2, + D3D11_VIDEO_PROCESSOR_PROCESSOR_CAPS_DEINTERLACE_ADAPTIVE = 0x4, + D3D11_VIDEO_PROCESSOR_PROCESSOR_CAPS_DEINTERLACE_MOTION_COMPENSATION = 0x8, + D3D11_VIDEO_PROCESSOR_PROCESSOR_CAPS_INVERSE_TELECINE = 0x10, + D3D11_VIDEO_PROCESSOR_PROCESSOR_CAPS_FRAME_RATE_CONVERSION = 0x20 +} D3D11_VIDEO_PROCESSOR_PROCESSOR_CAPS; +typedef enum D3D11_VIDEO_PROCESSOR_ITELECINE_CAPS { + D3D11_VIDEO_PROCESSOR_ITELECINE_CAPS_32 = 0x1, + D3D11_VIDEO_PROCESSOR_ITELECINE_CAPS_22 = 0x2, + D3D11_VIDEO_PROCESSOR_ITELECINE_CAPS_2224 = 0x4, + D3D11_VIDEO_PROCESSOR_ITELECINE_CAPS_2332 = 0x8, + D3D11_VIDEO_PROCESSOR_ITELECINE_CAPS_32322 = 0x10, + D3D11_VIDEO_PROCESSOR_ITELECINE_CAPS_55 = 0x20, + D3D11_VIDEO_PROCESSOR_ITELECINE_CAPS_64 = 0x40, + D3D11_VIDEO_PROCESSOR_ITELECINE_CAPS_87 = 0x80, + D3D11_VIDEO_PROCESSOR_ITELECINE_CAPS_222222222223 = 0x100, + D3D11_VIDEO_PROCESSOR_ITELECINE_CAPS_OTHER = 0x80000000 +} D3D11_VIDEO_PROCESSOR_ITELECINE_CAPS; +typedef enum D3D11_CONTENT_PROTECTION_CAPS { + D3D11_CONTENT_PROTECTION_CAPS_SOFTWARE = 0x1, + D3D11_CONTENT_PROTECTION_CAPS_HARDWARE = 0x2, + D3D11_CONTENT_PROTECTION_CAPS_PROTECTION_ALWAYS_ON = 0x4, + D3D11_CONTENT_PROTECTION_CAPS_PARTIAL_DECRYPTION = 0x8, + D3D11_CONTENT_PROTECTION_CAPS_CONTENT_KEY = 0x10, + D3D11_CONTENT_PROTECTION_CAPS_FRESHEN_SESSION_KEY = 0x20, + D3D11_CONTENT_PROTECTION_CAPS_ENCRYPTED_READ_BACK = 0x40, + D3D11_CONTENT_PROTECTION_CAPS_ENCRYPTED_READ_BACK_KEY = 0x80, + D3D11_CONTENT_PROTECTION_CAPS_SEQUENTIAL_CTR_IV = 0x100, + D3D11_CONTENT_PROTECTION_CAPS_ENCRYPT_SLICEDATA_ONLY = 0x200, + D3D11_CONTENT_PROTECTION_CAPS_DECRYPTION_BLT = 0x400, + D3D11_CONTENT_PROTECTION_CAPS_HARDWARE_PROTECT_UNCOMPRESSED = 0x800, + D3D11_CONTENT_PROTECTION_CAPS_HARDWARE_PROTECTED_MEMORY_PAGEABLE = 0x1000, + D3D11_CONTENT_PROTECTION_CAPS_HARDWARE_TEARDOWN = 0x2000, + D3D11_CONTENT_PROTECTION_CAPS_HARDWARE_DRM_COMMUNICATION = 0x4000 +} D3D11_CONTENT_PROTECTION_CAPS; +typedef enum D3D11_VIDEO_PROCESSOR_NOMINAL_RANGE { + D3D11_VIDEO_PROCESSOR_NOMINAL_RANGE_UNDEFINED = 0x0, + D3D11_VIDEO_PROCESSOR_NOMINAL_RANGE_16_235 = 0x1, + D3D11_VIDEO_PROCESSOR_NOMINAL_RANGE_0_255 = 0x2 +} D3D11_VIDEO_PROCESSOR_NOMINAL_RANGE; +typedef enum D3D11_AUTHENTICATED_PROCESS_IDENTIFIER_TYPE { + D3D11_PROCESSIDTYPE_UNKNOWN = 0x0, + D3D11_PROCESSIDTYPE_DWM = 0x1, + D3D11_PROCESSIDTYPE_HANDLE = 0x2 +} D3D11_AUTHENTICATED_PROCESS_IDENTIFIER_TYPE; +typedef enum D3D11_BUS_TYPE { + D3D11_BUS_TYPE_OTHER = 0x0, + D3D11_BUS_TYPE_PCI = 0x1, + D3D11_BUS_TYPE_PCIX = 0x2, + D3D11_BUS_TYPE_PCIEXPRESS = 0x3, + D3D11_BUS_TYPE_AGP = 0x4, + D3D11_BUS_IMPL_MODIFIER_INSIDE_OF_CHIPSET = 0x10000, + D3D11_BUS_IMPL_MODIFIER_TRACKS_ON_MOTHER_BOARD_TO_CHIP = 0x20000, + D3D11_BUS_IMPL_MODIFIER_TRACKS_ON_MOTHER_BOARD_TO_SOCKET = 0x30000, + D3D11_BUS_IMPL_MODIFIER_DAUGHTER_BOARD_CONNECTOR = 0x40000, + D3D11_BUS_IMPL_MODIFIER_DAUGHTER_BOARD_CONNECTOR_INSIDE_OF_NUAE = 0x50000, + D3D11_BUS_IMPL_MODIFIER_NON_STANDARD = 0x80000000 +} D3D11_BUS_TYPE; +typedef struct D3D11_BOX { + UINT left; + UINT top; + UINT front; + UINT right; + UINT bottom; + UINT back; +} D3D11_BOX; +typedef struct D3D11_BUFFER_RTV { + __C89_NAMELESS union { + UINT FirstElement; + UINT ElementOffset; + } __C89_NAMELESSUNIONNAME1; + __C89_NAMELESS union { + UINT NumElements; + UINT ElementWidth; + } __C89_NAMELESSUNIONNAME2; +} D3D11_BUFFER_RTV; +typedef struct D3D11_BUFFER_SRV { + __C89_NAMELESS union { + UINT FirstElement; + UINT ElementOffset; + } __C89_NAMELESSUNIONNAME1; + __C89_NAMELESS union { + UINT NumElements; + UINT ElementWidth; + } __C89_NAMELESSUNIONNAME2; +} D3D11_BUFFER_SRV; +typedef struct D3D11_BUFFER_UAV { + UINT FirstElement; + UINT NumElements; + UINT Flags; +} D3D11_BUFFER_UAV; +typedef struct D3D11_BUFFEREX_SRV { + UINT FirstElement; + UINT NumElements; + UINT Flags; +} D3D11_BUFFEREX_SRV; +typedef struct D3D11_CLASS_INSTANCE_DESC { + UINT InstanceId; + UINT InstanceIndex; + UINT TypeId; + UINT ConstantBuffer; + UINT BaseConstantBufferOffset; + UINT BaseTexture; + UINT BaseSampler; + WINBOOL Created; +} D3D11_CLASS_INSTANCE_DESC; +typedef enum D3D11_COMPARISON_FUNC { + D3D11_COMPARISON_NEVER = 1, + D3D11_COMPARISON_LESS = 2, + D3D11_COMPARISON_EQUAL = 3, + D3D11_COMPARISON_LESS_EQUAL = 4, + D3D11_COMPARISON_GREATER = 5, + D3D11_COMPARISON_NOT_EQUAL = 6, + D3D11_COMPARISON_GREATER_EQUAL = 7, + D3D11_COMPARISON_ALWAYS = 8 +} D3D11_COMPARISON_FUNC; +typedef enum D3D11_COUNTER { + D3D11_COUNTER_DEVICE_DEPENDENT_0 = 0x40000000 +} D3D11_COUNTER; +typedef struct D3D11_COUNTER_DESC { + D3D11_COUNTER Counter; + UINT MiscFlags; +} D3D11_COUNTER_DESC; +typedef struct D3D11_COUNTER_INFO { + D3D11_COUNTER LastDeviceDependentCounter; + UINT NumSimultaneousCounters; + UINT8 NumDetectableParallelUnits; +} D3D11_COUNTER_INFO; +typedef enum D3D11_COUNTER_TYPE { + D3D11_COUNTER_TYPE_FLOAT32 = 0, + D3D11_COUNTER_TYPE_UINT16 = 1, + D3D11_COUNTER_TYPE_UINT32 = 2, + D3D11_COUNTER_TYPE_UINT64 = 3 +} D3D11_COUNTER_TYPE; +typedef enum D3D11_CULL_MODE { + D3D11_CULL_NONE = 1, + D3D11_CULL_FRONT = 2, + D3D11_CULL_BACK = 3 +} D3D11_CULL_MODE; +typedef enum D3D11_DEPTH_WRITE_MASK { + D3D11_DEPTH_WRITE_MASK_ZERO = 0, + D3D11_DEPTH_WRITE_MASK_ALL = 1 +} D3D11_DEPTH_WRITE_MASK; +typedef enum D3D11_STANDARD_MULTISAMPLE_QUALITY_LEVELS { + D3D11_STANDARD_MULTISAMPLE_PATTERN = 0xffffffff, + D3D11_CENTER_MULTISAMPLE_PATTERN = 0xfffffffe +} D3D11_STANDARD_MULTISAMPLE_QUALITY_LEVELS; +typedef enum D3D11_DEVICE_CONTEXT_TYPE { + D3D11_DEVICE_CONTEXT_IMMEDIATE = 0, + D3D11_DEVICE_CONTEXT_DEFERRED = 1 +} D3D11_DEVICE_CONTEXT_TYPE; +typedef enum D3D11_DSV_DIMENSION { + D3D11_DSV_DIMENSION_UNKNOWN = 0, + D3D11_DSV_DIMENSION_TEXTURE1D = 1, + D3D11_DSV_DIMENSION_TEXTURE1DARRAY = 2, + D3D11_DSV_DIMENSION_TEXTURE2D = 3, + D3D11_DSV_DIMENSION_TEXTURE2DARRAY = 4, + D3D11_DSV_DIMENSION_TEXTURE2DMS = 5, + D3D11_DSV_DIMENSION_TEXTURE2DMSARRAY = 6 +} D3D11_DSV_DIMENSION; +typedef enum D3D11_FEATURE { + D3D11_FEATURE_THREADING = 0, + D3D11_FEATURE_DOUBLES = 1, + D3D11_FEATURE_FORMAT_SUPPORT = 2, + D3D11_FEATURE_FORMAT_SUPPORT2 = 3, + D3D11_FEATURE_D3D10_X_HARDWARE_OPTIONS = 4, + D3D11_FEATURE_D3D11_OPTIONS = 5, + D3D11_FEATURE_ARCHITECTURE_INFO = 6, + D3D11_FEATURE_D3D9_OPTIONS = 7, + D3D11_FEATURE_SHADER_MIN_PRECISION_SUPPORT = 8, + D3D11_FEATURE_D3D9_SHADOW_SUPPORT = 9, + D3D11_FEATURE_D3D11_OPTIONS1 = 10, + D3D11_FEATURE_D3D9_SIMPLE_INSTANCING_SUPPORT = 11, + D3D11_FEATURE_MARKER_SUPPORT = 12, + D3D11_FEATURE_D3D9_OPTIONS1 = 13, + D3D11_FEATURE_D3D11_OPTIONS2 = 14, + D3D11_FEATURE_D3D11_OPTIONS3 = 15, + D3D11_FEATURE_GPU_VIRTUAL_ADDRESS_SUPPORT = 16, + D3D11_FEATURE_D3D11_OPTIONS4 = 17, + D3D11_FEATURE_SHADER_CACHE = 18 +} D3D11_FEATURE; +typedef struct D3D11_FEATURE_DATA_THREADING { + WINBOOL DriverConcurrentCreates; + WINBOOL DriverCommandLists; +} D3D11_FEATURE_DATA_THREADING; +typedef struct D3D11_FEATURE_DATA_DOUBLES { + WINBOOL DoublePrecisionFloatShaderOps; +} D3D11_FEATURE_DATA_DOUBLES; +typedef struct D3D11_FEATURE_DATA_FORMAT_SUPPORT { + DXGI_FORMAT InFormat; + UINT OutFormatSupport; +} D3D11_FEATURE_DATA_FORMAT_SUPPORT; +typedef struct D3D11_FEATURE_DATA_FORMAT_SUPPORT2 { + DXGI_FORMAT InFormat; + UINT OutFormatSupport2; +} D3D11_FEATURE_DATA_FORMAT_SUPPORT2; +typedef struct D3D11_FEATURE_DATA_D3D10_X_HARDWARE_OPTIONS { + WINBOOL ComputeShaders_Plus_RawAndStructuredBuffers_Via_Shader_4_x; +} D3D11_FEATURE_DATA_D3D10_X_HARDWARE_OPTIONS; +typedef struct D3D11_FEATURE_DATA_D3D11_OPTIONS { + WINBOOL OutputMergerLogicOp; + WINBOOL UAVOnlyRenderingForcedSampleCount; + WINBOOL DiscardAPIsSeenByDriver; + WINBOOL FlagsForUpdateAndCopySeenByDriver; + WINBOOL ClearView; + WINBOOL CopyWithOverlap; + WINBOOL ConstantBufferPartialUpdate; + WINBOOL ConstantBufferOffsetting; + WINBOOL MapNoOverwriteOnDynamicConstantBuffer; + WINBOOL MapNoOverwriteOnDynamicBufferSRV; + WINBOOL MultisampleRTVWithForcedSampleCountOne; + WINBOOL SAD4ShaderInstructions; + WINBOOL ExtendedDoublesShaderInstructions; + WINBOOL ExtendedResourceSharing; +} D3D11_FEATURE_DATA_D3D11_OPTIONS; +typedef struct D3D11_FEATURE_DATA_ARCHITECTURE_INFO { + WINBOOL TileBasedDeferredRenderer; +} D3D11_FEATURE_DATA_ARCHITECTURE_INFO; +typedef struct D3D11_FEATURE_DATA_D3D9_OPTIONS { + WINBOOL FullNonPow2TextureSupport; +} D3D11_FEATURE_DATA_D3D9_OPTIONS; +typedef struct D3D11_FEATURE_DATA_D3D9_SHADOW_SUPPORT { + WINBOOL SupportsDepthAsTextureWithLessEqualComparisonFilter; +} D3D11_FEATURE_DATA_D3D9_SHADOW_SUPPORT; +typedef enum D3D11_SHADER_MIN_PRECISION_SUPPORT { + D3D11_SHADER_MIN_PRECISION_10_BIT = 0x1, + D3D11_SHADER_MIN_PRECISION_16_BIT = 0x2 +} D3D11_SHADER_MIN_PRECISION_SUPPORT; +typedef struct D3D11_FEATURE_DATA_SHADER_MIN_PRECISION_SUPPORT { + UINT PixelShaderMinPrecision; + UINT AllOtherShaderStagesMinPrecision; +} D3D11_FEATURE_DATA_SHADER_MIN_PRECISION_SUPPORT; +typedef enum D3D11_TILED_RESOURCES_TIER { + D3D11_TILED_RESOURCES_NOT_SUPPORTED = 0x0, + D3D11_TILED_RESOURCES_TIER_1 = 0x1, + D3D11_TILED_RESOURCES_TIER_2 = 0x2, + D3D11_TILED_RESOURCES_TIER_3 = 0x3 +} D3D11_TILED_RESOURCES_TIER; +typedef struct D3D11_FEATURE_DATA_D3D11_OPTIONS1 { + D3D11_TILED_RESOURCES_TIER TiledResourcesTier; + WINBOOL MinMaxFiltering; + WINBOOL ClearViewAlsoSupportsDepthOnlyFormats; + WINBOOL MapOnDefaultBuffers; +} D3D11_FEATURE_DATA_D3D11_OPTIONS1; +typedef struct D3D11_FEATURE_DATA_D3D9_SIMPLE_INSTANCING_SUPPORT { + WINBOOL SimpleInstancingSupported; +} D3D11_FEATURE_DATA_D3D9_SIMPLE_INSTANCING_SUPPORT; +typedef struct D3D11_FEATURE_DATA_MARKER_SUPPORT { + WINBOOL Profile; +} D3D11_FEATURE_DATA_MARKER_SUPPORT; +typedef struct D3D11_FEATURE_DATA_D3D9_OPTIONS1 { + WINBOOL FullNonPow2TextureSupported; + WINBOOL DepthAsTextureWithLessEqualComparisonFilterSupported; + WINBOOL SimpleInstancingSupported; + WINBOOL TextureCubeFaceRenderTargetWithNonCubeDepthStencilSupported; +} D3D11_FEATURE_DATA_D3D9_OPTIONS1; +typedef enum D3D11_CONSERVATIVE_RASTERIZATION_TIER { + D3D11_CONSERVATIVE_RASTERIZATION_NOT_SUPPORTED = 0x0, + D3D11_CONSERVATIVE_RASTERIZATION_TIER_1 = 0x1, + D3D11_CONSERVATIVE_RASTERIZATION_TIER_2 = 0x2, + D3D11_CONSERVATIVE_RASTERIZATION_TIER_3 = 0x3 +} D3D11_CONSERVATIVE_RASTERIZATION_TIER; +typedef struct D3D11_FEATURE_DATA_D3D11_OPTIONS2 { + WINBOOL PSSpecifiedStencilRefSupported; + WINBOOL TypedUAVLoadAdditionalFormats; + WINBOOL ROVsSupported; + D3D11_CONSERVATIVE_RASTERIZATION_TIER ConservativeRasterizationTier; + D3D11_TILED_RESOURCES_TIER TiledResourcesTier; + WINBOOL MapOnDefaultTextures; + WINBOOL StandardSwizzle; + WINBOOL UnifiedMemoryArchitecture; +} D3D11_FEATURE_DATA_D3D11_OPTIONS2; +typedef struct D3D11_FEATURE_DATA_D3D11_OPTIONS3 { + WINBOOL VPAndRTArrayIndexFromAnyShaderFeedingRasterizer; +} D3D11_FEATURE_DATA_D3D11_OPTIONS3; +typedef struct D3D11_FEATURE_DATA_GPU_VIRTUAL_ADDRESS_SUPPORT { + UINT MaxGPUVirtualAddressBitsPerResource; + UINT MaxGPUVirtualAddressBitsPerProcess; +} D3D11_FEATURE_DATA_GPU_VIRTUAL_ADDRESS_SUPPORT; +typedef enum D3D11_SHADER_CACHE_SUPPORT_FLAGS { + D3D11_SHADER_CACHE_SUPPORT_NONE = 0x0, + D3D11_SHADER_CACHE_SUPPORT_AUTOMATIC_INPROC_CACHE = 0x1, + D3D11_SHADER_CACHE_SUPPORT_AUTOMATIC_DISK_CACHE = 0x2 +} D3D11_SHADER_CACHE_SUPPORT_FLAGS; +typedef struct D3D11_FEATURE_DATA_SHADER_CACHE { + UINT SupportFlags; +} D3D11_FEATURE_DATA_SHADER_CACHE; +typedef enum D3D11_FILL_MODE { + D3D11_FILL_WIREFRAME = 2, + D3D11_FILL_SOLID = 3 +} D3D11_FILL_MODE; +typedef enum D3D11_FILTER_TYPE { + D3D11_FILTER_TYPE_POINT = 0, + D3D11_FILTER_TYPE_LINEAR = 1 +} D3D11_FILTER_TYPE; +#define D3D11_MIN_FILTER_SHIFT (4) + +#define D3D11_MAG_FILTER_SHIFT (2) + +#define D3D11_MIP_FILTER_SHIFT (0) + +#define D3D11_FILTER_TYPE_MASK (0x3) + +#define D3D11_COMPARISON_FILTERING_BIT (0x80) + +#define D3D11_ANISOTROPIC_FILTERING_BIT (0x40) + +#define D3D11_ENCODE_BASIC_FILTER(min, mag, mip, bComparison) \ + ((D3D11_FILTER)(((bComparison) ? D3D11_COMPARISON_FILTERING_BIT : 0 ) | \ + (((min)&D3D11_FILTER_TYPE_MASK) << D3D11_MIN_FILTER_SHIFT) | \ + (((mag)&D3D11_FILTER_TYPE_MASK) << D3D11_MAG_FILTER_SHIFT) | \ + (((mip)&D3D11_FILTER_TYPE_MASK) << D3D11_MIP_FILTER_SHIFT))) +#define D3D11_ENCODE_ANISOTROPIC_FILTER(bComparison) \ + ((D3D11_FILTER)(D3D11_ANISOTROPIC_FILTERING_BIT | \ + D3D11_ENCODE_BASIC_FILTER(D3D11_FILTER_TYPE_LINEAR,D3D11_FILTER_TYPE_LINEAR, \ + D3D11_FILTER_TYPE_LINEAR,bComparison))) +#define D3D11_DECODE_MIN_FILTER(d3d11Filter) \ + ((D3D11_FILTER_TYPE)(((d3d11Filter) >> D3D11_MIN_FILTER_SHIFT) & D3D11_FILTER_TYPE_MASK)) +#define D3D11_DECODE_MAG_FILTER(d3d11Filter) \ + ((D3D11_FILTER_TYPE)(((d3d11Filter) >> D3D11_MAG_FILTER_SHIFT) & D3D11_FILTER_TYPE_MASK)) +#define D3D11_DECODE_MIP_FILTER(d3d11Filter) \ + ((D3D11_FILTER_TYPE)(((d3d11Filter) >> D3D11_MIP_FILTER_SHIFT) & D3D11_FILTER_TYPE_MASK)) +#define D3D11_DECODE_IS_COMPARISON_FILTER(d3d11Filter) ((d3d11Filter) & D3D11_COMPARISON_FILTERING_BIT) +#define D3D11_DECODE_IS_ANISOTROPIC_FILTER(d3d11Filter) \ + (((d3d11Filter) & D3D11_ANISOTROPIC_FILTERING_BIT ) \ + && (D3D11_FILTER_TYPE_LINEAR == D3D11_DECODE_MIN_FILTER(d3d11Filter)) \ + && (D3D11_FILTER_TYPE_LINEAR == D3D11_DECODE_MAG_FILTER(d3d11Filter)) \ + && (D3D11_FILTER_TYPE_LINEAR == D3D11_DECODE_MIP_FILTER(d3d11Filter))) +typedef enum D3D11_FILTER { + D3D11_FILTER_MIN_MAG_MIP_POINT = 0x0, + D3D11_FILTER_MIN_MAG_POINT_MIP_LINEAR = 0x1, + D3D11_FILTER_MIN_POINT_MAG_LINEAR_MIP_POINT = 0x4, + D3D11_FILTER_MIN_POINT_MAG_MIP_LINEAR = 0x5, + D3D11_FILTER_MIN_LINEAR_MAG_MIP_POINT = 0x10, + D3D11_FILTER_MIN_LINEAR_MAG_POINT_MIP_LINEAR = 0x11, + D3D11_FILTER_MIN_MAG_LINEAR_MIP_POINT = 0x14, + D3D11_FILTER_MIN_MAG_MIP_LINEAR = 0x15, + D3D11_FILTER_ANISOTROPIC = 0x55, + D3D11_FILTER_COMPARISON_MIN_MAG_MIP_POINT = 0x80, + D3D11_FILTER_COMPARISON_MIN_MAG_POINT_MIP_LINEAR = 0x81, + D3D11_FILTER_COMPARISON_MIN_POINT_MAG_LINEAR_MIP_POINT = 0x84, + D3D11_FILTER_COMPARISON_MIN_POINT_MAG_MIP_LINEAR = 0x85, + D3D11_FILTER_COMPARISON_MIN_LINEAR_MAG_MIP_POINT = 0x90, + D3D11_FILTER_COMPARISON_MIN_LINEAR_MAG_POINT_MIP_LINEAR = 0x91, + D3D11_FILTER_COMPARISON_MIN_MAG_LINEAR_MIP_POINT = 0x94, + D3D11_FILTER_COMPARISON_MIN_MAG_MIP_LINEAR = 0x95, + D3D11_FILTER_COMPARISON_ANISOTROPIC = 0xd5 +} D3D11_FILTER; +typedef enum D3D11_DSV_FLAG { + D3D11_DSV_READ_ONLY_DEPTH = 0x1, + D3D11_DSV_READ_ONLY_STENCIL = 0x2 +} D3D11_DSV_FLAG; +typedef enum D3D11_BUFFEREX_SRV_FLAG { + D3D11_BUFFEREX_SRV_FLAG_RAW = 0x1 +} D3D11_BUFFEREX_SRV_FLAG; +typedef enum D3D11_UAV_FLAG { + D3D11_BUFFER_UAV_FLAG_RAW = 0x1, + D3D11_BUFFER_UAV_FLAG_APPEND = 0x2, + D3D11_BUFFER_UAV_FLAG_COUNTER = 0x4 +} D3D11_UAV_FLAG; +typedef enum D3D11_INPUT_CLASSIFICATION { + D3D11_INPUT_PER_VERTEX_DATA = 0, + D3D11_INPUT_PER_INSTANCE_DATA = 1 +} D3D11_INPUT_CLASSIFICATION; +#define D3D11_APPEND_ALIGNED_ELEMENT (0xffffffff) + +typedef struct D3D11_INPUT_ELEMENT_DESC { + LPCSTR SemanticName; + UINT SemanticIndex; + DXGI_FORMAT Format; + UINT InputSlot; + UINT AlignedByteOffset; + D3D11_INPUT_CLASSIFICATION InputSlotClass; + UINT InstanceDataStepRate; +} D3D11_INPUT_ELEMENT_DESC; +typedef enum D3D11_MAP { + D3D11_MAP_READ = 1, + D3D11_MAP_WRITE = 2, + D3D11_MAP_READ_WRITE = 3, + D3D11_MAP_WRITE_DISCARD = 4, + D3D11_MAP_WRITE_NO_OVERWRITE = 5 +} D3D11_MAP; +typedef enum D3D11_MAP_FLAG { + D3D11_MAP_FLAG_DO_NOT_WAIT = 0x100000 +} D3D11_MAP_FLAG; +typedef struct D3D11_QUERY_DATA_SO_STATISTICS { + UINT64 NumPrimitivesWritten; + UINT64 PrimitivesStorageNeeded; +} D3D11_QUERY_DATA_SO_STATISTICS; +typedef struct D3D11_MAPPED_SUBRESOURCE { + void *pData; + UINT RowPitch; + UINT DepthPitch; +} D3D11_MAPPED_SUBRESOURCE; +typedef enum D3D11_QUERY { + D3D11_QUERY_EVENT = 0, + D3D11_QUERY_OCCLUSION = 1, + D3D11_QUERY_TIMESTAMP = 2, + D3D11_QUERY_TIMESTAMP_DISJOINT = 3, + D3D11_QUERY_PIPELINE_STATISTICS = 4, + D3D11_QUERY_OCCLUSION_PREDICATE = 5, + D3D11_QUERY_SO_STATISTICS = 6, + D3D11_QUERY_SO_OVERFLOW_PREDICATE = 7, + D3D11_QUERY_SO_STATISTICS_STREAM0 = 8, + D3D11_QUERY_SO_OVERFLOW_PREDICATE_STREAM0 = 9, + D3D11_QUERY_SO_STATISTICS_STREAM1 = 10, + D3D11_QUERY_SO_OVERFLOW_PREDICATE_STREAM1 = 11, + D3D11_QUERY_SO_STATISTICS_STREAM2 = 12, + D3D11_QUERY_SO_OVERFLOW_PREDICATE_STREAM2 = 13, + D3D11_QUERY_SO_STATISTICS_STREAM3 = 14, + D3D11_QUERY_SO_OVERFLOW_PREDICATE_STREAM3 = 15 +} D3D11_QUERY; +typedef enum D3D11_QUERY_MISC_FLAG { + D3D11_QUERY_MISC_PREDICATEHINT = 0x1 +} D3D11_QUERY_MISC_FLAG; +typedef enum D3D11_ASYNC_GETDATA_FLAG { + D3D11_ASYNC_GETDATA_DONOTFLUSH = 0x1 +} D3D11_ASYNC_GETDATA_FLAG; +typedef enum D3D11_RESOURCE_MISC_FLAG { + D3D11_RESOURCE_MISC_GENERATE_MIPS = 0x1, + D3D11_RESOURCE_MISC_SHARED = 0x2, + D3D11_RESOURCE_MISC_TEXTURECUBE = 0x4, + D3D11_RESOURCE_MISC_DRAWINDIRECT_ARGS = 0x10, + D3D11_RESOURCE_MISC_BUFFER_ALLOW_RAW_VIEWS = 0x20, + D3D11_RESOURCE_MISC_BUFFER_STRUCTURED = 0x40, + D3D11_RESOURCE_MISC_RESOURCE_CLAMP = 0x80, + D3D11_RESOURCE_MISC_SHARED_KEYEDMUTEX = 0x100, + D3D11_RESOURCE_MISC_GDI_COMPATIBLE = 0x200, + D3D11_RESOURCE_MISC_SHARED_NTHANDLE = 0x800, + D3D11_RESOURCE_MISC_RESTRICTED_CONTENT = 0x1000, + D3D11_RESOURCE_MISC_RESTRICT_SHARED_RESOURCE = 0x2000, + D3D11_RESOURCE_MISC_RESTRICT_SHARED_RESOURCE_DRIVER = 0x4000, + D3D11_RESOURCE_MISC_GUARDED = 0x8000 +} D3D11_RESOURCE_MISC_FLAG; +typedef struct D3D11_QUERY_DESC { + D3D11_QUERY Query; + UINT MiscFlags; +} D3D11_QUERY_DESC; +#if !defined(D3D11_NO_HELPERS) && defined(__cplusplus) +struct CD3D11_QUERY_DESC : public D3D11_QUERY_DESC { + CD3D11_QUERY_DESC() {} + ~CD3D11_QUERY_DESC() {} + explicit CD3D11_QUERY_DESC(const D3D11_QUERY_DESC &other) : D3D11_QUERY_DESC(other) {} + explicit CD3D11_QUERY_DESC(D3D11_QUERY query, UINT misc_flags = 0) { + Query = query; + MiscFlags = misc_flags; + } + operator const D3D11_QUERY_DESC&() const { + return *this; + } +}; +#endif +typedef struct D3D11_RASTERIZER_DESC { + D3D11_FILL_MODE FillMode; + D3D11_CULL_MODE CullMode; + WINBOOL FrontCounterClockwise; + INT DepthBias; + FLOAT DepthBiasClamp; + FLOAT SlopeScaledDepthBias; + WINBOOL DepthClipEnable; + WINBOOL ScissorEnable; + WINBOOL MultisampleEnable; + WINBOOL AntialiasedLineEnable; +} D3D11_RASTERIZER_DESC; +#if !defined(D3D11_NO_HELPERS) && defined(__cplusplus) +struct CD3D11_RASTERIZER_DESC : public D3D11_RASTERIZER_DESC { + CD3D11_RASTERIZER_DESC() {} + explicit CD3D11_RASTERIZER_DESC(const D3D11_RASTERIZER_DESC &o) : D3D11_RASTERIZER_DESC(o) {} + explicit CD3D11_RASTERIZER_DESC(CD3D11_DEFAULT) { + FillMode = D3D11_FILL_SOLID; + CullMode = D3D11_CULL_BACK; + FrontCounterClockwise = FALSE; + DepthBias = D3D11_DEFAULT_DEPTH_BIAS; + DepthBiasClamp = D3D11_DEFAULT_DEPTH_BIAS_CLAMP; + SlopeScaledDepthBias = D3D11_DEFAULT_SLOPE_SCALED_DEPTH_BIAS; + DepthClipEnable = TRUE; + ScissorEnable = FALSE; + MultisampleEnable = FALSE; + AntialiasedLineEnable = FALSE; + } + explicit CD3D11_RASTERIZER_DESC(D3D11_FILL_MODE fillMode, D3D11_CULL_MODE cullMode, + WINBOOL frontCounterClockwise, INT depthBias, FLOAT depthBiasClamp, FLOAT slopeScaledDepthBias, + BOOL depthClipEnable, WINBOOL scissorEnable, WINBOOL multisampleEnable, WINBOOL antialiasedLineEnable) { + FillMode = fillMode; + CullMode = cullMode; + FrontCounterClockwise = frontCounterClockwise; + DepthBias = depthBias; + DepthBiasClamp = depthBiasClamp; + SlopeScaledDepthBias = slopeScaledDepthBias; + DepthClipEnable = depthClipEnable; + ScissorEnable = scissorEnable; + MultisampleEnable = multisampleEnable; + AntialiasedLineEnable = antialiasedLineEnable; + } + ~CD3D11_RASTERIZER_DESC() {} + operator const D3D11_RASTERIZER_DESC&() const { return *this; } +}; +#endif +typedef enum D3D11_RESOURCE_DIMENSION { + D3D11_RESOURCE_DIMENSION_UNKNOWN = 0, + D3D11_RESOURCE_DIMENSION_BUFFER = 1, + D3D11_RESOURCE_DIMENSION_TEXTURE1D = 2, + D3D11_RESOURCE_DIMENSION_TEXTURE2D = 3, + D3D11_RESOURCE_DIMENSION_TEXTURE3D = 4 +} D3D11_RESOURCE_DIMENSION; +typedef enum D3D11_RTV_DIMENSION { + D3D11_RTV_DIMENSION_UNKNOWN = 0, + D3D11_RTV_DIMENSION_BUFFER = 1, + D3D11_RTV_DIMENSION_TEXTURE1D = 2, + D3D11_RTV_DIMENSION_TEXTURE1DARRAY = 3, + D3D11_RTV_DIMENSION_TEXTURE2D = 4, + D3D11_RTV_DIMENSION_TEXTURE2DARRAY = 5, + D3D11_RTV_DIMENSION_TEXTURE2DMS = 6, + D3D11_RTV_DIMENSION_TEXTURE2DMSARRAY = 7, + D3D11_RTV_DIMENSION_TEXTURE3D = 8 +} D3D11_RTV_DIMENSION; +typedef struct D3D11_SO_DECLARATION_ENTRY { + UINT Stream; + LPCSTR SemanticName; + UINT SemanticIndex; + BYTE StartComponent; + BYTE ComponentCount; + BYTE OutputSlot; +} D3D11_SO_DECLARATION_ENTRY; +typedef enum D3D11_STENCIL_OP { + D3D11_STENCIL_OP_KEEP = 1, + D3D11_STENCIL_OP_ZERO = 2, + D3D11_STENCIL_OP_REPLACE = 3, + D3D11_STENCIL_OP_INCR_SAT = 4, + D3D11_STENCIL_OP_DECR_SAT = 5, + D3D11_STENCIL_OP_INVERT = 6, + D3D11_STENCIL_OP_INCR = 7, + D3D11_STENCIL_OP_DECR = 8 +} D3D11_STENCIL_OP; +#if !defined(D3D11_NO_HELPERS) && defined(__cplusplus) +} +inline UINT D3D11CalcSubresource(UINT MipSlice, UINT ArraySlice, UINT MipLevels) { + return MipSlice + ArraySlice * MipLevels; +} +extern "C"{ +#endif +typedef struct D3D11_SUBRESOURCE_DATA { + const void *pSysMem; + UINT SysMemPitch; + UINT SysMemSlicePitch; +} D3D11_SUBRESOURCE_DATA; +typedef struct D3D11_TEX1D_ARRAY_DSV { + UINT MipSlice; + UINT FirstArraySlice; + UINT ArraySize; +} D3D11_TEX1D_ARRAY_DSV; +typedef struct D3D11_TEX1D_ARRAY_RTV { + UINT MipSlice; + UINT FirstArraySlice; + UINT ArraySize; +} D3D11_TEX1D_ARRAY_RTV; +typedef struct D3D11_TEX1D_ARRAY_SRV { + UINT MostDetailedMip; + UINT MipLevels; + UINT FirstArraySlice; + UINT ArraySize; +} D3D11_TEX1D_ARRAY_SRV; +typedef struct D3D11_TEX1D_ARRAY_UAV { + UINT MipSlice; + UINT FirstArraySlice; + UINT ArraySize; +} D3D11_TEX1D_ARRAY_UAV; +typedef struct D3D11_TEX1D_DSV { + UINT MipSlice; +} D3D11_TEX1D_DSV; +typedef struct D3D11_TEX1D_RTV { + UINT MipSlice; +} D3D11_TEX1D_RTV; +typedef struct D3D11_TEX1D_SRV { + UINT MostDetailedMip; + UINT MipLevels; +} D3D11_TEX1D_SRV; +typedef struct D3D11_TEX1D_UAV { + UINT MipSlice; +} D3D11_TEX1D_UAV; +typedef struct D3D11_TEX2D_ARRAY_DSV { + UINT MipSlice; + UINT FirstArraySlice; + UINT ArraySize; +} D3D11_TEX2D_ARRAY_DSV; +typedef struct D3D11_TEX2D_ARRAY_RTV { + UINT MipSlice; + UINT FirstArraySlice; + UINT ArraySize; +} D3D11_TEX2D_ARRAY_RTV; +typedef struct D3D11_TEX2D_ARRAY_SRV { + UINT MostDetailedMip; + UINT MipLevels; + UINT FirstArraySlice; + UINT ArraySize; +} D3D11_TEX2D_ARRAY_SRV; +typedef struct D3D11_TEX2D_ARRAY_UAV { + UINT MipSlice; + UINT FirstArraySlice; + UINT ArraySize; +} D3D11_TEX2D_ARRAY_UAV; +typedef struct D3D11_TEX2D_DSV { + UINT MipSlice; +} D3D11_TEX2D_DSV; +typedef struct D3D11_TEX2D_RTV { + UINT MipSlice; +} D3D11_TEX2D_RTV; +typedef struct D3D11_TEX2D_SRV { + UINT MostDetailedMip; + UINT MipLevels; +} D3D11_TEX2D_SRV; +typedef struct D3D11_TEX2D_UAV { + UINT MipSlice; +} D3D11_TEX2D_UAV; +typedef struct D3D11_TEX2DMS_ARRAY_DSV { + UINT FirstArraySlice; + UINT ArraySize; +} D3D11_TEX2DMS_ARRAY_DSV; +typedef struct D3D11_TEX2DMS_ARRAY_RTV { + UINT FirstArraySlice; + UINT ArraySize; +} D3D11_TEX2DMS_ARRAY_RTV; +typedef struct D3D11_TEX2DMS_ARRAY_SRV { + UINT FirstArraySlice; + UINT ArraySize; +} D3D11_TEX2DMS_ARRAY_SRV; +typedef struct D3D11_TEX2DMS_DSV { + UINT UnusedField_NothingToDefine; +} D3D11_TEX2DMS_DSV; +typedef struct D3D11_TEX2DMS_RTV { + UINT UnusedField_NothingToDefine; +} D3D11_TEX2DMS_RTV; +typedef struct D3D11_TEX2DMS_SRV { + UINT UnusedField_NothingToDefine; +} D3D11_TEX2DMS_SRV; +typedef struct D3D11_TEX3D_RTV { + UINT MipSlice; + UINT FirstWSlice; + UINT WSize; +} D3D11_TEX3D_RTV; +typedef struct D3D11_TEX3D_SRV { + UINT MostDetailedMip; + UINT MipLevels; +} D3D11_TEX3D_SRV; +typedef struct D3D11_TEX3D_UAV { + UINT MipSlice; + UINT FirstWSlice; + UINT WSize; +} D3D11_TEX3D_UAV; +typedef struct D3D11_TEXCUBE_ARRAY_SRV { + UINT MostDetailedMip; + UINT MipLevels; + UINT First2DArrayFace; + UINT NumCubes; +} D3D11_TEXCUBE_ARRAY_SRV; +typedef struct D3D11_TEXCUBE_SRV { + UINT MostDetailedMip; + UINT MipLevels; +} D3D11_TEXCUBE_SRV; +typedef enum D3D11_TEXTURE_ADDRESS_MODE { + D3D11_TEXTURE_ADDRESS_WRAP = 1, + D3D11_TEXTURE_ADDRESS_MIRROR = 2, + D3D11_TEXTURE_ADDRESS_CLAMP = 3, + D3D11_TEXTURE_ADDRESS_BORDER = 4, + D3D11_TEXTURE_ADDRESS_MIRROR_ONCE = 5 +} D3D11_TEXTURE_ADDRESS_MODE; +typedef enum D3D11_UAV_DIMENSION { + D3D11_UAV_DIMENSION_UNKNOWN = 0, + D3D11_UAV_DIMENSION_BUFFER = 1, + D3D11_UAV_DIMENSION_TEXTURE1D = 2, + D3D11_UAV_DIMENSION_TEXTURE1DARRAY = 3, + D3D11_UAV_DIMENSION_TEXTURE2D = 4, + D3D11_UAV_DIMENSION_TEXTURE2DARRAY = 5, + D3D11_UAV_DIMENSION_TEXTURE3D = 8 +} D3D11_UAV_DIMENSION; +typedef struct D3D11_UNORDERED_ACCESS_VIEW_DESC { + DXGI_FORMAT Format; + D3D11_UAV_DIMENSION ViewDimension; + __C89_NAMELESS union { + D3D11_BUFFER_UAV Buffer; + D3D11_TEX1D_UAV Texture1D; + D3D11_TEX1D_ARRAY_UAV Texture1DArray; + D3D11_TEX2D_UAV Texture2D; + D3D11_TEX2D_ARRAY_UAV Texture2DArray; + D3D11_TEX3D_UAV Texture3D; + } __C89_NAMELESSUNIONNAME; +} D3D11_UNORDERED_ACCESS_VIEW_DESC; +typedef enum D3D11_USAGE { + D3D11_USAGE_DEFAULT = 0, + D3D11_USAGE_IMMUTABLE = 1, + D3D11_USAGE_DYNAMIC = 2, + D3D11_USAGE_STAGING = 3 +} D3D11_USAGE; +typedef enum D3D11_BIND_FLAG { + D3D11_BIND_VERTEX_BUFFER = 0x1, + D3D11_BIND_INDEX_BUFFER = 0x2, + D3D11_BIND_CONSTANT_BUFFER = 0x4, + D3D11_BIND_SHADER_RESOURCE = 0x8, + D3D11_BIND_STREAM_OUTPUT = 0x10, + D3D11_BIND_RENDER_TARGET = 0x20, + D3D11_BIND_DEPTH_STENCIL = 0x40, + D3D11_BIND_UNORDERED_ACCESS = 0x80, + D3D11_BIND_DECODER = 0x200, + D3D11_BIND_VIDEO_ENCODER = 0x400 +} D3D11_BIND_FLAG; +typedef enum D3D11_CPU_ACCESS_FLAG { + D3D11_CPU_ACCESS_WRITE = 0x10000, + D3D11_CPU_ACCESS_READ = 0x20000 +} D3D11_CPU_ACCESS_FLAG; +typedef struct D3D11_VIEWPORT { + FLOAT TopLeftX; + FLOAT TopLeftY; + FLOAT Width; + FLOAT Height; + FLOAT MinDepth; + FLOAT MaxDepth; +} D3D11_VIEWPORT; +typedef enum D3D11_COLOR_WRITE_ENABLE { + D3D11_COLOR_WRITE_ENABLE_RED = 1, + D3D11_COLOR_WRITE_ENABLE_GREEN = 2, + D3D11_COLOR_WRITE_ENABLE_BLUE = 4, + D3D11_COLOR_WRITE_ENABLE_ALPHA = 8, + D3D11_COLOR_WRITE_ENABLE_ALL = ((D3D11_COLOR_WRITE_ENABLE_RED | D3D11_COLOR_WRITE_ENABLE_GREEN) | D3D11_COLOR_WRITE_ENABLE_BLUE) | D3D11_COLOR_WRITE_ENABLE_ALPHA +} D3D11_COLOR_WRITE_ENABLE; +typedef enum D3D11_FORMAT_SUPPORT { + D3D11_FORMAT_SUPPORT_BUFFER = 0x1, + D3D11_FORMAT_SUPPORT_IA_VERTEX_BUFFER = 0x2, + D3D11_FORMAT_SUPPORT_IA_INDEX_BUFFER = 0x4, + D3D11_FORMAT_SUPPORT_SO_BUFFER = 0x8, + D3D11_FORMAT_SUPPORT_TEXTURE1D = 0x10, + D3D11_FORMAT_SUPPORT_TEXTURE2D = 0x20, + D3D11_FORMAT_SUPPORT_TEXTURE3D = 0x40, + D3D11_FORMAT_SUPPORT_TEXTURECUBE = 0x80, + D3D11_FORMAT_SUPPORT_SHADER_LOAD = 0x100, + D3D11_FORMAT_SUPPORT_SHADER_SAMPLE = 0x200, + D3D11_FORMAT_SUPPORT_SHADER_SAMPLE_COMPARISON = 0x400, + D3D11_FORMAT_SUPPORT_SHADER_SAMPLE_MONO_TEXT = 0x800, + D3D11_FORMAT_SUPPORT_MIP = 0x1000, + D3D11_FORMAT_SUPPORT_MIP_AUTOGEN = 0x2000, + D3D11_FORMAT_SUPPORT_RENDER_TARGET = 0x4000, + D3D11_FORMAT_SUPPORT_BLENDABLE = 0x8000, + D3D11_FORMAT_SUPPORT_DEPTH_STENCIL = 0x10000, + D3D11_FORMAT_SUPPORT_CPU_LOCKABLE = 0x20000, + D3D11_FORMAT_SUPPORT_MULTISAMPLE_RESOLVE = 0x40000, + D3D11_FORMAT_SUPPORT_DISPLAY = 0x80000, + D3D11_FORMAT_SUPPORT_CAST_WITHIN_BIT_LAYOUT = 0x100000, + D3D11_FORMAT_SUPPORT_MULTISAMPLE_RENDERTARGET = 0x200000, + D3D11_FORMAT_SUPPORT_MULTISAMPLE_LOAD = 0x400000, + D3D11_FORMAT_SUPPORT_SHADER_GATHER = 0x800000, + D3D11_FORMAT_SUPPORT_BACK_BUFFER_CAST = 0x1000000, + D3D11_FORMAT_SUPPORT_TYPED_UNORDERED_ACCESS_VIEW = 0x2000000, + D3D11_FORMAT_SUPPORT_SHADER_GATHER_COMPARISON = 0x4000000, + D3D11_FORMAT_SUPPORT_DECODER_OUTPUT = 0x8000000, + D3D11_FORMAT_SUPPORT_VIDEO_PROCESSOR_OUTPUT = 0x10000000, + D3D11_FORMAT_SUPPORT_VIDEO_PROCESSOR_INPUT = 0x20000000, + D3D11_FORMAT_SUPPORT_VIDEO_ENCODER = 0x40000000 +} D3D11_FORMAT_SUPPORT; +typedef enum D3D11_CLEAR_FLAG { + D3D11_CLEAR_DEPTH = 0x1, + D3D11_CLEAR_STENCIL = 0x2 +} D3D11_CLEAR_FLAG; +typedef struct D3D11_RENDER_TARGET_BLEND_DESC { + WINBOOL BlendEnable; + D3D11_BLEND SrcBlend; + D3D11_BLEND DestBlend; + D3D11_BLEND_OP BlendOp; + D3D11_BLEND SrcBlendAlpha; + D3D11_BLEND DestBlendAlpha; + D3D11_BLEND_OP BlendOpAlpha; + UINT8 RenderTargetWriteMask; +} D3D11_RENDER_TARGET_BLEND_DESC; +typedef struct D3D11_BLEND_DESC { + WINBOOL AlphaToCoverageEnable; + WINBOOL IndependentBlendEnable; + D3D11_RENDER_TARGET_BLEND_DESC RenderTarget[8]; +} D3D11_BLEND_DESC; +#if !defined(D3D11_NO_HELPERS) && defined(__cplusplus) +struct CD3D11_BLEND_DESC : public D3D11_BLEND_DESC { + CD3D11_BLEND_DESC() {} + explicit CD3D11_BLEND_DESC(const D3D11_BLEND_DESC &o) : D3D11_BLEND_DESC(o) {} + explicit CD3D11_BLEND_DESC(CD3D11_DEFAULT) { + AlphaToCoverageEnable = FALSE; + IndependentBlendEnable = FALSE; + for(D3D11_RENDER_TARGET_BLEND_DESC *target = RenderTarget; + target < RenderTarget + D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT; + target++) { + target->BlendEnable = FALSE; + target->SrcBlend = target->SrcBlendAlpha = D3D11_BLEND_ONE; + target->DestBlend = target->DestBlendAlpha = D3D11_BLEND_ZERO; + target->BlendOp = target->BlendOpAlpha = D3D11_BLEND_OP_ADD; + target->RenderTargetWriteMask = D3D11_COLOR_WRITE_ENABLE_ALL; + } + } + ~CD3D11_BLEND_DESC() {} + operator const D3D11_BLEND_DESC&() const { return *this; } +}; +#endif +typedef struct D3D11_BUFFER_DESC { + UINT ByteWidth; + D3D11_USAGE Usage; + UINT BindFlags; + UINT CPUAccessFlags; + UINT MiscFlags; + UINT StructureByteStride; +} D3D11_BUFFER_DESC; +#if !defined(D3D11_NO_HELPERS) && defined(__cplusplus) +struct CD3D11_BUFFER_DESC : public D3D11_BUFFER_DESC { + CD3D11_BUFFER_DESC() {} + explicit CD3D11_BUFFER_DESC(const D3D11_BUFFER_DESC &o) : D3D11_BUFFER_DESC(o) {} + explicit CD3D11_BUFFER_DESC(UINT byteWidth,UINT bindFlags, + D3D11_USAGE usage = D3D11_USAGE_DEFAULT, UINT cpuaccessFlags = 0, + UINT miscFlags = 0, UINT structureByteStride = 0 ) { + ByteWidth = byteWidth; + Usage = usage; + BindFlags = bindFlags; + CPUAccessFlags = cpuaccessFlags; + MiscFlags = miscFlags; + StructureByteStride = structureByteStride; + } + ~CD3D11_BUFFER_DESC() {} + operator const D3D11_BUFFER_DESC&() const { return *this; } +}; +#endif +typedef struct D3D11_DEPTH_STENCIL_VIEW_DESC { + DXGI_FORMAT Format; + D3D11_DSV_DIMENSION ViewDimension; + UINT Flags; + __C89_NAMELESS union { + D3D11_TEX1D_DSV Texture1D; + D3D11_TEX1D_ARRAY_DSV Texture1DArray; + D3D11_TEX2D_DSV Texture2D; + D3D11_TEX2D_ARRAY_DSV Texture2DArray; + D3D11_TEX2DMS_DSV Texture2DMS; + D3D11_TEX2DMS_ARRAY_DSV Texture2DMSArray; + } __C89_NAMELESSUNIONNAME; +} D3D11_DEPTH_STENCIL_VIEW_DESC; +typedef struct D3D11_DEPTH_STENCILOP_DESC { + D3D11_STENCIL_OP StencilFailOp; + D3D11_STENCIL_OP StencilDepthFailOp; + D3D11_STENCIL_OP StencilPassOp; + D3D11_COMPARISON_FUNC StencilFunc; +} D3D11_DEPTH_STENCILOP_DESC; +typedef struct D3D11_DEPTH_STENCIL_DESC { + WINBOOL DepthEnable; + D3D11_DEPTH_WRITE_MASK DepthWriteMask; + D3D11_COMPARISON_FUNC DepthFunc; + WINBOOL StencilEnable; + UINT8 StencilReadMask; + UINT8 StencilWriteMask; + D3D11_DEPTH_STENCILOP_DESC FrontFace; + D3D11_DEPTH_STENCILOP_DESC BackFace; +} D3D11_DEPTH_STENCIL_DESC; +#if !defined( D3D11_NO_HELPERS ) && defined( __cplusplus ) +struct CD3D11_DEPTH_STENCIL_DESC : public D3D11_DEPTH_STENCIL_DESC { + CD3D11_DEPTH_STENCIL_DESC() {} + explicit CD3D11_DEPTH_STENCIL_DESC(const D3D11_DEPTH_STENCIL_DESC &other) : D3D11_DEPTH_STENCIL_DESC(other) {} + explicit CD3D11_DEPTH_STENCIL_DESC(CD3D11_DEFAULT) { + const D3D11_DEPTH_STENCILOP_DESC default_op = + {D3D11_STENCIL_OP_KEEP, D3D11_STENCIL_OP_KEEP, D3D11_STENCIL_OP_KEEP, D3D11_COMPARISON_ALWAYS}; + DepthEnable = TRUE; + DepthWriteMask = D3D11_DEPTH_WRITE_MASK_ALL; + DepthFunc = D3D11_COMPARISON_LESS; + StencilEnable = FALSE; + StencilReadMask = D3D11_DEFAULT_STENCIL_READ_MASK; + StencilWriteMask = D3D11_DEFAULT_STENCIL_WRITE_MASK; + FrontFace = default_op; + BackFace = default_op; + } + explicit CD3D11_DEPTH_STENCIL_DESC( + WINBOOL depth_enable, + D3D11_DEPTH_WRITE_MASK depth_write_mask, + D3D11_COMPARISON_FUNC depth_func, + WINBOOL stencil_enable, + UINT8 stencil_read_mask, + UINT8 stencil_write_mask, + D3D11_STENCIL_OP front_stencil_fail_op, + D3D11_STENCIL_OP front_stencil_depth_fail_op, + D3D11_STENCIL_OP front_stencil_pass_op, + D3D11_COMPARISON_FUNC front_stencil_func, + D3D11_STENCIL_OP back_stencil_fail_op, + D3D11_STENCIL_OP back_stencil_depth_fail_op, + D3D11_STENCIL_OP back_stencil_pass_op, + D3D11_COMPARISON_FUNC back_stencil_func) { + DepthEnable = depth_enable; + DepthWriteMask = depth_write_mask; + DepthFunc = depth_func; + StencilEnable = stencil_enable; + StencilReadMask = stencil_read_mask; + StencilWriteMask = stencil_write_mask; + FrontFace.StencilFailOp = front_stencil_fail_op; + FrontFace.StencilDepthFailOp = front_stencil_depth_fail_op; + FrontFace.StencilPassOp = front_stencil_pass_op; + FrontFace.StencilFunc = front_stencil_func; + BackFace.StencilFailOp = back_stencil_fail_op; + BackFace.StencilDepthFailOp = back_stencil_depth_fail_op; + BackFace.StencilPassOp = back_stencil_pass_op; + BackFace.StencilFunc = back_stencil_func; + } + ~CD3D11_DEPTH_STENCIL_DESC() {} + operator const D3D11_DEPTH_STENCIL_DESC&() const { return *this; } +}; +#endif +typedef struct D3D11_RENDER_TARGET_VIEW_DESC { + DXGI_FORMAT Format; + D3D11_RTV_DIMENSION ViewDimension; + __C89_NAMELESS union { + D3D11_BUFFER_RTV Buffer; + D3D11_TEX1D_RTV Texture1D; + D3D11_TEX1D_ARRAY_RTV Texture1DArray; + D3D11_TEX2D_RTV Texture2D; + D3D11_TEX2D_ARRAY_RTV Texture2DArray; + D3D11_TEX2DMS_RTV Texture2DMS; + D3D11_TEX2DMS_ARRAY_RTV Texture2DMSArray; + D3D11_TEX3D_RTV Texture3D; + } __C89_NAMELESSUNIONNAME; +} D3D11_RENDER_TARGET_VIEW_DESC; +#if !defined(D3D11_NO_HELPERS) && defined(__cplusplus) +struct CD3D11_RENDER_TARGET_VIEW_DESC : public D3D11_RENDER_TARGET_VIEW_DESC { + CD3D11_RENDER_TARGET_VIEW_DESC() {} + explicit CD3D11_RENDER_TARGET_VIEW_DESC(D3D11_RTV_DIMENSION dim, DXGI_FORMAT format = DXGI_FORMAT_UNKNOWN, + UINT mip_slice = 0, UINT first_slice = 0, UINT array_size = -1) { + Format = format; + ViewDimension = dim; + switch(dim) { + case D3D11_RTV_DIMENSION_BUFFER: + Buffer.FirstElement = mip_slice; + Buffer.NumElements = first_slice; + break; + case D3D11_RTV_DIMENSION_TEXTURE1D: + Texture1D.MipSlice = mip_slice; + break; + case D3D11_RTV_DIMENSION_TEXTURE1DARRAY: + Texture1DArray.MipSlice = mip_slice; + Texture1DArray.FirstArraySlice = first_slice; + Texture1DArray.ArraySize = array_size; + break; + case D3D11_RTV_DIMENSION_TEXTURE2D: + Texture2D.MipSlice = mip_slice; + break; + case D3D11_RTV_DIMENSION_TEXTURE2DARRAY: + Texture2DArray.MipSlice = mip_slice; + Texture2DArray.FirstArraySlice = first_slice; + Texture2DArray.ArraySize = array_size; + break; + case D3D11_RTV_DIMENSION_TEXTURE2DMSARRAY: + Texture2DMSArray.FirstArraySlice = first_slice; + Texture2DMSArray.ArraySize = array_size; + break; + case D3D11_RTV_DIMENSION_TEXTURE3D: + Texture3D.MipSlice = mip_slice; + Texture3D.FirstWSlice = first_slice; + Texture3D.WSize = array_size; + break; + default: + break; + } + } + explicit CD3D11_RENDER_TARGET_VIEW_DESC(ID3D11Buffer*, DXGI_FORMAT format, UINT first_elem, + UINT elem_cnt) { + Format = format; + ViewDimension = D3D11_RTV_DIMENSION_BUFFER; + Buffer.FirstElement = first_elem; + Buffer.NumElements = elem_cnt; + } + explicit CD3D11_RENDER_TARGET_VIEW_DESC(ID3D11Texture1D *texture, D3D11_RTV_DIMENSION dim, + DXGI_FORMAT format = DXGI_FORMAT_UNKNOWN, UINT mip_slice = 0, UINT first_slice = 0, + UINT array_size = -1); + explicit CD3D11_RENDER_TARGET_VIEW_DESC(ID3D11Texture2D *texture, D3D11_RTV_DIMENSION dim, + DXGI_FORMAT format = DXGI_FORMAT_UNKNOWN, UINT mip_slice = 0, UINT first_slice = 0, + UINT array_size = -1); + explicit CD3D11_RENDER_TARGET_VIEW_DESC(ID3D11Texture3D *texture, DXGI_FORMAT format = DXGI_FORMAT_UNKNOWN, + UINT mip_slice = 0, UINT first_w_slice = 0, UINT w_slice = -1 ); + ~CD3D11_RENDER_TARGET_VIEW_DESC() {} + explicit CD3D11_RENDER_TARGET_VIEW_DESC(const D3D11_RENDER_TARGET_VIEW_DESC &other) + : D3D11_RENDER_TARGET_VIEW_DESC(other) {} + operator const D3D11_RENDER_TARGET_VIEW_DESC&() const { + return *this; + } +}; +#endif +typedef struct D3D11_SAMPLER_DESC { + D3D11_FILTER Filter; + D3D11_TEXTURE_ADDRESS_MODE AddressU; + D3D11_TEXTURE_ADDRESS_MODE AddressV; + D3D11_TEXTURE_ADDRESS_MODE AddressW; + FLOAT MipLODBias; + UINT MaxAnisotropy; + D3D11_COMPARISON_FUNC ComparisonFunc; + FLOAT BorderColor[4]; + FLOAT MinLOD; + FLOAT MaxLOD; +} D3D11_SAMPLER_DESC; +#if !defined(D3D11_NO_HELPERS) && defined(__cplusplus) +struct CD3D11_SAMPLER_DESC : public D3D11_SAMPLER_DESC { + CD3D11_SAMPLER_DESC() {} + explicit CD3D11_SAMPLER_DESC(const D3D11_SAMPLER_DESC &o) : D3D11_SAMPLER_DESC(o) {} + explicit CD3D11_SAMPLER_DESC(CD3D11_DEFAULT) { + Filter = D3D11_FILTER_MIN_MAG_MIP_LINEAR; + AddressU = D3D11_TEXTURE_ADDRESS_CLAMP; + AddressV = D3D11_TEXTURE_ADDRESS_CLAMP; + AddressW = D3D11_TEXTURE_ADDRESS_CLAMP; + MipLODBias = 0; + MaxAnisotropy = 1; + ComparisonFunc = D3D11_COMPARISON_NEVER; + BorderColor[0] = BorderColor[1] = BorderColor[2] = BorderColor[3] = 1.0f; + MinLOD = -3.402823466e+38f; + MaxLOD = 3.402823466e+38f; + } + explicit CD3D11_SAMPLER_DESC(D3D11_FILTER filter, D3D11_TEXTURE_ADDRESS_MODE addressU, + D3D11_TEXTURE_ADDRESS_MODE addressV, D3D11_TEXTURE_ADDRESS_MODE addressW, + FLOAT mipLODBias, UINT maxAnisotropy, D3D11_COMPARISON_FUNC comparisonFunc, + const FLOAT *borderColor, FLOAT minLOD, FLOAT maxLOD) { + Filter = filter; + AddressU = addressU; + AddressV = addressV; + AddressW = addressW; + MipLODBias = mipLODBias; + MaxAnisotropy = maxAnisotropy; + ComparisonFunc = comparisonFunc; + if(borderColor) { + BorderColor[0] = borderColor[0]; + BorderColor[1] = borderColor[1]; + BorderColor[2] = borderColor[2]; + BorderColor[3] = borderColor[3]; + }else { + BorderColor[0] = BorderColor[1] = BorderColor[2] = BorderColor[3] = 1.0f; + } + MinLOD = minLOD; + MaxLOD = maxLOD; + } + ~CD3D11_SAMPLER_DESC() {} + operator const D3D11_SAMPLER_DESC&() const { return *this; } +}; +#endif +typedef struct D3D11_SHADER_RESOURCE_VIEW_DESC { + DXGI_FORMAT Format; + D3D11_SRV_DIMENSION ViewDimension; + __C89_NAMELESS union { + D3D11_BUFFER_SRV Buffer; + D3D11_TEX1D_SRV Texture1D; + D3D11_TEX1D_ARRAY_SRV Texture1DArray; + D3D11_TEX2D_SRV Texture2D; + D3D11_TEX2D_ARRAY_SRV Texture2DArray; + D3D11_TEX2DMS_SRV Texture2DMS; + D3D11_TEX2DMS_ARRAY_SRV Texture2DMSArray; + D3D11_TEX3D_SRV Texture3D; + D3D11_TEXCUBE_SRV TextureCube; + D3D11_TEXCUBE_ARRAY_SRV TextureCubeArray; + D3D11_BUFFEREX_SRV BufferEx; + } __C89_NAMELESSUNIONNAME; +} D3D11_SHADER_RESOURCE_VIEW_DESC; +#if !defined(D3D11_NO_HELPERS) && defined( __cplusplus ) +struct CD3D11_SHADER_RESOURCE_VIEW_DESC : public D3D11_SHADER_RESOURCE_VIEW_DESC { + CD3D11_SHADER_RESOURCE_VIEW_DESC() {} + explicit CD3D11_SHADER_RESOURCE_VIEW_DESC(D3D11_SRV_DIMENSION dim, + DXGI_FORMAT format = DXGI_FORMAT_UNKNOWN, UINT most_detailed_mip = 0, + UINT mip_levels = -1, UINT first_slice = 0, UINT array_size = -1, UINT flags = 0) { + Format = format; + ViewDimension = dim; + switch(ViewDimension) { + case D3D11_SRV_DIMENSION_BUFFER: + Buffer.FirstElement = most_detailed_mip; + Buffer.NumElements = mip_levels; + break; + case D3D11_SRV_DIMENSION_TEXTURE1D: + Texture1D.MostDetailedMip = most_detailed_mip; + Texture1D.MipLevels = mip_levels; + break; + case D3D11_SRV_DIMENSION_TEXTURE1DARRAY: + Texture1DArray.MostDetailedMip = most_detailed_mip; + Texture1DArray.MipLevels = mip_levels; + Texture1DArray.FirstArraySlice = first_slice; + Texture1DArray.ArraySize = array_size; + break; + case D3D11_SRV_DIMENSION_TEXTURE2D: + Texture2D.MostDetailedMip = most_detailed_mip; + Texture2D.MipLevels = mip_levels; + break; + case D3D11_SRV_DIMENSION_TEXTURE2DARRAY: + Texture2DArray.MostDetailedMip = most_detailed_mip; + Texture2DArray.MipLevels = mip_levels; + Texture2DArray.FirstArraySlice = first_slice; + Texture2DArray.ArraySize = array_size; + break; + case D3D11_SRV_DIMENSION_TEXTURE2DMSARRAY: + Texture2DMSArray.FirstArraySlice = first_slice; + Texture2DMSArray.ArraySize = array_size; + break; + case D3D11_SRV_DIMENSION_TEXTURE3D: + Texture3D.MostDetailedMip = most_detailed_mip; + Texture3D.MipLevels = mip_levels; + break; + case D3D11_SRV_DIMENSION_TEXTURECUBE: + TextureCube.MostDetailedMip = most_detailed_mip; + TextureCube.MipLevels = mip_levels; + break; + case D3D11_SRV_DIMENSION_TEXTURECUBEARRAY: + TextureCubeArray.MostDetailedMip = most_detailed_mip; + TextureCubeArray.MipLevels = mip_levels; + TextureCubeArray.First2DArrayFace = first_slice; + TextureCubeArray.NumCubes = array_size; + break; + case D3D11_SRV_DIMENSION_BUFFEREX: + BufferEx.FirstElement = most_detailed_mip; + BufferEx.NumElements = mip_levels; + BufferEx.Flags = flags; + break; + default: + break; + } + } + explicit CD3D11_SHADER_RESOURCE_VIEW_DESC(ID3D11Buffer*, DXGI_FORMAT format, UINT first_elem, + UINT elem_cnt, UINT flags = 0); + explicit CD3D11_SHADER_RESOURCE_VIEW_DESC(ID3D11Texture1D *texture, D3D11_SRV_DIMENSION dim, + DXGI_FORMAT format = DXGI_FORMAT_UNKNOWN, UINT most_detailed_mip = 0, UINT mip_levels = -1, + UINT first_slice = 0, UINT array_size = -1 ); + explicit CD3D11_SHADER_RESOURCE_VIEW_DESC(ID3D11Texture2D *texture, D3D11_SRV_DIMENSION dim, + DXGI_FORMAT format = DXGI_FORMAT_UNKNOWN, UINT most_detailed_mip = 0, UINT mip_levels = -1, + UINT first_slice = 0, UINT array_size = -1 ); + explicit CD3D11_SHADER_RESOURCE_VIEW_DESC(ID3D11Texture3D *texture, DXGI_FORMAT format = DXGI_FORMAT_UNKNOWN, + UINT most_detailed_mip = 0, UINT mip_levels = -1 ); + ~CD3D11_SHADER_RESOURCE_VIEW_DESC() {} + explicit CD3D11_SHADER_RESOURCE_VIEW_DESC(const D3D11_SHADER_RESOURCE_VIEW_DESC &other) + : D3D11_SHADER_RESOURCE_VIEW_DESC(other) {} + operator const D3D11_SHADER_RESOURCE_VIEW_DESC&() const { + return *this; + } +}; +#endif +typedef struct D3D11_TEXTURE1D_DESC { + UINT Width; + UINT MipLevels; + UINT ArraySize; + DXGI_FORMAT Format; + D3D11_USAGE Usage; + UINT BindFlags; + UINT CPUAccessFlags; + UINT MiscFlags; +} D3D11_TEXTURE1D_DESC; +typedef struct D3D11_TEXTURE2D_DESC { + UINT Width; + UINT Height; + UINT MipLevels; + UINT ArraySize; + DXGI_FORMAT Format; + DXGI_SAMPLE_DESC SampleDesc; + D3D11_USAGE Usage; + UINT BindFlags; + UINT CPUAccessFlags; + UINT MiscFlags; +} D3D11_TEXTURE2D_DESC; +#if !defined(D3D11_NO_HELPERS) && defined(__cplusplus) +struct CD3D11_TEXTURE2D_DESC : public D3D11_TEXTURE2D_DESC { + CD3D11_TEXTURE2D_DESC() {} + explicit CD3D11_TEXTURE2D_DESC(const D3D11_TEXTURE2D_DESC &o) : D3D11_TEXTURE2D_DESC(o) {} + explicit CD3D11_TEXTURE2D_DESC(DXGI_FORMAT format, UINT width, UINT height, UINT arraySize = 1, + UINT mipLevels = 0, UINT bindFlags = D3D11_BIND_SHADER_RESOURCE, + D3D11_USAGE usage = D3D11_USAGE_DEFAULT, UINT cpuaccessFlags = 0, UINT sampleCount = 1, + UINT sampleQuality = 0, UINT miscFlags = 0) { + Width = width; + Height = height; + MipLevels = mipLevels; + ArraySize = arraySize; + Format = format; + SampleDesc.Count = sampleCount; + SampleDesc.Quality = sampleQuality; + Usage = usage; + BindFlags = bindFlags; + CPUAccessFlags = cpuaccessFlags; + MiscFlags = miscFlags; + } + ~CD3D11_TEXTURE2D_DESC() {} + operator const D3D11_TEXTURE2D_DESC&() const { return *this; } +}; +#endif +typedef struct D3D11_TEXTURE3D_DESC { + UINT Width; + UINT Height; + UINT Depth; + UINT MipLevels; + DXGI_FORMAT Format; + D3D11_USAGE Usage; + UINT BindFlags; + UINT CPUAccessFlags; + UINT MiscFlags; +} D3D11_TEXTURE3D_DESC; +typedef struct D3D11_VIDEO_DECODER_DESC { + GUID Guid; + UINT SampleWidth; + UINT SampleHeight; + DXGI_FORMAT OutputFormat; +} D3D11_VIDEO_DECODER_DESC; +typedef struct D3D11_VIDEO_DECODER_CONFIG { + GUID guidConfigBitstreamEncryption; + GUID guidConfigMBcontrolEncryption; + GUID guidConfigResidDiffEncryption; + UINT ConfigBitstreamRaw; + UINT ConfigMBcontrolRasterOrder; + UINT ConfigResidDiffHost; + UINT ConfigSpatialResid8; + UINT ConfigResid8Subtraction; + UINT ConfigSpatialHost8or9Clipping; + UINT ConfigSpatialResidInterleaved; + UINT ConfigIntraResidUnsigned; + UINT ConfigResidDiffAccelerator; + UINT ConfigHostInverseScan; + UINT ConfigSpecificIDCT; + UINT Config4GroupedCoefs; + USHORT ConfigMinRenderTargetBuffCount; + USHORT ConfigDecoderSpecific; +} D3D11_VIDEO_DECODER_CONFIG; +typedef enum D3D11_VIDEO_FRAME_FORMAT { + D3D11_VIDEO_FRAME_FORMAT_PROGRESSIVE = 0, + D3D11_VIDEO_FRAME_FORMAT_INTERLACED_TOP_FIELD_FIRST = 1, + D3D11_VIDEO_FRAME_FORMAT_INTERLACED_BOTTOM_FIELD_FIRST = 2 +} D3D11_VIDEO_FRAME_FORMAT; +typedef enum D3D11_VIDEO_USAGE { + D3D11_VIDEO_USAGE_PLAYBACK_NORMAL = 0, + D3D11_VIDEO_USAGE_OPTIMAL_SPEED = 1, + D3D11_VIDEO_USAGE_OPTIMAL_QUALITY = 2 +} D3D11_VIDEO_USAGE; +typedef struct D3D11_VIDEO_PROCESSOR_CONTENT_DESC { + D3D11_VIDEO_FRAME_FORMAT InputFrameFormat; + DXGI_RATIONAL InputFrameRate; + UINT InputWidth; + UINT InputHeight; + DXGI_RATIONAL OutputFrameRate; + UINT OutputWidth; + UINT OutputHeight; + D3D11_VIDEO_USAGE Usage; +} D3D11_VIDEO_PROCESSOR_CONTENT_DESC; +typedef struct D3D11_VIDEO_PROCESSOR_CAPS { + UINT DeviceCaps; + UINT FeatureCaps; + UINT FilterCaps; + UINT InputFormatCaps; + UINT AutoStreamCaps; + UINT StereoCaps; + UINT RateConversionCapsCount; + UINT MaxInputStreams; + UINT MaxStreamStates; +} D3D11_VIDEO_PROCESSOR_CAPS; +typedef struct D3D11_VIDEO_PROCESSOR_RATE_CONVERSION_CAPS { + UINT PastFrames; + UINT FutureFrames; + UINT ProcessorCaps; + UINT ITelecineCaps; + UINT CustomRateCount; +} D3D11_VIDEO_PROCESSOR_RATE_CONVERSION_CAPS; +typedef struct D3D11_VIDEO_PROCESSOR_CUSTOM_RATE { + DXGI_RATIONAL CustomRate; + UINT OutputFrames; + WINBOOL InputInterlaced; + UINT InputFramesOrFields; +} D3D11_VIDEO_PROCESSOR_CUSTOM_RATE; +typedef enum D3D11_VIDEO_PROCESSOR_FILTER { + D3D11_VIDEO_PROCESSOR_FILTER_BRIGHTNESS = 0, + D3D11_VIDEO_PROCESSOR_FILTER_CONTRAST = 1, + D3D11_VIDEO_PROCESSOR_FILTER_HUE = 2, + D3D11_VIDEO_PROCESSOR_FILTER_SATURATION = 3, + D3D11_VIDEO_PROCESSOR_FILTER_NOISE_REDUCTION = 4, + D3D11_VIDEO_PROCESSOR_FILTER_EDGE_ENHANCEMENT = 5, + D3D11_VIDEO_PROCESSOR_FILTER_ANAMORPHIC_SCALING = 6, + D3D11_VIDEO_PROCESSOR_FILTER_STEREO_ADJUSTMENT = 7 +} D3D11_VIDEO_PROCESSOR_FILTER; +typedef struct D3D11_VIDEO_PROCESSOR_FILTER_RANGE { + int Minimum; + int Maximum; + int Default; + float Multiplier; +} D3D11_VIDEO_PROCESSOR_FILTER_RANGE; +typedef enum D3D11_AUTHENTICATED_CHANNEL_TYPE { + D3D11_AUTHENTICATED_CHANNEL_D3D11 = 1, + D3D11_AUTHENTICATED_CHANNEL_DRIVER_SOFTWARE = 2, + D3D11_AUTHENTICATED_CHANNEL_DRIVER_HARDWARE = 3 +} D3D11_AUTHENTICATED_CHANNEL_TYPE; +typedef enum D3D11_VDOV_DIMENSION { + D3D11_VDOV_DIMENSION_UNKNOWN = 0, + D3D11_VDOV_DIMENSION_TEXTURE2D = 1 +} D3D11_VDOV_DIMENSION; +typedef struct D3D11_TEX2D_VDOV { + UINT ArraySlice; +} D3D11_TEX2D_VDOV; +typedef struct D3D11_VIDEO_DECODER_OUTPUT_VIEW_DESC { + GUID DecodeProfile; + D3D11_VDOV_DIMENSION ViewDimension; + __C89_NAMELESS union { + D3D11_TEX2D_VDOV Texture2D; + } __C89_NAMELESSUNIONNAME; +} D3D11_VIDEO_DECODER_OUTPUT_VIEW_DESC; +typedef enum D3D11_VPIV_DIMENSION { + D3D11_VPIV_DIMENSION_UNKNOWN = 0, + D3D11_VPIV_DIMENSION_TEXTURE2D = 1 +} D3D11_VPIV_DIMENSION; +typedef struct D3D11_TEX2D_VPIV { + UINT MipSlice; + UINT ArraySlice; +} D3D11_TEX2D_VPIV; +typedef struct D3D11_VIDEO_PROCESSOR_INPUT_VIEW_DESC { + UINT FourCC; + D3D11_VPIV_DIMENSION ViewDimension; + __C89_NAMELESS union { + D3D11_TEX2D_VPIV Texture2D; + } __C89_NAMELESSUNIONNAME; +} D3D11_VIDEO_PROCESSOR_INPUT_VIEW_DESC; +typedef enum D3D11_VPOV_DIMENSION { + D3D11_VPOV_DIMENSION_UNKNOWN = 0, + D3D11_VPOV_DIMENSION_TEXTURE2D = 1, + D3D11_VPOV_DIMENSION_TEXTURE2DARRAY = 2 +} D3D11_VPOV_DIMENSION; +typedef struct D3D11_TEX2D_VPOV { + UINT MipSlice; +} D3D11_TEX2D_VPOV; +typedef struct D3D11_TEX2D_ARRAY_VPOV { + UINT MipSlice; + UINT FirstArraySlice; + UINT ArraySize; +} D3D11_TEX2D_ARRAY_VPOV; +typedef struct D3D11_VIDEO_PROCESSOR_OUTPUT_VIEW_DESC { + D3D11_VPOV_DIMENSION ViewDimension; + __C89_NAMELESS union { + D3D11_TEX2D_VPOV Texture2D; + D3D11_TEX2D_ARRAY_VPOV Texture2DArray; + } __C89_NAMELESSUNIONNAME; +} D3D11_VIDEO_PROCESSOR_OUTPUT_VIEW_DESC; +typedef struct D3D11_VIDEO_CONTENT_PROTECTION_CAPS { + UINT Caps; + UINT KeyExchangeTypeCount; + UINT BlockAlignmentSize; + ULONGLONG ProtectedMemorySize; +} D3D11_VIDEO_CONTENT_PROTECTION_CAPS; +typedef struct D3D11_ENCRYPTED_BLOCK_INFO { + UINT NumEncryptedBytesAtBeginning; + UINT NumBytesInSkipPattern; + UINT NumBytesInEncryptPattern; +} D3D11_ENCRYPTED_BLOCK_INFO; +typedef struct D3D11_VIDEO_DECODER_BUFFER_DESC { + D3D11_VIDEO_DECODER_BUFFER_TYPE BufferType; + UINT BufferIndex; + UINT DataOffset; + UINT DataSize; + UINT FirstMBaddress; + UINT NumMBsInBuffer; + UINT Width; + UINT Height; + UINT Stride; + UINT ReservedBits; + void *pIV; + UINT IVSize; + WINBOOL PartialEncryption; + D3D11_ENCRYPTED_BLOCK_INFO EncryptedBlockInfo; +} D3D11_VIDEO_DECODER_BUFFER_DESC; +typedef struct D3D11_VIDEO_DECODER_EXTENSION { + UINT Function; + void *pPrivateInputData; + UINT PrivateInputDataSize; + void *pPrivateOutputData; + UINT PrivateOutputDataSize; + UINT ResourceCount; + ID3D11Resource **ppResourceList; +} D3D11_VIDEO_DECODER_EXTENSION; +typedef struct D3D11_VIDEO_COLOR_YCbCrA { + float Y; + float Cb; + float Cr; + float A; +} D3D11_VIDEO_COLOR_YCbCrA; +typedef struct D3D11_VIDEO_COLOR_RGBA { + float R; + float G; + float B; + float A; +} D3D11_VIDEO_COLOR_RGBA; +typedef struct D3D11_VIDEO_COLOR { + __C89_NAMELESS union { + D3D11_VIDEO_COLOR_YCbCrA YCbCr; + D3D11_VIDEO_COLOR_RGBA RGBA; + } __C89_NAMELESSUNIONNAME; +} D3D11_VIDEO_COLOR; +typedef struct D3D11_VIDEO_PROCESSOR_COLOR_SPACE { + UINT Usage : 1; + UINT RGB_Range : 1; + UINT YCbCr_Matrix : 1; + UINT YCbCr_xvYCC : 1; + UINT Nominal_Range : 2; + UINT Reserved : 26; +} D3D11_VIDEO_PROCESSOR_COLOR_SPACE; +typedef struct D3D11_VIDEO_PROCESSOR_STREAM { + WINBOOL Enable; + UINT OutputIndex; + UINT InputFrameOrField; + UINT PastFrames; + UINT FutureFrames; + ID3D11VideoProcessorInputView **ppPastSurfaces; + ID3D11VideoProcessorInputView *pInputSurface; + ID3D11VideoProcessorInputView **ppFutureSurfaces; + ID3D11VideoProcessorInputView **ppPastSurfacesRight; + ID3D11VideoProcessorInputView *pInputSurfaceRight; + ID3D11VideoProcessorInputView **ppFutureSurfacesRight; +} D3D11_VIDEO_PROCESSOR_STREAM; +typedef struct D3D11_OMAC { + BYTE Omac[16]; +} D3D11_OMAC; +typedef struct D3D11_AUTHENTICATED_CONFIGURE_OUTPUT { + D3D11_OMAC omac; + GUID ConfigureType; + HANDLE hChannel; + UINT SequenceNumber; + HRESULT ReturnCode; +} D3D11_AUTHENTICATED_CONFIGURE_OUTPUT; +typedef struct D3D11_QUERY_DATA_TIMESTAMP_DISJOINT { + UINT64 Frequency; + WINBOOL Disjoint; +} D3D11_QUERY_DATA_TIMESTAMP_DISJOINT; +typedef struct D3D11_QUERY_DATA_PIPELINE_STATISTICS { + UINT64 IAVertices; + UINT64 IAPrimitives; + UINT64 VSInvocations; + UINT64 GSInvocations; + UINT64 GSPrimitives; + UINT64 CInvocations; + UINT64 CPrimitives; + UINT64 PSInvocations; + UINT64 HSInvocations; + UINT64 DSInvocations; + UINT64 CSInvocations; +} D3D11_QUERY_DATA_PIPELINE_STATISTICS; +typedef struct D3D11_DRAW_INSTANCED_INDIRECT_ARGS { + UINT VertexCountPerInstance; + UINT InstanceCount; + UINT StartVertexLocation; + UINT StartInstanceLocation; +} D3D11_DRAW_INSTANCED_INDIRECT_ARGS; +typedef struct D3D11_DRAW_INDEXED_INSTANCED_INDIRECT_ARGS { + UINT IndexCountPerInstance; + UINT InstanceCount; + UINT StartIndexLocation; + INT BaseVertexLocation; + UINT StartInstanceLocation; +} D3D11_DRAW_INDEXED_INSTANCED_INDIRECT_ARGS; +typedef struct D3D11_AUTHENTICATED_CONFIGURE_INPUT { + D3D11_OMAC omac; + GUID ConfigureType; + HANDLE hChannel; + UINT SequenceNumber; +} D3D11_AUTHENTICATED_CONFIGURE_INPUT; +typedef struct D3D11_AUTHENTICATED_QUERY_INPUT { + GUID QueryType; + HANDLE hChannel; + UINT SequenceNumber; +} D3D11_AUTHENTICATED_QUERY_INPUT; +typedef struct D3D11_AUTHENTICATED_QUERY_OUTPUT { + D3D11_OMAC omac; + GUID QueryType; + HANDLE hChannel; + UINT SequenceNumber; + HRESULT ReturnCode; +} D3D11_AUTHENTICATED_QUERY_OUTPUT; +typedef union D3D11_AUTHENTICATED_PROTECTION_FLAGS { + struct { + UINT ProtectionEnabled : 1; + UINT OverlayOrFullscreenRequired : 1; + UINT Reserved : 30; + } Flags; + UINT Value; +} D3D11_AUTHENTICATED_PROTECTION_FLAGS; +typedef struct D3D11_AUTHENTICATED_QUERY_PROTECTION_OUTPUT { + D3D11_AUTHENTICATED_QUERY_OUTPUT Output; + D3D11_AUTHENTICATED_PROTECTION_FLAGS ProtectionFlags; +} D3D11_AUTHENTICATED_QUERY_PROTECTION_OUTPUT; +typedef struct D3D11_AUTHENTICATED_QUERY_CHANNEL_TYPE_OUTPUT { + D3D11_AUTHENTICATED_QUERY_OUTPUT Output; + D3D11_AUTHENTICATED_CHANNEL_TYPE ChannelType; +} D3D11_AUTHENTICATED_QUERY_CHANNEL_TYPE_OUTPUT; +typedef struct D3D11_AUTHENTICATED_QUERY_DEVICE_HANDLE_OUTPUT { + D3D11_AUTHENTICATED_QUERY_OUTPUT Output; + HANDLE DeviceHandle; +} D3D11_AUTHENTICATED_QUERY_DEVICE_HANDLE_OUTPUT; +typedef struct D3D11_AUTHENTICATED_QUERY_CRYPTO_SESSION_INPUT { + D3D11_AUTHENTICATED_QUERY_INPUT Input; + HANDLE DecoderHandle; +} D3D11_AUTHENTICATED_QUERY_CRYPTO_SESSION_INPUT; +typedef struct D3D11_AUTHENTICATED_QUERY_CRYPTO_SESSION_OUTPUT { + D3D11_AUTHENTICATED_QUERY_OUTPUT Output; + HANDLE DecoderHandle; + HANDLE CryptoSessionHandle; + HANDLE DeviceHandle; +} D3D11_AUTHENTICATED_QUERY_CRYPTO_SESSION_OUTPUT; +typedef struct D3D11_AUTHENTICATED_QUERY_RESTRICTED_SHARED_RESOURCE_PROCESS_COUNT_OUTPUT { + D3D11_AUTHENTICATED_QUERY_OUTPUT Output; + UINT RestrictedSharedResourceProcessCount; +} D3D11_AUTHENTICATED_QUERY_RESTRICTED_SHARED_RESOURCE_PROCESS_COUNT_OUTPUT; +typedef struct D3D11_AUTHENTICATED_QUERY_RESTRICTED_SHARED_RESOURCE_PROCESS_INPUT { + D3D11_AUTHENTICATED_QUERY_INPUT Input; + UINT ProcessIndex; +} D3D11_AUTHENTICATED_QUERY_RESTRICTED_SHARED_RESOURCE_PROCESS_INPUT; +typedef struct D3D11_AUTHENTICATED_QUERY_RESTRICTED_SHARED_RESOURCE_PROCESS_OUTPUT { + D3D11_AUTHENTICATED_QUERY_OUTPUT Output; + UINT ProcessIndex; + D3D11_AUTHENTICATED_PROCESS_IDENTIFIER_TYPE ProcessIdentifier; + HANDLE ProcessHandle; +} D3D11_AUTHENTICATED_QUERY_RESTRICTED_SHARED_RESOURCE_PROCESS_OUTPUT; +typedef struct D3D11_AUTHENTICATED_QUERY_UNRESTRICTED_PROTECTED_SHARED_RESOURCE_COUNT_OUTPUT { + D3D11_AUTHENTICATED_QUERY_OUTPUT Output; + UINT UnrestrictedProtectedSharedResourceCount; +} D3D11_AUTHENTICATED_QUERY_UNRESTRICTED_PROTECTED_SHARED_RESOURCE_COUNT_OUTPUT; +typedef struct D3D11_AUTHENTICATED_QUERY_OUTPUT_ID_COUNT_INPUT { + D3D11_AUTHENTICATED_QUERY_INPUT Input; + HANDLE DeviceHandle; + HANDLE CryptoSessionHandle; +} D3D11_AUTHENTICATED_QUERY_OUTPUT_ID_COUNT_INPUT; +typedef struct D3D11_AUTHENTICATED_QUERY_OUTPUT_ID_COUNT_OUTPUT { + D3D11_AUTHENTICATED_QUERY_OUTPUT Output; + HANDLE DeviceHandle; + HANDLE CryptoSessionHandle; + UINT OutputIDCount; +} D3D11_AUTHENTICATED_QUERY_OUTPUT_ID_COUNT_OUTPUT; +typedef struct D3D11_AUTHENTICATED_QUERY_OUTPUT_ID_INPUT { + D3D11_AUTHENTICATED_QUERY_INPUT Input; + HANDLE DeviceHandle; + HANDLE CryptoSessionHandle; + UINT OutputIDIndex; +} D3D11_AUTHENTICATED_QUERY_OUTPUT_ID_INPUT; +typedef struct D3D11_AUTHENTICATED_QUERY_OUTPUT_ID_OUTPUT { + D3D11_AUTHENTICATED_QUERY_OUTPUT Output; + HANDLE DeviceHandle; + HANDLE CryptoSessionHandle; + UINT OutputIDIndex; + UINT64 OutputID; +} D3D11_AUTHENTICATED_QUERY_OUTPUT_ID_OUTPUT; +typedef struct D3D11_AUTHENTICATED_QUERY_ACESSIBILITY_OUTPUT { + D3D11_AUTHENTICATED_QUERY_OUTPUT Output; + D3D11_BUS_TYPE BusType; + WINBOOL AccessibleInContiguousBlocks; + WINBOOL AccessibleInNonContiguousBlocks; +} D3D11_AUTHENTICATED_QUERY_ACCESSIBILITY_OUTPUT; +typedef struct D3D11_AUTHENTICATED_QUERY_ACCESSIBILITY_ENCRYPTION_GUID_COUNT_OUTPUT { + D3D11_AUTHENTICATED_QUERY_OUTPUT Output; + UINT EncryptionGuidCount; +} D3D11_AUTHENTICATED_QUERY_ACCESSIBILITY_ENCRYPTION_GUID_COUNT_OUTPUT; +typedef struct D3D11_AUTHENTICATED_QUERY_ACCESSIBILITY_ENCRYPTION_GUID_INPUT { + D3D11_AUTHENTICATED_QUERY_INPUT Input; + UINT EncryptionGuidIndex; +} D3D11_AUTHENTICATED_QUERY_ACCESSIBILITY_ENCRYPTION_GUID_INPUT; +typedef struct D3D11_AUTHENTICATED_QUERY_ACCESSIBILITY_ENCRYPTION_GUID_OUTPUT { + D3D11_AUTHENTICATED_QUERY_OUTPUT Output; + UINT EncryptionGuidIndex; + GUID EncryptionGuid; +} D3D11_AUTHENTICATED_QUERY_ACCESSIBILITY_ENCRYPTION_GUID_OUTPUT; +typedef struct D3D11_AUTHENTICATED_QUERY_CURRENT_ACCESSIBILITY_ENCRYPTION_OUTPUT { + D3D11_AUTHENTICATED_QUERY_OUTPUT Output; + GUID EncryptionGuid; +} D3D11_AUTHENTICATED_QUERY_CURRENT_ACCESSIBILITY_ENCRYPTION_OUTPUT; +typedef struct D3D11_AUTHENTICATED_CONFIGURE_INITIALIZE_INPUT { + D3D11_AUTHENTICATED_CONFIGURE_INPUT Parameters; + UINT StartSequenceQuery; + UINT StartSequenceConfigure; +} D3D11_AUTHENTICATED_CONFIGURE_INITIALIZE_INPUT; +typedef struct D3D11_AUTHENTICATED_CONFIGURE_PROTECTION_INPUT { + D3D11_AUTHENTICATED_CONFIGURE_INPUT Parameters; + D3D11_AUTHENTICATED_PROTECTION_FLAGS Protections; +} D3D11_AUTHENTICATED_CONFIGURE_PROTECTION_INPUT; +typedef struct D3D11_AUTHENTICATED_CONFIGURE_CRYPTO_SESSION_INPUT { + D3D11_AUTHENTICATED_CONFIGURE_INPUT Parameters; + HANDLE DecoderHandle; + HANDLE CryptoSessionHandle; + HANDLE DeviceHandle; +} D3D11_AUTHENTICATED_CONFIGURE_CRYPTO_SESSION_INPUT; +typedef struct D3D11_AUTHENTICATED_CONFIGURE_SHARED_RESOURCE_INPUT { + D3D11_AUTHENTICATED_CONFIGURE_INPUT Parameters; + D3D11_AUTHENTICATED_PROCESS_IDENTIFIER_TYPE ProcessType; + HANDLE ProcessHandle; + WINBOOL AllowAccess; +} D3D11_AUTHENTICATED_CONFIGURE_SHARED_RESOURCE_INPUT; +typedef struct D3D11_AUTHENTICATED_CONFIGURE_ACCESSIBLE_ENCRYPTION_INPUT { + D3D11_AUTHENTICATED_CONFIGURE_INPUT Parameters; + GUID EncryptionGuid; +} D3D11_AUTHENTICATED_CONFIGURE_ACCESSIBLE_ENCRYPTION_INPUT; +/***************************************************************************** + * ID3D11DeviceChild interface + */ +#ifndef __ID3D11DeviceChild_INTERFACE_DEFINED__ +#define __ID3D11DeviceChild_INTERFACE_DEFINED__ + +DEFINE_GUID(IID_ID3D11DeviceChild, 0x1841e5c8, 0x16b0, 0x489b, 0xbc,0xc8, 0x44,0xcf,0xb0,0xd5,0xde,0xae); +#if defined(__cplusplus) && !defined(CINTERFACE) +MIDL_INTERFACE("1841e5c8-16b0-489b-bcc8-44cfb0d5deae") +ID3D11DeviceChild : public IUnknown +{ + virtual void STDMETHODCALLTYPE GetDevice( + ID3D11Device **ppDevice) = 0; + + virtual HRESULT STDMETHODCALLTYPE GetPrivateData( + REFGUID guid, + UINT *pDataSize, + void *pData) = 0; + + virtual HRESULT STDMETHODCALLTYPE SetPrivateData( + REFGUID guid, + UINT DataSize, + const void *pData) = 0; + + virtual HRESULT STDMETHODCALLTYPE SetPrivateDataInterface( + REFGUID guid, + const IUnknown *pData) = 0; + +}; +#ifdef __CRT_UUID_DECL +__CRT_UUID_DECL(ID3D11DeviceChild, 0x1841e5c8, 0x16b0, 0x489b, 0xbc,0xc8, 0x44,0xcf,0xb0,0xd5,0xde,0xae) +#endif +#else +typedef struct ID3D11DeviceChildVtbl { + BEGIN_INTERFACE + + /*** IUnknown methods ***/ + HRESULT (STDMETHODCALLTYPE *QueryInterface)( + ID3D11DeviceChild *This, + REFIID riid, + void **ppvObject); + + ULONG (STDMETHODCALLTYPE *AddRef)( + ID3D11DeviceChild *This); + + ULONG (STDMETHODCALLTYPE *Release)( + ID3D11DeviceChild *This); + + /*** ID3D11DeviceChild methods ***/ + void (STDMETHODCALLTYPE *GetDevice)( + ID3D11DeviceChild *This, + ID3D11Device **ppDevice); + + HRESULT (STDMETHODCALLTYPE *GetPrivateData)( + ID3D11DeviceChild *This, + REFGUID guid, + UINT *pDataSize, + void *pData); + + HRESULT (STDMETHODCALLTYPE *SetPrivateData)( + ID3D11DeviceChild *This, + REFGUID guid, + UINT DataSize, + const void *pData); + + HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( + ID3D11DeviceChild *This, + REFGUID guid, + const IUnknown *pData); + + END_INTERFACE +} ID3D11DeviceChildVtbl; + +interface ID3D11DeviceChild { + CONST_VTBL ID3D11DeviceChildVtbl* lpVtbl; +}; + +#ifdef COBJMACROS +#ifndef WIDL_C_INLINE_WRAPPERS +/*** IUnknown methods ***/ +#define ID3D11DeviceChild_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) +#define ID3D11DeviceChild_AddRef(This) (This)->lpVtbl->AddRef(This) +#define ID3D11DeviceChild_Release(This) (This)->lpVtbl->Release(This) +/*** ID3D11DeviceChild methods ***/ +#define ID3D11DeviceChild_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice) +#define ID3D11DeviceChild_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData) +#define ID3D11DeviceChild_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData) +#define ID3D11DeviceChild_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData) +#else +/*** IUnknown methods ***/ +static FORCEINLINE HRESULT ID3D11DeviceChild_QueryInterface(ID3D11DeviceChild* This,REFIID riid,void **ppvObject) { + return This->lpVtbl->QueryInterface(This,riid,ppvObject); +} +static FORCEINLINE ULONG ID3D11DeviceChild_AddRef(ID3D11DeviceChild* This) { + return This->lpVtbl->AddRef(This); +} +static FORCEINLINE ULONG ID3D11DeviceChild_Release(ID3D11DeviceChild* This) { + return This->lpVtbl->Release(This); +} +/*** ID3D11DeviceChild methods ***/ +static FORCEINLINE void ID3D11DeviceChild_GetDevice(ID3D11DeviceChild* This,ID3D11Device **ppDevice) { + This->lpVtbl->GetDevice(This,ppDevice); +} +static FORCEINLINE HRESULT ID3D11DeviceChild_GetPrivateData(ID3D11DeviceChild* This,REFGUID guid,UINT *pDataSize,void *pData) { + return This->lpVtbl->GetPrivateData(This,guid,pDataSize,pData); +} +static FORCEINLINE HRESULT ID3D11DeviceChild_SetPrivateData(ID3D11DeviceChild* This,REFGUID guid,UINT DataSize,const void *pData) { + return This->lpVtbl->SetPrivateData(This,guid,DataSize,pData); +} +static FORCEINLINE HRESULT ID3D11DeviceChild_SetPrivateDataInterface(ID3D11DeviceChild* This,REFGUID guid,const IUnknown *pData) { + return This->lpVtbl->SetPrivateDataInterface(This,guid,pData); +} +#endif +#endif + +#endif + + +#endif /* __ID3D11DeviceChild_INTERFACE_DEFINED__ */ + +/***************************************************************************** + * ID3D11Asynchronous interface + */ +#ifndef __ID3D11Asynchronous_INTERFACE_DEFINED__ +#define __ID3D11Asynchronous_INTERFACE_DEFINED__ + +DEFINE_GUID(IID_ID3D11Asynchronous, 0x4b35d0cd, 0x1e15, 0x4258, 0x9c,0x98, 0x1b,0x13,0x33,0xf6,0xdd,0x3b); +#if defined(__cplusplus) && !defined(CINTERFACE) +MIDL_INTERFACE("4b35d0cd-1e15-4258-9c98-1b1333f6dd3b") +ID3D11Asynchronous : public ID3D11DeviceChild +{ + virtual UINT STDMETHODCALLTYPE GetDataSize( + ) = 0; + +}; +#ifdef __CRT_UUID_DECL +__CRT_UUID_DECL(ID3D11Asynchronous, 0x4b35d0cd, 0x1e15, 0x4258, 0x9c,0x98, 0x1b,0x13,0x33,0xf6,0xdd,0x3b) +#endif +#else +typedef struct ID3D11AsynchronousVtbl { + BEGIN_INTERFACE + + /*** IUnknown methods ***/ + HRESULT (STDMETHODCALLTYPE *QueryInterface)( + ID3D11Asynchronous *This, + REFIID riid, + void **ppvObject); + + ULONG (STDMETHODCALLTYPE *AddRef)( + ID3D11Asynchronous *This); + + ULONG (STDMETHODCALLTYPE *Release)( + ID3D11Asynchronous *This); + + /*** ID3D11DeviceChild methods ***/ + void (STDMETHODCALLTYPE *GetDevice)( + ID3D11Asynchronous *This, + ID3D11Device **ppDevice); + + HRESULT (STDMETHODCALLTYPE *GetPrivateData)( + ID3D11Asynchronous *This, + REFGUID guid, + UINT *pDataSize, + void *pData); + + HRESULT (STDMETHODCALLTYPE *SetPrivateData)( + ID3D11Asynchronous *This, + REFGUID guid, + UINT DataSize, + const void *pData); + + HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( + ID3D11Asynchronous *This, + REFGUID guid, + const IUnknown *pData); + + /*** ID3D11Asynchronous methods ***/ + UINT (STDMETHODCALLTYPE *GetDataSize)( + ID3D11Asynchronous *This); + + END_INTERFACE +} ID3D11AsynchronousVtbl; + +interface ID3D11Asynchronous { + CONST_VTBL ID3D11AsynchronousVtbl* lpVtbl; +}; + +#ifdef COBJMACROS +#ifndef WIDL_C_INLINE_WRAPPERS +/*** IUnknown methods ***/ +#define ID3D11Asynchronous_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) +#define ID3D11Asynchronous_AddRef(This) (This)->lpVtbl->AddRef(This) +#define ID3D11Asynchronous_Release(This) (This)->lpVtbl->Release(This) +/*** ID3D11DeviceChild methods ***/ +#define ID3D11Asynchronous_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice) +#define ID3D11Asynchronous_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData) +#define ID3D11Asynchronous_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData) +#define ID3D11Asynchronous_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData) +/*** ID3D11Asynchronous methods ***/ +#define ID3D11Asynchronous_GetDataSize(This) (This)->lpVtbl->GetDataSize(This) +#else +/*** IUnknown methods ***/ +static FORCEINLINE HRESULT ID3D11Asynchronous_QueryInterface(ID3D11Asynchronous* This,REFIID riid,void **ppvObject) { + return This->lpVtbl->QueryInterface(This,riid,ppvObject); +} +static FORCEINLINE ULONG ID3D11Asynchronous_AddRef(ID3D11Asynchronous* This) { + return This->lpVtbl->AddRef(This); +} +static FORCEINLINE ULONG ID3D11Asynchronous_Release(ID3D11Asynchronous* This) { + return This->lpVtbl->Release(This); +} +/*** ID3D11DeviceChild methods ***/ +static FORCEINLINE void ID3D11Asynchronous_GetDevice(ID3D11Asynchronous* This,ID3D11Device **ppDevice) { + This->lpVtbl->GetDevice(This,ppDevice); +} +static FORCEINLINE HRESULT ID3D11Asynchronous_GetPrivateData(ID3D11Asynchronous* This,REFGUID guid,UINT *pDataSize,void *pData) { + return This->lpVtbl->GetPrivateData(This,guid,pDataSize,pData); +} +static FORCEINLINE HRESULT ID3D11Asynchronous_SetPrivateData(ID3D11Asynchronous* This,REFGUID guid,UINT DataSize,const void *pData) { + return This->lpVtbl->SetPrivateData(This,guid,DataSize,pData); +} +static FORCEINLINE HRESULT ID3D11Asynchronous_SetPrivateDataInterface(ID3D11Asynchronous* This,REFGUID guid,const IUnknown *pData) { + return This->lpVtbl->SetPrivateDataInterface(This,guid,pData); +} +/*** ID3D11Asynchronous methods ***/ +static FORCEINLINE UINT ID3D11Asynchronous_GetDataSize(ID3D11Asynchronous* This) { + return This->lpVtbl->GetDataSize(This); +} +#endif +#endif + +#endif + + +#endif /* __ID3D11Asynchronous_INTERFACE_DEFINED__ */ + +/***************************************************************************** + * ID3D11Query interface + */ +#ifndef __ID3D11Query_INTERFACE_DEFINED__ +#define __ID3D11Query_INTERFACE_DEFINED__ + +DEFINE_GUID(IID_ID3D11Query, 0xd6c00747, 0x87b7, 0x425e, 0xb8,0x4d, 0x44,0xd1,0x08,0x56,0x0a,0xfd); +#if defined(__cplusplus) && !defined(CINTERFACE) +MIDL_INTERFACE("d6c00747-87b7-425e-b84d-44d108560afd") +ID3D11Query : public ID3D11Asynchronous +{ + virtual void STDMETHODCALLTYPE GetDesc( + D3D11_QUERY_DESC *pDesc) = 0; + +}; +#ifdef __CRT_UUID_DECL +__CRT_UUID_DECL(ID3D11Query, 0xd6c00747, 0x87b7, 0x425e, 0xb8,0x4d, 0x44,0xd1,0x08,0x56,0x0a,0xfd) +#endif +#else +typedef struct ID3D11QueryVtbl { + BEGIN_INTERFACE + + /*** IUnknown methods ***/ + HRESULT (STDMETHODCALLTYPE *QueryInterface)( + ID3D11Query *This, + REFIID riid, + void **ppvObject); + + ULONG (STDMETHODCALLTYPE *AddRef)( + ID3D11Query *This); + + ULONG (STDMETHODCALLTYPE *Release)( + ID3D11Query *This); + + /*** ID3D11DeviceChild methods ***/ + void (STDMETHODCALLTYPE *GetDevice)( + ID3D11Query *This, + ID3D11Device **ppDevice); + + HRESULT (STDMETHODCALLTYPE *GetPrivateData)( + ID3D11Query *This, + REFGUID guid, + UINT *pDataSize, + void *pData); + + HRESULT (STDMETHODCALLTYPE *SetPrivateData)( + ID3D11Query *This, + REFGUID guid, + UINT DataSize, + const void *pData); + + HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( + ID3D11Query *This, + REFGUID guid, + const IUnknown *pData); + + /*** ID3D11Asynchronous methods ***/ + UINT (STDMETHODCALLTYPE *GetDataSize)( + ID3D11Query *This); + + /*** ID3D11Query methods ***/ + void (STDMETHODCALLTYPE *GetDesc)( + ID3D11Query *This, + D3D11_QUERY_DESC *pDesc); + + END_INTERFACE +} ID3D11QueryVtbl; + +interface ID3D11Query { + CONST_VTBL ID3D11QueryVtbl* lpVtbl; +}; + +#ifdef COBJMACROS +#ifndef WIDL_C_INLINE_WRAPPERS +/*** IUnknown methods ***/ +#define ID3D11Query_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) +#define ID3D11Query_AddRef(This) (This)->lpVtbl->AddRef(This) +#define ID3D11Query_Release(This) (This)->lpVtbl->Release(This) +/*** ID3D11DeviceChild methods ***/ +#define ID3D11Query_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice) +#define ID3D11Query_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData) +#define ID3D11Query_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData) +#define ID3D11Query_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData) +/*** ID3D11Asynchronous methods ***/ +#define ID3D11Query_GetDataSize(This) (This)->lpVtbl->GetDataSize(This) +/*** ID3D11Query methods ***/ +#define ID3D11Query_GetDesc(This,pDesc) (This)->lpVtbl->GetDesc(This,pDesc) +#else +/*** IUnknown methods ***/ +static FORCEINLINE HRESULT ID3D11Query_QueryInterface(ID3D11Query* This,REFIID riid,void **ppvObject) { + return This->lpVtbl->QueryInterface(This,riid,ppvObject); +} +static FORCEINLINE ULONG ID3D11Query_AddRef(ID3D11Query* This) { + return This->lpVtbl->AddRef(This); +} +static FORCEINLINE ULONG ID3D11Query_Release(ID3D11Query* This) { + return This->lpVtbl->Release(This); +} +/*** ID3D11DeviceChild methods ***/ +static FORCEINLINE void ID3D11Query_GetDevice(ID3D11Query* This,ID3D11Device **ppDevice) { + This->lpVtbl->GetDevice(This,ppDevice); +} +static FORCEINLINE HRESULT ID3D11Query_GetPrivateData(ID3D11Query* This,REFGUID guid,UINT *pDataSize,void *pData) { + return This->lpVtbl->GetPrivateData(This,guid,pDataSize,pData); +} +static FORCEINLINE HRESULT ID3D11Query_SetPrivateData(ID3D11Query* This,REFGUID guid,UINT DataSize,const void *pData) { + return This->lpVtbl->SetPrivateData(This,guid,DataSize,pData); +} +static FORCEINLINE HRESULT ID3D11Query_SetPrivateDataInterface(ID3D11Query* This,REFGUID guid,const IUnknown *pData) { + return This->lpVtbl->SetPrivateDataInterface(This,guid,pData); +} +/*** ID3D11Asynchronous methods ***/ +static FORCEINLINE UINT ID3D11Query_GetDataSize(ID3D11Query* This) { + return This->lpVtbl->GetDataSize(This); +} +/*** ID3D11Query methods ***/ +static FORCEINLINE void ID3D11Query_GetDesc(ID3D11Query* This,D3D11_QUERY_DESC *pDesc) { + This->lpVtbl->GetDesc(This,pDesc); +} +#endif +#endif + +#endif + + +#endif /* __ID3D11Query_INTERFACE_DEFINED__ */ + +/***************************************************************************** + * ID3D11Resource interface + */ +#ifndef __ID3D11Resource_INTERFACE_DEFINED__ +#define __ID3D11Resource_INTERFACE_DEFINED__ + +DEFINE_GUID(IID_ID3D11Resource, 0xdc8e63f3, 0xd12b, 0x4952, 0xb4,0x7b, 0x5e,0x45,0x02,0x6a,0x86,0x2d); +#if defined(__cplusplus) && !defined(CINTERFACE) +MIDL_INTERFACE("dc8e63f3-d12b-4952-b47b-5e45026a862d") +ID3D11Resource : public ID3D11DeviceChild +{ + virtual void STDMETHODCALLTYPE GetType( + D3D11_RESOURCE_DIMENSION *pResourceDimension) = 0; + + virtual void STDMETHODCALLTYPE SetEvictionPriority( + UINT EvictionPriority) = 0; + + virtual UINT STDMETHODCALLTYPE GetEvictionPriority( + ) = 0; + +}; +#ifdef __CRT_UUID_DECL +__CRT_UUID_DECL(ID3D11Resource, 0xdc8e63f3, 0xd12b, 0x4952, 0xb4,0x7b, 0x5e,0x45,0x02,0x6a,0x86,0x2d) +#endif +#else +typedef struct ID3D11ResourceVtbl { + BEGIN_INTERFACE + + /*** IUnknown methods ***/ + HRESULT (STDMETHODCALLTYPE *QueryInterface)( + ID3D11Resource *This, + REFIID riid, + void **ppvObject); + + ULONG (STDMETHODCALLTYPE *AddRef)( + ID3D11Resource *This); + + ULONG (STDMETHODCALLTYPE *Release)( + ID3D11Resource *This); + + /*** ID3D11DeviceChild methods ***/ + void (STDMETHODCALLTYPE *GetDevice)( + ID3D11Resource *This, + ID3D11Device **ppDevice); + + HRESULT (STDMETHODCALLTYPE *GetPrivateData)( + ID3D11Resource *This, + REFGUID guid, + UINT *pDataSize, + void *pData); + + HRESULT (STDMETHODCALLTYPE *SetPrivateData)( + ID3D11Resource *This, + REFGUID guid, + UINT DataSize, + const void *pData); + + HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( + ID3D11Resource *This, + REFGUID guid, + const IUnknown *pData); + + /*** ID3D11Resource methods ***/ + void (STDMETHODCALLTYPE *GetType)( + ID3D11Resource *This, + D3D11_RESOURCE_DIMENSION *pResourceDimension); + + void (STDMETHODCALLTYPE *SetEvictionPriority)( + ID3D11Resource *This, + UINT EvictionPriority); + + UINT (STDMETHODCALLTYPE *GetEvictionPriority)( + ID3D11Resource *This); + + END_INTERFACE +} ID3D11ResourceVtbl; + +interface ID3D11Resource { + CONST_VTBL ID3D11ResourceVtbl* lpVtbl; +}; + +#ifdef COBJMACROS +#ifndef WIDL_C_INLINE_WRAPPERS +/*** IUnknown methods ***/ +#define ID3D11Resource_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) +#define ID3D11Resource_AddRef(This) (This)->lpVtbl->AddRef(This) +#define ID3D11Resource_Release(This) (This)->lpVtbl->Release(This) +/*** ID3D11DeviceChild methods ***/ +#define ID3D11Resource_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice) +#define ID3D11Resource_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData) +#define ID3D11Resource_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData) +#define ID3D11Resource_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData) +/*** ID3D11Resource methods ***/ +#define ID3D11Resource_GetType(This,pResourceDimension) (This)->lpVtbl->GetType(This,pResourceDimension) +#define ID3D11Resource_SetEvictionPriority(This,EvictionPriority) (This)->lpVtbl->SetEvictionPriority(This,EvictionPriority) +#define ID3D11Resource_GetEvictionPriority(This) (This)->lpVtbl->GetEvictionPriority(This) +#else +/*** IUnknown methods ***/ +static FORCEINLINE HRESULT ID3D11Resource_QueryInterface(ID3D11Resource* This,REFIID riid,void **ppvObject) { + return This->lpVtbl->QueryInterface(This,riid,ppvObject); +} +static FORCEINLINE ULONG ID3D11Resource_AddRef(ID3D11Resource* This) { + return This->lpVtbl->AddRef(This); +} +static FORCEINLINE ULONG ID3D11Resource_Release(ID3D11Resource* This) { + return This->lpVtbl->Release(This); +} +/*** ID3D11DeviceChild methods ***/ +static FORCEINLINE void ID3D11Resource_GetDevice(ID3D11Resource* This,ID3D11Device **ppDevice) { + This->lpVtbl->GetDevice(This,ppDevice); +} +static FORCEINLINE HRESULT ID3D11Resource_GetPrivateData(ID3D11Resource* This,REFGUID guid,UINT *pDataSize,void *pData) { + return This->lpVtbl->GetPrivateData(This,guid,pDataSize,pData); +} +static FORCEINLINE HRESULT ID3D11Resource_SetPrivateData(ID3D11Resource* This,REFGUID guid,UINT DataSize,const void *pData) { + return This->lpVtbl->SetPrivateData(This,guid,DataSize,pData); +} +static FORCEINLINE HRESULT ID3D11Resource_SetPrivateDataInterface(ID3D11Resource* This,REFGUID guid,const IUnknown *pData) { + return This->lpVtbl->SetPrivateDataInterface(This,guid,pData); +} +/*** ID3D11Resource methods ***/ +static FORCEINLINE void ID3D11Resource_GetType(ID3D11Resource* This,D3D11_RESOURCE_DIMENSION *pResourceDimension) { + This->lpVtbl->GetType(This,pResourceDimension); +} +static FORCEINLINE void ID3D11Resource_SetEvictionPriority(ID3D11Resource* This,UINT EvictionPriority) { + This->lpVtbl->SetEvictionPriority(This,EvictionPriority); +} +static FORCEINLINE UINT ID3D11Resource_GetEvictionPriority(ID3D11Resource* This) { + return This->lpVtbl->GetEvictionPriority(This); +} +#endif +#endif + +#endif + + +#endif /* __ID3D11Resource_INTERFACE_DEFINED__ */ + +/***************************************************************************** + * ID3D11View interface + */ +#ifndef __ID3D11View_INTERFACE_DEFINED__ +#define __ID3D11View_INTERFACE_DEFINED__ + +DEFINE_GUID(IID_ID3D11View, 0x839d1216, 0xbb2e, 0x412b, 0xb7,0xf4, 0xa9,0xdb,0xeb,0xe0,0x8e,0xd1); +#if defined(__cplusplus) && !defined(CINTERFACE) +MIDL_INTERFACE("839d1216-bb2e-412b-b7f4-a9dbebe08ed1") +ID3D11View : public ID3D11DeviceChild +{ + virtual void STDMETHODCALLTYPE GetResource( + ID3D11Resource **ppResource) = 0; + +}; +#ifdef __CRT_UUID_DECL +__CRT_UUID_DECL(ID3D11View, 0x839d1216, 0xbb2e, 0x412b, 0xb7,0xf4, 0xa9,0xdb,0xeb,0xe0,0x8e,0xd1) +#endif +#else +typedef struct ID3D11ViewVtbl { + BEGIN_INTERFACE + + /*** IUnknown methods ***/ + HRESULT (STDMETHODCALLTYPE *QueryInterface)( + ID3D11View *This, + REFIID riid, + void **ppvObject); + + ULONG (STDMETHODCALLTYPE *AddRef)( + ID3D11View *This); + + ULONG (STDMETHODCALLTYPE *Release)( + ID3D11View *This); + + /*** ID3D11DeviceChild methods ***/ + void (STDMETHODCALLTYPE *GetDevice)( + ID3D11View *This, + ID3D11Device **ppDevice); + + HRESULT (STDMETHODCALLTYPE *GetPrivateData)( + ID3D11View *This, + REFGUID guid, + UINT *pDataSize, + void *pData); + + HRESULT (STDMETHODCALLTYPE *SetPrivateData)( + ID3D11View *This, + REFGUID guid, + UINT DataSize, + const void *pData); + + HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( + ID3D11View *This, + REFGUID guid, + const IUnknown *pData); + + /*** ID3D11View methods ***/ + void (STDMETHODCALLTYPE *GetResource)( + ID3D11View *This, + ID3D11Resource **ppResource); + + END_INTERFACE +} ID3D11ViewVtbl; + +interface ID3D11View { + CONST_VTBL ID3D11ViewVtbl* lpVtbl; +}; + +#ifdef COBJMACROS +#ifndef WIDL_C_INLINE_WRAPPERS +/*** IUnknown methods ***/ +#define ID3D11View_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) +#define ID3D11View_AddRef(This) (This)->lpVtbl->AddRef(This) +#define ID3D11View_Release(This) (This)->lpVtbl->Release(This) +/*** ID3D11DeviceChild methods ***/ +#define ID3D11View_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice) +#define ID3D11View_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData) +#define ID3D11View_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData) +#define ID3D11View_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData) +/*** ID3D11View methods ***/ +#define ID3D11View_GetResource(This,ppResource) (This)->lpVtbl->GetResource(This,ppResource) +#else +/*** IUnknown methods ***/ +static FORCEINLINE HRESULT ID3D11View_QueryInterface(ID3D11View* This,REFIID riid,void **ppvObject) { + return This->lpVtbl->QueryInterface(This,riid,ppvObject); +} +static FORCEINLINE ULONG ID3D11View_AddRef(ID3D11View* This) { + return This->lpVtbl->AddRef(This); +} +static FORCEINLINE ULONG ID3D11View_Release(ID3D11View* This) { + return This->lpVtbl->Release(This); +} +/*** ID3D11DeviceChild methods ***/ +static FORCEINLINE void ID3D11View_GetDevice(ID3D11View* This,ID3D11Device **ppDevice) { + This->lpVtbl->GetDevice(This,ppDevice); +} +static FORCEINLINE HRESULT ID3D11View_GetPrivateData(ID3D11View* This,REFGUID guid,UINT *pDataSize,void *pData) { + return This->lpVtbl->GetPrivateData(This,guid,pDataSize,pData); +} +static FORCEINLINE HRESULT ID3D11View_SetPrivateData(ID3D11View* This,REFGUID guid,UINT DataSize,const void *pData) { + return This->lpVtbl->SetPrivateData(This,guid,DataSize,pData); +} +static FORCEINLINE HRESULT ID3D11View_SetPrivateDataInterface(ID3D11View* This,REFGUID guid,const IUnknown *pData) { + return This->lpVtbl->SetPrivateDataInterface(This,guid,pData); +} +/*** ID3D11View methods ***/ +static FORCEINLINE void ID3D11View_GetResource(ID3D11View* This,ID3D11Resource **ppResource) { + This->lpVtbl->GetResource(This,ppResource); +} +#endif +#endif + +#endif + + +#endif /* __ID3D11View_INTERFACE_DEFINED__ */ + +/***************************************************************************** + * ID3D11BlendState interface + */ +#ifndef __ID3D11BlendState_INTERFACE_DEFINED__ +#define __ID3D11BlendState_INTERFACE_DEFINED__ + +DEFINE_GUID(IID_ID3D11BlendState, 0x75b68faa, 0x347d, 0x4159, 0x8f,0x45, 0xa0,0x64,0x0f,0x01,0xcd,0x9a); +#if defined(__cplusplus) && !defined(CINTERFACE) +MIDL_INTERFACE("75b68faa-347d-4159-8f45-a0640f01cd9a") +ID3D11BlendState : public ID3D11DeviceChild +{ + virtual void STDMETHODCALLTYPE GetDesc( + D3D11_BLEND_DESC *pDesc) = 0; + +}; +#ifdef __CRT_UUID_DECL +__CRT_UUID_DECL(ID3D11BlendState, 0x75b68faa, 0x347d, 0x4159, 0x8f,0x45, 0xa0,0x64,0x0f,0x01,0xcd,0x9a) +#endif +#else +typedef struct ID3D11BlendStateVtbl { + BEGIN_INTERFACE + + /*** IUnknown methods ***/ + HRESULT (STDMETHODCALLTYPE *QueryInterface)( + ID3D11BlendState *This, + REFIID riid, + void **ppvObject); + + ULONG (STDMETHODCALLTYPE *AddRef)( + ID3D11BlendState *This); + + ULONG (STDMETHODCALLTYPE *Release)( + ID3D11BlendState *This); + + /*** ID3D11DeviceChild methods ***/ + void (STDMETHODCALLTYPE *GetDevice)( + ID3D11BlendState *This, + ID3D11Device **ppDevice); + + HRESULT (STDMETHODCALLTYPE *GetPrivateData)( + ID3D11BlendState *This, + REFGUID guid, + UINT *pDataSize, + void *pData); + + HRESULT (STDMETHODCALLTYPE *SetPrivateData)( + ID3D11BlendState *This, + REFGUID guid, + UINT DataSize, + const void *pData); + + HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( + ID3D11BlendState *This, + REFGUID guid, + const IUnknown *pData); + + /*** ID3D11BlendState methods ***/ + void (STDMETHODCALLTYPE *GetDesc)( + ID3D11BlendState *This, + D3D11_BLEND_DESC *pDesc); + + END_INTERFACE +} ID3D11BlendStateVtbl; + +interface ID3D11BlendState { + CONST_VTBL ID3D11BlendStateVtbl* lpVtbl; +}; + +#ifdef COBJMACROS +#ifndef WIDL_C_INLINE_WRAPPERS +/*** IUnknown methods ***/ +#define ID3D11BlendState_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) +#define ID3D11BlendState_AddRef(This) (This)->lpVtbl->AddRef(This) +#define ID3D11BlendState_Release(This) (This)->lpVtbl->Release(This) +/*** ID3D11DeviceChild methods ***/ +#define ID3D11BlendState_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice) +#define ID3D11BlendState_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData) +#define ID3D11BlendState_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData) +#define ID3D11BlendState_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData) +/*** ID3D11BlendState methods ***/ +#define ID3D11BlendState_GetDesc(This,pDesc) (This)->lpVtbl->GetDesc(This,pDesc) +#else +/*** IUnknown methods ***/ +static FORCEINLINE HRESULT ID3D11BlendState_QueryInterface(ID3D11BlendState* This,REFIID riid,void **ppvObject) { + return This->lpVtbl->QueryInterface(This,riid,ppvObject); +} +static FORCEINLINE ULONG ID3D11BlendState_AddRef(ID3D11BlendState* This) { + return This->lpVtbl->AddRef(This); +} +static FORCEINLINE ULONG ID3D11BlendState_Release(ID3D11BlendState* This) { + return This->lpVtbl->Release(This); +} +/*** ID3D11DeviceChild methods ***/ +static FORCEINLINE void ID3D11BlendState_GetDevice(ID3D11BlendState* This,ID3D11Device **ppDevice) { + This->lpVtbl->GetDevice(This,ppDevice); +} +static FORCEINLINE HRESULT ID3D11BlendState_GetPrivateData(ID3D11BlendState* This,REFGUID guid,UINT *pDataSize,void *pData) { + return This->lpVtbl->GetPrivateData(This,guid,pDataSize,pData); +} +static FORCEINLINE HRESULT ID3D11BlendState_SetPrivateData(ID3D11BlendState* This,REFGUID guid,UINT DataSize,const void *pData) { + return This->lpVtbl->SetPrivateData(This,guid,DataSize,pData); +} +static FORCEINLINE HRESULT ID3D11BlendState_SetPrivateDataInterface(ID3D11BlendState* This,REFGUID guid,const IUnknown *pData) { + return This->lpVtbl->SetPrivateDataInterface(This,guid,pData); +} +/*** ID3D11BlendState methods ***/ +static FORCEINLINE void ID3D11BlendState_GetDesc(ID3D11BlendState* This,D3D11_BLEND_DESC *pDesc) { + This->lpVtbl->GetDesc(This,pDesc); +} +#endif +#endif + +#endif + + +#endif /* __ID3D11BlendState_INTERFACE_DEFINED__ */ + +/***************************************************************************** + * ID3D11Buffer interface + */ +#ifndef __ID3D11Buffer_INTERFACE_DEFINED__ +#define __ID3D11Buffer_INTERFACE_DEFINED__ + +DEFINE_GUID(IID_ID3D11Buffer, 0x48570b85, 0xd1ee, 0x4fcd, 0xa2,0x50, 0xeb,0x35,0x07,0x22,0xb0,0x37); +#if defined(__cplusplus) && !defined(CINTERFACE) +MIDL_INTERFACE("48570b85-d1ee-4fcd-a250-eb350722b037") +ID3D11Buffer : public ID3D11Resource +{ + virtual void STDMETHODCALLTYPE GetDesc( + D3D11_BUFFER_DESC *pDesc) = 0; + +}; +#ifdef __CRT_UUID_DECL +__CRT_UUID_DECL(ID3D11Buffer, 0x48570b85, 0xd1ee, 0x4fcd, 0xa2,0x50, 0xeb,0x35,0x07,0x22,0xb0,0x37) +#endif +#else +typedef struct ID3D11BufferVtbl { + BEGIN_INTERFACE + + /*** IUnknown methods ***/ + HRESULT (STDMETHODCALLTYPE *QueryInterface)( + ID3D11Buffer *This, + REFIID riid, + void **ppvObject); + + ULONG (STDMETHODCALLTYPE *AddRef)( + ID3D11Buffer *This); + + ULONG (STDMETHODCALLTYPE *Release)( + ID3D11Buffer *This); + + /*** ID3D11DeviceChild methods ***/ + void (STDMETHODCALLTYPE *GetDevice)( + ID3D11Buffer *This, + ID3D11Device **ppDevice); + + HRESULT (STDMETHODCALLTYPE *GetPrivateData)( + ID3D11Buffer *This, + REFGUID guid, + UINT *pDataSize, + void *pData); + + HRESULT (STDMETHODCALLTYPE *SetPrivateData)( + ID3D11Buffer *This, + REFGUID guid, + UINT DataSize, + const void *pData); + + HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( + ID3D11Buffer *This, + REFGUID guid, + const IUnknown *pData); + + /*** ID3D11Resource methods ***/ + void (STDMETHODCALLTYPE *GetType)( + ID3D11Buffer *This, + D3D11_RESOURCE_DIMENSION *pResourceDimension); + + void (STDMETHODCALLTYPE *SetEvictionPriority)( + ID3D11Buffer *This, + UINT EvictionPriority); + + UINT (STDMETHODCALLTYPE *GetEvictionPriority)( + ID3D11Buffer *This); + + /*** ID3D11Buffer methods ***/ + void (STDMETHODCALLTYPE *GetDesc)( + ID3D11Buffer *This, + D3D11_BUFFER_DESC *pDesc); + + END_INTERFACE +} ID3D11BufferVtbl; + +interface ID3D11Buffer { + CONST_VTBL ID3D11BufferVtbl* lpVtbl; +}; + +#ifdef COBJMACROS +#ifndef WIDL_C_INLINE_WRAPPERS +/*** IUnknown methods ***/ +#define ID3D11Buffer_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) +#define ID3D11Buffer_AddRef(This) (This)->lpVtbl->AddRef(This) +#define ID3D11Buffer_Release(This) (This)->lpVtbl->Release(This) +/*** ID3D11DeviceChild methods ***/ +#define ID3D11Buffer_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice) +#define ID3D11Buffer_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData) +#define ID3D11Buffer_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData) +#define ID3D11Buffer_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData) +/*** ID3D11Resource methods ***/ +#define ID3D11Buffer_GetType(This,pResourceDimension) (This)->lpVtbl->GetType(This,pResourceDimension) +#define ID3D11Buffer_SetEvictionPriority(This,EvictionPriority) (This)->lpVtbl->SetEvictionPriority(This,EvictionPriority) +#define ID3D11Buffer_GetEvictionPriority(This) (This)->lpVtbl->GetEvictionPriority(This) +/*** ID3D11Buffer methods ***/ +#define ID3D11Buffer_GetDesc(This,pDesc) (This)->lpVtbl->GetDesc(This,pDesc) +#else +/*** IUnknown methods ***/ +static FORCEINLINE HRESULT ID3D11Buffer_QueryInterface(ID3D11Buffer* This,REFIID riid,void **ppvObject) { + return This->lpVtbl->QueryInterface(This,riid,ppvObject); +} +static FORCEINLINE ULONG ID3D11Buffer_AddRef(ID3D11Buffer* This) { + return This->lpVtbl->AddRef(This); +} +static FORCEINLINE ULONG ID3D11Buffer_Release(ID3D11Buffer* This) { + return This->lpVtbl->Release(This); +} +/*** ID3D11DeviceChild methods ***/ +static FORCEINLINE void ID3D11Buffer_GetDevice(ID3D11Buffer* This,ID3D11Device **ppDevice) { + This->lpVtbl->GetDevice(This,ppDevice); +} +static FORCEINLINE HRESULT ID3D11Buffer_GetPrivateData(ID3D11Buffer* This,REFGUID guid,UINT *pDataSize,void *pData) { + return This->lpVtbl->GetPrivateData(This,guid,pDataSize,pData); +} +static FORCEINLINE HRESULT ID3D11Buffer_SetPrivateData(ID3D11Buffer* This,REFGUID guid,UINT DataSize,const void *pData) { + return This->lpVtbl->SetPrivateData(This,guid,DataSize,pData); +} +static FORCEINLINE HRESULT ID3D11Buffer_SetPrivateDataInterface(ID3D11Buffer* This,REFGUID guid,const IUnknown *pData) { + return This->lpVtbl->SetPrivateDataInterface(This,guid,pData); +} +/*** ID3D11Resource methods ***/ +static FORCEINLINE void ID3D11Buffer_GetType(ID3D11Buffer* This,D3D11_RESOURCE_DIMENSION *pResourceDimension) { + This->lpVtbl->GetType(This,pResourceDimension); +} +static FORCEINLINE void ID3D11Buffer_SetEvictionPriority(ID3D11Buffer* This,UINT EvictionPriority) { + This->lpVtbl->SetEvictionPriority(This,EvictionPriority); +} +static FORCEINLINE UINT ID3D11Buffer_GetEvictionPriority(ID3D11Buffer* This) { + return This->lpVtbl->GetEvictionPriority(This); +} +/*** ID3D11Buffer methods ***/ +static FORCEINLINE void ID3D11Buffer_GetDesc(ID3D11Buffer* This,D3D11_BUFFER_DESC *pDesc) { + This->lpVtbl->GetDesc(This,pDesc); +} +#endif +#endif + +#endif + + +#endif /* __ID3D11Buffer_INTERFACE_DEFINED__ */ + +/***************************************************************************** + * ID3D11ClassInstance interface + */ +#ifndef __ID3D11ClassInstance_INTERFACE_DEFINED__ +#define __ID3D11ClassInstance_INTERFACE_DEFINED__ + +DEFINE_GUID(IID_ID3D11ClassInstance, 0xa6cd7faa, 0xb0b7, 0x4a2f, 0x94,0x36, 0x86,0x62,0xa6,0x57,0x97,0xcb); +#if defined(__cplusplus) && !defined(CINTERFACE) +MIDL_INTERFACE("a6cd7faa-b0b7-4a2f-9436-8662a65797cb") +ID3D11ClassInstance : public ID3D11DeviceChild +{ + virtual void STDMETHODCALLTYPE GetClassLinkage( + ID3D11ClassLinkage **ppLinkage) = 0; + + virtual void STDMETHODCALLTYPE GetDesc( + D3D11_CLASS_INSTANCE_DESC *pDesc) = 0; + + virtual void STDMETHODCALLTYPE GetInstanceName( + LPSTR pInstanceName, + SIZE_T *pBufferLength) = 0; + + virtual void STDMETHODCALLTYPE GetTypeName( + LPSTR pTypeName, + SIZE_T *pBufferLength) = 0; + +}; +#ifdef __CRT_UUID_DECL +__CRT_UUID_DECL(ID3D11ClassInstance, 0xa6cd7faa, 0xb0b7, 0x4a2f, 0x94,0x36, 0x86,0x62,0xa6,0x57,0x97,0xcb) +#endif +#else +typedef struct ID3D11ClassInstanceVtbl { + BEGIN_INTERFACE + + /*** IUnknown methods ***/ + HRESULT (STDMETHODCALLTYPE *QueryInterface)( + ID3D11ClassInstance *This, + REFIID riid, + void **ppvObject); + + ULONG (STDMETHODCALLTYPE *AddRef)( + ID3D11ClassInstance *This); + + ULONG (STDMETHODCALLTYPE *Release)( + ID3D11ClassInstance *This); + + /*** ID3D11DeviceChild methods ***/ + void (STDMETHODCALLTYPE *GetDevice)( + ID3D11ClassInstance *This, + ID3D11Device **ppDevice); + + HRESULT (STDMETHODCALLTYPE *GetPrivateData)( + ID3D11ClassInstance *This, + REFGUID guid, + UINT *pDataSize, + void *pData); + + HRESULT (STDMETHODCALLTYPE *SetPrivateData)( + ID3D11ClassInstance *This, + REFGUID guid, + UINT DataSize, + const void *pData); + + HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( + ID3D11ClassInstance *This, + REFGUID guid, + const IUnknown *pData); + + /*** ID3D11ClassInstance methods ***/ + void (STDMETHODCALLTYPE *GetClassLinkage)( + ID3D11ClassInstance *This, + ID3D11ClassLinkage **ppLinkage); + + void (STDMETHODCALLTYPE *GetDesc)( + ID3D11ClassInstance *This, + D3D11_CLASS_INSTANCE_DESC *pDesc); + + void (STDMETHODCALLTYPE *GetInstanceName)( + ID3D11ClassInstance *This, + LPSTR pInstanceName, + SIZE_T *pBufferLength); + + void (STDMETHODCALLTYPE *GetTypeName)( + ID3D11ClassInstance *This, + LPSTR pTypeName, + SIZE_T *pBufferLength); + + END_INTERFACE +} ID3D11ClassInstanceVtbl; + +interface ID3D11ClassInstance { + CONST_VTBL ID3D11ClassInstanceVtbl* lpVtbl; +}; + +#ifdef COBJMACROS +#ifndef WIDL_C_INLINE_WRAPPERS +/*** IUnknown methods ***/ +#define ID3D11ClassInstance_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) +#define ID3D11ClassInstance_AddRef(This) (This)->lpVtbl->AddRef(This) +#define ID3D11ClassInstance_Release(This) (This)->lpVtbl->Release(This) +/*** ID3D11DeviceChild methods ***/ +#define ID3D11ClassInstance_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice) +#define ID3D11ClassInstance_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData) +#define ID3D11ClassInstance_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData) +#define ID3D11ClassInstance_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData) +/*** ID3D11ClassInstance methods ***/ +#define ID3D11ClassInstance_GetClassLinkage(This,ppLinkage) (This)->lpVtbl->GetClassLinkage(This,ppLinkage) +#define ID3D11ClassInstance_GetDesc(This,pDesc) (This)->lpVtbl->GetDesc(This,pDesc) +#define ID3D11ClassInstance_GetInstanceName(This,pInstanceName,pBufferLength) (This)->lpVtbl->GetInstanceName(This,pInstanceName,pBufferLength) +#define ID3D11ClassInstance_GetTypeName(This,pTypeName,pBufferLength) (This)->lpVtbl->GetTypeName(This,pTypeName,pBufferLength) +#else +/*** IUnknown methods ***/ +static FORCEINLINE HRESULT ID3D11ClassInstance_QueryInterface(ID3D11ClassInstance* This,REFIID riid,void **ppvObject) { + return This->lpVtbl->QueryInterface(This,riid,ppvObject); +} +static FORCEINLINE ULONG ID3D11ClassInstance_AddRef(ID3D11ClassInstance* This) { + return This->lpVtbl->AddRef(This); +} +static FORCEINLINE ULONG ID3D11ClassInstance_Release(ID3D11ClassInstance* This) { + return This->lpVtbl->Release(This); +} +/*** ID3D11DeviceChild methods ***/ +static FORCEINLINE void ID3D11ClassInstance_GetDevice(ID3D11ClassInstance* This,ID3D11Device **ppDevice) { + This->lpVtbl->GetDevice(This,ppDevice); +} +static FORCEINLINE HRESULT ID3D11ClassInstance_GetPrivateData(ID3D11ClassInstance* This,REFGUID guid,UINT *pDataSize,void *pData) { + return This->lpVtbl->GetPrivateData(This,guid,pDataSize,pData); +} +static FORCEINLINE HRESULT ID3D11ClassInstance_SetPrivateData(ID3D11ClassInstance* This,REFGUID guid,UINT DataSize,const void *pData) { + return This->lpVtbl->SetPrivateData(This,guid,DataSize,pData); +} +static FORCEINLINE HRESULT ID3D11ClassInstance_SetPrivateDataInterface(ID3D11ClassInstance* This,REFGUID guid,const IUnknown *pData) { + return This->lpVtbl->SetPrivateDataInterface(This,guid,pData); +} +/*** ID3D11ClassInstance methods ***/ +static FORCEINLINE void ID3D11ClassInstance_GetClassLinkage(ID3D11ClassInstance* This,ID3D11ClassLinkage **ppLinkage) { + This->lpVtbl->GetClassLinkage(This,ppLinkage); +} +static FORCEINLINE void ID3D11ClassInstance_GetDesc(ID3D11ClassInstance* This,D3D11_CLASS_INSTANCE_DESC *pDesc) { + This->lpVtbl->GetDesc(This,pDesc); +} +static FORCEINLINE void ID3D11ClassInstance_GetInstanceName(ID3D11ClassInstance* This,LPSTR pInstanceName,SIZE_T *pBufferLength) { + This->lpVtbl->GetInstanceName(This,pInstanceName,pBufferLength); +} +static FORCEINLINE void ID3D11ClassInstance_GetTypeName(ID3D11ClassInstance* This,LPSTR pTypeName,SIZE_T *pBufferLength) { + This->lpVtbl->GetTypeName(This,pTypeName,pBufferLength); +} +#endif +#endif + +#endif + + +#endif /* __ID3D11ClassInstance_INTERFACE_DEFINED__ */ + +/***************************************************************************** + * ID3D11ClassLinkage interface + */ +#ifndef __ID3D11ClassLinkage_INTERFACE_DEFINED__ +#define __ID3D11ClassLinkage_INTERFACE_DEFINED__ + +DEFINE_GUID(IID_ID3D11ClassLinkage, 0xddf57cba, 0x9543, 0x46e4, 0xa1,0x2b, 0xf2,0x07,0xa0,0xfe,0x7f,0xed); +#if defined(__cplusplus) && !defined(CINTERFACE) +MIDL_INTERFACE("ddf57cba-9543-46e4-a12b-f207a0fe7fed") +ID3D11ClassLinkage : public ID3D11DeviceChild +{ + virtual HRESULT STDMETHODCALLTYPE GetClassInstance( + LPCSTR pClassInstanceName, + UINT InstanceIndex, + ID3D11ClassInstance **ppInstance) = 0; + + virtual HRESULT STDMETHODCALLTYPE CreateClassInstance( + LPCSTR pClassTypeName, + UINT ConstantBufferOffset, + UINT ConstantVectorOffset, + UINT TextureOffset, + UINT SamplerOffset, + ID3D11ClassInstance **ppInstance) = 0; + +}; +#ifdef __CRT_UUID_DECL +__CRT_UUID_DECL(ID3D11ClassLinkage, 0xddf57cba, 0x9543, 0x46e4, 0xa1,0x2b, 0xf2,0x07,0xa0,0xfe,0x7f,0xed) +#endif +#else +typedef struct ID3D11ClassLinkageVtbl { + BEGIN_INTERFACE + + /*** IUnknown methods ***/ + HRESULT (STDMETHODCALLTYPE *QueryInterface)( + ID3D11ClassLinkage *This, + REFIID riid, + void **ppvObject); + + ULONG (STDMETHODCALLTYPE *AddRef)( + ID3D11ClassLinkage *This); + + ULONG (STDMETHODCALLTYPE *Release)( + ID3D11ClassLinkage *This); + + /*** ID3D11DeviceChild methods ***/ + void (STDMETHODCALLTYPE *GetDevice)( + ID3D11ClassLinkage *This, + ID3D11Device **ppDevice); + + HRESULT (STDMETHODCALLTYPE *GetPrivateData)( + ID3D11ClassLinkage *This, + REFGUID guid, + UINT *pDataSize, + void *pData); + + HRESULT (STDMETHODCALLTYPE *SetPrivateData)( + ID3D11ClassLinkage *This, + REFGUID guid, + UINT DataSize, + const void *pData); + + HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( + ID3D11ClassLinkage *This, + REFGUID guid, + const IUnknown *pData); + + /*** ID3D11ClassLinkage methods ***/ + HRESULT (STDMETHODCALLTYPE *GetClassInstance)( + ID3D11ClassLinkage *This, + LPCSTR pClassInstanceName, + UINT InstanceIndex, + ID3D11ClassInstance **ppInstance); + + HRESULT (STDMETHODCALLTYPE *CreateClassInstance)( + ID3D11ClassLinkage *This, + LPCSTR pClassTypeName, + UINT ConstantBufferOffset, + UINT ConstantVectorOffset, + UINT TextureOffset, + UINT SamplerOffset, + ID3D11ClassInstance **ppInstance); + + END_INTERFACE +} ID3D11ClassLinkageVtbl; + +interface ID3D11ClassLinkage { + CONST_VTBL ID3D11ClassLinkageVtbl* lpVtbl; +}; + +#ifdef COBJMACROS +#ifndef WIDL_C_INLINE_WRAPPERS +/*** IUnknown methods ***/ +#define ID3D11ClassLinkage_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) +#define ID3D11ClassLinkage_AddRef(This) (This)->lpVtbl->AddRef(This) +#define ID3D11ClassLinkage_Release(This) (This)->lpVtbl->Release(This) +/*** ID3D11DeviceChild methods ***/ +#define ID3D11ClassLinkage_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice) +#define ID3D11ClassLinkage_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData) +#define ID3D11ClassLinkage_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData) +#define ID3D11ClassLinkage_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData) +/*** ID3D11ClassLinkage methods ***/ +#define ID3D11ClassLinkage_GetClassInstance(This,pClassInstanceName,InstanceIndex,ppInstance) (This)->lpVtbl->GetClassInstance(This,pClassInstanceName,InstanceIndex,ppInstance) +#define ID3D11ClassLinkage_CreateClassInstance(This,pClassTypeName,ConstantBufferOffset,ConstantVectorOffset,TextureOffset,SamplerOffset,ppInstance) (This)->lpVtbl->CreateClassInstance(This,pClassTypeName,ConstantBufferOffset,ConstantVectorOffset,TextureOffset,SamplerOffset,ppInstance) +#else +/*** IUnknown methods ***/ +static FORCEINLINE HRESULT ID3D11ClassLinkage_QueryInterface(ID3D11ClassLinkage* This,REFIID riid,void **ppvObject) { + return This->lpVtbl->QueryInterface(This,riid,ppvObject); +} +static FORCEINLINE ULONG ID3D11ClassLinkage_AddRef(ID3D11ClassLinkage* This) { + return This->lpVtbl->AddRef(This); +} +static FORCEINLINE ULONG ID3D11ClassLinkage_Release(ID3D11ClassLinkage* This) { + return This->lpVtbl->Release(This); +} +/*** ID3D11DeviceChild methods ***/ +static FORCEINLINE void ID3D11ClassLinkage_GetDevice(ID3D11ClassLinkage* This,ID3D11Device **ppDevice) { + This->lpVtbl->GetDevice(This,ppDevice); +} +static FORCEINLINE HRESULT ID3D11ClassLinkage_GetPrivateData(ID3D11ClassLinkage* This,REFGUID guid,UINT *pDataSize,void *pData) { + return This->lpVtbl->GetPrivateData(This,guid,pDataSize,pData); +} +static FORCEINLINE HRESULT ID3D11ClassLinkage_SetPrivateData(ID3D11ClassLinkage* This,REFGUID guid,UINT DataSize,const void *pData) { + return This->lpVtbl->SetPrivateData(This,guid,DataSize,pData); +} +static FORCEINLINE HRESULT ID3D11ClassLinkage_SetPrivateDataInterface(ID3D11ClassLinkage* This,REFGUID guid,const IUnknown *pData) { + return This->lpVtbl->SetPrivateDataInterface(This,guid,pData); +} +/*** ID3D11ClassLinkage methods ***/ +static FORCEINLINE HRESULT ID3D11ClassLinkage_GetClassInstance(ID3D11ClassLinkage* This,LPCSTR pClassInstanceName,UINT InstanceIndex,ID3D11ClassInstance **ppInstance) { + return This->lpVtbl->GetClassInstance(This,pClassInstanceName,InstanceIndex,ppInstance); +} +static FORCEINLINE HRESULT ID3D11ClassLinkage_CreateClassInstance(ID3D11ClassLinkage* This,LPCSTR pClassTypeName,UINT ConstantBufferOffset,UINT ConstantVectorOffset,UINT TextureOffset,UINT SamplerOffset,ID3D11ClassInstance **ppInstance) { + return This->lpVtbl->CreateClassInstance(This,pClassTypeName,ConstantBufferOffset,ConstantVectorOffset,TextureOffset,SamplerOffset,ppInstance); +} +#endif +#endif + +#endif + + +#endif /* __ID3D11ClassLinkage_INTERFACE_DEFINED__ */ + +/***************************************************************************** + * ID3D11CommandList interface + */ +#ifndef __ID3D11CommandList_INTERFACE_DEFINED__ +#define __ID3D11CommandList_INTERFACE_DEFINED__ + +DEFINE_GUID(IID_ID3D11CommandList, 0xa24bc4d1, 0x769e, 0x43f7, 0x80,0x13, 0x98,0xff,0x56,0x6c,0x18,0xe2); +#if defined(__cplusplus) && !defined(CINTERFACE) +MIDL_INTERFACE("a24bc4d1-769e-43f7-8013-98ff566c18e2") +ID3D11CommandList : public ID3D11DeviceChild +{ + virtual UINT STDMETHODCALLTYPE GetContextFlags( + ) = 0; + +}; +#ifdef __CRT_UUID_DECL +__CRT_UUID_DECL(ID3D11CommandList, 0xa24bc4d1, 0x769e, 0x43f7, 0x80,0x13, 0x98,0xff,0x56,0x6c,0x18,0xe2) +#endif +#else +typedef struct ID3D11CommandListVtbl { + BEGIN_INTERFACE + + /*** IUnknown methods ***/ + HRESULT (STDMETHODCALLTYPE *QueryInterface)( + ID3D11CommandList *This, + REFIID riid, + void **ppvObject); + + ULONG (STDMETHODCALLTYPE *AddRef)( + ID3D11CommandList *This); + + ULONG (STDMETHODCALLTYPE *Release)( + ID3D11CommandList *This); + + /*** ID3D11DeviceChild methods ***/ + void (STDMETHODCALLTYPE *GetDevice)( + ID3D11CommandList *This, + ID3D11Device **ppDevice); + + HRESULT (STDMETHODCALLTYPE *GetPrivateData)( + ID3D11CommandList *This, + REFGUID guid, + UINT *pDataSize, + void *pData); + + HRESULT (STDMETHODCALLTYPE *SetPrivateData)( + ID3D11CommandList *This, + REFGUID guid, + UINT DataSize, + const void *pData); + + HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( + ID3D11CommandList *This, + REFGUID guid, + const IUnknown *pData); + + /*** ID3D11CommandList methods ***/ + UINT (STDMETHODCALLTYPE *GetContextFlags)( + ID3D11CommandList *This); + + END_INTERFACE +} ID3D11CommandListVtbl; + +interface ID3D11CommandList { + CONST_VTBL ID3D11CommandListVtbl* lpVtbl; +}; + +#ifdef COBJMACROS +#ifndef WIDL_C_INLINE_WRAPPERS +/*** IUnknown methods ***/ +#define ID3D11CommandList_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) +#define ID3D11CommandList_AddRef(This) (This)->lpVtbl->AddRef(This) +#define ID3D11CommandList_Release(This) (This)->lpVtbl->Release(This) +/*** ID3D11DeviceChild methods ***/ +#define ID3D11CommandList_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice) +#define ID3D11CommandList_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData) +#define ID3D11CommandList_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData) +#define ID3D11CommandList_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData) +/*** ID3D11CommandList methods ***/ +#define ID3D11CommandList_GetContextFlags(This) (This)->lpVtbl->GetContextFlags(This) +#else +/*** IUnknown methods ***/ +static FORCEINLINE HRESULT ID3D11CommandList_QueryInterface(ID3D11CommandList* This,REFIID riid,void **ppvObject) { + return This->lpVtbl->QueryInterface(This,riid,ppvObject); +} +static FORCEINLINE ULONG ID3D11CommandList_AddRef(ID3D11CommandList* This) { + return This->lpVtbl->AddRef(This); +} +static FORCEINLINE ULONG ID3D11CommandList_Release(ID3D11CommandList* This) { + return This->lpVtbl->Release(This); +} +/*** ID3D11DeviceChild methods ***/ +static FORCEINLINE void ID3D11CommandList_GetDevice(ID3D11CommandList* This,ID3D11Device **ppDevice) { + This->lpVtbl->GetDevice(This,ppDevice); +} +static FORCEINLINE HRESULT ID3D11CommandList_GetPrivateData(ID3D11CommandList* This,REFGUID guid,UINT *pDataSize,void *pData) { + return This->lpVtbl->GetPrivateData(This,guid,pDataSize,pData); +} +static FORCEINLINE HRESULT ID3D11CommandList_SetPrivateData(ID3D11CommandList* This,REFGUID guid,UINT DataSize,const void *pData) { + return This->lpVtbl->SetPrivateData(This,guid,DataSize,pData); +} +static FORCEINLINE HRESULT ID3D11CommandList_SetPrivateDataInterface(ID3D11CommandList* This,REFGUID guid,const IUnknown *pData) { + return This->lpVtbl->SetPrivateDataInterface(This,guid,pData); +} +/*** ID3D11CommandList methods ***/ +static FORCEINLINE UINT ID3D11CommandList_GetContextFlags(ID3D11CommandList* This) { + return This->lpVtbl->GetContextFlags(This); +} +#endif +#endif + +#endif + + +#endif /* __ID3D11CommandList_INTERFACE_DEFINED__ */ + +/***************************************************************************** + * ID3D11ComputeShader interface + */ +#ifndef __ID3D11ComputeShader_INTERFACE_DEFINED__ +#define __ID3D11ComputeShader_INTERFACE_DEFINED__ + +DEFINE_GUID(IID_ID3D11ComputeShader, 0x4f5b196e, 0xc2bd, 0x495e, 0xbd,0x01, 0x1f,0xde,0xd3,0x8e,0x49,0x69); +#if defined(__cplusplus) && !defined(CINTERFACE) +MIDL_INTERFACE("4f5b196e-c2bd-495e-bd01-1fded38e4969") +ID3D11ComputeShader : public ID3D11DeviceChild +{ +}; +#ifdef __CRT_UUID_DECL +__CRT_UUID_DECL(ID3D11ComputeShader, 0x4f5b196e, 0xc2bd, 0x495e, 0xbd,0x01, 0x1f,0xde,0xd3,0x8e,0x49,0x69) +#endif +#else +typedef struct ID3D11ComputeShaderVtbl { + BEGIN_INTERFACE + + /*** IUnknown methods ***/ + HRESULT (STDMETHODCALLTYPE *QueryInterface)( + ID3D11ComputeShader *This, + REFIID riid, + void **ppvObject); + + ULONG (STDMETHODCALLTYPE *AddRef)( + ID3D11ComputeShader *This); + + ULONG (STDMETHODCALLTYPE *Release)( + ID3D11ComputeShader *This); + + /*** ID3D11DeviceChild methods ***/ + void (STDMETHODCALLTYPE *GetDevice)( + ID3D11ComputeShader *This, + ID3D11Device **ppDevice); + + HRESULT (STDMETHODCALLTYPE *GetPrivateData)( + ID3D11ComputeShader *This, + REFGUID guid, + UINT *pDataSize, + void *pData); + + HRESULT (STDMETHODCALLTYPE *SetPrivateData)( + ID3D11ComputeShader *This, + REFGUID guid, + UINT DataSize, + const void *pData); + + HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( + ID3D11ComputeShader *This, + REFGUID guid, + const IUnknown *pData); + + END_INTERFACE +} ID3D11ComputeShaderVtbl; + +interface ID3D11ComputeShader { + CONST_VTBL ID3D11ComputeShaderVtbl* lpVtbl; +}; + +#ifdef COBJMACROS +#ifndef WIDL_C_INLINE_WRAPPERS +/*** IUnknown methods ***/ +#define ID3D11ComputeShader_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) +#define ID3D11ComputeShader_AddRef(This) (This)->lpVtbl->AddRef(This) +#define ID3D11ComputeShader_Release(This) (This)->lpVtbl->Release(This) +/*** ID3D11DeviceChild methods ***/ +#define ID3D11ComputeShader_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice) +#define ID3D11ComputeShader_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData) +#define ID3D11ComputeShader_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData) +#define ID3D11ComputeShader_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData) +#else +/*** IUnknown methods ***/ +static FORCEINLINE HRESULT ID3D11ComputeShader_QueryInterface(ID3D11ComputeShader* This,REFIID riid,void **ppvObject) { + return This->lpVtbl->QueryInterface(This,riid,ppvObject); +} +static FORCEINLINE ULONG ID3D11ComputeShader_AddRef(ID3D11ComputeShader* This) { + return This->lpVtbl->AddRef(This); +} +static FORCEINLINE ULONG ID3D11ComputeShader_Release(ID3D11ComputeShader* This) { + return This->lpVtbl->Release(This); +} +/*** ID3D11DeviceChild methods ***/ +static FORCEINLINE void ID3D11ComputeShader_GetDevice(ID3D11ComputeShader* This,ID3D11Device **ppDevice) { + This->lpVtbl->GetDevice(This,ppDevice); +} +static FORCEINLINE HRESULT ID3D11ComputeShader_GetPrivateData(ID3D11ComputeShader* This,REFGUID guid,UINT *pDataSize,void *pData) { + return This->lpVtbl->GetPrivateData(This,guid,pDataSize,pData); +} +static FORCEINLINE HRESULT ID3D11ComputeShader_SetPrivateData(ID3D11ComputeShader* This,REFGUID guid,UINT DataSize,const void *pData) { + return This->lpVtbl->SetPrivateData(This,guid,DataSize,pData); +} +static FORCEINLINE HRESULT ID3D11ComputeShader_SetPrivateDataInterface(ID3D11ComputeShader* This,REFGUID guid,const IUnknown *pData) { + return This->lpVtbl->SetPrivateDataInterface(This,guid,pData); +} +#endif +#endif + +#endif + + +#endif /* __ID3D11ComputeShader_INTERFACE_DEFINED__ */ + +/***************************************************************************** + * ID3D11Counter interface + */ +#ifndef __ID3D11Counter_INTERFACE_DEFINED__ +#define __ID3D11Counter_INTERFACE_DEFINED__ + +DEFINE_GUID(IID_ID3D11Counter, 0x6e8c49fb, 0xa371, 0x4770, 0xb4,0x40, 0x29,0x08,0x60,0x22,0xb7,0x41); +#if defined(__cplusplus) && !defined(CINTERFACE) +MIDL_INTERFACE("6e8c49fb-a371-4770-b440-29086022b741") +ID3D11Counter : public ID3D11Asynchronous +{ + virtual void STDMETHODCALLTYPE GetDesc( + D3D11_COUNTER_DESC *pDesc) = 0; + +}; +#ifdef __CRT_UUID_DECL +__CRT_UUID_DECL(ID3D11Counter, 0x6e8c49fb, 0xa371, 0x4770, 0xb4,0x40, 0x29,0x08,0x60,0x22,0xb7,0x41) +#endif +#else +typedef struct ID3D11CounterVtbl { + BEGIN_INTERFACE + + /*** IUnknown methods ***/ + HRESULT (STDMETHODCALLTYPE *QueryInterface)( + ID3D11Counter *This, + REFIID riid, + void **ppvObject); + + ULONG (STDMETHODCALLTYPE *AddRef)( + ID3D11Counter *This); + + ULONG (STDMETHODCALLTYPE *Release)( + ID3D11Counter *This); + + /*** ID3D11DeviceChild methods ***/ + void (STDMETHODCALLTYPE *GetDevice)( + ID3D11Counter *This, + ID3D11Device **ppDevice); + + HRESULT (STDMETHODCALLTYPE *GetPrivateData)( + ID3D11Counter *This, + REFGUID guid, + UINT *pDataSize, + void *pData); + + HRESULT (STDMETHODCALLTYPE *SetPrivateData)( + ID3D11Counter *This, + REFGUID guid, + UINT DataSize, + const void *pData); + + HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( + ID3D11Counter *This, + REFGUID guid, + const IUnknown *pData); + + /*** ID3D11Asynchronous methods ***/ + UINT (STDMETHODCALLTYPE *GetDataSize)( + ID3D11Counter *This); + + /*** ID3D11Counter methods ***/ + void (STDMETHODCALLTYPE *GetDesc)( + ID3D11Counter *This, + D3D11_COUNTER_DESC *pDesc); + + END_INTERFACE +} ID3D11CounterVtbl; + +interface ID3D11Counter { + CONST_VTBL ID3D11CounterVtbl* lpVtbl; +}; + +#ifdef COBJMACROS +#ifndef WIDL_C_INLINE_WRAPPERS +/*** IUnknown methods ***/ +#define ID3D11Counter_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) +#define ID3D11Counter_AddRef(This) (This)->lpVtbl->AddRef(This) +#define ID3D11Counter_Release(This) (This)->lpVtbl->Release(This) +/*** ID3D11DeviceChild methods ***/ +#define ID3D11Counter_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice) +#define ID3D11Counter_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData) +#define ID3D11Counter_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData) +#define ID3D11Counter_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData) +/*** ID3D11Asynchronous methods ***/ +#define ID3D11Counter_GetDataSize(This) (This)->lpVtbl->GetDataSize(This) +/*** ID3D11Counter methods ***/ +#define ID3D11Counter_GetDesc(This,pDesc) (This)->lpVtbl->GetDesc(This,pDesc) +#else +/*** IUnknown methods ***/ +static FORCEINLINE HRESULT ID3D11Counter_QueryInterface(ID3D11Counter* This,REFIID riid,void **ppvObject) { + return This->lpVtbl->QueryInterface(This,riid,ppvObject); +} +static FORCEINLINE ULONG ID3D11Counter_AddRef(ID3D11Counter* This) { + return This->lpVtbl->AddRef(This); +} +static FORCEINLINE ULONG ID3D11Counter_Release(ID3D11Counter* This) { + return This->lpVtbl->Release(This); +} +/*** ID3D11DeviceChild methods ***/ +static FORCEINLINE void ID3D11Counter_GetDevice(ID3D11Counter* This,ID3D11Device **ppDevice) { + This->lpVtbl->GetDevice(This,ppDevice); +} +static FORCEINLINE HRESULT ID3D11Counter_GetPrivateData(ID3D11Counter* This,REFGUID guid,UINT *pDataSize,void *pData) { + return This->lpVtbl->GetPrivateData(This,guid,pDataSize,pData); +} +static FORCEINLINE HRESULT ID3D11Counter_SetPrivateData(ID3D11Counter* This,REFGUID guid,UINT DataSize,const void *pData) { + return This->lpVtbl->SetPrivateData(This,guid,DataSize,pData); +} +static FORCEINLINE HRESULT ID3D11Counter_SetPrivateDataInterface(ID3D11Counter* This,REFGUID guid,const IUnknown *pData) { + return This->lpVtbl->SetPrivateDataInterface(This,guid,pData); +} +/*** ID3D11Asynchronous methods ***/ +static FORCEINLINE UINT ID3D11Counter_GetDataSize(ID3D11Counter* This) { + return This->lpVtbl->GetDataSize(This); +} +/*** ID3D11Counter methods ***/ +static FORCEINLINE void ID3D11Counter_GetDesc(ID3D11Counter* This,D3D11_COUNTER_DESC *pDesc) { + This->lpVtbl->GetDesc(This,pDesc); +} +#endif +#endif + +#endif + + +#endif /* __ID3D11Counter_INTERFACE_DEFINED__ */ + +/***************************************************************************** + * ID3D11DepthStencilState interface + */ +#ifndef __ID3D11DepthStencilState_INTERFACE_DEFINED__ +#define __ID3D11DepthStencilState_INTERFACE_DEFINED__ + +DEFINE_GUID(IID_ID3D11DepthStencilState, 0x03823efb, 0x8d8f, 0x4e1c, 0x9a,0xa2, 0xf6,0x4b,0xb2,0xcb,0xfd,0xf1); +#if defined(__cplusplus) && !defined(CINTERFACE) +MIDL_INTERFACE("03823efb-8d8f-4e1c-9aa2-f64bb2cbfdf1") +ID3D11DepthStencilState : public ID3D11DeviceChild +{ + virtual void STDMETHODCALLTYPE GetDesc( + D3D11_DEPTH_STENCIL_DESC *pDesc) = 0; + +}; +#ifdef __CRT_UUID_DECL +__CRT_UUID_DECL(ID3D11DepthStencilState, 0x03823efb, 0x8d8f, 0x4e1c, 0x9a,0xa2, 0xf6,0x4b,0xb2,0xcb,0xfd,0xf1) +#endif +#else +typedef struct ID3D11DepthStencilStateVtbl { + BEGIN_INTERFACE + + /*** IUnknown methods ***/ + HRESULT (STDMETHODCALLTYPE *QueryInterface)( + ID3D11DepthStencilState *This, + REFIID riid, + void **ppvObject); + + ULONG (STDMETHODCALLTYPE *AddRef)( + ID3D11DepthStencilState *This); + + ULONG (STDMETHODCALLTYPE *Release)( + ID3D11DepthStencilState *This); + + /*** ID3D11DeviceChild methods ***/ + void (STDMETHODCALLTYPE *GetDevice)( + ID3D11DepthStencilState *This, + ID3D11Device **ppDevice); + + HRESULT (STDMETHODCALLTYPE *GetPrivateData)( + ID3D11DepthStencilState *This, + REFGUID guid, + UINT *pDataSize, + void *pData); + + HRESULT (STDMETHODCALLTYPE *SetPrivateData)( + ID3D11DepthStencilState *This, + REFGUID guid, + UINT DataSize, + const void *pData); + + HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( + ID3D11DepthStencilState *This, + REFGUID guid, + const IUnknown *pData); + + /*** ID3D11DepthStencilState methods ***/ + void (STDMETHODCALLTYPE *GetDesc)( + ID3D11DepthStencilState *This, + D3D11_DEPTH_STENCIL_DESC *pDesc); + + END_INTERFACE +} ID3D11DepthStencilStateVtbl; + +interface ID3D11DepthStencilState { + CONST_VTBL ID3D11DepthStencilStateVtbl* lpVtbl; +}; + +#ifdef COBJMACROS +#ifndef WIDL_C_INLINE_WRAPPERS +/*** IUnknown methods ***/ +#define ID3D11DepthStencilState_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) +#define ID3D11DepthStencilState_AddRef(This) (This)->lpVtbl->AddRef(This) +#define ID3D11DepthStencilState_Release(This) (This)->lpVtbl->Release(This) +/*** ID3D11DeviceChild methods ***/ +#define ID3D11DepthStencilState_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice) +#define ID3D11DepthStencilState_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData) +#define ID3D11DepthStencilState_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData) +#define ID3D11DepthStencilState_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData) +/*** ID3D11DepthStencilState methods ***/ +#define ID3D11DepthStencilState_GetDesc(This,pDesc) (This)->lpVtbl->GetDesc(This,pDesc) +#else +/*** IUnknown methods ***/ +static FORCEINLINE HRESULT ID3D11DepthStencilState_QueryInterface(ID3D11DepthStencilState* This,REFIID riid,void **ppvObject) { + return This->lpVtbl->QueryInterface(This,riid,ppvObject); +} +static FORCEINLINE ULONG ID3D11DepthStencilState_AddRef(ID3D11DepthStencilState* This) { + return This->lpVtbl->AddRef(This); +} +static FORCEINLINE ULONG ID3D11DepthStencilState_Release(ID3D11DepthStencilState* This) { + return This->lpVtbl->Release(This); +} +/*** ID3D11DeviceChild methods ***/ +static FORCEINLINE void ID3D11DepthStencilState_GetDevice(ID3D11DepthStencilState* This,ID3D11Device **ppDevice) { + This->lpVtbl->GetDevice(This,ppDevice); +} +static FORCEINLINE HRESULT ID3D11DepthStencilState_GetPrivateData(ID3D11DepthStencilState* This,REFGUID guid,UINT *pDataSize,void *pData) { + return This->lpVtbl->GetPrivateData(This,guid,pDataSize,pData); +} +static FORCEINLINE HRESULT ID3D11DepthStencilState_SetPrivateData(ID3D11DepthStencilState* This,REFGUID guid,UINT DataSize,const void *pData) { + return This->lpVtbl->SetPrivateData(This,guid,DataSize,pData); +} +static FORCEINLINE HRESULT ID3D11DepthStencilState_SetPrivateDataInterface(ID3D11DepthStencilState* This,REFGUID guid,const IUnknown *pData) { + return This->lpVtbl->SetPrivateDataInterface(This,guid,pData); +} +/*** ID3D11DepthStencilState methods ***/ +static FORCEINLINE void ID3D11DepthStencilState_GetDesc(ID3D11DepthStencilState* This,D3D11_DEPTH_STENCIL_DESC *pDesc) { + This->lpVtbl->GetDesc(This,pDesc); +} +#endif +#endif + +#endif + + +#endif /* __ID3D11DepthStencilState_INTERFACE_DEFINED__ */ + +/***************************************************************************** + * ID3D11DepthStencilView interface + */ +#ifndef __ID3D11DepthStencilView_INTERFACE_DEFINED__ +#define __ID3D11DepthStencilView_INTERFACE_DEFINED__ + +DEFINE_GUID(IID_ID3D11DepthStencilView, 0x9fdac92a, 0x1876, 0x48c3, 0xaf,0xad, 0x25,0xb9,0x4f,0x84,0xa9,0xb6); +#if defined(__cplusplus) && !defined(CINTERFACE) +MIDL_INTERFACE("9fdac92a-1876-48c3-afad-25b94f84a9b6") +ID3D11DepthStencilView : public ID3D11View +{ + virtual void STDMETHODCALLTYPE GetDesc( + D3D11_DEPTH_STENCIL_VIEW_DESC *pDesc) = 0; + +}; +#ifdef __CRT_UUID_DECL +__CRT_UUID_DECL(ID3D11DepthStencilView, 0x9fdac92a, 0x1876, 0x48c3, 0xaf,0xad, 0x25,0xb9,0x4f,0x84,0xa9,0xb6) +#endif +#else +typedef struct ID3D11DepthStencilViewVtbl { + BEGIN_INTERFACE + + /*** IUnknown methods ***/ + HRESULT (STDMETHODCALLTYPE *QueryInterface)( + ID3D11DepthStencilView *This, + REFIID riid, + void **ppvObject); + + ULONG (STDMETHODCALLTYPE *AddRef)( + ID3D11DepthStencilView *This); + + ULONG (STDMETHODCALLTYPE *Release)( + ID3D11DepthStencilView *This); + + /*** ID3D11DeviceChild methods ***/ + void (STDMETHODCALLTYPE *GetDevice)( + ID3D11DepthStencilView *This, + ID3D11Device **ppDevice); + + HRESULT (STDMETHODCALLTYPE *GetPrivateData)( + ID3D11DepthStencilView *This, + REFGUID guid, + UINT *pDataSize, + void *pData); + + HRESULT (STDMETHODCALLTYPE *SetPrivateData)( + ID3D11DepthStencilView *This, + REFGUID guid, + UINT DataSize, + const void *pData); + + HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( + ID3D11DepthStencilView *This, + REFGUID guid, + const IUnknown *pData); + + /*** ID3D11View methods ***/ + void (STDMETHODCALLTYPE *GetResource)( + ID3D11DepthStencilView *This, + ID3D11Resource **ppResource); + + /*** ID3D11DepthStencilView methods ***/ + void (STDMETHODCALLTYPE *GetDesc)( + ID3D11DepthStencilView *This, + D3D11_DEPTH_STENCIL_VIEW_DESC *pDesc); + + END_INTERFACE +} ID3D11DepthStencilViewVtbl; + +interface ID3D11DepthStencilView { + CONST_VTBL ID3D11DepthStencilViewVtbl* lpVtbl; +}; + +#ifdef COBJMACROS +#ifndef WIDL_C_INLINE_WRAPPERS +/*** IUnknown methods ***/ +#define ID3D11DepthStencilView_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) +#define ID3D11DepthStencilView_AddRef(This) (This)->lpVtbl->AddRef(This) +#define ID3D11DepthStencilView_Release(This) (This)->lpVtbl->Release(This) +/*** ID3D11DeviceChild methods ***/ +#define ID3D11DepthStencilView_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice) +#define ID3D11DepthStencilView_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData) +#define ID3D11DepthStencilView_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData) +#define ID3D11DepthStencilView_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData) +/*** ID3D11View methods ***/ +#define ID3D11DepthStencilView_GetResource(This,ppResource) (This)->lpVtbl->GetResource(This,ppResource) +/*** ID3D11DepthStencilView methods ***/ +#define ID3D11DepthStencilView_GetDesc(This,pDesc) (This)->lpVtbl->GetDesc(This,pDesc) +#else +/*** IUnknown methods ***/ +static FORCEINLINE HRESULT ID3D11DepthStencilView_QueryInterface(ID3D11DepthStencilView* This,REFIID riid,void **ppvObject) { + return This->lpVtbl->QueryInterface(This,riid,ppvObject); +} +static FORCEINLINE ULONG ID3D11DepthStencilView_AddRef(ID3D11DepthStencilView* This) { + return This->lpVtbl->AddRef(This); +} +static FORCEINLINE ULONG ID3D11DepthStencilView_Release(ID3D11DepthStencilView* This) { + return This->lpVtbl->Release(This); +} +/*** ID3D11DeviceChild methods ***/ +static FORCEINLINE void ID3D11DepthStencilView_GetDevice(ID3D11DepthStencilView* This,ID3D11Device **ppDevice) { + This->lpVtbl->GetDevice(This,ppDevice); +} +static FORCEINLINE HRESULT ID3D11DepthStencilView_GetPrivateData(ID3D11DepthStencilView* This,REFGUID guid,UINT *pDataSize,void *pData) { + return This->lpVtbl->GetPrivateData(This,guid,pDataSize,pData); +} +static FORCEINLINE HRESULT ID3D11DepthStencilView_SetPrivateData(ID3D11DepthStencilView* This,REFGUID guid,UINT DataSize,const void *pData) { + return This->lpVtbl->SetPrivateData(This,guid,DataSize,pData); +} +static FORCEINLINE HRESULT ID3D11DepthStencilView_SetPrivateDataInterface(ID3D11DepthStencilView* This,REFGUID guid,const IUnknown *pData) { + return This->lpVtbl->SetPrivateDataInterface(This,guid,pData); +} +/*** ID3D11View methods ***/ +static FORCEINLINE void ID3D11DepthStencilView_GetResource(ID3D11DepthStencilView* This,ID3D11Resource **ppResource) { + This->lpVtbl->GetResource(This,ppResource); +} +/*** ID3D11DepthStencilView methods ***/ +static FORCEINLINE void ID3D11DepthStencilView_GetDesc(ID3D11DepthStencilView* This,D3D11_DEPTH_STENCIL_VIEW_DESC *pDesc) { + This->lpVtbl->GetDesc(This,pDesc); +} +#endif +#endif + +#endif + + +#endif /* __ID3D11DepthStencilView_INTERFACE_DEFINED__ */ + +/***************************************************************************** + * ID3D11DomainShader interface + */ +#ifndef __ID3D11DomainShader_INTERFACE_DEFINED__ +#define __ID3D11DomainShader_INTERFACE_DEFINED__ + +DEFINE_GUID(IID_ID3D11DomainShader, 0xf582c508, 0x0f36, 0x490c, 0x99,0x77, 0x31,0xee,0xce,0x26,0x8c,0xfa); +#if defined(__cplusplus) && !defined(CINTERFACE) +MIDL_INTERFACE("f582c508-0f36-490c-9977-31eece268cfa") +ID3D11DomainShader : public ID3D11DeviceChild +{ +}; +#ifdef __CRT_UUID_DECL +__CRT_UUID_DECL(ID3D11DomainShader, 0xf582c508, 0x0f36, 0x490c, 0x99,0x77, 0x31,0xee,0xce,0x26,0x8c,0xfa) +#endif +#else +typedef struct ID3D11DomainShaderVtbl { + BEGIN_INTERFACE + + /*** IUnknown methods ***/ + HRESULT (STDMETHODCALLTYPE *QueryInterface)( + ID3D11DomainShader *This, + REFIID riid, + void **ppvObject); + + ULONG (STDMETHODCALLTYPE *AddRef)( + ID3D11DomainShader *This); + + ULONG (STDMETHODCALLTYPE *Release)( + ID3D11DomainShader *This); + + /*** ID3D11DeviceChild methods ***/ + void (STDMETHODCALLTYPE *GetDevice)( + ID3D11DomainShader *This, + ID3D11Device **ppDevice); + + HRESULT (STDMETHODCALLTYPE *GetPrivateData)( + ID3D11DomainShader *This, + REFGUID guid, + UINT *pDataSize, + void *pData); + + HRESULT (STDMETHODCALLTYPE *SetPrivateData)( + ID3D11DomainShader *This, + REFGUID guid, + UINT DataSize, + const void *pData); + + HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( + ID3D11DomainShader *This, + REFGUID guid, + const IUnknown *pData); + + END_INTERFACE +} ID3D11DomainShaderVtbl; + +interface ID3D11DomainShader { + CONST_VTBL ID3D11DomainShaderVtbl* lpVtbl; +}; + +#ifdef COBJMACROS +#ifndef WIDL_C_INLINE_WRAPPERS +/*** IUnknown methods ***/ +#define ID3D11DomainShader_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) +#define ID3D11DomainShader_AddRef(This) (This)->lpVtbl->AddRef(This) +#define ID3D11DomainShader_Release(This) (This)->lpVtbl->Release(This) +/*** ID3D11DeviceChild methods ***/ +#define ID3D11DomainShader_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice) +#define ID3D11DomainShader_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData) +#define ID3D11DomainShader_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData) +#define ID3D11DomainShader_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData) +#else +/*** IUnknown methods ***/ +static FORCEINLINE HRESULT ID3D11DomainShader_QueryInterface(ID3D11DomainShader* This,REFIID riid,void **ppvObject) { + return This->lpVtbl->QueryInterface(This,riid,ppvObject); +} +static FORCEINLINE ULONG ID3D11DomainShader_AddRef(ID3D11DomainShader* This) { + return This->lpVtbl->AddRef(This); +} +static FORCEINLINE ULONG ID3D11DomainShader_Release(ID3D11DomainShader* This) { + return This->lpVtbl->Release(This); +} +/*** ID3D11DeviceChild methods ***/ +static FORCEINLINE void ID3D11DomainShader_GetDevice(ID3D11DomainShader* This,ID3D11Device **ppDevice) { + This->lpVtbl->GetDevice(This,ppDevice); +} +static FORCEINLINE HRESULT ID3D11DomainShader_GetPrivateData(ID3D11DomainShader* This,REFGUID guid,UINT *pDataSize,void *pData) { + return This->lpVtbl->GetPrivateData(This,guid,pDataSize,pData); +} +static FORCEINLINE HRESULT ID3D11DomainShader_SetPrivateData(ID3D11DomainShader* This,REFGUID guid,UINT DataSize,const void *pData) { + return This->lpVtbl->SetPrivateData(This,guid,DataSize,pData); +} +static FORCEINLINE HRESULT ID3D11DomainShader_SetPrivateDataInterface(ID3D11DomainShader* This,REFGUID guid,const IUnknown *pData) { + return This->lpVtbl->SetPrivateDataInterface(This,guid,pData); +} +#endif +#endif + +#endif + + +#endif /* __ID3D11DomainShader_INTERFACE_DEFINED__ */ + +/***************************************************************************** + * ID3D11GeometryShader interface + */ +#ifndef __ID3D11GeometryShader_INTERFACE_DEFINED__ +#define __ID3D11GeometryShader_INTERFACE_DEFINED__ + +DEFINE_GUID(IID_ID3D11GeometryShader, 0x38325b96, 0xeffb, 0x4022, 0xba,0x02, 0x2e,0x79,0x5b,0x70,0x27,0x5c); +#if defined(__cplusplus) && !defined(CINTERFACE) +MIDL_INTERFACE("38325b96-effb-4022-ba02-2e795b70275c") +ID3D11GeometryShader : public ID3D11DeviceChild +{ +}; +#ifdef __CRT_UUID_DECL +__CRT_UUID_DECL(ID3D11GeometryShader, 0x38325b96, 0xeffb, 0x4022, 0xba,0x02, 0x2e,0x79,0x5b,0x70,0x27,0x5c) +#endif +#else +typedef struct ID3D11GeometryShaderVtbl { + BEGIN_INTERFACE + + /*** IUnknown methods ***/ + HRESULT (STDMETHODCALLTYPE *QueryInterface)( + ID3D11GeometryShader *This, + REFIID riid, + void **ppvObject); + + ULONG (STDMETHODCALLTYPE *AddRef)( + ID3D11GeometryShader *This); + + ULONG (STDMETHODCALLTYPE *Release)( + ID3D11GeometryShader *This); + + /*** ID3D11DeviceChild methods ***/ + void (STDMETHODCALLTYPE *GetDevice)( + ID3D11GeometryShader *This, + ID3D11Device **ppDevice); + + HRESULT (STDMETHODCALLTYPE *GetPrivateData)( + ID3D11GeometryShader *This, + REFGUID guid, + UINT *pDataSize, + void *pData); + + HRESULT (STDMETHODCALLTYPE *SetPrivateData)( + ID3D11GeometryShader *This, + REFGUID guid, + UINT DataSize, + const void *pData); + + HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( + ID3D11GeometryShader *This, + REFGUID guid, + const IUnknown *pData); + + END_INTERFACE +} ID3D11GeometryShaderVtbl; + +interface ID3D11GeometryShader { + CONST_VTBL ID3D11GeometryShaderVtbl* lpVtbl; +}; + +#ifdef COBJMACROS +#ifndef WIDL_C_INLINE_WRAPPERS +/*** IUnknown methods ***/ +#define ID3D11GeometryShader_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) +#define ID3D11GeometryShader_AddRef(This) (This)->lpVtbl->AddRef(This) +#define ID3D11GeometryShader_Release(This) (This)->lpVtbl->Release(This) +/*** ID3D11DeviceChild methods ***/ +#define ID3D11GeometryShader_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice) +#define ID3D11GeometryShader_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData) +#define ID3D11GeometryShader_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData) +#define ID3D11GeometryShader_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData) +#else +/*** IUnknown methods ***/ +static FORCEINLINE HRESULT ID3D11GeometryShader_QueryInterface(ID3D11GeometryShader* This,REFIID riid,void **ppvObject) { + return This->lpVtbl->QueryInterface(This,riid,ppvObject); +} +static FORCEINLINE ULONG ID3D11GeometryShader_AddRef(ID3D11GeometryShader* This) { + return This->lpVtbl->AddRef(This); +} +static FORCEINLINE ULONG ID3D11GeometryShader_Release(ID3D11GeometryShader* This) { + return This->lpVtbl->Release(This); +} +/*** ID3D11DeviceChild methods ***/ +static FORCEINLINE void ID3D11GeometryShader_GetDevice(ID3D11GeometryShader* This,ID3D11Device **ppDevice) { + This->lpVtbl->GetDevice(This,ppDevice); +} +static FORCEINLINE HRESULT ID3D11GeometryShader_GetPrivateData(ID3D11GeometryShader* This,REFGUID guid,UINT *pDataSize,void *pData) { + return This->lpVtbl->GetPrivateData(This,guid,pDataSize,pData); +} +static FORCEINLINE HRESULT ID3D11GeometryShader_SetPrivateData(ID3D11GeometryShader* This,REFGUID guid,UINT DataSize,const void *pData) { + return This->lpVtbl->SetPrivateData(This,guid,DataSize,pData); +} +static FORCEINLINE HRESULT ID3D11GeometryShader_SetPrivateDataInterface(ID3D11GeometryShader* This,REFGUID guid,const IUnknown *pData) { + return This->lpVtbl->SetPrivateDataInterface(This,guid,pData); +} +#endif +#endif + +#endif + + +#endif /* __ID3D11GeometryShader_INTERFACE_DEFINED__ */ + +/***************************************************************************** + * ID3D11HullShader interface + */ +#ifndef __ID3D11HullShader_INTERFACE_DEFINED__ +#define __ID3D11HullShader_INTERFACE_DEFINED__ + +DEFINE_GUID(IID_ID3D11HullShader, 0x8e5c6061, 0x628a, 0x4c8e, 0x82,0x64, 0xbb,0xe4,0x5c,0xb3,0xd5,0xdd); +#if defined(__cplusplus) && !defined(CINTERFACE) +MIDL_INTERFACE("8e5c6061-628a-4c8e-8264-bbe45cb3d5dd") +ID3D11HullShader : public ID3D11DeviceChild +{ +}; +#ifdef __CRT_UUID_DECL +__CRT_UUID_DECL(ID3D11HullShader, 0x8e5c6061, 0x628a, 0x4c8e, 0x82,0x64, 0xbb,0xe4,0x5c,0xb3,0xd5,0xdd) +#endif +#else +typedef struct ID3D11HullShaderVtbl { + BEGIN_INTERFACE + + /*** IUnknown methods ***/ + HRESULT (STDMETHODCALLTYPE *QueryInterface)( + ID3D11HullShader *This, + REFIID riid, + void **ppvObject); + + ULONG (STDMETHODCALLTYPE *AddRef)( + ID3D11HullShader *This); + + ULONG (STDMETHODCALLTYPE *Release)( + ID3D11HullShader *This); + + /*** ID3D11DeviceChild methods ***/ + void (STDMETHODCALLTYPE *GetDevice)( + ID3D11HullShader *This, + ID3D11Device **ppDevice); + + HRESULT (STDMETHODCALLTYPE *GetPrivateData)( + ID3D11HullShader *This, + REFGUID guid, + UINT *pDataSize, + void *pData); + + HRESULT (STDMETHODCALLTYPE *SetPrivateData)( + ID3D11HullShader *This, + REFGUID guid, + UINT DataSize, + const void *pData); + + HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( + ID3D11HullShader *This, + REFGUID guid, + const IUnknown *pData); + + END_INTERFACE +} ID3D11HullShaderVtbl; + +interface ID3D11HullShader { + CONST_VTBL ID3D11HullShaderVtbl* lpVtbl; +}; + +#ifdef COBJMACROS +#ifndef WIDL_C_INLINE_WRAPPERS +/*** IUnknown methods ***/ +#define ID3D11HullShader_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) +#define ID3D11HullShader_AddRef(This) (This)->lpVtbl->AddRef(This) +#define ID3D11HullShader_Release(This) (This)->lpVtbl->Release(This) +/*** ID3D11DeviceChild methods ***/ +#define ID3D11HullShader_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice) +#define ID3D11HullShader_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData) +#define ID3D11HullShader_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData) +#define ID3D11HullShader_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData) +#else +/*** IUnknown methods ***/ +static FORCEINLINE HRESULT ID3D11HullShader_QueryInterface(ID3D11HullShader* This,REFIID riid,void **ppvObject) { + return This->lpVtbl->QueryInterface(This,riid,ppvObject); +} +static FORCEINLINE ULONG ID3D11HullShader_AddRef(ID3D11HullShader* This) { + return This->lpVtbl->AddRef(This); +} +static FORCEINLINE ULONG ID3D11HullShader_Release(ID3D11HullShader* This) { + return This->lpVtbl->Release(This); +} +/*** ID3D11DeviceChild methods ***/ +static FORCEINLINE void ID3D11HullShader_GetDevice(ID3D11HullShader* This,ID3D11Device **ppDevice) { + This->lpVtbl->GetDevice(This,ppDevice); +} +static FORCEINLINE HRESULT ID3D11HullShader_GetPrivateData(ID3D11HullShader* This,REFGUID guid,UINT *pDataSize,void *pData) { + return This->lpVtbl->GetPrivateData(This,guid,pDataSize,pData); +} +static FORCEINLINE HRESULT ID3D11HullShader_SetPrivateData(ID3D11HullShader* This,REFGUID guid,UINT DataSize,const void *pData) { + return This->lpVtbl->SetPrivateData(This,guid,DataSize,pData); +} +static FORCEINLINE HRESULT ID3D11HullShader_SetPrivateDataInterface(ID3D11HullShader* This,REFGUID guid,const IUnknown *pData) { + return This->lpVtbl->SetPrivateDataInterface(This,guid,pData); +} +#endif +#endif + +#endif + + +#endif /* __ID3D11HullShader_INTERFACE_DEFINED__ */ + +/***************************************************************************** + * ID3D11InputLayout interface + */ +#ifndef __ID3D11InputLayout_INTERFACE_DEFINED__ +#define __ID3D11InputLayout_INTERFACE_DEFINED__ + +DEFINE_GUID(IID_ID3D11InputLayout, 0xe4819ddc, 0x4cf0, 0x4025, 0xbd,0x26, 0x5d,0xe8,0x2a,0x3e,0x07,0xb7); +#if defined(__cplusplus) && !defined(CINTERFACE) +MIDL_INTERFACE("e4819ddc-4cf0-4025-bd26-5de82a3e07b7") +ID3D11InputLayout : public ID3D11DeviceChild +{ +}; +#ifdef __CRT_UUID_DECL +__CRT_UUID_DECL(ID3D11InputLayout, 0xe4819ddc, 0x4cf0, 0x4025, 0xbd,0x26, 0x5d,0xe8,0x2a,0x3e,0x07,0xb7) +#endif +#else +typedef struct ID3D11InputLayoutVtbl { + BEGIN_INTERFACE + + /*** IUnknown methods ***/ + HRESULT (STDMETHODCALLTYPE *QueryInterface)( + ID3D11InputLayout *This, + REFIID riid, + void **ppvObject); + + ULONG (STDMETHODCALLTYPE *AddRef)( + ID3D11InputLayout *This); + + ULONG (STDMETHODCALLTYPE *Release)( + ID3D11InputLayout *This); + + /*** ID3D11DeviceChild methods ***/ + void (STDMETHODCALLTYPE *GetDevice)( + ID3D11InputLayout *This, + ID3D11Device **ppDevice); + + HRESULT (STDMETHODCALLTYPE *GetPrivateData)( + ID3D11InputLayout *This, + REFGUID guid, + UINT *pDataSize, + void *pData); + + HRESULT (STDMETHODCALLTYPE *SetPrivateData)( + ID3D11InputLayout *This, + REFGUID guid, + UINT DataSize, + const void *pData); + + HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( + ID3D11InputLayout *This, + REFGUID guid, + const IUnknown *pData); + + END_INTERFACE +} ID3D11InputLayoutVtbl; + +interface ID3D11InputLayout { + CONST_VTBL ID3D11InputLayoutVtbl* lpVtbl; +}; + +#ifdef COBJMACROS +#ifndef WIDL_C_INLINE_WRAPPERS +/*** IUnknown methods ***/ +#define ID3D11InputLayout_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) +#define ID3D11InputLayout_AddRef(This) (This)->lpVtbl->AddRef(This) +#define ID3D11InputLayout_Release(This) (This)->lpVtbl->Release(This) +/*** ID3D11DeviceChild methods ***/ +#define ID3D11InputLayout_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice) +#define ID3D11InputLayout_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData) +#define ID3D11InputLayout_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData) +#define ID3D11InputLayout_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData) +#else +/*** IUnknown methods ***/ +static FORCEINLINE HRESULT ID3D11InputLayout_QueryInterface(ID3D11InputLayout* This,REFIID riid,void **ppvObject) { + return This->lpVtbl->QueryInterface(This,riid,ppvObject); +} +static FORCEINLINE ULONG ID3D11InputLayout_AddRef(ID3D11InputLayout* This) { + return This->lpVtbl->AddRef(This); +} +static FORCEINLINE ULONG ID3D11InputLayout_Release(ID3D11InputLayout* This) { + return This->lpVtbl->Release(This); +} +/*** ID3D11DeviceChild methods ***/ +static FORCEINLINE void ID3D11InputLayout_GetDevice(ID3D11InputLayout* This,ID3D11Device **ppDevice) { + This->lpVtbl->GetDevice(This,ppDevice); +} +static FORCEINLINE HRESULT ID3D11InputLayout_GetPrivateData(ID3D11InputLayout* This,REFGUID guid,UINT *pDataSize,void *pData) { + return This->lpVtbl->GetPrivateData(This,guid,pDataSize,pData); +} +static FORCEINLINE HRESULT ID3D11InputLayout_SetPrivateData(ID3D11InputLayout* This,REFGUID guid,UINT DataSize,const void *pData) { + return This->lpVtbl->SetPrivateData(This,guid,DataSize,pData); +} +static FORCEINLINE HRESULT ID3D11InputLayout_SetPrivateDataInterface(ID3D11InputLayout* This,REFGUID guid,const IUnknown *pData) { + return This->lpVtbl->SetPrivateDataInterface(This,guid,pData); +} +#endif +#endif + +#endif + + +#endif /* __ID3D11InputLayout_INTERFACE_DEFINED__ */ + +/***************************************************************************** + * ID3D11PixelShader interface + */ +#ifndef __ID3D11PixelShader_INTERFACE_DEFINED__ +#define __ID3D11PixelShader_INTERFACE_DEFINED__ + +DEFINE_GUID(IID_ID3D11PixelShader, 0xea82e40d, 0x51dc, 0x4f33, 0x93,0xd4, 0xdb,0x7c,0x91,0x25,0xae,0x8c); +#if defined(__cplusplus) && !defined(CINTERFACE) +MIDL_INTERFACE("ea82e40d-51dc-4f33-93d4-db7c9125ae8c") +ID3D11PixelShader : public ID3D11DeviceChild +{ +}; +#ifdef __CRT_UUID_DECL +__CRT_UUID_DECL(ID3D11PixelShader, 0xea82e40d, 0x51dc, 0x4f33, 0x93,0xd4, 0xdb,0x7c,0x91,0x25,0xae,0x8c) +#endif +#else +typedef struct ID3D11PixelShaderVtbl { + BEGIN_INTERFACE + + /*** IUnknown methods ***/ + HRESULT (STDMETHODCALLTYPE *QueryInterface)( + ID3D11PixelShader *This, + REFIID riid, + void **ppvObject); + + ULONG (STDMETHODCALLTYPE *AddRef)( + ID3D11PixelShader *This); + + ULONG (STDMETHODCALLTYPE *Release)( + ID3D11PixelShader *This); + + /*** ID3D11DeviceChild methods ***/ + void (STDMETHODCALLTYPE *GetDevice)( + ID3D11PixelShader *This, + ID3D11Device **ppDevice); + + HRESULT (STDMETHODCALLTYPE *GetPrivateData)( + ID3D11PixelShader *This, + REFGUID guid, + UINT *pDataSize, + void *pData); + + HRESULT (STDMETHODCALLTYPE *SetPrivateData)( + ID3D11PixelShader *This, + REFGUID guid, + UINT DataSize, + const void *pData); + + HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( + ID3D11PixelShader *This, + REFGUID guid, + const IUnknown *pData); + + END_INTERFACE +} ID3D11PixelShaderVtbl; + +interface ID3D11PixelShader { + CONST_VTBL ID3D11PixelShaderVtbl* lpVtbl; +}; + +#ifdef COBJMACROS +#ifndef WIDL_C_INLINE_WRAPPERS +/*** IUnknown methods ***/ +#define ID3D11PixelShader_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) +#define ID3D11PixelShader_AddRef(This) (This)->lpVtbl->AddRef(This) +#define ID3D11PixelShader_Release(This) (This)->lpVtbl->Release(This) +/*** ID3D11DeviceChild methods ***/ +#define ID3D11PixelShader_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice) +#define ID3D11PixelShader_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData) +#define ID3D11PixelShader_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData) +#define ID3D11PixelShader_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData) +#else +/*** IUnknown methods ***/ +static FORCEINLINE HRESULT ID3D11PixelShader_QueryInterface(ID3D11PixelShader* This,REFIID riid,void **ppvObject) { + return This->lpVtbl->QueryInterface(This,riid,ppvObject); +} +static FORCEINLINE ULONG ID3D11PixelShader_AddRef(ID3D11PixelShader* This) { + return This->lpVtbl->AddRef(This); +} +static FORCEINLINE ULONG ID3D11PixelShader_Release(ID3D11PixelShader* This) { + return This->lpVtbl->Release(This); +} +/*** ID3D11DeviceChild methods ***/ +static FORCEINLINE void ID3D11PixelShader_GetDevice(ID3D11PixelShader* This,ID3D11Device **ppDevice) { + This->lpVtbl->GetDevice(This,ppDevice); +} +static FORCEINLINE HRESULT ID3D11PixelShader_GetPrivateData(ID3D11PixelShader* This,REFGUID guid,UINT *pDataSize,void *pData) { + return This->lpVtbl->GetPrivateData(This,guid,pDataSize,pData); +} +static FORCEINLINE HRESULT ID3D11PixelShader_SetPrivateData(ID3D11PixelShader* This,REFGUID guid,UINT DataSize,const void *pData) { + return This->lpVtbl->SetPrivateData(This,guid,DataSize,pData); +} +static FORCEINLINE HRESULT ID3D11PixelShader_SetPrivateDataInterface(ID3D11PixelShader* This,REFGUID guid,const IUnknown *pData) { + return This->lpVtbl->SetPrivateDataInterface(This,guid,pData); +} +#endif +#endif + +#endif + + +#endif /* __ID3D11PixelShader_INTERFACE_DEFINED__ */ + +/***************************************************************************** + * ID3D11Predicate interface + */ +#ifndef __ID3D11Predicate_INTERFACE_DEFINED__ +#define __ID3D11Predicate_INTERFACE_DEFINED__ + +DEFINE_GUID(IID_ID3D11Predicate, 0x9eb576dd, 0x9f77, 0x4d86, 0x81,0xaa, 0x8b,0xab,0x5f,0xe4,0x90,0xe2); +#if defined(__cplusplus) && !defined(CINTERFACE) +MIDL_INTERFACE("9eb576dd-9f77-4d86-81aa-8bab5fe490e2") +ID3D11Predicate : public ID3D11Query +{ +}; +#ifdef __CRT_UUID_DECL +__CRT_UUID_DECL(ID3D11Predicate, 0x9eb576dd, 0x9f77, 0x4d86, 0x81,0xaa, 0x8b,0xab,0x5f,0xe4,0x90,0xe2) +#endif +#else +typedef struct ID3D11PredicateVtbl { + BEGIN_INTERFACE + + /*** IUnknown methods ***/ + HRESULT (STDMETHODCALLTYPE *QueryInterface)( + ID3D11Predicate *This, + REFIID riid, + void **ppvObject); + + ULONG (STDMETHODCALLTYPE *AddRef)( + ID3D11Predicate *This); + + ULONG (STDMETHODCALLTYPE *Release)( + ID3D11Predicate *This); + + /*** ID3D11DeviceChild methods ***/ + void (STDMETHODCALLTYPE *GetDevice)( + ID3D11Predicate *This, + ID3D11Device **ppDevice); + + HRESULT (STDMETHODCALLTYPE *GetPrivateData)( + ID3D11Predicate *This, + REFGUID guid, + UINT *pDataSize, + void *pData); + + HRESULT (STDMETHODCALLTYPE *SetPrivateData)( + ID3D11Predicate *This, + REFGUID guid, + UINT DataSize, + const void *pData); + + HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( + ID3D11Predicate *This, + REFGUID guid, + const IUnknown *pData); + + /*** ID3D11Asynchronous methods ***/ + UINT (STDMETHODCALLTYPE *GetDataSize)( + ID3D11Predicate *This); + + /*** ID3D11Query methods ***/ + void (STDMETHODCALLTYPE *GetDesc)( + ID3D11Predicate *This, + D3D11_QUERY_DESC *pDesc); + + END_INTERFACE +} ID3D11PredicateVtbl; + +interface ID3D11Predicate { + CONST_VTBL ID3D11PredicateVtbl* lpVtbl; +}; + +#ifdef COBJMACROS +#ifndef WIDL_C_INLINE_WRAPPERS +/*** IUnknown methods ***/ +#define ID3D11Predicate_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) +#define ID3D11Predicate_AddRef(This) (This)->lpVtbl->AddRef(This) +#define ID3D11Predicate_Release(This) (This)->lpVtbl->Release(This) +/*** ID3D11DeviceChild methods ***/ +#define ID3D11Predicate_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice) +#define ID3D11Predicate_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData) +#define ID3D11Predicate_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData) +#define ID3D11Predicate_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData) +/*** ID3D11Asynchronous methods ***/ +#define ID3D11Predicate_GetDataSize(This) (This)->lpVtbl->GetDataSize(This) +/*** ID3D11Query methods ***/ +#define ID3D11Predicate_GetDesc(This,pDesc) (This)->lpVtbl->GetDesc(This,pDesc) +#else +/*** IUnknown methods ***/ +static FORCEINLINE HRESULT ID3D11Predicate_QueryInterface(ID3D11Predicate* This,REFIID riid,void **ppvObject) { + return This->lpVtbl->QueryInterface(This,riid,ppvObject); +} +static FORCEINLINE ULONG ID3D11Predicate_AddRef(ID3D11Predicate* This) { + return This->lpVtbl->AddRef(This); +} +static FORCEINLINE ULONG ID3D11Predicate_Release(ID3D11Predicate* This) { + return This->lpVtbl->Release(This); +} +/*** ID3D11DeviceChild methods ***/ +static FORCEINLINE void ID3D11Predicate_GetDevice(ID3D11Predicate* This,ID3D11Device **ppDevice) { + This->lpVtbl->GetDevice(This,ppDevice); +} +static FORCEINLINE HRESULT ID3D11Predicate_GetPrivateData(ID3D11Predicate* This,REFGUID guid,UINT *pDataSize,void *pData) { + return This->lpVtbl->GetPrivateData(This,guid,pDataSize,pData); +} +static FORCEINLINE HRESULT ID3D11Predicate_SetPrivateData(ID3D11Predicate* This,REFGUID guid,UINT DataSize,const void *pData) { + return This->lpVtbl->SetPrivateData(This,guid,DataSize,pData); +} +static FORCEINLINE HRESULT ID3D11Predicate_SetPrivateDataInterface(ID3D11Predicate* This,REFGUID guid,const IUnknown *pData) { + return This->lpVtbl->SetPrivateDataInterface(This,guid,pData); +} +/*** ID3D11Asynchronous methods ***/ +static FORCEINLINE UINT ID3D11Predicate_GetDataSize(ID3D11Predicate* This) { + return This->lpVtbl->GetDataSize(This); +} +/*** ID3D11Query methods ***/ +static FORCEINLINE void ID3D11Predicate_GetDesc(ID3D11Predicate* This,D3D11_QUERY_DESC *pDesc) { + This->lpVtbl->GetDesc(This,pDesc); +} +#endif +#endif + +#endif + + +#endif /* __ID3D11Predicate_INTERFACE_DEFINED__ */ + +/***************************************************************************** + * ID3D11RasterizerState interface + */ +#ifndef __ID3D11RasterizerState_INTERFACE_DEFINED__ +#define __ID3D11RasterizerState_INTERFACE_DEFINED__ + +DEFINE_GUID(IID_ID3D11RasterizerState, 0x9bb4ab81, 0xab1a, 0x4d8f, 0xb5,0x06, 0xfc,0x04,0x20,0x0b,0x6e,0xe7); +#if defined(__cplusplus) && !defined(CINTERFACE) +MIDL_INTERFACE("9bb4ab81-ab1a-4d8f-b506-fc04200b6ee7") +ID3D11RasterizerState : public ID3D11DeviceChild +{ + virtual void STDMETHODCALLTYPE GetDesc( + D3D11_RASTERIZER_DESC *pDesc) = 0; + +}; +#ifdef __CRT_UUID_DECL +__CRT_UUID_DECL(ID3D11RasterizerState, 0x9bb4ab81, 0xab1a, 0x4d8f, 0xb5,0x06, 0xfc,0x04,0x20,0x0b,0x6e,0xe7) +#endif +#else +typedef struct ID3D11RasterizerStateVtbl { + BEGIN_INTERFACE + + /*** IUnknown methods ***/ + HRESULT (STDMETHODCALLTYPE *QueryInterface)( + ID3D11RasterizerState *This, + REFIID riid, + void **ppvObject); + + ULONG (STDMETHODCALLTYPE *AddRef)( + ID3D11RasterizerState *This); + + ULONG (STDMETHODCALLTYPE *Release)( + ID3D11RasterizerState *This); + + /*** ID3D11DeviceChild methods ***/ + void (STDMETHODCALLTYPE *GetDevice)( + ID3D11RasterizerState *This, + ID3D11Device **ppDevice); + + HRESULT (STDMETHODCALLTYPE *GetPrivateData)( + ID3D11RasterizerState *This, + REFGUID guid, + UINT *pDataSize, + void *pData); + + HRESULT (STDMETHODCALLTYPE *SetPrivateData)( + ID3D11RasterizerState *This, + REFGUID guid, + UINT DataSize, + const void *pData); + + HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( + ID3D11RasterizerState *This, + REFGUID guid, + const IUnknown *pData); + + /*** ID3D11RasterizerState methods ***/ + void (STDMETHODCALLTYPE *GetDesc)( + ID3D11RasterizerState *This, + D3D11_RASTERIZER_DESC *pDesc); + + END_INTERFACE +} ID3D11RasterizerStateVtbl; + +interface ID3D11RasterizerState { + CONST_VTBL ID3D11RasterizerStateVtbl* lpVtbl; +}; + +#ifdef COBJMACROS +#ifndef WIDL_C_INLINE_WRAPPERS +/*** IUnknown methods ***/ +#define ID3D11RasterizerState_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) +#define ID3D11RasterizerState_AddRef(This) (This)->lpVtbl->AddRef(This) +#define ID3D11RasterizerState_Release(This) (This)->lpVtbl->Release(This) +/*** ID3D11DeviceChild methods ***/ +#define ID3D11RasterizerState_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice) +#define ID3D11RasterizerState_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData) +#define ID3D11RasterizerState_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData) +#define ID3D11RasterizerState_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData) +/*** ID3D11RasterizerState methods ***/ +#define ID3D11RasterizerState_GetDesc(This,pDesc) (This)->lpVtbl->GetDesc(This,pDesc) +#else +/*** IUnknown methods ***/ +static FORCEINLINE HRESULT ID3D11RasterizerState_QueryInterface(ID3D11RasterizerState* This,REFIID riid,void **ppvObject) { + return This->lpVtbl->QueryInterface(This,riid,ppvObject); +} +static FORCEINLINE ULONG ID3D11RasterizerState_AddRef(ID3D11RasterizerState* This) { + return This->lpVtbl->AddRef(This); +} +static FORCEINLINE ULONG ID3D11RasterizerState_Release(ID3D11RasterizerState* This) { + return This->lpVtbl->Release(This); +} +/*** ID3D11DeviceChild methods ***/ +static FORCEINLINE void ID3D11RasterizerState_GetDevice(ID3D11RasterizerState* This,ID3D11Device **ppDevice) { + This->lpVtbl->GetDevice(This,ppDevice); +} +static FORCEINLINE HRESULT ID3D11RasterizerState_GetPrivateData(ID3D11RasterizerState* This,REFGUID guid,UINT *pDataSize,void *pData) { + return This->lpVtbl->GetPrivateData(This,guid,pDataSize,pData); +} +static FORCEINLINE HRESULT ID3D11RasterizerState_SetPrivateData(ID3D11RasterizerState* This,REFGUID guid,UINT DataSize,const void *pData) { + return This->lpVtbl->SetPrivateData(This,guid,DataSize,pData); +} +static FORCEINLINE HRESULT ID3D11RasterizerState_SetPrivateDataInterface(ID3D11RasterizerState* This,REFGUID guid,const IUnknown *pData) { + return This->lpVtbl->SetPrivateDataInterface(This,guid,pData); +} +/*** ID3D11RasterizerState methods ***/ +static FORCEINLINE void ID3D11RasterizerState_GetDesc(ID3D11RasterizerState* This,D3D11_RASTERIZER_DESC *pDesc) { + This->lpVtbl->GetDesc(This,pDesc); +} +#endif +#endif + +#endif + + +#endif /* __ID3D11RasterizerState_INTERFACE_DEFINED__ */ + +/***************************************************************************** + * ID3D11RenderTargetView interface + */ +#ifndef __ID3D11RenderTargetView_INTERFACE_DEFINED__ +#define __ID3D11RenderTargetView_INTERFACE_DEFINED__ + +DEFINE_GUID(IID_ID3D11RenderTargetView, 0xdfdba067, 0x0b8d, 0x4865, 0x87,0x5b, 0xd7,0xb4,0x51,0x6c,0xc1,0x64); +#if defined(__cplusplus) && !defined(CINTERFACE) +MIDL_INTERFACE("dfdba067-0b8d-4865-875b-d7b4516cc164") +ID3D11RenderTargetView : public ID3D11View +{ + virtual void STDMETHODCALLTYPE GetDesc( + D3D11_RENDER_TARGET_VIEW_DESC *pDesc) = 0; + +}; +#ifdef __CRT_UUID_DECL +__CRT_UUID_DECL(ID3D11RenderTargetView, 0xdfdba067, 0x0b8d, 0x4865, 0x87,0x5b, 0xd7,0xb4,0x51,0x6c,0xc1,0x64) +#endif +#else +typedef struct ID3D11RenderTargetViewVtbl { + BEGIN_INTERFACE + + /*** IUnknown methods ***/ + HRESULT (STDMETHODCALLTYPE *QueryInterface)( + ID3D11RenderTargetView *This, + REFIID riid, + void **ppvObject); + + ULONG (STDMETHODCALLTYPE *AddRef)( + ID3D11RenderTargetView *This); + + ULONG (STDMETHODCALLTYPE *Release)( + ID3D11RenderTargetView *This); + + /*** ID3D11DeviceChild methods ***/ + void (STDMETHODCALLTYPE *GetDevice)( + ID3D11RenderTargetView *This, + ID3D11Device **ppDevice); + + HRESULT (STDMETHODCALLTYPE *GetPrivateData)( + ID3D11RenderTargetView *This, + REFGUID guid, + UINT *pDataSize, + void *pData); + + HRESULT (STDMETHODCALLTYPE *SetPrivateData)( + ID3D11RenderTargetView *This, + REFGUID guid, + UINT DataSize, + const void *pData); + + HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( + ID3D11RenderTargetView *This, + REFGUID guid, + const IUnknown *pData); + + /*** ID3D11View methods ***/ + void (STDMETHODCALLTYPE *GetResource)( + ID3D11RenderTargetView *This, + ID3D11Resource **ppResource); + + /*** ID3D11RenderTargetView methods ***/ + void (STDMETHODCALLTYPE *GetDesc)( + ID3D11RenderTargetView *This, + D3D11_RENDER_TARGET_VIEW_DESC *pDesc); + + END_INTERFACE +} ID3D11RenderTargetViewVtbl; + +interface ID3D11RenderTargetView { + CONST_VTBL ID3D11RenderTargetViewVtbl* lpVtbl; +}; + +#ifdef COBJMACROS +#ifndef WIDL_C_INLINE_WRAPPERS +/*** IUnknown methods ***/ +#define ID3D11RenderTargetView_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) +#define ID3D11RenderTargetView_AddRef(This) (This)->lpVtbl->AddRef(This) +#define ID3D11RenderTargetView_Release(This) (This)->lpVtbl->Release(This) +/*** ID3D11DeviceChild methods ***/ +#define ID3D11RenderTargetView_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice) +#define ID3D11RenderTargetView_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData) +#define ID3D11RenderTargetView_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData) +#define ID3D11RenderTargetView_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData) +/*** ID3D11View methods ***/ +#define ID3D11RenderTargetView_GetResource(This,ppResource) (This)->lpVtbl->GetResource(This,ppResource) +/*** ID3D11RenderTargetView methods ***/ +#define ID3D11RenderTargetView_GetDesc(This,pDesc) (This)->lpVtbl->GetDesc(This,pDesc) +#else +/*** IUnknown methods ***/ +static FORCEINLINE HRESULT ID3D11RenderTargetView_QueryInterface(ID3D11RenderTargetView* This,REFIID riid,void **ppvObject) { + return This->lpVtbl->QueryInterface(This,riid,ppvObject); +} +static FORCEINLINE ULONG ID3D11RenderTargetView_AddRef(ID3D11RenderTargetView* This) { + return This->lpVtbl->AddRef(This); +} +static FORCEINLINE ULONG ID3D11RenderTargetView_Release(ID3D11RenderTargetView* This) { + return This->lpVtbl->Release(This); +} +/*** ID3D11DeviceChild methods ***/ +static FORCEINLINE void ID3D11RenderTargetView_GetDevice(ID3D11RenderTargetView* This,ID3D11Device **ppDevice) { + This->lpVtbl->GetDevice(This,ppDevice); +} +static FORCEINLINE HRESULT ID3D11RenderTargetView_GetPrivateData(ID3D11RenderTargetView* This,REFGUID guid,UINT *pDataSize,void *pData) { + return This->lpVtbl->GetPrivateData(This,guid,pDataSize,pData); +} +static FORCEINLINE HRESULT ID3D11RenderTargetView_SetPrivateData(ID3D11RenderTargetView* This,REFGUID guid,UINT DataSize,const void *pData) { + return This->lpVtbl->SetPrivateData(This,guid,DataSize,pData); +} +static FORCEINLINE HRESULT ID3D11RenderTargetView_SetPrivateDataInterface(ID3D11RenderTargetView* This,REFGUID guid,const IUnknown *pData) { + return This->lpVtbl->SetPrivateDataInterface(This,guid,pData); +} +/*** ID3D11View methods ***/ +static FORCEINLINE void ID3D11RenderTargetView_GetResource(ID3D11RenderTargetView* This,ID3D11Resource **ppResource) { + This->lpVtbl->GetResource(This,ppResource); +} +/*** ID3D11RenderTargetView methods ***/ +static FORCEINLINE void ID3D11RenderTargetView_GetDesc(ID3D11RenderTargetView* This,D3D11_RENDER_TARGET_VIEW_DESC *pDesc) { + This->lpVtbl->GetDesc(This,pDesc); +} +#endif +#endif + +#endif + + +#endif /* __ID3D11RenderTargetView_INTERFACE_DEFINED__ */ + +/***************************************************************************** + * ID3D11SamplerState interface + */ +#ifndef __ID3D11SamplerState_INTERFACE_DEFINED__ +#define __ID3D11SamplerState_INTERFACE_DEFINED__ + +DEFINE_GUID(IID_ID3D11SamplerState, 0xda6fea51, 0x564c, 0x4487, 0x98,0x10, 0xf0,0xd0,0xf9,0xb4,0xe3,0xa5); +#if defined(__cplusplus) && !defined(CINTERFACE) +MIDL_INTERFACE("da6fea51-564c-4487-9810-f0d0f9b4e3a5") +ID3D11SamplerState : public ID3D11DeviceChild +{ + virtual void STDMETHODCALLTYPE GetDesc( + D3D11_SAMPLER_DESC *pDesc) = 0; + +}; +#ifdef __CRT_UUID_DECL +__CRT_UUID_DECL(ID3D11SamplerState, 0xda6fea51, 0x564c, 0x4487, 0x98,0x10, 0xf0,0xd0,0xf9,0xb4,0xe3,0xa5) +#endif +#else +typedef struct ID3D11SamplerStateVtbl { + BEGIN_INTERFACE + + /*** IUnknown methods ***/ + HRESULT (STDMETHODCALLTYPE *QueryInterface)( + ID3D11SamplerState *This, + REFIID riid, + void **ppvObject); + + ULONG (STDMETHODCALLTYPE *AddRef)( + ID3D11SamplerState *This); + + ULONG (STDMETHODCALLTYPE *Release)( + ID3D11SamplerState *This); + + /*** ID3D11DeviceChild methods ***/ + void (STDMETHODCALLTYPE *GetDevice)( + ID3D11SamplerState *This, + ID3D11Device **ppDevice); + + HRESULT (STDMETHODCALLTYPE *GetPrivateData)( + ID3D11SamplerState *This, + REFGUID guid, + UINT *pDataSize, + void *pData); + + HRESULT (STDMETHODCALLTYPE *SetPrivateData)( + ID3D11SamplerState *This, + REFGUID guid, + UINT DataSize, + const void *pData); + + HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( + ID3D11SamplerState *This, + REFGUID guid, + const IUnknown *pData); + + /*** ID3D11SamplerState methods ***/ + void (STDMETHODCALLTYPE *GetDesc)( + ID3D11SamplerState *This, + D3D11_SAMPLER_DESC *pDesc); + + END_INTERFACE +} ID3D11SamplerStateVtbl; + +interface ID3D11SamplerState { + CONST_VTBL ID3D11SamplerStateVtbl* lpVtbl; +}; + +#ifdef COBJMACROS +#ifndef WIDL_C_INLINE_WRAPPERS +/*** IUnknown methods ***/ +#define ID3D11SamplerState_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) +#define ID3D11SamplerState_AddRef(This) (This)->lpVtbl->AddRef(This) +#define ID3D11SamplerState_Release(This) (This)->lpVtbl->Release(This) +/*** ID3D11DeviceChild methods ***/ +#define ID3D11SamplerState_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice) +#define ID3D11SamplerState_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData) +#define ID3D11SamplerState_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData) +#define ID3D11SamplerState_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData) +/*** ID3D11SamplerState methods ***/ +#define ID3D11SamplerState_GetDesc(This,pDesc) (This)->lpVtbl->GetDesc(This,pDesc) +#else +/*** IUnknown methods ***/ +static FORCEINLINE HRESULT ID3D11SamplerState_QueryInterface(ID3D11SamplerState* This,REFIID riid,void **ppvObject) { + return This->lpVtbl->QueryInterface(This,riid,ppvObject); +} +static FORCEINLINE ULONG ID3D11SamplerState_AddRef(ID3D11SamplerState* This) { + return This->lpVtbl->AddRef(This); +} +static FORCEINLINE ULONG ID3D11SamplerState_Release(ID3D11SamplerState* This) { + return This->lpVtbl->Release(This); +} +/*** ID3D11DeviceChild methods ***/ +static FORCEINLINE void ID3D11SamplerState_GetDevice(ID3D11SamplerState* This,ID3D11Device **ppDevice) { + This->lpVtbl->GetDevice(This,ppDevice); +} +static FORCEINLINE HRESULT ID3D11SamplerState_GetPrivateData(ID3D11SamplerState* This,REFGUID guid,UINT *pDataSize,void *pData) { + return This->lpVtbl->GetPrivateData(This,guid,pDataSize,pData); +} +static FORCEINLINE HRESULT ID3D11SamplerState_SetPrivateData(ID3D11SamplerState* This,REFGUID guid,UINT DataSize,const void *pData) { + return This->lpVtbl->SetPrivateData(This,guid,DataSize,pData); +} +static FORCEINLINE HRESULT ID3D11SamplerState_SetPrivateDataInterface(ID3D11SamplerState* This,REFGUID guid,const IUnknown *pData) { + return This->lpVtbl->SetPrivateDataInterface(This,guid,pData); +} +/*** ID3D11SamplerState methods ***/ +static FORCEINLINE void ID3D11SamplerState_GetDesc(ID3D11SamplerState* This,D3D11_SAMPLER_DESC *pDesc) { + This->lpVtbl->GetDesc(This,pDesc); +} +#endif +#endif + +#endif + + +#endif /* __ID3D11SamplerState_INTERFACE_DEFINED__ */ + +/***************************************************************************** + * ID3D11ShaderResourceView interface + */ +#ifndef __ID3D11ShaderResourceView_INTERFACE_DEFINED__ +#define __ID3D11ShaderResourceView_INTERFACE_DEFINED__ + +DEFINE_GUID(IID_ID3D11ShaderResourceView, 0xb0e06fe0, 0x8192, 0x4e1a, 0xb1,0xca, 0x36,0xd7,0x41,0x47,0x10,0xb2); +#if defined(__cplusplus) && !defined(CINTERFACE) +MIDL_INTERFACE("b0e06fe0-8192-4e1a-b1ca-36d7414710b2") +ID3D11ShaderResourceView : public ID3D11View +{ + virtual void STDMETHODCALLTYPE GetDesc( + D3D11_SHADER_RESOURCE_VIEW_DESC *pDesc) = 0; + +}; +#ifdef __CRT_UUID_DECL +__CRT_UUID_DECL(ID3D11ShaderResourceView, 0xb0e06fe0, 0x8192, 0x4e1a, 0xb1,0xca, 0x36,0xd7,0x41,0x47,0x10,0xb2) +#endif +#else +typedef struct ID3D11ShaderResourceViewVtbl { + BEGIN_INTERFACE + + /*** IUnknown methods ***/ + HRESULT (STDMETHODCALLTYPE *QueryInterface)( + ID3D11ShaderResourceView *This, + REFIID riid, + void **ppvObject); + + ULONG (STDMETHODCALLTYPE *AddRef)( + ID3D11ShaderResourceView *This); + + ULONG (STDMETHODCALLTYPE *Release)( + ID3D11ShaderResourceView *This); + + /*** ID3D11DeviceChild methods ***/ + void (STDMETHODCALLTYPE *GetDevice)( + ID3D11ShaderResourceView *This, + ID3D11Device **ppDevice); + + HRESULT (STDMETHODCALLTYPE *GetPrivateData)( + ID3D11ShaderResourceView *This, + REFGUID guid, + UINT *pDataSize, + void *pData); + + HRESULT (STDMETHODCALLTYPE *SetPrivateData)( + ID3D11ShaderResourceView *This, + REFGUID guid, + UINT DataSize, + const void *pData); + + HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( + ID3D11ShaderResourceView *This, + REFGUID guid, + const IUnknown *pData); + + /*** ID3D11View methods ***/ + void (STDMETHODCALLTYPE *GetResource)( + ID3D11ShaderResourceView *This, + ID3D11Resource **ppResource); + + /*** ID3D11ShaderResourceView methods ***/ + void (STDMETHODCALLTYPE *GetDesc)( + ID3D11ShaderResourceView *This, + D3D11_SHADER_RESOURCE_VIEW_DESC *pDesc); + + END_INTERFACE +} ID3D11ShaderResourceViewVtbl; + +interface ID3D11ShaderResourceView { + CONST_VTBL ID3D11ShaderResourceViewVtbl* lpVtbl; +}; + +#ifdef COBJMACROS +#ifndef WIDL_C_INLINE_WRAPPERS +/*** IUnknown methods ***/ +#define ID3D11ShaderResourceView_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) +#define ID3D11ShaderResourceView_AddRef(This) (This)->lpVtbl->AddRef(This) +#define ID3D11ShaderResourceView_Release(This) (This)->lpVtbl->Release(This) +/*** ID3D11DeviceChild methods ***/ +#define ID3D11ShaderResourceView_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice) +#define ID3D11ShaderResourceView_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData) +#define ID3D11ShaderResourceView_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData) +#define ID3D11ShaderResourceView_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData) +/*** ID3D11View methods ***/ +#define ID3D11ShaderResourceView_GetResource(This,ppResource) (This)->lpVtbl->GetResource(This,ppResource) +/*** ID3D11ShaderResourceView methods ***/ +#define ID3D11ShaderResourceView_GetDesc(This,pDesc) (This)->lpVtbl->GetDesc(This,pDesc) +#else +/*** IUnknown methods ***/ +static FORCEINLINE HRESULT ID3D11ShaderResourceView_QueryInterface(ID3D11ShaderResourceView* This,REFIID riid,void **ppvObject) { + return This->lpVtbl->QueryInterface(This,riid,ppvObject); +} +static FORCEINLINE ULONG ID3D11ShaderResourceView_AddRef(ID3D11ShaderResourceView* This) { + return This->lpVtbl->AddRef(This); +} +static FORCEINLINE ULONG ID3D11ShaderResourceView_Release(ID3D11ShaderResourceView* This) { + return This->lpVtbl->Release(This); +} +/*** ID3D11DeviceChild methods ***/ +static FORCEINLINE void ID3D11ShaderResourceView_GetDevice(ID3D11ShaderResourceView* This,ID3D11Device **ppDevice) { + This->lpVtbl->GetDevice(This,ppDevice); +} +static FORCEINLINE HRESULT ID3D11ShaderResourceView_GetPrivateData(ID3D11ShaderResourceView* This,REFGUID guid,UINT *pDataSize,void *pData) { + return This->lpVtbl->GetPrivateData(This,guid,pDataSize,pData); +} +static FORCEINLINE HRESULT ID3D11ShaderResourceView_SetPrivateData(ID3D11ShaderResourceView* This,REFGUID guid,UINT DataSize,const void *pData) { + return This->lpVtbl->SetPrivateData(This,guid,DataSize,pData); +} +static FORCEINLINE HRESULT ID3D11ShaderResourceView_SetPrivateDataInterface(ID3D11ShaderResourceView* This,REFGUID guid,const IUnknown *pData) { + return This->lpVtbl->SetPrivateDataInterface(This,guid,pData); +} +/*** ID3D11View methods ***/ +static FORCEINLINE void ID3D11ShaderResourceView_GetResource(ID3D11ShaderResourceView* This,ID3D11Resource **ppResource) { + This->lpVtbl->GetResource(This,ppResource); +} +/*** ID3D11ShaderResourceView methods ***/ +static FORCEINLINE void ID3D11ShaderResourceView_GetDesc(ID3D11ShaderResourceView* This,D3D11_SHADER_RESOURCE_VIEW_DESC *pDesc) { + This->lpVtbl->GetDesc(This,pDesc); +} +#endif +#endif + +#endif + + +#endif /* __ID3D11ShaderResourceView_INTERFACE_DEFINED__ */ + +/***************************************************************************** + * ID3D11Texture1D interface + */ +#ifndef __ID3D11Texture1D_INTERFACE_DEFINED__ +#define __ID3D11Texture1D_INTERFACE_DEFINED__ + +DEFINE_GUID(IID_ID3D11Texture1D, 0xf8fb5c27, 0xc6b3, 0x4f75, 0xa4,0xc8, 0x43,0x9a,0xf2,0xef,0x56,0x4c); +#if defined(__cplusplus) && !defined(CINTERFACE) +MIDL_INTERFACE("f8fb5c27-c6b3-4f75-a4c8-439af2ef564c") +ID3D11Texture1D : public ID3D11Resource +{ + virtual void STDMETHODCALLTYPE GetDesc( + D3D11_TEXTURE1D_DESC *pDesc) = 0; + +}; +#ifdef __CRT_UUID_DECL +__CRT_UUID_DECL(ID3D11Texture1D, 0xf8fb5c27, 0xc6b3, 0x4f75, 0xa4,0xc8, 0x43,0x9a,0xf2,0xef,0x56,0x4c) +#endif +#else +typedef struct ID3D11Texture1DVtbl { + BEGIN_INTERFACE + + /*** IUnknown methods ***/ + HRESULT (STDMETHODCALLTYPE *QueryInterface)( + ID3D11Texture1D *This, + REFIID riid, + void **ppvObject); + + ULONG (STDMETHODCALLTYPE *AddRef)( + ID3D11Texture1D *This); + + ULONG (STDMETHODCALLTYPE *Release)( + ID3D11Texture1D *This); + + /*** ID3D11DeviceChild methods ***/ + void (STDMETHODCALLTYPE *GetDevice)( + ID3D11Texture1D *This, + ID3D11Device **ppDevice); + + HRESULT (STDMETHODCALLTYPE *GetPrivateData)( + ID3D11Texture1D *This, + REFGUID guid, + UINT *pDataSize, + void *pData); + + HRESULT (STDMETHODCALLTYPE *SetPrivateData)( + ID3D11Texture1D *This, + REFGUID guid, + UINT DataSize, + const void *pData); + + HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( + ID3D11Texture1D *This, + REFGUID guid, + const IUnknown *pData); + + /*** ID3D11Resource methods ***/ + void (STDMETHODCALLTYPE *GetType)( + ID3D11Texture1D *This, + D3D11_RESOURCE_DIMENSION *pResourceDimension); + + void (STDMETHODCALLTYPE *SetEvictionPriority)( + ID3D11Texture1D *This, + UINT EvictionPriority); + + UINT (STDMETHODCALLTYPE *GetEvictionPriority)( + ID3D11Texture1D *This); + + /*** ID3D11Texture1D methods ***/ + void (STDMETHODCALLTYPE *GetDesc)( + ID3D11Texture1D *This, + D3D11_TEXTURE1D_DESC *pDesc); + + END_INTERFACE +} ID3D11Texture1DVtbl; + +interface ID3D11Texture1D { + CONST_VTBL ID3D11Texture1DVtbl* lpVtbl; +}; + +#ifdef COBJMACROS +#ifndef WIDL_C_INLINE_WRAPPERS +/*** IUnknown methods ***/ +#define ID3D11Texture1D_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) +#define ID3D11Texture1D_AddRef(This) (This)->lpVtbl->AddRef(This) +#define ID3D11Texture1D_Release(This) (This)->lpVtbl->Release(This) +/*** ID3D11DeviceChild methods ***/ +#define ID3D11Texture1D_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice) +#define ID3D11Texture1D_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData) +#define ID3D11Texture1D_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData) +#define ID3D11Texture1D_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData) +/*** ID3D11Resource methods ***/ +#define ID3D11Texture1D_GetType(This,pResourceDimension) (This)->lpVtbl->GetType(This,pResourceDimension) +#define ID3D11Texture1D_SetEvictionPriority(This,EvictionPriority) (This)->lpVtbl->SetEvictionPriority(This,EvictionPriority) +#define ID3D11Texture1D_GetEvictionPriority(This) (This)->lpVtbl->GetEvictionPriority(This) +/*** ID3D11Texture1D methods ***/ +#define ID3D11Texture1D_GetDesc(This,pDesc) (This)->lpVtbl->GetDesc(This,pDesc) +#else +/*** IUnknown methods ***/ +static FORCEINLINE HRESULT ID3D11Texture1D_QueryInterface(ID3D11Texture1D* This,REFIID riid,void **ppvObject) { + return This->lpVtbl->QueryInterface(This,riid,ppvObject); +} +static FORCEINLINE ULONG ID3D11Texture1D_AddRef(ID3D11Texture1D* This) { + return This->lpVtbl->AddRef(This); +} +static FORCEINLINE ULONG ID3D11Texture1D_Release(ID3D11Texture1D* This) { + return This->lpVtbl->Release(This); +} +/*** ID3D11DeviceChild methods ***/ +static FORCEINLINE void ID3D11Texture1D_GetDevice(ID3D11Texture1D* This,ID3D11Device **ppDevice) { + This->lpVtbl->GetDevice(This,ppDevice); +} +static FORCEINLINE HRESULT ID3D11Texture1D_GetPrivateData(ID3D11Texture1D* This,REFGUID guid,UINT *pDataSize,void *pData) { + return This->lpVtbl->GetPrivateData(This,guid,pDataSize,pData); +} +static FORCEINLINE HRESULT ID3D11Texture1D_SetPrivateData(ID3D11Texture1D* This,REFGUID guid,UINT DataSize,const void *pData) { + return This->lpVtbl->SetPrivateData(This,guid,DataSize,pData); +} +static FORCEINLINE HRESULT ID3D11Texture1D_SetPrivateDataInterface(ID3D11Texture1D* This,REFGUID guid,const IUnknown *pData) { + return This->lpVtbl->SetPrivateDataInterface(This,guid,pData); +} +/*** ID3D11Resource methods ***/ +static FORCEINLINE void ID3D11Texture1D_GetType(ID3D11Texture1D* This,D3D11_RESOURCE_DIMENSION *pResourceDimension) { + This->lpVtbl->GetType(This,pResourceDimension); +} +static FORCEINLINE void ID3D11Texture1D_SetEvictionPriority(ID3D11Texture1D* This,UINT EvictionPriority) { + This->lpVtbl->SetEvictionPriority(This,EvictionPriority); +} +static FORCEINLINE UINT ID3D11Texture1D_GetEvictionPriority(ID3D11Texture1D* This) { + return This->lpVtbl->GetEvictionPriority(This); +} +/*** ID3D11Texture1D methods ***/ +static FORCEINLINE void ID3D11Texture1D_GetDesc(ID3D11Texture1D* This,D3D11_TEXTURE1D_DESC *pDesc) { + This->lpVtbl->GetDesc(This,pDesc); +} +#endif +#endif + +#endif + + +#endif /* __ID3D11Texture1D_INTERFACE_DEFINED__ */ + +/***************************************************************************** + * ID3D11Texture2D interface + */ +#ifndef __ID3D11Texture2D_INTERFACE_DEFINED__ +#define __ID3D11Texture2D_INTERFACE_DEFINED__ + +DEFINE_GUID(IID_ID3D11Texture2D, 0x6f15aaf2, 0xd208, 0x4e89, 0x9a,0xb4, 0x48,0x95,0x35,0xd3,0x4f,0x9c); +#if defined(__cplusplus) && !defined(CINTERFACE) +MIDL_INTERFACE("6f15aaf2-d208-4e89-9ab4-489535d34f9c") +ID3D11Texture2D : public ID3D11Resource +{ + virtual void STDMETHODCALLTYPE GetDesc( + D3D11_TEXTURE2D_DESC *pDesc) = 0; + +}; +#ifdef __CRT_UUID_DECL +__CRT_UUID_DECL(ID3D11Texture2D, 0x6f15aaf2, 0xd208, 0x4e89, 0x9a,0xb4, 0x48,0x95,0x35,0xd3,0x4f,0x9c) +#endif +#else +typedef struct ID3D11Texture2DVtbl { + BEGIN_INTERFACE + + /*** IUnknown methods ***/ + HRESULT (STDMETHODCALLTYPE *QueryInterface)( + ID3D11Texture2D *This, + REFIID riid, + void **ppvObject); + + ULONG (STDMETHODCALLTYPE *AddRef)( + ID3D11Texture2D *This); + + ULONG (STDMETHODCALLTYPE *Release)( + ID3D11Texture2D *This); + + /*** ID3D11DeviceChild methods ***/ + void (STDMETHODCALLTYPE *GetDevice)( + ID3D11Texture2D *This, + ID3D11Device **ppDevice); + + HRESULT (STDMETHODCALLTYPE *GetPrivateData)( + ID3D11Texture2D *This, + REFGUID guid, + UINT *pDataSize, + void *pData); + + HRESULT (STDMETHODCALLTYPE *SetPrivateData)( + ID3D11Texture2D *This, + REFGUID guid, + UINT DataSize, + const void *pData); + + HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( + ID3D11Texture2D *This, + REFGUID guid, + const IUnknown *pData); + + /*** ID3D11Resource methods ***/ + void (STDMETHODCALLTYPE *GetType)( + ID3D11Texture2D *This, + D3D11_RESOURCE_DIMENSION *pResourceDimension); + + void (STDMETHODCALLTYPE *SetEvictionPriority)( + ID3D11Texture2D *This, + UINT EvictionPriority); + + UINT (STDMETHODCALLTYPE *GetEvictionPriority)( + ID3D11Texture2D *This); + + /*** ID3D11Texture2D methods ***/ + void (STDMETHODCALLTYPE *GetDesc)( + ID3D11Texture2D *This, + D3D11_TEXTURE2D_DESC *pDesc); + + END_INTERFACE +} ID3D11Texture2DVtbl; + +interface ID3D11Texture2D { + CONST_VTBL ID3D11Texture2DVtbl* lpVtbl; +}; + +#ifdef COBJMACROS +#ifndef WIDL_C_INLINE_WRAPPERS +/*** IUnknown methods ***/ +#define ID3D11Texture2D_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) +#define ID3D11Texture2D_AddRef(This) (This)->lpVtbl->AddRef(This) +#define ID3D11Texture2D_Release(This) (This)->lpVtbl->Release(This) +/*** ID3D11DeviceChild methods ***/ +#define ID3D11Texture2D_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice) +#define ID3D11Texture2D_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData) +#define ID3D11Texture2D_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData) +#define ID3D11Texture2D_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData) +/*** ID3D11Resource methods ***/ +#define ID3D11Texture2D_GetType(This,pResourceDimension) (This)->lpVtbl->GetType(This,pResourceDimension) +#define ID3D11Texture2D_SetEvictionPriority(This,EvictionPriority) (This)->lpVtbl->SetEvictionPriority(This,EvictionPriority) +#define ID3D11Texture2D_GetEvictionPriority(This) (This)->lpVtbl->GetEvictionPriority(This) +/*** ID3D11Texture2D methods ***/ +#define ID3D11Texture2D_GetDesc(This,pDesc) (This)->lpVtbl->GetDesc(This,pDesc) +#else +/*** IUnknown methods ***/ +static FORCEINLINE HRESULT ID3D11Texture2D_QueryInterface(ID3D11Texture2D* This,REFIID riid,void **ppvObject) { + return This->lpVtbl->QueryInterface(This,riid,ppvObject); +} +static FORCEINLINE ULONG ID3D11Texture2D_AddRef(ID3D11Texture2D* This) { + return This->lpVtbl->AddRef(This); +} +static FORCEINLINE ULONG ID3D11Texture2D_Release(ID3D11Texture2D* This) { + return This->lpVtbl->Release(This); +} +/*** ID3D11DeviceChild methods ***/ +static FORCEINLINE void ID3D11Texture2D_GetDevice(ID3D11Texture2D* This,ID3D11Device **ppDevice) { + This->lpVtbl->GetDevice(This,ppDevice); +} +static FORCEINLINE HRESULT ID3D11Texture2D_GetPrivateData(ID3D11Texture2D* This,REFGUID guid,UINT *pDataSize,void *pData) { + return This->lpVtbl->GetPrivateData(This,guid,pDataSize,pData); +} +static FORCEINLINE HRESULT ID3D11Texture2D_SetPrivateData(ID3D11Texture2D* This,REFGUID guid,UINT DataSize,const void *pData) { + return This->lpVtbl->SetPrivateData(This,guid,DataSize,pData); +} +static FORCEINLINE HRESULT ID3D11Texture2D_SetPrivateDataInterface(ID3D11Texture2D* This,REFGUID guid,const IUnknown *pData) { + return This->lpVtbl->SetPrivateDataInterface(This,guid,pData); +} +/*** ID3D11Resource methods ***/ +static FORCEINLINE void ID3D11Texture2D_GetType(ID3D11Texture2D* This,D3D11_RESOURCE_DIMENSION *pResourceDimension) { + This->lpVtbl->GetType(This,pResourceDimension); +} +static FORCEINLINE void ID3D11Texture2D_SetEvictionPriority(ID3D11Texture2D* This,UINT EvictionPriority) { + This->lpVtbl->SetEvictionPriority(This,EvictionPriority); +} +static FORCEINLINE UINT ID3D11Texture2D_GetEvictionPriority(ID3D11Texture2D* This) { + return This->lpVtbl->GetEvictionPriority(This); +} +/*** ID3D11Texture2D methods ***/ +static FORCEINLINE void ID3D11Texture2D_GetDesc(ID3D11Texture2D* This,D3D11_TEXTURE2D_DESC *pDesc) { + This->lpVtbl->GetDesc(This,pDesc); +} +#endif +#endif + +#endif + + +#endif /* __ID3D11Texture2D_INTERFACE_DEFINED__ */ + +/***************************************************************************** + * ID3D11Texture3D interface + */ +#ifndef __ID3D11Texture3D_INTERFACE_DEFINED__ +#define __ID3D11Texture3D_INTERFACE_DEFINED__ + +DEFINE_GUID(IID_ID3D11Texture3D, 0x037e866e, 0xf56d, 0x4357, 0xa8,0xaf, 0x9d,0xab,0xbe,0x6e,0x25,0x0e); +#if defined(__cplusplus) && !defined(CINTERFACE) +MIDL_INTERFACE("037e866e-f56d-4357-a8af-9dabbe6e250e") +ID3D11Texture3D : public ID3D11Resource +{ + virtual void STDMETHODCALLTYPE GetDesc( + D3D11_TEXTURE3D_DESC *pDesc) = 0; + +}; +#ifdef __CRT_UUID_DECL +__CRT_UUID_DECL(ID3D11Texture3D, 0x037e866e, 0xf56d, 0x4357, 0xa8,0xaf, 0x9d,0xab,0xbe,0x6e,0x25,0x0e) +#endif +#else +typedef struct ID3D11Texture3DVtbl { + BEGIN_INTERFACE + + /*** IUnknown methods ***/ + HRESULT (STDMETHODCALLTYPE *QueryInterface)( + ID3D11Texture3D *This, + REFIID riid, + void **ppvObject); + + ULONG (STDMETHODCALLTYPE *AddRef)( + ID3D11Texture3D *This); + + ULONG (STDMETHODCALLTYPE *Release)( + ID3D11Texture3D *This); + + /*** ID3D11DeviceChild methods ***/ + void (STDMETHODCALLTYPE *GetDevice)( + ID3D11Texture3D *This, + ID3D11Device **ppDevice); + + HRESULT (STDMETHODCALLTYPE *GetPrivateData)( + ID3D11Texture3D *This, + REFGUID guid, + UINT *pDataSize, + void *pData); + + HRESULT (STDMETHODCALLTYPE *SetPrivateData)( + ID3D11Texture3D *This, + REFGUID guid, + UINT DataSize, + const void *pData); + + HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( + ID3D11Texture3D *This, + REFGUID guid, + const IUnknown *pData); + + /*** ID3D11Resource methods ***/ + void (STDMETHODCALLTYPE *GetType)( + ID3D11Texture3D *This, + D3D11_RESOURCE_DIMENSION *pResourceDimension); + + void (STDMETHODCALLTYPE *SetEvictionPriority)( + ID3D11Texture3D *This, + UINT EvictionPriority); + + UINT (STDMETHODCALLTYPE *GetEvictionPriority)( + ID3D11Texture3D *This); + + /*** ID3D11Texture3D methods ***/ + void (STDMETHODCALLTYPE *GetDesc)( + ID3D11Texture3D *This, + D3D11_TEXTURE3D_DESC *pDesc); + + END_INTERFACE +} ID3D11Texture3DVtbl; + +interface ID3D11Texture3D { + CONST_VTBL ID3D11Texture3DVtbl* lpVtbl; +}; + +#ifdef COBJMACROS +#ifndef WIDL_C_INLINE_WRAPPERS +/*** IUnknown methods ***/ +#define ID3D11Texture3D_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) +#define ID3D11Texture3D_AddRef(This) (This)->lpVtbl->AddRef(This) +#define ID3D11Texture3D_Release(This) (This)->lpVtbl->Release(This) +/*** ID3D11DeviceChild methods ***/ +#define ID3D11Texture3D_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice) +#define ID3D11Texture3D_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData) +#define ID3D11Texture3D_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData) +#define ID3D11Texture3D_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData) +/*** ID3D11Resource methods ***/ +#define ID3D11Texture3D_GetType(This,pResourceDimension) (This)->lpVtbl->GetType(This,pResourceDimension) +#define ID3D11Texture3D_SetEvictionPriority(This,EvictionPriority) (This)->lpVtbl->SetEvictionPriority(This,EvictionPriority) +#define ID3D11Texture3D_GetEvictionPriority(This) (This)->lpVtbl->GetEvictionPriority(This) +/*** ID3D11Texture3D methods ***/ +#define ID3D11Texture3D_GetDesc(This,pDesc) (This)->lpVtbl->GetDesc(This,pDesc) +#else +/*** IUnknown methods ***/ +static FORCEINLINE HRESULT ID3D11Texture3D_QueryInterface(ID3D11Texture3D* This,REFIID riid,void **ppvObject) { + return This->lpVtbl->QueryInterface(This,riid,ppvObject); +} +static FORCEINLINE ULONG ID3D11Texture3D_AddRef(ID3D11Texture3D* This) { + return This->lpVtbl->AddRef(This); +} +static FORCEINLINE ULONG ID3D11Texture3D_Release(ID3D11Texture3D* This) { + return This->lpVtbl->Release(This); +} +/*** ID3D11DeviceChild methods ***/ +static FORCEINLINE void ID3D11Texture3D_GetDevice(ID3D11Texture3D* This,ID3D11Device **ppDevice) { + This->lpVtbl->GetDevice(This,ppDevice); +} +static FORCEINLINE HRESULT ID3D11Texture3D_GetPrivateData(ID3D11Texture3D* This,REFGUID guid,UINT *pDataSize,void *pData) { + return This->lpVtbl->GetPrivateData(This,guid,pDataSize,pData); +} +static FORCEINLINE HRESULT ID3D11Texture3D_SetPrivateData(ID3D11Texture3D* This,REFGUID guid,UINT DataSize,const void *pData) { + return This->lpVtbl->SetPrivateData(This,guid,DataSize,pData); +} +static FORCEINLINE HRESULT ID3D11Texture3D_SetPrivateDataInterface(ID3D11Texture3D* This,REFGUID guid,const IUnknown *pData) { + return This->lpVtbl->SetPrivateDataInterface(This,guid,pData); +} +/*** ID3D11Resource methods ***/ +static FORCEINLINE void ID3D11Texture3D_GetType(ID3D11Texture3D* This,D3D11_RESOURCE_DIMENSION *pResourceDimension) { + This->lpVtbl->GetType(This,pResourceDimension); +} +static FORCEINLINE void ID3D11Texture3D_SetEvictionPriority(ID3D11Texture3D* This,UINT EvictionPriority) { + This->lpVtbl->SetEvictionPriority(This,EvictionPriority); +} +static FORCEINLINE UINT ID3D11Texture3D_GetEvictionPriority(ID3D11Texture3D* This) { + return This->lpVtbl->GetEvictionPriority(This); +} +/*** ID3D11Texture3D methods ***/ +static FORCEINLINE void ID3D11Texture3D_GetDesc(ID3D11Texture3D* This,D3D11_TEXTURE3D_DESC *pDesc) { + This->lpVtbl->GetDesc(This,pDesc); +} +#endif +#endif + +#endif + + +#endif /* __ID3D11Texture3D_INTERFACE_DEFINED__ */ + +/***************************************************************************** + * ID3D11UnorderedAccessView interface + */ +#ifndef __ID3D11UnorderedAccessView_INTERFACE_DEFINED__ +#define __ID3D11UnorderedAccessView_INTERFACE_DEFINED__ + +DEFINE_GUID(IID_ID3D11UnorderedAccessView, 0x28acf509, 0x7f5c, 0x48f6, 0x86,0x11, 0xf3,0x16,0x01,0x0a,0x63,0x80); +#if defined(__cplusplus) && !defined(CINTERFACE) +MIDL_INTERFACE("28acf509-7f5c-48f6-8611-f316010a6380") +ID3D11UnorderedAccessView : public ID3D11View +{ + virtual void STDMETHODCALLTYPE GetDesc( + D3D11_UNORDERED_ACCESS_VIEW_DESC *pDesc) = 0; + +}; +#ifdef __CRT_UUID_DECL +__CRT_UUID_DECL(ID3D11UnorderedAccessView, 0x28acf509, 0x7f5c, 0x48f6, 0x86,0x11, 0xf3,0x16,0x01,0x0a,0x63,0x80) +#endif +#else +typedef struct ID3D11UnorderedAccessViewVtbl { + BEGIN_INTERFACE + + /*** IUnknown methods ***/ + HRESULT (STDMETHODCALLTYPE *QueryInterface)( + ID3D11UnorderedAccessView *This, + REFIID riid, + void **ppvObject); + + ULONG (STDMETHODCALLTYPE *AddRef)( + ID3D11UnorderedAccessView *This); + + ULONG (STDMETHODCALLTYPE *Release)( + ID3D11UnorderedAccessView *This); + + /*** ID3D11DeviceChild methods ***/ + void (STDMETHODCALLTYPE *GetDevice)( + ID3D11UnorderedAccessView *This, + ID3D11Device **ppDevice); + + HRESULT (STDMETHODCALLTYPE *GetPrivateData)( + ID3D11UnorderedAccessView *This, + REFGUID guid, + UINT *pDataSize, + void *pData); + + HRESULT (STDMETHODCALLTYPE *SetPrivateData)( + ID3D11UnorderedAccessView *This, + REFGUID guid, + UINT DataSize, + const void *pData); + + HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( + ID3D11UnorderedAccessView *This, + REFGUID guid, + const IUnknown *pData); + + /*** ID3D11View methods ***/ + void (STDMETHODCALLTYPE *GetResource)( + ID3D11UnorderedAccessView *This, + ID3D11Resource **ppResource); + + /*** ID3D11UnorderedAccessView methods ***/ + void (STDMETHODCALLTYPE *GetDesc)( + ID3D11UnorderedAccessView *This, + D3D11_UNORDERED_ACCESS_VIEW_DESC *pDesc); + + END_INTERFACE +} ID3D11UnorderedAccessViewVtbl; + +interface ID3D11UnorderedAccessView { + CONST_VTBL ID3D11UnorderedAccessViewVtbl* lpVtbl; +}; + +#ifdef COBJMACROS +#ifndef WIDL_C_INLINE_WRAPPERS +/*** IUnknown methods ***/ +#define ID3D11UnorderedAccessView_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) +#define ID3D11UnorderedAccessView_AddRef(This) (This)->lpVtbl->AddRef(This) +#define ID3D11UnorderedAccessView_Release(This) (This)->lpVtbl->Release(This) +/*** ID3D11DeviceChild methods ***/ +#define ID3D11UnorderedAccessView_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice) +#define ID3D11UnorderedAccessView_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData) +#define ID3D11UnorderedAccessView_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData) +#define ID3D11UnorderedAccessView_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData) +/*** ID3D11View methods ***/ +#define ID3D11UnorderedAccessView_GetResource(This,ppResource) (This)->lpVtbl->GetResource(This,ppResource) +/*** ID3D11UnorderedAccessView methods ***/ +#define ID3D11UnorderedAccessView_GetDesc(This,pDesc) (This)->lpVtbl->GetDesc(This,pDesc) +#else +/*** IUnknown methods ***/ +static FORCEINLINE HRESULT ID3D11UnorderedAccessView_QueryInterface(ID3D11UnorderedAccessView* This,REFIID riid,void **ppvObject) { + return This->lpVtbl->QueryInterface(This,riid,ppvObject); +} +static FORCEINLINE ULONG ID3D11UnorderedAccessView_AddRef(ID3D11UnorderedAccessView* This) { + return This->lpVtbl->AddRef(This); +} +static FORCEINLINE ULONG ID3D11UnorderedAccessView_Release(ID3D11UnorderedAccessView* This) { + return This->lpVtbl->Release(This); +} +/*** ID3D11DeviceChild methods ***/ +static FORCEINLINE void ID3D11UnorderedAccessView_GetDevice(ID3D11UnorderedAccessView* This,ID3D11Device **ppDevice) { + This->lpVtbl->GetDevice(This,ppDevice); +} +static FORCEINLINE HRESULT ID3D11UnorderedAccessView_GetPrivateData(ID3D11UnorderedAccessView* This,REFGUID guid,UINT *pDataSize,void *pData) { + return This->lpVtbl->GetPrivateData(This,guid,pDataSize,pData); +} +static FORCEINLINE HRESULT ID3D11UnorderedAccessView_SetPrivateData(ID3D11UnorderedAccessView* This,REFGUID guid,UINT DataSize,const void *pData) { + return This->lpVtbl->SetPrivateData(This,guid,DataSize,pData); +} +static FORCEINLINE HRESULT ID3D11UnorderedAccessView_SetPrivateDataInterface(ID3D11UnorderedAccessView* This,REFGUID guid,const IUnknown *pData) { + return This->lpVtbl->SetPrivateDataInterface(This,guid,pData); +} +/*** ID3D11View methods ***/ +static FORCEINLINE void ID3D11UnorderedAccessView_GetResource(ID3D11UnorderedAccessView* This,ID3D11Resource **ppResource) { + This->lpVtbl->GetResource(This,ppResource); +} +/*** ID3D11UnorderedAccessView methods ***/ +static FORCEINLINE void ID3D11UnorderedAccessView_GetDesc(ID3D11UnorderedAccessView* This,D3D11_UNORDERED_ACCESS_VIEW_DESC *pDesc) { + This->lpVtbl->GetDesc(This,pDesc); +} +#endif +#endif + +#endif + + +#endif /* __ID3D11UnorderedAccessView_INTERFACE_DEFINED__ */ + +/***************************************************************************** + * ID3D11VertexShader interface + */ +#ifndef __ID3D11VertexShader_INTERFACE_DEFINED__ +#define __ID3D11VertexShader_INTERFACE_DEFINED__ + +DEFINE_GUID(IID_ID3D11VertexShader, 0x3b301d64, 0xd678, 0x4289, 0x88,0x97, 0x22,0xf8,0x92,0x8b,0x72,0xf3); +#if defined(__cplusplus) && !defined(CINTERFACE) +MIDL_INTERFACE("3b301d64-d678-4289-8897-22f8928b72f3") +ID3D11VertexShader : public ID3D11DeviceChild +{ +}; +#ifdef __CRT_UUID_DECL +__CRT_UUID_DECL(ID3D11VertexShader, 0x3b301d64, 0xd678, 0x4289, 0x88,0x97, 0x22,0xf8,0x92,0x8b,0x72,0xf3) +#endif +#else +typedef struct ID3D11VertexShaderVtbl { + BEGIN_INTERFACE + + /*** IUnknown methods ***/ + HRESULT (STDMETHODCALLTYPE *QueryInterface)( + ID3D11VertexShader *This, + REFIID riid, + void **ppvObject); + + ULONG (STDMETHODCALLTYPE *AddRef)( + ID3D11VertexShader *This); + + ULONG (STDMETHODCALLTYPE *Release)( + ID3D11VertexShader *This); + + /*** ID3D11DeviceChild methods ***/ + void (STDMETHODCALLTYPE *GetDevice)( + ID3D11VertexShader *This, + ID3D11Device **ppDevice); + + HRESULT (STDMETHODCALLTYPE *GetPrivateData)( + ID3D11VertexShader *This, + REFGUID guid, + UINT *pDataSize, + void *pData); + + HRESULT (STDMETHODCALLTYPE *SetPrivateData)( + ID3D11VertexShader *This, + REFGUID guid, + UINT DataSize, + const void *pData); + + HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( + ID3D11VertexShader *This, + REFGUID guid, + const IUnknown *pData); + + END_INTERFACE +} ID3D11VertexShaderVtbl; + +interface ID3D11VertexShader { + CONST_VTBL ID3D11VertexShaderVtbl* lpVtbl; +}; + +#ifdef COBJMACROS +#ifndef WIDL_C_INLINE_WRAPPERS +/*** IUnknown methods ***/ +#define ID3D11VertexShader_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) +#define ID3D11VertexShader_AddRef(This) (This)->lpVtbl->AddRef(This) +#define ID3D11VertexShader_Release(This) (This)->lpVtbl->Release(This) +/*** ID3D11DeviceChild methods ***/ +#define ID3D11VertexShader_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice) +#define ID3D11VertexShader_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData) +#define ID3D11VertexShader_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData) +#define ID3D11VertexShader_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData) +#else +/*** IUnknown methods ***/ +static FORCEINLINE HRESULT ID3D11VertexShader_QueryInterface(ID3D11VertexShader* This,REFIID riid,void **ppvObject) { + return This->lpVtbl->QueryInterface(This,riid,ppvObject); +} +static FORCEINLINE ULONG ID3D11VertexShader_AddRef(ID3D11VertexShader* This) { + return This->lpVtbl->AddRef(This); +} +static FORCEINLINE ULONG ID3D11VertexShader_Release(ID3D11VertexShader* This) { + return This->lpVtbl->Release(This); +} +/*** ID3D11DeviceChild methods ***/ +static FORCEINLINE void ID3D11VertexShader_GetDevice(ID3D11VertexShader* This,ID3D11Device **ppDevice) { + This->lpVtbl->GetDevice(This,ppDevice); +} +static FORCEINLINE HRESULT ID3D11VertexShader_GetPrivateData(ID3D11VertexShader* This,REFGUID guid,UINT *pDataSize,void *pData) { + return This->lpVtbl->GetPrivateData(This,guid,pDataSize,pData); +} +static FORCEINLINE HRESULT ID3D11VertexShader_SetPrivateData(ID3D11VertexShader* This,REFGUID guid,UINT DataSize,const void *pData) { + return This->lpVtbl->SetPrivateData(This,guid,DataSize,pData); +} +static FORCEINLINE HRESULT ID3D11VertexShader_SetPrivateDataInterface(ID3D11VertexShader* This,REFGUID guid,const IUnknown *pData) { + return This->lpVtbl->SetPrivateDataInterface(This,guid,pData); +} +#endif +#endif + +#endif + + +#endif /* __ID3D11VertexShader_INTERFACE_DEFINED__ */ + +/***************************************************************************** + * ID3D11DeviceContext interface + */ +#ifndef __ID3D11DeviceContext_INTERFACE_DEFINED__ +#define __ID3D11DeviceContext_INTERFACE_DEFINED__ + +DEFINE_GUID(IID_ID3D11DeviceContext, 0xc0bfa96c, 0xe089, 0x44fb, 0x8e,0xaf, 0x26,0xf8,0x79,0x61,0x90,0xda); +#if defined(__cplusplus) && !defined(CINTERFACE) +MIDL_INTERFACE("c0bfa96c-e089-44fb-8eaf-26f8796190da") +ID3D11DeviceContext : public ID3D11DeviceChild +{ + virtual void STDMETHODCALLTYPE VSSetConstantBuffers( + UINT StartSlot, + UINT NumBuffers, + ID3D11Buffer *const *ppConstantBuffers) = 0; + + virtual void STDMETHODCALLTYPE PSSetShaderResources( + UINT StartSlot, + UINT NumViews, + ID3D11ShaderResourceView *const *ppShaderResourceViews) = 0; + + virtual void STDMETHODCALLTYPE PSSetShader( + ID3D11PixelShader *pPixelShader, + ID3D11ClassInstance *const *ppClassInstances, + UINT NumClassInstances) = 0; + + virtual void STDMETHODCALLTYPE PSSetSamplers( + UINT StartSlot, + UINT NumSamplers, + ID3D11SamplerState *const *ppSamplers) = 0; + + virtual void STDMETHODCALLTYPE VSSetShader( + ID3D11VertexShader *pVertexShader, + ID3D11ClassInstance *const *ppClassInstances, + UINT NumClassInstances) = 0; + + virtual void STDMETHODCALLTYPE DrawIndexed( + UINT IndexCount, + UINT StartIndexLocation, + INT BaseVertexLocation) = 0; + + virtual void STDMETHODCALLTYPE Draw( + UINT VertexCount, + UINT StartVertexLocation) = 0; + + virtual HRESULT STDMETHODCALLTYPE Map( + ID3D11Resource *pResource, + UINT Subresource, + D3D11_MAP MapType, + UINT MapFlags, + D3D11_MAPPED_SUBRESOURCE *pMappedResource) = 0; + + virtual void STDMETHODCALLTYPE Unmap( + ID3D11Resource *pResource, + UINT Subresource) = 0; + + virtual void STDMETHODCALLTYPE PSSetConstantBuffers( + UINT StartSlot, + UINT NumBuffers, + ID3D11Buffer *const *ppConstantBuffers) = 0; + + virtual void STDMETHODCALLTYPE IASetInputLayout( + ID3D11InputLayout *pInputLayout) = 0; + + virtual void STDMETHODCALLTYPE IASetVertexBuffers( + UINT StartSlot, + UINT NumBuffers, + ID3D11Buffer *const *ppVertexBuffers, + const UINT *pStrides, + const UINT *pOffsets) = 0; + + virtual void STDMETHODCALLTYPE IASetIndexBuffer( + ID3D11Buffer *pIndexBuffer, + DXGI_FORMAT Format, + UINT Offset) = 0; + + virtual void STDMETHODCALLTYPE DrawIndexedInstanced( + UINT IndexCountPerInstance, + UINT InstanceCount, + UINT StartIndexLocation, + INT BaseVertexLocation, + UINT StartInstanceLocation) = 0; + + virtual void STDMETHODCALLTYPE DrawInstanced( + UINT VertexCountPerInstance, + UINT InstanceCount, + UINT StartVertexLocation, + UINT StartInstanceLocation) = 0; + + virtual void STDMETHODCALLTYPE GSSetConstantBuffers( + UINT StartSlot, + UINT NumBuffers, + ID3D11Buffer *const *ppConstantBuffers) = 0; + + virtual void STDMETHODCALLTYPE GSSetShader( + ID3D11GeometryShader *pShader, + ID3D11ClassInstance *const *ppClassInstances, + UINT NumClassInstances) = 0; + + virtual void STDMETHODCALLTYPE IASetPrimitiveTopology( + D3D11_PRIMITIVE_TOPOLOGY Topology) = 0; + + virtual void STDMETHODCALLTYPE VSSetShaderResources( + UINT StartSlot, + UINT NumViews, + ID3D11ShaderResourceView *const *ppShaderResourceViews) = 0; + + virtual void STDMETHODCALLTYPE VSSetSamplers( + UINT StartSlot, + UINT NumSamplers, + ID3D11SamplerState *const *ppSamplers) = 0; + + virtual void STDMETHODCALLTYPE Begin( + ID3D11Asynchronous *pAsync) = 0; + + virtual void STDMETHODCALLTYPE End( + ID3D11Asynchronous *pAsync) = 0; + + virtual HRESULT STDMETHODCALLTYPE GetData( + ID3D11Asynchronous *pAsync, + void *pData, + UINT DataSize, + UINT GetDataFlags) = 0; + + virtual void STDMETHODCALLTYPE SetPredication( + ID3D11Predicate *pPredicate, + WINBOOL PredicateValue) = 0; + + virtual void STDMETHODCALLTYPE GSSetShaderResources( + UINT StartSlot, + UINT NumViews, + ID3D11ShaderResourceView *const *ppShaderResourceViews) = 0; + + virtual void STDMETHODCALLTYPE GSSetSamplers( + UINT StartSlot, + UINT NumSamplers, + ID3D11SamplerState *const *ppSamplers) = 0; + + virtual void STDMETHODCALLTYPE OMSetRenderTargets( + UINT NumViews, + ID3D11RenderTargetView *const *ppRenderTargetViews, + ID3D11DepthStencilView *pDepthStencilView) = 0; + + virtual void STDMETHODCALLTYPE OMSetRenderTargetsAndUnorderedAccessViews( + UINT NumRTVs, + ID3D11RenderTargetView *const *ppRenderTargetViews, + ID3D11DepthStencilView *pDepthStencilView, + UINT UAVStartSlot, + UINT NumUAVs, + ID3D11UnorderedAccessView *const *ppUnorderedAccessViews, + const UINT *pUAVInitialCounts) = 0; + + virtual void STDMETHODCALLTYPE OMSetBlendState( + ID3D11BlendState *pBlendState, + const FLOAT BlendFactor[4], + UINT SampleMask) = 0; + + virtual void STDMETHODCALLTYPE OMSetDepthStencilState( + ID3D11DepthStencilState *pDepthStencilState, + UINT StencilRef) = 0; + + virtual void STDMETHODCALLTYPE SOSetTargets( + UINT NumBuffers, + ID3D11Buffer *const *ppSOTargets, + const UINT *pOffsets) = 0; + + virtual void STDMETHODCALLTYPE DrawAuto( + ) = 0; + + virtual void STDMETHODCALLTYPE DrawIndexedInstancedIndirect( + ID3D11Buffer *pBufferForArgs, + UINT AlignedByteOffsetForArgs) = 0; + + virtual void STDMETHODCALLTYPE DrawInstancedIndirect( + ID3D11Buffer *pBufferForArgs, + UINT AlignedByteOffsetForArgs) = 0; + + virtual void STDMETHODCALLTYPE Dispatch( + UINT ThreadGroupCountX, + UINT ThreadGroupCountY, + UINT ThreadGroupCountZ) = 0; + + virtual void STDMETHODCALLTYPE DispatchIndirect( + ID3D11Buffer *pBufferForArgs, + UINT AlignedByteOffsetForArgs) = 0; + + virtual void STDMETHODCALLTYPE RSSetState( + ID3D11RasterizerState *pRasterizerState) = 0; + + virtual void STDMETHODCALLTYPE RSSetViewports( + UINT NumViewports, + const D3D11_VIEWPORT *pViewports) = 0; + + virtual void STDMETHODCALLTYPE RSSetScissorRects( + UINT NumRects, + const D3D11_RECT *pRects) = 0; + + virtual void STDMETHODCALLTYPE CopySubresourceRegion( + ID3D11Resource *pDstResource, + UINT DstSubresource, + UINT DstX, + UINT DstY, + UINT DstZ, + ID3D11Resource *pSrcResource, + UINT SrcSubresource, + const D3D11_BOX *pSrcBox) = 0; + + virtual void STDMETHODCALLTYPE CopyResource( + ID3D11Resource *pDstResource, + ID3D11Resource *pSrcResource) = 0; + + virtual void STDMETHODCALLTYPE UpdateSubresource( + ID3D11Resource *pDstResource, + UINT DstSubresource, + const D3D11_BOX *pDstBox, + const void *pSrcData, + UINT SrcRowPitch, + UINT SrcDepthPitch) = 0; + + virtual void STDMETHODCALLTYPE CopyStructureCount( + ID3D11Buffer *pDstBuffer, + UINT DstAlignedByteOffset, + ID3D11UnorderedAccessView *pSrcView) = 0; + + virtual void STDMETHODCALLTYPE ClearRenderTargetView( + ID3D11RenderTargetView *pRenderTargetView, + const FLOAT ColorRGBA[4]) = 0; + + virtual void STDMETHODCALLTYPE ClearUnorderedAccessViewUint( + ID3D11UnorderedAccessView *pUnorderedAccessView, + const UINT Values[4]) = 0; + + virtual void STDMETHODCALLTYPE ClearUnorderedAccessViewFloat( + ID3D11UnorderedAccessView *pUnorderedAccessView, + const FLOAT Values[4]) = 0; + + virtual void STDMETHODCALLTYPE ClearDepthStencilView( + ID3D11DepthStencilView *pDepthStencilView, + UINT ClearFlags, + FLOAT Depth, + UINT8 Stencil) = 0; + + virtual void STDMETHODCALLTYPE GenerateMips( + ID3D11ShaderResourceView *pShaderResourceView) = 0; + + virtual void STDMETHODCALLTYPE SetResourceMinLOD( + ID3D11Resource *pResource, + FLOAT MinLOD) = 0; + + virtual FLOAT STDMETHODCALLTYPE GetResourceMinLOD( + ID3D11Resource *pResource) = 0; + + virtual void STDMETHODCALLTYPE ResolveSubresource( + ID3D11Resource *pDstResource, + UINT DstSubresource, + ID3D11Resource *pSrcResource, + UINT SrcSubresource, + DXGI_FORMAT Format) = 0; + + virtual void STDMETHODCALLTYPE ExecuteCommandList( + ID3D11CommandList *pCommandList, + WINBOOL RestoreContextState) = 0; + + virtual void STDMETHODCALLTYPE HSSetShaderResources( + UINT StartSlot, + UINT NumViews, + ID3D11ShaderResourceView *const *ppShaderResourceViews) = 0; + + virtual void STDMETHODCALLTYPE HSSetShader( + ID3D11HullShader *pHullShader, + ID3D11ClassInstance *const *ppClassInstances, + UINT NumClassInstances) = 0; + + virtual void STDMETHODCALLTYPE HSSetSamplers( + UINT StartSlot, + UINT NumSamplers, + ID3D11SamplerState *const *ppSamplers) = 0; + + virtual void STDMETHODCALLTYPE HSSetConstantBuffers( + UINT StartSlot, + UINT NumBuffers, + ID3D11Buffer *const *ppConstantBuffers) = 0; + + virtual void STDMETHODCALLTYPE DSSetShaderResources( + UINT StartSlot, + UINT NumViews, + ID3D11ShaderResourceView *const *ppShaderResourceViews) = 0; + + virtual void STDMETHODCALLTYPE DSSetShader( + ID3D11DomainShader *pDomainShader, + ID3D11ClassInstance *const *ppClassInstances, + UINT NumClassInstances) = 0; + + virtual void STDMETHODCALLTYPE DSSetSamplers( + UINT StartSlot, + UINT NumSamplers, + ID3D11SamplerState *const *ppSamplers) = 0; + + virtual void STDMETHODCALLTYPE DSSetConstantBuffers( + UINT StartSlot, + UINT NumBuffers, + ID3D11Buffer *const *ppConstantBuffers) = 0; + + virtual void STDMETHODCALLTYPE CSSetShaderResources( + UINT StartSlot, + UINT NumViews, + ID3D11ShaderResourceView *const *ppShaderResourceViews) = 0; + + virtual void STDMETHODCALLTYPE CSSetUnorderedAccessViews( + UINT StartSlot, + UINT NumUAVs, + ID3D11UnorderedAccessView *const *ppUnorderedAccessViews, + const UINT *pUAVInitialCounts) = 0; + + virtual void STDMETHODCALLTYPE CSSetShader( + ID3D11ComputeShader *pComputeShader, + ID3D11ClassInstance *const *ppClassInstances, + UINT NumClassInstances) = 0; + + virtual void STDMETHODCALLTYPE CSSetSamplers( + UINT StartSlot, + UINT NumSamplers, + ID3D11SamplerState *const *ppSamplers) = 0; + + virtual void STDMETHODCALLTYPE CSSetConstantBuffers( + UINT StartSlot, + UINT NumBuffers, + ID3D11Buffer *const *ppConstantBuffers) = 0; + + virtual void STDMETHODCALLTYPE VSGetConstantBuffers( + UINT StartSlot, + UINT NumBuffers, + ID3D11Buffer **ppConstantBuffers) = 0; + + virtual void STDMETHODCALLTYPE PSGetShaderResources( + UINT StartSlot, + UINT NumViews, + ID3D11ShaderResourceView **ppShaderResourceViews) = 0; + + virtual void STDMETHODCALLTYPE PSGetShader( + ID3D11PixelShader **ppPixelShader, + ID3D11ClassInstance **ppClassInstances, + UINT *pNumClassInstances) = 0; + + virtual void STDMETHODCALLTYPE PSGetSamplers( + UINT StartSlot, + UINT NumSamplers, + ID3D11SamplerState **ppSamplers) = 0; + + virtual void STDMETHODCALLTYPE VSGetShader( + ID3D11VertexShader **ppVertexShader, + ID3D11ClassInstance **ppClassInstances, + UINT *pNumClassInstances) = 0; + + virtual void STDMETHODCALLTYPE PSGetConstantBuffers( + UINT StartSlot, + UINT NumBuffers, + ID3D11Buffer **ppConstantBuffers) = 0; + + virtual void STDMETHODCALLTYPE IAGetInputLayout( + ID3D11InputLayout **ppInputLayout) = 0; + + virtual void STDMETHODCALLTYPE IAGetVertexBuffers( + UINT StartSlot, + UINT NumBuffers, + ID3D11Buffer **ppVertexBuffers, + UINT *pStrides, + UINT *pOffsets) = 0; + + virtual void STDMETHODCALLTYPE IAGetIndexBuffer( + ID3D11Buffer **pIndexBuffer, + DXGI_FORMAT *Format, + UINT *Offset) = 0; + + virtual void STDMETHODCALLTYPE GSGetConstantBuffers( + UINT StartSlot, + UINT NumBuffers, + ID3D11Buffer **ppConstantBuffers) = 0; + + virtual void STDMETHODCALLTYPE GSGetShader( + ID3D11GeometryShader **ppGeometryShader, + ID3D11ClassInstance **ppClassInstances, + UINT *pNumClassInstances) = 0; + + virtual void STDMETHODCALLTYPE IAGetPrimitiveTopology( + D3D11_PRIMITIVE_TOPOLOGY *pTopology) = 0; + + virtual void STDMETHODCALLTYPE VSGetShaderResources( + UINT StartSlot, + UINT NumViews, + ID3D11ShaderResourceView **ppShaderResourceViews) = 0; + + virtual void STDMETHODCALLTYPE VSGetSamplers( + UINT StartSlot, + UINT NumSamplers, + ID3D11SamplerState **ppSamplers) = 0; + + virtual void STDMETHODCALLTYPE GetPredication( + ID3D11Predicate **ppPredicate, + WINBOOL *pPredicateValue) = 0; + + virtual void STDMETHODCALLTYPE GSGetShaderResources( + UINT StartSlot, + UINT NumViews, + ID3D11ShaderResourceView **ppShaderResourceViews) = 0; + + virtual void STDMETHODCALLTYPE GSGetSamplers( + UINT StartSlot, + UINT NumSamplers, + ID3D11SamplerState **ppSamplers) = 0; + + virtual void STDMETHODCALLTYPE OMGetRenderTargets( + UINT NumViews, + ID3D11RenderTargetView **ppRenderTargetViews, + ID3D11DepthStencilView **ppDepthStencilView) = 0; + + virtual void STDMETHODCALLTYPE OMGetRenderTargetsAndUnorderedAccessViews( + UINT NumRTVs, + ID3D11RenderTargetView **ppRenderTargetViews, + ID3D11DepthStencilView **ppDepthStencilView, + UINT UAVStartSlot, + UINT NumUAVs, + ID3D11UnorderedAccessView **ppUnorderedAccessViews) = 0; + + virtual void STDMETHODCALLTYPE OMGetBlendState( + ID3D11BlendState **ppBlendState, + FLOAT BlendFactor[4], + UINT *pSampleMask) = 0; + + virtual void STDMETHODCALLTYPE OMGetDepthStencilState( + ID3D11DepthStencilState **ppDepthStencilState, + UINT *pStencilRef) = 0; + + virtual void STDMETHODCALLTYPE SOGetTargets( + UINT NumBuffers, + ID3D11Buffer **ppSOTargets) = 0; + + virtual void STDMETHODCALLTYPE RSGetState( + ID3D11RasterizerState **ppRasterizerState) = 0; + + virtual void STDMETHODCALLTYPE RSGetViewports( + UINT *pNumViewports, + D3D11_VIEWPORT *pViewports) = 0; + + virtual void STDMETHODCALLTYPE RSGetScissorRects( + UINT *pNumRects, + D3D11_RECT *pRects) = 0; + + virtual void STDMETHODCALLTYPE HSGetShaderResources( + UINT StartSlot, + UINT NumViews, + ID3D11ShaderResourceView **ppShaderResourceViews) = 0; + + virtual void STDMETHODCALLTYPE HSGetShader( + ID3D11HullShader **ppHullShader, + ID3D11ClassInstance **ppClassInstances, + UINT *pNumClassInstances) = 0; + + virtual void STDMETHODCALLTYPE HSGetSamplers( + UINT StartSlot, + UINT NumSamplers, + ID3D11SamplerState **ppSamplers) = 0; + + virtual void STDMETHODCALLTYPE HSGetConstantBuffers( + UINT StartSlot, + UINT NumBuffers, + ID3D11Buffer **ppConstantBuffers) = 0; + + virtual void STDMETHODCALLTYPE DSGetShaderResources( + UINT StartSlot, + UINT NumViews, + ID3D11ShaderResourceView **ppShaderResourceViews) = 0; + + virtual void STDMETHODCALLTYPE DSGetShader( + ID3D11DomainShader **ppDomainShader, + ID3D11ClassInstance **ppClassInstances, + UINT *pNumClassInstances) = 0; + + virtual void STDMETHODCALLTYPE DSGetSamplers( + UINT StartSlot, + UINT NumSamplers, + ID3D11SamplerState **ppSamplers) = 0; + + virtual void STDMETHODCALLTYPE DSGetConstantBuffers( + UINT StartSlot, + UINT NumBuffers, + ID3D11Buffer **ppConstantBuffers) = 0; + + virtual void STDMETHODCALLTYPE CSGetShaderResources( + UINT StartSlot, + UINT NumViews, + ID3D11ShaderResourceView **ppShaderResourceViews) = 0; + + virtual void STDMETHODCALLTYPE CSGetUnorderedAccessViews( + UINT StartSlot, + UINT NumUAVs, + ID3D11UnorderedAccessView **ppUnorderedAccessViews) = 0; + + virtual void STDMETHODCALLTYPE CSGetShader( + ID3D11ComputeShader **ppComputeShader, + ID3D11ClassInstance **ppClassInstances, + UINT *pNumClassInstances) = 0; + + virtual void STDMETHODCALLTYPE CSGetSamplers( + UINT StartSlot, + UINT NumSamplers, + ID3D11SamplerState **ppSamplers) = 0; + + virtual void STDMETHODCALLTYPE CSGetConstantBuffers( + UINT StartSlot, + UINT NumBuffers, + ID3D11Buffer **ppConstantBuffers) = 0; + + virtual void STDMETHODCALLTYPE ClearState( + ) = 0; + + virtual void STDMETHODCALLTYPE Flush( + ) = 0; + + virtual D3D11_DEVICE_CONTEXT_TYPE STDMETHODCALLTYPE GetType( + ) = 0; + + virtual UINT STDMETHODCALLTYPE GetContextFlags( + ) = 0; + + virtual HRESULT STDMETHODCALLTYPE FinishCommandList( + WINBOOL RestoreDeferredContextState, + ID3D11CommandList **ppCommandList) = 0; + +}; +#ifdef __CRT_UUID_DECL +__CRT_UUID_DECL(ID3D11DeviceContext, 0xc0bfa96c, 0xe089, 0x44fb, 0x8e,0xaf, 0x26,0xf8,0x79,0x61,0x90,0xda) +#endif +#else +typedef struct ID3D11DeviceContextVtbl { + BEGIN_INTERFACE + + /*** IUnknown methods ***/ + HRESULT (STDMETHODCALLTYPE *QueryInterface)( + ID3D11DeviceContext *This, + REFIID riid, + void **ppvObject); + + ULONG (STDMETHODCALLTYPE *AddRef)( + ID3D11DeviceContext *This); + + ULONG (STDMETHODCALLTYPE *Release)( + ID3D11DeviceContext *This); + + /*** ID3D11DeviceChild methods ***/ + void (STDMETHODCALLTYPE *GetDevice)( + ID3D11DeviceContext *This, + ID3D11Device **ppDevice); + + HRESULT (STDMETHODCALLTYPE *GetPrivateData)( + ID3D11DeviceContext *This, + REFGUID guid, + UINT *pDataSize, + void *pData); + + HRESULT (STDMETHODCALLTYPE *SetPrivateData)( + ID3D11DeviceContext *This, + REFGUID guid, + UINT DataSize, + const void *pData); + + HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( + ID3D11DeviceContext *This, + REFGUID guid, + const IUnknown *pData); + + /*** ID3D11DeviceContext methods ***/ + void (STDMETHODCALLTYPE *VSSetConstantBuffers)( + ID3D11DeviceContext *This, + UINT StartSlot, + UINT NumBuffers, + ID3D11Buffer *const *ppConstantBuffers); + + void (STDMETHODCALLTYPE *PSSetShaderResources)( + ID3D11DeviceContext *This, + UINT StartSlot, + UINT NumViews, + ID3D11ShaderResourceView *const *ppShaderResourceViews); + + void (STDMETHODCALLTYPE *PSSetShader)( + ID3D11DeviceContext *This, + ID3D11PixelShader *pPixelShader, + ID3D11ClassInstance *const *ppClassInstances, + UINT NumClassInstances); + + void (STDMETHODCALLTYPE *PSSetSamplers)( + ID3D11DeviceContext *This, + UINT StartSlot, + UINT NumSamplers, + ID3D11SamplerState *const *ppSamplers); + + void (STDMETHODCALLTYPE *VSSetShader)( + ID3D11DeviceContext *This, + ID3D11VertexShader *pVertexShader, + ID3D11ClassInstance *const *ppClassInstances, + UINT NumClassInstances); + + void (STDMETHODCALLTYPE *DrawIndexed)( + ID3D11DeviceContext *This, + UINT IndexCount, + UINT StartIndexLocation, + INT BaseVertexLocation); + + void (STDMETHODCALLTYPE *Draw)( + ID3D11DeviceContext *This, + UINT VertexCount, + UINT StartVertexLocation); + + HRESULT (STDMETHODCALLTYPE *Map)( + ID3D11DeviceContext *This, + ID3D11Resource *pResource, + UINT Subresource, + D3D11_MAP MapType, + UINT MapFlags, + D3D11_MAPPED_SUBRESOURCE *pMappedResource); + + void (STDMETHODCALLTYPE *Unmap)( + ID3D11DeviceContext *This, + ID3D11Resource *pResource, + UINT Subresource); + + void (STDMETHODCALLTYPE *PSSetConstantBuffers)( + ID3D11DeviceContext *This, + UINT StartSlot, + UINT NumBuffers, + ID3D11Buffer *const *ppConstantBuffers); + + void (STDMETHODCALLTYPE *IASetInputLayout)( + ID3D11DeviceContext *This, + ID3D11InputLayout *pInputLayout); + + void (STDMETHODCALLTYPE *IASetVertexBuffers)( + ID3D11DeviceContext *This, + UINT StartSlot, + UINT NumBuffers, + ID3D11Buffer *const *ppVertexBuffers, + const UINT *pStrides, + const UINT *pOffsets); + + void (STDMETHODCALLTYPE *IASetIndexBuffer)( + ID3D11DeviceContext *This, + ID3D11Buffer *pIndexBuffer, + DXGI_FORMAT Format, + UINT Offset); + + void (STDMETHODCALLTYPE *DrawIndexedInstanced)( + ID3D11DeviceContext *This, + UINT IndexCountPerInstance, + UINT InstanceCount, + UINT StartIndexLocation, + INT BaseVertexLocation, + UINT StartInstanceLocation); + + void (STDMETHODCALLTYPE *DrawInstanced)( + ID3D11DeviceContext *This, + UINT VertexCountPerInstance, + UINT InstanceCount, + UINT StartVertexLocation, + UINT StartInstanceLocation); + + void (STDMETHODCALLTYPE *GSSetConstantBuffers)( + ID3D11DeviceContext *This, + UINT StartSlot, + UINT NumBuffers, + ID3D11Buffer *const *ppConstantBuffers); + + void (STDMETHODCALLTYPE *GSSetShader)( + ID3D11DeviceContext *This, + ID3D11GeometryShader *pShader, + ID3D11ClassInstance *const *ppClassInstances, + UINT NumClassInstances); + + void (STDMETHODCALLTYPE *IASetPrimitiveTopology)( + ID3D11DeviceContext *This, + D3D11_PRIMITIVE_TOPOLOGY Topology); + + void (STDMETHODCALLTYPE *VSSetShaderResources)( + ID3D11DeviceContext *This, + UINT StartSlot, + UINT NumViews, + ID3D11ShaderResourceView *const *ppShaderResourceViews); + + void (STDMETHODCALLTYPE *VSSetSamplers)( + ID3D11DeviceContext *This, + UINT StartSlot, + UINT NumSamplers, + ID3D11SamplerState *const *ppSamplers); + + void (STDMETHODCALLTYPE *Begin)( + ID3D11DeviceContext *This, + ID3D11Asynchronous *pAsync); + + void (STDMETHODCALLTYPE *End)( + ID3D11DeviceContext *This, + ID3D11Asynchronous *pAsync); + + HRESULT (STDMETHODCALLTYPE *GetData)( + ID3D11DeviceContext *This, + ID3D11Asynchronous *pAsync, + void *pData, + UINT DataSize, + UINT GetDataFlags); + + void (STDMETHODCALLTYPE *SetPredication)( + ID3D11DeviceContext *This, + ID3D11Predicate *pPredicate, + WINBOOL PredicateValue); + + void (STDMETHODCALLTYPE *GSSetShaderResources)( + ID3D11DeviceContext *This, + UINT StartSlot, + UINT NumViews, + ID3D11ShaderResourceView *const *ppShaderResourceViews); + + void (STDMETHODCALLTYPE *GSSetSamplers)( + ID3D11DeviceContext *This, + UINT StartSlot, + UINT NumSamplers, + ID3D11SamplerState *const *ppSamplers); + + void (STDMETHODCALLTYPE *OMSetRenderTargets)( + ID3D11DeviceContext *This, + UINT NumViews, + ID3D11RenderTargetView *const *ppRenderTargetViews, + ID3D11DepthStencilView *pDepthStencilView); + + void (STDMETHODCALLTYPE *OMSetRenderTargetsAndUnorderedAccessViews)( + ID3D11DeviceContext *This, + UINT NumRTVs, + ID3D11RenderTargetView *const *ppRenderTargetViews, + ID3D11DepthStencilView *pDepthStencilView, + UINT UAVStartSlot, + UINT NumUAVs, + ID3D11UnorderedAccessView *const *ppUnorderedAccessViews, + const UINT *pUAVInitialCounts); + + void (STDMETHODCALLTYPE *OMSetBlendState)( + ID3D11DeviceContext *This, + ID3D11BlendState *pBlendState, + const FLOAT BlendFactor[4], + UINT SampleMask); + + void (STDMETHODCALLTYPE *OMSetDepthStencilState)( + ID3D11DeviceContext *This, + ID3D11DepthStencilState *pDepthStencilState, + UINT StencilRef); + + void (STDMETHODCALLTYPE *SOSetTargets)( + ID3D11DeviceContext *This, + UINT NumBuffers, + ID3D11Buffer *const *ppSOTargets, + const UINT *pOffsets); + + void (STDMETHODCALLTYPE *DrawAuto)( + ID3D11DeviceContext *This); + + void (STDMETHODCALLTYPE *DrawIndexedInstancedIndirect)( + ID3D11DeviceContext *This, + ID3D11Buffer *pBufferForArgs, + UINT AlignedByteOffsetForArgs); + + void (STDMETHODCALLTYPE *DrawInstancedIndirect)( + ID3D11DeviceContext *This, + ID3D11Buffer *pBufferForArgs, + UINT AlignedByteOffsetForArgs); + + void (STDMETHODCALLTYPE *Dispatch)( + ID3D11DeviceContext *This, + UINT ThreadGroupCountX, + UINT ThreadGroupCountY, + UINT ThreadGroupCountZ); + + void (STDMETHODCALLTYPE *DispatchIndirect)( + ID3D11DeviceContext *This, + ID3D11Buffer *pBufferForArgs, + UINT AlignedByteOffsetForArgs); + + void (STDMETHODCALLTYPE *RSSetState)( + ID3D11DeviceContext *This, + ID3D11RasterizerState *pRasterizerState); + + void (STDMETHODCALLTYPE *RSSetViewports)( + ID3D11DeviceContext *This, + UINT NumViewports, + const D3D11_VIEWPORT *pViewports); + + void (STDMETHODCALLTYPE *RSSetScissorRects)( + ID3D11DeviceContext *This, + UINT NumRects, + const D3D11_RECT *pRects); + + void (STDMETHODCALLTYPE *CopySubresourceRegion)( + ID3D11DeviceContext *This, + ID3D11Resource *pDstResource, + UINT DstSubresource, + UINT DstX, + UINT DstY, + UINT DstZ, + ID3D11Resource *pSrcResource, + UINT SrcSubresource, + const D3D11_BOX *pSrcBox); + + void (STDMETHODCALLTYPE *CopyResource)( + ID3D11DeviceContext *This, + ID3D11Resource *pDstResource, + ID3D11Resource *pSrcResource); + + void (STDMETHODCALLTYPE *UpdateSubresource)( + ID3D11DeviceContext *This, + ID3D11Resource *pDstResource, + UINT DstSubresource, + const D3D11_BOX *pDstBox, + const void *pSrcData, + UINT SrcRowPitch, + UINT SrcDepthPitch); + + void (STDMETHODCALLTYPE *CopyStructureCount)( + ID3D11DeviceContext *This, + ID3D11Buffer *pDstBuffer, + UINT DstAlignedByteOffset, + ID3D11UnorderedAccessView *pSrcView); + + void (STDMETHODCALLTYPE *ClearRenderTargetView)( + ID3D11DeviceContext *This, + ID3D11RenderTargetView *pRenderTargetView, + const FLOAT ColorRGBA[4]); + + void (STDMETHODCALLTYPE *ClearUnorderedAccessViewUint)( + ID3D11DeviceContext *This, + ID3D11UnorderedAccessView *pUnorderedAccessView, + const UINT Values[4]); + + void (STDMETHODCALLTYPE *ClearUnorderedAccessViewFloat)( + ID3D11DeviceContext *This, + ID3D11UnorderedAccessView *pUnorderedAccessView, + const FLOAT Values[4]); + + void (STDMETHODCALLTYPE *ClearDepthStencilView)( + ID3D11DeviceContext *This, + ID3D11DepthStencilView *pDepthStencilView, + UINT ClearFlags, + FLOAT Depth, + UINT8 Stencil); + + void (STDMETHODCALLTYPE *GenerateMips)( + ID3D11DeviceContext *This, + ID3D11ShaderResourceView *pShaderResourceView); + + void (STDMETHODCALLTYPE *SetResourceMinLOD)( + ID3D11DeviceContext *This, + ID3D11Resource *pResource, + FLOAT MinLOD); + + FLOAT (STDMETHODCALLTYPE *GetResourceMinLOD)( + ID3D11DeviceContext *This, + ID3D11Resource *pResource); + + void (STDMETHODCALLTYPE *ResolveSubresource)( + ID3D11DeviceContext *This, + ID3D11Resource *pDstResource, + UINT DstSubresource, + ID3D11Resource *pSrcResource, + UINT SrcSubresource, + DXGI_FORMAT Format); + + void (STDMETHODCALLTYPE *ExecuteCommandList)( + ID3D11DeviceContext *This, + ID3D11CommandList *pCommandList, + WINBOOL RestoreContextState); + + void (STDMETHODCALLTYPE *HSSetShaderResources)( + ID3D11DeviceContext *This, + UINT StartSlot, + UINT NumViews, + ID3D11ShaderResourceView *const *ppShaderResourceViews); + + void (STDMETHODCALLTYPE *HSSetShader)( + ID3D11DeviceContext *This, + ID3D11HullShader *pHullShader, + ID3D11ClassInstance *const *ppClassInstances, + UINT NumClassInstances); + + void (STDMETHODCALLTYPE *HSSetSamplers)( + ID3D11DeviceContext *This, + UINT StartSlot, + UINT NumSamplers, + ID3D11SamplerState *const *ppSamplers); + + void (STDMETHODCALLTYPE *HSSetConstantBuffers)( + ID3D11DeviceContext *This, + UINT StartSlot, + UINT NumBuffers, + ID3D11Buffer *const *ppConstantBuffers); + + void (STDMETHODCALLTYPE *DSSetShaderResources)( + ID3D11DeviceContext *This, + UINT StartSlot, + UINT NumViews, + ID3D11ShaderResourceView *const *ppShaderResourceViews); + + void (STDMETHODCALLTYPE *DSSetShader)( + ID3D11DeviceContext *This, + ID3D11DomainShader *pDomainShader, + ID3D11ClassInstance *const *ppClassInstances, + UINT NumClassInstances); + + void (STDMETHODCALLTYPE *DSSetSamplers)( + ID3D11DeviceContext *This, + UINT StartSlot, + UINT NumSamplers, + ID3D11SamplerState *const *ppSamplers); + + void (STDMETHODCALLTYPE *DSSetConstantBuffers)( + ID3D11DeviceContext *This, + UINT StartSlot, + UINT NumBuffers, + ID3D11Buffer *const *ppConstantBuffers); + + void (STDMETHODCALLTYPE *CSSetShaderResources)( + ID3D11DeviceContext *This, + UINT StartSlot, + UINT NumViews, + ID3D11ShaderResourceView *const *ppShaderResourceViews); + + void (STDMETHODCALLTYPE *CSSetUnorderedAccessViews)( + ID3D11DeviceContext *This, + UINT StartSlot, + UINT NumUAVs, + ID3D11UnorderedAccessView *const *ppUnorderedAccessViews, + const UINT *pUAVInitialCounts); + + void (STDMETHODCALLTYPE *CSSetShader)( + ID3D11DeviceContext *This, + ID3D11ComputeShader *pComputeShader, + ID3D11ClassInstance *const *ppClassInstances, + UINT NumClassInstances); + + void (STDMETHODCALLTYPE *CSSetSamplers)( + ID3D11DeviceContext *This, + UINT StartSlot, + UINT NumSamplers, + ID3D11SamplerState *const *ppSamplers); + + void (STDMETHODCALLTYPE *CSSetConstantBuffers)( + ID3D11DeviceContext *This, + UINT StartSlot, + UINT NumBuffers, + ID3D11Buffer *const *ppConstantBuffers); + + void (STDMETHODCALLTYPE *VSGetConstantBuffers)( + ID3D11DeviceContext *This, + UINT StartSlot, + UINT NumBuffers, + ID3D11Buffer **ppConstantBuffers); + + void (STDMETHODCALLTYPE *PSGetShaderResources)( + ID3D11DeviceContext *This, + UINT StartSlot, + UINT NumViews, + ID3D11ShaderResourceView **ppShaderResourceViews); + + void (STDMETHODCALLTYPE *PSGetShader)( + ID3D11DeviceContext *This, + ID3D11PixelShader **ppPixelShader, + ID3D11ClassInstance **ppClassInstances, + UINT *pNumClassInstances); + + void (STDMETHODCALLTYPE *PSGetSamplers)( + ID3D11DeviceContext *This, + UINT StartSlot, + UINT NumSamplers, + ID3D11SamplerState **ppSamplers); + + void (STDMETHODCALLTYPE *VSGetShader)( + ID3D11DeviceContext *This, + ID3D11VertexShader **ppVertexShader, + ID3D11ClassInstance **ppClassInstances, + UINT *pNumClassInstances); + + void (STDMETHODCALLTYPE *PSGetConstantBuffers)( + ID3D11DeviceContext *This, + UINT StartSlot, + UINT NumBuffers, + ID3D11Buffer **ppConstantBuffers); + + void (STDMETHODCALLTYPE *IAGetInputLayout)( + ID3D11DeviceContext *This, + ID3D11InputLayout **ppInputLayout); + + void (STDMETHODCALLTYPE *IAGetVertexBuffers)( + ID3D11DeviceContext *This, + UINT StartSlot, + UINT NumBuffers, + ID3D11Buffer **ppVertexBuffers, + UINT *pStrides, + UINT *pOffsets); + + void (STDMETHODCALLTYPE *IAGetIndexBuffer)( + ID3D11DeviceContext *This, + ID3D11Buffer **pIndexBuffer, + DXGI_FORMAT *Format, + UINT *Offset); + + void (STDMETHODCALLTYPE *GSGetConstantBuffers)( + ID3D11DeviceContext *This, + UINT StartSlot, + UINT NumBuffers, + ID3D11Buffer **ppConstantBuffers); + + void (STDMETHODCALLTYPE *GSGetShader)( + ID3D11DeviceContext *This, + ID3D11GeometryShader **ppGeometryShader, + ID3D11ClassInstance **ppClassInstances, + UINT *pNumClassInstances); + + void (STDMETHODCALLTYPE *IAGetPrimitiveTopology)( + ID3D11DeviceContext *This, + D3D11_PRIMITIVE_TOPOLOGY *pTopology); + + void (STDMETHODCALLTYPE *VSGetShaderResources)( + ID3D11DeviceContext *This, + UINT StartSlot, + UINT NumViews, + ID3D11ShaderResourceView **ppShaderResourceViews); + + void (STDMETHODCALLTYPE *VSGetSamplers)( + ID3D11DeviceContext *This, + UINT StartSlot, + UINT NumSamplers, + ID3D11SamplerState **ppSamplers); + + void (STDMETHODCALLTYPE *GetPredication)( + ID3D11DeviceContext *This, + ID3D11Predicate **ppPredicate, + WINBOOL *pPredicateValue); + + void (STDMETHODCALLTYPE *GSGetShaderResources)( + ID3D11DeviceContext *This, + UINT StartSlot, + UINT NumViews, + ID3D11ShaderResourceView **ppShaderResourceViews); + + void (STDMETHODCALLTYPE *GSGetSamplers)( + ID3D11DeviceContext *This, + UINT StartSlot, + UINT NumSamplers, + ID3D11SamplerState **ppSamplers); + + void (STDMETHODCALLTYPE *OMGetRenderTargets)( + ID3D11DeviceContext *This, + UINT NumViews, + ID3D11RenderTargetView **ppRenderTargetViews, + ID3D11DepthStencilView **ppDepthStencilView); + + void (STDMETHODCALLTYPE *OMGetRenderTargetsAndUnorderedAccessViews)( + ID3D11DeviceContext *This, + UINT NumRTVs, + ID3D11RenderTargetView **ppRenderTargetViews, + ID3D11DepthStencilView **ppDepthStencilView, + UINT UAVStartSlot, + UINT NumUAVs, + ID3D11UnorderedAccessView **ppUnorderedAccessViews); + + void (STDMETHODCALLTYPE *OMGetBlendState)( + ID3D11DeviceContext *This, + ID3D11BlendState **ppBlendState, + FLOAT BlendFactor[4], + UINT *pSampleMask); + + void (STDMETHODCALLTYPE *OMGetDepthStencilState)( + ID3D11DeviceContext *This, + ID3D11DepthStencilState **ppDepthStencilState, + UINT *pStencilRef); + + void (STDMETHODCALLTYPE *SOGetTargets)( + ID3D11DeviceContext *This, + UINT NumBuffers, + ID3D11Buffer **ppSOTargets); + + void (STDMETHODCALLTYPE *RSGetState)( + ID3D11DeviceContext *This, + ID3D11RasterizerState **ppRasterizerState); + + void (STDMETHODCALLTYPE *RSGetViewports)( + ID3D11DeviceContext *This, + UINT *pNumViewports, + D3D11_VIEWPORT *pViewports); + + void (STDMETHODCALLTYPE *RSGetScissorRects)( + ID3D11DeviceContext *This, + UINT *pNumRects, + D3D11_RECT *pRects); + + void (STDMETHODCALLTYPE *HSGetShaderResources)( + ID3D11DeviceContext *This, + UINT StartSlot, + UINT NumViews, + ID3D11ShaderResourceView **ppShaderResourceViews); + + void (STDMETHODCALLTYPE *HSGetShader)( + ID3D11DeviceContext *This, + ID3D11HullShader **ppHullShader, + ID3D11ClassInstance **ppClassInstances, + UINT *pNumClassInstances); + + void (STDMETHODCALLTYPE *HSGetSamplers)( + ID3D11DeviceContext *This, + UINT StartSlot, + UINT NumSamplers, + ID3D11SamplerState **ppSamplers); + + void (STDMETHODCALLTYPE *HSGetConstantBuffers)( + ID3D11DeviceContext *This, + UINT StartSlot, + UINT NumBuffers, + ID3D11Buffer **ppConstantBuffers); + + void (STDMETHODCALLTYPE *DSGetShaderResources)( + ID3D11DeviceContext *This, + UINT StartSlot, + UINT NumViews, + ID3D11ShaderResourceView **ppShaderResourceViews); + + void (STDMETHODCALLTYPE *DSGetShader)( + ID3D11DeviceContext *This, + ID3D11DomainShader **ppDomainShader, + ID3D11ClassInstance **ppClassInstances, + UINT *pNumClassInstances); + + void (STDMETHODCALLTYPE *DSGetSamplers)( + ID3D11DeviceContext *This, + UINT StartSlot, + UINT NumSamplers, + ID3D11SamplerState **ppSamplers); + + void (STDMETHODCALLTYPE *DSGetConstantBuffers)( + ID3D11DeviceContext *This, + UINT StartSlot, + UINT NumBuffers, + ID3D11Buffer **ppConstantBuffers); + + void (STDMETHODCALLTYPE *CSGetShaderResources)( + ID3D11DeviceContext *This, + UINT StartSlot, + UINT NumViews, + ID3D11ShaderResourceView **ppShaderResourceViews); + + void (STDMETHODCALLTYPE *CSGetUnorderedAccessViews)( + ID3D11DeviceContext *This, + UINT StartSlot, + UINT NumUAVs, + ID3D11UnorderedAccessView **ppUnorderedAccessViews); + + void (STDMETHODCALLTYPE *CSGetShader)( + ID3D11DeviceContext *This, + ID3D11ComputeShader **ppComputeShader, + ID3D11ClassInstance **ppClassInstances, + UINT *pNumClassInstances); + + void (STDMETHODCALLTYPE *CSGetSamplers)( + ID3D11DeviceContext *This, + UINT StartSlot, + UINT NumSamplers, + ID3D11SamplerState **ppSamplers); + + void (STDMETHODCALLTYPE *CSGetConstantBuffers)( + ID3D11DeviceContext *This, + UINT StartSlot, + UINT NumBuffers, + ID3D11Buffer **ppConstantBuffers); + + void (STDMETHODCALLTYPE *ClearState)( + ID3D11DeviceContext *This); + + void (STDMETHODCALLTYPE *Flush)( + ID3D11DeviceContext *This); + + D3D11_DEVICE_CONTEXT_TYPE (STDMETHODCALLTYPE *GetType)( + ID3D11DeviceContext *This); + + UINT (STDMETHODCALLTYPE *GetContextFlags)( + ID3D11DeviceContext *This); + + HRESULT (STDMETHODCALLTYPE *FinishCommandList)( + ID3D11DeviceContext *This, + WINBOOL RestoreDeferredContextState, + ID3D11CommandList **ppCommandList); + + END_INTERFACE +} ID3D11DeviceContextVtbl; + +interface ID3D11DeviceContext { + CONST_VTBL ID3D11DeviceContextVtbl* lpVtbl; +}; + +#ifdef COBJMACROS +#ifndef WIDL_C_INLINE_WRAPPERS +/*** IUnknown methods ***/ +#define ID3D11DeviceContext_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) +#define ID3D11DeviceContext_AddRef(This) (This)->lpVtbl->AddRef(This) +#define ID3D11DeviceContext_Release(This) (This)->lpVtbl->Release(This) +/*** ID3D11DeviceChild methods ***/ +#define ID3D11DeviceContext_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice) +#define ID3D11DeviceContext_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData) +#define ID3D11DeviceContext_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData) +#define ID3D11DeviceContext_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData) +/*** ID3D11DeviceContext methods ***/ +#define ID3D11DeviceContext_VSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) (This)->lpVtbl->VSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) +#define ID3D11DeviceContext_PSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) (This)->lpVtbl->PSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) +#define ID3D11DeviceContext_PSSetShader(This,pPixelShader,ppClassInstances,NumClassInstances) (This)->lpVtbl->PSSetShader(This,pPixelShader,ppClassInstances,NumClassInstances) +#define ID3D11DeviceContext_PSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) (This)->lpVtbl->PSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) +#define ID3D11DeviceContext_VSSetShader(This,pVertexShader,ppClassInstances,NumClassInstances) (This)->lpVtbl->VSSetShader(This,pVertexShader,ppClassInstances,NumClassInstances) +#define ID3D11DeviceContext_DrawIndexed(This,IndexCount,StartIndexLocation,BaseVertexLocation) (This)->lpVtbl->DrawIndexed(This,IndexCount,StartIndexLocation,BaseVertexLocation) +#define ID3D11DeviceContext_Draw(This,VertexCount,StartVertexLocation) (This)->lpVtbl->Draw(This,VertexCount,StartVertexLocation) +#define ID3D11DeviceContext_Map(This,pResource,Subresource,MapType,MapFlags,pMappedResource) (This)->lpVtbl->Map(This,pResource,Subresource,MapType,MapFlags,pMappedResource) +#define ID3D11DeviceContext_Unmap(This,pResource,Subresource) (This)->lpVtbl->Unmap(This,pResource,Subresource) +#define ID3D11DeviceContext_PSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) (This)->lpVtbl->PSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) +#define ID3D11DeviceContext_IASetInputLayout(This,pInputLayout) (This)->lpVtbl->IASetInputLayout(This,pInputLayout) +#define ID3D11DeviceContext_IASetVertexBuffers(This,StartSlot,NumBuffers,ppVertexBuffers,pStrides,pOffsets) (This)->lpVtbl->IASetVertexBuffers(This,StartSlot,NumBuffers,ppVertexBuffers,pStrides,pOffsets) +#define ID3D11DeviceContext_IASetIndexBuffer(This,pIndexBuffer,Format,Offset) (This)->lpVtbl->IASetIndexBuffer(This,pIndexBuffer,Format,Offset) +#define ID3D11DeviceContext_DrawIndexedInstanced(This,IndexCountPerInstance,InstanceCount,StartIndexLocation,BaseVertexLocation,StartInstanceLocation) (This)->lpVtbl->DrawIndexedInstanced(This,IndexCountPerInstance,InstanceCount,StartIndexLocation,BaseVertexLocation,StartInstanceLocation) +#define ID3D11DeviceContext_DrawInstanced(This,VertexCountPerInstance,InstanceCount,StartVertexLocation,StartInstanceLocation) (This)->lpVtbl->DrawInstanced(This,VertexCountPerInstance,InstanceCount,StartVertexLocation,StartInstanceLocation) +#define ID3D11DeviceContext_GSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) (This)->lpVtbl->GSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) +#define ID3D11DeviceContext_GSSetShader(This,pShader,ppClassInstances,NumClassInstances) (This)->lpVtbl->GSSetShader(This,pShader,ppClassInstances,NumClassInstances) +#define ID3D11DeviceContext_IASetPrimitiveTopology(This,Topology) (This)->lpVtbl->IASetPrimitiveTopology(This,Topology) +#define ID3D11DeviceContext_VSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) (This)->lpVtbl->VSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) +#define ID3D11DeviceContext_VSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) (This)->lpVtbl->VSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) +#define ID3D11DeviceContext_Begin(This,pAsync) (This)->lpVtbl->Begin(This,pAsync) +#define ID3D11DeviceContext_End(This,pAsync) (This)->lpVtbl->End(This,pAsync) +#define ID3D11DeviceContext_GetData(This,pAsync,pData,DataSize,GetDataFlags) (This)->lpVtbl->GetData(This,pAsync,pData,DataSize,GetDataFlags) +#define ID3D11DeviceContext_SetPredication(This,pPredicate,PredicateValue) (This)->lpVtbl->SetPredication(This,pPredicate,PredicateValue) +#define ID3D11DeviceContext_GSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) (This)->lpVtbl->GSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) +#define ID3D11DeviceContext_GSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) (This)->lpVtbl->GSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) +#define ID3D11DeviceContext_OMSetRenderTargets(This,NumViews,ppRenderTargetViews,pDepthStencilView) (This)->lpVtbl->OMSetRenderTargets(This,NumViews,ppRenderTargetViews,pDepthStencilView) +#define ID3D11DeviceContext_OMSetRenderTargetsAndUnorderedAccessViews(This,NumRTVs,ppRenderTargetViews,pDepthStencilView,UAVStartSlot,NumUAVs,ppUnorderedAccessViews,pUAVInitialCounts) (This)->lpVtbl->OMSetRenderTargetsAndUnorderedAccessViews(This,NumRTVs,ppRenderTargetViews,pDepthStencilView,UAVStartSlot,NumUAVs,ppUnorderedAccessViews,pUAVInitialCounts) +#define ID3D11DeviceContext_OMSetBlendState(This,pBlendState,BlendFactor,SampleMask) (This)->lpVtbl->OMSetBlendState(This,pBlendState,BlendFactor,SampleMask) +#define ID3D11DeviceContext_OMSetDepthStencilState(This,pDepthStencilState,StencilRef) (This)->lpVtbl->OMSetDepthStencilState(This,pDepthStencilState,StencilRef) +#define ID3D11DeviceContext_SOSetTargets(This,NumBuffers,ppSOTargets,pOffsets) (This)->lpVtbl->SOSetTargets(This,NumBuffers,ppSOTargets,pOffsets) +#define ID3D11DeviceContext_DrawAuto(This) (This)->lpVtbl->DrawAuto(This) +#define ID3D11DeviceContext_DrawIndexedInstancedIndirect(This,pBufferForArgs,AlignedByteOffsetForArgs) (This)->lpVtbl->DrawIndexedInstancedIndirect(This,pBufferForArgs,AlignedByteOffsetForArgs) +#define ID3D11DeviceContext_DrawInstancedIndirect(This,pBufferForArgs,AlignedByteOffsetForArgs) (This)->lpVtbl->DrawInstancedIndirect(This,pBufferForArgs,AlignedByteOffsetForArgs) +#define ID3D11DeviceContext_Dispatch(This,ThreadGroupCountX,ThreadGroupCountY,ThreadGroupCountZ) (This)->lpVtbl->Dispatch(This,ThreadGroupCountX,ThreadGroupCountY,ThreadGroupCountZ) +#define ID3D11DeviceContext_DispatchIndirect(This,pBufferForArgs,AlignedByteOffsetForArgs) (This)->lpVtbl->DispatchIndirect(This,pBufferForArgs,AlignedByteOffsetForArgs) +#define ID3D11DeviceContext_RSSetState(This,pRasterizerState) (This)->lpVtbl->RSSetState(This,pRasterizerState) +#define ID3D11DeviceContext_RSSetViewports(This,NumViewports,pViewports) (This)->lpVtbl->RSSetViewports(This,NumViewports,pViewports) +#define ID3D11DeviceContext_RSSetScissorRects(This,NumRects,pRects) (This)->lpVtbl->RSSetScissorRects(This,NumRects,pRects) +#define ID3D11DeviceContext_CopySubresourceRegion(This,pDstResource,DstSubresource,DstX,DstY,DstZ,pSrcResource,SrcSubresource,pSrcBox) (This)->lpVtbl->CopySubresourceRegion(This,pDstResource,DstSubresource,DstX,DstY,DstZ,pSrcResource,SrcSubresource,pSrcBox) +#define ID3D11DeviceContext_CopyResource(This,pDstResource,pSrcResource) (This)->lpVtbl->CopyResource(This,pDstResource,pSrcResource) +#define ID3D11DeviceContext_UpdateSubresource(This,pDstResource,DstSubresource,pDstBox,pSrcData,SrcRowPitch,SrcDepthPitch) (This)->lpVtbl->UpdateSubresource(This,pDstResource,DstSubresource,pDstBox,pSrcData,SrcRowPitch,SrcDepthPitch) +#define ID3D11DeviceContext_CopyStructureCount(This,pDstBuffer,DstAlignedByteOffset,pSrcView) (This)->lpVtbl->CopyStructureCount(This,pDstBuffer,DstAlignedByteOffset,pSrcView) +#define ID3D11DeviceContext_ClearRenderTargetView(This,pRenderTargetView,ColorRGBA) (This)->lpVtbl->ClearRenderTargetView(This,pRenderTargetView,ColorRGBA) +#define ID3D11DeviceContext_ClearUnorderedAccessViewUint(This,pUnorderedAccessView,Values) (This)->lpVtbl->ClearUnorderedAccessViewUint(This,pUnorderedAccessView,Values) +#define ID3D11DeviceContext_ClearUnorderedAccessViewFloat(This,pUnorderedAccessView,Values) (This)->lpVtbl->ClearUnorderedAccessViewFloat(This,pUnorderedAccessView,Values) +#define ID3D11DeviceContext_ClearDepthStencilView(This,pDepthStencilView,ClearFlags,Depth,Stencil) (This)->lpVtbl->ClearDepthStencilView(This,pDepthStencilView,ClearFlags,Depth,Stencil) +#define ID3D11DeviceContext_GenerateMips(This,pShaderResourceView) (This)->lpVtbl->GenerateMips(This,pShaderResourceView) +#define ID3D11DeviceContext_SetResourceMinLOD(This,pResource,MinLOD) (This)->lpVtbl->SetResourceMinLOD(This,pResource,MinLOD) +#define ID3D11DeviceContext_GetResourceMinLOD(This,pResource) (This)->lpVtbl->GetResourceMinLOD(This,pResource) +#define ID3D11DeviceContext_ResolveSubresource(This,pDstResource,DstSubresource,pSrcResource,SrcSubresource,Format) (This)->lpVtbl->ResolveSubresource(This,pDstResource,DstSubresource,pSrcResource,SrcSubresource,Format) +#define ID3D11DeviceContext_ExecuteCommandList(This,pCommandList,RestoreContextState) (This)->lpVtbl->ExecuteCommandList(This,pCommandList,RestoreContextState) +#define ID3D11DeviceContext_HSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) (This)->lpVtbl->HSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) +#define ID3D11DeviceContext_HSSetShader(This,pHullShader,ppClassInstances,NumClassInstances) (This)->lpVtbl->HSSetShader(This,pHullShader,ppClassInstances,NumClassInstances) +#define ID3D11DeviceContext_HSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) (This)->lpVtbl->HSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) +#define ID3D11DeviceContext_HSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) (This)->lpVtbl->HSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) +#define ID3D11DeviceContext_DSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) (This)->lpVtbl->DSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) +#define ID3D11DeviceContext_DSSetShader(This,pDomainShader,ppClassInstances,NumClassInstances) (This)->lpVtbl->DSSetShader(This,pDomainShader,ppClassInstances,NumClassInstances) +#define ID3D11DeviceContext_DSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) (This)->lpVtbl->DSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) +#define ID3D11DeviceContext_DSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) (This)->lpVtbl->DSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) +#define ID3D11DeviceContext_CSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) (This)->lpVtbl->CSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) +#define ID3D11DeviceContext_CSSetUnorderedAccessViews(This,StartSlot,NumUAVs,ppUnorderedAccessViews,pUAVInitialCounts) (This)->lpVtbl->CSSetUnorderedAccessViews(This,StartSlot,NumUAVs,ppUnorderedAccessViews,pUAVInitialCounts) +#define ID3D11DeviceContext_CSSetShader(This,pComputeShader,ppClassInstances,NumClassInstances) (This)->lpVtbl->CSSetShader(This,pComputeShader,ppClassInstances,NumClassInstances) +#define ID3D11DeviceContext_CSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) (This)->lpVtbl->CSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) +#define ID3D11DeviceContext_CSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) (This)->lpVtbl->CSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) +#define ID3D11DeviceContext_VSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) (This)->lpVtbl->VSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) +#define ID3D11DeviceContext_PSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) (This)->lpVtbl->PSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) +#define ID3D11DeviceContext_PSGetShader(This,ppPixelShader,ppClassInstances,pNumClassInstances) (This)->lpVtbl->PSGetShader(This,ppPixelShader,ppClassInstances,pNumClassInstances) +#define ID3D11DeviceContext_PSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) (This)->lpVtbl->PSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) +#define ID3D11DeviceContext_VSGetShader(This,ppVertexShader,ppClassInstances,pNumClassInstances) (This)->lpVtbl->VSGetShader(This,ppVertexShader,ppClassInstances,pNumClassInstances) +#define ID3D11DeviceContext_PSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) (This)->lpVtbl->PSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) +#define ID3D11DeviceContext_IAGetInputLayout(This,ppInputLayout) (This)->lpVtbl->IAGetInputLayout(This,ppInputLayout) +#define ID3D11DeviceContext_IAGetVertexBuffers(This,StartSlot,NumBuffers,ppVertexBuffers,pStrides,pOffsets) (This)->lpVtbl->IAGetVertexBuffers(This,StartSlot,NumBuffers,ppVertexBuffers,pStrides,pOffsets) +#define ID3D11DeviceContext_IAGetIndexBuffer(This,pIndexBuffer,Format,Offset) (This)->lpVtbl->IAGetIndexBuffer(This,pIndexBuffer,Format,Offset) +#define ID3D11DeviceContext_GSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) (This)->lpVtbl->GSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) +#define ID3D11DeviceContext_GSGetShader(This,ppGeometryShader,ppClassInstances,pNumClassInstances) (This)->lpVtbl->GSGetShader(This,ppGeometryShader,ppClassInstances,pNumClassInstances) +#define ID3D11DeviceContext_IAGetPrimitiveTopology(This,pTopology) (This)->lpVtbl->IAGetPrimitiveTopology(This,pTopology) +#define ID3D11DeviceContext_VSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) (This)->lpVtbl->VSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) +#define ID3D11DeviceContext_VSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) (This)->lpVtbl->VSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) +#define ID3D11DeviceContext_GetPredication(This,ppPredicate,pPredicateValue) (This)->lpVtbl->GetPredication(This,ppPredicate,pPredicateValue) +#define ID3D11DeviceContext_GSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) (This)->lpVtbl->GSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) +#define ID3D11DeviceContext_GSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) (This)->lpVtbl->GSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) +#define ID3D11DeviceContext_OMGetRenderTargets(This,NumViews,ppRenderTargetViews,ppDepthStencilView) (This)->lpVtbl->OMGetRenderTargets(This,NumViews,ppRenderTargetViews,ppDepthStencilView) +#define ID3D11DeviceContext_OMGetRenderTargetsAndUnorderedAccessViews(This,NumRTVs,ppRenderTargetViews,ppDepthStencilView,UAVStartSlot,NumUAVs,ppUnorderedAccessViews) (This)->lpVtbl->OMGetRenderTargetsAndUnorderedAccessViews(This,NumRTVs,ppRenderTargetViews,ppDepthStencilView,UAVStartSlot,NumUAVs,ppUnorderedAccessViews) +#define ID3D11DeviceContext_OMGetBlendState(This,ppBlendState,BlendFactor,pSampleMask) (This)->lpVtbl->OMGetBlendState(This,ppBlendState,BlendFactor,pSampleMask) +#define ID3D11DeviceContext_OMGetDepthStencilState(This,ppDepthStencilState,pStencilRef) (This)->lpVtbl->OMGetDepthStencilState(This,ppDepthStencilState,pStencilRef) +#define ID3D11DeviceContext_SOGetTargets(This,NumBuffers,ppSOTargets) (This)->lpVtbl->SOGetTargets(This,NumBuffers,ppSOTargets) +#define ID3D11DeviceContext_RSGetState(This,ppRasterizerState) (This)->lpVtbl->RSGetState(This,ppRasterizerState) +#define ID3D11DeviceContext_RSGetViewports(This,pNumViewports,pViewports) (This)->lpVtbl->RSGetViewports(This,pNumViewports,pViewports) +#define ID3D11DeviceContext_RSGetScissorRects(This,pNumRects,pRects) (This)->lpVtbl->RSGetScissorRects(This,pNumRects,pRects) +#define ID3D11DeviceContext_HSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) (This)->lpVtbl->HSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) +#define ID3D11DeviceContext_HSGetShader(This,ppHullShader,ppClassInstances,pNumClassInstances) (This)->lpVtbl->HSGetShader(This,ppHullShader,ppClassInstances,pNumClassInstances) +#define ID3D11DeviceContext_HSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) (This)->lpVtbl->HSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) +#define ID3D11DeviceContext_HSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) (This)->lpVtbl->HSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) +#define ID3D11DeviceContext_DSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) (This)->lpVtbl->DSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) +#define ID3D11DeviceContext_DSGetShader(This,ppDomainShader,ppClassInstances,pNumClassInstances) (This)->lpVtbl->DSGetShader(This,ppDomainShader,ppClassInstances,pNumClassInstances) +#define ID3D11DeviceContext_DSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) (This)->lpVtbl->DSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) +#define ID3D11DeviceContext_DSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) (This)->lpVtbl->DSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) +#define ID3D11DeviceContext_CSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) (This)->lpVtbl->CSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) +#define ID3D11DeviceContext_CSGetUnorderedAccessViews(This,StartSlot,NumUAVs,ppUnorderedAccessViews) (This)->lpVtbl->CSGetUnorderedAccessViews(This,StartSlot,NumUAVs,ppUnorderedAccessViews) +#define ID3D11DeviceContext_CSGetShader(This,ppComputeShader,ppClassInstances,pNumClassInstances) (This)->lpVtbl->CSGetShader(This,ppComputeShader,ppClassInstances,pNumClassInstances) +#define ID3D11DeviceContext_CSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) (This)->lpVtbl->CSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) +#define ID3D11DeviceContext_CSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) (This)->lpVtbl->CSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) +#define ID3D11DeviceContext_ClearState(This) (This)->lpVtbl->ClearState(This) +#define ID3D11DeviceContext_Flush(This) (This)->lpVtbl->Flush(This) +#define ID3D11DeviceContext_GetType(This) (This)->lpVtbl->GetType(This) +#define ID3D11DeviceContext_GetContextFlags(This) (This)->lpVtbl->GetContextFlags(This) +#define ID3D11DeviceContext_FinishCommandList(This,RestoreDeferredContextState,ppCommandList) (This)->lpVtbl->FinishCommandList(This,RestoreDeferredContextState,ppCommandList) +#else +/*** IUnknown methods ***/ +static FORCEINLINE HRESULT ID3D11DeviceContext_QueryInterface(ID3D11DeviceContext* This,REFIID riid,void **ppvObject) { + return This->lpVtbl->QueryInterface(This,riid,ppvObject); +} +static FORCEINLINE ULONG ID3D11DeviceContext_AddRef(ID3D11DeviceContext* This) { + return This->lpVtbl->AddRef(This); +} +static FORCEINLINE ULONG ID3D11DeviceContext_Release(ID3D11DeviceContext* This) { + return This->lpVtbl->Release(This); +} +/*** ID3D11DeviceChild methods ***/ +static FORCEINLINE void ID3D11DeviceContext_GetDevice(ID3D11DeviceContext* This,ID3D11Device **ppDevice) { + This->lpVtbl->GetDevice(This,ppDevice); +} +static FORCEINLINE HRESULT ID3D11DeviceContext_GetPrivateData(ID3D11DeviceContext* This,REFGUID guid,UINT *pDataSize,void *pData) { + return This->lpVtbl->GetPrivateData(This,guid,pDataSize,pData); +} +static FORCEINLINE HRESULT ID3D11DeviceContext_SetPrivateData(ID3D11DeviceContext* This,REFGUID guid,UINT DataSize,const void *pData) { + return This->lpVtbl->SetPrivateData(This,guid,DataSize,pData); +} +static FORCEINLINE HRESULT ID3D11DeviceContext_SetPrivateDataInterface(ID3D11DeviceContext* This,REFGUID guid,const IUnknown *pData) { + return This->lpVtbl->SetPrivateDataInterface(This,guid,pData); +} +/*** ID3D11DeviceContext methods ***/ +static FORCEINLINE void ID3D11DeviceContext_VSSetConstantBuffers(ID3D11DeviceContext* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer *const *ppConstantBuffers) { + This->lpVtbl->VSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers); +} +static FORCEINLINE void ID3D11DeviceContext_PSSetShaderResources(ID3D11DeviceContext* This,UINT StartSlot,UINT NumViews,ID3D11ShaderResourceView *const *ppShaderResourceViews) { + This->lpVtbl->PSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews); +} +static FORCEINLINE void ID3D11DeviceContext_PSSetShader(ID3D11DeviceContext* This,ID3D11PixelShader *pPixelShader,ID3D11ClassInstance *const *ppClassInstances,UINT NumClassInstances) { + This->lpVtbl->PSSetShader(This,pPixelShader,ppClassInstances,NumClassInstances); +} +static FORCEINLINE void ID3D11DeviceContext_PSSetSamplers(ID3D11DeviceContext* This,UINT StartSlot,UINT NumSamplers,ID3D11SamplerState *const *ppSamplers) { + This->lpVtbl->PSSetSamplers(This,StartSlot,NumSamplers,ppSamplers); +} +static FORCEINLINE void ID3D11DeviceContext_VSSetShader(ID3D11DeviceContext* This,ID3D11VertexShader *pVertexShader,ID3D11ClassInstance *const *ppClassInstances,UINT NumClassInstances) { + This->lpVtbl->VSSetShader(This,pVertexShader,ppClassInstances,NumClassInstances); +} +static FORCEINLINE void ID3D11DeviceContext_DrawIndexed(ID3D11DeviceContext* This,UINT IndexCount,UINT StartIndexLocation,INT BaseVertexLocation) { + This->lpVtbl->DrawIndexed(This,IndexCount,StartIndexLocation,BaseVertexLocation); +} +static FORCEINLINE void ID3D11DeviceContext_Draw(ID3D11DeviceContext* This,UINT VertexCount,UINT StartVertexLocation) { + This->lpVtbl->Draw(This,VertexCount,StartVertexLocation); +} +static FORCEINLINE HRESULT ID3D11DeviceContext_Map(ID3D11DeviceContext* This,ID3D11Resource *pResource,UINT Subresource,D3D11_MAP MapType,UINT MapFlags,D3D11_MAPPED_SUBRESOURCE *pMappedResource) { + return This->lpVtbl->Map(This,pResource,Subresource,MapType,MapFlags,pMappedResource); +} +static FORCEINLINE void ID3D11DeviceContext_Unmap(ID3D11DeviceContext* This,ID3D11Resource *pResource,UINT Subresource) { + This->lpVtbl->Unmap(This,pResource,Subresource); +} +static FORCEINLINE void ID3D11DeviceContext_PSSetConstantBuffers(ID3D11DeviceContext* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer *const *ppConstantBuffers) { + This->lpVtbl->PSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers); +} +static FORCEINLINE void ID3D11DeviceContext_IASetInputLayout(ID3D11DeviceContext* This,ID3D11InputLayout *pInputLayout) { + This->lpVtbl->IASetInputLayout(This,pInputLayout); +} +static FORCEINLINE void ID3D11DeviceContext_IASetVertexBuffers(ID3D11DeviceContext* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer *const *ppVertexBuffers,const UINT *pStrides,const UINT *pOffsets) { + This->lpVtbl->IASetVertexBuffers(This,StartSlot,NumBuffers,ppVertexBuffers,pStrides,pOffsets); +} +static FORCEINLINE void ID3D11DeviceContext_IASetIndexBuffer(ID3D11DeviceContext* This,ID3D11Buffer *pIndexBuffer,DXGI_FORMAT Format,UINT Offset) { + This->lpVtbl->IASetIndexBuffer(This,pIndexBuffer,Format,Offset); +} +static FORCEINLINE void ID3D11DeviceContext_DrawIndexedInstanced(ID3D11DeviceContext* This,UINT IndexCountPerInstance,UINT InstanceCount,UINT StartIndexLocation,INT BaseVertexLocation,UINT StartInstanceLocation) { + This->lpVtbl->DrawIndexedInstanced(This,IndexCountPerInstance,InstanceCount,StartIndexLocation,BaseVertexLocation,StartInstanceLocation); +} +static FORCEINLINE void ID3D11DeviceContext_DrawInstanced(ID3D11DeviceContext* This,UINT VertexCountPerInstance,UINT InstanceCount,UINT StartVertexLocation,UINT StartInstanceLocation) { + This->lpVtbl->DrawInstanced(This,VertexCountPerInstance,InstanceCount,StartVertexLocation,StartInstanceLocation); +} +static FORCEINLINE void ID3D11DeviceContext_GSSetConstantBuffers(ID3D11DeviceContext* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer *const *ppConstantBuffers) { + This->lpVtbl->GSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers); +} +static FORCEINLINE void ID3D11DeviceContext_GSSetShader(ID3D11DeviceContext* This,ID3D11GeometryShader *pShader,ID3D11ClassInstance *const *ppClassInstances,UINT NumClassInstances) { + This->lpVtbl->GSSetShader(This,pShader,ppClassInstances,NumClassInstances); +} +static FORCEINLINE void ID3D11DeviceContext_IASetPrimitiveTopology(ID3D11DeviceContext* This,D3D11_PRIMITIVE_TOPOLOGY Topology) { + This->lpVtbl->IASetPrimitiveTopology(This,Topology); +} +static FORCEINLINE void ID3D11DeviceContext_VSSetShaderResources(ID3D11DeviceContext* This,UINT StartSlot,UINT NumViews,ID3D11ShaderResourceView *const *ppShaderResourceViews) { + This->lpVtbl->VSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews); +} +static FORCEINLINE void ID3D11DeviceContext_VSSetSamplers(ID3D11DeviceContext* This,UINT StartSlot,UINT NumSamplers,ID3D11SamplerState *const *ppSamplers) { + This->lpVtbl->VSSetSamplers(This,StartSlot,NumSamplers,ppSamplers); +} +static FORCEINLINE void ID3D11DeviceContext_Begin(ID3D11DeviceContext* This,ID3D11Asynchronous *pAsync) { + This->lpVtbl->Begin(This,pAsync); +} +static FORCEINLINE void ID3D11DeviceContext_End(ID3D11DeviceContext* This,ID3D11Asynchronous *pAsync) { + This->lpVtbl->End(This,pAsync); +} +static FORCEINLINE HRESULT ID3D11DeviceContext_GetData(ID3D11DeviceContext* This,ID3D11Asynchronous *pAsync,void *pData,UINT DataSize,UINT GetDataFlags) { + return This->lpVtbl->GetData(This,pAsync,pData,DataSize,GetDataFlags); +} +static FORCEINLINE void ID3D11DeviceContext_SetPredication(ID3D11DeviceContext* This,ID3D11Predicate *pPredicate,WINBOOL PredicateValue) { + This->lpVtbl->SetPredication(This,pPredicate,PredicateValue); +} +static FORCEINLINE void ID3D11DeviceContext_GSSetShaderResources(ID3D11DeviceContext* This,UINT StartSlot,UINT NumViews,ID3D11ShaderResourceView *const *ppShaderResourceViews) { + This->lpVtbl->GSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews); +} +static FORCEINLINE void ID3D11DeviceContext_GSSetSamplers(ID3D11DeviceContext* This,UINT StartSlot,UINT NumSamplers,ID3D11SamplerState *const *ppSamplers) { + This->lpVtbl->GSSetSamplers(This,StartSlot,NumSamplers,ppSamplers); +} +static FORCEINLINE void ID3D11DeviceContext_OMSetRenderTargets(ID3D11DeviceContext* This,UINT NumViews,ID3D11RenderTargetView *const *ppRenderTargetViews,ID3D11DepthStencilView *pDepthStencilView) { + This->lpVtbl->OMSetRenderTargets(This,NumViews,ppRenderTargetViews,pDepthStencilView); +} +static FORCEINLINE void ID3D11DeviceContext_OMSetRenderTargetsAndUnorderedAccessViews(ID3D11DeviceContext* This,UINT NumRTVs,ID3D11RenderTargetView *const *ppRenderTargetViews,ID3D11DepthStencilView *pDepthStencilView,UINT UAVStartSlot,UINT NumUAVs,ID3D11UnorderedAccessView *const *ppUnorderedAccessViews,const UINT *pUAVInitialCounts) { + This->lpVtbl->OMSetRenderTargetsAndUnorderedAccessViews(This,NumRTVs,ppRenderTargetViews,pDepthStencilView,UAVStartSlot,NumUAVs,ppUnorderedAccessViews,pUAVInitialCounts); +} +static FORCEINLINE void ID3D11DeviceContext_OMSetBlendState(ID3D11DeviceContext* This,ID3D11BlendState *pBlendState,const FLOAT BlendFactor[4],UINT SampleMask) { + This->lpVtbl->OMSetBlendState(This,pBlendState,BlendFactor,SampleMask); +} +static FORCEINLINE void ID3D11DeviceContext_OMSetDepthStencilState(ID3D11DeviceContext* This,ID3D11DepthStencilState *pDepthStencilState,UINT StencilRef) { + This->lpVtbl->OMSetDepthStencilState(This,pDepthStencilState,StencilRef); +} +static FORCEINLINE void ID3D11DeviceContext_SOSetTargets(ID3D11DeviceContext* This,UINT NumBuffers,ID3D11Buffer *const *ppSOTargets,const UINT *pOffsets) { + This->lpVtbl->SOSetTargets(This,NumBuffers,ppSOTargets,pOffsets); +} +static FORCEINLINE void ID3D11DeviceContext_DrawAuto(ID3D11DeviceContext* This) { + This->lpVtbl->DrawAuto(This); +} +static FORCEINLINE void ID3D11DeviceContext_DrawIndexedInstancedIndirect(ID3D11DeviceContext* This,ID3D11Buffer *pBufferForArgs,UINT AlignedByteOffsetForArgs) { + This->lpVtbl->DrawIndexedInstancedIndirect(This,pBufferForArgs,AlignedByteOffsetForArgs); +} +static FORCEINLINE void ID3D11DeviceContext_DrawInstancedIndirect(ID3D11DeviceContext* This,ID3D11Buffer *pBufferForArgs,UINT AlignedByteOffsetForArgs) { + This->lpVtbl->DrawInstancedIndirect(This,pBufferForArgs,AlignedByteOffsetForArgs); +} +static FORCEINLINE void ID3D11DeviceContext_Dispatch(ID3D11DeviceContext* This,UINT ThreadGroupCountX,UINT ThreadGroupCountY,UINT ThreadGroupCountZ) { + This->lpVtbl->Dispatch(This,ThreadGroupCountX,ThreadGroupCountY,ThreadGroupCountZ); +} +static FORCEINLINE void ID3D11DeviceContext_DispatchIndirect(ID3D11DeviceContext* This,ID3D11Buffer *pBufferForArgs,UINT AlignedByteOffsetForArgs) { + This->lpVtbl->DispatchIndirect(This,pBufferForArgs,AlignedByteOffsetForArgs); +} +static FORCEINLINE void ID3D11DeviceContext_RSSetState(ID3D11DeviceContext* This,ID3D11RasterizerState *pRasterizerState) { + This->lpVtbl->RSSetState(This,pRasterizerState); +} +static FORCEINLINE void ID3D11DeviceContext_RSSetViewports(ID3D11DeviceContext* This,UINT NumViewports,const D3D11_VIEWPORT *pViewports) { + This->lpVtbl->RSSetViewports(This,NumViewports,pViewports); +} +static FORCEINLINE void ID3D11DeviceContext_RSSetScissorRects(ID3D11DeviceContext* This,UINT NumRects,const D3D11_RECT *pRects) { + This->lpVtbl->RSSetScissorRects(This,NumRects,pRects); +} +static FORCEINLINE void ID3D11DeviceContext_CopySubresourceRegion(ID3D11DeviceContext* This,ID3D11Resource *pDstResource,UINT DstSubresource,UINT DstX,UINT DstY,UINT DstZ,ID3D11Resource *pSrcResource,UINT SrcSubresource,const D3D11_BOX *pSrcBox) { + This->lpVtbl->CopySubresourceRegion(This,pDstResource,DstSubresource,DstX,DstY,DstZ,pSrcResource,SrcSubresource,pSrcBox); +} +static FORCEINLINE void ID3D11DeviceContext_CopyResource(ID3D11DeviceContext* This,ID3D11Resource *pDstResource,ID3D11Resource *pSrcResource) { + This->lpVtbl->CopyResource(This,pDstResource,pSrcResource); +} +static FORCEINLINE void ID3D11DeviceContext_UpdateSubresource(ID3D11DeviceContext* This,ID3D11Resource *pDstResource,UINT DstSubresource,const D3D11_BOX *pDstBox,const void *pSrcData,UINT SrcRowPitch,UINT SrcDepthPitch) { + This->lpVtbl->UpdateSubresource(This,pDstResource,DstSubresource,pDstBox,pSrcData,SrcRowPitch,SrcDepthPitch); +} +static FORCEINLINE void ID3D11DeviceContext_CopyStructureCount(ID3D11DeviceContext* This,ID3D11Buffer *pDstBuffer,UINT DstAlignedByteOffset,ID3D11UnorderedAccessView *pSrcView) { + This->lpVtbl->CopyStructureCount(This,pDstBuffer,DstAlignedByteOffset,pSrcView); +} +static FORCEINLINE void ID3D11DeviceContext_ClearRenderTargetView(ID3D11DeviceContext* This,ID3D11RenderTargetView *pRenderTargetView,const FLOAT ColorRGBA[4]) { + This->lpVtbl->ClearRenderTargetView(This,pRenderTargetView,ColorRGBA); +} +static FORCEINLINE void ID3D11DeviceContext_ClearUnorderedAccessViewUint(ID3D11DeviceContext* This,ID3D11UnorderedAccessView *pUnorderedAccessView,const UINT Values[4]) { + This->lpVtbl->ClearUnorderedAccessViewUint(This,pUnorderedAccessView,Values); +} +static FORCEINLINE void ID3D11DeviceContext_ClearUnorderedAccessViewFloat(ID3D11DeviceContext* This,ID3D11UnorderedAccessView *pUnorderedAccessView,const FLOAT Values[4]) { + This->lpVtbl->ClearUnorderedAccessViewFloat(This,pUnorderedAccessView,Values); +} +static FORCEINLINE void ID3D11DeviceContext_ClearDepthStencilView(ID3D11DeviceContext* This,ID3D11DepthStencilView *pDepthStencilView,UINT ClearFlags,FLOAT Depth,UINT8 Stencil) { + This->lpVtbl->ClearDepthStencilView(This,pDepthStencilView,ClearFlags,Depth,Stencil); +} +static FORCEINLINE void ID3D11DeviceContext_GenerateMips(ID3D11DeviceContext* This,ID3D11ShaderResourceView *pShaderResourceView) { + This->lpVtbl->GenerateMips(This,pShaderResourceView); +} +static FORCEINLINE void ID3D11DeviceContext_SetResourceMinLOD(ID3D11DeviceContext* This,ID3D11Resource *pResource,FLOAT MinLOD) { + This->lpVtbl->SetResourceMinLOD(This,pResource,MinLOD); +} +static FORCEINLINE FLOAT ID3D11DeviceContext_GetResourceMinLOD(ID3D11DeviceContext* This,ID3D11Resource *pResource) { + return This->lpVtbl->GetResourceMinLOD(This,pResource); +} +static FORCEINLINE void ID3D11DeviceContext_ResolveSubresource(ID3D11DeviceContext* This,ID3D11Resource *pDstResource,UINT DstSubresource,ID3D11Resource *pSrcResource,UINT SrcSubresource,DXGI_FORMAT Format) { + This->lpVtbl->ResolveSubresource(This,pDstResource,DstSubresource,pSrcResource,SrcSubresource,Format); +} +static FORCEINLINE void ID3D11DeviceContext_ExecuteCommandList(ID3D11DeviceContext* This,ID3D11CommandList *pCommandList,WINBOOL RestoreContextState) { + This->lpVtbl->ExecuteCommandList(This,pCommandList,RestoreContextState); +} +static FORCEINLINE void ID3D11DeviceContext_HSSetShaderResources(ID3D11DeviceContext* This,UINT StartSlot,UINT NumViews,ID3D11ShaderResourceView *const *ppShaderResourceViews) { + This->lpVtbl->HSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews); +} +static FORCEINLINE void ID3D11DeviceContext_HSSetShader(ID3D11DeviceContext* This,ID3D11HullShader *pHullShader,ID3D11ClassInstance *const *ppClassInstances,UINT NumClassInstances) { + This->lpVtbl->HSSetShader(This,pHullShader,ppClassInstances,NumClassInstances); +} +static FORCEINLINE void ID3D11DeviceContext_HSSetSamplers(ID3D11DeviceContext* This,UINT StartSlot,UINT NumSamplers,ID3D11SamplerState *const *ppSamplers) { + This->lpVtbl->HSSetSamplers(This,StartSlot,NumSamplers,ppSamplers); +} +static FORCEINLINE void ID3D11DeviceContext_HSSetConstantBuffers(ID3D11DeviceContext* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer *const *ppConstantBuffers) { + This->lpVtbl->HSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers); +} +static FORCEINLINE void ID3D11DeviceContext_DSSetShaderResources(ID3D11DeviceContext* This,UINT StartSlot,UINT NumViews,ID3D11ShaderResourceView *const *ppShaderResourceViews) { + This->lpVtbl->DSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews); +} +static FORCEINLINE void ID3D11DeviceContext_DSSetShader(ID3D11DeviceContext* This,ID3D11DomainShader *pDomainShader,ID3D11ClassInstance *const *ppClassInstances,UINT NumClassInstances) { + This->lpVtbl->DSSetShader(This,pDomainShader,ppClassInstances,NumClassInstances); +} +static FORCEINLINE void ID3D11DeviceContext_DSSetSamplers(ID3D11DeviceContext* This,UINT StartSlot,UINT NumSamplers,ID3D11SamplerState *const *ppSamplers) { + This->lpVtbl->DSSetSamplers(This,StartSlot,NumSamplers,ppSamplers); +} +static FORCEINLINE void ID3D11DeviceContext_DSSetConstantBuffers(ID3D11DeviceContext* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer *const *ppConstantBuffers) { + This->lpVtbl->DSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers); +} +static FORCEINLINE void ID3D11DeviceContext_CSSetShaderResources(ID3D11DeviceContext* This,UINT StartSlot,UINT NumViews,ID3D11ShaderResourceView *const *ppShaderResourceViews) { + This->lpVtbl->CSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews); +} +static FORCEINLINE void ID3D11DeviceContext_CSSetUnorderedAccessViews(ID3D11DeviceContext* This,UINT StartSlot,UINT NumUAVs,ID3D11UnorderedAccessView *const *ppUnorderedAccessViews,const UINT *pUAVInitialCounts) { + This->lpVtbl->CSSetUnorderedAccessViews(This,StartSlot,NumUAVs,ppUnorderedAccessViews,pUAVInitialCounts); +} +static FORCEINLINE void ID3D11DeviceContext_CSSetShader(ID3D11DeviceContext* This,ID3D11ComputeShader *pComputeShader,ID3D11ClassInstance *const *ppClassInstances,UINT NumClassInstances) { + This->lpVtbl->CSSetShader(This,pComputeShader,ppClassInstances,NumClassInstances); +} +static FORCEINLINE void ID3D11DeviceContext_CSSetSamplers(ID3D11DeviceContext* This,UINT StartSlot,UINT NumSamplers,ID3D11SamplerState *const *ppSamplers) { + This->lpVtbl->CSSetSamplers(This,StartSlot,NumSamplers,ppSamplers); +} +static FORCEINLINE void ID3D11DeviceContext_CSSetConstantBuffers(ID3D11DeviceContext* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer *const *ppConstantBuffers) { + This->lpVtbl->CSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers); +} +static FORCEINLINE void ID3D11DeviceContext_VSGetConstantBuffers(ID3D11DeviceContext* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer **ppConstantBuffers) { + This->lpVtbl->VSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers); +} +static FORCEINLINE void ID3D11DeviceContext_PSGetShaderResources(ID3D11DeviceContext* This,UINT StartSlot,UINT NumViews,ID3D11ShaderResourceView **ppShaderResourceViews) { + This->lpVtbl->PSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews); +} +static FORCEINLINE void ID3D11DeviceContext_PSGetShader(ID3D11DeviceContext* This,ID3D11PixelShader **ppPixelShader,ID3D11ClassInstance **ppClassInstances,UINT *pNumClassInstances) { + This->lpVtbl->PSGetShader(This,ppPixelShader,ppClassInstances,pNumClassInstances); +} +static FORCEINLINE void ID3D11DeviceContext_PSGetSamplers(ID3D11DeviceContext* This,UINT StartSlot,UINT NumSamplers,ID3D11SamplerState **ppSamplers) { + This->lpVtbl->PSGetSamplers(This,StartSlot,NumSamplers,ppSamplers); +} +static FORCEINLINE void ID3D11DeviceContext_VSGetShader(ID3D11DeviceContext* This,ID3D11VertexShader **ppVertexShader,ID3D11ClassInstance **ppClassInstances,UINT *pNumClassInstances) { + This->lpVtbl->VSGetShader(This,ppVertexShader,ppClassInstances,pNumClassInstances); +} +static FORCEINLINE void ID3D11DeviceContext_PSGetConstantBuffers(ID3D11DeviceContext* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer **ppConstantBuffers) { + This->lpVtbl->PSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers); +} +static FORCEINLINE void ID3D11DeviceContext_IAGetInputLayout(ID3D11DeviceContext* This,ID3D11InputLayout **ppInputLayout) { + This->lpVtbl->IAGetInputLayout(This,ppInputLayout); +} +static FORCEINLINE void ID3D11DeviceContext_IAGetVertexBuffers(ID3D11DeviceContext* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer **ppVertexBuffers,UINT *pStrides,UINT *pOffsets) { + This->lpVtbl->IAGetVertexBuffers(This,StartSlot,NumBuffers,ppVertexBuffers,pStrides,pOffsets); +} +static FORCEINLINE void ID3D11DeviceContext_IAGetIndexBuffer(ID3D11DeviceContext* This,ID3D11Buffer **pIndexBuffer,DXGI_FORMAT *Format,UINT *Offset) { + This->lpVtbl->IAGetIndexBuffer(This,pIndexBuffer,Format,Offset); +} +static FORCEINLINE void ID3D11DeviceContext_GSGetConstantBuffers(ID3D11DeviceContext* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer **ppConstantBuffers) { + This->lpVtbl->GSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers); +} +static FORCEINLINE void ID3D11DeviceContext_GSGetShader(ID3D11DeviceContext* This,ID3D11GeometryShader **ppGeometryShader,ID3D11ClassInstance **ppClassInstances,UINT *pNumClassInstances) { + This->lpVtbl->GSGetShader(This,ppGeometryShader,ppClassInstances,pNumClassInstances); +} +static FORCEINLINE void ID3D11DeviceContext_IAGetPrimitiveTopology(ID3D11DeviceContext* This,D3D11_PRIMITIVE_TOPOLOGY *pTopology) { + This->lpVtbl->IAGetPrimitiveTopology(This,pTopology); +} +static FORCEINLINE void ID3D11DeviceContext_VSGetShaderResources(ID3D11DeviceContext* This,UINT StartSlot,UINT NumViews,ID3D11ShaderResourceView **ppShaderResourceViews) { + This->lpVtbl->VSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews); +} +static FORCEINLINE void ID3D11DeviceContext_VSGetSamplers(ID3D11DeviceContext* This,UINT StartSlot,UINT NumSamplers,ID3D11SamplerState **ppSamplers) { + This->lpVtbl->VSGetSamplers(This,StartSlot,NumSamplers,ppSamplers); +} +static FORCEINLINE void ID3D11DeviceContext_GetPredication(ID3D11DeviceContext* This,ID3D11Predicate **ppPredicate,WINBOOL *pPredicateValue) { + This->lpVtbl->GetPredication(This,ppPredicate,pPredicateValue); +} +static FORCEINLINE void ID3D11DeviceContext_GSGetShaderResources(ID3D11DeviceContext* This,UINT StartSlot,UINT NumViews,ID3D11ShaderResourceView **ppShaderResourceViews) { + This->lpVtbl->GSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews); +} +static FORCEINLINE void ID3D11DeviceContext_GSGetSamplers(ID3D11DeviceContext* This,UINT StartSlot,UINT NumSamplers,ID3D11SamplerState **ppSamplers) { + This->lpVtbl->GSGetSamplers(This,StartSlot,NumSamplers,ppSamplers); +} +static FORCEINLINE void ID3D11DeviceContext_OMGetRenderTargets(ID3D11DeviceContext* This,UINT NumViews,ID3D11RenderTargetView **ppRenderTargetViews,ID3D11DepthStencilView **ppDepthStencilView) { + This->lpVtbl->OMGetRenderTargets(This,NumViews,ppRenderTargetViews,ppDepthStencilView); +} +static FORCEINLINE void ID3D11DeviceContext_OMGetRenderTargetsAndUnorderedAccessViews(ID3D11DeviceContext* This,UINT NumRTVs,ID3D11RenderTargetView **ppRenderTargetViews,ID3D11DepthStencilView **ppDepthStencilView,UINT UAVStartSlot,UINT NumUAVs,ID3D11UnorderedAccessView **ppUnorderedAccessViews) { + This->lpVtbl->OMGetRenderTargetsAndUnorderedAccessViews(This,NumRTVs,ppRenderTargetViews,ppDepthStencilView,UAVStartSlot,NumUAVs,ppUnorderedAccessViews); +} +static FORCEINLINE void ID3D11DeviceContext_OMGetBlendState(ID3D11DeviceContext* This,ID3D11BlendState **ppBlendState,FLOAT BlendFactor[4],UINT *pSampleMask) { + This->lpVtbl->OMGetBlendState(This,ppBlendState,BlendFactor,pSampleMask); +} +static FORCEINLINE void ID3D11DeviceContext_OMGetDepthStencilState(ID3D11DeviceContext* This,ID3D11DepthStencilState **ppDepthStencilState,UINT *pStencilRef) { + This->lpVtbl->OMGetDepthStencilState(This,ppDepthStencilState,pStencilRef); +} +static FORCEINLINE void ID3D11DeviceContext_SOGetTargets(ID3D11DeviceContext* This,UINT NumBuffers,ID3D11Buffer **ppSOTargets) { + This->lpVtbl->SOGetTargets(This,NumBuffers,ppSOTargets); +} +static FORCEINLINE void ID3D11DeviceContext_RSGetState(ID3D11DeviceContext* This,ID3D11RasterizerState **ppRasterizerState) { + This->lpVtbl->RSGetState(This,ppRasterizerState); +} +static FORCEINLINE void ID3D11DeviceContext_RSGetViewports(ID3D11DeviceContext* This,UINT *pNumViewports,D3D11_VIEWPORT *pViewports) { + This->lpVtbl->RSGetViewports(This,pNumViewports,pViewports); +} +static FORCEINLINE void ID3D11DeviceContext_RSGetScissorRects(ID3D11DeviceContext* This,UINT *pNumRects,D3D11_RECT *pRects) { + This->lpVtbl->RSGetScissorRects(This,pNumRects,pRects); +} +static FORCEINLINE void ID3D11DeviceContext_HSGetShaderResources(ID3D11DeviceContext* This,UINT StartSlot,UINT NumViews,ID3D11ShaderResourceView **ppShaderResourceViews) { + This->lpVtbl->HSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews); +} +static FORCEINLINE void ID3D11DeviceContext_HSGetShader(ID3D11DeviceContext* This,ID3D11HullShader **ppHullShader,ID3D11ClassInstance **ppClassInstances,UINT *pNumClassInstances) { + This->lpVtbl->HSGetShader(This,ppHullShader,ppClassInstances,pNumClassInstances); +} +static FORCEINLINE void ID3D11DeviceContext_HSGetSamplers(ID3D11DeviceContext* This,UINT StartSlot,UINT NumSamplers,ID3D11SamplerState **ppSamplers) { + This->lpVtbl->HSGetSamplers(This,StartSlot,NumSamplers,ppSamplers); +} +static FORCEINLINE void ID3D11DeviceContext_HSGetConstantBuffers(ID3D11DeviceContext* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer **ppConstantBuffers) { + This->lpVtbl->HSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers); +} +static FORCEINLINE void ID3D11DeviceContext_DSGetShaderResources(ID3D11DeviceContext* This,UINT StartSlot,UINT NumViews,ID3D11ShaderResourceView **ppShaderResourceViews) { + This->lpVtbl->DSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews); +} +static FORCEINLINE void ID3D11DeviceContext_DSGetShader(ID3D11DeviceContext* This,ID3D11DomainShader **ppDomainShader,ID3D11ClassInstance **ppClassInstances,UINT *pNumClassInstances) { + This->lpVtbl->DSGetShader(This,ppDomainShader,ppClassInstances,pNumClassInstances); +} +static FORCEINLINE void ID3D11DeviceContext_DSGetSamplers(ID3D11DeviceContext* This,UINT StartSlot,UINT NumSamplers,ID3D11SamplerState **ppSamplers) { + This->lpVtbl->DSGetSamplers(This,StartSlot,NumSamplers,ppSamplers); +} +static FORCEINLINE void ID3D11DeviceContext_DSGetConstantBuffers(ID3D11DeviceContext* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer **ppConstantBuffers) { + This->lpVtbl->DSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers); +} +static FORCEINLINE void ID3D11DeviceContext_CSGetShaderResources(ID3D11DeviceContext* This,UINT StartSlot,UINT NumViews,ID3D11ShaderResourceView **ppShaderResourceViews) { + This->lpVtbl->CSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews); +} +static FORCEINLINE void ID3D11DeviceContext_CSGetUnorderedAccessViews(ID3D11DeviceContext* This,UINT StartSlot,UINT NumUAVs,ID3D11UnorderedAccessView **ppUnorderedAccessViews) { + This->lpVtbl->CSGetUnorderedAccessViews(This,StartSlot,NumUAVs,ppUnorderedAccessViews); +} +static FORCEINLINE void ID3D11DeviceContext_CSGetShader(ID3D11DeviceContext* This,ID3D11ComputeShader **ppComputeShader,ID3D11ClassInstance **ppClassInstances,UINT *pNumClassInstances) { + This->lpVtbl->CSGetShader(This,ppComputeShader,ppClassInstances,pNumClassInstances); +} +static FORCEINLINE void ID3D11DeviceContext_CSGetSamplers(ID3D11DeviceContext* This,UINT StartSlot,UINT NumSamplers,ID3D11SamplerState **ppSamplers) { + This->lpVtbl->CSGetSamplers(This,StartSlot,NumSamplers,ppSamplers); +} +static FORCEINLINE void ID3D11DeviceContext_CSGetConstantBuffers(ID3D11DeviceContext* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer **ppConstantBuffers) { + This->lpVtbl->CSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers); +} +static FORCEINLINE void ID3D11DeviceContext_ClearState(ID3D11DeviceContext* This) { + This->lpVtbl->ClearState(This); +} +static FORCEINLINE void ID3D11DeviceContext_Flush(ID3D11DeviceContext* This) { + This->lpVtbl->Flush(This); +} +static FORCEINLINE D3D11_DEVICE_CONTEXT_TYPE ID3D11DeviceContext_GetType(ID3D11DeviceContext* This) { + return This->lpVtbl->GetType(This); +} +static FORCEINLINE UINT ID3D11DeviceContext_GetContextFlags(ID3D11DeviceContext* This) { + return This->lpVtbl->GetContextFlags(This); +} +static FORCEINLINE HRESULT ID3D11DeviceContext_FinishCommandList(ID3D11DeviceContext* This,WINBOOL RestoreDeferredContextState,ID3D11CommandList **ppCommandList) { + return This->lpVtbl->FinishCommandList(This,RestoreDeferredContextState,ppCommandList); +} +#endif +#endif + +#endif + + +#endif /* __ID3D11DeviceContext_INTERFACE_DEFINED__ */ + +/***************************************************************************** + * ID3D11AuthenticatedChannel interface + */ +#ifndef __ID3D11AuthenticatedChannel_INTERFACE_DEFINED__ +#define __ID3D11AuthenticatedChannel_INTERFACE_DEFINED__ + +DEFINE_GUID(IID_ID3D11AuthenticatedChannel, 0x3015a308, 0xdcbd, 0x47aa, 0xa7,0x47, 0x19,0x24,0x86,0xd1,0x4d,0x4a); +#if defined(__cplusplus) && !defined(CINTERFACE) +MIDL_INTERFACE("3015a308-dcbd-47aa-a747-192486d14d4a") +ID3D11AuthenticatedChannel : public ID3D11DeviceChild +{ + virtual HRESULT STDMETHODCALLTYPE GetCertificateSize( + UINT *pCertificateSize) = 0; + + virtual HRESULT STDMETHODCALLTYPE GetCertificate( + UINT CertificateSize, + BYTE *pCertificate) = 0; + + virtual void STDMETHODCALLTYPE GetChannelHandle( + HANDLE *pChannelHandle) = 0; + +}; +#ifdef __CRT_UUID_DECL +__CRT_UUID_DECL(ID3D11AuthenticatedChannel, 0x3015a308, 0xdcbd, 0x47aa, 0xa7,0x47, 0x19,0x24,0x86,0xd1,0x4d,0x4a) +#endif +#else +typedef struct ID3D11AuthenticatedChannelVtbl { + BEGIN_INTERFACE + + /*** IUnknown methods ***/ + HRESULT (STDMETHODCALLTYPE *QueryInterface)( + ID3D11AuthenticatedChannel *This, + REFIID riid, + void **ppvObject); + + ULONG (STDMETHODCALLTYPE *AddRef)( + ID3D11AuthenticatedChannel *This); + + ULONG (STDMETHODCALLTYPE *Release)( + ID3D11AuthenticatedChannel *This); + + /*** ID3D11DeviceChild methods ***/ + void (STDMETHODCALLTYPE *GetDevice)( + ID3D11AuthenticatedChannel *This, + ID3D11Device **ppDevice); + + HRESULT (STDMETHODCALLTYPE *GetPrivateData)( + ID3D11AuthenticatedChannel *This, + REFGUID guid, + UINT *pDataSize, + void *pData); + + HRESULT (STDMETHODCALLTYPE *SetPrivateData)( + ID3D11AuthenticatedChannel *This, + REFGUID guid, + UINT DataSize, + const void *pData); + + HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( + ID3D11AuthenticatedChannel *This, + REFGUID guid, + const IUnknown *pData); + + /*** ID3D11AuthenticatedChannel methods ***/ + HRESULT (STDMETHODCALLTYPE *GetCertificateSize)( + ID3D11AuthenticatedChannel *This, + UINT *pCertificateSize); + + HRESULT (STDMETHODCALLTYPE *GetCertificate)( + ID3D11AuthenticatedChannel *This, + UINT CertificateSize, + BYTE *pCertificate); + + void (STDMETHODCALLTYPE *GetChannelHandle)( + ID3D11AuthenticatedChannel *This, + HANDLE *pChannelHandle); + + END_INTERFACE +} ID3D11AuthenticatedChannelVtbl; + +interface ID3D11AuthenticatedChannel { + CONST_VTBL ID3D11AuthenticatedChannelVtbl* lpVtbl; +}; + +#ifdef COBJMACROS +#ifndef WIDL_C_INLINE_WRAPPERS +/*** IUnknown methods ***/ +#define ID3D11AuthenticatedChannel_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) +#define ID3D11AuthenticatedChannel_AddRef(This) (This)->lpVtbl->AddRef(This) +#define ID3D11AuthenticatedChannel_Release(This) (This)->lpVtbl->Release(This) +/*** ID3D11DeviceChild methods ***/ +#define ID3D11AuthenticatedChannel_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice) +#define ID3D11AuthenticatedChannel_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData) +#define ID3D11AuthenticatedChannel_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData) +#define ID3D11AuthenticatedChannel_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData) +/*** ID3D11AuthenticatedChannel methods ***/ +#define ID3D11AuthenticatedChannel_GetCertificateSize(This,pCertificateSize) (This)->lpVtbl->GetCertificateSize(This,pCertificateSize) +#define ID3D11AuthenticatedChannel_GetCertificate(This,CertificateSize,pCertificate) (This)->lpVtbl->GetCertificate(This,CertificateSize,pCertificate) +#define ID3D11AuthenticatedChannel_GetChannelHandle(This,pChannelHandle) (This)->lpVtbl->GetChannelHandle(This,pChannelHandle) +#else +/*** IUnknown methods ***/ +static FORCEINLINE HRESULT ID3D11AuthenticatedChannel_QueryInterface(ID3D11AuthenticatedChannel* This,REFIID riid,void **ppvObject) { + return This->lpVtbl->QueryInterface(This,riid,ppvObject); +} +static FORCEINLINE ULONG ID3D11AuthenticatedChannel_AddRef(ID3D11AuthenticatedChannel* This) { + return This->lpVtbl->AddRef(This); +} +static FORCEINLINE ULONG ID3D11AuthenticatedChannel_Release(ID3D11AuthenticatedChannel* This) { + return This->lpVtbl->Release(This); +} +/*** ID3D11DeviceChild methods ***/ +static FORCEINLINE void ID3D11AuthenticatedChannel_GetDevice(ID3D11AuthenticatedChannel* This,ID3D11Device **ppDevice) { + This->lpVtbl->GetDevice(This,ppDevice); +} +static FORCEINLINE HRESULT ID3D11AuthenticatedChannel_GetPrivateData(ID3D11AuthenticatedChannel* This,REFGUID guid,UINT *pDataSize,void *pData) { + return This->lpVtbl->GetPrivateData(This,guid,pDataSize,pData); +} +static FORCEINLINE HRESULT ID3D11AuthenticatedChannel_SetPrivateData(ID3D11AuthenticatedChannel* This,REFGUID guid,UINT DataSize,const void *pData) { + return This->lpVtbl->SetPrivateData(This,guid,DataSize,pData); +} +static FORCEINLINE HRESULT ID3D11AuthenticatedChannel_SetPrivateDataInterface(ID3D11AuthenticatedChannel* This,REFGUID guid,const IUnknown *pData) { + return This->lpVtbl->SetPrivateDataInterface(This,guid,pData); +} +/*** ID3D11AuthenticatedChannel methods ***/ +static FORCEINLINE HRESULT ID3D11AuthenticatedChannel_GetCertificateSize(ID3D11AuthenticatedChannel* This,UINT *pCertificateSize) { + return This->lpVtbl->GetCertificateSize(This,pCertificateSize); +} +static FORCEINLINE HRESULT ID3D11AuthenticatedChannel_GetCertificate(ID3D11AuthenticatedChannel* This,UINT CertificateSize,BYTE *pCertificate) { + return This->lpVtbl->GetCertificate(This,CertificateSize,pCertificate); +} +static FORCEINLINE void ID3D11AuthenticatedChannel_GetChannelHandle(ID3D11AuthenticatedChannel* This,HANDLE *pChannelHandle) { + This->lpVtbl->GetChannelHandle(This,pChannelHandle); +} +#endif +#endif + +#endif + + +#endif /* __ID3D11AuthenticatedChannel_INTERFACE_DEFINED__ */ + +/***************************************************************************** + * ID3D11CryptoSession interface + */ +#ifndef __ID3D11CryptoSession_INTERFACE_DEFINED__ +#define __ID3D11CryptoSession_INTERFACE_DEFINED__ + +DEFINE_GUID(IID_ID3D11CryptoSession, 0x9b32f9ad, 0xbdcc, 0x40a6, 0xa3,0x9d, 0xd5,0xc8,0x65,0x84,0x57,0x20); +#if defined(__cplusplus) && !defined(CINTERFACE) +MIDL_INTERFACE("9b32f9ad-bdcc-40a6-a39d-d5c865845720") +ID3D11CryptoSession : public ID3D11DeviceChild +{ + virtual void STDMETHODCALLTYPE GetCryptoType( + GUID *pCryptoType) = 0; + + virtual void STDMETHODCALLTYPE GetDecoderProfile( + GUID *pDecoderProfile) = 0; + + virtual HRESULT STDMETHODCALLTYPE GetCertificateSize( + UINT *pCertificateSize) = 0; + + virtual HRESULT STDMETHODCALLTYPE GetCertificate( + UINT CertificateSize, + BYTE *pCertificate) = 0; + + virtual void STDMETHODCALLTYPE GetCryptoSessionHandle( + HANDLE *pCryptoSessionHandle) = 0; + +}; +#ifdef __CRT_UUID_DECL +__CRT_UUID_DECL(ID3D11CryptoSession, 0x9b32f9ad, 0xbdcc, 0x40a6, 0xa3,0x9d, 0xd5,0xc8,0x65,0x84,0x57,0x20) +#endif +#else +typedef struct ID3D11CryptoSessionVtbl { + BEGIN_INTERFACE + + /*** IUnknown methods ***/ + HRESULT (STDMETHODCALLTYPE *QueryInterface)( + ID3D11CryptoSession *This, + REFIID riid, + void **ppvObject); + + ULONG (STDMETHODCALLTYPE *AddRef)( + ID3D11CryptoSession *This); + + ULONG (STDMETHODCALLTYPE *Release)( + ID3D11CryptoSession *This); + + /*** ID3D11DeviceChild methods ***/ + void (STDMETHODCALLTYPE *GetDevice)( + ID3D11CryptoSession *This, + ID3D11Device **ppDevice); + + HRESULT (STDMETHODCALLTYPE *GetPrivateData)( + ID3D11CryptoSession *This, + REFGUID guid, + UINT *pDataSize, + void *pData); + + HRESULT (STDMETHODCALLTYPE *SetPrivateData)( + ID3D11CryptoSession *This, + REFGUID guid, + UINT DataSize, + const void *pData); + + HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( + ID3D11CryptoSession *This, + REFGUID guid, + const IUnknown *pData); + + /*** ID3D11CryptoSession methods ***/ + void (STDMETHODCALLTYPE *GetCryptoType)( + ID3D11CryptoSession *This, + GUID *pCryptoType); + + void (STDMETHODCALLTYPE *GetDecoderProfile)( + ID3D11CryptoSession *This, + GUID *pDecoderProfile); + + HRESULT (STDMETHODCALLTYPE *GetCertificateSize)( + ID3D11CryptoSession *This, + UINT *pCertificateSize); + + HRESULT (STDMETHODCALLTYPE *GetCertificate)( + ID3D11CryptoSession *This, + UINT CertificateSize, + BYTE *pCertificate); + + void (STDMETHODCALLTYPE *GetCryptoSessionHandle)( + ID3D11CryptoSession *This, + HANDLE *pCryptoSessionHandle); + + END_INTERFACE +} ID3D11CryptoSessionVtbl; + +interface ID3D11CryptoSession { + CONST_VTBL ID3D11CryptoSessionVtbl* lpVtbl; +}; + +#ifdef COBJMACROS +#ifndef WIDL_C_INLINE_WRAPPERS +/*** IUnknown methods ***/ +#define ID3D11CryptoSession_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) +#define ID3D11CryptoSession_AddRef(This) (This)->lpVtbl->AddRef(This) +#define ID3D11CryptoSession_Release(This) (This)->lpVtbl->Release(This) +/*** ID3D11DeviceChild methods ***/ +#define ID3D11CryptoSession_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice) +#define ID3D11CryptoSession_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData) +#define ID3D11CryptoSession_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData) +#define ID3D11CryptoSession_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData) +/*** ID3D11CryptoSession methods ***/ +#define ID3D11CryptoSession_GetCryptoType(This,pCryptoType) (This)->lpVtbl->GetCryptoType(This,pCryptoType) +#define ID3D11CryptoSession_GetDecoderProfile(This,pDecoderProfile) (This)->lpVtbl->GetDecoderProfile(This,pDecoderProfile) +#define ID3D11CryptoSession_GetCertificateSize(This,pCertificateSize) (This)->lpVtbl->GetCertificateSize(This,pCertificateSize) +#define ID3D11CryptoSession_GetCertificate(This,CertificateSize,pCertificate) (This)->lpVtbl->GetCertificate(This,CertificateSize,pCertificate) +#define ID3D11CryptoSession_GetCryptoSessionHandle(This,pCryptoSessionHandle) (This)->lpVtbl->GetCryptoSessionHandle(This,pCryptoSessionHandle) +#else +/*** IUnknown methods ***/ +static FORCEINLINE HRESULT ID3D11CryptoSession_QueryInterface(ID3D11CryptoSession* This,REFIID riid,void **ppvObject) { + return This->lpVtbl->QueryInterface(This,riid,ppvObject); +} +static FORCEINLINE ULONG ID3D11CryptoSession_AddRef(ID3D11CryptoSession* This) { + return This->lpVtbl->AddRef(This); +} +static FORCEINLINE ULONG ID3D11CryptoSession_Release(ID3D11CryptoSession* This) { + return This->lpVtbl->Release(This); +} +/*** ID3D11DeviceChild methods ***/ +static FORCEINLINE void ID3D11CryptoSession_GetDevice(ID3D11CryptoSession* This,ID3D11Device **ppDevice) { + This->lpVtbl->GetDevice(This,ppDevice); +} +static FORCEINLINE HRESULT ID3D11CryptoSession_GetPrivateData(ID3D11CryptoSession* This,REFGUID guid,UINT *pDataSize,void *pData) { + return This->lpVtbl->GetPrivateData(This,guid,pDataSize,pData); +} +static FORCEINLINE HRESULT ID3D11CryptoSession_SetPrivateData(ID3D11CryptoSession* This,REFGUID guid,UINT DataSize,const void *pData) { + return This->lpVtbl->SetPrivateData(This,guid,DataSize,pData); +} +static FORCEINLINE HRESULT ID3D11CryptoSession_SetPrivateDataInterface(ID3D11CryptoSession* This,REFGUID guid,const IUnknown *pData) { + return This->lpVtbl->SetPrivateDataInterface(This,guid,pData); +} +/*** ID3D11CryptoSession methods ***/ +static FORCEINLINE void ID3D11CryptoSession_GetCryptoType(ID3D11CryptoSession* This,GUID *pCryptoType) { + This->lpVtbl->GetCryptoType(This,pCryptoType); +} +static FORCEINLINE void ID3D11CryptoSession_GetDecoderProfile(ID3D11CryptoSession* This,GUID *pDecoderProfile) { + This->lpVtbl->GetDecoderProfile(This,pDecoderProfile); +} +static FORCEINLINE HRESULT ID3D11CryptoSession_GetCertificateSize(ID3D11CryptoSession* This,UINT *pCertificateSize) { + return This->lpVtbl->GetCertificateSize(This,pCertificateSize); +} +static FORCEINLINE HRESULT ID3D11CryptoSession_GetCertificate(ID3D11CryptoSession* This,UINT CertificateSize,BYTE *pCertificate) { + return This->lpVtbl->GetCertificate(This,CertificateSize,pCertificate); +} +static FORCEINLINE void ID3D11CryptoSession_GetCryptoSessionHandle(ID3D11CryptoSession* This,HANDLE *pCryptoSessionHandle) { + This->lpVtbl->GetCryptoSessionHandle(This,pCryptoSessionHandle); +} +#endif +#endif + +#endif + + +#endif /* __ID3D11CryptoSession_INTERFACE_DEFINED__ */ + +/***************************************************************************** + * ID3D11VideoDecoder interface + */ +#ifndef __ID3D11VideoDecoder_INTERFACE_DEFINED__ +#define __ID3D11VideoDecoder_INTERFACE_DEFINED__ + +DEFINE_GUID(IID_ID3D11VideoDecoder, 0x3c9c5b51, 0x995d, 0x48d1, 0x9b,0x8d, 0xfa,0x5c,0xae,0xde,0xd6,0x5c); +#if defined(__cplusplus) && !defined(CINTERFACE) +MIDL_INTERFACE("3c9c5b51-995d-48d1-9b8d-fa5caeded65c") +ID3D11VideoDecoder : public ID3D11DeviceChild +{ + virtual HRESULT STDMETHODCALLTYPE GetCreationParameters( + D3D11_VIDEO_DECODER_DESC *pVideoDesc, + D3D11_VIDEO_DECODER_CONFIG *pConfig) = 0; + + virtual HRESULT STDMETHODCALLTYPE GetDriverHandle( + HANDLE *pDriverHandle) = 0; + +}; +#ifdef __CRT_UUID_DECL +__CRT_UUID_DECL(ID3D11VideoDecoder, 0x3c9c5b51, 0x995d, 0x48d1, 0x9b,0x8d, 0xfa,0x5c,0xae,0xde,0xd6,0x5c) +#endif +#else +typedef struct ID3D11VideoDecoderVtbl { + BEGIN_INTERFACE + + /*** IUnknown methods ***/ + HRESULT (STDMETHODCALLTYPE *QueryInterface)( + ID3D11VideoDecoder *This, + REFIID riid, + void **ppvObject); + + ULONG (STDMETHODCALLTYPE *AddRef)( + ID3D11VideoDecoder *This); + + ULONG (STDMETHODCALLTYPE *Release)( + ID3D11VideoDecoder *This); + + /*** ID3D11DeviceChild methods ***/ + void (STDMETHODCALLTYPE *GetDevice)( + ID3D11VideoDecoder *This, + ID3D11Device **ppDevice); + + HRESULT (STDMETHODCALLTYPE *GetPrivateData)( + ID3D11VideoDecoder *This, + REFGUID guid, + UINT *pDataSize, + void *pData); + + HRESULT (STDMETHODCALLTYPE *SetPrivateData)( + ID3D11VideoDecoder *This, + REFGUID guid, + UINT DataSize, + const void *pData); + + HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( + ID3D11VideoDecoder *This, + REFGUID guid, + const IUnknown *pData); + + /*** ID3D11VideoDecoder methods ***/ + HRESULT (STDMETHODCALLTYPE *GetCreationParameters)( + ID3D11VideoDecoder *This, + D3D11_VIDEO_DECODER_DESC *pVideoDesc, + D3D11_VIDEO_DECODER_CONFIG *pConfig); + + HRESULT (STDMETHODCALLTYPE *GetDriverHandle)( + ID3D11VideoDecoder *This, + HANDLE *pDriverHandle); + + END_INTERFACE +} ID3D11VideoDecoderVtbl; + +interface ID3D11VideoDecoder { + CONST_VTBL ID3D11VideoDecoderVtbl* lpVtbl; +}; + +#ifdef COBJMACROS +#ifndef WIDL_C_INLINE_WRAPPERS +/*** IUnknown methods ***/ +#define ID3D11VideoDecoder_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) +#define ID3D11VideoDecoder_AddRef(This) (This)->lpVtbl->AddRef(This) +#define ID3D11VideoDecoder_Release(This) (This)->lpVtbl->Release(This) +/*** ID3D11DeviceChild methods ***/ +#define ID3D11VideoDecoder_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice) +#define ID3D11VideoDecoder_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData) +#define ID3D11VideoDecoder_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData) +#define ID3D11VideoDecoder_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData) +/*** ID3D11VideoDecoder methods ***/ +#define ID3D11VideoDecoder_GetCreationParameters(This,pVideoDesc,pConfig) (This)->lpVtbl->GetCreationParameters(This,pVideoDesc,pConfig) +#define ID3D11VideoDecoder_GetDriverHandle(This,pDriverHandle) (This)->lpVtbl->GetDriverHandle(This,pDriverHandle) +#else +/*** IUnknown methods ***/ +static FORCEINLINE HRESULT ID3D11VideoDecoder_QueryInterface(ID3D11VideoDecoder* This,REFIID riid,void **ppvObject) { + return This->lpVtbl->QueryInterface(This,riid,ppvObject); +} +static FORCEINLINE ULONG ID3D11VideoDecoder_AddRef(ID3D11VideoDecoder* This) { + return This->lpVtbl->AddRef(This); +} +static FORCEINLINE ULONG ID3D11VideoDecoder_Release(ID3D11VideoDecoder* This) { + return This->lpVtbl->Release(This); +} +/*** ID3D11DeviceChild methods ***/ +static FORCEINLINE void ID3D11VideoDecoder_GetDevice(ID3D11VideoDecoder* This,ID3D11Device **ppDevice) { + This->lpVtbl->GetDevice(This,ppDevice); +} +static FORCEINLINE HRESULT ID3D11VideoDecoder_GetPrivateData(ID3D11VideoDecoder* This,REFGUID guid,UINT *pDataSize,void *pData) { + return This->lpVtbl->GetPrivateData(This,guid,pDataSize,pData); +} +static FORCEINLINE HRESULT ID3D11VideoDecoder_SetPrivateData(ID3D11VideoDecoder* This,REFGUID guid,UINT DataSize,const void *pData) { + return This->lpVtbl->SetPrivateData(This,guid,DataSize,pData); +} +static FORCEINLINE HRESULT ID3D11VideoDecoder_SetPrivateDataInterface(ID3D11VideoDecoder* This,REFGUID guid,const IUnknown *pData) { + return This->lpVtbl->SetPrivateDataInterface(This,guid,pData); +} +/*** ID3D11VideoDecoder methods ***/ +static FORCEINLINE HRESULT ID3D11VideoDecoder_GetCreationParameters(ID3D11VideoDecoder* This,D3D11_VIDEO_DECODER_DESC *pVideoDesc,D3D11_VIDEO_DECODER_CONFIG *pConfig) { + return This->lpVtbl->GetCreationParameters(This,pVideoDesc,pConfig); +} +static FORCEINLINE HRESULT ID3D11VideoDecoder_GetDriverHandle(ID3D11VideoDecoder* This,HANDLE *pDriverHandle) { + return This->lpVtbl->GetDriverHandle(This,pDriverHandle); +} +#endif +#endif + +#endif + + +#endif /* __ID3D11VideoDecoder_INTERFACE_DEFINED__ */ + +/***************************************************************************** + * ID3D11VideoProcessorEnumerator interface + */ +#ifndef __ID3D11VideoProcessorEnumerator_INTERFACE_DEFINED__ +#define __ID3D11VideoProcessorEnumerator_INTERFACE_DEFINED__ + +DEFINE_GUID(IID_ID3D11VideoProcessorEnumerator, 0x31627037, 0x53ab, 0x4200, 0x90,0x61, 0x05,0xfa,0xa9,0xab,0x45,0xf9); +#if defined(__cplusplus) && !defined(CINTERFACE) +MIDL_INTERFACE("31627037-53ab-4200-9061-05faa9ab45f9") +ID3D11VideoProcessorEnumerator : public ID3D11DeviceChild +{ + virtual HRESULT STDMETHODCALLTYPE GetVideoProcessorContentDesc( + D3D11_VIDEO_PROCESSOR_CONTENT_DESC *pContentDesc) = 0; + + virtual HRESULT STDMETHODCALLTYPE CheckVideoProcessorFormat( + DXGI_FORMAT Format, + UINT *pFlags) = 0; + + virtual HRESULT STDMETHODCALLTYPE GetVideoProcessorCaps( + D3D11_VIDEO_PROCESSOR_CAPS *pCaps) = 0; + + virtual HRESULT STDMETHODCALLTYPE GetVideoProcessorRateConversionCaps( + UINT TypeIndex, + D3D11_VIDEO_PROCESSOR_RATE_CONVERSION_CAPS *pCaps) = 0; + + virtual HRESULT STDMETHODCALLTYPE GetVideoProcessorCustomRate( + UINT TypeIndex, + UINT CustomRateIndex, + D3D11_VIDEO_PROCESSOR_CUSTOM_RATE *pRate) = 0; + + virtual HRESULT STDMETHODCALLTYPE GetVideoProcessorFilterRange( + D3D11_VIDEO_PROCESSOR_FILTER Filter, + D3D11_VIDEO_PROCESSOR_FILTER_RANGE *pRange) = 0; + +}; +#ifdef __CRT_UUID_DECL +__CRT_UUID_DECL(ID3D11VideoProcessorEnumerator, 0x31627037, 0x53ab, 0x4200, 0x90,0x61, 0x05,0xfa,0xa9,0xab,0x45,0xf9) +#endif +#else +typedef struct ID3D11VideoProcessorEnumeratorVtbl { + BEGIN_INTERFACE + + /*** IUnknown methods ***/ + HRESULT (STDMETHODCALLTYPE *QueryInterface)( + ID3D11VideoProcessorEnumerator *This, + REFIID riid, + void **ppvObject); + + ULONG (STDMETHODCALLTYPE *AddRef)( + ID3D11VideoProcessorEnumerator *This); + + ULONG (STDMETHODCALLTYPE *Release)( + ID3D11VideoProcessorEnumerator *This); + + /*** ID3D11DeviceChild methods ***/ + void (STDMETHODCALLTYPE *GetDevice)( + ID3D11VideoProcessorEnumerator *This, + ID3D11Device **ppDevice); + + HRESULT (STDMETHODCALLTYPE *GetPrivateData)( + ID3D11VideoProcessorEnumerator *This, + REFGUID guid, + UINT *pDataSize, + void *pData); + + HRESULT (STDMETHODCALLTYPE *SetPrivateData)( + ID3D11VideoProcessorEnumerator *This, + REFGUID guid, + UINT DataSize, + const void *pData); + + HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( + ID3D11VideoProcessorEnumerator *This, + REFGUID guid, + const IUnknown *pData); + + /*** ID3D11VideoProcessorEnumerator methods ***/ + HRESULT (STDMETHODCALLTYPE *GetVideoProcessorContentDesc)( + ID3D11VideoProcessorEnumerator *This, + D3D11_VIDEO_PROCESSOR_CONTENT_DESC *pContentDesc); + + HRESULT (STDMETHODCALLTYPE *CheckVideoProcessorFormat)( + ID3D11VideoProcessorEnumerator *This, + DXGI_FORMAT Format, + UINT *pFlags); + + HRESULT (STDMETHODCALLTYPE *GetVideoProcessorCaps)( + ID3D11VideoProcessorEnumerator *This, + D3D11_VIDEO_PROCESSOR_CAPS *pCaps); + + HRESULT (STDMETHODCALLTYPE *GetVideoProcessorRateConversionCaps)( + ID3D11VideoProcessorEnumerator *This, + UINT TypeIndex, + D3D11_VIDEO_PROCESSOR_RATE_CONVERSION_CAPS *pCaps); + + HRESULT (STDMETHODCALLTYPE *GetVideoProcessorCustomRate)( + ID3D11VideoProcessorEnumerator *This, + UINT TypeIndex, + UINT CustomRateIndex, + D3D11_VIDEO_PROCESSOR_CUSTOM_RATE *pRate); + + HRESULT (STDMETHODCALLTYPE *GetVideoProcessorFilterRange)( + ID3D11VideoProcessorEnumerator *This, + D3D11_VIDEO_PROCESSOR_FILTER Filter, + D3D11_VIDEO_PROCESSOR_FILTER_RANGE *pRange); + + END_INTERFACE +} ID3D11VideoProcessorEnumeratorVtbl; + +interface ID3D11VideoProcessorEnumerator { + CONST_VTBL ID3D11VideoProcessorEnumeratorVtbl* lpVtbl; +}; + +#ifdef COBJMACROS +#ifndef WIDL_C_INLINE_WRAPPERS +/*** IUnknown methods ***/ +#define ID3D11VideoProcessorEnumerator_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) +#define ID3D11VideoProcessorEnumerator_AddRef(This) (This)->lpVtbl->AddRef(This) +#define ID3D11VideoProcessorEnumerator_Release(This) (This)->lpVtbl->Release(This) +/*** ID3D11DeviceChild methods ***/ +#define ID3D11VideoProcessorEnumerator_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice) +#define ID3D11VideoProcessorEnumerator_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData) +#define ID3D11VideoProcessorEnumerator_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData) +#define ID3D11VideoProcessorEnumerator_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData) +/*** ID3D11VideoProcessorEnumerator methods ***/ +#define ID3D11VideoProcessorEnumerator_GetVideoProcessorContentDesc(This,pContentDesc) (This)->lpVtbl->GetVideoProcessorContentDesc(This,pContentDesc) +#define ID3D11VideoProcessorEnumerator_CheckVideoProcessorFormat(This,Format,pFlags) (This)->lpVtbl->CheckVideoProcessorFormat(This,Format,pFlags) +#define ID3D11VideoProcessorEnumerator_GetVideoProcessorCaps(This,pCaps) (This)->lpVtbl->GetVideoProcessorCaps(This,pCaps) +#define ID3D11VideoProcessorEnumerator_GetVideoProcessorRateConversionCaps(This,TypeIndex,pCaps) (This)->lpVtbl->GetVideoProcessorRateConversionCaps(This,TypeIndex,pCaps) +#define ID3D11VideoProcessorEnumerator_GetVideoProcessorCustomRate(This,TypeIndex,CustomRateIndex,pRate) (This)->lpVtbl->GetVideoProcessorCustomRate(This,TypeIndex,CustomRateIndex,pRate) +#define ID3D11VideoProcessorEnumerator_GetVideoProcessorFilterRange(This,Filter,pRange) (This)->lpVtbl->GetVideoProcessorFilterRange(This,Filter,pRange) +#else +/*** IUnknown methods ***/ +static FORCEINLINE HRESULT ID3D11VideoProcessorEnumerator_QueryInterface(ID3D11VideoProcessorEnumerator* This,REFIID riid,void **ppvObject) { + return This->lpVtbl->QueryInterface(This,riid,ppvObject); +} +static FORCEINLINE ULONG ID3D11VideoProcessorEnumerator_AddRef(ID3D11VideoProcessorEnumerator* This) { + return This->lpVtbl->AddRef(This); +} +static FORCEINLINE ULONG ID3D11VideoProcessorEnumerator_Release(ID3D11VideoProcessorEnumerator* This) { + return This->lpVtbl->Release(This); +} +/*** ID3D11DeviceChild methods ***/ +static FORCEINLINE void ID3D11VideoProcessorEnumerator_GetDevice(ID3D11VideoProcessorEnumerator* This,ID3D11Device **ppDevice) { + This->lpVtbl->GetDevice(This,ppDevice); +} +static FORCEINLINE HRESULT ID3D11VideoProcessorEnumerator_GetPrivateData(ID3D11VideoProcessorEnumerator* This,REFGUID guid,UINT *pDataSize,void *pData) { + return This->lpVtbl->GetPrivateData(This,guid,pDataSize,pData); +} +static FORCEINLINE HRESULT ID3D11VideoProcessorEnumerator_SetPrivateData(ID3D11VideoProcessorEnumerator* This,REFGUID guid,UINT DataSize,const void *pData) { + return This->lpVtbl->SetPrivateData(This,guid,DataSize,pData); +} +static FORCEINLINE HRESULT ID3D11VideoProcessorEnumerator_SetPrivateDataInterface(ID3D11VideoProcessorEnumerator* This,REFGUID guid,const IUnknown *pData) { + return This->lpVtbl->SetPrivateDataInterface(This,guid,pData); +} +/*** ID3D11VideoProcessorEnumerator methods ***/ +static FORCEINLINE HRESULT ID3D11VideoProcessorEnumerator_GetVideoProcessorContentDesc(ID3D11VideoProcessorEnumerator* This,D3D11_VIDEO_PROCESSOR_CONTENT_DESC *pContentDesc) { + return This->lpVtbl->GetVideoProcessorContentDesc(This,pContentDesc); +} +static FORCEINLINE HRESULT ID3D11VideoProcessorEnumerator_CheckVideoProcessorFormat(ID3D11VideoProcessorEnumerator* This,DXGI_FORMAT Format,UINT *pFlags) { + return This->lpVtbl->CheckVideoProcessorFormat(This,Format,pFlags); +} +static FORCEINLINE HRESULT ID3D11VideoProcessorEnumerator_GetVideoProcessorCaps(ID3D11VideoProcessorEnumerator* This,D3D11_VIDEO_PROCESSOR_CAPS *pCaps) { + return This->lpVtbl->GetVideoProcessorCaps(This,pCaps); +} +static FORCEINLINE HRESULT ID3D11VideoProcessorEnumerator_GetVideoProcessorRateConversionCaps(ID3D11VideoProcessorEnumerator* This,UINT TypeIndex,D3D11_VIDEO_PROCESSOR_RATE_CONVERSION_CAPS *pCaps) { + return This->lpVtbl->GetVideoProcessorRateConversionCaps(This,TypeIndex,pCaps); +} +static FORCEINLINE HRESULT ID3D11VideoProcessorEnumerator_GetVideoProcessorCustomRate(ID3D11VideoProcessorEnumerator* This,UINT TypeIndex,UINT CustomRateIndex,D3D11_VIDEO_PROCESSOR_CUSTOM_RATE *pRate) { + return This->lpVtbl->GetVideoProcessorCustomRate(This,TypeIndex,CustomRateIndex,pRate); +} +static FORCEINLINE HRESULT ID3D11VideoProcessorEnumerator_GetVideoProcessorFilterRange(ID3D11VideoProcessorEnumerator* This,D3D11_VIDEO_PROCESSOR_FILTER Filter,D3D11_VIDEO_PROCESSOR_FILTER_RANGE *pRange) { + return This->lpVtbl->GetVideoProcessorFilterRange(This,Filter,pRange); +} +#endif +#endif + +#endif + + +#endif /* __ID3D11VideoProcessorEnumerator_INTERFACE_DEFINED__ */ + +/***************************************************************************** + * ID3D11VideoProcessor interface + */ +#ifndef __ID3D11VideoProcessor_INTERFACE_DEFINED__ +#define __ID3D11VideoProcessor_INTERFACE_DEFINED__ + +DEFINE_GUID(IID_ID3D11VideoProcessor, 0x1d7b0652, 0x185f, 0x41c6, 0x85,0xce, 0x0c,0x5b,0xe3,0xd4,0xae,0x6c); +#if defined(__cplusplus) && !defined(CINTERFACE) +MIDL_INTERFACE("1d7b0652-185f-41c6-85ce-0c5be3d4ae6c") +ID3D11VideoProcessor : public ID3D11DeviceChild +{ + virtual void STDMETHODCALLTYPE GetContentDesc( + D3D11_VIDEO_PROCESSOR_CONTENT_DESC *pDesc) = 0; + + virtual void STDMETHODCALLTYPE GetRateConversionCaps( + D3D11_VIDEO_PROCESSOR_RATE_CONVERSION_CAPS *pCaps) = 0; + +}; +#ifdef __CRT_UUID_DECL +__CRT_UUID_DECL(ID3D11VideoProcessor, 0x1d7b0652, 0x185f, 0x41c6, 0x85,0xce, 0x0c,0x5b,0xe3,0xd4,0xae,0x6c) +#endif +#else +typedef struct ID3D11VideoProcessorVtbl { + BEGIN_INTERFACE + + /*** IUnknown methods ***/ + HRESULT (STDMETHODCALLTYPE *QueryInterface)( + ID3D11VideoProcessor *This, + REFIID riid, + void **ppvObject); + + ULONG (STDMETHODCALLTYPE *AddRef)( + ID3D11VideoProcessor *This); + + ULONG (STDMETHODCALLTYPE *Release)( + ID3D11VideoProcessor *This); + + /*** ID3D11DeviceChild methods ***/ + void (STDMETHODCALLTYPE *GetDevice)( + ID3D11VideoProcessor *This, + ID3D11Device **ppDevice); + + HRESULT (STDMETHODCALLTYPE *GetPrivateData)( + ID3D11VideoProcessor *This, + REFGUID guid, + UINT *pDataSize, + void *pData); + + HRESULT (STDMETHODCALLTYPE *SetPrivateData)( + ID3D11VideoProcessor *This, + REFGUID guid, + UINT DataSize, + const void *pData); + + HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( + ID3D11VideoProcessor *This, + REFGUID guid, + const IUnknown *pData); + + /*** ID3D11VideoProcessor methods ***/ + void (STDMETHODCALLTYPE *GetContentDesc)( + ID3D11VideoProcessor *This, + D3D11_VIDEO_PROCESSOR_CONTENT_DESC *pDesc); + + void (STDMETHODCALLTYPE *GetRateConversionCaps)( + ID3D11VideoProcessor *This, + D3D11_VIDEO_PROCESSOR_RATE_CONVERSION_CAPS *pCaps); + + END_INTERFACE +} ID3D11VideoProcessorVtbl; + +interface ID3D11VideoProcessor { + CONST_VTBL ID3D11VideoProcessorVtbl* lpVtbl; +}; + +#ifdef COBJMACROS +#ifndef WIDL_C_INLINE_WRAPPERS +/*** IUnknown methods ***/ +#define ID3D11VideoProcessor_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) +#define ID3D11VideoProcessor_AddRef(This) (This)->lpVtbl->AddRef(This) +#define ID3D11VideoProcessor_Release(This) (This)->lpVtbl->Release(This) +/*** ID3D11DeviceChild methods ***/ +#define ID3D11VideoProcessor_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice) +#define ID3D11VideoProcessor_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData) +#define ID3D11VideoProcessor_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData) +#define ID3D11VideoProcessor_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData) +/*** ID3D11VideoProcessor methods ***/ +#define ID3D11VideoProcessor_GetContentDesc(This,pDesc) (This)->lpVtbl->GetContentDesc(This,pDesc) +#define ID3D11VideoProcessor_GetRateConversionCaps(This,pCaps) (This)->lpVtbl->GetRateConversionCaps(This,pCaps) +#else +/*** IUnknown methods ***/ +static FORCEINLINE HRESULT ID3D11VideoProcessor_QueryInterface(ID3D11VideoProcessor* This,REFIID riid,void **ppvObject) { + return This->lpVtbl->QueryInterface(This,riid,ppvObject); +} +static FORCEINLINE ULONG ID3D11VideoProcessor_AddRef(ID3D11VideoProcessor* This) { + return This->lpVtbl->AddRef(This); +} +static FORCEINLINE ULONG ID3D11VideoProcessor_Release(ID3D11VideoProcessor* This) { + return This->lpVtbl->Release(This); +} +/*** ID3D11DeviceChild methods ***/ +static FORCEINLINE void ID3D11VideoProcessor_GetDevice(ID3D11VideoProcessor* This,ID3D11Device **ppDevice) { + This->lpVtbl->GetDevice(This,ppDevice); +} +static FORCEINLINE HRESULT ID3D11VideoProcessor_GetPrivateData(ID3D11VideoProcessor* This,REFGUID guid,UINT *pDataSize,void *pData) { + return This->lpVtbl->GetPrivateData(This,guid,pDataSize,pData); +} +static FORCEINLINE HRESULT ID3D11VideoProcessor_SetPrivateData(ID3D11VideoProcessor* This,REFGUID guid,UINT DataSize,const void *pData) { + return This->lpVtbl->SetPrivateData(This,guid,DataSize,pData); +} +static FORCEINLINE HRESULT ID3D11VideoProcessor_SetPrivateDataInterface(ID3D11VideoProcessor* This,REFGUID guid,const IUnknown *pData) { + return This->lpVtbl->SetPrivateDataInterface(This,guid,pData); +} +/*** ID3D11VideoProcessor methods ***/ +static FORCEINLINE void ID3D11VideoProcessor_GetContentDesc(ID3D11VideoProcessor* This,D3D11_VIDEO_PROCESSOR_CONTENT_DESC *pDesc) { + This->lpVtbl->GetContentDesc(This,pDesc); +} +static FORCEINLINE void ID3D11VideoProcessor_GetRateConversionCaps(ID3D11VideoProcessor* This,D3D11_VIDEO_PROCESSOR_RATE_CONVERSION_CAPS *pCaps) { + This->lpVtbl->GetRateConversionCaps(This,pCaps); +} +#endif +#endif + +#endif + + +#endif /* __ID3D11VideoProcessor_INTERFACE_DEFINED__ */ + +/***************************************************************************** + * ID3D11VideoDecoderOutputView interface + */ +#ifndef __ID3D11VideoDecoderOutputView_INTERFACE_DEFINED__ +#define __ID3D11VideoDecoderOutputView_INTERFACE_DEFINED__ + +DEFINE_GUID(IID_ID3D11VideoDecoderOutputView, 0xc2931aea, 0x2a85, 0x4f20, 0x86,0x0f, 0xfb,0xa1,0xfd,0x25,0x6e,0x18); +#if defined(__cplusplus) && !defined(CINTERFACE) +MIDL_INTERFACE("c2931aea-2a85-4f20-860f-fba1fd256e18") +ID3D11VideoDecoderOutputView : public ID3D11View +{ + virtual void STDMETHODCALLTYPE GetDesc( + D3D11_VIDEO_DECODER_OUTPUT_VIEW_DESC *pDesc) = 0; + +}; +#ifdef __CRT_UUID_DECL +__CRT_UUID_DECL(ID3D11VideoDecoderOutputView, 0xc2931aea, 0x2a85, 0x4f20, 0x86,0x0f, 0xfb,0xa1,0xfd,0x25,0x6e,0x18) +#endif +#else +typedef struct ID3D11VideoDecoderOutputViewVtbl { + BEGIN_INTERFACE + + /*** IUnknown methods ***/ + HRESULT (STDMETHODCALLTYPE *QueryInterface)( + ID3D11VideoDecoderOutputView *This, + REFIID riid, + void **ppvObject); + + ULONG (STDMETHODCALLTYPE *AddRef)( + ID3D11VideoDecoderOutputView *This); + + ULONG (STDMETHODCALLTYPE *Release)( + ID3D11VideoDecoderOutputView *This); + + /*** ID3D11DeviceChild methods ***/ + void (STDMETHODCALLTYPE *GetDevice)( + ID3D11VideoDecoderOutputView *This, + ID3D11Device **ppDevice); + + HRESULT (STDMETHODCALLTYPE *GetPrivateData)( + ID3D11VideoDecoderOutputView *This, + REFGUID guid, + UINT *pDataSize, + void *pData); + + HRESULT (STDMETHODCALLTYPE *SetPrivateData)( + ID3D11VideoDecoderOutputView *This, + REFGUID guid, + UINT DataSize, + const void *pData); + + HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( + ID3D11VideoDecoderOutputView *This, + REFGUID guid, + const IUnknown *pData); + + /*** ID3D11View methods ***/ + void (STDMETHODCALLTYPE *GetResource)( + ID3D11VideoDecoderOutputView *This, + ID3D11Resource **ppResource); + + /*** ID3D11VideoDecoderOutputView methods ***/ + void (STDMETHODCALLTYPE *GetDesc)( + ID3D11VideoDecoderOutputView *This, + D3D11_VIDEO_DECODER_OUTPUT_VIEW_DESC *pDesc); + + END_INTERFACE +} ID3D11VideoDecoderOutputViewVtbl; + +interface ID3D11VideoDecoderOutputView { + CONST_VTBL ID3D11VideoDecoderOutputViewVtbl* lpVtbl; +}; + +#ifdef COBJMACROS +#ifndef WIDL_C_INLINE_WRAPPERS +/*** IUnknown methods ***/ +#define ID3D11VideoDecoderOutputView_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) +#define ID3D11VideoDecoderOutputView_AddRef(This) (This)->lpVtbl->AddRef(This) +#define ID3D11VideoDecoderOutputView_Release(This) (This)->lpVtbl->Release(This) +/*** ID3D11DeviceChild methods ***/ +#define ID3D11VideoDecoderOutputView_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice) +#define ID3D11VideoDecoderOutputView_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData) +#define ID3D11VideoDecoderOutputView_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData) +#define ID3D11VideoDecoderOutputView_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData) +/*** ID3D11View methods ***/ +#define ID3D11VideoDecoderOutputView_GetResource(This,ppResource) (This)->lpVtbl->GetResource(This,ppResource) +/*** ID3D11VideoDecoderOutputView methods ***/ +#define ID3D11VideoDecoderOutputView_GetDesc(This,pDesc) (This)->lpVtbl->GetDesc(This,pDesc) +#else +/*** IUnknown methods ***/ +static FORCEINLINE HRESULT ID3D11VideoDecoderOutputView_QueryInterface(ID3D11VideoDecoderOutputView* This,REFIID riid,void **ppvObject) { + return This->lpVtbl->QueryInterface(This,riid,ppvObject); +} +static FORCEINLINE ULONG ID3D11VideoDecoderOutputView_AddRef(ID3D11VideoDecoderOutputView* This) { + return This->lpVtbl->AddRef(This); +} +static FORCEINLINE ULONG ID3D11VideoDecoderOutputView_Release(ID3D11VideoDecoderOutputView* This) { + return This->lpVtbl->Release(This); +} +/*** ID3D11DeviceChild methods ***/ +static FORCEINLINE void ID3D11VideoDecoderOutputView_GetDevice(ID3D11VideoDecoderOutputView* This,ID3D11Device **ppDevice) { + This->lpVtbl->GetDevice(This,ppDevice); +} +static FORCEINLINE HRESULT ID3D11VideoDecoderOutputView_GetPrivateData(ID3D11VideoDecoderOutputView* This,REFGUID guid,UINT *pDataSize,void *pData) { + return This->lpVtbl->GetPrivateData(This,guid,pDataSize,pData); +} +static FORCEINLINE HRESULT ID3D11VideoDecoderOutputView_SetPrivateData(ID3D11VideoDecoderOutputView* This,REFGUID guid,UINT DataSize,const void *pData) { + return This->lpVtbl->SetPrivateData(This,guid,DataSize,pData); +} +static FORCEINLINE HRESULT ID3D11VideoDecoderOutputView_SetPrivateDataInterface(ID3D11VideoDecoderOutputView* This,REFGUID guid,const IUnknown *pData) { + return This->lpVtbl->SetPrivateDataInterface(This,guid,pData); +} +/*** ID3D11View methods ***/ +static FORCEINLINE void ID3D11VideoDecoderOutputView_GetResource(ID3D11VideoDecoderOutputView* This,ID3D11Resource **ppResource) { + This->lpVtbl->GetResource(This,ppResource); +} +/*** ID3D11VideoDecoderOutputView methods ***/ +static FORCEINLINE void ID3D11VideoDecoderOutputView_GetDesc(ID3D11VideoDecoderOutputView* This,D3D11_VIDEO_DECODER_OUTPUT_VIEW_DESC *pDesc) { + This->lpVtbl->GetDesc(This,pDesc); +} +#endif +#endif + +#endif + + +#endif /* __ID3D11VideoDecoderOutputView_INTERFACE_DEFINED__ */ + +/***************************************************************************** + * ID3D11VideoProcessorInputView interface + */ +#ifndef __ID3D11VideoProcessorInputView_INTERFACE_DEFINED__ +#define __ID3D11VideoProcessorInputView_INTERFACE_DEFINED__ + +DEFINE_GUID(IID_ID3D11VideoProcessorInputView, 0x11ec5a5f, 0x51dc, 0x4945, 0xab,0x34, 0x6e,0x8c,0x21,0x30,0x0e,0xa5); +#if defined(__cplusplus) && !defined(CINTERFACE) +MIDL_INTERFACE("11ec5a5f-51dc-4945-ab34-6e8c21300ea5") +ID3D11VideoProcessorInputView : public ID3D11View +{ + virtual void STDMETHODCALLTYPE GetDesc( + D3D11_VIDEO_PROCESSOR_INPUT_VIEW_DESC *pDesc) = 0; + +}; +#ifdef __CRT_UUID_DECL +__CRT_UUID_DECL(ID3D11VideoProcessorInputView, 0x11ec5a5f, 0x51dc, 0x4945, 0xab,0x34, 0x6e,0x8c,0x21,0x30,0x0e,0xa5) +#endif +#else +typedef struct ID3D11VideoProcessorInputViewVtbl { + BEGIN_INTERFACE + + /*** IUnknown methods ***/ + HRESULT (STDMETHODCALLTYPE *QueryInterface)( + ID3D11VideoProcessorInputView *This, + REFIID riid, + void **ppvObject); + + ULONG (STDMETHODCALLTYPE *AddRef)( + ID3D11VideoProcessorInputView *This); + + ULONG (STDMETHODCALLTYPE *Release)( + ID3D11VideoProcessorInputView *This); + + /*** ID3D11DeviceChild methods ***/ + void (STDMETHODCALLTYPE *GetDevice)( + ID3D11VideoProcessorInputView *This, + ID3D11Device **ppDevice); + + HRESULT (STDMETHODCALLTYPE *GetPrivateData)( + ID3D11VideoProcessorInputView *This, + REFGUID guid, + UINT *pDataSize, + void *pData); + + HRESULT (STDMETHODCALLTYPE *SetPrivateData)( + ID3D11VideoProcessorInputView *This, + REFGUID guid, + UINT DataSize, + const void *pData); + + HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( + ID3D11VideoProcessorInputView *This, + REFGUID guid, + const IUnknown *pData); + + /*** ID3D11View methods ***/ + void (STDMETHODCALLTYPE *GetResource)( + ID3D11VideoProcessorInputView *This, + ID3D11Resource **ppResource); + + /*** ID3D11VideoProcessorInputView methods ***/ + void (STDMETHODCALLTYPE *GetDesc)( + ID3D11VideoProcessorInputView *This, + D3D11_VIDEO_PROCESSOR_INPUT_VIEW_DESC *pDesc); + + END_INTERFACE +} ID3D11VideoProcessorInputViewVtbl; + +interface ID3D11VideoProcessorInputView { + CONST_VTBL ID3D11VideoProcessorInputViewVtbl* lpVtbl; +}; + +#ifdef COBJMACROS +#ifndef WIDL_C_INLINE_WRAPPERS +/*** IUnknown methods ***/ +#define ID3D11VideoProcessorInputView_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) +#define ID3D11VideoProcessorInputView_AddRef(This) (This)->lpVtbl->AddRef(This) +#define ID3D11VideoProcessorInputView_Release(This) (This)->lpVtbl->Release(This) +/*** ID3D11DeviceChild methods ***/ +#define ID3D11VideoProcessorInputView_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice) +#define ID3D11VideoProcessorInputView_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData) +#define ID3D11VideoProcessorInputView_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData) +#define ID3D11VideoProcessorInputView_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData) +/*** ID3D11View methods ***/ +#define ID3D11VideoProcessorInputView_GetResource(This,ppResource) (This)->lpVtbl->GetResource(This,ppResource) +/*** ID3D11VideoProcessorInputView methods ***/ +#define ID3D11VideoProcessorInputView_GetDesc(This,pDesc) (This)->lpVtbl->GetDesc(This,pDesc) +#else +/*** IUnknown methods ***/ +static FORCEINLINE HRESULT ID3D11VideoProcessorInputView_QueryInterface(ID3D11VideoProcessorInputView* This,REFIID riid,void **ppvObject) { + return This->lpVtbl->QueryInterface(This,riid,ppvObject); +} +static FORCEINLINE ULONG ID3D11VideoProcessorInputView_AddRef(ID3D11VideoProcessorInputView* This) { + return This->lpVtbl->AddRef(This); +} +static FORCEINLINE ULONG ID3D11VideoProcessorInputView_Release(ID3D11VideoProcessorInputView* This) { + return This->lpVtbl->Release(This); +} +/*** ID3D11DeviceChild methods ***/ +static FORCEINLINE void ID3D11VideoProcessorInputView_GetDevice(ID3D11VideoProcessorInputView* This,ID3D11Device **ppDevice) { + This->lpVtbl->GetDevice(This,ppDevice); +} +static FORCEINLINE HRESULT ID3D11VideoProcessorInputView_GetPrivateData(ID3D11VideoProcessorInputView* This,REFGUID guid,UINT *pDataSize,void *pData) { + return This->lpVtbl->GetPrivateData(This,guid,pDataSize,pData); +} +static FORCEINLINE HRESULT ID3D11VideoProcessorInputView_SetPrivateData(ID3D11VideoProcessorInputView* This,REFGUID guid,UINT DataSize,const void *pData) { + return This->lpVtbl->SetPrivateData(This,guid,DataSize,pData); +} +static FORCEINLINE HRESULT ID3D11VideoProcessorInputView_SetPrivateDataInterface(ID3D11VideoProcessorInputView* This,REFGUID guid,const IUnknown *pData) { + return This->lpVtbl->SetPrivateDataInterface(This,guid,pData); +} +/*** ID3D11View methods ***/ +static FORCEINLINE void ID3D11VideoProcessorInputView_GetResource(ID3D11VideoProcessorInputView* This,ID3D11Resource **ppResource) { + This->lpVtbl->GetResource(This,ppResource); +} +/*** ID3D11VideoProcessorInputView methods ***/ +static FORCEINLINE void ID3D11VideoProcessorInputView_GetDesc(ID3D11VideoProcessorInputView* This,D3D11_VIDEO_PROCESSOR_INPUT_VIEW_DESC *pDesc) { + This->lpVtbl->GetDesc(This,pDesc); +} +#endif +#endif + +#endif + + +#endif /* __ID3D11VideoProcessorInputView_INTERFACE_DEFINED__ */ + +/***************************************************************************** + * ID3D11VideoProcessorOutputView interface + */ +#ifndef __ID3D11VideoProcessorOutputView_INTERFACE_DEFINED__ +#define __ID3D11VideoProcessorOutputView_INTERFACE_DEFINED__ + +DEFINE_GUID(IID_ID3D11VideoProcessorOutputView, 0xa048285e, 0x25a9, 0x4527, 0xbd,0x93, 0xd6,0x8b,0x68,0xc4,0x42,0x54); +#if defined(__cplusplus) && !defined(CINTERFACE) +MIDL_INTERFACE("a048285e-25a9-4527-bd93-d68b68c44254") +ID3D11VideoProcessorOutputView : public ID3D11View +{ + virtual void STDMETHODCALLTYPE GetDesc( + D3D11_VIDEO_PROCESSOR_OUTPUT_VIEW_DESC *pDesc) = 0; + +}; +#ifdef __CRT_UUID_DECL +__CRT_UUID_DECL(ID3D11VideoProcessorOutputView, 0xa048285e, 0x25a9, 0x4527, 0xbd,0x93, 0xd6,0x8b,0x68,0xc4,0x42,0x54) +#endif +#else +typedef struct ID3D11VideoProcessorOutputViewVtbl { + BEGIN_INTERFACE + + /*** IUnknown methods ***/ + HRESULT (STDMETHODCALLTYPE *QueryInterface)( + ID3D11VideoProcessorOutputView *This, + REFIID riid, + void **ppvObject); + + ULONG (STDMETHODCALLTYPE *AddRef)( + ID3D11VideoProcessorOutputView *This); + + ULONG (STDMETHODCALLTYPE *Release)( + ID3D11VideoProcessorOutputView *This); + + /*** ID3D11DeviceChild methods ***/ + void (STDMETHODCALLTYPE *GetDevice)( + ID3D11VideoProcessorOutputView *This, + ID3D11Device **ppDevice); + + HRESULT (STDMETHODCALLTYPE *GetPrivateData)( + ID3D11VideoProcessorOutputView *This, + REFGUID guid, + UINT *pDataSize, + void *pData); + + HRESULT (STDMETHODCALLTYPE *SetPrivateData)( + ID3D11VideoProcessorOutputView *This, + REFGUID guid, + UINT DataSize, + const void *pData); + + HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( + ID3D11VideoProcessorOutputView *This, + REFGUID guid, + const IUnknown *pData); + + /*** ID3D11View methods ***/ + void (STDMETHODCALLTYPE *GetResource)( + ID3D11VideoProcessorOutputView *This, + ID3D11Resource **ppResource); + + /*** ID3D11VideoProcessorOutputView methods ***/ + void (STDMETHODCALLTYPE *GetDesc)( + ID3D11VideoProcessorOutputView *This, + D3D11_VIDEO_PROCESSOR_OUTPUT_VIEW_DESC *pDesc); + + END_INTERFACE +} ID3D11VideoProcessorOutputViewVtbl; + +interface ID3D11VideoProcessorOutputView { + CONST_VTBL ID3D11VideoProcessorOutputViewVtbl* lpVtbl; +}; + +#ifdef COBJMACROS +#ifndef WIDL_C_INLINE_WRAPPERS +/*** IUnknown methods ***/ +#define ID3D11VideoProcessorOutputView_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) +#define ID3D11VideoProcessorOutputView_AddRef(This) (This)->lpVtbl->AddRef(This) +#define ID3D11VideoProcessorOutputView_Release(This) (This)->lpVtbl->Release(This) +/*** ID3D11DeviceChild methods ***/ +#define ID3D11VideoProcessorOutputView_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice) +#define ID3D11VideoProcessorOutputView_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData) +#define ID3D11VideoProcessorOutputView_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData) +#define ID3D11VideoProcessorOutputView_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData) +/*** ID3D11View methods ***/ +#define ID3D11VideoProcessorOutputView_GetResource(This,ppResource) (This)->lpVtbl->GetResource(This,ppResource) +/*** ID3D11VideoProcessorOutputView methods ***/ +#define ID3D11VideoProcessorOutputView_GetDesc(This,pDesc) (This)->lpVtbl->GetDesc(This,pDesc) +#else +/*** IUnknown methods ***/ +static FORCEINLINE HRESULT ID3D11VideoProcessorOutputView_QueryInterface(ID3D11VideoProcessorOutputView* This,REFIID riid,void **ppvObject) { + return This->lpVtbl->QueryInterface(This,riid,ppvObject); +} +static FORCEINLINE ULONG ID3D11VideoProcessorOutputView_AddRef(ID3D11VideoProcessorOutputView* This) { + return This->lpVtbl->AddRef(This); +} +static FORCEINLINE ULONG ID3D11VideoProcessorOutputView_Release(ID3D11VideoProcessorOutputView* This) { + return This->lpVtbl->Release(This); +} +/*** ID3D11DeviceChild methods ***/ +static FORCEINLINE void ID3D11VideoProcessorOutputView_GetDevice(ID3D11VideoProcessorOutputView* This,ID3D11Device **ppDevice) { + This->lpVtbl->GetDevice(This,ppDevice); +} +static FORCEINLINE HRESULT ID3D11VideoProcessorOutputView_GetPrivateData(ID3D11VideoProcessorOutputView* This,REFGUID guid,UINT *pDataSize,void *pData) { + return This->lpVtbl->GetPrivateData(This,guid,pDataSize,pData); +} +static FORCEINLINE HRESULT ID3D11VideoProcessorOutputView_SetPrivateData(ID3D11VideoProcessorOutputView* This,REFGUID guid,UINT DataSize,const void *pData) { + return This->lpVtbl->SetPrivateData(This,guid,DataSize,pData); +} +static FORCEINLINE HRESULT ID3D11VideoProcessorOutputView_SetPrivateDataInterface(ID3D11VideoProcessorOutputView* This,REFGUID guid,const IUnknown *pData) { + return This->lpVtbl->SetPrivateDataInterface(This,guid,pData); +} +/*** ID3D11View methods ***/ +static FORCEINLINE void ID3D11VideoProcessorOutputView_GetResource(ID3D11VideoProcessorOutputView* This,ID3D11Resource **ppResource) { + This->lpVtbl->GetResource(This,ppResource); +} +/*** ID3D11VideoProcessorOutputView methods ***/ +static FORCEINLINE void ID3D11VideoProcessorOutputView_GetDesc(ID3D11VideoProcessorOutputView* This,D3D11_VIDEO_PROCESSOR_OUTPUT_VIEW_DESC *pDesc) { + This->lpVtbl->GetDesc(This,pDesc); +} +#endif +#endif + +#endif + + +#endif /* __ID3D11VideoProcessorOutputView_INTERFACE_DEFINED__ */ + +/***************************************************************************** + * ID3D11VideoDevice interface + */ +#ifndef __ID3D11VideoDevice_INTERFACE_DEFINED__ +#define __ID3D11VideoDevice_INTERFACE_DEFINED__ + +DEFINE_GUID(IID_ID3D11VideoDevice, 0x10ec4d5b, 0x975a, 0x4689, 0xb9,0xe4, 0xd0,0xaa,0xc3,0x0f,0xe3,0x33); +#if defined(__cplusplus) && !defined(CINTERFACE) +MIDL_INTERFACE("10ec4d5b-975a-4689-b9e4-d0aac30fe333") +ID3D11VideoDevice : public IUnknown +{ + virtual HRESULT STDMETHODCALLTYPE CreateVideoDecoder( + const D3D11_VIDEO_DECODER_DESC *pVideoDesc, + const D3D11_VIDEO_DECODER_CONFIG *pConfig, + ID3D11VideoDecoder **ppDecoder) = 0; + + virtual HRESULT STDMETHODCALLTYPE CreateVideoProcessor( + ID3D11VideoProcessorEnumerator *pEnum, + UINT RateConversionIndex, + ID3D11VideoProcessor **ppVideoProcessor) = 0; + + virtual HRESULT STDMETHODCALLTYPE CreateAuthenticatedChannel( + D3D11_AUTHENTICATED_CHANNEL_TYPE ChannelType, + ID3D11AuthenticatedChannel **ppAuthenticatedChannel) = 0; + + virtual HRESULT STDMETHODCALLTYPE CreateCryptoSession( + const GUID *pCryptoType, + const GUID *pDecoderProfile, + const GUID *pKeyExchangeType, + ID3D11CryptoSession **ppCryptoSession) = 0; + + virtual HRESULT STDMETHODCALLTYPE CreateVideoDecoderOutputView( + ID3D11Resource *pResource, + const D3D11_VIDEO_DECODER_OUTPUT_VIEW_DESC *pDesc, + ID3D11VideoDecoderOutputView **ppVDOVView) = 0; + + virtual HRESULT STDMETHODCALLTYPE CreateVideoProcessorInputView( + ID3D11Resource *pResource, + ID3D11VideoProcessorEnumerator *pEnum, + const D3D11_VIDEO_PROCESSOR_INPUT_VIEW_DESC *pDesc, + ID3D11VideoProcessorInputView **ppVPIView) = 0; + + virtual HRESULT STDMETHODCALLTYPE CreateVideoProcessorOutputView( + ID3D11Resource *pResource, + ID3D11VideoProcessorEnumerator *pEnum, + const D3D11_VIDEO_PROCESSOR_OUTPUT_VIEW_DESC *pDesc, + ID3D11VideoProcessorOutputView **ppVPOView) = 0; + + virtual HRESULT STDMETHODCALLTYPE CreateVideoProcessorEnumerator( + const D3D11_VIDEO_PROCESSOR_CONTENT_DESC *pDesc, + ID3D11VideoProcessorEnumerator **ppEnum) = 0; + + virtual UINT STDMETHODCALLTYPE GetVideoDecoderProfileCount( + ) = 0; + + virtual HRESULT STDMETHODCALLTYPE GetVideoDecoderProfile( + UINT Index, + GUID *pDecoderProfile) = 0; + + virtual HRESULT STDMETHODCALLTYPE CheckVideoDecoderFormat( + const GUID *pDecoderProfile, + DXGI_FORMAT Format, + WINBOOL *pSupported) = 0; + + virtual HRESULT STDMETHODCALLTYPE GetVideoDecoderConfigCount( + const D3D11_VIDEO_DECODER_DESC *pDesc, + UINT *pCount) = 0; + + virtual HRESULT STDMETHODCALLTYPE GetVideoDecoderConfig( + const D3D11_VIDEO_DECODER_DESC *pDesc, + UINT Index, + D3D11_VIDEO_DECODER_CONFIG *pConfig) = 0; + + virtual HRESULT STDMETHODCALLTYPE GetContentProtectionCaps( + const GUID *pCryptoType, + const GUID *pDecoderProfile, + D3D11_VIDEO_CONTENT_PROTECTION_CAPS *pCaps) = 0; + + virtual HRESULT STDMETHODCALLTYPE CheckCryptoKeyExchange( + const GUID *pCryptoType, + const GUID *pDecoderProfile, + UINT Index, + GUID *pKeyExchangeType) = 0; + + virtual HRESULT STDMETHODCALLTYPE SetPrivateData( + REFGUID guid, + UINT DataSize, + const void *pData) = 0; + + virtual HRESULT STDMETHODCALLTYPE SetPrivateDataInterface( + REFGUID guid, + const IUnknown *pData) = 0; + +}; +#ifdef __CRT_UUID_DECL +__CRT_UUID_DECL(ID3D11VideoDevice, 0x10ec4d5b, 0x975a, 0x4689, 0xb9,0xe4, 0xd0,0xaa,0xc3,0x0f,0xe3,0x33) +#endif +#else +typedef struct ID3D11VideoDeviceVtbl { + BEGIN_INTERFACE + + /*** IUnknown methods ***/ + HRESULT (STDMETHODCALLTYPE *QueryInterface)( + ID3D11VideoDevice *This, + REFIID riid, + void **ppvObject); + + ULONG (STDMETHODCALLTYPE *AddRef)( + ID3D11VideoDevice *This); + + ULONG (STDMETHODCALLTYPE *Release)( + ID3D11VideoDevice *This); + + /*** ID3D11VideoDevice methods ***/ + HRESULT (STDMETHODCALLTYPE *CreateVideoDecoder)( + ID3D11VideoDevice *This, + const D3D11_VIDEO_DECODER_DESC *pVideoDesc, + const D3D11_VIDEO_DECODER_CONFIG *pConfig, + ID3D11VideoDecoder **ppDecoder); + + HRESULT (STDMETHODCALLTYPE *CreateVideoProcessor)( + ID3D11VideoDevice *This, + ID3D11VideoProcessorEnumerator *pEnum, + UINT RateConversionIndex, + ID3D11VideoProcessor **ppVideoProcessor); + + HRESULT (STDMETHODCALLTYPE *CreateAuthenticatedChannel)( + ID3D11VideoDevice *This, + D3D11_AUTHENTICATED_CHANNEL_TYPE ChannelType, + ID3D11AuthenticatedChannel **ppAuthenticatedChannel); + + HRESULT (STDMETHODCALLTYPE *CreateCryptoSession)( + ID3D11VideoDevice *This, + const GUID *pCryptoType, + const GUID *pDecoderProfile, + const GUID *pKeyExchangeType, + ID3D11CryptoSession **ppCryptoSession); + + HRESULT (STDMETHODCALLTYPE *CreateVideoDecoderOutputView)( + ID3D11VideoDevice *This, + ID3D11Resource *pResource, + const D3D11_VIDEO_DECODER_OUTPUT_VIEW_DESC *pDesc, + ID3D11VideoDecoderOutputView **ppVDOVView); + + HRESULT (STDMETHODCALLTYPE *CreateVideoProcessorInputView)( + ID3D11VideoDevice *This, + ID3D11Resource *pResource, + ID3D11VideoProcessorEnumerator *pEnum, + const D3D11_VIDEO_PROCESSOR_INPUT_VIEW_DESC *pDesc, + ID3D11VideoProcessorInputView **ppVPIView); + + HRESULT (STDMETHODCALLTYPE *CreateVideoProcessorOutputView)( + ID3D11VideoDevice *This, + ID3D11Resource *pResource, + ID3D11VideoProcessorEnumerator *pEnum, + const D3D11_VIDEO_PROCESSOR_OUTPUT_VIEW_DESC *pDesc, + ID3D11VideoProcessorOutputView **ppVPOView); + + HRESULT (STDMETHODCALLTYPE *CreateVideoProcessorEnumerator)( + ID3D11VideoDevice *This, + const D3D11_VIDEO_PROCESSOR_CONTENT_DESC *pDesc, + ID3D11VideoProcessorEnumerator **ppEnum); + + UINT (STDMETHODCALLTYPE *GetVideoDecoderProfileCount)( + ID3D11VideoDevice *This); + + HRESULT (STDMETHODCALLTYPE *GetVideoDecoderProfile)( + ID3D11VideoDevice *This, + UINT Index, + GUID *pDecoderProfile); + + HRESULT (STDMETHODCALLTYPE *CheckVideoDecoderFormat)( + ID3D11VideoDevice *This, + const GUID *pDecoderProfile, + DXGI_FORMAT Format, + WINBOOL *pSupported); + + HRESULT (STDMETHODCALLTYPE *GetVideoDecoderConfigCount)( + ID3D11VideoDevice *This, + const D3D11_VIDEO_DECODER_DESC *pDesc, + UINT *pCount); + + HRESULT (STDMETHODCALLTYPE *GetVideoDecoderConfig)( + ID3D11VideoDevice *This, + const D3D11_VIDEO_DECODER_DESC *pDesc, + UINT Index, + D3D11_VIDEO_DECODER_CONFIG *pConfig); + + HRESULT (STDMETHODCALLTYPE *GetContentProtectionCaps)( + ID3D11VideoDevice *This, + const GUID *pCryptoType, + const GUID *pDecoderProfile, + D3D11_VIDEO_CONTENT_PROTECTION_CAPS *pCaps); + + HRESULT (STDMETHODCALLTYPE *CheckCryptoKeyExchange)( + ID3D11VideoDevice *This, + const GUID *pCryptoType, + const GUID *pDecoderProfile, + UINT Index, + GUID *pKeyExchangeType); + + HRESULT (STDMETHODCALLTYPE *SetPrivateData)( + ID3D11VideoDevice *This, + REFGUID guid, + UINT DataSize, + const void *pData); + + HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( + ID3D11VideoDevice *This, + REFGUID guid, + const IUnknown *pData); + + END_INTERFACE +} ID3D11VideoDeviceVtbl; + +interface ID3D11VideoDevice { + CONST_VTBL ID3D11VideoDeviceVtbl* lpVtbl; +}; + +#ifdef COBJMACROS +#ifndef WIDL_C_INLINE_WRAPPERS +/*** IUnknown methods ***/ +#define ID3D11VideoDevice_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) +#define ID3D11VideoDevice_AddRef(This) (This)->lpVtbl->AddRef(This) +#define ID3D11VideoDevice_Release(This) (This)->lpVtbl->Release(This) +/*** ID3D11VideoDevice methods ***/ +#define ID3D11VideoDevice_CreateVideoDecoder(This,pVideoDesc,pConfig,ppDecoder) (This)->lpVtbl->CreateVideoDecoder(This,pVideoDesc,pConfig,ppDecoder) +#define ID3D11VideoDevice_CreateVideoProcessor(This,pEnum,RateConversionIndex,ppVideoProcessor) (This)->lpVtbl->CreateVideoProcessor(This,pEnum,RateConversionIndex,ppVideoProcessor) +#define ID3D11VideoDevice_CreateAuthenticatedChannel(This,ChannelType,ppAuthenticatedChannel) (This)->lpVtbl->CreateAuthenticatedChannel(This,ChannelType,ppAuthenticatedChannel) +#define ID3D11VideoDevice_CreateCryptoSession(This,pCryptoType,pDecoderProfile,pKeyExchangeType,ppCryptoSession) (This)->lpVtbl->CreateCryptoSession(This,pCryptoType,pDecoderProfile,pKeyExchangeType,ppCryptoSession) +#define ID3D11VideoDevice_CreateVideoDecoderOutputView(This,pResource,pDesc,ppVDOVView) (This)->lpVtbl->CreateVideoDecoderOutputView(This,pResource,pDesc,ppVDOVView) +#define ID3D11VideoDevice_CreateVideoProcessorInputView(This,pResource,pEnum,pDesc,ppVPIView) (This)->lpVtbl->CreateVideoProcessorInputView(This,pResource,pEnum,pDesc,ppVPIView) +#define ID3D11VideoDevice_CreateVideoProcessorOutputView(This,pResource,pEnum,pDesc,ppVPOView) (This)->lpVtbl->CreateVideoProcessorOutputView(This,pResource,pEnum,pDesc,ppVPOView) +#define ID3D11VideoDevice_CreateVideoProcessorEnumerator(This,pDesc,ppEnum) (This)->lpVtbl->CreateVideoProcessorEnumerator(This,pDesc,ppEnum) +#define ID3D11VideoDevice_GetVideoDecoderProfileCount(This) (This)->lpVtbl->GetVideoDecoderProfileCount(This) +#define ID3D11VideoDevice_GetVideoDecoderProfile(This,Index,pDecoderProfile) (This)->lpVtbl->GetVideoDecoderProfile(This,Index,pDecoderProfile) +#define ID3D11VideoDevice_CheckVideoDecoderFormat(This,pDecoderProfile,Format,pSupported) (This)->lpVtbl->CheckVideoDecoderFormat(This,pDecoderProfile,Format,pSupported) +#define ID3D11VideoDevice_GetVideoDecoderConfigCount(This,pDesc,pCount) (This)->lpVtbl->GetVideoDecoderConfigCount(This,pDesc,pCount) +#define ID3D11VideoDevice_GetVideoDecoderConfig(This,pDesc,Index,pConfig) (This)->lpVtbl->GetVideoDecoderConfig(This,pDesc,Index,pConfig) +#define ID3D11VideoDevice_GetContentProtectionCaps(This,pCryptoType,pDecoderProfile,pCaps) (This)->lpVtbl->GetContentProtectionCaps(This,pCryptoType,pDecoderProfile,pCaps) +#define ID3D11VideoDevice_CheckCryptoKeyExchange(This,pCryptoType,pDecoderProfile,Index,pKeyExchangeType) (This)->lpVtbl->CheckCryptoKeyExchange(This,pCryptoType,pDecoderProfile,Index,pKeyExchangeType) +#define ID3D11VideoDevice_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData) +#define ID3D11VideoDevice_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData) +#else +/*** IUnknown methods ***/ +static FORCEINLINE HRESULT ID3D11VideoDevice_QueryInterface(ID3D11VideoDevice* This,REFIID riid,void **ppvObject) { + return This->lpVtbl->QueryInterface(This,riid,ppvObject); +} +static FORCEINLINE ULONG ID3D11VideoDevice_AddRef(ID3D11VideoDevice* This) { + return This->lpVtbl->AddRef(This); +} +static FORCEINLINE ULONG ID3D11VideoDevice_Release(ID3D11VideoDevice* This) { + return This->lpVtbl->Release(This); +} +/*** ID3D11VideoDevice methods ***/ +static FORCEINLINE HRESULT ID3D11VideoDevice_CreateVideoDecoder(ID3D11VideoDevice* This,const D3D11_VIDEO_DECODER_DESC *pVideoDesc,const D3D11_VIDEO_DECODER_CONFIG *pConfig,ID3D11VideoDecoder **ppDecoder) { + return This->lpVtbl->CreateVideoDecoder(This,pVideoDesc,pConfig,ppDecoder); +} +static FORCEINLINE HRESULT ID3D11VideoDevice_CreateVideoProcessor(ID3D11VideoDevice* This,ID3D11VideoProcessorEnumerator *pEnum,UINT RateConversionIndex,ID3D11VideoProcessor **ppVideoProcessor) { + return This->lpVtbl->CreateVideoProcessor(This,pEnum,RateConversionIndex,ppVideoProcessor); +} +static FORCEINLINE HRESULT ID3D11VideoDevice_CreateAuthenticatedChannel(ID3D11VideoDevice* This,D3D11_AUTHENTICATED_CHANNEL_TYPE ChannelType,ID3D11AuthenticatedChannel **ppAuthenticatedChannel) { + return This->lpVtbl->CreateAuthenticatedChannel(This,ChannelType,ppAuthenticatedChannel); +} +static FORCEINLINE HRESULT ID3D11VideoDevice_CreateCryptoSession(ID3D11VideoDevice* This,const GUID *pCryptoType,const GUID *pDecoderProfile,const GUID *pKeyExchangeType,ID3D11CryptoSession **ppCryptoSession) { + return This->lpVtbl->CreateCryptoSession(This,pCryptoType,pDecoderProfile,pKeyExchangeType,ppCryptoSession); +} +static FORCEINLINE HRESULT ID3D11VideoDevice_CreateVideoDecoderOutputView(ID3D11VideoDevice* This,ID3D11Resource *pResource,const D3D11_VIDEO_DECODER_OUTPUT_VIEW_DESC *pDesc,ID3D11VideoDecoderOutputView **ppVDOVView) { + return This->lpVtbl->CreateVideoDecoderOutputView(This,pResource,pDesc,ppVDOVView); +} +static FORCEINLINE HRESULT ID3D11VideoDevice_CreateVideoProcessorInputView(ID3D11VideoDevice* This,ID3D11Resource *pResource,ID3D11VideoProcessorEnumerator *pEnum,const D3D11_VIDEO_PROCESSOR_INPUT_VIEW_DESC *pDesc,ID3D11VideoProcessorInputView **ppVPIView) { + return This->lpVtbl->CreateVideoProcessorInputView(This,pResource,pEnum,pDesc,ppVPIView); +} +static FORCEINLINE HRESULT ID3D11VideoDevice_CreateVideoProcessorOutputView(ID3D11VideoDevice* This,ID3D11Resource *pResource,ID3D11VideoProcessorEnumerator *pEnum,const D3D11_VIDEO_PROCESSOR_OUTPUT_VIEW_DESC *pDesc,ID3D11VideoProcessorOutputView **ppVPOView) { + return This->lpVtbl->CreateVideoProcessorOutputView(This,pResource,pEnum,pDesc,ppVPOView); +} +static FORCEINLINE HRESULT ID3D11VideoDevice_CreateVideoProcessorEnumerator(ID3D11VideoDevice* This,const D3D11_VIDEO_PROCESSOR_CONTENT_DESC *pDesc,ID3D11VideoProcessorEnumerator **ppEnum) { + return This->lpVtbl->CreateVideoProcessorEnumerator(This,pDesc,ppEnum); +} +static FORCEINLINE UINT ID3D11VideoDevice_GetVideoDecoderProfileCount(ID3D11VideoDevice* This) { + return This->lpVtbl->GetVideoDecoderProfileCount(This); +} +static FORCEINLINE HRESULT ID3D11VideoDevice_GetVideoDecoderProfile(ID3D11VideoDevice* This,UINT Index,GUID *pDecoderProfile) { + return This->lpVtbl->GetVideoDecoderProfile(This,Index,pDecoderProfile); +} +static FORCEINLINE HRESULT ID3D11VideoDevice_CheckVideoDecoderFormat(ID3D11VideoDevice* This,const GUID *pDecoderProfile,DXGI_FORMAT Format,WINBOOL *pSupported) { + return This->lpVtbl->CheckVideoDecoderFormat(This,pDecoderProfile,Format,pSupported); +} +static FORCEINLINE HRESULT ID3D11VideoDevice_GetVideoDecoderConfigCount(ID3D11VideoDevice* This,const D3D11_VIDEO_DECODER_DESC *pDesc,UINT *pCount) { + return This->lpVtbl->GetVideoDecoderConfigCount(This,pDesc,pCount); +} +static FORCEINLINE HRESULT ID3D11VideoDevice_GetVideoDecoderConfig(ID3D11VideoDevice* This,const D3D11_VIDEO_DECODER_DESC *pDesc,UINT Index,D3D11_VIDEO_DECODER_CONFIG *pConfig) { + return This->lpVtbl->GetVideoDecoderConfig(This,pDesc,Index,pConfig); +} +static FORCEINLINE HRESULT ID3D11VideoDevice_GetContentProtectionCaps(ID3D11VideoDevice* This,const GUID *pCryptoType,const GUID *pDecoderProfile,D3D11_VIDEO_CONTENT_PROTECTION_CAPS *pCaps) { + return This->lpVtbl->GetContentProtectionCaps(This,pCryptoType,pDecoderProfile,pCaps); +} +static FORCEINLINE HRESULT ID3D11VideoDevice_CheckCryptoKeyExchange(ID3D11VideoDevice* This,const GUID *pCryptoType,const GUID *pDecoderProfile,UINT Index,GUID *pKeyExchangeType) { + return This->lpVtbl->CheckCryptoKeyExchange(This,pCryptoType,pDecoderProfile,Index,pKeyExchangeType); +} +static FORCEINLINE HRESULT ID3D11VideoDevice_SetPrivateData(ID3D11VideoDevice* This,REFGUID guid,UINT DataSize,const void *pData) { + return This->lpVtbl->SetPrivateData(This,guid,DataSize,pData); +} +static FORCEINLINE HRESULT ID3D11VideoDevice_SetPrivateDataInterface(ID3D11VideoDevice* This,REFGUID guid,const IUnknown *pData) { + return This->lpVtbl->SetPrivateDataInterface(This,guid,pData); +} +#endif +#endif + +#endif + + +#endif /* __ID3D11VideoDevice_INTERFACE_DEFINED__ */ + +/***************************************************************************** + * ID3D11VideoContext interface + */ +#ifndef __ID3D11VideoContext_INTERFACE_DEFINED__ +#define __ID3D11VideoContext_INTERFACE_DEFINED__ + +DEFINE_GUID(IID_ID3D11VideoContext, 0x61f21c45, 0x3c0e, 0x4a74, 0x9c,0xea, 0x67,0x10,0x0d,0x9a,0xd5,0xe4); +#if defined(__cplusplus) && !defined(CINTERFACE) +MIDL_INTERFACE("61f21c45-3c0e-4a74-9cea-67100d9ad5e4") +ID3D11VideoContext : public ID3D11DeviceChild +{ + virtual HRESULT STDMETHODCALLTYPE GetDecoderBuffer( + ID3D11VideoDecoder *decoder, + D3D11_VIDEO_DECODER_BUFFER_TYPE type, + UINT *buffer_size, + void **buffer) = 0; + + virtual HRESULT STDMETHODCALLTYPE ReleaseDecoderBuffer( + ID3D11VideoDecoder *decoder, + D3D11_VIDEO_DECODER_BUFFER_TYPE type) = 0; + + virtual HRESULT STDMETHODCALLTYPE DecoderBeginFrame( + ID3D11VideoDecoder *decoder, + ID3D11VideoDecoderOutputView *view, + UINT key_size, + const void *key) = 0; + + virtual HRESULT STDMETHODCALLTYPE DecoderEndFrame( + ID3D11VideoDecoder *decoder) = 0; + + virtual HRESULT STDMETHODCALLTYPE SubmitDecoderBuffers( + ID3D11VideoDecoder *decoder, + UINT buffers_count, + const D3D11_VIDEO_DECODER_BUFFER_DESC *buffer_desc) = 0; + + virtual HRESULT STDMETHODCALLTYPE DecoderExtension( + ID3D11VideoDecoder *decoder, + const D3D11_VIDEO_DECODER_EXTENSION *extension) = 0; + + virtual void STDMETHODCALLTYPE VideoProcessorSetOutputTargetRect( + ID3D11VideoProcessor *processor, + WINBOOL enable, + const RECT *rect) = 0; + + virtual void STDMETHODCALLTYPE VideoProcessorSetOutputBackgroundColor( + ID3D11VideoProcessor *processor, + WINBOOL y_cb_cr, + const D3D11_VIDEO_COLOR *color) = 0; + + virtual void STDMETHODCALLTYPE VideoProcessorSetOutputColorSpace( + ID3D11VideoProcessor *processor, + const D3D11_VIDEO_PROCESSOR_COLOR_SPACE *color_space) = 0; + + virtual void STDMETHODCALLTYPE VideoProcessorSetOutputAlphaFillMode( + ID3D11VideoProcessor *processor, + D3D11_VIDEO_PROCESSOR_ALPHA_FILL_MODE alpha_fill_mode, + UINT stream_idx) = 0; + + virtual void STDMETHODCALLTYPE VideoProcessorSetOutputConstriction( + ID3D11VideoProcessor *processor, + WINBOOL enable, + SIZE size) = 0; + + virtual void STDMETHODCALLTYPE VideoProcessorSetOutputStereoMode( + ID3D11VideoProcessor *processor, + WINBOOL enable) = 0; + + virtual HRESULT STDMETHODCALLTYPE VideoProcessorSetOutputExtension( + ID3D11VideoProcessor *processor, + const GUID *guid, + UINT data_size, + void *data) = 0; + + virtual void STDMETHODCALLTYPE VideoProcessorGetOutputTargetRect( + ID3D11VideoProcessor *processor, + WINBOOL *enabled, + RECT *rect) = 0; + + virtual void STDMETHODCALLTYPE VideoProcessorGetOutputBackgroundColor( + ID3D11VideoProcessor *processor, + WINBOOL *y_cb_cr, + D3D11_VIDEO_COLOR *color) = 0; + + virtual void STDMETHODCALLTYPE VideoProcessorGetOutputColorSpace( + ID3D11VideoProcessor *processor, + D3D11_VIDEO_PROCESSOR_COLOR_SPACE *color_space) = 0; + + virtual void STDMETHODCALLTYPE VideoProcessorGetOutputAlphaFillMode( + ID3D11VideoProcessor *processor, + D3D11_VIDEO_PROCESSOR_ALPHA_FILL_MODE *alpha_fill_mode, + UINT *stream_idx) = 0; + + virtual void STDMETHODCALLTYPE VideoProcessorGetOutputConstriction( + ID3D11VideoProcessor *processor, + WINBOOL *enabled, + SIZE *size) = 0; + + virtual void STDMETHODCALLTYPE VideoProcessorGetOutputStereoMode( + ID3D11VideoProcessor *processor, + WINBOOL *enabled) = 0; + + virtual HRESULT STDMETHODCALLTYPE VideoProcessorGetOutputExtension( + ID3D11VideoProcessor *processor, + const GUID *guid, + UINT data_size, + void *data) = 0; + + virtual void STDMETHODCALLTYPE VideoProcessorSetStreamFrameFormat( + ID3D11VideoProcessor *processor, + UINT stream_idx, + D3D11_VIDEO_FRAME_FORMAT format) = 0; + + virtual void STDMETHODCALLTYPE VideoProcessorSetStreamColorSpace( + ID3D11VideoProcessor *processor, + UINT stream_idx, + const D3D11_VIDEO_PROCESSOR_COLOR_SPACE *color_space) = 0; + + virtual void STDMETHODCALLTYPE VideoProcessorSetStreamOutputRate( + ID3D11VideoProcessor *processor, + UINT stream_idx, + D3D11_VIDEO_PROCESSOR_OUTPUT_RATE rate, + WINBOOL repeat, + const DXGI_RATIONAL *custom_rate) = 0; + + virtual void STDMETHODCALLTYPE VideoProcessorSetStreamSourceRect( + ID3D11VideoProcessor *processor, + UINT stream_idx, + WINBOOL enable, + const RECT *rect) = 0; + + virtual void STDMETHODCALLTYPE VideoProcessorSetStreamDestRect( + ID3D11VideoProcessor *processor, + UINT stream_idx, + WINBOOL enable, + const RECT *rect) = 0; + + virtual void STDMETHODCALLTYPE VideoProcessorSetStreamAlpha( + ID3D11VideoProcessor *processor, + UINT stream_idx, + WINBOOL enable, + float alpha) = 0; + + virtual void STDMETHODCALLTYPE VideoProcessorSetStreamPalette( + ID3D11VideoProcessor *processor, + UINT stream_idx, + UINT entry_count, + const UINT *entries) = 0; + + virtual void STDMETHODCALLTYPE VideoProcessorSetStreamPixelAspectRatio( + ID3D11VideoProcessor *processor, + UINT stream_idx, + WINBOOL enable, + const DXGI_RATIONAL *src_aspect_ratio, + const DXGI_RATIONAL *dst_aspect_ratio) = 0; + + virtual void STDMETHODCALLTYPE VideoProcessorSetStreamLumaKey( + ID3D11VideoProcessor *processor, + UINT stream_idx, + WINBOOL enable, + float lower, + float upper) = 0; + + virtual void STDMETHODCALLTYPE VideoProcessorSetStreamStereoFormat( + ID3D11VideoProcessor *processor, + UINT stream_idx, + WINBOOL enable, + D3D11_VIDEO_PROCESSOR_STEREO_FORMAT format, + WINBOOL left_view_frame0, + WINBOOL base_view_frame0, + D3D11_VIDEO_PROCESSOR_STEREO_FLIP_MODE flip_mode, + int mono_offset) = 0; + + virtual void STDMETHODCALLTYPE VideoProcessorSetStreamAutoProcessingMode( + ID3D11VideoProcessor *processor, + UINT stream_idx, + WINBOOL enable) = 0; + + virtual void STDMETHODCALLTYPE VideoProcessorSetStreamFilter( + ID3D11VideoProcessor *processor, + UINT stream_idx, + D3D11_VIDEO_PROCESSOR_FILTER filter, + WINBOOL enable, + int level) = 0; + + virtual HRESULT STDMETHODCALLTYPE VideoProcessorSetStreamExtension( + ID3D11VideoProcessor *processor, + UINT stream_idx, + const GUID *guid, + UINT data_size, + void *data) = 0; + + virtual void STDMETHODCALLTYPE VideoProcessorGetStreamFrameFormat( + ID3D11VideoProcessor *processor, + UINT stream_idx, + D3D11_VIDEO_FRAME_FORMAT *format) = 0; + + virtual void STDMETHODCALLTYPE VideoProcessorGetStreamColorSpace( + ID3D11VideoProcessor *processor, + UINT stream_idx, + D3D11_VIDEO_PROCESSOR_COLOR_SPACE *color_space) = 0; + + virtual void STDMETHODCALLTYPE VideoProcessorGetStreamOutputRate( + ID3D11VideoProcessor *processor, + UINT stream_idx, + D3D11_VIDEO_PROCESSOR_OUTPUT_RATE *rate, + WINBOOL *repeat, + DXGI_RATIONAL *custom_rate) = 0; + + virtual void STDMETHODCALLTYPE VideoProcessorGetStreamSourceRect( + ID3D11VideoProcessor *processor, + UINT stream_idx, + WINBOOL *enabled, + RECT *rect) = 0; + + virtual void STDMETHODCALLTYPE VideoProcessorGetStreamDestRect( + ID3D11VideoProcessor *processor, + UINT stream_idx, + WINBOOL *enabled, + RECT *rect) = 0; + + virtual void STDMETHODCALLTYPE VideoProcessorGetStreamAlpha( + ID3D11VideoProcessor *processor, + UINT stream_idx, + WINBOOL *enabled, + float *alpha) = 0; + + virtual void STDMETHODCALLTYPE VideoProcessorGetStreamPalette( + ID3D11VideoProcessor *processor, + UINT stream_idx, + UINT entry_count, + UINT *entries) = 0; + + virtual void STDMETHODCALLTYPE VideoProcessorGetStreamPixelAspectRatio( + ID3D11VideoProcessor *processor, + UINT stream_idx, + WINBOOL *enabled, + DXGI_RATIONAL *src_aspect_ratio, + DXGI_RATIONAL *dst_aspect_ratio) = 0; + + virtual void STDMETHODCALLTYPE VideoProcessorGetStreamLumaKey( + ID3D11VideoProcessor *processor, + UINT stream_idx, + WINBOOL *enabled, + float *lower, + float *upper) = 0; + + virtual void STDMETHODCALLTYPE VideoProcessorGetStreamStereoFormat( + ID3D11VideoProcessor *processor, + UINT stream_idx, + WINBOOL *enabled, + D3D11_VIDEO_PROCESSOR_STEREO_FORMAT *format, + WINBOOL *left_view_frame0, + WINBOOL *base_view_frame0, + D3D11_VIDEO_PROCESSOR_STEREO_FLIP_MODE *flip_mode, + int *mono_offset) = 0; + + virtual void STDMETHODCALLTYPE VideoProcessorGetStreamAutoProcessingMode( + ID3D11VideoProcessor *processor, + UINT stream_idx, + WINBOOL *enabled) = 0; + + virtual void STDMETHODCALLTYPE VideoProcessorGetStreamFilter( + ID3D11VideoProcessor *processor, + UINT stream_idx, + D3D11_VIDEO_PROCESSOR_FILTER filter, + WINBOOL *enabled, + int *level) = 0; + + virtual HRESULT STDMETHODCALLTYPE VideoProcessorGetStreamExtension( + ID3D11VideoProcessor *processor, + UINT stream_idx, + const GUID *guid, + UINT data_size, + void *data) = 0; + + virtual HRESULT STDMETHODCALLTYPE VideoProcessorBlt( + ID3D11VideoProcessor *processor, + ID3D11VideoProcessorOutputView *view, + UINT frame_idx, + UINT stream_count, + const D3D11_VIDEO_PROCESSOR_STREAM *streams) = 0; + + virtual HRESULT STDMETHODCALLTYPE NegotiateCryptoSessionKeyExchange( + ID3D11CryptoSession *session, + UINT data_size, + void *data) = 0; + + virtual void STDMETHODCALLTYPE EncryptionBlt( + ID3D11CryptoSession *session, + ID3D11Texture2D *src_surface, + ID3D11Texture2D *dst_surface, + UINT iv_size, + void *iv) = 0; + + virtual void STDMETHODCALLTYPE DecryptionBlt( + ID3D11CryptoSession *session, + ID3D11Texture2D *src_surface, + ID3D11Texture2D *dst_surface, + D3D11_ENCRYPTED_BLOCK_INFO *block_info, + UINT key_size, + const void *key, + UINT iv_size, + void *iv) = 0; + + virtual void STDMETHODCALLTYPE StartSessionKeyRefresh( + ID3D11CryptoSession *session, + UINT random_number_size, + void *random_number) = 0; + + virtual void STDMETHODCALLTYPE FinishSessionKeyRefresh( + ID3D11CryptoSession *session) = 0; + + virtual HRESULT STDMETHODCALLTYPE GetEncryptionBltKey( + ID3D11CryptoSession *session, + UINT key_size, + void *key) = 0; + + virtual HRESULT STDMETHODCALLTYPE NegotiateAuthenticatedChannelKeyExchange( + ID3D11AuthenticatedChannel *channel, + UINT data_size, + void *data) = 0; + + virtual HRESULT STDMETHODCALLTYPE QueryAuthenticatedChannel( + ID3D11AuthenticatedChannel *channel, + UINT input_size, + const void *input, + UINT output_size, + void *output) = 0; + + virtual HRESULT STDMETHODCALLTYPE ConfigureAuthenticatedChannel( + ID3D11AuthenticatedChannel *channel, + UINT input_size, + const void *input, + D3D11_AUTHENTICATED_CONFIGURE_OUTPUT *output) = 0; + + virtual void STDMETHODCALLTYPE VideoProcessorSetStreamRotation( + ID3D11VideoProcessor *processor, + UINT stream_idx, + WINBOOL enable, + D3D11_VIDEO_PROCESSOR_ROTATION rotation) = 0; + + virtual void STDMETHODCALLTYPE VideoProcessorGetStreamRotation( + ID3D11VideoProcessor *processor, + UINT stream_idx, + WINBOOL *enable, + D3D11_VIDEO_PROCESSOR_ROTATION *rotation) = 0; + +}; +#ifdef __CRT_UUID_DECL +__CRT_UUID_DECL(ID3D11VideoContext, 0x61f21c45, 0x3c0e, 0x4a74, 0x9c,0xea, 0x67,0x10,0x0d,0x9a,0xd5,0xe4) +#endif +#else +typedef struct ID3D11VideoContextVtbl { + BEGIN_INTERFACE + + /*** IUnknown methods ***/ + HRESULT (STDMETHODCALLTYPE *QueryInterface)( + ID3D11VideoContext *This, + REFIID riid, + void **ppvObject); + + ULONG (STDMETHODCALLTYPE *AddRef)( + ID3D11VideoContext *This); + + ULONG (STDMETHODCALLTYPE *Release)( + ID3D11VideoContext *This); + + /*** ID3D11DeviceChild methods ***/ + void (STDMETHODCALLTYPE *GetDevice)( + ID3D11VideoContext *This, + ID3D11Device **ppDevice); + + HRESULT (STDMETHODCALLTYPE *GetPrivateData)( + ID3D11VideoContext *This, + REFGUID guid, + UINT *pDataSize, + void *pData); + + HRESULT (STDMETHODCALLTYPE *SetPrivateData)( + ID3D11VideoContext *This, + REFGUID guid, + UINT DataSize, + const void *pData); + + HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( + ID3D11VideoContext *This, + REFGUID guid, + const IUnknown *pData); + + /*** ID3D11VideoContext methods ***/ + HRESULT (STDMETHODCALLTYPE *GetDecoderBuffer)( + ID3D11VideoContext *This, + ID3D11VideoDecoder *decoder, + D3D11_VIDEO_DECODER_BUFFER_TYPE type, + UINT *buffer_size, + void **buffer); + + HRESULT (STDMETHODCALLTYPE *ReleaseDecoderBuffer)( + ID3D11VideoContext *This, + ID3D11VideoDecoder *decoder, + D3D11_VIDEO_DECODER_BUFFER_TYPE type); + + HRESULT (STDMETHODCALLTYPE *DecoderBeginFrame)( + ID3D11VideoContext *This, + ID3D11VideoDecoder *decoder, + ID3D11VideoDecoderOutputView *view, + UINT key_size, + const void *key); + + HRESULT (STDMETHODCALLTYPE *DecoderEndFrame)( + ID3D11VideoContext *This, + ID3D11VideoDecoder *decoder); + + HRESULT (STDMETHODCALLTYPE *SubmitDecoderBuffers)( + ID3D11VideoContext *This, + ID3D11VideoDecoder *decoder, + UINT buffers_count, + const D3D11_VIDEO_DECODER_BUFFER_DESC *buffer_desc); + + HRESULT (STDMETHODCALLTYPE *DecoderExtension)( + ID3D11VideoContext *This, + ID3D11VideoDecoder *decoder, + const D3D11_VIDEO_DECODER_EXTENSION *extension); + + void (STDMETHODCALLTYPE *VideoProcessorSetOutputTargetRect)( + ID3D11VideoContext *This, + ID3D11VideoProcessor *processor, + WINBOOL enable, + const RECT *rect); + + void (STDMETHODCALLTYPE *VideoProcessorSetOutputBackgroundColor)( + ID3D11VideoContext *This, + ID3D11VideoProcessor *processor, + WINBOOL y_cb_cr, + const D3D11_VIDEO_COLOR *color); + + void (STDMETHODCALLTYPE *VideoProcessorSetOutputColorSpace)( + ID3D11VideoContext *This, + ID3D11VideoProcessor *processor, + const D3D11_VIDEO_PROCESSOR_COLOR_SPACE *color_space); + + void (STDMETHODCALLTYPE *VideoProcessorSetOutputAlphaFillMode)( + ID3D11VideoContext *This, + ID3D11VideoProcessor *processor, + D3D11_VIDEO_PROCESSOR_ALPHA_FILL_MODE alpha_fill_mode, + UINT stream_idx); + + void (STDMETHODCALLTYPE *VideoProcessorSetOutputConstriction)( + ID3D11VideoContext *This, + ID3D11VideoProcessor *processor, + WINBOOL enable, + SIZE size); + + void (STDMETHODCALLTYPE *VideoProcessorSetOutputStereoMode)( + ID3D11VideoContext *This, + ID3D11VideoProcessor *processor, + WINBOOL enable); + + HRESULT (STDMETHODCALLTYPE *VideoProcessorSetOutputExtension)( + ID3D11VideoContext *This, + ID3D11VideoProcessor *processor, + const GUID *guid, + UINT data_size, + void *data); + + void (STDMETHODCALLTYPE *VideoProcessorGetOutputTargetRect)( + ID3D11VideoContext *This, + ID3D11VideoProcessor *processor, + WINBOOL *enabled, + RECT *rect); + + void (STDMETHODCALLTYPE *VideoProcessorGetOutputBackgroundColor)( + ID3D11VideoContext *This, + ID3D11VideoProcessor *processor, + WINBOOL *y_cb_cr, + D3D11_VIDEO_COLOR *color); + + void (STDMETHODCALLTYPE *VideoProcessorGetOutputColorSpace)( + ID3D11VideoContext *This, + ID3D11VideoProcessor *processor, + D3D11_VIDEO_PROCESSOR_COLOR_SPACE *color_space); + + void (STDMETHODCALLTYPE *VideoProcessorGetOutputAlphaFillMode)( + ID3D11VideoContext *This, + ID3D11VideoProcessor *processor, + D3D11_VIDEO_PROCESSOR_ALPHA_FILL_MODE *alpha_fill_mode, + UINT *stream_idx); + + void (STDMETHODCALLTYPE *VideoProcessorGetOutputConstriction)( + ID3D11VideoContext *This, + ID3D11VideoProcessor *processor, + WINBOOL *enabled, + SIZE *size); + + void (STDMETHODCALLTYPE *VideoProcessorGetOutputStereoMode)( + ID3D11VideoContext *This, + ID3D11VideoProcessor *processor, + WINBOOL *enabled); + + HRESULT (STDMETHODCALLTYPE *VideoProcessorGetOutputExtension)( + ID3D11VideoContext *This, + ID3D11VideoProcessor *processor, + const GUID *guid, + UINT data_size, + void *data); + + void (STDMETHODCALLTYPE *VideoProcessorSetStreamFrameFormat)( + ID3D11VideoContext *This, + ID3D11VideoProcessor *processor, + UINT stream_idx, + D3D11_VIDEO_FRAME_FORMAT format); + + void (STDMETHODCALLTYPE *VideoProcessorSetStreamColorSpace)( + ID3D11VideoContext *This, + ID3D11VideoProcessor *processor, + UINT stream_idx, + const D3D11_VIDEO_PROCESSOR_COLOR_SPACE *color_space); + + void (STDMETHODCALLTYPE *VideoProcessorSetStreamOutputRate)( + ID3D11VideoContext *This, + ID3D11VideoProcessor *processor, + UINT stream_idx, + D3D11_VIDEO_PROCESSOR_OUTPUT_RATE rate, + WINBOOL repeat, + const DXGI_RATIONAL *custom_rate); + + void (STDMETHODCALLTYPE *VideoProcessorSetStreamSourceRect)( + ID3D11VideoContext *This, + ID3D11VideoProcessor *processor, + UINT stream_idx, + WINBOOL enable, + const RECT *rect); + + void (STDMETHODCALLTYPE *VideoProcessorSetStreamDestRect)( + ID3D11VideoContext *This, + ID3D11VideoProcessor *processor, + UINT stream_idx, + WINBOOL enable, + const RECT *rect); + + void (STDMETHODCALLTYPE *VideoProcessorSetStreamAlpha)( + ID3D11VideoContext *This, + ID3D11VideoProcessor *processor, + UINT stream_idx, + WINBOOL enable, + float alpha); + + void (STDMETHODCALLTYPE *VideoProcessorSetStreamPalette)( + ID3D11VideoContext *This, + ID3D11VideoProcessor *processor, + UINT stream_idx, + UINT entry_count, + const UINT *entries); + + void (STDMETHODCALLTYPE *VideoProcessorSetStreamPixelAspectRatio)( + ID3D11VideoContext *This, + ID3D11VideoProcessor *processor, + UINT stream_idx, + WINBOOL enable, + const DXGI_RATIONAL *src_aspect_ratio, + const DXGI_RATIONAL *dst_aspect_ratio); + + void (STDMETHODCALLTYPE *VideoProcessorSetStreamLumaKey)( + ID3D11VideoContext *This, + ID3D11VideoProcessor *processor, + UINT stream_idx, + WINBOOL enable, + float lower, + float upper); + + void (STDMETHODCALLTYPE *VideoProcessorSetStreamStereoFormat)( + ID3D11VideoContext *This, + ID3D11VideoProcessor *processor, + UINT stream_idx, + WINBOOL enable, + D3D11_VIDEO_PROCESSOR_STEREO_FORMAT format, + WINBOOL left_view_frame0, + WINBOOL base_view_frame0, + D3D11_VIDEO_PROCESSOR_STEREO_FLIP_MODE flip_mode, + int mono_offset); + + void (STDMETHODCALLTYPE *VideoProcessorSetStreamAutoProcessingMode)( + ID3D11VideoContext *This, + ID3D11VideoProcessor *processor, + UINT stream_idx, + WINBOOL enable); + + void (STDMETHODCALLTYPE *VideoProcessorSetStreamFilter)( + ID3D11VideoContext *This, + ID3D11VideoProcessor *processor, + UINT stream_idx, + D3D11_VIDEO_PROCESSOR_FILTER filter, + WINBOOL enable, + int level); + + HRESULT (STDMETHODCALLTYPE *VideoProcessorSetStreamExtension)( + ID3D11VideoContext *This, + ID3D11VideoProcessor *processor, + UINT stream_idx, + const GUID *guid, + UINT data_size, + void *data); + + void (STDMETHODCALLTYPE *VideoProcessorGetStreamFrameFormat)( + ID3D11VideoContext *This, + ID3D11VideoProcessor *processor, + UINT stream_idx, + D3D11_VIDEO_FRAME_FORMAT *format); + + void (STDMETHODCALLTYPE *VideoProcessorGetStreamColorSpace)( + ID3D11VideoContext *This, + ID3D11VideoProcessor *processor, + UINT stream_idx, + D3D11_VIDEO_PROCESSOR_COLOR_SPACE *color_space); + + void (STDMETHODCALLTYPE *VideoProcessorGetStreamOutputRate)( + ID3D11VideoContext *This, + ID3D11VideoProcessor *processor, + UINT stream_idx, + D3D11_VIDEO_PROCESSOR_OUTPUT_RATE *rate, + WINBOOL *repeat, + DXGI_RATIONAL *custom_rate); + + void (STDMETHODCALLTYPE *VideoProcessorGetStreamSourceRect)( + ID3D11VideoContext *This, + ID3D11VideoProcessor *processor, + UINT stream_idx, + WINBOOL *enabled, + RECT *rect); + + void (STDMETHODCALLTYPE *VideoProcessorGetStreamDestRect)( + ID3D11VideoContext *This, + ID3D11VideoProcessor *processor, + UINT stream_idx, + WINBOOL *enabled, + RECT *rect); + + void (STDMETHODCALLTYPE *VideoProcessorGetStreamAlpha)( + ID3D11VideoContext *This, + ID3D11VideoProcessor *processor, + UINT stream_idx, + WINBOOL *enabled, + float *alpha); + + void (STDMETHODCALLTYPE *VideoProcessorGetStreamPalette)( + ID3D11VideoContext *This, + ID3D11VideoProcessor *processor, + UINT stream_idx, + UINT entry_count, + UINT *entries); + + void (STDMETHODCALLTYPE *VideoProcessorGetStreamPixelAspectRatio)( + ID3D11VideoContext *This, + ID3D11VideoProcessor *processor, + UINT stream_idx, + WINBOOL *enabled, + DXGI_RATIONAL *src_aspect_ratio, + DXGI_RATIONAL *dst_aspect_ratio); + + void (STDMETHODCALLTYPE *VideoProcessorGetStreamLumaKey)( + ID3D11VideoContext *This, + ID3D11VideoProcessor *processor, + UINT stream_idx, + WINBOOL *enabled, + float *lower, + float *upper); + + void (STDMETHODCALLTYPE *VideoProcessorGetStreamStereoFormat)( + ID3D11VideoContext *This, + ID3D11VideoProcessor *processor, + UINT stream_idx, + WINBOOL *enabled, + D3D11_VIDEO_PROCESSOR_STEREO_FORMAT *format, + WINBOOL *left_view_frame0, + WINBOOL *base_view_frame0, + D3D11_VIDEO_PROCESSOR_STEREO_FLIP_MODE *flip_mode, + int *mono_offset); + + void (STDMETHODCALLTYPE *VideoProcessorGetStreamAutoProcessingMode)( + ID3D11VideoContext *This, + ID3D11VideoProcessor *processor, + UINT stream_idx, + WINBOOL *enabled); + + void (STDMETHODCALLTYPE *VideoProcessorGetStreamFilter)( + ID3D11VideoContext *This, + ID3D11VideoProcessor *processor, + UINT stream_idx, + D3D11_VIDEO_PROCESSOR_FILTER filter, + WINBOOL *enabled, + int *level); + + HRESULT (STDMETHODCALLTYPE *VideoProcessorGetStreamExtension)( + ID3D11VideoContext *This, + ID3D11VideoProcessor *processor, + UINT stream_idx, + const GUID *guid, + UINT data_size, + void *data); + + HRESULT (STDMETHODCALLTYPE *VideoProcessorBlt)( + ID3D11VideoContext *This, + ID3D11VideoProcessor *processor, + ID3D11VideoProcessorOutputView *view, + UINT frame_idx, + UINT stream_count, + const D3D11_VIDEO_PROCESSOR_STREAM *streams); + + HRESULT (STDMETHODCALLTYPE *NegotiateCryptoSessionKeyExchange)( + ID3D11VideoContext *This, + ID3D11CryptoSession *session, + UINT data_size, + void *data); + + void (STDMETHODCALLTYPE *EncryptionBlt)( + ID3D11VideoContext *This, + ID3D11CryptoSession *session, + ID3D11Texture2D *src_surface, + ID3D11Texture2D *dst_surface, + UINT iv_size, + void *iv); + + void (STDMETHODCALLTYPE *DecryptionBlt)( + ID3D11VideoContext *This, + ID3D11CryptoSession *session, + ID3D11Texture2D *src_surface, + ID3D11Texture2D *dst_surface, + D3D11_ENCRYPTED_BLOCK_INFO *block_info, + UINT key_size, + const void *key, + UINT iv_size, + void *iv); + + void (STDMETHODCALLTYPE *StartSessionKeyRefresh)( + ID3D11VideoContext *This, + ID3D11CryptoSession *session, + UINT random_number_size, + void *random_number); + + void (STDMETHODCALLTYPE *FinishSessionKeyRefresh)( + ID3D11VideoContext *This, + ID3D11CryptoSession *session); + + HRESULT (STDMETHODCALLTYPE *GetEncryptionBltKey)( + ID3D11VideoContext *This, + ID3D11CryptoSession *session, + UINT key_size, + void *key); + + HRESULT (STDMETHODCALLTYPE *NegotiateAuthenticatedChannelKeyExchange)( + ID3D11VideoContext *This, + ID3D11AuthenticatedChannel *channel, + UINT data_size, + void *data); + + HRESULT (STDMETHODCALLTYPE *QueryAuthenticatedChannel)( + ID3D11VideoContext *This, + ID3D11AuthenticatedChannel *channel, + UINT input_size, + const void *input, + UINT output_size, + void *output); + + HRESULT (STDMETHODCALLTYPE *ConfigureAuthenticatedChannel)( + ID3D11VideoContext *This, + ID3D11AuthenticatedChannel *channel, + UINT input_size, + const void *input, + D3D11_AUTHENTICATED_CONFIGURE_OUTPUT *output); + + void (STDMETHODCALLTYPE *VideoProcessorSetStreamRotation)( + ID3D11VideoContext *This, + ID3D11VideoProcessor *processor, + UINT stream_idx, + WINBOOL enable, + D3D11_VIDEO_PROCESSOR_ROTATION rotation); + + void (STDMETHODCALLTYPE *VideoProcessorGetStreamRotation)( + ID3D11VideoContext *This, + ID3D11VideoProcessor *processor, + UINT stream_idx, + WINBOOL *enable, + D3D11_VIDEO_PROCESSOR_ROTATION *rotation); + + END_INTERFACE +} ID3D11VideoContextVtbl; + +interface ID3D11VideoContext { + CONST_VTBL ID3D11VideoContextVtbl* lpVtbl; +}; + +#ifdef COBJMACROS +#ifndef WIDL_C_INLINE_WRAPPERS +/*** IUnknown methods ***/ +#define ID3D11VideoContext_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) +#define ID3D11VideoContext_AddRef(This) (This)->lpVtbl->AddRef(This) +#define ID3D11VideoContext_Release(This) (This)->lpVtbl->Release(This) +/*** ID3D11DeviceChild methods ***/ +#define ID3D11VideoContext_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice) +#define ID3D11VideoContext_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData) +#define ID3D11VideoContext_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData) +#define ID3D11VideoContext_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData) +/*** ID3D11VideoContext methods ***/ +#define ID3D11VideoContext_GetDecoderBuffer(This,decoder,type,buffer_size,buffer) (This)->lpVtbl->GetDecoderBuffer(This,decoder,type,buffer_size,buffer) +#define ID3D11VideoContext_ReleaseDecoderBuffer(This,decoder,type) (This)->lpVtbl->ReleaseDecoderBuffer(This,decoder,type) +#define ID3D11VideoContext_DecoderBeginFrame(This,decoder,view,key_size,key) (This)->lpVtbl->DecoderBeginFrame(This,decoder,view,key_size,key) +#define ID3D11VideoContext_DecoderEndFrame(This,decoder) (This)->lpVtbl->DecoderEndFrame(This,decoder) +#define ID3D11VideoContext_SubmitDecoderBuffers(This,decoder,buffers_count,buffer_desc) (This)->lpVtbl->SubmitDecoderBuffers(This,decoder,buffers_count,buffer_desc) +#define ID3D11VideoContext_DecoderExtension(This,decoder,extension) (This)->lpVtbl->DecoderExtension(This,decoder,extension) +#define ID3D11VideoContext_VideoProcessorSetOutputTargetRect(This,processor,enable,rect) (This)->lpVtbl->VideoProcessorSetOutputTargetRect(This,processor,enable,rect) +#define ID3D11VideoContext_VideoProcessorSetOutputBackgroundColor(This,processor,y_cb_cr,color) (This)->lpVtbl->VideoProcessorSetOutputBackgroundColor(This,processor,y_cb_cr,color) +#define ID3D11VideoContext_VideoProcessorSetOutputColorSpace(This,processor,color_space) (This)->lpVtbl->VideoProcessorSetOutputColorSpace(This,processor,color_space) +#define ID3D11VideoContext_VideoProcessorSetOutputAlphaFillMode(This,processor,alpha_fill_mode,stream_idx) (This)->lpVtbl->VideoProcessorSetOutputAlphaFillMode(This,processor,alpha_fill_mode,stream_idx) +#define ID3D11VideoContext_VideoProcessorSetOutputConstriction(This,processor,enable,size) (This)->lpVtbl->VideoProcessorSetOutputConstriction(This,processor,enable,size) +#define ID3D11VideoContext_VideoProcessorSetOutputStereoMode(This,processor,enable) (This)->lpVtbl->VideoProcessorSetOutputStereoMode(This,processor,enable) +#define ID3D11VideoContext_VideoProcessorSetOutputExtension(This,processor,guid,data_size,data) (This)->lpVtbl->VideoProcessorSetOutputExtension(This,processor,guid,data_size,data) +#define ID3D11VideoContext_VideoProcessorGetOutputTargetRect(This,processor,enabled,rect) (This)->lpVtbl->VideoProcessorGetOutputTargetRect(This,processor,enabled,rect) +#define ID3D11VideoContext_VideoProcessorGetOutputBackgroundColor(This,processor,y_cb_cr,color) (This)->lpVtbl->VideoProcessorGetOutputBackgroundColor(This,processor,y_cb_cr,color) +#define ID3D11VideoContext_VideoProcessorGetOutputColorSpace(This,processor,color_space) (This)->lpVtbl->VideoProcessorGetOutputColorSpace(This,processor,color_space) +#define ID3D11VideoContext_VideoProcessorGetOutputAlphaFillMode(This,processor,alpha_fill_mode,stream_idx) (This)->lpVtbl->VideoProcessorGetOutputAlphaFillMode(This,processor,alpha_fill_mode,stream_idx) +#define ID3D11VideoContext_VideoProcessorGetOutputConstriction(This,processor,enabled,size) (This)->lpVtbl->VideoProcessorGetOutputConstriction(This,processor,enabled,size) +#define ID3D11VideoContext_VideoProcessorGetOutputStereoMode(This,processor,enabled) (This)->lpVtbl->VideoProcessorGetOutputStereoMode(This,processor,enabled) +#define ID3D11VideoContext_VideoProcessorGetOutputExtension(This,processor,guid,data_size,data) (This)->lpVtbl->VideoProcessorGetOutputExtension(This,processor,guid,data_size,data) +#define ID3D11VideoContext_VideoProcessorSetStreamFrameFormat(This,processor,stream_idx,format) (This)->lpVtbl->VideoProcessorSetStreamFrameFormat(This,processor,stream_idx,format) +#define ID3D11VideoContext_VideoProcessorSetStreamColorSpace(This,processor,stream_idx,color_space) (This)->lpVtbl->VideoProcessorSetStreamColorSpace(This,processor,stream_idx,color_space) +#define ID3D11VideoContext_VideoProcessorSetStreamOutputRate(This,processor,stream_idx,rate,repeat,custom_rate) (This)->lpVtbl->VideoProcessorSetStreamOutputRate(This,processor,stream_idx,rate,repeat,custom_rate) +#define ID3D11VideoContext_VideoProcessorSetStreamSourceRect(This,processor,stream_idx,enable,rect) (This)->lpVtbl->VideoProcessorSetStreamSourceRect(This,processor,stream_idx,enable,rect) +#define ID3D11VideoContext_VideoProcessorSetStreamDestRect(This,processor,stream_idx,enable,rect) (This)->lpVtbl->VideoProcessorSetStreamDestRect(This,processor,stream_idx,enable,rect) +#define ID3D11VideoContext_VideoProcessorSetStreamAlpha(This,processor,stream_idx,enable,alpha) (This)->lpVtbl->VideoProcessorSetStreamAlpha(This,processor,stream_idx,enable,alpha) +#define ID3D11VideoContext_VideoProcessorSetStreamPalette(This,processor,stream_idx,entry_count,entries) (This)->lpVtbl->VideoProcessorSetStreamPalette(This,processor,stream_idx,entry_count,entries) +#define ID3D11VideoContext_VideoProcessorSetStreamPixelAspectRatio(This,processor,stream_idx,enable,src_aspect_ratio,dst_aspect_ratio) (This)->lpVtbl->VideoProcessorSetStreamPixelAspectRatio(This,processor,stream_idx,enable,src_aspect_ratio,dst_aspect_ratio) +#define ID3D11VideoContext_VideoProcessorSetStreamLumaKey(This,processor,stream_idx,enable,lower,upper) (This)->lpVtbl->VideoProcessorSetStreamLumaKey(This,processor,stream_idx,enable,lower,upper) +#define ID3D11VideoContext_VideoProcessorSetStreamStereoFormat(This,processor,stream_idx,enable,format,left_view_frame0,base_view_frame0,flip_mode,mono_offset) (This)->lpVtbl->VideoProcessorSetStreamStereoFormat(This,processor,stream_idx,enable,format,left_view_frame0,base_view_frame0,flip_mode,mono_offset) +#define ID3D11VideoContext_VideoProcessorSetStreamAutoProcessingMode(This,processor,stream_idx,enable) (This)->lpVtbl->VideoProcessorSetStreamAutoProcessingMode(This,processor,stream_idx,enable) +#define ID3D11VideoContext_VideoProcessorSetStreamFilter(This,processor,stream_idx,filter,enable,level) (This)->lpVtbl->VideoProcessorSetStreamFilter(This,processor,stream_idx,filter,enable,level) +#define ID3D11VideoContext_VideoProcessorSetStreamExtension(This,processor,stream_idx,guid,data_size,data) (This)->lpVtbl->VideoProcessorSetStreamExtension(This,processor,stream_idx,guid,data_size,data) +#define ID3D11VideoContext_VideoProcessorGetStreamFrameFormat(This,processor,stream_idx,format) (This)->lpVtbl->VideoProcessorGetStreamFrameFormat(This,processor,stream_idx,format) +#define ID3D11VideoContext_VideoProcessorGetStreamColorSpace(This,processor,stream_idx,color_space) (This)->lpVtbl->VideoProcessorGetStreamColorSpace(This,processor,stream_idx,color_space) +#define ID3D11VideoContext_VideoProcessorGetStreamOutputRate(This,processor,stream_idx,rate,repeat,custom_rate) (This)->lpVtbl->VideoProcessorGetStreamOutputRate(This,processor,stream_idx,rate,repeat,custom_rate) +#define ID3D11VideoContext_VideoProcessorGetStreamSourceRect(This,processor,stream_idx,enabled,rect) (This)->lpVtbl->VideoProcessorGetStreamSourceRect(This,processor,stream_idx,enabled,rect) +#define ID3D11VideoContext_VideoProcessorGetStreamDestRect(This,processor,stream_idx,enabled,rect) (This)->lpVtbl->VideoProcessorGetStreamDestRect(This,processor,stream_idx,enabled,rect) +#define ID3D11VideoContext_VideoProcessorGetStreamAlpha(This,processor,stream_idx,enabled,alpha) (This)->lpVtbl->VideoProcessorGetStreamAlpha(This,processor,stream_idx,enabled,alpha) +#define ID3D11VideoContext_VideoProcessorGetStreamPalette(This,processor,stream_idx,entry_count,entries) (This)->lpVtbl->VideoProcessorGetStreamPalette(This,processor,stream_idx,entry_count,entries) +#define ID3D11VideoContext_VideoProcessorGetStreamPixelAspectRatio(This,processor,stream_idx,enabled,src_aspect_ratio,dst_aspect_ratio) (This)->lpVtbl->VideoProcessorGetStreamPixelAspectRatio(This,processor,stream_idx,enabled,src_aspect_ratio,dst_aspect_ratio) +#define ID3D11VideoContext_VideoProcessorGetStreamLumaKey(This,processor,stream_idx,enabled,lower,upper) (This)->lpVtbl->VideoProcessorGetStreamLumaKey(This,processor,stream_idx,enabled,lower,upper) +#define ID3D11VideoContext_VideoProcessorGetStreamStereoFormat(This,processor,stream_idx,enabled,format,left_view_frame0,base_view_frame0,flip_mode,mono_offset) (This)->lpVtbl->VideoProcessorGetStreamStereoFormat(This,processor,stream_idx,enabled,format,left_view_frame0,base_view_frame0,flip_mode,mono_offset) +#define ID3D11VideoContext_VideoProcessorGetStreamAutoProcessingMode(This,processor,stream_idx,enabled) (This)->lpVtbl->VideoProcessorGetStreamAutoProcessingMode(This,processor,stream_idx,enabled) +#define ID3D11VideoContext_VideoProcessorGetStreamFilter(This,processor,stream_idx,filter,enabled,level) (This)->lpVtbl->VideoProcessorGetStreamFilter(This,processor,stream_idx,filter,enabled,level) +#define ID3D11VideoContext_VideoProcessorGetStreamExtension(This,processor,stream_idx,guid,data_size,data) (This)->lpVtbl->VideoProcessorGetStreamExtension(This,processor,stream_idx,guid,data_size,data) +#define ID3D11VideoContext_VideoProcessorBlt(This,processor,view,frame_idx,stream_count,streams) (This)->lpVtbl->VideoProcessorBlt(This,processor,view,frame_idx,stream_count,streams) +#define ID3D11VideoContext_NegotiateCryptoSessionKeyExchange(This,session,data_size,data) (This)->lpVtbl->NegotiateCryptoSessionKeyExchange(This,session,data_size,data) +#define ID3D11VideoContext_EncryptionBlt(This,session,src_surface,dst_surface,iv_size,iv) (This)->lpVtbl->EncryptionBlt(This,session,src_surface,dst_surface,iv_size,iv) +#define ID3D11VideoContext_DecryptionBlt(This,session,src_surface,dst_surface,block_info,key_size,key,iv_size,iv) (This)->lpVtbl->DecryptionBlt(This,session,src_surface,dst_surface,block_info,key_size,key,iv_size,iv) +#define ID3D11VideoContext_StartSessionKeyRefresh(This,session,random_number_size,random_number) (This)->lpVtbl->StartSessionKeyRefresh(This,session,random_number_size,random_number) +#define ID3D11VideoContext_FinishSessionKeyRefresh(This,session) (This)->lpVtbl->FinishSessionKeyRefresh(This,session) +#define ID3D11VideoContext_GetEncryptionBltKey(This,session,key_size,key) (This)->lpVtbl->GetEncryptionBltKey(This,session,key_size,key) +#define ID3D11VideoContext_NegotiateAuthenticatedChannelKeyExchange(This,channel,data_size,data) (This)->lpVtbl->NegotiateAuthenticatedChannelKeyExchange(This,channel,data_size,data) +#define ID3D11VideoContext_QueryAuthenticatedChannel(This,channel,input_size,input,output_size,output) (This)->lpVtbl->QueryAuthenticatedChannel(This,channel,input_size,input,output_size,output) +#define ID3D11VideoContext_ConfigureAuthenticatedChannel(This,channel,input_size,input,output) (This)->lpVtbl->ConfigureAuthenticatedChannel(This,channel,input_size,input,output) +#define ID3D11VideoContext_VideoProcessorSetStreamRotation(This,processor,stream_idx,enable,rotation) (This)->lpVtbl->VideoProcessorSetStreamRotation(This,processor,stream_idx,enable,rotation) +#define ID3D11VideoContext_VideoProcessorGetStreamRotation(This,processor,stream_idx,enable,rotation) (This)->lpVtbl->VideoProcessorGetStreamRotation(This,processor,stream_idx,enable,rotation) +#else +/*** IUnknown methods ***/ +static FORCEINLINE HRESULT ID3D11VideoContext_QueryInterface(ID3D11VideoContext* This,REFIID riid,void **ppvObject) { + return This->lpVtbl->QueryInterface(This,riid,ppvObject); +} +static FORCEINLINE ULONG ID3D11VideoContext_AddRef(ID3D11VideoContext* This) { + return This->lpVtbl->AddRef(This); +} +static FORCEINLINE ULONG ID3D11VideoContext_Release(ID3D11VideoContext* This) { + return This->lpVtbl->Release(This); +} +/*** ID3D11DeviceChild methods ***/ +static FORCEINLINE void ID3D11VideoContext_GetDevice(ID3D11VideoContext* This,ID3D11Device **ppDevice) { + This->lpVtbl->GetDevice(This,ppDevice); +} +static FORCEINLINE HRESULT ID3D11VideoContext_GetPrivateData(ID3D11VideoContext* This,REFGUID guid,UINT *pDataSize,void *pData) { + return This->lpVtbl->GetPrivateData(This,guid,pDataSize,pData); +} +static FORCEINLINE HRESULT ID3D11VideoContext_SetPrivateData(ID3D11VideoContext* This,REFGUID guid,UINT DataSize,const void *pData) { + return This->lpVtbl->SetPrivateData(This,guid,DataSize,pData); +} +static FORCEINLINE HRESULT ID3D11VideoContext_SetPrivateDataInterface(ID3D11VideoContext* This,REFGUID guid,const IUnknown *pData) { + return This->lpVtbl->SetPrivateDataInterface(This,guid,pData); +} +/*** ID3D11VideoContext methods ***/ +static FORCEINLINE HRESULT ID3D11VideoContext_GetDecoderBuffer(ID3D11VideoContext* This,ID3D11VideoDecoder *decoder,D3D11_VIDEO_DECODER_BUFFER_TYPE type,UINT *buffer_size,void **buffer) { + return This->lpVtbl->GetDecoderBuffer(This,decoder,type,buffer_size,buffer); +} +static FORCEINLINE HRESULT ID3D11VideoContext_ReleaseDecoderBuffer(ID3D11VideoContext* This,ID3D11VideoDecoder *decoder,D3D11_VIDEO_DECODER_BUFFER_TYPE type) { + return This->lpVtbl->ReleaseDecoderBuffer(This,decoder,type); +} +static FORCEINLINE HRESULT ID3D11VideoContext_DecoderBeginFrame(ID3D11VideoContext* This,ID3D11VideoDecoder *decoder,ID3D11VideoDecoderOutputView *view,UINT key_size,const void *key) { + return This->lpVtbl->DecoderBeginFrame(This,decoder,view,key_size,key); +} +static FORCEINLINE HRESULT ID3D11VideoContext_DecoderEndFrame(ID3D11VideoContext* This,ID3D11VideoDecoder *decoder) { + return This->lpVtbl->DecoderEndFrame(This,decoder); +} +static FORCEINLINE HRESULT ID3D11VideoContext_SubmitDecoderBuffers(ID3D11VideoContext* This,ID3D11VideoDecoder *decoder,UINT buffers_count,const D3D11_VIDEO_DECODER_BUFFER_DESC *buffer_desc) { + return This->lpVtbl->SubmitDecoderBuffers(This,decoder,buffers_count,buffer_desc); +} +static FORCEINLINE HRESULT ID3D11VideoContext_DecoderExtension(ID3D11VideoContext* This,ID3D11VideoDecoder *decoder,const D3D11_VIDEO_DECODER_EXTENSION *extension) { + return This->lpVtbl->DecoderExtension(This,decoder,extension); +} +static FORCEINLINE void ID3D11VideoContext_VideoProcessorSetOutputTargetRect(ID3D11VideoContext* This,ID3D11VideoProcessor *processor,WINBOOL enable,const RECT *rect) { + This->lpVtbl->VideoProcessorSetOutputTargetRect(This,processor,enable,rect); +} +static FORCEINLINE void ID3D11VideoContext_VideoProcessorSetOutputBackgroundColor(ID3D11VideoContext* This,ID3D11VideoProcessor *processor,WINBOOL y_cb_cr,const D3D11_VIDEO_COLOR *color) { + This->lpVtbl->VideoProcessorSetOutputBackgroundColor(This,processor,y_cb_cr,color); +} +static FORCEINLINE void ID3D11VideoContext_VideoProcessorSetOutputColorSpace(ID3D11VideoContext* This,ID3D11VideoProcessor *processor,const D3D11_VIDEO_PROCESSOR_COLOR_SPACE *color_space) { + This->lpVtbl->VideoProcessorSetOutputColorSpace(This,processor,color_space); +} +static FORCEINLINE void ID3D11VideoContext_VideoProcessorSetOutputAlphaFillMode(ID3D11VideoContext* This,ID3D11VideoProcessor *processor,D3D11_VIDEO_PROCESSOR_ALPHA_FILL_MODE alpha_fill_mode,UINT stream_idx) { + This->lpVtbl->VideoProcessorSetOutputAlphaFillMode(This,processor,alpha_fill_mode,stream_idx); +} +static FORCEINLINE void ID3D11VideoContext_VideoProcessorSetOutputConstriction(ID3D11VideoContext* This,ID3D11VideoProcessor *processor,WINBOOL enable,SIZE size) { + This->lpVtbl->VideoProcessorSetOutputConstriction(This,processor,enable,size); +} +static FORCEINLINE void ID3D11VideoContext_VideoProcessorSetOutputStereoMode(ID3D11VideoContext* This,ID3D11VideoProcessor *processor,WINBOOL enable) { + This->lpVtbl->VideoProcessorSetOutputStereoMode(This,processor,enable); +} +static FORCEINLINE HRESULT ID3D11VideoContext_VideoProcessorSetOutputExtension(ID3D11VideoContext* This,ID3D11VideoProcessor *processor,const GUID *guid,UINT data_size,void *data) { + return This->lpVtbl->VideoProcessorSetOutputExtension(This,processor,guid,data_size,data); +} +static FORCEINLINE void ID3D11VideoContext_VideoProcessorGetOutputTargetRect(ID3D11VideoContext* This,ID3D11VideoProcessor *processor,WINBOOL *enabled,RECT *rect) { + This->lpVtbl->VideoProcessorGetOutputTargetRect(This,processor,enabled,rect); +} +static FORCEINLINE void ID3D11VideoContext_VideoProcessorGetOutputBackgroundColor(ID3D11VideoContext* This,ID3D11VideoProcessor *processor,WINBOOL *y_cb_cr,D3D11_VIDEO_COLOR *color) { + This->lpVtbl->VideoProcessorGetOutputBackgroundColor(This,processor,y_cb_cr,color); +} +static FORCEINLINE void ID3D11VideoContext_VideoProcessorGetOutputColorSpace(ID3D11VideoContext* This,ID3D11VideoProcessor *processor,D3D11_VIDEO_PROCESSOR_COLOR_SPACE *color_space) { + This->lpVtbl->VideoProcessorGetOutputColorSpace(This,processor,color_space); +} +static FORCEINLINE void ID3D11VideoContext_VideoProcessorGetOutputAlphaFillMode(ID3D11VideoContext* This,ID3D11VideoProcessor *processor,D3D11_VIDEO_PROCESSOR_ALPHA_FILL_MODE *alpha_fill_mode,UINT *stream_idx) { + This->lpVtbl->VideoProcessorGetOutputAlphaFillMode(This,processor,alpha_fill_mode,stream_idx); +} +static FORCEINLINE void ID3D11VideoContext_VideoProcessorGetOutputConstriction(ID3D11VideoContext* This,ID3D11VideoProcessor *processor,WINBOOL *enabled,SIZE *size) { + This->lpVtbl->VideoProcessorGetOutputConstriction(This,processor,enabled,size); +} +static FORCEINLINE void ID3D11VideoContext_VideoProcessorGetOutputStereoMode(ID3D11VideoContext* This,ID3D11VideoProcessor *processor,WINBOOL *enabled) { + This->lpVtbl->VideoProcessorGetOutputStereoMode(This,processor,enabled); +} +static FORCEINLINE HRESULT ID3D11VideoContext_VideoProcessorGetOutputExtension(ID3D11VideoContext* This,ID3D11VideoProcessor *processor,const GUID *guid,UINT data_size,void *data) { + return This->lpVtbl->VideoProcessorGetOutputExtension(This,processor,guid,data_size,data); +} +static FORCEINLINE void ID3D11VideoContext_VideoProcessorSetStreamFrameFormat(ID3D11VideoContext* This,ID3D11VideoProcessor *processor,UINT stream_idx,D3D11_VIDEO_FRAME_FORMAT format) { + This->lpVtbl->VideoProcessorSetStreamFrameFormat(This,processor,stream_idx,format); +} +static FORCEINLINE void ID3D11VideoContext_VideoProcessorSetStreamColorSpace(ID3D11VideoContext* This,ID3D11VideoProcessor *processor,UINT stream_idx,const D3D11_VIDEO_PROCESSOR_COLOR_SPACE *color_space) { + This->lpVtbl->VideoProcessorSetStreamColorSpace(This,processor,stream_idx,color_space); +} +static FORCEINLINE void ID3D11VideoContext_VideoProcessorSetStreamOutputRate(ID3D11VideoContext* This,ID3D11VideoProcessor *processor,UINT stream_idx,D3D11_VIDEO_PROCESSOR_OUTPUT_RATE rate,WINBOOL repeat,const DXGI_RATIONAL *custom_rate) { + This->lpVtbl->VideoProcessorSetStreamOutputRate(This,processor,stream_idx,rate,repeat,custom_rate); +} +static FORCEINLINE void ID3D11VideoContext_VideoProcessorSetStreamSourceRect(ID3D11VideoContext* This,ID3D11VideoProcessor *processor,UINT stream_idx,WINBOOL enable,const RECT *rect) { + This->lpVtbl->VideoProcessorSetStreamSourceRect(This,processor,stream_idx,enable,rect); +} +static FORCEINLINE void ID3D11VideoContext_VideoProcessorSetStreamDestRect(ID3D11VideoContext* This,ID3D11VideoProcessor *processor,UINT stream_idx,WINBOOL enable,const RECT *rect) { + This->lpVtbl->VideoProcessorSetStreamDestRect(This,processor,stream_idx,enable,rect); +} +static FORCEINLINE void ID3D11VideoContext_VideoProcessorSetStreamAlpha(ID3D11VideoContext* This,ID3D11VideoProcessor *processor,UINT stream_idx,WINBOOL enable,float alpha) { + This->lpVtbl->VideoProcessorSetStreamAlpha(This,processor,stream_idx,enable,alpha); +} +static FORCEINLINE void ID3D11VideoContext_VideoProcessorSetStreamPalette(ID3D11VideoContext* This,ID3D11VideoProcessor *processor,UINT stream_idx,UINT entry_count,const UINT *entries) { + This->lpVtbl->VideoProcessorSetStreamPalette(This,processor,stream_idx,entry_count,entries); +} +static FORCEINLINE void ID3D11VideoContext_VideoProcessorSetStreamPixelAspectRatio(ID3D11VideoContext* This,ID3D11VideoProcessor *processor,UINT stream_idx,WINBOOL enable,const DXGI_RATIONAL *src_aspect_ratio,const DXGI_RATIONAL *dst_aspect_ratio) { + This->lpVtbl->VideoProcessorSetStreamPixelAspectRatio(This,processor,stream_idx,enable,src_aspect_ratio,dst_aspect_ratio); +} +static FORCEINLINE void ID3D11VideoContext_VideoProcessorSetStreamLumaKey(ID3D11VideoContext* This,ID3D11VideoProcessor *processor,UINT stream_idx,WINBOOL enable,float lower,float upper) { + This->lpVtbl->VideoProcessorSetStreamLumaKey(This,processor,stream_idx,enable,lower,upper); +} +static FORCEINLINE void ID3D11VideoContext_VideoProcessorSetStreamStereoFormat(ID3D11VideoContext* This,ID3D11VideoProcessor *processor,UINT stream_idx,WINBOOL enable,D3D11_VIDEO_PROCESSOR_STEREO_FORMAT format,WINBOOL left_view_frame0,WINBOOL base_view_frame0,D3D11_VIDEO_PROCESSOR_STEREO_FLIP_MODE flip_mode,int mono_offset) { + This->lpVtbl->VideoProcessorSetStreamStereoFormat(This,processor,stream_idx,enable,format,left_view_frame0,base_view_frame0,flip_mode,mono_offset); +} +static FORCEINLINE void ID3D11VideoContext_VideoProcessorSetStreamAutoProcessingMode(ID3D11VideoContext* This,ID3D11VideoProcessor *processor,UINT stream_idx,WINBOOL enable) { + This->lpVtbl->VideoProcessorSetStreamAutoProcessingMode(This,processor,stream_idx,enable); +} +static FORCEINLINE void ID3D11VideoContext_VideoProcessorSetStreamFilter(ID3D11VideoContext* This,ID3D11VideoProcessor *processor,UINT stream_idx,D3D11_VIDEO_PROCESSOR_FILTER filter,WINBOOL enable,int level) { + This->lpVtbl->VideoProcessorSetStreamFilter(This,processor,stream_idx,filter,enable,level); +} +static FORCEINLINE HRESULT ID3D11VideoContext_VideoProcessorSetStreamExtension(ID3D11VideoContext* This,ID3D11VideoProcessor *processor,UINT stream_idx,const GUID *guid,UINT data_size,void *data) { + return This->lpVtbl->VideoProcessorSetStreamExtension(This,processor,stream_idx,guid,data_size,data); +} +static FORCEINLINE void ID3D11VideoContext_VideoProcessorGetStreamFrameFormat(ID3D11VideoContext* This,ID3D11VideoProcessor *processor,UINT stream_idx,D3D11_VIDEO_FRAME_FORMAT *format) { + This->lpVtbl->VideoProcessorGetStreamFrameFormat(This,processor,stream_idx,format); +} +static FORCEINLINE void ID3D11VideoContext_VideoProcessorGetStreamColorSpace(ID3D11VideoContext* This,ID3D11VideoProcessor *processor,UINT stream_idx,D3D11_VIDEO_PROCESSOR_COLOR_SPACE *color_space) { + This->lpVtbl->VideoProcessorGetStreamColorSpace(This,processor,stream_idx,color_space); +} +static FORCEINLINE void ID3D11VideoContext_VideoProcessorGetStreamOutputRate(ID3D11VideoContext* This,ID3D11VideoProcessor *processor,UINT stream_idx,D3D11_VIDEO_PROCESSOR_OUTPUT_RATE *rate,WINBOOL *repeat,DXGI_RATIONAL *custom_rate) { + This->lpVtbl->VideoProcessorGetStreamOutputRate(This,processor,stream_idx,rate,repeat,custom_rate); +} +static FORCEINLINE void ID3D11VideoContext_VideoProcessorGetStreamSourceRect(ID3D11VideoContext* This,ID3D11VideoProcessor *processor,UINT stream_idx,WINBOOL *enabled,RECT *rect) { + This->lpVtbl->VideoProcessorGetStreamSourceRect(This,processor,stream_idx,enabled,rect); +} +static FORCEINLINE void ID3D11VideoContext_VideoProcessorGetStreamDestRect(ID3D11VideoContext* This,ID3D11VideoProcessor *processor,UINT stream_idx,WINBOOL *enabled,RECT *rect) { + This->lpVtbl->VideoProcessorGetStreamDestRect(This,processor,stream_idx,enabled,rect); +} +static FORCEINLINE void ID3D11VideoContext_VideoProcessorGetStreamAlpha(ID3D11VideoContext* This,ID3D11VideoProcessor *processor,UINT stream_idx,WINBOOL *enabled,float *alpha) { + This->lpVtbl->VideoProcessorGetStreamAlpha(This,processor,stream_idx,enabled,alpha); +} +static FORCEINLINE void ID3D11VideoContext_VideoProcessorGetStreamPalette(ID3D11VideoContext* This,ID3D11VideoProcessor *processor,UINT stream_idx,UINT entry_count,UINT *entries) { + This->lpVtbl->VideoProcessorGetStreamPalette(This,processor,stream_idx,entry_count,entries); +} +static FORCEINLINE void ID3D11VideoContext_VideoProcessorGetStreamPixelAspectRatio(ID3D11VideoContext* This,ID3D11VideoProcessor *processor,UINT stream_idx,WINBOOL *enabled,DXGI_RATIONAL *src_aspect_ratio,DXGI_RATIONAL *dst_aspect_ratio) { + This->lpVtbl->VideoProcessorGetStreamPixelAspectRatio(This,processor,stream_idx,enabled,src_aspect_ratio,dst_aspect_ratio); +} +static FORCEINLINE void ID3D11VideoContext_VideoProcessorGetStreamLumaKey(ID3D11VideoContext* This,ID3D11VideoProcessor *processor,UINT stream_idx,WINBOOL *enabled,float *lower,float *upper) { + This->lpVtbl->VideoProcessorGetStreamLumaKey(This,processor,stream_idx,enabled,lower,upper); +} +static FORCEINLINE void ID3D11VideoContext_VideoProcessorGetStreamStereoFormat(ID3D11VideoContext* This,ID3D11VideoProcessor *processor,UINT stream_idx,WINBOOL *enabled,D3D11_VIDEO_PROCESSOR_STEREO_FORMAT *format,WINBOOL *left_view_frame0,WINBOOL *base_view_frame0,D3D11_VIDEO_PROCESSOR_STEREO_FLIP_MODE *flip_mode,int *mono_offset) { + This->lpVtbl->VideoProcessorGetStreamStereoFormat(This,processor,stream_idx,enabled,format,left_view_frame0,base_view_frame0,flip_mode,mono_offset); +} +static FORCEINLINE void ID3D11VideoContext_VideoProcessorGetStreamAutoProcessingMode(ID3D11VideoContext* This,ID3D11VideoProcessor *processor,UINT stream_idx,WINBOOL *enabled) { + This->lpVtbl->VideoProcessorGetStreamAutoProcessingMode(This,processor,stream_idx,enabled); +} +static FORCEINLINE void ID3D11VideoContext_VideoProcessorGetStreamFilter(ID3D11VideoContext* This,ID3D11VideoProcessor *processor,UINT stream_idx,D3D11_VIDEO_PROCESSOR_FILTER filter,WINBOOL *enabled,int *level) { + This->lpVtbl->VideoProcessorGetStreamFilter(This,processor,stream_idx,filter,enabled,level); +} +static FORCEINLINE HRESULT ID3D11VideoContext_VideoProcessorGetStreamExtension(ID3D11VideoContext* This,ID3D11VideoProcessor *processor,UINT stream_idx,const GUID *guid,UINT data_size,void *data) { + return This->lpVtbl->VideoProcessorGetStreamExtension(This,processor,stream_idx,guid,data_size,data); +} +static FORCEINLINE HRESULT ID3D11VideoContext_VideoProcessorBlt(ID3D11VideoContext* This,ID3D11VideoProcessor *processor,ID3D11VideoProcessorOutputView *view,UINT frame_idx,UINT stream_count,const D3D11_VIDEO_PROCESSOR_STREAM *streams) { + return This->lpVtbl->VideoProcessorBlt(This,processor,view,frame_idx,stream_count,streams); +} +static FORCEINLINE HRESULT ID3D11VideoContext_NegotiateCryptoSessionKeyExchange(ID3D11VideoContext* This,ID3D11CryptoSession *session,UINT data_size,void *data) { + return This->lpVtbl->NegotiateCryptoSessionKeyExchange(This,session,data_size,data); +} +static FORCEINLINE void ID3D11VideoContext_EncryptionBlt(ID3D11VideoContext* This,ID3D11CryptoSession *session,ID3D11Texture2D *src_surface,ID3D11Texture2D *dst_surface,UINT iv_size,void *iv) { + This->lpVtbl->EncryptionBlt(This,session,src_surface,dst_surface,iv_size,iv); +} +static FORCEINLINE void ID3D11VideoContext_DecryptionBlt(ID3D11VideoContext* This,ID3D11CryptoSession *session,ID3D11Texture2D *src_surface,ID3D11Texture2D *dst_surface,D3D11_ENCRYPTED_BLOCK_INFO *block_info,UINT key_size,const void *key,UINT iv_size,void *iv) { + This->lpVtbl->DecryptionBlt(This,session,src_surface,dst_surface,block_info,key_size,key,iv_size,iv); +} +static FORCEINLINE void ID3D11VideoContext_StartSessionKeyRefresh(ID3D11VideoContext* This,ID3D11CryptoSession *session,UINT random_number_size,void *random_number) { + This->lpVtbl->StartSessionKeyRefresh(This,session,random_number_size,random_number); +} +static FORCEINLINE void ID3D11VideoContext_FinishSessionKeyRefresh(ID3D11VideoContext* This,ID3D11CryptoSession *session) { + This->lpVtbl->FinishSessionKeyRefresh(This,session); +} +static FORCEINLINE HRESULT ID3D11VideoContext_GetEncryptionBltKey(ID3D11VideoContext* This,ID3D11CryptoSession *session,UINT key_size,void *key) { + return This->lpVtbl->GetEncryptionBltKey(This,session,key_size,key); +} +static FORCEINLINE HRESULT ID3D11VideoContext_NegotiateAuthenticatedChannelKeyExchange(ID3D11VideoContext* This,ID3D11AuthenticatedChannel *channel,UINT data_size,void *data) { + return This->lpVtbl->NegotiateAuthenticatedChannelKeyExchange(This,channel,data_size,data); +} +static FORCEINLINE HRESULT ID3D11VideoContext_QueryAuthenticatedChannel(ID3D11VideoContext* This,ID3D11AuthenticatedChannel *channel,UINT input_size,const void *input,UINT output_size,void *output) { + return This->lpVtbl->QueryAuthenticatedChannel(This,channel,input_size,input,output_size,output); +} +static FORCEINLINE HRESULT ID3D11VideoContext_ConfigureAuthenticatedChannel(ID3D11VideoContext* This,ID3D11AuthenticatedChannel *channel,UINT input_size,const void *input,D3D11_AUTHENTICATED_CONFIGURE_OUTPUT *output) { + return This->lpVtbl->ConfigureAuthenticatedChannel(This,channel,input_size,input,output); +} +static FORCEINLINE void ID3D11VideoContext_VideoProcessorSetStreamRotation(ID3D11VideoContext* This,ID3D11VideoProcessor *processor,UINT stream_idx,WINBOOL enable,D3D11_VIDEO_PROCESSOR_ROTATION rotation) { + This->lpVtbl->VideoProcessorSetStreamRotation(This,processor,stream_idx,enable,rotation); +} +static FORCEINLINE void ID3D11VideoContext_VideoProcessorGetStreamRotation(ID3D11VideoContext* This,ID3D11VideoProcessor *processor,UINT stream_idx,WINBOOL *enable,D3D11_VIDEO_PROCESSOR_ROTATION *rotation) { + This->lpVtbl->VideoProcessorGetStreamRotation(This,processor,stream_idx,enable,rotation); +} +#endif +#endif + +#endif + + +#endif /* __ID3D11VideoContext_INTERFACE_DEFINED__ */ + +/***************************************************************************** + * ID3D11Device interface + */ +#ifndef __ID3D11Device_INTERFACE_DEFINED__ +#define __ID3D11Device_INTERFACE_DEFINED__ + +DEFINE_GUID(IID_ID3D11Device, 0xdb6f6ddb, 0xac77, 0x4e88, 0x82,0x53, 0x81,0x9d,0xf9,0xbb,0xf1,0x40); +#if defined(__cplusplus) && !defined(CINTERFACE) +MIDL_INTERFACE("db6f6ddb-ac77-4e88-8253-819df9bbf140") +ID3D11Device : public IUnknown +{ + virtual HRESULT STDMETHODCALLTYPE CreateBuffer( + const D3D11_BUFFER_DESC *pDesc, + const D3D11_SUBRESOURCE_DATA *pInitialData, + ID3D11Buffer **ppBuffer) = 0; + + virtual HRESULT STDMETHODCALLTYPE CreateTexture1D( + const D3D11_TEXTURE1D_DESC *pDesc, + const D3D11_SUBRESOURCE_DATA *pInitialData, + ID3D11Texture1D **ppTexture1D) = 0; + + virtual HRESULT STDMETHODCALLTYPE CreateTexture2D( + const D3D11_TEXTURE2D_DESC *pDesc, + const D3D11_SUBRESOURCE_DATA *pInitialData, + ID3D11Texture2D **ppTexture2D) = 0; + + virtual HRESULT STDMETHODCALLTYPE CreateTexture3D( + const D3D11_TEXTURE3D_DESC *pDesc, + const D3D11_SUBRESOURCE_DATA *pInitialData, + ID3D11Texture3D **ppTexture3D) = 0; + + virtual HRESULT STDMETHODCALLTYPE CreateShaderResourceView( + ID3D11Resource *pResource, + const D3D11_SHADER_RESOURCE_VIEW_DESC *pDesc, + ID3D11ShaderResourceView **ppSRView) = 0; + + virtual HRESULT STDMETHODCALLTYPE CreateUnorderedAccessView( + ID3D11Resource *pResource, + const D3D11_UNORDERED_ACCESS_VIEW_DESC *pDesc, + ID3D11UnorderedAccessView **ppUAView) = 0; + + virtual HRESULT STDMETHODCALLTYPE CreateRenderTargetView( + ID3D11Resource *pResource, + const D3D11_RENDER_TARGET_VIEW_DESC *pDesc, + ID3D11RenderTargetView **ppRTView) = 0; + + virtual HRESULT STDMETHODCALLTYPE CreateDepthStencilView( + ID3D11Resource *pResource, + const D3D11_DEPTH_STENCIL_VIEW_DESC *pDesc, + ID3D11DepthStencilView **ppDepthStencilView) = 0; + + virtual HRESULT STDMETHODCALLTYPE CreateInputLayout( + const D3D11_INPUT_ELEMENT_DESC *pInputElementDescs, + UINT NumElements, + const void *pShaderBytecodeWithInputSignature, + SIZE_T BytecodeLength, + ID3D11InputLayout **ppInputLayout) = 0; + + virtual HRESULT STDMETHODCALLTYPE CreateVertexShader( + const void *pShaderBytecode, + SIZE_T BytecodeLength, + ID3D11ClassLinkage *pClassLinkage, + ID3D11VertexShader **ppVertexShader) = 0; + + virtual HRESULT STDMETHODCALLTYPE CreateGeometryShader( + const void *pShaderBytecode, + SIZE_T BytecodeLength, + ID3D11ClassLinkage *pClassLinkage, + ID3D11GeometryShader **ppGeometryShader) = 0; + + virtual HRESULT STDMETHODCALLTYPE CreateGeometryShaderWithStreamOutput( + const void *pShaderBytecode, + SIZE_T BytecodeLength, + const D3D11_SO_DECLARATION_ENTRY *pSODeclaration, + UINT NumEntries, + const UINT *pBufferStrides, + UINT NumStrides, + UINT RasterizedStream, + ID3D11ClassLinkage *pClassLinkage, + ID3D11GeometryShader **ppGeometryShader) = 0; + + virtual HRESULT STDMETHODCALLTYPE CreatePixelShader( + const void *pShaderBytecode, + SIZE_T BytecodeLength, + ID3D11ClassLinkage *pClassLinkage, + ID3D11PixelShader **ppPixelShader) = 0; + + virtual HRESULT STDMETHODCALLTYPE CreateHullShader( + const void *pShaderBytecode, + SIZE_T BytecodeLength, + ID3D11ClassLinkage *pClassLinkage, + ID3D11HullShader **ppHullShader) = 0; + + virtual HRESULT STDMETHODCALLTYPE CreateDomainShader( + const void *pShaderBytecode, + SIZE_T BytecodeLength, + ID3D11ClassLinkage *pClassLinkage, + ID3D11DomainShader **ppDomainShader) = 0; + + virtual HRESULT STDMETHODCALLTYPE CreateComputeShader( + const void *pShaderBytecode, + SIZE_T BytecodeLength, + ID3D11ClassLinkage *pClassLinkage, + ID3D11ComputeShader **ppComputeShader) = 0; + + virtual HRESULT STDMETHODCALLTYPE CreateClassLinkage( + ID3D11ClassLinkage **ppLinkage) = 0; + + virtual HRESULT STDMETHODCALLTYPE CreateBlendState( + const D3D11_BLEND_DESC *pBlendStateDesc, + ID3D11BlendState **ppBlendState) = 0; + + virtual HRESULT STDMETHODCALLTYPE CreateDepthStencilState( + const D3D11_DEPTH_STENCIL_DESC *pDepthStencilDesc, + ID3D11DepthStencilState **ppDepthStencilState) = 0; + + virtual HRESULT STDMETHODCALLTYPE CreateRasterizerState( + const D3D11_RASTERIZER_DESC *pRasterizerDesc, + ID3D11RasterizerState **ppRasterizerState) = 0; + + virtual HRESULT STDMETHODCALLTYPE CreateSamplerState( + const D3D11_SAMPLER_DESC *pSamplerDesc, + ID3D11SamplerState **ppSamplerState) = 0; + + virtual HRESULT STDMETHODCALLTYPE CreateQuery( + const D3D11_QUERY_DESC *pQueryDesc, + ID3D11Query **ppQuery) = 0; + + virtual HRESULT STDMETHODCALLTYPE CreatePredicate( + const D3D11_QUERY_DESC *pPredicateDesc, + ID3D11Predicate **ppPredicate) = 0; + + virtual HRESULT STDMETHODCALLTYPE CreateCounter( + const D3D11_COUNTER_DESC *pCounterDesc, + ID3D11Counter **ppCounter) = 0; + + virtual HRESULT STDMETHODCALLTYPE CreateDeferredContext( + UINT ContextFlags, + ID3D11DeviceContext **ppDeferredContext) = 0; + + virtual HRESULT STDMETHODCALLTYPE OpenSharedResource( + HANDLE hResource, + REFIID ReturnedInterface, + void **ppResource) = 0; + + virtual HRESULT STDMETHODCALLTYPE CheckFormatSupport( + DXGI_FORMAT Format, + UINT *pFormatSupport) = 0; + + virtual HRESULT STDMETHODCALLTYPE CheckMultisampleQualityLevels( + DXGI_FORMAT Format, + UINT SampleCount, + UINT *pNumQualityLevels) = 0; + + virtual void STDMETHODCALLTYPE CheckCounterInfo( + D3D11_COUNTER_INFO *pCounterInfo) = 0; + + virtual HRESULT STDMETHODCALLTYPE CheckCounter( + const D3D11_COUNTER_DESC *pDesc, + D3D11_COUNTER_TYPE *pType, + UINT *pActiveCounters, + LPSTR szName, + UINT *pNameLength, + LPSTR szUnits, + UINT *pUnitsLength, + LPSTR szDescription, + UINT *pDescriptionLength) = 0; + + virtual HRESULT STDMETHODCALLTYPE CheckFeatureSupport( + D3D11_FEATURE Feature, + void *pFeatureSupportData, + UINT FeatureSupportDataSize) = 0; + + virtual HRESULT STDMETHODCALLTYPE GetPrivateData( + REFGUID guid, + UINT *pDataSize, + void *pData) = 0; + + virtual HRESULT STDMETHODCALLTYPE SetPrivateData( + REFGUID guid, + UINT DataSize, + const void *pData) = 0; + + virtual HRESULT STDMETHODCALLTYPE SetPrivateDataInterface( + REFGUID guid, + const IUnknown *pData) = 0; + + virtual D3D_FEATURE_LEVEL STDMETHODCALLTYPE GetFeatureLevel( + ) = 0; + + virtual UINT STDMETHODCALLTYPE GetCreationFlags( + ) = 0; + + virtual HRESULT STDMETHODCALLTYPE GetDeviceRemovedReason( + ) = 0; + + virtual void STDMETHODCALLTYPE GetImmediateContext( + ID3D11DeviceContext **ppImmediateContext) = 0; + + virtual HRESULT STDMETHODCALLTYPE SetExceptionMode( + UINT RaiseFlags) = 0; + + virtual UINT STDMETHODCALLTYPE GetExceptionMode( + ) = 0; + +}; +#ifdef __CRT_UUID_DECL +__CRT_UUID_DECL(ID3D11Device, 0xdb6f6ddb, 0xac77, 0x4e88, 0x82,0x53, 0x81,0x9d,0xf9,0xbb,0xf1,0x40) +#endif +#else +typedef struct ID3D11DeviceVtbl { + BEGIN_INTERFACE + + /*** IUnknown methods ***/ + HRESULT (STDMETHODCALLTYPE *QueryInterface)( + ID3D11Device *This, + REFIID riid, + void **ppvObject); + + ULONG (STDMETHODCALLTYPE *AddRef)( + ID3D11Device *This); + + ULONG (STDMETHODCALLTYPE *Release)( + ID3D11Device *This); + + /*** ID3D11Device methods ***/ + HRESULT (STDMETHODCALLTYPE *CreateBuffer)( + ID3D11Device *This, + const D3D11_BUFFER_DESC *pDesc, + const D3D11_SUBRESOURCE_DATA *pInitialData, + ID3D11Buffer **ppBuffer); + + HRESULT (STDMETHODCALLTYPE *CreateTexture1D)( + ID3D11Device *This, + const D3D11_TEXTURE1D_DESC *pDesc, + const D3D11_SUBRESOURCE_DATA *pInitialData, + ID3D11Texture1D **ppTexture1D); + + HRESULT (STDMETHODCALLTYPE *CreateTexture2D)( + ID3D11Device *This, + const D3D11_TEXTURE2D_DESC *pDesc, + const D3D11_SUBRESOURCE_DATA *pInitialData, + ID3D11Texture2D **ppTexture2D); + + HRESULT (STDMETHODCALLTYPE *CreateTexture3D)( + ID3D11Device *This, + const D3D11_TEXTURE3D_DESC *pDesc, + const D3D11_SUBRESOURCE_DATA *pInitialData, + ID3D11Texture3D **ppTexture3D); + + HRESULT (STDMETHODCALLTYPE *CreateShaderResourceView)( + ID3D11Device *This, + ID3D11Resource *pResource, + const D3D11_SHADER_RESOURCE_VIEW_DESC *pDesc, + ID3D11ShaderResourceView **ppSRView); + + HRESULT (STDMETHODCALLTYPE *CreateUnorderedAccessView)( + ID3D11Device *This, + ID3D11Resource *pResource, + const D3D11_UNORDERED_ACCESS_VIEW_DESC *pDesc, + ID3D11UnorderedAccessView **ppUAView); + + HRESULT (STDMETHODCALLTYPE *CreateRenderTargetView)( + ID3D11Device *This, + ID3D11Resource *pResource, + const D3D11_RENDER_TARGET_VIEW_DESC *pDesc, + ID3D11RenderTargetView **ppRTView); + + HRESULT (STDMETHODCALLTYPE *CreateDepthStencilView)( + ID3D11Device *This, + ID3D11Resource *pResource, + const D3D11_DEPTH_STENCIL_VIEW_DESC *pDesc, + ID3D11DepthStencilView **ppDepthStencilView); + + HRESULT (STDMETHODCALLTYPE *CreateInputLayout)( + ID3D11Device *This, + const D3D11_INPUT_ELEMENT_DESC *pInputElementDescs, + UINT NumElements, + const void *pShaderBytecodeWithInputSignature, + SIZE_T BytecodeLength, + ID3D11InputLayout **ppInputLayout); + + HRESULT (STDMETHODCALLTYPE *CreateVertexShader)( + ID3D11Device *This, + const void *pShaderBytecode, + SIZE_T BytecodeLength, + ID3D11ClassLinkage *pClassLinkage, + ID3D11VertexShader **ppVertexShader); + + HRESULT (STDMETHODCALLTYPE *CreateGeometryShader)( + ID3D11Device *This, + const void *pShaderBytecode, + SIZE_T BytecodeLength, + ID3D11ClassLinkage *pClassLinkage, + ID3D11GeometryShader **ppGeometryShader); + + HRESULT (STDMETHODCALLTYPE *CreateGeometryShaderWithStreamOutput)( + ID3D11Device *This, + const void *pShaderBytecode, + SIZE_T BytecodeLength, + const D3D11_SO_DECLARATION_ENTRY *pSODeclaration, + UINT NumEntries, + const UINT *pBufferStrides, + UINT NumStrides, + UINT RasterizedStream, + ID3D11ClassLinkage *pClassLinkage, + ID3D11GeometryShader **ppGeometryShader); + + HRESULT (STDMETHODCALLTYPE *CreatePixelShader)( + ID3D11Device *This, + const void *pShaderBytecode, + SIZE_T BytecodeLength, + ID3D11ClassLinkage *pClassLinkage, + ID3D11PixelShader **ppPixelShader); + + HRESULT (STDMETHODCALLTYPE *CreateHullShader)( + ID3D11Device *This, + const void *pShaderBytecode, + SIZE_T BytecodeLength, + ID3D11ClassLinkage *pClassLinkage, + ID3D11HullShader **ppHullShader); + + HRESULT (STDMETHODCALLTYPE *CreateDomainShader)( + ID3D11Device *This, + const void *pShaderBytecode, + SIZE_T BytecodeLength, + ID3D11ClassLinkage *pClassLinkage, + ID3D11DomainShader **ppDomainShader); + + HRESULT (STDMETHODCALLTYPE *CreateComputeShader)( + ID3D11Device *This, + const void *pShaderBytecode, + SIZE_T BytecodeLength, + ID3D11ClassLinkage *pClassLinkage, + ID3D11ComputeShader **ppComputeShader); + + HRESULT (STDMETHODCALLTYPE *CreateClassLinkage)( + ID3D11Device *This, + ID3D11ClassLinkage **ppLinkage); + + HRESULT (STDMETHODCALLTYPE *CreateBlendState)( + ID3D11Device *This, + const D3D11_BLEND_DESC *pBlendStateDesc, + ID3D11BlendState **ppBlendState); + + HRESULT (STDMETHODCALLTYPE *CreateDepthStencilState)( + ID3D11Device *This, + const D3D11_DEPTH_STENCIL_DESC *pDepthStencilDesc, + ID3D11DepthStencilState **ppDepthStencilState); + + HRESULT (STDMETHODCALLTYPE *CreateRasterizerState)( + ID3D11Device *This, + const D3D11_RASTERIZER_DESC *pRasterizerDesc, + ID3D11RasterizerState **ppRasterizerState); + + HRESULT (STDMETHODCALLTYPE *CreateSamplerState)( + ID3D11Device *This, + const D3D11_SAMPLER_DESC *pSamplerDesc, + ID3D11SamplerState **ppSamplerState); + + HRESULT (STDMETHODCALLTYPE *CreateQuery)( + ID3D11Device *This, + const D3D11_QUERY_DESC *pQueryDesc, + ID3D11Query **ppQuery); + + HRESULT (STDMETHODCALLTYPE *CreatePredicate)( + ID3D11Device *This, + const D3D11_QUERY_DESC *pPredicateDesc, + ID3D11Predicate **ppPredicate); + + HRESULT (STDMETHODCALLTYPE *CreateCounter)( + ID3D11Device *This, + const D3D11_COUNTER_DESC *pCounterDesc, + ID3D11Counter **ppCounter); + + HRESULT (STDMETHODCALLTYPE *CreateDeferredContext)( + ID3D11Device *This, + UINT ContextFlags, + ID3D11DeviceContext **ppDeferredContext); + + HRESULT (STDMETHODCALLTYPE *OpenSharedResource)( + ID3D11Device *This, + HANDLE hResource, + REFIID ReturnedInterface, + void **ppResource); + + HRESULT (STDMETHODCALLTYPE *CheckFormatSupport)( + ID3D11Device *This, + DXGI_FORMAT Format, + UINT *pFormatSupport); + + HRESULT (STDMETHODCALLTYPE *CheckMultisampleQualityLevels)( + ID3D11Device *This, + DXGI_FORMAT Format, + UINT SampleCount, + UINT *pNumQualityLevels); + + void (STDMETHODCALLTYPE *CheckCounterInfo)( + ID3D11Device *This, + D3D11_COUNTER_INFO *pCounterInfo); + + HRESULT (STDMETHODCALLTYPE *CheckCounter)( + ID3D11Device *This, + const D3D11_COUNTER_DESC *pDesc, + D3D11_COUNTER_TYPE *pType, + UINT *pActiveCounters, + LPSTR szName, + UINT *pNameLength, + LPSTR szUnits, + UINT *pUnitsLength, + LPSTR szDescription, + UINT *pDescriptionLength); + + HRESULT (STDMETHODCALLTYPE *CheckFeatureSupport)( + ID3D11Device *This, + D3D11_FEATURE Feature, + void *pFeatureSupportData, + UINT FeatureSupportDataSize); + + HRESULT (STDMETHODCALLTYPE *GetPrivateData)( + ID3D11Device *This, + REFGUID guid, + UINT *pDataSize, + void *pData); + + HRESULT (STDMETHODCALLTYPE *SetPrivateData)( + ID3D11Device *This, + REFGUID guid, + UINT DataSize, + const void *pData); + + HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( + ID3D11Device *This, + REFGUID guid, + const IUnknown *pData); + + D3D_FEATURE_LEVEL (STDMETHODCALLTYPE *GetFeatureLevel)( + ID3D11Device *This); + + UINT (STDMETHODCALLTYPE *GetCreationFlags)( + ID3D11Device *This); + + HRESULT (STDMETHODCALLTYPE *GetDeviceRemovedReason)( + ID3D11Device *This); + + void (STDMETHODCALLTYPE *GetImmediateContext)( + ID3D11Device *This, + ID3D11DeviceContext **ppImmediateContext); + + HRESULT (STDMETHODCALLTYPE *SetExceptionMode)( + ID3D11Device *This, + UINT RaiseFlags); + + UINT (STDMETHODCALLTYPE *GetExceptionMode)( + ID3D11Device *This); + + END_INTERFACE +} ID3D11DeviceVtbl; + +interface ID3D11Device { + CONST_VTBL ID3D11DeviceVtbl* lpVtbl; +}; + +#ifdef COBJMACROS +#ifndef WIDL_C_INLINE_WRAPPERS +/*** IUnknown methods ***/ +#define ID3D11Device_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) +#define ID3D11Device_AddRef(This) (This)->lpVtbl->AddRef(This) +#define ID3D11Device_Release(This) (This)->lpVtbl->Release(This) +/*** ID3D11Device methods ***/ +#define ID3D11Device_CreateBuffer(This,pDesc,pInitialData,ppBuffer) (This)->lpVtbl->CreateBuffer(This,pDesc,pInitialData,ppBuffer) +#define ID3D11Device_CreateTexture1D(This,pDesc,pInitialData,ppTexture1D) (This)->lpVtbl->CreateTexture1D(This,pDesc,pInitialData,ppTexture1D) +#define ID3D11Device_CreateTexture2D(This,pDesc,pInitialData,ppTexture2D) (This)->lpVtbl->CreateTexture2D(This,pDesc,pInitialData,ppTexture2D) +#define ID3D11Device_CreateTexture3D(This,pDesc,pInitialData,ppTexture3D) (This)->lpVtbl->CreateTexture3D(This,pDesc,pInitialData,ppTexture3D) +#define ID3D11Device_CreateShaderResourceView(This,pResource,pDesc,ppSRView) (This)->lpVtbl->CreateShaderResourceView(This,pResource,pDesc,ppSRView) +#define ID3D11Device_CreateUnorderedAccessView(This,pResource,pDesc,ppUAView) (This)->lpVtbl->CreateUnorderedAccessView(This,pResource,pDesc,ppUAView) +#define ID3D11Device_CreateRenderTargetView(This,pResource,pDesc,ppRTView) (This)->lpVtbl->CreateRenderTargetView(This,pResource,pDesc,ppRTView) +#define ID3D11Device_CreateDepthStencilView(This,pResource,pDesc,ppDepthStencilView) (This)->lpVtbl->CreateDepthStencilView(This,pResource,pDesc,ppDepthStencilView) +#define ID3D11Device_CreateInputLayout(This,pInputElementDescs,NumElements,pShaderBytecodeWithInputSignature,BytecodeLength,ppInputLayout) (This)->lpVtbl->CreateInputLayout(This,pInputElementDescs,NumElements,pShaderBytecodeWithInputSignature,BytecodeLength,ppInputLayout) +#define ID3D11Device_CreateVertexShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppVertexShader) (This)->lpVtbl->CreateVertexShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppVertexShader) +#define ID3D11Device_CreateGeometryShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppGeometryShader) (This)->lpVtbl->CreateGeometryShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppGeometryShader) +#define ID3D11Device_CreateGeometryShaderWithStreamOutput(This,pShaderBytecode,BytecodeLength,pSODeclaration,NumEntries,pBufferStrides,NumStrides,RasterizedStream,pClassLinkage,ppGeometryShader) (This)->lpVtbl->CreateGeometryShaderWithStreamOutput(This,pShaderBytecode,BytecodeLength,pSODeclaration,NumEntries,pBufferStrides,NumStrides,RasterizedStream,pClassLinkage,ppGeometryShader) +#define ID3D11Device_CreatePixelShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppPixelShader) (This)->lpVtbl->CreatePixelShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppPixelShader) +#define ID3D11Device_CreateHullShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppHullShader) (This)->lpVtbl->CreateHullShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppHullShader) +#define ID3D11Device_CreateDomainShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppDomainShader) (This)->lpVtbl->CreateDomainShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppDomainShader) +#define ID3D11Device_CreateComputeShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppComputeShader) (This)->lpVtbl->CreateComputeShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppComputeShader) +#define ID3D11Device_CreateClassLinkage(This,ppLinkage) (This)->lpVtbl->CreateClassLinkage(This,ppLinkage) +#define ID3D11Device_CreateBlendState(This,pBlendStateDesc,ppBlendState) (This)->lpVtbl->CreateBlendState(This,pBlendStateDesc,ppBlendState) +#define ID3D11Device_CreateDepthStencilState(This,pDepthStencilDesc,ppDepthStencilState) (This)->lpVtbl->CreateDepthStencilState(This,pDepthStencilDesc,ppDepthStencilState) +#define ID3D11Device_CreateRasterizerState(This,pRasterizerDesc,ppRasterizerState) (This)->lpVtbl->CreateRasterizerState(This,pRasterizerDesc,ppRasterizerState) +#define ID3D11Device_CreateSamplerState(This,pSamplerDesc,ppSamplerState) (This)->lpVtbl->CreateSamplerState(This,pSamplerDesc,ppSamplerState) +#define ID3D11Device_CreateQuery(This,pQueryDesc,ppQuery) (This)->lpVtbl->CreateQuery(This,pQueryDesc,ppQuery) +#define ID3D11Device_CreatePredicate(This,pPredicateDesc,ppPredicate) (This)->lpVtbl->CreatePredicate(This,pPredicateDesc,ppPredicate) +#define ID3D11Device_CreateCounter(This,pCounterDesc,ppCounter) (This)->lpVtbl->CreateCounter(This,pCounterDesc,ppCounter) +#define ID3D11Device_CreateDeferredContext(This,ContextFlags,ppDeferredContext) (This)->lpVtbl->CreateDeferredContext(This,ContextFlags,ppDeferredContext) +#define ID3D11Device_OpenSharedResource(This,hResource,ReturnedInterface,ppResource) (This)->lpVtbl->OpenSharedResource(This,hResource,ReturnedInterface,ppResource) +#define ID3D11Device_CheckFormatSupport(This,Format,pFormatSupport) (This)->lpVtbl->CheckFormatSupport(This,Format,pFormatSupport) +#define ID3D11Device_CheckMultisampleQualityLevels(This,Format,SampleCount,pNumQualityLevels) (This)->lpVtbl->CheckMultisampleQualityLevels(This,Format,SampleCount,pNumQualityLevels) +#define ID3D11Device_CheckCounterInfo(This,pCounterInfo) (This)->lpVtbl->CheckCounterInfo(This,pCounterInfo) +#define ID3D11Device_CheckCounter(This,pDesc,pType,pActiveCounters,szName,pNameLength,szUnits,pUnitsLength,szDescription,pDescriptionLength) (This)->lpVtbl->CheckCounter(This,pDesc,pType,pActiveCounters,szName,pNameLength,szUnits,pUnitsLength,szDescription,pDescriptionLength) +#define ID3D11Device_CheckFeatureSupport(This,Feature,pFeatureSupportData,FeatureSupportDataSize) (This)->lpVtbl->CheckFeatureSupport(This,Feature,pFeatureSupportData,FeatureSupportDataSize) +#define ID3D11Device_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData) +#define ID3D11Device_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData) +#define ID3D11Device_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData) +#define ID3D11Device_GetFeatureLevel(This) (This)->lpVtbl->GetFeatureLevel(This) +#define ID3D11Device_GetCreationFlags(This) (This)->lpVtbl->GetCreationFlags(This) +#define ID3D11Device_GetDeviceRemovedReason(This) (This)->lpVtbl->GetDeviceRemovedReason(This) +#define ID3D11Device_GetImmediateContext(This,ppImmediateContext) (This)->lpVtbl->GetImmediateContext(This,ppImmediateContext) +#define ID3D11Device_SetExceptionMode(This,RaiseFlags) (This)->lpVtbl->SetExceptionMode(This,RaiseFlags) +#define ID3D11Device_GetExceptionMode(This) (This)->lpVtbl->GetExceptionMode(This) +#else +/*** IUnknown methods ***/ +static FORCEINLINE HRESULT ID3D11Device_QueryInterface(ID3D11Device* This,REFIID riid,void **ppvObject) { + return This->lpVtbl->QueryInterface(This,riid,ppvObject); +} +static FORCEINLINE ULONG ID3D11Device_AddRef(ID3D11Device* This) { + return This->lpVtbl->AddRef(This); +} +static FORCEINLINE ULONG ID3D11Device_Release(ID3D11Device* This) { + return This->lpVtbl->Release(This); +} +/*** ID3D11Device methods ***/ +static FORCEINLINE HRESULT ID3D11Device_CreateBuffer(ID3D11Device* This,const D3D11_BUFFER_DESC *pDesc,const D3D11_SUBRESOURCE_DATA *pInitialData,ID3D11Buffer **ppBuffer) { + return This->lpVtbl->CreateBuffer(This,pDesc,pInitialData,ppBuffer); +} +static FORCEINLINE HRESULT ID3D11Device_CreateTexture1D(ID3D11Device* This,const D3D11_TEXTURE1D_DESC *pDesc,const D3D11_SUBRESOURCE_DATA *pInitialData,ID3D11Texture1D **ppTexture1D) { + return This->lpVtbl->CreateTexture1D(This,pDesc,pInitialData,ppTexture1D); +} +static FORCEINLINE HRESULT ID3D11Device_CreateTexture2D(ID3D11Device* This,const D3D11_TEXTURE2D_DESC *pDesc,const D3D11_SUBRESOURCE_DATA *pInitialData,ID3D11Texture2D **ppTexture2D) { + return This->lpVtbl->CreateTexture2D(This,pDesc,pInitialData,ppTexture2D); +} +static FORCEINLINE HRESULT ID3D11Device_CreateTexture3D(ID3D11Device* This,const D3D11_TEXTURE3D_DESC *pDesc,const D3D11_SUBRESOURCE_DATA *pInitialData,ID3D11Texture3D **ppTexture3D) { + return This->lpVtbl->CreateTexture3D(This,pDesc,pInitialData,ppTexture3D); +} +static FORCEINLINE HRESULT ID3D11Device_CreateShaderResourceView(ID3D11Device* This,ID3D11Resource *pResource,const D3D11_SHADER_RESOURCE_VIEW_DESC *pDesc,ID3D11ShaderResourceView **ppSRView) { + return This->lpVtbl->CreateShaderResourceView(This,pResource,pDesc,ppSRView); +} +static FORCEINLINE HRESULT ID3D11Device_CreateUnorderedAccessView(ID3D11Device* This,ID3D11Resource *pResource,const D3D11_UNORDERED_ACCESS_VIEW_DESC *pDesc,ID3D11UnorderedAccessView **ppUAView) { + return This->lpVtbl->CreateUnorderedAccessView(This,pResource,pDesc,ppUAView); +} +static FORCEINLINE HRESULT ID3D11Device_CreateRenderTargetView(ID3D11Device* This,ID3D11Resource *pResource,const D3D11_RENDER_TARGET_VIEW_DESC *pDesc,ID3D11RenderTargetView **ppRTView) { + return This->lpVtbl->CreateRenderTargetView(This,pResource,pDesc,ppRTView); +} +static FORCEINLINE HRESULT ID3D11Device_CreateDepthStencilView(ID3D11Device* This,ID3D11Resource *pResource,const D3D11_DEPTH_STENCIL_VIEW_DESC *pDesc,ID3D11DepthStencilView **ppDepthStencilView) { + return This->lpVtbl->CreateDepthStencilView(This,pResource,pDesc,ppDepthStencilView); +} +static FORCEINLINE HRESULT ID3D11Device_CreateInputLayout(ID3D11Device* This,const D3D11_INPUT_ELEMENT_DESC *pInputElementDescs,UINT NumElements,const void *pShaderBytecodeWithInputSignature,SIZE_T BytecodeLength,ID3D11InputLayout **ppInputLayout) { + return This->lpVtbl->CreateInputLayout(This,pInputElementDescs,NumElements,pShaderBytecodeWithInputSignature,BytecodeLength,ppInputLayout); +} +static FORCEINLINE HRESULT ID3D11Device_CreateVertexShader(ID3D11Device* This,const void *pShaderBytecode,SIZE_T BytecodeLength,ID3D11ClassLinkage *pClassLinkage,ID3D11VertexShader **ppVertexShader) { + return This->lpVtbl->CreateVertexShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppVertexShader); +} +static FORCEINLINE HRESULT ID3D11Device_CreateGeometryShader(ID3D11Device* This,const void *pShaderBytecode,SIZE_T BytecodeLength,ID3D11ClassLinkage *pClassLinkage,ID3D11GeometryShader **ppGeometryShader) { + return This->lpVtbl->CreateGeometryShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppGeometryShader); +} +static FORCEINLINE HRESULT ID3D11Device_CreateGeometryShaderWithStreamOutput(ID3D11Device* This,const void *pShaderBytecode,SIZE_T BytecodeLength,const D3D11_SO_DECLARATION_ENTRY *pSODeclaration,UINT NumEntries,const UINT *pBufferStrides,UINT NumStrides,UINT RasterizedStream,ID3D11ClassLinkage *pClassLinkage,ID3D11GeometryShader **ppGeometryShader) { + return This->lpVtbl->CreateGeometryShaderWithStreamOutput(This,pShaderBytecode,BytecodeLength,pSODeclaration,NumEntries,pBufferStrides,NumStrides,RasterizedStream,pClassLinkage,ppGeometryShader); +} +static FORCEINLINE HRESULT ID3D11Device_CreatePixelShader(ID3D11Device* This,const void *pShaderBytecode,SIZE_T BytecodeLength,ID3D11ClassLinkage *pClassLinkage,ID3D11PixelShader **ppPixelShader) { + return This->lpVtbl->CreatePixelShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppPixelShader); +} +static FORCEINLINE HRESULT ID3D11Device_CreateHullShader(ID3D11Device* This,const void *pShaderBytecode,SIZE_T BytecodeLength,ID3D11ClassLinkage *pClassLinkage,ID3D11HullShader **ppHullShader) { + return This->lpVtbl->CreateHullShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppHullShader); +} +static FORCEINLINE HRESULT ID3D11Device_CreateDomainShader(ID3D11Device* This,const void *pShaderBytecode,SIZE_T BytecodeLength,ID3D11ClassLinkage *pClassLinkage,ID3D11DomainShader **ppDomainShader) { + return This->lpVtbl->CreateDomainShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppDomainShader); +} +static FORCEINLINE HRESULT ID3D11Device_CreateComputeShader(ID3D11Device* This,const void *pShaderBytecode,SIZE_T BytecodeLength,ID3D11ClassLinkage *pClassLinkage,ID3D11ComputeShader **ppComputeShader) { + return This->lpVtbl->CreateComputeShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppComputeShader); +} +static FORCEINLINE HRESULT ID3D11Device_CreateClassLinkage(ID3D11Device* This,ID3D11ClassLinkage **ppLinkage) { + return This->lpVtbl->CreateClassLinkage(This,ppLinkage); +} +static FORCEINLINE HRESULT ID3D11Device_CreateBlendState(ID3D11Device* This,const D3D11_BLEND_DESC *pBlendStateDesc,ID3D11BlendState **ppBlendState) { + return This->lpVtbl->CreateBlendState(This,pBlendStateDesc,ppBlendState); +} +static FORCEINLINE HRESULT ID3D11Device_CreateDepthStencilState(ID3D11Device* This,const D3D11_DEPTH_STENCIL_DESC *pDepthStencilDesc,ID3D11DepthStencilState **ppDepthStencilState) { + return This->lpVtbl->CreateDepthStencilState(This,pDepthStencilDesc,ppDepthStencilState); +} +static FORCEINLINE HRESULT ID3D11Device_CreateRasterizerState(ID3D11Device* This,const D3D11_RASTERIZER_DESC *pRasterizerDesc,ID3D11RasterizerState **ppRasterizerState) { + return This->lpVtbl->CreateRasterizerState(This,pRasterizerDesc,ppRasterizerState); +} +static FORCEINLINE HRESULT ID3D11Device_CreateSamplerState(ID3D11Device* This,const D3D11_SAMPLER_DESC *pSamplerDesc,ID3D11SamplerState **ppSamplerState) { + return This->lpVtbl->CreateSamplerState(This,pSamplerDesc,ppSamplerState); +} +static FORCEINLINE HRESULT ID3D11Device_CreateQuery(ID3D11Device* This,const D3D11_QUERY_DESC *pQueryDesc,ID3D11Query **ppQuery) { + return This->lpVtbl->CreateQuery(This,pQueryDesc,ppQuery); +} +static FORCEINLINE HRESULT ID3D11Device_CreatePredicate(ID3D11Device* This,const D3D11_QUERY_DESC *pPredicateDesc,ID3D11Predicate **ppPredicate) { + return This->lpVtbl->CreatePredicate(This,pPredicateDesc,ppPredicate); +} +static FORCEINLINE HRESULT ID3D11Device_CreateCounter(ID3D11Device* This,const D3D11_COUNTER_DESC *pCounterDesc,ID3D11Counter **ppCounter) { + return This->lpVtbl->CreateCounter(This,pCounterDesc,ppCounter); +} +static FORCEINLINE HRESULT ID3D11Device_CreateDeferredContext(ID3D11Device* This,UINT ContextFlags,ID3D11DeviceContext **ppDeferredContext) { + return This->lpVtbl->CreateDeferredContext(This,ContextFlags,ppDeferredContext); +} +static FORCEINLINE HRESULT ID3D11Device_OpenSharedResource(ID3D11Device* This,HANDLE hResource,REFIID ReturnedInterface,void **ppResource) { + return This->lpVtbl->OpenSharedResource(This,hResource,ReturnedInterface,ppResource); +} +static FORCEINLINE HRESULT ID3D11Device_CheckFormatSupport(ID3D11Device* This,DXGI_FORMAT Format,UINT *pFormatSupport) { + return This->lpVtbl->CheckFormatSupport(This,Format,pFormatSupport); +} +static FORCEINLINE HRESULT ID3D11Device_CheckMultisampleQualityLevels(ID3D11Device* This,DXGI_FORMAT Format,UINT SampleCount,UINT *pNumQualityLevels) { + return This->lpVtbl->CheckMultisampleQualityLevels(This,Format,SampleCount,pNumQualityLevels); +} +static FORCEINLINE void ID3D11Device_CheckCounterInfo(ID3D11Device* This,D3D11_COUNTER_INFO *pCounterInfo) { + This->lpVtbl->CheckCounterInfo(This,pCounterInfo); +} +static FORCEINLINE HRESULT ID3D11Device_CheckCounter(ID3D11Device* This,const D3D11_COUNTER_DESC *pDesc,D3D11_COUNTER_TYPE *pType,UINT *pActiveCounters,LPSTR szName,UINT *pNameLength,LPSTR szUnits,UINT *pUnitsLength,LPSTR szDescription,UINT *pDescriptionLength) { + return This->lpVtbl->CheckCounter(This,pDesc,pType,pActiveCounters,szName,pNameLength,szUnits,pUnitsLength,szDescription,pDescriptionLength); +} +static FORCEINLINE HRESULT ID3D11Device_CheckFeatureSupport(ID3D11Device* This,D3D11_FEATURE Feature,void *pFeatureSupportData,UINT FeatureSupportDataSize) { + return This->lpVtbl->CheckFeatureSupport(This,Feature,pFeatureSupportData,FeatureSupportDataSize); +} +static FORCEINLINE HRESULT ID3D11Device_GetPrivateData(ID3D11Device* This,REFGUID guid,UINT *pDataSize,void *pData) { + return This->lpVtbl->GetPrivateData(This,guid,pDataSize,pData); +} +static FORCEINLINE HRESULT ID3D11Device_SetPrivateData(ID3D11Device* This,REFGUID guid,UINT DataSize,const void *pData) { + return This->lpVtbl->SetPrivateData(This,guid,DataSize,pData); +} +static FORCEINLINE HRESULT ID3D11Device_SetPrivateDataInterface(ID3D11Device* This,REFGUID guid,const IUnknown *pData) { + return This->lpVtbl->SetPrivateDataInterface(This,guid,pData); +} +static FORCEINLINE D3D_FEATURE_LEVEL ID3D11Device_GetFeatureLevel(ID3D11Device* This) { + return This->lpVtbl->GetFeatureLevel(This); +} +static FORCEINLINE UINT ID3D11Device_GetCreationFlags(ID3D11Device* This) { + return This->lpVtbl->GetCreationFlags(This); +} +static FORCEINLINE HRESULT ID3D11Device_GetDeviceRemovedReason(ID3D11Device* This) { + return This->lpVtbl->GetDeviceRemovedReason(This); +} +static FORCEINLINE void ID3D11Device_GetImmediateContext(ID3D11Device* This,ID3D11DeviceContext **ppImmediateContext) { + This->lpVtbl->GetImmediateContext(This,ppImmediateContext); +} +static FORCEINLINE HRESULT ID3D11Device_SetExceptionMode(ID3D11Device* This,UINT RaiseFlags) { + return This->lpVtbl->SetExceptionMode(This,RaiseFlags); +} +static FORCEINLINE UINT ID3D11Device_GetExceptionMode(ID3D11Device* This) { + return This->lpVtbl->GetExceptionMode(This); +} +#endif +#endif + +#endif + + +#endif /* __ID3D11Device_INTERFACE_DEFINED__ */ + +typedef enum D3D11_CREATE_DEVICE_FLAG { + D3D11_CREATE_DEVICE_SINGLETHREADED = 0x1, + D3D11_CREATE_DEVICE_DEBUG = 0x2, + D3D11_CREATE_DEVICE_SWITCH_TO_REF = 0x4, + D3D11_CREATE_DEVICE_PREVENT_INTERNAL_THREADING_OPTIMIZATIONS = 0x8, + D3D11_CREATE_DEVICE_BGRA_SUPPORT = 0x20, + D3D11_CREATE_DEVICE_DEBUGGABLE = 0x40, + D3D11_CREATE_DEVICE_PREVENT_ALTERING_LAYER_SETTINGS_FROM_REGISTRY = 0x80, + D3D11_CREATE_DEVICE_DISABLE_GPU_TIMEOUT = 0x100, + D3D11_CREATE_DEVICE_VIDEO_SUPPORT = 0x800 +} D3D11_CREATE_DEVICE_FLAG; +typedef enum D3D11_VIDEO_PROCESSOR_FORMAT_SUPPORT { + D3D11_VIDEO_PROCESSOR_FORMAT_SUPPORT_INPUT = 0x1, + D3D11_VIDEO_PROCESSOR_FORMAT_SUPPORT_OUTPUT = 0x2 +} D3D11_VIDEO_PROCESSOR_FORMAT_SUPPORT; +#define D3D11_SDK_VERSION (7) + +#include +#ifndef D3D11_IGNORE_SDK_LAYERS +# include +#endif +#include +#include +#include +#include +#define _FACD3D11 (0x87c) + +#define MAKE_D3D11_HRESULT(code) MAKE_HRESULT(SEVERITY_ERROR, _FACD3D11, code) +typedef HRESULT (WINAPI* PFN_D3D11_CREATE_DEVICE)(IDXGIAdapter*,D3D_DRIVER_TYPE,HMODULE,UINT, + const D3D_FEATURE_LEVEL*,UINT,UINT,ID3D11Device**,D3D_FEATURE_LEVEL*,ID3D11DeviceContext**); +HRESULT WINAPI D3D11CreateDevice(IDXGIAdapter*,D3D_DRIVER_TYPE,HMODULE,UINT,const D3D_FEATURE_LEVEL*, + UINT,UINT,ID3D11Device**,D3D_FEATURE_LEVEL*,ID3D11DeviceContext**); +typedef HRESULT (WINAPI *PFN_D3D11_CREATE_DEVICE_AND_SWAP_CHAIN)(IDXGIAdapter*,D3D_DRIVER_TYPE,HMODULE,UINT, + const D3D_FEATURE_LEVEL*,UINT,UINT,const DXGI_SWAP_CHAIN_DESC*,IDXGISwapChain**,ID3D11Device**, + D3D_FEATURE_LEVEL*,ID3D11DeviceContext**); +HRESULT __stdcall D3D11CreateDeviceAndSwapChain(IDXGIAdapter *adapter,D3D_DRIVER_TYPE driver_type,HMODULE swrast,UINT flags,const D3D_FEATURE_LEVEL *feature_levels,UINT levels,UINT sdk_version,const DXGI_SWAP_CHAIN_DESC *swapchain_desc,IDXGISwapChain **swapchain,ID3D11Device **device,D3D_FEATURE_LEVEL *obtained_feature_level,ID3D11DeviceContext **immediate_context); + +/* Begin additional prototypes for all interfaces */ + + +/* End additional prototypes */ + +#ifdef __cplusplus +} +#endif + +#endif /* __d3d11_h__ */ diff --git a/src/libs/dxvk-native-1.9.2a/include/native/directx/d3d11_1.h b/src/libs/dxvk-native-1.9.2a/include/native/directx/d3d11_1.h new file mode 100644 index 00000000..c5ae60c2 --- /dev/null +++ b/src/libs/dxvk-native-1.9.2a/include/native/directx/d3d11_1.h @@ -0,0 +1,4230 @@ +/*** Autogenerated by WIDL 5.13 from include/d3d11_1.idl - Do not edit ***/ + +#ifdef _WIN32 +#ifndef __REQUIRED_RPCNDR_H_VERSION__ +#define __REQUIRED_RPCNDR_H_VERSION__ 475 +#endif +#include +#include +#endif + +#ifndef COM_NO_WINDOWS_H +#include +#include +#endif + +#ifndef __d3d11_1_h__ +#define __d3d11_1_h__ + +/* Forward declarations */ + +#ifndef __ID3D11BlendState1_FWD_DEFINED__ +#define __ID3D11BlendState1_FWD_DEFINED__ +typedef interface ID3D11BlendState1 ID3D11BlendState1; +#ifdef __cplusplus +interface ID3D11BlendState1; +#endif /* __cplusplus */ +#endif + +#ifndef __ID3DDeviceContextState_FWD_DEFINED__ +#define __ID3DDeviceContextState_FWD_DEFINED__ +typedef interface ID3DDeviceContextState ID3DDeviceContextState; +#ifdef __cplusplus +interface ID3DDeviceContextState; +#endif /* __cplusplus */ +#endif + +#ifndef __ID3D11DeviceContext1_FWD_DEFINED__ +#define __ID3D11DeviceContext1_FWD_DEFINED__ +typedef interface ID3D11DeviceContext1 ID3D11DeviceContext1; +#ifdef __cplusplus +interface ID3D11DeviceContext1; +#endif /* __cplusplus */ +#endif + +#ifndef __ID3D11VideoContext1_FWD_DEFINED__ +#define __ID3D11VideoContext1_FWD_DEFINED__ +typedef interface ID3D11VideoContext1 ID3D11VideoContext1; +#ifdef __cplusplus +interface ID3D11VideoContext1; +#endif /* __cplusplus */ +#endif + +#ifndef __ID3D11VideoDevice1_FWD_DEFINED__ +#define __ID3D11VideoDevice1_FWD_DEFINED__ +typedef interface ID3D11VideoDevice1 ID3D11VideoDevice1; +#ifdef __cplusplus +interface ID3D11VideoDevice1; +#endif /* __cplusplus */ +#endif + +#ifndef __ID3D11VideoProcessorEnumerator1_FWD_DEFINED__ +#define __ID3D11VideoProcessorEnumerator1_FWD_DEFINED__ +typedef interface ID3D11VideoProcessorEnumerator1 ID3D11VideoProcessorEnumerator1; +#ifdef __cplusplus +interface ID3D11VideoProcessorEnumerator1; +#endif /* __cplusplus */ +#endif + +#ifndef __ID3DUserDefinedAnnotation_FWD_DEFINED__ +#define __ID3DUserDefinedAnnotation_FWD_DEFINED__ +typedef interface ID3DUserDefinedAnnotation ID3DUserDefinedAnnotation; +#ifdef __cplusplus +interface ID3DUserDefinedAnnotation; +#endif /* __cplusplus */ +#endif + +#ifndef __ID3D11RasterizerState1_FWD_DEFINED__ +#define __ID3D11RasterizerState1_FWD_DEFINED__ +typedef interface ID3D11RasterizerState1 ID3D11RasterizerState1; +#ifdef __cplusplus +interface ID3D11RasterizerState1; +#endif /* __cplusplus */ +#endif + +#ifndef __ID3D11Device1_FWD_DEFINED__ +#define __ID3D11Device1_FWD_DEFINED__ +typedef interface ID3D11Device1 ID3D11Device1; +#ifdef __cplusplus +interface ID3D11Device1; +#endif /* __cplusplus */ +#endif + +/* Headers for imported files */ + +#include +#include +#include +#include +#include + +#ifdef __cplusplus +extern "C" { +#endif + +typedef enum D3D11_LOGIC_OP { + D3D11_LOGIC_OP_CLEAR = 0, + D3D11_LOGIC_OP_SET = 1, + D3D11_LOGIC_OP_COPY = 2, + D3D11_LOGIC_OP_COPY_INVERTED = 3, + D3D11_LOGIC_OP_NOOP = 4, + D3D11_LOGIC_OP_INVERT = 5, + D3D11_LOGIC_OP_AND = 6, + D3D11_LOGIC_OP_NAND = 7, + D3D11_LOGIC_OP_OR = 8, + D3D11_LOGIC_OP_NOR = 9, + D3D11_LOGIC_OP_XOR = 10, + D3D11_LOGIC_OP_EQUIV = 11, + D3D11_LOGIC_OP_AND_REVERSE = 12, + D3D11_LOGIC_OP_AND_INVERTED = 13, + D3D11_LOGIC_OP_OR_REVERSE = 14, + D3D11_LOGIC_OP_OR_INVERTED = 15 +} D3D11_LOGIC_OP; +typedef enum D3D11_COPY_FLAGS { + D3D11_COPY_NO_OVERWRITE = 0x1, + D3D11_COPY_DISCARD = 0x2 +} D3D11_COPY_FLAGS; +typedef enum D3D11_1_CREATE_DEVICE_CONTEXT_STATE_FLAG { + D3D11_1_CREATE_DEVICE_CONTEXT_STATE_SINGLETHREADED = 0x1 +} D3D11_1_CREATE_DEVICE_CONTEXT_STATE_FLAG; +typedef enum D3D11_VIDEO_DECODER_CAPS { + D3D11_VIDEO_DECODER_CAPS_DOWNSAMPLE = 0x1, + D3D11_VIDEO_DECODER_CAPS_NON_REAL_TIME = 0x2, + D3D11_VIDEO_DECODER_CAPS_DOWNSAMPLE_DYNAMIC = 0x4, + D3D11_VIDEO_DECODER_CAPS_DOWNSAMPLE_REQUIRED = 0x8, + D3D11_VIDEO_DECODER_CAPS_UNSUPPORTED = 0x10 +} D3D11_VIDEO_DECODER_CAPS; +typedef enum D3D11_VIDEO_PROCESSOR_BEHAVIOR_HINTS { + D3D11_VIDEO_PROCESSOR_BEHAVIOR_HINT_MULTIPLANE_OVERLAY_ROTATION = 0x1, + D3D11_VIDEO_PROCESSOR_BEHAVIOR_HINT_MULTIPLANE_OVERLAY_RESIZE = 0x2, + D3D11_VIDEO_PROCESSOR_BEHAVIOR_HINT_MULTIPLANE_OVERLAY_COLOR_SPACE_CONVERSION = 0x4, + D3D11_VIDEO_PROCESSOR_BEHAVIOR_HINT_TRIPLE_BUFFER_OUTPUT = 0x8 +} D3D11_VIDEO_PROCESSOR_BEHAVIOR_HINTS; +typedef enum D3D11_CRYPTO_SESSION_STATUS { + D3D11_CRYPTO_SESSION_STATUS_OK = 0x0, + D3D11_CRYPTO_SESSION_STATUS_KEY_LOST = 0x1, + D3D11_CRYPTO_SESSION_STATUS_KEY_AND_CONTENT_LOST = 0x2 +} D3D11_CRYPTO_SESSION_STATUS; +typedef struct D3D11_RENDER_TARGET_BLEND_DESC1 { + WINBOOL BlendEnable; + WINBOOL LogicOpEnable; + D3D11_BLEND SrcBlend; + D3D11_BLEND DestBlend; + D3D11_BLEND_OP BlendOp; + D3D11_BLEND SrcBlendAlpha; + D3D11_BLEND DestBlendAlpha; + D3D11_BLEND_OP BlendOpAlpha; + D3D11_LOGIC_OP LogicOp; + UINT8 RenderTargetWriteMask; +} D3D11_RENDER_TARGET_BLEND_DESC1; +typedef struct D3D11_BLEND_DESC1 { + WINBOOL AlphaToCoverageEnable; + WINBOOL IndependentBlendEnable; + D3D11_RENDER_TARGET_BLEND_DESC1 RenderTarget[8]; +} D3D11_BLEND_DESC1; +typedef struct D3D11_RASTERIZER_DESC1 { + D3D11_FILL_MODE FillMode; + D3D11_CULL_MODE CullMode; + WINBOOL FrontCounterClockwise; + INT DepthBias; + FLOAT DepthBiasClamp; + FLOAT SlopeScaledDepthBias; + WINBOOL DepthClipEnable; + WINBOOL ScissorEnable; + WINBOOL MultisampleEnable; + WINBOOL AntialiasedLineEnable; + UINT ForcedSampleCount; +} D3D11_RASTERIZER_DESC1; +typedef struct D3D11_VIDEO_DECODER_SUB_SAMPLE_MAPPING_BLOCK { + UINT ClearSize; + UINT EncryptedSize; +} D3D11_VIDEO_DECODER_SUB_SAMPLE_MAPPING_BLOCK; +typedef struct D3D11_VIDEO_DECODER_BUFFER_DESC1 { + D3D11_VIDEO_DECODER_BUFFER_TYPE BufferType; + UINT DataOffset; + UINT DataSize; + void *pIV; + UINT IVSize; + D3D11_VIDEO_DECODER_SUB_SAMPLE_MAPPING_BLOCK *pSubSampleMappingBlock; + UINT SubSampleMappingCount; +} D3D11_VIDEO_DECODER_BUFFER_DESC1; +typedef struct D3D11_VIDEO_DECODER_BEGIN_FRAME_CRYPTO_SESSION { + ID3D11CryptoSession *pCryptoSession; + UINT BlobSize; + void *pBlob; + GUID *pKeyInfoId; + UINT PrivateDataSize; + void *pPrivateData; +} D3D11_VIDEO_DECODER_BEGIN_FRAME_CRYPTO_SESSION; +typedef struct D3D11_VIDEO_PROCESSOR_STREAM_BEHAVIOR_HINT { + WINBOOL Enable; + UINT Width; + UINT Height; + DXGI_FORMAT Format; +} D3D11_VIDEO_PROCESSOR_STREAM_BEHAVIOR_HINT; +typedef struct D3D11_KEY_EXCHANGE_HW_PROTECTION_INPUT_DATA { + UINT PrivateDataSize; + UINT HWProtectionDataSize; + BYTE pbInput[4]; +} D3D11_KEY_EXCHANGE_HW_PROTECTION_INPUT_DATA; +typedef struct D3D11_KEY_EXCHANGE_HW_PROTECTION_OUTPUT_DATA { + UINT PrivateDataSize; + UINT MaxHWProtectionDataSize; + UINT HWProtectionDataSize; + UINT64 TransportTime; + UINT64 ExecutionTime; + BYTE pbOutput[4]; +} D3D11_KEY_EXCHANGE_HW_PROTECTION_OUTPUT_DATA; +typedef struct D3D11_KEY_EXCHANGE_HW_PROTECTION_DATA { + UINT HWProtectionFunctionID; + D3D11_KEY_EXCHANGE_HW_PROTECTION_INPUT_DATA *pInputData; + D3D11_KEY_EXCHANGE_HW_PROTECTION_OUTPUT_DATA *pOutputData; + HRESULT Status; +} D3D11_KEY_EXCHANGE_HW_PROTECTION_DATA; +typedef struct D3D11_VIDEO_SAMPLE_DESC { + UINT Width; + UINT Height; + DXGI_FORMAT Format; + DXGI_COLOR_SPACE_TYPE ColorSpace; +} D3D11_VIDEO_SAMPLE_DESC; +/***************************************************************************** + * ID3D11BlendState1 interface + */ +#ifndef __ID3D11BlendState1_INTERFACE_DEFINED__ +#define __ID3D11BlendState1_INTERFACE_DEFINED__ + +DEFINE_GUID(IID_ID3D11BlendState1, 0xcc86fabe, 0xda55, 0x401d, 0x85,0xe7, 0xe3,0xc9,0xde,0x28,0x77,0xe9); +#if defined(__cplusplus) && !defined(CINTERFACE) +MIDL_INTERFACE("cc86fabe-da55-401d-85e7-e3c9de2877e9") +ID3D11BlendState1 : public ID3D11BlendState +{ + virtual void STDMETHODCALLTYPE GetDesc1( + D3D11_BLEND_DESC1 *pDesc) = 0; + +}; +#ifdef __CRT_UUID_DECL +__CRT_UUID_DECL(ID3D11BlendState1, 0xcc86fabe, 0xda55, 0x401d, 0x85,0xe7, 0xe3,0xc9,0xde,0x28,0x77,0xe9) +#endif +#else +typedef struct ID3D11BlendState1Vtbl { + BEGIN_INTERFACE + + /*** IUnknown methods ***/ + HRESULT (STDMETHODCALLTYPE *QueryInterface)( + ID3D11BlendState1 *This, + REFIID riid, + void **ppvObject); + + ULONG (STDMETHODCALLTYPE *AddRef)( + ID3D11BlendState1 *This); + + ULONG (STDMETHODCALLTYPE *Release)( + ID3D11BlendState1 *This); + + /*** ID3D11DeviceChild methods ***/ + void (STDMETHODCALLTYPE *GetDevice)( + ID3D11BlendState1 *This, + ID3D11Device **ppDevice); + + HRESULT (STDMETHODCALLTYPE *GetPrivateData)( + ID3D11BlendState1 *This, + REFGUID guid, + UINT *pDataSize, + void *pData); + + HRESULT (STDMETHODCALLTYPE *SetPrivateData)( + ID3D11BlendState1 *This, + REFGUID guid, + UINT DataSize, + const void *pData); + + HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( + ID3D11BlendState1 *This, + REFGUID guid, + const IUnknown *pData); + + /*** ID3D11BlendState methods ***/ + void (STDMETHODCALLTYPE *GetDesc)( + ID3D11BlendState1 *This, + D3D11_BLEND_DESC *pDesc); + + /*** ID3D11BlendState1 methods ***/ + void (STDMETHODCALLTYPE *GetDesc1)( + ID3D11BlendState1 *This, + D3D11_BLEND_DESC1 *pDesc); + + END_INTERFACE +} ID3D11BlendState1Vtbl; + +interface ID3D11BlendState1 { + CONST_VTBL ID3D11BlendState1Vtbl* lpVtbl; +}; + +#ifdef COBJMACROS +#ifndef WIDL_C_INLINE_WRAPPERS +/*** IUnknown methods ***/ +#define ID3D11BlendState1_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) +#define ID3D11BlendState1_AddRef(This) (This)->lpVtbl->AddRef(This) +#define ID3D11BlendState1_Release(This) (This)->lpVtbl->Release(This) +/*** ID3D11DeviceChild methods ***/ +#define ID3D11BlendState1_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice) +#define ID3D11BlendState1_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData) +#define ID3D11BlendState1_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData) +#define ID3D11BlendState1_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData) +/*** ID3D11BlendState methods ***/ +#define ID3D11BlendState1_GetDesc(This,pDesc) (This)->lpVtbl->GetDesc(This,pDesc) +/*** ID3D11BlendState1 methods ***/ +#define ID3D11BlendState1_GetDesc1(This,pDesc) (This)->lpVtbl->GetDesc1(This,pDesc) +#else +/*** IUnknown methods ***/ +static FORCEINLINE HRESULT ID3D11BlendState1_QueryInterface(ID3D11BlendState1* This,REFIID riid,void **ppvObject) { + return This->lpVtbl->QueryInterface(This,riid,ppvObject); +} +static FORCEINLINE ULONG ID3D11BlendState1_AddRef(ID3D11BlendState1* This) { + return This->lpVtbl->AddRef(This); +} +static FORCEINLINE ULONG ID3D11BlendState1_Release(ID3D11BlendState1* This) { + return This->lpVtbl->Release(This); +} +/*** ID3D11DeviceChild methods ***/ +static FORCEINLINE void ID3D11BlendState1_GetDevice(ID3D11BlendState1* This,ID3D11Device **ppDevice) { + This->lpVtbl->GetDevice(This,ppDevice); +} +static FORCEINLINE HRESULT ID3D11BlendState1_GetPrivateData(ID3D11BlendState1* This,REFGUID guid,UINT *pDataSize,void *pData) { + return This->lpVtbl->GetPrivateData(This,guid,pDataSize,pData); +} +static FORCEINLINE HRESULT ID3D11BlendState1_SetPrivateData(ID3D11BlendState1* This,REFGUID guid,UINT DataSize,const void *pData) { + return This->lpVtbl->SetPrivateData(This,guid,DataSize,pData); +} +static FORCEINLINE HRESULT ID3D11BlendState1_SetPrivateDataInterface(ID3D11BlendState1* This,REFGUID guid,const IUnknown *pData) { + return This->lpVtbl->SetPrivateDataInterface(This,guid,pData); +} +/*** ID3D11BlendState methods ***/ +static FORCEINLINE void ID3D11BlendState1_GetDesc(ID3D11BlendState1* This,D3D11_BLEND_DESC *pDesc) { + This->lpVtbl->GetDesc(This,pDesc); +} +/*** ID3D11BlendState1 methods ***/ +static FORCEINLINE void ID3D11BlendState1_GetDesc1(ID3D11BlendState1* This,D3D11_BLEND_DESC1 *pDesc) { + This->lpVtbl->GetDesc1(This,pDesc); +} +#endif +#endif + +#endif + + +#endif /* __ID3D11BlendState1_INTERFACE_DEFINED__ */ + +/***************************************************************************** + * ID3DDeviceContextState interface + */ +#ifndef __ID3DDeviceContextState_INTERFACE_DEFINED__ +#define __ID3DDeviceContextState_INTERFACE_DEFINED__ + +DEFINE_GUID(IID_ID3DDeviceContextState, 0x5c1e0d8a, 0x7c23, 0x48f9, 0x8c,0x59, 0xa9,0x29,0x58,0xce,0xff,0x11); +#if defined(__cplusplus) && !defined(CINTERFACE) +MIDL_INTERFACE("5c1e0d8a-7c23-48f9-8c59-a92958ceff11") +ID3DDeviceContextState : public ID3D11DeviceChild +{ +}; +#ifdef __CRT_UUID_DECL +__CRT_UUID_DECL(ID3DDeviceContextState, 0x5c1e0d8a, 0x7c23, 0x48f9, 0x8c,0x59, 0xa9,0x29,0x58,0xce,0xff,0x11) +#endif +#else +typedef struct ID3DDeviceContextStateVtbl { + BEGIN_INTERFACE + + /*** IUnknown methods ***/ + HRESULT (STDMETHODCALLTYPE *QueryInterface)( + ID3DDeviceContextState *This, + REFIID riid, + void **ppvObject); + + ULONG (STDMETHODCALLTYPE *AddRef)( + ID3DDeviceContextState *This); + + ULONG (STDMETHODCALLTYPE *Release)( + ID3DDeviceContextState *This); + + /*** ID3D11DeviceChild methods ***/ + void (STDMETHODCALLTYPE *GetDevice)( + ID3DDeviceContextState *This, + ID3D11Device **ppDevice); + + HRESULT (STDMETHODCALLTYPE *GetPrivateData)( + ID3DDeviceContextState *This, + REFGUID guid, + UINT *pDataSize, + void *pData); + + HRESULT (STDMETHODCALLTYPE *SetPrivateData)( + ID3DDeviceContextState *This, + REFGUID guid, + UINT DataSize, + const void *pData); + + HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( + ID3DDeviceContextState *This, + REFGUID guid, + const IUnknown *pData); + + END_INTERFACE +} ID3DDeviceContextStateVtbl; + +interface ID3DDeviceContextState { + CONST_VTBL ID3DDeviceContextStateVtbl* lpVtbl; +}; + +#ifdef COBJMACROS +#ifndef WIDL_C_INLINE_WRAPPERS +/*** IUnknown methods ***/ +#define ID3DDeviceContextState_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) +#define ID3DDeviceContextState_AddRef(This) (This)->lpVtbl->AddRef(This) +#define ID3DDeviceContextState_Release(This) (This)->lpVtbl->Release(This) +/*** ID3D11DeviceChild methods ***/ +#define ID3DDeviceContextState_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice) +#define ID3DDeviceContextState_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData) +#define ID3DDeviceContextState_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData) +#define ID3DDeviceContextState_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData) +#else +/*** IUnknown methods ***/ +static FORCEINLINE HRESULT ID3DDeviceContextState_QueryInterface(ID3DDeviceContextState* This,REFIID riid,void **ppvObject) { + return This->lpVtbl->QueryInterface(This,riid,ppvObject); +} +static FORCEINLINE ULONG ID3DDeviceContextState_AddRef(ID3DDeviceContextState* This) { + return This->lpVtbl->AddRef(This); +} +static FORCEINLINE ULONG ID3DDeviceContextState_Release(ID3DDeviceContextState* This) { + return This->lpVtbl->Release(This); +} +/*** ID3D11DeviceChild methods ***/ +static FORCEINLINE void ID3DDeviceContextState_GetDevice(ID3DDeviceContextState* This,ID3D11Device **ppDevice) { + This->lpVtbl->GetDevice(This,ppDevice); +} +static FORCEINLINE HRESULT ID3DDeviceContextState_GetPrivateData(ID3DDeviceContextState* This,REFGUID guid,UINT *pDataSize,void *pData) { + return This->lpVtbl->GetPrivateData(This,guid,pDataSize,pData); +} +static FORCEINLINE HRESULT ID3DDeviceContextState_SetPrivateData(ID3DDeviceContextState* This,REFGUID guid,UINT DataSize,const void *pData) { + return This->lpVtbl->SetPrivateData(This,guid,DataSize,pData); +} +static FORCEINLINE HRESULT ID3DDeviceContextState_SetPrivateDataInterface(ID3DDeviceContextState* This,REFGUID guid,const IUnknown *pData) { + return This->lpVtbl->SetPrivateDataInterface(This,guid,pData); +} +#endif +#endif + +#endif + + +#endif /* __ID3DDeviceContextState_INTERFACE_DEFINED__ */ + +/***************************************************************************** + * ID3D11DeviceContext1 interface + */ +#ifndef __ID3D11DeviceContext1_INTERFACE_DEFINED__ +#define __ID3D11DeviceContext1_INTERFACE_DEFINED__ + +DEFINE_GUID(IID_ID3D11DeviceContext1, 0xbb2c6faa, 0xb5fb, 0x4082, 0x8e,0x6b, 0x38,0x8b,0x8c,0xfa,0x90,0xe1); +#if defined(__cplusplus) && !defined(CINTERFACE) +MIDL_INTERFACE("bb2c6faa-b5fb-4082-8e6b-388b8cfa90e1") +ID3D11DeviceContext1 : public ID3D11DeviceContext +{ + virtual void STDMETHODCALLTYPE CopySubresourceRegion1( + ID3D11Resource *pDstResource, + UINT DstSubresource, + UINT DstX, + UINT DstY, + UINT DstZ, + ID3D11Resource *pSrcResource, + UINT SrcSubresource, + const D3D11_BOX *pSrcBox, + UINT CopyFlags) = 0; + + virtual void STDMETHODCALLTYPE UpdateSubresource1( + ID3D11Resource *pDstResource, + UINT DstSubresource, + const D3D11_BOX *pDstBox, + const void *pSrcData, + UINT SrcRowPitch, + UINT SrcDepthPitch, + UINT CopyFlags) = 0; + + virtual void STDMETHODCALLTYPE DiscardResource( + ID3D11Resource *pResource) = 0; + + virtual void STDMETHODCALLTYPE DiscardView( + ID3D11View *pResourceView) = 0; + + virtual void STDMETHODCALLTYPE VSSetConstantBuffers1( + UINT StartSlot, + UINT NumBuffers, + ID3D11Buffer *const *ppConstantBuffers, + const UINT *pFirstConstant, + const UINT *pNumConstants) = 0; + + virtual void STDMETHODCALLTYPE HSSetConstantBuffers1( + UINT StartSlot, + UINT NumBuffers, + ID3D11Buffer *const *ppConstantBuffers, + const UINT *pFirstConstant, + const UINT *pNumConstants) = 0; + + virtual void STDMETHODCALLTYPE DSSetConstantBuffers1( + UINT StartSlot, + UINT NumBuffers, + ID3D11Buffer *const *ppConstantBuffers, + const UINT *pFirstConstant, + const UINT *pNumConstants) = 0; + + virtual void STDMETHODCALLTYPE GSSetConstantBuffers1( + UINT StartSlot, + UINT NumBuffers, + ID3D11Buffer *const *ppConstantBuffers, + const UINT *pFirstConstant, + const UINT *pNumConstants) = 0; + + virtual void STDMETHODCALLTYPE PSSetConstantBuffers1( + UINT StartSlot, + UINT NumBuffers, + ID3D11Buffer *const *ppConstantBuffers, + const UINT *pFirstConstant, + const UINT *pNumConstants) = 0; + + virtual void STDMETHODCALLTYPE CSSetConstantBuffers1( + UINT StartSlot, + UINT NumBuffers, + ID3D11Buffer *const *ppConstantBuffers, + const UINT *pFirstConstant, + const UINT *pNumConstants) = 0; + + virtual void STDMETHODCALLTYPE VSGetConstantBuffers1( + UINT StartSlot, + UINT NumBuffers, + ID3D11Buffer **ppConstantBuffers, + UINT *pFirstConstant, + UINT *pNumConstants) = 0; + + virtual void STDMETHODCALLTYPE HSGetConstantBuffers1( + UINT StartSlot, + UINT NumBuffers, + ID3D11Buffer **ppConstantBuffers, + UINT *pFirstConstant, + UINT *pNumConstants) = 0; + + virtual void STDMETHODCALLTYPE DSGetConstantBuffers1( + UINT StartSlot, + UINT NumBuffers, + ID3D11Buffer **ppConstantBuffers, + UINT *pFirstConstant, + UINT *pNumConstants) = 0; + + virtual void STDMETHODCALLTYPE GSGetConstantBuffers1( + UINT StartSlot, + UINT NumBuffers, + ID3D11Buffer **ppConstantBuffers, + UINT *pFirstConstant, + UINT *pNumConstants) = 0; + + virtual void STDMETHODCALLTYPE PSGetConstantBuffers1( + UINT StartSlot, + UINT NumBuffers, + ID3D11Buffer **ppConstantBuffers, + UINT *pFirstConstant, + UINT *pNumConstants) = 0; + + virtual void STDMETHODCALLTYPE CSGetConstantBuffers1( + UINT StartSlot, + UINT NumBuffers, + ID3D11Buffer **ppConstantBuffers, + UINT *pFirstConstant, + UINT *pNumConstants) = 0; + + virtual void STDMETHODCALLTYPE SwapDeviceContextState( + ID3DDeviceContextState *pState, + ID3DDeviceContextState **ppPreviousState) = 0; + + virtual void STDMETHODCALLTYPE ClearView( + ID3D11View *pView, + const FLOAT Color[4], + const D3D11_RECT *pRect, + UINT NumRects) = 0; + + virtual void STDMETHODCALLTYPE DiscardView1( + ID3D11View *pResourceView, + const D3D11_RECT *pRects, + UINT NumRects) = 0; + +}; +#ifdef __CRT_UUID_DECL +__CRT_UUID_DECL(ID3D11DeviceContext1, 0xbb2c6faa, 0xb5fb, 0x4082, 0x8e,0x6b, 0x38,0x8b,0x8c,0xfa,0x90,0xe1) +#endif +#else +typedef struct ID3D11DeviceContext1Vtbl { + BEGIN_INTERFACE + + /*** IUnknown methods ***/ + HRESULT (STDMETHODCALLTYPE *QueryInterface)( + ID3D11DeviceContext1 *This, + REFIID riid, + void **ppvObject); + + ULONG (STDMETHODCALLTYPE *AddRef)( + ID3D11DeviceContext1 *This); + + ULONG (STDMETHODCALLTYPE *Release)( + ID3D11DeviceContext1 *This); + + /*** ID3D11DeviceChild methods ***/ + void (STDMETHODCALLTYPE *GetDevice)( + ID3D11DeviceContext1 *This, + ID3D11Device **ppDevice); + + HRESULT (STDMETHODCALLTYPE *GetPrivateData)( + ID3D11DeviceContext1 *This, + REFGUID guid, + UINT *pDataSize, + void *pData); + + HRESULT (STDMETHODCALLTYPE *SetPrivateData)( + ID3D11DeviceContext1 *This, + REFGUID guid, + UINT DataSize, + const void *pData); + + HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( + ID3D11DeviceContext1 *This, + REFGUID guid, + const IUnknown *pData); + + /*** ID3D11DeviceContext methods ***/ + void (STDMETHODCALLTYPE *VSSetConstantBuffers)( + ID3D11DeviceContext1 *This, + UINT StartSlot, + UINT NumBuffers, + ID3D11Buffer *const *ppConstantBuffers); + + void (STDMETHODCALLTYPE *PSSetShaderResources)( + ID3D11DeviceContext1 *This, + UINT StartSlot, + UINT NumViews, + ID3D11ShaderResourceView *const *ppShaderResourceViews); + + void (STDMETHODCALLTYPE *PSSetShader)( + ID3D11DeviceContext1 *This, + ID3D11PixelShader *pPixelShader, + ID3D11ClassInstance *const *ppClassInstances, + UINT NumClassInstances); + + void (STDMETHODCALLTYPE *PSSetSamplers)( + ID3D11DeviceContext1 *This, + UINT StartSlot, + UINT NumSamplers, + ID3D11SamplerState *const *ppSamplers); + + void (STDMETHODCALLTYPE *VSSetShader)( + ID3D11DeviceContext1 *This, + ID3D11VertexShader *pVertexShader, + ID3D11ClassInstance *const *ppClassInstances, + UINT NumClassInstances); + + void (STDMETHODCALLTYPE *DrawIndexed)( + ID3D11DeviceContext1 *This, + UINT IndexCount, + UINT StartIndexLocation, + INT BaseVertexLocation); + + void (STDMETHODCALLTYPE *Draw)( + ID3D11DeviceContext1 *This, + UINT VertexCount, + UINT StartVertexLocation); + + HRESULT (STDMETHODCALLTYPE *Map)( + ID3D11DeviceContext1 *This, + ID3D11Resource *pResource, + UINT Subresource, + D3D11_MAP MapType, + UINT MapFlags, + D3D11_MAPPED_SUBRESOURCE *pMappedResource); + + void (STDMETHODCALLTYPE *Unmap)( + ID3D11DeviceContext1 *This, + ID3D11Resource *pResource, + UINT Subresource); + + void (STDMETHODCALLTYPE *PSSetConstantBuffers)( + ID3D11DeviceContext1 *This, + UINT StartSlot, + UINT NumBuffers, + ID3D11Buffer *const *ppConstantBuffers); + + void (STDMETHODCALLTYPE *IASetInputLayout)( + ID3D11DeviceContext1 *This, + ID3D11InputLayout *pInputLayout); + + void (STDMETHODCALLTYPE *IASetVertexBuffers)( + ID3D11DeviceContext1 *This, + UINT StartSlot, + UINT NumBuffers, + ID3D11Buffer *const *ppVertexBuffers, + const UINT *pStrides, + const UINT *pOffsets); + + void (STDMETHODCALLTYPE *IASetIndexBuffer)( + ID3D11DeviceContext1 *This, + ID3D11Buffer *pIndexBuffer, + DXGI_FORMAT Format, + UINT Offset); + + void (STDMETHODCALLTYPE *DrawIndexedInstanced)( + ID3D11DeviceContext1 *This, + UINT IndexCountPerInstance, + UINT InstanceCount, + UINT StartIndexLocation, + INT BaseVertexLocation, + UINT StartInstanceLocation); + + void (STDMETHODCALLTYPE *DrawInstanced)( + ID3D11DeviceContext1 *This, + UINT VertexCountPerInstance, + UINT InstanceCount, + UINT StartVertexLocation, + UINT StartInstanceLocation); + + void (STDMETHODCALLTYPE *GSSetConstantBuffers)( + ID3D11DeviceContext1 *This, + UINT StartSlot, + UINT NumBuffers, + ID3D11Buffer *const *ppConstantBuffers); + + void (STDMETHODCALLTYPE *GSSetShader)( + ID3D11DeviceContext1 *This, + ID3D11GeometryShader *pShader, + ID3D11ClassInstance *const *ppClassInstances, + UINT NumClassInstances); + + void (STDMETHODCALLTYPE *IASetPrimitiveTopology)( + ID3D11DeviceContext1 *This, + D3D11_PRIMITIVE_TOPOLOGY Topology); + + void (STDMETHODCALLTYPE *VSSetShaderResources)( + ID3D11DeviceContext1 *This, + UINT StartSlot, + UINT NumViews, + ID3D11ShaderResourceView *const *ppShaderResourceViews); + + void (STDMETHODCALLTYPE *VSSetSamplers)( + ID3D11DeviceContext1 *This, + UINT StartSlot, + UINT NumSamplers, + ID3D11SamplerState *const *ppSamplers); + + void (STDMETHODCALLTYPE *Begin)( + ID3D11DeviceContext1 *This, + ID3D11Asynchronous *pAsync); + + void (STDMETHODCALLTYPE *End)( + ID3D11DeviceContext1 *This, + ID3D11Asynchronous *pAsync); + + HRESULT (STDMETHODCALLTYPE *GetData)( + ID3D11DeviceContext1 *This, + ID3D11Asynchronous *pAsync, + void *pData, + UINT DataSize, + UINT GetDataFlags); + + void (STDMETHODCALLTYPE *SetPredication)( + ID3D11DeviceContext1 *This, + ID3D11Predicate *pPredicate, + WINBOOL PredicateValue); + + void (STDMETHODCALLTYPE *GSSetShaderResources)( + ID3D11DeviceContext1 *This, + UINT StartSlot, + UINT NumViews, + ID3D11ShaderResourceView *const *ppShaderResourceViews); + + void (STDMETHODCALLTYPE *GSSetSamplers)( + ID3D11DeviceContext1 *This, + UINT StartSlot, + UINT NumSamplers, + ID3D11SamplerState *const *ppSamplers); + + void (STDMETHODCALLTYPE *OMSetRenderTargets)( + ID3D11DeviceContext1 *This, + UINT NumViews, + ID3D11RenderTargetView *const *ppRenderTargetViews, + ID3D11DepthStencilView *pDepthStencilView); + + void (STDMETHODCALLTYPE *OMSetRenderTargetsAndUnorderedAccessViews)( + ID3D11DeviceContext1 *This, + UINT NumRTVs, + ID3D11RenderTargetView *const *ppRenderTargetViews, + ID3D11DepthStencilView *pDepthStencilView, + UINT UAVStartSlot, + UINT NumUAVs, + ID3D11UnorderedAccessView *const *ppUnorderedAccessViews, + const UINT *pUAVInitialCounts); + + void (STDMETHODCALLTYPE *OMSetBlendState)( + ID3D11DeviceContext1 *This, + ID3D11BlendState *pBlendState, + const FLOAT BlendFactor[4], + UINT SampleMask); + + void (STDMETHODCALLTYPE *OMSetDepthStencilState)( + ID3D11DeviceContext1 *This, + ID3D11DepthStencilState *pDepthStencilState, + UINT StencilRef); + + void (STDMETHODCALLTYPE *SOSetTargets)( + ID3D11DeviceContext1 *This, + UINT NumBuffers, + ID3D11Buffer *const *ppSOTargets, + const UINT *pOffsets); + + void (STDMETHODCALLTYPE *DrawAuto)( + ID3D11DeviceContext1 *This); + + void (STDMETHODCALLTYPE *DrawIndexedInstancedIndirect)( + ID3D11DeviceContext1 *This, + ID3D11Buffer *pBufferForArgs, + UINT AlignedByteOffsetForArgs); + + void (STDMETHODCALLTYPE *DrawInstancedIndirect)( + ID3D11DeviceContext1 *This, + ID3D11Buffer *pBufferForArgs, + UINT AlignedByteOffsetForArgs); + + void (STDMETHODCALLTYPE *Dispatch)( + ID3D11DeviceContext1 *This, + UINT ThreadGroupCountX, + UINT ThreadGroupCountY, + UINT ThreadGroupCountZ); + + void (STDMETHODCALLTYPE *DispatchIndirect)( + ID3D11DeviceContext1 *This, + ID3D11Buffer *pBufferForArgs, + UINT AlignedByteOffsetForArgs); + + void (STDMETHODCALLTYPE *RSSetState)( + ID3D11DeviceContext1 *This, + ID3D11RasterizerState *pRasterizerState); + + void (STDMETHODCALLTYPE *RSSetViewports)( + ID3D11DeviceContext1 *This, + UINT NumViewports, + const D3D11_VIEWPORT *pViewports); + + void (STDMETHODCALLTYPE *RSSetScissorRects)( + ID3D11DeviceContext1 *This, + UINT NumRects, + const D3D11_RECT *pRects); + + void (STDMETHODCALLTYPE *CopySubresourceRegion)( + ID3D11DeviceContext1 *This, + ID3D11Resource *pDstResource, + UINT DstSubresource, + UINT DstX, + UINT DstY, + UINT DstZ, + ID3D11Resource *pSrcResource, + UINT SrcSubresource, + const D3D11_BOX *pSrcBox); + + void (STDMETHODCALLTYPE *CopyResource)( + ID3D11DeviceContext1 *This, + ID3D11Resource *pDstResource, + ID3D11Resource *pSrcResource); + + void (STDMETHODCALLTYPE *UpdateSubresource)( + ID3D11DeviceContext1 *This, + ID3D11Resource *pDstResource, + UINT DstSubresource, + const D3D11_BOX *pDstBox, + const void *pSrcData, + UINT SrcRowPitch, + UINT SrcDepthPitch); + + void (STDMETHODCALLTYPE *CopyStructureCount)( + ID3D11DeviceContext1 *This, + ID3D11Buffer *pDstBuffer, + UINT DstAlignedByteOffset, + ID3D11UnorderedAccessView *pSrcView); + + void (STDMETHODCALLTYPE *ClearRenderTargetView)( + ID3D11DeviceContext1 *This, + ID3D11RenderTargetView *pRenderTargetView, + const FLOAT ColorRGBA[4]); + + void (STDMETHODCALLTYPE *ClearUnorderedAccessViewUint)( + ID3D11DeviceContext1 *This, + ID3D11UnorderedAccessView *pUnorderedAccessView, + const UINT Values[4]); + + void (STDMETHODCALLTYPE *ClearUnorderedAccessViewFloat)( + ID3D11DeviceContext1 *This, + ID3D11UnorderedAccessView *pUnorderedAccessView, + const FLOAT Values[4]); + + void (STDMETHODCALLTYPE *ClearDepthStencilView)( + ID3D11DeviceContext1 *This, + ID3D11DepthStencilView *pDepthStencilView, + UINT ClearFlags, + FLOAT Depth, + UINT8 Stencil); + + void (STDMETHODCALLTYPE *GenerateMips)( + ID3D11DeviceContext1 *This, + ID3D11ShaderResourceView *pShaderResourceView); + + void (STDMETHODCALLTYPE *SetResourceMinLOD)( + ID3D11DeviceContext1 *This, + ID3D11Resource *pResource, + FLOAT MinLOD); + + FLOAT (STDMETHODCALLTYPE *GetResourceMinLOD)( + ID3D11DeviceContext1 *This, + ID3D11Resource *pResource); + + void (STDMETHODCALLTYPE *ResolveSubresource)( + ID3D11DeviceContext1 *This, + ID3D11Resource *pDstResource, + UINT DstSubresource, + ID3D11Resource *pSrcResource, + UINT SrcSubresource, + DXGI_FORMAT Format); + + void (STDMETHODCALLTYPE *ExecuteCommandList)( + ID3D11DeviceContext1 *This, + ID3D11CommandList *pCommandList, + WINBOOL RestoreContextState); + + void (STDMETHODCALLTYPE *HSSetShaderResources)( + ID3D11DeviceContext1 *This, + UINT StartSlot, + UINT NumViews, + ID3D11ShaderResourceView *const *ppShaderResourceViews); + + void (STDMETHODCALLTYPE *HSSetShader)( + ID3D11DeviceContext1 *This, + ID3D11HullShader *pHullShader, + ID3D11ClassInstance *const *ppClassInstances, + UINT NumClassInstances); + + void (STDMETHODCALLTYPE *HSSetSamplers)( + ID3D11DeviceContext1 *This, + UINT StartSlot, + UINT NumSamplers, + ID3D11SamplerState *const *ppSamplers); + + void (STDMETHODCALLTYPE *HSSetConstantBuffers)( + ID3D11DeviceContext1 *This, + UINT StartSlot, + UINT NumBuffers, + ID3D11Buffer *const *ppConstantBuffers); + + void (STDMETHODCALLTYPE *DSSetShaderResources)( + ID3D11DeviceContext1 *This, + UINT StartSlot, + UINT NumViews, + ID3D11ShaderResourceView *const *ppShaderResourceViews); + + void (STDMETHODCALLTYPE *DSSetShader)( + ID3D11DeviceContext1 *This, + ID3D11DomainShader *pDomainShader, + ID3D11ClassInstance *const *ppClassInstances, + UINT NumClassInstances); + + void (STDMETHODCALLTYPE *DSSetSamplers)( + ID3D11DeviceContext1 *This, + UINT StartSlot, + UINT NumSamplers, + ID3D11SamplerState *const *ppSamplers); + + void (STDMETHODCALLTYPE *DSSetConstantBuffers)( + ID3D11DeviceContext1 *This, + UINT StartSlot, + UINT NumBuffers, + ID3D11Buffer *const *ppConstantBuffers); + + void (STDMETHODCALLTYPE *CSSetShaderResources)( + ID3D11DeviceContext1 *This, + UINT StartSlot, + UINT NumViews, + ID3D11ShaderResourceView *const *ppShaderResourceViews); + + void (STDMETHODCALLTYPE *CSSetUnorderedAccessViews)( + ID3D11DeviceContext1 *This, + UINT StartSlot, + UINT NumUAVs, + ID3D11UnorderedAccessView *const *ppUnorderedAccessViews, + const UINT *pUAVInitialCounts); + + void (STDMETHODCALLTYPE *CSSetShader)( + ID3D11DeviceContext1 *This, + ID3D11ComputeShader *pComputeShader, + ID3D11ClassInstance *const *ppClassInstances, + UINT NumClassInstances); + + void (STDMETHODCALLTYPE *CSSetSamplers)( + ID3D11DeviceContext1 *This, + UINT StartSlot, + UINT NumSamplers, + ID3D11SamplerState *const *ppSamplers); + + void (STDMETHODCALLTYPE *CSSetConstantBuffers)( + ID3D11DeviceContext1 *This, + UINT StartSlot, + UINT NumBuffers, + ID3D11Buffer *const *ppConstantBuffers); + + void (STDMETHODCALLTYPE *VSGetConstantBuffers)( + ID3D11DeviceContext1 *This, + UINT StartSlot, + UINT NumBuffers, + ID3D11Buffer **ppConstantBuffers); + + void (STDMETHODCALLTYPE *PSGetShaderResources)( + ID3D11DeviceContext1 *This, + UINT StartSlot, + UINT NumViews, + ID3D11ShaderResourceView **ppShaderResourceViews); + + void (STDMETHODCALLTYPE *PSGetShader)( + ID3D11DeviceContext1 *This, + ID3D11PixelShader **ppPixelShader, + ID3D11ClassInstance **ppClassInstances, + UINT *pNumClassInstances); + + void (STDMETHODCALLTYPE *PSGetSamplers)( + ID3D11DeviceContext1 *This, + UINT StartSlot, + UINT NumSamplers, + ID3D11SamplerState **ppSamplers); + + void (STDMETHODCALLTYPE *VSGetShader)( + ID3D11DeviceContext1 *This, + ID3D11VertexShader **ppVertexShader, + ID3D11ClassInstance **ppClassInstances, + UINT *pNumClassInstances); + + void (STDMETHODCALLTYPE *PSGetConstantBuffers)( + ID3D11DeviceContext1 *This, + UINT StartSlot, + UINT NumBuffers, + ID3D11Buffer **ppConstantBuffers); + + void (STDMETHODCALLTYPE *IAGetInputLayout)( + ID3D11DeviceContext1 *This, + ID3D11InputLayout **ppInputLayout); + + void (STDMETHODCALLTYPE *IAGetVertexBuffers)( + ID3D11DeviceContext1 *This, + UINT StartSlot, + UINT NumBuffers, + ID3D11Buffer **ppVertexBuffers, + UINT *pStrides, + UINT *pOffsets); + + void (STDMETHODCALLTYPE *IAGetIndexBuffer)( + ID3D11DeviceContext1 *This, + ID3D11Buffer **pIndexBuffer, + DXGI_FORMAT *Format, + UINT *Offset); + + void (STDMETHODCALLTYPE *GSGetConstantBuffers)( + ID3D11DeviceContext1 *This, + UINT StartSlot, + UINT NumBuffers, + ID3D11Buffer **ppConstantBuffers); + + void (STDMETHODCALLTYPE *GSGetShader)( + ID3D11DeviceContext1 *This, + ID3D11GeometryShader **ppGeometryShader, + ID3D11ClassInstance **ppClassInstances, + UINT *pNumClassInstances); + + void (STDMETHODCALLTYPE *IAGetPrimitiveTopology)( + ID3D11DeviceContext1 *This, + D3D11_PRIMITIVE_TOPOLOGY *pTopology); + + void (STDMETHODCALLTYPE *VSGetShaderResources)( + ID3D11DeviceContext1 *This, + UINT StartSlot, + UINT NumViews, + ID3D11ShaderResourceView **ppShaderResourceViews); + + void (STDMETHODCALLTYPE *VSGetSamplers)( + ID3D11DeviceContext1 *This, + UINT StartSlot, + UINT NumSamplers, + ID3D11SamplerState **ppSamplers); + + void (STDMETHODCALLTYPE *GetPredication)( + ID3D11DeviceContext1 *This, + ID3D11Predicate **ppPredicate, + WINBOOL *pPredicateValue); + + void (STDMETHODCALLTYPE *GSGetShaderResources)( + ID3D11DeviceContext1 *This, + UINT StartSlot, + UINT NumViews, + ID3D11ShaderResourceView **ppShaderResourceViews); + + void (STDMETHODCALLTYPE *GSGetSamplers)( + ID3D11DeviceContext1 *This, + UINT StartSlot, + UINT NumSamplers, + ID3D11SamplerState **ppSamplers); + + void (STDMETHODCALLTYPE *OMGetRenderTargets)( + ID3D11DeviceContext1 *This, + UINT NumViews, + ID3D11RenderTargetView **ppRenderTargetViews, + ID3D11DepthStencilView **ppDepthStencilView); + + void (STDMETHODCALLTYPE *OMGetRenderTargetsAndUnorderedAccessViews)( + ID3D11DeviceContext1 *This, + UINT NumRTVs, + ID3D11RenderTargetView **ppRenderTargetViews, + ID3D11DepthStencilView **ppDepthStencilView, + UINT UAVStartSlot, + UINT NumUAVs, + ID3D11UnorderedAccessView **ppUnorderedAccessViews); + + void (STDMETHODCALLTYPE *OMGetBlendState)( + ID3D11DeviceContext1 *This, + ID3D11BlendState **ppBlendState, + FLOAT BlendFactor[4], + UINT *pSampleMask); + + void (STDMETHODCALLTYPE *OMGetDepthStencilState)( + ID3D11DeviceContext1 *This, + ID3D11DepthStencilState **ppDepthStencilState, + UINT *pStencilRef); + + void (STDMETHODCALLTYPE *SOGetTargets)( + ID3D11DeviceContext1 *This, + UINT NumBuffers, + ID3D11Buffer **ppSOTargets); + + void (STDMETHODCALLTYPE *RSGetState)( + ID3D11DeviceContext1 *This, + ID3D11RasterizerState **ppRasterizerState); + + void (STDMETHODCALLTYPE *RSGetViewports)( + ID3D11DeviceContext1 *This, + UINT *pNumViewports, + D3D11_VIEWPORT *pViewports); + + void (STDMETHODCALLTYPE *RSGetScissorRects)( + ID3D11DeviceContext1 *This, + UINT *pNumRects, + D3D11_RECT *pRects); + + void (STDMETHODCALLTYPE *HSGetShaderResources)( + ID3D11DeviceContext1 *This, + UINT StartSlot, + UINT NumViews, + ID3D11ShaderResourceView **ppShaderResourceViews); + + void (STDMETHODCALLTYPE *HSGetShader)( + ID3D11DeviceContext1 *This, + ID3D11HullShader **ppHullShader, + ID3D11ClassInstance **ppClassInstances, + UINT *pNumClassInstances); + + void (STDMETHODCALLTYPE *HSGetSamplers)( + ID3D11DeviceContext1 *This, + UINT StartSlot, + UINT NumSamplers, + ID3D11SamplerState **ppSamplers); + + void (STDMETHODCALLTYPE *HSGetConstantBuffers)( + ID3D11DeviceContext1 *This, + UINT StartSlot, + UINT NumBuffers, + ID3D11Buffer **ppConstantBuffers); + + void (STDMETHODCALLTYPE *DSGetShaderResources)( + ID3D11DeviceContext1 *This, + UINT StartSlot, + UINT NumViews, + ID3D11ShaderResourceView **ppShaderResourceViews); + + void (STDMETHODCALLTYPE *DSGetShader)( + ID3D11DeviceContext1 *This, + ID3D11DomainShader **ppDomainShader, + ID3D11ClassInstance **ppClassInstances, + UINT *pNumClassInstances); + + void (STDMETHODCALLTYPE *DSGetSamplers)( + ID3D11DeviceContext1 *This, + UINT StartSlot, + UINT NumSamplers, + ID3D11SamplerState **ppSamplers); + + void (STDMETHODCALLTYPE *DSGetConstantBuffers)( + ID3D11DeviceContext1 *This, + UINT StartSlot, + UINT NumBuffers, + ID3D11Buffer **ppConstantBuffers); + + void (STDMETHODCALLTYPE *CSGetShaderResources)( + ID3D11DeviceContext1 *This, + UINT StartSlot, + UINT NumViews, + ID3D11ShaderResourceView **ppShaderResourceViews); + + void (STDMETHODCALLTYPE *CSGetUnorderedAccessViews)( + ID3D11DeviceContext1 *This, + UINT StartSlot, + UINT NumUAVs, + ID3D11UnorderedAccessView **ppUnorderedAccessViews); + + void (STDMETHODCALLTYPE *CSGetShader)( + ID3D11DeviceContext1 *This, + ID3D11ComputeShader **ppComputeShader, + ID3D11ClassInstance **ppClassInstances, + UINT *pNumClassInstances); + + void (STDMETHODCALLTYPE *CSGetSamplers)( + ID3D11DeviceContext1 *This, + UINT StartSlot, + UINT NumSamplers, + ID3D11SamplerState **ppSamplers); + + void (STDMETHODCALLTYPE *CSGetConstantBuffers)( + ID3D11DeviceContext1 *This, + UINT StartSlot, + UINT NumBuffers, + ID3D11Buffer **ppConstantBuffers); + + void (STDMETHODCALLTYPE *ClearState)( + ID3D11DeviceContext1 *This); + + void (STDMETHODCALLTYPE *Flush)( + ID3D11DeviceContext1 *This); + + D3D11_DEVICE_CONTEXT_TYPE (STDMETHODCALLTYPE *GetType)( + ID3D11DeviceContext1 *This); + + UINT (STDMETHODCALLTYPE *GetContextFlags)( + ID3D11DeviceContext1 *This); + + HRESULT (STDMETHODCALLTYPE *FinishCommandList)( + ID3D11DeviceContext1 *This, + WINBOOL RestoreDeferredContextState, + ID3D11CommandList **ppCommandList); + + /*** ID3D11DeviceContext1 methods ***/ + void (STDMETHODCALLTYPE *CopySubresourceRegion1)( + ID3D11DeviceContext1 *This, + ID3D11Resource *pDstResource, + UINT DstSubresource, + UINT DstX, + UINT DstY, + UINT DstZ, + ID3D11Resource *pSrcResource, + UINT SrcSubresource, + const D3D11_BOX *pSrcBox, + UINT CopyFlags); + + void (STDMETHODCALLTYPE *UpdateSubresource1)( + ID3D11DeviceContext1 *This, + ID3D11Resource *pDstResource, + UINT DstSubresource, + const D3D11_BOX *pDstBox, + const void *pSrcData, + UINT SrcRowPitch, + UINT SrcDepthPitch, + UINT CopyFlags); + + void (STDMETHODCALLTYPE *DiscardResource)( + ID3D11DeviceContext1 *This, + ID3D11Resource *pResource); + + void (STDMETHODCALLTYPE *DiscardView)( + ID3D11DeviceContext1 *This, + ID3D11View *pResourceView); + + void (STDMETHODCALLTYPE *VSSetConstantBuffers1)( + ID3D11DeviceContext1 *This, + UINT StartSlot, + UINT NumBuffers, + ID3D11Buffer *const *ppConstantBuffers, + const UINT *pFirstConstant, + const UINT *pNumConstants); + + void (STDMETHODCALLTYPE *HSSetConstantBuffers1)( + ID3D11DeviceContext1 *This, + UINT StartSlot, + UINT NumBuffers, + ID3D11Buffer *const *ppConstantBuffers, + const UINT *pFirstConstant, + const UINT *pNumConstants); + + void (STDMETHODCALLTYPE *DSSetConstantBuffers1)( + ID3D11DeviceContext1 *This, + UINT StartSlot, + UINT NumBuffers, + ID3D11Buffer *const *ppConstantBuffers, + const UINT *pFirstConstant, + const UINT *pNumConstants); + + void (STDMETHODCALLTYPE *GSSetConstantBuffers1)( + ID3D11DeviceContext1 *This, + UINT StartSlot, + UINT NumBuffers, + ID3D11Buffer *const *ppConstantBuffers, + const UINT *pFirstConstant, + const UINT *pNumConstants); + + void (STDMETHODCALLTYPE *PSSetConstantBuffers1)( + ID3D11DeviceContext1 *This, + UINT StartSlot, + UINT NumBuffers, + ID3D11Buffer *const *ppConstantBuffers, + const UINT *pFirstConstant, + const UINT *pNumConstants); + + void (STDMETHODCALLTYPE *CSSetConstantBuffers1)( + ID3D11DeviceContext1 *This, + UINT StartSlot, + UINT NumBuffers, + ID3D11Buffer *const *ppConstantBuffers, + const UINT *pFirstConstant, + const UINT *pNumConstants); + + void (STDMETHODCALLTYPE *VSGetConstantBuffers1)( + ID3D11DeviceContext1 *This, + UINT StartSlot, + UINT NumBuffers, + ID3D11Buffer **ppConstantBuffers, + UINT *pFirstConstant, + UINT *pNumConstants); + + void (STDMETHODCALLTYPE *HSGetConstantBuffers1)( + ID3D11DeviceContext1 *This, + UINT StartSlot, + UINT NumBuffers, + ID3D11Buffer **ppConstantBuffers, + UINT *pFirstConstant, + UINT *pNumConstants); + + void (STDMETHODCALLTYPE *DSGetConstantBuffers1)( + ID3D11DeviceContext1 *This, + UINT StartSlot, + UINT NumBuffers, + ID3D11Buffer **ppConstantBuffers, + UINT *pFirstConstant, + UINT *pNumConstants); + + void (STDMETHODCALLTYPE *GSGetConstantBuffers1)( + ID3D11DeviceContext1 *This, + UINT StartSlot, + UINT NumBuffers, + ID3D11Buffer **ppConstantBuffers, + UINT *pFirstConstant, + UINT *pNumConstants); + + void (STDMETHODCALLTYPE *PSGetConstantBuffers1)( + ID3D11DeviceContext1 *This, + UINT StartSlot, + UINT NumBuffers, + ID3D11Buffer **ppConstantBuffers, + UINT *pFirstConstant, + UINT *pNumConstants); + + void (STDMETHODCALLTYPE *CSGetConstantBuffers1)( + ID3D11DeviceContext1 *This, + UINT StartSlot, + UINT NumBuffers, + ID3D11Buffer **ppConstantBuffers, + UINT *pFirstConstant, + UINT *pNumConstants); + + void (STDMETHODCALLTYPE *SwapDeviceContextState)( + ID3D11DeviceContext1 *This, + ID3DDeviceContextState *pState, + ID3DDeviceContextState **ppPreviousState); + + void (STDMETHODCALLTYPE *ClearView)( + ID3D11DeviceContext1 *This, + ID3D11View *pView, + const FLOAT Color[4], + const D3D11_RECT *pRect, + UINT NumRects); + + void (STDMETHODCALLTYPE *DiscardView1)( + ID3D11DeviceContext1 *This, + ID3D11View *pResourceView, + const D3D11_RECT *pRects, + UINT NumRects); + + END_INTERFACE +} ID3D11DeviceContext1Vtbl; + +interface ID3D11DeviceContext1 { + CONST_VTBL ID3D11DeviceContext1Vtbl* lpVtbl; +}; + +#ifdef COBJMACROS +#ifndef WIDL_C_INLINE_WRAPPERS +/*** IUnknown methods ***/ +#define ID3D11DeviceContext1_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) +#define ID3D11DeviceContext1_AddRef(This) (This)->lpVtbl->AddRef(This) +#define ID3D11DeviceContext1_Release(This) (This)->lpVtbl->Release(This) +/*** ID3D11DeviceChild methods ***/ +#define ID3D11DeviceContext1_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice) +#define ID3D11DeviceContext1_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData) +#define ID3D11DeviceContext1_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData) +#define ID3D11DeviceContext1_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData) +/*** ID3D11DeviceContext methods ***/ +#define ID3D11DeviceContext1_VSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) (This)->lpVtbl->VSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) +#define ID3D11DeviceContext1_PSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) (This)->lpVtbl->PSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) +#define ID3D11DeviceContext1_PSSetShader(This,pPixelShader,ppClassInstances,NumClassInstances) (This)->lpVtbl->PSSetShader(This,pPixelShader,ppClassInstances,NumClassInstances) +#define ID3D11DeviceContext1_PSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) (This)->lpVtbl->PSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) +#define ID3D11DeviceContext1_VSSetShader(This,pVertexShader,ppClassInstances,NumClassInstances) (This)->lpVtbl->VSSetShader(This,pVertexShader,ppClassInstances,NumClassInstances) +#define ID3D11DeviceContext1_DrawIndexed(This,IndexCount,StartIndexLocation,BaseVertexLocation) (This)->lpVtbl->DrawIndexed(This,IndexCount,StartIndexLocation,BaseVertexLocation) +#define ID3D11DeviceContext1_Draw(This,VertexCount,StartVertexLocation) (This)->lpVtbl->Draw(This,VertexCount,StartVertexLocation) +#define ID3D11DeviceContext1_Map(This,pResource,Subresource,MapType,MapFlags,pMappedResource) (This)->lpVtbl->Map(This,pResource,Subresource,MapType,MapFlags,pMappedResource) +#define ID3D11DeviceContext1_Unmap(This,pResource,Subresource) (This)->lpVtbl->Unmap(This,pResource,Subresource) +#define ID3D11DeviceContext1_PSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) (This)->lpVtbl->PSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) +#define ID3D11DeviceContext1_IASetInputLayout(This,pInputLayout) (This)->lpVtbl->IASetInputLayout(This,pInputLayout) +#define ID3D11DeviceContext1_IASetVertexBuffers(This,StartSlot,NumBuffers,ppVertexBuffers,pStrides,pOffsets) (This)->lpVtbl->IASetVertexBuffers(This,StartSlot,NumBuffers,ppVertexBuffers,pStrides,pOffsets) +#define ID3D11DeviceContext1_IASetIndexBuffer(This,pIndexBuffer,Format,Offset) (This)->lpVtbl->IASetIndexBuffer(This,pIndexBuffer,Format,Offset) +#define ID3D11DeviceContext1_DrawIndexedInstanced(This,IndexCountPerInstance,InstanceCount,StartIndexLocation,BaseVertexLocation,StartInstanceLocation) (This)->lpVtbl->DrawIndexedInstanced(This,IndexCountPerInstance,InstanceCount,StartIndexLocation,BaseVertexLocation,StartInstanceLocation) +#define ID3D11DeviceContext1_DrawInstanced(This,VertexCountPerInstance,InstanceCount,StartVertexLocation,StartInstanceLocation) (This)->lpVtbl->DrawInstanced(This,VertexCountPerInstance,InstanceCount,StartVertexLocation,StartInstanceLocation) +#define ID3D11DeviceContext1_GSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) (This)->lpVtbl->GSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) +#define ID3D11DeviceContext1_GSSetShader(This,pShader,ppClassInstances,NumClassInstances) (This)->lpVtbl->GSSetShader(This,pShader,ppClassInstances,NumClassInstances) +#define ID3D11DeviceContext1_IASetPrimitiveTopology(This,Topology) (This)->lpVtbl->IASetPrimitiveTopology(This,Topology) +#define ID3D11DeviceContext1_VSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) (This)->lpVtbl->VSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) +#define ID3D11DeviceContext1_VSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) (This)->lpVtbl->VSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) +#define ID3D11DeviceContext1_Begin(This,pAsync) (This)->lpVtbl->Begin(This,pAsync) +#define ID3D11DeviceContext1_End(This,pAsync) (This)->lpVtbl->End(This,pAsync) +#define ID3D11DeviceContext1_GetData(This,pAsync,pData,DataSize,GetDataFlags) (This)->lpVtbl->GetData(This,pAsync,pData,DataSize,GetDataFlags) +#define ID3D11DeviceContext1_SetPredication(This,pPredicate,PredicateValue) (This)->lpVtbl->SetPredication(This,pPredicate,PredicateValue) +#define ID3D11DeviceContext1_GSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) (This)->lpVtbl->GSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) +#define ID3D11DeviceContext1_GSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) (This)->lpVtbl->GSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) +#define ID3D11DeviceContext1_OMSetRenderTargets(This,NumViews,ppRenderTargetViews,pDepthStencilView) (This)->lpVtbl->OMSetRenderTargets(This,NumViews,ppRenderTargetViews,pDepthStencilView) +#define ID3D11DeviceContext1_OMSetRenderTargetsAndUnorderedAccessViews(This,NumRTVs,ppRenderTargetViews,pDepthStencilView,UAVStartSlot,NumUAVs,ppUnorderedAccessViews,pUAVInitialCounts) (This)->lpVtbl->OMSetRenderTargetsAndUnorderedAccessViews(This,NumRTVs,ppRenderTargetViews,pDepthStencilView,UAVStartSlot,NumUAVs,ppUnorderedAccessViews,pUAVInitialCounts) +#define ID3D11DeviceContext1_OMSetBlendState(This,pBlendState,BlendFactor,SampleMask) (This)->lpVtbl->OMSetBlendState(This,pBlendState,BlendFactor,SampleMask) +#define ID3D11DeviceContext1_OMSetDepthStencilState(This,pDepthStencilState,StencilRef) (This)->lpVtbl->OMSetDepthStencilState(This,pDepthStencilState,StencilRef) +#define ID3D11DeviceContext1_SOSetTargets(This,NumBuffers,ppSOTargets,pOffsets) (This)->lpVtbl->SOSetTargets(This,NumBuffers,ppSOTargets,pOffsets) +#define ID3D11DeviceContext1_DrawAuto(This) (This)->lpVtbl->DrawAuto(This) +#define ID3D11DeviceContext1_DrawIndexedInstancedIndirect(This,pBufferForArgs,AlignedByteOffsetForArgs) (This)->lpVtbl->DrawIndexedInstancedIndirect(This,pBufferForArgs,AlignedByteOffsetForArgs) +#define ID3D11DeviceContext1_DrawInstancedIndirect(This,pBufferForArgs,AlignedByteOffsetForArgs) (This)->lpVtbl->DrawInstancedIndirect(This,pBufferForArgs,AlignedByteOffsetForArgs) +#define ID3D11DeviceContext1_Dispatch(This,ThreadGroupCountX,ThreadGroupCountY,ThreadGroupCountZ) (This)->lpVtbl->Dispatch(This,ThreadGroupCountX,ThreadGroupCountY,ThreadGroupCountZ) +#define ID3D11DeviceContext1_DispatchIndirect(This,pBufferForArgs,AlignedByteOffsetForArgs) (This)->lpVtbl->DispatchIndirect(This,pBufferForArgs,AlignedByteOffsetForArgs) +#define ID3D11DeviceContext1_RSSetState(This,pRasterizerState) (This)->lpVtbl->RSSetState(This,pRasterizerState) +#define ID3D11DeviceContext1_RSSetViewports(This,NumViewports,pViewports) (This)->lpVtbl->RSSetViewports(This,NumViewports,pViewports) +#define ID3D11DeviceContext1_RSSetScissorRects(This,NumRects,pRects) (This)->lpVtbl->RSSetScissorRects(This,NumRects,pRects) +#define ID3D11DeviceContext1_CopySubresourceRegion(This,pDstResource,DstSubresource,DstX,DstY,DstZ,pSrcResource,SrcSubresource,pSrcBox) (This)->lpVtbl->CopySubresourceRegion(This,pDstResource,DstSubresource,DstX,DstY,DstZ,pSrcResource,SrcSubresource,pSrcBox) +#define ID3D11DeviceContext1_CopyResource(This,pDstResource,pSrcResource) (This)->lpVtbl->CopyResource(This,pDstResource,pSrcResource) +#define ID3D11DeviceContext1_UpdateSubresource(This,pDstResource,DstSubresource,pDstBox,pSrcData,SrcRowPitch,SrcDepthPitch) (This)->lpVtbl->UpdateSubresource(This,pDstResource,DstSubresource,pDstBox,pSrcData,SrcRowPitch,SrcDepthPitch) +#define ID3D11DeviceContext1_CopyStructureCount(This,pDstBuffer,DstAlignedByteOffset,pSrcView) (This)->lpVtbl->CopyStructureCount(This,pDstBuffer,DstAlignedByteOffset,pSrcView) +#define ID3D11DeviceContext1_ClearRenderTargetView(This,pRenderTargetView,ColorRGBA) (This)->lpVtbl->ClearRenderTargetView(This,pRenderTargetView,ColorRGBA) +#define ID3D11DeviceContext1_ClearUnorderedAccessViewUint(This,pUnorderedAccessView,Values) (This)->lpVtbl->ClearUnorderedAccessViewUint(This,pUnorderedAccessView,Values) +#define ID3D11DeviceContext1_ClearUnorderedAccessViewFloat(This,pUnorderedAccessView,Values) (This)->lpVtbl->ClearUnorderedAccessViewFloat(This,pUnorderedAccessView,Values) +#define ID3D11DeviceContext1_ClearDepthStencilView(This,pDepthStencilView,ClearFlags,Depth,Stencil) (This)->lpVtbl->ClearDepthStencilView(This,pDepthStencilView,ClearFlags,Depth,Stencil) +#define ID3D11DeviceContext1_GenerateMips(This,pShaderResourceView) (This)->lpVtbl->GenerateMips(This,pShaderResourceView) +#define ID3D11DeviceContext1_SetResourceMinLOD(This,pResource,MinLOD) (This)->lpVtbl->SetResourceMinLOD(This,pResource,MinLOD) +#define ID3D11DeviceContext1_GetResourceMinLOD(This,pResource) (This)->lpVtbl->GetResourceMinLOD(This,pResource) +#define ID3D11DeviceContext1_ResolveSubresource(This,pDstResource,DstSubresource,pSrcResource,SrcSubresource,Format) (This)->lpVtbl->ResolveSubresource(This,pDstResource,DstSubresource,pSrcResource,SrcSubresource,Format) +#define ID3D11DeviceContext1_ExecuteCommandList(This,pCommandList,RestoreContextState) (This)->lpVtbl->ExecuteCommandList(This,pCommandList,RestoreContextState) +#define ID3D11DeviceContext1_HSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) (This)->lpVtbl->HSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) +#define ID3D11DeviceContext1_HSSetShader(This,pHullShader,ppClassInstances,NumClassInstances) (This)->lpVtbl->HSSetShader(This,pHullShader,ppClassInstances,NumClassInstances) +#define ID3D11DeviceContext1_HSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) (This)->lpVtbl->HSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) +#define ID3D11DeviceContext1_HSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) (This)->lpVtbl->HSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) +#define ID3D11DeviceContext1_DSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) (This)->lpVtbl->DSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) +#define ID3D11DeviceContext1_DSSetShader(This,pDomainShader,ppClassInstances,NumClassInstances) (This)->lpVtbl->DSSetShader(This,pDomainShader,ppClassInstances,NumClassInstances) +#define ID3D11DeviceContext1_DSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) (This)->lpVtbl->DSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) +#define ID3D11DeviceContext1_DSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) (This)->lpVtbl->DSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) +#define ID3D11DeviceContext1_CSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) (This)->lpVtbl->CSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) +#define ID3D11DeviceContext1_CSSetUnorderedAccessViews(This,StartSlot,NumUAVs,ppUnorderedAccessViews,pUAVInitialCounts) (This)->lpVtbl->CSSetUnorderedAccessViews(This,StartSlot,NumUAVs,ppUnorderedAccessViews,pUAVInitialCounts) +#define ID3D11DeviceContext1_CSSetShader(This,pComputeShader,ppClassInstances,NumClassInstances) (This)->lpVtbl->CSSetShader(This,pComputeShader,ppClassInstances,NumClassInstances) +#define ID3D11DeviceContext1_CSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) (This)->lpVtbl->CSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) +#define ID3D11DeviceContext1_CSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) (This)->lpVtbl->CSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) +#define ID3D11DeviceContext1_VSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) (This)->lpVtbl->VSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) +#define ID3D11DeviceContext1_PSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) (This)->lpVtbl->PSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) +#define ID3D11DeviceContext1_PSGetShader(This,ppPixelShader,ppClassInstances,pNumClassInstances) (This)->lpVtbl->PSGetShader(This,ppPixelShader,ppClassInstances,pNumClassInstances) +#define ID3D11DeviceContext1_PSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) (This)->lpVtbl->PSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) +#define ID3D11DeviceContext1_VSGetShader(This,ppVertexShader,ppClassInstances,pNumClassInstances) (This)->lpVtbl->VSGetShader(This,ppVertexShader,ppClassInstances,pNumClassInstances) +#define ID3D11DeviceContext1_PSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) (This)->lpVtbl->PSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) +#define ID3D11DeviceContext1_IAGetInputLayout(This,ppInputLayout) (This)->lpVtbl->IAGetInputLayout(This,ppInputLayout) +#define ID3D11DeviceContext1_IAGetVertexBuffers(This,StartSlot,NumBuffers,ppVertexBuffers,pStrides,pOffsets) (This)->lpVtbl->IAGetVertexBuffers(This,StartSlot,NumBuffers,ppVertexBuffers,pStrides,pOffsets) +#define ID3D11DeviceContext1_IAGetIndexBuffer(This,pIndexBuffer,Format,Offset) (This)->lpVtbl->IAGetIndexBuffer(This,pIndexBuffer,Format,Offset) +#define ID3D11DeviceContext1_GSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) (This)->lpVtbl->GSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) +#define ID3D11DeviceContext1_GSGetShader(This,ppGeometryShader,ppClassInstances,pNumClassInstances) (This)->lpVtbl->GSGetShader(This,ppGeometryShader,ppClassInstances,pNumClassInstances) +#define ID3D11DeviceContext1_IAGetPrimitiveTopology(This,pTopology) (This)->lpVtbl->IAGetPrimitiveTopology(This,pTopology) +#define ID3D11DeviceContext1_VSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) (This)->lpVtbl->VSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) +#define ID3D11DeviceContext1_VSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) (This)->lpVtbl->VSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) +#define ID3D11DeviceContext1_GetPredication(This,ppPredicate,pPredicateValue) (This)->lpVtbl->GetPredication(This,ppPredicate,pPredicateValue) +#define ID3D11DeviceContext1_GSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) (This)->lpVtbl->GSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) +#define ID3D11DeviceContext1_GSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) (This)->lpVtbl->GSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) +#define ID3D11DeviceContext1_OMGetRenderTargets(This,NumViews,ppRenderTargetViews,ppDepthStencilView) (This)->lpVtbl->OMGetRenderTargets(This,NumViews,ppRenderTargetViews,ppDepthStencilView) +#define ID3D11DeviceContext1_OMGetRenderTargetsAndUnorderedAccessViews(This,NumRTVs,ppRenderTargetViews,ppDepthStencilView,UAVStartSlot,NumUAVs,ppUnorderedAccessViews) (This)->lpVtbl->OMGetRenderTargetsAndUnorderedAccessViews(This,NumRTVs,ppRenderTargetViews,ppDepthStencilView,UAVStartSlot,NumUAVs,ppUnorderedAccessViews) +#define ID3D11DeviceContext1_OMGetBlendState(This,ppBlendState,BlendFactor,pSampleMask) (This)->lpVtbl->OMGetBlendState(This,ppBlendState,BlendFactor,pSampleMask) +#define ID3D11DeviceContext1_OMGetDepthStencilState(This,ppDepthStencilState,pStencilRef) (This)->lpVtbl->OMGetDepthStencilState(This,ppDepthStencilState,pStencilRef) +#define ID3D11DeviceContext1_SOGetTargets(This,NumBuffers,ppSOTargets) (This)->lpVtbl->SOGetTargets(This,NumBuffers,ppSOTargets) +#define ID3D11DeviceContext1_RSGetState(This,ppRasterizerState) (This)->lpVtbl->RSGetState(This,ppRasterizerState) +#define ID3D11DeviceContext1_RSGetViewports(This,pNumViewports,pViewports) (This)->lpVtbl->RSGetViewports(This,pNumViewports,pViewports) +#define ID3D11DeviceContext1_RSGetScissorRects(This,pNumRects,pRects) (This)->lpVtbl->RSGetScissorRects(This,pNumRects,pRects) +#define ID3D11DeviceContext1_HSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) (This)->lpVtbl->HSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) +#define ID3D11DeviceContext1_HSGetShader(This,ppHullShader,ppClassInstances,pNumClassInstances) (This)->lpVtbl->HSGetShader(This,ppHullShader,ppClassInstances,pNumClassInstances) +#define ID3D11DeviceContext1_HSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) (This)->lpVtbl->HSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) +#define ID3D11DeviceContext1_HSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) (This)->lpVtbl->HSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) +#define ID3D11DeviceContext1_DSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) (This)->lpVtbl->DSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) +#define ID3D11DeviceContext1_DSGetShader(This,ppDomainShader,ppClassInstances,pNumClassInstances) (This)->lpVtbl->DSGetShader(This,ppDomainShader,ppClassInstances,pNumClassInstances) +#define ID3D11DeviceContext1_DSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) (This)->lpVtbl->DSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) +#define ID3D11DeviceContext1_DSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) (This)->lpVtbl->DSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) +#define ID3D11DeviceContext1_CSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) (This)->lpVtbl->CSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) +#define ID3D11DeviceContext1_CSGetUnorderedAccessViews(This,StartSlot,NumUAVs,ppUnorderedAccessViews) (This)->lpVtbl->CSGetUnorderedAccessViews(This,StartSlot,NumUAVs,ppUnorderedAccessViews) +#define ID3D11DeviceContext1_CSGetShader(This,ppComputeShader,ppClassInstances,pNumClassInstances) (This)->lpVtbl->CSGetShader(This,ppComputeShader,ppClassInstances,pNumClassInstances) +#define ID3D11DeviceContext1_CSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) (This)->lpVtbl->CSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) +#define ID3D11DeviceContext1_CSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) (This)->lpVtbl->CSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) +#define ID3D11DeviceContext1_ClearState(This) (This)->lpVtbl->ClearState(This) +#define ID3D11DeviceContext1_Flush(This) (This)->lpVtbl->Flush(This) +#define ID3D11DeviceContext1_GetType(This) (This)->lpVtbl->GetType(This) +#define ID3D11DeviceContext1_GetContextFlags(This) (This)->lpVtbl->GetContextFlags(This) +#define ID3D11DeviceContext1_FinishCommandList(This,RestoreDeferredContextState,ppCommandList) (This)->lpVtbl->FinishCommandList(This,RestoreDeferredContextState,ppCommandList) +/*** ID3D11DeviceContext1 methods ***/ +#define ID3D11DeviceContext1_CopySubresourceRegion1(This,pDstResource,DstSubresource,DstX,DstY,DstZ,pSrcResource,SrcSubresource,pSrcBox,CopyFlags) (This)->lpVtbl->CopySubresourceRegion1(This,pDstResource,DstSubresource,DstX,DstY,DstZ,pSrcResource,SrcSubresource,pSrcBox,CopyFlags) +#define ID3D11DeviceContext1_UpdateSubresource1(This,pDstResource,DstSubresource,pDstBox,pSrcData,SrcRowPitch,SrcDepthPitch,CopyFlags) (This)->lpVtbl->UpdateSubresource1(This,pDstResource,DstSubresource,pDstBox,pSrcData,SrcRowPitch,SrcDepthPitch,CopyFlags) +#define ID3D11DeviceContext1_DiscardResource(This,pResource) (This)->lpVtbl->DiscardResource(This,pResource) +#define ID3D11DeviceContext1_DiscardView(This,pResourceView) (This)->lpVtbl->DiscardView(This,pResourceView) +#define ID3D11DeviceContext1_VSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) (This)->lpVtbl->VSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) +#define ID3D11DeviceContext1_HSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) (This)->lpVtbl->HSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) +#define ID3D11DeviceContext1_DSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) (This)->lpVtbl->DSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) +#define ID3D11DeviceContext1_GSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) (This)->lpVtbl->GSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) +#define ID3D11DeviceContext1_PSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) (This)->lpVtbl->PSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) +#define ID3D11DeviceContext1_CSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) (This)->lpVtbl->CSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) +#define ID3D11DeviceContext1_VSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) (This)->lpVtbl->VSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) +#define ID3D11DeviceContext1_HSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) (This)->lpVtbl->HSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) +#define ID3D11DeviceContext1_DSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) (This)->lpVtbl->DSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) +#define ID3D11DeviceContext1_GSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) (This)->lpVtbl->GSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) +#define ID3D11DeviceContext1_PSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) (This)->lpVtbl->PSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) +#define ID3D11DeviceContext1_CSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) (This)->lpVtbl->CSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) +#define ID3D11DeviceContext1_SwapDeviceContextState(This,pState,ppPreviousState) (This)->lpVtbl->SwapDeviceContextState(This,pState,ppPreviousState) +#define ID3D11DeviceContext1_ClearView(This,pView,Color,pRect,NumRects) (This)->lpVtbl->ClearView(This,pView,Color,pRect,NumRects) +#define ID3D11DeviceContext1_DiscardView1(This,pResourceView,pRects,NumRects) (This)->lpVtbl->DiscardView1(This,pResourceView,pRects,NumRects) +#else +/*** IUnknown methods ***/ +static FORCEINLINE HRESULT ID3D11DeviceContext1_QueryInterface(ID3D11DeviceContext1* This,REFIID riid,void **ppvObject) { + return This->lpVtbl->QueryInterface(This,riid,ppvObject); +} +static FORCEINLINE ULONG ID3D11DeviceContext1_AddRef(ID3D11DeviceContext1* This) { + return This->lpVtbl->AddRef(This); +} +static FORCEINLINE ULONG ID3D11DeviceContext1_Release(ID3D11DeviceContext1* This) { + return This->lpVtbl->Release(This); +} +/*** ID3D11DeviceChild methods ***/ +static FORCEINLINE void ID3D11DeviceContext1_GetDevice(ID3D11DeviceContext1* This,ID3D11Device **ppDevice) { + This->lpVtbl->GetDevice(This,ppDevice); +} +static FORCEINLINE HRESULT ID3D11DeviceContext1_GetPrivateData(ID3D11DeviceContext1* This,REFGUID guid,UINT *pDataSize,void *pData) { + return This->lpVtbl->GetPrivateData(This,guid,pDataSize,pData); +} +static FORCEINLINE HRESULT ID3D11DeviceContext1_SetPrivateData(ID3D11DeviceContext1* This,REFGUID guid,UINT DataSize,const void *pData) { + return This->lpVtbl->SetPrivateData(This,guid,DataSize,pData); +} +static FORCEINLINE HRESULT ID3D11DeviceContext1_SetPrivateDataInterface(ID3D11DeviceContext1* This,REFGUID guid,const IUnknown *pData) { + return This->lpVtbl->SetPrivateDataInterface(This,guid,pData); +} +/*** ID3D11DeviceContext methods ***/ +static FORCEINLINE void ID3D11DeviceContext1_VSSetConstantBuffers(ID3D11DeviceContext1* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer *const *ppConstantBuffers) { + This->lpVtbl->VSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers); +} +static FORCEINLINE void ID3D11DeviceContext1_PSSetShaderResources(ID3D11DeviceContext1* This,UINT StartSlot,UINT NumViews,ID3D11ShaderResourceView *const *ppShaderResourceViews) { + This->lpVtbl->PSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews); +} +static FORCEINLINE void ID3D11DeviceContext1_PSSetShader(ID3D11DeviceContext1* This,ID3D11PixelShader *pPixelShader,ID3D11ClassInstance *const *ppClassInstances,UINT NumClassInstances) { + This->lpVtbl->PSSetShader(This,pPixelShader,ppClassInstances,NumClassInstances); +} +static FORCEINLINE void ID3D11DeviceContext1_PSSetSamplers(ID3D11DeviceContext1* This,UINT StartSlot,UINT NumSamplers,ID3D11SamplerState *const *ppSamplers) { + This->lpVtbl->PSSetSamplers(This,StartSlot,NumSamplers,ppSamplers); +} +static FORCEINLINE void ID3D11DeviceContext1_VSSetShader(ID3D11DeviceContext1* This,ID3D11VertexShader *pVertexShader,ID3D11ClassInstance *const *ppClassInstances,UINT NumClassInstances) { + This->lpVtbl->VSSetShader(This,pVertexShader,ppClassInstances,NumClassInstances); +} +static FORCEINLINE void ID3D11DeviceContext1_DrawIndexed(ID3D11DeviceContext1* This,UINT IndexCount,UINT StartIndexLocation,INT BaseVertexLocation) { + This->lpVtbl->DrawIndexed(This,IndexCount,StartIndexLocation,BaseVertexLocation); +} +static FORCEINLINE void ID3D11DeviceContext1_Draw(ID3D11DeviceContext1* This,UINT VertexCount,UINT StartVertexLocation) { + This->lpVtbl->Draw(This,VertexCount,StartVertexLocation); +} +static FORCEINLINE HRESULT ID3D11DeviceContext1_Map(ID3D11DeviceContext1* This,ID3D11Resource *pResource,UINT Subresource,D3D11_MAP MapType,UINT MapFlags,D3D11_MAPPED_SUBRESOURCE *pMappedResource) { + return This->lpVtbl->Map(This,pResource,Subresource,MapType,MapFlags,pMappedResource); +} +static FORCEINLINE void ID3D11DeviceContext1_Unmap(ID3D11DeviceContext1* This,ID3D11Resource *pResource,UINT Subresource) { + This->lpVtbl->Unmap(This,pResource,Subresource); +} +static FORCEINLINE void ID3D11DeviceContext1_PSSetConstantBuffers(ID3D11DeviceContext1* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer *const *ppConstantBuffers) { + This->lpVtbl->PSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers); +} +static FORCEINLINE void ID3D11DeviceContext1_IASetInputLayout(ID3D11DeviceContext1* This,ID3D11InputLayout *pInputLayout) { + This->lpVtbl->IASetInputLayout(This,pInputLayout); +} +static FORCEINLINE void ID3D11DeviceContext1_IASetVertexBuffers(ID3D11DeviceContext1* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer *const *ppVertexBuffers,const UINT *pStrides,const UINT *pOffsets) { + This->lpVtbl->IASetVertexBuffers(This,StartSlot,NumBuffers,ppVertexBuffers,pStrides,pOffsets); +} +static FORCEINLINE void ID3D11DeviceContext1_IASetIndexBuffer(ID3D11DeviceContext1* This,ID3D11Buffer *pIndexBuffer,DXGI_FORMAT Format,UINT Offset) { + This->lpVtbl->IASetIndexBuffer(This,pIndexBuffer,Format,Offset); +} +static FORCEINLINE void ID3D11DeviceContext1_DrawIndexedInstanced(ID3D11DeviceContext1* This,UINT IndexCountPerInstance,UINT InstanceCount,UINT StartIndexLocation,INT BaseVertexLocation,UINT StartInstanceLocation) { + This->lpVtbl->DrawIndexedInstanced(This,IndexCountPerInstance,InstanceCount,StartIndexLocation,BaseVertexLocation,StartInstanceLocation); +} +static FORCEINLINE void ID3D11DeviceContext1_DrawInstanced(ID3D11DeviceContext1* This,UINT VertexCountPerInstance,UINT InstanceCount,UINT StartVertexLocation,UINT StartInstanceLocation) { + This->lpVtbl->DrawInstanced(This,VertexCountPerInstance,InstanceCount,StartVertexLocation,StartInstanceLocation); +} +static FORCEINLINE void ID3D11DeviceContext1_GSSetConstantBuffers(ID3D11DeviceContext1* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer *const *ppConstantBuffers) { + This->lpVtbl->GSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers); +} +static FORCEINLINE void ID3D11DeviceContext1_GSSetShader(ID3D11DeviceContext1* This,ID3D11GeometryShader *pShader,ID3D11ClassInstance *const *ppClassInstances,UINT NumClassInstances) { + This->lpVtbl->GSSetShader(This,pShader,ppClassInstances,NumClassInstances); +} +static FORCEINLINE void ID3D11DeviceContext1_IASetPrimitiveTopology(ID3D11DeviceContext1* This,D3D11_PRIMITIVE_TOPOLOGY Topology) { + This->lpVtbl->IASetPrimitiveTopology(This,Topology); +} +static FORCEINLINE void ID3D11DeviceContext1_VSSetShaderResources(ID3D11DeviceContext1* This,UINT StartSlot,UINT NumViews,ID3D11ShaderResourceView *const *ppShaderResourceViews) { + This->lpVtbl->VSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews); +} +static FORCEINLINE void ID3D11DeviceContext1_VSSetSamplers(ID3D11DeviceContext1* This,UINT StartSlot,UINT NumSamplers,ID3D11SamplerState *const *ppSamplers) { + This->lpVtbl->VSSetSamplers(This,StartSlot,NumSamplers,ppSamplers); +} +static FORCEINLINE void ID3D11DeviceContext1_Begin(ID3D11DeviceContext1* This,ID3D11Asynchronous *pAsync) { + This->lpVtbl->Begin(This,pAsync); +} +static FORCEINLINE void ID3D11DeviceContext1_End(ID3D11DeviceContext1* This,ID3D11Asynchronous *pAsync) { + This->lpVtbl->End(This,pAsync); +} +static FORCEINLINE HRESULT ID3D11DeviceContext1_GetData(ID3D11DeviceContext1* This,ID3D11Asynchronous *pAsync,void *pData,UINT DataSize,UINT GetDataFlags) { + return This->lpVtbl->GetData(This,pAsync,pData,DataSize,GetDataFlags); +} +static FORCEINLINE void ID3D11DeviceContext1_SetPredication(ID3D11DeviceContext1* This,ID3D11Predicate *pPredicate,WINBOOL PredicateValue) { + This->lpVtbl->SetPredication(This,pPredicate,PredicateValue); +} +static FORCEINLINE void ID3D11DeviceContext1_GSSetShaderResources(ID3D11DeviceContext1* This,UINT StartSlot,UINT NumViews,ID3D11ShaderResourceView *const *ppShaderResourceViews) { + This->lpVtbl->GSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews); +} +static FORCEINLINE void ID3D11DeviceContext1_GSSetSamplers(ID3D11DeviceContext1* This,UINT StartSlot,UINT NumSamplers,ID3D11SamplerState *const *ppSamplers) { + This->lpVtbl->GSSetSamplers(This,StartSlot,NumSamplers,ppSamplers); +} +static FORCEINLINE void ID3D11DeviceContext1_OMSetRenderTargets(ID3D11DeviceContext1* This,UINT NumViews,ID3D11RenderTargetView *const *ppRenderTargetViews,ID3D11DepthStencilView *pDepthStencilView) { + This->lpVtbl->OMSetRenderTargets(This,NumViews,ppRenderTargetViews,pDepthStencilView); +} +static FORCEINLINE void ID3D11DeviceContext1_OMSetRenderTargetsAndUnorderedAccessViews(ID3D11DeviceContext1* This,UINT NumRTVs,ID3D11RenderTargetView *const *ppRenderTargetViews,ID3D11DepthStencilView *pDepthStencilView,UINT UAVStartSlot,UINT NumUAVs,ID3D11UnorderedAccessView *const *ppUnorderedAccessViews,const UINT *pUAVInitialCounts) { + This->lpVtbl->OMSetRenderTargetsAndUnorderedAccessViews(This,NumRTVs,ppRenderTargetViews,pDepthStencilView,UAVStartSlot,NumUAVs,ppUnorderedAccessViews,pUAVInitialCounts); +} +static FORCEINLINE void ID3D11DeviceContext1_OMSetBlendState(ID3D11DeviceContext1* This,ID3D11BlendState *pBlendState,const FLOAT BlendFactor[4],UINT SampleMask) { + This->lpVtbl->OMSetBlendState(This,pBlendState,BlendFactor,SampleMask); +} +static FORCEINLINE void ID3D11DeviceContext1_OMSetDepthStencilState(ID3D11DeviceContext1* This,ID3D11DepthStencilState *pDepthStencilState,UINT StencilRef) { + This->lpVtbl->OMSetDepthStencilState(This,pDepthStencilState,StencilRef); +} +static FORCEINLINE void ID3D11DeviceContext1_SOSetTargets(ID3D11DeviceContext1* This,UINT NumBuffers,ID3D11Buffer *const *ppSOTargets,const UINT *pOffsets) { + This->lpVtbl->SOSetTargets(This,NumBuffers,ppSOTargets,pOffsets); +} +static FORCEINLINE void ID3D11DeviceContext1_DrawAuto(ID3D11DeviceContext1* This) { + This->lpVtbl->DrawAuto(This); +} +static FORCEINLINE void ID3D11DeviceContext1_DrawIndexedInstancedIndirect(ID3D11DeviceContext1* This,ID3D11Buffer *pBufferForArgs,UINT AlignedByteOffsetForArgs) { + This->lpVtbl->DrawIndexedInstancedIndirect(This,pBufferForArgs,AlignedByteOffsetForArgs); +} +static FORCEINLINE void ID3D11DeviceContext1_DrawInstancedIndirect(ID3D11DeviceContext1* This,ID3D11Buffer *pBufferForArgs,UINT AlignedByteOffsetForArgs) { + This->lpVtbl->DrawInstancedIndirect(This,pBufferForArgs,AlignedByteOffsetForArgs); +} +static FORCEINLINE void ID3D11DeviceContext1_Dispatch(ID3D11DeviceContext1* This,UINT ThreadGroupCountX,UINT ThreadGroupCountY,UINT ThreadGroupCountZ) { + This->lpVtbl->Dispatch(This,ThreadGroupCountX,ThreadGroupCountY,ThreadGroupCountZ); +} +static FORCEINLINE void ID3D11DeviceContext1_DispatchIndirect(ID3D11DeviceContext1* This,ID3D11Buffer *pBufferForArgs,UINT AlignedByteOffsetForArgs) { + This->lpVtbl->DispatchIndirect(This,pBufferForArgs,AlignedByteOffsetForArgs); +} +static FORCEINLINE void ID3D11DeviceContext1_RSSetState(ID3D11DeviceContext1* This,ID3D11RasterizerState *pRasterizerState) { + This->lpVtbl->RSSetState(This,pRasterizerState); +} +static FORCEINLINE void ID3D11DeviceContext1_RSSetViewports(ID3D11DeviceContext1* This,UINT NumViewports,const D3D11_VIEWPORT *pViewports) { + This->lpVtbl->RSSetViewports(This,NumViewports,pViewports); +} +static FORCEINLINE void ID3D11DeviceContext1_RSSetScissorRects(ID3D11DeviceContext1* This,UINT NumRects,const D3D11_RECT *pRects) { + This->lpVtbl->RSSetScissorRects(This,NumRects,pRects); +} +static FORCEINLINE void ID3D11DeviceContext1_CopySubresourceRegion(ID3D11DeviceContext1* This,ID3D11Resource *pDstResource,UINT DstSubresource,UINT DstX,UINT DstY,UINT DstZ,ID3D11Resource *pSrcResource,UINT SrcSubresource,const D3D11_BOX *pSrcBox) { + This->lpVtbl->CopySubresourceRegion(This,pDstResource,DstSubresource,DstX,DstY,DstZ,pSrcResource,SrcSubresource,pSrcBox); +} +static FORCEINLINE void ID3D11DeviceContext1_CopyResource(ID3D11DeviceContext1* This,ID3D11Resource *pDstResource,ID3D11Resource *pSrcResource) { + This->lpVtbl->CopyResource(This,pDstResource,pSrcResource); +} +static FORCEINLINE void ID3D11DeviceContext1_UpdateSubresource(ID3D11DeviceContext1* This,ID3D11Resource *pDstResource,UINT DstSubresource,const D3D11_BOX *pDstBox,const void *pSrcData,UINT SrcRowPitch,UINT SrcDepthPitch) { + This->lpVtbl->UpdateSubresource(This,pDstResource,DstSubresource,pDstBox,pSrcData,SrcRowPitch,SrcDepthPitch); +} +static FORCEINLINE void ID3D11DeviceContext1_CopyStructureCount(ID3D11DeviceContext1* This,ID3D11Buffer *pDstBuffer,UINT DstAlignedByteOffset,ID3D11UnorderedAccessView *pSrcView) { + This->lpVtbl->CopyStructureCount(This,pDstBuffer,DstAlignedByteOffset,pSrcView); +} +static FORCEINLINE void ID3D11DeviceContext1_ClearRenderTargetView(ID3D11DeviceContext1* This,ID3D11RenderTargetView *pRenderTargetView,const FLOAT ColorRGBA[4]) { + This->lpVtbl->ClearRenderTargetView(This,pRenderTargetView,ColorRGBA); +} +static FORCEINLINE void ID3D11DeviceContext1_ClearUnorderedAccessViewUint(ID3D11DeviceContext1* This,ID3D11UnorderedAccessView *pUnorderedAccessView,const UINT Values[4]) { + This->lpVtbl->ClearUnorderedAccessViewUint(This,pUnorderedAccessView,Values); +} +static FORCEINLINE void ID3D11DeviceContext1_ClearUnorderedAccessViewFloat(ID3D11DeviceContext1* This,ID3D11UnorderedAccessView *pUnorderedAccessView,const FLOAT Values[4]) { + This->lpVtbl->ClearUnorderedAccessViewFloat(This,pUnorderedAccessView,Values); +} +static FORCEINLINE void ID3D11DeviceContext1_ClearDepthStencilView(ID3D11DeviceContext1* This,ID3D11DepthStencilView *pDepthStencilView,UINT ClearFlags,FLOAT Depth,UINT8 Stencil) { + This->lpVtbl->ClearDepthStencilView(This,pDepthStencilView,ClearFlags,Depth,Stencil); +} +static FORCEINLINE void ID3D11DeviceContext1_GenerateMips(ID3D11DeviceContext1* This,ID3D11ShaderResourceView *pShaderResourceView) { + This->lpVtbl->GenerateMips(This,pShaderResourceView); +} +static FORCEINLINE void ID3D11DeviceContext1_SetResourceMinLOD(ID3D11DeviceContext1* This,ID3D11Resource *pResource,FLOAT MinLOD) { + This->lpVtbl->SetResourceMinLOD(This,pResource,MinLOD); +} +static FORCEINLINE FLOAT ID3D11DeviceContext1_GetResourceMinLOD(ID3D11DeviceContext1* This,ID3D11Resource *pResource) { + return This->lpVtbl->GetResourceMinLOD(This,pResource); +} +static FORCEINLINE void ID3D11DeviceContext1_ResolveSubresource(ID3D11DeviceContext1* This,ID3D11Resource *pDstResource,UINT DstSubresource,ID3D11Resource *pSrcResource,UINT SrcSubresource,DXGI_FORMAT Format) { + This->lpVtbl->ResolveSubresource(This,pDstResource,DstSubresource,pSrcResource,SrcSubresource,Format); +} +static FORCEINLINE void ID3D11DeviceContext1_ExecuteCommandList(ID3D11DeviceContext1* This,ID3D11CommandList *pCommandList,WINBOOL RestoreContextState) { + This->lpVtbl->ExecuteCommandList(This,pCommandList,RestoreContextState); +} +static FORCEINLINE void ID3D11DeviceContext1_HSSetShaderResources(ID3D11DeviceContext1* This,UINT StartSlot,UINT NumViews,ID3D11ShaderResourceView *const *ppShaderResourceViews) { + This->lpVtbl->HSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews); +} +static FORCEINLINE void ID3D11DeviceContext1_HSSetShader(ID3D11DeviceContext1* This,ID3D11HullShader *pHullShader,ID3D11ClassInstance *const *ppClassInstances,UINT NumClassInstances) { + This->lpVtbl->HSSetShader(This,pHullShader,ppClassInstances,NumClassInstances); +} +static FORCEINLINE void ID3D11DeviceContext1_HSSetSamplers(ID3D11DeviceContext1* This,UINT StartSlot,UINT NumSamplers,ID3D11SamplerState *const *ppSamplers) { + This->lpVtbl->HSSetSamplers(This,StartSlot,NumSamplers,ppSamplers); +} +static FORCEINLINE void ID3D11DeviceContext1_HSSetConstantBuffers(ID3D11DeviceContext1* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer *const *ppConstantBuffers) { + This->lpVtbl->HSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers); +} +static FORCEINLINE void ID3D11DeviceContext1_DSSetShaderResources(ID3D11DeviceContext1* This,UINT StartSlot,UINT NumViews,ID3D11ShaderResourceView *const *ppShaderResourceViews) { + This->lpVtbl->DSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews); +} +static FORCEINLINE void ID3D11DeviceContext1_DSSetShader(ID3D11DeviceContext1* This,ID3D11DomainShader *pDomainShader,ID3D11ClassInstance *const *ppClassInstances,UINT NumClassInstances) { + This->lpVtbl->DSSetShader(This,pDomainShader,ppClassInstances,NumClassInstances); +} +static FORCEINLINE void ID3D11DeviceContext1_DSSetSamplers(ID3D11DeviceContext1* This,UINT StartSlot,UINT NumSamplers,ID3D11SamplerState *const *ppSamplers) { + This->lpVtbl->DSSetSamplers(This,StartSlot,NumSamplers,ppSamplers); +} +static FORCEINLINE void ID3D11DeviceContext1_DSSetConstantBuffers(ID3D11DeviceContext1* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer *const *ppConstantBuffers) { + This->lpVtbl->DSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers); +} +static FORCEINLINE void ID3D11DeviceContext1_CSSetShaderResources(ID3D11DeviceContext1* This,UINT StartSlot,UINT NumViews,ID3D11ShaderResourceView *const *ppShaderResourceViews) { + This->lpVtbl->CSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews); +} +static FORCEINLINE void ID3D11DeviceContext1_CSSetUnorderedAccessViews(ID3D11DeviceContext1* This,UINT StartSlot,UINT NumUAVs,ID3D11UnorderedAccessView *const *ppUnorderedAccessViews,const UINT *pUAVInitialCounts) { + This->lpVtbl->CSSetUnorderedAccessViews(This,StartSlot,NumUAVs,ppUnorderedAccessViews,pUAVInitialCounts); +} +static FORCEINLINE void ID3D11DeviceContext1_CSSetShader(ID3D11DeviceContext1* This,ID3D11ComputeShader *pComputeShader,ID3D11ClassInstance *const *ppClassInstances,UINT NumClassInstances) { + This->lpVtbl->CSSetShader(This,pComputeShader,ppClassInstances,NumClassInstances); +} +static FORCEINLINE void ID3D11DeviceContext1_CSSetSamplers(ID3D11DeviceContext1* This,UINT StartSlot,UINT NumSamplers,ID3D11SamplerState *const *ppSamplers) { + This->lpVtbl->CSSetSamplers(This,StartSlot,NumSamplers,ppSamplers); +} +static FORCEINLINE void ID3D11DeviceContext1_CSSetConstantBuffers(ID3D11DeviceContext1* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer *const *ppConstantBuffers) { + This->lpVtbl->CSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers); +} +static FORCEINLINE void ID3D11DeviceContext1_VSGetConstantBuffers(ID3D11DeviceContext1* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer **ppConstantBuffers) { + This->lpVtbl->VSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers); +} +static FORCEINLINE void ID3D11DeviceContext1_PSGetShaderResources(ID3D11DeviceContext1* This,UINT StartSlot,UINT NumViews,ID3D11ShaderResourceView **ppShaderResourceViews) { + This->lpVtbl->PSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews); +} +static FORCEINLINE void ID3D11DeviceContext1_PSGetShader(ID3D11DeviceContext1* This,ID3D11PixelShader **ppPixelShader,ID3D11ClassInstance **ppClassInstances,UINT *pNumClassInstances) { + This->lpVtbl->PSGetShader(This,ppPixelShader,ppClassInstances,pNumClassInstances); +} +static FORCEINLINE void ID3D11DeviceContext1_PSGetSamplers(ID3D11DeviceContext1* This,UINT StartSlot,UINT NumSamplers,ID3D11SamplerState **ppSamplers) { + This->lpVtbl->PSGetSamplers(This,StartSlot,NumSamplers,ppSamplers); +} +static FORCEINLINE void ID3D11DeviceContext1_VSGetShader(ID3D11DeviceContext1* This,ID3D11VertexShader **ppVertexShader,ID3D11ClassInstance **ppClassInstances,UINT *pNumClassInstances) { + This->lpVtbl->VSGetShader(This,ppVertexShader,ppClassInstances,pNumClassInstances); +} +static FORCEINLINE void ID3D11DeviceContext1_PSGetConstantBuffers(ID3D11DeviceContext1* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer **ppConstantBuffers) { + This->lpVtbl->PSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers); +} +static FORCEINLINE void ID3D11DeviceContext1_IAGetInputLayout(ID3D11DeviceContext1* This,ID3D11InputLayout **ppInputLayout) { + This->lpVtbl->IAGetInputLayout(This,ppInputLayout); +} +static FORCEINLINE void ID3D11DeviceContext1_IAGetVertexBuffers(ID3D11DeviceContext1* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer **ppVertexBuffers,UINT *pStrides,UINT *pOffsets) { + This->lpVtbl->IAGetVertexBuffers(This,StartSlot,NumBuffers,ppVertexBuffers,pStrides,pOffsets); +} +static FORCEINLINE void ID3D11DeviceContext1_IAGetIndexBuffer(ID3D11DeviceContext1* This,ID3D11Buffer **pIndexBuffer,DXGI_FORMAT *Format,UINT *Offset) { + This->lpVtbl->IAGetIndexBuffer(This,pIndexBuffer,Format,Offset); +} +static FORCEINLINE void ID3D11DeviceContext1_GSGetConstantBuffers(ID3D11DeviceContext1* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer **ppConstantBuffers) { + This->lpVtbl->GSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers); +} +static FORCEINLINE void ID3D11DeviceContext1_GSGetShader(ID3D11DeviceContext1* This,ID3D11GeometryShader **ppGeometryShader,ID3D11ClassInstance **ppClassInstances,UINT *pNumClassInstances) { + This->lpVtbl->GSGetShader(This,ppGeometryShader,ppClassInstances,pNumClassInstances); +} +static FORCEINLINE void ID3D11DeviceContext1_IAGetPrimitiveTopology(ID3D11DeviceContext1* This,D3D11_PRIMITIVE_TOPOLOGY *pTopology) { + This->lpVtbl->IAGetPrimitiveTopology(This,pTopology); +} +static FORCEINLINE void ID3D11DeviceContext1_VSGetShaderResources(ID3D11DeviceContext1* This,UINT StartSlot,UINT NumViews,ID3D11ShaderResourceView **ppShaderResourceViews) { + This->lpVtbl->VSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews); +} +static FORCEINLINE void ID3D11DeviceContext1_VSGetSamplers(ID3D11DeviceContext1* This,UINT StartSlot,UINT NumSamplers,ID3D11SamplerState **ppSamplers) { + This->lpVtbl->VSGetSamplers(This,StartSlot,NumSamplers,ppSamplers); +} +static FORCEINLINE void ID3D11DeviceContext1_GetPredication(ID3D11DeviceContext1* This,ID3D11Predicate **ppPredicate,WINBOOL *pPredicateValue) { + This->lpVtbl->GetPredication(This,ppPredicate,pPredicateValue); +} +static FORCEINLINE void ID3D11DeviceContext1_GSGetShaderResources(ID3D11DeviceContext1* This,UINT StartSlot,UINT NumViews,ID3D11ShaderResourceView **ppShaderResourceViews) { + This->lpVtbl->GSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews); +} +static FORCEINLINE void ID3D11DeviceContext1_GSGetSamplers(ID3D11DeviceContext1* This,UINT StartSlot,UINT NumSamplers,ID3D11SamplerState **ppSamplers) { + This->lpVtbl->GSGetSamplers(This,StartSlot,NumSamplers,ppSamplers); +} +static FORCEINLINE void ID3D11DeviceContext1_OMGetRenderTargets(ID3D11DeviceContext1* This,UINT NumViews,ID3D11RenderTargetView **ppRenderTargetViews,ID3D11DepthStencilView **ppDepthStencilView) { + This->lpVtbl->OMGetRenderTargets(This,NumViews,ppRenderTargetViews,ppDepthStencilView); +} +static FORCEINLINE void ID3D11DeviceContext1_OMGetRenderTargetsAndUnorderedAccessViews(ID3D11DeviceContext1* This,UINT NumRTVs,ID3D11RenderTargetView **ppRenderTargetViews,ID3D11DepthStencilView **ppDepthStencilView,UINT UAVStartSlot,UINT NumUAVs,ID3D11UnorderedAccessView **ppUnorderedAccessViews) { + This->lpVtbl->OMGetRenderTargetsAndUnorderedAccessViews(This,NumRTVs,ppRenderTargetViews,ppDepthStencilView,UAVStartSlot,NumUAVs,ppUnorderedAccessViews); +} +static FORCEINLINE void ID3D11DeviceContext1_OMGetBlendState(ID3D11DeviceContext1* This,ID3D11BlendState **ppBlendState,FLOAT BlendFactor[4],UINT *pSampleMask) { + This->lpVtbl->OMGetBlendState(This,ppBlendState,BlendFactor,pSampleMask); +} +static FORCEINLINE void ID3D11DeviceContext1_OMGetDepthStencilState(ID3D11DeviceContext1* This,ID3D11DepthStencilState **ppDepthStencilState,UINT *pStencilRef) { + This->lpVtbl->OMGetDepthStencilState(This,ppDepthStencilState,pStencilRef); +} +static FORCEINLINE void ID3D11DeviceContext1_SOGetTargets(ID3D11DeviceContext1* This,UINT NumBuffers,ID3D11Buffer **ppSOTargets) { + This->lpVtbl->SOGetTargets(This,NumBuffers,ppSOTargets); +} +static FORCEINLINE void ID3D11DeviceContext1_RSGetState(ID3D11DeviceContext1* This,ID3D11RasterizerState **ppRasterizerState) { + This->lpVtbl->RSGetState(This,ppRasterizerState); +} +static FORCEINLINE void ID3D11DeviceContext1_RSGetViewports(ID3D11DeviceContext1* This,UINT *pNumViewports,D3D11_VIEWPORT *pViewports) { + This->lpVtbl->RSGetViewports(This,pNumViewports,pViewports); +} +static FORCEINLINE void ID3D11DeviceContext1_RSGetScissorRects(ID3D11DeviceContext1* This,UINT *pNumRects,D3D11_RECT *pRects) { + This->lpVtbl->RSGetScissorRects(This,pNumRects,pRects); +} +static FORCEINLINE void ID3D11DeviceContext1_HSGetShaderResources(ID3D11DeviceContext1* This,UINT StartSlot,UINT NumViews,ID3D11ShaderResourceView **ppShaderResourceViews) { + This->lpVtbl->HSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews); +} +static FORCEINLINE void ID3D11DeviceContext1_HSGetShader(ID3D11DeviceContext1* This,ID3D11HullShader **ppHullShader,ID3D11ClassInstance **ppClassInstances,UINT *pNumClassInstances) { + This->lpVtbl->HSGetShader(This,ppHullShader,ppClassInstances,pNumClassInstances); +} +static FORCEINLINE void ID3D11DeviceContext1_HSGetSamplers(ID3D11DeviceContext1* This,UINT StartSlot,UINT NumSamplers,ID3D11SamplerState **ppSamplers) { + This->lpVtbl->HSGetSamplers(This,StartSlot,NumSamplers,ppSamplers); +} +static FORCEINLINE void ID3D11DeviceContext1_HSGetConstantBuffers(ID3D11DeviceContext1* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer **ppConstantBuffers) { + This->lpVtbl->HSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers); +} +static FORCEINLINE void ID3D11DeviceContext1_DSGetShaderResources(ID3D11DeviceContext1* This,UINT StartSlot,UINT NumViews,ID3D11ShaderResourceView **ppShaderResourceViews) { + This->lpVtbl->DSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews); +} +static FORCEINLINE void ID3D11DeviceContext1_DSGetShader(ID3D11DeviceContext1* This,ID3D11DomainShader **ppDomainShader,ID3D11ClassInstance **ppClassInstances,UINT *pNumClassInstances) { + This->lpVtbl->DSGetShader(This,ppDomainShader,ppClassInstances,pNumClassInstances); +} +static FORCEINLINE void ID3D11DeviceContext1_DSGetSamplers(ID3D11DeviceContext1* This,UINT StartSlot,UINT NumSamplers,ID3D11SamplerState **ppSamplers) { + This->lpVtbl->DSGetSamplers(This,StartSlot,NumSamplers,ppSamplers); +} +static FORCEINLINE void ID3D11DeviceContext1_DSGetConstantBuffers(ID3D11DeviceContext1* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer **ppConstantBuffers) { + This->lpVtbl->DSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers); +} +static FORCEINLINE void ID3D11DeviceContext1_CSGetShaderResources(ID3D11DeviceContext1* This,UINT StartSlot,UINT NumViews,ID3D11ShaderResourceView **ppShaderResourceViews) { + This->lpVtbl->CSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews); +} +static FORCEINLINE void ID3D11DeviceContext1_CSGetUnorderedAccessViews(ID3D11DeviceContext1* This,UINT StartSlot,UINT NumUAVs,ID3D11UnorderedAccessView **ppUnorderedAccessViews) { + This->lpVtbl->CSGetUnorderedAccessViews(This,StartSlot,NumUAVs,ppUnorderedAccessViews); +} +static FORCEINLINE void ID3D11DeviceContext1_CSGetShader(ID3D11DeviceContext1* This,ID3D11ComputeShader **ppComputeShader,ID3D11ClassInstance **ppClassInstances,UINT *pNumClassInstances) { + This->lpVtbl->CSGetShader(This,ppComputeShader,ppClassInstances,pNumClassInstances); +} +static FORCEINLINE void ID3D11DeviceContext1_CSGetSamplers(ID3D11DeviceContext1* This,UINT StartSlot,UINT NumSamplers,ID3D11SamplerState **ppSamplers) { + This->lpVtbl->CSGetSamplers(This,StartSlot,NumSamplers,ppSamplers); +} +static FORCEINLINE void ID3D11DeviceContext1_CSGetConstantBuffers(ID3D11DeviceContext1* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer **ppConstantBuffers) { + This->lpVtbl->CSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers); +} +static FORCEINLINE void ID3D11DeviceContext1_ClearState(ID3D11DeviceContext1* This) { + This->lpVtbl->ClearState(This); +} +static FORCEINLINE void ID3D11DeviceContext1_Flush(ID3D11DeviceContext1* This) { + This->lpVtbl->Flush(This); +} +static FORCEINLINE D3D11_DEVICE_CONTEXT_TYPE ID3D11DeviceContext1_GetType(ID3D11DeviceContext1* This) { + return This->lpVtbl->GetType(This); +} +static FORCEINLINE UINT ID3D11DeviceContext1_GetContextFlags(ID3D11DeviceContext1* This) { + return This->lpVtbl->GetContextFlags(This); +} +static FORCEINLINE HRESULT ID3D11DeviceContext1_FinishCommandList(ID3D11DeviceContext1* This,WINBOOL RestoreDeferredContextState,ID3D11CommandList **ppCommandList) { + return This->lpVtbl->FinishCommandList(This,RestoreDeferredContextState,ppCommandList); +} +/*** ID3D11DeviceContext1 methods ***/ +static FORCEINLINE void ID3D11DeviceContext1_CopySubresourceRegion1(ID3D11DeviceContext1* This,ID3D11Resource *pDstResource,UINT DstSubresource,UINT DstX,UINT DstY,UINT DstZ,ID3D11Resource *pSrcResource,UINT SrcSubresource,const D3D11_BOX *pSrcBox,UINT CopyFlags) { + This->lpVtbl->CopySubresourceRegion1(This,pDstResource,DstSubresource,DstX,DstY,DstZ,pSrcResource,SrcSubresource,pSrcBox,CopyFlags); +} +static FORCEINLINE void ID3D11DeviceContext1_UpdateSubresource1(ID3D11DeviceContext1* This,ID3D11Resource *pDstResource,UINT DstSubresource,const D3D11_BOX *pDstBox,const void *pSrcData,UINT SrcRowPitch,UINT SrcDepthPitch,UINT CopyFlags) { + This->lpVtbl->UpdateSubresource1(This,pDstResource,DstSubresource,pDstBox,pSrcData,SrcRowPitch,SrcDepthPitch,CopyFlags); +} +static FORCEINLINE void ID3D11DeviceContext1_DiscardResource(ID3D11DeviceContext1* This,ID3D11Resource *pResource) { + This->lpVtbl->DiscardResource(This,pResource); +} +static FORCEINLINE void ID3D11DeviceContext1_DiscardView(ID3D11DeviceContext1* This,ID3D11View *pResourceView) { + This->lpVtbl->DiscardView(This,pResourceView); +} +static FORCEINLINE void ID3D11DeviceContext1_VSSetConstantBuffers1(ID3D11DeviceContext1* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer *const *ppConstantBuffers,const UINT *pFirstConstant,const UINT *pNumConstants) { + This->lpVtbl->VSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants); +} +static FORCEINLINE void ID3D11DeviceContext1_HSSetConstantBuffers1(ID3D11DeviceContext1* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer *const *ppConstantBuffers,const UINT *pFirstConstant,const UINT *pNumConstants) { + This->lpVtbl->HSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants); +} +static FORCEINLINE void ID3D11DeviceContext1_DSSetConstantBuffers1(ID3D11DeviceContext1* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer *const *ppConstantBuffers,const UINT *pFirstConstant,const UINT *pNumConstants) { + This->lpVtbl->DSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants); +} +static FORCEINLINE void ID3D11DeviceContext1_GSSetConstantBuffers1(ID3D11DeviceContext1* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer *const *ppConstantBuffers,const UINT *pFirstConstant,const UINT *pNumConstants) { + This->lpVtbl->GSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants); +} +static FORCEINLINE void ID3D11DeviceContext1_PSSetConstantBuffers1(ID3D11DeviceContext1* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer *const *ppConstantBuffers,const UINT *pFirstConstant,const UINT *pNumConstants) { + This->lpVtbl->PSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants); +} +static FORCEINLINE void ID3D11DeviceContext1_CSSetConstantBuffers1(ID3D11DeviceContext1* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer *const *ppConstantBuffers,const UINT *pFirstConstant,const UINT *pNumConstants) { + This->lpVtbl->CSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants); +} +static FORCEINLINE void ID3D11DeviceContext1_VSGetConstantBuffers1(ID3D11DeviceContext1* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer **ppConstantBuffers,UINT *pFirstConstant,UINT *pNumConstants) { + This->lpVtbl->VSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants); +} +static FORCEINLINE void ID3D11DeviceContext1_HSGetConstantBuffers1(ID3D11DeviceContext1* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer **ppConstantBuffers,UINT *pFirstConstant,UINT *pNumConstants) { + This->lpVtbl->HSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants); +} +static FORCEINLINE void ID3D11DeviceContext1_DSGetConstantBuffers1(ID3D11DeviceContext1* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer **ppConstantBuffers,UINT *pFirstConstant,UINT *pNumConstants) { + This->lpVtbl->DSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants); +} +static FORCEINLINE void ID3D11DeviceContext1_GSGetConstantBuffers1(ID3D11DeviceContext1* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer **ppConstantBuffers,UINT *pFirstConstant,UINT *pNumConstants) { + This->lpVtbl->GSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants); +} +static FORCEINLINE void ID3D11DeviceContext1_PSGetConstantBuffers1(ID3D11DeviceContext1* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer **ppConstantBuffers,UINT *pFirstConstant,UINT *pNumConstants) { + This->lpVtbl->PSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants); +} +static FORCEINLINE void ID3D11DeviceContext1_CSGetConstantBuffers1(ID3D11DeviceContext1* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer **ppConstantBuffers,UINT *pFirstConstant,UINT *pNumConstants) { + This->lpVtbl->CSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants); +} +static FORCEINLINE void ID3D11DeviceContext1_SwapDeviceContextState(ID3D11DeviceContext1* This,ID3DDeviceContextState *pState,ID3DDeviceContextState **ppPreviousState) { + This->lpVtbl->SwapDeviceContextState(This,pState,ppPreviousState); +} +static FORCEINLINE void ID3D11DeviceContext1_ClearView(ID3D11DeviceContext1* This,ID3D11View *pView,const FLOAT Color[4],const D3D11_RECT *pRect,UINT NumRects) { + This->lpVtbl->ClearView(This,pView,Color,pRect,NumRects); +} +static FORCEINLINE void ID3D11DeviceContext1_DiscardView1(ID3D11DeviceContext1* This,ID3D11View *pResourceView,const D3D11_RECT *pRects,UINT NumRects) { + This->lpVtbl->DiscardView1(This,pResourceView,pRects,NumRects); +} +#endif +#endif + +#endif + + +#endif /* __ID3D11DeviceContext1_INTERFACE_DEFINED__ */ + +/***************************************************************************** + * ID3D11VideoContext1 interface + */ +#ifndef __ID3D11VideoContext1_INTERFACE_DEFINED__ +#define __ID3D11VideoContext1_INTERFACE_DEFINED__ + +DEFINE_GUID(IID_ID3D11VideoContext1, 0xa7f026da, 0xa5f8, 0x4487, 0xa5,0x64, 0x15,0xe3,0x43,0x57,0x65,0x1e); +#if defined(__cplusplus) && !defined(CINTERFACE) +MIDL_INTERFACE("a7f026da-a5f8-4487-a564-15e34357651e") +ID3D11VideoContext1 : public ID3D11VideoContext +{ + virtual HRESULT STDMETHODCALLTYPE SubmitDecoderBuffers1( + ID3D11VideoDecoder *decoder, + UINT buffer_count, + const D3D11_VIDEO_DECODER_BUFFER_DESC1 *buffer_desc) = 0; + + virtual HRESULT STDMETHODCALLTYPE GetDataForNewHardwareKey( + ID3D11CryptoSession *session, + UINT input_size, + const void *input_data, + UINT64 *output_data) = 0; + + virtual HRESULT STDMETHODCALLTYPE CheckCryptoSessionStatus( + ID3D11CryptoSession *session, + D3D11_CRYPTO_SESSION_STATUS *status) = 0; + + virtual HRESULT STDMETHODCALLTYPE DecoderEnableDownsampling( + ID3D11VideoDecoder *decoder, + DXGI_COLOR_SPACE_TYPE colour_space, + const D3D11_VIDEO_SAMPLE_DESC *output_desc, + UINT reference_frame_count) = 0; + + virtual HRESULT STDMETHODCALLTYPE DecoderUpdateDownsampling( + ID3D11VideoDecoder *decoder, + const D3D11_VIDEO_SAMPLE_DESC *output_desc) = 0; + + virtual void STDMETHODCALLTYPE VideoProcessorSetOutputColorSpace1( + ID3D11VideoProcessor *processor, + DXGI_COLOR_SPACE_TYPE colour_space) = 0; + + virtual void STDMETHODCALLTYPE VideoProcessorSetOutputShaderUsage( + ID3D11VideoProcessor *processor, + WINBOOL shader_usage) = 0; + + virtual void STDMETHODCALLTYPE VideoProcessorGetOutputColorSpace1( + ID3D11VideoProcessor *processor, + DXGI_COLOR_SPACE_TYPE *colour_space) = 0; + + virtual void STDMETHODCALLTYPE VideoProcessorGetOutputShaderUsage( + ID3D11VideoProcessor *processor, + WINBOOL *shader_usage) = 0; + + virtual void STDMETHODCALLTYPE VideoProcessorSetStreamColorSpace1( + ID3D11VideoProcessor *processor, + UINT stream_index, + DXGI_COLOR_SPACE_TYPE colour_space) = 0; + + virtual void STDMETHODCALLTYPE VideoProcessorSetStreamMirror( + ID3D11VideoProcessor *processor, + UINT stream_index, + WINBOOL enable, + WINBOOL flip_horizontal, + WINBOOL flip_vertical) = 0; + + virtual void STDMETHODCALLTYPE VideoProcessorGetStreamColorSpace1( + ID3D11VideoProcessor *processor, + UINT stream_index, + DXGI_COLOR_SPACE_TYPE *colour_space) = 0; + + virtual void STDMETHODCALLTYPE VideoProcessorGetStreamMirror( + ID3D11VideoProcessor *processor, + UINT stream_index, + WINBOOL *enable, + WINBOOL *flip_horizontal, + WINBOOL *flip_vertical) = 0; + + virtual HRESULT STDMETHODCALLTYPE VideoProcessorGetBehaviorHints( + ID3D11VideoProcessor *processor, + UINT output_width, + UINT output_height, + DXGI_FORMAT output_format, + UINT stream_count, + const D3D11_VIDEO_PROCESSOR_STREAM_BEHAVIOR_HINT *streams, + UINT *behaviour_hints) = 0; + +}; +#ifdef __CRT_UUID_DECL +__CRT_UUID_DECL(ID3D11VideoContext1, 0xa7f026da, 0xa5f8, 0x4487, 0xa5,0x64, 0x15,0xe3,0x43,0x57,0x65,0x1e) +#endif +#else +typedef struct ID3D11VideoContext1Vtbl { + BEGIN_INTERFACE + + /*** IUnknown methods ***/ + HRESULT (STDMETHODCALLTYPE *QueryInterface)( + ID3D11VideoContext1 *This, + REFIID riid, + void **ppvObject); + + ULONG (STDMETHODCALLTYPE *AddRef)( + ID3D11VideoContext1 *This); + + ULONG (STDMETHODCALLTYPE *Release)( + ID3D11VideoContext1 *This); + + /*** ID3D11DeviceChild methods ***/ + void (STDMETHODCALLTYPE *GetDevice)( + ID3D11VideoContext1 *This, + ID3D11Device **ppDevice); + + HRESULT (STDMETHODCALLTYPE *GetPrivateData)( + ID3D11VideoContext1 *This, + REFGUID guid, + UINT *pDataSize, + void *pData); + + HRESULT (STDMETHODCALLTYPE *SetPrivateData)( + ID3D11VideoContext1 *This, + REFGUID guid, + UINT DataSize, + const void *pData); + + HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( + ID3D11VideoContext1 *This, + REFGUID guid, + const IUnknown *pData); + + /*** ID3D11VideoContext methods ***/ + HRESULT (STDMETHODCALLTYPE *GetDecoderBuffer)( + ID3D11VideoContext1 *This, + ID3D11VideoDecoder *decoder, + D3D11_VIDEO_DECODER_BUFFER_TYPE type, + UINT *buffer_size, + void **buffer); + + HRESULT (STDMETHODCALLTYPE *ReleaseDecoderBuffer)( + ID3D11VideoContext1 *This, + ID3D11VideoDecoder *decoder, + D3D11_VIDEO_DECODER_BUFFER_TYPE type); + + HRESULT (STDMETHODCALLTYPE *DecoderBeginFrame)( + ID3D11VideoContext1 *This, + ID3D11VideoDecoder *decoder, + ID3D11VideoDecoderOutputView *view, + UINT key_size, + const void *key); + + HRESULT (STDMETHODCALLTYPE *DecoderEndFrame)( + ID3D11VideoContext1 *This, + ID3D11VideoDecoder *decoder); + + HRESULT (STDMETHODCALLTYPE *SubmitDecoderBuffers)( + ID3D11VideoContext1 *This, + ID3D11VideoDecoder *decoder, + UINT buffers_count, + const D3D11_VIDEO_DECODER_BUFFER_DESC *buffer_desc); + + HRESULT (STDMETHODCALLTYPE *DecoderExtension)( + ID3D11VideoContext1 *This, + ID3D11VideoDecoder *decoder, + const D3D11_VIDEO_DECODER_EXTENSION *extension); + + void (STDMETHODCALLTYPE *VideoProcessorSetOutputTargetRect)( + ID3D11VideoContext1 *This, + ID3D11VideoProcessor *processor, + WINBOOL enable, + const RECT *rect); + + void (STDMETHODCALLTYPE *VideoProcessorSetOutputBackgroundColor)( + ID3D11VideoContext1 *This, + ID3D11VideoProcessor *processor, + WINBOOL y_cb_cr, + const D3D11_VIDEO_COLOR *color); + + void (STDMETHODCALLTYPE *VideoProcessorSetOutputColorSpace)( + ID3D11VideoContext1 *This, + ID3D11VideoProcessor *processor, + const D3D11_VIDEO_PROCESSOR_COLOR_SPACE *color_space); + + void (STDMETHODCALLTYPE *VideoProcessorSetOutputAlphaFillMode)( + ID3D11VideoContext1 *This, + ID3D11VideoProcessor *processor, + D3D11_VIDEO_PROCESSOR_ALPHA_FILL_MODE alpha_fill_mode, + UINT stream_idx); + + void (STDMETHODCALLTYPE *VideoProcessorSetOutputConstriction)( + ID3D11VideoContext1 *This, + ID3D11VideoProcessor *processor, + WINBOOL enable, + SIZE size); + + void (STDMETHODCALLTYPE *VideoProcessorSetOutputStereoMode)( + ID3D11VideoContext1 *This, + ID3D11VideoProcessor *processor, + WINBOOL enable); + + HRESULT (STDMETHODCALLTYPE *VideoProcessorSetOutputExtension)( + ID3D11VideoContext1 *This, + ID3D11VideoProcessor *processor, + const GUID *guid, + UINT data_size, + void *data); + + void (STDMETHODCALLTYPE *VideoProcessorGetOutputTargetRect)( + ID3D11VideoContext1 *This, + ID3D11VideoProcessor *processor, + WINBOOL *enabled, + RECT *rect); + + void (STDMETHODCALLTYPE *VideoProcessorGetOutputBackgroundColor)( + ID3D11VideoContext1 *This, + ID3D11VideoProcessor *processor, + WINBOOL *y_cb_cr, + D3D11_VIDEO_COLOR *color); + + void (STDMETHODCALLTYPE *VideoProcessorGetOutputColorSpace)( + ID3D11VideoContext1 *This, + ID3D11VideoProcessor *processor, + D3D11_VIDEO_PROCESSOR_COLOR_SPACE *color_space); + + void (STDMETHODCALLTYPE *VideoProcessorGetOutputAlphaFillMode)( + ID3D11VideoContext1 *This, + ID3D11VideoProcessor *processor, + D3D11_VIDEO_PROCESSOR_ALPHA_FILL_MODE *alpha_fill_mode, + UINT *stream_idx); + + void (STDMETHODCALLTYPE *VideoProcessorGetOutputConstriction)( + ID3D11VideoContext1 *This, + ID3D11VideoProcessor *processor, + WINBOOL *enabled, + SIZE *size); + + void (STDMETHODCALLTYPE *VideoProcessorGetOutputStereoMode)( + ID3D11VideoContext1 *This, + ID3D11VideoProcessor *processor, + WINBOOL *enabled); + + HRESULT (STDMETHODCALLTYPE *VideoProcessorGetOutputExtension)( + ID3D11VideoContext1 *This, + ID3D11VideoProcessor *processor, + const GUID *guid, + UINT data_size, + void *data); + + void (STDMETHODCALLTYPE *VideoProcessorSetStreamFrameFormat)( + ID3D11VideoContext1 *This, + ID3D11VideoProcessor *processor, + UINT stream_idx, + D3D11_VIDEO_FRAME_FORMAT format); + + void (STDMETHODCALLTYPE *VideoProcessorSetStreamColorSpace)( + ID3D11VideoContext1 *This, + ID3D11VideoProcessor *processor, + UINT stream_idx, + const D3D11_VIDEO_PROCESSOR_COLOR_SPACE *color_space); + + void (STDMETHODCALLTYPE *VideoProcessorSetStreamOutputRate)( + ID3D11VideoContext1 *This, + ID3D11VideoProcessor *processor, + UINT stream_idx, + D3D11_VIDEO_PROCESSOR_OUTPUT_RATE rate, + WINBOOL repeat, + const DXGI_RATIONAL *custom_rate); + + void (STDMETHODCALLTYPE *VideoProcessorSetStreamSourceRect)( + ID3D11VideoContext1 *This, + ID3D11VideoProcessor *processor, + UINT stream_idx, + WINBOOL enable, + const RECT *rect); + + void (STDMETHODCALLTYPE *VideoProcessorSetStreamDestRect)( + ID3D11VideoContext1 *This, + ID3D11VideoProcessor *processor, + UINT stream_idx, + WINBOOL enable, + const RECT *rect); + + void (STDMETHODCALLTYPE *VideoProcessorSetStreamAlpha)( + ID3D11VideoContext1 *This, + ID3D11VideoProcessor *processor, + UINT stream_idx, + WINBOOL enable, + float alpha); + + void (STDMETHODCALLTYPE *VideoProcessorSetStreamPalette)( + ID3D11VideoContext1 *This, + ID3D11VideoProcessor *processor, + UINT stream_idx, + UINT entry_count, + const UINT *entries); + + void (STDMETHODCALLTYPE *VideoProcessorSetStreamPixelAspectRatio)( + ID3D11VideoContext1 *This, + ID3D11VideoProcessor *processor, + UINT stream_idx, + WINBOOL enable, + const DXGI_RATIONAL *src_aspect_ratio, + const DXGI_RATIONAL *dst_aspect_ratio); + + void (STDMETHODCALLTYPE *VideoProcessorSetStreamLumaKey)( + ID3D11VideoContext1 *This, + ID3D11VideoProcessor *processor, + UINT stream_idx, + WINBOOL enable, + float lower, + float upper); + + void (STDMETHODCALLTYPE *VideoProcessorSetStreamStereoFormat)( + ID3D11VideoContext1 *This, + ID3D11VideoProcessor *processor, + UINT stream_idx, + WINBOOL enable, + D3D11_VIDEO_PROCESSOR_STEREO_FORMAT format, + WINBOOL left_view_frame0, + WINBOOL base_view_frame0, + D3D11_VIDEO_PROCESSOR_STEREO_FLIP_MODE flip_mode, + int mono_offset); + + void (STDMETHODCALLTYPE *VideoProcessorSetStreamAutoProcessingMode)( + ID3D11VideoContext1 *This, + ID3D11VideoProcessor *processor, + UINT stream_idx, + WINBOOL enable); + + void (STDMETHODCALLTYPE *VideoProcessorSetStreamFilter)( + ID3D11VideoContext1 *This, + ID3D11VideoProcessor *processor, + UINT stream_idx, + D3D11_VIDEO_PROCESSOR_FILTER filter, + WINBOOL enable, + int level); + + HRESULT (STDMETHODCALLTYPE *VideoProcessorSetStreamExtension)( + ID3D11VideoContext1 *This, + ID3D11VideoProcessor *processor, + UINT stream_idx, + const GUID *guid, + UINT data_size, + void *data); + + void (STDMETHODCALLTYPE *VideoProcessorGetStreamFrameFormat)( + ID3D11VideoContext1 *This, + ID3D11VideoProcessor *processor, + UINT stream_idx, + D3D11_VIDEO_FRAME_FORMAT *format); + + void (STDMETHODCALLTYPE *VideoProcessorGetStreamColorSpace)( + ID3D11VideoContext1 *This, + ID3D11VideoProcessor *processor, + UINT stream_idx, + D3D11_VIDEO_PROCESSOR_COLOR_SPACE *color_space); + + void (STDMETHODCALLTYPE *VideoProcessorGetStreamOutputRate)( + ID3D11VideoContext1 *This, + ID3D11VideoProcessor *processor, + UINT stream_idx, + D3D11_VIDEO_PROCESSOR_OUTPUT_RATE *rate, + WINBOOL *repeat, + DXGI_RATIONAL *custom_rate); + + void (STDMETHODCALLTYPE *VideoProcessorGetStreamSourceRect)( + ID3D11VideoContext1 *This, + ID3D11VideoProcessor *processor, + UINT stream_idx, + WINBOOL *enabled, + RECT *rect); + + void (STDMETHODCALLTYPE *VideoProcessorGetStreamDestRect)( + ID3D11VideoContext1 *This, + ID3D11VideoProcessor *processor, + UINT stream_idx, + WINBOOL *enabled, + RECT *rect); + + void (STDMETHODCALLTYPE *VideoProcessorGetStreamAlpha)( + ID3D11VideoContext1 *This, + ID3D11VideoProcessor *processor, + UINT stream_idx, + WINBOOL *enabled, + float *alpha); + + void (STDMETHODCALLTYPE *VideoProcessorGetStreamPalette)( + ID3D11VideoContext1 *This, + ID3D11VideoProcessor *processor, + UINT stream_idx, + UINT entry_count, + UINT *entries); + + void (STDMETHODCALLTYPE *VideoProcessorGetStreamPixelAspectRatio)( + ID3D11VideoContext1 *This, + ID3D11VideoProcessor *processor, + UINT stream_idx, + WINBOOL *enabled, + DXGI_RATIONAL *src_aspect_ratio, + DXGI_RATIONAL *dst_aspect_ratio); + + void (STDMETHODCALLTYPE *VideoProcessorGetStreamLumaKey)( + ID3D11VideoContext1 *This, + ID3D11VideoProcessor *processor, + UINT stream_idx, + WINBOOL *enabled, + float *lower, + float *upper); + + void (STDMETHODCALLTYPE *VideoProcessorGetStreamStereoFormat)( + ID3D11VideoContext1 *This, + ID3D11VideoProcessor *processor, + UINT stream_idx, + WINBOOL *enabled, + D3D11_VIDEO_PROCESSOR_STEREO_FORMAT *format, + WINBOOL *left_view_frame0, + WINBOOL *base_view_frame0, + D3D11_VIDEO_PROCESSOR_STEREO_FLIP_MODE *flip_mode, + int *mono_offset); + + void (STDMETHODCALLTYPE *VideoProcessorGetStreamAutoProcessingMode)( + ID3D11VideoContext1 *This, + ID3D11VideoProcessor *processor, + UINT stream_idx, + WINBOOL *enabled); + + void (STDMETHODCALLTYPE *VideoProcessorGetStreamFilter)( + ID3D11VideoContext1 *This, + ID3D11VideoProcessor *processor, + UINT stream_idx, + D3D11_VIDEO_PROCESSOR_FILTER filter, + WINBOOL *enabled, + int *level); + + HRESULT (STDMETHODCALLTYPE *VideoProcessorGetStreamExtension)( + ID3D11VideoContext1 *This, + ID3D11VideoProcessor *processor, + UINT stream_idx, + const GUID *guid, + UINT data_size, + void *data); + + HRESULT (STDMETHODCALLTYPE *VideoProcessorBlt)( + ID3D11VideoContext1 *This, + ID3D11VideoProcessor *processor, + ID3D11VideoProcessorOutputView *view, + UINT frame_idx, + UINT stream_count, + const D3D11_VIDEO_PROCESSOR_STREAM *streams); + + HRESULT (STDMETHODCALLTYPE *NegotiateCryptoSessionKeyExchange)( + ID3D11VideoContext1 *This, + ID3D11CryptoSession *session, + UINT data_size, + void *data); + + void (STDMETHODCALLTYPE *EncryptionBlt)( + ID3D11VideoContext1 *This, + ID3D11CryptoSession *session, + ID3D11Texture2D *src_surface, + ID3D11Texture2D *dst_surface, + UINT iv_size, + void *iv); + + void (STDMETHODCALLTYPE *DecryptionBlt)( + ID3D11VideoContext1 *This, + ID3D11CryptoSession *session, + ID3D11Texture2D *src_surface, + ID3D11Texture2D *dst_surface, + D3D11_ENCRYPTED_BLOCK_INFO *block_info, + UINT key_size, + const void *key, + UINT iv_size, + void *iv); + + void (STDMETHODCALLTYPE *StartSessionKeyRefresh)( + ID3D11VideoContext1 *This, + ID3D11CryptoSession *session, + UINT random_number_size, + void *random_number); + + void (STDMETHODCALLTYPE *FinishSessionKeyRefresh)( + ID3D11VideoContext1 *This, + ID3D11CryptoSession *session); + + HRESULT (STDMETHODCALLTYPE *GetEncryptionBltKey)( + ID3D11VideoContext1 *This, + ID3D11CryptoSession *session, + UINT key_size, + void *key); + + HRESULT (STDMETHODCALLTYPE *NegotiateAuthenticatedChannelKeyExchange)( + ID3D11VideoContext1 *This, + ID3D11AuthenticatedChannel *channel, + UINT data_size, + void *data); + + HRESULT (STDMETHODCALLTYPE *QueryAuthenticatedChannel)( + ID3D11VideoContext1 *This, + ID3D11AuthenticatedChannel *channel, + UINT input_size, + const void *input, + UINT output_size, + void *output); + + HRESULT (STDMETHODCALLTYPE *ConfigureAuthenticatedChannel)( + ID3D11VideoContext1 *This, + ID3D11AuthenticatedChannel *channel, + UINT input_size, + const void *input, + D3D11_AUTHENTICATED_CONFIGURE_OUTPUT *output); + + void (STDMETHODCALLTYPE *VideoProcessorSetStreamRotation)( + ID3D11VideoContext1 *This, + ID3D11VideoProcessor *processor, + UINT stream_idx, + WINBOOL enable, + D3D11_VIDEO_PROCESSOR_ROTATION rotation); + + void (STDMETHODCALLTYPE *VideoProcessorGetStreamRotation)( + ID3D11VideoContext1 *This, + ID3D11VideoProcessor *processor, + UINT stream_idx, + WINBOOL *enable, + D3D11_VIDEO_PROCESSOR_ROTATION *rotation); + + /*** ID3D11VideoContext1 methods ***/ + HRESULT (STDMETHODCALLTYPE *SubmitDecoderBuffers1)( + ID3D11VideoContext1 *This, + ID3D11VideoDecoder *decoder, + UINT buffer_count, + const D3D11_VIDEO_DECODER_BUFFER_DESC1 *buffer_desc); + + HRESULT (STDMETHODCALLTYPE *GetDataForNewHardwareKey)( + ID3D11VideoContext1 *This, + ID3D11CryptoSession *session, + UINT input_size, + const void *input_data, + UINT64 *output_data); + + HRESULT (STDMETHODCALLTYPE *CheckCryptoSessionStatus)( + ID3D11VideoContext1 *This, + ID3D11CryptoSession *session, + D3D11_CRYPTO_SESSION_STATUS *status); + + HRESULT (STDMETHODCALLTYPE *DecoderEnableDownsampling)( + ID3D11VideoContext1 *This, + ID3D11VideoDecoder *decoder, + DXGI_COLOR_SPACE_TYPE colour_space, + const D3D11_VIDEO_SAMPLE_DESC *output_desc, + UINT reference_frame_count); + + HRESULT (STDMETHODCALLTYPE *DecoderUpdateDownsampling)( + ID3D11VideoContext1 *This, + ID3D11VideoDecoder *decoder, + const D3D11_VIDEO_SAMPLE_DESC *output_desc); + + void (STDMETHODCALLTYPE *VideoProcessorSetOutputColorSpace1)( + ID3D11VideoContext1 *This, + ID3D11VideoProcessor *processor, + DXGI_COLOR_SPACE_TYPE colour_space); + + void (STDMETHODCALLTYPE *VideoProcessorSetOutputShaderUsage)( + ID3D11VideoContext1 *This, + ID3D11VideoProcessor *processor, + WINBOOL shader_usage); + + void (STDMETHODCALLTYPE *VideoProcessorGetOutputColorSpace1)( + ID3D11VideoContext1 *This, + ID3D11VideoProcessor *processor, + DXGI_COLOR_SPACE_TYPE *colour_space); + + void (STDMETHODCALLTYPE *VideoProcessorGetOutputShaderUsage)( + ID3D11VideoContext1 *This, + ID3D11VideoProcessor *processor, + WINBOOL *shader_usage); + + void (STDMETHODCALLTYPE *VideoProcessorSetStreamColorSpace1)( + ID3D11VideoContext1 *This, + ID3D11VideoProcessor *processor, + UINT stream_index, + DXGI_COLOR_SPACE_TYPE colour_space); + + void (STDMETHODCALLTYPE *VideoProcessorSetStreamMirror)( + ID3D11VideoContext1 *This, + ID3D11VideoProcessor *processor, + UINT stream_index, + WINBOOL enable, + WINBOOL flip_horizontal, + WINBOOL flip_vertical); + + void (STDMETHODCALLTYPE *VideoProcessorGetStreamColorSpace1)( + ID3D11VideoContext1 *This, + ID3D11VideoProcessor *processor, + UINT stream_index, + DXGI_COLOR_SPACE_TYPE *colour_space); + + void (STDMETHODCALLTYPE *VideoProcessorGetStreamMirror)( + ID3D11VideoContext1 *This, + ID3D11VideoProcessor *processor, + UINT stream_index, + WINBOOL *enable, + WINBOOL *flip_horizontal, + WINBOOL *flip_vertical); + + HRESULT (STDMETHODCALLTYPE *VideoProcessorGetBehaviorHints)( + ID3D11VideoContext1 *This, + ID3D11VideoProcessor *processor, + UINT output_width, + UINT output_height, + DXGI_FORMAT output_format, + UINT stream_count, + const D3D11_VIDEO_PROCESSOR_STREAM_BEHAVIOR_HINT *streams, + UINT *behaviour_hints); + + END_INTERFACE +} ID3D11VideoContext1Vtbl; + +interface ID3D11VideoContext1 { + CONST_VTBL ID3D11VideoContext1Vtbl* lpVtbl; +}; + +#ifdef COBJMACROS +#ifndef WIDL_C_INLINE_WRAPPERS +/*** IUnknown methods ***/ +#define ID3D11VideoContext1_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) +#define ID3D11VideoContext1_AddRef(This) (This)->lpVtbl->AddRef(This) +#define ID3D11VideoContext1_Release(This) (This)->lpVtbl->Release(This) +/*** ID3D11DeviceChild methods ***/ +#define ID3D11VideoContext1_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice) +#define ID3D11VideoContext1_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData) +#define ID3D11VideoContext1_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData) +#define ID3D11VideoContext1_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData) +/*** ID3D11VideoContext methods ***/ +#define ID3D11VideoContext1_GetDecoderBuffer(This,decoder,type,buffer_size,buffer) (This)->lpVtbl->GetDecoderBuffer(This,decoder,type,buffer_size,buffer) +#define ID3D11VideoContext1_ReleaseDecoderBuffer(This,decoder,type) (This)->lpVtbl->ReleaseDecoderBuffer(This,decoder,type) +#define ID3D11VideoContext1_DecoderBeginFrame(This,decoder,view,key_size,key) (This)->lpVtbl->DecoderBeginFrame(This,decoder,view,key_size,key) +#define ID3D11VideoContext1_DecoderEndFrame(This,decoder) (This)->lpVtbl->DecoderEndFrame(This,decoder) +#define ID3D11VideoContext1_SubmitDecoderBuffers(This,decoder,buffers_count,buffer_desc) (This)->lpVtbl->SubmitDecoderBuffers(This,decoder,buffers_count,buffer_desc) +#define ID3D11VideoContext1_DecoderExtension(This,decoder,extension) (This)->lpVtbl->DecoderExtension(This,decoder,extension) +#define ID3D11VideoContext1_VideoProcessorSetOutputTargetRect(This,processor,enable,rect) (This)->lpVtbl->VideoProcessorSetOutputTargetRect(This,processor,enable,rect) +#define ID3D11VideoContext1_VideoProcessorSetOutputBackgroundColor(This,processor,y_cb_cr,color) (This)->lpVtbl->VideoProcessorSetOutputBackgroundColor(This,processor,y_cb_cr,color) +#define ID3D11VideoContext1_VideoProcessorSetOutputColorSpace(This,processor,color_space) (This)->lpVtbl->VideoProcessorSetOutputColorSpace(This,processor,color_space) +#define ID3D11VideoContext1_VideoProcessorSetOutputAlphaFillMode(This,processor,alpha_fill_mode,stream_idx) (This)->lpVtbl->VideoProcessorSetOutputAlphaFillMode(This,processor,alpha_fill_mode,stream_idx) +#define ID3D11VideoContext1_VideoProcessorSetOutputConstriction(This,processor,enable,size) (This)->lpVtbl->VideoProcessorSetOutputConstriction(This,processor,enable,size) +#define ID3D11VideoContext1_VideoProcessorSetOutputStereoMode(This,processor,enable) (This)->lpVtbl->VideoProcessorSetOutputStereoMode(This,processor,enable) +#define ID3D11VideoContext1_VideoProcessorSetOutputExtension(This,processor,guid,data_size,data) (This)->lpVtbl->VideoProcessorSetOutputExtension(This,processor,guid,data_size,data) +#define ID3D11VideoContext1_VideoProcessorGetOutputTargetRect(This,processor,enabled,rect) (This)->lpVtbl->VideoProcessorGetOutputTargetRect(This,processor,enabled,rect) +#define ID3D11VideoContext1_VideoProcessorGetOutputBackgroundColor(This,processor,y_cb_cr,color) (This)->lpVtbl->VideoProcessorGetOutputBackgroundColor(This,processor,y_cb_cr,color) +#define ID3D11VideoContext1_VideoProcessorGetOutputColorSpace(This,processor,color_space) (This)->lpVtbl->VideoProcessorGetOutputColorSpace(This,processor,color_space) +#define ID3D11VideoContext1_VideoProcessorGetOutputAlphaFillMode(This,processor,alpha_fill_mode,stream_idx) (This)->lpVtbl->VideoProcessorGetOutputAlphaFillMode(This,processor,alpha_fill_mode,stream_idx) +#define ID3D11VideoContext1_VideoProcessorGetOutputConstriction(This,processor,enabled,size) (This)->lpVtbl->VideoProcessorGetOutputConstriction(This,processor,enabled,size) +#define ID3D11VideoContext1_VideoProcessorGetOutputStereoMode(This,processor,enabled) (This)->lpVtbl->VideoProcessorGetOutputStereoMode(This,processor,enabled) +#define ID3D11VideoContext1_VideoProcessorGetOutputExtension(This,processor,guid,data_size,data) (This)->lpVtbl->VideoProcessorGetOutputExtension(This,processor,guid,data_size,data) +#define ID3D11VideoContext1_VideoProcessorSetStreamFrameFormat(This,processor,stream_idx,format) (This)->lpVtbl->VideoProcessorSetStreamFrameFormat(This,processor,stream_idx,format) +#define ID3D11VideoContext1_VideoProcessorSetStreamColorSpace(This,processor,stream_idx,color_space) (This)->lpVtbl->VideoProcessorSetStreamColorSpace(This,processor,stream_idx,color_space) +#define ID3D11VideoContext1_VideoProcessorSetStreamOutputRate(This,processor,stream_idx,rate,repeat,custom_rate) (This)->lpVtbl->VideoProcessorSetStreamOutputRate(This,processor,stream_idx,rate,repeat,custom_rate) +#define ID3D11VideoContext1_VideoProcessorSetStreamSourceRect(This,processor,stream_idx,enable,rect) (This)->lpVtbl->VideoProcessorSetStreamSourceRect(This,processor,stream_idx,enable,rect) +#define ID3D11VideoContext1_VideoProcessorSetStreamDestRect(This,processor,stream_idx,enable,rect) (This)->lpVtbl->VideoProcessorSetStreamDestRect(This,processor,stream_idx,enable,rect) +#define ID3D11VideoContext1_VideoProcessorSetStreamAlpha(This,processor,stream_idx,enable,alpha) (This)->lpVtbl->VideoProcessorSetStreamAlpha(This,processor,stream_idx,enable,alpha) +#define ID3D11VideoContext1_VideoProcessorSetStreamPalette(This,processor,stream_idx,entry_count,entries) (This)->lpVtbl->VideoProcessorSetStreamPalette(This,processor,stream_idx,entry_count,entries) +#define ID3D11VideoContext1_VideoProcessorSetStreamPixelAspectRatio(This,processor,stream_idx,enable,src_aspect_ratio,dst_aspect_ratio) (This)->lpVtbl->VideoProcessorSetStreamPixelAspectRatio(This,processor,stream_idx,enable,src_aspect_ratio,dst_aspect_ratio) +#define ID3D11VideoContext1_VideoProcessorSetStreamLumaKey(This,processor,stream_idx,enable,lower,upper) (This)->lpVtbl->VideoProcessorSetStreamLumaKey(This,processor,stream_idx,enable,lower,upper) +#define ID3D11VideoContext1_VideoProcessorSetStreamStereoFormat(This,processor,stream_idx,enable,format,left_view_frame0,base_view_frame0,flip_mode,mono_offset) (This)->lpVtbl->VideoProcessorSetStreamStereoFormat(This,processor,stream_idx,enable,format,left_view_frame0,base_view_frame0,flip_mode,mono_offset) +#define ID3D11VideoContext1_VideoProcessorSetStreamAutoProcessingMode(This,processor,stream_idx,enable) (This)->lpVtbl->VideoProcessorSetStreamAutoProcessingMode(This,processor,stream_idx,enable) +#define ID3D11VideoContext1_VideoProcessorSetStreamFilter(This,processor,stream_idx,filter,enable,level) (This)->lpVtbl->VideoProcessorSetStreamFilter(This,processor,stream_idx,filter,enable,level) +#define ID3D11VideoContext1_VideoProcessorSetStreamExtension(This,processor,stream_idx,guid,data_size,data) (This)->lpVtbl->VideoProcessorSetStreamExtension(This,processor,stream_idx,guid,data_size,data) +#define ID3D11VideoContext1_VideoProcessorGetStreamFrameFormat(This,processor,stream_idx,format) (This)->lpVtbl->VideoProcessorGetStreamFrameFormat(This,processor,stream_idx,format) +#define ID3D11VideoContext1_VideoProcessorGetStreamColorSpace(This,processor,stream_idx,color_space) (This)->lpVtbl->VideoProcessorGetStreamColorSpace(This,processor,stream_idx,color_space) +#define ID3D11VideoContext1_VideoProcessorGetStreamOutputRate(This,processor,stream_idx,rate,repeat,custom_rate) (This)->lpVtbl->VideoProcessorGetStreamOutputRate(This,processor,stream_idx,rate,repeat,custom_rate) +#define ID3D11VideoContext1_VideoProcessorGetStreamSourceRect(This,processor,stream_idx,enabled,rect) (This)->lpVtbl->VideoProcessorGetStreamSourceRect(This,processor,stream_idx,enabled,rect) +#define ID3D11VideoContext1_VideoProcessorGetStreamDestRect(This,processor,stream_idx,enabled,rect) (This)->lpVtbl->VideoProcessorGetStreamDestRect(This,processor,stream_idx,enabled,rect) +#define ID3D11VideoContext1_VideoProcessorGetStreamAlpha(This,processor,stream_idx,enabled,alpha) (This)->lpVtbl->VideoProcessorGetStreamAlpha(This,processor,stream_idx,enabled,alpha) +#define ID3D11VideoContext1_VideoProcessorGetStreamPalette(This,processor,stream_idx,entry_count,entries) (This)->lpVtbl->VideoProcessorGetStreamPalette(This,processor,stream_idx,entry_count,entries) +#define ID3D11VideoContext1_VideoProcessorGetStreamPixelAspectRatio(This,processor,stream_idx,enabled,src_aspect_ratio,dst_aspect_ratio) (This)->lpVtbl->VideoProcessorGetStreamPixelAspectRatio(This,processor,stream_idx,enabled,src_aspect_ratio,dst_aspect_ratio) +#define ID3D11VideoContext1_VideoProcessorGetStreamLumaKey(This,processor,stream_idx,enabled,lower,upper) (This)->lpVtbl->VideoProcessorGetStreamLumaKey(This,processor,stream_idx,enabled,lower,upper) +#define ID3D11VideoContext1_VideoProcessorGetStreamStereoFormat(This,processor,stream_idx,enabled,format,left_view_frame0,base_view_frame0,flip_mode,mono_offset) (This)->lpVtbl->VideoProcessorGetStreamStereoFormat(This,processor,stream_idx,enabled,format,left_view_frame0,base_view_frame0,flip_mode,mono_offset) +#define ID3D11VideoContext1_VideoProcessorGetStreamAutoProcessingMode(This,processor,stream_idx,enabled) (This)->lpVtbl->VideoProcessorGetStreamAutoProcessingMode(This,processor,stream_idx,enabled) +#define ID3D11VideoContext1_VideoProcessorGetStreamFilter(This,processor,stream_idx,filter,enabled,level) (This)->lpVtbl->VideoProcessorGetStreamFilter(This,processor,stream_idx,filter,enabled,level) +#define ID3D11VideoContext1_VideoProcessorGetStreamExtension(This,processor,stream_idx,guid,data_size,data) (This)->lpVtbl->VideoProcessorGetStreamExtension(This,processor,stream_idx,guid,data_size,data) +#define ID3D11VideoContext1_VideoProcessorBlt(This,processor,view,frame_idx,stream_count,streams) (This)->lpVtbl->VideoProcessorBlt(This,processor,view,frame_idx,stream_count,streams) +#define ID3D11VideoContext1_NegotiateCryptoSessionKeyExchange(This,session,data_size,data) (This)->lpVtbl->NegotiateCryptoSessionKeyExchange(This,session,data_size,data) +#define ID3D11VideoContext1_EncryptionBlt(This,session,src_surface,dst_surface,iv_size,iv) (This)->lpVtbl->EncryptionBlt(This,session,src_surface,dst_surface,iv_size,iv) +#define ID3D11VideoContext1_DecryptionBlt(This,session,src_surface,dst_surface,block_info,key_size,key,iv_size,iv) (This)->lpVtbl->DecryptionBlt(This,session,src_surface,dst_surface,block_info,key_size,key,iv_size,iv) +#define ID3D11VideoContext1_StartSessionKeyRefresh(This,session,random_number_size,random_number) (This)->lpVtbl->StartSessionKeyRefresh(This,session,random_number_size,random_number) +#define ID3D11VideoContext1_FinishSessionKeyRefresh(This,session) (This)->lpVtbl->FinishSessionKeyRefresh(This,session) +#define ID3D11VideoContext1_GetEncryptionBltKey(This,session,key_size,key) (This)->lpVtbl->GetEncryptionBltKey(This,session,key_size,key) +#define ID3D11VideoContext1_NegotiateAuthenticatedChannelKeyExchange(This,channel,data_size,data) (This)->lpVtbl->NegotiateAuthenticatedChannelKeyExchange(This,channel,data_size,data) +#define ID3D11VideoContext1_QueryAuthenticatedChannel(This,channel,input_size,input,output_size,output) (This)->lpVtbl->QueryAuthenticatedChannel(This,channel,input_size,input,output_size,output) +#define ID3D11VideoContext1_ConfigureAuthenticatedChannel(This,channel,input_size,input,output) (This)->lpVtbl->ConfigureAuthenticatedChannel(This,channel,input_size,input,output) +#define ID3D11VideoContext1_VideoProcessorSetStreamRotation(This,processor,stream_idx,enable,rotation) (This)->lpVtbl->VideoProcessorSetStreamRotation(This,processor,stream_idx,enable,rotation) +#define ID3D11VideoContext1_VideoProcessorGetStreamRotation(This,processor,stream_idx,enable,rotation) (This)->lpVtbl->VideoProcessorGetStreamRotation(This,processor,stream_idx,enable,rotation) +/*** ID3D11VideoContext1 methods ***/ +#define ID3D11VideoContext1_SubmitDecoderBuffers1(This,decoder,buffer_count,buffer_desc) (This)->lpVtbl->SubmitDecoderBuffers1(This,decoder,buffer_count,buffer_desc) +#define ID3D11VideoContext1_GetDataForNewHardwareKey(This,session,input_size,input_data,output_data) (This)->lpVtbl->GetDataForNewHardwareKey(This,session,input_size,input_data,output_data) +#define ID3D11VideoContext1_CheckCryptoSessionStatus(This,session,status) (This)->lpVtbl->CheckCryptoSessionStatus(This,session,status) +#define ID3D11VideoContext1_DecoderEnableDownsampling(This,decoder,colour_space,output_desc,reference_frame_count) (This)->lpVtbl->DecoderEnableDownsampling(This,decoder,colour_space,output_desc,reference_frame_count) +#define ID3D11VideoContext1_DecoderUpdateDownsampling(This,decoder,output_desc) (This)->lpVtbl->DecoderUpdateDownsampling(This,decoder,output_desc) +#define ID3D11VideoContext1_VideoProcessorSetOutputColorSpace1(This,processor,colour_space) (This)->lpVtbl->VideoProcessorSetOutputColorSpace1(This,processor,colour_space) +#define ID3D11VideoContext1_VideoProcessorSetOutputShaderUsage(This,processor,shader_usage) (This)->lpVtbl->VideoProcessorSetOutputShaderUsage(This,processor,shader_usage) +#define ID3D11VideoContext1_VideoProcessorGetOutputColorSpace1(This,processor,colour_space) (This)->lpVtbl->VideoProcessorGetOutputColorSpace1(This,processor,colour_space) +#define ID3D11VideoContext1_VideoProcessorGetOutputShaderUsage(This,processor,shader_usage) (This)->lpVtbl->VideoProcessorGetOutputShaderUsage(This,processor,shader_usage) +#define ID3D11VideoContext1_VideoProcessorSetStreamColorSpace1(This,processor,stream_index,colour_space) (This)->lpVtbl->VideoProcessorSetStreamColorSpace1(This,processor,stream_index,colour_space) +#define ID3D11VideoContext1_VideoProcessorSetStreamMirror(This,processor,stream_index,enable,flip_horizontal,flip_vertical) (This)->lpVtbl->VideoProcessorSetStreamMirror(This,processor,stream_index,enable,flip_horizontal,flip_vertical) +#define ID3D11VideoContext1_VideoProcessorGetStreamColorSpace1(This,processor,stream_index,colour_space) (This)->lpVtbl->VideoProcessorGetStreamColorSpace1(This,processor,stream_index,colour_space) +#define ID3D11VideoContext1_VideoProcessorGetStreamMirror(This,processor,stream_index,enable,flip_horizontal,flip_vertical) (This)->lpVtbl->VideoProcessorGetStreamMirror(This,processor,stream_index,enable,flip_horizontal,flip_vertical) +#define ID3D11VideoContext1_VideoProcessorGetBehaviorHints(This,processor,output_width,output_height,output_format,stream_count,streams,behaviour_hints) (This)->lpVtbl->VideoProcessorGetBehaviorHints(This,processor,output_width,output_height,output_format,stream_count,streams,behaviour_hints) +#else +/*** IUnknown methods ***/ +static FORCEINLINE HRESULT ID3D11VideoContext1_QueryInterface(ID3D11VideoContext1* This,REFIID riid,void **ppvObject) { + return This->lpVtbl->QueryInterface(This,riid,ppvObject); +} +static FORCEINLINE ULONG ID3D11VideoContext1_AddRef(ID3D11VideoContext1* This) { + return This->lpVtbl->AddRef(This); +} +static FORCEINLINE ULONG ID3D11VideoContext1_Release(ID3D11VideoContext1* This) { + return This->lpVtbl->Release(This); +} +/*** ID3D11DeviceChild methods ***/ +static FORCEINLINE void ID3D11VideoContext1_GetDevice(ID3D11VideoContext1* This,ID3D11Device **ppDevice) { + This->lpVtbl->GetDevice(This,ppDevice); +} +static FORCEINLINE HRESULT ID3D11VideoContext1_GetPrivateData(ID3D11VideoContext1* This,REFGUID guid,UINT *pDataSize,void *pData) { + return This->lpVtbl->GetPrivateData(This,guid,pDataSize,pData); +} +static FORCEINLINE HRESULT ID3D11VideoContext1_SetPrivateData(ID3D11VideoContext1* This,REFGUID guid,UINT DataSize,const void *pData) { + return This->lpVtbl->SetPrivateData(This,guid,DataSize,pData); +} +static FORCEINLINE HRESULT ID3D11VideoContext1_SetPrivateDataInterface(ID3D11VideoContext1* This,REFGUID guid,const IUnknown *pData) { + return This->lpVtbl->SetPrivateDataInterface(This,guid,pData); +} +/*** ID3D11VideoContext methods ***/ +static FORCEINLINE HRESULT ID3D11VideoContext1_GetDecoderBuffer(ID3D11VideoContext1* This,ID3D11VideoDecoder *decoder,D3D11_VIDEO_DECODER_BUFFER_TYPE type,UINT *buffer_size,void **buffer) { + return This->lpVtbl->GetDecoderBuffer(This,decoder,type,buffer_size,buffer); +} +static FORCEINLINE HRESULT ID3D11VideoContext1_ReleaseDecoderBuffer(ID3D11VideoContext1* This,ID3D11VideoDecoder *decoder,D3D11_VIDEO_DECODER_BUFFER_TYPE type) { + return This->lpVtbl->ReleaseDecoderBuffer(This,decoder,type); +} +static FORCEINLINE HRESULT ID3D11VideoContext1_DecoderBeginFrame(ID3D11VideoContext1* This,ID3D11VideoDecoder *decoder,ID3D11VideoDecoderOutputView *view,UINT key_size,const void *key) { + return This->lpVtbl->DecoderBeginFrame(This,decoder,view,key_size,key); +} +static FORCEINLINE HRESULT ID3D11VideoContext1_DecoderEndFrame(ID3D11VideoContext1* This,ID3D11VideoDecoder *decoder) { + return This->lpVtbl->DecoderEndFrame(This,decoder); +} +static FORCEINLINE HRESULT ID3D11VideoContext1_SubmitDecoderBuffers(ID3D11VideoContext1* This,ID3D11VideoDecoder *decoder,UINT buffers_count,const D3D11_VIDEO_DECODER_BUFFER_DESC *buffer_desc) { + return This->lpVtbl->SubmitDecoderBuffers(This,decoder,buffers_count,buffer_desc); +} +static FORCEINLINE HRESULT ID3D11VideoContext1_DecoderExtension(ID3D11VideoContext1* This,ID3D11VideoDecoder *decoder,const D3D11_VIDEO_DECODER_EXTENSION *extension) { + return This->lpVtbl->DecoderExtension(This,decoder,extension); +} +static FORCEINLINE void ID3D11VideoContext1_VideoProcessorSetOutputTargetRect(ID3D11VideoContext1* This,ID3D11VideoProcessor *processor,WINBOOL enable,const RECT *rect) { + This->lpVtbl->VideoProcessorSetOutputTargetRect(This,processor,enable,rect); +} +static FORCEINLINE void ID3D11VideoContext1_VideoProcessorSetOutputBackgroundColor(ID3D11VideoContext1* This,ID3D11VideoProcessor *processor,WINBOOL y_cb_cr,const D3D11_VIDEO_COLOR *color) { + This->lpVtbl->VideoProcessorSetOutputBackgroundColor(This,processor,y_cb_cr,color); +} +static FORCEINLINE void ID3D11VideoContext1_VideoProcessorSetOutputColorSpace(ID3D11VideoContext1* This,ID3D11VideoProcessor *processor,const D3D11_VIDEO_PROCESSOR_COLOR_SPACE *color_space) { + This->lpVtbl->VideoProcessorSetOutputColorSpace(This,processor,color_space); +} +static FORCEINLINE void ID3D11VideoContext1_VideoProcessorSetOutputAlphaFillMode(ID3D11VideoContext1* This,ID3D11VideoProcessor *processor,D3D11_VIDEO_PROCESSOR_ALPHA_FILL_MODE alpha_fill_mode,UINT stream_idx) { + This->lpVtbl->VideoProcessorSetOutputAlphaFillMode(This,processor,alpha_fill_mode,stream_idx); +} +static FORCEINLINE void ID3D11VideoContext1_VideoProcessorSetOutputConstriction(ID3D11VideoContext1* This,ID3D11VideoProcessor *processor,WINBOOL enable,SIZE size) { + This->lpVtbl->VideoProcessorSetOutputConstriction(This,processor,enable,size); +} +static FORCEINLINE void ID3D11VideoContext1_VideoProcessorSetOutputStereoMode(ID3D11VideoContext1* This,ID3D11VideoProcessor *processor,WINBOOL enable) { + This->lpVtbl->VideoProcessorSetOutputStereoMode(This,processor,enable); +} +static FORCEINLINE HRESULT ID3D11VideoContext1_VideoProcessorSetOutputExtension(ID3D11VideoContext1* This,ID3D11VideoProcessor *processor,const GUID *guid,UINT data_size,void *data) { + return This->lpVtbl->VideoProcessorSetOutputExtension(This,processor,guid,data_size,data); +} +static FORCEINLINE void ID3D11VideoContext1_VideoProcessorGetOutputTargetRect(ID3D11VideoContext1* This,ID3D11VideoProcessor *processor,WINBOOL *enabled,RECT *rect) { + This->lpVtbl->VideoProcessorGetOutputTargetRect(This,processor,enabled,rect); +} +static FORCEINLINE void ID3D11VideoContext1_VideoProcessorGetOutputBackgroundColor(ID3D11VideoContext1* This,ID3D11VideoProcessor *processor,WINBOOL *y_cb_cr,D3D11_VIDEO_COLOR *color) { + This->lpVtbl->VideoProcessorGetOutputBackgroundColor(This,processor,y_cb_cr,color); +} +static FORCEINLINE void ID3D11VideoContext1_VideoProcessorGetOutputColorSpace(ID3D11VideoContext1* This,ID3D11VideoProcessor *processor,D3D11_VIDEO_PROCESSOR_COLOR_SPACE *color_space) { + This->lpVtbl->VideoProcessorGetOutputColorSpace(This,processor,color_space); +} +static FORCEINLINE void ID3D11VideoContext1_VideoProcessorGetOutputAlphaFillMode(ID3D11VideoContext1* This,ID3D11VideoProcessor *processor,D3D11_VIDEO_PROCESSOR_ALPHA_FILL_MODE *alpha_fill_mode,UINT *stream_idx) { + This->lpVtbl->VideoProcessorGetOutputAlphaFillMode(This,processor,alpha_fill_mode,stream_idx); +} +static FORCEINLINE void ID3D11VideoContext1_VideoProcessorGetOutputConstriction(ID3D11VideoContext1* This,ID3D11VideoProcessor *processor,WINBOOL *enabled,SIZE *size) { + This->lpVtbl->VideoProcessorGetOutputConstriction(This,processor,enabled,size); +} +static FORCEINLINE void ID3D11VideoContext1_VideoProcessorGetOutputStereoMode(ID3D11VideoContext1* This,ID3D11VideoProcessor *processor,WINBOOL *enabled) { + This->lpVtbl->VideoProcessorGetOutputStereoMode(This,processor,enabled); +} +static FORCEINLINE HRESULT ID3D11VideoContext1_VideoProcessorGetOutputExtension(ID3D11VideoContext1* This,ID3D11VideoProcessor *processor,const GUID *guid,UINT data_size,void *data) { + return This->lpVtbl->VideoProcessorGetOutputExtension(This,processor,guid,data_size,data); +} +static FORCEINLINE void ID3D11VideoContext1_VideoProcessorSetStreamFrameFormat(ID3D11VideoContext1* This,ID3D11VideoProcessor *processor,UINT stream_idx,D3D11_VIDEO_FRAME_FORMAT format) { + This->lpVtbl->VideoProcessorSetStreamFrameFormat(This,processor,stream_idx,format); +} +static FORCEINLINE void ID3D11VideoContext1_VideoProcessorSetStreamColorSpace(ID3D11VideoContext1* This,ID3D11VideoProcessor *processor,UINT stream_idx,const D3D11_VIDEO_PROCESSOR_COLOR_SPACE *color_space) { + This->lpVtbl->VideoProcessorSetStreamColorSpace(This,processor,stream_idx,color_space); +} +static FORCEINLINE void ID3D11VideoContext1_VideoProcessorSetStreamOutputRate(ID3D11VideoContext1* This,ID3D11VideoProcessor *processor,UINT stream_idx,D3D11_VIDEO_PROCESSOR_OUTPUT_RATE rate,WINBOOL repeat,const DXGI_RATIONAL *custom_rate) { + This->lpVtbl->VideoProcessorSetStreamOutputRate(This,processor,stream_idx,rate,repeat,custom_rate); +} +static FORCEINLINE void ID3D11VideoContext1_VideoProcessorSetStreamSourceRect(ID3D11VideoContext1* This,ID3D11VideoProcessor *processor,UINT stream_idx,WINBOOL enable,const RECT *rect) { + This->lpVtbl->VideoProcessorSetStreamSourceRect(This,processor,stream_idx,enable,rect); +} +static FORCEINLINE void ID3D11VideoContext1_VideoProcessorSetStreamDestRect(ID3D11VideoContext1* This,ID3D11VideoProcessor *processor,UINT stream_idx,WINBOOL enable,const RECT *rect) { + This->lpVtbl->VideoProcessorSetStreamDestRect(This,processor,stream_idx,enable,rect); +} +static FORCEINLINE void ID3D11VideoContext1_VideoProcessorSetStreamAlpha(ID3D11VideoContext1* This,ID3D11VideoProcessor *processor,UINT stream_idx,WINBOOL enable,float alpha) { + This->lpVtbl->VideoProcessorSetStreamAlpha(This,processor,stream_idx,enable,alpha); +} +static FORCEINLINE void ID3D11VideoContext1_VideoProcessorSetStreamPalette(ID3D11VideoContext1* This,ID3D11VideoProcessor *processor,UINT stream_idx,UINT entry_count,const UINT *entries) { + This->lpVtbl->VideoProcessorSetStreamPalette(This,processor,stream_idx,entry_count,entries); +} +static FORCEINLINE void ID3D11VideoContext1_VideoProcessorSetStreamPixelAspectRatio(ID3D11VideoContext1* This,ID3D11VideoProcessor *processor,UINT stream_idx,WINBOOL enable,const DXGI_RATIONAL *src_aspect_ratio,const DXGI_RATIONAL *dst_aspect_ratio) { + This->lpVtbl->VideoProcessorSetStreamPixelAspectRatio(This,processor,stream_idx,enable,src_aspect_ratio,dst_aspect_ratio); +} +static FORCEINLINE void ID3D11VideoContext1_VideoProcessorSetStreamLumaKey(ID3D11VideoContext1* This,ID3D11VideoProcessor *processor,UINT stream_idx,WINBOOL enable,float lower,float upper) { + This->lpVtbl->VideoProcessorSetStreamLumaKey(This,processor,stream_idx,enable,lower,upper); +} +static FORCEINLINE void ID3D11VideoContext1_VideoProcessorSetStreamStereoFormat(ID3D11VideoContext1* This,ID3D11VideoProcessor *processor,UINT stream_idx,WINBOOL enable,D3D11_VIDEO_PROCESSOR_STEREO_FORMAT format,WINBOOL left_view_frame0,WINBOOL base_view_frame0,D3D11_VIDEO_PROCESSOR_STEREO_FLIP_MODE flip_mode,int mono_offset) { + This->lpVtbl->VideoProcessorSetStreamStereoFormat(This,processor,stream_idx,enable,format,left_view_frame0,base_view_frame0,flip_mode,mono_offset); +} +static FORCEINLINE void ID3D11VideoContext1_VideoProcessorSetStreamAutoProcessingMode(ID3D11VideoContext1* This,ID3D11VideoProcessor *processor,UINT stream_idx,WINBOOL enable) { + This->lpVtbl->VideoProcessorSetStreamAutoProcessingMode(This,processor,stream_idx,enable); +} +static FORCEINLINE void ID3D11VideoContext1_VideoProcessorSetStreamFilter(ID3D11VideoContext1* This,ID3D11VideoProcessor *processor,UINT stream_idx,D3D11_VIDEO_PROCESSOR_FILTER filter,WINBOOL enable,int level) { + This->lpVtbl->VideoProcessorSetStreamFilter(This,processor,stream_idx,filter,enable,level); +} +static FORCEINLINE HRESULT ID3D11VideoContext1_VideoProcessorSetStreamExtension(ID3D11VideoContext1* This,ID3D11VideoProcessor *processor,UINT stream_idx,const GUID *guid,UINT data_size,void *data) { + return This->lpVtbl->VideoProcessorSetStreamExtension(This,processor,stream_idx,guid,data_size,data); +} +static FORCEINLINE void ID3D11VideoContext1_VideoProcessorGetStreamFrameFormat(ID3D11VideoContext1* This,ID3D11VideoProcessor *processor,UINT stream_idx,D3D11_VIDEO_FRAME_FORMAT *format) { + This->lpVtbl->VideoProcessorGetStreamFrameFormat(This,processor,stream_idx,format); +} +static FORCEINLINE void ID3D11VideoContext1_VideoProcessorGetStreamColorSpace(ID3D11VideoContext1* This,ID3D11VideoProcessor *processor,UINT stream_idx,D3D11_VIDEO_PROCESSOR_COLOR_SPACE *color_space) { + This->lpVtbl->VideoProcessorGetStreamColorSpace(This,processor,stream_idx,color_space); +} +static FORCEINLINE void ID3D11VideoContext1_VideoProcessorGetStreamOutputRate(ID3D11VideoContext1* This,ID3D11VideoProcessor *processor,UINT stream_idx,D3D11_VIDEO_PROCESSOR_OUTPUT_RATE *rate,WINBOOL *repeat,DXGI_RATIONAL *custom_rate) { + This->lpVtbl->VideoProcessorGetStreamOutputRate(This,processor,stream_idx,rate,repeat,custom_rate); +} +static FORCEINLINE void ID3D11VideoContext1_VideoProcessorGetStreamSourceRect(ID3D11VideoContext1* This,ID3D11VideoProcessor *processor,UINT stream_idx,WINBOOL *enabled,RECT *rect) { + This->lpVtbl->VideoProcessorGetStreamSourceRect(This,processor,stream_idx,enabled,rect); +} +static FORCEINLINE void ID3D11VideoContext1_VideoProcessorGetStreamDestRect(ID3D11VideoContext1* This,ID3D11VideoProcessor *processor,UINT stream_idx,WINBOOL *enabled,RECT *rect) { + This->lpVtbl->VideoProcessorGetStreamDestRect(This,processor,stream_idx,enabled,rect); +} +static FORCEINLINE void ID3D11VideoContext1_VideoProcessorGetStreamAlpha(ID3D11VideoContext1* This,ID3D11VideoProcessor *processor,UINT stream_idx,WINBOOL *enabled,float *alpha) { + This->lpVtbl->VideoProcessorGetStreamAlpha(This,processor,stream_idx,enabled,alpha); +} +static FORCEINLINE void ID3D11VideoContext1_VideoProcessorGetStreamPalette(ID3D11VideoContext1* This,ID3D11VideoProcessor *processor,UINT stream_idx,UINT entry_count,UINT *entries) { + This->lpVtbl->VideoProcessorGetStreamPalette(This,processor,stream_idx,entry_count,entries); +} +static FORCEINLINE void ID3D11VideoContext1_VideoProcessorGetStreamPixelAspectRatio(ID3D11VideoContext1* This,ID3D11VideoProcessor *processor,UINT stream_idx,WINBOOL *enabled,DXGI_RATIONAL *src_aspect_ratio,DXGI_RATIONAL *dst_aspect_ratio) { + This->lpVtbl->VideoProcessorGetStreamPixelAspectRatio(This,processor,stream_idx,enabled,src_aspect_ratio,dst_aspect_ratio); +} +static FORCEINLINE void ID3D11VideoContext1_VideoProcessorGetStreamLumaKey(ID3D11VideoContext1* This,ID3D11VideoProcessor *processor,UINT stream_idx,WINBOOL *enabled,float *lower,float *upper) { + This->lpVtbl->VideoProcessorGetStreamLumaKey(This,processor,stream_idx,enabled,lower,upper); +} +static FORCEINLINE void ID3D11VideoContext1_VideoProcessorGetStreamStereoFormat(ID3D11VideoContext1* This,ID3D11VideoProcessor *processor,UINT stream_idx,WINBOOL *enabled,D3D11_VIDEO_PROCESSOR_STEREO_FORMAT *format,WINBOOL *left_view_frame0,WINBOOL *base_view_frame0,D3D11_VIDEO_PROCESSOR_STEREO_FLIP_MODE *flip_mode,int *mono_offset) { + This->lpVtbl->VideoProcessorGetStreamStereoFormat(This,processor,stream_idx,enabled,format,left_view_frame0,base_view_frame0,flip_mode,mono_offset); +} +static FORCEINLINE void ID3D11VideoContext1_VideoProcessorGetStreamAutoProcessingMode(ID3D11VideoContext1* This,ID3D11VideoProcessor *processor,UINT stream_idx,WINBOOL *enabled) { + This->lpVtbl->VideoProcessorGetStreamAutoProcessingMode(This,processor,stream_idx,enabled); +} +static FORCEINLINE void ID3D11VideoContext1_VideoProcessorGetStreamFilter(ID3D11VideoContext1* This,ID3D11VideoProcessor *processor,UINT stream_idx,D3D11_VIDEO_PROCESSOR_FILTER filter,WINBOOL *enabled,int *level) { + This->lpVtbl->VideoProcessorGetStreamFilter(This,processor,stream_idx,filter,enabled,level); +} +static FORCEINLINE HRESULT ID3D11VideoContext1_VideoProcessorGetStreamExtension(ID3D11VideoContext1* This,ID3D11VideoProcessor *processor,UINT stream_idx,const GUID *guid,UINT data_size,void *data) { + return This->lpVtbl->VideoProcessorGetStreamExtension(This,processor,stream_idx,guid,data_size,data); +} +static FORCEINLINE HRESULT ID3D11VideoContext1_VideoProcessorBlt(ID3D11VideoContext1* This,ID3D11VideoProcessor *processor,ID3D11VideoProcessorOutputView *view,UINT frame_idx,UINT stream_count,const D3D11_VIDEO_PROCESSOR_STREAM *streams) { + return This->lpVtbl->VideoProcessorBlt(This,processor,view,frame_idx,stream_count,streams); +} +static FORCEINLINE HRESULT ID3D11VideoContext1_NegotiateCryptoSessionKeyExchange(ID3D11VideoContext1* This,ID3D11CryptoSession *session,UINT data_size,void *data) { + return This->lpVtbl->NegotiateCryptoSessionKeyExchange(This,session,data_size,data); +} +static FORCEINLINE void ID3D11VideoContext1_EncryptionBlt(ID3D11VideoContext1* This,ID3D11CryptoSession *session,ID3D11Texture2D *src_surface,ID3D11Texture2D *dst_surface,UINT iv_size,void *iv) { + This->lpVtbl->EncryptionBlt(This,session,src_surface,dst_surface,iv_size,iv); +} +static FORCEINLINE void ID3D11VideoContext1_DecryptionBlt(ID3D11VideoContext1* This,ID3D11CryptoSession *session,ID3D11Texture2D *src_surface,ID3D11Texture2D *dst_surface,D3D11_ENCRYPTED_BLOCK_INFO *block_info,UINT key_size,const void *key,UINT iv_size,void *iv) { + This->lpVtbl->DecryptionBlt(This,session,src_surface,dst_surface,block_info,key_size,key,iv_size,iv); +} +static FORCEINLINE void ID3D11VideoContext1_StartSessionKeyRefresh(ID3D11VideoContext1* This,ID3D11CryptoSession *session,UINT random_number_size,void *random_number) { + This->lpVtbl->StartSessionKeyRefresh(This,session,random_number_size,random_number); +} +static FORCEINLINE void ID3D11VideoContext1_FinishSessionKeyRefresh(ID3D11VideoContext1* This,ID3D11CryptoSession *session) { + This->lpVtbl->FinishSessionKeyRefresh(This,session); +} +static FORCEINLINE HRESULT ID3D11VideoContext1_GetEncryptionBltKey(ID3D11VideoContext1* This,ID3D11CryptoSession *session,UINT key_size,void *key) { + return This->lpVtbl->GetEncryptionBltKey(This,session,key_size,key); +} +static FORCEINLINE HRESULT ID3D11VideoContext1_NegotiateAuthenticatedChannelKeyExchange(ID3D11VideoContext1* This,ID3D11AuthenticatedChannel *channel,UINT data_size,void *data) { + return This->lpVtbl->NegotiateAuthenticatedChannelKeyExchange(This,channel,data_size,data); +} +static FORCEINLINE HRESULT ID3D11VideoContext1_QueryAuthenticatedChannel(ID3D11VideoContext1* This,ID3D11AuthenticatedChannel *channel,UINT input_size,const void *input,UINT output_size,void *output) { + return This->lpVtbl->QueryAuthenticatedChannel(This,channel,input_size,input,output_size,output); +} +static FORCEINLINE HRESULT ID3D11VideoContext1_ConfigureAuthenticatedChannel(ID3D11VideoContext1* This,ID3D11AuthenticatedChannel *channel,UINT input_size,const void *input,D3D11_AUTHENTICATED_CONFIGURE_OUTPUT *output) { + return This->lpVtbl->ConfigureAuthenticatedChannel(This,channel,input_size,input,output); +} +static FORCEINLINE void ID3D11VideoContext1_VideoProcessorSetStreamRotation(ID3D11VideoContext1* This,ID3D11VideoProcessor *processor,UINT stream_idx,WINBOOL enable,D3D11_VIDEO_PROCESSOR_ROTATION rotation) { + This->lpVtbl->VideoProcessorSetStreamRotation(This,processor,stream_idx,enable,rotation); +} +static FORCEINLINE void ID3D11VideoContext1_VideoProcessorGetStreamRotation(ID3D11VideoContext1* This,ID3D11VideoProcessor *processor,UINT stream_idx,WINBOOL *enable,D3D11_VIDEO_PROCESSOR_ROTATION *rotation) { + This->lpVtbl->VideoProcessorGetStreamRotation(This,processor,stream_idx,enable,rotation); +} +/*** ID3D11VideoContext1 methods ***/ +static FORCEINLINE HRESULT ID3D11VideoContext1_SubmitDecoderBuffers1(ID3D11VideoContext1* This,ID3D11VideoDecoder *decoder,UINT buffer_count,const D3D11_VIDEO_DECODER_BUFFER_DESC1 *buffer_desc) { + return This->lpVtbl->SubmitDecoderBuffers1(This,decoder,buffer_count,buffer_desc); +} +static FORCEINLINE HRESULT ID3D11VideoContext1_GetDataForNewHardwareKey(ID3D11VideoContext1* This,ID3D11CryptoSession *session,UINT input_size,const void *input_data,UINT64 *output_data) { + return This->lpVtbl->GetDataForNewHardwareKey(This,session,input_size,input_data,output_data); +} +static FORCEINLINE HRESULT ID3D11VideoContext1_CheckCryptoSessionStatus(ID3D11VideoContext1* This,ID3D11CryptoSession *session,D3D11_CRYPTO_SESSION_STATUS *status) { + return This->lpVtbl->CheckCryptoSessionStatus(This,session,status); +} +static FORCEINLINE HRESULT ID3D11VideoContext1_DecoderEnableDownsampling(ID3D11VideoContext1* This,ID3D11VideoDecoder *decoder,DXGI_COLOR_SPACE_TYPE colour_space,const D3D11_VIDEO_SAMPLE_DESC *output_desc,UINT reference_frame_count) { + return This->lpVtbl->DecoderEnableDownsampling(This,decoder,colour_space,output_desc,reference_frame_count); +} +static FORCEINLINE HRESULT ID3D11VideoContext1_DecoderUpdateDownsampling(ID3D11VideoContext1* This,ID3D11VideoDecoder *decoder,const D3D11_VIDEO_SAMPLE_DESC *output_desc) { + return This->lpVtbl->DecoderUpdateDownsampling(This,decoder,output_desc); +} +static FORCEINLINE void ID3D11VideoContext1_VideoProcessorSetOutputColorSpace1(ID3D11VideoContext1* This,ID3D11VideoProcessor *processor,DXGI_COLOR_SPACE_TYPE colour_space) { + This->lpVtbl->VideoProcessorSetOutputColorSpace1(This,processor,colour_space); +} +static FORCEINLINE void ID3D11VideoContext1_VideoProcessorSetOutputShaderUsage(ID3D11VideoContext1* This,ID3D11VideoProcessor *processor,WINBOOL shader_usage) { + This->lpVtbl->VideoProcessorSetOutputShaderUsage(This,processor,shader_usage); +} +static FORCEINLINE void ID3D11VideoContext1_VideoProcessorGetOutputColorSpace1(ID3D11VideoContext1* This,ID3D11VideoProcessor *processor,DXGI_COLOR_SPACE_TYPE *colour_space) { + This->lpVtbl->VideoProcessorGetOutputColorSpace1(This,processor,colour_space); +} +static FORCEINLINE void ID3D11VideoContext1_VideoProcessorGetOutputShaderUsage(ID3D11VideoContext1* This,ID3D11VideoProcessor *processor,WINBOOL *shader_usage) { + This->lpVtbl->VideoProcessorGetOutputShaderUsage(This,processor,shader_usage); +} +static FORCEINLINE void ID3D11VideoContext1_VideoProcessorSetStreamColorSpace1(ID3D11VideoContext1* This,ID3D11VideoProcessor *processor,UINT stream_index,DXGI_COLOR_SPACE_TYPE colour_space) { + This->lpVtbl->VideoProcessorSetStreamColorSpace1(This,processor,stream_index,colour_space); +} +static FORCEINLINE void ID3D11VideoContext1_VideoProcessorSetStreamMirror(ID3D11VideoContext1* This,ID3D11VideoProcessor *processor,UINT stream_index,WINBOOL enable,WINBOOL flip_horizontal,WINBOOL flip_vertical) { + This->lpVtbl->VideoProcessorSetStreamMirror(This,processor,stream_index,enable,flip_horizontal,flip_vertical); +} +static FORCEINLINE void ID3D11VideoContext1_VideoProcessorGetStreamColorSpace1(ID3D11VideoContext1* This,ID3D11VideoProcessor *processor,UINT stream_index,DXGI_COLOR_SPACE_TYPE *colour_space) { + This->lpVtbl->VideoProcessorGetStreamColorSpace1(This,processor,stream_index,colour_space); +} +static FORCEINLINE void ID3D11VideoContext1_VideoProcessorGetStreamMirror(ID3D11VideoContext1* This,ID3D11VideoProcessor *processor,UINT stream_index,WINBOOL *enable,WINBOOL *flip_horizontal,WINBOOL *flip_vertical) { + This->lpVtbl->VideoProcessorGetStreamMirror(This,processor,stream_index,enable,flip_horizontal,flip_vertical); +} +static FORCEINLINE HRESULT ID3D11VideoContext1_VideoProcessorGetBehaviorHints(ID3D11VideoContext1* This,ID3D11VideoProcessor *processor,UINT output_width,UINT output_height,DXGI_FORMAT output_format,UINT stream_count,const D3D11_VIDEO_PROCESSOR_STREAM_BEHAVIOR_HINT *streams,UINT *behaviour_hints) { + return This->lpVtbl->VideoProcessorGetBehaviorHints(This,processor,output_width,output_height,output_format,stream_count,streams,behaviour_hints); +} +#endif +#endif + +#endif + + +#endif /* __ID3D11VideoContext1_INTERFACE_DEFINED__ */ + +/***************************************************************************** + * ID3D11VideoDevice1 interface + */ +#ifndef __ID3D11VideoDevice1_INTERFACE_DEFINED__ +#define __ID3D11VideoDevice1_INTERFACE_DEFINED__ + +DEFINE_GUID(IID_ID3D11VideoDevice1, 0x29da1d51, 0x1321, 0x4454, 0x80,0x4b, 0xf5,0xfc,0x9f,0x86,0x1f,0x0f); +#if defined(__cplusplus) && !defined(CINTERFACE) +MIDL_INTERFACE("29da1d51-1321-4454-804b-f5fc9f861f0f") +ID3D11VideoDevice1 : public ID3D11VideoDevice +{ + virtual HRESULT STDMETHODCALLTYPE GetCryptoSessionPrivateDataSize( + const GUID *crypto_type, + const GUID *decoder_profile, + const GUID *key_exchange_type, + UINT *input_size, + UINT *output_size) = 0; + + virtual HRESULT STDMETHODCALLTYPE GetVideoDecoderCaps( + const GUID *decoder_profile, + UINT sample_width, + UINT sample_height, + const DXGI_RATIONAL *framerate, + UINT bitrate, + const GUID *crypto_type, + UINT *decoder_caps) = 0; + + virtual HRESULT STDMETHODCALLTYPE CheckVideoDecoderDownsampling( + const D3D11_VIDEO_DECODER_DESC *input_desc, + DXGI_COLOR_SPACE_TYPE input_colour_space, + const D3D11_VIDEO_DECODER_CONFIG *input_config, + const DXGI_RATIONAL *framerate, + const D3D11_VIDEO_SAMPLE_DESC *output_desc, + WINBOOL *supported, + WINBOOL *real_time_hint) = 0; + + virtual HRESULT STDMETHODCALLTYPE RecommendVideoDecoderDownsampleParameters( + const D3D11_VIDEO_DECODER_DESC *input_desc, + DXGI_COLOR_SPACE_TYPE input_colour_space, + const D3D11_VIDEO_DECODER_CONFIG *input_config, + const DXGI_RATIONAL *framerate, + D3D11_VIDEO_SAMPLE_DESC *recommended_output_desc) = 0; + +}; +#ifdef __CRT_UUID_DECL +__CRT_UUID_DECL(ID3D11VideoDevice1, 0x29da1d51, 0x1321, 0x4454, 0x80,0x4b, 0xf5,0xfc,0x9f,0x86,0x1f,0x0f) +#endif +#else +typedef struct ID3D11VideoDevice1Vtbl { + BEGIN_INTERFACE + + /*** IUnknown methods ***/ + HRESULT (STDMETHODCALLTYPE *QueryInterface)( + ID3D11VideoDevice1 *This, + REFIID riid, + void **ppvObject); + + ULONG (STDMETHODCALLTYPE *AddRef)( + ID3D11VideoDevice1 *This); + + ULONG (STDMETHODCALLTYPE *Release)( + ID3D11VideoDevice1 *This); + + /*** ID3D11VideoDevice methods ***/ + HRESULT (STDMETHODCALLTYPE *CreateVideoDecoder)( + ID3D11VideoDevice1 *This, + const D3D11_VIDEO_DECODER_DESC *pVideoDesc, + const D3D11_VIDEO_DECODER_CONFIG *pConfig, + ID3D11VideoDecoder **ppDecoder); + + HRESULT (STDMETHODCALLTYPE *CreateVideoProcessor)( + ID3D11VideoDevice1 *This, + ID3D11VideoProcessorEnumerator *pEnum, + UINT RateConversionIndex, + ID3D11VideoProcessor **ppVideoProcessor); + + HRESULT (STDMETHODCALLTYPE *CreateAuthenticatedChannel)( + ID3D11VideoDevice1 *This, + D3D11_AUTHENTICATED_CHANNEL_TYPE ChannelType, + ID3D11AuthenticatedChannel **ppAuthenticatedChannel); + + HRESULT (STDMETHODCALLTYPE *CreateCryptoSession)( + ID3D11VideoDevice1 *This, + const GUID *pCryptoType, + const GUID *pDecoderProfile, + const GUID *pKeyExchangeType, + ID3D11CryptoSession **ppCryptoSession); + + HRESULT (STDMETHODCALLTYPE *CreateVideoDecoderOutputView)( + ID3D11VideoDevice1 *This, + ID3D11Resource *pResource, + const D3D11_VIDEO_DECODER_OUTPUT_VIEW_DESC *pDesc, + ID3D11VideoDecoderOutputView **ppVDOVView); + + HRESULT (STDMETHODCALLTYPE *CreateVideoProcessorInputView)( + ID3D11VideoDevice1 *This, + ID3D11Resource *pResource, + ID3D11VideoProcessorEnumerator *pEnum, + const D3D11_VIDEO_PROCESSOR_INPUT_VIEW_DESC *pDesc, + ID3D11VideoProcessorInputView **ppVPIView); + + HRESULT (STDMETHODCALLTYPE *CreateVideoProcessorOutputView)( + ID3D11VideoDevice1 *This, + ID3D11Resource *pResource, + ID3D11VideoProcessorEnumerator *pEnum, + const D3D11_VIDEO_PROCESSOR_OUTPUT_VIEW_DESC *pDesc, + ID3D11VideoProcessorOutputView **ppVPOView); + + HRESULT (STDMETHODCALLTYPE *CreateVideoProcessorEnumerator)( + ID3D11VideoDevice1 *This, + const D3D11_VIDEO_PROCESSOR_CONTENT_DESC *pDesc, + ID3D11VideoProcessorEnumerator **ppEnum); + + UINT (STDMETHODCALLTYPE *GetVideoDecoderProfileCount)( + ID3D11VideoDevice1 *This); + + HRESULT (STDMETHODCALLTYPE *GetVideoDecoderProfile)( + ID3D11VideoDevice1 *This, + UINT Index, + GUID *pDecoderProfile); + + HRESULT (STDMETHODCALLTYPE *CheckVideoDecoderFormat)( + ID3D11VideoDevice1 *This, + const GUID *pDecoderProfile, + DXGI_FORMAT Format, + WINBOOL *pSupported); + + HRESULT (STDMETHODCALLTYPE *GetVideoDecoderConfigCount)( + ID3D11VideoDevice1 *This, + const D3D11_VIDEO_DECODER_DESC *pDesc, + UINT *pCount); + + HRESULT (STDMETHODCALLTYPE *GetVideoDecoderConfig)( + ID3D11VideoDevice1 *This, + const D3D11_VIDEO_DECODER_DESC *pDesc, + UINT Index, + D3D11_VIDEO_DECODER_CONFIG *pConfig); + + HRESULT (STDMETHODCALLTYPE *GetContentProtectionCaps)( + ID3D11VideoDevice1 *This, + const GUID *pCryptoType, + const GUID *pDecoderProfile, + D3D11_VIDEO_CONTENT_PROTECTION_CAPS *pCaps); + + HRESULT (STDMETHODCALLTYPE *CheckCryptoKeyExchange)( + ID3D11VideoDevice1 *This, + const GUID *pCryptoType, + const GUID *pDecoderProfile, + UINT Index, + GUID *pKeyExchangeType); + + HRESULT (STDMETHODCALLTYPE *SetPrivateData)( + ID3D11VideoDevice1 *This, + REFGUID guid, + UINT DataSize, + const void *pData); + + HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( + ID3D11VideoDevice1 *This, + REFGUID guid, + const IUnknown *pData); + + /*** ID3D11VideoDevice1 methods ***/ + HRESULT (STDMETHODCALLTYPE *GetCryptoSessionPrivateDataSize)( + ID3D11VideoDevice1 *This, + const GUID *crypto_type, + const GUID *decoder_profile, + const GUID *key_exchange_type, + UINT *input_size, + UINT *output_size); + + HRESULT (STDMETHODCALLTYPE *GetVideoDecoderCaps)( + ID3D11VideoDevice1 *This, + const GUID *decoder_profile, + UINT sample_width, + UINT sample_height, + const DXGI_RATIONAL *framerate, + UINT bitrate, + const GUID *crypto_type, + UINT *decoder_caps); + + HRESULT (STDMETHODCALLTYPE *CheckVideoDecoderDownsampling)( + ID3D11VideoDevice1 *This, + const D3D11_VIDEO_DECODER_DESC *input_desc, + DXGI_COLOR_SPACE_TYPE input_colour_space, + const D3D11_VIDEO_DECODER_CONFIG *input_config, + const DXGI_RATIONAL *framerate, + const D3D11_VIDEO_SAMPLE_DESC *output_desc, + WINBOOL *supported, + WINBOOL *real_time_hint); + + HRESULT (STDMETHODCALLTYPE *RecommendVideoDecoderDownsampleParameters)( + ID3D11VideoDevice1 *This, + const D3D11_VIDEO_DECODER_DESC *input_desc, + DXGI_COLOR_SPACE_TYPE input_colour_space, + const D3D11_VIDEO_DECODER_CONFIG *input_config, + const DXGI_RATIONAL *framerate, + D3D11_VIDEO_SAMPLE_DESC *recommended_output_desc); + + END_INTERFACE +} ID3D11VideoDevice1Vtbl; + +interface ID3D11VideoDevice1 { + CONST_VTBL ID3D11VideoDevice1Vtbl* lpVtbl; +}; + +#ifdef COBJMACROS +#ifndef WIDL_C_INLINE_WRAPPERS +/*** IUnknown methods ***/ +#define ID3D11VideoDevice1_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) +#define ID3D11VideoDevice1_AddRef(This) (This)->lpVtbl->AddRef(This) +#define ID3D11VideoDevice1_Release(This) (This)->lpVtbl->Release(This) +/*** ID3D11VideoDevice methods ***/ +#define ID3D11VideoDevice1_CreateVideoDecoder(This,pVideoDesc,pConfig,ppDecoder) (This)->lpVtbl->CreateVideoDecoder(This,pVideoDesc,pConfig,ppDecoder) +#define ID3D11VideoDevice1_CreateVideoProcessor(This,pEnum,RateConversionIndex,ppVideoProcessor) (This)->lpVtbl->CreateVideoProcessor(This,pEnum,RateConversionIndex,ppVideoProcessor) +#define ID3D11VideoDevice1_CreateAuthenticatedChannel(This,ChannelType,ppAuthenticatedChannel) (This)->lpVtbl->CreateAuthenticatedChannel(This,ChannelType,ppAuthenticatedChannel) +#define ID3D11VideoDevice1_CreateCryptoSession(This,pCryptoType,pDecoderProfile,pKeyExchangeType,ppCryptoSession) (This)->lpVtbl->CreateCryptoSession(This,pCryptoType,pDecoderProfile,pKeyExchangeType,ppCryptoSession) +#define ID3D11VideoDevice1_CreateVideoDecoderOutputView(This,pResource,pDesc,ppVDOVView) (This)->lpVtbl->CreateVideoDecoderOutputView(This,pResource,pDesc,ppVDOVView) +#define ID3D11VideoDevice1_CreateVideoProcessorInputView(This,pResource,pEnum,pDesc,ppVPIView) (This)->lpVtbl->CreateVideoProcessorInputView(This,pResource,pEnum,pDesc,ppVPIView) +#define ID3D11VideoDevice1_CreateVideoProcessorOutputView(This,pResource,pEnum,pDesc,ppVPOView) (This)->lpVtbl->CreateVideoProcessorOutputView(This,pResource,pEnum,pDesc,ppVPOView) +#define ID3D11VideoDevice1_CreateVideoProcessorEnumerator(This,pDesc,ppEnum) (This)->lpVtbl->CreateVideoProcessorEnumerator(This,pDesc,ppEnum) +#define ID3D11VideoDevice1_GetVideoDecoderProfileCount(This) (This)->lpVtbl->GetVideoDecoderProfileCount(This) +#define ID3D11VideoDevice1_GetVideoDecoderProfile(This,Index,pDecoderProfile) (This)->lpVtbl->GetVideoDecoderProfile(This,Index,pDecoderProfile) +#define ID3D11VideoDevice1_CheckVideoDecoderFormat(This,pDecoderProfile,Format,pSupported) (This)->lpVtbl->CheckVideoDecoderFormat(This,pDecoderProfile,Format,pSupported) +#define ID3D11VideoDevice1_GetVideoDecoderConfigCount(This,pDesc,pCount) (This)->lpVtbl->GetVideoDecoderConfigCount(This,pDesc,pCount) +#define ID3D11VideoDevice1_GetVideoDecoderConfig(This,pDesc,Index,pConfig) (This)->lpVtbl->GetVideoDecoderConfig(This,pDesc,Index,pConfig) +#define ID3D11VideoDevice1_GetContentProtectionCaps(This,pCryptoType,pDecoderProfile,pCaps) (This)->lpVtbl->GetContentProtectionCaps(This,pCryptoType,pDecoderProfile,pCaps) +#define ID3D11VideoDevice1_CheckCryptoKeyExchange(This,pCryptoType,pDecoderProfile,Index,pKeyExchangeType) (This)->lpVtbl->CheckCryptoKeyExchange(This,pCryptoType,pDecoderProfile,Index,pKeyExchangeType) +#define ID3D11VideoDevice1_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData) +#define ID3D11VideoDevice1_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData) +/*** ID3D11VideoDevice1 methods ***/ +#define ID3D11VideoDevice1_GetCryptoSessionPrivateDataSize(This,crypto_type,decoder_profile,key_exchange_type,input_size,output_size) (This)->lpVtbl->GetCryptoSessionPrivateDataSize(This,crypto_type,decoder_profile,key_exchange_type,input_size,output_size) +#define ID3D11VideoDevice1_GetVideoDecoderCaps(This,decoder_profile,sample_width,sample_height,framerate,bitrate,crypto_type,decoder_caps) (This)->lpVtbl->GetVideoDecoderCaps(This,decoder_profile,sample_width,sample_height,framerate,bitrate,crypto_type,decoder_caps) +#define ID3D11VideoDevice1_CheckVideoDecoderDownsampling(This,input_desc,input_colour_space,input_config,framerate,output_desc,supported,real_time_hint) (This)->lpVtbl->CheckVideoDecoderDownsampling(This,input_desc,input_colour_space,input_config,framerate,output_desc,supported,real_time_hint) +#define ID3D11VideoDevice1_RecommendVideoDecoderDownsampleParameters(This,input_desc,input_colour_space,input_config,framerate,recommended_output_desc) (This)->lpVtbl->RecommendVideoDecoderDownsampleParameters(This,input_desc,input_colour_space,input_config,framerate,recommended_output_desc) +#else +/*** IUnknown methods ***/ +static FORCEINLINE HRESULT ID3D11VideoDevice1_QueryInterface(ID3D11VideoDevice1* This,REFIID riid,void **ppvObject) { + return This->lpVtbl->QueryInterface(This,riid,ppvObject); +} +static FORCEINLINE ULONG ID3D11VideoDevice1_AddRef(ID3D11VideoDevice1* This) { + return This->lpVtbl->AddRef(This); +} +static FORCEINLINE ULONG ID3D11VideoDevice1_Release(ID3D11VideoDevice1* This) { + return This->lpVtbl->Release(This); +} +/*** ID3D11VideoDevice methods ***/ +static FORCEINLINE HRESULT ID3D11VideoDevice1_CreateVideoDecoder(ID3D11VideoDevice1* This,const D3D11_VIDEO_DECODER_DESC *pVideoDesc,const D3D11_VIDEO_DECODER_CONFIG *pConfig,ID3D11VideoDecoder **ppDecoder) { + return This->lpVtbl->CreateVideoDecoder(This,pVideoDesc,pConfig,ppDecoder); +} +static FORCEINLINE HRESULT ID3D11VideoDevice1_CreateVideoProcessor(ID3D11VideoDevice1* This,ID3D11VideoProcessorEnumerator *pEnum,UINT RateConversionIndex,ID3D11VideoProcessor **ppVideoProcessor) { + return This->lpVtbl->CreateVideoProcessor(This,pEnum,RateConversionIndex,ppVideoProcessor); +} +static FORCEINLINE HRESULT ID3D11VideoDevice1_CreateAuthenticatedChannel(ID3D11VideoDevice1* This,D3D11_AUTHENTICATED_CHANNEL_TYPE ChannelType,ID3D11AuthenticatedChannel **ppAuthenticatedChannel) { + return This->lpVtbl->CreateAuthenticatedChannel(This,ChannelType,ppAuthenticatedChannel); +} +static FORCEINLINE HRESULT ID3D11VideoDevice1_CreateCryptoSession(ID3D11VideoDevice1* This,const GUID *pCryptoType,const GUID *pDecoderProfile,const GUID *pKeyExchangeType,ID3D11CryptoSession **ppCryptoSession) { + return This->lpVtbl->CreateCryptoSession(This,pCryptoType,pDecoderProfile,pKeyExchangeType,ppCryptoSession); +} +static FORCEINLINE HRESULT ID3D11VideoDevice1_CreateVideoDecoderOutputView(ID3D11VideoDevice1* This,ID3D11Resource *pResource,const D3D11_VIDEO_DECODER_OUTPUT_VIEW_DESC *pDesc,ID3D11VideoDecoderOutputView **ppVDOVView) { + return This->lpVtbl->CreateVideoDecoderOutputView(This,pResource,pDesc,ppVDOVView); +} +static FORCEINLINE HRESULT ID3D11VideoDevice1_CreateVideoProcessorInputView(ID3D11VideoDevice1* This,ID3D11Resource *pResource,ID3D11VideoProcessorEnumerator *pEnum,const D3D11_VIDEO_PROCESSOR_INPUT_VIEW_DESC *pDesc,ID3D11VideoProcessorInputView **ppVPIView) { + return This->lpVtbl->CreateVideoProcessorInputView(This,pResource,pEnum,pDesc,ppVPIView); +} +static FORCEINLINE HRESULT ID3D11VideoDevice1_CreateVideoProcessorOutputView(ID3D11VideoDevice1* This,ID3D11Resource *pResource,ID3D11VideoProcessorEnumerator *pEnum,const D3D11_VIDEO_PROCESSOR_OUTPUT_VIEW_DESC *pDesc,ID3D11VideoProcessorOutputView **ppVPOView) { + return This->lpVtbl->CreateVideoProcessorOutputView(This,pResource,pEnum,pDesc,ppVPOView); +} +static FORCEINLINE HRESULT ID3D11VideoDevice1_CreateVideoProcessorEnumerator(ID3D11VideoDevice1* This,const D3D11_VIDEO_PROCESSOR_CONTENT_DESC *pDesc,ID3D11VideoProcessorEnumerator **ppEnum) { + return This->lpVtbl->CreateVideoProcessorEnumerator(This,pDesc,ppEnum); +} +static FORCEINLINE UINT ID3D11VideoDevice1_GetVideoDecoderProfileCount(ID3D11VideoDevice1* This) { + return This->lpVtbl->GetVideoDecoderProfileCount(This); +} +static FORCEINLINE HRESULT ID3D11VideoDevice1_GetVideoDecoderProfile(ID3D11VideoDevice1* This,UINT Index,GUID *pDecoderProfile) { + return This->lpVtbl->GetVideoDecoderProfile(This,Index,pDecoderProfile); +} +static FORCEINLINE HRESULT ID3D11VideoDevice1_CheckVideoDecoderFormat(ID3D11VideoDevice1* This,const GUID *pDecoderProfile,DXGI_FORMAT Format,WINBOOL *pSupported) { + return This->lpVtbl->CheckVideoDecoderFormat(This,pDecoderProfile,Format,pSupported); +} +static FORCEINLINE HRESULT ID3D11VideoDevice1_GetVideoDecoderConfigCount(ID3D11VideoDevice1* This,const D3D11_VIDEO_DECODER_DESC *pDesc,UINT *pCount) { + return This->lpVtbl->GetVideoDecoderConfigCount(This,pDesc,pCount); +} +static FORCEINLINE HRESULT ID3D11VideoDevice1_GetVideoDecoderConfig(ID3D11VideoDevice1* This,const D3D11_VIDEO_DECODER_DESC *pDesc,UINT Index,D3D11_VIDEO_DECODER_CONFIG *pConfig) { + return This->lpVtbl->GetVideoDecoderConfig(This,pDesc,Index,pConfig); +} +static FORCEINLINE HRESULT ID3D11VideoDevice1_GetContentProtectionCaps(ID3D11VideoDevice1* This,const GUID *pCryptoType,const GUID *pDecoderProfile,D3D11_VIDEO_CONTENT_PROTECTION_CAPS *pCaps) { + return This->lpVtbl->GetContentProtectionCaps(This,pCryptoType,pDecoderProfile,pCaps); +} +static FORCEINLINE HRESULT ID3D11VideoDevice1_CheckCryptoKeyExchange(ID3D11VideoDevice1* This,const GUID *pCryptoType,const GUID *pDecoderProfile,UINT Index,GUID *pKeyExchangeType) { + return This->lpVtbl->CheckCryptoKeyExchange(This,pCryptoType,pDecoderProfile,Index,pKeyExchangeType); +} +static FORCEINLINE HRESULT ID3D11VideoDevice1_SetPrivateData(ID3D11VideoDevice1* This,REFGUID guid,UINT DataSize,const void *pData) { + return This->lpVtbl->SetPrivateData(This,guid,DataSize,pData); +} +static FORCEINLINE HRESULT ID3D11VideoDevice1_SetPrivateDataInterface(ID3D11VideoDevice1* This,REFGUID guid,const IUnknown *pData) { + return This->lpVtbl->SetPrivateDataInterface(This,guid,pData); +} +/*** ID3D11VideoDevice1 methods ***/ +static FORCEINLINE HRESULT ID3D11VideoDevice1_GetCryptoSessionPrivateDataSize(ID3D11VideoDevice1* This,const GUID *crypto_type,const GUID *decoder_profile,const GUID *key_exchange_type,UINT *input_size,UINT *output_size) { + return This->lpVtbl->GetCryptoSessionPrivateDataSize(This,crypto_type,decoder_profile,key_exchange_type,input_size,output_size); +} +static FORCEINLINE HRESULT ID3D11VideoDevice1_GetVideoDecoderCaps(ID3D11VideoDevice1* This,const GUID *decoder_profile,UINT sample_width,UINT sample_height,const DXGI_RATIONAL *framerate,UINT bitrate,const GUID *crypto_type,UINT *decoder_caps) { + return This->lpVtbl->GetVideoDecoderCaps(This,decoder_profile,sample_width,sample_height,framerate,bitrate,crypto_type,decoder_caps); +} +static FORCEINLINE HRESULT ID3D11VideoDevice1_CheckVideoDecoderDownsampling(ID3D11VideoDevice1* This,const D3D11_VIDEO_DECODER_DESC *input_desc,DXGI_COLOR_SPACE_TYPE input_colour_space,const D3D11_VIDEO_DECODER_CONFIG *input_config,const DXGI_RATIONAL *framerate,const D3D11_VIDEO_SAMPLE_DESC *output_desc,WINBOOL *supported,WINBOOL *real_time_hint) { + return This->lpVtbl->CheckVideoDecoderDownsampling(This,input_desc,input_colour_space,input_config,framerate,output_desc,supported,real_time_hint); +} +static FORCEINLINE HRESULT ID3D11VideoDevice1_RecommendVideoDecoderDownsampleParameters(ID3D11VideoDevice1* This,const D3D11_VIDEO_DECODER_DESC *input_desc,DXGI_COLOR_SPACE_TYPE input_colour_space,const D3D11_VIDEO_DECODER_CONFIG *input_config,const DXGI_RATIONAL *framerate,D3D11_VIDEO_SAMPLE_DESC *recommended_output_desc) { + return This->lpVtbl->RecommendVideoDecoderDownsampleParameters(This,input_desc,input_colour_space,input_config,framerate,recommended_output_desc); +} +#endif +#endif + +#endif + + +#endif /* __ID3D11VideoDevice1_INTERFACE_DEFINED__ */ + +/***************************************************************************** + * ID3D11VideoProcessorEnumerator1 interface + */ +#ifndef __ID3D11VideoProcessorEnumerator1_INTERFACE_DEFINED__ +#define __ID3D11VideoProcessorEnumerator1_INTERFACE_DEFINED__ + +DEFINE_GUID(IID_ID3D11VideoProcessorEnumerator1, 0x465217f2, 0x5568, 0x43cf, 0xb5,0xb9, 0xf6,0x1d,0x54,0x53,0x1c,0xa1); +#if defined(__cplusplus) && !defined(CINTERFACE) +MIDL_INTERFACE("465217f2-5568-43cf-b5b9-f61d54531ca1") +ID3D11VideoProcessorEnumerator1 : public ID3D11VideoProcessorEnumerator +{ + virtual HRESULT STDMETHODCALLTYPE CheckVideoProcessorFormatConversion( + DXGI_FORMAT input_format, + DXGI_COLOR_SPACE_TYPE input_colour_space, + DXGI_FORMAT output_format, + DXGI_COLOR_SPACE_TYPE output_colour_space, + WINBOOL *supported) = 0; + +}; +#ifdef __CRT_UUID_DECL +__CRT_UUID_DECL(ID3D11VideoProcessorEnumerator1, 0x465217f2, 0x5568, 0x43cf, 0xb5,0xb9, 0xf6,0x1d,0x54,0x53,0x1c,0xa1) +#endif +#else +typedef struct ID3D11VideoProcessorEnumerator1Vtbl { + BEGIN_INTERFACE + + /*** IUnknown methods ***/ + HRESULT (STDMETHODCALLTYPE *QueryInterface)( + ID3D11VideoProcessorEnumerator1 *This, + REFIID riid, + void **ppvObject); + + ULONG (STDMETHODCALLTYPE *AddRef)( + ID3D11VideoProcessorEnumerator1 *This); + + ULONG (STDMETHODCALLTYPE *Release)( + ID3D11VideoProcessorEnumerator1 *This); + + /*** ID3D11DeviceChild methods ***/ + void (STDMETHODCALLTYPE *GetDevice)( + ID3D11VideoProcessorEnumerator1 *This, + ID3D11Device **ppDevice); + + HRESULT (STDMETHODCALLTYPE *GetPrivateData)( + ID3D11VideoProcessorEnumerator1 *This, + REFGUID guid, + UINT *pDataSize, + void *pData); + + HRESULT (STDMETHODCALLTYPE *SetPrivateData)( + ID3D11VideoProcessorEnumerator1 *This, + REFGUID guid, + UINT DataSize, + const void *pData); + + HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( + ID3D11VideoProcessorEnumerator1 *This, + REFGUID guid, + const IUnknown *pData); + + /*** ID3D11VideoProcessorEnumerator methods ***/ + HRESULT (STDMETHODCALLTYPE *GetVideoProcessorContentDesc)( + ID3D11VideoProcessorEnumerator1 *This, + D3D11_VIDEO_PROCESSOR_CONTENT_DESC *pContentDesc); + + HRESULT (STDMETHODCALLTYPE *CheckVideoProcessorFormat)( + ID3D11VideoProcessorEnumerator1 *This, + DXGI_FORMAT Format, + UINT *pFlags); + + HRESULT (STDMETHODCALLTYPE *GetVideoProcessorCaps)( + ID3D11VideoProcessorEnumerator1 *This, + D3D11_VIDEO_PROCESSOR_CAPS *pCaps); + + HRESULT (STDMETHODCALLTYPE *GetVideoProcessorRateConversionCaps)( + ID3D11VideoProcessorEnumerator1 *This, + UINT TypeIndex, + D3D11_VIDEO_PROCESSOR_RATE_CONVERSION_CAPS *pCaps); + + HRESULT (STDMETHODCALLTYPE *GetVideoProcessorCustomRate)( + ID3D11VideoProcessorEnumerator1 *This, + UINT TypeIndex, + UINT CustomRateIndex, + D3D11_VIDEO_PROCESSOR_CUSTOM_RATE *pRate); + + HRESULT (STDMETHODCALLTYPE *GetVideoProcessorFilterRange)( + ID3D11VideoProcessorEnumerator1 *This, + D3D11_VIDEO_PROCESSOR_FILTER Filter, + D3D11_VIDEO_PROCESSOR_FILTER_RANGE *pRange); + + /*** ID3D11VideoProcessorEnumerator1 methods ***/ + HRESULT (STDMETHODCALLTYPE *CheckVideoProcessorFormatConversion)( + ID3D11VideoProcessorEnumerator1 *This, + DXGI_FORMAT input_format, + DXGI_COLOR_SPACE_TYPE input_colour_space, + DXGI_FORMAT output_format, + DXGI_COLOR_SPACE_TYPE output_colour_space, + WINBOOL *supported); + + END_INTERFACE +} ID3D11VideoProcessorEnumerator1Vtbl; + +interface ID3D11VideoProcessorEnumerator1 { + CONST_VTBL ID3D11VideoProcessorEnumerator1Vtbl* lpVtbl; +}; + +#ifdef COBJMACROS +#ifndef WIDL_C_INLINE_WRAPPERS +/*** IUnknown methods ***/ +#define ID3D11VideoProcessorEnumerator1_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) +#define ID3D11VideoProcessorEnumerator1_AddRef(This) (This)->lpVtbl->AddRef(This) +#define ID3D11VideoProcessorEnumerator1_Release(This) (This)->lpVtbl->Release(This) +/*** ID3D11DeviceChild methods ***/ +#define ID3D11VideoProcessorEnumerator1_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice) +#define ID3D11VideoProcessorEnumerator1_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData) +#define ID3D11VideoProcessorEnumerator1_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData) +#define ID3D11VideoProcessorEnumerator1_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData) +/*** ID3D11VideoProcessorEnumerator methods ***/ +#define ID3D11VideoProcessorEnumerator1_GetVideoProcessorContentDesc(This,pContentDesc) (This)->lpVtbl->GetVideoProcessorContentDesc(This,pContentDesc) +#define ID3D11VideoProcessorEnumerator1_CheckVideoProcessorFormat(This,Format,pFlags) (This)->lpVtbl->CheckVideoProcessorFormat(This,Format,pFlags) +#define ID3D11VideoProcessorEnumerator1_GetVideoProcessorCaps(This,pCaps) (This)->lpVtbl->GetVideoProcessorCaps(This,pCaps) +#define ID3D11VideoProcessorEnumerator1_GetVideoProcessorRateConversionCaps(This,TypeIndex,pCaps) (This)->lpVtbl->GetVideoProcessorRateConversionCaps(This,TypeIndex,pCaps) +#define ID3D11VideoProcessorEnumerator1_GetVideoProcessorCustomRate(This,TypeIndex,CustomRateIndex,pRate) (This)->lpVtbl->GetVideoProcessorCustomRate(This,TypeIndex,CustomRateIndex,pRate) +#define ID3D11VideoProcessorEnumerator1_GetVideoProcessorFilterRange(This,Filter,pRange) (This)->lpVtbl->GetVideoProcessorFilterRange(This,Filter,pRange) +/*** ID3D11VideoProcessorEnumerator1 methods ***/ +#define ID3D11VideoProcessorEnumerator1_CheckVideoProcessorFormatConversion(This,input_format,input_colour_space,output_format,output_colour_space,supported) (This)->lpVtbl->CheckVideoProcessorFormatConversion(This,input_format,input_colour_space,output_format,output_colour_space,supported) +#else +/*** IUnknown methods ***/ +static FORCEINLINE HRESULT ID3D11VideoProcessorEnumerator1_QueryInterface(ID3D11VideoProcessorEnumerator1* This,REFIID riid,void **ppvObject) { + return This->lpVtbl->QueryInterface(This,riid,ppvObject); +} +static FORCEINLINE ULONG ID3D11VideoProcessorEnumerator1_AddRef(ID3D11VideoProcessorEnumerator1* This) { + return This->lpVtbl->AddRef(This); +} +static FORCEINLINE ULONG ID3D11VideoProcessorEnumerator1_Release(ID3D11VideoProcessorEnumerator1* This) { + return This->lpVtbl->Release(This); +} +/*** ID3D11DeviceChild methods ***/ +static FORCEINLINE void ID3D11VideoProcessorEnumerator1_GetDevice(ID3D11VideoProcessorEnumerator1* This,ID3D11Device **ppDevice) { + This->lpVtbl->GetDevice(This,ppDevice); +} +static FORCEINLINE HRESULT ID3D11VideoProcessorEnumerator1_GetPrivateData(ID3D11VideoProcessorEnumerator1* This,REFGUID guid,UINT *pDataSize,void *pData) { + return This->lpVtbl->GetPrivateData(This,guid,pDataSize,pData); +} +static FORCEINLINE HRESULT ID3D11VideoProcessorEnumerator1_SetPrivateData(ID3D11VideoProcessorEnumerator1* This,REFGUID guid,UINT DataSize,const void *pData) { + return This->lpVtbl->SetPrivateData(This,guid,DataSize,pData); +} +static FORCEINLINE HRESULT ID3D11VideoProcessorEnumerator1_SetPrivateDataInterface(ID3D11VideoProcessorEnumerator1* This,REFGUID guid,const IUnknown *pData) { + return This->lpVtbl->SetPrivateDataInterface(This,guid,pData); +} +/*** ID3D11VideoProcessorEnumerator methods ***/ +static FORCEINLINE HRESULT ID3D11VideoProcessorEnumerator1_GetVideoProcessorContentDesc(ID3D11VideoProcessorEnumerator1* This,D3D11_VIDEO_PROCESSOR_CONTENT_DESC *pContentDesc) { + return This->lpVtbl->GetVideoProcessorContentDesc(This,pContentDesc); +} +static FORCEINLINE HRESULT ID3D11VideoProcessorEnumerator1_CheckVideoProcessorFormat(ID3D11VideoProcessorEnumerator1* This,DXGI_FORMAT Format,UINT *pFlags) { + return This->lpVtbl->CheckVideoProcessorFormat(This,Format,pFlags); +} +static FORCEINLINE HRESULT ID3D11VideoProcessorEnumerator1_GetVideoProcessorCaps(ID3D11VideoProcessorEnumerator1* This,D3D11_VIDEO_PROCESSOR_CAPS *pCaps) { + return This->lpVtbl->GetVideoProcessorCaps(This,pCaps); +} +static FORCEINLINE HRESULT ID3D11VideoProcessorEnumerator1_GetVideoProcessorRateConversionCaps(ID3D11VideoProcessorEnumerator1* This,UINT TypeIndex,D3D11_VIDEO_PROCESSOR_RATE_CONVERSION_CAPS *pCaps) { + return This->lpVtbl->GetVideoProcessorRateConversionCaps(This,TypeIndex,pCaps); +} +static FORCEINLINE HRESULT ID3D11VideoProcessorEnumerator1_GetVideoProcessorCustomRate(ID3D11VideoProcessorEnumerator1* This,UINT TypeIndex,UINT CustomRateIndex,D3D11_VIDEO_PROCESSOR_CUSTOM_RATE *pRate) { + return This->lpVtbl->GetVideoProcessorCustomRate(This,TypeIndex,CustomRateIndex,pRate); +} +static FORCEINLINE HRESULT ID3D11VideoProcessorEnumerator1_GetVideoProcessorFilterRange(ID3D11VideoProcessorEnumerator1* This,D3D11_VIDEO_PROCESSOR_FILTER Filter,D3D11_VIDEO_PROCESSOR_FILTER_RANGE *pRange) { + return This->lpVtbl->GetVideoProcessorFilterRange(This,Filter,pRange); +} +/*** ID3D11VideoProcessorEnumerator1 methods ***/ +static FORCEINLINE HRESULT ID3D11VideoProcessorEnumerator1_CheckVideoProcessorFormatConversion(ID3D11VideoProcessorEnumerator1* This,DXGI_FORMAT input_format,DXGI_COLOR_SPACE_TYPE input_colour_space,DXGI_FORMAT output_format,DXGI_COLOR_SPACE_TYPE output_colour_space,WINBOOL *supported) { + return This->lpVtbl->CheckVideoProcessorFormatConversion(This,input_format,input_colour_space,output_format,output_colour_space,supported); +} +#endif +#endif + +#endif + + +#endif /* __ID3D11VideoProcessorEnumerator1_INTERFACE_DEFINED__ */ + +/***************************************************************************** + * ID3DUserDefinedAnnotation interface + */ +#ifndef __ID3DUserDefinedAnnotation_INTERFACE_DEFINED__ +#define __ID3DUserDefinedAnnotation_INTERFACE_DEFINED__ + +DEFINE_GUID(IID_ID3DUserDefinedAnnotation, 0xb2daad8b, 0x03d4, 0x4dbf, 0x95,0xeb, 0x32,0xab,0x4b,0x63,0xd0,0xab); +#if defined(__cplusplus) && !defined(CINTERFACE) +MIDL_INTERFACE("b2daad8b-03d4-4dbf-95eb-32ab4b63d0ab") +ID3DUserDefinedAnnotation : public IUnknown +{ + virtual INT STDMETHODCALLTYPE BeginEvent( + LPCWSTR Name) = 0; + + virtual INT STDMETHODCALLTYPE EndEvent( + ) = 0; + + virtual void STDMETHODCALLTYPE SetMarker( + LPCWSTR Name) = 0; + + virtual WINBOOL STDMETHODCALLTYPE GetStatus( + ) = 0; + +}; +#ifdef __CRT_UUID_DECL +__CRT_UUID_DECL(ID3DUserDefinedAnnotation, 0xb2daad8b, 0x03d4, 0x4dbf, 0x95,0xeb, 0x32,0xab,0x4b,0x63,0xd0,0xab) +#endif +#else +typedef struct ID3DUserDefinedAnnotationVtbl { + BEGIN_INTERFACE + + /*** IUnknown methods ***/ + HRESULT (STDMETHODCALLTYPE *QueryInterface)( + ID3DUserDefinedAnnotation *This, + REFIID riid, + void **ppvObject); + + ULONG (STDMETHODCALLTYPE *AddRef)( + ID3DUserDefinedAnnotation *This); + + ULONG (STDMETHODCALLTYPE *Release)( + ID3DUserDefinedAnnotation *This); + + /*** ID3DUserDefinedAnnotation methods ***/ + INT (STDMETHODCALLTYPE *BeginEvent)( + ID3DUserDefinedAnnotation *This, + LPCWSTR Name); + + INT (STDMETHODCALLTYPE *EndEvent)( + ID3DUserDefinedAnnotation *This); + + void (STDMETHODCALLTYPE *SetMarker)( + ID3DUserDefinedAnnotation *This, + LPCWSTR Name); + + WINBOOL (STDMETHODCALLTYPE *GetStatus)( + ID3DUserDefinedAnnotation *This); + + END_INTERFACE +} ID3DUserDefinedAnnotationVtbl; + +interface ID3DUserDefinedAnnotation { + CONST_VTBL ID3DUserDefinedAnnotationVtbl* lpVtbl; +}; + +#ifdef COBJMACROS +#ifndef WIDL_C_INLINE_WRAPPERS +/*** IUnknown methods ***/ +#define ID3DUserDefinedAnnotation_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) +#define ID3DUserDefinedAnnotation_AddRef(This) (This)->lpVtbl->AddRef(This) +#define ID3DUserDefinedAnnotation_Release(This) (This)->lpVtbl->Release(This) +/*** ID3DUserDefinedAnnotation methods ***/ +#define ID3DUserDefinedAnnotation_BeginEvent(This,Name) (This)->lpVtbl->BeginEvent(This,Name) +#define ID3DUserDefinedAnnotation_EndEvent(This) (This)->lpVtbl->EndEvent(This) +#define ID3DUserDefinedAnnotation_SetMarker(This,Name) (This)->lpVtbl->SetMarker(This,Name) +#define ID3DUserDefinedAnnotation_GetStatus(This) (This)->lpVtbl->GetStatus(This) +#else +/*** IUnknown methods ***/ +static FORCEINLINE HRESULT ID3DUserDefinedAnnotation_QueryInterface(ID3DUserDefinedAnnotation* This,REFIID riid,void **ppvObject) { + return This->lpVtbl->QueryInterface(This,riid,ppvObject); +} +static FORCEINLINE ULONG ID3DUserDefinedAnnotation_AddRef(ID3DUserDefinedAnnotation* This) { + return This->lpVtbl->AddRef(This); +} +static FORCEINLINE ULONG ID3DUserDefinedAnnotation_Release(ID3DUserDefinedAnnotation* This) { + return This->lpVtbl->Release(This); +} +/*** ID3DUserDefinedAnnotation methods ***/ +static FORCEINLINE INT ID3DUserDefinedAnnotation_BeginEvent(ID3DUserDefinedAnnotation* This,LPCWSTR Name) { + return This->lpVtbl->BeginEvent(This,Name); +} +static FORCEINLINE INT ID3DUserDefinedAnnotation_EndEvent(ID3DUserDefinedAnnotation* This) { + return This->lpVtbl->EndEvent(This); +} +static FORCEINLINE void ID3DUserDefinedAnnotation_SetMarker(ID3DUserDefinedAnnotation* This,LPCWSTR Name) { + This->lpVtbl->SetMarker(This,Name); +} +static FORCEINLINE WINBOOL ID3DUserDefinedAnnotation_GetStatus(ID3DUserDefinedAnnotation* This) { + return This->lpVtbl->GetStatus(This); +} +#endif +#endif + +#endif + + +#endif /* __ID3DUserDefinedAnnotation_INTERFACE_DEFINED__ */ + +/***************************************************************************** + * ID3D11RasterizerState1 interface + */ +#ifndef __ID3D11RasterizerState1_INTERFACE_DEFINED__ +#define __ID3D11RasterizerState1_INTERFACE_DEFINED__ + +DEFINE_GUID(IID_ID3D11RasterizerState1, 0x1217d7a6, 0x5039, 0x418c, 0xb0,0x42, 0x9c,0xbe,0x25,0x6a,0xfd,0x6e); +#if defined(__cplusplus) && !defined(CINTERFACE) +MIDL_INTERFACE("1217d7a6-5039-418c-b042-9cbe256afd6e") +ID3D11RasterizerState1 : public ID3D11RasterizerState +{ + virtual void STDMETHODCALLTYPE GetDesc1( + D3D11_RASTERIZER_DESC1 *pDesc) = 0; + +}; +#ifdef __CRT_UUID_DECL +__CRT_UUID_DECL(ID3D11RasterizerState1, 0x1217d7a6, 0x5039, 0x418c, 0xb0,0x42, 0x9c,0xbe,0x25,0x6a,0xfd,0x6e) +#endif +#else +typedef struct ID3D11RasterizerState1Vtbl { + BEGIN_INTERFACE + + /*** IUnknown methods ***/ + HRESULT (STDMETHODCALLTYPE *QueryInterface)( + ID3D11RasterizerState1 *This, + REFIID riid, + void **ppvObject); + + ULONG (STDMETHODCALLTYPE *AddRef)( + ID3D11RasterizerState1 *This); + + ULONG (STDMETHODCALLTYPE *Release)( + ID3D11RasterizerState1 *This); + + /*** ID3D11DeviceChild methods ***/ + void (STDMETHODCALLTYPE *GetDevice)( + ID3D11RasterizerState1 *This, + ID3D11Device **ppDevice); + + HRESULT (STDMETHODCALLTYPE *GetPrivateData)( + ID3D11RasterizerState1 *This, + REFGUID guid, + UINT *pDataSize, + void *pData); + + HRESULT (STDMETHODCALLTYPE *SetPrivateData)( + ID3D11RasterizerState1 *This, + REFGUID guid, + UINT DataSize, + const void *pData); + + HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( + ID3D11RasterizerState1 *This, + REFGUID guid, + const IUnknown *pData); + + /*** ID3D11RasterizerState methods ***/ + void (STDMETHODCALLTYPE *GetDesc)( + ID3D11RasterizerState1 *This, + D3D11_RASTERIZER_DESC *pDesc); + + /*** ID3D11RasterizerState1 methods ***/ + void (STDMETHODCALLTYPE *GetDesc1)( + ID3D11RasterizerState1 *This, + D3D11_RASTERIZER_DESC1 *pDesc); + + END_INTERFACE +} ID3D11RasterizerState1Vtbl; + +interface ID3D11RasterizerState1 { + CONST_VTBL ID3D11RasterizerState1Vtbl* lpVtbl; +}; + +#ifdef COBJMACROS +#ifndef WIDL_C_INLINE_WRAPPERS +/*** IUnknown methods ***/ +#define ID3D11RasterizerState1_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) +#define ID3D11RasterizerState1_AddRef(This) (This)->lpVtbl->AddRef(This) +#define ID3D11RasterizerState1_Release(This) (This)->lpVtbl->Release(This) +/*** ID3D11DeviceChild methods ***/ +#define ID3D11RasterizerState1_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice) +#define ID3D11RasterizerState1_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData) +#define ID3D11RasterizerState1_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData) +#define ID3D11RasterizerState1_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData) +/*** ID3D11RasterizerState methods ***/ +#define ID3D11RasterizerState1_GetDesc(This,pDesc) (This)->lpVtbl->GetDesc(This,pDesc) +/*** ID3D11RasterizerState1 methods ***/ +#define ID3D11RasterizerState1_GetDesc1(This,pDesc) (This)->lpVtbl->GetDesc1(This,pDesc) +#else +/*** IUnknown methods ***/ +static FORCEINLINE HRESULT ID3D11RasterizerState1_QueryInterface(ID3D11RasterizerState1* This,REFIID riid,void **ppvObject) { + return This->lpVtbl->QueryInterface(This,riid,ppvObject); +} +static FORCEINLINE ULONG ID3D11RasterizerState1_AddRef(ID3D11RasterizerState1* This) { + return This->lpVtbl->AddRef(This); +} +static FORCEINLINE ULONG ID3D11RasterizerState1_Release(ID3D11RasterizerState1* This) { + return This->lpVtbl->Release(This); +} +/*** ID3D11DeviceChild methods ***/ +static FORCEINLINE void ID3D11RasterizerState1_GetDevice(ID3D11RasterizerState1* This,ID3D11Device **ppDevice) { + This->lpVtbl->GetDevice(This,ppDevice); +} +static FORCEINLINE HRESULT ID3D11RasterizerState1_GetPrivateData(ID3D11RasterizerState1* This,REFGUID guid,UINT *pDataSize,void *pData) { + return This->lpVtbl->GetPrivateData(This,guid,pDataSize,pData); +} +static FORCEINLINE HRESULT ID3D11RasterizerState1_SetPrivateData(ID3D11RasterizerState1* This,REFGUID guid,UINT DataSize,const void *pData) { + return This->lpVtbl->SetPrivateData(This,guid,DataSize,pData); +} +static FORCEINLINE HRESULT ID3D11RasterizerState1_SetPrivateDataInterface(ID3D11RasterizerState1* This,REFGUID guid,const IUnknown *pData) { + return This->lpVtbl->SetPrivateDataInterface(This,guid,pData); +} +/*** ID3D11RasterizerState methods ***/ +static FORCEINLINE void ID3D11RasterizerState1_GetDesc(ID3D11RasterizerState1* This,D3D11_RASTERIZER_DESC *pDesc) { + This->lpVtbl->GetDesc(This,pDesc); +} +/*** ID3D11RasterizerState1 methods ***/ +static FORCEINLINE void ID3D11RasterizerState1_GetDesc1(ID3D11RasterizerState1* This,D3D11_RASTERIZER_DESC1 *pDesc) { + This->lpVtbl->GetDesc1(This,pDesc); +} +#endif +#endif + +#endif + + +#endif /* __ID3D11RasterizerState1_INTERFACE_DEFINED__ */ + +/***************************************************************************** + * ID3D11Device1 interface + */ +#ifndef __ID3D11Device1_INTERFACE_DEFINED__ +#define __ID3D11Device1_INTERFACE_DEFINED__ + +DEFINE_GUID(IID_ID3D11Device1, 0xa04bfb29, 0x08ef, 0x43d6, 0xa4,0x9c, 0xa9,0xbd,0xbd,0xcb,0xe6,0x86); +#if defined(__cplusplus) && !defined(CINTERFACE) +MIDL_INTERFACE("a04bfb29-08ef-43d6-a49c-a9bdbdcbe686") +ID3D11Device1 : public ID3D11Device +{ + virtual void STDMETHODCALLTYPE GetImmediateContext1( + ID3D11DeviceContext1 **ppImmediateContext) = 0; + + virtual HRESULT STDMETHODCALLTYPE CreateDeferredContext1( + UINT ContextFlags, + ID3D11DeviceContext1 **ppDeferredContext) = 0; + + virtual HRESULT STDMETHODCALLTYPE CreateBlendState1( + const D3D11_BLEND_DESC1 *pBlendStateDesc, + ID3D11BlendState1 **ppBlendState) = 0; + + virtual HRESULT STDMETHODCALLTYPE CreateRasterizerState1( + const D3D11_RASTERIZER_DESC1 *pRasterizerDesc, + ID3D11RasterizerState1 **ppRasterizerState) = 0; + + virtual HRESULT STDMETHODCALLTYPE CreateDeviceContextState( + UINT Flags, + const D3D_FEATURE_LEVEL *pFeatureLevels, + UINT FeatureLevels, + UINT SDKVersion, + REFIID EmulatedInterface, + D3D_FEATURE_LEVEL *pChosenFeatureLevel, + ID3DDeviceContextState **ppContextState) = 0; + + virtual HRESULT STDMETHODCALLTYPE OpenSharedResource1( + HANDLE hResource, + REFIID returnedInterface, + void **ppResource) = 0; + + virtual HRESULT STDMETHODCALLTYPE OpenSharedResourceByName( + LPCWSTR lpName, + DWORD dwDesiredAccess, + REFIID returnedInterface, + void **ppResource) = 0; + +}; +#ifdef __CRT_UUID_DECL +__CRT_UUID_DECL(ID3D11Device1, 0xa04bfb29, 0x08ef, 0x43d6, 0xa4,0x9c, 0xa9,0xbd,0xbd,0xcb,0xe6,0x86) +#endif +#else +typedef struct ID3D11Device1Vtbl { + BEGIN_INTERFACE + + /*** IUnknown methods ***/ + HRESULT (STDMETHODCALLTYPE *QueryInterface)( + ID3D11Device1 *This, + REFIID riid, + void **ppvObject); + + ULONG (STDMETHODCALLTYPE *AddRef)( + ID3D11Device1 *This); + + ULONG (STDMETHODCALLTYPE *Release)( + ID3D11Device1 *This); + + /*** ID3D11Device methods ***/ + HRESULT (STDMETHODCALLTYPE *CreateBuffer)( + ID3D11Device1 *This, + const D3D11_BUFFER_DESC *pDesc, + const D3D11_SUBRESOURCE_DATA *pInitialData, + ID3D11Buffer **ppBuffer); + + HRESULT (STDMETHODCALLTYPE *CreateTexture1D)( + ID3D11Device1 *This, + const D3D11_TEXTURE1D_DESC *pDesc, + const D3D11_SUBRESOURCE_DATA *pInitialData, + ID3D11Texture1D **ppTexture1D); + + HRESULT (STDMETHODCALLTYPE *CreateTexture2D)( + ID3D11Device1 *This, + const D3D11_TEXTURE2D_DESC *pDesc, + const D3D11_SUBRESOURCE_DATA *pInitialData, + ID3D11Texture2D **ppTexture2D); + + HRESULT (STDMETHODCALLTYPE *CreateTexture3D)( + ID3D11Device1 *This, + const D3D11_TEXTURE3D_DESC *pDesc, + const D3D11_SUBRESOURCE_DATA *pInitialData, + ID3D11Texture3D **ppTexture3D); + + HRESULT (STDMETHODCALLTYPE *CreateShaderResourceView)( + ID3D11Device1 *This, + ID3D11Resource *pResource, + const D3D11_SHADER_RESOURCE_VIEW_DESC *pDesc, + ID3D11ShaderResourceView **ppSRView); + + HRESULT (STDMETHODCALLTYPE *CreateUnorderedAccessView)( + ID3D11Device1 *This, + ID3D11Resource *pResource, + const D3D11_UNORDERED_ACCESS_VIEW_DESC *pDesc, + ID3D11UnorderedAccessView **ppUAView); + + HRESULT (STDMETHODCALLTYPE *CreateRenderTargetView)( + ID3D11Device1 *This, + ID3D11Resource *pResource, + const D3D11_RENDER_TARGET_VIEW_DESC *pDesc, + ID3D11RenderTargetView **ppRTView); + + HRESULT (STDMETHODCALLTYPE *CreateDepthStencilView)( + ID3D11Device1 *This, + ID3D11Resource *pResource, + const D3D11_DEPTH_STENCIL_VIEW_DESC *pDesc, + ID3D11DepthStencilView **ppDepthStencilView); + + HRESULT (STDMETHODCALLTYPE *CreateInputLayout)( + ID3D11Device1 *This, + const D3D11_INPUT_ELEMENT_DESC *pInputElementDescs, + UINT NumElements, + const void *pShaderBytecodeWithInputSignature, + SIZE_T BytecodeLength, + ID3D11InputLayout **ppInputLayout); + + HRESULT (STDMETHODCALLTYPE *CreateVertexShader)( + ID3D11Device1 *This, + const void *pShaderBytecode, + SIZE_T BytecodeLength, + ID3D11ClassLinkage *pClassLinkage, + ID3D11VertexShader **ppVertexShader); + + HRESULT (STDMETHODCALLTYPE *CreateGeometryShader)( + ID3D11Device1 *This, + const void *pShaderBytecode, + SIZE_T BytecodeLength, + ID3D11ClassLinkage *pClassLinkage, + ID3D11GeometryShader **ppGeometryShader); + + HRESULT (STDMETHODCALLTYPE *CreateGeometryShaderWithStreamOutput)( + ID3D11Device1 *This, + const void *pShaderBytecode, + SIZE_T BytecodeLength, + const D3D11_SO_DECLARATION_ENTRY *pSODeclaration, + UINT NumEntries, + const UINT *pBufferStrides, + UINT NumStrides, + UINT RasterizedStream, + ID3D11ClassLinkage *pClassLinkage, + ID3D11GeometryShader **ppGeometryShader); + + HRESULT (STDMETHODCALLTYPE *CreatePixelShader)( + ID3D11Device1 *This, + const void *pShaderBytecode, + SIZE_T BytecodeLength, + ID3D11ClassLinkage *pClassLinkage, + ID3D11PixelShader **ppPixelShader); + + HRESULT (STDMETHODCALLTYPE *CreateHullShader)( + ID3D11Device1 *This, + const void *pShaderBytecode, + SIZE_T BytecodeLength, + ID3D11ClassLinkage *pClassLinkage, + ID3D11HullShader **ppHullShader); + + HRESULT (STDMETHODCALLTYPE *CreateDomainShader)( + ID3D11Device1 *This, + const void *pShaderBytecode, + SIZE_T BytecodeLength, + ID3D11ClassLinkage *pClassLinkage, + ID3D11DomainShader **ppDomainShader); + + HRESULT (STDMETHODCALLTYPE *CreateComputeShader)( + ID3D11Device1 *This, + const void *pShaderBytecode, + SIZE_T BytecodeLength, + ID3D11ClassLinkage *pClassLinkage, + ID3D11ComputeShader **ppComputeShader); + + HRESULT (STDMETHODCALLTYPE *CreateClassLinkage)( + ID3D11Device1 *This, + ID3D11ClassLinkage **ppLinkage); + + HRESULT (STDMETHODCALLTYPE *CreateBlendState)( + ID3D11Device1 *This, + const D3D11_BLEND_DESC *pBlendStateDesc, + ID3D11BlendState **ppBlendState); + + HRESULT (STDMETHODCALLTYPE *CreateDepthStencilState)( + ID3D11Device1 *This, + const D3D11_DEPTH_STENCIL_DESC *pDepthStencilDesc, + ID3D11DepthStencilState **ppDepthStencilState); + + HRESULT (STDMETHODCALLTYPE *CreateRasterizerState)( + ID3D11Device1 *This, + const D3D11_RASTERIZER_DESC *pRasterizerDesc, + ID3D11RasterizerState **ppRasterizerState); + + HRESULT (STDMETHODCALLTYPE *CreateSamplerState)( + ID3D11Device1 *This, + const D3D11_SAMPLER_DESC *pSamplerDesc, + ID3D11SamplerState **ppSamplerState); + + HRESULT (STDMETHODCALLTYPE *CreateQuery)( + ID3D11Device1 *This, + const D3D11_QUERY_DESC *pQueryDesc, + ID3D11Query **ppQuery); + + HRESULT (STDMETHODCALLTYPE *CreatePredicate)( + ID3D11Device1 *This, + const D3D11_QUERY_DESC *pPredicateDesc, + ID3D11Predicate **ppPredicate); + + HRESULT (STDMETHODCALLTYPE *CreateCounter)( + ID3D11Device1 *This, + const D3D11_COUNTER_DESC *pCounterDesc, + ID3D11Counter **ppCounter); + + HRESULT (STDMETHODCALLTYPE *CreateDeferredContext)( + ID3D11Device1 *This, + UINT ContextFlags, + ID3D11DeviceContext **ppDeferredContext); + + HRESULT (STDMETHODCALLTYPE *OpenSharedResource)( + ID3D11Device1 *This, + HANDLE hResource, + REFIID ReturnedInterface, + void **ppResource); + + HRESULT (STDMETHODCALLTYPE *CheckFormatSupport)( + ID3D11Device1 *This, + DXGI_FORMAT Format, + UINT *pFormatSupport); + + HRESULT (STDMETHODCALLTYPE *CheckMultisampleQualityLevels)( + ID3D11Device1 *This, + DXGI_FORMAT Format, + UINT SampleCount, + UINT *pNumQualityLevels); + + void (STDMETHODCALLTYPE *CheckCounterInfo)( + ID3D11Device1 *This, + D3D11_COUNTER_INFO *pCounterInfo); + + HRESULT (STDMETHODCALLTYPE *CheckCounter)( + ID3D11Device1 *This, + const D3D11_COUNTER_DESC *pDesc, + D3D11_COUNTER_TYPE *pType, + UINT *pActiveCounters, + LPSTR szName, + UINT *pNameLength, + LPSTR szUnits, + UINT *pUnitsLength, + LPSTR szDescription, + UINT *pDescriptionLength); + + HRESULT (STDMETHODCALLTYPE *CheckFeatureSupport)( + ID3D11Device1 *This, + D3D11_FEATURE Feature, + void *pFeatureSupportData, + UINT FeatureSupportDataSize); + + HRESULT (STDMETHODCALLTYPE *GetPrivateData)( + ID3D11Device1 *This, + REFGUID guid, + UINT *pDataSize, + void *pData); + + HRESULT (STDMETHODCALLTYPE *SetPrivateData)( + ID3D11Device1 *This, + REFGUID guid, + UINT DataSize, + const void *pData); + + HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( + ID3D11Device1 *This, + REFGUID guid, + const IUnknown *pData); + + D3D_FEATURE_LEVEL (STDMETHODCALLTYPE *GetFeatureLevel)( + ID3D11Device1 *This); + + UINT (STDMETHODCALLTYPE *GetCreationFlags)( + ID3D11Device1 *This); + + HRESULT (STDMETHODCALLTYPE *GetDeviceRemovedReason)( + ID3D11Device1 *This); + + void (STDMETHODCALLTYPE *GetImmediateContext)( + ID3D11Device1 *This, + ID3D11DeviceContext **ppImmediateContext); + + HRESULT (STDMETHODCALLTYPE *SetExceptionMode)( + ID3D11Device1 *This, + UINT RaiseFlags); + + UINT (STDMETHODCALLTYPE *GetExceptionMode)( + ID3D11Device1 *This); + + /*** ID3D11Device1 methods ***/ + void (STDMETHODCALLTYPE *GetImmediateContext1)( + ID3D11Device1 *This, + ID3D11DeviceContext1 **ppImmediateContext); + + HRESULT (STDMETHODCALLTYPE *CreateDeferredContext1)( + ID3D11Device1 *This, + UINT ContextFlags, + ID3D11DeviceContext1 **ppDeferredContext); + + HRESULT (STDMETHODCALLTYPE *CreateBlendState1)( + ID3D11Device1 *This, + const D3D11_BLEND_DESC1 *pBlendStateDesc, + ID3D11BlendState1 **ppBlendState); + + HRESULT (STDMETHODCALLTYPE *CreateRasterizerState1)( + ID3D11Device1 *This, + const D3D11_RASTERIZER_DESC1 *pRasterizerDesc, + ID3D11RasterizerState1 **ppRasterizerState); + + HRESULT (STDMETHODCALLTYPE *CreateDeviceContextState)( + ID3D11Device1 *This, + UINT Flags, + const D3D_FEATURE_LEVEL *pFeatureLevels, + UINT FeatureLevels, + UINT SDKVersion, + REFIID EmulatedInterface, + D3D_FEATURE_LEVEL *pChosenFeatureLevel, + ID3DDeviceContextState **ppContextState); + + HRESULT (STDMETHODCALLTYPE *OpenSharedResource1)( + ID3D11Device1 *This, + HANDLE hResource, + REFIID returnedInterface, + void **ppResource); + + HRESULT (STDMETHODCALLTYPE *OpenSharedResourceByName)( + ID3D11Device1 *This, + LPCWSTR lpName, + DWORD dwDesiredAccess, + REFIID returnedInterface, + void **ppResource); + + END_INTERFACE +} ID3D11Device1Vtbl; + +interface ID3D11Device1 { + CONST_VTBL ID3D11Device1Vtbl* lpVtbl; +}; + +#ifdef COBJMACROS +#ifndef WIDL_C_INLINE_WRAPPERS +/*** IUnknown methods ***/ +#define ID3D11Device1_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) +#define ID3D11Device1_AddRef(This) (This)->lpVtbl->AddRef(This) +#define ID3D11Device1_Release(This) (This)->lpVtbl->Release(This) +/*** ID3D11Device methods ***/ +#define ID3D11Device1_CreateBuffer(This,pDesc,pInitialData,ppBuffer) (This)->lpVtbl->CreateBuffer(This,pDesc,pInitialData,ppBuffer) +#define ID3D11Device1_CreateTexture1D(This,pDesc,pInitialData,ppTexture1D) (This)->lpVtbl->CreateTexture1D(This,pDesc,pInitialData,ppTexture1D) +#define ID3D11Device1_CreateTexture2D(This,pDesc,pInitialData,ppTexture2D) (This)->lpVtbl->CreateTexture2D(This,pDesc,pInitialData,ppTexture2D) +#define ID3D11Device1_CreateTexture3D(This,pDesc,pInitialData,ppTexture3D) (This)->lpVtbl->CreateTexture3D(This,pDesc,pInitialData,ppTexture3D) +#define ID3D11Device1_CreateShaderResourceView(This,pResource,pDesc,ppSRView) (This)->lpVtbl->CreateShaderResourceView(This,pResource,pDesc,ppSRView) +#define ID3D11Device1_CreateUnorderedAccessView(This,pResource,pDesc,ppUAView) (This)->lpVtbl->CreateUnorderedAccessView(This,pResource,pDesc,ppUAView) +#define ID3D11Device1_CreateRenderTargetView(This,pResource,pDesc,ppRTView) (This)->lpVtbl->CreateRenderTargetView(This,pResource,pDesc,ppRTView) +#define ID3D11Device1_CreateDepthStencilView(This,pResource,pDesc,ppDepthStencilView) (This)->lpVtbl->CreateDepthStencilView(This,pResource,pDesc,ppDepthStencilView) +#define ID3D11Device1_CreateInputLayout(This,pInputElementDescs,NumElements,pShaderBytecodeWithInputSignature,BytecodeLength,ppInputLayout) (This)->lpVtbl->CreateInputLayout(This,pInputElementDescs,NumElements,pShaderBytecodeWithInputSignature,BytecodeLength,ppInputLayout) +#define ID3D11Device1_CreateVertexShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppVertexShader) (This)->lpVtbl->CreateVertexShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppVertexShader) +#define ID3D11Device1_CreateGeometryShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppGeometryShader) (This)->lpVtbl->CreateGeometryShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppGeometryShader) +#define ID3D11Device1_CreateGeometryShaderWithStreamOutput(This,pShaderBytecode,BytecodeLength,pSODeclaration,NumEntries,pBufferStrides,NumStrides,RasterizedStream,pClassLinkage,ppGeometryShader) (This)->lpVtbl->CreateGeometryShaderWithStreamOutput(This,pShaderBytecode,BytecodeLength,pSODeclaration,NumEntries,pBufferStrides,NumStrides,RasterizedStream,pClassLinkage,ppGeometryShader) +#define ID3D11Device1_CreatePixelShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppPixelShader) (This)->lpVtbl->CreatePixelShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppPixelShader) +#define ID3D11Device1_CreateHullShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppHullShader) (This)->lpVtbl->CreateHullShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppHullShader) +#define ID3D11Device1_CreateDomainShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppDomainShader) (This)->lpVtbl->CreateDomainShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppDomainShader) +#define ID3D11Device1_CreateComputeShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppComputeShader) (This)->lpVtbl->CreateComputeShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppComputeShader) +#define ID3D11Device1_CreateClassLinkage(This,ppLinkage) (This)->lpVtbl->CreateClassLinkage(This,ppLinkage) +#define ID3D11Device1_CreateBlendState(This,pBlendStateDesc,ppBlendState) (This)->lpVtbl->CreateBlendState(This,pBlendStateDesc,ppBlendState) +#define ID3D11Device1_CreateDepthStencilState(This,pDepthStencilDesc,ppDepthStencilState) (This)->lpVtbl->CreateDepthStencilState(This,pDepthStencilDesc,ppDepthStencilState) +#define ID3D11Device1_CreateRasterizerState(This,pRasterizerDesc,ppRasterizerState) (This)->lpVtbl->CreateRasterizerState(This,pRasterizerDesc,ppRasterizerState) +#define ID3D11Device1_CreateSamplerState(This,pSamplerDesc,ppSamplerState) (This)->lpVtbl->CreateSamplerState(This,pSamplerDesc,ppSamplerState) +#define ID3D11Device1_CreateQuery(This,pQueryDesc,ppQuery) (This)->lpVtbl->CreateQuery(This,pQueryDesc,ppQuery) +#define ID3D11Device1_CreatePredicate(This,pPredicateDesc,ppPredicate) (This)->lpVtbl->CreatePredicate(This,pPredicateDesc,ppPredicate) +#define ID3D11Device1_CreateCounter(This,pCounterDesc,ppCounter) (This)->lpVtbl->CreateCounter(This,pCounterDesc,ppCounter) +#define ID3D11Device1_CreateDeferredContext(This,ContextFlags,ppDeferredContext) (This)->lpVtbl->CreateDeferredContext(This,ContextFlags,ppDeferredContext) +#define ID3D11Device1_OpenSharedResource(This,hResource,ReturnedInterface,ppResource) (This)->lpVtbl->OpenSharedResource(This,hResource,ReturnedInterface,ppResource) +#define ID3D11Device1_CheckFormatSupport(This,Format,pFormatSupport) (This)->lpVtbl->CheckFormatSupport(This,Format,pFormatSupport) +#define ID3D11Device1_CheckMultisampleQualityLevels(This,Format,SampleCount,pNumQualityLevels) (This)->lpVtbl->CheckMultisampleQualityLevels(This,Format,SampleCount,pNumQualityLevels) +#define ID3D11Device1_CheckCounterInfo(This,pCounterInfo) (This)->lpVtbl->CheckCounterInfo(This,pCounterInfo) +#define ID3D11Device1_CheckCounter(This,pDesc,pType,pActiveCounters,szName,pNameLength,szUnits,pUnitsLength,szDescription,pDescriptionLength) (This)->lpVtbl->CheckCounter(This,pDesc,pType,pActiveCounters,szName,pNameLength,szUnits,pUnitsLength,szDescription,pDescriptionLength) +#define ID3D11Device1_CheckFeatureSupport(This,Feature,pFeatureSupportData,FeatureSupportDataSize) (This)->lpVtbl->CheckFeatureSupport(This,Feature,pFeatureSupportData,FeatureSupportDataSize) +#define ID3D11Device1_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData) +#define ID3D11Device1_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData) +#define ID3D11Device1_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData) +#define ID3D11Device1_GetFeatureLevel(This) (This)->lpVtbl->GetFeatureLevel(This) +#define ID3D11Device1_GetCreationFlags(This) (This)->lpVtbl->GetCreationFlags(This) +#define ID3D11Device1_GetDeviceRemovedReason(This) (This)->lpVtbl->GetDeviceRemovedReason(This) +#define ID3D11Device1_GetImmediateContext(This,ppImmediateContext) (This)->lpVtbl->GetImmediateContext(This,ppImmediateContext) +#define ID3D11Device1_SetExceptionMode(This,RaiseFlags) (This)->lpVtbl->SetExceptionMode(This,RaiseFlags) +#define ID3D11Device1_GetExceptionMode(This) (This)->lpVtbl->GetExceptionMode(This) +/*** ID3D11Device1 methods ***/ +#define ID3D11Device1_GetImmediateContext1(This,ppImmediateContext) (This)->lpVtbl->GetImmediateContext1(This,ppImmediateContext) +#define ID3D11Device1_CreateDeferredContext1(This,ContextFlags,ppDeferredContext) (This)->lpVtbl->CreateDeferredContext1(This,ContextFlags,ppDeferredContext) +#define ID3D11Device1_CreateBlendState1(This,pBlendStateDesc,ppBlendState) (This)->lpVtbl->CreateBlendState1(This,pBlendStateDesc,ppBlendState) +#define ID3D11Device1_CreateRasterizerState1(This,pRasterizerDesc,ppRasterizerState) (This)->lpVtbl->CreateRasterizerState1(This,pRasterizerDesc,ppRasterizerState) +#define ID3D11Device1_CreateDeviceContextState(This,Flags,pFeatureLevels,FeatureLevels,SDKVersion,EmulatedInterface,pChosenFeatureLevel,ppContextState) (This)->lpVtbl->CreateDeviceContextState(This,Flags,pFeatureLevels,FeatureLevels,SDKVersion,EmulatedInterface,pChosenFeatureLevel,ppContextState) +#define ID3D11Device1_OpenSharedResource1(This,hResource,returnedInterface,ppResource) (This)->lpVtbl->OpenSharedResource1(This,hResource,returnedInterface,ppResource) +#define ID3D11Device1_OpenSharedResourceByName(This,lpName,dwDesiredAccess,returnedInterface,ppResource) (This)->lpVtbl->OpenSharedResourceByName(This,lpName,dwDesiredAccess,returnedInterface,ppResource) +#else +/*** IUnknown methods ***/ +static FORCEINLINE HRESULT ID3D11Device1_QueryInterface(ID3D11Device1* This,REFIID riid,void **ppvObject) { + return This->lpVtbl->QueryInterface(This,riid,ppvObject); +} +static FORCEINLINE ULONG ID3D11Device1_AddRef(ID3D11Device1* This) { + return This->lpVtbl->AddRef(This); +} +static FORCEINLINE ULONG ID3D11Device1_Release(ID3D11Device1* This) { + return This->lpVtbl->Release(This); +} +/*** ID3D11Device methods ***/ +static FORCEINLINE HRESULT ID3D11Device1_CreateBuffer(ID3D11Device1* This,const D3D11_BUFFER_DESC *pDesc,const D3D11_SUBRESOURCE_DATA *pInitialData,ID3D11Buffer **ppBuffer) { + return This->lpVtbl->CreateBuffer(This,pDesc,pInitialData,ppBuffer); +} +static FORCEINLINE HRESULT ID3D11Device1_CreateTexture1D(ID3D11Device1* This,const D3D11_TEXTURE1D_DESC *pDesc,const D3D11_SUBRESOURCE_DATA *pInitialData,ID3D11Texture1D **ppTexture1D) { + return This->lpVtbl->CreateTexture1D(This,pDesc,pInitialData,ppTexture1D); +} +static FORCEINLINE HRESULT ID3D11Device1_CreateTexture2D(ID3D11Device1* This,const D3D11_TEXTURE2D_DESC *pDesc,const D3D11_SUBRESOURCE_DATA *pInitialData,ID3D11Texture2D **ppTexture2D) { + return This->lpVtbl->CreateTexture2D(This,pDesc,pInitialData,ppTexture2D); +} +static FORCEINLINE HRESULT ID3D11Device1_CreateTexture3D(ID3D11Device1* This,const D3D11_TEXTURE3D_DESC *pDesc,const D3D11_SUBRESOURCE_DATA *pInitialData,ID3D11Texture3D **ppTexture3D) { + return This->lpVtbl->CreateTexture3D(This,pDesc,pInitialData,ppTexture3D); +} +static FORCEINLINE HRESULT ID3D11Device1_CreateShaderResourceView(ID3D11Device1* This,ID3D11Resource *pResource,const D3D11_SHADER_RESOURCE_VIEW_DESC *pDesc,ID3D11ShaderResourceView **ppSRView) { + return This->lpVtbl->CreateShaderResourceView(This,pResource,pDesc,ppSRView); +} +static FORCEINLINE HRESULT ID3D11Device1_CreateUnorderedAccessView(ID3D11Device1* This,ID3D11Resource *pResource,const D3D11_UNORDERED_ACCESS_VIEW_DESC *pDesc,ID3D11UnorderedAccessView **ppUAView) { + return This->lpVtbl->CreateUnorderedAccessView(This,pResource,pDesc,ppUAView); +} +static FORCEINLINE HRESULT ID3D11Device1_CreateRenderTargetView(ID3D11Device1* This,ID3D11Resource *pResource,const D3D11_RENDER_TARGET_VIEW_DESC *pDesc,ID3D11RenderTargetView **ppRTView) { + return This->lpVtbl->CreateRenderTargetView(This,pResource,pDesc,ppRTView); +} +static FORCEINLINE HRESULT ID3D11Device1_CreateDepthStencilView(ID3D11Device1* This,ID3D11Resource *pResource,const D3D11_DEPTH_STENCIL_VIEW_DESC *pDesc,ID3D11DepthStencilView **ppDepthStencilView) { + return This->lpVtbl->CreateDepthStencilView(This,pResource,pDesc,ppDepthStencilView); +} +static FORCEINLINE HRESULT ID3D11Device1_CreateInputLayout(ID3D11Device1* This,const D3D11_INPUT_ELEMENT_DESC *pInputElementDescs,UINT NumElements,const void *pShaderBytecodeWithInputSignature,SIZE_T BytecodeLength,ID3D11InputLayout **ppInputLayout) { + return This->lpVtbl->CreateInputLayout(This,pInputElementDescs,NumElements,pShaderBytecodeWithInputSignature,BytecodeLength,ppInputLayout); +} +static FORCEINLINE HRESULT ID3D11Device1_CreateVertexShader(ID3D11Device1* This,const void *pShaderBytecode,SIZE_T BytecodeLength,ID3D11ClassLinkage *pClassLinkage,ID3D11VertexShader **ppVertexShader) { + return This->lpVtbl->CreateVertexShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppVertexShader); +} +static FORCEINLINE HRESULT ID3D11Device1_CreateGeometryShader(ID3D11Device1* This,const void *pShaderBytecode,SIZE_T BytecodeLength,ID3D11ClassLinkage *pClassLinkage,ID3D11GeometryShader **ppGeometryShader) { + return This->lpVtbl->CreateGeometryShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppGeometryShader); +} +static FORCEINLINE HRESULT ID3D11Device1_CreateGeometryShaderWithStreamOutput(ID3D11Device1* This,const void *pShaderBytecode,SIZE_T BytecodeLength,const D3D11_SO_DECLARATION_ENTRY *pSODeclaration,UINT NumEntries,const UINT *pBufferStrides,UINT NumStrides,UINT RasterizedStream,ID3D11ClassLinkage *pClassLinkage,ID3D11GeometryShader **ppGeometryShader) { + return This->lpVtbl->CreateGeometryShaderWithStreamOutput(This,pShaderBytecode,BytecodeLength,pSODeclaration,NumEntries,pBufferStrides,NumStrides,RasterizedStream,pClassLinkage,ppGeometryShader); +} +static FORCEINLINE HRESULT ID3D11Device1_CreatePixelShader(ID3D11Device1* This,const void *pShaderBytecode,SIZE_T BytecodeLength,ID3D11ClassLinkage *pClassLinkage,ID3D11PixelShader **ppPixelShader) { + return This->lpVtbl->CreatePixelShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppPixelShader); +} +static FORCEINLINE HRESULT ID3D11Device1_CreateHullShader(ID3D11Device1* This,const void *pShaderBytecode,SIZE_T BytecodeLength,ID3D11ClassLinkage *pClassLinkage,ID3D11HullShader **ppHullShader) { + return This->lpVtbl->CreateHullShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppHullShader); +} +static FORCEINLINE HRESULT ID3D11Device1_CreateDomainShader(ID3D11Device1* This,const void *pShaderBytecode,SIZE_T BytecodeLength,ID3D11ClassLinkage *pClassLinkage,ID3D11DomainShader **ppDomainShader) { + return This->lpVtbl->CreateDomainShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppDomainShader); +} +static FORCEINLINE HRESULT ID3D11Device1_CreateComputeShader(ID3D11Device1* This,const void *pShaderBytecode,SIZE_T BytecodeLength,ID3D11ClassLinkage *pClassLinkage,ID3D11ComputeShader **ppComputeShader) { + return This->lpVtbl->CreateComputeShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppComputeShader); +} +static FORCEINLINE HRESULT ID3D11Device1_CreateClassLinkage(ID3D11Device1* This,ID3D11ClassLinkage **ppLinkage) { + return This->lpVtbl->CreateClassLinkage(This,ppLinkage); +} +static FORCEINLINE HRESULT ID3D11Device1_CreateBlendState(ID3D11Device1* This,const D3D11_BLEND_DESC *pBlendStateDesc,ID3D11BlendState **ppBlendState) { + return This->lpVtbl->CreateBlendState(This,pBlendStateDesc,ppBlendState); +} +static FORCEINLINE HRESULT ID3D11Device1_CreateDepthStencilState(ID3D11Device1* This,const D3D11_DEPTH_STENCIL_DESC *pDepthStencilDesc,ID3D11DepthStencilState **ppDepthStencilState) { + return This->lpVtbl->CreateDepthStencilState(This,pDepthStencilDesc,ppDepthStencilState); +} +static FORCEINLINE HRESULT ID3D11Device1_CreateRasterizerState(ID3D11Device1* This,const D3D11_RASTERIZER_DESC *pRasterizerDesc,ID3D11RasterizerState **ppRasterizerState) { + return This->lpVtbl->CreateRasterizerState(This,pRasterizerDesc,ppRasterizerState); +} +static FORCEINLINE HRESULT ID3D11Device1_CreateSamplerState(ID3D11Device1* This,const D3D11_SAMPLER_DESC *pSamplerDesc,ID3D11SamplerState **ppSamplerState) { + return This->lpVtbl->CreateSamplerState(This,pSamplerDesc,ppSamplerState); +} +static FORCEINLINE HRESULT ID3D11Device1_CreateQuery(ID3D11Device1* This,const D3D11_QUERY_DESC *pQueryDesc,ID3D11Query **ppQuery) { + return This->lpVtbl->CreateQuery(This,pQueryDesc,ppQuery); +} +static FORCEINLINE HRESULT ID3D11Device1_CreatePredicate(ID3D11Device1* This,const D3D11_QUERY_DESC *pPredicateDesc,ID3D11Predicate **ppPredicate) { + return This->lpVtbl->CreatePredicate(This,pPredicateDesc,ppPredicate); +} +static FORCEINLINE HRESULT ID3D11Device1_CreateCounter(ID3D11Device1* This,const D3D11_COUNTER_DESC *pCounterDesc,ID3D11Counter **ppCounter) { + return This->lpVtbl->CreateCounter(This,pCounterDesc,ppCounter); +} +static FORCEINLINE HRESULT ID3D11Device1_CreateDeferredContext(ID3D11Device1* This,UINT ContextFlags,ID3D11DeviceContext **ppDeferredContext) { + return This->lpVtbl->CreateDeferredContext(This,ContextFlags,ppDeferredContext); +} +static FORCEINLINE HRESULT ID3D11Device1_OpenSharedResource(ID3D11Device1* This,HANDLE hResource,REFIID ReturnedInterface,void **ppResource) { + return This->lpVtbl->OpenSharedResource(This,hResource,ReturnedInterface,ppResource); +} +static FORCEINLINE HRESULT ID3D11Device1_CheckFormatSupport(ID3D11Device1* This,DXGI_FORMAT Format,UINT *pFormatSupport) { + return This->lpVtbl->CheckFormatSupport(This,Format,pFormatSupport); +} +static FORCEINLINE HRESULT ID3D11Device1_CheckMultisampleQualityLevels(ID3D11Device1* This,DXGI_FORMAT Format,UINT SampleCount,UINT *pNumQualityLevels) { + return This->lpVtbl->CheckMultisampleQualityLevels(This,Format,SampleCount,pNumQualityLevels); +} +static FORCEINLINE void ID3D11Device1_CheckCounterInfo(ID3D11Device1* This,D3D11_COUNTER_INFO *pCounterInfo) { + This->lpVtbl->CheckCounterInfo(This,pCounterInfo); +} +static FORCEINLINE HRESULT ID3D11Device1_CheckCounter(ID3D11Device1* This,const D3D11_COUNTER_DESC *pDesc,D3D11_COUNTER_TYPE *pType,UINT *pActiveCounters,LPSTR szName,UINT *pNameLength,LPSTR szUnits,UINT *pUnitsLength,LPSTR szDescription,UINT *pDescriptionLength) { + return This->lpVtbl->CheckCounter(This,pDesc,pType,pActiveCounters,szName,pNameLength,szUnits,pUnitsLength,szDescription,pDescriptionLength); +} +static FORCEINLINE HRESULT ID3D11Device1_CheckFeatureSupport(ID3D11Device1* This,D3D11_FEATURE Feature,void *pFeatureSupportData,UINT FeatureSupportDataSize) { + return This->lpVtbl->CheckFeatureSupport(This,Feature,pFeatureSupportData,FeatureSupportDataSize); +} +static FORCEINLINE HRESULT ID3D11Device1_GetPrivateData(ID3D11Device1* This,REFGUID guid,UINT *pDataSize,void *pData) { + return This->lpVtbl->GetPrivateData(This,guid,pDataSize,pData); +} +static FORCEINLINE HRESULT ID3D11Device1_SetPrivateData(ID3D11Device1* This,REFGUID guid,UINT DataSize,const void *pData) { + return This->lpVtbl->SetPrivateData(This,guid,DataSize,pData); +} +static FORCEINLINE HRESULT ID3D11Device1_SetPrivateDataInterface(ID3D11Device1* This,REFGUID guid,const IUnknown *pData) { + return This->lpVtbl->SetPrivateDataInterface(This,guid,pData); +} +static FORCEINLINE D3D_FEATURE_LEVEL ID3D11Device1_GetFeatureLevel(ID3D11Device1* This) { + return This->lpVtbl->GetFeatureLevel(This); +} +static FORCEINLINE UINT ID3D11Device1_GetCreationFlags(ID3D11Device1* This) { + return This->lpVtbl->GetCreationFlags(This); +} +static FORCEINLINE HRESULT ID3D11Device1_GetDeviceRemovedReason(ID3D11Device1* This) { + return This->lpVtbl->GetDeviceRemovedReason(This); +} +static FORCEINLINE void ID3D11Device1_GetImmediateContext(ID3D11Device1* This,ID3D11DeviceContext **ppImmediateContext) { + This->lpVtbl->GetImmediateContext(This,ppImmediateContext); +} +static FORCEINLINE HRESULT ID3D11Device1_SetExceptionMode(ID3D11Device1* This,UINT RaiseFlags) { + return This->lpVtbl->SetExceptionMode(This,RaiseFlags); +} +static FORCEINLINE UINT ID3D11Device1_GetExceptionMode(ID3D11Device1* This) { + return This->lpVtbl->GetExceptionMode(This); +} +/*** ID3D11Device1 methods ***/ +static FORCEINLINE void ID3D11Device1_GetImmediateContext1(ID3D11Device1* This,ID3D11DeviceContext1 **ppImmediateContext) { + This->lpVtbl->GetImmediateContext1(This,ppImmediateContext); +} +static FORCEINLINE HRESULT ID3D11Device1_CreateDeferredContext1(ID3D11Device1* This,UINT ContextFlags,ID3D11DeviceContext1 **ppDeferredContext) { + return This->lpVtbl->CreateDeferredContext1(This,ContextFlags,ppDeferredContext); +} +static FORCEINLINE HRESULT ID3D11Device1_CreateBlendState1(ID3D11Device1* This,const D3D11_BLEND_DESC1 *pBlendStateDesc,ID3D11BlendState1 **ppBlendState) { + return This->lpVtbl->CreateBlendState1(This,pBlendStateDesc,ppBlendState); +} +static FORCEINLINE HRESULT ID3D11Device1_CreateRasterizerState1(ID3D11Device1* This,const D3D11_RASTERIZER_DESC1 *pRasterizerDesc,ID3D11RasterizerState1 **ppRasterizerState) { + return This->lpVtbl->CreateRasterizerState1(This,pRasterizerDesc,ppRasterizerState); +} +static FORCEINLINE HRESULT ID3D11Device1_CreateDeviceContextState(ID3D11Device1* This,UINT Flags,const D3D_FEATURE_LEVEL *pFeatureLevels,UINT FeatureLevels,UINT SDKVersion,REFIID EmulatedInterface,D3D_FEATURE_LEVEL *pChosenFeatureLevel,ID3DDeviceContextState **ppContextState) { + return This->lpVtbl->CreateDeviceContextState(This,Flags,pFeatureLevels,FeatureLevels,SDKVersion,EmulatedInterface,pChosenFeatureLevel,ppContextState); +} +static FORCEINLINE HRESULT ID3D11Device1_OpenSharedResource1(ID3D11Device1* This,HANDLE hResource,REFIID returnedInterface,void **ppResource) { + return This->lpVtbl->OpenSharedResource1(This,hResource,returnedInterface,ppResource); +} +static FORCEINLINE HRESULT ID3D11Device1_OpenSharedResourceByName(ID3D11Device1* This,LPCWSTR lpName,DWORD dwDesiredAccess,REFIID returnedInterface,void **ppResource) { + return This->lpVtbl->OpenSharedResourceByName(This,lpName,dwDesiredAccess,returnedInterface,ppResource); +} +#endif +#endif + +#endif + + +#endif /* __ID3D11Device1_INTERFACE_DEFINED__ */ + +/* Begin additional prototypes for all interfaces */ + + +/* End additional prototypes */ + +#ifdef __cplusplus +} +#endif + +#endif /* __d3d11_1_h__ */ diff --git a/src/libs/dxvk-native-1.9.2a/include/native/directx/d3d11_2.h b/src/libs/dxvk-native-1.9.2a/include/native/directx/d3d11_2.h new file mode 100644 index 00000000..6a5256f1 --- /dev/null +++ b/src/libs/dxvk-native-1.9.2a/include/native/directx/d3d11_2.h @@ -0,0 +1,2249 @@ +/*** Autogenerated by WIDL 5.13 from include/d3d11_2.idl - Do not edit ***/ + +#ifdef _WIN32 +#ifndef __REQUIRED_RPCNDR_H_VERSION__ +#define __REQUIRED_RPCNDR_H_VERSION__ 475 +#endif +#include +#include +#endif + +#ifndef COM_NO_WINDOWS_H +#include +#include +#endif + +#ifndef __d3d11_2_h__ +#define __d3d11_2_h__ + +/* Forward declarations */ + +#ifndef __ID3D11DeviceContext2_FWD_DEFINED__ +#define __ID3D11DeviceContext2_FWD_DEFINED__ +typedef interface ID3D11DeviceContext2 ID3D11DeviceContext2; +#ifdef __cplusplus +interface ID3D11DeviceContext2; +#endif /* __cplusplus */ +#endif + +#ifndef __ID3D11Device2_FWD_DEFINED__ +#define __ID3D11Device2_FWD_DEFINED__ +typedef interface ID3D11Device2 ID3D11Device2; +#ifdef __cplusplus +interface ID3D11Device2; +#endif /* __cplusplus */ +#endif + +/* Headers for imported files */ + +#include +#include +#include +#include +#include + +#ifdef __cplusplus +extern "C" { +#endif + +#define D3D11_PACKED_TILE (0xffffffff) + +typedef enum D3D11_TILE_MAPPING_FLAG { + D3D11_TILE_MAPPING_NO_OVERWRITE = 0x1 +} D3D11_TILE_MAPPING_FLAG; +typedef enum D3D11_TILE_RANGE_FLAG { + D3D11_TILE_RANGE_NULL = 0x1, + D3D11_TILE_RANGE_SKIP = 0x2, + D3D11_TILE_RANGE_REUSE_SINGLE_TILE = 0x4 +} D3D11_TILE_RANGE_FLAG; +typedef enum D3D11_CHECK_MULTISAMPLE_QUALITY_LEVELS_FLAG { + D3D11_CHECK_MULTISAMPLE_QUALITY_LEVELS_TILED_RESOURCE = 0x1 +} D3D11_CHECK_MULTISAMPLE_QUALITY_LEVELS_FLAG; +typedef enum D3D11_TILE_COPY_FLAG { + D3D11_TILE_COPY_NO_OVERWRITE = 0x1, + D3D11_TILE_COPY_LINEAR_BUFFER_TO_SWIZZLED_TILED_RESOURCE = 0x2, + D3D11_TILE_COPY_SWIZZLED_TILED_RESOURCE_TO_LINEAR_BUFFER = 0x4 +} D3D11_TILE_COPY_FLAG; +typedef struct D3D11_TILED_RESOURCE_COORDINATE { + UINT X; + UINT Y; + UINT Z; + UINT Subresource; +} D3D11_TILED_RESOURCE_COORDINATE; +typedef struct D3D11_TILE_REGION_SIZE { + UINT NumTiles; + WINBOOL bUseBox; + UINT Width; + UINT16 Height; + UINT16 Depth; +} D3D11_TILE_REGION_SIZE; +typedef struct D3D11_SUBRESOURCE_TILING { + UINT WidthInTiles; + UINT16 HeightInTiles; + UINT16 DepthInTiles; + UINT StartTileIndexInOverallResource; +} D3D11_SUBRESOURCE_TILING; +typedef struct D3D11_TILE_SHAPE { + UINT WidthInTexels; + UINT HeightInTexels; + UINT DepthInTexels; +} D3D11_TILE_SHAPE; +typedef struct D3D11_PACKED_MIP_DESC { + UINT8 NumStandardMips; + UINT8 NumPackedMips; + UINT NumTilesForPackedMips; + UINT StartTileIndexInOverallResource; +} D3D11_PACKED_MIP_DESC; +/***************************************************************************** + * ID3D11DeviceContext2 interface + */ +#ifndef __ID3D11DeviceContext2_INTERFACE_DEFINED__ +#define __ID3D11DeviceContext2_INTERFACE_DEFINED__ + +DEFINE_GUID(IID_ID3D11DeviceContext2, 0x420d5b32, 0xb90c, 0x4da4, 0xbe,0xf0, 0x35,0x9f,0x6a,0x24,0xa8,0x3a); +#if defined(__cplusplus) && !defined(CINTERFACE) +MIDL_INTERFACE("420d5b32-b90c-4da4-bef0-359f6a24a83a") +ID3D11DeviceContext2 : public ID3D11DeviceContext1 +{ + virtual HRESULT STDMETHODCALLTYPE UpdateTileMappings( + ID3D11Resource *resource, + UINT region_count, + const D3D11_TILED_RESOURCE_COORDINATE *region_start_coordinates, + const D3D11_TILE_REGION_SIZE *region_sizes, + ID3D11Buffer *pool, + UINT range_count, + const UINT *range_flags, + const UINT *pool_start_offsets, + const UINT *range_tile_counts, + UINT flags) = 0; + + virtual HRESULT STDMETHODCALLTYPE CopyTileMappings( + ID3D11Resource *dst_resource, + const D3D11_TILED_RESOURCE_COORDINATE *dst_start_coordinate, + ID3D11Resource *src_resource, + const D3D11_TILED_RESOURCE_COORDINATE *src_start_coordinate, + const D3D11_TILE_REGION_SIZE *region_size, + UINT flags) = 0; + + virtual void STDMETHODCALLTYPE CopyTiles( + ID3D11Resource *resource, + const D3D11_TILED_RESOURCE_COORDINATE *start_coordinate, + const D3D11_TILE_REGION_SIZE *size, + ID3D11Buffer *buffer, + UINT64 start_offset, + UINT flags) = 0; + + virtual void STDMETHODCALLTYPE UpdateTiles( + ID3D11Resource *dst_resource, + const D3D11_TILED_RESOURCE_COORDINATE *dst_start_coordinate, + const D3D11_TILE_REGION_SIZE *dst_region_size, + const void *src_data, + UINT flags) = 0; + + virtual HRESULT STDMETHODCALLTYPE ResizeTilePool( + ID3D11Buffer *pool, + UINT64 size) = 0; + + virtual void STDMETHODCALLTYPE TiledResourceBarrier( + ID3D11DeviceChild *before_barrier, + ID3D11DeviceChild *after_barrier) = 0; + + virtual WINBOOL STDMETHODCALLTYPE IsAnnotationEnabled( + ) = 0; + + virtual void STDMETHODCALLTYPE SetMarkerInt( + const WCHAR *label, + int data) = 0; + + virtual void STDMETHODCALLTYPE BeginEventInt( + const WCHAR *label, + int data) = 0; + + virtual void STDMETHODCALLTYPE EndEvent( + ) = 0; + +}; +#ifdef __CRT_UUID_DECL +__CRT_UUID_DECL(ID3D11DeviceContext2, 0x420d5b32, 0xb90c, 0x4da4, 0xbe,0xf0, 0x35,0x9f,0x6a,0x24,0xa8,0x3a) +#endif +#else +typedef struct ID3D11DeviceContext2Vtbl { + BEGIN_INTERFACE + + /*** IUnknown methods ***/ + HRESULT (STDMETHODCALLTYPE *QueryInterface)( + ID3D11DeviceContext2 *This, + REFIID riid, + void **ppvObject); + + ULONG (STDMETHODCALLTYPE *AddRef)( + ID3D11DeviceContext2 *This); + + ULONG (STDMETHODCALLTYPE *Release)( + ID3D11DeviceContext2 *This); + + /*** ID3D11DeviceChild methods ***/ + void (STDMETHODCALLTYPE *GetDevice)( + ID3D11DeviceContext2 *This, + ID3D11Device **ppDevice); + + HRESULT (STDMETHODCALLTYPE *GetPrivateData)( + ID3D11DeviceContext2 *This, + REFGUID guid, + UINT *pDataSize, + void *pData); + + HRESULT (STDMETHODCALLTYPE *SetPrivateData)( + ID3D11DeviceContext2 *This, + REFGUID guid, + UINT DataSize, + const void *pData); + + HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( + ID3D11DeviceContext2 *This, + REFGUID guid, + const IUnknown *pData); + + /*** ID3D11DeviceContext methods ***/ + void (STDMETHODCALLTYPE *VSSetConstantBuffers)( + ID3D11DeviceContext2 *This, + UINT StartSlot, + UINT NumBuffers, + ID3D11Buffer *const *ppConstantBuffers); + + void (STDMETHODCALLTYPE *PSSetShaderResources)( + ID3D11DeviceContext2 *This, + UINT StartSlot, + UINT NumViews, + ID3D11ShaderResourceView *const *ppShaderResourceViews); + + void (STDMETHODCALLTYPE *PSSetShader)( + ID3D11DeviceContext2 *This, + ID3D11PixelShader *pPixelShader, + ID3D11ClassInstance *const *ppClassInstances, + UINT NumClassInstances); + + void (STDMETHODCALLTYPE *PSSetSamplers)( + ID3D11DeviceContext2 *This, + UINT StartSlot, + UINT NumSamplers, + ID3D11SamplerState *const *ppSamplers); + + void (STDMETHODCALLTYPE *VSSetShader)( + ID3D11DeviceContext2 *This, + ID3D11VertexShader *pVertexShader, + ID3D11ClassInstance *const *ppClassInstances, + UINT NumClassInstances); + + void (STDMETHODCALLTYPE *DrawIndexed)( + ID3D11DeviceContext2 *This, + UINT IndexCount, + UINT StartIndexLocation, + INT BaseVertexLocation); + + void (STDMETHODCALLTYPE *Draw)( + ID3D11DeviceContext2 *This, + UINT VertexCount, + UINT StartVertexLocation); + + HRESULT (STDMETHODCALLTYPE *Map)( + ID3D11DeviceContext2 *This, + ID3D11Resource *pResource, + UINT Subresource, + D3D11_MAP MapType, + UINT MapFlags, + D3D11_MAPPED_SUBRESOURCE *pMappedResource); + + void (STDMETHODCALLTYPE *Unmap)( + ID3D11DeviceContext2 *This, + ID3D11Resource *pResource, + UINT Subresource); + + void (STDMETHODCALLTYPE *PSSetConstantBuffers)( + ID3D11DeviceContext2 *This, + UINT StartSlot, + UINT NumBuffers, + ID3D11Buffer *const *ppConstantBuffers); + + void (STDMETHODCALLTYPE *IASetInputLayout)( + ID3D11DeviceContext2 *This, + ID3D11InputLayout *pInputLayout); + + void (STDMETHODCALLTYPE *IASetVertexBuffers)( + ID3D11DeviceContext2 *This, + UINT StartSlot, + UINT NumBuffers, + ID3D11Buffer *const *ppVertexBuffers, + const UINT *pStrides, + const UINT *pOffsets); + + void (STDMETHODCALLTYPE *IASetIndexBuffer)( + ID3D11DeviceContext2 *This, + ID3D11Buffer *pIndexBuffer, + DXGI_FORMAT Format, + UINT Offset); + + void (STDMETHODCALLTYPE *DrawIndexedInstanced)( + ID3D11DeviceContext2 *This, + UINT IndexCountPerInstance, + UINT InstanceCount, + UINT StartIndexLocation, + INT BaseVertexLocation, + UINT StartInstanceLocation); + + void (STDMETHODCALLTYPE *DrawInstanced)( + ID3D11DeviceContext2 *This, + UINT VertexCountPerInstance, + UINT InstanceCount, + UINT StartVertexLocation, + UINT StartInstanceLocation); + + void (STDMETHODCALLTYPE *GSSetConstantBuffers)( + ID3D11DeviceContext2 *This, + UINT StartSlot, + UINT NumBuffers, + ID3D11Buffer *const *ppConstantBuffers); + + void (STDMETHODCALLTYPE *GSSetShader)( + ID3D11DeviceContext2 *This, + ID3D11GeometryShader *pShader, + ID3D11ClassInstance *const *ppClassInstances, + UINT NumClassInstances); + + void (STDMETHODCALLTYPE *IASetPrimitiveTopology)( + ID3D11DeviceContext2 *This, + D3D11_PRIMITIVE_TOPOLOGY Topology); + + void (STDMETHODCALLTYPE *VSSetShaderResources)( + ID3D11DeviceContext2 *This, + UINT StartSlot, + UINT NumViews, + ID3D11ShaderResourceView *const *ppShaderResourceViews); + + void (STDMETHODCALLTYPE *VSSetSamplers)( + ID3D11DeviceContext2 *This, + UINT StartSlot, + UINT NumSamplers, + ID3D11SamplerState *const *ppSamplers); + + void (STDMETHODCALLTYPE *Begin)( + ID3D11DeviceContext2 *This, + ID3D11Asynchronous *pAsync); + + void (STDMETHODCALLTYPE *End)( + ID3D11DeviceContext2 *This, + ID3D11Asynchronous *pAsync); + + HRESULT (STDMETHODCALLTYPE *GetData)( + ID3D11DeviceContext2 *This, + ID3D11Asynchronous *pAsync, + void *pData, + UINT DataSize, + UINT GetDataFlags); + + void (STDMETHODCALLTYPE *SetPredication)( + ID3D11DeviceContext2 *This, + ID3D11Predicate *pPredicate, + WINBOOL PredicateValue); + + void (STDMETHODCALLTYPE *GSSetShaderResources)( + ID3D11DeviceContext2 *This, + UINT StartSlot, + UINT NumViews, + ID3D11ShaderResourceView *const *ppShaderResourceViews); + + void (STDMETHODCALLTYPE *GSSetSamplers)( + ID3D11DeviceContext2 *This, + UINT StartSlot, + UINT NumSamplers, + ID3D11SamplerState *const *ppSamplers); + + void (STDMETHODCALLTYPE *OMSetRenderTargets)( + ID3D11DeviceContext2 *This, + UINT NumViews, + ID3D11RenderTargetView *const *ppRenderTargetViews, + ID3D11DepthStencilView *pDepthStencilView); + + void (STDMETHODCALLTYPE *OMSetRenderTargetsAndUnorderedAccessViews)( + ID3D11DeviceContext2 *This, + UINT NumRTVs, + ID3D11RenderTargetView *const *ppRenderTargetViews, + ID3D11DepthStencilView *pDepthStencilView, + UINT UAVStartSlot, + UINT NumUAVs, + ID3D11UnorderedAccessView *const *ppUnorderedAccessViews, + const UINT *pUAVInitialCounts); + + void (STDMETHODCALLTYPE *OMSetBlendState)( + ID3D11DeviceContext2 *This, + ID3D11BlendState *pBlendState, + const FLOAT BlendFactor[4], + UINT SampleMask); + + void (STDMETHODCALLTYPE *OMSetDepthStencilState)( + ID3D11DeviceContext2 *This, + ID3D11DepthStencilState *pDepthStencilState, + UINT StencilRef); + + void (STDMETHODCALLTYPE *SOSetTargets)( + ID3D11DeviceContext2 *This, + UINT NumBuffers, + ID3D11Buffer *const *ppSOTargets, + const UINT *pOffsets); + + void (STDMETHODCALLTYPE *DrawAuto)( + ID3D11DeviceContext2 *This); + + void (STDMETHODCALLTYPE *DrawIndexedInstancedIndirect)( + ID3D11DeviceContext2 *This, + ID3D11Buffer *pBufferForArgs, + UINT AlignedByteOffsetForArgs); + + void (STDMETHODCALLTYPE *DrawInstancedIndirect)( + ID3D11DeviceContext2 *This, + ID3D11Buffer *pBufferForArgs, + UINT AlignedByteOffsetForArgs); + + void (STDMETHODCALLTYPE *Dispatch)( + ID3D11DeviceContext2 *This, + UINT ThreadGroupCountX, + UINT ThreadGroupCountY, + UINT ThreadGroupCountZ); + + void (STDMETHODCALLTYPE *DispatchIndirect)( + ID3D11DeviceContext2 *This, + ID3D11Buffer *pBufferForArgs, + UINT AlignedByteOffsetForArgs); + + void (STDMETHODCALLTYPE *RSSetState)( + ID3D11DeviceContext2 *This, + ID3D11RasterizerState *pRasterizerState); + + void (STDMETHODCALLTYPE *RSSetViewports)( + ID3D11DeviceContext2 *This, + UINT NumViewports, + const D3D11_VIEWPORT *pViewports); + + void (STDMETHODCALLTYPE *RSSetScissorRects)( + ID3D11DeviceContext2 *This, + UINT NumRects, + const D3D11_RECT *pRects); + + void (STDMETHODCALLTYPE *CopySubresourceRegion)( + ID3D11DeviceContext2 *This, + ID3D11Resource *pDstResource, + UINT DstSubresource, + UINT DstX, + UINT DstY, + UINT DstZ, + ID3D11Resource *pSrcResource, + UINT SrcSubresource, + const D3D11_BOX *pSrcBox); + + void (STDMETHODCALLTYPE *CopyResource)( + ID3D11DeviceContext2 *This, + ID3D11Resource *pDstResource, + ID3D11Resource *pSrcResource); + + void (STDMETHODCALLTYPE *UpdateSubresource)( + ID3D11DeviceContext2 *This, + ID3D11Resource *pDstResource, + UINT DstSubresource, + const D3D11_BOX *pDstBox, + const void *pSrcData, + UINT SrcRowPitch, + UINT SrcDepthPitch); + + void (STDMETHODCALLTYPE *CopyStructureCount)( + ID3D11DeviceContext2 *This, + ID3D11Buffer *pDstBuffer, + UINT DstAlignedByteOffset, + ID3D11UnorderedAccessView *pSrcView); + + void (STDMETHODCALLTYPE *ClearRenderTargetView)( + ID3D11DeviceContext2 *This, + ID3D11RenderTargetView *pRenderTargetView, + const FLOAT ColorRGBA[4]); + + void (STDMETHODCALLTYPE *ClearUnorderedAccessViewUint)( + ID3D11DeviceContext2 *This, + ID3D11UnorderedAccessView *pUnorderedAccessView, + const UINT Values[4]); + + void (STDMETHODCALLTYPE *ClearUnorderedAccessViewFloat)( + ID3D11DeviceContext2 *This, + ID3D11UnorderedAccessView *pUnorderedAccessView, + const FLOAT Values[4]); + + void (STDMETHODCALLTYPE *ClearDepthStencilView)( + ID3D11DeviceContext2 *This, + ID3D11DepthStencilView *pDepthStencilView, + UINT ClearFlags, + FLOAT Depth, + UINT8 Stencil); + + void (STDMETHODCALLTYPE *GenerateMips)( + ID3D11DeviceContext2 *This, + ID3D11ShaderResourceView *pShaderResourceView); + + void (STDMETHODCALLTYPE *SetResourceMinLOD)( + ID3D11DeviceContext2 *This, + ID3D11Resource *pResource, + FLOAT MinLOD); + + FLOAT (STDMETHODCALLTYPE *GetResourceMinLOD)( + ID3D11DeviceContext2 *This, + ID3D11Resource *pResource); + + void (STDMETHODCALLTYPE *ResolveSubresource)( + ID3D11DeviceContext2 *This, + ID3D11Resource *pDstResource, + UINT DstSubresource, + ID3D11Resource *pSrcResource, + UINT SrcSubresource, + DXGI_FORMAT Format); + + void (STDMETHODCALLTYPE *ExecuteCommandList)( + ID3D11DeviceContext2 *This, + ID3D11CommandList *pCommandList, + WINBOOL RestoreContextState); + + void (STDMETHODCALLTYPE *HSSetShaderResources)( + ID3D11DeviceContext2 *This, + UINT StartSlot, + UINT NumViews, + ID3D11ShaderResourceView *const *ppShaderResourceViews); + + void (STDMETHODCALLTYPE *HSSetShader)( + ID3D11DeviceContext2 *This, + ID3D11HullShader *pHullShader, + ID3D11ClassInstance *const *ppClassInstances, + UINT NumClassInstances); + + void (STDMETHODCALLTYPE *HSSetSamplers)( + ID3D11DeviceContext2 *This, + UINT StartSlot, + UINT NumSamplers, + ID3D11SamplerState *const *ppSamplers); + + void (STDMETHODCALLTYPE *HSSetConstantBuffers)( + ID3D11DeviceContext2 *This, + UINT StartSlot, + UINT NumBuffers, + ID3D11Buffer *const *ppConstantBuffers); + + void (STDMETHODCALLTYPE *DSSetShaderResources)( + ID3D11DeviceContext2 *This, + UINT StartSlot, + UINT NumViews, + ID3D11ShaderResourceView *const *ppShaderResourceViews); + + void (STDMETHODCALLTYPE *DSSetShader)( + ID3D11DeviceContext2 *This, + ID3D11DomainShader *pDomainShader, + ID3D11ClassInstance *const *ppClassInstances, + UINT NumClassInstances); + + void (STDMETHODCALLTYPE *DSSetSamplers)( + ID3D11DeviceContext2 *This, + UINT StartSlot, + UINT NumSamplers, + ID3D11SamplerState *const *ppSamplers); + + void (STDMETHODCALLTYPE *DSSetConstantBuffers)( + ID3D11DeviceContext2 *This, + UINT StartSlot, + UINT NumBuffers, + ID3D11Buffer *const *ppConstantBuffers); + + void (STDMETHODCALLTYPE *CSSetShaderResources)( + ID3D11DeviceContext2 *This, + UINT StartSlot, + UINT NumViews, + ID3D11ShaderResourceView *const *ppShaderResourceViews); + + void (STDMETHODCALLTYPE *CSSetUnorderedAccessViews)( + ID3D11DeviceContext2 *This, + UINT StartSlot, + UINT NumUAVs, + ID3D11UnorderedAccessView *const *ppUnorderedAccessViews, + const UINT *pUAVInitialCounts); + + void (STDMETHODCALLTYPE *CSSetShader)( + ID3D11DeviceContext2 *This, + ID3D11ComputeShader *pComputeShader, + ID3D11ClassInstance *const *ppClassInstances, + UINT NumClassInstances); + + void (STDMETHODCALLTYPE *CSSetSamplers)( + ID3D11DeviceContext2 *This, + UINT StartSlot, + UINT NumSamplers, + ID3D11SamplerState *const *ppSamplers); + + void (STDMETHODCALLTYPE *CSSetConstantBuffers)( + ID3D11DeviceContext2 *This, + UINT StartSlot, + UINT NumBuffers, + ID3D11Buffer *const *ppConstantBuffers); + + void (STDMETHODCALLTYPE *VSGetConstantBuffers)( + ID3D11DeviceContext2 *This, + UINT StartSlot, + UINT NumBuffers, + ID3D11Buffer **ppConstantBuffers); + + void (STDMETHODCALLTYPE *PSGetShaderResources)( + ID3D11DeviceContext2 *This, + UINT StartSlot, + UINT NumViews, + ID3D11ShaderResourceView **ppShaderResourceViews); + + void (STDMETHODCALLTYPE *PSGetShader)( + ID3D11DeviceContext2 *This, + ID3D11PixelShader **ppPixelShader, + ID3D11ClassInstance **ppClassInstances, + UINT *pNumClassInstances); + + void (STDMETHODCALLTYPE *PSGetSamplers)( + ID3D11DeviceContext2 *This, + UINT StartSlot, + UINT NumSamplers, + ID3D11SamplerState **ppSamplers); + + void (STDMETHODCALLTYPE *VSGetShader)( + ID3D11DeviceContext2 *This, + ID3D11VertexShader **ppVertexShader, + ID3D11ClassInstance **ppClassInstances, + UINT *pNumClassInstances); + + void (STDMETHODCALLTYPE *PSGetConstantBuffers)( + ID3D11DeviceContext2 *This, + UINT StartSlot, + UINT NumBuffers, + ID3D11Buffer **ppConstantBuffers); + + void (STDMETHODCALLTYPE *IAGetInputLayout)( + ID3D11DeviceContext2 *This, + ID3D11InputLayout **ppInputLayout); + + void (STDMETHODCALLTYPE *IAGetVertexBuffers)( + ID3D11DeviceContext2 *This, + UINT StartSlot, + UINT NumBuffers, + ID3D11Buffer **ppVertexBuffers, + UINT *pStrides, + UINT *pOffsets); + + void (STDMETHODCALLTYPE *IAGetIndexBuffer)( + ID3D11DeviceContext2 *This, + ID3D11Buffer **pIndexBuffer, + DXGI_FORMAT *Format, + UINT *Offset); + + void (STDMETHODCALLTYPE *GSGetConstantBuffers)( + ID3D11DeviceContext2 *This, + UINT StartSlot, + UINT NumBuffers, + ID3D11Buffer **ppConstantBuffers); + + void (STDMETHODCALLTYPE *GSGetShader)( + ID3D11DeviceContext2 *This, + ID3D11GeometryShader **ppGeometryShader, + ID3D11ClassInstance **ppClassInstances, + UINT *pNumClassInstances); + + void (STDMETHODCALLTYPE *IAGetPrimitiveTopology)( + ID3D11DeviceContext2 *This, + D3D11_PRIMITIVE_TOPOLOGY *pTopology); + + void (STDMETHODCALLTYPE *VSGetShaderResources)( + ID3D11DeviceContext2 *This, + UINT StartSlot, + UINT NumViews, + ID3D11ShaderResourceView **ppShaderResourceViews); + + void (STDMETHODCALLTYPE *VSGetSamplers)( + ID3D11DeviceContext2 *This, + UINT StartSlot, + UINT NumSamplers, + ID3D11SamplerState **ppSamplers); + + void (STDMETHODCALLTYPE *GetPredication)( + ID3D11DeviceContext2 *This, + ID3D11Predicate **ppPredicate, + WINBOOL *pPredicateValue); + + void (STDMETHODCALLTYPE *GSGetShaderResources)( + ID3D11DeviceContext2 *This, + UINT StartSlot, + UINT NumViews, + ID3D11ShaderResourceView **ppShaderResourceViews); + + void (STDMETHODCALLTYPE *GSGetSamplers)( + ID3D11DeviceContext2 *This, + UINT StartSlot, + UINT NumSamplers, + ID3D11SamplerState **ppSamplers); + + void (STDMETHODCALLTYPE *OMGetRenderTargets)( + ID3D11DeviceContext2 *This, + UINT NumViews, + ID3D11RenderTargetView **ppRenderTargetViews, + ID3D11DepthStencilView **ppDepthStencilView); + + void (STDMETHODCALLTYPE *OMGetRenderTargetsAndUnorderedAccessViews)( + ID3D11DeviceContext2 *This, + UINT NumRTVs, + ID3D11RenderTargetView **ppRenderTargetViews, + ID3D11DepthStencilView **ppDepthStencilView, + UINT UAVStartSlot, + UINT NumUAVs, + ID3D11UnorderedAccessView **ppUnorderedAccessViews); + + void (STDMETHODCALLTYPE *OMGetBlendState)( + ID3D11DeviceContext2 *This, + ID3D11BlendState **ppBlendState, + FLOAT BlendFactor[4], + UINT *pSampleMask); + + void (STDMETHODCALLTYPE *OMGetDepthStencilState)( + ID3D11DeviceContext2 *This, + ID3D11DepthStencilState **ppDepthStencilState, + UINT *pStencilRef); + + void (STDMETHODCALLTYPE *SOGetTargets)( + ID3D11DeviceContext2 *This, + UINT NumBuffers, + ID3D11Buffer **ppSOTargets); + + void (STDMETHODCALLTYPE *RSGetState)( + ID3D11DeviceContext2 *This, + ID3D11RasterizerState **ppRasterizerState); + + void (STDMETHODCALLTYPE *RSGetViewports)( + ID3D11DeviceContext2 *This, + UINT *pNumViewports, + D3D11_VIEWPORT *pViewports); + + void (STDMETHODCALLTYPE *RSGetScissorRects)( + ID3D11DeviceContext2 *This, + UINT *pNumRects, + D3D11_RECT *pRects); + + void (STDMETHODCALLTYPE *HSGetShaderResources)( + ID3D11DeviceContext2 *This, + UINT StartSlot, + UINT NumViews, + ID3D11ShaderResourceView **ppShaderResourceViews); + + void (STDMETHODCALLTYPE *HSGetShader)( + ID3D11DeviceContext2 *This, + ID3D11HullShader **ppHullShader, + ID3D11ClassInstance **ppClassInstances, + UINT *pNumClassInstances); + + void (STDMETHODCALLTYPE *HSGetSamplers)( + ID3D11DeviceContext2 *This, + UINT StartSlot, + UINT NumSamplers, + ID3D11SamplerState **ppSamplers); + + void (STDMETHODCALLTYPE *HSGetConstantBuffers)( + ID3D11DeviceContext2 *This, + UINT StartSlot, + UINT NumBuffers, + ID3D11Buffer **ppConstantBuffers); + + void (STDMETHODCALLTYPE *DSGetShaderResources)( + ID3D11DeviceContext2 *This, + UINT StartSlot, + UINT NumViews, + ID3D11ShaderResourceView **ppShaderResourceViews); + + void (STDMETHODCALLTYPE *DSGetShader)( + ID3D11DeviceContext2 *This, + ID3D11DomainShader **ppDomainShader, + ID3D11ClassInstance **ppClassInstances, + UINT *pNumClassInstances); + + void (STDMETHODCALLTYPE *DSGetSamplers)( + ID3D11DeviceContext2 *This, + UINT StartSlot, + UINT NumSamplers, + ID3D11SamplerState **ppSamplers); + + void (STDMETHODCALLTYPE *DSGetConstantBuffers)( + ID3D11DeviceContext2 *This, + UINT StartSlot, + UINT NumBuffers, + ID3D11Buffer **ppConstantBuffers); + + void (STDMETHODCALLTYPE *CSGetShaderResources)( + ID3D11DeviceContext2 *This, + UINT StartSlot, + UINT NumViews, + ID3D11ShaderResourceView **ppShaderResourceViews); + + void (STDMETHODCALLTYPE *CSGetUnorderedAccessViews)( + ID3D11DeviceContext2 *This, + UINT StartSlot, + UINT NumUAVs, + ID3D11UnorderedAccessView **ppUnorderedAccessViews); + + void (STDMETHODCALLTYPE *CSGetShader)( + ID3D11DeviceContext2 *This, + ID3D11ComputeShader **ppComputeShader, + ID3D11ClassInstance **ppClassInstances, + UINT *pNumClassInstances); + + void (STDMETHODCALLTYPE *CSGetSamplers)( + ID3D11DeviceContext2 *This, + UINT StartSlot, + UINT NumSamplers, + ID3D11SamplerState **ppSamplers); + + void (STDMETHODCALLTYPE *CSGetConstantBuffers)( + ID3D11DeviceContext2 *This, + UINT StartSlot, + UINT NumBuffers, + ID3D11Buffer **ppConstantBuffers); + + void (STDMETHODCALLTYPE *ClearState)( + ID3D11DeviceContext2 *This); + + void (STDMETHODCALLTYPE *Flush)( + ID3D11DeviceContext2 *This); + + D3D11_DEVICE_CONTEXT_TYPE (STDMETHODCALLTYPE *GetType)( + ID3D11DeviceContext2 *This); + + UINT (STDMETHODCALLTYPE *GetContextFlags)( + ID3D11DeviceContext2 *This); + + HRESULT (STDMETHODCALLTYPE *FinishCommandList)( + ID3D11DeviceContext2 *This, + WINBOOL RestoreDeferredContextState, + ID3D11CommandList **ppCommandList); + + /*** ID3D11DeviceContext1 methods ***/ + void (STDMETHODCALLTYPE *CopySubresourceRegion1)( + ID3D11DeviceContext2 *This, + ID3D11Resource *pDstResource, + UINT DstSubresource, + UINT DstX, + UINT DstY, + UINT DstZ, + ID3D11Resource *pSrcResource, + UINT SrcSubresource, + const D3D11_BOX *pSrcBox, + UINT CopyFlags); + + void (STDMETHODCALLTYPE *UpdateSubresource1)( + ID3D11DeviceContext2 *This, + ID3D11Resource *pDstResource, + UINT DstSubresource, + const D3D11_BOX *pDstBox, + const void *pSrcData, + UINT SrcRowPitch, + UINT SrcDepthPitch, + UINT CopyFlags); + + void (STDMETHODCALLTYPE *DiscardResource)( + ID3D11DeviceContext2 *This, + ID3D11Resource *pResource); + + void (STDMETHODCALLTYPE *DiscardView)( + ID3D11DeviceContext2 *This, + ID3D11View *pResourceView); + + void (STDMETHODCALLTYPE *VSSetConstantBuffers1)( + ID3D11DeviceContext2 *This, + UINT StartSlot, + UINT NumBuffers, + ID3D11Buffer *const *ppConstantBuffers, + const UINT *pFirstConstant, + const UINT *pNumConstants); + + void (STDMETHODCALLTYPE *HSSetConstantBuffers1)( + ID3D11DeviceContext2 *This, + UINT StartSlot, + UINT NumBuffers, + ID3D11Buffer *const *ppConstantBuffers, + const UINT *pFirstConstant, + const UINT *pNumConstants); + + void (STDMETHODCALLTYPE *DSSetConstantBuffers1)( + ID3D11DeviceContext2 *This, + UINT StartSlot, + UINT NumBuffers, + ID3D11Buffer *const *ppConstantBuffers, + const UINT *pFirstConstant, + const UINT *pNumConstants); + + void (STDMETHODCALLTYPE *GSSetConstantBuffers1)( + ID3D11DeviceContext2 *This, + UINT StartSlot, + UINT NumBuffers, + ID3D11Buffer *const *ppConstantBuffers, + const UINT *pFirstConstant, + const UINT *pNumConstants); + + void (STDMETHODCALLTYPE *PSSetConstantBuffers1)( + ID3D11DeviceContext2 *This, + UINT StartSlot, + UINT NumBuffers, + ID3D11Buffer *const *ppConstantBuffers, + const UINT *pFirstConstant, + const UINT *pNumConstants); + + void (STDMETHODCALLTYPE *CSSetConstantBuffers1)( + ID3D11DeviceContext2 *This, + UINT StartSlot, + UINT NumBuffers, + ID3D11Buffer *const *ppConstantBuffers, + const UINT *pFirstConstant, + const UINT *pNumConstants); + + void (STDMETHODCALLTYPE *VSGetConstantBuffers1)( + ID3D11DeviceContext2 *This, + UINT StartSlot, + UINT NumBuffers, + ID3D11Buffer **ppConstantBuffers, + UINT *pFirstConstant, + UINT *pNumConstants); + + void (STDMETHODCALLTYPE *HSGetConstantBuffers1)( + ID3D11DeviceContext2 *This, + UINT StartSlot, + UINT NumBuffers, + ID3D11Buffer **ppConstantBuffers, + UINT *pFirstConstant, + UINT *pNumConstants); + + void (STDMETHODCALLTYPE *DSGetConstantBuffers1)( + ID3D11DeviceContext2 *This, + UINT StartSlot, + UINT NumBuffers, + ID3D11Buffer **ppConstantBuffers, + UINT *pFirstConstant, + UINT *pNumConstants); + + void (STDMETHODCALLTYPE *GSGetConstantBuffers1)( + ID3D11DeviceContext2 *This, + UINT StartSlot, + UINT NumBuffers, + ID3D11Buffer **ppConstantBuffers, + UINT *pFirstConstant, + UINT *pNumConstants); + + void (STDMETHODCALLTYPE *PSGetConstantBuffers1)( + ID3D11DeviceContext2 *This, + UINT StartSlot, + UINT NumBuffers, + ID3D11Buffer **ppConstantBuffers, + UINT *pFirstConstant, + UINT *pNumConstants); + + void (STDMETHODCALLTYPE *CSGetConstantBuffers1)( + ID3D11DeviceContext2 *This, + UINT StartSlot, + UINT NumBuffers, + ID3D11Buffer **ppConstantBuffers, + UINT *pFirstConstant, + UINT *pNumConstants); + + void (STDMETHODCALLTYPE *SwapDeviceContextState)( + ID3D11DeviceContext2 *This, + ID3DDeviceContextState *pState, + ID3DDeviceContextState **ppPreviousState); + + void (STDMETHODCALLTYPE *ClearView)( + ID3D11DeviceContext2 *This, + ID3D11View *pView, + const FLOAT Color[4], + const D3D11_RECT *pRect, + UINT NumRects); + + void (STDMETHODCALLTYPE *DiscardView1)( + ID3D11DeviceContext2 *This, + ID3D11View *pResourceView, + const D3D11_RECT *pRects, + UINT NumRects); + + /*** ID3D11DeviceContext2 methods ***/ + HRESULT (STDMETHODCALLTYPE *UpdateTileMappings)( + ID3D11DeviceContext2 *This, + ID3D11Resource *resource, + UINT region_count, + const D3D11_TILED_RESOURCE_COORDINATE *region_start_coordinates, + const D3D11_TILE_REGION_SIZE *region_sizes, + ID3D11Buffer *pool, + UINT range_count, + const UINT *range_flags, + const UINT *pool_start_offsets, + const UINT *range_tile_counts, + UINT flags); + + HRESULT (STDMETHODCALLTYPE *CopyTileMappings)( + ID3D11DeviceContext2 *This, + ID3D11Resource *dst_resource, + const D3D11_TILED_RESOURCE_COORDINATE *dst_start_coordinate, + ID3D11Resource *src_resource, + const D3D11_TILED_RESOURCE_COORDINATE *src_start_coordinate, + const D3D11_TILE_REGION_SIZE *region_size, + UINT flags); + + void (STDMETHODCALLTYPE *CopyTiles)( + ID3D11DeviceContext2 *This, + ID3D11Resource *resource, + const D3D11_TILED_RESOURCE_COORDINATE *start_coordinate, + const D3D11_TILE_REGION_SIZE *size, + ID3D11Buffer *buffer, + UINT64 start_offset, + UINT flags); + + void (STDMETHODCALLTYPE *UpdateTiles)( + ID3D11DeviceContext2 *This, + ID3D11Resource *dst_resource, + const D3D11_TILED_RESOURCE_COORDINATE *dst_start_coordinate, + const D3D11_TILE_REGION_SIZE *dst_region_size, + const void *src_data, + UINT flags); + + HRESULT (STDMETHODCALLTYPE *ResizeTilePool)( + ID3D11DeviceContext2 *This, + ID3D11Buffer *pool, + UINT64 size); + + void (STDMETHODCALLTYPE *TiledResourceBarrier)( + ID3D11DeviceContext2 *This, + ID3D11DeviceChild *before_barrier, + ID3D11DeviceChild *after_barrier); + + WINBOOL (STDMETHODCALLTYPE *IsAnnotationEnabled)( + ID3D11DeviceContext2 *This); + + void (STDMETHODCALLTYPE *SetMarkerInt)( + ID3D11DeviceContext2 *This, + const WCHAR *label, + int data); + + void (STDMETHODCALLTYPE *BeginEventInt)( + ID3D11DeviceContext2 *This, + const WCHAR *label, + int data); + + void (STDMETHODCALLTYPE *EndEvent)( + ID3D11DeviceContext2 *This); + + END_INTERFACE +} ID3D11DeviceContext2Vtbl; + +interface ID3D11DeviceContext2 { + CONST_VTBL ID3D11DeviceContext2Vtbl* lpVtbl; +}; + +#ifdef COBJMACROS +#ifndef WIDL_C_INLINE_WRAPPERS +/*** IUnknown methods ***/ +#define ID3D11DeviceContext2_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) +#define ID3D11DeviceContext2_AddRef(This) (This)->lpVtbl->AddRef(This) +#define ID3D11DeviceContext2_Release(This) (This)->lpVtbl->Release(This) +/*** ID3D11DeviceChild methods ***/ +#define ID3D11DeviceContext2_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice) +#define ID3D11DeviceContext2_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData) +#define ID3D11DeviceContext2_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData) +#define ID3D11DeviceContext2_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData) +/*** ID3D11DeviceContext methods ***/ +#define ID3D11DeviceContext2_VSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) (This)->lpVtbl->VSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) +#define ID3D11DeviceContext2_PSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) (This)->lpVtbl->PSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) +#define ID3D11DeviceContext2_PSSetShader(This,pPixelShader,ppClassInstances,NumClassInstances) (This)->lpVtbl->PSSetShader(This,pPixelShader,ppClassInstances,NumClassInstances) +#define ID3D11DeviceContext2_PSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) (This)->lpVtbl->PSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) +#define ID3D11DeviceContext2_VSSetShader(This,pVertexShader,ppClassInstances,NumClassInstances) (This)->lpVtbl->VSSetShader(This,pVertexShader,ppClassInstances,NumClassInstances) +#define ID3D11DeviceContext2_DrawIndexed(This,IndexCount,StartIndexLocation,BaseVertexLocation) (This)->lpVtbl->DrawIndexed(This,IndexCount,StartIndexLocation,BaseVertexLocation) +#define ID3D11DeviceContext2_Draw(This,VertexCount,StartVertexLocation) (This)->lpVtbl->Draw(This,VertexCount,StartVertexLocation) +#define ID3D11DeviceContext2_Map(This,pResource,Subresource,MapType,MapFlags,pMappedResource) (This)->lpVtbl->Map(This,pResource,Subresource,MapType,MapFlags,pMappedResource) +#define ID3D11DeviceContext2_Unmap(This,pResource,Subresource) (This)->lpVtbl->Unmap(This,pResource,Subresource) +#define ID3D11DeviceContext2_PSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) (This)->lpVtbl->PSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) +#define ID3D11DeviceContext2_IASetInputLayout(This,pInputLayout) (This)->lpVtbl->IASetInputLayout(This,pInputLayout) +#define ID3D11DeviceContext2_IASetVertexBuffers(This,StartSlot,NumBuffers,ppVertexBuffers,pStrides,pOffsets) (This)->lpVtbl->IASetVertexBuffers(This,StartSlot,NumBuffers,ppVertexBuffers,pStrides,pOffsets) +#define ID3D11DeviceContext2_IASetIndexBuffer(This,pIndexBuffer,Format,Offset) (This)->lpVtbl->IASetIndexBuffer(This,pIndexBuffer,Format,Offset) +#define ID3D11DeviceContext2_DrawIndexedInstanced(This,IndexCountPerInstance,InstanceCount,StartIndexLocation,BaseVertexLocation,StartInstanceLocation) (This)->lpVtbl->DrawIndexedInstanced(This,IndexCountPerInstance,InstanceCount,StartIndexLocation,BaseVertexLocation,StartInstanceLocation) +#define ID3D11DeviceContext2_DrawInstanced(This,VertexCountPerInstance,InstanceCount,StartVertexLocation,StartInstanceLocation) (This)->lpVtbl->DrawInstanced(This,VertexCountPerInstance,InstanceCount,StartVertexLocation,StartInstanceLocation) +#define ID3D11DeviceContext2_GSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) (This)->lpVtbl->GSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) +#define ID3D11DeviceContext2_GSSetShader(This,pShader,ppClassInstances,NumClassInstances) (This)->lpVtbl->GSSetShader(This,pShader,ppClassInstances,NumClassInstances) +#define ID3D11DeviceContext2_IASetPrimitiveTopology(This,Topology) (This)->lpVtbl->IASetPrimitiveTopology(This,Topology) +#define ID3D11DeviceContext2_VSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) (This)->lpVtbl->VSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) +#define ID3D11DeviceContext2_VSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) (This)->lpVtbl->VSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) +#define ID3D11DeviceContext2_Begin(This,pAsync) (This)->lpVtbl->Begin(This,pAsync) +#define ID3D11DeviceContext2_End(This,pAsync) (This)->lpVtbl->End(This,pAsync) +#define ID3D11DeviceContext2_GetData(This,pAsync,pData,DataSize,GetDataFlags) (This)->lpVtbl->GetData(This,pAsync,pData,DataSize,GetDataFlags) +#define ID3D11DeviceContext2_SetPredication(This,pPredicate,PredicateValue) (This)->lpVtbl->SetPredication(This,pPredicate,PredicateValue) +#define ID3D11DeviceContext2_GSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) (This)->lpVtbl->GSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) +#define ID3D11DeviceContext2_GSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) (This)->lpVtbl->GSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) +#define ID3D11DeviceContext2_OMSetRenderTargets(This,NumViews,ppRenderTargetViews,pDepthStencilView) (This)->lpVtbl->OMSetRenderTargets(This,NumViews,ppRenderTargetViews,pDepthStencilView) +#define ID3D11DeviceContext2_OMSetRenderTargetsAndUnorderedAccessViews(This,NumRTVs,ppRenderTargetViews,pDepthStencilView,UAVStartSlot,NumUAVs,ppUnorderedAccessViews,pUAVInitialCounts) (This)->lpVtbl->OMSetRenderTargetsAndUnorderedAccessViews(This,NumRTVs,ppRenderTargetViews,pDepthStencilView,UAVStartSlot,NumUAVs,ppUnorderedAccessViews,pUAVInitialCounts) +#define ID3D11DeviceContext2_OMSetBlendState(This,pBlendState,BlendFactor,SampleMask) (This)->lpVtbl->OMSetBlendState(This,pBlendState,BlendFactor,SampleMask) +#define ID3D11DeviceContext2_OMSetDepthStencilState(This,pDepthStencilState,StencilRef) (This)->lpVtbl->OMSetDepthStencilState(This,pDepthStencilState,StencilRef) +#define ID3D11DeviceContext2_SOSetTargets(This,NumBuffers,ppSOTargets,pOffsets) (This)->lpVtbl->SOSetTargets(This,NumBuffers,ppSOTargets,pOffsets) +#define ID3D11DeviceContext2_DrawAuto(This) (This)->lpVtbl->DrawAuto(This) +#define ID3D11DeviceContext2_DrawIndexedInstancedIndirect(This,pBufferForArgs,AlignedByteOffsetForArgs) (This)->lpVtbl->DrawIndexedInstancedIndirect(This,pBufferForArgs,AlignedByteOffsetForArgs) +#define ID3D11DeviceContext2_DrawInstancedIndirect(This,pBufferForArgs,AlignedByteOffsetForArgs) (This)->lpVtbl->DrawInstancedIndirect(This,pBufferForArgs,AlignedByteOffsetForArgs) +#define ID3D11DeviceContext2_Dispatch(This,ThreadGroupCountX,ThreadGroupCountY,ThreadGroupCountZ) (This)->lpVtbl->Dispatch(This,ThreadGroupCountX,ThreadGroupCountY,ThreadGroupCountZ) +#define ID3D11DeviceContext2_DispatchIndirect(This,pBufferForArgs,AlignedByteOffsetForArgs) (This)->lpVtbl->DispatchIndirect(This,pBufferForArgs,AlignedByteOffsetForArgs) +#define ID3D11DeviceContext2_RSSetState(This,pRasterizerState) (This)->lpVtbl->RSSetState(This,pRasterizerState) +#define ID3D11DeviceContext2_RSSetViewports(This,NumViewports,pViewports) (This)->lpVtbl->RSSetViewports(This,NumViewports,pViewports) +#define ID3D11DeviceContext2_RSSetScissorRects(This,NumRects,pRects) (This)->lpVtbl->RSSetScissorRects(This,NumRects,pRects) +#define ID3D11DeviceContext2_CopySubresourceRegion(This,pDstResource,DstSubresource,DstX,DstY,DstZ,pSrcResource,SrcSubresource,pSrcBox) (This)->lpVtbl->CopySubresourceRegion(This,pDstResource,DstSubresource,DstX,DstY,DstZ,pSrcResource,SrcSubresource,pSrcBox) +#define ID3D11DeviceContext2_CopyResource(This,pDstResource,pSrcResource) (This)->lpVtbl->CopyResource(This,pDstResource,pSrcResource) +#define ID3D11DeviceContext2_UpdateSubresource(This,pDstResource,DstSubresource,pDstBox,pSrcData,SrcRowPitch,SrcDepthPitch) (This)->lpVtbl->UpdateSubresource(This,pDstResource,DstSubresource,pDstBox,pSrcData,SrcRowPitch,SrcDepthPitch) +#define ID3D11DeviceContext2_CopyStructureCount(This,pDstBuffer,DstAlignedByteOffset,pSrcView) (This)->lpVtbl->CopyStructureCount(This,pDstBuffer,DstAlignedByteOffset,pSrcView) +#define ID3D11DeviceContext2_ClearRenderTargetView(This,pRenderTargetView,ColorRGBA) (This)->lpVtbl->ClearRenderTargetView(This,pRenderTargetView,ColorRGBA) +#define ID3D11DeviceContext2_ClearUnorderedAccessViewUint(This,pUnorderedAccessView,Values) (This)->lpVtbl->ClearUnorderedAccessViewUint(This,pUnorderedAccessView,Values) +#define ID3D11DeviceContext2_ClearUnorderedAccessViewFloat(This,pUnorderedAccessView,Values) (This)->lpVtbl->ClearUnorderedAccessViewFloat(This,pUnorderedAccessView,Values) +#define ID3D11DeviceContext2_ClearDepthStencilView(This,pDepthStencilView,ClearFlags,Depth,Stencil) (This)->lpVtbl->ClearDepthStencilView(This,pDepthStencilView,ClearFlags,Depth,Stencil) +#define ID3D11DeviceContext2_GenerateMips(This,pShaderResourceView) (This)->lpVtbl->GenerateMips(This,pShaderResourceView) +#define ID3D11DeviceContext2_SetResourceMinLOD(This,pResource,MinLOD) (This)->lpVtbl->SetResourceMinLOD(This,pResource,MinLOD) +#define ID3D11DeviceContext2_GetResourceMinLOD(This,pResource) (This)->lpVtbl->GetResourceMinLOD(This,pResource) +#define ID3D11DeviceContext2_ResolveSubresource(This,pDstResource,DstSubresource,pSrcResource,SrcSubresource,Format) (This)->lpVtbl->ResolveSubresource(This,pDstResource,DstSubresource,pSrcResource,SrcSubresource,Format) +#define ID3D11DeviceContext2_ExecuteCommandList(This,pCommandList,RestoreContextState) (This)->lpVtbl->ExecuteCommandList(This,pCommandList,RestoreContextState) +#define ID3D11DeviceContext2_HSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) (This)->lpVtbl->HSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) +#define ID3D11DeviceContext2_HSSetShader(This,pHullShader,ppClassInstances,NumClassInstances) (This)->lpVtbl->HSSetShader(This,pHullShader,ppClassInstances,NumClassInstances) +#define ID3D11DeviceContext2_HSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) (This)->lpVtbl->HSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) +#define ID3D11DeviceContext2_HSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) (This)->lpVtbl->HSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) +#define ID3D11DeviceContext2_DSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) (This)->lpVtbl->DSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) +#define ID3D11DeviceContext2_DSSetShader(This,pDomainShader,ppClassInstances,NumClassInstances) (This)->lpVtbl->DSSetShader(This,pDomainShader,ppClassInstances,NumClassInstances) +#define ID3D11DeviceContext2_DSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) (This)->lpVtbl->DSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) +#define ID3D11DeviceContext2_DSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) (This)->lpVtbl->DSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) +#define ID3D11DeviceContext2_CSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) (This)->lpVtbl->CSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) +#define ID3D11DeviceContext2_CSSetUnorderedAccessViews(This,StartSlot,NumUAVs,ppUnorderedAccessViews,pUAVInitialCounts) (This)->lpVtbl->CSSetUnorderedAccessViews(This,StartSlot,NumUAVs,ppUnorderedAccessViews,pUAVInitialCounts) +#define ID3D11DeviceContext2_CSSetShader(This,pComputeShader,ppClassInstances,NumClassInstances) (This)->lpVtbl->CSSetShader(This,pComputeShader,ppClassInstances,NumClassInstances) +#define ID3D11DeviceContext2_CSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) (This)->lpVtbl->CSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) +#define ID3D11DeviceContext2_CSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) (This)->lpVtbl->CSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) +#define ID3D11DeviceContext2_VSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) (This)->lpVtbl->VSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) +#define ID3D11DeviceContext2_PSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) (This)->lpVtbl->PSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) +#define ID3D11DeviceContext2_PSGetShader(This,ppPixelShader,ppClassInstances,pNumClassInstances) (This)->lpVtbl->PSGetShader(This,ppPixelShader,ppClassInstances,pNumClassInstances) +#define ID3D11DeviceContext2_PSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) (This)->lpVtbl->PSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) +#define ID3D11DeviceContext2_VSGetShader(This,ppVertexShader,ppClassInstances,pNumClassInstances) (This)->lpVtbl->VSGetShader(This,ppVertexShader,ppClassInstances,pNumClassInstances) +#define ID3D11DeviceContext2_PSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) (This)->lpVtbl->PSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) +#define ID3D11DeviceContext2_IAGetInputLayout(This,ppInputLayout) (This)->lpVtbl->IAGetInputLayout(This,ppInputLayout) +#define ID3D11DeviceContext2_IAGetVertexBuffers(This,StartSlot,NumBuffers,ppVertexBuffers,pStrides,pOffsets) (This)->lpVtbl->IAGetVertexBuffers(This,StartSlot,NumBuffers,ppVertexBuffers,pStrides,pOffsets) +#define ID3D11DeviceContext2_IAGetIndexBuffer(This,pIndexBuffer,Format,Offset) (This)->lpVtbl->IAGetIndexBuffer(This,pIndexBuffer,Format,Offset) +#define ID3D11DeviceContext2_GSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) (This)->lpVtbl->GSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) +#define ID3D11DeviceContext2_GSGetShader(This,ppGeometryShader,ppClassInstances,pNumClassInstances) (This)->lpVtbl->GSGetShader(This,ppGeometryShader,ppClassInstances,pNumClassInstances) +#define ID3D11DeviceContext2_IAGetPrimitiveTopology(This,pTopology) (This)->lpVtbl->IAGetPrimitiveTopology(This,pTopology) +#define ID3D11DeviceContext2_VSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) (This)->lpVtbl->VSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) +#define ID3D11DeviceContext2_VSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) (This)->lpVtbl->VSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) +#define ID3D11DeviceContext2_GetPredication(This,ppPredicate,pPredicateValue) (This)->lpVtbl->GetPredication(This,ppPredicate,pPredicateValue) +#define ID3D11DeviceContext2_GSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) (This)->lpVtbl->GSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) +#define ID3D11DeviceContext2_GSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) (This)->lpVtbl->GSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) +#define ID3D11DeviceContext2_OMGetRenderTargets(This,NumViews,ppRenderTargetViews,ppDepthStencilView) (This)->lpVtbl->OMGetRenderTargets(This,NumViews,ppRenderTargetViews,ppDepthStencilView) +#define ID3D11DeviceContext2_OMGetRenderTargetsAndUnorderedAccessViews(This,NumRTVs,ppRenderTargetViews,ppDepthStencilView,UAVStartSlot,NumUAVs,ppUnorderedAccessViews) (This)->lpVtbl->OMGetRenderTargetsAndUnorderedAccessViews(This,NumRTVs,ppRenderTargetViews,ppDepthStencilView,UAVStartSlot,NumUAVs,ppUnorderedAccessViews) +#define ID3D11DeviceContext2_OMGetBlendState(This,ppBlendState,BlendFactor,pSampleMask) (This)->lpVtbl->OMGetBlendState(This,ppBlendState,BlendFactor,pSampleMask) +#define ID3D11DeviceContext2_OMGetDepthStencilState(This,ppDepthStencilState,pStencilRef) (This)->lpVtbl->OMGetDepthStencilState(This,ppDepthStencilState,pStencilRef) +#define ID3D11DeviceContext2_SOGetTargets(This,NumBuffers,ppSOTargets) (This)->lpVtbl->SOGetTargets(This,NumBuffers,ppSOTargets) +#define ID3D11DeviceContext2_RSGetState(This,ppRasterizerState) (This)->lpVtbl->RSGetState(This,ppRasterizerState) +#define ID3D11DeviceContext2_RSGetViewports(This,pNumViewports,pViewports) (This)->lpVtbl->RSGetViewports(This,pNumViewports,pViewports) +#define ID3D11DeviceContext2_RSGetScissorRects(This,pNumRects,pRects) (This)->lpVtbl->RSGetScissorRects(This,pNumRects,pRects) +#define ID3D11DeviceContext2_HSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) (This)->lpVtbl->HSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) +#define ID3D11DeviceContext2_HSGetShader(This,ppHullShader,ppClassInstances,pNumClassInstances) (This)->lpVtbl->HSGetShader(This,ppHullShader,ppClassInstances,pNumClassInstances) +#define ID3D11DeviceContext2_HSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) (This)->lpVtbl->HSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) +#define ID3D11DeviceContext2_HSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) (This)->lpVtbl->HSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) +#define ID3D11DeviceContext2_DSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) (This)->lpVtbl->DSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) +#define ID3D11DeviceContext2_DSGetShader(This,ppDomainShader,ppClassInstances,pNumClassInstances) (This)->lpVtbl->DSGetShader(This,ppDomainShader,ppClassInstances,pNumClassInstances) +#define ID3D11DeviceContext2_DSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) (This)->lpVtbl->DSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) +#define ID3D11DeviceContext2_DSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) (This)->lpVtbl->DSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) +#define ID3D11DeviceContext2_CSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) (This)->lpVtbl->CSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) +#define ID3D11DeviceContext2_CSGetUnorderedAccessViews(This,StartSlot,NumUAVs,ppUnorderedAccessViews) (This)->lpVtbl->CSGetUnorderedAccessViews(This,StartSlot,NumUAVs,ppUnorderedAccessViews) +#define ID3D11DeviceContext2_CSGetShader(This,ppComputeShader,ppClassInstances,pNumClassInstances) (This)->lpVtbl->CSGetShader(This,ppComputeShader,ppClassInstances,pNumClassInstances) +#define ID3D11DeviceContext2_CSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) (This)->lpVtbl->CSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) +#define ID3D11DeviceContext2_CSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) (This)->lpVtbl->CSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) +#define ID3D11DeviceContext2_ClearState(This) (This)->lpVtbl->ClearState(This) +#define ID3D11DeviceContext2_Flush(This) (This)->lpVtbl->Flush(This) +#define ID3D11DeviceContext2_GetType(This) (This)->lpVtbl->GetType(This) +#define ID3D11DeviceContext2_GetContextFlags(This) (This)->lpVtbl->GetContextFlags(This) +#define ID3D11DeviceContext2_FinishCommandList(This,RestoreDeferredContextState,ppCommandList) (This)->lpVtbl->FinishCommandList(This,RestoreDeferredContextState,ppCommandList) +/*** ID3D11DeviceContext1 methods ***/ +#define ID3D11DeviceContext2_CopySubresourceRegion1(This,pDstResource,DstSubresource,DstX,DstY,DstZ,pSrcResource,SrcSubresource,pSrcBox,CopyFlags) (This)->lpVtbl->CopySubresourceRegion1(This,pDstResource,DstSubresource,DstX,DstY,DstZ,pSrcResource,SrcSubresource,pSrcBox,CopyFlags) +#define ID3D11DeviceContext2_UpdateSubresource1(This,pDstResource,DstSubresource,pDstBox,pSrcData,SrcRowPitch,SrcDepthPitch,CopyFlags) (This)->lpVtbl->UpdateSubresource1(This,pDstResource,DstSubresource,pDstBox,pSrcData,SrcRowPitch,SrcDepthPitch,CopyFlags) +#define ID3D11DeviceContext2_DiscardResource(This,pResource) (This)->lpVtbl->DiscardResource(This,pResource) +#define ID3D11DeviceContext2_DiscardView(This,pResourceView) (This)->lpVtbl->DiscardView(This,pResourceView) +#define ID3D11DeviceContext2_VSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) (This)->lpVtbl->VSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) +#define ID3D11DeviceContext2_HSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) (This)->lpVtbl->HSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) +#define ID3D11DeviceContext2_DSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) (This)->lpVtbl->DSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) +#define ID3D11DeviceContext2_GSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) (This)->lpVtbl->GSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) +#define ID3D11DeviceContext2_PSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) (This)->lpVtbl->PSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) +#define ID3D11DeviceContext2_CSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) (This)->lpVtbl->CSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) +#define ID3D11DeviceContext2_VSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) (This)->lpVtbl->VSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) +#define ID3D11DeviceContext2_HSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) (This)->lpVtbl->HSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) +#define ID3D11DeviceContext2_DSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) (This)->lpVtbl->DSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) +#define ID3D11DeviceContext2_GSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) (This)->lpVtbl->GSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) +#define ID3D11DeviceContext2_PSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) (This)->lpVtbl->PSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) +#define ID3D11DeviceContext2_CSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) (This)->lpVtbl->CSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) +#define ID3D11DeviceContext2_SwapDeviceContextState(This,pState,ppPreviousState) (This)->lpVtbl->SwapDeviceContextState(This,pState,ppPreviousState) +#define ID3D11DeviceContext2_ClearView(This,pView,Color,pRect,NumRects) (This)->lpVtbl->ClearView(This,pView,Color,pRect,NumRects) +#define ID3D11DeviceContext2_DiscardView1(This,pResourceView,pRects,NumRects) (This)->lpVtbl->DiscardView1(This,pResourceView,pRects,NumRects) +/*** ID3D11DeviceContext2 methods ***/ +#define ID3D11DeviceContext2_UpdateTileMappings(This,resource,region_count,region_start_coordinates,region_sizes,pool,range_count,range_flags,pool_start_offsets,range_tile_counts,flags) (This)->lpVtbl->UpdateTileMappings(This,resource,region_count,region_start_coordinates,region_sizes,pool,range_count,range_flags,pool_start_offsets,range_tile_counts,flags) +#define ID3D11DeviceContext2_CopyTileMappings(This,dst_resource,dst_start_coordinate,src_resource,src_start_coordinate,region_size,flags) (This)->lpVtbl->CopyTileMappings(This,dst_resource,dst_start_coordinate,src_resource,src_start_coordinate,region_size,flags) +#define ID3D11DeviceContext2_CopyTiles(This,resource,start_coordinate,size,buffer,start_offset,flags) (This)->lpVtbl->CopyTiles(This,resource,start_coordinate,size,buffer,start_offset,flags) +#define ID3D11DeviceContext2_UpdateTiles(This,dst_resource,dst_start_coordinate,dst_region_size,src_data,flags) (This)->lpVtbl->UpdateTiles(This,dst_resource,dst_start_coordinate,dst_region_size,src_data,flags) +#define ID3D11DeviceContext2_ResizeTilePool(This,pool,size) (This)->lpVtbl->ResizeTilePool(This,pool,size) +#define ID3D11DeviceContext2_TiledResourceBarrier(This,before_barrier,after_barrier) (This)->lpVtbl->TiledResourceBarrier(This,before_barrier,after_barrier) +#define ID3D11DeviceContext2_IsAnnotationEnabled(This) (This)->lpVtbl->IsAnnotationEnabled(This) +#define ID3D11DeviceContext2_SetMarkerInt(This,label,data) (This)->lpVtbl->SetMarkerInt(This,label,data) +#define ID3D11DeviceContext2_BeginEventInt(This,label,data) (This)->lpVtbl->BeginEventInt(This,label,data) +#define ID3D11DeviceContext2_EndEvent(This) (This)->lpVtbl->EndEvent(This) +#else +/*** IUnknown methods ***/ +static FORCEINLINE HRESULT ID3D11DeviceContext2_QueryInterface(ID3D11DeviceContext2* This,REFIID riid,void **ppvObject) { + return This->lpVtbl->QueryInterface(This,riid,ppvObject); +} +static FORCEINLINE ULONG ID3D11DeviceContext2_AddRef(ID3D11DeviceContext2* This) { + return This->lpVtbl->AddRef(This); +} +static FORCEINLINE ULONG ID3D11DeviceContext2_Release(ID3D11DeviceContext2* This) { + return This->lpVtbl->Release(This); +} +/*** ID3D11DeviceChild methods ***/ +static FORCEINLINE void ID3D11DeviceContext2_GetDevice(ID3D11DeviceContext2* This,ID3D11Device **ppDevice) { + This->lpVtbl->GetDevice(This,ppDevice); +} +static FORCEINLINE HRESULT ID3D11DeviceContext2_GetPrivateData(ID3D11DeviceContext2* This,REFGUID guid,UINT *pDataSize,void *pData) { + return This->lpVtbl->GetPrivateData(This,guid,pDataSize,pData); +} +static FORCEINLINE HRESULT ID3D11DeviceContext2_SetPrivateData(ID3D11DeviceContext2* This,REFGUID guid,UINT DataSize,const void *pData) { + return This->lpVtbl->SetPrivateData(This,guid,DataSize,pData); +} +static FORCEINLINE HRESULT ID3D11DeviceContext2_SetPrivateDataInterface(ID3D11DeviceContext2* This,REFGUID guid,const IUnknown *pData) { + return This->lpVtbl->SetPrivateDataInterface(This,guid,pData); +} +/*** ID3D11DeviceContext methods ***/ +static FORCEINLINE void ID3D11DeviceContext2_VSSetConstantBuffers(ID3D11DeviceContext2* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer *const *ppConstantBuffers) { + This->lpVtbl->VSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers); +} +static FORCEINLINE void ID3D11DeviceContext2_PSSetShaderResources(ID3D11DeviceContext2* This,UINT StartSlot,UINT NumViews,ID3D11ShaderResourceView *const *ppShaderResourceViews) { + This->lpVtbl->PSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews); +} +static FORCEINLINE void ID3D11DeviceContext2_PSSetShader(ID3D11DeviceContext2* This,ID3D11PixelShader *pPixelShader,ID3D11ClassInstance *const *ppClassInstances,UINT NumClassInstances) { + This->lpVtbl->PSSetShader(This,pPixelShader,ppClassInstances,NumClassInstances); +} +static FORCEINLINE void ID3D11DeviceContext2_PSSetSamplers(ID3D11DeviceContext2* This,UINT StartSlot,UINT NumSamplers,ID3D11SamplerState *const *ppSamplers) { + This->lpVtbl->PSSetSamplers(This,StartSlot,NumSamplers,ppSamplers); +} +static FORCEINLINE void ID3D11DeviceContext2_VSSetShader(ID3D11DeviceContext2* This,ID3D11VertexShader *pVertexShader,ID3D11ClassInstance *const *ppClassInstances,UINT NumClassInstances) { + This->lpVtbl->VSSetShader(This,pVertexShader,ppClassInstances,NumClassInstances); +} +static FORCEINLINE void ID3D11DeviceContext2_DrawIndexed(ID3D11DeviceContext2* This,UINT IndexCount,UINT StartIndexLocation,INT BaseVertexLocation) { + This->lpVtbl->DrawIndexed(This,IndexCount,StartIndexLocation,BaseVertexLocation); +} +static FORCEINLINE void ID3D11DeviceContext2_Draw(ID3D11DeviceContext2* This,UINT VertexCount,UINT StartVertexLocation) { + This->lpVtbl->Draw(This,VertexCount,StartVertexLocation); +} +static FORCEINLINE HRESULT ID3D11DeviceContext2_Map(ID3D11DeviceContext2* This,ID3D11Resource *pResource,UINT Subresource,D3D11_MAP MapType,UINT MapFlags,D3D11_MAPPED_SUBRESOURCE *pMappedResource) { + return This->lpVtbl->Map(This,pResource,Subresource,MapType,MapFlags,pMappedResource); +} +static FORCEINLINE void ID3D11DeviceContext2_Unmap(ID3D11DeviceContext2* This,ID3D11Resource *pResource,UINT Subresource) { + This->lpVtbl->Unmap(This,pResource,Subresource); +} +static FORCEINLINE void ID3D11DeviceContext2_PSSetConstantBuffers(ID3D11DeviceContext2* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer *const *ppConstantBuffers) { + This->lpVtbl->PSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers); +} +static FORCEINLINE void ID3D11DeviceContext2_IASetInputLayout(ID3D11DeviceContext2* This,ID3D11InputLayout *pInputLayout) { + This->lpVtbl->IASetInputLayout(This,pInputLayout); +} +static FORCEINLINE void ID3D11DeviceContext2_IASetVertexBuffers(ID3D11DeviceContext2* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer *const *ppVertexBuffers,const UINT *pStrides,const UINT *pOffsets) { + This->lpVtbl->IASetVertexBuffers(This,StartSlot,NumBuffers,ppVertexBuffers,pStrides,pOffsets); +} +static FORCEINLINE void ID3D11DeviceContext2_IASetIndexBuffer(ID3D11DeviceContext2* This,ID3D11Buffer *pIndexBuffer,DXGI_FORMAT Format,UINT Offset) { + This->lpVtbl->IASetIndexBuffer(This,pIndexBuffer,Format,Offset); +} +static FORCEINLINE void ID3D11DeviceContext2_DrawIndexedInstanced(ID3D11DeviceContext2* This,UINT IndexCountPerInstance,UINT InstanceCount,UINT StartIndexLocation,INT BaseVertexLocation,UINT StartInstanceLocation) { + This->lpVtbl->DrawIndexedInstanced(This,IndexCountPerInstance,InstanceCount,StartIndexLocation,BaseVertexLocation,StartInstanceLocation); +} +static FORCEINLINE void ID3D11DeviceContext2_DrawInstanced(ID3D11DeviceContext2* This,UINT VertexCountPerInstance,UINT InstanceCount,UINT StartVertexLocation,UINT StartInstanceLocation) { + This->lpVtbl->DrawInstanced(This,VertexCountPerInstance,InstanceCount,StartVertexLocation,StartInstanceLocation); +} +static FORCEINLINE void ID3D11DeviceContext2_GSSetConstantBuffers(ID3D11DeviceContext2* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer *const *ppConstantBuffers) { + This->lpVtbl->GSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers); +} +static FORCEINLINE void ID3D11DeviceContext2_GSSetShader(ID3D11DeviceContext2* This,ID3D11GeometryShader *pShader,ID3D11ClassInstance *const *ppClassInstances,UINT NumClassInstances) { + This->lpVtbl->GSSetShader(This,pShader,ppClassInstances,NumClassInstances); +} +static FORCEINLINE void ID3D11DeviceContext2_IASetPrimitiveTopology(ID3D11DeviceContext2* This,D3D11_PRIMITIVE_TOPOLOGY Topology) { + This->lpVtbl->IASetPrimitiveTopology(This,Topology); +} +static FORCEINLINE void ID3D11DeviceContext2_VSSetShaderResources(ID3D11DeviceContext2* This,UINT StartSlot,UINT NumViews,ID3D11ShaderResourceView *const *ppShaderResourceViews) { + This->lpVtbl->VSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews); +} +static FORCEINLINE void ID3D11DeviceContext2_VSSetSamplers(ID3D11DeviceContext2* This,UINT StartSlot,UINT NumSamplers,ID3D11SamplerState *const *ppSamplers) { + This->lpVtbl->VSSetSamplers(This,StartSlot,NumSamplers,ppSamplers); +} +static FORCEINLINE void ID3D11DeviceContext2_Begin(ID3D11DeviceContext2* This,ID3D11Asynchronous *pAsync) { + This->lpVtbl->Begin(This,pAsync); +} +static FORCEINLINE void ID3D11DeviceContext2_End(ID3D11DeviceContext2* This,ID3D11Asynchronous *pAsync) { + This->lpVtbl->End(This,pAsync); +} +static FORCEINLINE HRESULT ID3D11DeviceContext2_GetData(ID3D11DeviceContext2* This,ID3D11Asynchronous *pAsync,void *pData,UINT DataSize,UINT GetDataFlags) { + return This->lpVtbl->GetData(This,pAsync,pData,DataSize,GetDataFlags); +} +static FORCEINLINE void ID3D11DeviceContext2_SetPredication(ID3D11DeviceContext2* This,ID3D11Predicate *pPredicate,WINBOOL PredicateValue) { + This->lpVtbl->SetPredication(This,pPredicate,PredicateValue); +} +static FORCEINLINE void ID3D11DeviceContext2_GSSetShaderResources(ID3D11DeviceContext2* This,UINT StartSlot,UINT NumViews,ID3D11ShaderResourceView *const *ppShaderResourceViews) { + This->lpVtbl->GSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews); +} +static FORCEINLINE void ID3D11DeviceContext2_GSSetSamplers(ID3D11DeviceContext2* This,UINT StartSlot,UINT NumSamplers,ID3D11SamplerState *const *ppSamplers) { + This->lpVtbl->GSSetSamplers(This,StartSlot,NumSamplers,ppSamplers); +} +static FORCEINLINE void ID3D11DeviceContext2_OMSetRenderTargets(ID3D11DeviceContext2* This,UINT NumViews,ID3D11RenderTargetView *const *ppRenderTargetViews,ID3D11DepthStencilView *pDepthStencilView) { + This->lpVtbl->OMSetRenderTargets(This,NumViews,ppRenderTargetViews,pDepthStencilView); +} +static FORCEINLINE void ID3D11DeviceContext2_OMSetRenderTargetsAndUnorderedAccessViews(ID3D11DeviceContext2* This,UINT NumRTVs,ID3D11RenderTargetView *const *ppRenderTargetViews,ID3D11DepthStencilView *pDepthStencilView,UINT UAVStartSlot,UINT NumUAVs,ID3D11UnorderedAccessView *const *ppUnorderedAccessViews,const UINT *pUAVInitialCounts) { + This->lpVtbl->OMSetRenderTargetsAndUnorderedAccessViews(This,NumRTVs,ppRenderTargetViews,pDepthStencilView,UAVStartSlot,NumUAVs,ppUnorderedAccessViews,pUAVInitialCounts); +} +static FORCEINLINE void ID3D11DeviceContext2_OMSetBlendState(ID3D11DeviceContext2* This,ID3D11BlendState *pBlendState,const FLOAT BlendFactor[4],UINT SampleMask) { + This->lpVtbl->OMSetBlendState(This,pBlendState,BlendFactor,SampleMask); +} +static FORCEINLINE void ID3D11DeviceContext2_OMSetDepthStencilState(ID3D11DeviceContext2* This,ID3D11DepthStencilState *pDepthStencilState,UINT StencilRef) { + This->lpVtbl->OMSetDepthStencilState(This,pDepthStencilState,StencilRef); +} +static FORCEINLINE void ID3D11DeviceContext2_SOSetTargets(ID3D11DeviceContext2* This,UINT NumBuffers,ID3D11Buffer *const *ppSOTargets,const UINT *pOffsets) { + This->lpVtbl->SOSetTargets(This,NumBuffers,ppSOTargets,pOffsets); +} +static FORCEINLINE void ID3D11DeviceContext2_DrawAuto(ID3D11DeviceContext2* This) { + This->lpVtbl->DrawAuto(This); +} +static FORCEINLINE void ID3D11DeviceContext2_DrawIndexedInstancedIndirect(ID3D11DeviceContext2* This,ID3D11Buffer *pBufferForArgs,UINT AlignedByteOffsetForArgs) { + This->lpVtbl->DrawIndexedInstancedIndirect(This,pBufferForArgs,AlignedByteOffsetForArgs); +} +static FORCEINLINE void ID3D11DeviceContext2_DrawInstancedIndirect(ID3D11DeviceContext2* This,ID3D11Buffer *pBufferForArgs,UINT AlignedByteOffsetForArgs) { + This->lpVtbl->DrawInstancedIndirect(This,pBufferForArgs,AlignedByteOffsetForArgs); +} +static FORCEINLINE void ID3D11DeviceContext2_Dispatch(ID3D11DeviceContext2* This,UINT ThreadGroupCountX,UINT ThreadGroupCountY,UINT ThreadGroupCountZ) { + This->lpVtbl->Dispatch(This,ThreadGroupCountX,ThreadGroupCountY,ThreadGroupCountZ); +} +static FORCEINLINE void ID3D11DeviceContext2_DispatchIndirect(ID3D11DeviceContext2* This,ID3D11Buffer *pBufferForArgs,UINT AlignedByteOffsetForArgs) { + This->lpVtbl->DispatchIndirect(This,pBufferForArgs,AlignedByteOffsetForArgs); +} +static FORCEINLINE void ID3D11DeviceContext2_RSSetState(ID3D11DeviceContext2* This,ID3D11RasterizerState *pRasterizerState) { + This->lpVtbl->RSSetState(This,pRasterizerState); +} +static FORCEINLINE void ID3D11DeviceContext2_RSSetViewports(ID3D11DeviceContext2* This,UINT NumViewports,const D3D11_VIEWPORT *pViewports) { + This->lpVtbl->RSSetViewports(This,NumViewports,pViewports); +} +static FORCEINLINE void ID3D11DeviceContext2_RSSetScissorRects(ID3D11DeviceContext2* This,UINT NumRects,const D3D11_RECT *pRects) { + This->lpVtbl->RSSetScissorRects(This,NumRects,pRects); +} +static FORCEINLINE void ID3D11DeviceContext2_CopySubresourceRegion(ID3D11DeviceContext2* This,ID3D11Resource *pDstResource,UINT DstSubresource,UINT DstX,UINT DstY,UINT DstZ,ID3D11Resource *pSrcResource,UINT SrcSubresource,const D3D11_BOX *pSrcBox) { + This->lpVtbl->CopySubresourceRegion(This,pDstResource,DstSubresource,DstX,DstY,DstZ,pSrcResource,SrcSubresource,pSrcBox); +} +static FORCEINLINE void ID3D11DeviceContext2_CopyResource(ID3D11DeviceContext2* This,ID3D11Resource *pDstResource,ID3D11Resource *pSrcResource) { + This->lpVtbl->CopyResource(This,pDstResource,pSrcResource); +} +static FORCEINLINE void ID3D11DeviceContext2_UpdateSubresource(ID3D11DeviceContext2* This,ID3D11Resource *pDstResource,UINT DstSubresource,const D3D11_BOX *pDstBox,const void *pSrcData,UINT SrcRowPitch,UINT SrcDepthPitch) { + This->lpVtbl->UpdateSubresource(This,pDstResource,DstSubresource,pDstBox,pSrcData,SrcRowPitch,SrcDepthPitch); +} +static FORCEINLINE void ID3D11DeviceContext2_CopyStructureCount(ID3D11DeviceContext2* This,ID3D11Buffer *pDstBuffer,UINT DstAlignedByteOffset,ID3D11UnorderedAccessView *pSrcView) { + This->lpVtbl->CopyStructureCount(This,pDstBuffer,DstAlignedByteOffset,pSrcView); +} +static FORCEINLINE void ID3D11DeviceContext2_ClearRenderTargetView(ID3D11DeviceContext2* This,ID3D11RenderTargetView *pRenderTargetView,const FLOAT ColorRGBA[4]) { + This->lpVtbl->ClearRenderTargetView(This,pRenderTargetView,ColorRGBA); +} +static FORCEINLINE void ID3D11DeviceContext2_ClearUnorderedAccessViewUint(ID3D11DeviceContext2* This,ID3D11UnorderedAccessView *pUnorderedAccessView,const UINT Values[4]) { + This->lpVtbl->ClearUnorderedAccessViewUint(This,pUnorderedAccessView,Values); +} +static FORCEINLINE void ID3D11DeviceContext2_ClearUnorderedAccessViewFloat(ID3D11DeviceContext2* This,ID3D11UnorderedAccessView *pUnorderedAccessView,const FLOAT Values[4]) { + This->lpVtbl->ClearUnorderedAccessViewFloat(This,pUnorderedAccessView,Values); +} +static FORCEINLINE void ID3D11DeviceContext2_ClearDepthStencilView(ID3D11DeviceContext2* This,ID3D11DepthStencilView *pDepthStencilView,UINT ClearFlags,FLOAT Depth,UINT8 Stencil) { + This->lpVtbl->ClearDepthStencilView(This,pDepthStencilView,ClearFlags,Depth,Stencil); +} +static FORCEINLINE void ID3D11DeviceContext2_GenerateMips(ID3D11DeviceContext2* This,ID3D11ShaderResourceView *pShaderResourceView) { + This->lpVtbl->GenerateMips(This,pShaderResourceView); +} +static FORCEINLINE void ID3D11DeviceContext2_SetResourceMinLOD(ID3D11DeviceContext2* This,ID3D11Resource *pResource,FLOAT MinLOD) { + This->lpVtbl->SetResourceMinLOD(This,pResource,MinLOD); +} +static FORCEINLINE FLOAT ID3D11DeviceContext2_GetResourceMinLOD(ID3D11DeviceContext2* This,ID3D11Resource *pResource) { + return This->lpVtbl->GetResourceMinLOD(This,pResource); +} +static FORCEINLINE void ID3D11DeviceContext2_ResolveSubresource(ID3D11DeviceContext2* This,ID3D11Resource *pDstResource,UINT DstSubresource,ID3D11Resource *pSrcResource,UINT SrcSubresource,DXGI_FORMAT Format) { + This->lpVtbl->ResolveSubresource(This,pDstResource,DstSubresource,pSrcResource,SrcSubresource,Format); +} +static FORCEINLINE void ID3D11DeviceContext2_ExecuteCommandList(ID3D11DeviceContext2* This,ID3D11CommandList *pCommandList,WINBOOL RestoreContextState) { + This->lpVtbl->ExecuteCommandList(This,pCommandList,RestoreContextState); +} +static FORCEINLINE void ID3D11DeviceContext2_HSSetShaderResources(ID3D11DeviceContext2* This,UINT StartSlot,UINT NumViews,ID3D11ShaderResourceView *const *ppShaderResourceViews) { + This->lpVtbl->HSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews); +} +static FORCEINLINE void ID3D11DeviceContext2_HSSetShader(ID3D11DeviceContext2* This,ID3D11HullShader *pHullShader,ID3D11ClassInstance *const *ppClassInstances,UINT NumClassInstances) { + This->lpVtbl->HSSetShader(This,pHullShader,ppClassInstances,NumClassInstances); +} +static FORCEINLINE void ID3D11DeviceContext2_HSSetSamplers(ID3D11DeviceContext2* This,UINT StartSlot,UINT NumSamplers,ID3D11SamplerState *const *ppSamplers) { + This->lpVtbl->HSSetSamplers(This,StartSlot,NumSamplers,ppSamplers); +} +static FORCEINLINE void ID3D11DeviceContext2_HSSetConstantBuffers(ID3D11DeviceContext2* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer *const *ppConstantBuffers) { + This->lpVtbl->HSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers); +} +static FORCEINLINE void ID3D11DeviceContext2_DSSetShaderResources(ID3D11DeviceContext2* This,UINT StartSlot,UINT NumViews,ID3D11ShaderResourceView *const *ppShaderResourceViews) { + This->lpVtbl->DSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews); +} +static FORCEINLINE void ID3D11DeviceContext2_DSSetShader(ID3D11DeviceContext2* This,ID3D11DomainShader *pDomainShader,ID3D11ClassInstance *const *ppClassInstances,UINT NumClassInstances) { + This->lpVtbl->DSSetShader(This,pDomainShader,ppClassInstances,NumClassInstances); +} +static FORCEINLINE void ID3D11DeviceContext2_DSSetSamplers(ID3D11DeviceContext2* This,UINT StartSlot,UINT NumSamplers,ID3D11SamplerState *const *ppSamplers) { + This->lpVtbl->DSSetSamplers(This,StartSlot,NumSamplers,ppSamplers); +} +static FORCEINLINE void ID3D11DeviceContext2_DSSetConstantBuffers(ID3D11DeviceContext2* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer *const *ppConstantBuffers) { + This->lpVtbl->DSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers); +} +static FORCEINLINE void ID3D11DeviceContext2_CSSetShaderResources(ID3D11DeviceContext2* This,UINT StartSlot,UINT NumViews,ID3D11ShaderResourceView *const *ppShaderResourceViews) { + This->lpVtbl->CSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews); +} +static FORCEINLINE void ID3D11DeviceContext2_CSSetUnorderedAccessViews(ID3D11DeviceContext2* This,UINT StartSlot,UINT NumUAVs,ID3D11UnorderedAccessView *const *ppUnorderedAccessViews,const UINT *pUAVInitialCounts) { + This->lpVtbl->CSSetUnorderedAccessViews(This,StartSlot,NumUAVs,ppUnorderedAccessViews,pUAVInitialCounts); +} +static FORCEINLINE void ID3D11DeviceContext2_CSSetShader(ID3D11DeviceContext2* This,ID3D11ComputeShader *pComputeShader,ID3D11ClassInstance *const *ppClassInstances,UINT NumClassInstances) { + This->lpVtbl->CSSetShader(This,pComputeShader,ppClassInstances,NumClassInstances); +} +static FORCEINLINE void ID3D11DeviceContext2_CSSetSamplers(ID3D11DeviceContext2* This,UINT StartSlot,UINT NumSamplers,ID3D11SamplerState *const *ppSamplers) { + This->lpVtbl->CSSetSamplers(This,StartSlot,NumSamplers,ppSamplers); +} +static FORCEINLINE void ID3D11DeviceContext2_CSSetConstantBuffers(ID3D11DeviceContext2* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer *const *ppConstantBuffers) { + This->lpVtbl->CSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers); +} +static FORCEINLINE void ID3D11DeviceContext2_VSGetConstantBuffers(ID3D11DeviceContext2* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer **ppConstantBuffers) { + This->lpVtbl->VSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers); +} +static FORCEINLINE void ID3D11DeviceContext2_PSGetShaderResources(ID3D11DeviceContext2* This,UINT StartSlot,UINT NumViews,ID3D11ShaderResourceView **ppShaderResourceViews) { + This->lpVtbl->PSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews); +} +static FORCEINLINE void ID3D11DeviceContext2_PSGetShader(ID3D11DeviceContext2* This,ID3D11PixelShader **ppPixelShader,ID3D11ClassInstance **ppClassInstances,UINT *pNumClassInstances) { + This->lpVtbl->PSGetShader(This,ppPixelShader,ppClassInstances,pNumClassInstances); +} +static FORCEINLINE void ID3D11DeviceContext2_PSGetSamplers(ID3D11DeviceContext2* This,UINT StartSlot,UINT NumSamplers,ID3D11SamplerState **ppSamplers) { + This->lpVtbl->PSGetSamplers(This,StartSlot,NumSamplers,ppSamplers); +} +static FORCEINLINE void ID3D11DeviceContext2_VSGetShader(ID3D11DeviceContext2* This,ID3D11VertexShader **ppVertexShader,ID3D11ClassInstance **ppClassInstances,UINT *pNumClassInstances) { + This->lpVtbl->VSGetShader(This,ppVertexShader,ppClassInstances,pNumClassInstances); +} +static FORCEINLINE void ID3D11DeviceContext2_PSGetConstantBuffers(ID3D11DeviceContext2* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer **ppConstantBuffers) { + This->lpVtbl->PSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers); +} +static FORCEINLINE void ID3D11DeviceContext2_IAGetInputLayout(ID3D11DeviceContext2* This,ID3D11InputLayout **ppInputLayout) { + This->lpVtbl->IAGetInputLayout(This,ppInputLayout); +} +static FORCEINLINE void ID3D11DeviceContext2_IAGetVertexBuffers(ID3D11DeviceContext2* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer **ppVertexBuffers,UINT *pStrides,UINT *pOffsets) { + This->lpVtbl->IAGetVertexBuffers(This,StartSlot,NumBuffers,ppVertexBuffers,pStrides,pOffsets); +} +static FORCEINLINE void ID3D11DeviceContext2_IAGetIndexBuffer(ID3D11DeviceContext2* This,ID3D11Buffer **pIndexBuffer,DXGI_FORMAT *Format,UINT *Offset) { + This->lpVtbl->IAGetIndexBuffer(This,pIndexBuffer,Format,Offset); +} +static FORCEINLINE void ID3D11DeviceContext2_GSGetConstantBuffers(ID3D11DeviceContext2* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer **ppConstantBuffers) { + This->lpVtbl->GSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers); +} +static FORCEINLINE void ID3D11DeviceContext2_GSGetShader(ID3D11DeviceContext2* This,ID3D11GeometryShader **ppGeometryShader,ID3D11ClassInstance **ppClassInstances,UINT *pNumClassInstances) { + This->lpVtbl->GSGetShader(This,ppGeometryShader,ppClassInstances,pNumClassInstances); +} +static FORCEINLINE void ID3D11DeviceContext2_IAGetPrimitiveTopology(ID3D11DeviceContext2* This,D3D11_PRIMITIVE_TOPOLOGY *pTopology) { + This->lpVtbl->IAGetPrimitiveTopology(This,pTopology); +} +static FORCEINLINE void ID3D11DeviceContext2_VSGetShaderResources(ID3D11DeviceContext2* This,UINT StartSlot,UINT NumViews,ID3D11ShaderResourceView **ppShaderResourceViews) { + This->lpVtbl->VSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews); +} +static FORCEINLINE void ID3D11DeviceContext2_VSGetSamplers(ID3D11DeviceContext2* This,UINT StartSlot,UINT NumSamplers,ID3D11SamplerState **ppSamplers) { + This->lpVtbl->VSGetSamplers(This,StartSlot,NumSamplers,ppSamplers); +} +static FORCEINLINE void ID3D11DeviceContext2_GetPredication(ID3D11DeviceContext2* This,ID3D11Predicate **ppPredicate,WINBOOL *pPredicateValue) { + This->lpVtbl->GetPredication(This,ppPredicate,pPredicateValue); +} +static FORCEINLINE void ID3D11DeviceContext2_GSGetShaderResources(ID3D11DeviceContext2* This,UINT StartSlot,UINT NumViews,ID3D11ShaderResourceView **ppShaderResourceViews) { + This->lpVtbl->GSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews); +} +static FORCEINLINE void ID3D11DeviceContext2_GSGetSamplers(ID3D11DeviceContext2* This,UINT StartSlot,UINT NumSamplers,ID3D11SamplerState **ppSamplers) { + This->lpVtbl->GSGetSamplers(This,StartSlot,NumSamplers,ppSamplers); +} +static FORCEINLINE void ID3D11DeviceContext2_OMGetRenderTargets(ID3D11DeviceContext2* This,UINT NumViews,ID3D11RenderTargetView **ppRenderTargetViews,ID3D11DepthStencilView **ppDepthStencilView) { + This->lpVtbl->OMGetRenderTargets(This,NumViews,ppRenderTargetViews,ppDepthStencilView); +} +static FORCEINLINE void ID3D11DeviceContext2_OMGetRenderTargetsAndUnorderedAccessViews(ID3D11DeviceContext2* This,UINT NumRTVs,ID3D11RenderTargetView **ppRenderTargetViews,ID3D11DepthStencilView **ppDepthStencilView,UINT UAVStartSlot,UINT NumUAVs,ID3D11UnorderedAccessView **ppUnorderedAccessViews) { + This->lpVtbl->OMGetRenderTargetsAndUnorderedAccessViews(This,NumRTVs,ppRenderTargetViews,ppDepthStencilView,UAVStartSlot,NumUAVs,ppUnorderedAccessViews); +} +static FORCEINLINE void ID3D11DeviceContext2_OMGetBlendState(ID3D11DeviceContext2* This,ID3D11BlendState **ppBlendState,FLOAT BlendFactor[4],UINT *pSampleMask) { + This->lpVtbl->OMGetBlendState(This,ppBlendState,BlendFactor,pSampleMask); +} +static FORCEINLINE void ID3D11DeviceContext2_OMGetDepthStencilState(ID3D11DeviceContext2* This,ID3D11DepthStencilState **ppDepthStencilState,UINT *pStencilRef) { + This->lpVtbl->OMGetDepthStencilState(This,ppDepthStencilState,pStencilRef); +} +static FORCEINLINE void ID3D11DeviceContext2_SOGetTargets(ID3D11DeviceContext2* This,UINT NumBuffers,ID3D11Buffer **ppSOTargets) { + This->lpVtbl->SOGetTargets(This,NumBuffers,ppSOTargets); +} +static FORCEINLINE void ID3D11DeviceContext2_RSGetState(ID3D11DeviceContext2* This,ID3D11RasterizerState **ppRasterizerState) { + This->lpVtbl->RSGetState(This,ppRasterizerState); +} +static FORCEINLINE void ID3D11DeviceContext2_RSGetViewports(ID3D11DeviceContext2* This,UINT *pNumViewports,D3D11_VIEWPORT *pViewports) { + This->lpVtbl->RSGetViewports(This,pNumViewports,pViewports); +} +static FORCEINLINE void ID3D11DeviceContext2_RSGetScissorRects(ID3D11DeviceContext2* This,UINT *pNumRects,D3D11_RECT *pRects) { + This->lpVtbl->RSGetScissorRects(This,pNumRects,pRects); +} +static FORCEINLINE void ID3D11DeviceContext2_HSGetShaderResources(ID3D11DeviceContext2* This,UINT StartSlot,UINT NumViews,ID3D11ShaderResourceView **ppShaderResourceViews) { + This->lpVtbl->HSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews); +} +static FORCEINLINE void ID3D11DeviceContext2_HSGetShader(ID3D11DeviceContext2* This,ID3D11HullShader **ppHullShader,ID3D11ClassInstance **ppClassInstances,UINT *pNumClassInstances) { + This->lpVtbl->HSGetShader(This,ppHullShader,ppClassInstances,pNumClassInstances); +} +static FORCEINLINE void ID3D11DeviceContext2_HSGetSamplers(ID3D11DeviceContext2* This,UINT StartSlot,UINT NumSamplers,ID3D11SamplerState **ppSamplers) { + This->lpVtbl->HSGetSamplers(This,StartSlot,NumSamplers,ppSamplers); +} +static FORCEINLINE void ID3D11DeviceContext2_HSGetConstantBuffers(ID3D11DeviceContext2* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer **ppConstantBuffers) { + This->lpVtbl->HSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers); +} +static FORCEINLINE void ID3D11DeviceContext2_DSGetShaderResources(ID3D11DeviceContext2* This,UINT StartSlot,UINT NumViews,ID3D11ShaderResourceView **ppShaderResourceViews) { + This->lpVtbl->DSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews); +} +static FORCEINLINE void ID3D11DeviceContext2_DSGetShader(ID3D11DeviceContext2* This,ID3D11DomainShader **ppDomainShader,ID3D11ClassInstance **ppClassInstances,UINT *pNumClassInstances) { + This->lpVtbl->DSGetShader(This,ppDomainShader,ppClassInstances,pNumClassInstances); +} +static FORCEINLINE void ID3D11DeviceContext2_DSGetSamplers(ID3D11DeviceContext2* This,UINT StartSlot,UINT NumSamplers,ID3D11SamplerState **ppSamplers) { + This->lpVtbl->DSGetSamplers(This,StartSlot,NumSamplers,ppSamplers); +} +static FORCEINLINE void ID3D11DeviceContext2_DSGetConstantBuffers(ID3D11DeviceContext2* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer **ppConstantBuffers) { + This->lpVtbl->DSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers); +} +static FORCEINLINE void ID3D11DeviceContext2_CSGetShaderResources(ID3D11DeviceContext2* This,UINT StartSlot,UINT NumViews,ID3D11ShaderResourceView **ppShaderResourceViews) { + This->lpVtbl->CSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews); +} +static FORCEINLINE void ID3D11DeviceContext2_CSGetUnorderedAccessViews(ID3D11DeviceContext2* This,UINT StartSlot,UINT NumUAVs,ID3D11UnorderedAccessView **ppUnorderedAccessViews) { + This->lpVtbl->CSGetUnorderedAccessViews(This,StartSlot,NumUAVs,ppUnorderedAccessViews); +} +static FORCEINLINE void ID3D11DeviceContext2_CSGetShader(ID3D11DeviceContext2* This,ID3D11ComputeShader **ppComputeShader,ID3D11ClassInstance **ppClassInstances,UINT *pNumClassInstances) { + This->lpVtbl->CSGetShader(This,ppComputeShader,ppClassInstances,pNumClassInstances); +} +static FORCEINLINE void ID3D11DeviceContext2_CSGetSamplers(ID3D11DeviceContext2* This,UINT StartSlot,UINT NumSamplers,ID3D11SamplerState **ppSamplers) { + This->lpVtbl->CSGetSamplers(This,StartSlot,NumSamplers,ppSamplers); +} +static FORCEINLINE void ID3D11DeviceContext2_CSGetConstantBuffers(ID3D11DeviceContext2* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer **ppConstantBuffers) { + This->lpVtbl->CSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers); +} +static FORCEINLINE void ID3D11DeviceContext2_ClearState(ID3D11DeviceContext2* This) { + This->lpVtbl->ClearState(This); +} +static FORCEINLINE void ID3D11DeviceContext2_Flush(ID3D11DeviceContext2* This) { + This->lpVtbl->Flush(This); +} +static FORCEINLINE D3D11_DEVICE_CONTEXT_TYPE ID3D11DeviceContext2_GetType(ID3D11DeviceContext2* This) { + return This->lpVtbl->GetType(This); +} +static FORCEINLINE UINT ID3D11DeviceContext2_GetContextFlags(ID3D11DeviceContext2* This) { + return This->lpVtbl->GetContextFlags(This); +} +static FORCEINLINE HRESULT ID3D11DeviceContext2_FinishCommandList(ID3D11DeviceContext2* This,WINBOOL RestoreDeferredContextState,ID3D11CommandList **ppCommandList) { + return This->lpVtbl->FinishCommandList(This,RestoreDeferredContextState,ppCommandList); +} +/*** ID3D11DeviceContext1 methods ***/ +static FORCEINLINE void ID3D11DeviceContext2_CopySubresourceRegion1(ID3D11DeviceContext2* This,ID3D11Resource *pDstResource,UINT DstSubresource,UINT DstX,UINT DstY,UINT DstZ,ID3D11Resource *pSrcResource,UINT SrcSubresource,const D3D11_BOX *pSrcBox,UINT CopyFlags) { + This->lpVtbl->CopySubresourceRegion1(This,pDstResource,DstSubresource,DstX,DstY,DstZ,pSrcResource,SrcSubresource,pSrcBox,CopyFlags); +} +static FORCEINLINE void ID3D11DeviceContext2_UpdateSubresource1(ID3D11DeviceContext2* This,ID3D11Resource *pDstResource,UINT DstSubresource,const D3D11_BOX *pDstBox,const void *pSrcData,UINT SrcRowPitch,UINT SrcDepthPitch,UINT CopyFlags) { + This->lpVtbl->UpdateSubresource1(This,pDstResource,DstSubresource,pDstBox,pSrcData,SrcRowPitch,SrcDepthPitch,CopyFlags); +} +static FORCEINLINE void ID3D11DeviceContext2_DiscardResource(ID3D11DeviceContext2* This,ID3D11Resource *pResource) { + This->lpVtbl->DiscardResource(This,pResource); +} +static FORCEINLINE void ID3D11DeviceContext2_DiscardView(ID3D11DeviceContext2* This,ID3D11View *pResourceView) { + This->lpVtbl->DiscardView(This,pResourceView); +} +static FORCEINLINE void ID3D11DeviceContext2_VSSetConstantBuffers1(ID3D11DeviceContext2* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer *const *ppConstantBuffers,const UINT *pFirstConstant,const UINT *pNumConstants) { + This->lpVtbl->VSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants); +} +static FORCEINLINE void ID3D11DeviceContext2_HSSetConstantBuffers1(ID3D11DeviceContext2* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer *const *ppConstantBuffers,const UINT *pFirstConstant,const UINT *pNumConstants) { + This->lpVtbl->HSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants); +} +static FORCEINLINE void ID3D11DeviceContext2_DSSetConstantBuffers1(ID3D11DeviceContext2* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer *const *ppConstantBuffers,const UINT *pFirstConstant,const UINT *pNumConstants) { + This->lpVtbl->DSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants); +} +static FORCEINLINE void ID3D11DeviceContext2_GSSetConstantBuffers1(ID3D11DeviceContext2* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer *const *ppConstantBuffers,const UINT *pFirstConstant,const UINT *pNumConstants) { + This->lpVtbl->GSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants); +} +static FORCEINLINE void ID3D11DeviceContext2_PSSetConstantBuffers1(ID3D11DeviceContext2* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer *const *ppConstantBuffers,const UINT *pFirstConstant,const UINT *pNumConstants) { + This->lpVtbl->PSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants); +} +static FORCEINLINE void ID3D11DeviceContext2_CSSetConstantBuffers1(ID3D11DeviceContext2* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer *const *ppConstantBuffers,const UINT *pFirstConstant,const UINT *pNumConstants) { + This->lpVtbl->CSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants); +} +static FORCEINLINE void ID3D11DeviceContext2_VSGetConstantBuffers1(ID3D11DeviceContext2* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer **ppConstantBuffers,UINT *pFirstConstant,UINT *pNumConstants) { + This->lpVtbl->VSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants); +} +static FORCEINLINE void ID3D11DeviceContext2_HSGetConstantBuffers1(ID3D11DeviceContext2* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer **ppConstantBuffers,UINT *pFirstConstant,UINT *pNumConstants) { + This->lpVtbl->HSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants); +} +static FORCEINLINE void ID3D11DeviceContext2_DSGetConstantBuffers1(ID3D11DeviceContext2* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer **ppConstantBuffers,UINT *pFirstConstant,UINT *pNumConstants) { + This->lpVtbl->DSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants); +} +static FORCEINLINE void ID3D11DeviceContext2_GSGetConstantBuffers1(ID3D11DeviceContext2* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer **ppConstantBuffers,UINT *pFirstConstant,UINT *pNumConstants) { + This->lpVtbl->GSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants); +} +static FORCEINLINE void ID3D11DeviceContext2_PSGetConstantBuffers1(ID3D11DeviceContext2* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer **ppConstantBuffers,UINT *pFirstConstant,UINT *pNumConstants) { + This->lpVtbl->PSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants); +} +static FORCEINLINE void ID3D11DeviceContext2_CSGetConstantBuffers1(ID3D11DeviceContext2* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer **ppConstantBuffers,UINT *pFirstConstant,UINT *pNumConstants) { + This->lpVtbl->CSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants); +} +static FORCEINLINE void ID3D11DeviceContext2_SwapDeviceContextState(ID3D11DeviceContext2* This,ID3DDeviceContextState *pState,ID3DDeviceContextState **ppPreviousState) { + This->lpVtbl->SwapDeviceContextState(This,pState,ppPreviousState); +} +static FORCEINLINE void ID3D11DeviceContext2_ClearView(ID3D11DeviceContext2* This,ID3D11View *pView,const FLOAT Color[4],const D3D11_RECT *pRect,UINT NumRects) { + This->lpVtbl->ClearView(This,pView,Color,pRect,NumRects); +} +static FORCEINLINE void ID3D11DeviceContext2_DiscardView1(ID3D11DeviceContext2* This,ID3D11View *pResourceView,const D3D11_RECT *pRects,UINT NumRects) { + This->lpVtbl->DiscardView1(This,pResourceView,pRects,NumRects); +} +/*** ID3D11DeviceContext2 methods ***/ +static FORCEINLINE HRESULT ID3D11DeviceContext2_UpdateTileMappings(ID3D11DeviceContext2* This,ID3D11Resource *resource,UINT region_count,const D3D11_TILED_RESOURCE_COORDINATE *region_start_coordinates,const D3D11_TILE_REGION_SIZE *region_sizes,ID3D11Buffer *pool,UINT range_count,const UINT *range_flags,const UINT *pool_start_offsets,const UINT *range_tile_counts,UINT flags) { + return This->lpVtbl->UpdateTileMappings(This,resource,region_count,region_start_coordinates,region_sizes,pool,range_count,range_flags,pool_start_offsets,range_tile_counts,flags); +} +static FORCEINLINE HRESULT ID3D11DeviceContext2_CopyTileMappings(ID3D11DeviceContext2* This,ID3D11Resource *dst_resource,const D3D11_TILED_RESOURCE_COORDINATE *dst_start_coordinate,ID3D11Resource *src_resource,const D3D11_TILED_RESOURCE_COORDINATE *src_start_coordinate,const D3D11_TILE_REGION_SIZE *region_size,UINT flags) { + return This->lpVtbl->CopyTileMappings(This,dst_resource,dst_start_coordinate,src_resource,src_start_coordinate,region_size,flags); +} +static FORCEINLINE void ID3D11DeviceContext2_CopyTiles(ID3D11DeviceContext2* This,ID3D11Resource *resource,const D3D11_TILED_RESOURCE_COORDINATE *start_coordinate,const D3D11_TILE_REGION_SIZE *size,ID3D11Buffer *buffer,UINT64 start_offset,UINT flags) { + This->lpVtbl->CopyTiles(This,resource,start_coordinate,size,buffer,start_offset,flags); +} +static FORCEINLINE void ID3D11DeviceContext2_UpdateTiles(ID3D11DeviceContext2* This,ID3D11Resource *dst_resource,const D3D11_TILED_RESOURCE_COORDINATE *dst_start_coordinate,const D3D11_TILE_REGION_SIZE *dst_region_size,const void *src_data,UINT flags) { + This->lpVtbl->UpdateTiles(This,dst_resource,dst_start_coordinate,dst_region_size,src_data,flags); +} +static FORCEINLINE HRESULT ID3D11DeviceContext2_ResizeTilePool(ID3D11DeviceContext2* This,ID3D11Buffer *pool,UINT64 size) { + return This->lpVtbl->ResizeTilePool(This,pool,size); +} +static FORCEINLINE void ID3D11DeviceContext2_TiledResourceBarrier(ID3D11DeviceContext2* This,ID3D11DeviceChild *before_barrier,ID3D11DeviceChild *after_barrier) { + This->lpVtbl->TiledResourceBarrier(This,before_barrier,after_barrier); +} +static FORCEINLINE WINBOOL ID3D11DeviceContext2_IsAnnotationEnabled(ID3D11DeviceContext2* This) { + return This->lpVtbl->IsAnnotationEnabled(This); +} +static FORCEINLINE void ID3D11DeviceContext2_SetMarkerInt(ID3D11DeviceContext2* This,const WCHAR *label,int data) { + This->lpVtbl->SetMarkerInt(This,label,data); +} +static FORCEINLINE void ID3D11DeviceContext2_BeginEventInt(ID3D11DeviceContext2* This,const WCHAR *label,int data) { + This->lpVtbl->BeginEventInt(This,label,data); +} +static FORCEINLINE void ID3D11DeviceContext2_EndEvent(ID3D11DeviceContext2* This) { + This->lpVtbl->EndEvent(This); +} +#endif +#endif + +#endif + + +#endif /* __ID3D11DeviceContext2_INTERFACE_DEFINED__ */ + +/***************************************************************************** + * ID3D11Device2 interface + */ +#ifndef __ID3D11Device2_INTERFACE_DEFINED__ +#define __ID3D11Device2_INTERFACE_DEFINED__ + +DEFINE_GUID(IID_ID3D11Device2, 0x9d06dffa, 0xd1e5, 0x4d07, 0x83,0xa8, 0x1b,0xb1,0x23,0xf2,0xf8,0x41); +#if defined(__cplusplus) && !defined(CINTERFACE) +MIDL_INTERFACE("9d06dffa-d1e5-4d07-83a8-1bb123f2f841") +ID3D11Device2 : public ID3D11Device1 +{ + virtual void STDMETHODCALLTYPE GetImmediateContext2( + ID3D11DeviceContext2 **context) = 0; + + virtual HRESULT STDMETHODCALLTYPE CreateDeferredContext2( + UINT flags, + ID3D11DeviceContext2 **context) = 0; + + virtual void STDMETHODCALLTYPE GetResourceTiling( + ID3D11Resource *resource, + UINT *tile_count, + D3D11_PACKED_MIP_DESC *mip_desc, + D3D11_TILE_SHAPE *tile_shape, + UINT *subresource_tiling_count, + UINT first_subresource_tiling, + D3D11_SUBRESOURCE_TILING *subresource_tiling) = 0; + + virtual HRESULT STDMETHODCALLTYPE CheckMultisampleQualityLevels1( + DXGI_FORMAT format, + UINT sample_count, + UINT flags, + UINT *quality_level_count) = 0; + +}; +#ifdef __CRT_UUID_DECL +__CRT_UUID_DECL(ID3D11Device2, 0x9d06dffa, 0xd1e5, 0x4d07, 0x83,0xa8, 0x1b,0xb1,0x23,0xf2,0xf8,0x41) +#endif +#else +typedef struct ID3D11Device2Vtbl { + BEGIN_INTERFACE + + /*** IUnknown methods ***/ + HRESULT (STDMETHODCALLTYPE *QueryInterface)( + ID3D11Device2 *This, + REFIID riid, + void **ppvObject); + + ULONG (STDMETHODCALLTYPE *AddRef)( + ID3D11Device2 *This); + + ULONG (STDMETHODCALLTYPE *Release)( + ID3D11Device2 *This); + + /*** ID3D11Device methods ***/ + HRESULT (STDMETHODCALLTYPE *CreateBuffer)( + ID3D11Device2 *This, + const D3D11_BUFFER_DESC *pDesc, + const D3D11_SUBRESOURCE_DATA *pInitialData, + ID3D11Buffer **ppBuffer); + + HRESULT (STDMETHODCALLTYPE *CreateTexture1D)( + ID3D11Device2 *This, + const D3D11_TEXTURE1D_DESC *pDesc, + const D3D11_SUBRESOURCE_DATA *pInitialData, + ID3D11Texture1D **ppTexture1D); + + HRESULT (STDMETHODCALLTYPE *CreateTexture2D)( + ID3D11Device2 *This, + const D3D11_TEXTURE2D_DESC *pDesc, + const D3D11_SUBRESOURCE_DATA *pInitialData, + ID3D11Texture2D **ppTexture2D); + + HRESULT (STDMETHODCALLTYPE *CreateTexture3D)( + ID3D11Device2 *This, + const D3D11_TEXTURE3D_DESC *pDesc, + const D3D11_SUBRESOURCE_DATA *pInitialData, + ID3D11Texture3D **ppTexture3D); + + HRESULT (STDMETHODCALLTYPE *CreateShaderResourceView)( + ID3D11Device2 *This, + ID3D11Resource *pResource, + const D3D11_SHADER_RESOURCE_VIEW_DESC *pDesc, + ID3D11ShaderResourceView **ppSRView); + + HRESULT (STDMETHODCALLTYPE *CreateUnorderedAccessView)( + ID3D11Device2 *This, + ID3D11Resource *pResource, + const D3D11_UNORDERED_ACCESS_VIEW_DESC *pDesc, + ID3D11UnorderedAccessView **ppUAView); + + HRESULT (STDMETHODCALLTYPE *CreateRenderTargetView)( + ID3D11Device2 *This, + ID3D11Resource *pResource, + const D3D11_RENDER_TARGET_VIEW_DESC *pDesc, + ID3D11RenderTargetView **ppRTView); + + HRESULT (STDMETHODCALLTYPE *CreateDepthStencilView)( + ID3D11Device2 *This, + ID3D11Resource *pResource, + const D3D11_DEPTH_STENCIL_VIEW_DESC *pDesc, + ID3D11DepthStencilView **ppDepthStencilView); + + HRESULT (STDMETHODCALLTYPE *CreateInputLayout)( + ID3D11Device2 *This, + const D3D11_INPUT_ELEMENT_DESC *pInputElementDescs, + UINT NumElements, + const void *pShaderBytecodeWithInputSignature, + SIZE_T BytecodeLength, + ID3D11InputLayout **ppInputLayout); + + HRESULT (STDMETHODCALLTYPE *CreateVertexShader)( + ID3D11Device2 *This, + const void *pShaderBytecode, + SIZE_T BytecodeLength, + ID3D11ClassLinkage *pClassLinkage, + ID3D11VertexShader **ppVertexShader); + + HRESULT (STDMETHODCALLTYPE *CreateGeometryShader)( + ID3D11Device2 *This, + const void *pShaderBytecode, + SIZE_T BytecodeLength, + ID3D11ClassLinkage *pClassLinkage, + ID3D11GeometryShader **ppGeometryShader); + + HRESULT (STDMETHODCALLTYPE *CreateGeometryShaderWithStreamOutput)( + ID3D11Device2 *This, + const void *pShaderBytecode, + SIZE_T BytecodeLength, + const D3D11_SO_DECLARATION_ENTRY *pSODeclaration, + UINT NumEntries, + const UINT *pBufferStrides, + UINT NumStrides, + UINT RasterizedStream, + ID3D11ClassLinkage *pClassLinkage, + ID3D11GeometryShader **ppGeometryShader); + + HRESULT (STDMETHODCALLTYPE *CreatePixelShader)( + ID3D11Device2 *This, + const void *pShaderBytecode, + SIZE_T BytecodeLength, + ID3D11ClassLinkage *pClassLinkage, + ID3D11PixelShader **ppPixelShader); + + HRESULT (STDMETHODCALLTYPE *CreateHullShader)( + ID3D11Device2 *This, + const void *pShaderBytecode, + SIZE_T BytecodeLength, + ID3D11ClassLinkage *pClassLinkage, + ID3D11HullShader **ppHullShader); + + HRESULT (STDMETHODCALLTYPE *CreateDomainShader)( + ID3D11Device2 *This, + const void *pShaderBytecode, + SIZE_T BytecodeLength, + ID3D11ClassLinkage *pClassLinkage, + ID3D11DomainShader **ppDomainShader); + + HRESULT (STDMETHODCALLTYPE *CreateComputeShader)( + ID3D11Device2 *This, + const void *pShaderBytecode, + SIZE_T BytecodeLength, + ID3D11ClassLinkage *pClassLinkage, + ID3D11ComputeShader **ppComputeShader); + + HRESULT (STDMETHODCALLTYPE *CreateClassLinkage)( + ID3D11Device2 *This, + ID3D11ClassLinkage **ppLinkage); + + HRESULT (STDMETHODCALLTYPE *CreateBlendState)( + ID3D11Device2 *This, + const D3D11_BLEND_DESC *pBlendStateDesc, + ID3D11BlendState **ppBlendState); + + HRESULT (STDMETHODCALLTYPE *CreateDepthStencilState)( + ID3D11Device2 *This, + const D3D11_DEPTH_STENCIL_DESC *pDepthStencilDesc, + ID3D11DepthStencilState **ppDepthStencilState); + + HRESULT (STDMETHODCALLTYPE *CreateRasterizerState)( + ID3D11Device2 *This, + const D3D11_RASTERIZER_DESC *pRasterizerDesc, + ID3D11RasterizerState **ppRasterizerState); + + HRESULT (STDMETHODCALLTYPE *CreateSamplerState)( + ID3D11Device2 *This, + const D3D11_SAMPLER_DESC *pSamplerDesc, + ID3D11SamplerState **ppSamplerState); + + HRESULT (STDMETHODCALLTYPE *CreateQuery)( + ID3D11Device2 *This, + const D3D11_QUERY_DESC *pQueryDesc, + ID3D11Query **ppQuery); + + HRESULT (STDMETHODCALLTYPE *CreatePredicate)( + ID3D11Device2 *This, + const D3D11_QUERY_DESC *pPredicateDesc, + ID3D11Predicate **ppPredicate); + + HRESULT (STDMETHODCALLTYPE *CreateCounter)( + ID3D11Device2 *This, + const D3D11_COUNTER_DESC *pCounterDesc, + ID3D11Counter **ppCounter); + + HRESULT (STDMETHODCALLTYPE *CreateDeferredContext)( + ID3D11Device2 *This, + UINT ContextFlags, + ID3D11DeviceContext **ppDeferredContext); + + HRESULT (STDMETHODCALLTYPE *OpenSharedResource)( + ID3D11Device2 *This, + HANDLE hResource, + REFIID ReturnedInterface, + void **ppResource); + + HRESULT (STDMETHODCALLTYPE *CheckFormatSupport)( + ID3D11Device2 *This, + DXGI_FORMAT Format, + UINT *pFormatSupport); + + HRESULT (STDMETHODCALLTYPE *CheckMultisampleQualityLevels)( + ID3D11Device2 *This, + DXGI_FORMAT Format, + UINT SampleCount, + UINT *pNumQualityLevels); + + void (STDMETHODCALLTYPE *CheckCounterInfo)( + ID3D11Device2 *This, + D3D11_COUNTER_INFO *pCounterInfo); + + HRESULT (STDMETHODCALLTYPE *CheckCounter)( + ID3D11Device2 *This, + const D3D11_COUNTER_DESC *pDesc, + D3D11_COUNTER_TYPE *pType, + UINT *pActiveCounters, + LPSTR szName, + UINT *pNameLength, + LPSTR szUnits, + UINT *pUnitsLength, + LPSTR szDescription, + UINT *pDescriptionLength); + + HRESULT (STDMETHODCALLTYPE *CheckFeatureSupport)( + ID3D11Device2 *This, + D3D11_FEATURE Feature, + void *pFeatureSupportData, + UINT FeatureSupportDataSize); + + HRESULT (STDMETHODCALLTYPE *GetPrivateData)( + ID3D11Device2 *This, + REFGUID guid, + UINT *pDataSize, + void *pData); + + HRESULT (STDMETHODCALLTYPE *SetPrivateData)( + ID3D11Device2 *This, + REFGUID guid, + UINT DataSize, + const void *pData); + + HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( + ID3D11Device2 *This, + REFGUID guid, + const IUnknown *pData); + + D3D_FEATURE_LEVEL (STDMETHODCALLTYPE *GetFeatureLevel)( + ID3D11Device2 *This); + + UINT (STDMETHODCALLTYPE *GetCreationFlags)( + ID3D11Device2 *This); + + HRESULT (STDMETHODCALLTYPE *GetDeviceRemovedReason)( + ID3D11Device2 *This); + + void (STDMETHODCALLTYPE *GetImmediateContext)( + ID3D11Device2 *This, + ID3D11DeviceContext **ppImmediateContext); + + HRESULT (STDMETHODCALLTYPE *SetExceptionMode)( + ID3D11Device2 *This, + UINT RaiseFlags); + + UINT (STDMETHODCALLTYPE *GetExceptionMode)( + ID3D11Device2 *This); + + /*** ID3D11Device1 methods ***/ + void (STDMETHODCALLTYPE *GetImmediateContext1)( + ID3D11Device2 *This, + ID3D11DeviceContext1 **ppImmediateContext); + + HRESULT (STDMETHODCALLTYPE *CreateDeferredContext1)( + ID3D11Device2 *This, + UINT ContextFlags, + ID3D11DeviceContext1 **ppDeferredContext); + + HRESULT (STDMETHODCALLTYPE *CreateBlendState1)( + ID3D11Device2 *This, + const D3D11_BLEND_DESC1 *pBlendStateDesc, + ID3D11BlendState1 **ppBlendState); + + HRESULT (STDMETHODCALLTYPE *CreateRasterizerState1)( + ID3D11Device2 *This, + const D3D11_RASTERIZER_DESC1 *pRasterizerDesc, + ID3D11RasterizerState1 **ppRasterizerState); + + HRESULT (STDMETHODCALLTYPE *CreateDeviceContextState)( + ID3D11Device2 *This, + UINT Flags, + const D3D_FEATURE_LEVEL *pFeatureLevels, + UINT FeatureLevels, + UINT SDKVersion, + REFIID EmulatedInterface, + D3D_FEATURE_LEVEL *pChosenFeatureLevel, + ID3DDeviceContextState **ppContextState); + + HRESULT (STDMETHODCALLTYPE *OpenSharedResource1)( + ID3D11Device2 *This, + HANDLE hResource, + REFIID returnedInterface, + void **ppResource); + + HRESULT (STDMETHODCALLTYPE *OpenSharedResourceByName)( + ID3D11Device2 *This, + LPCWSTR lpName, + DWORD dwDesiredAccess, + REFIID returnedInterface, + void **ppResource); + + /*** ID3D11Device2 methods ***/ + void (STDMETHODCALLTYPE *GetImmediateContext2)( + ID3D11Device2 *This, + ID3D11DeviceContext2 **context); + + HRESULT (STDMETHODCALLTYPE *CreateDeferredContext2)( + ID3D11Device2 *This, + UINT flags, + ID3D11DeviceContext2 **context); + + void (STDMETHODCALLTYPE *GetResourceTiling)( + ID3D11Device2 *This, + ID3D11Resource *resource, + UINT *tile_count, + D3D11_PACKED_MIP_DESC *mip_desc, + D3D11_TILE_SHAPE *tile_shape, + UINT *subresource_tiling_count, + UINT first_subresource_tiling, + D3D11_SUBRESOURCE_TILING *subresource_tiling); + + HRESULT (STDMETHODCALLTYPE *CheckMultisampleQualityLevels1)( + ID3D11Device2 *This, + DXGI_FORMAT format, + UINT sample_count, + UINT flags, + UINT *quality_level_count); + + END_INTERFACE +} ID3D11Device2Vtbl; + +interface ID3D11Device2 { + CONST_VTBL ID3D11Device2Vtbl* lpVtbl; +}; + +#ifdef COBJMACROS +#ifndef WIDL_C_INLINE_WRAPPERS +/*** IUnknown methods ***/ +#define ID3D11Device2_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) +#define ID3D11Device2_AddRef(This) (This)->lpVtbl->AddRef(This) +#define ID3D11Device2_Release(This) (This)->lpVtbl->Release(This) +/*** ID3D11Device methods ***/ +#define ID3D11Device2_CreateBuffer(This,pDesc,pInitialData,ppBuffer) (This)->lpVtbl->CreateBuffer(This,pDesc,pInitialData,ppBuffer) +#define ID3D11Device2_CreateTexture1D(This,pDesc,pInitialData,ppTexture1D) (This)->lpVtbl->CreateTexture1D(This,pDesc,pInitialData,ppTexture1D) +#define ID3D11Device2_CreateTexture2D(This,pDesc,pInitialData,ppTexture2D) (This)->lpVtbl->CreateTexture2D(This,pDesc,pInitialData,ppTexture2D) +#define ID3D11Device2_CreateTexture3D(This,pDesc,pInitialData,ppTexture3D) (This)->lpVtbl->CreateTexture3D(This,pDesc,pInitialData,ppTexture3D) +#define ID3D11Device2_CreateShaderResourceView(This,pResource,pDesc,ppSRView) (This)->lpVtbl->CreateShaderResourceView(This,pResource,pDesc,ppSRView) +#define ID3D11Device2_CreateUnorderedAccessView(This,pResource,pDesc,ppUAView) (This)->lpVtbl->CreateUnorderedAccessView(This,pResource,pDesc,ppUAView) +#define ID3D11Device2_CreateRenderTargetView(This,pResource,pDesc,ppRTView) (This)->lpVtbl->CreateRenderTargetView(This,pResource,pDesc,ppRTView) +#define ID3D11Device2_CreateDepthStencilView(This,pResource,pDesc,ppDepthStencilView) (This)->lpVtbl->CreateDepthStencilView(This,pResource,pDesc,ppDepthStencilView) +#define ID3D11Device2_CreateInputLayout(This,pInputElementDescs,NumElements,pShaderBytecodeWithInputSignature,BytecodeLength,ppInputLayout) (This)->lpVtbl->CreateInputLayout(This,pInputElementDescs,NumElements,pShaderBytecodeWithInputSignature,BytecodeLength,ppInputLayout) +#define ID3D11Device2_CreateVertexShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppVertexShader) (This)->lpVtbl->CreateVertexShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppVertexShader) +#define ID3D11Device2_CreateGeometryShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppGeometryShader) (This)->lpVtbl->CreateGeometryShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppGeometryShader) +#define ID3D11Device2_CreateGeometryShaderWithStreamOutput(This,pShaderBytecode,BytecodeLength,pSODeclaration,NumEntries,pBufferStrides,NumStrides,RasterizedStream,pClassLinkage,ppGeometryShader) (This)->lpVtbl->CreateGeometryShaderWithStreamOutput(This,pShaderBytecode,BytecodeLength,pSODeclaration,NumEntries,pBufferStrides,NumStrides,RasterizedStream,pClassLinkage,ppGeometryShader) +#define ID3D11Device2_CreatePixelShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppPixelShader) (This)->lpVtbl->CreatePixelShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppPixelShader) +#define ID3D11Device2_CreateHullShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppHullShader) (This)->lpVtbl->CreateHullShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppHullShader) +#define ID3D11Device2_CreateDomainShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppDomainShader) (This)->lpVtbl->CreateDomainShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppDomainShader) +#define ID3D11Device2_CreateComputeShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppComputeShader) (This)->lpVtbl->CreateComputeShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppComputeShader) +#define ID3D11Device2_CreateClassLinkage(This,ppLinkage) (This)->lpVtbl->CreateClassLinkage(This,ppLinkage) +#define ID3D11Device2_CreateBlendState(This,pBlendStateDesc,ppBlendState) (This)->lpVtbl->CreateBlendState(This,pBlendStateDesc,ppBlendState) +#define ID3D11Device2_CreateDepthStencilState(This,pDepthStencilDesc,ppDepthStencilState) (This)->lpVtbl->CreateDepthStencilState(This,pDepthStencilDesc,ppDepthStencilState) +#define ID3D11Device2_CreateRasterizerState(This,pRasterizerDesc,ppRasterizerState) (This)->lpVtbl->CreateRasterizerState(This,pRasterizerDesc,ppRasterizerState) +#define ID3D11Device2_CreateSamplerState(This,pSamplerDesc,ppSamplerState) (This)->lpVtbl->CreateSamplerState(This,pSamplerDesc,ppSamplerState) +#define ID3D11Device2_CreateQuery(This,pQueryDesc,ppQuery) (This)->lpVtbl->CreateQuery(This,pQueryDesc,ppQuery) +#define ID3D11Device2_CreatePredicate(This,pPredicateDesc,ppPredicate) (This)->lpVtbl->CreatePredicate(This,pPredicateDesc,ppPredicate) +#define ID3D11Device2_CreateCounter(This,pCounterDesc,ppCounter) (This)->lpVtbl->CreateCounter(This,pCounterDesc,ppCounter) +#define ID3D11Device2_CreateDeferredContext(This,ContextFlags,ppDeferredContext) (This)->lpVtbl->CreateDeferredContext(This,ContextFlags,ppDeferredContext) +#define ID3D11Device2_OpenSharedResource(This,hResource,ReturnedInterface,ppResource) (This)->lpVtbl->OpenSharedResource(This,hResource,ReturnedInterface,ppResource) +#define ID3D11Device2_CheckFormatSupport(This,Format,pFormatSupport) (This)->lpVtbl->CheckFormatSupport(This,Format,pFormatSupport) +#define ID3D11Device2_CheckMultisampleQualityLevels(This,Format,SampleCount,pNumQualityLevels) (This)->lpVtbl->CheckMultisampleQualityLevels(This,Format,SampleCount,pNumQualityLevels) +#define ID3D11Device2_CheckCounterInfo(This,pCounterInfo) (This)->lpVtbl->CheckCounterInfo(This,pCounterInfo) +#define ID3D11Device2_CheckCounter(This,pDesc,pType,pActiveCounters,szName,pNameLength,szUnits,pUnitsLength,szDescription,pDescriptionLength) (This)->lpVtbl->CheckCounter(This,pDesc,pType,pActiveCounters,szName,pNameLength,szUnits,pUnitsLength,szDescription,pDescriptionLength) +#define ID3D11Device2_CheckFeatureSupport(This,Feature,pFeatureSupportData,FeatureSupportDataSize) (This)->lpVtbl->CheckFeatureSupport(This,Feature,pFeatureSupportData,FeatureSupportDataSize) +#define ID3D11Device2_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData) +#define ID3D11Device2_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData) +#define ID3D11Device2_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData) +#define ID3D11Device2_GetFeatureLevel(This) (This)->lpVtbl->GetFeatureLevel(This) +#define ID3D11Device2_GetCreationFlags(This) (This)->lpVtbl->GetCreationFlags(This) +#define ID3D11Device2_GetDeviceRemovedReason(This) (This)->lpVtbl->GetDeviceRemovedReason(This) +#define ID3D11Device2_GetImmediateContext(This,ppImmediateContext) (This)->lpVtbl->GetImmediateContext(This,ppImmediateContext) +#define ID3D11Device2_SetExceptionMode(This,RaiseFlags) (This)->lpVtbl->SetExceptionMode(This,RaiseFlags) +#define ID3D11Device2_GetExceptionMode(This) (This)->lpVtbl->GetExceptionMode(This) +/*** ID3D11Device1 methods ***/ +#define ID3D11Device2_GetImmediateContext1(This,ppImmediateContext) (This)->lpVtbl->GetImmediateContext1(This,ppImmediateContext) +#define ID3D11Device2_CreateDeferredContext1(This,ContextFlags,ppDeferredContext) (This)->lpVtbl->CreateDeferredContext1(This,ContextFlags,ppDeferredContext) +#define ID3D11Device2_CreateBlendState1(This,pBlendStateDesc,ppBlendState) (This)->lpVtbl->CreateBlendState1(This,pBlendStateDesc,ppBlendState) +#define ID3D11Device2_CreateRasterizerState1(This,pRasterizerDesc,ppRasterizerState) (This)->lpVtbl->CreateRasterizerState1(This,pRasterizerDesc,ppRasterizerState) +#define ID3D11Device2_CreateDeviceContextState(This,Flags,pFeatureLevels,FeatureLevels,SDKVersion,EmulatedInterface,pChosenFeatureLevel,ppContextState) (This)->lpVtbl->CreateDeviceContextState(This,Flags,pFeatureLevels,FeatureLevels,SDKVersion,EmulatedInterface,pChosenFeatureLevel,ppContextState) +#define ID3D11Device2_OpenSharedResource1(This,hResource,returnedInterface,ppResource) (This)->lpVtbl->OpenSharedResource1(This,hResource,returnedInterface,ppResource) +#define ID3D11Device2_OpenSharedResourceByName(This,lpName,dwDesiredAccess,returnedInterface,ppResource) (This)->lpVtbl->OpenSharedResourceByName(This,lpName,dwDesiredAccess,returnedInterface,ppResource) +/*** ID3D11Device2 methods ***/ +#define ID3D11Device2_GetImmediateContext2(This,context) (This)->lpVtbl->GetImmediateContext2(This,context) +#define ID3D11Device2_CreateDeferredContext2(This,flags,context) (This)->lpVtbl->CreateDeferredContext2(This,flags,context) +#define ID3D11Device2_GetResourceTiling(This,resource,tile_count,mip_desc,tile_shape,subresource_tiling_count,first_subresource_tiling,subresource_tiling) (This)->lpVtbl->GetResourceTiling(This,resource,tile_count,mip_desc,tile_shape,subresource_tiling_count,first_subresource_tiling,subresource_tiling) +#define ID3D11Device2_CheckMultisampleQualityLevels1(This,format,sample_count,flags,quality_level_count) (This)->lpVtbl->CheckMultisampleQualityLevels1(This,format,sample_count,flags,quality_level_count) +#else +/*** IUnknown methods ***/ +static FORCEINLINE HRESULT ID3D11Device2_QueryInterface(ID3D11Device2* This,REFIID riid,void **ppvObject) { + return This->lpVtbl->QueryInterface(This,riid,ppvObject); +} +static FORCEINLINE ULONG ID3D11Device2_AddRef(ID3D11Device2* This) { + return This->lpVtbl->AddRef(This); +} +static FORCEINLINE ULONG ID3D11Device2_Release(ID3D11Device2* This) { + return This->lpVtbl->Release(This); +} +/*** ID3D11Device methods ***/ +static FORCEINLINE HRESULT ID3D11Device2_CreateBuffer(ID3D11Device2* This,const D3D11_BUFFER_DESC *pDesc,const D3D11_SUBRESOURCE_DATA *pInitialData,ID3D11Buffer **ppBuffer) { + return This->lpVtbl->CreateBuffer(This,pDesc,pInitialData,ppBuffer); +} +static FORCEINLINE HRESULT ID3D11Device2_CreateTexture1D(ID3D11Device2* This,const D3D11_TEXTURE1D_DESC *pDesc,const D3D11_SUBRESOURCE_DATA *pInitialData,ID3D11Texture1D **ppTexture1D) { + return This->lpVtbl->CreateTexture1D(This,pDesc,pInitialData,ppTexture1D); +} +static FORCEINLINE HRESULT ID3D11Device2_CreateTexture2D(ID3D11Device2* This,const D3D11_TEXTURE2D_DESC *pDesc,const D3D11_SUBRESOURCE_DATA *pInitialData,ID3D11Texture2D **ppTexture2D) { + return This->lpVtbl->CreateTexture2D(This,pDesc,pInitialData,ppTexture2D); +} +static FORCEINLINE HRESULT ID3D11Device2_CreateTexture3D(ID3D11Device2* This,const D3D11_TEXTURE3D_DESC *pDesc,const D3D11_SUBRESOURCE_DATA *pInitialData,ID3D11Texture3D **ppTexture3D) { + return This->lpVtbl->CreateTexture3D(This,pDesc,pInitialData,ppTexture3D); +} +static FORCEINLINE HRESULT ID3D11Device2_CreateShaderResourceView(ID3D11Device2* This,ID3D11Resource *pResource,const D3D11_SHADER_RESOURCE_VIEW_DESC *pDesc,ID3D11ShaderResourceView **ppSRView) { + return This->lpVtbl->CreateShaderResourceView(This,pResource,pDesc,ppSRView); +} +static FORCEINLINE HRESULT ID3D11Device2_CreateUnorderedAccessView(ID3D11Device2* This,ID3D11Resource *pResource,const D3D11_UNORDERED_ACCESS_VIEW_DESC *pDesc,ID3D11UnorderedAccessView **ppUAView) { + return This->lpVtbl->CreateUnorderedAccessView(This,pResource,pDesc,ppUAView); +} +static FORCEINLINE HRESULT ID3D11Device2_CreateRenderTargetView(ID3D11Device2* This,ID3D11Resource *pResource,const D3D11_RENDER_TARGET_VIEW_DESC *pDesc,ID3D11RenderTargetView **ppRTView) { + return This->lpVtbl->CreateRenderTargetView(This,pResource,pDesc,ppRTView); +} +static FORCEINLINE HRESULT ID3D11Device2_CreateDepthStencilView(ID3D11Device2* This,ID3D11Resource *pResource,const D3D11_DEPTH_STENCIL_VIEW_DESC *pDesc,ID3D11DepthStencilView **ppDepthStencilView) { + return This->lpVtbl->CreateDepthStencilView(This,pResource,pDesc,ppDepthStencilView); +} +static FORCEINLINE HRESULT ID3D11Device2_CreateInputLayout(ID3D11Device2* This,const D3D11_INPUT_ELEMENT_DESC *pInputElementDescs,UINT NumElements,const void *pShaderBytecodeWithInputSignature,SIZE_T BytecodeLength,ID3D11InputLayout **ppInputLayout) { + return This->lpVtbl->CreateInputLayout(This,pInputElementDescs,NumElements,pShaderBytecodeWithInputSignature,BytecodeLength,ppInputLayout); +} +static FORCEINLINE HRESULT ID3D11Device2_CreateVertexShader(ID3D11Device2* This,const void *pShaderBytecode,SIZE_T BytecodeLength,ID3D11ClassLinkage *pClassLinkage,ID3D11VertexShader **ppVertexShader) { + return This->lpVtbl->CreateVertexShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppVertexShader); +} +static FORCEINLINE HRESULT ID3D11Device2_CreateGeometryShader(ID3D11Device2* This,const void *pShaderBytecode,SIZE_T BytecodeLength,ID3D11ClassLinkage *pClassLinkage,ID3D11GeometryShader **ppGeometryShader) { + return This->lpVtbl->CreateGeometryShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppGeometryShader); +} +static FORCEINLINE HRESULT ID3D11Device2_CreateGeometryShaderWithStreamOutput(ID3D11Device2* This,const void *pShaderBytecode,SIZE_T BytecodeLength,const D3D11_SO_DECLARATION_ENTRY *pSODeclaration,UINT NumEntries,const UINT *pBufferStrides,UINT NumStrides,UINT RasterizedStream,ID3D11ClassLinkage *pClassLinkage,ID3D11GeometryShader **ppGeometryShader) { + return This->lpVtbl->CreateGeometryShaderWithStreamOutput(This,pShaderBytecode,BytecodeLength,pSODeclaration,NumEntries,pBufferStrides,NumStrides,RasterizedStream,pClassLinkage,ppGeometryShader); +} +static FORCEINLINE HRESULT ID3D11Device2_CreatePixelShader(ID3D11Device2* This,const void *pShaderBytecode,SIZE_T BytecodeLength,ID3D11ClassLinkage *pClassLinkage,ID3D11PixelShader **ppPixelShader) { + return This->lpVtbl->CreatePixelShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppPixelShader); +} +static FORCEINLINE HRESULT ID3D11Device2_CreateHullShader(ID3D11Device2* This,const void *pShaderBytecode,SIZE_T BytecodeLength,ID3D11ClassLinkage *pClassLinkage,ID3D11HullShader **ppHullShader) { + return This->lpVtbl->CreateHullShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppHullShader); +} +static FORCEINLINE HRESULT ID3D11Device2_CreateDomainShader(ID3D11Device2* This,const void *pShaderBytecode,SIZE_T BytecodeLength,ID3D11ClassLinkage *pClassLinkage,ID3D11DomainShader **ppDomainShader) { + return This->lpVtbl->CreateDomainShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppDomainShader); +} +static FORCEINLINE HRESULT ID3D11Device2_CreateComputeShader(ID3D11Device2* This,const void *pShaderBytecode,SIZE_T BytecodeLength,ID3D11ClassLinkage *pClassLinkage,ID3D11ComputeShader **ppComputeShader) { + return This->lpVtbl->CreateComputeShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppComputeShader); +} +static FORCEINLINE HRESULT ID3D11Device2_CreateClassLinkage(ID3D11Device2* This,ID3D11ClassLinkage **ppLinkage) { + return This->lpVtbl->CreateClassLinkage(This,ppLinkage); +} +static FORCEINLINE HRESULT ID3D11Device2_CreateBlendState(ID3D11Device2* This,const D3D11_BLEND_DESC *pBlendStateDesc,ID3D11BlendState **ppBlendState) { + return This->lpVtbl->CreateBlendState(This,pBlendStateDesc,ppBlendState); +} +static FORCEINLINE HRESULT ID3D11Device2_CreateDepthStencilState(ID3D11Device2* This,const D3D11_DEPTH_STENCIL_DESC *pDepthStencilDesc,ID3D11DepthStencilState **ppDepthStencilState) { + return This->lpVtbl->CreateDepthStencilState(This,pDepthStencilDesc,ppDepthStencilState); +} +static FORCEINLINE HRESULT ID3D11Device2_CreateRasterizerState(ID3D11Device2* This,const D3D11_RASTERIZER_DESC *pRasterizerDesc,ID3D11RasterizerState **ppRasterizerState) { + return This->lpVtbl->CreateRasterizerState(This,pRasterizerDesc,ppRasterizerState); +} +static FORCEINLINE HRESULT ID3D11Device2_CreateSamplerState(ID3D11Device2* This,const D3D11_SAMPLER_DESC *pSamplerDesc,ID3D11SamplerState **ppSamplerState) { + return This->lpVtbl->CreateSamplerState(This,pSamplerDesc,ppSamplerState); +} +static FORCEINLINE HRESULT ID3D11Device2_CreateQuery(ID3D11Device2* This,const D3D11_QUERY_DESC *pQueryDesc,ID3D11Query **ppQuery) { + return This->lpVtbl->CreateQuery(This,pQueryDesc,ppQuery); +} +static FORCEINLINE HRESULT ID3D11Device2_CreatePredicate(ID3D11Device2* This,const D3D11_QUERY_DESC *pPredicateDesc,ID3D11Predicate **ppPredicate) { + return This->lpVtbl->CreatePredicate(This,pPredicateDesc,ppPredicate); +} +static FORCEINLINE HRESULT ID3D11Device2_CreateCounter(ID3D11Device2* This,const D3D11_COUNTER_DESC *pCounterDesc,ID3D11Counter **ppCounter) { + return This->lpVtbl->CreateCounter(This,pCounterDesc,ppCounter); +} +static FORCEINLINE HRESULT ID3D11Device2_CreateDeferredContext(ID3D11Device2* This,UINT ContextFlags,ID3D11DeviceContext **ppDeferredContext) { + return This->lpVtbl->CreateDeferredContext(This,ContextFlags,ppDeferredContext); +} +static FORCEINLINE HRESULT ID3D11Device2_OpenSharedResource(ID3D11Device2* This,HANDLE hResource,REFIID ReturnedInterface,void **ppResource) { + return This->lpVtbl->OpenSharedResource(This,hResource,ReturnedInterface,ppResource); +} +static FORCEINLINE HRESULT ID3D11Device2_CheckFormatSupport(ID3D11Device2* This,DXGI_FORMAT Format,UINT *pFormatSupport) { + return This->lpVtbl->CheckFormatSupport(This,Format,pFormatSupport); +} +static FORCEINLINE HRESULT ID3D11Device2_CheckMultisampleQualityLevels(ID3D11Device2* This,DXGI_FORMAT Format,UINT SampleCount,UINT *pNumQualityLevels) { + return This->lpVtbl->CheckMultisampleQualityLevels(This,Format,SampleCount,pNumQualityLevels); +} +static FORCEINLINE void ID3D11Device2_CheckCounterInfo(ID3D11Device2* This,D3D11_COUNTER_INFO *pCounterInfo) { + This->lpVtbl->CheckCounterInfo(This,pCounterInfo); +} +static FORCEINLINE HRESULT ID3D11Device2_CheckCounter(ID3D11Device2* This,const D3D11_COUNTER_DESC *pDesc,D3D11_COUNTER_TYPE *pType,UINT *pActiveCounters,LPSTR szName,UINT *pNameLength,LPSTR szUnits,UINT *pUnitsLength,LPSTR szDescription,UINT *pDescriptionLength) { + return This->lpVtbl->CheckCounter(This,pDesc,pType,pActiveCounters,szName,pNameLength,szUnits,pUnitsLength,szDescription,pDescriptionLength); +} +static FORCEINLINE HRESULT ID3D11Device2_CheckFeatureSupport(ID3D11Device2* This,D3D11_FEATURE Feature,void *pFeatureSupportData,UINT FeatureSupportDataSize) { + return This->lpVtbl->CheckFeatureSupport(This,Feature,pFeatureSupportData,FeatureSupportDataSize); +} +static FORCEINLINE HRESULT ID3D11Device2_GetPrivateData(ID3D11Device2* This,REFGUID guid,UINT *pDataSize,void *pData) { + return This->lpVtbl->GetPrivateData(This,guid,pDataSize,pData); +} +static FORCEINLINE HRESULT ID3D11Device2_SetPrivateData(ID3D11Device2* This,REFGUID guid,UINT DataSize,const void *pData) { + return This->lpVtbl->SetPrivateData(This,guid,DataSize,pData); +} +static FORCEINLINE HRESULT ID3D11Device2_SetPrivateDataInterface(ID3D11Device2* This,REFGUID guid,const IUnknown *pData) { + return This->lpVtbl->SetPrivateDataInterface(This,guid,pData); +} +static FORCEINLINE D3D_FEATURE_LEVEL ID3D11Device2_GetFeatureLevel(ID3D11Device2* This) { + return This->lpVtbl->GetFeatureLevel(This); +} +static FORCEINLINE UINT ID3D11Device2_GetCreationFlags(ID3D11Device2* This) { + return This->lpVtbl->GetCreationFlags(This); +} +static FORCEINLINE HRESULT ID3D11Device2_GetDeviceRemovedReason(ID3D11Device2* This) { + return This->lpVtbl->GetDeviceRemovedReason(This); +} +static FORCEINLINE void ID3D11Device2_GetImmediateContext(ID3D11Device2* This,ID3D11DeviceContext **ppImmediateContext) { + This->lpVtbl->GetImmediateContext(This,ppImmediateContext); +} +static FORCEINLINE HRESULT ID3D11Device2_SetExceptionMode(ID3D11Device2* This,UINT RaiseFlags) { + return This->lpVtbl->SetExceptionMode(This,RaiseFlags); +} +static FORCEINLINE UINT ID3D11Device2_GetExceptionMode(ID3D11Device2* This) { + return This->lpVtbl->GetExceptionMode(This); +} +/*** ID3D11Device1 methods ***/ +static FORCEINLINE void ID3D11Device2_GetImmediateContext1(ID3D11Device2* This,ID3D11DeviceContext1 **ppImmediateContext) { + This->lpVtbl->GetImmediateContext1(This,ppImmediateContext); +} +static FORCEINLINE HRESULT ID3D11Device2_CreateDeferredContext1(ID3D11Device2* This,UINT ContextFlags,ID3D11DeviceContext1 **ppDeferredContext) { + return This->lpVtbl->CreateDeferredContext1(This,ContextFlags,ppDeferredContext); +} +static FORCEINLINE HRESULT ID3D11Device2_CreateBlendState1(ID3D11Device2* This,const D3D11_BLEND_DESC1 *pBlendStateDesc,ID3D11BlendState1 **ppBlendState) { + return This->lpVtbl->CreateBlendState1(This,pBlendStateDesc,ppBlendState); +} +static FORCEINLINE HRESULT ID3D11Device2_CreateRasterizerState1(ID3D11Device2* This,const D3D11_RASTERIZER_DESC1 *pRasterizerDesc,ID3D11RasterizerState1 **ppRasterizerState) { + return This->lpVtbl->CreateRasterizerState1(This,pRasterizerDesc,ppRasterizerState); +} +static FORCEINLINE HRESULT ID3D11Device2_CreateDeviceContextState(ID3D11Device2* This,UINT Flags,const D3D_FEATURE_LEVEL *pFeatureLevels,UINT FeatureLevels,UINT SDKVersion,REFIID EmulatedInterface,D3D_FEATURE_LEVEL *pChosenFeatureLevel,ID3DDeviceContextState **ppContextState) { + return This->lpVtbl->CreateDeviceContextState(This,Flags,pFeatureLevels,FeatureLevels,SDKVersion,EmulatedInterface,pChosenFeatureLevel,ppContextState); +} +static FORCEINLINE HRESULT ID3D11Device2_OpenSharedResource1(ID3D11Device2* This,HANDLE hResource,REFIID returnedInterface,void **ppResource) { + return This->lpVtbl->OpenSharedResource1(This,hResource,returnedInterface,ppResource); +} +static FORCEINLINE HRESULT ID3D11Device2_OpenSharedResourceByName(ID3D11Device2* This,LPCWSTR lpName,DWORD dwDesiredAccess,REFIID returnedInterface,void **ppResource) { + return This->lpVtbl->OpenSharedResourceByName(This,lpName,dwDesiredAccess,returnedInterface,ppResource); +} +/*** ID3D11Device2 methods ***/ +static FORCEINLINE void ID3D11Device2_GetImmediateContext2(ID3D11Device2* This,ID3D11DeviceContext2 **context) { + This->lpVtbl->GetImmediateContext2(This,context); +} +static FORCEINLINE HRESULT ID3D11Device2_CreateDeferredContext2(ID3D11Device2* This,UINT flags,ID3D11DeviceContext2 **context) { + return This->lpVtbl->CreateDeferredContext2(This,flags,context); +} +static FORCEINLINE void ID3D11Device2_GetResourceTiling(ID3D11Device2* This,ID3D11Resource *resource,UINT *tile_count,D3D11_PACKED_MIP_DESC *mip_desc,D3D11_TILE_SHAPE *tile_shape,UINT *subresource_tiling_count,UINT first_subresource_tiling,D3D11_SUBRESOURCE_TILING *subresource_tiling) { + This->lpVtbl->GetResourceTiling(This,resource,tile_count,mip_desc,tile_shape,subresource_tiling_count,first_subresource_tiling,subresource_tiling); +} +static FORCEINLINE HRESULT ID3D11Device2_CheckMultisampleQualityLevels1(ID3D11Device2* This,DXGI_FORMAT format,UINT sample_count,UINT flags,UINT *quality_level_count) { + return This->lpVtbl->CheckMultisampleQualityLevels1(This,format,sample_count,flags,quality_level_count); +} +#endif +#endif + +#endif + + +#endif /* __ID3D11Device2_INTERFACE_DEFINED__ */ + +/* Begin additional prototypes for all interfaces */ + + +/* End additional prototypes */ + +#ifdef __cplusplus +} +#endif + +#endif /* __d3d11_2_h__ */ diff --git a/src/libs/dxvk-native-1.9.2a/include/native/directx/d3d11_3.h b/src/libs/dxvk-native-1.9.2a/include/native/directx/d3d11_3.h new file mode 100644 index 00000000..91b4733c --- /dev/null +++ b/src/libs/dxvk-native-1.9.2a/include/native/directx/d3d11_3.h @@ -0,0 +1,5237 @@ +/*** Autogenerated by WIDL 5.13 from include/d3d11_3.idl - Do not edit ***/ + +#ifdef _WIN32 +#ifndef __REQUIRED_RPCNDR_H_VERSION__ +#define __REQUIRED_RPCNDR_H_VERSION__ 475 +#endif +#include +#include +#endif + +#ifndef COM_NO_WINDOWS_H +#include +#include +#endif + +#ifndef __d3d11_3_h__ +#define __d3d11_3_h__ + +/* Forward declarations */ + +#ifndef __ID3D11Texture2D1_FWD_DEFINED__ +#define __ID3D11Texture2D1_FWD_DEFINED__ +typedef interface ID3D11Texture2D1 ID3D11Texture2D1; +#ifdef __cplusplus +interface ID3D11Texture2D1; +#endif /* __cplusplus */ +#endif + +#ifndef __ID3D11Texture3D1_FWD_DEFINED__ +#define __ID3D11Texture3D1_FWD_DEFINED__ +typedef interface ID3D11Texture3D1 ID3D11Texture3D1; +#ifdef __cplusplus +interface ID3D11Texture3D1; +#endif /* __cplusplus */ +#endif + +#ifndef __ID3D11RasterizerState2_FWD_DEFINED__ +#define __ID3D11RasterizerState2_FWD_DEFINED__ +typedef interface ID3D11RasterizerState2 ID3D11RasterizerState2; +#ifdef __cplusplus +interface ID3D11RasterizerState2; +#endif /* __cplusplus */ +#endif + +#ifndef __ID3D11ShaderResourceView1_FWD_DEFINED__ +#define __ID3D11ShaderResourceView1_FWD_DEFINED__ +typedef interface ID3D11ShaderResourceView1 ID3D11ShaderResourceView1; +#ifdef __cplusplus +interface ID3D11ShaderResourceView1; +#endif /* __cplusplus */ +#endif + +#ifndef __ID3D11RenderTargetView1_FWD_DEFINED__ +#define __ID3D11RenderTargetView1_FWD_DEFINED__ +typedef interface ID3D11RenderTargetView1 ID3D11RenderTargetView1; +#ifdef __cplusplus +interface ID3D11RenderTargetView1; +#endif /* __cplusplus */ +#endif + +#ifndef __ID3D11UnorderedAccessView1_FWD_DEFINED__ +#define __ID3D11UnorderedAccessView1_FWD_DEFINED__ +typedef interface ID3D11UnorderedAccessView1 ID3D11UnorderedAccessView1; +#ifdef __cplusplus +interface ID3D11UnorderedAccessView1; +#endif /* __cplusplus */ +#endif + +#ifndef __ID3D11Query1_FWD_DEFINED__ +#define __ID3D11Query1_FWD_DEFINED__ +typedef interface ID3D11Query1 ID3D11Query1; +#ifdef __cplusplus +interface ID3D11Query1; +#endif /* __cplusplus */ +#endif + +#ifndef __ID3D11DeviceContext3_FWD_DEFINED__ +#define __ID3D11DeviceContext3_FWD_DEFINED__ +typedef interface ID3D11DeviceContext3 ID3D11DeviceContext3; +#ifdef __cplusplus +interface ID3D11DeviceContext3; +#endif /* __cplusplus */ +#endif + +#ifndef __ID3D11Fence_FWD_DEFINED__ +#define __ID3D11Fence_FWD_DEFINED__ +typedef interface ID3D11Fence ID3D11Fence; +#ifdef __cplusplus +interface ID3D11Fence; +#endif /* __cplusplus */ +#endif + +#ifndef __ID3D11DeviceContext4_FWD_DEFINED__ +#define __ID3D11DeviceContext4_FWD_DEFINED__ +typedef interface ID3D11DeviceContext4 ID3D11DeviceContext4; +#ifdef __cplusplus +interface ID3D11DeviceContext4; +#endif /* __cplusplus */ +#endif + +#ifndef __ID3D11Device3_FWD_DEFINED__ +#define __ID3D11Device3_FWD_DEFINED__ +typedef interface ID3D11Device3 ID3D11Device3; +#ifdef __cplusplus +interface ID3D11Device3; +#endif /* __cplusplus */ +#endif + +/* Headers for imported files */ + +#include +#include +#include +#include +#include + +#ifdef __cplusplus +extern "C" { +#endif + +typedef enum D3D11_CONTEXT_TYPE { + D3D11_CONTEXT_TYPE_ALL = 0x0, + D3D11_CONTEXT_TYPE_3D = 0x1, + D3D11_CONTEXT_TYPE_COMPUTE = 0x2, + D3D11_CONTEXT_TYPE_COPY = 0x3, + D3D11_CONTEXT_TYPE_VIDEO = 0x4 +} D3D11_CONTEXT_TYPE; +typedef enum D3D11_TEXTURE_LAYOUT { + D3D11_TEXTURE_LAYOUT_UNDEFINED = 0x0, + D3D11_TEXTURE_LAYOUT_ROW_MAJOR = 0x1, + D3D11_TEXTURE_LAYOUT_64K_STANDARD_SWIZZLE = 0x2 +} D3D11_TEXTURE_LAYOUT; +typedef enum D3D11_CONSERVATIVE_RASTERIZATION_MODE { + D3D11_CONSERVATIVE_RASTERIZATION_MODE_OFF = 0x0, + D3D11_CONSERVATIVE_RASTERIZATION_MODE_ON = 0x1 +} D3D11_CONSERVATIVE_RASTERIZATION_MODE; +typedef enum D3D11_FENCE_FLAG { + D3D11_FENCE_FLAG_NONE = 0x1, + D3D11_FENCE_FLAG_SHARED = 0x2, + D3D11_FENCE_FLAG_SHARED_CROSS_ADAPTER = 0x4 +} D3D11_FENCE_FLAG; +typedef struct D3D11_TEXTURE2D_DESC1 { + UINT Width; + UINT Height; + UINT MipLevels; + UINT ArraySize; + DXGI_FORMAT Format; + DXGI_SAMPLE_DESC SampleDesc; + D3D11_USAGE Usage; + UINT BindFlags; + UINT CPUAccessFlags; + UINT MiscFlags; + D3D11_TEXTURE_LAYOUT TextureLayout; +} D3D11_TEXTURE2D_DESC1; +typedef struct D3D11_TEXTURE3D_DESC1 { + UINT Width; + UINT Height; + UINT Depth; + UINT MipLevels; + DXGI_FORMAT Format; + D3D11_USAGE Usage; + UINT BindFlags; + UINT CPUAccessFlags; + UINT MiscFlags; + D3D11_TEXTURE_LAYOUT TextureLayout; +} D3D11_TEXTURE3D_DESC1; +typedef struct D3D11_RASTERIZER_DESC2 { + D3D11_FILL_MODE FillMode; + D3D11_CULL_MODE CullMode; + WINBOOL FrontCounterClockwise; + int DepthBias; + float DepthBiasClamp; + float SlopeScaledDepthBias; + WINBOOL DepthClipEnable; + WINBOOL ScissorEnable; + WINBOOL MultisampleEnable; + WINBOOL AntialiasedLineEnable; + UINT ForcedSampleCount; + D3D11_CONSERVATIVE_RASTERIZATION_MODE ConservativeRaster; +} D3D11_RASTERIZER_DESC2; +typedef struct D3D11_TEX2D_SRV1 { + UINT MostDetailedMip; + UINT MipLevels; + UINT PlaneSlice; +} D3D11_TEX2D_SRV1; +typedef struct D3D11_TEX2D_ARRAY_SRV1 { + UINT MostDetailedMip; + UINT MipLevels; + UINT FirstArraySlice; + UINT ArraySize; + UINT PlaneSlice; +} D3D11_TEX2D_ARRAY_SRV1; +typedef struct D3D11_SHADER_RESOURCE_VIEW_DESC1 { + DXGI_FORMAT Format; + D3D11_SRV_DIMENSION ViewDimension; + __C89_NAMELESS union { + D3D11_BUFFER_SRV Buffer; + D3D11_TEX1D_SRV Texture1D; + D3D11_TEX1D_ARRAY_SRV Texture1DArray; + D3D11_TEX2D_SRV1 Texture2D; + D3D11_TEX2D_ARRAY_SRV1 Texture2DArray; + D3D11_TEX2DMS_SRV Texture2DMS; + D3D11_TEX2DMS_ARRAY_SRV Texture2DMSArray; + D3D11_TEX3D_SRV Texture3D; + D3D11_TEXCUBE_SRV TextureCube; + D3D11_TEXCUBE_ARRAY_SRV TextureCubeArray; + D3D11_BUFFEREX_SRV BufferEx; + } __C89_NAMELESSUNIONNAME; +} D3D11_SHADER_RESOURCE_VIEW_DESC1; +typedef struct D3D11_TEX2D_RTV1 { + UINT MipSlice; + UINT PlaneSlice; +} D3D11_TEX2D_RTV1; +typedef struct D3D11_TEX2D_ARRAY_RTV1 { + UINT MipSlice; + UINT FirstArraySlice; + UINT ArraySize; + UINT PlaneSlice; +} D3D11_TEX2D_ARRAY_RTV1; +typedef struct D3D11_RENDER_TARGET_VIEW_DESC1 { + DXGI_FORMAT Format; + D3D11_RTV_DIMENSION ViewDimension; + __C89_NAMELESS union { + D3D11_BUFFER_RTV Buffer; + D3D11_TEX1D_RTV Texture1D; + D3D11_TEX1D_ARRAY_RTV Texture1DArray; + D3D11_TEX2D_RTV1 Texture2D; + D3D11_TEX2D_ARRAY_RTV1 Texture2DArray; + D3D11_TEX2DMS_RTV Texture2DMS; + D3D11_TEX2DMS_ARRAY_RTV Texture2DMSArray; + D3D11_TEX3D_RTV Texture3D; + } __C89_NAMELESSUNIONNAME; +} D3D11_RENDER_TARGET_VIEW_DESC1; +typedef struct D3D11_TEX2D_UAV1 { + UINT MipSlice; + UINT PlaneSlice; +} D3D11_TEX2D_UAV1; +typedef struct D3D11_TEX2D_ARRAY_UAV1 { + UINT MipSlice; + UINT FirstArraySlice; + UINT ArraySize; + UINT PlaneSlice; +} D3D11_TEX2D_ARRAY_UAV1; +typedef struct D3D11_UNORDERED_ACCESS_VIEW_DESC1 { + DXGI_FORMAT Format; + D3D11_UAV_DIMENSION ViewDimension; + __C89_NAMELESS union { + D3D11_BUFFER_UAV Buffer; + D3D11_TEX1D_UAV Texture1D; + D3D11_TEX1D_ARRAY_UAV Texture1DArray; + D3D11_TEX2D_UAV1 Texture2D; + D3D11_TEX2D_ARRAY_UAV1 Texture2DArray; + D3D11_TEX3D_UAV Texture3D; + } __C89_NAMELESSUNIONNAME; +} D3D11_UNORDERED_ACCESS_VIEW_DESC1; +typedef struct D3D11_QUERY_DESC1 { + D3D11_QUERY Query; + UINT MiscFlags; + D3D11_CONTEXT_TYPE ContextType; +} D3D11_QUERY_DESC1; +/***************************************************************************** + * ID3D11Texture2D1 interface + */ +#ifndef __ID3D11Texture2D1_INTERFACE_DEFINED__ +#define __ID3D11Texture2D1_INTERFACE_DEFINED__ + +DEFINE_GUID(IID_ID3D11Texture2D1, 0x51218251, 0x1e33, 0x4617, 0x9c,0xcb, 0x4d,0x3a,0x43,0x67,0xe7,0xbb); +#if defined(__cplusplus) && !defined(CINTERFACE) +MIDL_INTERFACE("51218251-1e33-4617-9ccb-4d3a4367e7bb") +ID3D11Texture2D1 : public ID3D11Texture2D +{ + virtual void STDMETHODCALLTYPE GetDesc1( + D3D11_TEXTURE2D_DESC1 *desc) = 0; + +}; +#ifdef __CRT_UUID_DECL +__CRT_UUID_DECL(ID3D11Texture2D1, 0x51218251, 0x1e33, 0x4617, 0x9c,0xcb, 0x4d,0x3a,0x43,0x67,0xe7,0xbb) +#endif +#else +typedef struct ID3D11Texture2D1Vtbl { + BEGIN_INTERFACE + + /*** IUnknown methods ***/ + HRESULT (STDMETHODCALLTYPE *QueryInterface)( + ID3D11Texture2D1 *This, + REFIID riid, + void **ppvObject); + + ULONG (STDMETHODCALLTYPE *AddRef)( + ID3D11Texture2D1 *This); + + ULONG (STDMETHODCALLTYPE *Release)( + ID3D11Texture2D1 *This); + + /*** ID3D11DeviceChild methods ***/ + void (STDMETHODCALLTYPE *GetDevice)( + ID3D11Texture2D1 *This, + ID3D11Device **ppDevice); + + HRESULT (STDMETHODCALLTYPE *GetPrivateData)( + ID3D11Texture2D1 *This, + REFGUID guid, + UINT *pDataSize, + void *pData); + + HRESULT (STDMETHODCALLTYPE *SetPrivateData)( + ID3D11Texture2D1 *This, + REFGUID guid, + UINT DataSize, + const void *pData); + + HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( + ID3D11Texture2D1 *This, + REFGUID guid, + const IUnknown *pData); + + /*** ID3D11Resource methods ***/ + void (STDMETHODCALLTYPE *GetType)( + ID3D11Texture2D1 *This, + D3D11_RESOURCE_DIMENSION *pResourceDimension); + + void (STDMETHODCALLTYPE *SetEvictionPriority)( + ID3D11Texture2D1 *This, + UINT EvictionPriority); + + UINT (STDMETHODCALLTYPE *GetEvictionPriority)( + ID3D11Texture2D1 *This); + + /*** ID3D11Texture2D methods ***/ + void (STDMETHODCALLTYPE *GetDesc)( + ID3D11Texture2D1 *This, + D3D11_TEXTURE2D_DESC *pDesc); + + /*** ID3D11Texture2D1 methods ***/ + void (STDMETHODCALLTYPE *GetDesc1)( + ID3D11Texture2D1 *This, + D3D11_TEXTURE2D_DESC1 *desc); + + END_INTERFACE +} ID3D11Texture2D1Vtbl; + +interface ID3D11Texture2D1 { + CONST_VTBL ID3D11Texture2D1Vtbl* lpVtbl; +}; + +#ifdef COBJMACROS +#ifndef WIDL_C_INLINE_WRAPPERS +/*** IUnknown methods ***/ +#define ID3D11Texture2D1_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) +#define ID3D11Texture2D1_AddRef(This) (This)->lpVtbl->AddRef(This) +#define ID3D11Texture2D1_Release(This) (This)->lpVtbl->Release(This) +/*** ID3D11DeviceChild methods ***/ +#define ID3D11Texture2D1_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice) +#define ID3D11Texture2D1_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData) +#define ID3D11Texture2D1_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData) +#define ID3D11Texture2D1_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData) +/*** ID3D11Resource methods ***/ +#define ID3D11Texture2D1_GetType(This,pResourceDimension) (This)->lpVtbl->GetType(This,pResourceDimension) +#define ID3D11Texture2D1_SetEvictionPriority(This,EvictionPriority) (This)->lpVtbl->SetEvictionPriority(This,EvictionPriority) +#define ID3D11Texture2D1_GetEvictionPriority(This) (This)->lpVtbl->GetEvictionPriority(This) +/*** ID3D11Texture2D methods ***/ +#define ID3D11Texture2D1_GetDesc(This,pDesc) (This)->lpVtbl->GetDesc(This,pDesc) +/*** ID3D11Texture2D1 methods ***/ +#define ID3D11Texture2D1_GetDesc1(This,desc) (This)->lpVtbl->GetDesc1(This,desc) +#else +/*** IUnknown methods ***/ +static FORCEINLINE HRESULT ID3D11Texture2D1_QueryInterface(ID3D11Texture2D1* This,REFIID riid,void **ppvObject) { + return This->lpVtbl->QueryInterface(This,riid,ppvObject); +} +static FORCEINLINE ULONG ID3D11Texture2D1_AddRef(ID3D11Texture2D1* This) { + return This->lpVtbl->AddRef(This); +} +static FORCEINLINE ULONG ID3D11Texture2D1_Release(ID3D11Texture2D1* This) { + return This->lpVtbl->Release(This); +} +/*** ID3D11DeviceChild methods ***/ +static FORCEINLINE void ID3D11Texture2D1_GetDevice(ID3D11Texture2D1* This,ID3D11Device **ppDevice) { + This->lpVtbl->GetDevice(This,ppDevice); +} +static FORCEINLINE HRESULT ID3D11Texture2D1_GetPrivateData(ID3D11Texture2D1* This,REFGUID guid,UINT *pDataSize,void *pData) { + return This->lpVtbl->GetPrivateData(This,guid,pDataSize,pData); +} +static FORCEINLINE HRESULT ID3D11Texture2D1_SetPrivateData(ID3D11Texture2D1* This,REFGUID guid,UINT DataSize,const void *pData) { + return This->lpVtbl->SetPrivateData(This,guid,DataSize,pData); +} +static FORCEINLINE HRESULT ID3D11Texture2D1_SetPrivateDataInterface(ID3D11Texture2D1* This,REFGUID guid,const IUnknown *pData) { + return This->lpVtbl->SetPrivateDataInterface(This,guid,pData); +} +/*** ID3D11Resource methods ***/ +static FORCEINLINE void ID3D11Texture2D1_GetType(ID3D11Texture2D1* This,D3D11_RESOURCE_DIMENSION *pResourceDimension) { + This->lpVtbl->GetType(This,pResourceDimension); +} +static FORCEINLINE void ID3D11Texture2D1_SetEvictionPriority(ID3D11Texture2D1* This,UINT EvictionPriority) { + This->lpVtbl->SetEvictionPriority(This,EvictionPriority); +} +static FORCEINLINE UINT ID3D11Texture2D1_GetEvictionPriority(ID3D11Texture2D1* This) { + return This->lpVtbl->GetEvictionPriority(This); +} +/*** ID3D11Texture2D methods ***/ +static FORCEINLINE void ID3D11Texture2D1_GetDesc(ID3D11Texture2D1* This,D3D11_TEXTURE2D_DESC *pDesc) { + This->lpVtbl->GetDesc(This,pDesc); +} +/*** ID3D11Texture2D1 methods ***/ +static FORCEINLINE void ID3D11Texture2D1_GetDesc1(ID3D11Texture2D1* This,D3D11_TEXTURE2D_DESC1 *desc) { + This->lpVtbl->GetDesc1(This,desc); +} +#endif +#endif + +#endif + + +#endif /* __ID3D11Texture2D1_INTERFACE_DEFINED__ */ + +/***************************************************************************** + * ID3D11Texture3D1 interface + */ +#ifndef __ID3D11Texture3D1_INTERFACE_DEFINED__ +#define __ID3D11Texture3D1_INTERFACE_DEFINED__ + +DEFINE_GUID(IID_ID3D11Texture3D1, 0x0c711683, 0x2853, 0x4846, 0x9b,0xb0, 0xf3,0xe6,0x06,0x39,0xe4,0x6a); +#if defined(__cplusplus) && !defined(CINTERFACE) +MIDL_INTERFACE("0c711683-2853-4846-9bb0-f3e60639e46a") +ID3D11Texture3D1 : public ID3D11Texture3D +{ + virtual void STDMETHODCALLTYPE GetDesc1( + D3D11_TEXTURE3D_DESC1 *desc) = 0; + +}; +#ifdef __CRT_UUID_DECL +__CRT_UUID_DECL(ID3D11Texture3D1, 0x0c711683, 0x2853, 0x4846, 0x9b,0xb0, 0xf3,0xe6,0x06,0x39,0xe4,0x6a) +#endif +#else +typedef struct ID3D11Texture3D1Vtbl { + BEGIN_INTERFACE + + /*** IUnknown methods ***/ + HRESULT (STDMETHODCALLTYPE *QueryInterface)( + ID3D11Texture3D1 *This, + REFIID riid, + void **ppvObject); + + ULONG (STDMETHODCALLTYPE *AddRef)( + ID3D11Texture3D1 *This); + + ULONG (STDMETHODCALLTYPE *Release)( + ID3D11Texture3D1 *This); + + /*** ID3D11DeviceChild methods ***/ + void (STDMETHODCALLTYPE *GetDevice)( + ID3D11Texture3D1 *This, + ID3D11Device **ppDevice); + + HRESULT (STDMETHODCALLTYPE *GetPrivateData)( + ID3D11Texture3D1 *This, + REFGUID guid, + UINT *pDataSize, + void *pData); + + HRESULT (STDMETHODCALLTYPE *SetPrivateData)( + ID3D11Texture3D1 *This, + REFGUID guid, + UINT DataSize, + const void *pData); + + HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( + ID3D11Texture3D1 *This, + REFGUID guid, + const IUnknown *pData); + + /*** ID3D11Resource methods ***/ + void (STDMETHODCALLTYPE *GetType)( + ID3D11Texture3D1 *This, + D3D11_RESOURCE_DIMENSION *pResourceDimension); + + void (STDMETHODCALLTYPE *SetEvictionPriority)( + ID3D11Texture3D1 *This, + UINT EvictionPriority); + + UINT (STDMETHODCALLTYPE *GetEvictionPriority)( + ID3D11Texture3D1 *This); + + /*** ID3D11Texture3D methods ***/ + void (STDMETHODCALLTYPE *GetDesc)( + ID3D11Texture3D1 *This, + D3D11_TEXTURE3D_DESC *pDesc); + + /*** ID3D11Texture3D1 methods ***/ + void (STDMETHODCALLTYPE *GetDesc1)( + ID3D11Texture3D1 *This, + D3D11_TEXTURE3D_DESC1 *desc); + + END_INTERFACE +} ID3D11Texture3D1Vtbl; + +interface ID3D11Texture3D1 { + CONST_VTBL ID3D11Texture3D1Vtbl* lpVtbl; +}; + +#ifdef COBJMACROS +#ifndef WIDL_C_INLINE_WRAPPERS +/*** IUnknown methods ***/ +#define ID3D11Texture3D1_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) +#define ID3D11Texture3D1_AddRef(This) (This)->lpVtbl->AddRef(This) +#define ID3D11Texture3D1_Release(This) (This)->lpVtbl->Release(This) +/*** ID3D11DeviceChild methods ***/ +#define ID3D11Texture3D1_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice) +#define ID3D11Texture3D1_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData) +#define ID3D11Texture3D1_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData) +#define ID3D11Texture3D1_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData) +/*** ID3D11Resource methods ***/ +#define ID3D11Texture3D1_GetType(This,pResourceDimension) (This)->lpVtbl->GetType(This,pResourceDimension) +#define ID3D11Texture3D1_SetEvictionPriority(This,EvictionPriority) (This)->lpVtbl->SetEvictionPriority(This,EvictionPriority) +#define ID3D11Texture3D1_GetEvictionPriority(This) (This)->lpVtbl->GetEvictionPriority(This) +/*** ID3D11Texture3D methods ***/ +#define ID3D11Texture3D1_GetDesc(This,pDesc) (This)->lpVtbl->GetDesc(This,pDesc) +/*** ID3D11Texture3D1 methods ***/ +#define ID3D11Texture3D1_GetDesc1(This,desc) (This)->lpVtbl->GetDesc1(This,desc) +#else +/*** IUnknown methods ***/ +static FORCEINLINE HRESULT ID3D11Texture3D1_QueryInterface(ID3D11Texture3D1* This,REFIID riid,void **ppvObject) { + return This->lpVtbl->QueryInterface(This,riid,ppvObject); +} +static FORCEINLINE ULONG ID3D11Texture3D1_AddRef(ID3D11Texture3D1* This) { + return This->lpVtbl->AddRef(This); +} +static FORCEINLINE ULONG ID3D11Texture3D1_Release(ID3D11Texture3D1* This) { + return This->lpVtbl->Release(This); +} +/*** ID3D11DeviceChild methods ***/ +static FORCEINLINE void ID3D11Texture3D1_GetDevice(ID3D11Texture3D1* This,ID3D11Device **ppDevice) { + This->lpVtbl->GetDevice(This,ppDevice); +} +static FORCEINLINE HRESULT ID3D11Texture3D1_GetPrivateData(ID3D11Texture3D1* This,REFGUID guid,UINT *pDataSize,void *pData) { + return This->lpVtbl->GetPrivateData(This,guid,pDataSize,pData); +} +static FORCEINLINE HRESULT ID3D11Texture3D1_SetPrivateData(ID3D11Texture3D1* This,REFGUID guid,UINT DataSize,const void *pData) { + return This->lpVtbl->SetPrivateData(This,guid,DataSize,pData); +} +static FORCEINLINE HRESULT ID3D11Texture3D1_SetPrivateDataInterface(ID3D11Texture3D1* This,REFGUID guid,const IUnknown *pData) { + return This->lpVtbl->SetPrivateDataInterface(This,guid,pData); +} +/*** ID3D11Resource methods ***/ +static FORCEINLINE void ID3D11Texture3D1_GetType(ID3D11Texture3D1* This,D3D11_RESOURCE_DIMENSION *pResourceDimension) { + This->lpVtbl->GetType(This,pResourceDimension); +} +static FORCEINLINE void ID3D11Texture3D1_SetEvictionPriority(ID3D11Texture3D1* This,UINT EvictionPriority) { + This->lpVtbl->SetEvictionPriority(This,EvictionPriority); +} +static FORCEINLINE UINT ID3D11Texture3D1_GetEvictionPriority(ID3D11Texture3D1* This) { + return This->lpVtbl->GetEvictionPriority(This); +} +/*** ID3D11Texture3D methods ***/ +static FORCEINLINE void ID3D11Texture3D1_GetDesc(ID3D11Texture3D1* This,D3D11_TEXTURE3D_DESC *pDesc) { + This->lpVtbl->GetDesc(This,pDesc); +} +/*** ID3D11Texture3D1 methods ***/ +static FORCEINLINE void ID3D11Texture3D1_GetDesc1(ID3D11Texture3D1* This,D3D11_TEXTURE3D_DESC1 *desc) { + This->lpVtbl->GetDesc1(This,desc); +} +#endif +#endif + +#endif + + +#endif /* __ID3D11Texture3D1_INTERFACE_DEFINED__ */ + +/***************************************************************************** + * ID3D11RasterizerState2 interface + */ +#ifndef __ID3D11RasterizerState2_INTERFACE_DEFINED__ +#define __ID3D11RasterizerState2_INTERFACE_DEFINED__ + +DEFINE_GUID(IID_ID3D11RasterizerState2, 0x6fbd02fb, 0x209f, 0x46c4, 0xb0,0x59, 0x2e,0xd1,0x55,0x86,0xa6,0xac); +#if defined(__cplusplus) && !defined(CINTERFACE) +MIDL_INTERFACE("6fbd02fb-209f-46c4-b059-2ed15586a6ac") +ID3D11RasterizerState2 : public ID3D11RasterizerState1 +{ + virtual void STDMETHODCALLTYPE GetDesc2( + D3D11_RASTERIZER_DESC2 *desc) = 0; + +}; +#ifdef __CRT_UUID_DECL +__CRT_UUID_DECL(ID3D11RasterizerState2, 0x6fbd02fb, 0x209f, 0x46c4, 0xb0,0x59, 0x2e,0xd1,0x55,0x86,0xa6,0xac) +#endif +#else +typedef struct ID3D11RasterizerState2Vtbl { + BEGIN_INTERFACE + + /*** IUnknown methods ***/ + HRESULT (STDMETHODCALLTYPE *QueryInterface)( + ID3D11RasterizerState2 *This, + REFIID riid, + void **ppvObject); + + ULONG (STDMETHODCALLTYPE *AddRef)( + ID3D11RasterizerState2 *This); + + ULONG (STDMETHODCALLTYPE *Release)( + ID3D11RasterizerState2 *This); + + /*** ID3D11DeviceChild methods ***/ + void (STDMETHODCALLTYPE *GetDevice)( + ID3D11RasterizerState2 *This, + ID3D11Device **ppDevice); + + HRESULT (STDMETHODCALLTYPE *GetPrivateData)( + ID3D11RasterizerState2 *This, + REFGUID guid, + UINT *pDataSize, + void *pData); + + HRESULT (STDMETHODCALLTYPE *SetPrivateData)( + ID3D11RasterizerState2 *This, + REFGUID guid, + UINT DataSize, + const void *pData); + + HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( + ID3D11RasterizerState2 *This, + REFGUID guid, + const IUnknown *pData); + + /*** ID3D11RasterizerState methods ***/ + void (STDMETHODCALLTYPE *GetDesc)( + ID3D11RasterizerState2 *This, + D3D11_RASTERIZER_DESC *pDesc); + + /*** ID3D11RasterizerState1 methods ***/ + void (STDMETHODCALLTYPE *GetDesc1)( + ID3D11RasterizerState2 *This, + D3D11_RASTERIZER_DESC1 *pDesc); + + /*** ID3D11RasterizerState2 methods ***/ + void (STDMETHODCALLTYPE *GetDesc2)( + ID3D11RasterizerState2 *This, + D3D11_RASTERIZER_DESC2 *desc); + + END_INTERFACE +} ID3D11RasterizerState2Vtbl; + +interface ID3D11RasterizerState2 { + CONST_VTBL ID3D11RasterizerState2Vtbl* lpVtbl; +}; + +#ifdef COBJMACROS +#ifndef WIDL_C_INLINE_WRAPPERS +/*** IUnknown methods ***/ +#define ID3D11RasterizerState2_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) +#define ID3D11RasterizerState2_AddRef(This) (This)->lpVtbl->AddRef(This) +#define ID3D11RasterizerState2_Release(This) (This)->lpVtbl->Release(This) +/*** ID3D11DeviceChild methods ***/ +#define ID3D11RasterizerState2_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice) +#define ID3D11RasterizerState2_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData) +#define ID3D11RasterizerState2_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData) +#define ID3D11RasterizerState2_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData) +/*** ID3D11RasterizerState methods ***/ +#define ID3D11RasterizerState2_GetDesc(This,pDesc) (This)->lpVtbl->GetDesc(This,pDesc) +/*** ID3D11RasterizerState1 methods ***/ +#define ID3D11RasterizerState2_GetDesc1(This,pDesc) (This)->lpVtbl->GetDesc1(This,pDesc) +/*** ID3D11RasterizerState2 methods ***/ +#define ID3D11RasterizerState2_GetDesc2(This,desc) (This)->lpVtbl->GetDesc2(This,desc) +#else +/*** IUnknown methods ***/ +static FORCEINLINE HRESULT ID3D11RasterizerState2_QueryInterface(ID3D11RasterizerState2* This,REFIID riid,void **ppvObject) { + return This->lpVtbl->QueryInterface(This,riid,ppvObject); +} +static FORCEINLINE ULONG ID3D11RasterizerState2_AddRef(ID3D11RasterizerState2* This) { + return This->lpVtbl->AddRef(This); +} +static FORCEINLINE ULONG ID3D11RasterizerState2_Release(ID3D11RasterizerState2* This) { + return This->lpVtbl->Release(This); +} +/*** ID3D11DeviceChild methods ***/ +static FORCEINLINE void ID3D11RasterizerState2_GetDevice(ID3D11RasterizerState2* This,ID3D11Device **ppDevice) { + This->lpVtbl->GetDevice(This,ppDevice); +} +static FORCEINLINE HRESULT ID3D11RasterizerState2_GetPrivateData(ID3D11RasterizerState2* This,REFGUID guid,UINT *pDataSize,void *pData) { + return This->lpVtbl->GetPrivateData(This,guid,pDataSize,pData); +} +static FORCEINLINE HRESULT ID3D11RasterizerState2_SetPrivateData(ID3D11RasterizerState2* This,REFGUID guid,UINT DataSize,const void *pData) { + return This->lpVtbl->SetPrivateData(This,guid,DataSize,pData); +} +static FORCEINLINE HRESULT ID3D11RasterizerState2_SetPrivateDataInterface(ID3D11RasterizerState2* This,REFGUID guid,const IUnknown *pData) { + return This->lpVtbl->SetPrivateDataInterface(This,guid,pData); +} +/*** ID3D11RasterizerState methods ***/ +static FORCEINLINE void ID3D11RasterizerState2_GetDesc(ID3D11RasterizerState2* This,D3D11_RASTERIZER_DESC *pDesc) { + This->lpVtbl->GetDesc(This,pDesc); +} +/*** ID3D11RasterizerState1 methods ***/ +static FORCEINLINE void ID3D11RasterizerState2_GetDesc1(ID3D11RasterizerState2* This,D3D11_RASTERIZER_DESC1 *pDesc) { + This->lpVtbl->GetDesc1(This,pDesc); +} +/*** ID3D11RasterizerState2 methods ***/ +static FORCEINLINE void ID3D11RasterizerState2_GetDesc2(ID3D11RasterizerState2* This,D3D11_RASTERIZER_DESC2 *desc) { + This->lpVtbl->GetDesc2(This,desc); +} +#endif +#endif + +#endif + + +#endif /* __ID3D11RasterizerState2_INTERFACE_DEFINED__ */ + +/***************************************************************************** + * ID3D11ShaderResourceView1 interface + */ +#ifndef __ID3D11ShaderResourceView1_INTERFACE_DEFINED__ +#define __ID3D11ShaderResourceView1_INTERFACE_DEFINED__ + +DEFINE_GUID(IID_ID3D11ShaderResourceView1, 0x91308b87, 0x9040, 0x411d, 0x8c,0x67, 0xc3,0x92,0x53,0xce,0x38,0x02); +#if defined(__cplusplus) && !defined(CINTERFACE) +MIDL_INTERFACE("91308b87-9040-411d-8c67-c39253ce3802") +ID3D11ShaderResourceView1 : public ID3D11ShaderResourceView +{ + virtual void STDMETHODCALLTYPE GetDesc1( + D3D11_SHADER_RESOURCE_VIEW_DESC1 *desc) = 0; + +}; +#ifdef __CRT_UUID_DECL +__CRT_UUID_DECL(ID3D11ShaderResourceView1, 0x91308b87, 0x9040, 0x411d, 0x8c,0x67, 0xc3,0x92,0x53,0xce,0x38,0x02) +#endif +#else +typedef struct ID3D11ShaderResourceView1Vtbl { + BEGIN_INTERFACE + + /*** IUnknown methods ***/ + HRESULT (STDMETHODCALLTYPE *QueryInterface)( + ID3D11ShaderResourceView1 *This, + REFIID riid, + void **ppvObject); + + ULONG (STDMETHODCALLTYPE *AddRef)( + ID3D11ShaderResourceView1 *This); + + ULONG (STDMETHODCALLTYPE *Release)( + ID3D11ShaderResourceView1 *This); + + /*** ID3D11DeviceChild methods ***/ + void (STDMETHODCALLTYPE *GetDevice)( + ID3D11ShaderResourceView1 *This, + ID3D11Device **ppDevice); + + HRESULT (STDMETHODCALLTYPE *GetPrivateData)( + ID3D11ShaderResourceView1 *This, + REFGUID guid, + UINT *pDataSize, + void *pData); + + HRESULT (STDMETHODCALLTYPE *SetPrivateData)( + ID3D11ShaderResourceView1 *This, + REFGUID guid, + UINT DataSize, + const void *pData); + + HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( + ID3D11ShaderResourceView1 *This, + REFGUID guid, + const IUnknown *pData); + + /*** ID3D11View methods ***/ + void (STDMETHODCALLTYPE *GetResource)( + ID3D11ShaderResourceView1 *This, + ID3D11Resource **ppResource); + + /*** ID3D11ShaderResourceView methods ***/ + void (STDMETHODCALLTYPE *GetDesc)( + ID3D11ShaderResourceView1 *This, + D3D11_SHADER_RESOURCE_VIEW_DESC *pDesc); + + /*** ID3D11ShaderResourceView1 methods ***/ + void (STDMETHODCALLTYPE *GetDesc1)( + ID3D11ShaderResourceView1 *This, + D3D11_SHADER_RESOURCE_VIEW_DESC1 *desc); + + END_INTERFACE +} ID3D11ShaderResourceView1Vtbl; + +interface ID3D11ShaderResourceView1 { + CONST_VTBL ID3D11ShaderResourceView1Vtbl* lpVtbl; +}; + +#ifdef COBJMACROS +#ifndef WIDL_C_INLINE_WRAPPERS +/*** IUnknown methods ***/ +#define ID3D11ShaderResourceView1_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) +#define ID3D11ShaderResourceView1_AddRef(This) (This)->lpVtbl->AddRef(This) +#define ID3D11ShaderResourceView1_Release(This) (This)->lpVtbl->Release(This) +/*** ID3D11DeviceChild methods ***/ +#define ID3D11ShaderResourceView1_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice) +#define ID3D11ShaderResourceView1_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData) +#define ID3D11ShaderResourceView1_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData) +#define ID3D11ShaderResourceView1_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData) +/*** ID3D11View methods ***/ +#define ID3D11ShaderResourceView1_GetResource(This,ppResource) (This)->lpVtbl->GetResource(This,ppResource) +/*** ID3D11ShaderResourceView methods ***/ +#define ID3D11ShaderResourceView1_GetDesc(This,pDesc) (This)->lpVtbl->GetDesc(This,pDesc) +/*** ID3D11ShaderResourceView1 methods ***/ +#define ID3D11ShaderResourceView1_GetDesc1(This,desc) (This)->lpVtbl->GetDesc1(This,desc) +#else +/*** IUnknown methods ***/ +static FORCEINLINE HRESULT ID3D11ShaderResourceView1_QueryInterface(ID3D11ShaderResourceView1* This,REFIID riid,void **ppvObject) { + return This->lpVtbl->QueryInterface(This,riid,ppvObject); +} +static FORCEINLINE ULONG ID3D11ShaderResourceView1_AddRef(ID3D11ShaderResourceView1* This) { + return This->lpVtbl->AddRef(This); +} +static FORCEINLINE ULONG ID3D11ShaderResourceView1_Release(ID3D11ShaderResourceView1* This) { + return This->lpVtbl->Release(This); +} +/*** ID3D11DeviceChild methods ***/ +static FORCEINLINE void ID3D11ShaderResourceView1_GetDevice(ID3D11ShaderResourceView1* This,ID3D11Device **ppDevice) { + This->lpVtbl->GetDevice(This,ppDevice); +} +static FORCEINLINE HRESULT ID3D11ShaderResourceView1_GetPrivateData(ID3D11ShaderResourceView1* This,REFGUID guid,UINT *pDataSize,void *pData) { + return This->lpVtbl->GetPrivateData(This,guid,pDataSize,pData); +} +static FORCEINLINE HRESULT ID3D11ShaderResourceView1_SetPrivateData(ID3D11ShaderResourceView1* This,REFGUID guid,UINT DataSize,const void *pData) { + return This->lpVtbl->SetPrivateData(This,guid,DataSize,pData); +} +static FORCEINLINE HRESULT ID3D11ShaderResourceView1_SetPrivateDataInterface(ID3D11ShaderResourceView1* This,REFGUID guid,const IUnknown *pData) { + return This->lpVtbl->SetPrivateDataInterface(This,guid,pData); +} +/*** ID3D11View methods ***/ +static FORCEINLINE void ID3D11ShaderResourceView1_GetResource(ID3D11ShaderResourceView1* This,ID3D11Resource **ppResource) { + This->lpVtbl->GetResource(This,ppResource); +} +/*** ID3D11ShaderResourceView methods ***/ +static FORCEINLINE void ID3D11ShaderResourceView1_GetDesc(ID3D11ShaderResourceView1* This,D3D11_SHADER_RESOURCE_VIEW_DESC *pDesc) { + This->lpVtbl->GetDesc(This,pDesc); +} +/*** ID3D11ShaderResourceView1 methods ***/ +static FORCEINLINE void ID3D11ShaderResourceView1_GetDesc1(ID3D11ShaderResourceView1* This,D3D11_SHADER_RESOURCE_VIEW_DESC1 *desc) { + This->lpVtbl->GetDesc1(This,desc); +} +#endif +#endif + +#endif + + +#endif /* __ID3D11ShaderResourceView1_INTERFACE_DEFINED__ */ + +/***************************************************************************** + * ID3D11RenderTargetView1 interface + */ +#ifndef __ID3D11RenderTargetView1_INTERFACE_DEFINED__ +#define __ID3D11RenderTargetView1_INTERFACE_DEFINED__ + +DEFINE_GUID(IID_ID3D11RenderTargetView1, 0xffbe2e23, 0xf011, 0x418a, 0xac,0x56, 0x5c,0xee,0xd7,0xc5,0xb9,0x4b); +#if defined(__cplusplus) && !defined(CINTERFACE) +MIDL_INTERFACE("ffbe2e23-f011-418a-ac56-5ceed7c5b94b") +ID3D11RenderTargetView1 : public ID3D11RenderTargetView +{ + virtual void STDMETHODCALLTYPE GetDesc1( + D3D11_RENDER_TARGET_VIEW_DESC1 *desc) = 0; + +}; +#ifdef __CRT_UUID_DECL +__CRT_UUID_DECL(ID3D11RenderTargetView1, 0xffbe2e23, 0xf011, 0x418a, 0xac,0x56, 0x5c,0xee,0xd7,0xc5,0xb9,0x4b) +#endif +#else +typedef struct ID3D11RenderTargetView1Vtbl { + BEGIN_INTERFACE + + /*** IUnknown methods ***/ + HRESULT (STDMETHODCALLTYPE *QueryInterface)( + ID3D11RenderTargetView1 *This, + REFIID riid, + void **ppvObject); + + ULONG (STDMETHODCALLTYPE *AddRef)( + ID3D11RenderTargetView1 *This); + + ULONG (STDMETHODCALLTYPE *Release)( + ID3D11RenderTargetView1 *This); + + /*** ID3D11DeviceChild methods ***/ + void (STDMETHODCALLTYPE *GetDevice)( + ID3D11RenderTargetView1 *This, + ID3D11Device **ppDevice); + + HRESULT (STDMETHODCALLTYPE *GetPrivateData)( + ID3D11RenderTargetView1 *This, + REFGUID guid, + UINT *pDataSize, + void *pData); + + HRESULT (STDMETHODCALLTYPE *SetPrivateData)( + ID3D11RenderTargetView1 *This, + REFGUID guid, + UINT DataSize, + const void *pData); + + HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( + ID3D11RenderTargetView1 *This, + REFGUID guid, + const IUnknown *pData); + + /*** ID3D11View methods ***/ + void (STDMETHODCALLTYPE *GetResource)( + ID3D11RenderTargetView1 *This, + ID3D11Resource **ppResource); + + /*** ID3D11RenderTargetView methods ***/ + void (STDMETHODCALLTYPE *GetDesc)( + ID3D11RenderTargetView1 *This, + D3D11_RENDER_TARGET_VIEW_DESC *pDesc); + + /*** ID3D11RenderTargetView1 methods ***/ + void (STDMETHODCALLTYPE *GetDesc1)( + ID3D11RenderTargetView1 *This, + D3D11_RENDER_TARGET_VIEW_DESC1 *desc); + + END_INTERFACE +} ID3D11RenderTargetView1Vtbl; + +interface ID3D11RenderTargetView1 { + CONST_VTBL ID3D11RenderTargetView1Vtbl* lpVtbl; +}; + +#ifdef COBJMACROS +#ifndef WIDL_C_INLINE_WRAPPERS +/*** IUnknown methods ***/ +#define ID3D11RenderTargetView1_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) +#define ID3D11RenderTargetView1_AddRef(This) (This)->lpVtbl->AddRef(This) +#define ID3D11RenderTargetView1_Release(This) (This)->lpVtbl->Release(This) +/*** ID3D11DeviceChild methods ***/ +#define ID3D11RenderTargetView1_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice) +#define ID3D11RenderTargetView1_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData) +#define ID3D11RenderTargetView1_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData) +#define ID3D11RenderTargetView1_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData) +/*** ID3D11View methods ***/ +#define ID3D11RenderTargetView1_GetResource(This,ppResource) (This)->lpVtbl->GetResource(This,ppResource) +/*** ID3D11RenderTargetView methods ***/ +#define ID3D11RenderTargetView1_GetDesc(This,pDesc) (This)->lpVtbl->GetDesc(This,pDesc) +/*** ID3D11RenderTargetView1 methods ***/ +#define ID3D11RenderTargetView1_GetDesc1(This,desc) (This)->lpVtbl->GetDesc1(This,desc) +#else +/*** IUnknown methods ***/ +static FORCEINLINE HRESULT ID3D11RenderTargetView1_QueryInterface(ID3D11RenderTargetView1* This,REFIID riid,void **ppvObject) { + return This->lpVtbl->QueryInterface(This,riid,ppvObject); +} +static FORCEINLINE ULONG ID3D11RenderTargetView1_AddRef(ID3D11RenderTargetView1* This) { + return This->lpVtbl->AddRef(This); +} +static FORCEINLINE ULONG ID3D11RenderTargetView1_Release(ID3D11RenderTargetView1* This) { + return This->lpVtbl->Release(This); +} +/*** ID3D11DeviceChild methods ***/ +static FORCEINLINE void ID3D11RenderTargetView1_GetDevice(ID3D11RenderTargetView1* This,ID3D11Device **ppDevice) { + This->lpVtbl->GetDevice(This,ppDevice); +} +static FORCEINLINE HRESULT ID3D11RenderTargetView1_GetPrivateData(ID3D11RenderTargetView1* This,REFGUID guid,UINT *pDataSize,void *pData) { + return This->lpVtbl->GetPrivateData(This,guid,pDataSize,pData); +} +static FORCEINLINE HRESULT ID3D11RenderTargetView1_SetPrivateData(ID3D11RenderTargetView1* This,REFGUID guid,UINT DataSize,const void *pData) { + return This->lpVtbl->SetPrivateData(This,guid,DataSize,pData); +} +static FORCEINLINE HRESULT ID3D11RenderTargetView1_SetPrivateDataInterface(ID3D11RenderTargetView1* This,REFGUID guid,const IUnknown *pData) { + return This->lpVtbl->SetPrivateDataInterface(This,guid,pData); +} +/*** ID3D11View methods ***/ +static FORCEINLINE void ID3D11RenderTargetView1_GetResource(ID3D11RenderTargetView1* This,ID3D11Resource **ppResource) { + This->lpVtbl->GetResource(This,ppResource); +} +/*** ID3D11RenderTargetView methods ***/ +static FORCEINLINE void ID3D11RenderTargetView1_GetDesc(ID3D11RenderTargetView1* This,D3D11_RENDER_TARGET_VIEW_DESC *pDesc) { + This->lpVtbl->GetDesc(This,pDesc); +} +/*** ID3D11RenderTargetView1 methods ***/ +static FORCEINLINE void ID3D11RenderTargetView1_GetDesc1(ID3D11RenderTargetView1* This,D3D11_RENDER_TARGET_VIEW_DESC1 *desc) { + This->lpVtbl->GetDesc1(This,desc); +} +#endif +#endif + +#endif + + +#endif /* __ID3D11RenderTargetView1_INTERFACE_DEFINED__ */ + +/***************************************************************************** + * ID3D11UnorderedAccessView1 interface + */ +#ifndef __ID3D11UnorderedAccessView1_INTERFACE_DEFINED__ +#define __ID3D11UnorderedAccessView1_INTERFACE_DEFINED__ + +DEFINE_GUID(IID_ID3D11UnorderedAccessView1, 0x7b3b6153, 0xa886, 0x4544, 0xab,0x37, 0x65,0x37,0xc8,0x50,0x04,0x03); +#if defined(__cplusplus) && !defined(CINTERFACE) +MIDL_INTERFACE("7b3b6153-a886-4544-ab37-6537c8500403") +ID3D11UnorderedAccessView1 : public ID3D11UnorderedAccessView +{ + virtual void STDMETHODCALLTYPE GetDesc1( + D3D11_UNORDERED_ACCESS_VIEW_DESC1 *desc) = 0; + +}; +#ifdef __CRT_UUID_DECL +__CRT_UUID_DECL(ID3D11UnorderedAccessView1, 0x7b3b6153, 0xa886, 0x4544, 0xab,0x37, 0x65,0x37,0xc8,0x50,0x04,0x03) +#endif +#else +typedef struct ID3D11UnorderedAccessView1Vtbl { + BEGIN_INTERFACE + + /*** IUnknown methods ***/ + HRESULT (STDMETHODCALLTYPE *QueryInterface)( + ID3D11UnorderedAccessView1 *This, + REFIID riid, + void **ppvObject); + + ULONG (STDMETHODCALLTYPE *AddRef)( + ID3D11UnorderedAccessView1 *This); + + ULONG (STDMETHODCALLTYPE *Release)( + ID3D11UnorderedAccessView1 *This); + + /*** ID3D11DeviceChild methods ***/ + void (STDMETHODCALLTYPE *GetDevice)( + ID3D11UnorderedAccessView1 *This, + ID3D11Device **ppDevice); + + HRESULT (STDMETHODCALLTYPE *GetPrivateData)( + ID3D11UnorderedAccessView1 *This, + REFGUID guid, + UINT *pDataSize, + void *pData); + + HRESULT (STDMETHODCALLTYPE *SetPrivateData)( + ID3D11UnorderedAccessView1 *This, + REFGUID guid, + UINT DataSize, + const void *pData); + + HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( + ID3D11UnorderedAccessView1 *This, + REFGUID guid, + const IUnknown *pData); + + /*** ID3D11View methods ***/ + void (STDMETHODCALLTYPE *GetResource)( + ID3D11UnorderedAccessView1 *This, + ID3D11Resource **ppResource); + + /*** ID3D11UnorderedAccessView methods ***/ + void (STDMETHODCALLTYPE *GetDesc)( + ID3D11UnorderedAccessView1 *This, + D3D11_UNORDERED_ACCESS_VIEW_DESC *pDesc); + + /*** ID3D11UnorderedAccessView1 methods ***/ + void (STDMETHODCALLTYPE *GetDesc1)( + ID3D11UnorderedAccessView1 *This, + D3D11_UNORDERED_ACCESS_VIEW_DESC1 *desc); + + END_INTERFACE +} ID3D11UnorderedAccessView1Vtbl; + +interface ID3D11UnorderedAccessView1 { + CONST_VTBL ID3D11UnorderedAccessView1Vtbl* lpVtbl; +}; + +#ifdef COBJMACROS +#ifndef WIDL_C_INLINE_WRAPPERS +/*** IUnknown methods ***/ +#define ID3D11UnorderedAccessView1_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) +#define ID3D11UnorderedAccessView1_AddRef(This) (This)->lpVtbl->AddRef(This) +#define ID3D11UnorderedAccessView1_Release(This) (This)->lpVtbl->Release(This) +/*** ID3D11DeviceChild methods ***/ +#define ID3D11UnorderedAccessView1_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice) +#define ID3D11UnorderedAccessView1_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData) +#define ID3D11UnorderedAccessView1_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData) +#define ID3D11UnorderedAccessView1_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData) +/*** ID3D11View methods ***/ +#define ID3D11UnorderedAccessView1_GetResource(This,ppResource) (This)->lpVtbl->GetResource(This,ppResource) +/*** ID3D11UnorderedAccessView methods ***/ +#define ID3D11UnorderedAccessView1_GetDesc(This,pDesc) (This)->lpVtbl->GetDesc(This,pDesc) +/*** ID3D11UnorderedAccessView1 methods ***/ +#define ID3D11UnorderedAccessView1_GetDesc1(This,desc) (This)->lpVtbl->GetDesc1(This,desc) +#else +/*** IUnknown methods ***/ +static FORCEINLINE HRESULT ID3D11UnorderedAccessView1_QueryInterface(ID3D11UnorderedAccessView1* This,REFIID riid,void **ppvObject) { + return This->lpVtbl->QueryInterface(This,riid,ppvObject); +} +static FORCEINLINE ULONG ID3D11UnorderedAccessView1_AddRef(ID3D11UnorderedAccessView1* This) { + return This->lpVtbl->AddRef(This); +} +static FORCEINLINE ULONG ID3D11UnorderedAccessView1_Release(ID3D11UnorderedAccessView1* This) { + return This->lpVtbl->Release(This); +} +/*** ID3D11DeviceChild methods ***/ +static FORCEINLINE void ID3D11UnorderedAccessView1_GetDevice(ID3D11UnorderedAccessView1* This,ID3D11Device **ppDevice) { + This->lpVtbl->GetDevice(This,ppDevice); +} +static FORCEINLINE HRESULT ID3D11UnorderedAccessView1_GetPrivateData(ID3D11UnorderedAccessView1* This,REFGUID guid,UINT *pDataSize,void *pData) { + return This->lpVtbl->GetPrivateData(This,guid,pDataSize,pData); +} +static FORCEINLINE HRESULT ID3D11UnorderedAccessView1_SetPrivateData(ID3D11UnorderedAccessView1* This,REFGUID guid,UINT DataSize,const void *pData) { + return This->lpVtbl->SetPrivateData(This,guid,DataSize,pData); +} +static FORCEINLINE HRESULT ID3D11UnorderedAccessView1_SetPrivateDataInterface(ID3D11UnorderedAccessView1* This,REFGUID guid,const IUnknown *pData) { + return This->lpVtbl->SetPrivateDataInterface(This,guid,pData); +} +/*** ID3D11View methods ***/ +static FORCEINLINE void ID3D11UnorderedAccessView1_GetResource(ID3D11UnorderedAccessView1* This,ID3D11Resource **ppResource) { + This->lpVtbl->GetResource(This,ppResource); +} +/*** ID3D11UnorderedAccessView methods ***/ +static FORCEINLINE void ID3D11UnorderedAccessView1_GetDesc(ID3D11UnorderedAccessView1* This,D3D11_UNORDERED_ACCESS_VIEW_DESC *pDesc) { + This->lpVtbl->GetDesc(This,pDesc); +} +/*** ID3D11UnorderedAccessView1 methods ***/ +static FORCEINLINE void ID3D11UnorderedAccessView1_GetDesc1(ID3D11UnorderedAccessView1* This,D3D11_UNORDERED_ACCESS_VIEW_DESC1 *desc) { + This->lpVtbl->GetDesc1(This,desc); +} +#endif +#endif + +#endif + + +#endif /* __ID3D11UnorderedAccessView1_INTERFACE_DEFINED__ */ + +/***************************************************************************** + * ID3D11Query1 interface + */ +#ifndef __ID3D11Query1_INTERFACE_DEFINED__ +#define __ID3D11Query1_INTERFACE_DEFINED__ + +DEFINE_GUID(IID_ID3D11Query1, 0x631b4766, 0x36dc, 0x461d, 0x8d,0xb6, 0xc4,0x7e,0x13,0xe6,0x09,0x16); +#if defined(__cplusplus) && !defined(CINTERFACE) +MIDL_INTERFACE("631b4766-36dc-461d-8db6-c47e13e60916") +ID3D11Query1 : public ID3D11Query +{ + virtual void STDMETHODCALLTYPE GetDesc1( + D3D11_QUERY_DESC1 *desc) = 0; + +}; +#ifdef __CRT_UUID_DECL +__CRT_UUID_DECL(ID3D11Query1, 0x631b4766, 0x36dc, 0x461d, 0x8d,0xb6, 0xc4,0x7e,0x13,0xe6,0x09,0x16) +#endif +#else +typedef struct ID3D11Query1Vtbl { + BEGIN_INTERFACE + + /*** IUnknown methods ***/ + HRESULT (STDMETHODCALLTYPE *QueryInterface)( + ID3D11Query1 *This, + REFIID riid, + void **ppvObject); + + ULONG (STDMETHODCALLTYPE *AddRef)( + ID3D11Query1 *This); + + ULONG (STDMETHODCALLTYPE *Release)( + ID3D11Query1 *This); + + /*** ID3D11DeviceChild methods ***/ + void (STDMETHODCALLTYPE *GetDevice)( + ID3D11Query1 *This, + ID3D11Device **ppDevice); + + HRESULT (STDMETHODCALLTYPE *GetPrivateData)( + ID3D11Query1 *This, + REFGUID guid, + UINT *pDataSize, + void *pData); + + HRESULT (STDMETHODCALLTYPE *SetPrivateData)( + ID3D11Query1 *This, + REFGUID guid, + UINT DataSize, + const void *pData); + + HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( + ID3D11Query1 *This, + REFGUID guid, + const IUnknown *pData); + + /*** ID3D11Asynchronous methods ***/ + UINT (STDMETHODCALLTYPE *GetDataSize)( + ID3D11Query1 *This); + + /*** ID3D11Query methods ***/ + void (STDMETHODCALLTYPE *GetDesc)( + ID3D11Query1 *This, + D3D11_QUERY_DESC *pDesc); + + /*** ID3D11Query1 methods ***/ + void (STDMETHODCALLTYPE *GetDesc1)( + ID3D11Query1 *This, + D3D11_QUERY_DESC1 *desc); + + END_INTERFACE +} ID3D11Query1Vtbl; + +interface ID3D11Query1 { + CONST_VTBL ID3D11Query1Vtbl* lpVtbl; +}; + +#ifdef COBJMACROS +#ifndef WIDL_C_INLINE_WRAPPERS +/*** IUnknown methods ***/ +#define ID3D11Query1_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) +#define ID3D11Query1_AddRef(This) (This)->lpVtbl->AddRef(This) +#define ID3D11Query1_Release(This) (This)->lpVtbl->Release(This) +/*** ID3D11DeviceChild methods ***/ +#define ID3D11Query1_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice) +#define ID3D11Query1_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData) +#define ID3D11Query1_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData) +#define ID3D11Query1_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData) +/*** ID3D11Asynchronous methods ***/ +#define ID3D11Query1_GetDataSize(This) (This)->lpVtbl->GetDataSize(This) +/*** ID3D11Query methods ***/ +#define ID3D11Query1_GetDesc(This,pDesc) (This)->lpVtbl->GetDesc(This,pDesc) +/*** ID3D11Query1 methods ***/ +#define ID3D11Query1_GetDesc1(This,desc) (This)->lpVtbl->GetDesc1(This,desc) +#else +/*** IUnknown methods ***/ +static FORCEINLINE HRESULT ID3D11Query1_QueryInterface(ID3D11Query1* This,REFIID riid,void **ppvObject) { + return This->lpVtbl->QueryInterface(This,riid,ppvObject); +} +static FORCEINLINE ULONG ID3D11Query1_AddRef(ID3D11Query1* This) { + return This->lpVtbl->AddRef(This); +} +static FORCEINLINE ULONG ID3D11Query1_Release(ID3D11Query1* This) { + return This->lpVtbl->Release(This); +} +/*** ID3D11DeviceChild methods ***/ +static FORCEINLINE void ID3D11Query1_GetDevice(ID3D11Query1* This,ID3D11Device **ppDevice) { + This->lpVtbl->GetDevice(This,ppDevice); +} +static FORCEINLINE HRESULT ID3D11Query1_GetPrivateData(ID3D11Query1* This,REFGUID guid,UINT *pDataSize,void *pData) { + return This->lpVtbl->GetPrivateData(This,guid,pDataSize,pData); +} +static FORCEINLINE HRESULT ID3D11Query1_SetPrivateData(ID3D11Query1* This,REFGUID guid,UINT DataSize,const void *pData) { + return This->lpVtbl->SetPrivateData(This,guid,DataSize,pData); +} +static FORCEINLINE HRESULT ID3D11Query1_SetPrivateDataInterface(ID3D11Query1* This,REFGUID guid,const IUnknown *pData) { + return This->lpVtbl->SetPrivateDataInterface(This,guid,pData); +} +/*** ID3D11Asynchronous methods ***/ +static FORCEINLINE UINT ID3D11Query1_GetDataSize(ID3D11Query1* This) { + return This->lpVtbl->GetDataSize(This); +} +/*** ID3D11Query methods ***/ +static FORCEINLINE void ID3D11Query1_GetDesc(ID3D11Query1* This,D3D11_QUERY_DESC *pDesc) { + This->lpVtbl->GetDesc(This,pDesc); +} +/*** ID3D11Query1 methods ***/ +static FORCEINLINE void ID3D11Query1_GetDesc1(ID3D11Query1* This,D3D11_QUERY_DESC1 *desc) { + This->lpVtbl->GetDesc1(This,desc); +} +#endif +#endif + +#endif + + +#endif /* __ID3D11Query1_INTERFACE_DEFINED__ */ + +/***************************************************************************** + * ID3D11DeviceContext3 interface + */ +#ifndef __ID3D11DeviceContext3_INTERFACE_DEFINED__ +#define __ID3D11DeviceContext3_INTERFACE_DEFINED__ + +DEFINE_GUID(IID_ID3D11DeviceContext3, 0xb4e3c01d, 0xe79e, 0x4637, 0x91,0xb2, 0x51,0x0e,0x9f,0x4c,0x9b,0x8f); +#if defined(__cplusplus) && !defined(CINTERFACE) +MIDL_INTERFACE("b4e3c01d-e79e-4637-91b2-510e9f4c9b8f") +ID3D11DeviceContext3 : public ID3D11DeviceContext2 +{ + virtual void STDMETHODCALLTYPE Flush1( + D3D11_CONTEXT_TYPE type, + HANDLE event) = 0; + + virtual void STDMETHODCALLTYPE SetHardwareProtectionState( + WINBOOL enable) = 0; + + virtual void STDMETHODCALLTYPE GetHardwareProtectionState( + WINBOOL *enable) = 0; + +}; +#ifdef __CRT_UUID_DECL +__CRT_UUID_DECL(ID3D11DeviceContext3, 0xb4e3c01d, 0xe79e, 0x4637, 0x91,0xb2, 0x51,0x0e,0x9f,0x4c,0x9b,0x8f) +#endif +#else +typedef struct ID3D11DeviceContext3Vtbl { + BEGIN_INTERFACE + + /*** IUnknown methods ***/ + HRESULT (STDMETHODCALLTYPE *QueryInterface)( + ID3D11DeviceContext3 *This, + REFIID riid, + void **ppvObject); + + ULONG (STDMETHODCALLTYPE *AddRef)( + ID3D11DeviceContext3 *This); + + ULONG (STDMETHODCALLTYPE *Release)( + ID3D11DeviceContext3 *This); + + /*** ID3D11DeviceChild methods ***/ + void (STDMETHODCALLTYPE *GetDevice)( + ID3D11DeviceContext3 *This, + ID3D11Device **ppDevice); + + HRESULT (STDMETHODCALLTYPE *GetPrivateData)( + ID3D11DeviceContext3 *This, + REFGUID guid, + UINT *pDataSize, + void *pData); + + HRESULT (STDMETHODCALLTYPE *SetPrivateData)( + ID3D11DeviceContext3 *This, + REFGUID guid, + UINT DataSize, + const void *pData); + + HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( + ID3D11DeviceContext3 *This, + REFGUID guid, + const IUnknown *pData); + + /*** ID3D11DeviceContext methods ***/ + void (STDMETHODCALLTYPE *VSSetConstantBuffers)( + ID3D11DeviceContext3 *This, + UINT StartSlot, + UINT NumBuffers, + ID3D11Buffer *const *ppConstantBuffers); + + void (STDMETHODCALLTYPE *PSSetShaderResources)( + ID3D11DeviceContext3 *This, + UINT StartSlot, + UINT NumViews, + ID3D11ShaderResourceView *const *ppShaderResourceViews); + + void (STDMETHODCALLTYPE *PSSetShader)( + ID3D11DeviceContext3 *This, + ID3D11PixelShader *pPixelShader, + ID3D11ClassInstance *const *ppClassInstances, + UINT NumClassInstances); + + void (STDMETHODCALLTYPE *PSSetSamplers)( + ID3D11DeviceContext3 *This, + UINT StartSlot, + UINT NumSamplers, + ID3D11SamplerState *const *ppSamplers); + + void (STDMETHODCALLTYPE *VSSetShader)( + ID3D11DeviceContext3 *This, + ID3D11VertexShader *pVertexShader, + ID3D11ClassInstance *const *ppClassInstances, + UINT NumClassInstances); + + void (STDMETHODCALLTYPE *DrawIndexed)( + ID3D11DeviceContext3 *This, + UINT IndexCount, + UINT StartIndexLocation, + INT BaseVertexLocation); + + void (STDMETHODCALLTYPE *Draw)( + ID3D11DeviceContext3 *This, + UINT VertexCount, + UINT StartVertexLocation); + + HRESULT (STDMETHODCALLTYPE *Map)( + ID3D11DeviceContext3 *This, + ID3D11Resource *pResource, + UINT Subresource, + D3D11_MAP MapType, + UINT MapFlags, + D3D11_MAPPED_SUBRESOURCE *pMappedResource); + + void (STDMETHODCALLTYPE *Unmap)( + ID3D11DeviceContext3 *This, + ID3D11Resource *pResource, + UINT Subresource); + + void (STDMETHODCALLTYPE *PSSetConstantBuffers)( + ID3D11DeviceContext3 *This, + UINT StartSlot, + UINT NumBuffers, + ID3D11Buffer *const *ppConstantBuffers); + + void (STDMETHODCALLTYPE *IASetInputLayout)( + ID3D11DeviceContext3 *This, + ID3D11InputLayout *pInputLayout); + + void (STDMETHODCALLTYPE *IASetVertexBuffers)( + ID3D11DeviceContext3 *This, + UINT StartSlot, + UINT NumBuffers, + ID3D11Buffer *const *ppVertexBuffers, + const UINT *pStrides, + const UINT *pOffsets); + + void (STDMETHODCALLTYPE *IASetIndexBuffer)( + ID3D11DeviceContext3 *This, + ID3D11Buffer *pIndexBuffer, + DXGI_FORMAT Format, + UINT Offset); + + void (STDMETHODCALLTYPE *DrawIndexedInstanced)( + ID3D11DeviceContext3 *This, + UINT IndexCountPerInstance, + UINT InstanceCount, + UINT StartIndexLocation, + INT BaseVertexLocation, + UINT StartInstanceLocation); + + void (STDMETHODCALLTYPE *DrawInstanced)( + ID3D11DeviceContext3 *This, + UINT VertexCountPerInstance, + UINT InstanceCount, + UINT StartVertexLocation, + UINT StartInstanceLocation); + + void (STDMETHODCALLTYPE *GSSetConstantBuffers)( + ID3D11DeviceContext3 *This, + UINT StartSlot, + UINT NumBuffers, + ID3D11Buffer *const *ppConstantBuffers); + + void (STDMETHODCALLTYPE *GSSetShader)( + ID3D11DeviceContext3 *This, + ID3D11GeometryShader *pShader, + ID3D11ClassInstance *const *ppClassInstances, + UINT NumClassInstances); + + void (STDMETHODCALLTYPE *IASetPrimitiveTopology)( + ID3D11DeviceContext3 *This, + D3D11_PRIMITIVE_TOPOLOGY Topology); + + void (STDMETHODCALLTYPE *VSSetShaderResources)( + ID3D11DeviceContext3 *This, + UINT StartSlot, + UINT NumViews, + ID3D11ShaderResourceView *const *ppShaderResourceViews); + + void (STDMETHODCALLTYPE *VSSetSamplers)( + ID3D11DeviceContext3 *This, + UINT StartSlot, + UINT NumSamplers, + ID3D11SamplerState *const *ppSamplers); + + void (STDMETHODCALLTYPE *Begin)( + ID3D11DeviceContext3 *This, + ID3D11Asynchronous *pAsync); + + void (STDMETHODCALLTYPE *End)( + ID3D11DeviceContext3 *This, + ID3D11Asynchronous *pAsync); + + HRESULT (STDMETHODCALLTYPE *GetData)( + ID3D11DeviceContext3 *This, + ID3D11Asynchronous *pAsync, + void *pData, + UINT DataSize, + UINT GetDataFlags); + + void (STDMETHODCALLTYPE *SetPredication)( + ID3D11DeviceContext3 *This, + ID3D11Predicate *pPredicate, + WINBOOL PredicateValue); + + void (STDMETHODCALLTYPE *GSSetShaderResources)( + ID3D11DeviceContext3 *This, + UINT StartSlot, + UINT NumViews, + ID3D11ShaderResourceView *const *ppShaderResourceViews); + + void (STDMETHODCALLTYPE *GSSetSamplers)( + ID3D11DeviceContext3 *This, + UINT StartSlot, + UINT NumSamplers, + ID3D11SamplerState *const *ppSamplers); + + void (STDMETHODCALLTYPE *OMSetRenderTargets)( + ID3D11DeviceContext3 *This, + UINT NumViews, + ID3D11RenderTargetView *const *ppRenderTargetViews, + ID3D11DepthStencilView *pDepthStencilView); + + void (STDMETHODCALLTYPE *OMSetRenderTargetsAndUnorderedAccessViews)( + ID3D11DeviceContext3 *This, + UINT NumRTVs, + ID3D11RenderTargetView *const *ppRenderTargetViews, + ID3D11DepthStencilView *pDepthStencilView, + UINT UAVStartSlot, + UINT NumUAVs, + ID3D11UnorderedAccessView *const *ppUnorderedAccessViews, + const UINT *pUAVInitialCounts); + + void (STDMETHODCALLTYPE *OMSetBlendState)( + ID3D11DeviceContext3 *This, + ID3D11BlendState *pBlendState, + const FLOAT BlendFactor[4], + UINT SampleMask); + + void (STDMETHODCALLTYPE *OMSetDepthStencilState)( + ID3D11DeviceContext3 *This, + ID3D11DepthStencilState *pDepthStencilState, + UINT StencilRef); + + void (STDMETHODCALLTYPE *SOSetTargets)( + ID3D11DeviceContext3 *This, + UINT NumBuffers, + ID3D11Buffer *const *ppSOTargets, + const UINT *pOffsets); + + void (STDMETHODCALLTYPE *DrawAuto)( + ID3D11DeviceContext3 *This); + + void (STDMETHODCALLTYPE *DrawIndexedInstancedIndirect)( + ID3D11DeviceContext3 *This, + ID3D11Buffer *pBufferForArgs, + UINT AlignedByteOffsetForArgs); + + void (STDMETHODCALLTYPE *DrawInstancedIndirect)( + ID3D11DeviceContext3 *This, + ID3D11Buffer *pBufferForArgs, + UINT AlignedByteOffsetForArgs); + + void (STDMETHODCALLTYPE *Dispatch)( + ID3D11DeviceContext3 *This, + UINT ThreadGroupCountX, + UINT ThreadGroupCountY, + UINT ThreadGroupCountZ); + + void (STDMETHODCALLTYPE *DispatchIndirect)( + ID3D11DeviceContext3 *This, + ID3D11Buffer *pBufferForArgs, + UINT AlignedByteOffsetForArgs); + + void (STDMETHODCALLTYPE *RSSetState)( + ID3D11DeviceContext3 *This, + ID3D11RasterizerState *pRasterizerState); + + void (STDMETHODCALLTYPE *RSSetViewports)( + ID3D11DeviceContext3 *This, + UINT NumViewports, + const D3D11_VIEWPORT *pViewports); + + void (STDMETHODCALLTYPE *RSSetScissorRects)( + ID3D11DeviceContext3 *This, + UINT NumRects, + const D3D11_RECT *pRects); + + void (STDMETHODCALLTYPE *CopySubresourceRegion)( + ID3D11DeviceContext3 *This, + ID3D11Resource *pDstResource, + UINT DstSubresource, + UINT DstX, + UINT DstY, + UINT DstZ, + ID3D11Resource *pSrcResource, + UINT SrcSubresource, + const D3D11_BOX *pSrcBox); + + void (STDMETHODCALLTYPE *CopyResource)( + ID3D11DeviceContext3 *This, + ID3D11Resource *pDstResource, + ID3D11Resource *pSrcResource); + + void (STDMETHODCALLTYPE *UpdateSubresource)( + ID3D11DeviceContext3 *This, + ID3D11Resource *pDstResource, + UINT DstSubresource, + const D3D11_BOX *pDstBox, + const void *pSrcData, + UINT SrcRowPitch, + UINT SrcDepthPitch); + + void (STDMETHODCALLTYPE *CopyStructureCount)( + ID3D11DeviceContext3 *This, + ID3D11Buffer *pDstBuffer, + UINT DstAlignedByteOffset, + ID3D11UnorderedAccessView *pSrcView); + + void (STDMETHODCALLTYPE *ClearRenderTargetView)( + ID3D11DeviceContext3 *This, + ID3D11RenderTargetView *pRenderTargetView, + const FLOAT ColorRGBA[4]); + + void (STDMETHODCALLTYPE *ClearUnorderedAccessViewUint)( + ID3D11DeviceContext3 *This, + ID3D11UnorderedAccessView *pUnorderedAccessView, + const UINT Values[4]); + + void (STDMETHODCALLTYPE *ClearUnorderedAccessViewFloat)( + ID3D11DeviceContext3 *This, + ID3D11UnorderedAccessView *pUnorderedAccessView, + const FLOAT Values[4]); + + void (STDMETHODCALLTYPE *ClearDepthStencilView)( + ID3D11DeviceContext3 *This, + ID3D11DepthStencilView *pDepthStencilView, + UINT ClearFlags, + FLOAT Depth, + UINT8 Stencil); + + void (STDMETHODCALLTYPE *GenerateMips)( + ID3D11DeviceContext3 *This, + ID3D11ShaderResourceView *pShaderResourceView); + + void (STDMETHODCALLTYPE *SetResourceMinLOD)( + ID3D11DeviceContext3 *This, + ID3D11Resource *pResource, + FLOAT MinLOD); + + FLOAT (STDMETHODCALLTYPE *GetResourceMinLOD)( + ID3D11DeviceContext3 *This, + ID3D11Resource *pResource); + + void (STDMETHODCALLTYPE *ResolveSubresource)( + ID3D11DeviceContext3 *This, + ID3D11Resource *pDstResource, + UINT DstSubresource, + ID3D11Resource *pSrcResource, + UINT SrcSubresource, + DXGI_FORMAT Format); + + void (STDMETHODCALLTYPE *ExecuteCommandList)( + ID3D11DeviceContext3 *This, + ID3D11CommandList *pCommandList, + WINBOOL RestoreContextState); + + void (STDMETHODCALLTYPE *HSSetShaderResources)( + ID3D11DeviceContext3 *This, + UINT StartSlot, + UINT NumViews, + ID3D11ShaderResourceView *const *ppShaderResourceViews); + + void (STDMETHODCALLTYPE *HSSetShader)( + ID3D11DeviceContext3 *This, + ID3D11HullShader *pHullShader, + ID3D11ClassInstance *const *ppClassInstances, + UINT NumClassInstances); + + void (STDMETHODCALLTYPE *HSSetSamplers)( + ID3D11DeviceContext3 *This, + UINT StartSlot, + UINT NumSamplers, + ID3D11SamplerState *const *ppSamplers); + + void (STDMETHODCALLTYPE *HSSetConstantBuffers)( + ID3D11DeviceContext3 *This, + UINT StartSlot, + UINT NumBuffers, + ID3D11Buffer *const *ppConstantBuffers); + + void (STDMETHODCALLTYPE *DSSetShaderResources)( + ID3D11DeviceContext3 *This, + UINT StartSlot, + UINT NumViews, + ID3D11ShaderResourceView *const *ppShaderResourceViews); + + void (STDMETHODCALLTYPE *DSSetShader)( + ID3D11DeviceContext3 *This, + ID3D11DomainShader *pDomainShader, + ID3D11ClassInstance *const *ppClassInstances, + UINT NumClassInstances); + + void (STDMETHODCALLTYPE *DSSetSamplers)( + ID3D11DeviceContext3 *This, + UINT StartSlot, + UINT NumSamplers, + ID3D11SamplerState *const *ppSamplers); + + void (STDMETHODCALLTYPE *DSSetConstantBuffers)( + ID3D11DeviceContext3 *This, + UINT StartSlot, + UINT NumBuffers, + ID3D11Buffer *const *ppConstantBuffers); + + void (STDMETHODCALLTYPE *CSSetShaderResources)( + ID3D11DeviceContext3 *This, + UINT StartSlot, + UINT NumViews, + ID3D11ShaderResourceView *const *ppShaderResourceViews); + + void (STDMETHODCALLTYPE *CSSetUnorderedAccessViews)( + ID3D11DeviceContext3 *This, + UINT StartSlot, + UINT NumUAVs, + ID3D11UnorderedAccessView *const *ppUnorderedAccessViews, + const UINT *pUAVInitialCounts); + + void (STDMETHODCALLTYPE *CSSetShader)( + ID3D11DeviceContext3 *This, + ID3D11ComputeShader *pComputeShader, + ID3D11ClassInstance *const *ppClassInstances, + UINT NumClassInstances); + + void (STDMETHODCALLTYPE *CSSetSamplers)( + ID3D11DeviceContext3 *This, + UINT StartSlot, + UINT NumSamplers, + ID3D11SamplerState *const *ppSamplers); + + void (STDMETHODCALLTYPE *CSSetConstantBuffers)( + ID3D11DeviceContext3 *This, + UINT StartSlot, + UINT NumBuffers, + ID3D11Buffer *const *ppConstantBuffers); + + void (STDMETHODCALLTYPE *VSGetConstantBuffers)( + ID3D11DeviceContext3 *This, + UINT StartSlot, + UINT NumBuffers, + ID3D11Buffer **ppConstantBuffers); + + void (STDMETHODCALLTYPE *PSGetShaderResources)( + ID3D11DeviceContext3 *This, + UINT StartSlot, + UINT NumViews, + ID3D11ShaderResourceView **ppShaderResourceViews); + + void (STDMETHODCALLTYPE *PSGetShader)( + ID3D11DeviceContext3 *This, + ID3D11PixelShader **ppPixelShader, + ID3D11ClassInstance **ppClassInstances, + UINT *pNumClassInstances); + + void (STDMETHODCALLTYPE *PSGetSamplers)( + ID3D11DeviceContext3 *This, + UINT StartSlot, + UINT NumSamplers, + ID3D11SamplerState **ppSamplers); + + void (STDMETHODCALLTYPE *VSGetShader)( + ID3D11DeviceContext3 *This, + ID3D11VertexShader **ppVertexShader, + ID3D11ClassInstance **ppClassInstances, + UINT *pNumClassInstances); + + void (STDMETHODCALLTYPE *PSGetConstantBuffers)( + ID3D11DeviceContext3 *This, + UINT StartSlot, + UINT NumBuffers, + ID3D11Buffer **ppConstantBuffers); + + void (STDMETHODCALLTYPE *IAGetInputLayout)( + ID3D11DeviceContext3 *This, + ID3D11InputLayout **ppInputLayout); + + void (STDMETHODCALLTYPE *IAGetVertexBuffers)( + ID3D11DeviceContext3 *This, + UINT StartSlot, + UINT NumBuffers, + ID3D11Buffer **ppVertexBuffers, + UINT *pStrides, + UINT *pOffsets); + + void (STDMETHODCALLTYPE *IAGetIndexBuffer)( + ID3D11DeviceContext3 *This, + ID3D11Buffer **pIndexBuffer, + DXGI_FORMAT *Format, + UINT *Offset); + + void (STDMETHODCALLTYPE *GSGetConstantBuffers)( + ID3D11DeviceContext3 *This, + UINT StartSlot, + UINT NumBuffers, + ID3D11Buffer **ppConstantBuffers); + + void (STDMETHODCALLTYPE *GSGetShader)( + ID3D11DeviceContext3 *This, + ID3D11GeometryShader **ppGeometryShader, + ID3D11ClassInstance **ppClassInstances, + UINT *pNumClassInstances); + + void (STDMETHODCALLTYPE *IAGetPrimitiveTopology)( + ID3D11DeviceContext3 *This, + D3D11_PRIMITIVE_TOPOLOGY *pTopology); + + void (STDMETHODCALLTYPE *VSGetShaderResources)( + ID3D11DeviceContext3 *This, + UINT StartSlot, + UINT NumViews, + ID3D11ShaderResourceView **ppShaderResourceViews); + + void (STDMETHODCALLTYPE *VSGetSamplers)( + ID3D11DeviceContext3 *This, + UINT StartSlot, + UINT NumSamplers, + ID3D11SamplerState **ppSamplers); + + void (STDMETHODCALLTYPE *GetPredication)( + ID3D11DeviceContext3 *This, + ID3D11Predicate **ppPredicate, + WINBOOL *pPredicateValue); + + void (STDMETHODCALLTYPE *GSGetShaderResources)( + ID3D11DeviceContext3 *This, + UINT StartSlot, + UINT NumViews, + ID3D11ShaderResourceView **ppShaderResourceViews); + + void (STDMETHODCALLTYPE *GSGetSamplers)( + ID3D11DeviceContext3 *This, + UINT StartSlot, + UINT NumSamplers, + ID3D11SamplerState **ppSamplers); + + void (STDMETHODCALLTYPE *OMGetRenderTargets)( + ID3D11DeviceContext3 *This, + UINT NumViews, + ID3D11RenderTargetView **ppRenderTargetViews, + ID3D11DepthStencilView **ppDepthStencilView); + + void (STDMETHODCALLTYPE *OMGetRenderTargetsAndUnorderedAccessViews)( + ID3D11DeviceContext3 *This, + UINT NumRTVs, + ID3D11RenderTargetView **ppRenderTargetViews, + ID3D11DepthStencilView **ppDepthStencilView, + UINT UAVStartSlot, + UINT NumUAVs, + ID3D11UnorderedAccessView **ppUnorderedAccessViews); + + void (STDMETHODCALLTYPE *OMGetBlendState)( + ID3D11DeviceContext3 *This, + ID3D11BlendState **ppBlendState, + FLOAT BlendFactor[4], + UINT *pSampleMask); + + void (STDMETHODCALLTYPE *OMGetDepthStencilState)( + ID3D11DeviceContext3 *This, + ID3D11DepthStencilState **ppDepthStencilState, + UINT *pStencilRef); + + void (STDMETHODCALLTYPE *SOGetTargets)( + ID3D11DeviceContext3 *This, + UINT NumBuffers, + ID3D11Buffer **ppSOTargets); + + void (STDMETHODCALLTYPE *RSGetState)( + ID3D11DeviceContext3 *This, + ID3D11RasterizerState **ppRasterizerState); + + void (STDMETHODCALLTYPE *RSGetViewports)( + ID3D11DeviceContext3 *This, + UINT *pNumViewports, + D3D11_VIEWPORT *pViewports); + + void (STDMETHODCALLTYPE *RSGetScissorRects)( + ID3D11DeviceContext3 *This, + UINT *pNumRects, + D3D11_RECT *pRects); + + void (STDMETHODCALLTYPE *HSGetShaderResources)( + ID3D11DeviceContext3 *This, + UINT StartSlot, + UINT NumViews, + ID3D11ShaderResourceView **ppShaderResourceViews); + + void (STDMETHODCALLTYPE *HSGetShader)( + ID3D11DeviceContext3 *This, + ID3D11HullShader **ppHullShader, + ID3D11ClassInstance **ppClassInstances, + UINT *pNumClassInstances); + + void (STDMETHODCALLTYPE *HSGetSamplers)( + ID3D11DeviceContext3 *This, + UINT StartSlot, + UINT NumSamplers, + ID3D11SamplerState **ppSamplers); + + void (STDMETHODCALLTYPE *HSGetConstantBuffers)( + ID3D11DeviceContext3 *This, + UINT StartSlot, + UINT NumBuffers, + ID3D11Buffer **ppConstantBuffers); + + void (STDMETHODCALLTYPE *DSGetShaderResources)( + ID3D11DeviceContext3 *This, + UINT StartSlot, + UINT NumViews, + ID3D11ShaderResourceView **ppShaderResourceViews); + + void (STDMETHODCALLTYPE *DSGetShader)( + ID3D11DeviceContext3 *This, + ID3D11DomainShader **ppDomainShader, + ID3D11ClassInstance **ppClassInstances, + UINT *pNumClassInstances); + + void (STDMETHODCALLTYPE *DSGetSamplers)( + ID3D11DeviceContext3 *This, + UINT StartSlot, + UINT NumSamplers, + ID3D11SamplerState **ppSamplers); + + void (STDMETHODCALLTYPE *DSGetConstantBuffers)( + ID3D11DeviceContext3 *This, + UINT StartSlot, + UINT NumBuffers, + ID3D11Buffer **ppConstantBuffers); + + void (STDMETHODCALLTYPE *CSGetShaderResources)( + ID3D11DeviceContext3 *This, + UINT StartSlot, + UINT NumViews, + ID3D11ShaderResourceView **ppShaderResourceViews); + + void (STDMETHODCALLTYPE *CSGetUnorderedAccessViews)( + ID3D11DeviceContext3 *This, + UINT StartSlot, + UINT NumUAVs, + ID3D11UnorderedAccessView **ppUnorderedAccessViews); + + void (STDMETHODCALLTYPE *CSGetShader)( + ID3D11DeviceContext3 *This, + ID3D11ComputeShader **ppComputeShader, + ID3D11ClassInstance **ppClassInstances, + UINT *pNumClassInstances); + + void (STDMETHODCALLTYPE *CSGetSamplers)( + ID3D11DeviceContext3 *This, + UINT StartSlot, + UINT NumSamplers, + ID3D11SamplerState **ppSamplers); + + void (STDMETHODCALLTYPE *CSGetConstantBuffers)( + ID3D11DeviceContext3 *This, + UINT StartSlot, + UINT NumBuffers, + ID3D11Buffer **ppConstantBuffers); + + void (STDMETHODCALLTYPE *ClearState)( + ID3D11DeviceContext3 *This); + + void (STDMETHODCALLTYPE *Flush)( + ID3D11DeviceContext3 *This); + + D3D11_DEVICE_CONTEXT_TYPE (STDMETHODCALLTYPE *GetType)( + ID3D11DeviceContext3 *This); + + UINT (STDMETHODCALLTYPE *GetContextFlags)( + ID3D11DeviceContext3 *This); + + HRESULT (STDMETHODCALLTYPE *FinishCommandList)( + ID3D11DeviceContext3 *This, + WINBOOL RestoreDeferredContextState, + ID3D11CommandList **ppCommandList); + + /*** ID3D11DeviceContext1 methods ***/ + void (STDMETHODCALLTYPE *CopySubresourceRegion1)( + ID3D11DeviceContext3 *This, + ID3D11Resource *pDstResource, + UINT DstSubresource, + UINT DstX, + UINT DstY, + UINT DstZ, + ID3D11Resource *pSrcResource, + UINT SrcSubresource, + const D3D11_BOX *pSrcBox, + UINT CopyFlags); + + void (STDMETHODCALLTYPE *UpdateSubresource1)( + ID3D11DeviceContext3 *This, + ID3D11Resource *pDstResource, + UINT DstSubresource, + const D3D11_BOX *pDstBox, + const void *pSrcData, + UINT SrcRowPitch, + UINT SrcDepthPitch, + UINT CopyFlags); + + void (STDMETHODCALLTYPE *DiscardResource)( + ID3D11DeviceContext3 *This, + ID3D11Resource *pResource); + + void (STDMETHODCALLTYPE *DiscardView)( + ID3D11DeviceContext3 *This, + ID3D11View *pResourceView); + + void (STDMETHODCALLTYPE *VSSetConstantBuffers1)( + ID3D11DeviceContext3 *This, + UINT StartSlot, + UINT NumBuffers, + ID3D11Buffer *const *ppConstantBuffers, + const UINT *pFirstConstant, + const UINT *pNumConstants); + + void (STDMETHODCALLTYPE *HSSetConstantBuffers1)( + ID3D11DeviceContext3 *This, + UINT StartSlot, + UINT NumBuffers, + ID3D11Buffer *const *ppConstantBuffers, + const UINT *pFirstConstant, + const UINT *pNumConstants); + + void (STDMETHODCALLTYPE *DSSetConstantBuffers1)( + ID3D11DeviceContext3 *This, + UINT StartSlot, + UINT NumBuffers, + ID3D11Buffer *const *ppConstantBuffers, + const UINT *pFirstConstant, + const UINT *pNumConstants); + + void (STDMETHODCALLTYPE *GSSetConstantBuffers1)( + ID3D11DeviceContext3 *This, + UINT StartSlot, + UINT NumBuffers, + ID3D11Buffer *const *ppConstantBuffers, + const UINT *pFirstConstant, + const UINT *pNumConstants); + + void (STDMETHODCALLTYPE *PSSetConstantBuffers1)( + ID3D11DeviceContext3 *This, + UINT StartSlot, + UINT NumBuffers, + ID3D11Buffer *const *ppConstantBuffers, + const UINT *pFirstConstant, + const UINT *pNumConstants); + + void (STDMETHODCALLTYPE *CSSetConstantBuffers1)( + ID3D11DeviceContext3 *This, + UINT StartSlot, + UINT NumBuffers, + ID3D11Buffer *const *ppConstantBuffers, + const UINT *pFirstConstant, + const UINT *pNumConstants); + + void (STDMETHODCALLTYPE *VSGetConstantBuffers1)( + ID3D11DeviceContext3 *This, + UINT StartSlot, + UINT NumBuffers, + ID3D11Buffer **ppConstantBuffers, + UINT *pFirstConstant, + UINT *pNumConstants); + + void (STDMETHODCALLTYPE *HSGetConstantBuffers1)( + ID3D11DeviceContext3 *This, + UINT StartSlot, + UINT NumBuffers, + ID3D11Buffer **ppConstantBuffers, + UINT *pFirstConstant, + UINT *pNumConstants); + + void (STDMETHODCALLTYPE *DSGetConstantBuffers1)( + ID3D11DeviceContext3 *This, + UINT StartSlot, + UINT NumBuffers, + ID3D11Buffer **ppConstantBuffers, + UINT *pFirstConstant, + UINT *pNumConstants); + + void (STDMETHODCALLTYPE *GSGetConstantBuffers1)( + ID3D11DeviceContext3 *This, + UINT StartSlot, + UINT NumBuffers, + ID3D11Buffer **ppConstantBuffers, + UINT *pFirstConstant, + UINT *pNumConstants); + + void (STDMETHODCALLTYPE *PSGetConstantBuffers1)( + ID3D11DeviceContext3 *This, + UINT StartSlot, + UINT NumBuffers, + ID3D11Buffer **ppConstantBuffers, + UINT *pFirstConstant, + UINT *pNumConstants); + + void (STDMETHODCALLTYPE *CSGetConstantBuffers1)( + ID3D11DeviceContext3 *This, + UINT StartSlot, + UINT NumBuffers, + ID3D11Buffer **ppConstantBuffers, + UINT *pFirstConstant, + UINT *pNumConstants); + + void (STDMETHODCALLTYPE *SwapDeviceContextState)( + ID3D11DeviceContext3 *This, + ID3DDeviceContextState *pState, + ID3DDeviceContextState **ppPreviousState); + + void (STDMETHODCALLTYPE *ClearView)( + ID3D11DeviceContext3 *This, + ID3D11View *pView, + const FLOAT Color[4], + const D3D11_RECT *pRect, + UINT NumRects); + + void (STDMETHODCALLTYPE *DiscardView1)( + ID3D11DeviceContext3 *This, + ID3D11View *pResourceView, + const D3D11_RECT *pRects, + UINT NumRects); + + /*** ID3D11DeviceContext2 methods ***/ + HRESULT (STDMETHODCALLTYPE *UpdateTileMappings)( + ID3D11DeviceContext3 *This, + ID3D11Resource *resource, + UINT region_count, + const D3D11_TILED_RESOURCE_COORDINATE *region_start_coordinates, + const D3D11_TILE_REGION_SIZE *region_sizes, + ID3D11Buffer *pool, + UINT range_count, + const UINT *range_flags, + const UINT *pool_start_offsets, + const UINT *range_tile_counts, + UINT flags); + + HRESULT (STDMETHODCALLTYPE *CopyTileMappings)( + ID3D11DeviceContext3 *This, + ID3D11Resource *dst_resource, + const D3D11_TILED_RESOURCE_COORDINATE *dst_start_coordinate, + ID3D11Resource *src_resource, + const D3D11_TILED_RESOURCE_COORDINATE *src_start_coordinate, + const D3D11_TILE_REGION_SIZE *region_size, + UINT flags); + + void (STDMETHODCALLTYPE *CopyTiles)( + ID3D11DeviceContext3 *This, + ID3D11Resource *resource, + const D3D11_TILED_RESOURCE_COORDINATE *start_coordinate, + const D3D11_TILE_REGION_SIZE *size, + ID3D11Buffer *buffer, + UINT64 start_offset, + UINT flags); + + void (STDMETHODCALLTYPE *UpdateTiles)( + ID3D11DeviceContext3 *This, + ID3D11Resource *dst_resource, + const D3D11_TILED_RESOURCE_COORDINATE *dst_start_coordinate, + const D3D11_TILE_REGION_SIZE *dst_region_size, + const void *src_data, + UINT flags); + + HRESULT (STDMETHODCALLTYPE *ResizeTilePool)( + ID3D11DeviceContext3 *This, + ID3D11Buffer *pool, + UINT64 size); + + void (STDMETHODCALLTYPE *TiledResourceBarrier)( + ID3D11DeviceContext3 *This, + ID3D11DeviceChild *before_barrier, + ID3D11DeviceChild *after_barrier); + + WINBOOL (STDMETHODCALLTYPE *IsAnnotationEnabled)( + ID3D11DeviceContext3 *This); + + void (STDMETHODCALLTYPE *SetMarkerInt)( + ID3D11DeviceContext3 *This, + const WCHAR *label, + int data); + + void (STDMETHODCALLTYPE *BeginEventInt)( + ID3D11DeviceContext3 *This, + const WCHAR *label, + int data); + + void (STDMETHODCALLTYPE *EndEvent)( + ID3D11DeviceContext3 *This); + + /*** ID3D11DeviceContext3 methods ***/ + void (STDMETHODCALLTYPE *Flush1)( + ID3D11DeviceContext3 *This, + D3D11_CONTEXT_TYPE type, + HANDLE event); + + void (STDMETHODCALLTYPE *SetHardwareProtectionState)( + ID3D11DeviceContext3 *This, + WINBOOL enable); + + void (STDMETHODCALLTYPE *GetHardwareProtectionState)( + ID3D11DeviceContext3 *This, + WINBOOL *enable); + + END_INTERFACE +} ID3D11DeviceContext3Vtbl; + +interface ID3D11DeviceContext3 { + CONST_VTBL ID3D11DeviceContext3Vtbl* lpVtbl; +}; + +#ifdef COBJMACROS +#ifndef WIDL_C_INLINE_WRAPPERS +/*** IUnknown methods ***/ +#define ID3D11DeviceContext3_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) +#define ID3D11DeviceContext3_AddRef(This) (This)->lpVtbl->AddRef(This) +#define ID3D11DeviceContext3_Release(This) (This)->lpVtbl->Release(This) +/*** ID3D11DeviceChild methods ***/ +#define ID3D11DeviceContext3_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice) +#define ID3D11DeviceContext3_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData) +#define ID3D11DeviceContext3_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData) +#define ID3D11DeviceContext3_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData) +/*** ID3D11DeviceContext methods ***/ +#define ID3D11DeviceContext3_VSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) (This)->lpVtbl->VSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) +#define ID3D11DeviceContext3_PSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) (This)->lpVtbl->PSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) +#define ID3D11DeviceContext3_PSSetShader(This,pPixelShader,ppClassInstances,NumClassInstances) (This)->lpVtbl->PSSetShader(This,pPixelShader,ppClassInstances,NumClassInstances) +#define ID3D11DeviceContext3_PSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) (This)->lpVtbl->PSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) +#define ID3D11DeviceContext3_VSSetShader(This,pVertexShader,ppClassInstances,NumClassInstances) (This)->lpVtbl->VSSetShader(This,pVertexShader,ppClassInstances,NumClassInstances) +#define ID3D11DeviceContext3_DrawIndexed(This,IndexCount,StartIndexLocation,BaseVertexLocation) (This)->lpVtbl->DrawIndexed(This,IndexCount,StartIndexLocation,BaseVertexLocation) +#define ID3D11DeviceContext3_Draw(This,VertexCount,StartVertexLocation) (This)->lpVtbl->Draw(This,VertexCount,StartVertexLocation) +#define ID3D11DeviceContext3_Map(This,pResource,Subresource,MapType,MapFlags,pMappedResource) (This)->lpVtbl->Map(This,pResource,Subresource,MapType,MapFlags,pMappedResource) +#define ID3D11DeviceContext3_Unmap(This,pResource,Subresource) (This)->lpVtbl->Unmap(This,pResource,Subresource) +#define ID3D11DeviceContext3_PSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) (This)->lpVtbl->PSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) +#define ID3D11DeviceContext3_IASetInputLayout(This,pInputLayout) (This)->lpVtbl->IASetInputLayout(This,pInputLayout) +#define ID3D11DeviceContext3_IASetVertexBuffers(This,StartSlot,NumBuffers,ppVertexBuffers,pStrides,pOffsets) (This)->lpVtbl->IASetVertexBuffers(This,StartSlot,NumBuffers,ppVertexBuffers,pStrides,pOffsets) +#define ID3D11DeviceContext3_IASetIndexBuffer(This,pIndexBuffer,Format,Offset) (This)->lpVtbl->IASetIndexBuffer(This,pIndexBuffer,Format,Offset) +#define ID3D11DeviceContext3_DrawIndexedInstanced(This,IndexCountPerInstance,InstanceCount,StartIndexLocation,BaseVertexLocation,StartInstanceLocation) (This)->lpVtbl->DrawIndexedInstanced(This,IndexCountPerInstance,InstanceCount,StartIndexLocation,BaseVertexLocation,StartInstanceLocation) +#define ID3D11DeviceContext3_DrawInstanced(This,VertexCountPerInstance,InstanceCount,StartVertexLocation,StartInstanceLocation) (This)->lpVtbl->DrawInstanced(This,VertexCountPerInstance,InstanceCount,StartVertexLocation,StartInstanceLocation) +#define ID3D11DeviceContext3_GSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) (This)->lpVtbl->GSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) +#define ID3D11DeviceContext3_GSSetShader(This,pShader,ppClassInstances,NumClassInstances) (This)->lpVtbl->GSSetShader(This,pShader,ppClassInstances,NumClassInstances) +#define ID3D11DeviceContext3_IASetPrimitiveTopology(This,Topology) (This)->lpVtbl->IASetPrimitiveTopology(This,Topology) +#define ID3D11DeviceContext3_VSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) (This)->lpVtbl->VSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) +#define ID3D11DeviceContext3_VSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) (This)->lpVtbl->VSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) +#define ID3D11DeviceContext3_Begin(This,pAsync) (This)->lpVtbl->Begin(This,pAsync) +#define ID3D11DeviceContext3_End(This,pAsync) (This)->lpVtbl->End(This,pAsync) +#define ID3D11DeviceContext3_GetData(This,pAsync,pData,DataSize,GetDataFlags) (This)->lpVtbl->GetData(This,pAsync,pData,DataSize,GetDataFlags) +#define ID3D11DeviceContext3_SetPredication(This,pPredicate,PredicateValue) (This)->lpVtbl->SetPredication(This,pPredicate,PredicateValue) +#define ID3D11DeviceContext3_GSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) (This)->lpVtbl->GSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) +#define ID3D11DeviceContext3_GSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) (This)->lpVtbl->GSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) +#define ID3D11DeviceContext3_OMSetRenderTargets(This,NumViews,ppRenderTargetViews,pDepthStencilView) (This)->lpVtbl->OMSetRenderTargets(This,NumViews,ppRenderTargetViews,pDepthStencilView) +#define ID3D11DeviceContext3_OMSetRenderTargetsAndUnorderedAccessViews(This,NumRTVs,ppRenderTargetViews,pDepthStencilView,UAVStartSlot,NumUAVs,ppUnorderedAccessViews,pUAVInitialCounts) (This)->lpVtbl->OMSetRenderTargetsAndUnorderedAccessViews(This,NumRTVs,ppRenderTargetViews,pDepthStencilView,UAVStartSlot,NumUAVs,ppUnorderedAccessViews,pUAVInitialCounts) +#define ID3D11DeviceContext3_OMSetBlendState(This,pBlendState,BlendFactor,SampleMask) (This)->lpVtbl->OMSetBlendState(This,pBlendState,BlendFactor,SampleMask) +#define ID3D11DeviceContext3_OMSetDepthStencilState(This,pDepthStencilState,StencilRef) (This)->lpVtbl->OMSetDepthStencilState(This,pDepthStencilState,StencilRef) +#define ID3D11DeviceContext3_SOSetTargets(This,NumBuffers,ppSOTargets,pOffsets) (This)->lpVtbl->SOSetTargets(This,NumBuffers,ppSOTargets,pOffsets) +#define ID3D11DeviceContext3_DrawAuto(This) (This)->lpVtbl->DrawAuto(This) +#define ID3D11DeviceContext3_DrawIndexedInstancedIndirect(This,pBufferForArgs,AlignedByteOffsetForArgs) (This)->lpVtbl->DrawIndexedInstancedIndirect(This,pBufferForArgs,AlignedByteOffsetForArgs) +#define ID3D11DeviceContext3_DrawInstancedIndirect(This,pBufferForArgs,AlignedByteOffsetForArgs) (This)->lpVtbl->DrawInstancedIndirect(This,pBufferForArgs,AlignedByteOffsetForArgs) +#define ID3D11DeviceContext3_Dispatch(This,ThreadGroupCountX,ThreadGroupCountY,ThreadGroupCountZ) (This)->lpVtbl->Dispatch(This,ThreadGroupCountX,ThreadGroupCountY,ThreadGroupCountZ) +#define ID3D11DeviceContext3_DispatchIndirect(This,pBufferForArgs,AlignedByteOffsetForArgs) (This)->lpVtbl->DispatchIndirect(This,pBufferForArgs,AlignedByteOffsetForArgs) +#define ID3D11DeviceContext3_RSSetState(This,pRasterizerState) (This)->lpVtbl->RSSetState(This,pRasterizerState) +#define ID3D11DeviceContext3_RSSetViewports(This,NumViewports,pViewports) (This)->lpVtbl->RSSetViewports(This,NumViewports,pViewports) +#define ID3D11DeviceContext3_RSSetScissorRects(This,NumRects,pRects) (This)->lpVtbl->RSSetScissorRects(This,NumRects,pRects) +#define ID3D11DeviceContext3_CopySubresourceRegion(This,pDstResource,DstSubresource,DstX,DstY,DstZ,pSrcResource,SrcSubresource,pSrcBox) (This)->lpVtbl->CopySubresourceRegion(This,pDstResource,DstSubresource,DstX,DstY,DstZ,pSrcResource,SrcSubresource,pSrcBox) +#define ID3D11DeviceContext3_CopyResource(This,pDstResource,pSrcResource) (This)->lpVtbl->CopyResource(This,pDstResource,pSrcResource) +#define ID3D11DeviceContext3_UpdateSubresource(This,pDstResource,DstSubresource,pDstBox,pSrcData,SrcRowPitch,SrcDepthPitch) (This)->lpVtbl->UpdateSubresource(This,pDstResource,DstSubresource,pDstBox,pSrcData,SrcRowPitch,SrcDepthPitch) +#define ID3D11DeviceContext3_CopyStructureCount(This,pDstBuffer,DstAlignedByteOffset,pSrcView) (This)->lpVtbl->CopyStructureCount(This,pDstBuffer,DstAlignedByteOffset,pSrcView) +#define ID3D11DeviceContext3_ClearRenderTargetView(This,pRenderTargetView,ColorRGBA) (This)->lpVtbl->ClearRenderTargetView(This,pRenderTargetView,ColorRGBA) +#define ID3D11DeviceContext3_ClearUnorderedAccessViewUint(This,pUnorderedAccessView,Values) (This)->lpVtbl->ClearUnorderedAccessViewUint(This,pUnorderedAccessView,Values) +#define ID3D11DeviceContext3_ClearUnorderedAccessViewFloat(This,pUnorderedAccessView,Values) (This)->lpVtbl->ClearUnorderedAccessViewFloat(This,pUnorderedAccessView,Values) +#define ID3D11DeviceContext3_ClearDepthStencilView(This,pDepthStencilView,ClearFlags,Depth,Stencil) (This)->lpVtbl->ClearDepthStencilView(This,pDepthStencilView,ClearFlags,Depth,Stencil) +#define ID3D11DeviceContext3_GenerateMips(This,pShaderResourceView) (This)->lpVtbl->GenerateMips(This,pShaderResourceView) +#define ID3D11DeviceContext3_SetResourceMinLOD(This,pResource,MinLOD) (This)->lpVtbl->SetResourceMinLOD(This,pResource,MinLOD) +#define ID3D11DeviceContext3_GetResourceMinLOD(This,pResource) (This)->lpVtbl->GetResourceMinLOD(This,pResource) +#define ID3D11DeviceContext3_ResolveSubresource(This,pDstResource,DstSubresource,pSrcResource,SrcSubresource,Format) (This)->lpVtbl->ResolveSubresource(This,pDstResource,DstSubresource,pSrcResource,SrcSubresource,Format) +#define ID3D11DeviceContext3_ExecuteCommandList(This,pCommandList,RestoreContextState) (This)->lpVtbl->ExecuteCommandList(This,pCommandList,RestoreContextState) +#define ID3D11DeviceContext3_HSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) (This)->lpVtbl->HSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) +#define ID3D11DeviceContext3_HSSetShader(This,pHullShader,ppClassInstances,NumClassInstances) (This)->lpVtbl->HSSetShader(This,pHullShader,ppClassInstances,NumClassInstances) +#define ID3D11DeviceContext3_HSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) (This)->lpVtbl->HSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) +#define ID3D11DeviceContext3_HSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) (This)->lpVtbl->HSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) +#define ID3D11DeviceContext3_DSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) (This)->lpVtbl->DSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) +#define ID3D11DeviceContext3_DSSetShader(This,pDomainShader,ppClassInstances,NumClassInstances) (This)->lpVtbl->DSSetShader(This,pDomainShader,ppClassInstances,NumClassInstances) +#define ID3D11DeviceContext3_DSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) (This)->lpVtbl->DSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) +#define ID3D11DeviceContext3_DSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) (This)->lpVtbl->DSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) +#define ID3D11DeviceContext3_CSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) (This)->lpVtbl->CSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) +#define ID3D11DeviceContext3_CSSetUnorderedAccessViews(This,StartSlot,NumUAVs,ppUnorderedAccessViews,pUAVInitialCounts) (This)->lpVtbl->CSSetUnorderedAccessViews(This,StartSlot,NumUAVs,ppUnorderedAccessViews,pUAVInitialCounts) +#define ID3D11DeviceContext3_CSSetShader(This,pComputeShader,ppClassInstances,NumClassInstances) (This)->lpVtbl->CSSetShader(This,pComputeShader,ppClassInstances,NumClassInstances) +#define ID3D11DeviceContext3_CSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) (This)->lpVtbl->CSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) +#define ID3D11DeviceContext3_CSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) (This)->lpVtbl->CSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) +#define ID3D11DeviceContext3_VSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) (This)->lpVtbl->VSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) +#define ID3D11DeviceContext3_PSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) (This)->lpVtbl->PSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) +#define ID3D11DeviceContext3_PSGetShader(This,ppPixelShader,ppClassInstances,pNumClassInstances) (This)->lpVtbl->PSGetShader(This,ppPixelShader,ppClassInstances,pNumClassInstances) +#define ID3D11DeviceContext3_PSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) (This)->lpVtbl->PSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) +#define ID3D11DeviceContext3_VSGetShader(This,ppVertexShader,ppClassInstances,pNumClassInstances) (This)->lpVtbl->VSGetShader(This,ppVertexShader,ppClassInstances,pNumClassInstances) +#define ID3D11DeviceContext3_PSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) (This)->lpVtbl->PSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) +#define ID3D11DeviceContext3_IAGetInputLayout(This,ppInputLayout) (This)->lpVtbl->IAGetInputLayout(This,ppInputLayout) +#define ID3D11DeviceContext3_IAGetVertexBuffers(This,StartSlot,NumBuffers,ppVertexBuffers,pStrides,pOffsets) (This)->lpVtbl->IAGetVertexBuffers(This,StartSlot,NumBuffers,ppVertexBuffers,pStrides,pOffsets) +#define ID3D11DeviceContext3_IAGetIndexBuffer(This,pIndexBuffer,Format,Offset) (This)->lpVtbl->IAGetIndexBuffer(This,pIndexBuffer,Format,Offset) +#define ID3D11DeviceContext3_GSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) (This)->lpVtbl->GSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) +#define ID3D11DeviceContext3_GSGetShader(This,ppGeometryShader,ppClassInstances,pNumClassInstances) (This)->lpVtbl->GSGetShader(This,ppGeometryShader,ppClassInstances,pNumClassInstances) +#define ID3D11DeviceContext3_IAGetPrimitiveTopology(This,pTopology) (This)->lpVtbl->IAGetPrimitiveTopology(This,pTopology) +#define ID3D11DeviceContext3_VSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) (This)->lpVtbl->VSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) +#define ID3D11DeviceContext3_VSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) (This)->lpVtbl->VSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) +#define ID3D11DeviceContext3_GetPredication(This,ppPredicate,pPredicateValue) (This)->lpVtbl->GetPredication(This,ppPredicate,pPredicateValue) +#define ID3D11DeviceContext3_GSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) (This)->lpVtbl->GSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) +#define ID3D11DeviceContext3_GSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) (This)->lpVtbl->GSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) +#define ID3D11DeviceContext3_OMGetRenderTargets(This,NumViews,ppRenderTargetViews,ppDepthStencilView) (This)->lpVtbl->OMGetRenderTargets(This,NumViews,ppRenderTargetViews,ppDepthStencilView) +#define ID3D11DeviceContext3_OMGetRenderTargetsAndUnorderedAccessViews(This,NumRTVs,ppRenderTargetViews,ppDepthStencilView,UAVStartSlot,NumUAVs,ppUnorderedAccessViews) (This)->lpVtbl->OMGetRenderTargetsAndUnorderedAccessViews(This,NumRTVs,ppRenderTargetViews,ppDepthStencilView,UAVStartSlot,NumUAVs,ppUnorderedAccessViews) +#define ID3D11DeviceContext3_OMGetBlendState(This,ppBlendState,BlendFactor,pSampleMask) (This)->lpVtbl->OMGetBlendState(This,ppBlendState,BlendFactor,pSampleMask) +#define ID3D11DeviceContext3_OMGetDepthStencilState(This,ppDepthStencilState,pStencilRef) (This)->lpVtbl->OMGetDepthStencilState(This,ppDepthStencilState,pStencilRef) +#define ID3D11DeviceContext3_SOGetTargets(This,NumBuffers,ppSOTargets) (This)->lpVtbl->SOGetTargets(This,NumBuffers,ppSOTargets) +#define ID3D11DeviceContext3_RSGetState(This,ppRasterizerState) (This)->lpVtbl->RSGetState(This,ppRasterizerState) +#define ID3D11DeviceContext3_RSGetViewports(This,pNumViewports,pViewports) (This)->lpVtbl->RSGetViewports(This,pNumViewports,pViewports) +#define ID3D11DeviceContext3_RSGetScissorRects(This,pNumRects,pRects) (This)->lpVtbl->RSGetScissorRects(This,pNumRects,pRects) +#define ID3D11DeviceContext3_HSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) (This)->lpVtbl->HSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) +#define ID3D11DeviceContext3_HSGetShader(This,ppHullShader,ppClassInstances,pNumClassInstances) (This)->lpVtbl->HSGetShader(This,ppHullShader,ppClassInstances,pNumClassInstances) +#define ID3D11DeviceContext3_HSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) (This)->lpVtbl->HSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) +#define ID3D11DeviceContext3_HSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) (This)->lpVtbl->HSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) +#define ID3D11DeviceContext3_DSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) (This)->lpVtbl->DSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) +#define ID3D11DeviceContext3_DSGetShader(This,ppDomainShader,ppClassInstances,pNumClassInstances) (This)->lpVtbl->DSGetShader(This,ppDomainShader,ppClassInstances,pNumClassInstances) +#define ID3D11DeviceContext3_DSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) (This)->lpVtbl->DSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) +#define ID3D11DeviceContext3_DSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) (This)->lpVtbl->DSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) +#define ID3D11DeviceContext3_CSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) (This)->lpVtbl->CSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) +#define ID3D11DeviceContext3_CSGetUnorderedAccessViews(This,StartSlot,NumUAVs,ppUnorderedAccessViews) (This)->lpVtbl->CSGetUnorderedAccessViews(This,StartSlot,NumUAVs,ppUnorderedAccessViews) +#define ID3D11DeviceContext3_CSGetShader(This,ppComputeShader,ppClassInstances,pNumClassInstances) (This)->lpVtbl->CSGetShader(This,ppComputeShader,ppClassInstances,pNumClassInstances) +#define ID3D11DeviceContext3_CSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) (This)->lpVtbl->CSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) +#define ID3D11DeviceContext3_CSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) (This)->lpVtbl->CSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) +#define ID3D11DeviceContext3_ClearState(This) (This)->lpVtbl->ClearState(This) +#define ID3D11DeviceContext3_Flush(This) (This)->lpVtbl->Flush(This) +#define ID3D11DeviceContext3_GetType(This) (This)->lpVtbl->GetType(This) +#define ID3D11DeviceContext3_GetContextFlags(This) (This)->lpVtbl->GetContextFlags(This) +#define ID3D11DeviceContext3_FinishCommandList(This,RestoreDeferredContextState,ppCommandList) (This)->lpVtbl->FinishCommandList(This,RestoreDeferredContextState,ppCommandList) +/*** ID3D11DeviceContext1 methods ***/ +#define ID3D11DeviceContext3_CopySubresourceRegion1(This,pDstResource,DstSubresource,DstX,DstY,DstZ,pSrcResource,SrcSubresource,pSrcBox,CopyFlags) (This)->lpVtbl->CopySubresourceRegion1(This,pDstResource,DstSubresource,DstX,DstY,DstZ,pSrcResource,SrcSubresource,pSrcBox,CopyFlags) +#define ID3D11DeviceContext3_UpdateSubresource1(This,pDstResource,DstSubresource,pDstBox,pSrcData,SrcRowPitch,SrcDepthPitch,CopyFlags) (This)->lpVtbl->UpdateSubresource1(This,pDstResource,DstSubresource,pDstBox,pSrcData,SrcRowPitch,SrcDepthPitch,CopyFlags) +#define ID3D11DeviceContext3_DiscardResource(This,pResource) (This)->lpVtbl->DiscardResource(This,pResource) +#define ID3D11DeviceContext3_DiscardView(This,pResourceView) (This)->lpVtbl->DiscardView(This,pResourceView) +#define ID3D11DeviceContext3_VSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) (This)->lpVtbl->VSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) +#define ID3D11DeviceContext3_HSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) (This)->lpVtbl->HSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) +#define ID3D11DeviceContext3_DSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) (This)->lpVtbl->DSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) +#define ID3D11DeviceContext3_GSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) (This)->lpVtbl->GSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) +#define ID3D11DeviceContext3_PSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) (This)->lpVtbl->PSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) +#define ID3D11DeviceContext3_CSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) (This)->lpVtbl->CSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) +#define ID3D11DeviceContext3_VSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) (This)->lpVtbl->VSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) +#define ID3D11DeviceContext3_HSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) (This)->lpVtbl->HSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) +#define ID3D11DeviceContext3_DSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) (This)->lpVtbl->DSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) +#define ID3D11DeviceContext3_GSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) (This)->lpVtbl->GSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) +#define ID3D11DeviceContext3_PSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) (This)->lpVtbl->PSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) +#define ID3D11DeviceContext3_CSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) (This)->lpVtbl->CSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) +#define ID3D11DeviceContext3_SwapDeviceContextState(This,pState,ppPreviousState) (This)->lpVtbl->SwapDeviceContextState(This,pState,ppPreviousState) +#define ID3D11DeviceContext3_ClearView(This,pView,Color,pRect,NumRects) (This)->lpVtbl->ClearView(This,pView,Color,pRect,NumRects) +#define ID3D11DeviceContext3_DiscardView1(This,pResourceView,pRects,NumRects) (This)->lpVtbl->DiscardView1(This,pResourceView,pRects,NumRects) +/*** ID3D11DeviceContext2 methods ***/ +#define ID3D11DeviceContext3_UpdateTileMappings(This,resource,region_count,region_start_coordinates,region_sizes,pool,range_count,range_flags,pool_start_offsets,range_tile_counts,flags) (This)->lpVtbl->UpdateTileMappings(This,resource,region_count,region_start_coordinates,region_sizes,pool,range_count,range_flags,pool_start_offsets,range_tile_counts,flags) +#define ID3D11DeviceContext3_CopyTileMappings(This,dst_resource,dst_start_coordinate,src_resource,src_start_coordinate,region_size,flags) (This)->lpVtbl->CopyTileMappings(This,dst_resource,dst_start_coordinate,src_resource,src_start_coordinate,region_size,flags) +#define ID3D11DeviceContext3_CopyTiles(This,resource,start_coordinate,size,buffer,start_offset,flags) (This)->lpVtbl->CopyTiles(This,resource,start_coordinate,size,buffer,start_offset,flags) +#define ID3D11DeviceContext3_UpdateTiles(This,dst_resource,dst_start_coordinate,dst_region_size,src_data,flags) (This)->lpVtbl->UpdateTiles(This,dst_resource,dst_start_coordinate,dst_region_size,src_data,flags) +#define ID3D11DeviceContext3_ResizeTilePool(This,pool,size) (This)->lpVtbl->ResizeTilePool(This,pool,size) +#define ID3D11DeviceContext3_TiledResourceBarrier(This,before_barrier,after_barrier) (This)->lpVtbl->TiledResourceBarrier(This,before_barrier,after_barrier) +#define ID3D11DeviceContext3_IsAnnotationEnabled(This) (This)->lpVtbl->IsAnnotationEnabled(This) +#define ID3D11DeviceContext3_SetMarkerInt(This,label,data) (This)->lpVtbl->SetMarkerInt(This,label,data) +#define ID3D11DeviceContext3_BeginEventInt(This,label,data) (This)->lpVtbl->BeginEventInt(This,label,data) +#define ID3D11DeviceContext3_EndEvent(This) (This)->lpVtbl->EndEvent(This) +/*** ID3D11DeviceContext3 methods ***/ +#define ID3D11DeviceContext3_Flush1(This,type,event) (This)->lpVtbl->Flush1(This,type,event) +#define ID3D11DeviceContext3_SetHardwareProtectionState(This,enable) (This)->lpVtbl->SetHardwareProtectionState(This,enable) +#define ID3D11DeviceContext3_GetHardwareProtectionState(This,enable) (This)->lpVtbl->GetHardwareProtectionState(This,enable) +#else +/*** IUnknown methods ***/ +static FORCEINLINE HRESULT ID3D11DeviceContext3_QueryInterface(ID3D11DeviceContext3* This,REFIID riid,void **ppvObject) { + return This->lpVtbl->QueryInterface(This,riid,ppvObject); +} +static FORCEINLINE ULONG ID3D11DeviceContext3_AddRef(ID3D11DeviceContext3* This) { + return This->lpVtbl->AddRef(This); +} +static FORCEINLINE ULONG ID3D11DeviceContext3_Release(ID3D11DeviceContext3* This) { + return This->lpVtbl->Release(This); +} +/*** ID3D11DeviceChild methods ***/ +static FORCEINLINE void ID3D11DeviceContext3_GetDevice(ID3D11DeviceContext3* This,ID3D11Device **ppDevice) { + This->lpVtbl->GetDevice(This,ppDevice); +} +static FORCEINLINE HRESULT ID3D11DeviceContext3_GetPrivateData(ID3D11DeviceContext3* This,REFGUID guid,UINT *pDataSize,void *pData) { + return This->lpVtbl->GetPrivateData(This,guid,pDataSize,pData); +} +static FORCEINLINE HRESULT ID3D11DeviceContext3_SetPrivateData(ID3D11DeviceContext3* This,REFGUID guid,UINT DataSize,const void *pData) { + return This->lpVtbl->SetPrivateData(This,guid,DataSize,pData); +} +static FORCEINLINE HRESULT ID3D11DeviceContext3_SetPrivateDataInterface(ID3D11DeviceContext3* This,REFGUID guid,const IUnknown *pData) { + return This->lpVtbl->SetPrivateDataInterface(This,guid,pData); +} +/*** ID3D11DeviceContext methods ***/ +static FORCEINLINE void ID3D11DeviceContext3_VSSetConstantBuffers(ID3D11DeviceContext3* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer *const *ppConstantBuffers) { + This->lpVtbl->VSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers); +} +static FORCEINLINE void ID3D11DeviceContext3_PSSetShaderResources(ID3D11DeviceContext3* This,UINT StartSlot,UINT NumViews,ID3D11ShaderResourceView *const *ppShaderResourceViews) { + This->lpVtbl->PSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews); +} +static FORCEINLINE void ID3D11DeviceContext3_PSSetShader(ID3D11DeviceContext3* This,ID3D11PixelShader *pPixelShader,ID3D11ClassInstance *const *ppClassInstances,UINT NumClassInstances) { + This->lpVtbl->PSSetShader(This,pPixelShader,ppClassInstances,NumClassInstances); +} +static FORCEINLINE void ID3D11DeviceContext3_PSSetSamplers(ID3D11DeviceContext3* This,UINT StartSlot,UINT NumSamplers,ID3D11SamplerState *const *ppSamplers) { + This->lpVtbl->PSSetSamplers(This,StartSlot,NumSamplers,ppSamplers); +} +static FORCEINLINE void ID3D11DeviceContext3_VSSetShader(ID3D11DeviceContext3* This,ID3D11VertexShader *pVertexShader,ID3D11ClassInstance *const *ppClassInstances,UINT NumClassInstances) { + This->lpVtbl->VSSetShader(This,pVertexShader,ppClassInstances,NumClassInstances); +} +static FORCEINLINE void ID3D11DeviceContext3_DrawIndexed(ID3D11DeviceContext3* This,UINT IndexCount,UINT StartIndexLocation,INT BaseVertexLocation) { + This->lpVtbl->DrawIndexed(This,IndexCount,StartIndexLocation,BaseVertexLocation); +} +static FORCEINLINE void ID3D11DeviceContext3_Draw(ID3D11DeviceContext3* This,UINT VertexCount,UINT StartVertexLocation) { + This->lpVtbl->Draw(This,VertexCount,StartVertexLocation); +} +static FORCEINLINE HRESULT ID3D11DeviceContext3_Map(ID3D11DeviceContext3* This,ID3D11Resource *pResource,UINT Subresource,D3D11_MAP MapType,UINT MapFlags,D3D11_MAPPED_SUBRESOURCE *pMappedResource) { + return This->lpVtbl->Map(This,pResource,Subresource,MapType,MapFlags,pMappedResource); +} +static FORCEINLINE void ID3D11DeviceContext3_Unmap(ID3D11DeviceContext3* This,ID3D11Resource *pResource,UINT Subresource) { + This->lpVtbl->Unmap(This,pResource,Subresource); +} +static FORCEINLINE void ID3D11DeviceContext3_PSSetConstantBuffers(ID3D11DeviceContext3* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer *const *ppConstantBuffers) { + This->lpVtbl->PSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers); +} +static FORCEINLINE void ID3D11DeviceContext3_IASetInputLayout(ID3D11DeviceContext3* This,ID3D11InputLayout *pInputLayout) { + This->lpVtbl->IASetInputLayout(This,pInputLayout); +} +static FORCEINLINE void ID3D11DeviceContext3_IASetVertexBuffers(ID3D11DeviceContext3* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer *const *ppVertexBuffers,const UINT *pStrides,const UINT *pOffsets) { + This->lpVtbl->IASetVertexBuffers(This,StartSlot,NumBuffers,ppVertexBuffers,pStrides,pOffsets); +} +static FORCEINLINE void ID3D11DeviceContext3_IASetIndexBuffer(ID3D11DeviceContext3* This,ID3D11Buffer *pIndexBuffer,DXGI_FORMAT Format,UINT Offset) { + This->lpVtbl->IASetIndexBuffer(This,pIndexBuffer,Format,Offset); +} +static FORCEINLINE void ID3D11DeviceContext3_DrawIndexedInstanced(ID3D11DeviceContext3* This,UINT IndexCountPerInstance,UINT InstanceCount,UINT StartIndexLocation,INT BaseVertexLocation,UINT StartInstanceLocation) { + This->lpVtbl->DrawIndexedInstanced(This,IndexCountPerInstance,InstanceCount,StartIndexLocation,BaseVertexLocation,StartInstanceLocation); +} +static FORCEINLINE void ID3D11DeviceContext3_DrawInstanced(ID3D11DeviceContext3* This,UINT VertexCountPerInstance,UINT InstanceCount,UINT StartVertexLocation,UINT StartInstanceLocation) { + This->lpVtbl->DrawInstanced(This,VertexCountPerInstance,InstanceCount,StartVertexLocation,StartInstanceLocation); +} +static FORCEINLINE void ID3D11DeviceContext3_GSSetConstantBuffers(ID3D11DeviceContext3* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer *const *ppConstantBuffers) { + This->lpVtbl->GSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers); +} +static FORCEINLINE void ID3D11DeviceContext3_GSSetShader(ID3D11DeviceContext3* This,ID3D11GeometryShader *pShader,ID3D11ClassInstance *const *ppClassInstances,UINT NumClassInstances) { + This->lpVtbl->GSSetShader(This,pShader,ppClassInstances,NumClassInstances); +} +static FORCEINLINE void ID3D11DeviceContext3_IASetPrimitiveTopology(ID3D11DeviceContext3* This,D3D11_PRIMITIVE_TOPOLOGY Topology) { + This->lpVtbl->IASetPrimitiveTopology(This,Topology); +} +static FORCEINLINE void ID3D11DeviceContext3_VSSetShaderResources(ID3D11DeviceContext3* This,UINT StartSlot,UINT NumViews,ID3D11ShaderResourceView *const *ppShaderResourceViews) { + This->lpVtbl->VSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews); +} +static FORCEINLINE void ID3D11DeviceContext3_VSSetSamplers(ID3D11DeviceContext3* This,UINT StartSlot,UINT NumSamplers,ID3D11SamplerState *const *ppSamplers) { + This->lpVtbl->VSSetSamplers(This,StartSlot,NumSamplers,ppSamplers); +} +static FORCEINLINE void ID3D11DeviceContext3_Begin(ID3D11DeviceContext3* This,ID3D11Asynchronous *pAsync) { + This->lpVtbl->Begin(This,pAsync); +} +static FORCEINLINE void ID3D11DeviceContext3_End(ID3D11DeviceContext3* This,ID3D11Asynchronous *pAsync) { + This->lpVtbl->End(This,pAsync); +} +static FORCEINLINE HRESULT ID3D11DeviceContext3_GetData(ID3D11DeviceContext3* This,ID3D11Asynchronous *pAsync,void *pData,UINT DataSize,UINT GetDataFlags) { + return This->lpVtbl->GetData(This,pAsync,pData,DataSize,GetDataFlags); +} +static FORCEINLINE void ID3D11DeviceContext3_SetPredication(ID3D11DeviceContext3* This,ID3D11Predicate *pPredicate,WINBOOL PredicateValue) { + This->lpVtbl->SetPredication(This,pPredicate,PredicateValue); +} +static FORCEINLINE void ID3D11DeviceContext3_GSSetShaderResources(ID3D11DeviceContext3* This,UINT StartSlot,UINT NumViews,ID3D11ShaderResourceView *const *ppShaderResourceViews) { + This->lpVtbl->GSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews); +} +static FORCEINLINE void ID3D11DeviceContext3_GSSetSamplers(ID3D11DeviceContext3* This,UINT StartSlot,UINT NumSamplers,ID3D11SamplerState *const *ppSamplers) { + This->lpVtbl->GSSetSamplers(This,StartSlot,NumSamplers,ppSamplers); +} +static FORCEINLINE void ID3D11DeviceContext3_OMSetRenderTargets(ID3D11DeviceContext3* This,UINT NumViews,ID3D11RenderTargetView *const *ppRenderTargetViews,ID3D11DepthStencilView *pDepthStencilView) { + This->lpVtbl->OMSetRenderTargets(This,NumViews,ppRenderTargetViews,pDepthStencilView); +} +static FORCEINLINE void ID3D11DeviceContext3_OMSetRenderTargetsAndUnorderedAccessViews(ID3D11DeviceContext3* This,UINT NumRTVs,ID3D11RenderTargetView *const *ppRenderTargetViews,ID3D11DepthStencilView *pDepthStencilView,UINT UAVStartSlot,UINT NumUAVs,ID3D11UnorderedAccessView *const *ppUnorderedAccessViews,const UINT *pUAVInitialCounts) { + This->lpVtbl->OMSetRenderTargetsAndUnorderedAccessViews(This,NumRTVs,ppRenderTargetViews,pDepthStencilView,UAVStartSlot,NumUAVs,ppUnorderedAccessViews,pUAVInitialCounts); +} +static FORCEINLINE void ID3D11DeviceContext3_OMSetBlendState(ID3D11DeviceContext3* This,ID3D11BlendState *pBlendState,const FLOAT BlendFactor[4],UINT SampleMask) { + This->lpVtbl->OMSetBlendState(This,pBlendState,BlendFactor,SampleMask); +} +static FORCEINLINE void ID3D11DeviceContext3_OMSetDepthStencilState(ID3D11DeviceContext3* This,ID3D11DepthStencilState *pDepthStencilState,UINT StencilRef) { + This->lpVtbl->OMSetDepthStencilState(This,pDepthStencilState,StencilRef); +} +static FORCEINLINE void ID3D11DeviceContext3_SOSetTargets(ID3D11DeviceContext3* This,UINT NumBuffers,ID3D11Buffer *const *ppSOTargets,const UINT *pOffsets) { + This->lpVtbl->SOSetTargets(This,NumBuffers,ppSOTargets,pOffsets); +} +static FORCEINLINE void ID3D11DeviceContext3_DrawAuto(ID3D11DeviceContext3* This) { + This->lpVtbl->DrawAuto(This); +} +static FORCEINLINE void ID3D11DeviceContext3_DrawIndexedInstancedIndirect(ID3D11DeviceContext3* This,ID3D11Buffer *pBufferForArgs,UINT AlignedByteOffsetForArgs) { + This->lpVtbl->DrawIndexedInstancedIndirect(This,pBufferForArgs,AlignedByteOffsetForArgs); +} +static FORCEINLINE void ID3D11DeviceContext3_DrawInstancedIndirect(ID3D11DeviceContext3* This,ID3D11Buffer *pBufferForArgs,UINT AlignedByteOffsetForArgs) { + This->lpVtbl->DrawInstancedIndirect(This,pBufferForArgs,AlignedByteOffsetForArgs); +} +static FORCEINLINE void ID3D11DeviceContext3_Dispatch(ID3D11DeviceContext3* This,UINT ThreadGroupCountX,UINT ThreadGroupCountY,UINT ThreadGroupCountZ) { + This->lpVtbl->Dispatch(This,ThreadGroupCountX,ThreadGroupCountY,ThreadGroupCountZ); +} +static FORCEINLINE void ID3D11DeviceContext3_DispatchIndirect(ID3D11DeviceContext3* This,ID3D11Buffer *pBufferForArgs,UINT AlignedByteOffsetForArgs) { + This->lpVtbl->DispatchIndirect(This,pBufferForArgs,AlignedByteOffsetForArgs); +} +static FORCEINLINE void ID3D11DeviceContext3_RSSetState(ID3D11DeviceContext3* This,ID3D11RasterizerState *pRasterizerState) { + This->lpVtbl->RSSetState(This,pRasterizerState); +} +static FORCEINLINE void ID3D11DeviceContext3_RSSetViewports(ID3D11DeviceContext3* This,UINT NumViewports,const D3D11_VIEWPORT *pViewports) { + This->lpVtbl->RSSetViewports(This,NumViewports,pViewports); +} +static FORCEINLINE void ID3D11DeviceContext3_RSSetScissorRects(ID3D11DeviceContext3* This,UINT NumRects,const D3D11_RECT *pRects) { + This->lpVtbl->RSSetScissorRects(This,NumRects,pRects); +} +static FORCEINLINE void ID3D11DeviceContext3_CopySubresourceRegion(ID3D11DeviceContext3* This,ID3D11Resource *pDstResource,UINT DstSubresource,UINT DstX,UINT DstY,UINT DstZ,ID3D11Resource *pSrcResource,UINT SrcSubresource,const D3D11_BOX *pSrcBox) { + This->lpVtbl->CopySubresourceRegion(This,pDstResource,DstSubresource,DstX,DstY,DstZ,pSrcResource,SrcSubresource,pSrcBox); +} +static FORCEINLINE void ID3D11DeviceContext3_CopyResource(ID3D11DeviceContext3* This,ID3D11Resource *pDstResource,ID3D11Resource *pSrcResource) { + This->lpVtbl->CopyResource(This,pDstResource,pSrcResource); +} +static FORCEINLINE void ID3D11DeviceContext3_UpdateSubresource(ID3D11DeviceContext3* This,ID3D11Resource *pDstResource,UINT DstSubresource,const D3D11_BOX *pDstBox,const void *pSrcData,UINT SrcRowPitch,UINT SrcDepthPitch) { + This->lpVtbl->UpdateSubresource(This,pDstResource,DstSubresource,pDstBox,pSrcData,SrcRowPitch,SrcDepthPitch); +} +static FORCEINLINE void ID3D11DeviceContext3_CopyStructureCount(ID3D11DeviceContext3* This,ID3D11Buffer *pDstBuffer,UINT DstAlignedByteOffset,ID3D11UnorderedAccessView *pSrcView) { + This->lpVtbl->CopyStructureCount(This,pDstBuffer,DstAlignedByteOffset,pSrcView); +} +static FORCEINLINE void ID3D11DeviceContext3_ClearRenderTargetView(ID3D11DeviceContext3* This,ID3D11RenderTargetView *pRenderTargetView,const FLOAT ColorRGBA[4]) { + This->lpVtbl->ClearRenderTargetView(This,pRenderTargetView,ColorRGBA); +} +static FORCEINLINE void ID3D11DeviceContext3_ClearUnorderedAccessViewUint(ID3D11DeviceContext3* This,ID3D11UnorderedAccessView *pUnorderedAccessView,const UINT Values[4]) { + This->lpVtbl->ClearUnorderedAccessViewUint(This,pUnorderedAccessView,Values); +} +static FORCEINLINE void ID3D11DeviceContext3_ClearUnorderedAccessViewFloat(ID3D11DeviceContext3* This,ID3D11UnorderedAccessView *pUnorderedAccessView,const FLOAT Values[4]) { + This->lpVtbl->ClearUnorderedAccessViewFloat(This,pUnorderedAccessView,Values); +} +static FORCEINLINE void ID3D11DeviceContext3_ClearDepthStencilView(ID3D11DeviceContext3* This,ID3D11DepthStencilView *pDepthStencilView,UINT ClearFlags,FLOAT Depth,UINT8 Stencil) { + This->lpVtbl->ClearDepthStencilView(This,pDepthStencilView,ClearFlags,Depth,Stencil); +} +static FORCEINLINE void ID3D11DeviceContext3_GenerateMips(ID3D11DeviceContext3* This,ID3D11ShaderResourceView *pShaderResourceView) { + This->lpVtbl->GenerateMips(This,pShaderResourceView); +} +static FORCEINLINE void ID3D11DeviceContext3_SetResourceMinLOD(ID3D11DeviceContext3* This,ID3D11Resource *pResource,FLOAT MinLOD) { + This->lpVtbl->SetResourceMinLOD(This,pResource,MinLOD); +} +static FORCEINLINE FLOAT ID3D11DeviceContext3_GetResourceMinLOD(ID3D11DeviceContext3* This,ID3D11Resource *pResource) { + return This->lpVtbl->GetResourceMinLOD(This,pResource); +} +static FORCEINLINE void ID3D11DeviceContext3_ResolveSubresource(ID3D11DeviceContext3* This,ID3D11Resource *pDstResource,UINT DstSubresource,ID3D11Resource *pSrcResource,UINT SrcSubresource,DXGI_FORMAT Format) { + This->lpVtbl->ResolveSubresource(This,pDstResource,DstSubresource,pSrcResource,SrcSubresource,Format); +} +static FORCEINLINE void ID3D11DeviceContext3_ExecuteCommandList(ID3D11DeviceContext3* This,ID3D11CommandList *pCommandList,WINBOOL RestoreContextState) { + This->lpVtbl->ExecuteCommandList(This,pCommandList,RestoreContextState); +} +static FORCEINLINE void ID3D11DeviceContext3_HSSetShaderResources(ID3D11DeviceContext3* This,UINT StartSlot,UINT NumViews,ID3D11ShaderResourceView *const *ppShaderResourceViews) { + This->lpVtbl->HSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews); +} +static FORCEINLINE void ID3D11DeviceContext3_HSSetShader(ID3D11DeviceContext3* This,ID3D11HullShader *pHullShader,ID3D11ClassInstance *const *ppClassInstances,UINT NumClassInstances) { + This->lpVtbl->HSSetShader(This,pHullShader,ppClassInstances,NumClassInstances); +} +static FORCEINLINE void ID3D11DeviceContext3_HSSetSamplers(ID3D11DeviceContext3* This,UINT StartSlot,UINT NumSamplers,ID3D11SamplerState *const *ppSamplers) { + This->lpVtbl->HSSetSamplers(This,StartSlot,NumSamplers,ppSamplers); +} +static FORCEINLINE void ID3D11DeviceContext3_HSSetConstantBuffers(ID3D11DeviceContext3* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer *const *ppConstantBuffers) { + This->lpVtbl->HSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers); +} +static FORCEINLINE void ID3D11DeviceContext3_DSSetShaderResources(ID3D11DeviceContext3* This,UINT StartSlot,UINT NumViews,ID3D11ShaderResourceView *const *ppShaderResourceViews) { + This->lpVtbl->DSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews); +} +static FORCEINLINE void ID3D11DeviceContext3_DSSetShader(ID3D11DeviceContext3* This,ID3D11DomainShader *pDomainShader,ID3D11ClassInstance *const *ppClassInstances,UINT NumClassInstances) { + This->lpVtbl->DSSetShader(This,pDomainShader,ppClassInstances,NumClassInstances); +} +static FORCEINLINE void ID3D11DeviceContext3_DSSetSamplers(ID3D11DeviceContext3* This,UINT StartSlot,UINT NumSamplers,ID3D11SamplerState *const *ppSamplers) { + This->lpVtbl->DSSetSamplers(This,StartSlot,NumSamplers,ppSamplers); +} +static FORCEINLINE void ID3D11DeviceContext3_DSSetConstantBuffers(ID3D11DeviceContext3* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer *const *ppConstantBuffers) { + This->lpVtbl->DSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers); +} +static FORCEINLINE void ID3D11DeviceContext3_CSSetShaderResources(ID3D11DeviceContext3* This,UINT StartSlot,UINT NumViews,ID3D11ShaderResourceView *const *ppShaderResourceViews) { + This->lpVtbl->CSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews); +} +static FORCEINLINE void ID3D11DeviceContext3_CSSetUnorderedAccessViews(ID3D11DeviceContext3* This,UINT StartSlot,UINT NumUAVs,ID3D11UnorderedAccessView *const *ppUnorderedAccessViews,const UINT *pUAVInitialCounts) { + This->lpVtbl->CSSetUnorderedAccessViews(This,StartSlot,NumUAVs,ppUnorderedAccessViews,pUAVInitialCounts); +} +static FORCEINLINE void ID3D11DeviceContext3_CSSetShader(ID3D11DeviceContext3* This,ID3D11ComputeShader *pComputeShader,ID3D11ClassInstance *const *ppClassInstances,UINT NumClassInstances) { + This->lpVtbl->CSSetShader(This,pComputeShader,ppClassInstances,NumClassInstances); +} +static FORCEINLINE void ID3D11DeviceContext3_CSSetSamplers(ID3D11DeviceContext3* This,UINT StartSlot,UINT NumSamplers,ID3D11SamplerState *const *ppSamplers) { + This->lpVtbl->CSSetSamplers(This,StartSlot,NumSamplers,ppSamplers); +} +static FORCEINLINE void ID3D11DeviceContext3_CSSetConstantBuffers(ID3D11DeviceContext3* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer *const *ppConstantBuffers) { + This->lpVtbl->CSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers); +} +static FORCEINLINE void ID3D11DeviceContext3_VSGetConstantBuffers(ID3D11DeviceContext3* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer **ppConstantBuffers) { + This->lpVtbl->VSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers); +} +static FORCEINLINE void ID3D11DeviceContext3_PSGetShaderResources(ID3D11DeviceContext3* This,UINT StartSlot,UINT NumViews,ID3D11ShaderResourceView **ppShaderResourceViews) { + This->lpVtbl->PSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews); +} +static FORCEINLINE void ID3D11DeviceContext3_PSGetShader(ID3D11DeviceContext3* This,ID3D11PixelShader **ppPixelShader,ID3D11ClassInstance **ppClassInstances,UINT *pNumClassInstances) { + This->lpVtbl->PSGetShader(This,ppPixelShader,ppClassInstances,pNumClassInstances); +} +static FORCEINLINE void ID3D11DeviceContext3_PSGetSamplers(ID3D11DeviceContext3* This,UINT StartSlot,UINT NumSamplers,ID3D11SamplerState **ppSamplers) { + This->lpVtbl->PSGetSamplers(This,StartSlot,NumSamplers,ppSamplers); +} +static FORCEINLINE void ID3D11DeviceContext3_VSGetShader(ID3D11DeviceContext3* This,ID3D11VertexShader **ppVertexShader,ID3D11ClassInstance **ppClassInstances,UINT *pNumClassInstances) { + This->lpVtbl->VSGetShader(This,ppVertexShader,ppClassInstances,pNumClassInstances); +} +static FORCEINLINE void ID3D11DeviceContext3_PSGetConstantBuffers(ID3D11DeviceContext3* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer **ppConstantBuffers) { + This->lpVtbl->PSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers); +} +static FORCEINLINE void ID3D11DeviceContext3_IAGetInputLayout(ID3D11DeviceContext3* This,ID3D11InputLayout **ppInputLayout) { + This->lpVtbl->IAGetInputLayout(This,ppInputLayout); +} +static FORCEINLINE void ID3D11DeviceContext3_IAGetVertexBuffers(ID3D11DeviceContext3* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer **ppVertexBuffers,UINT *pStrides,UINT *pOffsets) { + This->lpVtbl->IAGetVertexBuffers(This,StartSlot,NumBuffers,ppVertexBuffers,pStrides,pOffsets); +} +static FORCEINLINE void ID3D11DeviceContext3_IAGetIndexBuffer(ID3D11DeviceContext3* This,ID3D11Buffer **pIndexBuffer,DXGI_FORMAT *Format,UINT *Offset) { + This->lpVtbl->IAGetIndexBuffer(This,pIndexBuffer,Format,Offset); +} +static FORCEINLINE void ID3D11DeviceContext3_GSGetConstantBuffers(ID3D11DeviceContext3* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer **ppConstantBuffers) { + This->lpVtbl->GSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers); +} +static FORCEINLINE void ID3D11DeviceContext3_GSGetShader(ID3D11DeviceContext3* This,ID3D11GeometryShader **ppGeometryShader,ID3D11ClassInstance **ppClassInstances,UINT *pNumClassInstances) { + This->lpVtbl->GSGetShader(This,ppGeometryShader,ppClassInstances,pNumClassInstances); +} +static FORCEINLINE void ID3D11DeviceContext3_IAGetPrimitiveTopology(ID3D11DeviceContext3* This,D3D11_PRIMITIVE_TOPOLOGY *pTopology) { + This->lpVtbl->IAGetPrimitiveTopology(This,pTopology); +} +static FORCEINLINE void ID3D11DeviceContext3_VSGetShaderResources(ID3D11DeviceContext3* This,UINT StartSlot,UINT NumViews,ID3D11ShaderResourceView **ppShaderResourceViews) { + This->lpVtbl->VSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews); +} +static FORCEINLINE void ID3D11DeviceContext3_VSGetSamplers(ID3D11DeviceContext3* This,UINT StartSlot,UINT NumSamplers,ID3D11SamplerState **ppSamplers) { + This->lpVtbl->VSGetSamplers(This,StartSlot,NumSamplers,ppSamplers); +} +static FORCEINLINE void ID3D11DeviceContext3_GetPredication(ID3D11DeviceContext3* This,ID3D11Predicate **ppPredicate,WINBOOL *pPredicateValue) { + This->lpVtbl->GetPredication(This,ppPredicate,pPredicateValue); +} +static FORCEINLINE void ID3D11DeviceContext3_GSGetShaderResources(ID3D11DeviceContext3* This,UINT StartSlot,UINT NumViews,ID3D11ShaderResourceView **ppShaderResourceViews) { + This->lpVtbl->GSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews); +} +static FORCEINLINE void ID3D11DeviceContext3_GSGetSamplers(ID3D11DeviceContext3* This,UINT StartSlot,UINT NumSamplers,ID3D11SamplerState **ppSamplers) { + This->lpVtbl->GSGetSamplers(This,StartSlot,NumSamplers,ppSamplers); +} +static FORCEINLINE void ID3D11DeviceContext3_OMGetRenderTargets(ID3D11DeviceContext3* This,UINT NumViews,ID3D11RenderTargetView **ppRenderTargetViews,ID3D11DepthStencilView **ppDepthStencilView) { + This->lpVtbl->OMGetRenderTargets(This,NumViews,ppRenderTargetViews,ppDepthStencilView); +} +static FORCEINLINE void ID3D11DeviceContext3_OMGetRenderTargetsAndUnorderedAccessViews(ID3D11DeviceContext3* This,UINT NumRTVs,ID3D11RenderTargetView **ppRenderTargetViews,ID3D11DepthStencilView **ppDepthStencilView,UINT UAVStartSlot,UINT NumUAVs,ID3D11UnorderedAccessView **ppUnorderedAccessViews) { + This->lpVtbl->OMGetRenderTargetsAndUnorderedAccessViews(This,NumRTVs,ppRenderTargetViews,ppDepthStencilView,UAVStartSlot,NumUAVs,ppUnorderedAccessViews); +} +static FORCEINLINE void ID3D11DeviceContext3_OMGetBlendState(ID3D11DeviceContext3* This,ID3D11BlendState **ppBlendState,FLOAT BlendFactor[4],UINT *pSampleMask) { + This->lpVtbl->OMGetBlendState(This,ppBlendState,BlendFactor,pSampleMask); +} +static FORCEINLINE void ID3D11DeviceContext3_OMGetDepthStencilState(ID3D11DeviceContext3* This,ID3D11DepthStencilState **ppDepthStencilState,UINT *pStencilRef) { + This->lpVtbl->OMGetDepthStencilState(This,ppDepthStencilState,pStencilRef); +} +static FORCEINLINE void ID3D11DeviceContext3_SOGetTargets(ID3D11DeviceContext3* This,UINT NumBuffers,ID3D11Buffer **ppSOTargets) { + This->lpVtbl->SOGetTargets(This,NumBuffers,ppSOTargets); +} +static FORCEINLINE void ID3D11DeviceContext3_RSGetState(ID3D11DeviceContext3* This,ID3D11RasterizerState **ppRasterizerState) { + This->lpVtbl->RSGetState(This,ppRasterizerState); +} +static FORCEINLINE void ID3D11DeviceContext3_RSGetViewports(ID3D11DeviceContext3* This,UINT *pNumViewports,D3D11_VIEWPORT *pViewports) { + This->lpVtbl->RSGetViewports(This,pNumViewports,pViewports); +} +static FORCEINLINE void ID3D11DeviceContext3_RSGetScissorRects(ID3D11DeviceContext3* This,UINT *pNumRects,D3D11_RECT *pRects) { + This->lpVtbl->RSGetScissorRects(This,pNumRects,pRects); +} +static FORCEINLINE void ID3D11DeviceContext3_HSGetShaderResources(ID3D11DeviceContext3* This,UINT StartSlot,UINT NumViews,ID3D11ShaderResourceView **ppShaderResourceViews) { + This->lpVtbl->HSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews); +} +static FORCEINLINE void ID3D11DeviceContext3_HSGetShader(ID3D11DeviceContext3* This,ID3D11HullShader **ppHullShader,ID3D11ClassInstance **ppClassInstances,UINT *pNumClassInstances) { + This->lpVtbl->HSGetShader(This,ppHullShader,ppClassInstances,pNumClassInstances); +} +static FORCEINLINE void ID3D11DeviceContext3_HSGetSamplers(ID3D11DeviceContext3* This,UINT StartSlot,UINT NumSamplers,ID3D11SamplerState **ppSamplers) { + This->lpVtbl->HSGetSamplers(This,StartSlot,NumSamplers,ppSamplers); +} +static FORCEINLINE void ID3D11DeviceContext3_HSGetConstantBuffers(ID3D11DeviceContext3* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer **ppConstantBuffers) { + This->lpVtbl->HSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers); +} +static FORCEINLINE void ID3D11DeviceContext3_DSGetShaderResources(ID3D11DeviceContext3* This,UINT StartSlot,UINT NumViews,ID3D11ShaderResourceView **ppShaderResourceViews) { + This->lpVtbl->DSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews); +} +static FORCEINLINE void ID3D11DeviceContext3_DSGetShader(ID3D11DeviceContext3* This,ID3D11DomainShader **ppDomainShader,ID3D11ClassInstance **ppClassInstances,UINT *pNumClassInstances) { + This->lpVtbl->DSGetShader(This,ppDomainShader,ppClassInstances,pNumClassInstances); +} +static FORCEINLINE void ID3D11DeviceContext3_DSGetSamplers(ID3D11DeviceContext3* This,UINT StartSlot,UINT NumSamplers,ID3D11SamplerState **ppSamplers) { + This->lpVtbl->DSGetSamplers(This,StartSlot,NumSamplers,ppSamplers); +} +static FORCEINLINE void ID3D11DeviceContext3_DSGetConstantBuffers(ID3D11DeviceContext3* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer **ppConstantBuffers) { + This->lpVtbl->DSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers); +} +static FORCEINLINE void ID3D11DeviceContext3_CSGetShaderResources(ID3D11DeviceContext3* This,UINT StartSlot,UINT NumViews,ID3D11ShaderResourceView **ppShaderResourceViews) { + This->lpVtbl->CSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews); +} +static FORCEINLINE void ID3D11DeviceContext3_CSGetUnorderedAccessViews(ID3D11DeviceContext3* This,UINT StartSlot,UINT NumUAVs,ID3D11UnorderedAccessView **ppUnorderedAccessViews) { + This->lpVtbl->CSGetUnorderedAccessViews(This,StartSlot,NumUAVs,ppUnorderedAccessViews); +} +static FORCEINLINE void ID3D11DeviceContext3_CSGetShader(ID3D11DeviceContext3* This,ID3D11ComputeShader **ppComputeShader,ID3D11ClassInstance **ppClassInstances,UINT *pNumClassInstances) { + This->lpVtbl->CSGetShader(This,ppComputeShader,ppClassInstances,pNumClassInstances); +} +static FORCEINLINE void ID3D11DeviceContext3_CSGetSamplers(ID3D11DeviceContext3* This,UINT StartSlot,UINT NumSamplers,ID3D11SamplerState **ppSamplers) { + This->lpVtbl->CSGetSamplers(This,StartSlot,NumSamplers,ppSamplers); +} +static FORCEINLINE void ID3D11DeviceContext3_CSGetConstantBuffers(ID3D11DeviceContext3* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer **ppConstantBuffers) { + This->lpVtbl->CSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers); +} +static FORCEINLINE void ID3D11DeviceContext3_ClearState(ID3D11DeviceContext3* This) { + This->lpVtbl->ClearState(This); +} +static FORCEINLINE void ID3D11DeviceContext3_Flush(ID3D11DeviceContext3* This) { + This->lpVtbl->Flush(This); +} +static FORCEINLINE D3D11_DEVICE_CONTEXT_TYPE ID3D11DeviceContext3_GetType(ID3D11DeviceContext3* This) { + return This->lpVtbl->GetType(This); +} +static FORCEINLINE UINT ID3D11DeviceContext3_GetContextFlags(ID3D11DeviceContext3* This) { + return This->lpVtbl->GetContextFlags(This); +} +static FORCEINLINE HRESULT ID3D11DeviceContext3_FinishCommandList(ID3D11DeviceContext3* This,WINBOOL RestoreDeferredContextState,ID3D11CommandList **ppCommandList) { + return This->lpVtbl->FinishCommandList(This,RestoreDeferredContextState,ppCommandList); +} +/*** ID3D11DeviceContext1 methods ***/ +static FORCEINLINE void ID3D11DeviceContext3_CopySubresourceRegion1(ID3D11DeviceContext3* This,ID3D11Resource *pDstResource,UINT DstSubresource,UINT DstX,UINT DstY,UINT DstZ,ID3D11Resource *pSrcResource,UINT SrcSubresource,const D3D11_BOX *pSrcBox,UINT CopyFlags) { + This->lpVtbl->CopySubresourceRegion1(This,pDstResource,DstSubresource,DstX,DstY,DstZ,pSrcResource,SrcSubresource,pSrcBox,CopyFlags); +} +static FORCEINLINE void ID3D11DeviceContext3_UpdateSubresource1(ID3D11DeviceContext3* This,ID3D11Resource *pDstResource,UINT DstSubresource,const D3D11_BOX *pDstBox,const void *pSrcData,UINT SrcRowPitch,UINT SrcDepthPitch,UINT CopyFlags) { + This->lpVtbl->UpdateSubresource1(This,pDstResource,DstSubresource,pDstBox,pSrcData,SrcRowPitch,SrcDepthPitch,CopyFlags); +} +static FORCEINLINE void ID3D11DeviceContext3_DiscardResource(ID3D11DeviceContext3* This,ID3D11Resource *pResource) { + This->lpVtbl->DiscardResource(This,pResource); +} +static FORCEINLINE void ID3D11DeviceContext3_DiscardView(ID3D11DeviceContext3* This,ID3D11View *pResourceView) { + This->lpVtbl->DiscardView(This,pResourceView); +} +static FORCEINLINE void ID3D11DeviceContext3_VSSetConstantBuffers1(ID3D11DeviceContext3* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer *const *ppConstantBuffers,const UINT *pFirstConstant,const UINT *pNumConstants) { + This->lpVtbl->VSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants); +} +static FORCEINLINE void ID3D11DeviceContext3_HSSetConstantBuffers1(ID3D11DeviceContext3* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer *const *ppConstantBuffers,const UINT *pFirstConstant,const UINT *pNumConstants) { + This->lpVtbl->HSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants); +} +static FORCEINLINE void ID3D11DeviceContext3_DSSetConstantBuffers1(ID3D11DeviceContext3* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer *const *ppConstantBuffers,const UINT *pFirstConstant,const UINT *pNumConstants) { + This->lpVtbl->DSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants); +} +static FORCEINLINE void ID3D11DeviceContext3_GSSetConstantBuffers1(ID3D11DeviceContext3* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer *const *ppConstantBuffers,const UINT *pFirstConstant,const UINT *pNumConstants) { + This->lpVtbl->GSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants); +} +static FORCEINLINE void ID3D11DeviceContext3_PSSetConstantBuffers1(ID3D11DeviceContext3* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer *const *ppConstantBuffers,const UINT *pFirstConstant,const UINT *pNumConstants) { + This->lpVtbl->PSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants); +} +static FORCEINLINE void ID3D11DeviceContext3_CSSetConstantBuffers1(ID3D11DeviceContext3* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer *const *ppConstantBuffers,const UINT *pFirstConstant,const UINT *pNumConstants) { + This->lpVtbl->CSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants); +} +static FORCEINLINE void ID3D11DeviceContext3_VSGetConstantBuffers1(ID3D11DeviceContext3* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer **ppConstantBuffers,UINT *pFirstConstant,UINT *pNumConstants) { + This->lpVtbl->VSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants); +} +static FORCEINLINE void ID3D11DeviceContext3_HSGetConstantBuffers1(ID3D11DeviceContext3* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer **ppConstantBuffers,UINT *pFirstConstant,UINT *pNumConstants) { + This->lpVtbl->HSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants); +} +static FORCEINLINE void ID3D11DeviceContext3_DSGetConstantBuffers1(ID3D11DeviceContext3* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer **ppConstantBuffers,UINT *pFirstConstant,UINT *pNumConstants) { + This->lpVtbl->DSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants); +} +static FORCEINLINE void ID3D11DeviceContext3_GSGetConstantBuffers1(ID3D11DeviceContext3* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer **ppConstantBuffers,UINT *pFirstConstant,UINT *pNumConstants) { + This->lpVtbl->GSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants); +} +static FORCEINLINE void ID3D11DeviceContext3_PSGetConstantBuffers1(ID3D11DeviceContext3* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer **ppConstantBuffers,UINT *pFirstConstant,UINT *pNumConstants) { + This->lpVtbl->PSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants); +} +static FORCEINLINE void ID3D11DeviceContext3_CSGetConstantBuffers1(ID3D11DeviceContext3* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer **ppConstantBuffers,UINT *pFirstConstant,UINT *pNumConstants) { + This->lpVtbl->CSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants); +} +static FORCEINLINE void ID3D11DeviceContext3_SwapDeviceContextState(ID3D11DeviceContext3* This,ID3DDeviceContextState *pState,ID3DDeviceContextState **ppPreviousState) { + This->lpVtbl->SwapDeviceContextState(This,pState,ppPreviousState); +} +static FORCEINLINE void ID3D11DeviceContext3_ClearView(ID3D11DeviceContext3* This,ID3D11View *pView,const FLOAT Color[4],const D3D11_RECT *pRect,UINT NumRects) { + This->lpVtbl->ClearView(This,pView,Color,pRect,NumRects); +} +static FORCEINLINE void ID3D11DeviceContext3_DiscardView1(ID3D11DeviceContext3* This,ID3D11View *pResourceView,const D3D11_RECT *pRects,UINT NumRects) { + This->lpVtbl->DiscardView1(This,pResourceView,pRects,NumRects); +} +/*** ID3D11DeviceContext2 methods ***/ +static FORCEINLINE HRESULT ID3D11DeviceContext3_UpdateTileMappings(ID3D11DeviceContext3* This,ID3D11Resource *resource,UINT region_count,const D3D11_TILED_RESOURCE_COORDINATE *region_start_coordinates,const D3D11_TILE_REGION_SIZE *region_sizes,ID3D11Buffer *pool,UINT range_count,const UINT *range_flags,const UINT *pool_start_offsets,const UINT *range_tile_counts,UINT flags) { + return This->lpVtbl->UpdateTileMappings(This,resource,region_count,region_start_coordinates,region_sizes,pool,range_count,range_flags,pool_start_offsets,range_tile_counts,flags); +} +static FORCEINLINE HRESULT ID3D11DeviceContext3_CopyTileMappings(ID3D11DeviceContext3* This,ID3D11Resource *dst_resource,const D3D11_TILED_RESOURCE_COORDINATE *dst_start_coordinate,ID3D11Resource *src_resource,const D3D11_TILED_RESOURCE_COORDINATE *src_start_coordinate,const D3D11_TILE_REGION_SIZE *region_size,UINT flags) { + return This->lpVtbl->CopyTileMappings(This,dst_resource,dst_start_coordinate,src_resource,src_start_coordinate,region_size,flags); +} +static FORCEINLINE void ID3D11DeviceContext3_CopyTiles(ID3D11DeviceContext3* This,ID3D11Resource *resource,const D3D11_TILED_RESOURCE_COORDINATE *start_coordinate,const D3D11_TILE_REGION_SIZE *size,ID3D11Buffer *buffer,UINT64 start_offset,UINT flags) { + This->lpVtbl->CopyTiles(This,resource,start_coordinate,size,buffer,start_offset,flags); +} +static FORCEINLINE void ID3D11DeviceContext3_UpdateTiles(ID3D11DeviceContext3* This,ID3D11Resource *dst_resource,const D3D11_TILED_RESOURCE_COORDINATE *dst_start_coordinate,const D3D11_TILE_REGION_SIZE *dst_region_size,const void *src_data,UINT flags) { + This->lpVtbl->UpdateTiles(This,dst_resource,dst_start_coordinate,dst_region_size,src_data,flags); +} +static FORCEINLINE HRESULT ID3D11DeviceContext3_ResizeTilePool(ID3D11DeviceContext3* This,ID3D11Buffer *pool,UINT64 size) { + return This->lpVtbl->ResizeTilePool(This,pool,size); +} +static FORCEINLINE void ID3D11DeviceContext3_TiledResourceBarrier(ID3D11DeviceContext3* This,ID3D11DeviceChild *before_barrier,ID3D11DeviceChild *after_barrier) { + This->lpVtbl->TiledResourceBarrier(This,before_barrier,after_barrier); +} +static FORCEINLINE WINBOOL ID3D11DeviceContext3_IsAnnotationEnabled(ID3D11DeviceContext3* This) { + return This->lpVtbl->IsAnnotationEnabled(This); +} +static FORCEINLINE void ID3D11DeviceContext3_SetMarkerInt(ID3D11DeviceContext3* This,const WCHAR *label,int data) { + This->lpVtbl->SetMarkerInt(This,label,data); +} +static FORCEINLINE void ID3D11DeviceContext3_BeginEventInt(ID3D11DeviceContext3* This,const WCHAR *label,int data) { + This->lpVtbl->BeginEventInt(This,label,data); +} +static FORCEINLINE void ID3D11DeviceContext3_EndEvent(ID3D11DeviceContext3* This) { + This->lpVtbl->EndEvent(This); +} +/*** ID3D11DeviceContext3 methods ***/ +static FORCEINLINE void ID3D11DeviceContext3_Flush1(ID3D11DeviceContext3* This,D3D11_CONTEXT_TYPE type,HANDLE event) { + This->lpVtbl->Flush1(This,type,event); +} +static FORCEINLINE void ID3D11DeviceContext3_SetHardwareProtectionState(ID3D11DeviceContext3* This,WINBOOL enable) { + This->lpVtbl->SetHardwareProtectionState(This,enable); +} +static FORCEINLINE void ID3D11DeviceContext3_GetHardwareProtectionState(ID3D11DeviceContext3* This,WINBOOL *enable) { + This->lpVtbl->GetHardwareProtectionState(This,enable); +} +#endif +#endif + +#endif + + +#endif /* __ID3D11DeviceContext3_INTERFACE_DEFINED__ */ + +/***************************************************************************** + * ID3D11Fence interface + */ +#ifndef __ID3D11Fence_INTERFACE_DEFINED__ +#define __ID3D11Fence_INTERFACE_DEFINED__ + +DEFINE_GUID(IID_ID3D11Fence, 0xaffde9d1, 0x1df7, 0x4bb7, 0x8a,0x34, 0x0f,0x46,0x25,0x1d,0xab,0x80); +#if defined(__cplusplus) && !defined(CINTERFACE) +MIDL_INTERFACE("affde9d1-1df7-4bb7-8a34-0f46251dab80") +ID3D11Fence : public ID3D11DeviceChild +{ + virtual HRESULT STDMETHODCALLTYPE CreateSharedHandle( + const SECURITY_ATTRIBUTES *attributes, + DWORD access, + const WCHAR *name, + HANDLE *handle) = 0; + + virtual UINT64 STDMETHODCALLTYPE GetCompletedValue( + ) = 0; + + virtual HRESULT STDMETHODCALLTYPE SetEventOnCompletion( + UINT64 value, + HANDLE event) = 0; + +}; +#ifdef __CRT_UUID_DECL +__CRT_UUID_DECL(ID3D11Fence, 0xaffde9d1, 0x1df7, 0x4bb7, 0x8a,0x34, 0x0f,0x46,0x25,0x1d,0xab,0x80) +#endif +#else +typedef struct ID3D11FenceVtbl { + BEGIN_INTERFACE + + /*** IUnknown methods ***/ + HRESULT (STDMETHODCALLTYPE *QueryInterface)( + ID3D11Fence *This, + REFIID riid, + void **ppvObject); + + ULONG (STDMETHODCALLTYPE *AddRef)( + ID3D11Fence *This); + + ULONG (STDMETHODCALLTYPE *Release)( + ID3D11Fence *This); + + /*** ID3D11DeviceChild methods ***/ + void (STDMETHODCALLTYPE *GetDevice)( + ID3D11Fence *This, + ID3D11Device **ppDevice); + + HRESULT (STDMETHODCALLTYPE *GetPrivateData)( + ID3D11Fence *This, + REFGUID guid, + UINT *pDataSize, + void *pData); + + HRESULT (STDMETHODCALLTYPE *SetPrivateData)( + ID3D11Fence *This, + REFGUID guid, + UINT DataSize, + const void *pData); + + HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( + ID3D11Fence *This, + REFGUID guid, + const IUnknown *pData); + + /*** ID3D11Fence methods ***/ + HRESULT (STDMETHODCALLTYPE *CreateSharedHandle)( + ID3D11Fence *This, + const SECURITY_ATTRIBUTES *attributes, + DWORD access, + const WCHAR *name, + HANDLE *handle); + + UINT64 (STDMETHODCALLTYPE *GetCompletedValue)( + ID3D11Fence *This); + + HRESULT (STDMETHODCALLTYPE *SetEventOnCompletion)( + ID3D11Fence *This, + UINT64 value, + HANDLE event); + + END_INTERFACE +} ID3D11FenceVtbl; + +interface ID3D11Fence { + CONST_VTBL ID3D11FenceVtbl* lpVtbl; +}; + +#ifdef COBJMACROS +#ifndef WIDL_C_INLINE_WRAPPERS +/*** IUnknown methods ***/ +#define ID3D11Fence_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) +#define ID3D11Fence_AddRef(This) (This)->lpVtbl->AddRef(This) +#define ID3D11Fence_Release(This) (This)->lpVtbl->Release(This) +/*** ID3D11DeviceChild methods ***/ +#define ID3D11Fence_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice) +#define ID3D11Fence_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData) +#define ID3D11Fence_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData) +#define ID3D11Fence_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData) +/*** ID3D11Fence methods ***/ +#define ID3D11Fence_CreateSharedHandle(This,attributes,access,name,handle) (This)->lpVtbl->CreateSharedHandle(This,attributes,access,name,handle) +#define ID3D11Fence_GetCompletedValue(This) (This)->lpVtbl->GetCompletedValue(This) +#define ID3D11Fence_SetEventOnCompletion(This,value,event) (This)->lpVtbl->SetEventOnCompletion(This,value,event) +#else +/*** IUnknown methods ***/ +static FORCEINLINE HRESULT ID3D11Fence_QueryInterface(ID3D11Fence* This,REFIID riid,void **ppvObject) { + return This->lpVtbl->QueryInterface(This,riid,ppvObject); +} +static FORCEINLINE ULONG ID3D11Fence_AddRef(ID3D11Fence* This) { + return This->lpVtbl->AddRef(This); +} +static FORCEINLINE ULONG ID3D11Fence_Release(ID3D11Fence* This) { + return This->lpVtbl->Release(This); +} +/*** ID3D11DeviceChild methods ***/ +static FORCEINLINE void ID3D11Fence_GetDevice(ID3D11Fence* This,ID3D11Device **ppDevice) { + This->lpVtbl->GetDevice(This,ppDevice); +} +static FORCEINLINE HRESULT ID3D11Fence_GetPrivateData(ID3D11Fence* This,REFGUID guid,UINT *pDataSize,void *pData) { + return This->lpVtbl->GetPrivateData(This,guid,pDataSize,pData); +} +static FORCEINLINE HRESULT ID3D11Fence_SetPrivateData(ID3D11Fence* This,REFGUID guid,UINT DataSize,const void *pData) { + return This->lpVtbl->SetPrivateData(This,guid,DataSize,pData); +} +static FORCEINLINE HRESULT ID3D11Fence_SetPrivateDataInterface(ID3D11Fence* This,REFGUID guid,const IUnknown *pData) { + return This->lpVtbl->SetPrivateDataInterface(This,guid,pData); +} +/*** ID3D11Fence methods ***/ +static FORCEINLINE HRESULT ID3D11Fence_CreateSharedHandle(ID3D11Fence* This,const SECURITY_ATTRIBUTES *attributes,DWORD access,const WCHAR *name,HANDLE *handle) { + return This->lpVtbl->CreateSharedHandle(This,attributes,access,name,handle); +} +static FORCEINLINE UINT64 ID3D11Fence_GetCompletedValue(ID3D11Fence* This) { + return This->lpVtbl->GetCompletedValue(This); +} +static FORCEINLINE HRESULT ID3D11Fence_SetEventOnCompletion(ID3D11Fence* This,UINT64 value,HANDLE event) { + return This->lpVtbl->SetEventOnCompletion(This,value,event); +} +#endif +#endif + +#endif + + +#endif /* __ID3D11Fence_INTERFACE_DEFINED__ */ + +/***************************************************************************** + * ID3D11DeviceContext4 interface + */ +#ifndef __ID3D11DeviceContext4_INTERFACE_DEFINED__ +#define __ID3D11DeviceContext4_INTERFACE_DEFINED__ + +DEFINE_GUID(IID_ID3D11DeviceContext4, 0x917600da, 0xf58c, 0x4c33, 0x98,0xd8, 0x3e,0x15,0xb3,0x90,0xfa,0x24); +#if defined(__cplusplus) && !defined(CINTERFACE) +MIDL_INTERFACE("917600da-f58c-4c33-98d8-3e15b390fa24") +ID3D11DeviceContext4 : public ID3D11DeviceContext3 +{ + virtual HRESULT STDMETHODCALLTYPE Signal( + ID3D11Fence *fence, + UINT64 value) = 0; + + virtual HRESULT STDMETHODCALLTYPE Wait( + ID3D11Fence *fence, + UINT64 value) = 0; + +}; +#ifdef __CRT_UUID_DECL +__CRT_UUID_DECL(ID3D11DeviceContext4, 0x917600da, 0xf58c, 0x4c33, 0x98,0xd8, 0x3e,0x15,0xb3,0x90,0xfa,0x24) +#endif +#else +typedef struct ID3D11DeviceContext4Vtbl { + BEGIN_INTERFACE + + /*** IUnknown methods ***/ + HRESULT (STDMETHODCALLTYPE *QueryInterface)( + ID3D11DeviceContext4 *This, + REFIID riid, + void **ppvObject); + + ULONG (STDMETHODCALLTYPE *AddRef)( + ID3D11DeviceContext4 *This); + + ULONG (STDMETHODCALLTYPE *Release)( + ID3D11DeviceContext4 *This); + + /*** ID3D11DeviceChild methods ***/ + void (STDMETHODCALLTYPE *GetDevice)( + ID3D11DeviceContext4 *This, + ID3D11Device **ppDevice); + + HRESULT (STDMETHODCALLTYPE *GetPrivateData)( + ID3D11DeviceContext4 *This, + REFGUID guid, + UINT *pDataSize, + void *pData); + + HRESULT (STDMETHODCALLTYPE *SetPrivateData)( + ID3D11DeviceContext4 *This, + REFGUID guid, + UINT DataSize, + const void *pData); + + HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( + ID3D11DeviceContext4 *This, + REFGUID guid, + const IUnknown *pData); + + /*** ID3D11DeviceContext methods ***/ + void (STDMETHODCALLTYPE *VSSetConstantBuffers)( + ID3D11DeviceContext4 *This, + UINT StartSlot, + UINT NumBuffers, + ID3D11Buffer *const *ppConstantBuffers); + + void (STDMETHODCALLTYPE *PSSetShaderResources)( + ID3D11DeviceContext4 *This, + UINT StartSlot, + UINT NumViews, + ID3D11ShaderResourceView *const *ppShaderResourceViews); + + void (STDMETHODCALLTYPE *PSSetShader)( + ID3D11DeviceContext4 *This, + ID3D11PixelShader *pPixelShader, + ID3D11ClassInstance *const *ppClassInstances, + UINT NumClassInstances); + + void (STDMETHODCALLTYPE *PSSetSamplers)( + ID3D11DeviceContext4 *This, + UINT StartSlot, + UINT NumSamplers, + ID3D11SamplerState *const *ppSamplers); + + void (STDMETHODCALLTYPE *VSSetShader)( + ID3D11DeviceContext4 *This, + ID3D11VertexShader *pVertexShader, + ID3D11ClassInstance *const *ppClassInstances, + UINT NumClassInstances); + + void (STDMETHODCALLTYPE *DrawIndexed)( + ID3D11DeviceContext4 *This, + UINT IndexCount, + UINT StartIndexLocation, + INT BaseVertexLocation); + + void (STDMETHODCALLTYPE *Draw)( + ID3D11DeviceContext4 *This, + UINT VertexCount, + UINT StartVertexLocation); + + HRESULT (STDMETHODCALLTYPE *Map)( + ID3D11DeviceContext4 *This, + ID3D11Resource *pResource, + UINT Subresource, + D3D11_MAP MapType, + UINT MapFlags, + D3D11_MAPPED_SUBRESOURCE *pMappedResource); + + void (STDMETHODCALLTYPE *Unmap)( + ID3D11DeviceContext4 *This, + ID3D11Resource *pResource, + UINT Subresource); + + void (STDMETHODCALLTYPE *PSSetConstantBuffers)( + ID3D11DeviceContext4 *This, + UINT StartSlot, + UINT NumBuffers, + ID3D11Buffer *const *ppConstantBuffers); + + void (STDMETHODCALLTYPE *IASetInputLayout)( + ID3D11DeviceContext4 *This, + ID3D11InputLayout *pInputLayout); + + void (STDMETHODCALLTYPE *IASetVertexBuffers)( + ID3D11DeviceContext4 *This, + UINT StartSlot, + UINT NumBuffers, + ID3D11Buffer *const *ppVertexBuffers, + const UINT *pStrides, + const UINT *pOffsets); + + void (STDMETHODCALLTYPE *IASetIndexBuffer)( + ID3D11DeviceContext4 *This, + ID3D11Buffer *pIndexBuffer, + DXGI_FORMAT Format, + UINT Offset); + + void (STDMETHODCALLTYPE *DrawIndexedInstanced)( + ID3D11DeviceContext4 *This, + UINT IndexCountPerInstance, + UINT InstanceCount, + UINT StartIndexLocation, + INT BaseVertexLocation, + UINT StartInstanceLocation); + + void (STDMETHODCALLTYPE *DrawInstanced)( + ID3D11DeviceContext4 *This, + UINT VertexCountPerInstance, + UINT InstanceCount, + UINT StartVertexLocation, + UINT StartInstanceLocation); + + void (STDMETHODCALLTYPE *GSSetConstantBuffers)( + ID3D11DeviceContext4 *This, + UINT StartSlot, + UINT NumBuffers, + ID3D11Buffer *const *ppConstantBuffers); + + void (STDMETHODCALLTYPE *GSSetShader)( + ID3D11DeviceContext4 *This, + ID3D11GeometryShader *pShader, + ID3D11ClassInstance *const *ppClassInstances, + UINT NumClassInstances); + + void (STDMETHODCALLTYPE *IASetPrimitiveTopology)( + ID3D11DeviceContext4 *This, + D3D11_PRIMITIVE_TOPOLOGY Topology); + + void (STDMETHODCALLTYPE *VSSetShaderResources)( + ID3D11DeviceContext4 *This, + UINT StartSlot, + UINT NumViews, + ID3D11ShaderResourceView *const *ppShaderResourceViews); + + void (STDMETHODCALLTYPE *VSSetSamplers)( + ID3D11DeviceContext4 *This, + UINT StartSlot, + UINT NumSamplers, + ID3D11SamplerState *const *ppSamplers); + + void (STDMETHODCALLTYPE *Begin)( + ID3D11DeviceContext4 *This, + ID3D11Asynchronous *pAsync); + + void (STDMETHODCALLTYPE *End)( + ID3D11DeviceContext4 *This, + ID3D11Asynchronous *pAsync); + + HRESULT (STDMETHODCALLTYPE *GetData)( + ID3D11DeviceContext4 *This, + ID3D11Asynchronous *pAsync, + void *pData, + UINT DataSize, + UINT GetDataFlags); + + void (STDMETHODCALLTYPE *SetPredication)( + ID3D11DeviceContext4 *This, + ID3D11Predicate *pPredicate, + WINBOOL PredicateValue); + + void (STDMETHODCALLTYPE *GSSetShaderResources)( + ID3D11DeviceContext4 *This, + UINT StartSlot, + UINT NumViews, + ID3D11ShaderResourceView *const *ppShaderResourceViews); + + void (STDMETHODCALLTYPE *GSSetSamplers)( + ID3D11DeviceContext4 *This, + UINT StartSlot, + UINT NumSamplers, + ID3D11SamplerState *const *ppSamplers); + + void (STDMETHODCALLTYPE *OMSetRenderTargets)( + ID3D11DeviceContext4 *This, + UINT NumViews, + ID3D11RenderTargetView *const *ppRenderTargetViews, + ID3D11DepthStencilView *pDepthStencilView); + + void (STDMETHODCALLTYPE *OMSetRenderTargetsAndUnorderedAccessViews)( + ID3D11DeviceContext4 *This, + UINT NumRTVs, + ID3D11RenderTargetView *const *ppRenderTargetViews, + ID3D11DepthStencilView *pDepthStencilView, + UINT UAVStartSlot, + UINT NumUAVs, + ID3D11UnorderedAccessView *const *ppUnorderedAccessViews, + const UINT *pUAVInitialCounts); + + void (STDMETHODCALLTYPE *OMSetBlendState)( + ID3D11DeviceContext4 *This, + ID3D11BlendState *pBlendState, + const FLOAT BlendFactor[4], + UINT SampleMask); + + void (STDMETHODCALLTYPE *OMSetDepthStencilState)( + ID3D11DeviceContext4 *This, + ID3D11DepthStencilState *pDepthStencilState, + UINT StencilRef); + + void (STDMETHODCALLTYPE *SOSetTargets)( + ID3D11DeviceContext4 *This, + UINT NumBuffers, + ID3D11Buffer *const *ppSOTargets, + const UINT *pOffsets); + + void (STDMETHODCALLTYPE *DrawAuto)( + ID3D11DeviceContext4 *This); + + void (STDMETHODCALLTYPE *DrawIndexedInstancedIndirect)( + ID3D11DeviceContext4 *This, + ID3D11Buffer *pBufferForArgs, + UINT AlignedByteOffsetForArgs); + + void (STDMETHODCALLTYPE *DrawInstancedIndirect)( + ID3D11DeviceContext4 *This, + ID3D11Buffer *pBufferForArgs, + UINT AlignedByteOffsetForArgs); + + void (STDMETHODCALLTYPE *Dispatch)( + ID3D11DeviceContext4 *This, + UINT ThreadGroupCountX, + UINT ThreadGroupCountY, + UINT ThreadGroupCountZ); + + void (STDMETHODCALLTYPE *DispatchIndirect)( + ID3D11DeviceContext4 *This, + ID3D11Buffer *pBufferForArgs, + UINT AlignedByteOffsetForArgs); + + void (STDMETHODCALLTYPE *RSSetState)( + ID3D11DeviceContext4 *This, + ID3D11RasterizerState *pRasterizerState); + + void (STDMETHODCALLTYPE *RSSetViewports)( + ID3D11DeviceContext4 *This, + UINT NumViewports, + const D3D11_VIEWPORT *pViewports); + + void (STDMETHODCALLTYPE *RSSetScissorRects)( + ID3D11DeviceContext4 *This, + UINT NumRects, + const D3D11_RECT *pRects); + + void (STDMETHODCALLTYPE *CopySubresourceRegion)( + ID3D11DeviceContext4 *This, + ID3D11Resource *pDstResource, + UINT DstSubresource, + UINT DstX, + UINT DstY, + UINT DstZ, + ID3D11Resource *pSrcResource, + UINT SrcSubresource, + const D3D11_BOX *pSrcBox); + + void (STDMETHODCALLTYPE *CopyResource)( + ID3D11DeviceContext4 *This, + ID3D11Resource *pDstResource, + ID3D11Resource *pSrcResource); + + void (STDMETHODCALLTYPE *UpdateSubresource)( + ID3D11DeviceContext4 *This, + ID3D11Resource *pDstResource, + UINT DstSubresource, + const D3D11_BOX *pDstBox, + const void *pSrcData, + UINT SrcRowPitch, + UINT SrcDepthPitch); + + void (STDMETHODCALLTYPE *CopyStructureCount)( + ID3D11DeviceContext4 *This, + ID3D11Buffer *pDstBuffer, + UINT DstAlignedByteOffset, + ID3D11UnorderedAccessView *pSrcView); + + void (STDMETHODCALLTYPE *ClearRenderTargetView)( + ID3D11DeviceContext4 *This, + ID3D11RenderTargetView *pRenderTargetView, + const FLOAT ColorRGBA[4]); + + void (STDMETHODCALLTYPE *ClearUnorderedAccessViewUint)( + ID3D11DeviceContext4 *This, + ID3D11UnorderedAccessView *pUnorderedAccessView, + const UINT Values[4]); + + void (STDMETHODCALLTYPE *ClearUnorderedAccessViewFloat)( + ID3D11DeviceContext4 *This, + ID3D11UnorderedAccessView *pUnorderedAccessView, + const FLOAT Values[4]); + + void (STDMETHODCALLTYPE *ClearDepthStencilView)( + ID3D11DeviceContext4 *This, + ID3D11DepthStencilView *pDepthStencilView, + UINT ClearFlags, + FLOAT Depth, + UINT8 Stencil); + + void (STDMETHODCALLTYPE *GenerateMips)( + ID3D11DeviceContext4 *This, + ID3D11ShaderResourceView *pShaderResourceView); + + void (STDMETHODCALLTYPE *SetResourceMinLOD)( + ID3D11DeviceContext4 *This, + ID3D11Resource *pResource, + FLOAT MinLOD); + + FLOAT (STDMETHODCALLTYPE *GetResourceMinLOD)( + ID3D11DeviceContext4 *This, + ID3D11Resource *pResource); + + void (STDMETHODCALLTYPE *ResolveSubresource)( + ID3D11DeviceContext4 *This, + ID3D11Resource *pDstResource, + UINT DstSubresource, + ID3D11Resource *pSrcResource, + UINT SrcSubresource, + DXGI_FORMAT Format); + + void (STDMETHODCALLTYPE *ExecuteCommandList)( + ID3D11DeviceContext4 *This, + ID3D11CommandList *pCommandList, + WINBOOL RestoreContextState); + + void (STDMETHODCALLTYPE *HSSetShaderResources)( + ID3D11DeviceContext4 *This, + UINT StartSlot, + UINT NumViews, + ID3D11ShaderResourceView *const *ppShaderResourceViews); + + void (STDMETHODCALLTYPE *HSSetShader)( + ID3D11DeviceContext4 *This, + ID3D11HullShader *pHullShader, + ID3D11ClassInstance *const *ppClassInstances, + UINT NumClassInstances); + + void (STDMETHODCALLTYPE *HSSetSamplers)( + ID3D11DeviceContext4 *This, + UINT StartSlot, + UINT NumSamplers, + ID3D11SamplerState *const *ppSamplers); + + void (STDMETHODCALLTYPE *HSSetConstantBuffers)( + ID3D11DeviceContext4 *This, + UINT StartSlot, + UINT NumBuffers, + ID3D11Buffer *const *ppConstantBuffers); + + void (STDMETHODCALLTYPE *DSSetShaderResources)( + ID3D11DeviceContext4 *This, + UINT StartSlot, + UINT NumViews, + ID3D11ShaderResourceView *const *ppShaderResourceViews); + + void (STDMETHODCALLTYPE *DSSetShader)( + ID3D11DeviceContext4 *This, + ID3D11DomainShader *pDomainShader, + ID3D11ClassInstance *const *ppClassInstances, + UINT NumClassInstances); + + void (STDMETHODCALLTYPE *DSSetSamplers)( + ID3D11DeviceContext4 *This, + UINT StartSlot, + UINT NumSamplers, + ID3D11SamplerState *const *ppSamplers); + + void (STDMETHODCALLTYPE *DSSetConstantBuffers)( + ID3D11DeviceContext4 *This, + UINT StartSlot, + UINT NumBuffers, + ID3D11Buffer *const *ppConstantBuffers); + + void (STDMETHODCALLTYPE *CSSetShaderResources)( + ID3D11DeviceContext4 *This, + UINT StartSlot, + UINT NumViews, + ID3D11ShaderResourceView *const *ppShaderResourceViews); + + void (STDMETHODCALLTYPE *CSSetUnorderedAccessViews)( + ID3D11DeviceContext4 *This, + UINT StartSlot, + UINT NumUAVs, + ID3D11UnorderedAccessView *const *ppUnorderedAccessViews, + const UINT *pUAVInitialCounts); + + void (STDMETHODCALLTYPE *CSSetShader)( + ID3D11DeviceContext4 *This, + ID3D11ComputeShader *pComputeShader, + ID3D11ClassInstance *const *ppClassInstances, + UINT NumClassInstances); + + void (STDMETHODCALLTYPE *CSSetSamplers)( + ID3D11DeviceContext4 *This, + UINT StartSlot, + UINT NumSamplers, + ID3D11SamplerState *const *ppSamplers); + + void (STDMETHODCALLTYPE *CSSetConstantBuffers)( + ID3D11DeviceContext4 *This, + UINT StartSlot, + UINT NumBuffers, + ID3D11Buffer *const *ppConstantBuffers); + + void (STDMETHODCALLTYPE *VSGetConstantBuffers)( + ID3D11DeviceContext4 *This, + UINT StartSlot, + UINT NumBuffers, + ID3D11Buffer **ppConstantBuffers); + + void (STDMETHODCALLTYPE *PSGetShaderResources)( + ID3D11DeviceContext4 *This, + UINT StartSlot, + UINT NumViews, + ID3D11ShaderResourceView **ppShaderResourceViews); + + void (STDMETHODCALLTYPE *PSGetShader)( + ID3D11DeviceContext4 *This, + ID3D11PixelShader **ppPixelShader, + ID3D11ClassInstance **ppClassInstances, + UINT *pNumClassInstances); + + void (STDMETHODCALLTYPE *PSGetSamplers)( + ID3D11DeviceContext4 *This, + UINT StartSlot, + UINT NumSamplers, + ID3D11SamplerState **ppSamplers); + + void (STDMETHODCALLTYPE *VSGetShader)( + ID3D11DeviceContext4 *This, + ID3D11VertexShader **ppVertexShader, + ID3D11ClassInstance **ppClassInstances, + UINT *pNumClassInstances); + + void (STDMETHODCALLTYPE *PSGetConstantBuffers)( + ID3D11DeviceContext4 *This, + UINT StartSlot, + UINT NumBuffers, + ID3D11Buffer **ppConstantBuffers); + + void (STDMETHODCALLTYPE *IAGetInputLayout)( + ID3D11DeviceContext4 *This, + ID3D11InputLayout **ppInputLayout); + + void (STDMETHODCALLTYPE *IAGetVertexBuffers)( + ID3D11DeviceContext4 *This, + UINT StartSlot, + UINT NumBuffers, + ID3D11Buffer **ppVertexBuffers, + UINT *pStrides, + UINT *pOffsets); + + void (STDMETHODCALLTYPE *IAGetIndexBuffer)( + ID3D11DeviceContext4 *This, + ID3D11Buffer **pIndexBuffer, + DXGI_FORMAT *Format, + UINT *Offset); + + void (STDMETHODCALLTYPE *GSGetConstantBuffers)( + ID3D11DeviceContext4 *This, + UINT StartSlot, + UINT NumBuffers, + ID3D11Buffer **ppConstantBuffers); + + void (STDMETHODCALLTYPE *GSGetShader)( + ID3D11DeviceContext4 *This, + ID3D11GeometryShader **ppGeometryShader, + ID3D11ClassInstance **ppClassInstances, + UINT *pNumClassInstances); + + void (STDMETHODCALLTYPE *IAGetPrimitiveTopology)( + ID3D11DeviceContext4 *This, + D3D11_PRIMITIVE_TOPOLOGY *pTopology); + + void (STDMETHODCALLTYPE *VSGetShaderResources)( + ID3D11DeviceContext4 *This, + UINT StartSlot, + UINT NumViews, + ID3D11ShaderResourceView **ppShaderResourceViews); + + void (STDMETHODCALLTYPE *VSGetSamplers)( + ID3D11DeviceContext4 *This, + UINT StartSlot, + UINT NumSamplers, + ID3D11SamplerState **ppSamplers); + + void (STDMETHODCALLTYPE *GetPredication)( + ID3D11DeviceContext4 *This, + ID3D11Predicate **ppPredicate, + WINBOOL *pPredicateValue); + + void (STDMETHODCALLTYPE *GSGetShaderResources)( + ID3D11DeviceContext4 *This, + UINT StartSlot, + UINT NumViews, + ID3D11ShaderResourceView **ppShaderResourceViews); + + void (STDMETHODCALLTYPE *GSGetSamplers)( + ID3D11DeviceContext4 *This, + UINT StartSlot, + UINT NumSamplers, + ID3D11SamplerState **ppSamplers); + + void (STDMETHODCALLTYPE *OMGetRenderTargets)( + ID3D11DeviceContext4 *This, + UINT NumViews, + ID3D11RenderTargetView **ppRenderTargetViews, + ID3D11DepthStencilView **ppDepthStencilView); + + void (STDMETHODCALLTYPE *OMGetRenderTargetsAndUnorderedAccessViews)( + ID3D11DeviceContext4 *This, + UINT NumRTVs, + ID3D11RenderTargetView **ppRenderTargetViews, + ID3D11DepthStencilView **ppDepthStencilView, + UINT UAVStartSlot, + UINT NumUAVs, + ID3D11UnorderedAccessView **ppUnorderedAccessViews); + + void (STDMETHODCALLTYPE *OMGetBlendState)( + ID3D11DeviceContext4 *This, + ID3D11BlendState **ppBlendState, + FLOAT BlendFactor[4], + UINT *pSampleMask); + + void (STDMETHODCALLTYPE *OMGetDepthStencilState)( + ID3D11DeviceContext4 *This, + ID3D11DepthStencilState **ppDepthStencilState, + UINT *pStencilRef); + + void (STDMETHODCALLTYPE *SOGetTargets)( + ID3D11DeviceContext4 *This, + UINT NumBuffers, + ID3D11Buffer **ppSOTargets); + + void (STDMETHODCALLTYPE *RSGetState)( + ID3D11DeviceContext4 *This, + ID3D11RasterizerState **ppRasterizerState); + + void (STDMETHODCALLTYPE *RSGetViewports)( + ID3D11DeviceContext4 *This, + UINT *pNumViewports, + D3D11_VIEWPORT *pViewports); + + void (STDMETHODCALLTYPE *RSGetScissorRects)( + ID3D11DeviceContext4 *This, + UINT *pNumRects, + D3D11_RECT *pRects); + + void (STDMETHODCALLTYPE *HSGetShaderResources)( + ID3D11DeviceContext4 *This, + UINT StartSlot, + UINT NumViews, + ID3D11ShaderResourceView **ppShaderResourceViews); + + void (STDMETHODCALLTYPE *HSGetShader)( + ID3D11DeviceContext4 *This, + ID3D11HullShader **ppHullShader, + ID3D11ClassInstance **ppClassInstances, + UINT *pNumClassInstances); + + void (STDMETHODCALLTYPE *HSGetSamplers)( + ID3D11DeviceContext4 *This, + UINT StartSlot, + UINT NumSamplers, + ID3D11SamplerState **ppSamplers); + + void (STDMETHODCALLTYPE *HSGetConstantBuffers)( + ID3D11DeviceContext4 *This, + UINT StartSlot, + UINT NumBuffers, + ID3D11Buffer **ppConstantBuffers); + + void (STDMETHODCALLTYPE *DSGetShaderResources)( + ID3D11DeviceContext4 *This, + UINT StartSlot, + UINT NumViews, + ID3D11ShaderResourceView **ppShaderResourceViews); + + void (STDMETHODCALLTYPE *DSGetShader)( + ID3D11DeviceContext4 *This, + ID3D11DomainShader **ppDomainShader, + ID3D11ClassInstance **ppClassInstances, + UINT *pNumClassInstances); + + void (STDMETHODCALLTYPE *DSGetSamplers)( + ID3D11DeviceContext4 *This, + UINT StartSlot, + UINT NumSamplers, + ID3D11SamplerState **ppSamplers); + + void (STDMETHODCALLTYPE *DSGetConstantBuffers)( + ID3D11DeviceContext4 *This, + UINT StartSlot, + UINT NumBuffers, + ID3D11Buffer **ppConstantBuffers); + + void (STDMETHODCALLTYPE *CSGetShaderResources)( + ID3D11DeviceContext4 *This, + UINT StartSlot, + UINT NumViews, + ID3D11ShaderResourceView **ppShaderResourceViews); + + void (STDMETHODCALLTYPE *CSGetUnorderedAccessViews)( + ID3D11DeviceContext4 *This, + UINT StartSlot, + UINT NumUAVs, + ID3D11UnorderedAccessView **ppUnorderedAccessViews); + + void (STDMETHODCALLTYPE *CSGetShader)( + ID3D11DeviceContext4 *This, + ID3D11ComputeShader **ppComputeShader, + ID3D11ClassInstance **ppClassInstances, + UINT *pNumClassInstances); + + void (STDMETHODCALLTYPE *CSGetSamplers)( + ID3D11DeviceContext4 *This, + UINT StartSlot, + UINT NumSamplers, + ID3D11SamplerState **ppSamplers); + + void (STDMETHODCALLTYPE *CSGetConstantBuffers)( + ID3D11DeviceContext4 *This, + UINT StartSlot, + UINT NumBuffers, + ID3D11Buffer **ppConstantBuffers); + + void (STDMETHODCALLTYPE *ClearState)( + ID3D11DeviceContext4 *This); + + void (STDMETHODCALLTYPE *Flush)( + ID3D11DeviceContext4 *This); + + D3D11_DEVICE_CONTEXT_TYPE (STDMETHODCALLTYPE *GetType)( + ID3D11DeviceContext4 *This); + + UINT (STDMETHODCALLTYPE *GetContextFlags)( + ID3D11DeviceContext4 *This); + + HRESULT (STDMETHODCALLTYPE *FinishCommandList)( + ID3D11DeviceContext4 *This, + WINBOOL RestoreDeferredContextState, + ID3D11CommandList **ppCommandList); + + /*** ID3D11DeviceContext1 methods ***/ + void (STDMETHODCALLTYPE *CopySubresourceRegion1)( + ID3D11DeviceContext4 *This, + ID3D11Resource *pDstResource, + UINT DstSubresource, + UINT DstX, + UINT DstY, + UINT DstZ, + ID3D11Resource *pSrcResource, + UINT SrcSubresource, + const D3D11_BOX *pSrcBox, + UINT CopyFlags); + + void (STDMETHODCALLTYPE *UpdateSubresource1)( + ID3D11DeviceContext4 *This, + ID3D11Resource *pDstResource, + UINT DstSubresource, + const D3D11_BOX *pDstBox, + const void *pSrcData, + UINT SrcRowPitch, + UINT SrcDepthPitch, + UINT CopyFlags); + + void (STDMETHODCALLTYPE *DiscardResource)( + ID3D11DeviceContext4 *This, + ID3D11Resource *pResource); + + void (STDMETHODCALLTYPE *DiscardView)( + ID3D11DeviceContext4 *This, + ID3D11View *pResourceView); + + void (STDMETHODCALLTYPE *VSSetConstantBuffers1)( + ID3D11DeviceContext4 *This, + UINT StartSlot, + UINT NumBuffers, + ID3D11Buffer *const *ppConstantBuffers, + const UINT *pFirstConstant, + const UINT *pNumConstants); + + void (STDMETHODCALLTYPE *HSSetConstantBuffers1)( + ID3D11DeviceContext4 *This, + UINT StartSlot, + UINT NumBuffers, + ID3D11Buffer *const *ppConstantBuffers, + const UINT *pFirstConstant, + const UINT *pNumConstants); + + void (STDMETHODCALLTYPE *DSSetConstantBuffers1)( + ID3D11DeviceContext4 *This, + UINT StartSlot, + UINT NumBuffers, + ID3D11Buffer *const *ppConstantBuffers, + const UINT *pFirstConstant, + const UINT *pNumConstants); + + void (STDMETHODCALLTYPE *GSSetConstantBuffers1)( + ID3D11DeviceContext4 *This, + UINT StartSlot, + UINT NumBuffers, + ID3D11Buffer *const *ppConstantBuffers, + const UINT *pFirstConstant, + const UINT *pNumConstants); + + void (STDMETHODCALLTYPE *PSSetConstantBuffers1)( + ID3D11DeviceContext4 *This, + UINT StartSlot, + UINT NumBuffers, + ID3D11Buffer *const *ppConstantBuffers, + const UINT *pFirstConstant, + const UINT *pNumConstants); + + void (STDMETHODCALLTYPE *CSSetConstantBuffers1)( + ID3D11DeviceContext4 *This, + UINT StartSlot, + UINT NumBuffers, + ID3D11Buffer *const *ppConstantBuffers, + const UINT *pFirstConstant, + const UINT *pNumConstants); + + void (STDMETHODCALLTYPE *VSGetConstantBuffers1)( + ID3D11DeviceContext4 *This, + UINT StartSlot, + UINT NumBuffers, + ID3D11Buffer **ppConstantBuffers, + UINT *pFirstConstant, + UINT *pNumConstants); + + void (STDMETHODCALLTYPE *HSGetConstantBuffers1)( + ID3D11DeviceContext4 *This, + UINT StartSlot, + UINT NumBuffers, + ID3D11Buffer **ppConstantBuffers, + UINT *pFirstConstant, + UINT *pNumConstants); + + void (STDMETHODCALLTYPE *DSGetConstantBuffers1)( + ID3D11DeviceContext4 *This, + UINT StartSlot, + UINT NumBuffers, + ID3D11Buffer **ppConstantBuffers, + UINT *pFirstConstant, + UINT *pNumConstants); + + void (STDMETHODCALLTYPE *GSGetConstantBuffers1)( + ID3D11DeviceContext4 *This, + UINT StartSlot, + UINT NumBuffers, + ID3D11Buffer **ppConstantBuffers, + UINT *pFirstConstant, + UINT *pNumConstants); + + void (STDMETHODCALLTYPE *PSGetConstantBuffers1)( + ID3D11DeviceContext4 *This, + UINT StartSlot, + UINT NumBuffers, + ID3D11Buffer **ppConstantBuffers, + UINT *pFirstConstant, + UINT *pNumConstants); + + void (STDMETHODCALLTYPE *CSGetConstantBuffers1)( + ID3D11DeviceContext4 *This, + UINT StartSlot, + UINT NumBuffers, + ID3D11Buffer **ppConstantBuffers, + UINT *pFirstConstant, + UINT *pNumConstants); + + void (STDMETHODCALLTYPE *SwapDeviceContextState)( + ID3D11DeviceContext4 *This, + ID3DDeviceContextState *pState, + ID3DDeviceContextState **ppPreviousState); + + void (STDMETHODCALLTYPE *ClearView)( + ID3D11DeviceContext4 *This, + ID3D11View *pView, + const FLOAT Color[4], + const D3D11_RECT *pRect, + UINT NumRects); + + void (STDMETHODCALLTYPE *DiscardView1)( + ID3D11DeviceContext4 *This, + ID3D11View *pResourceView, + const D3D11_RECT *pRects, + UINT NumRects); + + /*** ID3D11DeviceContext2 methods ***/ + HRESULT (STDMETHODCALLTYPE *UpdateTileMappings)( + ID3D11DeviceContext4 *This, + ID3D11Resource *resource, + UINT region_count, + const D3D11_TILED_RESOURCE_COORDINATE *region_start_coordinates, + const D3D11_TILE_REGION_SIZE *region_sizes, + ID3D11Buffer *pool, + UINT range_count, + const UINT *range_flags, + const UINT *pool_start_offsets, + const UINT *range_tile_counts, + UINT flags); + + HRESULT (STDMETHODCALLTYPE *CopyTileMappings)( + ID3D11DeviceContext4 *This, + ID3D11Resource *dst_resource, + const D3D11_TILED_RESOURCE_COORDINATE *dst_start_coordinate, + ID3D11Resource *src_resource, + const D3D11_TILED_RESOURCE_COORDINATE *src_start_coordinate, + const D3D11_TILE_REGION_SIZE *region_size, + UINT flags); + + void (STDMETHODCALLTYPE *CopyTiles)( + ID3D11DeviceContext4 *This, + ID3D11Resource *resource, + const D3D11_TILED_RESOURCE_COORDINATE *start_coordinate, + const D3D11_TILE_REGION_SIZE *size, + ID3D11Buffer *buffer, + UINT64 start_offset, + UINT flags); + + void (STDMETHODCALLTYPE *UpdateTiles)( + ID3D11DeviceContext4 *This, + ID3D11Resource *dst_resource, + const D3D11_TILED_RESOURCE_COORDINATE *dst_start_coordinate, + const D3D11_TILE_REGION_SIZE *dst_region_size, + const void *src_data, + UINT flags); + + HRESULT (STDMETHODCALLTYPE *ResizeTilePool)( + ID3D11DeviceContext4 *This, + ID3D11Buffer *pool, + UINT64 size); + + void (STDMETHODCALLTYPE *TiledResourceBarrier)( + ID3D11DeviceContext4 *This, + ID3D11DeviceChild *before_barrier, + ID3D11DeviceChild *after_barrier); + + WINBOOL (STDMETHODCALLTYPE *IsAnnotationEnabled)( + ID3D11DeviceContext4 *This); + + void (STDMETHODCALLTYPE *SetMarkerInt)( + ID3D11DeviceContext4 *This, + const WCHAR *label, + int data); + + void (STDMETHODCALLTYPE *BeginEventInt)( + ID3D11DeviceContext4 *This, + const WCHAR *label, + int data); + + void (STDMETHODCALLTYPE *EndEvent)( + ID3D11DeviceContext4 *This); + + /*** ID3D11DeviceContext3 methods ***/ + void (STDMETHODCALLTYPE *Flush1)( + ID3D11DeviceContext4 *This, + D3D11_CONTEXT_TYPE type, + HANDLE event); + + void (STDMETHODCALLTYPE *SetHardwareProtectionState)( + ID3D11DeviceContext4 *This, + WINBOOL enable); + + void (STDMETHODCALLTYPE *GetHardwareProtectionState)( + ID3D11DeviceContext4 *This, + WINBOOL *enable); + + /*** ID3D11DeviceContext4 methods ***/ + HRESULT (STDMETHODCALLTYPE *Signal)( + ID3D11DeviceContext4 *This, + ID3D11Fence *fence, + UINT64 value); + + HRESULT (STDMETHODCALLTYPE *Wait)( + ID3D11DeviceContext4 *This, + ID3D11Fence *fence, + UINT64 value); + + END_INTERFACE +} ID3D11DeviceContext4Vtbl; + +interface ID3D11DeviceContext4 { + CONST_VTBL ID3D11DeviceContext4Vtbl* lpVtbl; +}; + +#ifdef COBJMACROS +#ifndef WIDL_C_INLINE_WRAPPERS +/*** IUnknown methods ***/ +#define ID3D11DeviceContext4_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) +#define ID3D11DeviceContext4_AddRef(This) (This)->lpVtbl->AddRef(This) +#define ID3D11DeviceContext4_Release(This) (This)->lpVtbl->Release(This) +/*** ID3D11DeviceChild methods ***/ +#define ID3D11DeviceContext4_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice) +#define ID3D11DeviceContext4_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData) +#define ID3D11DeviceContext4_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData) +#define ID3D11DeviceContext4_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData) +/*** ID3D11DeviceContext methods ***/ +#define ID3D11DeviceContext4_VSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) (This)->lpVtbl->VSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) +#define ID3D11DeviceContext4_PSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) (This)->lpVtbl->PSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) +#define ID3D11DeviceContext4_PSSetShader(This,pPixelShader,ppClassInstances,NumClassInstances) (This)->lpVtbl->PSSetShader(This,pPixelShader,ppClassInstances,NumClassInstances) +#define ID3D11DeviceContext4_PSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) (This)->lpVtbl->PSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) +#define ID3D11DeviceContext4_VSSetShader(This,pVertexShader,ppClassInstances,NumClassInstances) (This)->lpVtbl->VSSetShader(This,pVertexShader,ppClassInstances,NumClassInstances) +#define ID3D11DeviceContext4_DrawIndexed(This,IndexCount,StartIndexLocation,BaseVertexLocation) (This)->lpVtbl->DrawIndexed(This,IndexCount,StartIndexLocation,BaseVertexLocation) +#define ID3D11DeviceContext4_Draw(This,VertexCount,StartVertexLocation) (This)->lpVtbl->Draw(This,VertexCount,StartVertexLocation) +#define ID3D11DeviceContext4_Map(This,pResource,Subresource,MapType,MapFlags,pMappedResource) (This)->lpVtbl->Map(This,pResource,Subresource,MapType,MapFlags,pMappedResource) +#define ID3D11DeviceContext4_Unmap(This,pResource,Subresource) (This)->lpVtbl->Unmap(This,pResource,Subresource) +#define ID3D11DeviceContext4_PSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) (This)->lpVtbl->PSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) +#define ID3D11DeviceContext4_IASetInputLayout(This,pInputLayout) (This)->lpVtbl->IASetInputLayout(This,pInputLayout) +#define ID3D11DeviceContext4_IASetVertexBuffers(This,StartSlot,NumBuffers,ppVertexBuffers,pStrides,pOffsets) (This)->lpVtbl->IASetVertexBuffers(This,StartSlot,NumBuffers,ppVertexBuffers,pStrides,pOffsets) +#define ID3D11DeviceContext4_IASetIndexBuffer(This,pIndexBuffer,Format,Offset) (This)->lpVtbl->IASetIndexBuffer(This,pIndexBuffer,Format,Offset) +#define ID3D11DeviceContext4_DrawIndexedInstanced(This,IndexCountPerInstance,InstanceCount,StartIndexLocation,BaseVertexLocation,StartInstanceLocation) (This)->lpVtbl->DrawIndexedInstanced(This,IndexCountPerInstance,InstanceCount,StartIndexLocation,BaseVertexLocation,StartInstanceLocation) +#define ID3D11DeviceContext4_DrawInstanced(This,VertexCountPerInstance,InstanceCount,StartVertexLocation,StartInstanceLocation) (This)->lpVtbl->DrawInstanced(This,VertexCountPerInstance,InstanceCount,StartVertexLocation,StartInstanceLocation) +#define ID3D11DeviceContext4_GSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) (This)->lpVtbl->GSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) +#define ID3D11DeviceContext4_GSSetShader(This,pShader,ppClassInstances,NumClassInstances) (This)->lpVtbl->GSSetShader(This,pShader,ppClassInstances,NumClassInstances) +#define ID3D11DeviceContext4_IASetPrimitiveTopology(This,Topology) (This)->lpVtbl->IASetPrimitiveTopology(This,Topology) +#define ID3D11DeviceContext4_VSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) (This)->lpVtbl->VSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) +#define ID3D11DeviceContext4_VSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) (This)->lpVtbl->VSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) +#define ID3D11DeviceContext4_Begin(This,pAsync) (This)->lpVtbl->Begin(This,pAsync) +#define ID3D11DeviceContext4_End(This,pAsync) (This)->lpVtbl->End(This,pAsync) +#define ID3D11DeviceContext4_GetData(This,pAsync,pData,DataSize,GetDataFlags) (This)->lpVtbl->GetData(This,pAsync,pData,DataSize,GetDataFlags) +#define ID3D11DeviceContext4_SetPredication(This,pPredicate,PredicateValue) (This)->lpVtbl->SetPredication(This,pPredicate,PredicateValue) +#define ID3D11DeviceContext4_GSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) (This)->lpVtbl->GSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) +#define ID3D11DeviceContext4_GSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) (This)->lpVtbl->GSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) +#define ID3D11DeviceContext4_OMSetRenderTargets(This,NumViews,ppRenderTargetViews,pDepthStencilView) (This)->lpVtbl->OMSetRenderTargets(This,NumViews,ppRenderTargetViews,pDepthStencilView) +#define ID3D11DeviceContext4_OMSetRenderTargetsAndUnorderedAccessViews(This,NumRTVs,ppRenderTargetViews,pDepthStencilView,UAVStartSlot,NumUAVs,ppUnorderedAccessViews,pUAVInitialCounts) (This)->lpVtbl->OMSetRenderTargetsAndUnorderedAccessViews(This,NumRTVs,ppRenderTargetViews,pDepthStencilView,UAVStartSlot,NumUAVs,ppUnorderedAccessViews,pUAVInitialCounts) +#define ID3D11DeviceContext4_OMSetBlendState(This,pBlendState,BlendFactor,SampleMask) (This)->lpVtbl->OMSetBlendState(This,pBlendState,BlendFactor,SampleMask) +#define ID3D11DeviceContext4_OMSetDepthStencilState(This,pDepthStencilState,StencilRef) (This)->lpVtbl->OMSetDepthStencilState(This,pDepthStencilState,StencilRef) +#define ID3D11DeviceContext4_SOSetTargets(This,NumBuffers,ppSOTargets,pOffsets) (This)->lpVtbl->SOSetTargets(This,NumBuffers,ppSOTargets,pOffsets) +#define ID3D11DeviceContext4_DrawAuto(This) (This)->lpVtbl->DrawAuto(This) +#define ID3D11DeviceContext4_DrawIndexedInstancedIndirect(This,pBufferForArgs,AlignedByteOffsetForArgs) (This)->lpVtbl->DrawIndexedInstancedIndirect(This,pBufferForArgs,AlignedByteOffsetForArgs) +#define ID3D11DeviceContext4_DrawInstancedIndirect(This,pBufferForArgs,AlignedByteOffsetForArgs) (This)->lpVtbl->DrawInstancedIndirect(This,pBufferForArgs,AlignedByteOffsetForArgs) +#define ID3D11DeviceContext4_Dispatch(This,ThreadGroupCountX,ThreadGroupCountY,ThreadGroupCountZ) (This)->lpVtbl->Dispatch(This,ThreadGroupCountX,ThreadGroupCountY,ThreadGroupCountZ) +#define ID3D11DeviceContext4_DispatchIndirect(This,pBufferForArgs,AlignedByteOffsetForArgs) (This)->lpVtbl->DispatchIndirect(This,pBufferForArgs,AlignedByteOffsetForArgs) +#define ID3D11DeviceContext4_RSSetState(This,pRasterizerState) (This)->lpVtbl->RSSetState(This,pRasterizerState) +#define ID3D11DeviceContext4_RSSetViewports(This,NumViewports,pViewports) (This)->lpVtbl->RSSetViewports(This,NumViewports,pViewports) +#define ID3D11DeviceContext4_RSSetScissorRects(This,NumRects,pRects) (This)->lpVtbl->RSSetScissorRects(This,NumRects,pRects) +#define ID3D11DeviceContext4_CopySubresourceRegion(This,pDstResource,DstSubresource,DstX,DstY,DstZ,pSrcResource,SrcSubresource,pSrcBox) (This)->lpVtbl->CopySubresourceRegion(This,pDstResource,DstSubresource,DstX,DstY,DstZ,pSrcResource,SrcSubresource,pSrcBox) +#define ID3D11DeviceContext4_CopyResource(This,pDstResource,pSrcResource) (This)->lpVtbl->CopyResource(This,pDstResource,pSrcResource) +#define ID3D11DeviceContext4_UpdateSubresource(This,pDstResource,DstSubresource,pDstBox,pSrcData,SrcRowPitch,SrcDepthPitch) (This)->lpVtbl->UpdateSubresource(This,pDstResource,DstSubresource,pDstBox,pSrcData,SrcRowPitch,SrcDepthPitch) +#define ID3D11DeviceContext4_CopyStructureCount(This,pDstBuffer,DstAlignedByteOffset,pSrcView) (This)->lpVtbl->CopyStructureCount(This,pDstBuffer,DstAlignedByteOffset,pSrcView) +#define ID3D11DeviceContext4_ClearRenderTargetView(This,pRenderTargetView,ColorRGBA) (This)->lpVtbl->ClearRenderTargetView(This,pRenderTargetView,ColorRGBA) +#define ID3D11DeviceContext4_ClearUnorderedAccessViewUint(This,pUnorderedAccessView,Values) (This)->lpVtbl->ClearUnorderedAccessViewUint(This,pUnorderedAccessView,Values) +#define ID3D11DeviceContext4_ClearUnorderedAccessViewFloat(This,pUnorderedAccessView,Values) (This)->lpVtbl->ClearUnorderedAccessViewFloat(This,pUnorderedAccessView,Values) +#define ID3D11DeviceContext4_ClearDepthStencilView(This,pDepthStencilView,ClearFlags,Depth,Stencil) (This)->lpVtbl->ClearDepthStencilView(This,pDepthStencilView,ClearFlags,Depth,Stencil) +#define ID3D11DeviceContext4_GenerateMips(This,pShaderResourceView) (This)->lpVtbl->GenerateMips(This,pShaderResourceView) +#define ID3D11DeviceContext4_SetResourceMinLOD(This,pResource,MinLOD) (This)->lpVtbl->SetResourceMinLOD(This,pResource,MinLOD) +#define ID3D11DeviceContext4_GetResourceMinLOD(This,pResource) (This)->lpVtbl->GetResourceMinLOD(This,pResource) +#define ID3D11DeviceContext4_ResolveSubresource(This,pDstResource,DstSubresource,pSrcResource,SrcSubresource,Format) (This)->lpVtbl->ResolveSubresource(This,pDstResource,DstSubresource,pSrcResource,SrcSubresource,Format) +#define ID3D11DeviceContext4_ExecuteCommandList(This,pCommandList,RestoreContextState) (This)->lpVtbl->ExecuteCommandList(This,pCommandList,RestoreContextState) +#define ID3D11DeviceContext4_HSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) (This)->lpVtbl->HSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) +#define ID3D11DeviceContext4_HSSetShader(This,pHullShader,ppClassInstances,NumClassInstances) (This)->lpVtbl->HSSetShader(This,pHullShader,ppClassInstances,NumClassInstances) +#define ID3D11DeviceContext4_HSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) (This)->lpVtbl->HSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) +#define ID3D11DeviceContext4_HSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) (This)->lpVtbl->HSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) +#define ID3D11DeviceContext4_DSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) (This)->lpVtbl->DSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) +#define ID3D11DeviceContext4_DSSetShader(This,pDomainShader,ppClassInstances,NumClassInstances) (This)->lpVtbl->DSSetShader(This,pDomainShader,ppClassInstances,NumClassInstances) +#define ID3D11DeviceContext4_DSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) (This)->lpVtbl->DSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) +#define ID3D11DeviceContext4_DSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) (This)->lpVtbl->DSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) +#define ID3D11DeviceContext4_CSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) (This)->lpVtbl->CSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) +#define ID3D11DeviceContext4_CSSetUnorderedAccessViews(This,StartSlot,NumUAVs,ppUnorderedAccessViews,pUAVInitialCounts) (This)->lpVtbl->CSSetUnorderedAccessViews(This,StartSlot,NumUAVs,ppUnorderedAccessViews,pUAVInitialCounts) +#define ID3D11DeviceContext4_CSSetShader(This,pComputeShader,ppClassInstances,NumClassInstances) (This)->lpVtbl->CSSetShader(This,pComputeShader,ppClassInstances,NumClassInstances) +#define ID3D11DeviceContext4_CSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) (This)->lpVtbl->CSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) +#define ID3D11DeviceContext4_CSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) (This)->lpVtbl->CSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) +#define ID3D11DeviceContext4_VSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) (This)->lpVtbl->VSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) +#define ID3D11DeviceContext4_PSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) (This)->lpVtbl->PSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) +#define ID3D11DeviceContext4_PSGetShader(This,ppPixelShader,ppClassInstances,pNumClassInstances) (This)->lpVtbl->PSGetShader(This,ppPixelShader,ppClassInstances,pNumClassInstances) +#define ID3D11DeviceContext4_PSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) (This)->lpVtbl->PSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) +#define ID3D11DeviceContext4_VSGetShader(This,ppVertexShader,ppClassInstances,pNumClassInstances) (This)->lpVtbl->VSGetShader(This,ppVertexShader,ppClassInstances,pNumClassInstances) +#define ID3D11DeviceContext4_PSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) (This)->lpVtbl->PSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) +#define ID3D11DeviceContext4_IAGetInputLayout(This,ppInputLayout) (This)->lpVtbl->IAGetInputLayout(This,ppInputLayout) +#define ID3D11DeviceContext4_IAGetVertexBuffers(This,StartSlot,NumBuffers,ppVertexBuffers,pStrides,pOffsets) (This)->lpVtbl->IAGetVertexBuffers(This,StartSlot,NumBuffers,ppVertexBuffers,pStrides,pOffsets) +#define ID3D11DeviceContext4_IAGetIndexBuffer(This,pIndexBuffer,Format,Offset) (This)->lpVtbl->IAGetIndexBuffer(This,pIndexBuffer,Format,Offset) +#define ID3D11DeviceContext4_GSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) (This)->lpVtbl->GSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) +#define ID3D11DeviceContext4_GSGetShader(This,ppGeometryShader,ppClassInstances,pNumClassInstances) (This)->lpVtbl->GSGetShader(This,ppGeometryShader,ppClassInstances,pNumClassInstances) +#define ID3D11DeviceContext4_IAGetPrimitiveTopology(This,pTopology) (This)->lpVtbl->IAGetPrimitiveTopology(This,pTopology) +#define ID3D11DeviceContext4_VSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) (This)->lpVtbl->VSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) +#define ID3D11DeviceContext4_VSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) (This)->lpVtbl->VSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) +#define ID3D11DeviceContext4_GetPredication(This,ppPredicate,pPredicateValue) (This)->lpVtbl->GetPredication(This,ppPredicate,pPredicateValue) +#define ID3D11DeviceContext4_GSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) (This)->lpVtbl->GSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) +#define ID3D11DeviceContext4_GSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) (This)->lpVtbl->GSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) +#define ID3D11DeviceContext4_OMGetRenderTargets(This,NumViews,ppRenderTargetViews,ppDepthStencilView) (This)->lpVtbl->OMGetRenderTargets(This,NumViews,ppRenderTargetViews,ppDepthStencilView) +#define ID3D11DeviceContext4_OMGetRenderTargetsAndUnorderedAccessViews(This,NumRTVs,ppRenderTargetViews,ppDepthStencilView,UAVStartSlot,NumUAVs,ppUnorderedAccessViews) (This)->lpVtbl->OMGetRenderTargetsAndUnorderedAccessViews(This,NumRTVs,ppRenderTargetViews,ppDepthStencilView,UAVStartSlot,NumUAVs,ppUnorderedAccessViews) +#define ID3D11DeviceContext4_OMGetBlendState(This,ppBlendState,BlendFactor,pSampleMask) (This)->lpVtbl->OMGetBlendState(This,ppBlendState,BlendFactor,pSampleMask) +#define ID3D11DeviceContext4_OMGetDepthStencilState(This,ppDepthStencilState,pStencilRef) (This)->lpVtbl->OMGetDepthStencilState(This,ppDepthStencilState,pStencilRef) +#define ID3D11DeviceContext4_SOGetTargets(This,NumBuffers,ppSOTargets) (This)->lpVtbl->SOGetTargets(This,NumBuffers,ppSOTargets) +#define ID3D11DeviceContext4_RSGetState(This,ppRasterizerState) (This)->lpVtbl->RSGetState(This,ppRasterizerState) +#define ID3D11DeviceContext4_RSGetViewports(This,pNumViewports,pViewports) (This)->lpVtbl->RSGetViewports(This,pNumViewports,pViewports) +#define ID3D11DeviceContext4_RSGetScissorRects(This,pNumRects,pRects) (This)->lpVtbl->RSGetScissorRects(This,pNumRects,pRects) +#define ID3D11DeviceContext4_HSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) (This)->lpVtbl->HSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) +#define ID3D11DeviceContext4_HSGetShader(This,ppHullShader,ppClassInstances,pNumClassInstances) (This)->lpVtbl->HSGetShader(This,ppHullShader,ppClassInstances,pNumClassInstances) +#define ID3D11DeviceContext4_HSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) (This)->lpVtbl->HSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) +#define ID3D11DeviceContext4_HSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) (This)->lpVtbl->HSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) +#define ID3D11DeviceContext4_DSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) (This)->lpVtbl->DSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) +#define ID3D11DeviceContext4_DSGetShader(This,ppDomainShader,ppClassInstances,pNumClassInstances) (This)->lpVtbl->DSGetShader(This,ppDomainShader,ppClassInstances,pNumClassInstances) +#define ID3D11DeviceContext4_DSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) (This)->lpVtbl->DSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) +#define ID3D11DeviceContext4_DSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) (This)->lpVtbl->DSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) +#define ID3D11DeviceContext4_CSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) (This)->lpVtbl->CSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) +#define ID3D11DeviceContext4_CSGetUnorderedAccessViews(This,StartSlot,NumUAVs,ppUnorderedAccessViews) (This)->lpVtbl->CSGetUnorderedAccessViews(This,StartSlot,NumUAVs,ppUnorderedAccessViews) +#define ID3D11DeviceContext4_CSGetShader(This,ppComputeShader,ppClassInstances,pNumClassInstances) (This)->lpVtbl->CSGetShader(This,ppComputeShader,ppClassInstances,pNumClassInstances) +#define ID3D11DeviceContext4_CSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) (This)->lpVtbl->CSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) +#define ID3D11DeviceContext4_CSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) (This)->lpVtbl->CSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) +#define ID3D11DeviceContext4_ClearState(This) (This)->lpVtbl->ClearState(This) +#define ID3D11DeviceContext4_Flush(This) (This)->lpVtbl->Flush(This) +#define ID3D11DeviceContext4_GetType(This) (This)->lpVtbl->GetType(This) +#define ID3D11DeviceContext4_GetContextFlags(This) (This)->lpVtbl->GetContextFlags(This) +#define ID3D11DeviceContext4_FinishCommandList(This,RestoreDeferredContextState,ppCommandList) (This)->lpVtbl->FinishCommandList(This,RestoreDeferredContextState,ppCommandList) +/*** ID3D11DeviceContext1 methods ***/ +#define ID3D11DeviceContext4_CopySubresourceRegion1(This,pDstResource,DstSubresource,DstX,DstY,DstZ,pSrcResource,SrcSubresource,pSrcBox,CopyFlags) (This)->lpVtbl->CopySubresourceRegion1(This,pDstResource,DstSubresource,DstX,DstY,DstZ,pSrcResource,SrcSubresource,pSrcBox,CopyFlags) +#define ID3D11DeviceContext4_UpdateSubresource1(This,pDstResource,DstSubresource,pDstBox,pSrcData,SrcRowPitch,SrcDepthPitch,CopyFlags) (This)->lpVtbl->UpdateSubresource1(This,pDstResource,DstSubresource,pDstBox,pSrcData,SrcRowPitch,SrcDepthPitch,CopyFlags) +#define ID3D11DeviceContext4_DiscardResource(This,pResource) (This)->lpVtbl->DiscardResource(This,pResource) +#define ID3D11DeviceContext4_DiscardView(This,pResourceView) (This)->lpVtbl->DiscardView(This,pResourceView) +#define ID3D11DeviceContext4_VSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) (This)->lpVtbl->VSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) +#define ID3D11DeviceContext4_HSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) (This)->lpVtbl->HSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) +#define ID3D11DeviceContext4_DSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) (This)->lpVtbl->DSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) +#define ID3D11DeviceContext4_GSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) (This)->lpVtbl->GSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) +#define ID3D11DeviceContext4_PSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) (This)->lpVtbl->PSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) +#define ID3D11DeviceContext4_CSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) (This)->lpVtbl->CSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) +#define ID3D11DeviceContext4_VSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) (This)->lpVtbl->VSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) +#define ID3D11DeviceContext4_HSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) (This)->lpVtbl->HSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) +#define ID3D11DeviceContext4_DSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) (This)->lpVtbl->DSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) +#define ID3D11DeviceContext4_GSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) (This)->lpVtbl->GSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) +#define ID3D11DeviceContext4_PSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) (This)->lpVtbl->PSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) +#define ID3D11DeviceContext4_CSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) (This)->lpVtbl->CSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) +#define ID3D11DeviceContext4_SwapDeviceContextState(This,pState,ppPreviousState) (This)->lpVtbl->SwapDeviceContextState(This,pState,ppPreviousState) +#define ID3D11DeviceContext4_ClearView(This,pView,Color,pRect,NumRects) (This)->lpVtbl->ClearView(This,pView,Color,pRect,NumRects) +#define ID3D11DeviceContext4_DiscardView1(This,pResourceView,pRects,NumRects) (This)->lpVtbl->DiscardView1(This,pResourceView,pRects,NumRects) +/*** ID3D11DeviceContext2 methods ***/ +#define ID3D11DeviceContext4_UpdateTileMappings(This,resource,region_count,region_start_coordinates,region_sizes,pool,range_count,range_flags,pool_start_offsets,range_tile_counts,flags) (This)->lpVtbl->UpdateTileMappings(This,resource,region_count,region_start_coordinates,region_sizes,pool,range_count,range_flags,pool_start_offsets,range_tile_counts,flags) +#define ID3D11DeviceContext4_CopyTileMappings(This,dst_resource,dst_start_coordinate,src_resource,src_start_coordinate,region_size,flags) (This)->lpVtbl->CopyTileMappings(This,dst_resource,dst_start_coordinate,src_resource,src_start_coordinate,region_size,flags) +#define ID3D11DeviceContext4_CopyTiles(This,resource,start_coordinate,size,buffer,start_offset,flags) (This)->lpVtbl->CopyTiles(This,resource,start_coordinate,size,buffer,start_offset,flags) +#define ID3D11DeviceContext4_UpdateTiles(This,dst_resource,dst_start_coordinate,dst_region_size,src_data,flags) (This)->lpVtbl->UpdateTiles(This,dst_resource,dst_start_coordinate,dst_region_size,src_data,flags) +#define ID3D11DeviceContext4_ResizeTilePool(This,pool,size) (This)->lpVtbl->ResizeTilePool(This,pool,size) +#define ID3D11DeviceContext4_TiledResourceBarrier(This,before_barrier,after_barrier) (This)->lpVtbl->TiledResourceBarrier(This,before_barrier,after_barrier) +#define ID3D11DeviceContext4_IsAnnotationEnabled(This) (This)->lpVtbl->IsAnnotationEnabled(This) +#define ID3D11DeviceContext4_SetMarkerInt(This,label,data) (This)->lpVtbl->SetMarkerInt(This,label,data) +#define ID3D11DeviceContext4_BeginEventInt(This,label,data) (This)->lpVtbl->BeginEventInt(This,label,data) +#define ID3D11DeviceContext4_EndEvent(This) (This)->lpVtbl->EndEvent(This) +/*** ID3D11DeviceContext3 methods ***/ +#define ID3D11DeviceContext4_Flush1(This,type,event) (This)->lpVtbl->Flush1(This,type,event) +#define ID3D11DeviceContext4_SetHardwareProtectionState(This,enable) (This)->lpVtbl->SetHardwareProtectionState(This,enable) +#define ID3D11DeviceContext4_GetHardwareProtectionState(This,enable) (This)->lpVtbl->GetHardwareProtectionState(This,enable) +/*** ID3D11DeviceContext4 methods ***/ +#define ID3D11DeviceContext4_Signal(This,fence,value) (This)->lpVtbl->Signal(This,fence,value) +#define ID3D11DeviceContext4_Wait(This,fence,value) (This)->lpVtbl->Wait(This,fence,value) +#else +/*** IUnknown methods ***/ +static FORCEINLINE HRESULT ID3D11DeviceContext4_QueryInterface(ID3D11DeviceContext4* This,REFIID riid,void **ppvObject) { + return This->lpVtbl->QueryInterface(This,riid,ppvObject); +} +static FORCEINLINE ULONG ID3D11DeviceContext4_AddRef(ID3D11DeviceContext4* This) { + return This->lpVtbl->AddRef(This); +} +static FORCEINLINE ULONG ID3D11DeviceContext4_Release(ID3D11DeviceContext4* This) { + return This->lpVtbl->Release(This); +} +/*** ID3D11DeviceChild methods ***/ +static FORCEINLINE void ID3D11DeviceContext4_GetDevice(ID3D11DeviceContext4* This,ID3D11Device **ppDevice) { + This->lpVtbl->GetDevice(This,ppDevice); +} +static FORCEINLINE HRESULT ID3D11DeviceContext4_GetPrivateData(ID3D11DeviceContext4* This,REFGUID guid,UINT *pDataSize,void *pData) { + return This->lpVtbl->GetPrivateData(This,guid,pDataSize,pData); +} +static FORCEINLINE HRESULT ID3D11DeviceContext4_SetPrivateData(ID3D11DeviceContext4* This,REFGUID guid,UINT DataSize,const void *pData) { + return This->lpVtbl->SetPrivateData(This,guid,DataSize,pData); +} +static FORCEINLINE HRESULT ID3D11DeviceContext4_SetPrivateDataInterface(ID3D11DeviceContext4* This,REFGUID guid,const IUnknown *pData) { + return This->lpVtbl->SetPrivateDataInterface(This,guid,pData); +} +/*** ID3D11DeviceContext methods ***/ +static FORCEINLINE void ID3D11DeviceContext4_VSSetConstantBuffers(ID3D11DeviceContext4* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer *const *ppConstantBuffers) { + This->lpVtbl->VSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers); +} +static FORCEINLINE void ID3D11DeviceContext4_PSSetShaderResources(ID3D11DeviceContext4* This,UINT StartSlot,UINT NumViews,ID3D11ShaderResourceView *const *ppShaderResourceViews) { + This->lpVtbl->PSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews); +} +static FORCEINLINE void ID3D11DeviceContext4_PSSetShader(ID3D11DeviceContext4* This,ID3D11PixelShader *pPixelShader,ID3D11ClassInstance *const *ppClassInstances,UINT NumClassInstances) { + This->lpVtbl->PSSetShader(This,pPixelShader,ppClassInstances,NumClassInstances); +} +static FORCEINLINE void ID3D11DeviceContext4_PSSetSamplers(ID3D11DeviceContext4* This,UINT StartSlot,UINT NumSamplers,ID3D11SamplerState *const *ppSamplers) { + This->lpVtbl->PSSetSamplers(This,StartSlot,NumSamplers,ppSamplers); +} +static FORCEINLINE void ID3D11DeviceContext4_VSSetShader(ID3D11DeviceContext4* This,ID3D11VertexShader *pVertexShader,ID3D11ClassInstance *const *ppClassInstances,UINT NumClassInstances) { + This->lpVtbl->VSSetShader(This,pVertexShader,ppClassInstances,NumClassInstances); +} +static FORCEINLINE void ID3D11DeviceContext4_DrawIndexed(ID3D11DeviceContext4* This,UINT IndexCount,UINT StartIndexLocation,INT BaseVertexLocation) { + This->lpVtbl->DrawIndexed(This,IndexCount,StartIndexLocation,BaseVertexLocation); +} +static FORCEINLINE void ID3D11DeviceContext4_Draw(ID3D11DeviceContext4* This,UINT VertexCount,UINT StartVertexLocation) { + This->lpVtbl->Draw(This,VertexCount,StartVertexLocation); +} +static FORCEINLINE HRESULT ID3D11DeviceContext4_Map(ID3D11DeviceContext4* This,ID3D11Resource *pResource,UINT Subresource,D3D11_MAP MapType,UINT MapFlags,D3D11_MAPPED_SUBRESOURCE *pMappedResource) { + return This->lpVtbl->Map(This,pResource,Subresource,MapType,MapFlags,pMappedResource); +} +static FORCEINLINE void ID3D11DeviceContext4_Unmap(ID3D11DeviceContext4* This,ID3D11Resource *pResource,UINT Subresource) { + This->lpVtbl->Unmap(This,pResource,Subresource); +} +static FORCEINLINE void ID3D11DeviceContext4_PSSetConstantBuffers(ID3D11DeviceContext4* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer *const *ppConstantBuffers) { + This->lpVtbl->PSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers); +} +static FORCEINLINE void ID3D11DeviceContext4_IASetInputLayout(ID3D11DeviceContext4* This,ID3D11InputLayout *pInputLayout) { + This->lpVtbl->IASetInputLayout(This,pInputLayout); +} +static FORCEINLINE void ID3D11DeviceContext4_IASetVertexBuffers(ID3D11DeviceContext4* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer *const *ppVertexBuffers,const UINT *pStrides,const UINT *pOffsets) { + This->lpVtbl->IASetVertexBuffers(This,StartSlot,NumBuffers,ppVertexBuffers,pStrides,pOffsets); +} +static FORCEINLINE void ID3D11DeviceContext4_IASetIndexBuffer(ID3D11DeviceContext4* This,ID3D11Buffer *pIndexBuffer,DXGI_FORMAT Format,UINT Offset) { + This->lpVtbl->IASetIndexBuffer(This,pIndexBuffer,Format,Offset); +} +static FORCEINLINE void ID3D11DeviceContext4_DrawIndexedInstanced(ID3D11DeviceContext4* This,UINT IndexCountPerInstance,UINT InstanceCount,UINT StartIndexLocation,INT BaseVertexLocation,UINT StartInstanceLocation) { + This->lpVtbl->DrawIndexedInstanced(This,IndexCountPerInstance,InstanceCount,StartIndexLocation,BaseVertexLocation,StartInstanceLocation); +} +static FORCEINLINE void ID3D11DeviceContext4_DrawInstanced(ID3D11DeviceContext4* This,UINT VertexCountPerInstance,UINT InstanceCount,UINT StartVertexLocation,UINT StartInstanceLocation) { + This->lpVtbl->DrawInstanced(This,VertexCountPerInstance,InstanceCount,StartVertexLocation,StartInstanceLocation); +} +static FORCEINLINE void ID3D11DeviceContext4_GSSetConstantBuffers(ID3D11DeviceContext4* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer *const *ppConstantBuffers) { + This->lpVtbl->GSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers); +} +static FORCEINLINE void ID3D11DeviceContext4_GSSetShader(ID3D11DeviceContext4* This,ID3D11GeometryShader *pShader,ID3D11ClassInstance *const *ppClassInstances,UINT NumClassInstances) { + This->lpVtbl->GSSetShader(This,pShader,ppClassInstances,NumClassInstances); +} +static FORCEINLINE void ID3D11DeviceContext4_IASetPrimitiveTopology(ID3D11DeviceContext4* This,D3D11_PRIMITIVE_TOPOLOGY Topology) { + This->lpVtbl->IASetPrimitiveTopology(This,Topology); +} +static FORCEINLINE void ID3D11DeviceContext4_VSSetShaderResources(ID3D11DeviceContext4* This,UINT StartSlot,UINT NumViews,ID3D11ShaderResourceView *const *ppShaderResourceViews) { + This->lpVtbl->VSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews); +} +static FORCEINLINE void ID3D11DeviceContext4_VSSetSamplers(ID3D11DeviceContext4* This,UINT StartSlot,UINT NumSamplers,ID3D11SamplerState *const *ppSamplers) { + This->lpVtbl->VSSetSamplers(This,StartSlot,NumSamplers,ppSamplers); +} +static FORCEINLINE void ID3D11DeviceContext4_Begin(ID3D11DeviceContext4* This,ID3D11Asynchronous *pAsync) { + This->lpVtbl->Begin(This,pAsync); +} +static FORCEINLINE void ID3D11DeviceContext4_End(ID3D11DeviceContext4* This,ID3D11Asynchronous *pAsync) { + This->lpVtbl->End(This,pAsync); +} +static FORCEINLINE HRESULT ID3D11DeviceContext4_GetData(ID3D11DeviceContext4* This,ID3D11Asynchronous *pAsync,void *pData,UINT DataSize,UINT GetDataFlags) { + return This->lpVtbl->GetData(This,pAsync,pData,DataSize,GetDataFlags); +} +static FORCEINLINE void ID3D11DeviceContext4_SetPredication(ID3D11DeviceContext4* This,ID3D11Predicate *pPredicate,WINBOOL PredicateValue) { + This->lpVtbl->SetPredication(This,pPredicate,PredicateValue); +} +static FORCEINLINE void ID3D11DeviceContext4_GSSetShaderResources(ID3D11DeviceContext4* This,UINT StartSlot,UINT NumViews,ID3D11ShaderResourceView *const *ppShaderResourceViews) { + This->lpVtbl->GSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews); +} +static FORCEINLINE void ID3D11DeviceContext4_GSSetSamplers(ID3D11DeviceContext4* This,UINT StartSlot,UINT NumSamplers,ID3D11SamplerState *const *ppSamplers) { + This->lpVtbl->GSSetSamplers(This,StartSlot,NumSamplers,ppSamplers); +} +static FORCEINLINE void ID3D11DeviceContext4_OMSetRenderTargets(ID3D11DeviceContext4* This,UINT NumViews,ID3D11RenderTargetView *const *ppRenderTargetViews,ID3D11DepthStencilView *pDepthStencilView) { + This->lpVtbl->OMSetRenderTargets(This,NumViews,ppRenderTargetViews,pDepthStencilView); +} +static FORCEINLINE void ID3D11DeviceContext4_OMSetRenderTargetsAndUnorderedAccessViews(ID3D11DeviceContext4* This,UINT NumRTVs,ID3D11RenderTargetView *const *ppRenderTargetViews,ID3D11DepthStencilView *pDepthStencilView,UINT UAVStartSlot,UINT NumUAVs,ID3D11UnorderedAccessView *const *ppUnorderedAccessViews,const UINT *pUAVInitialCounts) { + This->lpVtbl->OMSetRenderTargetsAndUnorderedAccessViews(This,NumRTVs,ppRenderTargetViews,pDepthStencilView,UAVStartSlot,NumUAVs,ppUnorderedAccessViews,pUAVInitialCounts); +} +static FORCEINLINE void ID3D11DeviceContext4_OMSetBlendState(ID3D11DeviceContext4* This,ID3D11BlendState *pBlendState,const FLOAT BlendFactor[4],UINT SampleMask) { + This->lpVtbl->OMSetBlendState(This,pBlendState,BlendFactor,SampleMask); +} +static FORCEINLINE void ID3D11DeviceContext4_OMSetDepthStencilState(ID3D11DeviceContext4* This,ID3D11DepthStencilState *pDepthStencilState,UINT StencilRef) { + This->lpVtbl->OMSetDepthStencilState(This,pDepthStencilState,StencilRef); +} +static FORCEINLINE void ID3D11DeviceContext4_SOSetTargets(ID3D11DeviceContext4* This,UINT NumBuffers,ID3D11Buffer *const *ppSOTargets,const UINT *pOffsets) { + This->lpVtbl->SOSetTargets(This,NumBuffers,ppSOTargets,pOffsets); +} +static FORCEINLINE void ID3D11DeviceContext4_DrawAuto(ID3D11DeviceContext4* This) { + This->lpVtbl->DrawAuto(This); +} +static FORCEINLINE void ID3D11DeviceContext4_DrawIndexedInstancedIndirect(ID3D11DeviceContext4* This,ID3D11Buffer *pBufferForArgs,UINT AlignedByteOffsetForArgs) { + This->lpVtbl->DrawIndexedInstancedIndirect(This,pBufferForArgs,AlignedByteOffsetForArgs); +} +static FORCEINLINE void ID3D11DeviceContext4_DrawInstancedIndirect(ID3D11DeviceContext4* This,ID3D11Buffer *pBufferForArgs,UINT AlignedByteOffsetForArgs) { + This->lpVtbl->DrawInstancedIndirect(This,pBufferForArgs,AlignedByteOffsetForArgs); +} +static FORCEINLINE void ID3D11DeviceContext4_Dispatch(ID3D11DeviceContext4* This,UINT ThreadGroupCountX,UINT ThreadGroupCountY,UINT ThreadGroupCountZ) { + This->lpVtbl->Dispatch(This,ThreadGroupCountX,ThreadGroupCountY,ThreadGroupCountZ); +} +static FORCEINLINE void ID3D11DeviceContext4_DispatchIndirect(ID3D11DeviceContext4* This,ID3D11Buffer *pBufferForArgs,UINT AlignedByteOffsetForArgs) { + This->lpVtbl->DispatchIndirect(This,pBufferForArgs,AlignedByteOffsetForArgs); +} +static FORCEINLINE void ID3D11DeviceContext4_RSSetState(ID3D11DeviceContext4* This,ID3D11RasterizerState *pRasterizerState) { + This->lpVtbl->RSSetState(This,pRasterizerState); +} +static FORCEINLINE void ID3D11DeviceContext4_RSSetViewports(ID3D11DeviceContext4* This,UINT NumViewports,const D3D11_VIEWPORT *pViewports) { + This->lpVtbl->RSSetViewports(This,NumViewports,pViewports); +} +static FORCEINLINE void ID3D11DeviceContext4_RSSetScissorRects(ID3D11DeviceContext4* This,UINT NumRects,const D3D11_RECT *pRects) { + This->lpVtbl->RSSetScissorRects(This,NumRects,pRects); +} +static FORCEINLINE void ID3D11DeviceContext4_CopySubresourceRegion(ID3D11DeviceContext4* This,ID3D11Resource *pDstResource,UINT DstSubresource,UINT DstX,UINT DstY,UINT DstZ,ID3D11Resource *pSrcResource,UINT SrcSubresource,const D3D11_BOX *pSrcBox) { + This->lpVtbl->CopySubresourceRegion(This,pDstResource,DstSubresource,DstX,DstY,DstZ,pSrcResource,SrcSubresource,pSrcBox); +} +static FORCEINLINE void ID3D11DeviceContext4_CopyResource(ID3D11DeviceContext4* This,ID3D11Resource *pDstResource,ID3D11Resource *pSrcResource) { + This->lpVtbl->CopyResource(This,pDstResource,pSrcResource); +} +static FORCEINLINE void ID3D11DeviceContext4_UpdateSubresource(ID3D11DeviceContext4* This,ID3D11Resource *pDstResource,UINT DstSubresource,const D3D11_BOX *pDstBox,const void *pSrcData,UINT SrcRowPitch,UINT SrcDepthPitch) { + This->lpVtbl->UpdateSubresource(This,pDstResource,DstSubresource,pDstBox,pSrcData,SrcRowPitch,SrcDepthPitch); +} +static FORCEINLINE void ID3D11DeviceContext4_CopyStructureCount(ID3D11DeviceContext4* This,ID3D11Buffer *pDstBuffer,UINT DstAlignedByteOffset,ID3D11UnorderedAccessView *pSrcView) { + This->lpVtbl->CopyStructureCount(This,pDstBuffer,DstAlignedByteOffset,pSrcView); +} +static FORCEINLINE void ID3D11DeviceContext4_ClearRenderTargetView(ID3D11DeviceContext4* This,ID3D11RenderTargetView *pRenderTargetView,const FLOAT ColorRGBA[4]) { + This->lpVtbl->ClearRenderTargetView(This,pRenderTargetView,ColorRGBA); +} +static FORCEINLINE void ID3D11DeviceContext4_ClearUnorderedAccessViewUint(ID3D11DeviceContext4* This,ID3D11UnorderedAccessView *pUnorderedAccessView,const UINT Values[4]) { + This->lpVtbl->ClearUnorderedAccessViewUint(This,pUnorderedAccessView,Values); +} +static FORCEINLINE void ID3D11DeviceContext4_ClearUnorderedAccessViewFloat(ID3D11DeviceContext4* This,ID3D11UnorderedAccessView *pUnorderedAccessView,const FLOAT Values[4]) { + This->lpVtbl->ClearUnorderedAccessViewFloat(This,pUnorderedAccessView,Values); +} +static FORCEINLINE void ID3D11DeviceContext4_ClearDepthStencilView(ID3D11DeviceContext4* This,ID3D11DepthStencilView *pDepthStencilView,UINT ClearFlags,FLOAT Depth,UINT8 Stencil) { + This->lpVtbl->ClearDepthStencilView(This,pDepthStencilView,ClearFlags,Depth,Stencil); +} +static FORCEINLINE void ID3D11DeviceContext4_GenerateMips(ID3D11DeviceContext4* This,ID3D11ShaderResourceView *pShaderResourceView) { + This->lpVtbl->GenerateMips(This,pShaderResourceView); +} +static FORCEINLINE void ID3D11DeviceContext4_SetResourceMinLOD(ID3D11DeviceContext4* This,ID3D11Resource *pResource,FLOAT MinLOD) { + This->lpVtbl->SetResourceMinLOD(This,pResource,MinLOD); +} +static FORCEINLINE FLOAT ID3D11DeviceContext4_GetResourceMinLOD(ID3D11DeviceContext4* This,ID3D11Resource *pResource) { + return This->lpVtbl->GetResourceMinLOD(This,pResource); +} +static FORCEINLINE void ID3D11DeviceContext4_ResolveSubresource(ID3D11DeviceContext4* This,ID3D11Resource *pDstResource,UINT DstSubresource,ID3D11Resource *pSrcResource,UINT SrcSubresource,DXGI_FORMAT Format) { + This->lpVtbl->ResolveSubresource(This,pDstResource,DstSubresource,pSrcResource,SrcSubresource,Format); +} +static FORCEINLINE void ID3D11DeviceContext4_ExecuteCommandList(ID3D11DeviceContext4* This,ID3D11CommandList *pCommandList,WINBOOL RestoreContextState) { + This->lpVtbl->ExecuteCommandList(This,pCommandList,RestoreContextState); +} +static FORCEINLINE void ID3D11DeviceContext4_HSSetShaderResources(ID3D11DeviceContext4* This,UINT StartSlot,UINT NumViews,ID3D11ShaderResourceView *const *ppShaderResourceViews) { + This->lpVtbl->HSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews); +} +static FORCEINLINE void ID3D11DeviceContext4_HSSetShader(ID3D11DeviceContext4* This,ID3D11HullShader *pHullShader,ID3D11ClassInstance *const *ppClassInstances,UINT NumClassInstances) { + This->lpVtbl->HSSetShader(This,pHullShader,ppClassInstances,NumClassInstances); +} +static FORCEINLINE void ID3D11DeviceContext4_HSSetSamplers(ID3D11DeviceContext4* This,UINT StartSlot,UINT NumSamplers,ID3D11SamplerState *const *ppSamplers) { + This->lpVtbl->HSSetSamplers(This,StartSlot,NumSamplers,ppSamplers); +} +static FORCEINLINE void ID3D11DeviceContext4_HSSetConstantBuffers(ID3D11DeviceContext4* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer *const *ppConstantBuffers) { + This->lpVtbl->HSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers); +} +static FORCEINLINE void ID3D11DeviceContext4_DSSetShaderResources(ID3D11DeviceContext4* This,UINT StartSlot,UINT NumViews,ID3D11ShaderResourceView *const *ppShaderResourceViews) { + This->lpVtbl->DSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews); +} +static FORCEINLINE void ID3D11DeviceContext4_DSSetShader(ID3D11DeviceContext4* This,ID3D11DomainShader *pDomainShader,ID3D11ClassInstance *const *ppClassInstances,UINT NumClassInstances) { + This->lpVtbl->DSSetShader(This,pDomainShader,ppClassInstances,NumClassInstances); +} +static FORCEINLINE void ID3D11DeviceContext4_DSSetSamplers(ID3D11DeviceContext4* This,UINT StartSlot,UINT NumSamplers,ID3D11SamplerState *const *ppSamplers) { + This->lpVtbl->DSSetSamplers(This,StartSlot,NumSamplers,ppSamplers); +} +static FORCEINLINE void ID3D11DeviceContext4_DSSetConstantBuffers(ID3D11DeviceContext4* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer *const *ppConstantBuffers) { + This->lpVtbl->DSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers); +} +static FORCEINLINE void ID3D11DeviceContext4_CSSetShaderResources(ID3D11DeviceContext4* This,UINT StartSlot,UINT NumViews,ID3D11ShaderResourceView *const *ppShaderResourceViews) { + This->lpVtbl->CSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews); +} +static FORCEINLINE void ID3D11DeviceContext4_CSSetUnorderedAccessViews(ID3D11DeviceContext4* This,UINT StartSlot,UINT NumUAVs,ID3D11UnorderedAccessView *const *ppUnorderedAccessViews,const UINT *pUAVInitialCounts) { + This->lpVtbl->CSSetUnorderedAccessViews(This,StartSlot,NumUAVs,ppUnorderedAccessViews,pUAVInitialCounts); +} +static FORCEINLINE void ID3D11DeviceContext4_CSSetShader(ID3D11DeviceContext4* This,ID3D11ComputeShader *pComputeShader,ID3D11ClassInstance *const *ppClassInstances,UINT NumClassInstances) { + This->lpVtbl->CSSetShader(This,pComputeShader,ppClassInstances,NumClassInstances); +} +static FORCEINLINE void ID3D11DeviceContext4_CSSetSamplers(ID3D11DeviceContext4* This,UINT StartSlot,UINT NumSamplers,ID3D11SamplerState *const *ppSamplers) { + This->lpVtbl->CSSetSamplers(This,StartSlot,NumSamplers,ppSamplers); +} +static FORCEINLINE void ID3D11DeviceContext4_CSSetConstantBuffers(ID3D11DeviceContext4* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer *const *ppConstantBuffers) { + This->lpVtbl->CSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers); +} +static FORCEINLINE void ID3D11DeviceContext4_VSGetConstantBuffers(ID3D11DeviceContext4* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer **ppConstantBuffers) { + This->lpVtbl->VSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers); +} +static FORCEINLINE void ID3D11DeviceContext4_PSGetShaderResources(ID3D11DeviceContext4* This,UINT StartSlot,UINT NumViews,ID3D11ShaderResourceView **ppShaderResourceViews) { + This->lpVtbl->PSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews); +} +static FORCEINLINE void ID3D11DeviceContext4_PSGetShader(ID3D11DeviceContext4* This,ID3D11PixelShader **ppPixelShader,ID3D11ClassInstance **ppClassInstances,UINT *pNumClassInstances) { + This->lpVtbl->PSGetShader(This,ppPixelShader,ppClassInstances,pNumClassInstances); +} +static FORCEINLINE void ID3D11DeviceContext4_PSGetSamplers(ID3D11DeviceContext4* This,UINT StartSlot,UINT NumSamplers,ID3D11SamplerState **ppSamplers) { + This->lpVtbl->PSGetSamplers(This,StartSlot,NumSamplers,ppSamplers); +} +static FORCEINLINE void ID3D11DeviceContext4_VSGetShader(ID3D11DeviceContext4* This,ID3D11VertexShader **ppVertexShader,ID3D11ClassInstance **ppClassInstances,UINT *pNumClassInstances) { + This->lpVtbl->VSGetShader(This,ppVertexShader,ppClassInstances,pNumClassInstances); +} +static FORCEINLINE void ID3D11DeviceContext4_PSGetConstantBuffers(ID3D11DeviceContext4* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer **ppConstantBuffers) { + This->lpVtbl->PSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers); +} +static FORCEINLINE void ID3D11DeviceContext4_IAGetInputLayout(ID3D11DeviceContext4* This,ID3D11InputLayout **ppInputLayout) { + This->lpVtbl->IAGetInputLayout(This,ppInputLayout); +} +static FORCEINLINE void ID3D11DeviceContext4_IAGetVertexBuffers(ID3D11DeviceContext4* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer **ppVertexBuffers,UINT *pStrides,UINT *pOffsets) { + This->lpVtbl->IAGetVertexBuffers(This,StartSlot,NumBuffers,ppVertexBuffers,pStrides,pOffsets); +} +static FORCEINLINE void ID3D11DeviceContext4_IAGetIndexBuffer(ID3D11DeviceContext4* This,ID3D11Buffer **pIndexBuffer,DXGI_FORMAT *Format,UINT *Offset) { + This->lpVtbl->IAGetIndexBuffer(This,pIndexBuffer,Format,Offset); +} +static FORCEINLINE void ID3D11DeviceContext4_GSGetConstantBuffers(ID3D11DeviceContext4* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer **ppConstantBuffers) { + This->lpVtbl->GSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers); +} +static FORCEINLINE void ID3D11DeviceContext4_GSGetShader(ID3D11DeviceContext4* This,ID3D11GeometryShader **ppGeometryShader,ID3D11ClassInstance **ppClassInstances,UINT *pNumClassInstances) { + This->lpVtbl->GSGetShader(This,ppGeometryShader,ppClassInstances,pNumClassInstances); +} +static FORCEINLINE void ID3D11DeviceContext4_IAGetPrimitiveTopology(ID3D11DeviceContext4* This,D3D11_PRIMITIVE_TOPOLOGY *pTopology) { + This->lpVtbl->IAGetPrimitiveTopology(This,pTopology); +} +static FORCEINLINE void ID3D11DeviceContext4_VSGetShaderResources(ID3D11DeviceContext4* This,UINT StartSlot,UINT NumViews,ID3D11ShaderResourceView **ppShaderResourceViews) { + This->lpVtbl->VSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews); +} +static FORCEINLINE void ID3D11DeviceContext4_VSGetSamplers(ID3D11DeviceContext4* This,UINT StartSlot,UINT NumSamplers,ID3D11SamplerState **ppSamplers) { + This->lpVtbl->VSGetSamplers(This,StartSlot,NumSamplers,ppSamplers); +} +static FORCEINLINE void ID3D11DeviceContext4_GetPredication(ID3D11DeviceContext4* This,ID3D11Predicate **ppPredicate,WINBOOL *pPredicateValue) { + This->lpVtbl->GetPredication(This,ppPredicate,pPredicateValue); +} +static FORCEINLINE void ID3D11DeviceContext4_GSGetShaderResources(ID3D11DeviceContext4* This,UINT StartSlot,UINT NumViews,ID3D11ShaderResourceView **ppShaderResourceViews) { + This->lpVtbl->GSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews); +} +static FORCEINLINE void ID3D11DeviceContext4_GSGetSamplers(ID3D11DeviceContext4* This,UINT StartSlot,UINT NumSamplers,ID3D11SamplerState **ppSamplers) { + This->lpVtbl->GSGetSamplers(This,StartSlot,NumSamplers,ppSamplers); +} +static FORCEINLINE void ID3D11DeviceContext4_OMGetRenderTargets(ID3D11DeviceContext4* This,UINT NumViews,ID3D11RenderTargetView **ppRenderTargetViews,ID3D11DepthStencilView **ppDepthStencilView) { + This->lpVtbl->OMGetRenderTargets(This,NumViews,ppRenderTargetViews,ppDepthStencilView); +} +static FORCEINLINE void ID3D11DeviceContext4_OMGetRenderTargetsAndUnorderedAccessViews(ID3D11DeviceContext4* This,UINT NumRTVs,ID3D11RenderTargetView **ppRenderTargetViews,ID3D11DepthStencilView **ppDepthStencilView,UINT UAVStartSlot,UINT NumUAVs,ID3D11UnorderedAccessView **ppUnorderedAccessViews) { + This->lpVtbl->OMGetRenderTargetsAndUnorderedAccessViews(This,NumRTVs,ppRenderTargetViews,ppDepthStencilView,UAVStartSlot,NumUAVs,ppUnorderedAccessViews); +} +static FORCEINLINE void ID3D11DeviceContext4_OMGetBlendState(ID3D11DeviceContext4* This,ID3D11BlendState **ppBlendState,FLOAT BlendFactor[4],UINT *pSampleMask) { + This->lpVtbl->OMGetBlendState(This,ppBlendState,BlendFactor,pSampleMask); +} +static FORCEINLINE void ID3D11DeviceContext4_OMGetDepthStencilState(ID3D11DeviceContext4* This,ID3D11DepthStencilState **ppDepthStencilState,UINT *pStencilRef) { + This->lpVtbl->OMGetDepthStencilState(This,ppDepthStencilState,pStencilRef); +} +static FORCEINLINE void ID3D11DeviceContext4_SOGetTargets(ID3D11DeviceContext4* This,UINT NumBuffers,ID3D11Buffer **ppSOTargets) { + This->lpVtbl->SOGetTargets(This,NumBuffers,ppSOTargets); +} +static FORCEINLINE void ID3D11DeviceContext4_RSGetState(ID3D11DeviceContext4* This,ID3D11RasterizerState **ppRasterizerState) { + This->lpVtbl->RSGetState(This,ppRasterizerState); +} +static FORCEINLINE void ID3D11DeviceContext4_RSGetViewports(ID3D11DeviceContext4* This,UINT *pNumViewports,D3D11_VIEWPORT *pViewports) { + This->lpVtbl->RSGetViewports(This,pNumViewports,pViewports); +} +static FORCEINLINE void ID3D11DeviceContext4_RSGetScissorRects(ID3D11DeviceContext4* This,UINT *pNumRects,D3D11_RECT *pRects) { + This->lpVtbl->RSGetScissorRects(This,pNumRects,pRects); +} +static FORCEINLINE void ID3D11DeviceContext4_HSGetShaderResources(ID3D11DeviceContext4* This,UINT StartSlot,UINT NumViews,ID3D11ShaderResourceView **ppShaderResourceViews) { + This->lpVtbl->HSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews); +} +static FORCEINLINE void ID3D11DeviceContext4_HSGetShader(ID3D11DeviceContext4* This,ID3D11HullShader **ppHullShader,ID3D11ClassInstance **ppClassInstances,UINT *pNumClassInstances) { + This->lpVtbl->HSGetShader(This,ppHullShader,ppClassInstances,pNumClassInstances); +} +static FORCEINLINE void ID3D11DeviceContext4_HSGetSamplers(ID3D11DeviceContext4* This,UINT StartSlot,UINT NumSamplers,ID3D11SamplerState **ppSamplers) { + This->lpVtbl->HSGetSamplers(This,StartSlot,NumSamplers,ppSamplers); +} +static FORCEINLINE void ID3D11DeviceContext4_HSGetConstantBuffers(ID3D11DeviceContext4* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer **ppConstantBuffers) { + This->lpVtbl->HSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers); +} +static FORCEINLINE void ID3D11DeviceContext4_DSGetShaderResources(ID3D11DeviceContext4* This,UINT StartSlot,UINT NumViews,ID3D11ShaderResourceView **ppShaderResourceViews) { + This->lpVtbl->DSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews); +} +static FORCEINLINE void ID3D11DeviceContext4_DSGetShader(ID3D11DeviceContext4* This,ID3D11DomainShader **ppDomainShader,ID3D11ClassInstance **ppClassInstances,UINT *pNumClassInstances) { + This->lpVtbl->DSGetShader(This,ppDomainShader,ppClassInstances,pNumClassInstances); +} +static FORCEINLINE void ID3D11DeviceContext4_DSGetSamplers(ID3D11DeviceContext4* This,UINT StartSlot,UINT NumSamplers,ID3D11SamplerState **ppSamplers) { + This->lpVtbl->DSGetSamplers(This,StartSlot,NumSamplers,ppSamplers); +} +static FORCEINLINE void ID3D11DeviceContext4_DSGetConstantBuffers(ID3D11DeviceContext4* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer **ppConstantBuffers) { + This->lpVtbl->DSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers); +} +static FORCEINLINE void ID3D11DeviceContext4_CSGetShaderResources(ID3D11DeviceContext4* This,UINT StartSlot,UINT NumViews,ID3D11ShaderResourceView **ppShaderResourceViews) { + This->lpVtbl->CSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews); +} +static FORCEINLINE void ID3D11DeviceContext4_CSGetUnorderedAccessViews(ID3D11DeviceContext4* This,UINT StartSlot,UINT NumUAVs,ID3D11UnorderedAccessView **ppUnorderedAccessViews) { + This->lpVtbl->CSGetUnorderedAccessViews(This,StartSlot,NumUAVs,ppUnorderedAccessViews); +} +static FORCEINLINE void ID3D11DeviceContext4_CSGetShader(ID3D11DeviceContext4* This,ID3D11ComputeShader **ppComputeShader,ID3D11ClassInstance **ppClassInstances,UINT *pNumClassInstances) { + This->lpVtbl->CSGetShader(This,ppComputeShader,ppClassInstances,pNumClassInstances); +} +static FORCEINLINE void ID3D11DeviceContext4_CSGetSamplers(ID3D11DeviceContext4* This,UINT StartSlot,UINT NumSamplers,ID3D11SamplerState **ppSamplers) { + This->lpVtbl->CSGetSamplers(This,StartSlot,NumSamplers,ppSamplers); +} +static FORCEINLINE void ID3D11DeviceContext4_CSGetConstantBuffers(ID3D11DeviceContext4* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer **ppConstantBuffers) { + This->lpVtbl->CSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers); +} +static FORCEINLINE void ID3D11DeviceContext4_ClearState(ID3D11DeviceContext4* This) { + This->lpVtbl->ClearState(This); +} +static FORCEINLINE void ID3D11DeviceContext4_Flush(ID3D11DeviceContext4* This) { + This->lpVtbl->Flush(This); +} +static FORCEINLINE D3D11_DEVICE_CONTEXT_TYPE ID3D11DeviceContext4_GetType(ID3D11DeviceContext4* This) { + return This->lpVtbl->GetType(This); +} +static FORCEINLINE UINT ID3D11DeviceContext4_GetContextFlags(ID3D11DeviceContext4* This) { + return This->lpVtbl->GetContextFlags(This); +} +static FORCEINLINE HRESULT ID3D11DeviceContext4_FinishCommandList(ID3D11DeviceContext4* This,WINBOOL RestoreDeferredContextState,ID3D11CommandList **ppCommandList) { + return This->lpVtbl->FinishCommandList(This,RestoreDeferredContextState,ppCommandList); +} +/*** ID3D11DeviceContext1 methods ***/ +static FORCEINLINE void ID3D11DeviceContext4_CopySubresourceRegion1(ID3D11DeviceContext4* This,ID3D11Resource *pDstResource,UINT DstSubresource,UINT DstX,UINT DstY,UINT DstZ,ID3D11Resource *pSrcResource,UINT SrcSubresource,const D3D11_BOX *pSrcBox,UINT CopyFlags) { + This->lpVtbl->CopySubresourceRegion1(This,pDstResource,DstSubresource,DstX,DstY,DstZ,pSrcResource,SrcSubresource,pSrcBox,CopyFlags); +} +static FORCEINLINE void ID3D11DeviceContext4_UpdateSubresource1(ID3D11DeviceContext4* This,ID3D11Resource *pDstResource,UINT DstSubresource,const D3D11_BOX *pDstBox,const void *pSrcData,UINT SrcRowPitch,UINT SrcDepthPitch,UINT CopyFlags) { + This->lpVtbl->UpdateSubresource1(This,pDstResource,DstSubresource,pDstBox,pSrcData,SrcRowPitch,SrcDepthPitch,CopyFlags); +} +static FORCEINLINE void ID3D11DeviceContext4_DiscardResource(ID3D11DeviceContext4* This,ID3D11Resource *pResource) { + This->lpVtbl->DiscardResource(This,pResource); +} +static FORCEINLINE void ID3D11DeviceContext4_DiscardView(ID3D11DeviceContext4* This,ID3D11View *pResourceView) { + This->lpVtbl->DiscardView(This,pResourceView); +} +static FORCEINLINE void ID3D11DeviceContext4_VSSetConstantBuffers1(ID3D11DeviceContext4* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer *const *ppConstantBuffers,const UINT *pFirstConstant,const UINT *pNumConstants) { + This->lpVtbl->VSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants); +} +static FORCEINLINE void ID3D11DeviceContext4_HSSetConstantBuffers1(ID3D11DeviceContext4* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer *const *ppConstantBuffers,const UINT *pFirstConstant,const UINT *pNumConstants) { + This->lpVtbl->HSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants); +} +static FORCEINLINE void ID3D11DeviceContext4_DSSetConstantBuffers1(ID3D11DeviceContext4* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer *const *ppConstantBuffers,const UINT *pFirstConstant,const UINT *pNumConstants) { + This->lpVtbl->DSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants); +} +static FORCEINLINE void ID3D11DeviceContext4_GSSetConstantBuffers1(ID3D11DeviceContext4* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer *const *ppConstantBuffers,const UINT *pFirstConstant,const UINT *pNumConstants) { + This->lpVtbl->GSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants); +} +static FORCEINLINE void ID3D11DeviceContext4_PSSetConstantBuffers1(ID3D11DeviceContext4* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer *const *ppConstantBuffers,const UINT *pFirstConstant,const UINT *pNumConstants) { + This->lpVtbl->PSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants); +} +static FORCEINLINE void ID3D11DeviceContext4_CSSetConstantBuffers1(ID3D11DeviceContext4* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer *const *ppConstantBuffers,const UINT *pFirstConstant,const UINT *pNumConstants) { + This->lpVtbl->CSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants); +} +static FORCEINLINE void ID3D11DeviceContext4_VSGetConstantBuffers1(ID3D11DeviceContext4* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer **ppConstantBuffers,UINT *pFirstConstant,UINT *pNumConstants) { + This->lpVtbl->VSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants); +} +static FORCEINLINE void ID3D11DeviceContext4_HSGetConstantBuffers1(ID3D11DeviceContext4* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer **ppConstantBuffers,UINT *pFirstConstant,UINT *pNumConstants) { + This->lpVtbl->HSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants); +} +static FORCEINLINE void ID3D11DeviceContext4_DSGetConstantBuffers1(ID3D11DeviceContext4* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer **ppConstantBuffers,UINT *pFirstConstant,UINT *pNumConstants) { + This->lpVtbl->DSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants); +} +static FORCEINLINE void ID3D11DeviceContext4_GSGetConstantBuffers1(ID3D11DeviceContext4* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer **ppConstantBuffers,UINT *pFirstConstant,UINT *pNumConstants) { + This->lpVtbl->GSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants); +} +static FORCEINLINE void ID3D11DeviceContext4_PSGetConstantBuffers1(ID3D11DeviceContext4* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer **ppConstantBuffers,UINT *pFirstConstant,UINT *pNumConstants) { + This->lpVtbl->PSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants); +} +static FORCEINLINE void ID3D11DeviceContext4_CSGetConstantBuffers1(ID3D11DeviceContext4* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer **ppConstantBuffers,UINT *pFirstConstant,UINT *pNumConstants) { + This->lpVtbl->CSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants); +} +static FORCEINLINE void ID3D11DeviceContext4_SwapDeviceContextState(ID3D11DeviceContext4* This,ID3DDeviceContextState *pState,ID3DDeviceContextState **ppPreviousState) { + This->lpVtbl->SwapDeviceContextState(This,pState,ppPreviousState); +} +static FORCEINLINE void ID3D11DeviceContext4_ClearView(ID3D11DeviceContext4* This,ID3D11View *pView,const FLOAT Color[4],const D3D11_RECT *pRect,UINT NumRects) { + This->lpVtbl->ClearView(This,pView,Color,pRect,NumRects); +} +static FORCEINLINE void ID3D11DeviceContext4_DiscardView1(ID3D11DeviceContext4* This,ID3D11View *pResourceView,const D3D11_RECT *pRects,UINT NumRects) { + This->lpVtbl->DiscardView1(This,pResourceView,pRects,NumRects); +} +/*** ID3D11DeviceContext2 methods ***/ +static FORCEINLINE HRESULT ID3D11DeviceContext4_UpdateTileMappings(ID3D11DeviceContext4* This,ID3D11Resource *resource,UINT region_count,const D3D11_TILED_RESOURCE_COORDINATE *region_start_coordinates,const D3D11_TILE_REGION_SIZE *region_sizes,ID3D11Buffer *pool,UINT range_count,const UINT *range_flags,const UINT *pool_start_offsets,const UINT *range_tile_counts,UINT flags) { + return This->lpVtbl->UpdateTileMappings(This,resource,region_count,region_start_coordinates,region_sizes,pool,range_count,range_flags,pool_start_offsets,range_tile_counts,flags); +} +static FORCEINLINE HRESULT ID3D11DeviceContext4_CopyTileMappings(ID3D11DeviceContext4* This,ID3D11Resource *dst_resource,const D3D11_TILED_RESOURCE_COORDINATE *dst_start_coordinate,ID3D11Resource *src_resource,const D3D11_TILED_RESOURCE_COORDINATE *src_start_coordinate,const D3D11_TILE_REGION_SIZE *region_size,UINT flags) { + return This->lpVtbl->CopyTileMappings(This,dst_resource,dst_start_coordinate,src_resource,src_start_coordinate,region_size,flags); +} +static FORCEINLINE void ID3D11DeviceContext4_CopyTiles(ID3D11DeviceContext4* This,ID3D11Resource *resource,const D3D11_TILED_RESOURCE_COORDINATE *start_coordinate,const D3D11_TILE_REGION_SIZE *size,ID3D11Buffer *buffer,UINT64 start_offset,UINT flags) { + This->lpVtbl->CopyTiles(This,resource,start_coordinate,size,buffer,start_offset,flags); +} +static FORCEINLINE void ID3D11DeviceContext4_UpdateTiles(ID3D11DeviceContext4* This,ID3D11Resource *dst_resource,const D3D11_TILED_RESOURCE_COORDINATE *dst_start_coordinate,const D3D11_TILE_REGION_SIZE *dst_region_size,const void *src_data,UINT flags) { + This->lpVtbl->UpdateTiles(This,dst_resource,dst_start_coordinate,dst_region_size,src_data,flags); +} +static FORCEINLINE HRESULT ID3D11DeviceContext4_ResizeTilePool(ID3D11DeviceContext4* This,ID3D11Buffer *pool,UINT64 size) { + return This->lpVtbl->ResizeTilePool(This,pool,size); +} +static FORCEINLINE void ID3D11DeviceContext4_TiledResourceBarrier(ID3D11DeviceContext4* This,ID3D11DeviceChild *before_barrier,ID3D11DeviceChild *after_barrier) { + This->lpVtbl->TiledResourceBarrier(This,before_barrier,after_barrier); +} +static FORCEINLINE WINBOOL ID3D11DeviceContext4_IsAnnotationEnabled(ID3D11DeviceContext4* This) { + return This->lpVtbl->IsAnnotationEnabled(This); +} +static FORCEINLINE void ID3D11DeviceContext4_SetMarkerInt(ID3D11DeviceContext4* This,const WCHAR *label,int data) { + This->lpVtbl->SetMarkerInt(This,label,data); +} +static FORCEINLINE void ID3D11DeviceContext4_BeginEventInt(ID3D11DeviceContext4* This,const WCHAR *label,int data) { + This->lpVtbl->BeginEventInt(This,label,data); +} +static FORCEINLINE void ID3D11DeviceContext4_EndEvent(ID3D11DeviceContext4* This) { + This->lpVtbl->EndEvent(This); +} +/*** ID3D11DeviceContext3 methods ***/ +static FORCEINLINE void ID3D11DeviceContext4_Flush1(ID3D11DeviceContext4* This,D3D11_CONTEXT_TYPE type,HANDLE event) { + This->lpVtbl->Flush1(This,type,event); +} +static FORCEINLINE void ID3D11DeviceContext4_SetHardwareProtectionState(ID3D11DeviceContext4* This,WINBOOL enable) { + This->lpVtbl->SetHardwareProtectionState(This,enable); +} +static FORCEINLINE void ID3D11DeviceContext4_GetHardwareProtectionState(ID3D11DeviceContext4* This,WINBOOL *enable) { + This->lpVtbl->GetHardwareProtectionState(This,enable); +} +/*** ID3D11DeviceContext4 methods ***/ +static FORCEINLINE HRESULT ID3D11DeviceContext4_Signal(ID3D11DeviceContext4* This,ID3D11Fence *fence,UINT64 value) { + return This->lpVtbl->Signal(This,fence,value); +} +static FORCEINLINE HRESULT ID3D11DeviceContext4_Wait(ID3D11DeviceContext4* This,ID3D11Fence *fence,UINT64 value) { + return This->lpVtbl->Wait(This,fence,value); +} +#endif +#endif + +#endif + + +#endif /* __ID3D11DeviceContext4_INTERFACE_DEFINED__ */ + +/***************************************************************************** + * ID3D11Device3 interface + */ +#ifndef __ID3D11Device3_INTERFACE_DEFINED__ +#define __ID3D11Device3_INTERFACE_DEFINED__ + +DEFINE_GUID(IID_ID3D11Device3, 0xa05c8c37, 0xd2c6, 0x4732, 0xb3,0xa0, 0x9c,0xe0,0xb0,0xdc,0x9a,0xe6); +#if defined(__cplusplus) && !defined(CINTERFACE) +MIDL_INTERFACE("a05c8c37-d2c6-4732-b3a0-9ce0b0dc9ae6") +ID3D11Device3 : public ID3D11Device2 +{ + virtual HRESULT STDMETHODCALLTYPE CreateTexture2D1( + const D3D11_TEXTURE2D_DESC1 *desc, + const D3D11_SUBRESOURCE_DATA *initial_data, + ID3D11Texture2D1 **texture) = 0; + + virtual HRESULT STDMETHODCALLTYPE CreateTexture3D1( + const D3D11_TEXTURE3D_DESC1 *desc, + const D3D11_SUBRESOURCE_DATA *initial_data, + ID3D11Texture3D1 **texture) = 0; + + virtual HRESULT STDMETHODCALLTYPE CreateRasterizerState2( + const D3D11_RASTERIZER_DESC2 *desc, + ID3D11RasterizerState2 **state) = 0; + + virtual HRESULT STDMETHODCALLTYPE CreateShaderResourceView1( + ID3D11Resource *resource, + const D3D11_SHADER_RESOURCE_VIEW_DESC1 *desc, + ID3D11ShaderResourceView1 **view) = 0; + + virtual HRESULT STDMETHODCALLTYPE CreateUnorderedAccessView1( + ID3D11Resource *resource, + const D3D11_UNORDERED_ACCESS_VIEW_DESC1 *desc, + ID3D11UnorderedAccessView1 **view) = 0; + + virtual HRESULT STDMETHODCALLTYPE CreateRenderTargetView1( + ID3D11Resource *resource, + const D3D11_RENDER_TARGET_VIEW_DESC1 *desc, + ID3D11RenderTargetView1 **view) = 0; + + virtual HRESULT STDMETHODCALLTYPE CreateQuery1( + const D3D11_QUERY_DESC1 *desc, + ID3D11Query1 **query) = 0; + + virtual void STDMETHODCALLTYPE GetImmediateContext3( + ID3D11DeviceContext3 **context) = 0; + + virtual HRESULT STDMETHODCALLTYPE CreateDeferredContext3( + UINT flags, + ID3D11DeviceContext3 **context) = 0; + + virtual void STDMETHODCALLTYPE WriteToSubresource( + ID3D11Resource *dst_resource, + UINT dst_subresource, + const D3D11_BOX *dst_box, + const void *src_data, + UINT src_row_pitch, + UINT src_depth_pitch) = 0; + + virtual void STDMETHODCALLTYPE ReadFromSubresource( + void *dst_data, + UINT dst_row_pitch, + UINT dst_depth_pitch, + ID3D11Resource *src_resource, + UINT src_subresource, + const D3D11_BOX *src_box) = 0; + +}; +#ifdef __CRT_UUID_DECL +__CRT_UUID_DECL(ID3D11Device3, 0xa05c8c37, 0xd2c6, 0x4732, 0xb3,0xa0, 0x9c,0xe0,0xb0,0xdc,0x9a,0xe6) +#endif +#else +typedef struct ID3D11Device3Vtbl { + BEGIN_INTERFACE + + /*** IUnknown methods ***/ + HRESULT (STDMETHODCALLTYPE *QueryInterface)( + ID3D11Device3 *This, + REFIID riid, + void **ppvObject); + + ULONG (STDMETHODCALLTYPE *AddRef)( + ID3D11Device3 *This); + + ULONG (STDMETHODCALLTYPE *Release)( + ID3D11Device3 *This); + + /*** ID3D11Device methods ***/ + HRESULT (STDMETHODCALLTYPE *CreateBuffer)( + ID3D11Device3 *This, + const D3D11_BUFFER_DESC *pDesc, + const D3D11_SUBRESOURCE_DATA *pInitialData, + ID3D11Buffer **ppBuffer); + + HRESULT (STDMETHODCALLTYPE *CreateTexture1D)( + ID3D11Device3 *This, + const D3D11_TEXTURE1D_DESC *pDesc, + const D3D11_SUBRESOURCE_DATA *pInitialData, + ID3D11Texture1D **ppTexture1D); + + HRESULT (STDMETHODCALLTYPE *CreateTexture2D)( + ID3D11Device3 *This, + const D3D11_TEXTURE2D_DESC *pDesc, + const D3D11_SUBRESOURCE_DATA *pInitialData, + ID3D11Texture2D **ppTexture2D); + + HRESULT (STDMETHODCALLTYPE *CreateTexture3D)( + ID3D11Device3 *This, + const D3D11_TEXTURE3D_DESC *pDesc, + const D3D11_SUBRESOURCE_DATA *pInitialData, + ID3D11Texture3D **ppTexture3D); + + HRESULT (STDMETHODCALLTYPE *CreateShaderResourceView)( + ID3D11Device3 *This, + ID3D11Resource *pResource, + const D3D11_SHADER_RESOURCE_VIEW_DESC *pDesc, + ID3D11ShaderResourceView **ppSRView); + + HRESULT (STDMETHODCALLTYPE *CreateUnorderedAccessView)( + ID3D11Device3 *This, + ID3D11Resource *pResource, + const D3D11_UNORDERED_ACCESS_VIEW_DESC *pDesc, + ID3D11UnorderedAccessView **ppUAView); + + HRESULT (STDMETHODCALLTYPE *CreateRenderTargetView)( + ID3D11Device3 *This, + ID3D11Resource *pResource, + const D3D11_RENDER_TARGET_VIEW_DESC *pDesc, + ID3D11RenderTargetView **ppRTView); + + HRESULT (STDMETHODCALLTYPE *CreateDepthStencilView)( + ID3D11Device3 *This, + ID3D11Resource *pResource, + const D3D11_DEPTH_STENCIL_VIEW_DESC *pDesc, + ID3D11DepthStencilView **ppDepthStencilView); + + HRESULT (STDMETHODCALLTYPE *CreateInputLayout)( + ID3D11Device3 *This, + const D3D11_INPUT_ELEMENT_DESC *pInputElementDescs, + UINT NumElements, + const void *pShaderBytecodeWithInputSignature, + SIZE_T BytecodeLength, + ID3D11InputLayout **ppInputLayout); + + HRESULT (STDMETHODCALLTYPE *CreateVertexShader)( + ID3D11Device3 *This, + const void *pShaderBytecode, + SIZE_T BytecodeLength, + ID3D11ClassLinkage *pClassLinkage, + ID3D11VertexShader **ppVertexShader); + + HRESULT (STDMETHODCALLTYPE *CreateGeometryShader)( + ID3D11Device3 *This, + const void *pShaderBytecode, + SIZE_T BytecodeLength, + ID3D11ClassLinkage *pClassLinkage, + ID3D11GeometryShader **ppGeometryShader); + + HRESULT (STDMETHODCALLTYPE *CreateGeometryShaderWithStreamOutput)( + ID3D11Device3 *This, + const void *pShaderBytecode, + SIZE_T BytecodeLength, + const D3D11_SO_DECLARATION_ENTRY *pSODeclaration, + UINT NumEntries, + const UINT *pBufferStrides, + UINT NumStrides, + UINT RasterizedStream, + ID3D11ClassLinkage *pClassLinkage, + ID3D11GeometryShader **ppGeometryShader); + + HRESULT (STDMETHODCALLTYPE *CreatePixelShader)( + ID3D11Device3 *This, + const void *pShaderBytecode, + SIZE_T BytecodeLength, + ID3D11ClassLinkage *pClassLinkage, + ID3D11PixelShader **ppPixelShader); + + HRESULT (STDMETHODCALLTYPE *CreateHullShader)( + ID3D11Device3 *This, + const void *pShaderBytecode, + SIZE_T BytecodeLength, + ID3D11ClassLinkage *pClassLinkage, + ID3D11HullShader **ppHullShader); + + HRESULT (STDMETHODCALLTYPE *CreateDomainShader)( + ID3D11Device3 *This, + const void *pShaderBytecode, + SIZE_T BytecodeLength, + ID3D11ClassLinkage *pClassLinkage, + ID3D11DomainShader **ppDomainShader); + + HRESULT (STDMETHODCALLTYPE *CreateComputeShader)( + ID3D11Device3 *This, + const void *pShaderBytecode, + SIZE_T BytecodeLength, + ID3D11ClassLinkage *pClassLinkage, + ID3D11ComputeShader **ppComputeShader); + + HRESULT (STDMETHODCALLTYPE *CreateClassLinkage)( + ID3D11Device3 *This, + ID3D11ClassLinkage **ppLinkage); + + HRESULT (STDMETHODCALLTYPE *CreateBlendState)( + ID3D11Device3 *This, + const D3D11_BLEND_DESC *pBlendStateDesc, + ID3D11BlendState **ppBlendState); + + HRESULT (STDMETHODCALLTYPE *CreateDepthStencilState)( + ID3D11Device3 *This, + const D3D11_DEPTH_STENCIL_DESC *pDepthStencilDesc, + ID3D11DepthStencilState **ppDepthStencilState); + + HRESULT (STDMETHODCALLTYPE *CreateRasterizerState)( + ID3D11Device3 *This, + const D3D11_RASTERIZER_DESC *pRasterizerDesc, + ID3D11RasterizerState **ppRasterizerState); + + HRESULT (STDMETHODCALLTYPE *CreateSamplerState)( + ID3D11Device3 *This, + const D3D11_SAMPLER_DESC *pSamplerDesc, + ID3D11SamplerState **ppSamplerState); + + HRESULT (STDMETHODCALLTYPE *CreateQuery)( + ID3D11Device3 *This, + const D3D11_QUERY_DESC *pQueryDesc, + ID3D11Query **ppQuery); + + HRESULT (STDMETHODCALLTYPE *CreatePredicate)( + ID3D11Device3 *This, + const D3D11_QUERY_DESC *pPredicateDesc, + ID3D11Predicate **ppPredicate); + + HRESULT (STDMETHODCALLTYPE *CreateCounter)( + ID3D11Device3 *This, + const D3D11_COUNTER_DESC *pCounterDesc, + ID3D11Counter **ppCounter); + + HRESULT (STDMETHODCALLTYPE *CreateDeferredContext)( + ID3D11Device3 *This, + UINT ContextFlags, + ID3D11DeviceContext **ppDeferredContext); + + HRESULT (STDMETHODCALLTYPE *OpenSharedResource)( + ID3D11Device3 *This, + HANDLE hResource, + REFIID ReturnedInterface, + void **ppResource); + + HRESULT (STDMETHODCALLTYPE *CheckFormatSupport)( + ID3D11Device3 *This, + DXGI_FORMAT Format, + UINT *pFormatSupport); + + HRESULT (STDMETHODCALLTYPE *CheckMultisampleQualityLevels)( + ID3D11Device3 *This, + DXGI_FORMAT Format, + UINT SampleCount, + UINT *pNumQualityLevels); + + void (STDMETHODCALLTYPE *CheckCounterInfo)( + ID3D11Device3 *This, + D3D11_COUNTER_INFO *pCounterInfo); + + HRESULT (STDMETHODCALLTYPE *CheckCounter)( + ID3D11Device3 *This, + const D3D11_COUNTER_DESC *pDesc, + D3D11_COUNTER_TYPE *pType, + UINT *pActiveCounters, + LPSTR szName, + UINT *pNameLength, + LPSTR szUnits, + UINT *pUnitsLength, + LPSTR szDescription, + UINT *pDescriptionLength); + + HRESULT (STDMETHODCALLTYPE *CheckFeatureSupport)( + ID3D11Device3 *This, + D3D11_FEATURE Feature, + void *pFeatureSupportData, + UINT FeatureSupportDataSize); + + HRESULT (STDMETHODCALLTYPE *GetPrivateData)( + ID3D11Device3 *This, + REFGUID guid, + UINT *pDataSize, + void *pData); + + HRESULT (STDMETHODCALLTYPE *SetPrivateData)( + ID3D11Device3 *This, + REFGUID guid, + UINT DataSize, + const void *pData); + + HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( + ID3D11Device3 *This, + REFGUID guid, + const IUnknown *pData); + + D3D_FEATURE_LEVEL (STDMETHODCALLTYPE *GetFeatureLevel)( + ID3D11Device3 *This); + + UINT (STDMETHODCALLTYPE *GetCreationFlags)( + ID3D11Device3 *This); + + HRESULT (STDMETHODCALLTYPE *GetDeviceRemovedReason)( + ID3D11Device3 *This); + + void (STDMETHODCALLTYPE *GetImmediateContext)( + ID3D11Device3 *This, + ID3D11DeviceContext **ppImmediateContext); + + HRESULT (STDMETHODCALLTYPE *SetExceptionMode)( + ID3D11Device3 *This, + UINT RaiseFlags); + + UINT (STDMETHODCALLTYPE *GetExceptionMode)( + ID3D11Device3 *This); + + /*** ID3D11Device1 methods ***/ + void (STDMETHODCALLTYPE *GetImmediateContext1)( + ID3D11Device3 *This, + ID3D11DeviceContext1 **ppImmediateContext); + + HRESULT (STDMETHODCALLTYPE *CreateDeferredContext1)( + ID3D11Device3 *This, + UINT ContextFlags, + ID3D11DeviceContext1 **ppDeferredContext); + + HRESULT (STDMETHODCALLTYPE *CreateBlendState1)( + ID3D11Device3 *This, + const D3D11_BLEND_DESC1 *pBlendStateDesc, + ID3D11BlendState1 **ppBlendState); + + HRESULT (STDMETHODCALLTYPE *CreateRasterizerState1)( + ID3D11Device3 *This, + const D3D11_RASTERIZER_DESC1 *pRasterizerDesc, + ID3D11RasterizerState1 **ppRasterizerState); + + HRESULT (STDMETHODCALLTYPE *CreateDeviceContextState)( + ID3D11Device3 *This, + UINT Flags, + const D3D_FEATURE_LEVEL *pFeatureLevels, + UINT FeatureLevels, + UINT SDKVersion, + REFIID EmulatedInterface, + D3D_FEATURE_LEVEL *pChosenFeatureLevel, + ID3DDeviceContextState **ppContextState); + + HRESULT (STDMETHODCALLTYPE *OpenSharedResource1)( + ID3D11Device3 *This, + HANDLE hResource, + REFIID returnedInterface, + void **ppResource); + + HRESULT (STDMETHODCALLTYPE *OpenSharedResourceByName)( + ID3D11Device3 *This, + LPCWSTR lpName, + DWORD dwDesiredAccess, + REFIID returnedInterface, + void **ppResource); + + /*** ID3D11Device2 methods ***/ + void (STDMETHODCALLTYPE *GetImmediateContext2)( + ID3D11Device3 *This, + ID3D11DeviceContext2 **context); + + HRESULT (STDMETHODCALLTYPE *CreateDeferredContext2)( + ID3D11Device3 *This, + UINT flags, + ID3D11DeviceContext2 **context); + + void (STDMETHODCALLTYPE *GetResourceTiling)( + ID3D11Device3 *This, + ID3D11Resource *resource, + UINT *tile_count, + D3D11_PACKED_MIP_DESC *mip_desc, + D3D11_TILE_SHAPE *tile_shape, + UINT *subresource_tiling_count, + UINT first_subresource_tiling, + D3D11_SUBRESOURCE_TILING *subresource_tiling); + + HRESULT (STDMETHODCALLTYPE *CheckMultisampleQualityLevels1)( + ID3D11Device3 *This, + DXGI_FORMAT format, + UINT sample_count, + UINT flags, + UINT *quality_level_count); + + /*** ID3D11Device3 methods ***/ + HRESULT (STDMETHODCALLTYPE *CreateTexture2D1)( + ID3D11Device3 *This, + const D3D11_TEXTURE2D_DESC1 *desc, + const D3D11_SUBRESOURCE_DATA *initial_data, + ID3D11Texture2D1 **texture); + + HRESULT (STDMETHODCALLTYPE *CreateTexture3D1)( + ID3D11Device3 *This, + const D3D11_TEXTURE3D_DESC1 *desc, + const D3D11_SUBRESOURCE_DATA *initial_data, + ID3D11Texture3D1 **texture); + + HRESULT (STDMETHODCALLTYPE *CreateRasterizerState2)( + ID3D11Device3 *This, + const D3D11_RASTERIZER_DESC2 *desc, + ID3D11RasterizerState2 **state); + + HRESULT (STDMETHODCALLTYPE *CreateShaderResourceView1)( + ID3D11Device3 *This, + ID3D11Resource *resource, + const D3D11_SHADER_RESOURCE_VIEW_DESC1 *desc, + ID3D11ShaderResourceView1 **view); + + HRESULT (STDMETHODCALLTYPE *CreateUnorderedAccessView1)( + ID3D11Device3 *This, + ID3D11Resource *resource, + const D3D11_UNORDERED_ACCESS_VIEW_DESC1 *desc, + ID3D11UnorderedAccessView1 **view); + + HRESULT (STDMETHODCALLTYPE *CreateRenderTargetView1)( + ID3D11Device3 *This, + ID3D11Resource *resource, + const D3D11_RENDER_TARGET_VIEW_DESC1 *desc, + ID3D11RenderTargetView1 **view); + + HRESULT (STDMETHODCALLTYPE *CreateQuery1)( + ID3D11Device3 *This, + const D3D11_QUERY_DESC1 *desc, + ID3D11Query1 **query); + + void (STDMETHODCALLTYPE *GetImmediateContext3)( + ID3D11Device3 *This, + ID3D11DeviceContext3 **context); + + HRESULT (STDMETHODCALLTYPE *CreateDeferredContext3)( + ID3D11Device3 *This, + UINT flags, + ID3D11DeviceContext3 **context); + + void (STDMETHODCALLTYPE *WriteToSubresource)( + ID3D11Device3 *This, + ID3D11Resource *dst_resource, + UINT dst_subresource, + const D3D11_BOX *dst_box, + const void *src_data, + UINT src_row_pitch, + UINT src_depth_pitch); + + void (STDMETHODCALLTYPE *ReadFromSubresource)( + ID3D11Device3 *This, + void *dst_data, + UINT dst_row_pitch, + UINT dst_depth_pitch, + ID3D11Resource *src_resource, + UINT src_subresource, + const D3D11_BOX *src_box); + + END_INTERFACE +} ID3D11Device3Vtbl; + +interface ID3D11Device3 { + CONST_VTBL ID3D11Device3Vtbl* lpVtbl; +}; + +#ifdef COBJMACROS +#ifndef WIDL_C_INLINE_WRAPPERS +/*** IUnknown methods ***/ +#define ID3D11Device3_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) +#define ID3D11Device3_AddRef(This) (This)->lpVtbl->AddRef(This) +#define ID3D11Device3_Release(This) (This)->lpVtbl->Release(This) +/*** ID3D11Device methods ***/ +#define ID3D11Device3_CreateBuffer(This,pDesc,pInitialData,ppBuffer) (This)->lpVtbl->CreateBuffer(This,pDesc,pInitialData,ppBuffer) +#define ID3D11Device3_CreateTexture1D(This,pDesc,pInitialData,ppTexture1D) (This)->lpVtbl->CreateTexture1D(This,pDesc,pInitialData,ppTexture1D) +#define ID3D11Device3_CreateTexture2D(This,pDesc,pInitialData,ppTexture2D) (This)->lpVtbl->CreateTexture2D(This,pDesc,pInitialData,ppTexture2D) +#define ID3D11Device3_CreateTexture3D(This,pDesc,pInitialData,ppTexture3D) (This)->lpVtbl->CreateTexture3D(This,pDesc,pInitialData,ppTexture3D) +#define ID3D11Device3_CreateShaderResourceView(This,pResource,pDesc,ppSRView) (This)->lpVtbl->CreateShaderResourceView(This,pResource,pDesc,ppSRView) +#define ID3D11Device3_CreateUnorderedAccessView(This,pResource,pDesc,ppUAView) (This)->lpVtbl->CreateUnorderedAccessView(This,pResource,pDesc,ppUAView) +#define ID3D11Device3_CreateRenderTargetView(This,pResource,pDesc,ppRTView) (This)->lpVtbl->CreateRenderTargetView(This,pResource,pDesc,ppRTView) +#define ID3D11Device3_CreateDepthStencilView(This,pResource,pDesc,ppDepthStencilView) (This)->lpVtbl->CreateDepthStencilView(This,pResource,pDesc,ppDepthStencilView) +#define ID3D11Device3_CreateInputLayout(This,pInputElementDescs,NumElements,pShaderBytecodeWithInputSignature,BytecodeLength,ppInputLayout) (This)->lpVtbl->CreateInputLayout(This,pInputElementDescs,NumElements,pShaderBytecodeWithInputSignature,BytecodeLength,ppInputLayout) +#define ID3D11Device3_CreateVertexShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppVertexShader) (This)->lpVtbl->CreateVertexShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppVertexShader) +#define ID3D11Device3_CreateGeometryShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppGeometryShader) (This)->lpVtbl->CreateGeometryShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppGeometryShader) +#define ID3D11Device3_CreateGeometryShaderWithStreamOutput(This,pShaderBytecode,BytecodeLength,pSODeclaration,NumEntries,pBufferStrides,NumStrides,RasterizedStream,pClassLinkage,ppGeometryShader) (This)->lpVtbl->CreateGeometryShaderWithStreamOutput(This,pShaderBytecode,BytecodeLength,pSODeclaration,NumEntries,pBufferStrides,NumStrides,RasterizedStream,pClassLinkage,ppGeometryShader) +#define ID3D11Device3_CreatePixelShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppPixelShader) (This)->lpVtbl->CreatePixelShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppPixelShader) +#define ID3D11Device3_CreateHullShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppHullShader) (This)->lpVtbl->CreateHullShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppHullShader) +#define ID3D11Device3_CreateDomainShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppDomainShader) (This)->lpVtbl->CreateDomainShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppDomainShader) +#define ID3D11Device3_CreateComputeShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppComputeShader) (This)->lpVtbl->CreateComputeShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppComputeShader) +#define ID3D11Device3_CreateClassLinkage(This,ppLinkage) (This)->lpVtbl->CreateClassLinkage(This,ppLinkage) +#define ID3D11Device3_CreateBlendState(This,pBlendStateDesc,ppBlendState) (This)->lpVtbl->CreateBlendState(This,pBlendStateDesc,ppBlendState) +#define ID3D11Device3_CreateDepthStencilState(This,pDepthStencilDesc,ppDepthStencilState) (This)->lpVtbl->CreateDepthStencilState(This,pDepthStencilDesc,ppDepthStencilState) +#define ID3D11Device3_CreateRasterizerState(This,pRasterizerDesc,ppRasterizerState) (This)->lpVtbl->CreateRasterizerState(This,pRasterizerDesc,ppRasterizerState) +#define ID3D11Device3_CreateSamplerState(This,pSamplerDesc,ppSamplerState) (This)->lpVtbl->CreateSamplerState(This,pSamplerDesc,ppSamplerState) +#define ID3D11Device3_CreateQuery(This,pQueryDesc,ppQuery) (This)->lpVtbl->CreateQuery(This,pQueryDesc,ppQuery) +#define ID3D11Device3_CreatePredicate(This,pPredicateDesc,ppPredicate) (This)->lpVtbl->CreatePredicate(This,pPredicateDesc,ppPredicate) +#define ID3D11Device3_CreateCounter(This,pCounterDesc,ppCounter) (This)->lpVtbl->CreateCounter(This,pCounterDesc,ppCounter) +#define ID3D11Device3_CreateDeferredContext(This,ContextFlags,ppDeferredContext) (This)->lpVtbl->CreateDeferredContext(This,ContextFlags,ppDeferredContext) +#define ID3D11Device3_OpenSharedResource(This,hResource,ReturnedInterface,ppResource) (This)->lpVtbl->OpenSharedResource(This,hResource,ReturnedInterface,ppResource) +#define ID3D11Device3_CheckFormatSupport(This,Format,pFormatSupport) (This)->lpVtbl->CheckFormatSupport(This,Format,pFormatSupport) +#define ID3D11Device3_CheckMultisampleQualityLevels(This,Format,SampleCount,pNumQualityLevels) (This)->lpVtbl->CheckMultisampleQualityLevels(This,Format,SampleCount,pNumQualityLevels) +#define ID3D11Device3_CheckCounterInfo(This,pCounterInfo) (This)->lpVtbl->CheckCounterInfo(This,pCounterInfo) +#define ID3D11Device3_CheckCounter(This,pDesc,pType,pActiveCounters,szName,pNameLength,szUnits,pUnitsLength,szDescription,pDescriptionLength) (This)->lpVtbl->CheckCounter(This,pDesc,pType,pActiveCounters,szName,pNameLength,szUnits,pUnitsLength,szDescription,pDescriptionLength) +#define ID3D11Device3_CheckFeatureSupport(This,Feature,pFeatureSupportData,FeatureSupportDataSize) (This)->lpVtbl->CheckFeatureSupport(This,Feature,pFeatureSupportData,FeatureSupportDataSize) +#define ID3D11Device3_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData) +#define ID3D11Device3_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData) +#define ID3D11Device3_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData) +#define ID3D11Device3_GetFeatureLevel(This) (This)->lpVtbl->GetFeatureLevel(This) +#define ID3D11Device3_GetCreationFlags(This) (This)->lpVtbl->GetCreationFlags(This) +#define ID3D11Device3_GetDeviceRemovedReason(This) (This)->lpVtbl->GetDeviceRemovedReason(This) +#define ID3D11Device3_GetImmediateContext(This,ppImmediateContext) (This)->lpVtbl->GetImmediateContext(This,ppImmediateContext) +#define ID3D11Device3_SetExceptionMode(This,RaiseFlags) (This)->lpVtbl->SetExceptionMode(This,RaiseFlags) +#define ID3D11Device3_GetExceptionMode(This) (This)->lpVtbl->GetExceptionMode(This) +/*** ID3D11Device1 methods ***/ +#define ID3D11Device3_GetImmediateContext1(This,ppImmediateContext) (This)->lpVtbl->GetImmediateContext1(This,ppImmediateContext) +#define ID3D11Device3_CreateDeferredContext1(This,ContextFlags,ppDeferredContext) (This)->lpVtbl->CreateDeferredContext1(This,ContextFlags,ppDeferredContext) +#define ID3D11Device3_CreateBlendState1(This,pBlendStateDesc,ppBlendState) (This)->lpVtbl->CreateBlendState1(This,pBlendStateDesc,ppBlendState) +#define ID3D11Device3_CreateRasterizerState1(This,pRasterizerDesc,ppRasterizerState) (This)->lpVtbl->CreateRasterizerState1(This,pRasterizerDesc,ppRasterizerState) +#define ID3D11Device3_CreateDeviceContextState(This,Flags,pFeatureLevels,FeatureLevels,SDKVersion,EmulatedInterface,pChosenFeatureLevel,ppContextState) (This)->lpVtbl->CreateDeviceContextState(This,Flags,pFeatureLevels,FeatureLevels,SDKVersion,EmulatedInterface,pChosenFeatureLevel,ppContextState) +#define ID3D11Device3_OpenSharedResource1(This,hResource,returnedInterface,ppResource) (This)->lpVtbl->OpenSharedResource1(This,hResource,returnedInterface,ppResource) +#define ID3D11Device3_OpenSharedResourceByName(This,lpName,dwDesiredAccess,returnedInterface,ppResource) (This)->lpVtbl->OpenSharedResourceByName(This,lpName,dwDesiredAccess,returnedInterface,ppResource) +/*** ID3D11Device2 methods ***/ +#define ID3D11Device3_GetImmediateContext2(This,context) (This)->lpVtbl->GetImmediateContext2(This,context) +#define ID3D11Device3_CreateDeferredContext2(This,flags,context) (This)->lpVtbl->CreateDeferredContext2(This,flags,context) +#define ID3D11Device3_GetResourceTiling(This,resource,tile_count,mip_desc,tile_shape,subresource_tiling_count,first_subresource_tiling,subresource_tiling) (This)->lpVtbl->GetResourceTiling(This,resource,tile_count,mip_desc,tile_shape,subresource_tiling_count,first_subresource_tiling,subresource_tiling) +#define ID3D11Device3_CheckMultisampleQualityLevels1(This,format,sample_count,flags,quality_level_count) (This)->lpVtbl->CheckMultisampleQualityLevels1(This,format,sample_count,flags,quality_level_count) +/*** ID3D11Device3 methods ***/ +#define ID3D11Device3_CreateTexture2D1(This,desc,initial_data,texture) (This)->lpVtbl->CreateTexture2D1(This,desc,initial_data,texture) +#define ID3D11Device3_CreateTexture3D1(This,desc,initial_data,texture) (This)->lpVtbl->CreateTexture3D1(This,desc,initial_data,texture) +#define ID3D11Device3_CreateRasterizerState2(This,desc,state) (This)->lpVtbl->CreateRasterizerState2(This,desc,state) +#define ID3D11Device3_CreateShaderResourceView1(This,resource,desc,view) (This)->lpVtbl->CreateShaderResourceView1(This,resource,desc,view) +#define ID3D11Device3_CreateUnorderedAccessView1(This,resource,desc,view) (This)->lpVtbl->CreateUnorderedAccessView1(This,resource,desc,view) +#define ID3D11Device3_CreateRenderTargetView1(This,resource,desc,view) (This)->lpVtbl->CreateRenderTargetView1(This,resource,desc,view) +#define ID3D11Device3_CreateQuery1(This,desc,query) (This)->lpVtbl->CreateQuery1(This,desc,query) +#define ID3D11Device3_GetImmediateContext3(This,context) (This)->lpVtbl->GetImmediateContext3(This,context) +#define ID3D11Device3_CreateDeferredContext3(This,flags,context) (This)->lpVtbl->CreateDeferredContext3(This,flags,context) +#define ID3D11Device3_WriteToSubresource(This,dst_resource,dst_subresource,dst_box,src_data,src_row_pitch,src_depth_pitch) (This)->lpVtbl->WriteToSubresource(This,dst_resource,dst_subresource,dst_box,src_data,src_row_pitch,src_depth_pitch) +#define ID3D11Device3_ReadFromSubresource(This,dst_data,dst_row_pitch,dst_depth_pitch,src_resource,src_subresource,src_box) (This)->lpVtbl->ReadFromSubresource(This,dst_data,dst_row_pitch,dst_depth_pitch,src_resource,src_subresource,src_box) +#else +/*** IUnknown methods ***/ +static FORCEINLINE HRESULT ID3D11Device3_QueryInterface(ID3D11Device3* This,REFIID riid,void **ppvObject) { + return This->lpVtbl->QueryInterface(This,riid,ppvObject); +} +static FORCEINLINE ULONG ID3D11Device3_AddRef(ID3D11Device3* This) { + return This->lpVtbl->AddRef(This); +} +static FORCEINLINE ULONG ID3D11Device3_Release(ID3D11Device3* This) { + return This->lpVtbl->Release(This); +} +/*** ID3D11Device methods ***/ +static FORCEINLINE HRESULT ID3D11Device3_CreateBuffer(ID3D11Device3* This,const D3D11_BUFFER_DESC *pDesc,const D3D11_SUBRESOURCE_DATA *pInitialData,ID3D11Buffer **ppBuffer) { + return This->lpVtbl->CreateBuffer(This,pDesc,pInitialData,ppBuffer); +} +static FORCEINLINE HRESULT ID3D11Device3_CreateTexture1D(ID3D11Device3* This,const D3D11_TEXTURE1D_DESC *pDesc,const D3D11_SUBRESOURCE_DATA *pInitialData,ID3D11Texture1D **ppTexture1D) { + return This->lpVtbl->CreateTexture1D(This,pDesc,pInitialData,ppTexture1D); +} +static FORCEINLINE HRESULT ID3D11Device3_CreateTexture2D(ID3D11Device3* This,const D3D11_TEXTURE2D_DESC *pDesc,const D3D11_SUBRESOURCE_DATA *pInitialData,ID3D11Texture2D **ppTexture2D) { + return This->lpVtbl->CreateTexture2D(This,pDesc,pInitialData,ppTexture2D); +} +static FORCEINLINE HRESULT ID3D11Device3_CreateTexture3D(ID3D11Device3* This,const D3D11_TEXTURE3D_DESC *pDesc,const D3D11_SUBRESOURCE_DATA *pInitialData,ID3D11Texture3D **ppTexture3D) { + return This->lpVtbl->CreateTexture3D(This,pDesc,pInitialData,ppTexture3D); +} +static FORCEINLINE HRESULT ID3D11Device3_CreateShaderResourceView(ID3D11Device3* This,ID3D11Resource *pResource,const D3D11_SHADER_RESOURCE_VIEW_DESC *pDesc,ID3D11ShaderResourceView **ppSRView) { + return This->lpVtbl->CreateShaderResourceView(This,pResource,pDesc,ppSRView); +} +static FORCEINLINE HRESULT ID3D11Device3_CreateUnorderedAccessView(ID3D11Device3* This,ID3D11Resource *pResource,const D3D11_UNORDERED_ACCESS_VIEW_DESC *pDesc,ID3D11UnorderedAccessView **ppUAView) { + return This->lpVtbl->CreateUnorderedAccessView(This,pResource,pDesc,ppUAView); +} +static FORCEINLINE HRESULT ID3D11Device3_CreateRenderTargetView(ID3D11Device3* This,ID3D11Resource *pResource,const D3D11_RENDER_TARGET_VIEW_DESC *pDesc,ID3D11RenderTargetView **ppRTView) { + return This->lpVtbl->CreateRenderTargetView(This,pResource,pDesc,ppRTView); +} +static FORCEINLINE HRESULT ID3D11Device3_CreateDepthStencilView(ID3D11Device3* This,ID3D11Resource *pResource,const D3D11_DEPTH_STENCIL_VIEW_DESC *pDesc,ID3D11DepthStencilView **ppDepthStencilView) { + return This->lpVtbl->CreateDepthStencilView(This,pResource,pDesc,ppDepthStencilView); +} +static FORCEINLINE HRESULT ID3D11Device3_CreateInputLayout(ID3D11Device3* This,const D3D11_INPUT_ELEMENT_DESC *pInputElementDescs,UINT NumElements,const void *pShaderBytecodeWithInputSignature,SIZE_T BytecodeLength,ID3D11InputLayout **ppInputLayout) { + return This->lpVtbl->CreateInputLayout(This,pInputElementDescs,NumElements,pShaderBytecodeWithInputSignature,BytecodeLength,ppInputLayout); +} +static FORCEINLINE HRESULT ID3D11Device3_CreateVertexShader(ID3D11Device3* This,const void *pShaderBytecode,SIZE_T BytecodeLength,ID3D11ClassLinkage *pClassLinkage,ID3D11VertexShader **ppVertexShader) { + return This->lpVtbl->CreateVertexShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppVertexShader); +} +static FORCEINLINE HRESULT ID3D11Device3_CreateGeometryShader(ID3D11Device3* This,const void *pShaderBytecode,SIZE_T BytecodeLength,ID3D11ClassLinkage *pClassLinkage,ID3D11GeometryShader **ppGeometryShader) { + return This->lpVtbl->CreateGeometryShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppGeometryShader); +} +static FORCEINLINE HRESULT ID3D11Device3_CreateGeometryShaderWithStreamOutput(ID3D11Device3* This,const void *pShaderBytecode,SIZE_T BytecodeLength,const D3D11_SO_DECLARATION_ENTRY *pSODeclaration,UINT NumEntries,const UINT *pBufferStrides,UINT NumStrides,UINT RasterizedStream,ID3D11ClassLinkage *pClassLinkage,ID3D11GeometryShader **ppGeometryShader) { + return This->lpVtbl->CreateGeometryShaderWithStreamOutput(This,pShaderBytecode,BytecodeLength,pSODeclaration,NumEntries,pBufferStrides,NumStrides,RasterizedStream,pClassLinkage,ppGeometryShader); +} +static FORCEINLINE HRESULT ID3D11Device3_CreatePixelShader(ID3D11Device3* This,const void *pShaderBytecode,SIZE_T BytecodeLength,ID3D11ClassLinkage *pClassLinkage,ID3D11PixelShader **ppPixelShader) { + return This->lpVtbl->CreatePixelShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppPixelShader); +} +static FORCEINLINE HRESULT ID3D11Device3_CreateHullShader(ID3D11Device3* This,const void *pShaderBytecode,SIZE_T BytecodeLength,ID3D11ClassLinkage *pClassLinkage,ID3D11HullShader **ppHullShader) { + return This->lpVtbl->CreateHullShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppHullShader); +} +static FORCEINLINE HRESULT ID3D11Device3_CreateDomainShader(ID3D11Device3* This,const void *pShaderBytecode,SIZE_T BytecodeLength,ID3D11ClassLinkage *pClassLinkage,ID3D11DomainShader **ppDomainShader) { + return This->lpVtbl->CreateDomainShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppDomainShader); +} +static FORCEINLINE HRESULT ID3D11Device3_CreateComputeShader(ID3D11Device3* This,const void *pShaderBytecode,SIZE_T BytecodeLength,ID3D11ClassLinkage *pClassLinkage,ID3D11ComputeShader **ppComputeShader) { + return This->lpVtbl->CreateComputeShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppComputeShader); +} +static FORCEINLINE HRESULT ID3D11Device3_CreateClassLinkage(ID3D11Device3* This,ID3D11ClassLinkage **ppLinkage) { + return This->lpVtbl->CreateClassLinkage(This,ppLinkage); +} +static FORCEINLINE HRESULT ID3D11Device3_CreateBlendState(ID3D11Device3* This,const D3D11_BLEND_DESC *pBlendStateDesc,ID3D11BlendState **ppBlendState) { + return This->lpVtbl->CreateBlendState(This,pBlendStateDesc,ppBlendState); +} +static FORCEINLINE HRESULT ID3D11Device3_CreateDepthStencilState(ID3D11Device3* This,const D3D11_DEPTH_STENCIL_DESC *pDepthStencilDesc,ID3D11DepthStencilState **ppDepthStencilState) { + return This->lpVtbl->CreateDepthStencilState(This,pDepthStencilDesc,ppDepthStencilState); +} +static FORCEINLINE HRESULT ID3D11Device3_CreateRasterizerState(ID3D11Device3* This,const D3D11_RASTERIZER_DESC *pRasterizerDesc,ID3D11RasterizerState **ppRasterizerState) { + return This->lpVtbl->CreateRasterizerState(This,pRasterizerDesc,ppRasterizerState); +} +static FORCEINLINE HRESULT ID3D11Device3_CreateSamplerState(ID3D11Device3* This,const D3D11_SAMPLER_DESC *pSamplerDesc,ID3D11SamplerState **ppSamplerState) { + return This->lpVtbl->CreateSamplerState(This,pSamplerDesc,ppSamplerState); +} +static FORCEINLINE HRESULT ID3D11Device3_CreateQuery(ID3D11Device3* This,const D3D11_QUERY_DESC *pQueryDesc,ID3D11Query **ppQuery) { + return This->lpVtbl->CreateQuery(This,pQueryDesc,ppQuery); +} +static FORCEINLINE HRESULT ID3D11Device3_CreatePredicate(ID3D11Device3* This,const D3D11_QUERY_DESC *pPredicateDesc,ID3D11Predicate **ppPredicate) { + return This->lpVtbl->CreatePredicate(This,pPredicateDesc,ppPredicate); +} +static FORCEINLINE HRESULT ID3D11Device3_CreateCounter(ID3D11Device3* This,const D3D11_COUNTER_DESC *pCounterDesc,ID3D11Counter **ppCounter) { + return This->lpVtbl->CreateCounter(This,pCounterDesc,ppCounter); +} +static FORCEINLINE HRESULT ID3D11Device3_CreateDeferredContext(ID3D11Device3* This,UINT ContextFlags,ID3D11DeviceContext **ppDeferredContext) { + return This->lpVtbl->CreateDeferredContext(This,ContextFlags,ppDeferredContext); +} +static FORCEINLINE HRESULT ID3D11Device3_OpenSharedResource(ID3D11Device3* This,HANDLE hResource,REFIID ReturnedInterface,void **ppResource) { + return This->lpVtbl->OpenSharedResource(This,hResource,ReturnedInterface,ppResource); +} +static FORCEINLINE HRESULT ID3D11Device3_CheckFormatSupport(ID3D11Device3* This,DXGI_FORMAT Format,UINT *pFormatSupport) { + return This->lpVtbl->CheckFormatSupport(This,Format,pFormatSupport); +} +static FORCEINLINE HRESULT ID3D11Device3_CheckMultisampleQualityLevels(ID3D11Device3* This,DXGI_FORMAT Format,UINT SampleCount,UINT *pNumQualityLevels) { + return This->lpVtbl->CheckMultisampleQualityLevels(This,Format,SampleCount,pNumQualityLevels); +} +static FORCEINLINE void ID3D11Device3_CheckCounterInfo(ID3D11Device3* This,D3D11_COUNTER_INFO *pCounterInfo) { + This->lpVtbl->CheckCounterInfo(This,pCounterInfo); +} +static FORCEINLINE HRESULT ID3D11Device3_CheckCounter(ID3D11Device3* This,const D3D11_COUNTER_DESC *pDesc,D3D11_COUNTER_TYPE *pType,UINT *pActiveCounters,LPSTR szName,UINT *pNameLength,LPSTR szUnits,UINT *pUnitsLength,LPSTR szDescription,UINT *pDescriptionLength) { + return This->lpVtbl->CheckCounter(This,pDesc,pType,pActiveCounters,szName,pNameLength,szUnits,pUnitsLength,szDescription,pDescriptionLength); +} +static FORCEINLINE HRESULT ID3D11Device3_CheckFeatureSupport(ID3D11Device3* This,D3D11_FEATURE Feature,void *pFeatureSupportData,UINT FeatureSupportDataSize) { + return This->lpVtbl->CheckFeatureSupport(This,Feature,pFeatureSupportData,FeatureSupportDataSize); +} +static FORCEINLINE HRESULT ID3D11Device3_GetPrivateData(ID3D11Device3* This,REFGUID guid,UINT *pDataSize,void *pData) { + return This->lpVtbl->GetPrivateData(This,guid,pDataSize,pData); +} +static FORCEINLINE HRESULT ID3D11Device3_SetPrivateData(ID3D11Device3* This,REFGUID guid,UINT DataSize,const void *pData) { + return This->lpVtbl->SetPrivateData(This,guid,DataSize,pData); +} +static FORCEINLINE HRESULT ID3D11Device3_SetPrivateDataInterface(ID3D11Device3* This,REFGUID guid,const IUnknown *pData) { + return This->lpVtbl->SetPrivateDataInterface(This,guid,pData); +} +static FORCEINLINE D3D_FEATURE_LEVEL ID3D11Device3_GetFeatureLevel(ID3D11Device3* This) { + return This->lpVtbl->GetFeatureLevel(This); +} +static FORCEINLINE UINT ID3D11Device3_GetCreationFlags(ID3D11Device3* This) { + return This->lpVtbl->GetCreationFlags(This); +} +static FORCEINLINE HRESULT ID3D11Device3_GetDeviceRemovedReason(ID3D11Device3* This) { + return This->lpVtbl->GetDeviceRemovedReason(This); +} +static FORCEINLINE void ID3D11Device3_GetImmediateContext(ID3D11Device3* This,ID3D11DeviceContext **ppImmediateContext) { + This->lpVtbl->GetImmediateContext(This,ppImmediateContext); +} +static FORCEINLINE HRESULT ID3D11Device3_SetExceptionMode(ID3D11Device3* This,UINT RaiseFlags) { + return This->lpVtbl->SetExceptionMode(This,RaiseFlags); +} +static FORCEINLINE UINT ID3D11Device3_GetExceptionMode(ID3D11Device3* This) { + return This->lpVtbl->GetExceptionMode(This); +} +/*** ID3D11Device1 methods ***/ +static FORCEINLINE void ID3D11Device3_GetImmediateContext1(ID3D11Device3* This,ID3D11DeviceContext1 **ppImmediateContext) { + This->lpVtbl->GetImmediateContext1(This,ppImmediateContext); +} +static FORCEINLINE HRESULT ID3D11Device3_CreateDeferredContext1(ID3D11Device3* This,UINT ContextFlags,ID3D11DeviceContext1 **ppDeferredContext) { + return This->lpVtbl->CreateDeferredContext1(This,ContextFlags,ppDeferredContext); +} +static FORCEINLINE HRESULT ID3D11Device3_CreateBlendState1(ID3D11Device3* This,const D3D11_BLEND_DESC1 *pBlendStateDesc,ID3D11BlendState1 **ppBlendState) { + return This->lpVtbl->CreateBlendState1(This,pBlendStateDesc,ppBlendState); +} +static FORCEINLINE HRESULT ID3D11Device3_CreateRasterizerState1(ID3D11Device3* This,const D3D11_RASTERIZER_DESC1 *pRasterizerDesc,ID3D11RasterizerState1 **ppRasterizerState) { + return This->lpVtbl->CreateRasterizerState1(This,pRasterizerDesc,ppRasterizerState); +} +static FORCEINLINE HRESULT ID3D11Device3_CreateDeviceContextState(ID3D11Device3* This,UINT Flags,const D3D_FEATURE_LEVEL *pFeatureLevels,UINT FeatureLevels,UINT SDKVersion,REFIID EmulatedInterface,D3D_FEATURE_LEVEL *pChosenFeatureLevel,ID3DDeviceContextState **ppContextState) { + return This->lpVtbl->CreateDeviceContextState(This,Flags,pFeatureLevels,FeatureLevels,SDKVersion,EmulatedInterface,pChosenFeatureLevel,ppContextState); +} +static FORCEINLINE HRESULT ID3D11Device3_OpenSharedResource1(ID3D11Device3* This,HANDLE hResource,REFIID returnedInterface,void **ppResource) { + return This->lpVtbl->OpenSharedResource1(This,hResource,returnedInterface,ppResource); +} +static FORCEINLINE HRESULT ID3D11Device3_OpenSharedResourceByName(ID3D11Device3* This,LPCWSTR lpName,DWORD dwDesiredAccess,REFIID returnedInterface,void **ppResource) { + return This->lpVtbl->OpenSharedResourceByName(This,lpName,dwDesiredAccess,returnedInterface,ppResource); +} +/*** ID3D11Device2 methods ***/ +static FORCEINLINE void ID3D11Device3_GetImmediateContext2(ID3D11Device3* This,ID3D11DeviceContext2 **context) { + This->lpVtbl->GetImmediateContext2(This,context); +} +static FORCEINLINE HRESULT ID3D11Device3_CreateDeferredContext2(ID3D11Device3* This,UINT flags,ID3D11DeviceContext2 **context) { + return This->lpVtbl->CreateDeferredContext2(This,flags,context); +} +static FORCEINLINE void ID3D11Device3_GetResourceTiling(ID3D11Device3* This,ID3D11Resource *resource,UINT *tile_count,D3D11_PACKED_MIP_DESC *mip_desc,D3D11_TILE_SHAPE *tile_shape,UINT *subresource_tiling_count,UINT first_subresource_tiling,D3D11_SUBRESOURCE_TILING *subresource_tiling) { + This->lpVtbl->GetResourceTiling(This,resource,tile_count,mip_desc,tile_shape,subresource_tiling_count,first_subresource_tiling,subresource_tiling); +} +static FORCEINLINE HRESULT ID3D11Device3_CheckMultisampleQualityLevels1(ID3D11Device3* This,DXGI_FORMAT format,UINT sample_count,UINT flags,UINT *quality_level_count) { + return This->lpVtbl->CheckMultisampleQualityLevels1(This,format,sample_count,flags,quality_level_count); +} +/*** ID3D11Device3 methods ***/ +static FORCEINLINE HRESULT ID3D11Device3_CreateTexture2D1(ID3D11Device3* This,const D3D11_TEXTURE2D_DESC1 *desc,const D3D11_SUBRESOURCE_DATA *initial_data,ID3D11Texture2D1 **texture) { + return This->lpVtbl->CreateTexture2D1(This,desc,initial_data,texture); +} +static FORCEINLINE HRESULT ID3D11Device3_CreateTexture3D1(ID3D11Device3* This,const D3D11_TEXTURE3D_DESC1 *desc,const D3D11_SUBRESOURCE_DATA *initial_data,ID3D11Texture3D1 **texture) { + return This->lpVtbl->CreateTexture3D1(This,desc,initial_data,texture); +} +static FORCEINLINE HRESULT ID3D11Device3_CreateRasterizerState2(ID3D11Device3* This,const D3D11_RASTERIZER_DESC2 *desc,ID3D11RasterizerState2 **state) { + return This->lpVtbl->CreateRasterizerState2(This,desc,state); +} +static FORCEINLINE HRESULT ID3D11Device3_CreateShaderResourceView1(ID3D11Device3* This,ID3D11Resource *resource,const D3D11_SHADER_RESOURCE_VIEW_DESC1 *desc,ID3D11ShaderResourceView1 **view) { + return This->lpVtbl->CreateShaderResourceView1(This,resource,desc,view); +} +static FORCEINLINE HRESULT ID3D11Device3_CreateUnorderedAccessView1(ID3D11Device3* This,ID3D11Resource *resource,const D3D11_UNORDERED_ACCESS_VIEW_DESC1 *desc,ID3D11UnorderedAccessView1 **view) { + return This->lpVtbl->CreateUnorderedAccessView1(This,resource,desc,view); +} +static FORCEINLINE HRESULT ID3D11Device3_CreateRenderTargetView1(ID3D11Device3* This,ID3D11Resource *resource,const D3D11_RENDER_TARGET_VIEW_DESC1 *desc,ID3D11RenderTargetView1 **view) { + return This->lpVtbl->CreateRenderTargetView1(This,resource,desc,view); +} +static FORCEINLINE HRESULT ID3D11Device3_CreateQuery1(ID3D11Device3* This,const D3D11_QUERY_DESC1 *desc,ID3D11Query1 **query) { + return This->lpVtbl->CreateQuery1(This,desc,query); +} +static FORCEINLINE void ID3D11Device3_GetImmediateContext3(ID3D11Device3* This,ID3D11DeviceContext3 **context) { + This->lpVtbl->GetImmediateContext3(This,context); +} +static FORCEINLINE HRESULT ID3D11Device3_CreateDeferredContext3(ID3D11Device3* This,UINT flags,ID3D11DeviceContext3 **context) { + return This->lpVtbl->CreateDeferredContext3(This,flags,context); +} +static FORCEINLINE void ID3D11Device3_WriteToSubresource(ID3D11Device3* This,ID3D11Resource *dst_resource,UINT dst_subresource,const D3D11_BOX *dst_box,const void *src_data,UINT src_row_pitch,UINT src_depth_pitch) { + This->lpVtbl->WriteToSubresource(This,dst_resource,dst_subresource,dst_box,src_data,src_row_pitch,src_depth_pitch); +} +static FORCEINLINE void ID3D11Device3_ReadFromSubresource(ID3D11Device3* This,void *dst_data,UINT dst_row_pitch,UINT dst_depth_pitch,ID3D11Resource *src_resource,UINT src_subresource,const D3D11_BOX *src_box) { + This->lpVtbl->ReadFromSubresource(This,dst_data,dst_row_pitch,dst_depth_pitch,src_resource,src_subresource,src_box); +} +#endif +#endif + +#endif + + +#endif /* __ID3D11Device3_INTERFACE_DEFINED__ */ + +/* Begin additional prototypes for all interfaces */ + + +/* End additional prototypes */ + +#ifdef __cplusplus +} +#endif + +#endif /* __d3d11_3_h__ */ diff --git a/src/libs/dxvk-native-1.9.2a/include/native/directx/d3d11_4.h b/src/libs/dxvk-native-1.9.2a/include/native/directx/d3d11_4.h new file mode 100644 index 00000000..070f7dec --- /dev/null +++ b/src/libs/dxvk-native-1.9.2a/include/native/directx/d3d11_4.h @@ -0,0 +1,2596 @@ +/*** Autogenerated by WIDL 5.13 from include/d3d11_4.idl - Do not edit ***/ + +#ifdef _WIN32 +#ifndef __REQUIRED_RPCNDR_H_VERSION__ +#define __REQUIRED_RPCNDR_H_VERSION__ 475 +#endif +#include +#include +#endif + +#ifndef COM_NO_WINDOWS_H +#include +#include +#endif + +#ifndef __d3d11_4_h__ +#define __d3d11_4_h__ + +/* Forward declarations */ + +#ifndef __ID3D11Device4_FWD_DEFINED__ +#define __ID3D11Device4_FWD_DEFINED__ +typedef interface ID3D11Device4 ID3D11Device4; +#ifdef __cplusplus +interface ID3D11Device4; +#endif /* __cplusplus */ +#endif + +#ifndef __ID3D11Device5_FWD_DEFINED__ +#define __ID3D11Device5_FWD_DEFINED__ +typedef interface ID3D11Device5 ID3D11Device5; +#ifdef __cplusplus +interface ID3D11Device5; +#endif /* __cplusplus */ +#endif + +#ifndef __ID3D11Multithread_FWD_DEFINED__ +#define __ID3D11Multithread_FWD_DEFINED__ +typedef interface ID3D11Multithread ID3D11Multithread; +#ifdef __cplusplus +interface ID3D11Multithread; +#endif /* __cplusplus */ +#endif + +#ifndef __ID3D11VideoContext2_FWD_DEFINED__ +#define __ID3D11VideoContext2_FWD_DEFINED__ +typedef interface ID3D11VideoContext2 ID3D11VideoContext2; +#ifdef __cplusplus +interface ID3D11VideoContext2; +#endif /* __cplusplus */ +#endif + +/* Headers for imported files */ + +#include +#include +#include +#include +#include + +#ifdef __cplusplus +extern "C" { +#endif + +typedef struct D3D11_FEATURE_DATA_D3D11_OPTIONS4 { + WINBOOL ExtendedNV12SharedTextureSupported; +} D3D11_FEATURE_DATA_D3D11_OPTIONS4; +/***************************************************************************** + * ID3D11Device4 interface + */ +#ifndef __ID3D11Device4_INTERFACE_DEFINED__ +#define __ID3D11Device4_INTERFACE_DEFINED__ + +DEFINE_GUID(IID_ID3D11Device4, 0x8992ab71, 0x02e6, 0x4b8d, 0xba,0x48, 0xb0,0x56,0xdc,0xda,0x42,0xc4); +#if defined(__cplusplus) && !defined(CINTERFACE) +MIDL_INTERFACE("8992ab71-02e6-4b8d-ba48-b056dcda42c4") +ID3D11Device4 : public ID3D11Device3 +{ + virtual HRESULT STDMETHODCALLTYPE RegisterDeviceRemovedEvent( + HANDLE event, + DWORD *cookie) = 0; + + virtual void STDMETHODCALLTYPE UnregisterDeviceRemoved( + DWORD cookie) = 0; + +}; +#ifdef __CRT_UUID_DECL +__CRT_UUID_DECL(ID3D11Device4, 0x8992ab71, 0x02e6, 0x4b8d, 0xba,0x48, 0xb0,0x56,0xdc,0xda,0x42,0xc4) +#endif +#else +typedef struct ID3D11Device4Vtbl { + BEGIN_INTERFACE + + /*** IUnknown methods ***/ + HRESULT (STDMETHODCALLTYPE *QueryInterface)( + ID3D11Device4 *This, + REFIID riid, + void **ppvObject); + + ULONG (STDMETHODCALLTYPE *AddRef)( + ID3D11Device4 *This); + + ULONG (STDMETHODCALLTYPE *Release)( + ID3D11Device4 *This); + + /*** ID3D11Device methods ***/ + HRESULT (STDMETHODCALLTYPE *CreateBuffer)( + ID3D11Device4 *This, + const D3D11_BUFFER_DESC *pDesc, + const D3D11_SUBRESOURCE_DATA *pInitialData, + ID3D11Buffer **ppBuffer); + + HRESULT (STDMETHODCALLTYPE *CreateTexture1D)( + ID3D11Device4 *This, + const D3D11_TEXTURE1D_DESC *pDesc, + const D3D11_SUBRESOURCE_DATA *pInitialData, + ID3D11Texture1D **ppTexture1D); + + HRESULT (STDMETHODCALLTYPE *CreateTexture2D)( + ID3D11Device4 *This, + const D3D11_TEXTURE2D_DESC *pDesc, + const D3D11_SUBRESOURCE_DATA *pInitialData, + ID3D11Texture2D **ppTexture2D); + + HRESULT (STDMETHODCALLTYPE *CreateTexture3D)( + ID3D11Device4 *This, + const D3D11_TEXTURE3D_DESC *pDesc, + const D3D11_SUBRESOURCE_DATA *pInitialData, + ID3D11Texture3D **ppTexture3D); + + HRESULT (STDMETHODCALLTYPE *CreateShaderResourceView)( + ID3D11Device4 *This, + ID3D11Resource *pResource, + const D3D11_SHADER_RESOURCE_VIEW_DESC *pDesc, + ID3D11ShaderResourceView **ppSRView); + + HRESULT (STDMETHODCALLTYPE *CreateUnorderedAccessView)( + ID3D11Device4 *This, + ID3D11Resource *pResource, + const D3D11_UNORDERED_ACCESS_VIEW_DESC *pDesc, + ID3D11UnorderedAccessView **ppUAView); + + HRESULT (STDMETHODCALLTYPE *CreateRenderTargetView)( + ID3D11Device4 *This, + ID3D11Resource *pResource, + const D3D11_RENDER_TARGET_VIEW_DESC *pDesc, + ID3D11RenderTargetView **ppRTView); + + HRESULT (STDMETHODCALLTYPE *CreateDepthStencilView)( + ID3D11Device4 *This, + ID3D11Resource *pResource, + const D3D11_DEPTH_STENCIL_VIEW_DESC *pDesc, + ID3D11DepthStencilView **ppDepthStencilView); + + HRESULT (STDMETHODCALLTYPE *CreateInputLayout)( + ID3D11Device4 *This, + const D3D11_INPUT_ELEMENT_DESC *pInputElementDescs, + UINT NumElements, + const void *pShaderBytecodeWithInputSignature, + SIZE_T BytecodeLength, + ID3D11InputLayout **ppInputLayout); + + HRESULT (STDMETHODCALLTYPE *CreateVertexShader)( + ID3D11Device4 *This, + const void *pShaderBytecode, + SIZE_T BytecodeLength, + ID3D11ClassLinkage *pClassLinkage, + ID3D11VertexShader **ppVertexShader); + + HRESULT (STDMETHODCALLTYPE *CreateGeometryShader)( + ID3D11Device4 *This, + const void *pShaderBytecode, + SIZE_T BytecodeLength, + ID3D11ClassLinkage *pClassLinkage, + ID3D11GeometryShader **ppGeometryShader); + + HRESULT (STDMETHODCALLTYPE *CreateGeometryShaderWithStreamOutput)( + ID3D11Device4 *This, + const void *pShaderBytecode, + SIZE_T BytecodeLength, + const D3D11_SO_DECLARATION_ENTRY *pSODeclaration, + UINT NumEntries, + const UINT *pBufferStrides, + UINT NumStrides, + UINT RasterizedStream, + ID3D11ClassLinkage *pClassLinkage, + ID3D11GeometryShader **ppGeometryShader); + + HRESULT (STDMETHODCALLTYPE *CreatePixelShader)( + ID3D11Device4 *This, + const void *pShaderBytecode, + SIZE_T BytecodeLength, + ID3D11ClassLinkage *pClassLinkage, + ID3D11PixelShader **ppPixelShader); + + HRESULT (STDMETHODCALLTYPE *CreateHullShader)( + ID3D11Device4 *This, + const void *pShaderBytecode, + SIZE_T BytecodeLength, + ID3D11ClassLinkage *pClassLinkage, + ID3D11HullShader **ppHullShader); + + HRESULT (STDMETHODCALLTYPE *CreateDomainShader)( + ID3D11Device4 *This, + const void *pShaderBytecode, + SIZE_T BytecodeLength, + ID3D11ClassLinkage *pClassLinkage, + ID3D11DomainShader **ppDomainShader); + + HRESULT (STDMETHODCALLTYPE *CreateComputeShader)( + ID3D11Device4 *This, + const void *pShaderBytecode, + SIZE_T BytecodeLength, + ID3D11ClassLinkage *pClassLinkage, + ID3D11ComputeShader **ppComputeShader); + + HRESULT (STDMETHODCALLTYPE *CreateClassLinkage)( + ID3D11Device4 *This, + ID3D11ClassLinkage **ppLinkage); + + HRESULT (STDMETHODCALLTYPE *CreateBlendState)( + ID3D11Device4 *This, + const D3D11_BLEND_DESC *pBlendStateDesc, + ID3D11BlendState **ppBlendState); + + HRESULT (STDMETHODCALLTYPE *CreateDepthStencilState)( + ID3D11Device4 *This, + const D3D11_DEPTH_STENCIL_DESC *pDepthStencilDesc, + ID3D11DepthStencilState **ppDepthStencilState); + + HRESULT (STDMETHODCALLTYPE *CreateRasterizerState)( + ID3D11Device4 *This, + const D3D11_RASTERIZER_DESC *pRasterizerDesc, + ID3D11RasterizerState **ppRasterizerState); + + HRESULT (STDMETHODCALLTYPE *CreateSamplerState)( + ID3D11Device4 *This, + const D3D11_SAMPLER_DESC *pSamplerDesc, + ID3D11SamplerState **ppSamplerState); + + HRESULT (STDMETHODCALLTYPE *CreateQuery)( + ID3D11Device4 *This, + const D3D11_QUERY_DESC *pQueryDesc, + ID3D11Query **ppQuery); + + HRESULT (STDMETHODCALLTYPE *CreatePredicate)( + ID3D11Device4 *This, + const D3D11_QUERY_DESC *pPredicateDesc, + ID3D11Predicate **ppPredicate); + + HRESULT (STDMETHODCALLTYPE *CreateCounter)( + ID3D11Device4 *This, + const D3D11_COUNTER_DESC *pCounterDesc, + ID3D11Counter **ppCounter); + + HRESULT (STDMETHODCALLTYPE *CreateDeferredContext)( + ID3D11Device4 *This, + UINT ContextFlags, + ID3D11DeviceContext **ppDeferredContext); + + HRESULT (STDMETHODCALLTYPE *OpenSharedResource)( + ID3D11Device4 *This, + HANDLE hResource, + REFIID ReturnedInterface, + void **ppResource); + + HRESULT (STDMETHODCALLTYPE *CheckFormatSupport)( + ID3D11Device4 *This, + DXGI_FORMAT Format, + UINT *pFormatSupport); + + HRESULT (STDMETHODCALLTYPE *CheckMultisampleQualityLevels)( + ID3D11Device4 *This, + DXGI_FORMAT Format, + UINT SampleCount, + UINT *pNumQualityLevels); + + void (STDMETHODCALLTYPE *CheckCounterInfo)( + ID3D11Device4 *This, + D3D11_COUNTER_INFO *pCounterInfo); + + HRESULT (STDMETHODCALLTYPE *CheckCounter)( + ID3D11Device4 *This, + const D3D11_COUNTER_DESC *pDesc, + D3D11_COUNTER_TYPE *pType, + UINT *pActiveCounters, + LPSTR szName, + UINT *pNameLength, + LPSTR szUnits, + UINT *pUnitsLength, + LPSTR szDescription, + UINT *pDescriptionLength); + + HRESULT (STDMETHODCALLTYPE *CheckFeatureSupport)( + ID3D11Device4 *This, + D3D11_FEATURE Feature, + void *pFeatureSupportData, + UINT FeatureSupportDataSize); + + HRESULT (STDMETHODCALLTYPE *GetPrivateData)( + ID3D11Device4 *This, + REFGUID guid, + UINT *pDataSize, + void *pData); + + HRESULT (STDMETHODCALLTYPE *SetPrivateData)( + ID3D11Device4 *This, + REFGUID guid, + UINT DataSize, + const void *pData); + + HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( + ID3D11Device4 *This, + REFGUID guid, + const IUnknown *pData); + + D3D_FEATURE_LEVEL (STDMETHODCALLTYPE *GetFeatureLevel)( + ID3D11Device4 *This); + + UINT (STDMETHODCALLTYPE *GetCreationFlags)( + ID3D11Device4 *This); + + HRESULT (STDMETHODCALLTYPE *GetDeviceRemovedReason)( + ID3D11Device4 *This); + + void (STDMETHODCALLTYPE *GetImmediateContext)( + ID3D11Device4 *This, + ID3D11DeviceContext **ppImmediateContext); + + HRESULT (STDMETHODCALLTYPE *SetExceptionMode)( + ID3D11Device4 *This, + UINT RaiseFlags); + + UINT (STDMETHODCALLTYPE *GetExceptionMode)( + ID3D11Device4 *This); + + /*** ID3D11Device1 methods ***/ + void (STDMETHODCALLTYPE *GetImmediateContext1)( + ID3D11Device4 *This, + ID3D11DeviceContext1 **ppImmediateContext); + + HRESULT (STDMETHODCALLTYPE *CreateDeferredContext1)( + ID3D11Device4 *This, + UINT ContextFlags, + ID3D11DeviceContext1 **ppDeferredContext); + + HRESULT (STDMETHODCALLTYPE *CreateBlendState1)( + ID3D11Device4 *This, + const D3D11_BLEND_DESC1 *pBlendStateDesc, + ID3D11BlendState1 **ppBlendState); + + HRESULT (STDMETHODCALLTYPE *CreateRasterizerState1)( + ID3D11Device4 *This, + const D3D11_RASTERIZER_DESC1 *pRasterizerDesc, + ID3D11RasterizerState1 **ppRasterizerState); + + HRESULT (STDMETHODCALLTYPE *CreateDeviceContextState)( + ID3D11Device4 *This, + UINT Flags, + const D3D_FEATURE_LEVEL *pFeatureLevels, + UINT FeatureLevels, + UINT SDKVersion, + REFIID EmulatedInterface, + D3D_FEATURE_LEVEL *pChosenFeatureLevel, + ID3DDeviceContextState **ppContextState); + + HRESULT (STDMETHODCALLTYPE *OpenSharedResource1)( + ID3D11Device4 *This, + HANDLE hResource, + REFIID returnedInterface, + void **ppResource); + + HRESULT (STDMETHODCALLTYPE *OpenSharedResourceByName)( + ID3D11Device4 *This, + LPCWSTR lpName, + DWORD dwDesiredAccess, + REFIID returnedInterface, + void **ppResource); + + /*** ID3D11Device2 methods ***/ + void (STDMETHODCALLTYPE *GetImmediateContext2)( + ID3D11Device4 *This, + ID3D11DeviceContext2 **context); + + HRESULT (STDMETHODCALLTYPE *CreateDeferredContext2)( + ID3D11Device4 *This, + UINT flags, + ID3D11DeviceContext2 **context); + + void (STDMETHODCALLTYPE *GetResourceTiling)( + ID3D11Device4 *This, + ID3D11Resource *resource, + UINT *tile_count, + D3D11_PACKED_MIP_DESC *mip_desc, + D3D11_TILE_SHAPE *tile_shape, + UINT *subresource_tiling_count, + UINT first_subresource_tiling, + D3D11_SUBRESOURCE_TILING *subresource_tiling); + + HRESULT (STDMETHODCALLTYPE *CheckMultisampleQualityLevels1)( + ID3D11Device4 *This, + DXGI_FORMAT format, + UINT sample_count, + UINT flags, + UINT *quality_level_count); + + /*** ID3D11Device3 methods ***/ + HRESULT (STDMETHODCALLTYPE *CreateTexture2D1)( + ID3D11Device4 *This, + const D3D11_TEXTURE2D_DESC1 *desc, + const D3D11_SUBRESOURCE_DATA *initial_data, + ID3D11Texture2D1 **texture); + + HRESULT (STDMETHODCALLTYPE *CreateTexture3D1)( + ID3D11Device4 *This, + const D3D11_TEXTURE3D_DESC1 *desc, + const D3D11_SUBRESOURCE_DATA *initial_data, + ID3D11Texture3D1 **texture); + + HRESULT (STDMETHODCALLTYPE *CreateRasterizerState2)( + ID3D11Device4 *This, + const D3D11_RASTERIZER_DESC2 *desc, + ID3D11RasterizerState2 **state); + + HRESULT (STDMETHODCALLTYPE *CreateShaderResourceView1)( + ID3D11Device4 *This, + ID3D11Resource *resource, + const D3D11_SHADER_RESOURCE_VIEW_DESC1 *desc, + ID3D11ShaderResourceView1 **view); + + HRESULT (STDMETHODCALLTYPE *CreateUnorderedAccessView1)( + ID3D11Device4 *This, + ID3D11Resource *resource, + const D3D11_UNORDERED_ACCESS_VIEW_DESC1 *desc, + ID3D11UnorderedAccessView1 **view); + + HRESULT (STDMETHODCALLTYPE *CreateRenderTargetView1)( + ID3D11Device4 *This, + ID3D11Resource *resource, + const D3D11_RENDER_TARGET_VIEW_DESC1 *desc, + ID3D11RenderTargetView1 **view); + + HRESULT (STDMETHODCALLTYPE *CreateQuery1)( + ID3D11Device4 *This, + const D3D11_QUERY_DESC1 *desc, + ID3D11Query1 **query); + + void (STDMETHODCALLTYPE *GetImmediateContext3)( + ID3D11Device4 *This, + ID3D11DeviceContext3 **context); + + HRESULT (STDMETHODCALLTYPE *CreateDeferredContext3)( + ID3D11Device4 *This, + UINT flags, + ID3D11DeviceContext3 **context); + + void (STDMETHODCALLTYPE *WriteToSubresource)( + ID3D11Device4 *This, + ID3D11Resource *dst_resource, + UINT dst_subresource, + const D3D11_BOX *dst_box, + const void *src_data, + UINT src_row_pitch, + UINT src_depth_pitch); + + void (STDMETHODCALLTYPE *ReadFromSubresource)( + ID3D11Device4 *This, + void *dst_data, + UINT dst_row_pitch, + UINT dst_depth_pitch, + ID3D11Resource *src_resource, + UINT src_subresource, + const D3D11_BOX *src_box); + + /*** ID3D11Device4 methods ***/ + HRESULT (STDMETHODCALLTYPE *RegisterDeviceRemovedEvent)( + ID3D11Device4 *This, + HANDLE event, + DWORD *cookie); + + void (STDMETHODCALLTYPE *UnregisterDeviceRemoved)( + ID3D11Device4 *This, + DWORD cookie); + + END_INTERFACE +} ID3D11Device4Vtbl; + +interface ID3D11Device4 { + CONST_VTBL ID3D11Device4Vtbl* lpVtbl; +}; + +#ifdef COBJMACROS +#ifndef WIDL_C_INLINE_WRAPPERS +/*** IUnknown methods ***/ +#define ID3D11Device4_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) +#define ID3D11Device4_AddRef(This) (This)->lpVtbl->AddRef(This) +#define ID3D11Device4_Release(This) (This)->lpVtbl->Release(This) +/*** ID3D11Device methods ***/ +#define ID3D11Device4_CreateBuffer(This,pDesc,pInitialData,ppBuffer) (This)->lpVtbl->CreateBuffer(This,pDesc,pInitialData,ppBuffer) +#define ID3D11Device4_CreateTexture1D(This,pDesc,pInitialData,ppTexture1D) (This)->lpVtbl->CreateTexture1D(This,pDesc,pInitialData,ppTexture1D) +#define ID3D11Device4_CreateTexture2D(This,pDesc,pInitialData,ppTexture2D) (This)->lpVtbl->CreateTexture2D(This,pDesc,pInitialData,ppTexture2D) +#define ID3D11Device4_CreateTexture3D(This,pDesc,pInitialData,ppTexture3D) (This)->lpVtbl->CreateTexture3D(This,pDesc,pInitialData,ppTexture3D) +#define ID3D11Device4_CreateShaderResourceView(This,pResource,pDesc,ppSRView) (This)->lpVtbl->CreateShaderResourceView(This,pResource,pDesc,ppSRView) +#define ID3D11Device4_CreateUnorderedAccessView(This,pResource,pDesc,ppUAView) (This)->lpVtbl->CreateUnorderedAccessView(This,pResource,pDesc,ppUAView) +#define ID3D11Device4_CreateRenderTargetView(This,pResource,pDesc,ppRTView) (This)->lpVtbl->CreateRenderTargetView(This,pResource,pDesc,ppRTView) +#define ID3D11Device4_CreateDepthStencilView(This,pResource,pDesc,ppDepthStencilView) (This)->lpVtbl->CreateDepthStencilView(This,pResource,pDesc,ppDepthStencilView) +#define ID3D11Device4_CreateInputLayout(This,pInputElementDescs,NumElements,pShaderBytecodeWithInputSignature,BytecodeLength,ppInputLayout) (This)->lpVtbl->CreateInputLayout(This,pInputElementDescs,NumElements,pShaderBytecodeWithInputSignature,BytecodeLength,ppInputLayout) +#define ID3D11Device4_CreateVertexShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppVertexShader) (This)->lpVtbl->CreateVertexShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppVertexShader) +#define ID3D11Device4_CreateGeometryShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppGeometryShader) (This)->lpVtbl->CreateGeometryShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppGeometryShader) +#define ID3D11Device4_CreateGeometryShaderWithStreamOutput(This,pShaderBytecode,BytecodeLength,pSODeclaration,NumEntries,pBufferStrides,NumStrides,RasterizedStream,pClassLinkage,ppGeometryShader) (This)->lpVtbl->CreateGeometryShaderWithStreamOutput(This,pShaderBytecode,BytecodeLength,pSODeclaration,NumEntries,pBufferStrides,NumStrides,RasterizedStream,pClassLinkage,ppGeometryShader) +#define ID3D11Device4_CreatePixelShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppPixelShader) (This)->lpVtbl->CreatePixelShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppPixelShader) +#define ID3D11Device4_CreateHullShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppHullShader) (This)->lpVtbl->CreateHullShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppHullShader) +#define ID3D11Device4_CreateDomainShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppDomainShader) (This)->lpVtbl->CreateDomainShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppDomainShader) +#define ID3D11Device4_CreateComputeShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppComputeShader) (This)->lpVtbl->CreateComputeShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppComputeShader) +#define ID3D11Device4_CreateClassLinkage(This,ppLinkage) (This)->lpVtbl->CreateClassLinkage(This,ppLinkage) +#define ID3D11Device4_CreateBlendState(This,pBlendStateDesc,ppBlendState) (This)->lpVtbl->CreateBlendState(This,pBlendStateDesc,ppBlendState) +#define ID3D11Device4_CreateDepthStencilState(This,pDepthStencilDesc,ppDepthStencilState) (This)->lpVtbl->CreateDepthStencilState(This,pDepthStencilDesc,ppDepthStencilState) +#define ID3D11Device4_CreateRasterizerState(This,pRasterizerDesc,ppRasterizerState) (This)->lpVtbl->CreateRasterizerState(This,pRasterizerDesc,ppRasterizerState) +#define ID3D11Device4_CreateSamplerState(This,pSamplerDesc,ppSamplerState) (This)->lpVtbl->CreateSamplerState(This,pSamplerDesc,ppSamplerState) +#define ID3D11Device4_CreateQuery(This,pQueryDesc,ppQuery) (This)->lpVtbl->CreateQuery(This,pQueryDesc,ppQuery) +#define ID3D11Device4_CreatePredicate(This,pPredicateDesc,ppPredicate) (This)->lpVtbl->CreatePredicate(This,pPredicateDesc,ppPredicate) +#define ID3D11Device4_CreateCounter(This,pCounterDesc,ppCounter) (This)->lpVtbl->CreateCounter(This,pCounterDesc,ppCounter) +#define ID3D11Device4_CreateDeferredContext(This,ContextFlags,ppDeferredContext) (This)->lpVtbl->CreateDeferredContext(This,ContextFlags,ppDeferredContext) +#define ID3D11Device4_OpenSharedResource(This,hResource,ReturnedInterface,ppResource) (This)->lpVtbl->OpenSharedResource(This,hResource,ReturnedInterface,ppResource) +#define ID3D11Device4_CheckFormatSupport(This,Format,pFormatSupport) (This)->lpVtbl->CheckFormatSupport(This,Format,pFormatSupport) +#define ID3D11Device4_CheckMultisampleQualityLevels(This,Format,SampleCount,pNumQualityLevels) (This)->lpVtbl->CheckMultisampleQualityLevels(This,Format,SampleCount,pNumQualityLevels) +#define ID3D11Device4_CheckCounterInfo(This,pCounterInfo) (This)->lpVtbl->CheckCounterInfo(This,pCounterInfo) +#define ID3D11Device4_CheckCounter(This,pDesc,pType,pActiveCounters,szName,pNameLength,szUnits,pUnitsLength,szDescription,pDescriptionLength) (This)->lpVtbl->CheckCounter(This,pDesc,pType,pActiveCounters,szName,pNameLength,szUnits,pUnitsLength,szDescription,pDescriptionLength) +#define ID3D11Device4_CheckFeatureSupport(This,Feature,pFeatureSupportData,FeatureSupportDataSize) (This)->lpVtbl->CheckFeatureSupport(This,Feature,pFeatureSupportData,FeatureSupportDataSize) +#define ID3D11Device4_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData) +#define ID3D11Device4_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData) +#define ID3D11Device4_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData) +#define ID3D11Device4_GetFeatureLevel(This) (This)->lpVtbl->GetFeatureLevel(This) +#define ID3D11Device4_GetCreationFlags(This) (This)->lpVtbl->GetCreationFlags(This) +#define ID3D11Device4_GetDeviceRemovedReason(This) (This)->lpVtbl->GetDeviceRemovedReason(This) +#define ID3D11Device4_GetImmediateContext(This,ppImmediateContext) (This)->lpVtbl->GetImmediateContext(This,ppImmediateContext) +#define ID3D11Device4_SetExceptionMode(This,RaiseFlags) (This)->lpVtbl->SetExceptionMode(This,RaiseFlags) +#define ID3D11Device4_GetExceptionMode(This) (This)->lpVtbl->GetExceptionMode(This) +/*** ID3D11Device1 methods ***/ +#define ID3D11Device4_GetImmediateContext1(This,ppImmediateContext) (This)->lpVtbl->GetImmediateContext1(This,ppImmediateContext) +#define ID3D11Device4_CreateDeferredContext1(This,ContextFlags,ppDeferredContext) (This)->lpVtbl->CreateDeferredContext1(This,ContextFlags,ppDeferredContext) +#define ID3D11Device4_CreateBlendState1(This,pBlendStateDesc,ppBlendState) (This)->lpVtbl->CreateBlendState1(This,pBlendStateDesc,ppBlendState) +#define ID3D11Device4_CreateRasterizerState1(This,pRasterizerDesc,ppRasterizerState) (This)->lpVtbl->CreateRasterizerState1(This,pRasterizerDesc,ppRasterizerState) +#define ID3D11Device4_CreateDeviceContextState(This,Flags,pFeatureLevels,FeatureLevels,SDKVersion,EmulatedInterface,pChosenFeatureLevel,ppContextState) (This)->lpVtbl->CreateDeviceContextState(This,Flags,pFeatureLevels,FeatureLevels,SDKVersion,EmulatedInterface,pChosenFeatureLevel,ppContextState) +#define ID3D11Device4_OpenSharedResource1(This,hResource,returnedInterface,ppResource) (This)->lpVtbl->OpenSharedResource1(This,hResource,returnedInterface,ppResource) +#define ID3D11Device4_OpenSharedResourceByName(This,lpName,dwDesiredAccess,returnedInterface,ppResource) (This)->lpVtbl->OpenSharedResourceByName(This,lpName,dwDesiredAccess,returnedInterface,ppResource) +/*** ID3D11Device2 methods ***/ +#define ID3D11Device4_GetImmediateContext2(This,context) (This)->lpVtbl->GetImmediateContext2(This,context) +#define ID3D11Device4_CreateDeferredContext2(This,flags,context) (This)->lpVtbl->CreateDeferredContext2(This,flags,context) +#define ID3D11Device4_GetResourceTiling(This,resource,tile_count,mip_desc,tile_shape,subresource_tiling_count,first_subresource_tiling,subresource_tiling) (This)->lpVtbl->GetResourceTiling(This,resource,tile_count,mip_desc,tile_shape,subresource_tiling_count,first_subresource_tiling,subresource_tiling) +#define ID3D11Device4_CheckMultisampleQualityLevels1(This,format,sample_count,flags,quality_level_count) (This)->lpVtbl->CheckMultisampleQualityLevels1(This,format,sample_count,flags,quality_level_count) +/*** ID3D11Device3 methods ***/ +#define ID3D11Device4_CreateTexture2D1(This,desc,initial_data,texture) (This)->lpVtbl->CreateTexture2D1(This,desc,initial_data,texture) +#define ID3D11Device4_CreateTexture3D1(This,desc,initial_data,texture) (This)->lpVtbl->CreateTexture3D1(This,desc,initial_data,texture) +#define ID3D11Device4_CreateRasterizerState2(This,desc,state) (This)->lpVtbl->CreateRasterizerState2(This,desc,state) +#define ID3D11Device4_CreateShaderResourceView1(This,resource,desc,view) (This)->lpVtbl->CreateShaderResourceView1(This,resource,desc,view) +#define ID3D11Device4_CreateUnorderedAccessView1(This,resource,desc,view) (This)->lpVtbl->CreateUnorderedAccessView1(This,resource,desc,view) +#define ID3D11Device4_CreateRenderTargetView1(This,resource,desc,view) (This)->lpVtbl->CreateRenderTargetView1(This,resource,desc,view) +#define ID3D11Device4_CreateQuery1(This,desc,query) (This)->lpVtbl->CreateQuery1(This,desc,query) +#define ID3D11Device4_GetImmediateContext3(This,context) (This)->lpVtbl->GetImmediateContext3(This,context) +#define ID3D11Device4_CreateDeferredContext3(This,flags,context) (This)->lpVtbl->CreateDeferredContext3(This,flags,context) +#define ID3D11Device4_WriteToSubresource(This,dst_resource,dst_subresource,dst_box,src_data,src_row_pitch,src_depth_pitch) (This)->lpVtbl->WriteToSubresource(This,dst_resource,dst_subresource,dst_box,src_data,src_row_pitch,src_depth_pitch) +#define ID3D11Device4_ReadFromSubresource(This,dst_data,dst_row_pitch,dst_depth_pitch,src_resource,src_subresource,src_box) (This)->lpVtbl->ReadFromSubresource(This,dst_data,dst_row_pitch,dst_depth_pitch,src_resource,src_subresource,src_box) +/*** ID3D11Device4 methods ***/ +#define ID3D11Device4_RegisterDeviceRemovedEvent(This,event,cookie) (This)->lpVtbl->RegisterDeviceRemovedEvent(This,event,cookie) +#define ID3D11Device4_UnregisterDeviceRemoved(This,cookie) (This)->lpVtbl->UnregisterDeviceRemoved(This,cookie) +#else +/*** IUnknown methods ***/ +static FORCEINLINE HRESULT ID3D11Device4_QueryInterface(ID3D11Device4* This,REFIID riid,void **ppvObject) { + return This->lpVtbl->QueryInterface(This,riid,ppvObject); +} +static FORCEINLINE ULONG ID3D11Device4_AddRef(ID3D11Device4* This) { + return This->lpVtbl->AddRef(This); +} +static FORCEINLINE ULONG ID3D11Device4_Release(ID3D11Device4* This) { + return This->lpVtbl->Release(This); +} +/*** ID3D11Device methods ***/ +static FORCEINLINE HRESULT ID3D11Device4_CreateBuffer(ID3D11Device4* This,const D3D11_BUFFER_DESC *pDesc,const D3D11_SUBRESOURCE_DATA *pInitialData,ID3D11Buffer **ppBuffer) { + return This->lpVtbl->CreateBuffer(This,pDesc,pInitialData,ppBuffer); +} +static FORCEINLINE HRESULT ID3D11Device4_CreateTexture1D(ID3D11Device4* This,const D3D11_TEXTURE1D_DESC *pDesc,const D3D11_SUBRESOURCE_DATA *pInitialData,ID3D11Texture1D **ppTexture1D) { + return This->lpVtbl->CreateTexture1D(This,pDesc,pInitialData,ppTexture1D); +} +static FORCEINLINE HRESULT ID3D11Device4_CreateTexture2D(ID3D11Device4* This,const D3D11_TEXTURE2D_DESC *pDesc,const D3D11_SUBRESOURCE_DATA *pInitialData,ID3D11Texture2D **ppTexture2D) { + return This->lpVtbl->CreateTexture2D(This,pDesc,pInitialData,ppTexture2D); +} +static FORCEINLINE HRESULT ID3D11Device4_CreateTexture3D(ID3D11Device4* This,const D3D11_TEXTURE3D_DESC *pDesc,const D3D11_SUBRESOURCE_DATA *pInitialData,ID3D11Texture3D **ppTexture3D) { + return This->lpVtbl->CreateTexture3D(This,pDesc,pInitialData,ppTexture3D); +} +static FORCEINLINE HRESULT ID3D11Device4_CreateShaderResourceView(ID3D11Device4* This,ID3D11Resource *pResource,const D3D11_SHADER_RESOURCE_VIEW_DESC *pDesc,ID3D11ShaderResourceView **ppSRView) { + return This->lpVtbl->CreateShaderResourceView(This,pResource,pDesc,ppSRView); +} +static FORCEINLINE HRESULT ID3D11Device4_CreateUnorderedAccessView(ID3D11Device4* This,ID3D11Resource *pResource,const D3D11_UNORDERED_ACCESS_VIEW_DESC *pDesc,ID3D11UnorderedAccessView **ppUAView) { + return This->lpVtbl->CreateUnorderedAccessView(This,pResource,pDesc,ppUAView); +} +static FORCEINLINE HRESULT ID3D11Device4_CreateRenderTargetView(ID3D11Device4* This,ID3D11Resource *pResource,const D3D11_RENDER_TARGET_VIEW_DESC *pDesc,ID3D11RenderTargetView **ppRTView) { + return This->lpVtbl->CreateRenderTargetView(This,pResource,pDesc,ppRTView); +} +static FORCEINLINE HRESULT ID3D11Device4_CreateDepthStencilView(ID3D11Device4* This,ID3D11Resource *pResource,const D3D11_DEPTH_STENCIL_VIEW_DESC *pDesc,ID3D11DepthStencilView **ppDepthStencilView) { + return This->lpVtbl->CreateDepthStencilView(This,pResource,pDesc,ppDepthStencilView); +} +static FORCEINLINE HRESULT ID3D11Device4_CreateInputLayout(ID3D11Device4* This,const D3D11_INPUT_ELEMENT_DESC *pInputElementDescs,UINT NumElements,const void *pShaderBytecodeWithInputSignature,SIZE_T BytecodeLength,ID3D11InputLayout **ppInputLayout) { + return This->lpVtbl->CreateInputLayout(This,pInputElementDescs,NumElements,pShaderBytecodeWithInputSignature,BytecodeLength,ppInputLayout); +} +static FORCEINLINE HRESULT ID3D11Device4_CreateVertexShader(ID3D11Device4* This,const void *pShaderBytecode,SIZE_T BytecodeLength,ID3D11ClassLinkage *pClassLinkage,ID3D11VertexShader **ppVertexShader) { + return This->lpVtbl->CreateVertexShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppVertexShader); +} +static FORCEINLINE HRESULT ID3D11Device4_CreateGeometryShader(ID3D11Device4* This,const void *pShaderBytecode,SIZE_T BytecodeLength,ID3D11ClassLinkage *pClassLinkage,ID3D11GeometryShader **ppGeometryShader) { + return This->lpVtbl->CreateGeometryShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppGeometryShader); +} +static FORCEINLINE HRESULT ID3D11Device4_CreateGeometryShaderWithStreamOutput(ID3D11Device4* This,const void *pShaderBytecode,SIZE_T BytecodeLength,const D3D11_SO_DECLARATION_ENTRY *pSODeclaration,UINT NumEntries,const UINT *pBufferStrides,UINT NumStrides,UINT RasterizedStream,ID3D11ClassLinkage *pClassLinkage,ID3D11GeometryShader **ppGeometryShader) { + return This->lpVtbl->CreateGeometryShaderWithStreamOutput(This,pShaderBytecode,BytecodeLength,pSODeclaration,NumEntries,pBufferStrides,NumStrides,RasterizedStream,pClassLinkage,ppGeometryShader); +} +static FORCEINLINE HRESULT ID3D11Device4_CreatePixelShader(ID3D11Device4* This,const void *pShaderBytecode,SIZE_T BytecodeLength,ID3D11ClassLinkage *pClassLinkage,ID3D11PixelShader **ppPixelShader) { + return This->lpVtbl->CreatePixelShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppPixelShader); +} +static FORCEINLINE HRESULT ID3D11Device4_CreateHullShader(ID3D11Device4* This,const void *pShaderBytecode,SIZE_T BytecodeLength,ID3D11ClassLinkage *pClassLinkage,ID3D11HullShader **ppHullShader) { + return This->lpVtbl->CreateHullShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppHullShader); +} +static FORCEINLINE HRESULT ID3D11Device4_CreateDomainShader(ID3D11Device4* This,const void *pShaderBytecode,SIZE_T BytecodeLength,ID3D11ClassLinkage *pClassLinkage,ID3D11DomainShader **ppDomainShader) { + return This->lpVtbl->CreateDomainShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppDomainShader); +} +static FORCEINLINE HRESULT ID3D11Device4_CreateComputeShader(ID3D11Device4* This,const void *pShaderBytecode,SIZE_T BytecodeLength,ID3D11ClassLinkage *pClassLinkage,ID3D11ComputeShader **ppComputeShader) { + return This->lpVtbl->CreateComputeShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppComputeShader); +} +static FORCEINLINE HRESULT ID3D11Device4_CreateClassLinkage(ID3D11Device4* This,ID3D11ClassLinkage **ppLinkage) { + return This->lpVtbl->CreateClassLinkage(This,ppLinkage); +} +static FORCEINLINE HRESULT ID3D11Device4_CreateBlendState(ID3D11Device4* This,const D3D11_BLEND_DESC *pBlendStateDesc,ID3D11BlendState **ppBlendState) { + return This->lpVtbl->CreateBlendState(This,pBlendStateDesc,ppBlendState); +} +static FORCEINLINE HRESULT ID3D11Device4_CreateDepthStencilState(ID3D11Device4* This,const D3D11_DEPTH_STENCIL_DESC *pDepthStencilDesc,ID3D11DepthStencilState **ppDepthStencilState) { + return This->lpVtbl->CreateDepthStencilState(This,pDepthStencilDesc,ppDepthStencilState); +} +static FORCEINLINE HRESULT ID3D11Device4_CreateRasterizerState(ID3D11Device4* This,const D3D11_RASTERIZER_DESC *pRasterizerDesc,ID3D11RasterizerState **ppRasterizerState) { + return This->lpVtbl->CreateRasterizerState(This,pRasterizerDesc,ppRasterizerState); +} +static FORCEINLINE HRESULT ID3D11Device4_CreateSamplerState(ID3D11Device4* This,const D3D11_SAMPLER_DESC *pSamplerDesc,ID3D11SamplerState **ppSamplerState) { + return This->lpVtbl->CreateSamplerState(This,pSamplerDesc,ppSamplerState); +} +static FORCEINLINE HRESULT ID3D11Device4_CreateQuery(ID3D11Device4* This,const D3D11_QUERY_DESC *pQueryDesc,ID3D11Query **ppQuery) { + return This->lpVtbl->CreateQuery(This,pQueryDesc,ppQuery); +} +static FORCEINLINE HRESULT ID3D11Device4_CreatePredicate(ID3D11Device4* This,const D3D11_QUERY_DESC *pPredicateDesc,ID3D11Predicate **ppPredicate) { + return This->lpVtbl->CreatePredicate(This,pPredicateDesc,ppPredicate); +} +static FORCEINLINE HRESULT ID3D11Device4_CreateCounter(ID3D11Device4* This,const D3D11_COUNTER_DESC *pCounterDesc,ID3D11Counter **ppCounter) { + return This->lpVtbl->CreateCounter(This,pCounterDesc,ppCounter); +} +static FORCEINLINE HRESULT ID3D11Device4_CreateDeferredContext(ID3D11Device4* This,UINT ContextFlags,ID3D11DeviceContext **ppDeferredContext) { + return This->lpVtbl->CreateDeferredContext(This,ContextFlags,ppDeferredContext); +} +static FORCEINLINE HRESULT ID3D11Device4_OpenSharedResource(ID3D11Device4* This,HANDLE hResource,REFIID ReturnedInterface,void **ppResource) { + return This->lpVtbl->OpenSharedResource(This,hResource,ReturnedInterface,ppResource); +} +static FORCEINLINE HRESULT ID3D11Device4_CheckFormatSupport(ID3D11Device4* This,DXGI_FORMAT Format,UINT *pFormatSupport) { + return This->lpVtbl->CheckFormatSupport(This,Format,pFormatSupport); +} +static FORCEINLINE HRESULT ID3D11Device4_CheckMultisampleQualityLevels(ID3D11Device4* This,DXGI_FORMAT Format,UINT SampleCount,UINT *pNumQualityLevels) { + return This->lpVtbl->CheckMultisampleQualityLevels(This,Format,SampleCount,pNumQualityLevels); +} +static FORCEINLINE void ID3D11Device4_CheckCounterInfo(ID3D11Device4* This,D3D11_COUNTER_INFO *pCounterInfo) { + This->lpVtbl->CheckCounterInfo(This,pCounterInfo); +} +static FORCEINLINE HRESULT ID3D11Device4_CheckCounter(ID3D11Device4* This,const D3D11_COUNTER_DESC *pDesc,D3D11_COUNTER_TYPE *pType,UINT *pActiveCounters,LPSTR szName,UINT *pNameLength,LPSTR szUnits,UINT *pUnitsLength,LPSTR szDescription,UINT *pDescriptionLength) { + return This->lpVtbl->CheckCounter(This,pDesc,pType,pActiveCounters,szName,pNameLength,szUnits,pUnitsLength,szDescription,pDescriptionLength); +} +static FORCEINLINE HRESULT ID3D11Device4_CheckFeatureSupport(ID3D11Device4* This,D3D11_FEATURE Feature,void *pFeatureSupportData,UINT FeatureSupportDataSize) { + return This->lpVtbl->CheckFeatureSupport(This,Feature,pFeatureSupportData,FeatureSupportDataSize); +} +static FORCEINLINE HRESULT ID3D11Device4_GetPrivateData(ID3D11Device4* This,REFGUID guid,UINT *pDataSize,void *pData) { + return This->lpVtbl->GetPrivateData(This,guid,pDataSize,pData); +} +static FORCEINLINE HRESULT ID3D11Device4_SetPrivateData(ID3D11Device4* This,REFGUID guid,UINT DataSize,const void *pData) { + return This->lpVtbl->SetPrivateData(This,guid,DataSize,pData); +} +static FORCEINLINE HRESULT ID3D11Device4_SetPrivateDataInterface(ID3D11Device4* This,REFGUID guid,const IUnknown *pData) { + return This->lpVtbl->SetPrivateDataInterface(This,guid,pData); +} +static FORCEINLINE D3D_FEATURE_LEVEL ID3D11Device4_GetFeatureLevel(ID3D11Device4* This) { + return This->lpVtbl->GetFeatureLevel(This); +} +static FORCEINLINE UINT ID3D11Device4_GetCreationFlags(ID3D11Device4* This) { + return This->lpVtbl->GetCreationFlags(This); +} +static FORCEINLINE HRESULT ID3D11Device4_GetDeviceRemovedReason(ID3D11Device4* This) { + return This->lpVtbl->GetDeviceRemovedReason(This); +} +static FORCEINLINE void ID3D11Device4_GetImmediateContext(ID3D11Device4* This,ID3D11DeviceContext **ppImmediateContext) { + This->lpVtbl->GetImmediateContext(This,ppImmediateContext); +} +static FORCEINLINE HRESULT ID3D11Device4_SetExceptionMode(ID3D11Device4* This,UINT RaiseFlags) { + return This->lpVtbl->SetExceptionMode(This,RaiseFlags); +} +static FORCEINLINE UINT ID3D11Device4_GetExceptionMode(ID3D11Device4* This) { + return This->lpVtbl->GetExceptionMode(This); +} +/*** ID3D11Device1 methods ***/ +static FORCEINLINE void ID3D11Device4_GetImmediateContext1(ID3D11Device4* This,ID3D11DeviceContext1 **ppImmediateContext) { + This->lpVtbl->GetImmediateContext1(This,ppImmediateContext); +} +static FORCEINLINE HRESULT ID3D11Device4_CreateDeferredContext1(ID3D11Device4* This,UINT ContextFlags,ID3D11DeviceContext1 **ppDeferredContext) { + return This->lpVtbl->CreateDeferredContext1(This,ContextFlags,ppDeferredContext); +} +static FORCEINLINE HRESULT ID3D11Device4_CreateBlendState1(ID3D11Device4* This,const D3D11_BLEND_DESC1 *pBlendStateDesc,ID3D11BlendState1 **ppBlendState) { + return This->lpVtbl->CreateBlendState1(This,pBlendStateDesc,ppBlendState); +} +static FORCEINLINE HRESULT ID3D11Device4_CreateRasterizerState1(ID3D11Device4* This,const D3D11_RASTERIZER_DESC1 *pRasterizerDesc,ID3D11RasterizerState1 **ppRasterizerState) { + return This->lpVtbl->CreateRasterizerState1(This,pRasterizerDesc,ppRasterizerState); +} +static FORCEINLINE HRESULT ID3D11Device4_CreateDeviceContextState(ID3D11Device4* This,UINT Flags,const D3D_FEATURE_LEVEL *pFeatureLevels,UINT FeatureLevels,UINT SDKVersion,REFIID EmulatedInterface,D3D_FEATURE_LEVEL *pChosenFeatureLevel,ID3DDeviceContextState **ppContextState) { + return This->lpVtbl->CreateDeviceContextState(This,Flags,pFeatureLevels,FeatureLevels,SDKVersion,EmulatedInterface,pChosenFeatureLevel,ppContextState); +} +static FORCEINLINE HRESULT ID3D11Device4_OpenSharedResource1(ID3D11Device4* This,HANDLE hResource,REFIID returnedInterface,void **ppResource) { + return This->lpVtbl->OpenSharedResource1(This,hResource,returnedInterface,ppResource); +} +static FORCEINLINE HRESULT ID3D11Device4_OpenSharedResourceByName(ID3D11Device4* This,LPCWSTR lpName,DWORD dwDesiredAccess,REFIID returnedInterface,void **ppResource) { + return This->lpVtbl->OpenSharedResourceByName(This,lpName,dwDesiredAccess,returnedInterface,ppResource); +} +/*** ID3D11Device2 methods ***/ +static FORCEINLINE void ID3D11Device4_GetImmediateContext2(ID3D11Device4* This,ID3D11DeviceContext2 **context) { + This->lpVtbl->GetImmediateContext2(This,context); +} +static FORCEINLINE HRESULT ID3D11Device4_CreateDeferredContext2(ID3D11Device4* This,UINT flags,ID3D11DeviceContext2 **context) { + return This->lpVtbl->CreateDeferredContext2(This,flags,context); +} +static FORCEINLINE void ID3D11Device4_GetResourceTiling(ID3D11Device4* This,ID3D11Resource *resource,UINT *tile_count,D3D11_PACKED_MIP_DESC *mip_desc,D3D11_TILE_SHAPE *tile_shape,UINT *subresource_tiling_count,UINT first_subresource_tiling,D3D11_SUBRESOURCE_TILING *subresource_tiling) { + This->lpVtbl->GetResourceTiling(This,resource,tile_count,mip_desc,tile_shape,subresource_tiling_count,first_subresource_tiling,subresource_tiling); +} +static FORCEINLINE HRESULT ID3D11Device4_CheckMultisampleQualityLevels1(ID3D11Device4* This,DXGI_FORMAT format,UINT sample_count,UINT flags,UINT *quality_level_count) { + return This->lpVtbl->CheckMultisampleQualityLevels1(This,format,sample_count,flags,quality_level_count); +} +/*** ID3D11Device3 methods ***/ +static FORCEINLINE HRESULT ID3D11Device4_CreateTexture2D1(ID3D11Device4* This,const D3D11_TEXTURE2D_DESC1 *desc,const D3D11_SUBRESOURCE_DATA *initial_data,ID3D11Texture2D1 **texture) { + return This->lpVtbl->CreateTexture2D1(This,desc,initial_data,texture); +} +static FORCEINLINE HRESULT ID3D11Device4_CreateTexture3D1(ID3D11Device4* This,const D3D11_TEXTURE3D_DESC1 *desc,const D3D11_SUBRESOURCE_DATA *initial_data,ID3D11Texture3D1 **texture) { + return This->lpVtbl->CreateTexture3D1(This,desc,initial_data,texture); +} +static FORCEINLINE HRESULT ID3D11Device4_CreateRasterizerState2(ID3D11Device4* This,const D3D11_RASTERIZER_DESC2 *desc,ID3D11RasterizerState2 **state) { + return This->lpVtbl->CreateRasterizerState2(This,desc,state); +} +static FORCEINLINE HRESULT ID3D11Device4_CreateShaderResourceView1(ID3D11Device4* This,ID3D11Resource *resource,const D3D11_SHADER_RESOURCE_VIEW_DESC1 *desc,ID3D11ShaderResourceView1 **view) { + return This->lpVtbl->CreateShaderResourceView1(This,resource,desc,view); +} +static FORCEINLINE HRESULT ID3D11Device4_CreateUnorderedAccessView1(ID3D11Device4* This,ID3D11Resource *resource,const D3D11_UNORDERED_ACCESS_VIEW_DESC1 *desc,ID3D11UnorderedAccessView1 **view) { + return This->lpVtbl->CreateUnorderedAccessView1(This,resource,desc,view); +} +static FORCEINLINE HRESULT ID3D11Device4_CreateRenderTargetView1(ID3D11Device4* This,ID3D11Resource *resource,const D3D11_RENDER_TARGET_VIEW_DESC1 *desc,ID3D11RenderTargetView1 **view) { + return This->lpVtbl->CreateRenderTargetView1(This,resource,desc,view); +} +static FORCEINLINE HRESULT ID3D11Device4_CreateQuery1(ID3D11Device4* This,const D3D11_QUERY_DESC1 *desc,ID3D11Query1 **query) { + return This->lpVtbl->CreateQuery1(This,desc,query); +} +static FORCEINLINE void ID3D11Device4_GetImmediateContext3(ID3D11Device4* This,ID3D11DeviceContext3 **context) { + This->lpVtbl->GetImmediateContext3(This,context); +} +static FORCEINLINE HRESULT ID3D11Device4_CreateDeferredContext3(ID3D11Device4* This,UINT flags,ID3D11DeviceContext3 **context) { + return This->lpVtbl->CreateDeferredContext3(This,flags,context); +} +static FORCEINLINE void ID3D11Device4_WriteToSubresource(ID3D11Device4* This,ID3D11Resource *dst_resource,UINT dst_subresource,const D3D11_BOX *dst_box,const void *src_data,UINT src_row_pitch,UINT src_depth_pitch) { + This->lpVtbl->WriteToSubresource(This,dst_resource,dst_subresource,dst_box,src_data,src_row_pitch,src_depth_pitch); +} +static FORCEINLINE void ID3D11Device4_ReadFromSubresource(ID3D11Device4* This,void *dst_data,UINT dst_row_pitch,UINT dst_depth_pitch,ID3D11Resource *src_resource,UINT src_subresource,const D3D11_BOX *src_box) { + This->lpVtbl->ReadFromSubresource(This,dst_data,dst_row_pitch,dst_depth_pitch,src_resource,src_subresource,src_box); +} +/*** ID3D11Device4 methods ***/ +static FORCEINLINE HRESULT ID3D11Device4_RegisterDeviceRemovedEvent(ID3D11Device4* This,HANDLE event,DWORD *cookie) { + return This->lpVtbl->RegisterDeviceRemovedEvent(This,event,cookie); +} +static FORCEINLINE void ID3D11Device4_UnregisterDeviceRemoved(ID3D11Device4* This,DWORD cookie) { + This->lpVtbl->UnregisterDeviceRemoved(This,cookie); +} +#endif +#endif + +#endif + + +#endif /* __ID3D11Device4_INTERFACE_DEFINED__ */ + +/***************************************************************************** + * ID3D11Device5 interface + */ +#ifndef __ID3D11Device5_INTERFACE_DEFINED__ +#define __ID3D11Device5_INTERFACE_DEFINED__ + +DEFINE_GUID(IID_ID3D11Device5, 0x8ffde202, 0xa0e7, 0x45df, 0x9e,0x01, 0xe8,0x37,0x80,0x1b,0x5e,0xa0); +#if defined(__cplusplus) && !defined(CINTERFACE) +MIDL_INTERFACE("8ffde202-a0e7-45df-9e01-e837801b5ea0") +ID3D11Device5 : public ID3D11Device4 +{ + virtual HRESULT STDMETHODCALLTYPE OpenSharedFence( + HANDLE handle, + REFIID iid, + void **fence) = 0; + + virtual HRESULT STDMETHODCALLTYPE CreateFence( + UINT64 initial_value, + D3D11_FENCE_FLAG flags, + REFIID iid, + void **fence) = 0; + +}; +#ifdef __CRT_UUID_DECL +__CRT_UUID_DECL(ID3D11Device5, 0x8ffde202, 0xa0e7, 0x45df, 0x9e,0x01, 0xe8,0x37,0x80,0x1b,0x5e,0xa0) +#endif +#else +typedef struct ID3D11Device5Vtbl { + BEGIN_INTERFACE + + /*** IUnknown methods ***/ + HRESULT (STDMETHODCALLTYPE *QueryInterface)( + ID3D11Device5 *This, + REFIID riid, + void **ppvObject); + + ULONG (STDMETHODCALLTYPE *AddRef)( + ID3D11Device5 *This); + + ULONG (STDMETHODCALLTYPE *Release)( + ID3D11Device5 *This); + + /*** ID3D11Device methods ***/ + HRESULT (STDMETHODCALLTYPE *CreateBuffer)( + ID3D11Device5 *This, + const D3D11_BUFFER_DESC *pDesc, + const D3D11_SUBRESOURCE_DATA *pInitialData, + ID3D11Buffer **ppBuffer); + + HRESULT (STDMETHODCALLTYPE *CreateTexture1D)( + ID3D11Device5 *This, + const D3D11_TEXTURE1D_DESC *pDesc, + const D3D11_SUBRESOURCE_DATA *pInitialData, + ID3D11Texture1D **ppTexture1D); + + HRESULT (STDMETHODCALLTYPE *CreateTexture2D)( + ID3D11Device5 *This, + const D3D11_TEXTURE2D_DESC *pDesc, + const D3D11_SUBRESOURCE_DATA *pInitialData, + ID3D11Texture2D **ppTexture2D); + + HRESULT (STDMETHODCALLTYPE *CreateTexture3D)( + ID3D11Device5 *This, + const D3D11_TEXTURE3D_DESC *pDesc, + const D3D11_SUBRESOURCE_DATA *pInitialData, + ID3D11Texture3D **ppTexture3D); + + HRESULT (STDMETHODCALLTYPE *CreateShaderResourceView)( + ID3D11Device5 *This, + ID3D11Resource *pResource, + const D3D11_SHADER_RESOURCE_VIEW_DESC *pDesc, + ID3D11ShaderResourceView **ppSRView); + + HRESULT (STDMETHODCALLTYPE *CreateUnorderedAccessView)( + ID3D11Device5 *This, + ID3D11Resource *pResource, + const D3D11_UNORDERED_ACCESS_VIEW_DESC *pDesc, + ID3D11UnorderedAccessView **ppUAView); + + HRESULT (STDMETHODCALLTYPE *CreateRenderTargetView)( + ID3D11Device5 *This, + ID3D11Resource *pResource, + const D3D11_RENDER_TARGET_VIEW_DESC *pDesc, + ID3D11RenderTargetView **ppRTView); + + HRESULT (STDMETHODCALLTYPE *CreateDepthStencilView)( + ID3D11Device5 *This, + ID3D11Resource *pResource, + const D3D11_DEPTH_STENCIL_VIEW_DESC *pDesc, + ID3D11DepthStencilView **ppDepthStencilView); + + HRESULT (STDMETHODCALLTYPE *CreateInputLayout)( + ID3D11Device5 *This, + const D3D11_INPUT_ELEMENT_DESC *pInputElementDescs, + UINT NumElements, + const void *pShaderBytecodeWithInputSignature, + SIZE_T BytecodeLength, + ID3D11InputLayout **ppInputLayout); + + HRESULT (STDMETHODCALLTYPE *CreateVertexShader)( + ID3D11Device5 *This, + const void *pShaderBytecode, + SIZE_T BytecodeLength, + ID3D11ClassLinkage *pClassLinkage, + ID3D11VertexShader **ppVertexShader); + + HRESULT (STDMETHODCALLTYPE *CreateGeometryShader)( + ID3D11Device5 *This, + const void *pShaderBytecode, + SIZE_T BytecodeLength, + ID3D11ClassLinkage *pClassLinkage, + ID3D11GeometryShader **ppGeometryShader); + + HRESULT (STDMETHODCALLTYPE *CreateGeometryShaderWithStreamOutput)( + ID3D11Device5 *This, + const void *pShaderBytecode, + SIZE_T BytecodeLength, + const D3D11_SO_DECLARATION_ENTRY *pSODeclaration, + UINT NumEntries, + const UINT *pBufferStrides, + UINT NumStrides, + UINT RasterizedStream, + ID3D11ClassLinkage *pClassLinkage, + ID3D11GeometryShader **ppGeometryShader); + + HRESULT (STDMETHODCALLTYPE *CreatePixelShader)( + ID3D11Device5 *This, + const void *pShaderBytecode, + SIZE_T BytecodeLength, + ID3D11ClassLinkage *pClassLinkage, + ID3D11PixelShader **ppPixelShader); + + HRESULT (STDMETHODCALLTYPE *CreateHullShader)( + ID3D11Device5 *This, + const void *pShaderBytecode, + SIZE_T BytecodeLength, + ID3D11ClassLinkage *pClassLinkage, + ID3D11HullShader **ppHullShader); + + HRESULT (STDMETHODCALLTYPE *CreateDomainShader)( + ID3D11Device5 *This, + const void *pShaderBytecode, + SIZE_T BytecodeLength, + ID3D11ClassLinkage *pClassLinkage, + ID3D11DomainShader **ppDomainShader); + + HRESULT (STDMETHODCALLTYPE *CreateComputeShader)( + ID3D11Device5 *This, + const void *pShaderBytecode, + SIZE_T BytecodeLength, + ID3D11ClassLinkage *pClassLinkage, + ID3D11ComputeShader **ppComputeShader); + + HRESULT (STDMETHODCALLTYPE *CreateClassLinkage)( + ID3D11Device5 *This, + ID3D11ClassLinkage **ppLinkage); + + HRESULT (STDMETHODCALLTYPE *CreateBlendState)( + ID3D11Device5 *This, + const D3D11_BLEND_DESC *pBlendStateDesc, + ID3D11BlendState **ppBlendState); + + HRESULT (STDMETHODCALLTYPE *CreateDepthStencilState)( + ID3D11Device5 *This, + const D3D11_DEPTH_STENCIL_DESC *pDepthStencilDesc, + ID3D11DepthStencilState **ppDepthStencilState); + + HRESULT (STDMETHODCALLTYPE *CreateRasterizerState)( + ID3D11Device5 *This, + const D3D11_RASTERIZER_DESC *pRasterizerDesc, + ID3D11RasterizerState **ppRasterizerState); + + HRESULT (STDMETHODCALLTYPE *CreateSamplerState)( + ID3D11Device5 *This, + const D3D11_SAMPLER_DESC *pSamplerDesc, + ID3D11SamplerState **ppSamplerState); + + HRESULT (STDMETHODCALLTYPE *CreateQuery)( + ID3D11Device5 *This, + const D3D11_QUERY_DESC *pQueryDesc, + ID3D11Query **ppQuery); + + HRESULT (STDMETHODCALLTYPE *CreatePredicate)( + ID3D11Device5 *This, + const D3D11_QUERY_DESC *pPredicateDesc, + ID3D11Predicate **ppPredicate); + + HRESULT (STDMETHODCALLTYPE *CreateCounter)( + ID3D11Device5 *This, + const D3D11_COUNTER_DESC *pCounterDesc, + ID3D11Counter **ppCounter); + + HRESULT (STDMETHODCALLTYPE *CreateDeferredContext)( + ID3D11Device5 *This, + UINT ContextFlags, + ID3D11DeviceContext **ppDeferredContext); + + HRESULT (STDMETHODCALLTYPE *OpenSharedResource)( + ID3D11Device5 *This, + HANDLE hResource, + REFIID ReturnedInterface, + void **ppResource); + + HRESULT (STDMETHODCALLTYPE *CheckFormatSupport)( + ID3D11Device5 *This, + DXGI_FORMAT Format, + UINT *pFormatSupport); + + HRESULT (STDMETHODCALLTYPE *CheckMultisampleQualityLevels)( + ID3D11Device5 *This, + DXGI_FORMAT Format, + UINT SampleCount, + UINT *pNumQualityLevels); + + void (STDMETHODCALLTYPE *CheckCounterInfo)( + ID3D11Device5 *This, + D3D11_COUNTER_INFO *pCounterInfo); + + HRESULT (STDMETHODCALLTYPE *CheckCounter)( + ID3D11Device5 *This, + const D3D11_COUNTER_DESC *pDesc, + D3D11_COUNTER_TYPE *pType, + UINT *pActiveCounters, + LPSTR szName, + UINT *pNameLength, + LPSTR szUnits, + UINT *pUnitsLength, + LPSTR szDescription, + UINT *pDescriptionLength); + + HRESULT (STDMETHODCALLTYPE *CheckFeatureSupport)( + ID3D11Device5 *This, + D3D11_FEATURE Feature, + void *pFeatureSupportData, + UINT FeatureSupportDataSize); + + HRESULT (STDMETHODCALLTYPE *GetPrivateData)( + ID3D11Device5 *This, + REFGUID guid, + UINT *pDataSize, + void *pData); + + HRESULT (STDMETHODCALLTYPE *SetPrivateData)( + ID3D11Device5 *This, + REFGUID guid, + UINT DataSize, + const void *pData); + + HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( + ID3D11Device5 *This, + REFGUID guid, + const IUnknown *pData); + + D3D_FEATURE_LEVEL (STDMETHODCALLTYPE *GetFeatureLevel)( + ID3D11Device5 *This); + + UINT (STDMETHODCALLTYPE *GetCreationFlags)( + ID3D11Device5 *This); + + HRESULT (STDMETHODCALLTYPE *GetDeviceRemovedReason)( + ID3D11Device5 *This); + + void (STDMETHODCALLTYPE *GetImmediateContext)( + ID3D11Device5 *This, + ID3D11DeviceContext **ppImmediateContext); + + HRESULT (STDMETHODCALLTYPE *SetExceptionMode)( + ID3D11Device5 *This, + UINT RaiseFlags); + + UINT (STDMETHODCALLTYPE *GetExceptionMode)( + ID3D11Device5 *This); + + /*** ID3D11Device1 methods ***/ + void (STDMETHODCALLTYPE *GetImmediateContext1)( + ID3D11Device5 *This, + ID3D11DeviceContext1 **ppImmediateContext); + + HRESULT (STDMETHODCALLTYPE *CreateDeferredContext1)( + ID3D11Device5 *This, + UINT ContextFlags, + ID3D11DeviceContext1 **ppDeferredContext); + + HRESULT (STDMETHODCALLTYPE *CreateBlendState1)( + ID3D11Device5 *This, + const D3D11_BLEND_DESC1 *pBlendStateDesc, + ID3D11BlendState1 **ppBlendState); + + HRESULT (STDMETHODCALLTYPE *CreateRasterizerState1)( + ID3D11Device5 *This, + const D3D11_RASTERIZER_DESC1 *pRasterizerDesc, + ID3D11RasterizerState1 **ppRasterizerState); + + HRESULT (STDMETHODCALLTYPE *CreateDeviceContextState)( + ID3D11Device5 *This, + UINT Flags, + const D3D_FEATURE_LEVEL *pFeatureLevels, + UINT FeatureLevels, + UINT SDKVersion, + REFIID EmulatedInterface, + D3D_FEATURE_LEVEL *pChosenFeatureLevel, + ID3DDeviceContextState **ppContextState); + + HRESULT (STDMETHODCALLTYPE *OpenSharedResource1)( + ID3D11Device5 *This, + HANDLE hResource, + REFIID returnedInterface, + void **ppResource); + + HRESULT (STDMETHODCALLTYPE *OpenSharedResourceByName)( + ID3D11Device5 *This, + LPCWSTR lpName, + DWORD dwDesiredAccess, + REFIID returnedInterface, + void **ppResource); + + /*** ID3D11Device2 methods ***/ + void (STDMETHODCALLTYPE *GetImmediateContext2)( + ID3D11Device5 *This, + ID3D11DeviceContext2 **context); + + HRESULT (STDMETHODCALLTYPE *CreateDeferredContext2)( + ID3D11Device5 *This, + UINT flags, + ID3D11DeviceContext2 **context); + + void (STDMETHODCALLTYPE *GetResourceTiling)( + ID3D11Device5 *This, + ID3D11Resource *resource, + UINT *tile_count, + D3D11_PACKED_MIP_DESC *mip_desc, + D3D11_TILE_SHAPE *tile_shape, + UINT *subresource_tiling_count, + UINT first_subresource_tiling, + D3D11_SUBRESOURCE_TILING *subresource_tiling); + + HRESULT (STDMETHODCALLTYPE *CheckMultisampleQualityLevels1)( + ID3D11Device5 *This, + DXGI_FORMAT format, + UINT sample_count, + UINT flags, + UINT *quality_level_count); + + /*** ID3D11Device3 methods ***/ + HRESULT (STDMETHODCALLTYPE *CreateTexture2D1)( + ID3D11Device5 *This, + const D3D11_TEXTURE2D_DESC1 *desc, + const D3D11_SUBRESOURCE_DATA *initial_data, + ID3D11Texture2D1 **texture); + + HRESULT (STDMETHODCALLTYPE *CreateTexture3D1)( + ID3D11Device5 *This, + const D3D11_TEXTURE3D_DESC1 *desc, + const D3D11_SUBRESOURCE_DATA *initial_data, + ID3D11Texture3D1 **texture); + + HRESULT (STDMETHODCALLTYPE *CreateRasterizerState2)( + ID3D11Device5 *This, + const D3D11_RASTERIZER_DESC2 *desc, + ID3D11RasterizerState2 **state); + + HRESULT (STDMETHODCALLTYPE *CreateShaderResourceView1)( + ID3D11Device5 *This, + ID3D11Resource *resource, + const D3D11_SHADER_RESOURCE_VIEW_DESC1 *desc, + ID3D11ShaderResourceView1 **view); + + HRESULT (STDMETHODCALLTYPE *CreateUnorderedAccessView1)( + ID3D11Device5 *This, + ID3D11Resource *resource, + const D3D11_UNORDERED_ACCESS_VIEW_DESC1 *desc, + ID3D11UnorderedAccessView1 **view); + + HRESULT (STDMETHODCALLTYPE *CreateRenderTargetView1)( + ID3D11Device5 *This, + ID3D11Resource *resource, + const D3D11_RENDER_TARGET_VIEW_DESC1 *desc, + ID3D11RenderTargetView1 **view); + + HRESULT (STDMETHODCALLTYPE *CreateQuery1)( + ID3D11Device5 *This, + const D3D11_QUERY_DESC1 *desc, + ID3D11Query1 **query); + + void (STDMETHODCALLTYPE *GetImmediateContext3)( + ID3D11Device5 *This, + ID3D11DeviceContext3 **context); + + HRESULT (STDMETHODCALLTYPE *CreateDeferredContext3)( + ID3D11Device5 *This, + UINT flags, + ID3D11DeviceContext3 **context); + + void (STDMETHODCALLTYPE *WriteToSubresource)( + ID3D11Device5 *This, + ID3D11Resource *dst_resource, + UINT dst_subresource, + const D3D11_BOX *dst_box, + const void *src_data, + UINT src_row_pitch, + UINT src_depth_pitch); + + void (STDMETHODCALLTYPE *ReadFromSubresource)( + ID3D11Device5 *This, + void *dst_data, + UINT dst_row_pitch, + UINT dst_depth_pitch, + ID3D11Resource *src_resource, + UINT src_subresource, + const D3D11_BOX *src_box); + + /*** ID3D11Device4 methods ***/ + HRESULT (STDMETHODCALLTYPE *RegisterDeviceRemovedEvent)( + ID3D11Device5 *This, + HANDLE event, + DWORD *cookie); + + void (STDMETHODCALLTYPE *UnregisterDeviceRemoved)( + ID3D11Device5 *This, + DWORD cookie); + + /*** ID3D11Device5 methods ***/ + HRESULT (STDMETHODCALLTYPE *OpenSharedFence)( + ID3D11Device5 *This, + HANDLE handle, + REFIID iid, + void **fence); + + HRESULT (STDMETHODCALLTYPE *CreateFence)( + ID3D11Device5 *This, + UINT64 initial_value, + D3D11_FENCE_FLAG flags, + REFIID iid, + void **fence); + + END_INTERFACE +} ID3D11Device5Vtbl; + +interface ID3D11Device5 { + CONST_VTBL ID3D11Device5Vtbl* lpVtbl; +}; + +#ifdef COBJMACROS +#ifndef WIDL_C_INLINE_WRAPPERS +/*** IUnknown methods ***/ +#define ID3D11Device5_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) +#define ID3D11Device5_AddRef(This) (This)->lpVtbl->AddRef(This) +#define ID3D11Device5_Release(This) (This)->lpVtbl->Release(This) +/*** ID3D11Device methods ***/ +#define ID3D11Device5_CreateBuffer(This,pDesc,pInitialData,ppBuffer) (This)->lpVtbl->CreateBuffer(This,pDesc,pInitialData,ppBuffer) +#define ID3D11Device5_CreateTexture1D(This,pDesc,pInitialData,ppTexture1D) (This)->lpVtbl->CreateTexture1D(This,pDesc,pInitialData,ppTexture1D) +#define ID3D11Device5_CreateTexture2D(This,pDesc,pInitialData,ppTexture2D) (This)->lpVtbl->CreateTexture2D(This,pDesc,pInitialData,ppTexture2D) +#define ID3D11Device5_CreateTexture3D(This,pDesc,pInitialData,ppTexture3D) (This)->lpVtbl->CreateTexture3D(This,pDesc,pInitialData,ppTexture3D) +#define ID3D11Device5_CreateShaderResourceView(This,pResource,pDesc,ppSRView) (This)->lpVtbl->CreateShaderResourceView(This,pResource,pDesc,ppSRView) +#define ID3D11Device5_CreateUnorderedAccessView(This,pResource,pDesc,ppUAView) (This)->lpVtbl->CreateUnorderedAccessView(This,pResource,pDesc,ppUAView) +#define ID3D11Device5_CreateRenderTargetView(This,pResource,pDesc,ppRTView) (This)->lpVtbl->CreateRenderTargetView(This,pResource,pDesc,ppRTView) +#define ID3D11Device5_CreateDepthStencilView(This,pResource,pDesc,ppDepthStencilView) (This)->lpVtbl->CreateDepthStencilView(This,pResource,pDesc,ppDepthStencilView) +#define ID3D11Device5_CreateInputLayout(This,pInputElementDescs,NumElements,pShaderBytecodeWithInputSignature,BytecodeLength,ppInputLayout) (This)->lpVtbl->CreateInputLayout(This,pInputElementDescs,NumElements,pShaderBytecodeWithInputSignature,BytecodeLength,ppInputLayout) +#define ID3D11Device5_CreateVertexShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppVertexShader) (This)->lpVtbl->CreateVertexShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppVertexShader) +#define ID3D11Device5_CreateGeometryShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppGeometryShader) (This)->lpVtbl->CreateGeometryShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppGeometryShader) +#define ID3D11Device5_CreateGeometryShaderWithStreamOutput(This,pShaderBytecode,BytecodeLength,pSODeclaration,NumEntries,pBufferStrides,NumStrides,RasterizedStream,pClassLinkage,ppGeometryShader) (This)->lpVtbl->CreateGeometryShaderWithStreamOutput(This,pShaderBytecode,BytecodeLength,pSODeclaration,NumEntries,pBufferStrides,NumStrides,RasterizedStream,pClassLinkage,ppGeometryShader) +#define ID3D11Device5_CreatePixelShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppPixelShader) (This)->lpVtbl->CreatePixelShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppPixelShader) +#define ID3D11Device5_CreateHullShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppHullShader) (This)->lpVtbl->CreateHullShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppHullShader) +#define ID3D11Device5_CreateDomainShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppDomainShader) (This)->lpVtbl->CreateDomainShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppDomainShader) +#define ID3D11Device5_CreateComputeShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppComputeShader) (This)->lpVtbl->CreateComputeShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppComputeShader) +#define ID3D11Device5_CreateClassLinkage(This,ppLinkage) (This)->lpVtbl->CreateClassLinkage(This,ppLinkage) +#define ID3D11Device5_CreateBlendState(This,pBlendStateDesc,ppBlendState) (This)->lpVtbl->CreateBlendState(This,pBlendStateDesc,ppBlendState) +#define ID3D11Device5_CreateDepthStencilState(This,pDepthStencilDesc,ppDepthStencilState) (This)->lpVtbl->CreateDepthStencilState(This,pDepthStencilDesc,ppDepthStencilState) +#define ID3D11Device5_CreateRasterizerState(This,pRasterizerDesc,ppRasterizerState) (This)->lpVtbl->CreateRasterizerState(This,pRasterizerDesc,ppRasterizerState) +#define ID3D11Device5_CreateSamplerState(This,pSamplerDesc,ppSamplerState) (This)->lpVtbl->CreateSamplerState(This,pSamplerDesc,ppSamplerState) +#define ID3D11Device5_CreateQuery(This,pQueryDesc,ppQuery) (This)->lpVtbl->CreateQuery(This,pQueryDesc,ppQuery) +#define ID3D11Device5_CreatePredicate(This,pPredicateDesc,ppPredicate) (This)->lpVtbl->CreatePredicate(This,pPredicateDesc,ppPredicate) +#define ID3D11Device5_CreateCounter(This,pCounterDesc,ppCounter) (This)->lpVtbl->CreateCounter(This,pCounterDesc,ppCounter) +#define ID3D11Device5_CreateDeferredContext(This,ContextFlags,ppDeferredContext) (This)->lpVtbl->CreateDeferredContext(This,ContextFlags,ppDeferredContext) +#define ID3D11Device5_OpenSharedResource(This,hResource,ReturnedInterface,ppResource) (This)->lpVtbl->OpenSharedResource(This,hResource,ReturnedInterface,ppResource) +#define ID3D11Device5_CheckFormatSupport(This,Format,pFormatSupport) (This)->lpVtbl->CheckFormatSupport(This,Format,pFormatSupport) +#define ID3D11Device5_CheckMultisampleQualityLevels(This,Format,SampleCount,pNumQualityLevels) (This)->lpVtbl->CheckMultisampleQualityLevels(This,Format,SampleCount,pNumQualityLevels) +#define ID3D11Device5_CheckCounterInfo(This,pCounterInfo) (This)->lpVtbl->CheckCounterInfo(This,pCounterInfo) +#define ID3D11Device5_CheckCounter(This,pDesc,pType,pActiveCounters,szName,pNameLength,szUnits,pUnitsLength,szDescription,pDescriptionLength) (This)->lpVtbl->CheckCounter(This,pDesc,pType,pActiveCounters,szName,pNameLength,szUnits,pUnitsLength,szDescription,pDescriptionLength) +#define ID3D11Device5_CheckFeatureSupport(This,Feature,pFeatureSupportData,FeatureSupportDataSize) (This)->lpVtbl->CheckFeatureSupport(This,Feature,pFeatureSupportData,FeatureSupportDataSize) +#define ID3D11Device5_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData) +#define ID3D11Device5_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData) +#define ID3D11Device5_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData) +#define ID3D11Device5_GetFeatureLevel(This) (This)->lpVtbl->GetFeatureLevel(This) +#define ID3D11Device5_GetCreationFlags(This) (This)->lpVtbl->GetCreationFlags(This) +#define ID3D11Device5_GetDeviceRemovedReason(This) (This)->lpVtbl->GetDeviceRemovedReason(This) +#define ID3D11Device5_GetImmediateContext(This,ppImmediateContext) (This)->lpVtbl->GetImmediateContext(This,ppImmediateContext) +#define ID3D11Device5_SetExceptionMode(This,RaiseFlags) (This)->lpVtbl->SetExceptionMode(This,RaiseFlags) +#define ID3D11Device5_GetExceptionMode(This) (This)->lpVtbl->GetExceptionMode(This) +/*** ID3D11Device1 methods ***/ +#define ID3D11Device5_GetImmediateContext1(This,ppImmediateContext) (This)->lpVtbl->GetImmediateContext1(This,ppImmediateContext) +#define ID3D11Device5_CreateDeferredContext1(This,ContextFlags,ppDeferredContext) (This)->lpVtbl->CreateDeferredContext1(This,ContextFlags,ppDeferredContext) +#define ID3D11Device5_CreateBlendState1(This,pBlendStateDesc,ppBlendState) (This)->lpVtbl->CreateBlendState1(This,pBlendStateDesc,ppBlendState) +#define ID3D11Device5_CreateRasterizerState1(This,pRasterizerDesc,ppRasterizerState) (This)->lpVtbl->CreateRasterizerState1(This,pRasterizerDesc,ppRasterizerState) +#define ID3D11Device5_CreateDeviceContextState(This,Flags,pFeatureLevels,FeatureLevels,SDKVersion,EmulatedInterface,pChosenFeatureLevel,ppContextState) (This)->lpVtbl->CreateDeviceContextState(This,Flags,pFeatureLevels,FeatureLevels,SDKVersion,EmulatedInterface,pChosenFeatureLevel,ppContextState) +#define ID3D11Device5_OpenSharedResource1(This,hResource,returnedInterface,ppResource) (This)->lpVtbl->OpenSharedResource1(This,hResource,returnedInterface,ppResource) +#define ID3D11Device5_OpenSharedResourceByName(This,lpName,dwDesiredAccess,returnedInterface,ppResource) (This)->lpVtbl->OpenSharedResourceByName(This,lpName,dwDesiredAccess,returnedInterface,ppResource) +/*** ID3D11Device2 methods ***/ +#define ID3D11Device5_GetImmediateContext2(This,context) (This)->lpVtbl->GetImmediateContext2(This,context) +#define ID3D11Device5_CreateDeferredContext2(This,flags,context) (This)->lpVtbl->CreateDeferredContext2(This,flags,context) +#define ID3D11Device5_GetResourceTiling(This,resource,tile_count,mip_desc,tile_shape,subresource_tiling_count,first_subresource_tiling,subresource_tiling) (This)->lpVtbl->GetResourceTiling(This,resource,tile_count,mip_desc,tile_shape,subresource_tiling_count,first_subresource_tiling,subresource_tiling) +#define ID3D11Device5_CheckMultisampleQualityLevels1(This,format,sample_count,flags,quality_level_count) (This)->lpVtbl->CheckMultisampleQualityLevels1(This,format,sample_count,flags,quality_level_count) +/*** ID3D11Device3 methods ***/ +#define ID3D11Device5_CreateTexture2D1(This,desc,initial_data,texture) (This)->lpVtbl->CreateTexture2D1(This,desc,initial_data,texture) +#define ID3D11Device5_CreateTexture3D1(This,desc,initial_data,texture) (This)->lpVtbl->CreateTexture3D1(This,desc,initial_data,texture) +#define ID3D11Device5_CreateRasterizerState2(This,desc,state) (This)->lpVtbl->CreateRasterizerState2(This,desc,state) +#define ID3D11Device5_CreateShaderResourceView1(This,resource,desc,view) (This)->lpVtbl->CreateShaderResourceView1(This,resource,desc,view) +#define ID3D11Device5_CreateUnorderedAccessView1(This,resource,desc,view) (This)->lpVtbl->CreateUnorderedAccessView1(This,resource,desc,view) +#define ID3D11Device5_CreateRenderTargetView1(This,resource,desc,view) (This)->lpVtbl->CreateRenderTargetView1(This,resource,desc,view) +#define ID3D11Device5_CreateQuery1(This,desc,query) (This)->lpVtbl->CreateQuery1(This,desc,query) +#define ID3D11Device5_GetImmediateContext3(This,context) (This)->lpVtbl->GetImmediateContext3(This,context) +#define ID3D11Device5_CreateDeferredContext3(This,flags,context) (This)->lpVtbl->CreateDeferredContext3(This,flags,context) +#define ID3D11Device5_WriteToSubresource(This,dst_resource,dst_subresource,dst_box,src_data,src_row_pitch,src_depth_pitch) (This)->lpVtbl->WriteToSubresource(This,dst_resource,dst_subresource,dst_box,src_data,src_row_pitch,src_depth_pitch) +#define ID3D11Device5_ReadFromSubresource(This,dst_data,dst_row_pitch,dst_depth_pitch,src_resource,src_subresource,src_box) (This)->lpVtbl->ReadFromSubresource(This,dst_data,dst_row_pitch,dst_depth_pitch,src_resource,src_subresource,src_box) +/*** ID3D11Device4 methods ***/ +#define ID3D11Device5_RegisterDeviceRemovedEvent(This,event,cookie) (This)->lpVtbl->RegisterDeviceRemovedEvent(This,event,cookie) +#define ID3D11Device5_UnregisterDeviceRemoved(This,cookie) (This)->lpVtbl->UnregisterDeviceRemoved(This,cookie) +/*** ID3D11Device5 methods ***/ +#define ID3D11Device5_OpenSharedFence(This,handle,iid,fence) (This)->lpVtbl->OpenSharedFence(This,handle,iid,fence) +#define ID3D11Device5_CreateFence(This,initial_value,flags,iid,fence) (This)->lpVtbl->CreateFence(This,initial_value,flags,iid,fence) +#else +/*** IUnknown methods ***/ +static FORCEINLINE HRESULT ID3D11Device5_QueryInterface(ID3D11Device5* This,REFIID riid,void **ppvObject) { + return This->lpVtbl->QueryInterface(This,riid,ppvObject); +} +static FORCEINLINE ULONG ID3D11Device5_AddRef(ID3D11Device5* This) { + return This->lpVtbl->AddRef(This); +} +static FORCEINLINE ULONG ID3D11Device5_Release(ID3D11Device5* This) { + return This->lpVtbl->Release(This); +} +/*** ID3D11Device methods ***/ +static FORCEINLINE HRESULT ID3D11Device5_CreateBuffer(ID3D11Device5* This,const D3D11_BUFFER_DESC *pDesc,const D3D11_SUBRESOURCE_DATA *pInitialData,ID3D11Buffer **ppBuffer) { + return This->lpVtbl->CreateBuffer(This,pDesc,pInitialData,ppBuffer); +} +static FORCEINLINE HRESULT ID3D11Device5_CreateTexture1D(ID3D11Device5* This,const D3D11_TEXTURE1D_DESC *pDesc,const D3D11_SUBRESOURCE_DATA *pInitialData,ID3D11Texture1D **ppTexture1D) { + return This->lpVtbl->CreateTexture1D(This,pDesc,pInitialData,ppTexture1D); +} +static FORCEINLINE HRESULT ID3D11Device5_CreateTexture2D(ID3D11Device5* This,const D3D11_TEXTURE2D_DESC *pDesc,const D3D11_SUBRESOURCE_DATA *pInitialData,ID3D11Texture2D **ppTexture2D) { + return This->lpVtbl->CreateTexture2D(This,pDesc,pInitialData,ppTexture2D); +} +static FORCEINLINE HRESULT ID3D11Device5_CreateTexture3D(ID3D11Device5* This,const D3D11_TEXTURE3D_DESC *pDesc,const D3D11_SUBRESOURCE_DATA *pInitialData,ID3D11Texture3D **ppTexture3D) { + return This->lpVtbl->CreateTexture3D(This,pDesc,pInitialData,ppTexture3D); +} +static FORCEINLINE HRESULT ID3D11Device5_CreateShaderResourceView(ID3D11Device5* This,ID3D11Resource *pResource,const D3D11_SHADER_RESOURCE_VIEW_DESC *pDesc,ID3D11ShaderResourceView **ppSRView) { + return This->lpVtbl->CreateShaderResourceView(This,pResource,pDesc,ppSRView); +} +static FORCEINLINE HRESULT ID3D11Device5_CreateUnorderedAccessView(ID3D11Device5* This,ID3D11Resource *pResource,const D3D11_UNORDERED_ACCESS_VIEW_DESC *pDesc,ID3D11UnorderedAccessView **ppUAView) { + return This->lpVtbl->CreateUnorderedAccessView(This,pResource,pDesc,ppUAView); +} +static FORCEINLINE HRESULT ID3D11Device5_CreateRenderTargetView(ID3D11Device5* This,ID3D11Resource *pResource,const D3D11_RENDER_TARGET_VIEW_DESC *pDesc,ID3D11RenderTargetView **ppRTView) { + return This->lpVtbl->CreateRenderTargetView(This,pResource,pDesc,ppRTView); +} +static FORCEINLINE HRESULT ID3D11Device5_CreateDepthStencilView(ID3D11Device5* This,ID3D11Resource *pResource,const D3D11_DEPTH_STENCIL_VIEW_DESC *pDesc,ID3D11DepthStencilView **ppDepthStencilView) { + return This->lpVtbl->CreateDepthStencilView(This,pResource,pDesc,ppDepthStencilView); +} +static FORCEINLINE HRESULT ID3D11Device5_CreateInputLayout(ID3D11Device5* This,const D3D11_INPUT_ELEMENT_DESC *pInputElementDescs,UINT NumElements,const void *pShaderBytecodeWithInputSignature,SIZE_T BytecodeLength,ID3D11InputLayout **ppInputLayout) { + return This->lpVtbl->CreateInputLayout(This,pInputElementDescs,NumElements,pShaderBytecodeWithInputSignature,BytecodeLength,ppInputLayout); +} +static FORCEINLINE HRESULT ID3D11Device5_CreateVertexShader(ID3D11Device5* This,const void *pShaderBytecode,SIZE_T BytecodeLength,ID3D11ClassLinkage *pClassLinkage,ID3D11VertexShader **ppVertexShader) { + return This->lpVtbl->CreateVertexShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppVertexShader); +} +static FORCEINLINE HRESULT ID3D11Device5_CreateGeometryShader(ID3D11Device5* This,const void *pShaderBytecode,SIZE_T BytecodeLength,ID3D11ClassLinkage *pClassLinkage,ID3D11GeometryShader **ppGeometryShader) { + return This->lpVtbl->CreateGeometryShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppGeometryShader); +} +static FORCEINLINE HRESULT ID3D11Device5_CreateGeometryShaderWithStreamOutput(ID3D11Device5* This,const void *pShaderBytecode,SIZE_T BytecodeLength,const D3D11_SO_DECLARATION_ENTRY *pSODeclaration,UINT NumEntries,const UINT *pBufferStrides,UINT NumStrides,UINT RasterizedStream,ID3D11ClassLinkage *pClassLinkage,ID3D11GeometryShader **ppGeometryShader) { + return This->lpVtbl->CreateGeometryShaderWithStreamOutput(This,pShaderBytecode,BytecodeLength,pSODeclaration,NumEntries,pBufferStrides,NumStrides,RasterizedStream,pClassLinkage,ppGeometryShader); +} +static FORCEINLINE HRESULT ID3D11Device5_CreatePixelShader(ID3D11Device5* This,const void *pShaderBytecode,SIZE_T BytecodeLength,ID3D11ClassLinkage *pClassLinkage,ID3D11PixelShader **ppPixelShader) { + return This->lpVtbl->CreatePixelShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppPixelShader); +} +static FORCEINLINE HRESULT ID3D11Device5_CreateHullShader(ID3D11Device5* This,const void *pShaderBytecode,SIZE_T BytecodeLength,ID3D11ClassLinkage *pClassLinkage,ID3D11HullShader **ppHullShader) { + return This->lpVtbl->CreateHullShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppHullShader); +} +static FORCEINLINE HRESULT ID3D11Device5_CreateDomainShader(ID3D11Device5* This,const void *pShaderBytecode,SIZE_T BytecodeLength,ID3D11ClassLinkage *pClassLinkage,ID3D11DomainShader **ppDomainShader) { + return This->lpVtbl->CreateDomainShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppDomainShader); +} +static FORCEINLINE HRESULT ID3D11Device5_CreateComputeShader(ID3D11Device5* This,const void *pShaderBytecode,SIZE_T BytecodeLength,ID3D11ClassLinkage *pClassLinkage,ID3D11ComputeShader **ppComputeShader) { + return This->lpVtbl->CreateComputeShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppComputeShader); +} +static FORCEINLINE HRESULT ID3D11Device5_CreateClassLinkage(ID3D11Device5* This,ID3D11ClassLinkage **ppLinkage) { + return This->lpVtbl->CreateClassLinkage(This,ppLinkage); +} +static FORCEINLINE HRESULT ID3D11Device5_CreateBlendState(ID3D11Device5* This,const D3D11_BLEND_DESC *pBlendStateDesc,ID3D11BlendState **ppBlendState) { + return This->lpVtbl->CreateBlendState(This,pBlendStateDesc,ppBlendState); +} +static FORCEINLINE HRESULT ID3D11Device5_CreateDepthStencilState(ID3D11Device5* This,const D3D11_DEPTH_STENCIL_DESC *pDepthStencilDesc,ID3D11DepthStencilState **ppDepthStencilState) { + return This->lpVtbl->CreateDepthStencilState(This,pDepthStencilDesc,ppDepthStencilState); +} +static FORCEINLINE HRESULT ID3D11Device5_CreateRasterizerState(ID3D11Device5* This,const D3D11_RASTERIZER_DESC *pRasterizerDesc,ID3D11RasterizerState **ppRasterizerState) { + return This->lpVtbl->CreateRasterizerState(This,pRasterizerDesc,ppRasterizerState); +} +static FORCEINLINE HRESULT ID3D11Device5_CreateSamplerState(ID3D11Device5* This,const D3D11_SAMPLER_DESC *pSamplerDesc,ID3D11SamplerState **ppSamplerState) { + return This->lpVtbl->CreateSamplerState(This,pSamplerDesc,ppSamplerState); +} +static FORCEINLINE HRESULT ID3D11Device5_CreateQuery(ID3D11Device5* This,const D3D11_QUERY_DESC *pQueryDesc,ID3D11Query **ppQuery) { + return This->lpVtbl->CreateQuery(This,pQueryDesc,ppQuery); +} +static FORCEINLINE HRESULT ID3D11Device5_CreatePredicate(ID3D11Device5* This,const D3D11_QUERY_DESC *pPredicateDesc,ID3D11Predicate **ppPredicate) { + return This->lpVtbl->CreatePredicate(This,pPredicateDesc,ppPredicate); +} +static FORCEINLINE HRESULT ID3D11Device5_CreateCounter(ID3D11Device5* This,const D3D11_COUNTER_DESC *pCounterDesc,ID3D11Counter **ppCounter) { + return This->lpVtbl->CreateCounter(This,pCounterDesc,ppCounter); +} +static FORCEINLINE HRESULT ID3D11Device5_CreateDeferredContext(ID3D11Device5* This,UINT ContextFlags,ID3D11DeviceContext **ppDeferredContext) { + return This->lpVtbl->CreateDeferredContext(This,ContextFlags,ppDeferredContext); +} +static FORCEINLINE HRESULT ID3D11Device5_OpenSharedResource(ID3D11Device5* This,HANDLE hResource,REFIID ReturnedInterface,void **ppResource) { + return This->lpVtbl->OpenSharedResource(This,hResource,ReturnedInterface,ppResource); +} +static FORCEINLINE HRESULT ID3D11Device5_CheckFormatSupport(ID3D11Device5* This,DXGI_FORMAT Format,UINT *pFormatSupport) { + return This->lpVtbl->CheckFormatSupport(This,Format,pFormatSupport); +} +static FORCEINLINE HRESULT ID3D11Device5_CheckMultisampleQualityLevels(ID3D11Device5* This,DXGI_FORMAT Format,UINT SampleCount,UINT *pNumQualityLevels) { + return This->lpVtbl->CheckMultisampleQualityLevels(This,Format,SampleCount,pNumQualityLevels); +} +static FORCEINLINE void ID3D11Device5_CheckCounterInfo(ID3D11Device5* This,D3D11_COUNTER_INFO *pCounterInfo) { + This->lpVtbl->CheckCounterInfo(This,pCounterInfo); +} +static FORCEINLINE HRESULT ID3D11Device5_CheckCounter(ID3D11Device5* This,const D3D11_COUNTER_DESC *pDesc,D3D11_COUNTER_TYPE *pType,UINT *pActiveCounters,LPSTR szName,UINT *pNameLength,LPSTR szUnits,UINT *pUnitsLength,LPSTR szDescription,UINT *pDescriptionLength) { + return This->lpVtbl->CheckCounter(This,pDesc,pType,pActiveCounters,szName,pNameLength,szUnits,pUnitsLength,szDescription,pDescriptionLength); +} +static FORCEINLINE HRESULT ID3D11Device5_CheckFeatureSupport(ID3D11Device5* This,D3D11_FEATURE Feature,void *pFeatureSupportData,UINT FeatureSupportDataSize) { + return This->lpVtbl->CheckFeatureSupport(This,Feature,pFeatureSupportData,FeatureSupportDataSize); +} +static FORCEINLINE HRESULT ID3D11Device5_GetPrivateData(ID3D11Device5* This,REFGUID guid,UINT *pDataSize,void *pData) { + return This->lpVtbl->GetPrivateData(This,guid,pDataSize,pData); +} +static FORCEINLINE HRESULT ID3D11Device5_SetPrivateData(ID3D11Device5* This,REFGUID guid,UINT DataSize,const void *pData) { + return This->lpVtbl->SetPrivateData(This,guid,DataSize,pData); +} +static FORCEINLINE HRESULT ID3D11Device5_SetPrivateDataInterface(ID3D11Device5* This,REFGUID guid,const IUnknown *pData) { + return This->lpVtbl->SetPrivateDataInterface(This,guid,pData); +} +static FORCEINLINE D3D_FEATURE_LEVEL ID3D11Device5_GetFeatureLevel(ID3D11Device5* This) { + return This->lpVtbl->GetFeatureLevel(This); +} +static FORCEINLINE UINT ID3D11Device5_GetCreationFlags(ID3D11Device5* This) { + return This->lpVtbl->GetCreationFlags(This); +} +static FORCEINLINE HRESULT ID3D11Device5_GetDeviceRemovedReason(ID3D11Device5* This) { + return This->lpVtbl->GetDeviceRemovedReason(This); +} +static FORCEINLINE void ID3D11Device5_GetImmediateContext(ID3D11Device5* This,ID3D11DeviceContext **ppImmediateContext) { + This->lpVtbl->GetImmediateContext(This,ppImmediateContext); +} +static FORCEINLINE HRESULT ID3D11Device5_SetExceptionMode(ID3D11Device5* This,UINT RaiseFlags) { + return This->lpVtbl->SetExceptionMode(This,RaiseFlags); +} +static FORCEINLINE UINT ID3D11Device5_GetExceptionMode(ID3D11Device5* This) { + return This->lpVtbl->GetExceptionMode(This); +} +/*** ID3D11Device1 methods ***/ +static FORCEINLINE void ID3D11Device5_GetImmediateContext1(ID3D11Device5* This,ID3D11DeviceContext1 **ppImmediateContext) { + This->lpVtbl->GetImmediateContext1(This,ppImmediateContext); +} +static FORCEINLINE HRESULT ID3D11Device5_CreateDeferredContext1(ID3D11Device5* This,UINT ContextFlags,ID3D11DeviceContext1 **ppDeferredContext) { + return This->lpVtbl->CreateDeferredContext1(This,ContextFlags,ppDeferredContext); +} +static FORCEINLINE HRESULT ID3D11Device5_CreateBlendState1(ID3D11Device5* This,const D3D11_BLEND_DESC1 *pBlendStateDesc,ID3D11BlendState1 **ppBlendState) { + return This->lpVtbl->CreateBlendState1(This,pBlendStateDesc,ppBlendState); +} +static FORCEINLINE HRESULT ID3D11Device5_CreateRasterizerState1(ID3D11Device5* This,const D3D11_RASTERIZER_DESC1 *pRasterizerDesc,ID3D11RasterizerState1 **ppRasterizerState) { + return This->lpVtbl->CreateRasterizerState1(This,pRasterizerDesc,ppRasterizerState); +} +static FORCEINLINE HRESULT ID3D11Device5_CreateDeviceContextState(ID3D11Device5* This,UINT Flags,const D3D_FEATURE_LEVEL *pFeatureLevels,UINT FeatureLevels,UINT SDKVersion,REFIID EmulatedInterface,D3D_FEATURE_LEVEL *pChosenFeatureLevel,ID3DDeviceContextState **ppContextState) { + return This->lpVtbl->CreateDeviceContextState(This,Flags,pFeatureLevels,FeatureLevels,SDKVersion,EmulatedInterface,pChosenFeatureLevel,ppContextState); +} +static FORCEINLINE HRESULT ID3D11Device5_OpenSharedResource1(ID3D11Device5* This,HANDLE hResource,REFIID returnedInterface,void **ppResource) { + return This->lpVtbl->OpenSharedResource1(This,hResource,returnedInterface,ppResource); +} +static FORCEINLINE HRESULT ID3D11Device5_OpenSharedResourceByName(ID3D11Device5* This,LPCWSTR lpName,DWORD dwDesiredAccess,REFIID returnedInterface,void **ppResource) { + return This->lpVtbl->OpenSharedResourceByName(This,lpName,dwDesiredAccess,returnedInterface,ppResource); +} +/*** ID3D11Device2 methods ***/ +static FORCEINLINE void ID3D11Device5_GetImmediateContext2(ID3D11Device5* This,ID3D11DeviceContext2 **context) { + This->lpVtbl->GetImmediateContext2(This,context); +} +static FORCEINLINE HRESULT ID3D11Device5_CreateDeferredContext2(ID3D11Device5* This,UINT flags,ID3D11DeviceContext2 **context) { + return This->lpVtbl->CreateDeferredContext2(This,flags,context); +} +static FORCEINLINE void ID3D11Device5_GetResourceTiling(ID3D11Device5* This,ID3D11Resource *resource,UINT *tile_count,D3D11_PACKED_MIP_DESC *mip_desc,D3D11_TILE_SHAPE *tile_shape,UINT *subresource_tiling_count,UINT first_subresource_tiling,D3D11_SUBRESOURCE_TILING *subresource_tiling) { + This->lpVtbl->GetResourceTiling(This,resource,tile_count,mip_desc,tile_shape,subresource_tiling_count,first_subresource_tiling,subresource_tiling); +} +static FORCEINLINE HRESULT ID3D11Device5_CheckMultisampleQualityLevels1(ID3D11Device5* This,DXGI_FORMAT format,UINT sample_count,UINT flags,UINT *quality_level_count) { + return This->lpVtbl->CheckMultisampleQualityLevels1(This,format,sample_count,flags,quality_level_count); +} +/*** ID3D11Device3 methods ***/ +static FORCEINLINE HRESULT ID3D11Device5_CreateTexture2D1(ID3D11Device5* This,const D3D11_TEXTURE2D_DESC1 *desc,const D3D11_SUBRESOURCE_DATA *initial_data,ID3D11Texture2D1 **texture) { + return This->lpVtbl->CreateTexture2D1(This,desc,initial_data,texture); +} +static FORCEINLINE HRESULT ID3D11Device5_CreateTexture3D1(ID3D11Device5* This,const D3D11_TEXTURE3D_DESC1 *desc,const D3D11_SUBRESOURCE_DATA *initial_data,ID3D11Texture3D1 **texture) { + return This->lpVtbl->CreateTexture3D1(This,desc,initial_data,texture); +} +static FORCEINLINE HRESULT ID3D11Device5_CreateRasterizerState2(ID3D11Device5* This,const D3D11_RASTERIZER_DESC2 *desc,ID3D11RasterizerState2 **state) { + return This->lpVtbl->CreateRasterizerState2(This,desc,state); +} +static FORCEINLINE HRESULT ID3D11Device5_CreateShaderResourceView1(ID3D11Device5* This,ID3D11Resource *resource,const D3D11_SHADER_RESOURCE_VIEW_DESC1 *desc,ID3D11ShaderResourceView1 **view) { + return This->lpVtbl->CreateShaderResourceView1(This,resource,desc,view); +} +static FORCEINLINE HRESULT ID3D11Device5_CreateUnorderedAccessView1(ID3D11Device5* This,ID3D11Resource *resource,const D3D11_UNORDERED_ACCESS_VIEW_DESC1 *desc,ID3D11UnorderedAccessView1 **view) { + return This->lpVtbl->CreateUnorderedAccessView1(This,resource,desc,view); +} +static FORCEINLINE HRESULT ID3D11Device5_CreateRenderTargetView1(ID3D11Device5* This,ID3D11Resource *resource,const D3D11_RENDER_TARGET_VIEW_DESC1 *desc,ID3D11RenderTargetView1 **view) { + return This->lpVtbl->CreateRenderTargetView1(This,resource,desc,view); +} +static FORCEINLINE HRESULT ID3D11Device5_CreateQuery1(ID3D11Device5* This,const D3D11_QUERY_DESC1 *desc,ID3D11Query1 **query) { + return This->lpVtbl->CreateQuery1(This,desc,query); +} +static FORCEINLINE void ID3D11Device5_GetImmediateContext3(ID3D11Device5* This,ID3D11DeviceContext3 **context) { + This->lpVtbl->GetImmediateContext3(This,context); +} +static FORCEINLINE HRESULT ID3D11Device5_CreateDeferredContext3(ID3D11Device5* This,UINT flags,ID3D11DeviceContext3 **context) { + return This->lpVtbl->CreateDeferredContext3(This,flags,context); +} +static FORCEINLINE void ID3D11Device5_WriteToSubresource(ID3D11Device5* This,ID3D11Resource *dst_resource,UINT dst_subresource,const D3D11_BOX *dst_box,const void *src_data,UINT src_row_pitch,UINT src_depth_pitch) { + This->lpVtbl->WriteToSubresource(This,dst_resource,dst_subresource,dst_box,src_data,src_row_pitch,src_depth_pitch); +} +static FORCEINLINE void ID3D11Device5_ReadFromSubresource(ID3D11Device5* This,void *dst_data,UINT dst_row_pitch,UINT dst_depth_pitch,ID3D11Resource *src_resource,UINT src_subresource,const D3D11_BOX *src_box) { + This->lpVtbl->ReadFromSubresource(This,dst_data,dst_row_pitch,dst_depth_pitch,src_resource,src_subresource,src_box); +} +/*** ID3D11Device4 methods ***/ +static FORCEINLINE HRESULT ID3D11Device5_RegisterDeviceRemovedEvent(ID3D11Device5* This,HANDLE event,DWORD *cookie) { + return This->lpVtbl->RegisterDeviceRemovedEvent(This,event,cookie); +} +static FORCEINLINE void ID3D11Device5_UnregisterDeviceRemoved(ID3D11Device5* This,DWORD cookie) { + This->lpVtbl->UnregisterDeviceRemoved(This,cookie); +} +/*** ID3D11Device5 methods ***/ +static FORCEINLINE HRESULT ID3D11Device5_OpenSharedFence(ID3D11Device5* This,HANDLE handle,REFIID iid,void **fence) { + return This->lpVtbl->OpenSharedFence(This,handle,iid,fence); +} +static FORCEINLINE HRESULT ID3D11Device5_CreateFence(ID3D11Device5* This,UINT64 initial_value,D3D11_FENCE_FLAG flags,REFIID iid,void **fence) { + return This->lpVtbl->CreateFence(This,initial_value,flags,iid,fence); +} +#endif +#endif + +#endif + + +#endif /* __ID3D11Device5_INTERFACE_DEFINED__ */ + +/***************************************************************************** + * ID3D11Multithread interface + */ +#ifndef __ID3D11Multithread_INTERFACE_DEFINED__ +#define __ID3D11Multithread_INTERFACE_DEFINED__ + +DEFINE_GUID(IID_ID3D11Multithread, 0x9b7e4e00, 0x342c, 0x4106, 0xa1,0x9f, 0x4f,0x27,0x04,0xf6,0x89,0xf0); +#if defined(__cplusplus) && !defined(CINTERFACE) +MIDL_INTERFACE("9b7e4e00-342c-4106-a19f-4f2704f689f0") +ID3D11Multithread : public IUnknown +{ + virtual void STDMETHODCALLTYPE Enter( + ) = 0; + + virtual void STDMETHODCALLTYPE Leave( + ) = 0; + + virtual WINBOOL STDMETHODCALLTYPE SetMultithreadProtected( + WINBOOL enable) = 0; + + virtual WINBOOL STDMETHODCALLTYPE GetMultithreadProtected( + ) = 0; + +}; +#ifdef __CRT_UUID_DECL +__CRT_UUID_DECL(ID3D11Multithread, 0x9b7e4e00, 0x342c, 0x4106, 0xa1,0x9f, 0x4f,0x27,0x04,0xf6,0x89,0xf0) +#endif +#else +typedef struct ID3D11MultithreadVtbl { + BEGIN_INTERFACE + + /*** IUnknown methods ***/ + HRESULT (STDMETHODCALLTYPE *QueryInterface)( + ID3D11Multithread *This, + REFIID riid, + void **ppvObject); + + ULONG (STDMETHODCALLTYPE *AddRef)( + ID3D11Multithread *This); + + ULONG (STDMETHODCALLTYPE *Release)( + ID3D11Multithread *This); + + /*** ID3D11Multithread methods ***/ + void (STDMETHODCALLTYPE *Enter)( + ID3D11Multithread *This); + + void (STDMETHODCALLTYPE *Leave)( + ID3D11Multithread *This); + + WINBOOL (STDMETHODCALLTYPE *SetMultithreadProtected)( + ID3D11Multithread *This, + WINBOOL enable); + + WINBOOL (STDMETHODCALLTYPE *GetMultithreadProtected)( + ID3D11Multithread *This); + + END_INTERFACE +} ID3D11MultithreadVtbl; + +interface ID3D11Multithread { + CONST_VTBL ID3D11MultithreadVtbl* lpVtbl; +}; + +#ifdef COBJMACROS +#ifndef WIDL_C_INLINE_WRAPPERS +/*** IUnknown methods ***/ +#define ID3D11Multithread_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) +#define ID3D11Multithread_AddRef(This) (This)->lpVtbl->AddRef(This) +#define ID3D11Multithread_Release(This) (This)->lpVtbl->Release(This) +/*** ID3D11Multithread methods ***/ +#define ID3D11Multithread_Enter(This) (This)->lpVtbl->Enter(This) +#define ID3D11Multithread_Leave(This) (This)->lpVtbl->Leave(This) +#define ID3D11Multithread_SetMultithreadProtected(This,enable) (This)->lpVtbl->SetMultithreadProtected(This,enable) +#define ID3D11Multithread_GetMultithreadProtected(This) (This)->lpVtbl->GetMultithreadProtected(This) +#else +/*** IUnknown methods ***/ +static FORCEINLINE HRESULT ID3D11Multithread_QueryInterface(ID3D11Multithread* This,REFIID riid,void **ppvObject) { + return This->lpVtbl->QueryInterface(This,riid,ppvObject); +} +static FORCEINLINE ULONG ID3D11Multithread_AddRef(ID3D11Multithread* This) { + return This->lpVtbl->AddRef(This); +} +static FORCEINLINE ULONG ID3D11Multithread_Release(ID3D11Multithread* This) { + return This->lpVtbl->Release(This); +} +/*** ID3D11Multithread methods ***/ +static FORCEINLINE void ID3D11Multithread_Enter(ID3D11Multithread* This) { + This->lpVtbl->Enter(This); +} +static FORCEINLINE void ID3D11Multithread_Leave(ID3D11Multithread* This) { + This->lpVtbl->Leave(This); +} +static FORCEINLINE WINBOOL ID3D11Multithread_SetMultithreadProtected(ID3D11Multithread* This,WINBOOL enable) { + return This->lpVtbl->SetMultithreadProtected(This,enable); +} +static FORCEINLINE WINBOOL ID3D11Multithread_GetMultithreadProtected(ID3D11Multithread* This) { + return This->lpVtbl->GetMultithreadProtected(This); +} +#endif +#endif + +#endif + + +#endif /* __ID3D11Multithread_INTERFACE_DEFINED__ */ + +/***************************************************************************** + * ID3D11VideoContext2 interface + */ +#ifndef __ID3D11VideoContext2_INTERFACE_DEFINED__ +#define __ID3D11VideoContext2_INTERFACE_DEFINED__ + +DEFINE_GUID(IID_ID3D11VideoContext2, 0xc4e7374c, 0x6243, 0x4d1b, 0xae,0x87, 0x52,0xb4,0xf7,0x40,0xe2,0x61); +#if defined(__cplusplus) && !defined(CINTERFACE) +MIDL_INTERFACE("c4e7374c-6243-4d1b-ae87-52b4f740e261") +ID3D11VideoContext2 : public ID3D11VideoContext1 +{ + virtual void STDMETHODCALLTYPE VideoProcessorSetOutputHDRMetaData( + ID3D11VideoProcessor *processor, + DXGI_HDR_METADATA_TYPE type, + UINT size, + const void *meta_data) = 0; + + virtual void STDMETHODCALLTYPE VideoProcessorGetOutputHDRMetaData( + ID3D11VideoProcessor *processor, + DXGI_HDR_METADATA_TYPE *type, + UINT size, + void *meta_data) = 0; + + virtual void STDMETHODCALLTYPE VideoProcessorSetStreamHDRMetaData( + ID3D11VideoProcessor *processor, + UINT stream_index, + DXGI_HDR_METADATA_TYPE type, + UINT size, + const void *meta_data) = 0; + + virtual void STDMETHODCALLTYPE VideoProcessorGetStreamHDRMetaData( + ID3D11VideoProcessor *processor, + UINT stream_index, + DXGI_HDR_METADATA_TYPE *type, + UINT size, + void *meta_data) = 0; + +}; +#ifdef __CRT_UUID_DECL +__CRT_UUID_DECL(ID3D11VideoContext2, 0xc4e7374c, 0x6243, 0x4d1b, 0xae,0x87, 0x52,0xb4,0xf7,0x40,0xe2,0x61) +#endif +#else +typedef struct ID3D11VideoContext2Vtbl { + BEGIN_INTERFACE + + /*** IUnknown methods ***/ + HRESULT (STDMETHODCALLTYPE *QueryInterface)( + ID3D11VideoContext2 *This, + REFIID riid, + void **ppvObject); + + ULONG (STDMETHODCALLTYPE *AddRef)( + ID3D11VideoContext2 *This); + + ULONG (STDMETHODCALLTYPE *Release)( + ID3D11VideoContext2 *This); + + /*** ID3D11DeviceChild methods ***/ + void (STDMETHODCALLTYPE *GetDevice)( + ID3D11VideoContext2 *This, + ID3D11Device **ppDevice); + + HRESULT (STDMETHODCALLTYPE *GetPrivateData)( + ID3D11VideoContext2 *This, + REFGUID guid, + UINT *pDataSize, + void *pData); + + HRESULT (STDMETHODCALLTYPE *SetPrivateData)( + ID3D11VideoContext2 *This, + REFGUID guid, + UINT DataSize, + const void *pData); + + HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( + ID3D11VideoContext2 *This, + REFGUID guid, + const IUnknown *pData); + + /*** ID3D11VideoContext methods ***/ + HRESULT (STDMETHODCALLTYPE *GetDecoderBuffer)( + ID3D11VideoContext2 *This, + ID3D11VideoDecoder *decoder, + D3D11_VIDEO_DECODER_BUFFER_TYPE type, + UINT *buffer_size, + void **buffer); + + HRESULT (STDMETHODCALLTYPE *ReleaseDecoderBuffer)( + ID3D11VideoContext2 *This, + ID3D11VideoDecoder *decoder, + D3D11_VIDEO_DECODER_BUFFER_TYPE type); + + HRESULT (STDMETHODCALLTYPE *DecoderBeginFrame)( + ID3D11VideoContext2 *This, + ID3D11VideoDecoder *decoder, + ID3D11VideoDecoderOutputView *view, + UINT key_size, + const void *key); + + HRESULT (STDMETHODCALLTYPE *DecoderEndFrame)( + ID3D11VideoContext2 *This, + ID3D11VideoDecoder *decoder); + + HRESULT (STDMETHODCALLTYPE *SubmitDecoderBuffers)( + ID3D11VideoContext2 *This, + ID3D11VideoDecoder *decoder, + UINT buffers_count, + const D3D11_VIDEO_DECODER_BUFFER_DESC *buffer_desc); + + HRESULT (STDMETHODCALLTYPE *DecoderExtension)( + ID3D11VideoContext2 *This, + ID3D11VideoDecoder *decoder, + const D3D11_VIDEO_DECODER_EXTENSION *extension); + + void (STDMETHODCALLTYPE *VideoProcessorSetOutputTargetRect)( + ID3D11VideoContext2 *This, + ID3D11VideoProcessor *processor, + WINBOOL enable, + const RECT *rect); + + void (STDMETHODCALLTYPE *VideoProcessorSetOutputBackgroundColor)( + ID3D11VideoContext2 *This, + ID3D11VideoProcessor *processor, + WINBOOL y_cb_cr, + const D3D11_VIDEO_COLOR *color); + + void (STDMETHODCALLTYPE *VideoProcessorSetOutputColorSpace)( + ID3D11VideoContext2 *This, + ID3D11VideoProcessor *processor, + const D3D11_VIDEO_PROCESSOR_COLOR_SPACE *color_space); + + void (STDMETHODCALLTYPE *VideoProcessorSetOutputAlphaFillMode)( + ID3D11VideoContext2 *This, + ID3D11VideoProcessor *processor, + D3D11_VIDEO_PROCESSOR_ALPHA_FILL_MODE alpha_fill_mode, + UINT stream_idx); + + void (STDMETHODCALLTYPE *VideoProcessorSetOutputConstriction)( + ID3D11VideoContext2 *This, + ID3D11VideoProcessor *processor, + WINBOOL enable, + SIZE size); + + void (STDMETHODCALLTYPE *VideoProcessorSetOutputStereoMode)( + ID3D11VideoContext2 *This, + ID3D11VideoProcessor *processor, + WINBOOL enable); + + HRESULT (STDMETHODCALLTYPE *VideoProcessorSetOutputExtension)( + ID3D11VideoContext2 *This, + ID3D11VideoProcessor *processor, + const GUID *guid, + UINT data_size, + void *data); + + void (STDMETHODCALLTYPE *VideoProcessorGetOutputTargetRect)( + ID3D11VideoContext2 *This, + ID3D11VideoProcessor *processor, + WINBOOL *enabled, + RECT *rect); + + void (STDMETHODCALLTYPE *VideoProcessorGetOutputBackgroundColor)( + ID3D11VideoContext2 *This, + ID3D11VideoProcessor *processor, + WINBOOL *y_cb_cr, + D3D11_VIDEO_COLOR *color); + + void (STDMETHODCALLTYPE *VideoProcessorGetOutputColorSpace)( + ID3D11VideoContext2 *This, + ID3D11VideoProcessor *processor, + D3D11_VIDEO_PROCESSOR_COLOR_SPACE *color_space); + + void (STDMETHODCALLTYPE *VideoProcessorGetOutputAlphaFillMode)( + ID3D11VideoContext2 *This, + ID3D11VideoProcessor *processor, + D3D11_VIDEO_PROCESSOR_ALPHA_FILL_MODE *alpha_fill_mode, + UINT *stream_idx); + + void (STDMETHODCALLTYPE *VideoProcessorGetOutputConstriction)( + ID3D11VideoContext2 *This, + ID3D11VideoProcessor *processor, + WINBOOL *enabled, + SIZE *size); + + void (STDMETHODCALLTYPE *VideoProcessorGetOutputStereoMode)( + ID3D11VideoContext2 *This, + ID3D11VideoProcessor *processor, + WINBOOL *enabled); + + HRESULT (STDMETHODCALLTYPE *VideoProcessorGetOutputExtension)( + ID3D11VideoContext2 *This, + ID3D11VideoProcessor *processor, + const GUID *guid, + UINT data_size, + void *data); + + void (STDMETHODCALLTYPE *VideoProcessorSetStreamFrameFormat)( + ID3D11VideoContext2 *This, + ID3D11VideoProcessor *processor, + UINT stream_idx, + D3D11_VIDEO_FRAME_FORMAT format); + + void (STDMETHODCALLTYPE *VideoProcessorSetStreamColorSpace)( + ID3D11VideoContext2 *This, + ID3D11VideoProcessor *processor, + UINT stream_idx, + const D3D11_VIDEO_PROCESSOR_COLOR_SPACE *color_space); + + void (STDMETHODCALLTYPE *VideoProcessorSetStreamOutputRate)( + ID3D11VideoContext2 *This, + ID3D11VideoProcessor *processor, + UINT stream_idx, + D3D11_VIDEO_PROCESSOR_OUTPUT_RATE rate, + WINBOOL repeat, + const DXGI_RATIONAL *custom_rate); + + void (STDMETHODCALLTYPE *VideoProcessorSetStreamSourceRect)( + ID3D11VideoContext2 *This, + ID3D11VideoProcessor *processor, + UINT stream_idx, + WINBOOL enable, + const RECT *rect); + + void (STDMETHODCALLTYPE *VideoProcessorSetStreamDestRect)( + ID3D11VideoContext2 *This, + ID3D11VideoProcessor *processor, + UINT stream_idx, + WINBOOL enable, + const RECT *rect); + + void (STDMETHODCALLTYPE *VideoProcessorSetStreamAlpha)( + ID3D11VideoContext2 *This, + ID3D11VideoProcessor *processor, + UINT stream_idx, + WINBOOL enable, + float alpha); + + void (STDMETHODCALLTYPE *VideoProcessorSetStreamPalette)( + ID3D11VideoContext2 *This, + ID3D11VideoProcessor *processor, + UINT stream_idx, + UINT entry_count, + const UINT *entries); + + void (STDMETHODCALLTYPE *VideoProcessorSetStreamPixelAspectRatio)( + ID3D11VideoContext2 *This, + ID3D11VideoProcessor *processor, + UINT stream_idx, + WINBOOL enable, + const DXGI_RATIONAL *src_aspect_ratio, + const DXGI_RATIONAL *dst_aspect_ratio); + + void (STDMETHODCALLTYPE *VideoProcessorSetStreamLumaKey)( + ID3D11VideoContext2 *This, + ID3D11VideoProcessor *processor, + UINT stream_idx, + WINBOOL enable, + float lower, + float upper); + + void (STDMETHODCALLTYPE *VideoProcessorSetStreamStereoFormat)( + ID3D11VideoContext2 *This, + ID3D11VideoProcessor *processor, + UINT stream_idx, + WINBOOL enable, + D3D11_VIDEO_PROCESSOR_STEREO_FORMAT format, + WINBOOL left_view_frame0, + WINBOOL base_view_frame0, + D3D11_VIDEO_PROCESSOR_STEREO_FLIP_MODE flip_mode, + int mono_offset); + + void (STDMETHODCALLTYPE *VideoProcessorSetStreamAutoProcessingMode)( + ID3D11VideoContext2 *This, + ID3D11VideoProcessor *processor, + UINT stream_idx, + WINBOOL enable); + + void (STDMETHODCALLTYPE *VideoProcessorSetStreamFilter)( + ID3D11VideoContext2 *This, + ID3D11VideoProcessor *processor, + UINT stream_idx, + D3D11_VIDEO_PROCESSOR_FILTER filter, + WINBOOL enable, + int level); + + HRESULT (STDMETHODCALLTYPE *VideoProcessorSetStreamExtension)( + ID3D11VideoContext2 *This, + ID3D11VideoProcessor *processor, + UINT stream_idx, + const GUID *guid, + UINT data_size, + void *data); + + void (STDMETHODCALLTYPE *VideoProcessorGetStreamFrameFormat)( + ID3D11VideoContext2 *This, + ID3D11VideoProcessor *processor, + UINT stream_idx, + D3D11_VIDEO_FRAME_FORMAT *format); + + void (STDMETHODCALLTYPE *VideoProcessorGetStreamColorSpace)( + ID3D11VideoContext2 *This, + ID3D11VideoProcessor *processor, + UINT stream_idx, + D3D11_VIDEO_PROCESSOR_COLOR_SPACE *color_space); + + void (STDMETHODCALLTYPE *VideoProcessorGetStreamOutputRate)( + ID3D11VideoContext2 *This, + ID3D11VideoProcessor *processor, + UINT stream_idx, + D3D11_VIDEO_PROCESSOR_OUTPUT_RATE *rate, + WINBOOL *repeat, + DXGI_RATIONAL *custom_rate); + + void (STDMETHODCALLTYPE *VideoProcessorGetStreamSourceRect)( + ID3D11VideoContext2 *This, + ID3D11VideoProcessor *processor, + UINT stream_idx, + WINBOOL *enabled, + RECT *rect); + + void (STDMETHODCALLTYPE *VideoProcessorGetStreamDestRect)( + ID3D11VideoContext2 *This, + ID3D11VideoProcessor *processor, + UINT stream_idx, + WINBOOL *enabled, + RECT *rect); + + void (STDMETHODCALLTYPE *VideoProcessorGetStreamAlpha)( + ID3D11VideoContext2 *This, + ID3D11VideoProcessor *processor, + UINT stream_idx, + WINBOOL *enabled, + float *alpha); + + void (STDMETHODCALLTYPE *VideoProcessorGetStreamPalette)( + ID3D11VideoContext2 *This, + ID3D11VideoProcessor *processor, + UINT stream_idx, + UINT entry_count, + UINT *entries); + + void (STDMETHODCALLTYPE *VideoProcessorGetStreamPixelAspectRatio)( + ID3D11VideoContext2 *This, + ID3D11VideoProcessor *processor, + UINT stream_idx, + WINBOOL *enabled, + DXGI_RATIONAL *src_aspect_ratio, + DXGI_RATIONAL *dst_aspect_ratio); + + void (STDMETHODCALLTYPE *VideoProcessorGetStreamLumaKey)( + ID3D11VideoContext2 *This, + ID3D11VideoProcessor *processor, + UINT stream_idx, + WINBOOL *enabled, + float *lower, + float *upper); + + void (STDMETHODCALLTYPE *VideoProcessorGetStreamStereoFormat)( + ID3D11VideoContext2 *This, + ID3D11VideoProcessor *processor, + UINT stream_idx, + WINBOOL *enabled, + D3D11_VIDEO_PROCESSOR_STEREO_FORMAT *format, + WINBOOL *left_view_frame0, + WINBOOL *base_view_frame0, + D3D11_VIDEO_PROCESSOR_STEREO_FLIP_MODE *flip_mode, + int *mono_offset); + + void (STDMETHODCALLTYPE *VideoProcessorGetStreamAutoProcessingMode)( + ID3D11VideoContext2 *This, + ID3D11VideoProcessor *processor, + UINT stream_idx, + WINBOOL *enabled); + + void (STDMETHODCALLTYPE *VideoProcessorGetStreamFilter)( + ID3D11VideoContext2 *This, + ID3D11VideoProcessor *processor, + UINT stream_idx, + D3D11_VIDEO_PROCESSOR_FILTER filter, + WINBOOL *enabled, + int *level); + + HRESULT (STDMETHODCALLTYPE *VideoProcessorGetStreamExtension)( + ID3D11VideoContext2 *This, + ID3D11VideoProcessor *processor, + UINT stream_idx, + const GUID *guid, + UINT data_size, + void *data); + + HRESULT (STDMETHODCALLTYPE *VideoProcessorBlt)( + ID3D11VideoContext2 *This, + ID3D11VideoProcessor *processor, + ID3D11VideoProcessorOutputView *view, + UINT frame_idx, + UINT stream_count, + const D3D11_VIDEO_PROCESSOR_STREAM *streams); + + HRESULT (STDMETHODCALLTYPE *NegotiateCryptoSessionKeyExchange)( + ID3D11VideoContext2 *This, + ID3D11CryptoSession *session, + UINT data_size, + void *data); + + void (STDMETHODCALLTYPE *EncryptionBlt)( + ID3D11VideoContext2 *This, + ID3D11CryptoSession *session, + ID3D11Texture2D *src_surface, + ID3D11Texture2D *dst_surface, + UINT iv_size, + void *iv); + + void (STDMETHODCALLTYPE *DecryptionBlt)( + ID3D11VideoContext2 *This, + ID3D11CryptoSession *session, + ID3D11Texture2D *src_surface, + ID3D11Texture2D *dst_surface, + D3D11_ENCRYPTED_BLOCK_INFO *block_info, + UINT key_size, + const void *key, + UINT iv_size, + void *iv); + + void (STDMETHODCALLTYPE *StartSessionKeyRefresh)( + ID3D11VideoContext2 *This, + ID3D11CryptoSession *session, + UINT random_number_size, + void *random_number); + + void (STDMETHODCALLTYPE *FinishSessionKeyRefresh)( + ID3D11VideoContext2 *This, + ID3D11CryptoSession *session); + + HRESULT (STDMETHODCALLTYPE *GetEncryptionBltKey)( + ID3D11VideoContext2 *This, + ID3D11CryptoSession *session, + UINT key_size, + void *key); + + HRESULT (STDMETHODCALLTYPE *NegotiateAuthenticatedChannelKeyExchange)( + ID3D11VideoContext2 *This, + ID3D11AuthenticatedChannel *channel, + UINT data_size, + void *data); + + HRESULT (STDMETHODCALLTYPE *QueryAuthenticatedChannel)( + ID3D11VideoContext2 *This, + ID3D11AuthenticatedChannel *channel, + UINT input_size, + const void *input, + UINT output_size, + void *output); + + HRESULT (STDMETHODCALLTYPE *ConfigureAuthenticatedChannel)( + ID3D11VideoContext2 *This, + ID3D11AuthenticatedChannel *channel, + UINT input_size, + const void *input, + D3D11_AUTHENTICATED_CONFIGURE_OUTPUT *output); + + void (STDMETHODCALLTYPE *VideoProcessorSetStreamRotation)( + ID3D11VideoContext2 *This, + ID3D11VideoProcessor *processor, + UINT stream_idx, + WINBOOL enable, + D3D11_VIDEO_PROCESSOR_ROTATION rotation); + + void (STDMETHODCALLTYPE *VideoProcessorGetStreamRotation)( + ID3D11VideoContext2 *This, + ID3D11VideoProcessor *processor, + UINT stream_idx, + WINBOOL *enable, + D3D11_VIDEO_PROCESSOR_ROTATION *rotation); + + /*** ID3D11VideoContext1 methods ***/ + HRESULT (STDMETHODCALLTYPE *SubmitDecoderBuffers1)( + ID3D11VideoContext2 *This, + ID3D11VideoDecoder *decoder, + UINT buffer_count, + const D3D11_VIDEO_DECODER_BUFFER_DESC1 *buffer_desc); + + HRESULT (STDMETHODCALLTYPE *GetDataForNewHardwareKey)( + ID3D11VideoContext2 *This, + ID3D11CryptoSession *session, + UINT input_size, + const void *input_data, + UINT64 *output_data); + + HRESULT (STDMETHODCALLTYPE *CheckCryptoSessionStatus)( + ID3D11VideoContext2 *This, + ID3D11CryptoSession *session, + D3D11_CRYPTO_SESSION_STATUS *status); + + HRESULT (STDMETHODCALLTYPE *DecoderEnableDownsampling)( + ID3D11VideoContext2 *This, + ID3D11VideoDecoder *decoder, + DXGI_COLOR_SPACE_TYPE colour_space, + const D3D11_VIDEO_SAMPLE_DESC *output_desc, + UINT reference_frame_count); + + HRESULT (STDMETHODCALLTYPE *DecoderUpdateDownsampling)( + ID3D11VideoContext2 *This, + ID3D11VideoDecoder *decoder, + const D3D11_VIDEO_SAMPLE_DESC *output_desc); + + void (STDMETHODCALLTYPE *VideoProcessorSetOutputColorSpace1)( + ID3D11VideoContext2 *This, + ID3D11VideoProcessor *processor, + DXGI_COLOR_SPACE_TYPE colour_space); + + void (STDMETHODCALLTYPE *VideoProcessorSetOutputShaderUsage)( + ID3D11VideoContext2 *This, + ID3D11VideoProcessor *processor, + WINBOOL shader_usage); + + void (STDMETHODCALLTYPE *VideoProcessorGetOutputColorSpace1)( + ID3D11VideoContext2 *This, + ID3D11VideoProcessor *processor, + DXGI_COLOR_SPACE_TYPE *colour_space); + + void (STDMETHODCALLTYPE *VideoProcessorGetOutputShaderUsage)( + ID3D11VideoContext2 *This, + ID3D11VideoProcessor *processor, + WINBOOL *shader_usage); + + void (STDMETHODCALLTYPE *VideoProcessorSetStreamColorSpace1)( + ID3D11VideoContext2 *This, + ID3D11VideoProcessor *processor, + UINT stream_index, + DXGI_COLOR_SPACE_TYPE colour_space); + + void (STDMETHODCALLTYPE *VideoProcessorSetStreamMirror)( + ID3D11VideoContext2 *This, + ID3D11VideoProcessor *processor, + UINT stream_index, + WINBOOL enable, + WINBOOL flip_horizontal, + WINBOOL flip_vertical); + + void (STDMETHODCALLTYPE *VideoProcessorGetStreamColorSpace1)( + ID3D11VideoContext2 *This, + ID3D11VideoProcessor *processor, + UINT stream_index, + DXGI_COLOR_SPACE_TYPE *colour_space); + + void (STDMETHODCALLTYPE *VideoProcessorGetStreamMirror)( + ID3D11VideoContext2 *This, + ID3D11VideoProcessor *processor, + UINT stream_index, + WINBOOL *enable, + WINBOOL *flip_horizontal, + WINBOOL *flip_vertical); + + HRESULT (STDMETHODCALLTYPE *VideoProcessorGetBehaviorHints)( + ID3D11VideoContext2 *This, + ID3D11VideoProcessor *processor, + UINT output_width, + UINT output_height, + DXGI_FORMAT output_format, + UINT stream_count, + const D3D11_VIDEO_PROCESSOR_STREAM_BEHAVIOR_HINT *streams, + UINT *behaviour_hints); + + /*** ID3D11VideoContext2 methods ***/ + void (STDMETHODCALLTYPE *VideoProcessorSetOutputHDRMetaData)( + ID3D11VideoContext2 *This, + ID3D11VideoProcessor *processor, + DXGI_HDR_METADATA_TYPE type, + UINT size, + const void *meta_data); + + void (STDMETHODCALLTYPE *VideoProcessorGetOutputHDRMetaData)( + ID3D11VideoContext2 *This, + ID3D11VideoProcessor *processor, + DXGI_HDR_METADATA_TYPE *type, + UINT size, + void *meta_data); + + void (STDMETHODCALLTYPE *VideoProcessorSetStreamHDRMetaData)( + ID3D11VideoContext2 *This, + ID3D11VideoProcessor *processor, + UINT stream_index, + DXGI_HDR_METADATA_TYPE type, + UINT size, + const void *meta_data); + + void (STDMETHODCALLTYPE *VideoProcessorGetStreamHDRMetaData)( + ID3D11VideoContext2 *This, + ID3D11VideoProcessor *processor, + UINT stream_index, + DXGI_HDR_METADATA_TYPE *type, + UINT size, + void *meta_data); + + END_INTERFACE +} ID3D11VideoContext2Vtbl; + +interface ID3D11VideoContext2 { + CONST_VTBL ID3D11VideoContext2Vtbl* lpVtbl; +}; + +#ifdef COBJMACROS +#ifndef WIDL_C_INLINE_WRAPPERS +/*** IUnknown methods ***/ +#define ID3D11VideoContext2_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) +#define ID3D11VideoContext2_AddRef(This) (This)->lpVtbl->AddRef(This) +#define ID3D11VideoContext2_Release(This) (This)->lpVtbl->Release(This) +/*** ID3D11DeviceChild methods ***/ +#define ID3D11VideoContext2_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice) +#define ID3D11VideoContext2_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData) +#define ID3D11VideoContext2_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData) +#define ID3D11VideoContext2_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData) +/*** ID3D11VideoContext methods ***/ +#define ID3D11VideoContext2_GetDecoderBuffer(This,decoder,type,buffer_size,buffer) (This)->lpVtbl->GetDecoderBuffer(This,decoder,type,buffer_size,buffer) +#define ID3D11VideoContext2_ReleaseDecoderBuffer(This,decoder,type) (This)->lpVtbl->ReleaseDecoderBuffer(This,decoder,type) +#define ID3D11VideoContext2_DecoderBeginFrame(This,decoder,view,key_size,key) (This)->lpVtbl->DecoderBeginFrame(This,decoder,view,key_size,key) +#define ID3D11VideoContext2_DecoderEndFrame(This,decoder) (This)->lpVtbl->DecoderEndFrame(This,decoder) +#define ID3D11VideoContext2_SubmitDecoderBuffers(This,decoder,buffers_count,buffer_desc) (This)->lpVtbl->SubmitDecoderBuffers(This,decoder,buffers_count,buffer_desc) +#define ID3D11VideoContext2_DecoderExtension(This,decoder,extension) (This)->lpVtbl->DecoderExtension(This,decoder,extension) +#define ID3D11VideoContext2_VideoProcessorSetOutputTargetRect(This,processor,enable,rect) (This)->lpVtbl->VideoProcessorSetOutputTargetRect(This,processor,enable,rect) +#define ID3D11VideoContext2_VideoProcessorSetOutputBackgroundColor(This,processor,y_cb_cr,color) (This)->lpVtbl->VideoProcessorSetOutputBackgroundColor(This,processor,y_cb_cr,color) +#define ID3D11VideoContext2_VideoProcessorSetOutputColorSpace(This,processor,color_space) (This)->lpVtbl->VideoProcessorSetOutputColorSpace(This,processor,color_space) +#define ID3D11VideoContext2_VideoProcessorSetOutputAlphaFillMode(This,processor,alpha_fill_mode,stream_idx) (This)->lpVtbl->VideoProcessorSetOutputAlphaFillMode(This,processor,alpha_fill_mode,stream_idx) +#define ID3D11VideoContext2_VideoProcessorSetOutputConstriction(This,processor,enable,size) (This)->lpVtbl->VideoProcessorSetOutputConstriction(This,processor,enable,size) +#define ID3D11VideoContext2_VideoProcessorSetOutputStereoMode(This,processor,enable) (This)->lpVtbl->VideoProcessorSetOutputStereoMode(This,processor,enable) +#define ID3D11VideoContext2_VideoProcessorSetOutputExtension(This,processor,guid,data_size,data) (This)->lpVtbl->VideoProcessorSetOutputExtension(This,processor,guid,data_size,data) +#define ID3D11VideoContext2_VideoProcessorGetOutputTargetRect(This,processor,enabled,rect) (This)->lpVtbl->VideoProcessorGetOutputTargetRect(This,processor,enabled,rect) +#define ID3D11VideoContext2_VideoProcessorGetOutputBackgroundColor(This,processor,y_cb_cr,color) (This)->lpVtbl->VideoProcessorGetOutputBackgroundColor(This,processor,y_cb_cr,color) +#define ID3D11VideoContext2_VideoProcessorGetOutputColorSpace(This,processor,color_space) (This)->lpVtbl->VideoProcessorGetOutputColorSpace(This,processor,color_space) +#define ID3D11VideoContext2_VideoProcessorGetOutputAlphaFillMode(This,processor,alpha_fill_mode,stream_idx) (This)->lpVtbl->VideoProcessorGetOutputAlphaFillMode(This,processor,alpha_fill_mode,stream_idx) +#define ID3D11VideoContext2_VideoProcessorGetOutputConstriction(This,processor,enabled,size) (This)->lpVtbl->VideoProcessorGetOutputConstriction(This,processor,enabled,size) +#define ID3D11VideoContext2_VideoProcessorGetOutputStereoMode(This,processor,enabled) (This)->lpVtbl->VideoProcessorGetOutputStereoMode(This,processor,enabled) +#define ID3D11VideoContext2_VideoProcessorGetOutputExtension(This,processor,guid,data_size,data) (This)->lpVtbl->VideoProcessorGetOutputExtension(This,processor,guid,data_size,data) +#define ID3D11VideoContext2_VideoProcessorSetStreamFrameFormat(This,processor,stream_idx,format) (This)->lpVtbl->VideoProcessorSetStreamFrameFormat(This,processor,stream_idx,format) +#define ID3D11VideoContext2_VideoProcessorSetStreamColorSpace(This,processor,stream_idx,color_space) (This)->lpVtbl->VideoProcessorSetStreamColorSpace(This,processor,stream_idx,color_space) +#define ID3D11VideoContext2_VideoProcessorSetStreamOutputRate(This,processor,stream_idx,rate,repeat,custom_rate) (This)->lpVtbl->VideoProcessorSetStreamOutputRate(This,processor,stream_idx,rate,repeat,custom_rate) +#define ID3D11VideoContext2_VideoProcessorSetStreamSourceRect(This,processor,stream_idx,enable,rect) (This)->lpVtbl->VideoProcessorSetStreamSourceRect(This,processor,stream_idx,enable,rect) +#define ID3D11VideoContext2_VideoProcessorSetStreamDestRect(This,processor,stream_idx,enable,rect) (This)->lpVtbl->VideoProcessorSetStreamDestRect(This,processor,stream_idx,enable,rect) +#define ID3D11VideoContext2_VideoProcessorSetStreamAlpha(This,processor,stream_idx,enable,alpha) (This)->lpVtbl->VideoProcessorSetStreamAlpha(This,processor,stream_idx,enable,alpha) +#define ID3D11VideoContext2_VideoProcessorSetStreamPalette(This,processor,stream_idx,entry_count,entries) (This)->lpVtbl->VideoProcessorSetStreamPalette(This,processor,stream_idx,entry_count,entries) +#define ID3D11VideoContext2_VideoProcessorSetStreamPixelAspectRatio(This,processor,stream_idx,enable,src_aspect_ratio,dst_aspect_ratio) (This)->lpVtbl->VideoProcessorSetStreamPixelAspectRatio(This,processor,stream_idx,enable,src_aspect_ratio,dst_aspect_ratio) +#define ID3D11VideoContext2_VideoProcessorSetStreamLumaKey(This,processor,stream_idx,enable,lower,upper) (This)->lpVtbl->VideoProcessorSetStreamLumaKey(This,processor,stream_idx,enable,lower,upper) +#define ID3D11VideoContext2_VideoProcessorSetStreamStereoFormat(This,processor,stream_idx,enable,format,left_view_frame0,base_view_frame0,flip_mode,mono_offset) (This)->lpVtbl->VideoProcessorSetStreamStereoFormat(This,processor,stream_idx,enable,format,left_view_frame0,base_view_frame0,flip_mode,mono_offset) +#define ID3D11VideoContext2_VideoProcessorSetStreamAutoProcessingMode(This,processor,stream_idx,enable) (This)->lpVtbl->VideoProcessorSetStreamAutoProcessingMode(This,processor,stream_idx,enable) +#define ID3D11VideoContext2_VideoProcessorSetStreamFilter(This,processor,stream_idx,filter,enable,level) (This)->lpVtbl->VideoProcessorSetStreamFilter(This,processor,stream_idx,filter,enable,level) +#define ID3D11VideoContext2_VideoProcessorSetStreamExtension(This,processor,stream_idx,guid,data_size,data) (This)->lpVtbl->VideoProcessorSetStreamExtension(This,processor,stream_idx,guid,data_size,data) +#define ID3D11VideoContext2_VideoProcessorGetStreamFrameFormat(This,processor,stream_idx,format) (This)->lpVtbl->VideoProcessorGetStreamFrameFormat(This,processor,stream_idx,format) +#define ID3D11VideoContext2_VideoProcessorGetStreamColorSpace(This,processor,stream_idx,color_space) (This)->lpVtbl->VideoProcessorGetStreamColorSpace(This,processor,stream_idx,color_space) +#define ID3D11VideoContext2_VideoProcessorGetStreamOutputRate(This,processor,stream_idx,rate,repeat,custom_rate) (This)->lpVtbl->VideoProcessorGetStreamOutputRate(This,processor,stream_idx,rate,repeat,custom_rate) +#define ID3D11VideoContext2_VideoProcessorGetStreamSourceRect(This,processor,stream_idx,enabled,rect) (This)->lpVtbl->VideoProcessorGetStreamSourceRect(This,processor,stream_idx,enabled,rect) +#define ID3D11VideoContext2_VideoProcessorGetStreamDestRect(This,processor,stream_idx,enabled,rect) (This)->lpVtbl->VideoProcessorGetStreamDestRect(This,processor,stream_idx,enabled,rect) +#define ID3D11VideoContext2_VideoProcessorGetStreamAlpha(This,processor,stream_idx,enabled,alpha) (This)->lpVtbl->VideoProcessorGetStreamAlpha(This,processor,stream_idx,enabled,alpha) +#define ID3D11VideoContext2_VideoProcessorGetStreamPalette(This,processor,stream_idx,entry_count,entries) (This)->lpVtbl->VideoProcessorGetStreamPalette(This,processor,stream_idx,entry_count,entries) +#define ID3D11VideoContext2_VideoProcessorGetStreamPixelAspectRatio(This,processor,stream_idx,enabled,src_aspect_ratio,dst_aspect_ratio) (This)->lpVtbl->VideoProcessorGetStreamPixelAspectRatio(This,processor,stream_idx,enabled,src_aspect_ratio,dst_aspect_ratio) +#define ID3D11VideoContext2_VideoProcessorGetStreamLumaKey(This,processor,stream_idx,enabled,lower,upper) (This)->lpVtbl->VideoProcessorGetStreamLumaKey(This,processor,stream_idx,enabled,lower,upper) +#define ID3D11VideoContext2_VideoProcessorGetStreamStereoFormat(This,processor,stream_idx,enabled,format,left_view_frame0,base_view_frame0,flip_mode,mono_offset) (This)->lpVtbl->VideoProcessorGetStreamStereoFormat(This,processor,stream_idx,enabled,format,left_view_frame0,base_view_frame0,flip_mode,mono_offset) +#define ID3D11VideoContext2_VideoProcessorGetStreamAutoProcessingMode(This,processor,stream_idx,enabled) (This)->lpVtbl->VideoProcessorGetStreamAutoProcessingMode(This,processor,stream_idx,enabled) +#define ID3D11VideoContext2_VideoProcessorGetStreamFilter(This,processor,stream_idx,filter,enabled,level) (This)->lpVtbl->VideoProcessorGetStreamFilter(This,processor,stream_idx,filter,enabled,level) +#define ID3D11VideoContext2_VideoProcessorGetStreamExtension(This,processor,stream_idx,guid,data_size,data) (This)->lpVtbl->VideoProcessorGetStreamExtension(This,processor,stream_idx,guid,data_size,data) +#define ID3D11VideoContext2_VideoProcessorBlt(This,processor,view,frame_idx,stream_count,streams) (This)->lpVtbl->VideoProcessorBlt(This,processor,view,frame_idx,stream_count,streams) +#define ID3D11VideoContext2_NegotiateCryptoSessionKeyExchange(This,session,data_size,data) (This)->lpVtbl->NegotiateCryptoSessionKeyExchange(This,session,data_size,data) +#define ID3D11VideoContext2_EncryptionBlt(This,session,src_surface,dst_surface,iv_size,iv) (This)->lpVtbl->EncryptionBlt(This,session,src_surface,dst_surface,iv_size,iv) +#define ID3D11VideoContext2_DecryptionBlt(This,session,src_surface,dst_surface,block_info,key_size,key,iv_size,iv) (This)->lpVtbl->DecryptionBlt(This,session,src_surface,dst_surface,block_info,key_size,key,iv_size,iv) +#define ID3D11VideoContext2_StartSessionKeyRefresh(This,session,random_number_size,random_number) (This)->lpVtbl->StartSessionKeyRefresh(This,session,random_number_size,random_number) +#define ID3D11VideoContext2_FinishSessionKeyRefresh(This,session) (This)->lpVtbl->FinishSessionKeyRefresh(This,session) +#define ID3D11VideoContext2_GetEncryptionBltKey(This,session,key_size,key) (This)->lpVtbl->GetEncryptionBltKey(This,session,key_size,key) +#define ID3D11VideoContext2_NegotiateAuthenticatedChannelKeyExchange(This,channel,data_size,data) (This)->lpVtbl->NegotiateAuthenticatedChannelKeyExchange(This,channel,data_size,data) +#define ID3D11VideoContext2_QueryAuthenticatedChannel(This,channel,input_size,input,output_size,output) (This)->lpVtbl->QueryAuthenticatedChannel(This,channel,input_size,input,output_size,output) +#define ID3D11VideoContext2_ConfigureAuthenticatedChannel(This,channel,input_size,input,output) (This)->lpVtbl->ConfigureAuthenticatedChannel(This,channel,input_size,input,output) +#define ID3D11VideoContext2_VideoProcessorSetStreamRotation(This,processor,stream_idx,enable,rotation) (This)->lpVtbl->VideoProcessorSetStreamRotation(This,processor,stream_idx,enable,rotation) +#define ID3D11VideoContext2_VideoProcessorGetStreamRotation(This,processor,stream_idx,enable,rotation) (This)->lpVtbl->VideoProcessorGetStreamRotation(This,processor,stream_idx,enable,rotation) +/*** ID3D11VideoContext1 methods ***/ +#define ID3D11VideoContext2_SubmitDecoderBuffers1(This,decoder,buffer_count,buffer_desc) (This)->lpVtbl->SubmitDecoderBuffers1(This,decoder,buffer_count,buffer_desc) +#define ID3D11VideoContext2_GetDataForNewHardwareKey(This,session,input_size,input_data,output_data) (This)->lpVtbl->GetDataForNewHardwareKey(This,session,input_size,input_data,output_data) +#define ID3D11VideoContext2_CheckCryptoSessionStatus(This,session,status) (This)->lpVtbl->CheckCryptoSessionStatus(This,session,status) +#define ID3D11VideoContext2_DecoderEnableDownsampling(This,decoder,colour_space,output_desc,reference_frame_count) (This)->lpVtbl->DecoderEnableDownsampling(This,decoder,colour_space,output_desc,reference_frame_count) +#define ID3D11VideoContext2_DecoderUpdateDownsampling(This,decoder,output_desc) (This)->lpVtbl->DecoderUpdateDownsampling(This,decoder,output_desc) +#define ID3D11VideoContext2_VideoProcessorSetOutputColorSpace1(This,processor,colour_space) (This)->lpVtbl->VideoProcessorSetOutputColorSpace1(This,processor,colour_space) +#define ID3D11VideoContext2_VideoProcessorSetOutputShaderUsage(This,processor,shader_usage) (This)->lpVtbl->VideoProcessorSetOutputShaderUsage(This,processor,shader_usage) +#define ID3D11VideoContext2_VideoProcessorGetOutputColorSpace1(This,processor,colour_space) (This)->lpVtbl->VideoProcessorGetOutputColorSpace1(This,processor,colour_space) +#define ID3D11VideoContext2_VideoProcessorGetOutputShaderUsage(This,processor,shader_usage) (This)->lpVtbl->VideoProcessorGetOutputShaderUsage(This,processor,shader_usage) +#define ID3D11VideoContext2_VideoProcessorSetStreamColorSpace1(This,processor,stream_index,colour_space) (This)->lpVtbl->VideoProcessorSetStreamColorSpace1(This,processor,stream_index,colour_space) +#define ID3D11VideoContext2_VideoProcessorSetStreamMirror(This,processor,stream_index,enable,flip_horizontal,flip_vertical) (This)->lpVtbl->VideoProcessorSetStreamMirror(This,processor,stream_index,enable,flip_horizontal,flip_vertical) +#define ID3D11VideoContext2_VideoProcessorGetStreamColorSpace1(This,processor,stream_index,colour_space) (This)->lpVtbl->VideoProcessorGetStreamColorSpace1(This,processor,stream_index,colour_space) +#define ID3D11VideoContext2_VideoProcessorGetStreamMirror(This,processor,stream_index,enable,flip_horizontal,flip_vertical) (This)->lpVtbl->VideoProcessorGetStreamMirror(This,processor,stream_index,enable,flip_horizontal,flip_vertical) +#define ID3D11VideoContext2_VideoProcessorGetBehaviorHints(This,processor,output_width,output_height,output_format,stream_count,streams,behaviour_hints) (This)->lpVtbl->VideoProcessorGetBehaviorHints(This,processor,output_width,output_height,output_format,stream_count,streams,behaviour_hints) +/*** ID3D11VideoContext2 methods ***/ +#define ID3D11VideoContext2_VideoProcessorSetOutputHDRMetaData(This,processor,type,size,meta_data) (This)->lpVtbl->VideoProcessorSetOutputHDRMetaData(This,processor,type,size,meta_data) +#define ID3D11VideoContext2_VideoProcessorGetOutputHDRMetaData(This,processor,type,size,meta_data) (This)->lpVtbl->VideoProcessorGetOutputHDRMetaData(This,processor,type,size,meta_data) +#define ID3D11VideoContext2_VideoProcessorSetStreamHDRMetaData(This,processor,stream_index,type,size,meta_data) (This)->lpVtbl->VideoProcessorSetStreamHDRMetaData(This,processor,stream_index,type,size,meta_data) +#define ID3D11VideoContext2_VideoProcessorGetStreamHDRMetaData(This,processor,stream_index,type,size,meta_data) (This)->lpVtbl->VideoProcessorGetStreamHDRMetaData(This,processor,stream_index,type,size,meta_data) +#else +/*** IUnknown methods ***/ +static FORCEINLINE HRESULT ID3D11VideoContext2_QueryInterface(ID3D11VideoContext2* This,REFIID riid,void **ppvObject) { + return This->lpVtbl->QueryInterface(This,riid,ppvObject); +} +static FORCEINLINE ULONG ID3D11VideoContext2_AddRef(ID3D11VideoContext2* This) { + return This->lpVtbl->AddRef(This); +} +static FORCEINLINE ULONG ID3D11VideoContext2_Release(ID3D11VideoContext2* This) { + return This->lpVtbl->Release(This); +} +/*** ID3D11DeviceChild methods ***/ +static FORCEINLINE void ID3D11VideoContext2_GetDevice(ID3D11VideoContext2* This,ID3D11Device **ppDevice) { + This->lpVtbl->GetDevice(This,ppDevice); +} +static FORCEINLINE HRESULT ID3D11VideoContext2_GetPrivateData(ID3D11VideoContext2* This,REFGUID guid,UINT *pDataSize,void *pData) { + return This->lpVtbl->GetPrivateData(This,guid,pDataSize,pData); +} +static FORCEINLINE HRESULT ID3D11VideoContext2_SetPrivateData(ID3D11VideoContext2* This,REFGUID guid,UINT DataSize,const void *pData) { + return This->lpVtbl->SetPrivateData(This,guid,DataSize,pData); +} +static FORCEINLINE HRESULT ID3D11VideoContext2_SetPrivateDataInterface(ID3D11VideoContext2* This,REFGUID guid,const IUnknown *pData) { + return This->lpVtbl->SetPrivateDataInterface(This,guid,pData); +} +/*** ID3D11VideoContext methods ***/ +static FORCEINLINE HRESULT ID3D11VideoContext2_GetDecoderBuffer(ID3D11VideoContext2* This,ID3D11VideoDecoder *decoder,D3D11_VIDEO_DECODER_BUFFER_TYPE type,UINT *buffer_size,void **buffer) { + return This->lpVtbl->GetDecoderBuffer(This,decoder,type,buffer_size,buffer); +} +static FORCEINLINE HRESULT ID3D11VideoContext2_ReleaseDecoderBuffer(ID3D11VideoContext2* This,ID3D11VideoDecoder *decoder,D3D11_VIDEO_DECODER_BUFFER_TYPE type) { + return This->lpVtbl->ReleaseDecoderBuffer(This,decoder,type); +} +static FORCEINLINE HRESULT ID3D11VideoContext2_DecoderBeginFrame(ID3D11VideoContext2* This,ID3D11VideoDecoder *decoder,ID3D11VideoDecoderOutputView *view,UINT key_size,const void *key) { + return This->lpVtbl->DecoderBeginFrame(This,decoder,view,key_size,key); +} +static FORCEINLINE HRESULT ID3D11VideoContext2_DecoderEndFrame(ID3D11VideoContext2* This,ID3D11VideoDecoder *decoder) { + return This->lpVtbl->DecoderEndFrame(This,decoder); +} +static FORCEINLINE HRESULT ID3D11VideoContext2_SubmitDecoderBuffers(ID3D11VideoContext2* This,ID3D11VideoDecoder *decoder,UINT buffers_count,const D3D11_VIDEO_DECODER_BUFFER_DESC *buffer_desc) { + return This->lpVtbl->SubmitDecoderBuffers(This,decoder,buffers_count,buffer_desc); +} +static FORCEINLINE HRESULT ID3D11VideoContext2_DecoderExtension(ID3D11VideoContext2* This,ID3D11VideoDecoder *decoder,const D3D11_VIDEO_DECODER_EXTENSION *extension) { + return This->lpVtbl->DecoderExtension(This,decoder,extension); +} +static FORCEINLINE void ID3D11VideoContext2_VideoProcessorSetOutputTargetRect(ID3D11VideoContext2* This,ID3D11VideoProcessor *processor,WINBOOL enable,const RECT *rect) { + This->lpVtbl->VideoProcessorSetOutputTargetRect(This,processor,enable,rect); +} +static FORCEINLINE void ID3D11VideoContext2_VideoProcessorSetOutputBackgroundColor(ID3D11VideoContext2* This,ID3D11VideoProcessor *processor,WINBOOL y_cb_cr,const D3D11_VIDEO_COLOR *color) { + This->lpVtbl->VideoProcessorSetOutputBackgroundColor(This,processor,y_cb_cr,color); +} +static FORCEINLINE void ID3D11VideoContext2_VideoProcessorSetOutputColorSpace(ID3D11VideoContext2* This,ID3D11VideoProcessor *processor,const D3D11_VIDEO_PROCESSOR_COLOR_SPACE *color_space) { + This->lpVtbl->VideoProcessorSetOutputColorSpace(This,processor,color_space); +} +static FORCEINLINE void ID3D11VideoContext2_VideoProcessorSetOutputAlphaFillMode(ID3D11VideoContext2* This,ID3D11VideoProcessor *processor,D3D11_VIDEO_PROCESSOR_ALPHA_FILL_MODE alpha_fill_mode,UINT stream_idx) { + This->lpVtbl->VideoProcessorSetOutputAlphaFillMode(This,processor,alpha_fill_mode,stream_idx); +} +static FORCEINLINE void ID3D11VideoContext2_VideoProcessorSetOutputConstriction(ID3D11VideoContext2* This,ID3D11VideoProcessor *processor,WINBOOL enable,SIZE size) { + This->lpVtbl->VideoProcessorSetOutputConstriction(This,processor,enable,size); +} +static FORCEINLINE void ID3D11VideoContext2_VideoProcessorSetOutputStereoMode(ID3D11VideoContext2* This,ID3D11VideoProcessor *processor,WINBOOL enable) { + This->lpVtbl->VideoProcessorSetOutputStereoMode(This,processor,enable); +} +static FORCEINLINE HRESULT ID3D11VideoContext2_VideoProcessorSetOutputExtension(ID3D11VideoContext2* This,ID3D11VideoProcessor *processor,const GUID *guid,UINT data_size,void *data) { + return This->lpVtbl->VideoProcessorSetOutputExtension(This,processor,guid,data_size,data); +} +static FORCEINLINE void ID3D11VideoContext2_VideoProcessorGetOutputTargetRect(ID3D11VideoContext2* This,ID3D11VideoProcessor *processor,WINBOOL *enabled,RECT *rect) { + This->lpVtbl->VideoProcessorGetOutputTargetRect(This,processor,enabled,rect); +} +static FORCEINLINE void ID3D11VideoContext2_VideoProcessorGetOutputBackgroundColor(ID3D11VideoContext2* This,ID3D11VideoProcessor *processor,WINBOOL *y_cb_cr,D3D11_VIDEO_COLOR *color) { + This->lpVtbl->VideoProcessorGetOutputBackgroundColor(This,processor,y_cb_cr,color); +} +static FORCEINLINE void ID3D11VideoContext2_VideoProcessorGetOutputColorSpace(ID3D11VideoContext2* This,ID3D11VideoProcessor *processor,D3D11_VIDEO_PROCESSOR_COLOR_SPACE *color_space) { + This->lpVtbl->VideoProcessorGetOutputColorSpace(This,processor,color_space); +} +static FORCEINLINE void ID3D11VideoContext2_VideoProcessorGetOutputAlphaFillMode(ID3D11VideoContext2* This,ID3D11VideoProcessor *processor,D3D11_VIDEO_PROCESSOR_ALPHA_FILL_MODE *alpha_fill_mode,UINT *stream_idx) { + This->lpVtbl->VideoProcessorGetOutputAlphaFillMode(This,processor,alpha_fill_mode,stream_idx); +} +static FORCEINLINE void ID3D11VideoContext2_VideoProcessorGetOutputConstriction(ID3D11VideoContext2* This,ID3D11VideoProcessor *processor,WINBOOL *enabled,SIZE *size) { + This->lpVtbl->VideoProcessorGetOutputConstriction(This,processor,enabled,size); +} +static FORCEINLINE void ID3D11VideoContext2_VideoProcessorGetOutputStereoMode(ID3D11VideoContext2* This,ID3D11VideoProcessor *processor,WINBOOL *enabled) { + This->lpVtbl->VideoProcessorGetOutputStereoMode(This,processor,enabled); +} +static FORCEINLINE HRESULT ID3D11VideoContext2_VideoProcessorGetOutputExtension(ID3D11VideoContext2* This,ID3D11VideoProcessor *processor,const GUID *guid,UINT data_size,void *data) { + return This->lpVtbl->VideoProcessorGetOutputExtension(This,processor,guid,data_size,data); +} +static FORCEINLINE void ID3D11VideoContext2_VideoProcessorSetStreamFrameFormat(ID3D11VideoContext2* This,ID3D11VideoProcessor *processor,UINT stream_idx,D3D11_VIDEO_FRAME_FORMAT format) { + This->lpVtbl->VideoProcessorSetStreamFrameFormat(This,processor,stream_idx,format); +} +static FORCEINLINE void ID3D11VideoContext2_VideoProcessorSetStreamColorSpace(ID3D11VideoContext2* This,ID3D11VideoProcessor *processor,UINT stream_idx,const D3D11_VIDEO_PROCESSOR_COLOR_SPACE *color_space) { + This->lpVtbl->VideoProcessorSetStreamColorSpace(This,processor,stream_idx,color_space); +} +static FORCEINLINE void ID3D11VideoContext2_VideoProcessorSetStreamOutputRate(ID3D11VideoContext2* This,ID3D11VideoProcessor *processor,UINT stream_idx,D3D11_VIDEO_PROCESSOR_OUTPUT_RATE rate,WINBOOL repeat,const DXGI_RATIONAL *custom_rate) { + This->lpVtbl->VideoProcessorSetStreamOutputRate(This,processor,stream_idx,rate,repeat,custom_rate); +} +static FORCEINLINE void ID3D11VideoContext2_VideoProcessorSetStreamSourceRect(ID3D11VideoContext2* This,ID3D11VideoProcessor *processor,UINT stream_idx,WINBOOL enable,const RECT *rect) { + This->lpVtbl->VideoProcessorSetStreamSourceRect(This,processor,stream_idx,enable,rect); +} +static FORCEINLINE void ID3D11VideoContext2_VideoProcessorSetStreamDestRect(ID3D11VideoContext2* This,ID3D11VideoProcessor *processor,UINT stream_idx,WINBOOL enable,const RECT *rect) { + This->lpVtbl->VideoProcessorSetStreamDestRect(This,processor,stream_idx,enable,rect); +} +static FORCEINLINE void ID3D11VideoContext2_VideoProcessorSetStreamAlpha(ID3D11VideoContext2* This,ID3D11VideoProcessor *processor,UINT stream_idx,WINBOOL enable,float alpha) { + This->lpVtbl->VideoProcessorSetStreamAlpha(This,processor,stream_idx,enable,alpha); +} +static FORCEINLINE void ID3D11VideoContext2_VideoProcessorSetStreamPalette(ID3D11VideoContext2* This,ID3D11VideoProcessor *processor,UINT stream_idx,UINT entry_count,const UINT *entries) { + This->lpVtbl->VideoProcessorSetStreamPalette(This,processor,stream_idx,entry_count,entries); +} +static FORCEINLINE void ID3D11VideoContext2_VideoProcessorSetStreamPixelAspectRatio(ID3D11VideoContext2* This,ID3D11VideoProcessor *processor,UINT stream_idx,WINBOOL enable,const DXGI_RATIONAL *src_aspect_ratio,const DXGI_RATIONAL *dst_aspect_ratio) { + This->lpVtbl->VideoProcessorSetStreamPixelAspectRatio(This,processor,stream_idx,enable,src_aspect_ratio,dst_aspect_ratio); +} +static FORCEINLINE void ID3D11VideoContext2_VideoProcessorSetStreamLumaKey(ID3D11VideoContext2* This,ID3D11VideoProcessor *processor,UINT stream_idx,WINBOOL enable,float lower,float upper) { + This->lpVtbl->VideoProcessorSetStreamLumaKey(This,processor,stream_idx,enable,lower,upper); +} +static FORCEINLINE void ID3D11VideoContext2_VideoProcessorSetStreamStereoFormat(ID3D11VideoContext2* This,ID3D11VideoProcessor *processor,UINT stream_idx,WINBOOL enable,D3D11_VIDEO_PROCESSOR_STEREO_FORMAT format,WINBOOL left_view_frame0,WINBOOL base_view_frame0,D3D11_VIDEO_PROCESSOR_STEREO_FLIP_MODE flip_mode,int mono_offset) { + This->lpVtbl->VideoProcessorSetStreamStereoFormat(This,processor,stream_idx,enable,format,left_view_frame0,base_view_frame0,flip_mode,mono_offset); +} +static FORCEINLINE void ID3D11VideoContext2_VideoProcessorSetStreamAutoProcessingMode(ID3D11VideoContext2* This,ID3D11VideoProcessor *processor,UINT stream_idx,WINBOOL enable) { + This->lpVtbl->VideoProcessorSetStreamAutoProcessingMode(This,processor,stream_idx,enable); +} +static FORCEINLINE void ID3D11VideoContext2_VideoProcessorSetStreamFilter(ID3D11VideoContext2* This,ID3D11VideoProcessor *processor,UINT stream_idx,D3D11_VIDEO_PROCESSOR_FILTER filter,WINBOOL enable,int level) { + This->lpVtbl->VideoProcessorSetStreamFilter(This,processor,stream_idx,filter,enable,level); +} +static FORCEINLINE HRESULT ID3D11VideoContext2_VideoProcessorSetStreamExtension(ID3D11VideoContext2* This,ID3D11VideoProcessor *processor,UINT stream_idx,const GUID *guid,UINT data_size,void *data) { + return This->lpVtbl->VideoProcessorSetStreamExtension(This,processor,stream_idx,guid,data_size,data); +} +static FORCEINLINE void ID3D11VideoContext2_VideoProcessorGetStreamFrameFormat(ID3D11VideoContext2* This,ID3D11VideoProcessor *processor,UINT stream_idx,D3D11_VIDEO_FRAME_FORMAT *format) { + This->lpVtbl->VideoProcessorGetStreamFrameFormat(This,processor,stream_idx,format); +} +static FORCEINLINE void ID3D11VideoContext2_VideoProcessorGetStreamColorSpace(ID3D11VideoContext2* This,ID3D11VideoProcessor *processor,UINT stream_idx,D3D11_VIDEO_PROCESSOR_COLOR_SPACE *color_space) { + This->lpVtbl->VideoProcessorGetStreamColorSpace(This,processor,stream_idx,color_space); +} +static FORCEINLINE void ID3D11VideoContext2_VideoProcessorGetStreamOutputRate(ID3D11VideoContext2* This,ID3D11VideoProcessor *processor,UINT stream_idx,D3D11_VIDEO_PROCESSOR_OUTPUT_RATE *rate,WINBOOL *repeat,DXGI_RATIONAL *custom_rate) { + This->lpVtbl->VideoProcessorGetStreamOutputRate(This,processor,stream_idx,rate,repeat,custom_rate); +} +static FORCEINLINE void ID3D11VideoContext2_VideoProcessorGetStreamSourceRect(ID3D11VideoContext2* This,ID3D11VideoProcessor *processor,UINT stream_idx,WINBOOL *enabled,RECT *rect) { + This->lpVtbl->VideoProcessorGetStreamSourceRect(This,processor,stream_idx,enabled,rect); +} +static FORCEINLINE void ID3D11VideoContext2_VideoProcessorGetStreamDestRect(ID3D11VideoContext2* This,ID3D11VideoProcessor *processor,UINT stream_idx,WINBOOL *enabled,RECT *rect) { + This->lpVtbl->VideoProcessorGetStreamDestRect(This,processor,stream_idx,enabled,rect); +} +static FORCEINLINE void ID3D11VideoContext2_VideoProcessorGetStreamAlpha(ID3D11VideoContext2* This,ID3D11VideoProcessor *processor,UINT stream_idx,WINBOOL *enabled,float *alpha) { + This->lpVtbl->VideoProcessorGetStreamAlpha(This,processor,stream_idx,enabled,alpha); +} +static FORCEINLINE void ID3D11VideoContext2_VideoProcessorGetStreamPalette(ID3D11VideoContext2* This,ID3D11VideoProcessor *processor,UINT stream_idx,UINT entry_count,UINT *entries) { + This->lpVtbl->VideoProcessorGetStreamPalette(This,processor,stream_idx,entry_count,entries); +} +static FORCEINLINE void ID3D11VideoContext2_VideoProcessorGetStreamPixelAspectRatio(ID3D11VideoContext2* This,ID3D11VideoProcessor *processor,UINT stream_idx,WINBOOL *enabled,DXGI_RATIONAL *src_aspect_ratio,DXGI_RATIONAL *dst_aspect_ratio) { + This->lpVtbl->VideoProcessorGetStreamPixelAspectRatio(This,processor,stream_idx,enabled,src_aspect_ratio,dst_aspect_ratio); +} +static FORCEINLINE void ID3D11VideoContext2_VideoProcessorGetStreamLumaKey(ID3D11VideoContext2* This,ID3D11VideoProcessor *processor,UINT stream_idx,WINBOOL *enabled,float *lower,float *upper) { + This->lpVtbl->VideoProcessorGetStreamLumaKey(This,processor,stream_idx,enabled,lower,upper); +} +static FORCEINLINE void ID3D11VideoContext2_VideoProcessorGetStreamStereoFormat(ID3D11VideoContext2* This,ID3D11VideoProcessor *processor,UINT stream_idx,WINBOOL *enabled,D3D11_VIDEO_PROCESSOR_STEREO_FORMAT *format,WINBOOL *left_view_frame0,WINBOOL *base_view_frame0,D3D11_VIDEO_PROCESSOR_STEREO_FLIP_MODE *flip_mode,int *mono_offset) { + This->lpVtbl->VideoProcessorGetStreamStereoFormat(This,processor,stream_idx,enabled,format,left_view_frame0,base_view_frame0,flip_mode,mono_offset); +} +static FORCEINLINE void ID3D11VideoContext2_VideoProcessorGetStreamAutoProcessingMode(ID3D11VideoContext2* This,ID3D11VideoProcessor *processor,UINT stream_idx,WINBOOL *enabled) { + This->lpVtbl->VideoProcessorGetStreamAutoProcessingMode(This,processor,stream_idx,enabled); +} +static FORCEINLINE void ID3D11VideoContext2_VideoProcessorGetStreamFilter(ID3D11VideoContext2* This,ID3D11VideoProcessor *processor,UINT stream_idx,D3D11_VIDEO_PROCESSOR_FILTER filter,WINBOOL *enabled,int *level) { + This->lpVtbl->VideoProcessorGetStreamFilter(This,processor,stream_idx,filter,enabled,level); +} +static FORCEINLINE HRESULT ID3D11VideoContext2_VideoProcessorGetStreamExtension(ID3D11VideoContext2* This,ID3D11VideoProcessor *processor,UINT stream_idx,const GUID *guid,UINT data_size,void *data) { + return This->lpVtbl->VideoProcessorGetStreamExtension(This,processor,stream_idx,guid,data_size,data); +} +static FORCEINLINE HRESULT ID3D11VideoContext2_VideoProcessorBlt(ID3D11VideoContext2* This,ID3D11VideoProcessor *processor,ID3D11VideoProcessorOutputView *view,UINT frame_idx,UINT stream_count,const D3D11_VIDEO_PROCESSOR_STREAM *streams) { + return This->lpVtbl->VideoProcessorBlt(This,processor,view,frame_idx,stream_count,streams); +} +static FORCEINLINE HRESULT ID3D11VideoContext2_NegotiateCryptoSessionKeyExchange(ID3D11VideoContext2* This,ID3D11CryptoSession *session,UINT data_size,void *data) { + return This->lpVtbl->NegotiateCryptoSessionKeyExchange(This,session,data_size,data); +} +static FORCEINLINE void ID3D11VideoContext2_EncryptionBlt(ID3D11VideoContext2* This,ID3D11CryptoSession *session,ID3D11Texture2D *src_surface,ID3D11Texture2D *dst_surface,UINT iv_size,void *iv) { + This->lpVtbl->EncryptionBlt(This,session,src_surface,dst_surface,iv_size,iv); +} +static FORCEINLINE void ID3D11VideoContext2_DecryptionBlt(ID3D11VideoContext2* This,ID3D11CryptoSession *session,ID3D11Texture2D *src_surface,ID3D11Texture2D *dst_surface,D3D11_ENCRYPTED_BLOCK_INFO *block_info,UINT key_size,const void *key,UINT iv_size,void *iv) { + This->lpVtbl->DecryptionBlt(This,session,src_surface,dst_surface,block_info,key_size,key,iv_size,iv); +} +static FORCEINLINE void ID3D11VideoContext2_StartSessionKeyRefresh(ID3D11VideoContext2* This,ID3D11CryptoSession *session,UINT random_number_size,void *random_number) { + This->lpVtbl->StartSessionKeyRefresh(This,session,random_number_size,random_number); +} +static FORCEINLINE void ID3D11VideoContext2_FinishSessionKeyRefresh(ID3D11VideoContext2* This,ID3D11CryptoSession *session) { + This->lpVtbl->FinishSessionKeyRefresh(This,session); +} +static FORCEINLINE HRESULT ID3D11VideoContext2_GetEncryptionBltKey(ID3D11VideoContext2* This,ID3D11CryptoSession *session,UINT key_size,void *key) { + return This->lpVtbl->GetEncryptionBltKey(This,session,key_size,key); +} +static FORCEINLINE HRESULT ID3D11VideoContext2_NegotiateAuthenticatedChannelKeyExchange(ID3D11VideoContext2* This,ID3D11AuthenticatedChannel *channel,UINT data_size,void *data) { + return This->lpVtbl->NegotiateAuthenticatedChannelKeyExchange(This,channel,data_size,data); +} +static FORCEINLINE HRESULT ID3D11VideoContext2_QueryAuthenticatedChannel(ID3D11VideoContext2* This,ID3D11AuthenticatedChannel *channel,UINT input_size,const void *input,UINT output_size,void *output) { + return This->lpVtbl->QueryAuthenticatedChannel(This,channel,input_size,input,output_size,output); +} +static FORCEINLINE HRESULT ID3D11VideoContext2_ConfigureAuthenticatedChannel(ID3D11VideoContext2* This,ID3D11AuthenticatedChannel *channel,UINT input_size,const void *input,D3D11_AUTHENTICATED_CONFIGURE_OUTPUT *output) { + return This->lpVtbl->ConfigureAuthenticatedChannel(This,channel,input_size,input,output); +} +static FORCEINLINE void ID3D11VideoContext2_VideoProcessorSetStreamRotation(ID3D11VideoContext2* This,ID3D11VideoProcessor *processor,UINT stream_idx,WINBOOL enable,D3D11_VIDEO_PROCESSOR_ROTATION rotation) { + This->lpVtbl->VideoProcessorSetStreamRotation(This,processor,stream_idx,enable,rotation); +} +static FORCEINLINE void ID3D11VideoContext2_VideoProcessorGetStreamRotation(ID3D11VideoContext2* This,ID3D11VideoProcessor *processor,UINT stream_idx,WINBOOL *enable,D3D11_VIDEO_PROCESSOR_ROTATION *rotation) { + This->lpVtbl->VideoProcessorGetStreamRotation(This,processor,stream_idx,enable,rotation); +} +/*** ID3D11VideoContext1 methods ***/ +static FORCEINLINE HRESULT ID3D11VideoContext2_SubmitDecoderBuffers1(ID3D11VideoContext2* This,ID3D11VideoDecoder *decoder,UINT buffer_count,const D3D11_VIDEO_DECODER_BUFFER_DESC1 *buffer_desc) { + return This->lpVtbl->SubmitDecoderBuffers1(This,decoder,buffer_count,buffer_desc); +} +static FORCEINLINE HRESULT ID3D11VideoContext2_GetDataForNewHardwareKey(ID3D11VideoContext2* This,ID3D11CryptoSession *session,UINT input_size,const void *input_data,UINT64 *output_data) { + return This->lpVtbl->GetDataForNewHardwareKey(This,session,input_size,input_data,output_data); +} +static FORCEINLINE HRESULT ID3D11VideoContext2_CheckCryptoSessionStatus(ID3D11VideoContext2* This,ID3D11CryptoSession *session,D3D11_CRYPTO_SESSION_STATUS *status) { + return This->lpVtbl->CheckCryptoSessionStatus(This,session,status); +} +static FORCEINLINE HRESULT ID3D11VideoContext2_DecoderEnableDownsampling(ID3D11VideoContext2* This,ID3D11VideoDecoder *decoder,DXGI_COLOR_SPACE_TYPE colour_space,const D3D11_VIDEO_SAMPLE_DESC *output_desc,UINT reference_frame_count) { + return This->lpVtbl->DecoderEnableDownsampling(This,decoder,colour_space,output_desc,reference_frame_count); +} +static FORCEINLINE HRESULT ID3D11VideoContext2_DecoderUpdateDownsampling(ID3D11VideoContext2* This,ID3D11VideoDecoder *decoder,const D3D11_VIDEO_SAMPLE_DESC *output_desc) { + return This->lpVtbl->DecoderUpdateDownsampling(This,decoder,output_desc); +} +static FORCEINLINE void ID3D11VideoContext2_VideoProcessorSetOutputColorSpace1(ID3D11VideoContext2* This,ID3D11VideoProcessor *processor,DXGI_COLOR_SPACE_TYPE colour_space) { + This->lpVtbl->VideoProcessorSetOutputColorSpace1(This,processor,colour_space); +} +static FORCEINLINE void ID3D11VideoContext2_VideoProcessorSetOutputShaderUsage(ID3D11VideoContext2* This,ID3D11VideoProcessor *processor,WINBOOL shader_usage) { + This->lpVtbl->VideoProcessorSetOutputShaderUsage(This,processor,shader_usage); +} +static FORCEINLINE void ID3D11VideoContext2_VideoProcessorGetOutputColorSpace1(ID3D11VideoContext2* This,ID3D11VideoProcessor *processor,DXGI_COLOR_SPACE_TYPE *colour_space) { + This->lpVtbl->VideoProcessorGetOutputColorSpace1(This,processor,colour_space); +} +static FORCEINLINE void ID3D11VideoContext2_VideoProcessorGetOutputShaderUsage(ID3D11VideoContext2* This,ID3D11VideoProcessor *processor,WINBOOL *shader_usage) { + This->lpVtbl->VideoProcessorGetOutputShaderUsage(This,processor,shader_usage); +} +static FORCEINLINE void ID3D11VideoContext2_VideoProcessorSetStreamColorSpace1(ID3D11VideoContext2* This,ID3D11VideoProcessor *processor,UINT stream_index,DXGI_COLOR_SPACE_TYPE colour_space) { + This->lpVtbl->VideoProcessorSetStreamColorSpace1(This,processor,stream_index,colour_space); +} +static FORCEINLINE void ID3D11VideoContext2_VideoProcessorSetStreamMirror(ID3D11VideoContext2* This,ID3D11VideoProcessor *processor,UINT stream_index,WINBOOL enable,WINBOOL flip_horizontal,WINBOOL flip_vertical) { + This->lpVtbl->VideoProcessorSetStreamMirror(This,processor,stream_index,enable,flip_horizontal,flip_vertical); +} +static FORCEINLINE void ID3D11VideoContext2_VideoProcessorGetStreamColorSpace1(ID3D11VideoContext2* This,ID3D11VideoProcessor *processor,UINT stream_index,DXGI_COLOR_SPACE_TYPE *colour_space) { + This->lpVtbl->VideoProcessorGetStreamColorSpace1(This,processor,stream_index,colour_space); +} +static FORCEINLINE void ID3D11VideoContext2_VideoProcessorGetStreamMirror(ID3D11VideoContext2* This,ID3D11VideoProcessor *processor,UINT stream_index,WINBOOL *enable,WINBOOL *flip_horizontal,WINBOOL *flip_vertical) { + This->lpVtbl->VideoProcessorGetStreamMirror(This,processor,stream_index,enable,flip_horizontal,flip_vertical); +} +static FORCEINLINE HRESULT ID3D11VideoContext2_VideoProcessorGetBehaviorHints(ID3D11VideoContext2* This,ID3D11VideoProcessor *processor,UINT output_width,UINT output_height,DXGI_FORMAT output_format,UINT stream_count,const D3D11_VIDEO_PROCESSOR_STREAM_BEHAVIOR_HINT *streams,UINT *behaviour_hints) { + return This->lpVtbl->VideoProcessorGetBehaviorHints(This,processor,output_width,output_height,output_format,stream_count,streams,behaviour_hints); +} +/*** ID3D11VideoContext2 methods ***/ +static FORCEINLINE void ID3D11VideoContext2_VideoProcessorSetOutputHDRMetaData(ID3D11VideoContext2* This,ID3D11VideoProcessor *processor,DXGI_HDR_METADATA_TYPE type,UINT size,const void *meta_data) { + This->lpVtbl->VideoProcessorSetOutputHDRMetaData(This,processor,type,size,meta_data); +} +static FORCEINLINE void ID3D11VideoContext2_VideoProcessorGetOutputHDRMetaData(ID3D11VideoContext2* This,ID3D11VideoProcessor *processor,DXGI_HDR_METADATA_TYPE *type,UINT size,void *meta_data) { + This->lpVtbl->VideoProcessorGetOutputHDRMetaData(This,processor,type,size,meta_data); +} +static FORCEINLINE void ID3D11VideoContext2_VideoProcessorSetStreamHDRMetaData(ID3D11VideoContext2* This,ID3D11VideoProcessor *processor,UINT stream_index,DXGI_HDR_METADATA_TYPE type,UINT size,const void *meta_data) { + This->lpVtbl->VideoProcessorSetStreamHDRMetaData(This,processor,stream_index,type,size,meta_data); +} +static FORCEINLINE void ID3D11VideoContext2_VideoProcessorGetStreamHDRMetaData(ID3D11VideoContext2* This,ID3D11VideoProcessor *processor,UINT stream_index,DXGI_HDR_METADATA_TYPE *type,UINT size,void *meta_data) { + This->lpVtbl->VideoProcessorGetStreamHDRMetaData(This,processor,stream_index,type,size,meta_data); +} +#endif +#endif + +#endif + + +#endif /* __ID3D11VideoContext2_INTERFACE_DEFINED__ */ + +/* Begin additional prototypes for all interfaces */ + + +/* End additional prototypes */ + +#ifdef __cplusplus +} +#endif + +#endif /* __d3d11_4_h__ */ diff --git a/src/libs/dxvk-native-1.9.2a/include/native/directx/d3d11sdklayers.h b/src/libs/dxvk-native-1.9.2a/include/native/directx/d3d11sdklayers.h new file mode 100644 index 00000000..93914fc4 --- /dev/null +++ b/src/libs/dxvk-native-1.9.2a/include/native/directx/d3d11sdklayers.h @@ -0,0 +1,1859 @@ +/*** Autogenerated by WIDL 5.13 from include/d3d11sdklayers.idl - Do not edit ***/ + +#ifdef _WIN32 +#ifndef __REQUIRED_RPCNDR_H_VERSION__ +#define __REQUIRED_RPCNDR_H_VERSION__ 475 +#endif +#include +#include +#endif + +#ifndef COM_NO_WINDOWS_H +#include +#include +#endif + +#ifndef __d3d11sdklayers_h__ +#define __d3d11sdklayers_h__ + +/* Forward declarations */ + +#ifndef __ID3D11Debug_FWD_DEFINED__ +#define __ID3D11Debug_FWD_DEFINED__ +typedef interface ID3D11Debug ID3D11Debug; +#ifdef __cplusplus +interface ID3D11Debug; +#endif /* __cplusplus */ +#endif + +#ifndef __ID3D11InfoQueue_FWD_DEFINED__ +#define __ID3D11InfoQueue_FWD_DEFINED__ +typedef interface ID3D11InfoQueue ID3D11InfoQueue; +#ifdef __cplusplus +interface ID3D11InfoQueue; +#endif /* __cplusplus */ +#endif + +/* Headers for imported files */ + +#include +#include +#include + +#ifdef __cplusplus +extern "C" { +#endif + +typedef enum D3D11_MESSAGE_CATEGORY { + D3D11_MESSAGE_CATEGORY_APPLICATION_DEFINED = 0, + D3D11_MESSAGE_CATEGORY_MISCELLANEOUS = 1, + D3D11_MESSAGE_CATEGORY_INITIALIZATION = 2, + D3D11_MESSAGE_CATEGORY_CLEANUP = 3, + D3D11_MESSAGE_CATEGORY_COMPILATION = 4, + D3D11_MESSAGE_CATEGORY_STATE_CREATION = 5, + D3D11_MESSAGE_CATEGORY_STATE_SETTING = 6, + D3D11_MESSAGE_CATEGORY_STATE_GETTING = 7, + D3D11_MESSAGE_CATEGORY_RESOURCE_MANIPULATION = 8, + D3D11_MESSAGE_CATEGORY_EXECUTION = 9, + D3D11_MESSAGE_CATEGORY_SHADER = 10 +} D3D11_MESSAGE_CATEGORY; +typedef enum D3D11_MESSAGE_SEVERITY { + D3D11_MESSAGE_SEVERITY_CORRUPTION = 0, + D3D11_MESSAGE_SEVERITY_ERROR = 1, + D3D11_MESSAGE_SEVERITY_WARNING = 2, + D3D11_MESSAGE_SEVERITY_INFO = 3, + D3D11_MESSAGE_SEVERITY_MESSAGE = 4 +} D3D11_MESSAGE_SEVERITY; +typedef enum D3D11_MESSAGE_ID { + D3D11_MESSAGE_ID_UNKNOWN = 0, + D3D11_MESSAGE_ID_DEVICE_IASETVERTEXBUFFERS_HAZARD = 1, + D3D11_MESSAGE_ID_DEVICE_IASETINDEXBUFFER_HAZARD = 2, + D3D11_MESSAGE_ID_DEVICE_VSSETSHADERRESOURCES_HAZARD = 3, + D3D11_MESSAGE_ID_DEVICE_VSSETCONSTANTBUFFERS_HAZARD = 4, + D3D11_MESSAGE_ID_DEVICE_GSSETSHADERRESOURCES_HAZARD = 5, + D3D11_MESSAGE_ID_DEVICE_GSSETCONSTANTBUFFERS_HAZARD = 6, + D3D11_MESSAGE_ID_DEVICE_PSSETSHADERRESOURCES_HAZARD = 7, + D3D11_MESSAGE_ID_DEVICE_PSSETCONSTANTBUFFERS_HAZARD = 8, + D3D11_MESSAGE_ID_DEVICE_OMSETRENDERTARGETS_HAZARD = 9, + D3D11_MESSAGE_ID_DEVICE_SOSETTARGETS_HAZARD = 10, + D3D11_MESSAGE_ID_STRING_FROM_APPLICATION = 11, + D3D11_MESSAGE_ID_CORRUPTED_THIS = 12, + D3D11_MESSAGE_ID_CORRUPTED_PARAMETER1 = 13, + D3D11_MESSAGE_ID_CORRUPTED_PARAMETER2 = 14, + D3D11_MESSAGE_ID_CORRUPTED_PARAMETER3 = 15, + D3D11_MESSAGE_ID_CORRUPTED_PARAMETER4 = 16, + D3D11_MESSAGE_ID_CORRUPTED_PARAMETER5 = 17, + D3D11_MESSAGE_ID_CORRUPTED_PARAMETER6 = 18, + D3D11_MESSAGE_ID_CORRUPTED_PARAMETER7 = 19, + D3D11_MESSAGE_ID_CORRUPTED_PARAMETER8 = 20, + D3D11_MESSAGE_ID_CORRUPTED_PARAMETER9 = 21, + D3D11_MESSAGE_ID_CORRUPTED_PARAMETER10 = 22, + D3D11_MESSAGE_ID_CORRUPTED_PARAMETER11 = 23, + D3D11_MESSAGE_ID_CORRUPTED_PARAMETER12 = 24, + D3D11_MESSAGE_ID_CORRUPTED_PARAMETER13 = 25, + D3D11_MESSAGE_ID_CORRUPTED_PARAMETER14 = 26, + D3D11_MESSAGE_ID_CORRUPTED_PARAMETER15 = 27, + D3D11_MESSAGE_ID_CORRUPTED_MULTITHREADING = 28, + D3D11_MESSAGE_ID_MESSAGE_REPORTING_OUTOFMEMORY = 29, + D3D11_MESSAGE_ID_IASETINPUTLAYOUT_UNBINDDELETINGOBJECT = 30, + D3D11_MESSAGE_ID_IASETVERTEXBUFFERS_UNBINDDELETINGOBJECT = 31, + D3D11_MESSAGE_ID_IASETINDEXBUFFER_UNBINDDELETINGOBJECT = 32, + D3D11_MESSAGE_ID_VSSETSHADER_UNBINDDELETINGOBJECT = 33, + D3D11_MESSAGE_ID_VSSETSHADERRESOURCES_UNBINDDELETINGOBJECT = 34, + D3D11_MESSAGE_ID_VSSETCONSTANTBUFFERS_UNBINDDELETINGOBJECT = 35, + D3D11_MESSAGE_ID_VSSETSAMPLERS_UNBINDDELETINGOBJECT = 36, + D3D11_MESSAGE_ID_GSSETSHADER_UNBINDDELETINGOBJECT = 37, + D3D11_MESSAGE_ID_GSSETSHADERRESOURCES_UNBINDDELETINGOBJECT = 38, + D3D11_MESSAGE_ID_GSSETCONSTANTBUFFERS_UNBINDDELETINGOBJECT = 39, + D3D11_MESSAGE_ID_GSSETSAMPLERS_UNBINDDELETINGOBJECT = 40, + D3D11_MESSAGE_ID_SOSETTARGETS_UNBINDDELETINGOBJECT = 41, + D3D11_MESSAGE_ID_PSSETSHADER_UNBINDDELETINGOBJECT = 42, + D3D11_MESSAGE_ID_PSSETSHADERRESOURCES_UNBINDDELETINGOBJECT = 43, + D3D11_MESSAGE_ID_PSSETCONSTANTBUFFERS_UNBINDDELETINGOBJECT = 44, + D3D11_MESSAGE_ID_PSSETSAMPLERS_UNBINDDELETINGOBJECT = 45, + D3D11_MESSAGE_ID_RSSETSTATE_UNBINDDELETINGOBJECT = 46, + D3D11_MESSAGE_ID_OMSETBLENDSTATE_UNBINDDELETINGOBJECT = 47, + D3D11_MESSAGE_ID_OMSETDEPTHSTENCILSTATE_UNBINDDELETINGOBJECT = 48, + D3D11_MESSAGE_ID_OMSETRENDERTARGETS_UNBINDDELETINGOBJECT = 49, + D3D11_MESSAGE_ID_SETPREDICATION_UNBINDDELETINGOBJECT = 50, + D3D11_MESSAGE_ID_GETPRIVATEDATA_MOREDATA = 51, + D3D11_MESSAGE_ID_SETPRIVATEDATA_INVALIDFREEDATA = 52, + D3D11_MESSAGE_ID_SETPRIVATEDATA_INVALIDIUNKNOWN = 53, + D3D11_MESSAGE_ID_SETPRIVATEDATA_INVALIDFLAGS = 54, + D3D11_MESSAGE_ID_SETPRIVATEDATA_CHANGINGPARAMS = 55, + D3D11_MESSAGE_ID_SETPRIVATEDATA_OUTOFMEMORY = 56, + D3D11_MESSAGE_ID_CREATEBUFFER_UNRECOGNIZEDFORMAT = 57, + D3D11_MESSAGE_ID_CREATEBUFFER_INVALIDSAMPLES = 58, + D3D11_MESSAGE_ID_CREATEBUFFER_UNRECOGNIZEDUSAGE = 59, + D3D11_MESSAGE_ID_CREATEBUFFER_UNRECOGNIZEDBINDFLAGS = 60, + D3D11_MESSAGE_ID_CREATEBUFFER_UNRECOGNIZEDCPUACCESSFLAGS = 61, + D3D11_MESSAGE_ID_CREATEBUFFER_UNRECOGNIZEDMISCFLAGS = 62, + D3D11_MESSAGE_ID_CREATEBUFFER_INVALIDCPUACCESSFLAGS = 63, + D3D11_MESSAGE_ID_CREATEBUFFER_INVALIDBINDFLAGS = 64, + D3D11_MESSAGE_ID_CREATEBUFFER_INVALIDINITIALDATA = 65, + D3D11_MESSAGE_ID_CREATEBUFFER_INVALIDDIMENSIONS = 66, + D3D11_MESSAGE_ID_CREATEBUFFER_INVALIDMIPLEVELS = 67, + D3D11_MESSAGE_ID_CREATEBUFFER_INVALIDMISCFLAGS = 68, + D3D11_MESSAGE_ID_CREATEBUFFER_INVALIDARG_RETURN = 69, + D3D11_MESSAGE_ID_CREATEBUFFER_OUTOFMEMORY_RETURN = 70, + D3D11_MESSAGE_ID_CREATEBUFFER_NULLDESC = 71, + D3D11_MESSAGE_ID_CREATEBUFFER_INVALIDCONSTANTBUFFERBINDINGS = 72, + D3D11_MESSAGE_ID_CREATEBUFFER_LARGEALLOCATION = 73, + D3D11_MESSAGE_ID_CREATETEXTURE1D_UNRECOGNIZEDFORMAT = 74, + D3D11_MESSAGE_ID_CREATETEXTURE1D_UNSUPPORTEDFORMAT = 75, + D3D11_MESSAGE_ID_CREATETEXTURE1D_INVALIDSAMPLES = 76, + D3D11_MESSAGE_ID_CREATETEXTURE1D_UNRECOGNIZEDUSAGE = 77, + D3D11_MESSAGE_ID_CREATETEXTURE1D_UNRECOGNIZEDBINDFLAGS = 78, + D3D11_MESSAGE_ID_CREATETEXTURE1D_UNRECOGNIZEDCPUACCESSFLAGS = 79, + D3D11_MESSAGE_ID_CREATETEXTURE1D_UNRECOGNIZEDMISCFLAGS = 80, + D3D11_MESSAGE_ID_CREATETEXTURE1D_INVALIDCPUACCESSFLAGS = 81, + D3D11_MESSAGE_ID_CREATETEXTURE1D_INVALIDBINDFLAGS = 82, + D3D11_MESSAGE_ID_CREATETEXTURE1D_INVALIDINITIALDATA = 83, + D3D11_MESSAGE_ID_CREATETEXTURE1D_INVALIDDIMENSIONS = 84, + D3D11_MESSAGE_ID_CREATETEXTURE1D_INVALIDMIPLEVELS = 85, + D3D11_MESSAGE_ID_CREATETEXTURE1D_INVALIDMISCFLAGS = 86, + D3D11_MESSAGE_ID_CREATETEXTURE1D_INVALIDARG_RETURN = 87, + D3D11_MESSAGE_ID_CREATETEXTURE1D_OUTOFMEMORY_RETURN = 88, + D3D11_MESSAGE_ID_CREATETEXTURE1D_NULLDESC = 89, + D3D11_MESSAGE_ID_CREATETEXTURE1D_LARGEALLOCATION = 90, + D3D11_MESSAGE_ID_CREATETEXTURE2D_UNRECOGNIZEDFORMAT = 91, + D3D11_MESSAGE_ID_CREATETEXTURE2D_UNSUPPORTEDFORMAT = 92, + D3D11_MESSAGE_ID_CREATETEXTURE2D_INVALIDSAMPLES = 93, + D3D11_MESSAGE_ID_CREATETEXTURE2D_UNRECOGNIZEDUSAGE = 94, + D3D11_MESSAGE_ID_CREATETEXTURE2D_UNRECOGNIZEDBINDFLAGS = 95, + D3D11_MESSAGE_ID_CREATETEXTURE2D_UNRECOGNIZEDCPUACCESSFLAGS = 96, + D3D11_MESSAGE_ID_CREATETEXTURE2D_UNRECOGNIZEDMISCFLAGS = 97, + D3D11_MESSAGE_ID_CREATETEXTURE2D_INVALIDCPUACCESSFLAGS = 98, + D3D11_MESSAGE_ID_CREATETEXTURE2D_INVALIDBINDFLAGS = 99, + D3D11_MESSAGE_ID_CREATETEXTURE2D_INVALIDINITIALDATA = 100, + D3D11_MESSAGE_ID_CREATETEXTURE2D_INVALIDDIMENSIONS = 101, + D3D11_MESSAGE_ID_CREATETEXTURE2D_INVALIDMIPLEVELS = 102, + D3D11_MESSAGE_ID_CREATETEXTURE2D_INVALIDMISCFLAGS = 103, + D3D11_MESSAGE_ID_CREATETEXTURE2D_INVALIDARG_RETURN = 104, + D3D11_MESSAGE_ID_CREATETEXTURE2D_OUTOFMEMORY_RETURN = 105, + D3D11_MESSAGE_ID_CREATETEXTURE2D_NULLDESC = 106, + D3D11_MESSAGE_ID_CREATETEXTURE2D_LARGEALLOCATION = 107, + D3D11_MESSAGE_ID_CREATETEXTURE3D_UNRECOGNIZEDFORMAT = 108, + D3D11_MESSAGE_ID_CREATETEXTURE3D_UNSUPPORTEDFORMAT = 109, + D3D11_MESSAGE_ID_CREATETEXTURE3D_INVALIDSAMPLES = 110, + D3D11_MESSAGE_ID_CREATETEXTURE3D_UNRECOGNIZEDUSAGE = 111, + D3D11_MESSAGE_ID_CREATETEXTURE3D_UNRECOGNIZEDBINDFLAGS = 112, + D3D11_MESSAGE_ID_CREATETEXTURE3D_UNRECOGNIZEDCPUACCESSFLAGS = 113, + D3D11_MESSAGE_ID_CREATETEXTURE3D_UNRECOGNIZEDMISCFLAGS = 114, + D3D11_MESSAGE_ID_CREATETEXTURE3D_INVALIDCPUACCESSFLAGS = 115, + D3D11_MESSAGE_ID_CREATETEXTURE3D_INVALIDBINDFLAGS = 116, + D3D11_MESSAGE_ID_CREATETEXTURE3D_INVALIDINITIALDATA = 117, + D3D11_MESSAGE_ID_CREATETEXTURE3D_INVALIDDIMENSIONS = 118, + D3D11_MESSAGE_ID_CREATETEXTURE3D_INVALIDMIPLEVELS = 119, + D3D11_MESSAGE_ID_CREATETEXTURE3D_INVALIDMISCFLAGS = 120, + D3D11_MESSAGE_ID_CREATETEXTURE3D_INVALIDARG_RETURN = 121, + D3D11_MESSAGE_ID_CREATETEXTURE3D_OUTOFMEMORY_RETURN = 122, + D3D11_MESSAGE_ID_CREATETEXTURE3D_NULLDESC = 123, + D3D11_MESSAGE_ID_CREATETEXTURE3D_LARGEALLOCATION = 124, + D3D11_MESSAGE_ID_CREATESHADERRESOURCEVIEW_UNRECOGNIZEDFORMAT = 125, + D3D11_MESSAGE_ID_CREATESHADERRESOURCEVIEW_INVALIDDESC = 126, + D3D11_MESSAGE_ID_CREATESHADERRESOURCEVIEW_INVALIDFORMAT = 127, + D3D11_MESSAGE_ID_CREATESHADERRESOURCEVIEW_INVALIDDIMENSIONS = 128, + D3D11_MESSAGE_ID_CREATESHADERRESOURCEVIEW_INVALIDRESOURCE = 129, + D3D11_MESSAGE_ID_CREATESHADERRESOURCEVIEW_TOOMANYOBJECTS = 130, + D3D11_MESSAGE_ID_CREATESHADERRESOURCEVIEW_INVALIDARG_RETURN = 131, + D3D11_MESSAGE_ID_CREATESHADERRESOURCEVIEW_OUTOFMEMORY_RETURN = 132, + D3D11_MESSAGE_ID_CREATERENDERTARGETVIEW_UNRECOGNIZEDFORMAT = 133, + D3D11_MESSAGE_ID_CREATERENDERTARGETVIEW_UNSUPPORTEDFORMAT = 134, + D3D11_MESSAGE_ID_CREATERENDERTARGETVIEW_INVALIDDESC = 135, + D3D11_MESSAGE_ID_CREATERENDERTARGETVIEW_INVALIDFORMAT = 136, + D3D11_MESSAGE_ID_CREATERENDERTARGETVIEW_INVALIDDIMENSIONS = 137, + D3D11_MESSAGE_ID_CREATERENDERTARGETVIEW_INVALIDRESOURCE = 138, + D3D11_MESSAGE_ID_CREATERENDERTARGETVIEW_TOOMANYOBJECTS = 139, + D3D11_MESSAGE_ID_CREATERENDERTARGETVIEW_INVALIDARG_RETURN = 140, + D3D11_MESSAGE_ID_CREATERENDERTARGETVIEW_OUTOFMEMORY_RETURN = 141, + D3D11_MESSAGE_ID_CREATEDEPTHSTENCILVIEW_UNRECOGNIZEDFORMAT = 142, + D3D11_MESSAGE_ID_CREATEDEPTHSTENCILVIEW_INVALIDDESC = 143, + D3D11_MESSAGE_ID_CREATEDEPTHSTENCILVIEW_INVALIDFORMAT = 144, + D3D11_MESSAGE_ID_CREATEDEPTHSTENCILVIEW_INVALIDDIMENSIONS = 145, + D3D11_MESSAGE_ID_CREATEDEPTHSTENCILVIEW_INVALIDRESOURCE = 146, + D3D11_MESSAGE_ID_CREATEDEPTHSTENCILVIEW_TOOMANYOBJECTS = 147, + D3D11_MESSAGE_ID_CREATEDEPTHSTENCILVIEW_INVALIDARG_RETURN = 148, + D3D11_MESSAGE_ID_CREATEDEPTHSTENCILVIEW_OUTOFMEMORY_RETURN = 149, + D3D11_MESSAGE_ID_CREATEINPUTLAYOUT_OUTOFMEMORY = 150, + D3D11_MESSAGE_ID_CREATEINPUTLAYOUT_TOOMANYELEMENTS = 151, + D3D11_MESSAGE_ID_CREATEINPUTLAYOUT_INVALIDFORMAT = 152, + D3D11_MESSAGE_ID_CREATEINPUTLAYOUT_INCOMPATIBLEFORMAT = 153, + D3D11_MESSAGE_ID_CREATEINPUTLAYOUT_INVALIDSLOT = 154, + D3D11_MESSAGE_ID_CREATEINPUTLAYOUT_INVALIDINPUTSLOTCLASS = 155, + D3D11_MESSAGE_ID_CREATEINPUTLAYOUT_STEPRATESLOTCLASSMISMATCH = 156, + D3D11_MESSAGE_ID_CREATEINPUTLAYOUT_INVALIDSLOTCLASSCHANGE = 157, + D3D11_MESSAGE_ID_CREATEINPUTLAYOUT_INVALIDSTEPRATECHANGE = 158, + D3D11_MESSAGE_ID_CREATEINPUTLAYOUT_INVALIDALIGNMENT = 159, + D3D11_MESSAGE_ID_CREATEINPUTLAYOUT_DUPLICATESEMANTIC = 160, + D3D11_MESSAGE_ID_CREATEINPUTLAYOUT_UNPARSEABLEINPUTSIGNATURE = 161, + D3D11_MESSAGE_ID_CREATEINPUTLAYOUT_NULLSEMANTIC = 162, + D3D11_MESSAGE_ID_CREATEINPUTLAYOUT_MISSINGELEMENT = 163, + D3D11_MESSAGE_ID_CREATEINPUTLAYOUT_NULLDESC = 164, + D3D11_MESSAGE_ID_CREATEVERTEXSHADER_OUTOFMEMORY = 165, + D3D11_MESSAGE_ID_CREATEVERTEXSHADER_INVALIDSHADERBYTECODE = 166, + D3D11_MESSAGE_ID_CREATEVERTEXSHADER_INVALIDSHADERTYPE = 167, + D3D11_MESSAGE_ID_CREATEGEOMETRYSHADER_OUTOFMEMORY = 168, + D3D11_MESSAGE_ID_CREATEGEOMETRYSHADER_INVALIDSHADERBYTECODE = 169, + D3D11_MESSAGE_ID_CREATEGEOMETRYSHADER_INVALIDSHADERTYPE = 170, + D3D11_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_OUTOFMEMORY = 171, + D3D11_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_INVALIDSHADERBYTECODE = 172, + D3D11_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_INVALIDSHADERTYPE = 173, + D3D11_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_INVALIDNUMENTRIES = 174, + D3D11_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_OUTPUTSTREAMSTRIDEUNUSED = 175, + D3D11_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_UNEXPECTEDDECL = 176, + D3D11_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_EXPECTEDDECL = 177, + D3D11_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_OUTPUTSLOT0EXPECTED = 178, + D3D11_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_INVALIDOUTPUTSLOT = 179, + D3D11_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_ONLYONEELEMENTPERSLOT = 180, + D3D11_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_INVALIDCOMPONENTCOUNT = 181, + D3D11_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_INVALIDSTARTCOMPONENTANDCOMPONENTCOUNT = 182, + D3D11_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_INVALIDGAPDEFINITION = 183, + D3D11_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_REPEATEDOUTPUT = 184, + D3D11_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_INVALIDOUTPUTSTREAMSTRIDE = 185, + D3D11_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_MISSINGSEMANTIC = 186, + D3D11_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_MASKMISMATCH = 187, + D3D11_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_CANTHAVEONLYGAPS = 188, + D3D11_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_DECLTOOCOMPLEX = 189, + D3D11_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_MISSINGOUTPUTSIGNATURE = 190, + D3D11_MESSAGE_ID_CREATEPIXELSHADER_OUTOFMEMORY = 191, + D3D11_MESSAGE_ID_CREATEPIXELSHADER_INVALIDSHADERBYTECODE = 192, + D3D11_MESSAGE_ID_CREATEPIXELSHADER_INVALIDSHADERTYPE = 193, + D3D11_MESSAGE_ID_CREATERASTERIZERSTATE_INVALIDFILLMODE = 194, + D3D11_MESSAGE_ID_CREATERASTERIZERSTATE_INVALIDCULLMODE = 195, + D3D11_MESSAGE_ID_CREATERASTERIZERSTATE_INVALIDDEPTHBIASCLAMP = 196, + D3D11_MESSAGE_ID_CREATERASTERIZERSTATE_INVALIDSLOPESCALEDDEPTHBIAS = 197, + D3D11_MESSAGE_ID_CREATERASTERIZERSTATE_TOOMANYOBJECTS = 198, + D3D11_MESSAGE_ID_CREATERASTERIZERSTATE_NULLDESC = 199, + D3D11_MESSAGE_ID_CREATEDEPTHSTENCILSTATE_INVALIDDEPTHWRITEMASK = 200, + D3D11_MESSAGE_ID_CREATEDEPTHSTENCILSTATE_INVALIDDEPTHFUNC = 201, + D3D11_MESSAGE_ID_CREATEDEPTHSTENCILSTATE_INVALIDFRONTFACESTENCILFAILOP = 202, + D3D11_MESSAGE_ID_CREATEDEPTHSTENCILSTATE_INVALIDFRONTFACESTENCILZFAILOP = 203, + D3D11_MESSAGE_ID_CREATEDEPTHSTENCILSTATE_INVALIDFRONTFACESTENCILPASSOP = 204, + D3D11_MESSAGE_ID_CREATEDEPTHSTENCILSTATE_INVALIDFRONTFACESTENCILFUNC = 205, + D3D11_MESSAGE_ID_CREATEDEPTHSTENCILSTATE_INVALIDBACKFACESTENCILFAILOP = 206, + D3D11_MESSAGE_ID_CREATEDEPTHSTENCILSTATE_INVALIDBACKFACESTENCILZFAILOP = 207, + D3D11_MESSAGE_ID_CREATEDEPTHSTENCILSTATE_INVALIDBACKFACESTENCILPASSOP = 208, + D3D11_MESSAGE_ID_CREATEDEPTHSTENCILSTATE_INVALIDBACKFACESTENCILFUNC = 209, + D3D11_MESSAGE_ID_CREATEDEPTHSTENCILSTATE_TOOMANYOBJECTS = 210, + D3D11_MESSAGE_ID_CREATEDEPTHSTENCILSTATE_NULLDESC = 211, + D3D11_MESSAGE_ID_CREATEBLENDSTATE_INVALIDSRCBLEND = 212, + D3D11_MESSAGE_ID_CREATEBLENDSTATE_INVALIDDESTBLEND = 213, + D3D11_MESSAGE_ID_CREATEBLENDSTATE_INVALIDBLENDOP = 214, + D3D11_MESSAGE_ID_CREATEBLENDSTATE_INVALIDSRCBLENDALPHA = 215, + D3D11_MESSAGE_ID_CREATEBLENDSTATE_INVALIDDESTBLENDALPHA = 216, + D3D11_MESSAGE_ID_CREATEBLENDSTATE_INVALIDBLENDOPALPHA = 217, + D3D11_MESSAGE_ID_CREATEBLENDSTATE_INVALIDRENDERTARGETWRITEMASK = 218, + D3D11_MESSAGE_ID_CREATEBLENDSTATE_TOOMANYOBJECTS = 219, + D3D11_MESSAGE_ID_CREATEBLENDSTATE_NULLDESC = 220, + D3D11_MESSAGE_ID_CREATESAMPLERSTATE_INVALIDFILTER = 221, + D3D11_MESSAGE_ID_CREATESAMPLERSTATE_INVALIDADDRESSU = 222, + D3D11_MESSAGE_ID_CREATESAMPLERSTATE_INVALIDADDRESSV = 223, + D3D11_MESSAGE_ID_CREATESAMPLERSTATE_INVALIDADDRESSW = 224, + D3D11_MESSAGE_ID_CREATESAMPLERSTATE_INVALIDMIPLODBIAS = 225, + D3D11_MESSAGE_ID_CREATESAMPLERSTATE_INVALIDMAXANISOTROPY = 226, + D3D11_MESSAGE_ID_CREATESAMPLERSTATE_INVALIDCOMPARISONFUNC = 227, + D3D11_MESSAGE_ID_CREATESAMPLERSTATE_INVALIDMINLOD = 228, + D3D11_MESSAGE_ID_CREATESAMPLERSTATE_INVALIDMAXLOD = 229, + D3D11_MESSAGE_ID_CREATESAMPLERSTATE_TOOMANYOBJECTS = 230, + D3D11_MESSAGE_ID_CREATESAMPLERSTATE_NULLDESC = 231, + D3D11_MESSAGE_ID_CREATEQUERYORPREDICATE_INVALIDQUERY = 232, + D3D11_MESSAGE_ID_CREATEQUERYORPREDICATE_INVALIDMISCFLAGS = 233, + D3D11_MESSAGE_ID_CREATEQUERYORPREDICATE_UNEXPECTEDMISCFLAG = 234, + D3D11_MESSAGE_ID_CREATEQUERYORPREDICATE_NULLDESC = 235, + D3D11_MESSAGE_ID_DEVICE_IASETPRIMITIVETOPOLOGY_TOPOLOGY_UNRECOGNIZED = 236, + D3D11_MESSAGE_ID_DEVICE_IASETPRIMITIVETOPOLOGY_TOPOLOGY_UNDEFINED = 237, + D3D11_MESSAGE_ID_IASETVERTEXBUFFERS_INVALIDBUFFER = 238, + D3D11_MESSAGE_ID_DEVICE_IASETVERTEXBUFFERS_OFFSET_TOO_LARGE = 239, + D3D11_MESSAGE_ID_DEVICE_IASETVERTEXBUFFERS_BUFFERS_EMPTY = 240, + D3D11_MESSAGE_ID_IASETINDEXBUFFER_INVALIDBUFFER = 241, + D3D11_MESSAGE_ID_DEVICE_IASETINDEXBUFFER_FORMAT_INVALID = 242, + D3D11_MESSAGE_ID_DEVICE_IASETINDEXBUFFER_OFFSET_TOO_LARGE = 243, + D3D11_MESSAGE_ID_DEVICE_IASETINDEXBUFFER_OFFSET_UNALIGNED = 244, + D3D11_MESSAGE_ID_DEVICE_VSSETSHADERRESOURCES_VIEWS_EMPTY = 245, + D3D11_MESSAGE_ID_VSSETCONSTANTBUFFERS_INVALIDBUFFER = 246, + D3D11_MESSAGE_ID_DEVICE_VSSETCONSTANTBUFFERS_BUFFERS_EMPTY = 247, + D3D11_MESSAGE_ID_DEVICE_VSSETSAMPLERS_SAMPLERS_EMPTY = 248, + D3D11_MESSAGE_ID_DEVICE_GSSETSHADERRESOURCES_VIEWS_EMPTY = 249, + D3D11_MESSAGE_ID_GSSETCONSTANTBUFFERS_INVALIDBUFFER = 250, + D3D11_MESSAGE_ID_DEVICE_GSSETCONSTANTBUFFERS_BUFFERS_EMPTY = 251, + D3D11_MESSAGE_ID_DEVICE_GSSETSAMPLERS_SAMPLERS_EMPTY = 252, + D3D11_MESSAGE_ID_SOSETTARGETS_INVALIDBUFFER = 253, + D3D11_MESSAGE_ID_DEVICE_SOSETTARGETS_OFFSET_UNALIGNED = 254, + D3D11_MESSAGE_ID_DEVICE_PSSETSHADERRESOURCES_VIEWS_EMPTY = 255, + D3D11_MESSAGE_ID_PSSETCONSTANTBUFFERS_INVALIDBUFFER = 256, + D3D11_MESSAGE_ID_DEVICE_PSSETCONSTANTBUFFERS_BUFFERS_EMPTY = 257, + D3D11_MESSAGE_ID_DEVICE_PSSETSAMPLERS_SAMPLERS_EMPTY = 258, + D3D11_MESSAGE_ID_DEVICE_RSSETVIEWPORTS_INVALIDVIEWPORT = 259, + D3D11_MESSAGE_ID_DEVICE_RSSETSCISSORRECTS_INVALIDSCISSOR = 260, + D3D11_MESSAGE_ID_CLEARRENDERTARGETVIEW_DENORMFLUSH = 261, + D3D11_MESSAGE_ID_CLEARDEPTHSTENCILVIEW_DENORMFLUSH = 262, + D3D11_MESSAGE_ID_CLEARDEPTHSTENCILVIEW_INVALID = 263, + D3D11_MESSAGE_ID_DEVICE_IAGETVERTEXBUFFERS_BUFFERS_EMPTY = 264, + D3D11_MESSAGE_ID_DEVICE_VSGETSHADERRESOURCES_VIEWS_EMPTY = 265, + D3D11_MESSAGE_ID_DEVICE_VSGETCONSTANTBUFFERS_BUFFERS_EMPTY = 266, + D3D11_MESSAGE_ID_DEVICE_VSGETSAMPLERS_SAMPLERS_EMPTY = 267, + D3D11_MESSAGE_ID_DEVICE_GSGETSHADERRESOURCES_VIEWS_EMPTY = 268, + D3D11_MESSAGE_ID_DEVICE_GSGETCONSTANTBUFFERS_BUFFERS_EMPTY = 269, + D3D11_MESSAGE_ID_DEVICE_GSGETSAMPLERS_SAMPLERS_EMPTY = 270, + D3D11_MESSAGE_ID_DEVICE_SOGETTARGETS_BUFFERS_EMPTY = 271, + D3D11_MESSAGE_ID_DEVICE_PSGETSHADERRESOURCES_VIEWS_EMPTY = 272, + D3D11_MESSAGE_ID_DEVICE_PSGETCONSTANTBUFFERS_BUFFERS_EMPTY = 273, + D3D11_MESSAGE_ID_DEVICE_PSGETSAMPLERS_SAMPLERS_EMPTY = 274, + D3D11_MESSAGE_ID_DEVICE_RSGETVIEWPORTS_VIEWPORTS_EMPTY = 275, + D3D11_MESSAGE_ID_DEVICE_RSGETSCISSORRECTS_RECTS_EMPTY = 276, + D3D11_MESSAGE_ID_DEVICE_GENERATEMIPS_RESOURCE_INVALID = 277, + D3D11_MESSAGE_ID_COPYSUBRESOURCEREGION_INVALIDDESTINATIONSUBRESOURCE = 278, + D3D11_MESSAGE_ID_COPYSUBRESOURCEREGION_INVALIDSOURCESUBRESOURCE = 279, + D3D11_MESSAGE_ID_COPYSUBRESOURCEREGION_INVALIDSOURCEBOX = 280, + D3D11_MESSAGE_ID_COPYSUBRESOURCEREGION_INVALIDSOURCE = 281, + D3D11_MESSAGE_ID_COPYSUBRESOURCEREGION_INVALIDDESTINATIONSTATE = 282, + D3D11_MESSAGE_ID_COPYSUBRESOURCEREGION_INVALIDSOURCESTATE = 283, + D3D11_MESSAGE_ID_COPYRESOURCE_INVALIDSOURCE = 284, + D3D11_MESSAGE_ID_COPYRESOURCE_INVALIDDESTINATIONSTATE = 285, + D3D11_MESSAGE_ID_COPYRESOURCE_INVALIDSOURCESTATE = 286, + D3D11_MESSAGE_ID_UPDATESUBRESOURCE_INVALIDDESTINATIONSUBRESOURCE = 287, + D3D11_MESSAGE_ID_UPDATESUBRESOURCE_INVALIDDESTINATIONBOX = 288, + D3D11_MESSAGE_ID_UPDATESUBRESOURCE_INVALIDDESTINATIONSTATE = 289, + D3D11_MESSAGE_ID_DEVICE_RESOLVESUBRESOURCE_DESTINATION_INVALID = 290, + D3D11_MESSAGE_ID_DEVICE_RESOLVESUBRESOURCE_DESTINATION_SUBRESOURCE_INVALID = 291, + D3D11_MESSAGE_ID_DEVICE_RESOLVESUBRESOURCE_SOURCE_INVALID = 292, + D3D11_MESSAGE_ID_DEVICE_RESOLVESUBRESOURCE_SOURCE_SUBRESOURCE_INVALID = 293, + D3D11_MESSAGE_ID_DEVICE_RESOLVESUBRESOURCE_FORMAT_INVALID = 294, + D3D11_MESSAGE_ID_BUFFER_MAP_INVALIDMAPTYPE = 295, + D3D11_MESSAGE_ID_BUFFER_MAP_INVALIDFLAGS = 296, + D3D11_MESSAGE_ID_BUFFER_MAP_ALREADYMAPPED = 297, + D3D11_MESSAGE_ID_BUFFER_MAP_DEVICEREMOVED_RETURN = 298, + D3D11_MESSAGE_ID_BUFFER_UNMAP_NOTMAPPED = 299, + D3D11_MESSAGE_ID_TEXTURE1D_MAP_INVALIDMAPTYPE = 300, + D3D11_MESSAGE_ID_TEXTURE1D_MAP_INVALIDSUBRESOURCE = 301, + D3D11_MESSAGE_ID_TEXTURE1D_MAP_INVALIDFLAGS = 302, + D3D11_MESSAGE_ID_TEXTURE1D_MAP_ALREADYMAPPED = 303, + D3D11_MESSAGE_ID_TEXTURE1D_MAP_DEVICEREMOVED_RETURN = 304, + D3D11_MESSAGE_ID_TEXTURE1D_UNMAP_INVALIDSUBRESOURCE = 305, + D3D11_MESSAGE_ID_TEXTURE1D_UNMAP_NOTMAPPED = 306, + D3D11_MESSAGE_ID_TEXTURE2D_MAP_INVALIDMAPTYPE = 307, + D3D11_MESSAGE_ID_TEXTURE2D_MAP_INVALIDSUBRESOURCE = 308, + D3D11_MESSAGE_ID_TEXTURE2D_MAP_INVALIDFLAGS = 309, + D3D11_MESSAGE_ID_TEXTURE2D_MAP_ALREADYMAPPED = 310, + D3D11_MESSAGE_ID_TEXTURE2D_MAP_DEVICEREMOVED_RETURN = 311, + D3D11_MESSAGE_ID_TEXTURE2D_UNMAP_INVALIDSUBRESOURCE = 312, + D3D11_MESSAGE_ID_TEXTURE2D_UNMAP_NOTMAPPED = 313, + D3D11_MESSAGE_ID_TEXTURE3D_MAP_INVALIDMAPTYPE = 314, + D3D11_MESSAGE_ID_TEXTURE3D_MAP_INVALIDSUBRESOURCE = 315, + D3D11_MESSAGE_ID_TEXTURE3D_MAP_INVALIDFLAGS = 316, + D3D11_MESSAGE_ID_TEXTURE3D_MAP_ALREADYMAPPED = 317, + D3D11_MESSAGE_ID_TEXTURE3D_MAP_DEVICEREMOVED_RETURN = 318, + D3D11_MESSAGE_ID_TEXTURE3D_UNMAP_INVALIDSUBRESOURCE = 319, + D3D11_MESSAGE_ID_TEXTURE3D_UNMAP_NOTMAPPED = 320, + D3D11_MESSAGE_ID_CHECKFORMATSUPPORT_FORMAT_DEPRECATED = 321, + D3D11_MESSAGE_ID_CHECKMULTISAMPLEQUALITYLEVELS_FORMAT_DEPRECATED = 322, + D3D11_MESSAGE_ID_SETEXCEPTIONMODE_UNRECOGNIZEDFLAGS = 323, + D3D11_MESSAGE_ID_SETEXCEPTIONMODE_INVALIDARG_RETURN = 324, + D3D11_MESSAGE_ID_SETEXCEPTIONMODE_DEVICEREMOVED_RETURN = 325, + D3D11_MESSAGE_ID_REF_SIMULATING_INFINITELY_FAST_HARDWARE = 326, + D3D11_MESSAGE_ID_REF_THREADING_MODE = 327, + D3D11_MESSAGE_ID_REF_UMDRIVER_EXCEPTION = 328, + D3D11_MESSAGE_ID_REF_KMDRIVER_EXCEPTION = 329, + D3D11_MESSAGE_ID_REF_HARDWARE_EXCEPTION = 330, + D3D11_MESSAGE_ID_REF_ACCESSING_INDEXABLE_TEMP_OUT_OF_RANGE = 331, + D3D11_MESSAGE_ID_REF_PROBLEM_PARSING_SHADER = 332, + D3D11_MESSAGE_ID_REF_OUT_OF_MEMORY = 333, + D3D11_MESSAGE_ID_REF_INFO = 334, + D3D11_MESSAGE_ID_DEVICE_DRAW_VERTEXPOS_OVERFLOW = 335, + D3D11_MESSAGE_ID_DEVICE_DRAWINDEXED_INDEXPOS_OVERFLOW = 336, + D3D11_MESSAGE_ID_DEVICE_DRAWINSTANCED_VERTEXPOS_OVERFLOW = 337, + D3D11_MESSAGE_ID_DEVICE_DRAWINSTANCED_INSTANCEPOS_OVERFLOW = 338, + D3D11_MESSAGE_ID_DEVICE_DRAWINDEXEDINSTANCED_INSTANCEPOS_OVERFLOW = 339, + D3D11_MESSAGE_ID_DEVICE_DRAWINDEXEDINSTANCED_INDEXPOS_OVERFLOW = 340, + D3D11_MESSAGE_ID_DEVICE_DRAW_VERTEX_SHADER_NOT_SET = 341, + D3D11_MESSAGE_ID_DEVICE_SHADER_LINKAGE_SEMANTICNAME_NOT_FOUND = 342, + D3D11_MESSAGE_ID_DEVICE_SHADER_LINKAGE_REGISTERINDEX = 343, + D3D11_MESSAGE_ID_DEVICE_SHADER_LINKAGE_COMPONENTTYPE = 344, + D3D11_MESSAGE_ID_DEVICE_SHADER_LINKAGE_REGISTERMASK = 345, + D3D11_MESSAGE_ID_DEVICE_SHADER_LINKAGE_SYSTEMVALUE = 346, + D3D11_MESSAGE_ID_DEVICE_SHADER_LINKAGE_NEVERWRITTEN_ALWAYSREADS = 347, + D3D11_MESSAGE_ID_DEVICE_DRAW_VERTEX_BUFFER_NOT_SET = 348, + D3D11_MESSAGE_ID_DEVICE_DRAW_INPUTLAYOUT_NOT_SET = 349, + D3D11_MESSAGE_ID_DEVICE_DRAW_CONSTANT_BUFFER_NOT_SET = 350, + D3D11_MESSAGE_ID_DEVICE_DRAW_CONSTANT_BUFFER_TOO_SMALL = 351, + D3D11_MESSAGE_ID_DEVICE_DRAW_SAMPLER_NOT_SET = 352, + D3D11_MESSAGE_ID_DEVICE_DRAW_SHADERRESOURCEVIEW_NOT_SET = 353, + D3D11_MESSAGE_ID_DEVICE_DRAW_VIEW_DIMENSION_MISMATCH = 354, + D3D11_MESSAGE_ID_DEVICE_DRAW_VERTEX_BUFFER_STRIDE_TOO_SMALL = 355, + D3D11_MESSAGE_ID_DEVICE_DRAW_VERTEX_BUFFER_TOO_SMALL = 356, + D3D11_MESSAGE_ID_DEVICE_DRAW_INDEX_BUFFER_NOT_SET = 357, + D3D11_MESSAGE_ID_DEVICE_DRAW_INDEX_BUFFER_FORMAT_INVALID = 358, + D3D11_MESSAGE_ID_DEVICE_DRAW_INDEX_BUFFER_TOO_SMALL = 359, + D3D11_MESSAGE_ID_DEVICE_DRAW_GS_INPUT_PRIMITIVE_MISMATCH = 360, + D3D11_MESSAGE_ID_DEVICE_DRAW_RESOURCE_RETURN_TYPE_MISMATCH = 361, + D3D11_MESSAGE_ID_DEVICE_DRAW_POSITION_NOT_PRESENT = 362, + D3D11_MESSAGE_ID_DEVICE_DRAW_OUTPUT_STREAM_NOT_SET = 363, + D3D11_MESSAGE_ID_DEVICE_DRAW_BOUND_RESOURCE_MAPPED = 364, + D3D11_MESSAGE_ID_DEVICE_DRAW_INVALID_PRIMITIVETOPOLOGY = 365, + D3D11_MESSAGE_ID_DEVICE_DRAW_VERTEX_OFFSET_UNALIGNED = 366, + D3D11_MESSAGE_ID_DEVICE_DRAW_VERTEX_STRIDE_UNALIGNED = 367, + D3D11_MESSAGE_ID_DEVICE_DRAW_INDEX_OFFSET_UNALIGNED = 368, + D3D11_MESSAGE_ID_DEVICE_DRAW_OUTPUT_STREAM_OFFSET_UNALIGNED = 369, + D3D11_MESSAGE_ID_DEVICE_DRAW_RESOURCE_FORMAT_LD_UNSUPPORTED = 370, + D3D11_MESSAGE_ID_DEVICE_DRAW_RESOURCE_FORMAT_SAMPLE_UNSUPPORTED = 371, + D3D11_MESSAGE_ID_DEVICE_DRAW_RESOURCE_FORMAT_SAMPLE_C_UNSUPPORTED = 372, + D3D11_MESSAGE_ID_DEVICE_DRAW_RESOURCE_MULTISAMPLE_UNSUPPORTED = 373, + D3D11_MESSAGE_ID_DEVICE_DRAW_SO_TARGETS_BOUND_WITHOUT_SOURCE = 374, + D3D11_MESSAGE_ID_DEVICE_DRAW_SO_STRIDE_LARGER_THAN_BUFFER = 375, + D3D11_MESSAGE_ID_DEVICE_DRAW_OM_RENDER_TARGET_DOES_NOT_SUPPORT_BLENDING = 376, + D3D11_MESSAGE_ID_DEVICE_DRAW_OM_DUAL_SOURCE_BLENDING_CAN_ONLY_HAVE_RENDER_TARGET_0 = 377, + D3D11_MESSAGE_ID_DEVICE_REMOVAL_PROCESS_AT_FAULT = 378, + D3D11_MESSAGE_ID_DEVICE_REMOVAL_PROCESS_POSSIBLY_AT_FAULT = 379, + D3D11_MESSAGE_ID_DEVICE_REMOVAL_PROCESS_NOT_AT_FAULT = 380, + D3D11_MESSAGE_ID_DEVICE_OPEN_SHARED_RESOURCE_INVALIDARG_RETURN = 381, + D3D11_MESSAGE_ID_DEVICE_OPEN_SHARED_RESOURCE_OUTOFMEMORY_RETURN = 382, + D3D11_MESSAGE_ID_DEVICE_OPEN_SHARED_RESOURCE_BADINTERFACE_RETURN = 383, + D3D11_MESSAGE_ID_DEVICE_DRAW_VIEWPORT_NOT_SET = 384, + D3D11_MESSAGE_ID_CREATEINPUTLAYOUT_TRAILING_DIGIT_IN_SEMANTIC = 385, + D3D11_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_TRAILING_DIGIT_IN_SEMANTIC = 386, + D3D11_MESSAGE_ID_DEVICE_RSSETVIEWPORTS_DENORMFLUSH = 387, + D3D11_MESSAGE_ID_OMSETRENDERTARGETS_INVALIDVIEW = 388, + D3D11_MESSAGE_ID_DEVICE_SETTEXTFILTERSIZE_INVALIDDIMENSIONS = 389, + D3D11_MESSAGE_ID_DEVICE_DRAW_SAMPLER_MISMATCH = 390, + D3D11_MESSAGE_ID_CREATEINPUTLAYOUT_TYPE_MISMATCH = 391, + D3D11_MESSAGE_ID_BLENDSTATE_GETDESC_LEGACY = 392, + D3D11_MESSAGE_ID_SHADERRESOURCEVIEW_GETDESC_LEGACY = 393, + D3D11_MESSAGE_ID_CREATEQUERY_OUTOFMEMORY_RETURN = 394, + D3D11_MESSAGE_ID_CREATEPREDICATE_OUTOFMEMORY_RETURN = 395, + D3D11_MESSAGE_ID_CREATECOUNTER_OUTOFRANGE_COUNTER = 396, + D3D11_MESSAGE_ID_CREATECOUNTER_SIMULTANEOUS_ACTIVE_COUNTERS_EXHAUSTED = 397, + D3D11_MESSAGE_ID_CREATECOUNTER_UNSUPPORTED_WELLKNOWN_COUNTER = 398, + D3D11_MESSAGE_ID_CREATECOUNTER_OUTOFMEMORY_RETURN = 399, + D3D11_MESSAGE_ID_CREATECOUNTER_NONEXCLUSIVE_RETURN = 400, + D3D11_MESSAGE_ID_CREATECOUNTER_NULLDESC = 401, + D3D11_MESSAGE_ID_CHECKCOUNTER_OUTOFRANGE_COUNTER = 402, + D3D11_MESSAGE_ID_CHECKCOUNTER_UNSUPPORTED_WELLKNOWN_COUNTER = 403, + D3D11_MESSAGE_ID_SETPREDICATION_INVALID_PREDICATE_STATE = 404, + D3D11_MESSAGE_ID_QUERY_BEGIN_UNSUPPORTED = 405, + D3D11_MESSAGE_ID_PREDICATE_BEGIN_DURING_PREDICATION = 406, + D3D11_MESSAGE_ID_QUERY_BEGIN_DUPLICATE = 407, + D3D11_MESSAGE_ID_QUERY_BEGIN_ABANDONING_PREVIOUS_RESULTS = 408, + D3D11_MESSAGE_ID_PREDICATE_END_DURING_PREDICATION = 409, + D3D11_MESSAGE_ID_QUERY_END_ABANDONING_PREVIOUS_RESULTS = 410, + D3D11_MESSAGE_ID_QUERY_END_WITHOUT_BEGIN = 411, + D3D11_MESSAGE_ID_QUERY_GETDATA_INVALID_DATASIZE = 412, + D3D11_MESSAGE_ID_QUERY_GETDATA_INVALID_FLAGS = 413, + D3D11_MESSAGE_ID_QUERY_GETDATA_INVALID_CALL = 414, + D3D11_MESSAGE_ID_DEVICE_DRAW_PS_OUTPUT_TYPE_MISMATCH = 415, + D3D11_MESSAGE_ID_DEVICE_DRAW_RESOURCE_FORMAT_GATHER_UNSUPPORTED = 416, + D3D11_MESSAGE_ID_DEVICE_DRAW_INVALID_USE_OF_CENTER_MULTISAMPLE_PATTERN = 417, + D3D11_MESSAGE_ID_DEVICE_IASETVERTEXBUFFERS_STRIDE_TOO_LARGE = 418, + D3D11_MESSAGE_ID_DEVICE_IASETVERTEXBUFFERS_INVALIDRANGE = 419, + D3D11_MESSAGE_ID_CREATEINPUTLAYOUT_EMPTY_LAYOUT = 420, + D3D11_MESSAGE_ID_DEVICE_DRAW_RESOURCE_SAMPLE_COUNT_MISMATCH = 421, + D3D11_MESSAGE_ID_LIVE_OBJECT_SUMMARY = 422, + D3D11_MESSAGE_ID_LIVE_BUFFER = 423, + D3D11_MESSAGE_ID_LIVE_TEXTURE1D = 424, + D3D11_MESSAGE_ID_LIVE_TEXTURE2D = 425, + D3D11_MESSAGE_ID_LIVE_TEXTURE3D = 426, + D3D11_MESSAGE_ID_LIVE_SHADERRESOURCEVIEW = 427, + D3D11_MESSAGE_ID_LIVE_RENDERTARGETVIEW = 428, + D3D11_MESSAGE_ID_LIVE_DEPTHSTENCILVIEW = 429, + D3D11_MESSAGE_ID_LIVE_VERTEXSHADER = 430, + D3D11_MESSAGE_ID_LIVE_GEOMETRYSHADER = 431, + D3D11_MESSAGE_ID_LIVE_PIXELSHADER = 432, + D3D11_MESSAGE_ID_LIVE_INPUTLAYOUT = 433, + D3D11_MESSAGE_ID_LIVE_SAMPLER = 434, + D3D11_MESSAGE_ID_LIVE_BLENDSTATE = 435, + D3D11_MESSAGE_ID_LIVE_DEPTHSTENCILSTATE = 436, + D3D11_MESSAGE_ID_LIVE_RASTERIZERSTATE = 437, + D3D11_MESSAGE_ID_LIVE_QUERY = 438, + D3D11_MESSAGE_ID_LIVE_PREDICATE = 439, + D3D11_MESSAGE_ID_LIVE_COUNTER = 440, + D3D11_MESSAGE_ID_LIVE_DEVICE = 441, + D3D11_MESSAGE_ID_LIVE_SWAPCHAIN = 442, + D3D11_MESSAGE_ID_D3D10_MESSAGES_END = 443, + D3D11_MESSAGE_ID_D3D10L9_MESSAGES_START = 0x100000, + D3D11_MESSAGE_ID_CREATEDEPTHSTENCILSTATE_STENCIL_NO_TWO_SIDED = 0x100001, + D3D11_MESSAGE_ID_CREATERASTERIZERSTATE_DepthBiasClamp_NOT_SUPPORTED = 0x100002, + D3D11_MESSAGE_ID_CREATESAMPLERSTATE_NO_COMPARISON_SUPPORT = 0x100003, + D3D11_MESSAGE_ID_CREATESAMPLERSTATE_EXCESSIVE_ANISOTROPY = 0x100004, + D3D11_MESSAGE_ID_CREATESAMPLERSTATE_BORDER_OUT_OF_RANGE = 0x100005, + D3D11_MESSAGE_ID_VSSETSAMPLERS_NOT_SUPPORTED = 0x100006, + D3D11_MESSAGE_ID_VSSETSAMPLERS_TOO_MANY_SAMPLERS = 0x100007, + D3D11_MESSAGE_ID_PSSETSAMPLERS_TOO_MANY_SAMPLERS = 0x100008, + D3D11_MESSAGE_ID_CREATERESOURCE_NO_ARRAYS = 0x100009, + D3D11_MESSAGE_ID_CREATERESOURCE_NO_VB_AND_IB_BIND = 0x10000a, + D3D11_MESSAGE_ID_CREATERESOURCE_NO_TEXTURE_1D = 0x10000b, + D3D11_MESSAGE_ID_CREATERESOURCE_DIMENSION_OUT_OF_RANGE = 0x10000c, + D3D11_MESSAGE_ID_CREATERESOURCE_NOT_BINDABLE_AS_SHADER_RESOURCE = 0x10000d, + D3D11_MESSAGE_ID_OMSETRENDERTARGETS_TOO_MANY_RENDER_TARGETS = 0x10000e, + D3D11_MESSAGE_ID_OMSETRENDERTARGETS_NO_DIFFERING_BIT_DEPTHS = 0x10000f, + D3D11_MESSAGE_ID_IASETVERTEXBUFFERS_BAD_BUFFER_INDEX = 0x100010, + D3D11_MESSAGE_ID_DEVICE_RSSETVIEWPORTS_TOO_MANY_VIEWPORTS = 0x100011, + D3D11_MESSAGE_ID_DEVICE_IASETPRIMITIVETOPOLOGY_ADJACENCY_UNSUPPORTED = 0x100012, + D3D11_MESSAGE_ID_DEVICE_RSSETSCISSORRECTS_TOO_MANY_SCISSORS = 0x100013, + D3D11_MESSAGE_ID_COPYRESOURCE_ONLY_TEXTURE_2D_WITHIN_GPU_MEMORY = 0x100014, + D3D11_MESSAGE_ID_COPYRESOURCE_NO_TEXTURE_3D_READBACK = 0x100015, + D3D11_MESSAGE_ID_COPYRESOURCE_NO_TEXTURE_ONLY_READBACK = 0x100016, + D3D11_MESSAGE_ID_CREATEINPUTLAYOUT_UNSUPPORTED_FORMAT = 0x100017, + D3D11_MESSAGE_ID_CREATEBLENDSTATE_NO_ALPHA_TO_COVERAGE = 0x100018, + D3D11_MESSAGE_ID_CREATERASTERIZERSTATE_DepthClipEnable_MUST_BE_TRUE = 0x100019, + D3D11_MESSAGE_ID_DRAWINDEXED_STARTINDEXLOCATION_MUST_BE_POSITIVE = 0x10001a, + D3D11_MESSAGE_ID_CREATESHADERRESOURCEVIEW_MUST_USE_LOWEST_LOD = 0x10001b, + D3D11_MESSAGE_ID_CREATESAMPLERSTATE_MINLOD_MUST_NOT_BE_FRACTIONAL = 0x10001c, + D3D11_MESSAGE_ID_CREATESAMPLERSTATE_MAXLOD_MUST_BE_FLT_MAX = 0x10001d, + D3D11_MESSAGE_ID_CREATESHADERRESOURCEVIEW_FIRSTARRAYSLICE_MUST_BE_ZERO = 0x10001e, + D3D11_MESSAGE_ID_CREATESHADERRESOURCEVIEW_CUBES_MUST_HAVE_6_SIDES = 0x10001f, + D3D11_MESSAGE_ID_CREATERESOURCE_NOT_BINDABLE_AS_RENDER_TARGET = 0x100020, + D3D11_MESSAGE_ID_CREATERESOURCE_NO_DWORD_INDEX_BUFFER = 0x100021, + D3D11_MESSAGE_ID_CREATERESOURCE_MSAA_PRECLUDES_SHADER_RESOURCE = 0x100022, + D3D11_MESSAGE_ID_CREATERESOURCE_PRESENTATION_PRECLUDES_SHADER_RESOURCE = 0x100023, + D3D11_MESSAGE_ID_CREATEBLENDSTATE_NO_INDEPENDENT_BLEND_ENABLE = 0x100024, + D3D11_MESSAGE_ID_CREATEBLENDSTATE_NO_INDEPENDENT_WRITE_MASKS = 0x100025, + D3D11_MESSAGE_ID_CREATERESOURCE_NO_STREAM_OUT = 0x100026, + D3D11_MESSAGE_ID_CREATERESOURCE_ONLY_VB_IB_FOR_BUFFERS = 0x100027, + D3D11_MESSAGE_ID_CREATERESOURCE_NO_AUTOGEN_FOR_VOLUMES = 0x100028, + D3D11_MESSAGE_ID_CREATERESOURCE_DXGI_FORMAT_R8G8B8A8_CANNOT_BE_SHARED = 0x100029, + D3D11_MESSAGE_ID_VSSHADERRESOURCES_NOT_SUPPORTED = 0x10002a, + D3D11_MESSAGE_ID_GEOMETRY_SHADER_NOT_SUPPORTED = 0x10002b, + D3D11_MESSAGE_ID_STREAM_OUT_NOT_SUPPORTED = 0x10002c, + D3D11_MESSAGE_ID_TEXT_FILTER_NOT_SUPPORTED = 0x10002d, + D3D11_MESSAGE_ID_CREATEBLENDSTATE_NO_SEPARATE_ALPHA_BLEND = 0x10002e, + D3D11_MESSAGE_ID_CREATEBLENDSTATE_NO_MRT_BLEND = 0x10002f, + D3D11_MESSAGE_ID_CREATEBLENDSTATE_OPERATION_NOT_SUPPORTED = 0x100030, + D3D11_MESSAGE_ID_CREATESAMPLERSTATE_NO_MIRRORONCE = 0x100031, + D3D11_MESSAGE_ID_DRAWINSTANCED_NOT_SUPPORTED = 0x100032, + D3D11_MESSAGE_ID_DRAWINDEXEDINSTANCED_NOT_SUPPORTED_BELOW_9_3 = 0x100033, + D3D11_MESSAGE_ID_DRAWINDEXED_POINTLIST_UNSUPPORTED = 0x100034, + D3D11_MESSAGE_ID_SETBLENDSTATE_SAMPLE_MASK_CANNOT_BE_ZERO = 0x100035, + D3D11_MESSAGE_ID_CREATERESOURCE_DIMENSION_EXCEEDS_FEATURE_LEVEL_DEFINITION = 0x100036, + D3D11_MESSAGE_ID_CREATERESOURCE_ONLY_SINGLE_MIP_LEVEL_DEPTH_STENCIL_SUPPORTED = 0x100037, + D3D11_MESSAGE_ID_DEVICE_RSSETSCISSORRECTS_NEGATIVESCISSOR = 0x100038, + D3D11_MESSAGE_ID_SLOT_ZERO_MUST_BE_D3D10_INPUT_PER_VERTEX_DATA = 0x100039, + D3D11_MESSAGE_ID_CREATERESOURCE_NON_POW_2_MIPMAP = 0x10003a, + D3D11_MESSAGE_ID_CREATESAMPLERSTATE_BORDER_NOT_SUPPORTED = 0x10003b, + D3D11_MESSAGE_ID_OMSETRENDERTARGETS_NO_SRGB_MRT = 0x10003c, + D3D11_MESSAGE_ID_COPYRESOURCE_NO_3D_MISMATCHED_UPDATES = 0x10003d, + D3D11_MESSAGE_ID_D3D10L9_MESSAGES_END = 0x10003e, + D3D11_MESSAGE_ID_D3D11_MESSAGES_START = 0x200000, + D3D11_MESSAGE_ID_CREATEDEPTHSTENCILVIEW_INVALIDFLAGS = 0x200001, + D3D11_MESSAGE_ID_CREATEVERTEXSHADER_INVALIDCLASSLINKAGE = 0x200002, + D3D11_MESSAGE_ID_CREATEGEOMETRYSHADER_INVALIDCLASSLINKAGE = 0x200003, + D3D11_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_INVALIDNUMSTREAMS = 0x200004, + D3D11_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_INVALIDSTREAMTORASTERIZER = 0x200005, + D3D11_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_UNEXPECTEDSTREAMS = 0x200006, + D3D11_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_INVALIDCLASSLINKAGE = 0x200007, + D3D11_MESSAGE_ID_CREATEPIXELSHADER_INVALIDCLASSLINKAGE = 0x200008, + D3D11_MESSAGE_ID_CREATEDEFERREDCONTEXT_INVALID_COMMANDLISTFLAGS = 0x200009, + D3D11_MESSAGE_ID_CREATEDEFERREDCONTEXT_SINGLETHREADED = 0x20000a, + D3D11_MESSAGE_ID_CREATEDEFERREDCONTEXT_INVALIDARG_RETURN = 0x20000b, + D3D11_MESSAGE_ID_CREATEDEFERREDCONTEXT_INVALID_CALL_RETURN = 0x20000c, + D3D11_MESSAGE_ID_CREATEDEFERREDCONTEXT_OUTOFMEMORY_RETURN = 0x20000d, + D3D11_MESSAGE_ID_FINISHDISPLAYLIST_ONIMMEDIATECONTEXT = 0x20000e, + D3D11_MESSAGE_ID_FINISHDISPLAYLIST_OUTOFMEMORY_RETURN = 0x20000f, + D3D11_MESSAGE_ID_FINISHDISPLAYLIST_INVALID_CALL_RETURN = 0x200010, + D3D11_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_INVALIDSTREAM = 0x200011, + D3D11_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_UNEXPECTEDENTRIES = 0x200012, + D3D11_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_UNEXPECTEDSTRIDES = 0x200013, + D3D11_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_INVALIDNUMSTRIDES = 0x200014, + D3D11_MESSAGE_ID_DEVICE_HSSETSHADERRESOURCES_HAZARD = 0x200015, + D3D11_MESSAGE_ID_DEVICE_HSSETCONSTANTBUFFERS_HAZARD = 0x200016, + D3D11_MESSAGE_ID_HSSETSHADERRESOURCES_UNBINDDELETINGOBJECT = 0x200017, + D3D11_MESSAGE_ID_HSSETCONSTANTBUFFERS_UNBINDDELETINGOBJECT = 0x200018, + D3D11_MESSAGE_ID_CREATEHULLSHADER_INVALIDCALL = 0x200019, + D3D11_MESSAGE_ID_CREATEHULLSHADER_OUTOFMEMORY = 0x20001a, + D3D11_MESSAGE_ID_CREATEHULLSHADER_INVALIDSHADERBYTECODE = 0x20001b, + D3D11_MESSAGE_ID_CREATEHULLSHADER_INVALIDSHADERTYPE = 0x20001c, + D3D11_MESSAGE_ID_CREATEHULLSHADER_INVALIDCLASSLINKAGE = 0x20001d, + D3D11_MESSAGE_ID_DEVICE_HSSETSHADERRESOURCES_VIEWS_EMPTY = 0x20001e, + D3D11_MESSAGE_ID_HSSETCONSTANTBUFFERS_INVALIDBUFFER = 0x20001f, + D3D11_MESSAGE_ID_DEVICE_HSSETCONSTANTBUFFERS_BUFFERS_EMPTY = 0x200020, + D3D11_MESSAGE_ID_DEVICE_HSSETSAMPLERS_SAMPLERS_EMPTY = 0x200021, + D3D11_MESSAGE_ID_DEVICE_HSGETSHADERRESOURCES_VIEWS_EMPTY = 0x200022, + D3D11_MESSAGE_ID_DEVICE_HSGETCONSTANTBUFFERS_BUFFERS_EMPTY = 0x200023, + D3D11_MESSAGE_ID_DEVICE_HSGETSAMPLERS_SAMPLERS_EMPTY = 0x200024, + D3D11_MESSAGE_ID_DEVICE_DSSETSHADERRESOURCES_HAZARD = 0x200025, + D3D11_MESSAGE_ID_DEVICE_DSSETCONSTANTBUFFERS_HAZARD = 0x200026, + D3D11_MESSAGE_ID_DSSETSHADERRESOURCES_UNBINDDELETINGOBJECT = 0x200027, + D3D11_MESSAGE_ID_DSSETCONSTANTBUFFERS_UNBINDDELETINGOBJECT = 0x200028, + D3D11_MESSAGE_ID_CREATEDOMAINSHADER_INVALIDCALL = 0x200029, + D3D11_MESSAGE_ID_CREATEDOMAINSHADER_OUTOFMEMORY = 0x20002a, + D3D11_MESSAGE_ID_CREATEDOMAINSHADER_INVALIDSHADERBYTECODE = 0x20002b, + D3D11_MESSAGE_ID_CREATEDOMAINSHADER_INVALIDSHADERTYPE = 0x20002c, + D3D11_MESSAGE_ID_CREATEDOMAINSHADER_INVALIDCLASSLINKAGE = 0x20002d, + D3D11_MESSAGE_ID_DEVICE_DSSETSHADERRESOURCES_VIEWS_EMPTY = 0x20002e, + D3D11_MESSAGE_ID_DSSETCONSTANTBUFFERS_INVALIDBUFFER = 0x20002f, + D3D11_MESSAGE_ID_DEVICE_DSSETCONSTANTBUFFERS_BUFFERS_EMPTY = 0x200030, + D3D11_MESSAGE_ID_DEVICE_DSSETSAMPLERS_SAMPLERS_EMPTY = 0x200031, + D3D11_MESSAGE_ID_DEVICE_DSGETSHADERRESOURCES_VIEWS_EMPTY = 0x200032, + D3D11_MESSAGE_ID_DEVICE_DSGETCONSTANTBUFFERS_BUFFERS_EMPTY = 0x200033, + D3D11_MESSAGE_ID_DEVICE_DSGETSAMPLERS_SAMPLERS_EMPTY = 0x200034, + D3D11_MESSAGE_ID_DEVICE_DRAW_HS_XOR_DS_MISMATCH = 0x200035, + D3D11_MESSAGE_ID_DEFERRED_CONTEXT_REMOVAL_PROCESS_AT_FAULT = 0x200036, + D3D11_MESSAGE_ID_DEVICE_DRAWINDIRECT_INVALID_ARG_BUFFER = 0x200037, + D3D11_MESSAGE_ID_DEVICE_DRAWINDIRECT_OFFSET_UNALIGNED = 0x200038, + D3D11_MESSAGE_ID_DEVICE_DRAWINDIRECT_OFFSET_OVERFLOW = 0x200039, + D3D11_MESSAGE_ID_RESOURCE_MAP_INVALIDMAPTYPE = 0x20003a, + D3D11_MESSAGE_ID_RESOURCE_MAP_INVALIDSUBRESOURCE = 0x20003b, + D3D11_MESSAGE_ID_RESOURCE_MAP_INVALIDFLAGS = 0x20003c, + D3D11_MESSAGE_ID_RESOURCE_MAP_ALREADYMAPPED = 0x20003d, + D3D11_MESSAGE_ID_RESOURCE_MAP_DEVICEREMOVED_RETURN = 0x20003e, + D3D11_MESSAGE_ID_RESOURCE_MAP_OUTOFMEMORY_RETURN = 0x20003f, + D3D11_MESSAGE_ID_RESOURCE_MAP_WITHOUT_INITIAL_DISCARD = 0x200040, + D3D11_MESSAGE_ID_RESOURCE_UNMAP_INVALIDSUBRESOURCE = 0x200041, + D3D11_MESSAGE_ID_RESOURCE_UNMAP_NOTMAPPED = 0x200042, + D3D11_MESSAGE_ID_DEVICE_DRAW_RASTERIZING_CONTROL_POINTS = 0x200043, + D3D11_MESSAGE_ID_DEVICE_IASETPRIMITIVETOPOLOGY_TOPOLOGY_UNSUPPORTED = 0x200044, + D3D11_MESSAGE_ID_DEVICE_DRAW_HS_DS_SIGNATURE_MISMATCH = 0x200045, + D3D11_MESSAGE_ID_DEVICE_DRAW_HULL_SHADER_INPUT_TOPOLOGY_MISMATCH = 0x200046, + D3D11_MESSAGE_ID_DEVICE_DRAW_HS_DS_CONTROL_POINT_COUNT_MISMATCH = 0x200047, + D3D11_MESSAGE_ID_DEVICE_DRAW_HS_DS_TESSELLATOR_DOMAIN_MISMATCH = 0x200048, + D3D11_MESSAGE_ID_CREATE_CONTEXT = 0x200049, + D3D11_MESSAGE_ID_LIVE_CONTEXT = 0x20004a, + D3D11_MESSAGE_ID_DESTROY_CONTEXT = 0x20004b, + D3D11_MESSAGE_ID_CREATE_BUFFER = 0x20004c, + D3D11_MESSAGE_ID_LIVE_BUFFER_WIN7 = 0x20004d, + D3D11_MESSAGE_ID_DESTROY_BUFFER = 0x20004e, + D3D11_MESSAGE_ID_CREATE_TEXTURE1D = 0x20004f, + D3D11_MESSAGE_ID_LIVE_TEXTURE1D_WIN7 = 0x200050, + D3D11_MESSAGE_ID_DESTROY_TEXTURE1D = 0x200051, + D3D11_MESSAGE_ID_CREATE_TEXTURE2D = 0x200052, + D3D11_MESSAGE_ID_LIVE_TEXTURE2D_WIN7 = 0x200053, + D3D11_MESSAGE_ID_DESTROY_TEXTURE2D = 0x200054, + D3D11_MESSAGE_ID_CREATE_TEXTURE3D = 0x200055, + D3D11_MESSAGE_ID_LIVE_TEXTURE3D_WIN7 = 0x200056, + D3D11_MESSAGE_ID_DESTROY_TEXTURE3D = 0x200057, + D3D11_MESSAGE_ID_CREATE_SHADERRESOURCEVIEW = 0x200058, + D3D11_MESSAGE_ID_LIVE_SHADERRESOURCEVIEW_WIN7 = 0x200059, + D3D11_MESSAGE_ID_DESTROY_SHADERRESOURCEVIEW = 0x20005a, + D3D11_MESSAGE_ID_CREATE_RENDERTARGETVIEW = 0x20005b, + D3D11_MESSAGE_ID_LIVE_RENDERTARGETVIEW_WIN7 = 0x20005c, + D3D11_MESSAGE_ID_DESTROY_RENDERTARGETVIEW = 0x20005d, + D3D11_MESSAGE_ID_CREATE_DEPTHSTENCILVIEW = 0x20005e, + D3D11_MESSAGE_ID_LIVE_DEPTHSTENCILVIEW_WIN7 = 0x20005f, + D3D11_MESSAGE_ID_DESTROY_DEPTHSTENCILVIEW = 0x200060, + D3D11_MESSAGE_ID_CREATE_VERTEXSHADER = 0x200061, + D3D11_MESSAGE_ID_LIVE_VERTEXSHADER_WIN7 = 0x200062, + D3D11_MESSAGE_ID_DESTROY_VERTEXSHADER = 0x200063, + D3D11_MESSAGE_ID_CREATE_HULLSHADER = 0x200064, + D3D11_MESSAGE_ID_LIVE_HULLSHADER = 0x200065, + D3D11_MESSAGE_ID_DESTROY_HULLSHADER = 0x200066, + D3D11_MESSAGE_ID_CREATE_DOMAINSHADER = 0x200067, + D3D11_MESSAGE_ID_LIVE_DOMAINSHADER = 0x200068, + D3D11_MESSAGE_ID_DESTROY_DOMAINSHADER = 0x200069, + D3D11_MESSAGE_ID_CREATE_GEOMETRYSHADER = 0x20006a, + D3D11_MESSAGE_ID_LIVE_GEOMETRYSHADER_WIN7 = 0x20006b, + D3D11_MESSAGE_ID_DESTROY_GEOMETRYSHADER = 0x20006c, + D3D11_MESSAGE_ID_CREATE_PIXELSHADER = 0x20006d, + D3D11_MESSAGE_ID_LIVE_PIXELSHADER_WIN7 = 0x20006e, + D3D11_MESSAGE_ID_DESTROY_PIXELSHADER = 0x20006f, + D3D11_MESSAGE_ID_CREATE_INPUTLAYOUT = 0x200070, + D3D11_MESSAGE_ID_LIVE_INPUTLAYOUT_WIN7 = 0x200071, + D3D11_MESSAGE_ID_DESTROY_INPUTLAYOUT = 0x200072, + D3D11_MESSAGE_ID_CREATE_SAMPLER = 0x200073, + D3D11_MESSAGE_ID_LIVE_SAMPLER_WIN7 = 0x200074, + D3D11_MESSAGE_ID_DESTROY_SAMPLER = 0x200075, + D3D11_MESSAGE_ID_CREATE_BLENDSTATE = 0x200076, + D3D11_MESSAGE_ID_LIVE_BLENDSTATE_WIN7 = 0x200077, + D3D11_MESSAGE_ID_DESTROY_BLENDSTATE = 0x200078, + D3D11_MESSAGE_ID_CREATE_DEPTHSTENCILSTATE = 0x200079, + D3D11_MESSAGE_ID_LIVE_DEPTHSTENCILSTATE_WIN7 = 0x20007a, + D3D11_MESSAGE_ID_DESTROY_DEPTHSTENCILSTATE = 0x20007b, + D3D11_MESSAGE_ID_CREATE_RASTERIZERSTATE = 0x20007c, + D3D11_MESSAGE_ID_LIVE_RASTERIZERSTATE_WIN7 = 0x20007d, + D3D11_MESSAGE_ID_DESTROY_RASTERIZERSTATE = 0x20007e, + D3D11_MESSAGE_ID_CREATE_QUERY = 0x20007f, + D3D11_MESSAGE_ID_LIVE_QUERY_WIN7 = 0x200080, + D3D11_MESSAGE_ID_DESTROY_QUERY = 0x200081, + D3D11_MESSAGE_ID_CREATE_PREDICATE = 0x200082, + D3D11_MESSAGE_ID_LIVE_PREDICATE_WIN7 = 0x200083, + D3D11_MESSAGE_ID_DESTROY_PREDICATE = 0x200084, + D3D11_MESSAGE_ID_CREATE_COUNTER = 0x200085, + D3D11_MESSAGE_ID_DESTROY_COUNTER = 0x200086, + D3D11_MESSAGE_ID_CREATE_COMMANDLIST = 0x200087, + D3D11_MESSAGE_ID_LIVE_COMMANDLIST = 0x200088, + D3D11_MESSAGE_ID_DESTROY_COMMANDLIST = 0x200089, + D3D11_MESSAGE_ID_CREATE_CLASSINSTANCE = 0x20008a, + D3D11_MESSAGE_ID_LIVE_CLASSINSTANCE = 0x20008b, + D3D11_MESSAGE_ID_DESTROY_CLASSINSTANCE = 0x20008c, + D3D11_MESSAGE_ID_CREATE_CLASSLINKAGE = 0x20008d, + D3D11_MESSAGE_ID_LIVE_CLASSLINKAGE = 0x20008e, + D3D11_MESSAGE_ID_DESTROY_CLASSLINKAGE = 0x20008f, + D3D11_MESSAGE_ID_LIVE_DEVICE_WIN7 = 0x200090, + D3D11_MESSAGE_ID_LIVE_OBJECT_SUMMARY_WIN7 = 0x200091, + D3D11_MESSAGE_ID_CREATE_COMPUTESHADER = 0x200092, + D3D11_MESSAGE_ID_LIVE_COMPUTESHADER = 0x200093, + D3D11_MESSAGE_ID_DESTROY_COMPUTESHADER = 0x200094, + D3D11_MESSAGE_ID_CREATE_UNORDEREDACCESSVIEW = 0x200095, + D3D11_MESSAGE_ID_LIVE_UNORDEREDACCESSVIEW = 0x200096, + D3D11_MESSAGE_ID_DESTROY_UNORDEREDACCESSVIEW = 0x200097, + D3D11_MESSAGE_ID_DEVICE_SETSHADER_INTERFACES_FEATURELEVEL = 0x200098, + D3D11_MESSAGE_ID_DEVICE_SETSHADER_INTERFACE_COUNT_MISMATCH = 0x200099, + D3D11_MESSAGE_ID_DEVICE_SETSHADER_INVALID_INSTANCE = 0x20009a, + D3D11_MESSAGE_ID_DEVICE_SETSHADER_INVALID_INSTANCE_INDEX = 0x20009b, + D3D11_MESSAGE_ID_DEVICE_SETSHADER_INVALID_INSTANCE_TYPE = 0x20009c, + D3D11_MESSAGE_ID_DEVICE_SETSHADER_INVALID_INSTANCE_DATA = 0x20009d, + D3D11_MESSAGE_ID_DEVICE_SETSHADER_UNBOUND_INSTANCE_DATA = 0x20009e, + D3D11_MESSAGE_ID_DEVICE_SETSHADER_INSTANCE_DATA_BINDINGS = 0x20009f, + D3D11_MESSAGE_ID_DEVICE_CREATESHADER_CLASSLINKAGE_FULL = 0x2000a0, + D3D11_MESSAGE_ID_DEVICE_CHECKFEATURESUPPORT_UNRECOGNIZED_FEATURE = 0x2000a1, + D3D11_MESSAGE_ID_DEVICE_CHECKFEATURESUPPORT_MISMATCHED_DATA_SIZE = 0x2000a2, + D3D11_MESSAGE_ID_DEVICE_CHECKFEATURESUPPORT_INVALIDARG_RETURN = 0x2000a3, + D3D11_MESSAGE_ID_DEVICE_CSSETSHADERRESOURCES_HAZARD = 0x2000a4, + D3D11_MESSAGE_ID_DEVICE_CSSETCONSTANTBUFFERS_HAZARD = 0x2000a5, + D3D11_MESSAGE_ID_CSSETSHADERRESOURCES_UNBINDDELETINGOBJECT = 0x2000a6, + D3D11_MESSAGE_ID_CSSETCONSTANTBUFFERS_UNBINDDELETINGOBJECT = 0x2000a7, + D3D11_MESSAGE_ID_CREATECOMPUTESHADER_INVALIDCALL = 0x2000a8, + D3D11_MESSAGE_ID_CREATECOMPUTESHADER_OUTOFMEMORY = 0x2000a9, + D3D11_MESSAGE_ID_CREATECOMPUTESHADER_INVALIDSHADERBYTECODE = 0x2000aa, + D3D11_MESSAGE_ID_CREATECOMPUTESHADER_INVALIDSHADERTYPE = 0x2000ab, + D3D11_MESSAGE_ID_CREATECOMPUTESHADER_INVALIDCLASSLINKAGE = 0x2000ac, + D3D11_MESSAGE_ID_DEVICE_CSSETSHADERRESOURCES_VIEWS_EMPTY = 0x2000ad, + D3D11_MESSAGE_ID_CSSETCONSTANTBUFFERS_INVALIDBUFFER = 0x2000ae, + D3D11_MESSAGE_ID_DEVICE_CSSETCONSTANTBUFFERS_BUFFERS_EMPTY = 0x2000af, + D3D11_MESSAGE_ID_DEVICE_CSSETSAMPLERS_SAMPLERS_EMPTY = 0x2000b0, + D3D11_MESSAGE_ID_DEVICE_CSGETSHADERRESOURCES_VIEWS_EMPTY = 0x2000b1, + D3D11_MESSAGE_ID_DEVICE_CSGETCONSTANTBUFFERS_BUFFERS_EMPTY = 0x2000b2, + D3D11_MESSAGE_ID_DEVICE_CSGETSAMPLERS_SAMPLERS_EMPTY = 0x2000b3, + D3D11_MESSAGE_ID_DEVICE_CREATEVERTEXSHADER_DOUBLEFLOATOPSNOTSUPPORTED = 0x2000b4, + D3D11_MESSAGE_ID_DEVICE_CREATEHULLSHADER_DOUBLEFLOATOPSNOTSUPPORTED = 0x2000b5, + D3D11_MESSAGE_ID_DEVICE_CREATEDOMAINSHADER_DOUBLEFLOATOPSNOTSUPPORTED = 0x2000b6, + D3D11_MESSAGE_ID_DEVICE_CREATEGEOMETRYSHADER_DOUBLEFLOATOPSNOTSUPPORTED = 0x2000b7, + D3D11_MESSAGE_ID_DEVICE_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_DOUBLEFLOATOPSNOTSUPPORTED = 0x2000b8, + D3D11_MESSAGE_ID_DEVICE_CREATEPIXELSHADER_DOUBLEFLOATOPSNOTSUPPORTED = 0x2000b9, + D3D11_MESSAGE_ID_DEVICE_CREATECOMPUTESHADER_DOUBLEFLOATOPSNOTSUPPORTED = 0x2000ba, + D3D11_MESSAGE_ID_CREATEBUFFER_INVALIDSTRUCTURESTRIDE = 0x2000bb, + D3D11_MESSAGE_ID_CREATESHADERRESOURCEVIEW_INVALIDFLAGS = 0x2000bc, + D3D11_MESSAGE_ID_CREATEUNORDEREDACCESSVIEW_INVALIDRESOURCE = 0x2000bd, + D3D11_MESSAGE_ID_CREATEUNORDEREDACCESSVIEW_INVALIDDESC = 0x2000be, + D3D11_MESSAGE_ID_CREATEUNORDEREDACCESSVIEW_INVALIDFORMAT = 0x2000bf, + D3D11_MESSAGE_ID_CREATEUNORDEREDACCESSVIEW_INVALIDDIMENSIONS = 0x2000c0, + D3D11_MESSAGE_ID_CREATEUNORDEREDACCESSVIEW_UNRECOGNIZEDFORMAT = 0x2000c1, + D3D11_MESSAGE_ID_DEVICE_OMSETRENDERTARGETSANDUNORDEREDACCESSVIEWS_HAZARD = 0x2000c2, + D3D11_MESSAGE_ID_DEVICE_OMSETRENDERTARGETSANDUNORDEREDACCESSVIEWS_OVERLAPPING_OLD_SLOTS = 0x2000c3, + D3D11_MESSAGE_ID_DEVICE_OMSETRENDERTARGETSANDUNORDEREDACCESSVIEWS_NO_OP = 0x2000c4, + D3D11_MESSAGE_ID_CSSETUNORDEREDACCESSVIEWS_UNBINDDELETINGOBJECT = 0x2000c5, + D3D11_MESSAGE_ID_PSSETUNORDEREDACCESSVIEWS_UNBINDDELETINGOBJECT = 0x2000c6, + D3D11_MESSAGE_ID_CREATEUNORDEREDACCESSVIEW_INVALIDARG_RETURN = 0x2000c7, + D3D11_MESSAGE_ID_CREATEUNORDEREDACCESSVIEW_OUTOFMEMORY_RETURN = 0x2000c8, + D3D11_MESSAGE_ID_CREATEUNORDEREDACCESSVIEW_TOOMANYOBJECTS = 0x2000c9, + D3D11_MESSAGE_ID_DEVICE_CSSETUNORDEREDACCESSVIEWS_HAZARD = 0x2000ca, + D3D11_MESSAGE_ID_CLEARUNORDEREDACCESSVIEW_DENORMFLUSH = 0x2000cb, + D3D11_MESSAGE_ID_DEVICE_CSSETUNORDEREDACCESSS_VIEWS_EMPTY = 0x2000cc, + D3D11_MESSAGE_ID_DEVICE_CSGETUNORDEREDACCESSS_VIEWS_EMPTY = 0x2000cd, + D3D11_MESSAGE_ID_CREATEUNORDEREDACCESSVIEW_INVALIDFLAGS = 0x2000ce, + D3D11_MESSAGE_ID_CREATESHADERRESESOURCEVIEW_TOOMANYOBJECTS = 0x2000cf, + D3D11_MESSAGE_ID_DEVICE_DISPATCHINDIRECT_INVALID_ARG_BUFFER = 0x2000d0, + D3D11_MESSAGE_ID_DEVICE_DISPATCHINDIRECT_OFFSET_UNALIGNED = 0x2000d1, + D3D11_MESSAGE_ID_DEVICE_DISPATCHINDIRECT_OFFSET_OVERFLOW = 0x2000d2, + D3D11_MESSAGE_ID_DEVICE_SETRESOURCEMINLOD_INVALIDCONTEXT = 0x2000d3, + D3D11_MESSAGE_ID_DEVICE_SETRESOURCEMINLOD_INVALIDRESOURCE = 0x2000d4, + D3D11_MESSAGE_ID_DEVICE_SETRESOURCEMINLOD_INVALIDMINLOD = 0x2000d5, + D3D11_MESSAGE_ID_DEVICE_GETRESOURCEMINLOD_INVALIDCONTEXT = 0x2000d6, + D3D11_MESSAGE_ID_DEVICE_GETRESOURCEMINLOD_INVALIDRESOURCE = 0x2000d7, + D3D11_MESSAGE_ID_OMSETDEPTHSTENCIL_UNBINDDELETINGOBJECT = 0x2000d8, + D3D11_MESSAGE_ID_CLEARDEPTHSTENCILVIEW_DEPTH_READONLY = 0x2000d9, + D3D11_MESSAGE_ID_CLEARDEPTHSTENCILVIEW_STENCIL_READONLY = 0x2000da, + D3D11_MESSAGE_ID_CHECKFEATURESUPPORT_FORMAT_DEPRECATED = 0x2000db, + D3D11_MESSAGE_ID_DEVICE_UNORDEREDACCESSVIEW_RETURN_TYPE_MISMATCH = 0x2000dc, + D3D11_MESSAGE_ID_DEVICE_UNORDEREDACCESSVIEW_NOT_SET = 0x2000dd, + D3D11_MESSAGE_ID_DEVICE_DRAW_UNORDEREDACCESSVIEW_RENDERTARGETVIEW_OVERLAP = 0x2000de, + D3D11_MESSAGE_ID_DEVICE_UNORDEREDACCESSVIEW_DIMENSION_MISMATCH = 0x2000df, + D3D11_MESSAGE_ID_DEVICE_UNORDEREDACCESSVIEW_APPEND_UNSUPPORTED = 0x2000e0, + D3D11_MESSAGE_ID_DEVICE_UNORDEREDACCESSVIEW_ATOMICS_UNSUPPORTED = 0x2000e1, + D3D11_MESSAGE_ID_DEVICE_UNORDEREDACCESSVIEW_STRUCTURE_STRIDE_MISMATCH = 0x2000e2, + D3D11_MESSAGE_ID_DEVICE_UNORDEREDACCESSVIEW_BUFFER_TYPE_MISMATCH = 0x2000e3, + D3D11_MESSAGE_ID_DEVICE_UNORDEREDACCESSVIEW_RAW_UNSUPPORTED = 0x2000e4, + D3D11_MESSAGE_ID_DEVICE_UNORDEREDACCESSVIEW_FORMAT_LD_UNSUPPORTED = 0x2000e5, + D3D11_MESSAGE_ID_DEVICE_UNORDEREDACCESSVIEW_FORMAT_STORE_UNSUPPORTED = 0x2000e6, + D3D11_MESSAGE_ID_DEVICE_UNORDEREDACCESSVIEW_ATOMIC_ADD_UNSUPPORTED = 0x2000e7, + D3D11_MESSAGE_ID_DEVICE_UNORDEREDACCESSVIEW_ATOMIC_BITWISE_OPS_UNSUPPORTED = 0x2000e8, + D3D11_MESSAGE_ID_DEVICE_UNORDEREDACCESSVIEW_ATOMIC_CMPSTORE_CMPEXCHANGE_UNSUPPORTED = 0x2000e9, + D3D11_MESSAGE_ID_DEVICE_UNORDEREDACCESSVIEW_ATOMIC_EXCHANGE_UNSUPPORTED = 0x2000ea, + D3D11_MESSAGE_ID_DEVICE_UNORDEREDACCESSVIEW_ATOMIC_SIGNED_MINMAX_UNSUPPORTED = 0x2000eb, + D3D11_MESSAGE_ID_DEVICE_UNORDEREDACCESSVIEW_ATOMIC_UNSIGNED_MINMAX_UNSUPPORTED = 0x2000ec, + D3D11_MESSAGE_ID_DEVICE_DISPATCH_BOUND_RESOURCE_MAPPED = 0x2000ed, + D3D11_MESSAGE_ID_DEVICE_DISPATCH_THREADGROUPCOUNT_OVERFLOW = 0x2000ee, + D3D11_MESSAGE_ID_DEVICE_DISPATCH_THREADGROUPCOUNT_ZERO = 0x2000ef, + D3D11_MESSAGE_ID_DEVICE_SHADERRESOURCEVIEW_STRUCTURE_STRIDE_MISMATCH = 0x2000f0, + D3D11_MESSAGE_ID_DEVICE_SHADERRESOURCEVIEW_BUFFER_TYPE_MISMATCH = 0x2000f1, + D3D11_MESSAGE_ID_DEVICE_SHADERRESOURCEVIEW_RAW_UNSUPPORTED = 0x2000f2, + D3D11_MESSAGE_ID_DEVICE_DISPATCH_UNSUPPORTED = 0x2000f3, + D3D11_MESSAGE_ID_DEVICE_DISPATCHINDIRECT_UNSUPPORTED = 0x2000f4, + D3D11_MESSAGE_ID_COPYSTRUCTURECOUNT_INVALIDOFFSET = 0x2000f5, + D3D11_MESSAGE_ID_COPYSTRUCTURECOUNT_LARGEOFFSET = 0x2000f6, + D3D11_MESSAGE_ID_COPYSTRUCTURECOUNT_INVALIDDESTINATIONSTATE = 0x2000f7, + D3D11_MESSAGE_ID_COPYSTRUCTURECOUNT_INVALIDSOURCESTATE = 0x2000f8, + D3D11_MESSAGE_ID_CHECKFORMATSUPPORT_FORMAT_NOT_SUPPORTED = 0x2000f9, + D3D11_MESSAGE_ID_DEVICE_CSSETUNORDEREDACCESSVIEWS_INVALIDVIEW = 0x2000fa, + D3D11_MESSAGE_ID_DEVICE_CSSETUNORDEREDACCESSVIEWS_INVALIDOFFSET = 0x2000fb, + D3D11_MESSAGE_ID_DEVICE_CSSETUNORDEREDACCESSVIEWS_TOOMANYVIEWS = 0x2000fc, + D3D11_MESSAGE_ID_CLEARUNORDEREDACCESSVIEWFLOAT_INVALIDFORMAT = 0x2000fd, + D3D11_MESSAGE_ID_DEVICE_UNORDEREDACCESSVIEW_COUNTER_UNSUPPORTED = 0x2000fe, + D3D11_MESSAGE_ID_REF_WARNING = 0x2000ff, + D3D11_MESSAGE_ID_DEVICE_DRAW_PIXEL_SHADER_WITHOUT_RTV_OR_DSV = 0x200100, + D3D11_MESSAGE_ID_SHADER_ABORT = 0x200101, + D3D11_MESSAGE_ID_SHADER_MESSAGE = 0x200102, + D3D11_MESSAGE_ID_SHADER_ERROR = 0x200103, + D3D11_MESSAGE_ID_OFFERRESOURCES_INVALIDRESOURCE = 0x200104, + D3D11_MESSAGE_ID_HSSETSAMPLERS_UNBINDDELETINGOBJECT = 0x200105, + D3D11_MESSAGE_ID_DSSETSAMPLERS_UNBINDDELETINGOBJECT = 0x200106, + D3D11_MESSAGE_ID_CSSETSAMPLERS_UNBINDDELETINGOBJECT = 0x200107, + D3D11_MESSAGE_ID_HSSETSHADER_UNBINDDELETINGOBJECT = 0x200108, + D3D11_MESSAGE_ID_DSSETSHADER_UNBINDDELETINGOBJECT = 0x200109, + D3D11_MESSAGE_ID_CSSETSHADER_UNBINDDELETINGOBJECT = 0x20010a, + D3D11_MESSAGE_ID_ENQUEUESETEVENT_INVALIDARG_RETURN = 0x20010b, + D3D11_MESSAGE_ID_ENQUEUESETEVENT_OUTOFMEMORY_RETURN = 0x20010c, + D3D11_MESSAGE_ID_ENQUEUESETEVENT_ACCESSDENIED_RETURN = 0x20010d, + D3D11_MESSAGE_ID_DEVICE_OMSETRENDERTARGETSANDUNORDEREDACCESSVIEWS_NUMUAVS_INVALIDRANGE = 0x20010e, + D3D11_MESSAGE_ID_D3D11_MESSAGES_END = 0x20010f, + D3D11_MESSAGE_ID_D3D11_1_MESSAGES_START = 0x300000, + D3D11_MESSAGE_ID_CREATE_VIDEODECODER = 0x300001, + D3D11_MESSAGE_ID_CREATE_VIDEOPROCESSORENUM = 0x300002, + D3D11_MESSAGE_ID_CREATE_VIDEOPROCESSOR = 0x300003, + D3D11_MESSAGE_ID_CREATE_DECODEROUTPUTVIEW = 0x300004, + D3D11_MESSAGE_ID_CREATE_PROCESSORINPUTVIEW = 0x300005, + D3D11_MESSAGE_ID_CREATE_PROCESSOROUTPUTVIEW = 0x300006, + D3D11_MESSAGE_ID_CREATE_DEVICECONTEXTSTATE = 0x300007, + D3D11_MESSAGE_ID_LIVE_VIDEODECODER = 0x300008, + D3D11_MESSAGE_ID_LIVE_VIDEOPROCESSORENUM = 0x300009, + D3D11_MESSAGE_ID_LIVE_VIDEOPROCESSOR = 0x30000a, + D3D11_MESSAGE_ID_LIVE_DECODEROUTPUTVIEW = 0x30000b, + D3D11_MESSAGE_ID_LIVE_PROCESSORINPUTVIEW = 0x30000c, + D3D11_MESSAGE_ID_LIVE_PROCESSOROUTPUTVIEW = 0x30000d, + D3D11_MESSAGE_ID_LIVE_DEVICECONTEXTSTATE = 0x30000e, + D3D11_MESSAGE_ID_DESTROY_VIDEODECODER = 0x30000f, + D3D11_MESSAGE_ID_DESTROY_VIDEOPROCESSORENUM = 0x300010, + D3D11_MESSAGE_ID_DESTROY_VIDEOPROCESSOR = 0x300011, + D3D11_MESSAGE_ID_DESTROY_DECODEROUTPUTVIEW = 0x300012, + D3D11_MESSAGE_ID_DESTROY_PROCESSORINPUTVIEW = 0x300013, + D3D11_MESSAGE_ID_DESTROY_PROCESSOROUTPUTVIEW = 0x300014, + D3D11_MESSAGE_ID_DESTROY_DEVICECONTEXTSTATE = 0x300015, + D3D11_MESSAGE_ID_CREATEDEVICECONTEXTSTATE_INVALIDFLAGS = 0x300016, + D3D11_MESSAGE_ID_CREATEDEVICECONTEXTSTATE_INVALIDFEATURELEVEL = 0x300017, + D3D11_MESSAGE_ID_CREATEDEVICECONTEXTSTATE_FEATURELEVELS_NOT_SUPPORTED = 0x300018, + D3D11_MESSAGE_ID_CREATEDEVICECONTEXTSTATE_INVALIDREFIID = 0x300019, + D3D11_MESSAGE_ID_DEVICE_DISCARDVIEW_INVALIDVIEW = 0x30001a, + D3D11_MESSAGE_ID_COPYSUBRESOURCEREGION1_INVALIDCOPYFLAGS = 0x30001b, + D3D11_MESSAGE_ID_UPDATESUBRESOURCE1_INVALIDCOPYFLAGS = 0x30001c, + D3D11_MESSAGE_ID_CREATERASTERIZERSTATE_INVALIDFORCEDSAMPLECOUNT = 0x30001d, + D3D11_MESSAGE_ID_CREATEVIDEODECODER_OUTOFMEMORY_RETURN = 0x30001e, + D3D11_MESSAGE_ID_CREATEVIDEODECODER_NULLPARAM = 0x30001f, + D3D11_MESSAGE_ID_CREATEVIDEODECODER_INVALIDFORMAT = 0x300020, + D3D11_MESSAGE_ID_CREATEVIDEODECODER_ZEROWIDTHHEIGHT = 0x300021, + D3D11_MESSAGE_ID_CREATEVIDEODECODER_DRIVER_INVALIDBUFFERSIZE = 0x300022, + D3D11_MESSAGE_ID_CREATEVIDEODECODER_DRIVER_INVALIDBUFFERUSAGE = 0x300023, + D3D11_MESSAGE_ID_GETVIDEODECODERPROFILECOUNT_OUTOFMEMORY = 0x300024, + D3D11_MESSAGE_ID_GETVIDEODECODERPROFILE_NULLPARAM = 0x300025, + D3D11_MESSAGE_ID_GETVIDEODECODERPROFILE_INVALIDINDEX = 0x300026, + D3D11_MESSAGE_ID_GETVIDEODECODERPROFILE_OUTOFMEMORY_RETURN = 0x300027, + D3D11_MESSAGE_ID_CHECKVIDEODECODERFORMAT_NULLPARAM = 0x300028, + D3D11_MESSAGE_ID_CHECKVIDEODECODERFORMAT_OUTOFMEMORY_RETURN = 0x300029, + D3D11_MESSAGE_ID_GETVIDEODECODERCONFIGCOUNT_NULLPARAM = 0x30002a, + D3D11_MESSAGE_ID_GETVIDEODECODERCONFIGCOUNT_OUTOFMEMORY_RETURN = 0x30002b, + D3D11_MESSAGE_ID_GETVIDEODECODERCONFIG_NULLPARAM = 0x30002c, + D3D11_MESSAGE_ID_GETVIDEODECODERCONFIG_INVALIDINDEX = 0x30002d, + D3D11_MESSAGE_ID_GETVIDEODECODERCONFIG_OUTOFMEMORY_RETURN = 0x30002e, + D3D11_MESSAGE_ID_GETDECODERCREATIONPARAMS_NULLPARAM = 0x30002f, + D3D11_MESSAGE_ID_GETDECODERDRIVERHANDLE_NULLPARAM = 0x300030, + D3D11_MESSAGE_ID_GETDECODERBUFFER_NULLPARAM = 0x300031, + D3D11_MESSAGE_ID_GETDECODERBUFFER_INVALIDBUFFER = 0x300032, + D3D11_MESSAGE_ID_GETDECODERBUFFER_INVALIDTYPE = 0x300033, + D3D11_MESSAGE_ID_GETDECODERBUFFER_LOCKED = 0x300034, + D3D11_MESSAGE_ID_RELEASEDECODERBUFFER_NULLPARAM = 0x300035, + D3D11_MESSAGE_ID_RELEASEDECODERBUFFER_INVALIDTYPE = 0x300036, + D3D11_MESSAGE_ID_RELEASEDECODERBUFFER_NOTLOCKED = 0x300037, + D3D11_MESSAGE_ID_DECODERBEGINFRAME_NULLPARAM = 0x300038, + D3D11_MESSAGE_ID_DECODERBEGINFRAME_HAZARD = 0x300039, + D3D11_MESSAGE_ID_DECODERENDFRAME_NULLPARAM = 0x30003a, + D3D11_MESSAGE_ID_SUBMITDECODERBUFFERS_NULLPARAM = 0x30003b, + D3D11_MESSAGE_ID_SUBMITDECODERBUFFERS_INVALIDTYPE = 0x30003c, + D3D11_MESSAGE_ID_DECODEREXTENSION_NULLPARAM = 0x30003d, + D3D11_MESSAGE_ID_DECODEREXTENSION_INVALIDRESOURCE = 0x30003e, + D3D11_MESSAGE_ID_CREATEVIDEOPROCESSORENUMERATOR_OUTOFMEMORY_RETURN = 0x30003f, + D3D11_MESSAGE_ID_CREATEVIDEOPROCESSORENUMERATOR_NULLPARAM = 0x300040, + D3D11_MESSAGE_ID_CREATEVIDEOPROCESSORENUMERATOR_INVALIDFRAMEFORMAT = 0x300041, + D3D11_MESSAGE_ID_CREATEVIDEOPROCESSORENUMERATOR_INVALIDUSAGE = 0x300042, + D3D11_MESSAGE_ID_CREATEVIDEOPROCESSORENUMERATOR_INVALIDINPUTFRAMERATE = 0x300043, + D3D11_MESSAGE_ID_CREATEVIDEOPROCESSORENUMERATOR_INVALIDOUTPUTFRAMERATE = 0x300044, + D3D11_MESSAGE_ID_CREATEVIDEOPROCESSORENUMERATOR_INVALIDWIDTHHEIGHT = 0x300045, + D3D11_MESSAGE_ID_GETVIDEOPROCESSORCONTENTDESC_NULLPARAM = 0x300046, + D3D11_MESSAGE_ID_CHECKVIDEOPROCESSORFORMAT_NULLPARAM = 0x300047, + D3D11_MESSAGE_ID_GETVIDEOPROCESSORCAPS_NULLPARAM = 0x300048, + D3D11_MESSAGE_ID_GETVIDEOPROCESSORRATECONVERSIONCAPS_NULLPARAM = 0x300049, + D3D11_MESSAGE_ID_GETVIDEOPROCESSORRATECONVERSIONCAPS_INVALIDINDEX = 0x30004a, + D3D11_MESSAGE_ID_GETVIDEOPROCESSORCUSTOMRATE_NULLPARAM = 0x30004b, + D3D11_MESSAGE_ID_GETVIDEOPROCESSORCUSTOMRATE_INVALIDINDEX = 0x30004c, + D3D11_MESSAGE_ID_GETVIDEOPROCESSORFILTERRANGE_NULLPARAM = 0x30004d, + D3D11_MESSAGE_ID_GETVIDEOPROCESSORFILTERRANGE_UNSUPPORTED = 0x30004e, + D3D11_MESSAGE_ID_CREATEVIDEOPROCESSOR_OUTOFMEMORY_RETURN = 0x30004f, + D3D11_MESSAGE_ID_CREATEVIDEOPROCESSOR_NULLPARAM = 0x300050, + D3D11_MESSAGE_ID_VIDEOPROCESSORSETOUTPUTTARGETRECT_NULLPARAM = 0x300051, + D3D11_MESSAGE_ID_VIDEOPROCESSORSETOUTPUTBACKGROUNDCOLOR_NULLPARAM = 0x300052, + D3D11_MESSAGE_ID_VIDEOPROCESSORSETOUTPUTBACKGROUNDCOLOR_INVALIDALPHA = 0x300053, + D3D11_MESSAGE_ID_VIDEOPROCESSORSETOUTPUTCOLORSPACE_NULLPARAM = 0x300054, + D3D11_MESSAGE_ID_VIDEOPROCESSORSETOUTPUTALPHAFILLMODE_NULLPARAM = 0x300055, + D3D11_MESSAGE_ID_VIDEOPROCESSORSETOUTPUTALPHAFILLMODE_UNSUPPORTED = 0x300056, + D3D11_MESSAGE_ID_VIDEOPROCESSORSETOUTPUTALPHAFILLMODE_INVALIDSTREAM = 0x300057, + D3D11_MESSAGE_ID_VIDEOPROCESSORSETOUTPUTALPHAFILLMODE_INVALIDFILLMODE = 0x300058, + D3D11_MESSAGE_ID_VIDEOPROCESSORSETOUTPUTCONSTRICTION_NULLPARAM = 0x300059, + D3D11_MESSAGE_ID_VIDEOPROCESSORSETOUTPUTSTEREOMODE_NULLPARAM = 0x30005a, + D3D11_MESSAGE_ID_VIDEOPROCESSORSETOUTPUTSTEREOMODE_UNSUPPORTED = 0x30005b, + D3D11_MESSAGE_ID_VIDEOPROCESSORSETOUTPUTEXTENSION_NULLPARAM = 0x30005c, + D3D11_MESSAGE_ID_VIDEOPROCESSORGETOUTPUTTARGETRECT_NULLPARAM = 0x30005d, + D3D11_MESSAGE_ID_VIDEOPROCESSORGETOUTPUTBACKGROUNDCOLOR_NULLPARAM = 0x30005e, + D3D11_MESSAGE_ID_VIDEOPROCESSORGETOUTPUTCOLORSPACE_NULLPARAM = 0x30005f, + D3D11_MESSAGE_ID_VIDEOPROCESSORGETOUTPUTALPHAFILLMODE_NULLPARAM = 0x300060, + D3D11_MESSAGE_ID_VIDEOPROCESSORGETOUTPUTCONSTRICTION_NULLPARAM = 0x300061, + D3D11_MESSAGE_ID_VIDEOPROCESSORSETOUTPUTCONSTRICTION_UNSUPPORTED = 0x300062, + D3D11_MESSAGE_ID_VIDEOPROCESSORSETOUTPUTCONSTRICTION_INVALIDSIZE = 0x300063, + D3D11_MESSAGE_ID_VIDEOPROCESSORGETOUTPUTSTEREOMODE_NULLPARAM = 0x300064, + D3D11_MESSAGE_ID_VIDEOPROCESSORGETOUTPUTEXTENSION_NULLPARAM = 0x300065, + D3D11_MESSAGE_ID_VIDEOPROCESSORSETSTREAMFRAMEFORMAT_NULLPARAM = 0x300066, + D3D11_MESSAGE_ID_VIDEOPROCESSORSETSTREAMFRAMEFORMAT_INVALIDFORMAT = 0x300067, + D3D11_MESSAGE_ID_VIDEOPROCESSORSETSTREAMFRAMEFORMAT_INVALIDSTREAM = 0x300068, + D3D11_MESSAGE_ID_VIDEOPROCESSORSETSTREAMCOLORSPACE_NULLPARAM = 0x300069, + D3D11_MESSAGE_ID_VIDEOPROCESSORSETSTREAMCOLORSPACE_INVALIDSTREAM = 0x30006a, + D3D11_MESSAGE_ID_VIDEOPROCESSORSETSTREAMOUTPUTRATE_NULLPARAM = 0x30006b, + D3D11_MESSAGE_ID_VIDEOPROCESSORSETSTREAMOUTPUTRATE_INVALIDRATE = 0x30006c, + D3D11_MESSAGE_ID_VIDEOPROCESSORSETSTREAMOUTPUTRATE_INVALIDFLAG = 0x30006d, + D3D11_MESSAGE_ID_VIDEOPROCESSORSETSTREAMOUTPUTRATE_INVALIDSTREAM = 0x30006e, + D3D11_MESSAGE_ID_VIDEOPROCESSORSETSTREAMSOURCERECT_NULLPARAM = 0x30006f, + D3D11_MESSAGE_ID_VIDEOPROCESSORSETSTREAMSOURCERECT_INVALIDSTREAM = 0x300070, + D3D11_MESSAGE_ID_VIDEOPROCESSORSETSTREAMSOURCERECT_INVALIDRECT = 0x300071, + D3D11_MESSAGE_ID_VIDEOPROCESSORSETSTREAMDESTRECT_NULLPARAM = 0x300072, + D3D11_MESSAGE_ID_VIDEOPROCESSORSETSTREAMDESTRECT_INVALIDSTREAM = 0x300073, + D3D11_MESSAGE_ID_VIDEOPROCESSORSETSTREAMDESTRECT_INVALIDRECT = 0x300074, + D3D11_MESSAGE_ID_VIDEOPROCESSORSETSTREAMALPHA_NULLPARAM = 0x300075, + D3D11_MESSAGE_ID_VIDEOPROCESSORSETSTREAMALPHA_INVALIDSTREAM = 0x300076, + D3D11_MESSAGE_ID_VIDEOPROCESSORSETSTREAMALPHA_INVALIDALPHA = 0x300077, + D3D11_MESSAGE_ID_VIDEOPROCESSORSETSTREAMPALETTE_NULLPARAM = 0x300078, + D3D11_MESSAGE_ID_VIDEOPROCESSORSETSTREAMPALETTE_INVALIDSTREAM = 0x300079, + D3D11_MESSAGE_ID_VIDEOPROCESSORSETSTREAMPALETTE_INVALIDCOUNT = 0x30007a, + D3D11_MESSAGE_ID_VIDEOPROCESSORSETSTREAMPALETTE_INVALIDALPHA = 0x30007b, + D3D11_MESSAGE_ID_VIDEOPROCESSORSETSTREAMPIXELASPECTRATIO_NULLPARAM = 0x30007c, + D3D11_MESSAGE_ID_VIDEOPROCESSORSETSTREAMPIXELASPECTRATIO_INVALIDSTREAM = 0x30007d, + D3D11_MESSAGE_ID_VIDEOPROCESSORSETSTREAMPIXELASPECTRATIO_INVALIDRATIO = 0x30007e, + D3D11_MESSAGE_ID_VIDEOPROCESSORSETSTREAMLUMAKEY_NULLPARAM = 0x30007f, + D3D11_MESSAGE_ID_VIDEOPROCESSORSETSTREAMLUMAKEY_INVALIDSTREAM = 0x300080, + D3D11_MESSAGE_ID_VIDEOPROCESSORSETSTREAMLUMAKEY_INVALIDRANGE = 0x300081, + D3D11_MESSAGE_ID_VIDEOPROCESSORSETSTREAMLUMAKEY_UNSUPPORTED = 0x300082, + D3D11_MESSAGE_ID_VIDEOPROCESSORSETSTREAMSTEREOFORMAT_NULLPARAM = 0x300083, + D3D11_MESSAGE_ID_VIDEOPROCESSORSETSTREAMSTEREOFORMAT_INVALIDSTREAM = 0x300084, + D3D11_MESSAGE_ID_VIDEOPROCESSORSETSTREAMSTEREOFORMAT_UNSUPPORTED = 0x300085, + D3D11_MESSAGE_ID_VIDEOPROCESSORSETSTREAMSTEREOFORMAT_FLIPUNSUPPORTED = 0x300086, + D3D11_MESSAGE_ID_VIDEOPROCESSORSETSTREAMSTEREOFORMAT_MONOOFFSETUNSUPPORTED = 0x300087, + D3D11_MESSAGE_ID_VIDEOPROCESSORSETSTREAMSTEREOFORMAT_FORMATUNSUPPORTED = 0x300088, + D3D11_MESSAGE_ID_VIDEOPROCESSORSETSTREAMSTEREOFORMAT_INVALIDFORMAT = 0x300089, + D3D11_MESSAGE_ID_VIDEOPROCESSORSETSTREAMAUTOPROCESSINGMODE_NULLPARAM = 0x30008a, + D3D11_MESSAGE_ID_VIDEOPROCESSORSETSTREAMAUTOPROCESSINGMODE_INVALIDSTREAM = 0x30008b, + D3D11_MESSAGE_ID_VIDEOPROCESSORSETSTREAMFILTER_NULLPARAM = 0x30008c, + D3D11_MESSAGE_ID_VIDEOPROCESSORSETSTREAMFILTER_INVALIDSTREAM = 0x30008d, + D3D11_MESSAGE_ID_VIDEOPROCESSORSETSTREAMFILTER_INVALIDFILTER = 0x30008e, + D3D11_MESSAGE_ID_VIDEOPROCESSORSETSTREAMFILTER_UNSUPPORTED = 0x30008f, + D3D11_MESSAGE_ID_VIDEOPROCESSORSETSTREAMFILTER_INVALIDLEVEL = 0x300090, + D3D11_MESSAGE_ID_VIDEOPROCESSORSETSTREAMEXTENSION_NULLPARAM = 0x300091, + D3D11_MESSAGE_ID_VIDEOPROCESSORSETSTREAMEXTENSION_INVALIDSTREAM = 0x300092, + D3D11_MESSAGE_ID_VIDEOPROCESSORGETSTREAMFRAMEFORMAT_NULLPARAM = 0x300093, + D3D11_MESSAGE_ID_VIDEOPROCESSORGETSTREAMCOLORSPACE_NULLPARAM = 0x300094, + D3D11_MESSAGE_ID_VIDEOPROCESSORGETSTREAMOUTPUTRATE_NULLPARAM = 0x300095, + D3D11_MESSAGE_ID_VIDEOPROCESSORGETSTREAMSOURCERECT_NULLPARAM = 0x300096, + D3D11_MESSAGE_ID_VIDEOPROCESSORGETSTREAMDESTRECT_NULLPARAM = 0x300097, + D3D11_MESSAGE_ID_VIDEOPROCESSORGETSTREAMALPHA_NULLPARAM = 0x300098, + D3D11_MESSAGE_ID_VIDEOPROCESSORGETSTREAMPALETTE_NULLPARAM = 0x300099, + D3D11_MESSAGE_ID_VIDEOPROCESSORGETSTREAMPIXELASPECTRATIO_NULLPARAM = 0x30009a, + D3D11_MESSAGE_ID_VIDEOPROCESSORGETSTREAMLUMAKEY_NULLPARAM = 0x30009b, + D3D11_MESSAGE_ID_VIDEOPROCESSORGETSTREAMSTEREOFORMAT_NULLPARAM = 0x30009c, + D3D11_MESSAGE_ID_VIDEOPROCESSORGETSTREAMAUTOPROCESSINGMODE_NULLPARAM = 0x30009d, + D3D11_MESSAGE_ID_VIDEOPROCESSORGETSTREAMFILTER_NULLPARAM = 0x30009e, + D3D11_MESSAGE_ID_VIDEOPROCESSORGETSTREAMEXTENSION_NULLPARAM = 0x30009f, + D3D11_MESSAGE_ID_VIDEOPROCESSORGETSTREAMEXTENSION_INVALIDSTREAM = 0x3000a0, + D3D11_MESSAGE_ID_VIDEOPROCESSORBLT_NULLPARAM = 0x3000a1, + D3D11_MESSAGE_ID_VIDEOPROCESSORBLT_INVALIDSTREAMCOUNT = 0x3000a2, + D3D11_MESSAGE_ID_VIDEOPROCESSORBLT_TARGETRECT = 0x3000a3, + D3D11_MESSAGE_ID_VIDEOPROCESSORBLT_INVALIDOUTPUT = 0x3000a4, + D3D11_MESSAGE_ID_VIDEOPROCESSORBLT_INVALIDPASTFRAMES = 0x3000a5, + D3D11_MESSAGE_ID_VIDEOPROCESSORBLT_INVALIDFUTUREFRAMES = 0x3000a6, + D3D11_MESSAGE_ID_VIDEOPROCESSORBLT_INVALIDSOURCERECT = 0x3000a7, + D3D11_MESSAGE_ID_VIDEOPROCESSORBLT_INVALIDDESTRECT = 0x3000a8, + D3D11_MESSAGE_ID_VIDEOPROCESSORBLT_INVALIDINPUTRESOURCE = 0x3000a9, + D3D11_MESSAGE_ID_VIDEOPROCESSORBLT_INVALIDARRAYSIZE = 0x3000aa, + D3D11_MESSAGE_ID_VIDEOPROCESSORBLT_INVALIDARRAY = 0x3000ab, + D3D11_MESSAGE_ID_VIDEOPROCESSORBLT_RIGHTEXPECTED = 0x3000ac, + D3D11_MESSAGE_ID_VIDEOPROCESSORBLT_RIGHTNOTEXPECTED = 0x3000ad, + D3D11_MESSAGE_ID_VIDEOPROCESSORBLT_STEREONOTENABLED = 0x3000ae, + D3D11_MESSAGE_ID_VIDEOPROCESSORBLT_INVALIDRIGHTRESOURCE = 0x3000af, + D3D11_MESSAGE_ID_VIDEOPROCESSORBLT_NOSTEREOSTREAMS = 0x3000b0, + D3D11_MESSAGE_ID_VIDEOPROCESSORBLT_INPUTHAZARD = 0x3000b1, + D3D11_MESSAGE_ID_VIDEOPROCESSORBLT_OUTPUTHAZARD = 0x3000b2, + D3D11_MESSAGE_ID_CREATEVIDEODECODEROUTPUTVIEW_OUTOFMEMORY_RETURN = 0x3000b3, + D3D11_MESSAGE_ID_CREATEVIDEODECODEROUTPUTVIEW_NULLPARAM = 0x3000b4, + D3D11_MESSAGE_ID_CREATEVIDEODECODEROUTPUTVIEW_INVALIDTYPE = 0x3000b5, + D3D11_MESSAGE_ID_CREATEVIDEODECODEROUTPUTVIEW_INVALIDBIND = 0x3000b6, + D3D11_MESSAGE_ID_CREATEVIDEODECODEROUTPUTVIEW_UNSUPPORTEDFORMAT = 0x3000b7, + D3D11_MESSAGE_ID_CREATEVIDEODECODEROUTPUTVIEW_INVALIDMIP = 0x3000b8, + D3D11_MESSAGE_ID_CREATEVIDEODECODEROUTPUTVIEW_UNSUPPORTEMIP = 0x3000b9, + D3D11_MESSAGE_ID_CREATEVIDEODECODEROUTPUTVIEW_INVALIDARRAYSIZE = 0x3000ba, + D3D11_MESSAGE_ID_CREATEVIDEODECODEROUTPUTVIEW_INVALIDARRAY = 0x3000bb, + D3D11_MESSAGE_ID_CREATEVIDEODECODEROUTPUTVIEW_INVALIDDIMENSION = 0x3000bc, + D3D11_MESSAGE_ID_CREATEVIDEOPROCESSORINPUTVIEW_OUTOFMEMORY_RETURN = 0x3000bd, + D3D11_MESSAGE_ID_CREATEVIDEOPROCESSORINPUTVIEW_NULLPARAM = 0x3000be, + D3D11_MESSAGE_ID_CREATEVIDEOPROCESSORINPUTVIEW_INVALIDTYPE = 0x3000bf, + D3D11_MESSAGE_ID_CREATEVIDEOPROCESSORINPUTVIEW_INVALIDBIND = 0x3000c0, + D3D11_MESSAGE_ID_CREATEVIDEOPROCESSORINPUTVIEW_INVALIDMISC = 0x3000c1, + D3D11_MESSAGE_ID_CREATEVIDEOPROCESSORINPUTVIEW_INVALIDUSAGE = 0x3000c2, + D3D11_MESSAGE_ID_CREATEVIDEOPROCESSORINPUTVIEW_INVALIDFORMAT = 0x3000c3, + D3D11_MESSAGE_ID_CREATEVIDEOPROCESSORINPUTVIEW_INVALIDFOURCC = 0x3000c4, + D3D11_MESSAGE_ID_CREATEVIDEOPROCESSORINPUTVIEW_INVALIDMIP = 0x3000c5, + D3D11_MESSAGE_ID_CREATEVIDEOPROCESSORINPUTVIEW_UNSUPPORTEDMIP = 0x3000c6, + D3D11_MESSAGE_ID_CREATEVIDEOPROCESSORINPUTVIEW_INVALIDARRAYSIZE = 0x3000c7, + D3D11_MESSAGE_ID_CREATEVIDEOPROCESSORINPUTVIEW_INVALIDARRAY = 0x3000c8, + D3D11_MESSAGE_ID_CREATEVIDEOPROCESSORINPUTVIEW_INVALIDDIMENSION = 0x3000c9, + D3D11_MESSAGE_ID_CREATEVIDEOPROCESSOROUTPUTVIEW_OUTOFMEMORY_RETURN = 0x3000ca, + D3D11_MESSAGE_ID_CREATEVIDEOPROCESSOROUTPUTVIEW_NULLPARAM = 0x3000cb, + D3D11_MESSAGE_ID_CREATEVIDEOPROCESSOROUTPUTVIEW_INVALIDTYPE = 0x3000cc, + D3D11_MESSAGE_ID_CREATEVIDEOPROCESSOROUTPUTVIEW_INVALIDBIND = 0x3000cd, + D3D11_MESSAGE_ID_CREATEVIDEOPROCESSOROUTPUTVIEW_INVALIDFORMAT = 0x3000ce, + D3D11_MESSAGE_ID_CREATEVIDEOPROCESSOROUTPUTVIEW_INVALIDMIP = 0x3000cf, + D3D11_MESSAGE_ID_CREATEVIDEOPROCESSOROUTPUTVIEW_UNSUPPORTEDMIP = 0x3000d0, + D3D11_MESSAGE_ID_CREATEVIDEOPROCESSOROUTPUTVIEW_UNSUPPORTEDARRAY = 0x3000d1, + D3D11_MESSAGE_ID_CREATEVIDEOPROCESSOROUTPUTVIEW_INVALIDARRAY = 0x3000d2, + D3D11_MESSAGE_ID_CREATEVIDEOPROCESSOROUTPUTVIEW_INVALIDDIMENSION = 0x3000d3, + D3D11_MESSAGE_ID_DEVICE_DRAW_INVALID_USE_OF_FORCED_SAMPLE_COUNT = 0x3000d4, + D3D11_MESSAGE_ID_CREATEBLENDSTATE_INVALIDLOGICOPS = 0x3000d5, + D3D11_MESSAGE_ID_CREATESHADERRESOURCEVIEW_INVALIDDARRAYWITHDECODER = 0x3000d6, + D3D11_MESSAGE_ID_CREATEUNORDEREDACCESSVIEW_INVALIDDARRAYWITHDECODER = 0x3000d7, + D3D11_MESSAGE_ID_CREATERENDERTARGETVIEW_INVALIDDARRAYWITHDECODER = 0x3000d8, + D3D11_MESSAGE_ID_DEVICE_LOCKEDOUT_INTERFACE = 0x3000d9, + D3D11_MESSAGE_ID_REF_WARNING_ATOMIC_INCONSISTENT = 0x3000da, + D3D11_MESSAGE_ID_REF_WARNING_READING_UNINITIALIZED_RESOURCE = 0x3000db, + D3D11_MESSAGE_ID_REF_WARNING_RAW_HAZARD = 0x3000dc, + D3D11_MESSAGE_ID_REF_WARNING_WAR_HAZARD = 0x3000dd, + D3D11_MESSAGE_ID_REF_WARNING_WAW_HAZARD = 0x3000de, + D3D11_MESSAGE_ID_CREATECRYPTOSESSION_NULLPARAM = 0x3000df, + D3D11_MESSAGE_ID_CREATECRYPTOSESSION_OUTOFMEMORY_RETURN = 0x3000e0, + D3D11_MESSAGE_ID_GETCRYPTOTYPE_NULLPARAM = 0x3000e1, + D3D11_MESSAGE_ID_GETDECODERPROFILE_NULLPARAM = 0x3000e2, + D3D11_MESSAGE_ID_GETCRYPTOSESSIONCERTIFICATESIZE_NULLPARAM = 0x3000e3, + D3D11_MESSAGE_ID_GETCRYPTOSESSIONCERTIFICATE_NULLPARAM = 0x3000e4, + D3D11_MESSAGE_ID_GETCRYPTOSESSIONCERTIFICATE_WRONGSIZE = 0x3000e5, + D3D11_MESSAGE_ID_GETCRYPTOSESSIONHANDLE_WRONGSIZE = 0x3000e6, + D3D11_MESSAGE_ID_NEGOTIATECRPYTOSESSIONKEYEXCHANGE_NULLPARAM = 0x3000e7, + D3D11_MESSAGE_ID_ENCRYPTIONBLT_UNSUPPORTED = 0x3000e8, + D3D11_MESSAGE_ID_ENCRYPTIONBLT_NULLPARAM = 0x3000e9, + D3D11_MESSAGE_ID_ENCRYPTIONBLT_SRC_WRONGDEVICE = 0x3000ea, + D3D11_MESSAGE_ID_ENCRYPTIONBLT_DST_WRONGDEVICE = 0x3000eb, + D3D11_MESSAGE_ID_ENCRYPTIONBLT_FORMAT_MISMATCH = 0x3000ec, + D3D11_MESSAGE_ID_ENCRYPTIONBLT_SIZE_MISMATCH = 0x3000ed, + D3D11_MESSAGE_ID_ENCRYPTIONBLT_SRC_MULTISAMPLED = 0x3000ee, + D3D11_MESSAGE_ID_ENCRYPTIONBLT_DST_NOT_STAGING = 0x3000ef, + D3D11_MESSAGE_ID_ENCRYPTIONBLT_SRC_MAPPED = 0x3000f0, + D3D11_MESSAGE_ID_ENCRYPTIONBLT_DST_MAPPED = 0x3000f1, + D3D11_MESSAGE_ID_ENCRYPTIONBLT_SRC_OFFERED = 0x3000f2, + D3D11_MESSAGE_ID_ENCRYPTIONBLT_DST_OFFERED = 0x3000f3, + D3D11_MESSAGE_ID_ENCRYPTIONBLT_SRC_CONTENT_UNDEFINED = 0x3000f4, + D3D11_MESSAGE_ID_DECRYPTIONBLT_UNSUPPORTED = 0x3000f5, + D3D11_MESSAGE_ID_DECRYPTIONBLT_NULLPARAM = 0x3000f6, + D3D11_MESSAGE_ID_DECRYPTIONBLT_SRC_WRONGDEVICE = 0x3000f7, + D3D11_MESSAGE_ID_DECRYPTIONBLT_DST_WRONGDEVICE = 0x3000f8, + D3D11_MESSAGE_ID_DECRYPTIONBLT_FORMAT_MISMATCH = 0x3000f9, + D3D11_MESSAGE_ID_DECRYPTIONBLT_SIZE_MISMATCH = 0x3000fa, + D3D11_MESSAGE_ID_DECRYPTIONBLT_DST_MULTISAMPLED = 0x3000fb, + D3D11_MESSAGE_ID_DECRYPTIONBLT_SRC_NOT_STAGING = 0x3000fc, + D3D11_MESSAGE_ID_DECRYPTIONBLT_DST_NOT_RENDER_TARGET = 0x3000fd, + D3D11_MESSAGE_ID_DECRYPTIONBLT_SRC_MAPPED = 0x3000fe, + D3D11_MESSAGE_ID_DECRYPTIONBLT_DST_MAPPED = 0x3000ff, + D3D11_MESSAGE_ID_DECRYPTIONBLT_SRC_OFFERED = 0x300100, + D3D11_MESSAGE_ID_DECRYPTIONBLT_DST_OFFERED = 0x300101, + D3D11_MESSAGE_ID_DECRYPTIONBLT_SRC_CONTENT_UNDEFINED = 0x300102, + D3D11_MESSAGE_ID_STARTSESSIONKEYREFRESH_NULLPARAM = 0x300103, + D3D11_MESSAGE_ID_STARTSESSIONKEYREFRESH_INVALIDSIZE = 0x300104, + D3D11_MESSAGE_ID_FINISHSESSIONKEYREFRESH_NULLPARAM = 0x300105, + D3D11_MESSAGE_ID_GETENCRYPTIONBLTKEY_NULLPARAM = 0x300106, + D3D11_MESSAGE_ID_GETENCRYPTIONBLTKEY_INVALIDSIZE = 0x300107, + D3D11_MESSAGE_ID_GETCONTENTPROTECTIONCAPS_NULLPARAM = 0x300108, + D3D11_MESSAGE_ID_CHECKCRYPTOKEYEXCHANGE_NULLPARAM = 0x300109, + D3D11_MESSAGE_ID_CHECKCRYPTOKEYEXCHANGE_INVALIDINDEX = 0x30010a, + D3D11_MESSAGE_ID_CREATEAUTHENTICATEDCHANNEL_NULLPARAM = 0x30010b, + D3D11_MESSAGE_ID_CREATEAUTHENTICATEDCHANNEL_UNSUPPORTED = 0x30010c, + D3D11_MESSAGE_ID_CREATEAUTHENTICATEDCHANNEL_INVALIDTYPE = 0x30010d, + D3D11_MESSAGE_ID_CREATEAUTHENTICATEDCHANNEL_OUTOFMEMORY_RETURN = 0x30010e, + D3D11_MESSAGE_ID_GETAUTHENTICATEDCHANNELCERTIFICATESIZE_INVALIDCHANNEL = 0x30010f, + D3D11_MESSAGE_ID_GETAUTHENTICATEDCHANNELCERTIFICATESIZE_NULLPARAM = 0x300110, + D3D11_MESSAGE_ID_GETAUTHENTICATEDCHANNELCERTIFICATE_INVALIDCHANNEL = 0x300111, + D3D11_MESSAGE_ID_GETAUTHENTICATEDCHANNELCERTIFICATE_NULLPARAM = 0x300112, + D3D11_MESSAGE_ID_GETAUTHENTICATEDCHANNELCERTIFICATE_WRONGSIZE = 0x300113, + D3D11_MESSAGE_ID_NEGOTIATEAUTHENTICATEDCHANNELKEYEXCHANGE_INVALIDCHANNEL = 0x300114, + D3D11_MESSAGE_ID_NEGOTIATEAUTHENTICATEDCHANNELKEYEXCHANGE_NULLPARAM = 0x300115, + D3D11_MESSAGE_ID_QUERYAUTHENTICATEDCHANNEL_NULLPARAM = 0x300116, + D3D11_MESSAGE_ID_QUERYAUTHENTICATEDCHANNEL_WRONGCHANNEL = 0x300117, + D3D11_MESSAGE_ID_QUERYAUTHENTICATEDCHANNEL_UNSUPPORTEDQUERY = 0x300118, + D3D11_MESSAGE_ID_QUERYAUTHENTICATEDCHANNEL_WRONGSIZE = 0x300119, + D3D11_MESSAGE_ID_QUERYAUTHENTICATEDCHANNEL_INVALIDPROCESSINDEX = 0x30011a, + D3D11_MESSAGE_ID_CONFIGUREAUTHENTICATEDCHANNEL_NULLPARAM = 0x30011b, + D3D11_MESSAGE_ID_CONFIGUREAUTHENTICATEDCHANNEL_WRONGCHANNEL = 0x30011c, + D3D11_MESSAGE_ID_CONFIGUREAUTHENTICATEDCHANNEL_UNSUPPORTEDCONFIGURE = 0x30011d, + D3D11_MESSAGE_ID_CONFIGUREAUTHENTICATEDCHANNEL_WRONGSIZE = 0x30011e, + D3D11_MESSAGE_ID_CONFIGUREAUTHENTICATEDCHANNEL_INVALIDPROCESSIDTYPE = 0x30011f, + D3D11_MESSAGE_ID_VSSETCONSTANTBUFFERS_INVALIDBUFFEROFFSETORCOUNT = 0x300120, + D3D11_MESSAGE_ID_DSSETCONSTANTBUFFERS_INVALIDBUFFEROFFSETORCOUNT = 0x300121, + D3D11_MESSAGE_ID_HSSETCONSTANTBUFFERS_INVALIDBUFFEROFFSETORCOUNT = 0x300122, + D3D11_MESSAGE_ID_GSSETCONSTANTBUFFERS_INVALIDBUFFEROFFSETORCOUNT = 0x300123, + D3D11_MESSAGE_ID_PSSETCONSTANTBUFFERS_INVALIDBUFFEROFFSETORCOUNT = 0x300124, + D3D11_MESSAGE_ID_CSSETCONSTANTBUFFERS_INVALIDBUFFEROFFSETORCOUNT = 0x300125, + D3D11_MESSAGE_ID_NEGOTIATECRPYTOSESSIONKEYEXCHANGE_INVALIDSIZE = 0x300126, + D3D11_MESSAGE_ID_NEGOTIATEAUTHENTICATEDCHANNELKEYEXCHANGE_INVALIDSIZE = 0x300127, + D3D11_MESSAGE_ID_OFFERRESOURCES_INVALIDPRIORITY = 0x300128, + D3D11_MESSAGE_ID_GETCRYPTOSESSIONHANDLE_OUTOFMEMORY = 0x300129, + D3D11_MESSAGE_ID_ACQUIREHANDLEFORCAPTURE_NULLPARAM = 0x30012a, + D3D11_MESSAGE_ID_ACQUIREHANDLEFORCAPTURE_INVALIDTYPE = 0x30012b, + D3D11_MESSAGE_ID_ACQUIREHANDLEFORCAPTURE_INVALIDBIND = 0x30012c, + D3D11_MESSAGE_ID_ACQUIREHANDLEFORCAPTURE_INVALIDARRAY = 0x30012d, + D3D11_MESSAGE_ID_VIDEOPROCESSORSETSTREAMROTATION_NULLPARAM = 0x30012e, + D3D11_MESSAGE_ID_VIDEOPROCESSORSETSTREAMROTATION_INVALIDSTREAM = 0x30012f, + D3D11_MESSAGE_ID_VIDEOPROCESSORSETSTREAMROTATION_INVALID = 0x300130, + D3D11_MESSAGE_ID_VIDEOPROCESSORSETSTREAMROTATION_UNSUPPORTED = 0x300131, + D3D11_MESSAGE_ID_VIDEOPROCESSORGETSTREAMROTATION_NULLPARAM = 0x300132, + D3D11_MESSAGE_ID_DEVICE_CLEARVIEW_INVALIDVIEW = 0x300133, + D3D11_MESSAGE_ID_DEVICE_CREATEVERTEXSHADER_DOUBLEEXTENSIONSNOTSUPPORTED = 0x300134, + D3D11_MESSAGE_ID_DEVICE_CREATEVERTEXSHADER_SHADEREXTENSIONSNOTSUPPORTED = 0x300135, + D3D11_MESSAGE_ID_DEVICE_CREATEHULLSHADER_DOUBLEEXTENSIONSNOTSUPPORTED = 0x300136, + D3D11_MESSAGE_ID_DEVICE_CREATEHULLSHADER_SHADEREXTENSIONSNOTSUPPORTED = 0x300137, + D3D11_MESSAGE_ID_DEVICE_CREATEDOMAINSHADER_DOUBLEEXTENSIONSNOTSUPPORTED = 0x300138, + D3D11_MESSAGE_ID_DEVICE_CREATEDOMAINSHADER_SHADEREXTENSIONSNOTSUPPORTED = 0x300139, + D3D11_MESSAGE_ID_DEVICE_CREATEGEOMETRYSHADER_DOUBLEEXTENSIONSNOTSUPPORTED = 0x30013a, + D3D11_MESSAGE_ID_DEVICE_CREATEGEOMETRYSHADER_SHADEREXTENSIONSNOTSUPPORTED = 0x30013b, + D3D11_MESSAGE_ID_DEVICE_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_DOUBLEEXTENSIONSNOTSUPPORTED = 0x30013c, + D3D11_MESSAGE_ID_DEVICE_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_SHADEREXTENSIONSNOTSUPPORTED = 0x30013d, + D3D11_MESSAGE_ID_DEVICE_CREATEPIXELSHADER_DOUBLEEXTENSIONSNOTSUPPORTED = 0x30013e, + D3D11_MESSAGE_ID_DEVICE_CREATEPIXELSHADER_SHADEREXTENSIONSNOTSUPPORTED = 0x30013f, + D3D11_MESSAGE_ID_DEVICE_CREATECOMPUTESHADER_DOUBLEEXTENSIONSNOTSUPPORTED = 0x300140, + D3D11_MESSAGE_ID_DEVICE_CREATECOMPUTESHADER_SHADEREXTENSIONSNOTSUPPORTED = 0x300141, + D3D11_MESSAGE_ID_DEVICE_SHADER_LINKAGE_MINPRECISION = 0x300142, + D3D11_MESSAGE_ID_VIDEOPROCESSORSETSTREAMALPHA_UNSUPPORTED = 0x300143, + D3D11_MESSAGE_ID_VIDEOPROCESSORSETSTREAMPIXELASPECTRATIO_UNSUPPORTED = 0x300144, + D3D11_MESSAGE_ID_DEVICE_CREATEVERTEXSHADER_UAVSNOTSUPPORTED = 0x300145, + D3D11_MESSAGE_ID_DEVICE_CREATEHULLSHADER_UAVSNOTSUPPORTED = 0x300146, + D3D11_MESSAGE_ID_DEVICE_CREATEDOMAINSHADER_UAVSNOTSUPPORTED = 0x300147, + D3D11_MESSAGE_ID_DEVICE_CREATEGEOMETRYSHADER_UAVSNOTSUPPORTED = 0x300148, + D3D11_MESSAGE_ID_DEVICE_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_UAVSNOTSUPPORTED = 0x300149, + D3D11_MESSAGE_ID_DEVICE_CREATEPIXELSHADER_UAVSNOTSUPPORTED = 0x30014a, + D3D11_MESSAGE_ID_DEVICE_CREATECOMPUTESHADER_UAVSNOTSUPPORTED = 0x30014b, + D3D11_MESSAGE_ID_DEVICE_OMSETRENDERTARGETSANDUNORDEREDACCESSVIEWS_INVALIDOFFSET = 0x30014c, + D3D11_MESSAGE_ID_DEVICE_OMSETRENDERTARGETSANDUNORDEREDACCESSVIEWS_TOOMANYVIEWS = 0x30014d, + D3D11_MESSAGE_ID_DEVICE_CLEARVIEW_NOTSUPPORTED = 0x30014e, + D3D11_MESSAGE_ID_SWAPDEVICECONTEXTSTATE_NOTSUPPORTED = 0x30014f, + D3D11_MESSAGE_ID_UPDATESUBRESOURCE_PREFERUPDATESUBRESOURCE1 = 0x300150, + D3D11_MESSAGE_ID_GETDC_INACCESSIBLE = 0x300151, + D3D11_MESSAGE_ID_DEVICE_CLEARVIEW_INVALIDRECT = 0x300152, + D3D11_MESSAGE_ID_DEVICE_DRAW_SAMPLE_MASK_IGNORED_ON_FL9 = 0x300153, + D3D11_MESSAGE_ID_DEVICE_OPEN_SHARED_RESOURCE1_NOT_SUPPORTED = 0x300154, + D3D11_MESSAGE_ID_DEVICE_OPEN_SHARED_RESOURCE_BY_NAME_NOT_SUPPORTED = 0x300155, + D3D11_MESSAGE_ID_ENQUEUESETEVENT_NOT_SUPPORTED = 0x300156, + D3D11_MESSAGE_ID_OFFERRELEASE_NOT_SUPPORTED = 0x300157, + D3D11_MESSAGE_ID_OFFERRESOURCES_INACCESSIBLE = 0x300158, + D3D11_MESSAGE_ID_CREATEVIDEOPROCESSORINPUTVIEW_INVALIDMSAA = 0x300159, + D3D11_MESSAGE_ID_CREATEVIDEOPROCESSOROUTPUTVIEW_INVALIDMSAA = 0x30015a, + D3D11_MESSAGE_ID_DEVICE_CLEARVIEW_INVALIDSOURCERECT = 0x30015b, + D3D11_MESSAGE_ID_DEVICE_CLEARVIEW_EMPTYRECT = 0x30015c, + D3D11_MESSAGE_ID_UPDATESUBRESOURCE_EMPTYDESTBOX = 0x30015d, + D3D11_MESSAGE_ID_COPYSUBRESOURCEREGION_EMPTYSOURCEBOX = 0x30015e, + D3D11_MESSAGE_ID_DEVICE_DRAW_OM_RENDER_TARGET_DOES_NOT_SUPPORT_LOGIC_OPS = 0x30015f, + D3D11_MESSAGE_ID_DEVICE_DRAW_DEPTHSTENCILVIEW_NOT_SET = 0x300160, + D3D11_MESSAGE_ID_DEVICE_DRAW_RENDERTARGETVIEW_NOT_SET = 0x300161, + D3D11_MESSAGE_ID_DEVICE_DRAW_RENDERTARGETVIEW_NOT_SET_DUE_TO_FLIP_PRESENT = 0x300162, + D3D11_MESSAGE_ID_DEVICE_UNORDEREDACCESSVIEW_NOT_SET_DUE_TO_FLIP_PRESENT = 0x300163, + D3D11_MESSAGE_ID_D3D11_1_MESSAGES_END = 0x300164 +} D3D11_MESSAGE_ID; +typedef enum D3D11_RLDO_FLAGS { + D3D11_RLDO_SUMMARY = 1, + D3D11_RLDO_DETAIL = 2 +} D3D11_RLDO_FLAGS; +typedef struct D3D11_MESSAGE { + D3D11_MESSAGE_CATEGORY Category; + D3D11_MESSAGE_SEVERITY Severity; + D3D11_MESSAGE_ID ID; + const char *pDescription; + SIZE_T DescriptionByteLength; +} D3D11_MESSAGE; +typedef struct D3D11_INFO_QUEUE_FILTER_DESC { + UINT NumCategories; + D3D11_MESSAGE_CATEGORY *pCategoryList; + UINT NumSeverities; + D3D11_MESSAGE_SEVERITY *pSeverityList; + UINT NumIDs; + D3D11_MESSAGE_ID *pIDList; +} D3D11_INFO_QUEUE_FILTER_DESC; +typedef struct D3D11_INFO_QUEUE_FILTER { + D3D11_INFO_QUEUE_FILTER_DESC AllowList; + D3D11_INFO_QUEUE_FILTER_DESC DenyList; +} D3D11_INFO_QUEUE_FILTER; +#define D3D11_INFO_QUEUE_DEFAULT_MESSAGE_COUNT_LIMIT 1024 +/***************************************************************************** + * ID3D11Debug interface + */ +#ifndef __ID3D11Debug_INTERFACE_DEFINED__ +#define __ID3D11Debug_INTERFACE_DEFINED__ + +DEFINE_GUID(IID_ID3D11Debug, 0x79cf2233, 0x7536, 0x4948, 0x9d,0x36, 0x1e,0x46,0x92,0xdc,0x57,0x60); +#if defined(__cplusplus) && !defined(CINTERFACE) +MIDL_INTERFACE("79cf2233-7536-4948-9d36-1e4692dc5760") +ID3D11Debug : public IUnknown +{ + virtual HRESULT STDMETHODCALLTYPE SetFeatureMask( + UINT Mask) = 0; + + virtual UINT STDMETHODCALLTYPE GetFeatureMask( + ) = 0; + + virtual HRESULT STDMETHODCALLTYPE SetPresentPerRenderOpDelay( + UINT Milliseconds) = 0; + + virtual UINT STDMETHODCALLTYPE GetPresentPerRenderOpDelay( + ) = 0; + + virtual HRESULT STDMETHODCALLTYPE SetSwapChain( + IDXGISwapChain *pSwapChain) = 0; + + virtual HRESULT STDMETHODCALLTYPE GetSwapChain( + IDXGISwapChain **ppSwapChain) = 0; + + virtual HRESULT STDMETHODCALLTYPE ValidateContext( + ID3D11DeviceContext *pContext) = 0; + + virtual HRESULT STDMETHODCALLTYPE ReportLiveDeviceObjects( + D3D11_RLDO_FLAGS Flags) = 0; + + virtual HRESULT STDMETHODCALLTYPE ValidateContextForDispatch( + ID3D11DeviceContext *pContext) = 0; + +}; +#ifdef __CRT_UUID_DECL +__CRT_UUID_DECL(ID3D11Debug, 0x79cf2233, 0x7536, 0x4948, 0x9d,0x36, 0x1e,0x46,0x92,0xdc,0x57,0x60) +#endif +#else +typedef struct ID3D11DebugVtbl { + BEGIN_INTERFACE + + /*** IUnknown methods ***/ + HRESULT (STDMETHODCALLTYPE *QueryInterface)( + ID3D11Debug *This, + REFIID riid, + void **ppvObject); + + ULONG (STDMETHODCALLTYPE *AddRef)( + ID3D11Debug *This); + + ULONG (STDMETHODCALLTYPE *Release)( + ID3D11Debug *This); + + /*** ID3D11Debug methods ***/ + HRESULT (STDMETHODCALLTYPE *SetFeatureMask)( + ID3D11Debug *This, + UINT Mask); + + UINT (STDMETHODCALLTYPE *GetFeatureMask)( + ID3D11Debug *This); + + HRESULT (STDMETHODCALLTYPE *SetPresentPerRenderOpDelay)( + ID3D11Debug *This, + UINT Milliseconds); + + UINT (STDMETHODCALLTYPE *GetPresentPerRenderOpDelay)( + ID3D11Debug *This); + + HRESULT (STDMETHODCALLTYPE *SetSwapChain)( + ID3D11Debug *This, + IDXGISwapChain *pSwapChain); + + HRESULT (STDMETHODCALLTYPE *GetSwapChain)( + ID3D11Debug *This, + IDXGISwapChain **ppSwapChain); + + HRESULT (STDMETHODCALLTYPE *ValidateContext)( + ID3D11Debug *This, + ID3D11DeviceContext *pContext); + + HRESULT (STDMETHODCALLTYPE *ReportLiveDeviceObjects)( + ID3D11Debug *This, + D3D11_RLDO_FLAGS Flags); + + HRESULT (STDMETHODCALLTYPE *ValidateContextForDispatch)( + ID3D11Debug *This, + ID3D11DeviceContext *pContext); + + END_INTERFACE +} ID3D11DebugVtbl; + +interface ID3D11Debug { + CONST_VTBL ID3D11DebugVtbl* lpVtbl; +}; + +#ifdef COBJMACROS +#ifndef WIDL_C_INLINE_WRAPPERS +/*** IUnknown methods ***/ +#define ID3D11Debug_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) +#define ID3D11Debug_AddRef(This) (This)->lpVtbl->AddRef(This) +#define ID3D11Debug_Release(This) (This)->lpVtbl->Release(This) +/*** ID3D11Debug methods ***/ +#define ID3D11Debug_SetFeatureMask(This,Mask) (This)->lpVtbl->SetFeatureMask(This,Mask) +#define ID3D11Debug_GetFeatureMask(This) (This)->lpVtbl->GetFeatureMask(This) +#define ID3D11Debug_SetPresentPerRenderOpDelay(This,Milliseconds) (This)->lpVtbl->SetPresentPerRenderOpDelay(This,Milliseconds) +#define ID3D11Debug_GetPresentPerRenderOpDelay(This) (This)->lpVtbl->GetPresentPerRenderOpDelay(This) +#define ID3D11Debug_SetSwapChain(This,pSwapChain) (This)->lpVtbl->SetSwapChain(This,pSwapChain) +#define ID3D11Debug_GetSwapChain(This,ppSwapChain) (This)->lpVtbl->GetSwapChain(This,ppSwapChain) +#define ID3D11Debug_ValidateContext(This,pContext) (This)->lpVtbl->ValidateContext(This,pContext) +#define ID3D11Debug_ReportLiveDeviceObjects(This,Flags) (This)->lpVtbl->ReportLiveDeviceObjects(This,Flags) +#define ID3D11Debug_ValidateContextForDispatch(This,pContext) (This)->lpVtbl->ValidateContextForDispatch(This,pContext) +#else +/*** IUnknown methods ***/ +static FORCEINLINE HRESULT ID3D11Debug_QueryInterface(ID3D11Debug* This,REFIID riid,void **ppvObject) { + return This->lpVtbl->QueryInterface(This,riid,ppvObject); +} +static FORCEINLINE ULONG ID3D11Debug_AddRef(ID3D11Debug* This) { + return This->lpVtbl->AddRef(This); +} +static FORCEINLINE ULONG ID3D11Debug_Release(ID3D11Debug* This) { + return This->lpVtbl->Release(This); +} +/*** ID3D11Debug methods ***/ +static FORCEINLINE HRESULT ID3D11Debug_SetFeatureMask(ID3D11Debug* This,UINT Mask) { + return This->lpVtbl->SetFeatureMask(This,Mask); +} +static FORCEINLINE UINT ID3D11Debug_GetFeatureMask(ID3D11Debug* This) { + return This->lpVtbl->GetFeatureMask(This); +} +static FORCEINLINE HRESULT ID3D11Debug_SetPresentPerRenderOpDelay(ID3D11Debug* This,UINT Milliseconds) { + return This->lpVtbl->SetPresentPerRenderOpDelay(This,Milliseconds); +} +static FORCEINLINE UINT ID3D11Debug_GetPresentPerRenderOpDelay(ID3D11Debug* This) { + return This->lpVtbl->GetPresentPerRenderOpDelay(This); +} +static FORCEINLINE HRESULT ID3D11Debug_SetSwapChain(ID3D11Debug* This,IDXGISwapChain *pSwapChain) { + return This->lpVtbl->SetSwapChain(This,pSwapChain); +} +static FORCEINLINE HRESULT ID3D11Debug_GetSwapChain(ID3D11Debug* This,IDXGISwapChain **ppSwapChain) { + return This->lpVtbl->GetSwapChain(This,ppSwapChain); +} +static FORCEINLINE HRESULT ID3D11Debug_ValidateContext(ID3D11Debug* This,ID3D11DeviceContext *pContext) { + return This->lpVtbl->ValidateContext(This,pContext); +} +static FORCEINLINE HRESULT ID3D11Debug_ReportLiveDeviceObjects(ID3D11Debug* This,D3D11_RLDO_FLAGS Flags) { + return This->lpVtbl->ReportLiveDeviceObjects(This,Flags); +} +static FORCEINLINE HRESULT ID3D11Debug_ValidateContextForDispatch(ID3D11Debug* This,ID3D11DeviceContext *pContext) { + return This->lpVtbl->ValidateContextForDispatch(This,pContext); +} +#endif +#endif + +#endif + + +#endif /* __ID3D11Debug_INTERFACE_DEFINED__ */ + +/***************************************************************************** + * ID3D11InfoQueue interface + */ +#ifndef __ID3D11InfoQueue_INTERFACE_DEFINED__ +#define __ID3D11InfoQueue_INTERFACE_DEFINED__ + +#ifdef WINE_NO_UNICODE_MACROS +#undef GetMessage +#endif +DEFINE_GUID(IID_ID3D11InfoQueue, 0x6543dbb6, 0x1b48, 0x42f5, 0xab,0x82, 0xe9,0x7e,0xc7,0x43,0x26,0xf6); +#if defined(__cplusplus) && !defined(CINTERFACE) +MIDL_INTERFACE("6543dbb6-1b48-42f5-ab82-e97ec74326f6") +ID3D11InfoQueue : public IUnknown +{ + virtual HRESULT STDMETHODCALLTYPE SetMessageCountLimit( + UINT64 MessageCountLimit) = 0; + + virtual void STDMETHODCALLTYPE ClearStoredMessages( + ) = 0; + + virtual HRESULT STDMETHODCALLTYPE GetMessage( + UINT64 MessageIndex, + D3D11_MESSAGE *pMessage, + SIZE_T *pMessageByteLength) = 0; + + virtual UINT64 STDMETHODCALLTYPE GetNumMessagesAllowedByStorageFilter( + ) = 0; + + virtual UINT64 STDMETHODCALLTYPE GetNumMessagesDeniedByStorageFilter( + ) = 0; + + virtual UINT64 STDMETHODCALLTYPE GetNumStoredMessages( + ) = 0; + + virtual UINT64 STDMETHODCALLTYPE GetNumStoredMessagesAllowedByRetrievalFilter( + ) = 0; + + virtual UINT64 STDMETHODCALLTYPE GetNumMessagesDiscardedByMessageCountLimit( + ) = 0; + + virtual UINT64 STDMETHODCALLTYPE GetMessageCountLimit( + ) = 0; + + virtual HRESULT STDMETHODCALLTYPE AddStorageFilterEntries( + D3D11_INFO_QUEUE_FILTER *pFilter) = 0; + + virtual HRESULT STDMETHODCALLTYPE GetStorageFilter( + D3D11_INFO_QUEUE_FILTER *pFilter, + SIZE_T *pFilterByteLength) = 0; + + virtual void STDMETHODCALLTYPE ClearStorageFilter( + ) = 0; + + virtual HRESULT STDMETHODCALLTYPE PushEmptyStorageFilter( + ) = 0; + + virtual HRESULT STDMETHODCALLTYPE PushCopyOfStorageFilter( + ) = 0; + + virtual HRESULT STDMETHODCALLTYPE PushStorageFilter( + D3D11_INFO_QUEUE_FILTER *pFilter) = 0; + + virtual void STDMETHODCALLTYPE PopStorageFilter( + ) = 0; + + virtual UINT STDMETHODCALLTYPE GetStorageFilterStackSize( + ) = 0; + + virtual HRESULT STDMETHODCALLTYPE AddRetrievalFilterEntries( + D3D11_INFO_QUEUE_FILTER *pFilter) = 0; + + virtual HRESULT STDMETHODCALLTYPE GetRetrievalFilter( + D3D11_INFO_QUEUE_FILTER *pFilter, + SIZE_T *pFilterByteLength) = 0; + + virtual void STDMETHODCALLTYPE ClearRetrievalFilter( + ) = 0; + + virtual HRESULT STDMETHODCALLTYPE PushEmptyRetrievalFilter( + ) = 0; + + virtual HRESULT STDMETHODCALLTYPE PushCopyOfRetrievalFilter( + ) = 0; + + virtual HRESULT STDMETHODCALLTYPE PushRetrievalFilter( + D3D11_INFO_QUEUE_FILTER *pFilter) = 0; + + virtual void STDMETHODCALLTYPE PopRetrievalFilter( + ) = 0; + + virtual UINT STDMETHODCALLTYPE GetRetrievalFilterStackSize( + ) = 0; + + virtual HRESULT STDMETHODCALLTYPE AddMessage( + D3D11_MESSAGE_CATEGORY Category, + D3D11_MESSAGE_SEVERITY Severity, + D3D11_MESSAGE_ID ID, + LPCSTR pDescription) = 0; + + virtual HRESULT STDMETHODCALLTYPE AddApplicationMessage( + D3D11_MESSAGE_SEVERITY Severity, + LPCSTR pDescription) = 0; + + virtual HRESULT STDMETHODCALLTYPE SetBreakOnCategory( + D3D11_MESSAGE_CATEGORY Category, + WINBOOL bEnable) = 0; + + virtual HRESULT STDMETHODCALLTYPE SetBreakOnSeverity( + D3D11_MESSAGE_SEVERITY Severity, + WINBOOL bEnable) = 0; + + virtual HRESULT STDMETHODCALLTYPE SetBreakOnID( + D3D11_MESSAGE_ID ID, + WINBOOL bEnable) = 0; + + virtual WINBOOL STDMETHODCALLTYPE GetBreakOnCategory( + D3D11_MESSAGE_CATEGORY Category) = 0; + + virtual WINBOOL STDMETHODCALLTYPE GetBreakOnSeverity( + D3D11_MESSAGE_SEVERITY Severity) = 0; + + virtual WINBOOL STDMETHODCALLTYPE GetBreakOnID( + D3D11_MESSAGE_ID ID) = 0; + + virtual void STDMETHODCALLTYPE SetMuteDebugOutput( + WINBOOL bMute) = 0; + + virtual WINBOOL STDMETHODCALLTYPE GetMuteDebugOutput( + ) = 0; + +}; +#ifdef __CRT_UUID_DECL +__CRT_UUID_DECL(ID3D11InfoQueue, 0x6543dbb6, 0x1b48, 0x42f5, 0xab,0x82, 0xe9,0x7e,0xc7,0x43,0x26,0xf6) +#endif +#else +typedef struct ID3D11InfoQueueVtbl { + BEGIN_INTERFACE + + /*** IUnknown methods ***/ + HRESULT (STDMETHODCALLTYPE *QueryInterface)( + ID3D11InfoQueue *This, + REFIID riid, + void **ppvObject); + + ULONG (STDMETHODCALLTYPE *AddRef)( + ID3D11InfoQueue *This); + + ULONG (STDMETHODCALLTYPE *Release)( + ID3D11InfoQueue *This); + + /*** ID3D11InfoQueue methods ***/ + HRESULT (STDMETHODCALLTYPE *SetMessageCountLimit)( + ID3D11InfoQueue *This, + UINT64 MessageCountLimit); + + void (STDMETHODCALLTYPE *ClearStoredMessages)( + ID3D11InfoQueue *This); + + HRESULT (STDMETHODCALLTYPE *GetMessage)( + ID3D11InfoQueue *This, + UINT64 MessageIndex, + D3D11_MESSAGE *pMessage, + SIZE_T *pMessageByteLength); + + UINT64 (STDMETHODCALLTYPE *GetNumMessagesAllowedByStorageFilter)( + ID3D11InfoQueue *This); + + UINT64 (STDMETHODCALLTYPE *GetNumMessagesDeniedByStorageFilter)( + ID3D11InfoQueue *This); + + UINT64 (STDMETHODCALLTYPE *GetNumStoredMessages)( + ID3D11InfoQueue *This); + + UINT64 (STDMETHODCALLTYPE *GetNumStoredMessagesAllowedByRetrievalFilter)( + ID3D11InfoQueue *This); + + UINT64 (STDMETHODCALLTYPE *GetNumMessagesDiscardedByMessageCountLimit)( + ID3D11InfoQueue *This); + + UINT64 (STDMETHODCALLTYPE *GetMessageCountLimit)( + ID3D11InfoQueue *This); + + HRESULT (STDMETHODCALLTYPE *AddStorageFilterEntries)( + ID3D11InfoQueue *This, + D3D11_INFO_QUEUE_FILTER *pFilter); + + HRESULT (STDMETHODCALLTYPE *GetStorageFilter)( + ID3D11InfoQueue *This, + D3D11_INFO_QUEUE_FILTER *pFilter, + SIZE_T *pFilterByteLength); + + void (STDMETHODCALLTYPE *ClearStorageFilter)( + ID3D11InfoQueue *This); + + HRESULT (STDMETHODCALLTYPE *PushEmptyStorageFilter)( + ID3D11InfoQueue *This); + + HRESULT (STDMETHODCALLTYPE *PushCopyOfStorageFilter)( + ID3D11InfoQueue *This); + + HRESULT (STDMETHODCALLTYPE *PushStorageFilter)( + ID3D11InfoQueue *This, + D3D11_INFO_QUEUE_FILTER *pFilter); + + void (STDMETHODCALLTYPE *PopStorageFilter)( + ID3D11InfoQueue *This); + + UINT (STDMETHODCALLTYPE *GetStorageFilterStackSize)( + ID3D11InfoQueue *This); + + HRESULT (STDMETHODCALLTYPE *AddRetrievalFilterEntries)( + ID3D11InfoQueue *This, + D3D11_INFO_QUEUE_FILTER *pFilter); + + HRESULT (STDMETHODCALLTYPE *GetRetrievalFilter)( + ID3D11InfoQueue *This, + D3D11_INFO_QUEUE_FILTER *pFilter, + SIZE_T *pFilterByteLength); + + void (STDMETHODCALLTYPE *ClearRetrievalFilter)( + ID3D11InfoQueue *This); + + HRESULT (STDMETHODCALLTYPE *PushEmptyRetrievalFilter)( + ID3D11InfoQueue *This); + + HRESULT (STDMETHODCALLTYPE *PushCopyOfRetrievalFilter)( + ID3D11InfoQueue *This); + + HRESULT (STDMETHODCALLTYPE *PushRetrievalFilter)( + ID3D11InfoQueue *This, + D3D11_INFO_QUEUE_FILTER *pFilter); + + void (STDMETHODCALLTYPE *PopRetrievalFilter)( + ID3D11InfoQueue *This); + + UINT (STDMETHODCALLTYPE *GetRetrievalFilterStackSize)( + ID3D11InfoQueue *This); + + HRESULT (STDMETHODCALLTYPE *AddMessage)( + ID3D11InfoQueue *This, + D3D11_MESSAGE_CATEGORY Category, + D3D11_MESSAGE_SEVERITY Severity, + D3D11_MESSAGE_ID ID, + LPCSTR pDescription); + + HRESULT (STDMETHODCALLTYPE *AddApplicationMessage)( + ID3D11InfoQueue *This, + D3D11_MESSAGE_SEVERITY Severity, + LPCSTR pDescription); + + HRESULT (STDMETHODCALLTYPE *SetBreakOnCategory)( + ID3D11InfoQueue *This, + D3D11_MESSAGE_CATEGORY Category, + WINBOOL bEnable); + + HRESULT (STDMETHODCALLTYPE *SetBreakOnSeverity)( + ID3D11InfoQueue *This, + D3D11_MESSAGE_SEVERITY Severity, + WINBOOL bEnable); + + HRESULT (STDMETHODCALLTYPE *SetBreakOnID)( + ID3D11InfoQueue *This, + D3D11_MESSAGE_ID ID, + WINBOOL bEnable); + + WINBOOL (STDMETHODCALLTYPE *GetBreakOnCategory)( + ID3D11InfoQueue *This, + D3D11_MESSAGE_CATEGORY Category); + + WINBOOL (STDMETHODCALLTYPE *GetBreakOnSeverity)( + ID3D11InfoQueue *This, + D3D11_MESSAGE_SEVERITY Severity); + + WINBOOL (STDMETHODCALLTYPE *GetBreakOnID)( + ID3D11InfoQueue *This, + D3D11_MESSAGE_ID ID); + + void (STDMETHODCALLTYPE *SetMuteDebugOutput)( + ID3D11InfoQueue *This, + WINBOOL bMute); + + WINBOOL (STDMETHODCALLTYPE *GetMuteDebugOutput)( + ID3D11InfoQueue *This); + + END_INTERFACE +} ID3D11InfoQueueVtbl; + +interface ID3D11InfoQueue { + CONST_VTBL ID3D11InfoQueueVtbl* lpVtbl; +}; + +#ifdef COBJMACROS +#ifndef WIDL_C_INLINE_WRAPPERS +/*** IUnknown methods ***/ +#define ID3D11InfoQueue_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) +#define ID3D11InfoQueue_AddRef(This) (This)->lpVtbl->AddRef(This) +#define ID3D11InfoQueue_Release(This) (This)->lpVtbl->Release(This) +/*** ID3D11InfoQueue methods ***/ +#define ID3D11InfoQueue_SetMessageCountLimit(This,MessageCountLimit) (This)->lpVtbl->SetMessageCountLimit(This,MessageCountLimit) +#define ID3D11InfoQueue_ClearStoredMessages(This) (This)->lpVtbl->ClearStoredMessages(This) +#define ID3D11InfoQueue_GetMessage(This,MessageIndex,pMessage,pMessageByteLength) (This)->lpVtbl->GetMessage(This,MessageIndex,pMessage,pMessageByteLength) +#define ID3D11InfoQueue_GetNumMessagesAllowedByStorageFilter(This) (This)->lpVtbl->GetNumMessagesAllowedByStorageFilter(This) +#define ID3D11InfoQueue_GetNumMessagesDeniedByStorageFilter(This) (This)->lpVtbl->GetNumMessagesDeniedByStorageFilter(This) +#define ID3D11InfoQueue_GetNumStoredMessages(This) (This)->lpVtbl->GetNumStoredMessages(This) +#define ID3D11InfoQueue_GetNumStoredMessagesAllowedByRetrievalFilter(This) (This)->lpVtbl->GetNumStoredMessagesAllowedByRetrievalFilter(This) +#define ID3D11InfoQueue_GetNumMessagesDiscardedByMessageCountLimit(This) (This)->lpVtbl->GetNumMessagesDiscardedByMessageCountLimit(This) +#define ID3D11InfoQueue_GetMessageCountLimit(This) (This)->lpVtbl->GetMessageCountLimit(This) +#define ID3D11InfoQueue_AddStorageFilterEntries(This,pFilter) (This)->lpVtbl->AddStorageFilterEntries(This,pFilter) +#define ID3D11InfoQueue_GetStorageFilter(This,pFilter,pFilterByteLength) (This)->lpVtbl->GetStorageFilter(This,pFilter,pFilterByteLength) +#define ID3D11InfoQueue_ClearStorageFilter(This) (This)->lpVtbl->ClearStorageFilter(This) +#define ID3D11InfoQueue_PushEmptyStorageFilter(This) (This)->lpVtbl->PushEmptyStorageFilter(This) +#define ID3D11InfoQueue_PushCopyOfStorageFilter(This) (This)->lpVtbl->PushCopyOfStorageFilter(This) +#define ID3D11InfoQueue_PushStorageFilter(This,pFilter) (This)->lpVtbl->PushStorageFilter(This,pFilter) +#define ID3D11InfoQueue_PopStorageFilter(This) (This)->lpVtbl->PopStorageFilter(This) +#define ID3D11InfoQueue_GetStorageFilterStackSize(This) (This)->lpVtbl->GetStorageFilterStackSize(This) +#define ID3D11InfoQueue_AddRetrievalFilterEntries(This,pFilter) (This)->lpVtbl->AddRetrievalFilterEntries(This,pFilter) +#define ID3D11InfoQueue_GetRetrievalFilter(This,pFilter,pFilterByteLength) (This)->lpVtbl->GetRetrievalFilter(This,pFilter,pFilterByteLength) +#define ID3D11InfoQueue_ClearRetrievalFilter(This) (This)->lpVtbl->ClearRetrievalFilter(This) +#define ID3D11InfoQueue_PushEmptyRetrievalFilter(This) (This)->lpVtbl->PushEmptyRetrievalFilter(This) +#define ID3D11InfoQueue_PushCopyOfRetrievalFilter(This) (This)->lpVtbl->PushCopyOfRetrievalFilter(This) +#define ID3D11InfoQueue_PushRetrievalFilter(This,pFilter) (This)->lpVtbl->PushRetrievalFilter(This,pFilter) +#define ID3D11InfoQueue_PopRetrievalFilter(This) (This)->lpVtbl->PopRetrievalFilter(This) +#define ID3D11InfoQueue_GetRetrievalFilterStackSize(This) (This)->lpVtbl->GetRetrievalFilterStackSize(This) +#define ID3D11InfoQueue_AddMessage(This,Category,Severity,ID,pDescription) (This)->lpVtbl->AddMessage(This,Category,Severity,ID,pDescription) +#define ID3D11InfoQueue_AddApplicationMessage(This,Severity,pDescription) (This)->lpVtbl->AddApplicationMessage(This,Severity,pDescription) +#define ID3D11InfoQueue_SetBreakOnCategory(This,Category,bEnable) (This)->lpVtbl->SetBreakOnCategory(This,Category,bEnable) +#define ID3D11InfoQueue_SetBreakOnSeverity(This,Severity,bEnable) (This)->lpVtbl->SetBreakOnSeverity(This,Severity,bEnable) +#define ID3D11InfoQueue_SetBreakOnID(This,ID,bEnable) (This)->lpVtbl->SetBreakOnID(This,ID,bEnable) +#define ID3D11InfoQueue_GetBreakOnCategory(This,Category) (This)->lpVtbl->GetBreakOnCategory(This,Category) +#define ID3D11InfoQueue_GetBreakOnSeverity(This,Severity) (This)->lpVtbl->GetBreakOnSeverity(This,Severity) +#define ID3D11InfoQueue_GetBreakOnID(This,ID) (This)->lpVtbl->GetBreakOnID(This,ID) +#define ID3D11InfoQueue_SetMuteDebugOutput(This,bMute) (This)->lpVtbl->SetMuteDebugOutput(This,bMute) +#define ID3D11InfoQueue_GetMuteDebugOutput(This) (This)->lpVtbl->GetMuteDebugOutput(This) +#else +/*** IUnknown methods ***/ +static FORCEINLINE HRESULT ID3D11InfoQueue_QueryInterface(ID3D11InfoQueue* This,REFIID riid,void **ppvObject) { + return This->lpVtbl->QueryInterface(This,riid,ppvObject); +} +static FORCEINLINE ULONG ID3D11InfoQueue_AddRef(ID3D11InfoQueue* This) { + return This->lpVtbl->AddRef(This); +} +static FORCEINLINE ULONG ID3D11InfoQueue_Release(ID3D11InfoQueue* This) { + return This->lpVtbl->Release(This); +} +/*** ID3D11InfoQueue methods ***/ +static FORCEINLINE HRESULT ID3D11InfoQueue_SetMessageCountLimit(ID3D11InfoQueue* This,UINT64 MessageCountLimit) { + return This->lpVtbl->SetMessageCountLimit(This,MessageCountLimit); +} +static FORCEINLINE void ID3D11InfoQueue_ClearStoredMessages(ID3D11InfoQueue* This) { + This->lpVtbl->ClearStoredMessages(This); +} +static FORCEINLINE HRESULT ID3D11InfoQueue_GetMessage(ID3D11InfoQueue* This,UINT64 MessageIndex,D3D11_MESSAGE *pMessage,SIZE_T *pMessageByteLength) { + return This->lpVtbl->GetMessage(This,MessageIndex,pMessage,pMessageByteLength); +} +static FORCEINLINE UINT64 ID3D11InfoQueue_GetNumMessagesAllowedByStorageFilter(ID3D11InfoQueue* This) { + return This->lpVtbl->GetNumMessagesAllowedByStorageFilter(This); +} +static FORCEINLINE UINT64 ID3D11InfoQueue_GetNumMessagesDeniedByStorageFilter(ID3D11InfoQueue* This) { + return This->lpVtbl->GetNumMessagesDeniedByStorageFilter(This); +} +static FORCEINLINE UINT64 ID3D11InfoQueue_GetNumStoredMessages(ID3D11InfoQueue* This) { + return This->lpVtbl->GetNumStoredMessages(This); +} +static FORCEINLINE UINT64 ID3D11InfoQueue_GetNumStoredMessagesAllowedByRetrievalFilter(ID3D11InfoQueue* This) { + return This->lpVtbl->GetNumStoredMessagesAllowedByRetrievalFilter(This); +} +static FORCEINLINE UINT64 ID3D11InfoQueue_GetNumMessagesDiscardedByMessageCountLimit(ID3D11InfoQueue* This) { + return This->lpVtbl->GetNumMessagesDiscardedByMessageCountLimit(This); +} +static FORCEINLINE UINT64 ID3D11InfoQueue_GetMessageCountLimit(ID3D11InfoQueue* This) { + return This->lpVtbl->GetMessageCountLimit(This); +} +static FORCEINLINE HRESULT ID3D11InfoQueue_AddStorageFilterEntries(ID3D11InfoQueue* This,D3D11_INFO_QUEUE_FILTER *pFilter) { + return This->lpVtbl->AddStorageFilterEntries(This,pFilter); +} +static FORCEINLINE HRESULT ID3D11InfoQueue_GetStorageFilter(ID3D11InfoQueue* This,D3D11_INFO_QUEUE_FILTER *pFilter,SIZE_T *pFilterByteLength) { + return This->lpVtbl->GetStorageFilter(This,pFilter,pFilterByteLength); +} +static FORCEINLINE void ID3D11InfoQueue_ClearStorageFilter(ID3D11InfoQueue* This) { + This->lpVtbl->ClearStorageFilter(This); +} +static FORCEINLINE HRESULT ID3D11InfoQueue_PushEmptyStorageFilter(ID3D11InfoQueue* This) { + return This->lpVtbl->PushEmptyStorageFilter(This); +} +static FORCEINLINE HRESULT ID3D11InfoQueue_PushCopyOfStorageFilter(ID3D11InfoQueue* This) { + return This->lpVtbl->PushCopyOfStorageFilter(This); +} +static FORCEINLINE HRESULT ID3D11InfoQueue_PushStorageFilter(ID3D11InfoQueue* This,D3D11_INFO_QUEUE_FILTER *pFilter) { + return This->lpVtbl->PushStorageFilter(This,pFilter); +} +static FORCEINLINE void ID3D11InfoQueue_PopStorageFilter(ID3D11InfoQueue* This) { + This->lpVtbl->PopStorageFilter(This); +} +static FORCEINLINE UINT ID3D11InfoQueue_GetStorageFilterStackSize(ID3D11InfoQueue* This) { + return This->lpVtbl->GetStorageFilterStackSize(This); +} +static FORCEINLINE HRESULT ID3D11InfoQueue_AddRetrievalFilterEntries(ID3D11InfoQueue* This,D3D11_INFO_QUEUE_FILTER *pFilter) { + return This->lpVtbl->AddRetrievalFilterEntries(This,pFilter); +} +static FORCEINLINE HRESULT ID3D11InfoQueue_GetRetrievalFilter(ID3D11InfoQueue* This,D3D11_INFO_QUEUE_FILTER *pFilter,SIZE_T *pFilterByteLength) { + return This->lpVtbl->GetRetrievalFilter(This,pFilter,pFilterByteLength); +} +static FORCEINLINE void ID3D11InfoQueue_ClearRetrievalFilter(ID3D11InfoQueue* This) { + This->lpVtbl->ClearRetrievalFilter(This); +} +static FORCEINLINE HRESULT ID3D11InfoQueue_PushEmptyRetrievalFilter(ID3D11InfoQueue* This) { + return This->lpVtbl->PushEmptyRetrievalFilter(This); +} +static FORCEINLINE HRESULT ID3D11InfoQueue_PushCopyOfRetrievalFilter(ID3D11InfoQueue* This) { + return This->lpVtbl->PushCopyOfRetrievalFilter(This); +} +static FORCEINLINE HRESULT ID3D11InfoQueue_PushRetrievalFilter(ID3D11InfoQueue* This,D3D11_INFO_QUEUE_FILTER *pFilter) { + return This->lpVtbl->PushRetrievalFilter(This,pFilter); +} +static FORCEINLINE void ID3D11InfoQueue_PopRetrievalFilter(ID3D11InfoQueue* This) { + This->lpVtbl->PopRetrievalFilter(This); +} +static FORCEINLINE UINT ID3D11InfoQueue_GetRetrievalFilterStackSize(ID3D11InfoQueue* This) { + return This->lpVtbl->GetRetrievalFilterStackSize(This); +} +static FORCEINLINE HRESULT ID3D11InfoQueue_AddMessage(ID3D11InfoQueue* This,D3D11_MESSAGE_CATEGORY Category,D3D11_MESSAGE_SEVERITY Severity,D3D11_MESSAGE_ID ID,LPCSTR pDescription) { + return This->lpVtbl->AddMessage(This,Category,Severity,ID,pDescription); +} +static FORCEINLINE HRESULT ID3D11InfoQueue_AddApplicationMessage(ID3D11InfoQueue* This,D3D11_MESSAGE_SEVERITY Severity,LPCSTR pDescription) { + return This->lpVtbl->AddApplicationMessage(This,Severity,pDescription); +} +static FORCEINLINE HRESULT ID3D11InfoQueue_SetBreakOnCategory(ID3D11InfoQueue* This,D3D11_MESSAGE_CATEGORY Category,WINBOOL bEnable) { + return This->lpVtbl->SetBreakOnCategory(This,Category,bEnable); +} +static FORCEINLINE HRESULT ID3D11InfoQueue_SetBreakOnSeverity(ID3D11InfoQueue* This,D3D11_MESSAGE_SEVERITY Severity,WINBOOL bEnable) { + return This->lpVtbl->SetBreakOnSeverity(This,Severity,bEnable); +} +static FORCEINLINE HRESULT ID3D11InfoQueue_SetBreakOnID(ID3D11InfoQueue* This,D3D11_MESSAGE_ID ID,WINBOOL bEnable) { + return This->lpVtbl->SetBreakOnID(This,ID,bEnable); +} +static FORCEINLINE WINBOOL ID3D11InfoQueue_GetBreakOnCategory(ID3D11InfoQueue* This,D3D11_MESSAGE_CATEGORY Category) { + return This->lpVtbl->GetBreakOnCategory(This,Category); +} +static FORCEINLINE WINBOOL ID3D11InfoQueue_GetBreakOnSeverity(ID3D11InfoQueue* This,D3D11_MESSAGE_SEVERITY Severity) { + return This->lpVtbl->GetBreakOnSeverity(This,Severity); +} +static FORCEINLINE WINBOOL ID3D11InfoQueue_GetBreakOnID(ID3D11InfoQueue* This,D3D11_MESSAGE_ID ID) { + return This->lpVtbl->GetBreakOnID(This,ID); +} +static FORCEINLINE void ID3D11InfoQueue_SetMuteDebugOutput(ID3D11InfoQueue* This,WINBOOL bMute) { + This->lpVtbl->SetMuteDebugOutput(This,bMute); +} +static FORCEINLINE WINBOOL ID3D11InfoQueue_GetMuteDebugOutput(ID3D11InfoQueue* This) { + return This->lpVtbl->GetMuteDebugOutput(This); +} +#endif +#endif + +#endif + + +#endif /* __ID3D11InfoQueue_INTERFACE_DEFINED__ */ + +/* Begin additional prototypes for all interfaces */ + + +/* End additional prototypes */ + +#ifdef __cplusplus +} +#endif + +#endif /* __d3d11sdklayers_h__ */ diff --git a/src/libs/dxvk-native-1.9.2a/include/native/directx/d3d11shader.h b/src/libs/dxvk-native-1.9.2a/include/native/directx/d3d11shader.h new file mode 100644 index 00000000..52642469 --- /dev/null +++ b/src/libs/dxvk-native-1.9.2a/include/native/directx/d3d11shader.h @@ -0,0 +1,260 @@ +#undef INTERFACE +/* + * Copyright 2010 Matteo Bruni for CodeWeavers + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; either + * version 2.1 of the License, or (at your option) any later version. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA + */ + +#ifndef __D3D11SHADER_H__ +#define __D3D11SHADER_H__ + +#include "d3dcommon.h" + +/* These are defined as version-neutral in d3dcommon.h */ +typedef D3D_CBUFFER_TYPE D3D11_CBUFFER_TYPE; + +typedef D3D_RESOURCE_RETURN_TYPE D3D11_RESOURCE_RETURN_TYPE; + +typedef D3D_TESSELLATOR_DOMAIN D3D11_TESSELLATOR_DOMAIN; + +typedef D3D_TESSELLATOR_PARTITIONING D3D11_TESSELLATOR_PARTITIONING; + +typedef D3D_TESSELLATOR_OUTPUT_PRIMITIVE D3D11_TESSELLATOR_OUTPUT_PRIMITIVE; + +typedef struct _D3D11_SHADER_DESC +{ + UINT Version; + const char *Creator; + UINT Flags; + UINT ConstantBuffers; + UINT BoundResources; + UINT InputParameters; + UINT OutputParameters; + UINT InstructionCount; + UINT TempRegisterCount; + UINT TempArrayCount; + UINT DefCount; + UINT DclCount; + UINT TextureNormalInstructions; + UINT TextureLoadInstructions; + UINT TextureCompInstructions; + UINT TextureBiasInstructions; + UINT TextureGradientInstructions; + UINT FloatInstructionCount; + UINT IntInstructionCount; + UINT UintInstructionCount; + UINT StaticFlowControlCount; + UINT DynamicFlowControlCount; + UINT MacroInstructionCount; + UINT ArrayInstructionCount; + UINT CutInstructionCount; + UINT EmitInstructionCount; + D3D_PRIMITIVE_TOPOLOGY GSOutputTopology; + UINT GSMaxOutputVertexCount; + D3D_PRIMITIVE InputPrimitive; + UINT PatchConstantParameters; + UINT cGSInstanceCount; + UINT cControlPoints; + D3D_TESSELLATOR_OUTPUT_PRIMITIVE HSOutputPrimitive; + D3D_TESSELLATOR_PARTITIONING HSPartitioning; + D3D_TESSELLATOR_DOMAIN TessellatorDomain; + UINT cBarrierInstructions; + UINT cInterlockedInstructions; + UINT cTextureStoreInstructions; +} D3D11_SHADER_DESC; + +typedef struct _D3D11_SHADER_VARIABLE_DESC +{ + const char *Name; + UINT StartOffset; + UINT Size; + UINT uFlags; + void *DefaultValue; + UINT StartTexture; + UINT TextureSize; + UINT StartSampler; + UINT SamplerSize; +} D3D11_SHADER_VARIABLE_DESC; + +typedef struct _D3D11_SHADER_TYPE_DESC +{ + D3D_SHADER_VARIABLE_CLASS Class; + D3D_SHADER_VARIABLE_TYPE Type; + UINT Rows; + UINT Columns; + UINT Elements; + UINT Members; + UINT Offset; + const char *Name; +} D3D11_SHADER_TYPE_DESC; + +typedef struct _D3D11_SHADER_BUFFER_DESC +{ + const char *Name; + D3D_CBUFFER_TYPE Type; + UINT Variables; + UINT Size; + UINT uFlags; +} D3D11_SHADER_BUFFER_DESC; + +typedef struct _D3D11_SHADER_INPUT_BIND_DESC +{ + const char *Name; + D3D_SHADER_INPUT_TYPE Type; + UINT BindPoint; + UINT BindCount; + UINT uFlags; + D3D_RESOURCE_RETURN_TYPE ReturnType; + D3D_SRV_DIMENSION Dimension; + UINT NumSamples; +} D3D11_SHADER_INPUT_BIND_DESC; + +typedef struct _D3D11_SIGNATURE_PARAMETER_DESC +{ + const char *SemanticName; + UINT SemanticIndex; + UINT Register; + D3D_NAME SystemValueType; + D3D_REGISTER_COMPONENT_TYPE ComponentType; + BYTE Mask; + BYTE ReadWriteMask; + UINT Stream; +#if D3D_COMPILER_VERSION >= 46 + D3D_MIN_PRECISION MinPrecision; +#endif +} D3D11_SIGNATURE_PARAMETER_DESC; + +DEFINE_GUID(IID_ID3D11ShaderReflectionType, 0x6e6ffa6a, 0x9bae, 0x4613, 0xa5, 0x1e, 0x91, 0x65, 0x2d, 0x50, 0x8c, 0x21); + +#define INTERFACE ID3D11ShaderReflectionType +DECLARE_INTERFACE(ID3D11ShaderReflectionType) +{ + STDMETHOD(GetDesc)(THIS_ D3D11_SHADER_TYPE_DESC *desc) PURE; + STDMETHOD_(struct ID3D11ShaderReflectionType *, GetMemberTypeByIndex)(THIS_ UINT index) PURE; + STDMETHOD_(struct ID3D11ShaderReflectionType *, GetMemberTypeByName)(THIS_ const char *name) PURE; + STDMETHOD_(const char *, GetMemberTypeName)(THIS_ UINT index) PURE; + STDMETHOD(IsEqual)(THIS_ struct ID3D11ShaderReflectionType *type) PURE; + STDMETHOD_(struct ID3D11ShaderReflectionType *, GetSubType)(THIS) PURE; + STDMETHOD_(struct ID3D11ShaderReflectionType *, GetBaseClass)(THIS) PURE; + STDMETHOD_(UINT, GetNumInterfaces)(THIS) PURE; + STDMETHOD_(struct ID3D11ShaderReflectionType *, GetInterfaceByIndex)(THIS_ UINT index) PURE; + STDMETHOD(IsOfType)(THIS_ struct ID3D11ShaderReflectionType *type) PURE; + STDMETHOD(ImplementsInterface)(THIS_ ID3D11ShaderReflectionType *base) PURE; +}; +#undef INTERFACE + +DEFINE_GUID(IID_ID3D11ShaderReflectionVariable, 0x51f23923, 0xf3e5, 0x4bd1, 0x91, 0xcb, 0x60, 0x61, 0x77, 0xd8, 0xdb, 0x4c); + +#define INTERFACE ID3D11ShaderReflectionVariable +DECLARE_INTERFACE(ID3D11ShaderReflectionVariable) +{ + STDMETHOD(GetDesc)(THIS_ D3D11_SHADER_VARIABLE_DESC *desc) PURE; + STDMETHOD_(struct ID3D11ShaderReflectionType *, GetType)(THIS) PURE; + STDMETHOD_(struct ID3D11ShaderReflectionConstantBuffer *, GetBuffer)(THIS) PURE; + STDMETHOD_(UINT, GetInterfaceSlot)(THIS_ UINT index) PURE; +}; +#undef INTERFACE + +DEFINE_GUID(IID_ID3D11ShaderReflectionConstantBuffer, 0xeb62d63d, 0x93dd, 0x4318, 0x8a, 0xe8, 0xc6, 0xf8, 0x3a, 0xd3, 0x71, 0xb8); + +#define INTERFACE ID3D11ShaderReflectionConstantBuffer +DECLARE_INTERFACE(ID3D11ShaderReflectionConstantBuffer) +{ + STDMETHOD(GetDesc)(THIS_ D3D11_SHADER_BUFFER_DESC *desc) PURE; + STDMETHOD_(struct ID3D11ShaderReflectionVariable *, GetVariableByIndex)(THIS_ UINT index) PURE; + STDMETHOD_(struct ID3D11ShaderReflectionVariable *, GetVariableByName)(THIS_ const char *name) PURE; +}; +#undef INTERFACE + +#if D3D_COMPILER_VERSION <= 42 +DEFINE_GUID(IID_ID3D11ShaderReflection, 0x17f27486, 0xa342, 0x4d10, 0x88, 0x42, 0xab, 0x08, 0x74, 0xe7, 0xf6, 0x70); +#elif D3D_COMPILER_VERSION == 43 +DEFINE_GUID(IID_ID3D11ShaderReflection, 0x0a233719, 0x3960, 0x4578, 0x9d, 0x7c, 0x20, 0x3b, 0x8b, 0x1d, 0x9c, 0xc1); +#else +DEFINE_GUID(IID_ID3D11ShaderReflection, 0x8d536ca1, 0x0cca, 0x4956, 0xa8, 0x37, 0x78, 0x69, 0x63, 0x75, 0x55, 0x84); +#endif + +#define INTERFACE ID3D11ShaderReflection +DECLARE_INTERFACE_(ID3D11ShaderReflection, IUnknown) +{ + /* IUnknown methods */ + STDMETHOD(QueryInterface)(THIS_ REFIID riid, void **out) PURE; + STDMETHOD_(ULONG, AddRef)(THIS) PURE; + STDMETHOD_(ULONG, Release)(THIS) PURE; + /* ID3D11ShaderReflection methods */ + STDMETHOD(GetDesc)(THIS_ D3D11_SHADER_DESC *desc) PURE; + STDMETHOD_(struct ID3D11ShaderReflectionConstantBuffer *, GetConstantBufferByIndex)(THIS_ UINT index) PURE; + STDMETHOD_(struct ID3D11ShaderReflectionConstantBuffer *, GetConstantBufferByName)(THIS_ const char *name) PURE; + STDMETHOD(GetResourceBindingDesc)(THIS_ UINT index, D3D11_SHADER_INPUT_BIND_DESC *desc) PURE; + STDMETHOD(GetInputParameterDesc)(THIS_ UINT index, D3D11_SIGNATURE_PARAMETER_DESC *desc) PURE; + STDMETHOD(GetOutputParameterDesc)(THIS_ UINT index, D3D11_SIGNATURE_PARAMETER_DESC *desc) PURE; + STDMETHOD(GetPatchConstantParameterDesc)(THIS_ UINT index, D3D11_SIGNATURE_PARAMETER_DESC *desc) PURE; + STDMETHOD_(struct ID3D11ShaderReflectionVariable *, GetVariableByName)(THIS_ const char *name) PURE; + STDMETHOD(GetResourceBindingDescByName)(THIS_ const char *name, D3D11_SHADER_INPUT_BIND_DESC *desc) PURE; + STDMETHOD_(UINT, GetMovInstructionCount)(THIS) PURE; + STDMETHOD_(UINT, GetMovcInstructionCount)(THIS) PURE; + STDMETHOD_(UINT, GetConversionInstructionCount)(THIS) PURE; + STDMETHOD_(UINT, GetBitwiseInstructionCount)(THIS) PURE; + STDMETHOD_(D3D_PRIMITIVE, GetGSInputPrimitive)(THIS) PURE; + STDMETHOD_(WINBOOL, IsSampleFrequencyShader)(THIS) PURE; + STDMETHOD_(UINT, GetNumInterfaceSlots)(THIS) PURE; + STDMETHOD(GetMinFeatureLevel)(THIS_ enum D3D_FEATURE_LEVEL *level) PURE; + STDMETHOD_(UINT, GetThreadGroupSize)(THIS_ UINT *sizex, UINT *sizey, UINT *sizez) PURE; + STDMETHOD_(UINT64, GetRequiresFlags)(THIS) PURE; +}; +#undef INTERFACE + +DEFINE_GUID(IID_ID3D11ModuleInstance, 0x469e07f7, 0x45a, 0x48d5, 0xaa, 0x12, 0x68, 0xa4, 0x78, 0xcd, 0xf7, 0x5d); + +#define INTERFACE ID3D11ModuleInstance +DECLARE_INTERFACE_(ID3D11ModuleInstance, IUnknown) +{ + STDMETHOD(QueryInterface)(THIS_ REFIID iid, void **out) PURE; + STDMETHOD_(ULONG, AddRef)(THIS) PURE; + STDMETHOD_(ULONG, Release)(THIS) PURE; + + /* ID3D11ModuleInstance methods */ + STDMETHOD(BindConstantBuffer)(THIS_ UINT srcslot, UINT dstslot, UINT dstoffset) PURE; + STDMETHOD(BindConstantBufferByName)(THIS_ const char *name, UINT dstslot, UINT dstoffset) PURE; + + STDMETHOD(BindResource)(THIS_ UINT srcslot, UINT dstslot, UINT count) PURE; + STDMETHOD(BindResourceByName)(THIS_ const char *name, UINT dstslot, UINT count) PURE; + + STDMETHOD(BindSampler)(THIS_ UINT srcslot, UINT dstslot, UINT count) PURE; + STDMETHOD(BindSamplerByName)(THIS_ const char *name, UINT dstslot, UINT count) PURE; + + STDMETHOD(BindUnorderedAccessView)(THIS_ UINT srcslot, UINT dstslot, UINT count) PURE; + STDMETHOD(BindUnorderedAccessViewByName)(THIS_ const char *name, UINT dstslot, UINT count) PURE; + + STDMETHOD(BindResourceAsUnorderedAccessView)(THIS_ UINT srcslot, UINT dstslot, UINT count) PURE; + STDMETHOD(BindResourceAsUnorderedAccessViewByName)(THIS_ const char *name, UINT dstslot, UINT count) PURE; +}; +#undef INTERFACE + +DEFINE_GUID(IID_ID3D11Module, 0xcac701ee, 0x80fc, 0x4122, 0x82, 0x42, 0x10, 0xb3, 0x9c, 0x8c, 0xec, 0x34); + +#define INTERFACE ID3D11Module +DECLARE_INTERFACE_(ID3D11Module, IUnknown) +{ + STDMETHOD(QueryInterface)(THIS_ REFIID iid, void **out) PURE; + STDMETHOD_(ULONG, AddRef)(THIS) PURE; + STDMETHOD_(ULONG, Release)(THIS) PURE; + + /* ID3D11Module methods */ + STDMETHOD(CreateInstance)(THIS_ const char *instnamespace, ID3D11ModuleInstance **moduleinstance) PURE; +}; +#undef INTERFACE + +#endif diff --git a/src/libs/dxvk-native-1.9.2a/include/native/directx/d3d8.h b/src/libs/dxvk-native-1.9.2a/include/native/directx/d3d8.h new file mode 100644 index 00000000..856c0849 --- /dev/null +++ b/src/libs/dxvk-native-1.9.2a/include/native/directx/d3d8.h @@ -0,0 +1,1154 @@ +#undef INTERFACE +/* + * Copyright (C) 2002 Jason Edmeades + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; either + * version 2.1 of the License, or (at your option) any later version. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA + */ + +#ifndef __WINE_D3D8_H +#define __WINE_D3D8_H + +#ifndef DIRECT3D_VERSION +#define DIRECT3D_VERSION 0x0800 +#endif + +#include + +#define COM_NO_WINDOWS_H +#include +#include +#include +#include + +/***************************************************************************** + * Behavior Flags for IDirect3D8::CreateDevice + */ +#define D3DCREATE_FPU_PRESERVE __MSABI_LONG(0x00000002) +#define D3DCREATE_MULTITHREADED __MSABI_LONG(0x00000004) +#define D3DCREATE_PUREDEVICE __MSABI_LONG(0x00000010) +#define D3DCREATE_SOFTWARE_VERTEXPROCESSING __MSABI_LONG(0x00000020) +#define D3DCREATE_HARDWARE_VERTEXPROCESSING __MSABI_LONG(0x00000040) +#define D3DCREATE_MIXED_VERTEXPROCESSING __MSABI_LONG(0x00000080) + +/***************************************************************************** + * Flags for SetPrivateData + */ +#define D3DSPD_IUNKNOWN __MSABI_LONG(0x00000001) + +/***************************************************************************** + * #defines and error codes + */ +#define D3D_SDK_VERSION 220 +#define D3DADAPTER_DEFAULT 0 +#define D3DENUM_NO_WHQL_LEVEL 2 + +#define _FACD3D 0x876 +#define MAKE_D3DHRESULT( code ) MAKE_HRESULT( 1, _FACD3D, code ) + +/* + * Direct3D Errors + */ +#define D3D_OK S_OK +#define D3DERR_WRONGTEXTUREFORMAT MAKE_D3DHRESULT(2072) +#define D3DERR_UNSUPPORTEDCOLOROPERATION MAKE_D3DHRESULT(2073) +#define D3DERR_UNSUPPORTEDCOLORARG MAKE_D3DHRESULT(2074) +#define D3DERR_UNSUPPORTEDALPHAOPERATION MAKE_D3DHRESULT(2075) +#define D3DERR_UNSUPPORTEDALPHAARG MAKE_D3DHRESULT(2076) +#define D3DERR_TOOMANYOPERATIONS MAKE_D3DHRESULT(2077) +#define D3DERR_CONFLICTINGTEXTUREFILTER MAKE_D3DHRESULT(2078) +#define D3DERR_UNSUPPORTEDFACTORVALUE MAKE_D3DHRESULT(2079) +#define D3DERR_CONFLICTINGRENDERSTATE MAKE_D3DHRESULT(2081) +#define D3DERR_UNSUPPORTEDTEXTUREFILTER MAKE_D3DHRESULT(2082) +#define D3DERR_CONFLICTINGTEXTUREPALETTE MAKE_D3DHRESULT(2086) +#define D3DERR_DRIVERINTERNALERROR MAKE_D3DHRESULT(2087) + +#define D3DERR_NOTFOUND MAKE_D3DHRESULT(2150) +#define D3DERR_MOREDATA MAKE_D3DHRESULT(2151) +#define D3DERR_DEVICELOST MAKE_D3DHRESULT(2152) +#define D3DERR_DEVICENOTRESET MAKE_D3DHRESULT(2153) +#define D3DERR_NOTAVAILABLE MAKE_D3DHRESULT(2154) +#define D3DERR_OUTOFVIDEOMEMORY MAKE_D3DHRESULT(380) +#define D3DERR_INVALIDDEVICE MAKE_D3DHRESULT(2155) +#define D3DERR_INVALIDCALL MAKE_D3DHRESULT(2156) +#define D3DERR_DRIVERINVALIDCALL MAKE_D3DHRESULT(2157) + +/***************************************************************************** + * Predeclare the interfaces + */ +DEFINE_GUID(IID_IDirect3D8, 0x1DD9E8DA,0x1C77,0x4D40,0xB0,0xCF,0x98,0xFE,0xFD,0xFF,0x95,0x12); +typedef struct IDirect3D8 *LPDIRECT3D8; + +DEFINE_GUID(IID_IDirect3DDevice8, 0x7385E5DF,0x8FE8,0x41D5,0x86,0xB6,0xD7,0xB4,0x85,0x47,0xB6,0xCF); +typedef struct IDirect3DDevice8 *LPDIRECT3DDEVICE8; + +DEFINE_GUID(IID_IDirect3DResource8, 0x1B36BB7B,0x09B7,0x410A,0xB4,0x45,0x7D,0x14,0x30,0xD7,0xB3,0x3F); +typedef struct IDirect3DResource8 *LPDIRECT3DRESOURCE8, *PDIRECT3DRESOURCE8; + +DEFINE_GUID(IID_IDirect3DVertexBuffer8, 0x8AEEEAC7,0x05F9,0x44D4,0xB5,0x91,0x00,0x0B,0x0D,0xF1,0xCB,0x95); +typedef struct IDirect3DVertexBuffer8 *LPDIRECT3DVERTEXBUFFER8, *PDIRECT3DVERTEXBUFFER8; + +DEFINE_GUID(IID_IDirect3DVolume8, 0xBD7349F5,0x14F1,0x42E4,0x9C,0x79,0x97,0x23,0x80,0xDB,0x40,0xC0); +typedef struct IDirect3DVolume8 *LPDIRECT3DVOLUME8, *PDIRECT3DVOLUME8; + +DEFINE_GUID(IID_IDirect3DSwapChain8, 0x928C088B,0x76B9,0x4C6B,0xA5,0x36,0xA5,0x90,0x85,0x38,0x76,0xCD); +typedef struct IDirect3DSwapChain8 *LPDIRECT3DSWAPCHAIN8, *PDIRECT3DSWAPCHAIN8; + +DEFINE_GUID(IID_IDirect3DSurface8, 0xB96EEBCA,0xB326,0x4EA5,0x88,0x2F,0x2F,0xF5,0xBA,0xE0,0x21,0xDD); +typedef struct IDirect3DSurface8 *LPDIRECT3DSURFACE8, *PDIRECT3DSURFACE8; + +DEFINE_GUID(IID_IDirect3DIndexBuffer8, 0x0E689C9A,0x053D,0x44A0,0x9D,0x92,0xDB,0x0E,0x3D,0x75,0x0F,0x86); +typedef struct IDirect3DIndexBuffer8 *LPDIRECT3DINDEXBUFFER8, *PDIRECT3DINDEXBUFFER8; + +DEFINE_GUID(IID_IDirect3DBaseTexture8, 0xB4211CFA,0x51B9,0x4A9F,0xAB,0x78,0xDB,0x99,0xB2,0xBB,0x67,0x8E); +typedef struct IDirect3DBaseTexture8 *LPDIRECT3DBASETEXTURE8, *PDIRECT3DBASETEXTURE8; + +DEFINE_GUID(IID_IDirect3DTexture8, 0xE4CDD575,0x2866,0x4F01,0xB1,0x2E,0x7E,0xEC,0xE1,0xEC,0x93,0x58); +typedef struct IDirect3DTexture8 *LPDIRECT3DTEXTURE8, *PDIRECT3DTEXTURE8; + +DEFINE_GUID(IID_IDirect3DCubeTexture8, 0x3EE5B968,0x2ACA,0x4C34,0x8B,0xB5,0x7E,0x0C,0x3D,0x19,0xB7,0x50); +typedef struct IDirect3DCubeTexture8 *LPDIRECT3DCUBETEXTURE8, *PDIRECT3DCUBETEXTURE8; + +DEFINE_GUID(IID_IDirect3DVolumeTexture8, 0x4B8AAAFA,0x140F,0x42BA,0x91,0x31,0x59,0x7E,0xAF,0xAA,0x2E,0xAD); +typedef struct IDirect3DVolumeTexture8 *LPDIRECT3DVOLUMETEXTURE8, *PDIRECT3DVOLUMETEXTURE8; + +/***************************************************************************** + * IDirect3D8 interface + */ +#undef INTERFACE +#define INTERFACE IDirect3D8 +DECLARE_INTERFACE_(IDirect3D8,IUnknown) +{ + /*** IUnknown methods ***/ + STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE; + STDMETHOD_(ULONG,AddRef)(THIS) PURE; + STDMETHOD_(ULONG,Release)(THIS) PURE; + /*** IDirect3D8 methods ***/ + STDMETHOD(RegisterSoftwareDevice)(THIS_ void * pInitializeFunction) PURE; + STDMETHOD_(UINT,GetAdapterCount )(THIS) PURE; + STDMETHOD(GetAdapterIdentifier)(THIS_ UINT Adapter, DWORD Flags, D3DADAPTER_IDENTIFIER8 * pIdentifier) PURE; + STDMETHOD_(UINT,GetAdapterModeCount)(THIS_ UINT Adapter) PURE; + STDMETHOD(EnumAdapterModes)(THIS_ UINT Adapter, UINT Mode, D3DDISPLAYMODE * pMode) PURE; + STDMETHOD(GetAdapterDisplayMode)(THIS_ UINT Adapter, D3DDISPLAYMODE * pMode) PURE; + STDMETHOD(CheckDeviceType)(THIS_ UINT Adapter, D3DDEVTYPE CheckType, D3DFORMAT DisplayFormat, D3DFORMAT BackBufferFormat, WINBOOL Windowed) PURE; + STDMETHOD(CheckDeviceFormat)(THIS_ UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT AdapterFormat, DWORD Usage, D3DRESOURCETYPE RType, D3DFORMAT CheckFormat) PURE; + STDMETHOD(CheckDeviceMultiSampleType)(THIS_ UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT SurfaceFormat, WINBOOL Windowed, D3DMULTISAMPLE_TYPE MultiSampleType) PURE; + STDMETHOD(CheckDepthStencilMatch)(THIS_ UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT AdapterFormat, D3DFORMAT RenderTargetFormat, D3DFORMAT DepthStencilFormat) PURE; + STDMETHOD(GetDeviceCaps)(THIS_ UINT Adapter, D3DDEVTYPE DeviceType, D3DCAPS8 * pCaps) PURE; + STDMETHOD_(HMONITOR,GetAdapterMonitor)(THIS_ UINT Adapter) PURE; + STDMETHOD(CreateDevice)(THIS_ UINT Adapter, D3DDEVTYPE DeviceType,HWND hFocusWindow, DWORD BehaviorFlags, D3DPRESENT_PARAMETERS * pPresentationParameters, struct IDirect3DDevice8 ** ppReturnedDeviceInterface) PURE; +}; +#undef INTERFACE + +#if !defined(__cplusplus) || defined(CINTERFACE) +/*** IUnknown methods ***/ +#define IDirect3D8_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) +#define IDirect3D8_AddRef(p) (p)->lpVtbl->AddRef(p) +#define IDirect3D8_Release(p) (p)->lpVtbl->Release(p) +/*** IDirect3D8 methods ***/ +#define IDirect3D8_RegisterSoftwareDevice(p,a) (p)->lpVtbl->RegisterSoftwareDevice(p,a) +#define IDirect3D8_GetAdapterCount(p) (p)->lpVtbl->GetAdapterCount(p) +#define IDirect3D8_GetAdapterIdentifier(p,a,b,c) (p)->lpVtbl->GetAdapterIdentifier(p,a,b,c) +#define IDirect3D8_GetAdapterModeCount(p,a) (p)->lpVtbl->GetAdapterModeCount(p,a) +#define IDirect3D8_EnumAdapterModes(p,a,b,c) (p)->lpVtbl->EnumAdapterModes(p,a,b,c) +#define IDirect3D8_GetAdapterDisplayMode(p,a,b) (p)->lpVtbl->GetAdapterDisplayMode(p,a,b) +#define IDirect3D8_CheckDeviceType(p,a,b,c,d,e) (p)->lpVtbl->CheckDeviceType(p,a,b,c,d,e) +#define IDirect3D8_CheckDeviceFormat(p,a,b,c,d,e,f) (p)->lpVtbl->CheckDeviceFormat(p,a,b,c,d,e,f) +#define IDirect3D8_CheckDeviceMultiSampleType(p,a,b,c,d,e) (p)->lpVtbl->CheckDeviceMultiSampleType(p,a,b,c,d,e) +#define IDirect3D8_CheckDepthStencilMatch(p,a,b,c,d,e) (p)->lpVtbl->CheckDepthStencilMatch(p,a,b,c,d,e) +#define IDirect3D8_GetDeviceCaps(p,a,b,c) (p)->lpVtbl->GetDeviceCaps(p,a,b,c) +#define IDirect3D8_GetAdapterMonitor(p,a) (p)->lpVtbl->GetAdapterMonitor(p,a) +#define IDirect3D8_CreateDevice(p,a,b,c,d,e,f) (p)->lpVtbl->CreateDevice(p,a,b,c,d,e,f) +#else +/*** IUnknown methods ***/ +#define IDirect3D8_QueryInterface(p,a,b) (p)->QueryInterface(a,b) +#define IDirect3D8_AddRef(p) (p)->AddRef() +#define IDirect3D8_Release(p) (p)->Release() +/*** IDirect3D8 methods ***/ +#define IDirect3D8_RegisterSoftwareDevice(p,a) (p)->RegisterSoftwareDevice(a) +#define IDirect3D8_GetAdapterCount(p) (p)->GetAdapterCount() +#define IDirect3D8_GetAdapterIdentifier(p,a,b,c) (p)->GetAdapterIdentifier(a,b,c) +#define IDirect3D8_GetAdapterModeCount(p,a) (p)->GetAdapterModeCount(a) +#define IDirect3D8_EnumAdapterModes(p,a,b,c) (p)->EnumAdapterModes(a,b,c) +#define IDirect3D8_GetAdapterDisplayMode(p,a,b) (p)->GetAdapterDisplayMode(a,b) +#define IDirect3D8_CheckDeviceType(p,a,b,c,d,e) (p)->CheckDeviceType(a,b,c,d,e) +#define IDirect3D8_CheckDeviceFormat(p,a,b,c,d,e,f) (p)->CheckDeviceFormat(a,b,c,d,e,f) +#define IDirect3D8_CheckDeviceMultiSampleType(p,a,b,c,d,e) (p)->CheckDeviceMultiSampleType(a,b,c,d,e) +#define IDirect3D8_CheckDepthStencilMatch(p,a,b,c,d,e) (p)->CheckDepthStencilMatch(a,b,c,d,e) +#define IDirect3D8_GetDeviceCaps(p,a,b,c) (p)->GetDeviceCaps(a,b,c) +#define IDirect3D8_GetAdapterMonitor(p,a) (p)->GetAdapterMonitor(a) +#define IDirect3D8_CreateDevice(p,a,b,c,d,e,f) (p)->CreateDevice(a,b,c,d,e,f) +#endif + +/***************************************************************************** + * IDirect3DVolume8 interface + */ +#define INTERFACE IDirect3DVolume8 +DECLARE_INTERFACE_(IDirect3DVolume8,IUnknown) +{ + /*** IUnknown methods ***/ + STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE; + STDMETHOD_(ULONG,AddRef)(THIS) PURE; + STDMETHOD_(ULONG,Release)(THIS) PURE; + /*** IDirect3DVolume8 methods ***/ + STDMETHOD(GetDevice)(THIS_ struct IDirect3DDevice8 ** ppDevice) PURE; + STDMETHOD(SetPrivateData)(THIS_ REFGUID refguid, const void *data, DWORD data_size, DWORD flags) PURE; + STDMETHOD(GetPrivateData)(THIS_ REFGUID refguid,void * pData, DWORD * pSizeOfData) PURE; + STDMETHOD(FreePrivateData)(THIS_ REFGUID refguid) PURE; + STDMETHOD(GetContainer)(THIS_ REFIID riid, void ** ppContainer) PURE; + STDMETHOD(GetDesc)(THIS_ D3DVOLUME_DESC * pDesc) PURE; + STDMETHOD(LockBox)(THIS_ D3DLOCKED_BOX *locked_box, const D3DBOX *box, DWORD flags) PURE; + STDMETHOD(UnlockBox)(THIS) PURE; +}; +#undef INTERFACE + +#if !defined(__cplusplus) || defined(CINTERFACE) +/*** IUnknown methods ***/ +#define IDirect3DVolume8_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) +#define IDirect3DVolume8_AddRef(p) (p)->lpVtbl->AddRef(p) +#define IDirect3DVolume8_Release(p) (p)->lpVtbl->Release(p) +/*** IDirect3DVolume8 methods ***/ +#define IDirect3DVolume8_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a) +#define IDirect3DVolume8_SetPrivateData(p,a,b,c,d) (p)->lpVtbl->SetPrivateData(p,a,b,c,d) +#define IDirect3DVolume8_GetPrivateData(p,a,b,c) (p)->lpVtbl->GetPrivateData(p,a,b,c) +#define IDirect3DVolume8_FreePrivateData(p,a) (p)->lpVtbl->FreePrivateData(p,a) +#define IDirect3DVolume8_GetContainer(p,a,b) (p)->lpVtbl->GetContainer(p,a,b) +#define IDirect3DVolume8_GetDesc(p,a) (p)->lpVtbl->GetDesc(p,a) +#define IDirect3DVolume8_LockBox(p,a,b,c) (p)->lpVtbl->LockBox(p,a,b,c) +#define IDirect3DVolume8_UnlockBox(p) (p)->lpVtbl->UnlockBox(p) +#else +/*** IUnknown methods ***/ +#define IDirect3DVolume8_QueryInterface(p,a,b) (p)->QueryInterface(a,b) +#define IDirect3DVolume8_AddRef(p) (p)->AddRef() +#define IDirect3DVolume8_Release(p) (p)->Release() +/*** IDirect3DVolume8 methods ***/ +#define IDirect3DVolume8_GetDevice(p,a) (p)->GetDevice(a) +#define IDirect3DVolume8_SetPrivateData(p,a,b,c,d) (p)->SetPrivateData(a,b,c,d) +#define IDirect3DVolume8_GetPrivateData(p,a,b,c) (p)->GetPrivateData(a,b,c) +#define IDirect3DVolume8_FreePrivateData(p,a) (p)->FreePrivateData(a) +#define IDirect3DVolume8_GetContainer(p,a,b) (p)->GetContainer(a,b) +#define IDirect3DVolume8_GetDesc(p,a) (p)->GetDesc(a) +#define IDirect3DVolume8_LockBox(p,a,b,c) (p)->LockBox(a,b,c) +#define IDirect3DVolume8_UnlockBox(p) (p)->UnlockBox() +#endif + +/***************************************************************************** + * IDirect3DSwapChain8 interface + */ +#define INTERFACE IDirect3DSwapChain8 +DECLARE_INTERFACE_(IDirect3DSwapChain8,IUnknown) +{ + /*** IUnknown methods ***/ + STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE; + STDMETHOD_(ULONG,AddRef)(THIS) PURE; + STDMETHOD_(ULONG,Release)(THIS) PURE; + /*** IDirect3DSwapChain8 methods ***/ + STDMETHOD(Present)(THIS_ const RECT *src_rect, const RECT *dst_rect, HWND dst_window_override, + const RGNDATA *dirty_region) PURE; + STDMETHOD(GetBackBuffer)(THIS_ UINT BackBuffer, D3DBACKBUFFER_TYPE Type, struct IDirect3DSurface8 ** ppBackBuffer) PURE; +}; +#undef INTERFACE + +#if !defined(__cplusplus) || defined(CINTERFACE) +/*** IUnknown methods ***/ +#define IDirect3DSwapChain8_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) +#define IDirect3DSwapChain8_AddRef(p) (p)->lpVtbl->AddRef(p) +#define IDirect3DSwapChain8_Release(p) (p)->lpVtbl->Release(p) +/*** IDirect3DSwapChain8 methods ***/ +#define IDirect3DSwapChain8_Present(p,a,b,c,d) (p)->lpVtbl->Present(p,a,b,c,d) +#define IDirect3DSwapChain8_GetBackBuffer(p,a,b,c) (p)->lpVtbl->GetBackBuffer(p,a,b,c) +#else +/*** IUnknown methods ***/ +#define IDirect3DSwapChain8_QueryInterface(p,a,b) (p)->QueryInterface(a,b) +#define IDirect3DSwapChain8_AddRef(p) (p)->AddRef() +#define IDirect3DSwapChain8_Release(p) (p)->Release() +/*** IDirect3DSwapChain8 methods ***/ +#define IDirect3DSwapChain8_Present(p,a,b,c,d) (p)->Present(a,b,c,d) +#define IDirect3DSwapChain8_GetBackBuffer(p,a,b,c) (p)->GetBackBuffer(a,b,c) +#endif + +/***************************************************************************** + * IDirect3DSurface8 interface + */ +#define INTERFACE IDirect3DSurface8 +DECLARE_INTERFACE_(IDirect3DSurface8,IUnknown) +{ + /*** IUnknown methods ***/ + STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE; + STDMETHOD_(ULONG,AddRef)(THIS) PURE; + STDMETHOD_(ULONG,Release)(THIS) PURE; + /*** IDirect3DSurface8 methods ***/ + STDMETHOD(GetDevice)(THIS_ struct IDirect3DDevice8 ** ppDevice) PURE; + STDMETHOD(SetPrivateData)(THIS_ REFGUID refguid, const void *data, DWORD data_size, DWORD flags) PURE; + STDMETHOD(GetPrivateData)(THIS_ REFGUID refguid,void * pData,DWORD * pSizeOfData) PURE; + STDMETHOD(FreePrivateData)(THIS_ REFGUID refguid) PURE; + STDMETHOD(GetContainer)(THIS_ REFIID riid, void ** ppContainer) PURE; + STDMETHOD(GetDesc)(THIS_ D3DSURFACE_DESC * pDesc) PURE; + STDMETHOD(LockRect)(THIS_ D3DLOCKED_RECT *locked_rect, const RECT *rect, DWORD flags) PURE; + STDMETHOD(UnlockRect)(THIS) PURE; +}; +#undef INTERFACE + +#if !defined(__cplusplus) || defined(CINTERFACE) +/*** IUnknown methods ***/ +#define IDirect3DSurface8_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) +#define IDirect3DSurface8_AddRef(p) (p)->lpVtbl->AddRef(p) +#define IDirect3DSurface8_Release(p) (p)->lpVtbl->Release(p) +/*** IDirect3DSurface8 methods ***/ +#define IDirect3DSurface8_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a) +#define IDirect3DSurface8_SetPrivateData(p,a,b,c,d) (p)->lpVtbl->SetPrivateData(p,a,b,c,d) +#define IDirect3DSurface8_GetPrivateData(p,a,b,c) (p)->lpVtbl->GetPrivateData(p,a,b,c) +#define IDirect3DSurface8_FreePrivateData(p,a) (p)->lpVtbl->FreePrivateData(p,a) +#define IDirect3DSurface8_GetContainer(p,a,b) (p)->lpVtbl->GetContainer(p,a,b) +#define IDirect3DSurface8_GetDesc(p,a) (p)->lpVtbl->GetDesc(p,a) +#define IDirect3DSurface8_LockRect(p,a,b,c) (p)->lpVtbl->LockRect(p,a,b,c) +#define IDirect3DSurface8_UnlockRect(p) (p)->lpVtbl->UnlockRect(p) +#else +/*** IUnknown methods ***/ +#define IDirect3DSurface8_QueryInterface(p,a,b) (p)->QueryInterface(a,b) +#define IDirect3DSurface8_AddRef(p) (p)->AddRef() +#define IDirect3DSurface8_Release(p) (p)->Release() +/*** IDirect3DSurface8 methods ***/ +#define IDirect3DSurface8_GetDevice(p,a) (p)->GetDevice(a) +#define IDirect3DSurface8_SetPrivateData(p,a,b,c,d) (p)->SetPrivateData(a,b,c,d) +#define IDirect3DSurface8_GetPrivateData(p,a,b,c) (p)->GetPrivateData(a,b,c) +#define IDirect3DSurface8_FreePrivateData(p,a) (p)->FreePrivateData(a) +#define IDirect3DSurface8_GetContainer(p,a,b) (p)->GetContainer(a,b) +#define IDirect3DSurface8_GetDesc(p,a) (p)->GetDesc(a) +#define IDirect3DSurface8_LockRect(p,a,b,c) (p)->LockRect(a,b,c) +#define IDirect3DSurface8_UnlockRect(p) (p)->UnlockRect() +#endif + +/***************************************************************************** + * IDirect3DResource8 interface + */ +#define INTERFACE IDirect3DResource8 +DECLARE_INTERFACE_(IDirect3DResource8,IUnknown) +{ + /*** IUnknown methods ***/ + STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE; + STDMETHOD_(ULONG,AddRef)(THIS) PURE; + STDMETHOD_(ULONG,Release)(THIS) PURE; + /*** IDirect3DResource8 methods ***/ + STDMETHOD(GetDevice)(THIS_ struct IDirect3DDevice8 ** ppDevice) PURE; + STDMETHOD(SetPrivateData)(THIS_ REFGUID refguid, const void *data, DWORD data_size, DWORD flags) PURE; + STDMETHOD(GetPrivateData)(THIS_ REFGUID refguid, void * pData, DWORD * pSizeOfData) PURE; + STDMETHOD(FreePrivateData)(THIS_ REFGUID refguid) PURE; + STDMETHOD_(DWORD,SetPriority)(THIS_ DWORD PriorityNew) PURE; + STDMETHOD_(DWORD,GetPriority)(THIS) PURE; + STDMETHOD_(void,PreLoad)(THIS) PURE; + STDMETHOD_(D3DRESOURCETYPE,GetType)(THIS) PURE; +}; +#undef INTERFACE + +#if !defined(__cplusplus) || defined(CINTERFACE) +/*** IUnknown methods ***/ +#define IDirect3DResource8_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) +#define IDirect3DResource8_AddRef(p) (p)->lpVtbl->AddRef(p) +#define IDirect3DResource8_Release(p) (p)->lpVtbl->Release(p) +/*** IDirect3DResource8 methods ***/ +#define IDirect3DResource8_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a) +#define IDirect3DResource8_SetPrivateData(p,a,b,c,d) (p)->lpVtbl->SetPrivateData(p,a,b,c,d) +#define IDirect3DResource8_GetPrivateData(p,a,b,c) (p)->lpVtbl->GetPrivateData(p,a,b,c) +#define IDirect3DResource8_FreePrivateData(p,a) (p)->lpVtbl->FreePrivateData(p,a) +#define IDirect3DResource8_SetPriority(p,a) (p)->lpVtbl->SetPriority(p,a) +#define IDirect3DResource8_GetPriority(p) (p)->lpVtbl->GetPriority(p) +#define IDirect3DResource8_PreLoad(p) (p)->lpVtbl->PreLoad(p) +#define IDirect3DResource8_GetType(p) (p)->lpVtbl->GetType(p) +#else +/*** IUnknown methods ***/ +#define IDirect3DResource8_QueryInterface(p,a,b) (p)->QueryInterface(a,b) +#define IDirect3DResource8_AddRef(p) (p)->AddRef() +#define IDirect3DResource8_Release(p) (p)->Release() +/*** IDirect3DResource8 methods ***/ +#define IDirect3DResource8_GetDevice(p,a) (p)->GetDevice(a) +#define IDirect3DResource8_SetPrivateData(p,a,b,c,d) (p)->SetPrivateData(a,b,c,d) +#define IDirect3DResource8_GetPrivateData(p,a,b,c) (p)->GetPrivateData(a,b,c) +#define IDirect3DResource8_FreePrivateData(p,a) (p)->FreePrivateData(a) +#define IDirect3DResource8_SetPriority(p,a) (p)->SetPriority(a) +#define IDirect3DResource8_GetPriority(p) (p)->GetPriority() +#define IDirect3DResource8_PreLoad(p) (p)->PreLoad() +#define IDirect3DResource8_GetType(p) (p)->GetType() +#endif + +/***************************************************************************** + * IDirect3DVertexBuffer8 interface + */ +#define INTERFACE IDirect3DVertexBuffer8 +DECLARE_INTERFACE_(IDirect3DVertexBuffer8,IDirect3DResource8) +{ + /*** IUnknown methods ***/ + STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE; + STDMETHOD_(ULONG,AddRef)(THIS) PURE; + STDMETHOD_(ULONG,Release)(THIS) PURE; + /*** IDirect3DResource8 methods ***/ + STDMETHOD(GetDevice)(THIS_ struct IDirect3DDevice8 ** ppDevice) PURE; + STDMETHOD(SetPrivateData)(THIS_ REFGUID refguid, const void *data, DWORD data_size, DWORD flags) PURE; + STDMETHOD(GetPrivateData)(THIS_ REFGUID refguid, void * pData, DWORD * pSizeOfData) PURE; + STDMETHOD(FreePrivateData)(THIS_ REFGUID refguid) PURE; + STDMETHOD_(DWORD,SetPriority)(THIS_ DWORD PriorityNew) PURE; + STDMETHOD_(DWORD,GetPriority)(THIS) PURE; + STDMETHOD_(void,PreLoad)(THIS) PURE; + STDMETHOD_(D3DRESOURCETYPE,GetType)(THIS) PURE; + /*** IDirect3DVertexBuffer8 methods ***/ + STDMETHOD(Lock)(THIS_ UINT OffsetToLock, UINT SizeToLock, BYTE ** ppbData, DWORD Flags) PURE; + STDMETHOD(Unlock)(THIS) PURE; + STDMETHOD(GetDesc)(THIS_ D3DVERTEXBUFFER_DESC * pDesc) PURE; +}; +#undef INTERFACE + +#if !defined(__cplusplus) || defined(CINTERFACE) +/*** IUnknown methods ***/ +#define IDirect3DVertexBuffer8_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) +#define IDirect3DVertexBuffer8_AddRef(p) (p)->lpVtbl->AddRef(p) +#define IDirect3DVertexBuffer8_Release(p) (p)->lpVtbl->Release(p) +/*** IDirect3DVertexBuffer8 methods: IDirect3DResource8 ***/ +#define IDirect3DVertexBuffer8_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a) +#define IDirect3DVertexBuffer8_SetPrivateData(p,a,b,c,d) (p)->lpVtbl->SetPrivateData(p,a,b,c,d) +#define IDirect3DVertexBuffer8_GetPrivateData(p,a,b,c) (p)->lpVtbl->GetPrivateData(p,a,b,c) +#define IDirect3DVertexBuffer8_FreePrivateData(p,a) (p)->lpVtbl->FreePrivateData(p,a) +#define IDirect3DVertexBuffer8_SetPriority(p,a) (p)->lpVtbl->SetPriority(p,a) +#define IDirect3DVertexBuffer8_GetPriority(p) (p)->lpVtbl->GetPriority(p) +#define IDirect3DVertexBuffer8_PreLoad(p) (p)->lpVtbl->PreLoad(p) +#define IDirect3DVertexBuffer8_GetType(p) (p)->lpVtbl->GetType(p) +/*** IDirect3DVertexBuffer8 methods ***/ +#define IDirect3DVertexBuffer8_Lock(p,a,b,c,d) (p)->lpVtbl->Lock(p,a,b,c,d) +#define IDirect3DVertexBuffer8_Unlock(p) (p)->lpVtbl->Unlock(p) +#define IDirect3DVertexBuffer8_GetDesc(p,a) (p)->lpVtbl->GetDesc(p,a) +#else +/*** IUnknown methods ***/ +#define IDirect3DVertexBuffer8_QueryInterface(p,a,b) (p)->QueryInterface(a,b) +#define IDirect3DVertexBuffer8_AddRef(p) (p)->AddRef() +#define IDirect3DVertexBuffer8_Release(p) (p)->Release() +/*** IDirect3DVertexBuffer8 methods: IDirect3DResource8 ***/ +#define IDirect3DVertexBuffer8_GetDevice(p,a) (p)->GetDevice(a) +#define IDirect3DVertexBuffer8_SetPrivateData(p,a,b,c,d) (p)->SetPrivateData(a,b,c,d) +#define IDirect3DVertexBuffer8_GetPrivateData(p,a,b,c) (p)->GetPrivateData(a,b,c) +#define IDirect3DVertexBuffer8_FreePrivateData(p,a) (p)->FreePrivateData(a) +#define IDirect3DVertexBuffer8_SetPriority(p,a) (p)->SetPriority(a) +#define IDirect3DVertexBuffer8_GetPriority(p) (p)->GetPriority() +#define IDirect3DVertexBuffer8_PreLoad(p) (p)->PreLoad() +#define IDirect3DVertexBuffer8_GetType(p) (p)->GetType() +/*** IDirect3DVertexBuffer8 methods ***/ +#define IDirect3DVertexBuffer8_Lock(p,a,b,c,d) (p)->Lock(a,b,c,d) +#define IDirect3DVertexBuffer8_Unlock(p) (p)->Unlock() +#define IDirect3DVertexBuffer8_GetDesc(p,a) (p)->GetDesc(a) +#endif + +/***************************************************************************** + * IDirect3DIndexBuffer8 interface + */ +#define INTERFACE IDirect3DIndexBuffer8 +DECLARE_INTERFACE_(IDirect3DIndexBuffer8,IDirect3DResource8) +{ + /*** IUnknown methods ***/ + STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE; + STDMETHOD_(ULONG,AddRef)(THIS) PURE; + STDMETHOD_(ULONG,Release)(THIS) PURE; + /*** IDirect3DResource8 methods ***/ + STDMETHOD(GetDevice)(THIS_ struct IDirect3DDevice8 ** ppDevice) PURE; + STDMETHOD(SetPrivateData)(THIS_ REFGUID refguid, const void *data, DWORD data_size, DWORD flags) PURE; + STDMETHOD(GetPrivateData)(THIS_ REFGUID refguid, void * pData, DWORD * pSizeOfData) PURE; + STDMETHOD(FreePrivateData)(THIS_ REFGUID refguid) PURE; + STDMETHOD_(DWORD,SetPriority)(THIS_ DWORD PriorityNew) PURE; + STDMETHOD_(DWORD,GetPriority)(THIS) PURE; + STDMETHOD_(void,PreLoad)(THIS) PURE; + STDMETHOD_(D3DRESOURCETYPE,GetType)(THIS) PURE; + /*** IDirect3DIndexBuffer8 methods ***/ + STDMETHOD(Lock)(THIS_ UINT OffsetToLock, UINT SizeToLock, BYTE ** ppbData, DWORD Flags) PURE; + STDMETHOD(Unlock)(THIS) PURE; + STDMETHOD(GetDesc)(THIS_ D3DINDEXBUFFER_DESC * pDesc) PURE; +}; +#undef INTERFACE + +#if !defined(__cplusplus) || defined(CINTERFACE) +/*** IUnknown methods ***/ +#define IDirect3DIndexBuffer8_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) +#define IDirect3DIndexBuffer8_AddRef(p) (p)->lpVtbl->AddRef(p) +#define IDirect3DIndexBuffer8_Release(p) (p)->lpVtbl->Release(p) +/*** IDirect3DIndexBuffer8 methods: IDirect3DResource8 ***/ +#define IDirect3DIndexBuffer8_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a) +#define IDirect3DIndexBuffer8_SetPrivateData(p,a,b,c,d) (p)->lpVtbl->SetPrivateData(p,a,b,c,d) +#define IDirect3DIndexBuffer8_GetPrivateData(p,a,b,c) (p)->lpVtbl->GetPrivateData(p,a,b,c) +#define IDirect3DIndexBuffer8_FreePrivateData(p,a) (p)->lpVtbl->FreePrivateData(p,a) +#define IDirect3DIndexBuffer8_SetPriority(p,a) (p)->lpVtbl->SetPriority(p,a) +#define IDirect3DIndexBuffer8_GetPriority(p) (p)->lpVtbl->GetPriority(p) +#define IDirect3DIndexBuffer8_PreLoad(p) (p)->lpVtbl->PreLoad(p) +#define IDirect3DIndexBuffer8_GetType(p) (p)->lpVtbl->GetType(p) +/*** IDirect3DIndexBuffer8 methods ***/ +#define IDirect3DIndexBuffer8_Lock(p,a,b,c,d) (p)->lpVtbl->Lock(p,a,b,c,d) +#define IDirect3DIndexBuffer8_Unlock(p) (p)->lpVtbl->Unlock(p) +#define IDirect3DIndexBuffer8_GetDesc(p,a) (p)->lpVtbl->GetDesc(p,a) +#else +/*** IUnknown methods ***/ +#define IDirect3DIndexBuffer8_QueryInterface(p,a,b) (p)->QueryInterface(a,b) +#define IDirect3DIndexBuffer8_AddRef(p) (p)->AddRef() +#define IDirect3DIndexBuffer8_Release(p) (p)->Release() +/*** IDirect3DIndexBuffer8 methods: IDirect3DResource8 ***/ +#define IDirect3DIndexBuffer8_GetDevice(p,a) (p)->GetDevice(a) +#define IDirect3DIndexBuffer8_SetPrivateData(p,a,b,c,d) (p)->SetPrivateData(a,b,c,d) +#define IDirect3DIndexBuffer8_GetPrivateData(p,a,b,c) (p)->GetPrivateData(a,b,c) +#define IDirect3DIndexBuffer8_FreePrivateData(p,a) (p)->FreePrivateData(a) +#define IDirect3DIndexBuffer8_SetPriority(p,a) (p)->SetPriority(a) +#define IDirect3DIndexBuffer8_GetPriority(p) (p)->GetPriority() +#define IDirect3DIndexBuffer8_PreLoad(p) (p)->PreLoad() +#define IDirect3DIndexBuffer8_GetType(p) (p)->GetType() +/*** IDirect3DIndexBuffer8 methods ***/ +#define IDirect3DIndexBuffer8_Lock(p,a,b,c,d) (p)->Lock(a,b,c,d) +#define IDirect3DIndexBuffer8_Unlock(p) (p)->Unlock() +#define IDirect3DIndexBuffer8_GetDesc(p,a) (p)->GetDesc(a) +#endif + +/***************************************************************************** + * IDirect3DBaseTexture8 interface + */ +#define INTERFACE IDirect3DBaseTexture8 +DECLARE_INTERFACE_(IDirect3DBaseTexture8,IDirect3DResource8) +{ + /*** IUnknown methods ***/ + STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE; + STDMETHOD_(ULONG,AddRef)(THIS) PURE; + STDMETHOD_(ULONG,Release)(THIS) PURE; + /*** IDirect3DResource8 methods ***/ + STDMETHOD(GetDevice)(THIS_ struct IDirect3DDevice8 ** ppDevice) PURE; + STDMETHOD(SetPrivateData)(THIS_ REFGUID refguid, const void *data, DWORD data_size, DWORD flags) PURE; + STDMETHOD(GetPrivateData)(THIS_ REFGUID refguid, void * pData, DWORD * pSizeOfData) PURE; + STDMETHOD(FreePrivateData)(THIS_ REFGUID refguid) PURE; + STDMETHOD_(DWORD,SetPriority)(THIS_ DWORD PriorityNew) PURE; + STDMETHOD_(DWORD,GetPriority)(THIS) PURE; + STDMETHOD_(void,PreLoad)(THIS) PURE; + STDMETHOD_(D3DRESOURCETYPE,GetType)(THIS) PURE; + /*** IDirect3DBaseTexture8 methods ***/ + STDMETHOD_(DWORD,SetLOD)(THIS_ DWORD LODNew) PURE; + STDMETHOD_(DWORD,GetLOD)(THIS) PURE; + STDMETHOD_(DWORD,GetLevelCount)(THIS) PURE; +}; +#undef INTERFACE + +#if !defined(__cplusplus) || defined(CINTERFACE) +/*** IUnknown methods ***/ +#define IDirect3DBaseTexture8_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) +#define IDirect3DBaseTexture8_AddRef(p) (p)->lpVtbl->AddRef(p) +#define IDirect3DBaseTexture8_Release(p) (p)->lpVtbl->Release(p) +/*** IDirect3DBaseTexture8 methods: IDirect3DResource8 ***/ +#define IDirect3DBaseTexture8_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a) +#define IDirect3DBaseTexture8_SetPrivateData(p,a,b,c,d) (p)->lpVtbl->SetPrivateData(p,a,b,c,d) +#define IDirect3DBaseTexture8_GetPrivateData(p,a,b,c) (p)->lpVtbl->GetPrivateData(p,a,b,c) +#define IDirect3DBaseTexture8_FreePrivateData(p,a) (p)->lpVtbl->FreePrivateData(p,a) +#define IDirect3DBaseTexture8_SetPriority(p,a) (p)->lpVtbl->SetPriority(p,a) +#define IDirect3DBaseTexture8_GetPriority(p) (p)->lpVtbl->GetPriority(p) +#define IDirect3DBaseTexture8_PreLoad(p) (p)->lpVtbl->PreLoad(p) +#define IDirect3DBaseTexture8_GetType(p) (p)->lpVtbl->GetType(p) +/*** IDirect3DBaseTexture8 methods ***/ +#define IDirect3DBaseTexture8_SetLOD(p,a) (p)->lpVtbl->SetLOD(p,a) +#define IDirect3DBaseTexture8_GetLOD(p) (p)->lpVtbl->GetLOD(p) +#define IDirect3DBaseTexture8_GetLevelCount(p) (p)->lpVtbl->GetLevelCount(p) +#else +/*** IUnknown methods ***/ +#define IDirect3DBaseTexture8_QueryInterface(p,a,b) (p)->QueryInterface(a,b) +#define IDirect3DBaseTexture8_AddRef(p) (p)->AddRef() +#define IDirect3DBaseTexture8_Release(p) (p)->Release() +/*** IDirect3DBaseTexture8 methods: IDirect3DResource8 ***/ +#define IDirect3DBaseTexture8_GetDevice(p,a) (p)->GetDevice(a) +#define IDirect3DBaseTexture8_SetPrivateData(p,a,b,c,d) (p)->SetPrivateData(a,b,c,d) +#define IDirect3DBaseTexture8_GetPrivateData(p,a,b,c) (p)->GetPrivateData(a,b,c) +#define IDirect3DBaseTexture8_FreePrivateData(p,a) (p)->FreePrivateData(a) +#define IDirect3DBaseTexture8_SetPriority(p,a) (p)->SetPriority(a) +#define IDirect3DBaseTexture8_GetPriority(p) (p)->GetPriority() +#define IDirect3DBaseTexture8_PreLoad(p) (p)->PreLoad() +#define IDirect3DBaseTexture8_GetType(p) (p)->GetType() +/*** IDirect3DBaseTexture8 methods ***/ +#define IDirect3DBaseTexture8_SetLOD(p,a) (p)->SetLOD(a) +#define IDirect3DBaseTexture8_GetLOD(p) (p)->GetLOD() +#define IDirect3DBaseTexture8_GetLevelCount(p) (p)->GetLevelCount() +#endif + +/***************************************************************************** + * IDirect3DCubeTexture8 interface + */ +#define INTERFACE IDirect3DCubeTexture8 +DECLARE_INTERFACE_(IDirect3DCubeTexture8,IDirect3DBaseTexture8) +{ + /*** IUnknown methods ***/ + STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE; + STDMETHOD_(ULONG,AddRef)(THIS) PURE; + STDMETHOD_(ULONG,Release)(THIS) PURE; + /*** IDirect3DResource8 methods ***/ + STDMETHOD(GetDevice)(THIS_ struct IDirect3DDevice8 ** ppDevice) PURE; + STDMETHOD(SetPrivateData)(THIS_ REFGUID refguid, const void *data, DWORD data_size, DWORD flags) PURE; + STDMETHOD(GetPrivateData)(THIS_ REFGUID refguid, void * pData, DWORD * pSizeOfData) PURE; + STDMETHOD(FreePrivateData)(THIS_ REFGUID refguid) PURE; + STDMETHOD_(DWORD,SetPriority)(THIS_ DWORD PriorityNew) PURE; + STDMETHOD_(DWORD,GetPriority)(THIS) PURE; + STDMETHOD_(void,PreLoad)(THIS) PURE; + STDMETHOD_(D3DRESOURCETYPE,GetType)(THIS) PURE; + /*** IDirect3DBaseTexture8 methods ***/ + STDMETHOD_(DWORD,SetLOD)(THIS_ DWORD LODNew) PURE; + STDMETHOD_(DWORD,GetLOD)(THIS) PURE; + STDMETHOD_(DWORD,GetLevelCount)(THIS) PURE; + /*** IDirect3DCubeTexture8 methods ***/ + STDMETHOD(GetLevelDesc)(THIS_ UINT Level,D3DSURFACE_DESC * pDesc) PURE; + STDMETHOD(GetCubeMapSurface)(THIS_ D3DCUBEMAP_FACES FaceType,UINT Level,IDirect3DSurface8 ** ppCubeMapSurface) PURE; + STDMETHOD(LockRect)(THIS_ D3DCUBEMAP_FACES face, UINT level, D3DLOCKED_RECT *locked_rect, + const RECT *rect, DWORD flags) PURE; + STDMETHOD(UnlockRect)(THIS_ D3DCUBEMAP_FACES FaceType,UINT Level) PURE; + STDMETHOD(AddDirtyRect)(THIS_ D3DCUBEMAP_FACES face, const RECT *dirty_rect) PURE; +}; +#undef INTERFACE + +#if !defined(__cplusplus) || defined(CINTERFACE) +/*** IUnknown methods ***/ +#define IDirect3DCubeTexture8_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) +#define IDirect3DCubeTexture8_AddRef(p) (p)->lpVtbl->AddRef(p) +#define IDirect3DCubeTexture8_Release(p) (p)->lpVtbl->Release(p) +/*** IDirect3DCubeTexture8 methods: IDirect3DResource8 ***/ +#define IDirect3DCubeTexture8_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a) +#define IDirect3DCubeTexture8_SetPrivateData(p,a,b,c,d) (p)->lpVtbl->SetPrivateData(p,a,b,c,d) +#define IDirect3DCubeTexture8_GetPrivateData(p,a,b,c) (p)->lpVtbl->GetPrivateData(p,a,b,c) +#define IDirect3DCubeTexture8_FreePrivateData(p,a) (p)->lpVtbl->FreePrivateData(p,a) +#define IDirect3DCubeTexture8_SetPriority(p,a) (p)->lpVtbl->SetPriority(p,a) +#define IDirect3DCubeTexture8_GetPriority(p) (p)->lpVtbl->GetPriority(p) +#define IDirect3DCubeTexture8_PreLoad(p) (p)->lpVtbl->PreLoad(p) +#define IDirect3DCubeTexture8_GetType(p) (p)->lpVtbl->GetType(p) +/*** IDirect3DCubeTexture8 methods: IDirect3DBaseTexture8 ***/ +#define IDirect3DCubeTexture8_SetLOD(p,a) (p)->lpVtbl->SetLOD(p,a) +#define IDirect3DCubeTexture8_GetLOD(p) (p)->lpVtbl->GetLOD(p) +#define IDirect3DCubeTexture8_GetLevelCount(p) (p)->lpVtbl->GetLevelCount(p) +/*** IDirect3DCubeTexture8 methods ***/ +#define IDirect3DCubeTexture8_GetLevelDesc(p,a,b) (p)->lpVtbl->GetLevelDesc(p,a,b) +#define IDirect3DCubeTexture8_GetCubeMapSurface(p,a,b,c) (p)->lpVtbl->GetCubeMapSurface(p,a,b,c) +#define IDirect3DCubeTexture8_LockRect(p,a,b,c,d,e) (p)->lpVtbl->LockRect(p,a,b,c,d,e) +#define IDirect3DCubeTexture8_UnlockRect(p,a,b) (p)->lpVtbl->UnlockRect(p,a,b) +#define IDirect3DCubeTexture8_AddDirtyRect(p,a,b) (p)->lpVtbl->AddDirtyRect(p,a,b) +#else +/*** IUnknown methods ***/ +#define IDirect3DCubeTexture8_QueryInterface(p,a,b) (p)->QueryInterface(a,b) +#define IDirect3DCubeTexture8_AddRef(p) (p)->AddRef() +#define IDirect3DCubeTexture8_Release(p) (p)->Release() +/*** IDirect3DCubeTexture8 methods: IDirect3DResource8 ***/ +#define IDirect3DCubeTexture8_GetDevice(p,a) (p)->GetDevice(a) +#define IDirect3DCubeTexture8_SetPrivateData(p,a,b,c,d) (p)->SetPrivateData(a,b,c,d) +#define IDirect3DCubeTexture8_GetPrivateData(p,a,b,c) (p)->GetPrivateData(a,b,c) +#define IDirect3DCubeTexture8_FreePrivateData(p,a) (p)->FreePrivateData(a) +#define IDirect3DCubeTexture8_SetPriority(p,a) (p)->SetPriority(a) +#define IDirect3DCubeTexture8_GetPriority(p) (p)->GetPriority() +#define IDirect3DCubeTexture8_PreLoad(p) (p)->PreLoad() +#define IDirect3DCubeTexture8_GetType(p) (p)->GetType() +/*** IDirect3DCubeTexture8 methods: IDirect3DBaseTexture8 ***/ +#define IDirect3DCubeTexture8_SetLOD(p,a) (p)->SetLOD(a) +#define IDirect3DCubeTexture8_GetLOD(p) (p)->GetLOD() +#define IDirect3DCubeTexture8_GetLevelCount(p) (p)->GetLevelCount() +/*** IDirect3DCubeTexture8 methods ***/ +#define IDirect3DCubeTexture8_GetLevelDesc(p,a,b) (p)->GetLevelDesc(a,b) +#define IDirect3DCubeTexture8_GetCubeMapSurface(p,a,b,c) (p)->GetCubeMapSurface(a,b,c) +#define IDirect3DCubeTexture8_LockRect(p,a,b,c,d,e) (p)->LockRect(a,b,c,d,e) +#define IDirect3DCubeTexture8_UnlockRect(p,a,b) (p)->UnlockRect(a,b) +#define IDirect3DCubeTexture8_AddDirtyRect(p,a,b) (p)->AddDirtyRect(a,b) +#endif + +/***************************************************************************** + * IDirect3DTexture8 interface + */ +#define INTERFACE IDirect3DTexture8 +DECLARE_INTERFACE_(IDirect3DTexture8,IDirect3DBaseTexture8) +{ + /*** IUnknown methods ***/ + STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE; + STDMETHOD_(ULONG,AddRef)(THIS) PURE; + STDMETHOD_(ULONG,Release)(THIS) PURE; + /*** IDirect3DResource8 methods ***/ + STDMETHOD(GetDevice)(THIS_ struct IDirect3DDevice8 ** ppDevice) PURE; + STDMETHOD(SetPrivateData)(THIS_ REFGUID refguid, const void *data, DWORD data_size, DWORD flags) PURE; + STDMETHOD(GetPrivateData)(THIS_ REFGUID refguid, void * pData, DWORD * pSizeOfData) PURE; + STDMETHOD(FreePrivateData)(THIS_ REFGUID refguid) PURE; + STDMETHOD_(DWORD,SetPriority)(THIS_ DWORD PriorityNew) PURE; + STDMETHOD_(DWORD,GetPriority)(THIS) PURE; + STDMETHOD_(void,PreLoad)(THIS) PURE; + STDMETHOD_(D3DRESOURCETYPE,GetType)(THIS) PURE; + /*** IDirect3DBaseTexture8 methods ***/ + STDMETHOD_(DWORD,SetLOD)(THIS_ DWORD LODNew) PURE; + STDMETHOD_(DWORD,GetLOD)(THIS) PURE; + STDMETHOD_(DWORD,GetLevelCount)(THIS) PURE; + /*** IDirect3DTexture8 methods ***/ + STDMETHOD(GetLevelDesc)(THIS_ UINT Level,D3DSURFACE_DESC * pDesc) PURE; + STDMETHOD(GetSurfaceLevel)(THIS_ UINT Level,IDirect3DSurface8 ** ppSurfaceLevel) PURE; + STDMETHOD(LockRect)(THIS_ UINT level, D3DLOCKED_RECT *locked_rect, const RECT *rect, DWORD flags) PURE; + STDMETHOD(UnlockRect)(THIS_ UINT Level) PURE; + STDMETHOD(AddDirtyRect)(THIS_ const RECT *dirty_rect) PURE; +}; +#undef INTERFACE + +#if !defined(__cplusplus) || defined(CINTERFACE) +/*** IUnknown methods ***/ +#define IDirect3DTexture8_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) +#define IDirect3DTexture8_AddRef(p) (p)->lpVtbl->AddRef(p) +#define IDirect3DTexture8_Release(p) (p)->lpVtbl->Release(p) +/*** IDirect3DTexture8 methods: IDirect3DResource8 ***/ +#define IDirect3DTexture8_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a) +#define IDirect3DTexture8_SetPrivateData(p,a,b,c,d) (p)->lpVtbl->SetPrivateData(p,a,b,c,d) +#define IDirect3DTexture8_GetPrivateData(p,a,b,c) (p)->lpVtbl->GetPrivateData(p,a,b,c) +#define IDirect3DTexture8_FreePrivateData(p,a) (p)->lpVtbl->FreePrivateData(p,a) +#define IDirect3DTexture8_SetPriority(p,a) (p)->lpVtbl->SetPriority(p,a) +#define IDirect3DTexture8_GetPriority(p) (p)->lpVtbl->GetPriority(p) +#define IDirect3DTexture8_PreLoad(p) (p)->lpVtbl->PreLoad(p) +#define IDirect3DTexture8_GetType(p) (p)->lpVtbl->GetType(p) +/*** IDirect3DTexture8 methods: IDirect3DBaseTexture8 ***/ +#define IDirect3DTexture8_SetLOD(p,a) (p)->lpVtbl->SetLOD(p,a) +#define IDirect3DTexture8_GetLOD(p) (p)->lpVtbl->GetLOD(p) +#define IDirect3DTexture8_GetLevelCount(p) (p)->lpVtbl->GetLevelCount(p) +/*** IDirect3DTexture8 methods ***/ +#define IDirect3DTexture8_GetLevelDesc(p,a,b) (p)->lpVtbl->GetLevelDesc(p,a,b) +#define IDirect3DTexture8_GetSurfaceLevel(p,a,b) (p)->lpVtbl->GetSurfaceLevel(p,a,b) +#define IDirect3DTexture8_LockRect(p,a,b,c,d) (p)->lpVtbl->LockRect(p,a,b,c,d) +#define IDirect3DTexture8_UnlockRect(p,a) (p)->lpVtbl->UnlockRect(p,a) +#define IDirect3DTexture8_AddDirtyRect(p,a) (p)->lpVtbl->AddDirtyRect(p,a) +#else +/*** IUnknown methods ***/ +#define IDirect3DTexture8_QueryInterface(p,a,b) (p)->QueryInterface(a,b) +#define IDirect3DTexture8_AddRef(p) (p)->AddRef() +#define IDirect3DTexture8_Release(p) (p)->Release() +/*** IDirect3DTexture8 methods: IDirect3DResource8 ***/ +#define IDirect3DTexture8_GetDevice(p,a) (p)->GetDevice(a) +#define IDirect3DTexture8_SetPrivateData(p,a,b,c,d) (p)->SetPrivateData(a,b,c,d) +#define IDirect3DTexture8_GetPrivateData(p,a,b,c) (p)->GetPrivateData(a,b,c) +#define IDirect3DTexture8_FreePrivateData(p,a) (p)->FreePrivateData(a) +#define IDirect3DTexture8_SetPriority(p,a) (p)->SetPriority(a) +#define IDirect3DTexture8_GetPriority(p) (p)->GetPriority() +#define IDirect3DTexture8_PreLoad(p) (p)->PreLoad() +#define IDirect3DTexture8_GetType(p) (p)->GetType() +/*** IDirect3DTexture8 methods: IDirect3DBaseTexture8 ***/ +#define IDirect3DTexture8_SetLOD(p,a) (p)->SetLOD(a) +#define IDirect3DTexture8_GetLOD(p) (p)->GetLOD() +#define IDirect3DTexture8_GetLevelCount(p) (p)->GetLevelCount() +/*** IDirect3DTexture8 methods ***/ +#define IDirect3DTexture8_GetLevelDesc(p,a,b) (p)->GetLevelDesc(a,b) +#define IDirect3DTexture8_GetSurfaceLevel(p,a,b) (p)->GetSurfaceLevel(a,b) +#define IDirect3DTexture8_LockRect(p,a,b,c,d) (p)->LockRect(a,b,c,d) +#define IDirect3DTexture8_UnlockRect(p,a) (p)->UnlockRect(a) +#define IDirect3DTexture8_AddDirtyRect(p,a) (p)->AddDirtyRect(a) +#endif + +/***************************************************************************** + * IDirect3DVolumeTexture8 interface + */ +#define INTERFACE IDirect3DVolumeTexture8 +DECLARE_INTERFACE_(IDirect3DVolumeTexture8,IDirect3DBaseTexture8) +{ + /*** IUnknown methods ***/ + STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE; + STDMETHOD_(ULONG,AddRef)(THIS) PURE; + STDMETHOD_(ULONG,Release)(THIS) PURE; + /*** IDirect3DResource8 methods ***/ + STDMETHOD(GetDevice)(THIS_ struct IDirect3DDevice8 ** ppDevice) PURE; + STDMETHOD(SetPrivateData)(THIS_ REFGUID refguid, const void *data, DWORD data_size, DWORD flags) PURE; + STDMETHOD(GetPrivateData)(THIS_ REFGUID refguid, void * pData, DWORD * pSizeOfData) PURE; + STDMETHOD(FreePrivateData)(THIS_ REFGUID refguid) PURE; + STDMETHOD_(DWORD,SetPriority)(THIS_ DWORD PriorityNew) PURE; + STDMETHOD_(DWORD,GetPriority)(THIS) PURE; + STDMETHOD_(void,PreLoad)(THIS) PURE; + STDMETHOD_(D3DRESOURCETYPE,GetType)(THIS) PURE; + /*** IDirect3DBaseTexture8 methods ***/ + STDMETHOD_(DWORD,SetLOD)(THIS_ DWORD LODNew) PURE; + STDMETHOD_(DWORD,GetLOD)(THIS) PURE; + STDMETHOD_(DWORD,GetLevelCount)(THIS) PURE; + /*** IDirect3DVolumeTexture8 methods ***/ + STDMETHOD(GetLevelDesc)(THIS_ UINT Level,D3DVOLUME_DESC * pDesc) PURE; + STDMETHOD(GetVolumeLevel)(THIS_ UINT Level,IDirect3DVolume8 ** ppVolumeLevel) PURE; + STDMETHOD(LockBox)(THIS_ UINT level, D3DLOCKED_BOX *locked_box, const D3DBOX *box, DWORD flags) PURE; + STDMETHOD(UnlockBox)(THIS_ UINT Level) PURE; + STDMETHOD(AddDirtyBox)(THIS_ const D3DBOX *dirty_box) PURE; +}; +#undef INTERFACE + +#if !defined(__cplusplus) || defined(CINTERFACE) +/*** IUnknown methods ***/ +#define IDirect3DVolumeTexture8_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) +#define IDirect3DVolumeTexture8_AddRef(p) (p)->lpVtbl->AddRef(p) +#define IDirect3DVolumeTexture8_Release(p) (p)->lpVtbl->Release(p) +/*** IDirect3DVolumeTexture8 methods: IDirect3DResource8 ***/ +#define IDirect3DVolumeTexture8_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a) +#define IDirect3DVolumeTexture8_SetPrivateData(p,a,b,c,d) (p)->lpVtbl->SetPrivateData(p,a,b,c,d) +#define IDirect3DVolumeTexture8_GetPrivateData(p,a,b,c) (p)->lpVtbl->GetPrivateData(p,a,b,c) +#define IDirect3DVolumeTexture8_FreePrivateData(p,a) (p)->lpVtbl->FreePrivateData(p,a) +#define IDirect3DVolumeTexture8_SetPriority(p,a) (p)->lpVtbl->SetPriority(p,a) +#define IDirect3DVolumeTexture8_GetPriority(p) (p)->lpVtbl->GetPriority(p) +#define IDirect3DVolumeTexture8_PreLoad(p) (p)->lpVtbl->PreLoad(p) +#define IDirect3DVolumeTexture8_GetType(p) (p)->lpVtbl->GetType(p) +/*** IDirect3DVolumeTexture8 methods: IDirect3DBaseTexture8 ***/ +#define IDirect3DVolumeTexture8_SetLOD(p,a) (p)->lpVtbl->SetLOD(p,a) +#define IDirect3DVolumeTexture8_GetLOD(p) (p)->lpVtbl->GetLOD(p) +#define IDirect3DVolumeTexture8_GetLevelCount(p) (p)->lpVtbl->GetLevelCount(p) +/*** IDirect3DVolumeTexture8 methods ***/ +#define IDirect3DVolumeTexture8_GetLevelDesc(p,a,b) (p)->lpVtbl->GetLevelDesc(p,a,b) +#define IDirect3DVolumeTexture8_GetVolumeLevel(p,a,b) (p)->lpVtbl->GetVolumeLevel(p,a,b) +#define IDirect3DVolumeTexture8_LockBox(p,a,b,c,d) (p)->lpVtbl->LockBox(p,a,b,c,d) +#define IDirect3DVolumeTexture8_UnlockBox(p,a) (p)->lpVtbl->UnlockBox(p,a) +#define IDirect3DVolumeTexture8_AddDirtyBox(p,a) (p)->lpVtbl->AddDirtyBox(p,a) +#else +/*** IUnknown methods ***/ +#define IDirect3DVolumeTexture8_QueryInterface(p,a,b) (p)->QueryInterface(a,b) +#define IDirect3DVolumeTexture8_AddRef(p) (p)->AddRef() +#define IDirect3DVolumeTexture8_Release(p) (p)->Release() +/*** IDirect3DVolumeTexture8 methods: IDirect3DResource8 ***/ +#define IDirect3DVolumeTexture8_GetDevice(p,a) (p)->GetDevice(a) +#define IDirect3DVolumeTexture8_SetPrivateData(p,a,b,c,d) (p)->SetPrivateData(a,b,c,d) +#define IDirect3DVolumeTexture8_GetPrivateData(p,a,b,c) (p)->GetPrivateData(a,b,c) +#define IDirect3DVolumeTexture8_FreePrivateData(p,a) (p)->FreePrivateData(a) +#define IDirect3DVolumeTexture8_SetPriority(p,a) (p)->SetPriority(a) +#define IDirect3DVolumeTexture8_GetPriority(p) (p)->GetPriority() +#define IDirect3DVolumeTexture8_PreLoad(p) (p)->PreLoad() +#define IDirect3DVolumeTexture8_GetType(p) (p)->GetType() +/*** IDirect3DVolumeTexture8 methods: IDirect3DBaseTexture8 ***/ +#define IDirect3DVolumeTexture8_SetLOD(p,a) (p)->SetLOD(a) +#define IDirect3DVolumeTexture8_GetLOD(p) (p)->GetLOD() +#define IDirect3DVolumeTexture8_GetLevelCount(p) (p)->GetLevelCount() +/*** IDirect3DVolumeTexture8 methods ***/ +#define IDirect3DVolumeTexture8_GetLevelDesc(p,a,b) (p)->GetLevelDesc(a,b) +#define IDirect3DVolumeTexture8_GetVolumeLevel(p,a,b) (p)->GetVolumeLevel(a,b) +#define IDirect3DVolumeTexture8_LockBox(p,a,b,c,d) (p)->LockBox(a,b,c,d) +#define IDirect3DVolumeTexture8_UnlockBox(p,a) (p)->UnlockBox(a) +#define IDirect3DVolumeTexture8_AddDirtyBox(p,a) (p)->AddDirtyBox(a) +#endif + +/***************************************************************************** + * IDirect3DDevice8 interface + */ +#define INTERFACE IDirect3DDevice8 +DECLARE_INTERFACE_(IDirect3DDevice8,IUnknown) +{ + /*** IUnknown methods ***/ + STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE; + STDMETHOD_(ULONG,AddRef)(THIS) PURE; + STDMETHOD_(ULONG,Release)(THIS) PURE; + /*** IDirect3DDevice8 methods ***/ + STDMETHOD(TestCooperativeLevel)(THIS) PURE; + STDMETHOD_(UINT,GetAvailableTextureMem)(THIS) PURE; + STDMETHOD(ResourceManagerDiscardBytes)(THIS_ DWORD Bytes) PURE; + STDMETHOD(GetDirect3D)(THIS_ IDirect3D8 ** ppD3D8) PURE; + STDMETHOD(GetDeviceCaps)(THIS_ D3DCAPS8 * pCaps) PURE; + STDMETHOD(GetDisplayMode)(THIS_ D3DDISPLAYMODE * pMode) PURE; + STDMETHOD(GetCreationParameters)(THIS_ D3DDEVICE_CREATION_PARAMETERS * pParameters) PURE; + STDMETHOD(SetCursorProperties)(THIS_ UINT XHotSpot, UINT YHotSpot, IDirect3DSurface8 * pCursorBitmap) PURE; + STDMETHOD_(void,SetCursorPosition)(THIS_ UINT XScreenSpace, UINT YScreenSpace,DWORD Flags) PURE; + STDMETHOD_(WINBOOL,ShowCursor)(THIS_ WINBOOL bShow) PURE; + STDMETHOD(CreateAdditionalSwapChain)(THIS_ D3DPRESENT_PARAMETERS * pPresentationParameters, IDirect3DSwapChain8 ** pSwapChain) PURE; + STDMETHOD(Reset)(THIS_ D3DPRESENT_PARAMETERS * pPresentationParameters) PURE; + STDMETHOD(Present)(THIS_ const RECT *src_rect, const RECT *dst_rect, HWND dst_window_override, + const RGNDATA *dirty_region) PURE; + STDMETHOD(GetBackBuffer)(THIS_ UINT BackBuffer,D3DBACKBUFFER_TYPE Type,IDirect3DSurface8 ** ppBackBuffer) PURE; + STDMETHOD(GetRasterStatus)(THIS_ D3DRASTER_STATUS * pRasterStatus) PURE; + STDMETHOD_(void, SetGammaRamp)(THIS_ DWORD flags, const D3DGAMMARAMP *ramp) PURE; + STDMETHOD_(void,GetGammaRamp)(THIS_ D3DGAMMARAMP * pRamp) PURE; + STDMETHOD(CreateTexture)(THIS_ UINT Width,UINT Height,UINT Levels,DWORD Usage,D3DFORMAT Format,D3DPOOL Pool,IDirect3DTexture8 ** ppTexture) PURE; + STDMETHOD(CreateVolumeTexture)(THIS_ UINT Width,UINT Height,UINT Depth,UINT Levels,DWORD Usage,D3DFORMAT Format,D3DPOOL Pool,IDirect3DVolumeTexture8 ** ppVolumeTexture) PURE; + STDMETHOD(CreateCubeTexture)(THIS_ UINT EdgeLength,UINT Levels,DWORD Usage,D3DFORMAT Format,D3DPOOL Pool,IDirect3DCubeTexture8 ** ppCubeTexture) PURE; + STDMETHOD(CreateVertexBuffer)(THIS_ UINT Length,DWORD Usage,DWORD FVF,D3DPOOL Pool,IDirect3DVertexBuffer8 ** ppVertexBuffer) PURE; + STDMETHOD(CreateIndexBuffer)(THIS_ UINT Length,DWORD Usage,D3DFORMAT Format,D3DPOOL Pool,IDirect3DIndexBuffer8 ** ppIndexBuffer) PURE; + STDMETHOD(CreateRenderTarget)(THIS_ UINT Width,UINT Height,D3DFORMAT Format,D3DMULTISAMPLE_TYPE MultiSample,WINBOOL Lockable,IDirect3DSurface8 ** ppSurface) PURE; + STDMETHOD(CreateDepthStencilSurface)(THIS_ UINT Width,UINT Height,D3DFORMAT Format,D3DMULTISAMPLE_TYPE MultiSample,IDirect3DSurface8 ** ppSurface) PURE; + STDMETHOD(CreateImageSurface)(THIS_ UINT Width,UINT Height,D3DFORMAT Format,IDirect3DSurface8 ** ppSurface) PURE; + STDMETHOD(CopyRects)(THIS_ IDirect3DSurface8 *src_surface, const RECT *src_rects, + UINT rect_count, IDirect3DSurface8 *dst_surface, const POINT *dst_points) PURE; + STDMETHOD(UpdateTexture)(THIS_ IDirect3DBaseTexture8 * pSourceTexture,IDirect3DBaseTexture8 * pDestinationTexture) PURE; + STDMETHOD(GetFrontBuffer)(THIS_ IDirect3DSurface8 * pDestSurface) PURE; + STDMETHOD(SetRenderTarget)(THIS_ IDirect3DSurface8 * pRenderTarget,IDirect3DSurface8 * pNewZStencil) PURE; + STDMETHOD(GetRenderTarget)(THIS_ IDirect3DSurface8 ** ppRenderTarget) PURE; + STDMETHOD(GetDepthStencilSurface)(THIS_ IDirect3DSurface8 ** ppZStencilSurface) PURE; + STDMETHOD(BeginScene)(THIS) PURE; + STDMETHOD(EndScene)(THIS) PURE; + STDMETHOD(Clear)(THIS_ DWORD rect_count, const D3DRECT *rects, DWORD flags, D3DCOLOR color, + float z, DWORD stencil) PURE; + STDMETHOD(SetTransform)(THIS_ D3DTRANSFORMSTATETYPE state, const D3DMATRIX *matrix) PURE; + STDMETHOD(GetTransform)(THIS_ D3DTRANSFORMSTATETYPE State,D3DMATRIX * pMatrix) PURE; + STDMETHOD(MultiplyTransform)(THIS_ D3DTRANSFORMSTATETYPE state, const D3DMATRIX *matrix) PURE; + STDMETHOD(SetViewport)(THIS_ const D3DVIEWPORT8 *viewport) PURE; + STDMETHOD(GetViewport)(THIS_ D3DVIEWPORT8 * pViewport) PURE; + STDMETHOD(SetMaterial)(THIS_ const D3DMATERIAL8 *material) PURE; + STDMETHOD(GetMaterial)(THIS_ D3DMATERIAL8 *pMaterial) PURE; + STDMETHOD(SetLight)(THIS_ DWORD index, const D3DLIGHT8 *light) PURE; + STDMETHOD(GetLight)(THIS_ DWORD Index,D3DLIGHT8 * pLight) PURE; + STDMETHOD(LightEnable)(THIS_ DWORD Index,WINBOOL Enable) PURE; + STDMETHOD(GetLightEnable)(THIS_ DWORD Index,WINBOOL * pEnable) PURE; + STDMETHOD(SetClipPlane)(THIS_ DWORD index, const float *plane) PURE; + STDMETHOD(GetClipPlane)(THIS_ DWORD Index,float * pPlane) PURE; + STDMETHOD(SetRenderState)(THIS_ D3DRENDERSTATETYPE State,DWORD Value) PURE; + STDMETHOD(GetRenderState)(THIS_ D3DRENDERSTATETYPE State,DWORD * pValue) PURE; + STDMETHOD(BeginStateBlock)(THIS) PURE; + STDMETHOD(EndStateBlock)(THIS_ DWORD * pToken) PURE; + STDMETHOD(ApplyStateBlock)(THIS_ DWORD Token) PURE; + STDMETHOD(CaptureStateBlock)(THIS_ DWORD Token) PURE; + STDMETHOD(DeleteStateBlock)(THIS_ DWORD Token) PURE; + STDMETHOD(CreateStateBlock)(THIS_ D3DSTATEBLOCKTYPE Type,DWORD * pToken) PURE; + STDMETHOD(SetClipStatus)(THIS_ const D3DCLIPSTATUS8 *clip_status) PURE; + STDMETHOD(GetClipStatus)(THIS_ D3DCLIPSTATUS8 * pClipStatus) PURE; + STDMETHOD(GetTexture)(THIS_ DWORD Stage,IDirect3DBaseTexture8 ** ppTexture) PURE; + STDMETHOD(SetTexture)(THIS_ DWORD Stage,IDirect3DBaseTexture8 * pTexture) PURE; + STDMETHOD(GetTextureStageState)(THIS_ DWORD Stage,D3DTEXTURESTAGESTATETYPE Type,DWORD * pValue) PURE; + STDMETHOD(SetTextureStageState)(THIS_ DWORD Stage,D3DTEXTURESTAGESTATETYPE Type,DWORD Value) PURE; + STDMETHOD(ValidateDevice)(THIS_ DWORD * pNumPasses) PURE; + STDMETHOD(GetInfo)(THIS_ DWORD DevInfoID,void * pDevInfoStruct,DWORD DevInfoStructSize) PURE; + STDMETHOD(SetPaletteEntries)(THIS_ UINT palette_idx, const PALETTEENTRY *entries) PURE; + STDMETHOD(GetPaletteEntries)(THIS_ UINT PaletteNumber,PALETTEENTRY * pEntries) PURE; + STDMETHOD(SetCurrentTexturePalette)(THIS_ UINT PaletteNumber) PURE; + STDMETHOD(GetCurrentTexturePalette)(THIS_ UINT * PaletteNumber) PURE; + STDMETHOD(DrawPrimitive)(THIS_ D3DPRIMITIVETYPE PrimitiveType,UINT StartVertex,UINT PrimitiveCount) PURE; + STDMETHOD(DrawIndexedPrimitive)(THIS_ D3DPRIMITIVETYPE PrimitiveType,UINT minIndex,UINT NumVertices,UINT startIndex,UINT primCount) PURE; + STDMETHOD(DrawPrimitiveUP)(THIS_ D3DPRIMITIVETYPE primitive_type, UINT primitive_count, + const void *data, UINT stride) PURE; + STDMETHOD(DrawIndexedPrimitiveUP)(THIS_ D3DPRIMITIVETYPE primitive_type, UINT min_vertex_idx, + UINT vertex_count, UINT primitive_count, const void *index_data, D3DFORMAT index_format, + const void *data, UINT stride) PURE; + STDMETHOD(ProcessVertices)(THIS_ UINT SrcStartIndex,UINT DestIndex,UINT VertexCount,IDirect3DVertexBuffer8 * pDestBuffer,DWORD Flags) PURE; + STDMETHOD(CreateVertexShader)(THIS_ const DWORD *declaration, const DWORD *byte_code, + DWORD *shader, DWORD usage) PURE; + STDMETHOD(SetVertexShader)(THIS_ DWORD Handle) PURE; + STDMETHOD(GetVertexShader)(THIS_ DWORD * pHandle) PURE; + STDMETHOD(DeleteVertexShader)(THIS_ DWORD Handle) PURE; + STDMETHOD(SetVertexShaderConstant)(THIS_ DWORD reg_idx, const void *data, DWORD count) PURE; + STDMETHOD(GetVertexShaderConstant)(THIS_ DWORD Register,void * pConstantData,DWORD ConstantCount) PURE; + STDMETHOD(GetVertexShaderDeclaration)(THIS_ DWORD Handle,void * pData,DWORD * pSizeOfData) PURE; + STDMETHOD(GetVertexShaderFunction)(THIS_ DWORD Handle,void * pData,DWORD * pSizeOfData) PURE; + STDMETHOD(SetStreamSource)(THIS_ UINT StreamNumber,IDirect3DVertexBuffer8 * pStreamData,UINT Stride) PURE; + STDMETHOD(GetStreamSource)(THIS_ UINT StreamNumber,IDirect3DVertexBuffer8 ** ppStreamData,UINT * pStride) PURE; + STDMETHOD(SetIndices)(THIS_ IDirect3DIndexBuffer8 * pIndexData,UINT BaseVertexIndex) PURE; + STDMETHOD(GetIndices)(THIS_ IDirect3DIndexBuffer8 ** ppIndexData,UINT * pBaseVertexIndex) PURE; + STDMETHOD(CreatePixelShader)(THIS_ const DWORD *byte_code, DWORD *shader) PURE; + STDMETHOD(SetPixelShader)(THIS_ DWORD Handle) PURE; + STDMETHOD(GetPixelShader)(THIS_ DWORD * pHandle) PURE; + STDMETHOD(DeletePixelShader)(THIS_ DWORD Handle) PURE; + STDMETHOD(SetPixelShaderConstant)(THIS_ DWORD reg_idx, const void *data, DWORD count) PURE; + STDMETHOD(GetPixelShaderConstant)(THIS_ DWORD Register,void * pConstantData,DWORD ConstantCount) PURE; + STDMETHOD(GetPixelShaderFunction)(THIS_ DWORD Handle,void * pData,DWORD * pSizeOfData) PURE; + STDMETHOD(DrawRectPatch)(THIS_ UINT handle, const float *segment_count, + const D3DRECTPATCH_INFO *patch_info) PURE; + STDMETHOD(DrawTriPatch)(THIS_ UINT handle, const float *segment_count, + const D3DTRIPATCH_INFO *patch_info) PURE; + STDMETHOD(DeletePatch)(THIS_ UINT Handle) PURE; +}; +#undef INTERFACE + +#if !defined(__cplusplus) || defined(CINTERFACE) +/*** IUnknown methods ***/ +#define IDirect3DDevice8_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) +#define IDirect3DDevice8_AddRef(p) (p)->lpVtbl->AddRef(p) +#define IDirect3DDevice8_Release(p) (p)->lpVtbl->Release(p) +/*** IDirect3DDevice8 methods ***/ +#define IDirect3DDevice8_TestCooperativeLevel(p) (p)->lpVtbl->TestCooperativeLevel(p) +#define IDirect3DDevice8_GetAvailableTextureMem(p) (p)->lpVtbl->GetAvailableTextureMem(p) +#define IDirect3DDevice8_ResourceManagerDiscardBytes(p,a) (p)->lpVtbl->ResourceManagerDiscardBytes(p,a) +#define IDirect3DDevice8_GetDirect3D(p,a) (p)->lpVtbl->GetDirect3D(p,a) +#define IDirect3DDevice8_GetDeviceCaps(p,a) (p)->lpVtbl->GetDeviceCaps(p,a) +#define IDirect3DDevice8_GetDisplayMode(p,a) (p)->lpVtbl->GetDisplayMode(p,a) +#define IDirect3DDevice8_GetCreationParameters(p,a) (p)->lpVtbl->GetCreationParameters(p,a) +#define IDirect3DDevice8_SetCursorProperties(p,a,b,c) (p)->lpVtbl->SetCursorProperties(p,a,b,c) +#define IDirect3DDevice8_SetCursorPosition(p,a,b,c) (p)->lpVtbl->SetCursorPosition(p,a,b,c) +#define IDirect3DDevice8_ShowCursor(p,a) (p)->lpVtbl->ShowCursor(p,a) +#define IDirect3DDevice8_CreateAdditionalSwapChain(p,a,b) (p)->lpVtbl->CreateAdditionalSwapChain(p,a,b) +#define IDirect3DDevice8_Reset(p,a) (p)->lpVtbl->Reset(p,a) +#define IDirect3DDevice8_Present(p,a,b,c,d) (p)->lpVtbl->Present(p,a,b,c,d) +#define IDirect3DDevice8_GetBackBuffer(p,a,b,c) (p)->lpVtbl->GetBackBuffer(p,a,b,c) +#define IDirect3DDevice8_GetRasterStatus(p,a) (p)->lpVtbl->GetRasterStatus(p,a) +#define IDirect3DDevice8_SetGammaRamp(p,a,b) (p)->lpVtbl->SetGammaRamp(p,a,b) +#define IDirect3DDevice8_GetGammaRamp(p,a) (p)->lpVtbl->GetGammaRamp(p,a) +#define IDirect3DDevice8_CreateTexture(p,a,b,c,d,e,f,g) (p)->lpVtbl->CreateTexture(p,a,b,c,d,e,f,g) +#define IDirect3DDevice8_CreateVolumeTexture(p,a,b,c,d,e,f,g,h) (p)->lpVtbl->CreateVolumeTexture(p,a,b,c,d,e,f,g,h) +#define IDirect3DDevice8_CreateCubeTexture(p,a,b,c,d,e,f) (p)->lpVtbl->CreateCubeTexture(p,a,b,c,d,e,f) +#define IDirect3DDevice8_CreateVertexBuffer(p,a,b,c,d,e) (p)->lpVtbl->CreateVertexBuffer(p,a,b,c,d,e) +#define IDirect3DDevice8_CreateIndexBuffer(p,a,b,c,d,e) (p)->lpVtbl->CreateIndexBuffer(p,a,b,c,d,e) +#define IDirect3DDevice8_CreateRenderTarget(p,a,b,c,d,e,f) (p)->lpVtbl->CreateRenderTarget(p,a,b,c,d,e,f) +#define IDirect3DDevice8_CreateDepthStencilSurface(p,a,b,c,d,e) (p)->lpVtbl->CreateDepthStencilSurface(p,a,b,c,d,e) +#define IDirect3DDevice8_CreateImageSurface(p,a,b,c,d) (p)->lpVtbl->CreateImageSurface(p,a,b,c,d) +#define IDirect3DDevice8_CopyRects(p,a,b,c,d,e) (p)->lpVtbl->CopyRects(p,a,b,c,d,e) +#define IDirect3DDevice8_UpdateTexture(p,a,b) (p)->lpVtbl->UpdateTexture(p,a,b) +#define IDirect3DDevice8_GetFrontBuffer(p,a) (p)->lpVtbl->GetFrontBuffer(p,a) +#define IDirect3DDevice8_SetRenderTarget(p,a,b) (p)->lpVtbl->SetRenderTarget(p,a,b) +#define IDirect3DDevice8_GetRenderTarget(p,a) (p)->lpVtbl->GetRenderTarget(p,a) +#define IDirect3DDevice8_GetDepthStencilSurface(p,a) (p)->lpVtbl->GetDepthStencilSurface(p,a) +#define IDirect3DDevice8_BeginScene(p) (p)->lpVtbl->BeginScene(p) +#define IDirect3DDevice8_EndScene(p) (p)->lpVtbl->EndScene(p) +#define IDirect3DDevice8_Clear(p,a,b,c,d,e,f) (p)->lpVtbl->Clear(p,a,b,c,d,e,f) +#define IDirect3DDevice8_SetTransform(p,a,b) (p)->lpVtbl->SetTransform(p,a,b) +#define IDirect3DDevice8_GetTransform(p,a,b) (p)->lpVtbl->GetTransform(p,a,b) +#define IDirect3DDevice8_MultiplyTransform(p,a,b) (p)->lpVtbl->MultiplyTransform(p,a,b) +#define IDirect3DDevice8_SetViewport(p,a) (p)->lpVtbl->SetViewport(p,a) +#define IDirect3DDevice8_GetViewport(p,a) (p)->lpVtbl->GetViewport(p,a) +#define IDirect3DDevice8_SetMaterial(p,a) (p)->lpVtbl->SetMaterial(p,a) +#define IDirect3DDevice8_GetMaterial(p,a) (p)->lpVtbl->GetMaterial(p,a) +#define IDirect3DDevice8_SetLight(p,a,b) (p)->lpVtbl->SetLight(p,a,b) +#define IDirect3DDevice8_GetLight(p,a,b) (p)->lpVtbl->GetLight(p,a,b) +#define IDirect3DDevice8_LightEnable(p,a,b) (p)->lpVtbl->LightEnable(p,a,b) +#define IDirect3DDevice8_GetLightEnable(p,a,b) (p)->lpVtbl->GetLightEnable(p,a,b) +#define IDirect3DDevice8_SetClipPlane(p,a,b) (p)->lpVtbl->SetClipPlane(p,a,b) +#define IDirect3DDevice8_GetClipPlane(p,a,b) (p)->lpVtbl->GetClipPlane(p,a,b) +#define IDirect3DDevice8_SetRenderState(p,a,b) (p)->lpVtbl->SetRenderState(p,a,b) +#define IDirect3DDevice8_GetRenderState(p,a,b) (p)->lpVtbl->GetRenderState(p,a,b) +#define IDirect3DDevice8_BeginStateBlock(p) (p)->lpVtbl->BeginStateBlock(p) +#define IDirect3DDevice8_EndStateBlock(p,a) (p)->lpVtbl->EndStateBlock(p,a) +#define IDirect3DDevice8_ApplyStateBlock(p,a) (p)->lpVtbl->ApplyStateBlock(p,a) +#define IDirect3DDevice8_CaptureStateBlock(p,a) (p)->lpVtbl->CaptureStateBlock(p,a) +#define IDirect3DDevice8_DeleteStateBlock(p,a) (p)->lpVtbl->DeleteStateBlock(p,a) +#define IDirect3DDevice8_CreateStateBlock(p,a,b) (p)->lpVtbl->CreateStateBlock(p,a,b) +#define IDirect3DDevice8_SetClipStatus(p,a) (p)->lpVtbl->SetClipStatus(p,a) +#define IDirect3DDevice8_GetClipStatus(p,a) (p)->lpVtbl->GetClipStatus(p,a) +#define IDirect3DDevice8_GetTexture(p,a,b) (p)->lpVtbl->GetTexture(p,a,b) +#define IDirect3DDevice8_SetTexture(p,a,b) (p)->lpVtbl->SetTexture(p,a,b) +#define IDirect3DDevice8_GetTextureStageState(p,a,b,c) (p)->lpVtbl->GetTextureStageState(p,a,b,c) +#define IDirect3DDevice8_SetTextureStageState(p,a,b,c) (p)->lpVtbl->SetTextureStageState(p,a,b,c) +#define IDirect3DDevice8_ValidateDevice(p,a) (p)->lpVtbl->ValidateDevice(p,a) +#define IDirect3DDevice8_GetInfo(p,a,b,c) (p)->lpVtbl->GetInfo(p,a,b,c) +#define IDirect3DDevice8_SetPaletteEntries(p,a,b) (p)->lpVtbl->SetPaletteEntries(p,a,b) +#define IDirect3DDevice8_GetPaletteEntries(p,a,b) (p)->lpVtbl->GetPaletteEntries(p,a,b) +#define IDirect3DDevice8_SetCurrentTexturePalette(p,a) (p)->lpVtbl->SetCurrentTexturePalette(p,a) +#define IDirect3DDevice8_GetCurrentTexturePalette(p,a) (p)->lpVtbl->GetCurrentTexturePalette(p,a) +#define IDirect3DDevice8_DrawPrimitive(p,a,b,c) (p)->lpVtbl->DrawPrimitive(p,a,b,c) +#define IDirect3DDevice8_DrawIndexedPrimitive(p,a,b,c,d,e) (p)->lpVtbl->DrawIndexedPrimitive(p,a,b,c,d,e) +#define IDirect3DDevice8_DrawPrimitiveUP(p,a,b,c,d) (p)->lpVtbl->DrawPrimitiveUP(p,a,b,c,d) +#define IDirect3DDevice8_DrawIndexedPrimitiveUP(p,a,b,c,d,e,f,g,h) (p)->lpVtbl->DrawIndexedPrimitiveUP(p,a,b,c,d,e,f,g,h) +#define IDirect3DDevice8_ProcessVertices(p,a,b,c,d,e) (p)->lpVtbl->ProcessVertices(p,a,b,c,d,e) +#define IDirect3DDevice8_CreateVertexShader(p,a,b,c,d) (p)->lpVtbl->CreateVertexShader(p,a,b,c,d) +#define IDirect3DDevice8_SetVertexShader(p,a) (p)->lpVtbl->SetVertexShader(p,a) +#define IDirect3DDevice8_GetVertexShader(p,a) (p)->lpVtbl->GetVertexShader(p,a) +#define IDirect3DDevice8_DeleteVertexShader(p,a) (p)->lpVtbl->DeleteVertexShader(p,a) +#define IDirect3DDevice8_SetVertexShaderConstant(p,a,b,c) (p)->lpVtbl->SetVertexShaderConstant(p,a,b,c) +#define IDirect3DDevice8_GetVertexShaderConstant(p,a,b,c) (p)->lpVtbl->GetVertexShaderConstant(p,a,b,c) +#define IDirect3DDevice8_GetVertexShaderDeclaration(p,a,b,c) (p)->lpVtbl->GetVertexShaderDeclaration(p,a,b,c) +#define IDirect3DDevice8_GetVertexShaderFunction(p,a,b,c) (p)->lpVtbl->GetVertexShaderFunction(p,a,b,c) +#define IDirect3DDevice8_SetStreamSource(p,a,b,c) (p)->lpVtbl->SetStreamSource(p,a,b,c) +#define IDirect3DDevice8_GetStreamSource(p,a,b,c) (p)->lpVtbl->GetStreamSource(p,a,b,c) +#define IDirect3DDevice8_SetIndices(p,a,b) (p)->lpVtbl->SetIndices(p,a,b) +#define IDirect3DDevice8_GetIndices(p,a,b) (p)->lpVtbl->GetIndices(p,a,b) +#define IDirect3DDevice8_CreatePixelShader(p,a,b) (p)->lpVtbl->CreatePixelShader(p,a,b) +#define IDirect3DDevice8_SetPixelShader(p,a) (p)->lpVtbl->SetPixelShader(p,a) +#define IDirect3DDevice8_GetPixelShader(p,a) (p)->lpVtbl->GetPixelShader(p,a) +#define IDirect3DDevice8_DeletePixelShader(p,a) (p)->lpVtbl->DeletePixelShader(p,a) +#define IDirect3DDevice8_SetPixelShaderConstant(p,a,b,c) (p)->lpVtbl->SetPixelShaderConstant(p,a,b,c) +#define IDirect3DDevice8_GetPixelShaderConstant(p,a,b,c) (p)->lpVtbl->GetPixelShaderConstant(p,a,b,c) +#define IDirect3DDevice8_GetPixelShaderFunction(p,a,b,c) (p)->lpVtbl->GetPixelShaderFunction(p,a,b,c) +#define IDirect3DDevice8_DrawRectPatch(p,a,b,c) (p)->lpVtbl->DrawRectPatch(p,a,b,c) +#define IDirect3DDevice8_DrawTriPatch(p,a,b,c) (p)->lpVtbl->DrawTriPatch(p,a,b,c) +#define IDirect3DDevice8_DeletePatch(p,a) (p)->lpVtbl->DeletePatch(p,a) +#else +/*** IUnknown methods ***/ +#define IDirect3DDevice8_QueryInterface(p,a,b) (p)->QueryInterface(a,b) +#define IDirect3DDevice8_AddRef(p) (p)->AddRef() +#define IDirect3DDevice8_Release(p) (p)->Release() +/*** IDirect3DDevice8 methods ***/ +#define IDirect3DDevice8_TestCooperativeLevel(p) (p)->TestCooperativeLevel() +#define IDirect3DDevice8_GetAvailableTextureMem(p) (p)->GetAvailableTextureMem() +#define IDirect3DDevice8_ResourceManagerDiscardBytes(p,a) (p)->ResourceManagerDiscardBytes(a) +#define IDirect3DDevice8_GetDirect3D(p,a) (p)->GetDirect3D(a) +#define IDirect3DDevice8_GetDeviceCaps(p,a) (p)->GetDeviceCaps(a) +#define IDirect3DDevice8_GetDisplayMode(p,a) (p)->GetDisplayMode(a) +#define IDirect3DDevice8_GetCreationParameters(p,a) (p)->GetCreationParameters(a) +#define IDirect3DDevice8_SetCursorProperties(p,a,b,c) (p)->SetCursorProperties(a,b,c) +#define IDirect3DDevice8_SetCursorPosition(p,a,b,c) (p)->SetCursorPosition(a,b,c) +#define IDirect3DDevice8_ShowCursor(p,a) (p)->ShowCursor(a) +#define IDirect3DDevice8_CreateAdditionalSwapChain(p,a,b) (p)->CreateAdditionalSwapChain(a,b) +#define IDirect3DDevice8_Reset(p,a) (p)->Reset(a) +#define IDirect3DDevice8_Present(p,a,b,c,d) (p)->Present(a,b,c,d) +#define IDirect3DDevice8_GetBackBuffer(p,a,b,c) (p)->GetBackBuffer(a,b,c) +#define IDirect3DDevice8_GetRasterStatus(p,a) (p)->GetRasterStatus(a) +#define IDirect3DDevice8_SetGammaRamp(p,a,b) (p)->SetGammaRamp(a,b) +#define IDirect3DDevice8_GetGammaRamp(p,a) (p)->GetGammaRamp(a) +#define IDirect3DDevice8_CreateTexture(p,a,b,c,d,e,f,g) (p)->CreateTexture(a,b,c,d,e,f,g) +#define IDirect3DDevice8_CreateVolumeTexture(p,a,b,c,d,e,f,g,h) (p)->CreateVolumeTexture(a,b,c,d,e,f,g,h) +#define IDirect3DDevice8_CreateCubeTexture(p,a,b,c,d,e,f) (p)->CreateCubeTexture(a,b,c,d,e,f) +#define IDirect3DDevice8_CreateVertexBuffer(p,a,b,c,d,e) (p)->CreateVertexBuffer(a,b,c,d,e) +#define IDirect3DDevice8_CreateIndexBuffer(p,a,b,c,d,e) (p)->CreateIndexBuffer(a,b,c,d,e) +#define IDirect3DDevice8_CreateRenderTarget(p,a,b,c,d,e,f) (p)->CreateRenderTarget(a,b,c,d,e,f) +#define IDirect3DDevice8_CreateDepthStencilSurface(p,a,b,c,d,e) (p)->CreateDepthStencilSurface(a,b,c,d,e) +#define IDirect3DDevice8_CreateImageSurface(p,a,b,c,d) (p)->CreateImageSurface(a,b,c,d) +#define IDirect3DDevice8_CopyRects(p,a,b,c,d,e) (p)->CopyRects(a,b,c,d,e) +#define IDirect3DDevice8_UpdateTexture(p,a,b) (p)->UpdateTexture(a,b) +#define IDirect3DDevice8_GetFrontBuffer(p,a) (p)->GetFrontBuffer(a) +#define IDirect3DDevice8_SetRenderTarget(p,a,b) (p)->SetRenderTarget(a,b) +#define IDirect3DDevice8_GetRenderTarget(p,a) (p)->GetRenderTarget(a) +#define IDirect3DDevice8_GetDepthStencilSurface(p,a) (p)->GetDepthStencilSurface(a) +#define IDirect3DDevice8_BeginScene(p) (p)->BeginScene() +#define IDirect3DDevice8_EndScene(p) (p)->EndScene() +#define IDirect3DDevice8_Clear(p,a,b,c,d,e,f) (p)->Clear(a,b,c,d,e,f) +#define IDirect3DDevice8_SetTransform(p,a,b) (p)->SetTransform(a,b) +#define IDirect3DDevice8_GetTransform(p,a,b) (p)->GetTransform(a,b) +#define IDirect3DDevice8_MultiplyTransform(p,a,b) (p)->MultiplyTransform(a,b) +#define IDirect3DDevice8_SetViewport(p,a) (p)->SetViewport(a) +#define IDirect3DDevice8_GetViewport(p,a) (p)->GetViewport(a) +#define IDirect3DDevice8_SetMaterial(p,a) (p)->SetMaterial(a) +#define IDirect3DDevice8_GetMaterial(p,a) (p)->GetMaterial(a) +#define IDirect3DDevice8_SetLight(p,a,b) (p)->SetLight(a,b) +#define IDirect3DDevice8_GetLight(p,a,b) (p)->GetLight(a,b) +#define IDirect3DDevice8_LightEnable(p,a,b) (p)->LightEnable(a,b) +#define IDirect3DDevice8_GetLightEnable(p,a,b) (p)->GetLightEnable(a,b) +#define IDirect3DDevice8_SetClipPlane(p,a,b) (p)->SetClipPlane(a,b) +#define IDirect3DDevice8_GetClipPlane(p,a,b) (p)->GetClipPlane(a,b) +#define IDirect3DDevice8_SetRenderState(p,a,b) (p)->SetRenderState(a,b) +#define IDirect3DDevice8_GetRenderState(p,a,b) (p)->GetRenderState(a,b) +#define IDirect3DDevice8_BeginStateBlock(p) (p)->BeginStateBlock() +#define IDirect3DDevice8_EndStateBlock(p,a) (p)->EndStateBlock(a) +#define IDirect3DDevice8_ApplyStateBlock(p,a) (p)->ApplyStateBlock(a) +#define IDirect3DDevice8_CaptureStateBlock(p,a) (p)->CaptureStateBlock(a) +#define IDirect3DDevice8_DeleteStateBlock(p,a) (p)->DeleteStateBlock(a) +#define IDirect3DDevice8_CreateStateBlock(p,a,b) (p)->CreateStateBlock(a,b) +#define IDirect3DDevice8_SetClipStatus(p,a) (p)->SetClipStatus(a) +#define IDirect3DDevice8_GetClipStatus(p,a) (p)->GetClipStatus(a) +#define IDirect3DDevice8_GetTexture(p,a,b) (p)->GetTexture(a,b) +#define IDirect3DDevice8_SetTexture(p,a,b) (p)->SetTexture(a,b) +#define IDirect3DDevice8_GetTextureStageState(p,a,b,c) (p)->GetTextureStageState(a,b,c) +#define IDirect3DDevice8_SetTextureStageState(p,a,b,c) (p)->SetTextureStageState(a,b,c) +#define IDirect3DDevice8_ValidateDevice(p,a) (p)->ValidateDevice(a) +#define IDirect3DDevice8_GetInfo(p,a,b,c) (p)->GetInfo(a,b,c) +#define IDirect3DDevice8_SetPaletteEntries(p,a,b) (p)->SetPaletteEntries(a,b) +#define IDirect3DDevice8_GetPaletteEntries(p,a,b) (p)->GetPaletteEntries(a,b) +#define IDirect3DDevice8_SetCurrentTexturePalette(p,a) (p)->SetCurrentTexturePalette(a) +#define IDirect3DDevice8_GetCurrentTexturePalette(p,a) (p)->GetCurrentTexturePalette(a) +#define IDirect3DDevice8_DrawPrimitive(p,a,b,c) (p)->DrawPrimitive(a,b,c) +#define IDirect3DDevice8_DrawIndexedPrimitive(p,a,b,c,d,e) (p)->DrawIndexedPrimitive(a,b,c,d,e) +#define IDirect3DDevice8_DrawPrimitiveUP(p,a,b,c,d) (p)->DrawPrimitiveUP(a,b,c,d) +#define IDirect3DDevice8_DrawIndexedPrimitiveUP(p,a,b,c,d,e,f,g,h) (p)->DrawIndexedPrimitiveUP(a,b,c,d,e,f,g,h) +#define IDirect3DDevice8_ProcessVertices(p,a,b,c,d,e) (p)->processVertices(a,b,c,d,e) +#define IDirect3DDevice8_CreateVertexShader(p,a,b,c,d) (p)->CreateVertexShader(a,b,c,d) +#define IDirect3DDevice8_SetVertexShader(p,a) (p)->SetVertexShader(a) +#define IDirect3DDevice8_GetVertexShader(p,a) (p)->GetVertexShader(a) +#define IDirect3DDevice8_DeleteVertexShader(p,a) (p)->DeleteVertexShader(a) +#define IDirect3DDevice8_SetVertexShaderConstant(p,a,b,c) (p)->SetVertexShaderConstant(a,b,c) +#define IDirect3DDevice8_GetVertexShaderConstant(p,a,b,c) (p)->GetVertexShaderConstant(a,b,c) +#define IDirect3DDevice8_GetVertexShaderDeclaration(p,a,b,c) (p)->GetVertexShaderDeclaration(a,b,c) +#define IDirect3DDevice8_GetVertexShaderFunction(p,a,b,c) (p)->GetVertexShaderFunction(a,b,c) +#define IDirect3DDevice8_SetStreamSource(p,a,b,c) (p)->SetStreamSource(a,b,c) +#define IDirect3DDevice8_GetStreamSource(p,a,b,c) (p)->GetStreamSource(a,b,c) +#define IDirect3DDevice8_SetIndices(p,a,b) (p)->SetIndices(a,b) +#define IDirect3DDevice8_GetIndices(p,a,b) (p)->GetIndices(a,b) +#define IDirect3DDevice8_CreatePixelShader(p,a,b) (p)->CreatePixelShader(a,b) +#define IDirect3DDevice8_SetPixelShader(p,a) (p)->SetPixelShader(a) +#define IDirect3DDevice8_GetPixelShader(p,a) (p)->GetPixelShader(a) +#define IDirect3DDevice8_DeletePixelShader(p,a) (p)->DeletePixelShader(a) +#define IDirect3DDevice8_SetPixelShaderConstant(p,a,b,c) (p)->SetPixelShaderConstant(a,b,c) +#define IDirect3DDevice8_GetPixelShaderConstant(p,a,b,c) (p)->GetPixelShaderConstant(a,b,c) +#define IDirect3DDevice8_GetPixelShaderFunction(p,a,b,c) (p)->GetPixelShaderFunction(a,b,c) +#define IDirect3DDevice8_DrawRectPatch(p,a,b,c) (p)->DrawRectPatch(a,b,c) +#define IDirect3DDevice8_DrawTriPatch(p,a,b,c) (p)->DrawTriPatch(a,b,c) +#define IDirect3DDevice8_DeletePatch(p,a) (p)->DeletePatch(a) +#endif + +#ifdef __cplusplus +extern "C" { +#endif /* defined(__cplusplus) */ + +/* Define the main entrypoint as well */ +IDirect3D8* WINAPI Direct3DCreate8(UINT SDKVersion); + +#ifdef __cplusplus +} /* extern "C" */ +#endif /* defined(__cplusplus) */ + +#endif /* __WINE_D3D8_H */ diff --git a/src/libs/dxvk-native-1.9.2a/include/native/directx/d3d8caps.h b/src/libs/dxvk-native-1.9.2a/include/native/directx/d3d8caps.h new file mode 100644 index 00000000..469dacec --- /dev/null +++ b/src/libs/dxvk-native-1.9.2a/include/native/directx/d3d8caps.h @@ -0,0 +1,296 @@ +/* + * Copyright (C) 2002 Jason Edmeades + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; either + * version 2.1 of the License, or (at your option) any later version. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA + */ + +#ifndef __WINE_D3D8CAPS_H +#define __WINE_D3D8CAPS_H + +#ifdef __i386__ +#include +#endif + +/* + * Definitions + */ + +#define D3DCAPS_READ_SCANLINE 0x20000 + +#define D3DCURSORCAPS_COLOR 1 +#define D3DCURSORCAPS_LOWRES 2 + +#define D3DDEVCAPS_EXECUTESYSTEMMEMORY 0x0000010 +#define D3DDEVCAPS_EXECUTEVIDEOMEMORY 0x0000020 +#define D3DDEVCAPS_TLVERTEXSYSTEMMEMORY 0x0000040 +#define D3DDEVCAPS_TLVERTEXVIDEOMEMORY 0x0000080 +#define D3DDEVCAPS_TEXTURESYSTEMMEMORY 0x0000100 +#define D3DDEVCAPS_TEXTUREVIDEOMEMORY 0x0000200 +#define D3DDEVCAPS_DRAWPRIMTLVERTEX 0x0000400 +#define D3DDEVCAPS_CANRENDERAFTERFLIP 0x0000800 +#define D3DDEVCAPS_TEXTURENONLOCALVIDMEM 0x0001000 +#define D3DDEVCAPS_DRAWPRIMITIVES2 0x0002000 +#define D3DDEVCAPS_SEPARATETEXTUREMEMORIES 0x0004000 +#define D3DDEVCAPS_DRAWPRIMITIVES2EX 0x0008000 +#define D3DDEVCAPS_HWTRANSFORMANDLIGHT 0x0010000 +#define D3DDEVCAPS_CANBLTSYSTONONLOCAL 0x0020000 +#define D3DDEVCAPS_HWRASTERIZATION 0x0080000 +#define D3DDEVCAPS_PUREDEVICE 0x0100000 +#define D3DDEVCAPS_QUINTICRTPATCHES 0x0200000 +#define D3DDEVCAPS_RTPATCHES 0x0400000 +#define D3DDEVCAPS_RTPATCHHANDLEZERO 0x0800000 +#define D3DDEVCAPS_NPATCHES 0x1000000 + +#define D3DFVFCAPS_TEXCOORDCOUNTMASK 0x00FFFF +#define D3DFVFCAPS_DONOTSTRIPELEMENTS 0x080000 +#define D3DFVFCAPS_PSIZE 0x100000 + +#define D3DLINECAPS_TEXTURE 0x01 +#define D3DLINECAPS_ZTEST 0x02 +#define D3DLINECAPS_BLEND 0x04 +#define D3DLINECAPS_ALPHACMP 0x08 +#define D3DLINECAPS_FOG 0x10 + +#define D3DPBLENDCAPS_ZERO 0x0001 +#define D3DPBLENDCAPS_ONE 0x0002 +#define D3DPBLENDCAPS_SRCCOLOR 0x0004 +#define D3DPBLENDCAPS_INVSRCCOLOR 0x0008 +#define D3DPBLENDCAPS_SRCALPHA 0x0010 +#define D3DPBLENDCAPS_INVSRCALPHA 0x0020 +#define D3DPBLENDCAPS_DESTALPHA 0x0040 +#define D3DPBLENDCAPS_INVDESTALPHA 0x0080 +#define D3DPBLENDCAPS_DESTCOLOR 0x0100 +#define D3DPBLENDCAPS_INVDESTCOLOR 0x0200 +#define D3DPBLENDCAPS_SRCALPHASAT 0x0400 +#define D3DPBLENDCAPS_BOTHSRCALPHA 0x0800 +#define D3DPBLENDCAPS_BOTHINVSRCALPHA 0x1000 + +#define D3DPCMPCAPS_NEVER 0x01 +#define D3DPCMPCAPS_LESS 0x02 +#define D3DPCMPCAPS_EQUAL 0x04 +#define D3DPCMPCAPS_LESSEQUAL 0x08 +#define D3DPCMPCAPS_GREATER 0x10 +#define D3DPCMPCAPS_NOTEQUAL 0x20 +#define D3DPCMPCAPS_GREATEREQUAL 0x40 +#define D3DPCMPCAPS_ALWAYS 0x80 + +#define D3DPMISCCAPS_MASKZ __MSABI_LONG(0x00000002) +#define D3DPMISCCAPS_LINEPATTERNREP __MSABI_LONG(0x00000004) +#define D3DPMISCCAPS_CULLNONE __MSABI_LONG(0x00000010) +#define D3DPMISCCAPS_CULLCW __MSABI_LONG(0x00000020) +#define D3DPMISCCAPS_CULLCCW __MSABI_LONG(0x00000040) +#define D3DPMISCCAPS_COLORWRITEENABLE __MSABI_LONG(0x00000080) +#define D3DPMISCCAPS_CLIPPLANESCALEDPOINTS __MSABI_LONG(0x00000100) +#define D3DPMISCCAPS_CLIPTLVERTS __MSABI_LONG(0x00000200) +#define D3DPMISCCAPS_TSSARGTEMP __MSABI_LONG(0x00000400) +#define D3DPMISCCAPS_BLENDOP __MSABI_LONG(0x00000800) +#define D3DPMISCCAPS_NULLREFERENCE __MSABI_LONG(0x00001000) + +#define D3DPRASTERCAPS_DITHER 0x00000001 +#define D3DPRASTERCAPS_PAT 0x00000008 +#define D3DPRASTERCAPS_ZTEST 0x00000010 +#define D3DPRASTERCAPS_FOGVERTEX 0x00000080 +#define D3DPRASTERCAPS_FOGTABLE 0x00000100 +#define D3DPRASTERCAPS_ANTIALIASEDGES 0x00001000 +#define D3DPRASTERCAPS_MIPMAPLODBIAS 0x00002000 +#define D3DPRASTERCAPS_ZBIAS 0x00004000 +#define D3DPRASTERCAPS_ZBUFFERLESSHSR 0x00008000 +#define D3DPRASTERCAPS_FOGRANGE 0x00010000 +#define D3DPRASTERCAPS_ANISOTROPY 0x00020000 +#define D3DPRASTERCAPS_WBUFFER 0x00040000 +#define D3DPRASTERCAPS_WFOG 0x00100000 +#define D3DPRASTERCAPS_ZFOG 0x00200000 +#define D3DPRASTERCAPS_COLORPERSPECTIVE 0x00400000 +#define D3DPRASTERCAPS_STRETCHBLTMULTISAMPLE 0x00800000 + +#define D3DPRESENT_INTERVAL_DEFAULT 0x00000000 +#define D3DPRESENT_INTERVAL_ONE 0x00000001 +#define D3DPRESENT_INTERVAL_TWO 0x00000002 +#define D3DPRESENT_INTERVAL_THREE 0x00000004 +#define D3DPRESENT_INTERVAL_FOUR 0x00000008 +#define D3DPRESENT_INTERVAL_IMMEDIATE 0x80000000 + +#define D3DPSHADECAPS_COLORGOURAUDRGB 0x00008 +#define D3DPSHADECAPS_SPECULARGOURAUDRGB 0x00200 +#define D3DPSHADECAPS_ALPHAGOURAUDBLEND 0x04000 +#define D3DPSHADECAPS_FOGGOURAUD 0x80000 + +#define D3DPTADDRESSCAPS_WRAP 0x01 +#define D3DPTADDRESSCAPS_MIRROR 0x02 +#define D3DPTADDRESSCAPS_CLAMP 0x04 +#define D3DPTADDRESSCAPS_BORDER 0x08 +#define D3DPTADDRESSCAPS_INDEPENDENTUV 0x10 +#define D3DPTADDRESSCAPS_MIRRORONCE 0x20 + +#define D3DPTEXTURECAPS_PERSPECTIVE 0x00001 +#define D3DPTEXTURECAPS_POW2 0x00002 +#define D3DPTEXTURECAPS_ALPHA 0x00004 +#define D3DPTEXTURECAPS_SQUAREONLY 0x00020 +#define D3DPTEXTURECAPS_TEXREPEATNOTSCALEDBYSIZE 0x00040 +#define D3DPTEXTURECAPS_ALPHAPALETTE 0x00080 +#define D3DPTEXTURECAPS_NONPOW2CONDITIONAL 0x00100 +#define D3DPTEXTURECAPS_PROJECTED 0x00400 +#define D3DPTEXTURECAPS_CUBEMAP 0x00800 +#define D3DPTEXTURECAPS_VOLUMEMAP 0x02000 +#define D3DPTEXTURECAPS_MIPMAP 0x04000 +#define D3DPTEXTURECAPS_MIPVOLUMEMAP 0x08000 +#define D3DPTEXTURECAPS_MIPCUBEMAP 0x10000 +#define D3DPTEXTURECAPS_CUBEMAP_POW2 0x20000 +#define D3DPTEXTURECAPS_VOLUMEMAP_POW2 0x40000 + +#define D3DPTFILTERCAPS_MINFPOINT 0x00000100 +#define D3DPTFILTERCAPS_MINFLINEAR 0x00000200 +#define D3DPTFILTERCAPS_MINFANISOTROPIC 0x00000400 +#define D3DPTFILTERCAPS_MIPFPOINT 0x00010000 +#define D3DPTFILTERCAPS_MIPFLINEAR 0x00020000 +#define D3DPTFILTERCAPS_MAGFPOINT 0x01000000 +#define D3DPTFILTERCAPS_MAGFLINEAR 0x02000000 +#define D3DPTFILTERCAPS_MAGFANISOTROPIC 0x04000000 +#define D3DPTFILTERCAPS_MAGFAFLATCUBIC 0x08000000 +#define D3DPTFILTERCAPS_MAGFGAUSSIANCUBIC 0x10000000 + +#define D3DSTENCILCAPS_KEEP 0x01 +#define D3DSTENCILCAPS_ZERO 0x02 +#define D3DSTENCILCAPS_REPLACE 0x04 +#define D3DSTENCILCAPS_INCRSAT 0x08 +#define D3DSTENCILCAPS_DECRSAT 0x10 +#define D3DSTENCILCAPS_INVERT 0x20 +#define D3DSTENCILCAPS_INCR 0x40 +#define D3DSTENCILCAPS_DECR 0x80 + +#define D3DTEXOPCAPS_DISABLE 0x0000001 +#define D3DTEXOPCAPS_SELECTARG1 0x0000002 +#define D3DTEXOPCAPS_SELECTARG2 0x0000004 +#define D3DTEXOPCAPS_MODULATE 0x0000008 +#define D3DTEXOPCAPS_MODULATE2X 0x0000010 +#define D3DTEXOPCAPS_MODULATE4X 0x0000020 +#define D3DTEXOPCAPS_ADD 0x0000040 +#define D3DTEXOPCAPS_ADDSIGNED 0x0000080 +#define D3DTEXOPCAPS_ADDSIGNED2X 0x0000100 +#define D3DTEXOPCAPS_SUBTRACT 0x0000200 +#define D3DTEXOPCAPS_ADDSMOOTH 0x0000400 +#define D3DTEXOPCAPS_BLENDDIFFUSEALPHA 0x0000800 +#define D3DTEXOPCAPS_BLENDTEXTUREALPHA 0x0001000 +#define D3DTEXOPCAPS_BLENDFACTORALPHA 0x0002000 +#define D3DTEXOPCAPS_BLENDTEXTUREALPHAPM 0x0004000 +#define D3DTEXOPCAPS_BLENDCURRENTALPHA 0x0008000 +#define D3DTEXOPCAPS_PREMODULATE 0x0010000 +#define D3DTEXOPCAPS_MODULATEALPHA_ADDCOLOR 0x0020000 +#define D3DTEXOPCAPS_MODULATECOLOR_ADDALPHA 0x0040000 +#define D3DTEXOPCAPS_MODULATEINVALPHA_ADDCOLOR 0x0080000 +#define D3DTEXOPCAPS_MODULATEINVCOLOR_ADDALPHA 0x0100000 +#define D3DTEXOPCAPS_BUMPENVMAP 0x0200000 +#define D3DTEXOPCAPS_BUMPENVMAPLUMINANCE 0x0400000 +#define D3DTEXOPCAPS_DOTPRODUCT3 0x0800000 +#define D3DTEXOPCAPS_MULTIPLYADD 0x1000000 +#define D3DTEXOPCAPS_LERP 0x2000000 + +#define D3DVTXPCAPS_TEXGEN __MSABI_LONG(0x00000001) +#define D3DVTXPCAPS_MATERIALSOURCE7 __MSABI_LONG(0x00000002) +#define D3DVTXPCAPS_DIRECTIONALLIGHTS __MSABI_LONG(0x00000008) +#define D3DVTXPCAPS_POSITIONALLIGHTS __MSABI_LONG(0x00000010) +#define D3DVTXPCAPS_LOCALVIEWER __MSABI_LONG(0x00000020) +#define D3DVTXPCAPS_TWEENING __MSABI_LONG(0x00000040) +#define D3DVTXPCAPS_NO_VSDT_UBYTE4 __MSABI_LONG(0x00000080) + +#define D3DCAPS3_ALPHA_FULLSCREEN_FLIP_OR_DISCARD 0x00000020 +#define D3DCAPS3_RESERVED 0x8000001f + +#define D3DCAPS2_CANCALIBRATEGAMMA 0x0100000 +#define D3DCAPS2_CANRENDERWINDOWED 0x0080000 +#define D3DCAPS2_CANMANAGERESOURCE 0x10000000 +#define D3DCAPS2_DYNAMICTEXTURES 0x20000000 +#define D3DCAPS2_FULLSCREENGAMMA 0x0020000 +#define D3DCAPS2_NO2DDURING3DSCENE 0x0000002 +#define D3DCAPS2_RESERVED 0x2000000 + +/* + * The d3dcaps8 structure + */ +typedef struct _D3DCAPS8 { + D3DDEVTYPE DeviceType; + UINT AdapterOrdinal; + + DWORD Caps; + DWORD Caps2; + DWORD Caps3; + DWORD PresentationIntervals; + + DWORD CursorCaps; + + DWORD DevCaps; + + DWORD PrimitiveMiscCaps; + DWORD RasterCaps; + DWORD ZCmpCaps; + DWORD SrcBlendCaps; + DWORD DestBlendCaps; + DWORD AlphaCmpCaps; + DWORD ShadeCaps; + DWORD TextureCaps; + DWORD TextureFilterCaps; + DWORD CubeTextureFilterCaps; + DWORD VolumeTextureFilterCaps; + DWORD TextureAddressCaps; + DWORD VolumeTextureAddressCaps; + + DWORD LineCaps; + + DWORD MaxTextureWidth, MaxTextureHeight; + DWORD MaxVolumeExtent; + + DWORD MaxTextureRepeat; + DWORD MaxTextureAspectRatio; + DWORD MaxAnisotropy; + float MaxVertexW; + + float GuardBandLeft; + float GuardBandTop; + float GuardBandRight; + float GuardBandBottom; + + float ExtentsAdjust; + DWORD StencilCaps; + + DWORD FVFCaps; + DWORD TextureOpCaps; + DWORD MaxTextureBlendStages; + DWORD MaxSimultaneousTextures; + + DWORD VertexProcessingCaps; + DWORD MaxActiveLights; + DWORD MaxUserClipPlanes; + DWORD MaxVertexBlendMatrices; + DWORD MaxVertexBlendMatrixIndex; + + float MaxPointSize; + + DWORD MaxPrimitiveCount; + DWORD MaxVertexIndex; + DWORD MaxStreams; + DWORD MaxStreamStride; + + DWORD VertexShaderVersion; + DWORD MaxVertexShaderConst; + + DWORD PixelShaderVersion; + float MaxPixelShaderValue; +} D3DCAPS8; + +#ifdef __i386__ +#include +#endif + +#endif /* __WINE_D3D8CAPS_H */ diff --git a/src/libs/dxvk-native-1.9.2a/include/native/directx/d3d8types.h b/src/libs/dxvk-native-1.9.2a/include/native/directx/d3d8types.h new file mode 100644 index 00000000..d14e20ab --- /dev/null +++ b/src/libs/dxvk-native-1.9.2a/include/native/directx/d3d8types.h @@ -0,0 +1,1220 @@ +/* + * Copyright (C) 2002 Jason Edmeades + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; either + * version 2.1 of the License, or (at your option) any later version. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA + */ + +#ifndef __WINE_D3D8TYPES_H +#define __WINE_D3D8TYPES_H + +#ifdef __i386__ +#include +#endif + +/***************************************************************************** + * Direct 3D v8 #defines + */ + +#define D3DCLEAR_TARGET 1 +#define D3DCLEAR_ZBUFFER 2 +#define D3DCLEAR_STENCIL 4 + +#define D3DCLIPPLANE0 (1 << 0) +#define D3DCLIPPLANE1 (1 << 1) +#define D3DCLIPPLANE2 (1 << 2) +#define D3DCLIPPLANE3 (1 << 3) +#define D3DCLIPPLANE4 (1 << 4) +#define D3DCLIPPLANE5 (1 << 5) + +#define D3DCOLOR_ARGB(a,r,g,b) ((D3DCOLOR)((((a)&0xffu)<<24)|(((r)&0xffu)<<16)|(((g)&0xffu)<<8)|((b)&0xffu))) +#define D3DCOLOR_COLORVALUE(r,g,b,a) D3DCOLOR_RGBA((DWORD)((r)*255.f),(DWORD)((g)*255.f),(DWORD)((b)*255.f),(DWORD)((a)*255.f)) +#define D3DCOLOR_RGBA(r,g,b,a) D3DCOLOR_ARGB(a,r,g,b) +#define D3DCOLOR_XRGB(r,g,b) D3DCOLOR_ARGB(0xff,r,g,b) + +#define D3DCS_LEFT 0x001 +#define D3DCS_RIGHT 0x002 +#define D3DCS_TOP 0x004 +#define D3DCS_BOTTOM 0x008 +#define D3DCS_FRONT 0x010 +#define D3DCS_BACK 0x020 +#define D3DCS_PLANE0 0x040 +#define D3DCS_PLANE1 0x080 +#define D3DCS_PLANE2 0x100 +#define D3DCS_PLANE3 0x200 +#define D3DCS_PLANE4 0x400 +#define D3DCS_PLANE5 0x800 +#define D3DCS_ALL 0xFFF + +#define D3DFVF_TEXTUREFORMAT1 3 +#define D3DFVF_TEXTUREFORMAT2 0 +#define D3DFVF_TEXTUREFORMAT3 1 +#define D3DFVF_TEXTUREFORMAT4 2 +#define D3DFVF_TEXCOORDSIZE1(CoordIndex) (D3DFVF_TEXTUREFORMAT1 << (CoordIndex*2 + 16)) +#define D3DFVF_TEXCOORDSIZE2(CoordIndex) (D3DFVF_TEXTUREFORMAT2) +#define D3DFVF_TEXCOORDSIZE3(CoordIndex) (D3DFVF_TEXTUREFORMAT3 << (CoordIndex*2 + 16)) +#define D3DFVF_TEXCOORDSIZE4(CoordIndex) (D3DFVF_TEXTUREFORMAT4 << (CoordIndex*2 + 16)) + +#define D3DLOCK_READONLY 0x0010 +#define D3DLOCK_NOSYSLOCK 0x0800 +#define D3DLOCK_NOOVERWRITE 0x1000 +#define D3DLOCK_DISCARD 0x2000 +#define D3DLOCK_NO_DIRTY_UPDATE 0x8000 + +#define D3DMAXUSERCLIPPLANES 32 + +#define D3DRENDERSTATE_WRAPBIAS 0x80 + +#define D3DTSS_TCI_PASSTHRU 0x00000 +#define D3DTSS_TCI_CAMERASPACENORMAL 0x10000 +#define D3DTSS_TCI_CAMERASPACEPOSITION 0x20000 +#define D3DTSS_TCI_CAMERASPACEREFLECTIONVECTOR 0x30000 + + +#define D3DTS_WORLD D3DTS_WORLDMATRIX(0) +#define D3DTS_WORLD1 D3DTS_WORLDMATRIX(1) +#define D3DTS_WORLD2 D3DTS_WORLDMATRIX(2) +#define D3DTS_WORLD3 D3DTS_WORLDMATRIX(3) +#define D3DTS_WORLDMATRIX(index) (D3DTRANSFORMSTATETYPE)(index + 256) + +#define D3DUSAGE_RENDERTARGET 0x01 +#define D3DUSAGE_DEPTHSTENCIL 0x02 +#define D3DUSAGE_WRITEONLY 0x08 +#define D3DUSAGE_SOFTWAREPROCESSING 0x10 +#define D3DUSAGE_DONOTCLIP 0x20 +#define D3DUSAGE_POINTS 0x40 +#define D3DUSAGE_RTPATCHES 0x80 +#define D3DUSAGE_NPATCHES 0x100 +#define D3DUSAGE_DYNAMIC 0x200 + +#define D3DWRAP_U 1 +#define D3DWRAP_V 2 +#define D3DWRAP_W 4 +#define D3DWRAPCOORD_0 1 +#define D3DWRAPCOORD_1 2 +#define D3DWRAPCOORD_2 4 +#define D3DWRAPCOORD_3 8 + +#define MAX_DEVICE_IDENTIFIER_STRING 512 + +#define D3DFVF_RESERVED0 0x0001 +#define D3DFVF_POSITION_MASK 0x000E +#define D3DFVF_XYZ 0x0002 +#define D3DFVF_XYZRHW 0x0004 +#define D3DFVF_XYZB1 0x0006 +#define D3DFVF_XYZB2 0x0008 +#define D3DFVF_XYZB3 0x000a +#define D3DFVF_XYZB4 0x000c +#define D3DFVF_XYZB5 0x000e +#define D3DFVF_NORMAL 0x0010 +#define D3DFVF_PSIZE 0x0020 +#define D3DFVF_DIFFUSE 0x0040 +#define D3DFVF_SPECULAR 0x0080 +#define D3DFVF_TEXCOUNT_MASK 0x0f00 +#define D3DFVF_TEXCOUNT_SHIFT 8 +#define D3DFVF_TEX0 0x0000 +#define D3DFVF_TEX1 0x0100 +#define D3DFVF_TEX2 0x0200 +#define D3DFVF_TEX3 0x0300 +#define D3DFVF_TEX4 0x0400 +#define D3DFVF_TEX5 0x0500 +#define D3DFVF_TEX6 0x0600 +#define D3DFVF_TEX7 0x0700 +#define D3DFVF_TEX8 0x0800 +#define D3DFVF_LASTBETA_UBYTE4 0x1000 +#define D3DFVF_RESERVED2 0xE000 + +#define D3DTA_SELECTMASK 0x0000000f +#define D3DTA_DIFFUSE 0x00000000 +#define D3DTA_CURRENT 0x00000001 +#define D3DTA_TEXTURE 0x00000002 +#define D3DTA_TFACTOR 0x00000003 +#define D3DTA_SPECULAR 0x00000004 +#define D3DTA_COMPLEMENT 0x00000010 +#define D3DTA_ALPHAREPLICATE 0x00000020 +#define D3DTA_TEMP 0x00000005 + +#define D3DCOLORWRITEENABLE_RED (__MSABI_LONG(1)<<0) +#define D3DCOLORWRITEENABLE_GREEN (__MSABI_LONG(1)<<1) +#define D3DCOLORWRITEENABLE_BLUE (__MSABI_LONG(1)<<2) +#define D3DCOLORWRITEENABLE_ALPHA (__MSABI_LONG(1)<<3) + + +#ifndef MAKEFOURCC +#define MAKEFOURCC(ch0, ch1, ch2, ch3) \ + ((DWORD)(BYTE)(ch0) | ((DWORD)(BYTE)(ch1) << 8) | \ + ((DWORD)(BYTE)(ch2) << 16) | ((DWORD)(BYTE)(ch3) << 24 )) +#endif + +/**************************** + * Vertex Shaders Declaration + */ + +typedef enum _D3DVSD_TOKENTYPE { + D3DVSD_TOKEN_NOP = 0, + D3DVSD_TOKEN_STREAM = 1, + D3DVSD_TOKEN_STREAMDATA = 2, + D3DVSD_TOKEN_TESSELLATOR = 3, + D3DVSD_TOKEN_CONSTMEM = 4, + D3DVSD_TOKEN_EXT = 5, + /* RESERVED = 6 */ + D3DVSD_TOKEN_END = 7, + D3DVSD_FORCE_DWORD = 0x7FFFFFFF +} D3DVSD_TOKENTYPE; + +/** input registers for vertex shaders functions */ +/* +#define D3DVSDE_POSITION 0 +#define D3DVSDE_BLENDWEIGHT 1 +#define D3DVSDE_BLENDINDICES 2 +#define D3DVSDE_NORMAL 3 +#define D3DVSDE_PSIZE 4 +#define D3DVSDE_DIFFUSE 5 +#define D3DVSDE_SPECULAR 6 +#define D3DVSDE_TEXCOORD0 7 +#define D3DVSDE_TEXCOORD1 8 +#define D3DVSDE_TEXCOORD2 9 +#define D3DVSDE_TEXCOORD3 10 +#define D3DVSDE_TEXCOORD4 11 +#define D3DVSDE_TEXCOORD5 12 +#define D3DVSDE_TEXCOORD6 13 +#define D3DVSDE_TEXCOORD7 14 +#define D3DVSDE_POSITION2 15 +#define D3DVSDE_NORMAL2 16 +*/ +/** Address of the vertex register. 0 - 16 */ +typedef enum _D3DVSDE_REGISTER { + D3DVSDE_POSITION = 0, + D3DVSDE_BLENDWEIGHT = 1, + D3DVSDE_BLENDINDICES = 2, + D3DVSDE_NORMAL = 3, + D3DVSDE_PSIZE = 4, + D3DVSDE_DIFFUSE = 5, + D3DVSDE_SPECULAR = 6, + D3DVSDE_TEXCOORD0 = 7, + D3DVSDE_TEXCOORD1 = 8, + D3DVSDE_TEXCOORD2 = 9, + D3DVSDE_TEXCOORD3 = 10, + D3DVSDE_TEXCOORD4 = 11, + D3DVSDE_TEXCOORD5 = 12, + D3DVSDE_TEXCOORD6 = 13, + D3DVSDE_TEXCOORD7 = 14, + D3DVSDE_POSITION2 = 15, + D3DVSDE_NORMAL2 = 16 +} D3DVSDE_REGISTER; + +/** bit-field declaration for VertexRegister Type */ +/* +#define D3DVSDT_FLOAT1 0x00 +#define D3DVSDT_FLOAT2 0x01 +#define D3DVSDT_FLOAT3 0x02 +#define D3DVSDT_FLOAT4 0x03 +#define D3DVSDT_D3DCOLOR 0x04 +#define D3DVSDT_UBYTE4 0x05 +#define D3DVSDT_SHORT2 0x06 +#define D3DVSDT_SHORT4 0x07 +*/ +typedef enum _D3DVSDT_TYPE { + D3DVSDT_FLOAT1 = 0x00, + D3DVSDT_FLOAT2 = 0x01, + D3DVSDT_FLOAT3 = 0x02, + D3DVSDT_FLOAT4 = 0x03, + D3DVSDT_D3DCOLOR = 0x04, + D3DVSDT_UBYTE4 = 0x05, + D3DVSDT_SHORT2 = 0x06, + D3DVSDT_SHORT4 = 0x07 +} D3DVSDT_TYPE; + + +#define D3DVSD_CONSTADDRESSSHIFT 0 +#define D3DVSD_EXTINFOSHIFT 0 +#define D3DVSD_STREAMNUMBERSHIFT 0 +#define D3DVSD_VERTEXREGSHIFT 0 +#define D3DVSD_CONSTRSSHIFT 16 +#define D3DVSD_DATATYPESHIFT 16 +#define D3DVSD_SKIPCOUNTSHIFT 16 +#define D3DVSD_VERTEXREGINSHIFT 20 +#define D3DVSD_EXTCOUNTSHIFT 24 +#define D3DVSD_CONSTCOUNTSHIFT 25 +#define D3DVSD_DATALOADTYPESHIFT 28 +#define D3DVSD_STREAMTESSSHIFT 28 +#define D3DVSD_TOKENTYPESHIFT 29 + +#define D3DVSD_CONSTADDRESSMASK (0x7F << D3DVSD_CONSTADDRESSSHIFT) +#define D3DVSD_EXTINFOMASK (0xFFFFFF << D3DVSD_EXTINFOSHIFT) +#define D3DVSD_STREAMNUMBERMASK (0xF << D3DVSD_STREAMNUMBERSHIFT) +#define D3DVSD_VERTEXREGMASK (0x1F << D3DVSD_VERTEXREGSHIFT) +#define D3DVSD_CONSTRSMASK (0x1FFF << D3DVSD_CONSTRSSHIFT) +#define D3DVSD_DATATYPEMASK (0xF << D3DVSD_DATATYPESHIFT) +#define D3DVSD_SKIPCOUNTMASK (0xF << D3DVSD_SKIPCOUNTSHIFT) +#define D3DVSD_EXTCOUNTMASK (0x1F << D3DVSD_EXTCOUNTSHIFT) +#define D3DVSD_VERTEXREGINMASK (0xF << D3DVSD_VERTEXREGINSHIFT) +#define D3DVSD_CONSTCOUNTMASK (0xF << D3DVSD_CONSTCOUNTSHIFT) +#define D3DVSD_DATALOADTYPEMASK (0x1 << D3DVSD_DATALOADTYPESHIFT) +#define D3DVSD_STREAMTESSMASK (0x1 << D3DVSD_STREAMTESSSHIFT) +#define D3DVSD_TOKENTYPEMASK (0x7u << D3DVSD_TOKENTYPESHIFT) + + +#define D3DVSD_MAKETOKENTYPE(TokenType) \ + (((unsigned)TokenType << D3DVSD_TOKENTYPESHIFT) & D3DVSD_TOKENTYPEMASK) + +#define D3DVSD_CONST(ConstantAddress, Count) \ + (D3DVSD_MAKETOKENTYPE(D3DVSD_TOKEN_CONSTMEM) | ((Count) << D3DVSD_CONSTCOUNTSHIFT) | (ConstantAddress)) + +#define D3DVSD_END() 0xFFFFFFFF + +#define D3DVSD_NOP() 0x00000000 + +#define D3DVSD_REG(VertexRegister, Type) \ + (D3DVSD_MAKETOKENTYPE(D3DVSD_TOKEN_STREAMDATA) | ((Type) << D3DVSD_DATATYPESHIFT) | (VertexRegister)) + +#define D3DVSD_SKIP(Count) \ + (D3DVSD_MAKETOKENTYPE(D3DVSD_TOKEN_STREAMDATA) | 0x10000000 | ((Count) << D3DVSD_SKIPCOUNTSHIFT)) + +#define D3DVSD_STREAM(StreamNumber) \ + (D3DVSD_MAKETOKENTYPE(D3DVSD_TOKEN_STREAM) | (StreamNumber)) + +#define D3DVSD_STREAM_TESS() \ + (D3DVSD_MAKETOKENTYPE(D3DVSD_TOKEN_STREAM) | (D3DVSD_STREAMTESSMASK)) + +#define D3DVSD_TESSNORMAL(RegisterIn, RegisterOut) \ + (D3DVSD_MAKETOKENTYPE(D3DVSD_TOKEN_TESSELLATOR) | ((RegisterIn) << D3DVSD_VERTEXREGINSHIFT) | ((0x02) << D3DVSD_DATATYPESHIFT) | (RegisterOut)) + +#define D3DVSD_TESSUV(Register) \ + (D3DVSD_MAKETOKENTYPE(D3DVSD_TOKEN_TESSELLATOR) | 0x10000000 | ((0x01) << D3DVSD_DATATYPESHIFT) | (Register)) + + +/******************************** + * Pixel/Vertex Shaders Functions + */ + +/** Maximum number of supported texture coordinates sets operation */ +#define D3DDP_MAXTEXCOORD 8 + +/** opcode token mask */ +#define D3DSI_OPCODE_MASK 0x0000FFFF + +/** opcodes types for PS and VS */ +typedef enum _D3DSHADER_INSTRUCTION_OPCODE_TYPE { + D3DSIO_NOP = 0, + D3DSIO_MOV = 1, + D3DSIO_ADD = 2, + D3DSIO_SUB = 3, + D3DSIO_MAD = 4, + D3DSIO_MUL = 5, + D3DSIO_RCP = 6, + D3DSIO_RSQ = 7, + D3DSIO_DP3 = 8, + D3DSIO_DP4 = 9, + D3DSIO_MIN = 10, + D3DSIO_MAX = 11, + D3DSIO_SLT = 12, + D3DSIO_SGE = 13, + D3DSIO_EXP = 14, + D3DSIO_LOG = 15, + D3DSIO_LIT = 16, + D3DSIO_DST = 17, + D3DSIO_LRP = 18, + D3DSIO_FRC = 19, + D3DSIO_M4x4 = 20, + D3DSIO_M4x3 = 21, + D3DSIO_M3x4 = 22, + D3DSIO_M3x3 = 23, + D3DSIO_M3x2 = 24, + + D3DSIO_TEXCOORD = 64, + D3DSIO_TEXKILL = 65, + D3DSIO_TEX = 66, + D3DSIO_TEXBEM = 67, + D3DSIO_TEXBEML = 68, + D3DSIO_TEXREG2AR = 69, + D3DSIO_TEXREG2GB = 70, + D3DSIO_TEXM3x2PAD = 71, + D3DSIO_TEXM3x2TEX = 72, + D3DSIO_TEXM3x3PAD = 73, + D3DSIO_TEXM3x3TEX = 74, + D3DSIO_TEXM3x3DIFF = 75, + D3DSIO_TEXM3x3SPEC = 76, + D3DSIO_TEXM3x3VSPEC = 77, + D3DSIO_EXPP = 78, + D3DSIO_LOGP = 79, + D3DSIO_CND = 80, + D3DSIO_DEF = 81, + D3DSIO_TEXREG2RGB = 82, + D3DSIO_TEXDP3TEX = 83, + D3DSIO_TEXM3x2DEPTH = 84, + D3DSIO_TEXDP3 = 85, + D3DSIO_TEXM3x3 = 86, + D3DSIO_TEXDEPTH = 87, + D3DSIO_CMP = 88, + D3DSIO_BEM = 89, + + D3DSIO_PHASE = 0xFFFD, + D3DSIO_COMMENT = 0xFFFE, + D3DSIO_END = 0XFFFF, + + D3DSIO_FORCE_DWORD = 0X7FFFFFFF /** for 32-bit alignment */ +} D3DSHADER_INSTRUCTION_OPCODE_TYPE; + +/** for parallelism */ +#define D3DSI_COISSUE 0x40000000 + +/** destination parameter modifiers (.xyzw) */ +#define D3DSP_WRITEMASK_0 0x00010000 /* .x r */ +#define D3DSP_WRITEMASK_1 0x00020000 /* .y g */ +#define D3DSP_WRITEMASK_2 0x00040000 /* .z b */ +#define D3DSP_WRITEMASK_3 0x00080000 /* .w a */ +#define D3DSP_WRITEMASK_ALL 0x000F0000 /* all */ + +#define D3DSP_DSTMOD_SHIFT 20 +#define D3DSP_DSTMOD_MASK (0xF << D3DSP_DSTMOD_SHIFT) + +typedef enum _D3DSHADER_PARAM_DSTMOD_TYPE { + D3DSPDM_NONE = 0 << D3DSP_DSTMOD_SHIFT, + D3DSPDM_SATURATE = 1 << D3DSP_DSTMOD_SHIFT, + D3DSPDM_FORCE_DWORD = 0X7FFFFFFF +} D3DSHADER_PARAM_DSTMOD_TYPE; + +/** destination param */ +#define D3DSP_DSTSHIFT_SHIFT 24 +#define D3DSP_DSTSHIFT_MASK (0xF << D3DSP_DSTSHIFT_SHIFT) + +/** destination/source reg type */ +#define D3DSP_REGTYPE_SHIFT 28 +#define D3DSP_REGTYPE_MASK (0x7 << D3DSP_REGTYPE_SHIFT) + +typedef enum _D3DSHADER_PARAM_REGISTER_TYPE { + D3DSPR_TEMP = 0 << D3DSP_REGTYPE_SHIFT, + D3DSPR_INPUT = 1 << D3DSP_REGTYPE_SHIFT, + D3DSPR_CONST = 2 << D3DSP_REGTYPE_SHIFT, + D3DSPR_ADDR = 3 << D3DSP_REGTYPE_SHIFT, + D3DSPR_TEXTURE = 3 << D3DSP_REGTYPE_SHIFT, + D3DSPR_RASTOUT = 4 << D3DSP_REGTYPE_SHIFT, + D3DSPR_ATTROUT = 5 << D3DSP_REGTYPE_SHIFT, + D3DSPR_TEXCRDOUT = 6 << D3DSP_REGTYPE_SHIFT, + D3DSPR_FORCE_DWORD = 0x7FFFFFFF +} D3DSHADER_PARAM_REGISTER_TYPE; + +typedef enum _D3DVS_RASTOUT_OFFSETS { + D3DSRO_POSITION = 0, + D3DSRO_FOG = 1, + D3DSRO_POINT_SIZE = 2, + D3DSRO_FORCE_DWORD = 0x7FFFFFFF +} D3DVS_RASTOUT_OFFSETS; + +#define D3DVS_ADDRESSMODE_SHIFT 13 +#define D3DVS_ADDRESSMODE_MASK (0x1 << D3DVS_ADDRESSMODE_SHIFT) + +typedef enum _D3DVS_ADDRESSMODE_TYPE { + D3DVS_ADDRMODE_ABSOLUTE = 0 << D3DVS_ADDRESSMODE_SHIFT, + D3DVS_ADDRMODE_RELATIVE = 1 << D3DVS_ADDRESSMODE_SHIFT, + D3DVS_ADDRMODE_FORCE_DWORD = 0x7FFFFFFF +} D3DVS_ADDRESSMODE_TYPE; + +#define D3DVS_SWIZZLE_SHIFT 16 +#define D3DVS_SWIZZLE_MASK (0xFF << D3DVS_SWIZZLE_SHIFT) + +#define D3DSP_SWIZZLE_SHIFT 16 +#define D3DSP_SWIZZLE_MASK (0xFF << D3DSP_SWIZZLE_SHIFT) + +#define D3DVS_X_X (0 << D3DVS_SWIZZLE_SHIFT) +#define D3DVS_X_Y (1 << D3DVS_SWIZZLE_SHIFT) +#define D3DVS_X_Z (2 << D3DVS_SWIZZLE_SHIFT) +#define D3DVS_X_W (3 << D3DVS_SWIZZLE_SHIFT) + +#define D3DVS_Y_X (0 << (D3DVS_SWIZZLE_SHIFT + 2)) +#define D3DVS_Y_Y (1 << (D3DVS_SWIZZLE_SHIFT + 2)) +#define D3DVS_Y_Z (2 << (D3DVS_SWIZZLE_SHIFT + 2)) +#define D3DVS_Y_W (3 << (D3DVS_SWIZZLE_SHIFT + 2)) + +#define D3DVS_Z_X (0 << (D3DVS_SWIZZLE_SHIFT + 4)) +#define D3DVS_Z_Y (1 << (D3DVS_SWIZZLE_SHIFT + 4)) +#define D3DVS_Z_Z (2 << (D3DVS_SWIZZLE_SHIFT + 4)) +#define D3DVS_Z_W (3 << (D3DVS_SWIZZLE_SHIFT + 4)) + +#define D3DVS_W_X (0 << (D3DVS_SWIZZLE_SHIFT + 6)) +#define D3DVS_W_Y (1 << (D3DVS_SWIZZLE_SHIFT + 6)) +#define D3DVS_W_Z (2 << (D3DVS_SWIZZLE_SHIFT + 6)) +#define D3DVS_W_W (3 << (D3DVS_SWIZZLE_SHIFT + 6)) + +#define D3DVS_NOSWIZZLE (D3DVS_X_X | D3DVS_Y_Y | D3DVS_Z_Z | D3DVS_W_W) + +#define D3DSP_NOSWIZZLE \ + ((0 << (D3DSP_SWIZZLE_SHIFT + 0)) | (1 << (D3DSP_SWIZZLE_SHIFT + 2)) | (2 << (D3DSP_SWIZZLE_SHIFT + 4)) | (3 << (D3DSP_SWIZZLE_SHIFT + 6))) + +#define D3DSP_SRCMOD_SHIFT 24 +#define D3DSP_SRCMOD_MASK (0xF << D3DSP_SRCMOD_SHIFT) + +typedef enum _D3DSHADER_PARAM_SRCMOD_TYPE { + D3DSPSM_NONE = 0 << D3DSP_SRCMOD_SHIFT, + D3DSPSM_NEG = 1 << D3DSP_SRCMOD_SHIFT, + D3DSPSM_BIAS = 2 << D3DSP_SRCMOD_SHIFT, + D3DSPSM_BIASNEG = 3 << D3DSP_SRCMOD_SHIFT, + D3DSPSM_SIGN = 4 << D3DSP_SRCMOD_SHIFT, + D3DSPSM_SIGNNEG = 5 << D3DSP_SRCMOD_SHIFT, + D3DSPSM_COMP = 6 << D3DSP_SRCMOD_SHIFT, + D3DSPSM_X2 = 7 << D3DSP_SRCMOD_SHIFT, + D3DSPSM_X2NEG = 8 << D3DSP_SRCMOD_SHIFT, + D3DSPSM_DZ = 9 << D3DSP_SRCMOD_SHIFT, + D3DSPSM_DW = 10 << D3DSP_SRCMOD_SHIFT, + D3DSPSM_FORCE_DWORD = 0x7FFFFFFF +} D3DSHADER_PARAM_SRCMOD_TYPE; + +#define D3DPS_VERSION(major, minor) (0xFFFF0000 | ((major) << 8) | (minor)) +#define D3DVS_VERSION(major, minor) (0xFFFE0000 | ((major) << 8) | (minor)) +#define D3DSHADER_VERSION_MAJOR(version) (((version) >> 8) & 0xFF) +#define D3DSHADER_VERSION_MINOR(version) (((version) >> 0) & 0xFF) + +#define D3DSI_COMMENTSIZE_SHIFT 16 +#define D3DSI_COMMENTSIZE_MASK (0x7FFF << D3DSI_COMMENTSIZE_SHIFT) + +#define D3DSHADER_COMMENT(commentSize) \ + ((((commentSize) << D3DSI_COMMENTSIZE_SHIFT) & D3DSI_COMMENTSIZE_MASK) | D3DSIO_COMMENT) + +#define D3DPS_END() 0x0000FFFF +#define D3DVS_END() 0x0000FFFF + + +/***************************************************************************** + * Direct 3D v8 enumerated types + */ +typedef enum _D3DBACKBUFFER_TYPE { + D3DBACKBUFFER_TYPE_MONO = 0, + D3DBACKBUFFER_TYPE_LEFT = 1, + D3DBACKBUFFER_TYPE_RIGHT = 2, + + D3DBACKBUFFER_TYPE_FORCE_DWORD = 0x7fffffff +} D3DBACKBUFFER_TYPE; + +typedef enum _D3DBASISTYPE{ + D3DBASIS_BEZIER = 0, + D3DBASIS_BSPLINE = 1, + D3DBASIS_INTERPOLATE = 2, + + D3DBASIS_FORCE_DWORD = 0x7fffffff +} D3DBASISTYPE; + +typedef enum _D3DBLEND { + D3DBLEND_ZERO = 1, + D3DBLEND_ONE = 2, + D3DBLEND_SRCCOLOR = 3, + D3DBLEND_INVSRCCOLOR = 4, + D3DBLEND_SRCALPHA = 5, + D3DBLEND_INVSRCALPHA = 6, + D3DBLEND_DESTALPHA = 7, + D3DBLEND_INVDESTALPHA = 8, + D3DBLEND_DESTCOLOR = 9, + D3DBLEND_INVDESTCOLOR = 10, + D3DBLEND_SRCALPHASAT = 11, + D3DBLEND_BOTHSRCALPHA = 12, + D3DBLEND_BOTHINVSRCALPHA = 13, + + D3DBLEND_FORCE_DWORD = 0x7fffffff +} D3DBLEND; + +typedef enum _D3DBLENDOP { + D3DBLENDOP_ADD = 1, + D3DBLENDOP_SUBTRACT = 2, + D3DBLENDOP_REVSUBTRACT = 3, + D3DBLENDOP_MIN = 4, + D3DBLENDOP_MAX = 5, + + D3DBLENDOP_FORCE_DWORD = 0x7fffffff +} D3DBLENDOP; + +typedef enum _D3DCMPFUNC { + D3DCMP_NEVER = 1, + D3DCMP_LESS = 2, + D3DCMP_EQUAL = 3, + D3DCMP_LESSEQUAL = 4, + D3DCMP_GREATER = 5, + D3DCMP_NOTEQUAL = 6, + D3DCMP_GREATEREQUAL = 7, + D3DCMP_ALWAYS = 8, + + D3DCMP_FORCE_DWORD = 0x7fffffff +} D3DCMPFUNC; + +typedef enum _D3DCUBEMAP_FACES { + D3DCUBEMAP_FACE_POSITIVE_X = 0, + D3DCUBEMAP_FACE_NEGATIVE_X = 1, + D3DCUBEMAP_FACE_POSITIVE_Y = 2, + D3DCUBEMAP_FACE_NEGATIVE_Y = 3, + D3DCUBEMAP_FACE_POSITIVE_Z = 4, + D3DCUBEMAP_FACE_NEGATIVE_Z = 5, + + D3DCUBEMAP_FACE_FORCE_DWORD = 0xffffffff +} D3DCUBEMAP_FACES; + +typedef enum _D3DCULL { + D3DCULL_NONE = 1, + D3DCULL_CW = 2, + D3DCULL_CCW = 3, + + D3DCULL_FORCE_DWORD = 0x7fffffff +} D3DCULL; + +typedef enum _D3DDEBUGMONITORTOKENS { + D3DDMT_ENABLE = 0, + D3DDMT_DISABLE = 1, + + D3DDMT_FORCE_DWORD = 0x7fffffff +} D3DDEBUGMONITORTOKENS; + +typedef enum _D3DDEVTYPE { + D3DDEVTYPE_HAL = 1, + D3DDEVTYPE_REF = 2, + D3DDEVTYPE_SW = 3, + + D3DDEVTYPE_FORCE_DWORD = 0xffffffff +} D3DDEVTYPE; + +typedef enum _D3DFILLMODE { + D3DFILL_POINT = 1, + D3DFILL_WIREFRAME = 2, + D3DFILL_SOLID = 3, + + D3DFILL_FORCE_DWORD = 0x7fffffff +} D3DFILLMODE; + +typedef enum _D3DFOGMODE { + D3DFOG_NONE = 0, + D3DFOG_EXP = 1, + D3DFOG_EXP2 = 2, + D3DFOG_LINEAR = 3, + + D3DFOG_FORCE_DWORD = 0x7fffffff +} D3DFOGMODE; + +typedef enum _D3DFORMAT { + D3DFMT_UNKNOWN = 0, + + D3DFMT_R8G8B8 = 20, + D3DFMT_A8R8G8B8 = 21, + D3DFMT_X8R8G8B8 = 22, + D3DFMT_R5G6B5 = 23, + D3DFMT_X1R5G5B5 = 24, + D3DFMT_A1R5G5B5 = 25, + D3DFMT_A4R4G4B4 = 26, + D3DFMT_R3G3B2 = 27, + D3DFMT_A8 = 28, + D3DFMT_A8R3G3B2 = 29, + D3DFMT_X4R4G4B4 = 30, + D3DFMT_A2B10G10R10 = 31, + D3DFMT_G16R16 = 34, + + D3DFMT_A8P8 = 40, + D3DFMT_P8 = 41, + + D3DFMT_L8 = 50, + D3DFMT_A8L8 = 51, + D3DFMT_A4L4 = 52, + + D3DFMT_V8U8 = 60, + D3DFMT_L6V5U5 = 61, + D3DFMT_X8L8V8U8 = 62, + D3DFMT_Q8W8V8U8 = 63, + D3DFMT_V16U16 = 64, + D3DFMT_W11V11U10 = 65, + D3DFMT_A2W10V10U10 = 67, + + D3DFMT_UYVY = MAKEFOURCC('U', 'Y', 'V', 'Y'), + D3DFMT_YUY2 = MAKEFOURCC('Y', 'U', 'Y', '2'), + D3DFMT_DXT1 = MAKEFOURCC('D', 'X', 'T', '1'), + D3DFMT_DXT2 = MAKEFOURCC('D', 'X', 'T', '2'), + D3DFMT_DXT3 = MAKEFOURCC('D', 'X', 'T', '3'), + D3DFMT_DXT4 = MAKEFOURCC('D', 'X', 'T', '4'), + D3DFMT_DXT5 = MAKEFOURCC('D', 'X', 'T', '5'), + + D3DFMT_D16_LOCKABLE = 70, + D3DFMT_D32 = 71, + D3DFMT_D15S1 = 73, + D3DFMT_D24S8 = 75, + D3DFMT_D16 = 80, + D3DFMT_D24X8 = 77, + D3DFMT_D24X4S4 = 79, + + D3DFMT_VERTEXDATA = 100, + D3DFMT_INDEX16 = 101, + D3DFMT_INDEX32 = 102, + + D3DFMT_FORCE_DWORD = 0xFFFFFFFF +} D3DFORMAT; + +typedef enum _D3DLIGHTTYPE { + D3DLIGHT_POINT = 1, + D3DLIGHT_SPOT = 2, + D3DLIGHT_DIRECTIONAL = 3, + + D3DLIGHT_FORCE_DWORD = 0x7fffffff +} D3DLIGHTTYPE; + +typedef enum _D3DMATERIALCOLORSOURCE { + D3DMCS_MATERIAL = 0, + D3DMCS_COLOR1 = 1, + D3DMCS_COLOR2 = 2, + + D3DMCS_FORCE_DWORD = 0x7fffffff +} D3DMATERIALCOLORSOURCE; + +typedef enum _D3DMULTISAMPLE_TYPE { + D3DMULTISAMPLE_NONE = 0, + D3DMULTISAMPLE_2_SAMPLES = 2, + D3DMULTISAMPLE_3_SAMPLES = 3, + D3DMULTISAMPLE_4_SAMPLES = 4, + D3DMULTISAMPLE_5_SAMPLES = 5, + D3DMULTISAMPLE_6_SAMPLES = 6, + D3DMULTISAMPLE_7_SAMPLES = 7, + D3DMULTISAMPLE_8_SAMPLES = 8, + D3DMULTISAMPLE_9_SAMPLES = 9, + D3DMULTISAMPLE_10_SAMPLES = 10, + D3DMULTISAMPLE_11_SAMPLES = 11, + D3DMULTISAMPLE_12_SAMPLES = 12, + D3DMULTISAMPLE_13_SAMPLES = 13, + D3DMULTISAMPLE_14_SAMPLES = 14, + D3DMULTISAMPLE_15_SAMPLES = 15, + D3DMULTISAMPLE_16_SAMPLES = 16, + + D3DMULTISAMPLE_FORCE_DWORD = 0x7fffffff +} D3DMULTISAMPLE_TYPE; + +typedef enum _D3DORDERTYPE { + D3DORDER_LINEAR = 1, + D3DORDER_QUADRATIC = 2, + D3DORDER_CUBIC = 3, + D3DORDER_QUINTIC = 5, + + D3DORDER_FORCE_DWORD = 0x7fffffff +} D3DORDERTYPE; + +typedef enum _D3DPATCHEDGESTYLE { + D3DPATCHEDGE_DISCRETE = 0, + D3DPATCHEDGE_CONTINUOUS = 1, + + D3DPATCHEDGE_FORCE_DWORD = 0x7fffffff, +} D3DPATCHEDGESTYLE; + +typedef enum _D3DPOOL { + D3DPOOL_DEFAULT = 0, + D3DPOOL_MANAGED = 1, + D3DPOOL_SYSTEMMEM = 2, + D3DPOOL_SCRATCH = 3, + + D3DPOOL_FORCE_DWORD = 0x7fffffff +} D3DPOOL; + +typedef enum _D3DPRIMITIVETYPE { + D3DPT_POINTLIST = 1, + D3DPT_LINELIST = 2, + D3DPT_LINESTRIP = 3, + D3DPT_TRIANGLELIST = 4, + D3DPT_TRIANGLESTRIP = 5, + D3DPT_TRIANGLEFAN = 6, + + D3DPT_FORCE_DWORD = 0x7fffffff +} D3DPRIMITIVETYPE; + +typedef enum _D3DRENDERSTATETYPE { + D3DRS_ZENABLE = 7, + D3DRS_FILLMODE = 8, + D3DRS_SHADEMODE = 9, + D3DRS_LINEPATTERN = 10, + D3DRS_ZWRITEENABLE = 14, + D3DRS_ALPHATESTENABLE = 15, + D3DRS_LASTPIXEL = 16, + D3DRS_SRCBLEND = 19, + D3DRS_DESTBLEND = 20, + D3DRS_CULLMODE = 22, + D3DRS_ZFUNC = 23, + D3DRS_ALPHAREF = 24, + D3DRS_ALPHAFUNC = 25, + D3DRS_DITHERENABLE = 26, + D3DRS_ALPHABLENDENABLE = 27, + D3DRS_FOGENABLE = 28, + D3DRS_SPECULARENABLE = 29, + D3DRS_ZVISIBLE = 30, + D3DRS_FOGCOLOR = 34, + D3DRS_FOGTABLEMODE = 35, + D3DRS_FOGSTART = 36, + D3DRS_FOGEND = 37, + D3DRS_FOGDENSITY = 38, + D3DRS_EDGEANTIALIAS = 40, + D3DRS_ZBIAS = 47, + D3DRS_RANGEFOGENABLE = 48, + D3DRS_STENCILENABLE = 52, + D3DRS_STENCILFAIL = 53, + D3DRS_STENCILZFAIL = 54, + D3DRS_STENCILPASS = 55, + D3DRS_STENCILFUNC = 56, + D3DRS_STENCILREF = 57, + D3DRS_STENCILMASK = 58, + D3DRS_STENCILWRITEMASK = 59, + D3DRS_TEXTUREFACTOR = 60, + D3DRS_WRAP0 = 128, + D3DRS_WRAP1 = 129, + D3DRS_WRAP2 = 130, + D3DRS_WRAP3 = 131, + D3DRS_WRAP4 = 132, + D3DRS_WRAP5 = 133, + D3DRS_WRAP6 = 134, + D3DRS_WRAP7 = 135, + D3DRS_CLIPPING = 136, + D3DRS_LIGHTING = 137, + D3DRS_AMBIENT = 139, + D3DRS_FOGVERTEXMODE = 140, + D3DRS_COLORVERTEX = 141, + D3DRS_LOCALVIEWER = 142, + D3DRS_NORMALIZENORMALS = 143, + D3DRS_DIFFUSEMATERIALSOURCE = 145, + D3DRS_SPECULARMATERIALSOURCE = 146, + D3DRS_AMBIENTMATERIALSOURCE = 147, + D3DRS_EMISSIVEMATERIALSOURCE = 148, + D3DRS_VERTEXBLEND = 151, + D3DRS_CLIPPLANEENABLE = 152, + D3DRS_SOFTWAREVERTEXPROCESSING = 153, + D3DRS_POINTSIZE = 154, + D3DRS_POINTSIZE_MIN = 155, + D3DRS_POINTSPRITEENABLE = 156, + D3DRS_POINTSCALEENABLE = 157, + D3DRS_POINTSCALE_A = 158, + D3DRS_POINTSCALE_B = 159, + D3DRS_POINTSCALE_C = 160, + D3DRS_MULTISAMPLEANTIALIAS = 161, + D3DRS_MULTISAMPLEMASK = 162, + D3DRS_PATCHEDGESTYLE = 163, + D3DRS_PATCHSEGMENTS = 164, + D3DRS_DEBUGMONITORTOKEN = 165, + D3DRS_POINTSIZE_MAX = 166, + D3DRS_INDEXEDVERTEXBLENDENABLE = 167, + D3DRS_COLORWRITEENABLE = 168, + D3DRS_TWEENFACTOR = 170, + D3DRS_BLENDOP = 171, + D3DRS_POSITIONORDER = 172, + D3DRS_NORMALORDER = 173, + + D3DRS_FORCE_DWORD = 0x7fffffff +} D3DRENDERSTATETYPE; + +typedef enum _D3DRESOURCETYPE { + D3DRTYPE_SURFACE = 1, + D3DRTYPE_VOLUME = 2, + D3DRTYPE_TEXTURE = 3, + D3DRTYPE_VOLUMETEXTURE = 4, + D3DRTYPE_CUBETEXTURE = 5, + D3DRTYPE_VERTEXBUFFER = 6, + D3DRTYPE_INDEXBUFFER = 7, + + D3DRTYPE_FORCE_DWORD = 0x7fffffff +} D3DRESOURCETYPE; + +typedef enum _D3DSHADEMODE { + D3DSHADE_FLAT = 1, + D3DSHADE_GOURAUD = 2, + D3DSHADE_PHONG = 3, + + D3DSHADE_FORCE_DWORD = 0x7fffffff +} D3DSHADEMODE; + +typedef enum _D3DSTATEBLOCKTYPE { + D3DSBT_ALL = 1, + D3DSBT_PIXELSTATE = 2, + D3DSBT_VERTEXSTATE = 3, + + D3DSBT_FORCE_DWORD = 0xffffffff +} D3DSTATEBLOCKTYPE; + +typedef enum _D3DSTENCILOP { + D3DSTENCILOP_KEEP = 1, + D3DSTENCILOP_ZERO = 2, + D3DSTENCILOP_REPLACE = 3, + D3DSTENCILOP_INCRSAT = 4, + D3DSTENCILOP_DECRSAT = 5, + D3DSTENCILOP_INVERT = 6, + D3DSTENCILOP_INCR = 7, + D3DSTENCILOP_DECR = 8, + + D3DSTENCILOP_FORCE_DWORD = 0x7fffffff +} D3DSTENCILOP; + +typedef enum _D3DSWAPEFFECT { + D3DSWAPEFFECT_DISCARD = 1, + D3DSWAPEFFECT_FLIP = 2, + D3DSWAPEFFECT_COPY = 3, + D3DSWAPEFFECT_COPY_VSYNC = 4, + + D3DSWAPEFFECT_FORCE_DWORD = 0xFFFFFFFF +} D3DSWAPEFFECT; + +typedef enum _D3DTEXTUREADDRESS { + D3DTADDRESS_WRAP = 1, + D3DTADDRESS_MIRROR = 2, + D3DTADDRESS_CLAMP = 3, + D3DTADDRESS_BORDER = 4, + D3DTADDRESS_MIRRORONCE = 5, + + D3DTADDRESS_FORCE_DWORD = 0x7fffffff +} D3DTEXTUREADDRESS; + +typedef enum _D3DTEXTUREFILTERTYPE { + D3DTEXF_NONE = 0, + D3DTEXF_POINT = 1, + D3DTEXF_LINEAR = 2, + D3DTEXF_ANISOTROPIC = 3, + D3DTEXF_FLATCUBIC = 4, + D3DTEXF_GAUSSIANCUBIC = 5, + + D3DTEXF_FORCE_DWORD = 0x7fffffff +} D3DTEXTUREFILTERTYPE; + +typedef enum _D3DTEXTUREOP { + D3DTOP_DISABLE = 1, + D3DTOP_SELECTARG1 = 2, + D3DTOP_SELECTARG2 = 3, + D3DTOP_MODULATE = 4, + D3DTOP_MODULATE2X = 5, + D3DTOP_MODULATE4X = 6, + D3DTOP_ADD = 7, + D3DTOP_ADDSIGNED = 8, + D3DTOP_ADDSIGNED2X = 9, + D3DTOP_SUBTRACT = 10, + D3DTOP_ADDSMOOTH = 11, + D3DTOP_BLENDDIFFUSEALPHA = 12, + D3DTOP_BLENDTEXTUREALPHA = 13, + D3DTOP_BLENDFACTORALPHA = 14, + D3DTOP_BLENDTEXTUREALPHAPM = 15, + D3DTOP_BLENDCURRENTALPHA = 16, + D3DTOP_PREMODULATE = 17, + D3DTOP_MODULATEALPHA_ADDCOLOR = 18, + D3DTOP_MODULATECOLOR_ADDALPHA = 19, + D3DTOP_MODULATEINVALPHA_ADDCOLOR = 20, + D3DTOP_MODULATEINVCOLOR_ADDALPHA = 21, + D3DTOP_BUMPENVMAP = 22, + D3DTOP_BUMPENVMAPLUMINANCE = 23, + D3DTOP_DOTPRODUCT3 = 24, + D3DTOP_MULTIPLYADD = 25, + D3DTOP_LERP = 26, + + D3DTOP_FORCE_DWORD = 0x7fffffff, +} D3DTEXTUREOP; + +typedef enum _D3DTEXTURESTAGESTATETYPE { + D3DTSS_COLOROP = 1, + D3DTSS_COLORARG1 = 2, + D3DTSS_COLORARG2 = 3, + D3DTSS_ALPHAOP = 4, + D3DTSS_ALPHAARG1 = 5, + D3DTSS_ALPHAARG2 = 6, + D3DTSS_BUMPENVMAT00 = 7, + D3DTSS_BUMPENVMAT01 = 8, + D3DTSS_BUMPENVMAT10 = 9, + D3DTSS_BUMPENVMAT11 = 10, + D3DTSS_TEXCOORDINDEX = 11, + D3DTSS_ADDRESSU = 13, + D3DTSS_ADDRESSV = 14, + D3DTSS_BORDERCOLOR = 15, + D3DTSS_MAGFILTER = 16, + D3DTSS_MINFILTER = 17, + D3DTSS_MIPFILTER = 18, + D3DTSS_MIPMAPLODBIAS = 19, + D3DTSS_MAXMIPLEVEL = 20, + D3DTSS_MAXANISOTROPY = 21, + D3DTSS_BUMPENVLSCALE = 22, + D3DTSS_BUMPENVLOFFSET = 23, + D3DTSS_TEXTURETRANSFORMFLAGS = 24, + D3DTSS_ADDRESSW = 25, + D3DTSS_COLORARG0 = 26, + D3DTSS_ALPHAARG0 = 27, + D3DTSS_RESULTARG = 28, + + D3DTSS_FORCE_DWORD = 0x7fffffff +} D3DTEXTURESTAGESTATETYPE; + +typedef enum _D3DTEXTURETRANSFORMFLAGS { + D3DTTFF_DISABLE = 0, + D3DTTFF_COUNT1 = 1, + D3DTTFF_COUNT2 = 2, + D3DTTFF_COUNT3 = 3, + D3DTTFF_COUNT4 = 4, + D3DTTFF_PROJECTED = 256, + + D3DTTFF_FORCE_DWORD = 0x7fffffff +} D3DTEXTURETRANSFORMFLAGS; + +typedef enum _D3DTRANSFORMSTATETYPE { + D3DTS_VIEW = 2, + D3DTS_PROJECTION = 3, + D3DTS_TEXTURE0 = 16, + D3DTS_TEXTURE1 = 17, + D3DTS_TEXTURE2 = 18, + D3DTS_TEXTURE3 = 19, + D3DTS_TEXTURE4 = 20, + D3DTS_TEXTURE5 = 21, + D3DTS_TEXTURE6 = 22, + D3DTS_TEXTURE7 = 23, + + D3DTS_FORCE_DWORD = 0x7fffffff +} D3DTRANSFORMSTATETYPE; + +typedef enum _D3DVERTEXBLENDFLAGS { + D3DVBF_DISABLE = 0, + D3DVBF_1WEIGHTS = 1, + D3DVBF_2WEIGHTS = 2, + D3DVBF_3WEIGHTS = 3, + D3DVBF_TWEENING = 255, + D3DVBF_0WEIGHTS = 256 +} D3DVERTEXBLENDFLAGS; + +typedef enum _D3DZBUFFERTYPE { + D3DZB_FALSE = 0, + D3DZB_TRUE = 1, + D3DZB_USEW = 2, + + D3DZB_FORCE_DWORD = 0x7fffffff +} D3DZBUFFERTYPE; + + +/***************************************************************************** + * Direct 3D v8 typedefs + */ +typedef DWORD D3DCOLOR; + +/***************************************************************************** + * Direct 3D v8 structures + */ +typedef struct _D3DADAPTER_IDENTIFIER8 { + char Driver[MAX_DEVICE_IDENTIFIER_STRING]; + char Description[MAX_DEVICE_IDENTIFIER_STRING]; + + LARGE_INTEGER DriverVersion; + DWORD VendorId; + DWORD DeviceId; + DWORD SubSysId; + DWORD Revision; + + GUID DeviceIdentifier; + + DWORD WHQLLevel; +} D3DADAPTER_IDENTIFIER8; + +typedef struct _D3DBOX { + UINT Left; + UINT Top; + UINT Right; + UINT Bottom; + UINT Front; + UINT Back; +} D3DBOX; + +typedef struct _D3DCLIPSTATUS8 { + DWORD ClipUnion; + DWORD ClipIntersection; +} D3DCLIPSTATUS8; + +typedef struct _D3DCOLORVALUE { + float r; + float g; + float b; + float a; +} D3DCOLORVALUE; + +typedef struct _D3DDEVICE_CREATION_PARAMETERS { + UINT AdapterOrdinal; + D3DDEVTYPE DeviceType; + HWND hFocusWindow; + DWORD BehaviorFlags; +} D3DDEVICE_CREATION_PARAMETERS; + +typedef struct _D3DDISPLAYMODE { + UINT Width; + UINT Height; + UINT RefreshRate; + D3DFORMAT Format; +} D3DDISPLAYMODE; + +typedef struct _D3DGAMMARAMP { + WORD red [256]; + WORD green[256]; + WORD blue [256]; +} D3DGAMMARAMP; + +typedef struct _D3DINDEXBUFFER_DESC { + D3DFORMAT Format; + D3DRESOURCETYPE Type; + DWORD Usage; + D3DPOOL Pool; + UINT Size; +} D3DINDEXBUFFER_DESC; + +#ifndef D3DVECTOR_DEFINED +typedef struct _D3DVECTOR { + float x; + float y; + float z; +} D3DVECTOR; +#define D3DVECTOR_DEFINED +#endif + +typedef struct _D3DLIGHT8 { + D3DLIGHTTYPE Type; + D3DCOLORVALUE Diffuse; + D3DCOLORVALUE Specular; + D3DCOLORVALUE Ambient; + D3DVECTOR Position; + D3DVECTOR Direction; + float Range; + float Falloff; + float Attenuation0; + float Attenuation1; + float Attenuation2; + float Theta; + float Phi; +} D3DLIGHT8; + +typedef struct _D3DLINEPATTERN { + WORD wRepeatFactor; + WORD wLinePattern; +} D3DLINEPATTERN; + +typedef struct _D3DLOCKED_BOX { + INT RowPitch; + INT SlicePitch; + void* pBits; +} D3DLOCKED_BOX; + +typedef struct _D3DLOCKED_RECT { + INT Pitch; + void* pBits; +} D3DLOCKED_RECT; + +typedef struct _D3DMATERIAL8 { + D3DCOLORVALUE Diffuse; + D3DCOLORVALUE Ambient; + D3DCOLORVALUE Specular; + D3DCOLORVALUE Emissive; + float Power; +} D3DMATERIAL8; + +typedef struct _D3DMATRIX { + union { + struct { + float _11, _12, _13, _14; + float _21, _22, _23, _24; + float _31, _32, _33, _34; + float _41, _42, _43, _44; + } DUMMYSTRUCTNAME; + float m[4][4]; + } DUMMYUNIONNAME; +} D3DMATRIX; + +typedef struct _D3DPRESENT_PARAMETERS_ { + UINT BackBufferWidth; + UINT BackBufferHeight; + D3DFORMAT BackBufferFormat; + UINT BackBufferCount; + + D3DMULTISAMPLE_TYPE MultiSampleType; + + D3DSWAPEFFECT SwapEffect; + HWND hDeviceWindow; + WINBOOL Windowed; + WINBOOL EnableAutoDepthStencil; + D3DFORMAT AutoDepthStencilFormat; + DWORD Flags; + + UINT FullScreen_RefreshRateInHz; + UINT FullScreen_PresentationInterval; + +} D3DPRESENT_PARAMETERS; + +#define D3DPRESENTFLAG_LOCKABLE_BACKBUFFER 0x00000001 + +typedef struct _D3DRANGE { + UINT Offset; + UINT Size; +} D3DRANGE; + +typedef struct _D3DRASTER_STATUS { + WINBOOL InVBlank; + UINT ScanLine; +} D3DRASTER_STATUS; + +typedef struct _D3DRECT { + LONG x1; + LONG y1; + LONG x2; + LONG y2; +} D3DRECT; + +typedef struct _D3DRECTPATCH_INFO { + UINT StartVertexOffsetWidth; + UINT StartVertexOffsetHeight; + UINT Width; + UINT Height; + UINT Stride; + D3DBASISTYPE Basis; + D3DORDERTYPE Order; +} D3DRECTPATCH_INFO; + +typedef struct _D3DSURFACE_DESC { + D3DFORMAT Format; + D3DRESOURCETYPE Type; + DWORD Usage; + D3DPOOL Pool; + UINT Size; + D3DMULTISAMPLE_TYPE MultiSampleType; + UINT Width; + UINT Height; +} D3DSURFACE_DESC; + +typedef struct _D3DTRIPATCH_INFO { + UINT StartVertexOffset; + UINT NumVertices; + D3DBASISTYPE Basis; + D3DORDERTYPE Order; +} D3DTRIPATCH_INFO; + +typedef struct _D3DVERTEXBUFFER_DESC { + D3DFORMAT Format; + D3DRESOURCETYPE Type; + DWORD Usage; + D3DPOOL Pool; + UINT Size; + DWORD FVF; +} D3DVERTEXBUFFER_DESC; + +typedef struct _D3DVIEWPORT8 { + DWORD X; + DWORD Y; + DWORD Width; + DWORD Height; + float MinZ; + float MaxZ; +} D3DVIEWPORT8; + +typedef struct _D3DVOLUME_DESC { + D3DFORMAT Format; + D3DRESOURCETYPE Type; + DWORD Usage; + D3DPOOL Pool; + UINT Size; + UINT Width; + UINT Height; + UINT Depth; +} D3DVOLUME_DESC; + +#ifdef __i386__ +#include +#endif + +#endif /* __WINE_D3D8TYPES_H */ diff --git a/src/libs/dxvk-native-1.9.2a/include/native/directx/d3d9.h b/src/libs/dxvk-native-1.9.2a/include/native/directx/d3d9.h new file mode 100644 index 00000000..bb686abc --- /dev/null +++ b/src/libs/dxvk-native-1.9.2a/include/native/directx/d3d9.h @@ -0,0 +1,2229 @@ +#undef INTERFACE +/* + * Copyright (C) 2002-2003 Jason Edmeades + * Raphael Junqueira + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; either + * version 2.1 of the License, or (at your option) any later version. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA + */ + +#ifndef _D3D9_H_ +#define _D3D9_H_ + +#ifndef DIRECT3D_VERSION +#define DIRECT3D_VERSION 0x0900 +#endif + +#include + +#define COM_NO_WINDOWS_H +#include +#include +#include +#include + +/***************************************************************************** + * Behavior Flags for IDirect3D8::CreateDevice + */ +#define D3DCREATE_FPU_PRESERVE __MSABI_LONG(0x00000002) +#define D3DCREATE_MULTITHREADED __MSABI_LONG(0x00000004) +#define D3DCREATE_PUREDEVICE __MSABI_LONG(0x00000010) +#define D3DCREATE_SOFTWARE_VERTEXPROCESSING __MSABI_LONG(0x00000020) +#define D3DCREATE_HARDWARE_VERTEXPROCESSING __MSABI_LONG(0x00000040) +#define D3DCREATE_MIXED_VERTEXPROCESSING __MSABI_LONG(0x00000080) +#define D3DCREATE_DISABLE_DRIVER_MANAGEMENT __MSABI_LONG(0x00000100) +#define D3DCREATE_ADAPTERGROUP_DEVICE __MSABI_LONG(0x00000200) +#define D3DCREATE_DISABLE_DRIVER_MANAGEMENT_EX __MSABI_LONG(0x00000400) +#define D3DCREATE_NOWINDOWCHANGES __MSABI_LONG(0x00000800) +#define D3DCREATE_DISABLE_PSGP_THREADING __MSABI_LONG(0x00002000) +#define D3DCREATE_ENABLE_PRESENTSTATS __MSABI_LONG(0x00004000) +#define D3DCREATE_DISABLE_PRINTSCREEN __MSABI_LONG(0x00008000) +#define D3DCREATE_SCREENSAVER __MSABI_LONG(0x10000000) + +/***************************************************************************** + * Flags for SetPrivateData + */ +#define D3DSPD_IUNKNOWN __MSABI_LONG(0x00000001) + + +/***************************************************************************** + * #defines and error codes + */ +#define D3D_SDK_VERSION 32 +#define D3DADAPTER_DEFAULT 0 +#define D3DENUM_NO_WHQL_LEVEL __MSABI_LONG(0x00000002) +#define D3DPRESENT_DONOTWAIT __MSABI_LONG(1) +#define D3DPRESENT_LINEAR_CONTENT __MSABI_LONG(2) +#define D3DPRESENT_BACK_BUFFERS_MAX __MSABI_LONG(3) +#define D3DPRESENT_BACK_BUFFERS_MAX_EX __MSABI_LONG(30) +#define D3DSGR_NO_CALIBRATION __MSABI_LONG(0x00000000) +#define D3DSGR_CALIBRATE __MSABI_LONG(0x00000001) +#define D3DCURSOR_IMMEDIATE_UPDATE __MSABI_LONG(0x00000001) + +#define _FACD3D 0x876 +#define MAKE_D3DHRESULT( code ) MAKE_HRESULT( 1, _FACD3D, code ) +#define MAKE_D3DSTATUS( code ) MAKE_HRESULT( 0, _FACD3D, code ) + +/***************************************************************************** + * Direct3D Errors + */ +#define D3D_OK S_OK +#define D3DERR_WRONGTEXTUREFORMAT MAKE_D3DHRESULT(2072) +#define D3DERR_UNSUPPORTEDCOLOROPERATION MAKE_D3DHRESULT(2073) +#define D3DERR_UNSUPPORTEDCOLORARG MAKE_D3DHRESULT(2074) +#define D3DERR_UNSUPPORTEDALPHAOPERATION MAKE_D3DHRESULT(2075) +#define D3DERR_UNSUPPORTEDALPHAARG MAKE_D3DHRESULT(2076) +#define D3DERR_TOOMANYOPERATIONS MAKE_D3DHRESULT(2077) +#define D3DERR_CONFLICTINGTEXTUREFILTER MAKE_D3DHRESULT(2078) +#define D3DERR_UNSUPPORTEDFACTORVALUE MAKE_D3DHRESULT(2079) +#define D3DERR_CONFLICTINGRENDERSTATE MAKE_D3DHRESULT(2081) +#define D3DERR_UNSUPPORTEDTEXTUREFILTER MAKE_D3DHRESULT(2082) +#define D3DERR_CONFLICTINGTEXTUREPALETTE MAKE_D3DHRESULT(2086) +#define D3DERR_DRIVERINTERNALERROR MAKE_D3DHRESULT(2087) +#define D3DERR_NOTFOUND MAKE_D3DHRESULT(2150) +#define D3DERR_MOREDATA MAKE_D3DHRESULT(2151) +#define D3DERR_DEVICELOST MAKE_D3DHRESULT(2152) +#define D3DERR_DEVICENOTRESET MAKE_D3DHRESULT(2153) +#define D3DERR_NOTAVAILABLE MAKE_D3DHRESULT(2154) +#define D3DERR_OUTOFVIDEOMEMORY MAKE_D3DHRESULT(380) +#define D3DERR_INVALIDDEVICE MAKE_D3DHRESULT(2155) +#define D3DERR_INVALIDCALL MAKE_D3DHRESULT(2156) +#define D3DERR_DRIVERINVALIDCALL MAKE_D3DHRESULT(2157) +#define D3DERR_WASSTILLDRAWING MAKE_D3DHRESULT(540) +#define D3DOK_NOAUTOGEN MAKE_D3DSTATUS(2159) + +#define D3DERR_DEVICEREMOVED MAKE_D3DHRESULT(2160) +#define D3DERR_DEVICEHUNG MAKE_D3DHRESULT(2164) +#define S_NOT_RESIDENT MAKE_D3DSTATUS(2165) +#define S_RESIDENT_IN_SHARED_MEMORY MAKE_D3DSTATUS(2166) +#define S_PRESENT_MODE_CHANGED MAKE_D3DSTATUS(2167) +#define S_PRESENT_OCCLUDED MAKE_D3DSTATUS(2168) +#define D3DERR_UNSUPPORTEDOVERLAY MAKE_D3DHRESULT(2171) +#define D3DERR_UNSUPPORTEDOVERLAYFORMAT MAKE_D3DHRESULT(2172) +#define D3DERR_CANNOTPROTECTCONTENT MAKE_D3DHRESULT(2173) +#define D3DERR_UNSUPPORTEDCRYPTO MAKE_D3DHRESULT(2174) +#define D3DERR_PRESENT_STATISTICS_DISJOINT MAKE_D3DHRESULT(2180) + + +/***************************************************************************** + * Predeclare the interfaces + */ +DEFINE_GUID(IID_IDirect3D9, 0x81BDCBCA, 0x64D4, 0x426D, 0xAE, 0x8D, 0xAD, 0x1, 0x47, 0xF4, 0x27, 0x5C); +typedef struct IDirect3D9 *LPDIRECT3D9, *PDIRECT3D9; + +DEFINE_GUID(IID_IDirect3DDevice9, 0xd0223b96, 0xbf7a, 0x43fd, 0x92, 0xbd, 0xa4, 0x3b, 0xd, 0x82, 0xb9, 0xeb); +typedef struct IDirect3DDevice9 *LPDIRECT3DDEVICE9; + +DEFINE_GUID(IID_IDirect3DResource9, 0x5eec05d, 0x8f7d, 0x4362, 0xb9, 0x99, 0xd1, 0xba, 0xf3, 0x57, 0xc7, 0x4); +typedef struct IDirect3DResource9 *LPDIRECT3DRESOURCE9, *PDIRECT3DRESOURCE9; + +DEFINE_GUID(IID_IDirect3DVertexBuffer9, 0xb64bb1b5, 0xfd70, 0x4df6, 0xbf, 0x91, 0x19, 0xd0, 0xa1, 0x24, 0x55, 0xe3); +typedef struct IDirect3DVertexBuffer9 *LPDIRECT3DVERTEXBUFFER9, *PDIRECT3DVERTEXBUFFER9; + +DEFINE_GUID(IID_IDirect3DVolume9, 0x24f416e6, 0x1f67, 0x4aa7, 0xb8, 0x8e, 0xd3, 0x3f, 0x6f, 0x31, 0x28, 0xa1); +typedef struct IDirect3DVolume9 *LPDIRECT3DVOLUME9, *PDIRECT3DVOLUME9; + +DEFINE_GUID(IID_IDirect3DSwapChain9, 0x794950f2, 0xadfc, 0x458a, 0x90, 0x5e, 0x10, 0xa1, 0xb, 0xb, 0x50, 0x3b); +typedef struct IDirect3DSwapChain9 *LPDIRECT3DSWAPCHAIN9, *PDIRECT3DSWAPCHAIN9; + +DEFINE_GUID(IID_IDirect3DSurface9, 0xcfbaf3a, 0x9ff6, 0x429a, 0x99, 0xb3, 0xa2, 0x79, 0x6a, 0xf8, 0xb8, 0x9b); +typedef struct IDirect3DSurface9 *LPDIRECT3DSURFACE9, *PDIRECT3DSURFACE9; + +DEFINE_GUID(IID_IDirect3DIndexBuffer9, 0x7c9dd65e, 0xd3f7, 0x4529, 0xac, 0xee, 0x78, 0x58, 0x30, 0xac, 0xde, 0x35); +typedef struct IDirect3DIndexBuffer9 *LPDIRECT3DINDEXBUFFER9, *PDIRECT3DINDEXBUFFER9; + +DEFINE_GUID(IID_IDirect3DBaseTexture9, 0x580ca87e, 0x1d3c, 0x4d54, 0x99, 0x1d, 0xb7, 0xd3, 0xe3, 0xc2, 0x98, 0xce); +typedef struct IDirect3DBaseTexture9 *LPDIRECT3DBASETEXTURE9, *PDIRECT3DBASETEXTURE9; + +DEFINE_GUID(IID_IDirect3DTexture9, 0x85c31227, 0x3de5, 0x4f00, 0x9b, 0x3a, 0xf1, 0x1a, 0xc3, 0x8c, 0x18, 0xb5); +typedef struct IDirect3DTexture9 *LPDIRECT3DTEXTURE9, *PDIRECT3DTEXTURE9; + +DEFINE_GUID(IID_IDirect3DCubeTexture9, 0xfff32f81, 0xd953, 0x473a, 0x92, 0x23, 0x93, 0xd6, 0x52, 0xab, 0xa9, 0x3f); +typedef struct IDirect3DCubeTexture9 *LPDIRECT3DCUBETEXTURE9, *PDIRECT3DCUBETEXTURE9; + +DEFINE_GUID(IID_IDirect3DVolumeTexture9, 0x2518526c, 0xe789, 0x4111, 0xa7, 0xb9, 0x47, 0xef, 0x32, 0x8d, 0x13, 0xe6); +typedef struct IDirect3DVolumeTexture9 *LPDIRECT3DVOLUMETEXTURE9, *PDIRECT3DVOLUMETEXTURE9; + +DEFINE_GUID(IID_IDirect3DVertexDeclaration9, 0xdd13c59c, 0x36fa, 0x4098, 0xa8, 0xfb, 0xc7, 0xed, 0x39, 0xdc, 0x85, 0x46); +typedef struct IDirect3DVertexDeclaration9 *LPDIRECT3DVERTEXDECLARATION9; + +DEFINE_GUID(IID_IDirect3DVertexShader9, 0xefc5557e, 0x6265, 0x4613, 0x8a, 0x94, 0x43, 0x85, 0x78, 0x89, 0xeb, 0x36); +typedef struct IDirect3DVertexShader9 *LPDIRECT3DVERTEXSHADER9; + +DEFINE_GUID(IID_IDirect3DPixelShader9, 0x6d3bdbdc, 0x5b02, 0x4415, 0xb8, 0x52, 0xce, 0x5e, 0x8b, 0xcc, 0xb2, 0x89); +typedef struct IDirect3DPixelShader9 *LPDIRECT3DPIXELSHADER9; + +DEFINE_GUID(IID_IDirect3DStateBlock9, 0xb07c4fe5, 0x310d, 0x4ba8, 0xa2, 0x3c, 0x4f, 0xf, 0x20, 0x6f, 0x21, 0x8b); +typedef struct IDirect3DStateBlock9 *LPDIRECT3DSTATEBLOCK9; + +DEFINE_GUID(IID_IDirect3DQuery9, 0xd9771460, 0xa695, 0x4f26, 0xbb, 0xd3, 0x27, 0xb8, 0x40, 0xb5, 0x41, 0xcc); +typedef struct IDirect3DQuery9 *LPDIRECT3DQUERY9, *PDIRECT3DQUERY9; + +/***************************************************************************** + * IDirect3D9 interface + */ +#undef INTERFACE +#define INTERFACE IDirect3D9 +DECLARE_INTERFACE_(IDirect3D9,IUnknown) +{ + /*** IUnknown methods ***/ + STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE; + STDMETHOD_(ULONG,AddRef)(THIS) PURE; + STDMETHOD_(ULONG,Release)(THIS) PURE; + /*** IDirect3D9 methods ***/ + STDMETHOD(RegisterSoftwareDevice)(THIS_ void* pInitializeFunction) PURE; + STDMETHOD_(UINT, GetAdapterCount)(THIS) PURE; + STDMETHOD(GetAdapterIdentifier)(THIS_ UINT Adapter, DWORD Flags, D3DADAPTER_IDENTIFIER9* pIdentifier) PURE; + STDMETHOD_(UINT, GetAdapterModeCount)(THIS_ UINT Adapter, D3DFORMAT Format) PURE; + STDMETHOD(EnumAdapterModes)(THIS_ UINT Adapter, D3DFORMAT Format, UINT Mode, D3DDISPLAYMODE* pMode) PURE; + STDMETHOD(GetAdapterDisplayMode)(THIS_ UINT Adapter, D3DDISPLAYMODE* pMode) PURE; + STDMETHOD(CheckDeviceType)(THIS_ UINT iAdapter, D3DDEVTYPE DevType, D3DFORMAT DisplayFormat, D3DFORMAT BackBufferFormat, WINBOOL bWindowed) PURE; + STDMETHOD(CheckDeviceFormat)(THIS_ UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT AdapterFormat, DWORD Usage, D3DRESOURCETYPE RType, D3DFORMAT CheckFormat) PURE; + STDMETHOD(CheckDeviceMultiSampleType)(THIS_ UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT SurfaceFormat, WINBOOL Windowed, D3DMULTISAMPLE_TYPE MultiSampleType, DWORD* pQualityLevels) PURE; + STDMETHOD(CheckDepthStencilMatch)(THIS_ UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT AdapterFormat, D3DFORMAT RenderTargetFormat, D3DFORMAT DepthStencilFormat) PURE; + STDMETHOD(CheckDeviceFormatConversion)(THIS_ UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT SourceFormat, D3DFORMAT TargetFormat) PURE; + STDMETHOD(GetDeviceCaps)(THIS_ UINT Adapter, D3DDEVTYPE DeviceType, D3DCAPS9* pCaps) PURE; + STDMETHOD_(HMONITOR, GetAdapterMonitor)(THIS_ UINT Adapter) PURE; + STDMETHOD(CreateDevice)(THIS_ UINT Adapter, D3DDEVTYPE DeviceType, HWND hFocusWindow, DWORD BehaviorFlags, D3DPRESENT_PARAMETERS* pPresentationParameters, struct IDirect3DDevice9** ppReturnedDeviceInterface) PURE; +}; +#undef INTERFACE + +#ifdef __CRT_UUID_DECL +__CRT_UUID_DECL(IDirect3D9, 0x81BDCBCA, 0x64D4, 0x426D, 0xAE, 0x8D, 0xAD, 0x1, 0x47, 0xF4, 0x27, 0x5C); +#endif + +#if !defined(__cplusplus) || defined(CINTERFACE) +/*** IUnknown methods ***/ +#define IDirect3D9_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) +#define IDirect3D9_AddRef(p) (p)->lpVtbl->AddRef(p) +#define IDirect3D9_Release(p) (p)->lpVtbl->Release(p) +/*** IDirect3D9 methods ***/ +#define IDirect3D9_RegisterSoftwareDevice(p,a) (p)->lpVtbl->RegisterSoftwareDevice(p,a) +#define IDirect3D9_GetAdapterCount(p) (p)->lpVtbl->GetAdapterCount(p) +#define IDirect3D9_GetAdapterIdentifier(p,a,b,c) (p)->lpVtbl->GetAdapterIdentifier(p,a,b,c) +#define IDirect3D9_GetAdapterModeCount(p,a,b) (p)->lpVtbl->GetAdapterModeCount(p,a,b) +#define IDirect3D9_EnumAdapterModes(p,a,b,c,d) (p)->lpVtbl->EnumAdapterModes(p,a,b,c,d) +#define IDirect3D9_GetAdapterDisplayMode(p,a,b) (p)->lpVtbl->GetAdapterDisplayMode(p,a,b) +#define IDirect3D9_CheckDeviceType(p,a,b,c,d,e) (p)->lpVtbl->CheckDeviceType(p,a,b,c,d,e) +#define IDirect3D9_CheckDeviceFormat(p,a,b,c,d,e,f) (p)->lpVtbl->CheckDeviceFormat(p,a,b,c,d,e,f) +#define IDirect3D9_CheckDeviceMultiSampleType(p,a,b,c,d,e,f) (p)->lpVtbl->CheckDeviceMultiSampleType(p,a,b,c,d,e,f) +#define IDirect3D9_CheckDepthStencilMatch(p,a,b,c,d,e) (p)->lpVtbl->CheckDepthStencilMatch(p,a,b,c,d,e) +#define IDirect3D9_CheckDeviceFormatConversion(p,a,b,c,d) (p)->lpVtbl->CheckDeviceFormatConversion(p,a,b,c,d) +#define IDirect3D9_GetDeviceCaps(p,a,b,c) (p)->lpVtbl->GetDeviceCaps(p,a,b,c) +#define IDirect3D9_GetAdapterMonitor(p,a) (p)->lpVtbl->GetAdapterMonitor(p,a) +#define IDirect3D9_CreateDevice(p,a,b,c,d,e,f) (p)->lpVtbl->CreateDevice(p,a,b,c,d,e,f) +#else +/*** IUnknown methods ***/ +#define IDirect3D9_QueryInterface(p,a,b) (p)->QueryInterface(a,b) +#define IDirect3D9_AddRef(p) (p)->AddRef() +#define IDirect3D9_Release(p) (p)->Release() +/*** IDirect3D9 methods ***/ +#define IDirect3D9_RegisterSoftwareDevice(p,a) (p)->RegisterSoftwareDevice(a) +#define IDirect3D9_GetAdapterCount(p) (p)->GetAdapterCount() +#define IDirect3D9_GetAdapterIdentifier(p,a,b,c) (p)->GetAdapterIdentifier(a,b,c) +#define IDirect3D9_GetAdapterModeCount(p,a,b) (p)->GetAdapterModeCount(a,b) +#define IDirect3D9_EnumAdapterModes(p,a,b,c,d) (p)->EnumAdapterModes(a,b,c,d) +#define IDirect3D9_GetAdapterDisplayMode(p,a,b) (p)->GetAdapterDisplayMode(a,b) +#define IDirect3D9_CheckDeviceType(p,a,b,c,d,e) (p)->CheckDeviceType(a,b,c,d,e) +#define IDirect3D9_CheckDeviceFormat(p,a,b,c,d,e,f) (p)->CheckDeviceFormat(a,b,c,d,e,f) +#define IDirect3D9_CheckDeviceMultiSampleType(p,a,b,c,d,e,f) (p)->CheckDeviceMultiSampleType(a,b,c,d,e,f) +#define IDirect3D9_CheckDepthStencilMatch(p,a,b,c,d,e) (p)->CheckDepthStencilMatch(a,b,c,d,e) +#define IDirect3D9_CheckDeviceFormatConversion(p,a,b,c,d) (p)->CheckDeviceFormatConversion(a,b,c,d) +#define IDirect3D9_GetDeviceCaps(p,a,b,c) (p)->GetDeviceCaps(a,b,c) +#define IDirect3D9_GetAdapterMonitor(p,a) (p)->GetAdapterMonitor(a) +#define IDirect3D9_CreateDevice(p,a,b,c,d,e,f) (p)->CreateDevice(a,b,c,d,e,f) +#endif + +/***************************************************************************** + * IDirect3DVolume9 interface + */ +#define INTERFACE IDirect3DVolume9 +DECLARE_INTERFACE_(IDirect3DVolume9,IUnknown) +{ + /*** IUnknown methods ***/ + STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE; + STDMETHOD_(ULONG,AddRef)(THIS) PURE; + STDMETHOD_(ULONG,Release)(THIS) PURE; + /*** IDirect3DVolume9 methods ***/ + STDMETHOD(GetDevice)(THIS_ struct IDirect3DDevice9** ppDevice) PURE; + STDMETHOD(SetPrivateData)(THIS_ REFGUID guid, const void *data, DWORD data_size, DWORD flags) PURE; + STDMETHOD(GetPrivateData)(THIS_ REFGUID refguid, void* pData, DWORD* pSizeOfData) PURE; + STDMETHOD(FreePrivateData)(THIS_ REFGUID refguid) PURE; + STDMETHOD(GetContainer)(THIS_ REFIID riid, void** ppContainer) PURE; + STDMETHOD(GetDesc)(THIS_ D3DVOLUME_DESC* pDesc) PURE; + STDMETHOD(LockBox)(THIS_ D3DLOCKED_BOX *locked_box, const D3DBOX *box, DWORD flags) PURE; + STDMETHOD(UnlockBox)(THIS) PURE; +}; +#undef INTERFACE + +#ifdef __CRT_UUID_DECL +__CRT_UUID_DECL(IDirect3DVolume9, 0x24f416e6, 0x1f67, 0x4aa7, 0xb8, 0x8e, 0xd3, 0x3f, 0x6f, 0x31, 0x28, 0xa1); +#endif + +#if !defined(__cplusplus) || defined(CINTERFACE) +/*** IUnknown methods ***/ +#define IDirect3DVolume9_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) +#define IDirect3DVolume9_AddRef(p) (p)->lpVtbl->AddRef(p) +#define IDirect3DVolume9_Release(p) (p)->lpVtbl->Release(p) +/*** IDirect3DVolume9 methods ***/ +#define IDirect3DVolume9_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a) +#define IDirect3DVolume9_SetPrivateData(p,a,b,c,d) (p)->lpVtbl->SetPrivateData(p,a,b,c,d) +#define IDirect3DVolume9_GetPrivateData(p,a,b,c) (p)->lpVtbl->GetPrivateData(p,a,b,c) +#define IDirect3DVolume9_FreePrivateData(p,a) (p)->lpVtbl->FreePrivateData(p,a) +#define IDirect3DVolume9_GetContainer(p,a,b) (p)->lpVtbl->GetContainer(p,a,b) +#define IDirect3DVolume9_GetDesc(p,a) (p)->lpVtbl->GetDesc(p,a) +#define IDirect3DVolume9_LockBox(p,a,b,c) (p)->lpVtbl->LockBox(p,a,b,c) +#define IDirect3DVolume9_UnlockBox(p) (p)->lpVtbl->UnlockBox(p) +#else +/*** IUnknown methods ***/ +#define IDirect3DVolume9_QueryInterface(p,a,b) (p)->QueryInterface(a,b) +#define IDirect3DVolume9_AddRef(p) (p)->AddRef() +#define IDirect3DVolume9_Release(p) (p)->Release() +/*** IDirect3DVolume9 methods ***/ +#define IDirect3DVolume9_GetDevice(p,a) (p)->GetDevice(a) +#define IDirect3DVolume9_SetPrivateData(p,a,b,c,d) (p)->SetPrivateData(a,b,c,d) +#define IDirect3DVolume9_GetPrivateData(p,a,b,c) (p)->GetPrivateData(a,b,c) +#define IDirect3DVolume9_FreePrivateData(p,a) (p)->FreePrivateData(a) +#define IDirect3DVolume9_GetContainer(p,a,b) (p)->GetContainer(a,b) +#define IDirect3DVolume9_GetDesc(p,a) (p)->GetDesc(a) +#define IDirect3DVolume9_LockBox(p,a,b,c) (p)->LockBox(a,b,c) +#define IDirect3DVolume9_UnlockBox(p) (p)->UnlockBox() +#endif + +/***************************************************************************** + * IDirect3DSwapChain9 interface + */ +#define INTERFACE IDirect3DSwapChain9 +DECLARE_INTERFACE_(IDirect3DSwapChain9,IUnknown) +{ + /*** IUnknown methods ***/ + STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void **ppvObject) PURE; + STDMETHOD_(ULONG,AddRef)(THIS) PURE; + STDMETHOD_(ULONG,Release)(THIS) PURE; + /*** IDirect3DSwapChain9 methods ***/ + STDMETHOD(Present)(THIS_ const RECT *src_rect, const RECT *dst_rect, HWND dst_window_override, + const RGNDATA *dirty_region, DWORD flags) PURE; + STDMETHOD(GetFrontBufferData)(THIS_ struct IDirect3DSurface9 *pDestSurface) PURE; + STDMETHOD(GetBackBuffer)(THIS_ UINT iBackBuffer, D3DBACKBUFFER_TYPE Type, struct IDirect3DSurface9 **ppBackBuffer) PURE; + STDMETHOD(GetRasterStatus)(THIS_ D3DRASTER_STATUS *pRasterStatus) PURE; + STDMETHOD(GetDisplayMode)(THIS_ D3DDISPLAYMODE *pMode) PURE; + STDMETHOD(GetDevice)(THIS_ struct IDirect3DDevice9 **ppDevice) PURE; + STDMETHOD(GetPresentParameters)(THIS_ D3DPRESENT_PARAMETERS *pPresentationParameters) PURE; +}; +#undef INTERFACE + +#ifdef __CRT_UUID_DECL +__CRT_UUID_DECL(IDirect3DSwapChain9, 0x794950f2, 0xadfc, 0x458a, 0x90, 0x5e, 0x10, 0xa1, 0xb, 0xb, 0x50, 0x3b); +#endif + +#if !defined(__cplusplus) || defined(CINTERFACE) +/*** IUnknown methods ***/ +#define IDirect3DSwapChain9_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) +#define IDirect3DSwapChain9_AddRef(p) (p)->lpVtbl->AddRef(p) +#define IDirect3DSwapChain9_Release(p) (p)->lpVtbl->Release(p) +/*** IDirect3DSwapChain9 methods ***/ +#define IDirect3DSwapChain9_Present(p,a,b,c,d,e) (p)->lpVtbl->Present(p,a,b,c,d,e) +#define IDirect3DSwapChain9_GetFrontBufferData(p,a) (p)->lpVtbl->GetFrontBufferData(p,a) +#define IDirect3DSwapChain9_GetBackBuffer(p,a,b,c) (p)->lpVtbl->GetBackBuffer(p,a,b,c) +#define IDirect3DSwapChain9_GetRasterStatus(p,a) (p)->lpVtbl->GetRasterStatus(p,a) +#define IDirect3DSwapChain9_GetDisplayMode(p,a) (p)->lpVtbl->GetDisplayMode(p,a) +#define IDirect3DSwapChain9_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a) +#define IDirect3DSwapChain9_GetPresentParameters(p,a) (p)->lpVtbl->GetPresentParameters(p,a) +#else +/*** IUnknown methods ***/ +#define IDirect3DSwapChain9_QueryInterface(p,a,b) (p)->QueryInterface(a,b) +#define IDirect3DSwapChain9_AddRef(p) (p)->AddRef() +#define IDirect3DSwapChain9_Release(p) (p)->Release() +/*** IDirect3DSwapChain9 methods ***/ +#define IDirect3DSwapChain9_Present(p,a,b,c,d,e) (p)->Present(a,b,c,d,e) +#define IDirect3DSwapChain9_GetFrontBufferData(p,a) (p)->GetFrontBufferData(a) +#define IDirect3DSwapChain9_GetBackBuffer(p,a,b,c) (p)->GetBackBuffer(a,b,c) +#define IDirect3DSwapChain9_GetRasterStatus(p,a) (p)->GetRasterStatus(a) +#define IDirect3DSwapChain9_GetDisplayMode(p,a) (p)->GetDisplayMode(a) +#define IDirect3DSwapChain9_GetDevice(p,a) (p)->GetDevice(a) +#define IDirect3DSwapChain9_GetPresentParameters(p,a) (p)->GetPresentParameters(a) +#endif + +/***************************************************************************** + * IDirect3DResource9 interface + */ +#define INTERFACE IDirect3DResource9 +DECLARE_INTERFACE_(IDirect3DResource9,IUnknown) +{ + /*** IUnknown methods ***/ + STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE; + STDMETHOD_(ULONG,AddRef)(THIS) PURE; + STDMETHOD_(ULONG,Release)(THIS) PURE; + /*** IDirect3DResource9 methods ***/ + STDMETHOD(GetDevice)(THIS_ struct IDirect3DDevice9** ppDevice) PURE; + STDMETHOD(SetPrivateData)(THIS_ REFGUID guid, const void *data, DWORD data_size, DWORD flags) PURE; + STDMETHOD(GetPrivateData)(THIS_ REFGUID refguid, void* pData, DWORD* pSizeOfData) PURE; + STDMETHOD(FreePrivateData)(THIS_ REFGUID refguid) PURE; + STDMETHOD_(DWORD, SetPriority)(THIS_ DWORD PriorityNew) PURE; + STDMETHOD_(DWORD, GetPriority)(THIS) PURE; + STDMETHOD_(void, PreLoad)(THIS) PURE; + STDMETHOD_(D3DRESOURCETYPE, GetType)(THIS) PURE; +}; +#undef INTERFACE + +#ifdef __CRT_UUID_DECL +__CRT_UUID_DECL(IDirect3DResource9, 0x5eec05d, 0x8f7d, 0x4362, 0xb9, 0x99, 0xd1, 0xba, 0xf3, 0x57, 0xc7, 0x4); +#endif + +#if !defined(__cplusplus) || defined(CINTERFACE) +/*** IUnknown methods ***/ +#define IDirect3DResource9_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) +#define IDirect3DResource9_AddRef(p) (p)->lpVtbl->AddRef(p) +#define IDirect3DResource9_Release(p) (p)->lpVtbl->Release(p) +/*** IDirect3DResource9 methods ***/ +#define IDirect3DResource9_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a) +#define IDirect3DResource9_SetPrivateData(p,a,b,c,d) (p)->lpVtbl->SetPrivateData(p,a,b,c,d) +#define IDirect3DResource9_GetPrivateData(p,a,b,c) (p)->lpVtbl->GetPrivateData(p,a,b,c) +#define IDirect3DResource9_FreePrivateData(p,a) (p)->lpVtbl->FreePrivateData(p,a) +#define IDirect3DResource9_SetPriority(p,a) (p)->lpVtbl->SetPriority(p,a) +#define IDirect3DResource9_GetPriority(p) (p)->lpVtbl->GetPriority(p) +#define IDirect3DResource9_PreLoad(p) (p)->lpVtbl->PreLoad(p) +#define IDirect3DResource9_GetType(p) (p)->lpVtbl->GetType(p) +#else +/*** IUnknown methods ***/ +#define IDirect3DResource9_QueryInterface(p,a,b) (p)->QueryInterface(a,b) +#define IDirect3DResource9_AddRef(p) (p)->AddRef() +#define IDirect3DResource9_Release(p) (p)->Release() +/*** IDirect3DResource9 methods ***/ +#define IDirect3DResource9_GetDevice(p,a) (p)->GetDevice(a) +#define IDirect3DResource9_SetPrivateData(p,a,b,c,d) (p)->SetPrivateData(a,b,c,d) +#define IDirect3DResource9_GetPrivateData(p,a,b,c) (p)->GetPrivateData(a,b,c) +#define IDirect3DResource9_FreePrivateData(p,a) (p)->FreePrivateData(a) +#define IDirect3DResource9_SetPriority(p,a) (p)->SetPriority(a) +#define IDirect3DResource9_GetPriority(p) (p)->GetPriority() +#define IDirect3DResource9_PreLoad(p) (p)->PreLoad() +#define IDirect3DResource9_GetType(p) (p)->GetType() +#endif + +/***************************************************************************** + * IDirect3DSurface9 interface + */ +#define INTERFACE IDirect3DSurface9 +DECLARE_INTERFACE_(IDirect3DSurface9,IDirect3DResource9) +{ + /*** IUnknown methods ***/ + STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE; + STDMETHOD_(ULONG,AddRef)(THIS) PURE; + STDMETHOD_(ULONG,Release)(THIS) PURE; + /*** IDirect3DResource9 methods ***/ + STDMETHOD(GetDevice)(THIS_ struct IDirect3DDevice9** ppDevice) PURE; + STDMETHOD(SetPrivateData)(THIS_ REFGUID guid, const void *data, DWORD data_size, DWORD flags) PURE; + STDMETHOD(GetPrivateData)(THIS_ REFGUID refguid, void* pData, DWORD* pSizeOfData) PURE; + STDMETHOD(FreePrivateData)(THIS_ REFGUID refguid) PURE; + STDMETHOD_(DWORD, SetPriority)(THIS_ DWORD PriorityNew) PURE; + STDMETHOD_(DWORD, GetPriority)(THIS) PURE; + STDMETHOD_(void, PreLoad)(THIS) PURE; + STDMETHOD_(D3DRESOURCETYPE, GetType)(THIS) PURE; + /*** IDirect3DSurface9 methods ***/ + STDMETHOD(GetContainer)(THIS_ REFIID riid, void** ppContainer) PURE; + STDMETHOD(GetDesc)(THIS_ D3DSURFACE_DESC* pDesc) PURE; + STDMETHOD(LockRect)(THIS_ D3DLOCKED_RECT *locked_rect, const RECT *rect, DWORD flags) PURE; + STDMETHOD(UnlockRect)(THIS) PURE; + STDMETHOD(GetDC)(THIS_ HDC* phdc) PURE; + STDMETHOD(ReleaseDC)(THIS_ HDC hdc) PURE; +}; +#undef INTERFACE + +#ifdef __CRT_UUID_DECL +__CRT_UUID_DECL(IDirect3DSurface9, 0xcfbaf3a, 0x9ff6, 0x429a, 0x99, 0xb3, 0xa2, 0x79, 0x6a, 0xf8, 0xb8, 0x9b); +#endif + +#if !defined(__cplusplus) || defined(CINTERFACE) +/*** IUnknown methods ***/ +#define IDirect3DSurface9_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) +#define IDirect3DSurface9_AddRef(p) (p)->lpVtbl->AddRef(p) +#define IDirect3DSurface9_Release(p) (p)->lpVtbl->Release(p) +/*** IDirect3DSurface9 methods: IDirect3DResource9 ***/ +#define IDirect3DSurface9_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a) +#define IDirect3DSurface9_SetPrivateData(p,a,b,c,d) (p)->lpVtbl->SetPrivateData(p,a,b,c,d) +#define IDirect3DSurface9_GetPrivateData(p,a,b,c) (p)->lpVtbl->GetPrivateData(p,a,b,c) +#define IDirect3DSurface9_FreePrivateData(p,a) (p)->lpVtbl->FreePrivateData(p,a) +#define IDirect3DSurface9_SetPriority(p,a) (p)->lpVtbl->SetPriority(p,a) +#define IDirect3DSurface9_GetPriority(p) (p)->lpVtbl->GetPriority(p) +#define IDirect3DSurface9_PreLoad(p) (p)->lpVtbl->PreLoad(p) +#define IDirect3DSurface9_GetType(p) (p)->lpVtbl->GetType(p) +/*** IDirect3DSurface9 methods ***/ +#define IDirect3DSurface9_GetContainer(p,a,b) (p)->lpVtbl->GetContainer(p,a,b) +#define IDirect3DSurface9_GetDesc(p,a) (p)->lpVtbl->GetDesc(p,a) +#define IDirect3DSurface9_LockRect(p,a,b,c) (p)->lpVtbl->LockRect(p,a,b,c) +#define IDirect3DSurface9_UnlockRect(p) (p)->lpVtbl->UnlockRect(p) +#define IDirect3DSurface9_GetDC(p,a) (p)->lpVtbl->GetDC(p,a) +#define IDirect3DSurface9_ReleaseDC(p,a) (p)->lpVtbl->ReleaseDC(p,a) +#else +/*** IUnknown methods ***/ +#define IDirect3DSurface9_QueryInterface(p,a,b) (p)->QueryInterface(a,b) +#define IDirect3DSurface9_AddRef(p) (p)->AddRef() +#define IDirect3DSurface9_Release(p) (p)->Release() +/*** IDirect3DSurface9 methods: IDirect3DResource9 ***/ +#define IDirect3DSurface9_GetDevice(p,a) (p)->GetDevice(a) +#define IDirect3DSurface9_SetPrivateData(p,a,b,c,d) (p)->SetPrivateData(a,b,c,d) +#define IDirect3DSurface9_GetPrivateData(p,a,b,c) (p)->GetPrivateData(a,b,c) +#define IDirect3DSurface9_FreePrivateData(p,a) (p)->FreePrivateData(a) +#define IDirect3DSurface9_SetPriority(p,a) (p)->SetPriority(a) +#define IDirect3DSurface9_GetPriority(p) (p)->GetPriority() +#define IDirect3DSurface9_PreLoad(p) (p)->PreLoad() +#define IDirect3DSurface9_GetType(p) (p)->GetType() +/*** IDirect3DSurface9 methods ***/ +#define IDirect3DSurface9_GetContainer(p,a,b) (p)->GetContainer(a,b) +#define IDirect3DSurface9_GetDesc(p,a) (p)->GetDesc(a) +#define IDirect3DSurface9_LockRect(p,a,b,c) (p)->LockRect(a,b,c) +#define IDirect3DSurface9_UnlockRect(p) (p)->UnlockRect() +#define IDirect3DSurface9_GetDC(p,a) (p)->GetDC(a) +#define IDirect3DSurface9_ReleaseDC(p,a) (p)->ReleaseDC(a) +#endif + +/***************************************************************************** + * IDirect3DVertexBuffer9 interface + */ +#define INTERFACE IDirect3DVertexBuffer9 +DECLARE_INTERFACE_(IDirect3DVertexBuffer9,IDirect3DResource9) +{ + /*** IUnknown methods ***/ + STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE; + STDMETHOD_(ULONG,AddRef)(THIS) PURE; + STDMETHOD_(ULONG,Release)(THIS) PURE; + /*** IDirect3DResource9 methods ***/ + STDMETHOD(GetDevice)(THIS_ struct IDirect3DDevice9** ppDevice) PURE; + STDMETHOD(SetPrivateData)(THIS_ REFGUID guid, const void *data, DWORD data_size, DWORD flags) PURE; + STDMETHOD(GetPrivateData)(THIS_ REFGUID refguid, void* pData, DWORD* pSizeOfData) PURE; + STDMETHOD(FreePrivateData)(THIS_ REFGUID refguid) PURE; + STDMETHOD_(DWORD, SetPriority)(THIS_ DWORD PriorityNew) PURE; + STDMETHOD_(DWORD, GetPriority)(THIS) PURE; + STDMETHOD_(void, PreLoad)(THIS) PURE; + STDMETHOD_(D3DRESOURCETYPE, GetType)(THIS) PURE; + /*** IDirect3DVertexBuffer9 methods ***/ + STDMETHOD(Lock)(THIS_ UINT OffsetToLock, UINT SizeToLock, void** ppbData, DWORD Flags) PURE; + STDMETHOD(Unlock)(THIS) PURE; + STDMETHOD(GetDesc)(THIS_ D3DVERTEXBUFFER_DESC* pDesc) PURE; +}; +#undef INTERFACE + +#ifdef __CRT_UUID_DECL +__CRT_UUID_DECL(IDirect3DVertexBuffer9, 0xb64bb1b5, 0xfd70, 0x4df6, 0xbf, 0x91, 0x19, 0xd0, 0xa1, 0x24, 0x55, 0xe3); +#endif + +#if !defined(__cplusplus) || defined(CINTERFACE) +/*** IUnknown methods ***/ +#define IDirect3DVertexBuffer9_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) +#define IDirect3DVertexBuffer9_AddRef(p) (p)->lpVtbl->AddRef(p) +#define IDirect3DVertexBuffer9_Release(p) (p)->lpVtbl->Release(p) +/*** IDirect3DVertexBuffer9 methods: IDirect3DResource9 ***/ +#define IDirect3DVertexBuffer9_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a) +#define IDirect3DVertexBuffer9_SetPrivateData(p,a,b,c,d) (p)->lpVtbl->SetPrivateData(p,a,b,c,d) +#define IDirect3DVertexBuffer9_GetPrivateData(p,a,b,c) (p)->lpVtbl->GetPrivateData(p,a,b,c) +#define IDirect3DVertexBuffer9_FreePrivateData(p,a) (p)->lpVtbl->FreePrivateData(p,a) +#define IDirect3DVertexBuffer9_SetPriority(p,a) (p)->lpVtbl->SetPriority(p,a) +#define IDirect3DVertexBuffer9_GetPriority(p) (p)->lpVtbl->GetPriority(p) +#define IDirect3DVertexBuffer9_PreLoad(p) (p)->lpVtbl->PreLoad(p) +#define IDirect3DVertexBuffer9_GetType(p) (p)->lpVtbl->GetType(p) +/*** IDirect3DVertexBuffer9 methods ***/ +#define IDirect3DVertexBuffer9_Lock(p,a,b,c,d) (p)->lpVtbl->Lock(p,a,b,c,d) +#define IDirect3DVertexBuffer9_Unlock(p) (p)->lpVtbl->Unlock(p) +#define IDirect3DVertexBuffer9_GetDesc(p,a) (p)->lpVtbl->GetDesc(p,a) +#else +/*** IUnknown methods ***/ +#define IDirect3DVertexBuffer9_QueryInterface(p,a,b) (p)->QueryInterface(a,b) +#define IDirect3DVertexBuffer9_AddRef(p) (p)->AddRef() +#define IDirect3DVertexBuffer9_Release(p) (p)->Release() +/*** IDirect3DVertexBuffer9 methods: IDirect3DResource9 ***/ +#define IDirect3DVertexBuffer9_GetDevice(p,a) (p)->GetDevice(a) +#define IDirect3DVertexBuffer9_SetPrivateData(p,a,b,c,d) (p)->SetPrivateData(a,b,c,d) +#define IDirect3DVertexBuffer9_GetPrivateData(p,a,b,c) (p)->GetPrivateData(a,b,c) +#define IDirect3DVertexBuffer9_FreePrivateData(p,a) (p)->FreePrivateData(a) +#define IDirect3DVertexBuffer9_SetPriority(p,a) (p)->SetPriority(a) +#define IDirect3DVertexBuffer9_GetPriority(p) (p)->GetPriority() +#define IDirect3DVertexBuffer9_PreLoad(p) (p)->PreLoad() +#define IDirect3DVertexBuffer9_GetType(p) (p)->GetType() +/*** IDirect3DVertexBuffer9 methods ***/ +#define IDirect3DVertexBuffer9_Lock(p,a,b,c,d) (p)->Lock(a,b,c,d) +#define IDirect3DVertexBuffer9_Unlock(p) (p)->Unlock() +#define IDirect3DVertexBuffer9_GetDesc(p,a) (p)->GetDesc(a) +#endif + +/***************************************************************************** + * IDirect3DIndexBuffer9 interface + */ +#define INTERFACE IDirect3DIndexBuffer9 +DECLARE_INTERFACE_(IDirect3DIndexBuffer9,IDirect3DResource9) +{ + /*** IUnknown methods ***/ + STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE; + STDMETHOD_(ULONG,AddRef)(THIS) PURE; + STDMETHOD_(ULONG,Release)(THIS) PURE; + /*** IDirect3DResource9 methods ***/ + STDMETHOD(GetDevice)(THIS_ struct IDirect3DDevice9** ppDevice) PURE; + STDMETHOD(SetPrivateData)(THIS_ REFGUID guid, const void *data, DWORD data_size, DWORD flags) PURE; + STDMETHOD(GetPrivateData)(THIS_ REFGUID refguid, void* pData, DWORD* pSizeOfData) PURE; + STDMETHOD(FreePrivateData)(THIS_ REFGUID refguid) PURE; + STDMETHOD_(DWORD, SetPriority)(THIS_ DWORD PriorityNew) PURE; + STDMETHOD_(DWORD, GetPriority)(THIS) PURE; + STDMETHOD_(void, PreLoad)(THIS) PURE; + STDMETHOD_(D3DRESOURCETYPE, GetType)(THIS) PURE; + /*** IDirect3DIndexBuffer9 methods ***/ + STDMETHOD(Lock)(THIS_ UINT OffsetToLock, UINT SizeToLock, void** ppbData, DWORD Flags) PURE; + STDMETHOD(Unlock)(THIS) PURE; + STDMETHOD(GetDesc)(THIS_ D3DINDEXBUFFER_DESC* pDesc) PURE; +}; +#undef INTERFACE + +#ifdef __CRT_UUID_DECL +__CRT_UUID_DECL(IDirect3DIndexBuffer9, 0x7c9dd65e, 0xd3f7, 0x4529, 0xac, 0xee, 0x78, 0x58, 0x30, 0xac, 0xde, 0x35); +#endif + +#if !defined(__cplusplus) || defined(CINTERFACE) +/*** IUnknown methods ***/ +#define IDirect3DIndexBuffer9_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) +#define IDirect3DIndexBuffer9_AddRef(p) (p)->lpVtbl->AddRef(p) +#define IDirect3DIndexBuffer9_Release(p) (p)->lpVtbl->Release(p) +/*** IDirect3DIndexBuffer9 methods: IDirect3DResource9 ***/ +#define IDirect3DIndexBuffer9_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a) +#define IDirect3DIndexBuffer9_SetPrivateData(p,a,b,c,d) (p)->lpVtbl->SetPrivateData(p,a,b,c,d) +#define IDirect3DIndexBuffer9_GetPrivateData(p,a,b,c) (p)->lpVtbl->GetPrivateData(p,a,b,c) +#define IDirect3DIndexBuffer9_FreePrivateData(p,a) (p)->lpVtbl->FreePrivateData(p,a) +#define IDirect3DIndexBuffer9_SetPriority(p,a) (p)->lpVtbl->SetPriority(p,a) +#define IDirect3DIndexBuffer9_GetPriority(p) (p)->lpVtbl->GetPriority(p) +#define IDirect3DIndexBuffer9_PreLoad(p) (p)->lpVtbl->PreLoad(p) +#define IDirect3DIndexBuffer9_GetType(p) (p)->lpVtbl->GetType(p) +/*** IDirect3DIndexBuffer9 methods ***/ +#define IDirect3DIndexBuffer9_Lock(p,a,b,c,d) (p)->lpVtbl->Lock(p,a,b,c,d) +#define IDirect3DIndexBuffer9_Unlock(p) (p)->lpVtbl->Unlock(p) +#define IDirect3DIndexBuffer9_GetDesc(p,a) (p)->lpVtbl->GetDesc(p,a) +#else +/*** IUnknown methods ***/ +#define IDirect3DIndexBuffer9_QueryInterface(p,a,b) (p)->QueryInterface(a,b) +#define IDirect3DIndexBuffer9_AddRef(p) (p)->AddRef() +#define IDirect3DIndexBuffer9_Release(p) (p)->Release() +/*** IDirect3DIndexBuffer9 methods: IDirect3DResource9 ***/ +#define IDirect3DIndexBuffer9_GetDevice(p,a) (p)->GetDevice(a) +#define IDirect3DIndexBuffer9_SetPrivateData(p,a,b,c,d) (p)->SetPrivateData(a,b,c,d) +#define IDirect3DIndexBuffer9_GetPrivateData(p,a,b,c) (p)->GetPrivateData(a,b,c) +#define IDirect3DIndexBuffer9_FreePrivateData(p,a) (p)->FreePrivateData(a) +#define IDirect3DIndexBuffer9_SetPriority(p,a) (p)->SetPriority(a) +#define IDirect3DIndexBuffer9_GetPriority(p) (p)->GetPriority() +#define IDirect3DIndexBuffer9_PreLoad(p) (p)->PreLoad() +#define IDirect3DIndexBuffer9_GetType(p) (p)->GetType() +/*** IDirect3DIndexBuffer9 methods ***/ +#define IDirect3DIndexBuffer9_Lock(p,a,b,c,d) (p)->Lock(a,b,c,d) +#define IDirect3DIndexBuffer9_Unlock(p) (p)->Unlock() +#define IDirect3DIndexBuffer9_GetDesc(p,a) (p)->GetDesc(a) +#endif + +/***************************************************************************** + * IDirect3DBaseTexture9 interface + */ +#define INTERFACE IDirect3DBaseTexture9 +DECLARE_INTERFACE_(IDirect3DBaseTexture9,IDirect3DResource9) +{ + /*** IUnknown methods ***/ + STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE; + STDMETHOD_(ULONG,AddRef)(THIS) PURE; + STDMETHOD_(ULONG,Release)(THIS) PURE; + /*** IDirect3DResource9 methods ***/ + STDMETHOD(GetDevice)(THIS_ struct IDirect3DDevice9** ppDevice) PURE; + STDMETHOD(SetPrivateData)(THIS_ REFGUID guid, const void *data, DWORD data_size, DWORD flags) PURE; + STDMETHOD(GetPrivateData)(THIS_ REFGUID refguid, void* pData, DWORD* pSizeOfData) PURE; + STDMETHOD(FreePrivateData)(THIS_ REFGUID refguid) PURE; + STDMETHOD_(DWORD, SetPriority)(THIS_ DWORD PriorityNew) PURE; + STDMETHOD_(DWORD, GetPriority)(THIS) PURE; + STDMETHOD_(void, PreLoad)(THIS) PURE; + STDMETHOD_(D3DRESOURCETYPE, GetType)(THIS) PURE; + /*** IDirect3DBaseTexture9 methods ***/ + STDMETHOD_(DWORD, SetLOD)(THIS_ DWORD LODNew) PURE; + STDMETHOD_(DWORD, GetLOD)(THIS) PURE; + STDMETHOD_(DWORD, GetLevelCount)(THIS) PURE; + STDMETHOD(SetAutoGenFilterType)(THIS_ D3DTEXTUREFILTERTYPE FilterType) PURE; + STDMETHOD_(D3DTEXTUREFILTERTYPE, GetAutoGenFilterType)(THIS) PURE; + STDMETHOD_(void, GenerateMipSubLevels)(THIS) PURE; +}; +#undef INTERFACE + +#ifdef __CRT_UUID_DECL +__CRT_UUID_DECL(IDirect3DBaseTexture9, 0x580ca87e, 0x1d3c, 0x4d54, 0x99, 0x1d, 0xb7, 0xd3, 0xe3, 0xc2, 0x98, 0xce); +#endif + +#if !defined(__cplusplus) || defined(CINTERFACE) +/*** IUnknown methods ***/ +#define IDirect3DBaseTexture9_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) +#define IDirect3DBaseTexture9_AddRef(p) (p)->lpVtbl->AddRef(p) +#define IDirect3DBaseTexture9_Release(p) (p)->lpVtbl->Release(p) +/*** IDirect3DBaseTexture9 methods: IDirect3DResource9 ***/ +#define IDirect3DBaseTexture9_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a) +#define IDirect3DBaseTexture9_SetPrivateData(p,a,b,c,d) (p)->lpVtbl->SetPrivateData(p,a,b,c,d) +#define IDirect3DBaseTexture9_GetPrivateData(p,a,b,c) (p)->lpVtbl->GetPrivateData(p,a,b,c) +#define IDirect3DBaseTexture9_FreePrivateData(p,a) (p)->lpVtbl->FreePrivateData(p,a) +#define IDirect3DBaseTexture9_SetPriority(p,a) (p)->lpVtbl->SetPriority(p,a) +#define IDirect3DBaseTexture9_GetPriority(p) (p)->lpVtbl->GetPriority(p) +#define IDirect3DBaseTexture9_PreLoad(p) (p)->lpVtbl->PreLoad(p) +#define IDirect3DBaseTexture9_GetType(p) (p)->lpVtbl->GetType(p) +/*** IDirect3DBaseTexture9 methods ***/ +#define IDirect3DBaseTexture9_SetLOD(p,a) (p)->lpVtbl->SetLOD(p,a) +#define IDirect3DBaseTexture9_GetLOD(p) (p)->lpVtbl->GetLOD(p) +#define IDirect3DBaseTexture9_GetLevelCount(p) (p)->lpVtbl->GetLevelCount(p) +#define IDirect3DBaseTexture9_SetAutoGenFilterType(p,a) (p)->lpVtbl->SetAutoGenFilterType(p,a) +#define IDirect3DBaseTexture9_GetAutoGenFilterType(p) (p)->lpVtbl->GetAutoGenFilterType(p) +#define IDirect3DBaseTexture9_GenerateMipSubLevels(p) (p)->lpVtbl->GenerateMipSubLevels(p) +#else +/*** IUnknown methods ***/ +#define IDirect3DBaseTexture9_QueryInterface(p,a,b) (p)->QueryInterface(a,b) +#define IDirect3DBaseTexture9_AddRef(p) (p)->AddRef() +#define IDirect3DBaseTexture9_Release(p) (p)->Release() +/*** IDirect3DBaseTexture9 methods: IDirect3DResource9 ***/ +#define IDirect3DBaseTexture9_GetDevice(p,a) (p)->GetDevice(a) +#define IDirect3DBaseTexture9_SetPrivateData(p,a,b,c,d) (p)->SetPrivateData(a,b,c,d) +#define IDirect3DBaseTexture9_GetPrivateData(p,a,b,c) (p)->GetPrivateData(a,b,c) +#define IDirect3DBaseTexture9_FreePrivateData(p,a) (p)->FreePrivateData(a) +#define IDirect3DBaseTexture9_SetPriority(p,a) (p)->SetPriority(a) +#define IDirect3DBaseTexture9_GetPriority(p) (p)->GetPriority() +#define IDirect3DBaseTexture9_PreLoad(p) (p)->PreLoad() +#define IDirect3DBaseTexture9_GetType(p) (p)->GetType() +/*** IDirect3DBaseTexture9 methods ***/ +#define IDirect3DBaseTexture9_SetLOD(p,a) (p)->SetLOD(a) +#define IDirect3DBaseTexture9_GetLOD(p) (p)->GetLOD() +#define IDirect3DBaseTexture9_GetLevelCount(p) (p)->GetLevelCount() +#define IDirect3DBaseTexture9_SetAutoGenFilterType(p,a) (p)->SetAutoGenFilterType(a) +#define IDirect3DBaseTexture9_GetAutoGenFilterType(p) (p)->GetAutoGenFilterType() +#define IDirect3DBaseTexture9_GenerateMipSubLevels(p) (p)->GenerateMipSubLevels() +#endif + +/***************************************************************************** + * IDirect3DCubeTexture9 interface + */ +#define INTERFACE IDirect3DCubeTexture9 +DECLARE_INTERFACE_(IDirect3DCubeTexture9,IDirect3DBaseTexture9) +{ + /*** IUnknown methods ***/ + STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE; + STDMETHOD_(ULONG,AddRef)(THIS) PURE; + STDMETHOD_(ULONG,Release)(THIS) PURE; + /*** IDirect3DResource9 methods ***/ + STDMETHOD(GetDevice)(THIS_ struct IDirect3DDevice9** ppDevice) PURE; + STDMETHOD(SetPrivateData)(THIS_ REFGUID guid, const void *data, DWORD data_size, DWORD flags) PURE; + STDMETHOD(GetPrivateData)(THIS_ REFGUID refguid, void* pData, DWORD* pSizeOfData) PURE; + STDMETHOD(FreePrivateData)(THIS_ REFGUID refguid) PURE; + STDMETHOD_(DWORD, SetPriority)(THIS_ DWORD PriorityNew) PURE; + STDMETHOD_(DWORD, GetPriority)(THIS) PURE; + STDMETHOD_(void, PreLoad)(THIS) PURE; + STDMETHOD_(D3DRESOURCETYPE, GetType)(THIS) PURE; + /*** IDirect3DBaseTexture9 methods ***/ + STDMETHOD_(DWORD, SetLOD)(THIS_ DWORD LODNew) PURE; + STDMETHOD_(DWORD, GetLOD)(THIS) PURE; + STDMETHOD_(DWORD, GetLevelCount)(THIS) PURE; + STDMETHOD(SetAutoGenFilterType)(THIS_ D3DTEXTUREFILTERTYPE FilterType) PURE; + STDMETHOD_(D3DTEXTUREFILTERTYPE, GetAutoGenFilterType)(THIS) PURE; + STDMETHOD_(void, GenerateMipSubLevels)(THIS) PURE; + /*** IDirect3DCubeTexture9 methods ***/ + STDMETHOD(GetLevelDesc)(THIS_ UINT Level,D3DSURFACE_DESC* pDesc) PURE; + STDMETHOD(GetCubeMapSurface)(THIS_ D3DCUBEMAP_FACES FaceType, UINT Level, IDirect3DSurface9** ppCubeMapSurface) PURE; + STDMETHOD(LockRect)(THIS_ D3DCUBEMAP_FACES face, UINT level, + D3DLOCKED_RECT *locked_rect, const RECT *rect, DWORD flags) PURE; + STDMETHOD(UnlockRect)(THIS_ D3DCUBEMAP_FACES FaceType, UINT Level) PURE; + STDMETHOD(AddDirtyRect)(THIS_ D3DCUBEMAP_FACES face, const RECT *dirty_rect) PURE; +}; +#undef INTERFACE + +#ifdef __CRT_UUID_DECL +__CRT_UUID_DECL(IDirect3DCubeTexture9, 0xfff32f81, 0xd953, 0x473a, 0x92, 0x23, 0x93, 0xd6, 0x52, 0xab, 0xa9, 0x3f); +#endif + +#if !defined(__cplusplus) || defined(CINTERFACE) +/*** IUnknown methods ***/ +#define IDirect3DCubeTexture9_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) +#define IDirect3DCubeTexture9_AddRef(p) (p)->lpVtbl->AddRef(p) +#define IDirect3DCubeTexture9_Release(p) (p)->lpVtbl->Release(p) +/*** IDirect3DCubeTexture9 methods: IDirect3DResource9 ***/ +#define IDirect3DCubeTexture9_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a) +#define IDirect3DCubeTexture9_SetPrivateData(p,a,b,c,d) (p)->lpVtbl->SetPrivateData(p,a,b,c,d) +#define IDirect3DCubeTexture9_GetPrivateData(p,a,b,c) (p)->lpVtbl->GetPrivateData(p,a,b,c) +#define IDirect3DCubeTexture9_FreePrivateData(p,a) (p)->lpVtbl->FreePrivateData(p,a) +#define IDirect3DCubeTexture9_SetPriority(p,a) (p)->lpVtbl->SetPriority(p,a) +#define IDirect3DCubeTexture9_GetPriority(p) (p)->lpVtbl->GetPriority(p) +#define IDirect3DCubeTexture9_PreLoad(p) (p)->lpVtbl->PreLoad(p) +#define IDirect3DCubeTexture9_GetType(p) (p)->lpVtbl->GetType(p) +/*** IDirect3DCubeTexture9 methods: IDirect3DBaseTexture9 ***/ +#define IDirect3DCubeTexture9_SetLOD(p,a) (p)->lpVtbl->SetLOD(p,a) +#define IDirect3DCubeTexture9_GetLOD(p) (p)->lpVtbl->GetLOD(p) +#define IDirect3DCubeTexture9_GetLevelCount(p) (p)->lpVtbl->GetLevelCount(p) +#define IDirect3DCubeTexture9_SetAutoGenFilterType(p,a) (p)->lpVtbl->SetAutoGenFilterType(p,a) +#define IDirect3DCubeTexture9_GetAutoGenFilterType(p) (p)->lpVtbl->GetAutoGenFilterType(p) +#define IDirect3DCubeTexture9_GenerateMipSubLevels(p) (p)->lpVtbl->GenerateMipSubLevels(p) +/*** IDirect3DCubeTexture9 methods ***/ +#define IDirect3DCubeTexture9_GetLevelDesc(p,a,b) (p)->lpVtbl->GetLevelDesc(p,a,b) +#define IDirect3DCubeTexture9_GetCubeMapSurface(p,a,b,c) (p)->lpVtbl->GetCubeMapSurface(p,a,b,c) +#define IDirect3DCubeTexture9_LockRect(p,a,b,c,d,e) (p)->lpVtbl->LockRect(p,a,b,c,d,e) +#define IDirect3DCubeTexture9_UnlockRect(p,a,b) (p)->lpVtbl->UnlockRect(p,a,b) +#define IDirect3DCubeTexture9_AddDirtyRect(p,a,b) (p)->lpVtbl->AddDirtyRect(p,a,b) +#else +/*** IUnknown methods ***/ +#define IDirect3DCubeTexture9_QueryInterface(p,a,b) (p)->QueryInterface(a,b) +#define IDirect3DCubeTexture9_AddRef(p) (p)->AddRef() +#define IDirect3DCubeTexture9_Release(p) (p)->Release() +/*** IDirect3DCubeTexture9 methods: IDirect3DResource9 ***/ +#define IDirect3DCubeTexture9_GetDevice(p,a) (p)->GetDevice(a) +#define IDirect3DCubeTexture9_SetPrivateData(p,a,b,c,d) (p)->SetPrivateData(a,b,c,d) +#define IDirect3DCubeTexture9_GetPrivateData(p,a,b,c) (p)->GetPrivateData(a,b,c) +#define IDirect3DCubeTexture9_FreePrivateData(p,a) (p)->FreePrivateData(a) +#define IDirect3DCubeTexture9_SetPriority(p,a) (p)->SetPriority(a) +#define IDirect3DCubeTexture9_GetPriority(p) (p)->GetPriority() +#define IDirect3DCubeTexture9_PreLoad(p) (p)->PreLoad() +#define IDirect3DCubeTexture9_GetType(p) (p)->GetType() +/*** IDirect3DCubeTexture9 methods: IDirect3DBaseTexture9 ***/ +#define IDirect3DCubeTexture9_SetLOD(p,a) (p)->SetLOD(a) +#define IDirect3DCubeTexture9_GetLOD(p) (p)->GetLOD() +#define IDirect3DCubeTexture9_GetLevelCount(p) (p)->GetLevelCount() +#define IDirect3DCubeTexture9_SetAutoGenFilterType(p,a) (p)->SetAutoGenFilterType(a) +#define IDirect3DCubeTexture9_GetAutoGenFilterType(p) (p)->GetAutoGenFilterType() +#define IDirect3DCubeTexture9_GenerateMipSubLevels(p) (p)->GenerateMipSubLevels() +/*** IDirect3DCubeTexture9 methods ***/ +#define IDirect3DCubeTexture9_GetLevelDesc(p,a,b) (p)->GetLevelDesc(a,b) +#define IDirect3DCubeTexture9_GetCubeMapSurface(p,a,b,c) (p)->GetCubeMapSurface(a,b,c) +#define IDirect3DCubeTexture9_LockRect(p,a,b,c,d,e) (p)->LockRect(a,b,c,d,e) +#define IDirect3DCubeTexture9_UnlockRect(p,a,b) (p)->UnlockRect(a,b) +#define IDirect3DCubeTexture9_AddDirtyRect(p,a,b) (p)->AddDirtyRect(a,b) +#endif + +/***************************************************************************** + * IDirect3DTexture9 interface + */ +#define INTERFACE IDirect3DTexture9 +DECLARE_INTERFACE_(IDirect3DTexture9,IDirect3DBaseTexture9) +{ + /*** IUnknown methods ***/ + STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE; + STDMETHOD_(ULONG,AddRef)(THIS) PURE; + STDMETHOD_(ULONG,Release)(THIS) PURE; + /*** IDirect3DResource9 methods ***/ + STDMETHOD(GetDevice)(THIS_ struct IDirect3DDevice9** ppDevice) PURE; + STDMETHOD(SetPrivateData)(THIS_ REFGUID guid, const void *data, DWORD data_size, DWORD flags) PURE; + STDMETHOD(GetPrivateData)(THIS_ REFGUID refguid, void* pData, DWORD* pSizeOfData) PURE; + STDMETHOD(FreePrivateData)(THIS_ REFGUID refguid) PURE; + STDMETHOD_(DWORD, SetPriority)(THIS_ DWORD PriorityNew) PURE; + STDMETHOD_(DWORD, GetPriority)(THIS) PURE; + STDMETHOD_(void, PreLoad)(THIS) PURE; + STDMETHOD_(D3DRESOURCETYPE, GetType)(THIS) PURE; + /*** IDirect3DBaseTexture9 methods ***/ + STDMETHOD_(DWORD, SetLOD)(THIS_ DWORD LODNew) PURE; + STDMETHOD_(DWORD, GetLOD)(THIS) PURE; + STDMETHOD_(DWORD, GetLevelCount)(THIS) PURE; + STDMETHOD(SetAutoGenFilterType)(THIS_ D3DTEXTUREFILTERTYPE FilterType) PURE; + STDMETHOD_(D3DTEXTUREFILTERTYPE, GetAutoGenFilterType)(THIS) PURE; + STDMETHOD_(void, GenerateMipSubLevels)(THIS) PURE; + /*** IDirect3DTexture9 methods ***/ + STDMETHOD(GetLevelDesc)(THIS_ UINT Level, D3DSURFACE_DESC* pDesc) PURE; + STDMETHOD(GetSurfaceLevel)(THIS_ UINT Level, IDirect3DSurface9** ppSurfaceLevel) PURE; + STDMETHOD(LockRect)(THIS_ UINT level, D3DLOCKED_RECT *locked_rect, const RECT *rect, DWORD flags) PURE; + STDMETHOD(UnlockRect)(THIS_ UINT Level) PURE; + STDMETHOD(AddDirtyRect)(THIS_ const RECT *dirty_rect) PURE; +}; +#undef INTERFACE + +#ifdef __CRT_UUID_DECL +__CRT_UUID_DECL(IDirect3DTexture9, 0x85c31227, 0x3de5, 0x4f00, 0x9b, 0x3a, 0xf1, 0x1a, 0xc3, 0x8c, 0x18, 0xb5); +#endif + +#if !defined(__cplusplus) || defined(CINTERFACE) +/*** IUnknown methods ***/ +#define IDirect3DTexture9_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) +#define IDirect3DTexture9_AddRef(p) (p)->lpVtbl->AddRef(p) +#define IDirect3DTexture9_Release(p) (p)->lpVtbl->Release(p) +/*** IDirect3DTexture9 methods: IDirect3DResource9 ***/ +#define IDirect3DTexture9_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a) +#define IDirect3DTexture9_SetPrivateData(p,a,b,c,d) (p)->lpVtbl->SetPrivateData(p,a,b,c,d) +#define IDirect3DTexture9_GetPrivateData(p,a,b,c) (p)->lpVtbl->GetPrivateData(p,a,b,c) +#define IDirect3DTexture9_FreePrivateData(p,a) (p)->lpVtbl->FreePrivateData(p,a) +#define IDirect3DTexture9_SetPriority(p,a) (p)->lpVtbl->SetPriority(p,a) +#define IDirect3DTexture9_GetPriority(p) (p)->lpVtbl->GetPriority(p) +#define IDirect3DTexture9_PreLoad(p) (p)->lpVtbl->PreLoad(p) +#define IDirect3DTexture9_GetType(p) (p)->lpVtbl->GetType(p) +/*** IDirect3DTexture9 methods: IDirect3DBaseTexture9 ***/ +#define IDirect3DTexture9_SetLOD(p,a) (p)->lpVtbl->SetLOD(p,a) +#define IDirect3DTexture9_GetLOD(p) (p)->lpVtbl->GetLOD(p) +#define IDirect3DTexture9_GetLevelCount(p) (p)->lpVtbl->GetLevelCount(p) +#define IDirect3DTexture9_SetAutoGenFilterType(p,a) (p)->lpVtbl->SetAutoGenFilterType(p,a) +#define IDirect3DTexture9_GetAutoGenFilterType(p) (p)->lpVtbl->GetAutoGenFilterType(p) +#define IDirect3DTexture9_GenerateMipSubLevels(p) (p)->lpVtbl->GenerateMipSubLevels(p) +/*** IDirect3DTexture9 methods ***/ +#define IDirect3DTexture9_GetLevelDesc(p,a,b) (p)->lpVtbl->GetLevelDesc(p,a,b) +#define IDirect3DTexture9_GetSurfaceLevel(p,a,b) (p)->lpVtbl->GetSurfaceLevel(p,a,b) +#define IDirect3DTexture9_LockRect(p,a,b,c,d) (p)->lpVtbl->LockRect(p,a,b,c,d) +#define IDirect3DTexture9_UnlockRect(p,a) (p)->lpVtbl->UnlockRect(p,a) +#define IDirect3DTexture9_AddDirtyRect(p,a) (p)->lpVtbl->AddDirtyRect(p,a) +#else +/*** IUnknown methods ***/ +#define IDirect3DTexture9_QueryInterface(p,a,b) (p)->QueryInterface(a,b) +#define IDirect3DTexture9_AddRef(p) (p)->AddRef() +#define IDirect3DTexture9_Release(p) (p)->Release() +/*** IDirect3DTexture9 methods: IDirect3DResource9 ***/ +#define IDirect3DTexture9_GetDevice(p,a) (p)->GetDevice(a) +#define IDirect3DTexture9_SetPrivateData(p,a,b,c,d) (p)->SetPrivateData(a,b,c,d) +#define IDirect3DTexture9_GetPrivateData(p,a,b,c) (p)->GetPrivateData(a,b,c) +#define IDirect3DTexture9_FreePrivateData(p,a) (p)->FreePrivateData(a) +#define IDirect3DTexture9_SetPriority(p,a) (p)->SetPriority(a) +#define IDirect3DTexture9_GetPriority(p) (p)->GetPriority() +#define IDirect3DTexture9_PreLoad(p) (p)->PreLoad() +#define IDirect3DTexture9_GetType(p) (p)->GetType() +/*** IDirect3DTexture9 methods: IDirect3DBaseTexture9 ***/ +#define IDirect3DTexture9_SetLOD(p,a) (p)->SetLOD(a) +#define IDirect3DTexture9_GetLOD(p) (p)->GetLOD() +#define IDirect3DTexture9_GetLevelCount(p) (p)->GetLevelCount() +#define IDirect3DTexture9_SetAutoGenFilterType(p,a) (p)->SetAutoGenFilterType(a) +#define IDirect3DTexture9_GetAutoGenFilterType(p) (p)->GetAutoGenFilterType() +#define IDirect3DTexture9_GenerateMipSubLevels(p) (p)->GenerateMipSubLevels() +/*** IDirect3DTexture9 methods ***/ +#define IDirect3DTexture9_GetLevelDesc(p,a,b) (p)->GetLevelDesc(a,b) +#define IDirect3DTexture9_GetSurfaceLevel(p,a,b) (p)->GetSurfaceLevel(a,b) +#define IDirect3DTexture9_LockRect(p,a,b,c,d) (p)->LockRect(a,b,c,d) +#define IDirect3DTexture9_UnlockRect(p,a) (p)->UnlockRect(a) +#define IDirect3DTexture9_AddDirtyRect(p,a) (p)->AddDirtyRect(a) +#endif + +/***************************************************************************** + * IDirect3DVolumeTexture9 interface + */ +#define INTERFACE IDirect3DVolumeTexture9 +DECLARE_INTERFACE_(IDirect3DVolumeTexture9,IDirect3DBaseTexture9) +{ + /*** IUnknown methods ***/ + STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE; + STDMETHOD_(ULONG,AddRef)(THIS) PURE; + STDMETHOD_(ULONG,Release)(THIS) PURE; + /*** IDirect3DResource9 methods ***/ + STDMETHOD(GetDevice)(THIS_ struct IDirect3DDevice9** ppDevice) PURE; + STDMETHOD(SetPrivateData)(THIS_ REFGUID guid, const void *data, DWORD data_size, DWORD flags) PURE; + STDMETHOD(GetPrivateData)(THIS_ REFGUID refguid, void* pData, DWORD* pSizeOfData) PURE; + STDMETHOD(FreePrivateData)(THIS_ REFGUID refguid) PURE; + STDMETHOD_(DWORD, SetPriority)(THIS_ DWORD PriorityNew) PURE; + STDMETHOD_(DWORD, GetPriority)(THIS) PURE; + STDMETHOD_(void, PreLoad)(THIS) PURE; + STDMETHOD_(D3DRESOURCETYPE, GetType)(THIS) PURE; + /*** IDirect3DBaseTexture9 methods ***/ + STDMETHOD_(DWORD, SetLOD)(THIS_ DWORD LODNew) PURE; + STDMETHOD_(DWORD, GetLOD)(THIS) PURE; + STDMETHOD_(DWORD, GetLevelCount)(THIS) PURE; + STDMETHOD(SetAutoGenFilterType)(THIS_ D3DTEXTUREFILTERTYPE FilterType) PURE; + STDMETHOD_(D3DTEXTUREFILTERTYPE, GetAutoGenFilterType)(THIS) PURE; + STDMETHOD_(void, GenerateMipSubLevels)(THIS) PURE; + /*** IDirect3DVolumeTexture9 methods ***/ + STDMETHOD(GetLevelDesc)(THIS_ UINT Level, D3DVOLUME_DESC *pDesc) PURE; + STDMETHOD(GetVolumeLevel)(THIS_ UINT Level, IDirect3DVolume9** ppVolumeLevel) PURE; + STDMETHOD(LockBox)(THIS_ UINT level, D3DLOCKED_BOX *locked_box, const D3DBOX *box, DWORD flags) PURE; + STDMETHOD(UnlockBox)(THIS_ UINT Level) PURE; + STDMETHOD(AddDirtyBox)(THIS_ const D3DBOX *dirty_box) PURE; +}; +#undef INTERFACE + +#ifdef __CRT_UUID_DECL +__CRT_UUID_DECL(IDirect3DVolumeTexture9, 0x2518526c, 0xe789, 0x4111, 0xa7, 0xb9, 0x47, 0xef, 0x32, 0x8d, 0x13, 0xe6); +#endif + +#if !defined(__cplusplus) || defined(CINTERFACE) +/*** IUnknown methods ***/ +#define IDirect3DVolumeTexture9_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) +#define IDirect3DVolumeTexture9_AddRef(p) (p)->lpVtbl->AddRef(p) +#define IDirect3DVolumeTexture9_Release(p) (p)->lpVtbl->Release(p) +/*** IDirect3DVolumeTexture9 methods: IDirect3DResource9 ***/ +#define IDirect3DVolumeTexture9_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a) +#define IDirect3DVolumeTexture9_SetPrivateData(p,a,b,c,d) (p)->lpVtbl->SetPrivateData(p,a,b,c,d) +#define IDirect3DVolumeTexture9_GetPrivateData(p,a,b,c) (p)->lpVtbl->GetPrivateData(p,a,b,c) +#define IDirect3DVolumeTexture9_FreePrivateData(p,a) (p)->lpVtbl->FreePrivateData(p,a) +#define IDirect3DVolumeTexture9_SetPriority(p,a) (p)->lpVtbl->SetPriority(p,a) +#define IDirect3DVolumeTexture9_GetPriority(p) (p)->lpVtbl->GetPriority(p) +#define IDirect3DVolumeTexture9_PreLoad(p) (p)->lpVtbl->PreLoad(p) +#define IDirect3DVolumeTexture9_GetType(p) (p)->lpVtbl->GetType(p) +/*** IDirect3DVolumeTexture9 methods: IDirect3DBaseTexture9 ***/ +#define IDirect3DVolumeTexture9_SetLOD(p,a) (p)->lpVtbl->SetLOD(p,a) +#define IDirect3DVolumeTexture9_GetLOD(p) (p)->lpVtbl->GetLOD(p) +#define IDirect3DVolumeTexture9_GetLevelCount(p) (p)->lpVtbl->GetLevelCount(p) +#define IDirect3DVolumeTexture9_SetAutoGenFilterType(p,a) (p)->lpVtbl->SetAutoGenFilterType(p,a) +#define IDirect3DVolumeTexture9_GetAutoGenFilterType(p) (p)->lpVtbl->GetAutoGenFilterType(p) +#define IDirect3DVolumeTexture9_GenerateMipSubLevels(p) (p)->lpVtbl->GenerateMipSubLevels(p) +/*** IDirect3DVolumeTexture9 methods ***/ +#define IDirect3DVolumeTexture9_GetLevelDesc(p,a,b) (p)->lpVtbl->GetLevelDesc(p,a,b) +#define IDirect3DVolumeTexture9_GetVolumeLevel(p,a,b) (p)->lpVtbl->GetVolumeLevel(p,a,b) +#define IDirect3DVolumeTexture9_LockBox(p,a,b,c,d) (p)->lpVtbl->LockBox(p,a,b,c,d) +#define IDirect3DVolumeTexture9_UnlockBox(p,a) (p)->lpVtbl->UnlockBox(p,a) +#define IDirect3DVolumeTexture9_AddDirtyBox(p,a) (p)->lpVtbl->AddDirtyBox(p,a) +#else +/*** IUnknown methods ***/ +#define IDirect3DVolumeTexture9_QueryInterface(p,a,b) (p)->QueryInterface(a,b) +#define IDirect3DVolumeTexture9_AddRef(p) (p)->AddRef() +#define IDirect3DVolumeTexture9_Release(p) (p)->Release() +/*** IDirect3DVolumeTexture9 methods: IDirect3DResource9 ***/ +#define IDirect3DVolumeTexture9_GetDevice(p,a) (p)->GetDevice(a) +#define IDirect3DVolumeTexture9_SetPrivateData(p,a,b,c,d) (p)->SetPrivateData(a,b,c,d) +#define IDirect3DVolumeTexture9_GetPrivateData(p,a,b,c) (p)->GetPrivateData(a,b,c) +#define IDirect3DVolumeTexture9_FreePrivateData(p,a) (p)->FreePrivateData(a) +#define IDirect3DVolumeTexture9_SetPriority(p,a) (p)->SetPriority(a) +#define IDirect3DVolumeTexture9_GetPriority(p) (p)->GetPriority() +#define IDirect3DVolumeTexture9_PreLoad(p) (p)->PreLoad() +#define IDirect3DVolumeTexture9_GetType(p) (p)->GetType() +/*** IDirect3DVolumeTexture9 methods: IDirect3DBaseTexture9 ***/ +#define IDirect3DVolumeTexture9_SetLOD(p,a) (p)->SetLOD(a) +#define IDirect3DVolumeTexture9_GetLOD(p) (p)->GetLOD() +#define IDirect3DVolumeTexture9_GetLevelCount(p) (p)->GetLevelCount() +#define IDirect3DVolumeTexture9_SetAutoGenFilterType(p,a) (p)->SetAutoGenFilterType(a) +#define IDirect3DVolumeTexture9_GetAutoGenFilterType(p) (p)->GetAutoGenFilterType() +#define IDirect3DVolumeTexture9_GenerateMipSubLevels(p) (p)->GenerateMipSubLevels() +/*** IDirect3DVolumeTexture9 methods ***/ +#define IDirect3DVolumeTexture9_GetLevelDesc(p,a,b) (p)->GetLevelDesc(a,b) +#define IDirect3DVolumeTexture9_GetVolumeLevel(p,a,b) (p)->GetVolumeLevel(a,b) +#define IDirect3DVolumeTexture9_LockBox(p,a,b,c,d) (p)->LockBox(a,b,c,d) +#define IDirect3DVolumeTexture9_UnlockBox(p,a) (p)->UnlockBox(a) +#define IDirect3DVolumeTexture9_AddDirtyBox(p,a) (p)->AddDirtyBox(a) +#endif + +/***************************************************************************** + * IDirect3DVertexDeclaration9 interface + */ +#define INTERFACE IDirect3DVertexDeclaration9 +DECLARE_INTERFACE_(IDirect3DVertexDeclaration9,IUnknown) +{ + /*** IUnknown methods ***/ + STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE; + STDMETHOD_(ULONG,AddRef)(THIS) PURE; + STDMETHOD_(ULONG,Release)(THIS) PURE; + /*** IDirect3DVertexDeclaration9 methods ***/ + STDMETHOD(GetDevice)(THIS_ struct IDirect3DDevice9** ppDevice) PURE; + STDMETHOD(GetDeclaration)(THIS_ D3DVERTEXELEMENT9*, UINT* pNumElements) PURE; +}; +#undef INTERFACE + +#ifdef __CRT_UUID_DECL +__CRT_UUID_DECL(IDirect3DVertexDeclaration9, 0xdd13c59c, 0x36fa, 0x4098, 0xa8, 0xfb, 0xc7, 0xed, 0x39, 0xdc, 0x85, 0x46); +#endif + +#if !defined(__cplusplus) || defined(CINTERFACE) +/*** IUnknown methods ***/ +#define IDirect3DVertexDeclaration9_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) +#define IDirect3DVertexDeclaration9_AddRef(p) (p)->lpVtbl->AddRef(p) +#define IDirect3DVertexDeclaration9_Release(p) (p)->lpVtbl->Release(p) +/*** IDirect3DVertexShader9 methods ***/ +#define IDirect3DVertexDeclaration9_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a) +#define IDirect3DVertexDeclaration9_GetDeclaration(p,a,b) (p)->lpVtbl->GetDeclaration(p,a,b) +#else +/*** IUnknown methods ***/ +#define IDirect3DVertexDeclaration9_QueryInterface(p,a,b) (p)->QueryInterface(a,b) +#define IDirect3DVertexDeclaration9_AddRef(p) (p)->AddRef() +#define IDirect3DVertexDeclaration9_Release(p) (p)->Release() +/*** IDirect3DVertexShader9 methods ***/ +#define IDirect3DVertexDeclaration9_GetDevice(p,a) (p)->GetDevice(a) +#define IDirect3DVertexDeclaration9_GetDeclaration(p,a,b) (p)->GetDeclaration(a,b) +#endif + +/***************************************************************************** + * IDirect3DVertexShader9 interface + */ +#define INTERFACE IDirect3DVertexShader9 +DECLARE_INTERFACE_(IDirect3DVertexShader9,IUnknown) +{ + /*** IUnknown methods ***/ + STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE; + STDMETHOD_(ULONG,AddRef)(THIS) PURE; + STDMETHOD_(ULONG,Release)(THIS) PURE; + /*** IDirect3DVertexShader9 methods ***/ + STDMETHOD(GetDevice)(THIS_ struct IDirect3DDevice9** ppDevice) PURE; + STDMETHOD(GetFunction)(THIS_ void*, UINT* pSizeOfData) PURE; +}; +#undef INTERFACE + +#ifdef __CRT_UUID_DECL +__CRT_UUID_DECL(IDirect3DVertexShader9, 0xefc5557e, 0x6265, 0x4613, 0x8a, 0x94, 0x43, 0x85, 0x78, 0x89, 0xeb, 0x36); +#endif + +#if !defined(__cplusplus) || defined(CINTERFACE) +/*** IUnknown methods ***/ +#define IDirect3DVertexShader9_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) +#define IDirect3DVertexShader9_AddRef(p) (p)->lpVtbl->AddRef(p) +#define IDirect3DVertexShader9_Release(p) (p)->lpVtbl->Release(p) +/*** IDirect3DVertexShader9 methods ***/ +#define IDirect3DVertexShader9_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a) +#define IDirect3DVertexShader9_GetFunction(p,a,b) (p)->lpVtbl->GetFunction(p,a,b) +#else +/*** IUnknown methods ***/ +#define IDirect3DVertexShader9_QueryInterface(p,a,b) (p)->QueryInterface(a,b) +#define IDirect3DVertexShader9_AddRef(p) (p)->AddRef() +#define IDirect3DVertexShader9_Release(p) (p)->Release() +/*** IDirect3DVertexShader9 methods ***/ +#define IDirect3DVertexShader9_GetDevice(p,a) (p)->GetDevice(a) +#define IDirect3DVertexShader9_GetFunction(p,a,b) (p)->GetFunction(a,b) +#endif + +/***************************************************************************** + * IDirect3DPixelShader9 interface + */ +#define INTERFACE IDirect3DPixelShader9 +DECLARE_INTERFACE_(IDirect3DPixelShader9,IUnknown) +{ + /*** IUnknown methods ***/ + STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE; + STDMETHOD_(ULONG,AddRef)(THIS) PURE; + STDMETHOD_(ULONG,Release)(THIS) PURE; + /*** IDirect3DPixelShader9 methods ***/ + STDMETHOD(GetDevice)(THIS_ struct IDirect3DDevice9** ppDevice) PURE; + STDMETHOD(GetFunction)(THIS_ void*, UINT* pSizeOfData) PURE; +}; +#undef INTERFACE + +#ifdef __CRT_UUID_DECL +__CRT_UUID_DECL(IDirect3DPixelShader9, 0x6d3bdbdc, 0x5b02, 0x4415, 0xb8, 0x52, 0xce, 0x5e, 0x8b, 0xcc, 0xb2, 0x89); +#endif + +#if !defined(__cplusplus) || defined(CINTERFACE) +/*** IUnknown methods ***/ +#define IDirect3DPixelShader9_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) +#define IDirect3DPixelShader9_AddRef(p) (p)->lpVtbl->AddRef(p) +#define IDirect3DPixelShader9_Release(p) (p)->lpVtbl->Release(p) +/*** IDirect3DPixelShader9 methods ***/ +#define IDirect3DPixelShader9_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a) +#define IDirect3DPixelShader9_GetFunction(p,a,b) (p)->lpVtbl->GetFunction(p,a,b) +#else +/*** IUnknown methods ***/ +#define IDirect3DPixelShader9_QueryInterface(p,a,b) (p)->QueryInterface(a,b) +#define IDirect3DPixelShader9_AddRef(p) (p)->AddRef() +#define IDirect3DPixelShader9_Release(p) (p)->Release() +/*** IDirect3DPixelShader9 methods ***/ +#define IDirect3DPixelShader9_GetDevice(p,a) (p)->GetDevice(a) +#define IDirect3DPixelShader9_GetFunction(p,a,b) (p)->GetFunction(a,b) +#endif + +/***************************************************************************** + * IDirect3DStateBlock9 interface + */ +#define INTERFACE IDirect3DStateBlock9 +DECLARE_INTERFACE_(IDirect3DStateBlock9,IUnknown) +{ + /*** IUnknown methods ***/ + STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE; + STDMETHOD_(ULONG,AddRef)(THIS) PURE; + STDMETHOD_(ULONG,Release)(THIS) PURE; + /*** IDirect3DStateBlock9 methods ***/ + STDMETHOD(GetDevice)(THIS_ struct IDirect3DDevice9** ppDevice) PURE; + STDMETHOD(Capture)(THIS) PURE; + STDMETHOD(Apply)(THIS) PURE; +}; +#undef INTERFACE + +#ifdef __CRT_UUID_DECL +__CRT_UUID_DECL(IDirect3DStateBlock9, 0xb07c4fe5, 0x310d, 0x4ba8, 0xa2, 0x3c, 0x4f, 0xf, 0x20, 0x6f, 0x21, 0x8b); +#endif + +#if !defined(__cplusplus) || defined(CINTERFACE) +/*** IUnknown methods ***/ +#define IDirect3DStateBlock9_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) +#define IDirect3DStateBlock9_AddRef(p) (p)->lpVtbl->AddRef(p) +#define IDirect3DStateBlock9_Release(p) (p)->lpVtbl->Release(p) +/*** IDirect3DStateBlock9 methods ***/ +#define IDirect3DStateBlock9_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a) +#define IDirect3DStateBlock9_Capture(p) (p)->lpVtbl->Capture(p) +#define IDirect3DStateBlock9_Apply(p) (p)->lpVtbl->Apply(p) +#else +/*** IUnknown methods ***/ +#define IDirect3DStateBlock9_QueryInterface(p,a,b) (p)->QueryInterface(a,b) +#define IDirect3DStateBlock9_AddRef(p) (p)->AddRef() +#define IDirect3DStateBlock9_Release(p) (p)->Release() +/*** IDirect3DStateBlock9 methods ***/ +#define IDirect3DStateBlock9_GetDevice(p,a) (p)->GetDevice(a) +#define IDirect3DStateBlock9_Capture(p) (p)->Capture() +#define IDirect3DStateBlock9_Apply(p) (p)->Apply() +#endif + +/***************************************************************************** + * IDirect3DQuery9 interface + */ +#define INTERFACE IDirect3DQuery9 +DECLARE_INTERFACE_(IDirect3DQuery9,IUnknown) +{ + /*** IUnknown methods ***/ + STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE; + STDMETHOD_(ULONG,AddRef)(THIS) PURE; + STDMETHOD_(ULONG,Release)(THIS) PURE; + /*** IDirect3DQuery9 methods ***/ + STDMETHOD(GetDevice)(THIS_ struct IDirect3DDevice9** ppDevice) PURE; + STDMETHOD_(D3DQUERYTYPE, GetType)(THIS) PURE; + STDMETHOD_(DWORD, GetDataSize)(THIS) PURE; + STDMETHOD(Issue)(THIS_ DWORD dwIssueFlags) PURE; + STDMETHOD(GetData)(THIS_ void* pData, DWORD dwSize, DWORD dwGetDataFlags) PURE; +}; +#undef INTERFACE + +#ifdef __CRT_UUID_DECL +__CRT_UUID_DECL(IDirect3DQuery9, 0xd9771460, 0xa695, 0x4f26, 0xbb, 0xd3, 0x27, 0xb8, 0x40, 0xb5, 0x41, 0xcc); +#endif + +#if !defined(__cplusplus) || defined(CINTERFACE) +/*** IUnknown methods ***/ +#define IDirect3DQuery9_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) +#define IDirect3DQuery9_AddRef(p) (p)->lpVtbl->AddRef(p) +#define IDirect3DQuery9_Release(p) (p)->lpVtbl->Release(p) +/*** IDirect3DQuery9 ***/ +#define IDirect3DQuery9_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a) +#define IDirect3DQuery9_GetType(p) (p)->lpVtbl->GetType(p) +#define IDirect3DQuery9_GetDataSize(p) (p)->lpVtbl->GetDataSize(p) +#define IDirect3DQuery9_Issue(p,a) (p)->lpVtbl->Issue(p,a) +#define IDirect3DQuery9_GetData(p,a,b,c) (p)->lpVtbl->GetData(p,a,b,c) +#else +/*** IUnknown methods ***/ +#define IDirect3DQuery9_QueryInterface(p,a,b) (p)->QueryInterface(a,b) +#define IDirect3DQuery9_AddRef(p) (p)->AddRef() +#define IDirect3DQuery9_Release(p) (p)->Release() +/*** IDirect3DQuery9 ***/ +#define IDirect3DQuery9_GetDevice(p,a) (p)->GetDevice(a) +#define IDirect3DQuery9_GetType(p) (p)->GetType() +#define IDirect3DQuery9_GetDataSize(p) (p)->GetDataSize() +#define IDirect3DQuery9_Issue(p,a) (p)->Issue(a) +#define IDirect3DQuery9_GetData(p,a,b,c) (p)->GetData(a,b,c) +#endif + +/***************************************************************************** + * IDirect3DDevice9 interface + */ +#define INTERFACE IDirect3DDevice9 +DECLARE_INTERFACE_(IDirect3DDevice9,IUnknown) +{ + /*** IUnknown methods ***/ + STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE; + STDMETHOD_(ULONG,AddRef)(THIS) PURE; + STDMETHOD_(ULONG,Release)(THIS) PURE; + /*** IDirect3DDevice9 methods ***/ + STDMETHOD(TestCooperativeLevel)(THIS) PURE; + STDMETHOD_(UINT, GetAvailableTextureMem)(THIS) PURE; + STDMETHOD(EvictManagedResources)(THIS) PURE; + STDMETHOD(GetDirect3D)(THIS_ IDirect3D9** ppD3D9) PURE; + STDMETHOD(GetDeviceCaps)(THIS_ D3DCAPS9* pCaps) PURE; + STDMETHOD(GetDisplayMode)(THIS_ UINT iSwapChain, D3DDISPLAYMODE* pMode) PURE; + STDMETHOD(GetCreationParameters)(THIS_ D3DDEVICE_CREATION_PARAMETERS *pParameters) PURE; + STDMETHOD(SetCursorProperties)(THIS_ UINT XHotSpot, UINT YHotSpot, IDirect3DSurface9* pCursorBitmap) PURE; + STDMETHOD_(void, SetCursorPosition)(THIS_ int X,int Y, DWORD Flags) PURE; + STDMETHOD_(WINBOOL, ShowCursor)(THIS_ WINBOOL bShow) PURE; + STDMETHOD(CreateAdditionalSwapChain)(THIS_ D3DPRESENT_PARAMETERS* pPresentationParameters, IDirect3DSwapChain9** pSwapChain) PURE; + STDMETHOD(GetSwapChain)(THIS_ UINT iSwapChain, IDirect3DSwapChain9** pSwapChain) PURE; + STDMETHOD_(UINT, GetNumberOfSwapChains)(THIS) PURE; + STDMETHOD(Reset)(THIS_ D3DPRESENT_PARAMETERS* pPresentationParameters) PURE; + STDMETHOD(Present)(THIS_ const RECT *src_rect, const RECT *dst_rect, + HWND dst_window_override, const RGNDATA *dirty_region) PURE; + STDMETHOD(GetBackBuffer)(THIS_ UINT iSwapChain, UINT iBackBuffer, D3DBACKBUFFER_TYPE Type, IDirect3DSurface9** ppBackBuffer) PURE; + STDMETHOD(GetRasterStatus)(THIS_ UINT iSwapChain, D3DRASTER_STATUS* pRasterStatus) PURE; + STDMETHOD(SetDialogBoxMode)(THIS_ WINBOOL bEnableDialogs) PURE; + STDMETHOD_(void, SetGammaRamp)(THIS_ UINT swapchain_idx, DWORD flags, const D3DGAMMARAMP *ramp) PURE; + STDMETHOD_(void, GetGammaRamp)(THIS_ UINT iSwapChain, D3DGAMMARAMP* pRamp) PURE; + STDMETHOD(CreateTexture)(THIS_ UINT Width, UINT Height, UINT Levels, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IDirect3DTexture9** ppTexture, HANDLE* pSharedHandle) PURE; + STDMETHOD(CreateVolumeTexture)(THIS_ UINT Width, UINT Height, UINT Depth, UINT Levels, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IDirect3DVolumeTexture9** ppVolumeTexture, HANDLE* pSharedHandle) PURE; + STDMETHOD(CreateCubeTexture)(THIS_ UINT EdgeLength, UINT Levels, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IDirect3DCubeTexture9** ppCubeTexture, HANDLE* pSharedHandle) PURE; + STDMETHOD(CreateVertexBuffer)(THIS_ UINT Length, DWORD Usage, DWORD FVF, D3DPOOL Pool, IDirect3DVertexBuffer9** ppVertexBuffer, HANDLE* pSharedHandle) PURE; + STDMETHOD(CreateIndexBuffer)(THIS_ UINT Length, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IDirect3DIndexBuffer9** ppIndexBuffer, HANDLE* pSharedHandle) PURE; + STDMETHOD(CreateRenderTarget)(THIS_ UINT Width, UINT Height, D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample, DWORD MultisampleQuality, WINBOOL Lockable, IDirect3DSurface9** ppSurface, HANDLE* pSharedHandle) PURE; + STDMETHOD(CreateDepthStencilSurface)(THIS_ UINT Width, UINT Height, D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample, DWORD MultisampleQuality, WINBOOL Discard, IDirect3DSurface9** ppSurface, HANDLE* pSharedHandle) PURE; + STDMETHOD(UpdateSurface)(THIS_ IDirect3DSurface9 *src_surface, const RECT *src_rect, + IDirect3DSurface9 *dst_surface, const POINT *dst_point) PURE; + STDMETHOD(UpdateTexture)(THIS_ IDirect3DBaseTexture9* pSourceTexture, IDirect3DBaseTexture9* pDestinationTexture) PURE; + STDMETHOD(GetRenderTargetData)(THIS_ IDirect3DSurface9* pRenderTarget, IDirect3DSurface9* pDestSurface) PURE; + STDMETHOD(GetFrontBufferData)(THIS_ UINT iSwapChain, IDirect3DSurface9* pDestSurface) PURE; + STDMETHOD(StretchRect)(THIS_ IDirect3DSurface9 *src_surface, const RECT *src_rect, + IDirect3DSurface9 *dst_surface, const RECT *dst_rect, D3DTEXTUREFILTERTYPE filter) PURE; + STDMETHOD(ColorFill)(THIS_ IDirect3DSurface9 *surface, const RECT *rect, D3DCOLOR color) PURE; + STDMETHOD(CreateOffscreenPlainSurface)(THIS_ UINT Width, UINT Height, D3DFORMAT Format, D3DPOOL Pool, IDirect3DSurface9** ppSurface, HANDLE* pSharedHandle) PURE; + STDMETHOD(SetRenderTarget)(THIS_ DWORD RenderTargetIndex, IDirect3DSurface9* pRenderTarget) PURE; + STDMETHOD(GetRenderTarget)(THIS_ DWORD RenderTargetIndex, IDirect3DSurface9** ppRenderTarget) PURE; + STDMETHOD(SetDepthStencilSurface)(THIS_ IDirect3DSurface9* pNewZStencil) PURE; + STDMETHOD(GetDepthStencilSurface)(THIS_ IDirect3DSurface9** ppZStencilSurface) PURE; + STDMETHOD(BeginScene)(THIS) PURE; + STDMETHOD(EndScene)(THIS) PURE; + STDMETHOD(Clear)(THIS_ DWORD rect_count, const D3DRECT *rects, DWORD flags, + D3DCOLOR color, float z, DWORD stencil) PURE; + STDMETHOD(SetTransform)(THIS_ D3DTRANSFORMSTATETYPE state, const D3DMATRIX *matrix) PURE; + STDMETHOD(GetTransform)(THIS_ D3DTRANSFORMSTATETYPE State, D3DMATRIX* pMatrix) PURE; + STDMETHOD(MultiplyTransform)(THIS_ D3DTRANSFORMSTATETYPE state, const D3DMATRIX *matrix) PURE; + STDMETHOD(SetViewport)(THIS_ const D3DVIEWPORT9 *viewport) PURE; + STDMETHOD(GetViewport)(THIS_ D3DVIEWPORT9* pViewport) PURE; + STDMETHOD(SetMaterial)(THIS_ const D3DMATERIAL9 *material) PURE; + STDMETHOD(GetMaterial)(THIS_ D3DMATERIAL9* pMaterial) PURE; + STDMETHOD(SetLight)(THIS_ DWORD index, const D3DLIGHT9 *light) PURE; + STDMETHOD(GetLight)(THIS_ DWORD Index, D3DLIGHT9*) PURE; + STDMETHOD(LightEnable)(THIS_ DWORD Index, WINBOOL Enable) PURE; + STDMETHOD(GetLightEnable)(THIS_ DWORD Index, WINBOOL* pEnable) PURE; + STDMETHOD(SetClipPlane)(THIS_ DWORD index, const float *plane) PURE; + STDMETHOD(GetClipPlane)(THIS_ DWORD Index, float* pPlane) PURE; + STDMETHOD(SetRenderState)(THIS_ D3DRENDERSTATETYPE State, DWORD Value) PURE; + STDMETHOD(GetRenderState)(THIS_ D3DRENDERSTATETYPE State, DWORD* pValue) PURE; + STDMETHOD(CreateStateBlock)(THIS_ D3DSTATEBLOCKTYPE Type, IDirect3DStateBlock9** ppSB) PURE; + STDMETHOD(BeginStateBlock)(THIS) PURE; + STDMETHOD(EndStateBlock)(THIS_ IDirect3DStateBlock9** ppSB) PURE; + STDMETHOD(SetClipStatus)(THIS_ const D3DCLIPSTATUS9 *clip_status) PURE; + STDMETHOD(GetClipStatus)(THIS_ D3DCLIPSTATUS9* pClipStatus) PURE; + STDMETHOD(GetTexture)(THIS_ DWORD Stage, IDirect3DBaseTexture9** ppTexture) PURE; + STDMETHOD(SetTexture)(THIS_ DWORD Stage, IDirect3DBaseTexture9* pTexture) PURE; + STDMETHOD(GetTextureStageState)(THIS_ DWORD Stage, D3DTEXTURESTAGESTATETYPE Type, DWORD* pValue) PURE; + STDMETHOD(SetTextureStageState)(THIS_ DWORD Stage, D3DTEXTURESTAGESTATETYPE Type, DWORD Value) PURE; + STDMETHOD(GetSamplerState)(THIS_ DWORD Sampler, D3DSAMPLERSTATETYPE Type, DWORD* pValue) PURE; + STDMETHOD(SetSamplerState)(THIS_ DWORD Sampler, D3DSAMPLERSTATETYPE Type, DWORD Value) PURE; + STDMETHOD(ValidateDevice)(THIS_ DWORD* pNumPasses) PURE; + STDMETHOD(SetPaletteEntries)(THIS_ UINT palette_idx, const PALETTEENTRY *entries) PURE; + STDMETHOD(GetPaletteEntries)(THIS_ UINT PaletteNumber,PALETTEENTRY* pEntries) PURE; + STDMETHOD(SetCurrentTexturePalette)(THIS_ UINT PaletteNumber) PURE; + STDMETHOD(GetCurrentTexturePalette)(THIS_ UINT *PaletteNumber) PURE; + STDMETHOD(SetScissorRect)(THIS_ const RECT *rect) PURE; + STDMETHOD(GetScissorRect)(THIS_ RECT* pRect) PURE; + STDMETHOD(SetSoftwareVertexProcessing)(THIS_ WINBOOL bSoftware) PURE; + STDMETHOD_(WINBOOL, GetSoftwareVertexProcessing)(THIS) PURE; + STDMETHOD(SetNPatchMode)(THIS_ float nSegments) PURE; + STDMETHOD_(float, GetNPatchMode)(THIS) PURE; + STDMETHOD(DrawPrimitive)(THIS_ D3DPRIMITIVETYPE PrimitiveType, UINT StartVertex, UINT PrimitiveCount) PURE; + STDMETHOD(DrawIndexedPrimitive)(THIS_ D3DPRIMITIVETYPE, INT BaseVertexIndex, UINT MinVertexIndex, UINT NumVertices, UINT startIndex, UINT primCount) PURE; + STDMETHOD(DrawPrimitiveUP)(THIS_ D3DPRIMITIVETYPE primitive_type, + UINT primitive_count, const void *data, UINT stride) PURE; + STDMETHOD(DrawIndexedPrimitiveUP)(THIS_ D3DPRIMITIVETYPE primitive_type, UINT min_vertex_idx, UINT vertex_count, + UINT primitive_count, const void *index_data, D3DFORMAT index_format, const void *data, UINT stride) PURE; + STDMETHOD(ProcessVertices)(THIS_ UINT SrcStartIndex, UINT DestIndex, UINT VertexCount, IDirect3DVertexBuffer9* pDestBuffer, IDirect3DVertexDeclaration9* pVertexDecl, DWORD Flags) PURE; + STDMETHOD(CreateVertexDeclaration)(THIS_ const D3DVERTEXELEMENT9 *elements, + IDirect3DVertexDeclaration9 **declaration) PURE; + STDMETHOD(SetVertexDeclaration)(THIS_ IDirect3DVertexDeclaration9* pDecl) PURE; + STDMETHOD(GetVertexDeclaration)(THIS_ IDirect3DVertexDeclaration9** ppDecl) PURE; + STDMETHOD(SetFVF)(THIS_ DWORD FVF) PURE; + STDMETHOD(GetFVF)(THIS_ DWORD* pFVF) PURE; + STDMETHOD(CreateVertexShader)(THIS_ const DWORD *byte_code, IDirect3DVertexShader9 **shader) PURE; + STDMETHOD(SetVertexShader)(THIS_ IDirect3DVertexShader9* pShader) PURE; + STDMETHOD(GetVertexShader)(THIS_ IDirect3DVertexShader9** ppShader) PURE; + STDMETHOD(SetVertexShaderConstantF)(THIS_ UINT reg_idx, const float *data, UINT count) PURE; + STDMETHOD(GetVertexShaderConstantF)(THIS_ UINT StartRegister, float* pConstantData, UINT Vector4fCount) PURE; + STDMETHOD(SetVertexShaderConstantI)(THIS_ UINT reg_idx, const int *data, UINT count) PURE; + STDMETHOD(GetVertexShaderConstantI)(THIS_ UINT StartRegister, int* pConstantData, UINT Vector4iCount) PURE; + STDMETHOD(SetVertexShaderConstantB)(THIS_ UINT reg_idx, const WINBOOL *data, UINT count) PURE; + STDMETHOD(GetVertexShaderConstantB)(THIS_ UINT StartRegister, WINBOOL* pConstantData, UINT BoolCount) PURE; + STDMETHOD(SetStreamSource)(THIS_ UINT StreamNumber, IDirect3DVertexBuffer9* pStreamData, UINT OffsetInBytes, UINT Stride) PURE; + STDMETHOD(GetStreamSource)(THIS_ UINT StreamNumber, IDirect3DVertexBuffer9** ppStreamData, UINT* OffsetInBytes, UINT* pStride) PURE; + STDMETHOD(SetStreamSourceFreq)(THIS_ UINT StreamNumber, UINT Divider) PURE; + STDMETHOD(GetStreamSourceFreq)(THIS_ UINT StreamNumber, UINT* Divider) PURE; + STDMETHOD(SetIndices)(THIS_ IDirect3DIndexBuffer9* pIndexData) PURE; + STDMETHOD(GetIndices)(THIS_ IDirect3DIndexBuffer9** ppIndexData) PURE; + STDMETHOD(CreatePixelShader)(THIS_ const DWORD *byte_code, IDirect3DPixelShader9 **shader) PURE; + STDMETHOD(SetPixelShader)(THIS_ IDirect3DPixelShader9* pShader) PURE; + STDMETHOD(GetPixelShader)(THIS_ IDirect3DPixelShader9** ppShader) PURE; + STDMETHOD(SetPixelShaderConstantF)(THIS_ UINT reg_idx, const float *data, UINT count) PURE; + STDMETHOD(GetPixelShaderConstantF)(THIS_ UINT StartRegister, float* pConstantData, UINT Vector4fCount) PURE; + STDMETHOD(SetPixelShaderConstantI)(THIS_ UINT reg_idx, const int *data, UINT count) PURE; + STDMETHOD(GetPixelShaderConstantI)(THIS_ UINT StartRegister, int* pConstantData, UINT Vector4iCount) PURE; + STDMETHOD(SetPixelShaderConstantB)(THIS_ UINT reg_idx, const WINBOOL *data, UINT count) PURE; + STDMETHOD(GetPixelShaderConstantB)(THIS_ UINT StartRegister, WINBOOL* pConstantData, UINT BoolCount) PURE; + STDMETHOD(DrawRectPatch)(THIS_ UINT handle, const float *segment_count, const D3DRECTPATCH_INFO *patch_info) PURE; + STDMETHOD(DrawTriPatch)(THIS_ UINT handle, const float *segment_count, const D3DTRIPATCH_INFO *patch_info) PURE; + STDMETHOD(DeletePatch)(THIS_ UINT Handle) PURE; + STDMETHOD(CreateQuery)(THIS_ D3DQUERYTYPE Type, IDirect3DQuery9** ppQuery) PURE; +}; +#undef INTERFACE + +#ifdef __CRT_UUID_DECL +__CRT_UUID_DECL(IDirect3DDevice9, 0xd0223b96, 0xbf7a, 0x43fd, 0x92, 0xbd, 0xa4, 0x3b, 0xd, 0x82, 0xb9, 0xeb); +#endif + +#if !defined(__cplusplus) || defined(CINTERFACE) +/*** IUnknown methods ***/ +#define IDirect3DDevice9_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) +#define IDirect3DDevice9_AddRef(p) (p)->lpVtbl->AddRef(p) +#define IDirect3DDevice9_Release(p) (p)->lpVtbl->Release(p) +/*** IDirect3DDevice9 methods ***/ +#define IDirect3DDevice9_TestCooperativeLevel(p) (p)->lpVtbl->TestCooperativeLevel(p) +#define IDirect3DDevice9_GetAvailableTextureMem(p) (p)->lpVtbl->GetAvailableTextureMem(p) +#define IDirect3DDevice9_EvictManagedResources(p) (p)->lpVtbl->EvictManagedResources(p) +#define IDirect3DDevice9_GetDirect3D(p,a) (p)->lpVtbl->GetDirect3D(p,a) +#define IDirect3DDevice9_GetDeviceCaps(p,a) (p)->lpVtbl->GetDeviceCaps(p,a) +#define IDirect3DDevice9_GetDisplayMode(p,a,b) (p)->lpVtbl->GetDisplayMode(p,a,b) +#define IDirect3DDevice9_GetCreationParameters(p,a) (p)->lpVtbl->GetCreationParameters(p,a) +#define IDirect3DDevice9_SetCursorProperties(p,a,b,c) (p)->lpVtbl->SetCursorProperties(p,a,b,c) +#define IDirect3DDevice9_SetCursorPosition(p,a,b,c) (p)->lpVtbl->SetCursorPosition(p,a,b,c) +#define IDirect3DDevice9_ShowCursor(p,a) (p)->lpVtbl->ShowCursor(p,a) +#define IDirect3DDevice9_CreateAdditionalSwapChain(p,a,b) (p)->lpVtbl->CreateAdditionalSwapChain(p,a,b) +#define IDirect3DDevice9_GetSwapChain(p,a,b) (p)->lpVtbl->GetSwapChain(p,a,b) +#define IDirect3DDevice9_GetNumberOfSwapChains(p) (p)->lpVtbl->GetNumberOfSwapChains(p) +#define IDirect3DDevice9_Reset(p,a) (p)->lpVtbl->Reset(p,a) +#define IDirect3DDevice9_Present(p,a,b,c,d) (p)->lpVtbl->Present(p,a,b,c,d) +#define IDirect3DDevice9_GetBackBuffer(p,a,b,c,d) (p)->lpVtbl->GetBackBuffer(p,a,b,c,d) +#define IDirect3DDevice9_GetRasterStatus(p,a,b) (p)->lpVtbl->GetRasterStatus(p,a,b) +#define IDirect3DDevice9_SetDialogBoxMode(p,a) (p)->lpVtbl->SetDialogBoxMode(p,a) +#define IDirect3DDevice9_SetGammaRamp(p,a,b,c) (p)->lpVtbl->SetGammaRamp(p,a,b,c) +#define IDirect3DDevice9_GetGammaRamp(p,a,b) (p)->lpVtbl->GetGammaRamp(p,a,b) +#define IDirect3DDevice9_CreateTexture(p,a,b,c,d,e,f,g,h) (p)->lpVtbl->CreateTexture(p,a,b,c,d,e,f,g,h) +#define IDirect3DDevice9_CreateVolumeTexture(p,a,b,c,d,e,f,g,h,i) (p)->lpVtbl->CreateVolumeTexture(p,a,b,c,d,e,f,g,h,i) +#define IDirect3DDevice9_CreateCubeTexture(p,a,b,c,d,e,f,g) (p)->lpVtbl->CreateCubeTexture(p,a,b,c,d,e,f,g) +#define IDirect3DDevice9_CreateVertexBuffer(p,a,b,c,d,e,f) (p)->lpVtbl->CreateVertexBuffer(p,a,b,c,d,e,f) +#define IDirect3DDevice9_CreateIndexBuffer(p,a,b,c,d,e,f) (p)->lpVtbl->CreateIndexBuffer(p,a,b,c,d,e,f) +#define IDirect3DDevice9_CreateRenderTarget(p,a,b,c,d,e,f,g,h) (p)->lpVtbl->CreateRenderTarget(p,a,b,c,d,e,f,g,h) +#define IDirect3DDevice9_CreateDepthStencilSurface(p,a,b,c,d,e,f,g,h) (p)->lpVtbl->CreateDepthStencilSurface(p,a,b,c,d,e,f,g,h) +#define IDirect3DDevice9_UpdateSurface(p,a,b,c,d) (p)->lpVtbl->UpdateSurface(p,a,b,c,d) +#define IDirect3DDevice9_UpdateTexture(p,a,b) (p)->lpVtbl->UpdateTexture(p,a,b) +#define IDirect3DDevice9_GetRenderTargetData(p,a,b) (p)->lpVtbl->GetRenderTargetData(p,a,b) +#define IDirect3DDevice9_GetFrontBufferData(p,a,b) (p)->lpVtbl->GetFrontBufferData(p,a,b) +#define IDirect3DDevice9_StretchRect(p,a,b,c,d,e) (p)->lpVtbl->StretchRect(p,a,b,c,d,e) +#define IDirect3DDevice9_ColorFill(p,a,b,c) (p)->lpVtbl->ColorFill(p,a,b,c) +#define IDirect3DDevice9_CreateOffscreenPlainSurface(p,a,b,c,d,e,f) (p)->lpVtbl->CreateOffscreenPlainSurface(p,a,b,c,d,e,f) +#define IDirect3DDevice9_SetRenderTarget(p,a,b) (p)->lpVtbl->SetRenderTarget(p,a,b) +#define IDirect3DDevice9_GetRenderTarget(p,a,b) (p)->lpVtbl->GetRenderTarget(p,a,b) +#define IDirect3DDevice9_SetDepthStencilSurface(p,a) (p)->lpVtbl->SetDepthStencilSurface(p,a) +#define IDirect3DDevice9_GetDepthStencilSurface(p,a) (p)->lpVtbl->GetDepthStencilSurface(p,a) +#define IDirect3DDevice9_BeginScene(p) (p)->lpVtbl->BeginScene(p) +#define IDirect3DDevice9_EndScene(p) (p)->lpVtbl->EndScene(p) +#define IDirect3DDevice9_Clear(p,a,b,c,d,e,f) (p)->lpVtbl->Clear(p,a,b,c,d,e,f) +#define IDirect3DDevice9_SetTransform(p,a,b) (p)->lpVtbl->SetTransform(p,a,b) +#define IDirect3DDevice9_GetTransform(p,a,b) (p)->lpVtbl->GetTransform(p,a,b) +#define IDirect3DDevice9_MultiplyTransform(p,a,b) (p)->lpVtbl->MultiplyTransform(p,a,b) +#define IDirect3DDevice9_SetViewport(p,a) (p)->lpVtbl->SetViewport(p,a) +#define IDirect3DDevice9_GetViewport(p,a) (p)->lpVtbl->GetViewport(p,a) +#define IDirect3DDevice9_SetMaterial(p,a) (p)->lpVtbl->SetMaterial(p,a) +#define IDirect3DDevice9_GetMaterial(p,a) (p)->lpVtbl->GetMaterial(p,a) +#define IDirect3DDevice9_SetLight(p,a,b) (p)->lpVtbl->SetLight(p,a,b) +#define IDirect3DDevice9_GetLight(p,a,b) (p)->lpVtbl->GetLight(p,a,b) +#define IDirect3DDevice9_LightEnable(p,a,b) (p)->lpVtbl->LightEnable(p,a,b) +#define IDirect3DDevice9_GetLightEnable(p,a,b) (p)->lpVtbl->GetLightEnable(p,a,b) +#define IDirect3DDevice9_SetClipPlane(p,a,b) (p)->lpVtbl->SetClipPlane(p,a,b) +#define IDirect3DDevice9_GetClipPlane(p,a,b) (p)->lpVtbl->GetClipPlane(p,a,b) +#define IDirect3DDevice9_SetRenderState(p,a,b) (p)->lpVtbl->SetRenderState(p,a,b) +#define IDirect3DDevice9_GetRenderState(p,a,b) (p)->lpVtbl->GetRenderState(p,a,b) +#define IDirect3DDevice9_CreateStateBlock(p,a,b) (p)->lpVtbl->CreateStateBlock(p,a,b) +#define IDirect3DDevice9_BeginStateBlock(p) (p)->lpVtbl->BeginStateBlock(p) +#define IDirect3DDevice9_EndStateBlock(p,a) (p)->lpVtbl->EndStateBlock(p,a) +#define IDirect3DDevice9_SetClipStatus(p,a) (p)->lpVtbl->SetClipStatus(p,a) +#define IDirect3DDevice9_GetClipStatus(p,a) (p)->lpVtbl->GetClipStatus(p,a) +#define IDirect3DDevice9_GetTexture(p,a,b) (p)->lpVtbl->GetTexture(p,a,b) +#define IDirect3DDevice9_SetTexture(p,a,b) (p)->lpVtbl->SetTexture(p,a,b) +#define IDirect3DDevice9_GetTextureStageState(p,a,b,c) (p)->lpVtbl->GetTextureStageState(p,a,b,c) +#define IDirect3DDevice9_SetTextureStageState(p,a,b,c) (p)->lpVtbl->SetTextureStageState(p,a,b,c) +#define IDirect3DDevice9_GetSamplerState(p,a,b,c) (p)->lpVtbl->GetSamplerState(p,a,b,c) +#define IDirect3DDevice9_SetSamplerState(p,a,b,c) (p)->lpVtbl->SetSamplerState(p,a,b,c) +#define IDirect3DDevice9_ValidateDevice(p,a) (p)->lpVtbl->ValidateDevice(p,a) +#define IDirect3DDevice9_SetPaletteEntries(p,a,b) (p)->lpVtbl->SetPaletteEntries(p,a,b) +#define IDirect3DDevice9_GetPaletteEntries(p,a,b) (p)->lpVtbl->GetPaletteEntries(p,a,b) +#define IDirect3DDevice9_SetCurrentTexturePalette(p,a) (p)->lpVtbl->SetCurrentTexturePalette(p,a) +#define IDirect3DDevice9_GetCurrentTexturePalette(p,a) (p)->lpVtbl->GetCurrentTexturePalette(p,a) +#define IDirect3DDevice9_SetScissorRect(p,a) (p)->lpVtbl->SetScissorRect(p,a) +#define IDirect3DDevice9_GetScissorRect(p,a) (p)->lpVtbl->GetScissorRect(p,a) +#define IDirect3DDevice9_SetSoftwareVertexProcessing(p,a) (p)->lpVtbl->SetSoftwareVertexProcessing(p,a) +#define IDirect3DDevice9_GetSoftwareVertexProcessing(p) (p)->lpVtbl->GetSoftwareVertexProcessing(p) +#define IDirect3DDevice9_SetNPatchMode(p,a) (p)->lpVtbl->SetNPatchMode(p,a) +#define IDirect3DDevice9_GetNPatchMode(p) (p)->lpVtbl->GetNPatchMode(p) +#define IDirect3DDevice9_DrawPrimitive(p,a,b,c) (p)->lpVtbl->DrawPrimitive(p,a,b,c) +#define IDirect3DDevice9_DrawIndexedPrimitive(p,a,b,c,d,e,f) (p)->lpVtbl->DrawIndexedPrimitive(p,a,b,c,d,e,f) +#define IDirect3DDevice9_DrawPrimitiveUP(p,a,b,c,d) (p)->lpVtbl->DrawPrimitiveUP(p,a,b,c,d) +#define IDirect3DDevice9_DrawIndexedPrimitiveUP(p,a,b,c,d,e,f,g,h) (p)->lpVtbl->DrawIndexedPrimitiveUP(p,a,b,c,d,e,f,g,h) +#define IDirect3DDevice9_ProcessVertices(p,a,b,c,d,e,f) (p)->lpVtbl->ProcessVertices(p,a,b,c,d,e,f) +#define IDirect3DDevice9_CreateVertexDeclaration(p,a,b) (p)->lpVtbl->CreateVertexDeclaration(p,a,b) +#define IDirect3DDevice9_SetVertexDeclaration(p,a) (p)->lpVtbl->SetVertexDeclaration(p,a) +#define IDirect3DDevice9_GetVertexDeclaration(p,a) (p)->lpVtbl->GetVertexDeclaration(p,a) +#define IDirect3DDevice9_SetFVF(p,a) (p)->lpVtbl->SetFVF(p,a) +#define IDirect3DDevice9_GetFVF(p,a) (p)->lpVtbl->GetFVF(p,a) +#define IDirect3DDevice9_CreateVertexShader(p,a,b) (p)->lpVtbl->CreateVertexShader(p,a,b) +#define IDirect3DDevice9_SetVertexShader(p,a) (p)->lpVtbl->SetVertexShader(p,a) +#define IDirect3DDevice9_GetVertexShader(p,a) (p)->lpVtbl->GetVertexShader(p,a) +#define IDirect3DDevice9_SetVertexShaderConstantF(p,a,b,c) (p)->lpVtbl->SetVertexShaderConstantF(p,a,b,c) +#define IDirect3DDevice9_GetVertexShaderConstantF(p,a,b,c) (p)->lpVtbl->GetVertexShaderConstantF(p,a,b,c) +#define IDirect3DDevice9_SetVertexShaderConstantI(p,a,b,c) (p)->lpVtbl->SetVertexShaderConstantI(p,a,b,c) +#define IDirect3DDevice9_GetVertexShaderConstantI(p,a,b,c) (p)->lpVtbl->GetVertexShaderConstantI(p,a,b,c) +#define IDirect3DDevice9_SetVertexShaderConstantB(p,a,b,c) (p)->lpVtbl->SetVertexShaderConstantB(p,a,b,c) +#define IDirect3DDevice9_GetVertexShaderConstantB(p,a,b,c) (p)->lpVtbl->GetVertexShaderConstantB(p,a,b,c) +#define IDirect3DDevice9_SetStreamSource(p,a,b,c,d) (p)->lpVtbl->SetStreamSource(p,a,b,c,d) +#define IDirect3DDevice9_GetStreamSource(p,a,b,c,d) (p)->lpVtbl->GetStreamSource(p,a,b,c,d) +#define IDirect3DDevice9_SetStreamSourceFreq(p,a,b) (p)->lpVtbl->SetStreamSourceFreq(p,a,b) +#define IDirect3DDevice9_GetStreamSourceFreq(p,a,b) (p)->lpVtbl->GetStreamSourceFreq(p,a,b) +#define IDirect3DDevice9_SetIndices(p,a) (p)->lpVtbl->SetIndices(p,a) +#define IDirect3DDevice9_GetIndices(p,a) (p)->lpVtbl->GetIndices(p,a) +#define IDirect3DDevice9_CreatePixelShader(p,a,b) (p)->lpVtbl->CreatePixelShader(p,a,b) +#define IDirect3DDevice9_SetPixelShader(p,a) (p)->lpVtbl->SetPixelShader(p,a) +#define IDirect3DDevice9_GetPixelShader(p,a) (p)->lpVtbl->GetPixelShader(p,a) +#define IDirect3DDevice9_SetPixelShaderConstantF(p,a,b,c) (p)->lpVtbl->SetPixelShaderConstantF(p,a,b,c) +#define IDirect3DDevice9_GetPixelShaderConstantF(p,a,b,c) (p)->lpVtbl->GetPixelShaderConstantF(p,a,b,c) +#define IDirect3DDevice9_SetPixelShaderConstantI(p,a,b,c) (p)->lpVtbl->SetPixelShaderConstantI(p,a,b,c) +#define IDirect3DDevice9_GetPixelShaderConstantI(p,a,b,c) (p)->lpVtbl->GetPixelShaderConstantI(p,a,b,c) +#define IDirect3DDevice9_SetPixelShaderConstantB(p,a,b,c) (p)->lpVtbl->SetPixelShaderConstantB(p,a,b,c) +#define IDirect3DDevice9_GetPixelShaderConstantB(p,a,b,c) (p)->lpVtbl->GetPixelShaderConstantB(p,a,b,c) +#define IDirect3DDevice9_DrawRectPatch(p,a,b,c) (p)->lpVtbl->DrawRectPatch(p,a,b,c) +#define IDirect3DDevice9_DrawTriPatch(p,a,b,c) (p)->lpVtbl->DrawTriPatch(p,a,b,c) +#define IDirect3DDevice9_DeletePatch(p,a) (p)->lpVtbl->DeletePatch(p,a) +#define IDirect3DDevice9_CreateQuery(p,a,b) (p)->lpVtbl->CreateQuery(p,a,b) +#else +/*** IUnknown methods ***/ +#define IDirect3DDevice9_QueryInterface(p,a,b) (p)->QueryInterface(a,b) +#define IDirect3DDevice9_AddRef(p) (p)->AddRef() +#define IDirect3DDevice9_Release(p) (p)->Release() +/*** IDirect3DDevice9 methods ***/ +#define IDirect3DDevice9_TestCooperativeLevel(p) (p)->TestCooperativeLevel() +#define IDirect3DDevice9_GetAvailableTextureMem(p) (p)->GetAvailableTextureMem() +#define IDirect3DDevice9_EvictManagedResources(p) (p)->EvictManagedResources() +#define IDirect3DDevice9_GetDirect3D(p,a) (p)->GetDirect3D(a) +#define IDirect3DDevice9_GetDeviceCaps(p,a) (p)->GetDeviceCaps(a) +#define IDirect3DDevice9_GetDisplayMode(p,a,b) (p)->GetDisplayMode(a,b) +#define IDirect3DDevice9_GetCreationParameters(p,a) (p)->GetCreationParameters(a) +#define IDirect3DDevice9_SetCursorProperties(p,a,b,c) (p)->SetCursorProperties(a,b,c) +#define IDirect3DDevice9_SetCursorPosition(p,a,b,c) (p)->SetCursorPosition(a,b,c) +#define IDirect3DDevice9_ShowCursor(p,a) (p)->ShowCursor(a) +#define IDirect3DDevice9_CreateAdditionalSwapChain(p,a,b) (p)->CreateAdditionalSwapChain(a,b) +#define IDirect3DDevice9_GetSwapChain(p,a,b) (p)->GetSwapChain(a,b) +#define IDirect3DDevice9_GetNumberOfSwapChains(p) (p)->GetNumberOfSwapChains() +#define IDirect3DDevice9_Reset(p,a) (p)->Reset(a) +#define IDirect3DDevice9_Present(p,a,b,c,d) (p)->Present(a,b,c,d) +#define IDirect3DDevice9_GetBackBuffer(p,a,b,c,d) (p)->GetBackBuffer(a,b,c,d) +#define IDirect3DDevice9_GetRasterStatus(p,a,b) (p)->GetRasterStatus(a,b) +#define IDirect3DDevice9_SetDialogBoxMode(p,a) (p)->SetDialogBoxMode(a) +#define IDirect3DDevice9_SetGammaRamp(p,a,b,c) (p)->SetGammaRamp(a,b,c) +#define IDirect3DDevice9_GetGammaRamp(p,a,b) (p)->GetGammaRamp(a,b) +#define IDirect3DDevice9_CreateTexture(p,a,b,c,d,e,f,g,h) (p)->CreateTexture(a,b,c,d,e,f,g,h) +#define IDirect3DDevice9_CreateVolumeTexture(p,a,b,c,d,e,f,g,h,i) (p)->CreateVolumeTexture(a,b,c,d,e,f,g,h,i) +#define IDirect3DDevice9_CreateCubeTexture(p,a,b,c,d,e,f,g) (p)->CreateCubeTexture(a,b,c,d,e,f,g) +#define IDirect3DDevice9_CreateVertexBuffer(p,a,b,c,d,e,f) (p)->CreateVertexBuffer(a,b,c,d,e,f) +#define IDirect3DDevice9_CreateIndexBuffer(p,a,b,c,d,e,f) (p)->CreateIndexBuffer(a,b,c,d,e,f) +#define IDirect3DDevice9_CreateRenderTarget(p,a,b,c,d,e,f,g,h) (p)->CreateRenderTarget(a,b,c,d,e,f,g,h) +#define IDirect3DDevice9_CreateDepthStencilSurface(p,a,b,c,d,e,f,g,h) (p)->CreateDepthStencilSurface(a,b,c,d,e,f,g,h) +#define IDirect3DDevice9_UpdateSurface(p,a,b,c,d) (p)->UpdateSurface(a,b,c,d) +#define IDirect3DDevice9_UpdateTexture(p,a,b) (p)->UpdateTexture(a,b) +#define IDirect3DDevice9_GetRenderTargetData(p,a,b) (p)->GetRenderTargetData(a,b) +#define IDirect3DDevice9_GetFrontBufferData(p,a,b) (p)->GetFrontBufferData(a,b) +#define IDirect3DDevice9_StretchRect(p,a,b,c,d,e) (p)->StretchRect(a,b,c,d,e) +#define IDirect3DDevice9_ColorFill(p,a,b,c) (p)->ColorFill(a,b,c) +#define IDirect3DDevice9_CreateOffscreenPlainSurface(p,a,b,c,d,e,f) (p)->CreateOffscreenPlainSurface(a,b,c,d,e,f) +#define IDirect3DDevice9_SetRenderTarget(p,a,b) (p)->SetRenderTarget(a,b) +#define IDirect3DDevice9_GetRenderTarget(p,a,b) (p)->GetRenderTarget(a,b) +#define IDirect3DDevice9_SetDepthStencilSurface(p,a) (p)->SetDepthStencilSurface(a) +#define IDirect3DDevice9_GetDepthStencilSurface(p,a) (p)->GetDepthStencilSurface(a) +#define IDirect3DDevice9_BeginScene(p) (p)->BeginScene() +#define IDirect3DDevice9_EndScene(p) (p)->EndScene() +#define IDirect3DDevice9_Clear(p,a,b,c,d,e,f) (p)->Clear(a,b,c,d,e,f) +#define IDirect3DDevice9_SetTransform(p,a,b) (p)->SetTransform(a,b) +#define IDirect3DDevice9_GetTransform(p,a,b) (p)->GetTransform(a,b) +#define IDirect3DDevice9_MultiplyTransform(p,a,b) (p)->MultiplyTransform(a,b) +#define IDirect3DDevice9_SetViewport(p,a) (p)->SetViewport(a) +#define IDirect3DDevice9_GetViewport(p,a) (p)->GetViewport(a) +#define IDirect3DDevice9_SetMaterial(p,a) (p)->SetMaterial(a) +#define IDirect3DDevice9_GetMaterial(p,a) (p)->GetMaterial(a) +#define IDirect3DDevice9_SetLight(p,a,b) (p)->SetLight(a,b) +#define IDirect3DDevice9_GetLight(p,a,b) (p)->GetLight(a,b) +#define IDirect3DDevice9_LightEnable(p,a,b) (p)->LightEnable(a,b) +#define IDirect3DDevice9_GetLightEnable(p,a,b) (p)->GetLightEnable(a,b) +#define IDirect3DDevice9_SetClipPlane(p,a,b) (p)->SetClipPlane(a,b) +#define IDirect3DDevice9_GetClipPlane(p,a,b) (p)->GetClipPlane(a,b) +#define IDirect3DDevice9_SetRenderState(p,a,b) (p)->SetRenderState(a,b) +#define IDirect3DDevice9_GetRenderState(p,a,b) (p)->GetRenderState(a,b) +#define IDirect3DDevice9_CreateStateBlock(p,a,b) (p)->CreateStateBlock(a,b) +#define IDirect3DDevice9_BeginStateBlock(p) (p)->BeginStateBlock() +#define IDirect3DDevice9_EndStateBlock(p,a) (p)->EndStateBlock(a) +#define IDirect3DDevice9_SetClipStatus(p,a) (p)->SetClipStatus(a) +#define IDirect3DDevice9_GetClipStatus(p,a) (p)->GetClipStatus(a) +#define IDirect3DDevice9_GetTexture(p,a,b) (p)->GetTexture(a,b) +#define IDirect3DDevice9_SetTexture(p,a,b) (p)->SetTexture(a,b) +#define IDirect3DDevice9_GetTextureStageState(p,a,b,c) (p)->GetTextureStageState(a,b,c) +#define IDirect3DDevice9_SetTextureStageState(p,a,b,c) (p)->SetTextureStageState(a,b,c) +#define IDirect3DDevice9_GetSamplerState(p,a,b,c) (p)->GetSamplerState(a,b,c) +#define IDirect3DDevice9_SetSamplerState(p,a,b,c) (p)->SetSamplerState(a,b,c) +#define IDirect3DDevice9_ValidateDevice(p,a) (p)->ValidateDevice(a) +#define IDirect3DDevice9_SetPaletteEntries(p,a,b) (p)->SetPaletteEntries(a,b) +#define IDirect3DDevice9_GetPaletteEntries(p,a,b) (p)->GetPaletteEntries(a,b) +#define IDirect3DDevice9_SetCurrentTexturePalette(p,a) (p)->SetCurrentTexturePalette(a) +#define IDirect3DDevice9_GetCurrentTexturePalette(p,a) (p)->GetCurrentTexturePalette(a) +#define IDirect3DDevice9_SetScissorRect(p,a) (p)->SetScissorRect(a) +#define IDirect3DDevice9_GetScissorRect(p,a) (p)->GetScissorRect(a) +#define IDirect3DDevice9_SetSoftwareVertexProcessing(p,a) (p)->SetSoftwareVertexProcessing(a) +#define IDirect3DDevice9_GetSoftwareVertexProcessing(p) (p)->GetSoftwareVertexProcessing() +#define IDirect3DDevice9_SetNPatchMode(p,a) (p)->SetNPatchMode(a) +#define IDirect3DDevice9_GetNPatchMode(p) (p)->GetNPatchMode() +#define IDirect3DDevice9_DrawPrimitive(p,a,b,c) (p)->DrawPrimitive(a,b,c) +#define IDirect3DDevice9_DrawIndexedPrimitive(p,a,b,c,d,e,f) (p)->DrawIndexedPrimitive(a,b,c,d,e,f) +#define IDirect3DDevice9_DrawPrimitiveUP(p,a,b,c,d) (p)->DrawPrimitiveUP(a,b,c,d) +#define IDirect3DDevice9_DrawIndexedPrimitiveUP(p,a,b,c,d,e,f,g,h) (p)->DrawIndexedPrimitiveUP(a,b,c,d,e,f,g,h) +#define IDirect3DDevice9_ProcessVertices(p,a,b,c,d,e,f) (p)->ProcessVertices(a,b,c,d,e,f) +#define IDirect3DDevice9_CreateVertexDeclaration(p,a,b) (p)->CreateVertexDeclaration(a,b) +#define IDirect3DDevice9_SetVertexDeclaration(p,a) (p)->SetVertexDeclaration(a) +#define IDirect3DDevice9_GetVertexDeclaration(p,a) (p)->GetVertexDeclaration(a) +#define IDirect3DDevice9_SetFVF(p,a) (p)->SetFVF(a) +#define IDirect3DDevice9_GetFVF(p,a) (p)->GetFVF(a) +#define IDirect3DDevice9_CreateVertexShader(p,a,b) (p)->CreateVertexShader(a,b) +#define IDirect3DDevice9_SetVertexShader(p,a) (p)->SetVertexShader(a) +#define IDirect3DDevice9_GetVertexShader(p,a) (p)->GetVertexShader(a) +#define IDirect3DDevice9_SetVertexShaderConstantF(p,a,b,c) (p)->SetVertexShaderConstantF(a,b,c) +#define IDirect3DDevice9_GetVertexShaderConstantF(p,a,b,c) (p)->GetVertexShaderConstantF(a,b,c) +#define IDirect3DDevice9_SetVertexShaderConstantI(p,a,b,c) (p)->SetVertexShaderConstantI(a,b,c) +#define IDirect3DDevice9_GetVertexShaderConstantI(p,a,b,c) (p)->GetVertexShaderConstantI(a,b,c) +#define IDirect3DDevice9_SetVertexShaderConstantB(p,a,b,c) (p)->SetVertexShaderConstantB(a,b,c) +#define IDirect3DDevice9_GetVertexShaderConstantB(p,a,b,c) (p)->GetVertexShaderConstantB(a,b,c) +#define IDirect3DDevice9_SetStreamSource(p,a,b,c,d) (p)->SetStreamSource(a,b,c,d) +#define IDirect3DDevice9_GetStreamSource(p,a,b,c,d) (p)->GetStreamSource(a,b,c,d) +#define IDirect3DDevice9_SetStreamSourceFreq(p,a,b) (p)->SetStreamSourceFreq(a,b) +#define IDirect3DDevice9_GetStreamSourceFreq(p,a,b) (p)->GetStreamSourceFreq(a,b) +#define IDirect3DDevice9_SetIndices(p,a) (p)->SetIndices(a) +#define IDirect3DDevice9_GetIndices(p,a) (p)->GetIndices(a) +#define IDirect3DDevice9_CreatePixelShader(p,a,b) (p)->CreatePixelShader(a,b) +#define IDirect3DDevice9_SetPixelShader(p,a) (p)->SetPixelShader(a) +#define IDirect3DDevice9_GetPixelShader(p,a) (p)->GetPixelShader(a) +#define IDirect3DDevice9_SetPixelShaderConstantF(p,a,b,c) (p)->SetPixelShaderConstantF(a,b,c) +#define IDirect3DDevice9_GetPixelShaderConstantF(p,a,b,c) (p)->GetPixelShaderConstantF(a,b,c) +#define IDirect3DDevice9_SetPixelShaderConstantI(p,a,b,c) (p)->SetPixelShaderConstantI(a,b,c) +#define IDirect3DDevice9_GetPixelShaderConstantI(p,a,b,c) (p)->GetPixelShaderConstantI(a,b,c) +#define IDirect3DDevice9_SetPixelShaderConstantB(p,a,b,c) (p)->SetPixelShaderConstantB(a,b,c) +#define IDirect3DDevice9_GetPixelShaderConstantB(p,a,b,c) (p)->GetPixelShaderConstantB(a,b,c) +#define IDirect3DDevice9_DrawRectPatch(p,a,b,c) (p)->DrawRectPatch(a,b,c) +#define IDirect3DDevice9_DrawTriPatch(p,a,b,c) (p)->DrawTriPatch(a,b,c) +#define IDirect3DDevice9_DeletePatch(p,a) (p)->DeletePatch(a) +#define IDirect3DDevice9_CreateQuery(p,a,b) (p)->CreateQuery(a,b) +#endif + + +#if !defined(D3D_DISABLE_9EX) + +typedef struct IDirect3D9Ex *LPDIRECT3D9EX, *PDIRECT3D9EX; +typedef struct IDirect3DSwapChain9Ex *LPDIRECT3DSWAPCHAIN9EX, *PDIRECT3DSWAPCHAIN9EX; +typedef struct IDirect3DDevice9Ex *LPDIRECT3DDEVICE9EX, *PDIRECT3DDEVICE9EX; + +#ifdef __CRT_UUID_DECL +__CRT_UUID_DECL(IDirect3D9Ex, 0x02177241, 0x69fc, 0x400c, 0x8f, 0xf1, 0x93, 0xa4, 0x4d, 0xf6, 0x86, 0x1d); +#endif +DEFINE_GUID(IID_IDirect3D9Ex, 0x02177241, 0x69fc, 0x400c, 0x8f, 0xf1, 0x93, 0xa4, 0x4d, 0xf6, 0x86, 0x1d); + +#define INTERFACE IDirect3D9Ex +DECLARE_INTERFACE_(IDirect3D9Ex, IDirect3D9) +{ + /* IUnknown */ + STDMETHOD_(HRESULT, QueryInterface)(THIS_ REFIID iid, void **out) PURE; + STDMETHOD_(ULONG, AddRef)(THIS) PURE; + STDMETHOD_(ULONG, Release)(THIS) PURE; + /* IDirect3D9 */ + STDMETHOD(RegisterSoftwareDevice)(THIS_ void *init) PURE; + STDMETHOD_(UINT, GetAdapterCount)(THIS) PURE; + STDMETHOD(GetAdapterIdentifier)(THIS_ UINT adapter_idx, DWORD flags, D3DADAPTER_IDENTIFIER9 *identifier) PURE; + STDMETHOD_(UINT, GetAdapterModeCount)(THIS_ UINT adapter_idx, D3DFORMAT format) PURE; + STDMETHOD(EnumAdapterModes)(THIS_ UINT adapter_idx, D3DFORMAT format, UINT mode_idx, D3DDISPLAYMODE *mode) PURE; + STDMETHOD(GetAdapterDisplayMode)(THIS_ UINT adapter_idx, D3DDISPLAYMODE *mode) PURE; + STDMETHOD(CheckDeviceType)(THIS_ UINT adapter_idx, D3DDEVTYPE device_type, + D3DFORMAT display_format, D3DFORMAT backbuffer_format, WINBOOL windowed) PURE; + STDMETHOD(CheckDeviceFormat)(THIS_ UINT adapter_idx, D3DDEVTYPE device_type, D3DFORMAT adapter_format, + DWORD usage, D3DRESOURCETYPE resource_type, D3DFORMAT format) PURE; + STDMETHOD(CheckDeviceMultiSampleType)(THIS_ UINT adapter_idx, D3DDEVTYPE device_type, D3DFORMAT surface_format, + WINBOOL windowed, D3DMULTISAMPLE_TYPE multisample_type, DWORD *quality_levels) PURE; + STDMETHOD(CheckDepthStencilMatch)(THIS_ UINT adapter_idx, D3DDEVTYPE device_type, + D3DFORMAT adapter_format, D3DFORMAT rt_format, D3DFORMAT ds_format) PURE; + STDMETHOD(CheckDeviceFormatConversion)(THIS_ UINT adapter_idx, D3DDEVTYPE device_type, + D3DFORMAT src_format, D3DFORMAT dst_format) PURE; + STDMETHOD(GetDeviceCaps)(THIS_ UINT adapter_idx, D3DDEVTYPE device_type, D3DCAPS9 *caps) PURE; + STDMETHOD_(HMONITOR, GetAdapterMonitor)(THIS_ UINT adapter_idx) PURE; + STDMETHOD(CreateDevice)(THIS_ UINT adapter_idx, D3DDEVTYPE device_type, HWND focus_window, DWORD flags, + D3DPRESENT_PARAMETERS *parameters, struct IDirect3DDevice9 **device) PURE; + /* IDirect3D9Ex */ + STDMETHOD_(UINT, GetAdapterModeCountEx)(THIS_ UINT adapter_idx, const D3DDISPLAYMODEFILTER *filter) PURE; + STDMETHOD(EnumAdapterModesEx)(THIS_ UINT adapter_idx, const D3DDISPLAYMODEFILTER *filter, + UINT mode_idx, D3DDISPLAYMODEEX *mode) PURE; + STDMETHOD(GetAdapterDisplayModeEx)(THIS_ UINT adapter_idx, + D3DDISPLAYMODEEX *mode, D3DDISPLAYROTATION *rotation) PURE; + STDMETHOD(CreateDeviceEx)(THIS_ UINT adapter_idx, D3DDEVTYPE device_type, HWND focus_window, DWORD flags, + D3DPRESENT_PARAMETERS *parameters, D3DDISPLAYMODEEX *mode, struct IDirect3DDevice9Ex **device) PURE; + STDMETHOD(GetAdapterLUID)(THIS_ UINT adapter_idx, LUID *luid) PURE; +}; +#undef INTERFACE + +#if !defined(__cplusplus) || defined(CINTERFACE) +/* IUnknown */ +#define IDirect3D9Ex_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) +#define IDirect3D9Ex_AddRef(p) (p)->lpVtbl->AddRef(p) +#define IDirect3D9Ex_Release(p) (p)->lpVtbl->Release(p) +/* IDirect3D9 */ +#define IDirect3D9Ex_RegisterSoftwareDevice(p,a) (p)->lpVtbl->RegisterSoftwareDevice(p,a) +#define IDirect3D9Ex_GetAdapterCount(p) (p)->lpVtbl->GetAdapterCount(p) +#define IDirect3D9Ex_GetAdapterIdentifier(p,a,b,c) (p)->lpVtbl->GetAdapterIdentifier(p,a,b,c) +#define IDirect3D9Ex_GetAdapterModeCount(p,a,b) (p)->lpVtbl->GetAdapterModeCount(p,a,b) +#define IDirect3D9Ex_EnumAdapterModes(p,a,b,c,d) (p)->lpVtbl->EnumAdapterModes(p,a,b,c,d) +#define IDirect3D9Ex_GetAdapterDisplayMode(p,a,b) (p)->lpVtbl->GetAdapterDisplayMode(p,a,b) +#define IDirect3D9Ex_CheckDeviceType(p,a,b,c,d,e) (p)->lpVtbl->CheckDeviceType(p,a,b,c,d,e) +#define IDirect3D9Ex_CheckDeviceFormat(p,a,b,c,d,e,f) (p)->lpVtbl->CheckDeviceFormat(p,a,b,c,d,e,f) +#define IDirect3D9Ex_CheckDeviceMultiSampleType(p,a,b,c,d,e,f) (p)->lpVtbl->CheckDeviceMultiSampleType(p,a,b,c,d,e,f) +#define IDirect3D9Ex_CheckDepthStencilMatch(p,a,b,c,d,e) (p)->lpVtbl->CheckDepthStencilMatch(p,a,b,c,d,e) +#define IDirect3D9Ex_CheckDeviceFormatConversion(p,a,b,c,d) (p)->lpVtbl->CheckDeviceFormatConversion(p,a,b,c,d) +#define IDirect3D9Ex_GetDeviceCaps(p,a,b,c) (p)->lpVtbl->GetDeviceCaps(p,a,b,c) +#define IDirect3D9Ex_GetAdapterMonitor(p,a) (p)->lpVtbl->GetAdapterMonitor(p,a) +#define IDirect3D9Ex_CreateDevice(p,a,b,c,d,e,f) (p)->lpVtbl->CreateDevice(p,a,b,c,d,e,f) +/* IDirect3D9Ex */ +#define IDirect3D9Ex_GetAdapterModeCountEx(p,a,b) (p)->lpVtbl->GetAdapterModeCountEx(p,a,b) +#define IDirect3D9Ex_EnumAdapterModesEx(p,a,b,c,d) (p)->lpVtbl->EnumAdapterModesEx(p,a,b,c,d) +#define IDirect3D9Ex_GetAdapterDisplayModeEx(p,a,b,c) (p)->lpVtbl->GetAdapterDisplayModeEx(p,a,b,c) +#define IDirect3D9Ex_CreateDeviceEx(p,a,b,c,d,e,f,g) (p)->lpVtbl->CreateDeviceEx(p,a,b,c,d,e,f,g) +#define IDirect3D9Ex_GetAdapterLUID(p,a,b) (p)->lpVtbl->GetAdapterLUID(p,a,b) +#else +/* IUnknown */ +#define IDirect3D9Ex_QueryInterface(p,a,b) (p)->QueryInterface(a,b) +#define IDirect3D9Ex_AddRef(p) (p)->AddRef() +#define IDirect3D9Ex_Release(p) (p)->Release() +/* IDirect3D9 */ +#define IDirect3D9Ex_RegisterSoftwareDevice(p,a) (p)->RegisterSoftwareDevice(a) +#define IDirect3D9Ex_GetAdapterCount(p) (p)->GetAdapterCount() +#define IDirect3D9Ex_GetAdapterIdentifier(p,a,b,c) (p)->GetAdapterIdentifier(a,b,c) +#define IDirect3D9Ex_GetAdapterModeCount(p,a,b) (p)->GetAdapterModeCount(a,b) +#define IDirect3D9Ex_EnumAdapterModes(p,a,b,c,d) (p)->EnumAdapterModes(a,b,c,d) +#define IDirect3D9Ex_GetAdapterDisplayMode(p,a,b) (p)->GetAdapterDisplayMode(a,b) +#define IDirect3D9Ex_CheckDeviceType(p,a,b,c,d,e) (p)->CheckDeviceType(a,b,c,d,e) +#define IDirect3D9Ex_CheckDeviceFormat(p,a,b,c,d,e,f) (p)->CheckDeviceFormat(a,b,c,d,e,f) +#define IDirect3D9Ex_CheckDeviceMultiSampleType(p,a,b,c,d,e,f) (p)->CheckDeviceMultiSampleType(a,b,c,d,e,f) +#define IDirect3D9Ex_CheckDepthStencilMatch(p,a,b,c,d,e) (p)->CheckDepthStencilMatch(a,b,c,d,e) +#define IDirect3D9Ex_CheckDeviceFormatConversion(p,a,b,c,d) (p)->CheckDeviceFormatConversion(a,b,c,d) +#define IDirect3D9Ex_GetDeviceCaps(p,a,b,c) (p)->GetDeviceCaps(a,b,c) +#define IDirect3D9Ex_GetAdapterMonitor(p,a) (p)->GetAdapterMonitor(a) +#define IDirect3D9Ex_CreateDevice(p,a,b,c,d,e,f) (p)->CreateDevice(a,b,c,d,e,f) +/* IDirect3D9Ex */ +#define IDirect3D9Ex_GetAdapterModeCountEx(p,a,b) (p)->GetAdapterModeCountEx(a,b) +#define IDirect3D9Ex_EnumAdapterModesEx(p,a,b,c,d) (p)->EnumAdapterModesEx(a,b,c,d) +#define IDirect3D9Ex_GetAdapterDisplayModeEx(p,a,b,c) (p)->GetAdapterDisplayModeEx(a,b,c) +#define IDirect3D9Ex_CreateDeviceEx(p,a,b,c,d,e,f,g) (p)->CreateDeviceEx(a,b,c,d,e,f,g) +#define IDirect3D9Ex_GetAdapterLUID(p,a,b) (p)->GetAdapterLUID(a,b) +#endif + +#ifdef __CRT_UUID_DECL +__CRT_UUID_DECL(IDirect3DSwapChain9Ex, 0x91886caf, 0x1c3d, 0x4d2e, 0xa0, 0xab, 0x3e, 0x4c, 0x7d, 0x8d, 0x33, 0x3); +#endif +DEFINE_GUID(IID_IDirect3DSwapChain9Ex, 0x91886caf, 0x1c3d, 0x4d2e, 0xa0, 0xab, 0x3e, 0x4c, 0x7d, 0x8d, 0x33, 0x3); + +#define INTERFACE IDirect3DSwapChain9Ex +DECLARE_INTERFACE_(IDirect3DSwapChain9Ex, IDirect3DSwapChain9) +{ + /* IUnknown */ + STDMETHOD_(HRESULT, QueryInterface)(THIS_ REFIID iid, void **out) PURE; + STDMETHOD_(ULONG, AddRef)(THIS) PURE; + STDMETHOD_(ULONG, Release)(THIS) PURE; + /* IDirect3DSwapChain9 */ + STDMETHOD(Present)(THIS_ const RECT *src_rect, const RECT *dst_rect, HWND dst_window_override, + const RGNDATA *dirty_region, DWORD flags) PURE; + STDMETHOD(GetFrontBufferData)(THIS_ struct IDirect3DSurface9 *dst_surface) PURE; + STDMETHOD(GetBackBuffer)(THIS_ UINT backbuffer_idx, D3DBACKBUFFER_TYPE backbuffer_type, + struct IDirect3DSurface9 **backbuffer) PURE; + STDMETHOD(GetRasterStatus)(THIS_ D3DRASTER_STATUS *raster_status) PURE; + STDMETHOD(GetDisplayMode)(THIS_ D3DDISPLAYMODE *mode) PURE; + STDMETHOD(GetDevice)(THIS_ struct IDirect3DDevice9 **device) PURE; + STDMETHOD(GetPresentParameters)(THIS_ D3DPRESENT_PARAMETERS *parameters) PURE; + /* IDirect3DSwapChain9Ex */ + STDMETHOD(GetLastPresentCount)(THIS_ UINT *last_present_count) PURE; + STDMETHOD(GetPresentStats)(THIS_ D3DPRESENTSTATS *stats) PURE; + STDMETHOD(GetDisplayModeEx)(THIS_ D3DDISPLAYMODEEX *mode, D3DDISPLAYROTATION *rotation) PURE; +}; +#undef INTERFACE + +#if !defined(__cplusplus) || defined(CINTERFACE) +/* IUnknown */ +#define IDirect3DSwapChain9Ex_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) +#define IDirect3DSwapChain9Ex_AddRef(p) (p)->lpVtbl->AddRef(p) +#define IDirect3DSwapChain9Ex_Release(p) (p)->lpVtbl->Release(p) +/* IDirect3DSwapChain9 */ +#define IDirect3DSwapChain9Ex_Present(p,a,b,c,d,e) (p)->lpVtbl->Present(p,a,b,c,d,e) +#define IDirect3DSwapChain9Ex_GetFrontBufferData(p,a) (p)->lpVtbl->GetFrontBufferData(p,a) +#define IDirect3DSwapChain9Ex_GetBackBuffer(p,a,b,c) (p)->lpVtbl->GetBackBuffer(p,a,b,c) +#define IDirect3DSwapChain9Ex_GetRasterStatus(p,a) (p)->lpVtbl->GetRasterStatus(p,a) +#define IDirect3DSwapChain9Ex_GetDisplayMode(p,a) (p)->lpVtbl->GetDisplayMode(p,a) +#define IDirect3DSwapChain9Ex_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a) +#define IDirect3DSwapChain9Ex_GetPresentParameters(p,a) (p)->lpVtbl->GetPresentParameters(p,a) +/* IDirect3DSwapChain9Ex */ +#define IDirect3DSwapChain9Ex_GetLastPresentCount(p,a) (p)->lpVtbl->GetLastPresentCount(p,a) +#define IDirect3DSwapChain9Ex_GetPresentStats(p,a) (p)->lpVtbl->GetPresentStats(p,a) +#define IDirect3DSwapChain9Ex_GetDisplayModeEx(p,a,b) (p)->lpVtbl->GetDisplayModeEx(p,a,b) +#else +/* IUnknown */ +#define IDirect3DSwapChain9Ex_QueryInterface(p,a,b) (p)->QueryInterface(a,b) +#define IDirect3DSwapChain9Ex_AddRef(p) (p)->AddRef() +#define IDirect3DSwapChain9Ex_Release(p) (p)->Release() +/* IDirect3DSwapChain9 */ +#define IDirect3DSwapChain9Ex_Present(p,a,b,c,d,e) (p)->Present(a,b,c,d,e) +#define IDirect3DSwapChain9Ex_GetFrontBufferData(p,a) (p)->GetFrontBufferData(a) +#define IDirect3DSwapChain9Ex_GetBackBuffer(p,a,b,c) (p)->GetBackBuffer(a,b,c) +#define IDirect3DSwapChain9Ex_GetRasterStatus(p,a) (p)->GetRasterStatus(a) +#define IDirect3DSwapChain9Ex_GetDisplayMode(p,a) (p)->GetDisplayMode(a) +#define IDirect3DSwapChain9Ex_GetDevice(p,a) (p)->GetDevice(a) +#define IDirect3DSwapChain9Ex_GetPresentParameters(p,a) (p)->GetPresentParameters(a) +/* IDirect3DSwapChain9Ex */ +#define IDirect3DSwapChain9Ex_GetLastPresentCount(p,a) (p)->GetLastPresentCount(a) +#define IDirect3DSwapChain9Ex_GetPresentStats(p,a) (p)->GetPresentStats(a) +#define IDirect3DSwapChain9Ex_GetDisplayModeEx(p,a,b) (p)->GetDisplayModeEx(a,b) +#endif + +#ifdef __CRT_UUID_DECL +__CRT_UUID_DECL(IDirect3DDevice9Ex, 0xb18b10ce, 0x2649, 0x405a, 0x87, 0xf, 0x95, 0xf7, 0x77, 0xd4, 0x31, 0x3a); +#endif +DEFINE_GUID(IID_IDirect3DDevice9Ex, 0xb18b10ce, 0x2649, 0x405a, 0x87, 0xf, 0x95, 0xf7, 0x77, 0xd4, 0x31, 0x3a); + +#define INTERFACE IDirect3DDevice9Ex +DECLARE_INTERFACE_(IDirect3DDevice9Ex, IDirect3DDevice9) +{ + /* IUnknown */ + STDMETHOD_(HRESULT, QueryInterface)(THIS_ REFIID iid, void **out) PURE; + STDMETHOD_(ULONG, AddRef)(THIS) PURE; + STDMETHOD_(ULONG, Release)(THIS) PURE; + /* IDirect3DDevice9 */ + STDMETHOD(TestCooperativeLevel)(THIS) PURE; + STDMETHOD_(UINT, GetAvailableTextureMem)(THIS) PURE; + STDMETHOD(EvictManagedResources)(THIS) PURE; + STDMETHOD(GetDirect3D)(THIS_ IDirect3D9 **d3d9) PURE; + STDMETHOD(GetDeviceCaps)(THIS_ D3DCAPS9 *caps) PURE; + STDMETHOD(GetDisplayMode)(THIS_ UINT swapchain_idx, D3DDISPLAYMODE *mode) PURE; + STDMETHOD(GetCreationParameters)(THIS_ D3DDEVICE_CREATION_PARAMETERS *parameters) PURE; + STDMETHOD(SetCursorProperties)(THIS_ UINT hotspot_x, UINT hotspot_y, IDirect3DSurface9 *bitmap) PURE; + STDMETHOD_(void, SetCursorPosition)(THIS_ int x, int y, DWORD flags) PURE; + STDMETHOD_(WINBOOL, ShowCursor)(THIS_ WINBOOL show) PURE; + STDMETHOD(CreateAdditionalSwapChain)(THIS_ D3DPRESENT_PARAMETERS *parameters, + IDirect3DSwapChain9 **swapchain) PURE; + STDMETHOD(GetSwapChain)(THIS_ UINT swapchain_idx, IDirect3DSwapChain9 **swapchain) PURE; + STDMETHOD_(UINT, GetNumberOfSwapChains)(THIS) PURE; + STDMETHOD(Reset)(THIS_ D3DPRESENT_PARAMETERS *parameters) PURE; + STDMETHOD(Present)(THIS_ const RECT *src_rect, const RECT *dst_rect, + HWND dst_window_override, const RGNDATA *dirty_region) PURE; + STDMETHOD(GetBackBuffer)(THIS_ UINT swapchain_idx, UINT backbuffer_idx, + D3DBACKBUFFER_TYPE backbuffer_type, IDirect3DSurface9 **backbuffer) PURE; + STDMETHOD(GetRasterStatus)(THIS_ UINT swapchain_idx, D3DRASTER_STATUS *raster_status) PURE; + STDMETHOD(SetDialogBoxMode)(THIS_ WINBOOL enable) PURE; + STDMETHOD_(void, SetGammaRamp)(THIS_ UINT swapchain_idx, DWORD flags, const D3DGAMMARAMP *ramp) PURE; + STDMETHOD_(void, GetGammaRamp)(THIS_ UINT swapchain_idx, D3DGAMMARAMP *ramp) PURE; + STDMETHOD(CreateTexture)(THIS_ UINT width, UINT height, UINT levels, DWORD usage, + D3DFORMAT format, D3DPOOL pool, IDirect3DTexture9 **texture, HANDLE *shared_handle) PURE; + STDMETHOD(CreateVolumeTexture)(THIS_ UINT width, UINT height, UINT depth, UINT levels, DWORD usage, + D3DFORMAT format, D3DPOOL pool, IDirect3DVolumeTexture9 **texture, HANDLE *shared_handle) PURE; + STDMETHOD(CreateCubeTexture)(THIS_ UINT edge_length, UINT levels, DWORD usage, + D3DFORMAT format, D3DPOOL pool, IDirect3DCubeTexture9 **texture, HANDLE *shared_handle) PURE; + STDMETHOD(CreateVertexBuffer)(THIS_ UINT size, DWORD usage, DWORD fvf, D3DPOOL pool, + IDirect3DVertexBuffer9 **buffer, HANDLE *shared_handle) PURE; + STDMETHOD(CreateIndexBuffer)(THIS_ UINT size, DWORD usage, D3DFORMAT format, D3DPOOL pool, + IDirect3DIndexBuffer9 **buffer, HANDLE *shared_handle) PURE; + STDMETHOD(CreateRenderTarget)(THIS_ UINT width, UINT height, D3DFORMAT format, + D3DMULTISAMPLE_TYPE multisample_type, DWORD multisample_quality, WINBOOL lockable, + IDirect3DSurface9 **surface, HANDLE *shared_handle) PURE; + STDMETHOD(CreateDepthStencilSurface)(THIS_ UINT width, UINT height, D3DFORMAT format, + D3DMULTISAMPLE_TYPE multisample_type, DWORD multisample_quality, WINBOOL discard, + IDirect3DSurface9 **surface, HANDLE *shared_handle) PURE; + STDMETHOD(UpdateSurface)(THIS_ IDirect3DSurface9 *src_surface, const RECT *src_rect, + IDirect3DSurface9 *dst_surface, const POINT *dst_point) PURE; + STDMETHOD(UpdateTexture)(THIS_ IDirect3DBaseTexture9 *src_texture, IDirect3DBaseTexture9 *dst_texture) PURE; + STDMETHOD(GetRenderTargetData)(THIS_ IDirect3DSurface9 *render_target, IDirect3DSurface9 *dst_surface) PURE; + STDMETHOD(GetFrontBufferData)(THIS_ UINT swapchain_idx, IDirect3DSurface9 *dst_surface) PURE; + STDMETHOD(StretchRect)(THIS_ IDirect3DSurface9 *src_surface, const RECT *src_rect, + IDirect3DSurface9 *dst_surface, const RECT *dst_rect, D3DTEXTUREFILTERTYPE filter) PURE; + STDMETHOD(ColorFill)(THIS_ IDirect3DSurface9 *surface, const RECT *rect, D3DCOLOR colour) PURE; + STDMETHOD(CreateOffscreenPlainSurface)(THIS_ UINT width, UINT height, D3DFORMAT format, D3DPOOL pool, + IDirect3DSurface9 **surface, HANDLE *shared_handle) PURE; + STDMETHOD(SetRenderTarget)(THIS_ DWORD idx, IDirect3DSurface9 *surface) PURE; + STDMETHOD(GetRenderTarget)(THIS_ DWORD idx, IDirect3DSurface9 **surface) PURE; + STDMETHOD(SetDepthStencilSurface)(THIS_ IDirect3DSurface9 *depth_stencil) PURE; + STDMETHOD(GetDepthStencilSurface)(THIS_ IDirect3DSurface9 **depth_stencil) PURE; + STDMETHOD(BeginScene)(THIS) PURE; + STDMETHOD(EndScene)(THIS) PURE; + STDMETHOD(Clear)(THIS_ DWORD rect_count, const D3DRECT *rects, DWORD flags, + D3DCOLOR colour, float z, DWORD stencil) PURE; + STDMETHOD(SetTransform)(THIS_ D3DTRANSFORMSTATETYPE state, const D3DMATRIX *matrix) PURE; + STDMETHOD(GetTransform)(THIS_ D3DTRANSFORMSTATETYPE State, D3DMATRIX *matrix) PURE; + STDMETHOD(MultiplyTransform)(THIS_ D3DTRANSFORMSTATETYPE state, const D3DMATRIX *matrix) PURE; + STDMETHOD(SetViewport)(THIS_ const D3DVIEWPORT9 *viewport) PURE; + STDMETHOD(GetViewport)(THIS_ D3DVIEWPORT9 *viewport) PURE; + STDMETHOD(SetMaterial)(THIS_ const D3DMATERIAL9 *material) PURE; + STDMETHOD(GetMaterial)(THIS_ D3DMATERIAL9 *material) PURE; + STDMETHOD(SetLight)(THIS_ DWORD idx, const D3DLIGHT9 *light) PURE; + STDMETHOD(GetLight)(THIS_ DWORD idx, D3DLIGHT9 *light) PURE; + STDMETHOD(LightEnable)(THIS_ DWORD idx, WINBOOL enable) PURE; + STDMETHOD(GetLightEnable)(THIS_ DWORD idx, WINBOOL *enable) PURE; + STDMETHOD(SetClipPlane)(THIS_ DWORD idx, const float *plane) PURE; + STDMETHOD(GetClipPlane)(THIS_ DWORD idx, float *plane) PURE; + STDMETHOD(SetRenderState)(THIS_ D3DRENDERSTATETYPE state, DWORD value) PURE; + STDMETHOD(GetRenderState)(THIS_ D3DRENDERSTATETYPE state, DWORD *value) PURE; + STDMETHOD(CreateStateBlock)(THIS_ D3DSTATEBLOCKTYPE type, IDirect3DStateBlock9 **stateblock) PURE; + STDMETHOD(BeginStateBlock)(THIS) PURE; + STDMETHOD(EndStateBlock)(THIS_ IDirect3DStateBlock9 **stateblock) PURE; + STDMETHOD(SetClipStatus)(THIS_ const D3DCLIPSTATUS9 *clip_status) PURE; + STDMETHOD(GetClipStatus)(THIS_ D3DCLIPSTATUS9 *clip_status) PURE; + STDMETHOD(GetTexture)(THIS_ DWORD stage, IDirect3DBaseTexture9 **texture) PURE; + STDMETHOD(SetTexture)(THIS_ DWORD stage, IDirect3DBaseTexture9 *texture) PURE; + STDMETHOD(GetTextureStageState)(THIS_ DWORD stage, D3DTEXTURESTAGESTATETYPE state, DWORD *value) PURE; + STDMETHOD(SetTextureStageState)(THIS_ DWORD stage, D3DTEXTURESTAGESTATETYPE state, DWORD value) PURE; + STDMETHOD(GetSamplerState)(THIS_ DWORD sampler_idx, D3DSAMPLERSTATETYPE state, DWORD *value) PURE; + STDMETHOD(SetSamplerState)(THIS_ DWORD sampler_idx, D3DSAMPLERSTATETYPE state, DWORD value) PURE; + STDMETHOD(ValidateDevice)(THIS_ DWORD *pass_count) PURE; + STDMETHOD(SetPaletteEntries)(THIS_ UINT palette_idx, const PALETTEENTRY *entries) PURE; + STDMETHOD(GetPaletteEntries)(THIS_ UINT palette_idx, PALETTEENTRY *entries) PURE; + STDMETHOD(SetCurrentTexturePalette)(THIS_ UINT palette_idx) PURE; + STDMETHOD(GetCurrentTexturePalette)(THIS_ UINT *palette_idx) PURE; + STDMETHOD(SetScissorRect)(THIS_ const RECT *rect) PURE; + STDMETHOD(GetScissorRect)(THIS_ RECT *rect) PURE; + STDMETHOD(SetSoftwareVertexProcessing)(THIS_ WINBOOL software) PURE; + STDMETHOD_(WINBOOL, GetSoftwareVertexProcessing)(THIS) PURE; + STDMETHOD(SetNPatchMode)(THIS_ float segment_count) PURE; + STDMETHOD_(float, GetNPatchMode)(THIS) PURE; + STDMETHOD(DrawPrimitive)(THIS_ D3DPRIMITIVETYPE primitive_type, UINT start_vertex, UINT primitive_count) PURE; + STDMETHOD(DrawIndexedPrimitive)(THIS_ D3DPRIMITIVETYPE primitive_type, INT base_vertex_idx, UINT min_vertex_idx, + UINT vertex_count, UINT start_idx, UINT primitive_count) PURE; + STDMETHOD(DrawPrimitiveUP)(THIS_ D3DPRIMITIVETYPE primitive_type, + UINT primitive_count, const void *data, UINT stride) PURE; + STDMETHOD(DrawIndexedPrimitiveUP)(THIS_ D3DPRIMITIVETYPE primitive_type, UINT min_vertex_idx, UINT vertex_count, + UINT primitive_count, const void *index_data, D3DFORMAT index_format, const void *data, UINT stride) PURE; + STDMETHOD(ProcessVertices)(THIS_ UINT src_start_idx, UINT dst_idx, UINT vertex_count, + IDirect3DVertexBuffer9 *dst_buffer, IDirect3DVertexDeclaration9 *declaration, DWORD flags) PURE; + STDMETHOD(CreateVertexDeclaration)(THIS_ const D3DVERTEXELEMENT9 *elements, + IDirect3DVertexDeclaration9 **declaration) PURE; + STDMETHOD(SetVertexDeclaration)(THIS_ IDirect3DVertexDeclaration9 *declaration) PURE; + STDMETHOD(GetVertexDeclaration)(THIS_ IDirect3DVertexDeclaration9 **declaration) PURE; + STDMETHOD(SetFVF)(THIS_ DWORD fvf) PURE; + STDMETHOD(GetFVF)(THIS_ DWORD *fvf) PURE; + STDMETHOD(CreateVertexShader)(THIS_ const DWORD *byte_code, IDirect3DVertexShader9 **shader) PURE; + STDMETHOD(SetVertexShader)(THIS_ IDirect3DVertexShader9 *shader) PURE; + STDMETHOD(GetVertexShader)(THIS_ IDirect3DVertexShader9 **shader) PURE; + STDMETHOD(SetVertexShaderConstantF)(THIS_ UINT reg_idx, const float *data, UINT count) PURE; + STDMETHOD(GetVertexShaderConstantF)(THIS_ UINT reg_idx, float *data, UINT count) PURE; + STDMETHOD(SetVertexShaderConstantI)(THIS_ UINT reg_idx, const int *data, UINT count) PURE; + STDMETHOD(GetVertexShaderConstantI)(THIS_ UINT reg_idx, int *data, UINT count) PURE; + STDMETHOD(SetVertexShaderConstantB)(THIS_ UINT reg_idx, const WINBOOL *data, UINT count) PURE; + STDMETHOD(GetVertexShaderConstantB)(THIS_ UINT reg_idx, WINBOOL *data, UINT count) PURE; + STDMETHOD(SetStreamSource)(THIS_ UINT stream_idx, IDirect3DVertexBuffer9 *buffer, UINT offset, UINT stride) PURE; + STDMETHOD(GetStreamSource)(THIS_ UINT stream_idx, IDirect3DVertexBuffer9 **buffer, UINT *offset, UINT *stride) PURE; + STDMETHOD(SetStreamSourceFreq)(THIS_ UINT stream_idx, UINT frequency) PURE; + STDMETHOD(GetStreamSourceFreq)(THIS_ UINT stream_idx, UINT *frequency) PURE; + STDMETHOD(SetIndices)(THIS_ IDirect3DIndexBuffer9 *buffer) PURE; + STDMETHOD(GetIndices)(THIS_ IDirect3DIndexBuffer9 **buffer) PURE; + STDMETHOD(CreatePixelShader)(THIS_ const DWORD *byte_code, IDirect3DPixelShader9 **shader) PURE; + STDMETHOD(SetPixelShader)(THIS_ IDirect3DPixelShader9 *shader) PURE; + STDMETHOD(GetPixelShader)(THIS_ IDirect3DPixelShader9 **shader) PURE; + STDMETHOD(SetPixelShaderConstantF)(THIS_ UINT reg_idx, const float *data, UINT count) PURE; + STDMETHOD(GetPixelShaderConstantF)(THIS_ UINT reg_idx, float *data, UINT count) PURE; + STDMETHOD(SetPixelShaderConstantI)(THIS_ UINT reg_idx, const int *data, UINT count) PURE; + STDMETHOD(GetPixelShaderConstantI)(THIS_ UINT reg_idx, int *data, UINT count) PURE; + STDMETHOD(SetPixelShaderConstantB)(THIS_ UINT reg_idx, const WINBOOL *data, UINT count) PURE; + STDMETHOD(GetPixelShaderConstantB)(THIS_ UINT reg_idx, WINBOOL *data, UINT count) PURE; + STDMETHOD(DrawRectPatch)(THIS_ UINT handle, const float *segment_count, const D3DRECTPATCH_INFO *patch_info) PURE; + STDMETHOD(DrawTriPatch)(THIS_ UINT handle, const float *segment_count, const D3DTRIPATCH_INFO *patch_info) PURE; + STDMETHOD(DeletePatch)(THIS_ UINT handle) PURE; + STDMETHOD(CreateQuery)(THIS_ D3DQUERYTYPE type, IDirect3DQuery9 **query) PURE; + /* IDirect3DDevice9Ex */ + STDMETHOD(SetConvolutionMonoKernel)(THIS_ UINT width, UINT height, float *rows, float *columns) PURE; + STDMETHOD(ComposeRects)(THIS_ IDirect3DSurface9 *src_surface, IDirect3DSurface9 *dst_surface, + IDirect3DVertexBuffer9 *src_descs, UINT rect_count, IDirect3DVertexBuffer9 *dst_descs, + D3DCOMPOSERECTSOP operation, INT offset_x, INT offset_y) PURE; + STDMETHOD(PresentEx)(THIS_ const RECT *src_rect, const RECT *dst_rect, + HWND dst_window_override, const RGNDATA *dirty_region, DWORD flags) PURE; + STDMETHOD(GetGPUThreadPriority)(THIS_ INT *priority) PURE; + STDMETHOD(SetGPUThreadPriority)(THIS_ INT priority) PURE; + STDMETHOD(WaitForVBlank)(THIS_ UINT swapchain_idx) PURE; + STDMETHOD(CheckResourceResidency)(THIS_ IDirect3DResource9 **resources, UINT32 resource_count) PURE; + STDMETHOD(SetMaximumFrameLatency)(THIS_ UINT max_latency) PURE; + STDMETHOD(GetMaximumFrameLatency)(THIS_ UINT *max_latency) PURE; + STDMETHOD(CheckDeviceState)(THIS_ HWND dst_window) PURE; + STDMETHOD(CreateRenderTargetEx)(THIS_ UINT width, UINT height, D3DFORMAT format, + D3DMULTISAMPLE_TYPE multisample_type, DWORD multisample_quality, WINBOOL lockable, + IDirect3DSurface9 **surface, HANDLE *shared_handle, DWORD usage) PURE; + STDMETHOD(CreateOffscreenPlainSurfaceEx)(THIS_ UINT width, UINT Height, D3DFORMAT format, + D3DPOOL pool, IDirect3DSurface9 **surface, HANDLE *shared_handle, DWORD usage) PURE; + STDMETHOD(CreateDepthStencilSurfaceEx)(THIS_ UINT width, UINT height, D3DFORMAT format, + D3DMULTISAMPLE_TYPE multisample_type, DWORD multisample_quality, WINBOOL discard, + IDirect3DSurface9 **surface, HANDLE *shared_handle, DWORD usage) PURE; + STDMETHOD(ResetEx)(THIS_ D3DPRESENT_PARAMETERS *parameters, D3DDISPLAYMODEEX *mode) PURE; + STDMETHOD(GetDisplayModeEx)(THIS_ UINT swapchain_idx, D3DDISPLAYMODEEX *mode, D3DDISPLAYROTATION *rotation) PURE; +}; +#undef INTERFACE + +#if !defined(__cplusplus) || defined(CINTERFACE) +/* IUnknown */ +#define IDirect3DDevice9Ex_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) +#define IDirect3DDevice9Ex_AddRef(p) (p)->lpVtbl->AddRef(p) +#define IDirect3DDevice9Ex_Release(p) (p)->lpVtbl->Release(p) +/* IDirect3DDevice9 */ +#define IDirect3DDevice9Ex_TestCooperativeLevel(p) (p)->lpVtbl->TestCooperativeLevel(p) +#define IDirect3DDevice9Ex_GetAvailableTextureMem(p) (p)->lpVtbl->GetAvailableTextureMem(p) +#define IDirect3DDevice9Ex_EvictManagedResources(p) (p)->lpVtbl->EvictManagedResources(p) +#define IDirect3DDevice9Ex_GetDirect3D(p,a) (p)->lpVtbl->GetDirect3D(p,a) +#define IDirect3DDevice9Ex_GetDeviceCaps(p,a) (p)->lpVtbl->GetDeviceCaps(p,a) +#define IDirect3DDevice9Ex_GetDisplayMode(p,a,b) (p)->lpVtbl->GetDisplayMode(p,a,b) +#define IDirect3DDevice9Ex_GetCreationParameters(p,a) (p)->lpVtbl->GetCreationParameters(p,a) +#define IDirect3DDevice9Ex_SetCursorProperties(p,a,b,c) (p)->lpVtbl->SetCursorProperties(p,a,b,c) +#define IDirect3DDevice9Ex_SetCursorPosition(p,a,b,c) (p)->lpVtbl->SetCursorPosition(p,a,b,c) +#define IDirect3DDevice9Ex_ShowCursor(p,a) (p)->lpVtbl->ShowCursor(p,a) +#define IDirect3DDevice9Ex_CreateAdditionalSwapChain(p,a,b) (p)->lpVtbl->CreateAdditionalSwapChain(p,a,b) +#define IDirect3DDevice9Ex_GetSwapChain(p,a,b) (p)->lpVtbl->GetSwapChain(p,a,b) +#define IDirect3DDevice9Ex_GetNumberOfSwapChains(p) (p)->lpVtbl->GetNumberOfSwapChains(p) +#define IDirect3DDevice9Ex_Reset(p,a) (p)->lpVtbl->Reset(p,a) +#define IDirect3DDevice9Ex_Present(p,a,b,c,d) (p)->lpVtbl->Present(p,a,b,c,d) +#define IDirect3DDevice9Ex_GetBackBuffer(p,a,b,c,d) (p)->lpVtbl->GetBackBuffer(p,a,b,c,d) +#define IDirect3DDevice9Ex_GetRasterStatus(p,a,b) (p)->lpVtbl->GetRasterStatus(p,a,b) +#define IDirect3DDevice9Ex_SetDialogBoxMode(p,a) (p)->lpVtbl->SetDialogBoxMode(p,a) +#define IDirect3DDevice9Ex_SetGammaRamp(p,a,b,c) (p)->lpVtbl->SetGammaRamp(p,a,b,c) +#define IDirect3DDevice9Ex_GetGammaRamp(p,a,b) (p)->lpVtbl->GetGammaRamp(p,a,b) +#define IDirect3DDevice9Ex_CreateTexture(p,a,b,c,d,e,f,g,h) (p)->lpVtbl->CreateTexture(p,a,b,c,d,e,f,g,h) +#define IDirect3DDevice9Ex_CreateVolumeTexture(p,a,b,c,d,e,f,g,h,i) (p)->lpVtbl->CreateVolumeTexture(p,a,b,c,d,e,f,g,h,i) +#define IDirect3DDevice9Ex_CreateCubeTexture(p,a,b,c,d,e,f,g) (p)->lpVtbl->CreateCubeTexture(p,a,b,c,d,e,f,g) +#define IDirect3DDevice9Ex_CreateVertexBuffer(p,a,b,c,d,e,f) (p)->lpVtbl->CreateVertexBuffer(p,a,b,c,d,e,f) +#define IDirect3DDevice9Ex_CreateIndexBuffer(p,a,b,c,d,e,f) (p)->lpVtbl->CreateIndexBuffer(p,a,b,c,d,e,f) +#define IDirect3DDevice9Ex_CreateRenderTarget(p,a,b,c,d,e,f,g,h) (p)->lpVtbl->CreateRenderTarget(p,a,b,c,d,e,f,g,h) +#define IDirect3DDevice9Ex_CreateDepthStencilSurface(p,a,b,c,d,e,f,g,h) (p)->lpVtbl->CreateDepthStencilSurface(p,a,b,c,d,e,f,g,h) +#define IDirect3DDevice9Ex_UpdateSurface(p,a,b,c,d) (p)->lpVtbl->UpdateSurface(p,a,b,c,d) +#define IDirect3DDevice9Ex_UpdateTexture(p,a,b) (p)->lpVtbl->UpdateTexture(p,a,b) +#define IDirect3DDevice9Ex_GetRenderTargetData(p,a,b) (p)->lpVtbl->GetRenderTargetData(p,a,b) +#define IDirect3DDevice9Ex_GetFrontBufferData(p,a,b) (p)->lpVtbl->GetFrontBufferData(p,a,b) +#define IDirect3DDevice9Ex_StretchRect(p,a,b,c,d,e) (p)->lpVtbl->StretchRect(p,a,b,c,d,e) +#define IDirect3DDevice9Ex_ColorFill(p,a,b,c) (p)->lpVtbl->ColorFill(p,a,b,c) +#define IDirect3DDevice9Ex_CreateOffscreenPlainSurface(p,a,b,c,d,e,f) (p)->lpVtbl->CreateOffscreenPlainSurface(p,a,b,c,d,e,f) +#define IDirect3DDevice9Ex_SetRenderTarget(p,a,b) (p)->lpVtbl->SetRenderTarget(p,a,b) +#define IDirect3DDevice9Ex_GetRenderTarget(p,a,b) (p)->lpVtbl->GetRenderTarget(p,a,b) +#define IDirect3DDevice9Ex_SetDepthStencilSurface(p,a) (p)->lpVtbl->SetDepthStencilSurface(p,a) +#define IDirect3DDevice9Ex_GetDepthStencilSurface(p,a) (p)->lpVtbl->GetDepthStencilSurface(p,a) +#define IDirect3DDevice9Ex_BeginScene(p) (p)->lpVtbl->BeginScene(p) +#define IDirect3DDevice9Ex_EndScene(p) (p)->lpVtbl->EndScene(p) +#define IDirect3DDevice9Ex_Clear(p,a,b,c,d,e,f) (p)->lpVtbl->Clear(p,a,b,c,d,e,f) +#define IDirect3DDevice9Ex_SetTransform(p,a,b) (p)->lpVtbl->SetTransform(p,a,b) +#define IDirect3DDevice9Ex_GetTransform(p,a,b) (p)->lpVtbl->GetTransform(p,a,b) +#define IDirect3DDevice9Ex_MultiplyTransform(p,a,b) (p)->lpVtbl->MultiplyTransform(p,a,b) +#define IDirect3DDevice9Ex_SetViewport(p,a) (p)->lpVtbl->SetViewport(p,a) +#define IDirect3DDevice9Ex_GetViewport(p,a) (p)->lpVtbl->GetViewport(p,a) +#define IDirect3DDevice9Ex_SetMaterial(p,a) (p)->lpVtbl->SetMaterial(p,a) +#define IDirect3DDevice9Ex_GetMaterial(p,a) (p)->lpVtbl->GetMaterial(p,a) +#define IDirect3DDevice9Ex_SetLight(p,a,b) (p)->lpVtbl->SetLight(p,a,b) +#define IDirect3DDevice9Ex_GetLight(p,a,b) (p)->lpVtbl->GetLight(p,a,b) +#define IDirect3DDevice9Ex_LightEnable(p,a,b) (p)->lpVtbl->LightEnable(p,a,b) +#define IDirect3DDevice9Ex_GetLightEnable(p,a,b) (p)->lpVtbl->GetLightEnable(p,a,b) +#define IDirect3DDevice9Ex_SetClipPlane(p,a,b) (p)->lpVtbl->SetClipPlane(p,a,b) +#define IDirect3DDevice9Ex_GetClipPlane(p,a,b) (p)->lpVtbl->GetClipPlane(p,a,b) +#define IDirect3DDevice9Ex_SetRenderState(p,a,b) (p)->lpVtbl->SetRenderState(p,a,b) +#define IDirect3DDevice9Ex_GetRenderState(p,a,b) (p)->lpVtbl->GetRenderState(p,a,b) +#define IDirect3DDevice9Ex_CreateStateBlock(p,a,b) (p)->lpVtbl->CreateStateBlock(p,a,b) +#define IDirect3DDevice9Ex_BeginStateBlock(p) (p)->lpVtbl->BeginStateBlock(p) +#define IDirect3DDevice9Ex_EndStateBlock(p,a) (p)->lpVtbl->EndStateBlock(p,a) +#define IDirect3DDevice9Ex_SetClipStatus(p,a) (p)->lpVtbl->SetClipStatus(p,a) +#define IDirect3DDevice9Ex_GetClipStatus(p,a) (p)->lpVtbl->GetClipStatus(p,a) +#define IDirect3DDevice9Ex_GetTexture(p,a,b) (p)->lpVtbl->GetTexture(p,a,b) +#define IDirect3DDevice9Ex_SetTexture(p,a,b) (p)->lpVtbl->SetTexture(p,a,b) +#define IDirect3DDevice9Ex_GetTextureStageState(p,a,b,c) (p)->lpVtbl->GetTextureStageState(p,a,b,c) +#define IDirect3DDevice9Ex_SetTextureStageState(p,a,b,c) (p)->lpVtbl->SetTextureStageState(p,a,b,c) +#define IDirect3DDevice9Ex_GetSamplerState(p,a,b,c) (p)->lpVtbl->GetSamplerState(p,a,b,c) +#define IDirect3DDevice9Ex_SetSamplerState(p,a,b,c) (p)->lpVtbl->SetSamplerState(p,a,b,c) +#define IDirect3DDevice9Ex_ValidateDevice(p,a) (p)->lpVtbl->ValidateDevice(p,a) +#define IDirect3DDevice9Ex_SetPaletteEntries(p,a,b) (p)->lpVtbl->SetPaletteEntries(p,a,b) +#define IDirect3DDevice9Ex_GetPaletteEntries(p,a,b) (p)->lpVtbl->GetPaletteEntries(p,a,b) +#define IDirect3DDevice9Ex_SetCurrentTexturePalette(p,a) (p)->lpVtbl->SetCurrentTexturePalette(p,a) +#define IDirect3DDevice9Ex_GetCurrentTexturePalette(p,a) (p)->lpVtbl->GetCurrentTexturePalette(p,a) +#define IDirect3DDevice9Ex_SetScissorRect(p,a) (p)->lpVtbl->SetScissorRect(p,a) +#define IDirect3DDevice9Ex_GetScissorRect(p,a) (p)->lpVtbl->GetScissorRect(p,a) +#define IDirect3DDevice9Ex_SetSoftwareVertexProcessing(p,a) (p)->lpVtbl->SetSoftwareVertexProcessing(p,a) +#define IDirect3DDevice9Ex_GetSoftwareVertexProcessing(p) (p)->lpVtbl->GetSoftwareVertexProcessing(p) +#define IDirect3DDevice9Ex_SetNPatchMode(p,a) (p)->lpVtbl->SetNPatchMode(p,a) +#define IDirect3DDevice9Ex_GetNPatchMode(p) (p)->lpVtbl->GetNPatchMode(p) +#define IDirect3DDevice9Ex_DrawPrimitive(p,a,b,c) (p)->lpVtbl->DrawPrimitive(p,a,b,c) +#define IDirect3DDevice9Ex_DrawIndexedPrimitive(p,a,b,c,d,e,f) (p)->lpVtbl->DrawIndexedPrimitive(p,a,b,c,d,e,f) +#define IDirect3DDevice9Ex_DrawPrimitiveUP(p,a,b,c,d) (p)->lpVtbl->DrawPrimitiveUP(p,a,b,c,d) +#define IDirect3DDevice9Ex_DrawIndexedPrimitiveUP(p,a,b,c,d,e,f,g,h) (p)->lpVtbl->DrawIndexedPrimitiveUP(p,a,b,c,d,e,f,g,h) +#define IDirect3DDevice9Ex_ProcessVertices(p,a,b,c,d,e,f) (p)->lpVtbl->ProcessVertices(p,a,b,c,d,e,f) +#define IDirect3DDevice9Ex_CreateVertexDeclaration(p,a,b) (p)->lpVtbl->CreateVertexDeclaration(p,a,b) +#define IDirect3DDevice9Ex_SetVertexDeclaration(p,a) (p)->lpVtbl->SetVertexDeclaration(p,a) +#define IDirect3DDevice9Ex_GetVertexDeclaration(p,a) (p)->lpVtbl->GetVertexDeclaration(p,a) +#define IDirect3DDevice9Ex_SetFVF(p,a) (p)->lpVtbl->SetFVF(p,a) +#define IDirect3DDevice9Ex_GetFVF(p,a) (p)->lpVtbl->GetFVF(p,a) +#define IDirect3DDevice9Ex_CreateVertexShader(p,a,b) (p)->lpVtbl->CreateVertexShader(p,a,b) +#define IDirect3DDevice9Ex_SetVertexShader(p,a) (p)->lpVtbl->SetVertexShader(p,a) +#define IDirect3DDevice9Ex_GetVertexShader(p,a) (p)->lpVtbl->GetVertexShader(p,a) +#define IDirect3DDevice9Ex_SetVertexShaderConstantF(p,a,b,c) (p)->lpVtbl->SetVertexShaderConstantF(p,a,b,c) +#define IDirect3DDevice9Ex_GetVertexShaderConstantF(p,a,b,c) (p)->lpVtbl->GetVertexShaderConstantF(p,a,b,c) +#define IDirect3DDevice9Ex_SetVertexShaderConstantI(p,a,b,c) (p)->lpVtbl->SetVertexShaderConstantI(p,a,b,c) +#define IDirect3DDevice9Ex_GetVertexShaderConstantI(p,a,b,c) (p)->lpVtbl->GetVertexShaderConstantI(p,a,b,c) +#define IDirect3DDevice9Ex_SetVertexShaderConstantB(p,a,b,c) (p)->lpVtbl->SetVertexShaderConstantB(p,a,b,c) +#define IDirect3DDevice9Ex_GetVertexShaderConstantB(p,a,b,c) (p)->lpVtbl->GetVertexShaderConstantB(p,a,b,c) +#define IDirect3DDevice9Ex_SetStreamSource(p,a,b,c,d) (p)->lpVtbl->SetStreamSource(p,a,b,c,d) +#define IDirect3DDevice9Ex_GetStreamSource(p,a,b,c,d) (p)->lpVtbl->GetStreamSource(p,a,b,c,d) +#define IDirect3DDevice9Ex_SetStreamSourceFreq(p,a,b) (p)->lpVtbl->SetStreamSourceFreq(p,a,b) +#define IDirect3DDevice9Ex_GetStreamSourceFreq(p,a,b) (p)->lpVtbl->GetStreamSourceFreq(p,a,b) +#define IDirect3DDevice9Ex_SetIndices(p,a) (p)->lpVtbl->SetIndices(p,a) +#define IDirect3DDevice9Ex_GetIndices(p,a) (p)->lpVtbl->GetIndices(p,a) +#define IDirect3DDevice9Ex_CreatePixelShader(p,a,b) (p)->lpVtbl->CreatePixelShader(p,a,b) +#define IDirect3DDevice9Ex_SetPixelShader(p,a) (p)->lpVtbl->SetPixelShader(p,a) +#define IDirect3DDevice9Ex_GetPixelShader(p,a) (p)->lpVtbl->GetPixelShader(p,a) +#define IDirect3DDevice9Ex_SetPixelShaderConstantF(p,a,b,c) (p)->lpVtbl->SetPixelShaderConstantF(p,a,b,c) +#define IDirect3DDevice9Ex_GetPixelShaderConstantF(p,a,b,c) (p)->lpVtbl->GetPixelShaderConstantF(p,a,b,c) +#define IDirect3DDevice9Ex_SetPixelShaderConstantI(p,a,b,c) (p)->lpVtbl->SetPixelShaderConstantI(p,a,b,c) +#define IDirect3DDevice9Ex_GetPixelShaderConstantI(p,a,b,c) (p)->lpVtbl->GetPixelShaderConstantI(p,a,b,c) +#define IDirect3DDevice9Ex_SetPixelShaderConstantB(p,a,b,c) (p)->lpVtbl->SetPixelShaderConstantB(p,a,b,c) +#define IDirect3DDevice9Ex_GetPixelShaderConstantB(p,a,b,c) (p)->lpVtbl->GetPixelShaderConstantB(p,a,b,c) +#define IDirect3DDevice9Ex_DrawRectPatch(p,a,b,c) (p)->lpVtbl->DrawRectPatch(p,a,b,c) +#define IDirect3DDevice9Ex_DrawTriPatch(p,a,b,c) (p)->lpVtbl->DrawTriPatch(p,a,b,c) +#define IDirect3DDevice9Ex_DeletePatch(p,a) (p)->lpVtbl->DeletePatch(p,a) +#define IDirect3DDevice9Ex_CreateQuery(p,a,b) (p)->lpVtbl->CreateQuery(p,a,b) +/* IDirect3DDevice9Ex */ +#define IDirect3DDevice9Ex_SetConvolutionMonoKernel(p,a,b,c,d) (p)->lpVtbl->SetConvolutionMonoKernel(p,a,b,c,d) +#define IDirect3DDevice9Ex_ComposeRects(p,a,b,c,d,e,f,g,h) (p)->lpVtbl->ComposeRects(p,a,b,c,d,e,f,g,h) +#define IDirect3DDevice9Ex_PresentEx(p,a,b,c,d,e) (p)->lpVtbl->PresentEx(p,a,b,c,d,e) +#define IDirect3DDevice9Ex_GetGPUThreadPriority(p,a) (p)->lpVtbl->GetGPUThreadPriority(p,a) +#define IDirect3DDevice9Ex_SetGPUThreadPriority(p,a) (p)->lpVtbl->SetGPUThreadPriority(p,a) +#define IDirect3DDevice9Ex_WaitForVBlank(p,a) (p)->lpVtbl->WaitForVBlank(p,a) +#define IDirect3DDevice9Ex_CheckResourceResidency(p,a,b) (p)->lpVtbl->CheckResourceResidency(p,a,b) +#define IDirect3DDevice9Ex_SetMaximumFrameLatency(p,a) (p)->lpVtbl->SetMaximumFrameLatency(p,a) +#define IDirect3DDevice9Ex_GetMaximumFrameLatency(p,a) (p)->lpVtbl->GetMaximumFrameLatency(p,a) +#define IDirect3DDevice9Ex_CheckDeviceState(p,a) (p)->lpVtbl->CheckDeviceState(p,a) +#define IDirect3DDevice9Ex_CreateRenderTargetEx(p,a,b,c,d,e,f,g,h,i) (p)->lpVtbl->CreateRenderTargetEx(p,a,b,c,d,e,f,g,h,i) +#define IDirect3DDevice9Ex_CreateOffscreenPlainSurfaceEx(p,a,b,c,d,e,f,g) (p)->lpVtbl->CreateOffscreenPlainSurfaceEx(p,a,b,c,d,e,f,g) +#define IDirect3DDevice9Ex_CreateDepthStencilSurfaceEx(p,a,b,c,d,e,f,g,h,i) (p)->lpVtbl->CreateDepthStencilSurfaceEx(p,a,b,c,d,e,f,g,h,i) +#define IDirect3DDevice9Ex_ResetEx(p,a,b) (p)->lpVtbl->ResetEx(p,a,b) +#define IDirect3DDevice9Ex_GetDisplayModeEx(p,a,b,c) (p)->lpVtbl->GetDisplayModeEx(p,a,b,c) +#else +/* IUnknown */ +#define IDirect3DDevice9Ex_QueryInterface(p,a,b) (p)->QueryInterface(a,b) +#define IDirect3DDevice9Ex_AddRef(p) (p)->AddRef() +#define IDirect3DDevice9Ex_Release(p) (p)->Release() +/* IDirect3DDevice9 */ +#define IDirect3DDevice9Ex_TestCooperativeLevel(p) (p)->TestCooperativeLevel() +#define IDirect3DDevice9Ex_GetAvailableTextureMem(p) (p)->GetAvailableTextureMem() +#define IDirect3DDevice9Ex_EvictManagedResources(p) (p)->EvictManagedResources() +#define IDirect3DDevice9Ex_GetDirect3D(p,a) (p)->GetDirect3D(a) +#define IDirect3DDevice9Ex_GetDeviceCaps(p,a) (p)->GetDeviceCaps(a) +#define IDirect3DDevice9Ex_GetDisplayMode(p,a,b) (p)->GetDisplayMode(a,b) +#define IDirect3DDevice9Ex_GetCreationParameters(p,a) (p)->GetCreationParameters(a) +#define IDirect3DDevice9Ex_SetCursorProperties(p,a,b,c) (p)->SetCursorProperties(a,b,c) +#define IDirect3DDevice9Ex_SetCursorPosition(p,a,b,c) (p)->SetCursorPosition(a,b,c) +#define IDirect3DDevice9Ex_ShowCursor(p,a) (p)->ShowCursor(a) +#define IDirect3DDevice9Ex_CreateAdditionalSwapChain(p,a,b) (p)->CreateAdditionalSwapChain(a,b) +#define IDirect3DDevice9Ex_GetSwapChain(p,a,b) (p)->GetSwapChain(a,b) +#define IDirect3DDevice9Ex_GetNumberOfSwapChains(p) (p)->GetNumberOfSwapChains() +#define IDirect3DDevice9Ex_Reset(p,a) (p)->Reset(a) +#define IDirect3DDevice9Ex_Present(p,a,b,c,d) (p)->Present(a,b,c,d) +#define IDirect3DDevice9Ex_GetBackBuffer(p,a,b,c,d) (p)->GetBackBuffer(a,b,c,d) +#define IDirect3DDevice9Ex_GetRasterStatus(p,a,b) (p)->GetRasterStatus(a,b) +#define IDirect3DDevice9Ex_SetDialogBoxMode(p,a) (p)->SetDialogBoxMode(a) +#define IDirect3DDevice9Ex_SetGammaRamp(p,a,b,c) (p)->SetGammaRamp(a,b,c) +#define IDirect3DDevice9Ex_GetGammaRamp(p,a,b) (p)->GetGammaRamp(a,b) +#define IDirect3DDevice9Ex_CreateTexture(p,a,b,c,d,e,f,g,h) (p)->CreateTexture(a,b,c,d,e,f,g,h) +#define IDirect3DDevice9Ex_CreateVolumeTexture(p,a,b,c,d,e,f,g,h,i) (p)->CreateVolumeTexture(a,b,c,d,e,f,g,h,i) +#define IDirect3DDevice9Ex_CreateCubeTexture(p,a,b,c,d,e,f,g) (p)->CreateCubeTexture(a,b,c,d,e,f,g) +#define IDirect3DDevice9Ex_CreateVertexBuffer(p,a,b,c,d,e,f) (p)->CreateVertexBuffer(a,b,c,d,e,f) +#define IDirect3DDevice9Ex_CreateIndexBuffer(p,a,b,c,d,e,f) (p)->CreateIndexBuffer(a,b,c,d,e,f) +#define IDirect3DDevice9Ex_CreateRenderTarget(p,a,b,c,d,e,f,g,h) (p)->CreateRenderTarget(a,b,c,d,e,f,g,h) +#define IDirect3DDevice9Ex_CreateDepthStencilSurface(p,a,b,c,d,e,f,g,h) (p)->CreateDepthStencilSurface(a,b,c,d,e,f,g,h) +#define IDirect3DDevice9Ex_UpdateSurface(p,a,b,c,d) (p)->UpdateSurface(a,b,c,d) +#define IDirect3DDevice9Ex_UpdateTexture(p,a,b) (p)->UpdateTexture(a,b) +#define IDirect3DDevice9Ex_GetRenderTargetData(p,a,b) (p)->GetRenderTargetData(a,b) +#define IDirect3DDevice9Ex_GetFrontBufferData(p,a,b) (p)->GetFrontBufferData(a,b) +#define IDirect3DDevice9Ex_StretchRect(p,a,b,c,d,e) (p)->StretchRect(a,b,c,d,e) +#define IDirect3DDevice9Ex_ColorFill(p,a,b,c) (p)->ColorFill(a,b,c) +#define IDirect3DDevice9Ex_CreateOffscreenPlainSurface(p,a,b,c,d,e,f) (p)->CreateOffscreenPlainSurface(a,b,c,d,e,f) +#define IDirect3DDevice9Ex_SetRenderTarget(p,a,b) (p)->SetRenderTarget(a,b) +#define IDirect3DDevice9Ex_GetRenderTarget(p,a,b) (p)->GetRenderTarget(a,b) +#define IDirect3DDevice9Ex_SetDepthStencilSurface(p,a) (p)->SetDepthStencilSurface(a) +#define IDirect3DDevice9Ex_GetDepthStencilSurface(p,a) (p)->GetDepthStencilSurface(a) +#define IDirect3DDevice9Ex_BeginScene(p) (p)->BeginScene() +#define IDirect3DDevice9Ex_EndScene(p) (p)->EndScene() +#define IDirect3DDevice9Ex_Clear(p,a,b,c,d,e,f) (p)->Clear(a,b,c,d,e,f) +#define IDirect3DDevice9Ex_SetTransform(p,a,b) (p)->SetTransform(a,b) +#define IDirect3DDevice9Ex_GetTransform(p,a,b) (p)->GetTransform(a,b) +#define IDirect3DDevice9Ex_MultiplyTransform(p,a,b) (p)->MultiplyTransform(a,b) +#define IDirect3DDevice9Ex_SetViewport(p,a) (p)->SetViewport(a) +#define IDirect3DDevice9Ex_GetViewport(p,a) (p)->GetViewport(a) +#define IDirect3DDevice9Ex_SetMaterial(p,a) (p)->SetMaterial(a) +#define IDirect3DDevice9Ex_GetMaterial(p,a) (p)->GetMaterial(a) +#define IDirect3DDevice9Ex_SetLight(p,a,b) (p)->SetLight(a,b) +#define IDirect3DDevice9Ex_GetLight(p,a,b) (p)->GetLight(a,b) +#define IDirect3DDevice9Ex_LightEnable(p,a,b) (p)->LightEnable(a,b) +#define IDirect3DDevice9Ex_GetLightEnable(p,a,b) (p)->GetLightEnable(a,b) +#define IDirect3DDevice9Ex_SetClipPlane(p,a,b) (p)->SetClipPlane(a,b) +#define IDirect3DDevice9Ex_GetClipPlane(p,a,b) (p)->GetClipPlane(a,b) +#define IDirect3DDevice9Ex_SetRenderState(p,a,b) (p)->SetRenderState(a,b) +#define IDirect3DDevice9Ex_GetRenderState(p,a,b) (p)->GetRenderState(a,b) +#define IDirect3DDevice9Ex_CreateStateBlock(p,a,b) (p)->CreateStateBlock(a,b) +#define IDirect3DDevice9Ex_BeginStateBlock(p) (p)->BeginStateBlock() +#define IDirect3DDevice9Ex_EndStateBlock(p,a) (p)->EndStateBlock(a) +#define IDirect3DDevice9Ex_SetClipStatus(p,a) (p)->SetClipStatus(a) +#define IDirect3DDevice9Ex_GetClipStatus(p,a) (p)->GetClipStatus(a) +#define IDirect3DDevice9Ex_GetTexture(p,a,b) (p)->GetTexture(a,b) +#define IDirect3DDevice9Ex_SetTexture(p,a,b) (p)->SetTexture(a,b) +#define IDirect3DDevice9Ex_GetTextureStageState(p,a,b,c) (p)->GetTextureStageState(a,b,c) +#define IDirect3DDevice9Ex_SetTextureStageState(p,a,b,c) (p)->SetTextureStageState(a,b,c) +#define IDirect3DDevice9Ex_GetSamplerState(p,a,b,c) (p)->GetSamplerState(a,b,c) +#define IDirect3DDevice9Ex_SetSamplerState(p,a,b,c) (p)->SetSamplerState(a,b,c) +#define IDirect3DDevice9Ex_ValidateDevice(p,a) (p)->ValidateDevice(a) +#define IDirect3DDevice9Ex_SetPaletteEntries(p,a,b) (p)->SetPaletteEntries(a,b) +#define IDirect3DDevice9Ex_GetPaletteEntries(p,a,b) (p)->GetPaletteEntries(a,b) +#define IDirect3DDevice9Ex_SetCurrentTexturePalette(p,a) (p)->SetCurrentTexturePalette(a) +#define IDirect3DDevice9Ex_GetCurrentTexturePalette(p,a) (p)->GetCurrentTexturePalette(a) +#define IDirect3DDevice9Ex_SetScissorRect(p,a) (p)->SetScissorRect(a) +#define IDirect3DDevice9Ex_GetScissorRect(p,a) (p)->GetScissorRect(a) +#define IDirect3DDevice9Ex_SetSoftwareVertexProcessing(p,a) (p)->SetSoftwareVertexProcessing(a) +#define IDirect3DDevice9Ex_GetSoftwareVertexProcessing(p) (p)->GetSoftwareVertexProcessing() +#define IDirect3DDevice9Ex_SetNPatchMode(p,a) (p)->SetNPatchMode(a) +#define IDirect3DDevice9Ex_GetNPatchMode(p) (p)->GetNPatchMode() +#define IDirect3DDevice9Ex_DrawPrimitive(p,a,b,c) (p)->DrawPrimitive(a,b,c) +#define IDirect3DDevice9Ex_DrawIndexedPrimitive(p,a,b,c,d,e,f) (p)->DrawIndexedPrimitive(a,b,c,d,e,f) +#define IDirect3DDevice9Ex_DrawPrimitiveUP(p,a,b,c,d) (p)->DrawPrimitiveUP(a,b,c,d) +#define IDirect3DDevice9Ex_DrawIndexedPrimitiveUP(p,a,b,c,d,e,f,g,h) (p)->DrawIndexedPrimitiveUP(a,b,c,d,e,f,g,h) +#define IDirect3DDevice9Ex_ProcessVertices(p,a,b,c,d,e,f) (p)->ProcessVertices(a,b,c,d,e,f) +#define IDirect3DDevice9Ex_CreateVertexDeclaration(p,a,b) (p)->CreateVertexDeclaration(a,b) +#define IDirect3DDevice9Ex_SetVertexDeclaration(p,a) (p)->SetVertexDeclaration(a) +#define IDirect3DDevice9Ex_GetVertexDeclaration(p,a) (p)->GetVertexDeclaration(a) +#define IDirect3DDevice9Ex_SetFVF(p,a) (p)->SetFVF(a) +#define IDirect3DDevice9Ex_GetFVF(p,a) (p)->GetFVF(a) +#define IDirect3DDevice9Ex_CreateVertexShader(p,a,b) (p)->CreateVertexShader(a,b) +#define IDirect3DDevice9Ex_SetVertexShader(p,a) (p)->SetVertexShader(a) +#define IDirect3DDevice9Ex_GetVertexShader(p,a) (p)->GetVertexShader(a) +#define IDirect3DDevice9Ex_SetVertexShaderConstantF(p,a,b,c) (p)->SetVertexShaderConstantF(a,b,c) +#define IDirect3DDevice9Ex_GetVertexShaderConstantF(p,a,b,c) (p)->GetVertexShaderConstantF(a,b,c) +#define IDirect3DDevice9Ex_SetVertexShaderConstantI(p,a,b,c) (p)->SetVertexShaderConstantI(a,b,c) +#define IDirect3DDevice9Ex_GetVertexShaderConstantI(p,a,b,c) (p)->GetVertexShaderConstantI(a,b,c) +#define IDirect3DDevice9Ex_SetVertexShaderConstantB(p,a,b,c) (p)->SetVertexShaderConstantB(a,b,c) +#define IDirect3DDevice9Ex_GetVertexShaderConstantB(p,a,b,c) (p)->GetVertexShaderConstantB(a,b,c) +#define IDirect3DDevice9Ex_SetStreamSource(p,a,b,c,d) (p)->SetStreamSource(a,b,c,d) +#define IDirect3DDevice9Ex_GetStreamSource(p,a,b,c,d) (p)->GetStreamSource(a,b,c,d) +#define IDirect3DDevice9Ex_SetStreamSourceFreq(p,a,b) (p)->SetStreamSourceFreq(a,b) +#define IDirect3DDevice9Ex_GetStreamSourceFreq(p,a,b) (p)->GetStreamSourceFreq(a,b) +#define IDirect3DDevice9Ex_SetIndices(p,a) (p)->SetIndices(a) +#define IDirect3DDevice9Ex_GetIndices(p,a) (p)->GetIndices(a) +#define IDirect3DDevice9Ex_CreatePixelShader(p,a,b) (p)->CreatePixelShader(a,b) +#define IDirect3DDevice9Ex_SetPixelShader(p,a) (p)->SetPixelShader(a) +#define IDirect3DDevice9Ex_GetPixelShader(p,a) (p)->GetPixelShader(a) +#define IDirect3DDevice9Ex_SetPixelShaderConstantF(p,a,b,c) (p)->SetPixelShaderConstantF(a,b,c) +#define IDirect3DDevice9Ex_GetPixelShaderConstantF(p,a,b,c) (p)->GetPixelShaderConstantF(a,b,c) +#define IDirect3DDevice9Ex_SetPixelShaderConstantI(p,a,b,c) (p)->SetPixelShaderConstantI(a,b,c) +#define IDirect3DDevice9Ex_GetPixelShaderConstantI(p,a,b,c) (p)->GetPixelShaderConstantI(a,b,c) +#define IDirect3DDevice9Ex_SetPixelShaderConstantB(p,a,b,c) (p)->SetPixelShaderConstantB(a,b,c) +#define IDirect3DDevice9Ex_GetPixelShaderConstantB(p,a,b,c) (p)->GetPixelShaderConstantB(a,b,c) +#define IDirect3DDevice9Ex_DrawRectPatch(p,a,b,c) (p)->DrawRectPatch(a,b,c) +#define IDirect3DDevice9Ex_DrawTriPatch(p,a,b,c) (p)->DrawTriPatch(a,b,c) +#define IDirect3DDevice9Ex_DeletePatch(p,a) (p)->DeletePatch(a) +#define IDirect3DDevice9Ex_CreateQuery(p,a,b) (p)->CreateQuery(a,b) +/* IDirect3DDevice9Ex */ +#define IDirect3DDevice9Ex_SetConvolutionMonoKernel(p,a,b,c,d) (p)->SetConvolutionMonoKernel(a,b,c,d) +#define IDirect3DDevice9Ex_ComposeRects(p,a,b,c,d,e,f,g,h) (p)->ComposeRects(a,b,c,d,e,f,g,h) +#define IDirect3DDevice9Ex_PresentEx(p,a,b,c,d,e) (p)->PresentEx(a,b,c,d,e) +#define IDirect3DDevice9Ex_GetGPUThreadPriority(p,a) (p)->GetGPUThreadPriority(a) +#define IDirect3DDevice9Ex_SetGPUThreadPriority(p,a) (p)->SetGPUThreadPriority(a) +#define IDirect3DDevice9Ex_WaitForVBlank(p,a) (p)->WaitForVBlank(a) +#define IDirect3DDevice9Ex_CheckResourceResidency(p,a,b) (p)->CheckResourceResidency(a,b) +#define IDirect3DDevice9Ex_SetMaximumFrameLatency(p,a) (p)->SetMaximumFrameLatency(a) +#define IDirect3DDevice9Ex_GetMaximumFrameLatency(p,a) (p)->GetMaximumFrameLatency(a) +#define IDirect3DDevice9Ex_CheckDeviceState(p,a) (p)->CheckDeviceState(a) +#define IDirect3DDevice9Ex_CreateRenderTargetEx(p,a,b,c,d,e,f,g,h,i) (p)->CreateRenderTargetEx(a,b,c,d,e,f,g,h,i) +#define IDirect3DDevice9Ex_CreateOffscreenPlainSurfaceEx(p,a,b,c,d,e,f,g) (p)->CreateOffscreenPlainSurfaceEx(a,b,c,d,e,f,g) +#define IDirect3DDevice9Ex_CreateDepthStencilSurfaceEx(p,a,b,c,d,e,f,g,h,i) (p)->CreateDepthStencilSurfaceEx(a,b,c,d,e,f,g,h,i) +#define IDirect3DDevice9Ex_ResetEx(p,a,b) (p)->ResetEx(a,b) +#define IDirect3DDevice9Ex_GetDisplayModeEx(p,a,b,c) (p)->GetDisplayModeEx(a,b,c) +#endif + +#endif /* !defined(D3D_DISABLE_9EX) */ + +#ifdef __cplusplus +extern "C" { +#endif /* defined(__cplusplus) */ + +int WINAPI D3DPERF_BeginEvent(D3DCOLOR color, const WCHAR *name); +int WINAPI D3DPERF_EndEvent(void); +DWORD WINAPI D3DPERF_GetStatus(void); +WINBOOL WINAPI D3DPERF_QueryRepeatFrame(void); +void WINAPI D3DPERF_SetMarker(D3DCOLOR color, const WCHAR *name); +void WINAPI D3DPERF_SetOptions(DWORD options); +void WINAPI D3DPERF_SetRegion(D3DCOLOR color, const WCHAR *name); + +IDirect3D9 * WINAPI Direct3DCreate9(UINT sdk_version); +#ifndef D3D_DISABLE_9EX +HRESULT WINAPI Direct3DCreate9Ex(UINT sdk_version, IDirect3D9Ex **d3d9ex); +#endif + +#ifdef __cplusplus +} /* extern "C" */ +#endif /* defined(__cplusplus) */ + + +#endif /* _D3D9_H_ */ diff --git a/src/libs/dxvk-native-1.9.2a/include/native/directx/d3d9caps.h b/src/libs/dxvk-native-1.9.2a/include/native/directx/d3d9caps.h new file mode 100644 index 00000000..1068a2c3 --- /dev/null +++ b/src/libs/dxvk-native-1.9.2a/include/native/directx/d3d9caps.h @@ -0,0 +1,457 @@ +/* + * Copyright (C) 2002-2003 Jason Edmeades + * Raphael Junqueira + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; either + * version 2.1 of the License, or (at your option) any later version. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA + */ + +#ifndef __WINE_D3D9CAPS_H +#define __WINE_D3D9CAPS_H + +#ifdef __i386__ +#include +#endif + +/* + * Definitions + */ +#define D3DCAPS_OVERLAY __MSABI_LONG(0x00000800) +#define D3DCAPS_READ_SCANLINE __MSABI_LONG(0x00020000) + +#define D3DCURSORCAPS_COLOR 1 +#define D3DCURSORCAPS_LOWRES 2 + + +#define D3DDEVCAPS2_STREAMOFFSET __MSABI_LONG(0x00000001) +#define D3DDEVCAPS2_DMAPNPATCH __MSABI_LONG(0x00000002) +#define D3DDEVCAPS2_ADAPTIVETESSRTPATCH __MSABI_LONG(0x00000004) +#define D3DDEVCAPS2_ADAPTIVETESSNPATCH __MSABI_LONG(0x00000008) +#define D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES __MSABI_LONG(0x00000010) +#define D3DDEVCAPS2_PRESAMPLEDDMAPNPATCH __MSABI_LONG(0x00000020) +#define D3DDEVCAPS2_VERTEXELEMENTSCANSHARESTREAMOFFSET __MSABI_LONG(0x00000040) + +#define D3DDEVCAPS_EXECUTESYSTEMMEMORY 0x0000010 +#define D3DDEVCAPS_EXECUTEVIDEOMEMORY 0x0000020 +#define D3DDEVCAPS_TLVERTEXSYSTEMMEMORY 0x0000040 +#define D3DDEVCAPS_TLVERTEXVIDEOMEMORY 0x0000080 +#define D3DDEVCAPS_TEXTURESYSTEMMEMORY 0x0000100 +#define D3DDEVCAPS_TEXTUREVIDEOMEMORY 0x0000200 +#define D3DDEVCAPS_DRAWPRIMTLVERTEX 0x0000400 +#define D3DDEVCAPS_CANRENDERAFTERFLIP 0x0000800 +#define D3DDEVCAPS_TEXTURENONLOCALVIDMEM 0x0001000 +#define D3DDEVCAPS_DRAWPRIMITIVES2 0x0002000 +#define D3DDEVCAPS_SEPARATETEXTUREMEMORIES 0x0004000 +#define D3DDEVCAPS_DRAWPRIMITIVES2EX 0x0008000 +#define D3DDEVCAPS_HWTRANSFORMANDLIGHT 0x0010000 +#define D3DDEVCAPS_CANBLTSYSTONONLOCAL 0x0020000 +#define D3DDEVCAPS_HWRASTERIZATION 0x0080000 +#define D3DDEVCAPS_PUREDEVICE 0x0100000 +#define D3DDEVCAPS_QUINTICRTPATCHES 0x0200000 +#define D3DDEVCAPS_RTPATCHES 0x0400000 +#define D3DDEVCAPS_RTPATCHHANDLEZERO 0x0800000 +#define D3DDEVCAPS_NPATCHES 0x1000000 + +#define D3DFVFCAPS_TEXCOORDCOUNTMASK 0x00FFFF +#define D3DFVFCAPS_DONOTSTRIPELEMENTS 0x080000 +#define D3DFVFCAPS_PSIZE 0x100000 + +#define D3DLINECAPS_TEXTURE 0x01 +#define D3DLINECAPS_ZTEST 0x02 +#define D3DLINECAPS_BLEND 0x04 +#define D3DLINECAPS_ALPHACMP 0x08 +#define D3DLINECAPS_FOG 0x10 +#define D3DLINECAPS_ANTIALIAS 0x20 + +#define D3DPBLENDCAPS_ZERO __MSABI_LONG(0x00000001) +#define D3DPBLENDCAPS_ONE __MSABI_LONG(0x00000002) +#define D3DPBLENDCAPS_SRCCOLOR __MSABI_LONG(0x00000004) +#define D3DPBLENDCAPS_INVSRCCOLOR __MSABI_LONG(0x00000008) +#define D3DPBLENDCAPS_SRCALPHA __MSABI_LONG(0x00000010) +#define D3DPBLENDCAPS_INVSRCALPHA __MSABI_LONG(0x00000020) +#define D3DPBLENDCAPS_DESTALPHA __MSABI_LONG(0x00000040) +#define D3DPBLENDCAPS_INVDESTALPHA __MSABI_LONG(0x00000080) +#define D3DPBLENDCAPS_DESTCOLOR __MSABI_LONG(0x00000100) +#define D3DPBLENDCAPS_INVDESTCOLOR __MSABI_LONG(0x00000200) +#define D3DPBLENDCAPS_SRCALPHASAT __MSABI_LONG(0x00000400) +#define D3DPBLENDCAPS_BOTHSRCALPHA __MSABI_LONG(0x00000800) +#define D3DPBLENDCAPS_BOTHINVSRCALPHA __MSABI_LONG(0x00001000) +#define D3DPBLENDCAPS_BLENDFACTOR __MSABI_LONG(0x00002000) +#ifndef D3D_DISABLE_9EX +#define D3DPBLENDCAPS_SRCCOLOR2 __MSABI_LONG(0x00004000) +#define D3DPBLENDCAPS_INVSRCCOLOR2 __MSABI_LONG(0x00008000) +#endif + +#define D3DPCMPCAPS_NEVER 0x01 +#define D3DPCMPCAPS_LESS 0x02 +#define D3DPCMPCAPS_EQUAL 0x04 +#define D3DPCMPCAPS_LESSEQUAL 0x08 +#define D3DPCMPCAPS_GREATER 0x10 +#define D3DPCMPCAPS_NOTEQUAL 0x20 +#define D3DPCMPCAPS_GREATEREQUAL 0x40 +#define D3DPCMPCAPS_ALWAYS 0x80 + +#define D3DPMISCCAPS_MASKZ __MSABI_LONG(0x00000002) +#define D3DPMISCCAPS_LINEPATTERNREP __MSABI_LONG(0x00000004) +#define D3DPMISCCAPS_CULLNONE __MSABI_LONG(0x00000010) +#define D3DPMISCCAPS_CULLCW __MSABI_LONG(0x00000020) +#define D3DPMISCCAPS_CULLCCW __MSABI_LONG(0x00000040) +#define D3DPMISCCAPS_COLORWRITEENABLE __MSABI_LONG(0x00000080) +#define D3DPMISCCAPS_CLIPPLANESCALEDPOINTS __MSABI_LONG(0x00000100) +#define D3DPMISCCAPS_CLIPTLVERTS __MSABI_LONG(0x00000200) +#define D3DPMISCCAPS_TSSARGTEMP __MSABI_LONG(0x00000400) +#define D3DPMISCCAPS_BLENDOP __MSABI_LONG(0x00000800) +#define D3DPMISCCAPS_NULLREFERENCE __MSABI_LONG(0x00001000) +#define D3DPMISCCAPS_INDEPENDENTWRITEMASKS __MSABI_LONG(0x00004000) +#define D3DPMISCCAPS_PERSTAGECONSTANT __MSABI_LONG(0x00008000) +#define D3DPMISCCAPS_FOGANDSPECULARALPHA __MSABI_LONG(0x00010000) +#define D3DPMISCCAPS_SEPARATEALPHABLEND __MSABI_LONG(0x00020000) +#define D3DPMISCCAPS_MRTINDEPENDENTBITDEPTHS __MSABI_LONG(0x00040000) +#define D3DPMISCCAPS_MRTPOSTPIXELSHADERBLENDING __MSABI_LONG(0x00080000) +#define D3DPMISCCAPS_FOGVERTEXCLAMPED __MSABI_LONG(0x00100000) +#ifndef D3D_DISABLE_9EX +#define D3DPMISCCAPS_POSTBLENDSRGBCONVERT __MSABI_LONG(0x00200000) +#endif + +#define D3DPRASTERCAPS_DITHER __MSABI_LONG(0x00000001) +#define D3DPRASTERCAPS_ZTEST __MSABI_LONG(0x00000010) +#define D3DPRASTERCAPS_FOGVERTEX __MSABI_LONG(0x00000080) +#define D3DPRASTERCAPS_FOGTABLE __MSABI_LONG(0x00000100) +#define D3DPRASTERCAPS_MIPMAPLODBIAS __MSABI_LONG(0x00002000) +#define D3DPRASTERCAPS_ZBUFFERLESSHSR __MSABI_LONG(0x00008000) +#define D3DPRASTERCAPS_FOGRANGE __MSABI_LONG(0x00010000) +#define D3DPRASTERCAPS_ANISOTROPY __MSABI_LONG(0x00020000) +#define D3DPRASTERCAPS_WBUFFER __MSABI_LONG(0x00040000) +#define D3DPRASTERCAPS_WFOG __MSABI_LONG(0x00100000) +#define D3DPRASTERCAPS_ZFOG __MSABI_LONG(0x00200000) +#define D3DPRASTERCAPS_COLORPERSPECTIVE __MSABI_LONG(0x00400000) +#define D3DPRASTERCAPS_SCISSORTEST __MSABI_LONG(0x01000000) +#define D3DPRASTERCAPS_SLOPESCALEDEPTHBIAS __MSABI_LONG(0x02000000) +#define D3DPRASTERCAPS_DEPTHBIAS __MSABI_LONG(0x04000000) +#define D3DPRASTERCAPS_MULTISAMPLE_TOGGLE __MSABI_LONG(0x08000000) + +#define D3DPRESENT_INTERVAL_DEFAULT 0x00000000 +#define D3DPRESENT_INTERVAL_ONE 0x00000001 +#define D3DPRESENT_INTERVAL_TWO 0x00000002 +#define D3DPRESENT_INTERVAL_THREE 0x00000004 +#define D3DPRESENT_INTERVAL_FOUR 0x00000008 +#define D3DPRESENT_INTERVAL_IMMEDIATE 0x80000000 + +#define D3DPSHADECAPS_COLORGOURAUDRGB 0x00008 +#define D3DPSHADECAPS_SPECULARGOURAUDRGB 0x00200 +#define D3DPSHADECAPS_ALPHAGOURAUDBLEND 0x04000 +#define D3DPSHADECAPS_FOGGOURAUD 0x80000 + +#define D3DPTADDRESSCAPS_WRAP 0x01 +#define D3DPTADDRESSCAPS_MIRROR 0x02 +#define D3DPTADDRESSCAPS_CLAMP 0x04 +#define D3DPTADDRESSCAPS_BORDER 0x08 +#define D3DPTADDRESSCAPS_INDEPENDENTUV 0x10 +#define D3DPTADDRESSCAPS_MIRRORONCE 0x20 + +#define D3DPTEXTURECAPS_PERSPECTIVE __MSABI_LONG(0x00000001) +#define D3DPTEXTURECAPS_POW2 __MSABI_LONG(0x00000002) +#define D3DPTEXTURECAPS_ALPHA __MSABI_LONG(0x00000004) +#define D3DPTEXTURECAPS_SQUAREONLY __MSABI_LONG(0x00000020) +#define D3DPTEXTURECAPS_TEXREPEATNOTSCALEDBYSIZE __MSABI_LONG(0x00000040) +#define D3DPTEXTURECAPS_ALPHAPALETTE __MSABI_LONG(0x00000080) +#define D3DPTEXTURECAPS_NONPOW2CONDITIONAL __MSABI_LONG(0x00000100) +#define D3DPTEXTURECAPS_PROJECTED __MSABI_LONG(0x00000400) +#define D3DPTEXTURECAPS_CUBEMAP __MSABI_LONG(0x00000800) +#define D3DPTEXTURECAPS_VOLUMEMAP __MSABI_LONG(0x00002000) +#define D3DPTEXTURECAPS_MIPMAP __MSABI_LONG(0x00004000) +#define D3DPTEXTURECAPS_MIPVOLUMEMAP __MSABI_LONG(0x00008000) +#define D3DPTEXTURECAPS_MIPCUBEMAP __MSABI_LONG(0x00010000) +#define D3DPTEXTURECAPS_CUBEMAP_POW2 __MSABI_LONG(0x00020000) +#define D3DPTEXTURECAPS_VOLUMEMAP_POW2 __MSABI_LONG(0x00040000) +#define D3DPTEXTURECAPS_NOPROJECTEDBUMPENV __MSABI_LONG(0x00200000) + +#define D3DPTFILTERCAPS_MINFPOINT __MSABI_LONG(0x00000100) +#define D3DPTFILTERCAPS_MINFLINEAR __MSABI_LONG(0x00000200) +#define D3DPTFILTERCAPS_MINFANISOTROPIC __MSABI_LONG(0x00000400) +#define D3DPTFILTERCAPS_MINFPYRAMIDALQUAD __MSABI_LONG(0x00000800) +#define D3DPTFILTERCAPS_MINFGAUSSIANQUAD __MSABI_LONG(0x00001000) +#define D3DPTFILTERCAPS_MIPFPOINT __MSABI_LONG(0x00010000) +#define D3DPTFILTERCAPS_MIPFLINEAR __MSABI_LONG(0x00020000) +#ifndef D3D_DISABLE_9EX +#define D3DPTFILTERCAPS_CONVOLUTIONMONO __MSABI_LONG(0x00040000) +#endif +#define D3DPTFILTERCAPS_MAGFPOINT __MSABI_LONG(0x01000000) +#define D3DPTFILTERCAPS_MAGFLINEAR __MSABI_LONG(0x02000000) +#define D3DPTFILTERCAPS_MAGFANISOTROPIC __MSABI_LONG(0x04000000) +#define D3DPTFILTERCAPS_MAGFPYRAMIDALQUAD __MSABI_LONG(0x08000000) +#define D3DPTFILTERCAPS_MAGFGAUSSIANQUAD __MSABI_LONG(0x10000000) + +#define D3DSTENCILCAPS_KEEP 0x01 +#define D3DSTENCILCAPS_ZERO 0x02 +#define D3DSTENCILCAPS_REPLACE 0x04 +#define D3DSTENCILCAPS_INCRSAT 0x08 +#define D3DSTENCILCAPS_DECRSAT 0x10 +#define D3DSTENCILCAPS_INVERT 0x20 +#define D3DSTENCILCAPS_INCR 0x40 +#define D3DSTENCILCAPS_DECR 0x80 +#define D3DSTENCILCAPS_TWOSIDED 0x100 + +#define D3DTEXOPCAPS_DISABLE 0x0000001 +#define D3DTEXOPCAPS_SELECTARG1 0x0000002 +#define D3DTEXOPCAPS_SELECTARG2 0x0000004 +#define D3DTEXOPCAPS_MODULATE 0x0000008 +#define D3DTEXOPCAPS_MODULATE2X 0x0000010 +#define D3DTEXOPCAPS_MODULATE4X 0x0000020 +#define D3DTEXOPCAPS_ADD 0x0000040 +#define D3DTEXOPCAPS_ADDSIGNED 0x0000080 +#define D3DTEXOPCAPS_ADDSIGNED2X 0x0000100 +#define D3DTEXOPCAPS_SUBTRACT 0x0000200 +#define D3DTEXOPCAPS_ADDSMOOTH 0x0000400 +#define D3DTEXOPCAPS_BLENDDIFFUSEALPHA 0x0000800 +#define D3DTEXOPCAPS_BLENDTEXTUREALPHA 0x0001000 +#define D3DTEXOPCAPS_BLENDFACTORALPHA 0x0002000 +#define D3DTEXOPCAPS_BLENDTEXTUREALPHAPM 0x0004000 +#define D3DTEXOPCAPS_BLENDCURRENTALPHA 0x0008000 +#define D3DTEXOPCAPS_PREMODULATE 0x0010000 +#define D3DTEXOPCAPS_MODULATEALPHA_ADDCOLOR 0x0020000 +#define D3DTEXOPCAPS_MODULATECOLOR_ADDALPHA 0x0040000 +#define D3DTEXOPCAPS_MODULATEINVALPHA_ADDCOLOR 0x0080000 +#define D3DTEXOPCAPS_MODULATEINVCOLOR_ADDALPHA 0x0100000 +#define D3DTEXOPCAPS_BUMPENVMAP 0x0200000 +#define D3DTEXOPCAPS_BUMPENVMAPLUMINANCE 0x0400000 +#define D3DTEXOPCAPS_DOTPRODUCT3 0x0800000 +#define D3DTEXOPCAPS_MULTIPLYADD 0x1000000 +#define D3DTEXOPCAPS_LERP 0x2000000 + +#define D3DVTXPCAPS_TEXGEN __MSABI_LONG(0x00000001) +#define D3DVTXPCAPS_MATERIALSOURCE7 __MSABI_LONG(0x00000002) +#define D3DVTXPCAPS_DIRECTIONALLIGHTS __MSABI_LONG(0x00000008) +#define D3DVTXPCAPS_POSITIONALLIGHTS __MSABI_LONG(0x00000010) +#define D3DVTXPCAPS_LOCALVIEWER __MSABI_LONG(0x00000020) +#define D3DVTXPCAPS_TWEENING __MSABI_LONG(0x00000040) +#define D3DVTXPCAPS_TEXGEN_SPHEREMAP __MSABI_LONG(0x00000100) +#define D3DVTXPCAPS_NO_TEXGEN_NONLOCALVIEWER __MSABI_LONG(0x00000200) + +#define D3DDTCAPS_UBYTE4 __MSABI_LONG(0x00000001) +#define D3DDTCAPS_UBYTE4N __MSABI_LONG(0x00000002) +#define D3DDTCAPS_SHORT2N __MSABI_LONG(0x00000004) +#define D3DDTCAPS_SHORT4N __MSABI_LONG(0x00000008) +#define D3DDTCAPS_USHORT2N __MSABI_LONG(0x00000010) +#define D3DDTCAPS_USHORT4N __MSABI_LONG(0x00000020) +#define D3DDTCAPS_UDEC3 __MSABI_LONG(0x00000040) +#define D3DDTCAPS_DEC3N __MSABI_LONG(0x00000080) +#define D3DDTCAPS_FLOAT16_2 __MSABI_LONG(0x00000100) +#define D3DDTCAPS_FLOAT16_4 __MSABI_LONG(0x00000200) + +#define D3DCAPS3_ALPHA_FULLSCREEN_FLIP_OR_DISCARD __MSABI_LONG(0x00000020) +#define D3DCAPS3_LINEAR_TO_SRGB_PRESENTATION __MSABI_LONG(0x00000080) +#define D3DCAPS3_COPY_TO_VIDMEM __MSABI_LONG(0x00000100) +#define D3DCAPS3_COPY_TO_SYSTEMMEM __MSABI_LONG(0x00000200) +#define D3DCAPS3_DXVAHD __MSABI_LONG(0x00000400) +#define D3DCAPS3_DXVAHD_LIMITED __MSABI_LONG(0x00000800) +#define D3DCAPS3_RESERVED __MSABI_LONG(0x8000001F) + +#define D3DCAPS2_NO2DDURING3DSCENE __MSABI_LONG(0x00000002) +#define D3DCAPS2_FULLSCREENGAMMA __MSABI_LONG(0x00020000) +#define D3DCAPS2_CANRENDERWINDOWED __MSABI_LONG(0x00080000) +#define D3DCAPS2_CANCALIBRATEGAMMA __MSABI_LONG(0x00100000) +#define D3DCAPS2_RESERVED __MSABI_LONG(0x02000000) +#define D3DCAPS2_CANMANAGERESOURCE __MSABI_LONG(0x10000000) +#define D3DCAPS2_DYNAMICTEXTURES __MSABI_LONG(0x20000000) +#define D3DCAPS2_CANAUTOGENMIPMAP __MSABI_LONG(0x40000000) +#ifndef D3D_DISABLE_9EX +#define D3DCAPS2_CANSHARERESOURCE __MSABI_LONG(0x80000000) +#endif + +#define D3DVS20_MAX_DYNAMICFLOWCONTROLDEPTH 24 +#define D3DVS20_MIN_DYNAMICFLOWCONTROLDEPTH 0 +#define D3DVS20_MAX_NUMTEMPS 32 +#define D3DVS20_MIN_NUMTEMPS 12 +#define D3DVS20_MAX_STATICFLOWCONTROLDEPTH 4 +#define D3DVS20_MIN_STATICFLOWCONTROLDEPTH 1 + +#define D3DVS20CAPS_PREDICATION (1 << 0) + +#define D3DPS20CAPS_ARBITRARYSWIZZLE (1 << 0) +#define D3DPS20CAPS_GRADIENTINSTRUCTIONS (1 << 1) +#define D3DPS20CAPS_PREDICATION (1 << 2) +#define D3DPS20CAPS_NODEPENDENTREADLIMIT (1 << 3) +#define D3DPS20CAPS_NOTEXINSTRUCTIONLIMIT (1 << 4) + +#define D3DPS20_MAX_DYNAMICFLOWCONTROLDEPTH 24 +#define D3DPS20_MIN_DYNAMICFLOWCONTROLDEPTH 0 +#define D3DPS20_MAX_NUMTEMPS 32 +#define D3DPS20_MIN_NUMTEMPS 12 +#define D3DPS20_MAX_STATICFLOWCONTROLDEPTH 4 +#define D3DPS20_MIN_STATICFLOWCONTROLDEPTH 0 +#define D3DPS20_MAX_NUMINSTRUCTIONSLOTS 512 +#define D3DPS20_MIN_NUMINSTRUCTIONSLOTS 96 + +#define D3DMIN30SHADERINSTRUCTIONS 512 +#define D3DMAX30SHADERINSTRUCTIONS 32768 + + +typedef struct _D3DVSHADERCAPS2_0 { + DWORD Caps; + INT DynamicFlowControlDepth; + INT NumTemps; + INT StaticFlowControlDepth; +} D3DVSHADERCAPS2_0; + +typedef struct _D3DPSHADERCAPS2_0 { + DWORD Caps; + INT DynamicFlowControlDepth; + INT NumTemps; + INT StaticFlowControlDepth; + INT NumInstructionSlots; +} D3DPSHADERCAPS2_0; + +/* + * The d3dcaps9 structure + */ +typedef struct _D3DCAPS9 { + D3DDEVTYPE DeviceType; + UINT AdapterOrdinal; + + DWORD Caps; + DWORD Caps2; + DWORD Caps3; + DWORD PresentationIntervals; + + DWORD CursorCaps; + + DWORD DevCaps; + + DWORD PrimitiveMiscCaps; + DWORD RasterCaps; + DWORD ZCmpCaps; + DWORD SrcBlendCaps; + DWORD DestBlendCaps; + DWORD AlphaCmpCaps; + DWORD ShadeCaps; + DWORD TextureCaps; + DWORD TextureFilterCaps; + DWORD CubeTextureFilterCaps; + DWORD VolumeTextureFilterCaps; + DWORD TextureAddressCaps; + DWORD VolumeTextureAddressCaps; + + DWORD LineCaps; + + DWORD MaxTextureWidth, MaxTextureHeight; + DWORD MaxVolumeExtent; + + DWORD MaxTextureRepeat; + DWORD MaxTextureAspectRatio; + DWORD MaxAnisotropy; + float MaxVertexW; + + float GuardBandLeft; + float GuardBandTop; + float GuardBandRight; + float GuardBandBottom; + + float ExtentsAdjust; + DWORD StencilCaps; + + DWORD FVFCaps; + DWORD TextureOpCaps; + DWORD MaxTextureBlendStages; + DWORD MaxSimultaneousTextures; + + DWORD VertexProcessingCaps; + DWORD MaxActiveLights; + DWORD MaxUserClipPlanes; + DWORD MaxVertexBlendMatrices; + DWORD MaxVertexBlendMatrixIndex; + + float MaxPointSize; + + DWORD MaxPrimitiveCount; + DWORD MaxVertexIndex; + DWORD MaxStreams; + DWORD MaxStreamStride; + + DWORD VertexShaderVersion; + DWORD MaxVertexShaderConst; + + DWORD PixelShaderVersion; + float PixelShader1xMaxValue; + + /* DX 9 */ + DWORD DevCaps2; + + float MaxNpatchTessellationLevel; + DWORD Reserved5; + + UINT MasterAdapterOrdinal; + UINT AdapterOrdinalInGroup; + UINT NumberOfAdaptersInGroup; + DWORD DeclTypes; + DWORD NumSimultaneousRTs; + DWORD StretchRectFilterCaps; + D3DVSHADERCAPS2_0 VS20Caps; + D3DPSHADERCAPS2_0 PS20Caps; + DWORD VertexTextureFilterCaps; + DWORD MaxVShaderInstructionsExecuted; + DWORD MaxPShaderInstructionsExecuted; + DWORD MaxVertexShader30InstructionSlots; + DWORD MaxPixelShader30InstructionSlots; + +} D3DCAPS9; + +#ifndef D3D_DISABLE_9EX + +#define D3DOVERLAYCAPS_FULLRANGERGB 0x00000001 +#define D3DOVERLAYCAPS_LIMITEDRANGERGB 0x00000002 +#define D3DOVERLAYCAPS_YCbCr_BT601 0x00000004 +#define D3DOVERLAYCAPS_YCbCr_BT709 0x00000008 +#define D3DOVERLAYCAPS_YCbCr_BT601_xvYCC 0x00000010 +#define D3DOVERLAYCAPS_YCbCr_BT709_xvYCC 0x00000020 +#define D3DOVERLAYCAPS_STRETCHX 0x00000040 +#define D3DOVERLAYCAPS_STRETCHY 0x00000080 + +typedef struct _D3DOVERLAYCAPS { + UINT Caps; + UINT MaxOverlayDisplayWidth; + UINT MaxOverlayDisplayHeight; +} D3DOVERLAYCAPS; + +#define D3DCPCAPS_SOFTWARE 0x00000001 +#define D3DCPCAPS_HARDWARE 0x00000002 +#define D3DCPCAPS_PROTECTIONALWAYSON 0x00000004 +#define D3DCPCAPS_PARTIALDECRYPTION 0x00000008 +#define D3DCPCAPS_CONTENTKEY 0x00000010 +#define D3DCPCAPS_FRESHENSESSIONKEY 0x00000020 +#define D3DCPCAPS_ENCRYPTEDREADBACK 0x00000040 +#define D3DCPCAPS_ENCRYPTEDREADBACKKEY 0x00000080 +#define D3DCPCAPS_SEQUENTIAL_CTR_IV 0x00000100 +#define D3DCPCAPS_ENCRYPTSLICEDATAONLY 0x00000200 + +typedef struct _D3DCONTENTPROTECTIONCAPS { + DWORD Caps; + GUID KeyExchangeType; + UINT BufferAlignmentStart; + UINT BlockAlignmentSize; + ULONGLONG ProtectedMemorySize; +} D3DCONTENTPROTECTIONCAPS; + +DEFINE_GUID(D3DCRYPTOTYPE_AES128_CTR, 0x9b6bd711, 0x4f74, 0x41c9, 0x9e, 0x7b, 0xb, 0xe2, 0xd7, 0xd9, 0x3b, 0x4f); +DEFINE_GUID(D3DCRYPTOTYPE_PROPRIETARY, 0xab4e9afd, 0x1d1c, 0x46e6, 0xa7, 0x2f, 0x8, 0x69, 0x91, 0x7b, 0xd, 0xe8); +DEFINE_GUID(D3DKEYEXCHANGE_RSAES_OAEP, 0xc1949895, 0xd72a, 0x4a1d, 0x8e, 0x5d, 0xed, 0x85, 0x7d, 0x17, 0x15, 0x20); +DEFINE_GUID(D3DKEYEXCHANGE_DXVA, 0x43d3775c, 0x38e5, 0x4924, 0x8d, 0x86, 0xd3, 0xfc, 0xcf, 0x15, 0x3e, 0x9b); + +#endif + +#ifdef __i386__ +#include +#endif + +#endif diff --git a/src/libs/dxvk-native-1.9.2a/include/native/directx/d3d9types.h b/src/libs/dxvk-native-1.9.2a/include/native/directx/d3d9types.h new file mode 100644 index 00000000..49e7f94c --- /dev/null +++ b/src/libs/dxvk-native-1.9.2a/include/native/directx/d3d9types.h @@ -0,0 +1,1638 @@ +/* + * Copyright (C) 2002-2003 Jason Edmeades + * Copyright (C) 2002-2003 Raphael Junqueira + * Copyright (C) 2005 Oliver Stieber + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; either + * version 2.1 of the License, or (at your option) any later version. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA + */ + +#ifndef __WINE_D3D9TYPES_H +#define __WINE_D3D9TYPES_H + +#ifdef __i386__ +#include +#endif + +/***************************************************************************** + * Direct 3D v9 #defines + */ +#define D3DCLEAR_TARGET __MSABI_LONG(0x00000001) +#define D3DCLEAR_ZBUFFER __MSABI_LONG(0x00000002) +#define D3DCLEAR_STENCIL __MSABI_LONG(0x00000004) + +#define D3DCLIPPLANE0 (1 << 0) +#define D3DCLIPPLANE1 (1 << 1) +#define D3DCLIPPLANE2 (1 << 2) +#define D3DCLIPPLANE3 (1 << 3) +#define D3DCLIPPLANE4 (1 << 4) +#define D3DCLIPPLANE5 (1 << 5) + +#define D3DCOLOR_ARGB(a,r,g,b) ((D3DCOLOR)((((a)&0xffu)<<24)|(((r)&0xffu)<<16)|(((g)&0xffu)<<8)|((b)&0xffu))) +#define D3DCOLOR_COLORVALUE(r,g,b,a) D3DCOLOR_RGBA((DWORD)((r)*255.f),(DWORD)((g)*255.f),(DWORD)((b)*255.f),(DWORD)((a)*255.f)) +#define D3DCOLOR_RGBA(r,g,b,a) D3DCOLOR_ARGB(a,r,g,b) +#define D3DCOLOR_XRGB(r,g,b) D3DCOLOR_ARGB(0xff,r,g,b) +#define D3DCOLOR_XYUV(y,u,v) D3DCOLOR_ARGB(0xFF,y,u,v) +#define D3DCOLOR_AYUV(a,y,u,v) D3DCOLOR_ARGB(a,y,u,v) + +#define D3DCS_LEFT __MSABI_LONG(0x001) +#define D3DCS_RIGHT __MSABI_LONG(0x002) +#define D3DCS_TOP __MSABI_LONG(0x004) +#define D3DCS_BOTTOM __MSABI_LONG(0x008) +#define D3DCS_FRONT __MSABI_LONG(0x010) +#define D3DCS_BACK __MSABI_LONG(0x020) +#define D3DCS_PLANE0 __MSABI_LONG(0x040) +#define D3DCS_PLANE1 __MSABI_LONG(0x080) +#define D3DCS_PLANE2 __MSABI_LONG(0x100) +#define D3DCS_PLANE3 __MSABI_LONG(0x200) +#define D3DCS_PLANE4 __MSABI_LONG(0x400) +#define D3DCS_PLANE5 __MSABI_LONG(0x800) +#define D3DCS_ALL __MSABI_LONG(0xFFF) + +#define D3DFVF_TEXTUREFORMAT1 3u +#define D3DFVF_TEXTUREFORMAT2 0u +#define D3DFVF_TEXTUREFORMAT3 1u +#define D3DFVF_TEXTUREFORMAT4 2u +#define D3DFVF_TEXCOORDSIZE1(CoordIndex) (D3DFVF_TEXTUREFORMAT1 << (CoordIndex*2 + 16)) +#define D3DFVF_TEXCOORDSIZE2(CoordIndex) (D3DFVF_TEXTUREFORMAT2) +#define D3DFVF_TEXCOORDSIZE3(CoordIndex) (D3DFVF_TEXTUREFORMAT3 << (CoordIndex*2 + 16)) +#define D3DFVF_TEXCOORDSIZE4(CoordIndex) (D3DFVF_TEXTUREFORMAT4 << (CoordIndex*2 + 16)) + +#define D3DLOCK_READONLY 0x0010 +#define D3DLOCK_NOSYSLOCK 0x0800 +#define D3DLOCK_NOOVERWRITE 0x1000 +#define D3DLOCK_DISCARD 0x2000 +#define D3DLOCK_DONOTWAIT 0x4000 +#define D3DLOCK_NO_DIRTY_UPDATE 0x8000 + +#define D3DMAXUSERCLIPPLANES 32 +#define D3DCLIPPLANE0 (1 << 0) +#define D3DCLIPPLANE1 (1 << 1) +#define D3DCLIPPLANE2 (1 << 2) +#define D3DCLIPPLANE3 (1 << 3) +#define D3DCLIPPLANE4 (1 << 4) +#define D3DCLIPPLANE5 (1 << 5) + + +#define D3DRENDERSTATE_WRAPBIAS __MSABI_LONG(128U) + +/* MSDN has this in d3d9caps.h, but it should be here */ +#define D3DTSS_TCI_PASSTHRU 0x00000 +#define D3DTSS_TCI_CAMERASPACENORMAL 0x10000 +#define D3DTSS_TCI_CAMERASPACEPOSITION 0x20000 +#define D3DTSS_TCI_CAMERASPACEREFLECTIONVECTOR 0x30000 +#define D3DTSS_TCI_SPHEREMAP 0x40000 + + +#define D3DTS_WORLD D3DTS_WORLDMATRIX(0) +#define D3DTS_WORLD1 D3DTS_WORLDMATRIX(1) +#define D3DTS_WORLD2 D3DTS_WORLDMATRIX(2) +#define D3DTS_WORLD3 D3DTS_WORLDMATRIX(3) +#define D3DTS_WORLDMATRIX(index) (D3DTRANSFORMSTATETYPE)(index + 256) + +#define D3DUSAGE_RENDERTARGET __MSABI_LONG(0x00000001) +#define D3DUSAGE_DEPTHSTENCIL __MSABI_LONG(0x00000002) +#define D3DUSAGE_WRITEONLY __MSABI_LONG(0x00000008) +#define D3DUSAGE_SOFTWAREPROCESSING __MSABI_LONG(0x00000010) +#define D3DUSAGE_DONOTCLIP __MSABI_LONG(0x00000020) +#define D3DUSAGE_POINTS __MSABI_LONG(0x00000040) +#define D3DUSAGE_RTPATCHES __MSABI_LONG(0x00000080) +#define D3DUSAGE_NPATCHES __MSABI_LONG(0x00000100) +#define D3DUSAGE_DYNAMIC __MSABI_LONG(0x00000200) +#define D3DUSAGE_AUTOGENMIPMAP __MSABI_LONG(0x00000400) +#define D3DUSAGE_DMAP __MSABI_LONG(0x00004000) + +/* Parts added with d3d9ex */ +#if !defined(D3D_DISABLE_9EX) +#define D3DUSAGE_RESTRICTED_CONTENT __MSABI_LONG(0x00000800) +#define D3DUSAGE_RESTRICT_SHARED_RESOURCE_DRIVER __MSABI_LONG(0x00001000) +#define D3DUSAGE_RESTRICT_SHARED_RESOURCE __MSABI_LONG(0x00002000) +#define D3DUSAGE_NONSECURE __MSABI_LONG(0x00800000) +#define D3DUSAGE_TEXTAPI __MSABI_LONG(0x10000000) +#endif /* D3D_DISABLE_9EX */ + +#define D3DUSAGE_QUERY_LEGACYBUMPMAP __MSABI_LONG(0x00008000) +#define D3DUSAGE_QUERY_SRGBREAD __MSABI_LONG(0x00010000) +#define D3DUSAGE_QUERY_FILTER __MSABI_LONG(0x00020000) +#define D3DUSAGE_QUERY_SRGBWRITE __MSABI_LONG(0x00040000) +#define D3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING __MSABI_LONG(0x00080000) +#define D3DUSAGE_QUERY_VERTEXTEXTURE __MSABI_LONG(0x00100000) +#define D3DUSAGE_QUERY_WRAPANDMIP __MSABI_LONG(0x00200000) + +#define D3DWRAP_U 1 +#define D3DWRAP_V 2 +#define D3DWRAP_W 4 +#define D3DWRAPCOORD_0 1 +#define D3DWRAPCOORD_1 2 +#define D3DWRAPCOORD_2 4 +#define D3DWRAPCOORD_3 8 + +#define MAX_DEVICE_IDENTIFIER_STRING 512 + +#define D3DFVF_RESERVED0 0x0001 +#define D3DFVF_POSITION_MASK 0x400E +#define D3DFVF_XYZ 0x0002 +#define D3DFVF_XYZRHW 0x0004 +#define D3DFVF_XYZB1 0x0006 +#define D3DFVF_XYZB2 0x0008 +#define D3DFVF_XYZB3 0x000a +#define D3DFVF_XYZB4 0x000c +#define D3DFVF_XYZB5 0x000e +#define D3DFVF_XYZW 0x4002 +#define D3DFVF_NORMAL 0x0010 +#define D3DFVF_PSIZE 0x0020 +#define D3DFVF_DIFFUSE 0x0040 +#define D3DFVF_SPECULAR 0x0080 +#define D3DFVF_TEXCOUNT_MASK 0x0f00 +#define D3DFVF_TEXCOUNT_SHIFT 8 +#define D3DFVF_TEX0 0x0000 +#define D3DFVF_TEX1 0x0100 +#define D3DFVF_TEX2 0x0200 +#define D3DFVF_TEX3 0x0300 +#define D3DFVF_TEX4 0x0400 +#define D3DFVF_TEX5 0x0500 +#define D3DFVF_TEX6 0x0600 +#define D3DFVF_TEX7 0x0700 +#define D3DFVF_TEX8 0x0800 +#define D3DFVF_LASTBETA_UBYTE4 0x1000 +#define D3DFVF_LASTBETA_D3DCOLOR 0x8000 +#define D3DFVF_RESERVED2 0x6000 + +#define D3DTA_SELECTMASK 0x0000000f +#define D3DTA_DIFFUSE 0x00000000 +#define D3DTA_CURRENT 0x00000001 +#define D3DTA_TEXTURE 0x00000002 +#define D3DTA_TFACTOR 0x00000003 +#define D3DTA_SPECULAR 0x00000004 +#define D3DTA_TEMP 0x00000005 +#define D3DTA_CONSTANT 0x00000006 +#define D3DTA_COMPLEMENT 0x00000010 +#define D3DTA_ALPHAREPLICATE 0x00000020 + +#define D3DCOLORWRITEENABLE_RED (__MSABI_LONG(1)<<0) +#define D3DCOLORWRITEENABLE_GREEN (__MSABI_LONG(1)<<1) +#define D3DCOLORWRITEENABLE_BLUE (__MSABI_LONG(1)<<2) +#define D3DCOLORWRITEENABLE_ALPHA (__MSABI_LONG(1)<<3) + +#define D3DPV_DONOTCOPYDATA (1 << 0) + +#define D3DSTREAMSOURCE_INDEXEDDATA (1u << 30) +#define D3DSTREAMSOURCE_INSTANCEDATA (2u << 30) + +#define D3D_MAX_SIMULTANEOUS_RENDERTARGETS 4 + +#define MAXD3DDECLLENGTH 64 /* +end marker */ +#define MAXD3DDECLMETHOD D3DDECLMETHOD_LOOKUPPRESAMPLED +#define MAXD3DDECLTYPE D3DDECLTYPE_UNUSED +#define MAXD3DDECLUSAGE D3DDECLUSAGE_SAMPLE +#define MAXD3DDECLUSAGEINDEX 15 + +#define D3DDMAPSAMPLER 256 +#define D3DVERTEXTEXTURESAMPLER0 (D3DDMAPSAMPLER+1) +#define D3DVERTEXTEXTURESAMPLER1 (D3DDMAPSAMPLER+2) +#define D3DVERTEXTEXTURESAMPLER2 (D3DDMAPSAMPLER+3) +#define D3DVERTEXTEXTURESAMPLER3 (D3DDMAPSAMPLER+4) + +#ifndef MAKEFOURCC +#define MAKEFOURCC(ch0, ch1, ch2, ch3) \ + ((DWORD)(BYTE)(ch0) | ((DWORD)(BYTE)(ch1) << 8) | \ + ((DWORD)(BYTE)(ch2) << 16) | ((DWORD)(BYTE)(ch3) << 24 )) +#endif + +/* Constants used by D3DPRESENT_PARAMETERS. when creating a device or swapchain */ + +#define D3DPRESENTFLAG_LOCKABLE_BACKBUFFER 0x00000001 /* Create a lockable backbuffer */ +#define D3DPRESENTFLAG_DISCARD_DEPTHSTENCIL 0x00000002 /* Discard Z buffer */ +#define D3DPRESENTFLAG_DEVICECLIP 0x00000004 /* Clip the window blited into the client area 2k + xp only */ +#define D3DPRESENTFLAG_VIDEO 0x00000010 /* backbuffer 'may' contain video data */ +#ifndef D3D_DISABLE_9EX +#define D3DPRESENTFLAG_NOAUTOROTATE 0x00000020 /* d3d9ex, ignore display rotation */ +#define D3DPRESENTFLAG_UNPRUNEDMODE 0x00000040 /* d3d9ex, specify invalid display modes */ +#define D3DPRESENTFLAG_OVERLAY_LIMITEDRGB 0x00000080 +#define D3DPRESENTFLAG_OVERLAY_YCbCr_BT709 0x00000100 +#define D3DPRESENTFLAG_OVERLAY_YCbCr_xvYCC 0x00000200 +#define D3DPRESENTFLAG_RESTRICTED_CONTENT 0x00000400 +#define D3DPRESENTFLAG_RESTRICT_SHARED_RESOURCE_DRIVER 0x00000800 +#endif + +#define D3DPRESENT_RATE_DEFAULT 0x00000000 + +/**************************** + * Vertex Shaders Declaration + */ + +typedef enum _D3DDECLUSAGE { + D3DDECLUSAGE_POSITION = 0, + D3DDECLUSAGE_BLENDWEIGHT = 1, + D3DDECLUSAGE_BLENDINDICES = 2, + D3DDECLUSAGE_NORMAL = 3, + D3DDECLUSAGE_PSIZE = 4, + D3DDECLUSAGE_TEXCOORD = 5, + D3DDECLUSAGE_TANGENT = 6, + D3DDECLUSAGE_BINORMAL = 7, + D3DDECLUSAGE_TESSFACTOR = 8, + D3DDECLUSAGE_POSITIONT = 9, + D3DDECLUSAGE_COLOR = 10, + D3DDECLUSAGE_FOG = 11, + D3DDECLUSAGE_DEPTH = 12, + D3DDECLUSAGE_SAMPLE = 13 +} D3DDECLUSAGE; + +#define D3DMAXDECLUSAGE D3DDECLUSAGE_SAMPLE +#define D3DMAXDECLUSAGEINDEX 15 +#define D3DMAXDECLLENGTH 18 +#define D3DMAXDECLUSAGE_DX8 D3DDECLUSAGE_TEXCOORD + +typedef enum _D3DDECLMETHOD { + D3DDECLMETHOD_DEFAULT = 0, + D3DDECLMETHOD_PARTIALU = 1, + D3DDECLMETHOD_PARTIALV = 2, + D3DDECLMETHOD_CROSSUV = 3, + D3DDECLMETHOD_UV = 4, + D3DDECLMETHOD_LOOKUP = 5, + D3DDECLMETHOD_LOOKUPPRESAMPLED = 6 +} D3DDECLMETHOD; + + +#define D3DMAXDECLMETHOD D3DDECLMETHOD_LOOKUPPRESAMPLED + +typedef enum _D3DDECLTYPE { + D3DDECLTYPE_FLOAT1 = 0, + D3DDECLTYPE_FLOAT2 = 1, + D3DDECLTYPE_FLOAT3 = 2, + D3DDECLTYPE_FLOAT4 = 3, + D3DDECLTYPE_D3DCOLOR = 4, + D3DDECLTYPE_UBYTE4 = 5, + D3DDECLTYPE_SHORT2 = 6, + D3DDECLTYPE_SHORT4 = 7, + /* VS 2.0 */ + D3DDECLTYPE_UBYTE4N = 8, + D3DDECLTYPE_SHORT2N = 9, + D3DDECLTYPE_SHORT4N = 10, + D3DDECLTYPE_USHORT2N = 11, + D3DDECLTYPE_USHORT4N = 12, + D3DDECLTYPE_UDEC3 = 13, + D3DDECLTYPE_DEC3N = 14, + D3DDECLTYPE_FLOAT16_2 = 15, + D3DDECLTYPE_FLOAT16_4 = 16, + D3DDECLTYPE_UNUSED = 17, +} D3DDECLTYPE; + +#define D3DMAXDECLTYPE D3DDECLTYPE_UNUSED + +typedef struct _D3DVERTEXELEMENT9 { + WORD Stream; + WORD Offset; + BYTE Type; + BYTE Method; + BYTE Usage; + BYTE UsageIndex; +} D3DVERTEXELEMENT9, *LPD3DVERTEXELEMENT9; + + +typedef enum _D3DQUERYTYPE { + D3DQUERYTYPE_VCACHE = 4, + D3DQUERYTYPE_RESOURCEMANAGER = 5, + D3DQUERYTYPE_VERTEXSTATS = 6, + D3DQUERYTYPE_EVENT = 8, + D3DQUERYTYPE_OCCLUSION = 9, + D3DQUERYTYPE_TIMESTAMP = 10, + D3DQUERYTYPE_TIMESTAMPDISJOINT = 11, + D3DQUERYTYPE_TIMESTAMPFREQ = 12, + D3DQUERYTYPE_PIPELINETIMINGS = 13, + D3DQUERYTYPE_INTERFACETIMINGS = 14, + D3DQUERYTYPE_VERTEXTIMINGS = 15, + D3DQUERYTYPE_PIXELTIMINGS = 16, + D3DQUERYTYPE_BANDWIDTHTIMINGS = 17, + D3DQUERYTYPE_CACHEUTILIZATION = 18, +#ifndef D3D_DISABLE_9EX + D3DQUERYTYPE_MEMORYPRESSURE = 19, +#endif +} D3DQUERYTYPE; + +#define D3DISSUE_BEGIN (1 << 1) +#define D3DISSUE_END (1 << 0) +#define D3DGETDATA_FLUSH (1 << 0) + + +#define D3DDECL_END() {0xFF,0,D3DDECLTYPE_UNUSED,0,0,0} +#define D3DDP_MAXTEXCOORD 8 + + +#define D3DVSD_MAKETOKENTYPE(TokenType) \ + ((TokenType << D3DVSD_TOKENTYPESHIFT) & D3DVSD_TOKENTYPEMASK) + +#define D3DVSD_CONST(ConstantAddress, Count) \ + (D3DVSD_MAKETOKENTYPE(D3DVSD_TOKEN_CONSTMEM) | ((Count) << D3DVSD_CONSTCOUNTSHIFT) | (ConstantAddress)) + +#define D3DVSD_END() 0xFFFFFFFF + +#define D3DVSD_NOP() 0x00000000 + +#define D3DVSD_REG(VertexRegister, Type) \ + (D3DVSD_MAKETOKENTYPE(D3DVSD_TOKEN_STREAMDATA) | ((Type) << D3DVSD_DATATYPESHIFT) | (VertexRegister)) + +#define D3DVSD_SKIP(Count) \ + (D3DVSD_MAKETOKENTYPE(D3DVSD_TOKEN_STREAMDATA) | 0x10000000 | ((Count) << D3DVSD_SKIPCOUNTSHIFT)) + +#define D3DVSD_STREAM(StreamNumber) \ + (D3DVSD_MAKETOKENTYPE(D3DVSD_TOKEN_STREAM) | (StreamNumber)) + +#define D3DVSD_STREAM_TESS() \ + (D3DVSD_MAKETOKENTYPE(D3DVSD_TOKEN_STREAM) | (D3DVSD_STREAMTESSMASK)) + +#define D3DVSD_TESSNORMAL(RegisterIn, RegisterOut) \ + (D3DVSD_MAKETOKENTYPE(D3DVSD_TOKEN_TESSELLATOR) | ((RegisterIn) << D3DVSD_VERTEXREGINSHIFT) | ((0x02) << D3DVSD_DATATYPESHIFT) | (RegisterOut)) + +#define D3DVSD_TESSUV(Register) \ + (D3DVSD_MAKETOKENTYPE(D3DVSD_TOKEN_TESSELLATOR) | 0x10000000 | ((0x01) << D3DVSD_DATATYPESHIFT) | (Register)) + + +/******************************** + * Pixel/Vertex Shaders Functions + */ + +/** Maximum number of supported texture coordinates sets operation */ +#define D3DDP_MAXTEXCOORD 8 + +/** opcode token mask */ +#define D3DSI_OPCODE_MASK 0x0000FFFF +#define D3DSI_INSTLENGTH_MASK 0x0F000000 +#define D3DSI_INSTLENGTH_SHIFT 24 + +/** opcodes types for PS and VS */ +typedef enum _D3DSHADER_INSTRUCTION_OPCODE_TYPE { + D3DSIO_NOP = 0, + D3DSIO_MOV = 1, + D3DSIO_ADD = 2, + D3DSIO_SUB = 3, + D3DSIO_MAD = 4, + D3DSIO_MUL = 5, + D3DSIO_RCP = 6, + D3DSIO_RSQ = 7, + D3DSIO_DP3 = 8, + D3DSIO_DP4 = 9, + D3DSIO_MIN = 10, + D3DSIO_MAX = 11, + D3DSIO_SLT = 12, + D3DSIO_SGE = 13, + D3DSIO_EXP = 14, + D3DSIO_LOG = 15, + D3DSIO_LIT = 16, + D3DSIO_DST = 17, + D3DSIO_LRP = 18, + D3DSIO_FRC = 19, + D3DSIO_M4x4 = 20, + D3DSIO_M4x3 = 21, + D3DSIO_M3x4 = 22, + D3DSIO_M3x3 = 23, + D3DSIO_M3x2 = 24, + D3DSIO_CALL = 25, + D3DSIO_CALLNZ = 26, + D3DSIO_LOOP = 27, + D3DSIO_RET = 28, + D3DSIO_ENDLOOP = 29, + D3DSIO_LABEL = 30, + D3DSIO_DCL = 31, + D3DSIO_POW = 32, + D3DSIO_CRS = 33, + D3DSIO_SGN = 34, + D3DSIO_ABS = 35, + D3DSIO_NRM = 36, + D3DSIO_SINCOS = 37, + D3DSIO_REP = 38, + D3DSIO_ENDREP = 39, + D3DSIO_IF = 40, + D3DSIO_IFC = 41, + D3DSIO_ELSE = 42, + D3DSIO_ENDIF = 43, + D3DSIO_BREAK = 44, + D3DSIO_BREAKC = 45, + D3DSIO_MOVA = 46, + D3DSIO_DEFB = 47, + D3DSIO_DEFI = 48, + + D3DSIO_TEXCOORD = 64, + D3DSIO_TEXKILL = 65, + D3DSIO_TEX = 66, + D3DSIO_TEXBEM = 67, + D3DSIO_TEXBEML = 68, + D3DSIO_TEXREG2AR = 69, + D3DSIO_TEXREG2GB = 70, + D3DSIO_TEXM3x2PAD = 71, + D3DSIO_TEXM3x2TEX = 72, + D3DSIO_TEXM3x3PAD = 73, + D3DSIO_TEXM3x3TEX = 74, + D3DSIO_TEXM3x3DIFF = 75, + D3DSIO_TEXM3x3SPEC = 76, + D3DSIO_TEXM3x3VSPEC = 77, + D3DSIO_EXPP = 78, + D3DSIO_LOGP = 79, + D3DSIO_CND = 80, + D3DSIO_DEF = 81, + D3DSIO_TEXREG2RGB = 82, + D3DSIO_TEXDP3TEX = 83, + D3DSIO_TEXM3x2DEPTH = 84, + D3DSIO_TEXDP3 = 85, + D3DSIO_TEXM3x3 = 86, + D3DSIO_TEXDEPTH = 87, + D3DSIO_CMP = 88, + D3DSIO_BEM = 89, + D3DSIO_DP2ADD = 90, + D3DSIO_DSX = 91, + D3DSIO_DSY = 92, + D3DSIO_TEXLDD = 93, + D3DSIO_SETP = 94, + D3DSIO_TEXLDL = 95, + D3DSIO_BREAKP = 96, + + D3DSIO_PHASE = 0xFFFD, + D3DSIO_COMMENT = 0xFFFE, + D3DSIO_END = 0XFFFF, + + D3DSIO_FORCE_DWORD = 0X7FFFFFFF /** for 32-bit alignment */ +} D3DSHADER_INSTRUCTION_OPCODE_TYPE; + +#define D3DSINCOSCONST1 -1.5500992e-006f, -2.1701389e-005f, 0.0026041667f, 0.00026041668f +#define D3DSINCOSCONST2 -0.020833334f, -0.12500000f, 1.0f, 0.50000000f + +#define D3DSHADER_INSTRUCTION_PREDICATED (1 << 28) + +#define D3DSI_TEXLD_PROJECT 0x00010000 +#define D3DSI_TEXLD_BIAS 0x00020000 + +/** for parallelism */ +#define D3DSI_COISSUE 0x40000000 + +#define D3DSP_DCL_USAGE_SHIFT 0 +#define D3DSP_DCL_USAGE_MASK 0x0000000f + +#define D3DSP_DCL_USAGEINDEX_SHIFT 16 +#define D3DSP_DCL_USAGEINDEX_MASK 0x000f0000 + +#define D3DSP_OPCODESPECIFICCONTROL_SHIFT 16 +#define D3DSP_OPCODESPECIFICCONTROL_MASK 0x00ff0000 + +#define D3DSP_TEXTURETYPE_SHIFT 27 +#define D3DSP_TEXTURETYPE_MASK 0x78000000 + +typedef enum _D3DSAMPLER_TEXTURE_TYPE { + D3DSTT_UNKNOWN = 0 << D3DSP_TEXTURETYPE_SHIFT, + D3DSTT_1D = 1 << D3DSP_TEXTURETYPE_SHIFT, + D3DSTT_2D = 2 << D3DSP_TEXTURETYPE_SHIFT, + D3DSTT_CUBE = 3 << D3DSP_TEXTURETYPE_SHIFT, + D3DSTT_VOLUME = 4 << D3DSP_TEXTURETYPE_SHIFT, + + D3DSTT_FORCE_DWORD = 0x7FFFFFFF +} D3DSAMPLER_TEXTURE_TYPE; + +#define D3DSP_REGNUM_MASK 0x000007FF + +/** destination parameter modifiers (.xyzw) */ +#define D3DSP_WRITEMASK_0 0x00010000 /* .x r */ +#define D3DSP_WRITEMASK_1 0x00020000 /* .y g */ +#define D3DSP_WRITEMASK_2 0x00040000 /* .z b */ +#define D3DSP_WRITEMASK_3 0x00080000 /* .w a */ +#define D3DSP_WRITEMASK_ALL 0x000F0000 /* all */ + +#define D3DSP_DSTMOD_SHIFT 20 +#define D3DSP_DSTMOD_MASK (0xF << D3DSP_DSTMOD_SHIFT) + +typedef enum _D3DSHADER_PARAM_DSTMOD_TYPE { + D3DSPDM_NONE = 0 << D3DSP_DSTMOD_SHIFT, + D3DSPDM_SATURATE = 1 << D3DSP_DSTMOD_SHIFT, + D3DSPDM_PARTIALPRECISION = 2 << D3DSP_DSTMOD_SHIFT, + D3DSPDM_MSAMPCENTROID = 4 << D3DSP_DSTMOD_SHIFT, + + D3DSPDM_FORCE_DWORD = 0x7FFFFFFF +} D3DSHADER_PARAM_DSTMOD_TYPE; + +/** destination param */ +#define D3DSP_DSTSHIFT_SHIFT 24 +#define D3DSP_DSTSHIFT_MASK (0xF << D3DSP_DSTSHIFT_SHIFT) + +/** destination/source reg type */ +#define D3DSP_REGTYPE_SHIFT 28 +#define D3DSP_REGTYPE_SHIFT2 8 +#define D3DSP_REGTYPE_MASK (0x7 << D3DSP_REGTYPE_SHIFT) +#define D3DSP_REGTYPE_MASK2 0x00001800 + +typedef enum _D3DSHADER_PARAM_REGISTER_TYPE +{ + D3DSPR_TEMP = 0, + D3DSPR_INPUT = 1, + D3DSPR_CONST = 2, + D3DSPR_ADDR = 3, + D3DSPR_TEXTURE = 3, + D3DSPR_RASTOUT = 4, + D3DSPR_ATTROUT = 5, + D3DSPR_TEXCRDOUT = 6, + D3DSPR_OUTPUT = 6, + D3DSPR_CONSTINT = 7, + D3DSPR_COLOROUT = 8, + D3DSPR_DEPTHOUT = 9, + D3DSPR_SAMPLER = 10, + D3DSPR_CONST2 = 11, + D3DSPR_CONST3 = 12, + D3DSPR_CONST4 = 13, + D3DSPR_CONSTBOOL = 14, + D3DSPR_LOOP = 15, + D3DSPR_TEMPFLOAT16 = 16, + D3DSPR_MISCTYPE = 17, + D3DSPR_LABEL = 18, + D3DSPR_PREDICATE = 19, + + D3DSPR_FORCE_DWORD = 0x7fffffff +} D3DSHADER_PARAM_REGISTER_TYPE; + +typedef enum _D3DSHADER_MISCTYPE_OFFSETS { + D3DSMO_POSITION = 0, + D3DSMO_FACE = 1 +} D3DSHADER_MISCTYPE_OFFSETS; + +typedef enum _D3DVS_RASTOUT_OFFSETS { + D3DSRO_POSITION = 0, + D3DSRO_FOG = 1, + D3DSRO_POINT_SIZE = 2, + + D3DSRO_FORCE_DWORD = 0x7FFFFFFF +} D3DVS_RASTOUT_OFFSETS; + +#define D3DVS_ADDRESSMODE_SHIFT 13 +#define D3DVS_ADDRESSMODE_MASK (0x1 << D3DVS_ADDRESSMODE_SHIFT) + +typedef enum _D3DVS_ADDRESSMODE_TYPE { + D3DVS_ADDRMODE_ABSOLUTE = 0 << D3DVS_ADDRESSMODE_SHIFT, + D3DVS_ADDRMODE_RELATIVE = 1 << D3DVS_ADDRESSMODE_SHIFT, + + D3DVS_ADDRMODE_FORCE_DWORD = 0x7FFFFFFF +} D3DVS_ADDRESSMODE_TYPE; + +#define D3DSHADER_ADDRESSMODE_SHIFT 13 +#define D3DSHADER_ADDRESSMODE_MASK (1 << D3DSHADER_ADDRESSMODE_SHIFT) + +typedef enum _D3DSHADER_ADDRESSMODE_TYPE { + D3DSHADER_ADDRMODE_ABSOLUTE = 0 << D3DSHADER_ADDRESSMODE_SHIFT, + D3DSHADER_ADDRMODE_RELATIVE = 1 << D3DSHADER_ADDRESSMODE_SHIFT, + + D3DSHADER_ADDRMODE_FORCE_DWORD = 0x7FFFFFFF +} D3DSHADER_ADDRESSMODE_TYPE; + + +#define D3DVS_SWIZZLE_SHIFT 16 +#define D3DVS_SWIZZLE_MASK (0xFF << D3DVS_SWIZZLE_SHIFT) + +#define D3DSP_SWIZZLE_SHIFT 16 +#define D3DSP_SWIZZLE_MASK (0xFF << D3DSP_SWIZZLE_SHIFT) + +#define D3DVS_X_X (0 << D3DVS_SWIZZLE_SHIFT) +#define D3DVS_X_Y (1 << D3DVS_SWIZZLE_SHIFT) +#define D3DVS_X_Z (2 << D3DVS_SWIZZLE_SHIFT) +#define D3DVS_X_W (3 << D3DVS_SWIZZLE_SHIFT) + +#define D3DVS_Y_X (0 << (D3DVS_SWIZZLE_SHIFT + 2)) +#define D3DVS_Y_Y (1 << (D3DVS_SWIZZLE_SHIFT + 2)) +#define D3DVS_Y_Z (2 << (D3DVS_SWIZZLE_SHIFT + 2)) +#define D3DVS_Y_W (3 << (D3DVS_SWIZZLE_SHIFT + 2)) + +#define D3DVS_Z_X (0 << (D3DVS_SWIZZLE_SHIFT + 4)) +#define D3DVS_Z_Y (1 << (D3DVS_SWIZZLE_SHIFT + 4)) +#define D3DVS_Z_Z (2 << (D3DVS_SWIZZLE_SHIFT + 4)) +#define D3DVS_Z_W (3 << (D3DVS_SWIZZLE_SHIFT + 4)) + +#define D3DVS_W_X (0 << (D3DVS_SWIZZLE_SHIFT + 6)) +#define D3DVS_W_Y (1 << (D3DVS_SWIZZLE_SHIFT + 6)) +#define D3DVS_W_Z (2 << (D3DVS_SWIZZLE_SHIFT + 6)) +#define D3DVS_W_W (3 << (D3DVS_SWIZZLE_SHIFT + 6)) + +#define D3DVS_NOSWIZZLE (D3DVS_X_X | D3DVS_Y_Y | D3DVS_Z_Z | D3DVS_W_W) + +#define D3DSP_NOSWIZZLE \ + ((0 << (D3DSP_SWIZZLE_SHIFT + 0)) | (1 << (D3DSP_SWIZZLE_SHIFT + 2)) | (2 << (D3DSP_SWIZZLE_SHIFT + 4)) | (3 << (D3DSP_SWIZZLE_SHIFT + 6))) + +#define D3DSP_SRCMOD_SHIFT 24 +#define D3DSP_SRCMOD_MASK (0xF << D3DSP_SRCMOD_SHIFT) + +typedef enum _D3DSHADER_PARAM_SRCMOD_TYPE { + D3DSPSM_NONE = 0 << D3DSP_SRCMOD_SHIFT, + D3DSPSM_NEG = 1 << D3DSP_SRCMOD_SHIFT, + D3DSPSM_BIAS = 2 << D3DSP_SRCMOD_SHIFT, + D3DSPSM_BIASNEG = 3 << D3DSP_SRCMOD_SHIFT, + D3DSPSM_SIGN = 4 << D3DSP_SRCMOD_SHIFT, + D3DSPSM_SIGNNEG = 5 << D3DSP_SRCMOD_SHIFT, + D3DSPSM_COMP = 6 << D3DSP_SRCMOD_SHIFT, + D3DSPSM_X2 = 7 << D3DSP_SRCMOD_SHIFT, + D3DSPSM_X2NEG = 8 << D3DSP_SRCMOD_SHIFT, + D3DSPSM_DZ = 9 << D3DSP_SRCMOD_SHIFT, + D3DSPSM_DW = 10 << D3DSP_SRCMOD_SHIFT, + D3DSPSM_ABS = 11 << D3DSP_SRCMOD_SHIFT, + D3DSPSM_ABSNEG = 12 << D3DSP_SRCMOD_SHIFT, + D3DSPSM_NOT = 13 << D3DSP_SRCMOD_SHIFT, + + D3DSPSM_FORCE_DWORD = 0x7FFFFFFF +} D3DSHADER_PARAM_SRCMOD_TYPE; + +#define D3DPS_VERSION(major, minor) (0xFFFF0000 | ((major) << 8) | (minor)) +#define D3DVS_VERSION(major, minor) (0xFFFE0000 | ((major) << 8) | (minor)) +#define D3DSHADER_VERSION_MAJOR(version) (((version) >> 8) & 0xFF) +#define D3DSHADER_VERSION_MINOR(version) (((version) >> 0) & 0xFF) + +#define D3DSI_COMMENTSIZE_SHIFT 16 +#define D3DSI_COMMENTSIZE_MASK (0x7FFF << D3DSI_COMMENTSIZE_SHIFT) + +#define D3DSHADER_COMMENT(commentSize) \ + ((((commentSize) << D3DSI_COMMENTSIZE_SHIFT) & D3DSI_COMMENTSIZE_MASK) | D3DSIO_COMMENT) + +#define D3DPS_END() 0x0000FFFF +#define D3DVS_END() 0x0000FFFF + + +/***************************************************************************** + * Direct 3D v8 enumerated types + */ +typedef enum _D3DBACKBUFFER_TYPE { + D3DBACKBUFFER_TYPE_MONO = 0, + D3DBACKBUFFER_TYPE_LEFT = 1, + D3DBACKBUFFER_TYPE_RIGHT = 2, + + D3DBACKBUFFER_TYPE_FORCE_DWORD = 0x7fffffff +} D3DBACKBUFFER_TYPE; + +typedef enum _D3DBASISTYPE { + D3DBASIS_BEZIER = 0, + D3DBASIS_BSPLINE = 1, + D3DBASIS_INTERPOLATE = 2, + + D3DBASIS_FORCE_DWORD = 0x7fffffff +} D3DBASISTYPE; + +typedef enum _D3DBLEND { + D3DBLEND_ZERO = 1, + D3DBLEND_ONE = 2, + D3DBLEND_SRCCOLOR = 3, + D3DBLEND_INVSRCCOLOR = 4, + D3DBLEND_SRCALPHA = 5, + D3DBLEND_INVSRCALPHA = 6, + D3DBLEND_DESTALPHA = 7, + D3DBLEND_INVDESTALPHA = 8, + D3DBLEND_DESTCOLOR = 9, + D3DBLEND_INVDESTCOLOR = 10, + D3DBLEND_SRCALPHASAT = 11, + D3DBLEND_BOTHSRCALPHA = 12, + D3DBLEND_BOTHINVSRCALPHA = 13, + D3DBLEND_BLENDFACTOR = 14, + D3DBLEND_INVBLENDFACTOR = 15, +#ifndef D3D_DISABLE_9EX + D3DBLEND_SRCCOLOR2 = 16, + D3DBLEND_INVSRCCOLOR2 = 17, +#endif + D3DBLEND_FORCE_DWORD = 0x7fffffff +} D3DBLEND; + +typedef enum _D3DBLENDOP { + D3DBLENDOP_ADD = 1, + D3DBLENDOP_SUBTRACT = 2, + D3DBLENDOP_REVSUBTRACT = 3, + D3DBLENDOP_MIN = 4, + D3DBLENDOP_MAX = 5, + + D3DBLENDOP_FORCE_DWORD = 0x7fffffff +} D3DBLENDOP; + +typedef enum _D3DCMPFUNC { + D3DCMP_NEVER = 1, + D3DCMP_LESS = 2, + D3DCMP_EQUAL = 3, + D3DCMP_LESSEQUAL = 4, + D3DCMP_GREATER = 5, + D3DCMP_NOTEQUAL = 6, + D3DCMP_GREATEREQUAL = 7, + D3DCMP_ALWAYS = 8, + + D3DCMP_FORCE_DWORD = 0x7fffffff +} D3DCMPFUNC; + +typedef enum _D3DCUBEMAP_FACES { + D3DCUBEMAP_FACE_POSITIVE_X = 0, + D3DCUBEMAP_FACE_NEGATIVE_X = 1, + D3DCUBEMAP_FACE_POSITIVE_Y = 2, + D3DCUBEMAP_FACE_NEGATIVE_Y = 3, + D3DCUBEMAP_FACE_POSITIVE_Z = 4, + D3DCUBEMAP_FACE_NEGATIVE_Z = 5, + + D3DCUBEMAP_FACE_FORCE_DWORD = 0xffffffff +} D3DCUBEMAP_FACES; + +typedef enum _D3DCULL { + D3DCULL_NONE = 1, + D3DCULL_CW = 2, + D3DCULL_CCW = 3, + + D3DCULL_FORCE_DWORD = 0x7fffffff +} D3DCULL; + +typedef enum _D3DDEBUGMONITORTOKENS { + D3DDMT_ENABLE = 0, + D3DDMT_DISABLE = 1, + + D3DDMT_FORCE_DWORD = 0x7fffffff +} D3DDEBUGMONITORTOKENS; + +typedef enum _D3DDEGREETYPE { + D3DDEGREE_LINEAR = 1, + D3DDEGREE_QUADRATIC = 2, + D3DDEGREE_CUBIC = 3, + D3DDEGREE_QUINTIC = 5, + + D3DDEGREE_FORCE_DWORD = 0x7fffffff +} D3DDEGREETYPE; + +typedef enum _D3DDEVTYPE { + D3DDEVTYPE_HAL = 1, + D3DDEVTYPE_REF = 2, + D3DDEVTYPE_SW = 3, + D3DDEVTYPE_NULLREF = 4, + + D3DDEVTYPE_FORCE_DWORD = 0xffffffff +} D3DDEVTYPE; + +typedef enum _D3DFILLMODE { + D3DFILL_POINT = 1, + D3DFILL_WIREFRAME = 2, + D3DFILL_SOLID = 3, + + D3DFILL_FORCE_DWORD = 0x7fffffff +} D3DFILLMODE; + +typedef enum _D3DFOGMODE { + D3DFOG_NONE = 0, + D3DFOG_EXP = 1, + D3DFOG_EXP2 = 2, + D3DFOG_LINEAR = 3, + + D3DFOG_FORCE_DWORD = 0x7fffffff +} D3DFOGMODE; + +typedef enum _D3DFORMAT { + D3DFMT_UNKNOWN = 0, + + D3DFMT_R8G8B8 = 20, + D3DFMT_A8R8G8B8 = 21, + D3DFMT_X8R8G8B8 = 22, + D3DFMT_R5G6B5 = 23, + D3DFMT_X1R5G5B5 = 24, + D3DFMT_A1R5G5B5 = 25, + D3DFMT_A4R4G4B4 = 26, + D3DFMT_R3G3B2 = 27, + D3DFMT_A8 = 28, + D3DFMT_A8R3G3B2 = 29, + D3DFMT_X4R4G4B4 = 30, + D3DFMT_A2B10G10R10 = 31, + D3DFMT_A8B8G8R8 = 32, + D3DFMT_X8B8G8R8 = 33, + D3DFMT_G16R16 = 34, + D3DFMT_A2R10G10B10 = 35, + D3DFMT_A16B16G16R16 = 36, + + + D3DFMT_A8P8 = 40, + D3DFMT_P8 = 41, + + D3DFMT_L8 = 50, + D3DFMT_A8L8 = 51, + D3DFMT_A4L4 = 52, + + D3DFMT_V8U8 = 60, + D3DFMT_L6V5U5 = 61, + D3DFMT_X8L8V8U8 = 62, + D3DFMT_Q8W8V8U8 = 63, + D3DFMT_V16U16 = 64, + D3DFMT_A2W10V10U10 = 67, + + D3DFMT_UYVY = MAKEFOURCC('U', 'Y', 'V', 'Y'), + D3DFMT_YUY2 = MAKEFOURCC('Y', 'U', 'Y', '2'), + D3DFMT_DXT1 = MAKEFOURCC('D', 'X', 'T', '1'), + D3DFMT_DXT2 = MAKEFOURCC('D', 'X', 'T', '2'), + D3DFMT_DXT3 = MAKEFOURCC('D', 'X', 'T', '3'), + D3DFMT_DXT4 = MAKEFOURCC('D', 'X', 'T', '4'), + D3DFMT_DXT5 = MAKEFOURCC('D', 'X', 'T', '5'), + D3DFMT_MULTI2_ARGB8 = MAKEFOURCC('M', 'E', 'T', '1'), + D3DFMT_G8R8_G8B8 = MAKEFOURCC('G', 'R', 'G', 'B'), + D3DFMT_R8G8_B8G8 = MAKEFOURCC('R', 'G', 'B', 'G'), + + D3DFMT_D16_LOCKABLE = 70, + D3DFMT_D32 = 71, + D3DFMT_D15S1 = 73, + D3DFMT_D24S8 = 75, + D3DFMT_D24X8 = 77, + D3DFMT_D24X4S4 = 79, + D3DFMT_D16 = 80, + D3DFMT_L16 = 81, + D3DFMT_D32F_LOCKABLE = 82, + D3DFMT_D24FS8 = 83, +#ifndef D3D_DISABLE_9EX + D3DFMT_D32_LOCKABLE = 84, + D3DFMT_S8_LOCKABLE = 85, +#endif + + D3DFMT_VERTEXDATA = 100, + D3DFMT_INDEX16 = 101, + D3DFMT_INDEX32 = 102, + D3DFMT_Q16W16V16U16 = 110, + /* Floating point formats */ + D3DFMT_R16F = 111, + D3DFMT_G16R16F = 112, + D3DFMT_A16B16G16R16F = 113, + + /* IEEE formats */ + D3DFMT_R32F = 114, + D3DFMT_G32R32F = 115, + D3DFMT_A32B32G32R32F = 116, + + D3DFMT_CxV8U8 = 117, +#ifndef D3D_DISABLE_9EX + D3DFMT_A1 = 118, + D3DFMT_A2B10G10R10_XR_BIAS = 119, + D3DFMT_BINARYBUFFER = 199, +#endif + + D3DFMT_FORCE_DWORD = 0xFFFFFFFF +} D3DFORMAT; + +typedef enum _D3DLIGHTTYPE { + D3DLIGHT_POINT = 1, + D3DLIGHT_SPOT = 2, + D3DLIGHT_DIRECTIONAL = 3, + + D3DLIGHT_FORCE_DWORD = 0x7fffffff +} D3DLIGHTTYPE; + +typedef enum _D3DMATERIALCOLORSOURCE { + D3DMCS_MATERIAL = 0, + D3DMCS_COLOR1 = 1, + D3DMCS_COLOR2 = 2, + + D3DMCS_FORCE_DWORD = 0x7fffffff +} D3DMATERIALCOLORSOURCE; + +typedef enum _D3DMULTISAMPLE_TYPE { + D3DMULTISAMPLE_NONE = 0, + D3DMULTISAMPLE_NONMASKABLE = 1, + D3DMULTISAMPLE_2_SAMPLES = 2, + D3DMULTISAMPLE_3_SAMPLES = 3, + D3DMULTISAMPLE_4_SAMPLES = 4, + D3DMULTISAMPLE_5_SAMPLES = 5, + D3DMULTISAMPLE_6_SAMPLES = 6, + D3DMULTISAMPLE_7_SAMPLES = 7, + D3DMULTISAMPLE_8_SAMPLES = 8, + D3DMULTISAMPLE_9_SAMPLES = 9, + D3DMULTISAMPLE_10_SAMPLES = 10, + D3DMULTISAMPLE_11_SAMPLES = 11, + D3DMULTISAMPLE_12_SAMPLES = 12, + D3DMULTISAMPLE_13_SAMPLES = 13, + D3DMULTISAMPLE_14_SAMPLES = 14, + D3DMULTISAMPLE_15_SAMPLES = 15, + D3DMULTISAMPLE_16_SAMPLES = 16, + + D3DMULTISAMPLE_FORCE_DWORD = 0x7fffffff +} D3DMULTISAMPLE_TYPE; + +#if 0 +typedef enum _D3DORDERTYPE { + D3DORDER_LINEAR = 1, + D3DORDER_QUADRATIC = 2, + D3DORDER_CUBIC = 3, + D3DORDER_QUINTIC = 5, + + D3DORDER_FORCE_DWORD = 0x7fffffff +} D3DORDERTYPE; +#endif +typedef enum _D3DPATCHEDGESTYLE { + D3DPATCHEDGE_DISCRETE = 0, + D3DPATCHEDGE_CONTINUOUS = 1, + + D3DPATCHEDGE_FORCE_DWORD = 0x7fffffff, +} D3DPATCHEDGESTYLE; + +typedef enum _D3DPOOL { + D3DPOOL_DEFAULT = 0, + D3DPOOL_MANAGED = 1, + D3DPOOL_SYSTEMMEM = 2, + D3DPOOL_SCRATCH = 3, + + D3DPOOL_FORCE_DWORD = 0x7fffffff +} D3DPOOL; + +typedef enum _D3DPRIMITIVETYPE { + D3DPT_POINTLIST = 1, + D3DPT_LINELIST = 2, + D3DPT_LINESTRIP = 3, + D3DPT_TRIANGLELIST = 4, + D3DPT_TRIANGLESTRIP = 5, + D3DPT_TRIANGLEFAN = 6, + + D3DPT_FORCE_DWORD = 0x7fffffff +} D3DPRIMITIVETYPE; + +typedef enum _D3DRENDERSTATETYPE { + D3DRS_ZENABLE = 7, + D3DRS_FILLMODE = 8, + D3DRS_SHADEMODE = 9, + D3DRS_ZWRITEENABLE = 14, + D3DRS_ALPHATESTENABLE = 15, + D3DRS_LASTPIXEL = 16, + D3DRS_SRCBLEND = 19, + D3DRS_DESTBLEND = 20, + D3DRS_CULLMODE = 22, + D3DRS_ZFUNC = 23, + D3DRS_ALPHAREF = 24, + D3DRS_ALPHAFUNC = 25, + D3DRS_DITHERENABLE = 26, + D3DRS_ALPHABLENDENABLE = 27, + D3DRS_FOGENABLE = 28, + D3DRS_SPECULARENABLE = 29, + D3DRS_FOGCOLOR = 34, + D3DRS_FOGTABLEMODE = 35, + D3DRS_FOGSTART = 36, + D3DRS_FOGEND = 37, + D3DRS_FOGDENSITY = 38, + D3DRS_RANGEFOGENABLE = 48, + D3DRS_STENCILENABLE = 52, + D3DRS_STENCILFAIL = 53, + D3DRS_STENCILZFAIL = 54, + D3DRS_STENCILPASS = 55, + D3DRS_STENCILFUNC = 56, + D3DRS_STENCILREF = 57, + D3DRS_STENCILMASK = 58, + D3DRS_STENCILWRITEMASK = 59, + D3DRS_TEXTUREFACTOR = 60, + D3DRS_WRAP0 = 128, + D3DRS_WRAP1 = 129, + D3DRS_WRAP2 = 130, + D3DRS_WRAP3 = 131, + D3DRS_WRAP4 = 132, + D3DRS_WRAP5 = 133, + D3DRS_WRAP6 = 134, + D3DRS_WRAP7 = 135, + D3DRS_CLIPPING = 136, + D3DRS_LIGHTING = 137, + D3DRS_AMBIENT = 139, + D3DRS_FOGVERTEXMODE = 140, + D3DRS_COLORVERTEX = 141, + D3DRS_LOCALVIEWER = 142, + D3DRS_NORMALIZENORMALS = 143, + D3DRS_DIFFUSEMATERIALSOURCE = 145, + D3DRS_SPECULARMATERIALSOURCE = 146, + D3DRS_AMBIENTMATERIALSOURCE = 147, + D3DRS_EMISSIVEMATERIALSOURCE = 148, + D3DRS_VERTEXBLEND = 151, + D3DRS_CLIPPLANEENABLE = 152, + D3DRS_POINTSIZE = 154, + D3DRS_POINTSIZE_MIN = 155, + D3DRS_POINTSPRITEENABLE = 156, + D3DRS_POINTSCALEENABLE = 157, + D3DRS_POINTSCALE_A = 158, + D3DRS_POINTSCALE_B = 159, + D3DRS_POINTSCALE_C = 160, + D3DRS_MULTISAMPLEANTIALIAS = 161, + D3DRS_MULTISAMPLEMASK = 162, + D3DRS_PATCHEDGESTYLE = 163, + D3DRS_DEBUGMONITORTOKEN = 165, + D3DRS_POINTSIZE_MAX = 166, + D3DRS_INDEXEDVERTEXBLENDENABLE = 167, + D3DRS_COLORWRITEENABLE = 168, + D3DRS_TWEENFACTOR = 170, + D3DRS_BLENDOP = 171, + D3DRS_POSITIONDEGREE = 172, + D3DRS_NORMALDEGREE = 173, + D3DRS_SCISSORTESTENABLE = 174, + D3DRS_SLOPESCALEDEPTHBIAS = 175, + D3DRS_ANTIALIASEDLINEENABLE = 176, + D3DRS_MINTESSELLATIONLEVEL = 178, + D3DRS_MAXTESSELLATIONLEVEL = 179, + D3DRS_ADAPTIVETESS_X = 180, + D3DRS_ADAPTIVETESS_Y = 181, + D3DRS_ADAPTIVETESS_Z = 182, + D3DRS_ADAPTIVETESS_W = 183, + D3DRS_ENABLEADAPTIVETESSELLATION= 184, + D3DRS_TWOSIDEDSTENCILMODE = 185, + D3DRS_CCW_STENCILFAIL = 186, + D3DRS_CCW_STENCILZFAIL = 187, + D3DRS_CCW_STENCILPASS = 188, + D3DRS_CCW_STENCILFUNC = 189, + D3DRS_COLORWRITEENABLE1 = 190, + D3DRS_COLORWRITEENABLE2 = 191, + D3DRS_COLORWRITEENABLE3 = 192, + D3DRS_BLENDFACTOR = 193, + D3DRS_SRGBWRITEENABLE = 194, + D3DRS_DEPTHBIAS = 195, + D3DRS_WRAP8 = 198, + D3DRS_WRAP9 = 199, + D3DRS_WRAP10 = 200, + D3DRS_WRAP11 = 201, + D3DRS_WRAP12 = 202, + D3DRS_WRAP13 = 203, + D3DRS_WRAP14 = 204, + D3DRS_WRAP15 = 205, + D3DRS_SEPARATEALPHABLENDENABLE = 206, + D3DRS_SRCBLENDALPHA = 207, + D3DRS_DESTBLENDALPHA = 208, + D3DRS_BLENDOPALPHA = 209, + + D3DRS_FORCE_DWORD = 0x7fffffff +} D3DRENDERSTATETYPE; + +typedef enum _D3DRESOURCETYPE { + D3DRTYPE_SURFACE = 1, + D3DRTYPE_VOLUME = 2, + D3DRTYPE_TEXTURE = 3, + D3DRTYPE_VOLUMETEXTURE = 4, + D3DRTYPE_CUBETEXTURE = 5, + D3DRTYPE_VERTEXBUFFER = 6, + D3DRTYPE_INDEXBUFFER = 7, + + D3DRTYPE_FORCE_DWORD = 0x7fffffff +} D3DRESOURCETYPE; + +#define D3DRTYPECOUNT (D3DRTYPE_INDEXBUFFER+1) + +typedef enum _D3DSHADEMODE { + D3DSHADE_FLAT = 1, + D3DSHADE_GOURAUD = 2, + D3DSHADE_PHONG = 3, + + D3DSHADE_FORCE_DWORD = 0x7fffffff +} D3DSHADEMODE; + +typedef enum _D3DSTATEBLOCKTYPE { + D3DSBT_ALL = 1, + D3DSBT_PIXELSTATE = 2, + D3DSBT_VERTEXSTATE = 3, + + D3DSBT_FORCE_DWORD = 0xffffffff +} D3DSTATEBLOCKTYPE; + +typedef enum _D3DSTENCILOP { + D3DSTENCILOP_KEEP = 1, + D3DSTENCILOP_ZERO = 2, + D3DSTENCILOP_REPLACE = 3, + D3DSTENCILOP_INCRSAT = 4, + D3DSTENCILOP_DECRSAT = 5, + D3DSTENCILOP_INVERT = 6, + D3DSTENCILOP_INCR = 7, + D3DSTENCILOP_DECR = 8, + + D3DSTENCILOP_FORCE_DWORD = 0x7fffffff +} D3DSTENCILOP; + +typedef enum _D3DSWAPEFFECT { + D3DSWAPEFFECT_DISCARD = 1, + D3DSWAPEFFECT_FLIP = 2, + D3DSWAPEFFECT_COPY = 3, +#ifndef D3D_DISABLE_9EX + D3DSWAPEFFECT_OVERLAY = 4, + D3DSWAPEFFECT_FLIPEX = 5, +#endif + D3DSWAPEFFECT_FORCE_DWORD = 0xFFFFFFFF +} D3DSWAPEFFECT; + +typedef enum _D3DTEXTUREADDRESS { + D3DTADDRESS_WRAP = 1, + D3DTADDRESS_MIRROR = 2, + D3DTADDRESS_CLAMP = 3, + D3DTADDRESS_BORDER = 4, + D3DTADDRESS_MIRRORONCE = 5, + + D3DTADDRESS_FORCE_DWORD = 0x7fffffff +} D3DTEXTUREADDRESS; + +typedef enum _D3DTEXTUREFILTERTYPE { + D3DTEXF_NONE = 0, + D3DTEXF_POINT = 1, + D3DTEXF_LINEAR = 2, + D3DTEXF_ANISOTROPIC = 3, + D3DTEXF_FLATCUBIC = 4, + D3DTEXF_GAUSSIANCUBIC = 5, + D3DTEXF_PYRAMIDALQUAD = 6, + D3DTEXF_GAUSSIANQUAD = 7, +#ifndef D3D_DISABLE_9EX + D3DTEXF_CONVOLUTIONMONO = 8, +#endif + D3DTEXF_FORCE_DWORD = 0x7fffffff +} D3DTEXTUREFILTERTYPE; + +typedef enum _D3DTEXTUREOP { + D3DTOP_DISABLE = 1, + D3DTOP_SELECTARG1 = 2, + D3DTOP_SELECTARG2 = 3, + D3DTOP_MODULATE = 4, + D3DTOP_MODULATE2X = 5, + D3DTOP_MODULATE4X = 6, + D3DTOP_ADD = 7, + D3DTOP_ADDSIGNED = 8, + D3DTOP_ADDSIGNED2X = 9, + D3DTOP_SUBTRACT = 10, + D3DTOP_ADDSMOOTH = 11, + D3DTOP_BLENDDIFFUSEALPHA = 12, + D3DTOP_BLENDTEXTUREALPHA = 13, + D3DTOP_BLENDFACTORALPHA = 14, + D3DTOP_BLENDTEXTUREALPHAPM = 15, + D3DTOP_BLENDCURRENTALPHA = 16, + D3DTOP_PREMODULATE = 17, + D3DTOP_MODULATEALPHA_ADDCOLOR = 18, + D3DTOP_MODULATECOLOR_ADDALPHA = 19, + D3DTOP_MODULATEINVALPHA_ADDCOLOR = 20, + D3DTOP_MODULATEINVCOLOR_ADDALPHA = 21, + D3DTOP_BUMPENVMAP = 22, + D3DTOP_BUMPENVMAPLUMINANCE = 23, + D3DTOP_DOTPRODUCT3 = 24, + D3DTOP_MULTIPLYADD = 25, + D3DTOP_LERP = 26, + + D3DTOP_FORCE_DWORD = 0x7fffffff, +} D3DTEXTUREOP; + +typedef enum _D3DTEXTURESTAGESTATETYPE { + D3DTSS_COLOROP = 1, + D3DTSS_COLORARG1 = 2, + D3DTSS_COLORARG2 = 3, + D3DTSS_ALPHAOP = 4, + D3DTSS_ALPHAARG1 = 5, + D3DTSS_ALPHAARG2 = 6, + D3DTSS_BUMPENVMAT00 = 7, + D3DTSS_BUMPENVMAT01 = 8, + D3DTSS_BUMPENVMAT10 = 9, + D3DTSS_BUMPENVMAT11 = 10, + D3DTSS_TEXCOORDINDEX = 11, + D3DTSS_BUMPENVLSCALE = 22, + D3DTSS_BUMPENVLOFFSET = 23, + D3DTSS_TEXTURETRANSFORMFLAGS = 24, + D3DTSS_COLORARG0 = 26, + D3DTSS_ALPHAARG0 = 27, + D3DTSS_RESULTARG = 28, + D3DTSS_CONSTANT = 32, + + D3DTSS_FORCE_DWORD = 0x7fffffff +} D3DTEXTURESTAGESTATETYPE; + +typedef enum _D3DTEXTURETRANSFORMFLAGS { + D3DTTFF_DISABLE = 0, + D3DTTFF_COUNT1 = 1, + D3DTTFF_COUNT2 = 2, + D3DTTFF_COUNT3 = 3, + D3DTTFF_COUNT4 = 4, + D3DTTFF_PROJECTED = 256, + + D3DTTFF_FORCE_DWORD = 0x7fffffff +} D3DTEXTURETRANSFORMFLAGS; + +typedef enum _D3DTRANSFORMSTATETYPE { + D3DTS_VIEW = 2, + D3DTS_PROJECTION = 3, + D3DTS_TEXTURE0 = 16, + D3DTS_TEXTURE1 = 17, + D3DTS_TEXTURE2 = 18, + D3DTS_TEXTURE3 = 19, + D3DTS_TEXTURE4 = 20, + D3DTS_TEXTURE5 = 21, + D3DTS_TEXTURE6 = 22, + D3DTS_TEXTURE7 = 23, + + D3DTS_FORCE_DWORD = 0x7fffffff +} D3DTRANSFORMSTATETYPE; + +typedef enum _D3DVERTEXBLENDFLAGS { + D3DVBF_DISABLE = 0, + D3DVBF_1WEIGHTS = 1, + D3DVBF_2WEIGHTS = 2, + D3DVBF_3WEIGHTS = 3, + D3DVBF_TWEENING = 255, + D3DVBF_0WEIGHTS = 256 +} D3DVERTEXBLENDFLAGS; + +typedef enum _D3DZBUFFERTYPE { + D3DZB_FALSE = 0, + D3DZB_TRUE = 1, + D3DZB_USEW = 2, + + D3DZB_FORCE_DWORD = 0x7fffffff +} D3DZBUFFERTYPE; + +typedef enum _D3DSAMPLERSTATETYPE { + D3DSAMP_ADDRESSU = 1, + D3DSAMP_ADDRESSV = 2, + D3DSAMP_ADDRESSW = 3, + D3DSAMP_BORDERCOLOR = 4, + D3DSAMP_MAGFILTER = 5, + D3DSAMP_MINFILTER = 6, + D3DSAMP_MIPFILTER = 7, + D3DSAMP_MIPMAPLODBIAS = 8, + D3DSAMP_MAXMIPLEVEL = 9, + D3DSAMP_MAXANISOTROPY = 10, + D3DSAMP_SRGBTEXTURE = 11, + D3DSAMP_ELEMENTINDEX = 12, + D3DSAMP_DMAPOFFSET = 13, + + D3DSAMP_FORCE_DWORD = 0x7fffffff, +} D3DSAMPLERSTATETYPE; + + +/***************************************************************************** + * Direct 3D v9 typedefs + */ +#ifndef D3DCOLOR_DEFINED +typedef DWORD D3DCOLOR; +#define D3DCOLOR_DEFINED +#endif + +/***************************************************************************** + * Direct 3D v9 structures + */ +typedef struct _D3DADAPTER_IDENTIFIER9 { + char Driver[MAX_DEVICE_IDENTIFIER_STRING]; + char Description[MAX_DEVICE_IDENTIFIER_STRING]; + char DeviceName[32]; + LARGE_INTEGER DriverVersion; + + DWORD VendorId; + DWORD DeviceId; + DWORD SubSysId; + DWORD Revision; + + GUID DeviceIdentifier; + + DWORD WHQLLevel; +} D3DADAPTER_IDENTIFIER9; + +typedef struct _D3DBOX { + UINT Left; + UINT Top; + UINT Right; + UINT Bottom; + UINT Front; + UINT Back; +} D3DBOX; + +typedef struct _D3DCLIPSTATUS9 { + DWORD ClipUnion; + DWORD ClipIntersection; +} D3DCLIPSTATUS9; + +#ifndef D3DCOLORVALUE_DEFINED +typedef struct _D3DCOLORVALUE { + float r; + float g; + float b; + float a; +} D3DCOLORVALUE; +#define D3DCOLORVALUE_DEFINED +#endif + +typedef struct _D3DDEVICE_CREATION_PARAMETERS { + UINT AdapterOrdinal; + D3DDEVTYPE DeviceType; + HWND hFocusWindow; + DWORD BehaviorFlags; +} D3DDEVICE_CREATION_PARAMETERS; + +typedef struct _D3DDEVINFO_D3D9BANDWIDTHTIMINGS { + float MaxBandwidthUtilized; + float FrontEndUploadMemoryUtilizedPercent; + float VertexRateUtilizedPercent; + float TriangleSetupRateUtilizedPercent; + float FillRateUtilizedPercent; +} D3DDEVINFO_D3D9BANDWIDTHTIMINGS; + +typedef struct _D3DDEVINFO_D3D9CACHEUTILIZATION { + float TextureCacheHitRate; + float PostTransformVertexCacheHitRate; +} D3DDEVINFO_D3D9CACHEUTILIZATION; + +typedef struct _D3DDEVINFO_D3D9INTERFACETIMINGS { + float WaitingForGPUToUseApplicationResourceTimePercent; + float WaitingForGPUToAcceptMoreCommandsTimePercent; + float WaitingForGPUToStayWithinLatencyTimePercent; + float WaitingForGPUExclusiveResourceTimePercent; + float WaitingForGPUOtherTimePercent; +} D3DDEVINFO_D3D9INTERFACETIMINGS; + +typedef struct _D3DDEVINFO_D3D9PIPELINETIMINGS { + float VertexProcessingTimePercent; + float PixelProcessingTimePercent; + float OtherGPUProcessingTimePercent; + float GPUIdleTimePercent; +} D3DDEVINFO_D3D9PIPELINETIMINGS; + +typedef struct _D3DDEVINFO_D3D9STAGETIMINGS { + float MemoryProcessingPercent; + float ComputationProcessingPercent; +} D3DDEVINFO_D3D9STAGETIMINGS; + + +/* Vertex cache optimization hints. */ +typedef struct D3DDEVINFO_VCACHE { + /* Must be a 4 char code FOURCC (e.g. CACH) */ + DWORD Pattern; + /* 0 to get the longest strips, 1 vertex cache */ + DWORD OptMethod; + /* Cache size to use (only valid if OptMethod==1) */ + DWORD CacheSize; + /* internal for deciding when to restart strips, non user modifiable (only valid if OptMethod==1) */ + DWORD MagicNumber; +} D3DDEVINFO_VCACHE; + +typedef struct D3DRESOURCESTATS { + WINBOOL bThrashing; + DWORD ApproxBytesDownloaded; + DWORD NumEvicts; + DWORD NumVidCreates; + DWORD LastPri; + DWORD NumUsed; + DWORD NumUsedInVidMem; + DWORD WorkingSet; + DWORD WorkingSetBytes; + DWORD TotalManaged; + DWORD TotalBytes; +} D3DRESOURCESTATS; + +typedef struct _D3DDEVINFO_D3DRESOURCEMANAGER { + D3DRESOURCESTATS stats[D3DRTYPECOUNT]; +} D3DDEVINFO_D3DRESOURCEMANAGER; + +typedef struct _D3DDEVINFO_D3DVERTEXSTATS { + DWORD NumRenderedTriangles; + DWORD NumExtraClippingTriangles; +} D3DDEVINFO_D3DVERTEXSTATS; + +typedef struct _D3DDISPLAYMODE { + UINT Width; + UINT Height; + UINT RefreshRate; + D3DFORMAT Format; +} D3DDISPLAYMODE; + +typedef struct _D3DGAMMARAMP { + WORD red [256]; + WORD green[256]; + WORD blue [256]; +} D3DGAMMARAMP; + +typedef struct _D3DINDEXBUFFER_DESC { + D3DFORMAT Format; + D3DRESOURCETYPE Type; + DWORD Usage; + D3DPOOL Pool; + UINT Size; +} D3DINDEXBUFFER_DESC; + +#ifndef D3DVECTOR_DEFINED +typedef struct _D3DVECTOR { + float x; + float y; + float z; +} D3DVECTOR; +#define D3DVECTOR_DEFINED +#endif + +typedef struct _D3DLIGHT9 { + D3DLIGHTTYPE Type; + D3DCOLORVALUE Diffuse; + D3DCOLORVALUE Specular; + D3DCOLORVALUE Ambient; + D3DVECTOR Position; + D3DVECTOR Direction; + float Range; + float Falloff; + float Attenuation0; + float Attenuation1; + float Attenuation2; + float Theta; + float Phi; +} D3DLIGHT9; + +typedef struct _D3DLINEPATTERN { + WORD wRepeatFactor; + WORD wLinePattern; +} D3DLINEPATTERN; + +typedef struct _D3DLOCKED_BOX { + INT RowPitch; + INT SlicePitch; + void* pBits; +} D3DLOCKED_BOX; + +typedef struct _D3DLOCKED_RECT { + INT Pitch; + void* pBits; +} D3DLOCKED_RECT; + +typedef struct _D3DMATERIAL9 { + D3DCOLORVALUE Diffuse; + D3DCOLORVALUE Ambient; + D3DCOLORVALUE Specular; + D3DCOLORVALUE Emissive; + float Power; +} D3DMATERIAL9; + +#ifndef D3DMATRIX_DEFINED +typedef struct _D3DMATRIX { + union { + struct { + float _11, _12, _13, _14; + float _21, _22, _23, _24; + float _31, _32, _33, _34; + float _41, _42, _43, _44; + } DUMMYSTRUCTNAME; + float m[4][4]; + } DUMMYUNIONNAME; +} D3DMATRIX; +#define D3DMATRIX_DEFINED +#endif + +typedef struct _D3DPRESENT_PARAMETERS_ { + UINT BackBufferWidth; + UINT BackBufferHeight; + D3DFORMAT BackBufferFormat; + UINT BackBufferCount; + + D3DMULTISAMPLE_TYPE MultiSampleType; + DWORD MultiSampleQuality; + + D3DSWAPEFFECT SwapEffect; + HWND hDeviceWindow; + WINBOOL Windowed; + WINBOOL EnableAutoDepthStencil; + D3DFORMAT AutoDepthStencilFormat; + DWORD Flags; + + UINT FullScreen_RefreshRateInHz; + UINT PresentationInterval; + +} D3DPRESENT_PARAMETERS; + +typedef struct _D3DRANGE { + UINT Offset; + UINT Size; +} D3DRANGE; + +typedef struct _D3DRASTER_STATUS { + WINBOOL InVBlank; + UINT ScanLine; +} D3DRASTER_STATUS; + +#ifndef D3DRECT_DEFINED +typedef struct _D3DRECT { + LONG x1; + LONG y1; + LONG x2; + LONG y2; +} D3DRECT; +#define D3DRECT_DEFINED +#endif + +typedef struct _D3DRECTPATCH_INFO { + UINT StartVertexOffsetWidth; + UINT StartVertexOffsetHeight; + UINT Width; + UINT Height; + UINT Stride; + D3DBASISTYPE Basis; + D3DDEGREETYPE Degree; +} D3DRECTPATCH_INFO; + +typedef struct _D3DSURFACE_DESC { + D3DFORMAT Format; + D3DRESOURCETYPE Type; + DWORD Usage; + D3DPOOL Pool; + D3DMULTISAMPLE_TYPE MultiSampleType; + DWORD MultiSampleQuality; + UINT Width; + UINT Height; +} D3DSURFACE_DESC; + +typedef struct _D3DTRIPATCH_INFO { + UINT StartVertexOffset; + UINT NumVertices; + D3DBASISTYPE Basis; + D3DDEGREETYPE Degree; +} D3DTRIPATCH_INFO; + +typedef struct _D3DVERTEXBUFFER_DESC { + D3DFORMAT Format; + D3DRESOURCETYPE Type; + DWORD Usage; + D3DPOOL Pool; + UINT Size; + DWORD FVF; +} D3DVERTEXBUFFER_DESC; + +typedef struct _D3DVIEWPORT9 { + DWORD X; + DWORD Y; + DWORD Width; + DWORD Height; + float MinZ; + float MaxZ; +} D3DVIEWPORT9; + +typedef struct _D3DVOLUME_DESC { + D3DFORMAT Format; + D3DRESOURCETYPE Type; + DWORD Usage; + D3DPOOL Pool; + + UINT Width; + UINT Height; + UINT Depth; +} D3DVOLUME_DESC; + +/* Parts added with d3d9ex */ +#if !defined(D3D_DISABLE_9EX) +typedef enum D3DSCANLINEORDERING +{ + D3DSCANLINEORDERING_UNKNOWN, + D3DSCANLINEORDERING_PROGRESSIVE, + D3DSCANLINEORDERING_INTERLACED, +} D3DSCANLINEORDERING; + + +typedef struct D3DDISPLAYMODEFILTER +{ + UINT Size; + D3DFORMAT Format; + D3DSCANLINEORDERING ScanLineOrdering; +} D3DDISPLAYMODEFILTER; + +typedef struct D3DDISPLAYMODEEX +{ + UINT Size; + UINT Width; + UINT Height; + UINT RefreshRate; + D3DFORMAT Format; + D3DSCANLINEORDERING ScanLineOrdering; +} D3DDISPLAYMODEEX; + +typedef enum D3DDISPLAYROTATION +{ + D3DDISPLAYROTATION_IDENTITY = 1, + D3DDISPLAYROTATION_90, + D3DDISPLAYROTATION_180, + D3DDISPLAYROTATION_270 +} D3DDISPLAYROTATION; + +typedef struct _D3DMEMORYPRESSURE +{ + UINT64 BytesEvictedFromProcess; + UINT64 SizeOfInefficientAllocation; + DWORD LevelOfEfficiency; +} D3DMEMORYPRESSURE; + +typedef enum _D3DCOMPOSERECTSOP{ + D3DCOMPOSERECTS_COPY = 1, + D3DCOMPOSERECTS_OR, + D3DCOMPOSERECTS_AND, + D3DCOMPOSERECTS_NEG, + D3DCOMPOSERECTS_FORCE_DWORD = 0x7fffffff +} D3DCOMPOSERECTSOP; + +typedef struct _D3DPRESENTSTATS +{ + UINT PresentCount; + UINT PresentRefreshCount; + UINT SyncRefreshCount; + LARGE_INTEGER SyncQPCTime; + LARGE_INTEGER SyncGPUTime; +} D3DPRESENTSTATS; + +#endif /* D3D_DISABLE_9EX */ + +typedef enum _D3DSHADER_COMPARISON +{ + D3DSPC_RESERVED0 = 0, + D3DSPC_GT, + D3DSPC_EQ, + D3DSPC_GE, + D3DSPC_LT, + D3DSPC_NE, + D3DSPC_LE, + D3DSPC_RESERVED1, +} D3DSHADER_COMPARISON; + +#ifdef __i386__ +#include +#endif + +#endif /* __WINE_D3D9TYPES_H */ diff --git a/src/libs/dxvk-native-1.9.2a/include/native/directx/d3dcaps.h b/src/libs/dxvk-native-1.9.2a/include/native/directx/d3dcaps.h new file mode 100644 index 00000000..877513ed --- /dev/null +++ b/src/libs/dxvk-native-1.9.2a/include/native/directx/d3dcaps.h @@ -0,0 +1,439 @@ +/* + * Copyright (C) 2000 Peter Hunnisett + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; either + * version 2.1 of the License, or (at your option) any later version. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA + */ + +#ifndef __WINE_D3DCAPS_H +#define __WINE_D3DCAPS_H + +#include + +#ifdef __i386__ +#include +#endif + +typedef struct _D3DTRANSFORMCAPS { + DWORD dwSize; + DWORD dwCaps; +} D3DTRANSFORMCAPS, *LPD3DTRANSFORMCAPS; + +#define D3DTRANSFORMCAPS_CLIP __MSABI_LONG(0x00000001) + +typedef struct _D3DLIGHTINGCAPS { + DWORD dwSize; + DWORD dwCaps; + DWORD dwLightingModel; + DWORD dwNumLights; +} D3DLIGHTINGCAPS, *LPD3DLIGHTINGCAPS; + +#define D3DLIGHTINGMODEL_RGB 0x00000001 +#define D3DLIGHTINGMODEL_MONO 0x00000002 + +#define D3DLIGHTCAPS_POINT 0x00000001 +#define D3DLIGHTCAPS_SPOT 0x00000002 +#define D3DLIGHTCAPS_DIRECTIONAL 0x00000004 +#define D3DLIGHTCAPS_PARALLELPOINT 0x00000008 +#define D3DLIGHTCAPS_GLSPOT 0x00000010 + +typedef struct _D3dPrimCaps { + DWORD dwSize; + DWORD dwMiscCaps; + DWORD dwRasterCaps; + DWORD dwZCmpCaps; + DWORD dwSrcBlendCaps; + DWORD dwDestBlendCaps; + DWORD dwAlphaCmpCaps; + DWORD dwShadeCaps; + DWORD dwTextureCaps; + DWORD dwTextureFilterCaps; + DWORD dwTextureBlendCaps; + DWORD dwTextureAddressCaps; + DWORD dwStippleWidth; + DWORD dwStippleHeight; +} D3DPRIMCAPS, *LPD3DPRIMCAPS; + +#define D3DPMISCCAPS_MASKPLANES 0x00000001 +#define D3DPMISCCAPS_MASKZ 0x00000002 +#define D3DPMISCCAPS_LINEPATTERNREP 0x00000004 +#define D3DPMISCCAPS_CONFORMANT 0x00000008 +#define D3DPMISCCAPS_CULLNONE 0x00000010 +#define D3DPMISCCAPS_CULLCW 0x00000020 +#define D3DPMISCCAPS_CULLCCW 0x00000040 + +#define D3DPRASTERCAPS_DITHER 0x00000001 +#define D3DPRASTERCAPS_ROP2 0x00000002 +#define D3DPRASTERCAPS_XOR 0x00000004 +#define D3DPRASTERCAPS_PAT 0x00000008 +#define D3DPRASTERCAPS_ZTEST 0x00000010 +#define D3DPRASTERCAPS_SUBPIXEL 0x00000020 +#define D3DPRASTERCAPS_SUBPIXELX 0x00000040 +#define D3DPRASTERCAPS_FOGVERTEX 0x00000080 +#define D3DPRASTERCAPS_FOGTABLE 0x00000100 +#define D3DPRASTERCAPS_STIPPLE 0x00000200 +#define D3DPRASTERCAPS_ANTIALIASSORTDEPENDENT 0x00000400 +#define D3DPRASTERCAPS_ANTIALIASSORTINDEPENDENT 0x00000800 +#define D3DPRASTERCAPS_ANTIALIASEDGES 0x00001000 +#define D3DPRASTERCAPS_MIPMAPLODBIAS 0x00002000 +#define D3DPRASTERCAPS_ZBIAS 0x00004000 +#define D3DPRASTERCAPS_ZBUFFERLESSHSR 0x00008000 +#define D3DPRASTERCAPS_FOGRANGE 0x00010000 +#define D3DPRASTERCAPS_ANISOTROPY 0x00020000 +#define D3DPRASTERCAPS_WBUFFER 0x00040000 +#define D3DPRASTERCAPS_TRANSLUCENTSORTINDEPENDENT 0x00080000 +#define D3DPRASTERCAPS_WFOG 0x00100000 +#define D3DPRASTERCAPS_ZFOG 0x00200000 + +#define D3DPCMPCAPS_NEVER 0x00000001 +#define D3DPCMPCAPS_LESS 0x00000002 +#define D3DPCMPCAPS_EQUAL 0x00000004 +#define D3DPCMPCAPS_LESSEQUAL 0x00000008 +#define D3DPCMPCAPS_GREATER 0x00000010 +#define D3DPCMPCAPS_NOTEQUAL 0x00000020 +#define D3DPCMPCAPS_GREATEREQUAL 0x00000040 +#define D3DPCMPCAPS_ALWAYS 0x00000080 + +#define D3DPBLENDCAPS_ZERO 0x00000001 +#define D3DPBLENDCAPS_ONE 0x00000002 +#define D3DPBLENDCAPS_SRCCOLOR 0x00000004 +#define D3DPBLENDCAPS_INVSRCCOLOR 0x00000008 +#define D3DPBLENDCAPS_SRCALPHA 0x00000010 +#define D3DPBLENDCAPS_INVSRCALPHA 0x00000020 +#define D3DPBLENDCAPS_DESTALPHA 0x00000040 +#define D3DPBLENDCAPS_INVDESTALPHA 0x00000080 +#define D3DPBLENDCAPS_DESTCOLOR 0x00000100 +#define D3DPBLENDCAPS_INVDESTCOLOR 0x00000200 +#define D3DPBLENDCAPS_SRCALPHASAT 0x00000400 +#define D3DPBLENDCAPS_BOTHSRCALPHA 0x00000800 +#define D3DPBLENDCAPS_BOTHINVSRCALPHA 0x00001000 + +#define D3DPSHADECAPS_COLORFLATMONO 0x00000001 +#define D3DPSHADECAPS_COLORFLATRGB 0x00000002 +#define D3DPSHADECAPS_COLORGOURAUDMONO 0x00000004 +#define D3DPSHADECAPS_COLORGOURAUDRGB 0x00000008 +#define D3DPSHADECAPS_COLORPHONGMONO 0x00000010 +#define D3DPSHADECAPS_COLORPHONGRGB 0x00000020 + +#define D3DPSHADECAPS_SPECULARFLATMONO 0x00000040 +#define D3DPSHADECAPS_SPECULARFLATRGB 0x00000080 +#define D3DPSHADECAPS_SPECULARGOURAUDMONO 0x00000100 +#define D3DPSHADECAPS_SPECULARGOURAUDRGB 0x00000200 +#define D3DPSHADECAPS_SPECULARPHONGMONO 0x00000400 +#define D3DPSHADECAPS_SPECULARPHONGRGB 0x00000800 + +#define D3DPSHADECAPS_ALPHAFLATBLEND 0x00001000 +#define D3DPSHADECAPS_ALPHAFLATSTIPPLED 0x00002000 +#define D3DPSHADECAPS_ALPHAGOURAUDBLEND 0x00004000 +#define D3DPSHADECAPS_ALPHAGOURAUDSTIPPLED 0x00008000 +#define D3DPSHADECAPS_ALPHAPHONGBLEND 0x00010000 +#define D3DPSHADECAPS_ALPHAPHONGSTIPPLED 0x00020000 + +#define D3DPSHADECAPS_FOGFLAT 0x00040000 +#define D3DPSHADECAPS_FOGGOURAUD 0x00080000 +#define D3DPSHADECAPS_FOGPHONG 0x00100000 + +#define D3DPTEXTURECAPS_PERSPECTIVE 0x00000001 +#define D3DPTEXTURECAPS_POW2 0x00000002 +#define D3DPTEXTURECAPS_ALPHA 0x00000004 +#define D3DPTEXTURECAPS_TRANSPARENCY 0x00000008 +#define D3DPTEXTURECAPS_BORDER 0x00000010 +#define D3DPTEXTURECAPS_SQUAREONLY 0x00000020 +#define D3DPTEXTURECAPS_TEXREPEATNOTSCALEDBYSIZE 0x00000040 +#define D3DPTEXTURECAPS_ALPHAPALETTE 0x00000080 +#define D3DPTEXTURECAPS_NONPOW2CONDITIONAL __MSABI_LONG(0x00000100) +/* yes actually 0x00000200 is unused - or at least unreleased */ +#define D3DPTEXTURECAPS_PROJECTED 0x00000400 +#define D3DPTEXTURECAPS_CUBEMAP 0x00000800 +#define D3DPTEXTURECAPS_COLORKEYBLEND 0x00001000 + +#define D3DPTFILTERCAPS_NEAREST 0x00000001 +#define D3DPTFILTERCAPS_LINEAR 0x00000002 +#define D3DPTFILTERCAPS_MIPNEAREST 0x00000004 +#define D3DPTFILTERCAPS_MIPLINEAR 0x00000008 +#define D3DPTFILTERCAPS_LINEARMIPNEAREST 0x00000010 +#define D3DPTFILTERCAPS_LINEARMIPLINEAR 0x00000020 +/* yes - missing numbers */ +#define D3DPTFILTERCAPS_MINFPOINT 0x00000100 +#define D3DPTFILTERCAPS_MINFLINEAR 0x00000200 +#define D3DPTFILTERCAPS_MINFANISOTROPIC 0x00000400 +/* yes - missing numbers */ +#define D3DPTFILTERCAPS_MIPFPOINT 0x00010000 +#define D3DPTFILTERCAPS_MIPFLINEAR 0x00020000 +/* yes - missing numbers */ +#define D3DPTFILTERCAPS_MAGFPOINT 0x01000000 +#define D3DPTFILTERCAPS_MAGFLINEAR 0x02000000 +#define D3DPTFILTERCAPS_MAGFANISOTROPIC 0x04000000 +#define D3DPTFILTERCAPS_MAGFAFLATCUBIC 0x08000000 +#define D3DPTFILTERCAPS_MAGFGAUSSIANCUBIC 0x10000000 + +#define D3DPTBLENDCAPS_DECAL 0x00000001 +#define D3DPTBLENDCAPS_MODULATE 0x00000002 +#define D3DPTBLENDCAPS_DECALALPHA 0x00000004 +#define D3DPTBLENDCAPS_MODULATEALPHA 0x00000008 +#define D3DPTBLENDCAPS_DECALMASK 0x00000010 +#define D3DPTBLENDCAPS_MODULATEMASK 0x00000020 +#define D3DPTBLENDCAPS_COPY 0x00000040 +#define D3DPTBLENDCAPS_ADD 0x00000080 + +#define D3DPTADDRESSCAPS_WRAP 0x00000001 +#define D3DPTADDRESSCAPS_MIRROR 0x00000002 +#define D3DPTADDRESSCAPS_CLAMP 0x00000004 +#define D3DPTADDRESSCAPS_BORDER 0x00000008 +#define D3DPTADDRESSCAPS_INDEPENDENTUV 0x00000010 + + +typedef struct _D3DDeviceDesc { + DWORD dwSize; + DWORD dwFlags; + D3DCOLORMODEL dcmColorModel; + DWORD dwDevCaps; + D3DTRANSFORMCAPS dtcTransformCaps; + WINBOOL bClipping; + D3DLIGHTINGCAPS dlcLightingCaps; + D3DPRIMCAPS dpcLineCaps; + D3DPRIMCAPS dpcTriCaps; + DWORD dwDeviceRenderBitDepth; + DWORD dwDeviceZBufferBitDepth; + DWORD dwMaxBufferSize; + DWORD dwMaxVertexCount; + + DWORD dwMinTextureWidth,dwMinTextureHeight; + DWORD dwMaxTextureWidth,dwMaxTextureHeight; + DWORD dwMinStippleWidth,dwMaxStippleWidth; + DWORD dwMinStippleHeight,dwMaxStippleHeight; + + DWORD dwMaxTextureRepeat; + DWORD dwMaxTextureAspectRatio; + DWORD dwMaxAnisotropy; + + D3DVALUE dvGuardBandLeft; + D3DVALUE dvGuardBandTop; + D3DVALUE dvGuardBandRight; + D3DVALUE dvGuardBandBottom; + + D3DVALUE dvExtentsAdjust; + DWORD dwStencilCaps; + + DWORD dwFVFCaps; + DWORD dwTextureOpCaps; + WORD wMaxTextureBlendStages; + WORD wMaxSimultaneousTextures; +} D3DDEVICEDESC,*LPD3DDEVICEDESC; +#define D3DDEVICEDESCSIZE (sizeof(D3DDEVICEDESC)) + +typedef struct _D3DDeviceDesc7 { + DWORD dwDevCaps; + D3DPRIMCAPS dpcLineCaps; + D3DPRIMCAPS dpcTriCaps; + DWORD dwDeviceRenderBitDepth; + DWORD dwDeviceZBufferBitDepth; + + DWORD dwMinTextureWidth, dwMinTextureHeight; + DWORD dwMaxTextureWidth, dwMaxTextureHeight; + + DWORD dwMaxTextureRepeat; + DWORD dwMaxTextureAspectRatio; + DWORD dwMaxAnisotropy; + + D3DVALUE dvGuardBandLeft; + D3DVALUE dvGuardBandTop; + D3DVALUE dvGuardBandRight; + D3DVALUE dvGuardBandBottom; + + D3DVALUE dvExtentsAdjust; + DWORD dwStencilCaps; + DWORD dwFVFCaps; + DWORD dwTextureOpCaps; + WORD wMaxTextureBlendStages; + WORD wMaxSimultaneousTextures; + + DWORD dwMaxActiveLights; + D3DVALUE dvMaxVertexW; + GUID deviceGUID; + + WORD wMaxUserClipPlanes; + WORD wMaxVertexBlendMatrices; + + DWORD dwVertexProcessingCaps; + + DWORD dwReserved1; + DWORD dwReserved2; + DWORD dwReserved3; + DWORD dwReserved4; +} D3DDEVICEDESC7, *LPD3DDEVICEDESC7; +#define D3DDEVICEDESC7SIZE (sizeof(D3DDEVICEDESC7)) + +#define D3DDD_COLORMODEL 0x00000001 +#define D3DDD_DEVCAPS 0x00000002 +#define D3DDD_TRANSFORMCAPS 0x00000004 +#define D3DDD_LIGHTINGCAPS 0x00000008 +#define D3DDD_BCLIPPING 0x00000010 +#define D3DDD_LINECAPS 0x00000020 +#define D3DDD_TRICAPS 0x00000040 +#define D3DDD_DEVICERENDERBITDEPTH 0x00000080 +#define D3DDD_DEVICEZBUFFERBITDEPTH 0x00000100 +#define D3DDD_MAXBUFFERSIZE 0x00000200 +#define D3DDD_MAXVERTEXCOUNT 0x00000400 + +#define D3DDEVCAPS_FLOATTLVERTEX 0x00000001 +#define D3DDEVCAPS_SORTINCREASINGZ 0x00000002 +#define D3DDEVCAPS_SORTDECREASINGZ 0X00000004 +#define D3DDEVCAPS_SORTEXACT 0x00000008 +#define D3DDEVCAPS_EXECUTESYSTEMMEMORY 0x00000010 +#define D3DDEVCAPS_EXECUTEVIDEOMEMORY 0x00000020 +#define D3DDEVCAPS_TLVERTEXSYSTEMMEMORY 0x00000040 +#define D3DDEVCAPS_TLVERTEXVIDEOMEMORY 0x00000080 +#define D3DDEVCAPS_TEXTURESYSTEMMEMORY 0x00000100 +#define D3DDEVCAPS_TEXTUREVIDEOMEMORY 0x00000200 +#define D3DDEVCAPS_DRAWPRIMTLVERTEX 0x00000400 +#define D3DDEVCAPS_CANRENDERAFTERFLIP 0x00000800 +#define D3DDEVCAPS_TEXTURENONLOCALVIDMEM 0x00001000 +#define D3DDEVCAPS_DRAWPRIMITIVES2 0x00002000 +#define D3DDEVCAPS_SEPARATETEXTUREMEMORIES 0x00004000 +#define D3DDEVCAPS_DRAWPRIMITIVES2EX 0x00008000 +#define D3DDEVCAPS_HWTRANSFORMANDLIGHT 0x00010000 +#define D3DDEVCAPS_CANBLTSYSTONONLOCAL 0x00020000 +#define D3DDEVCAPS_HWRASTERIZATION 0x00080000 + +#define D3DSTENCILCAPS_KEEP 0x00000001 +#define D3DSTENCILCAPS_ZERO 0x00000002 +#define D3DSTENCILCAPS_REPLACE 0x00000004 +#define D3DSTENCILCAPS_INCRSAT 0x00000008 +#define D3DSTENCILCAPS_DECRSAT 0x00000010 +#define D3DSTENCILCAPS_INVERT 0x00000020 +#define D3DSTENCILCAPS_INCR 0x00000040 +#define D3DSTENCILCAPS_DECR 0x00000080 + +#define D3DTEXOPCAPS_DISABLE 0x00000001 +#define D3DTEXOPCAPS_SELECTARG1 0x00000002 +#define D3DTEXOPCAPS_SELECTARG2 0x00000004 +#define D3DTEXOPCAPS_MODULATE 0x00000008 +#define D3DTEXOPCAPS_MODULATE2X 0x00000010 +#define D3DTEXOPCAPS_MODULATE4X 0x00000020 +#define D3DTEXOPCAPS_ADD 0x00000040 +#define D3DTEXOPCAPS_ADDSIGNED 0x00000080 +#define D3DTEXOPCAPS_ADDSIGNED2X 0x00000100 +#define D3DTEXOPCAPS_SUBTRACT 0x00000200 +#define D3DTEXOPCAPS_ADDSMOOTH 0x00000400 +#define D3DTEXOPCAPS_BLENDDIFFUSEALPHA 0x00000800 +#define D3DTEXOPCAPS_BLENDTEXTUREALPHA 0x00001000 +#define D3DTEXOPCAPS_BLENDFACTORALPHA 0x00002000 +#define D3DTEXOPCAPS_BLENDTEXTUREALPHAPM 0x00004000 +#define D3DTEXOPCAPS_BLENDCURRENTALPHA 0x00008000 +#define D3DTEXOPCAPS_PREMODULATE 0x00010000 +#define D3DTEXOPCAPS_MODULATEALPHA_ADDCOLOR 0x00020000 +#define D3DTEXOPCAPS_MODULATECOLOR_ADDALPHA 0x00040000 +#define D3DTEXOPCAPS_MODULATEINVALPHA_ADDCOLOR 0x00080000 +#define D3DTEXOPCAPS_MODULATEINVCOLOR_ADDALPHA 0x00100000 +#define D3DTEXOPCAPS_BUMPENVMAP 0x00200000 +#define D3DTEXOPCAPS_BUMPENVMAPLUMINANCE 0x00400000 +#define D3DTEXOPCAPS_DOTPRODUCT3 0x00800000 + +#define D3DFVFCAPS_TEXCOORDCOUNTMASK 0x0000FFFF +#define D3DFVFCAPS_DONOTSTRIPELEMENTS 0x00080000 + +#define D3DVTXPCAPS_TEXGEN 0x00000001 +#define D3DVTXPCAPS_MATERIALSOURCE7 0x00000002 +#define D3DVTXPCAPS_VERTEXFOG 0x00000004 +#define D3DVTXPCAPS_DIRECTIONALLIGHTS 0x00000008 +#define D3DVTXPCAPS_POSITIONALLIGHTS 0x00000010 +#define D3DVTXPCAPS_LOCALVIEWER 0x00000020 + +typedef HRESULT (CALLBACK *LPD3DENUMDEVICESCALLBACK)(GUID *guid, char *description, char *name, + D3DDEVICEDESC *hal_desc, D3DDEVICEDESC *hel_desc, void *ctx); +typedef HRESULT (CALLBACK *LPD3DENUMDEVICESCALLBACK7)(char *description, char *name, D3DDEVICEDESC7 *desc, void *ctx); + +#define D3DFDS_COLORMODEL 0x00000001 +#define D3DFDS_GUID 0x00000002 +#define D3DFDS_HARDWARE 0x00000004 +#define D3DFDS_TRIANGLES 0x00000008 +#define D3DFDS_LINES 0x00000010 +#define D3DFDS_MISCCAPS 0x00000020 +#define D3DFDS_RASTERCAPS 0x00000040 +#define D3DFDS_ZCMPCAPS 0x00000080 +#define D3DFDS_ALPHACMPCAPS 0x00000100 +#define D3DFDS_SRCBLENDCAPS 0x00000200 +#define D3DFDS_DSTBLENDCAPS 0x00000400 +#define D3DFDS_SHADECAPS 0x00000800 +#define D3DFDS_TEXTURECAPS 0x00001000 +#define D3DFDS_TEXTUREFILTERCAPS 0x00002000 +#define D3DFDS_TEXTUREBLENDCAPS 0x00004000 +#define D3DFDS_TEXTUREADDRESSCAPS 0x00008000 + +typedef struct _D3DFINDDEVICESEARCH { + DWORD dwSize; + DWORD dwFlags; + WINBOOL bHardware; + D3DCOLORMODEL dcmColorModel; + GUID guid; + DWORD dwCaps; + D3DPRIMCAPS dpcPrimCaps; +} D3DFINDDEVICESEARCH,*LPD3DFINDDEVICESEARCH; + +typedef struct _D3DFINDDEVICERESULT { + DWORD dwSize; + GUID guid; + D3DDEVICEDESC ddHwDesc; + D3DDEVICEDESC ddSwDesc; +} D3DFINDDEVICERESULT,*LPD3DFINDDEVICERESULT; + +typedef struct _D3DExecuteBufferDesc { + DWORD dwSize; + DWORD dwFlags; + DWORD dwCaps; + DWORD dwBufferSize; + void *lpData; +} D3DEXECUTEBUFFERDESC, *LPD3DEXECUTEBUFFERDESC; + +#define D3DDEB_BUFSIZE 0x00000001 +#define D3DDEB_CAPS 0x00000002 +#define D3DDEB_LPDATA 0x00000004 + +#define D3DDEBCAPS_SYSTEMMEMORY 0x00000001 +#define D3DDEBCAPS_VIDEOMEMORY 0x00000002 +#define D3DDEBCAPS_MEM (D3DDEBCAPS_SYSTEMMEMORY|D3DDEBCAPS_VIDEOMEMORY) /* = 0x3 */ + +typedef struct _D3DDEVINFO_TEXTUREMANAGER { + WINBOOL bThrashing; + DWORD dwApproxBytesDownloaded; + DWORD dwNumEvicts; + DWORD dwNumVidCreates; + DWORD dwNumTexturesUsed; + DWORD dwNumUsedTexInVid; + DWORD dwWorkingSet; + DWORD dwWorkingSetBytes; + DWORD dwTotalManaged; + DWORD dwTotalBytes; + DWORD dwLastPri; +} D3DDEVINFO_TEXTUREMANAGER, *LPD3DDEVINFO_TEXTUREMANAGER; + +typedef struct _D3DDEVINFO_TEXTURING { + DWORD dwNumLoads; + DWORD dwApproxBytesLoaded; + DWORD dwNumPreLoads; + DWORD dwNumSet; + DWORD dwNumCreates; + DWORD dwNumDestroys; + DWORD dwNumSetPriorities; + DWORD dwNumSetLODs; + DWORD dwNumLocks; + DWORD dwNumGetDCs; +} D3DDEVINFO_TEXTURING, *LPD3DDEVINFO_TEXTURING; + +#ifdef __i386__ +#include +#endif + +#endif diff --git a/src/libs/dxvk-native-1.9.2a/include/native/directx/d3dcommon.h b/src/libs/dxvk-native-1.9.2a/include/native/directx/d3dcommon.h new file mode 100644 index 00000000..51878cde --- /dev/null +++ b/src/libs/dxvk-native-1.9.2a/include/native/directx/d3dcommon.h @@ -0,0 +1,808 @@ +/*** Autogenerated by WIDL 5.13 from include/d3dcommon.idl - Do not edit ***/ + +#ifdef _WIN32 +#ifndef __REQUIRED_RPCNDR_H_VERSION__ +#define __REQUIRED_RPCNDR_H_VERSION__ 475 +#endif +#include +#include +#endif + +#ifndef COM_NO_WINDOWS_H +#include +#include +#endif + +#ifndef __d3dcommon_h__ +#define __d3dcommon_h__ + +/* Forward declarations */ + +#ifndef __ID3D10Blob_FWD_DEFINED__ +#define __ID3D10Blob_FWD_DEFINED__ +typedef interface ID3D10Blob ID3D10Blob; +#ifdef __cplusplus +interface ID3D10Blob; +#endif /* __cplusplus */ +#endif + +#ifndef __ID3DInclude_FWD_DEFINED__ +#define __ID3DInclude_FWD_DEFINED__ +typedef interface ID3DInclude ID3DInclude; +#ifdef __cplusplus +interface ID3DInclude; +#endif /* __cplusplus */ +#endif + +/* Headers for imported files */ + +#include +#include + +#ifdef __cplusplus +extern "C" { +#endif + +typedef struct _D3D_SHADER_MACRO { + const char *Name; + const char *Definition; +} D3D_SHADER_MACRO; +typedef struct _D3D_SHADER_MACRO *LPD3D_SHADER_MACRO; +/***************************************************************************** + * ID3D10Blob interface + */ +#ifndef __ID3D10Blob_INTERFACE_DEFINED__ +#define __ID3D10Blob_INTERFACE_DEFINED__ + +DEFINE_GUID(IID_ID3D10Blob, 0x8ba5fb08, 0x5195, 0x40e2, 0xac,0x58, 0x0d,0x98,0x9c,0x3a,0x01,0x02); +#if defined(__cplusplus) && !defined(CINTERFACE) +MIDL_INTERFACE("8ba5fb08-5195-40e2-ac58-0d989c3a0102") +ID3D10Blob : public IUnknown +{ + virtual void * STDMETHODCALLTYPE GetBufferPointer( + ) = 0; + + virtual SIZE_T STDMETHODCALLTYPE GetBufferSize( + ) = 0; + +}; +#ifdef __CRT_UUID_DECL +__CRT_UUID_DECL(ID3D10Blob, 0x8ba5fb08, 0x5195, 0x40e2, 0xac,0x58, 0x0d,0x98,0x9c,0x3a,0x01,0x02) +#endif +#else +typedef struct ID3D10BlobVtbl { + BEGIN_INTERFACE + + /*** IUnknown methods ***/ + HRESULT (STDMETHODCALLTYPE *QueryInterface)( + ID3D10Blob *This, + REFIID riid, + void **ppvObject); + + ULONG (STDMETHODCALLTYPE *AddRef)( + ID3D10Blob *This); + + ULONG (STDMETHODCALLTYPE *Release)( + ID3D10Blob *This); + + /*** ID3D10Blob methods ***/ + void * (STDMETHODCALLTYPE *GetBufferPointer)( + ID3D10Blob *This); + + SIZE_T (STDMETHODCALLTYPE *GetBufferSize)( + ID3D10Blob *This); + + END_INTERFACE +} ID3D10BlobVtbl; + +interface ID3D10Blob { + CONST_VTBL ID3D10BlobVtbl* lpVtbl; +}; + +#ifdef COBJMACROS +#ifndef WIDL_C_INLINE_WRAPPERS +/*** IUnknown methods ***/ +#define ID3D10Blob_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) +#define ID3D10Blob_AddRef(This) (This)->lpVtbl->AddRef(This) +#define ID3D10Blob_Release(This) (This)->lpVtbl->Release(This) +/*** ID3D10Blob methods ***/ +#define ID3D10Blob_GetBufferPointer(This) (This)->lpVtbl->GetBufferPointer(This) +#define ID3D10Blob_GetBufferSize(This) (This)->lpVtbl->GetBufferSize(This) +#else +/*** IUnknown methods ***/ +static FORCEINLINE HRESULT ID3D10Blob_QueryInterface(ID3D10Blob* This,REFIID riid,void **ppvObject) { + return This->lpVtbl->QueryInterface(This,riid,ppvObject); +} +static FORCEINLINE ULONG ID3D10Blob_AddRef(ID3D10Blob* This) { + return This->lpVtbl->AddRef(This); +} +static FORCEINLINE ULONG ID3D10Blob_Release(ID3D10Blob* This) { + return This->lpVtbl->Release(This); +} +/*** ID3D10Blob methods ***/ +static FORCEINLINE void * ID3D10Blob_GetBufferPointer(ID3D10Blob* This) { + return This->lpVtbl->GetBufferPointer(This); +} +static FORCEINLINE SIZE_T ID3D10Blob_GetBufferSize(ID3D10Blob* This) { + return This->lpVtbl->GetBufferSize(This); +} +#endif +#endif + +#endif + + +#endif /* __ID3D10Blob_INTERFACE_DEFINED__ */ + +typedef ID3D10Blob *LPD3D10BLOB; +typedef ID3D10Blob ID3DBlob; +typedef ID3DBlob *LPD3DBLOB; +#define IID_ID3DBlob IID_ID3D10Blob +typedef enum _D3D_INCLUDE_TYPE { + D3D_INCLUDE_LOCAL = 0, + D3D_INCLUDE_SYSTEM = 1, + D3D10_INCLUDE_LOCAL = D3D_INCLUDE_LOCAL, + D3D10_INCLUDE_SYSTEM = D3D_INCLUDE_SYSTEM, + D3D_INCLUDE_FORCE_DWORD = 0x7fffffff +} D3D_INCLUDE_TYPE; +/***************************************************************************** + * ID3DInclude interface + */ +#ifndef __ID3DInclude_INTERFACE_DEFINED__ +#define __ID3DInclude_INTERFACE_DEFINED__ + +#if defined(__cplusplus) && !defined(CINTERFACE) +interface ID3DInclude +{ + + BEGIN_INTERFACE + + virtual HRESULT STDMETHODCALLTYPE Open( + D3D_INCLUDE_TYPE include_type, + const char *filename, + const void *parent_data, + const void **data, + UINT *bytes) = 0; + + virtual HRESULT STDMETHODCALLTYPE Close( + const void *data) = 0; + + END_INTERFACE + +}; +#else +typedef struct ID3DIncludeVtbl { + BEGIN_INTERFACE + + /*** ID3DInclude methods ***/ + HRESULT (STDMETHODCALLTYPE *Open)( + ID3DInclude *This, + D3D_INCLUDE_TYPE include_type, + const char *filename, + const void *parent_data, + const void **data, + UINT *bytes); + + HRESULT (STDMETHODCALLTYPE *Close)( + ID3DInclude *This, + const void *data); + + END_INTERFACE +} ID3DIncludeVtbl; + +interface ID3DInclude { + CONST_VTBL ID3DIncludeVtbl* lpVtbl; +}; + +#ifdef COBJMACROS +#ifndef WIDL_C_INLINE_WRAPPERS +/*** ID3DInclude methods ***/ +#define ID3DInclude_Open(This,include_type,filename,parent_data,data,bytes) (This)->lpVtbl->Open(This,include_type,filename,parent_data,data,bytes) +#define ID3DInclude_Close(This,data) (This)->lpVtbl->Close(This,data) +#else +/*** ID3DInclude methods ***/ +static FORCEINLINE HRESULT ID3DInclude_Open(ID3DInclude* This,D3D_INCLUDE_TYPE include_type,const char *filename,const void *parent_data,const void **data,UINT *bytes) { + return This->lpVtbl->Open(This,include_type,filename,parent_data,data,bytes); +} +static FORCEINLINE HRESULT ID3DInclude_Close(ID3DInclude* This,const void *data) { + return This->lpVtbl->Close(This,data); +} +#endif +#endif + +#endif + + +#endif /* __ID3DInclude_INTERFACE_DEFINED__ */ + +typedef ID3DInclude *LPD3DINCLUDE; +typedef enum D3D_DRIVER_TYPE { + D3D_DRIVER_TYPE_UNKNOWN = 0, + D3D_DRIVER_TYPE_HARDWARE = 1, + D3D_DRIVER_TYPE_REFERENCE = 2, + D3D_DRIVER_TYPE_NULL = 3, + D3D_DRIVER_TYPE_SOFTWARE = 4, + D3D_DRIVER_TYPE_WARP = 5 +} D3D_DRIVER_TYPE; +typedef enum D3D_FEATURE_LEVEL { + D3D_FEATURE_LEVEL_9_1 = 0x9100, + D3D_FEATURE_LEVEL_9_2 = 0x9200, + D3D_FEATURE_LEVEL_9_3 = 0x9300, + D3D_FEATURE_LEVEL_10_0 = 0xa000, + D3D_FEATURE_LEVEL_10_1 = 0xa100, + D3D_FEATURE_LEVEL_11_0 = 0xb000, + D3D_FEATURE_LEVEL_11_1 = 0xb100, + D3D_FEATURE_LEVEL_12_0 = 0xc000, + D3D_FEATURE_LEVEL_12_1 = 0xc100 +} D3D_FEATURE_LEVEL; +#define D3D_FL9_1_REQ_TEXTURE1D_U_DIMENSION 2048 +#define D3D_FL9_3_REQ_TEXTURE1D_U_DIMENSION 4096 +#define D3D_FL9_1_REQ_TEXTURE2D_U_OR_V_DIMENSION 2048 +#define D3D_FL9_3_REQ_TEXTURE2D_U_OR_V_DIMENSION 4096 +#define D3D_FL9_1_REQ_TEXTURECUBE_DIMENSION 512 +#define D3D_FL9_3_REQ_TEXTURECUBE_DIMENSION 4096 +#define D3D_FL9_1_REQ_TEXTURE3D_U_V_OR_W_DIMENSION 256 +#define D3D_FL9_1_DEFAULT_MAX_ANISOTROPY 2 +#define D3D_FL9_1_IA_PRIMITIVE_MAX_COUNT 65535 +#define D3D_FL9_2_IA_PRIMITIVE_MAX_COUNT 1048575 +#define D3D_FL9_1_SIMULTANEOUS_RENDER_TARGET_COUNT 1 +#define D3D_FL9_3_SIMULTANEOUS_RENDER_TARGET_COUNT 4 +#define D3D_FL9_1_MAX_TEXTURE_REPEAT 128 +#define D3D_FL9_2_MAX_TEXTURE_REPEAT 2048 +#define D3D_FL9_3_MAX_TEXTURE_REPEAT 8192 +typedef enum _D3D_SHADER_VARIABLE_CLASS { + D3D_SVC_SCALAR = 0, + D3D_SVC_VECTOR = 1, + D3D_SVC_MATRIX_ROWS = 2, + D3D_SVC_MATRIX_COLUMNS = 3, + D3D_SVC_OBJECT = 4, + D3D_SVC_STRUCT = 5, + D3D_SVC_INTERFACE_CLASS = 6, + D3D_SVC_INTERFACE_POINTER = 7, + D3D10_SVC_SCALAR = 0, + D3D10_SVC_VECTOR = 1, + D3D10_SVC_MATRIX_ROWS = 2, + D3D10_SVC_MATRIX_COLUMNS = 3, + D3D10_SVC_OBJECT = 4, + D3D10_SVC_STRUCT = 5, + D3D11_SVC_INTERFACE_CLASS = 6, + D3D11_SVC_INTERFACE_POINTER = 7, + D3D_SVC_FORCE_DWORD = 0x7fffffff +} D3D_SHADER_VARIABLE_CLASS; +typedef enum _D3D_SHADER_VARIABLE_FLAGS { + D3D_SVF_USERPACKED = 0x1, + D3D_SVF_USED = 0x2, + D3D_SVF_INTERFACE_POINTER = 0x4, + D3D_SVF_INTERFACE_PARAMETER = 0x8, + D3D10_SVF_USERPACKED = D3D_SVF_USERPACKED, + D3D10_SVF_USED = D3D_SVF_USED, + D3D11_SVF_INTERFACE_POINTER = D3D_SVF_INTERFACE_POINTER, + D3D11_SVF_INTERFACE_PARAMETER = D3D_SVF_INTERFACE_PARAMETER, + D3D_SVF_FORCE_DWORD = 0x7fffffff +} D3D_SHADER_VARIABLE_FLAGS; +typedef enum _D3D_SHADER_VARIABLE_TYPE { + D3D_SVT_VOID = 0, + D3D_SVT_BOOL = 1, + D3D_SVT_INT = 2, + D3D_SVT_FLOAT = 3, + D3D_SVT_STRING = 4, + D3D_SVT_TEXTURE = 5, + D3D_SVT_TEXTURE1D = 6, + D3D_SVT_TEXTURE2D = 7, + D3D_SVT_TEXTURE3D = 8, + D3D_SVT_TEXTURECUBE = 9, + D3D_SVT_SAMPLER = 10, + D3D_SVT_SAMPLER1D = 11, + D3D_SVT_SAMPLER2D = 12, + D3D_SVT_SAMPLER3D = 13, + D3D_SVT_SAMPLERCUBE = 14, + D3D_SVT_PIXELSHADER = 15, + D3D_SVT_VERTEXSHADER = 16, + D3D_SVT_PIXELFRAGMENT = 17, + D3D_SVT_VERTEXFRAGMENT = 18, + D3D_SVT_UINT = 19, + D3D_SVT_UINT8 = 20, + D3D_SVT_GEOMETRYSHADER = 21, + D3D_SVT_RASTERIZER = 22, + D3D_SVT_DEPTHSTENCIL = 23, + D3D_SVT_BLEND = 24, + D3D_SVT_BUFFER = 25, + D3D_SVT_CBUFFER = 26, + D3D_SVT_TBUFFER = 27, + D3D_SVT_TEXTURE1DARRAY = 28, + D3D_SVT_TEXTURE2DARRAY = 29, + D3D_SVT_RENDERTARGETVIEW = 30, + D3D_SVT_DEPTHSTENCILVIEW = 31, + D3D_SVT_TEXTURE2DMS = 32, + D3D_SVT_TEXTURE2DMSARRAY = 33, + D3D_SVT_TEXTURECUBEARRAY = 34, + D3D_SVT_HULLSHADER = 35, + D3D_SVT_DOMAINSHADER = 36, + D3D_SVT_INTERFACE_POINTER = 37, + D3D_SVT_COMPUTESHADER = 38, + D3D_SVT_DOUBLE = 39, + D3D_SVT_RWTEXTURE1D = 40, + D3D_SVT_RWTEXTURE1DARRAY = 41, + D3D_SVT_RWTEXTURE2D = 42, + D3D_SVT_RWTEXTURE2DARRAY = 43, + D3D_SVT_RWTEXTURE3D = 44, + D3D_SVT_RWBUFFER = 45, + D3D_SVT_BYTEADDRESS_BUFFER = 46, + D3D_SVT_RWBYTEADDRESS_BUFFER = 47, + D3D_SVT_STRUCTURED_BUFFER = 48, + D3D_SVT_RWSTRUCTURED_BUFFER = 49, + D3D_SVT_APPEND_STRUCTURED_BUFFER = 50, + D3D_SVT_CONSUME_STRUCTURED_BUFFER = 51, + D3D10_SVT_VOID = 0, + D3D10_SVT_BOOL = 1, + D3D10_SVT_INT = 2, + D3D10_SVT_FLOAT = 3, + D3D10_SVT_STRING = 4, + D3D10_SVT_TEXTURE = 5, + D3D10_SVT_TEXTURE1D = 6, + D3D10_SVT_TEXTURE2D = 7, + D3D10_SVT_TEXTURE3D = 8, + D3D10_SVT_TEXTURECUBE = 9, + D3D10_SVT_SAMPLER = 10, + D3D10_SVT_SAMPLER1D = 11, + D3D10_SVT_SAMPLER2D = 12, + D3D10_SVT_SAMPLER3D = 13, + D3D10_SVT_SAMPLERCUBE = 14, + D3D10_SVT_PIXELSHADER = 15, + D3D10_SVT_VERTEXSHADER = 16, + D3D10_SVT_PIXELFRAGMENT = 17, + D3D10_SVT_VERTEXFRAGMENT = 18, + D3D10_SVT_UINT = 19, + D3D10_SVT_UINT8 = 20, + D3D10_SVT_GEOMETRYSHADER = 21, + D3D10_SVT_RASTERIZER = 22, + D3D10_SVT_DEPTHSTENCIL = 23, + D3D10_SVT_BLEND = 24, + D3D10_SVT_BUFFER = 25, + D3D10_SVT_CBUFFER = 26, + D3D10_SVT_TBUFFER = 27, + D3D10_SVT_TEXTURE1DARRAY = 28, + D3D10_SVT_TEXTURE2DARRAY = 29, + D3D10_SVT_RENDERTARGETVIEW = 30, + D3D10_SVT_DEPTHSTENCILVIEW = 31, + D3D10_SVT_TEXTURE2DMS = 32, + D3D10_SVT_TEXTURE2DMSARRAY = 33, + D3D10_SVT_TEXTURECUBEARRAY = 34, + D3D11_SVT_HULLSHADER = 35, + D3D11_SVT_DOMAINSHADER = 36, + D3D11_SVT_INTERFACE_POINTER = 37, + D3D11_SVT_COMPUTESHADER = 38, + D3D11_SVT_DOUBLE = 39, + D3D11_SVT_RWTEXTURE1D = 40, + D3D11_SVT_RWTEXTURE1DARRAY = 41, + D3D11_SVT_RWTEXTURE2D = 42, + D3D11_SVT_RWTEXTURE2DARRAY = 43, + D3D11_SVT_RWTEXTURE3D = 44, + D3D11_SVT_RWBUFFER = 45, + D3D11_SVT_BYTEADDRESS_BUFFER = 46, + D3D11_SVT_RWBYTEADDRESS_BUFFER = 47, + D3D11_SVT_STRUCTURED_BUFFER = 48, + D3D11_SVT_RWSTRUCTURED_BUFFER = 49, + D3D11_SVT_APPEND_STRUCTURED_BUFFER = 50, + D3D11_SVT_CONSUME_STRUCTURED_BUFFER = 51, + D3D_SVT_FORCE_DWORD = 0x7fffffff +} D3D_SHADER_VARIABLE_TYPE; +typedef enum _D3D_SHADER_INPUT_FLAGS { + D3D_SIF_USERPACKED = 0x1, + D3D_SIF_COMPARISON_SAMPLER = 0x2, + D3D_SIF_TEXTURE_COMPONENT_0 = 0x4, + D3D_SIF_TEXTURE_COMPONENT_1 = 0x8, + D3D_SIF_TEXTURE_COMPONENTS = 0xc, + D3D_SIF_UNUSED = 0x10, + D3D10_SIF_USERPACKED = D3D_SIF_USERPACKED, + D3D10_SIF_COMPARISON_SAMPLER = D3D_SIF_COMPARISON_SAMPLER, + D3D10_SIF_TEXTURE_COMPONENT_0 = D3D_SIF_TEXTURE_COMPONENT_0, + D3D10_SIF_TEXTURE_COMPONENT_1 = D3D_SIF_TEXTURE_COMPONENT_1, + D3D10_SIF_TEXTURE_COMPONENTS = D3D_SIF_TEXTURE_COMPONENTS, + D3D_SIF_FORCE_DWORD = 0x7fffffff +} D3D_SHADER_INPUT_FLAGS; +typedef enum D3D_PRIMITIVE { + D3D_PRIMITIVE_UNDEFINED = 0, + D3D_PRIMITIVE_POINT = 1, + D3D_PRIMITIVE_LINE = 2, + D3D_PRIMITIVE_TRIANGLE = 3, + D3D_PRIMITIVE_LINE_ADJ = 6, + D3D_PRIMITIVE_TRIANGLE_ADJ = 7, + D3D_PRIMITIVE_1_CONTROL_POINT_PATCH = 8, + D3D_PRIMITIVE_2_CONTROL_POINT_PATCH = 9, + D3D_PRIMITIVE_3_CONTROL_POINT_PATCH = 10, + D3D_PRIMITIVE_4_CONTROL_POINT_PATCH = 11, + D3D_PRIMITIVE_5_CONTROL_POINT_PATCH = 12, + D3D_PRIMITIVE_6_CONTROL_POINT_PATCH = 13, + D3D_PRIMITIVE_7_CONTROL_POINT_PATCH = 14, + D3D_PRIMITIVE_8_CONTROL_POINT_PATCH = 15, + D3D_PRIMITIVE_9_CONTROL_POINT_PATCH = 16, + D3D_PRIMITIVE_10_CONTROL_POINT_PATCH = 17, + D3D_PRIMITIVE_11_CONTROL_POINT_PATCH = 18, + D3D_PRIMITIVE_12_CONTROL_POINT_PATCH = 19, + D3D_PRIMITIVE_13_CONTROL_POINT_PATCH = 20, + D3D_PRIMITIVE_14_CONTROL_POINT_PATCH = 21, + D3D_PRIMITIVE_15_CONTROL_POINT_PATCH = 22, + D3D_PRIMITIVE_16_CONTROL_POINT_PATCH = 23, + D3D_PRIMITIVE_17_CONTROL_POINT_PATCH = 24, + D3D_PRIMITIVE_18_CONTROL_POINT_PATCH = 25, + D3D_PRIMITIVE_19_CONTROL_POINT_PATCH = 26, + D3D_PRIMITIVE_20_CONTROL_POINT_PATCH = 28, + D3D_PRIMITIVE_21_CONTROL_POINT_PATCH = 29, + D3D_PRIMITIVE_22_CONTROL_POINT_PATCH = 30, + D3D_PRIMITIVE_23_CONTROL_POINT_PATCH = 31, + D3D_PRIMITIVE_24_CONTROL_POINT_PATCH = 32, + D3D_PRIMITIVE_25_CONTROL_POINT_PATCH = 33, + D3D_PRIMITIVE_26_CONTROL_POINT_PATCH = 34, + D3D_PRIMITIVE_27_CONTROL_POINT_PATCH = 35, + D3D_PRIMITIVE_28_CONTROL_POINT_PATCH = 36, + D3D_PRIMITIVE_29_CONTROL_POINT_PATCH = 37, + D3D_PRIMITIVE_30_CONTROL_POINT_PATCH = 38, + D3D_PRIMITIVE_31_CONTROL_POINT_PATCH = 39, + D3D_PRIMITIVE_32_CONTROL_POINT_PATCH = 40, + D3D10_PRIMITIVE_UNDEFINED = 0, + D3D10_PRIMITIVE_POINT = 1, + D3D10_PRIMITIVE_LINE = 2, + D3D10_PRIMITIVE_TRIANGLE = 3, + D3D10_PRIMITIVE_LINE_ADJ = 6, + D3D10_PRIMITIVE_TRIANGLE_ADJ = 7, + D3D11_PRIMITIVE_UNDEFINED = 0, + D3D11_PRIMITIVE_POINT = 1, + D3D11_PRIMITIVE_LINE = 2, + D3D11_PRIMITIVE_TRIANGLE = 3, + D3D11_PRIMITIVE_LINE_ADJ = 6, + D3D11_PRIMITIVE_TRIANGLE_ADJ = 7, + D3D11_PRIMITIVE_1_CONTROL_POINT_PATCH = 8, + D3D11_PRIMITIVE_2_CONTROL_POINT_PATCH = 9, + D3D11_PRIMITIVE_3_CONTROL_POINT_PATCH = 10, + D3D11_PRIMITIVE_4_CONTROL_POINT_PATCH = 11, + D3D11_PRIMITIVE_5_CONTROL_POINT_PATCH = 12, + D3D11_PRIMITIVE_6_CONTROL_POINT_PATCH = 13, + D3D11_PRIMITIVE_7_CONTROL_POINT_PATCH = 14, + D3D11_PRIMITIVE_8_CONTROL_POINT_PATCH = 15, + D3D11_PRIMITIVE_9_CONTROL_POINT_PATCH = 16, + D3D11_PRIMITIVE_10_CONTROL_POINT_PATCH = 17, + D3D11_PRIMITIVE_11_CONTROL_POINT_PATCH = 18, + D3D11_PRIMITIVE_12_CONTROL_POINT_PATCH = 19, + D3D11_PRIMITIVE_13_CONTROL_POINT_PATCH = 20, + D3D11_PRIMITIVE_14_CONTROL_POINT_PATCH = 21, + D3D11_PRIMITIVE_15_CONTROL_POINT_PATCH = 22, + D3D11_PRIMITIVE_16_CONTROL_POINT_PATCH = 23, + D3D11_PRIMITIVE_17_CONTROL_POINT_PATCH = 24, + D3D11_PRIMITIVE_18_CONTROL_POINT_PATCH = 25, + D3D11_PRIMITIVE_19_CONTROL_POINT_PATCH = 26, + D3D11_PRIMITIVE_20_CONTROL_POINT_PATCH = 28, + D3D11_PRIMITIVE_21_CONTROL_POINT_PATCH = 29, + D3D11_PRIMITIVE_22_CONTROL_POINT_PATCH = 30, + D3D11_PRIMITIVE_23_CONTROL_POINT_PATCH = 31, + D3D11_PRIMITIVE_24_CONTROL_POINT_PATCH = 32, + D3D11_PRIMITIVE_25_CONTROL_POINT_PATCH = 33, + D3D11_PRIMITIVE_26_CONTROL_POINT_PATCH = 34, + D3D11_PRIMITIVE_27_CONTROL_POINT_PATCH = 35, + D3D11_PRIMITIVE_28_CONTROL_POINT_PATCH = 36, + D3D11_PRIMITIVE_29_CONTROL_POINT_PATCH = 37, + D3D11_PRIMITIVE_30_CONTROL_POINT_PATCH = 38, + D3D11_PRIMITIVE_31_CONTROL_POINT_PATCH = 39, + D3D11_PRIMITIVE_32_CONTROL_POINT_PATCH = 40 +} D3D_PRIMITIVE; +typedef enum D3D_PRIMITIVE_TOPOLOGY { + D3D_PRIMITIVE_TOPOLOGY_UNDEFINED = 0, + D3D_PRIMITIVE_TOPOLOGY_POINTLIST = 1, + D3D_PRIMITIVE_TOPOLOGY_LINELIST = 2, + D3D_PRIMITIVE_TOPOLOGY_LINESTRIP = 3, + D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST = 4, + D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP = 5, + D3D_PRIMITIVE_TOPOLOGY_LINELIST_ADJ = 10, + D3D_PRIMITIVE_TOPOLOGY_LINESTRIP_ADJ = 11, + D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST_ADJ = 12, + D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP_ADJ = 13, + D3D_PRIMITIVE_TOPOLOGY_1_CONTROL_POINT_PATCHLIST = 33, + D3D_PRIMITIVE_TOPOLOGY_2_CONTROL_POINT_PATCHLIST = 34, + D3D_PRIMITIVE_TOPOLOGY_3_CONTROL_POINT_PATCHLIST = 35, + D3D_PRIMITIVE_TOPOLOGY_4_CONTROL_POINT_PATCHLIST = 36, + D3D_PRIMITIVE_TOPOLOGY_5_CONTROL_POINT_PATCHLIST = 37, + D3D_PRIMITIVE_TOPOLOGY_6_CONTROL_POINT_PATCHLIST = 38, + D3D_PRIMITIVE_TOPOLOGY_7_CONTROL_POINT_PATCHLIST = 39, + D3D_PRIMITIVE_TOPOLOGY_8_CONTROL_POINT_PATCHLIST = 40, + D3D_PRIMITIVE_TOPOLOGY_9_CONTROL_POINT_PATCHLIST = 41, + D3D_PRIMITIVE_TOPOLOGY_10_CONTROL_POINT_PATCHLIST = 42, + D3D_PRIMITIVE_TOPOLOGY_11_CONTROL_POINT_PATCHLIST = 43, + D3D_PRIMITIVE_TOPOLOGY_12_CONTROL_POINT_PATCHLIST = 44, + D3D_PRIMITIVE_TOPOLOGY_13_CONTROL_POINT_PATCHLIST = 45, + D3D_PRIMITIVE_TOPOLOGY_14_CONTROL_POINT_PATCHLIST = 46, + D3D_PRIMITIVE_TOPOLOGY_15_CONTROL_POINT_PATCHLIST = 47, + D3D_PRIMITIVE_TOPOLOGY_16_CONTROL_POINT_PATCHLIST = 48, + D3D_PRIMITIVE_TOPOLOGY_17_CONTROL_POINT_PATCHLIST = 49, + D3D_PRIMITIVE_TOPOLOGY_18_CONTROL_POINT_PATCHLIST = 50, + D3D_PRIMITIVE_TOPOLOGY_19_CONTROL_POINT_PATCHLIST = 51, + D3D_PRIMITIVE_TOPOLOGY_20_CONTROL_POINT_PATCHLIST = 52, + D3D_PRIMITIVE_TOPOLOGY_21_CONTROL_POINT_PATCHLIST = 53, + D3D_PRIMITIVE_TOPOLOGY_22_CONTROL_POINT_PATCHLIST = 54, + D3D_PRIMITIVE_TOPOLOGY_23_CONTROL_POINT_PATCHLIST = 55, + D3D_PRIMITIVE_TOPOLOGY_24_CONTROL_POINT_PATCHLIST = 56, + D3D_PRIMITIVE_TOPOLOGY_25_CONTROL_POINT_PATCHLIST = 57, + D3D_PRIMITIVE_TOPOLOGY_26_CONTROL_POINT_PATCHLIST = 58, + D3D_PRIMITIVE_TOPOLOGY_27_CONTROL_POINT_PATCHLIST = 59, + D3D_PRIMITIVE_TOPOLOGY_28_CONTROL_POINT_PATCHLIST = 60, + D3D_PRIMITIVE_TOPOLOGY_29_CONTROL_POINT_PATCHLIST = 61, + D3D_PRIMITIVE_TOPOLOGY_30_CONTROL_POINT_PATCHLIST = 62, + D3D_PRIMITIVE_TOPOLOGY_31_CONTROL_POINT_PATCHLIST = 63, + D3D_PRIMITIVE_TOPOLOGY_32_CONTROL_POINT_PATCHLIST = 64, + D3D10_PRIMITIVE_TOPOLOGY_UNDEFINED = 0, + D3D10_PRIMITIVE_TOPOLOGY_POINTLIST = 1, + D3D10_PRIMITIVE_TOPOLOGY_LINELIST = 2, + D3D10_PRIMITIVE_TOPOLOGY_LINESTRIP = 3, + D3D10_PRIMITIVE_TOPOLOGY_TRIANGLELIST = 4, + D3D10_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP = 5, + D3D10_PRIMITIVE_TOPOLOGY_LINELIST_ADJ = 10, + D3D10_PRIMITIVE_TOPOLOGY_LINESTRIP_ADJ = 11, + D3D10_PRIMITIVE_TOPOLOGY_TRIANGLELIST_ADJ = 12, + D3D10_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP_ADJ = 13, + D3D11_PRIMITIVE_TOPOLOGY_UNDEFINED = 0, + D3D11_PRIMITIVE_TOPOLOGY_POINTLIST = 1, + D3D11_PRIMITIVE_TOPOLOGY_LINELIST = 2, + D3D11_PRIMITIVE_TOPOLOGY_LINESTRIP = 3, + D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST = 4, + D3D11_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP = 5, + D3D11_PRIMITIVE_TOPOLOGY_LINELIST_ADJ = 10, + D3D11_PRIMITIVE_TOPOLOGY_LINESTRIP_ADJ = 11, + D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST_ADJ = 12, + D3D11_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP_ADJ = 13, + D3D11_PRIMITIVE_TOPOLOGY_1_CONTROL_POINT_PATCHLIST = 33, + D3D11_PRIMITIVE_TOPOLOGY_2_CONTROL_POINT_PATCHLIST = 34, + D3D11_PRIMITIVE_TOPOLOGY_3_CONTROL_POINT_PATCHLIST = 35, + D3D11_PRIMITIVE_TOPOLOGY_4_CONTROL_POINT_PATCHLIST = 36, + D3D11_PRIMITIVE_TOPOLOGY_5_CONTROL_POINT_PATCHLIST = 37, + D3D11_PRIMITIVE_TOPOLOGY_6_CONTROL_POINT_PATCHLIST = 38, + D3D11_PRIMITIVE_TOPOLOGY_7_CONTROL_POINT_PATCHLIST = 39, + D3D11_PRIMITIVE_TOPOLOGY_8_CONTROL_POINT_PATCHLIST = 40, + D3D11_PRIMITIVE_TOPOLOGY_9_CONTROL_POINT_PATCHLIST = 41, + D3D11_PRIMITIVE_TOPOLOGY_10_CONTROL_POINT_PATCHLIST = 42, + D3D11_PRIMITIVE_TOPOLOGY_11_CONTROL_POINT_PATCHLIST = 43, + D3D11_PRIMITIVE_TOPOLOGY_12_CONTROL_POINT_PATCHLIST = 44, + D3D11_PRIMITIVE_TOPOLOGY_13_CONTROL_POINT_PATCHLIST = 45, + D3D11_PRIMITIVE_TOPOLOGY_14_CONTROL_POINT_PATCHLIST = 46, + D3D11_PRIMITIVE_TOPOLOGY_15_CONTROL_POINT_PATCHLIST = 47, + D3D11_PRIMITIVE_TOPOLOGY_16_CONTROL_POINT_PATCHLIST = 48, + D3D11_PRIMITIVE_TOPOLOGY_17_CONTROL_POINT_PATCHLIST = 49, + D3D11_PRIMITIVE_TOPOLOGY_18_CONTROL_POINT_PATCHLIST = 50, + D3D11_PRIMITIVE_TOPOLOGY_19_CONTROL_POINT_PATCHLIST = 51, + D3D11_PRIMITIVE_TOPOLOGY_20_CONTROL_POINT_PATCHLIST = 52, + D3D11_PRIMITIVE_TOPOLOGY_21_CONTROL_POINT_PATCHLIST = 53, + D3D11_PRIMITIVE_TOPOLOGY_22_CONTROL_POINT_PATCHLIST = 54, + D3D11_PRIMITIVE_TOPOLOGY_23_CONTROL_POINT_PATCHLIST = 55, + D3D11_PRIMITIVE_TOPOLOGY_24_CONTROL_POINT_PATCHLIST = 56, + D3D11_PRIMITIVE_TOPOLOGY_25_CONTROL_POINT_PATCHLIST = 57, + D3D11_PRIMITIVE_TOPOLOGY_26_CONTROL_POINT_PATCHLIST = 58, + D3D11_PRIMITIVE_TOPOLOGY_27_CONTROL_POINT_PATCHLIST = 59, + D3D11_PRIMITIVE_TOPOLOGY_28_CONTROL_POINT_PATCHLIST = 60, + D3D11_PRIMITIVE_TOPOLOGY_29_CONTROL_POINT_PATCHLIST = 61, + D3D11_PRIMITIVE_TOPOLOGY_30_CONTROL_POINT_PATCHLIST = 62, + D3D11_PRIMITIVE_TOPOLOGY_31_CONTROL_POINT_PATCHLIST = 63, + D3D11_PRIMITIVE_TOPOLOGY_32_CONTROL_POINT_PATCHLIST = 64 +} D3D_PRIMITIVE_TOPOLOGY; +typedef enum D3D_TESSELLATOR_DOMAIN { + D3D_TESSELLATOR_DOMAIN_UNDEFINED = 0, + D3D_TESSELLATOR_DOMAIN_ISOLINE = 1, + D3D_TESSELLATOR_DOMAIN_TRI = 2, + D3D_TESSELLATOR_DOMAIN_QUAD = 3, + D3D11_TESSELLATOR_DOMAIN_UNDEFINED = 0, + D3D11_TESSELLATOR_DOMAIN_ISOLINE = 1, + D3D11_TESSELLATOR_DOMAIN_TRI = 2, + D3D11_TESSELLATOR_DOMAIN_QUAD = 3 +} D3D_TESSELLATOR_DOMAIN; +typedef enum D3D_TESSELLATOR_PARTITIONING { + D3D_TESSELLATOR_PARTITIONING_UNDEFINED = 0, + D3D_TESSELLATOR_PARTITIONING_INTEGER = 1, + D3D_TESSELLATOR_PARTITIONING_POW2 = 2, + D3D_TESSELLATOR_PARTITIONING_FRACTIONAL_ODD = 3, + D3D_TESSELLATOR_PARTITIONING_FRACTIONAL_EVEN = 4, + D3D11_TESSELLATOR_PARTITIONING_UNDEFINED = 0, + D3D11_TESSELLATOR_PARTITIONING_INTEGER = 1, + D3D11_TESSELLATOR_PARTITIONING_POW2 = 2, + D3D11_TESSELLATOR_PARTITIONING_FRACTIONAL_ODD = 3, + D3D11_TESSELLATOR_PARTITIONING_FRACTIONAL_EVEN = 4 +} D3D_TESSELLATOR_PARTITIONING; +typedef enum D3D_TESSELLATOR_OUTPUT_PRIMITIVE { + D3D_TESSELLATOR_OUTPUT_UNDEFINED = 0, + D3D_TESSELLATOR_OUTPUT_POINT = 1, + D3D_TESSELLATOR_OUTPUT_LINE = 2, + D3D_TESSELLATOR_OUTPUT_TRIANGLE_CW = 3, + D3D_TESSELLATOR_OUTPUT_TRIANGLE_CCW = 4, + D3D11_TESSELLATOR_OUTPUT_UNDEFINED = 0, + D3D11_TESSELLATOR_OUTPUT_POINT = 1, + D3D11_TESSELLATOR_OUTPUT_LINE = 2, + D3D11_TESSELLATOR_OUTPUT_TRIANGLE_CW = 3, + D3D11_TESSELLATOR_OUTPUT_TRIANGLE_CCW = 4 +} D3D_TESSELLATOR_OUTPUT_PRIMITIVE; +typedef enum D3D_MIN_PRECISION { + D3D_MIN_PRECISION_DEFAULT = 0, + D3D_MIN_PRECISION_FLOAT_16 = 1, + D3D_MIN_PRECISION_FLOAT_2_8 = 2, + D3D_MIN_PRECISION_RESERVED = 3, + D3D_MIN_PRECISION_SINT_16 = 4, + D3D_MIN_PRECISION_UINT_16 = 5, + D3D_MIN_PRECISION_ANY_16 = 0xf0, + D3D_MIN_PRECISION_ANY_10 = 0xf1 +} D3D_MIN_PRECISION; +typedef enum D3D_CBUFFER_TYPE { + D3D_CT_CBUFFER = 0, + D3D_CT_TBUFFER = 1, + D3D_CT_INTERFACE_POINTERS = 2, + D3D_CT_RESOURCE_BIND_INFO = 3, + D3D10_CT_CBUFFER = 0, + D3D10_CT_TBUFFER = 1, + D3D11_CT_CBUFFER = 0, + D3D11_CT_TBUFFER = 1, + D3D11_CT_INTERFACE_POINTERS = 2, + D3D11_CT_RESOURCE_BIND_INFO = 3 +} D3D_CBUFFER_TYPE; +typedef enum D3D_SRV_DIMENSION { + D3D_SRV_DIMENSION_UNKNOWN = 0, + D3D_SRV_DIMENSION_BUFFER = 1, + D3D_SRV_DIMENSION_TEXTURE1D = 2, + D3D_SRV_DIMENSION_TEXTURE1DARRAY = 3, + D3D_SRV_DIMENSION_TEXTURE2D = 4, + D3D_SRV_DIMENSION_TEXTURE2DARRAY = 5, + D3D_SRV_DIMENSION_TEXTURE2DMS = 6, + D3D_SRV_DIMENSION_TEXTURE2DMSARRAY = 7, + D3D_SRV_DIMENSION_TEXTURE3D = 8, + D3D_SRV_DIMENSION_TEXTURECUBE = 9, + D3D_SRV_DIMENSION_TEXTURECUBEARRAY = 10, + D3D_SRV_DIMENSION_BUFFEREX = 11, + D3D10_SRV_DIMENSION_UNKNOWN = 0, + D3D10_SRV_DIMENSION_BUFFER = 1, + D3D10_SRV_DIMENSION_TEXTURE1D = 2, + D3D10_SRV_DIMENSION_TEXTURE1DARRAY = 3, + D3D10_SRV_DIMENSION_TEXTURE2D = 4, + D3D10_SRV_DIMENSION_TEXTURE2DARRAY = 5, + D3D10_SRV_DIMENSION_TEXTURE2DMS = 6, + D3D10_SRV_DIMENSION_TEXTURE2DMSARRAY = 7, + D3D10_SRV_DIMENSION_TEXTURE3D = 8, + D3D10_SRV_DIMENSION_TEXTURECUBE = 9, + D3D10_1_SRV_DIMENSION_UNKNOWN = 0, + D3D10_1_SRV_DIMENSION_BUFFER = 1, + D3D10_1_SRV_DIMENSION_TEXTURE1D = 2, + D3D10_1_SRV_DIMENSION_TEXTURE1DARRAY = 3, + D3D10_1_SRV_DIMENSION_TEXTURE2D = 4, + D3D10_1_SRV_DIMENSION_TEXTURE2DARRAY = 5, + D3D10_1_SRV_DIMENSION_TEXTURE2DMS = 6, + D3D10_1_SRV_DIMENSION_TEXTURE2DMSARRAY = 7, + D3D10_1_SRV_DIMENSION_TEXTURE3D = 8, + D3D10_1_SRV_DIMENSION_TEXTURECUBE = 9, + D3D10_1_SRV_DIMENSION_TEXTURECUBEARRAY = 10, + D3D11_SRV_DIMENSION_UNKNOWN = 0, + D3D11_SRV_DIMENSION_BUFFER = 1, + D3D11_SRV_DIMENSION_TEXTURE1D = 2, + D3D11_SRV_DIMENSION_TEXTURE1DARRAY = 3, + D3D11_SRV_DIMENSION_TEXTURE2D = 4, + D3D11_SRV_DIMENSION_TEXTURE2DARRAY = 5, + D3D11_SRV_DIMENSION_TEXTURE2DMS = 6, + D3D11_SRV_DIMENSION_TEXTURE2DMSARRAY = 7, + D3D11_SRV_DIMENSION_TEXTURE3D = 8, + D3D11_SRV_DIMENSION_TEXTURECUBE = 9, + D3D11_SRV_DIMENSION_TEXTURECUBEARRAY = 10, + D3D11_SRV_DIMENSION_BUFFEREX = 11 +} D3D_SRV_DIMENSION; +typedef enum D3D_REGISTER_COMPONENT_TYPE { + D3D_REGISTER_COMPONENT_UNKNOWN = 0, + D3D_REGISTER_COMPONENT_UINT32 = 1, + D3D_REGISTER_COMPONENT_SINT32 = 2, + D3D_REGISTER_COMPONENT_FLOAT32 = 3, + D3D10_REGISTER_COMPONENT_UNKNOWN = 0, + D3D10_REGISTER_COMPONENT_UINT32 = 1, + D3D10_REGISTER_COMPONENT_SINT32 = 2, + D3D10_REGISTER_COMPONENT_FLOAT32 = 3 +} D3D_REGISTER_COMPONENT_TYPE; +typedef enum D3D_RESOURCE_RETURN_TYPE { + D3D_RETURN_TYPE_UNORM = 1, + D3D_RETURN_TYPE_SNORM = 2, + D3D_RETURN_TYPE_SINT = 3, + D3D_RETURN_TYPE_UINT = 4, + D3D_RETURN_TYPE_FLOAT = 5, + D3D_RETURN_TYPE_MIXED = 6, + D3D_RETURN_TYPE_DOUBLE = 7, + D3D_RETURN_TYPE_CONTINUED = 8, + D3D10_RETURN_TYPE_UNORM = 1, + D3D10_RETURN_TYPE_SNORM = 2, + D3D10_RETURN_TYPE_SINT = 3, + D3D10_RETURN_TYPE_UINT = 4, + D3D10_RETURN_TYPE_FLOAT = 5, + D3D10_RETURN_TYPE_MIXED = 6, + D3D11_RETURN_TYPE_UNORM = 1, + D3D11_RETURN_TYPE_SNORM = 2, + D3D11_RETURN_TYPE_SINT = 3, + D3D11_RETURN_TYPE_UINT = 4, + D3D11_RETURN_TYPE_FLOAT = 5, + D3D11_RETURN_TYPE_MIXED = 6, + D3D11_RETURN_TYPE_DOUBLE = 7, + D3D11_RETURN_TYPE_CONTINUED = 8 +} D3D_RESOURCE_RETURN_TYPE; +typedef enum D3D_NAME { + D3D_NAME_UNDEFINED = 0, + D3D_NAME_POSITION = 1, + D3D_NAME_CLIP_DISTANCE = 2, + D3D_NAME_CULL_DISTANCE = 3, + D3D_NAME_RENDER_TARGET_ARRAY_INDEX = 4, + D3D_NAME_VIEWPORT_ARRAY_INDEX = 5, + D3D_NAME_VERTEX_ID = 6, + D3D_NAME_PRIMITIVE_ID = 7, + D3D_NAME_INSTANCE_ID = 8, + D3D_NAME_IS_FRONT_FACE = 9, + D3D_NAME_SAMPLE_INDEX = 10, + D3D_NAME_FINAL_QUAD_EDGE_TESSFACTOR = 11, + D3D_NAME_FINAL_QUAD_INSIDE_TESSFACTOR = 12, + D3D_NAME_FINAL_TRI_EDGE_TESSFACTOR = 13, + D3D_NAME_FINAL_TRI_INSIDE_TESSFACTOR = 14, + D3D_NAME_FINAL_LINE_DETAIL_TESSFACTOR = 15, + D3D_NAME_FINAL_LINE_DENSITY_TESSFACTOR = 16, + D3D_NAME_TARGET = 64, + D3D_NAME_DEPTH = 65, + D3D_NAME_COVERAGE = 66, + D3D_NAME_DEPTH_GREATER_EQUAL = 67, + D3D_NAME_DEPTH_LESS_EQUAL = 68, + D3D10_NAME_UNDEFINED = 0, + D3D10_NAME_POSITION = 1, + D3D10_NAME_CLIP_DISTANCE = 2, + D3D10_NAME_CULL_DISTANCE = 3, + D3D10_NAME_RENDER_TARGET_ARRAY_INDEX = 4, + D3D10_NAME_VIEWPORT_ARRAY_INDEX = 5, + D3D10_NAME_VERTEX_ID = 6, + D3D10_NAME_PRIMITIVE_ID = 7, + D3D10_NAME_INSTANCE_ID = 8, + D3D10_NAME_IS_FRONT_FACE = 9, + D3D10_NAME_SAMPLE_INDEX = 10, + D3D11_NAME_FINAL_QUAD_EDGE_TESSFACTOR = 11, + D3D11_NAME_FINAL_QUAD_INSIDE_TESSFACTOR = 12, + D3D11_NAME_FINAL_TRI_EDGE_TESSFACTOR = 13, + D3D11_NAME_FINAL_TRI_INSIDE_TESSFACTOR = 14, + D3D11_NAME_FINAL_LINE_DETAIL_TESSFACTOR = 15, + D3D11_NAME_FINAL_LINE_DENSITY_TESSFACTOR = 16, + D3D10_NAME_TARGET = 64, + D3D10_NAME_DEPTH = 65, + D3D10_NAME_COVERAGE = 66, + D3D11_NAME_DEPTH_GREATER_EQUAL = 67, + D3D11_NAME_DEPTH_LESS_EQUAL = 68 +} D3D_NAME; +typedef enum _D3D_SHADER_INPUT_TYPE { + D3D_SIT_CBUFFER = 0, + D3D_SIT_TBUFFER = 1, + D3D_SIT_TEXTURE = 2, + D3D_SIT_SAMPLER = 3, + D3D_SIT_UAV_RWTYPED = 4, + D3D_SIT_STRUCTURED = 5, + D3D_SIT_UAV_RWSTRUCTURED = 6, + D3D_SIT_BYTEADDRESS = 7, + D3D_SIT_UAV_RWBYTEADDRESS = 8, + D3D_SIT_UAV_APPEND_STRUCTURED = 9, + D3D_SIT_UAV_CONSUME_STRUCTURED = 10, + D3D_SIT_UAV_RWSTRUCTURED_WITH_COUNTER = 11, + D3D10_SIT_CBUFFER = 0, + D3D10_SIT_TBUFFER = 1, + D3D10_SIT_TEXTURE = 2, + D3D10_SIT_SAMPLER = 3, + D3D11_SIT_UAV_RWTYPED = 4, + D3D11_SIT_STRUCTURED = 5, + D3D11_SIT_UAV_RWSTRUCTURED = 6, + D3D11_SIT_BYTEADDRESS = 7, + D3D11_SIT_UAV_RWBYTEADDRESS = 8, + D3D11_SIT_UAV_APPEND_STRUCTURED = 9, + D3D11_SIT_UAV_CONSUME_STRUCTURED = 10, + D3D11_SIT_UAV_RWSTRUCTURED_WITH_COUNTER = 11 +} D3D_SHADER_INPUT_TYPE; +typedef enum _D3D_SHADER_CBUFFER_FLAGS { + D3D_CBF_USERPACKED = 0x1, + D3D10_CBF_USERPACKED = D3D_CBF_USERPACKED, + D3D_CBF_FORCE_DWORD = 0x7fffffff +} D3D_SHADER_CBUFFER_FLAGS; +DEFINE_GUID(WKPDID_D3DDebugObjectName,0x429b8c22,0x9188,0x4b0c,0x87,0x42,0xac,0xb0,0xbf,0x85,0xc2,0x00); +/* Begin additional prototypes for all interfaces */ + + +/* End additional prototypes */ + +#ifdef __cplusplus +} +#endif + +#endif /* __d3dcommon_h__ */ diff --git a/src/libs/dxvk-native-1.9.2a/include/native/directx/d3dcompiler.h b/src/libs/dxvk-native-1.9.2a/include/native/directx/d3dcompiler.h new file mode 100644 index 00000000..46b957ae --- /dev/null +++ b/src/libs/dxvk-native-1.9.2a/include/native/directx/d3dcompiler.h @@ -0,0 +1,160 @@ +#include <_mingw_unicode.h> +/* + * Copyright 2010 Matteo Bruni for CodeWeavers + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; either + * version 2.1 of the License, or (at your option) any later version. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA + */ + +#ifndef __D3DCOMPILER_H__ +#define __D3DCOMPILER_H__ + +#include "d3d11shader.h" + +#ifdef __cplusplus +extern "C" { +#endif + +#if defined(_MSC_VER) || defined(__MINGW32__) +#define D3DCOMPILER_DLL_W L"d3dcompiler_47.dll" +#else +static const WCHAR D3DCOMPILER_DLL_W[] = {'d','3','d','c','o','m','p','i','l','e','r','_','4','7','.','d','l','l',0}; +#endif + +#define D3DCOMPILER_DLL_A "d3dcompiler_47.dll" +#define D3DCOMPILER_DLL __MINGW_NAME_AW(D3DCOMPILER_DLL_) + +#ifndef D3D_COMPILER_VERSION +#define D3D_COMPILER_VERSION 47 +#endif + +#define D3DCOMPILE_DEBUG 0x00000001 +#define D3DCOMPILE_SKIP_VALIDATION 0x00000002 +#define D3DCOMPILE_SKIP_OPTIMIZATION 0x00000004 +#define D3DCOMPILE_PACK_MATRIX_ROW_MAJOR 0x00000008 +#define D3DCOMPILE_PACK_MATRIX_COLUMN_MAJOR 0x00000010 +#define D3DCOMPILE_PARTIAL_PRECISION 0x00000020 +#define D3DCOMPILE_FORCE_VS_SOFTWARE_NO_OPT 0x00000040 +#define D3DCOMPILE_FORCE_PS_SOFTWARE_NO_OPT 0x00000080 +#define D3DCOMPILE_NO_PRESHADER 0x00000100 +#define D3DCOMPILE_AVOID_FLOW_CONTROL 0x00000200 +#define D3DCOMPILE_PREFER_FLOW_CONTROL 0x00000400 +#define D3DCOMPILE_ENABLE_STRICTNESS 0x00000800 +#define D3DCOMPILE_ENABLE_BACKWARDS_COMPATIBILITY 0x00001000 +#define D3DCOMPILE_IEEE_STRICTNESS 0x00002000 +#define D3DCOMPILE_OPTIMIZATION_LEVEL0 0x00004000 +#define D3DCOMPILE_OPTIMIZATION_LEVEL1 0x00000000 +#define D3DCOMPILE_OPTIMIZATION_LEVEL2 0x0000c000 +#define D3DCOMPILE_OPTIMIZATION_LEVEL3 0x00008000 +#define D3DCOMPILE_RESERVED16 0x00010000 +#define D3DCOMPILE_RESERVED17 0x00020000 +#define D3DCOMPILE_WARNINGS_ARE_ERRORS 0x00040000 +#define D3DCOMPILE_RESOURCES_MAY_ALIAS 0x00080000 +#define D3DCOMPILE_ENABLE_UNBOUNDED_DESCRIPTOR_TABLES 0x00100000 +#define D3DCOMPILE_ALL_RESOURCES_BOUND 0x00200000 +#define D3DCOMPILE_DEBUG_NAME_FOR_SOURCE 0x00400000 +#define D3DCOMPILE_DEBUG_NAME_FOR_BINARY 0x00800000 + +#define D3DCOMPILE_EFFECT_CHILD_EFFECT 0x00000001 +#define D3DCOMPILE_EFFECT_ALLOW_SLOW_OPS 0x00000002 + +#define D3DCOMPILE_FLAGS2_FORCE_ROOT_SIGNATURE_LATEST 0x00000000 +#define D3DCOMPILE_FLAGS2_FORCE_ROOT_SIGNATURE_1_0 0x00000010 +#define D3DCOMPILE_FLAGS2_FORCE_ROOT_SIGNATURE_1_1 0x00000020 + +#define D3D_DISASM_ENABLE_COLOR_CODE 0x00000001 +#define D3D_DISASM_ENABLE_DEFAULT_VALUE_PRINTS 0x00000002 +#define D3D_DISASM_ENABLE_INSTRUCTION_NUMBERING 0x00000004 +#define D3D_DISASM_ENABLE_INSTRUCTION_CYCLE 0x00000008 +#define D3D_DISASM_DISABLE_DEBUG_INFO 0x00000010 +#define D3D_DISASM_ENABLE_INSTRUCTION_OFFSET 0x00000020 +#define D3D_DISASM_INSTRUCTION_ONLY 0x00000040 +#define D3D_DISASM_PRINT_HEX_LITERALS 0x00000080 + +HRESULT WINAPI D3DCompile(const void *data, SIZE_T data_size, const char *filename, + const D3D_SHADER_MACRO *defines, ID3DInclude *include, const char *entrypoint, + const char *target, UINT sflags, UINT eflags, ID3DBlob **shader, ID3DBlob **error_messages); +typedef HRESULT (WINAPI *pD3DCompile)(const void *data, SIZE_T data_size, const char *filename, + const D3D_SHADER_MACRO *defines, ID3DInclude *include, const char *entrypoint, + const char *target, UINT sflags, UINT eflags, ID3DBlob **shader, ID3DBlob **error_messages); +HRESULT WINAPI D3DCompile2(const void *data, SIZE_T data_size, const char *filename, + const D3D_SHADER_MACRO *defines, ID3DInclude *include, const char *entrypoint, + const char *target, UINT sflags, UINT eflags, UINT secondary_flags, + const void *secondary_data, SIZE_T secondary_data_size, ID3DBlob **shader, + ID3DBlob **error_messages); + +typedef enum D3DCOMPILER_STRIP_FLAGS +{ + D3DCOMPILER_STRIP_REFLECTION_DATA = 0x1, + D3DCOMPILER_STRIP_DEBUG_INFO = 0x2, + D3DCOMPILER_STRIP_TEST_BLOBS = 0x4, + D3DCOMPILER_STRIP_PRIVATE_DATA = 0x8, + D3DCOMPILER_STRIP_ROOT_SIGNATURE = 0x10, + D3DCOMPILER_STRIP_FORCE_DWORD = 0x7fffffff +} D3DCOMPILER_STRIP_FLAGS; + +HRESULT WINAPI D3DStripShader(const void *data, SIZE_T data_size, UINT flags, ID3DBlob **blob); + +typedef enum D3D_BLOB_PART +{ + D3D_BLOB_INPUT_SIGNATURE_BLOB, + D3D_BLOB_OUTPUT_SIGNATURE_BLOB, + D3D_BLOB_INPUT_AND_OUTPUT_SIGNATURE_BLOB, + D3D_BLOB_PATCH_CONSTANT_SIGNATURE_BLOB, + D3D_BLOB_ALL_SIGNATURE_BLOB, + D3D_BLOB_DEBUG_INFO, + D3D_BLOB_LEGACY_SHADER, + D3D_BLOB_XNA_PREPASS_SHADER, + D3D_BLOB_XNA_SHADER, + D3D_BLOB_PDB, + D3D_BLOB_PRIVATE_DATA, + D3D_BLOB_ROOT_SIGNATURE, + D3D_BLOB_DEBUG_NAME, + D3D_BLOB_TEST_ALTERNATE_SHADER = 0x8000, + D3D_BLOB_TEST_COMPILE_DETAILS, + D3D_BLOB_TEST_COMPILE_PERF, + D3D_BLOB_TEST_COMPILE_REPORT +} D3D_BLOB_PART; + +HRESULT WINAPI D3DDisassemble(const void *data, SIZE_T data_size, + UINT flags, const char *comments, ID3DBlob **disassembly); +typedef HRESULT (WINAPI *pD3DDisassemble)(const void *data, SIZE_T data_size, + UINT flags, const char *comments, ID3DBlob **disassembly); +HRESULT WINAPI D3DCompileFromFile(const WCHAR *filename, const D3D_SHADER_MACRO *defines, ID3DInclude *includes, + const char *entrypoint, const char *target, UINT flags1, UINT flags2, ID3DBlob **code, ID3DBlob **errors); +HRESULT WINAPI D3DGetBlobPart(const void *data, SIZE_T data_size, D3D_BLOB_PART part, UINT flags, ID3DBlob **blob); +HRESULT WINAPI D3DGetInputSignatureBlob(const void *data, SIZE_T data_size, ID3DBlob **blob); +HRESULT WINAPI D3DGetOutputSignatureBlob(const void *data, SIZE_T data_size, ID3DBlob **blob); +HRESULT WINAPI D3DGetInputAndOutputSignatureBlob(const void *data, SIZE_T data_size, ID3DBlob **blob); +HRESULT WINAPI D3DGetDebugInfo(const void *data, SIZE_T data_size, ID3DBlob **blob); +HRESULT WINAPI D3DReadFileToBlob(const WCHAR *filename, ID3DBlob **contents); +HRESULT WINAPI D3DWriteBlobToFile(ID3DBlob *blob, const WCHAR *filename, WINBOOL overwrite); +HRESULT WINAPI D3DReflect(const void *data, SIZE_T data_size, REFIID riid, void **reflector); + +HRESULT WINAPI D3DCreateBlob(SIZE_T data_size, ID3DBlob **blob); + +HRESULT WINAPI D3DPreprocess(const void *data, SIZE_T size, const char *filename, + const D3D_SHADER_MACRO *defines, ID3DInclude *include, + ID3DBlob **shader, ID3DBlob **error_messages); +typedef HRESULT (WINAPI *pD3DPreprocess)(const void *data, SIZE_T size, const char *filename, + const D3D_SHADER_MACRO *defines, ID3DInclude *include, + ID3DBlob **shader, ID3DBlob **error_messages); + +HRESULT WINAPI D3DLoadModule(const void *data, SIZE_T size, ID3D11Module **module); + +#ifdef __cplusplus +} +#endif + +#endif diff --git a/src/libs/dxvk-native-1.9.2a/include/native/directx/d3dhal.h b/src/libs/dxvk-native-1.9.2a/include/native/directx/d3dhal.h new file mode 100644 index 00000000..a294016d --- /dev/null +++ b/src/libs/dxvk-native-1.9.2a/include/native/directx/d3dhal.h @@ -0,0 +1,589 @@ +/* + * Direct3D driver interface + * (DirectX 7 version) + * + * Copyright (C) 2001 Ove Kaaven + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; either + * version 2.1 of the License, or (at your option) any later version. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA + */ + +#ifndef __WINE_D3DHAL_H +#define __WINE_D3DHAL_H + +#ifdef __cplusplus +extern "C" { +#endif + +#include + +/***************************************************************************** + * device info structures + */ +typedef struct _D3DDeviceDesc_V1 { + DWORD dwSize; + DWORD dwFlags; + D3DCOLORMODEL dcmColorModel; + DWORD dwDevCaps; + D3DTRANSFORMCAPS dtcTransformCaps; + WINBOOL bClipping; + D3DLIGHTINGCAPS dlcLightingCaps; + D3DPRIMCAPS dpcLineCaps; + D3DPRIMCAPS dpcTriCaps; + DWORD dwDeviceRenderBitDepth; + DWORD dwDeviceZBufferBitDepth; + DWORD dwMaxBufferSize; + DWORD dwMaxVertexCount; +} D3DDEVICEDESC_V1,*LPD3DDEVICEDESC_V1; + +typedef struct _D3DDeviceDesc_V2 +{ + DWORD dwSize; + DWORD dwFlags; + D3DCOLORMODEL dcmColorModel; + DWORD dwDevCaps; + D3DTRANSFORMCAPS dtcTransformCaps; + WINBOOL bClipping; + D3DLIGHTINGCAPS dlcLightingCaps; + D3DPRIMCAPS dpcLineCaps; + D3DPRIMCAPS dpcTriCaps; + DWORD dwDeviceRenderBitDepth; + DWORD dwDeviceZBufferBitDepth; + DWORD dwMaxBufferSize; + DWORD dwMaxVertexCount; + + /* DirectX 5 */ + DWORD dwMinTextureWidth; + DWORD dwMinTextureHeight; + DWORD dwMaxTextureWidth; + DWORD dwMaxTextureHeight; + DWORD dwMinStippleWidth; + DWORD dwMaxStippleWidth; + DWORD dwMinStippleHeight; + DWORD dwMaxStippleHeight; +} D3DDEVICEDESC_V2, *LPD3DDEVICEDESC_V2; + +typedef struct _D3DDeviceDesc_V3 +{ + DWORD dwSize; + DWORD dwFlags; + D3DCOLORMODEL dcmColorModel; + DWORD dwDevCaps; + D3DTRANSFORMCAPS dtcTransformCaps; + WINBOOL bClipping; + D3DLIGHTINGCAPS dlcLightingCaps; + D3DPRIMCAPS dpcLineCaps; + D3DPRIMCAPS dpcTriCaps; + DWORD dwDeviceRenderBitDepth; + DWORD dwDeviceZBufferBitDepth; + DWORD dwMaxBufferSize; + DWORD dwMaxVertexCount; + + /* DirectX 5 */ + DWORD dwMinTextureWidth; + DWORD dwMinTextureHeight; + DWORD dwMaxTextureWidth; + DWORD dwMaxTextureHeight; + DWORD dwMinStippleWidth; + DWORD dwMaxStippleWidth; + DWORD dwMinStippleHeight; + DWORD dwMaxStippleHeight; + + /* DirectX 6 */ + DWORD dwMaxTextureRepeat; + DWORD dwMaxTextureAspectRatio; + DWORD dwMaxAnisotropy; + D3DVALUE dvGuardBandLeft; + D3DVALUE dvGuardBandTop; + D3DVALUE dvGuardBandRight; + D3DVALUE dvGuardBandBottom; + D3DVALUE dvExtentsAdjust; + DWORD dwStencilCaps; + DWORD dwFVFCaps; + DWORD dwTextureOpCaps; + WORD wMaxTextureBlendStages; + WORD wMaxSimultaneousTextures; +} D3DDEVICEDESC_V3, *LPD3DDEVICEDESC_V3; + +typedef struct _D3DHAL_GLOBALDRIVERDATA { + DWORD dwSize; + D3DDEVICEDESC_V1 hwCaps; + DWORD dwNumVertices; + DWORD dwNumClipVertices; + DWORD dwNumTextureFormats; + LPDDSURFACEDESC lpTextureFormats; +} D3DHAL_GLOBALDRIVERDATA,*LPD3DHAL_GLOBALDRIVERDATA; + +typedef struct _D3DHAL_D3DEXTENDEDCAPS { + DWORD dwSize; + /* DirectX 5 */ + DWORD dwMinTextureWidth, dwMaxTextureWidth; + DWORD dwMinTextureHeight, dwMaxTextureHeight; + DWORD dwMinStippleWidth, dwMaxStippleWidth; + DWORD dwMinStippleHeight, dwMaxStippleHeight; + /* DirectX 6 */ + DWORD dwMaxTextureRepeat; + DWORD dwMaxTextureAspectRatio; + DWORD dwMaxAnisotropy; + D3DVALUE dvGuardBandLeft; + D3DVALUE dvGuardBandTop; + D3DVALUE dvGuardBandRight; + D3DVALUE dvGuardBandBottom; + D3DVALUE dvExtentsAdjust; + DWORD dwStencilCaps; + DWORD dwFVFCaps; + DWORD dwTextureOpCaps; + WORD wMaxTextureBlendStages; + WORD wMaxSimultaneousTextures; + /* DirectX 7 */ + DWORD dwMaxActiveLights; + D3DVALUE dvMaxVertexW; + WORD wMaxUserClipPlanes; + WORD wMaxVertexBlendMatrices; + DWORD dwVertexProcessingCaps; + DWORD dwReserved1; + DWORD dwReserved2; + DWORD dwReserved3; + DWORD dwReserved4; +} D3DHAL_D3DEXTENDEDCAPS,*LPD3DHAL_D3DEXTENDEDCAPS; + +/***************************************************************************** + * d3d->driver callbacks + */ +typedef struct _D3DHAL_CONTEXTCREATEDATA *LPD3DHAL_CONTEXTCREATEDATA; +typedef struct _D3DHAL_CONTEXTDESTROYDATA *LPD3DHAL_CONTEXTDESTROYDATA; +typedef struct _D3DHAL_CONTEXTDESTROYALLDATA *LPD3DHAL_CONTEXTDESTROYALLDATA; +typedef struct _D3DHAL_SCENECAPTUREDATA *LPD3DHAL_SCENECAPTUREDATA; +typedef struct _D3DHAL_RENDERSTATEDATA *LPD3DHAL_RENDERSTATEDATA; +typedef struct _D3DHAL_RENDERPRIMITIVEDATA *LPD3DHAL_RENDERPRIMITIVEDATA; +typedef struct _D3DHAL_TEXTURECREATEDATA *LPD3DHAL_TEXTURECREATEDATA; +typedef struct _D3DHAL_TEXTUREDESTROYDATA *LPD3DHAL_TEXTUREDESTROYDATA; +typedef struct _D3DHAL_TEXTURESWAPDATA *LPD3DHAL_TEXTURESWAPDATA; +typedef struct _D3DHAL_TEXTUREGETSURFDATA *LPD3DHAL_TEXTUREGETSURFDATA; +typedef struct _D3DHAL_GETSTATEDATA *LPD3DHAL_GETSTATEDATA; + +typedef DWORD (PASCAL *LPD3DHAL_CONTEXTCREATECB) (LPD3DHAL_CONTEXTCREATEDATA); +typedef DWORD (PASCAL *LPD3DHAL_CONTEXTDESTROYCB) (LPD3DHAL_CONTEXTDESTROYDATA); +typedef DWORD (PASCAL *LPD3DHAL_CONTEXTDESTROYALLCB)(LPD3DHAL_CONTEXTDESTROYALLDATA); +typedef DWORD (PASCAL *LPD3DHAL_SCENECAPTURECB) (LPD3DHAL_SCENECAPTUREDATA); +typedef DWORD (PASCAL *LPD3DHAL_RENDERSTATECB) (LPD3DHAL_RENDERSTATEDATA); +typedef DWORD (PASCAL *LPD3DHAL_RENDERPRIMITIVECB) (LPD3DHAL_RENDERPRIMITIVEDATA); +typedef DWORD (PASCAL *LPD3DHAL_TEXTURECREATECB) (LPD3DHAL_TEXTURECREATEDATA); +typedef DWORD (PASCAL *LPD3DHAL_TEXTUREDESTROYCB) (LPD3DHAL_TEXTUREDESTROYDATA); +typedef DWORD (PASCAL *LPD3DHAL_TEXTURESWAPCB) (LPD3DHAL_TEXTURESWAPDATA); +typedef DWORD (PASCAL *LPD3DHAL_TEXTUREGETSURFCB) (LPD3DHAL_TEXTUREGETSURFDATA); +typedef DWORD (PASCAL *LPD3DHAL_GETSTATECB) (LPD3DHAL_GETSTATEDATA); + +typedef struct _D3DHAL_CALLBACKS { + DWORD dwSize; + LPD3DHAL_CONTEXTCREATECB ContextCreate; + LPD3DHAL_CONTEXTDESTROYCB ContextDestroy; + LPD3DHAL_CONTEXTDESTROYALLCB ContextDestroyAll; + LPD3DHAL_SCENECAPTURECB SceneCapture; + LPVOID lpReserved10; + LPVOID lpReserved11; + LPD3DHAL_RENDERSTATECB RenderState; + LPD3DHAL_RENDERPRIMITIVECB RenderPrimitive; + DWORD dwReserved; + LPD3DHAL_TEXTURECREATECB TextureCreate; + LPD3DHAL_TEXTUREDESTROYCB TextureDestroy; + LPD3DHAL_TEXTURESWAPCB TextureSwap; + LPD3DHAL_TEXTUREGETSURFCB TextureGetSurf; + /* now why did MS create CALLBACKS2 and CALLBACKS3 structures if + * all these reserved fields were available? we may never know */ + LPVOID lpReserved12; + LPVOID lpReserved13; + LPVOID lpReserved14; + LPVOID lpReserved15; + LPVOID lpReserved16; + LPVOID lpReserved17; + LPVOID lpReserved18; + LPVOID lpReserved19; + LPVOID lpReserved20; + LPVOID lpReserved21; + LPD3DHAL_GETSTATECB GetState; + DWORD dwReserved0; + DWORD dwReserved1; + DWORD dwReserved2; + DWORD dwReserved3; + DWORD dwReserved4; + DWORD dwReserved5; + DWORD dwReserved6; + DWORD dwReserved7; + DWORD dwReserved8; + DWORD dwReserved9; +} D3DHAL_CALLBACKS,*LPD3DHAL_CALLBACKS; + +typedef struct _D3DHAL_SETRENDERTARGETDATA *LPD3DHAL_SETRENDERTARGETDATA; +typedef struct _D3DHAL_CLEARDATA *LPD3DHAL_CLEARDATA; +typedef struct _D3DHAL_DRAWONEPRIMITIVEDATA *LPD3DHAL_DRAWONEPRIMITIVEDATA; +typedef struct _D3DHAL_DRAWONEINDEXEDPRIMITIVEDATA *LPD3DHAL_DRAWONEINDEXEDPRIMITIVEDATA; +typedef struct _D3DHAL_DRAWPRIMITIVESDATA *LPD3DHAL_DRAWPRIMITIVESDATA; + +typedef DWORD (PASCAL *LPD3DHAL_SETRENDERTARGETCB) (LPD3DHAL_SETRENDERTARGETDATA); +typedef DWORD (PASCAL *LPD3DHAL_CLEARCB) (LPD3DHAL_CLEARDATA); +typedef DWORD (PASCAL *LPD3DHAL_DRAWONEPRIMITIVECB) (LPD3DHAL_DRAWONEPRIMITIVEDATA); +typedef DWORD (PASCAL *LPD3DHAL_DRAWONEINDEXEDPRIMITIVECB)(LPD3DHAL_DRAWONEINDEXEDPRIMITIVEDATA); +typedef DWORD (PASCAL *LPD3DHAL_DRAWPRIMITIVESCB) (LPD3DHAL_DRAWPRIMITIVESDATA); + +typedef struct _D3DHAL_CALLBACKS2 { + DWORD dwSize; + DWORD dwFlags; + LPD3DHAL_SETRENDERTARGETCB SetRenderTarget; + LPD3DHAL_CLEARCB Clear; + LPD3DHAL_DRAWONEPRIMITIVECB DrawOnePrimitive; + LPD3DHAL_DRAWONEINDEXEDPRIMITIVECB DrawOneIndexedPrimitive; + LPD3DHAL_DRAWPRIMITIVESCB DrawPrimitives; +} D3DHAL_CALLBACKS2,*LPD3DHAL_CALLBACKS2; + +typedef struct _D3DHAL_CLEAR2DATA *LPD3DHAL_CLEAR2DATA; +typedef struct _D3DHAL_VALIDATETEXTURESTAGESTATEDATA *LPD3DHAL_VALIDATETEXTURESTAGESTATEDATA; +typedef struct _D3DHAL_DRAWPRIMITIVES2DATA *LPD3DHAL_DRAWPRIMITIVES2DATA; + +typedef DWORD (PASCAL *LPD3DHAL_CLEAR2CB) (LPD3DHAL_CLEAR2DATA); +typedef DWORD (PASCAL *LPD3DHAL_VALIDATETEXTURESTAGESTATECB)(LPD3DHAL_VALIDATETEXTURESTAGESTATEDATA); +typedef DWORD (PASCAL *LPD3DHAL_DRAWPRIMITIVES2CB) (LPD3DHAL_DRAWPRIMITIVES2DATA); + +typedef struct _D3DHAL_CALLBACKS3 { + DWORD dwSize; + DWORD dwFlags; + LPD3DHAL_CLEAR2CB Clear2; + LPVOID lpvReserved; + LPD3DHAL_VALIDATETEXTURESTAGESTATECB ValidateTextureStageState; + LPD3DHAL_DRAWPRIMITIVES2CB DrawPrimitives2; +} D3DHAL_CALLBACKS3,*LPD3DHAL_CALLBACKS3; + +/***************************************************************************** + * parameter structures + */ +typedef struct _D3DHAL_CONTEXTCREATEDATA { + union { + LPDDRAWI_DIRECTDRAW_GBL lpDDGbl; /* pre-DirectX 7 */ + LPDDRAWI_DIRECTDRAW_LCL lpDDLcl; /* DirectX 7 */ + } DUMMYUNIONNAME1; + union { + LPDIRECTDRAWSURFACE lpDDS; + LPDDRAWI_DDRAWSURFACE_LCL lpDDSLcl; /* DirectX 7 */ + } DUMMYUNIONNAME2; + union { + LPDIRECTDRAWSURFACE lpDDSZ; + LPDDRAWI_DDRAWSURFACE_LCL lpDDSZLcl; /* DirectX 7 */ + } DUMMYUNIONNAME3; + union { + DWORD dwPID; + ULONG_PTR dwrstates; + } DUMMYUNIONNAME4; + ULONG_PTR dwhContext; + HRESULT ddrval; +} D3DHAL_CONTEXTCREATEDATA; + +typedef struct _D3DHAL_CONTEXTDESTROYDATA { + ULONG_PTR dwhContext; + HRESULT ddrval; +} D3DHAL_CONTEXTDESTROYDATA; + +typedef struct _D3DHAL_CONTEXTDESTROYALLDATA { + DWORD dwPID; + HRESULT ddrval; +} D3DHAL_CONTEXTDESTROYALLDATA; + +typedef struct _D3DHAL_SCENECAPTUREDATA { + ULONG_PTR dwhContext; + DWORD dwFlag; + HRESULT ddrval; +} D3DHAL_SCENECAPTUREDATA; + +#define D3DHAL_SCENE_CAPTURE_START 0x00000000 +#define D3DHAL_SCENE_CAPTURE_END 0x00000001 + +typedef struct _D3DHAL_SETRENDERTARGETDATA { + ULONG_PTR dwhContext; + union { + LPDIRECTDRAWSURFACE lpDDS; + LPDDRAWI_DDRAWSURFACE_LCL lpDDSLcl; + } DUMMYUNIONNAME1; + union { + LPDIRECTDRAWSURFACE lpDDSZ; + LPDDRAWI_DDRAWSURFACE_LCL lpDDSZLcl; + } DUMMYUNIONNAME2; + HRESULT ddrval; +} D3DHAL_SETRENDERTARGETDATA; + +typedef struct _D3DHAL_DRAWPRIMITIVES2DATA { + ULONG_PTR dwhContext; + DWORD dwFlags; + DWORD dwVertexType; + LPDDRAWI_DDRAWSURFACE_LCL lpDDCommands; + DWORD dwCommandOffset; + DWORD dwCommandLength; + union { + LPDDRAWI_DDRAWSURFACE_LCL lpDDVertex; + LPVOID lpVertices; + } DUMMYUNIONNAME1; + DWORD dwVertexOffset; + DWORD dwVertexLength; + DWORD dwReqVertexBufSize; + DWORD dwReqCommandBufSize; + LPDWORD lpdwRStates; + union { + DWORD dwVertexSize; + HRESULT ddrval; + } DUMMYUNIONNAME2; + DWORD dwErrorOffset; +} D3DHAL_DRAWPRIMITIVES2DATA; + +#define D3DHALDP2_USERMEMVERTICES 0x00000001 +#define D3DHALDP2_EXECUTEBUFFER 0x00000002 +#define D3DHALDP2_SWAPVERTEXBUFFER 0x00000004 +#define D3DHALDP2_SWAPCOMMANDBUFFER 0x00000008 +#define D3DHALDP2_REQVERTEXBUFSIZE 0x00000010 +#define D3DHALDP2_REQCOMMANDBUFSIZE 0x00000020 +#define D3DHALDP2_VIDMEMVERTEXBUF 0x00000040 +#define D3DHALDP2_VIDMEMCOMMANDBUF 0x00000080 + +/***************************************************************************** + * DrawPrimitives2 command structures + */ +typedef struct _D3DHAL_DP2COMMAND { + BYTE bCommand; + BYTE bReserved; + union { + WORD wPrimitiveCount; + WORD wStateCount; + } DUMMYUNIONNAME; +} D3DHAL_DP2COMMAND,*LPD3DHAL_DP2COMMAND; + +typedef enum _D3DHAL_DP2OPERATION { + D3DDP2OP_POINTS = 1, + D3DDP2OP_INDEXEDLINELIST = 2, + D3DDP2OP_INDEXEDTRIANGLELIST = 3, + D3DDP2OP_RENDERSTATE = 8, + D3DDP2OP_LINELIST = 15, + D3DDP2OP_LINESTRIP = 16, + D3DDP2OP_INDEXEDLINESTRIP = 17, + D3DDP2OP_TRIANGLELIST = 18, + D3DDP2OP_TRIANGLESTRIP = 19, + D3DDP2OP_INDEXEDTRIANGLESTRIP = 20, + D3DDP2OP_TRIANGLEFAN = 21, + D3DDP2OP_INDEXEDTRIANGLEFAN = 22, + D3DDP2OP_TRIANGLEFAN_IMM = 23, + D3DDP2OP_LINELIST_IMM = 24, + D3DDP2OP_TEXTURESTAGESTATE = 25, + D3DDP2OP_INDEXEDTRIANGLELIST2 = 26, + D3DDP2OP_INDEXEDLINELIST2 = 27, + D3DDP2OP_VIEWPORTINFO = 28, + D3DDP2OP_WINFO = 29, + /* pre-DirectX 7 interfaces */ + D3DDP2OP_SETPALETTE = 30, + D3DDP2OP_UPDATEPALETTE = 31, + /* DirectX 7 interfaces */ + D3DDP2OP_ZRANGE = 32, + D3DDP2OP_SETMATERIAL = 33, + D3DDP2OP_SETLIGHT = 34, + D3DDP2OP_CREATELIGHT = 35, + D3DDP2OP_SETTRANSFORM = 36, + D3DDP2OP_TEXBLT = 38, + D3DDP2OP_STATESET = 39, + D3DDP2OP_SETPRIORITY = 40, + /* all interfaces */ + D3DDP2OP_SETRENDERTARGET = 41, + D3DDP2OP_CLEAR = 42, + /* DirectX 7 interfaces */ + D3DDP2OP_SETTEXLOD = 43, + D3DPP2OP_SETCLIPPLANE = 44 +} D3DHAL_DP2OPERATION; + +/* point primitives */ + +typedef struct _D3DHAL_POINTS { + WORD wCount; + WORD wVStart; +} D3DHAL_DP2POINTS,*LPD3DHAL_DP2POINTS; + +/* line primitives */ + +typedef struct _D3DHAL_DP2STARTVERTEX { + WORD wVStart; +} D3DHAL_DP2STARTVERTEX,*LPD3DHAL_DP2STARTVERTEX; + +typedef struct _D3DHAL_DP2LINELIST { + WORD wVStart; +} D3DHAL_DP2LINELIST,*LPD3DHAL_DP2LINELIST; + +typedef struct _D3DHAL_DP2INDEXEDLINELIST { + WORD wV1; + WORD wV2; +} D3DHAL_DP2INDEXEDLINELIST,*LPD3DHAL_DP2INDEXEDLINELIST; + +typedef struct _D3DHAL_DP2LINESTRIP { + WORD wVStart; +} D3DHAL_DP2LINESTRIP,*LPD3DHAL_DP2LINESTRIP; + +typedef struct _D3DHAL_DP2INDEXEDLINESTRIP { + WORD wV[2]; +} D3DHAL_DP2INDEXEDLINESTRIP,*LPD3DHAL_DP2INDEXEDLINESTRIP; + +/* triangle primitives */ + +typedef struct _D3DHAL_DP2TRIANGLELIST { + WORD wVStart; +} D3DHAL_DP2TRIANGLELIST,*LPD3DHAL_DP2TRIANGLELIST; + +typedef struct _D3DHAL_DP2INDEXEDTRIANGLELIST { + WORD wV1; + WORD wV2; + WORD wV3; + WORD wFlags; +} D3DHAL_DP2INDEXEDTRIANGLELIST,*LPD3DHAL_DP2INDEXEDTRIANGLELIST; + +typedef struct _D3DHAL_DP2INDEXEDTRIANGLELIST2 { + WORD wV1; + WORD wV2; + WORD wV3; +} D3DHAL_DP2INDEXEDTRIANGLELIST2,*LPD3DHAL_DP2INDEXEDTRIANGLELIST2; + +typedef struct _D3DHAL_DP2TRIANGLESTRIP { + WORD wVStart; +} D3DHAL_DP2TRIANGLESTRIP,*LPD3DHAL_DP2TRIANGLESTRIP; + +typedef struct _D3DHAL_DP2INDEXEDTRIANGLESTRIP { + WORD wV[3]; +} D3DHAL_DP2INDEXEDTRIANGLESTRIP,*LPD3DHAL_DP2INDEXEDTRIANGLESTRIP; + +typedef struct _D3DHAL_DP2TRIANGLEFAN { + WORD wVStart; +} D3DHAL_DP2TRIANGLEFAN,*LPD3DHAL_DP2TRIANGLEFAN; + +typedef struct _D3DHAL_DP2INDEXEDTRIANGLEFAN { + WORD wV[3]; +} D3DHAL_DP2INDEXEDTRIANGLEFAN,*LPD3DHAL_DP2INDEXEDTRIANGLEFAN; + +typedef struct _D3DHAL_DP2TRIANGLEFAN_IMM { + DWORD dwEdgeFlags; +} D3DHAL_DP2TRIANGLEFAN_IMM,*LPD3DHAL_DP2TRIANGLEFAN_IMM; + +/* render states */ +typedef struct _D3DHAL_DP2RENDERSTATE { + D3DRENDERSTATETYPE RenderState; + union { + D3DVALUE dvState; + DWORD dwState; + } DUMMYUNIONNAME; +} D3DHAL_DP2RENDERSTATE,*LPD3DHAL_DP2RENDERSTATE; + +typedef struct _D3DHAL_DP2TEXTURESTAGESTATE { + WORD wStage; + WORD TSState; + DWORD dwValue; +} D3DHAL_DP2TEXTURESTAGESTATE,*LPD3DHAL_DP2TEXTURESTAGESTATE; + +#define D3DTSS_TEXTUREMAP 0 + +typedef struct _D3DHAL_DP2VIEWPORTINFO { + DWORD dwX; + DWORD dwY; + DWORD dwWidth; + DWORD dwHeight; +} D3DHAL_DP2VIEWPORTINFO,*LPD3DHAL_DP2VIEWPORTINFO; + +typedef struct _D3DHAL_DP2WINFO { + D3DVALUE dwWNear; + D3DVALUE dwWFar; +} D3DHAL_DP2WINFO,*LPD3DHAL_DP2WINFO; + +typedef struct _D3DHAL_DP2SETPALETTE { + DWORD dwPaletteHandle; + DWORD dwPaletteFlags; + DWORD dwSurfaceHandle; +} D3DHAL_DP2SETPALETTE,*LPD3DHAL_DP2SETPALETTE; + +typedef struct _D3DHAL_DP2UPDATEPALETTE { + DWORD dwPaletteHandle; + WORD wStartIndex; + WORD wNumEntries; +} D3DHAL_DP2UPDATEPALETTE,*LPD3DHAL_DP2UPDATEPALETTE; + +typedef struct _D3DHAL_DP2ZRANGE { + D3DVALUE dvMinZ; + D3DVALUE dvMaxZ; +} D3DHAL_DP2ZRANGE,*LPD3DHAL_DP2ZRANGE; + +typedef D3DMATERIAL7 D3DHAL_DP2SETMATERIAL,*LPD3DHAL_DP2SETMATERIAL; + +typedef struct _D3DHAL_DP2SETLIGHT { + DWORD dwIndex; + DWORD dwDataType; +} D3DHAL_DP2SETLIGHT,*LPD3DHAL_DP2SETLIGHT; + +#define D3DHAL_SETLIGHT_ENABLE 0 +#define D3DHAL_SETLIGHT_DISABLE 1 +#define D3DHAL_SETLIGHT_DATA 2 + +typedef struct _D3DHAL_DP2CREATELIGHT { + DWORD dwIndex; +} D3DHAL_DP2CREATELIGHT,*LPD3DHAL_DP2CREATELIGHT; + +typedef struct _D3DHAL_DP2SETTRANSFORM { + D3DTRANSFORMSTATETYPE xfrmType; + D3DMATRIX matrix; +} D3DHAL_DP2SETTRANSFORM,*LPD3DHAL_DP2SETTRANSFORM; + +typedef struct _D3DHAL_DP2TEXBLT { + DWORD dwDDDestSurface; + DWORD dwDDSrcSurface; + POINT pDest; + RECTL rSrc; + DWORD dwFlags; +} D3DHAL_DP2TEXBLT,*LPD3DHAL_DP2TEXBLT; + +typedef struct _D3DHAL_DP2STATESET { + DWORD dwOperation; + DWORD dwParam; + D3DSTATEBLOCKTYPE sbType; +} D3DHAL_DP2STATESET,*LPD3DHAL_DP2STATESET; + +#define D3DHAL_STATESETBEGIN 0 +#define D3DHAL_STATESETEND 1 +#define D3DHAL_STATESETDELETE 2 +#define D3DHAL_STATESETEXECUTE 3 +#define D3DHAL_STATESETCAPTURE 4 + +typedef struct _D3DHAL_DP2SETPRIORITY { + DWORD dwDDSurface; + DWORD dwPriority; +} D3DHAL_DP2SETPRIORITY,*LPD3DHAL_DP2SETPRIORITY; + +typedef struct _D3DHAL_DP2SETRENDERTARGET { + DWORD hRenderTarget; + DWORD hZBuffer; +} D3DHAL_DP2SETRENDERTARGET,*LPD3DHAL_DP2SETRENDERTARGET; + +typedef struct _D3DHAL_DP2CLEAR { + DWORD dwFlags; + DWORD dwFillColor; + D3DVALUE dvFillDepth; + DWORD dwFillStencil; + RECT Rects[1]; +} D3DHAL_DP2CLEAR,*LPD3DHAL_DP2CLEAR; + +typedef struct _D3DHAL_DP2SETTEXLOD { + DWORD dwDDSurface; + DWORD dwLOD; +} D3DHAL_DP2SETTEXLOD,*LPD3DHAL_DP2SETTEXLOD; + +#ifdef __cplusplus +} /* extern "C" */ +#endif + +#endif /* __WINE_D3DHAL_H */ diff --git a/src/libs/dxvk-native-1.9.2a/include/native/directx/d3drm.h b/src/libs/dxvk-native-1.9.2a/include/native/directx/d3drm.h new file mode 100644 index 00000000..f305b54b --- /dev/null +++ b/src/libs/dxvk-native-1.9.2a/include/native/directx/d3drm.h @@ -0,0 +1,525 @@ +#undef INTERFACE +/* + * Copyright (C) 2005 Peter Berg Larsen + * Copyright (C) 2010 Christian Costa + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; either + * version 2.1 of the License, or (at your option) any later version. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA + */ + +#ifndef __D3DRM_H__ +#define __D3DRM_H__ + +#include + +typedef struct IDirect3DRM *LPDIRECT3DRM, **LPLPDIRECT3DRM; + +#include + +#ifdef __cplusplus +extern "C" { +#endif + +/* Direct3DRM Object CLSID */ +DEFINE_GUID(CLSID_CDirect3DRM, 0x4516ec41, 0x8f20, 0x11d0, 0x9b, 0x6d, 0x00, 0x00, 0xc0, 0x78, 0x1b, 0xc3); + +/* Direct3DRM Interface GUIDs */ +DEFINE_GUID(IID_IDirect3DRM, 0x2bc49361, 0x8327, 0x11cf, 0xac, 0x4a, 0x0, 0x0, 0xc0, 0x38, 0x25, 0xa1); +DEFINE_GUID(IID_IDirect3DRM2, 0x4516ecc8, 0x8f20, 0x11d0, 0x9b, 0x6d, 0x00, 0x00, 0xc0, 0x78, 0x1b, 0xc3); +DEFINE_GUID(IID_IDirect3DRM3, 0x4516ec83, 0x8f20, 0x11d0, 0x9b, 0x6d, 0x00, 0x00, 0xc0, 0x78, 0x1b, 0xc3); + +typedef struct IDirect3DRM2 *LPDIRECT3DRM2, **LPLPDIRECT3DRM2; +typedef struct IDirect3DRM3 *LPDIRECT3DRM3, **LPLPDIRECT3DRM3; + +HRESULT WINAPI Direct3DRMCreate(struct IDirect3DRM **d3drm); + +/***************************************************************************** + * IDirect3DRMObject interface + */ +#ifdef WINE_NO_UNICODE_MACROS +#undef GetClassName +#endif +#define INTERFACE IDirect3DRM +DECLARE_INTERFACE_(IDirect3DRM,IUnknown) +{ + /*** IUnknown methods ***/ + STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE; + STDMETHOD_(ULONG,AddRef)(THIS) PURE; + STDMETHOD_(ULONG,Release)(THIS) PURE; + /*** IDirect3DRM methods ***/ + STDMETHOD(CreateObject)(THIS_ REFCLSID clsid, IUnknown *outer, REFIID iid, void **out) PURE; + STDMETHOD(CreateFrame)(THIS_ IDirect3DRMFrame *parent, IDirect3DRMFrame **frame) PURE; + STDMETHOD(CreateMesh)(THIS_ IDirect3DRMMesh **mesh) PURE; + STDMETHOD(CreateMeshBuilder)(THIS_ IDirect3DRMMeshBuilder **mesh_builder) PURE; + STDMETHOD(CreateFace)(THIS_ IDirect3DRMFace **face) PURE; + STDMETHOD(CreateAnimation)(THIS_ IDirect3DRMAnimation **animation) PURE; + STDMETHOD(CreateAnimationSet)(THIS_ IDirect3DRMAnimationSet **set) PURE; + STDMETHOD(CreateTexture)(THIS_ D3DRMIMAGE *image, IDirect3DRMTexture **texture) PURE; + STDMETHOD(CreateLight)(THIS_ D3DRMLIGHTTYPE type, D3DCOLOR color, IDirect3DRMLight **light) PURE; + STDMETHOD(CreateLightRGB)(THIS_ D3DRMLIGHTTYPE type, D3DVALUE r, D3DVALUE g, D3DVALUE b, + IDirect3DRMLight **light) PURE; + STDMETHOD(CreateMaterial)(THIS_ D3DVALUE power, IDirect3DRMMaterial **material) PURE; + STDMETHOD(CreateDevice)(THIS_ DWORD width, DWORD height, IDirect3DRMDevice **device) PURE; + STDMETHOD(CreateDeviceFromSurface)(THIS_ GUID *guid, IDirectDraw *ddraw, + IDirectDrawSurface *surface, IDirect3DRMDevice **device) PURE; + STDMETHOD(CreateDeviceFromD3D)(THIS_ IDirect3D *d3d, IDirect3DDevice *d3d_device, + IDirect3DRMDevice **device) PURE; + STDMETHOD(CreateDeviceFromClipper)(THIS_ IDirectDrawClipper *clipper, GUID *guid, + int width, int height, IDirect3DRMDevice **device) PURE; + STDMETHOD(CreateTextureFromSurface)(THIS_ IDirectDrawSurface *surface, + IDirect3DRMTexture **texture) PURE; + STDMETHOD(CreateShadow)(THIS_ IDirect3DRMVisual *visual, IDirect3DRMLight *light, + D3DVALUE px, D3DVALUE py, D3DVALUE pz, D3DVALUE nx, D3DVALUE ny, D3DVALUE nz, + IDirect3DRMVisual **shadow) PURE; + STDMETHOD(CreateViewport)(THIS_ IDirect3DRMDevice *device, IDirect3DRMFrame *camera, + DWORD x, DWORD y, DWORD width, DWORD height, IDirect3DRMViewport **viewport) PURE; + STDMETHOD(CreateWrap)(THIS_ D3DRMWRAPTYPE type, IDirect3DRMFrame *reference, D3DVALUE ox, D3DVALUE oy, D3DVALUE oz, + D3DVALUE dx, D3DVALUE dy, D3DVALUE dz, D3DVALUE ux, D3DVALUE uy, D3DVALUE uz, D3DVALUE ou, D3DVALUE ov, + D3DVALUE su, D3DVALUE sv, IDirect3DRMWrap **wrap) PURE; + STDMETHOD(CreateUserVisual)(THIS_ D3DRMUSERVISUALCALLBACK cb, void *ctx, IDirect3DRMUserVisual **visual) PURE; + STDMETHOD(LoadTexture)(THIS_ const char *filename, IDirect3DRMTexture **texture) PURE; + STDMETHOD(LoadTextureFromResource)(THIS_ HRSRC resource, IDirect3DRMTexture **texture) PURE; + STDMETHOD(SetSearchPath)(THIS_ const char *path) PURE; + STDMETHOD(AddSearchPath)(THIS_ const char *path) PURE; + STDMETHOD(GetSearchPath)(THIS_ DWORD *size, char *path) PURE; + STDMETHOD(SetDefaultTextureColors)(THIS_ DWORD) PURE; + STDMETHOD(SetDefaultTextureShades)(THIS_ DWORD) PURE; + STDMETHOD(GetDevices)(THIS_ IDirect3DRMDeviceArray **array) PURE; + STDMETHOD(GetNamedObject)(THIS_ const char *name, IDirect3DRMObject **object) PURE; + STDMETHOD(EnumerateObjects)(THIS_ D3DRMOBJECTCALLBACK cb, void *ctx) PURE; + STDMETHOD(Load)(THIS_ void *source, void *object_id, IID **iids, DWORD iid_count, D3DRMLOADOPTIONS flags, + D3DRMLOADCALLBACK load_cb, void *load_ctx, D3DRMLOADTEXTURECALLBACK load_tex_cb, void *load_tex_ctx, + IDirect3DRMFrame *parent_frame) PURE; + STDMETHOD(Tick)(THIS_ D3DVALUE) PURE; +}; +#undef INTERFACE + +#if !defined(__cplusplus) || defined(CINTERFACE) +/*** IUnknown methods ***/ +#define IDirect3DRM_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) +#define IDirect3DRM_AddRef(p) (p)->lpVtbl->AddRef(p) +#define IDirect3DRM_Release(p) (p)->lpVtbl->Release(p) +/*** IDirect3DRM methods ***/ +#define IDirect3DRM_CreateObject(p,a,b,c,d) (p)->lpVtbl->CreateObject(p,a,b,c,d) +#define IDirect3DRM_CreateFrame(p,a,b) (p)->lpVtbl->CreateFrame(p,a,b) +#define IDirect3DRM_CreateMesh(p,a) (p)->lpVtbl->CreateMesh(p,a) +#define IDirect3DRM_CreateMeshBuilder(p,a) (p)->lpVtbl->CreateMeshBuilder(p,a) +#define IDirect3DRM_CreateFace(p,a) (p)->lpVtbl->CreateFace(p,a) +#define IDirect3DRM_CreateAnimation(p,a) (p)->lpVtbl->CreateAnimation(p,a) +#define IDirect3DRM_CreateAnimationSet(p,a) (p)->lpVtbl->CreateAnimationSet(p,a) +#define IDirect3DRM_CreateTexture(p,a,b) (p)->lpVtbl->CreateTexture(p,a,b) +#define IDirect3DRM_CreateLight(p,a,b,c) (p)->lpVtbl->CreateLight(p,a,b,c) +#define IDirect3DRM_CreateLightRGB(p,a,b,c,d,e) (p)->lpVtbl->CreateLightRGB(p,a,b,c,d,e) +#define IDirect3DRM_CreateMaterial(p,a,b) (p)->lpVtbl->CreateMaterial(p,a,b) +#define IDirect3DRM_CreateDevice(p,a,b,c) (p)->lpVtbl->CreateDevice(p,a,b,c) +#define IDirect3DRM_CreateDeviceFromSurface(p,a,b,c,d) (p)->lpVtbl->CreateDeviceFromSurface(p,a,b,c,d) +#define IDirect3DRM_CreateDeviceFromD3D(p,a,b,c) (p)->lpVtbl->CreateDeviceFromD3D(p,a,b,c) +#define IDirect3DRM_CreateDeviceFromClipper(p,a,b,c,d,e) (p)->lpVtbl->CreateDeviceFromClipper(p,a,b,c,d,e) +#define IDirect3DRM_CreateTextureFromSurface(p,a,b) (p)->lpVtbl->CreateTextureFromSurface(p,a,b) +#define IDirect3DRM_CreateShadow(p,a,b,c,d,e,f,g,h,i) (p)->lpVtbl->CreateShadow(p,a,b,c,d,e,f,g,h,i) +#define IDirect3DRM_CreateViewport(p,a,b,c,d,e,f,g) (p)->lpVtbl->CreateViewport(p,a,b,c,d,e,f,g) +#define IDirect3DRM_CreateWrap(p,a,b,c,d,e,f,g,h,i,j,k,l,m,n,o,q) (p)->lpVtbl->CreateWrap(p,a,b,c,d,e,f,g,h,i,j,k,l,m,n,o,q) +#define IDirect3DRM_CreateUserVisual(p,a,b,c) (p)->lpVtbl->CreateUserVisual(p,a,b,c) +#define IDirect3DRM_LoadTexture(p,a,b) (p)->lpVtbl->LoadTexture(p,a,b) +#define IDirect3DRM_LoadTextureFromResource(p,a,b) (p)->lpVtbl->LoadTextureFromResource(p,a,b) +#define IDirect3DRM_SetSearchPath(p,a) (p)->lpVtbl->SetSearchPath(p,a) +#define IDirect3DRM_AddSearchPath(p,a) (p)->lpVtbl->AddSearchPath(p,a) +#define IDirect3DRM_GetSearchPath(p,a,b) (p)->lpVtbl->GetSearchPath(p,a,b) +#define IDirect3DRM_SetDefaultTextureColors(p,a) (p)->lpVtbl->SetDefaultTextureColors(p,a) +#define IDirect3DRM_SetDefaultTextureShades(p,a) (p)->lpVtbl->SetDefaultTextureShades(p,a) +#define IDirect3DRM_GetDevices(p,a) (p)->lpVtbl->GetDevices(p,a) +#define IDirect3DRM_GetNamedObject(p,a,b) (p)->lpVtbl->GetNamedObject(p,a,b) +#define IDirect3DRM_EnumerateObjects(p,a,b) (p)->lpVtbl->EnumerateObjects(p,a,b) +#define IDirect3DRM_Load(p,a,b,c,d,e,f,g,h,i,j) (p)->lpVtbl->Load(p,a,b,c,d,e,f,g,h,i,j) +#define IDirect3DRM_Tick(p,a) (p)->lpVtbl->Tick(p,a) +#else +/*** IUnknown methods ***/ +#define IDirect3DRM_QueryInterface(p,a,b) (p)->QueryInterface(a,b) +#define IDirect3DRM_AddRef(p) (p)->AddRef() +#define IDirect3DRM_Release(p) (p)->Release() +/*** IDirect3DRM methods ***/ +#define IDirect3DRM_CreateObject(p,a,b,c,d) (p)->CreateObject(a,b,c,d) +#define IDirect3DRM_CreateFrame(p,a,b) (p)->CreateFrame(a,b) +#define IDirect3DRM_CreateMesh(p,a) (p)->CreateMesh(a) +#define IDirect3DRM_CreateMeshBuilder(p,a) (p)->CreateMeshBuilder(a) +#define IDirect3DRM_CreateFace(p,a) (p)->CreateFace(a) +#define IDirect3DRM_CreateAnimation(p,a) (p)->CreateAnimation(a) +#define IDirect3DRM_CreateAnimationSet(p,a) (p)->CreateAnimationSet(a) +#define IDirect3DRM_CreateTexture(p,a,b) (p)->CreateTexture(a,b) +#define IDirect3DRM_CreateLight(p,a,b,c) (p)->CreateLight(a,b,c) +#define IDirect3DRM_CreateLightRGB(p,a,b,c,d,e) (p)->CreateLightRGB(a,b,c,d,e) +#define IDirect3DRM_CreateMaterial(p,a,b) (p)->CreateMaterial(a,b) +#define IDirect3DRM_CreateDevice(p,a,b,c) (p)->CreateDevice(a,b,c) +#define IDirect3DRM_CreateDeviceFromSurface(p,a,b,c,d) (p)->CreateDeviceFromSurface(a,b,c,d) +#define IDirect3DRM_CreateDeviceFromD3D(p,a,b,c) (p)->CreateDeviceFromD3D(a,b,c) +#define IDirect3DRM_CreateDeviceFromClipper(p,a,b,c,d,e) (p)->CreateDeviceFromClipper(a,b,c,d,e) +#define IDirect3DRM_CreateTextureFromSurface(p,a,b) (p)->CreateTextureFromSurface(a,b) +#define IDirect3DRM_CreateShadow(p,a,b,c,d,e,f,g,h,i) (p)->CreateShadow(a,b,c,d,e,f,g,h,i) +#define IDirect3DRM_CreateViewport(p,a,b,c,d,e,f,g) (p)->CreateViewport(a,b,c,d,e,f,g) +#define IDirect3DRM_CreateWrap(p,a,b,c,d,e,f,g,h,i,j,k,l,m,n,o,q) (p)->CreateWrap(a,b,c,d,e,f,g,h,i,j,k,l,m,n,o,q) +#define IDirect3DRM_CreateUserVisual(p,a,b,c) (p)->CreateUserVisual(a,b,c) +#define IDirect3DRM_LoadTexture(p,a,b) (p)->LoadTexture(a,b) +#define IDirect3DRM_LoadTextureFromResource(p,a,b) (p)->LoadTextureFromResource(a,b) +#define IDirect3DRM_SetSearchPath(p,a) (p)->SetSearchPath(a) +#define IDirect3DRM_AddSearchPath(p,a) (p)->AddSearchPath(a) +#define IDirect3DRM_GetSearchPath(p,a,b) (p)->GetSearchPath(a,b) +#define IDirect3DRM_SetDefaultTextureColors(p,a) (p)->SetDefaultTextureColors(a) +#define IDirect3DRM_SetDefaultTextureShades(p,a) (p)->SetDefaultTextureShades(a) +#define IDirect3DRM_GetDevices(p,a) (p)->GetDevices(a) +#define IDirect3DRM_GetNamedObject(p,a,b) (p)->GetNamedObject(a,b) +#define IDirect3DRM_EnumerateObjects(p,a,b) (p)->EnumerateObjects(a,b) +#define IDirect3DRM_Load(p,a,b,c,d,e,f,g,h,i,j) (p)->Load(a,b,c,d,e,f,g,h,i,j) +#define IDirect3DRM_Tick(p,a) (p)->Tick(a) +#endif + +/***************************************************************************** + * IDirect3DRM2 interface + */ +#ifdef WINE_NO_UNICODE_MACROS +#undef GetClassName +#endif +#define INTERFACE IDirect3DRM2 +DECLARE_INTERFACE_(IDirect3DRM2,IUnknown) +{ + /*** IUnknown methods ***/ + STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE; + STDMETHOD_(ULONG,AddRef)(THIS) PURE; + STDMETHOD_(ULONG,Release)(THIS) PURE; + /*** IDirect3DRM2 methods ***/ + STDMETHOD(CreateObject)(THIS_ REFCLSID clsid, IUnknown *outer, REFIID iid, void **out) PURE; + STDMETHOD(CreateFrame)(THIS_ IDirect3DRMFrame *parent, IDirect3DRMFrame2 **frame) PURE; + STDMETHOD(CreateMesh)(THIS_ IDirect3DRMMesh **mesh) PURE; + STDMETHOD(CreateMeshBuilder)(THIS_ IDirect3DRMMeshBuilder2 **mesh_builder) PURE; + STDMETHOD(CreateFace)(THIS_ IDirect3DRMFace **face) PURE; + STDMETHOD(CreateAnimation)(THIS_ IDirect3DRMAnimation **animation) PURE; + STDMETHOD(CreateAnimationSet)(THIS_ IDirect3DRMAnimationSet **set) PURE; + STDMETHOD(CreateTexture)(THIS_ D3DRMIMAGE *image, IDirect3DRMTexture2 **texture) PURE; + STDMETHOD(CreateLight)(THIS_ D3DRMLIGHTTYPE type, D3DCOLOR color, IDirect3DRMLight **light) PURE; + STDMETHOD(CreateLightRGB)(THIS_ D3DRMLIGHTTYPE type, D3DVALUE r, D3DVALUE g, D3DVALUE b, + IDirect3DRMLight **light) PURE; + STDMETHOD(CreateMaterial)(THIS_ D3DVALUE power, IDirect3DRMMaterial **material) PURE; + STDMETHOD(CreateDevice)(THIS_ DWORD width, DWORD height, IDirect3DRMDevice2 **device) PURE; + STDMETHOD(CreateDeviceFromSurface)(THIS_ GUID *guid, IDirectDraw *ddraw, + IDirectDrawSurface *surface, IDirect3DRMDevice2 **device) PURE; + STDMETHOD(CreateDeviceFromD3D)(THIS_ IDirect3D2 *d3d, IDirect3DDevice2 *d3d_device, + IDirect3DRMDevice2 **device) PURE; + STDMETHOD(CreateDeviceFromClipper)(THIS_ IDirectDrawClipper *clipper, GUID *guid, + int width, int height, IDirect3DRMDevice2 **device) PURE; + STDMETHOD(CreateTextureFromSurface)(THIS_ IDirectDrawSurface *surface, + IDirect3DRMTexture2 **texture) PURE; + STDMETHOD(CreateShadow)(THIS_ IDirect3DRMVisual *visual, IDirect3DRMLight *light, + D3DVALUE px, D3DVALUE py, D3DVALUE pz, D3DVALUE nx, D3DVALUE ny, D3DVALUE nz, + IDirect3DRMVisual **shadow) PURE; + STDMETHOD(CreateViewport)(THIS_ IDirect3DRMDevice *device, IDirect3DRMFrame *camera, + DWORD x, DWORD y, DWORD width, DWORD height, IDirect3DRMViewport **viewport) PURE; + STDMETHOD(CreateWrap)(THIS_ D3DRMWRAPTYPE type, IDirect3DRMFrame *reference, D3DVALUE ox, D3DVALUE oy, D3DVALUE oz, + D3DVALUE dx, D3DVALUE dy, D3DVALUE dz, D3DVALUE ux, D3DVALUE uy, D3DVALUE uz, D3DVALUE ou, D3DVALUE ov, + D3DVALUE su, D3DVALUE sv, IDirect3DRMWrap **wrap) PURE; + STDMETHOD(CreateUserVisual)(THIS_ D3DRMUSERVISUALCALLBACK cb, void *ctx, IDirect3DRMUserVisual **visual) PURE; + STDMETHOD(LoadTexture)(THIS_ const char *filename, IDirect3DRMTexture2 **texture) PURE; + STDMETHOD(LoadTextureFromResource)(THIS_ HMODULE module, const char *resource_name, + const char *resource_type, IDirect3DRMTexture2 **texture) PURE; + STDMETHOD(SetSearchPath)(THIS_ const char *path) PURE; + STDMETHOD(AddSearchPath)(THIS_ const char *path) PURE; + STDMETHOD(GetSearchPath)(THIS_ DWORD *size, char *path) PURE; + STDMETHOD(SetDefaultTextureColors)(THIS_ DWORD) PURE; + STDMETHOD(SetDefaultTextureShades)(THIS_ DWORD) PURE; + STDMETHOD(GetDevices)(THIS_ IDirect3DRMDeviceArray **array) PURE; + STDMETHOD(GetNamedObject)(THIS_ const char *name, IDirect3DRMObject **object) PURE; + STDMETHOD(EnumerateObjects)(THIS_ D3DRMOBJECTCALLBACK cb, void *ctx) PURE; + STDMETHOD(Load)(THIS_ void *source, void *object_id, IID **iids, DWORD iid_count, D3DRMLOADOPTIONS flags, + D3DRMLOADCALLBACK load_cb, void *load_ctx, D3DRMLOADTEXTURECALLBACK load_tex_cb, void *load_tex_ctx, + IDirect3DRMFrame *parent_frame) PURE; + STDMETHOD(Tick)(THIS_ D3DVALUE) PURE; + STDMETHOD(CreateProgressiveMesh)(THIS_ IDirect3DRMProgressiveMesh **mesh) PURE; +}; +#undef INTERFACE + +#if !defined(__cplusplus) || defined(CINTERFACE) +/*** IUnknown methods ***/ +#define IDirect3DRM2_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) +#define IDirect3DRM2_AddRef(p) (p)->lpVtbl->AddRef(p) +#define IDirect3DRM2_Release(p) (p)->lpVtbl->Release(p) +/*** IDirect3DRM2 methods ***/ +#define IDirect3DRM2_CreateObject(p,a,b,c,d) (p)->lpVtbl->CreateObject(p,a,b,c,d) +#define IDirect3DRM2_CreateFrame(p,a,b) (p)->lpVtbl->CreateFrame(p,a,b) +#define IDirect3DRM2_CreateMesh(p,a) (p)->lpVtbl->CreateMesh(p,a) +#define IDirect3DRM2_CreateMeshBuilder(p,a) (p)->lpVtbl->CreateMeshBuilder(p,a) +#define IDirect3DRM2_CreateFace(p,a) (p)->lpVtbl->CreateFace(p,a) +#define IDirect3DRM2_CreateAnimation(p,a) (p)->lpVtbl->CreateAnimation(p,a) +#define IDirect3DRM2_CreateAnimationSet(p,a) (p)->lpVtbl->CreateAnimationSet(p,a) +#define IDirect3DRM2_CreateTexture(p,a,b) (p)->lpVtbl->CreateTexture(p,a,b) +#define IDirect3DRM2_CreateLight(p,a,b,c) (p)->lpVtbl->CreateLight(p,a,b,c) +#define IDirect3DRM2_CreateLightRGB(p,a,b,c,d,e) (p)->lpVtbl->CreateLightRGB(p,a,b,c,d,e) +#define IDirect3DRM2_CreateMaterial(p,a,b) (p)->lpVtbl->CreateMaterial(p,a,b) +#define IDirect3DRM2_CreateDevice(p,a,b,c) (p)->lpVtbl->CreateDevice(p,a,b,c) +#define IDirect3DRM2_CreateDeviceFromSurface(p,a,b,c,d) (p)->lpVtbl->CreateDeviceFromSurface(p,a,b,c,d) +#define IDirect3DRM2_CreateDeviceFromD3D(p,a,b,c) (p)->lpVtbl->CreateDeviceFromD3D(p,a,b,c) +#define IDirect3DRM2_CreateDeviceFromClipper(p,a,b,c,d,e) (p)->lpVtbl->CreateDeviceFromClipper(p,a,b,c,d,e) +#define IDirect3DRM2_CreateTextureFromSurface(p,a,b) (p)->lpVtbl->CreateTextureFromSurface(p,a,b) +#define IDirect3DRM2_CreateShadow(p,a,b,c,d,e,f,g,h,i) (p)->lpVtbl->CreateShadow(p,a,b,c,d,e,f,g,h,i) +#define IDirect3DRM2_CreateViewport(p,a,b,c,d,e,f,g) (p)->lpVtbl->CreateViewport(p,a,b,c,d,e,f,g) +#define IDirect3DRM2_CreateWrap(p,a,b,c,d,e,f,g,h,i,j,k,l,m,n,o,q) (p)->lpVtbl->CreateWrap(p,a,b,c,d,e,f,g,h,i,j,k,l,m,n,o,q) +#define IDirect3DRM2_CreateUserVisual(p,a,b,c) (p)->lpVtbl->CreateUserVisual(p,a,b,c) +#define IDirect3DRM2_LoadTexture(p,a,b) (p)->lpVtbl->LoadTexture(p,a,b) +#define IDirect3DRM2_LoadTextureFromResource(p,a,b,c,d) (p)->lpVtbl->LoadTextureFromResource(p,a,b,c,d) +#define IDirect3DRM2_SetSearchPath(p,a) (p)->lpVtbl->SetSearchPath(p,a) +#define IDirect3DRM2_AddSearchPath(p,a) (p)->lpVtbl->AddSearchPath(p,a) +#define IDirect3DRM2_GetSearchPath(p,a,b) (p)->lpVtbl->GetSearchPath(p,a,b) +#define IDirect3DRM2_SetDefaultTextureColors(p,a) (p)->lpVtbl->SetDefaultTextureColors(p,a) +#define IDirect3DRM2_SetDefaultTextureShades(p,a) (p)->lpVtbl->SetDefaultTextureShades(p,a) +#define IDirect3DRM2_GetDevices(p,a) (p)->lpVtbl->GetDevices(p,a) +#define IDirect3DRM2_GetNamedObject(p,a,b) (p)->lpVtbl->GetNamedObject(p,a,b) +#define IDirect3DRM2_EnumerateObjects(p,a,b) (p)->lpVtbl->EnumerateObjects(p,a,b) +#define IDirect3DRM2_Load(p,a,b,c,d,e,f,g,h,i,j) (p)->lpVtbl->Load(p,a,b,c,d,e,f,g,h,i,j) +#define IDirect3DRM2_Tick(p,a) (p)->lpVtbl->Tick(p,a) +#define IDirect3DRM2_CreateProgressiveMesh(p,a) (p)->lpVtbl->CreateProgressiveMesh(p,a) +#else +/*** IUnknown methods ***/ +#define IDirect3DRM2_QueryInterface(p,a,b) (p)->QueryInterface(a,b) +#define IDirect3DRM2_AddRef(p) (p)->AddRef() +#define IDirect3DRM2_Release(p) (p)->Release() +/*** IDirect3DRM2 methods ***/ +#define IDirect3DRM2_CreateObject(p,a,b,c,d) (p)->CreateObject(a,b,c,d) +#define IDirect3DRM2_CreateFrame(p,a,b) (p)->CreateFrame(a,b) +#define IDirect3DRM2_CreateMesh(p,a) (p)->CreateMesh(a) +#define IDirect3DRM2_CreateMeshBuilder(p,a) (p)->CreateMeshBuilder(a) +#define IDirect3DRM2_CreateFace(p,a) (p)->CreateFace(a) +#define IDirect3DRM2_CreateAnimation(p,a) (p)->CreateAnimation(a) +#define IDirect3DRM2_CreateAnimationSet(p,a) (p)->CreateAnimationSet(a) +#define IDirect3DRM2_CreateTexture(p,a,b) (p)->CreateTexture(a,b) +#define IDirect3DRM2_CreateLight(p,a,b,c) (p)->CreateLight(a,b,c) +#define IDirect3DRM2_CreateLightRGB(p,a,b,c,d,e) (p)->CreateLightRGB(a,b,c,d,e) +#define IDirect3DRM2_CreateMaterial(p,a,b) (p)->CreateMaterial(a,b) +#define IDirect3DRM2_CreateDevice(p,a,b,c) (p)->CreateDevice(a,b,c) +#define IDirect3DRM2_CreateDeviceFromSurface(p,a,b,c,d) (p)->CreateDeviceFromSurface(a,b,c,d) +#define IDirect3DRM2_CreateDeviceFromD3D(p,a,b,c) (p)->CreateDeviceFromD3D(a,b,c) +#define IDirect3DRM2_CreateDeviceFromClipper(p,a,b,c,d,e) (p)->CreateDeviceFromClipper(a,b,c,d,e) +#define IDirect3DRM2_CreateTextureFromSurface(p,a,b) (p)->CreateTextureFromSurface(a,b) +#define IDirect3DRM2_CreateShadow(p,a,b,c,d,e,f,g,h,i) (p)->CreateShadow(a,b,c,d,e,f,g,h,i) +#define IDirect3DRM2_CreateViewport(p,a,b,c,d,e,f,g) (p)->CreateViewport(a,b,c,d,e,f,g) +#define IDirect3DRM2_CreateWrap(p,a,b,c,d,e,f,g,h,i,j,k,l,m,n,o,q) (p)->CreateWrap(a,b,c,d,e,f,g,h,i,j,k,l,m,n,o,q) +#define IDirect3DRM2_CreateUserVisual(p,a,b,c) (p)->CreateUserVisual(a,b,c) +#define IDirect3DRM2_LoadTexture(p,a,b) (p)->LoadTexture(a,b) +#define IDirect3DRM2_LoadTextureFromResource(p,a,b,c,d) (p)->LoadTextureFromResource(a,b,c,d) +#define IDirect3DRM2_SetSearchPath(p,a) (p)->SetSearchPath(a) +#define IDirect3DRM2_AddSearchPath(p,a) (p)->AddSearchPath(a) +#define IDirect3DRM2_GetSearchPath(p,a,b) (p)->GetSearchPath(a,b) +#define IDirect3DRM2_SetDefaultTextureColors(p,a) (p)->SetDefaultTextureColors(a) +#define IDirect3DRM2_SetDefaultTextureShades(p,a) (p)->SetDefaultTextureShades(a) +#define IDirect3DRM2_GetDevices(p,a) (p)->GetDevices(a) +#define IDirect3DRM2_GetNamedObject(p,a,b) (p)->GetNamedObject(a,b) +#define IDirect3DRM2_EnumerateObjects(p,a,b) (p)->EnumerateObjects(a,b) +#define IDirect3DRM2_Load(p,a,b,c,d,e,f,g,h,i,j) (p)->Load(a,b,c,d,e,f,g,h,i,j) +#define IDirect3DRM2_Tick(p,a) (p)->Tick(a) +#define IDirect3DRM2_CreateProgressiveMesh(p,a) (p)->CreateProgressiveMesh(a) +#endif + +/***************************************************************************** + * IDirect3DRM3 interface + */ +#ifdef WINE_NO_UNICODE_MACROS +#undef GetClassName +#endif +#define INTERFACE IDirect3DRM3 +DECLARE_INTERFACE_(IDirect3DRM3,IUnknown) +{ + /*** IUnknown methods ***/ + STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE; + STDMETHOD_(ULONG,AddRef)(THIS) PURE; + STDMETHOD_(ULONG,Release)(THIS) PURE; + /*** IDirect3DRM2 methods ***/ + STDMETHOD(CreateObject)(THIS_ REFCLSID clsid, IUnknown *outer, REFIID iid, void **out) PURE; + STDMETHOD(CreateFrame)(THIS_ IDirect3DRMFrame3 *parent, IDirect3DRMFrame3 **frame) PURE; + STDMETHOD(CreateMesh)(THIS_ IDirect3DRMMesh **mesh) PURE; + STDMETHOD(CreateMeshBuilder)(THIS_ IDirect3DRMMeshBuilder3 **mesh_builder) PURE; + STDMETHOD(CreateFace)(THIS_ IDirect3DRMFace2 **face) PURE; + STDMETHOD(CreateAnimation)(THIS_ IDirect3DRMAnimation2 **animation) PURE; + STDMETHOD(CreateAnimationSet)(THIS_ IDirect3DRMAnimationSet2 **set) PURE; + STDMETHOD(CreateTexture)(THIS_ D3DRMIMAGE *image, IDirect3DRMTexture3 **texture) PURE; + STDMETHOD(CreateLight)(THIS_ D3DRMLIGHTTYPE type, D3DCOLOR color, IDirect3DRMLight **light) PURE; + STDMETHOD(CreateLightRGB)(THIS_ D3DRMLIGHTTYPE type, D3DVALUE r, D3DVALUE g, D3DVALUE b, + IDirect3DRMLight **light) PURE; + STDMETHOD(CreateMaterial)(THIS_ D3DVALUE, IDirect3DRMMaterial2 **material) PURE; + STDMETHOD(CreateDevice)(THIS_ DWORD width, DWORD height, IDirect3DRMDevice3 **device) PURE; + STDMETHOD(CreateDeviceFromSurface)(THIS_ GUID *guid, IDirectDraw *ddraw, + IDirectDrawSurface *surface, DWORD flags, IDirect3DRMDevice3 **device) PURE; + STDMETHOD(CreateDeviceFromD3D)(THIS_ IDirect3D2 *d3d, IDirect3DDevice2 *d3d_device, + IDirect3DRMDevice3 **device) PURE; + STDMETHOD(CreateDeviceFromClipper)(THIS_ IDirectDrawClipper *clipper, GUID *guid, + int width, int height, IDirect3DRMDevice3 **device) PURE; + STDMETHOD(CreateTextureFromSurface)(THIS_ IDirectDrawSurface *surface, + IDirect3DRMTexture3 **texture) PURE; + STDMETHOD(CreateShadow)(THIS_ IUnknown *object, IDirect3DRMLight *light, D3DVALUE px, D3DVALUE py, D3DVALUE pz, + D3DVALUE nx, D3DVALUE ny, D3DVALUE nz, IDirect3DRMShadow2 **shadow) PURE; + STDMETHOD(CreateViewport)(THIS_ IDirect3DRMDevice3 *device, IDirect3DRMFrame3 *camera, + DWORD x, DWORD y, DWORD width, DWORD height, IDirect3DRMViewport2 **viewport) PURE; + STDMETHOD(CreateWrap)(THIS_ D3DRMWRAPTYPE type, IDirect3DRMFrame3 *reference, + D3DVALUE ox, D3DVALUE oy, D3DVALUE oz, D3DVALUE dx, D3DVALUE dy, D3DVALUE dz, + D3DVALUE ux, D3DVALUE uy, D3DVALUE uz, D3DVALUE ou, D3DVALUE ov, D3DVALUE su, D3DVALUE sv, + IDirect3DRMWrap **wrap) PURE; + STDMETHOD(CreateUserVisual)(THIS_ D3DRMUSERVISUALCALLBACK cb, void *ctx, IDirect3DRMUserVisual **visual) PURE; + STDMETHOD(LoadTexture)(THIS_ const char *filename, IDirect3DRMTexture3 **texture) PURE; + STDMETHOD(LoadTextureFromResource)(THIS_ HMODULE module, const char *resource_name, + const char *resource_type, IDirect3DRMTexture3 **texture) PURE; + STDMETHOD(SetSearchPath)(THIS_ const char *path) PURE; + STDMETHOD(AddSearchPath)(THIS_ const char *path) PURE; + STDMETHOD(GetSearchPath)(THIS_ DWORD *size, char *path) PURE; + STDMETHOD(SetDefaultTextureColors)(THIS_ DWORD) PURE; + STDMETHOD(SetDefaultTextureShades)(THIS_ DWORD) PURE; + STDMETHOD(GetDevices)(THIS_ IDirect3DRMDeviceArray **array) PURE; + STDMETHOD(GetNamedObject)(THIS_ const char *name, IDirect3DRMObject **object) PURE; + STDMETHOD(EnumerateObjects)(THIS_ D3DRMOBJECTCALLBACK cb, void *ctx) PURE; + STDMETHOD(Load)(THIS_ void *source, void *object_id, IID **iids, DWORD iid_count, D3DRMLOADOPTIONS flags, + D3DRMLOADCALLBACK load_cb, void *load_ctx, D3DRMLOADTEXTURECALLBACK load_tex_cb, void *load_tex_ctx, + IDirect3DRMFrame3 *parent_frame) PURE; + STDMETHOD(Tick)(THIS_ D3DVALUE) PURE; + STDMETHOD(CreateProgressiveMesh)(THIS_ IDirect3DRMProgressiveMesh **mesh) PURE; + STDMETHOD(RegisterClient)(THIS_ REFGUID guid, DWORD *id) PURE; + STDMETHOD(UnregisterClient)(THIS_ REFGUID rguid) PURE; + STDMETHOD(CreateClippedVisual)(THIS_ IDirect3DRMVisual *visual, IDirect3DRMClippedVisual **clipped_visual) PURE; + STDMETHOD(SetOptions)(THIS_ DWORD) PURE; + STDMETHOD(GetOptions)(THIS_ DWORD *flags) PURE; +}; +#undef INTERFACE + +#if !defined(__cplusplus) || defined(CINTERFACE) +/*** IUnknown methods ***/ +#define IDirect3DRM3_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) +#define IDirect3DRM3_AddRef(p) (p)->lpVtbl->AddRef(p) +#define IDirect3DRM3_Release(p) (p)->lpVtbl->Release(p) +/*** IDirect3DRM3 methods ***/ +#define IDirect3DRM3_CreateObject(p,a,b,c,d) (p)->lpVtbl->CreateObject(p,a,b,c,d) +#define IDirect3DRM3_CreateFrame(p,a,b) (p)->lpVtbl->CreateFrame(p,a,b) +#define IDirect3DRM3_CreateMesh(p,a) (p)->lpVtbl->CreateMesh(p,a) +#define IDirect3DRM3_CreateMeshBuilder(p,a) (p)->lpVtbl->CreateMeshBuilder(p,a) +#define IDirect3DRM3_CreateFace(p,a) (p)->lpVtbl->CreateFace(p,a) +#define IDirect3DRM3_CreateAnimation(p,a) (p)->lpVtbl->CreateAnimation(p,a) +#define IDirect3DRM3_CreateAnimationSet(p,a) (p)->lpVtbl->CreateAnimationSet(p,a) +#define IDirect3DRM3_CreateTexture(p,a,b) (p)->lpVtbl->CreateTexture(p,a,b) +#define IDirect3DRM3_CreateLight(p,a,b,c) (p)->lpVtbl->CreateLight(p,a,b,c) +#define IDirect3DRM3_CreateLightRGB(p,a,b,c,d,e) (p)->lpVtbl->CreateLightRGB(p,a,b,c,d,e) +#define IDirect3DRM3_CreateMaterial(p,a,b) (p)->lpVtbl->CreateMaterial(p,a,b) +#define IDirect3DRM3_CreateDevice(p,a,b,c) (p)->lpVtbl->CreateDevice(p,a,b,c) +#define IDirect3DRM3_CreateDeviceFromSurface(p,a,b,c,d,e) (p)->lpVtbl->CreateDeviceFromSurface(p,a,b,c,d,e) +#define IDirect3DRM3_CreateDeviceFromD3D(p,a,b,c) (p)->lpVtbl->CreateDeviceFromD3D(p,a,b,c) +#define IDirect3DRM3_CreateDeviceFromClipper(p,a,b,c,d,e) (p)->lpVtbl->CreateDeviceFromClipper(p,a,b,c,d,e) +#define IDirect3DRM3_CreateTextureFromSurface(p,a,b) (p)->lpVtbl->CreateTextureFromSurface(p,a,b) +#define IDirect3DRM3_CreateShadow(p,a,b,c,d,e,f,g,h,i) (p)->lpVtbl->CreateShadow(p,a,b,c,d,e,f,g,h,i) +#define IDirect3DRM3_CreateViewport(p,a,b,c,d,e,f,g) (p)->lpVtbl->CreateViewport(p,a,b,c,d,e,f,g) +#define IDirect3DRM3_CreateWrap(p,a,b,c,d,e,f,g,h,i,j,k,l,m,n,o,q) (p)->lpVtbl->CreateWrap(p,a,b,c,d,e,f,g,h,i,j,k,l,m,n,o,q) +#define IDirect3DRM3_CreateUserVisual(p,a,b,c) (p)->lpVtbl->CreateUserVisual(p,a,b,c) +#define IDirect3DRM3_LoadTexture(p,a,b) (p)->lpVtbl->LoadTexture(p,a,b) +#define IDirect3DRM3_LoadTextureFromResource(p,a,b,c,d) (p)->lpVtbl->LoadTextureFromResource(p,a,b,c,d) +#define IDirect3DRM3_SetSearchPath(p,a) (p)->lpVtbl->SetSearchPath(p,a) +#define IDirect3DRM3_AddSearchPath(p,a) (p)->lpVtbl->AddSearchPath(p,a) +#define IDirect3DRM3_GetSearchPath(p,a,b) (p)->lpVtbl->GetSearchPath(p,a,b) +#define IDirect3DRM3_SetDefaultTextureColors(p,a) (p)->lpVtbl->SetDefaultTextureColors(p,a) +#define IDirect3DRM3_SetDefaultTextureShades(p,a) (p)->lpVtbl->SetDefaultTextureShades(p,a) +#define IDirect3DRM3_GetDevices(p,a) (p)->lpVtbl->GetDevices(p,a) +#define IDirect3DRM3_GetNamedObject(p,a,b) (p)->lpVtbl->GetNamedObject(p,a,b) +#define IDirect3DRM3_EnumerateObjects(p,a,b) (p)->lpVtbl->EnumerateObjects(p,a,b) +#define IDirect3DRM3_Load(p,a,b,c,d,e,f,g,h,i,j) (p)->lpVtbl->Load(p,a,b,c,d,e,f,g,h,i,j) +#define IDirect3DRM3_Tick(p,a) (p)->lpVtbl->Tick(p,a) +#define IDirect3DRM3_CreateProgressiveMesh(p,a) (p)->lpVtbl->CreateProgressiveMesh(p,a) +#define IDirect3DRM3_RegisterClient(p,a,b) (p)->lpVtbl->RegisterClient(p,a,b) +#define IDirect3DRM3_UnregisterClient(p,a) (p)->lpVtbl->UnregisterClient(p,a) +#define IDirect3DRM3_CreateClippedVisual(p,a,b) (p)->lpVtbl->CreateClippedVisual(p,a,b) +#define IDirect3DRM3_SetOptions(p,a) (p)->lpVtbl->SetOptions(p,a) +#define IDirect3DRM3_GetOptions(p,a) (p)->lpVtbl->GetOptions(p,a) +#else +/*** IUnknown methods ***/ +#define IDirect3DRM3_QueryInterface(p,a,b) (p)->QueryInterface(a,b) +#define IDirect3DRM3_AddRef(p) (p)->AddRef() +#define IDirect3DRM3_Release(p) (p)->Release() +/*** IDirect3DRM3 methods ***/ +#define IDirect3DRM3_CreateObject(p,a,b,c,d) (p)->CreateObject(a,b,c,d) +#define IDirect3DRM3_CreateFrame(p,a,b) (p)->CreateFrame(a,b) +#define IDirect3DRM3_CreateMesh(p,a) (p)->CreateMesh(a) +#define IDirect3DRM3_CreateMeshBuilder(p,a) (p)->CreateMeshBuilder(a) +#define IDirect3DRM3_CreateFace(p,a) (p)->CreateFace(a) +#define IDirect3DRM3_CreateAnimation(p,a) (p)->CreateAnimation(a) +#define IDirect3DRM3_CreateAnimationSet(p,a) (p)->CreateAnimationSet(a) +#define IDirect3DRM3_CreateTexture(p,a,b) (p)->CreateTexture(a,b) +#define IDirect3DRM3_CreateLight(p,a,b,c) (p)->CreateLight(a,b,c) +#define IDirect3DRM3_CreateLightRGB(p,a,b,c,d,e) (p)->CreateLightRGB(a,b,c,d,e) +#define IDirect3DRM3_CreateMaterial(p,a,b) (p)->CreateMaterial(a,b) +#define IDirect3DRM3_CreateDevice(p,a,b,c) (p)->CreateDevice(a,b,c) +#define IDirect3DRM3_CreateDeviceFromSurface(p,a,b,c,d,e) (p)->CreateDeviceFromSurface(a,b,c,d,e) +#define IDirect3DRM3_CreateDeviceFromD3D(p,a,b,c) (p)->CreateDeviceFromD3D(a,b,c) +#define IDirect3DRM3_CreateDeviceFromClipper(p,a,b,c,d,e) (p)->CreateDeviceFromClipper(a,b,c,d,e) +#define IDirect3DRM3_CreateTextureFromSurface(p,a,b) (p)->CreateTextureFromSurface(a,b) +#define IDirect3DRM3_CreateShadow(p,a,b,c,d,e,f,g,h,i) (p)->CreateShadow(a,b,c,d,e,f,g,h,i) +#define IDirect3DRM3_CreateViewport(p,a,b,c,d,e,f,g) (p)->CreateViewport(a,b,c,d,e,f,g) +#define IDirect3DRM3_CreateWrap(p,a,b,c,d,e,f,g,h,i,j,k,l,m,n,o,q) (p)->CreateWrap(a,b,c,d,e,f,g,h,i,j,k,l,m,n,o,q) +#define IDirect3DRM3_CreateUserVisual(p,a,b,c) (p)->CreateUserVisual(a,b,c) +#define IDirect3DRM3_LoadTexture(p,a,b) (p)->LoadTexture(a,b) +#define IDirect3DRM3_LoadTextureFromResource(p,a,b,c,d) (p)->LoadTextureFromResource(a,b,c,d) +#define IDirect3DRM3_SetSearchPath(p,a) (p)->SetSearchPath(a) +#define IDirect3DRM3_AddSearchPath(p,a) (p)->AddSearchPath(a) +#define IDirect3DRM3_GetSearchPath(p,a,b) (p)->GetSearchPath(a,b) +#define IDirect3DRM3_SetDefaultTextureColors(p,a) (p)->SetDefaultTextureColors(a) +#define IDirect3DRM3_SetDefaultTextureShades(p,a) (p)->SetDefaultTextureShades(a) +#define IDirect3DRM3_GetDevices(p,a) (p)->GetDevices(a) +#define IDirect3DRM3_GetNamedObject(p,a,b) (p)->GetNamedObject(a,b) +#define IDirect3DRM3_EnumerateObjects(p,a,b) (p)->EnumerateObjects(a,b) +#define IDirect3DRM3_Load(p,a,b,c,d,e,f,g,h,i,j) (p)->Load(a,b,c,d,e,f,g,h,i,j) +#define IDirect3DRM3_Tick(p,a) (p)->Tick(a) +#define IDirect3DRM3_CreateProgressiveMesh(p,a) (p)->CreateProgressiveMesh(a) +#define IDirect3DRM3_RegisterClient(p,a,b) (p)->RegisterClient(a,b) +#define IDirect3DRM3_UnregisterClient(p,a) (p)->UnregisterClient(a) +#define IDirect3DRM3_CreateClippedVisual(p,a,b) (p)->CreateClippedVisual(a,b) +#define IDirect3DRM3_SetOptions(p,a) (p)->SetOptions(a) +#define IDirect3DRM3_GetOptions(p,a) (p)->GetOptions(a) +#endif + +#define D3DRM_OK DD_OK +#define D3DRMERR_BADOBJECT MAKE_DDHRESULT(781) +#define D3DRMERR_BADTYPE MAKE_DDHRESULT(782) +#define D3DRMERR_BADALLOC MAKE_DDHRESULT(783) +#define D3DRMERR_FACEUSED MAKE_DDHRESULT(784) +#define D3DRMERR_NOTFOUND MAKE_DDHRESULT(785) +#define D3DRMERR_NOTDONEYET MAKE_DDHRESULT(786) +#define D3DRMERR_FILENOTFOUND MAKE_DDHRESULT(787) +#define D3DRMERR_BADFILE MAKE_DDHRESULT(788) +#define D3DRMERR_BADDEVICE MAKE_DDHRESULT(789) +#define D3DRMERR_BADVALUE MAKE_DDHRESULT(790) +#define D3DRMERR_BADMAJORVERSION MAKE_DDHRESULT(791) +#define D3DRMERR_BADMINORVERSION MAKE_DDHRESULT(792) +#define D3DRMERR_UNABLETOEXECUTE MAKE_DDHRESULT(793) +#define D3DRMERR_LIBRARYNOTFOUND MAKE_DDHRESULT(794) +#define D3DRMERR_INVALIDLIBRARY MAKE_DDHRESULT(795) +#define D3DRMERR_PENDING MAKE_DDHRESULT(796) +#define D3DRMERR_NOTENOUGHDATA MAKE_DDHRESULT(797) +#define D3DRMERR_REQUESTTOOLARGE MAKE_DDHRESULT(798) +#define D3DRMERR_REQUESTTOOSMALL MAKE_DDHRESULT(799) +#define D3DRMERR_CONNECTIONLOST MAKE_DDHRESULT(800) +#define D3DRMERR_LOADABORTED MAKE_DDHRESULT(801) +#define D3DRMERR_NOINTERNET MAKE_DDHRESULT(802) +#define D3DRMERR_BADCACHEFILE MAKE_DDHRESULT(803) +#define D3DRMERR_BOXNOTSET MAKE_DDHRESULT(804) +#define D3DRMERR_BADPMDATA MAKE_DDHRESULT(805) +#define D3DRMERR_CLIENTNOTREGISTERED MAKE_DDHRESULT(806) +#define D3DRMERR_NOTCREATEDFROMDDS MAKE_DDHRESULT(807) +#define D3DRMERR_NOSUCHKEY MAKE_DDHRESULT(808) +#define D3DRMERR_INCOMPATABLEKEY MAKE_DDHRESULT(809) +#define D3DRMERR_ELEMENTINUSE MAKE_DDHRESULT(810) +#define D3DRMERR_TEXTUREFORMATNOTFOUND MAKE_DDHRESULT(811) +#define D3DRMERR_NOTAGGREGATED MAKE_DDHRESULT(812) + +#ifdef __cplusplus +} +#endif + +#endif /* __D3DRM_H__ */ diff --git a/src/libs/dxvk-native-1.9.2a/include/native/directx/d3drmdef.h b/src/libs/dxvk-native-1.9.2a/include/native/directx/d3drmdef.h new file mode 100644 index 00000000..aa77c2c5 --- /dev/null +++ b/src/libs/dxvk-native-1.9.2a/include/native/directx/d3drmdef.h @@ -0,0 +1,466 @@ +/* + * Copyright 2007,2010 Vijay Kiran Kamuju + * Copyright 2007 David ADAM + * Copyright 2010 Christian Costa + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; either + * version 2.1 of the License, or (at your option) any later version. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA + */ + +#ifndef __D3DRMDEFS_H__ +#define __D3DRMDEFS_H__ + +#include +#include + +#if defined(__cplusplus) +extern "C" { +#endif + +typedef struct _D3DRMVECTOR4D +{ + D3DVALUE x; + D3DVALUE y; + D3DVALUE z; + D3DVALUE w; +} D3DRMVECTOR4D, *LPD3DRMVECTOR4D; + +typedef D3DVALUE D3DRMMATRIX4D[4][4]; + +typedef struct _D3DRMQUATERNION { + D3DVALUE s; + D3DVECTOR v; +} D3DRMQUATERNION, *LPD3DRMQUATERNION; + +typedef struct _D3DRMRAY { + D3DVECTOR dvDir; + D3DVECTOR dvPos; +} D3DRMRAY, *LPD3DRMRAY; + +typedef struct _D3DRMBOX { + D3DVECTOR min; + D3DVECTOR max; +} D3DRMBOX, *LPD3DRMBOX; + +typedef void (*D3DRMWRAPCALLBACK)(D3DVECTOR *vec, int *u, int *v, D3DVECTOR *a, D3DVECTOR *b, void *ctx); + +typedef enum _D3DRMLIGHTTYPE { + D3DRMLIGHT_AMBIENT, + D3DRMLIGHT_POINT, + D3DRMLIGHT_SPOT, + D3DRMLIGHT_DIRECTIONAL, + D3DRMLIGHT_PARALLELPOINT +} D3DRMLIGHTTYPE, *LPD3DRMLIGHTTYPE; + +typedef enum _D3DRMSHADEMODE { + D3DRMSHADE_FLAT = 0, + D3DRMSHADE_GOURAUD = 1, + D3DRMSHADE_PHONG = 2, + D3DRMSHADE_MASK = 7, + D3DRMSHADE_MAX = 8 +} D3DRMSHADEMODE, *LPD3DRMSHADEMODE; + +typedef enum _D3DRMLIGHTMODE { + D3DRMLIGHT_OFF = 0 * D3DRMSHADE_MAX, + D3DRMLIGHT_ON = 1 * D3DRMSHADE_MAX, + D3DRMLIGHT_MASK = 7 * D3DRMSHADE_MAX, + D3DRMLIGHT_MAX = 8 * D3DRMSHADE_MAX +} D3DRMLIGHTMODE, *LPD3DRMLIGHTMODE; + +typedef enum _D3DRMFILLMODE { + D3DRMFILL_POINTS = 0 * D3DRMLIGHT_MAX, + D3DRMFILL_WIREFRAME = 1 * D3DRMLIGHT_MAX, + D3DRMFILL_SOLID = 2 * D3DRMLIGHT_MAX, + D3DRMFILL_MASK = 7 * D3DRMLIGHT_MAX, + D3DRMFILL_MAX = 8 * D3DRMLIGHT_MAX +} D3DRMFILLMODE, *LPD3DRMFILLMODE; + +typedef DWORD D3DRMRENDERQUALITY, *LPD3DRMRENDERQUALITY; + +#define D3DRMRENDER_WIREFRAME (D3DRMSHADE_FLAT+D3DRMLIGHT_OFF+D3DRMFILL_WIREFRAME) +#define D3DRMRENDER_UNLITFLAT (D3DRMSHADE_FLAT+D3DRMLIGHT_OFF+D3DRMFILL_SOLID) +#define D3DRMRENDER_FLAT (D3DRMSHADE_FLAT+D3DRMLIGHT_ON+D3DRMFILL_SOLID) +#define D3DRMRENDER_GOURAUD (D3DRMSHADE_GOURAUD+D3DRMLIGHT_ON+D3DRMFILL_SOLID) +#define D3DRMRENDER_PHONG (D3DRMSHADE_PHONG+D3DRMLIGHT_ON+D3DRMFILL_SOLID) + +#define D3DRMRENDERMODE_BLENDEDTRANSPARENCY 1 +#define D3DRMRENDERMODE_SORTEDTRANSPARENCY 2 +#define D3DRMRENDERMODE_LIGHTINMODELSPACE 8 +#define D3DRMRENDERMODE_VIEWDEPENDENTSPECULAR 16 +#define D3DRMRENDERMODE_DISABLESORTEDALPHAZWRITE 32 + +typedef enum _D3DRMTEXTUREQUALITY { + D3DRMTEXTURE_NEAREST, + D3DRMTEXTURE_LINEAR, + D3DRMTEXTURE_MIPNEAREST, + D3DRMTEXTURE_MIPLINEAR, + D3DRMTEXTURE_LINEARMIPNEAREST, + D3DRMTEXTURE_LINEARMIPLINEAR +} D3DRMTEXTUREQUALITY, *LPD3DRMTEXTUREQUALITY; + +#define D3DRMTEXTURE_FORCERESIDENT 0x00000001 +#define D3DRMTEXTURE_STATIC 0x00000002 +#define D3DRMTEXTURE_DOWNSAMPLEPOINT 0x00000004 +#define D3DRMTEXTURE_DOWNSAMPLEBILINEAR 0x00000008 +#define D3DRMTEXTURE_DOWNSAMPLEREDUCEDEPTH 0x00000010 +#define D3DRMTEXTURE_DOWNSAMPLENONE 0x00000020 +#define D3DRMTEXTURE_CHANGEDPIXELS 0x00000040 +#define D3DRMTEXTURE_CHANGEDPALETTE 0x00000080 +#define D3DRMTEXTURE_INVALIDATEONLY 0x00000100 + +#define D3DRMSHADOW_TRUEALPHA 0x00000001 + +typedef enum _D3DRMCOMBINETYPE { + D3DRMCOMBINE_REPLACE, + D3DRMCOMBINE_BEFORE, + D3DRMCOMBINE_AFTER +} D3DRMCOMBINETYPE, *LPD3DRMCOMBINETYPE; + +typedef D3DCOLORMODEL D3DRMCOLORMODEL, *LPD3DRMCOLORMODEL; + +typedef enum _D3DRMPALETTEFLAGS +{ + D3DRMPALETTE_FREE, + D3DRMPALETTE_READONLY, + D3DRMPALETTE_RESERVED +} D3DRMPALETTEFLAGS, *LPD3DRMPALETTEFLAGS; + +typedef struct _D3DRMPALETTEENTRY { + unsigned char red; + unsigned char green; + unsigned char blue; + unsigned char flags; +} D3DRMPALETTEENTRY, *LPD3DRMPALETTEENTRY; + +typedef struct _D3DRMIMAGE { + int width; + int height; + int aspectx; + int aspecty; + int depth; + int rgb; + int bytes_per_line; + void* buffer1; + void* buffer2; + ULONG red_mask; + ULONG green_mask; + ULONG blue_mask; + ULONG alpha_mask; + int palette_size; + D3DRMPALETTEENTRY* palette; +} D3DRMIMAGE, *LPD3DRMIMAGE; + +typedef enum _D3DRMWRAPTYPE { + D3DRMWRAP_FLAT, + D3DRMWRAP_CYLINDER, + D3DRMWRAP_SPHERE, + D3DRMWRAP_CHROME, + D3DRMWRAP_SHEET, + D3DRMWRAP_BOX +} D3DRMWRAPTYPE, *LPD3DRMWRAPTYPE; + +#define D3DRMWIREFRAME_CULL 1 +#define D3DRMWIREFRAME_HIDDENLINE 2 + +typedef enum _D3DRMPROJECTIONTYPE +{ + D3DRMPROJECT_PERSPECTIVE, + D3DRMPROJECT_ORTHOGRAPHIC, + D3DRMPROJECT_RIGHTHANDPERSPECTIVE, + D3DRMPROJECT_RIGHTHANDORTHOGRAPHIC +} D3DRMPROJECTIONTYPE, *LPD3DRMPROJECTIONTYPE; + +#define D3DRMOPTIONS_LEFTHANDED 0x00000001 +#define D3DRMOPTIONS_RIGHTHANDED 0x00000002 + +typedef enum _D3DRMXOFFORMAT { + D3DRMXOF_BINARY, + D3DRMXOF_COMPRESSED, + D3DRMXOF_TEXT +} D3DRMXOFFORMAT, *LPD3DRMXOFFORMAT; + +typedef DWORD D3DRMSAVEOPTIONS; +#define D3DRMXOFSAVE_NORMALS 1 +#define D3DRMXOFSAVE_TEXTURECOORDINATES 2 +#define D3DRMXOFSAVE_MATERIALS 4 +#define D3DRMXOFSAVE_TEXTURENAMES 8 +#define D3DRMXOFSAVE_ALL 15 +#define D3DRMXOFSAVE_TEMPLATES 16 +#define D3DRMXOFSAVE_TEXTURETOPOLOGY 32 + +typedef enum _D3DRMCOLORSOURCE { + D3DRMCOLOR_FROMFACE, + D3DRMCOLOR_FROMVERTEX +} D3DRMCOLORSOURCE, *LPD3DRMCOLORSOURCE; + +typedef enum _D3DRMFRAMECONSTRAINT { + D3DRMCONSTRAIN_Z, + D3DRMCONSTRAIN_Y, + D3DRMCONSTRAIN_X +} D3DRMFRAMECONSTRAINT, *LPD3DRMFRAMECONSTRAINT; + +typedef enum _D3DRMMATERIALMODE { + D3DRMMATERIAL_FROMMESH, + D3DRMMATERIAL_FROMPARENT, + D3DRMMATERIAL_FROMFRAME +} D3DRMMATERIALMODE, *LPD3DRMMATERIALMODE; + +typedef enum _D3DRMFOGMODE { + D3DRMFOG_LINEAR, + D3DRMFOG_EXPONENTIAL, + D3DRMFOG_EXPONENTIALSQUARED +} D3DRMFOGMODE, *LPD3DRMFOGMODE; + +typedef enum _D3DRMZBUFFERMODE { + D3DRMZBUFFER_FROMPARENT, + D3DRMZBUFFER_ENABLE, + D3DRMZBUFFER_DISABLE +} D3DRMZBUFFERMODE, *LPD3DRMZBUFFERMODE; + +typedef enum _D3DRMSORTMODE { + D3DRMSORT_FROMPARENT, + D3DRMSORT_NONE, + D3DRMSORT_FRONTTOBACK, + D3DRMSORT_BACKTOFRONT +} D3DRMSORTMODE, *LPD3DRMSORTMODE; + +typedef struct _D3DRMMATERIALOVERRIDE { + DWORD dwSize; + DWORD dwFlags; + D3DCOLORVALUE dcDiffuse; + D3DCOLORVALUE dcAmbient; + D3DCOLORVALUE dcEmissive; + D3DCOLORVALUE dcSpecular; + D3DVALUE dvPower; + IUnknown *lpD3DRMTex; +} D3DRMMATERIALOVERRIDE, *LPD3DRMMATERIALOVERRIDE; + +#define D3DRMMATERIALOVERRIDE_DIFFUSE_ALPHAONLY 0x00000001 +#define D3DRMMATERIALOVERRIDE_DIFFUSE_RGBONLY 0x00000002 +#define D3DRMMATERIALOVERRIDE_DIFFUSE 0x00000003 +#define D3DRMMATERIALOVERRIDE_AMBIENT 0x00000004 +#define D3DRMMATERIALOVERRIDE_EMISSIVE 0x00000008 +#define D3DRMMATERIALOVERRIDE_SPECULAR 0x00000010 +#define D3DRMMATERIALOVERRIDE_POWER 0x00000020 +#define D3DRMMATERIALOVERRIDE_TEXTURE 0x00000040 +#define D3DRMMATERIALOVERRIDE_DIFFUSE_ALPHAMULTIPLY 0x00000080 +#define D3DRMMATERIALOVERRIDE_ALL 0x000000FF + +#define D3DRMFPTF_ALPHA 0x00000001 +#define D3DRMFPTF_NOALPHA 0x00000002 +#define D3DRMFPTF_PALETTIZED 0x00000004 +#define D3DRMFPTF_NOTPALETTIZED 0x00000008 + +#define D3DRMSTATECHANGE_UPDATEONLY 0x000000001 +#define D3DRMSTATECHANGE_VOLATILE 0x000000002 +#define D3DRMSTATECHANGE_NONVOLATILE 0x000000004 +#define D3DRMSTATECHANGE_RENDER 0x000000020 +#define D3DRMSTATECHANGE_LIGHT 0x000000040 + +#define D3DRMDEVICE_NOZBUFFER 0x00000001 + +#define D3DRMCALLBACK_PREORDER 0 +#define D3DRMCALLBACK_POSTORDER 1 + +#define D3DRMRAYPICK_ONLYBOUNDINGBOXES 0x01 +#define D3DRMRAYPICK_IGNOREFURTHERPRIMITIVES 0x02 +#define D3DRMRAYPICK_INTERPOLATEUV 0x04 +#define D3DRMRAYPICK_INTERPOLATECOLOR 0x08 +#define D3DRMRAYPICK_INTERPOLATENORMAL 0x10 + +#define D3DRMADDFACES_VERTICESONLY 1 + +#define D3DRMGENERATENORMALS_PRECOMPACT 1 +#define D3DRMGENERATENORMALS_USECREASEANGLE 2 + +#define D3DRMMESHBUILDER_DIRECTPARENT 1 +#define D3DRMMESHBUILDER_ROOTMESH 2 + +#define D3DRMMESHBUILDER_RENDERENABLE 0x00000001 +#define D3DRMMESHBUILDER_PICKENABLE 0x00000002 + +#define D3DRMADDMESHBUILDER_DONTCOPYAPPDATA 1 +#define D3DRMADDMESHBUILDER_FLATTENSUBMESHES 2 +#define D3DRMADDMESHBUILDER_NOSUBMESHES 4 + +#define D3DRMMESHBUILDERAGE_GEOMETRY 0x00000001 +#define D3DRMMESHBUILDERAGE_MATERIALS 0x00000002 +#define D3DRMMESHBUILDERAGE_TEXTURES 0x00000004 + +#define D3DRMFVF_TYPE 0x00000001 +#define D3DRMFVF_NORMAL 0x00000002 +#define D3DRMFVF_COLOR 0x00000004 +#define D3DRMFVF_TEXTURECOORDS 0x00000008 + +#define D3DRMVERTEX_STRIP 0x00000001 +#define D3DRMVERTEX_FAN 0x00000002 +#define D3DRMVERTEX_LIST 0x00000004 + +#define D3DRMCLEAR_TARGET 0x00000001 +#define D3DRMCLEAR_ZBUFFER 0x00000002 +#define D3DRMCLEAR_DIRTYRECTS 0x00000004 +#define D3DRMCLEAR_ALL (D3DRMCLEAR_TARGET | D3DRMCLEAR_ZBUFFER | D3DRMCLEAR_DIRTYRECTS) + +#define D3DRMFOGMETHOD_VERTEX 0x00000001 +#define D3DRMFOGMETHOD_TABLE 0x00000002 +#define D3DRMFOGMETHOD_ANY 0x00000004 + +#define D3DRMFRAME_RENDERENABLE 0x00000001 +#define D3DRMFRAME_PICKENABLE 0x00000002 + +typedef DWORD D3DRMANIMATIONOPTIONS; +#define D3DRMANIMATION_OPEN 0x00000001 +#define D3DRMANIMATION_CLOSED 0x00000002 +#define D3DRMANIMATION_LINEARPOSITION 0x00000004 +#define D3DRMANIMATION_SPLINEPOSITION 0x00000008 +#define D3DRMANIMATION_SCALEANDROTATION 0x00000010 +#define D3DRMANIMATION_POSITION 0x00000020 + +typedef DWORD D3DRMINTERPOLATIONOPTIONS; +#define D3DRMINTERPOLATION_OPEN 0x0001 +#define D3DRMINTERPOLATION_CLOSED 0x0002 +#define D3DRMINTERPOLATION_NEAREST 0x0100 +#define D3DRMINTERPOLATION_LINEAR 0x0004 +#define D3DRMINTERPOLATION_SPLINE 0x0008 +#define D3DRMINTERPOLATION_VERTEXCOLOR 0x0040 +#define D3DRMINTERPOLATION_SLERPNORMALS 0x0080 + +typedef DWORD D3DRMLOADOPTIONS; + +#define D3DRMLOAD_FROMFILE __MSABI_LONG(0x000) +#define D3DRMLOAD_FROMRESOURCE __MSABI_LONG(0x001) +#define D3DRMLOAD_FROMMEMORY __MSABI_LONG(0x002) +#define D3DRMLOAD_FROMSTREAM __MSABI_LONG(0x004) +#define D3DRMLOAD_FROMURL __MSABI_LONG(0x008) + +#define D3DRMLOAD_BYNAME __MSABI_LONG(0x010) +#define D3DRMLOAD_BYPOSITION __MSABI_LONG(0x020) +#define D3DRMLOAD_BYGUID __MSABI_LONG(0x040) +#define D3DRMLOAD_FIRST __MSABI_LONG(0x080) + +#define D3DRMLOAD_INSTANCEBYREFERENCE __MSABI_LONG(0x100) +#define D3DRMLOAD_INSTANCEBYCOPYING __MSABI_LONG(0x200) + +#define D3DRMLOAD_ASYNCHRONOUS __MSABI_LONG(0x400) + +typedef struct _D3DRMLOADRESOURCE +{ + HMODULE hModule; + const char *lpName; + const char *lpType; +} D3DRMLOADRESOURCE, *LPD3DRMLOADRESOURCE; + +typedef struct _D3DRMLOADMEMORY +{ + void *lpMemory; + DWORD dSize; +} D3DRMLOADMEMORY, *LPD3DRMLOADMEMORY; + +#define D3DRMPMESHSTATUS_VALID 0x01 +#define D3DRMPMESHSTATUS_INTERRUPTED 0x02 +#define D3DRMPMESHSTATUS_BASEMESHCOMPLETE 0x04 +#define D3DRMPMESHSTATUS_COMPLETE 0x08 +#define D3DRMPMESHSTATUS_RENDERABLE 0x10 + +#define D3DRMPMESHEVENT_BASEMESH 0x01 +#define D3DRMPMESHEVENT_COMPLETE 0x02 + +typedef struct _D3DRMPMESHLOADSTATUS { + DWORD dwSize; + DWORD dwPMeshSize; + DWORD dwBaseMeshSize; + DWORD dwBytesLoaded; + DWORD dwVerticesLoaded; + DWORD dwFacesLoaded; + HRESULT dwLoadResult; + DWORD dwFlags; +} D3DRMPMESHLOADSTATUS, *LPD3DRMPMESHLOADSTATUS; + +typedef enum _D3DRMUSERVISUALREASON { + D3DRMUSERVISUAL_CANSEE, + D3DRMUSERVISUAL_RENDER +} D3DRMUSERVISUALREASON, *LPD3DRMUSERVISUALREASON; + +typedef struct _D3DRMANIMATIONKEY +{ + DWORD dwSize; + DWORD dwKeyType; + D3DVALUE dvTime; + DWORD dwID; +#if !defined(__cplusplus) || !defined(D3D_OVERLOADS) + union + { + D3DRMQUATERNION dqRotateKey; + D3DVECTOR dvScaleKey; + D3DVECTOR dvPositionKey; + } DUMMYUNIONNAME; +#else + D3DVALUE dvK[4]; +#endif +} D3DRMANIMATIONKEY; +typedef D3DRMANIMATIONKEY *LPD3DRMANIMATIONKEY; + +#define D3DRMANIMATION_ROTATEKEY 0x01 +#define D3DRMANIMATION_SCALEKEY 0x02 +#define D3DRMANIMATION_POSITIONKEY 0x03 + +typedef DWORD D3DRMMAPPING, D3DRMMAPPINGFLAG, *LPD3DRMMAPPING; +static const D3DRMMAPPINGFLAG D3DRMMAP_WRAPU = 1; +static const D3DRMMAPPINGFLAG D3DRMMAP_WRAPV = 2; +static const D3DRMMAPPINGFLAG D3DRMMAP_PERSPCORRECT = 4; + +typedef struct _D3DRMVERTEX { + D3DVECTOR position; + D3DVECTOR normal; + D3DVALUE tu; + D3DVALUE tv; + D3DCOLOR color; +} D3DRMVERTEX, *LPD3DRMVERTEX; + +typedef LONG D3DRMGROUPINDEX; +static const D3DRMGROUPINDEX D3DRMGROUP_ALLGROUPS = -1; + +void WINAPI D3DRMMatrixFromQuaternion(D3DRMMATRIX4D m, D3DRMQUATERNION *q); + +D3DRMQUATERNION * WINAPI D3DRMQuaternionFromRotation(D3DRMQUATERNION *x, D3DVECTOR *axis, D3DVALUE theta); +D3DRMQUATERNION * WINAPI D3DRMQuaternionMultiply(D3DRMQUATERNION *ret, D3DRMQUATERNION *x, D3DRMQUATERNION *y); +D3DRMQUATERNION * WINAPI D3DRMQuaternionSlerp(D3DRMQUATERNION *ret, + D3DRMQUATERNION *x, D3DRMQUATERNION *y, D3DVALUE alpha); + +D3DVECTOR * WINAPI D3DRMVectorAdd(D3DVECTOR *ret, D3DVECTOR *x, D3DVECTOR *y); +D3DVECTOR * WINAPI D3DRMVectorCrossProduct(D3DVECTOR *ret, D3DVECTOR *x, D3DVECTOR *y); +D3DVALUE WINAPI D3DRMVectorDotProduct(D3DVECTOR *x, D3DVECTOR *y); +D3DVECTOR * WINAPI D3DRMVectorNormalize(D3DVECTOR *x); + +#define D3DRMVectorNormalise D3DRMVectorNormalize + +D3DVALUE WINAPI D3DRMVectorModulus(D3DVECTOR *x); +D3DVECTOR * WINAPI D3DRMVectorRandom(D3DVECTOR *ret); +D3DVECTOR * WINAPI D3DRMVectorRotate(D3DVECTOR *ret, D3DVECTOR *x, D3DVECTOR *axis, D3DVALUE theta); +D3DVECTOR * WINAPI D3DRMVectorReflect(D3DVECTOR *ret, D3DVECTOR *ray, D3DVECTOR *normal); +D3DVECTOR * WINAPI D3DRMVectorScale(D3DVECTOR *ret, D3DVECTOR *x, D3DVALUE scale); +D3DVECTOR * WINAPI D3DRMVectorSubtract(D3DVECTOR *ret, D3DVECTOR *x, D3DVECTOR *y); + +D3DCOLOR WINAPI D3DRMCreateColorRGB(D3DVALUE, D3DVALUE, D3DVALUE); +D3DCOLOR WINAPI D3DRMCreateColorRGBA(D3DVALUE, D3DVALUE, D3DVALUE, D3DVALUE); +D3DVALUE WINAPI D3DRMColorGetAlpha(D3DCOLOR); +D3DVALUE WINAPI D3DRMColorGetBlue(D3DCOLOR); +D3DVALUE WINAPI D3DRMColorGetGreen(D3DCOLOR); +D3DVALUE WINAPI D3DRMColorGetRed(D3DCOLOR); + +#if defined(__cplusplus) +} +#endif + +#endif diff --git a/src/libs/dxvk-native-1.9.2a/include/native/directx/d3drmobj.h b/src/libs/dxvk-native-1.9.2a/include/native/directx/d3drmobj.h new file mode 100644 index 00000000..04843229 --- /dev/null +++ b/src/libs/dxvk-native-1.9.2a/include/native/directx/d3drmobj.h @@ -0,0 +1,4703 @@ +#undef INTERFACE +/* + * Copyright (C) 2008 Vijay Kiran Kamuju + * Copyright (C) 2010 Christian Costa + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; either + * version 2.1 of the License, or (at your option) any later version. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA + */ + +#ifndef __D3DRMOBJ_H__ +#define __D3DRMOBJ_H__ + +#include +#define VIRTUAL +#include +#include + +#ifdef __cplusplus +extern "C" { +#endif + +/* Direct3DRM object CLSIDs */ + +DEFINE_GUID(CLSID_CDirect3DRMDevice, 0x4fa3568e, 0x623f, 0x11cf, 0xac, 0x4a, 0x0, 0x0, 0xc0, 0x38, 0x25, 0xa1); +DEFINE_GUID(CLSID_CDirect3DRMViewport, 0x4fa3568f, 0x623f, 0x11cf, 0xac, 0x4a, 0x0, 0x0, 0xc0, 0x38, 0x25, 0xa1); +DEFINE_GUID(CLSID_CDirect3DRMFrame, 0x4fa35690, 0x623f, 0x11cf, 0xac, 0x4a, 0x0, 0x0, 0xc0, 0x38, 0x25, 0xa1); +DEFINE_GUID(CLSID_CDirect3DRMMesh, 0x4fa35691, 0x623f, 0x11cf, 0xac, 0x4a, 0x0, 0x0, 0xc0, 0x38, 0x25, 0xa1); +DEFINE_GUID(CLSID_CDirect3DRMMeshBuilder, 0x4fa35692, 0x623f, 0x11cf, 0xac, 0x4a, 0x0, 0x0, 0xc0, 0x38, 0x25, 0xa1); +DEFINE_GUID(CLSID_CDirect3DRMFace, 0x4fa35693, 0x623f, 0x11cf, 0xac, 0x4a, 0x0, 0x0, 0xc0, 0x38, 0x25, 0xa1); +DEFINE_GUID(CLSID_CDirect3DRMLight, 0x4fa35694, 0x623f, 0x11cf, 0xac, 0x4a, 0x0, 0x0, 0xc0, 0x38, 0x25, 0xa1); +DEFINE_GUID(CLSID_CDirect3DRMTexture, 0x4fa35695, 0x623f, 0x11cf, 0xac, 0x4a, 0x0, 0x0, 0xc0, 0x38, 0x25, 0xa1); +DEFINE_GUID(CLSID_CDirect3DRMWrap, 0x4fa35696, 0x623f, 0x11cf, 0xac, 0x4a, 0x0, 0x0, 0xc0, 0x38, 0x25, 0xa1); +DEFINE_GUID(CLSID_CDirect3DRMMaterial, 0x4fa35697, 0x623f, 0x11cf, 0xac, 0x4a, 0x0, 0x0, 0xc0, 0x38, 0x25, 0xa1); +DEFINE_GUID(CLSID_CDirect3DRMAnimation, 0x4fa35698, 0x623f, 0x11cf, 0xac, 0x4a, 0x0, 0x0, 0xc0, 0x38, 0x25, 0xa1); +DEFINE_GUID(CLSID_CDirect3DRMAnimationSet, 0x4fa35699, 0x623f, 0x11cf, 0xac, 0x4a, 0x0, 0x0, 0xc0, 0x38, 0x25, 0xa1); +DEFINE_GUID(CLSID_CDirect3DRMUserVisual, 0x4fa3569a, 0x623f, 0x11cf, 0xac, 0x4a, 0x0, 0x0, 0xc0, 0x38, 0x25, 0xa1); +DEFINE_GUID(CLSID_CDirect3DRMShadow, 0x4fa3569b, 0x623f, 0x11cf, 0xac, 0x4a, 0x0, 0x0, 0xc0, 0x38, 0x25, 0xa1); +DEFINE_GUID(CLSID_CDirect3DRMViewportInterpolator, 0xde9eaa1, 0x3b84, 0x11d0, 0x9b, 0x6d, 0x0, 0x0, 0xc0, 0x78, 0x1b, 0xc3); +DEFINE_GUID(CLSID_CDirect3DRMFrameInterpolator, 0xde9eaa2, 0x3b84, 0x11d0, 0x9b, 0x6d, 0x0, 0x0, 0xc0, 0x78, 0x1b, 0xc3); +DEFINE_GUID(CLSID_CDirect3DRMMeshInterpolator, 0xde9eaa3, 0x3b84, 0x11d0, 0x9b, 0x6d, 0x0, 0x0, 0xc0, 0x78, 0x1b, 0xc3); +DEFINE_GUID(CLSID_CDirect3DRMLightInterpolator, 0xde9eaa6, 0x3b84, 0x11d0, 0x9b, 0x6d, 0x0, 0x0, 0xc0, 0x78, 0x1b, 0xc3); +DEFINE_GUID(CLSID_CDirect3DRMMaterialInterpolator, 0xde9eaa7, 0x3b84, 0x11d0, 0x9b, 0x6d, 0x0, 0x0, 0xc0, 0x78, 0x1b, 0xc3); +DEFINE_GUID(CLSID_CDirect3DRMTextureInterpolator, 0xde9eaa8, 0x3b84, 0x11d0, 0x9b, 0x6d, 0x0, 0x0, 0xc0, 0x78, 0x1b, 0xc3); +DEFINE_GUID(CLSID_CDirect3DRMProgressiveMesh, 0x4516ec40, 0x8f20, 0x11d0, 0x9b, 0x6d, 0x00, 0x00, 0xc0, 0x78, 0x1b, 0xc3); +DEFINE_GUID(CLSID_CDirect3DRMClippedVisual, 0x5434e72d, 0x6d66, 0x11d1, 0xbb, 0xb, 0x0, 0x0, 0xf8, 0x75, 0x86, 0x5a); + +/* Direct3DRM object interface GUIDs */ + +DEFINE_GUID(IID_IDirect3DRMObject, 0xeb16cb00, 0xd271, 0x11ce, 0xac, 0x48, 0x00, 0x00, 0xc0, 0x38, 0x25, 0xa1); +DEFINE_GUID(IID_IDirect3DRMObject2, 0x4516ec7c, 0x8f20, 0x11d0, 0x9b, 0x6d, 0x00, 0x00, 0xc0, 0x78, 0x1b, 0xc3); +DEFINE_GUID(IID_IDirect3DRMDevice, 0xe9e19280, 0x6e05, 0x11cf, 0xac, 0x4a, 0x00, 0x00, 0xc0, 0x38, 0x25, 0xa1); +DEFINE_GUID(IID_IDirect3DRMDevice2, 0x4516ec78, 0x8f20, 0x11d0, 0x9b, 0x6d, 0x00, 0x00, 0xc0, 0x78, 0x1b, 0xc3); +DEFINE_GUID(IID_IDirect3DRMDevice3, 0x549f498b, 0xbfeb, 0x11d1, 0x8e, 0xd8, 0x00, 0xa0, 0xc9, 0x67, 0xa4, 0x82); +DEFINE_GUID(IID_IDirect3DRMViewport, 0xeb16cb02, 0xd271, 0x11ce, 0xac, 0x48, 0x00, 0x00, 0xc0, 0x38, 0x25, 0xa1); +DEFINE_GUID(IID_IDirect3DRMViewport2, 0x4a1b1be6, 0xbfed, 0x11d1, 0x8e, 0xd8, 0x00, 0xa0, 0xc9, 0x67, 0xa4, 0x82); +DEFINE_GUID(IID_IDirect3DRMFrame, 0xeb16cb03, 0xd271, 0x11ce, 0xac, 0x48, 0x00, 0x00, 0xc0, 0x38, 0x25, 0xa1); +DEFINE_GUID(IID_IDirect3DRMFrame2, 0xc3dfbd60, 0x3988, 0x11d0, 0x9e, 0xc2, 0x00, 0x00, 0xc0, 0x29, 0x1a, 0xc3); +DEFINE_GUID(IID_IDirect3DRMFrame3, 0xff6b7f70, 0xa40e, 0x11d1, 0x91, 0xf9, 0x00, 0x00, 0xf8, 0x75, 0x8e, 0x66); +DEFINE_GUID(IID_IDirect3DRMVisual, 0xeb16cb04, 0xd271, 0x11ce, 0xac, 0x48, 0x00, 0x00, 0xc0, 0x38, 0x25, 0xa1); +DEFINE_GUID(IID_IDirect3DRMMesh, 0xa3a80d01, 0x6e12, 0x11cf, 0xac, 0x4a, 0x00, 0x00, 0xc0, 0x38, 0x25, 0xa1); +DEFINE_GUID(IID_IDirect3DRMMeshBuilder, 0xa3a80d02, 0x6e12, 0x11cf, 0xac, 0x4a, 0x00, 0x00, 0xc0, 0x38, 0x25, 0xa1); +DEFINE_GUID(IID_IDirect3DRMMeshBuilder2, 0x4516ec77, 0x8f20, 0x11d0, 0x9b, 0x6d, 0x00, 0x00, 0xc0, 0x78, 0x1b, 0xc3); +DEFINE_GUID(IID_IDirect3DRMMeshBuilder3, 0x4516ec82, 0x8f20, 0x11d0, 0x9b, 0x6d, 0x00, 0x00, 0xc0, 0x78, 0x1b, 0xc3); +DEFINE_GUID(IID_IDirect3DRMFace, 0xeb16cb07, 0xd271, 0x11ce, 0xac, 0x48, 0x00, 0x00, 0xc0, 0x38, 0x25, 0xa1); +DEFINE_GUID(IID_IDirect3DRMFace2, 0x4516ec81, 0x8f20, 0x11d0, 0x9b, 0x6d, 0x00, 0x00, 0xc0, 0x78, 0x1b, 0xc3); +DEFINE_GUID(IID_IDirect3DRMLight, 0xeb16cb08, 0xd271, 0x11ce, 0xac, 0x48, 0x00, 0x00, 0xc0, 0x38, 0x25, 0xa1); +DEFINE_GUID(IID_IDirect3DRMTexture, 0xeb16cb09, 0xd271, 0x11ce, 0xac, 0x48, 0x00, 0x00, 0xc0, 0x38, 0x25, 0xa1); +DEFINE_GUID(IID_IDirect3DRMTexture2, 0x120f30c0, 0x1629, 0x11d0, 0x94, 0x1c, 0x00, 0x80, 0xc8, 0x0c, 0xfa, 0x7b); +DEFINE_GUID(IID_IDirect3DRMTexture3, 0xff6b7f73, 0xa40e, 0x11d1, 0x91, 0xf9, 0x00, 0x00, 0xf8, 0x75, 0x8e, 0x66); +DEFINE_GUID(IID_IDirect3DRMWrap, 0xeb16cb0a, 0xd271, 0x11ce, 0xac, 0x48, 0x00, 0x00, 0xc0, 0x38, 0x25, 0xa1); +DEFINE_GUID(IID_IDirect3DRMMaterial, 0xeb16cb0b, 0xd271, 0x11ce, 0xac, 0x48, 0x00, 0x00, 0xc0, 0x38, 0x25, 0xa1); +DEFINE_GUID(IID_IDirect3DRMMaterial2, 0xff6b7f75, 0xa40e, 0x11d1, 0x91, 0xf9, 0x00, 0x00, 0xf8, 0x75, 0x8e, 0x66); +DEFINE_GUID(IID_IDirect3DRMAnimation, 0xeb16cb0d, 0xd271, 0x11ce, 0xac, 0x48, 0x00, 0x00, 0xc0, 0x38, 0x25, 0xa1); +DEFINE_GUID(IID_IDirect3DRMAnimation2, 0xff6b7f77, 0xa40e, 0x11d1, 0x91, 0xf9, 0x00, 0x00, 0xf8, 0x75, 0x8e, 0x66); +DEFINE_GUID(IID_IDirect3DRMAnimationSet, 0xeb16cb0e, 0xd271, 0x11ce, 0xac, 0x48, 0x00, 0x00, 0xc0, 0x38, 0x25, 0xa1); +DEFINE_GUID(IID_IDirect3DRMAnimationSet2, 0xff6b7f79, 0xa40e, 0x11d1, 0x91, 0xf9, 0x00, 0x00, 0xf8, 0x75, 0x8e, 0x66); +DEFINE_GUID(IID_IDirect3DRMObjectArray, 0x242f6bc2, 0x3849, 0x11d0, 0x9b, 0x6d, 0x00, 0x00, 0xc0, 0x78, 0x1b, 0xc3); +DEFINE_GUID(IID_IDirect3DRMDeviceArray, 0xeb16cb10, 0xd271, 0x11ce, 0xac, 0x48, 0x00, 0x00, 0xc0, 0x38, 0x25, 0xa1); +DEFINE_GUID(IID_IDirect3DRMViewportArray, 0xeb16cb11, 0xd271, 0x11ce, 0xac, 0x48, 0x00, 0x00, 0xc0, 0x38, 0x25, 0xa1); +DEFINE_GUID(IID_IDirect3DRMFrameArray, 0xeb16cb12, 0xd271, 0x11ce, 0xac, 0x48, 0x00, 0x00, 0xc0, 0x38, 0x25, 0xa1); +DEFINE_GUID(IID_IDirect3DRMVisualArray, 0xeb16cb13, 0xd271, 0x11ce, 0xac, 0x48, 0x00, 0x00, 0xc0, 0x38, 0x25, 0xa1); +DEFINE_GUID(IID_IDirect3DRMLightArray, 0xeb16cb14, 0xd271, 0x11ce, 0xac, 0x48, 0x00, 0x00, 0xc0, 0x38, 0x25, 0xa1); +DEFINE_GUID(IID_IDirect3DRMPickedArray, 0xeb16cb16, 0xd271, 0x11ce, 0xac, 0x48, 0x00, 0x00, 0xc0, 0x38, 0x25, 0xa1); +DEFINE_GUID(IID_IDirect3DRMFaceArray, 0xeb16cb17, 0xd271, 0x11ce, 0xac, 0x48, 0x00, 0x00, 0xc0, 0x38, 0x25, 0xa1); +DEFINE_GUID(IID_IDirect3DRMAnimationArray, 0xd5f1cae0, 0x4bd7, 0x11d1, 0xb9, 0x74, 0x00, 0x60, 0x08, 0x3e, 0x45, 0xf3); +DEFINE_GUID(IID_IDirect3DRMUserVisual, 0x59163de0, 0x6d43, 0x11cf, 0xac, 0x4a, 0x00, 0x00, 0xc0, 0x38, 0x25, 0xa1); +DEFINE_GUID(IID_IDirect3DRMShadow, 0xaf359780, 0x6ba3, 0x11cf, 0xac, 0x4a, 0x00, 0x00, 0xc0, 0x38, 0x25, 0xa1); +DEFINE_GUID(IID_IDirect3DRMShadow2, 0x86b44e25, 0x9c82, 0x11d1, 0xbb, 0x0b, 0x00, 0xa0, 0xc9, 0x81, 0xa0, 0xa6); +DEFINE_GUID(IID_IDirect3DRMInterpolator, 0x242f6bc1, 0x3849, 0x11d0, 0x9b, 0x6d, 0x00, 0x00, 0xc0, 0x78, 0x1b, 0xc3); +DEFINE_GUID(IID_IDirect3DRMProgressiveMesh, 0x4516ec79, 0x8f20, 0x11d0, 0x9b, 0x6d, 0x00, 0x00, 0xc0, 0x78, 0x1b, 0xc3); +DEFINE_GUID(IID_IDirect3DRMPicked2Array, 0x4516ec7b, 0x8f20, 0x11d0, 0x9b, 0x6d, 0x00, 0x00, 0xc0, 0x78, 0x1b, 0xc3); +DEFINE_GUID(IID_IDirect3DRMClippedVisual, 0x5434e733, 0x6d66, 0x11d1, 0xbb, 0x0b, 0x00, 0x00, 0xf8, 0x75, 0x86, 0x5a); + +/***************************************************************************** + * Predeclare the interfaces + */ + +typedef struct IDirect3DRMObject *LPDIRECT3DRMOBJECT, **LPLPDIRECT3DRMOBJECT; +typedef struct IDirect3DRMObject2 *LPDIRECT3DRMOBJECT2, **LPLPDIRECT3DRMOBJECT2; +typedef struct IDirect3DRMDevice *LPDIRECT3DRMDEVICE, **LPLPDIRECT3DRMDEVICE; +typedef struct IDirect3DRMDevice2 *LPDIRECT3DRMDEVICE2, **LPLPDIRECT3DRMDEVICE2; +typedef struct IDirect3DRMDevice3 *LPDIRECT3DRMDEVICE3, **LPLPDIRECT3DRMDEVICE3; +typedef struct IDirect3DRMViewport *LPDIRECT3DRMVIEWPORT, **LPLPDIRECT3DRMVIEWPORT; +typedef struct IDirect3DRMViewport2 *LPDIRECT3DRMVIEWPORT2, **LPLPDIRECT3DRMVIEWPORT2; +typedef struct IDirect3DRMFrame *LPDIRECT3DRMFRAME, **LPLPDIRECT3DRMFRAME; +typedef struct IDirect3DRMFrame2 *LPDIRECT3DRMFRAME2, **LPLPDIRECT3DRMFRAME2; +typedef struct IDirect3DRMFrame3 *LPDIRECT3DRMFRAME3, **LPLPDIRECT3DRMFRAME3; +typedef struct IDirect3DRMVisual *LPDIRECT3DRMVISUAL, **LPLPDIRECT3DRMVISUAL; +typedef struct IDirect3DRMMesh *LPDIRECT3DRMMESH, **LPLPDIRECT3DRMMESH; +typedef struct IDirect3DRMMeshBuilder *LPDIRECT3DRMMESHBUILDER, **LPLPDIRECT3DRMMESHBUILDER; +typedef struct IDirect3DRMMeshBuilder2 *LPDIRECT3DRMMESHBUILDER2, **LPLPDIRECT3DRMMESHBUILDER2; +typedef struct IDirect3DRMMeshBuilder3 *LPDIRECT3DRMMESHBUILDER3, **LPLPDIRECT3DRMMESHBUILDER3; +typedef struct IDirect3DRMFace *LPDIRECT3DRMFACE, **LPLPDIRECT3DRMFACE; +typedef struct IDirect3DRMFace2 *LPDIRECT3DRMFACE2, **LPLPDIRECT3DRMFACE2; +typedef struct IDirect3DRMLight *LPDIRECT3DRMLIGHT, **LPLPDIRECT3DRMLIGHT; +typedef struct IDirect3DRMTexture *LPDIRECT3DRMTEXTURE, **LPLPDIRECT3DRMTEXTURE; +typedef struct IDirect3DRMTexture2 *LPDIRECT3DRMTEXTURE2, **LPLPDIRECT3DRMTEXTURE2; +typedef struct IDirect3DRMTexture3 *LPDIRECT3DRMTEXTURE3, **LPLPDIRECT3DRMTEXTURE3; +typedef struct IDirect3DRMWrap *LPDIRECT3DRMWRAP, **LPLPDIRECT3DRMWRAP; +typedef struct IDirect3DRMMaterial *LPDIRECT3DRMMATERIAL, **LPLPDIRECT3DRMMATERIAL; +typedef struct IDirect3DRMMaterial2 *LPDIRECT3DRMMATERIAL2, **LPLPDIRECT3DRMMATERIAL2; +typedef struct IDirect3DRMAnimation *LPDIRECT3DRMANIMATION, **LPLPDIRECT3DRMANIMATION; +typedef struct IDirect3DRMAnimation2 *LPDIRECT3DRMANIMATION2, **LPLPDIRECT3DRMANIMATION2; +typedef struct IDirect3DRMAnimationSet *LPDIRECT3DRMANIMATIONSET, **LPLPDIRECT3DRMANIMATIONSET; +typedef struct IDirect3DRMAnimationSet2 *LPDIRECT3DRMANIMATIONSET2, **LPLPDIRECT3DRMANIMATIONSET2; +typedef struct IDirect3DRMUserVisual *LPDIRECT3DRMUSERVISUAL, **LPLPDIRECT3DRMUSERVISUAL; +typedef struct IDirect3DRMShadow *LPDIRECT3DRMSHADOW, **LPLPDIRECT3DRMSHADOW; +typedef struct IDirect3DRMShadow2 *LPDIRECT3DRMSHADOW2, **LPLPDIRECT3DRMSHADOW2; +typedef struct IDirect3DRMArray *LPDIRECT3DRMARRAY, **LPLPDIRECT3DRMARRAY; +typedef struct IDirect3DRMObjectArray *LPDIRECT3DRMOBJECTARRAY, **LPLPDIRECT3DRMOBJECTARRAY; +typedef struct IDirect3DRMDeviceArray *LPDIRECT3DRMDEVICEARRAY, **LPLPDIRECT3DRMDEVICEARRAY; +typedef struct IDirect3DRMFaceArray *LPDIRECT3DRMFACEARRAY, **LPLPDIRECT3DRMFACEARRAY; +typedef struct IDirect3DRMViewportArray *LPDIRECT3DRMVIEWPORTARRAY, **LPLPDIRECT3DRMVIEWPORTARRAY; +typedef struct IDirect3DRMFrameArray *LPDIRECT3DRMFRAMEARRAY, **LPLPDIRECT3DRMFRAMEARRAY; +typedef struct IDirect3DRMAnimationArray *LPDIRECT3DRMANIMATIONARRAY, **LPLPDIRECT3DRMANIMATIONARRAY; +typedef struct IDirect3DRMVisualArray *LPDIRECT3DRMVISUALARRAY, **LPLPDIRECT3DRMVISUALARRAY; +typedef struct IDirect3DRMPickedArray *LPDIRECT3DRMPICKEDARRAY, **LPLPDIRECT3DRMPICKEDARRAY; +typedef struct IDirect3DRMPicked2Array *LPDIRECT3DRMPICKED2ARRAY, **LPLPDIRECT3DRMPICKED2ARRAY; +typedef struct IDirect3DRMLightArray *LPDIRECT3DRMLIGHTARRAY, **LPLPDIRECT3DRMLIGHTARRAY; +typedef struct IDirect3DRMProgressiveMesh *LPDIRECT3DRMPROGRESSIVEMESH, **LPLPDIRECT3DRMPROGRESSIVEMESH; +typedef struct IDirect3DRMClippedVisual *LPDIRECT3DRMCLIPPEDVISUAL, **LPLPDIRECT3DRMCLIPPEDVISUAL; + +/* ******************************************************************** + Types and structures + ******************************************************************** */ + +typedef void (__cdecl *D3DRMOBJECTCALLBACK)(struct IDirect3DRMObject *obj, void *arg); +typedef void (__cdecl *D3DRMFRAMEMOVECALLBACK)(struct IDirect3DRMFrame *frame, void *ctx, D3DVALUE delta); +typedef void (__cdecl *D3DRMFRAME3MOVECALLBACK)(struct IDirect3DRMFrame3 *frame, void *ctx, D3DVALUE delta); +typedef void (__cdecl *D3DRMUPDATECALLBACK)(struct IDirect3DRMDevice *device, void *ctx, int count, D3DRECT *rects); +typedef void (__cdecl *D3DRMDEVICE3UPDATECALLBACK)(struct IDirect3DRMDevice3 *device, void *ctx, + int count, D3DRECT *rects); +typedef int (__cdecl *D3DRMUSERVISUALCALLBACK)(struct IDirect3DRMUserVisual *visual, void *ctx, + D3DRMUSERVISUALREASON reason, struct IDirect3DRMDevice *device, struct IDirect3DRMViewport *viewport); +typedef HRESULT (__cdecl *D3DRMLOADTEXTURECALLBACK)(char *tex_name, void *arg, struct IDirect3DRMTexture **texture); +typedef HRESULT (__cdecl *D3DRMLOADTEXTURE3CALLBACK)(char *tex_name, void *arg, struct IDirect3DRMTexture3 **texture); +typedef void (__cdecl *D3DRMLOADCALLBACK)(struct IDirect3DRMObject *object, REFIID objectguid, void *arg); +typedef HRESULT (__cdecl *D3DRMDOWNSAMPLECALLBACK)(struct IDirect3DRMTexture3 *texture, void *ctx, + IDirectDrawSurface *src_surface, IDirectDrawSurface *dst_surface); +typedef HRESULT (__cdecl *D3DRMVALIDATIONCALLBACK)(struct IDirect3DRMTexture3 *texture, void *ctx, + DWORD flags, DWORD rect_count, RECT *rects); + +typedef struct _D3DRMPICKDESC +{ + ULONG ulFaceIdx; + LONG lGroupIdx; + D3DVECTOR vPosition; +} D3DRMPICKDESC, *LPD3DRMPICKDESC; + +typedef struct _D3DRMPICKDESC2 +{ + ULONG ulFaceIdx; + LONG lGroupIdx; + D3DVECTOR vPosition; + D3DVALUE tu; + D3DVALUE tv; + D3DVECTOR dvNormal; + D3DCOLOR dcColor; +} D3DRMPICKDESC2, *LPD3DRMPICKDESC2; + +/***************************************************************************** + * IDirect3DRMObject interface + */ +#ifdef WINE_NO_UNICODE_MACROS +#undef GetClassName +#endif +#define INTERFACE IDirect3DRMObject +DECLARE_INTERFACE_(IDirect3DRMObject,IUnknown) +{ + /*** IUnknown methods ***/ + STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE; + STDMETHOD_(ULONG,AddRef)(THIS) PURE; + STDMETHOD_(ULONG,Release)(THIS) PURE; + /*** IDirect3DRMObject methods ***/ + STDMETHOD(Clone)(THIS_ IUnknown *outer, REFIID iid, void **out) PURE; + STDMETHOD(AddDestroyCallback)(THIS_ D3DRMOBJECTCALLBACK cb, void *ctx) PURE; + STDMETHOD(DeleteDestroyCallback)(THIS_ D3DRMOBJECTCALLBACK cb, void *ctx) PURE; + STDMETHOD(SetAppData)(THIS_ DWORD data) PURE; + STDMETHOD_(DWORD, GetAppData)(THIS) PURE; + STDMETHOD(SetName)(THIS_ const char *name) PURE; + STDMETHOD(GetName)(THIS_ DWORD *size, char *name) PURE; + STDMETHOD(GetClassName)(THIS_ DWORD *size, char *name) PURE; +}; +#undef INTERFACE + +#if !defined(__cplusplus) || defined(CINTERFACE) +/*** IUnknown methods ***/ +#define IDirect3DRMObject_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) +#define IDirect3DRMObject_AddRef(p) (p)->lpVtbl->AddRef(p) +#define IDirect3DRMObject_Release(p) (p)->lpVtbl->Release(p) +/*** IDirect3DRMObject methods ***/ +#define IDirect3DRMObject_Clone(p,a,b,c) (p)->lpVtbl->Clone(p,a,b,c) +#define IDirect3DRMObject_AddDestroyCallback(p,a,b) (p)->lpVtbl->AddDestroyCallback(p,a,b) +#define IDirect3DRMObject_DeleteDestroyCallback(p,a,b) (p)->lpVtbl->DeleteDestroyCallback(p,a,b) +#define IDirect3DRMObject_SetAppData(p,a) (p)->lpVtbl->SetAppData(p,a) +#define IDirect3DRMObject_GetAppData(p) (p)->lpVtbl->GetAppData(p) +#define IDirect3DRMObject_SetName(p,a) (p)->lpVtbl->SetName(p,a) +#define IDirect3DRMObject_GetName(p,a,b) (p)->lpVtbl->GetName(p,a,b) +#define IDirect3DRMObject_GetClassName(p,a,b) (p)->lpVtbl->GetClassName(p,a,b) +#else +/*** IUnknown methods ***/ +#define IDirect3DRMObject_QueryInterface(p,a,b) (p)->QueryInterface(a,b) +#define IDirect3DRMObject_AddRef(p) (p)->AddRef() +#define IDirect3DRMObject_Release(p) (p)->Release() +/*** IDirect3DRMObject methods ***/ +#define IDirect3DRMObject_Clone(p,a,b,c) (p)->Clone(a,b,c) +#define IDirect3DRMObject_AddDestroyCallback(p,a,b) (p)->AddDestroyCallback(a,b) +#define IDirect3DRMObject_DeleteDestroyCallback(p,a,b) (p)->DeleteDestroyCallback(a,b) +#define IDirect3DRMObject_SetAppData(p,a) (p)->SetAppData(a) +#define IDirect3DRMObject_GetAppData(p) (p)->GetAppData() +#define IDirect3DRMObject_SetName(p,a) (p)->SetName(a) +#define IDirect3DRMObject_GetName(p,a,b) (p)->GetName(a,b) +#define IDirect3DRMObject_GetClassName(p,a,b) (p)->GetClassName(a,b) +#endif + +/***************************************************************************** + * IDirect3DRMObject2 interface + */ +#ifdef WINE_NO_UNICODE_MACROS +#undef GetClassName +#endif +#define INTERFACE IDirect3DRMObject2 +DECLARE_INTERFACE_(IDirect3DRMObject2,IUnknown) +{ + /*** IUnknown methods ***/ + STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE; + STDMETHOD_(ULONG,AddRef)(THIS) PURE; + STDMETHOD_(ULONG,Release)(THIS) PURE; + /*** IDirect3DRMObject2 methods ***/ + STDMETHOD(AddDestroyCallback)(THIS_ D3DRMOBJECTCALLBACK cb, void *ctx) PURE; + STDMETHOD(Clone)(THIS_ IUnknown *outer, REFIID iid, void **out) PURE; + STDMETHOD(DeleteDestroyCallback)(THIS_ D3DRMOBJECTCALLBACK cb, void *ctx) PURE; + STDMETHOD(GetClientData)(THIS_ DWORD id, void **data) PURE; + STDMETHOD(GetDirect3DRM)(THIS_ struct IDirect3DRM **d3drm) PURE; + STDMETHOD(GetName)(THIS_ DWORD *size, char *name) PURE; + STDMETHOD(SetClientData)(THIS_ DWORD id, void *data, DWORD flags) PURE; + STDMETHOD(SetName)(THIS_ const char *name) PURE; + STDMETHOD(GetAge)(THIS_ DWORD flags, DWORD *age) PURE; +}; +#undef INTERFACE + +#if !defined(__cplusplus) || defined(CINTERFACE) +/*** IUnknown methods ***/ +#define IDirect3DRMObject2_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) +#define IDirect3DRMObject2_AddRef(p) (p)->lpVtbl->AddRef(p) +#define IDirect3DRMObject2_Release(p) (p)->lpVtbl->Release(p) +/*** IDirect3DRMObject2 methods ***/ +#define IDirect3DRMObject2_AddDestroyCallback(p,a,b) (p)->lpVtbl->AddDestroyCallback(p,a,b) +#define IDirect3DRMObject2_Clone(p,a,b,c) (p)->lpVtbl->Clone(p,a,b,c) +#define IDirect3DRMObject2_DeleteDestroyCallback(p,a,b) (p)->lpVtbl->DeleteDestroyCallback(p,a,b) +#define IDirect3DRMObject2_GetClientData(p,a,b) (p)->lpVtbl->SetClientData(p,a,b) +#define IDirect3DRMObject2_GetDirect3DRM(p,a) (p)->lpVtbl->GetDirect3DRM(p,a) +#define IDirect3DRMObject2_GetName(p,a,b) (p)->lpVtbl->GetName(p,a,b) +#define IDirect3DRMObject2_SetClientData(p,a,b,c) (p)->lpVtbl->SetClientData(p,a,b,c) +#define IDirect3DRMObject2_SetName(p,a) (p)->lpVtbl->SetName(p,a) +#define IDirect3DRMObject2_GetAge(p,a,b) (p)->lpVtbl->GetAge(p,a,b) +#else +/*** IUnknown methods ***/ +#define IDirect3DRMObject2_QueryInterface(p,a,b) (p)->QueryInterface(a,b) +#define IDirect3DRMObject2_AddRef(p) (p)->AddRef() +#define IDirect3DRMObject2_Release(p) (p)->Release() +/*** IDirect3DRMObject2 methods ***/ +#define IDirect3DRMObject2_AddDestroyCallback(p,a,b) (p)->AddDestroyCallback(a,b) +#define IDirect3DRMObject2_Clone(p,a,b,c) (p)->Clone(a,b,c) +#define IDirect3DRMObject2_DeleteDestroyCallback(p,a,b) (p)->DeleteDestroyCallback(a,b) +#define IDirect3DRMObject2_GetClientData(p,a,b) (p)->SetClientData(a,b) +#define IDirect3DRMObject2_GetDirect3DRM(p,a) (p)->GetDirect3DRM(a) +#define IDirect3DRMObject2_GetName(p,a,b) (p)->GetName(a,b) +#define IDirect3DRMObject2_SetClientData(p,a,b,c) (p)->SetClientData(a,b,c) +#define IDirect3DRMObject2_SetName(p,a) (p)->SetName(a) +#define IDirect3DRMObject2_GetAge(p,a,b) (p)->GetAge(a,b) +#endif + +/***************************************************************************** + * IDirect3DRMVisual interface + */ +#define INTERFACE IDirect3DRMVisual +DECLARE_INTERFACE_(IDirect3DRMVisual,IDirect3DRMObject) +{ + /*** IUnknown methods ***/ + STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE; + STDMETHOD_(ULONG,AddRef)(THIS) PURE; + STDMETHOD_(ULONG,Release)(THIS) PURE; + /*** IDirect3DRMObject methods ***/ + STDMETHOD(Clone)(THIS_ IUnknown *outer, REFIID iid, void **out) PURE; + STDMETHOD(AddDestroyCallback)(THIS_ D3DRMOBJECTCALLBACK cb, void *ctx) PURE; + STDMETHOD(DeleteDestroyCallback)(THIS_ D3DRMOBJECTCALLBACK cb, void *ctx) PURE; + STDMETHOD(SetAppData)(THIS_ DWORD data) PURE; + STDMETHOD_(DWORD, GetAppData)(THIS) PURE; + STDMETHOD(SetName)(THIS_ const char *name) PURE; + STDMETHOD(GetName)(THIS_ DWORD *size, char *name) PURE; + STDMETHOD(GetClassName)(THIS_ DWORD *size, char *name) PURE; +}; +#undef INTERFACE + +#if !defined(__cplusplus) || defined(CINTERFACE) +/*** IUnknown methods ***/ +#define IDirect3DRMVisual_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) +#define IDirect3DRMVisual_AddRef(p) (p)->lpVtbl->AddRef(p) +#define IDirect3DRMVisual_Release(p) (p)->lpVtbl->Release(p) +/*** IDirect3DRMObject methods ***/ +#define IDirect3DRMVisual_Clone(p,a,b,c) (p)->lpVtbl->Clone(p,a,b,c) +#define IDirect3DRMVisual_AddDestroyCallback(p,a,b) (p)->lpVtbl->AddDestroyCallback(p,a,b) +#define IDirect3DRMVisual_DeleteDestroyCallback(p,a,b) (p)->lpVtbl->DeleteDestroyCallback(p,a,b) +#define IDirect3DRMVisual_SetAppData(p,a) (p)->lpVtbl->SetAppData(p,a) +#define IDirect3DRMVisual_GetAppData(p) (p)->lpVtbl->GetAppData(p) +#define IDirect3DRMVisual_SetName(p,a) (p)->lpVtbl->SetName(p,a) +#define IDirect3DRMVisual_GetName(p,a,b) (p)->lpVtbl->GetName(p,a,b) +#define IDirect3DRMVisual_GetClassName(p,a,b) (p)->lpVtbl->GetClassName(p,a,b) +#else +/*** IUnknown methods ***/ +#define IDirect3DRMVisual_QueryInterface(p,a,b) (p)->QueryInterface(a,b) +#define IDirect3DRMVisual_AddRef(p) (p)->AddRef() +#define IDirect3DRMVisual_Release(p) (p)->Release() +/*** IDirect3DRMObject methods ***/ +#define IDirect3DRMVisual_Clone(p,a,b,c) (p)->Clone(a,b,c) +#define IDirect3DRMVisual_AddDestroyCallback(p,a,b) (p)->AddDestroyCallback(a,b) +#define IDirect3DRMVisual_DeleteDestroyCallback(p,a,b) (p)->DeleteDestroyCallback(a,b) +#define IDirect3DRMVisual_SetAppData(p,a) (p)->SetAppData(a) +#define IDirect3DRMVisual_GetAppData(p) (p)->GetAppData() +#define IDirect3DRMVisual_SetName(p,a) (p)->SetName(a) +#define IDirect3DRMVisual_GetName(p,a,b) (p)->GetName(a,b) +#define IDirect3DRMVisual_GetClassName(p,a,b) (p)->GetClassName(a,b) +#endif + +/***************************************************************************** + * IDirect3DRMDevice interface + */ +#ifdef WINE_NO_UNICODE_MACROS +#undef GetClassName +#endif +#define INTERFACE IDirect3DRMDevice +DECLARE_INTERFACE_(IDirect3DRMDevice,IDirect3DRMObject) +{ + /*** IUnknown methods ***/ + STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE; + STDMETHOD_(ULONG,AddRef)(THIS) PURE; + STDMETHOD_(ULONG,Release)(THIS) PURE; + /*** IDirect3DRMObject methods ***/ + STDMETHOD(Clone)(THIS_ IUnknown *outer, REFIID iid, void **out) PURE; + STDMETHOD(AddDestroyCallback)(THIS_ D3DRMOBJECTCALLBACK cb, void *ctx) PURE; + STDMETHOD(DeleteDestroyCallback)(THIS_ D3DRMOBJECTCALLBACK cb, void *ctx) PURE; + STDMETHOD(SetAppData)(THIS_ DWORD data) PURE; + STDMETHOD_(DWORD, GetAppData)(THIS) PURE; + STDMETHOD(SetName)(THIS_ const char *name) PURE; + STDMETHOD(GetName)(THIS_ DWORD *size, char *name) PURE; + STDMETHOD(GetClassName)(THIS_ DWORD *size, char *name) PURE; + /*** IDirect3DRMDevice methods ***/ + STDMETHOD(Init)(THIS_ ULONG width, ULONG height) PURE; + STDMETHOD(InitFromD3D)(THIS_ IDirect3D *d3d, IDirect3DDevice *d3d_device) PURE; + STDMETHOD(InitFromClipper)(THIS_ IDirectDrawClipper *clipper, GUID *guid, int width, int height) PURE; + STDMETHOD(Update)(THIS) PURE; + STDMETHOD(AddUpdateCallback)(THIS_ D3DRMUPDATECALLBACK cb, void *ctx) PURE; + STDMETHOD(DeleteUpdateCallback)(THIS_ D3DRMUPDATECALLBACK cb, void *ctx) PURE; + STDMETHOD(SetBufferCount)(THIS_ DWORD) PURE; + STDMETHOD_(DWORD, GetBufferCount)(THIS) PURE; + STDMETHOD(SetDither)(THIS_ WINBOOL) PURE; + STDMETHOD(SetShades)(THIS_ DWORD) PURE; + STDMETHOD(SetQuality)(THIS_ D3DRMRENDERQUALITY) PURE; + STDMETHOD(SetTextureQuality)(THIS_ D3DRMTEXTUREQUALITY) PURE; + STDMETHOD(GetViewports)(THIS_ struct IDirect3DRMViewportArray **array) PURE; + STDMETHOD_(WINBOOL, GetDither)(THIS) PURE; + STDMETHOD_(DWORD, GetShades)(THIS) PURE; + STDMETHOD_(DWORD, GetHeight)(THIS) PURE; + STDMETHOD_(DWORD, GetWidth)(THIS) PURE; + STDMETHOD_(DWORD, GetTrianglesDrawn)(THIS) PURE; + STDMETHOD_(DWORD, GetWireframeOptions)(THIS) PURE; + STDMETHOD_(D3DRMRENDERQUALITY, GetQuality)(THIS) PURE; + STDMETHOD_(D3DCOLORMODEL, GetColorModel)(THIS) PURE; + STDMETHOD_(D3DRMTEXTUREQUALITY, GetTextureQuality)(THIS) PURE; + STDMETHOD(GetDirect3DDevice)(THIS_ IDirect3DDevice **d3d_device) PURE; +}; +#undef INTERFACE + +#if !defined(__cplusplus) || defined(CINTERFACE) +/*** IUnknown methods ***/ +#define IDirect3DRMDevice_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) +#define IDirect3DRMDevice_AddRef(p) (p)->lpVtbl->AddRef(p) +#define IDirect3DRMDevice_Release(p) (p)->lpVtbl->Release(p) +/*** IDirect3DRMObject methods ***/ +#define IDirect3DRMDevice_Clone(p,a,b,c) (p)->lpVtbl->Clone(p,a,b,c) +#define IDirect3DRMDevice_AddDestroyCallback(p,a,b) (p)->lpVtbl->AddDestroyCallback(p,a,b) +#define IDirect3DRMDevice_DeleteDestroyCallback(p,a,b) (p)->lpVtbl->DeleteDestroyCallback(p,a,b) +#define IDirect3DRMDevice_SetAppData(p,a) (p)->lpVtbl->SetAppData(p,a) +#define IDirect3DRMDevice_GetAppData(p) (p)->lpVtbl->GetAppData(p) +#define IDirect3DRMDevice_SetName(p,a) (p)->lpVtbl->SetName(p,a) +#define IDirect3DRMDevice_GetName(p,a,b) (p)->lpVtbl->GetName(p,a,b) +#define IDirect3DRMDevice_GetClassName(p,a,b) (p)->lpVtbl->GetClassName(p,a,b) +/*** IDirect3DRMDevice methods ***/ +#define IDirect3DRMDevice_Init(p,a,b) (p)->lpVtbl->Init(p,a,b) +#define IDirect3DRMDevice_InitFromD3D(p,a,b) (p)->lpVtbl->InitFromD3D(p,a,b) +#define IDirect3DRMDevice_InitFromClipper(p,a,b,c,d) (p)->lpVtbl->InitFromClipper(p,a,b,c,d) +#define IDirect3DRMDevice_Update(p) (p)->lpVtbl->Update(p) +#define IDirect3DRMDevice_AddUpdateCallback(p,a,b) (p)->lpVtbl->AddUpdateCallback(p,a,b) +#define IDirect3DRMDevice_DeleteUpdateCallback(p,a,b) (p)->lpVtbl->DeleteUpdateCallback(p,a,b) +#define IDirect3DRMDevice_SetBufferCount(p,a) (p)->lpVtbl->SetBufferCount(p,a) +#define IDirect3DRMDevice_GetBufferCount(p) (p)->lpVtbl->GetBufferCount(p) +#define IDirect3DRMDevice_SetDither(p,a) (p)->lpVtbl->SetDither(p,a) +#define IDirect3DRMDevice_SetShades(p,a) (p)->lpVtbl->SetShades(p,a) +#define IDirect3DRMDevice_SetQuality(p,a) (p)->lpVtbl->SetQuality(p,a) +#define IDirect3DRMDevice_SetTextureQuality(p,a) (p)->lpVtbl->SetTextureQuality(p,a) +#define IDirect3DRMDevice_GetViewports(p,a) (p)->lpVtbl->GetViewports(p,a) +#define IDirect3DRMDevice_GetDither(p) (p)->lpVtbl->GetDither(p) +#define IDirect3DRMDevice_GetShades(p) (p)->lpVtbl->GetShades(p) +#define IDirect3DRMDevice_GetHeight(p) (p)->lpVtbl->GetHeight(p) +#define IDirect3DRMDevice_GetWidth(p) (p)->lpVtbl->GetWidth(p) +#define IDirect3DRMDevice_GetTrianglesDrawn(p) (p)->lpVtbl->GetTrianglesDrawn(p) +#define IDirect3DRMDevice_GetWireframeOptions(p) (p)->lpVtbl->GetWireframeOptions(p) +#define IDirect3DRMDevice_GetQuality(p) (p)->lpVtbl->GetQuality(p) +#define IDirect3DRMDevice_GetColorModel(p) (p)->lpVtbl->GetColorModel(p) +#define IDirect3DRMDevice_GetTextureQuality(p) (p)->lpVtbl->GetTextureQuality(p) +#define IDirect3DRMDevice_GetDirect3DDevice(p,a) (p)->lpVtbl->GetDirect3DDevice(p,a) +#else +/*** IUnknown methods ***/ +#define IDirect3DRMDevice_QueryInterface(p,a,b) (p)->QueryInterface(a,b) +#define IDirect3DRMDevice_AddRef(p) (p)->AddRef() +#define IDirect3DRMDevice_Release(p) (p)->Release() +/*** IDirect3DRMObject methods ***/ +#define IDirect3DRMDevice_Clone(p,a,b,c) (p)->Clone(a,b,c) +#define IDirect3DRMDevice_AddDestroyCallback(p,a,b) (p)->AddDestroyCallback(a,b) +#define IDirect3DRMDevice_DeleteDestroyCallback(p,a,b) (p)->DeleteDestroyCallback(a,b) +#define IDirect3DRMDevice_SetAppData(p,a) (p)->SetAppData(a) +#define IDirect3DRMDevice_GetAppData(p) (p)->GetAppData() +#define IDirect3DRMDevice_SetName(p,a) (p)->SetName(a) +#define IDirect3DRMDevice_GetName(p,a,b) (p)->GetName(a,b) +#define IDirect3DRMDevice_GetClassName(p,a,b) (p)->GetClassName(a,b) +/*** IDirect3DRMDevice methods ***/ +#define IDirect3DRMDevice_Init(p,a,b) (p)->Init(a,b) +#define IDirect3DRMDevice_InitFromD3D(p,a,b) (p)->InitFromD3D(a,b) +#define IDirect3DRMDevice_InitFromClipper(p,a,b,c,d) (p)->InitFromClipper(a,b,c,d) +#define IDirect3DRMDevice_Update(p) (p)->Update() +#define IDirect3DRMDevice_AddUpdateCallback(p,a,b) (p)->AddUpdateCallback(a,b) +#define IDirect3DRMDevice_DeleteUpdateCallback(p,a,b) (p)->DeleteUpdateCallback(a,b) +#define IDirect3DRMDevice_SetBufferCount(p,a) (p)->SetBufferCount(a) +#define IDirect3DRMDevice_GetBufferCount(p) (p)->GetBufferCount() +#define IDirect3DRMDevice_SetDither(p,a) (p)->SetDither(a) +#define IDirect3DRMDevice_SetShades(p,a) (p)->SetShades(a) +#define IDirect3DRMDevice_SetQuality(p,a) (p)->SetQuality(a) +#define IDirect3DRMDevice_SetTextureQuality(p,a) (p)->SetTextureQuality(a) +#define IDirect3DRMDevice_GetViewports(p,a) (p)->GetViewports(a) +#define IDirect3DRMDevice_GetDither(p) (p)->GetDither() +#define IDirect3DRMDevice_GetShades(p) (p)->GetShades() +#define IDirect3DRMDevice_GetHeight(p) (p)->GetHeight() +#define IDirect3DRMDevice_GetWidth(p) (p)->GetWidth() +#define IDirect3DRMDevice_GetTrianglesDrawn(p) (p)->GetTrianglesDrawn() +#define IDirect3DRMDevice_GetWireframeOptions(p) (p)->GetWireframeOptions() +#define IDirect3DRMDevice_GetQuality(p) (p)->GetQuality() +#define IDirect3DRMDevice_GetColorModel(p) (p)->GetColorModel() +#define IDirect3DRMDevice_GetTextureQuality(p) (p)->GetTextureQuality() +#define IDirect3DRMDevice_GetDirect3DDevice(p,a) (p)->GetDirect3DDevice(a) +#endif + +/***************************************************************************** + * IDirect3DRMDevice2 interface + */ +#ifdef WINE_NO_UNICODE_MACROS +#undef GetClassName +#endif +#define INTERFACE IDirect3DRMDevice2 +DECLARE_INTERFACE_(IDirect3DRMDevice2,IDirect3DRMDevice) +{ + /*** IUnknown methods ***/ + STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE; + STDMETHOD_(ULONG,AddRef)(THIS) PURE; + STDMETHOD_(ULONG,Release)(THIS) PURE; + /*** IDirect3DRMObject methods ***/ + STDMETHOD(Clone)(THIS_ IUnknown *outer, REFIID iid, void **out) PURE; + STDMETHOD(AddDestroyCallback)(THIS_ D3DRMOBJECTCALLBACK cb, void *ctx) PURE; + STDMETHOD(DeleteDestroyCallback)(THIS_ D3DRMOBJECTCALLBACK cb, void *ctx) PURE; + STDMETHOD(SetAppData)(THIS_ DWORD data) PURE; + STDMETHOD_(DWORD, GetAppData)(THIS) PURE; + STDMETHOD(SetName)(THIS_ const char *name) PURE; + STDMETHOD(GetName)(THIS_ DWORD *size, char *name) PURE; + STDMETHOD(GetClassName)(THIS_ DWORD *size, char *name) PURE; + /*** IDirect3DRMDevice methods ***/ + STDMETHOD(Init)(THIS_ ULONG width, ULONG height) PURE; + STDMETHOD(InitFromD3D)(THIS_ IDirect3D *d3d, IDirect3DDevice *d3d_device) PURE; + STDMETHOD(InitFromClipper)(THIS_ IDirectDrawClipper *clipper, GUID *guid, int width, int height) PURE; + STDMETHOD(Update)(THIS) PURE; + STDMETHOD(AddUpdateCallback)(THIS_ D3DRMUPDATECALLBACK cb, void *ctx) PURE; + STDMETHOD(DeleteUpdateCallback)(THIS_ D3DRMUPDATECALLBACK cb, void *ctx) PURE; + STDMETHOD(SetBufferCount)(THIS_ DWORD) PURE; + STDMETHOD_(DWORD, GetBufferCount)(THIS) PURE; + STDMETHOD(SetDither)(THIS_ WINBOOL) PURE; + STDMETHOD(SetShades)(THIS_ DWORD) PURE; + STDMETHOD(SetQuality)(THIS_ D3DRMRENDERQUALITY) PURE; + STDMETHOD(SetTextureQuality)(THIS_ D3DRMTEXTUREQUALITY) PURE; + STDMETHOD(GetViewports)(THIS_ struct IDirect3DRMViewportArray **array) PURE; + STDMETHOD_(WINBOOL, GetDither)(THIS) PURE; + STDMETHOD_(DWORD, GetShades)(THIS) PURE; + STDMETHOD_(DWORD, GetHeight)(THIS) PURE; + STDMETHOD_(DWORD, GetWidth)(THIS) PURE; + STDMETHOD_(DWORD, GetTrianglesDrawn)(THIS) PURE; + STDMETHOD_(DWORD, GetWireframeOptions)(THIS) PURE; + STDMETHOD_(D3DRMRENDERQUALITY, GetQuality)(THIS) PURE; + STDMETHOD_(D3DCOLORMODEL, GetColorModel)(THIS) PURE; + STDMETHOD_(D3DRMTEXTUREQUALITY, GetTextureQuality)(THIS) PURE; + STDMETHOD(GetDirect3DDevice)(THIS_ IDirect3DDevice **d3d_device) PURE; + /*** IDirect3DRMDevice2 methods ***/ + STDMETHOD(InitFromD3D2)(THIS_ IDirect3D2 *d3d, IDirect3DDevice2 *device) PURE; + STDMETHOD(InitFromSurface)(THIS_ GUID *guid, IDirectDraw *ddraw, IDirectDrawSurface *surface) PURE; + STDMETHOD(SetRenderMode)(THIS_ DWORD flags) PURE; + STDMETHOD_(DWORD, GetRenderMode)(THIS) PURE; + STDMETHOD(GetDirect3DDevice2)(THIS_ IDirect3DDevice2 **device) PURE; +}; +#undef INTERFACE + +#if !defined(__cplusplus) || defined(CINTERFACE) +/*** IUnknown methods ***/ +#define IDirect3DRMDevice2_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) +#define IDirect3DRMDevice2_AddRef(p) (p)->lpVtbl->AddRef(p) +#define IDirect3DRMDevice2_Release(p) (p)->lpVtbl->Release(p) +/*** IDirect3DRMObject methods ***/ +#define IDirect3DRMDevice2_Clone(p,a,b,c) (p)->lpVtbl->Clone(p,a,b,c) +#define IDirect3DRMDevice2_AddDestroyCallback(p,a,b) (p)->lpVtbl->AddDestroyCallback(p,a,b) +#define IDirect3DRMDevice2_DeleteDestroyCallback(p,a,b) (p)->lpVtbl->DeleteDestroyCallback(p,a,b) +#define IDirect3DRMDevice2_SetAppData(p,a) (p)->lpVtbl->SetAppData(p,a) +#define IDirect3DRMDevice2_GetAppData(p) (p)->lpVtbl->GetAppData(p) +#define IDirect3DRMDevice2_SetName(p,a) (p)->lpVtbl->SetName(p,a) +#define IDirect3DRMDevice2_GetName(p,a,b) (p)->lpVtbl->GetName(p,a,b) +#define IDirect3DRMDevice2_GetClassName(p,a,b) (p)->lpVtbl->GetClassName(p,a,b) +/*** IDirect3DRMDevice methods ***/ +#define IDirect3DRMDevice2_Init(p,a,b) (p)->lpVtbl->Init(p,a,b) +#define IDirect3DRMDevice2_InitFromD3D(p,a,b) (p)->lpVtbl->InitFromD3D(p,a,b) +#define IDirect3DRMDevice2_InitFromClipper(p,a,b,c,d) (p)->lpVtbl->InitFromClipper(p,a,b,c,d) +#define IDirect3DRMDevice2_Update(p) (p)->lpVtbl->Update(p) +#define IDirect3DRMDevice2_AddUpdateCallback(p,a,b) (p)->lpVtbl->AddUpdateCallback(p,a,b) +#define IDirect3DRMDevice2_DeleteUpdateCallback(p,a,b) (p)->lpVtbl->DeleteUpdateCallback(p,a,b) +#define IDirect3DRMDevice2_SetBufferCount(p,a) (p)->lpVtbl->SetBufferCount(p,a) +#define IDirect3DRMDevice2_GetBufferCount(p) (p)->lpVtbl->GetBufferCount(p) +#define IDirect3DRMDevice2_SetDither(p,a) (p)->lpVtbl->SetDither(p,a) +#define IDirect3DRMDevice2_SetShades(p,a) (p)->lpVtbl->SetShades(p,a) +#define IDirect3DRMDevice2_SetQuality(p,a) (p)->lpVtbl->SetQuality(p,a) +#define IDirect3DRMDevice2_SetTextureQuality(p,a) (p)->lpVtbl->SetTextureQuality(p,a) +#define IDirect3DRMDevice2_GetViewports(p,a) (p)->lpVtbl->GetViewports(p,a) +#define IDirect3DRMDevice2_GetDither(p) (p)->lpVtbl->GetDither(p) +#define IDirect3DRMDevice2_GetShades(p) (p)->lpVtbl->GetShades(p) +#define IDirect3DRMDevice2_GetHeight(p) (p)->lpVtbl->GetHeight(p) +#define IDirect3DRMDevice2_GetWidth(p) (p)->lpVtbl->GetWidth(p) +#define IDirect3DRMDevice2_GetTrianglesDrawn(p) (p)->lpVtbl->GetTrianglesDrawn(p) +#define IDirect3DRMDevice2_GetWireframeOptions(p) (p)->lpVtbl->GetWireframeOptions(p) +#define IDirect3DRMDevice2_GetQuality(p) (p)->lpVtbl->GetQuality(p) +#define IDirect3DRMDevice2_GetColorModel(p) (p)->lpVtbl->GetColorModel(p) +#define IDirect3DRMDevice2_GetTextureQuality(p) (p)->lpVtbl->GetTextureQuality(p) +#define IDirect3DRMDevice2_GetDirect3DDevice(p,a) (p)->lpVtbl->GetDirect3DDevice(p,a) +/*** IDirect3DRMDevice2 methods ***/ +#define IDirect3DRMDevice2_InitFromD3D2(p,a,b) (p)->lpVtbl->InitFromD3D2(p,a,b) +#define IDirect3DRMDevice2_InitFromSurface(p,a,b,c) (p)->lpVtbl->InitFromSurface(p,a,b,c) +#define IDirect3DRMDevice2_SetRenderMode(p,a) (p)->lpVtbl->SetRenderMode(p,a) +#define IDirect3DRMDevice2_GetRenderMode(p) (p)->lpVtbl->GetRenderMode(p) +#define IDirect3DRMDevice2_GetDirect3DDevice2(p,a) (p)->lpVtbl->GetDirect3DDevice2(p,a) +#else +/*** IUnknown methods ***/ +#define IDirect3DRMDevice2_QueryInterface(p,a,b) (p)->QueryInterface(a,b) +#define IDirect3DRMDevice2_AddRef(p) (p)->AddRef() +#define IDirect3DRMDevice2_Release(p) (p)->Release() +/*** IDirect3DRMObject methods ***/ +#define IDirect3DRMDevice2_Clone(p,a,b,c) (p)->Clone(a,b,c) +#define IDirect3DRMDevice2_AddDestroyCallback(p,a,b) (p)->AddDestroyCallback(a,b) +#define IDirect3DRMDevice2_DeleteDestroyCallback(p,a,b) (p)->DeleteDestroyCallback(a,b) +#define IDirect3DRMDevice2_SetAppData(p,a) (p)->SetAppData(a) +#define IDirect3DRMDevice2_GetAppData(p) (p)->GetAppData() +#define IDirect3DRMDevice2_SetName(p,a) (p)->SetName(a) +#define IDirect3DRMDevice2_GetName(p,a,b) (p)->GetName(a,b) +#define IDirect3DRMDevice2_GetClassName(p,a,b) (p)->GetClassName(a,b) +/*** IDirect3DRMDevice methods ***/ +#define IDirect3DRMDevice2_Init(p,a,b) (p)->Init(a,b) +#define IDirect3DRMDevice2_InitFromD3D(p,a,b) (p)->InitFromD3D(a,b) +#define IDirect3DRMDevice2_InitFromClipper(p,a,b,c,d) (p)->InitFromClipper(a,b,c,d) +#define IDirect3DRMDevice2_Update(p) (p)->Update() +#define IDirect3DRMDevice2_AddUpdateCallback(p,a,b) (p)->AddUpdateCallback(a,b) +#define IDirect3DRMDevice2_DeleteUpdateCallback(p,a,b) (p)->DeleteUpdateCallback(a,b) +#define IDirect3DRMDevice2_SetBufferCount(p,a) (p)->SetBufferCount(a) +#define IDirect3DRMDevice2_GetBufferCount(p) (p)->GetBufferCount() +#define IDirect3DRMDevice2_SetDither(p,a) (p)->SetDither(a) +#define IDirect3DRMDevice2_SetShades(p,a) (p)->SetShades(a) +#define IDirect3DRMDevice2_SetQuality(p,a) (p)->SetQuality(a) +#define IDirect3DRMDevice2_SetTextureQuality(p,a) (p)->SetTextureQuality(a) +#define IDirect3DRMDevice2_GetViewports(p,a) (p)->GetViewports(a) +#define IDirect3DRMDevice2_GetDither(p) (p)->GetDither() +#define IDirect3DRMDevice2_GetShades(p) (p)->GetShades() +#define IDirect3DRMDevice2_GetHeight(p) (p)->GetHeight() +#define IDirect3DRMDevice2_GetWidth(p) (p)->GetWidth() +#define IDirect3DRMDevice2_GetTrianglesDrawn(p) (p)->GetTrianglesDrawn() +#define IDirect3DRMDevice2_GetWireframeOptions(p) (p)->GetWireframeOptions() +#define IDirect3DRMDevice2_GetQuality(p) (p)->GetQuality() +#define IDirect3DRMDevice2_GetColorModel(p) (p)->GetColorModel() +#define IDirect3DRMDevice2_GetTextureQuality(p) (p)->GetTextureQuality() +#define IDirect3DRMDevice2_GetDirect3DDevice(p,a) (p)->GetDirect3DDevice(a) +/*** IDirect3DRMDevice2 methods ***/ +#define IDirect3DRMDevice2_InitFromD3D2(p,a,b) (p)->InitFromD3D2(a,b) +#define IDirect3DRMDevice2_InitFromSurface(p,a,b,c) (p)->InitFromSurface(a,b,c) +#define IDirect3DRMDevice2_SetRenderMode(p,a) (p)->SetRenderMode(a) +#define IDirect3DRMDevice2_GetRenderMode(p) (p)->GetRenderMode() +#define IDirect3DRMDevice2_GetDirect3DDevice2(p,a) (p)->GetDirect3DDevice2(a) +#endif + +/***************************************************************************** + * IDirect3DRMDevice3 interface + */ +#ifdef WINE_NO_UNICODE_MACROS +#undef GetClassName +#endif +#define INTERFACE IDirect3DRMDevice3 +DECLARE_INTERFACE_(IDirect3DRMDevice3,IDirect3DRMObject) +{ + /*** IUnknown methods ***/ + STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE; + STDMETHOD_(ULONG,AddRef)(THIS) PURE; + STDMETHOD_(ULONG,Release)(THIS) PURE; + /*** IDirect3DRMObject methods ***/ + STDMETHOD(Clone)(THIS_ IUnknown *outer, REFIID iid, void **out) PURE; + STDMETHOD(AddDestroyCallback)(THIS_ D3DRMOBJECTCALLBACK cb, void *ctx) PURE; + STDMETHOD(DeleteDestroyCallback)(THIS_ D3DRMOBJECTCALLBACK cb, void *ctx) PURE; + STDMETHOD(SetAppData)(THIS_ DWORD data) PURE; + STDMETHOD_(DWORD, GetAppData)(THIS) PURE; + STDMETHOD(SetName)(THIS_ const char *name) PURE; + STDMETHOD(GetName)(THIS_ DWORD *size, char *name) PURE; + STDMETHOD(GetClassName)(THIS_ DWORD *size, char *name) PURE; + /*** IDirect3DRMDevice methods ***/ + STDMETHOD(Init)(THIS_ ULONG width, ULONG height) PURE; + STDMETHOD(InitFromD3D)(THIS_ IDirect3D *d3d, IDirect3DDevice *d3d_device) PURE; + STDMETHOD(InitFromClipper)(THIS_ IDirectDrawClipper *clipper, GUID *guid, int width, int height) PURE; + STDMETHOD(Update)(THIS) PURE; + STDMETHOD(AddUpdateCallback)(THIS_ D3DRMUPDATECALLBACK cb, void *ctx) PURE; + STDMETHOD(DeleteUpdateCallback)(THIS_ D3DRMUPDATECALLBACK cb, void *ctx) PURE; + STDMETHOD(SetBufferCount)(THIS_ DWORD) PURE; + STDMETHOD_(DWORD, GetBufferCount)(THIS) PURE; + STDMETHOD(SetDither)(THIS_ WINBOOL) PURE; + STDMETHOD(SetShades)(THIS_ DWORD) PURE; + STDMETHOD(SetQuality)(THIS_ D3DRMRENDERQUALITY) PURE; + STDMETHOD(SetTextureQuality)(THIS_ D3DRMTEXTUREQUALITY) PURE; + STDMETHOD(GetViewports)(THIS_ struct IDirect3DRMViewportArray **array) PURE; + STDMETHOD_(WINBOOL, GetDither)(THIS) PURE; + STDMETHOD_(DWORD, GetShades)(THIS) PURE; + STDMETHOD_(DWORD, GetHeight)(THIS) PURE; + STDMETHOD_(DWORD, GetWidth)(THIS) PURE; + STDMETHOD_(DWORD, GetTrianglesDrawn)(THIS) PURE; + STDMETHOD_(DWORD, GetWireframeOptions)(THIS) PURE; + STDMETHOD_(D3DRMRENDERQUALITY, GetQuality)(THIS) PURE; + STDMETHOD_(D3DCOLORMODEL, GetColorModel)(THIS) PURE; + STDMETHOD_(D3DRMTEXTUREQUALITY, GetTextureQuality)(THIS) PURE; + STDMETHOD(GetDirect3DDevice)(THIS_ IDirect3DDevice **d3d_device) PURE; + /*** IDirect3DRMDevice2 methods ***/ + STDMETHOD(InitFromD3D2)(THIS_ IDirect3D2 *d3d, IDirect3DDevice2 *device) PURE; + STDMETHOD(InitFromSurface)(THIS_ GUID *guid, IDirectDraw *ddraw, IDirectDrawSurface *surface) PURE; + STDMETHOD(SetRenderMode)(THIS_ DWORD flags) PURE; + STDMETHOD_(DWORD, GetRenderMode)(THIS) PURE; + STDMETHOD(GetDirect3DDevice2)(THIS_ IDirect3DDevice2 **device) PURE; + /*** IDirect3DRMDevice3 methods ***/ + STDMETHOD(FindPreferredTextureFormat)(THIS_ DWORD BitDepths, DWORD flags, DDPIXELFORMAT *format) PURE; + STDMETHOD(RenderStateChange)(THIS_ D3DRENDERSTATETYPE drsType, DWORD val, DWORD flags) PURE; + STDMETHOD(LightStateChange)(THIS_ D3DLIGHTSTATETYPE drsType, DWORD val, DWORD flags) PURE; + STDMETHOD(GetStateChangeOptions)(THIS_ DWORD state_class, DWORD state_idx, DWORD *flags) PURE; + STDMETHOD(SetStateChangeOptions)(THIS_ DWORD StateClass, DWORD StateNum, DWORD flags) PURE; +}; +#undef INTERFACE + +#if !defined(__cplusplus) || defined(CINTERFACE) +/*** IUnknown methods ***/ +#define IDirect3DRMDevice3_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) +#define IDirect3DRMDevice3_AddRef(p) (p)->lpVtbl->AddRef(p) +#define IDirect3DRMDevice3_Release(p) (p)->lpVtbl->Release(p) +/*** IDirect3DRMObject methods ***/ +#define IDirect3DRMDevice3_Clone(p,a,b,c) (p)->lpVtbl->Clone(p,a,b,c) +#define IDirect3DRMDevice3_AddDestroyCallback(p,a,b) (p)->lpVtbl->AddDestroyCallback(p,a,b) +#define IDirect3DRMDevice3_DeleteDestroyCallback(p,a,b) (p)->lpVtbl->DeleteDestroyCallback(p,a,b) +#define IDirect3DRMDevice3_SetAppData(p,a) (p)->lpVtbl->SetAppData(p,a) +#define IDirect3DRMDevice3_GetAppData(p) (p)->lpVtbl->GetAppData(p) +#define IDirect3DRMDevice3_SetName(p,a) (p)->lpVtbl->SetName(p,a) +#define IDirect3DRMDevice3_GetName(p,a,b) (p)->lpVtbl->GetName(p,a,b) +#define IDirect3DRMDevice3_GetClassName(p,a,b) (p)->lpVtbl->GetClassName(p,a,b) +/*** IDirect3DRMDevice methods ***/ +#define IDirect3DRMDevice3_Init(p,a,b) (p)->lpVtbl->Init(p,a,b) +#define IDirect3DRMDevice3_InitFromD3D(p,a,b) (p)->lpVtbl->InitFromD3D(p,a,b) +#define IDirect3DRMDevice3_InitFromClipper(p,a,b,c,d) (p)->lpVtbl->InitFromClipper(p,a,b,c,d) +#define IDirect3DRMDevice3_Update(p) (p)->lpVtbl->Update(p) +#define IDirect3DRMDevice3_AddUpdateCallback(p,a,b) (p)->lpVtbl->AddUpdateCallback(p,a,b) +#define IDirect3DRMDevice3_DeleteUpdateCallback(p,a,b) (p)->lpVtbl->DeleteUpdateCallback(p,a,b) +#define IDirect3DRMDevice3_SetBufferCount(p,a) (p)->lpVtbl->SetBufferCount(p,a) +#define IDirect3DRMDevice3_GetBufferCount(p) (p)->lpVtbl->GetBufferCount(p) +#define IDirect3DRMDevice3_SetDither(p,a) (p)->lpVtbl->SetDither(p,a) +#define IDirect3DRMDevice3_SetShades(p,a) (p)->lpVtbl->SetShades(p,a) +#define IDirect3DRMDevice3_SetQuality(p,a) (p)->lpVtbl->SetQuality(p,a) +#define IDirect3DRMDevice3_SetTextureQuality(p,a) (p)->lpVtbl->SetTextureQuality(p,a) +#define IDirect3DRMDevice3_GetViewports(p,a) (p)->lpVtbl->GetViewports(p,a) +#define IDirect3DRMDevice3_GetDither(p) (p)->lpVtbl->GetDither(p) +#define IDirect3DRMDevice3_GetShades(p) (p)->lpVtbl->GetShades(p) +#define IDirect3DRMDevice3_GetHeight(p) (p)->lpVtbl->GetHeight(p) +#define IDirect3DRMDevice3_GetWidth(p) (p)->lpVtbl->GetWidth(p) +#define IDirect3DRMDevice3_GetTrianglesDrawn(p) (p)->lpVtbl->GetTrianglesDrawn(p) +#define IDirect3DRMDevice3_GetWireframeOptions(p) (p)->lpVtbl->GetWireframeOptions(p) +#define IDirect3DRMDevice3_GetQuality(p) (p)->lpVtbl->GetQuality(p) +#define IDirect3DRMDevice3_GetColorModel(p) (p)->lpVtbl->GetColorModel(p) +#define IDirect3DRMDevice3_GetTextureQuality(p) (p)->lpVtbl->GetTextureQuality(p) +#define IDirect3DRMDevice3_GetDirect3DDevice(p,a) (p)->lpVtbl->GetDirect3DDevice(p,a) +/*** IDirect3DRMDevice2 methods ***/ +#define IDirect3DRMDevice3_InitFromD3D2(p,a,b) (p)->lpVtbl->InitFromD3D2(p,a,b) +#define IDirect3DRMDevice3_InitFromSurface(p,a,b,c) (p)->lpVtbl->InitFromSurface(p,a,b,c) +#define IDirect3DRMDevice3_SetRenderMode(p,a) (p)->lpVtbl->SetRenderMode(p,a) +#define IDirect3DRMDevice3_GetRenderMode(p) (p)->lpVtbl->GetRenderMode(p) +#define IDirect3DRMDevice3_GetDirect3DDevice2(p,a) (p)->lpVtbl->GetDirect3DDevice2(p,a) +/*** IDirect3DRMDevice3 methods ***/ +#define IDirect3DRMDevice3_FindPreferredTextureFormat(p,a,b,c) (p)->lpVtbl->FindPreferredTextureFormat(p,a,b,c) +#define IDirect3DRMDevice3_RenderStateChange(p,a,b,c) (p)->lpVtbl->RenderStateChange(p,a,b,c) +#define IDirect3DRMDevice3_LightStateChange(p,a,b,c) (p)->lpVtbl->LightStateChange(p,a,b,c) +#define IDirect3DRMDevice3_GetStateChangeOptions(p,a,b,c) (p)->lpVtbl->GetStateChangeOptions(p,a,b,c) +#define IDirect3DRMDevice3_SetStateChangeOptions(p,a,b,c) (p)->lpVtbl->SetStateChangeOptions(p,a,b,c) +#else +/*** IUnknown methods ***/ +#define IDirect3DRMDevice3_QueryInterface(p,a,b) (p)->QueryInterface(a,b) +#define IDirect3DRMDevice3_AddRef(p) (p)->AddRef() +#define IDirect3DRMDevice3_Release(p) (p)->Release() +/*** IDirect3DRMObject methods ***/ +#define IDirect3DRMDevice3_Clone(p,a,b,c) (p)->Clone(a,b,c) +#define IDirect3DRMDevice3_AddDestroyCallback(p,a,b) (p)->AddDestroyCallback(a,b) +#define IDirect3DRMDevice3_DeleteDestroyCallback(p,a,b) (p)->DeleteDestroyCallback(a,b) +#define IDirect3DRMDevice3_SetAppData(p,a) (p)->SetAppData(a) +#define IDirect3DRMDevice3_GetAppData(p) (p)->GetAppData() +#define IDirect3DRMDevice3_SetName(p,a) (p)->SetName(a) +#define IDirect3DRMDevice3_GetName(p,a,b) (p)->GetName(a,b) +#define IDirect3DRMDevice3_GetClassName(p,a,b) (p)->GetClassName(a,b) +/*** IDirect3DRMDevice methods ***/ +#define IDirect3DRMDevice3_Init(p,a,b) (p)->Init(a,b) +#define IDirect3DRMDevice3_InitFromD3D(p,a,b) (p)->InitFromD3D(a,b) +#define IDirect3DRMDevice3_InitFromClipper(p,a,b,c,d) (p)->InitFromClipper(a,b,c,d) +#define IDirect3DRMDevice3_Update(p) (p)->Update() +#define IDirect3DRMDevice3_AddUpdateCallback(p,a,b) (p)->AddUpdateCallback(a,b) +#define IDirect3DRMDevice3_DeleteUpdateCallback(p,a,b) (p)->DeleteUpdateCallback(a,b) +#define IDirect3DRMDevice3_SetBufferCount(p,a) (p)->SetBufferCount(a) +#define IDirect3DRMDevice3_GetBufferCount(p) (p)->GetBufferCount() +#define IDirect3DRMDevice3_SetDither(p,a) (p)->SetDither(a) +#define IDirect3DRMDevice3_SetShades(p,a) (p)->SetShades(a) +#define IDirect3DRMDevice3_SetQuality(p,a) (p)->SetQuality(a) +#define IDirect3DRMDevice3_SetTextureQuality(p,a) (p)->SetTextureQuality(a) +#define IDirect3DRMDevice3_GetViewports(p,a) (p)->GetViewports(a) +#define IDirect3DRMDevice3_GetDither(p) (p)->GetDither() +#define IDirect3DRMDevice3_GetShades(p) (p)->GetShades() +#define IDirect3DRMDevice3_GetHeight(p) (p)->GetHeight() +#define IDirect3DRMDevice3_GetWidth(p) (p)->GetWidth() +#define IDirect3DRMDevice3_GetTrianglesDrawn(p) (p)->GetTrianglesDrawn() +#define IDirect3DRMDevice3_GetWireframeOptions(p) (p)->GetWireframeOptions() +#define IDirect3DRMDevice3_GetQuality(p) (p)->GetQuality() +#define IDirect3DRMDevice3_GetColorModel(p) (p)->GetColorModel() +#define IDirect3DRMDevice3_GetTextureQuality(p) (p)->GetTextureQuality() +#define IDirect3DRMDevice3_GetDirect3DDevice(p,a) (p)->GetDirect3DDevice(a) +/*** IDirect3DRMDevice2 methods ***/ +#define IDirect3DRMDevice3_InitFromD3D2(p,a,b) (p)->InitFromD3D2(a,b) +#define IDirect3DRMDevice3_InitFromSurface(p,a,b,c) (p)->InitFromSurface(a,b,c) +#define IDirect3DRMDevice3_SetRenderMode(p,a) (p)->SetRenderMode(a) +#define IDirect3DRMDevice3_GetRenderMode(p) (p)->GetRenderMode() +#define IDirect3DRMDevice3_GetDirect3DDevice2(p,a) (p)->GetDirect3DDevice2(a) +/*** IDirect3DRMDevice3 methods ***/ +#define IDirect3DRMDevice3_FindPreferredTextureFormat(p,a,b,c) (p)->FindPreferredTextureFormat(a,b,c) +#define IDirect3DRMDevice3_RenderStateChange(p,a,b,c) (p)->RenderStateChange(a,b,c) +#define IDirect3DRMDevice3_LightStateChange(p,a,b,c) (p)->LightStateChange(a,b,c) +#define IDirect3DRMDevice3_GetStateChangeOptions(p,a,b,c) (p)->GetStateChangeOptions(a,b,c) +#define IDirect3DRMDevice3_SetStateChangeOptions(p,a,b,c) (p)->SetStateChangeOptions(a,b,c) +#endif + +/***************************************************************************** + * IDirect3DRMViewport interface + */ +#define INTERFACE IDirect3DRMViewport +DECLARE_INTERFACE_(IDirect3DRMViewport,IDirect3DRMObject) +{ + /*** IUnknown methods ***/ + STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE; + STDMETHOD_(ULONG,AddRef)(THIS) PURE; + STDMETHOD_(ULONG,Release)(THIS) PURE; + /*** IDirect3DRMObject methods ***/ + STDMETHOD(Clone)(THIS_ IUnknown *outer, REFIID iid, void **out) PURE; + STDMETHOD(AddDestroyCallback)(THIS_ D3DRMOBJECTCALLBACK cb, void *ctx) PURE; + STDMETHOD(DeleteDestroyCallback)(THIS_ D3DRMOBJECTCALLBACK cb, void *ctx) PURE; + STDMETHOD(SetAppData)(THIS_ DWORD data) PURE; + STDMETHOD_(DWORD, GetAppData)(THIS) PURE; + STDMETHOD(SetName)(THIS_ const char *name) PURE; + STDMETHOD(GetName)(THIS_ DWORD *size, char *name) PURE; + STDMETHOD(GetClassName)(THIS_ DWORD *size, char *name) PURE; + /*** IDirect3DRMViewport methods ***/ + STDMETHOD(Init) (THIS_ IDirect3DRMDevice *device, struct IDirect3DRMFrame *camera, + DWORD x, DWORD y, DWORD width, DWORD height) PURE; + STDMETHOD(Clear)(THIS) PURE; + STDMETHOD(Render)(THIS_ struct IDirect3DRMFrame *frame) PURE; + STDMETHOD(SetFront)(THIS_ D3DVALUE) PURE; + STDMETHOD(SetBack)(THIS_ D3DVALUE) PURE; + STDMETHOD(SetField)(THIS_ D3DVALUE) PURE; + STDMETHOD(SetUniformScaling)(THIS_ WINBOOL) PURE; + STDMETHOD(SetCamera)(THIS_ struct IDirect3DRMFrame *camera) PURE; + STDMETHOD(SetProjection)(THIS_ D3DRMPROJECTIONTYPE) PURE; + STDMETHOD(Transform)(THIS_ D3DRMVECTOR4D *d, D3DVECTOR *s) PURE; + STDMETHOD(InverseTransform)(THIS_ D3DVECTOR *d, D3DRMVECTOR4D *s) PURE; + STDMETHOD(Configure)(THIS_ LONG x, LONG y, DWORD width, DWORD height) PURE; + STDMETHOD(ForceUpdate)(THIS_ DWORD x1, DWORD y1, DWORD x2, DWORD y2) PURE; + STDMETHOD(SetPlane)(THIS_ D3DVALUE left, D3DVALUE right, D3DVALUE bottom, D3DVALUE top) PURE; + STDMETHOD(GetCamera)(THIS_ struct IDirect3DRMFrame **camera) PURE; + STDMETHOD(GetDevice)(THIS_ IDirect3DRMDevice **device) PURE; + STDMETHOD(GetPlane)(THIS_ D3DVALUE *left, D3DVALUE *right, D3DVALUE *bottom, D3DVALUE *top) PURE; + STDMETHOD(Pick)(THIS_ LONG x, LONG y, struct IDirect3DRMPickedArray **visuals) PURE; + STDMETHOD_(WINBOOL, GetUniformScaling)(THIS) PURE; + STDMETHOD_(LONG, GetX)(THIS) PURE; + STDMETHOD_(LONG, GetY)(THIS) PURE; + STDMETHOD_(DWORD, GetWidth)(THIS) PURE; + STDMETHOD_(DWORD, GetHeight)(THIS) PURE; + STDMETHOD_(D3DVALUE, GetField)(THIS) PURE; + STDMETHOD_(D3DVALUE, GetBack)(THIS) PURE; + STDMETHOD_(D3DVALUE, GetFront)(THIS) PURE; + STDMETHOD_(D3DRMPROJECTIONTYPE, GetProjection)(THIS) PURE; + STDMETHOD(GetDirect3DViewport)(THIS_ IDirect3DViewport **viewport) PURE; +}; +#undef INTERFACE + +#if !defined(__cplusplus) || defined(CINTERFACE) +/*** IUnknown methods ***/ +#define IDirect3DRMViewport_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) +#define IDirect3DRMViewport_AddRef(p) (p)->lpVtbl->AddRef(p) +#define IDirect3DRMViewport_Release(p) (p)->lpVtbl->Release(p) +/*** IDirect3DRMObject methods ***/ +#define IDirect3DRMViewport_Clone(p,a,b,c) (p)->lpVtbl->Clone(p,a,b,c) +#define IDirect3DRMViewport_AddDestroyCallback(p,a,b) (p)->lpVtbl->AddDestroyCallback(p,a,b) +#define IDirect3DRMViewport_DeleteDestroyCallback(p,a,b) (p)->lpVtbl->DeleteDestroyCallback(p,a,b) +#define IDirect3DRMViewport_SetAppData(p,a) (p)->lpVtbl->SetAppData(p,a) +#define IDirect3DRMViewport_GetAppData(p) (p)->lpVtbl->GetAppData(p) +#define IDirect3DRMViewport_SetName(p,a) (p)->lpVtbl->SetName(p,a) +#define IDirect3DRMViewport_GetName(p,a,b) (p)->lpVtbl->GetName(p,a,b) +#define IDirect3DRMViewport_GetClassName(p,a,b) (p)->lpVtbl->GetClassName(p,a,b) +/*** IDirect3DRMViewport methods ***/ +#define IDirect3DRMViewport_Init(p,a,b,c,d,e,f) (p)->lpVtbl->Init(p,a,b,c,d,e,f) +#define IDirect3DRMViewport_Clear(p) (p)->lpVtbl->Clear(p) +#define IDirect3DRMViewport_Render(p,a) (p)->lpVtbl->Render(p,a) +#define IDirect3DRMViewport_SetFront(p,a) (p)->lpVtbl->SetFront(p,a) +#define IDirect3DRMViewport_SetBack(p,a) (p)->lpVtbl->SetBack(p,a) +#define IDirect3DRMViewport_SetField(p,a) (p)->lpVtbl->SetField(p,a) +#define IDirect3DRMViewport_SetUniformScaling(p,a) (p)->lpVtbl->SetUniformScaling(p,a) +#define IDirect3DRMViewport_SetCamera(p,a) (p)->lpVtbl->SetCamera(p,a) +#define IDirect3DRMViewport_SetProjection(p,a) (p)->lpVtbl->SetProjection(p,a) +#define IDirect3DRMViewport_Transform(p,a,b) (p)->lpVtbl->Transform(p,a,b) +#define IDirect3DRMViewport_InverseTransform(p,a,b) (p)->lpVtbl->InverseTransform(p,a,b) +#define IDirect3DRMViewport_Configure(p,a,b,c,d) (p)->lpVtbl->Configure(p,a,b,c,d) +#define IDirect3DRMViewport_ForceUpdate(p,a,b,c,d) (p)->lpVtbl->ForceUpdate(p,a,b,c,d) +#define IDirect3DRMViewport_SetPlane(p,a,b,c,d) (p)->lpVtbl->SetPlane(p,a,b,c,d) +#define IDirect3DRMViewport_GetCamera(p,a) (p)->lpVtbl->GetCamera(p,a) +#define IDirect3DRMViewport_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a) +#define IDirect3DRMViewport_GetPlane(p,a,b,c,d) (p)->lpVtbl->GetPlane(p,a,b,c,d) +#define IDirect3DRMViewport_Pick(p,a,b,c) (p)->lpVtbl->Pick(p,a,b,c) +#define IDirect3DRMViewport_GetUniformScaling(p) (p)->lpVtbl->GetUniformScaling(p) +#define IDirect3DRMViewport_GetX(p) (p)->lpVtbl->GetX(p) +#define IDirect3DRMViewport_GetY(p) (p)->lpVtbl->GetY(p) +#define IDirect3DRMViewport_GetWidth(p) (p)->lpVtbl->GetWidth(p) +#define IDirect3DRMViewport_GetHeight(p) (p)->lpVtbl->GetHeight(p) +#define IDirect3DRMViewport_GetField(p) (p)->lpVtbl->GetField(p) +#define IDirect3DRMViewport_GetBack(p) (p)->lpVtbl->GetBack(p) +#define IDirect3DRMViewport_GetFront(p) (p)->lpVtbl->GetFront(p) +#define IDirect3DRMViewport_GetProjection(p) (p)->lpVtbl->GetProjection(p) +#define IDirect3DRMViewport_GetDirect3DViewport(p,a) (p)->lpVtbl->GetDirect3DViewport(p,a) +#else +/*** IUnknown methods ***/ +#define IDirect3DRMViewport_QueryInterface(p,a,b) (p)->QueryInterface(a,b) +#define IDirect3DRMViewport_AddRef(p) (p)->AddRef() +#define IDirect3DRMViewport_Release(p) (p)->Release() +/*** IDirect3DRMObject methods ***/ +#define IDirect3DRMViewport_Clone(p,a,b,c) (p)->Clone(a,b,c) +#define IDirect3DRMViewport_AddDestroyCallback(p,a,b) (p)->AddDestroyCallback(a,b) +#define IDirect3DRMViewport_DeleteDestroyCallback(p,a,b) (p)->DeleteDestroyCallback(a,b) +#define IDirect3DRMViewport_SetAppData(p,a) (p)->SetAppData(a) +#define IDirect3DRMViewport_GetAppData(p) (p)->GetAppData() +#define IDirect3DRMViewport_SetName(p,a) (p)->SetName(a) +#define IDirect3DRMViewport_GetName(p,a,b) (p)->GetName(a,b) +#define IDirect3DRMViewport_GetClassName(p,a,b) (p)->GetClassName(a,b) +/*** IDirect3DRMViewport methods ***/ +#define IDirect3DRMViewport_Init(p,a,b,c,d,e,f) (p)->Init(a,b,c,d,e,f) +#define IDirect3DRMViewport_Clear(p) (p)->Clear() +#define IDirect3DRMViewport_Render(p,a) (p)->Render(a) +#define IDirect3DRMViewport_SetFront(p,a) (p)->SetFront(a) +#define IDirect3DRMViewport_SetBack(p,a) (p)->SetBack(a) +#define IDirect3DRMViewport_SetField(p,a) (p)->SetField(a) +#define IDirect3DRMViewport_SetUniformScaling(p,a) (p)->SetUniformScaling(a) +#define IDirect3DRMViewport_SetCamera(p,a) (p)->SetCamera(a) +#define IDirect3DRMViewport_SetProjection(p,a) (p)->SetProjection(a) +#define IDirect3DRMViewport_Transform(p,a,b) (p)->Transform(a,b) +#define IDirect3DRMViewport_InverseTransform(p,a,b) (p)->InverseTransform(a,b) +#define IDirect3DRMViewport_Configure(p,a,b,c,d) (p)->Configure(a,b,c,d) +#define IDirect3DRMViewport_ForceUpdate(p,a,b,c,d) (p)->ForceUpdate(a,b,c,d) +#define IDirect3DRMViewport_SetPlane(p,a,b,c,d) (p)->SetPlane(a,b,c,d) +#define IDirect3DRMViewport_GetCamera(p,a) (p)->GetCamera(a) +#define IDirect3DRMViewport_GetDevice(p,a) (p)->GetDevice(a) +#define IDirect3DRMViewport_GetPlane(p,a,b,c,d) (p)->GetPlane(a,b,c,d) +#define IDirect3DRMViewport_Pick(p,a,b,c) (p)->Pick(a,b,c) +#define IDirect3DRMViewport_GetUniformScaling(p) (p)->GetUniformScaling() +#define IDirect3DRMViewport_GetX(p) (p)->GetX() +#define IDirect3DRMViewport_GetY(p) (p)->GetY() +#define IDirect3DRMViewport_GetWidth(p) (p)->GetWidth() +#define IDirect3DRMViewport_GetHeight(p) (p)->GetHeight() +#define IDirect3DRMViewport_GetField(p) (p)->GetField() +#define IDirect3DRMViewport_GetBack(p) (p)->GetBack() +#define IDirect3DRMViewport_GetFront(p) (p)->GetFront() +#define IDirect3DRMViewport_GetProjection(p) (p)->GetProjection() +#define IDirect3DRMViewport_GetDirect3DViewport(p,a) (p)->GetDirect3DViewport(a) +#endif + +/***************************************************************************** + * IDirect3DRMViewport2 interface + */ +#define INTERFACE IDirect3DRMViewport2 +DECLARE_INTERFACE_(IDirect3DRMViewport2,IDirect3DRMObject) +{ + /*** IUnknown methods ***/ + STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE; + STDMETHOD_(ULONG,AddRef)(THIS) PURE; + STDMETHOD_(ULONG,Release)(THIS) PURE; + /*** IDirect3DRMObject methods ***/ + STDMETHOD(Clone)(THIS_ IUnknown *outer, REFIID iid, void **out) PURE; + STDMETHOD(AddDestroyCallback)(THIS_ D3DRMOBJECTCALLBACK cb, void *ctx) PURE; + STDMETHOD(DeleteDestroyCallback)(THIS_ D3DRMOBJECTCALLBACK cb, void *ctx) PURE; + STDMETHOD(SetAppData)(THIS_ DWORD data) PURE; + STDMETHOD_(DWORD, GetAppData)(THIS) PURE; + STDMETHOD(SetName)(THIS_ const char *name) PURE; + STDMETHOD(GetName)(THIS_ DWORD *size, char *name) PURE; + STDMETHOD(GetClassName)(THIS_ DWORD *size, char *name) PURE; + /*** IDirect3DRMViewport2 methods ***/ + STDMETHOD(Init) (THIS_ IDirect3DRMDevice3 *device, struct IDirect3DRMFrame3 *camera, + DWORD x, DWORD y, DWORD width, DWORD height) PURE; + STDMETHOD(Clear)(THIS_ DWORD flags) PURE; + STDMETHOD(Render)(THIS_ struct IDirect3DRMFrame3 *frame) PURE; + STDMETHOD(SetFront)(THIS_ D3DVALUE) PURE; + STDMETHOD(SetBack)(THIS_ D3DVALUE) PURE; + STDMETHOD(SetField)(THIS_ D3DVALUE) PURE; + STDMETHOD(SetUniformScaling)(THIS_ WINBOOL) PURE; + STDMETHOD(SetCamera)(THIS_ struct IDirect3DRMFrame3 *camera) PURE; + STDMETHOD(SetProjection)(THIS_ D3DRMPROJECTIONTYPE) PURE; + STDMETHOD(Transform)(THIS_ D3DRMVECTOR4D *d, D3DVECTOR *s) PURE; + STDMETHOD(InverseTransform)(THIS_ D3DVECTOR *d, D3DRMVECTOR4D *s) PURE; + STDMETHOD(Configure)(THIS_ LONG x, LONG y, DWORD width, DWORD height) PURE; + STDMETHOD(ForceUpdate)(THIS_ DWORD x1, DWORD y1, DWORD x2, DWORD y2) PURE; + STDMETHOD(SetPlane)(THIS_ D3DVALUE left, D3DVALUE right, D3DVALUE bottom, D3DVALUE top) PURE; + STDMETHOD(GetCamera)(THIS_ struct IDirect3DRMFrame3 **camera) PURE; + STDMETHOD(GetDevice)(THIS_ IDirect3DRMDevice3 **device) PURE; + STDMETHOD(GetPlane)(THIS_ D3DVALUE *left, D3DVALUE *right, D3DVALUE *bottom, D3DVALUE *top) PURE; + STDMETHOD(Pick)(THIS_ LONG x, LONG y, struct IDirect3DRMPickedArray **visuals) PURE; + STDMETHOD_(WINBOOL, GetUniformScaling)(THIS) PURE; + STDMETHOD_(LONG, GetX)(THIS) PURE; + STDMETHOD_(LONG, GetY)(THIS) PURE; + STDMETHOD_(DWORD, GetWidth)(THIS) PURE; + STDMETHOD_(DWORD, GetHeight)(THIS) PURE; + STDMETHOD_(D3DVALUE, GetField)(THIS) PURE; + STDMETHOD_(D3DVALUE, GetBack)(THIS) PURE; + STDMETHOD_(D3DVALUE, GetFront)(THIS) PURE; + STDMETHOD_(D3DRMPROJECTIONTYPE, GetProjection)(THIS) PURE; + STDMETHOD(GetDirect3DViewport)(THIS_ IDirect3DViewport **viewport) PURE; + STDMETHOD(TransformVectors)(THIS_ DWORD vector_count, D3DRMVECTOR4D *dst_vectors, + D3DVECTOR *src_vectors) PURE; + STDMETHOD(InverseTransformVectors)(THIS_ DWORD vector_count, D3DVECTOR *dst_vectors, + D3DRMVECTOR4D *src_vectors) PURE; +}; +#undef INTERFACE + +#if !defined(__cplusplus) || defined(CINTERFACE) +/*** IUnknown methods ***/ +#define IDirect3DRMViewport2_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) +#define IDirect3DRMViewport2_AddRef(p) (p)->lpVtbl->AddRef(p) +#define IDirect3DRMViewport2_Release(p) (p)->lpVtbl->Release(p) +/*** IDirect3DRMObject methods ***/ +#define IDirect3DRMViewport_2Clone(p,a,b,c) (p)->lpVtbl->Clone(p,a,b,c) +#define IDirect3DRMViewport2_AddDestroyCallback(p,a,b) (p)->lpVtbl->AddDestroyCallback(p,a,b) +#define IDirect3DRMViewport2_DeleteDestroyCallback(p,a,b) (p)->lpVtbl->DeleteDestroyCallback(p,a,b) +#define IDirect3DRMViewport2_SetAppData(p,a) (p)->lpVtbl->SetAppData(p,a) +#define IDirect3DRMViewport2_GetAppData(p) (p)->lpVtbl->GetAppData(p) +#define IDirect3DRMViewport2_SetName(p,a) (p)->lpVtbl->SetName(p,a) +#define IDirect3DRMViewport2_GetName(p,a,b) (p)->lpVtbl->GetName(p,a,b) +#define IDirect3DRMViewport2_GetClassName(p,a,b) (p)->lpVtbl->GetClassName(p,a,b) +/*** IDirect3DRMViewport2 methods ***/ +#define IDirect3DRMViewport2_Init(p,a,b,c,d,e,f) (p)->lpVtbl->Init(p,a,b,c,d,e,f) +#define IDirect3DRMViewport2_Clear(p,a) (p)->lpVtbl->Clear(p,a) +#define IDirect3DRMViewport2_Render(p,a) (p)->lpVtbl->Render(p,a) +#define IDirect3DRMViewport2_SetFront(p,a) (p)->lpVtbl->SetFront(p,a) +#define IDirect3DRMViewport2_SetBack(p,a) (p)->lpVtbl->SetBack(p,a) +#define IDirect3DRMViewport2_SetField(p,a) (p)->lpVtbl->SetField(p,a) +#define IDirect3DRMViewport2_SetUniformScaling(p,a) (p)->lpVtbl->SetUniformScaling(p,a) +#define IDirect3DRMViewport2_SetCamera(p,a) (p)->lpVtbl->SetCamera(p,a) +#define IDirect3DRMViewport2_SetProjection(p,a) (p)->lpVtbl->SetProjection(p,a) +#define IDirect3DRMViewport2_Transform(p,a,b) (p)->lpVtbl->Transform(p,a,b) +#define IDirect3DRMViewport2_InverseTransform(p,a,b) (p)->lpVtbl->InverseTransform(p,a,b) +#define IDirect3DRMViewport2_Configure(p,a,b,c,d) (p)->lpVtbl->Configure(p,a,b,c,d) +#define IDirect3DRMViewport2_ForceUpdate(p,a,b,c,d) (p)->lpVtbl->ForceUpdate(p,a,b,c,d) +#define IDirect3DRMViewport2_SetPlane(p,a,b,c,d) (p)->lpVtbl->SetPlane(p,a,b,c,d) +#define IDirect3DRMViewport2_GetCamera(p,a) (p)->lpVtbl->GetCamera(p,a) +#define IDirect3DRMViewport2_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a) +#define IDirect3DRMViewport2_GetPlane(p,a,b,c,d) (p)->lpVtbl->GetPlane(p,a,b,c,d) +#define IDirect3DRMViewport2_Pick(p,a,b,c) (p)->lpVtbl->Pick(p,a,b,c) +#define IDirect3DRMViewport2_GetUniformScaling(p) (p)->lpVtbl->GetUniformScaling(p) +#define IDirect3DRMViewport2_GetX(p) (p)->lpVtbl->GetX(p) +#define IDirect3DRMViewport2_GetY(p) (p)->lpVtbl->GetY(p) +#define IDirect3DRMViewport2_GetWidth(p) (p)->lpVtbl->GetWidth(p) +#define IDirect3DRMViewport2_GetHeight(p) (p)->lpVtbl->GetHeight(p) +#define IDirect3DRMViewport2_GetField(p) (p)->lpVtbl->GetField(p) +#define IDirect3DRMViewport2_GetBack(p) (p)->lpVtbl->GetBack(p) +#define IDirect3DRMViewport2_GetFront(p) (p)->lpVtbl->GetFront(p) +#define IDirect3DRMViewport2_GetProjection(p) (p)->lpVtbl->GetProjection(p) +#define IDirect3DRMViewport2_GetDirect3DViewport(p,a) (p)->lpVtbl->GetDirect3DViewport(p,a) +#define IDirect3DRMViewport2_TransformVectors(p,a,b,c) (p)->lpVtbl->TransformVectors(p,a,b,c) +#define IDirect3DRMViewport2_InverseTransformVectors(p,a,b,c) (p)->lpVtbl->InverseTransformVectors(p,a,b,c) +#else +/*** IUnknown methods ***/ +#define IDirect3DRMViewport2_QueryInterface(p,a,b) (p)->QueryInterface(a,b) +#define IDirect3DRMViewport2_AddRef(p) (p)->AddRef() +#define IDirect3DRMViewport2_Release(p) (p)->Release() +/*** IDirect3DRMObject methods ***/ +#define IDirect3DRMViewport2_Clone(p,a,b,c) (p)->Clone(a,b,c) +#define IDirect3DRMViewport2_AddDestroyCallback(p,a,b) (p)->AddDestroyCallback(a,b) +#define IDirect3DRMViewport2_DeleteDestroyCallback(p,a,b) (p)->DeleteDestroyCallback(a,b) +#define IDirect3DRMViewport2_SetAppData(p,a) (p)->SetAppData(a) +#define IDirect3DRMViewport2_GetAppData(p) (p)->GetAppData() +#define IDirect3DRMViewport2_SetName(p,a) (p)->SetName(a) +#define IDirect3DRMViewport2_GetName(p,a,b) (p)->GetName(a,b) +#define IDirect3DRMViewport2_GetClassName(p,a,b) (p)->GetClassName(a,b) +/*** IDirect3DRMViewport2 methods ***/ +#define IDirect3DRMViewport2_Init(p,a,b,c,d,e,f) (p)->Init(a,b,c,d,e,f) +#define IDirect3DRMViewport2_Clear(p) (p)->Clear() +#define IDirect3DRMViewport2_Render(p,a) (p)->Render(a) +#define IDirect3DRMViewport2_SetFront(p,a) (p)->SetFront(a) +#define IDirect3DRMViewport2_SetBack(p,a) (p)->SetBack(a) +#define IDirect3DRMViewport2_SetField(p,a) (p)->SetField(a) +#define IDirect3DRMViewport2_SetUniformScaling(p,a) (p)->SetUniformScaling(a) +#define IDirect3DRMViewport2_SetCamera(p,a) (p)->SetCamera(a) +#define IDirect3DRMViewport2_SetProjection(p,a) (p)->SetProjection(a) +#define IDirect3DRMViewport2_Transform(p,a,b) (p)->Transform(a,b) +#define IDirect3DRMViewport2_InverseTransform(p,a,b) (p)->InverseTransform(a,b) +#define IDirect3DRMViewport2_Configure(p,a,b,c,d) (p)->Configure(a,b,c,d) +#define IDirect3DRMViewport2_ForceUpdate(p,a,b,c,d) (p)->ForceUpdate(a,b,c,d) +#define IDirect3DRMViewport2_SetPlane(p,a,b,c,d) (p)->SetPlane(a,b,c,d) +#define IDirect3DRMViewport2_GetCamera(p,a) (p)->GetCamera(a) +#define IDirect3DRMViewport2_GetDevice(p,a) (p)->GetDevice(a) +#define IDirect3DRMViewport2_GetPlane(p,a,b,c,d) (p)->GetPlane(a,b,c,d) +#define IDirect3DRMViewport2_Pick(p,a,b,c) (p)->Pick(a,b,c) +#define IDirect3DRMViewport2_GetUniformScaling(p) (p)->GetUniformScaling() +#define IDirect3DRMViewport2_GetX(p) (p)->GetX() +#define IDirect3DRMViewport2_GetY(p) (p)->GetY() +#define IDirect3DRMViewport2_GetWidth(p) (p)->GetWidth() +#define IDirect3DRMViewport2_GetHeight(p) (p)->GetHeight() +#define IDirect3DRMViewport2_GetField(p) (p)->GetField() +#define IDirect3DRMViewport2_GetBack(p) (p)->GetBack() +#define IDirect3DRMViewport2_GetFront(p) (p)->GetFront() +#define IDirect3DRMViewport2_GetProjection(p) (p)->GetProjection() +#define IDirect3DRMViewport2_GetDirect3DViewport(p,a) (p)->GetDirect3DViewport(a) +#define IDirect3DRMViewport2_TransformVectors(p,a,b,c) (p)->TransformVectors(a,b,c) +#define IDirect3DRMViewport2_InverseTransformVectors(p,a,b,c) (p)->InverseTransformVectors(a,b,c) +#endif + +/***************************************************************************** + * IDirect3DRMFrame interface + */ +#define INTERFACE IDirect3DRMFrame +DECLARE_INTERFACE_(IDirect3DRMFrame,IDirect3DRMVisual) +{ + /*** IUnknown methods ***/ + STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE; + STDMETHOD_(ULONG,AddRef)(THIS) PURE; + STDMETHOD_(ULONG,Release)(THIS) PURE; + /*** IDirect3DRMObject methods ***/ + STDMETHOD(Clone)(THIS_ IUnknown *outer, REFIID iid, void **out) PURE; + STDMETHOD(AddDestroyCallback)(THIS_ D3DRMOBJECTCALLBACK cb, void *ctx) PURE; + STDMETHOD(DeleteDestroyCallback)(THIS_ D3DRMOBJECTCALLBACK cb, void *ctx) PURE; + STDMETHOD(SetAppData)(THIS_ DWORD data) PURE; + STDMETHOD_(DWORD, GetAppData)(THIS) PURE; + STDMETHOD(SetName)(THIS_ const char *name) PURE; + STDMETHOD(GetName)(THIS_ DWORD *size, char *name) PURE; + STDMETHOD(GetClassName)(THIS_ DWORD *size, char *name) PURE; + /*** IDirect3DRMFrame methods ***/ + STDMETHOD(AddChild)(THIS_ IDirect3DRMFrame *child) PURE; + STDMETHOD(AddLight)(THIS_ struct IDirect3DRMLight *light) PURE; + STDMETHOD(AddMoveCallback)(THIS_ D3DRMFRAMEMOVECALLBACK cb, void *ctx) PURE; + STDMETHOD(AddTransform)(THIS_ D3DRMCOMBINETYPE, D3DRMMATRIX4D) PURE; + STDMETHOD(AddTranslation)(THIS_ D3DRMCOMBINETYPE, D3DVALUE x, D3DVALUE y, D3DVALUE z) PURE; + STDMETHOD(AddScale)(THIS_ D3DRMCOMBINETYPE, D3DVALUE sx, D3DVALUE sy, D3DVALUE sz) PURE; + STDMETHOD(AddRotation)(THIS_ D3DRMCOMBINETYPE, D3DVALUE x, D3DVALUE y, D3DVALUE z, D3DVALUE theta) PURE; + STDMETHOD(AddVisual)(THIS_ IDirect3DRMVisual *visual) PURE; + STDMETHOD(GetChildren)(THIS_ struct IDirect3DRMFrameArray **children) PURE; + STDMETHOD_(D3DCOLOR, GetColor)(THIS) PURE; + STDMETHOD(GetLights)(THIS_ struct IDirect3DRMLightArray **lights) PURE; + STDMETHOD_(D3DRMMATERIALMODE, GetMaterialMode)(THIS) PURE; + STDMETHOD(GetParent)(THIS_ IDirect3DRMFrame **parent) PURE; + STDMETHOD(GetPosition)(THIS_ IDirect3DRMFrame *reference, D3DVECTOR *return_position) PURE; + STDMETHOD(GetRotation)(THIS_ IDirect3DRMFrame *reference, D3DVECTOR *axis, D3DVALUE *return_theta) PURE; + STDMETHOD(GetScene)(THIS_ IDirect3DRMFrame **scene) PURE; + STDMETHOD_(D3DRMSORTMODE, GetSortMode)(THIS) PURE; + STDMETHOD(GetTexture)(THIS_ struct IDirect3DRMTexture **texture) PURE; + STDMETHOD(GetTransform)(THIS_ D3DRMMATRIX4D return_matrix) PURE; + STDMETHOD(GetVelocity)(THIS_ IDirect3DRMFrame *reference, D3DVECTOR *return_velocity, WINBOOL with_rotation) PURE; + STDMETHOD(GetOrientation)(THIS_ IDirect3DRMFrame *reference, D3DVECTOR *dir, D3DVECTOR *up) PURE; + STDMETHOD(GetVisuals)(THIS_ struct IDirect3DRMVisualArray **visuals) PURE; + STDMETHOD(GetTextureTopology)(THIS_ WINBOOL *wrap_u, WINBOOL *wrap_v) PURE; + STDMETHOD(InverseTransform)(THIS_ D3DVECTOR *d, D3DVECTOR *s) PURE; + STDMETHOD(Load)(THIS_ void *filename, void *name, D3DRMLOADOPTIONS flags, + D3DRMLOADTEXTURECALLBACK cb, void *ctx)PURE; + STDMETHOD(LookAt)(THIS_ IDirect3DRMFrame *target, IDirect3DRMFrame *reference, + D3DRMFRAMECONSTRAINT constraint) PURE; + STDMETHOD(Move)(THIS_ D3DVALUE delta) PURE; + STDMETHOD(DeleteChild)(THIS_ IDirect3DRMFrame *child) PURE; + STDMETHOD(DeleteLight)(THIS_ struct IDirect3DRMLight *light) PURE; + STDMETHOD(DeleteMoveCallback)(THIS_ D3DRMFRAMEMOVECALLBACK cb, void *ctx) PURE; + STDMETHOD(DeleteVisual)(THIS_ IDirect3DRMVisual *visual) PURE; + STDMETHOD_(D3DCOLOR, GetSceneBackground)(THIS) PURE; + STDMETHOD(GetSceneBackgroundDepth)(THIS_ IDirectDrawSurface **surface) PURE; + STDMETHOD_(D3DCOLOR, GetSceneFogColor)(THIS) PURE; + STDMETHOD_(WINBOOL, GetSceneFogEnable)(THIS) PURE; + STDMETHOD_(D3DRMFOGMODE, GetSceneFogMode)(THIS) PURE; + STDMETHOD(GetSceneFogParams)(THIS_ D3DVALUE *return_start, D3DVALUE *return_end, D3DVALUE *return_density) PURE; + STDMETHOD(SetSceneBackground)(THIS_ D3DCOLOR) PURE; + STDMETHOD(SetSceneBackgroundRGB)(THIS_ D3DVALUE red, D3DVALUE green, D3DVALUE blue) PURE; + STDMETHOD(SetSceneBackgroundDepth)(THIS_ IDirectDrawSurface *surface) PURE; + STDMETHOD(SetSceneBackgroundImage)(THIS_ struct IDirect3DRMTexture *texture) PURE; + STDMETHOD(SetSceneFogEnable)(THIS_ WINBOOL) PURE; + STDMETHOD(SetSceneFogColor)(THIS_ D3DCOLOR) PURE; + STDMETHOD(SetSceneFogMode)(THIS_ D3DRMFOGMODE) PURE; + STDMETHOD(SetSceneFogParams)(THIS_ D3DVALUE start, D3DVALUE end, D3DVALUE density) PURE; + STDMETHOD(SetColor)(THIS_ D3DCOLOR) PURE; + STDMETHOD(SetColorRGB)(THIS_ D3DVALUE red, D3DVALUE green, D3DVALUE blue) PURE; + STDMETHOD_(D3DRMZBUFFERMODE, GetZbufferMode)(THIS) PURE; + STDMETHOD(SetMaterialMode)(THIS_ D3DRMMATERIALMODE) PURE; + STDMETHOD(SetOrientation)(THIS_ IDirect3DRMFrame *reference, D3DVALUE dx, D3DVALUE dy, D3DVALUE dz, + D3DVALUE ux, D3DVALUE uy, D3DVALUE uz) PURE; + STDMETHOD(SetPosition)(THIS_ IDirect3DRMFrame *reference, D3DVALUE x, D3DVALUE y, D3DVALUE z) PURE; + STDMETHOD(SetRotation)(THIS_ IDirect3DRMFrame *reference, D3DVALUE x, D3DVALUE y, D3DVALUE z, D3DVALUE theta) PURE; + STDMETHOD(SetSortMode)(THIS_ D3DRMSORTMODE) PURE; + STDMETHOD(SetTexture)(THIS_ struct IDirect3DRMTexture *texture) PURE; + STDMETHOD(SetTextureTopology)(THIS_ WINBOOL wrap_u, WINBOOL wrap_v) PURE; + STDMETHOD(SetVelocity)(THIS_ IDirect3DRMFrame *reference, + D3DVALUE x, D3DVALUE y, D3DVALUE z, WINBOOL with_rotation) PURE; + STDMETHOD(SetZbufferMode)(THIS_ D3DRMZBUFFERMODE) PURE; + STDMETHOD(Transform)(THIS_ D3DVECTOR *d, D3DVECTOR *s) PURE; +}; +#undef INTERFACE + +#if !defined(__cplusplus) || defined(CINTERFACE) +/*** IUnknown methods ***/ +#define IDirect3DRMFrame_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) +#define IDirect3DRMFrame_AddRef(p) (p)->lpVtbl->AddRef(p) +#define IDirect3DRMFrame_Release(p) (p)->lpVtbl->Release(p) +/*** IDirect3DRMObject methods ***/ +#define IDirect3DRMFrame_Clone(p,a,b,c) (p)->lpVtbl->Clone(p,a,b,c) +#define IDirect3DRMFrame_AddDestroyCallback(p,a,b) (p)->lpVtbl->AddDestroyCallback(p,a,b) +#define IDirect3DRMFrame_DeleteDestroyCallback(p,a,b) (p)->lpVtbl->DeleteDestroyCallback(p,a,b) +#define IDirect3DRMFrame_SetAppData(p,a) (p)->lpVtbl->SetAppData(p,a) +#define IDirect3DRMFrame_GetAppData(p) (p)->lpVtbl->GetAppData(p) +#define IDirect3DRMFrame_SetName(p,a) (p)->lpVtbl->SetName(p,a) +#define IDirect3DRMFrame_GetName(p,a,b) (p)->lpVtbl->GetName(p,a,b) +#define IDirect3DRMFrame_GetClassName(p,a,b) (p)->lpVtbl->GetClassName(p,a,b) +/*** IDirect3DRMFrame methods ***/ +#define IDirect3DRMFrame_AddChild(p,a) (p)->lpVtbl->AddChild(p,a) +#define IDirect3DRMFrame_AddLight(p,a) (p)->lpVtbl->AddLight(p,a) +#define IDirect3DRMFrame_AddMoveCallback(p,a,b) (p)->lpVtbl->AddMoveCallback(p,a,b) +#define IDirect3DRMFrame_AddTransform(p,a,b) (p)->lpVtbl->AddTransform(p,a,b) +#define IDirect3DRMFrame_AddTranslation(p,a,b,c,d) (p)->lpVtbl->AddTranslation(p,a,b,c,d) +#define IDirect3DRMFrame_AddScale(p,a,b,c,d) (p)->lpVtbl->AddScale(p,a,b,c,d) +#define IDirect3DRMFrame_AddRotation(p,a,b,c,d,e) (p)->lpVtbl->AddRotation(p,a,b,c,d,e) +#define IDirect3DRMFrame_AddVisual(p,a) (p)->lpVtbl->AddVisual(p,a) +#define IDirect3DRMFrame_GetChildren(p,a) (p)->lpVtbl->GetChildren(p,a) +#define IDirect3DRMFrame_GetColor(p) (p)->lpVtbl->GetColor(p) +#define IDirect3DRMFrame_GetLights(p,a) (p)->lpVtbl->GetLights(p,a) +#define IDirect3DRMFrame_GetMaterialMode(p) (p)->lpVtbl->GetMaterialMode(p) +#define IDirect3DRMFrame_GetParent(p,a) (p)->lpVtbl->GetParent(p,a) +#define IDirect3DRMFrame_GetPosition(p,a,b) (p)->lpVtbl->GetPosition(p,a,b) +#define IDirect3DRMFrame_GetRotation(p,a,b,c) (p)->lpVtbl->GetRotation(p,a,b,c) +#define IDirect3DRMFrame_GetScene(p,a) (p)->lpVtbl->GetScene(p,a) +#define IDirect3DRMFrame_GetSortMode(p) (p)->lpVtbl->GetSortMode(p) +#define IDirect3DRMFrame_GetTexture(p,a) (p)->lpVtbl->GetTexture(p,a) +#define IDirect3DRMFrame_GetTransform(p,a) (p)->lpVtbl->GetTransform(p,a) +#define IDirect3DRMFrame_GetVelocity(p,a,b,c) (p)->lpVtbl->GetVelocity(p,a,b,c) +#define IDirect3DRMFrame_GetOrientation(p,a,b,c) (p)->lpVtbl->GetOrientation(p,a,b,c) +#define IDirect3DRMFrame_GetVisuals(p,a) (p)->lpVtbl->GetVisuals(p,a) +#define IDirect3DRMFrame_GetTextureTopology(p,a,b) (p)->lpVtbl->GetTextureTopology(p,a,b) +#define IDirect3DRMFrame_InverseTransform(p,a,b) (p)->lpVtbl->InverseTransform(p,a,b) +#define IDirect3DRMFrame_Load(p,a,b,c,d,e) (p)->lpVtbl->Load(p,a,b,c,d,e) +#define IDirect3DRMFrame_LookAt(p,a,b,c) (p)->lpVtbl->LookAt(p,a,b,c) +#define IDirect3DRMFrame_Move(p,a) (p)->lpVtbl->Move(p,a) +#define IDirect3DRMFrame_DeleteChild(p,a) (p)->lpVtbl->DeleteChild(p,a) +#define IDirect3DRMFrame_DeleteLight(p,a) (p)->lpVtbl->DeleteLight(p,a) +#define IDirect3DRMFrame_DeleteMoveCallback(p,a,b) (p)->lpVtbl->DeleteMoveCallback(p,a,b) +#define IDirect3DRMFrame_DeleteVisual(p,a) (p)->lpVtbl->DeleteVisual(p,a) +#define IDirect3DRMFrame_GetSceneBackground(p) (p)->lpVtbl->GetSceneBackground(p) +#define IDirect3DRMFrame_GetSceneBackgroundDepth(p,a) (p)->lpVtbl->GetSceneBackgroundDepth(p,a) +#define IDirect3DRMFrame_GetSceneFogColor(p) (p)->lpVtbl->GetSceneFogColor(p) +#define IDirect3DRMFrame_GetSceneFogEnable(p) (p)->lpVtbl->GetSceneFogEnable(p) +#define IDirect3DRMFrame_GetSceneFogMode(p) (p)->lpVtbl->GetSceneFogMode(p) +#define IDirect3DRMFrame_GetSceneFogParams(p,a,b,c) (p)->lpVtbl->GetSceneFogParams(p,a,b,c) +#define IDirect3DRMFrame_SetSceneBackground(p,a) (p)->lpVtbl->SetSceneBackground(p,a) +#define IDirect3DRMFrame_SetSceneBackgroundRGB(p,a,b,c) (p)->lpVtbl->SetSceneBackgroundRGB(p,a,b,c) +#define IDirect3DRMFrame_SetSceneBackgroundDepth(p,a) (p)->lpVtbl->SetSceneBackgroundDepth(p,a) +#define IDirect3DRMFrame_SetSceneBackgroundImage(p,a) (p)->lpVtbl->SetSceneBackgroundImage(p,a) +#define IDirect3DRMFrame_SetSceneFogEnable(p,a) (p)->lpVtbl->SetSceneFogEnable(p,a) +#define IDirect3DRMFrame_SetSceneFogColor(p,a) (p)->lpVtbl->SetSceneFogColor(p,a) +#define IDirect3DRMFrame_SetSceneFogMode(p,a) (p)->lpVtbl->SetSceneFogMode(p,a) +#define IDirect3DRMFrame_SetSceneFogParams(p,a,b,c) (p)->lpVtbl->SetSceneFogParams(p,a,b,c) +#define IDirect3DRMFrame_SetColor(p,a) (p)->lpVtbl->SetColor(p,a) +#define IDirect3DRMFrame_SetColorRGB(p,a,b,c) (p)->lpVtbl->SetColorRGB(p,a,b,c) +#define IDirect3DRMFrame_GetZbufferMode(p) (p)->lpVtbl->GetZbufferMode(p) +#define IDirect3DRMFrame_SetMaterialMode(p,a) (p)->lpVtbl->SetMaterialMode(p,a) +#define IDirect3DRMFrame_SetOrientation(p,a,b,c,d,e,f,g) (p)->lpVtbl->SetOrientation(p,a,b,c,d,e,f,g) +#define IDirect3DRMFrame_SetPosition(p,a,b,c,d) (p)->lpVtbl->SetPosition(p,a,b,c,d) +#define IDirect3DRMFrame_SetRotation(p,a,b,c,d,e) (p)->lpVtbl->SetRotation(p,a,b,c,d,e) +#define IDirect3DRMFrame_SetSortMode(p,a) (p)->lpVtbl->SetSortMode(p,a) +#define IDirect3DRMFrame_SetTexture(p,a) (p)->lpVtbl->SetTexture(p,a) +#define IDirect3DRMFrame_SetTextureTopology(p,a,b) (p)->lpVtbl->SetTextureTopology(p,a,b) +#define IDirect3DRMFrame_SetVelocity(p,a,b,c,d,e) (p)->lpVtbl->SetVelocity(p,a,b,c,d,e) +#define IDirect3DRMFrame_SetZbufferMode(p,a) (p)->lpVtbl->SetZbufferMode(p,a) +#define IDirect3DRMFrame_Transform(p,a,b) (p)->lpVtbl->Transform(p,a,b) +#else +/*** IUnknown methods ***/ +#define IDirect3DRMFrame_QueryInterface(p,a,b) (p)->QueryInterface(a,b) +#define IDirect3DRMFrame_AddRef(p) (p)->AddRef() +#define IDirect3DRMFrame_Release(p) (p)->Release() +/*** IDirect3DRMObject methods ***/ +#define IDirect3DRMFrame_Clone(p,a,b,c) (p)->Clone(a,b,c) +#define IDirect3DRMFrame_AddDestroyCallback(p,a,b) (p)->AddDestroyCallback(a,b) +#define IDirect3DRMFrame_DeleteDestroyCallback(p,a,b) (p)->DeleteDestroyCallback(a,b) +#define IDirect3DRMFrame_SetAppData(p,a) (p)->SetAppData(a) +#define IDirect3DRMFrame_GetAppData(p) (p)->GetAppData() +#define IDirect3DRMFrame_SetName(p,a) (p)->SetName(a) +#define IDirect3DRMFrame_GetName(p,a,b) (p)->GetName(a,b) +#define IDirect3DRMFrame_GetClassName(p,a,b) (p)->GetClassName(a,b) +/*** IDirect3DRMFrame methods ***/ +#define IDirect3DRMFrame_AddChild(p,a) (p)->AddChild(a) +#define IDirect3DRMFrame_AddLight(p,a) (p)->AddLight(a) +#define IDirect3DRMFrame_AddMoveCallback(p,a,b) (p)->AddMoveCallback(a,b) +#define IDirect3DRMFrame_AddTransform(p,a,b) (p)->AddTransform(a,b) +#define IDirect3DRMFrame_AddTranslation(p,a,b,c,d) (p)->AddTranslation(a,b,c,d) +#define IDirect3DRMFrame_AddScale(p,a,b,c,d) (p)->AddScale(a,b,c,d) +#define IDirect3DRMFrame_AddRotation(p,a,b,c,d,e) (p)->AddRotation(a,b,c,d,e) +#define IDirect3DRMFrame_AddVisual(p,a) (p)->AddVisual(a) +#define IDirect3DRMFrame_GetChildren(p,a) (p)->GetChildren(a) +#define IDirect3DRMFrame_GetColor(p) (p)->GetColor() +#define IDirect3DRMFrame_GetLights(p,a) (p)->GetLights(a) +#define IDirect3DRMFrame_GetMaterialMode(p) (p)->GetMaterialMode() +#define IDirect3DRMFrame_GetParent(p,a) (p)->GetParent(a) +#define IDirect3DRMFrame_GetPosition(p,a,b) (p)->GetPosition(a,b) +#define IDirect3DRMFrame_GetRotation(p,a,b,c) (p)->GetRotation(a,b,c) +#define IDirect3DRMFrame_GetScene(p,a) (p)->GetScene(a) +#define IDirect3DRMFrame_GetSortMode(p) (p)->GetSortMode() +#define IDirect3DRMFrame_GetTexture(p,a) (p)->GetTexture(a) +#define IDirect3DRMFrame_GetTransform(p,a) (p)->GetTransform(a) +#define IDirect3DRMFrame_GetVelocity(p,a,b,c) (p)->GetVelocity(a,b,c) +#define IDirect3DRMFrame_GetOrientation(p,a,b,c) (p)->GetOrientation(a,b,c) +#define IDirect3DRMFrame_GetVisuals(p,a) (p)->GetVisuals(a) +#define IDirect3DRMFrame_GetTextureTopology(p,a,b) (p)->GetTextureTopology(a,b) +#define IDirect3DRMFrame_InverseTransform(p,a,b) (p)->InverseTransform(a,b) +#define IDirect3DRMFrame_Load(p,a,b,c,d,e) (p)->Load(a,b,c,d,e) +#define IDirect3DRMFrame_LookAt(p,a,b,c) (p)->LookAt(a,b,c) +#define IDirect3DRMFrame_Move(p,a) (p)->Move(a) +#define IDirect3DRMFrame_DeleteChild(p,a) (p)->DeleteChild(a) +#define IDirect3DRMFrame_DeleteLight(p,a) (p)->DeleteLight(a) +#define IDirect3DRMFrame_DeleteMoveCallback(p,a,b) (p)->DeleteMoveCallback(a,b) +#define IDirect3DRMFrame_DeleteVisual(p,a) (p)->DeleteVisual(a) +#define IDirect3DRMFrame_GetSceneBackground(p) (p)->GetSceneBackground() +#define IDirect3DRMFrame_GetSceneBackgroundDepth(p,a) (p)->GetSceneBackgroundDepth(a) +#define IDirect3DRMFrame_GetSceneFogColor(p) (p)->GetSceneFogColor() +#define IDirect3DRMFrame_GetSceneFogEnable(p) (p)->GetSceneFogEnable() +#define IDirect3DRMFrame_GetSceneFogMode(p) (p)->GetSceneFogMode() +#define IDirect3DRMFrame_GetSceneFogParams(p,a,b,c) (p)->GetSceneFogParams(a,b,c) +#define IDirect3DRMFrame_SetSceneBackground(p,a) (p)->SetSceneBackground(a) +#define IDirect3DRMFrame_SetSceneBackgroundRGB(p,a,b,c) (p)->SetSceneBackgroundRGB(a,b,c) +#define IDirect3DRMFrame_SetSceneBackgroundDepth(p,a) (p)->SetSceneBackgroundDepth(a) +#define IDirect3DRMFrame_SetSceneBackgroundImage(p,a) (p)->SetSceneBackgroundImage(a) +#define IDirect3DRMFrame_SetSceneFogEnable(p,a) (p)->SetSceneFogEnable(a) +#define IDirect3DRMFrame_SetSceneFogColor(p,a) (p)->SetSceneFogColor(a) +#define IDirect3DRMFrame_SetSceneFogMode(p,a) (p)->SetSceneFogMode(a) +#define IDirect3DRMFrame_SetSceneFogParams(p,a,b,c) (p)->SetSceneFogParams(a,b,c) +#define IDirect3DRMFrame_SetColor(p,a) (p)->SetColor(a) +#define IDirect3DRMFrame_SetColorRGB(p,a,b,c) (p)->SetColorRGB(a,b,c) +#define IDirect3DRMFrame_GetZbufferMode(p) (p)->GetZbufferMode() +#define IDirect3DRMFrame_SetMaterialMode(p,a) (p)->SetMaterialMode(a) +#define IDirect3DRMFrame_SetOrientation(p,a,b,c,d,e,f,g) (p)->SetOrientation(a,b,c,d,e,f,g) +#define IDirect3DRMFrame_SetPosition(p,a,b,c,d) (p)->SetPosition(a,b,c,d) +#define IDirect3DRMFrame_SetRotation(p,a,b,c,d,e) (p)->SetRotation(a,b,c,d,e) +#define IDirect3DRMFrame_SetSortMode(p,a) (p)->SetSortMode(a) +#define IDirect3DRMFrame_SetTexture(p,a) (p)->SetTexture(a) +#define IDirect3DRMFrame_SetTextureTopology(p,a,b) (p)->SetTextureTopology(a,b) +#define IDirect3DRMFrame_SetVelocity(p,a,b,c,d,e) (p)->SetVelocity(a,b,c,d,e) +#define IDirect3DRMFrame_SetZbufferMode(p,a) (p)->SetZbufferMode(a) +#define IDirect3DRMFrame_Transform(p,a,b) (p)->Transform(a,b) +#endif + +/***************************************************************************** + * IDirect3DRMFrame2 interface + */ +#define INTERFACE IDirect3DRMFrame2 +DECLARE_INTERFACE_(IDirect3DRMFrame2,IDirect3DRMFrame) +{ + /*** IUnknown methods ***/ + STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE; + STDMETHOD_(ULONG,AddRef)(THIS) PURE; + STDMETHOD_(ULONG,Release)(THIS) PURE; + /*** IDirect3DRMObject methods ***/ + STDMETHOD(Clone)(THIS_ IUnknown *outer, REFIID iid, void **out) PURE; + STDMETHOD(AddDestroyCallback)(THIS_ D3DRMOBJECTCALLBACK cb, void *ctx) PURE; + STDMETHOD(DeleteDestroyCallback)(THIS_ D3DRMOBJECTCALLBACK cb, void *ctx) PURE; + STDMETHOD(SetAppData)(THIS_ DWORD data) PURE; + STDMETHOD_(DWORD, GetAppData)(THIS) PURE; + STDMETHOD(SetName)(THIS_ const char *name) PURE; + STDMETHOD(GetName)(THIS_ DWORD *size, char *name) PURE; + STDMETHOD(GetClassName)(THIS_ DWORD *size, char *name) PURE; + /*** IDirect3DRMFrame methods ***/ + STDMETHOD(AddChild)(THIS_ IDirect3DRMFrame *child) PURE; + STDMETHOD(AddLight)(THIS_ struct IDirect3DRMLight *light) PURE; + STDMETHOD(AddMoveCallback)(THIS_ D3DRMFRAMEMOVECALLBACK cb, void *ctx) PURE; + STDMETHOD(AddTransform)(THIS_ D3DRMCOMBINETYPE, D3DRMMATRIX4D) PURE; + STDMETHOD(AddTranslation)(THIS_ D3DRMCOMBINETYPE, D3DVALUE x, D3DVALUE y, D3DVALUE z) PURE; + STDMETHOD(AddScale)(THIS_ D3DRMCOMBINETYPE, D3DVALUE sx, D3DVALUE sy, D3DVALUE sz) PURE; + STDMETHOD(AddRotation)(THIS_ D3DRMCOMBINETYPE, D3DVALUE x, D3DVALUE y, D3DVALUE z, D3DVALUE theta) PURE; + STDMETHOD(AddVisual)(THIS_ IDirect3DRMVisual *visual) PURE; + STDMETHOD(GetChildren)(THIS_ struct IDirect3DRMFrameArray **children) PURE; + STDMETHOD_(D3DCOLOR, GetColor)(THIS) PURE; + STDMETHOD(GetLights)(THIS_ struct IDirect3DRMLightArray **lights) PURE; + STDMETHOD_(D3DRMMATERIALMODE, GetMaterialMode)(THIS) PURE; + STDMETHOD(GetParent)(THIS_ IDirect3DRMFrame **parent) PURE; + STDMETHOD(GetPosition)(THIS_ IDirect3DRMFrame *reference, D3DVECTOR *return_position) PURE; + STDMETHOD(GetRotation)(THIS_ IDirect3DRMFrame *reference, D3DVECTOR *axis, D3DVALUE *return_theta) PURE; + STDMETHOD(GetScene)(THIS_ IDirect3DRMFrame **scene) PURE; + STDMETHOD_(D3DRMSORTMODE, GetSortMode)(THIS) PURE; + STDMETHOD(GetTexture)(THIS_ struct IDirect3DRMTexture **texture) PURE; + STDMETHOD(GetTransform)(THIS_ D3DRMMATRIX4D return_matrix) PURE; + STDMETHOD(GetVelocity)(THIS_ IDirect3DRMFrame *reference, D3DVECTOR *return_velocity, WINBOOL with_rotation) PURE; + STDMETHOD(GetOrientation)(THIS_ IDirect3DRMFrame *reference, D3DVECTOR *dir, D3DVECTOR *up) PURE; + STDMETHOD(GetVisuals)(THIS_ struct IDirect3DRMVisualArray **visuals) PURE; + STDMETHOD(GetTextureTopology)(THIS_ WINBOOL *wrap_u, WINBOOL *wrap_v) PURE; + STDMETHOD(InverseTransform)(THIS_ D3DVECTOR *d, D3DVECTOR *s) PURE; + STDMETHOD(Load)(THIS_ void *filename, void *name, D3DRMLOADOPTIONS flags, + D3DRMLOADTEXTURECALLBACK cb, void *ctx)PURE; + STDMETHOD(LookAt)(THIS_ IDirect3DRMFrame *target, IDirect3DRMFrame *reference, + D3DRMFRAMECONSTRAINT constraint) PURE; + STDMETHOD(Move)(THIS_ D3DVALUE delta) PURE; + STDMETHOD(DeleteChild)(THIS_ IDirect3DRMFrame *child) PURE; + STDMETHOD(DeleteLight)(THIS_ struct IDirect3DRMLight *light) PURE; + STDMETHOD(DeleteMoveCallback)(THIS_ D3DRMFRAMEMOVECALLBACK cb, void *ctx) PURE; + STDMETHOD(DeleteVisual)(THIS_ IDirect3DRMVisual *visual) PURE; + STDMETHOD_(D3DCOLOR, GetSceneBackground)(THIS) PURE; + STDMETHOD(GetSceneBackgroundDepth)(THIS_ IDirectDrawSurface **surface) PURE; + STDMETHOD_(D3DCOLOR, GetSceneFogColor)(THIS) PURE; + STDMETHOD_(WINBOOL, GetSceneFogEnable)(THIS) PURE; + STDMETHOD_(D3DRMFOGMODE, GetSceneFogMode)(THIS) PURE; + STDMETHOD(GetSceneFogParams)(THIS_ D3DVALUE *return_start, D3DVALUE *return_end, D3DVALUE *return_density) PURE; + STDMETHOD(SetSceneBackground)(THIS_ D3DCOLOR) PURE; + STDMETHOD(SetSceneBackgroundRGB)(THIS_ D3DVALUE red, D3DVALUE green, D3DVALUE blue) PURE; + STDMETHOD(SetSceneBackgroundDepth)(THIS_ IDirectDrawSurface *surface) PURE; + STDMETHOD(SetSceneBackgroundImage)(THIS_ struct IDirect3DRMTexture *texture) PURE; + STDMETHOD(SetSceneFogEnable)(THIS_ WINBOOL) PURE; + STDMETHOD(SetSceneFogColor)(THIS_ D3DCOLOR) PURE; + STDMETHOD(SetSceneFogMode)(THIS_ D3DRMFOGMODE) PURE; + STDMETHOD(SetSceneFogParams)(THIS_ D3DVALUE start, D3DVALUE end, D3DVALUE density) PURE; + STDMETHOD(SetColor)(THIS_ D3DCOLOR) PURE; + STDMETHOD(SetColorRGB)(THIS_ D3DVALUE red, D3DVALUE green, D3DVALUE blue) PURE; + STDMETHOD_(D3DRMZBUFFERMODE, GetZbufferMode)(THIS) PURE; + STDMETHOD(SetMaterialMode)(THIS_ D3DRMMATERIALMODE) PURE; + STDMETHOD(SetOrientation)(THIS_ IDirect3DRMFrame *reference, D3DVALUE dx, D3DVALUE dy, D3DVALUE dz, + D3DVALUE ux, D3DVALUE uy, D3DVALUE uz) PURE; + STDMETHOD(SetPosition)(THIS_ IDirect3DRMFrame *reference, D3DVALUE x, D3DVALUE y, D3DVALUE z) PURE; + STDMETHOD(SetRotation)(THIS_ IDirect3DRMFrame *reference, D3DVALUE x, D3DVALUE y, D3DVALUE z, D3DVALUE theta) PURE; + STDMETHOD(SetSortMode)(THIS_ D3DRMSORTMODE) PURE; + STDMETHOD(SetTexture)(THIS_ struct IDirect3DRMTexture *texture) PURE; + STDMETHOD(SetTextureTopology)(THIS_ WINBOOL wrap_u, WINBOOL wrap_v) PURE; + STDMETHOD(SetVelocity)(THIS_ IDirect3DRMFrame *reference, + D3DVALUE x, D3DVALUE y, D3DVALUE z, WINBOOL with_rotation) PURE; + STDMETHOD(SetZbufferMode)(THIS_ D3DRMZBUFFERMODE) PURE; + STDMETHOD(Transform)(THIS_ D3DVECTOR *d, D3DVECTOR *s) PURE; + /*** IDirect3DRMFrame2 methods ***/ + STDMETHOD(AddMoveCallback2)(THIS_ D3DRMFRAMEMOVECALLBACK cb, void *ctx, DWORD flags) PURE; + STDMETHOD(GetBox)(THIS_ D3DRMBOX *box) PURE; + STDMETHOD_(WINBOOL, GetBoxEnable)(THIS) PURE; + STDMETHOD(GetAxes)(THIS_ D3DVECTOR *dir, D3DVECTOR *up); + STDMETHOD(GetMaterial)(THIS_ struct IDirect3DRMMaterial **material) PURE; + STDMETHOD_(WINBOOL, GetInheritAxes)(THIS); + STDMETHOD(GetHierarchyBox)(THIS_ D3DRMBOX *box) PURE; + STDMETHOD(SetBox)(THIS_ D3DRMBOX *box) PURE; + STDMETHOD(SetBoxEnable)(THIS_ WINBOOL) PURE; + STDMETHOD(SetAxes)(THIS_ D3DVALUE dx, D3DVALUE dy, D3DVALUE dz, D3DVALUE ux, D3DVALUE uy, D3DVALUE uz); + STDMETHOD(SetInheritAxes)(THIS_ WINBOOL inherit_from_parent); + STDMETHOD(SetMaterial)(THIS_ struct IDirect3DRMMaterial *material) PURE; + STDMETHOD(SetQuaternion)(THIS_ IDirect3DRMFrame *reference, D3DRMQUATERNION *q) PURE; + STDMETHOD(RayPick)(THIS_ IDirect3DRMFrame *reference, D3DRMRAY *ray, DWORD flags, + struct IDirect3DRMPicked2Array **return_visuals) PURE; + STDMETHOD(Save)(THIS_ const char *filename, D3DRMXOFFORMAT format, D3DRMSAVEOPTIONS flags); +}; +#undef INTERFACE + +#if !defined(__cplusplus) || defined(CINTERFACE) +/*** IUnknown methods ***/ +#define IDirect3DRMFrame2_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) +#define IDirect3DRMFrame2_AddRef(p) (p)->lpVtbl->AddRef(p) +#define IDirect3DRMFrame2_Release(p) (p)->lpVtbl->Release(p) +/*** IDirect3DRMObject methods ***/ +#define IDirect3DRMFrame2_Clone(p,a,b,c) (p)->lpVtbl->Clone(p,a,b,c) +#define IDirect3DRMFrame2_AddDestroyCallback(p,a,b) (p)->lpVtbl->AddDestroyCallback(p,a,b) +#define IDirect3DRMFrame2_DeleteDestroyCallback(p,a,b) (p)->lpVtbl->DeleteDestroyCallback(p,a,b) +#define IDirect3DRMFrame2_SetAppData(p,a) (p)->lpVtbl->SetAppData(p,a) +#define IDirect3DRMFrame2_GetAppData(p) (p)->lpVtbl->GetAppData(p) +#define IDirect3DRMFrame2_SetName(p,a) (p)->lpVtbl->SetName(p,a) +#define IDirect3DRMFrame2_GetName(p,a,b) (p)->lpVtbl->GetName(p,a,b) +#define IDirect3DRMFrame2_GetClassName(p,a,b) (p)->lpVtbl->GetClassName(p,a,b) +/*** IDirect3DRMFrame methods ***/ +#define IDirect3DRMFrame2_AddChild(p,a) (p)->lpVtbl->AddChild(p,a) +#define IDirect3DRMFrame2_AddLight(p,a) (p)->lpVtbl->AddLight(p,a) +#define IDirect3DRMFrame2_AddMoveCallback(p,a,b) (p)->lpVtbl->AddMoveCallback(p,a,b) +#define IDirect3DRMFrame2_AddTransform(p,a,b) (p)->lpVtbl->AddTransform(p,a,b) +#define IDirect3DRMFrame2_AddTranslation(p,a,b,c,d) (p)->lpVtbl->AddTranslation(p,a,b,c,d) +#define IDirect3DRMFrame2_AddScale(p,a,b,c,d) (p)->lpVtbl->AddScale(p,a,b,c,d) +#define IDirect3DRMFrame2_AddRotation(p,a,b,c,d,e) (p)->lpVtbl->AddRotation(p,a,b,c,d,e) +#define IDirect3DRMFrame2_AddVisual(p,a) (p)->lpVtbl->AddVisual(p,a) +#define IDirect3DRMFrame2_GetChildren(p,a) (p)->lpVtbl->GetChildren(p,a) +#define IDirect3DRMFrame2_GetColor(p) (p)->lpVtbl->GetColor(p) +#define IDirect3DRMFrame2_GetLights(p,a) (p)->lpVtbl->GetLights(p,a) +#define IDirect3DRMFrame2_GetMaterialMode(p) (p)->lpVtbl->GetMaterialMode(p) +#define IDirect3DRMFrame2_GetParent(p,a) (p)->lpVtbl->GetParent(p,a) +#define IDirect3DRMFrame2_GetPosition(p,a,b) (p)->lpVtbl->GetPosition(p,a,b) +#define IDirect3DRMFrame2_GetRotation(p,a,b,c) (p)->lpVtbl->GetRotation(p,a,b,c) +#define IDirect3DRMFrame2_GetScene(p,a) (p)->lpVtbl->GetScene(p,a) +#define IDirect3DRMFrame2_GetSortMode(p) (p)->lpVtbl->GetSortMode(p) +#define IDirect3DRMFrame2_GetTexture(p,a) (p)->lpVtbl->GetTexture(p,a) +#define IDirect3DRMFrame2_GetTransform(p,a) (p)->lpVtbl->GetTransform(p,a) +#define IDirect3DRMFrame2_GetVelocity(p,a,b,c) (p)->lpVtbl->GetVelocity(p,a,b,c) +#define IDirect3DRMFrame2_GetOrientation(p,a,b,c) (p)->lpVtbl->GetOrientation(p,a,b,c) +#define IDirect3DRMFrame2_GetVisuals(p,a) (p)->lpVtbl->GetVisuals(p,a) +#define IDirect3DRMFrame2_GetTextureTopology(p,a,b) (p)->lpVtbl->GetTextureTopology(p,a,b) +#define IDirect3DRMFrame2_InverseTransform(p,a,b) (p)->lpVtbl->InverseTransform(p,a,b) +#define IDirect3DRMFrame2_Load(p,a,b,c,d,e) (p)->lpVtbl->Load(p,a,b,c,d,e) +#define IDirect3DRMFrame2_LookAt(p,a,b,c) (p)->lpVtbl->LookAt(p,a,b,c) +#define IDirect3DRMFrame2_Move(p,a) (p)->lpVtbl->Move(p,a) +#define IDirect3DRMFrame2_DeleteChild(p,a) (p)->lpVtbl->DeleteChild(p,a) +#define IDirect3DRMFrame2_DeleteLight(p,a) (p)->lpVtbl->DeleteLight(p,a) +#define IDirect3DRMFrame2_DeleteMoveCallback(p,a,b) (p)->lpVtbl->DeleteMoveCallback(p,a,b) +#define IDirect3DRMFrame2_DeleteVisual(p,a) (p)->lpVtbl->DeleteVisual(p,a) +#define IDirect3DRMFrame2_GetSceneBackground(p) (p)->lpVtbl->GetSceneBackground(p) +#define IDirect3DRMFrame2_GetSceneBackgroundDepth(p,a) (p)->lpVtbl->GetSceneBackgroundDepth(p,a) +#define IDirect3DRMFrame2_GetSceneFogColor(p) (p)->lpVtbl->GetSceneFogColor(p) +#define IDirect3DRMFrame2_GetSceneFogEnable(p) (p)->lpVtbl->GetSceneFogEnable(p) +#define IDirect3DRMFrame2_GetSceneFogMode(p) (p)->lpVtbl->GetSceneFogMode(p) +#define IDirect3DRMFrame2_GetSceneFogParams(p,a,b,c) (p)->lpVtbl->GetSceneFogParams(p,a,b,c) +#define IDirect3DRMFrame2_SetSceneBackground(p,a) (p)->lpVtbl->SetSceneBackground(p,a) +#define IDirect3DRMFrame2_SetSceneBackgroundRGB(p,a,b,c) (p)->lpVtbl->SetSceneBackgroundRGB(p,a,b,c) +#define IDirect3DRMFrame2_SetSceneBackgroundDepth(p,a) (p)->lpVtbl->SetSceneBackgroundDepth(p,a) +#define IDirect3DRMFrame2_SetSceneBackgroundImage(p,a) (p)->lpVtbl->SetSceneBackgroundImage(p,a) +#define IDirect3DRMFrame2_SetSceneFogEnable(p,a) (p)->lpVtbl->SetSceneFogEnable(p,a) +#define IDirect3DRMFrame2_SetSceneFogColor(p,a) (p)->lpVtbl->SetSceneFogColor(p,a) +#define IDirect3DRMFrame2_SetSceneFogMode(p,a) (p)->lpVtbl->SetSceneFogMode(p,a) +#define IDirect3DRMFrame2_SetSceneFogParams(p,a,b,c) (p)->lpVtbl->SetSceneFogParams(p,a,b,c) +#define IDirect3DRMFrame2_SetColor(p,a) (p)->lpVtbl->SetColor(p,a) +#define IDirect3DRMFrame2_SetColorRGB(p,a,b,c) (p)->lpVtbl->SetColorRGB(p,a,b,c) +#define IDirect3DRMFrame2_GetZbufferMode(p) (p)->lpVtbl->GetZbufferMode(p) +#define IDirect3DRMFrame2_SetMaterialMode(p,a) (p)->lpVtbl->SetMaterialMode(p,a) +#define IDirect3DRMFrame2_SetOrientation(p,a,b,c,d,e,f,g) (p)->lpVtbl->SetOrientation(p,a,b,c,d,e,f,g) +#define IDirect3DRMFrame2_SetPosition(p,a,b,c,d) (p)->lpVtbl->SetPosition(p,a,b,c,d) +#define IDirect3DRMFrame2_SetRotation(p,a,b,c,d,e) (p)->lpVtbl->SetRotation(p,a,b,c,d,e) +#define IDirect3DRMFrame2_SetSortMode(p,a) (p)->lpVtbl->SetSortMode(p,a) +#define IDirect3DRMFrame2_SetTexture(p,a) (p)->lpVtbl->SetTexture(p,a) +#define IDirect3DRMFrame2_SetTextureTopology(p,a,b) (p)->lpVtbl->SetTextureTopology(p,a,b) +#define IDirect3DRMFrame2_SetVelocity(p,a,b,c,d,e) (p)->lpVtbl->SetVelocity(p,a,b,c,d,e) +#define IDirect3DRMFrame2_SetZbufferMode(p,a) (p)->lpVtbl->SetZbufferMode(p,a) +#define IDirect3DRMFrame2_Transform(p,a,b) (p)->lpVtbl->Transform(p,a,b) +/*** IDirect3DRMFrame2 methods ***/ +#define IDirect3DRMFrame2_AddMoveCallback2(p,a,b,c) (p)->lpVtbl->AddMoveCallback2(p,a,b,c) +#define IDirect3DRMFrame2_GetBox(p,a) (p)->lpVtbl->GetBox(p,a) +#define IDirect3DRMFrame2_GetBoxEnable(p) (p)->lpVtbl->GetBoxEnable(p) +#define IDirect3DRMFrame2_GetAxes(p,a,b) (p)->lpVtbl->GetAxes(p,a,b) +#define IDirect3DRMFrame2_GetMaterial(p,a) (p)->lpVtbl->GetMaterial(p,a) +#define IDirect3DRMFrame2_GetInheritAxes(p,a,b) (p)->lpVtbl->GetInheritAxes(p,a,b) +#define IDirect3DRMFrame2_GetHierarchyBox(p,a) (p)->lpVtbl->GetHierarchyBox(p,a) +#define IDirect3DRMFrame2_SetBox(p,a) (p)->lpVtbl->SetBox(p,a) +#define IDirect3DRMFrame2_SetBoxEnable(p,a) (p)->lpVtbl->SetBoxEnable(p,a) +#define IDirect3DRMFrame2_SetAxes(p,a,b,c,d,e,f) (p)->lpVtbl->SetAxes(p,a,b,c,d,e,f) +#define IDirect3DRMFrame2_SetInheritAxes(p,a) (p)->lpVtbl->SetInheritAxes(p,a) +#define IDirect3DRMFrame2_SetMaterial(p,a) (p)->lpVtbl->SetMaterial(p,a) +#define IDirect3DRMFrame2_SetQuaternion(p,a,b) (p)->lpVtbl->SetQuaternion(p,a,b) +#define IDirect3DRMFrame2_RayPick(p,a,b,c,d) (p)->lpVtbl->RayPick(p,a,b,c,d) +#define IDirect3DRMFrame2_Save(p,a,b,c) (p)->lpVtbl->Save(p,a,b,c) +#else +/*** IUnknown methods ***/ +#define IDirect3DRMFrame2_QueryInterface(p,a,b) (p)->QueryInterface(a,b) +#define IDirect3DRMFrame2_AddRef(p) (p)->AddRef() +#define IDirect3DRMFrame2_Release(p) (p)->Release() +/*** IDirect3DRMObject methods ***/ +#define IDirect3DRMFrame2_Clone(p,a,b,c) (p)->Clone(a,b,c) +#define IDirect3DRMFrame2_AddDestroyCallback(p,a,b) (p)->AddDestroyCallback(a,b) +#define IDirect3DRMFrame2_DeleteDestroyCallback(p,a,b) (p)->DeleteDestroyCallback(a,b) +#define IDirect3DRMFrame2_SetAppData(p,a) (p)->SetAppData(a) +#define IDirect3DRMFrame2_GetAppData(p) (p)->GetAppData() +#define IDirect3DRMFrame2_SetName(p,a) (p)->SetName(a) +#define IDirect3DRMFrame2_GetName(p,a,b) (p)->GetName(a,b) +#define IDirect3DRMFrame2_GetClassName(p,a,b) (p)->GetClassName(a,b) +/*** IDirect3DRMFrame methods ***/ +#define IDirect3DRMFrame2_AddChild(p,a) (p)->AddChild(a) +#define IDirect3DRMFrame2_AddLight(p,a) (p)->AddLight(a) +#define IDirect3DRMFrame2_AddMoveCallback(p,a,b) (p)->AddMoveCallback(a,b) +#define IDirect3DRMFrame2_AddTransform(p,a,b) (p)->AddTransform(a,b) +#define IDirect3DRMFrame2_AddTranslation(p,a,b,c,d) (p)->AddTranslation(a,b,c,d) +#define IDirect3DRMFrame2_AddScale(p,a,b,c,d) (p)->AddScale(a,b,c,d) +#define IDirect3DRMFrame2_AddRotation(p,a,b,c,d,e) (p)->AddRotation(a,b,c,d,e) +#define IDirect3DRMFrame2_AddVisual(p,a) (p)->AddVisual(a) +#define IDirect3DRMFrame2_GetChildren(p,a) (p)->GetChildren(a) +#define IDirect3DRMFrame2_GetColor(p) (p)->GetColor() +#define IDirect3DRMFrame2_GetLights(p,a) (p)->GetLights(a) +#define IDirect3DRMFrame2_GetMaterialMode(p) (p)->GetMaterialMode() +#define IDirect3DRMFrame2_GetParent(p,a) (p)->GetParent(a) +#define IDirect3DRMFrame2_GetPosition(p,a,b) (p)->GetPosition(a,b) +#define IDirect3DRMFrame2_GetRotation(p,a,b,c) (p)->GetRotation(a,b,c) +#define IDirect3DRMFrame2_GetScene(p,a) (p)->GetScene(a) +#define IDirect3DRMFrame2_GetSortMode(p) (p)->GetSortMode() +#define IDirect3DRMFrame2_GetTexture(p,a) (p)->GetTexture(a) +#define IDirect3DRMFrame2_GetTransform(p,a) (p)->GetTransform(a) +#define IDirect3DRMFrame2_GetVelocity(p,a,b,c) (p)->GetVelocity(a,b,c) +#define IDirect3DRMFrame2_GetOrientation(p,a,b,c) (p)->GetOrientation(a,b,c) +#define IDirect3DRMFrame2_GetVisuals(p,a) (p)->GetVisuals(a) +#define IDirect3DRMFrame2_GetTextureTopology(p,a,b) (p)->GetTextureTopology(a,b) +#define IDirect3DRMFrame2_InverseTransform(p,a,b) (p)->InverseTransform(a,b) +#define IDirect3DRMFrame2_Load(p,a,b,c,d,e) (p)->Load(a,b,c,d,e) +#define IDirect3DRMFrame2_LookAt(p,a,b,c) (p)->LookAt(a,b,c) +#define IDirect3DRMFrame2_Move(p,a) (p)->Move(a) +#define IDirect3DRMFrame2_DeleteChild(p,a) (p)->DeleteChild(a) +#define IDirect3DRMFrame2_DeleteLight(p,a) (p)->DeleteLight(a) +#define IDirect3DRMFrame2_DeleteMoveCallback(p,a,b) (p)->DeleteMoveCallback(a,b) +#define IDirect3DRMFrame2_DeleteVisual(p,a) (p)->DeleteVisual(a) +#define IDirect3DRMFrame2_GetSceneBackground(p) (p)->GetSceneBackground() +#define IDirect3DRMFrame2_GetSceneBackgroundDepth(p,a) (p)->GetSceneBackgroundDepth(a) +#define IDirect3DRMFrame2_GetSceneFogColor(p) (p)->GetSceneFogColor() +#define IDirect3DRMFrame2_GetSceneFogEnable(p) (p)->GetSceneFogEnable() +#define IDirect3DRMFrame2_GetSceneFogMode(p) (p)->GetSceneFogMode() +#define IDirect3DRMFrame2_GetSceneFogParams(p,a,b,c) (p)->GetSceneFogParams(a,b,c) +#define IDirect3DRMFrame2_SetSceneBackground(p,a) (p)->SetSceneBackground(a) +#define IDirect3DRMFrame2_SetSceneBackgroundRGB(p,a,b,c) (p)->SetSceneBackgroundRGB(a,b,c) +#define IDirect3DRMFrame2_SetSceneBackgroundDepth(p,a) (p)->SetSceneBackgroundDepth(a) +#define IDirect3DRMFrame2_SetSceneBackgroundImage(p,a) (p)->SetSceneBackgroundImage(a) +#define IDirect3DRMFrame2_SetSceneFogEnable(p,a) (p)->SetSceneFogEnable(a) +#define IDirect3DRMFrame2_SetSceneFogColor(p,a) (p)->SetSceneFogColor(a) +#define IDirect3DRMFrame2_SetSceneFogMode(p,a) (p)->SetSceneFogMode(a) +#define IDirect3DRMFrame2_SetSceneFogParams(p,a,b,c) (p)->SetSceneFogParams(a,b,c) +#define IDirect3DRMFrame2_SetColor(p,a) (p)->SetColor(a) +#define IDirect3DRMFrame2_SetColorRGB(p,a,b,c) (p)->SetColorRGB(a,b,c) +#define IDirect3DRMFrame2_GetZbufferMode(p) (p)->GetZbufferMode() +#define IDirect3DRMFrame2_SetMaterialMode(p,a) (p)->SetMaterialMode(a) +#define IDirect3DRMFrame2_SetOrientation(p,a,b,c,d,e,f,g) (p)->SetOrientation(a,b,c,d,e,f,g) +#define IDirect3DRMFrame2_SetPosition(p,a,b,c,d) (p)->SetPosition(a,b,c,d) +#define IDirect3DRMFrame2_SetRotation(p,a,b,c,d,e) (p)->SetRotation(a,b,c,d,e) +#define IDirect3DRMFrame2_SetSortMode(p,a) (p)->SetSortMode(a) +#define IDirect3DRMFrame2_SetTexture(p,a) (p)->SetTexture(a) +#define IDirect3DRMFrame2_SetTextureTopology(p,a,b) (p)->SetTextureTopology(a,b) +#define IDirect3DRMFrame2_SetVelocity(p,a,b,c,d,e) (p)->SetVelocity(a,b,c,d,e) +#define IDirect3DRMFrame2_SetZbufferMode(p,a) (p)->SetZbufferMode(a) +#define IDirect3DRMFrame2_Transform(p,a,b) (p)->Transform(a,b) +/*** IDirect3DRMFrame2 methods ***/ +#define IDirect3DRMFrame2_AddMoveCallback2(p,a,b,c) (p)->AddMoveCallback2(a,b,c) +#define IDirect3DRMFrame2_GetBox(p,a) (p)->GetBox(a) +#define IDirect3DRMFrame2_GetBoxEnable(p) (p)->GetBoxEnable() +#define IDirect3DRMFrame2_GetAxes(p,a,b) (p)->GetAxes(a,b) +#define IDirect3DRMFrame2_GetMaterial(p,a) (p)->GetMaterial(a) +#define IDirect3DRMFrame2_GetInheritAxes(p,a,b) (p)->GetInheritAxes(a,b) +#define IDirect3DRMFrame2_GetHierarchyBox(p,a) (p)->GetHierarchyBox(a) +#define IDirect3DRMFrame2_SetBox(p,a) (p)->SetBox(a) +#define IDirect3DRMFrame2_SetBoxEnable(p,a) (p)->SetBoxEnable(a) +#define IDirect3DRMFrame2_SetAxes(p,a,b,c,d,e,f) (p)->SetAxes(a,b,c,d,e,f) +#define IDirect3DRMFrame2_SetInheritAxes(p,a) (p)->SetInheritAxes(a) +#define IDirect3DRMFrame2_SetMaterial(p,a) (p)->SetMaterial(a) +#define IDirect3DRMFrame2_SetQuaternion(p,a,b) (p)->SetQuaternion(a,b) +#define IDirect3DRMFrame2_RayPick(p,a,b,c,d) (p)->RayPick(a,b,c,d) +#define IDirect3DRMFrame2_Save(p,a,b,c) (p)->Save(a,b,c) +#endif + +/***************************************************************************** + * IDirect3DRMFrame3 interface + */ +#define INTERFACE IDirect3DRMFrame3 +DECLARE_INTERFACE_(IDirect3DRMFrame3,IDirect3DRMVisual) +{ + /*** IUnknown methods ***/ + STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE; + STDMETHOD_(ULONG,AddRef)(THIS) PURE; + STDMETHOD_(ULONG,Release)(THIS) PURE; + /*** IDirect3DRMObject methods ***/ + STDMETHOD(Clone)(THIS_ IUnknown *outer, REFIID iid, void **out) PURE; + STDMETHOD(AddDestroyCallback)(THIS_ D3DRMOBJECTCALLBACK cb, void *ctx) PURE; + STDMETHOD(DeleteDestroyCallback)(THIS_ D3DRMOBJECTCALLBACK cb, void *ctx) PURE; + STDMETHOD(SetAppData)(THIS_ DWORD data) PURE; + STDMETHOD_(DWORD, GetAppData)(THIS) PURE; + STDMETHOD(SetName)(THIS_ const char *name) PURE; + STDMETHOD(GetName)(THIS_ DWORD *size, char *name) PURE; + STDMETHOD(GetClassName)(THIS_ DWORD *size, char *name) PURE; + /*** IDirect3DRMFrame3 methods ***/ + STDMETHOD(AddChild)(THIS_ IDirect3DRMFrame3 *child) PURE; + STDMETHOD(AddLight)(THIS_ struct IDirect3DRMLight *light) PURE; + STDMETHOD(AddMoveCallback)(THIS_ D3DRMFRAME3MOVECALLBACK cb, void *ctx, DWORD flags) PURE; + STDMETHOD(AddTransform)(THIS_ D3DRMCOMBINETYPE, D3DRMMATRIX4D) PURE; + STDMETHOD(AddTranslation)(THIS_ D3DRMCOMBINETYPE, D3DVALUE x, D3DVALUE y, D3DVALUE z) PURE; + STDMETHOD(AddScale)(THIS_ D3DRMCOMBINETYPE, D3DVALUE sx, D3DVALUE sy, D3DVALUE sz) PURE; + STDMETHOD(AddRotation)(THIS_ D3DRMCOMBINETYPE, D3DVALUE x, D3DVALUE y, D3DVALUE z, D3DVALUE theta) PURE; + STDMETHOD(AddVisual)(THIS_ IUnknown *visual) PURE; + STDMETHOD(GetChildren)(THIS_ struct IDirect3DRMFrameArray **children) PURE; + STDMETHOD_(D3DCOLOR, GetColor)(THIS) PURE; + STDMETHOD(GetLights)(THIS_ struct IDirect3DRMLightArray **lights) PURE; + STDMETHOD_(D3DRMMATERIALMODE, GetMaterialMode)(THIS) PURE; + STDMETHOD(GetParent)(THIS_ IDirect3DRMFrame3 **parent) PURE; + STDMETHOD(GetPosition)(THIS_ IDirect3DRMFrame3 *reference, D3DVECTOR *return_position) PURE; + STDMETHOD(GetRotation)(THIS_ IDirect3DRMFrame3 *reference, D3DVECTOR *axis, D3DVALUE *return_theta) PURE; + STDMETHOD(GetScene)(THIS_ IDirect3DRMFrame3 **scene) PURE; + STDMETHOD_(D3DRMSORTMODE, GetSortMode)(THIS) PURE; + STDMETHOD(GetTexture)(THIS_ struct IDirect3DRMTexture3 **texture) PURE; + STDMETHOD(GetTransform)(THIS_ IDirect3DRMFrame3 *reference, D3DRMMATRIX4D matrix) PURE; + STDMETHOD(GetVelocity)(THIS_ IDirect3DRMFrame3 *reference, D3DVECTOR *return_velocity, WINBOOL with_rotation) PURE; + STDMETHOD(GetOrientation)(THIS_ IDirect3DRMFrame3 *reference, D3DVECTOR *dir, D3DVECTOR *up) PURE; + STDMETHOD(GetVisuals)(THIS_ DWORD *count, IUnknown **visuals) PURE; + STDMETHOD(InverseTransform)(THIS_ D3DVECTOR *d, D3DVECTOR *s) PURE; + STDMETHOD(Load)(THIS_ void *filename, void *name, D3DRMLOADOPTIONS flags, + D3DRMLOADTEXTURE3CALLBACK cb, void *ctx) PURE; + STDMETHOD(LookAt)(THIS_ IDirect3DRMFrame3 *target, IDirect3DRMFrame3 *reference, + D3DRMFRAMECONSTRAINT constraint) PURE; + STDMETHOD(Move)(THIS_ D3DVALUE delta) PURE; + STDMETHOD(DeleteChild)(THIS_ IDirect3DRMFrame3 *child) PURE; + STDMETHOD(DeleteLight)(THIS_ struct IDirect3DRMLight *light) PURE; + STDMETHOD(DeleteMoveCallback)(THIS_ D3DRMFRAME3MOVECALLBACK cb, void *ctx) PURE; + STDMETHOD(DeleteVisual)(THIS_ IUnknown *visual) PURE; + STDMETHOD_(D3DCOLOR, GetSceneBackground)(THIS) PURE; + STDMETHOD(GetSceneBackgroundDepth)(THIS_ IDirectDrawSurface **surface) PURE; + STDMETHOD_(D3DCOLOR, GetSceneFogColor)(THIS) PURE; + STDMETHOD_(WINBOOL, GetSceneFogEnable)(THIS) PURE; + STDMETHOD_(D3DRMFOGMODE, GetSceneFogMode)(THIS) PURE; + STDMETHOD(GetSceneFogParams)(THIS_ D3DVALUE *return_start, D3DVALUE *return_end, + D3DVALUE *return_density) PURE; + STDMETHOD(SetSceneBackground)(THIS_ D3DCOLOR) PURE; + STDMETHOD(SetSceneBackgroundRGB)(THIS_ D3DVALUE red, D3DVALUE green, D3DVALUE blue) PURE; + STDMETHOD(SetSceneBackgroundDepth)(THIS_ IDirectDrawSurface *surface) PURE; + STDMETHOD(SetSceneBackgroundImage)(THIS_ struct IDirect3DRMTexture3 *texture) PURE; + STDMETHOD(SetSceneFogEnable)(THIS_ WINBOOL) PURE; + STDMETHOD(SetSceneFogColor)(THIS_ D3DCOLOR) PURE; + STDMETHOD(SetSceneFogMode)(THIS_ D3DRMFOGMODE) PURE; + STDMETHOD(SetSceneFogParams)(THIS_ D3DVALUE start, D3DVALUE end, D3DVALUE density) PURE; + STDMETHOD(SetColor)(THIS_ D3DCOLOR) PURE; + STDMETHOD(SetColorRGB)(THIS_ D3DVALUE red, D3DVALUE green, D3DVALUE blue) PURE; + STDMETHOD_(D3DRMZBUFFERMODE, GetZbufferMode)(THIS) PURE; + STDMETHOD(SetMaterialMode)(THIS_ D3DRMMATERIALMODE) PURE; + STDMETHOD(SetOrientation)(THIS_ IDirect3DRMFrame3 *reference, D3DVALUE dx, D3DVALUE dy, D3DVALUE dz, + D3DVALUE ux, D3DVALUE uy, D3DVALUE uz) PURE; + STDMETHOD(SetPosition)(THIS_ IDirect3DRMFrame3 *reference, D3DVALUE x, D3DVALUE y, D3DVALUE z) PURE; + STDMETHOD(SetRotation)(THIS_ IDirect3DRMFrame3 *reference, + D3DVALUE x, D3DVALUE y, D3DVALUE z, D3DVALUE theta) PURE; + STDMETHOD(SetSortMode)(THIS_ D3DRMSORTMODE) PURE; + STDMETHOD(SetTexture)(THIS_ struct IDirect3DRMTexture3 *texture) PURE; + STDMETHOD(SetVelocity)(THIS_ IDirect3DRMFrame3 *reference, + D3DVALUE x, D3DVALUE y, D3DVALUE z, WINBOOL with_rotation) PURE; + STDMETHOD(SetZbufferMode)(THIS_ D3DRMZBUFFERMODE) PURE; + STDMETHOD(Transform)(THIS_ D3DVECTOR *d, D3DVECTOR *s) PURE; + STDMETHOD(GetBox)(THIS_ D3DRMBOX *box) PURE; + STDMETHOD_(WINBOOL, GetBoxEnable)(THIS) PURE; + STDMETHOD(GetAxes)(THIS_ D3DVECTOR *dir, D3DVECTOR *up); + STDMETHOD(GetMaterial)(THIS_ struct IDirect3DRMMaterial2 **material) PURE; + STDMETHOD_(WINBOOL, GetInheritAxes)(THIS); + STDMETHOD(GetHierarchyBox)(THIS_ D3DRMBOX *box) PURE; + STDMETHOD(SetBox)(THIS_ D3DRMBOX *box) PURE; + STDMETHOD(SetBoxEnable)(THIS_ WINBOOL) PURE; + STDMETHOD(SetAxes)(THIS_ D3DVALUE dx, D3DVALUE dy, D3DVALUE dz, D3DVALUE ux, D3DVALUE uy, D3DVALUE uz); + STDMETHOD(SetInheritAxes)(THIS_ WINBOOL inherit_from_parent); + STDMETHOD(SetMaterial)(THIS_ struct IDirect3DRMMaterial2 *material) PURE; + STDMETHOD(SetQuaternion)(THIS_ IDirect3DRMFrame3 *reference, D3DRMQUATERNION *q) PURE; + STDMETHOD(RayPick)(THIS_ IDirect3DRMFrame3 *reference, D3DRMRAY *ray, DWORD flags, + struct IDirect3DRMPicked2Array **return_visuals) PURE; + STDMETHOD(Save)(THIS_ const char *filename, D3DRMXOFFORMAT format, D3DRMSAVEOPTIONS flags); + STDMETHOD(TransformVectors)(THIS_ IDirect3DRMFrame3 *reference, DWORD vector_count, + D3DVECTOR *dst_vectors, D3DVECTOR *src_vectors) PURE; + STDMETHOD(InverseTransformVectors)(THIS_ IDirect3DRMFrame3 *reference, DWORD vector_count, + D3DVECTOR *dst_vectors, D3DVECTOR *src_vectors) PURE; + STDMETHOD(SetTraversalOptions)(THIS_ DWORD flags) PURE; + STDMETHOD(GetTraversalOptions)(THIS_ DWORD *flags) PURE; + STDMETHOD(SetSceneFogMethod)(THIS_ DWORD flags) PURE; + STDMETHOD(GetSceneFogMethod)(THIS_ DWORD *fog_mode) PURE; + STDMETHOD(SetMaterialOverride)(THIS_ D3DRMMATERIALOVERRIDE *override) PURE; + STDMETHOD(GetMaterialOverride)(THIS_ D3DRMMATERIALOVERRIDE *override) PURE; +}; +#undef INTERFACE + +#if !defined(__cplusplus) || defined(CINTERFACE) +/*** IUnknown methods ***/ +#define IDirect3DRMFrame3_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) +#define IDirect3DRMFrame3_AddRef(p) (p)->lpVtbl->AddRef(p) +#define IDirect3DRMFrame3_Release(p) (p)->lpVtbl->Release(p) +/*** IDirect3DRMObject methods ***/ +#define IDirect3DRMFrame3_Clone(p,a,b,c) (p)->lpVtbl->Clone(p,a,b,c) +#define IDirect3DRMFrame3_AddDestroyCallback(p,a,b) (p)->lpVtbl->AddDestroyCallback(p,a,b) +#define IDirect3DRMFrame3_DeleteDestroyCallback(p,a,b) (p)->lpVtbl->DeleteDestroyCallback(p,a,b) +#define IDirect3DRMFrame3_SetAppData(p,a) (p)->lpVtbl->SetAppData(p,a) +#define IDirect3DRMFrame3_GetAppData(p) (p)->lpVtbl->GetAppData(p) +#define IDirect3DRMFrame3_SetName(p,a) (p)->lpVtbl->SetName(p,a) +#define IDirect3DRMFrame3_GetName(p,a,b) (p)->lpVtbl->GetName(p,a,b) +#define IDirect3DRMFrame3_GetClassName(p,a,b) (p)->lpVtbl->GetClassName(p,a,b) +/*** IDirect3DRMFrame3 methods ***/ +#define IDirect3DRMFrame3_AddChild(p,a) (p)->lpVtbl->AddChild(p,a) +#define IDirect3DRMFrame3_AddLight(p,a) (p)->lpVtbl->AddLight(p,a) +#define IDirect3DRMFrame3_AddMoveCallback(p,a,b,c) (p)->lpVtbl->AddMoveCallback(p,a,b,c) +#define IDirect3DRMFrame3_AddTransform(p,a,b) (p)->lpVtbl->AddTransform(p,a,b) +#define IDirect3DRMFrame3_AddTranslation(p,a,b,c,d) (p)->lpVtbl->AddTranslation(p,a,b,c,d) +#define IDirect3DRMFrame3_AddScale(p,a,b,c,d) (p)->lpVtbl->AddScale(p,a,b,c,d) +#define IDirect3DRMFrame3_AddRotation(p,a,b,c,d,e) (p)->lpVtbl->AddRotation(p,a,b,c,d,e) +#define IDirect3DRMFrame3_AddVisual(p,a) (p)->lpVtbl->AddVisual(p,a) +#define IDirect3DRMFrame3_GetChildren(p,a) (p)->lpVtbl->GetChildren(p,a) +#define IDirect3DRMFrame3_GetColor(p) (p)->lpVtbl->GetColor(p) +#define IDirect3DRMFrame3_GetLights(p,a) (p)->lpVtbl->GetLights(p,a) +#define IDirect3DRMFrame3_GetMaterialMode(p) (p)->lpVtbl->GetMaterialMode(p) +#define IDirect3DRMFrame3_GetParent(p,a) (p)->lpVtbl->GetParent(p,a) +#define IDirect3DRMFrame3_GetPosition(p,a,b) (p)->lpVtbl->GetPosition(p,a,b) +#define IDirect3DRMFrame3_GetRotation(p,a,b,c) (p)->lpVtbl->GetRotation(p,a,b,c) +#define IDirect3DRMFrame3_GetScene(p,a) (p)->lpVtbl->GetScene(p,a) +#define IDirect3DRMFrame3_GetSortMode(p) (p)->lpVtbl->GetSortMode(p) +#define IDirect3DRMFrame3_GetTexture(p,a) (p)->lpVtbl->GetTexture(p,a) +#define IDirect3DRMFrame3_GetTransform(p,a,b) (p)->lpVtbl->GetTransform(p,a,b) +#define IDirect3DRMFrame3_GetVelocity(p,a,b,c) (p)->lpVtbl->GetVelocity(p,a,b,c) +#define IDirect3DRMFrame3_GetOrientation(p,a,b,c) (p)->lpVtbl->GetOrientation(p,a,b,c) +#define IDirect3DRMFrame3_GetVisuals(p,a,b) (p)->lpVtbl->GetVisuals(p,a,b) +#define IDirect3DRMFrame3_InverseTransform(p,a,b) (p)->lpVtbl->InverseTransform(p,a,b) +#define IDirect3DRMFrame3_Load(p,a,b,c,d,e) (p)->lpVtbl->Load(p,a,b,c,d,e) +#define IDirect3DRMFrame3_LookAt(p,a,b,c) (p)->lpVtbl->LookAt(p,a,b,c) +#define IDirect3DRMFrame3_Move(p,a) (p)->lpVtbl->Move(p,a) +#define IDirect3DRMFrame3_DeleteChild(p,a) (p)->lpVtbl->DeleteChild(p,a) +#define IDirect3DRMFrame3_DeleteLight(p,a) (p)->lpVtbl->DeleteLight(p,a) +#define IDirect3DRMFrame3_DeleteMoveCallback(p,a,b) (p)->lpVtbl->DeleteMoveCallback(p,a,b) +#define IDirect3DRMFrame3_DeleteVisual(p,a) (p)->lpVtbl->DeleteVisual(p,a) +#define IDirect3DRMFrame3_GetSceneBackground(p) (p)->lpVtbl->GetSceneBackground(p) +#define IDirect3DRMFrame3_GetSceneBackgroundDepth(p,a) (p)->lpVtbl->GetSceneBackgroundDepth(p,a) +#define IDirect3DRMFrame3_GetSceneFogColor(p) (p)->lpVtbl->GetSceneFogColor(p) +#define IDirect3DRMFrame3_GetSceneFogEnable(p) (p)->lpVtbl->GetSceneFogEnable(p) +#define IDirect3DRMFrame3_GetSceneFogMode(p) (p)->lpVtbl->GetSceneFogMode(p) +#define IDirect3DRMFrame3_GetSceneFogParams(p,a,b,c) (p)->lpVtbl->GetSceneFogParams(p,a,b,c) +#define IDirect3DRMFrame3_SetSceneBackground(p,a) (p)->lpVtbl->SetSceneBackground(p,a) +#define IDirect3DRMFrame3_SetSceneBackgroundRGB(p,a,b,c) (p)->lpVtbl->SetSceneBackgroundRGB(p,a,b,c) +#define IDirect3DRMFrame3_SetSceneBackgroundDepth(p,a) (p)->lpVtbl->SetSceneBackgroundDepth(p,a) +#define IDirect3DRMFrame3_SetSceneBackgroundImage(p,a) (p)->lpVtbl->SetSceneBackgroundImage(p,a) +#define IDirect3DRMFrame3_SetSceneFogEnable(p,a) (p)->lpVtbl->SetSceneFogEnable(p,a) +#define IDirect3DRMFrame3_SetSceneFogColor(p,a) (p)->lpVtbl->SetSceneFogColor(p,a) +#define IDirect3DRMFrame3_SetSceneFogMode(p,a) (p)->lpVtbl->SetSceneFogMode(p,a) +#define IDirect3DRMFrame3_SetSceneFogParams(p,a,b,c) (p)->lpVtbl->SetSceneFogParams(p,a,b,c) +#define IDirect3DRMFrame3_SetColor(p,a) (p)->lpVtbl->SetColor(p,a) +#define IDirect3DRMFrame3_SetColorRGB(p,a,b,c) (p)->lpVtbl->SetColorRGB(p,a,b,c) +#define IDirect3DRMFrame3_GetZbufferMode(p) (p)->lpVtbl->GetZbufferMode(p) +#define IDirect3DRMFrame3_SetMaterialMode(p,a) (p)->lpVtbl->SetMaterialMode(p,a) +#define IDirect3DRMFrame3_SetOrientation(p,a,b,c,d,e,f,g) (p)->lpVtbl->SetOrientation(p,a,b,c,d,e,f,g) +#define IDirect3DRMFrame3_SetPosition(p,a,b,c,d) (p)->lpVtbl->SetPosition(p,a,b,c,d) +#define IDirect3DRMFrame3_SetRotation(p,a,b,c,d,e) (p)->lpVtbl->SetRotation(p,a,b,c,d,e) +#define IDirect3DRMFrame3_SetSortMode(p,a) (p)->lpVtbl->SetSortMode(p,a) +#define IDirect3DRMFrame3_SetTexture(p,a) (p)->lpVtbl->SetTexture(p,a) +#define IDirect3DRMFrame3_SetVelocity(p,a,b,c,d,e) (p)->lpVtbl->SetVelocity(p,a,b,c,d,e) +#define IDirect3DRMFrame3_SetZbufferMode(p,a) (p)->lpVtbl->SetZbufferMode(p,a) +#define IDirect3DRMFrame3_Transform(p,a,b) (p)->lpVtbl->Transform(p,a,b) +#define IDirect3DRMFrame3_GetBox(p,a) (p)->lpVtbl->GetBox(p,a) +#define IDirect3DRMFrame3_GetBoxEnable(p) (p)->lpVtbl->GetBoxEnable(p) +#define IDirect3DRMFrame3_GetAxes(p,a,b) (p)->lpVtbl->GetAxes(p,a,b) +#define IDirect3DRMFrame3_GetMaterial(p,a) (p)->lpVtbl->GetMaterial(p,a) +#define IDirect3DRMFrame3_GetInheritAxes(p) (p)->lpVtbl->GetInheritAxes(p) +#define IDirect3DRMFrame3_GetHierarchyBox(p,a) (p)->lpVtbl->GetHierarchyBox(p,a) +#define IDirect3DRMFrame3_SetBox(p,a) (p)->lpVtbl->SetBox(p,a) +#define IDirect3DRMFrame3_SetBoxEnable(p,a) (p)->lpVtbl->SetBoxEnable(p,a) +#define IDirect3DRMFrame3_SetAxes(p,a,b,c,d,e,f) (p)->lpVtbl->SetAxes(p,a,b,c,d,e,f) +#define IDirect3DRMFrame3_SetInheritAxes(p,a) (p)->lpVtbl->SetInheritAxes(p,a) +#define IDirect3DRMFrame3_SetMaterial(p,a) (p)->lpVtbl->SetMaterial(p,a) +#define IDirect3DRMFrame3_SetQuaternion(p,a,b) (p)->lpVtbl->SetQuaternion(p,a,b) +#define IDirect3DRMFrame3_RayPick(p,a,b,c,d) (p)->lpVtbl->RayPick(p,a,b,c,d) +#define IDirect3DRMFrame3_Save(p,a,b,c) (p)->lpVtbl->Save(p,a,b,c) +#define IDirect3DRMFrame3_TransformVectors(p,a,b,c,d) (p)->lpVtbl->TransformVectors(p,a,b,c,d) +#define IDirect3DRMFrame3_InverseTransformVectors(p,a,b,c,d) (p)->lpVtbl->InverseTransformVectors(p,a,b,c,d) +#define IDirect3DRMFrame3_SetTraversalOptions(p,a) (p)->lpVtbl->SetTraversalOptions(p,a) +#define IDirect3DRMFrame3_GetTraversalOptions(p,a) (p)->lpVtbl->GetTraversalOptions(p,a) +#define IDirect3DRMFrame3_SetSceneFogMethod(p,a) (p)->lpVtbl->SetSceneFogMethod(p,a) +#define IDirect3DRMFrame3_GetSceneFogMethod(p,a) (p)->lpVtbl->GetSceneFogMethod(p,a) +#define IDirect3DRMFrame3_SetMaterialOverride(p,a) (p)->lpVtbl->SetMaterialOverride(p,a) +#define IDirect3DRMFrame3_GetMaterialOverride(p,a) (p)->lpVtbl->GetMaterialOverride(p,a) +#else +/*** IUnknown methods ***/ +#define IDirect3DRMFrame3_QueryInterface(p,a,b) (p)->QueryInterface(a,b) +#define IDirect3DRMFrame3_AddRef(p) (p)->AddRef() +#define IDirect3DRMFrame3_Release(p) (p)->Release() +/*** IDirect3DRMObject methods ***/ +#define IDirect3DRMFrame3_Clone(p,a,b,c) (p)->Clone(a,b,c) +#define IDirect3DRMFrame3_AddDestroyCallback(p,a,b) (p)->AddDestroyCallback(a,b) +#define IDirect3DRMFrame3_DeleteDestroyCallback(p,a,b) (p)->DeleteDestroyCallback(a,b) +#define IDirect3DRMFrame3_SetAppData(p,a) (p)->SetAppData(a) +#define IDirect3DRMFrame3_GetAppData(p) (p)->GetAppData() +#define IDirect3DRMFrame3_SetName(p,a) (p)->SetName(a) +#define IDirect3DRMFrame3_GetName(p,a,b) (p)->GetName(a,b) +#define IDirect3DRMFrame3_GetClassName(p,a,b) (p)->GetClassName(a,b) +/*** IDirect3DRMFrame3 methods ***/ +#define IDirect3DRMFrame3_AddChild(p,a) (p)->AddChild(a) +#define IDirect3DRMFrame3_AddLight(p,a) (p)->AddLight(a) +#define IDirect3DRMFrame3_AddMoveCallback(p,a,b,c) (p)->AddMoveCallback(a,b,c) +#define IDirect3DRMFrame3_AddTransform(p,a,b) (p)->AddTransform(a,b) +#define IDirect3DRMFrame3_AddTranslation(p,a,b,c,d) (p)->AddTranslation(a,b,c,d) +#define IDirect3DRMFrame3_AddScale(p,a,b,c,d) (p)->AddScale(a,b,c,d) +#define IDirect3DRMFrame3_AddRotation(p,a,b,c,d,e) (p)->AddRotation(a,b,c,d,e) +#define IDirect3DRMFrame3_AddVisual(p,a) (p)->AddVisual(a) +#define IDirect3DRMFrame3_GetChildren(p,a) (p)->GetChildren(a) +#define IDirect3DRMFrame3_GetColor(p) (p)->GetColor() +#define IDirect3DRMFrame3_GetLights(p,a) (p)->GetLights(a) +#define IDirect3DRMFrame3_GetMaterialMode(p) (p)->GetMaterialMode() +#define IDirect3DRMFrame3_GetParent(p,a) (p)->GetParent(a) +#define IDirect3DRMFrame3_GetPosition(p,a,b) (p)->GetPosition(a,b) +#define IDirect3DRMFrame3_GetRotation(p,a,b,c) (p)->GetRotation(a,b,c) +#define IDirect3DRMFrame3_GetScene(p,a) (p)->GetScene(a) +#define IDirect3DRMFrame3_GetSortMode(p) (p)->GetSortMode() +#define IDirect3DRMFrame3_GetTexture(p,a) (p)->GetTexture(a) +#define IDirect3DRMFrame3_GetTransform(p,a,b) (p)->GetTransform(a,b) +#define IDirect3DRMFrame3_GetVelocity(p,a,b,c) (p)->GetVelocity(a,b,c) +#define IDirect3DRMFrame3_GetOrientation(p,a,b,c) (p)->GetOrientation(a,b,c) +#define IDirect3DRMFrame3_GetVisuals(p,a,b) (p)->GetVisuals(a,b) +#define IDirect3DRMFrame3_InverseTransform(p,a,b) (p)->InverseTransform(a,b) +#define IDirect3DRMFrame3_Load(p,a,b,c,d,e) (p)->Load(a,b,c,d,e) +#define IDirect3DRMFrame3_LookAt(p,a,b,c) (p)->LookAt(a,b,c) +#define IDirect3DRMFrame3_Move(p,a) (p)->Move(a) +#define IDirect3DRMFrame3_DeleteChild(p,a) (p)->DeleteChild(a) +#define IDirect3DRMFrame3_DeleteLight(p,a) (p)->DeleteLight(a) +#define IDirect3DRMFrame3_DeleteMoveCallback(p,a,b) (p)->DeleteMoveCallback(a,b) +#define IDirect3DRMFrame3_DeleteVisual(p,a) (p)->DeleteVisual(a) +#define IDirect3DRMFrame3_GetSceneBackground(p) (p)->GetSceneBackground() +#define IDirect3DRMFrame3_GetSceneBackgroundDepth(p,a) (p)->GetSceneBackgroundDepth(a) +#define IDirect3DRMFrame3_GetSceneFogColor(p) (p)->GetSceneFogColor() +#define IDirect3DRMFrame3_GetSceneFogEnable(p) (p)->GetSceneFogEnable() +#define IDirect3DRMFrame3_GetSceneFogMode(p) (p)->GetSceneFogMode() +#define IDirect3DRMFrame3_GetSceneFogParams(p,a,b,c) (p)->GetSceneFogParams(a,b,c) +#define IDirect3DRMFrame3_SetSceneBackground(p,a) (p)->SetSceneBackground(a) +#define IDirect3DRMFrame3_SetSceneBackgroundRGB(p,a,b,c) (p)->SetSceneBackgroundRGB(a,b,c) +#define IDirect3DRMFrame3_SetSceneBackgroundDepth(p,a) (p)->SetSceneBackgroundDepth(a) +#define IDirect3DRMFrame3_SetSceneBackgroundImage(p,a) (p)->SetSceneBackgroundImage(a) +#define IDirect3DRMFrame3_SetSceneFogEnable(p,a) (p)->SetSceneFogEnable(a) +#define IDirect3DRMFrame3_SetSceneFogColor(p,a) (p)->SetSceneFogColor(a) +#define IDirect3DRMFrame3_SetSceneFogMode(p,a) (p)->SetSceneFogMode(a) +#define IDirect3DRMFrame3_SetSceneFogParams(p,a,b,c) (p)->SetSceneFogParams(a,b,c) +#define IDirect3DRMFrame3_SetColor(p,a) (p)->SetColor(a) +#define IDirect3DRMFrame3_SetColorRGB(p,a,b,c) (p)->SetColorRGB(a,b,c) +#define IDirect3DRMFrame3_GetZbufferMode(p) (p)->GetZbufferMode() +#define IDirect3DRMFrame3_SetMaterialMode(p,a) (p)->SetMaterialMode(a) +#define IDirect3DRMFrame3_SetOrientation(p,a,b,c,d,e,f,g) (p)->SetOrientation(a,b,c,d,e,f,g) +#define IDirect3DRMFrame3_SetPosition(p,a,b,c,d) (p)->SetPosition(a,b,c,d) +#define IDirect3DRMFrame3_SetRotation(p,a,b,c,d,e) (p)->SetRotation(a,b,c,d,e) +#define IDirect3DRMFrame3_SetSortMode(p,a) (p)->SetSortMode(a) +#define IDirect3DRMFrame3_SetTexture(p,a) (p)->SetTexture(a) +#define IDirect3DRMFrame3_SetVelocity(p,a,b,c,d,e) (p)->SetVelocity(a,b,c,d,e) +#define IDirect3DRMFrame3_SetZbufferMode(p,a) (p)->SetZbufferMode(a) +#define IDirect3DRMFrame3_Transform(p,a,b) (p)->Transform(a,b) +#define IDirect3DRMFrame3_GetBox(p,a) (p)->GetBox(a) +#define IDirect3DRMFrame3_GetBoxEnable(p) (p)->GetBoxEnable() +#define IDirect3DRMFrame3_GetAxes(p,a,b) (p)->GetAxes(a,b) +#define IDirect3DRMFrame3_GetMaterial(p,a) (p)->GetMaterial(a) +#define IDirect3DRMFrame3_GetInheritAxes(p) (p)->GetInheritAxes() +#define IDirect3DRMFrame3_GetHierarchyBox(p,a) (p)->GetHierarchyBox(a) +#define IDirect3DRMFrame3_SetBox(p,a) (p)->SetBox(a) +#define IDirect3DRMFrame3_SetBoxEnable(p,a) (p)->SetBoxEnable(a) +#define IDirect3DRMFrame3_SetAxes(p,a,b,c,d,e,f) (p)->SetAxes(a,b,c,d,e,f) +#define IDirect3DRMFrame3_SetInheritAxes(p,a) (p)->SetInheritAxes(a) +#define IDirect3DRMFrame3_SetMaterial(p,a) (p)->SetMaterial(a) +#define IDirect3DRMFrame3_SetQuaternion(p,a,b) (p)->SetQuaternion(a,b) +#define IDirect3DRMFrame3_RayPick(p,a,b,c,d) (p)->RayPick(a,b,c,d) +#define IDirect3DRMFrame3_Save(p,a,b,c) (p)->Save(a,b,c) +#define IDirect3DRMFrame3_TransformVectors(p,a,b,c,d) (p)->TransformVectors(a,b,c,d) +#define IDirect3DRMFrame3_InverseTransformVectors(p,a,b,c,d) (p)->InverseTransformVectors(a,b,c,d) +#define IDirect3DRMFrame3_SetTraversalOptions(p,a) (p)->SetTraversalOptions(a) +#define IDirect3DRMFrame3_GetTraversalOptions(p,a) (p)->GetTraversalOptions(a) +#define IDirect3DRMFrame3_SetSceneFogMethod(p,a) (p)->SetSceneFogMethod(a) +#define IDirect3DRMFrame3_GetSceneFogMethod(p,a) (p)->GetSceneFogMethod(a) +#define IDirect3DRMFrame3_SetMaterialOverride(p,a) (p)->SetMaterialOverride(a) +#define IDirect3DRMFrame3_GetMaterialOverride(p,a) (p)->GetMaterialOverride(a) +#endif + +/***************************************************************************** + * IDirect3DRMMesh interface + */ +#define INTERFACE IDirect3DRMMesh +DECLARE_INTERFACE_(IDirect3DRMMesh,IDirect3DRMVisual) +{ + /*** IUnknown methods ***/ + STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE; + STDMETHOD_(ULONG,AddRef)(THIS) PURE; + STDMETHOD_(ULONG,Release)(THIS) PURE; + /*** IDirect3DRMObject methods ***/ + STDMETHOD(Clone)(THIS_ IUnknown *outer, REFIID iid, void **out) PURE; + STDMETHOD(AddDestroyCallback)(THIS_ D3DRMOBJECTCALLBACK cb, void *ctx) PURE; + STDMETHOD(DeleteDestroyCallback)(THIS_ D3DRMOBJECTCALLBACK cb, void *ctx) PURE; + STDMETHOD(SetAppData)(THIS_ DWORD data) PURE; + STDMETHOD_(DWORD, GetAppData)(THIS) PURE; + STDMETHOD(SetName)(THIS_ const char *name) PURE; + STDMETHOD(GetName)(THIS_ DWORD *size, char *name) PURE; + STDMETHOD(GetClassName)(THIS_ DWORD *size, char *name) PURE; + /*** IDirect3DRMMesh methods ***/ + STDMETHOD(Scale)(THIS_ D3DVALUE sx, D3DVALUE sy, D3DVALUE sz) PURE; + STDMETHOD(Translate)(THIS_ D3DVALUE tx, D3DVALUE ty, D3DVALUE tz) PURE; + STDMETHOD(GetBox)(THIS_ D3DRMBOX *) PURE; + STDMETHOD(AddGroup)(THIS_ unsigned vCount, unsigned fCount, unsigned vPerFace, unsigned *fData, + D3DRMGROUPINDEX *returnId) PURE; + STDMETHOD(SetVertices)(THIS_ D3DRMGROUPINDEX id, unsigned index, unsigned count, + D3DRMVERTEX *values) PURE; + STDMETHOD(SetGroupColor)(THIS_ D3DRMGROUPINDEX id, D3DCOLOR value) PURE; + STDMETHOD(SetGroupColorRGB)(THIS_ D3DRMGROUPINDEX id, D3DVALUE red, D3DVALUE green, D3DVALUE blue) PURE; + STDMETHOD(SetGroupMapping)(THIS_ D3DRMGROUPINDEX id, D3DRMMAPPING value) PURE; + STDMETHOD(SetGroupQuality)(THIS_ D3DRMGROUPINDEX id, D3DRMRENDERQUALITY value) PURE; + STDMETHOD(SetGroupMaterial)(THIS_ D3DRMGROUPINDEX id, struct IDirect3DRMMaterial *material) PURE; + STDMETHOD(SetGroupTexture)(THIS_ D3DRMGROUPINDEX id, struct IDirect3DRMTexture *texture) PURE; + STDMETHOD_(unsigned, GetGroupCount)(THIS) PURE; + STDMETHOD(GetGroup)(THIS_ D3DRMGROUPINDEX id, unsigned *vCount, unsigned *fCount, unsigned *vPerFace, + DWORD *fDataSize, unsigned *fData) PURE; + STDMETHOD(GetVertices)(THIS_ D3DRMGROUPINDEX id, DWORD index, DWORD count, D3DRMVERTEX *returnPtr) PURE; + STDMETHOD_(D3DCOLOR, GetGroupColor)(THIS_ D3DRMGROUPINDEX id) PURE; + STDMETHOD_(D3DRMMAPPING, GetGroupMapping)(THIS_ D3DRMGROUPINDEX id) PURE; + STDMETHOD_(D3DRMRENDERQUALITY, GetGroupQuality)(THIS_ D3DRMGROUPINDEX id) PURE; + STDMETHOD(GetGroupMaterial)(THIS_ D3DRMGROUPINDEX id, struct IDirect3DRMMaterial **material) PURE; + STDMETHOD(GetGroupTexture)(THIS_ D3DRMGROUPINDEX id, struct IDirect3DRMTexture **texture) PURE; +}; +#undef INTERFACE + +#if !defined(__cplusplus) || defined(CINTERFACE) +/*** IUnknown methods ***/ +#define IDirect3DRMMesh_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) +#define IDirect3DRMMesh_AddRef(p) (p)->lpVtbl->AddRef(p) +#define IDirect3DRMMesh_Release(p) (p)->lpVtbl->Release(p) +/*** IDirect3DRMObject methods ***/ +#define IDirect3DRMMesh_Clone(p,a,b,c) (p)->lpVtbl->Clone(p,a,b,c) +#define IDirect3DRMMesh_AddDestroyCallback(p,a,b) (p)->lpVtbl->AddDestroyCallback(p,a,b) +#define IDirect3DRMMesh_DeleteDestroyCallback(p,a,b) (p)->lpVtbl->DeleteDestroyCallback(p,a,b) +#define IDirect3DRMMesh_SetAppData(p,a) (p)->lpVtbl->SetAppData(p,a) +#define IDirect3DRMMesh_GetAppData(p) (p)->lpVtbl->GetAppData(p) +#define IDirect3DRMMesh_SetName(p,a) (p)->lpVtbl->SetName(p,a) +#define IDirect3DRMMesh_GetName(p,a,b) (p)->lpVtbl->GetName(p,a,b) +#define IDirect3DRMMesh_GetClassName(p,a,b) (p)->lpVtbl->GetClassName(p,a,b) +/*** IDirect3DRMMesh methods ***/ +#define IDirect3DRMMesh_Scale(p,a,b,c) (p)->lpVtbl->Scale(p,a,b,c) +#define IDirect3DRMMesh_Translate(p,a,b,c) (p)->lpVtbl->Translate(p,a,b,c) +#define IDirect3DRMMesh_GetBox(p,a) (p)->lpVtbl->GetBox(p,a) +#define IDirect3DRMMesh_AddGroup(p,a,b,c,d,e) (p)->lpVtbl->AddGroup(p,a,b,c,d,e) +#define IDirect3DRMMesh_SetVertices(p,a,b,c,d) (p)->lpVtbl->SetVertices(p,a,b,c,d) +#define IDirect3DRMMesh_SetGroupColor(p,a,b) (p)->lpVtbl->SetGroupColor(p,a,b) +#define IDirect3DRMMesh_SetGroupColorRGB(p,a,b,c,d) (p)->lpVtbl->SetGroupColorRGB(p,a,b,c,d) +#define IDirect3DRMMesh_SetGroupMapping(p,a,b) (p)->lpVtbl->SetGroupMapping(p,a,b) +#define IDirect3DRMMesh_SetGroupQuality(p,a,b) (p)->lpVtbl->SetGroupQuality(p,a,b) +#define IDirect3DRMMesh_SetGroupMaterial(p,a,b) (p)->lpVtbl->SetGroupMaterial(p,a,b) +#define IDirect3DRMMesh_SetGroupTexture(p,a,b) (p)->lpVtbl->SetGroupTexture(p,a,b) +#define IDirect3DRMMesh_GetGroupCount(p) (p)->lpVtbl->GetGroupCount(p) +#define IDirect3DRMMesh_GetGroup(p,a,b,c,d,e,f) (p)->lpVtbl->GetGroup(p,a,b,c,d,e,f) +#define IDirect3DRMMesh_GetVertices(p,a,b,c,d) (p)->lpVtbl->GetVertices(p,a,b,c,d) +#define IDirect3DRMMesh_GetGroupColor(p,a) (p)->lpVtbl->GetGroupColor(p,a) +#define IDirect3DRMMesh_GetGroupMapping(p,a) (p)->lpVtbl->GetGroupMapping(p,a) +#define IDirect3DRMMesh_GetGroupQuality(p,a) (p)->lpVtbl->GetGroupQuality(p,a) +#define IDirect3DRMMesh_GetGroupMaterial(p,a,b) (p)->lpVtbl->GetGroupMaterial(p,a,b) +#define IDirect3DRMMesh_GetGroupTexture(p,a,b) (p)->lpVtbl->GetGroupTexture(p,a,b) +#else +/*** IUnknown methods ***/ +#define IDirect3DRMMesh_QueryInterface(p,a,b) (p)->QueryInterface(a,b) +#define IDirect3DRMMesh_AddRef(p) (p)->AddRef() +#define IDirect3DRMMesh_Release(p) (p)->Release() +/*** IDirect3DRMObject methods ***/ +#define IDirect3DRMMesh_Clone(p,a,b,c) (p)->Clone(a,b,c) +#define IDirect3DRMMesh_AddDestroyCallback(p,a,b) (p)->AddDestroyCallback(a,b) +#define IDirect3DRMMesh_DeleteDestroyCallback(p,a,b) (p)->DeleteDestroyCallback(a,b) +#define IDirect3DRMMesh_SetAppData(p,a) (p)->SetAppData(a) +#define IDirect3DRMMesh_GetAppData(p) (p)->GetAppData() +#define IDirect3DRMMesh_SetName(p,a) (p)->SetName(a) +#define IDirect3DRMMesh_GetName(p,a,b) (p)->GetName(a,b) +#define IDirect3DRMMesh_GetClassName(p,a,b) (p)->GetClassName(a,b) +/*** IDirect3DRMMesh methods ***/ +#define IDirect3DRMMesh_Scale(p,a,b,c) (p)->Scale(a,b,c) +#define IDirect3DRMMesh_Translate(p,a,b,c) (p)->Translate(a,b,c) +#define IDirect3DRMMesh_GetBox(p,a) (p)->GetBox(a) +#define IDirect3DRMMesh_AddGroup(p,a,b,c,d,e) (p)->AddGroup(a,b,c,d,e) +#define IDirect3DRMMesh_SetVertices(p,a,b,c,d) (p)->SetVertices(a,b,c,d) +#define IDirect3DRMMesh_SetGroupColor(p,a,b) (p)->SetGroupColor(a,b) +#define IDirect3DRMMesh_SetGroupColorRGB(p,a,b,c,d) (p)->SetGroupColorRGB(a,b,c,d) +#define IDirect3DRMMesh_SetGroupMapping(p,a,b) (p)->SetGroupMapping(a,b) +#define IDirect3DRMMesh_SetGroupQuality(p,a,b) (p)->SetGroupQuality(a,b) +#define IDirect3DRMMesh_SetGroupMaterial(p,a,b) (p)->SetGroupMaterial(a,b) +#define IDirect3DRMMesh_SetGroupTexture(p,a,b) (p)->SetGroupTexture(a,b) +#define IDirect3DRMMesh_GetGroupCount(p) (p)->GetGroupCount() +#define IDirect3DRMMesh_GetGroup(p,a,b,c,d,e,f) (p)->GetGroup(a,b,c,d,e,f) +#define IDirect3DRMMesh_GetVertices(p,a,b,c,d) (p)->GetVertices(a,b,c,d) +#define IDirect3DRMMesh_GetGroupColor(p,a) (p)->GetGroupColor(a) +#define IDirect3DRMMesh_GetGroupMapping(p,a) (p)->GetGroupMapping(a) +#define IDirect3DRMMesh_GetGroupQuality(p,a) (p)->GetGroupQuality(a) +#define IDirect3DRMMesh_GetGroupMaterial(p,a,b) (p)->GetGroupMaterial(a,b) +#define IDirect3DRMMesh_GetGroupTexture(p,a,b) (p)->GetGroupTexture(a,b) +#endif + +/***************************************************************************** + * IDirect3DRMProgressiveMesh interface + */ +#define INTERFACE IDirect3DRMProgressiveMesh +DECLARE_INTERFACE_(IDirect3DRMProgressiveMesh,IDirect3DRMVisual) +{ + /*** IUnknown methods ***/ + STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE; + STDMETHOD_(ULONG,AddRef)(THIS) PURE; + STDMETHOD_(ULONG,Release)(THIS) PURE; + /*** IDirect3DRMObject methods ***/ + STDMETHOD(Clone)(THIS_ IUnknown *outer, REFIID iid, void **out) PURE; + STDMETHOD(AddDestroyCallback)(THIS_ D3DRMOBJECTCALLBACK cb, void *ctx) PURE; + STDMETHOD(DeleteDestroyCallback)(THIS_ D3DRMOBJECTCALLBACK cb, void *ctx) PURE; + STDMETHOD(SetAppData)(THIS_ DWORD data) PURE; + STDMETHOD_(DWORD, GetAppData)(THIS) PURE; + STDMETHOD(SetName)(THIS_ const char *name) PURE; + STDMETHOD(GetName)(THIS_ DWORD *size, char *name) PURE; + STDMETHOD(GetClassName)(THIS_ DWORD *size, char *name) PURE; + /*** IDirect3DRMProgressiveMesh methods ***/ + STDMETHOD(Load) (THIS_ void *filename, void *name, D3DRMLOADOPTIONS flags, + D3DRMLOADTEXTURECALLBACK cb, void *ctx) PURE; + STDMETHOD(GetLoadStatus) (THIS_ D3DRMPMESHLOADSTATUS *status) PURE; + STDMETHOD(SetMinRenderDetail) (THIS_ D3DVALUE d3dVal) PURE; + STDMETHOD(Abort) (THIS_ DWORD flags) PURE; + STDMETHOD(GetFaceDetail) (THIS_ DWORD *count) PURE; + STDMETHOD(GetVertexDetail) (THIS_ DWORD *count) PURE; + STDMETHOD(SetFaceDetail) (THIS_ DWORD count) PURE; + STDMETHOD(SetVertexDetail) (THIS_ DWORD count) PURE; + STDMETHOD(GetFaceDetailRange) (THIS_ DWORD *min_detail, DWORD *max_detail) PURE; + STDMETHOD(GetVertexDetailRange) (THIS_ DWORD *min_detail, DWORD *max_detail) PURE; + STDMETHOD(GetDetail) (THIS_ D3DVALUE *pdvVal) PURE; + STDMETHOD(SetDetail) (THIS_ D3DVALUE d3dVal) PURE; + STDMETHOD(RegisterEvents) (THIS_ HANDLE event, DWORD flags, DWORD reserved) PURE; + STDMETHOD(CreateMesh) (THIS_ IDirect3DRMMesh **mesh) PURE; + STDMETHOD(Duplicate) (THIS_ IDirect3DRMProgressiveMesh **mesh) PURE; + STDMETHOD(GetBox) (THIS_ D3DRMBOX *box) PURE; + STDMETHOD(SetQuality) (THIS_ D3DRMRENDERQUALITY quality) PURE; + STDMETHOD(GetQuality) (THIS_ D3DRMRENDERQUALITY *quality) PURE; +}; +#undef INTERFACE + +#if !defined(__cplusplus) || defined(CINTERFACE) +/*** IUnknown methods ***/ +#define IDirect3DRMProgressiveMesh_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) +#define IDirect3DRMProgressiveMesh_AddRef(p) (p)->lpVtbl->AddRef(p) +#define IDirect3DRMProgressiveMesh_Release(p) (p)->lpVtbl->Release(p) +/*** IDirect3DRMObject methods ***/ +#define IDirect3DRMProgressiveMesh_Clone(p,a,b,c) (p)->lpVtbl->Clone(p,a,b,c) +#define IDirect3DRMProgressiveMesh_AddDestroyCallback(p,a,b) (p)->lpVtbl->AddDestroyCallback(p,a,b) +#define IDirect3DRMProgressiveMesh_DeleteDestroyCallback(p,a,b) (p)->lpVtbl->DeleteDestroyCallback(p,a,b) +#define IDirect3DRMProgressiveMesh_SetAppData(p,a) (p)->lpVtbl->SetAppData(p,a) +#define IDirect3DRMProgressiveMesh_GetAppData(p) (p)->lpVtbl->GetAppData(p) +#define IDirect3DRMProgressiveMesh_SetName(p,a) (p)->lpVtbl->SetName(p,a) +#define IDirect3DRMProgressiveMesh_GetName(p,a,b) (p)->lpVtbl->GetName(p,a,b) +#define IDirect3DRMProgressiveMesh_GetClassName(p,a,b) (p)->lpVtbl->GetClassName(p,a,b) +/*** IDirect3DRMProgressiveMesh methods ***/ +#define IDirect3DRMProgressiveMesh_Load(p,a,b,c,d,e) (p)->lpVtbl->Load(p,a,b,c,d,e) +#define IDirect3DRMProgressiveMesh_GetLoadStatus(p,a) (p)->lpVtbl->GetLoadStatus(p,a) +#define IDirect3DRMProgressiveMesh_SetMinRenderDetail(p,a) (p)->lpVtbl->SetMinRenderDetail(p,a) +#define IDirect3DRMProgressiveMesh_Abort(p,a) (p)->lpVtbl->Abort(p,a) +#define IDirect3DRMProgressiveMesh_GetFaceDetail(p,a) (p)->lpVtbl->GetFaceDetail(p,a) +#define IDirect3DRMProgressiveMesh_GetVertexDetail(p,a) (p)->lpVtbl->GetVertexDetail(p,a) +#define IDirect3DRMProgressiveMesh_SetFaceDetail(p,a) (p)->lpVtbl->SetFaceDetail(p,a) +#define IDirect3DRMProgressiveMesh_SetVertexDetail(p,a) (p)->lpVtbl->SetVertexDetail(p,a) +#define IDirect3DRMProgressiveMesh_GetFaceDetailRange(p,a,b) (p)->lpVtbl->GetFaceDetailRange(p,a,b) +#define IDirect3DRMProgressiveMesh_GetVertexDetailRange(p,a,b) (p)->lpVtbl->GetVertexDetailRange(p,a,b) +#define IDirect3DRMProgressiveMesh_GetDetail(p,a) (p)->lpVtbl->GetDetail(p,a) +#define IDirect3DRMProgressiveMesh_SetDetail(p,a) (p)->lpVtbl->SetDetail(p,a) +#define IDirect3DRMProgressiveMesh_RegisterEvents(p,a,b,c) (p)->lpVtbl->RegisterEvents(p,a,b,c) +#define IDirect3DRMProgressiveMesh_CreateMesh(p,a) (p)->lpVtbl->CreateMesh(p,a) +#define IDirect3DRMProgressiveMesh_Duplicate(p,a) (p)->lpVtbl->Duplicate(p,a) +#define IDirect3DRMProgressiveMesh_GetBox(p,a) (p)->lpVtbl->GetBox(p,a) +#define IDirect3DRMProgressiveMesh_SetQuality(p,a) (p)->lpVtbl->SetQuality(p,a) +#define IDirect3DRMProgressiveMesh_GetQuality(p,a) (p)->lpVtbl->GetQuality(p,a) +#else +/*** IUnknown methods ***/ +#define IDirect3DRMProgressiveMesh_QueryInterface(p,a,b) (p)->QueryInterface(a,b) +#define IDirect3DRMProgressiveMesh_AddRef(p) (p)->AddRef() +#define IDirect3DRMProgressiveMesh_Release(p) (p)->Release() +/*** IDirect3DRMObject methods ***/ +#define IDirect3DRMProgressiveMesh_Clone(p,a,b,c) (p)->Clone(a,b,c) +#define IDirect3DRMProgressiveMesh_AddDestroyCallback(p,a,b) (p)->AddDestroyCallback(a,b) +#define IDirect3DRMProgressiveMesh_DeleteDestroyCallback(p,a,b) (p)->DeleteDestroyCallback(a,b) +#define IDirect3DRMProgressiveMesh_SetAppData(p,a) (p)->SetAppData(a) +#define IDirect3DRMProgressiveMesh_GetAppData(p) (p)->GetAppData() +#define IDirect3DRMProgressiveMesh_SetName(p,a) (p)->SetName(a) +#define IDirect3DRMProgressiveMesh_GetName(p,a,b) (p)->GetName(a,b) +#define IDirect3DRMProgressiveMesh_GetClassName(p,a,b) (p)->GetClassName(a,b) +/*** IDirect3DRMProgressiveMesh methods ***/ +#define IDirect3DRMProgressiveMesh_Load(p,a,b,c,d,e) (p)->Load(a,b,c,d,e) +#define IDirect3DRMProgressiveMesh_GetLoadStatus(p,a) (p)->GetLoadStatus(a) +#define IDirect3DRMProgressiveMesh_SetMinRenderDetail(p,a) (p)->SetMinRenderDetail(a) +#define IDirect3DRMProgressiveMesh_Abort(p,a) (p)->Abort(a) +#define IDirect3DRMProgressiveMesh_GetFaceDetail(p,a) (p)->GetFaceDetail(a) +#define IDirect3DRMProgressiveMesh_GetVertexDetail(p,a) (p)->GetVertexDetail(a) +#define IDirect3DRMProgressiveMesh_SetFaceDetail(p,a) (p)->SetFaceDetail(a) +#define IDirect3DRMProgressiveMesh_SetVertexDetail(p,a) (p)->SetVertexDetail(a) +#define IDirect3DRMProgressiveMesh_GetFaceDetailRange(p,a,b) (p)->GetFaceDetailRange(a,b) +#define IDirect3DRMProgressiveMesh_GetVertexDetailRange(p,a,b) (p)->GetVertexDetailRange(a,b) +#define IDirect3DRMProgressiveMesh_GetDetail(p,a) (p)->GetDetail(a) +#define IDirect3DRMProgressiveMesh_SetDetail(p,a) (p)->SetDetail(a) +#define IDirect3DRMProgressiveMesh_RegisterEvents(p,a,b,c) (p)->RegisterEvents(a,b,c) +#define IDirect3DRMProgressiveMesh_CreateMesh(p,a) (p)->CreateMesh(a) +#define IDirect3DRMProgressiveMesh_Duplicate(p,a) (p)->Duplicate(a) +#define IDirect3DRMProgressiveMesh_GetBox(p,a) (p)->GetBox(a) +#define IDirect3DRMProgressiveMesh_SetQuality(p,a) (p)->SetQuality(a) +#define IDirect3DRMProgressiveMesh_GetQuality(p,a) (p)->GetQuality(a) +#endif + +/***************************************************************************** + * IDirect3DRMShadow interface + */ +#define INTERFACE IDirect3DRMShadow +DECLARE_INTERFACE_(IDirect3DRMShadow,IDirect3DRMVisual) +{ + /*** IUnknown methods ***/ + STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE; + STDMETHOD_(ULONG,AddRef)(THIS) PURE; + STDMETHOD_(ULONG,Release)(THIS) PURE; + /*** IDirect3DRMObject methods ***/ + STDMETHOD(Clone)(THIS_ IUnknown *outer, REFIID iid, void **out) PURE; + STDMETHOD(AddDestroyCallback)(THIS_ D3DRMOBJECTCALLBACK cb, void *ctx) PURE; + STDMETHOD(DeleteDestroyCallback)(THIS_ D3DRMOBJECTCALLBACK cb, void *ctx) PURE; + STDMETHOD(SetAppData)(THIS_ DWORD data) PURE; + STDMETHOD_(DWORD, GetAppData)(THIS) PURE; + STDMETHOD(SetName)(THIS_ const char *name) PURE; + STDMETHOD(GetName)(THIS_ DWORD *size, char *name) PURE; + STDMETHOD(GetClassName)(THIS_ DWORD *size, char *name) PURE; + /*** IDirect3DRMShadow methods ***/ + STDMETHOD(Init)(THIS_ IDirect3DRMVisual *visual, struct IDirect3DRMLight *light, + D3DVALUE px, D3DVALUE py, D3DVALUE pz, D3DVALUE nx, D3DVALUE ny, D3DVALUE nz) PURE; +}; +#undef INTERFACE + +#if !defined(__cplusplus) || defined(CINTERFACE) +/*** IUnknown methods ***/ +#define IDirect3DRMShadow_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) +#define IDirect3DRMShadow_AddRef(p) (p)->lpVtbl->AddRef(p) +#define IDirect3DRMShadow_Release(p) (p)->lpVtbl->Release(p) +/*** IDirect3DRMObject methods ***/ +#define IDirect3DRMShadow_Clone(p,a,b,c) (p)->lpVtbl->Clone(p,a,b,c) +#define IDirect3DRMShadow_AddDestroyCallback(p,a,b) (p)->lpVtbl->AddDestroyCallback(p,a,b) +#define IDirect3DRMShadow_DeleteDestroyCallback(p,a,b) (p)->lpVtbl->DeleteDestroyCallback(p,a,b) +#define IDirect3DRMShadow_SetAppData(p,a) (p)->lpVtbl->SetAppData(p,a) +#define IDirect3DRMShadow_GetAppData(p) (p)->lpVtbl->GetAppData(p) +#define IDirect3DRMShadow_SetName(p,a) (p)->lpVtbl->SetName(p,a) +#define IDirect3DRMShadow_GetName(p,a,b) (p)->lpVtbl->GetName(p,a,b) +#define IDirect3DRMShadow_GetClassName(p,a,b) (p)->lpVtbl->GetClassName(p,a,b) +/*** IDirect3DRMShadow methods ***/ +#define IDirect3DRMShadow_Init(p,a,b,c,d,e,f,g) (p)->lpVtbl->Load(p,a,b,c,d,e,f,g) +#else +/*** IUnknown methods ***/ +#define IDirect3DRMShadow_QueryInterface(p,a,b) (p)->QueryInterface(a,b) +#define IDirect3DRMShadow_AddRef(p) (p)->AddRef() +#define IDirect3DRMShadow_Release(p) (p)->Release() +/*** IDirect3DRMObject methods ***/ +#define IDirect3DRMShadow_Clone(p,a,b,c) (p)->Clone(a,b,c) +#define IDirect3DRMShadow_AddDestroyCallback(p,a,b) (p)->AddDestroyCallback(a,b) +#define IDirect3DRMShadow_DeleteDestroyCallback(p,a,b) (p)->DeleteDestroyCallback(a,b) +#define IDirect3DRMShadow_SetAppData(p,a) (p)->SetAppData(a) +#define IDirect3DRMShadow_GetAppData(p) (p)->GetAppData() +#define IDirect3DRMShadow_SetName(p,a) (p)->SetName(a) +#define IDirect3DRMShadow_GetName(p,a,b) (p)->GetName(a,b) +#define IDirect3DRMShadow_GetClassName(p,a,b) (p)->GetClassName(a,b) +/*** IDirect3DRMShadow methods ***/ +#define IDirect3DRMShadow_Init(p,a,b,c,d,e,f,g) (p)->Load(a,b,c,d,e,f,g) +#endif + +/***************************************************************************** + * IDirect3DRMShadow2 interface + */ +#define INTERFACE IDirect3DRMShadow2 +DECLARE_INTERFACE_(IDirect3DRMShadow2,IDirect3DRMVisual) +{ + /*** IUnknown methods ***/ + STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE; + STDMETHOD_(ULONG,AddRef)(THIS) PURE; + STDMETHOD_(ULONG,Release)(THIS) PURE; + /*** IDirect3DRMObject methods ***/ + STDMETHOD(Clone)(THIS_ IUnknown *outer, REFIID iid, void **out) PURE; + STDMETHOD(AddDestroyCallback)(THIS_ D3DRMOBJECTCALLBACK cb, void *ctx) PURE; + STDMETHOD(DeleteDestroyCallback)(THIS_ D3DRMOBJECTCALLBACK cb, void *ctx) PURE; + STDMETHOD(SetAppData)(THIS_ DWORD data) PURE; + STDMETHOD_(DWORD, GetAppData)(THIS) PURE; + STDMETHOD(SetName)(THIS_ const char *name) PURE; + STDMETHOD(GetName)(THIS_ DWORD *size, char *name) PURE; + STDMETHOD(GetClassName)(THIS_ DWORD *size, char *name) PURE; + /*** IDirect3DRMShadow methods ***/ + STDMETHOD(Init)(THIS_ IUnknown *object, struct IDirect3DRMLight *light, + D3DVALUE px, D3DVALUE py, D3DVALUE pz, D3DVALUE nx, D3DVALUE ny, D3DVALUE nz) PURE; + /*** IDirect3DRMShadow2 methods ***/ + STDMETHOD(GetVisual)(THIS_ IDirect3DRMVisual **visual) PURE; + STDMETHOD(SetVisual)(THIS_ IUnknown *visual, DWORD flags) PURE; + STDMETHOD(GetLight)(THIS_ struct IDirect3DRMLight **light) PURE; + STDMETHOD(SetLight)(THIS_ struct IDirect3DRMLight *light, DWORD flags) PURE; + STDMETHOD(GetPlane)(THIS_ D3DVALUE *px, D3DVALUE *py, D3DVALUE *pz, + D3DVALUE *nx, D3DVALUE *ny, D3DVALUE *nz) PURE; + STDMETHOD(SetPlane)(THIS_ D3DVALUE px, D3DVALUE py, D3DVALUE pz, + D3DVALUE nx, D3DVALUE ny, D3DVALUE nz, DWORD) PURE; + STDMETHOD(GetOptions)(THIS_ DWORD *flags) PURE; + STDMETHOD(SetOptions)(THIS_ DWORD) PURE; +}; +#undef INTERFACE + +#if !defined(__cplusplus) || defined(CINTERFACE) +/*** IUnknown methods ***/ +#define IDirect3DRMShadow2_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) +#define IDirect3DRMShadow2_AddRef(p) (p)->lpVtbl->AddRef(p) +#define IDirect3DRMShadow2_Release(p) (p)->lpVtbl->Release(p) +/*** IDirect3DRMObject methods ***/ +#define IDirect3DRMShadow2_Clone(p,a,b,c) (p)->lpVtbl->Clone(p,a,b,c) +#define IDirect3DRMShadow2_AddDestroyCallback(p,a,b) (p)->lpVtbl->AddDestroyCallback(p,a,b) +#define IDirect3DRMShadow2_DeleteDestroyCallback(p,a,b) (p)->lpVtbl->DeleteDestroyCallback(p,a,b) +#define IDirect3DRMShadow2_SetAppData(p,a) (p)->lpVtbl->SetAppData(p,a) +#define IDirect3DRMShadow2_GetAppData(p) (p)->lpVtbl->GetAppData(p) +#define IDirect3DRMShadow2_SetName(p,a) (p)->lpVtbl->SetName(p,a) +#define IDirect3DRMShadow2_GetName(p,a,b) (p)->lpVtbl->GetName(p,a,b) +#define IDirect3DRMShadow2_GetClassName(p,a,b) (p)->lpVtbl->GetClassName(p,a,b) +/*** IDirect3DRMShadow methods ***/ +#define IDirect3DRMShadow2_Init(p,a,b,c,d,e,f,g) (p)->lpVtbl->Init(p,a,b,c,d,e,f,g) +/*** IDirect3DRMShadow2 methods ***/ +#define IDirect3DRMShadow2_GetVisual(p,a) (p)->lpVtbl->GetVisual(p,a) +#define IDirect3DRMShadow2_SetVisual(p,a,b) (p)->lpVtbl->SetVisual(p,a,b) +#define IDirect3DRMShadow2_GetLight(p,a) (p)->lpVtbl->GetLight(p,a) +#define IDirect3DRMShadow2_SetLight(p,a,b) (p)->lpVtbl->SetLight(p,a,b) +#define IDirect3DRMShadow2_GetPlane(p,a,b,c,d,e,f) (p)->lpVtbl->GetPlane(p,a,b,c,d,e,f) +#define IDirect3DRMShadow2_SetPlane(p,a,b,c,d,e,f) (p)->lpVtbl->SetPlane(p,a,b,c,d,e,f) +#define IDirect3DRMShadow2_GetOptions(p,a) (p)->lpVtbl->GetOptions(p,a) +#define IDirect3DRMShadow2_SetOptions(p,a) (p)->lpVtbl->SetOptions(p,a) +#else +/*** IUnknown methods ***/ +#define IDirect3DRMShadow2_QueryInterface(p,a,b) (p)->QueryInterface(a,b) +#define IDirect3DRMShadow2_AddRef(p) (p)->AddRef() +#define IDirect3DRMShadow2_Release(p) (p)->Release() +/*** IDirect3DRMObject methods ***/ +#define IDirect3DRMShadow2_Clone(p,a,b,c) (p)->Clone(a,b,c) +#define IDirect3DRMShadow2_AddDestroyCallback(p,a,b) (p)->AddDestroyCallback(a,b) +#define IDirect3DRMShadow2_DeleteDestroyCallback(p,a,b) (p)->DeleteDestroyCallback(a,b) +#define IDirect3DRMShadow2_SetAppData(p,a) (p)->SetAppData(a) +#define IDirect3DRMShadow2_GetAppData(p) (p)->GetAppData() +#define IDirect3DRMShadow2_SetName(p,a) (p)->SetName(a) +#define IDirect3DRMShadow2_GetName(p,a,b) (p)->GetName(a,b) +#define IDirect3DRMShadow2_GetClassName(p,a,b) (p)->GetClassName(a,b) +/*** IDirect3DRMShadow methods ***/ +#define IDirect3DRMShadow2_Init(p,a,b,c,d,e,f,g) (p)->Init(a,b,c,d,e,f,g) +/*** IDirect3DRMShadow2 methods ***/ +#define IDirect3DRMShadow2_GetVisual(p,a) (p)->GetVisual(a) +#define IDirect3DRMShadow2_SetVisual(p,a,b) (p)->SetVisual(a,b) +#define IDirect3DRMShadow2_GetLight(p,a) (p)->GetLight(a) +#define IDirect3DRMShadow2_SetLight(p,a,b) (p)->SetLight(a,b) +#define IDirect3DRMShadow2_GetPlane(p,a,b,c,d,e,f) (p)->GetPlane(a,b,c,d,e,f) +#define IDirect3DRMShadow2_SetPlane(p,a,b,c,d,e,f) (p)->SetPlane(a,b,c,d,e,f) +#define IDirect3DRMShadow2_GetOptions(p,a) (p)->GetOptions(a) +#define IDirect3DRMShadow2_SetOptions(p,a) (p)->SetOptions(a) +#endif + +/***************************************************************************** + * IDirect3DRMFace interface + */ +#define INTERFACE IDirect3DRMFace +DECLARE_INTERFACE_(IDirect3DRMFace,IDirect3DRMObject) +{ + /*** IUnknown methods ***/ + STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE; + STDMETHOD_(ULONG,AddRef)(THIS) PURE; + STDMETHOD_(ULONG,Release)(THIS) PURE; + /*** IDirect3DRMObject methods ***/ + STDMETHOD(Clone)(THIS_ IUnknown *outer, REFIID iid, void **out) PURE; + STDMETHOD(AddDestroyCallback)(THIS_ D3DRMOBJECTCALLBACK cb, void *ctx) PURE; + STDMETHOD(DeleteDestroyCallback)(THIS_ D3DRMOBJECTCALLBACK cb, void *ctx) PURE; + STDMETHOD(SetAppData)(THIS_ DWORD data) PURE; + STDMETHOD_(DWORD, GetAppData)(THIS) PURE; + STDMETHOD(SetName)(THIS_ const char *name) PURE; + STDMETHOD(GetName)(THIS_ DWORD *size, char *name) PURE; + STDMETHOD(GetClassName)(THIS_ DWORD *size, char *name) PURE; + /*** IDirect3DRMFace methods ***/ + STDMETHOD(AddVertex)(THIS_ D3DVALUE x, D3DVALUE y, D3DVALUE z) PURE; + STDMETHOD(AddVertexAndNormalIndexed)(THIS_ DWORD vertex, DWORD normal) PURE; + STDMETHOD(SetColorRGB)(THIS_ D3DVALUE, D3DVALUE, D3DVALUE) PURE; + STDMETHOD(SetColor)(THIS_ D3DCOLOR) PURE; + STDMETHOD(SetTexture)(THIS_ struct IDirect3DRMTexture *texture) PURE; + STDMETHOD(SetTextureCoordinates)(THIS_ DWORD vertex, D3DVALUE u, D3DVALUE v) PURE; + STDMETHOD(SetMaterial)(THIS_ struct IDirect3DRMMaterial *material) PURE; + STDMETHOD(SetTextureTopology)(THIS_ WINBOOL wrap_u, WINBOOL wrap_v) PURE; + STDMETHOD(GetVertex)(THIS_ DWORD index, D3DVECTOR *vertex, D3DVECTOR *normal) PURE; + STDMETHOD(GetVertices)(THIS_ DWORD *vertex_count, D3DVECTOR *coords, D3DVECTOR *normals); + STDMETHOD(GetTextureCoordinates)(THIS_ DWORD vertex, D3DVALUE *u, D3DVALUE *v) PURE; + STDMETHOD(GetTextureTopology)(THIS_ WINBOOL *wrap_u, WINBOOL *wrap_v) PURE; + STDMETHOD(GetNormal)(THIS_ D3DVECTOR *) PURE; + STDMETHOD(GetTexture)(THIS_ struct IDirect3DRMTexture **texture) PURE; + STDMETHOD(GetMaterial)(THIS_ struct IDirect3DRMMaterial **material) PURE; + STDMETHOD_(int, GetVertexCount)(THIS) PURE; + STDMETHOD_(int, GetVertexIndex)(THIS_ DWORD which) PURE; + STDMETHOD_(int, GetTextureCoordinateIndex)(THIS_ DWORD which) PURE; + STDMETHOD_(D3DCOLOR, GetColor)(THIS) PURE; +}; +#undef INTERFACE + +#if !defined(__cplusplus) || defined(CINTERFACE) +/*** IUnknown methods ***/ +#define IDirect3DRMFace_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) +#define IDirect3DRMFace_AddRef(p) (p)->lpVtbl->AddRef(p) +#define IDirect3DRMFace_Release(p) (p)->lpVtbl->Release(p) +/*** IDirect3DRMObject methods ***/ +#define IDirect3DRMFace_Clone(p,a,b,c) (p)->lpVtbl->Clone(p,a,b,c) +#define IDirect3DRMFace_AddDestroyCallback(p,a,b) (p)->lpVtbl->AddDestroyCallback(p,a,b) +#define IDirect3DRMFace_DeleteDestroyCallback(p,a,b) (p)->lpVtbl->DeleteDestroyCallback(p,a,b) +#define IDirect3DRMFace_SetAppData(p,a) (p)->lpVtbl->SetAppData(p,a) +#define IDirect3DRMFace_GetAppData(p) (p)->lpVtbl->GetAppData(p) +#define IDirect3DRMFace_SetName(p,a) (p)->lpVtbl->SetName(p,a) +#define IDirect3DRMFace_GetName(p,a,b) (p)->lpVtbl->GetName(p,a,b) +#define IDirect3DRMFace_GetClassName(p,a,b) (p)->lpVtbl->GetClassName(p,a,b) +/*** IDirect3DRMFace methods ***/ +#define IDirect3DRMFace_AddVertex(p,a,b,c) (p)->lpVtbl->AddVertex(p,a,b,c) +#define IDirect3DRMFace_AddVertexAndNormalIndexed(p,a,b) (p)->lpVtbl->AddVertexAndNormalIndexed(p,a,b) +#define IDirect3DRMFace_SetColorRGB(p,a,b,c) (p)->lpVtbl->SetColorRGB(p,a,b,c) +#define IDirect3DRMFace_SetColor(p,a) (p)->lpVtbl->SetColor(p,a) +#define IDirect3DRMFace_SetTexture(p,a) (p)->lpVtbl->SetTexture(p,a) +#define IDirect3DRMFace_SetTextureCoordinates(p,a,b,c) (p)->lpVtbl->SetTextureCoordinates(p,a,b,c) +#define IDirect3DRMFace_SetMaterial(p,a) (p)->lpVtbl->SetMaterial(p,a) +#define IDirect3DRMFace_SetTextureTopology(p,a,b) (p)->lpVtbl->SetTextureTopology(p,a,b) +#define IDirect3DRMFace_GetVertex(p,a,b,c) (p)->lpVtbl->GetVertex(p,a,b,c) +#define IDirect3DRMFace_GetVertices(p,a,b,c) (p)->lpVtbl->GetVertices(p,a,b,c) +#define IDirect3DRMFace_GetTextureCoordinates(p,a,b,c) (p)->lpVtbl->GetTextureCoordinates(p,a,b,c) +#define IDirect3DRMFace_GetTextureTopology(p,a,b) (p)->lpVtbl->GetTextureTopology(p,a,b) +#define IDirect3DRMFace_GetNormal(p,a) (p)->lpVtbl->GetNormal(p,a) +#define IDirect3DRMFace_GetTexture(p,a) (p)->lpVtbl->GetTexture(p,a) +#define IDirect3DRMFace_GetVertexCount(p) (p)->lpVtbl->GetVertexCount(p) +#define IDirect3DRMFace_GetVertexIndex(p,a) (p)->lpVtbl->GetVertexIndex(p,a) +#define IDirect3DRMFace_GetTextureCoordinateIndex(p,a) (p)->lpVtbl->GetTextureCoordinateIndex(p,a) +#define IDirect3DRMFace_GetColor(p) (p)->lpVtbl->GetColor(p) +#else +/*** IUnknown methods ***/ +#define IDirect3DRMFace_QueryInterface(p,a,b) (p)->QueryInterface(a,b) +#define IDirect3DRMFace_AddRef(p) (p)->AddRef() +#define IDirect3DRMFace_Release(p) (p)->Release() +/*** IDirect3DRMObject methods ***/ +#define IDirect3DRMFace_Clone(p,a,b,c) (p)->Clone(a,b,c) +#define IDirect3DRMFace_AddDestroyCallback(p,a,b) (p)->AddDestroyCallback(a,b) +#define IDirect3DRMFace_DeleteDestroyCallback(p,a,b) (p)->DeleteDestroyCallback(a,b) +#define IDirect3DRMFace_SetAppData(p,a) (p)->SetAppData(a) +#define IDirect3DRMFace_GetAppData(p) (p)->GetAppData() +#define IDirect3DRMFace_SetName(p,a) (p)->SetName(a) +#define IDirect3DRMFace_GetName(p,a,b) (p)->GetName(a,b) +#define IDirect3DRMFace_GetClassName(p,a,b) (p)->GetClassName(a,b) +/*** IDirect3DRMFace methods ***/ +#define IDirect3DRMFace_AddVertex(p,a,b,c) (p)->AddVertex(a,b,c) +#define IDirect3DRMFace_AddVertexAndNormalIndexed(p,a,b) (p)->AddVertexAndNormalIndexed(a,b) +#define IDirect3DRMFace_SetColorRGB(p,a,b,c) (p)->SetColorRGB(a,b,c) +#define IDirect3DRMFace_SetColor(p,a) (p)->SetColor(a) +#define IDirect3DRMFace_SetTexture(p,a) (p)->SetTexture(a) +#define IDirect3DRMFace_SetTextureCoordinates(p,a,b,c) (p)->SetTextureCoordinates(a,b,c) +#define IDirect3DRMFace_SetMaterial(p,a) (p)->SetMaterial(a) +#define IDirect3DRMFace_SetTextureTopology(p,a,b) (p)->SetTextureTopology(a,b) +#define IDirect3DRMFace_GetVertex(p,a,b,c) (p)->GetVertex(a,b,c) +#define IDirect3DRMFace_GetVertices(p,a,b,c) (p)->GetVertices(a,b,c) +#define IDirect3DRMFace_GetTextureCoordinates(p,a,b,c) (p)->GetTextureCoordinates(a,b,c) +#define IDirect3DRMFace_GetTextureTopology(p,a,b) (p)->GetTextureTopology(a,b) +#define IDirect3DRMFace_GetNormal(p,a) (p)->GetNormal(a) +#define IDirect3DRMFace_GetTexture(p,a) (p)->GetTexture(a) +#define IDirect3DRMFace_GetVertexCount(p) (p)->GetVertexCount() +#define IDirect3DRMFace_GetVertexIndex(p,a) (p)->GetVertexIndex(a) +#define IDirect3DRMFace_GetTextureCoordinateIndex(p,a) (p)->GetTextureCoordinateIndex(a) +#define IDirect3DRMFace_GetColor(p) (p)->GetColor() +#endif + +/***************************************************************************** + * IDirect3DRMFace2 interface + */ +#define INTERFACE IDirect3DRMFace2 +DECLARE_INTERFACE_(IDirect3DRMFace2,IDirect3DRMObject) +{ + /*** IUnknown methods ***/ + STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE; + STDMETHOD_(ULONG,AddRef)(THIS) PURE; + STDMETHOD_(ULONG,Release)(THIS) PURE; + /*** IDirect3DRMObject methods ***/ + STDMETHOD(Clone)(THIS_ IUnknown *outer, REFIID iid, void **out) PURE; + STDMETHOD(AddDestroyCallback)(THIS_ D3DRMOBJECTCALLBACK cb, void *ctx) PURE; + STDMETHOD(DeleteDestroyCallback)(THIS_ D3DRMOBJECTCALLBACK cb, void *ctx) PURE; + STDMETHOD(SetAppData)(THIS_ DWORD data) PURE; + STDMETHOD_(DWORD, GetAppData)(THIS) PURE; + STDMETHOD(SetName)(THIS_ const char *name) PURE; + STDMETHOD(GetName)(THIS_ DWORD *size, char *name) PURE; + STDMETHOD(GetClassName)(THIS_ DWORD *size, char *name) PURE; + /*** IDirect3DRMFace methods ***/ + STDMETHOD(AddVertex)(THIS_ D3DVALUE x, D3DVALUE y, D3DVALUE z) PURE; + STDMETHOD(AddVertexAndNormalIndexed)(THIS_ DWORD vertex, DWORD normal) PURE; + STDMETHOD(SetColorRGB)(THIS_ D3DVALUE, D3DVALUE, D3DVALUE) PURE; + STDMETHOD(SetColor)(THIS_ D3DCOLOR) PURE; + STDMETHOD(SetTexture)(THIS_ struct IDirect3DRMTexture3 *texture) PURE; + STDMETHOD(SetTextureCoordinates)(THIS_ DWORD vertex, D3DVALUE u, D3DVALUE v) PURE; + STDMETHOD(SetMaterial)(THIS_ struct IDirect3DRMMaterial2 *material) PURE; + STDMETHOD(SetTextureTopology)(THIS_ WINBOOL wrap_u, WINBOOL wrap_v) PURE; + STDMETHOD(GetVertex)(THIS_ DWORD index, D3DVECTOR *vertex, D3DVECTOR *normal) PURE; + STDMETHOD(GetVertices)(THIS_ DWORD *vertex_count, D3DVECTOR *coords, D3DVECTOR *normals); + STDMETHOD(GetTextureCoordinates)(THIS_ DWORD vertex, D3DVALUE *u, D3DVALUE *v) PURE; + STDMETHOD(GetTextureTopology)(THIS_ WINBOOL *wrap_u, WINBOOL *wrap_v) PURE; + STDMETHOD(GetNormal)(THIS_ D3DVECTOR *) PURE; + STDMETHOD(GetTexture)(THIS_ struct IDirect3DRMTexture3 **texture) PURE; + STDMETHOD(GetMaterial)(THIS_ struct IDirect3DRMMaterial2 **material) PURE; + STDMETHOD_(int, GetVertexCount)(THIS) PURE; + STDMETHOD_(int, GetVertexIndex)(THIS_ DWORD which) PURE; + STDMETHOD_(int, GetTextureCoordinateIndex)(THIS_ DWORD which) PURE; + STDMETHOD_(D3DCOLOR, GetColor)(THIS) PURE; +}; +#undef INTERFACE + +#if !defined(__cplusplus) || defined(CINTERFACE) +/*** IUnknown methods ***/ +#define IDirect3DRMFace2_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) +#define IDirect3DRMFace2_AddRef(p) (p)->lpVtbl->AddRef(p) +#define IDirect3DRMFace2_Release(p) (p)->lpVtbl->Release(p) +/*** IDirect3DRMObject methods ***/ +#define IDirect3DRMFace2_Clone(p,a,b,c) (p)->lpVtbl->Clone(p,a,b,c) +#define IDirect3DRMFace2_AddDestroyCallback(p,a,b) (p)->lpVtbl->AddDestroyCallback(p,a,b) +#define IDirect3DRMFace2_DeleteDestroyCallback(p,a,b) (p)->lpVtbl->DeleteDestroyCallback(p,a,b) +#define IDirect3DRMFace2_SetAppData(p,a) (p)->lpVtbl->SetAppData(p,a) +#define IDirect3DRMFace2_GetAppData(p) (p)->lpVtbl->GetAppData(p) +#define IDirect3DRMFace2_SetName(p,a) (p)->lpVtbl->SetName(p,a) +#define IDirect3DRMFace2_GetName(p,a,b) (p)->lpVtbl->GetName(p,a,b) +#define IDirect3DRMFace2_GetClassName(p,a,b) (p)->lpVtbl->GetClassName(p,a,b) +/*** IDirect3DRMFace methods ***/ +#define IDirect3DRMFace2_AddVertex(p,a,b,c) (p)->lpVtbl->AddVertex(p,a,b,c) +#define IDirect3DRMFace2_AddVertexAndNormalIndexed(p,a,b) (p)->lpVtbl->AddVertexAndNormalIndexed(p,a,b) +#define IDirect3DRMFace2_SetColorRGB(p,a,b,c) (p)->lpVtbl->SetColorRGB(p,a,b,c) +#define IDirect3DRMFace2_SetColor(p,a) (p)->lpVtbl->SetColor(p,a) +#define IDirect3DRMFace2_SetTexture(p,a) (p)->lpVtbl->SetTexture(p,a) +#define IDirect3DRMFace2_SetTextureCoordinates(p,a,b,c) (p)->lpVtbl->SetTextureCoordinates(p,a,b,c) +#define IDirect3DRMFace2_SetMaterial(p,a) (p)->lpVtbl->SetMaterial(p,a) +#define IDirect3DRMFace2_SetTextureTopology(p,a,b) (p)->lpVtbl->SetTextureTopology(p,a,b) +#define IDirect3DRMFace2_GetVertex(p,a,b,c) (p)->lpVtbl->GetVertex(p,a,b,c) +#define IDirect3DRMFace2_GetVertices(p,a,b,c) (p)->lpVtbl->GetVertices(p,a,b,c) +#define IDirect3DRMFace2_GetTextureCoordinates(p,a,b,c) (p)->lpVtbl->GetTextureCoordinates(p,a,b,c) +#define IDirect3DRMFace2_GetTextureTopology(p,a,b) (p)->lpVtbl->GetTextureTopology(p,a,b) +#define IDirect3DRMFace2_GetNormal(p,a) (p)->lpVtbl->GetNormal(p,a) +#define IDirect3DRMFace2_GetTexture(p,a) (p)->lpVtbl->GetTexture(p,a) +#define IDirect3DRMFace2_GetVertexCount(p) (p)->lpVtbl->GetVertexCount(p) +#define IDirect3DRMFace2_GetVertexIndex(p,a) (p)->lpVtbl->GetVertexIndex(p,a) +#define IDirect3DRMFace2_GetTextureCoordinateIndex(p,a) (p)->lpVtbl->GetTextureCoordinateIndex(p,a) +#define IDirect3DRMFace2_GetColor(p) (p)->lpVtbl->GetColor(p) +#else +/*** IUnknown methods ***/ +#define IDirect3DRMFace2_QueryInterface(p,a,b) (p)->QueryInterface(a,b) +#define IDirect3DRMFace2_AddRef(p) (p)->AddRef() +#define IDirect3DRMFace2_Release(p) (p)->Release() +/*** IDirect3DRMObject methods ***/ +#define IDirect3DRMFace2_Clone(p,a,b,c) (p)->Clone(a,b,c) +#define IDirect3DRMFace2_AddDestroyCallback(p,a,b) (p)->AddDestroyCallback(a,b) +#define IDirect3DRMFace2_DeleteDestroyCallback(p,a,b) (p)->DeleteDestroyCallback(a,b) +#define IDirect3DRMFace2_SetAppData(p,a) (p)->SetAppData(a) +#define IDirect3DRMFace2_GetAppData(p) (p)->GetAppData() +#define IDirect3DRMFace2_SetName(p,a) (p)->SetName(a) +#define IDirect3DRMFace2_GetName(p,a,b) (p)->GetName(a,b) +#define IDirect3DRMFace2_GetClassName(p,a,b) (p)->GetClassName(a,b) +/*** IDirect3DRMFace methods ***/ +#define IDirect3DRMFace2_AddVertex(p,a,b,c) (p)->AddVertex(a,b,c) +#define IDirect3DRMFace2_AddVertexAndNormalIndexed(p,a,b) (p)->AddVertexAndNormalIndexed(a,b) +#define IDirect3DRMFace2_SetColorRGB(p,a,b,c) (p)->SetColorRGB(a,b,c) +#define IDirect3DRMFace2_SetColor(p,a) (p)->SetColor(a) +#define IDirect3DRMFace2_SetTexture(p,a) (p)->SetTexture(a) +#define IDirect3DRMFace2_SetTextureCoordinates(p,a,b,c) (p)->SetTextureCoordinates(a,b,c) +#define IDirect3DRMFace2_SetMaterial(p,a) (p)->SetMaterial(a) +#define IDirect3DRMFace2_SetTextureTopology(p,a,b) (p)->SetTextureTopology(a,b) +#define IDirect3DRMFace2_GetVertex(p,a,b,c) (p)->GetVertex(a,b,c) +#define IDirect3DRMFace2_GetVertices(p,a,b,c) (p)->GetVertices(a,b,c) +#define IDirect3DRMFace2_GetTextureCoordinates(p,a,b,c) (p)->GetTextureCoordinates(a,b,c) +#define IDirect3DRMFace2_GetTextureTopology(p,a,b) (p)->GetTextureTopology(a,b) +#define IDirect3DRMFace2_GetNormal(p,a) (p)->GetNormal(a) +#define IDirect3DRMFace2_GetTexture(p,a) (p)->GetTexture(a) +#define IDirect3DRMFace2_GetVertexCount(p) (p)->GetVertexCount() +#define IDirect3DRMFace2_GetVertexIndex(p,a) (p)->GetVertexIndex(a) +#define IDirect3DRMFace2_GetTextureCoordinateIndex(p,a) (p)->GetTextureCoordinateIndex(a) +#define IDirect3DRMFace2_GetColor(p) (p)->GetColor() +#endif + +/***************************************************************************** + * IDirect3DRMMeshBuilder interface + */ +#define INTERFACE IDirect3DRMMeshBuilder +DECLARE_INTERFACE_(IDirect3DRMMeshBuilder,IDirect3DRMVisual) +{ + /*** IUnknown methods ***/ + STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE; + STDMETHOD_(ULONG,AddRef)(THIS) PURE; + STDMETHOD_(ULONG,Release)(THIS) PURE; + /*** IDirect3DRMObject methods ***/ + STDMETHOD(Clone)(THIS_ IUnknown *outer, REFIID iid, void **out) PURE; + STDMETHOD(AddDestroyCallback)(THIS_ D3DRMOBJECTCALLBACK cb, void *ctx) PURE; + STDMETHOD(DeleteDestroyCallback)(THIS_ D3DRMOBJECTCALLBACK cb, void *ctx) PURE; + STDMETHOD(SetAppData)(THIS_ DWORD data) PURE; + STDMETHOD_(DWORD, GetAppData)(THIS) PURE; + STDMETHOD(SetName)(THIS_ const char *name) PURE; + STDMETHOD(GetName)(THIS_ DWORD *size, char *name) PURE; + STDMETHOD(GetClassName)(THIS_ DWORD *size, char *name) PURE; + /*** IDirect3DRMMeshBuilder methods ***/ + STDMETHOD(Load)(THIS_ void *filename, void *name, D3DRMLOADOPTIONS flags, + D3DRMLOADTEXTURECALLBACK cb, void *ctx) PURE; + STDMETHOD(Save)(THIS_ const char *filename, D3DRMXOFFORMAT, D3DRMSAVEOPTIONS save) PURE; + STDMETHOD(Scale)(THIS_ D3DVALUE sx, D3DVALUE sy, D3DVALUE sz) PURE; + STDMETHOD(Translate)(THIS_ D3DVALUE tx, D3DVALUE ty, D3DVALUE tz) PURE; + STDMETHOD(SetColorSource)(THIS_ D3DRMCOLORSOURCE) PURE; + STDMETHOD(GetBox)(THIS_ D3DRMBOX *) PURE; + STDMETHOD(GenerateNormals)(THIS) PURE; + STDMETHOD_(D3DRMCOLORSOURCE, GetColorSource)(THIS) PURE; + STDMETHOD(AddMesh)(THIS_ IDirect3DRMMesh *mesh) PURE; + STDMETHOD(AddMeshBuilder)(THIS_ IDirect3DRMMeshBuilder *mesh_builder) PURE; + STDMETHOD(AddFrame)(THIS_ IDirect3DRMFrame *frame) PURE; + STDMETHOD(AddFace)(THIS_ IDirect3DRMFace *face) PURE; + STDMETHOD(AddFaces)(THIS_ DWORD vertex_count, D3DVECTOR *vertices, DWORD normal_count, + D3DVECTOR *normals, DWORD *face_data, struct IDirect3DRMFaceArray **array) PURE; + STDMETHOD(ReserveSpace)(THIS_ DWORD vertex_Count, DWORD normal_count, DWORD face_count) PURE; + STDMETHOD(SetColorRGB)(THIS_ D3DVALUE red, D3DVALUE green, D3DVALUE blue) PURE; + STDMETHOD(SetColor)(THIS_ D3DCOLOR) PURE; + STDMETHOD(SetTexture)(THIS_ struct IDirect3DRMTexture *texture) PURE; + STDMETHOD(SetMaterial)(THIS_ struct IDirect3DRMMaterial *material) PURE; + STDMETHOD(SetTextureTopology)(THIS_ WINBOOL wrap_u, WINBOOL wrap_v) PURE; + STDMETHOD(SetQuality)(THIS_ D3DRMRENDERQUALITY) PURE; + STDMETHOD(SetPerspective)(THIS_ WINBOOL) PURE; + STDMETHOD(SetVertex)(THIS_ DWORD index, D3DVALUE x, D3DVALUE y, D3DVALUE z) PURE; + STDMETHOD(SetNormal)(THIS_ DWORD index, D3DVALUE x, D3DVALUE y, D3DVALUE z) PURE; + STDMETHOD(SetTextureCoordinates)(THIS_ DWORD index, D3DVALUE u, D3DVALUE v) PURE; + STDMETHOD(SetVertexColor)(THIS_ DWORD index, D3DCOLOR) PURE; + STDMETHOD(SetVertexColorRGB)(THIS_ DWORD index, D3DVALUE red, D3DVALUE green, D3DVALUE blue) PURE; + STDMETHOD(GetFaces)(THIS_ struct IDirect3DRMFaceArray **array) PURE; + STDMETHOD(GetVertices)(THIS_ DWORD *vcount, D3DVECTOR *vertices, DWORD *ncount, D3DVECTOR *normals, + DWORD *face_data_size, DWORD *face_data) PURE; + STDMETHOD(GetTextureCoordinates)(THIS_ DWORD index, D3DVALUE *u, D3DVALUE *v) PURE; + STDMETHOD_(int, AddVertex)(THIS_ D3DVALUE x, D3DVALUE y, D3DVALUE z) PURE; + STDMETHOD_(int, AddNormal)(THIS_ D3DVALUE x, D3DVALUE y, D3DVALUE z) PURE; + STDMETHOD(CreateFace)(THIS_ IDirect3DRMFace **face) PURE; + STDMETHOD_(D3DRMRENDERQUALITY, GetQuality)(THIS) PURE; + STDMETHOD_(WINBOOL, GetPerspective)(THIS) PURE; + STDMETHOD_(int, GetFaceCount)(THIS) PURE; + STDMETHOD_(int, GetVertexCount)(THIS) PURE; + STDMETHOD_(D3DCOLOR, GetVertexColor)(THIS_ DWORD index) PURE; + STDMETHOD(CreateMesh)(THIS_ IDirect3DRMMesh **mesh) PURE; +}; +#undef INTERFACE + +#if !defined(__cplusplus) || defined(CINTERFACE) +/*** IUnknown methods ***/ +#define IDirect3DRMMeshBuilder_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) +#define IDirect3DRMMeshBuilder_AddRef(p) (p)->lpVtbl->AddRef(p) +#define IDirect3DRMMeshBuilder_Release(p) (p)->lpVtbl->Release(p) +/*** IDirect3DRMObject methods ***/ +#define IDirect3DRMMeshBuilder_Clone(p,a,b,c) (p)->lpVtbl->Clone(p,a,b,c) +#define IDirect3DRMMeshBuilder_AddDestroyCallback(p,a,b) (p)->lpVtbl->AddDestroyCallback(p,a,b) +#define IDirect3DRMMeshBuilder_DeleteDestroyCallback(p,a,b) (p)->lpVtbl->DeleteDestroyCallback(p,a,b) +#define IDirect3DRMMeshBuilder_SetAppData(p,a) (p)->lpVtbl->SetAppData(p,a) +#define IDirect3DRMMeshBuilder_GetAppData(p) (p)->lpVtbl->GetAppData(p) +#define IDirect3DRMMeshBuilder_SetName(p,a) (p)->lpVtbl->SetName(p,a) +#define IDirect3DRMMeshBuilder_GetName(p,a,b) (p)->lpVtbl->GetName(p,a,b) +#define IDirect3DRMMeshBuilder_GetClassName(p,a,b) (p)->lpVtbl->GetClassName(p,a,b) +/*** IDirect3DRMMeshBuilder methods ***/ +#define IDirect3DRMMeshBuilder_Load(p,a,b,c,d,e) (p)->lpVtbl->Load(p,a,b,c,d,e) +#define IDirect3DRMMeshBuilder_Save(p,a,b,c) (p)->lpVtbl->Save(p,a,b,c) +#define IDirect3DRMMeshBuilder_Scale(p,a,b,c) (p)->lpVtbl->Scale(p,a,b,c) +#define IDirect3DRMMeshBuilder_Translate(p,a,b,c) (p)->lpVtbl->Translate(p,a) +#define IDirect3DRMMeshBuilder_SetColorSource(p,a) (p)->lpVtbl->SetColorSource(p,a,b,c) +#define IDirect3DRMMeshBuilder_GetBox(p,a) (p)->lpVtbl->GetBox(p,a) +#define IDirect3DRMMeshBuilder_GenerateNormals(p) (p)->lpVtbl->GenerateNormals(p) +#define IDirect3DRMMeshBuilder_GetColorSource(p) (p)->lpVtbl->GetColorSource(p) +#define IDirect3DRMMeshBuilder_AddMesh(p,a) (p)->lpVtbl->AddMesh(p,a) +#define IDirect3DRMMeshBuilder_AddMeshBuilder(p,a) (p)->lpVtbl->AddMeshBuilder(p,a) +#define IDirect3DRMMeshBuilder_AddFrame(p,a) (p)->lpVtbl->AddFrame(p,a) +#define IDirect3DRMMeshBuilder_AddFace(p,a) (p)->lpVtbl->AddFace(p,a) +#define IDirect3DRMMeshBuilder_AddFaces(p,a,b,c,d,e,f) (p)->lpVtbl->AddFaces(p,a,b,c,d,e,f) +#define IDirect3DRMMeshBuilder_ReserveSpace(p,a,b,c) (p)->lpVtbl->ReserveSpace(p,a,b,c) +#define IDirect3DRMMeshBuilder_SetColorRGB(p,a,b,c) (p)->lpVtbl->SetColorRGB(p,a,b,c) +#define IDirect3DRMMeshBuilder_SetColor(p,a) (p)->lpVtbl->SetColor(p,a) +#define IDirect3DRMMeshBuilder_SetTexture(p,a) (p)->lpVtbl->SetTexture(p,a) +#define IDirect3DRMMeshBuilder_SetMaterial(p,a) (p)->lpVtbl->SetMaterial(p,a) +#define IDirect3DRMMeshBuilder_SetTextureTopology(p,a,b) (p)->lpVtbl->SetTextureTopology(p,a,b) +#define IDirect3DRMMeshBuilder_SetQuality(p,a) (p)->lpVtbl->SetQuality(p,a) +#define IDirect3DRMMeshBuilder_SetPerspective(p,a) (p)->lpVtbl->SetPerspective(p,a) +#define IDirect3DRMMeshBuilder_SetVertex(p,a,b,c,d) (p)->lpVtbl->SetVertex(p,a,b,c,d) +#define IDirect3DRMMeshBuilder_SetNormal(p,a,b,c,d) (p)->lpVtbl->SetNormal(p,a,b,c,d) +#define IDirect3DRMMeshBuilder_SetTextureCoordinates(p,a,b,c) (p)->lpVtbl->SetTextureCoordinates(p,a,b,c) +#define IDirect3DRMMeshBuilder_SetVertexColor(p,a,b) (p)->lpVtbl->SetVertexColor(p,a,b) +#define IDirect3DRMMeshBuilder_SetVertexColorRGB(p,a,b,c,d) (p)->lpVtbl->SetVertexColorRGB(p,a,b,c,d) +#define IDirect3DRMMeshBuilder_GetFaces(p,a) (p)->lpVtbl->GetFaces(p,a) +#define IDirect3DRMMeshBuilder_GetVertices(p,a,b,c,d,e,f) (p)->lpVtbl->GetVertices(p,a,b,c,d,e,f) +#define IDirect3DRMMeshBuilder_GetTextureCoordinates(p,a,b,c) (p)->lpVtbl->GetTextureCoordinates(p,a,b,c) +#define IDirect3DRMMeshBuilder_AddVertex(p,a,b,c) (p)->lpVtbl->AddVertex(p,a,b,c) +#define IDirect3DRMMeshBuilder_AddNormal(p,a,b,c) (p)->lpVtbl->AddNormal(p,a,b,c) +#define IDirect3DRMMeshBuilder_CreateFace(p,a) (p)->lpVtbl->CreateFace(p,a) +#define IDirect3DRMMeshBuilder_GetQuality(p) (p)->lpVtbl->GetQuality(p) +#define IDirect3DRMMeshBuilder_GetPerspective(p) (p)->lpVtbl->GetPerspective(p) +#define IDirect3DRMMeshBuilder_GetFaceCount(p) (p)->lpVtbl->GetFaceCount(p) +#define IDirect3DRMMeshBuilder_GetVertexCount(p) (p)->lpVtbl->GetVertexCount(p) +#define IDirect3DRMMeshBuilder_GetVertexColor(p,a) (p)->lpVtbl->GetVertexColor(p,a) +#define IDirect3DRMMeshBuilder_CreateMesh(p,a) (p)->lpVtbl->CreateMesh(p,a) +#else +/*** IUnknown methods ***/ +#define IDirect3DRMMeshBuilder_QueryInterface(p,a,b) (p)->QueryInterface(a,b) +#define IDirect3DRMMeshBuilder_AddRef(p) (p)->AddRef() +#define IDirect3DRMMeshBuilder_Release(p) (p)->Release() +/*** IDirect3DRMObject methods ***/ +#define IDirect3DRMMeshBuilder_Clone(p,a,b,c) (p)->Clone(a,b,c) +#define IDirect3DRMMeshBuilder_AddDestroyCallback(p,a,b) (p)->AddDestroyCallback(a,b) +#define IDirect3DRMMeshBuilder_DeleteDestroyCallback(p,a,b) (p)->DeleteDestroyCallback(a,b) +#define IDirect3DRMMeshBuilder_SetAppData(p,a) (p)->SetAppData(a) +#define IDirect3DRMMeshBuilder_GetAppData(p) (p)->GetAppData() +#define IDirect3DRMMeshBuilder_SetName(p,a) (p)->SetName(a) +#define IDirect3DRMMeshBuilder_GetName(p,a,b) (p)->GetName(a,b) +#define IDirect3DRMMeshBuilder_GetClassName(p,a,b) (p)->GetClassName(a,b) +/*** IDirect3DRMMeshBuilder methods ***/ +#define IDirect3DRMMeshBuilder_Load(p,a,b,c,d,e) (p)->Load(a,b,c,d,e) +#define IDirect3DRMMeshBuilder_Save(p,a,b,c) (p)->Save(a,b,c) +#define IDirect3DRMMeshBuilder_Scale(p,a,b,c) (p)->Scale(a,b,c) +#define IDirect3DRMMeshBuilder_Translate(p,a,b,c) (p)->Translate(a) +#define IDirect3DRMMeshBuilder_SetColorSource(p,a) (p)->SetColorSource(a,b,c) +#define IDirect3DRMMeshBuilder_GetBox(p,a) (p)->GetBox(a) +#define IDirect3DRMMeshBuilder_GenerateNormals(p) (p)->GenerateNormals() +#define IDirect3DRMMeshBuilder_GetColorSource(p) (p)->GetColorSource() +#define IDirect3DRMMeshBuilder_AddMesh(p,a) (p)-->AddMesh(a) +#define IDirect3DRMMeshBuilder_AddMeshBuilder(p,a) (p)->AddMeshBuilder(a) +#define IDirect3DRMMeshBuilder_AddFrame(p,a) (p)->AddFrame(a) +#define IDirect3DRMMeshBuilder_AddFace(p,a) (p)->AddFace(a) +#define IDirect3DRMMeshBuilder_AddFaces(p,a,b,c,d,e,f) (p)->AddFaces(a,b,c,d,e,f) +#define IDirect3DRMMeshBuilder_ReserveSpace(p,a,b,c) (p)->ReserveSpace(a,b,c) +#define IDirect3DRMMeshBuilder_SetColorRGB(p,a,b,c) (p)->SetColorRGB(a,b,c) +#define IDirect3DRMMeshBuilder_SetColor(p,a) (p)->SetColor(a) +#define IDirect3DRMMeshBuilder_SetTexture(p,a) (p)->SetTexture(a) +#define IDirect3DRMMeshBuilder_SetMaterial(p,a) (p)->SetMaterial(a) +#define IDirect3DRMMeshBuilder_SetTextureTopology(p,a,b) (p)->SetTextureTopology(a,b) +#define IDirect3DRMMeshBuilder_SetQuality(p,a) (p)->SetQuality(a) +#define IDirect3DRMMeshBuilder_SetPerspective(p,a) (p)->SetPerspective(a) +#define IDirect3DRMMeshBuilder_SetVertex(p,a,b,c,d) (p)->SetVertex(a,b,c,d) +#define IDirect3DRMMeshBuilder_SetNormal(p,a,b,c,d) (p)->SetNormal(a,b,c,d) +#define IDirect3DRMMeshBuilder_SetTextureCoordinates(p,a,b,c) (p)->SetTextureCoordinates(a,b,c) +#define IDirect3DRMMeshBuilder_SetVertexColor(p,a,b) (p)->SetVertexColor(a,b) +#define IDirect3DRMMeshBuilder_SetVertexColorRGB(p,a,b,c,d) (p)->SetVertexColorRGB(a,b,c,d) +#define IDirect3DRMMeshBuilder_GetFaces(p,a) (p)->GetFaces(a) +#define IDirect3DRMMeshBuilder_GetVertices(p,a,b,c,d,e,f) (p)->GetVertices(a,b,c,d,e,f) +#define IDirect3DRMMeshBuilder_GetTextureCoordinates(p,a,b,c) (p)->GetTextureCoordinates(a,b,c) +#define IDirect3DRMMeshBuilder_AddVertex(p,a,b,c) (p)->AddVertex(a,b,c) +#define IDirect3DRMMeshBuilder_AddNormal(p,a,b,c) (p)->AddNormal(a,b,c) +#define IDirect3DRMMeshBuilder_CreateFace(p,a) (p)->CreateFace(a) +#define IDirect3DRMMeshBuilder_GetQuality(p) (p)->GetQuality() +#define IDirect3DRMMeshBuilder_GetPerspective(p) (p)->GetPerspective() +#define IDirect3DRMMeshBuilder_GetFaceCount(p) (p)->GetFaceCount() +#define IDirect3DRMMeshBuilder_GetVertexCount(p) (p)->GetVertexCount() +#define IDirect3DRMMeshBuilder_GetVertexColor(p,a) (p)->GetVertexColor(a) +#define IDirect3DRMMeshBuilder_CreateMesh(p,a) (p)->CreateMesh(a) +#endif + +/***************************************************************************** + * IDirect3DRMMeshBuilder2 interface + */ +#define INTERFACE IDirect3DRMMeshBuilder2 +DECLARE_INTERFACE_(IDirect3DRMMeshBuilder2,IDirect3DRMMeshBuilder) +{ + /*** IUnknown methods ***/ + STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE; + STDMETHOD_(ULONG,AddRef)(THIS) PURE; + STDMETHOD_(ULONG,Release)(THIS) PURE; + /*** IDirect3DRMObject methods ***/ + STDMETHOD(Clone)(THIS_ IUnknown *outer, REFIID iid, void **out) PURE; + STDMETHOD(AddDestroyCallback)(THIS_ D3DRMOBJECTCALLBACK cb, void *ctx) PURE; + STDMETHOD(DeleteDestroyCallback)(THIS_ D3DRMOBJECTCALLBACK cb, void *ctx) PURE; + STDMETHOD(SetAppData)(THIS_ DWORD data) PURE; + STDMETHOD_(DWORD, GetAppData)(THIS) PURE; + STDMETHOD(SetName)(THIS_ const char *name) PURE; + STDMETHOD(GetName)(THIS_ DWORD *size, char *name) PURE; + STDMETHOD(GetClassName)(THIS_ DWORD *size, char *name) PURE; + /*** IDirect3DRMMeshBuilder methods ***/ + STDMETHOD(Load)(THIS_ void *filename, void *name, D3DRMLOADOPTIONS flags, + D3DRMLOADTEXTURECALLBACK cb, void *ctx) PURE; + STDMETHOD(Save)(THIS_ const char *filename, D3DRMXOFFORMAT, D3DRMSAVEOPTIONS save) PURE; + STDMETHOD(Scale)(THIS_ D3DVALUE sx, D3DVALUE sy, D3DVALUE sz) PURE; + STDMETHOD(Translate)(THIS_ D3DVALUE tx, D3DVALUE ty, D3DVALUE tz) PURE; + STDMETHOD(SetColorSource)(THIS_ D3DRMCOLORSOURCE) PURE; + STDMETHOD(GetBox)(THIS_ D3DRMBOX *) PURE; + STDMETHOD(GenerateNormals)(THIS) PURE; + STDMETHOD_(D3DRMCOLORSOURCE, GetColorSource)(THIS) PURE; + STDMETHOD(AddMesh)(THIS_ IDirect3DRMMesh *mesh) PURE; + STDMETHOD(AddMeshBuilder)(THIS_ IDirect3DRMMeshBuilder *mesh_builder) PURE; + STDMETHOD(AddFrame)(THIS_ IDirect3DRMFrame *frame) PURE; + STDMETHOD(AddFace)(THIS_ IDirect3DRMFace *face) PURE; + STDMETHOD(AddFaces)(THIS_ DWORD vertex_count, D3DVECTOR *vertices, DWORD normal_count, + D3DVECTOR *normals, DWORD *face_data, struct IDirect3DRMFaceArray **array) PURE; + STDMETHOD(ReserveSpace)(THIS_ DWORD vertex_Count, DWORD normal_count, DWORD face_count) PURE; + STDMETHOD(SetColorRGB)(THIS_ D3DVALUE red, D3DVALUE green, D3DVALUE blue) PURE; + STDMETHOD(SetColor)(THIS_ D3DCOLOR) PURE; + STDMETHOD(SetTexture)(THIS_ struct IDirect3DRMTexture *texture) PURE; + STDMETHOD(SetMaterial)(THIS_ struct IDirect3DRMMaterial *material) PURE; + STDMETHOD(SetTextureTopology)(THIS_ WINBOOL wrap_u, WINBOOL wrap_v) PURE; + STDMETHOD(SetQuality)(THIS_ D3DRMRENDERQUALITY) PURE; + STDMETHOD(SetPerspective)(THIS_ WINBOOL) PURE; + STDMETHOD(SetVertex)(THIS_ DWORD index, D3DVALUE x, D3DVALUE y, D3DVALUE z) PURE; + STDMETHOD(SetNormal)(THIS_ DWORD index, D3DVALUE x, D3DVALUE y, D3DVALUE z) PURE; + STDMETHOD(SetTextureCoordinates)(THIS_ DWORD index, D3DVALUE u, D3DVALUE v) PURE; + STDMETHOD(SetVertexColor)(THIS_ DWORD index, D3DCOLOR) PURE; + STDMETHOD(SetVertexColorRGB)(THIS_ DWORD index, D3DVALUE red, D3DVALUE green, D3DVALUE blue) PURE; + STDMETHOD(GetFaces)(THIS_ struct IDirect3DRMFaceArray **array) PURE; + STDMETHOD(GetVertices)(THIS_ DWORD *vcount, D3DVECTOR *vertices, DWORD *ncount, D3DVECTOR *normals, + DWORD *face_data_size, DWORD *face_data) PURE; + STDMETHOD(GetTextureCoordinates)(THIS_ DWORD index, D3DVALUE *u, D3DVALUE *v) PURE; + STDMETHOD_(int, AddVertex)(THIS_ D3DVALUE x, D3DVALUE y, D3DVALUE z) PURE; + STDMETHOD_(int, AddNormal)(THIS_ D3DVALUE x, D3DVALUE y, D3DVALUE z) PURE; + STDMETHOD(CreateFace)(THIS_ IDirect3DRMFace **face) PURE; + STDMETHOD_(D3DRMRENDERQUALITY, GetQuality)(THIS) PURE; + STDMETHOD_(WINBOOL, GetPerspective)(THIS) PURE; + STDMETHOD_(int, GetFaceCount)(THIS) PURE; + STDMETHOD_(int, GetVertexCount)(THIS) PURE; + STDMETHOD_(D3DCOLOR, GetVertexColor)(THIS_ DWORD index) PURE; + STDMETHOD(CreateMesh)(THIS_ IDirect3DRMMesh **mesh) PURE; + /*** IDirect3DRMMeshBuilder2 methods ***/ + STDMETHOD(GenerateNormals2)(THIS_ D3DVALUE crease, DWORD flags) PURE; + STDMETHOD(GetFace)(THIS_ DWORD index, IDirect3DRMFace **face) PURE; +}; +#undef INTERFACE + +#if !defined(__cplusplus) || defined(CINTERFACE) +/*** IUnknown methods ***/ +#define IDirect3DRMMeshBuilder2_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) +#define IDirect3DRMMeshBuilder2_AddRef(p) (p)->lpVtbl->AddRef(p) +#define IDirect3DRMMeshBuilder2_Release(p) (p)->lpVtbl->Release(p) +/*** IDirect3DRMObject methods ***/ +#define IDirect3DRMMeshBuilder2_Clone(p,a,b,c) (p)->lpVtbl->Clone(p,a,b,c) +#define IDirect3DRMMeshBuilder2_AddDestroyCallback(p,a,b) (p)->lpVtbl->AddDestroyCallback(p,a,b) +#define IDirect3DRMMeshBuilder2_DeleteDestroyCallback(p,a,b) (p)->lpVtbl->DeleteDestroyCallback(p,a,b) +#define IDirect3DRMMeshBuilder2_SetAppData(p,a) (p)->lpVtbl->SetAppData(p,a) +#define IDirect3DRMMeshBuilder2_GetAppData(p) (p)->lpVtbl->GetAppData(p) +#define IDirect3DRMMeshBuilder2_SetName(p,a) (p)->lpVtbl->SetName(p,a) +#define IDirect3DRMMeshBuilder2_GetName(p,a,b) (p)->lpVtbl->GetName(p,a,b) +#define IDirect3DRMMeshBuilder2_GetClassName(p,a,b) (p)->lpVtbl->GetClassName(p,a,b) +/*** IDirect3DRMMeshBuilder methods ***/ +#define IDirect3DRMMeshBuilder2_Load(p,a,b,c,d,e) (p)->lpVtbl->Load(p,a,b,c,d,e) +#define IDirect3DRMMeshBuilder2_Save(p,a,b,c) (p)->lpVtbl->Save(p,a,b,c) +#define IDirect3DRMMeshBuilder2_Scale(p,a,b,c) (p)->lpVtbl->Scale(p,a,b,c) +#define IDirect3DRMMeshBuilder2_Translate(p,a,b,c) (p)->lpVtbl->Translate(p,a) +#define IDirect3DRMMeshBuilder2_SetColorSource(p,a) (p)->lpVtbl->SetColorSource(p,a,b,c) +#define IDirect3DRMMeshBuilder2_GetBox(p,a) (p)->lpVtbl->GetBox(p,a) +#define IDirect3DRMMeshBuilder2_GenerateNormals(p) (p)->lpVtbl->GenerateNormals(p) +#define IDirect3DRMMeshBuilder2_GetColorSource(p) (p)->lpVtbl->GetColorSource(p) +#define IDirect3DRMMeshBuilder2_AddMesh(p,a) (p)->lpVtbl->AddMesh(p,a) +#define IDirect3DRMMeshBuilder2_AddMeshBuilder(p,a) (p)->lpVtbl->AddMeshBuilder(p,a) +#define IDirect3DRMMeshBuilder2_AddFrame(p,a) (p)->lpVtbl->AddFrame(p,a) +#define IDirect3DRMMeshBuilder2_AddFace(p,a) (p)->lpVtbl->AddFace(p,a) +#define IDirect3DRMMeshBuilder2_AddFaces(p,a,b,c,d,e,f) (p)->lpVtbl->AddFaces(p,a,b,c,d,e,f) +#define IDirect3DRMMeshBuilder2_ReserveSpace(p,a,b,c) (p)->lpVtbl->ReserveSpace(p,a,b,c) +#define IDirect3DRMMeshBuilder2_SetColorRGB(p,a,b,c) (p)->lpVtbl->SetColorRGB(p,a,b,c) +#define IDirect3DRMMeshBuilder2_SetColor(p,a) (p)->lpVtbl->SetColor(p,a) +#define IDirect3DRMMeshBuilder2_SetTexture(p,a) (p)->lpVtbl->SetTexture(p,a) +#define IDirect3DRMMeshBuilder2_SetMaterial(p,a) (p)->lpVtbl->SetMaterial(p,a) +#define IDirect3DRMMeshBuilder2_SetTextureTopology(p,a,b) (p)->lpVtbl->SetTextureTopology(p,a,b) +#define IDirect3DRMMeshBuilder2_SetQuality(p,a) (p)->lpVtbl->SetQuality(p,a) +#define IDirect3DRMMeshBuilder2_SetPerspective(p,a) (p)->lpVtbl->SetPerspective(p,a) +#define IDirect3DRMMeshBuilder2_SetVertex(p,a,b,c,d) (p)->lpVtbl->SetVertex(p,a,b,c,d) +#define IDirect3DRMMeshBuilder2_SetNormal(p,a,b,c,d) (p)->lpVtbl->SetNormal(p,a,b,c,d) +#define IDirect3DRMMeshBuilder2_SetTextureCoordinates(p,a,b,c) (p)->lpVtbl->SetTextureCoordinates(p,a,b,c) +#define IDirect3DRMMeshBuilder2_SetVertexColor(p,a,b) (p)->lpVtbl->SetVertexColor(p,a,b) +#define IDirect3DRMMeshBuilder2_SetVertexColorRGB(p,a,b,c,d) (p)->lpVtbl->SetVertexColorRGB(p,a,b,c,d) +#define IDirect3DRMMeshBuilder2_GetFaces(p,a) (p)->lpVtbl->GetFaces(p,a) +#define IDirect3DRMMeshBuilder2_GetVertices(p,a,b,c,d,e,f) (p)->lpVtbl->GetVertices(p,a,b,c,d,e,f) +#define IDirect3DRMMeshBuilder2_GetTextureCoordinates(p,a,b,c) (p)->lpVtbl->GetTextureCoordinates(p,a,b,c) +#define IDirect3DRMMeshBuilder2_AddVertex(p,a,b,c) (p)->lpVtbl->AddVertex(p,a,b,c) +#define IDirect3DRMMeshBuilder2_AddNormal(p,a,b,c) (p)->lpVtbl->AddNormal(p,a,b,c) +#define IDirect3DRMMeshBuilder2_CreateFace(p,a) (p)->lpVtbl->CreateFace(p,a) +#define IDirect3DRMMeshBuilder2_GetQuality(p) (p)->lpVtbl->GetQuality(p) +#define IDirect3DRMMeshBuilder2_GetPerspective(p) (p)->lpVtbl->GetPerspective(p) +#define IDirect3DRMMeshBuilder2_GetFaceCount(p) (p)->lpVtbl->GetFaceCount(p) +#define IDirect3DRMMeshBuilder2_GetVertexCount(p) (p)->lpVtbl->GetVertexCount(p) +#define IDirect3DRMMeshBuilder2_GetVertexColor(p,a) (p)->lpVtbl->GetVertexColor(p,a) +#define IDirect3DRMMeshBuilder2_CreateMesh(p,a) (p)->lpVtbl->CreateMesh(p,a) +/*** IDirect3DRMMeshBuilder2 methods ***/ +#define IDirect3DRMMeshBuilder2_GenerateNormals2(p,a,b) (p)->lpVtbl->GenerateNormals2(p,a,b) +#define IDirect3DRMMeshBuilder2_GetFace(p,a,b) (p)->lpVtbl->GetFace(p,a,b) +#else +/*** IUnknown methods ***/ +#define IDirect3DRMMeshBuilder2_QueryInterface(p,a,b) (p)->QueryInterface(a,b) +#define IDirect3DRMMeshBuilder2_AddRef(p) (p)->AddRef() +#define IDirect3DRMMeshBuilder2_Release(p) (p)->Release() +/*** IDirect3DRMObject methods ***/ +#define IDirect3DRMMeshBuilder2_Clone(p,a,b,c) (p)->Clone(a,b,c) +#define IDirect3DRMMeshBuilder2_AddDestroyCallback(p,a,b) (p)->AddDestroyCallback(a,b) +#define IDirect3DRMMeshBuilder2_DeleteDestroyCallback(p,a,b) (p)->DeleteDestroyCallback(a,b) +#define IDirect3DRMMeshBuilder2_SetAppData(p,a) (p)->SetAppData(a) +#define IDirect3DRMMeshBuilder2_GetAppData(p) (p)->GetAppData() +#define IDirect3DRMMeshBuilder2_SetName(p,a) (p)->SetName(a) +#define IDirect3DRMMeshBuilder2_GetName(p,a,b) (p)->GetName(a,b) +#define IDirect3DRMMeshBuilder2_GetClassName(p,a,b) (p)->GetClassName(a,b) +/*** IDirect3DRMMeshBuilder methods ***/ +#define IDirect3DRMMeshBuilder2_Load(p,a,b,c,d,e) (p)->Load(a,b,c,d,e) +#define IDirect3DRMMeshBuilder2_Save(p,a,b,c) (p)->Save(a,b,c) +#define IDirect3DRMMeshBuilder2_Scale(p,a,b,c) (p)->Scale(a,b,c) +#define IDirect3DRMMeshBuilder2_Translate(p,a,b,c) (p)->Translate(a) +#define IDirect3DRMMeshBuilder2_SetColorSource(p,a) (p)->SetColorSource(a,b,c) +#define IDirect3DRMMeshBuilder2_GetBox(p,a) (p)->GetBox(a) +#define IDirect3DRMMeshBuilder2_GenerateNormals(p) (p)->GenerateNormals() +#define IDirect3DRMMeshBuilder2_GetColorSource(p) (p)->GetColorSource() +#define IDirect3DRMMeshBuilder2_AddMesh(p,a) (p)-->AddMesh(a) +#define IDirect3DRMMeshBuilder2_AddMeshBuilder(p,a) (p)->AddMeshBuilder(a) +#define IDirect3DRMMeshBuilder2_AddFrame(p,a) (p)->AddFrame(a) +#define IDirect3DRMMeshBuilder2_AddFace(p,a) (p)->AddFace(a) +#define IDirect3DRMMeshBuilder2_AddFaces(p,a,b,c,d,e,f) (p)->AddFaces(a,b,c,d,e,f) +#define IDirect3DRMMeshBuilder2_ReserveSpace(p,a,b,c) (p)->ReserveSpace(a,b,c) +#define IDirect3DRMMeshBuilder2_SetColorRGB(p,a,b,c) (p)->SetColorRGB(a,b,c) +#define IDirect3DRMMeshBuilder2_SetColor(p,a) (p)->SetColor(a) +#define IDirect3DRMMeshBuilder2_SetTexture(p,a) (p)->SetTexture(a) +#define IDirect3DRMMeshBuilder2_SetMaterial(p,a) (p)->SetMaterial(a) +#define IDirect3DRMMeshBuilder2_SetTextureTopology(p,a,b) (p)->SetTextureTopology(a,b) +#define IDirect3DRMMeshBuilder2_SetQuality(p,a) (p)->SetQuality(a) +#define IDirect3DRMMeshBuilder2_SetPerspective(p,a) (p)->SetPerspective(a) +#define IDirect3DRMMeshBuilder2_SetVertex(p,a,b,c,d) (p)->SetVertex(a,b,c,d) +#define IDirect3DRMMeshBuilder2_SetNormal(p,a,b,c,d) (p)->SetNormal(a,b,c,d) +#define IDirect3DRMMeshBuilder2_SetTextureCoordinates(p,a,b,c) (p)->SetTextureCoordinates(a,b,c) +#define IDirect3DRMMeshBuilder2_SetVertexColor(p,a,b) (p)->SetVertexColor(a,b) +#define IDirect3DRMMeshBuilder2_SetVertexColorRGB(p,a,b,c,d) (p)->SetVertexColorRGB(a,b,c,d) +#define IDirect3DRMMeshBuilder2_GetFaces(p,a) (p)->GetFaces(a) +#define IDirect3DRMMeshBuilder2_GetVertices(p,a,b,c,d,e,f) (p)->GetVertices(a,b,c,d,e,f) +#define IDirect3DRMMeshBuilder2_GetTextureCoordinates(p,a,b,c) (p)->GetTextureCoordinates(a,b,c) +#define IDirect3DRMMeshBuilder2_AddVertex(p,a,b,c) (p)->AddVertex(a,b,c) +#define IDirect3DRMMeshBuilder2_AddNormal(p,a,b,c) (p)->AddNormal(a,b,c) +#define IDirect3DRMMeshBuilder2_CreateFace(p,a) (p)->CreateFace(a) +#define IDirect3DRMMeshBuilder2_GetQuality(p) (p)->GetQuality() +#define IDirect3DRMMeshBuilder2_GetPerspective(p) (p)->GetPerspective() +#define IDirect3DRMMeshBuilder2_GetFaceCount(p) (p)->GetFaceCount() +#define IDirect3DRMMeshBuilder2_GetVertexCount(p) (p)->GetVertexCount() +#define IDirect3DRMMeshBuilder2_GetVertexColor(p,a) (p)->GetVertexColor(a) +#define IDirect3DRMMeshBuilder2_CreateMesh(p,a) (p)->CreateMesh(a) +/*** IDirect3DRMMeshBuilder2 methods ***/ +#define IDirect3DRMMeshBuilder2_GenerateNormals2(p,a,b) (p)->GenerateNormals2(a,b) +#define IDirect3DRMMeshBuilder2_GetFace(p,a,b) (p)->GetFace(a,b) +#endif + +/***************************************************************************** + * IDirect3DRMMeshBuilder3 interface + */ +#define INTERFACE IDirect3DRMMeshBuilder3 +DECLARE_INTERFACE_(IDirect3DRMMeshBuilder3,IDirect3DRMVisual) +{ + /*** IUnknown methods ***/ + STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE; + STDMETHOD_(ULONG,AddRef)(THIS) PURE; + STDMETHOD_(ULONG,Release)(THIS) PURE; + /*** IDirect3DRMObject methods ***/ + STDMETHOD(Clone)(THIS_ IUnknown *outer, REFIID iid, void **out) PURE; + STDMETHOD(AddDestroyCallback)(THIS_ D3DRMOBJECTCALLBACK cb, void *ctx) PURE; + STDMETHOD(DeleteDestroyCallback)(THIS_ D3DRMOBJECTCALLBACK cb, void *ctx) PURE; + STDMETHOD(SetAppData)(THIS_ DWORD data) PURE; + STDMETHOD_(DWORD, GetAppData)(THIS) PURE; + STDMETHOD(SetName)(THIS_ const char *name) PURE; + STDMETHOD(GetName)(THIS_ DWORD *size, char *name) PURE; + STDMETHOD(GetClassName)(THIS_ DWORD *size, char *name) PURE; + /*** IDirect3DRMMeshBuilder3 methods ***/ + STDMETHOD(Load)(THIS_ void *filename, void *name, D3DRMLOADOPTIONS flags, + D3DRMLOADTEXTURE3CALLBACK cb, void *ctx) PURE; + STDMETHOD(Save)(THIS_ const char *filename, D3DRMXOFFORMAT, D3DRMSAVEOPTIONS save) PURE; + STDMETHOD(Scale)(THIS_ D3DVALUE sx, D3DVALUE sy, D3DVALUE sz) PURE; + STDMETHOD(Translate)(THIS_ D3DVALUE tx, D3DVALUE ty, D3DVALUE tz) PURE; + STDMETHOD(SetColorSource)(THIS_ D3DRMCOLORSOURCE) PURE; + STDMETHOD(GetBox)(THIS_ D3DRMBOX *) PURE; + STDMETHOD(GenerateNormals)(THIS_ D3DVALUE crease, DWORD flags) PURE; + STDMETHOD_(D3DRMCOLORSOURCE, GetColorSource)(THIS) PURE; + STDMETHOD(AddMesh)(THIS_ IDirect3DRMMesh *mesh) PURE; + STDMETHOD(AddMeshBuilder)(THIS_ IDirect3DRMMeshBuilder3 *mesh_builder, DWORD flags) PURE; + STDMETHOD(AddFrame)(THIS_ IDirect3DRMFrame3 *frame) PURE; + STDMETHOD(AddFace)(THIS_ IDirect3DRMFace2 *face) PURE; + STDMETHOD(AddFaces)(THIS_ DWORD vertex_count, D3DVECTOR *vertices, DWORD normal_count, + D3DVECTOR *normals, DWORD *face_data, struct IDirect3DRMFaceArray **array) PURE; + STDMETHOD(ReserveSpace)(THIS_ DWORD vertex_Count, DWORD normal_count, DWORD face_count) PURE; + STDMETHOD(SetColorRGB)(THIS_ D3DVALUE red, D3DVALUE green, D3DVALUE blue) PURE; + STDMETHOD(SetColor)(THIS_ D3DCOLOR) PURE; + STDMETHOD(SetTexture)(THIS_ struct IDirect3DRMTexture3 *texture) PURE; + STDMETHOD(SetMaterial)(THIS_ struct IDirect3DRMMaterial2 *material) PURE; + STDMETHOD(SetTextureTopology)(THIS_ WINBOOL wrap_u, WINBOOL wrap_v) PURE; + STDMETHOD(SetQuality)(THIS_ D3DRMRENDERQUALITY) PURE; + STDMETHOD(SetPerspective)(THIS_ WINBOOL) PURE; + STDMETHOD(SetVertex)(THIS_ DWORD index, D3DVALUE x, D3DVALUE y, D3DVALUE z) PURE; + STDMETHOD(SetNormal)(THIS_ DWORD index, D3DVALUE x, D3DVALUE y, D3DVALUE z) PURE; + STDMETHOD(SetTextureCoordinates)(THIS_ DWORD index, D3DVALUE u, D3DVALUE v) PURE; + STDMETHOD(SetVertexColor)(THIS_ DWORD index, D3DCOLOR) PURE; + STDMETHOD(SetVertexColorRGB)(THIS_ DWORD index, D3DVALUE red, D3DVALUE green, D3DVALUE blue) PURE; + STDMETHOD(GetFaces)(THIS_ struct IDirect3DRMFaceArray **array) PURE; + STDMETHOD(GetGeometry)(THIS_ DWORD *vcount, D3DVECTOR *vertices, DWORD *ncount, D3DVECTOR *normals, + DWORD *face_data_size, DWORD *face_data) PURE; + STDMETHOD(GetTextureCoordinates)(THIS_ DWORD index, D3DVALUE *u, D3DVALUE *v) PURE; + STDMETHOD_(int, AddVertex)(THIS_ D3DVALUE x, D3DVALUE y, D3DVALUE z) PURE; + STDMETHOD_(int, AddNormal)(THIS_ D3DVALUE x, D3DVALUE y, D3DVALUE z) PURE; + STDMETHOD(CreateFace)(THIS_ IDirect3DRMFace2 **face) PURE; + STDMETHOD_(D3DRMRENDERQUALITY, GetQuality)(THIS) PURE; + STDMETHOD_(WINBOOL, GetPerspective)(THIS) PURE; + STDMETHOD_(int, GetFaceCount)(THIS) PURE; + STDMETHOD_(int, GetVertexCount)(THIS) PURE; + STDMETHOD_(D3DCOLOR, GetVertexColor)(THIS_ DWORD index) PURE; + STDMETHOD(CreateMesh)(THIS_ IDirect3DRMMesh **mesh) PURE; + STDMETHOD(GetFace)(THIS_ DWORD index, IDirect3DRMFace2 **face) PURE; + STDMETHOD(GetVertex)(THIS_ DWORD index, D3DVECTOR *vector) PURE; + STDMETHOD(GetNormal)(THIS_ DWORD index, D3DVECTOR *vector) PURE; + STDMETHOD(DeleteVertices)(THIS_ DWORD IndexFirst, DWORD count) PURE; + STDMETHOD(DeleteNormals)(THIS_ DWORD IndexFirst, DWORD count) PURE; + STDMETHOD(DeleteFace)(THIS_ IDirect3DRMFace2 *face) PURE; + STDMETHOD(Empty)(THIS_ DWORD flags) PURE; + STDMETHOD(Optimize)(THIS_ DWORD flags) PURE; + STDMETHOD(AddFacesIndexed)(THIS_ DWORD flags, DWORD *pvIndices, DWORD *pIndexFirst, DWORD *pCount) PURE; + STDMETHOD(CreateSubMesh)(THIS_ IUnknown **mesh) PURE; + STDMETHOD(GetParentMesh)(THIS_ DWORD flags, IUnknown **parent) PURE; + STDMETHOD(GetSubMeshes)(THIS_ DWORD *count, IUnknown **meshes) PURE; + STDMETHOD(DeleteSubMesh)(THIS_ IUnknown *mesh) PURE; + STDMETHOD(Enable)(THIS_ DWORD) PURE; + STDMETHOD(GetEnable)(THIS_ DWORD *) PURE; + STDMETHOD(AddTriangles)(THIS_ DWORD flags, DWORD format, DWORD vertex_count, void *data) PURE; + STDMETHOD(SetVertices)(THIS_ DWORD start_idx, DWORD count, D3DVECTOR *v) PURE; + STDMETHOD(GetVertices)(THIS_ DWORD start_idx, DWORD *count, D3DVECTOR *v) PURE; + STDMETHOD(SetNormals)(THIS_ DWORD start_idx, DWORD count, D3DVECTOR *v) PURE; + STDMETHOD(GetNormals)(THIS_ DWORD start_idx, DWORD *count, D3DVECTOR *v) PURE; + STDMETHOD_(int, GetNormalCount)(THIS) PURE; +}; +#undef INTERFACE + +#if !defined(__cplusplus) || defined(CINTERFACE) +/*** IUnknown methods ***/ +#define IDirect3DRMMeshBuilder3_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) +#define IDirect3DRMMeshBuilder3_AddRef(p) (p)->lpVtbl->AddRef(p) +#define IDirect3DRMMeshBuilder3_Release(p) (p)->lpVtbl->Release(p) +/*** IDirect3DRMObject methods ***/ +#define IDirect3DRMMeshBuilder3_Clone(p,a,b,c) (p)->lpVtbl->Clone(p,a,b,c) +#define IDirect3DRMMeshBuilder3_AddDestroyCallback(p,a,b) (p)->lpVtbl->AddDestroyCallback(p,a,b) +#define IDirect3DRMMeshBuilder3_DeleteDestroyCallback(p,a,b) (p)->lpVtbl->DeleteDestroyCallback(p,a,b) +#define IDirect3DRMMeshBuilder3_SetAppData(p,a) (p)->lpVtbl->SetAppData(p,a) +#define IDirect3DRMMeshBuilder3_GetAppData(p) (p)->lpVtbl->GetAppData(p) +#define IDirect3DRMMeshBuilder3_SetName(p,a) (p)->lpVtbl->SetName(p,a) +#define IDirect3DRMMeshBuilder3_GetName(p,a,b) (p)->lpVtbl->GetName(p,a,b) +#define IDirect3DRMMeshBuilder3_GetClassName(p,a,b) (p)->lpVtbl->GetClassName(p,a,b) + +/*** IDirect3DRMMeshBuilder3 methods ***/ +#define IDirect3DRMMeshBuilder3_Load(p,a,b,c,d,e) (p)->lpVtbl->Load(p,a,b,c,d,e) +#define IDirect3DRMMeshBuilder3_Save(p,a,b,c) (p)->lpVtbl->Save(p,a,b,c) +#define IDirect3DRMMeshBuilder3_Scale(p,a,b,c) (p)->lpVtbl->Scale(p,a,b,c) +#define IDirect3DRMMeshBuilder3_Translate(p,a,b,c) (p)->lpVtbl->Translate(p,a) +#define IDirect3DRMMeshBuilder3_SetColorSource(p,a) (p)->lpVtbl->SetColorSource(p,a,b,c) +#define IDirect3DRMMeshBuilder3_GetBox(p,a) (p)->lpVtbl->GetBox(p,a) +#define IDirect3DRMMeshBuilder3_GenerateNormals(p,a,b) (p)->lpVtbl->GenerateNormals(p,a,b) +#define IDirect3DRMMeshBuilder3_GetColorSource(p) (p)->lpVtbl->GetColorSource(p) +#define IDirect3DRMMeshBuilder3_AddMesh(p,a) (p)->lpVtbl->AddMesh(p,a) +#define IDirect3DRMMeshBuilder3_AddMeshBuilder(p,a) (p)->lpVtbl->AddMeshBuilder(p,a) +#define IDirect3DRMMeshBuilder3_AddFrame(p,a) (p)->lpVtbl->AddFrame(p,a) +#define IDirect3DRMMeshBuilder3_AddFace(p,a) (p)->lpVtbl->AddFace(p,a) +#define IDirect3DRMMeshBuilder3_AddFaces(p,a,b,c,d,e,f) (p)->lpVtbl->AddFaces(p,a,b,c,d,e,f) +#define IDirect3DRMMeshBuilder3_ReserveSpace(p,a,b,c) (p)->lpVtbl->ReserveSpace(p,a,b,c) +#define IDirect3DRMMeshBuilder3_SetColorRGB(p,a,b,c) (p)->lpVtbl->SetColorRGB(p,a,b,c) +#define IDirect3DRMMeshBuilder3_SetColor(p,a) (p)->lpVtbl->SetColor(p,a) +#define IDirect3DRMMeshBuilder3_SetTexture(p,a) (p)->lpVtbl->SetTexture(p,a) +#define IDirect3DRMMeshBuilder3_SetMaterial(p,a) (p)->lpVtbl->SetMaterial(p,a) +#define IDirect3DRMMeshBuilder3_SetTextureTopology(p,a,b) (p)->lpVtbl->SetTextureTopology(p,a,b) +#define IDirect3DRMMeshBuilder3_SetQuality(p,a) (p)->lpVtbl->SetQuality(p,a) +#define IDirect3DRMMeshBuilder3_SetPerspective(p,a) (p)->lpVtbl->SetPerspective(p,a) +#define IDirect3DRMMeshBuilder3_SetVertex(p,a,b,c,d) (p)->lpVtbl->SetVertex(p,a,b,c,d) +#define IDirect3DRMMeshBuilder3_SetNormal(p,a,b,c,d) (p)->lpVtbl->SetNormal(p,a,b,c,d) +#define IDirect3DRMMeshBuilder3_SetTextureCoordinates(p,a,b,c) (p)->lpVtbl->SetTextureCoordinates(p,a,b,c) +#define IDirect3DRMMeshBuilder3_SetVertexColor(p,a,b) (p)->lpVtbl->SetVertexColor(p,a,b) +#define IDirect3DRMMeshBuilder3_SetVertexColorRGB(p,a,b,c,d) (p)->lpVtbl->SetVertexColorRGB(p,a,b,c,d) +#define IDirect3DRMMeshBuilder3_GetFaces(p,a) (p)->lpVtbl->GetFaces(p,a) +#define IDirect3DRMMeshBuilder3_GetGeometry(p,a,b,c,d,e,f) (p)->lpVtbl->GetGeometry(p,a,b,c,d,e,f) +#define IDirect3DRMMeshBuilder3_GetTextureCoordinates(p,a,b,c) (p)->lpVtbl->GetTextureCoordinates(p,a,b,c) +#define IDirect3DRMMeshBuilder3_AddVertex(p,a,b,c) (p)->lpVtbl->AddVertex(p,a,b,c) +#define IDirect3DRMMeshBuilder3_AddNormal(p,a,b,c) (p)->lpVtbl->AddNormal(p,a,b,c) + +#define IDirect3DRMMeshBuilder3_CreateFace(p,a) (p)->lpVtbl->CreateFace(p,a) +#define IDirect3DRMMeshBuilder3_GetQuality(p) (p)->lpVtbl->GetQuality(p) +#define IDirect3DRMMeshBuilder3_GetPerspective(p) (p)->lpVtbl->GetPerspective(p) + +#define IDirect3DRMMeshBuilder3_GetFaceCount(p) (p)->lpVtbl->GetFaceCount(p) +#define IDirect3DRMMeshBuilder3_GetVertexCount(p) (p)->lpVtbl->GetVertexCount(p) +#define IDirect3DRMMeshBuilder3_GetVertexColor(p,a) (p)->lpVtbl->GetVertexColor(p,a) +#define IDirect3DRMMeshBuilder3_CreateMesh(p,a) (p)->lpVtbl->CreateMesh(p,a) +#define IDirect3DRMMeshBuilder3_GetFace(p,a,b) (p)->lpVtbl->GetFace(p,a,b) +#define IDirect3DRMMeshBuilder3_GetVertex(p,a,b) (p)->lpVtbl->GetVertex(p,a,b) +#define IDirect3DRMMeshBuilder3_GetNormal(p,a,b) (p)->lpVtbl->GetNormal(p,a,b) +#define IDirect3DRMMeshBuilder3_DeleteVertices(p,a,b) (p)->lpVtbl->DeleteVertices(p,a,b) +#define IDirect3DRMMeshBuilder3_DeleteNormals(p,a,b) (p)->lpVtbl->DeleteNormals(p,a,b) +#define IDirect3DRMMeshBuilder3_DeleteFace(p,a) (p)->lpVtbl->DeleteFace(p,a) +#define IDirect3DRMMeshBuilder3_Empty(p,a) (p)->lpVtbl->Empty(p,a) +#define IDirect3DRMMeshBuilder3_Optimize(p,a) (p)->lpVtbl->Optimize(p,a) +#define IDirect3DRMMeshBuilder3_AddFacesIndexed(p,a,b,c,d) (p)->lpVtbl->AddFacesIndexed(p,a,b,c,d) +#define IDirect3DRMMeshBuilder3_CreateSubMesh(p,a) (p)->lpVtbl->CreateSubMesh(p,a) +#define IDirect3DRMMeshBuilder3_GetParentMesh(p,a,b) (p)->lpVtbl->GetParentMesh(p,a,b) +#define IDirect3DRMMeshBuilder3_GetSubMeshes(p,a,b) (p)->lpVtbl->GetSubMeshes(p,a,b) +#define IDirect3DRMMeshBuilder3_DeleteSubMesh(p,a) (p)->lpVtbl->DeleteSubMesh(p,a) +#define IDirect3DRMMeshBuilder3_Enable(p,a) (p)->lpVtbl->Enable(p,a) +#define IDirect3DRMMeshBuilder3_AddTriangles(p,a,b,c,d) (p)->lpVtbl->AddTriangles(p,a,b,c,d) +#define IDirect3DRMMeshBuilder3_SetVertices(p,a,b,c) (p)->lpVtbl->SetVertices(p,a,b,c) +#define IDirect3DRMMeshBuilder3_GetVertices(p,a,b,c) (p)->lpVtbl->GetVertices(p,a,b,c) +#define IDirect3DRMMeshBuilder3_SetNormals(p,a,b,c) (p)->lpVtbl->SetNormals(p,a,b,c) +#define IDirect3DRMMeshBuilder3_GetNormals(p,a,b,c) (p)->lpVtbl->GetNormals(p,a,b,c) +#define IDirect3DRMMeshBuilder3_GetNormalCount(p) (p)->lpVtbl->GetNormalCount(p) +#else +/*** IUnknown methods ***/ +#define IDirect3DRMMeshBuilder3_QueryInterface(p,a,b) (p)->QueryInterface(a,b) +#define IDirect3DRMMeshBuilder3_AddRef(p) (p)->AddRef() +#define IDirect3DRMMeshBuilder3_Release(p) (p)->Release() +/*** IDirect3DRMObject methods ***/ +#define IDirect3DRMMeshBuilder3_Clone(p,a,b,c) (p)->Clone(a,b,c) +#define IDirect3DRMMeshBuilder3_AddDestroyCallback(p,a,b) (p)->AddDestroyCallback(a,b) +#define IDirect3DRMMeshBuilder3_DeleteDestroyCallback(p,a,b) (p)->DeleteDestroyCallback(a,b) +#define IDirect3DRMMeshBuilder3_SetAppData(p,a) (p)->SetAppData(a) +#define IDirect3DRMMeshBuilder3_GetAppData(p) (p)->GetAppData() +#define IDirect3DRMMeshBuilder3_SetName(p,a) (p)->SetName(a) +#define IDirect3DRMMeshBuilder3_GetName(p,a,b) (p)->GetName(a,b) +#define IDirect3DRMMeshBuilder3_GetClassName(p,a,b) (p)->GetClassName(a,b) +/*** IDirect3DRMMeshBuilder3 methods ***/ +#define IDirect3DRMMeshBuilder3_Load(p,a,b,c,d,e) (p)->Load(a,b,c,d,e) +#define IDirect3DRMMeshBuilder3_Save(p,a,b,c) (p)->Save(a,b,c) +#define IDirect3DRMMeshBuilder3_Scale(p,a,b,c) (p)->Scale(a,b,c) +#define IDirect3DRMMeshBuilder3_Translate(p,a,b,c) (p)->Translate(a) +#define IDirect3DRMMeshBuilder3_SetColorSource(p,a) (p)->SetColorSource(a,b,c) +#define IDirect3DRMMeshBuilder3_GetBox(p,a) (p)->GetBox(a) +#define IDirect3DRMMeshBuilder3_GenerateNormals(p,a,b) (p)->GenerateNormals(a,b) +#define IDirect3DRMMeshBuilder3_GetColorSource(p) (p)->GetColorSource() +#define IDirect3DRMMeshBuilder3_AddMesh(p,a) (p)-->AddMesh(a) +#define IDirect3DRMMeshBuilder3_AddMeshBuilder(p,a) (p)->AddMeshBuilder(a) +#define IDirect3DRMMeshBuilder3_AddFrame(p,a) (p)->AddFrame(a) +#define IDirect3DRMMeshBuilder3_AddFace(p,a) (p)->AddFace(a) +#define IDirect3DRMMeshBuilder3_AddFaces(p,a,b,c,d,e,f) (p)->AddFaces(a,b,c,d,e,f) +#define IDirect3DRMMeshBuilder3_ReserveSpace(p,a,b,c) (p)->ReserveSpace(a,b,c) +#define IDirect3DRMMeshBuilder3_SetColorRGB(p,a,b,c) (p)->SetColorRGB(a,b,c) +#define IDirect3DRMMeshBuilder3_SetColor(p,a) (p)->SetColor(a) +#define IDirect3DRMMeshBuilder3_SetTexture(p,a) (p)->SetTexture(a) +#define IDirect3DRMMeshBuilder3_SetMaterial(p,a) (p)->SetMaterial(a) +#define IDirect3DRMMeshBuilder3_SetTextureTopology(p,a,b) (p)->SetTextureTopology(a,b) +#define IDirect3DRMMeshBuilder3_SetQuality(p,a) (p)->SetQuality(a) +#define IDirect3DRMMeshBuilder3_SetPerspective(p,a) (p)->SetPerspective(a) +#define IDirect3DRMMeshBuilder3_SetVertex(p,a,b,c,d) (p)->SetVertex(a,b,c,d) +#define IDirect3DRMMeshBuilder3_SetNormal(p,a,b,c,d) (p)->SetNormal(a,b,c,d) +#define IDirect3DRMMeshBuilder3_SetTextureCoordinates(p,a,b,c) (p)->SetTextureCoordinates(a,b,c) +#define IDirect3DRMMeshBuilder3_SetVertexColor(p,a,b) (p)->SetVertexColor(a,b) +#define IDirect3DRMMeshBuilder3_SetVertexColorRGB(p,a,b,c,d) (p)->SetVertexColorRGB(a,b,c,d) +#define IDirect3DRMMeshBuilder3_GetFaces(p,a) (p)->GetFaces(a) +#define IDirect3DRMMeshBuilder3_GetGeometry(p,a,b,c,d,e,f) (p)->GetGeometry(a,b,c,d,e,f) +#define IDirect3DRMMeshBuilder3_GetTextureCoordinates(p,a,b,c) (p)->GetTextureCoordinates(a,b,c) +#define IDirect3DRMMeshBuilder3_AddVertex(p,a,b,c) (p)->AddVertex(a,b,c) +#define IDirect3DRMMeshBuilder3_AddNormal(p,a,b,c) (p)->AddNormal(a,b,c) +#define IDirect3DRMMeshBuilder3_CreateFace(p,a) (p)->CreateFace(a) + +#define IDirect3DRMMeshBuilder3_GetQuality(p) (p)->GetQuality() +#define IDirect3DRMMeshBuilder3_GetPerspective(p) (p)->GetPerspective() +#define IDirect3DRMMeshBuilder3_GetFaceCount(p) (p)->GetFaceCount() +#define IDirect3DRMMeshBuilder3_GetVertexCount(p) (p)->GetVertexCount() +#define IDirect3DRMMeshBuilder3_GetVertexColor(p,a) (p)->GetVertexColor(a) +#define IDirect3DRMMeshBuilder3_CreateMesh(p,a) (p)->CreateMesh(a) +#define IDirect3DRMMeshBuilder3_GetFace(p,a,b) (p)->GetFace(a,b) +#define IDirect3DRMMeshBuilder3_GetVertex(p,a,b) (p)->GetVertex(a,b) +#define IDirect3DRMMeshBuilder3_GetNormal(p,a,b) (p)->GetNormal(a,b) +#define IDirect3DRMMeshBuilder3_DeleteVertices(p,a,b) (p)->DeleteVertices(a,b) +#define IDirect3DRMMeshBuilder3_DeleteNormals(p,a,b) (p)->DeleteNormals(a,b) +#define IDirect3DRMMeshBuilder3_DeleteFace(p,a) (p)->DeleteFace(a) +#define IDirect3DRMMeshBuilder3_Empty(p,a) (p)->Empty(a) +#define IDirect3DRMMeshBuilder3_Optimize(p,a) (p)->Optimize(a) +#define IDirect3DRMMeshBuilder3_AddFacesIndexed(p,a,b,c,d) (p)->AddFacesIndexed(a,b,c,d) +#define IDirect3DRMMeshBuilder3_CreateSubMesh(p,a) (p)->CreateSubMesh(a) +#define IDirect3DRMMeshBuilder3_GetParentMesh(p,a,b) (p)->GetParentMesh(a,b) +#define IDirect3DRMMeshBuilder3_GetSubMeshes(p,a,b) (p)->GetSubMeshes(a,b) +#define IDirect3DRMMeshBuilder3_DeleteSubMesh(p,a) (p)->DeleteSubMesh(a) +#define IDirect3DRMMeshBuilder3_Enable(p,a) (p)->Enable(a) +#define IDirect3DRMMeshBuilder3_AddTriangles(p,a,b,c,d) (p)->AddTriangles(a,b,c,d) +#define IDirect3DRMMeshBuilder3_SetVertices(p,a,b,c) (p)->SetVertices(a,b,c) +#define IDirect3DRMMeshBuilder3_GetVertices(p,a,b,c) (p)->GetVertices(a,b,c) +#define IDirect3DRMMeshBuilder3_SetNormals(p,a,b,c) (p)->SetNormals(a,b,c) +#define IDirect3DRMMeshBuilder3_GetNormals(p,a,b,c) (p)->GetNormals(a,b,c) +#define IDirect3DRMMeshBuilder3_GetNormalCount(p) (p)->GetNormalCount() +#endif + +/***************************************************************************** + * IDirect3DRMLight interface + */ +#define INTERFACE IDirect3DRMLight +DECLARE_INTERFACE_(IDirect3DRMLight,IDirect3DRMObject) +{ + /*** IUnknown methods ***/ + STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE; + STDMETHOD_(ULONG,AddRef)(THIS) PURE; + STDMETHOD_(ULONG,Release)(THIS) PURE; + /*** IDirect3DRMObject methods ***/ + STDMETHOD(Clone)(THIS_ IUnknown *outer, REFIID iid, void **out) PURE; + STDMETHOD(AddDestroyCallback)(THIS_ D3DRMOBJECTCALLBACK cb, void *ctx) PURE; + STDMETHOD(DeleteDestroyCallback)(THIS_ D3DRMOBJECTCALLBACK cb, void *ctx) PURE; + STDMETHOD(SetAppData)(THIS_ DWORD data) PURE; + STDMETHOD_(DWORD, GetAppData)(THIS) PURE; + STDMETHOD(SetName)(THIS_ const char *name) PURE; + STDMETHOD(GetName)(THIS_ DWORD *size, char *name) PURE; + STDMETHOD(GetClassName)(THIS_ DWORD *size, char *name) PURE; + /*** IDirect3DRMLight methods ***/ + STDMETHOD(SetType)(THIS_ D3DRMLIGHTTYPE) PURE; + STDMETHOD(SetColor)(THIS_ D3DCOLOR) PURE; + STDMETHOD(SetColorRGB)(THIS_ D3DVALUE red, D3DVALUE green, D3DVALUE blue) PURE; + STDMETHOD(SetRange)(THIS_ D3DVALUE) PURE; + STDMETHOD(SetUmbra)(THIS_ D3DVALUE) PURE; + STDMETHOD(SetPenumbra)(THIS_ D3DVALUE) PURE; + STDMETHOD(SetConstantAttenuation)(THIS_ D3DVALUE) PURE; + STDMETHOD(SetLinearAttenuation)(THIS_ D3DVALUE) PURE; + STDMETHOD(SetQuadraticAttenuation)(THIS_ D3DVALUE) PURE; + STDMETHOD_(D3DVALUE, GetRange)(THIS) PURE; + STDMETHOD_(D3DVALUE, GetUmbra)(THIS) PURE; + STDMETHOD_(D3DVALUE, GetPenumbra)(THIS) PURE; + STDMETHOD_(D3DVALUE, GetConstantAttenuation)(THIS) PURE; + STDMETHOD_(D3DVALUE, GetLinearAttenuation)(THIS) PURE; + STDMETHOD_(D3DVALUE, GetQuadraticAttenuation)(THIS) PURE; + STDMETHOD_(D3DCOLOR, GetColor)(THIS) PURE; + STDMETHOD_(D3DRMLIGHTTYPE, GetType)(THIS) PURE; + STDMETHOD(SetEnableFrame)(THIS_ IDirect3DRMFrame *frame) PURE; + STDMETHOD(GetEnableFrame)(THIS_ IDirect3DRMFrame **frame) PURE; +}; +#undef INTERFACE + +#if !defined(__cplusplus) || defined(CINTERFACE) +/*** IUnknown methods ***/ +#define IDirect3DRMLight_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) +#define IDirect3DRMLight_AddRef(p) (p)->lpVtbl->AddRef(p) +#define IDirect3DRMLight_Release(p) (p)->lpVtbl->Release(p) +/*** IDirect3DRMObject methods ***/ +#define IDirect3DRMLight_Clone(p,a,b,c) (p)->lpVtbl->Clone(p,a,b,c) +#define IDirect3DRMLight_AddDestroyCallback(p,a,b) (p)->lpVtbl->AddDestroyCallback(p,a,b) +#define IDirect3DRMLight_DeleteDestroyCallback(p,a,b) (p)->lpVtbl->DeleteDestroyCallback(p,a,b) +#define IDirect3DRMLight_SetAppData(p,a) (p)->lpVtbl->SetAppData(p,a) +#define IDirect3DRMLight_GetAppData(p) (p)->lpVtbl->GetAppData(p) +#define IDirect3DRMLight_SetName(p,a) (p)->lpVtbl->SetName(p,a) +#define IDirect3DRMLight_GetName(p,a,b) (p)->lpVtbl->GetName(p,a,b) +#define IDirect3DRMLight_GetClassName(p,a,b) (p)->lpVtbl->GetClassName(p,a,b) +/*** IDirect3DRMLight methods ***/ +#define IDirect3DRMLight_SetType(p,a) (p)->lpVtbl->SetType(p,a) +#define IDirect3DRMLight_SetColor(p,a) (p)->lpVtbl->SetColor(p,a) +#define IDirect3DRMLight_SetColorRGB(p,a,b,c) (p)->lpVtbl->SetColorRGB(p,a,b,c) +#define IDirect3DRMLight_SetRange(p,a) (p)->lpVtbl->SetRange(p,a) +#define IDirect3DRMLight_SetUmbra(p,a) (p)->lpVtbl->SetUmbra(p,a) +#define IDirect3DRMLight_SetPenumbra(p,a) (p)->lpVtbl->SetPenumbra(p,a) +#define IDirect3DRMLight_SetConstantAttenuation(p,a) (p)->lpVtbl->SetConstantAttenuation(p,a) +#define IDirect3DRMLight_SetLinearAttenuation(p,a) (p)->lpVtbl->SetLinearAttenuation(p,a) +#define IDirect3DRMLight_SetQuadraticAttenuation(p,a) (p)->lpVtbl->SetQuadraticAttenuation(p,a) +#define IDirect3DRMLight_GetRange(p) (p)->lpVtbl->GetRange(p) +#define IDirect3DRMLight_GetUmbra(p) (p)->lpVtbl->GetUmbra(p) +#define IDirect3DRMLight_GetPenumbra(p) (p)->lpVtbl->GetPenumbra(p) +#define IDirect3DRMLight_GetConstantAttenuation(p) (p)->lpVtbl->GetConstantAttenuation(p) +#define IDirect3DRMLight_GetLinearAttenuation(p) (p)->lpVtbl->GetLinearAttenuation(p) +#define IDirect3DRMLight_GetQuadraticAttenuation(p) (p)->lpVtbl->GetQuadraticAttenuation(p) +#define IDirect3DRMLight_GetColor(p) (p)->lpVtbl->GetColor(p) +#define IDirect3DRMLight_GetType(p) (p)->lpVtbl->GetType(p) +#define IDirect3DRMLight_SetEnableFrame(p,a) (p)->lpVtbl->SetEnableFrame(p,a) +#define IDirect3DRMLight_GetEnableFrame(p,a) (p)->lpVtbl->GetEnableFrame(p,a) +#else +/*** IUnknown methods ***/ +#define IDirect3DRMLight_QueryInterface(p,a,b) (p)->QueryInterface(a,b) +#define IDirect3DRMLight_AddRef(p) (p)->AddRef() +#define IDirect3DRMLight_Release(p) (p)->Release() +/*** IDirect3DRMObject methods ***/ +#define IDirect3DRMLight_Clone(p,a,b,c) (p)->Clone(a,b,c) +#define IDirect3DRMLight_AddDestroyCallback(p,a,b) (p)->AddDestroyCallback(a,b) +#define IDirect3DRMLight_DeleteDestroyCallback(p,a,b) (p)->DeleteDestroyCallback(a,b) +#define IDirect3DRMLight_SetAppData(p,a) (p)->SetAppData(a) +#define IDirect3DRMLight_GetAppData(p) (p)->GetAppData() +#define IDirect3DRMLight_SetName(p,a) (p)->SetName(a) +#define IDirect3DRMLight_GetName(p,a,b) (p)->GetName(a,b) +#define IDirect3DRMLight_GetClassName(p,a,b) (p)->GetClassName(a,b) +/*** IDirect3DRMLight methods ***/ +#define IDirect3DRMLight_SetType(p,a) (p)->SetType(a) +#define IDirect3DRMLight_SetColor(p,a) (p)->SetColor(a) +#define IDirect3DRMLight_SetColorRGB(p,a,b,c) (p)->SetColorRGB(a,b,c) +#define IDirect3DRMLight_SetRange(p,a) (p)->SetRange(a) +#define IDirect3DRMLight_SetUmbra(p,a) (p)->SetUmbra(a) +#define IDirect3DRMLight_SetPenumbra(p,a) (p)->SetPenumbra(a) +#define IDirect3DRMLight_SetConstantAttenuation(p,a) (p)->SetConstantAttenuation(a) +#define IDirect3DRMLight_SetLinearAttenuation(p,a) (p)->SetLinearAttenuation(a) +#define IDirect3DRMLight_SetQuadraticAttenuation(p,a) (p)->SetQuadraticAttenuation(a) +#define IDirect3DRMLight_GetRange(p) (p)->GetRange() +#define IDirect3DRMLight_GetUmbra(p) (p)->GetUmbra() +#define IDirect3DRMLight_GetPenumbra(p) (p)->GetPenumbra() +#define IDirect3DRMLight_GetConstantAttenuation(p) (p)->GetConstantAttenuation() +#define IDirect3DRMLight_GetLinearAttenuation(p) (p)->GetLinearAttenuation() +#define IDirect3DRMLight_GetQuadraticAttenuation(p) (p)->GetQuadraticAttenuation() +#define IDirect3DRMLight_GetColor(p) (p)->GetColor() +#define IDirect3DRMLight_GetType(p) (p)->GetType() +#define IDirect3DRMLight_SetEnableFrame(p,a) (p)->SetEnableFrame(a) +#define IDirect3DRMLight_GetEnableFrame(p,a) (p)->GetEnableFrame(a) +#endif + +/***************************************************************************** + * IDirect3DRMTexture interface + */ +#define INTERFACE IDirect3DRMTexture +DECLARE_INTERFACE_(IDirect3DRMTexture, IDirect3DRMVisual) +{ + /*** IUnknown methods ***/ + STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE; + STDMETHOD_(ULONG,AddRef)(THIS) PURE; + STDMETHOD_(ULONG,Release)(THIS) PURE; + /*** IDirect3DRMObject methods ***/ + STDMETHOD(Clone)(THIS_ IUnknown *outer, REFIID iid, void **out) PURE; + STDMETHOD(AddDestroyCallback)(THIS_ D3DRMOBJECTCALLBACK cb, void *ctx) PURE; + STDMETHOD(DeleteDestroyCallback)(THIS_ D3DRMOBJECTCALLBACK cb, void *ctx) PURE; + STDMETHOD(SetAppData)(THIS_ DWORD data) PURE; + STDMETHOD_(DWORD, GetAppData)(THIS) PURE; + STDMETHOD(SetName)(THIS_ const char *name) PURE; + STDMETHOD(GetName)(THIS_ DWORD *size, char *name) PURE; + STDMETHOD(GetClassName)(THIS_ DWORD *size, char *name) PURE; + /*** IDirect3DRMTexture methods ***/ + STDMETHOD(InitFromFile)(THIS_ const char *filename) PURE; + STDMETHOD(InitFromSurface)(THIS_ IDirectDrawSurface *surface) PURE; + STDMETHOD(InitFromResource)(THIS_ HRSRC) PURE; + STDMETHOD(Changed)(THIS_ WINBOOL pixels, WINBOOL palette) PURE; + STDMETHOD(SetColors)(THIS_ DWORD) PURE; + STDMETHOD(SetShades)(THIS_ DWORD) PURE; + STDMETHOD(SetDecalSize)(THIS_ D3DVALUE width, D3DVALUE height) PURE; + STDMETHOD(SetDecalOrigin)(THIS_ LONG x, LONG y) PURE; + STDMETHOD(SetDecalScale)(THIS_ DWORD) PURE; + STDMETHOD(SetDecalTransparency)(THIS_ WINBOOL) PURE; + STDMETHOD(SetDecalTransparentColor)(THIS_ D3DCOLOR) PURE; + STDMETHOD(GetDecalSize)(THIS_ D3DVALUE *width_return, D3DVALUE *height_return) PURE; + STDMETHOD(GetDecalOrigin)(THIS_ LONG *x_return, LONG *y_return) PURE; + STDMETHOD_(D3DRMIMAGE *, GetImage)(THIS) PURE; + STDMETHOD_(DWORD, GetShades)(THIS) PURE; + STDMETHOD_(DWORD, GetColors)(THIS) PURE; + STDMETHOD_(DWORD, GetDecalScale)(THIS) PURE; + STDMETHOD_(WINBOOL, GetDecalTransparency)(THIS) PURE; + STDMETHOD_(D3DCOLOR, GetDecalTransparentColor)(THIS) PURE; +}; +#undef INTERFACE + +#if !defined(__cplusplus) || defined(CINTERFACE) +/*** IUnknown methods ***/ +#define IDirect3DRMTexture_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) +#define IDirect3DRMTexture_AddRef(p) (p)->lpVtbl->AddRef(p) +#define IDirect3DRMTexture_Release(p) (p)->lpVtbl->Release(p) +/*** IDirect3DRMObject methods ***/ +#define IDirect3DRMTexture_Clone(p,a,b,c) (p)->lpVtbl->Clone(p,a,b,c) +#define IDirect3DRMTexture_AddDestroyCallback(p,a,b) (p)->lpVtbl->AddDestroyCallback(p,a,b) +#define IDirect3DRMTexture_DeleteDestroyCallback(p,a,b) (p)->lpVtbl->DeleteDestroyCallback(p,a,b) +#define IDirect3DRMTexture_SetAppData(p,a) (p)->lpVtbl->SetAppData(p,a) +#define IDirect3DRMTexture_GetAppData(p) (p)->lpVtbl->GetAppData(p) +#define IDirect3DRMTexture_SetName(p,a) (p)->lpVtbl->SetName(p,a) +#define IDirect3DRMTexture_GetName(p,a,b) (p)->lpVtbl->GetName(p,a,b) +#define IDirect3DRMTexture_GetClassName(p,a,b) (p)->lpVtbl->GetClassName(p,a,b) +/*** IDirect3DRMTexture methods ***/ +#define IDirect3DRMTexture_InitFromFile(p,a) (p)->lpVtbl->InitFromFile(p,a) +#define IDirect3DRMTexture_InitFromSurface(p,a) (p)->lpVtbl->InitFromSurface(p,a) +#define IDirect3DRMTexture_InitFromResource(p,a) (p)->lpVtbl->InitFromResource(p,a) +#define IDirect3DRMTexture_Changed(p,a,b) (p)->lpVtbl->Changed(p,a,b) +#define IDirect3DRMTexture_SetColors(p,a) (p)->lpVtbl->SetColors(p,a) +#define IDirect3DRMTexture_SetShades(p,a) (p)->lpVtbl->SetShades(p,a) +#define IDirect3DRMTexture_SetDecalSize(p,a,b) (p)->lpVtbl->SetDecalSize(p,a,b) +#define IDirect3DRMTexture_SetDecalOrigin(p,a,b) (p)->lpVtbl->SetDecalOrigin(p,a,b) +#define IDirect3DRMTexture_SetDecalScale(p,a) (p)->lpVtbl->SetDecalScale(p,a) +#define IDirect3DRMTexture_SetDecalTransparency(p,a) (p)->lpVtbl->SetDecalTransparency(p,a) +#define IDirect3DRMTexture_SetDecalTransparencyColor(p,a) (p)->lpVtbl->SetDecalTransparentColor(p,a) +#define IDirect3DRMTexture_GetDecalSize(p,a,b) (p)->lpVtbl->GetDecalSize(p,a,b) +#define IDirect3DRMTexture_GetDecalOrigin(p,a,b) (p)->lpVtbl->GetDecalOrigin(p,a,b) +#define IDirect3DRMTexture_GetImage(p) (p)->lpVtbl->GetImage(p) +#define IDirect3DRMTexture_GetShades(p) (p)->lpVtbl->GetShades(p) +#define IDirect3DRMTexture_GetColors(p) (p)->lpVtbl->GetColors(p) +#define IDirect3DRMTexture_GetDecalScale(p) (p)->lpVtbl->GetDecalScale(p) +#define IDirect3DRMTexture_GetDecalTransparency(p) (p)->lpVtbl->GetDecalTransparency(p) +#define IDirect3DRMTexture_GetDecalTransparencyColor(p) (p)->lpVtbl->GetDecalTransparencyColor(p) +#else +/*** IUnknown methods ***/ +#define IDirect3DRMTexture_QueryInterface(p,a,b) (p)->QueryInterface(a,b) +#define IDirect3DRMTexture_AddRef(p) (p)->AddRef() +#define IDirect3DRMTexture_Release(p) (p)->Release() +/*** IDirect3DRMObject methods ***/ +#define IDirect3DRMTexture_Clone(p,a,b,c) (p)->Clone(a,b,c) +#define IDirect3DRMTexture_AddDestroyCallback(p,a,b) (p)->AddDestroyCallback(a,b) +#define IDirect3DRMTexture_DeleteDestroyCallback(p,a,b) (p)->DeleteDestroyCallback(a,b) +#define IDirect3DRMTexture_SetAppData(p,a) (p)->SetAppData(a) +#define IDirect3DRMTexture_GetAppData(p) (p)->GetAppData() +#define IDirect3DRMTexture_SetName(p,a) (p)->SetName(a) +#define IDirect3DRMTexture_GetName(p,a,b) (p)->GetName(a,b) +#define IDirect3DRMTexture_GetClassName(p,a,b) (p)->GetClassName(a,b) +/*** IDirect3DRMTexture methods ***/ +#define IDirect3DRMTexture_InitFromFile(p,a) (p)->InitFromFile(a) +#define IDirect3DRMTexture_InitFromSurface(p,a) (p)->InitFromSurface(a) +#define IDirect3DRMTexture_InitFromResource(p,a) (p)->InitFromResource(a) +#define IDirect3DRMTexture_Changed(p,a,b) (p)->Changed(a,b) +#define IDirect3DRMTexture_SetColors(p,a) (p)->SetColors(a) +#define IDirect3DRMTexture_SetShades(p,a) (p)->SetShades(a) +#define IDirect3DRMTexture_SetDecalSize(p,a,b) (p)->SetDecalSize(a,b) +#define IDirect3DRMTexture_SetDecalOrigin(p,a,b) (p)->SetDecalOrigin(a,b) +#define IDirect3DRMTexture_SetDecalScale(p,a) (p)->SetDecalScale(a) +#define IDirect3DRMTexture_SetDecalTransparency(p,a) (p)->SetDecalTransparency(a) +#define IDirect3DRMTexture_SetDecalTransparentColor(p,a) (p)->SetDecalTransparentColor(a) +#define IDirect3DRMTexture_GetDecalSize(p,a,b) (p)->GetDecalSize(a,b) +#define IDirect3DRMTexture_GetDecalOrigin(p,a,b) (p)->GetDecalOrigin(a,b) +#define IDirect3DRMTexture_GetImage(p) (p)->GetImage() +#define IDirect3DRMTexture_GetShades(p) (p)->GetShades() +#define IDirect3DRMTexture_GetColors(p) (p)->GetColors() +#define IDirect3DRMTexture_GetDecalScale(p) (p)->GetDecalScale() +#define IDirect3DRMTexture_GetDecalTransparency(p) (p)->GetDecalTransparency() +#define IDirect3DRMTexture_GetDecalTransparentColor(p) (p)->GetDecalTransparentColor() +#endif + +/***************************************************************************** + * IDirect3DRMTexture2 interface + */ +#define INTERFACE IDirect3DRMTexture2 +DECLARE_INTERFACE_(IDirect3DRMTexture2, IDirect3DRMTexture) +{ + /*** IUnknown methods ***/ + STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE; + STDMETHOD_(ULONG,AddRef)(THIS) PURE; + STDMETHOD_(ULONG,Release)(THIS) PURE; + /*** IDirect3DRMObject methods ***/ + STDMETHOD(Clone)(THIS_ IUnknown *outer, REFIID iid, void **out) PURE; + STDMETHOD(AddDestroyCallback)(THIS_ D3DRMOBJECTCALLBACK cb, void *ctx) PURE; + STDMETHOD(DeleteDestroyCallback)(THIS_ D3DRMOBJECTCALLBACK cb, void *ctx) PURE; + STDMETHOD(SetAppData)(THIS_ DWORD data) PURE; + STDMETHOD_(DWORD, GetAppData)(THIS) PURE; + STDMETHOD(SetName)(THIS_ const char *name) PURE; + STDMETHOD(GetName)(THIS_ DWORD *size, char *name) PURE; + STDMETHOD(GetClassName)(THIS_ DWORD *size, char *name) PURE; + /*** IDirect3DRMTexture methods ***/ + STDMETHOD(InitFromFile)(THIS_ const char *filename) PURE; + STDMETHOD(InitFromSurface)(THIS_ IDirectDrawSurface *surface) PURE; + STDMETHOD(InitFromResource)(THIS_ HRSRC) PURE; + STDMETHOD(Changed)(THIS_ WINBOOL pixels, WINBOOL palette) PURE; + STDMETHOD(SetColors)(THIS_ DWORD) PURE; + STDMETHOD(SetShades)(THIS_ DWORD) PURE; + STDMETHOD(SetDecalSize)(THIS_ D3DVALUE width, D3DVALUE height) PURE; + STDMETHOD(SetDecalOrigin)(THIS_ LONG x, LONG y) PURE; + STDMETHOD(SetDecalScale)(THIS_ DWORD) PURE; + STDMETHOD(SetDecalTransparency)(THIS_ WINBOOL) PURE; + STDMETHOD(SetDecalTransparentColor)(THIS_ D3DCOLOR) PURE; + STDMETHOD(GetDecalSize)(THIS_ D3DVALUE *width_return, D3DVALUE *height_return) PURE; + STDMETHOD(GetDecalOrigin)(THIS_ LONG *x_return, LONG *y_return) PURE; + STDMETHOD_(D3DRMIMAGE *, GetImage)(THIS) PURE; + STDMETHOD_(DWORD, GetShades)(THIS) PURE; + STDMETHOD_(DWORD, GetColors)(THIS) PURE; + STDMETHOD_(DWORD, GetDecalScale)(THIS) PURE; + STDMETHOD_(WINBOOL, GetDecalTransparency)(THIS) PURE; + STDMETHOD_(D3DCOLOR, GetDecalTransparentColor)(THIS) PURE; + /*** IDirect3DRMTexture2 methods ***/ + STDMETHOD(InitFromImage)(THIS_ D3DRMIMAGE *image) PURE; + STDMETHOD(InitFromResource2)(THIS_ HMODULE module, const char *name, const char *type) PURE; + STDMETHOD(GenerateMIPMap)(THIS_ DWORD) PURE; +}; +#undef INTERFACE + +#if !defined(__cplusplus) || defined(CINTERFACE) +/*** IUnknown methods ***/ +#define IDirect3DRMTexture2_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) +#define IDirect3DRMTexture2_AddRef(p) (p)->lpVtbl->AddRef(p) +#define IDirect3DRMTexture2_Release(p) (p)->lpVtbl->Release(p) +/*** IDirect3DRMObject methods ***/ +#define IDirect3DRMTexture2_Clone(p,a,b,c) (p)->lpVtbl->Clone(p,a,b,c) +#define IDirect3DRMTexture2_AddDestroyCallback(p,a,b) (p)->lpVtbl->AddDestroyCallback(p,a,b) +#define IDirect3DRMTexture2_DeleteDestroyCallback(p,a,b) (p)->lpVtbl->DeleteDestroyCallback(p,a,b) +#define IDirect3DRMTexture2_SetAppData(p,a) (p)->lpVtbl->SetAppData(p,a) +#define IDirect3DRMTexture2_GetAppData(p) (p)->lpVtbl->GetAppData(p) +#define IDirect3DRMTexture2_SetName(p,a) (p)->lpVtbl->SetName(p,a) +#define IDirect3DRMTexture2_GetName(p,a,b) (p)->lpVtbl->GetName(p,a,b) +#define IDirect3DRMTexture2_GetClassName(p,a,b) (p)->lpVtbl->GetClassName(p,a,b) +/*** IDirect3DRMTexture methods ***/ +#define IDirect3DRMTexture2_InitFromFile(p,a) (p)->lpVtbl->InitFromFile(p,a) +#define IDirect3DRMTexture2_InitFromSurface(p,a) (p)->lpVtbl->InitFromSurface(p,a) +#define IDirect3DRMTexture2_InitFromResource(p,a) (p)->lpVtbl->InitFromResource(p,a) +#define IDirect3DRMTexture2_Changed(p,a,b) (p)->lpVtbl->Changed(p,a,b) +#define IDirect3DRMTexture2_SetColors(p,a) (p)->lpVtbl->SetColors(p,a) +#define IDirect3DRMTexture2_SetShades(p,a) (p)->lpVtbl->SetShades(p,a) +#define IDirect3DRMTexture2_SetDecalSize(p,a,b) (p)->lpVtbl->SetDecalSize(p,a,b) +#define IDirect3DRMTexture2_SetDecalOrigin(p,a,b) (p)->lpVtbl->SetDecalOrigin(p,a,b) +#define IDirect3DRMTexture2_SetDecalScale(p,a) (p)->lpVtbl->SetDecalScale(p,a) +#define IDirect3DRMTexture2_SetDecalTransparency(p,a) (p)->lpVtbl->SetDecalTransparency(p,a) +#define IDirect3DRMTexture2_SetDecalTransparencyColor(p,a) (p)->lpVtbl->SetDecalTransparentColor(p,a) +#define IDirect3DRMTexture2_GetDecalSize(p,a,b) (p)->lpVtbl->GetDecalSize(p,a,b) +#define IDirect3DRMTexture2_GetDecalOrigin(p,a,b) (p)->lpVtbl->GetDecalOrigin(p,a,b) +#define IDirect3DRMTexture2_GetImage(p) (p)->lpVtbl->GetImage(p) +#define IDirect3DRMTexture2_GetShades(p) (p)->lpVtbl->GetShades(p) +#define IDirect3DRMTexture2_GetColors(p) (p)->lpVtbl->GetColors(p) +#define IDirect3DRMTexture2_GetDecalScale(p) (p)->lpVtbl->GetDecalScale(p) +#define IDirect3DRMTexture2_GetDecalTransparency(p) (p)->lpVtbl->GetDecalTransparency(p) +#define IDirect3DRMTexture2_GetDecalTransparencyColor(p) (p)->lpVtbl->GetDecalTransparencyColor(p) +/*** IDirect3DRMTexture2 methods ***/ +#define IDirect3DRMTexture2_InitFromImage(p,a) (p)->lpVtbl->InitFromImage(p,a) +#define IDirect3DRMTexture2_InitFromResource2(p,a,b,c) (p)->lpVtbl->InitFromResource2(p,a,b,c) +#define IDirect3DRMTexture2_GenerateMIPMap(p,a) (p)->lpVtbl->GenerateMIPMap(p,a) +#else +/*** IUnknown methods ***/ +#define IDirect3DRMTexture2_QueryInterface(p,a,b) (p)->QueryInterface(a,b) +#define IDirect3DRMTexture2_AddRef(p) (p)->AddRef() +#define IDirect3DRMTexture2_Release(p) (p)->Release() +/*** IDirect3DRMObject methods ***/ +#define IDirect3DRMTexture2_Clone(p,a,b,c) (p)->Clone(a,b,c) +#define IDirect3DRMTexture2_AddDestroyCallback(p,a,b) (p)->AddDestroyCallback(a,b) +#define IDirect3DRMTexture2_DeleteDestroyCallback(p,a,b) (p)->DeleteDestroyCallback(a,b) +#define IDirect3DRMTexture2_SetAppData(p,a) (p)->SetAppData(a) +#define IDirect3DRMTexture2_GetAppData(p) (p)->GetAppData() +#define IDirect3DRMTexture2_SetName(p,a) (p)->SetName(a) +#define IDirect3DRMTexture2_GetName(p,a,b) (p)->GetName(a,b) +#define IDirect3DRMTexture2_GetClassName(p,a,b) (p)->GetClassName(a,b) +/*** IDirect3DRMTexture methods ***/ +#define IDirect3DRMTexture2_InitFromFile(p,a) (p)->InitFromFile(a) +#define IDirect3DRMTexture2_InitFromSurface(p,a) (p)->InitFromSurface(a) +#define IDirect3DRMTexture2_InitFromResource(p,a) (p)->InitFromResource(a) +#define IDirect3DRMTexture2_Changed(p,a,b) (p)->Changed(a,b) +#define IDirect3DRMTexture2_SetColors(p,a) (p)->SetColors(a) +#define IDirect3DRMTexture2_SetShades(p,a) (p)->SetShades(a) +#define IDirect3DRMTexture2_SetDecalSize(p,a,b) (p)->SetDecalSize(a,b) +#define IDirect3DRMTexture2_SetDecalOrigin(p,a,b) (p)->SetDecalOrigin(a,b) +#define IDirect3DRMTexture2_SetDecalScale(p,a) (p)->SetDecalScale(a) +#define IDirect3DRMTexture2_SetDecalTransparency(p,a) (p)->SetDecalTransparency(a) +#define IDirect3DRMTexture2_SetDecalTransparentColor(p,a) (p)->SetDecalTransparentColor(a) +#define IDirect3DRMTexture2_GetDecalSize(p,a,b) (p)->GetDecalSize(a,b) +#define IDirect3DRMTexture2_GetDecalOrigin(p,a,b) (p)->GetDecalOrigin(a,b) +#define IDirect3DRMTexture2_GetImage(p) (p)->GetImage() +#define IDirect3DRMTexture2_GetShades(p) (p)->GetShades() +#define IDirect3DRMTexture2_GetColors(p) (p)->GetColors() +#define IDirect3DRMTexture2_GetDecalScale(p) (p)->GetDecalScale() +#define IDirect3DRMTexture2_GetDecalTransparency(p) (p)->GetDecalTransparency() +#define IDirect3DRMTexture2_GetDecalTransparentColor(p) (p)->GetDecalTransparentColor() +/*** IDirect3DRMTexture2 methods ***/ +#define IDirect3DRMTexture2_InitFromImage(p,a) (p)->InitFromImage(a) +#define IDirect3DRMTexture2_InitFromResource2(p,a,b,c) (p)->InitFromResource2(a,b,c) +#define IDirect3DRMTexture2_GenerateMIPMap(p,a) (p)->GenerateMIPMap(a) +#endif + +/***************************************************************************** + * IDirect3DRMTexture3 interface + */ +#define INTERFACE IDirect3DRMTexture3 +DECLARE_INTERFACE_(IDirect3DRMTexture3, IDirect3DRMVisual) +{ + /*** IUnknown methods ***/ + STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE; + STDMETHOD_(ULONG,AddRef)(THIS) PURE; + STDMETHOD_(ULONG,Release)(THIS) PURE; + /*** IDirect3DRMObject methods ***/ + STDMETHOD(Clone)(THIS_ IUnknown *outer, REFIID iid, void **out) PURE; + STDMETHOD(AddDestroyCallback)(THIS_ D3DRMOBJECTCALLBACK cb, void *ctx) PURE; + STDMETHOD(DeleteDestroyCallback)(THIS_ D3DRMOBJECTCALLBACK cb, void *ctx) PURE; + STDMETHOD(SetAppData)(THIS_ DWORD data) PURE; + STDMETHOD_(DWORD, GetAppData)(THIS) PURE; + STDMETHOD(SetName)(THIS_ const char *name) PURE; + STDMETHOD(GetName)(THIS_ DWORD *size, char *name) PURE; + STDMETHOD(GetClassName)(THIS_ DWORD *size, char *name) PURE; + /*** IDirect3DRMTexture3 methods ***/ + STDMETHOD(InitFromFile)(THIS_ const char *filename) PURE; + STDMETHOD(InitFromSurface)(THIS_ IDirectDrawSurface *surface) PURE; + STDMETHOD(InitFromResource)(THIS_ HRSRC) PURE; + STDMETHOD(Changed)(THIS_ DWORD flags, DWORD rect_count, RECT *rects) PURE; + STDMETHOD(SetColors)(THIS_ DWORD) PURE; + STDMETHOD(SetShades)(THIS_ DWORD) PURE; + STDMETHOD(SetDecalSize)(THIS_ D3DVALUE width, D3DVALUE height) PURE; + STDMETHOD(SetDecalOrigin)(THIS_ LONG x, LONG y) PURE; + STDMETHOD(SetDecalScale)(THIS_ DWORD) PURE; + STDMETHOD(SetDecalTransparency)(THIS_ WINBOOL) PURE; + STDMETHOD(SetDecalTransparentColor)(THIS_ D3DCOLOR) PURE; + STDMETHOD(GetDecalSize)(THIS_ D3DVALUE *width_return, D3DVALUE *height_return) PURE; + STDMETHOD(GetDecalOrigin)(THIS_ LONG *x_return, LONG *y_return) PURE; + STDMETHOD_(D3DRMIMAGE *, GetImage)(THIS) PURE; + STDMETHOD_(DWORD, GetShades)(THIS) PURE; + STDMETHOD_(DWORD, GetColors)(THIS) PURE; + STDMETHOD_(DWORD, GetDecalScale)(THIS) PURE; + STDMETHOD_(WINBOOL, GetDecalTransparency)(THIS) PURE; + STDMETHOD_(D3DCOLOR, GetDecalTransparentColor)(THIS) PURE; + STDMETHOD(InitFromImage)(THIS_ D3DRMIMAGE *image) PURE; + STDMETHOD(InitFromResource2)(THIS_ HMODULE module, const char *name, const char *type) PURE; + STDMETHOD(GenerateMIPMap)(THIS_ DWORD) PURE; + STDMETHOD(GetSurface)(THIS_ DWORD flags, IDirectDrawSurface **surface) PURE; + STDMETHOD(SetCacheOptions)(THIS_ LONG lImportance, DWORD dwFlags) PURE; + STDMETHOD(GetCacheOptions)(THIS_ LONG *importance, DWORD *flags) PURE; + STDMETHOD(SetDownsampleCallback)(THIS_ D3DRMDOWNSAMPLECALLBACK cb, void *ctx) PURE; + STDMETHOD(SetValidationCallback)(THIS_ D3DRMVALIDATIONCALLBACK cb, void *ctx) PURE; +}; +#undef INTERFACE + +#if !defined(__cplusplus) || defined(CINTERFACE) +/*** IUnknown methods ***/ +#define IDirect3DRMTexture3_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) +#define IDirect3DRMTexture3_AddRef(p) (p)->lpVtbl->AddRef(p) +#define IDirect3DRMTexture3_Release(p) (p)->lpVtbl->Release(p) +/*** IDirect3DRMObject methods ***/ +#define IDirect3DRMTexture3_Clone(p,a,b,c) (p)->lpVtbl->Clone(p,a,b,c) +#define IDirect3DRMTexture3_AddDestroyCallback(p,a,b) (p)->lpVtbl->AddDestroyCallback(p,a,b) +#define IDirect3DRMTexture3_DeleteDestroyCallback(p,a,b) (p)->lpVtbl->DeleteDestroyCallback(p,a,b) +#define IDirect3DRMTexture3_SetAppData(p,a) (p)->lpVtbl->SetAppData(p,a) +#define IDirect3DRMTexture3_GetAppData(p) (p)->lpVtbl->GetAppData(p) +#define IDirect3DRMTexture3_SetName(p,a) (p)->lpVtbl->SetName(p,a) +#define IDirect3DRMTexture3_GetName(p,a,b) (p)->lpVtbl->GetName(p,a,b) +#define IDirect3DRMTexture3_GetClassName(p,a,b) (p)->lpVtbl->GetClassName(p,a,b) +/*** IDirect3DRMTexture3 methods ***/ +#define IDirect3DRMTexture3_InitFromFile(p,a) (p)->lpVtbl->InitFromFile(p,a) +#define IDirect3DRMTexture3_InitFromSurface(p,a) (p)->lpVtbl->InitFromSurface(p,a) +#define IDirect3DRMTexture3_InitFromResource(p,a) (p)->lpVtbl->InitFromResource(p,a) +#define IDirect3DRMTexture3_Changed(p,a,b,c) (p)->lpVtbl->Changed(p,a,b,c) +#define IDirect3DRMTexture3_SetColors(p,a) (p)->lpVtbl->SetColors(p,a) +#define IDirect3DRMTexture3_SetShades(p,a) (p)->lpVtbl->SetShades(p,a) +#define IDirect3DRMTexture3_SetDecalSize(p,a,b) (p)->lpVtbl->SetDecalSize(p,a,b) +#define IDirect3DRMTexture3_SetDecalOrigin(p,a,b) (p)->lpVtbl->SetDecalOrigin(p,a,b) +#define IDirect3DRMTexture3_SetDecalScale(p,a) (p)->lpVtbl->SetDecalScale(p,a) +#define IDirect3DRMTexture3_SetDecalTransparency(p,a) (p)->lpVtbl->SetDecalTransparency(p,a) +#define IDirect3DRMTexture3_SetDecalTransparentColor(p,a) (p)->lpVtbl->SetDecalTransparentColor(p,a) +#define IDirect3DRMTexture3_GetDecalSize(p,a,b) (p)->lpVtbl->GetDecalSize(p,a,b) +#define IDirect3DRMTexture3_GetDecalOrigin(p,a,b) (p)->lpVtbl->GetDecalOrigin(p,a,b) +#define IDirect3DRMTexture3_GetImage(p) (p)->lpVtbl->GetImage(p) +#define IDirect3DRMTexture3_GetShades(p) (p)->lpVtbl->GetShades(p) +#define IDirect3DRMTexture3_GetColors(p) (p)->lpVtbl->GetColors(p) +#define IDirect3DRMTexture3_GetDecalScale(p) (p)->lpVtbl->GetDecalScale(p) +#define IDirect3DRMTexture3_GetDecalTransparency(p) (p)->lpVtbl->GetDecalTransparency(p) +#define IDirect3DRMTexture3_GetDecalTransparentColor(p) (p)->lpVtbl->GetDecalTransparentColor(p) +#define IDirect3DRMTexture3_InitFromImage(p,a) (p)->lpVtbl->InitFromImage(p,a) +#define IDirect3DRMTexture3_InitFromResource2(p,a,b,c) (p)->lpVtbl->InitFromResource2(p,a,b,c) +#define IDirect3DRMTexture3_GenerateMIPMap(p,a) (p)->lpVtbl->GenerateMIPMap(p,a) +#define IDirect3DRMTexture3_GetSurface(p,a,b) (p)->lpVtbl->GetSurface(p,a,b) +#define IDirect3DRMTexture3_SetCacheOptions(p,a,b) (p)->lpVtbl->SetCacheOptions(p,a,b) +#define IDirect3DRMTexture3_GetCacheOptions(p,a,b) (p)->lpVtbl->GetCacheOptions(p,a,b) +#define IDirect3DRMTexture3_SetDownsampleCallback(p,a,b) (p)->lpVtbl->SetDownsampleCallback(p,a,b) +#define IDirect3DRMTexture3_SetValidationCallback(p,a,b) (p)->lpVtbl->SetValidationCallback(p,a,b) +#else +/*** IUnknown methods ***/ +#define IDirect3DRMTexture3_QueryInterface(p,a,b) (p)->QueryInterface(a,b) +#define IDirect3DRMTexture3_AddRef(p) (p)->AddRef() +#define IDirect3DRMTexture3_Release(p) (p)->Release() +/*** IDirect3DRMObject methods ***/ +#define IDirect3DRMTexture3_Clone(p,a,b,c) (p)->Clone(a,b,c) +#define IDirect3DRMTexture3_AddDestroyCallback(p,a,b) (p)->AddDestroyCallback(a,b) +#define IDirect3DRMTexture3_DeleteDestroyCallback(p,a,b) (p)->DeleteDestroyCallback(a,b) +#define IDirect3DRMTexture3_SetAppData(p,a) (p)->SetAppData(a) +#define IDirect3DRMTexture3_GetAppData(p) (p)->GetAppData() +#define IDirect3DRMTexture3_SetName(p,a) (p)->SetName(a) +#define IDirect3DRMTexture3_GetName(p,a,b) (p)->GetName(a,b) +#define IDirect3DRMTexture3_GetClassName(p,a,b) (p)->GetClassName(a,b) +/*** IDirect3DRMTexture3 methods ***/ +#define IDirect3DRMTexture3_InitFromFile(p,a) (p)->InitFromFile(a) +#define IDirect3DRMTexture3_InitFromSurface(p,a) (p)->InitFromSurface(a) +#define IDirect3DRMTexture3_InitFromResource(p,a) (p)->InitFromResource(a) +#define IDirect3DRMTexture3_Changed(p,a,b,c) (p)->Changed(a,b,c) +#define IDirect3DRMTexture3_SetColors(p,a) (p)->SetColors(a) +#define IDirect3DRMTexture3_SetShades(p,a) (p)->SetShades(a) +#define IDirect3DRMTexture3_SetDecalSize(p,a,b) (p)->SetDecalSize(a,b) +#define IDirect3DRMTexture3_SetDecalOrigin(p,a,b) (p)->SetDecalOrigin(a,b) +#define IDirect3DRMTexture3_SetDecalScale(p,a) (p)->SetDecalScale(a) +#define IDirect3DRMTexture3_SetDecalTransparency(p,a) (p)->SetDecalTransparency(a) +#define IDirect3DRMTexture3_SetDecalTransparencyColor(p,a) (p)->SetDecalTransparentColor(a) +#define IDirect3DRMTexture3_GetDecalSize(p,a,b) (p)->GetDecalSize(a,b) +#define IDirect3DRMTexture3_GetDecalOrigin(p,a,b) (p)->GetDecalOrigin(a,b) +#define IDirect3DRMTexture3_GetImage(p) (p)->GetImage() +#define IDirect3DRMTexture3_GetShades(p) (p)->GetShades() +#define IDirect3DRMTexture3_GetColors(p) (p)->GetColors() +#define IDirect3DRMTexture3_GetDecalScale(p) (p)->GetDecalScale() +#define IDirect3DRMTexture3_GetDecalTransparency(p) (p)->GetDecalTransparency() +#define IDirect3DRMTexture3_GetDecalTransparencyColor(p) (p)->GetDecalTransparencyColor() +#define IDirect3DRMTexture3_InitFromImage(p,a) (p)->InitFromImage(a) +#define IDirect3DRMTexture3_InitFromResource2(p,a,b,c) (p)->InitFromResource2(a,b,c) +#define IDirect3DRMTexture3_GenerateMIPMap(p,a) (p)->GenerateMIPMap(a) +#define IDirect3DRMTexture3_GetSurface(p,a,b) (p)->GetSurface(a,b) +#define IDirect3DRMTexture3_SetCacheOptions(p,a,b) (p)->SetCacheOptions(a,b) +#define IDirect3DRMTexture3_GetCacheOptions(p,a,b) (p)->GetCacheOptions(a,b) +#define IDirect3DRMTexture3_SetDownsampleCallback(p,a,b) (p)->SetDownsampleCallback(a,b) +#define IDirect3DRMTexture3_SetValidationCallback(p,a,b) (p)->SetValidationCallback(a,b) +#endif + +/***************************************************************************** + * IDirect3DRMWrap interface + */ +#define INTERFACE IDirect3DRMWrap +DECLARE_INTERFACE_(IDirect3DRMWrap, IDirect3DRMObject) +{ + /*** IUnknown methods ***/ + STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE; + STDMETHOD_(ULONG,AddRef)(THIS) PURE; + STDMETHOD_(ULONG,Release)(THIS) PURE; + /*** IDirect3DRMObject methods ***/ + STDMETHOD(Clone)(THIS_ IUnknown *outer, REFIID iid, void **out) PURE; + STDMETHOD(AddDestroyCallback)(THIS_ D3DRMOBJECTCALLBACK cb, void *ctx) PURE; + STDMETHOD(DeleteDestroyCallback)(THIS_ D3DRMOBJECTCALLBACK cb, void *ctx) PURE; + STDMETHOD(SetAppData)(THIS_ DWORD data) PURE; + STDMETHOD_(DWORD, GetAppData)(THIS) PURE; + STDMETHOD(SetName)(THIS_ const char *name) PURE; + STDMETHOD(GetName)(THIS_ DWORD *size, char *name) PURE; + STDMETHOD(GetClassName)(THIS_ DWORD *size, char *name) PURE; + /*** IDirect3DRMWrap methods ***/ + STDMETHOD(Init)(THIS_ D3DRMWRAPTYPE type, IDirect3DRMFrame *reference, D3DVALUE ox, D3DVALUE oy, D3DVALUE oz, + D3DVALUE dx, D3DVALUE dy, D3DVALUE dz, D3DVALUE ux, D3DVALUE uy, D3DVALUE uz, + D3DVALUE ou, D3DVALUE ov, D3DVALUE su, D3DVALUE sv) PURE; + STDMETHOD(Apply)(THIS_ IDirect3DRMObject *object) PURE; + STDMETHOD(ApplyRelative)(THIS_ IDirect3DRMFrame *frame, IDirect3DRMObject *object) PURE; +}; +#undef INTERFACE + +#if !defined(__cplusplus) || defined(CINTERFACE) +/*** IUnknown methods ***/ +#define IDirect3DRMWrap_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) +#define IDirect3DRMWrap_AddRef(p) (p)->lpVtbl->AddRef(p) +#define IDirect3DRMWrap_Release(p) (p)->lpVtbl->Release(p) +/*** IDirect3DRMObject methods ***/ +#define IDirect3DRMWrap_Clone(p,a,b,c) (p)->lpVtbl->Clone(p,a,b,c) +#define IDirect3DRMWrap_AddDestroyCallback(p,a,b) (p)->lpVtbl->AddDestroyCallback(p,a,b) +#define IDirect3DRMWrap_DeleteDestroyCallback(p,a,b) (p)->lpVtbl->DeleteDestroyCallback(p,a,b) +#define IDirect3DRMWrap_SetAppData(p,a) (p)->lpVtbl->SetAppData(p,a) +#define IDirect3DRMWrap_GetAppData(p) (p)->lpVtbl->GetAppData(p) +#define IDirect3DRMWrap_SetName(p,a) (p)->lpVtbl->SetName(p,a) +#define IDirect3DRMWrap_GetName(p,a,b) (p)->lpVtbl->GetName(p,a,b) +#define IDirect3DRMWrap_GetClassName(p,a,b) (p)->lpVtbl->GetClassName(p,a,b) +/*** IDirect3DRMWrap methods ***/ +#define IDirect3DRMWrap_Init(p,a,b,c,d,e,f,g,h,i,j,k,l,m,n,o) (p)->lpVtbl->Init(p,a,b,c,d,e,f,g,h,i,j,k,l,m,n,o) +#define IDirect3DRMWrap_Apply(p,a) (p)->lpVtbl->Apply(p,a) +#define IDirect3DRMWrap_ApplyRelative(p,a,b) (p)->lpVtbl->ApplyRelative(p,a,b) +#else +/*** IUnknown methods ***/ +#define IDirect3DRMWrap_QueryInterface(p,a,b) (p)->QueryInterface(a,b) +#define IDirect3DRMWrap_AddRef(p) (p)->AddRef() +#define IDirect3DRMWrap_Release(p) (p)->Release() +/*** IDirect3DRMObject methods ***/ +#define IDirect3DRMWrap_Clone(p,a,b,c) (p)->Clone(a,b,c) +#define IDirect3DRMWrap_AddDestroyCallback(p,a,b) (p)->AddDestroyCallback(a,b) +#define IDirect3DRMWrap_DeleteDestroyCallback(p,a,b) (p)->DeleteDestroyCallback(a,b) +#define IDirect3DRMWrap_SetAppData(p,a) (p)->SetAppData(a) +#define IDirect3DRMWrap_GetAppData(p) (p)->GetAppData() +#define IDirect3DRMWrap_SetName(p,a) (p)->SetName(a) +#define IDirect3DRMWrap_GetName(p,a,b) (p)->GetName(a,b) +#define IDirect3DRMWrap_GetClassName(p,a,b) (p)->GetClassName(a,b) +/*** IDirect3DRMWrap methods ***/ +#define IDirect3DRMWrap_Init(p,a,b,c,d,e,f,g,h,i,j,k,l,m,n,o) (p)->Init(a,b,c,d,e,f,g,h,i,j,k,l,m,n,o) +#define IDirect3DRMWrap_Apply(p,a) (p)->Apply(a) +#define IDirect3DRMWrap_ApplyRelative(p,a,b) (p)->ApplyRelative(a,b) +#endif + +/***************************************************************************** + * IDirect3DRMMaterial interface + */ +#define INTERFACE IDirect3DRMMaterial +DECLARE_INTERFACE_(IDirect3DRMMaterial, IDirect3DRMObject) +{ + /*** IUnknown methods ***/ + STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE; + STDMETHOD_(ULONG,AddRef)(THIS) PURE; + STDMETHOD_(ULONG,Release)(THIS) PURE; + /*** IDirect3DRMObject methods ***/ + STDMETHOD(Clone)(THIS_ IUnknown *outer, REFIID iid, void **out) PURE; + STDMETHOD(AddDestroyCallback)(THIS_ D3DRMOBJECTCALLBACK cb, void *ctx) PURE; + STDMETHOD(DeleteDestroyCallback)(THIS_ D3DRMOBJECTCALLBACK cb, void *ctx) PURE; + STDMETHOD(SetAppData)(THIS_ DWORD data) PURE; + STDMETHOD_(DWORD, GetAppData)(THIS) PURE; + STDMETHOD(SetName)(THIS_ const char *name) PURE; + STDMETHOD(GetName)(THIS_ DWORD *size, char *name) PURE; + STDMETHOD(GetClassName)(THIS_ DWORD *size, char *name) PURE; + /*** IDirect3DRMMaterial methods ***/ + STDMETHOD(SetPower)(THIS_ D3DVALUE power) PURE; + STDMETHOD(SetSpecular)(THIS_ D3DVALUE r, D3DVALUE g, D3DVALUE b) PURE; + STDMETHOD(SetEmissive)(THIS_ D3DVALUE r, D3DVALUE g, D3DVALUE b) PURE; + STDMETHOD_(D3DVALUE, GetPower)(THIS) PURE; + STDMETHOD(GetSpecular)(THIS_ D3DVALUE* r, D3DVALUE* g, D3DVALUE* b) PURE; + STDMETHOD(GetEmissive)(THIS_ D3DVALUE* r, D3DVALUE* g, D3DVALUE* b) PURE; +}; +#undef INTERFACE + +#if !defined(__cplusplus) || defined(CINTERFACE) +/*** IUnknown methods ***/ +#define IDirect3DRMMaterial_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) +#define IDirect3DRMMaterial_AddRef(p) (p)->lpVtbl->AddRef(p) +#define IDirect3DRMMaterial_Release(p) (p)->lpVtbl->Release(p) +/*** IDirect3DRMObject methods ***/ +#define IDirect3DRMMaterial_Clone(p,a,b,c) (p)->lpVtbl->Clone(p,a,b,c) +#define IDirect3DRMMaterial_AddDestroyCallback(p,a,b) (p)->lpVtbl->AddDestroyCallback(p,a,b) +#define IDirect3DRMMaterial_DeleteDestroyCallback(p,a,b) (p)->lpVtbl->DeleteDestroyCallback(p,a,b) +#define IDirect3DRMMaterial_SetAppData(p,a) (p)->lpVtbl->SetAppData(p,a) +#define IDirect3DRMMaterial_GetAppData(p) (p)->lpVtbl->GetAppData(p) +#define IDirect3DRMMaterial_SetName(p,a) (p)->lpVtbl->SetName(p,a) +#define IDirect3DRMMaterial_GetName(p,a,b) (p)->lpVtbl->GetName(p,a,b) +#define IDirect3DRMMaterial_GetClassName(p,a,b) (p)->lpVtbl->GetClassName(p,a,b) +/*** IDirect3DRMMaterial methods ***/ +#define IDirect3DRMMaterial_SetPower(p,a) (p)->lpVtbl->SetPower(p,a) +#define IDirect3DRMMaterial_SetSpecular(p,a,b,c) (p)->lpVtbl->SetSpecular(p,a,b,c) +#define IDirect3DRMMaterial_SetEmissive(p,a,b,c) (p)->lpVtbl->SetEmissive(p,a,b,c) +#define IDirect3DRMMaterial_GetPower(p) (p)->lpVtbl->GetPower(p) +#define IDirect3DRMMaterial_GetSpecular(p,a,b,c) (p)->lpVtbl->GetSpecular(p,a,b,c) +#define IDirect3DRMMaterial_GetEmissive(p,a,b,c) (p)->lpVtbl->GetEmissive(p,a,b,c) +#else +/*** IUnknown methods ***/ +#define IDirect3DRMMaterial_QueryInterface(p,a,b) (p)->QueryInterface(a,b) +#define IDirect3DRMMaterial_AddRef(p) (p)->AddRef() +#define IDirect3DRMMaterial_Release(p) (p)->Release() +/*** IDirect3DRMObject methods ***/ +#define IDirect3DRMMaterial_Clone(p,a,b,c) (p)->Clone(a,b,c) +#define IDirect3DRMMaterial_AddDestroyCallback(p,a,b) (p)->AddDestroyCallback(a,b) +#define IDirect3DRMMaterial_DeleteDestroyCallback(p,a,b) (p)->DeleteDestroyCallback(a,b) +#define IDirect3DRMMaterial_SetAppData(p,a) (p)->SetAppData(a) +#define IDirect3DRMMaterial_GetAppData(p) (p)->GetAppData() +#define IDirect3DRMMaterial_SetName(p,a) (p)->SetName(a) +#define IDirect3DRMMaterial_GetName(p,a,b) (p)->GetName(a,b) +#define IDirect3DRMMaterial_GetClassName(p,a,b) (p)->GetClassName(a,b) +/*** IDirect3DRMMaterial methods ***/ +#define IDirect3DRMMaterial_SetPower(p,a) (p)->SetPower(a) +#define IDirect3DRMMaterial_SetSpecular(p,a,b,c) (p)->SetSpecular(a,b,c) +#define IDirect3DRMMaterial_SetEmissive(p,a,b,c) (p)->SetEmissive(a,b,c) +#define IDirect3DRMMaterial_GetPower(p) (p)->GetPower() +#define IDirect3DRMMaterial_GetSpecular(p,a,b,c) (p)->GetSpecular(a,b,c) +#define IDirect3DRMMaterial_GetEmissive(p,a,b,c) (p)->GetEmissive(a,b,c) +#endif + +/***************************************************************************** + * IDirect3DRMMaterial2 interface + */ +#define INTERFACE IDirect3DRMMaterial2 +DECLARE_INTERFACE_(IDirect3DRMMaterial2, IDirect3DRMObject) +{ + /*** IUnknown methods ***/ + STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE; + STDMETHOD_(ULONG,AddRef)(THIS) PURE; + STDMETHOD_(ULONG,Release)(THIS) PURE; + /*** IDirect3DRMObject methods ***/ + STDMETHOD(Clone)(THIS_ IUnknown *outer, REFIID iid, void **out) PURE; + STDMETHOD(AddDestroyCallback)(THIS_ D3DRMOBJECTCALLBACK cb, void *ctx) PURE; + STDMETHOD(DeleteDestroyCallback)(THIS_ D3DRMOBJECTCALLBACK cb, void *ctx) PURE; + STDMETHOD(SetAppData)(THIS_ DWORD data) PURE; + STDMETHOD_(DWORD, GetAppData)(THIS) PURE; + STDMETHOD(SetName)(THIS_ const char *name) PURE; + STDMETHOD(GetName)(THIS_ DWORD *size, char *name) PURE; + STDMETHOD(GetClassName)(THIS_ DWORD *size, char *name) PURE; + /*** IDirect3DRMMaterial2 methods ***/ + STDMETHOD(SetPower)(THIS_ D3DVALUE power) PURE; + STDMETHOD(SetSpecular)(THIS_ D3DVALUE r, D3DVALUE g, D3DVALUE b) PURE; + STDMETHOD(SetEmissive)(THIS_ D3DVALUE r, D3DVALUE g, D3DVALUE b) PURE; + STDMETHOD_(D3DVALUE, GetPower)(THIS) PURE; + STDMETHOD(GetSpecular)(THIS_ D3DVALUE* r, D3DVALUE* g, D3DVALUE* b) PURE; + STDMETHOD(GetEmissive)(THIS_ D3DVALUE* r, D3DVALUE* g, D3DVALUE* b) PURE; + STDMETHOD(GetAmbient)(THIS_ D3DVALUE* r, D3DVALUE* g, D3DVALUE* b) PURE; + STDMETHOD(SetAmbient)(THIS_ D3DVALUE r, D3DVALUE g, D3DVALUE b) PURE; +}; +#undef INTERFACE + +#if !defined(__cplusplus) || defined(CINTERFACE) +/*** IUnknown methods ***/ +#define IDirect3DRMMaterial2_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) +#define IDirect3DRMMaterial2_AddRef(p) (p)->lpVtbl->AddRef(p) +#define IDirect3DRMMaterial2_Release(p) (p)->lpVtbl->Release(p) +/*** IDirect3DRMObject methods ***/ +#define IDirect3DRMMaterial2_Clone(p,a,b,c) (p)->lpVtbl->Clone(p,a,b,c) +#define IDirect3DRMMaterial2_AddDestroyCallback(p,a,b) (p)->lpVtbl->AddDestroyCallback(p,a,b) +#define IDirect3DRMMaterial2_DeleteDestroyCallback(p,a,b) (p)->lpVtbl->DeleteDestroyCallback(p,a,b) +#define IDirect3DRMMaterial2_SetAppData(p,a) (p)->lpVtbl->SetAppData(p,a) +#define IDirect3DRMMaterial2_GetAppData(p) (p)->lpVtbl->GetAppData(p) +#define IDirect3DRMMaterial2_SetName(p,a) (p)->lpVtbl->SetName(p,a) +#define IDirect3DRMMaterial2_GetName(p,a,b) (p)->lpVtbl->GetName(p,a,b) +#define IDirect3DRMMaterial2_GetClassName(p,a,b) (p)->lpVtbl->GetClassName(p,a,b) +/*** IDirect3DRMMaterial2 methods ***/ +#define IDirect3DRMMaterial2_SetPower(p,a) (p)->lpVtbl->SetPower(p,a) +#define IDirect3DRMMaterial2_SetSpecular(p,a,b,c) (p)->lpVtbl->SetSpecular(p,a,b,c) +#define IDirect3DRMMaterial2_SetEmissive(p,a,b,c) (p)->lpVtbl->SetEmissive(p,a,b,c) +#define IDirect3DRMMaterial2_GetPower(p) (p)->lpVtbl->GetPower(p) +#define IDirect3DRMMaterial2_GetSpecular(p,a,b,c) (p)->lpVtbl->GetSpecular(p,a,b,c) +#define IDirect3DRMMaterial2_GetEmissive(p,a,b,c) (p)->lpVtbl->GetEmissive(p,a,b,c) +#define IDirect3DRMMaterial2_SetAmbient(p,a,b,c) (p)->lpVtbl->SetAmbient(p,a,b,c) +#define IDirect3DRMMaterial2_GetAmbient(p,a,b,c) (p)->lpVtbl->GetAmbient(p,a,b,c) +#else +/*** IUnknown methods ***/ +#define IDirect3DRMMaterial2_QueryInterface(p,a,b) (p)->QueryInterface(a,b) +#define IDirect3DRMMaterial2_AddRef(p) (p)->AddRef() +#define IDirect3DRMMaterial2_Release(p) (p)->Release() +/*** IDirect3DRMObject methods ***/ +#define IDirect3DRMMaterial2_Clone(p,a,b,c) (p)->Clone(a,b,c) +#define IDirect3DRMMaterial2_AddDestroyCallback(p,a,b) (p)->AddDestroyCallback(a,b) +#define IDirect3DRMMaterial2_DeleteDestroyCallback(p,a,b) (p)->DeleteDestroyCallback(a,b) +#define IDirect3DRMMaterial2_SetAppData(p,a) (p)->SetAppData(a) +#define IDirect3DRMMaterial2_GetAppData(p) (p)->GetAppData() +#define IDirect3DRMMaterial2_SetName(p,a) (p)->SetName(a) +#define IDirect3DRMMaterial2_GetName(p,a,b) (p)->GetName(a,b) +#define IDirect3DRMMaterial2_GetClassName(p,a,b) (p)->GetClassName(a,b) +/*** IDirect3DRMMaterial2 methods ***/ +#define IDirect3DRMMaterial2_SetPower(p,a) (p)->SetPower(a) +#define IDirect3DRMMaterial2_SetSpecular(p,a,b,c) (p)->SetSpecular(a,b,c) +#define IDirect3DRMMaterial2_SetEmissive(p,a,b,c) (p)->SetEmissive(a,b,c) +#define IDirect3DRMMaterial2_GetPower(p) (p)->GetPower() +#define IDirect3DRMMaterial2_GetSpecular(p,a,b,c) (p)->GetSpecular(a,b,c) +#define IDirect3DRMMaterial2_GetEmissive(p,a,b,c) (p)->GetEmissive(a,b,c) +#define IDirect3DRMMaterial2_SetAmbient(p,a,b,c) (p)->SetAmbient(a,b,c) +#define IDirect3DRMMaterial2_GetAmbient(p,a,b,c) (p)->GetAmbient(a,b,c) +#endif + +/***************************************************************************** + * IDirect3DRMAnimation interface + */ +#define INTERFACE IDirect3DRMAnimation +DECLARE_INTERFACE_(IDirect3DRMAnimation, IDirect3DRMObject) +{ + /*** IUnknown methods ***/ + STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE; + STDMETHOD_(ULONG,AddRef)(THIS) PURE; + STDMETHOD_(ULONG,Release)(THIS) PURE; + /*** IDirect3DRMObject methods ***/ + STDMETHOD(Clone)(THIS_ IUnknown *outer, REFIID iid, void **out) PURE; + STDMETHOD(AddDestroyCallback)(THIS_ D3DRMOBJECTCALLBACK cb, void *ctx) PURE; + STDMETHOD(DeleteDestroyCallback)(THIS_ D3DRMOBJECTCALLBACK cb, void *ctx) PURE; + STDMETHOD(SetAppData)(THIS_ DWORD data) PURE; + STDMETHOD_(DWORD, GetAppData)(THIS) PURE; + STDMETHOD(SetName)(THIS_ const char *name) PURE; + STDMETHOD(GetName)(THIS_ DWORD *size, char *name) PURE; + STDMETHOD(GetClassName)(THIS_ DWORD *size, char *name) PURE; + /*** IDirect3DRMAnimation methods ***/ + STDMETHOD(SetOptions)(THIS_ D3DRMANIMATIONOPTIONS flags) PURE; + STDMETHOD(AddRotateKey)(THIS_ D3DVALUE time, D3DRMQUATERNION *q) PURE; + STDMETHOD(AddPositionKey)(THIS_ D3DVALUE time, D3DVALUE x, D3DVALUE y, D3DVALUE z) PURE; + STDMETHOD(AddScaleKey)(THIS_ D3DVALUE time, D3DVALUE x, D3DVALUE y, D3DVALUE z) PURE; + STDMETHOD(DeleteKey)(THIS_ D3DVALUE time) PURE; + STDMETHOD(SetFrame)(THIS_ IDirect3DRMFrame *frame) PURE; + STDMETHOD(SetTime)(THIS_ D3DVALUE time) PURE; + STDMETHOD_(D3DRMANIMATIONOPTIONS, GetOptions)(THIS) PURE; +}; +#undef INTERFACE + +#if !defined(__cplusplus) || defined(CINTERFACE) +/*** IUnknown methods ***/ +#define IDirect3DRMAnimation_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) +#define IDirect3DRMAnimation_AddRef(p) (p)->lpVtbl->AddRef(p) +#define IDirect3DRMAnimation_Release(p) (p)->lpVtbl->Release(p) +/*** IDirect3DRMObject methods ***/ +#define IDirect3DRMAnimation_Clone(p,a,b,c) (p)->lpVtbl->Clone(p,a,b,c) +#define IDirect3DRMAnimation_AddDestroyCallback(p,a,b) (p)->lpVtbl->AddDestroyCallback(p,a,b) +#define IDirect3DRMAnimation_DeleteDestroyCallback(p,a,b) (p)->lpVtbl->DeleteDestroyCallback(p,a,b) +#define IDirect3DRMAnimation_SetAppData(p,a) (p)->lpVtbl->SetAppData(p,a) +#define IDirect3DRMAnimation_GetAppData(p) (p)->lpVtbl->GetAppData(p) +#define IDirect3DRMAnimation_SetName(p,a) (p)->lpVtbl->SetName(p,a) +#define IDirect3DRMAnimation_GetName(p,a,b) (p)->lpVtbl->GetName(p,a,b) +#define IDirect3DRMAnimation_GetClassName(p,a,b) (p)->lpVtbl->GetClassName(p,a,b) +/*** IDirect3DRMAnimation methods ***/ +#define IDirect3DRMAnimation_SetOptions(p,a) (p)->lpVtbl->SetOptions(p,a) +#define IDirect3DRMAnimation_AddRotateKey(p,a,b) (p)->lpVtbl->AddRotateKey(p,a,b) +#define IDirect3DRMAnimation_AddPositionKey(p,a,b,c,d) (p)->lpVtbl->AddPositionKey(p,a,b,c,d) +#define IDirect3DRMAnimation_AddScaleKey(p,a,b,c,d) (p)->lpVtbl->AddScaleKey(p,a,b,c,d) +#define IDirect3DRMAnimation_DeleteKey(p,a) (p)->lpVtbl->DeleteKey(p,a) +#define IDirect3DRMAnimation_SetFrame(p,a) (p)->lpVtbl->SetFrame(p,a) +#define IDirect3DRMAnimation_SetTime(p,a) (p)->lpVtbl->SetTime(p,a) +#define IDirect3DRMAnimation_GetOptions(p) (p)->lpVtbl->GetOptions(p) +#else +/*** IUnknown methods ***/ +#define IDirect3DRMAnimation_QueryInterface(p,a,b) (p)->QueryInterface(a,b) +#define IDirect3DRMAnimation_AddRef(p) (p)->AddRef() +#define IDirect3DRMAnimation_Release(p) (p)->Release() +/*** IDirect3DRMObject methods ***/ +#define IDirect3DRMAnimation_Clone(p,a,b,c) (p)->Clone(a,b,c) +#define IDirect3DRMAnimation_AddDestroyCallback(p,a,b) (p)->AddDestroyCallback(a,b) +#define IDirect3DRMAnimation_DeleteDestroyCallback(p,a,b) (p)->DeleteDestroyCallback(a,b) +#define IDirect3DRMAnimation_SetAppData(p,a) (p)->SetAppData(a) +#define IDirect3DRMAnimation_GetAppData(p) (p)->GetAppData() +#define IDirect3DRMAnimation_SetName(p,a) (p)->SetName(a) +#define IDirect3DRMAnimation_GetName(p,a,b) (p)->GetName(a,b) +#define IDirect3DRMAnimation_GetClassName(p,a,b) (p)->GetClassName(a,b) +/*** IDirect3DRMAnimation methods ***/ +#define IDirect3DRMAnimation_SetOptions(p,a) (p)->SetOptions(a) +#define IDirect3DRMAnimation_AddRotateKey(p,a,b) (p)->AddRotateKey(a,b) +#define IDirect3DRMAnimation_AddPositionKey(p,a,b,c,d) (p)->AddPositionKey(a,b,c,d) +#define IDirect3DRMAnimation_AddScaleKey(p,a,b,c,d) (p)->AddScaleKey(a,b,c,d) +#define IDirect3DRMAnimation_DeleteKey(p,a) (p)->DeleteKey(a) +#define IDirect3DRMAnimation_SetFrame(p,a) (p)->SetFrame(a) +#define IDirect3DRMAnimation_SetTime(p,a) (p)->SetTime(a) +#define IDirect3DRMAnimation_GetOptions(p) (p)->GetOptions() +#endif + +/***************************************************************************** + * IDirect3DRMAnimation2 interface + */ +#define INTERFACE IDirect3DRMAnimation2 +DECLARE_INTERFACE_(IDirect3DRMAnimation2, IDirect3DRMObject) +{ + /*** IUnknown methods ***/ + STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE; + STDMETHOD_(ULONG,AddRef)(THIS) PURE; + STDMETHOD_(ULONG,Release)(THIS) PURE; + /*** IDirect3DRMObject methods ***/ + STDMETHOD(Clone)(THIS_ IUnknown *outer, REFIID iid, void **out) PURE; + STDMETHOD(AddDestroyCallback)(THIS_ D3DRMOBJECTCALLBACK cb, void *ctx) PURE; + STDMETHOD(DeleteDestroyCallback)(THIS_ D3DRMOBJECTCALLBACK cb, void *ctx) PURE; + STDMETHOD(SetAppData)(THIS_ DWORD data) PURE; + STDMETHOD_(DWORD, GetAppData)(THIS) PURE; + STDMETHOD(SetName)(THIS_ const char *name) PURE; + STDMETHOD(GetName)(THIS_ DWORD *size, char *name) PURE; + STDMETHOD(GetClassName)(THIS_ DWORD *size, char *name) PURE; + /*** IDirect3DRMAnimation2 methods ***/ + STDMETHOD(SetOptions)(THIS_ D3DRMANIMATIONOPTIONS flags) PURE; + STDMETHOD(AddRotateKey)(THIS_ D3DVALUE time, D3DRMQUATERNION *q) PURE; + STDMETHOD(AddPositionKey)(THIS_ D3DVALUE time, D3DVALUE x, D3DVALUE y, D3DVALUE z) PURE; + STDMETHOD(AddScaleKey)(THIS_ D3DVALUE time, D3DVALUE x, D3DVALUE y, D3DVALUE z) PURE; + STDMETHOD(DeleteKey)(THIS_ D3DVALUE time) PURE; + STDMETHOD(SetFrame)(THIS_ IDirect3DRMFrame3 *frame) PURE; + STDMETHOD(SetTime)(THIS_ D3DVALUE time) PURE; + STDMETHOD_(D3DRMANIMATIONOPTIONS, GetOptions)(THIS) PURE; + STDMETHOD(GetFrame)(THIS_ IDirect3DRMFrame3 **frame) PURE; + STDMETHOD(DeleteKeyByID)(THIS_ DWORD dwID) PURE; + STDMETHOD(AddKey)(THIS_ D3DRMANIMATIONKEY *key) PURE; + STDMETHOD(ModifyKey)(THIS_ D3DRMANIMATIONKEY *key) PURE; + STDMETHOD(GetKeys)(THIS_ D3DVALUE time_min, D3DVALUE time_max, DWORD *key_count, D3DRMANIMATIONKEY *keys); +}; +#undef INTERFACE + +#if !defined(__cplusplus) || defined(CINTERFACE) +/*** IUnknown methods ***/ +#define IDirect3DRMAnimation2_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) +#define IDirect3DRMAnimation2_AddRef(p) (p)->lpVtbl->AddRef(p) +#define IDirect3DRMAnimation2_Release(p) (p)->lpVtbl->Release(p) +/*** IDirect3DRMObject methods ***/ +#define IDirect3DRMAnimation2_Clone(p,a,b,c) (p)->lpVtbl->Clone(p,a,b,c) +#define IDirect3DRMAnimation2_AddDestroyCallback(p,a,b) (p)->lpVtbl->AddDestroyCallback(p,a,b) +#define IDirect3DRMAnimation2_DeleteDestroyCallback(p,a,b) (p)->lpVtbl->DeleteDestroyCallback(p,a,b) +#define IDirect3DRMAnimation2_SetAppData(p,a) (p)->lpVtbl->SetAppData(p,a) +#define IDirect3DRMAnimation2_GetAppData(p) (p)->lpVtbl->GetAppData(p) +#define IDirect3DRMAnimation2_SetName(p,a) (p)->lpVtbl->SetName(p,a) +#define IDirect3DRMAnimation2_GetName(p,a,b) (p)->lpVtbl->GetName(p,a,b) +#define IDirect3DRMAnimation2_GetClassName(p,a,b) (p)->lpVtbl->GetClassName(p,a,b) +/*** IDirect3DRMAnimation2 methods ***/ +#define IDirect3DRMAnimation2_SetOptions(p,a) (p)->lpVtbl->SetOptions(p,a) +#define IDirect3DRMAnimation2_AddRotateKey(p,a,b) (p)->lpVtbl->AddRotateKey(p,a,b) +#define IDirect3DRMAnimation2_AddPositionKey(p,a,b,c,d) (p)->lpVtbl->AddPositionKey(p,a,b,c,d) +#define IDirect3DRMAnimation2_AddScaleKey(p,a,b,c,d) (p)->lpVtbl->AddScaleKey(p,a,b,c,d) +#define IDirect3DRMAnimation2_DeleteKey(p,a) (p)->lpVtbl->DeleteKey(p,a) +#define IDirect3DRMAnimation2_SetFrame(p,a) (p)->lpVtbl->SetFrame(p,a) +#define IDirect3DRMAnimation2_SetTime(p,a) (p)->lpVtbl->SetTime(p,a) +#define IDirect3DRMAnimation2_GetOptions(p) (p)->lpVtbl->GetOptions(p) +#define IDirect3DRMAnimation2_GetFrame(p,a) (p)->lpVtbl->GetFrame(p,a) +#define IDirect3DRMAnimation2_DeleteKeyByID(p,a) (p)->lpVtbl->DeleteKeyByID(p,a) +#define IDirect3DRMAnimation2_AddKey(p,a) (p)->lpVtbl->AddKey(p,a) +#define IDirect3DRMAnimation2_ModifyKey(p,a) (p)->lpVtbl->ModifyKey(p,a) +#define IDirect3DRMAnimation2_GetKeys(p,a,b,c,d) (p)->lpVtbl->GetKeys(p,a,b,c,d) +#else +/*** IUnknown methods ***/ +#define IDirect3DRMAnimation2_QueryInterface(p,a,b) (p)->QueryInterface(a,b) +#define IDirect3DRMAnimation2_AddRef(p) (p)->AddRef() +#define IDirect3DRMAnimation2_Release(p) (p)->Release() +/*** IDirect3DRMObject methods ***/ +#define IDirect3DRMAnimation2_Clone(p,a,b,c) (p)->Clone(a,b,c) +#define IDirect3DRMAnimation2_AddDestroyCallback(p,a,b) (p)->AddDestroyCallback(a,b) +#define IDirect3DRMAnimation2_DeleteDestroyCallback(p,a,b) (p)->DeleteDestroyCallback(a,b) +#define IDirect3DRMAnimation2_SetAppData(p,a) (p)->SetAppData(a) +#define IDirect3DRMAnimation2_GetAppData(p) (p)->GetAppData() +#define IDirect3DRMAnimation2_SetName(p,a) (p)->SetName(a) +#define IDirect3DRMAnimation2_GetName(p,a,b) (p)->GetName(a,b) +#define IDirect3DRMAnimation2_GetClassName(p,a,b) (p)->GetClassName(a,b) +/*** IDirect3DRMAnimation2 methods ***/ +#define IDirect3DRMAnimation2_SetOptions(p,a) (p)->SetOptions(a) +#define IDirect3DRMAnimation2_AddRotateKey(p,a,b) (p)->AddRotateKey(a,b) +#define IDirect3DRMAnimation2_AddPositionKey(p,a,b,c,d) (p)->AddPositionKey(a,b,c,d) +#define IDirect3DRMAnimation2_AddScaleKey(p,a,b,c,d) (p)->AddScaleKey(a,b,c,d) +#define IDirect3DRMAnimation2_DeleteKey(p,a) (p)->DeleteKey(a) +#define IDirect3DRMAnimation2_SetFrame(p,a) (p)->SetFrame(a) +#define IDirect3DRMAnimation2_SetTime(p,a) (p)->SetTime(a) +#define IDirect3DRMAnimation2_GetOptions(p) (p)->GetOptions() +#define IDirect3DRMAnimation2_GetFrame(p,a) (p)->GetFrame(a) +#define IDirect3DRMAnimation2_DeleteKeyByID(p,a) (p)->DeleteKeyByID(a) +#define IDirect3DRMAnimation2_AddKey(p,a) (p)->AddKey(a) +#define IDirect3DRMAnimation2_ModifyKey(p,a) (p)->ModifyKey(a) +#define IDirect3DRMAnimation2_GetKeys(p,a,b,c,d) (p)->GetKeys(a,b,c,d) +#endif + +/***************************************************************************** + * IDirect3DRMAnimationSet interface + */ +#define INTERFACE IDirect3DRMAnimationSet +DECLARE_INTERFACE_(IDirect3DRMAnimationSet, IDirect3DRMObject) +{ + /*** IUnknown methods ***/ + STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE; + STDMETHOD_(ULONG,AddRef)(THIS) PURE; + STDMETHOD_(ULONG,Release)(THIS) PURE; + /*** IDirect3DRMObject methods ***/ + STDMETHOD(Clone)(THIS_ IUnknown *outer, REFIID iid, void **out) PURE; + STDMETHOD(AddDestroyCallback)(THIS_ D3DRMOBJECTCALLBACK cb, void *ctx) PURE; + STDMETHOD(DeleteDestroyCallback)(THIS_ D3DRMOBJECTCALLBACK cb, void *ctx) PURE; + STDMETHOD(SetAppData)(THIS_ DWORD data) PURE; + STDMETHOD_(DWORD, GetAppData)(THIS) PURE; + STDMETHOD(SetName)(THIS_ const char *name) PURE; + STDMETHOD(GetName)(THIS_ DWORD *size, char *name) PURE; + STDMETHOD(GetClassName)(THIS_ DWORD *size, char *name) PURE; + /*** IDirect3DRMAnimationSet methods ***/ + STDMETHOD(AddAnimation)(THIS_ IDirect3DRMAnimation *animation) PURE; + STDMETHOD(Load)(THIS_ void *filename, void *name, D3DRMLOADOPTIONS flags, + D3DRMLOADTEXTURECALLBACK cb, void *ctx, IDirect3DRMFrame *parent)PURE; + STDMETHOD(DeleteAnimation)(THIS_ IDirect3DRMAnimation *animation) PURE; + STDMETHOD(SetTime)(THIS_ D3DVALUE time) PURE; +}; +#undef INTERFACE + +#if !defined(__cplusplus) || defined(CINTERFACE) +/*** IUnknown methods ***/ +#define IDirect3DRMAnimationSet_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) +#define IDirect3DRMAnimationSet_AddRef(p) (p)->lpVtbl->AddRef(p) +#define IDirect3DRMAnimationSet_Release(p) (p)->lpVtbl->Release(p) +/*** IDirect3DRMObject methods ***/ +#define IDirect3DRMAnimationSet_Clone(p,a,b,c) (p)->lpVtbl->Clone(p,a,b,c) +#define IDirect3DRMAnimationSet_AddDestroyCallback(p,a,b) (p)->lpVtbl->AddDestroyCallback(p,a,b) +#define IDirect3DRMAnimationSet_DeleteDestroyCallback(p,a,b) (p)->lpVtbl->DeleteDestroyCallback(p,a,b) +#define IDirect3DRMAnimationSet_SetAppData(p,a) (p)->lpVtbl->SetAppData(p,a) +#define IDirect3DRMAnimationSet_GetAppData(p) (p)->lpVtbl->GetAppData(p) +#define IDirect3DRMAnimationSet_SetName(p,a) (p)->lpVtbl->SetName(p,a) +#define IDirect3DRMAnimationSet_GetName(p,a,b) (p)->lpVtbl->GetName(p,a,b) +#define IDirect3DRMAnimationSet_GetClassName(p,a,b) (p)->lpVtbl->GetClassName(p,a,b) +/*** IDirect3DRMAnimationSet methods ***/ +#define IDirect3DRMAnimationSet_AddAnimation(p,a) (p)->lpVtbl->AddAnimation(p,a) +#define IDirect3DRMAnimationSet_Load(p,a,b,c,d,e,f) (p)->lpVtbl->Load(p,a,b,c,d,e,f) +#define IDirect3DRMAnimationSet_DeleteAnimation(p,a) (p)->lpVtbl->DeleteAnimation(p,a) +#define IDirect3DRMAnimationSet_SetTime(p,a) (p)->lpVtbl->SetTime(p,a) +#else +/*** IUnknown methods ***/ +#define IDirect3DRMAnimationSet_QueryInterface(p,a,b) (p)->QueryInterface(a,b) +#define IDirect3DRMAnimationSet_AddRef(p) (p)->AddRef() +#define IDirect3DRMAnimationSet_Release(p) (p)->Release() +/*** IDirect3DRMObject methods ***/ +#define IDirect3DRMAnimationSet_Clone(p,a,b,c) (p)->Clone(a,b,c) +#define IDirect3DRMAnimationSet_AddDestroyCallback(p,a,b) (p)->AddDestroyCallback(a,b) +#define IDirect3DRMAnimationSet_DeleteDestroyCallback(p,a,b) (p)->DeleteDestroyCallback(a,b) +#define IDirect3DRMAnimationSet_SetAppData(p,a) (p)->SetAppData(a) +#define IDirect3DRMAnimationSet_GetAppData(p) (p)->GetAppData() +#define IDirect3DRMAnimationSet_SetName(p,a) (p)->SetName(a) +#define IDirect3DRMAnimationSet_GetName(p,a,b) (p)->GetName(a,b) +#define IDirect3DRMAnimationSet_GetClassName(p,a,b) (p)->GetClassName(a,b) +/*** IDirect3DRMAnimationSet methods ***/ +#define IDirect3DRMAnimationSet_AddAnimation(p,a) (p)->AddAnimation(a) +#define IDirect3DRMAnimationSet_Load(p,a,b,c,d,e,f) (p)->Load(a,b,c,d,e,f) +#define IDirect3DRMAnimationSet_DeleteAnimation(p,a) (p)->DeleteAnimation(a) +#define IDirect3DRMAnimationSet_SetTime(p,a) (p)->SetTime(a) +#endif + +/***************************************************************************** + * IDirect3DRMAnimationSet2 interface + */ +#define INTERFACE IDirect3DRMAnimationSet2 +DECLARE_INTERFACE_(IDirect3DRMAnimationSet2, IDirect3DRMObject) +{ + /*** IUnknown methods ***/ + STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE; + STDMETHOD_(ULONG,AddRef)(THIS) PURE; + STDMETHOD_(ULONG,Release)(THIS) PURE; + /*** IDirect3DRMObject methods ***/ + STDMETHOD(Clone)(THIS_ IUnknown *outer, REFIID iid, void **out) PURE; + STDMETHOD(AddDestroyCallback)(THIS_ D3DRMOBJECTCALLBACK cb, void *ctx) PURE; + STDMETHOD(DeleteDestroyCallback)(THIS_ D3DRMOBJECTCALLBACK cb, void *ctx) PURE; + STDMETHOD(SetAppData)(THIS_ DWORD data) PURE; + STDMETHOD_(DWORD, GetAppData)(THIS) PURE; + STDMETHOD(SetName)(THIS_ const char *name) PURE; + STDMETHOD(GetName)(THIS_ DWORD *size, char *name) PURE; + STDMETHOD(GetClassName)(THIS_ DWORD *size, char *name) PURE; + /*** IDirect3DRMAnimationSet2 methods ***/ + STDMETHOD(AddAnimation)(THIS_ IDirect3DRMAnimation2 *animation) PURE; + STDMETHOD(Load)(THIS_ void *source, void *object_id, D3DRMLOADOPTIONS flags, + D3DRMLOADTEXTURE3CALLBACK cb, void *ctx, IDirect3DRMFrame3 *parent_frame)PURE; + STDMETHOD(DeleteAnimation)(THIS_ IDirect3DRMAnimation2 *animation) PURE; + STDMETHOD(SetTime)(THIS_ D3DVALUE time) PURE; + STDMETHOD(GetAnimations)(THIS_ struct IDirect3DRMAnimationArray **array) PURE; +}; +#undef INTERFACE + +#if !defined(__cplusplus) || defined(CINTERFACE) +/*** IUnknown methods ***/ +#define IDirect3DRMAnimationSet2_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) +#define IDirect3DRMAnimationSet2_AddRef(p) (p)->lpVtbl->AddRef(p) +#define IDirect3DRMAnimationSet2_Release(p) (p)->lpVtbl->Release(p) +/*** IDirect3DRMObject methods ***/ +#define IDirect3DRMAnimationSet2_Clone(p,a,b,c) (p)->lpVtbl->Clone(p,a,b,c) +#define IDirect3DRMAnimationSet2_AddDestroyCallback(p,a,b) (p)->lpVtbl->AddDestroyCallback(p,a,b) +#define IDirect3DRMAnimationSet2_DeleteDestroyCallback(p,a,b) (p)->lpVtbl->DeleteDestroyCallback(p,a,b) +#define IDirect3DRMAnimationSet2_SetAppData(p,a) (p)->lpVtbl->SetAppData(p,a) +#define IDirect3DRMAnimationSet2_GetAppData(p) (p)->lpVtbl->GetAppData(p) +#define IDirect3DRMAnimationSet2_SetName(p,a) (p)->lpVtbl->SetName(p,a) +#define IDirect3DRMAnimationSet2_GetName(p,a,b) (p)->lpVtbl->GetName(p,a,b) +#define IDirect3DRMAnimationSet2_GetClassName(p,a,b) (p)->lpVtbl->GetClassName(p,a,b) +/*** IDirect3DRMAnimationSet2 methods ***/ +#define IDirect3DRMAnimationSet2_AddAnimation(p,a) (p)->lpVtbl->AddAnimation(p,a) +#define IDirect3DRMAnimationSet2_Load(p,a,b,c,d,e,f) (p)->lpVtbl->Load(p,a,b,c,d,e,f) +#define IDirect3DRMAnimationSet2_DeleteAnimation(p,a) (p)->lpVtbl->DeleteAnimation(p,a) +#define IDirect3DRMAnimationSet2_SetTime(p,a) (p)->lpVtbl->SetTime(p,a) +#define IDirect3DRMAnimationSet2_GetAnimations(p,a) (p)->lpVtbl->GetAnimations(p,a) +#else +/*** IUnknown methods ***/ +#define IDirect3DRMAnimationSet2_QueryInterface(p,a,b) (p)->QueryInterface(a,b) +#define IDirect3DRMAnimationSet2_AddRef(p) (p)->AddRef() +#define IDirect3DRMAnimationSet2_Release(p) (p)->Release() +/*** IDirect3DRMObject methods ***/ +#define IDirect3DRMAnimationSet2_Clone(p,a,b,c) (p)->Clone(a,b,c) +#define IDirect3DRMAnimationSet2_AddDestroyCallback(p,a,b) (p)->AddDestroyCallback(a,b) +#define IDirect3DRMAnimationSet2_DeleteDestroyCallback(p,a,b) (p)->DeleteDestroyCallback(a,b) +#define IDirect3DRMAnimationSet2_SetAppData(p,a) (p)->SetAppData(a) +#define IDirect3DRMAnimationSet2_GetAppData(p) (p)->GetAppData() +#define IDirect3DRMAnimationSet2_SetName(p,a) (p)->SetName(a) +#define IDirect3DRMAnimationSet2_GetName(p,a,b) (p)->GetName(a,b) +#define IDirect3DRMAnimationSet2_GetClassName(p,a,b) (p)->GetClassName(a,b) +/*** IDirect3DRMAnimationSet2 methods ***/ +#define IDirect3DRMAnimationSet2_AddAnimation(p,a) (p)->AddAnimation(a) +#define IDirect3DRMAnimationSet2_Load(p,a,b,c,d,e,f) (p)->Load(a,b,c,d,e,f) +#define IDirect3DRMAnimationSet2_DeleteAnimation(p,a) (p)->DeleteAnimation(a) +#define IDirect3DRMAnimationSet2_SetTime(p,a) (p)->SetTime(a) +#define IDirect3DRMAnimationSet2_GetAnimations(p,a) (p)->GetAnimations(a) +#endif + +/***************************************************************************** + * IDirect3DRMUserVisual interface + */ +#define INTERFACE IDirect3DRMUserVisual +DECLARE_INTERFACE_(IDirect3DRMUserVisual, IDirect3DRMVisual) +{ + /*** IUnknown methods ***/ + STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE; + STDMETHOD_(ULONG,AddRef)(THIS) PURE; + STDMETHOD_(ULONG,Release)(THIS) PURE; + /*** IDirect3DRMObject methods ***/ + STDMETHOD(Clone)(THIS_ IUnknown *outer, REFIID iid, void **out) PURE; + STDMETHOD(AddDestroyCallback)(THIS_ D3DRMOBJECTCALLBACK cb, void *ctx) PURE; + STDMETHOD(DeleteDestroyCallback)(THIS_ D3DRMOBJECTCALLBACK cb, void *ctx) PURE; + STDMETHOD(SetAppData)(THIS_ DWORD data) PURE; + STDMETHOD_(DWORD, GetAppData)(THIS) PURE; + STDMETHOD(SetName)(THIS_ const char *name) PURE; + STDMETHOD(GetName)(THIS_ DWORD *size, char *name) PURE; + STDMETHOD(GetClassName)(THIS_ DWORD *size, char *name) PURE; + /*** IDirect3DRMUserVisual methods ***/ + STDMETHOD(Init)(THIS_ D3DRMUSERVISUALCALLBACK fn, void *arg) PURE; +}; +#undef INTERFACE + +#if !defined(__cplusplus) || defined(CINTERFACE) +/*** IUnknown methods ***/ +#define IDirect3DRMUserVisual_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) +#define IDirect3DRMUserVisual_AddRef(p) (p)->lpVtbl->AddRef(p) +#define IDirect3DRMUserVisual_Release(p) (p)->lpVtbl->Release(p) +/*** IDirect3DRMObject methods ***/ +#define IDirect3DRMUserVisual_Clone(p,a,b,c) (p)->lpVtbl->Clone(p,a,b,c) +#define IDirect3DRMUserVisual_AddDestroyCallback(p,a,b) (p)->lpVtbl->AddDestroyCallback(p,a,b) +#define IDirect3DRMUserVisual_DeleteDestroyCallback(p,a,b) (p)->lpVtbl->DeleteDestroyCallback(p,a,b) +#define IDirect3DRMUserVisual_SetAppData(p,a) (p)->lpVtbl->SetAppData(p,a) +#define IDirect3DRMUserVisual_GetAppData(p) (p)->lpVtbl->GetAppData(p) +#define IDirect3DRMUserVisual_SetName(p,a) (p)->lpVtbl->SetName(p,a) +#define IDirect3DRMUserVisual_GetName(p,a,b) (p)->lpVtbl->GetName(p,a,b) +#define IDirect3DRMUserVisual_GetClassName(p,a,b) (p)->lpVtbl->GetClassName(p,a,b) +/*** IDirect3DRMUserVisual methods ***/ +#define IDirect3DRMUserVisual_Init(p,a,b) (p)->lpVtbl->Init(p,a,b) +#else +/*** IUnknown methods ***/ +#define IDirect3DRMUserVisual_QueryInterface(p,a,b) (p)->QueryInterface(a,b) +#define IDirect3DRMUserVisual_AddRef(p) (p)->AddRef() +#define IDirect3DRMUserVisual_Release(p) (p)->Release() +/*** IDirect3DRMObject methods ***/ +#define IDirect3DRMUserVisual_Clone(p,a,b,c) (p)->Clone(a,b,c) +#define IDirect3DRMUserVisual_AddDestroyCallback(p,a,b) (p)->AddDestroyCallback(a,b) +#define IDirect3DRMUserVisual_DeleteDestroyCallback(p,a,b) (p)->DeleteDestroyCallback(a,b) +#define IDirect3DRMUserVisual_SetAppData(p,a) (p)->SetAppData(a) +#define IDirect3DRMUserVisual_GetAppData(p) (p)->GetAppData() +#define IDirect3DRMUserVisual_SetName(p,a) (p)->SetName(a) +#define IDirect3DRMUserVisual_GetName(p,a,b) (p)->GetName(a,b) +#define IDirect3DRMUserVisual_GetClassName(p,a,b) (p)->GetClassName(a,b) +/*** IDirect3DRMUserVisual methods ***/ +#define IDirect3DRMUserVisual_Init(p,a,b) (p)->Init(a,b) +#endif + +/***************************************************************************** + * IDirect3DRMArray interface + */ +#define INTERFACE IDirect3DRMArray +DECLARE_INTERFACE_(IDirect3DRMArray, IUnknown) +{ + /*** IUnknown methods ***/ + STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE; + STDMETHOD_(ULONG,AddRef)(THIS) PURE; + STDMETHOD_(ULONG,Release)(THIS) PURE; + /*** IDirect3DRMArray methods ***/ + STDMETHOD_(DWORD, GetSize)(THIS) PURE; +}; +#undef INTERFACE + +#if !defined(__cplusplus) || defined(CINTERFACE) +/*** IUnknown methods ***/ +#define IDirect3DRMArray_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) +#define IDirect3DRMArray_AddRef(p) (p)->lpVtbl->AddRef(p) +#define IDirect3DRMArray_Release(p) (p)->lpVtbl->Release(p) +/*** IDirect3DRMArray methods ***/ +#define IDirect3DRMArray_GetSize(p) (p)->lpVtbl->GetSize(p) +#else +/*** IUnknown methods ***/ +#define IDirect3DRMArray_QueryInterface(p,a,b) (p)->QueryInterface(a,b) +#define IDirect3DRMArray_AddRef(p) (p)->AddRef() +#define IDirect3DRMArray_Release(p) (p)->Release() +/*** IDirect3DRMArray methods ***/ +#define IDirect3DRMArray_GetSize(p) (p)->GetSize() +#endif + +/***************************************************************************** + * IDirect3DRMObjectArray interface + */ +#define INTERFACE IDirect3DRMObjectArray +DECLARE_INTERFACE_(IDirect3DRMObjectArray, IDirect3DRMArray) +{ + /*** IUnknown methods ***/ + STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE; + STDMETHOD_(ULONG,AddRef)(THIS) PURE; + STDMETHOD_(ULONG,Release)(THIS) PURE; + /*** IDirect3DRMArray methods ***/ + STDMETHOD_(DWORD, GetSize)(THIS) PURE; + /*** IDirect3DRMObjectArray methods ***/ + STDMETHOD(GetElement)(THIS_ DWORD index, IDirect3DRMObject **element) PURE; +}; +#undef INTERFACE + +#if !defined(__cplusplus) || defined(CINTERFACE) +/*** IUnknown methods ***/ +#define IDirect3DRMObjectArray_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) +#define IDirect3DRMObjectArray_AddRef(p) (p)->lpVtbl->AddRef(p) +#define IDirect3DRMObjectArray_Release(p) (p)->lpVtbl->Release(p) +/*** IDirect3DRMArray methods ***/ +#define IDirect3DRMObjectArray_GetSize(p) (p)->lpVtbl->GetSize(p) +/*** IDirect3DRMObjectArray methods ***/ +#define IDirect3DRMObjectArray_GetElement(p,a,b) (p)->lpVtbl->GetElement(p,a,b) +#else +/*** IUnknown methods ***/ +#define IDirect3DRMObjectArray_QueryInterface(p,a,b) (p)->QueryInterface(a,b) +#define IDirect3DRMObjectArray_AddRef(p) (p)->AddRef() +#define IDirect3DRMObjectArray_Release(p) (p)->Release() +/*** IDirect3DRMArray methods ***/ +#define IDirect3DRMObjectArray_GetSize(p) (p)->GetSize() +/*** IDirect3DRMObjectArray methods ***/ +#define IDirect3DRMObjectArray_GetElement(p,a,b) (p)->GetElement(a,b) +#endif + +/***************************************************************************** + * IDirect3DRMDeviceArray interface + */ +#define INTERFACE IDirect3DRMDeviceArray +DECLARE_INTERFACE_(IDirect3DRMDeviceArray, IDirect3DRMArray) +{ + /*** IUnknown methods ***/ + STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE; + STDMETHOD_(ULONG,AddRef)(THIS) PURE; + STDMETHOD_(ULONG,Release)(THIS) PURE; + /*** IDirect3DRMArray methods ***/ + STDMETHOD_(DWORD, GetSize)(THIS) PURE; + /*** IDirect3DRMDeviceArray methods ***/ + STDMETHOD(GetElement)(THIS_ DWORD index, IDirect3DRMDevice **element) PURE; +}; +#undef INTERFACE + +#if !defined(__cplusplus) || defined(CINTERFACE) +/*** IUnknown methods ***/ +#define IDirect3DRMDeviceArray_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) +#define IDirect3DRMDeviceArray_AddRef(p) (p)->lpVtbl->AddRef(p) +#define IDirect3DRMDeviceArray_Release(p) (p)->lpVtbl->Release(p) +/*** IDirect3DRMArray methods ***/ +#define IDirect3DRMDeviceArray_GetSize(p) (p)->lpVtbl->GetSize(p) +/*** IDirect3DRMDeviceArray methods ***/ +#define IDirect3DRMDeviceArray_GetElement(p,a,b) (p)->lpVtbl->GetElement(p,a,b) +#else +/*** IUnknown methods ***/ +#define IDirect3DRMDeviceArray_QueryInterface(p,a,b) (p)->QueryInterface(a,b) +#define IDirect3DRMDeviceArray_AddRef(p) (p)->AddRef() +#define IDirect3DRMDeviceArray_Release(p) (p)->Release() +/*** IDirect3DRMArray methods ***/ +#define IDirect3DRMDeviceArray_GetSize(p) (p)->GetSize() +/*** IDirect3DRMDeviceArray methods ***/ +#define IDirect3DRMDeviceArray_GetElement(p,a,b) (p)->GetElement(a,b) +#endif + +/***************************************************************************** + * IDirect3DRMFrameArray interface + */ +#define INTERFACE IDirect3DRMFrameArray +DECLARE_INTERFACE_(IDirect3DRMFrameArray, IDirect3DRMArray) +{ + /*** IUnknown methods ***/ + STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE; + STDMETHOD_(ULONG,AddRef)(THIS) PURE; + STDMETHOD_(ULONG,Release)(THIS) PURE; + /*** IDirect3DRMArray methods ***/ + STDMETHOD_(DWORD, GetSize)(THIS) PURE; + /*** IDirect3DRMFrameArray methods ***/ + STDMETHOD(GetElement)(THIS_ DWORD index, IDirect3DRMFrame **element) PURE; +}; +#undef INTERFACE + +#if !defined(__cplusplus) || defined(CINTERFACE) +/*** IUnknown methods ***/ +#define IDirect3DRMFrameArray_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) +#define IDirect3DRMFrameArray_AddRef(p) (p)->lpVtbl->AddRef(p) +#define IDirect3DRMFrameArray_Release(p) (p)->lpVtbl->Release(p) +/*** IDirect3DRMArray methods ***/ +#define IDirect3DRMFrameArray_GetSize(p) (p)->lpVtbl->GetSize(p) +/*** IDirect3DRMFrameArray methods ***/ +#define IDirect3DRMFrameArray_GetElement(p,a,b) (p)->lpVtbl->GetElement(p,a,b) +#else +/*** IUnknown methods ***/ +#define IDirect3DRMFrameArray_QueryInterface(p,a,b) (p)->QueryInterface(a,b) +#define IDirect3DRMFrameArray_AddRef(p) (p)->AddRef() +#define IDirect3DRMFrameArray_Release(p) (p)->Release() +/*** IDirect3DRMArray methods ***/ +#define IDirect3DRMFrameArray_GetSize(p) (p)->GetSize() +/*** IDirect3DRMFrameArray methods ***/ +#define IDirect3DRMFrameArray_GetElement(p,a,b) (p)->GetElement(a,b) +#endif + +/***************************************************************************** + * IDirect3DRMViewportArray interface + */ +#define INTERFACE IDirect3DRMViewportArray +DECLARE_INTERFACE_(IDirect3DRMViewportArray, IDirect3DRMArray) +{ + /*** IUnknown methods ***/ + STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE; + STDMETHOD_(ULONG,AddRef)(THIS) PURE; + STDMETHOD_(ULONG,Release)(THIS) PURE; + /*** IDirect3DRMArray methods ***/ + STDMETHOD_(DWORD, GetSize)(THIS) PURE; + /*** IDirect3DRMViewportArray methods ***/ + STDMETHOD(GetElement)(THIS_ DWORD index, IDirect3DRMViewport **element) PURE; +}; +#undef INTERFACE + +#if !defined(__cplusplus) || defined(CINTERFACE) +/*** IUnknown methods ***/ +#define IDirect3DRMViewportArray_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) +#define IDirect3DRMViewportArray_AddRef(p) (p)->lpVtbl->AddRef(p) +#define IDirect3DRMViewportArray_Release(p) (p)->lpVtbl->Release(p) +/*** IDirect3DRMArray methods ***/ +#define IDirect3DRMViewportArray_GetSize(p) (p)->lpVtbl->GetSize(p) +/*** IDirect3DRMViewportArray methods ***/ +#define IDirect3DRMViewportArray_GetElement(p,a,b) (p)->lpVtbl->GetElement(p,a,b) +#else +/*** IUnknown methods ***/ +#define IDirect3DRMViewportArray_QueryInterface(p,a,b) (p)->QueryInterface(a,b) +#define IDirect3DRMViewportArray_AddRef(p) (p)->AddRef() +#define IDirect3DRMViewportArray_Release(p) (p)->Release() +/*** IDirect3DRMArray methods ***/ +#define IDirect3DRMViewportArray_GetSize(p) (p)->GetSize() +/*** IDirect3DRMViewportArray methods ***/ +#define IDirect3DRMviewportArray_GetElement(p,a,b) (p)->GetElement(a,b) +#endif + +/***************************************************************************** + * IDirect3DRMVisualArray interface + */ +#define INTERFACE IDirect3DRMVisualArray +DECLARE_INTERFACE_(IDirect3DRMVisualArray, IDirect3DRMArray) +{ + /*** IUnknown methods ***/ + STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE; + STDMETHOD_(ULONG,AddRef)(THIS) PURE; + STDMETHOD_(ULONG,Release)(THIS) PURE; + /*** IDirect3DRMArray methods ***/ + STDMETHOD_(DWORD, GetSize)(THIS) PURE; + /*** IDirect3DRMVisualArray methods ***/ + STDMETHOD(GetElement)(THIS_ DWORD index, IDirect3DRMVisual **element) PURE; +}; +#undef INTERFACE + +#if !defined(__cplusplus) || defined(CINTERFACE) +/*** IUnknown methods ***/ +#define IDirect3DRMVisualArray_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) +#define IDirect3DRMVisualArray_AddRef(p) (p)->lpVtbl->AddRef(p) +#define IDirect3DRMVisualArray_Release(p) (p)->lpVtbl->Release(p) +/*** IDirect3DRMArray methods ***/ +#define IDirect3DRMVisualArray_GetSize(p) (p)->lpVtbl->GetSize(p) +/*** IDirect3DRMVisualArray methods ***/ +#define IDirect3DRMVisualArray_GetElement(p,a,b) (p)->lpVtbl->GetElement(p,a,b) +#else +/*** IUnknown methods ***/ +#define IDirect3DRMVisualArray_QueryInterface(p,a,b) (p)->QueryInterface(a,b) +#define IDirect3DRMVisualArray_AddRef(p) (p)->AddRef() +#define IDirect3DRMVisualArray_Release(p) (p)->Release() +/*** IDirect3DRMArray methods ***/ +#define IDirect3DRMVisualArray_GetSize(p) (p)->GetSize() +/*** IDirect3DRMVisualArray methods ***/ +#define IDirect3DRMVisualArray_GetElement(p,a,b) (p)->GetElement(a,b) +#endif + +/***************************************************************************** + * IDirect3DRMAnimationArray interface + */ +#define INTERFACE IDirect3DRMAnimationArray +DECLARE_INTERFACE_(IDirect3DRMAnimationArray, IDirect3DRMArray) +{ + /*** IUnknown methods ***/ + STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE; + STDMETHOD_(ULONG,AddRef)(THIS) PURE; + STDMETHOD_(ULONG,Release)(THIS) PURE; + /*** IDirect3DRMArray methods ***/ + STDMETHOD_(DWORD, GetSize)(THIS) PURE; + /*** IDirect3DRMAnimationArray methods ***/ + STDMETHOD(GetElement)(THIS_ DWORD index, IDirect3DRMAnimation2 **element) PURE; +}; +#undef INTERFACE + +#if !defined(__cplusplus) || defined(CINTERFACE) +/*** IUnknown methods ***/ +#define IDirect3DRMAnimationArray_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) +#define IDirect3DRMAnimationArray_AddRef(p) (p)->lpVtbl->AddRef(p) +#define IDirect3DRMAnimationArray_Release(p) (p)->lpVtbl->Release(p) +/*** IDirect3DRMArray methods ***/ +#define IDirect3DRMAnimationArray_GetSize(p) (p)->lpVtbl->GetSize(p) +/*** IDirect3DRMAnimationArray methods ***/ +#define IDirect3DRMAnimationArray_GetElement(p,a,b) (p)->lpVtbl->GetElement(p,a,b) +#else +/*** IUnknown methods ***/ +#define IDirect3DRMAnimationArray_QueryInterface(p,a,b) (p)->QueryInterface(a,b) +#define IDirect3DRMAnimationArray_AddRef(p) (p)->AddRef() +#define IDirect3DRMAnimationArray_Release(p) (p)->Release() +/*** IDirect3DRMArray methods ***/ +#define IDirect3DRMAnimationArray_GetSize(p) (p)->GetSize() +/*** IDirect3DRMAnimationArray methods ***/ +#define IDirect3DRMAnimationArray_GetElement(p,a,b) (p)->GetElement(a,b) +#endif + +/***************************************************************************** + * IDirect3DRMPickedArray interface + */ +#define INTERFACE IDirect3DRMPickedArray +DECLARE_INTERFACE_(IDirect3DRMPickedArray, IDirect3DRMArray) +{ + /*** IUnknown methods ***/ + STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE; + STDMETHOD_(ULONG,AddRef)(THIS) PURE; + STDMETHOD_(ULONG,Release)(THIS) PURE; + /*** IDirect3DRMArray methods ***/ + STDMETHOD_(DWORD, GetSize)(THIS) PURE; + /*** IDirect3DRMPickedArray methods ***/ + STDMETHOD(GetPick)(THIS_ DWORD index, IDirect3DRMVisual **visual, + IDirect3DRMFrameArray **frame_array, D3DRMPICKDESC *pick_desc) PURE; +}; +#undef INTERFACE + +#if !defined(__cplusplus) || defined(CINTERFACE) +/*** IUnknown methods ***/ +#define IDirect3DRMPickedArray_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) +#define IDirect3DRMPickedArray_AddRef(p) (p)->lpVtbl->AddRef(p) +#define IDirect3DRMPickedArray_Release(p) (p)->lpVtbl->Release(p) +/*** IDirect3DRMArray methods ***/ +#define IDirect3DRMPickedArray_GetSize(p) (p)->lpVtbl->GetSize(p) +/*** IDirect3DRMPickedArray methods ***/ +#define IDirect3DRMPickedArray_GetPick(p,a,b,c,d) (p)->lpVtbl->GetPick(p,a,b,c,d) +#else +/*** IUnknown methods ***/ +#define IDirect3DRMPickedArray_QueryInterface(p,a,b) (p)->QueryInterface(a,b) +#define IDirect3DRMPickedArray_AddRef(p) (p)->AddRef() +#define IDirect3DRMPickedArray_Release(p) (p)->Release() +/*** IDirect3DRMArray methods ***/ +#define IDirect3DRMPickedArray_GetSize(p) (p)->GetSize() +/*** IDirect3DRMPickedArray methods ***/ +#define IDirect3DRMPickedArray_GetPick(p,a,b,c,d) (p)->GetPick(a,b,c,d) +#endif + +/***************************************************************************** + * IDirect3DRMLightArray interface + */ +#define INTERFACE IDirect3DRMLightArray +DECLARE_INTERFACE_(IDirect3DRMLightArray, IDirect3DRMArray) +{ + /*** IUnknown methods ***/ + STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE; + STDMETHOD_(ULONG,AddRef)(THIS) PURE; + STDMETHOD_(ULONG,Release)(THIS) PURE; + /*** IDirect3DRMArray methods ***/ + STDMETHOD_(DWORD, GetSize)(THIS) PURE; + /*** IDirect3DRMLightArray methods ***/ + STDMETHOD(GetElement)(THIS_ DWORD index, IDirect3DRMLight **element) PURE; +}; +#undef INTERFACE + +#if !defined(__cplusplus) || defined(CINTERFACE) +/*** IUnknown methods ***/ +#define IDirect3DRMLightArray_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) +#define IDirect3DRMLightArray_AddRef(p) (p)->lpVtbl->AddRef(p) +#define IDirect3DRMLightArray_Release(p) (p)->lpVtbl->Release(p) +/*** IDirect3DRMArray methods ***/ +#define IDirect3DRMLightArray_GetSize(p) (p)->lpVtbl->GetSize(p) +/*** IDirect3DRMLightArray methods ***/ +#define IDirect3DRMLightArray_GetElement(p,a,b) (p)->lpVtbl->GetElement(p,a,b) +#else +/*** IUnknown methods ***/ +#define IDirect3DRMLightArray_QueryInterface(p,a,b) (p)->QueryInterface(a,b) +#define IDirect3DRMLightArray_AddRef(p) (p)->AddRef() +#define IDirect3DRMLightArray_Release(p) (p)->Release() +/*** IDirect3DRMArray methods ***/ +#define IDirect3DRMLightArray_GetSize(p) (p)->GetSize() +/*** IDirect3DRMLightArray methods ***/ +#define IDirect3DRMLightArray_GetElement(p,a,b) (p)->GetElement(a,b) +#endif + +/***************************************************************************** + * IDirect3DRMFaceArray interface + */ +#define INTERFACE IDirect3DRMFaceArray +DECLARE_INTERFACE_(IDirect3DRMFaceArray, IDirect3DRMArray) +{ + /*** IUnknown methods ***/ + STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE; + STDMETHOD_(ULONG,AddRef)(THIS) PURE; + STDMETHOD_(ULONG,Release)(THIS) PURE; + /*** IDirect3DRMArray methods ***/ + STDMETHOD_(DWORD, GetSize)(THIS) PURE; + /*** IDirect3DRMFaceArray methods ***/ + STDMETHOD(GetElement)(THIS_ DWORD index, IDirect3DRMFace **element) PURE; +}; +#undef INTERFACE + +#if !defined(__cplusplus) || defined(CINTERFACE) +/*** IUnknown methods ***/ +#define IDirect3DRMFaceArray_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) +#define IDirect3DRMFaceArray_AddRef(p) (p)->lpVtbl->AddRef(p) +#define IDirect3DRMFaceArray_Release(p) (p)->lpVtbl->Release(p) +/*** IDirect3DRMArray methods ***/ +#define IDirect3DRMFaceArray_GetSize(p) (p)->lpVtbl->GetSize(p) +/*** IDirect3DRMFaceArray methods ***/ +#define IDirect3DRMFaceArray_GetElement(p,a,b) (p)->lpVtbl->GetElement(p,a,b) +#else +/*** IUnknown methods ***/ +#define IDirect3DRMFaceArray_QueryInterface(p,a,b) (p)->QueryInterface(a,b) +#define IDirect3DRMFaceArray_AddRef(p) (p)->AddRef() +#define IDirect3DRMFaceArray_Release(p) (p)->Release() +/*** IDirect3DRMArray methods ***/ +#define IDirect3DRMFaceArray_GetSize(p) (p)->GetSize() +/*** IDirect3DRMFaceArray methods ***/ +#define IDirect3DRMFaceArray_GetElement(p,a,b) (p)->GetElement(a,b) +#endif + +/***************************************************************************** + * IDirect3DRMPicked2Array interface + */ +#define INTERFACE IDirect3DRMPicked2Array +DECLARE_INTERFACE_(IDirect3DRMPicked2Array, IDirect3DRMArray) +{ + /*** IUnknown methods ***/ + STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE; + STDMETHOD_(ULONG,AddRef)(THIS) PURE; + STDMETHOD_(ULONG,Release)(THIS) PURE; + /*** IDirect3DRMArray methods ***/ + STDMETHOD_(DWORD, GetSize)(THIS) PURE; + /*** IDirect3DRMPicked2Array methods ***/ + STDMETHOD(GetPick)(THIS_ DWORD index, IDirect3DRMVisual **visual, + IDirect3DRMFrameArray **frame_array, D3DRMPICKDESC2 *pick_desc) PURE; +}; +#undef INTERFACE + +#if !defined(__cplusplus) || defined(CINTERFACE) +/*** IUnknown methods ***/ +#define IDirect3DRMPicked2Array_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) +#define IDirect3DRMPicked2Array_AddRef(p) (p)->lpVtbl->AddRef(p) +#define IDirect3DRMPicked2Array_Release(p) (p)->lpVtbl->Release(p) +/*** IDirect3DRMArray methods ***/ +#define IDirect3DRMPicked2Array_GetSize(p) (p)->lpVtbl->GetSize(p) +/*** IDirect3DRMPicked2Array methods ***/ +#define IDirect3DRMPicked2Array_GetPick(p,a,b,c,d) (p)->lpVtbl->GetPick(p,a,b,c,d) +#else +/*** IUnknown methods ***/ +#define IDirect3DRMPicked2Array_QueryInterface(p,a,b) (p)->QueryInterface(a,b) +#define IDirect3DRMPicked2Array_AddRef(p) (p)->AddRef() +#define IDirect3DRMPicked2Array_Release(p) (p)->Release() +/*** IDirect3DRMArray methods ***/ +#define IDirect3DRMPicked2Array_GetSize(p) (p)->GetSize() +/*** IDirect3DRMPicked2Array methods ***/ +#define IDirect3DRMPicked2Array_GetPick(p,a,b,c,d) (p)->GetPick(a,b,c,d) +#endif + +/***************************************************************************** + * IDirect3DRMInterpolator interface + */ +#define INTERFACE IDirect3DRMInterpolator +DECLARE_INTERFACE_(IDirect3DRMInterpolator, IDirect3DRMObject) +{ + /*** IUnknown methods ***/ + STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE; + STDMETHOD_(ULONG,AddRef)(THIS) PURE; + STDMETHOD_(ULONG,Release)(THIS) PURE; + /*** IDirect3DRMObject methods ***/ + STDMETHOD(Clone)(THIS_ IUnknown *outer, REFIID iid, void **out) PURE; + STDMETHOD(AddDestroyCallback)(THIS_ D3DRMOBJECTCALLBACK cb, void *ctx) PURE; + STDMETHOD(DeleteDestroyCallback)(THIS_ D3DRMOBJECTCALLBACK cb, void *ctx) PURE; + STDMETHOD(SetAppData)(THIS_ DWORD data) PURE; + STDMETHOD_(DWORD, GetAppData)(THIS) PURE; + STDMETHOD(SetName)(THIS_ const char *name) PURE; + STDMETHOD(GetName)(THIS_ DWORD *size, char *name) PURE; + STDMETHOD(GetClassName)(THIS_ DWORD *size, char *name) PURE; + /*** IDirect3DRMInterpolator methods ***/ + STDMETHOD(AttachObject)(THIS_ IDirect3DRMObject *object) PURE; + STDMETHOD(GetAttachedObjects)(THIS_ IDirect3DRMObjectArray **array) PURE; + STDMETHOD(DetachObject)(THIS_ IDirect3DRMObject *object) PURE; + STDMETHOD(SetIndex)(THIS_ D3DVALUE) PURE; + STDMETHOD_(D3DVALUE, GetIndex)(THIS) PURE; + STDMETHOD(Interpolate)(THIS_ D3DVALUE index, IDirect3DRMObject *object, D3DRMINTERPOLATIONOPTIONS flags) PURE; +}; +#undef INTERFACE + +#if !defined(__cplusplus) || defined(CINTERFACE) +/*** IUnknown methods ***/ +#define IDirect3DRMInterpolator_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) +#define IDirect3DRMInterpolator_AddRef(p) (p)->lpVtbl->AddRef(p) +#define IDirect3DRMInterpolator_Release(p) (p)->lpVtbl->Release(p) +/*** IDirect3DRMObject methods ***/ +#define IDirect3DRMInterpolator_Clone(p,a,b,c) (p)->lpVtbl->Clone(p,a,b,c) +#define IDirect3DRMInterpolator_AddDestroyCallback(p,a,b) (p)->lpVtbl->AddDestroyCallback(p,a,b) +#define IDirect3DRMInterpolator_DeleteDestroyCallback(p,a,b) (p)->lpVtbl->DeleteDestroyCallback(p,a,b) +#define IDirect3DRMInterpolator_SetAppData(p,a) (p)->lpVtbl->SetAppData(p,a) +#define IDirect3DRMInterpolator_GetAppData(p) (p)->lpVtbl->GetAppData(p) +#define IDirect3DRMInterpolator_SetName(p,a) (p)->lpVtbl->SetName(p,a) +#define IDirect3DRMInterpolator_GetName(p,a,b) (p)->lpVtbl->GetName(p,a,b) +#define IDirect3DRMInterpolator_GetClassName(p,a,b) (p)->lpVtbl->GetClassName(p,a,b) +/*** IDirect3DRMInterpolator methods ***/ +#define IDirect3DRMInterpolator_AttachObject(p,a) (p)->lpVtbl->AttachObject(p,a) +#define IDirect3DRMInterpolator_GetAttachedObjects(p,a) (p)->lpVtbl->GetAttachedObjects(p,a) +#define IDirect3DRMInterpolator_DetachObject(p,a) (p)->lpVtbl->DetachObject(p,a) +#define IDirect3DRMInterpolator_SetIndex(p,a) (p)->lpVtbl->SetIndex(p,a) +#define IDirect3DRMInterpolator_GetIndex(p) (p)->lpVtbl->GetIndex(p) +#define IDirect3DRMInterpolator_Interpolate(p,a,b,c) (p)->lpVtbl->Interpolate(p,a,b,c) +#else +/*** IUnknown methods ***/ +#define IDirect3DRMInterpolator_QueryInterface(p,a,b) (p)->QueryInterface(a,b) +#define IDirect3DRMInterpolator_AddRef(p) (p)->AddRef() +#define IDirect3DRMInterpolator_Release(p) (p)->Release() +/*** IDirect3DRMObject methods ***/ +#define IDirect3DRMInterpolator_Clone(p,a,b,c) (p)->Clone(a,b,c) +#define IDirect3DRMInterpolator_AddDestroyCallback(p,a,b) (p)->AddDestroyCallback(a,b) +#define IDirect3DRMInterpolator_DeleteDestroyCallback(p,a,b) (p)->DeleteDestroyCallback(a,b) +#define IDirect3DRMInterpolator_SetAppData(p,a) (p)->SetAppData(a) +#define IDirect3DRMInterpolator_GetAppData(p) (p)->GetAppData() +#define IDirect3DRMInterpolator_SetName(p,a) (p)->SetName(a) +#define IDirect3DRMInterpolator_GetName(p,a,b) (p)->GetName(a,b) +#define IDirect3DRMInterpolator_GetClassName(p,a,b) (p)->GetClassName(a,b) +/*** IDirect3DRMInterpolator methods ***/ +#define IDirect3DRMInterpolator_AttachObject(p,a) (p)->AttachObject(a) +#define IDirect3DRMInterpolator_GetAttachedObjects(p,a) (p)->GetAttachedObjects(a) +#define IDirect3DRMInterpolator_DetachObject(p,a) (p)->DetachObject(a) +#define IDirect3DRMInterpolator_SetIndex(p,a) (p)->SetIndex(a) +#define IDirect3DRMInterpolator_GetIndex(p) (p)->GetIndex() +#define IDirect3DRMInterpolator_Interpolate(p,a,b,c) (p)->Interpolate(a,b,c) +#endif + +/***************************************************************************** + * IDirect3DRMClippedVisual interface + */ +#define INTERFACE IDirect3DRMClippedVisual +DECLARE_INTERFACE_(IDirect3DRMClippedVisual, IDirect3DRMVisual) +{ + /*** IUnknown methods ***/ + STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE; + STDMETHOD_(ULONG,AddRef)(THIS) PURE; + STDMETHOD_(ULONG,Release)(THIS) PURE; + /*** IDirect3DRMObject methods ***/ + STDMETHOD(Clone)(THIS_ IUnknown *outer, REFIID iid, void **out) PURE; + STDMETHOD(AddDestroyCallback)(THIS_ D3DRMOBJECTCALLBACK cb, void *ctx) PURE; + STDMETHOD(DeleteDestroyCallback)(THIS_ D3DRMOBJECTCALLBACK cb, void *ctx) PURE; + STDMETHOD(SetAppData)(THIS_ DWORD data) PURE; + STDMETHOD_(DWORD, GetAppData)(THIS) PURE; + STDMETHOD(SetName)(THIS_ const char *name) PURE; + STDMETHOD(GetName)(THIS_ DWORD *size, char *name) PURE; + STDMETHOD(GetClassName)(THIS_ DWORD *size, char *name) PURE; + /*** IDirect3DRMClippedVisual methods ***/ + STDMETHOD(Init) (THIS_ IDirect3DRMVisual *visual) PURE; + STDMETHOD(AddPlane) (THIS_ IDirect3DRMFrame3 *reference, D3DVECTOR *point, + D3DVECTOR *normal, DWORD flags, DWORD *id) PURE; + STDMETHOD(DeletePlane)(THIS_ DWORD, DWORD) PURE; + STDMETHOD(GetPlaneIDs)(THIS_ DWORD *count, DWORD *id, DWORD flags) PURE; + STDMETHOD(GetPlane) (THIS_ DWORD id, IDirect3DRMFrame3 *reference, D3DVECTOR *point, + D3DVECTOR *normal, DWORD flags) PURE; + STDMETHOD(SetPlane) (THIS_ DWORD id, IDirect3DRMFrame3 *reference, D3DVECTOR *point, + D3DVECTOR *normal, DWORD flags) PURE; +}; +#undef INTERFACE + +#if !defined(__cplusplus) || defined(CINTERFACE) +/*** IUnknown methods ***/ +#define IDirect3DRMClippedVisual_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) +#define IDirect3DRMClippedVisual_AddRef(p) (p)->lpVtbl->AddRef(p) +#define IDirect3DRMClippedVisual_Release(p) (p)->lpVtbl->Release(p) +/*** IDirect3DRMObject methods ***/ +#define IDirect3DRMClippedVisual_Clone(p,a,b,c) (p)->lpVtbl->Clone(p,a,b,c) +#define IDirect3DRMClippedVisual_AddDestroyCallback(p,a,b) (p)->lpVtbl->AddDestroyCallback(p,a,b) +#define IDirect3DRMClippedVisual_DeleteDestroyCallback(p,a,b) (p)->lpVtbl->DeleteDestroyCallback(p,a,b) +#define IDirect3DRMClippedVisual_SetAppData(p,a) (p)->lpVtbl->SetAppData(p,a) +#define IDirect3DRMClippedVisual_GetAppData(p) (p)->lpVtbl->GetAppData(p) +#define IDirect3DRMClippedVisual_SetName(p,a) (p)->lpVtbl->SetName(p,a) +#define IDirect3DRMClippedVisual_GetName(p,a,b) (p)->lpVtbl->GetName(p,a,b) +#define IDirect3DRMClippedVisual_GetClassName(p,a,b) (p)->lpVtbl->GetClassName(p,a,b) +/*** IDirect3DRMClippedVisual methods ***/ +#define IDirect3DRMClippedVisual_Init(p,a) (p)->lpVtbl->Init(p,a) +#define IDirect3DRMClippedVisual_AddPlane(p,a,b,c,d,e) (p)->lpVtbl->AddPlane(p,a,b,c,d,e) +#define IDirect3DRMClippedVisual_DeletePlane(p,a,b) (p)->lpVtbl->DeletePlane(p,a,b) +#define IDirect3DRMClippedVisual_GetPlaneIDs(p,a,b,c) (p)->lpVtbl->GetPlaneIDs(p,a,b,c) +#define IDirect3DRMClippedVisual_GetPlane(p,a,b,c,d,e) (p)->lpVtbl->GetPlane(p,a,b,c,d,e) +#define IDirect3DRMClippedVisual_SetPlane(p,a,b,c,d,e) (p)->lpVtbl->SetPlane(p,a,b,c,d,e) +#else +/*** IUnknown methods ***/ +#define IDirect3DRMClippedVisual_QueryInterface(p,a,b) (p)->QueryInterface(a,b) +#define IDirect3DRMClippedVisual_AddRef(p) (p)->AddRef() +#define IDirect3DRMClippedVisual_Release(p) (p)->Release() +/*** IDirect3DRMObject methods ***/ +#define IDirect3DRMClippedVisual_Clone(p,a,b,c) (p)->Clone(a,b,c) +#define IDirect3DRMClippedVisual_AddDestroyCallback(p,a,b) (p)->AddDestroyCallback(a,b) +#define IDirect3DRMClippedVisual_DeleteDestroyCallback(p,a,b) (p)->DeleteDestroyCallback(a,b) +#define IDirect3DRMClippedVisual_SetAppData(p,a) (p)->SetAppData(a) +#define IDirect3DRMClippedVisual_GetAppData(p) (p)->GetAppData() +#define IDirect3DRMClippedVisual_SetName(p,a) (p)->SetName(a) +#define IDirect3DRMClippedVisual_GetName(p,a,b) (p)->GetName(a,b) +#define IDirect3DRMClippedVisual_GetClassName(p,a,b) (p)->GetClassName(a,b) +/*** IDirect3DRMClippedVisual methods ***/ +#define IDirect3DRMClippedVisual_Init(p,a) (p)->Init(a) +#define IDirect3DRMClippedVisual_AddPlane(p,a,b,c,d,e) (p)->AddPlane(a,b,c,d,e) +#define IDirect3DRMClippedVisual_DeletePlane(p,a,b) (p)->DeletePlane(a,b) +#define IDirect3DRMClippedVisual_GetPlaneIDs(p,a,b,c) (p)->GetPlaneIDs(a,b,c) +#define IDirect3DRMClippedVisual_GetPlane(p,a,b,c,d,e) (p)->GetPlane(a,b,c,d,e) +#define IDirect3DRMClippedVisual_SetPlane(p,a,b,c,d,e) (p)->SetPlane(a,b,c,d,e) +#endif + +#ifdef __cplusplus +}; +#endif + +#endif /* __D3DRMOBJ_H__ */ diff --git a/src/libs/dxvk-native-1.9.2a/include/native/directx/d3dtypes.h b/src/libs/dxvk-native-1.9.2a/include/native/directx/d3dtypes.h new file mode 100644 index 00000000..e7ae4d5e --- /dev/null +++ b/src/libs/dxvk-native-1.9.2a/include/native/directx/d3dtypes.h @@ -0,0 +1,1370 @@ +/* + * Copyright (C) 2000 Peter Hunnisett + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; either + * version 2.1 of the License, or (at your option) any later version. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA + */ + +/* FIXME: Need to add C++ code for certain structs for headers - this is going to be a problem + if WINE continues to only use C code - I suppose that we could always inline in + the header file to get around that little problem... */ +/* FIXME: We need to implement versioning on everything directx 5 and up if these headers + are going to be generically useful for directx stuff */ + +#ifndef __WINE_D3DTYPES_H +#define __WINE_D3DTYPES_H + +#include +#include +#include + +#ifdef __i386__ +#include +#endif + +#define D3DVALP(val, prec) ((float)(val)) +#define D3DVAL(val) ((float)(val)) +#define D3DDivide(a, b) (float)((double) (a) / (double) (b)) +#define D3DMultiply(a, b) ((a) * (b)) + +typedef LONG D3DFIXED; + + +#ifndef RGB_MAKE +#define CI_GETALPHA(ci) ((ci) >> 24) +#define CI_GETINDEX(ci) (((ci) >> 8) & 0xffff) +#define CI_GETFRACTION(ci) ((ci) & 0xff) +#define CI_ROUNDINDEX(ci) CI_GETINDEX((ci) + 0x80) +#define CI_MASKALPHA(ci) ((ci) & 0xffffff) +#define CI_MAKE(a, i, f) (((a) << 24) | ((i) << 8) | (f)) + +#define RGBA_GETALPHA(rgb) ((rgb) >> 24) +#define RGBA_GETRED(rgb) (((rgb) >> 16) & 0xff) +#define RGBA_GETGREEN(rgb) (((rgb) >> 8) & 0xff) +#define RGBA_GETBLUE(rgb) ((rgb) & 0xff) +#define RGBA_MAKE(r, g, b, a) ((D3DCOLOR) (((a) << 24) | ((r) << 16) | ((g) << 8) | (b))) + +#define D3DRGB(r, g, b) \ + (0xff000000 | ( ((LONG)((r) * 255)) << 16) | (((LONG)((g) * 255)) << 8) | (LONG)((b) * 255)) +#define D3DRGBA(r, g, b, a) \ + ( (((LONG)((a) * 255)) << 24) | (((LONG)((r) * 255)) << 16) \ + | (((LONG)((g) * 255)) << 8) | (LONG)((b) * 255) \ + ) + +#define RGB_GETRED(rgb) (((rgb) >> 16) & 0xff) +#define RGB_GETGREEN(rgb) (((rgb) >> 8) & 0xff) +#define RGB_GETBLUE(rgb) ((rgb) & 0xff) +#define RGBA_SETALPHA(rgba, x) (((x) << 24) | ((rgba) & 0x00ffffff)) +#define RGB_MAKE(r, g, b) ((D3DCOLOR) (((r) << 16) | ((g) << 8) | (b))) +#define RGBA_TORGB(rgba) ((D3DCOLOR) ((rgba) & 0xffffff)) +#define RGB_TORGBA(rgb) ((D3DCOLOR) ((rgb) | 0xff000000)) + +#endif + +#define D3DENUMRET_CANCEL DDENUMRET_CANCEL +#define D3DENUMRET_OK DDENUMRET_OK + +typedef HRESULT (CALLBACK *LPD3DVALIDATECALLBACK)(void *ctx, DWORD offset); +typedef HRESULT (CALLBACK *LPD3DENUMTEXTUREFORMATSCALLBACK)(DDSURFACEDESC *surface_desc, void *ctx); +typedef HRESULT (CALLBACK *LPD3DENUMPIXELFORMATSCALLBACK)(DDPIXELFORMAT *format, void *ctx); + +#ifndef DX_SHARED_DEFINES + +typedef float D3DVALUE,*LPD3DVALUE; + +#ifndef D3DCOLOR_DEFINED +typedef DWORD D3DCOLOR, *LPD3DCOLOR; +#define D3DCOLOR_DEFINED +#endif + +#ifndef D3DVECTOR_DEFINED +typedef struct _D3DVECTOR { + union { + D3DVALUE x; + D3DVALUE dvX; + } DUMMYUNIONNAME1; + union { + D3DVALUE y; + D3DVALUE dvY; + } DUMMYUNIONNAME2; + union { + D3DVALUE z; + D3DVALUE dvZ; + } DUMMYUNIONNAME3; +#if defined(__cplusplus) && defined(D3D_OVERLOADS) + /* the definitions for these methods are in d3dvec.inl */ +public: + /*** constructors ***/ + _D3DVECTOR() {} + _D3DVECTOR(D3DVALUE f); + _D3DVECTOR(D3DVALUE _x, D3DVALUE _y, D3DVALUE _z); + _D3DVECTOR(const D3DVALUE f[3]); + + /*** assignment operators ***/ + _D3DVECTOR& operator += (const _D3DVECTOR& v); + _D3DVECTOR& operator -= (const _D3DVECTOR& v); + _D3DVECTOR& operator *= (const _D3DVECTOR& v); + _D3DVECTOR& operator /= (const _D3DVECTOR& v); + _D3DVECTOR& operator *= (D3DVALUE s); + _D3DVECTOR& operator /= (D3DVALUE s); + + /*** unary operators ***/ + friend _D3DVECTOR operator + (const _D3DVECTOR& v); + friend _D3DVECTOR operator - (const _D3DVECTOR& v); + + /*** binary operators ***/ + friend _D3DVECTOR operator + (const _D3DVECTOR& v1, const _D3DVECTOR& v2); + friend _D3DVECTOR operator - (const _D3DVECTOR& v1, const _D3DVECTOR& v2); + + friend _D3DVECTOR operator * (const _D3DVECTOR& v, D3DVALUE s); + friend _D3DVECTOR operator * (D3DVALUE s, const _D3DVECTOR& v); + friend _D3DVECTOR operator / (const _D3DVECTOR& v, D3DVALUE s); + + friend D3DVALUE SquareMagnitude(const _D3DVECTOR& v); + friend D3DVALUE Magnitude(const _D3DVECTOR& v); + + friend _D3DVECTOR Normalize(const _D3DVECTOR& v); + + friend D3DVALUE DotProduct(const _D3DVECTOR& v1, const _D3DVECTOR& v2); + friend _D3DVECTOR CrossProduct(const _D3DVECTOR& v1, const _D3DVECTOR& v2); +#endif +} D3DVECTOR,*LPD3DVECTOR; +#define D3DVECTOR_DEFINED +#endif + +#define DX_SHARED_DEFINES +#endif /* DX_SHARED_DEFINES */ + +typedef DWORD D3DMATERIALHANDLE, *LPD3DMATERIALHANDLE; +typedef DWORD D3DTEXTUREHANDLE, *LPD3DTEXTUREHANDLE; +typedef DWORD D3DMATRIXHANDLE, *LPD3DMATRIXHANDLE; + +typedef struct _D3DCOLORVALUE { + union { + D3DVALUE r; + D3DVALUE dvR; + } DUMMYUNIONNAME1; + union { + D3DVALUE g; + D3DVALUE dvG; + } DUMMYUNIONNAME2; + union { + D3DVALUE b; + D3DVALUE dvB; + } DUMMYUNIONNAME3; + union { + D3DVALUE a; + D3DVALUE dvA; + } DUMMYUNIONNAME4; +} D3DCOLORVALUE,*LPD3DCOLORVALUE; + +typedef struct _D3DRECT { + union { + LONG x1; + LONG lX1; + } DUMMYUNIONNAME1; + union { + LONG y1; + LONG lY1; + } DUMMYUNIONNAME2; + union { + LONG x2; + LONG lX2; + } DUMMYUNIONNAME3; + union { + LONG y2; + LONG lY2; + } DUMMYUNIONNAME4; +} D3DRECT, *LPD3DRECT; + +typedef struct _D3DHVERTEX { + DWORD dwFlags; + union { + D3DVALUE hx; + D3DVALUE dvHX; + } DUMMYUNIONNAME1; + union { + D3DVALUE hy; + D3DVALUE dvHY; + } DUMMYUNIONNAME2; + union { + D3DVALUE hz; + D3DVALUE dvHZ; + } DUMMYUNIONNAME3; +} D3DHVERTEX, *LPD3DHVERTEX; + +/* + * Transformed/lit vertices + */ +typedef struct _D3DTLVERTEX { + union { + D3DVALUE sx; + D3DVALUE dvSX; + } DUMMYUNIONNAME1; + union { + D3DVALUE sy; + D3DVALUE dvSY; + } DUMMYUNIONNAME2; + union { + D3DVALUE sz; + D3DVALUE dvSZ; + } DUMMYUNIONNAME3; + union { + D3DVALUE rhw; + D3DVALUE dvRHW; + } DUMMYUNIONNAME4; + union { + D3DCOLOR color; + D3DCOLOR dcColor; + } DUMMYUNIONNAME5; + union { + D3DCOLOR specular; + D3DCOLOR dcSpecular; + } DUMMYUNIONNAME6; + union { + D3DVALUE tu; + D3DVALUE dvTU; + } DUMMYUNIONNAME7; + union { + D3DVALUE tv; + D3DVALUE dvTV; + } DUMMYUNIONNAME8; +#if defined(__cplusplus) && defined(D3D_OVERLOADS) +public: + _D3DTLVERTEX() {} + _D3DTLVERTEX(const D3DVECTOR& v, float _rhw, D3DCOLOR _color, D3DCOLOR _specular, float _tu, float _tv) { + sx = v.x; sy = v.y; sz = v.z; rhw = _rhw; + color = _color; specular = _specular; + tu = _tu; tv = _tv; + } +#endif +} D3DTLVERTEX, *LPD3DTLVERTEX; + +typedef struct _D3DLVERTEX { + union { + D3DVALUE x; + D3DVALUE dvX; + } DUMMYUNIONNAME1; + union { + D3DVALUE y; + D3DVALUE dvY; + } DUMMYUNIONNAME2; + union { + D3DVALUE z; + D3DVALUE dvZ; + } DUMMYUNIONNAME3; + DWORD dwReserved; + union { + D3DCOLOR color; + D3DCOLOR dcColor; + } DUMMYUNIONNAME4; + union { + D3DCOLOR specular; + D3DCOLOR dcSpecular; + } DUMMYUNIONNAME5; + union { + D3DVALUE tu; + D3DVALUE dvTU; + } DUMMYUNIONNAME6; + union { + D3DVALUE tv; + D3DVALUE dvTV; + } DUMMYUNIONNAME7; +} D3DLVERTEX, *LPD3DLVERTEX; + +typedef struct _D3DVERTEX { + union { + D3DVALUE x; + D3DVALUE dvX; + } DUMMYUNIONNAME1; + union { + D3DVALUE y; + D3DVALUE dvY; + } DUMMYUNIONNAME2; + union { + D3DVALUE z; + D3DVALUE dvZ; + } DUMMYUNIONNAME3; + union { + D3DVALUE nx; + D3DVALUE dvNX; + } DUMMYUNIONNAME4; + union { + D3DVALUE ny; + D3DVALUE dvNY; + } DUMMYUNIONNAME5; + union { + D3DVALUE nz; + D3DVALUE dvNZ; + } DUMMYUNIONNAME6; + union { + D3DVALUE tu; + D3DVALUE dvTU; + } DUMMYUNIONNAME7; + union { + D3DVALUE tv; + D3DVALUE dvTV; + } DUMMYUNIONNAME8; +#if defined(__cplusplus) && defined(D3D_OVERLOADS) +public: + _D3DVERTEX() {} + _D3DVERTEX(const D3DVECTOR& v, const D3DVECTOR& n, float _tu, float _tv) { + x = v.x; y = v.y; z = v.z; + nx = n.x; ny = n.y; nz = n.z; + tu = _tu; tv = _tv; + } +#endif +} D3DVERTEX, *LPD3DVERTEX; + +typedef struct _D3DMATRIX { + D3DVALUE _11, _12, _13, _14; + D3DVALUE _21, _22, _23, _24; + D3DVALUE _31, _32, _33, _34; + D3DVALUE _41, _42, _43, _44; +#if defined(__cplusplus) && defined(D3D_OVERLOADS) + _D3DMATRIX() { } + + /* This is different from MS, but avoids anonymous structs. */ + D3DVALUE &operator () (int r, int c) + { return (&_11)[r*4 + c]; } + const D3DVALUE &operator() (int r, int c) const + { return (&_11)[r*4 + c]; } +#endif +} D3DMATRIX, *LPD3DMATRIX; + +#if defined(__cplusplus) && defined(D3D_OVERLOADS) +#include +#endif + +typedef struct _D3DVIEWPORT { + DWORD dwSize; + DWORD dwX; + DWORD dwY; + DWORD dwWidth; + DWORD dwHeight; + D3DVALUE dvScaleX; + D3DVALUE dvScaleY; + D3DVALUE dvMaxX; + D3DVALUE dvMaxY; + D3DVALUE dvMinZ; + D3DVALUE dvMaxZ; +} D3DVIEWPORT, *LPD3DVIEWPORT; + +typedef struct _D3DVIEWPORT2 { + DWORD dwSize; + DWORD dwX; + DWORD dwY; + DWORD dwWidth; + DWORD dwHeight; + D3DVALUE dvClipX; + D3DVALUE dvClipY; + D3DVALUE dvClipWidth; + D3DVALUE dvClipHeight; + D3DVALUE dvMinZ; + D3DVALUE dvMaxZ; +} D3DVIEWPORT2, *LPD3DVIEWPORT2; + +typedef struct _D3DVIEWPORT7 { + DWORD dwX; + DWORD dwY; + DWORD dwWidth; + DWORD dwHeight; + D3DVALUE dvMinZ; + D3DVALUE dvMaxZ; +} D3DVIEWPORT7, *LPD3DVIEWPORT7; + +#define D3DMAXUSERCLIPPLANES 32 + +#define D3DCLIPPLANE0 (1 << 0) +#define D3DCLIPPLANE1 (1 << 1) +#define D3DCLIPPLANE2 (1 << 2) +#define D3DCLIPPLANE3 (1 << 3) +#define D3DCLIPPLANE4 (1 << 4) +#define D3DCLIPPLANE5 (1 << 5) + +#define D3DCLIP_LEFT 0x00000001 +#define D3DCLIP_RIGHT 0x00000002 +#define D3DCLIP_TOP 0x00000004 +#define D3DCLIP_BOTTOM 0x00000008 +#define D3DCLIP_FRONT 0x00000010 +#define D3DCLIP_BACK 0x00000020 +#define D3DCLIP_GEN0 0x00000040 +#define D3DCLIP_GEN1 0x00000080 +#define D3DCLIP_GEN2 0x00000100 +#define D3DCLIP_GEN3 0x00000200 +#define D3DCLIP_GEN4 0x00000400 +#define D3DCLIP_GEN5 0x00000800 + +#define D3DSTATUS_CLIPUNIONLEFT D3DCLIP_LEFT +#define D3DSTATUS_CLIPUNIONRIGHT D3DCLIP_RIGHT +#define D3DSTATUS_CLIPUNIONTOP D3DCLIP_TOP +#define D3DSTATUS_CLIPUNIONBOTTOM D3DCLIP_BOTTOM +#define D3DSTATUS_CLIPUNIONFRONT D3DCLIP_FRONT +#define D3DSTATUS_CLIPUNIONBACK D3DCLIP_BACK +#define D3DSTATUS_CLIPUNIONGEN0 D3DCLIP_GEN0 +#define D3DSTATUS_CLIPUNIONGEN1 D3DCLIP_GEN1 +#define D3DSTATUS_CLIPUNIONGEN2 D3DCLIP_GEN2 +#define D3DSTATUS_CLIPUNIONGEN3 D3DCLIP_GEN3 +#define D3DSTATUS_CLIPUNIONGEN4 D3DCLIP_GEN4 +#define D3DSTATUS_CLIPUNIONGEN5 D3DCLIP_GEN5 + +#define D3DSTATUS_CLIPINTERSECTIONLEFT 0x00001000 +#define D3DSTATUS_CLIPINTERSECTIONRIGHT 0x00002000 +#define D3DSTATUS_CLIPINTERSECTIONTOP 0x00004000 +#define D3DSTATUS_CLIPINTERSECTIONBOTTOM 0x00008000 +#define D3DSTATUS_CLIPINTERSECTIONFRONT 0x00010000 +#define D3DSTATUS_CLIPINTERSECTIONBACK 0x00020000 +#define D3DSTATUS_CLIPINTERSECTIONGEN0 0x00040000 +#define D3DSTATUS_CLIPINTERSECTIONGEN1 0x00080000 +#define D3DSTATUS_CLIPINTERSECTIONGEN2 0x00100000 +#define D3DSTATUS_CLIPINTERSECTIONGEN3 0x00200000 +#define D3DSTATUS_CLIPINTERSECTIONGEN4 0x00400000 +#define D3DSTATUS_CLIPINTERSECTIONGEN5 0x00800000 +#define D3DSTATUS_ZNOTVISIBLE 0x01000000 + +#define D3DSTATUS_CLIPUNIONALL ( \ + D3DSTATUS_CLIPUNIONLEFT | \ + D3DSTATUS_CLIPUNIONRIGHT | \ + D3DSTATUS_CLIPUNIONTOP | \ + D3DSTATUS_CLIPUNIONBOTTOM | \ + D3DSTATUS_CLIPUNIONFRONT | \ + D3DSTATUS_CLIPUNIONBACK | \ + D3DSTATUS_CLIPUNIONGEN0 | \ + D3DSTATUS_CLIPUNIONGEN1 | \ + D3DSTATUS_CLIPUNIONGEN2 | \ + D3DSTATUS_CLIPUNIONGEN3 | \ + D3DSTATUS_CLIPUNIONGEN4 | \ + D3DSTATUS_CLIPUNIONGEN5 \ + ) + +#define D3DSTATUS_CLIPINTERSECTIONALL ( \ + D3DSTATUS_CLIPINTERSECTIONLEFT | \ + D3DSTATUS_CLIPINTERSECTIONRIGHT | \ + D3DSTATUS_CLIPINTERSECTIONTOP | \ + D3DSTATUS_CLIPINTERSECTIONBOTTOM | \ + D3DSTATUS_CLIPINTERSECTIONFRONT | \ + D3DSTATUS_CLIPINTERSECTIONBACK | \ + D3DSTATUS_CLIPINTERSECTIONGEN0 | \ + D3DSTATUS_CLIPINTERSECTIONGEN1 | \ + D3DSTATUS_CLIPINTERSECTIONGEN2 | \ + D3DSTATUS_CLIPINTERSECTIONGEN3 | \ + D3DSTATUS_CLIPINTERSECTIONGEN4 | \ + D3DSTATUS_CLIPINTERSECTIONGEN5 \ + ) + +#define D3DSTATUS_DEFAULT ( \ + D3DSTATUS_CLIPINTERSECTIONALL | \ + D3DSTATUS_ZNOTVISIBLE) + +#define D3DTRANSFORM_CLIPPED 0x00000001 +#define D3DTRANSFORM_UNCLIPPED 0x00000002 + +typedef struct _D3DTRANSFORMDATA { + DWORD dwSize; + void *lpIn; + DWORD dwInSize; + void *lpOut; + DWORD dwOutSize; + D3DHVERTEX *lpHOut; + DWORD dwClip; + DWORD dwClipIntersection; + DWORD dwClipUnion; + D3DRECT drExtent; +} D3DTRANSFORMDATA, *LPD3DTRANSFORMDATA; + +typedef struct _D3DLIGHTINGELEMENT { + D3DVECTOR dvPosition; + D3DVECTOR dvNormal; +} D3DLIGHTINGELEMENT, *LPD3DLIGHTINGELEMENT; + +typedef struct _D3DMATERIAL { + DWORD dwSize; + union { + D3DCOLORVALUE diffuse; + D3DCOLORVALUE dcvDiffuse; + } DUMMYUNIONNAME; + union { + D3DCOLORVALUE ambient; + D3DCOLORVALUE dcvAmbient; + } DUMMYUNIONNAME1; + union { + D3DCOLORVALUE specular; + D3DCOLORVALUE dcvSpecular; + } DUMMYUNIONNAME2; + union { + D3DCOLORVALUE emissive; + D3DCOLORVALUE dcvEmissive; + } DUMMYUNIONNAME3; + union { + D3DVALUE power; + D3DVALUE dvPower; + } DUMMYUNIONNAME4; + D3DTEXTUREHANDLE hTexture; + DWORD dwRampSize; +} D3DMATERIAL, *LPD3DMATERIAL; + +typedef struct _D3DMATERIAL7 { + union { + D3DCOLORVALUE diffuse; + D3DCOLORVALUE dcvDiffuse; + } DUMMYUNIONNAME; + union { + D3DCOLORVALUE ambient; + D3DCOLORVALUE dcvAmbient; + } DUMMYUNIONNAME1; + union { + D3DCOLORVALUE specular; + D3DCOLORVALUE dcvSpecular; + } DUMMYUNIONNAME2; + union { + D3DCOLORVALUE emissive; + D3DCOLORVALUE dcvEmissive; + } DUMMYUNIONNAME3; + union { + D3DVALUE power; + D3DVALUE dvPower; + } DUMMYUNIONNAME4; +} D3DMATERIAL7, *LPD3DMATERIAL7; + +typedef enum { + D3DLIGHT_POINT = 1, + D3DLIGHT_SPOT = 2, + D3DLIGHT_DIRECTIONAL = 3, + D3DLIGHT_PARALLELPOINT = 4, + D3DLIGHT_GLSPOT = 5, + D3DLIGHT_FORCE_DWORD = 0x7fffffff +} D3DLIGHTTYPE; + +typedef struct _D3DLIGHT { + DWORD dwSize; + D3DLIGHTTYPE dltType; + D3DCOLORVALUE dcvColor; + D3DVECTOR dvPosition; + D3DVECTOR dvDirection; + D3DVALUE dvRange; + D3DVALUE dvFalloff; + D3DVALUE dvAttenuation0; + D3DVALUE dvAttenuation1; + D3DVALUE dvAttenuation2; + D3DVALUE dvTheta; + D3DVALUE dvPhi; +} D3DLIGHT,*LPD3DLIGHT; + +typedef struct _D3DLIGHT7 { + D3DLIGHTTYPE dltType; + D3DCOLORVALUE dcvDiffuse; + D3DCOLORVALUE dcvSpecular; + D3DCOLORVALUE dcvAmbient; + D3DVECTOR dvPosition; + D3DVECTOR dvDirection; + D3DVALUE dvRange; + D3DVALUE dvFalloff; + D3DVALUE dvAttenuation0; + D3DVALUE dvAttenuation1; + D3DVALUE dvAttenuation2; + D3DVALUE dvTheta; + D3DVALUE dvPhi; +} D3DLIGHT7, *LPD3DLIGHT7; + +#define D3DLIGHT_ACTIVE 0x00000001 +#define D3DLIGHT_NO_SPECULAR 0x00000002 +#define D3DLIGHT_ALL (D3DLIGHT_ACTIVE | D3DLIGHT_NO_SPECULAR) /* 0x3 */ + +#define D3DLIGHT_RANGE_MAX ((float)sqrt(FLT_MAX)) + +typedef struct _D3DLIGHT2 { + DWORD dwSize; + D3DLIGHTTYPE dltType; + D3DCOLORVALUE dcvColor; + D3DVECTOR dvPosition; + D3DVECTOR dvDirection; + D3DVALUE dvRange; + D3DVALUE dvFalloff; + D3DVALUE dvAttenuation0; + D3DVALUE dvAttenuation1; + D3DVALUE dvAttenuation2; + D3DVALUE dvTheta; + D3DVALUE dvPhi; + DWORD dwFlags; +} D3DLIGHT2, *LPD3DLIGHT2; + +typedef struct _D3DLIGHTDATA { + DWORD dwSize; + D3DLIGHTINGELEMENT *lpIn; + DWORD dwInSize; + D3DTLVERTEX *lpOut; + DWORD dwOutSize; +} D3DLIGHTDATA, *LPD3DLIGHTDATA; + +#define D3DCOLOR_MONO 1 +#define D3DCOLOR_RGB 2 + +typedef DWORD D3DCOLORMODEL; + + +#define D3DCLEAR_TARGET 0x00000001 +#define D3DCLEAR_ZBUFFER 0x00000002 +#define D3DCLEAR_STENCIL 0x00000004 + +typedef enum _D3DOPCODE { + D3DOP_POINT = 1, + D3DOP_LINE = 2, + D3DOP_TRIANGLE = 3, + D3DOP_MATRIXLOAD = 4, + D3DOP_MATRIXMULTIPLY = 5, + D3DOP_STATETRANSFORM = 6, + D3DOP_STATELIGHT = 7, + D3DOP_STATERENDER = 8, + D3DOP_PROCESSVERTICES = 9, + D3DOP_TEXTURELOAD = 10, + D3DOP_EXIT = 11, + D3DOP_BRANCHFORWARD = 12, + D3DOP_SPAN = 13, + D3DOP_SETSTATUS = 14, + + D3DOP_FORCE_DWORD = 0x7fffffff +} D3DOPCODE; + +typedef struct _D3DINSTRUCTION { + BYTE bOpcode; + BYTE bSize; + WORD wCount; +} D3DINSTRUCTION, *LPD3DINSTRUCTION; + +typedef struct _D3DTEXTURELOAD { + D3DTEXTUREHANDLE hDestTexture; + D3DTEXTUREHANDLE hSrcTexture; +} D3DTEXTURELOAD, *LPD3DTEXTURELOAD; + +typedef struct _D3DPICKRECORD { + BYTE bOpcode; + BYTE bPad; + DWORD dwOffset; + D3DVALUE dvZ; +} D3DPICKRECORD, *LPD3DPICKRECORD; + +typedef enum { + D3DSHADE_FLAT = 1, + D3DSHADE_GOURAUD = 2, + D3DSHADE_PHONG = 3, + D3DSHADE_FORCE_DWORD = 0x7fffffff +} D3DSHADEMODE; + +typedef enum { + D3DFILL_POINT = 1, + D3DFILL_WIREFRAME = 2, + D3DFILL_SOLID = 3, + D3DFILL_FORCE_DWORD = 0x7fffffff +} D3DFILLMODE; + +typedef struct _D3DLINEPATTERN { + WORD wRepeatFactor; + WORD wLinePattern; +} D3DLINEPATTERN; + +typedef enum { + D3DFILTER_NEAREST = 1, + D3DFILTER_LINEAR = 2, + D3DFILTER_MIPNEAREST = 3, + D3DFILTER_MIPLINEAR = 4, + D3DFILTER_LINEARMIPNEAREST = 5, + D3DFILTER_LINEARMIPLINEAR = 6, + D3DFILTER_FORCE_DWORD = 0x7fffffff +} D3DTEXTUREFILTER; + +typedef enum { + D3DBLEND_ZERO = 1, + D3DBLEND_ONE = 2, + D3DBLEND_SRCCOLOR = 3, + D3DBLEND_INVSRCCOLOR = 4, + D3DBLEND_SRCALPHA = 5, + D3DBLEND_INVSRCALPHA = 6, + D3DBLEND_DESTALPHA = 7, + D3DBLEND_INVDESTALPHA = 8, + D3DBLEND_DESTCOLOR = 9, + D3DBLEND_INVDESTCOLOR = 10, + D3DBLEND_SRCALPHASAT = 11, + D3DBLEND_BOTHSRCALPHA = 12, + D3DBLEND_BOTHINVSRCALPHA = 13, + D3DBLEND_FORCE_DWORD = 0x7fffffff +} D3DBLEND; + +typedef enum { + D3DTBLEND_DECAL = 1, + D3DTBLEND_MODULATE = 2, + D3DTBLEND_DECALALPHA = 3, + D3DTBLEND_MODULATEALPHA = 4, + D3DTBLEND_DECALMASK = 5, + D3DTBLEND_MODULATEMASK = 6, + D3DTBLEND_COPY = 7, + D3DTBLEND_ADD = 8, + D3DTBLEND_FORCE_DWORD = 0x7fffffff +} D3DTEXTUREBLEND; + +typedef enum _D3DTEXTUREADDRESS { + D3DTADDRESS_WRAP = 1, + D3DTADDRESS_MIRROR = 2, + D3DTADDRESS_CLAMP = 3, + D3DTADDRESS_BORDER = 4, + D3DTADDRESS_FORCE_DWORD = 0x7fffffff +} D3DTEXTUREADDRESS; + +typedef enum { + D3DCULL_NONE = 1, + D3DCULL_CW = 2, + D3DCULL_CCW = 3, + D3DCULL_FORCE_DWORD = 0x7fffffff +} D3DCULL; + +typedef enum { + D3DCMP_NEVER = 1, + D3DCMP_LESS = 2, + D3DCMP_EQUAL = 3, + D3DCMP_LESSEQUAL = 4, + D3DCMP_GREATER = 5, + D3DCMP_NOTEQUAL = 6, + D3DCMP_GREATEREQUAL = 7, + D3DCMP_ALWAYS = 8, + D3DCMP_FORCE_DWORD = 0x7fffffff +} D3DCMPFUNC; + +typedef enum _D3DSTENCILOP { + D3DSTENCILOP_KEEP = 1, + D3DSTENCILOP_ZERO = 2, + D3DSTENCILOP_REPLACE = 3, + D3DSTENCILOP_INCRSAT = 4, + D3DSTENCILOP_DECRSAT = 5, + D3DSTENCILOP_INVERT = 6, + D3DSTENCILOP_INCR = 7, + D3DSTENCILOP_DECR = 8, + D3DSTENCILOP_FORCE_DWORD = 0x7fffffff +} D3DSTENCILOP; + +typedef enum _D3DFOGMODE { + D3DFOG_NONE = 0, + D3DFOG_EXP = 1, + D3DFOG_EXP2 = 2, + D3DFOG_LINEAR = 3, + D3DFOG_FORCE_DWORD = 0x7fffffff +} D3DFOGMODE; + +typedef enum _D3DZBUFFERTYPE { + D3DZB_FALSE = 0, + D3DZB_TRUE = 1, + D3DZB_USEW = 2, + D3DZB_FORCE_DWORD = 0x7fffffff +} D3DZBUFFERTYPE; + +typedef enum _D3DANTIALIASMODE { + D3DANTIALIAS_NONE = 0, + D3DANTIALIAS_SORTDEPENDENT = 1, + D3DANTIALIAS_SORTINDEPENDENT = 2, + D3DANTIALIAS_FORCE_DWORD = 0x7fffffff +} D3DANTIALIASMODE; + +typedef enum { + D3DVT_VERTEX = 1, + D3DVT_LVERTEX = 2, + D3DVT_TLVERTEX = 3, + D3DVT_FORCE_DWORD = 0x7fffffff +} D3DVERTEXTYPE; + +typedef enum { + D3DPT_POINTLIST = 1, + D3DPT_LINELIST = 2, + D3DPT_LINESTRIP = 3, + D3DPT_TRIANGLELIST = 4, + D3DPT_TRIANGLESTRIP = 5, + D3DPT_TRIANGLEFAN = 6, + D3DPT_FORCE_DWORD = 0x7fffffff +} D3DPRIMITIVETYPE; + +#define D3DSTATE_OVERRIDE_BIAS 256 + +#define D3DSTATE_OVERRIDE(type) (D3DRENDERSTATETYPE)(((DWORD) (type) + D3DSTATE_OVERRIDE_BIAS)) + +typedef enum _D3DTRANSFORMSTATETYPE { + D3DTRANSFORMSTATE_WORLD = 1, + D3DTRANSFORMSTATE_VIEW = 2, + D3DTRANSFORMSTATE_PROJECTION = 3, + D3DTRANSFORMSTATE_WORLD1 = 4, + D3DTRANSFORMSTATE_WORLD2 = 5, + D3DTRANSFORMSTATE_WORLD3 = 6, + D3DTRANSFORMSTATE_TEXTURE0 = 16, + D3DTRANSFORMSTATE_TEXTURE1 = 17, + D3DTRANSFORMSTATE_TEXTURE2 = 18, + D3DTRANSFORMSTATE_TEXTURE3 = 19, + D3DTRANSFORMSTATE_TEXTURE4 = 20, + D3DTRANSFORMSTATE_TEXTURE5 = 21, + D3DTRANSFORMSTATE_TEXTURE6 = 22, + D3DTRANSFORMSTATE_TEXTURE7 = 23, + D3DTRANSFORMSTATE_FORCE_DWORD = 0x7fffffff +} D3DTRANSFORMSTATETYPE; + +typedef enum { + D3DLIGHTSTATE_MATERIAL = 1, + D3DLIGHTSTATE_AMBIENT = 2, + D3DLIGHTSTATE_COLORMODEL = 3, + D3DLIGHTSTATE_FOGMODE = 4, + D3DLIGHTSTATE_FOGSTART = 5, + D3DLIGHTSTATE_FOGEND = 6, + D3DLIGHTSTATE_FOGDENSITY = 7, + D3DLIGHTSTATE_COLORVERTEX = 8, + D3DLIGHTSTATE_FORCE_DWORD = 0x7fffffff +} D3DLIGHTSTATETYPE; + +typedef enum { + D3DRENDERSTATE_TEXTUREHANDLE = 1, + D3DRENDERSTATE_ANTIALIAS = 2, + D3DRENDERSTATE_TEXTUREADDRESS = 3, + D3DRENDERSTATE_TEXTUREPERSPECTIVE = 4, + D3DRENDERSTATE_WRAPU = 5, /* <= d3d6 */ + D3DRENDERSTATE_WRAPV = 6, /* <= d3d6 */ + D3DRENDERSTATE_ZENABLE = 7, + D3DRENDERSTATE_FILLMODE = 8, + D3DRENDERSTATE_SHADEMODE = 9, + D3DRENDERSTATE_LINEPATTERN = 10, + D3DRENDERSTATE_MONOENABLE = 11, /* <= d3d6 */ + D3DRENDERSTATE_ROP2 = 12, /* <= d3d6 */ + D3DRENDERSTATE_PLANEMASK = 13, /* <= d3d6 */ + D3DRENDERSTATE_ZWRITEENABLE = 14, + D3DRENDERSTATE_ALPHATESTENABLE = 15, + D3DRENDERSTATE_LASTPIXEL = 16, + D3DRENDERSTATE_TEXTUREMAG = 17, + D3DRENDERSTATE_TEXTUREMIN = 18, + D3DRENDERSTATE_SRCBLEND = 19, + D3DRENDERSTATE_DESTBLEND = 20, + D3DRENDERSTATE_TEXTUREMAPBLEND = 21, + D3DRENDERSTATE_CULLMODE = 22, + D3DRENDERSTATE_ZFUNC = 23, + D3DRENDERSTATE_ALPHAREF = 24, + D3DRENDERSTATE_ALPHAFUNC = 25, + D3DRENDERSTATE_DITHERENABLE = 26, + D3DRENDERSTATE_ALPHABLENDENABLE = 27, + D3DRENDERSTATE_FOGENABLE = 28, + D3DRENDERSTATE_SPECULARENABLE = 29, + D3DRENDERSTATE_ZVISIBLE = 30, + D3DRENDERSTATE_SUBPIXEL = 31, /* <= d3d6 */ + D3DRENDERSTATE_SUBPIXELX = 32, /* <= d3d6 */ + D3DRENDERSTATE_STIPPLEDALPHA = 33, + D3DRENDERSTATE_FOGCOLOR = 34, + D3DRENDERSTATE_FOGTABLEMODE = 35, + D3DRENDERSTATE_FOGTABLESTART = 36, + D3DRENDERSTATE_FOGTABLEEND = 37, + D3DRENDERSTATE_FOGTABLEDENSITY = 38, + D3DRENDERSTATE_FOGSTART = 36, + D3DRENDERSTATE_FOGEND = 37, + D3DRENDERSTATE_FOGDENSITY = 38, + D3DRENDERSTATE_STIPPLEENABLE = 39, /* <= d3d6 */ + /* d3d5 */ + D3DRENDERSTATE_EDGEANTIALIAS = 40, + D3DRENDERSTATE_COLORKEYENABLE = 41, + D3DRENDERSTATE_BORDERCOLOR = 43, + D3DRENDERSTATE_TEXTUREADDRESSU = 44, + D3DRENDERSTATE_TEXTUREADDRESSV = 45, + D3DRENDERSTATE_MIPMAPLODBIAS = 46, /* <= d3d6 */ + D3DRENDERSTATE_ZBIAS = 47, + D3DRENDERSTATE_RANGEFOGENABLE = 48, + D3DRENDERSTATE_ANISOTROPY = 49, /* <= d3d6 */ + D3DRENDERSTATE_FLUSHBATCH = 50, /* <= d3d6 */ + /* d3d6 */ + D3DRENDERSTATE_TRANSLUCENTSORTINDEPENDENT = 51, /* <= d3d6 */ + + D3DRENDERSTATE_STENCILENABLE = 52, + D3DRENDERSTATE_STENCILFAIL = 53, + D3DRENDERSTATE_STENCILZFAIL = 54, + D3DRENDERSTATE_STENCILPASS = 55, + D3DRENDERSTATE_STENCILFUNC = 56, + D3DRENDERSTATE_STENCILREF = 57, + D3DRENDERSTATE_STENCILMASK = 58, + D3DRENDERSTATE_STENCILWRITEMASK = 59, + D3DRENDERSTATE_TEXTUREFACTOR = 60, + + D3DRENDERSTATE_STIPPLEPATTERN00 = 64, + D3DRENDERSTATE_STIPPLEPATTERN01 = 65, + D3DRENDERSTATE_STIPPLEPATTERN02 = 66, + D3DRENDERSTATE_STIPPLEPATTERN03 = 67, + D3DRENDERSTATE_STIPPLEPATTERN04 = 68, + D3DRENDERSTATE_STIPPLEPATTERN05 = 69, + D3DRENDERSTATE_STIPPLEPATTERN06 = 70, + D3DRENDERSTATE_STIPPLEPATTERN07 = 71, + D3DRENDERSTATE_STIPPLEPATTERN08 = 72, + D3DRENDERSTATE_STIPPLEPATTERN09 = 73, + D3DRENDERSTATE_STIPPLEPATTERN10 = 74, + D3DRENDERSTATE_STIPPLEPATTERN11 = 75, + D3DRENDERSTATE_STIPPLEPATTERN12 = 76, + D3DRENDERSTATE_STIPPLEPATTERN13 = 77, + D3DRENDERSTATE_STIPPLEPATTERN14 = 78, + D3DRENDERSTATE_STIPPLEPATTERN15 = 79, + D3DRENDERSTATE_STIPPLEPATTERN16 = 80, + D3DRENDERSTATE_STIPPLEPATTERN17 = 81, + D3DRENDERSTATE_STIPPLEPATTERN18 = 82, + D3DRENDERSTATE_STIPPLEPATTERN19 = 83, + D3DRENDERSTATE_STIPPLEPATTERN20 = 84, + D3DRENDERSTATE_STIPPLEPATTERN21 = 85, + D3DRENDERSTATE_STIPPLEPATTERN22 = 86, + D3DRENDERSTATE_STIPPLEPATTERN23 = 87, + D3DRENDERSTATE_STIPPLEPATTERN24 = 88, + D3DRENDERSTATE_STIPPLEPATTERN25 = 89, + D3DRENDERSTATE_STIPPLEPATTERN26 = 90, + D3DRENDERSTATE_STIPPLEPATTERN27 = 91, + D3DRENDERSTATE_STIPPLEPATTERN28 = 92, + D3DRENDERSTATE_STIPPLEPATTERN29 = 93, + D3DRENDERSTATE_STIPPLEPATTERN30 = 94, + D3DRENDERSTATE_STIPPLEPATTERN31 = 95, + + D3DRENDERSTATE_WRAP0 = 128, + D3DRENDERSTATE_WRAP1 = 129, + D3DRENDERSTATE_WRAP2 = 130, + D3DRENDERSTATE_WRAP3 = 131, + D3DRENDERSTATE_WRAP4 = 132, + D3DRENDERSTATE_WRAP5 = 133, + D3DRENDERSTATE_WRAP6 = 134, + D3DRENDERSTATE_WRAP7 = 135, + /* d3d7 */ + D3DRENDERSTATE_CLIPPING = 136, + D3DRENDERSTATE_LIGHTING = 137, + D3DRENDERSTATE_EXTENTS = 138, + D3DRENDERSTATE_AMBIENT = 139, + D3DRENDERSTATE_FOGVERTEXMODE = 140, + D3DRENDERSTATE_COLORVERTEX = 141, + D3DRENDERSTATE_LOCALVIEWER = 142, + D3DRENDERSTATE_NORMALIZENORMALS = 143, + D3DRENDERSTATE_COLORKEYBLENDENABLE = 144, + D3DRENDERSTATE_DIFFUSEMATERIALSOURCE = 145, + D3DRENDERSTATE_SPECULARMATERIALSOURCE = 146, + D3DRENDERSTATE_AMBIENTMATERIALSOURCE = 147, + D3DRENDERSTATE_EMISSIVEMATERIALSOURCE = 148, + D3DRENDERSTATE_VERTEXBLEND = 151, + D3DRENDERSTATE_CLIPPLANEENABLE = 152, + + D3DRENDERSTATE_FORCE_DWORD = 0x7fffffff + + /* FIXME: We have some retired values that are being reused for DirectX 7 */ +} D3DRENDERSTATETYPE; + +typedef enum _D3DMATERIALCOLORSOURCE +{ + D3DMCS_MATERIAL = 0, + D3DMCS_COLOR1 = 1, + D3DMCS_COLOR2 = 2, + D3DMCS_FORCE_DWORD = 0x7fffffff +} D3DMATERIALCOLORSOURCE; + +#define D3DRENDERSTATE_BLENDENABLE D3DRENDERSTATE_ALPHABLENDENABLE +#define D3DRENDERSTATE_WRAPBIAS __MSABI_LONG(128U) +#define D3DWRAP_U __MSABI_LONG(0x00000001) +#define D3DWRAP_V __MSABI_LONG(0x00000002) + +#define D3DWRAPCOORD_0 __MSABI_LONG(0x00000001) +#define D3DWRAPCOORD_1 __MSABI_LONG(0x00000002) +#define D3DWRAPCOORD_2 __MSABI_LONG(0x00000004) +#define D3DWRAPCOORD_3 __MSABI_LONG(0x00000008) + +#define D3DRENDERSTATE_STIPPLEPATTERN(y) (D3DRENDERSTATE_STIPPLEPATTERN00 + (y)) + +typedef struct _D3DSTATE { + union { + D3DTRANSFORMSTATETYPE dtstTransformStateType; + D3DLIGHTSTATETYPE dlstLightStateType; + D3DRENDERSTATETYPE drstRenderStateType; + } DUMMYUNIONNAME1; + union { + DWORD dwArg[1]; + D3DVALUE dvArg[1]; + } DUMMYUNIONNAME2; +} D3DSTATE, *LPD3DSTATE; + +typedef struct _D3DMATRIXLOAD { + D3DMATRIXHANDLE hDestMatrix; + D3DMATRIXHANDLE hSrcMatrix; +} D3DMATRIXLOAD, *LPD3DMATRIXLOAD; + +typedef struct _D3DMATRIXMULTIPLY { + D3DMATRIXHANDLE hDestMatrix; + D3DMATRIXHANDLE hSrcMatrix1; + D3DMATRIXHANDLE hSrcMatrix2; +} D3DMATRIXMULTIPLY, *LPD3DMATRIXMULTIPLY; + +typedef struct _D3DPROCESSVERTICES { + DWORD dwFlags; + WORD wStart; + WORD wDest; + DWORD dwCount; + DWORD dwReserved; +} D3DPROCESSVERTICES, *LPD3DPROCESSVERTICES; + +#define D3DPROCESSVERTICES_TRANSFORMLIGHT __MSABI_LONG(0x00000000) +#define D3DPROCESSVERTICES_TRANSFORM __MSABI_LONG(0x00000001) +#define D3DPROCESSVERTICES_COPY __MSABI_LONG(0x00000002) +#define D3DPROCESSVERTICES_OPMASK __MSABI_LONG(0x00000007) + +#define D3DPROCESSVERTICES_UPDATEEXTENTS __MSABI_LONG(0x00000008) +#define D3DPROCESSVERTICES_NOCOLOR __MSABI_LONG(0x00000010) + +typedef enum _D3DTEXTURESTAGESTATETYPE +{ + D3DTSS_COLOROP = 1, + D3DTSS_COLORARG1 = 2, + D3DTSS_COLORARG2 = 3, + D3DTSS_ALPHAOP = 4, + D3DTSS_ALPHAARG1 = 5, + D3DTSS_ALPHAARG2 = 6, + D3DTSS_BUMPENVMAT00 = 7, + D3DTSS_BUMPENVMAT01 = 8, + D3DTSS_BUMPENVMAT10 = 9, + D3DTSS_BUMPENVMAT11 = 10, + D3DTSS_TEXCOORDINDEX = 11, + D3DTSS_ADDRESS = 12, + D3DTSS_ADDRESSU = 13, + D3DTSS_ADDRESSV = 14, + D3DTSS_BORDERCOLOR = 15, + D3DTSS_MAGFILTER = 16, + D3DTSS_MINFILTER = 17, + D3DTSS_MIPFILTER = 18, + D3DTSS_MIPMAPLODBIAS = 19, + D3DTSS_MAXMIPLEVEL = 20, + D3DTSS_MAXANISOTROPY = 21, + D3DTSS_BUMPENVLSCALE = 22, + D3DTSS_BUMPENVLOFFSET = 23, + D3DTSS_TEXTURETRANSFORMFLAGS = 24, + D3DTSS_FORCE_DWORD = 0x7fffffff +} D3DTEXTURESTAGESTATETYPE; + +#define D3DTSS_TCI_PASSTHRU 0x00000000 +#define D3DTSS_TCI_CAMERASPACENORMAL 0x00010000 +#define D3DTSS_TCI_CAMERASPACEPOSITION 0x00020000 +#define D3DTSS_TCI_CAMERASPACEREFLECTIONVECTOR 0x00030000 + +typedef enum _D3DTEXTUREOP +{ + D3DTOP_DISABLE = 1, + D3DTOP_SELECTARG1 = 2, + D3DTOP_SELECTARG2 = 3, + + D3DTOP_MODULATE = 4, + D3DTOP_MODULATE2X = 5, + D3DTOP_MODULATE4X = 6, + + D3DTOP_ADD = 7, + D3DTOP_ADDSIGNED = 8, + D3DTOP_ADDSIGNED2X = 9, + D3DTOP_SUBTRACT = 10, + D3DTOP_ADDSMOOTH = 11, + + D3DTOP_BLENDDIFFUSEALPHA = 12, + D3DTOP_BLENDTEXTUREALPHA = 13, + D3DTOP_BLENDFACTORALPHA = 14, + D3DTOP_BLENDTEXTUREALPHAPM = 15, + D3DTOP_BLENDCURRENTALPHA = 16, + + D3DTOP_PREMODULATE = 17, + D3DTOP_MODULATEALPHA_ADDCOLOR = 18, + D3DTOP_MODULATECOLOR_ADDALPHA = 19, + D3DTOP_MODULATEINVALPHA_ADDCOLOR = 20, + D3DTOP_MODULATEINVCOLOR_ADDALPHA = 21, + + D3DTOP_BUMPENVMAP = 22, + D3DTOP_BUMPENVMAPLUMINANCE = 23, + D3DTOP_DOTPRODUCT3 = 24, + + D3DTOP_FORCE_DWORD = 0x7fffffff +} D3DTEXTUREOP; + +#define D3DTA_SELECTMASK 0x0000000f +#define D3DTA_DIFFUSE 0x00000000 +#define D3DTA_CURRENT 0x00000001 +#define D3DTA_TEXTURE 0x00000002 +#define D3DTA_TFACTOR 0x00000003 +#define D3DTA_SPECULAR 0x00000004 +#define D3DTA_COMPLEMENT 0x00000010 +#define D3DTA_ALPHAREPLICATE 0x00000020 + +typedef enum _D3DTEXTUREMAGFILTER +{ + D3DTFG_POINT = 1, + D3DTFG_LINEAR = 2, + D3DTFG_FLATCUBIC = 3, + D3DTFG_GAUSSIANCUBIC = 4, + D3DTFG_ANISOTROPIC = 5, + D3DTFG_FORCE_DWORD = 0x7fffffff +} D3DTEXTUREMAGFILTER; + +typedef enum _D3DTEXTUREMINFILTER +{ + D3DTFN_POINT = 1, + D3DTFN_LINEAR = 2, + D3DTFN_ANISOTROPIC = 3, + D3DTFN_FORCE_DWORD = 0x7fffffff +} D3DTEXTUREMINFILTER; + +typedef enum _D3DTEXTUREMIPFILTER +{ + D3DTFP_NONE = 1, + D3DTFP_POINT = 2, + D3DTFP_LINEAR = 3, + D3DTFP_FORCE_DWORD = 0x7fffffff +} D3DTEXTUREMIPFILTER; + +#define D3DTRIFLAG_START __MSABI_LONG(0x00000000) +#define D3DTRIFLAG_STARTFLAT(len) (len) +#define D3DTRIFLAG_ODD __MSABI_LONG(0x0000001e) +#define D3DTRIFLAG_EVEN __MSABI_LONG(0x0000001f) + +#define D3DTRIFLAG_EDGEENABLE1 __MSABI_LONG(0x00000100) +#define D3DTRIFLAG_EDGEENABLE2 __MSABI_LONG(0x00000200) +#define D3DTRIFLAG_EDGEENABLE3 __MSABI_LONG(0x00000400) +#define D3DTRIFLAG_EDGEENABLETRIANGLE \ + (D3DTRIFLAG_EDGEENABLE1 | D3DTRIFLAG_EDGEENABLE2 | D3DTRIFLAG_EDGEENABLE3) + +typedef struct _D3DTRIANGLE { + union { + WORD v1; + WORD wV1; + } DUMMYUNIONNAME1; + union { + WORD v2; + WORD wV2; + } DUMMYUNIONNAME2; + union { + WORD v3; + WORD wV3; + } DUMMYUNIONNAME3; + WORD wFlags; +} D3DTRIANGLE, *LPD3DTRIANGLE; + +typedef struct _D3DLINE { + union { + WORD v1; + WORD wV1; + } DUMMYUNIONNAME1; + union { + WORD v2; + WORD wV2; + } DUMMYUNIONNAME2; +} D3DLINE, *LPD3DLINE; + +typedef struct _D3DSPAN { + WORD wCount; + WORD wFirst; +} D3DSPAN, *LPD3DSPAN; + +typedef struct _D3DPOINT { + WORD wCount; + WORD wFirst; +} D3DPOINT, *LPD3DPOINT; + +typedef struct _D3DBRANCH { + DWORD dwMask; + DWORD dwValue; + WINBOOL bNegate; + DWORD dwOffset; +} D3DBRANCH, *LPD3DBRANCH; + +typedef struct _D3DSTATUS { + DWORD dwFlags; + DWORD dwStatus; + D3DRECT drExtent; +} D3DSTATUS, *LPD3DSTATUS; + +#define D3DSETSTATUS_STATUS __MSABI_LONG(0x00000001) +#define D3DSETSTATUS_EXTENTS __MSABI_LONG(0x00000002) +#define D3DSETSTATUS_ALL (D3DSETSTATUS_STATUS | D3DSETSTATUS_EXTENTS) + +typedef struct _D3DCLIPSTATUS { + DWORD dwFlags; + DWORD dwStatus; + float minx, maxx; + float miny, maxy; + float minz, maxz; +} D3DCLIPSTATUS, *LPD3DCLIPSTATUS; + +#define D3DCLIPSTATUS_STATUS __MSABI_LONG(0x00000001) +#define D3DCLIPSTATUS_EXTENTS2 __MSABI_LONG(0x00000002) +#define D3DCLIPSTATUS_EXTENTS3 __MSABI_LONG(0x00000004) + +typedef struct { + DWORD dwSize; + DWORD dwTrianglesDrawn; + DWORD dwLinesDrawn; + DWORD dwPointsDrawn; + DWORD dwSpansDrawn; + DWORD dwVerticesProcessed; +} D3DSTATS, *LPD3DSTATS; + +#define D3DEXECUTE_CLIPPED __MSABI_LONG(0x00000001) +#define D3DEXECUTE_UNCLIPPED __MSABI_LONG(0x00000002) + +typedef struct _D3DEXECUTEDATA { + DWORD dwSize; + DWORD dwVertexOffset; + DWORD dwVertexCount; + DWORD dwInstructionOffset; + DWORD dwInstructionLength; + DWORD dwHVertexOffset; + D3DSTATUS dsStatus; +} D3DEXECUTEDATA, *LPD3DEXECUTEDATA; + +#define D3DPAL_FREE 0x00 +#define D3DPAL_READONLY 0x40 +#define D3DPAL_RESERVED 0x80 + +typedef struct _D3DVERTEXBUFFERDESC { + DWORD dwSize; + DWORD dwCaps; + DWORD dwFVF; + DWORD dwNumVertices; +} D3DVERTEXBUFFERDESC, *LPD3DVERTEXBUFFERDESC; + +#define D3DVBCAPS_SYSTEMMEMORY __MSABI_LONG(0x00000800) +#define D3DVBCAPS_WRITEONLY __MSABI_LONG(0x00010000) +#define D3DVBCAPS_OPTIMIZED __MSABI_LONG(0x80000000) +#define D3DVBCAPS_DONOTCLIP __MSABI_LONG(0x00000001) + +#define D3DVOP_LIGHT (1 << 10) +#define D3DVOP_TRANSFORM (1 << 0) +#define D3DVOP_CLIP (1 << 2) +#define D3DVOP_EXTENTS (1 << 3) + +#define D3DMAXNUMVERTICES ((1<<16) - 1) + +#define D3DMAXNUMPRIMITIVES ((1<<16) - 1) + +#define D3DPV_DONOTCOPYDATA (1 << 0) + +#define D3DFVF_RESERVED0 0x001 +#define D3DFVF_POSITION_MASK 0x00E +#define D3DFVF_XYZ 0x002 +#define D3DFVF_XYZRHW 0x004 +#define D3DFVF_XYZB1 0x006 +#define D3DFVF_XYZB2 0x008 +#define D3DFVF_XYZB3 0x00a +#define D3DFVF_XYZB4 0x00c +#define D3DFVF_XYZB5 0x00e + +#define D3DFVF_NORMAL 0x010 +#define D3DFVF_RESERVED1 0x020 +#define D3DFVF_DIFFUSE 0x040 +#define D3DFVF_SPECULAR 0x080 +#define D3DFVF_TEXCOUNT_MASK 0xf00 +#define D3DFVF_TEXCOUNT_SHIFT 8 +#define D3DFVF_TEX0 0x000 +#define D3DFVF_TEX1 0x100 +#define D3DFVF_TEX2 0x200 +#define D3DFVF_TEX3 0x300 +#define D3DFVF_TEX4 0x400 +#define D3DFVF_TEX5 0x500 +#define D3DFVF_TEX6 0x600 +#define D3DFVF_TEX7 0x700 +#define D3DFVF_TEX8 0x800 + +#define D3DFVF_RESERVED2 0xf000 + +#define D3DFVF_VERTEX ( D3DFVF_XYZ | D3DFVF_NORMAL | D3DFVF_TEX1 ) +#define D3DFVF_LVERTEX ( D3DFVF_XYZ | D3DFVF_RESERVED1 | D3DFVF_DIFFUSE | \ + D3DFVF_SPECULAR | D3DFVF_TEX1 ) +#define D3DFVF_TLVERTEX ( D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | \ + D3DFVF_TEX1 ) + +typedef struct _D3DDP_PTRSTRIDE +{ + void *lpvData; + DWORD dwStride; +} D3DDP_PTRSTRIDE; + +#define D3DDP_MAXTEXCOORD 8 + +typedef struct _D3DDRAWPRIMITIVESTRIDEDDATA { + D3DDP_PTRSTRIDE position; + D3DDP_PTRSTRIDE normal; + D3DDP_PTRSTRIDE diffuse; + D3DDP_PTRSTRIDE specular; + D3DDP_PTRSTRIDE textureCoords[D3DDP_MAXTEXCOORD]; +} D3DDRAWPRIMITIVESTRIDEDDATA ,*LPD3DDRAWPRIMITIVESTRIDEDDATA; + +#define D3DVIS_INSIDE_FRUSTUM 0 +#define D3DVIS_INTERSECT_FRUSTUM 1 +#define D3DVIS_OUTSIDE_FRUSTUM 2 +#define D3DVIS_INSIDE_LEFT 0 +#define D3DVIS_INTERSECT_LEFT (1 << 2) +#define D3DVIS_OUTSIDE_LEFT (2 << 2) +#define D3DVIS_INSIDE_RIGHT 0 +#define D3DVIS_INTERSECT_RIGHT (1 << 4) +#define D3DVIS_OUTSIDE_RIGHT (2 << 4) +#define D3DVIS_INSIDE_TOP 0 +#define D3DVIS_INTERSECT_TOP (1 << 6) +#define D3DVIS_OUTSIDE_TOP (2 << 6) +#define D3DVIS_INSIDE_BOTTOM 0 +#define D3DVIS_INTERSECT_BOTTOM (1 << 8) +#define D3DVIS_OUTSIDE_BOTTOM (2 << 8) +#define D3DVIS_INSIDE_NEAR 0 +#define D3DVIS_INTERSECT_NEAR (1 << 10) +#define D3DVIS_OUTSIDE_NEAR (2 << 10) +#define D3DVIS_INSIDE_FAR 0 +#define D3DVIS_INTERSECT_FAR (1 << 12) +#define D3DVIS_OUTSIDE_FAR (2 << 12) + +#define D3DVIS_MASK_FRUSTUM (3 << 0) +#define D3DVIS_MASK_LEFT (3 << 2) +#define D3DVIS_MASK_RIGHT (3 << 4) +#define D3DVIS_MASK_TOP (3 << 6) +#define D3DVIS_MASK_BOTTOM (3 << 8) +#define D3DVIS_MASK_NEAR (3 << 10) +#define D3DVIS_MASK_FAR (3 << 12) + +#define D3DDEVINFOID_TEXTUREMANAGER 1 +#define D3DDEVINFOID_D3DTEXTUREMANAGER 2 +#define D3DDEVINFOID_TEXTURING 3 + +typedef enum _D3DSTATEBLOCKTYPE +{ + D3DSBT_ALL = 1, + D3DSBT_PIXELSTATE = 2, + D3DSBT_VERTEXSTATE = 3, + D3DSBT_FORCE_DWORD = 0xffffffff +} D3DSTATEBLOCKTYPE; + +typedef enum _D3DVERTEXBLENDFLAGS +{ + D3DVBLEND_DISABLE = 0, + D3DVBLEND_1WEIGHT = 1, + D3DVBLEND_2WEIGHTS = 2, + D3DVBLEND_3WEIGHTS = 3, +} D3DVERTEXBLENDFLAGS; + +typedef enum _D3DTEXTURETRANSFORMFLAGS { + D3DTTFF_DISABLE = 0, + D3DTTFF_COUNT1 = 1, + D3DTTFF_COUNT2 = 2, + D3DTTFF_COUNT3 = 3, + D3DTTFF_COUNT4 = 4, + D3DTTFF_PROJECTED = 256, + D3DTTFF_FORCE_DWORD = 0x7fffffff +} D3DTEXTURETRANSFORMFLAGS; + +#define D3DFVF_TEXTUREFORMAT2 0 +#define D3DFVF_TEXTUREFORMAT1 3 +#define D3DFVF_TEXTUREFORMAT3 1 +#define D3DFVF_TEXTUREFORMAT4 2 + +#define D3DFVF_TEXCOORDSIZE3(CoordIndex) (D3DFVF_TEXTUREFORMAT3 << (CoordIndex*2 + 16)) +#define D3DFVF_TEXCOORDSIZE2(CoordIndex) (D3DFVF_TEXTUREFORMAT2) +#define D3DFVF_TEXCOORDSIZE4(CoordIndex) (D3DFVF_TEXTUREFORMAT4 << (CoordIndex*2 + 16)) +#define D3DFVF_TEXCOORDSIZE1(CoordIndex) (D3DFVF_TEXTUREFORMAT1 << (CoordIndex*2 + 16)) + +#ifdef __i386__ +#include +#endif + +#endif diff --git a/src/libs/dxvk-native-1.9.2a/include/native/directx/dxgi.h b/src/libs/dxvk-native-1.9.2a/include/native/directx/dxgi.h new file mode 100644 index 00000000..5d63f2cf --- /dev/null +++ b/src/libs/dxvk-native-1.9.2a/include/native/directx/dxgi.h @@ -0,0 +1,2679 @@ +/*** Autogenerated by WIDL 5.13 from include/dxgi.idl - Do not edit ***/ + +#ifdef _WIN32 +#ifndef __REQUIRED_RPCNDR_H_VERSION__ +#define __REQUIRED_RPCNDR_H_VERSION__ 475 +#endif +#include +#include +#endif + +#ifndef COM_NO_WINDOWS_H +#include +#include +#endif + +#ifndef __dxgi_h__ +#define __dxgi_h__ + +/* Forward declarations */ + +#ifndef __IDXGIObject_FWD_DEFINED__ +#define __IDXGIObject_FWD_DEFINED__ +typedef interface IDXGIObject IDXGIObject; +#ifdef __cplusplus +interface IDXGIObject; +#endif /* __cplusplus */ +#endif + +#ifndef __IDXGIDeviceSubObject_FWD_DEFINED__ +#define __IDXGIDeviceSubObject_FWD_DEFINED__ +typedef interface IDXGIDeviceSubObject IDXGIDeviceSubObject; +#ifdef __cplusplus +interface IDXGIDeviceSubObject; +#endif /* __cplusplus */ +#endif + +#ifndef __IDXGIResource_FWD_DEFINED__ +#define __IDXGIResource_FWD_DEFINED__ +typedef interface IDXGIResource IDXGIResource; +#ifdef __cplusplus +interface IDXGIResource; +#endif /* __cplusplus */ +#endif + +#ifndef __IDXGIKeyedMutex_FWD_DEFINED__ +#define __IDXGIKeyedMutex_FWD_DEFINED__ +typedef interface IDXGIKeyedMutex IDXGIKeyedMutex; +#ifdef __cplusplus +interface IDXGIKeyedMutex; +#endif /* __cplusplus */ +#endif + +#ifndef __IDXGISurface_FWD_DEFINED__ +#define __IDXGISurface_FWD_DEFINED__ +typedef interface IDXGISurface IDXGISurface; +#ifdef __cplusplus +interface IDXGISurface; +#endif /* __cplusplus */ +#endif + +#ifndef __IDXGISurface1_FWD_DEFINED__ +#define __IDXGISurface1_FWD_DEFINED__ +typedef interface IDXGISurface1 IDXGISurface1; +#ifdef __cplusplus +interface IDXGISurface1; +#endif /* __cplusplus */ +#endif + +#ifndef __IDXGIOutput_FWD_DEFINED__ +#define __IDXGIOutput_FWD_DEFINED__ +typedef interface IDXGIOutput IDXGIOutput; +#ifdef __cplusplus +interface IDXGIOutput; +#endif /* __cplusplus */ +#endif + +#ifndef __IDXGIAdapter_FWD_DEFINED__ +#define __IDXGIAdapter_FWD_DEFINED__ +typedef interface IDXGIAdapter IDXGIAdapter; +#ifdef __cplusplus +interface IDXGIAdapter; +#endif /* __cplusplus */ +#endif + +#ifndef __IDXGISwapChain_FWD_DEFINED__ +#define __IDXGISwapChain_FWD_DEFINED__ +typedef interface IDXGISwapChain IDXGISwapChain; +#ifdef __cplusplus +interface IDXGISwapChain; +#endif /* __cplusplus */ +#endif + +#ifndef __IDXGIFactory_FWD_DEFINED__ +#define __IDXGIFactory_FWD_DEFINED__ +typedef interface IDXGIFactory IDXGIFactory; +#ifdef __cplusplus +interface IDXGIFactory; +#endif /* __cplusplus */ +#endif + +#ifndef __IDXGIDevice_FWD_DEFINED__ +#define __IDXGIDevice_FWD_DEFINED__ +typedef interface IDXGIDevice IDXGIDevice; +#ifdef __cplusplus +interface IDXGIDevice; +#endif /* __cplusplus */ +#endif + +#ifndef __IDXGIAdapter1_FWD_DEFINED__ +#define __IDXGIAdapter1_FWD_DEFINED__ +typedef interface IDXGIAdapter1 IDXGIAdapter1; +#ifdef __cplusplus +interface IDXGIAdapter1; +#endif /* __cplusplus */ +#endif + +#ifndef __IDXGIDevice1_FWD_DEFINED__ +#define __IDXGIDevice1_FWD_DEFINED__ +typedef interface IDXGIDevice1 IDXGIDevice1; +#ifdef __cplusplus +interface IDXGIDevice1; +#endif /* __cplusplus */ +#endif + +#ifndef __IDXGIFactory1_FWD_DEFINED__ +#define __IDXGIFactory1_FWD_DEFINED__ +typedef interface IDXGIFactory1 IDXGIFactory1; +#ifdef __cplusplus +interface IDXGIFactory1; +#endif /* __cplusplus */ +#endif + +/* Headers for imported files */ + +#include +#include +#include + +#ifdef __cplusplus +extern "C" { +#endif + +#define _FACDXGI (0x87a) + +#define MAKE_DXGI_STATUS(x) MAKE_HRESULT(0, _FACDXGI, x) +#define MAKE_DXGI_HRESULT(x) MAKE_HRESULT(1, _FACDXGI, x) +#if 0 +typedef HANDLE HMONITOR; +typedef struct _LUID { + DWORD LowPart; + LONG HighPart; +} LUID; +typedef struct _LUID *PLUID; +#endif +#define DXGI_CPU_ACCESS_NONE (0) + +#define DXGI_CPU_ACCESS_DYNAMIC (1) + +#define DXGI_CPU_ACCESS_READ_WRITE (2) + +#define DXGI_CPU_ACCESS_SCRATCH (3) + +#define DXGI_CPU_ACCESS_FIELD (15) + +typedef UINT DXGI_USAGE; +#define DXGI_USAGE_SHADER_INPUT (0x10) + +#define DXGI_USAGE_RENDER_TARGET_OUTPUT (0x20) + +#define DXGI_USAGE_BACK_BUFFER (0x40) + +#define DXGI_USAGE_SHARED (0x80) + +#define DXGI_USAGE_READ_ONLY (0x100) + +#define DXGI_USAGE_DISCARD_ON_PRESENT (0x200) + +#define DXGI_USAGE_UNORDERED_ACCESS (0x400) + +#define DXGI_ENUM_MODES_INTERLACED (1) + +#define DXGI_ENUM_MODES_SCALING (2) + +#define DXGI_RESOURCE_PRIORITY_MINIMUM (0x28000000) + +#define DXGI_RESOURCE_PRIORITY_LOW (0x50000000) + +#define DXGI_RESOURCE_PRIORITY_NORMAL (0x78000000) + +#define DXGI_RESOURCE_PRIORITY_HIGH (0xa0000000) + +#define DXGI_RESOURCE_PRIORITY_MAXIMUM (0xc8000000) + +#define DXGI_MAP_READ (0x1) + +#define DXGI_MAP_WRITE (0x2) + +#define DXGI_MAP_DISCARD (0x4) + +typedef enum DXGI_SWAP_EFFECT { + DXGI_SWAP_EFFECT_DISCARD = 0, + DXGI_SWAP_EFFECT_SEQUENTIAL = 1, + DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL = 3, + DXGI_SWAP_EFFECT_FLIP_DISCARD = 4 +} DXGI_SWAP_EFFECT; +typedef enum DXGI_RESIDENCY { + DXGI_RESIDENCY_FULLY_RESIDENT = 1, + DXGI_RESIDENCY_RESIDENT_IN_SHARED_MEMORY = 2, + DXGI_RESIDENCY_EVICTED_TO_DISK = 3 +} DXGI_RESIDENCY; +typedef struct DXGI_SURFACE_DESC { + UINT Width; + UINT Height; + DXGI_FORMAT Format; + DXGI_SAMPLE_DESC SampleDesc; +} DXGI_SURFACE_DESC; +typedef struct DXGI_MAPPED_RECT { + INT Pitch; + BYTE *pBits; +} DXGI_MAPPED_RECT; +typedef struct DXGI_OUTPUT_DESC { + WCHAR DeviceName[32]; + RECT DesktopCoordinates; + WINBOOL AttachedToDesktop; + DXGI_MODE_ROTATION Rotation; + HMONITOR Monitor; +} DXGI_OUTPUT_DESC; +typedef struct DXGI_FRAME_STATISTICS { + UINT PresentCount; + UINT PresentRefreshCount; + UINT SyncRefreshCount; + LARGE_INTEGER SyncQPCTime; + LARGE_INTEGER SyncGPUTime; +} DXGI_FRAME_STATISTICS; +typedef struct DXGI_ADAPTER_DESC { + WCHAR Description[128]; + UINT VendorId; + UINT DeviceId; + UINT SubSysId; + UINT Revision; + SIZE_T DedicatedVideoMemory; + SIZE_T DedicatedSystemMemory; + SIZE_T SharedSystemMemory; + LUID AdapterLuid; +} DXGI_ADAPTER_DESC; +typedef enum DXGI_SWAP_CHAIN_FLAG { + DXGI_SWAP_CHAIN_FLAG_NONPREROTATED = 0x1, + DXGI_SWAP_CHAIN_FLAG_ALLOW_MODE_SWITCH = 0x2, + DXGI_SWAP_CHAIN_FLAG_GDI_COMPATIBLE = 0x4, + DXGI_SWAP_CHAIN_FLAG_RESTRICTED_CONTEXT = 0x8, + DXGI_SWAP_CHAIN_FLAG_RESTRICT_SHARED_RESOURCE_DRIVER = 0x10, + DXGI_SWAP_CHAIN_FLAG_DISPLAY_ONLY = 0x20, + DXGI_SWAP_CHAIN_FLAG_FRAME_LATENCY_WAITABLE_OBJECT = 0x40, + DXGI_SWAP_CHAIN_FLAG_FOREGROUND_LAYER = 0x80, + DXGI_SWAP_CHAIN_FLAG_FULLSCREEN_VIDEO = 0x100, + DXGI_SWAP_CHAIN_FLAG_YUV_VIDEO = 0x200, + DXGI_SWAP_CHAIN_FLAG_HW_PROTECTED = 0x400, + DXGI_SWAP_CHAIN_FLAG_ALLOW_TEARING = 0x800, + DXGI_SWAP_CHAIN_FLAG_RESTRICTED_TO_ALL_HOLOGRAPHIC_DISPLAYS = 0x1000 +} DXGI_SWAP_CHAIN_FLAG; +typedef struct DXGI_SWAP_CHAIN_DESC { + DXGI_MODE_DESC BufferDesc; + DXGI_SAMPLE_DESC SampleDesc; + DXGI_USAGE BufferUsage; + UINT BufferCount; + HWND OutputWindow; + WINBOOL Windowed; + DXGI_SWAP_EFFECT SwapEffect; + UINT Flags; +} DXGI_SWAP_CHAIN_DESC; +typedef struct DXGI_SHARED_RESOURCE { + HANDLE Handle; +} DXGI_SHARED_RESOURCE; +/***************************************************************************** + * IDXGIObject interface + */ +#ifndef __IDXGIObject_INTERFACE_DEFINED__ +#define __IDXGIObject_INTERFACE_DEFINED__ + +DEFINE_GUID(IID_IDXGIObject, 0xaec22fb8, 0x76f3, 0x4639, 0x9b,0xe0, 0x28,0xeb,0x43,0xa6,0x7a,0x2e); +#if defined(__cplusplus) && !defined(CINTERFACE) +MIDL_INTERFACE("aec22fb8-76f3-4639-9be0-28eb43a67a2e") +IDXGIObject : public IUnknown +{ + virtual HRESULT STDMETHODCALLTYPE SetPrivateData( + REFGUID guid, + UINT data_size, + const void *data) = 0; + + virtual HRESULT STDMETHODCALLTYPE SetPrivateDataInterface( + REFGUID guid, + const IUnknown *object) = 0; + + virtual HRESULT STDMETHODCALLTYPE GetPrivateData( + REFGUID guid, + UINT *data_size, + void *data) = 0; + + virtual HRESULT STDMETHODCALLTYPE GetParent( + REFIID riid, + void **parent) = 0; + +}; +#ifdef __CRT_UUID_DECL +__CRT_UUID_DECL(IDXGIObject, 0xaec22fb8, 0x76f3, 0x4639, 0x9b,0xe0, 0x28,0xeb,0x43,0xa6,0x7a,0x2e) +#endif +#else +typedef struct IDXGIObjectVtbl { + BEGIN_INTERFACE + + /*** IUnknown methods ***/ + HRESULT (STDMETHODCALLTYPE *QueryInterface)( + IDXGIObject *This, + REFIID riid, + void **ppvObject); + + ULONG (STDMETHODCALLTYPE *AddRef)( + IDXGIObject *This); + + ULONG (STDMETHODCALLTYPE *Release)( + IDXGIObject *This); + + /*** IDXGIObject methods ***/ + HRESULT (STDMETHODCALLTYPE *SetPrivateData)( + IDXGIObject *This, + REFGUID guid, + UINT data_size, + const void *data); + + HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( + IDXGIObject *This, + REFGUID guid, + const IUnknown *object); + + HRESULT (STDMETHODCALLTYPE *GetPrivateData)( + IDXGIObject *This, + REFGUID guid, + UINT *data_size, + void *data); + + HRESULT (STDMETHODCALLTYPE *GetParent)( + IDXGIObject *This, + REFIID riid, + void **parent); + + END_INTERFACE +} IDXGIObjectVtbl; + +interface IDXGIObject { + CONST_VTBL IDXGIObjectVtbl* lpVtbl; +}; + +#ifdef COBJMACROS +#ifndef WIDL_C_INLINE_WRAPPERS +/*** IUnknown methods ***/ +#define IDXGIObject_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) +#define IDXGIObject_AddRef(This) (This)->lpVtbl->AddRef(This) +#define IDXGIObject_Release(This) (This)->lpVtbl->Release(This) +/*** IDXGIObject methods ***/ +#define IDXGIObject_SetPrivateData(This,guid,data_size,data) (This)->lpVtbl->SetPrivateData(This,guid,data_size,data) +#define IDXGIObject_SetPrivateDataInterface(This,guid,object) (This)->lpVtbl->SetPrivateDataInterface(This,guid,object) +#define IDXGIObject_GetPrivateData(This,guid,data_size,data) (This)->lpVtbl->GetPrivateData(This,guid,data_size,data) +#define IDXGIObject_GetParent(This,riid,parent) (This)->lpVtbl->GetParent(This,riid,parent) +#else +/*** IUnknown methods ***/ +static FORCEINLINE HRESULT IDXGIObject_QueryInterface(IDXGIObject* This,REFIID riid,void **ppvObject) { + return This->lpVtbl->QueryInterface(This,riid,ppvObject); +} +static FORCEINLINE ULONG IDXGIObject_AddRef(IDXGIObject* This) { + return This->lpVtbl->AddRef(This); +} +static FORCEINLINE ULONG IDXGIObject_Release(IDXGIObject* This) { + return This->lpVtbl->Release(This); +} +/*** IDXGIObject methods ***/ +static FORCEINLINE HRESULT IDXGIObject_SetPrivateData(IDXGIObject* This,REFGUID guid,UINT data_size,const void *data) { + return This->lpVtbl->SetPrivateData(This,guid,data_size,data); +} +static FORCEINLINE HRESULT IDXGIObject_SetPrivateDataInterface(IDXGIObject* This,REFGUID guid,const IUnknown *object) { + return This->lpVtbl->SetPrivateDataInterface(This,guid,object); +} +static FORCEINLINE HRESULT IDXGIObject_GetPrivateData(IDXGIObject* This,REFGUID guid,UINT *data_size,void *data) { + return This->lpVtbl->GetPrivateData(This,guid,data_size,data); +} +static FORCEINLINE HRESULT IDXGIObject_GetParent(IDXGIObject* This,REFIID riid,void **parent) { + return This->lpVtbl->GetParent(This,riid,parent); +} +#endif +#endif + +#endif + + +#endif /* __IDXGIObject_INTERFACE_DEFINED__ */ + +/***************************************************************************** + * IDXGIDeviceSubObject interface + */ +#ifndef __IDXGIDeviceSubObject_INTERFACE_DEFINED__ +#define __IDXGIDeviceSubObject_INTERFACE_DEFINED__ + +DEFINE_GUID(IID_IDXGIDeviceSubObject, 0x3d3e0379, 0xf9de, 0x4d58, 0xbb,0x6c, 0x18,0xd6,0x29,0x92,0xf1,0xa6); +#if defined(__cplusplus) && !defined(CINTERFACE) +MIDL_INTERFACE("3d3e0379-f9de-4d58-bb6c-18d62992f1a6") +IDXGIDeviceSubObject : public IDXGIObject +{ + virtual HRESULT STDMETHODCALLTYPE GetDevice( + REFIID riid, + void **device) = 0; + +}; +#ifdef __CRT_UUID_DECL +__CRT_UUID_DECL(IDXGIDeviceSubObject, 0x3d3e0379, 0xf9de, 0x4d58, 0xbb,0x6c, 0x18,0xd6,0x29,0x92,0xf1,0xa6) +#endif +#else +typedef struct IDXGIDeviceSubObjectVtbl { + BEGIN_INTERFACE + + /*** IUnknown methods ***/ + HRESULT (STDMETHODCALLTYPE *QueryInterface)( + IDXGIDeviceSubObject *This, + REFIID riid, + void **ppvObject); + + ULONG (STDMETHODCALLTYPE *AddRef)( + IDXGIDeviceSubObject *This); + + ULONG (STDMETHODCALLTYPE *Release)( + IDXGIDeviceSubObject *This); + + /*** IDXGIObject methods ***/ + HRESULT (STDMETHODCALLTYPE *SetPrivateData)( + IDXGIDeviceSubObject *This, + REFGUID guid, + UINT data_size, + const void *data); + + HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( + IDXGIDeviceSubObject *This, + REFGUID guid, + const IUnknown *object); + + HRESULT (STDMETHODCALLTYPE *GetPrivateData)( + IDXGIDeviceSubObject *This, + REFGUID guid, + UINT *data_size, + void *data); + + HRESULT (STDMETHODCALLTYPE *GetParent)( + IDXGIDeviceSubObject *This, + REFIID riid, + void **parent); + + /*** IDXGIDeviceSubObject methods ***/ + HRESULT (STDMETHODCALLTYPE *GetDevice)( + IDXGIDeviceSubObject *This, + REFIID riid, + void **device); + + END_INTERFACE +} IDXGIDeviceSubObjectVtbl; + +interface IDXGIDeviceSubObject { + CONST_VTBL IDXGIDeviceSubObjectVtbl* lpVtbl; +}; + +#ifdef COBJMACROS +#ifndef WIDL_C_INLINE_WRAPPERS +/*** IUnknown methods ***/ +#define IDXGIDeviceSubObject_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) +#define IDXGIDeviceSubObject_AddRef(This) (This)->lpVtbl->AddRef(This) +#define IDXGIDeviceSubObject_Release(This) (This)->lpVtbl->Release(This) +/*** IDXGIObject methods ***/ +#define IDXGIDeviceSubObject_SetPrivateData(This,guid,data_size,data) (This)->lpVtbl->SetPrivateData(This,guid,data_size,data) +#define IDXGIDeviceSubObject_SetPrivateDataInterface(This,guid,object) (This)->lpVtbl->SetPrivateDataInterface(This,guid,object) +#define IDXGIDeviceSubObject_GetPrivateData(This,guid,data_size,data) (This)->lpVtbl->GetPrivateData(This,guid,data_size,data) +#define IDXGIDeviceSubObject_GetParent(This,riid,parent) (This)->lpVtbl->GetParent(This,riid,parent) +/*** IDXGIDeviceSubObject methods ***/ +#define IDXGIDeviceSubObject_GetDevice(This,riid,device) (This)->lpVtbl->GetDevice(This,riid,device) +#else +/*** IUnknown methods ***/ +static FORCEINLINE HRESULT IDXGIDeviceSubObject_QueryInterface(IDXGIDeviceSubObject* This,REFIID riid,void **ppvObject) { + return This->lpVtbl->QueryInterface(This,riid,ppvObject); +} +static FORCEINLINE ULONG IDXGIDeviceSubObject_AddRef(IDXGIDeviceSubObject* This) { + return This->lpVtbl->AddRef(This); +} +static FORCEINLINE ULONG IDXGIDeviceSubObject_Release(IDXGIDeviceSubObject* This) { + return This->lpVtbl->Release(This); +} +/*** IDXGIObject methods ***/ +static FORCEINLINE HRESULT IDXGIDeviceSubObject_SetPrivateData(IDXGIDeviceSubObject* This,REFGUID guid,UINT data_size,const void *data) { + return This->lpVtbl->SetPrivateData(This,guid,data_size,data); +} +static FORCEINLINE HRESULT IDXGIDeviceSubObject_SetPrivateDataInterface(IDXGIDeviceSubObject* This,REFGUID guid,const IUnknown *object) { + return This->lpVtbl->SetPrivateDataInterface(This,guid,object); +} +static FORCEINLINE HRESULT IDXGIDeviceSubObject_GetPrivateData(IDXGIDeviceSubObject* This,REFGUID guid,UINT *data_size,void *data) { + return This->lpVtbl->GetPrivateData(This,guid,data_size,data); +} +static FORCEINLINE HRESULT IDXGIDeviceSubObject_GetParent(IDXGIDeviceSubObject* This,REFIID riid,void **parent) { + return This->lpVtbl->GetParent(This,riid,parent); +} +/*** IDXGIDeviceSubObject methods ***/ +static FORCEINLINE HRESULT IDXGIDeviceSubObject_GetDevice(IDXGIDeviceSubObject* This,REFIID riid,void **device) { + return This->lpVtbl->GetDevice(This,riid,device); +} +#endif +#endif + +#endif + + +#endif /* __IDXGIDeviceSubObject_INTERFACE_DEFINED__ */ + +/***************************************************************************** + * IDXGIResource interface + */ +#ifndef __IDXGIResource_INTERFACE_DEFINED__ +#define __IDXGIResource_INTERFACE_DEFINED__ + +DEFINE_GUID(IID_IDXGIResource, 0x035f3ab4, 0x482e, 0x4e50, 0xb4,0x1f, 0x8a,0x7f,0x8b,0xd8,0x96,0x0b); +#if defined(__cplusplus) && !defined(CINTERFACE) +MIDL_INTERFACE("035f3ab4-482e-4e50-b41f-8a7f8bd8960b") +IDXGIResource : public IDXGIDeviceSubObject +{ + virtual HRESULT STDMETHODCALLTYPE GetSharedHandle( + HANDLE *pSharedHandle) = 0; + + virtual HRESULT STDMETHODCALLTYPE GetUsage( + DXGI_USAGE *pUsage) = 0; + + virtual HRESULT STDMETHODCALLTYPE SetEvictionPriority( + UINT EvictionPriority) = 0; + + virtual HRESULT STDMETHODCALLTYPE GetEvictionPriority( + UINT *pEvictionPriority) = 0; + +}; +#ifdef __CRT_UUID_DECL +__CRT_UUID_DECL(IDXGIResource, 0x035f3ab4, 0x482e, 0x4e50, 0xb4,0x1f, 0x8a,0x7f,0x8b,0xd8,0x96,0x0b) +#endif +#else +typedef struct IDXGIResourceVtbl { + BEGIN_INTERFACE + + /*** IUnknown methods ***/ + HRESULT (STDMETHODCALLTYPE *QueryInterface)( + IDXGIResource *This, + REFIID riid, + void **ppvObject); + + ULONG (STDMETHODCALLTYPE *AddRef)( + IDXGIResource *This); + + ULONG (STDMETHODCALLTYPE *Release)( + IDXGIResource *This); + + /*** IDXGIObject methods ***/ + HRESULT (STDMETHODCALLTYPE *SetPrivateData)( + IDXGIResource *This, + REFGUID guid, + UINT data_size, + const void *data); + + HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( + IDXGIResource *This, + REFGUID guid, + const IUnknown *object); + + HRESULT (STDMETHODCALLTYPE *GetPrivateData)( + IDXGIResource *This, + REFGUID guid, + UINT *data_size, + void *data); + + HRESULT (STDMETHODCALLTYPE *GetParent)( + IDXGIResource *This, + REFIID riid, + void **parent); + + /*** IDXGIDeviceSubObject methods ***/ + HRESULT (STDMETHODCALLTYPE *GetDevice)( + IDXGIResource *This, + REFIID riid, + void **device); + + /*** IDXGIResource methods ***/ + HRESULT (STDMETHODCALLTYPE *GetSharedHandle)( + IDXGIResource *This, + HANDLE *pSharedHandle); + + HRESULT (STDMETHODCALLTYPE *GetUsage)( + IDXGIResource *This, + DXGI_USAGE *pUsage); + + HRESULT (STDMETHODCALLTYPE *SetEvictionPriority)( + IDXGIResource *This, + UINT EvictionPriority); + + HRESULT (STDMETHODCALLTYPE *GetEvictionPriority)( + IDXGIResource *This, + UINT *pEvictionPriority); + + END_INTERFACE +} IDXGIResourceVtbl; + +interface IDXGIResource { + CONST_VTBL IDXGIResourceVtbl* lpVtbl; +}; + +#ifdef COBJMACROS +#ifndef WIDL_C_INLINE_WRAPPERS +/*** IUnknown methods ***/ +#define IDXGIResource_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) +#define IDXGIResource_AddRef(This) (This)->lpVtbl->AddRef(This) +#define IDXGIResource_Release(This) (This)->lpVtbl->Release(This) +/*** IDXGIObject methods ***/ +#define IDXGIResource_SetPrivateData(This,guid,data_size,data) (This)->lpVtbl->SetPrivateData(This,guid,data_size,data) +#define IDXGIResource_SetPrivateDataInterface(This,guid,object) (This)->lpVtbl->SetPrivateDataInterface(This,guid,object) +#define IDXGIResource_GetPrivateData(This,guid,data_size,data) (This)->lpVtbl->GetPrivateData(This,guid,data_size,data) +#define IDXGIResource_GetParent(This,riid,parent) (This)->lpVtbl->GetParent(This,riid,parent) +/*** IDXGIDeviceSubObject methods ***/ +#define IDXGIResource_GetDevice(This,riid,device) (This)->lpVtbl->GetDevice(This,riid,device) +/*** IDXGIResource methods ***/ +#define IDXGIResource_GetSharedHandle(This,pSharedHandle) (This)->lpVtbl->GetSharedHandle(This,pSharedHandle) +#define IDXGIResource_GetUsage(This,pUsage) (This)->lpVtbl->GetUsage(This,pUsage) +#define IDXGIResource_SetEvictionPriority(This,EvictionPriority) (This)->lpVtbl->SetEvictionPriority(This,EvictionPriority) +#define IDXGIResource_GetEvictionPriority(This,pEvictionPriority) (This)->lpVtbl->GetEvictionPriority(This,pEvictionPriority) +#else +/*** IUnknown methods ***/ +static FORCEINLINE HRESULT IDXGIResource_QueryInterface(IDXGIResource* This,REFIID riid,void **ppvObject) { + return This->lpVtbl->QueryInterface(This,riid,ppvObject); +} +static FORCEINLINE ULONG IDXGIResource_AddRef(IDXGIResource* This) { + return This->lpVtbl->AddRef(This); +} +static FORCEINLINE ULONG IDXGIResource_Release(IDXGIResource* This) { + return This->lpVtbl->Release(This); +} +/*** IDXGIObject methods ***/ +static FORCEINLINE HRESULT IDXGIResource_SetPrivateData(IDXGIResource* This,REFGUID guid,UINT data_size,const void *data) { + return This->lpVtbl->SetPrivateData(This,guid,data_size,data); +} +static FORCEINLINE HRESULT IDXGIResource_SetPrivateDataInterface(IDXGIResource* This,REFGUID guid,const IUnknown *object) { + return This->lpVtbl->SetPrivateDataInterface(This,guid,object); +} +static FORCEINLINE HRESULT IDXGIResource_GetPrivateData(IDXGIResource* This,REFGUID guid,UINT *data_size,void *data) { + return This->lpVtbl->GetPrivateData(This,guid,data_size,data); +} +static FORCEINLINE HRESULT IDXGIResource_GetParent(IDXGIResource* This,REFIID riid,void **parent) { + return This->lpVtbl->GetParent(This,riid,parent); +} +/*** IDXGIDeviceSubObject methods ***/ +static FORCEINLINE HRESULT IDXGIResource_GetDevice(IDXGIResource* This,REFIID riid,void **device) { + return This->lpVtbl->GetDevice(This,riid,device); +} +/*** IDXGIResource methods ***/ +static FORCEINLINE HRESULT IDXGIResource_GetSharedHandle(IDXGIResource* This,HANDLE *pSharedHandle) { + return This->lpVtbl->GetSharedHandle(This,pSharedHandle); +} +static FORCEINLINE HRESULT IDXGIResource_GetUsage(IDXGIResource* This,DXGI_USAGE *pUsage) { + return This->lpVtbl->GetUsage(This,pUsage); +} +static FORCEINLINE HRESULT IDXGIResource_SetEvictionPriority(IDXGIResource* This,UINT EvictionPriority) { + return This->lpVtbl->SetEvictionPriority(This,EvictionPriority); +} +static FORCEINLINE HRESULT IDXGIResource_GetEvictionPriority(IDXGIResource* This,UINT *pEvictionPriority) { + return This->lpVtbl->GetEvictionPriority(This,pEvictionPriority); +} +#endif +#endif + +#endif + + +#endif /* __IDXGIResource_INTERFACE_DEFINED__ */ + +/***************************************************************************** + * IDXGIKeyedMutex interface + */ +#ifndef __IDXGIKeyedMutex_INTERFACE_DEFINED__ +#define __IDXGIKeyedMutex_INTERFACE_DEFINED__ + +DEFINE_GUID(IID_IDXGIKeyedMutex, 0x9d8e1289, 0xd7b3, 0x465f, 0x81,0x26, 0x25,0x0e,0x34,0x9a,0xf8,0x5d); +#if defined(__cplusplus) && !defined(CINTERFACE) +MIDL_INTERFACE("9d8e1289-d7b3-465f-8126-250e349af85d") +IDXGIKeyedMutex : public IDXGIDeviceSubObject +{ + virtual HRESULT STDMETHODCALLTYPE AcquireSync( + UINT64 Key, + DWORD dwMilliseconds) = 0; + + virtual HRESULT STDMETHODCALLTYPE ReleaseSync( + UINT64 Key) = 0; + +}; +#ifdef __CRT_UUID_DECL +__CRT_UUID_DECL(IDXGIKeyedMutex, 0x9d8e1289, 0xd7b3, 0x465f, 0x81,0x26, 0x25,0x0e,0x34,0x9a,0xf8,0x5d) +#endif +#else +typedef struct IDXGIKeyedMutexVtbl { + BEGIN_INTERFACE + + /*** IUnknown methods ***/ + HRESULT (STDMETHODCALLTYPE *QueryInterface)( + IDXGIKeyedMutex *This, + REFIID riid, + void **ppvObject); + + ULONG (STDMETHODCALLTYPE *AddRef)( + IDXGIKeyedMutex *This); + + ULONG (STDMETHODCALLTYPE *Release)( + IDXGIKeyedMutex *This); + + /*** IDXGIObject methods ***/ + HRESULT (STDMETHODCALLTYPE *SetPrivateData)( + IDXGIKeyedMutex *This, + REFGUID guid, + UINT data_size, + const void *data); + + HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( + IDXGIKeyedMutex *This, + REFGUID guid, + const IUnknown *object); + + HRESULT (STDMETHODCALLTYPE *GetPrivateData)( + IDXGIKeyedMutex *This, + REFGUID guid, + UINT *data_size, + void *data); + + HRESULT (STDMETHODCALLTYPE *GetParent)( + IDXGIKeyedMutex *This, + REFIID riid, + void **parent); + + /*** IDXGIDeviceSubObject methods ***/ + HRESULT (STDMETHODCALLTYPE *GetDevice)( + IDXGIKeyedMutex *This, + REFIID riid, + void **device); + + /*** IDXGIKeyedMutex methods ***/ + HRESULT (STDMETHODCALLTYPE *AcquireSync)( + IDXGIKeyedMutex *This, + UINT64 Key, + DWORD dwMilliseconds); + + HRESULT (STDMETHODCALLTYPE *ReleaseSync)( + IDXGIKeyedMutex *This, + UINT64 Key); + + END_INTERFACE +} IDXGIKeyedMutexVtbl; + +interface IDXGIKeyedMutex { + CONST_VTBL IDXGIKeyedMutexVtbl* lpVtbl; +}; + +#ifdef COBJMACROS +#ifndef WIDL_C_INLINE_WRAPPERS +/*** IUnknown methods ***/ +#define IDXGIKeyedMutex_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) +#define IDXGIKeyedMutex_AddRef(This) (This)->lpVtbl->AddRef(This) +#define IDXGIKeyedMutex_Release(This) (This)->lpVtbl->Release(This) +/*** IDXGIObject methods ***/ +#define IDXGIKeyedMutex_SetPrivateData(This,guid,data_size,data) (This)->lpVtbl->SetPrivateData(This,guid,data_size,data) +#define IDXGIKeyedMutex_SetPrivateDataInterface(This,guid,object) (This)->lpVtbl->SetPrivateDataInterface(This,guid,object) +#define IDXGIKeyedMutex_GetPrivateData(This,guid,data_size,data) (This)->lpVtbl->GetPrivateData(This,guid,data_size,data) +#define IDXGIKeyedMutex_GetParent(This,riid,parent) (This)->lpVtbl->GetParent(This,riid,parent) +/*** IDXGIDeviceSubObject methods ***/ +#define IDXGIKeyedMutex_GetDevice(This,riid,device) (This)->lpVtbl->GetDevice(This,riid,device) +/*** IDXGIKeyedMutex methods ***/ +#define IDXGIKeyedMutex_AcquireSync(This,Key,dwMilliseconds) (This)->lpVtbl->AcquireSync(This,Key,dwMilliseconds) +#define IDXGIKeyedMutex_ReleaseSync(This,Key) (This)->lpVtbl->ReleaseSync(This,Key) +#else +/*** IUnknown methods ***/ +static FORCEINLINE HRESULT IDXGIKeyedMutex_QueryInterface(IDXGIKeyedMutex* This,REFIID riid,void **ppvObject) { + return This->lpVtbl->QueryInterface(This,riid,ppvObject); +} +static FORCEINLINE ULONG IDXGIKeyedMutex_AddRef(IDXGIKeyedMutex* This) { + return This->lpVtbl->AddRef(This); +} +static FORCEINLINE ULONG IDXGIKeyedMutex_Release(IDXGIKeyedMutex* This) { + return This->lpVtbl->Release(This); +} +/*** IDXGIObject methods ***/ +static FORCEINLINE HRESULT IDXGIKeyedMutex_SetPrivateData(IDXGIKeyedMutex* This,REFGUID guid,UINT data_size,const void *data) { + return This->lpVtbl->SetPrivateData(This,guid,data_size,data); +} +static FORCEINLINE HRESULT IDXGIKeyedMutex_SetPrivateDataInterface(IDXGIKeyedMutex* This,REFGUID guid,const IUnknown *object) { + return This->lpVtbl->SetPrivateDataInterface(This,guid,object); +} +static FORCEINLINE HRESULT IDXGIKeyedMutex_GetPrivateData(IDXGIKeyedMutex* This,REFGUID guid,UINT *data_size,void *data) { + return This->lpVtbl->GetPrivateData(This,guid,data_size,data); +} +static FORCEINLINE HRESULT IDXGIKeyedMutex_GetParent(IDXGIKeyedMutex* This,REFIID riid,void **parent) { + return This->lpVtbl->GetParent(This,riid,parent); +} +/*** IDXGIDeviceSubObject methods ***/ +static FORCEINLINE HRESULT IDXGIKeyedMutex_GetDevice(IDXGIKeyedMutex* This,REFIID riid,void **device) { + return This->lpVtbl->GetDevice(This,riid,device); +} +/*** IDXGIKeyedMutex methods ***/ +static FORCEINLINE HRESULT IDXGIKeyedMutex_AcquireSync(IDXGIKeyedMutex* This,UINT64 Key,DWORD dwMilliseconds) { + return This->lpVtbl->AcquireSync(This,Key,dwMilliseconds); +} +static FORCEINLINE HRESULT IDXGIKeyedMutex_ReleaseSync(IDXGIKeyedMutex* This,UINT64 Key) { + return This->lpVtbl->ReleaseSync(This,Key); +} +#endif +#endif + +#endif + + +#endif /* __IDXGIKeyedMutex_INTERFACE_DEFINED__ */ + +/***************************************************************************** + * IDXGISurface interface + */ +#ifndef __IDXGISurface_INTERFACE_DEFINED__ +#define __IDXGISurface_INTERFACE_DEFINED__ + +DEFINE_GUID(IID_IDXGISurface, 0xcafcb56c, 0x6ac3, 0x4889, 0xbf,0x47, 0x9e,0x23,0xbb,0xd2,0x60,0xec); +#if defined(__cplusplus) && !defined(CINTERFACE) +MIDL_INTERFACE("cafcb56c-6ac3-4889-bf47-9e23bbd260ec") +IDXGISurface : public IDXGIDeviceSubObject +{ + virtual HRESULT STDMETHODCALLTYPE GetDesc( + DXGI_SURFACE_DESC *desc) = 0; + + virtual HRESULT STDMETHODCALLTYPE Map( + DXGI_MAPPED_RECT *mapped_rect, + UINT flags) = 0; + + virtual HRESULT STDMETHODCALLTYPE Unmap( + ) = 0; + +}; +#ifdef __CRT_UUID_DECL +__CRT_UUID_DECL(IDXGISurface, 0xcafcb56c, 0x6ac3, 0x4889, 0xbf,0x47, 0x9e,0x23,0xbb,0xd2,0x60,0xec) +#endif +#else +typedef struct IDXGISurfaceVtbl { + BEGIN_INTERFACE + + /*** IUnknown methods ***/ + HRESULT (STDMETHODCALLTYPE *QueryInterface)( + IDXGISurface *This, + REFIID riid, + void **ppvObject); + + ULONG (STDMETHODCALLTYPE *AddRef)( + IDXGISurface *This); + + ULONG (STDMETHODCALLTYPE *Release)( + IDXGISurface *This); + + /*** IDXGIObject methods ***/ + HRESULT (STDMETHODCALLTYPE *SetPrivateData)( + IDXGISurface *This, + REFGUID guid, + UINT data_size, + const void *data); + + HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( + IDXGISurface *This, + REFGUID guid, + const IUnknown *object); + + HRESULT (STDMETHODCALLTYPE *GetPrivateData)( + IDXGISurface *This, + REFGUID guid, + UINT *data_size, + void *data); + + HRESULT (STDMETHODCALLTYPE *GetParent)( + IDXGISurface *This, + REFIID riid, + void **parent); + + /*** IDXGIDeviceSubObject methods ***/ + HRESULT (STDMETHODCALLTYPE *GetDevice)( + IDXGISurface *This, + REFIID riid, + void **device); + + /*** IDXGISurface methods ***/ + HRESULT (STDMETHODCALLTYPE *GetDesc)( + IDXGISurface *This, + DXGI_SURFACE_DESC *desc); + + HRESULT (STDMETHODCALLTYPE *Map)( + IDXGISurface *This, + DXGI_MAPPED_RECT *mapped_rect, + UINT flags); + + HRESULT (STDMETHODCALLTYPE *Unmap)( + IDXGISurface *This); + + END_INTERFACE +} IDXGISurfaceVtbl; + +interface IDXGISurface { + CONST_VTBL IDXGISurfaceVtbl* lpVtbl; +}; + +#ifdef COBJMACROS +#ifndef WIDL_C_INLINE_WRAPPERS +/*** IUnknown methods ***/ +#define IDXGISurface_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) +#define IDXGISurface_AddRef(This) (This)->lpVtbl->AddRef(This) +#define IDXGISurface_Release(This) (This)->lpVtbl->Release(This) +/*** IDXGIObject methods ***/ +#define IDXGISurface_SetPrivateData(This,guid,data_size,data) (This)->lpVtbl->SetPrivateData(This,guid,data_size,data) +#define IDXGISurface_SetPrivateDataInterface(This,guid,object) (This)->lpVtbl->SetPrivateDataInterface(This,guid,object) +#define IDXGISurface_GetPrivateData(This,guid,data_size,data) (This)->lpVtbl->GetPrivateData(This,guid,data_size,data) +#define IDXGISurface_GetParent(This,riid,parent) (This)->lpVtbl->GetParent(This,riid,parent) +/*** IDXGIDeviceSubObject methods ***/ +#define IDXGISurface_GetDevice(This,riid,device) (This)->lpVtbl->GetDevice(This,riid,device) +/*** IDXGISurface methods ***/ +#define IDXGISurface_GetDesc(This,desc) (This)->lpVtbl->GetDesc(This,desc) +#define IDXGISurface_Map(This,mapped_rect,flags) (This)->lpVtbl->Map(This,mapped_rect,flags) +#define IDXGISurface_Unmap(This) (This)->lpVtbl->Unmap(This) +#else +/*** IUnknown methods ***/ +static FORCEINLINE HRESULT IDXGISurface_QueryInterface(IDXGISurface* This,REFIID riid,void **ppvObject) { + return This->lpVtbl->QueryInterface(This,riid,ppvObject); +} +static FORCEINLINE ULONG IDXGISurface_AddRef(IDXGISurface* This) { + return This->lpVtbl->AddRef(This); +} +static FORCEINLINE ULONG IDXGISurface_Release(IDXGISurface* This) { + return This->lpVtbl->Release(This); +} +/*** IDXGIObject methods ***/ +static FORCEINLINE HRESULT IDXGISurface_SetPrivateData(IDXGISurface* This,REFGUID guid,UINT data_size,const void *data) { + return This->lpVtbl->SetPrivateData(This,guid,data_size,data); +} +static FORCEINLINE HRESULT IDXGISurface_SetPrivateDataInterface(IDXGISurface* This,REFGUID guid,const IUnknown *object) { + return This->lpVtbl->SetPrivateDataInterface(This,guid,object); +} +static FORCEINLINE HRESULT IDXGISurface_GetPrivateData(IDXGISurface* This,REFGUID guid,UINT *data_size,void *data) { + return This->lpVtbl->GetPrivateData(This,guid,data_size,data); +} +static FORCEINLINE HRESULT IDXGISurface_GetParent(IDXGISurface* This,REFIID riid,void **parent) { + return This->lpVtbl->GetParent(This,riid,parent); +} +/*** IDXGIDeviceSubObject methods ***/ +static FORCEINLINE HRESULT IDXGISurface_GetDevice(IDXGISurface* This,REFIID riid,void **device) { + return This->lpVtbl->GetDevice(This,riid,device); +} +/*** IDXGISurface methods ***/ +static FORCEINLINE HRESULT IDXGISurface_GetDesc(IDXGISurface* This,DXGI_SURFACE_DESC *desc) { + return This->lpVtbl->GetDesc(This,desc); +} +static FORCEINLINE HRESULT IDXGISurface_Map(IDXGISurface* This,DXGI_MAPPED_RECT *mapped_rect,UINT flags) { + return This->lpVtbl->Map(This,mapped_rect,flags); +} +static FORCEINLINE HRESULT IDXGISurface_Unmap(IDXGISurface* This) { + return This->lpVtbl->Unmap(This); +} +#endif +#endif + +#endif + + +#endif /* __IDXGISurface_INTERFACE_DEFINED__ */ + +/***************************************************************************** + * IDXGISurface1 interface + */ +#ifndef __IDXGISurface1_INTERFACE_DEFINED__ +#define __IDXGISurface1_INTERFACE_DEFINED__ + +DEFINE_GUID(IID_IDXGISurface1, 0x4ae63092, 0x6327, 0x4c1b, 0x80,0xae, 0xbf,0xe1,0x2e,0xa3,0x2b,0x86); +#if defined(__cplusplus) && !defined(CINTERFACE) +MIDL_INTERFACE("4ae63092-6327-4c1b-80ae-bfe12ea32b86") +IDXGISurface1 : public IDXGISurface +{ + virtual HRESULT STDMETHODCALLTYPE GetDC( + WINBOOL discard, + HDC *hdc) = 0; + + virtual HRESULT STDMETHODCALLTYPE ReleaseDC( + RECT *dirty_rect) = 0; + +}; +#ifdef __CRT_UUID_DECL +__CRT_UUID_DECL(IDXGISurface1, 0x4ae63092, 0x6327, 0x4c1b, 0x80,0xae, 0xbf,0xe1,0x2e,0xa3,0x2b,0x86) +#endif +#else +typedef struct IDXGISurface1Vtbl { + BEGIN_INTERFACE + + /*** IUnknown methods ***/ + HRESULT (STDMETHODCALLTYPE *QueryInterface)( + IDXGISurface1 *This, + REFIID riid, + void **ppvObject); + + ULONG (STDMETHODCALLTYPE *AddRef)( + IDXGISurface1 *This); + + ULONG (STDMETHODCALLTYPE *Release)( + IDXGISurface1 *This); + + /*** IDXGIObject methods ***/ + HRESULT (STDMETHODCALLTYPE *SetPrivateData)( + IDXGISurface1 *This, + REFGUID guid, + UINT data_size, + const void *data); + + HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( + IDXGISurface1 *This, + REFGUID guid, + const IUnknown *object); + + HRESULT (STDMETHODCALLTYPE *GetPrivateData)( + IDXGISurface1 *This, + REFGUID guid, + UINT *data_size, + void *data); + + HRESULT (STDMETHODCALLTYPE *GetParent)( + IDXGISurface1 *This, + REFIID riid, + void **parent); + + /*** IDXGIDeviceSubObject methods ***/ + HRESULT (STDMETHODCALLTYPE *GetDevice)( + IDXGISurface1 *This, + REFIID riid, + void **device); + + /*** IDXGISurface methods ***/ + HRESULT (STDMETHODCALLTYPE *GetDesc)( + IDXGISurface1 *This, + DXGI_SURFACE_DESC *desc); + + HRESULT (STDMETHODCALLTYPE *Map)( + IDXGISurface1 *This, + DXGI_MAPPED_RECT *mapped_rect, + UINT flags); + + HRESULT (STDMETHODCALLTYPE *Unmap)( + IDXGISurface1 *This); + + /*** IDXGISurface1 methods ***/ + HRESULT (STDMETHODCALLTYPE *GetDC)( + IDXGISurface1 *This, + WINBOOL discard, + HDC *hdc); + + HRESULT (STDMETHODCALLTYPE *ReleaseDC)( + IDXGISurface1 *This, + RECT *dirty_rect); + + END_INTERFACE +} IDXGISurface1Vtbl; + +interface IDXGISurface1 { + CONST_VTBL IDXGISurface1Vtbl* lpVtbl; +}; + +#ifdef COBJMACROS +#ifndef WIDL_C_INLINE_WRAPPERS +/*** IUnknown methods ***/ +#define IDXGISurface1_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) +#define IDXGISurface1_AddRef(This) (This)->lpVtbl->AddRef(This) +#define IDXGISurface1_Release(This) (This)->lpVtbl->Release(This) +/*** IDXGIObject methods ***/ +#define IDXGISurface1_SetPrivateData(This,guid,data_size,data) (This)->lpVtbl->SetPrivateData(This,guid,data_size,data) +#define IDXGISurface1_SetPrivateDataInterface(This,guid,object) (This)->lpVtbl->SetPrivateDataInterface(This,guid,object) +#define IDXGISurface1_GetPrivateData(This,guid,data_size,data) (This)->lpVtbl->GetPrivateData(This,guid,data_size,data) +#define IDXGISurface1_GetParent(This,riid,parent) (This)->lpVtbl->GetParent(This,riid,parent) +/*** IDXGIDeviceSubObject methods ***/ +#define IDXGISurface1_GetDevice(This,riid,device) (This)->lpVtbl->GetDevice(This,riid,device) +/*** IDXGISurface methods ***/ +#define IDXGISurface1_GetDesc(This,desc) (This)->lpVtbl->GetDesc(This,desc) +#define IDXGISurface1_Map(This,mapped_rect,flags) (This)->lpVtbl->Map(This,mapped_rect,flags) +#define IDXGISurface1_Unmap(This) (This)->lpVtbl->Unmap(This) +/*** IDXGISurface1 methods ***/ +#define IDXGISurface1_GetDC(This,discard,hdc) (This)->lpVtbl->GetDC(This,discard,hdc) +#define IDXGISurface1_ReleaseDC(This,dirty_rect) (This)->lpVtbl->ReleaseDC(This,dirty_rect) +#else +/*** IUnknown methods ***/ +static FORCEINLINE HRESULT IDXGISurface1_QueryInterface(IDXGISurface1* This,REFIID riid,void **ppvObject) { + return This->lpVtbl->QueryInterface(This,riid,ppvObject); +} +static FORCEINLINE ULONG IDXGISurface1_AddRef(IDXGISurface1* This) { + return This->lpVtbl->AddRef(This); +} +static FORCEINLINE ULONG IDXGISurface1_Release(IDXGISurface1* This) { + return This->lpVtbl->Release(This); +} +/*** IDXGIObject methods ***/ +static FORCEINLINE HRESULT IDXGISurface1_SetPrivateData(IDXGISurface1* This,REFGUID guid,UINT data_size,const void *data) { + return This->lpVtbl->SetPrivateData(This,guid,data_size,data); +} +static FORCEINLINE HRESULT IDXGISurface1_SetPrivateDataInterface(IDXGISurface1* This,REFGUID guid,const IUnknown *object) { + return This->lpVtbl->SetPrivateDataInterface(This,guid,object); +} +static FORCEINLINE HRESULT IDXGISurface1_GetPrivateData(IDXGISurface1* This,REFGUID guid,UINT *data_size,void *data) { + return This->lpVtbl->GetPrivateData(This,guid,data_size,data); +} +static FORCEINLINE HRESULT IDXGISurface1_GetParent(IDXGISurface1* This,REFIID riid,void **parent) { + return This->lpVtbl->GetParent(This,riid,parent); +} +/*** IDXGIDeviceSubObject methods ***/ +static FORCEINLINE HRESULT IDXGISurface1_GetDevice(IDXGISurface1* This,REFIID riid,void **device) { + return This->lpVtbl->GetDevice(This,riid,device); +} +/*** IDXGISurface methods ***/ +static FORCEINLINE HRESULT IDXGISurface1_GetDesc(IDXGISurface1* This,DXGI_SURFACE_DESC *desc) { + return This->lpVtbl->GetDesc(This,desc); +} +static FORCEINLINE HRESULT IDXGISurface1_Map(IDXGISurface1* This,DXGI_MAPPED_RECT *mapped_rect,UINT flags) { + return This->lpVtbl->Map(This,mapped_rect,flags); +} +static FORCEINLINE HRESULT IDXGISurface1_Unmap(IDXGISurface1* This) { + return This->lpVtbl->Unmap(This); +} +/*** IDXGISurface1 methods ***/ +static FORCEINLINE HRESULT IDXGISurface1_GetDC(IDXGISurface1* This,WINBOOL discard,HDC *hdc) { + return This->lpVtbl->GetDC(This,discard,hdc); +} +static FORCEINLINE HRESULT IDXGISurface1_ReleaseDC(IDXGISurface1* This,RECT *dirty_rect) { + return This->lpVtbl->ReleaseDC(This,dirty_rect); +} +#endif +#endif + +#endif + + +#endif /* __IDXGISurface1_INTERFACE_DEFINED__ */ + +/***************************************************************************** + * IDXGIOutput interface + */ +#ifndef __IDXGIOutput_INTERFACE_DEFINED__ +#define __IDXGIOutput_INTERFACE_DEFINED__ + +DEFINE_GUID(IID_IDXGIOutput, 0xae02eedb, 0xc735, 0x4690, 0x8d,0x52, 0x5a,0x8d,0xc2,0x02,0x13,0xaa); +#if defined(__cplusplus) && !defined(CINTERFACE) +MIDL_INTERFACE("ae02eedb-c735-4690-8d52-5a8dc20213aa") +IDXGIOutput : public IDXGIObject +{ + virtual HRESULT STDMETHODCALLTYPE GetDesc( + DXGI_OUTPUT_DESC *desc) = 0; + + virtual HRESULT STDMETHODCALLTYPE GetDisplayModeList( + DXGI_FORMAT format, + UINT flags, + UINT *mode_count, + DXGI_MODE_DESC *desc) = 0; + + virtual HRESULT STDMETHODCALLTYPE FindClosestMatchingMode( + const DXGI_MODE_DESC *mode, + DXGI_MODE_DESC *closest_match, + IUnknown *device) = 0; + + virtual HRESULT STDMETHODCALLTYPE WaitForVBlank( + ) = 0; + + virtual HRESULT STDMETHODCALLTYPE TakeOwnership( + IUnknown *device, + WINBOOL exclusive) = 0; + + virtual void STDMETHODCALLTYPE ReleaseOwnership( + ) = 0; + + virtual HRESULT STDMETHODCALLTYPE GetGammaControlCapabilities( + DXGI_GAMMA_CONTROL_CAPABILITIES *gamma_caps) = 0; + + virtual HRESULT STDMETHODCALLTYPE SetGammaControl( + const DXGI_GAMMA_CONTROL *gamma_control) = 0; + + virtual HRESULT STDMETHODCALLTYPE GetGammaControl( + DXGI_GAMMA_CONTROL *gamma_control) = 0; + + virtual HRESULT STDMETHODCALLTYPE SetDisplaySurface( + IDXGISurface *surface) = 0; + + virtual HRESULT STDMETHODCALLTYPE GetDisplaySurfaceData( + IDXGISurface *surface) = 0; + + virtual HRESULT STDMETHODCALLTYPE GetFrameStatistics( + DXGI_FRAME_STATISTICS *stats) = 0; + +}; +#ifdef __CRT_UUID_DECL +__CRT_UUID_DECL(IDXGIOutput, 0xae02eedb, 0xc735, 0x4690, 0x8d,0x52, 0x5a,0x8d,0xc2,0x02,0x13,0xaa) +#endif +#else +typedef struct IDXGIOutputVtbl { + BEGIN_INTERFACE + + /*** IUnknown methods ***/ + HRESULT (STDMETHODCALLTYPE *QueryInterface)( + IDXGIOutput *This, + REFIID riid, + void **ppvObject); + + ULONG (STDMETHODCALLTYPE *AddRef)( + IDXGIOutput *This); + + ULONG (STDMETHODCALLTYPE *Release)( + IDXGIOutput *This); + + /*** IDXGIObject methods ***/ + HRESULT (STDMETHODCALLTYPE *SetPrivateData)( + IDXGIOutput *This, + REFGUID guid, + UINT data_size, + const void *data); + + HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( + IDXGIOutput *This, + REFGUID guid, + const IUnknown *object); + + HRESULT (STDMETHODCALLTYPE *GetPrivateData)( + IDXGIOutput *This, + REFGUID guid, + UINT *data_size, + void *data); + + HRESULT (STDMETHODCALLTYPE *GetParent)( + IDXGIOutput *This, + REFIID riid, + void **parent); + + /*** IDXGIOutput methods ***/ + HRESULT (STDMETHODCALLTYPE *GetDesc)( + IDXGIOutput *This, + DXGI_OUTPUT_DESC *desc); + + HRESULT (STDMETHODCALLTYPE *GetDisplayModeList)( + IDXGIOutput *This, + DXGI_FORMAT format, + UINT flags, + UINT *mode_count, + DXGI_MODE_DESC *desc); + + HRESULT (STDMETHODCALLTYPE *FindClosestMatchingMode)( + IDXGIOutput *This, + const DXGI_MODE_DESC *mode, + DXGI_MODE_DESC *closest_match, + IUnknown *device); + + HRESULT (STDMETHODCALLTYPE *WaitForVBlank)( + IDXGIOutput *This); + + HRESULT (STDMETHODCALLTYPE *TakeOwnership)( + IDXGIOutput *This, + IUnknown *device, + WINBOOL exclusive); + + void (STDMETHODCALLTYPE *ReleaseOwnership)( + IDXGIOutput *This); + + HRESULT (STDMETHODCALLTYPE *GetGammaControlCapabilities)( + IDXGIOutput *This, + DXGI_GAMMA_CONTROL_CAPABILITIES *gamma_caps); + + HRESULT (STDMETHODCALLTYPE *SetGammaControl)( + IDXGIOutput *This, + const DXGI_GAMMA_CONTROL *gamma_control); + + HRESULT (STDMETHODCALLTYPE *GetGammaControl)( + IDXGIOutput *This, + DXGI_GAMMA_CONTROL *gamma_control); + + HRESULT (STDMETHODCALLTYPE *SetDisplaySurface)( + IDXGIOutput *This, + IDXGISurface *surface); + + HRESULT (STDMETHODCALLTYPE *GetDisplaySurfaceData)( + IDXGIOutput *This, + IDXGISurface *surface); + + HRESULT (STDMETHODCALLTYPE *GetFrameStatistics)( + IDXGIOutput *This, + DXGI_FRAME_STATISTICS *stats); + + END_INTERFACE +} IDXGIOutputVtbl; + +interface IDXGIOutput { + CONST_VTBL IDXGIOutputVtbl* lpVtbl; +}; + +#ifdef COBJMACROS +#ifndef WIDL_C_INLINE_WRAPPERS +/*** IUnknown methods ***/ +#define IDXGIOutput_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) +#define IDXGIOutput_AddRef(This) (This)->lpVtbl->AddRef(This) +#define IDXGIOutput_Release(This) (This)->lpVtbl->Release(This) +/*** IDXGIObject methods ***/ +#define IDXGIOutput_SetPrivateData(This,guid,data_size,data) (This)->lpVtbl->SetPrivateData(This,guid,data_size,data) +#define IDXGIOutput_SetPrivateDataInterface(This,guid,object) (This)->lpVtbl->SetPrivateDataInterface(This,guid,object) +#define IDXGIOutput_GetPrivateData(This,guid,data_size,data) (This)->lpVtbl->GetPrivateData(This,guid,data_size,data) +#define IDXGIOutput_GetParent(This,riid,parent) (This)->lpVtbl->GetParent(This,riid,parent) +/*** IDXGIOutput methods ***/ +#define IDXGIOutput_GetDesc(This,desc) (This)->lpVtbl->GetDesc(This,desc) +#define IDXGIOutput_GetDisplayModeList(This,format,flags,mode_count,desc) (This)->lpVtbl->GetDisplayModeList(This,format,flags,mode_count,desc) +#define IDXGIOutput_FindClosestMatchingMode(This,mode,closest_match,device) (This)->lpVtbl->FindClosestMatchingMode(This,mode,closest_match,device) +#define IDXGIOutput_WaitForVBlank(This) (This)->lpVtbl->WaitForVBlank(This) +#define IDXGIOutput_TakeOwnership(This,device,exclusive) (This)->lpVtbl->TakeOwnership(This,device,exclusive) +#define IDXGIOutput_ReleaseOwnership(This) (This)->lpVtbl->ReleaseOwnership(This) +#define IDXGIOutput_GetGammaControlCapabilities(This,gamma_caps) (This)->lpVtbl->GetGammaControlCapabilities(This,gamma_caps) +#define IDXGIOutput_SetGammaControl(This,gamma_control) (This)->lpVtbl->SetGammaControl(This,gamma_control) +#define IDXGIOutput_GetGammaControl(This,gamma_control) (This)->lpVtbl->GetGammaControl(This,gamma_control) +#define IDXGIOutput_SetDisplaySurface(This,surface) (This)->lpVtbl->SetDisplaySurface(This,surface) +#define IDXGIOutput_GetDisplaySurfaceData(This,surface) (This)->lpVtbl->GetDisplaySurfaceData(This,surface) +#define IDXGIOutput_GetFrameStatistics(This,stats) (This)->lpVtbl->GetFrameStatistics(This,stats) +#else +/*** IUnknown methods ***/ +static FORCEINLINE HRESULT IDXGIOutput_QueryInterface(IDXGIOutput* This,REFIID riid,void **ppvObject) { + return This->lpVtbl->QueryInterface(This,riid,ppvObject); +} +static FORCEINLINE ULONG IDXGIOutput_AddRef(IDXGIOutput* This) { + return This->lpVtbl->AddRef(This); +} +static FORCEINLINE ULONG IDXGIOutput_Release(IDXGIOutput* This) { + return This->lpVtbl->Release(This); +} +/*** IDXGIObject methods ***/ +static FORCEINLINE HRESULT IDXGIOutput_SetPrivateData(IDXGIOutput* This,REFGUID guid,UINT data_size,const void *data) { + return This->lpVtbl->SetPrivateData(This,guid,data_size,data); +} +static FORCEINLINE HRESULT IDXGIOutput_SetPrivateDataInterface(IDXGIOutput* This,REFGUID guid,const IUnknown *object) { + return This->lpVtbl->SetPrivateDataInterface(This,guid,object); +} +static FORCEINLINE HRESULT IDXGIOutput_GetPrivateData(IDXGIOutput* This,REFGUID guid,UINT *data_size,void *data) { + return This->lpVtbl->GetPrivateData(This,guid,data_size,data); +} +static FORCEINLINE HRESULT IDXGIOutput_GetParent(IDXGIOutput* This,REFIID riid,void **parent) { + return This->lpVtbl->GetParent(This,riid,parent); +} +/*** IDXGIOutput methods ***/ +static FORCEINLINE HRESULT IDXGIOutput_GetDesc(IDXGIOutput* This,DXGI_OUTPUT_DESC *desc) { + return This->lpVtbl->GetDesc(This,desc); +} +static FORCEINLINE HRESULT IDXGIOutput_GetDisplayModeList(IDXGIOutput* This,DXGI_FORMAT format,UINT flags,UINT *mode_count,DXGI_MODE_DESC *desc) { + return This->lpVtbl->GetDisplayModeList(This,format,flags,mode_count,desc); +} +static FORCEINLINE HRESULT IDXGIOutput_FindClosestMatchingMode(IDXGIOutput* This,const DXGI_MODE_DESC *mode,DXGI_MODE_DESC *closest_match,IUnknown *device) { + return This->lpVtbl->FindClosestMatchingMode(This,mode,closest_match,device); +} +static FORCEINLINE HRESULT IDXGIOutput_WaitForVBlank(IDXGIOutput* This) { + return This->lpVtbl->WaitForVBlank(This); +} +static FORCEINLINE HRESULT IDXGIOutput_TakeOwnership(IDXGIOutput* This,IUnknown *device,WINBOOL exclusive) { + return This->lpVtbl->TakeOwnership(This,device,exclusive); +} +static FORCEINLINE void IDXGIOutput_ReleaseOwnership(IDXGIOutput* This) { + This->lpVtbl->ReleaseOwnership(This); +} +static FORCEINLINE HRESULT IDXGIOutput_GetGammaControlCapabilities(IDXGIOutput* This,DXGI_GAMMA_CONTROL_CAPABILITIES *gamma_caps) { + return This->lpVtbl->GetGammaControlCapabilities(This,gamma_caps); +} +static FORCEINLINE HRESULT IDXGIOutput_SetGammaControl(IDXGIOutput* This,const DXGI_GAMMA_CONTROL *gamma_control) { + return This->lpVtbl->SetGammaControl(This,gamma_control); +} +static FORCEINLINE HRESULT IDXGIOutput_GetGammaControl(IDXGIOutput* This,DXGI_GAMMA_CONTROL *gamma_control) { + return This->lpVtbl->GetGammaControl(This,gamma_control); +} +static FORCEINLINE HRESULT IDXGIOutput_SetDisplaySurface(IDXGIOutput* This,IDXGISurface *surface) { + return This->lpVtbl->SetDisplaySurface(This,surface); +} +static FORCEINLINE HRESULT IDXGIOutput_GetDisplaySurfaceData(IDXGIOutput* This,IDXGISurface *surface) { + return This->lpVtbl->GetDisplaySurfaceData(This,surface); +} +static FORCEINLINE HRESULT IDXGIOutput_GetFrameStatistics(IDXGIOutput* This,DXGI_FRAME_STATISTICS *stats) { + return This->lpVtbl->GetFrameStatistics(This,stats); +} +#endif +#endif + +#endif + + +#endif /* __IDXGIOutput_INTERFACE_DEFINED__ */ + +/***************************************************************************** + * IDXGIAdapter interface + */ +#ifndef __IDXGIAdapter_INTERFACE_DEFINED__ +#define __IDXGIAdapter_INTERFACE_DEFINED__ + +DEFINE_GUID(IID_IDXGIAdapter, 0x2411e7e1, 0x12ac, 0x4ccf, 0xbd,0x14, 0x97,0x98,0xe8,0x53,0x4d,0xc0); +#if defined(__cplusplus) && !defined(CINTERFACE) +MIDL_INTERFACE("2411e7e1-12ac-4ccf-bd14-9798e8534dc0") +IDXGIAdapter : public IDXGIObject +{ + virtual HRESULT STDMETHODCALLTYPE EnumOutputs( + UINT output_idx, + IDXGIOutput **output) = 0; + + virtual HRESULT STDMETHODCALLTYPE GetDesc( + DXGI_ADAPTER_DESC *desc) = 0; + + virtual HRESULT STDMETHODCALLTYPE CheckInterfaceSupport( + REFGUID guid, + LARGE_INTEGER *umd_version) = 0; + +}; +#ifdef __CRT_UUID_DECL +__CRT_UUID_DECL(IDXGIAdapter, 0x2411e7e1, 0x12ac, 0x4ccf, 0xbd,0x14, 0x97,0x98,0xe8,0x53,0x4d,0xc0) +#endif +#else +typedef struct IDXGIAdapterVtbl { + BEGIN_INTERFACE + + /*** IUnknown methods ***/ + HRESULT (STDMETHODCALLTYPE *QueryInterface)( + IDXGIAdapter *This, + REFIID riid, + void **ppvObject); + + ULONG (STDMETHODCALLTYPE *AddRef)( + IDXGIAdapter *This); + + ULONG (STDMETHODCALLTYPE *Release)( + IDXGIAdapter *This); + + /*** IDXGIObject methods ***/ + HRESULT (STDMETHODCALLTYPE *SetPrivateData)( + IDXGIAdapter *This, + REFGUID guid, + UINT data_size, + const void *data); + + HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( + IDXGIAdapter *This, + REFGUID guid, + const IUnknown *object); + + HRESULT (STDMETHODCALLTYPE *GetPrivateData)( + IDXGIAdapter *This, + REFGUID guid, + UINT *data_size, + void *data); + + HRESULT (STDMETHODCALLTYPE *GetParent)( + IDXGIAdapter *This, + REFIID riid, + void **parent); + + /*** IDXGIAdapter methods ***/ + HRESULT (STDMETHODCALLTYPE *EnumOutputs)( + IDXGIAdapter *This, + UINT output_idx, + IDXGIOutput **output); + + HRESULT (STDMETHODCALLTYPE *GetDesc)( + IDXGIAdapter *This, + DXGI_ADAPTER_DESC *desc); + + HRESULT (STDMETHODCALLTYPE *CheckInterfaceSupport)( + IDXGIAdapter *This, + REFGUID guid, + LARGE_INTEGER *umd_version); + + END_INTERFACE +} IDXGIAdapterVtbl; + +interface IDXGIAdapter { + CONST_VTBL IDXGIAdapterVtbl* lpVtbl; +}; + +#ifdef COBJMACROS +#ifndef WIDL_C_INLINE_WRAPPERS +/*** IUnknown methods ***/ +#define IDXGIAdapter_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) +#define IDXGIAdapter_AddRef(This) (This)->lpVtbl->AddRef(This) +#define IDXGIAdapter_Release(This) (This)->lpVtbl->Release(This) +/*** IDXGIObject methods ***/ +#define IDXGIAdapter_SetPrivateData(This,guid,data_size,data) (This)->lpVtbl->SetPrivateData(This,guid,data_size,data) +#define IDXGIAdapter_SetPrivateDataInterface(This,guid,object) (This)->lpVtbl->SetPrivateDataInterface(This,guid,object) +#define IDXGIAdapter_GetPrivateData(This,guid,data_size,data) (This)->lpVtbl->GetPrivateData(This,guid,data_size,data) +#define IDXGIAdapter_GetParent(This,riid,parent) (This)->lpVtbl->GetParent(This,riid,parent) +/*** IDXGIAdapter methods ***/ +#define IDXGIAdapter_EnumOutputs(This,output_idx,output) (This)->lpVtbl->EnumOutputs(This,output_idx,output) +#define IDXGIAdapter_GetDesc(This,desc) (This)->lpVtbl->GetDesc(This,desc) +#define IDXGIAdapter_CheckInterfaceSupport(This,guid,umd_version) (This)->lpVtbl->CheckInterfaceSupport(This,guid,umd_version) +#else +/*** IUnknown methods ***/ +static FORCEINLINE HRESULT IDXGIAdapter_QueryInterface(IDXGIAdapter* This,REFIID riid,void **ppvObject) { + return This->lpVtbl->QueryInterface(This,riid,ppvObject); +} +static FORCEINLINE ULONG IDXGIAdapter_AddRef(IDXGIAdapter* This) { + return This->lpVtbl->AddRef(This); +} +static FORCEINLINE ULONG IDXGIAdapter_Release(IDXGIAdapter* This) { + return This->lpVtbl->Release(This); +} +/*** IDXGIObject methods ***/ +static FORCEINLINE HRESULT IDXGIAdapter_SetPrivateData(IDXGIAdapter* This,REFGUID guid,UINT data_size,const void *data) { + return This->lpVtbl->SetPrivateData(This,guid,data_size,data); +} +static FORCEINLINE HRESULT IDXGIAdapter_SetPrivateDataInterface(IDXGIAdapter* This,REFGUID guid,const IUnknown *object) { + return This->lpVtbl->SetPrivateDataInterface(This,guid,object); +} +static FORCEINLINE HRESULT IDXGIAdapter_GetPrivateData(IDXGIAdapter* This,REFGUID guid,UINT *data_size,void *data) { + return This->lpVtbl->GetPrivateData(This,guid,data_size,data); +} +static FORCEINLINE HRESULT IDXGIAdapter_GetParent(IDXGIAdapter* This,REFIID riid,void **parent) { + return This->lpVtbl->GetParent(This,riid,parent); +} +/*** IDXGIAdapter methods ***/ +static FORCEINLINE HRESULT IDXGIAdapter_EnumOutputs(IDXGIAdapter* This,UINT output_idx,IDXGIOutput **output) { + return This->lpVtbl->EnumOutputs(This,output_idx,output); +} +static FORCEINLINE HRESULT IDXGIAdapter_GetDesc(IDXGIAdapter* This,DXGI_ADAPTER_DESC *desc) { + return This->lpVtbl->GetDesc(This,desc); +} +static FORCEINLINE HRESULT IDXGIAdapter_CheckInterfaceSupport(IDXGIAdapter* This,REFGUID guid,LARGE_INTEGER *umd_version) { + return This->lpVtbl->CheckInterfaceSupport(This,guid,umd_version); +} +#endif +#endif + +#endif + + +#endif /* __IDXGIAdapter_INTERFACE_DEFINED__ */ + +#define DXGI_MAX_SWAP_CHAIN_BUFFERS (16) +#define DXGI_PRESENT_TEST __MSABI_LONG(0x00000001U) +#define DXGI_PRESENT_DO_NOT_SEQUENCE __MSABI_LONG(0x00000002U) +#define DXGI_PRESENT_RESTART __MSABI_LONG(0x00000004U) +#define DXGI_PRESENT_DO_NOT_WAIT __MSABI_LONG(0x00000008U) +#define DXGI_PRESENT_STEREO_PREFER_RIGHT __MSABI_LONG(0x00000010U) +#define DXGI_PRESENT_STEREO_TEMPORARY_MONO __MSABI_LONG(0x00000020U) +#define DXGI_PRESENT_RESTRICT_TO_OUTPUT __MSABI_LONG(0x00000040U) +#define DXGI_PRESENT_USE_DURATION __MSABI_LONG(0x00000100U) +#define DXGI_PRESENT_ALLOW_TEARING __MSABI_LONG(0x00000200U) +/***************************************************************************** + * IDXGISwapChain interface + */ +#ifndef __IDXGISwapChain_INTERFACE_DEFINED__ +#define __IDXGISwapChain_INTERFACE_DEFINED__ + +DEFINE_GUID(IID_IDXGISwapChain, 0x310d36a0, 0xd2e7, 0x4c0a, 0xaa,0x04, 0x6a,0x9d,0x23,0xb8,0x88,0x6a); +#if defined(__cplusplus) && !defined(CINTERFACE) +MIDL_INTERFACE("310d36a0-d2e7-4c0a-aa04-6a9d23b8886a") +IDXGISwapChain : public IDXGIDeviceSubObject +{ + virtual HRESULT STDMETHODCALLTYPE Present( + UINT sync_interval, + UINT flags) = 0; + + virtual HRESULT STDMETHODCALLTYPE GetBuffer( + UINT buffer_idx, + REFIID riid, + void **surface) = 0; + + virtual HRESULT STDMETHODCALLTYPE SetFullscreenState( + WINBOOL fullscreen, + IDXGIOutput *target) = 0; + + virtual HRESULT STDMETHODCALLTYPE GetFullscreenState( + WINBOOL *fullscreen, + IDXGIOutput **target) = 0; + + virtual HRESULT STDMETHODCALLTYPE GetDesc( + DXGI_SWAP_CHAIN_DESC *desc) = 0; + + virtual HRESULT STDMETHODCALLTYPE ResizeBuffers( + UINT buffer_count, + UINT width, + UINT height, + DXGI_FORMAT format, + UINT flags) = 0; + + virtual HRESULT STDMETHODCALLTYPE ResizeTarget( + const DXGI_MODE_DESC *target_mode_desc) = 0; + + virtual HRESULT STDMETHODCALLTYPE GetContainingOutput( + IDXGIOutput **output) = 0; + + virtual HRESULT STDMETHODCALLTYPE GetFrameStatistics( + DXGI_FRAME_STATISTICS *stats) = 0; + + virtual HRESULT STDMETHODCALLTYPE GetLastPresentCount( + UINT *last_present_count) = 0; + +}; +#ifdef __CRT_UUID_DECL +__CRT_UUID_DECL(IDXGISwapChain, 0x310d36a0, 0xd2e7, 0x4c0a, 0xaa,0x04, 0x6a,0x9d,0x23,0xb8,0x88,0x6a) +#endif +#else +typedef struct IDXGISwapChainVtbl { + BEGIN_INTERFACE + + /*** IUnknown methods ***/ + HRESULT (STDMETHODCALLTYPE *QueryInterface)( + IDXGISwapChain *This, + REFIID riid, + void **ppvObject); + + ULONG (STDMETHODCALLTYPE *AddRef)( + IDXGISwapChain *This); + + ULONG (STDMETHODCALLTYPE *Release)( + IDXGISwapChain *This); + + /*** IDXGIObject methods ***/ + HRESULT (STDMETHODCALLTYPE *SetPrivateData)( + IDXGISwapChain *This, + REFGUID guid, + UINT data_size, + const void *data); + + HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( + IDXGISwapChain *This, + REFGUID guid, + const IUnknown *object); + + HRESULT (STDMETHODCALLTYPE *GetPrivateData)( + IDXGISwapChain *This, + REFGUID guid, + UINT *data_size, + void *data); + + HRESULT (STDMETHODCALLTYPE *GetParent)( + IDXGISwapChain *This, + REFIID riid, + void **parent); + + /*** IDXGIDeviceSubObject methods ***/ + HRESULT (STDMETHODCALLTYPE *GetDevice)( + IDXGISwapChain *This, + REFIID riid, + void **device); + + /*** IDXGISwapChain methods ***/ + HRESULT (STDMETHODCALLTYPE *Present)( + IDXGISwapChain *This, + UINT sync_interval, + UINT flags); + + HRESULT (STDMETHODCALLTYPE *GetBuffer)( + IDXGISwapChain *This, + UINT buffer_idx, + REFIID riid, + void **surface); + + HRESULT (STDMETHODCALLTYPE *SetFullscreenState)( + IDXGISwapChain *This, + WINBOOL fullscreen, + IDXGIOutput *target); + + HRESULT (STDMETHODCALLTYPE *GetFullscreenState)( + IDXGISwapChain *This, + WINBOOL *fullscreen, + IDXGIOutput **target); + + HRESULT (STDMETHODCALLTYPE *GetDesc)( + IDXGISwapChain *This, + DXGI_SWAP_CHAIN_DESC *desc); + + HRESULT (STDMETHODCALLTYPE *ResizeBuffers)( + IDXGISwapChain *This, + UINT buffer_count, + UINT width, + UINT height, + DXGI_FORMAT format, + UINT flags); + + HRESULT (STDMETHODCALLTYPE *ResizeTarget)( + IDXGISwapChain *This, + const DXGI_MODE_DESC *target_mode_desc); + + HRESULT (STDMETHODCALLTYPE *GetContainingOutput)( + IDXGISwapChain *This, + IDXGIOutput **output); + + HRESULT (STDMETHODCALLTYPE *GetFrameStatistics)( + IDXGISwapChain *This, + DXGI_FRAME_STATISTICS *stats); + + HRESULT (STDMETHODCALLTYPE *GetLastPresentCount)( + IDXGISwapChain *This, + UINT *last_present_count); + + END_INTERFACE +} IDXGISwapChainVtbl; + +interface IDXGISwapChain { + CONST_VTBL IDXGISwapChainVtbl* lpVtbl; +}; + +#ifdef COBJMACROS +#ifndef WIDL_C_INLINE_WRAPPERS +/*** IUnknown methods ***/ +#define IDXGISwapChain_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) +#define IDXGISwapChain_AddRef(This) (This)->lpVtbl->AddRef(This) +#define IDXGISwapChain_Release(This) (This)->lpVtbl->Release(This) +/*** IDXGIObject methods ***/ +#define IDXGISwapChain_SetPrivateData(This,guid,data_size,data) (This)->lpVtbl->SetPrivateData(This,guid,data_size,data) +#define IDXGISwapChain_SetPrivateDataInterface(This,guid,object) (This)->lpVtbl->SetPrivateDataInterface(This,guid,object) +#define IDXGISwapChain_GetPrivateData(This,guid,data_size,data) (This)->lpVtbl->GetPrivateData(This,guid,data_size,data) +#define IDXGISwapChain_GetParent(This,riid,parent) (This)->lpVtbl->GetParent(This,riid,parent) +/*** IDXGIDeviceSubObject methods ***/ +#define IDXGISwapChain_GetDevice(This,riid,device) (This)->lpVtbl->GetDevice(This,riid,device) +/*** IDXGISwapChain methods ***/ +#define IDXGISwapChain_Present(This,sync_interval,flags) (This)->lpVtbl->Present(This,sync_interval,flags) +#define IDXGISwapChain_GetBuffer(This,buffer_idx,riid,surface) (This)->lpVtbl->GetBuffer(This,buffer_idx,riid,surface) +#define IDXGISwapChain_SetFullscreenState(This,fullscreen,target) (This)->lpVtbl->SetFullscreenState(This,fullscreen,target) +#define IDXGISwapChain_GetFullscreenState(This,fullscreen,target) (This)->lpVtbl->GetFullscreenState(This,fullscreen,target) +#define IDXGISwapChain_GetDesc(This,desc) (This)->lpVtbl->GetDesc(This,desc) +#define IDXGISwapChain_ResizeBuffers(This,buffer_count,width,height,format,flags) (This)->lpVtbl->ResizeBuffers(This,buffer_count,width,height,format,flags) +#define IDXGISwapChain_ResizeTarget(This,target_mode_desc) (This)->lpVtbl->ResizeTarget(This,target_mode_desc) +#define IDXGISwapChain_GetContainingOutput(This,output) (This)->lpVtbl->GetContainingOutput(This,output) +#define IDXGISwapChain_GetFrameStatistics(This,stats) (This)->lpVtbl->GetFrameStatistics(This,stats) +#define IDXGISwapChain_GetLastPresentCount(This,last_present_count) (This)->lpVtbl->GetLastPresentCount(This,last_present_count) +#else +/*** IUnknown methods ***/ +static FORCEINLINE HRESULT IDXGISwapChain_QueryInterface(IDXGISwapChain* This,REFIID riid,void **ppvObject) { + return This->lpVtbl->QueryInterface(This,riid,ppvObject); +} +static FORCEINLINE ULONG IDXGISwapChain_AddRef(IDXGISwapChain* This) { + return This->lpVtbl->AddRef(This); +} +static FORCEINLINE ULONG IDXGISwapChain_Release(IDXGISwapChain* This) { + return This->lpVtbl->Release(This); +} +/*** IDXGIObject methods ***/ +static FORCEINLINE HRESULT IDXGISwapChain_SetPrivateData(IDXGISwapChain* This,REFGUID guid,UINT data_size,const void *data) { + return This->lpVtbl->SetPrivateData(This,guid,data_size,data); +} +static FORCEINLINE HRESULT IDXGISwapChain_SetPrivateDataInterface(IDXGISwapChain* This,REFGUID guid,const IUnknown *object) { + return This->lpVtbl->SetPrivateDataInterface(This,guid,object); +} +static FORCEINLINE HRESULT IDXGISwapChain_GetPrivateData(IDXGISwapChain* This,REFGUID guid,UINT *data_size,void *data) { + return This->lpVtbl->GetPrivateData(This,guid,data_size,data); +} +static FORCEINLINE HRESULT IDXGISwapChain_GetParent(IDXGISwapChain* This,REFIID riid,void **parent) { + return This->lpVtbl->GetParent(This,riid,parent); +} +/*** IDXGIDeviceSubObject methods ***/ +static FORCEINLINE HRESULT IDXGISwapChain_GetDevice(IDXGISwapChain* This,REFIID riid,void **device) { + return This->lpVtbl->GetDevice(This,riid,device); +} +/*** IDXGISwapChain methods ***/ +static FORCEINLINE HRESULT IDXGISwapChain_Present(IDXGISwapChain* This,UINT sync_interval,UINT flags) { + return This->lpVtbl->Present(This,sync_interval,flags); +} +static FORCEINLINE HRESULT IDXGISwapChain_GetBuffer(IDXGISwapChain* This,UINT buffer_idx,REFIID riid,void **surface) { + return This->lpVtbl->GetBuffer(This,buffer_idx,riid,surface); +} +static FORCEINLINE HRESULT IDXGISwapChain_SetFullscreenState(IDXGISwapChain* This,WINBOOL fullscreen,IDXGIOutput *target) { + return This->lpVtbl->SetFullscreenState(This,fullscreen,target); +} +static FORCEINLINE HRESULT IDXGISwapChain_GetFullscreenState(IDXGISwapChain* This,WINBOOL *fullscreen,IDXGIOutput **target) { + return This->lpVtbl->GetFullscreenState(This,fullscreen,target); +} +static FORCEINLINE HRESULT IDXGISwapChain_GetDesc(IDXGISwapChain* This,DXGI_SWAP_CHAIN_DESC *desc) { + return This->lpVtbl->GetDesc(This,desc); +} +static FORCEINLINE HRESULT IDXGISwapChain_ResizeBuffers(IDXGISwapChain* This,UINT buffer_count,UINT width,UINT height,DXGI_FORMAT format,UINT flags) { + return This->lpVtbl->ResizeBuffers(This,buffer_count,width,height,format,flags); +} +static FORCEINLINE HRESULT IDXGISwapChain_ResizeTarget(IDXGISwapChain* This,const DXGI_MODE_DESC *target_mode_desc) { + return This->lpVtbl->ResizeTarget(This,target_mode_desc); +} +static FORCEINLINE HRESULT IDXGISwapChain_GetContainingOutput(IDXGISwapChain* This,IDXGIOutput **output) { + return This->lpVtbl->GetContainingOutput(This,output); +} +static FORCEINLINE HRESULT IDXGISwapChain_GetFrameStatistics(IDXGISwapChain* This,DXGI_FRAME_STATISTICS *stats) { + return This->lpVtbl->GetFrameStatistics(This,stats); +} +static FORCEINLINE HRESULT IDXGISwapChain_GetLastPresentCount(IDXGISwapChain* This,UINT *last_present_count) { + return This->lpVtbl->GetLastPresentCount(This,last_present_count); +} +#endif +#endif + +#endif + + +#endif /* __IDXGISwapChain_INTERFACE_DEFINED__ */ + +#define DXGI_MWA_NO_WINDOW_CHANGES 0x1 +#define DXGI_MWA_NO_ALT_ENTER 0x2 +#define DXGI_MWA_NO_PRINT_SCREEN 0x4 +#define DXGI_MWA_VALID 0x7 +/***************************************************************************** + * IDXGIFactory interface + */ +#ifndef __IDXGIFactory_INTERFACE_DEFINED__ +#define __IDXGIFactory_INTERFACE_DEFINED__ + +DEFINE_GUID(IID_IDXGIFactory, 0x7b7166ec, 0x21c7, 0x44ae, 0xb2,0x1a, 0xc9,0xae,0x32,0x1a,0xe3,0x69); +#if defined(__cplusplus) && !defined(CINTERFACE) +MIDL_INTERFACE("7b7166ec-21c7-44ae-b21a-c9ae321ae369") +IDXGIFactory : public IDXGIObject +{ + virtual HRESULT STDMETHODCALLTYPE EnumAdapters( + UINT adapter_idx, + IDXGIAdapter **adapter) = 0; + + virtual HRESULT STDMETHODCALLTYPE MakeWindowAssociation( + HWND window, + UINT flags) = 0; + + virtual HRESULT STDMETHODCALLTYPE GetWindowAssociation( + HWND *window) = 0; + + virtual HRESULT STDMETHODCALLTYPE CreateSwapChain( + IUnknown *device, + DXGI_SWAP_CHAIN_DESC *desc, + IDXGISwapChain **swapchain) = 0; + + virtual HRESULT STDMETHODCALLTYPE CreateSoftwareAdapter( + HMODULE swrast, + IDXGIAdapter **adapter) = 0; + +}; +#ifdef __CRT_UUID_DECL +__CRT_UUID_DECL(IDXGIFactory, 0x7b7166ec, 0x21c7, 0x44ae, 0xb2,0x1a, 0xc9,0xae,0x32,0x1a,0xe3,0x69) +#endif +#else +typedef struct IDXGIFactoryVtbl { + BEGIN_INTERFACE + + /*** IUnknown methods ***/ + HRESULT (STDMETHODCALLTYPE *QueryInterface)( + IDXGIFactory *This, + REFIID riid, + void **ppvObject); + + ULONG (STDMETHODCALLTYPE *AddRef)( + IDXGIFactory *This); + + ULONG (STDMETHODCALLTYPE *Release)( + IDXGIFactory *This); + + /*** IDXGIObject methods ***/ + HRESULT (STDMETHODCALLTYPE *SetPrivateData)( + IDXGIFactory *This, + REFGUID guid, + UINT data_size, + const void *data); + + HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( + IDXGIFactory *This, + REFGUID guid, + const IUnknown *object); + + HRESULT (STDMETHODCALLTYPE *GetPrivateData)( + IDXGIFactory *This, + REFGUID guid, + UINT *data_size, + void *data); + + HRESULT (STDMETHODCALLTYPE *GetParent)( + IDXGIFactory *This, + REFIID riid, + void **parent); + + /*** IDXGIFactory methods ***/ + HRESULT (STDMETHODCALLTYPE *EnumAdapters)( + IDXGIFactory *This, + UINT adapter_idx, + IDXGIAdapter **adapter); + + HRESULT (STDMETHODCALLTYPE *MakeWindowAssociation)( + IDXGIFactory *This, + HWND window, + UINT flags); + + HRESULT (STDMETHODCALLTYPE *GetWindowAssociation)( + IDXGIFactory *This, + HWND *window); + + HRESULT (STDMETHODCALLTYPE *CreateSwapChain)( + IDXGIFactory *This, + IUnknown *device, + DXGI_SWAP_CHAIN_DESC *desc, + IDXGISwapChain **swapchain); + + HRESULT (STDMETHODCALLTYPE *CreateSoftwareAdapter)( + IDXGIFactory *This, + HMODULE swrast, + IDXGIAdapter **adapter); + + END_INTERFACE +} IDXGIFactoryVtbl; + +interface IDXGIFactory { + CONST_VTBL IDXGIFactoryVtbl* lpVtbl; +}; + +#ifdef COBJMACROS +#ifndef WIDL_C_INLINE_WRAPPERS +/*** IUnknown methods ***/ +#define IDXGIFactory_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) +#define IDXGIFactory_AddRef(This) (This)->lpVtbl->AddRef(This) +#define IDXGIFactory_Release(This) (This)->lpVtbl->Release(This) +/*** IDXGIObject methods ***/ +#define IDXGIFactory_SetPrivateData(This,guid,data_size,data) (This)->lpVtbl->SetPrivateData(This,guid,data_size,data) +#define IDXGIFactory_SetPrivateDataInterface(This,guid,object) (This)->lpVtbl->SetPrivateDataInterface(This,guid,object) +#define IDXGIFactory_GetPrivateData(This,guid,data_size,data) (This)->lpVtbl->GetPrivateData(This,guid,data_size,data) +#define IDXGIFactory_GetParent(This,riid,parent) (This)->lpVtbl->GetParent(This,riid,parent) +/*** IDXGIFactory methods ***/ +#define IDXGIFactory_EnumAdapters(This,adapter_idx,adapter) (This)->lpVtbl->EnumAdapters(This,adapter_idx,adapter) +#define IDXGIFactory_MakeWindowAssociation(This,window,flags) (This)->lpVtbl->MakeWindowAssociation(This,window,flags) +#define IDXGIFactory_GetWindowAssociation(This,window) (This)->lpVtbl->GetWindowAssociation(This,window) +#define IDXGIFactory_CreateSwapChain(This,device,desc,swapchain) (This)->lpVtbl->CreateSwapChain(This,device,desc,swapchain) +#define IDXGIFactory_CreateSoftwareAdapter(This,swrast,adapter) (This)->lpVtbl->CreateSoftwareAdapter(This,swrast,adapter) +#else +/*** IUnknown methods ***/ +static FORCEINLINE HRESULT IDXGIFactory_QueryInterface(IDXGIFactory* This,REFIID riid,void **ppvObject) { + return This->lpVtbl->QueryInterface(This,riid,ppvObject); +} +static FORCEINLINE ULONG IDXGIFactory_AddRef(IDXGIFactory* This) { + return This->lpVtbl->AddRef(This); +} +static FORCEINLINE ULONG IDXGIFactory_Release(IDXGIFactory* This) { + return This->lpVtbl->Release(This); +} +/*** IDXGIObject methods ***/ +static FORCEINLINE HRESULT IDXGIFactory_SetPrivateData(IDXGIFactory* This,REFGUID guid,UINT data_size,const void *data) { + return This->lpVtbl->SetPrivateData(This,guid,data_size,data); +} +static FORCEINLINE HRESULT IDXGIFactory_SetPrivateDataInterface(IDXGIFactory* This,REFGUID guid,const IUnknown *object) { + return This->lpVtbl->SetPrivateDataInterface(This,guid,object); +} +static FORCEINLINE HRESULT IDXGIFactory_GetPrivateData(IDXGIFactory* This,REFGUID guid,UINT *data_size,void *data) { + return This->lpVtbl->GetPrivateData(This,guid,data_size,data); +} +static FORCEINLINE HRESULT IDXGIFactory_GetParent(IDXGIFactory* This,REFIID riid,void **parent) { + return This->lpVtbl->GetParent(This,riid,parent); +} +/*** IDXGIFactory methods ***/ +static FORCEINLINE HRESULT IDXGIFactory_EnumAdapters(IDXGIFactory* This,UINT adapter_idx,IDXGIAdapter **adapter) { + return This->lpVtbl->EnumAdapters(This,adapter_idx,adapter); +} +static FORCEINLINE HRESULT IDXGIFactory_MakeWindowAssociation(IDXGIFactory* This,HWND window,UINT flags) { + return This->lpVtbl->MakeWindowAssociation(This,window,flags); +} +static FORCEINLINE HRESULT IDXGIFactory_GetWindowAssociation(IDXGIFactory* This,HWND *window) { + return This->lpVtbl->GetWindowAssociation(This,window); +} +static FORCEINLINE HRESULT IDXGIFactory_CreateSwapChain(IDXGIFactory* This,IUnknown *device,DXGI_SWAP_CHAIN_DESC *desc,IDXGISwapChain **swapchain) { + return This->lpVtbl->CreateSwapChain(This,device,desc,swapchain); +} +static FORCEINLINE HRESULT IDXGIFactory_CreateSoftwareAdapter(IDXGIFactory* This,HMODULE swrast,IDXGIAdapter **adapter) { + return This->lpVtbl->CreateSoftwareAdapter(This,swrast,adapter); +} +#endif +#endif + +#endif + + +#endif /* __IDXGIFactory_INTERFACE_DEFINED__ */ + +HRESULT __stdcall CreateDXGIFactory(REFIID riid,void **factory); + +HRESULT __stdcall CreateDXGIFactory1(REFIID riid,void **factory); + +/***************************************************************************** + * IDXGIDevice interface + */ +#ifndef __IDXGIDevice_INTERFACE_DEFINED__ +#define __IDXGIDevice_INTERFACE_DEFINED__ + +DEFINE_GUID(IID_IDXGIDevice, 0x54ec77fa, 0x1377, 0x44e6, 0x8c,0x32, 0x88,0xfd,0x5f,0x44,0xc8,0x4c); +#if defined(__cplusplus) && !defined(CINTERFACE) +MIDL_INTERFACE("54ec77fa-1377-44e6-8c32-88fd5f44c84c") +IDXGIDevice : public IDXGIObject +{ + virtual HRESULT STDMETHODCALLTYPE GetAdapter( + IDXGIAdapter **adapter) = 0; + + virtual HRESULT STDMETHODCALLTYPE CreateSurface( + const DXGI_SURFACE_DESC *desc, + UINT surface_count, + DXGI_USAGE usage, + const DXGI_SHARED_RESOURCE *shared_resource, + IDXGISurface **surface) = 0; + + virtual HRESULT STDMETHODCALLTYPE QueryResourceResidency( + IUnknown *const *resources, + DXGI_RESIDENCY *residency, + UINT resource_count) = 0; + + virtual HRESULT STDMETHODCALLTYPE SetGPUThreadPriority( + INT priority) = 0; + + virtual HRESULT STDMETHODCALLTYPE GetGPUThreadPriority( + INT *priority) = 0; + +}; +#ifdef __CRT_UUID_DECL +__CRT_UUID_DECL(IDXGIDevice, 0x54ec77fa, 0x1377, 0x44e6, 0x8c,0x32, 0x88,0xfd,0x5f,0x44,0xc8,0x4c) +#endif +#else +typedef struct IDXGIDeviceVtbl { + BEGIN_INTERFACE + + /*** IUnknown methods ***/ + HRESULT (STDMETHODCALLTYPE *QueryInterface)( + IDXGIDevice *This, + REFIID riid, + void **ppvObject); + + ULONG (STDMETHODCALLTYPE *AddRef)( + IDXGIDevice *This); + + ULONG (STDMETHODCALLTYPE *Release)( + IDXGIDevice *This); + + /*** IDXGIObject methods ***/ + HRESULT (STDMETHODCALLTYPE *SetPrivateData)( + IDXGIDevice *This, + REFGUID guid, + UINT data_size, + const void *data); + + HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( + IDXGIDevice *This, + REFGUID guid, + const IUnknown *object); + + HRESULT (STDMETHODCALLTYPE *GetPrivateData)( + IDXGIDevice *This, + REFGUID guid, + UINT *data_size, + void *data); + + HRESULT (STDMETHODCALLTYPE *GetParent)( + IDXGIDevice *This, + REFIID riid, + void **parent); + + /*** IDXGIDevice methods ***/ + HRESULT (STDMETHODCALLTYPE *GetAdapter)( + IDXGIDevice *This, + IDXGIAdapter **adapter); + + HRESULT (STDMETHODCALLTYPE *CreateSurface)( + IDXGIDevice *This, + const DXGI_SURFACE_DESC *desc, + UINT surface_count, + DXGI_USAGE usage, + const DXGI_SHARED_RESOURCE *shared_resource, + IDXGISurface **surface); + + HRESULT (STDMETHODCALLTYPE *QueryResourceResidency)( + IDXGIDevice *This, + IUnknown *const *resources, + DXGI_RESIDENCY *residency, + UINT resource_count); + + HRESULT (STDMETHODCALLTYPE *SetGPUThreadPriority)( + IDXGIDevice *This, + INT priority); + + HRESULT (STDMETHODCALLTYPE *GetGPUThreadPriority)( + IDXGIDevice *This, + INT *priority); + + END_INTERFACE +} IDXGIDeviceVtbl; + +interface IDXGIDevice { + CONST_VTBL IDXGIDeviceVtbl* lpVtbl; +}; + +#ifdef COBJMACROS +#ifndef WIDL_C_INLINE_WRAPPERS +/*** IUnknown methods ***/ +#define IDXGIDevice_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) +#define IDXGIDevice_AddRef(This) (This)->lpVtbl->AddRef(This) +#define IDXGIDevice_Release(This) (This)->lpVtbl->Release(This) +/*** IDXGIObject methods ***/ +#define IDXGIDevice_SetPrivateData(This,guid,data_size,data) (This)->lpVtbl->SetPrivateData(This,guid,data_size,data) +#define IDXGIDevice_SetPrivateDataInterface(This,guid,object) (This)->lpVtbl->SetPrivateDataInterface(This,guid,object) +#define IDXGIDevice_GetPrivateData(This,guid,data_size,data) (This)->lpVtbl->GetPrivateData(This,guid,data_size,data) +#define IDXGIDevice_GetParent(This,riid,parent) (This)->lpVtbl->GetParent(This,riid,parent) +/*** IDXGIDevice methods ***/ +#define IDXGIDevice_GetAdapter(This,adapter) (This)->lpVtbl->GetAdapter(This,adapter) +#define IDXGIDevice_CreateSurface(This,desc,surface_count,usage,shared_resource,surface) (This)->lpVtbl->CreateSurface(This,desc,surface_count,usage,shared_resource,surface) +#define IDXGIDevice_QueryResourceResidency(This,resources,residency,resource_count) (This)->lpVtbl->QueryResourceResidency(This,resources,residency,resource_count) +#define IDXGIDevice_SetGPUThreadPriority(This,priority) (This)->lpVtbl->SetGPUThreadPriority(This,priority) +#define IDXGIDevice_GetGPUThreadPriority(This,priority) (This)->lpVtbl->GetGPUThreadPriority(This,priority) +#else +/*** IUnknown methods ***/ +static FORCEINLINE HRESULT IDXGIDevice_QueryInterface(IDXGIDevice* This,REFIID riid,void **ppvObject) { + return This->lpVtbl->QueryInterface(This,riid,ppvObject); +} +static FORCEINLINE ULONG IDXGIDevice_AddRef(IDXGIDevice* This) { + return This->lpVtbl->AddRef(This); +} +static FORCEINLINE ULONG IDXGIDevice_Release(IDXGIDevice* This) { + return This->lpVtbl->Release(This); +} +/*** IDXGIObject methods ***/ +static FORCEINLINE HRESULT IDXGIDevice_SetPrivateData(IDXGIDevice* This,REFGUID guid,UINT data_size,const void *data) { + return This->lpVtbl->SetPrivateData(This,guid,data_size,data); +} +static FORCEINLINE HRESULT IDXGIDevice_SetPrivateDataInterface(IDXGIDevice* This,REFGUID guid,const IUnknown *object) { + return This->lpVtbl->SetPrivateDataInterface(This,guid,object); +} +static FORCEINLINE HRESULT IDXGIDevice_GetPrivateData(IDXGIDevice* This,REFGUID guid,UINT *data_size,void *data) { + return This->lpVtbl->GetPrivateData(This,guid,data_size,data); +} +static FORCEINLINE HRESULT IDXGIDevice_GetParent(IDXGIDevice* This,REFIID riid,void **parent) { + return This->lpVtbl->GetParent(This,riid,parent); +} +/*** IDXGIDevice methods ***/ +static FORCEINLINE HRESULT IDXGIDevice_GetAdapter(IDXGIDevice* This,IDXGIAdapter **adapter) { + return This->lpVtbl->GetAdapter(This,adapter); +} +static FORCEINLINE HRESULT IDXGIDevice_CreateSurface(IDXGIDevice* This,const DXGI_SURFACE_DESC *desc,UINT surface_count,DXGI_USAGE usage,const DXGI_SHARED_RESOURCE *shared_resource,IDXGISurface **surface) { + return This->lpVtbl->CreateSurface(This,desc,surface_count,usage,shared_resource,surface); +} +static FORCEINLINE HRESULT IDXGIDevice_QueryResourceResidency(IDXGIDevice* This,IUnknown *const *resources,DXGI_RESIDENCY *residency,UINT resource_count) { + return This->lpVtbl->QueryResourceResidency(This,resources,residency,resource_count); +} +static FORCEINLINE HRESULT IDXGIDevice_SetGPUThreadPriority(IDXGIDevice* This,INT priority) { + return This->lpVtbl->SetGPUThreadPriority(This,priority); +} +static FORCEINLINE HRESULT IDXGIDevice_GetGPUThreadPriority(IDXGIDevice* This,INT *priority) { + return This->lpVtbl->GetGPUThreadPriority(This,priority); +} +#endif +#endif + +#endif + + +#endif /* __IDXGIDevice_INTERFACE_DEFINED__ */ + +typedef enum DXGI_ADAPTER_FLAG { + DXGI_ADAPTER_FLAG_NONE = 0, + DXGI_ADAPTER_FLAG_REMOTE = 1, + DXGI_ADAPTER_FLAG_SOFTWARE = 2, + DXGI_ADAPTER_FLAG_FORCE_DWORD = 0xffffffff +} DXGI_ADAPTER_FLAG; +typedef struct DXGI_ADAPTER_DESC1 { + WCHAR Description[128]; + UINT VendorId; + UINT DeviceId; + UINT SubSysId; + UINT Revision; + SIZE_T DedicatedVideoMemory; + SIZE_T DedicatedSystemMemory; + SIZE_T SharedSystemMemory; + LUID AdapterLuid; + UINT Flags; +} DXGI_ADAPTER_DESC1; +/***************************************************************************** + * IDXGIAdapter1 interface + */ +#ifndef __IDXGIAdapter1_INTERFACE_DEFINED__ +#define __IDXGIAdapter1_INTERFACE_DEFINED__ + +DEFINE_GUID(IID_IDXGIAdapter1, 0x29038f61, 0x3839, 0x4626, 0x91,0xfd, 0x08,0x68,0x79,0x01,0x1a,0x05); +#if defined(__cplusplus) && !defined(CINTERFACE) +MIDL_INTERFACE("29038f61-3839-4626-91fd-086879011a05") +IDXGIAdapter1 : public IDXGIAdapter +{ + virtual HRESULT STDMETHODCALLTYPE GetDesc1( + DXGI_ADAPTER_DESC1 *pDesc) = 0; + +}; +#ifdef __CRT_UUID_DECL +__CRT_UUID_DECL(IDXGIAdapter1, 0x29038f61, 0x3839, 0x4626, 0x91,0xfd, 0x08,0x68,0x79,0x01,0x1a,0x05) +#endif +#else +typedef struct IDXGIAdapter1Vtbl { + BEGIN_INTERFACE + + /*** IUnknown methods ***/ + HRESULT (STDMETHODCALLTYPE *QueryInterface)( + IDXGIAdapter1 *This, + REFIID riid, + void **ppvObject); + + ULONG (STDMETHODCALLTYPE *AddRef)( + IDXGIAdapter1 *This); + + ULONG (STDMETHODCALLTYPE *Release)( + IDXGIAdapter1 *This); + + /*** IDXGIObject methods ***/ + HRESULT (STDMETHODCALLTYPE *SetPrivateData)( + IDXGIAdapter1 *This, + REFGUID guid, + UINT data_size, + const void *data); + + HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( + IDXGIAdapter1 *This, + REFGUID guid, + const IUnknown *object); + + HRESULT (STDMETHODCALLTYPE *GetPrivateData)( + IDXGIAdapter1 *This, + REFGUID guid, + UINT *data_size, + void *data); + + HRESULT (STDMETHODCALLTYPE *GetParent)( + IDXGIAdapter1 *This, + REFIID riid, + void **parent); + + /*** IDXGIAdapter methods ***/ + HRESULT (STDMETHODCALLTYPE *EnumOutputs)( + IDXGIAdapter1 *This, + UINT output_idx, + IDXGIOutput **output); + + HRESULT (STDMETHODCALLTYPE *GetDesc)( + IDXGIAdapter1 *This, + DXGI_ADAPTER_DESC *desc); + + HRESULT (STDMETHODCALLTYPE *CheckInterfaceSupport)( + IDXGIAdapter1 *This, + REFGUID guid, + LARGE_INTEGER *umd_version); + + /*** IDXGIAdapter1 methods ***/ + HRESULT (STDMETHODCALLTYPE *GetDesc1)( + IDXGIAdapter1 *This, + DXGI_ADAPTER_DESC1 *pDesc); + + END_INTERFACE +} IDXGIAdapter1Vtbl; + +interface IDXGIAdapter1 { + CONST_VTBL IDXGIAdapter1Vtbl* lpVtbl; +}; + +#ifdef COBJMACROS +#ifndef WIDL_C_INLINE_WRAPPERS +/*** IUnknown methods ***/ +#define IDXGIAdapter1_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) +#define IDXGIAdapter1_AddRef(This) (This)->lpVtbl->AddRef(This) +#define IDXGIAdapter1_Release(This) (This)->lpVtbl->Release(This) +/*** IDXGIObject methods ***/ +#define IDXGIAdapter1_SetPrivateData(This,guid,data_size,data) (This)->lpVtbl->SetPrivateData(This,guid,data_size,data) +#define IDXGIAdapter1_SetPrivateDataInterface(This,guid,object) (This)->lpVtbl->SetPrivateDataInterface(This,guid,object) +#define IDXGIAdapter1_GetPrivateData(This,guid,data_size,data) (This)->lpVtbl->GetPrivateData(This,guid,data_size,data) +#define IDXGIAdapter1_GetParent(This,riid,parent) (This)->lpVtbl->GetParent(This,riid,parent) +/*** IDXGIAdapter methods ***/ +#define IDXGIAdapter1_EnumOutputs(This,output_idx,output) (This)->lpVtbl->EnumOutputs(This,output_idx,output) +#define IDXGIAdapter1_GetDesc(This,desc) (This)->lpVtbl->GetDesc(This,desc) +#define IDXGIAdapter1_CheckInterfaceSupport(This,guid,umd_version) (This)->lpVtbl->CheckInterfaceSupport(This,guid,umd_version) +/*** IDXGIAdapter1 methods ***/ +#define IDXGIAdapter1_GetDesc1(This,pDesc) (This)->lpVtbl->GetDesc1(This,pDesc) +#else +/*** IUnknown methods ***/ +static FORCEINLINE HRESULT IDXGIAdapter1_QueryInterface(IDXGIAdapter1* This,REFIID riid,void **ppvObject) { + return This->lpVtbl->QueryInterface(This,riid,ppvObject); +} +static FORCEINLINE ULONG IDXGIAdapter1_AddRef(IDXGIAdapter1* This) { + return This->lpVtbl->AddRef(This); +} +static FORCEINLINE ULONG IDXGIAdapter1_Release(IDXGIAdapter1* This) { + return This->lpVtbl->Release(This); +} +/*** IDXGIObject methods ***/ +static FORCEINLINE HRESULT IDXGIAdapter1_SetPrivateData(IDXGIAdapter1* This,REFGUID guid,UINT data_size,const void *data) { + return This->lpVtbl->SetPrivateData(This,guid,data_size,data); +} +static FORCEINLINE HRESULT IDXGIAdapter1_SetPrivateDataInterface(IDXGIAdapter1* This,REFGUID guid,const IUnknown *object) { + return This->lpVtbl->SetPrivateDataInterface(This,guid,object); +} +static FORCEINLINE HRESULT IDXGIAdapter1_GetPrivateData(IDXGIAdapter1* This,REFGUID guid,UINT *data_size,void *data) { + return This->lpVtbl->GetPrivateData(This,guid,data_size,data); +} +static FORCEINLINE HRESULT IDXGIAdapter1_GetParent(IDXGIAdapter1* This,REFIID riid,void **parent) { + return This->lpVtbl->GetParent(This,riid,parent); +} +/*** IDXGIAdapter methods ***/ +static FORCEINLINE HRESULT IDXGIAdapter1_EnumOutputs(IDXGIAdapter1* This,UINT output_idx,IDXGIOutput **output) { + return This->lpVtbl->EnumOutputs(This,output_idx,output); +} +static FORCEINLINE HRESULT IDXGIAdapter1_GetDesc(IDXGIAdapter1* This,DXGI_ADAPTER_DESC *desc) { + return This->lpVtbl->GetDesc(This,desc); +} +static FORCEINLINE HRESULT IDXGIAdapter1_CheckInterfaceSupport(IDXGIAdapter1* This,REFGUID guid,LARGE_INTEGER *umd_version) { + return This->lpVtbl->CheckInterfaceSupport(This,guid,umd_version); +} +/*** IDXGIAdapter1 methods ***/ +static FORCEINLINE HRESULT IDXGIAdapter1_GetDesc1(IDXGIAdapter1* This,DXGI_ADAPTER_DESC1 *pDesc) { + return This->lpVtbl->GetDesc1(This,pDesc); +} +#endif +#endif + +#endif + + +#endif /* __IDXGIAdapter1_INTERFACE_DEFINED__ */ + +/***************************************************************************** + * IDXGIDevice1 interface + */ +#ifndef __IDXGIDevice1_INTERFACE_DEFINED__ +#define __IDXGIDevice1_INTERFACE_DEFINED__ + +DEFINE_GUID(IID_IDXGIDevice1, 0x77db970f, 0x6276, 0x48ba, 0xba,0x28, 0x07,0x01,0x43,0xb4,0x39,0x2c); +#if defined(__cplusplus) && !defined(CINTERFACE) +MIDL_INTERFACE("77db970f-6276-48ba-ba28-070143b4392c") +IDXGIDevice1 : public IDXGIDevice +{ + virtual HRESULT STDMETHODCALLTYPE SetMaximumFrameLatency( + UINT MaxLatency) = 0; + + virtual HRESULT STDMETHODCALLTYPE GetMaximumFrameLatency( + UINT *pMaxLatency) = 0; + +}; +#ifdef __CRT_UUID_DECL +__CRT_UUID_DECL(IDXGIDevice1, 0x77db970f, 0x6276, 0x48ba, 0xba,0x28, 0x07,0x01,0x43,0xb4,0x39,0x2c) +#endif +#else +typedef struct IDXGIDevice1Vtbl { + BEGIN_INTERFACE + + /*** IUnknown methods ***/ + HRESULT (STDMETHODCALLTYPE *QueryInterface)( + IDXGIDevice1 *This, + REFIID riid, + void **ppvObject); + + ULONG (STDMETHODCALLTYPE *AddRef)( + IDXGIDevice1 *This); + + ULONG (STDMETHODCALLTYPE *Release)( + IDXGIDevice1 *This); + + /*** IDXGIObject methods ***/ + HRESULT (STDMETHODCALLTYPE *SetPrivateData)( + IDXGIDevice1 *This, + REFGUID guid, + UINT data_size, + const void *data); + + HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( + IDXGIDevice1 *This, + REFGUID guid, + const IUnknown *object); + + HRESULT (STDMETHODCALLTYPE *GetPrivateData)( + IDXGIDevice1 *This, + REFGUID guid, + UINT *data_size, + void *data); + + HRESULT (STDMETHODCALLTYPE *GetParent)( + IDXGIDevice1 *This, + REFIID riid, + void **parent); + + /*** IDXGIDevice methods ***/ + HRESULT (STDMETHODCALLTYPE *GetAdapter)( + IDXGIDevice1 *This, + IDXGIAdapter **adapter); + + HRESULT (STDMETHODCALLTYPE *CreateSurface)( + IDXGIDevice1 *This, + const DXGI_SURFACE_DESC *desc, + UINT surface_count, + DXGI_USAGE usage, + const DXGI_SHARED_RESOURCE *shared_resource, + IDXGISurface **surface); + + HRESULT (STDMETHODCALLTYPE *QueryResourceResidency)( + IDXGIDevice1 *This, + IUnknown *const *resources, + DXGI_RESIDENCY *residency, + UINT resource_count); + + HRESULT (STDMETHODCALLTYPE *SetGPUThreadPriority)( + IDXGIDevice1 *This, + INT priority); + + HRESULT (STDMETHODCALLTYPE *GetGPUThreadPriority)( + IDXGIDevice1 *This, + INT *priority); + + /*** IDXGIDevice1 methods ***/ + HRESULT (STDMETHODCALLTYPE *SetMaximumFrameLatency)( + IDXGIDevice1 *This, + UINT MaxLatency); + + HRESULT (STDMETHODCALLTYPE *GetMaximumFrameLatency)( + IDXGIDevice1 *This, + UINT *pMaxLatency); + + END_INTERFACE +} IDXGIDevice1Vtbl; + +interface IDXGIDevice1 { + CONST_VTBL IDXGIDevice1Vtbl* lpVtbl; +}; + +#ifdef COBJMACROS +#ifndef WIDL_C_INLINE_WRAPPERS +/*** IUnknown methods ***/ +#define IDXGIDevice1_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) +#define IDXGIDevice1_AddRef(This) (This)->lpVtbl->AddRef(This) +#define IDXGIDevice1_Release(This) (This)->lpVtbl->Release(This) +/*** IDXGIObject methods ***/ +#define IDXGIDevice1_SetPrivateData(This,guid,data_size,data) (This)->lpVtbl->SetPrivateData(This,guid,data_size,data) +#define IDXGIDevice1_SetPrivateDataInterface(This,guid,object) (This)->lpVtbl->SetPrivateDataInterface(This,guid,object) +#define IDXGIDevice1_GetPrivateData(This,guid,data_size,data) (This)->lpVtbl->GetPrivateData(This,guid,data_size,data) +#define IDXGIDevice1_GetParent(This,riid,parent) (This)->lpVtbl->GetParent(This,riid,parent) +/*** IDXGIDevice methods ***/ +#define IDXGIDevice1_GetAdapter(This,adapter) (This)->lpVtbl->GetAdapter(This,adapter) +#define IDXGIDevice1_CreateSurface(This,desc,surface_count,usage,shared_resource,surface) (This)->lpVtbl->CreateSurface(This,desc,surface_count,usage,shared_resource,surface) +#define IDXGIDevice1_QueryResourceResidency(This,resources,residency,resource_count) (This)->lpVtbl->QueryResourceResidency(This,resources,residency,resource_count) +#define IDXGIDevice1_SetGPUThreadPriority(This,priority) (This)->lpVtbl->SetGPUThreadPriority(This,priority) +#define IDXGIDevice1_GetGPUThreadPriority(This,priority) (This)->lpVtbl->GetGPUThreadPriority(This,priority) +/*** IDXGIDevice1 methods ***/ +#define IDXGIDevice1_SetMaximumFrameLatency(This,MaxLatency) (This)->lpVtbl->SetMaximumFrameLatency(This,MaxLatency) +#define IDXGIDevice1_GetMaximumFrameLatency(This,pMaxLatency) (This)->lpVtbl->GetMaximumFrameLatency(This,pMaxLatency) +#else +/*** IUnknown methods ***/ +static FORCEINLINE HRESULT IDXGIDevice1_QueryInterface(IDXGIDevice1* This,REFIID riid,void **ppvObject) { + return This->lpVtbl->QueryInterface(This,riid,ppvObject); +} +static FORCEINLINE ULONG IDXGIDevice1_AddRef(IDXGIDevice1* This) { + return This->lpVtbl->AddRef(This); +} +static FORCEINLINE ULONG IDXGIDevice1_Release(IDXGIDevice1* This) { + return This->lpVtbl->Release(This); +} +/*** IDXGIObject methods ***/ +static FORCEINLINE HRESULT IDXGIDevice1_SetPrivateData(IDXGIDevice1* This,REFGUID guid,UINT data_size,const void *data) { + return This->lpVtbl->SetPrivateData(This,guid,data_size,data); +} +static FORCEINLINE HRESULT IDXGIDevice1_SetPrivateDataInterface(IDXGIDevice1* This,REFGUID guid,const IUnknown *object) { + return This->lpVtbl->SetPrivateDataInterface(This,guid,object); +} +static FORCEINLINE HRESULT IDXGIDevice1_GetPrivateData(IDXGIDevice1* This,REFGUID guid,UINT *data_size,void *data) { + return This->lpVtbl->GetPrivateData(This,guid,data_size,data); +} +static FORCEINLINE HRESULT IDXGIDevice1_GetParent(IDXGIDevice1* This,REFIID riid,void **parent) { + return This->lpVtbl->GetParent(This,riid,parent); +} +/*** IDXGIDevice methods ***/ +static FORCEINLINE HRESULT IDXGIDevice1_GetAdapter(IDXGIDevice1* This,IDXGIAdapter **adapter) { + return This->lpVtbl->GetAdapter(This,adapter); +} +static FORCEINLINE HRESULT IDXGIDevice1_CreateSurface(IDXGIDevice1* This,const DXGI_SURFACE_DESC *desc,UINT surface_count,DXGI_USAGE usage,const DXGI_SHARED_RESOURCE *shared_resource,IDXGISurface **surface) { + return This->lpVtbl->CreateSurface(This,desc,surface_count,usage,shared_resource,surface); +} +static FORCEINLINE HRESULT IDXGIDevice1_QueryResourceResidency(IDXGIDevice1* This,IUnknown *const *resources,DXGI_RESIDENCY *residency,UINT resource_count) { + return This->lpVtbl->QueryResourceResidency(This,resources,residency,resource_count); +} +static FORCEINLINE HRESULT IDXGIDevice1_SetGPUThreadPriority(IDXGIDevice1* This,INT priority) { + return This->lpVtbl->SetGPUThreadPriority(This,priority); +} +static FORCEINLINE HRESULT IDXGIDevice1_GetGPUThreadPriority(IDXGIDevice1* This,INT *priority) { + return This->lpVtbl->GetGPUThreadPriority(This,priority); +} +/*** IDXGIDevice1 methods ***/ +static FORCEINLINE HRESULT IDXGIDevice1_SetMaximumFrameLatency(IDXGIDevice1* This,UINT MaxLatency) { + return This->lpVtbl->SetMaximumFrameLatency(This,MaxLatency); +} +static FORCEINLINE HRESULT IDXGIDevice1_GetMaximumFrameLatency(IDXGIDevice1* This,UINT *pMaxLatency) { + return This->lpVtbl->GetMaximumFrameLatency(This,pMaxLatency); +} +#endif +#endif + +#endif + + +#endif /* __IDXGIDevice1_INTERFACE_DEFINED__ */ + +/***************************************************************************** + * IDXGIFactory1 interface + */ +#ifndef __IDXGIFactory1_INTERFACE_DEFINED__ +#define __IDXGIFactory1_INTERFACE_DEFINED__ + +DEFINE_GUID(IID_IDXGIFactory1, 0x770aae78, 0xf26f, 0x4dba, 0xa8,0x29, 0x25,0x3c,0x83,0xd1,0xb3,0x87); +#if defined(__cplusplus) && !defined(CINTERFACE) +MIDL_INTERFACE("770aae78-f26f-4dba-a829-253c83d1b387") +IDXGIFactory1 : public IDXGIFactory +{ + virtual HRESULT STDMETHODCALLTYPE EnumAdapters1( + UINT Adapter, + IDXGIAdapter1 **ppAdapter) = 0; + + virtual WINBOOL STDMETHODCALLTYPE IsCurrent( + ) = 0; + +}; +#ifdef __CRT_UUID_DECL +__CRT_UUID_DECL(IDXGIFactory1, 0x770aae78, 0xf26f, 0x4dba, 0xa8,0x29, 0x25,0x3c,0x83,0xd1,0xb3,0x87) +#endif +#else +typedef struct IDXGIFactory1Vtbl { + BEGIN_INTERFACE + + /*** IUnknown methods ***/ + HRESULT (STDMETHODCALLTYPE *QueryInterface)( + IDXGIFactory1 *This, + REFIID riid, + void **ppvObject); + + ULONG (STDMETHODCALLTYPE *AddRef)( + IDXGIFactory1 *This); + + ULONG (STDMETHODCALLTYPE *Release)( + IDXGIFactory1 *This); + + /*** IDXGIObject methods ***/ + HRESULT (STDMETHODCALLTYPE *SetPrivateData)( + IDXGIFactory1 *This, + REFGUID guid, + UINT data_size, + const void *data); + + HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( + IDXGIFactory1 *This, + REFGUID guid, + const IUnknown *object); + + HRESULT (STDMETHODCALLTYPE *GetPrivateData)( + IDXGIFactory1 *This, + REFGUID guid, + UINT *data_size, + void *data); + + HRESULT (STDMETHODCALLTYPE *GetParent)( + IDXGIFactory1 *This, + REFIID riid, + void **parent); + + /*** IDXGIFactory methods ***/ + HRESULT (STDMETHODCALLTYPE *EnumAdapters)( + IDXGIFactory1 *This, + UINT adapter_idx, + IDXGIAdapter **adapter); + + HRESULT (STDMETHODCALLTYPE *MakeWindowAssociation)( + IDXGIFactory1 *This, + HWND window, + UINT flags); + + HRESULT (STDMETHODCALLTYPE *GetWindowAssociation)( + IDXGIFactory1 *This, + HWND *window); + + HRESULT (STDMETHODCALLTYPE *CreateSwapChain)( + IDXGIFactory1 *This, + IUnknown *device, + DXGI_SWAP_CHAIN_DESC *desc, + IDXGISwapChain **swapchain); + + HRESULT (STDMETHODCALLTYPE *CreateSoftwareAdapter)( + IDXGIFactory1 *This, + HMODULE swrast, + IDXGIAdapter **adapter); + + /*** IDXGIFactory1 methods ***/ + HRESULT (STDMETHODCALLTYPE *EnumAdapters1)( + IDXGIFactory1 *This, + UINT Adapter, + IDXGIAdapter1 **ppAdapter); + + WINBOOL (STDMETHODCALLTYPE *IsCurrent)( + IDXGIFactory1 *This); + + END_INTERFACE +} IDXGIFactory1Vtbl; + +interface IDXGIFactory1 { + CONST_VTBL IDXGIFactory1Vtbl* lpVtbl; +}; + +#ifdef COBJMACROS +#ifndef WIDL_C_INLINE_WRAPPERS +/*** IUnknown methods ***/ +#define IDXGIFactory1_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) +#define IDXGIFactory1_AddRef(This) (This)->lpVtbl->AddRef(This) +#define IDXGIFactory1_Release(This) (This)->lpVtbl->Release(This) +/*** IDXGIObject methods ***/ +#define IDXGIFactory1_SetPrivateData(This,guid,data_size,data) (This)->lpVtbl->SetPrivateData(This,guid,data_size,data) +#define IDXGIFactory1_SetPrivateDataInterface(This,guid,object) (This)->lpVtbl->SetPrivateDataInterface(This,guid,object) +#define IDXGIFactory1_GetPrivateData(This,guid,data_size,data) (This)->lpVtbl->GetPrivateData(This,guid,data_size,data) +#define IDXGIFactory1_GetParent(This,riid,parent) (This)->lpVtbl->GetParent(This,riid,parent) +/*** IDXGIFactory methods ***/ +#define IDXGIFactory1_EnumAdapters(This,adapter_idx,adapter) (This)->lpVtbl->EnumAdapters(This,adapter_idx,adapter) +#define IDXGIFactory1_MakeWindowAssociation(This,window,flags) (This)->lpVtbl->MakeWindowAssociation(This,window,flags) +#define IDXGIFactory1_GetWindowAssociation(This,window) (This)->lpVtbl->GetWindowAssociation(This,window) +#define IDXGIFactory1_CreateSwapChain(This,device,desc,swapchain) (This)->lpVtbl->CreateSwapChain(This,device,desc,swapchain) +#define IDXGIFactory1_CreateSoftwareAdapter(This,swrast,adapter) (This)->lpVtbl->CreateSoftwareAdapter(This,swrast,adapter) +/*** IDXGIFactory1 methods ***/ +#define IDXGIFactory1_EnumAdapters1(This,Adapter,ppAdapter) (This)->lpVtbl->EnumAdapters1(This,Adapter,ppAdapter) +#define IDXGIFactory1_IsCurrent(This) (This)->lpVtbl->IsCurrent(This) +#else +/*** IUnknown methods ***/ +static FORCEINLINE HRESULT IDXGIFactory1_QueryInterface(IDXGIFactory1* This,REFIID riid,void **ppvObject) { + return This->lpVtbl->QueryInterface(This,riid,ppvObject); +} +static FORCEINLINE ULONG IDXGIFactory1_AddRef(IDXGIFactory1* This) { + return This->lpVtbl->AddRef(This); +} +static FORCEINLINE ULONG IDXGIFactory1_Release(IDXGIFactory1* This) { + return This->lpVtbl->Release(This); +} +/*** IDXGIObject methods ***/ +static FORCEINLINE HRESULT IDXGIFactory1_SetPrivateData(IDXGIFactory1* This,REFGUID guid,UINT data_size,const void *data) { + return This->lpVtbl->SetPrivateData(This,guid,data_size,data); +} +static FORCEINLINE HRESULT IDXGIFactory1_SetPrivateDataInterface(IDXGIFactory1* This,REFGUID guid,const IUnknown *object) { + return This->lpVtbl->SetPrivateDataInterface(This,guid,object); +} +static FORCEINLINE HRESULT IDXGIFactory1_GetPrivateData(IDXGIFactory1* This,REFGUID guid,UINT *data_size,void *data) { + return This->lpVtbl->GetPrivateData(This,guid,data_size,data); +} +static FORCEINLINE HRESULT IDXGIFactory1_GetParent(IDXGIFactory1* This,REFIID riid,void **parent) { + return This->lpVtbl->GetParent(This,riid,parent); +} +/*** IDXGIFactory methods ***/ +static FORCEINLINE HRESULT IDXGIFactory1_EnumAdapters(IDXGIFactory1* This,UINT adapter_idx,IDXGIAdapter **adapter) { + return This->lpVtbl->EnumAdapters(This,adapter_idx,adapter); +} +static FORCEINLINE HRESULT IDXGIFactory1_MakeWindowAssociation(IDXGIFactory1* This,HWND window,UINT flags) { + return This->lpVtbl->MakeWindowAssociation(This,window,flags); +} +static FORCEINLINE HRESULT IDXGIFactory1_GetWindowAssociation(IDXGIFactory1* This,HWND *window) { + return This->lpVtbl->GetWindowAssociation(This,window); +} +static FORCEINLINE HRESULT IDXGIFactory1_CreateSwapChain(IDXGIFactory1* This,IUnknown *device,DXGI_SWAP_CHAIN_DESC *desc,IDXGISwapChain **swapchain) { + return This->lpVtbl->CreateSwapChain(This,device,desc,swapchain); +} +static FORCEINLINE HRESULT IDXGIFactory1_CreateSoftwareAdapter(IDXGIFactory1* This,HMODULE swrast,IDXGIAdapter **adapter) { + return This->lpVtbl->CreateSoftwareAdapter(This,swrast,adapter); +} +/*** IDXGIFactory1 methods ***/ +static FORCEINLINE HRESULT IDXGIFactory1_EnumAdapters1(IDXGIFactory1* This,UINT Adapter,IDXGIAdapter1 **ppAdapter) { + return This->lpVtbl->EnumAdapters1(This,Adapter,ppAdapter); +} +static FORCEINLINE WINBOOL IDXGIFactory1_IsCurrent(IDXGIFactory1* This) { + return This->lpVtbl->IsCurrent(This); +} +#endif +#endif + +#endif + + +#endif /* __IDXGIFactory1_INTERFACE_DEFINED__ */ + +/* Begin additional prototypes for all interfaces */ + + +/* End additional prototypes */ + +#ifdef __cplusplus +} +#endif + +#endif /* __dxgi_h__ */ diff --git a/src/libs/dxvk-native-1.9.2a/include/native/directx/dxgi1_2.h b/src/libs/dxvk-native-1.9.2a/include/native/directx/dxgi1_2.h new file mode 100644 index 00000000..d02abaf1 --- /dev/null +++ b/src/libs/dxvk-native-1.9.2a/include/native/directx/dxgi1_2.h @@ -0,0 +1,2203 @@ +/*** Autogenerated by WIDL 5.13 from include/dxgi1_2.idl - Do not edit ***/ + +#ifdef _WIN32 +#ifndef __REQUIRED_RPCNDR_H_VERSION__ +#define __REQUIRED_RPCNDR_H_VERSION__ 475 +#endif +#include +#include +#endif + +#ifndef COM_NO_WINDOWS_H +#include +#include +#endif + +#ifndef __dxgi1_2_h__ +#define __dxgi1_2_h__ + +/* Forward declarations */ + +#ifndef __IDXGIOutputDuplication_FWD_DEFINED__ +#define __IDXGIOutputDuplication_FWD_DEFINED__ +typedef interface IDXGIOutputDuplication IDXGIOutputDuplication; +#ifdef __cplusplus +interface IDXGIOutputDuplication; +#endif /* __cplusplus */ +#endif + +#ifndef __IDXGISurface2_FWD_DEFINED__ +#define __IDXGISurface2_FWD_DEFINED__ +typedef interface IDXGISurface2 IDXGISurface2; +#ifdef __cplusplus +interface IDXGISurface2; +#endif /* __cplusplus */ +#endif + +#ifndef __IDXGIResource1_FWD_DEFINED__ +#define __IDXGIResource1_FWD_DEFINED__ +typedef interface IDXGIResource1 IDXGIResource1; +#ifdef __cplusplus +interface IDXGIResource1; +#endif /* __cplusplus */ +#endif + +#ifndef __IDXGIDisplayControl_FWD_DEFINED__ +#define __IDXGIDisplayControl_FWD_DEFINED__ +typedef interface IDXGIDisplayControl IDXGIDisplayControl; +#ifdef __cplusplus +interface IDXGIDisplayControl; +#endif /* __cplusplus */ +#endif + +#ifndef __IDXGIDevice2_FWD_DEFINED__ +#define __IDXGIDevice2_FWD_DEFINED__ +typedef interface IDXGIDevice2 IDXGIDevice2; +#ifdef __cplusplus +interface IDXGIDevice2; +#endif /* __cplusplus */ +#endif + +#ifndef __IDXGISwapChain1_FWD_DEFINED__ +#define __IDXGISwapChain1_FWD_DEFINED__ +typedef interface IDXGISwapChain1 IDXGISwapChain1; +#ifdef __cplusplus +interface IDXGISwapChain1; +#endif /* __cplusplus */ +#endif + +#ifndef __IDXGIFactory2_FWD_DEFINED__ +#define __IDXGIFactory2_FWD_DEFINED__ +typedef interface IDXGIFactory2 IDXGIFactory2; +#ifdef __cplusplus +interface IDXGIFactory2; +#endif /* __cplusplus */ +#endif + +#ifndef __IDXGIAdapter2_FWD_DEFINED__ +#define __IDXGIAdapter2_FWD_DEFINED__ +typedef interface IDXGIAdapter2 IDXGIAdapter2; +#ifdef __cplusplus +interface IDXGIAdapter2; +#endif /* __cplusplus */ +#endif + +#ifndef __IDXGIOutput1_FWD_DEFINED__ +#define __IDXGIOutput1_FWD_DEFINED__ +typedef interface IDXGIOutput1 IDXGIOutput1; +#ifdef __cplusplus +interface IDXGIOutput1; +#endif /* __cplusplus */ +#endif + +/* Headers for imported files */ + +#include + +#ifdef __cplusplus +extern "C" { +#endif + +#define DXGI_ENUM_MODES_STEREO (0x4) + +#define DXGI_ENUM_MODES_DISABLED_STEREO (0x8) + +#define DXGI_SHARED_RESOURCE_READ (0x80000000) + +#define DXGI_SHARED_RESOURCE_WRITE (0x1) + +typedef enum _DXGI_OFFER_RESOURCE_PRIORITY { + DXGI_OFFER_RESOURCE_PRIORITY_LOW = 1, + DXGI_OFFER_RESOURCE_PRIORITY_NORMAL = 2, + DXGI_OFFER_RESOURCE_PRIORITY_HIGH = 3 +} DXGI_OFFER_RESOURCE_PRIORITY; +typedef enum DXGI_ALPHA_MODE { + DXGI_ALPHA_MODE_UNSPECIFIED = 0, + DXGI_ALPHA_MODE_PREMULTIPLIED = 1, + DXGI_ALPHA_MODE_STRAIGHT = 2, + DXGI_ALPHA_MODE_IGNORE = 3, + DXGI_ALPHA_MODE_FORCE_DWORD = 0xffffffff +} DXGI_ALPHA_MODE; +typedef struct DXGI_OUTDUPL_MOVE_RECT { + POINT SourcePoint; + RECT DestinationRect; +} DXGI_OUTDUPL_MOVE_RECT; +typedef struct DXGI_OUTDUPL_DESC { + DXGI_MODE_DESC ModeDesc; + DXGI_MODE_ROTATION Rotation; + WINBOOL DesktopImageInSystemMemory; +} DXGI_OUTDUPL_DESC; +typedef struct DXGI_OUTDUPL_POINTER_POSITION { + POINT Position; + WINBOOL Visible; +} DXGI_OUTDUPL_POINTER_POSITION; +typedef enum DXGI_OUTDUPL_POINTER_SHAPE_TYPE { + DXGI_OUTDUPL_POINTER_SHAPE_TYPE_MONOCHROME = 0x1, + DXGI_OUTDUPL_POINTER_SHAPE_TYPE_COLOR = 0x2, + DXGI_OUTDUPL_POINTER_SHAPE_TYPE_MASKED_COLOR = 0x4 +} DXGI_OUTDUPL_POINTER_SHAPE_TYPE; +typedef struct DXGI_OUTDUPL_POINTER_SHAPE_INFO { + UINT Type; + UINT Width; + UINT Height; + UINT Pitch; + POINT HotSpot; +} DXGI_OUTDUPL_POINTER_SHAPE_INFO; +typedef struct DXGI_OUTDUPL_FRAME_INFO { + LARGE_INTEGER LastPresentTime; + LARGE_INTEGER LastMouseUpdateTime; + UINT AccumulatedFrames; + WINBOOL RectsCoalesced; + WINBOOL ProtectedContentMaskedOut; + DXGI_OUTDUPL_POINTER_POSITION PointerPosition; + UINT TotalMetadataBufferSize; + UINT PointerShapeBufferSize; +} DXGI_OUTDUPL_FRAME_INFO; +typedef struct DXGI_MODE_DESC1 { + UINT Width; + UINT Height; + DXGI_RATIONAL RefreshRate; + DXGI_FORMAT Format; + DXGI_MODE_SCANLINE_ORDER ScanlineOrdering; + DXGI_MODE_SCALING Scaling; + WINBOOL Stereo; +} DXGI_MODE_DESC1; +/***************************************************************************** + * IDXGIOutputDuplication interface + */ +#ifndef __IDXGIOutputDuplication_INTERFACE_DEFINED__ +#define __IDXGIOutputDuplication_INTERFACE_DEFINED__ + +DEFINE_GUID(IID_IDXGIOutputDuplication, 0x191cfac3, 0xa341, 0x470d, 0xb2,0x6e, 0xa8,0x64,0xf4,0x28,0x31,0x9c); +#if defined(__cplusplus) && !defined(CINTERFACE) +MIDL_INTERFACE("191cfac3-a341-470d-b26e-a864f428319c") +IDXGIOutputDuplication : public IDXGIObject +{ + virtual void STDMETHODCALLTYPE GetDesc( + DXGI_OUTDUPL_DESC *desc) = 0; + + virtual HRESULT STDMETHODCALLTYPE AcquireNextFrame( + UINT timeout_in_milliseconds, + DXGI_OUTDUPL_FRAME_INFO *frame_info, + IDXGIResource **desktop_resource) = 0; + + virtual HRESULT STDMETHODCALLTYPE GetFrameDirtyRects( + UINT dirty_rects_buffer_size, + RECT *dirty_rects_buffer, + UINT *dirty_rects_buffer_size_required) = 0; + + virtual HRESULT STDMETHODCALLTYPE GetFrameMoveRects( + UINT move_rects_buffer_size, + DXGI_OUTDUPL_MOVE_RECT *move_rect_buffer, + UINT *move_rects_buffer_size_required) = 0; + + virtual HRESULT STDMETHODCALLTYPE GetFramePointerShape( + UINT pointer_shape_buffer_size, + void *pointer_shape_buffer, + UINT *pointer_shape_buffer_size_required, + DXGI_OUTDUPL_POINTER_SHAPE_INFO *pointer_shape_info) = 0; + + virtual HRESULT STDMETHODCALLTYPE MapDesktopSurface( + DXGI_MAPPED_RECT *locked_rect) = 0; + + virtual HRESULT STDMETHODCALLTYPE UnMapDesktopSurface( + ) = 0; + + virtual HRESULT STDMETHODCALLTYPE ReleaseFrame( + ) = 0; + +}; +#ifdef __CRT_UUID_DECL +__CRT_UUID_DECL(IDXGIOutputDuplication, 0x191cfac3, 0xa341, 0x470d, 0xb2,0x6e, 0xa8,0x64,0xf4,0x28,0x31,0x9c) +#endif +#else +typedef struct IDXGIOutputDuplicationVtbl { + BEGIN_INTERFACE + + /*** IUnknown methods ***/ + HRESULT (STDMETHODCALLTYPE *QueryInterface)( + IDXGIOutputDuplication *This, + REFIID riid, + void **ppvObject); + + ULONG (STDMETHODCALLTYPE *AddRef)( + IDXGIOutputDuplication *This); + + ULONG (STDMETHODCALLTYPE *Release)( + IDXGIOutputDuplication *This); + + /*** IDXGIObject methods ***/ + HRESULT (STDMETHODCALLTYPE *SetPrivateData)( + IDXGIOutputDuplication *This, + REFGUID guid, + UINT data_size, + const void *data); + + HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( + IDXGIOutputDuplication *This, + REFGUID guid, + const IUnknown *object); + + HRESULT (STDMETHODCALLTYPE *GetPrivateData)( + IDXGIOutputDuplication *This, + REFGUID guid, + UINT *data_size, + void *data); + + HRESULT (STDMETHODCALLTYPE *GetParent)( + IDXGIOutputDuplication *This, + REFIID riid, + void **parent); + + /*** IDXGIOutputDuplication methods ***/ + void (STDMETHODCALLTYPE *GetDesc)( + IDXGIOutputDuplication *This, + DXGI_OUTDUPL_DESC *desc); + + HRESULT (STDMETHODCALLTYPE *AcquireNextFrame)( + IDXGIOutputDuplication *This, + UINT timeout_in_milliseconds, + DXGI_OUTDUPL_FRAME_INFO *frame_info, + IDXGIResource **desktop_resource); + + HRESULT (STDMETHODCALLTYPE *GetFrameDirtyRects)( + IDXGIOutputDuplication *This, + UINT dirty_rects_buffer_size, + RECT *dirty_rects_buffer, + UINT *dirty_rects_buffer_size_required); + + HRESULT (STDMETHODCALLTYPE *GetFrameMoveRects)( + IDXGIOutputDuplication *This, + UINT move_rects_buffer_size, + DXGI_OUTDUPL_MOVE_RECT *move_rect_buffer, + UINT *move_rects_buffer_size_required); + + HRESULT (STDMETHODCALLTYPE *GetFramePointerShape)( + IDXGIOutputDuplication *This, + UINT pointer_shape_buffer_size, + void *pointer_shape_buffer, + UINT *pointer_shape_buffer_size_required, + DXGI_OUTDUPL_POINTER_SHAPE_INFO *pointer_shape_info); + + HRESULT (STDMETHODCALLTYPE *MapDesktopSurface)( + IDXGIOutputDuplication *This, + DXGI_MAPPED_RECT *locked_rect); + + HRESULT (STDMETHODCALLTYPE *UnMapDesktopSurface)( + IDXGIOutputDuplication *This); + + HRESULT (STDMETHODCALLTYPE *ReleaseFrame)( + IDXGIOutputDuplication *This); + + END_INTERFACE +} IDXGIOutputDuplicationVtbl; + +interface IDXGIOutputDuplication { + CONST_VTBL IDXGIOutputDuplicationVtbl* lpVtbl; +}; + +#ifdef COBJMACROS +#ifndef WIDL_C_INLINE_WRAPPERS +/*** IUnknown methods ***/ +#define IDXGIOutputDuplication_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) +#define IDXGIOutputDuplication_AddRef(This) (This)->lpVtbl->AddRef(This) +#define IDXGIOutputDuplication_Release(This) (This)->lpVtbl->Release(This) +/*** IDXGIObject methods ***/ +#define IDXGIOutputDuplication_SetPrivateData(This,guid,data_size,data) (This)->lpVtbl->SetPrivateData(This,guid,data_size,data) +#define IDXGIOutputDuplication_SetPrivateDataInterface(This,guid,object) (This)->lpVtbl->SetPrivateDataInterface(This,guid,object) +#define IDXGIOutputDuplication_GetPrivateData(This,guid,data_size,data) (This)->lpVtbl->GetPrivateData(This,guid,data_size,data) +#define IDXGIOutputDuplication_GetParent(This,riid,parent) (This)->lpVtbl->GetParent(This,riid,parent) +/*** IDXGIOutputDuplication methods ***/ +#define IDXGIOutputDuplication_GetDesc(This,desc) (This)->lpVtbl->GetDesc(This,desc) +#define IDXGIOutputDuplication_AcquireNextFrame(This,timeout_in_milliseconds,frame_info,desktop_resource) (This)->lpVtbl->AcquireNextFrame(This,timeout_in_milliseconds,frame_info,desktop_resource) +#define IDXGIOutputDuplication_GetFrameDirtyRects(This,dirty_rects_buffer_size,dirty_rects_buffer,dirty_rects_buffer_size_required) (This)->lpVtbl->GetFrameDirtyRects(This,dirty_rects_buffer_size,dirty_rects_buffer,dirty_rects_buffer_size_required) +#define IDXGIOutputDuplication_GetFrameMoveRects(This,move_rects_buffer_size,move_rect_buffer,move_rects_buffer_size_required) (This)->lpVtbl->GetFrameMoveRects(This,move_rects_buffer_size,move_rect_buffer,move_rects_buffer_size_required) +#define IDXGIOutputDuplication_GetFramePointerShape(This,pointer_shape_buffer_size,pointer_shape_buffer,pointer_shape_buffer_size_required,pointer_shape_info) (This)->lpVtbl->GetFramePointerShape(This,pointer_shape_buffer_size,pointer_shape_buffer,pointer_shape_buffer_size_required,pointer_shape_info) +#define IDXGIOutputDuplication_MapDesktopSurface(This,locked_rect) (This)->lpVtbl->MapDesktopSurface(This,locked_rect) +#define IDXGIOutputDuplication_UnMapDesktopSurface(This) (This)->lpVtbl->UnMapDesktopSurface(This) +#define IDXGIOutputDuplication_ReleaseFrame(This) (This)->lpVtbl->ReleaseFrame(This) +#else +/*** IUnknown methods ***/ +static FORCEINLINE HRESULT IDXGIOutputDuplication_QueryInterface(IDXGIOutputDuplication* This,REFIID riid,void **ppvObject) { + return This->lpVtbl->QueryInterface(This,riid,ppvObject); +} +static FORCEINLINE ULONG IDXGIOutputDuplication_AddRef(IDXGIOutputDuplication* This) { + return This->lpVtbl->AddRef(This); +} +static FORCEINLINE ULONG IDXGIOutputDuplication_Release(IDXGIOutputDuplication* This) { + return This->lpVtbl->Release(This); +} +/*** IDXGIObject methods ***/ +static FORCEINLINE HRESULT IDXGIOutputDuplication_SetPrivateData(IDXGIOutputDuplication* This,REFGUID guid,UINT data_size,const void *data) { + return This->lpVtbl->SetPrivateData(This,guid,data_size,data); +} +static FORCEINLINE HRESULT IDXGIOutputDuplication_SetPrivateDataInterface(IDXGIOutputDuplication* This,REFGUID guid,const IUnknown *object) { + return This->lpVtbl->SetPrivateDataInterface(This,guid,object); +} +static FORCEINLINE HRESULT IDXGIOutputDuplication_GetPrivateData(IDXGIOutputDuplication* This,REFGUID guid,UINT *data_size,void *data) { + return This->lpVtbl->GetPrivateData(This,guid,data_size,data); +} +static FORCEINLINE HRESULT IDXGIOutputDuplication_GetParent(IDXGIOutputDuplication* This,REFIID riid,void **parent) { + return This->lpVtbl->GetParent(This,riid,parent); +} +/*** IDXGIOutputDuplication methods ***/ +static FORCEINLINE void IDXGIOutputDuplication_GetDesc(IDXGIOutputDuplication* This,DXGI_OUTDUPL_DESC *desc) { + This->lpVtbl->GetDesc(This,desc); +} +static FORCEINLINE HRESULT IDXGIOutputDuplication_AcquireNextFrame(IDXGIOutputDuplication* This,UINT timeout_in_milliseconds,DXGI_OUTDUPL_FRAME_INFO *frame_info,IDXGIResource **desktop_resource) { + return This->lpVtbl->AcquireNextFrame(This,timeout_in_milliseconds,frame_info,desktop_resource); +} +static FORCEINLINE HRESULT IDXGIOutputDuplication_GetFrameDirtyRects(IDXGIOutputDuplication* This,UINT dirty_rects_buffer_size,RECT *dirty_rects_buffer,UINT *dirty_rects_buffer_size_required) { + return This->lpVtbl->GetFrameDirtyRects(This,dirty_rects_buffer_size,dirty_rects_buffer,dirty_rects_buffer_size_required); +} +static FORCEINLINE HRESULT IDXGIOutputDuplication_GetFrameMoveRects(IDXGIOutputDuplication* This,UINT move_rects_buffer_size,DXGI_OUTDUPL_MOVE_RECT *move_rect_buffer,UINT *move_rects_buffer_size_required) { + return This->lpVtbl->GetFrameMoveRects(This,move_rects_buffer_size,move_rect_buffer,move_rects_buffer_size_required); +} +static FORCEINLINE HRESULT IDXGIOutputDuplication_GetFramePointerShape(IDXGIOutputDuplication* This,UINT pointer_shape_buffer_size,void *pointer_shape_buffer,UINT *pointer_shape_buffer_size_required,DXGI_OUTDUPL_POINTER_SHAPE_INFO *pointer_shape_info) { + return This->lpVtbl->GetFramePointerShape(This,pointer_shape_buffer_size,pointer_shape_buffer,pointer_shape_buffer_size_required,pointer_shape_info); +} +static FORCEINLINE HRESULT IDXGIOutputDuplication_MapDesktopSurface(IDXGIOutputDuplication* This,DXGI_MAPPED_RECT *locked_rect) { + return This->lpVtbl->MapDesktopSurface(This,locked_rect); +} +static FORCEINLINE HRESULT IDXGIOutputDuplication_UnMapDesktopSurface(IDXGIOutputDuplication* This) { + return This->lpVtbl->UnMapDesktopSurface(This); +} +static FORCEINLINE HRESULT IDXGIOutputDuplication_ReleaseFrame(IDXGIOutputDuplication* This) { + return This->lpVtbl->ReleaseFrame(This); +} +#endif +#endif + +#endif + + +#endif /* __IDXGIOutputDuplication_INTERFACE_DEFINED__ */ + +/***************************************************************************** + * IDXGISurface2 interface + */ +#ifndef __IDXGISurface2_INTERFACE_DEFINED__ +#define __IDXGISurface2_INTERFACE_DEFINED__ + +DEFINE_GUID(IID_IDXGISurface2, 0xaba496dd, 0xb617, 0x4cb8, 0xa8,0x66, 0xbc,0x44,0xd7,0xeb,0x1f,0xa2); +#if defined(__cplusplus) && !defined(CINTERFACE) +MIDL_INTERFACE("aba496dd-b617-4cb8-a866-bc44d7eb1fa2") +IDXGISurface2 : public IDXGISurface1 +{ + virtual HRESULT STDMETHODCALLTYPE GetResource( + REFIID iid, + void **parent_resource, + UINT *subresource_idx) = 0; + +}; +#ifdef __CRT_UUID_DECL +__CRT_UUID_DECL(IDXGISurface2, 0xaba496dd, 0xb617, 0x4cb8, 0xa8,0x66, 0xbc,0x44,0xd7,0xeb,0x1f,0xa2) +#endif +#else +typedef struct IDXGISurface2Vtbl { + BEGIN_INTERFACE + + /*** IUnknown methods ***/ + HRESULT (STDMETHODCALLTYPE *QueryInterface)( + IDXGISurface2 *This, + REFIID riid, + void **ppvObject); + + ULONG (STDMETHODCALLTYPE *AddRef)( + IDXGISurface2 *This); + + ULONG (STDMETHODCALLTYPE *Release)( + IDXGISurface2 *This); + + /*** IDXGIObject methods ***/ + HRESULT (STDMETHODCALLTYPE *SetPrivateData)( + IDXGISurface2 *This, + REFGUID guid, + UINT data_size, + const void *data); + + HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( + IDXGISurface2 *This, + REFGUID guid, + const IUnknown *object); + + HRESULT (STDMETHODCALLTYPE *GetPrivateData)( + IDXGISurface2 *This, + REFGUID guid, + UINT *data_size, + void *data); + + HRESULT (STDMETHODCALLTYPE *GetParent)( + IDXGISurface2 *This, + REFIID riid, + void **parent); + + /*** IDXGIDeviceSubObject methods ***/ + HRESULT (STDMETHODCALLTYPE *GetDevice)( + IDXGISurface2 *This, + REFIID riid, + void **device); + + /*** IDXGISurface methods ***/ + HRESULT (STDMETHODCALLTYPE *GetDesc)( + IDXGISurface2 *This, + DXGI_SURFACE_DESC *desc); + + HRESULT (STDMETHODCALLTYPE *Map)( + IDXGISurface2 *This, + DXGI_MAPPED_RECT *mapped_rect, + UINT flags); + + HRESULT (STDMETHODCALLTYPE *Unmap)( + IDXGISurface2 *This); + + /*** IDXGISurface1 methods ***/ + HRESULT (STDMETHODCALLTYPE *GetDC)( + IDXGISurface2 *This, + WINBOOL discard, + HDC *hdc); + + HRESULT (STDMETHODCALLTYPE *ReleaseDC)( + IDXGISurface2 *This, + RECT *dirty_rect); + + /*** IDXGISurface2 methods ***/ + HRESULT (STDMETHODCALLTYPE *GetResource)( + IDXGISurface2 *This, + REFIID iid, + void **parent_resource, + UINT *subresource_idx); + + END_INTERFACE +} IDXGISurface2Vtbl; + +interface IDXGISurface2 { + CONST_VTBL IDXGISurface2Vtbl* lpVtbl; +}; + +#ifdef COBJMACROS +#ifndef WIDL_C_INLINE_WRAPPERS +/*** IUnknown methods ***/ +#define IDXGISurface2_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) +#define IDXGISurface2_AddRef(This) (This)->lpVtbl->AddRef(This) +#define IDXGISurface2_Release(This) (This)->lpVtbl->Release(This) +/*** IDXGIObject methods ***/ +#define IDXGISurface2_SetPrivateData(This,guid,data_size,data) (This)->lpVtbl->SetPrivateData(This,guid,data_size,data) +#define IDXGISurface2_SetPrivateDataInterface(This,guid,object) (This)->lpVtbl->SetPrivateDataInterface(This,guid,object) +#define IDXGISurface2_GetPrivateData(This,guid,data_size,data) (This)->lpVtbl->GetPrivateData(This,guid,data_size,data) +#define IDXGISurface2_GetParent(This,riid,parent) (This)->lpVtbl->GetParent(This,riid,parent) +/*** IDXGIDeviceSubObject methods ***/ +#define IDXGISurface2_GetDevice(This,riid,device) (This)->lpVtbl->GetDevice(This,riid,device) +/*** IDXGISurface methods ***/ +#define IDXGISurface2_GetDesc(This,desc) (This)->lpVtbl->GetDesc(This,desc) +#define IDXGISurface2_Map(This,mapped_rect,flags) (This)->lpVtbl->Map(This,mapped_rect,flags) +#define IDXGISurface2_Unmap(This) (This)->lpVtbl->Unmap(This) +/*** IDXGISurface1 methods ***/ +#define IDXGISurface2_GetDC(This,discard,hdc) (This)->lpVtbl->GetDC(This,discard,hdc) +#define IDXGISurface2_ReleaseDC(This,dirty_rect) (This)->lpVtbl->ReleaseDC(This,dirty_rect) +/*** IDXGISurface2 methods ***/ +#define IDXGISurface2_GetResource(This,iid,parent_resource,subresource_idx) (This)->lpVtbl->GetResource(This,iid,parent_resource,subresource_idx) +#else +/*** IUnknown methods ***/ +static FORCEINLINE HRESULT IDXGISurface2_QueryInterface(IDXGISurface2* This,REFIID riid,void **ppvObject) { + return This->lpVtbl->QueryInterface(This,riid,ppvObject); +} +static FORCEINLINE ULONG IDXGISurface2_AddRef(IDXGISurface2* This) { + return This->lpVtbl->AddRef(This); +} +static FORCEINLINE ULONG IDXGISurface2_Release(IDXGISurface2* This) { + return This->lpVtbl->Release(This); +} +/*** IDXGIObject methods ***/ +static FORCEINLINE HRESULT IDXGISurface2_SetPrivateData(IDXGISurface2* This,REFGUID guid,UINT data_size,const void *data) { + return This->lpVtbl->SetPrivateData(This,guid,data_size,data); +} +static FORCEINLINE HRESULT IDXGISurface2_SetPrivateDataInterface(IDXGISurface2* This,REFGUID guid,const IUnknown *object) { + return This->lpVtbl->SetPrivateDataInterface(This,guid,object); +} +static FORCEINLINE HRESULT IDXGISurface2_GetPrivateData(IDXGISurface2* This,REFGUID guid,UINT *data_size,void *data) { + return This->lpVtbl->GetPrivateData(This,guid,data_size,data); +} +static FORCEINLINE HRESULT IDXGISurface2_GetParent(IDXGISurface2* This,REFIID riid,void **parent) { + return This->lpVtbl->GetParent(This,riid,parent); +} +/*** IDXGIDeviceSubObject methods ***/ +static FORCEINLINE HRESULT IDXGISurface2_GetDevice(IDXGISurface2* This,REFIID riid,void **device) { + return This->lpVtbl->GetDevice(This,riid,device); +} +/*** IDXGISurface methods ***/ +static FORCEINLINE HRESULT IDXGISurface2_GetDesc(IDXGISurface2* This,DXGI_SURFACE_DESC *desc) { + return This->lpVtbl->GetDesc(This,desc); +} +static FORCEINLINE HRESULT IDXGISurface2_Map(IDXGISurface2* This,DXGI_MAPPED_RECT *mapped_rect,UINT flags) { + return This->lpVtbl->Map(This,mapped_rect,flags); +} +static FORCEINLINE HRESULT IDXGISurface2_Unmap(IDXGISurface2* This) { + return This->lpVtbl->Unmap(This); +} +/*** IDXGISurface1 methods ***/ +static FORCEINLINE HRESULT IDXGISurface2_GetDC(IDXGISurface2* This,WINBOOL discard,HDC *hdc) { + return This->lpVtbl->GetDC(This,discard,hdc); +} +static FORCEINLINE HRESULT IDXGISurface2_ReleaseDC(IDXGISurface2* This,RECT *dirty_rect) { + return This->lpVtbl->ReleaseDC(This,dirty_rect); +} +/*** IDXGISurface2 methods ***/ +static FORCEINLINE HRESULT IDXGISurface2_GetResource(IDXGISurface2* This,REFIID iid,void **parent_resource,UINT *subresource_idx) { + return This->lpVtbl->GetResource(This,iid,parent_resource,subresource_idx); +} +#endif +#endif + +#endif + + +#endif /* __IDXGISurface2_INTERFACE_DEFINED__ */ + +/***************************************************************************** + * IDXGIResource1 interface + */ +#ifndef __IDXGIResource1_INTERFACE_DEFINED__ +#define __IDXGIResource1_INTERFACE_DEFINED__ + +DEFINE_GUID(IID_IDXGIResource1, 0x30961379, 0x4609, 0x4a41, 0x99,0x8e, 0x54,0xfe,0x56,0x7e,0xe0,0xc1); +#if defined(__cplusplus) && !defined(CINTERFACE) +MIDL_INTERFACE("30961379-4609-4a41-998e-54fe567ee0c1") +IDXGIResource1 : public IDXGIResource +{ + virtual HRESULT STDMETHODCALLTYPE CreateSubresourceSurface( + UINT index, + IDXGISurface2 **surface) = 0; + + virtual HRESULT STDMETHODCALLTYPE CreateSharedHandle( + const SECURITY_ATTRIBUTES *attributes, + DWORD access, + const WCHAR *name, + HANDLE *handle) = 0; + +}; +#ifdef __CRT_UUID_DECL +__CRT_UUID_DECL(IDXGIResource1, 0x30961379, 0x4609, 0x4a41, 0x99,0x8e, 0x54,0xfe,0x56,0x7e,0xe0,0xc1) +#endif +#else +typedef struct IDXGIResource1Vtbl { + BEGIN_INTERFACE + + /*** IUnknown methods ***/ + HRESULT (STDMETHODCALLTYPE *QueryInterface)( + IDXGIResource1 *This, + REFIID riid, + void **ppvObject); + + ULONG (STDMETHODCALLTYPE *AddRef)( + IDXGIResource1 *This); + + ULONG (STDMETHODCALLTYPE *Release)( + IDXGIResource1 *This); + + /*** IDXGIObject methods ***/ + HRESULT (STDMETHODCALLTYPE *SetPrivateData)( + IDXGIResource1 *This, + REFGUID guid, + UINT data_size, + const void *data); + + HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( + IDXGIResource1 *This, + REFGUID guid, + const IUnknown *object); + + HRESULT (STDMETHODCALLTYPE *GetPrivateData)( + IDXGIResource1 *This, + REFGUID guid, + UINT *data_size, + void *data); + + HRESULT (STDMETHODCALLTYPE *GetParent)( + IDXGIResource1 *This, + REFIID riid, + void **parent); + + /*** IDXGIDeviceSubObject methods ***/ + HRESULT (STDMETHODCALLTYPE *GetDevice)( + IDXGIResource1 *This, + REFIID riid, + void **device); + + /*** IDXGIResource methods ***/ + HRESULT (STDMETHODCALLTYPE *GetSharedHandle)( + IDXGIResource1 *This, + HANDLE *pSharedHandle); + + HRESULT (STDMETHODCALLTYPE *GetUsage)( + IDXGIResource1 *This, + DXGI_USAGE *pUsage); + + HRESULT (STDMETHODCALLTYPE *SetEvictionPriority)( + IDXGIResource1 *This, + UINT EvictionPriority); + + HRESULT (STDMETHODCALLTYPE *GetEvictionPriority)( + IDXGIResource1 *This, + UINT *pEvictionPriority); + + /*** IDXGIResource1 methods ***/ + HRESULT (STDMETHODCALLTYPE *CreateSubresourceSurface)( + IDXGIResource1 *This, + UINT index, + IDXGISurface2 **surface); + + HRESULT (STDMETHODCALLTYPE *CreateSharedHandle)( + IDXGIResource1 *This, + const SECURITY_ATTRIBUTES *attributes, + DWORD access, + const WCHAR *name, + HANDLE *handle); + + END_INTERFACE +} IDXGIResource1Vtbl; + +interface IDXGIResource1 { + CONST_VTBL IDXGIResource1Vtbl* lpVtbl; +}; + +#ifdef COBJMACROS +#ifndef WIDL_C_INLINE_WRAPPERS +/*** IUnknown methods ***/ +#define IDXGIResource1_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) +#define IDXGIResource1_AddRef(This) (This)->lpVtbl->AddRef(This) +#define IDXGIResource1_Release(This) (This)->lpVtbl->Release(This) +/*** IDXGIObject methods ***/ +#define IDXGIResource1_SetPrivateData(This,guid,data_size,data) (This)->lpVtbl->SetPrivateData(This,guid,data_size,data) +#define IDXGIResource1_SetPrivateDataInterface(This,guid,object) (This)->lpVtbl->SetPrivateDataInterface(This,guid,object) +#define IDXGIResource1_GetPrivateData(This,guid,data_size,data) (This)->lpVtbl->GetPrivateData(This,guid,data_size,data) +#define IDXGIResource1_GetParent(This,riid,parent) (This)->lpVtbl->GetParent(This,riid,parent) +/*** IDXGIDeviceSubObject methods ***/ +#define IDXGIResource1_GetDevice(This,riid,device) (This)->lpVtbl->GetDevice(This,riid,device) +/*** IDXGIResource methods ***/ +#define IDXGIResource1_GetSharedHandle(This,pSharedHandle) (This)->lpVtbl->GetSharedHandle(This,pSharedHandle) +#define IDXGIResource1_GetUsage(This,pUsage) (This)->lpVtbl->GetUsage(This,pUsage) +#define IDXGIResource1_SetEvictionPriority(This,EvictionPriority) (This)->lpVtbl->SetEvictionPriority(This,EvictionPriority) +#define IDXGIResource1_GetEvictionPriority(This,pEvictionPriority) (This)->lpVtbl->GetEvictionPriority(This,pEvictionPriority) +/*** IDXGIResource1 methods ***/ +#define IDXGIResource1_CreateSubresourceSurface(This,index,surface) (This)->lpVtbl->CreateSubresourceSurface(This,index,surface) +#define IDXGIResource1_CreateSharedHandle(This,attributes,access,name,handle) (This)->lpVtbl->CreateSharedHandle(This,attributes,access,name,handle) +#else +/*** IUnknown methods ***/ +static FORCEINLINE HRESULT IDXGIResource1_QueryInterface(IDXGIResource1* This,REFIID riid,void **ppvObject) { + return This->lpVtbl->QueryInterface(This,riid,ppvObject); +} +static FORCEINLINE ULONG IDXGIResource1_AddRef(IDXGIResource1* This) { + return This->lpVtbl->AddRef(This); +} +static FORCEINLINE ULONG IDXGIResource1_Release(IDXGIResource1* This) { + return This->lpVtbl->Release(This); +} +/*** IDXGIObject methods ***/ +static FORCEINLINE HRESULT IDXGIResource1_SetPrivateData(IDXGIResource1* This,REFGUID guid,UINT data_size,const void *data) { + return This->lpVtbl->SetPrivateData(This,guid,data_size,data); +} +static FORCEINLINE HRESULT IDXGIResource1_SetPrivateDataInterface(IDXGIResource1* This,REFGUID guid,const IUnknown *object) { + return This->lpVtbl->SetPrivateDataInterface(This,guid,object); +} +static FORCEINLINE HRESULT IDXGIResource1_GetPrivateData(IDXGIResource1* This,REFGUID guid,UINT *data_size,void *data) { + return This->lpVtbl->GetPrivateData(This,guid,data_size,data); +} +static FORCEINLINE HRESULT IDXGIResource1_GetParent(IDXGIResource1* This,REFIID riid,void **parent) { + return This->lpVtbl->GetParent(This,riid,parent); +} +/*** IDXGIDeviceSubObject methods ***/ +static FORCEINLINE HRESULT IDXGIResource1_GetDevice(IDXGIResource1* This,REFIID riid,void **device) { + return This->lpVtbl->GetDevice(This,riid,device); +} +/*** IDXGIResource methods ***/ +static FORCEINLINE HRESULT IDXGIResource1_GetSharedHandle(IDXGIResource1* This,HANDLE *pSharedHandle) { + return This->lpVtbl->GetSharedHandle(This,pSharedHandle); +} +static FORCEINLINE HRESULT IDXGIResource1_GetUsage(IDXGIResource1* This,DXGI_USAGE *pUsage) { + return This->lpVtbl->GetUsage(This,pUsage); +} +static FORCEINLINE HRESULT IDXGIResource1_SetEvictionPriority(IDXGIResource1* This,UINT EvictionPriority) { + return This->lpVtbl->SetEvictionPriority(This,EvictionPriority); +} +static FORCEINLINE HRESULT IDXGIResource1_GetEvictionPriority(IDXGIResource1* This,UINT *pEvictionPriority) { + return This->lpVtbl->GetEvictionPriority(This,pEvictionPriority); +} +/*** IDXGIResource1 methods ***/ +static FORCEINLINE HRESULT IDXGIResource1_CreateSubresourceSurface(IDXGIResource1* This,UINT index,IDXGISurface2 **surface) { + return This->lpVtbl->CreateSubresourceSurface(This,index,surface); +} +static FORCEINLINE HRESULT IDXGIResource1_CreateSharedHandle(IDXGIResource1* This,const SECURITY_ATTRIBUTES *attributes,DWORD access,const WCHAR *name,HANDLE *handle) { + return This->lpVtbl->CreateSharedHandle(This,attributes,access,name,handle); +} +#endif +#endif + +#endif + + +#endif /* __IDXGIResource1_INTERFACE_DEFINED__ */ + +/***************************************************************************** + * IDXGIDisplayControl interface + */ +#ifndef __IDXGIDisplayControl_INTERFACE_DEFINED__ +#define __IDXGIDisplayControl_INTERFACE_DEFINED__ + +DEFINE_GUID(IID_IDXGIDisplayControl, 0xea9dbf1a, 0xc88e, 0x4486, 0x85,0x4a, 0x98,0xaa,0x01,0x38,0xf3,0x0c); +#if defined(__cplusplus) && !defined(CINTERFACE) +MIDL_INTERFACE("ea9dbf1a-c88e-4486-854a-98aa0138f30c") +IDXGIDisplayControl : public IUnknown +{ + virtual WINBOOL STDMETHODCALLTYPE IsStereoEnabled( + ) = 0; + + virtual void STDMETHODCALLTYPE SetStereoEnabled( + WINBOOL enabled) = 0; + +}; +#ifdef __CRT_UUID_DECL +__CRT_UUID_DECL(IDXGIDisplayControl, 0xea9dbf1a, 0xc88e, 0x4486, 0x85,0x4a, 0x98,0xaa,0x01,0x38,0xf3,0x0c) +#endif +#else +typedef struct IDXGIDisplayControlVtbl { + BEGIN_INTERFACE + + /*** IUnknown methods ***/ + HRESULT (STDMETHODCALLTYPE *QueryInterface)( + IDXGIDisplayControl *This, + REFIID riid, + void **ppvObject); + + ULONG (STDMETHODCALLTYPE *AddRef)( + IDXGIDisplayControl *This); + + ULONG (STDMETHODCALLTYPE *Release)( + IDXGIDisplayControl *This); + + /*** IDXGIDisplayControl methods ***/ + WINBOOL (STDMETHODCALLTYPE *IsStereoEnabled)( + IDXGIDisplayControl *This); + + void (STDMETHODCALLTYPE *SetStereoEnabled)( + IDXGIDisplayControl *This, + WINBOOL enabled); + + END_INTERFACE +} IDXGIDisplayControlVtbl; + +interface IDXGIDisplayControl { + CONST_VTBL IDXGIDisplayControlVtbl* lpVtbl; +}; + +#ifdef COBJMACROS +#ifndef WIDL_C_INLINE_WRAPPERS +/*** IUnknown methods ***/ +#define IDXGIDisplayControl_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) +#define IDXGIDisplayControl_AddRef(This) (This)->lpVtbl->AddRef(This) +#define IDXGIDisplayControl_Release(This) (This)->lpVtbl->Release(This) +/*** IDXGIDisplayControl methods ***/ +#define IDXGIDisplayControl_IsStereoEnabled(This) (This)->lpVtbl->IsStereoEnabled(This) +#define IDXGIDisplayControl_SetStereoEnabled(This,enabled) (This)->lpVtbl->SetStereoEnabled(This,enabled) +#else +/*** IUnknown methods ***/ +static FORCEINLINE HRESULT IDXGIDisplayControl_QueryInterface(IDXGIDisplayControl* This,REFIID riid,void **ppvObject) { + return This->lpVtbl->QueryInterface(This,riid,ppvObject); +} +static FORCEINLINE ULONG IDXGIDisplayControl_AddRef(IDXGIDisplayControl* This) { + return This->lpVtbl->AddRef(This); +} +static FORCEINLINE ULONG IDXGIDisplayControl_Release(IDXGIDisplayControl* This) { + return This->lpVtbl->Release(This); +} +/*** IDXGIDisplayControl methods ***/ +static FORCEINLINE WINBOOL IDXGIDisplayControl_IsStereoEnabled(IDXGIDisplayControl* This) { + return This->lpVtbl->IsStereoEnabled(This); +} +static FORCEINLINE void IDXGIDisplayControl_SetStereoEnabled(IDXGIDisplayControl* This,WINBOOL enabled) { + This->lpVtbl->SetStereoEnabled(This,enabled); +} +#endif +#endif + +#endif + + +#endif /* __IDXGIDisplayControl_INTERFACE_DEFINED__ */ + +/***************************************************************************** + * IDXGIDevice2 interface + */ +#ifndef __IDXGIDevice2_INTERFACE_DEFINED__ +#define __IDXGIDevice2_INTERFACE_DEFINED__ + +DEFINE_GUID(IID_IDXGIDevice2, 0x05008617, 0xfbfd, 0x4051, 0xa7,0x90, 0x14,0x48,0x84,0xb4,0xf6,0xa9); +#if defined(__cplusplus) && !defined(CINTERFACE) +MIDL_INTERFACE("05008617-fbfd-4051-a790-144884b4f6a9") +IDXGIDevice2 : public IDXGIDevice1 +{ + virtual HRESULT STDMETHODCALLTYPE OfferResources( + UINT NumResources, + IDXGIResource *const *ppResources, + DXGI_OFFER_RESOURCE_PRIORITY Priority) = 0; + + virtual HRESULT STDMETHODCALLTYPE ReclaimResources( + UINT NumResources, + IDXGIResource *const *ppResources, + WINBOOL *pDiscarded) = 0; + + virtual HRESULT STDMETHODCALLTYPE EnqueueSetEvent( + HANDLE hEvent) = 0; + +}; +#ifdef __CRT_UUID_DECL +__CRT_UUID_DECL(IDXGIDevice2, 0x05008617, 0xfbfd, 0x4051, 0xa7,0x90, 0x14,0x48,0x84,0xb4,0xf6,0xa9) +#endif +#else +typedef struct IDXGIDevice2Vtbl { + BEGIN_INTERFACE + + /*** IUnknown methods ***/ + HRESULT (STDMETHODCALLTYPE *QueryInterface)( + IDXGIDevice2 *This, + REFIID riid, + void **ppvObject); + + ULONG (STDMETHODCALLTYPE *AddRef)( + IDXGIDevice2 *This); + + ULONG (STDMETHODCALLTYPE *Release)( + IDXGIDevice2 *This); + + /*** IDXGIObject methods ***/ + HRESULT (STDMETHODCALLTYPE *SetPrivateData)( + IDXGIDevice2 *This, + REFGUID guid, + UINT data_size, + const void *data); + + HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( + IDXGIDevice2 *This, + REFGUID guid, + const IUnknown *object); + + HRESULT (STDMETHODCALLTYPE *GetPrivateData)( + IDXGIDevice2 *This, + REFGUID guid, + UINT *data_size, + void *data); + + HRESULT (STDMETHODCALLTYPE *GetParent)( + IDXGIDevice2 *This, + REFIID riid, + void **parent); + + /*** IDXGIDevice methods ***/ + HRESULT (STDMETHODCALLTYPE *GetAdapter)( + IDXGIDevice2 *This, + IDXGIAdapter **adapter); + + HRESULT (STDMETHODCALLTYPE *CreateSurface)( + IDXGIDevice2 *This, + const DXGI_SURFACE_DESC *desc, + UINT surface_count, + DXGI_USAGE usage, + const DXGI_SHARED_RESOURCE *shared_resource, + IDXGISurface **surface); + + HRESULT (STDMETHODCALLTYPE *QueryResourceResidency)( + IDXGIDevice2 *This, + IUnknown *const *resources, + DXGI_RESIDENCY *residency, + UINT resource_count); + + HRESULT (STDMETHODCALLTYPE *SetGPUThreadPriority)( + IDXGIDevice2 *This, + INT priority); + + HRESULT (STDMETHODCALLTYPE *GetGPUThreadPriority)( + IDXGIDevice2 *This, + INT *priority); + + /*** IDXGIDevice1 methods ***/ + HRESULT (STDMETHODCALLTYPE *SetMaximumFrameLatency)( + IDXGIDevice2 *This, + UINT MaxLatency); + + HRESULT (STDMETHODCALLTYPE *GetMaximumFrameLatency)( + IDXGIDevice2 *This, + UINT *pMaxLatency); + + /*** IDXGIDevice2 methods ***/ + HRESULT (STDMETHODCALLTYPE *OfferResources)( + IDXGIDevice2 *This, + UINT NumResources, + IDXGIResource *const *ppResources, + DXGI_OFFER_RESOURCE_PRIORITY Priority); + + HRESULT (STDMETHODCALLTYPE *ReclaimResources)( + IDXGIDevice2 *This, + UINT NumResources, + IDXGIResource *const *ppResources, + WINBOOL *pDiscarded); + + HRESULT (STDMETHODCALLTYPE *EnqueueSetEvent)( + IDXGIDevice2 *This, + HANDLE hEvent); + + END_INTERFACE +} IDXGIDevice2Vtbl; + +interface IDXGIDevice2 { + CONST_VTBL IDXGIDevice2Vtbl* lpVtbl; +}; + +#ifdef COBJMACROS +#ifndef WIDL_C_INLINE_WRAPPERS +/*** IUnknown methods ***/ +#define IDXGIDevice2_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) +#define IDXGIDevice2_AddRef(This) (This)->lpVtbl->AddRef(This) +#define IDXGIDevice2_Release(This) (This)->lpVtbl->Release(This) +/*** IDXGIObject methods ***/ +#define IDXGIDevice2_SetPrivateData(This,guid,data_size,data) (This)->lpVtbl->SetPrivateData(This,guid,data_size,data) +#define IDXGIDevice2_SetPrivateDataInterface(This,guid,object) (This)->lpVtbl->SetPrivateDataInterface(This,guid,object) +#define IDXGIDevice2_GetPrivateData(This,guid,data_size,data) (This)->lpVtbl->GetPrivateData(This,guid,data_size,data) +#define IDXGIDevice2_GetParent(This,riid,parent) (This)->lpVtbl->GetParent(This,riid,parent) +/*** IDXGIDevice methods ***/ +#define IDXGIDevice2_GetAdapter(This,adapter) (This)->lpVtbl->GetAdapter(This,adapter) +#define IDXGIDevice2_CreateSurface(This,desc,surface_count,usage,shared_resource,surface) (This)->lpVtbl->CreateSurface(This,desc,surface_count,usage,shared_resource,surface) +#define IDXGIDevice2_QueryResourceResidency(This,resources,residency,resource_count) (This)->lpVtbl->QueryResourceResidency(This,resources,residency,resource_count) +#define IDXGIDevice2_SetGPUThreadPriority(This,priority) (This)->lpVtbl->SetGPUThreadPriority(This,priority) +#define IDXGIDevice2_GetGPUThreadPriority(This,priority) (This)->lpVtbl->GetGPUThreadPriority(This,priority) +/*** IDXGIDevice1 methods ***/ +#define IDXGIDevice2_SetMaximumFrameLatency(This,MaxLatency) (This)->lpVtbl->SetMaximumFrameLatency(This,MaxLatency) +#define IDXGIDevice2_GetMaximumFrameLatency(This,pMaxLatency) (This)->lpVtbl->GetMaximumFrameLatency(This,pMaxLatency) +/*** IDXGIDevice2 methods ***/ +#define IDXGIDevice2_OfferResources(This,NumResources,ppResources,Priority) (This)->lpVtbl->OfferResources(This,NumResources,ppResources,Priority) +#define IDXGIDevice2_ReclaimResources(This,NumResources,ppResources,pDiscarded) (This)->lpVtbl->ReclaimResources(This,NumResources,ppResources,pDiscarded) +#define IDXGIDevice2_EnqueueSetEvent(This,hEvent) (This)->lpVtbl->EnqueueSetEvent(This,hEvent) +#else +/*** IUnknown methods ***/ +static FORCEINLINE HRESULT IDXGIDevice2_QueryInterface(IDXGIDevice2* This,REFIID riid,void **ppvObject) { + return This->lpVtbl->QueryInterface(This,riid,ppvObject); +} +static FORCEINLINE ULONG IDXGIDevice2_AddRef(IDXGIDevice2* This) { + return This->lpVtbl->AddRef(This); +} +static FORCEINLINE ULONG IDXGIDevice2_Release(IDXGIDevice2* This) { + return This->lpVtbl->Release(This); +} +/*** IDXGIObject methods ***/ +static FORCEINLINE HRESULT IDXGIDevice2_SetPrivateData(IDXGIDevice2* This,REFGUID guid,UINT data_size,const void *data) { + return This->lpVtbl->SetPrivateData(This,guid,data_size,data); +} +static FORCEINLINE HRESULT IDXGIDevice2_SetPrivateDataInterface(IDXGIDevice2* This,REFGUID guid,const IUnknown *object) { + return This->lpVtbl->SetPrivateDataInterface(This,guid,object); +} +static FORCEINLINE HRESULT IDXGIDevice2_GetPrivateData(IDXGIDevice2* This,REFGUID guid,UINT *data_size,void *data) { + return This->lpVtbl->GetPrivateData(This,guid,data_size,data); +} +static FORCEINLINE HRESULT IDXGIDevice2_GetParent(IDXGIDevice2* This,REFIID riid,void **parent) { + return This->lpVtbl->GetParent(This,riid,parent); +} +/*** IDXGIDevice methods ***/ +static FORCEINLINE HRESULT IDXGIDevice2_GetAdapter(IDXGIDevice2* This,IDXGIAdapter **adapter) { + return This->lpVtbl->GetAdapter(This,adapter); +} +static FORCEINLINE HRESULT IDXGIDevice2_CreateSurface(IDXGIDevice2* This,const DXGI_SURFACE_DESC *desc,UINT surface_count,DXGI_USAGE usage,const DXGI_SHARED_RESOURCE *shared_resource,IDXGISurface **surface) { + return This->lpVtbl->CreateSurface(This,desc,surface_count,usage,shared_resource,surface); +} +static FORCEINLINE HRESULT IDXGIDevice2_QueryResourceResidency(IDXGIDevice2* This,IUnknown *const *resources,DXGI_RESIDENCY *residency,UINT resource_count) { + return This->lpVtbl->QueryResourceResidency(This,resources,residency,resource_count); +} +static FORCEINLINE HRESULT IDXGIDevice2_SetGPUThreadPriority(IDXGIDevice2* This,INT priority) { + return This->lpVtbl->SetGPUThreadPriority(This,priority); +} +static FORCEINLINE HRESULT IDXGIDevice2_GetGPUThreadPriority(IDXGIDevice2* This,INT *priority) { + return This->lpVtbl->GetGPUThreadPriority(This,priority); +} +/*** IDXGIDevice1 methods ***/ +static FORCEINLINE HRESULT IDXGIDevice2_SetMaximumFrameLatency(IDXGIDevice2* This,UINT MaxLatency) { + return This->lpVtbl->SetMaximumFrameLatency(This,MaxLatency); +} +static FORCEINLINE HRESULT IDXGIDevice2_GetMaximumFrameLatency(IDXGIDevice2* This,UINT *pMaxLatency) { + return This->lpVtbl->GetMaximumFrameLatency(This,pMaxLatency); +} +/*** IDXGIDevice2 methods ***/ +static FORCEINLINE HRESULT IDXGIDevice2_OfferResources(IDXGIDevice2* This,UINT NumResources,IDXGIResource *const *ppResources,DXGI_OFFER_RESOURCE_PRIORITY Priority) { + return This->lpVtbl->OfferResources(This,NumResources,ppResources,Priority); +} +static FORCEINLINE HRESULT IDXGIDevice2_ReclaimResources(IDXGIDevice2* This,UINT NumResources,IDXGIResource *const *ppResources,WINBOOL *pDiscarded) { + return This->lpVtbl->ReclaimResources(This,NumResources,ppResources,pDiscarded); +} +static FORCEINLINE HRESULT IDXGIDevice2_EnqueueSetEvent(IDXGIDevice2* This,HANDLE hEvent) { + return This->lpVtbl->EnqueueSetEvent(This,hEvent); +} +#endif +#endif + +#endif + + +#endif /* __IDXGIDevice2_INTERFACE_DEFINED__ */ + +typedef enum DXGI_SCALING { + DXGI_SCALING_STRETCH = 0, + DXGI_SCALING_NONE = 1 +} DXGI_SCALING; +typedef struct DXGI_SWAP_CHAIN_DESC1 { + UINT Width; + UINT Height; + DXGI_FORMAT Format; + WINBOOL Stereo; + DXGI_SAMPLE_DESC SampleDesc; + DXGI_USAGE BufferUsage; + UINT BufferCount; + DXGI_SCALING Scaling; + DXGI_SWAP_EFFECT SwapEffect; + DXGI_ALPHA_MODE AlphaMode; + UINT Flags; +} DXGI_SWAP_CHAIN_DESC1; +typedef struct DXGI_SWAP_CHAIN_FULLSCREEN_DESC { + DXGI_RATIONAL RefreshRate; + DXGI_MODE_SCANLINE_ORDER ScanlineOrdering; + DXGI_MODE_SCALING Scaling; + WINBOOL Windowed; +} DXGI_SWAP_CHAIN_FULLSCREEN_DESC; +typedef struct DXGI_PRESENT_PARAMETERS { + UINT DirtyRectsCount; + RECT *pDirtyRects; + RECT *pScrollRect; + POINT *pScrollOffset; +} DXGI_PRESENT_PARAMETERS; +/***************************************************************************** + * IDXGISwapChain1 interface + */ +#ifndef __IDXGISwapChain1_INTERFACE_DEFINED__ +#define __IDXGISwapChain1_INTERFACE_DEFINED__ + +DEFINE_GUID(IID_IDXGISwapChain1, 0x790a45f7, 0x0d42, 0x4876, 0x98,0x3a, 0x0a,0x55,0xcf,0xe6,0xf4,0xaa); +#if defined(__cplusplus) && !defined(CINTERFACE) +MIDL_INTERFACE("790a45f7-0d42-4876-983a-0a55cfe6f4aa") +IDXGISwapChain1 : public IDXGISwapChain +{ + virtual HRESULT STDMETHODCALLTYPE GetDesc1( + DXGI_SWAP_CHAIN_DESC1 *pDesc) = 0; + + virtual HRESULT STDMETHODCALLTYPE GetFullscreenDesc( + DXGI_SWAP_CHAIN_FULLSCREEN_DESC *pDesc) = 0; + + virtual HRESULT STDMETHODCALLTYPE GetHwnd( + HWND *pHwnd) = 0; + + virtual HRESULT STDMETHODCALLTYPE GetCoreWindow( + REFIID refiid, + void **ppUnk) = 0; + + virtual HRESULT STDMETHODCALLTYPE Present1( + UINT SyncInterval, + UINT PresentFlags, + const DXGI_PRESENT_PARAMETERS *pPresentParameters) = 0; + + virtual WINBOOL STDMETHODCALLTYPE IsTemporaryMonoSupported( + ) = 0; + + virtual HRESULT STDMETHODCALLTYPE GetRestrictToOutput( + IDXGIOutput **ppRestrictToOutput) = 0; + + virtual HRESULT STDMETHODCALLTYPE SetBackgroundColor( + const DXGI_RGBA *pColor) = 0; + + virtual HRESULT STDMETHODCALLTYPE GetBackgroundColor( + DXGI_RGBA *pColor) = 0; + + virtual HRESULT STDMETHODCALLTYPE SetRotation( + DXGI_MODE_ROTATION Rotation) = 0; + + virtual HRESULT STDMETHODCALLTYPE GetRotation( + DXGI_MODE_ROTATION *pRotation) = 0; + +}; +#ifdef __CRT_UUID_DECL +__CRT_UUID_DECL(IDXGISwapChain1, 0x790a45f7, 0x0d42, 0x4876, 0x98,0x3a, 0x0a,0x55,0xcf,0xe6,0xf4,0xaa) +#endif +#else +typedef struct IDXGISwapChain1Vtbl { + BEGIN_INTERFACE + + /*** IUnknown methods ***/ + HRESULT (STDMETHODCALLTYPE *QueryInterface)( + IDXGISwapChain1 *This, + REFIID riid, + void **ppvObject); + + ULONG (STDMETHODCALLTYPE *AddRef)( + IDXGISwapChain1 *This); + + ULONG (STDMETHODCALLTYPE *Release)( + IDXGISwapChain1 *This); + + /*** IDXGIObject methods ***/ + HRESULT (STDMETHODCALLTYPE *SetPrivateData)( + IDXGISwapChain1 *This, + REFGUID guid, + UINT data_size, + const void *data); + + HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( + IDXGISwapChain1 *This, + REFGUID guid, + const IUnknown *object); + + HRESULT (STDMETHODCALLTYPE *GetPrivateData)( + IDXGISwapChain1 *This, + REFGUID guid, + UINT *data_size, + void *data); + + HRESULT (STDMETHODCALLTYPE *GetParent)( + IDXGISwapChain1 *This, + REFIID riid, + void **parent); + + /*** IDXGIDeviceSubObject methods ***/ + HRESULT (STDMETHODCALLTYPE *GetDevice)( + IDXGISwapChain1 *This, + REFIID riid, + void **device); + + /*** IDXGISwapChain methods ***/ + HRESULT (STDMETHODCALLTYPE *Present)( + IDXGISwapChain1 *This, + UINT sync_interval, + UINT flags); + + HRESULT (STDMETHODCALLTYPE *GetBuffer)( + IDXGISwapChain1 *This, + UINT buffer_idx, + REFIID riid, + void **surface); + + HRESULT (STDMETHODCALLTYPE *SetFullscreenState)( + IDXGISwapChain1 *This, + WINBOOL fullscreen, + IDXGIOutput *target); + + HRESULT (STDMETHODCALLTYPE *GetFullscreenState)( + IDXGISwapChain1 *This, + WINBOOL *fullscreen, + IDXGIOutput **target); + + HRESULT (STDMETHODCALLTYPE *GetDesc)( + IDXGISwapChain1 *This, + DXGI_SWAP_CHAIN_DESC *desc); + + HRESULT (STDMETHODCALLTYPE *ResizeBuffers)( + IDXGISwapChain1 *This, + UINT buffer_count, + UINT width, + UINT height, + DXGI_FORMAT format, + UINT flags); + + HRESULT (STDMETHODCALLTYPE *ResizeTarget)( + IDXGISwapChain1 *This, + const DXGI_MODE_DESC *target_mode_desc); + + HRESULT (STDMETHODCALLTYPE *GetContainingOutput)( + IDXGISwapChain1 *This, + IDXGIOutput **output); + + HRESULT (STDMETHODCALLTYPE *GetFrameStatistics)( + IDXGISwapChain1 *This, + DXGI_FRAME_STATISTICS *stats); + + HRESULT (STDMETHODCALLTYPE *GetLastPresentCount)( + IDXGISwapChain1 *This, + UINT *last_present_count); + + /*** IDXGISwapChain1 methods ***/ + HRESULT (STDMETHODCALLTYPE *GetDesc1)( + IDXGISwapChain1 *This, + DXGI_SWAP_CHAIN_DESC1 *pDesc); + + HRESULT (STDMETHODCALLTYPE *GetFullscreenDesc)( + IDXGISwapChain1 *This, + DXGI_SWAP_CHAIN_FULLSCREEN_DESC *pDesc); + + HRESULT (STDMETHODCALLTYPE *GetHwnd)( + IDXGISwapChain1 *This, + HWND *pHwnd); + + HRESULT (STDMETHODCALLTYPE *GetCoreWindow)( + IDXGISwapChain1 *This, + REFIID refiid, + void **ppUnk); + + HRESULT (STDMETHODCALLTYPE *Present1)( + IDXGISwapChain1 *This, + UINT SyncInterval, + UINT PresentFlags, + const DXGI_PRESENT_PARAMETERS *pPresentParameters); + + WINBOOL (STDMETHODCALLTYPE *IsTemporaryMonoSupported)( + IDXGISwapChain1 *This); + + HRESULT (STDMETHODCALLTYPE *GetRestrictToOutput)( + IDXGISwapChain1 *This, + IDXGIOutput **ppRestrictToOutput); + + HRESULT (STDMETHODCALLTYPE *SetBackgroundColor)( + IDXGISwapChain1 *This, + const DXGI_RGBA *pColor); + + HRESULT (STDMETHODCALLTYPE *GetBackgroundColor)( + IDXGISwapChain1 *This, + DXGI_RGBA *pColor); + + HRESULT (STDMETHODCALLTYPE *SetRotation)( + IDXGISwapChain1 *This, + DXGI_MODE_ROTATION Rotation); + + HRESULT (STDMETHODCALLTYPE *GetRotation)( + IDXGISwapChain1 *This, + DXGI_MODE_ROTATION *pRotation); + + END_INTERFACE +} IDXGISwapChain1Vtbl; + +interface IDXGISwapChain1 { + CONST_VTBL IDXGISwapChain1Vtbl* lpVtbl; +}; + +#ifdef COBJMACROS +#ifndef WIDL_C_INLINE_WRAPPERS +/*** IUnknown methods ***/ +#define IDXGISwapChain1_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) +#define IDXGISwapChain1_AddRef(This) (This)->lpVtbl->AddRef(This) +#define IDXGISwapChain1_Release(This) (This)->lpVtbl->Release(This) +/*** IDXGIObject methods ***/ +#define IDXGISwapChain1_SetPrivateData(This,guid,data_size,data) (This)->lpVtbl->SetPrivateData(This,guid,data_size,data) +#define IDXGISwapChain1_SetPrivateDataInterface(This,guid,object) (This)->lpVtbl->SetPrivateDataInterface(This,guid,object) +#define IDXGISwapChain1_GetPrivateData(This,guid,data_size,data) (This)->lpVtbl->GetPrivateData(This,guid,data_size,data) +#define IDXGISwapChain1_GetParent(This,riid,parent) (This)->lpVtbl->GetParent(This,riid,parent) +/*** IDXGIDeviceSubObject methods ***/ +#define IDXGISwapChain1_GetDevice(This,riid,device) (This)->lpVtbl->GetDevice(This,riid,device) +/*** IDXGISwapChain methods ***/ +#define IDXGISwapChain1_Present(This,sync_interval,flags) (This)->lpVtbl->Present(This,sync_interval,flags) +#define IDXGISwapChain1_GetBuffer(This,buffer_idx,riid,surface) (This)->lpVtbl->GetBuffer(This,buffer_idx,riid,surface) +#define IDXGISwapChain1_SetFullscreenState(This,fullscreen,target) (This)->lpVtbl->SetFullscreenState(This,fullscreen,target) +#define IDXGISwapChain1_GetFullscreenState(This,fullscreen,target) (This)->lpVtbl->GetFullscreenState(This,fullscreen,target) +#define IDXGISwapChain1_GetDesc(This,desc) (This)->lpVtbl->GetDesc(This,desc) +#define IDXGISwapChain1_ResizeBuffers(This,buffer_count,width,height,format,flags) (This)->lpVtbl->ResizeBuffers(This,buffer_count,width,height,format,flags) +#define IDXGISwapChain1_ResizeTarget(This,target_mode_desc) (This)->lpVtbl->ResizeTarget(This,target_mode_desc) +#define IDXGISwapChain1_GetContainingOutput(This,output) (This)->lpVtbl->GetContainingOutput(This,output) +#define IDXGISwapChain1_GetFrameStatistics(This,stats) (This)->lpVtbl->GetFrameStatistics(This,stats) +#define IDXGISwapChain1_GetLastPresentCount(This,last_present_count) (This)->lpVtbl->GetLastPresentCount(This,last_present_count) +/*** IDXGISwapChain1 methods ***/ +#define IDXGISwapChain1_GetDesc1(This,pDesc) (This)->lpVtbl->GetDesc1(This,pDesc) +#define IDXGISwapChain1_GetFullscreenDesc(This,pDesc) (This)->lpVtbl->GetFullscreenDesc(This,pDesc) +#define IDXGISwapChain1_GetHwnd(This,pHwnd) (This)->lpVtbl->GetHwnd(This,pHwnd) +#define IDXGISwapChain1_GetCoreWindow(This,refiid,ppUnk) (This)->lpVtbl->GetCoreWindow(This,refiid,ppUnk) +#define IDXGISwapChain1_Present1(This,SyncInterval,PresentFlags,pPresentParameters) (This)->lpVtbl->Present1(This,SyncInterval,PresentFlags,pPresentParameters) +#define IDXGISwapChain1_IsTemporaryMonoSupported(This) (This)->lpVtbl->IsTemporaryMonoSupported(This) +#define IDXGISwapChain1_GetRestrictToOutput(This,ppRestrictToOutput) (This)->lpVtbl->GetRestrictToOutput(This,ppRestrictToOutput) +#define IDXGISwapChain1_SetBackgroundColor(This,pColor) (This)->lpVtbl->SetBackgroundColor(This,pColor) +#define IDXGISwapChain1_GetBackgroundColor(This,pColor) (This)->lpVtbl->GetBackgroundColor(This,pColor) +#define IDXGISwapChain1_SetRotation(This,Rotation) (This)->lpVtbl->SetRotation(This,Rotation) +#define IDXGISwapChain1_GetRotation(This,pRotation) (This)->lpVtbl->GetRotation(This,pRotation) +#else +/*** IUnknown methods ***/ +static FORCEINLINE HRESULT IDXGISwapChain1_QueryInterface(IDXGISwapChain1* This,REFIID riid,void **ppvObject) { + return This->lpVtbl->QueryInterface(This,riid,ppvObject); +} +static FORCEINLINE ULONG IDXGISwapChain1_AddRef(IDXGISwapChain1* This) { + return This->lpVtbl->AddRef(This); +} +static FORCEINLINE ULONG IDXGISwapChain1_Release(IDXGISwapChain1* This) { + return This->lpVtbl->Release(This); +} +/*** IDXGIObject methods ***/ +static FORCEINLINE HRESULT IDXGISwapChain1_SetPrivateData(IDXGISwapChain1* This,REFGUID guid,UINT data_size,const void *data) { + return This->lpVtbl->SetPrivateData(This,guid,data_size,data); +} +static FORCEINLINE HRESULT IDXGISwapChain1_SetPrivateDataInterface(IDXGISwapChain1* This,REFGUID guid,const IUnknown *object) { + return This->lpVtbl->SetPrivateDataInterface(This,guid,object); +} +static FORCEINLINE HRESULT IDXGISwapChain1_GetPrivateData(IDXGISwapChain1* This,REFGUID guid,UINT *data_size,void *data) { + return This->lpVtbl->GetPrivateData(This,guid,data_size,data); +} +static FORCEINLINE HRESULT IDXGISwapChain1_GetParent(IDXGISwapChain1* This,REFIID riid,void **parent) { + return This->lpVtbl->GetParent(This,riid,parent); +} +/*** IDXGIDeviceSubObject methods ***/ +static FORCEINLINE HRESULT IDXGISwapChain1_GetDevice(IDXGISwapChain1* This,REFIID riid,void **device) { + return This->lpVtbl->GetDevice(This,riid,device); +} +/*** IDXGISwapChain methods ***/ +static FORCEINLINE HRESULT IDXGISwapChain1_Present(IDXGISwapChain1* This,UINT sync_interval,UINT flags) { + return This->lpVtbl->Present(This,sync_interval,flags); +} +static FORCEINLINE HRESULT IDXGISwapChain1_GetBuffer(IDXGISwapChain1* This,UINT buffer_idx,REFIID riid,void **surface) { + return This->lpVtbl->GetBuffer(This,buffer_idx,riid,surface); +} +static FORCEINLINE HRESULT IDXGISwapChain1_SetFullscreenState(IDXGISwapChain1* This,WINBOOL fullscreen,IDXGIOutput *target) { + return This->lpVtbl->SetFullscreenState(This,fullscreen,target); +} +static FORCEINLINE HRESULT IDXGISwapChain1_GetFullscreenState(IDXGISwapChain1* This,WINBOOL *fullscreen,IDXGIOutput **target) { + return This->lpVtbl->GetFullscreenState(This,fullscreen,target); +} +static FORCEINLINE HRESULT IDXGISwapChain1_GetDesc(IDXGISwapChain1* This,DXGI_SWAP_CHAIN_DESC *desc) { + return This->lpVtbl->GetDesc(This,desc); +} +static FORCEINLINE HRESULT IDXGISwapChain1_ResizeBuffers(IDXGISwapChain1* This,UINT buffer_count,UINT width,UINT height,DXGI_FORMAT format,UINT flags) { + return This->lpVtbl->ResizeBuffers(This,buffer_count,width,height,format,flags); +} +static FORCEINLINE HRESULT IDXGISwapChain1_ResizeTarget(IDXGISwapChain1* This,const DXGI_MODE_DESC *target_mode_desc) { + return This->lpVtbl->ResizeTarget(This,target_mode_desc); +} +static FORCEINLINE HRESULT IDXGISwapChain1_GetContainingOutput(IDXGISwapChain1* This,IDXGIOutput **output) { + return This->lpVtbl->GetContainingOutput(This,output); +} +static FORCEINLINE HRESULT IDXGISwapChain1_GetFrameStatistics(IDXGISwapChain1* This,DXGI_FRAME_STATISTICS *stats) { + return This->lpVtbl->GetFrameStatistics(This,stats); +} +static FORCEINLINE HRESULT IDXGISwapChain1_GetLastPresentCount(IDXGISwapChain1* This,UINT *last_present_count) { + return This->lpVtbl->GetLastPresentCount(This,last_present_count); +} +/*** IDXGISwapChain1 methods ***/ +static FORCEINLINE HRESULT IDXGISwapChain1_GetDesc1(IDXGISwapChain1* This,DXGI_SWAP_CHAIN_DESC1 *pDesc) { + return This->lpVtbl->GetDesc1(This,pDesc); +} +static FORCEINLINE HRESULT IDXGISwapChain1_GetFullscreenDesc(IDXGISwapChain1* This,DXGI_SWAP_CHAIN_FULLSCREEN_DESC *pDesc) { + return This->lpVtbl->GetFullscreenDesc(This,pDesc); +} +static FORCEINLINE HRESULT IDXGISwapChain1_GetHwnd(IDXGISwapChain1* This,HWND *pHwnd) { + return This->lpVtbl->GetHwnd(This,pHwnd); +} +static FORCEINLINE HRESULT IDXGISwapChain1_GetCoreWindow(IDXGISwapChain1* This,REFIID refiid,void **ppUnk) { + return This->lpVtbl->GetCoreWindow(This,refiid,ppUnk); +} +static FORCEINLINE HRESULT IDXGISwapChain1_Present1(IDXGISwapChain1* This,UINT SyncInterval,UINT PresentFlags,const DXGI_PRESENT_PARAMETERS *pPresentParameters) { + return This->lpVtbl->Present1(This,SyncInterval,PresentFlags,pPresentParameters); +} +static FORCEINLINE WINBOOL IDXGISwapChain1_IsTemporaryMonoSupported(IDXGISwapChain1* This) { + return This->lpVtbl->IsTemporaryMonoSupported(This); +} +static FORCEINLINE HRESULT IDXGISwapChain1_GetRestrictToOutput(IDXGISwapChain1* This,IDXGIOutput **ppRestrictToOutput) { + return This->lpVtbl->GetRestrictToOutput(This,ppRestrictToOutput); +} +static FORCEINLINE HRESULT IDXGISwapChain1_SetBackgroundColor(IDXGISwapChain1* This,const DXGI_RGBA *pColor) { + return This->lpVtbl->SetBackgroundColor(This,pColor); +} +static FORCEINLINE HRESULT IDXGISwapChain1_GetBackgroundColor(IDXGISwapChain1* This,DXGI_RGBA *pColor) { + return This->lpVtbl->GetBackgroundColor(This,pColor); +} +static FORCEINLINE HRESULT IDXGISwapChain1_SetRotation(IDXGISwapChain1* This,DXGI_MODE_ROTATION Rotation) { + return This->lpVtbl->SetRotation(This,Rotation); +} +static FORCEINLINE HRESULT IDXGISwapChain1_GetRotation(IDXGISwapChain1* This,DXGI_MODE_ROTATION *pRotation) { + return This->lpVtbl->GetRotation(This,pRotation); +} +#endif +#endif + +#endif + + +#endif /* __IDXGISwapChain1_INTERFACE_DEFINED__ */ + +/***************************************************************************** + * IDXGIFactory2 interface + */ +#ifndef __IDXGIFactory2_INTERFACE_DEFINED__ +#define __IDXGIFactory2_INTERFACE_DEFINED__ + +DEFINE_GUID(IID_IDXGIFactory2, 0x50c83a1c, 0xe072, 0x4c48, 0x87,0xb0, 0x36,0x30,0xfa,0x36,0xa6,0xd0); +#if defined(__cplusplus) && !defined(CINTERFACE) +MIDL_INTERFACE("50c83a1c-e072-4c48-87b0-3630fa36a6d0") +IDXGIFactory2 : public IDXGIFactory1 +{ + virtual WINBOOL STDMETHODCALLTYPE IsWindowedStereoEnabled( + ) = 0; + + virtual HRESULT STDMETHODCALLTYPE CreateSwapChainForHwnd( + IUnknown *pDevice, + HWND hWnd, + const DXGI_SWAP_CHAIN_DESC1 *pDesc, + const DXGI_SWAP_CHAIN_FULLSCREEN_DESC *pFullscreenDesc, + IDXGIOutput *pRestrictToOutput, + IDXGISwapChain1 **ppSwapChain) = 0; + + virtual HRESULT STDMETHODCALLTYPE CreateSwapChainForCoreWindow( + IUnknown *pDevice, + IUnknown *pWindow, + const DXGI_SWAP_CHAIN_DESC1 *pDesc, + IDXGIOutput *pRestrictToOutput, + IDXGISwapChain1 **ppSwapChain) = 0; + + virtual HRESULT STDMETHODCALLTYPE GetSharedResourceAdapterLuid( + HANDLE hResource, + LUID *pLuid) = 0; + + virtual HRESULT STDMETHODCALLTYPE RegisterOcclusionStatusWindow( + HWND WindowHandle, + UINT wMsg, + DWORD *pdwCookie) = 0; + + virtual HRESULT STDMETHODCALLTYPE RegisterStereoStatusEvent( + HANDLE hEvent, + DWORD *pdwCookie) = 0; + + virtual void STDMETHODCALLTYPE UnregisterStereoStatus( + DWORD dwCookie) = 0; + + virtual HRESULT STDMETHODCALLTYPE RegisterStereoStatusWindow( + HWND WindowHandle, + UINT wMsg, + DWORD *pdwCookie) = 0; + + virtual HRESULT STDMETHODCALLTYPE RegisterOcclusionStatusEvent( + HANDLE hEvent, + DWORD *pdwCookie) = 0; + + virtual void STDMETHODCALLTYPE UnregisterOcclusionStatus( + DWORD dwCookie) = 0; + + virtual HRESULT STDMETHODCALLTYPE CreateSwapChainForComposition( + IUnknown *pDevice, + const DXGI_SWAP_CHAIN_DESC1 *pDesc, + IDXGIOutput *pRestrictToOutput, + IDXGISwapChain1 **ppSwapChain) = 0; + +}; +#ifdef __CRT_UUID_DECL +__CRT_UUID_DECL(IDXGIFactory2, 0x50c83a1c, 0xe072, 0x4c48, 0x87,0xb0, 0x36,0x30,0xfa,0x36,0xa6,0xd0) +#endif +#else +typedef struct IDXGIFactory2Vtbl { + BEGIN_INTERFACE + + /*** IUnknown methods ***/ + HRESULT (STDMETHODCALLTYPE *QueryInterface)( + IDXGIFactory2 *This, + REFIID riid, + void **ppvObject); + + ULONG (STDMETHODCALLTYPE *AddRef)( + IDXGIFactory2 *This); + + ULONG (STDMETHODCALLTYPE *Release)( + IDXGIFactory2 *This); + + /*** IDXGIObject methods ***/ + HRESULT (STDMETHODCALLTYPE *SetPrivateData)( + IDXGIFactory2 *This, + REFGUID guid, + UINT data_size, + const void *data); + + HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( + IDXGIFactory2 *This, + REFGUID guid, + const IUnknown *object); + + HRESULT (STDMETHODCALLTYPE *GetPrivateData)( + IDXGIFactory2 *This, + REFGUID guid, + UINT *data_size, + void *data); + + HRESULT (STDMETHODCALLTYPE *GetParent)( + IDXGIFactory2 *This, + REFIID riid, + void **parent); + + /*** IDXGIFactory methods ***/ + HRESULT (STDMETHODCALLTYPE *EnumAdapters)( + IDXGIFactory2 *This, + UINT adapter_idx, + IDXGIAdapter **adapter); + + HRESULT (STDMETHODCALLTYPE *MakeWindowAssociation)( + IDXGIFactory2 *This, + HWND window, + UINT flags); + + HRESULT (STDMETHODCALLTYPE *GetWindowAssociation)( + IDXGIFactory2 *This, + HWND *window); + + HRESULT (STDMETHODCALLTYPE *CreateSwapChain)( + IDXGIFactory2 *This, + IUnknown *device, + DXGI_SWAP_CHAIN_DESC *desc, + IDXGISwapChain **swapchain); + + HRESULT (STDMETHODCALLTYPE *CreateSoftwareAdapter)( + IDXGIFactory2 *This, + HMODULE swrast, + IDXGIAdapter **adapter); + + /*** IDXGIFactory1 methods ***/ + HRESULT (STDMETHODCALLTYPE *EnumAdapters1)( + IDXGIFactory2 *This, + UINT Adapter, + IDXGIAdapter1 **ppAdapter); + + WINBOOL (STDMETHODCALLTYPE *IsCurrent)( + IDXGIFactory2 *This); + + /*** IDXGIFactory2 methods ***/ + WINBOOL (STDMETHODCALLTYPE *IsWindowedStereoEnabled)( + IDXGIFactory2 *This); + + HRESULT (STDMETHODCALLTYPE *CreateSwapChainForHwnd)( + IDXGIFactory2 *This, + IUnknown *pDevice, + HWND hWnd, + const DXGI_SWAP_CHAIN_DESC1 *pDesc, + const DXGI_SWAP_CHAIN_FULLSCREEN_DESC *pFullscreenDesc, + IDXGIOutput *pRestrictToOutput, + IDXGISwapChain1 **ppSwapChain); + + HRESULT (STDMETHODCALLTYPE *CreateSwapChainForCoreWindow)( + IDXGIFactory2 *This, + IUnknown *pDevice, + IUnknown *pWindow, + const DXGI_SWAP_CHAIN_DESC1 *pDesc, + IDXGIOutput *pRestrictToOutput, + IDXGISwapChain1 **ppSwapChain); + + HRESULT (STDMETHODCALLTYPE *GetSharedResourceAdapterLuid)( + IDXGIFactory2 *This, + HANDLE hResource, + LUID *pLuid); + + HRESULT (STDMETHODCALLTYPE *RegisterOcclusionStatusWindow)( + IDXGIFactory2 *This, + HWND WindowHandle, + UINT wMsg, + DWORD *pdwCookie); + + HRESULT (STDMETHODCALLTYPE *RegisterStereoStatusEvent)( + IDXGIFactory2 *This, + HANDLE hEvent, + DWORD *pdwCookie); + + void (STDMETHODCALLTYPE *UnregisterStereoStatus)( + IDXGIFactory2 *This, + DWORD dwCookie); + + HRESULT (STDMETHODCALLTYPE *RegisterStereoStatusWindow)( + IDXGIFactory2 *This, + HWND WindowHandle, + UINT wMsg, + DWORD *pdwCookie); + + HRESULT (STDMETHODCALLTYPE *RegisterOcclusionStatusEvent)( + IDXGIFactory2 *This, + HANDLE hEvent, + DWORD *pdwCookie); + + void (STDMETHODCALLTYPE *UnregisterOcclusionStatus)( + IDXGIFactory2 *This, + DWORD dwCookie); + + HRESULT (STDMETHODCALLTYPE *CreateSwapChainForComposition)( + IDXGIFactory2 *This, + IUnknown *pDevice, + const DXGI_SWAP_CHAIN_DESC1 *pDesc, + IDXGIOutput *pRestrictToOutput, + IDXGISwapChain1 **ppSwapChain); + + END_INTERFACE +} IDXGIFactory2Vtbl; + +interface IDXGIFactory2 { + CONST_VTBL IDXGIFactory2Vtbl* lpVtbl; +}; + +#ifdef COBJMACROS +#ifndef WIDL_C_INLINE_WRAPPERS +/*** IUnknown methods ***/ +#define IDXGIFactory2_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) +#define IDXGIFactory2_AddRef(This) (This)->lpVtbl->AddRef(This) +#define IDXGIFactory2_Release(This) (This)->lpVtbl->Release(This) +/*** IDXGIObject methods ***/ +#define IDXGIFactory2_SetPrivateData(This,guid,data_size,data) (This)->lpVtbl->SetPrivateData(This,guid,data_size,data) +#define IDXGIFactory2_SetPrivateDataInterface(This,guid,object) (This)->lpVtbl->SetPrivateDataInterface(This,guid,object) +#define IDXGIFactory2_GetPrivateData(This,guid,data_size,data) (This)->lpVtbl->GetPrivateData(This,guid,data_size,data) +#define IDXGIFactory2_GetParent(This,riid,parent) (This)->lpVtbl->GetParent(This,riid,parent) +/*** IDXGIFactory methods ***/ +#define IDXGIFactory2_EnumAdapters(This,adapter_idx,adapter) (This)->lpVtbl->EnumAdapters(This,adapter_idx,adapter) +#define IDXGIFactory2_MakeWindowAssociation(This,window,flags) (This)->lpVtbl->MakeWindowAssociation(This,window,flags) +#define IDXGIFactory2_GetWindowAssociation(This,window) (This)->lpVtbl->GetWindowAssociation(This,window) +#define IDXGIFactory2_CreateSwapChain(This,device,desc,swapchain) (This)->lpVtbl->CreateSwapChain(This,device,desc,swapchain) +#define IDXGIFactory2_CreateSoftwareAdapter(This,swrast,adapter) (This)->lpVtbl->CreateSoftwareAdapter(This,swrast,adapter) +/*** IDXGIFactory1 methods ***/ +#define IDXGIFactory2_EnumAdapters1(This,Adapter,ppAdapter) (This)->lpVtbl->EnumAdapters1(This,Adapter,ppAdapter) +#define IDXGIFactory2_IsCurrent(This) (This)->lpVtbl->IsCurrent(This) +/*** IDXGIFactory2 methods ***/ +#define IDXGIFactory2_IsWindowedStereoEnabled(This) (This)->lpVtbl->IsWindowedStereoEnabled(This) +#define IDXGIFactory2_CreateSwapChainForHwnd(This,pDevice,hWnd,pDesc,pFullscreenDesc,pRestrictToOutput,ppSwapChain) (This)->lpVtbl->CreateSwapChainForHwnd(This,pDevice,hWnd,pDesc,pFullscreenDesc,pRestrictToOutput,ppSwapChain) +#define IDXGIFactory2_CreateSwapChainForCoreWindow(This,pDevice,pWindow,pDesc,pRestrictToOutput,ppSwapChain) (This)->lpVtbl->CreateSwapChainForCoreWindow(This,pDevice,pWindow,pDesc,pRestrictToOutput,ppSwapChain) +#define IDXGIFactory2_GetSharedResourceAdapterLuid(This,hResource,pLuid) (This)->lpVtbl->GetSharedResourceAdapterLuid(This,hResource,pLuid) +#define IDXGIFactory2_RegisterOcclusionStatusWindow(This,WindowHandle,wMsg,pdwCookie) (This)->lpVtbl->RegisterOcclusionStatusWindow(This,WindowHandle,wMsg,pdwCookie) +#define IDXGIFactory2_RegisterStereoStatusEvent(This,hEvent,pdwCookie) (This)->lpVtbl->RegisterStereoStatusEvent(This,hEvent,pdwCookie) +#define IDXGIFactory2_UnregisterStereoStatus(This,dwCookie) (This)->lpVtbl->UnregisterStereoStatus(This,dwCookie) +#define IDXGIFactory2_RegisterStereoStatusWindow(This,WindowHandle,wMsg,pdwCookie) (This)->lpVtbl->RegisterStereoStatusWindow(This,WindowHandle,wMsg,pdwCookie) +#define IDXGIFactory2_RegisterOcclusionStatusEvent(This,hEvent,pdwCookie) (This)->lpVtbl->RegisterOcclusionStatusEvent(This,hEvent,pdwCookie) +#define IDXGIFactory2_UnregisterOcclusionStatus(This,dwCookie) (This)->lpVtbl->UnregisterOcclusionStatus(This,dwCookie) +#define IDXGIFactory2_CreateSwapChainForComposition(This,pDevice,pDesc,pRestrictToOutput,ppSwapChain) (This)->lpVtbl->CreateSwapChainForComposition(This,pDevice,pDesc,pRestrictToOutput,ppSwapChain) +#else +/*** IUnknown methods ***/ +static FORCEINLINE HRESULT IDXGIFactory2_QueryInterface(IDXGIFactory2* This,REFIID riid,void **ppvObject) { + return This->lpVtbl->QueryInterface(This,riid,ppvObject); +} +static FORCEINLINE ULONG IDXGIFactory2_AddRef(IDXGIFactory2* This) { + return This->lpVtbl->AddRef(This); +} +static FORCEINLINE ULONG IDXGIFactory2_Release(IDXGIFactory2* This) { + return This->lpVtbl->Release(This); +} +/*** IDXGIObject methods ***/ +static FORCEINLINE HRESULT IDXGIFactory2_SetPrivateData(IDXGIFactory2* This,REFGUID guid,UINT data_size,const void *data) { + return This->lpVtbl->SetPrivateData(This,guid,data_size,data); +} +static FORCEINLINE HRESULT IDXGIFactory2_SetPrivateDataInterface(IDXGIFactory2* This,REFGUID guid,const IUnknown *object) { + return This->lpVtbl->SetPrivateDataInterface(This,guid,object); +} +static FORCEINLINE HRESULT IDXGIFactory2_GetPrivateData(IDXGIFactory2* This,REFGUID guid,UINT *data_size,void *data) { + return This->lpVtbl->GetPrivateData(This,guid,data_size,data); +} +static FORCEINLINE HRESULT IDXGIFactory2_GetParent(IDXGIFactory2* This,REFIID riid,void **parent) { + return This->lpVtbl->GetParent(This,riid,parent); +} +/*** IDXGIFactory methods ***/ +static FORCEINLINE HRESULT IDXGIFactory2_EnumAdapters(IDXGIFactory2* This,UINT adapter_idx,IDXGIAdapter **adapter) { + return This->lpVtbl->EnumAdapters(This,adapter_idx,adapter); +} +static FORCEINLINE HRESULT IDXGIFactory2_MakeWindowAssociation(IDXGIFactory2* This,HWND window,UINT flags) { + return This->lpVtbl->MakeWindowAssociation(This,window,flags); +} +static FORCEINLINE HRESULT IDXGIFactory2_GetWindowAssociation(IDXGIFactory2* This,HWND *window) { + return This->lpVtbl->GetWindowAssociation(This,window); +} +static FORCEINLINE HRESULT IDXGIFactory2_CreateSwapChain(IDXGIFactory2* This,IUnknown *device,DXGI_SWAP_CHAIN_DESC *desc,IDXGISwapChain **swapchain) { + return This->lpVtbl->CreateSwapChain(This,device,desc,swapchain); +} +static FORCEINLINE HRESULT IDXGIFactory2_CreateSoftwareAdapter(IDXGIFactory2* This,HMODULE swrast,IDXGIAdapter **adapter) { + return This->lpVtbl->CreateSoftwareAdapter(This,swrast,adapter); +} +/*** IDXGIFactory1 methods ***/ +static FORCEINLINE HRESULT IDXGIFactory2_EnumAdapters1(IDXGIFactory2* This,UINT Adapter,IDXGIAdapter1 **ppAdapter) { + return This->lpVtbl->EnumAdapters1(This,Adapter,ppAdapter); +} +static FORCEINLINE WINBOOL IDXGIFactory2_IsCurrent(IDXGIFactory2* This) { + return This->lpVtbl->IsCurrent(This); +} +/*** IDXGIFactory2 methods ***/ +static FORCEINLINE WINBOOL IDXGIFactory2_IsWindowedStereoEnabled(IDXGIFactory2* This) { + return This->lpVtbl->IsWindowedStereoEnabled(This); +} +static FORCEINLINE HRESULT IDXGIFactory2_CreateSwapChainForHwnd(IDXGIFactory2* This,IUnknown *pDevice,HWND hWnd,const DXGI_SWAP_CHAIN_DESC1 *pDesc,const DXGI_SWAP_CHAIN_FULLSCREEN_DESC *pFullscreenDesc,IDXGIOutput *pRestrictToOutput,IDXGISwapChain1 **ppSwapChain) { + return This->lpVtbl->CreateSwapChainForHwnd(This,pDevice,hWnd,pDesc,pFullscreenDesc,pRestrictToOutput,ppSwapChain); +} +static FORCEINLINE HRESULT IDXGIFactory2_CreateSwapChainForCoreWindow(IDXGIFactory2* This,IUnknown *pDevice,IUnknown *pWindow,const DXGI_SWAP_CHAIN_DESC1 *pDesc,IDXGIOutput *pRestrictToOutput,IDXGISwapChain1 **ppSwapChain) { + return This->lpVtbl->CreateSwapChainForCoreWindow(This,pDevice,pWindow,pDesc,pRestrictToOutput,ppSwapChain); +} +static FORCEINLINE HRESULT IDXGIFactory2_GetSharedResourceAdapterLuid(IDXGIFactory2* This,HANDLE hResource,LUID *pLuid) { + return This->lpVtbl->GetSharedResourceAdapterLuid(This,hResource,pLuid); +} +static FORCEINLINE HRESULT IDXGIFactory2_RegisterOcclusionStatusWindow(IDXGIFactory2* This,HWND WindowHandle,UINT wMsg,DWORD *pdwCookie) { + return This->lpVtbl->RegisterOcclusionStatusWindow(This,WindowHandle,wMsg,pdwCookie); +} +static FORCEINLINE HRESULT IDXGIFactory2_RegisterStereoStatusEvent(IDXGIFactory2* This,HANDLE hEvent,DWORD *pdwCookie) { + return This->lpVtbl->RegisterStereoStatusEvent(This,hEvent,pdwCookie); +} +static FORCEINLINE void IDXGIFactory2_UnregisterStereoStatus(IDXGIFactory2* This,DWORD dwCookie) { + This->lpVtbl->UnregisterStereoStatus(This,dwCookie); +} +static FORCEINLINE HRESULT IDXGIFactory2_RegisterStereoStatusWindow(IDXGIFactory2* This,HWND WindowHandle,UINT wMsg,DWORD *pdwCookie) { + return This->lpVtbl->RegisterStereoStatusWindow(This,WindowHandle,wMsg,pdwCookie); +} +static FORCEINLINE HRESULT IDXGIFactory2_RegisterOcclusionStatusEvent(IDXGIFactory2* This,HANDLE hEvent,DWORD *pdwCookie) { + return This->lpVtbl->RegisterOcclusionStatusEvent(This,hEvent,pdwCookie); +} +static FORCEINLINE void IDXGIFactory2_UnregisterOcclusionStatus(IDXGIFactory2* This,DWORD dwCookie) { + This->lpVtbl->UnregisterOcclusionStatus(This,dwCookie); +} +static FORCEINLINE HRESULT IDXGIFactory2_CreateSwapChainForComposition(IDXGIFactory2* This,IUnknown *pDevice,const DXGI_SWAP_CHAIN_DESC1 *pDesc,IDXGIOutput *pRestrictToOutput,IDXGISwapChain1 **ppSwapChain) { + return This->lpVtbl->CreateSwapChainForComposition(This,pDevice,pDesc,pRestrictToOutput,ppSwapChain); +} +#endif +#endif + +#endif + + +#endif /* __IDXGIFactory2_INTERFACE_DEFINED__ */ + +typedef enum DXGI_GRAPHICS_PREEMPTION_GRANULARITY { + DXGI_GRAPHICS_PREEMPTION_DMA_BUFFER_BOUNDARY = 0, + DXGI_GRAPHICS_PREEMPTION_PRIMITIVE_BOUNDARY = 1, + DXGI_GRAPHICS_PREEMPTION_TRIANGLE_BOUNDARY = 2, + DXGI_GRAPHICS_PREEMPTION_PIXEL_BOUNDARY = 3, + DXGI_GRAPHICS_PREEMPTION_INSTRUCTION_BOUNDARY = 4 +} DXGI_GRAPHICS_PREEMPTION_GRANULARITY; +typedef enum DXGI_COMPUTE_PREEMPTION_GRANULARITY { + DXGI_COMPUTE_PREEMPTION_DMA_BUFFER_BOUNDARY = 0, + DXGI_COMPUTE_PREEMPTION_DISPATCH_BOUNDARY = 1, + DXGI_COMPUTE_PREEMPTION_THREAD_GROUP_BOUNDARY = 2, + DXGI_COMPUTE_PREEMPTION_THREAD_BOUNDARY = 3, + DXGI_COMPUTE_PREEMPTION_INSTRUCTION_BOUNDARY = 4 +} DXGI_COMPUTE_PREEMPTION_GRANULARITY; +typedef struct DXGI_ADAPTER_DESC2 { + WCHAR Description[128]; + UINT VendorId; + UINT DeviceId; + UINT SubSysId; + UINT Revision; + SIZE_T DedicatedVideoMemory; + SIZE_T DedicatedSystemMemory; + SIZE_T SharedSystemMemory; + LUID AdapterLuid; + UINT Flags; + DXGI_GRAPHICS_PREEMPTION_GRANULARITY GraphicsPreemptionGranularity; + DXGI_COMPUTE_PREEMPTION_GRANULARITY ComputePreemptionGranularity; +} DXGI_ADAPTER_DESC2; +/***************************************************************************** + * IDXGIAdapter2 interface + */ +#ifndef __IDXGIAdapter2_INTERFACE_DEFINED__ +#define __IDXGIAdapter2_INTERFACE_DEFINED__ + +DEFINE_GUID(IID_IDXGIAdapter2, 0x0aa1ae0a, 0xfa0e, 0x4b84, 0x86,0x44, 0xe0,0x5f,0xf8,0xe5,0xac,0xb5); +#if defined(__cplusplus) && !defined(CINTERFACE) +MIDL_INTERFACE("0aa1ae0a-fa0e-4b84-8644-e05ff8e5acb5") +IDXGIAdapter2 : public IDXGIAdapter1 +{ + virtual HRESULT STDMETHODCALLTYPE GetDesc2( + DXGI_ADAPTER_DESC2 *pDesc) = 0; + +}; +#ifdef __CRT_UUID_DECL +__CRT_UUID_DECL(IDXGIAdapter2, 0x0aa1ae0a, 0xfa0e, 0x4b84, 0x86,0x44, 0xe0,0x5f,0xf8,0xe5,0xac,0xb5) +#endif +#else +typedef struct IDXGIAdapter2Vtbl { + BEGIN_INTERFACE + + /*** IUnknown methods ***/ + HRESULT (STDMETHODCALLTYPE *QueryInterface)( + IDXGIAdapter2 *This, + REFIID riid, + void **ppvObject); + + ULONG (STDMETHODCALLTYPE *AddRef)( + IDXGIAdapter2 *This); + + ULONG (STDMETHODCALLTYPE *Release)( + IDXGIAdapter2 *This); + + /*** IDXGIObject methods ***/ + HRESULT (STDMETHODCALLTYPE *SetPrivateData)( + IDXGIAdapter2 *This, + REFGUID guid, + UINT data_size, + const void *data); + + HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( + IDXGIAdapter2 *This, + REFGUID guid, + const IUnknown *object); + + HRESULT (STDMETHODCALLTYPE *GetPrivateData)( + IDXGIAdapter2 *This, + REFGUID guid, + UINT *data_size, + void *data); + + HRESULT (STDMETHODCALLTYPE *GetParent)( + IDXGIAdapter2 *This, + REFIID riid, + void **parent); + + /*** IDXGIAdapter methods ***/ + HRESULT (STDMETHODCALLTYPE *EnumOutputs)( + IDXGIAdapter2 *This, + UINT output_idx, + IDXGIOutput **output); + + HRESULT (STDMETHODCALLTYPE *GetDesc)( + IDXGIAdapter2 *This, + DXGI_ADAPTER_DESC *desc); + + HRESULT (STDMETHODCALLTYPE *CheckInterfaceSupport)( + IDXGIAdapter2 *This, + REFGUID guid, + LARGE_INTEGER *umd_version); + + /*** IDXGIAdapter1 methods ***/ + HRESULT (STDMETHODCALLTYPE *GetDesc1)( + IDXGIAdapter2 *This, + DXGI_ADAPTER_DESC1 *pDesc); + + /*** IDXGIAdapter2 methods ***/ + HRESULT (STDMETHODCALLTYPE *GetDesc2)( + IDXGIAdapter2 *This, + DXGI_ADAPTER_DESC2 *pDesc); + + END_INTERFACE +} IDXGIAdapter2Vtbl; + +interface IDXGIAdapter2 { + CONST_VTBL IDXGIAdapter2Vtbl* lpVtbl; +}; + +#ifdef COBJMACROS +#ifndef WIDL_C_INLINE_WRAPPERS +/*** IUnknown methods ***/ +#define IDXGIAdapter2_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) +#define IDXGIAdapter2_AddRef(This) (This)->lpVtbl->AddRef(This) +#define IDXGIAdapter2_Release(This) (This)->lpVtbl->Release(This) +/*** IDXGIObject methods ***/ +#define IDXGIAdapter2_SetPrivateData(This,guid,data_size,data) (This)->lpVtbl->SetPrivateData(This,guid,data_size,data) +#define IDXGIAdapter2_SetPrivateDataInterface(This,guid,object) (This)->lpVtbl->SetPrivateDataInterface(This,guid,object) +#define IDXGIAdapter2_GetPrivateData(This,guid,data_size,data) (This)->lpVtbl->GetPrivateData(This,guid,data_size,data) +#define IDXGIAdapter2_GetParent(This,riid,parent) (This)->lpVtbl->GetParent(This,riid,parent) +/*** IDXGIAdapter methods ***/ +#define IDXGIAdapter2_EnumOutputs(This,output_idx,output) (This)->lpVtbl->EnumOutputs(This,output_idx,output) +#define IDXGIAdapter2_GetDesc(This,desc) (This)->lpVtbl->GetDesc(This,desc) +#define IDXGIAdapter2_CheckInterfaceSupport(This,guid,umd_version) (This)->lpVtbl->CheckInterfaceSupport(This,guid,umd_version) +/*** IDXGIAdapter1 methods ***/ +#define IDXGIAdapter2_GetDesc1(This,pDesc) (This)->lpVtbl->GetDesc1(This,pDesc) +/*** IDXGIAdapter2 methods ***/ +#define IDXGIAdapter2_GetDesc2(This,pDesc) (This)->lpVtbl->GetDesc2(This,pDesc) +#else +/*** IUnknown methods ***/ +static FORCEINLINE HRESULT IDXGIAdapter2_QueryInterface(IDXGIAdapter2* This,REFIID riid,void **ppvObject) { + return This->lpVtbl->QueryInterface(This,riid,ppvObject); +} +static FORCEINLINE ULONG IDXGIAdapter2_AddRef(IDXGIAdapter2* This) { + return This->lpVtbl->AddRef(This); +} +static FORCEINLINE ULONG IDXGIAdapter2_Release(IDXGIAdapter2* This) { + return This->lpVtbl->Release(This); +} +/*** IDXGIObject methods ***/ +static FORCEINLINE HRESULT IDXGIAdapter2_SetPrivateData(IDXGIAdapter2* This,REFGUID guid,UINT data_size,const void *data) { + return This->lpVtbl->SetPrivateData(This,guid,data_size,data); +} +static FORCEINLINE HRESULT IDXGIAdapter2_SetPrivateDataInterface(IDXGIAdapter2* This,REFGUID guid,const IUnknown *object) { + return This->lpVtbl->SetPrivateDataInterface(This,guid,object); +} +static FORCEINLINE HRESULT IDXGIAdapter2_GetPrivateData(IDXGIAdapter2* This,REFGUID guid,UINT *data_size,void *data) { + return This->lpVtbl->GetPrivateData(This,guid,data_size,data); +} +static FORCEINLINE HRESULT IDXGIAdapter2_GetParent(IDXGIAdapter2* This,REFIID riid,void **parent) { + return This->lpVtbl->GetParent(This,riid,parent); +} +/*** IDXGIAdapter methods ***/ +static FORCEINLINE HRESULT IDXGIAdapter2_EnumOutputs(IDXGIAdapter2* This,UINT output_idx,IDXGIOutput **output) { + return This->lpVtbl->EnumOutputs(This,output_idx,output); +} +static FORCEINLINE HRESULT IDXGIAdapter2_GetDesc(IDXGIAdapter2* This,DXGI_ADAPTER_DESC *desc) { + return This->lpVtbl->GetDesc(This,desc); +} +static FORCEINLINE HRESULT IDXGIAdapter2_CheckInterfaceSupport(IDXGIAdapter2* This,REFGUID guid,LARGE_INTEGER *umd_version) { + return This->lpVtbl->CheckInterfaceSupport(This,guid,umd_version); +} +/*** IDXGIAdapter1 methods ***/ +static FORCEINLINE HRESULT IDXGIAdapter2_GetDesc1(IDXGIAdapter2* This,DXGI_ADAPTER_DESC1 *pDesc) { + return This->lpVtbl->GetDesc1(This,pDesc); +} +/*** IDXGIAdapter2 methods ***/ +static FORCEINLINE HRESULT IDXGIAdapter2_GetDesc2(IDXGIAdapter2* This,DXGI_ADAPTER_DESC2 *pDesc) { + return This->lpVtbl->GetDesc2(This,pDesc); +} +#endif +#endif + +#endif + + +#endif /* __IDXGIAdapter2_INTERFACE_DEFINED__ */ + +/***************************************************************************** + * IDXGIOutput1 interface + */ +#ifndef __IDXGIOutput1_INTERFACE_DEFINED__ +#define __IDXGIOutput1_INTERFACE_DEFINED__ + +DEFINE_GUID(IID_IDXGIOutput1, 0x00cddea8, 0x939b, 0x4b83, 0xa3,0x40, 0xa6,0x85,0x22,0x66,0x66,0xcc); +#if defined(__cplusplus) && !defined(CINTERFACE) +MIDL_INTERFACE("00cddea8-939b-4b83-a340-a685226666cc") +IDXGIOutput1 : public IDXGIOutput +{ + virtual HRESULT STDMETHODCALLTYPE GetDisplayModeList1( + DXGI_FORMAT enum_format, + UINT flags, + UINT *num_modes, + DXGI_MODE_DESC1 *desc) = 0; + + virtual HRESULT STDMETHODCALLTYPE FindClosestMatchingMode1( + const DXGI_MODE_DESC1 *mode_to_match, + DXGI_MODE_DESC1 *closest_match, + IUnknown *concerned_device) = 0; + + virtual HRESULT STDMETHODCALLTYPE GetDisplaySurfaceData1( + IDXGIResource *destination) = 0; + + virtual HRESULT STDMETHODCALLTYPE DuplicateOutput( + IUnknown *device, + IDXGIOutputDuplication **output_duplication) = 0; + +}; +#ifdef __CRT_UUID_DECL +__CRT_UUID_DECL(IDXGIOutput1, 0x00cddea8, 0x939b, 0x4b83, 0xa3,0x40, 0xa6,0x85,0x22,0x66,0x66,0xcc) +#endif +#else +typedef struct IDXGIOutput1Vtbl { + BEGIN_INTERFACE + + /*** IUnknown methods ***/ + HRESULT (STDMETHODCALLTYPE *QueryInterface)( + IDXGIOutput1 *This, + REFIID riid, + void **ppvObject); + + ULONG (STDMETHODCALLTYPE *AddRef)( + IDXGIOutput1 *This); + + ULONG (STDMETHODCALLTYPE *Release)( + IDXGIOutput1 *This); + + /*** IDXGIObject methods ***/ + HRESULT (STDMETHODCALLTYPE *SetPrivateData)( + IDXGIOutput1 *This, + REFGUID guid, + UINT data_size, + const void *data); + + HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( + IDXGIOutput1 *This, + REFGUID guid, + const IUnknown *object); + + HRESULT (STDMETHODCALLTYPE *GetPrivateData)( + IDXGIOutput1 *This, + REFGUID guid, + UINT *data_size, + void *data); + + HRESULT (STDMETHODCALLTYPE *GetParent)( + IDXGIOutput1 *This, + REFIID riid, + void **parent); + + /*** IDXGIOutput methods ***/ + HRESULT (STDMETHODCALLTYPE *GetDesc)( + IDXGIOutput1 *This, + DXGI_OUTPUT_DESC *desc); + + HRESULT (STDMETHODCALLTYPE *GetDisplayModeList)( + IDXGIOutput1 *This, + DXGI_FORMAT format, + UINT flags, + UINT *mode_count, + DXGI_MODE_DESC *desc); + + HRESULT (STDMETHODCALLTYPE *FindClosestMatchingMode)( + IDXGIOutput1 *This, + const DXGI_MODE_DESC *mode, + DXGI_MODE_DESC *closest_match, + IUnknown *device); + + HRESULT (STDMETHODCALLTYPE *WaitForVBlank)( + IDXGIOutput1 *This); + + HRESULT (STDMETHODCALLTYPE *TakeOwnership)( + IDXGIOutput1 *This, + IUnknown *device, + WINBOOL exclusive); + + void (STDMETHODCALLTYPE *ReleaseOwnership)( + IDXGIOutput1 *This); + + HRESULT (STDMETHODCALLTYPE *GetGammaControlCapabilities)( + IDXGIOutput1 *This, + DXGI_GAMMA_CONTROL_CAPABILITIES *gamma_caps); + + HRESULT (STDMETHODCALLTYPE *SetGammaControl)( + IDXGIOutput1 *This, + const DXGI_GAMMA_CONTROL *gamma_control); + + HRESULT (STDMETHODCALLTYPE *GetGammaControl)( + IDXGIOutput1 *This, + DXGI_GAMMA_CONTROL *gamma_control); + + HRESULT (STDMETHODCALLTYPE *SetDisplaySurface)( + IDXGIOutput1 *This, + IDXGISurface *surface); + + HRESULT (STDMETHODCALLTYPE *GetDisplaySurfaceData)( + IDXGIOutput1 *This, + IDXGISurface *surface); + + HRESULT (STDMETHODCALLTYPE *GetFrameStatistics)( + IDXGIOutput1 *This, + DXGI_FRAME_STATISTICS *stats); + + /*** IDXGIOutput1 methods ***/ + HRESULT (STDMETHODCALLTYPE *GetDisplayModeList1)( + IDXGIOutput1 *This, + DXGI_FORMAT enum_format, + UINT flags, + UINT *num_modes, + DXGI_MODE_DESC1 *desc); + + HRESULT (STDMETHODCALLTYPE *FindClosestMatchingMode1)( + IDXGIOutput1 *This, + const DXGI_MODE_DESC1 *mode_to_match, + DXGI_MODE_DESC1 *closest_match, + IUnknown *concerned_device); + + HRESULT (STDMETHODCALLTYPE *GetDisplaySurfaceData1)( + IDXGIOutput1 *This, + IDXGIResource *destination); + + HRESULT (STDMETHODCALLTYPE *DuplicateOutput)( + IDXGIOutput1 *This, + IUnknown *device, + IDXGIOutputDuplication **output_duplication); + + END_INTERFACE +} IDXGIOutput1Vtbl; + +interface IDXGIOutput1 { + CONST_VTBL IDXGIOutput1Vtbl* lpVtbl; +}; + +#ifdef COBJMACROS +#ifndef WIDL_C_INLINE_WRAPPERS +/*** IUnknown methods ***/ +#define IDXGIOutput1_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) +#define IDXGIOutput1_AddRef(This) (This)->lpVtbl->AddRef(This) +#define IDXGIOutput1_Release(This) (This)->lpVtbl->Release(This) +/*** IDXGIObject methods ***/ +#define IDXGIOutput1_SetPrivateData(This,guid,data_size,data) (This)->lpVtbl->SetPrivateData(This,guid,data_size,data) +#define IDXGIOutput1_SetPrivateDataInterface(This,guid,object) (This)->lpVtbl->SetPrivateDataInterface(This,guid,object) +#define IDXGIOutput1_GetPrivateData(This,guid,data_size,data) (This)->lpVtbl->GetPrivateData(This,guid,data_size,data) +#define IDXGIOutput1_GetParent(This,riid,parent) (This)->lpVtbl->GetParent(This,riid,parent) +/*** IDXGIOutput methods ***/ +#define IDXGIOutput1_GetDesc(This,desc) (This)->lpVtbl->GetDesc(This,desc) +#define IDXGIOutput1_GetDisplayModeList(This,format,flags,mode_count,desc) (This)->lpVtbl->GetDisplayModeList(This,format,flags,mode_count,desc) +#define IDXGIOutput1_FindClosestMatchingMode(This,mode,closest_match,device) (This)->lpVtbl->FindClosestMatchingMode(This,mode,closest_match,device) +#define IDXGIOutput1_WaitForVBlank(This) (This)->lpVtbl->WaitForVBlank(This) +#define IDXGIOutput1_TakeOwnership(This,device,exclusive) (This)->lpVtbl->TakeOwnership(This,device,exclusive) +#define IDXGIOutput1_ReleaseOwnership(This) (This)->lpVtbl->ReleaseOwnership(This) +#define IDXGIOutput1_GetGammaControlCapabilities(This,gamma_caps) (This)->lpVtbl->GetGammaControlCapabilities(This,gamma_caps) +#define IDXGIOutput1_SetGammaControl(This,gamma_control) (This)->lpVtbl->SetGammaControl(This,gamma_control) +#define IDXGIOutput1_GetGammaControl(This,gamma_control) (This)->lpVtbl->GetGammaControl(This,gamma_control) +#define IDXGIOutput1_SetDisplaySurface(This,surface) (This)->lpVtbl->SetDisplaySurface(This,surface) +#define IDXGIOutput1_GetDisplaySurfaceData(This,surface) (This)->lpVtbl->GetDisplaySurfaceData(This,surface) +#define IDXGIOutput1_GetFrameStatistics(This,stats) (This)->lpVtbl->GetFrameStatistics(This,stats) +/*** IDXGIOutput1 methods ***/ +#define IDXGIOutput1_GetDisplayModeList1(This,enum_format,flags,num_modes,desc) (This)->lpVtbl->GetDisplayModeList1(This,enum_format,flags,num_modes,desc) +#define IDXGIOutput1_FindClosestMatchingMode1(This,mode_to_match,closest_match,concerned_device) (This)->lpVtbl->FindClosestMatchingMode1(This,mode_to_match,closest_match,concerned_device) +#define IDXGIOutput1_GetDisplaySurfaceData1(This,destination) (This)->lpVtbl->GetDisplaySurfaceData1(This,destination) +#define IDXGIOutput1_DuplicateOutput(This,device,output_duplication) (This)->lpVtbl->DuplicateOutput(This,device,output_duplication) +#else +/*** IUnknown methods ***/ +static FORCEINLINE HRESULT IDXGIOutput1_QueryInterface(IDXGIOutput1* This,REFIID riid,void **ppvObject) { + return This->lpVtbl->QueryInterface(This,riid,ppvObject); +} +static FORCEINLINE ULONG IDXGIOutput1_AddRef(IDXGIOutput1* This) { + return This->lpVtbl->AddRef(This); +} +static FORCEINLINE ULONG IDXGIOutput1_Release(IDXGIOutput1* This) { + return This->lpVtbl->Release(This); +} +/*** IDXGIObject methods ***/ +static FORCEINLINE HRESULT IDXGIOutput1_SetPrivateData(IDXGIOutput1* This,REFGUID guid,UINT data_size,const void *data) { + return This->lpVtbl->SetPrivateData(This,guid,data_size,data); +} +static FORCEINLINE HRESULT IDXGIOutput1_SetPrivateDataInterface(IDXGIOutput1* This,REFGUID guid,const IUnknown *object) { + return This->lpVtbl->SetPrivateDataInterface(This,guid,object); +} +static FORCEINLINE HRESULT IDXGIOutput1_GetPrivateData(IDXGIOutput1* This,REFGUID guid,UINT *data_size,void *data) { + return This->lpVtbl->GetPrivateData(This,guid,data_size,data); +} +static FORCEINLINE HRESULT IDXGIOutput1_GetParent(IDXGIOutput1* This,REFIID riid,void **parent) { + return This->lpVtbl->GetParent(This,riid,parent); +} +/*** IDXGIOutput methods ***/ +static FORCEINLINE HRESULT IDXGIOutput1_GetDesc(IDXGIOutput1* This,DXGI_OUTPUT_DESC *desc) { + return This->lpVtbl->GetDesc(This,desc); +} +static FORCEINLINE HRESULT IDXGIOutput1_GetDisplayModeList(IDXGIOutput1* This,DXGI_FORMAT format,UINT flags,UINT *mode_count,DXGI_MODE_DESC *desc) { + return This->lpVtbl->GetDisplayModeList(This,format,flags,mode_count,desc); +} +static FORCEINLINE HRESULT IDXGIOutput1_FindClosestMatchingMode(IDXGIOutput1* This,const DXGI_MODE_DESC *mode,DXGI_MODE_DESC *closest_match,IUnknown *device) { + return This->lpVtbl->FindClosestMatchingMode(This,mode,closest_match,device); +} +static FORCEINLINE HRESULT IDXGIOutput1_WaitForVBlank(IDXGIOutput1* This) { + return This->lpVtbl->WaitForVBlank(This); +} +static FORCEINLINE HRESULT IDXGIOutput1_TakeOwnership(IDXGIOutput1* This,IUnknown *device,WINBOOL exclusive) { + return This->lpVtbl->TakeOwnership(This,device,exclusive); +} +static FORCEINLINE void IDXGIOutput1_ReleaseOwnership(IDXGIOutput1* This) { + This->lpVtbl->ReleaseOwnership(This); +} +static FORCEINLINE HRESULT IDXGIOutput1_GetGammaControlCapabilities(IDXGIOutput1* This,DXGI_GAMMA_CONTROL_CAPABILITIES *gamma_caps) { + return This->lpVtbl->GetGammaControlCapabilities(This,gamma_caps); +} +static FORCEINLINE HRESULT IDXGIOutput1_SetGammaControl(IDXGIOutput1* This,const DXGI_GAMMA_CONTROL *gamma_control) { + return This->lpVtbl->SetGammaControl(This,gamma_control); +} +static FORCEINLINE HRESULT IDXGIOutput1_GetGammaControl(IDXGIOutput1* This,DXGI_GAMMA_CONTROL *gamma_control) { + return This->lpVtbl->GetGammaControl(This,gamma_control); +} +static FORCEINLINE HRESULT IDXGIOutput1_SetDisplaySurface(IDXGIOutput1* This,IDXGISurface *surface) { + return This->lpVtbl->SetDisplaySurface(This,surface); +} +static FORCEINLINE HRESULT IDXGIOutput1_GetDisplaySurfaceData(IDXGIOutput1* This,IDXGISurface *surface) { + return This->lpVtbl->GetDisplaySurfaceData(This,surface); +} +static FORCEINLINE HRESULT IDXGIOutput1_GetFrameStatistics(IDXGIOutput1* This,DXGI_FRAME_STATISTICS *stats) { + return This->lpVtbl->GetFrameStatistics(This,stats); +} +/*** IDXGIOutput1 methods ***/ +static FORCEINLINE HRESULT IDXGIOutput1_GetDisplayModeList1(IDXGIOutput1* This,DXGI_FORMAT enum_format,UINT flags,UINT *num_modes,DXGI_MODE_DESC1 *desc) { + return This->lpVtbl->GetDisplayModeList1(This,enum_format,flags,num_modes,desc); +} +static FORCEINLINE HRESULT IDXGIOutput1_FindClosestMatchingMode1(IDXGIOutput1* This,const DXGI_MODE_DESC1 *mode_to_match,DXGI_MODE_DESC1 *closest_match,IUnknown *concerned_device) { + return This->lpVtbl->FindClosestMatchingMode1(This,mode_to_match,closest_match,concerned_device); +} +static FORCEINLINE HRESULT IDXGIOutput1_GetDisplaySurfaceData1(IDXGIOutput1* This,IDXGIResource *destination) { + return This->lpVtbl->GetDisplaySurfaceData1(This,destination); +} +static FORCEINLINE HRESULT IDXGIOutput1_DuplicateOutput(IDXGIOutput1* This,IUnknown *device,IDXGIOutputDuplication **output_duplication) { + return This->lpVtbl->DuplicateOutput(This,device,output_duplication); +} +#endif +#endif + +#endif + + +#endif /* __IDXGIOutput1_INTERFACE_DEFINED__ */ + +/* Begin additional prototypes for all interfaces */ + + +/* End additional prototypes */ + +#ifdef __cplusplus +} +#endif + +#endif /* __dxgi1_2_h__ */ diff --git a/src/libs/dxvk-native-1.9.2a/include/native/directx/dxgi1_3.h b/src/libs/dxvk-native-1.9.2a/include/native/directx/dxgi1_3.h new file mode 100644 index 00000000..fba53857 --- /dev/null +++ b/src/libs/dxvk-native-1.9.2a/include/native/directx/dxgi1_3.h @@ -0,0 +1,1954 @@ +/*** Autogenerated by WIDL 5.13 from include/dxgi1_3.idl - Do not edit ***/ + +#ifdef _WIN32 +#ifndef __REQUIRED_RPCNDR_H_VERSION__ +#define __REQUIRED_RPCNDR_H_VERSION__ 475 +#endif +#include +#include +#endif + +#ifndef COM_NO_WINDOWS_H +#include +#include +#endif + +#ifndef __dxgi1_3_h__ +#define __dxgi1_3_h__ + +/* Forward declarations */ + +#ifndef __IDXGIDevice3_FWD_DEFINED__ +#define __IDXGIDevice3_FWD_DEFINED__ +typedef interface IDXGIDevice3 IDXGIDevice3; +#ifdef __cplusplus +interface IDXGIDevice3; +#endif /* __cplusplus */ +#endif + +#ifndef __IDXGISwapChain2_FWD_DEFINED__ +#define __IDXGISwapChain2_FWD_DEFINED__ +typedef interface IDXGISwapChain2 IDXGISwapChain2; +#ifdef __cplusplus +interface IDXGISwapChain2; +#endif /* __cplusplus */ +#endif + +#ifndef __IDXGIOutput2_FWD_DEFINED__ +#define __IDXGIOutput2_FWD_DEFINED__ +typedef interface IDXGIOutput2 IDXGIOutput2; +#ifdef __cplusplus +interface IDXGIOutput2; +#endif /* __cplusplus */ +#endif + +#ifndef __IDXGIFactory3_FWD_DEFINED__ +#define __IDXGIFactory3_FWD_DEFINED__ +typedef interface IDXGIFactory3 IDXGIFactory3; +#ifdef __cplusplus +interface IDXGIFactory3; +#endif /* __cplusplus */ +#endif + +#ifndef __IDXGIDecodeSwapChain_FWD_DEFINED__ +#define __IDXGIDecodeSwapChain_FWD_DEFINED__ +typedef interface IDXGIDecodeSwapChain IDXGIDecodeSwapChain; +#ifdef __cplusplus +interface IDXGIDecodeSwapChain; +#endif /* __cplusplus */ +#endif + +#ifndef __IDXGIFactoryMedia_FWD_DEFINED__ +#define __IDXGIFactoryMedia_FWD_DEFINED__ +typedef interface IDXGIFactoryMedia IDXGIFactoryMedia; +#ifdef __cplusplus +interface IDXGIFactoryMedia; +#endif /* __cplusplus */ +#endif + +#ifndef __IDXGISwapChainMedia_FWD_DEFINED__ +#define __IDXGISwapChainMedia_FWD_DEFINED__ +typedef interface IDXGISwapChainMedia IDXGISwapChainMedia; +#ifdef __cplusplus +interface IDXGISwapChainMedia; +#endif /* __cplusplus */ +#endif + +#ifndef __IDXGIOutput3_FWD_DEFINED__ +#define __IDXGIOutput3_FWD_DEFINED__ +typedef interface IDXGIOutput3 IDXGIOutput3; +#ifdef __cplusplus +interface IDXGIOutput3; +#endif /* __cplusplus */ +#endif + +/* Headers for imported files */ + +#include + +#ifdef __cplusplus +extern "C" { +#endif + +typedef struct DXGI_MATRIX_3X2_F { + float _11; + float _12; + float _21; + float _22; + float _31; + float _32; +} DXGI_MATRIX_3X2_F; +typedef struct DXGI_DECODE_SWAP_CHAIN_DESC { + UINT Flags; +} DXGI_DECODE_SWAP_CHAIN_DESC; +typedef enum DXGI_MULTIPLANE_OVERLAY_YCbCr_FLAGS { + DXGI_MULTIPLANE_OVERLAY_YCbCr_FLAG_NOMINAL_RANGE = 0x1, + DXGI_MULTIPLANE_OVERLAY_YCbCr_FLAG_BT709 = 0x2, + DXGI_MULTIPLANE_OVERLAY_YCbCr_FLAG_xvYCC = 0x4 +} DXGI_MULTIPLANE_OVERLAY_YCbCr_FLAGS; +typedef enum DXGI_FRAME_PRESENTATION_MODE { + DXGI_FRAME_PRESENTATION_MODE_COMPOSED = 0, + DXGI_FRAME_PRESENTATION_MODE_OVERLAY = 1, + DXGI_FRAME_PRESENTATION_MODE_NONE = 2, + DXGI_FRAME_PRESENTATION_MODE_COMPOSITION_FAILURE = 3 +} DXGI_FRAME_PRESENTATION_MODE; +typedef struct DXGI_FRAME_STATISTICS_MEDIA { + UINT PresentCount; + UINT PresentRefreshCount; + UINT SyncRefreshCount; + LARGE_INTEGER SyncQPCTime; + LARGE_INTEGER SyncGPUTime; + DXGI_FRAME_PRESENTATION_MODE CompositionMode; + UINT ApprovedPresentDuration; +} DXGI_FRAME_STATISTICS_MEDIA; +typedef enum DXGI_OVERLAY_SUPPORT_FLAG { + DXGI_OVERLAY_SUPPORT_FLAG_DIRECT = 0x1, + DXGI_OVERLAY_SUPPORT_FLAG_SCALING = 0x2 +} DXGI_OVERLAY_SUPPORT_FLAG; +/***************************************************************************** + * IDXGIDevice3 interface + */ +#ifndef __IDXGIDevice3_INTERFACE_DEFINED__ +#define __IDXGIDevice3_INTERFACE_DEFINED__ + +DEFINE_GUID(IID_IDXGIDevice3, 0x6007896c, 0x3244, 0x4afd, 0xbf,0x18, 0xa6,0xd3,0xbe,0xda,0x50,0x23); +#if defined(__cplusplus) && !defined(CINTERFACE) +MIDL_INTERFACE("6007896c-3244-4afd-bf18-a6d3beda5023") +IDXGIDevice3 : public IDXGIDevice2 +{ + virtual void STDMETHODCALLTYPE Trim( + ) = 0; + +}; +#ifdef __CRT_UUID_DECL +__CRT_UUID_DECL(IDXGIDevice3, 0x6007896c, 0x3244, 0x4afd, 0xbf,0x18, 0xa6,0xd3,0xbe,0xda,0x50,0x23) +#endif +#else +typedef struct IDXGIDevice3Vtbl { + BEGIN_INTERFACE + + /*** IUnknown methods ***/ + HRESULT (STDMETHODCALLTYPE *QueryInterface)( + IDXGIDevice3 *This, + REFIID riid, + void **ppvObject); + + ULONG (STDMETHODCALLTYPE *AddRef)( + IDXGIDevice3 *This); + + ULONG (STDMETHODCALLTYPE *Release)( + IDXGIDevice3 *This); + + /*** IDXGIObject methods ***/ + HRESULT (STDMETHODCALLTYPE *SetPrivateData)( + IDXGIDevice3 *This, + REFGUID guid, + UINT data_size, + const void *data); + + HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( + IDXGIDevice3 *This, + REFGUID guid, + const IUnknown *object); + + HRESULT (STDMETHODCALLTYPE *GetPrivateData)( + IDXGIDevice3 *This, + REFGUID guid, + UINT *data_size, + void *data); + + HRESULT (STDMETHODCALLTYPE *GetParent)( + IDXGIDevice3 *This, + REFIID riid, + void **parent); + + /*** IDXGIDevice methods ***/ + HRESULT (STDMETHODCALLTYPE *GetAdapter)( + IDXGIDevice3 *This, + IDXGIAdapter **adapter); + + HRESULT (STDMETHODCALLTYPE *CreateSurface)( + IDXGIDevice3 *This, + const DXGI_SURFACE_DESC *desc, + UINT surface_count, + DXGI_USAGE usage, + const DXGI_SHARED_RESOURCE *shared_resource, + IDXGISurface **surface); + + HRESULT (STDMETHODCALLTYPE *QueryResourceResidency)( + IDXGIDevice3 *This, + IUnknown *const *resources, + DXGI_RESIDENCY *residency, + UINT resource_count); + + HRESULT (STDMETHODCALLTYPE *SetGPUThreadPriority)( + IDXGIDevice3 *This, + INT priority); + + HRESULT (STDMETHODCALLTYPE *GetGPUThreadPriority)( + IDXGIDevice3 *This, + INT *priority); + + /*** IDXGIDevice1 methods ***/ + HRESULT (STDMETHODCALLTYPE *SetMaximumFrameLatency)( + IDXGIDevice3 *This, + UINT MaxLatency); + + HRESULT (STDMETHODCALLTYPE *GetMaximumFrameLatency)( + IDXGIDevice3 *This, + UINT *pMaxLatency); + + /*** IDXGIDevice2 methods ***/ + HRESULT (STDMETHODCALLTYPE *OfferResources)( + IDXGIDevice3 *This, + UINT NumResources, + IDXGIResource *const *ppResources, + DXGI_OFFER_RESOURCE_PRIORITY Priority); + + HRESULT (STDMETHODCALLTYPE *ReclaimResources)( + IDXGIDevice3 *This, + UINT NumResources, + IDXGIResource *const *ppResources, + WINBOOL *pDiscarded); + + HRESULT (STDMETHODCALLTYPE *EnqueueSetEvent)( + IDXGIDevice3 *This, + HANDLE hEvent); + + /*** IDXGIDevice3 methods ***/ + void (STDMETHODCALLTYPE *Trim)( + IDXGIDevice3 *This); + + END_INTERFACE +} IDXGIDevice3Vtbl; + +interface IDXGIDevice3 { + CONST_VTBL IDXGIDevice3Vtbl* lpVtbl; +}; + +#ifdef COBJMACROS +#ifndef WIDL_C_INLINE_WRAPPERS +/*** IUnknown methods ***/ +#define IDXGIDevice3_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) +#define IDXGIDevice3_AddRef(This) (This)->lpVtbl->AddRef(This) +#define IDXGIDevice3_Release(This) (This)->lpVtbl->Release(This) +/*** IDXGIObject methods ***/ +#define IDXGIDevice3_SetPrivateData(This,guid,data_size,data) (This)->lpVtbl->SetPrivateData(This,guid,data_size,data) +#define IDXGIDevice3_SetPrivateDataInterface(This,guid,object) (This)->lpVtbl->SetPrivateDataInterface(This,guid,object) +#define IDXGIDevice3_GetPrivateData(This,guid,data_size,data) (This)->lpVtbl->GetPrivateData(This,guid,data_size,data) +#define IDXGIDevice3_GetParent(This,riid,parent) (This)->lpVtbl->GetParent(This,riid,parent) +/*** IDXGIDevice methods ***/ +#define IDXGIDevice3_GetAdapter(This,adapter) (This)->lpVtbl->GetAdapter(This,adapter) +#define IDXGIDevice3_CreateSurface(This,desc,surface_count,usage,shared_resource,surface) (This)->lpVtbl->CreateSurface(This,desc,surface_count,usage,shared_resource,surface) +#define IDXGIDevice3_QueryResourceResidency(This,resources,residency,resource_count) (This)->lpVtbl->QueryResourceResidency(This,resources,residency,resource_count) +#define IDXGIDevice3_SetGPUThreadPriority(This,priority) (This)->lpVtbl->SetGPUThreadPriority(This,priority) +#define IDXGIDevice3_GetGPUThreadPriority(This,priority) (This)->lpVtbl->GetGPUThreadPriority(This,priority) +/*** IDXGIDevice1 methods ***/ +#define IDXGIDevice3_SetMaximumFrameLatency(This,MaxLatency) (This)->lpVtbl->SetMaximumFrameLatency(This,MaxLatency) +#define IDXGIDevice3_GetMaximumFrameLatency(This,pMaxLatency) (This)->lpVtbl->GetMaximumFrameLatency(This,pMaxLatency) +/*** IDXGIDevice2 methods ***/ +#define IDXGIDevice3_OfferResources(This,NumResources,ppResources,Priority) (This)->lpVtbl->OfferResources(This,NumResources,ppResources,Priority) +#define IDXGIDevice3_ReclaimResources(This,NumResources,ppResources,pDiscarded) (This)->lpVtbl->ReclaimResources(This,NumResources,ppResources,pDiscarded) +#define IDXGIDevice3_EnqueueSetEvent(This,hEvent) (This)->lpVtbl->EnqueueSetEvent(This,hEvent) +/*** IDXGIDevice3 methods ***/ +#define IDXGIDevice3_Trim(This) (This)->lpVtbl->Trim(This) +#else +/*** IUnknown methods ***/ +static FORCEINLINE HRESULT IDXGIDevice3_QueryInterface(IDXGIDevice3* This,REFIID riid,void **ppvObject) { + return This->lpVtbl->QueryInterface(This,riid,ppvObject); +} +static FORCEINLINE ULONG IDXGIDevice3_AddRef(IDXGIDevice3* This) { + return This->lpVtbl->AddRef(This); +} +static FORCEINLINE ULONG IDXGIDevice3_Release(IDXGIDevice3* This) { + return This->lpVtbl->Release(This); +} +/*** IDXGIObject methods ***/ +static FORCEINLINE HRESULT IDXGIDevice3_SetPrivateData(IDXGIDevice3* This,REFGUID guid,UINT data_size,const void *data) { + return This->lpVtbl->SetPrivateData(This,guid,data_size,data); +} +static FORCEINLINE HRESULT IDXGIDevice3_SetPrivateDataInterface(IDXGIDevice3* This,REFGUID guid,const IUnknown *object) { + return This->lpVtbl->SetPrivateDataInterface(This,guid,object); +} +static FORCEINLINE HRESULT IDXGIDevice3_GetPrivateData(IDXGIDevice3* This,REFGUID guid,UINT *data_size,void *data) { + return This->lpVtbl->GetPrivateData(This,guid,data_size,data); +} +static FORCEINLINE HRESULT IDXGIDevice3_GetParent(IDXGIDevice3* This,REFIID riid,void **parent) { + return This->lpVtbl->GetParent(This,riid,parent); +} +/*** IDXGIDevice methods ***/ +static FORCEINLINE HRESULT IDXGIDevice3_GetAdapter(IDXGIDevice3* This,IDXGIAdapter **adapter) { + return This->lpVtbl->GetAdapter(This,adapter); +} +static FORCEINLINE HRESULT IDXGIDevice3_CreateSurface(IDXGIDevice3* This,const DXGI_SURFACE_DESC *desc,UINT surface_count,DXGI_USAGE usage,const DXGI_SHARED_RESOURCE *shared_resource,IDXGISurface **surface) { + return This->lpVtbl->CreateSurface(This,desc,surface_count,usage,shared_resource,surface); +} +static FORCEINLINE HRESULT IDXGIDevice3_QueryResourceResidency(IDXGIDevice3* This,IUnknown *const *resources,DXGI_RESIDENCY *residency,UINT resource_count) { + return This->lpVtbl->QueryResourceResidency(This,resources,residency,resource_count); +} +static FORCEINLINE HRESULT IDXGIDevice3_SetGPUThreadPriority(IDXGIDevice3* This,INT priority) { + return This->lpVtbl->SetGPUThreadPriority(This,priority); +} +static FORCEINLINE HRESULT IDXGIDevice3_GetGPUThreadPriority(IDXGIDevice3* This,INT *priority) { + return This->lpVtbl->GetGPUThreadPriority(This,priority); +} +/*** IDXGIDevice1 methods ***/ +static FORCEINLINE HRESULT IDXGIDevice3_SetMaximumFrameLatency(IDXGIDevice3* This,UINT MaxLatency) { + return This->lpVtbl->SetMaximumFrameLatency(This,MaxLatency); +} +static FORCEINLINE HRESULT IDXGIDevice3_GetMaximumFrameLatency(IDXGIDevice3* This,UINT *pMaxLatency) { + return This->lpVtbl->GetMaximumFrameLatency(This,pMaxLatency); +} +/*** IDXGIDevice2 methods ***/ +static FORCEINLINE HRESULT IDXGIDevice3_OfferResources(IDXGIDevice3* This,UINT NumResources,IDXGIResource *const *ppResources,DXGI_OFFER_RESOURCE_PRIORITY Priority) { + return This->lpVtbl->OfferResources(This,NumResources,ppResources,Priority); +} +static FORCEINLINE HRESULT IDXGIDevice3_ReclaimResources(IDXGIDevice3* This,UINT NumResources,IDXGIResource *const *ppResources,WINBOOL *pDiscarded) { + return This->lpVtbl->ReclaimResources(This,NumResources,ppResources,pDiscarded); +} +static FORCEINLINE HRESULT IDXGIDevice3_EnqueueSetEvent(IDXGIDevice3* This,HANDLE hEvent) { + return This->lpVtbl->EnqueueSetEvent(This,hEvent); +} +/*** IDXGIDevice3 methods ***/ +static FORCEINLINE void IDXGIDevice3_Trim(IDXGIDevice3* This) { + This->lpVtbl->Trim(This); +} +#endif +#endif + +#endif + + +#endif /* __IDXGIDevice3_INTERFACE_DEFINED__ */ + +/***************************************************************************** + * IDXGISwapChain2 interface + */ +#ifndef __IDXGISwapChain2_INTERFACE_DEFINED__ +#define __IDXGISwapChain2_INTERFACE_DEFINED__ + +DEFINE_GUID(IID_IDXGISwapChain2, 0xa8be2ac4, 0x199f, 0x4946, 0xb3,0x31, 0x79,0x59,0x9f,0xb9,0x8d,0xe7); +#if defined(__cplusplus) && !defined(CINTERFACE) +MIDL_INTERFACE("a8be2ac4-199f-4946-b331-79599fb98de7") +IDXGISwapChain2 : public IDXGISwapChain1 +{ + virtual HRESULT STDMETHODCALLTYPE SetSourceSize( + UINT width, + UINT height) = 0; + + virtual HRESULT STDMETHODCALLTYPE GetSourceSize( + UINT *width, + UINT *height) = 0; + + virtual HRESULT STDMETHODCALLTYPE SetMaximumFrameLatency( + UINT max_latency) = 0; + + virtual HRESULT STDMETHODCALLTYPE GetMaximumFrameLatency( + UINT *max_latency) = 0; + + virtual HANDLE STDMETHODCALLTYPE GetFrameLatencyWaitableObject( + ) = 0; + + virtual HRESULT STDMETHODCALLTYPE SetMatrixTransform( + const DXGI_MATRIX_3X2_F *matrix) = 0; + + virtual HRESULT STDMETHODCALLTYPE GetMatrixTransform( + DXGI_MATRIX_3X2_F *matrix) = 0; + +}; +#ifdef __CRT_UUID_DECL +__CRT_UUID_DECL(IDXGISwapChain2, 0xa8be2ac4, 0x199f, 0x4946, 0xb3,0x31, 0x79,0x59,0x9f,0xb9,0x8d,0xe7) +#endif +#else +typedef struct IDXGISwapChain2Vtbl { + BEGIN_INTERFACE + + /*** IUnknown methods ***/ + HRESULT (STDMETHODCALLTYPE *QueryInterface)( + IDXGISwapChain2 *This, + REFIID riid, + void **ppvObject); + + ULONG (STDMETHODCALLTYPE *AddRef)( + IDXGISwapChain2 *This); + + ULONG (STDMETHODCALLTYPE *Release)( + IDXGISwapChain2 *This); + + /*** IDXGIObject methods ***/ + HRESULT (STDMETHODCALLTYPE *SetPrivateData)( + IDXGISwapChain2 *This, + REFGUID guid, + UINT data_size, + const void *data); + + HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( + IDXGISwapChain2 *This, + REFGUID guid, + const IUnknown *object); + + HRESULT (STDMETHODCALLTYPE *GetPrivateData)( + IDXGISwapChain2 *This, + REFGUID guid, + UINT *data_size, + void *data); + + HRESULT (STDMETHODCALLTYPE *GetParent)( + IDXGISwapChain2 *This, + REFIID riid, + void **parent); + + /*** IDXGIDeviceSubObject methods ***/ + HRESULT (STDMETHODCALLTYPE *GetDevice)( + IDXGISwapChain2 *This, + REFIID riid, + void **device); + + /*** IDXGISwapChain methods ***/ + HRESULT (STDMETHODCALLTYPE *Present)( + IDXGISwapChain2 *This, + UINT sync_interval, + UINT flags); + + HRESULT (STDMETHODCALLTYPE *GetBuffer)( + IDXGISwapChain2 *This, + UINT buffer_idx, + REFIID riid, + void **surface); + + HRESULT (STDMETHODCALLTYPE *SetFullscreenState)( + IDXGISwapChain2 *This, + WINBOOL fullscreen, + IDXGIOutput *target); + + HRESULT (STDMETHODCALLTYPE *GetFullscreenState)( + IDXGISwapChain2 *This, + WINBOOL *fullscreen, + IDXGIOutput **target); + + HRESULT (STDMETHODCALLTYPE *GetDesc)( + IDXGISwapChain2 *This, + DXGI_SWAP_CHAIN_DESC *desc); + + HRESULT (STDMETHODCALLTYPE *ResizeBuffers)( + IDXGISwapChain2 *This, + UINT buffer_count, + UINT width, + UINT height, + DXGI_FORMAT format, + UINT flags); + + HRESULT (STDMETHODCALLTYPE *ResizeTarget)( + IDXGISwapChain2 *This, + const DXGI_MODE_DESC *target_mode_desc); + + HRESULT (STDMETHODCALLTYPE *GetContainingOutput)( + IDXGISwapChain2 *This, + IDXGIOutput **output); + + HRESULT (STDMETHODCALLTYPE *GetFrameStatistics)( + IDXGISwapChain2 *This, + DXGI_FRAME_STATISTICS *stats); + + HRESULT (STDMETHODCALLTYPE *GetLastPresentCount)( + IDXGISwapChain2 *This, + UINT *last_present_count); + + /*** IDXGISwapChain1 methods ***/ + HRESULT (STDMETHODCALLTYPE *GetDesc1)( + IDXGISwapChain2 *This, + DXGI_SWAP_CHAIN_DESC1 *pDesc); + + HRESULT (STDMETHODCALLTYPE *GetFullscreenDesc)( + IDXGISwapChain2 *This, + DXGI_SWAP_CHAIN_FULLSCREEN_DESC *pDesc); + + HRESULT (STDMETHODCALLTYPE *GetHwnd)( + IDXGISwapChain2 *This, + HWND *pHwnd); + + HRESULT (STDMETHODCALLTYPE *GetCoreWindow)( + IDXGISwapChain2 *This, + REFIID refiid, + void **ppUnk); + + HRESULT (STDMETHODCALLTYPE *Present1)( + IDXGISwapChain2 *This, + UINT SyncInterval, + UINT PresentFlags, + const DXGI_PRESENT_PARAMETERS *pPresentParameters); + + WINBOOL (STDMETHODCALLTYPE *IsTemporaryMonoSupported)( + IDXGISwapChain2 *This); + + HRESULT (STDMETHODCALLTYPE *GetRestrictToOutput)( + IDXGISwapChain2 *This, + IDXGIOutput **ppRestrictToOutput); + + HRESULT (STDMETHODCALLTYPE *SetBackgroundColor)( + IDXGISwapChain2 *This, + const DXGI_RGBA *pColor); + + HRESULT (STDMETHODCALLTYPE *GetBackgroundColor)( + IDXGISwapChain2 *This, + DXGI_RGBA *pColor); + + HRESULT (STDMETHODCALLTYPE *SetRotation)( + IDXGISwapChain2 *This, + DXGI_MODE_ROTATION Rotation); + + HRESULT (STDMETHODCALLTYPE *GetRotation)( + IDXGISwapChain2 *This, + DXGI_MODE_ROTATION *pRotation); + + /*** IDXGISwapChain2 methods ***/ + HRESULT (STDMETHODCALLTYPE *SetSourceSize)( + IDXGISwapChain2 *This, + UINT width, + UINT height); + + HRESULT (STDMETHODCALLTYPE *GetSourceSize)( + IDXGISwapChain2 *This, + UINT *width, + UINT *height); + + HRESULT (STDMETHODCALLTYPE *SetMaximumFrameLatency)( + IDXGISwapChain2 *This, + UINT max_latency); + + HRESULT (STDMETHODCALLTYPE *GetMaximumFrameLatency)( + IDXGISwapChain2 *This, + UINT *max_latency); + + HANDLE (STDMETHODCALLTYPE *GetFrameLatencyWaitableObject)( + IDXGISwapChain2 *This); + + HRESULT (STDMETHODCALLTYPE *SetMatrixTransform)( + IDXGISwapChain2 *This, + const DXGI_MATRIX_3X2_F *matrix); + + HRESULT (STDMETHODCALLTYPE *GetMatrixTransform)( + IDXGISwapChain2 *This, + DXGI_MATRIX_3X2_F *matrix); + + END_INTERFACE +} IDXGISwapChain2Vtbl; + +interface IDXGISwapChain2 { + CONST_VTBL IDXGISwapChain2Vtbl* lpVtbl; +}; + +#ifdef COBJMACROS +#ifndef WIDL_C_INLINE_WRAPPERS +/*** IUnknown methods ***/ +#define IDXGISwapChain2_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) +#define IDXGISwapChain2_AddRef(This) (This)->lpVtbl->AddRef(This) +#define IDXGISwapChain2_Release(This) (This)->lpVtbl->Release(This) +/*** IDXGIObject methods ***/ +#define IDXGISwapChain2_SetPrivateData(This,guid,data_size,data) (This)->lpVtbl->SetPrivateData(This,guid,data_size,data) +#define IDXGISwapChain2_SetPrivateDataInterface(This,guid,object) (This)->lpVtbl->SetPrivateDataInterface(This,guid,object) +#define IDXGISwapChain2_GetPrivateData(This,guid,data_size,data) (This)->lpVtbl->GetPrivateData(This,guid,data_size,data) +#define IDXGISwapChain2_GetParent(This,riid,parent) (This)->lpVtbl->GetParent(This,riid,parent) +/*** IDXGIDeviceSubObject methods ***/ +#define IDXGISwapChain2_GetDevice(This,riid,device) (This)->lpVtbl->GetDevice(This,riid,device) +/*** IDXGISwapChain methods ***/ +#define IDXGISwapChain2_Present(This,sync_interval,flags) (This)->lpVtbl->Present(This,sync_interval,flags) +#define IDXGISwapChain2_GetBuffer(This,buffer_idx,riid,surface) (This)->lpVtbl->GetBuffer(This,buffer_idx,riid,surface) +#define IDXGISwapChain2_SetFullscreenState(This,fullscreen,target) (This)->lpVtbl->SetFullscreenState(This,fullscreen,target) +#define IDXGISwapChain2_GetFullscreenState(This,fullscreen,target) (This)->lpVtbl->GetFullscreenState(This,fullscreen,target) +#define IDXGISwapChain2_GetDesc(This,desc) (This)->lpVtbl->GetDesc(This,desc) +#define IDXGISwapChain2_ResizeBuffers(This,buffer_count,width,height,format,flags) (This)->lpVtbl->ResizeBuffers(This,buffer_count,width,height,format,flags) +#define IDXGISwapChain2_ResizeTarget(This,target_mode_desc) (This)->lpVtbl->ResizeTarget(This,target_mode_desc) +#define IDXGISwapChain2_GetContainingOutput(This,output) (This)->lpVtbl->GetContainingOutput(This,output) +#define IDXGISwapChain2_GetFrameStatistics(This,stats) (This)->lpVtbl->GetFrameStatistics(This,stats) +#define IDXGISwapChain2_GetLastPresentCount(This,last_present_count) (This)->lpVtbl->GetLastPresentCount(This,last_present_count) +/*** IDXGISwapChain1 methods ***/ +#define IDXGISwapChain2_GetDesc1(This,pDesc) (This)->lpVtbl->GetDesc1(This,pDesc) +#define IDXGISwapChain2_GetFullscreenDesc(This,pDesc) (This)->lpVtbl->GetFullscreenDesc(This,pDesc) +#define IDXGISwapChain2_GetHwnd(This,pHwnd) (This)->lpVtbl->GetHwnd(This,pHwnd) +#define IDXGISwapChain2_GetCoreWindow(This,refiid,ppUnk) (This)->lpVtbl->GetCoreWindow(This,refiid,ppUnk) +#define IDXGISwapChain2_Present1(This,SyncInterval,PresentFlags,pPresentParameters) (This)->lpVtbl->Present1(This,SyncInterval,PresentFlags,pPresentParameters) +#define IDXGISwapChain2_IsTemporaryMonoSupported(This) (This)->lpVtbl->IsTemporaryMonoSupported(This) +#define IDXGISwapChain2_GetRestrictToOutput(This,ppRestrictToOutput) (This)->lpVtbl->GetRestrictToOutput(This,ppRestrictToOutput) +#define IDXGISwapChain2_SetBackgroundColor(This,pColor) (This)->lpVtbl->SetBackgroundColor(This,pColor) +#define IDXGISwapChain2_GetBackgroundColor(This,pColor) (This)->lpVtbl->GetBackgroundColor(This,pColor) +#define IDXGISwapChain2_SetRotation(This,Rotation) (This)->lpVtbl->SetRotation(This,Rotation) +#define IDXGISwapChain2_GetRotation(This,pRotation) (This)->lpVtbl->GetRotation(This,pRotation) +/*** IDXGISwapChain2 methods ***/ +#define IDXGISwapChain2_SetSourceSize(This,width,height) (This)->lpVtbl->SetSourceSize(This,width,height) +#define IDXGISwapChain2_GetSourceSize(This,width,height) (This)->lpVtbl->GetSourceSize(This,width,height) +#define IDXGISwapChain2_SetMaximumFrameLatency(This,max_latency) (This)->lpVtbl->SetMaximumFrameLatency(This,max_latency) +#define IDXGISwapChain2_GetMaximumFrameLatency(This,max_latency) (This)->lpVtbl->GetMaximumFrameLatency(This,max_latency) +#define IDXGISwapChain2_GetFrameLatencyWaitableObject(This) (This)->lpVtbl->GetFrameLatencyWaitableObject(This) +#define IDXGISwapChain2_SetMatrixTransform(This,matrix) (This)->lpVtbl->SetMatrixTransform(This,matrix) +#define IDXGISwapChain2_GetMatrixTransform(This,matrix) (This)->lpVtbl->GetMatrixTransform(This,matrix) +#else +/*** IUnknown methods ***/ +static FORCEINLINE HRESULT IDXGISwapChain2_QueryInterface(IDXGISwapChain2* This,REFIID riid,void **ppvObject) { + return This->lpVtbl->QueryInterface(This,riid,ppvObject); +} +static FORCEINLINE ULONG IDXGISwapChain2_AddRef(IDXGISwapChain2* This) { + return This->lpVtbl->AddRef(This); +} +static FORCEINLINE ULONG IDXGISwapChain2_Release(IDXGISwapChain2* This) { + return This->lpVtbl->Release(This); +} +/*** IDXGIObject methods ***/ +static FORCEINLINE HRESULT IDXGISwapChain2_SetPrivateData(IDXGISwapChain2* This,REFGUID guid,UINT data_size,const void *data) { + return This->lpVtbl->SetPrivateData(This,guid,data_size,data); +} +static FORCEINLINE HRESULT IDXGISwapChain2_SetPrivateDataInterface(IDXGISwapChain2* This,REFGUID guid,const IUnknown *object) { + return This->lpVtbl->SetPrivateDataInterface(This,guid,object); +} +static FORCEINLINE HRESULT IDXGISwapChain2_GetPrivateData(IDXGISwapChain2* This,REFGUID guid,UINT *data_size,void *data) { + return This->lpVtbl->GetPrivateData(This,guid,data_size,data); +} +static FORCEINLINE HRESULT IDXGISwapChain2_GetParent(IDXGISwapChain2* This,REFIID riid,void **parent) { + return This->lpVtbl->GetParent(This,riid,parent); +} +/*** IDXGIDeviceSubObject methods ***/ +static FORCEINLINE HRESULT IDXGISwapChain2_GetDevice(IDXGISwapChain2* This,REFIID riid,void **device) { + return This->lpVtbl->GetDevice(This,riid,device); +} +/*** IDXGISwapChain methods ***/ +static FORCEINLINE HRESULT IDXGISwapChain2_Present(IDXGISwapChain2* This,UINT sync_interval,UINT flags) { + return This->lpVtbl->Present(This,sync_interval,flags); +} +static FORCEINLINE HRESULT IDXGISwapChain2_GetBuffer(IDXGISwapChain2* This,UINT buffer_idx,REFIID riid,void **surface) { + return This->lpVtbl->GetBuffer(This,buffer_idx,riid,surface); +} +static FORCEINLINE HRESULT IDXGISwapChain2_SetFullscreenState(IDXGISwapChain2* This,WINBOOL fullscreen,IDXGIOutput *target) { + return This->lpVtbl->SetFullscreenState(This,fullscreen,target); +} +static FORCEINLINE HRESULT IDXGISwapChain2_GetFullscreenState(IDXGISwapChain2* This,WINBOOL *fullscreen,IDXGIOutput **target) { + return This->lpVtbl->GetFullscreenState(This,fullscreen,target); +} +static FORCEINLINE HRESULT IDXGISwapChain2_GetDesc(IDXGISwapChain2* This,DXGI_SWAP_CHAIN_DESC *desc) { + return This->lpVtbl->GetDesc(This,desc); +} +static FORCEINLINE HRESULT IDXGISwapChain2_ResizeBuffers(IDXGISwapChain2* This,UINT buffer_count,UINT width,UINT height,DXGI_FORMAT format,UINT flags) { + return This->lpVtbl->ResizeBuffers(This,buffer_count,width,height,format,flags); +} +static FORCEINLINE HRESULT IDXGISwapChain2_ResizeTarget(IDXGISwapChain2* This,const DXGI_MODE_DESC *target_mode_desc) { + return This->lpVtbl->ResizeTarget(This,target_mode_desc); +} +static FORCEINLINE HRESULT IDXGISwapChain2_GetContainingOutput(IDXGISwapChain2* This,IDXGIOutput **output) { + return This->lpVtbl->GetContainingOutput(This,output); +} +static FORCEINLINE HRESULT IDXGISwapChain2_GetFrameStatistics(IDXGISwapChain2* This,DXGI_FRAME_STATISTICS *stats) { + return This->lpVtbl->GetFrameStatistics(This,stats); +} +static FORCEINLINE HRESULT IDXGISwapChain2_GetLastPresentCount(IDXGISwapChain2* This,UINT *last_present_count) { + return This->lpVtbl->GetLastPresentCount(This,last_present_count); +} +/*** IDXGISwapChain1 methods ***/ +static FORCEINLINE HRESULT IDXGISwapChain2_GetDesc1(IDXGISwapChain2* This,DXGI_SWAP_CHAIN_DESC1 *pDesc) { + return This->lpVtbl->GetDesc1(This,pDesc); +} +static FORCEINLINE HRESULT IDXGISwapChain2_GetFullscreenDesc(IDXGISwapChain2* This,DXGI_SWAP_CHAIN_FULLSCREEN_DESC *pDesc) { + return This->lpVtbl->GetFullscreenDesc(This,pDesc); +} +static FORCEINLINE HRESULT IDXGISwapChain2_GetHwnd(IDXGISwapChain2* This,HWND *pHwnd) { + return This->lpVtbl->GetHwnd(This,pHwnd); +} +static FORCEINLINE HRESULT IDXGISwapChain2_GetCoreWindow(IDXGISwapChain2* This,REFIID refiid,void **ppUnk) { + return This->lpVtbl->GetCoreWindow(This,refiid,ppUnk); +} +static FORCEINLINE HRESULT IDXGISwapChain2_Present1(IDXGISwapChain2* This,UINT SyncInterval,UINT PresentFlags,const DXGI_PRESENT_PARAMETERS *pPresentParameters) { + return This->lpVtbl->Present1(This,SyncInterval,PresentFlags,pPresentParameters); +} +static FORCEINLINE WINBOOL IDXGISwapChain2_IsTemporaryMonoSupported(IDXGISwapChain2* This) { + return This->lpVtbl->IsTemporaryMonoSupported(This); +} +static FORCEINLINE HRESULT IDXGISwapChain2_GetRestrictToOutput(IDXGISwapChain2* This,IDXGIOutput **ppRestrictToOutput) { + return This->lpVtbl->GetRestrictToOutput(This,ppRestrictToOutput); +} +static FORCEINLINE HRESULT IDXGISwapChain2_SetBackgroundColor(IDXGISwapChain2* This,const DXGI_RGBA *pColor) { + return This->lpVtbl->SetBackgroundColor(This,pColor); +} +static FORCEINLINE HRESULT IDXGISwapChain2_GetBackgroundColor(IDXGISwapChain2* This,DXGI_RGBA *pColor) { + return This->lpVtbl->GetBackgroundColor(This,pColor); +} +static FORCEINLINE HRESULT IDXGISwapChain2_SetRotation(IDXGISwapChain2* This,DXGI_MODE_ROTATION Rotation) { + return This->lpVtbl->SetRotation(This,Rotation); +} +static FORCEINLINE HRESULT IDXGISwapChain2_GetRotation(IDXGISwapChain2* This,DXGI_MODE_ROTATION *pRotation) { + return This->lpVtbl->GetRotation(This,pRotation); +} +/*** IDXGISwapChain2 methods ***/ +static FORCEINLINE HRESULT IDXGISwapChain2_SetSourceSize(IDXGISwapChain2* This,UINT width,UINT height) { + return This->lpVtbl->SetSourceSize(This,width,height); +} +static FORCEINLINE HRESULT IDXGISwapChain2_GetSourceSize(IDXGISwapChain2* This,UINT *width,UINT *height) { + return This->lpVtbl->GetSourceSize(This,width,height); +} +static FORCEINLINE HRESULT IDXGISwapChain2_SetMaximumFrameLatency(IDXGISwapChain2* This,UINT max_latency) { + return This->lpVtbl->SetMaximumFrameLatency(This,max_latency); +} +static FORCEINLINE HRESULT IDXGISwapChain2_GetMaximumFrameLatency(IDXGISwapChain2* This,UINT *max_latency) { + return This->lpVtbl->GetMaximumFrameLatency(This,max_latency); +} +static FORCEINLINE HANDLE IDXGISwapChain2_GetFrameLatencyWaitableObject(IDXGISwapChain2* This) { + return This->lpVtbl->GetFrameLatencyWaitableObject(This); +} +static FORCEINLINE HRESULT IDXGISwapChain2_SetMatrixTransform(IDXGISwapChain2* This,const DXGI_MATRIX_3X2_F *matrix) { + return This->lpVtbl->SetMatrixTransform(This,matrix); +} +static FORCEINLINE HRESULT IDXGISwapChain2_GetMatrixTransform(IDXGISwapChain2* This,DXGI_MATRIX_3X2_F *matrix) { + return This->lpVtbl->GetMatrixTransform(This,matrix); +} +#endif +#endif + +#endif + + +#endif /* __IDXGISwapChain2_INTERFACE_DEFINED__ */ + +/***************************************************************************** + * IDXGIOutput2 interface + */ +#ifndef __IDXGIOutput2_INTERFACE_DEFINED__ +#define __IDXGIOutput2_INTERFACE_DEFINED__ + +DEFINE_GUID(IID_IDXGIOutput2, 0x595e39d1, 0x2724, 0x4663, 0x99,0xb1, 0xda,0x96,0x9d,0xe2,0x83,0x64); +#if defined(__cplusplus) && !defined(CINTERFACE) +MIDL_INTERFACE("595e39d1-2724-4663-99b1-da969de28364") +IDXGIOutput2 : public IDXGIOutput1 +{ + virtual WINBOOL STDMETHODCALLTYPE SupportsOverlays( + ) = 0; + +}; +#ifdef __CRT_UUID_DECL +__CRT_UUID_DECL(IDXGIOutput2, 0x595e39d1, 0x2724, 0x4663, 0x99,0xb1, 0xda,0x96,0x9d,0xe2,0x83,0x64) +#endif +#else +typedef struct IDXGIOutput2Vtbl { + BEGIN_INTERFACE + + /*** IUnknown methods ***/ + HRESULT (STDMETHODCALLTYPE *QueryInterface)( + IDXGIOutput2 *This, + REFIID riid, + void **ppvObject); + + ULONG (STDMETHODCALLTYPE *AddRef)( + IDXGIOutput2 *This); + + ULONG (STDMETHODCALLTYPE *Release)( + IDXGIOutput2 *This); + + /*** IDXGIObject methods ***/ + HRESULT (STDMETHODCALLTYPE *SetPrivateData)( + IDXGIOutput2 *This, + REFGUID guid, + UINT data_size, + const void *data); + + HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( + IDXGIOutput2 *This, + REFGUID guid, + const IUnknown *object); + + HRESULT (STDMETHODCALLTYPE *GetPrivateData)( + IDXGIOutput2 *This, + REFGUID guid, + UINT *data_size, + void *data); + + HRESULT (STDMETHODCALLTYPE *GetParent)( + IDXGIOutput2 *This, + REFIID riid, + void **parent); + + /*** IDXGIOutput methods ***/ + HRESULT (STDMETHODCALLTYPE *GetDesc)( + IDXGIOutput2 *This, + DXGI_OUTPUT_DESC *desc); + + HRESULT (STDMETHODCALLTYPE *GetDisplayModeList)( + IDXGIOutput2 *This, + DXGI_FORMAT format, + UINT flags, + UINT *mode_count, + DXGI_MODE_DESC *desc); + + HRESULT (STDMETHODCALLTYPE *FindClosestMatchingMode)( + IDXGIOutput2 *This, + const DXGI_MODE_DESC *mode, + DXGI_MODE_DESC *closest_match, + IUnknown *device); + + HRESULT (STDMETHODCALLTYPE *WaitForVBlank)( + IDXGIOutput2 *This); + + HRESULT (STDMETHODCALLTYPE *TakeOwnership)( + IDXGIOutput2 *This, + IUnknown *device, + WINBOOL exclusive); + + void (STDMETHODCALLTYPE *ReleaseOwnership)( + IDXGIOutput2 *This); + + HRESULT (STDMETHODCALLTYPE *GetGammaControlCapabilities)( + IDXGIOutput2 *This, + DXGI_GAMMA_CONTROL_CAPABILITIES *gamma_caps); + + HRESULT (STDMETHODCALLTYPE *SetGammaControl)( + IDXGIOutput2 *This, + const DXGI_GAMMA_CONTROL *gamma_control); + + HRESULT (STDMETHODCALLTYPE *GetGammaControl)( + IDXGIOutput2 *This, + DXGI_GAMMA_CONTROL *gamma_control); + + HRESULT (STDMETHODCALLTYPE *SetDisplaySurface)( + IDXGIOutput2 *This, + IDXGISurface *surface); + + HRESULT (STDMETHODCALLTYPE *GetDisplaySurfaceData)( + IDXGIOutput2 *This, + IDXGISurface *surface); + + HRESULT (STDMETHODCALLTYPE *GetFrameStatistics)( + IDXGIOutput2 *This, + DXGI_FRAME_STATISTICS *stats); + + /*** IDXGIOutput1 methods ***/ + HRESULT (STDMETHODCALLTYPE *GetDisplayModeList1)( + IDXGIOutput2 *This, + DXGI_FORMAT enum_format, + UINT flags, + UINT *num_modes, + DXGI_MODE_DESC1 *desc); + + HRESULT (STDMETHODCALLTYPE *FindClosestMatchingMode1)( + IDXGIOutput2 *This, + const DXGI_MODE_DESC1 *mode_to_match, + DXGI_MODE_DESC1 *closest_match, + IUnknown *concerned_device); + + HRESULT (STDMETHODCALLTYPE *GetDisplaySurfaceData1)( + IDXGIOutput2 *This, + IDXGIResource *destination); + + HRESULT (STDMETHODCALLTYPE *DuplicateOutput)( + IDXGIOutput2 *This, + IUnknown *device, + IDXGIOutputDuplication **output_duplication); + + /*** IDXGIOutput2 methods ***/ + WINBOOL (STDMETHODCALLTYPE *SupportsOverlays)( + IDXGIOutput2 *This); + + END_INTERFACE +} IDXGIOutput2Vtbl; + +interface IDXGIOutput2 { + CONST_VTBL IDXGIOutput2Vtbl* lpVtbl; +}; + +#ifdef COBJMACROS +#ifndef WIDL_C_INLINE_WRAPPERS +/*** IUnknown methods ***/ +#define IDXGIOutput2_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) +#define IDXGIOutput2_AddRef(This) (This)->lpVtbl->AddRef(This) +#define IDXGIOutput2_Release(This) (This)->lpVtbl->Release(This) +/*** IDXGIObject methods ***/ +#define IDXGIOutput2_SetPrivateData(This,guid,data_size,data) (This)->lpVtbl->SetPrivateData(This,guid,data_size,data) +#define IDXGIOutput2_SetPrivateDataInterface(This,guid,object) (This)->lpVtbl->SetPrivateDataInterface(This,guid,object) +#define IDXGIOutput2_GetPrivateData(This,guid,data_size,data) (This)->lpVtbl->GetPrivateData(This,guid,data_size,data) +#define IDXGIOutput2_GetParent(This,riid,parent) (This)->lpVtbl->GetParent(This,riid,parent) +/*** IDXGIOutput methods ***/ +#define IDXGIOutput2_GetDesc(This,desc) (This)->lpVtbl->GetDesc(This,desc) +#define IDXGIOutput2_GetDisplayModeList(This,format,flags,mode_count,desc) (This)->lpVtbl->GetDisplayModeList(This,format,flags,mode_count,desc) +#define IDXGIOutput2_FindClosestMatchingMode(This,mode,closest_match,device) (This)->lpVtbl->FindClosestMatchingMode(This,mode,closest_match,device) +#define IDXGIOutput2_WaitForVBlank(This) (This)->lpVtbl->WaitForVBlank(This) +#define IDXGIOutput2_TakeOwnership(This,device,exclusive) (This)->lpVtbl->TakeOwnership(This,device,exclusive) +#define IDXGIOutput2_ReleaseOwnership(This) (This)->lpVtbl->ReleaseOwnership(This) +#define IDXGIOutput2_GetGammaControlCapabilities(This,gamma_caps) (This)->lpVtbl->GetGammaControlCapabilities(This,gamma_caps) +#define IDXGIOutput2_SetGammaControl(This,gamma_control) (This)->lpVtbl->SetGammaControl(This,gamma_control) +#define IDXGIOutput2_GetGammaControl(This,gamma_control) (This)->lpVtbl->GetGammaControl(This,gamma_control) +#define IDXGIOutput2_SetDisplaySurface(This,surface) (This)->lpVtbl->SetDisplaySurface(This,surface) +#define IDXGIOutput2_GetDisplaySurfaceData(This,surface) (This)->lpVtbl->GetDisplaySurfaceData(This,surface) +#define IDXGIOutput2_GetFrameStatistics(This,stats) (This)->lpVtbl->GetFrameStatistics(This,stats) +/*** IDXGIOutput1 methods ***/ +#define IDXGIOutput2_GetDisplayModeList1(This,enum_format,flags,num_modes,desc) (This)->lpVtbl->GetDisplayModeList1(This,enum_format,flags,num_modes,desc) +#define IDXGIOutput2_FindClosestMatchingMode1(This,mode_to_match,closest_match,concerned_device) (This)->lpVtbl->FindClosestMatchingMode1(This,mode_to_match,closest_match,concerned_device) +#define IDXGIOutput2_GetDisplaySurfaceData1(This,destination) (This)->lpVtbl->GetDisplaySurfaceData1(This,destination) +#define IDXGIOutput2_DuplicateOutput(This,device,output_duplication) (This)->lpVtbl->DuplicateOutput(This,device,output_duplication) +/*** IDXGIOutput2 methods ***/ +#define IDXGIOutput2_SupportsOverlays(This) (This)->lpVtbl->SupportsOverlays(This) +#else +/*** IUnknown methods ***/ +static FORCEINLINE HRESULT IDXGIOutput2_QueryInterface(IDXGIOutput2* This,REFIID riid,void **ppvObject) { + return This->lpVtbl->QueryInterface(This,riid,ppvObject); +} +static FORCEINLINE ULONG IDXGIOutput2_AddRef(IDXGIOutput2* This) { + return This->lpVtbl->AddRef(This); +} +static FORCEINLINE ULONG IDXGIOutput2_Release(IDXGIOutput2* This) { + return This->lpVtbl->Release(This); +} +/*** IDXGIObject methods ***/ +static FORCEINLINE HRESULT IDXGIOutput2_SetPrivateData(IDXGIOutput2* This,REFGUID guid,UINT data_size,const void *data) { + return This->lpVtbl->SetPrivateData(This,guid,data_size,data); +} +static FORCEINLINE HRESULT IDXGIOutput2_SetPrivateDataInterface(IDXGIOutput2* This,REFGUID guid,const IUnknown *object) { + return This->lpVtbl->SetPrivateDataInterface(This,guid,object); +} +static FORCEINLINE HRESULT IDXGIOutput2_GetPrivateData(IDXGIOutput2* This,REFGUID guid,UINT *data_size,void *data) { + return This->lpVtbl->GetPrivateData(This,guid,data_size,data); +} +static FORCEINLINE HRESULT IDXGIOutput2_GetParent(IDXGIOutput2* This,REFIID riid,void **parent) { + return This->lpVtbl->GetParent(This,riid,parent); +} +/*** IDXGIOutput methods ***/ +static FORCEINLINE HRESULT IDXGIOutput2_GetDesc(IDXGIOutput2* This,DXGI_OUTPUT_DESC *desc) { + return This->lpVtbl->GetDesc(This,desc); +} +static FORCEINLINE HRESULT IDXGIOutput2_GetDisplayModeList(IDXGIOutput2* This,DXGI_FORMAT format,UINT flags,UINT *mode_count,DXGI_MODE_DESC *desc) { + return This->lpVtbl->GetDisplayModeList(This,format,flags,mode_count,desc); +} +static FORCEINLINE HRESULT IDXGIOutput2_FindClosestMatchingMode(IDXGIOutput2* This,const DXGI_MODE_DESC *mode,DXGI_MODE_DESC *closest_match,IUnknown *device) { + return This->lpVtbl->FindClosestMatchingMode(This,mode,closest_match,device); +} +static FORCEINLINE HRESULT IDXGIOutput2_WaitForVBlank(IDXGIOutput2* This) { + return This->lpVtbl->WaitForVBlank(This); +} +static FORCEINLINE HRESULT IDXGIOutput2_TakeOwnership(IDXGIOutput2* This,IUnknown *device,WINBOOL exclusive) { + return This->lpVtbl->TakeOwnership(This,device,exclusive); +} +static FORCEINLINE void IDXGIOutput2_ReleaseOwnership(IDXGIOutput2* This) { + This->lpVtbl->ReleaseOwnership(This); +} +static FORCEINLINE HRESULT IDXGIOutput2_GetGammaControlCapabilities(IDXGIOutput2* This,DXGI_GAMMA_CONTROL_CAPABILITIES *gamma_caps) { + return This->lpVtbl->GetGammaControlCapabilities(This,gamma_caps); +} +static FORCEINLINE HRESULT IDXGIOutput2_SetGammaControl(IDXGIOutput2* This,const DXGI_GAMMA_CONTROL *gamma_control) { + return This->lpVtbl->SetGammaControl(This,gamma_control); +} +static FORCEINLINE HRESULT IDXGIOutput2_GetGammaControl(IDXGIOutput2* This,DXGI_GAMMA_CONTROL *gamma_control) { + return This->lpVtbl->GetGammaControl(This,gamma_control); +} +static FORCEINLINE HRESULT IDXGIOutput2_SetDisplaySurface(IDXGIOutput2* This,IDXGISurface *surface) { + return This->lpVtbl->SetDisplaySurface(This,surface); +} +static FORCEINLINE HRESULT IDXGIOutput2_GetDisplaySurfaceData(IDXGIOutput2* This,IDXGISurface *surface) { + return This->lpVtbl->GetDisplaySurfaceData(This,surface); +} +static FORCEINLINE HRESULT IDXGIOutput2_GetFrameStatistics(IDXGIOutput2* This,DXGI_FRAME_STATISTICS *stats) { + return This->lpVtbl->GetFrameStatistics(This,stats); +} +/*** IDXGIOutput1 methods ***/ +static FORCEINLINE HRESULT IDXGIOutput2_GetDisplayModeList1(IDXGIOutput2* This,DXGI_FORMAT enum_format,UINT flags,UINT *num_modes,DXGI_MODE_DESC1 *desc) { + return This->lpVtbl->GetDisplayModeList1(This,enum_format,flags,num_modes,desc); +} +static FORCEINLINE HRESULT IDXGIOutput2_FindClosestMatchingMode1(IDXGIOutput2* This,const DXGI_MODE_DESC1 *mode_to_match,DXGI_MODE_DESC1 *closest_match,IUnknown *concerned_device) { + return This->lpVtbl->FindClosestMatchingMode1(This,mode_to_match,closest_match,concerned_device); +} +static FORCEINLINE HRESULT IDXGIOutput2_GetDisplaySurfaceData1(IDXGIOutput2* This,IDXGIResource *destination) { + return This->lpVtbl->GetDisplaySurfaceData1(This,destination); +} +static FORCEINLINE HRESULT IDXGIOutput2_DuplicateOutput(IDXGIOutput2* This,IUnknown *device,IDXGIOutputDuplication **output_duplication) { + return This->lpVtbl->DuplicateOutput(This,device,output_duplication); +} +/*** IDXGIOutput2 methods ***/ +static FORCEINLINE WINBOOL IDXGIOutput2_SupportsOverlays(IDXGIOutput2* This) { + return This->lpVtbl->SupportsOverlays(This); +} +#endif +#endif + +#endif + + +#endif /* __IDXGIOutput2_INTERFACE_DEFINED__ */ + +/***************************************************************************** + * IDXGIFactory3 interface + */ +#ifndef __IDXGIFactory3_INTERFACE_DEFINED__ +#define __IDXGIFactory3_INTERFACE_DEFINED__ + +DEFINE_GUID(IID_IDXGIFactory3, 0x25483823, 0xcd46, 0x4c7d, 0x86,0xca, 0x47,0xaa,0x95,0xb8,0x37,0xbd); +#if defined(__cplusplus) && !defined(CINTERFACE) +MIDL_INTERFACE("25483823-cd46-4c7d-86ca-47aa95b837bd") +IDXGIFactory3 : public IDXGIFactory2 +{ + virtual UINT STDMETHODCALLTYPE GetCreationFlags( + ) = 0; + +}; +#ifdef __CRT_UUID_DECL +__CRT_UUID_DECL(IDXGIFactory3, 0x25483823, 0xcd46, 0x4c7d, 0x86,0xca, 0x47,0xaa,0x95,0xb8,0x37,0xbd) +#endif +#else +typedef struct IDXGIFactory3Vtbl { + BEGIN_INTERFACE + + /*** IUnknown methods ***/ + HRESULT (STDMETHODCALLTYPE *QueryInterface)( + IDXGIFactory3 *This, + REFIID riid, + void **ppvObject); + + ULONG (STDMETHODCALLTYPE *AddRef)( + IDXGIFactory3 *This); + + ULONG (STDMETHODCALLTYPE *Release)( + IDXGIFactory3 *This); + + /*** IDXGIObject methods ***/ + HRESULT (STDMETHODCALLTYPE *SetPrivateData)( + IDXGIFactory3 *This, + REFGUID guid, + UINT data_size, + const void *data); + + HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( + IDXGIFactory3 *This, + REFGUID guid, + const IUnknown *object); + + HRESULT (STDMETHODCALLTYPE *GetPrivateData)( + IDXGIFactory3 *This, + REFGUID guid, + UINT *data_size, + void *data); + + HRESULT (STDMETHODCALLTYPE *GetParent)( + IDXGIFactory3 *This, + REFIID riid, + void **parent); + + /*** IDXGIFactory methods ***/ + HRESULT (STDMETHODCALLTYPE *EnumAdapters)( + IDXGIFactory3 *This, + UINT adapter_idx, + IDXGIAdapter **adapter); + + HRESULT (STDMETHODCALLTYPE *MakeWindowAssociation)( + IDXGIFactory3 *This, + HWND window, + UINT flags); + + HRESULT (STDMETHODCALLTYPE *GetWindowAssociation)( + IDXGIFactory3 *This, + HWND *window); + + HRESULT (STDMETHODCALLTYPE *CreateSwapChain)( + IDXGIFactory3 *This, + IUnknown *device, + DXGI_SWAP_CHAIN_DESC *desc, + IDXGISwapChain **swapchain); + + HRESULT (STDMETHODCALLTYPE *CreateSoftwareAdapter)( + IDXGIFactory3 *This, + HMODULE swrast, + IDXGIAdapter **adapter); + + /*** IDXGIFactory1 methods ***/ + HRESULT (STDMETHODCALLTYPE *EnumAdapters1)( + IDXGIFactory3 *This, + UINT Adapter, + IDXGIAdapter1 **ppAdapter); + + WINBOOL (STDMETHODCALLTYPE *IsCurrent)( + IDXGIFactory3 *This); + + /*** IDXGIFactory2 methods ***/ + WINBOOL (STDMETHODCALLTYPE *IsWindowedStereoEnabled)( + IDXGIFactory3 *This); + + HRESULT (STDMETHODCALLTYPE *CreateSwapChainForHwnd)( + IDXGIFactory3 *This, + IUnknown *pDevice, + HWND hWnd, + const DXGI_SWAP_CHAIN_DESC1 *pDesc, + const DXGI_SWAP_CHAIN_FULLSCREEN_DESC *pFullscreenDesc, + IDXGIOutput *pRestrictToOutput, + IDXGISwapChain1 **ppSwapChain); + + HRESULT (STDMETHODCALLTYPE *CreateSwapChainForCoreWindow)( + IDXGIFactory3 *This, + IUnknown *pDevice, + IUnknown *pWindow, + const DXGI_SWAP_CHAIN_DESC1 *pDesc, + IDXGIOutput *pRestrictToOutput, + IDXGISwapChain1 **ppSwapChain); + + HRESULT (STDMETHODCALLTYPE *GetSharedResourceAdapterLuid)( + IDXGIFactory3 *This, + HANDLE hResource, + LUID *pLuid); + + HRESULT (STDMETHODCALLTYPE *RegisterOcclusionStatusWindow)( + IDXGIFactory3 *This, + HWND WindowHandle, + UINT wMsg, + DWORD *pdwCookie); + + HRESULT (STDMETHODCALLTYPE *RegisterStereoStatusEvent)( + IDXGIFactory3 *This, + HANDLE hEvent, + DWORD *pdwCookie); + + void (STDMETHODCALLTYPE *UnregisterStereoStatus)( + IDXGIFactory3 *This, + DWORD dwCookie); + + HRESULT (STDMETHODCALLTYPE *RegisterStereoStatusWindow)( + IDXGIFactory3 *This, + HWND WindowHandle, + UINT wMsg, + DWORD *pdwCookie); + + HRESULT (STDMETHODCALLTYPE *RegisterOcclusionStatusEvent)( + IDXGIFactory3 *This, + HANDLE hEvent, + DWORD *pdwCookie); + + void (STDMETHODCALLTYPE *UnregisterOcclusionStatus)( + IDXGIFactory3 *This, + DWORD dwCookie); + + HRESULT (STDMETHODCALLTYPE *CreateSwapChainForComposition)( + IDXGIFactory3 *This, + IUnknown *pDevice, + const DXGI_SWAP_CHAIN_DESC1 *pDesc, + IDXGIOutput *pRestrictToOutput, + IDXGISwapChain1 **ppSwapChain); + + /*** IDXGIFactory3 methods ***/ + UINT (STDMETHODCALLTYPE *GetCreationFlags)( + IDXGIFactory3 *This); + + END_INTERFACE +} IDXGIFactory3Vtbl; + +interface IDXGIFactory3 { + CONST_VTBL IDXGIFactory3Vtbl* lpVtbl; +}; + +#ifdef COBJMACROS +#ifndef WIDL_C_INLINE_WRAPPERS +/*** IUnknown methods ***/ +#define IDXGIFactory3_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) +#define IDXGIFactory3_AddRef(This) (This)->lpVtbl->AddRef(This) +#define IDXGIFactory3_Release(This) (This)->lpVtbl->Release(This) +/*** IDXGIObject methods ***/ +#define IDXGIFactory3_SetPrivateData(This,guid,data_size,data) (This)->lpVtbl->SetPrivateData(This,guid,data_size,data) +#define IDXGIFactory3_SetPrivateDataInterface(This,guid,object) (This)->lpVtbl->SetPrivateDataInterface(This,guid,object) +#define IDXGIFactory3_GetPrivateData(This,guid,data_size,data) (This)->lpVtbl->GetPrivateData(This,guid,data_size,data) +#define IDXGIFactory3_GetParent(This,riid,parent) (This)->lpVtbl->GetParent(This,riid,parent) +/*** IDXGIFactory methods ***/ +#define IDXGIFactory3_EnumAdapters(This,adapter_idx,adapter) (This)->lpVtbl->EnumAdapters(This,adapter_idx,adapter) +#define IDXGIFactory3_MakeWindowAssociation(This,window,flags) (This)->lpVtbl->MakeWindowAssociation(This,window,flags) +#define IDXGIFactory3_GetWindowAssociation(This,window) (This)->lpVtbl->GetWindowAssociation(This,window) +#define IDXGIFactory3_CreateSwapChain(This,device,desc,swapchain) (This)->lpVtbl->CreateSwapChain(This,device,desc,swapchain) +#define IDXGIFactory3_CreateSoftwareAdapter(This,swrast,adapter) (This)->lpVtbl->CreateSoftwareAdapter(This,swrast,adapter) +/*** IDXGIFactory1 methods ***/ +#define IDXGIFactory3_EnumAdapters1(This,Adapter,ppAdapter) (This)->lpVtbl->EnumAdapters1(This,Adapter,ppAdapter) +#define IDXGIFactory3_IsCurrent(This) (This)->lpVtbl->IsCurrent(This) +/*** IDXGIFactory2 methods ***/ +#define IDXGIFactory3_IsWindowedStereoEnabled(This) (This)->lpVtbl->IsWindowedStereoEnabled(This) +#define IDXGIFactory3_CreateSwapChainForHwnd(This,pDevice,hWnd,pDesc,pFullscreenDesc,pRestrictToOutput,ppSwapChain) (This)->lpVtbl->CreateSwapChainForHwnd(This,pDevice,hWnd,pDesc,pFullscreenDesc,pRestrictToOutput,ppSwapChain) +#define IDXGIFactory3_CreateSwapChainForCoreWindow(This,pDevice,pWindow,pDesc,pRestrictToOutput,ppSwapChain) (This)->lpVtbl->CreateSwapChainForCoreWindow(This,pDevice,pWindow,pDesc,pRestrictToOutput,ppSwapChain) +#define IDXGIFactory3_GetSharedResourceAdapterLuid(This,hResource,pLuid) (This)->lpVtbl->GetSharedResourceAdapterLuid(This,hResource,pLuid) +#define IDXGIFactory3_RegisterOcclusionStatusWindow(This,WindowHandle,wMsg,pdwCookie) (This)->lpVtbl->RegisterOcclusionStatusWindow(This,WindowHandle,wMsg,pdwCookie) +#define IDXGIFactory3_RegisterStereoStatusEvent(This,hEvent,pdwCookie) (This)->lpVtbl->RegisterStereoStatusEvent(This,hEvent,pdwCookie) +#define IDXGIFactory3_UnregisterStereoStatus(This,dwCookie) (This)->lpVtbl->UnregisterStereoStatus(This,dwCookie) +#define IDXGIFactory3_RegisterStereoStatusWindow(This,WindowHandle,wMsg,pdwCookie) (This)->lpVtbl->RegisterStereoStatusWindow(This,WindowHandle,wMsg,pdwCookie) +#define IDXGIFactory3_RegisterOcclusionStatusEvent(This,hEvent,pdwCookie) (This)->lpVtbl->RegisterOcclusionStatusEvent(This,hEvent,pdwCookie) +#define IDXGIFactory3_UnregisterOcclusionStatus(This,dwCookie) (This)->lpVtbl->UnregisterOcclusionStatus(This,dwCookie) +#define IDXGIFactory3_CreateSwapChainForComposition(This,pDevice,pDesc,pRestrictToOutput,ppSwapChain) (This)->lpVtbl->CreateSwapChainForComposition(This,pDevice,pDesc,pRestrictToOutput,ppSwapChain) +/*** IDXGIFactory3 methods ***/ +#define IDXGIFactory3_GetCreationFlags(This) (This)->lpVtbl->GetCreationFlags(This) +#else +/*** IUnknown methods ***/ +static FORCEINLINE HRESULT IDXGIFactory3_QueryInterface(IDXGIFactory3* This,REFIID riid,void **ppvObject) { + return This->lpVtbl->QueryInterface(This,riid,ppvObject); +} +static FORCEINLINE ULONG IDXGIFactory3_AddRef(IDXGIFactory3* This) { + return This->lpVtbl->AddRef(This); +} +static FORCEINLINE ULONG IDXGIFactory3_Release(IDXGIFactory3* This) { + return This->lpVtbl->Release(This); +} +/*** IDXGIObject methods ***/ +static FORCEINLINE HRESULT IDXGIFactory3_SetPrivateData(IDXGIFactory3* This,REFGUID guid,UINT data_size,const void *data) { + return This->lpVtbl->SetPrivateData(This,guid,data_size,data); +} +static FORCEINLINE HRESULT IDXGIFactory3_SetPrivateDataInterface(IDXGIFactory3* This,REFGUID guid,const IUnknown *object) { + return This->lpVtbl->SetPrivateDataInterface(This,guid,object); +} +static FORCEINLINE HRESULT IDXGIFactory3_GetPrivateData(IDXGIFactory3* This,REFGUID guid,UINT *data_size,void *data) { + return This->lpVtbl->GetPrivateData(This,guid,data_size,data); +} +static FORCEINLINE HRESULT IDXGIFactory3_GetParent(IDXGIFactory3* This,REFIID riid,void **parent) { + return This->lpVtbl->GetParent(This,riid,parent); +} +/*** IDXGIFactory methods ***/ +static FORCEINLINE HRESULT IDXGIFactory3_EnumAdapters(IDXGIFactory3* This,UINT adapter_idx,IDXGIAdapter **adapter) { + return This->lpVtbl->EnumAdapters(This,adapter_idx,adapter); +} +static FORCEINLINE HRESULT IDXGIFactory3_MakeWindowAssociation(IDXGIFactory3* This,HWND window,UINT flags) { + return This->lpVtbl->MakeWindowAssociation(This,window,flags); +} +static FORCEINLINE HRESULT IDXGIFactory3_GetWindowAssociation(IDXGIFactory3* This,HWND *window) { + return This->lpVtbl->GetWindowAssociation(This,window); +} +static FORCEINLINE HRESULT IDXGIFactory3_CreateSwapChain(IDXGIFactory3* This,IUnknown *device,DXGI_SWAP_CHAIN_DESC *desc,IDXGISwapChain **swapchain) { + return This->lpVtbl->CreateSwapChain(This,device,desc,swapchain); +} +static FORCEINLINE HRESULT IDXGIFactory3_CreateSoftwareAdapter(IDXGIFactory3* This,HMODULE swrast,IDXGIAdapter **adapter) { + return This->lpVtbl->CreateSoftwareAdapter(This,swrast,adapter); +} +/*** IDXGIFactory1 methods ***/ +static FORCEINLINE HRESULT IDXGIFactory3_EnumAdapters1(IDXGIFactory3* This,UINT Adapter,IDXGIAdapter1 **ppAdapter) { + return This->lpVtbl->EnumAdapters1(This,Adapter,ppAdapter); +} +static FORCEINLINE WINBOOL IDXGIFactory3_IsCurrent(IDXGIFactory3* This) { + return This->lpVtbl->IsCurrent(This); +} +/*** IDXGIFactory2 methods ***/ +static FORCEINLINE WINBOOL IDXGIFactory3_IsWindowedStereoEnabled(IDXGIFactory3* This) { + return This->lpVtbl->IsWindowedStereoEnabled(This); +} +static FORCEINLINE HRESULT IDXGIFactory3_CreateSwapChainForHwnd(IDXGIFactory3* This,IUnknown *pDevice,HWND hWnd,const DXGI_SWAP_CHAIN_DESC1 *pDesc,const DXGI_SWAP_CHAIN_FULLSCREEN_DESC *pFullscreenDesc,IDXGIOutput *pRestrictToOutput,IDXGISwapChain1 **ppSwapChain) { + return This->lpVtbl->CreateSwapChainForHwnd(This,pDevice,hWnd,pDesc,pFullscreenDesc,pRestrictToOutput,ppSwapChain); +} +static FORCEINLINE HRESULT IDXGIFactory3_CreateSwapChainForCoreWindow(IDXGIFactory3* This,IUnknown *pDevice,IUnknown *pWindow,const DXGI_SWAP_CHAIN_DESC1 *pDesc,IDXGIOutput *pRestrictToOutput,IDXGISwapChain1 **ppSwapChain) { + return This->lpVtbl->CreateSwapChainForCoreWindow(This,pDevice,pWindow,pDesc,pRestrictToOutput,ppSwapChain); +} +static FORCEINLINE HRESULT IDXGIFactory3_GetSharedResourceAdapterLuid(IDXGIFactory3* This,HANDLE hResource,LUID *pLuid) { + return This->lpVtbl->GetSharedResourceAdapterLuid(This,hResource,pLuid); +} +static FORCEINLINE HRESULT IDXGIFactory3_RegisterOcclusionStatusWindow(IDXGIFactory3* This,HWND WindowHandle,UINT wMsg,DWORD *pdwCookie) { + return This->lpVtbl->RegisterOcclusionStatusWindow(This,WindowHandle,wMsg,pdwCookie); +} +static FORCEINLINE HRESULT IDXGIFactory3_RegisterStereoStatusEvent(IDXGIFactory3* This,HANDLE hEvent,DWORD *pdwCookie) { + return This->lpVtbl->RegisterStereoStatusEvent(This,hEvent,pdwCookie); +} +static FORCEINLINE void IDXGIFactory3_UnregisterStereoStatus(IDXGIFactory3* This,DWORD dwCookie) { + This->lpVtbl->UnregisterStereoStatus(This,dwCookie); +} +static FORCEINLINE HRESULT IDXGIFactory3_RegisterStereoStatusWindow(IDXGIFactory3* This,HWND WindowHandle,UINT wMsg,DWORD *pdwCookie) { + return This->lpVtbl->RegisterStereoStatusWindow(This,WindowHandle,wMsg,pdwCookie); +} +static FORCEINLINE HRESULT IDXGIFactory3_RegisterOcclusionStatusEvent(IDXGIFactory3* This,HANDLE hEvent,DWORD *pdwCookie) { + return This->lpVtbl->RegisterOcclusionStatusEvent(This,hEvent,pdwCookie); +} +static FORCEINLINE void IDXGIFactory3_UnregisterOcclusionStatus(IDXGIFactory3* This,DWORD dwCookie) { + This->lpVtbl->UnregisterOcclusionStatus(This,dwCookie); +} +static FORCEINLINE HRESULT IDXGIFactory3_CreateSwapChainForComposition(IDXGIFactory3* This,IUnknown *pDevice,const DXGI_SWAP_CHAIN_DESC1 *pDesc,IDXGIOutput *pRestrictToOutput,IDXGISwapChain1 **ppSwapChain) { + return This->lpVtbl->CreateSwapChainForComposition(This,pDevice,pDesc,pRestrictToOutput,ppSwapChain); +} +/*** IDXGIFactory3 methods ***/ +static FORCEINLINE UINT IDXGIFactory3_GetCreationFlags(IDXGIFactory3* This) { + return This->lpVtbl->GetCreationFlags(This); +} +#endif +#endif + +#endif + + +#endif /* __IDXGIFactory3_INTERFACE_DEFINED__ */ + +/***************************************************************************** + * IDXGIDecodeSwapChain interface + */ +#ifndef __IDXGIDecodeSwapChain_INTERFACE_DEFINED__ +#define __IDXGIDecodeSwapChain_INTERFACE_DEFINED__ + +DEFINE_GUID(IID_IDXGIDecodeSwapChain, 0x2633066b, 0x4514, 0x4c7a, 0x8f,0xd8, 0x12,0xea,0x98,0x05,0x9d,0x18); +#if defined(__cplusplus) && !defined(CINTERFACE) +MIDL_INTERFACE("2633066b-4514-4c7a-8fd8-12ea98059d18") +IDXGIDecodeSwapChain : public IUnknown +{ + virtual HRESULT STDMETHODCALLTYPE PresentBuffer( + UINT buffer_to_present, + UINT sync_interval, + UINT flags) = 0; + + virtual HRESULT STDMETHODCALLTYPE SetSourceRect( + const RECT *rect) = 0; + + virtual HRESULT STDMETHODCALLTYPE SetTargetRect( + const RECT *rect) = 0; + + virtual HRESULT STDMETHODCALLTYPE SetDestSize( + UINT width, + UINT height) = 0; + + virtual HRESULT STDMETHODCALLTYPE GetSourceRect( + RECT *rect) = 0; + + virtual HRESULT STDMETHODCALLTYPE GetTargetRect( + RECT *rect) = 0; + + virtual HRESULT STDMETHODCALLTYPE GetDestSize( + UINT *width, + UINT *height) = 0; + + virtual HRESULT STDMETHODCALLTYPE SetColorSpace( + DXGI_MULTIPLANE_OVERLAY_YCbCr_FLAGS colorspace) = 0; + + virtual DXGI_MULTIPLANE_OVERLAY_YCbCr_FLAGS STDMETHODCALLTYPE GetColorSpace( + ) = 0; + +}; +#ifdef __CRT_UUID_DECL +__CRT_UUID_DECL(IDXGIDecodeSwapChain, 0x2633066b, 0x4514, 0x4c7a, 0x8f,0xd8, 0x12,0xea,0x98,0x05,0x9d,0x18) +#endif +#else +typedef struct IDXGIDecodeSwapChainVtbl { + BEGIN_INTERFACE + + /*** IUnknown methods ***/ + HRESULT (STDMETHODCALLTYPE *QueryInterface)( + IDXGIDecodeSwapChain *This, + REFIID riid, + void **ppvObject); + + ULONG (STDMETHODCALLTYPE *AddRef)( + IDXGIDecodeSwapChain *This); + + ULONG (STDMETHODCALLTYPE *Release)( + IDXGIDecodeSwapChain *This); + + /*** IDXGIDecodeSwapChain methods ***/ + HRESULT (STDMETHODCALLTYPE *PresentBuffer)( + IDXGIDecodeSwapChain *This, + UINT buffer_to_present, + UINT sync_interval, + UINT flags); + + HRESULT (STDMETHODCALLTYPE *SetSourceRect)( + IDXGIDecodeSwapChain *This, + const RECT *rect); + + HRESULT (STDMETHODCALLTYPE *SetTargetRect)( + IDXGIDecodeSwapChain *This, + const RECT *rect); + + HRESULT (STDMETHODCALLTYPE *SetDestSize)( + IDXGIDecodeSwapChain *This, + UINT width, + UINT height); + + HRESULT (STDMETHODCALLTYPE *GetSourceRect)( + IDXGIDecodeSwapChain *This, + RECT *rect); + + HRESULT (STDMETHODCALLTYPE *GetTargetRect)( + IDXGIDecodeSwapChain *This, + RECT *rect); + + HRESULT (STDMETHODCALLTYPE *GetDestSize)( + IDXGIDecodeSwapChain *This, + UINT *width, + UINT *height); + + HRESULT (STDMETHODCALLTYPE *SetColorSpace)( + IDXGIDecodeSwapChain *This, + DXGI_MULTIPLANE_OVERLAY_YCbCr_FLAGS colorspace); + + DXGI_MULTIPLANE_OVERLAY_YCbCr_FLAGS (STDMETHODCALLTYPE *GetColorSpace)( + IDXGIDecodeSwapChain *This); + + END_INTERFACE +} IDXGIDecodeSwapChainVtbl; + +interface IDXGIDecodeSwapChain { + CONST_VTBL IDXGIDecodeSwapChainVtbl* lpVtbl; +}; + +#ifdef COBJMACROS +#ifndef WIDL_C_INLINE_WRAPPERS +/*** IUnknown methods ***/ +#define IDXGIDecodeSwapChain_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) +#define IDXGIDecodeSwapChain_AddRef(This) (This)->lpVtbl->AddRef(This) +#define IDXGIDecodeSwapChain_Release(This) (This)->lpVtbl->Release(This) +/*** IDXGIDecodeSwapChain methods ***/ +#define IDXGIDecodeSwapChain_PresentBuffer(This,buffer_to_present,sync_interval,flags) (This)->lpVtbl->PresentBuffer(This,buffer_to_present,sync_interval,flags) +#define IDXGIDecodeSwapChain_SetSourceRect(This,rect) (This)->lpVtbl->SetSourceRect(This,rect) +#define IDXGIDecodeSwapChain_SetTargetRect(This,rect) (This)->lpVtbl->SetTargetRect(This,rect) +#define IDXGIDecodeSwapChain_SetDestSize(This,width,height) (This)->lpVtbl->SetDestSize(This,width,height) +#define IDXGIDecodeSwapChain_GetSourceRect(This,rect) (This)->lpVtbl->GetSourceRect(This,rect) +#define IDXGIDecodeSwapChain_GetTargetRect(This,rect) (This)->lpVtbl->GetTargetRect(This,rect) +#define IDXGIDecodeSwapChain_GetDestSize(This,width,height) (This)->lpVtbl->GetDestSize(This,width,height) +#define IDXGIDecodeSwapChain_SetColorSpace(This,colorspace) (This)->lpVtbl->SetColorSpace(This,colorspace) +#define IDXGIDecodeSwapChain_GetColorSpace(This) (This)->lpVtbl->GetColorSpace(This) +#else +/*** IUnknown methods ***/ +static FORCEINLINE HRESULT IDXGIDecodeSwapChain_QueryInterface(IDXGIDecodeSwapChain* This,REFIID riid,void **ppvObject) { + return This->lpVtbl->QueryInterface(This,riid,ppvObject); +} +static FORCEINLINE ULONG IDXGIDecodeSwapChain_AddRef(IDXGIDecodeSwapChain* This) { + return This->lpVtbl->AddRef(This); +} +static FORCEINLINE ULONG IDXGIDecodeSwapChain_Release(IDXGIDecodeSwapChain* This) { + return This->lpVtbl->Release(This); +} +/*** IDXGIDecodeSwapChain methods ***/ +static FORCEINLINE HRESULT IDXGIDecodeSwapChain_PresentBuffer(IDXGIDecodeSwapChain* This,UINT buffer_to_present,UINT sync_interval,UINT flags) { + return This->lpVtbl->PresentBuffer(This,buffer_to_present,sync_interval,flags); +} +static FORCEINLINE HRESULT IDXGIDecodeSwapChain_SetSourceRect(IDXGIDecodeSwapChain* This,const RECT *rect) { + return This->lpVtbl->SetSourceRect(This,rect); +} +static FORCEINLINE HRESULT IDXGIDecodeSwapChain_SetTargetRect(IDXGIDecodeSwapChain* This,const RECT *rect) { + return This->lpVtbl->SetTargetRect(This,rect); +} +static FORCEINLINE HRESULT IDXGIDecodeSwapChain_SetDestSize(IDXGIDecodeSwapChain* This,UINT width,UINT height) { + return This->lpVtbl->SetDestSize(This,width,height); +} +static FORCEINLINE HRESULT IDXGIDecodeSwapChain_GetSourceRect(IDXGIDecodeSwapChain* This,RECT *rect) { + return This->lpVtbl->GetSourceRect(This,rect); +} +static FORCEINLINE HRESULT IDXGIDecodeSwapChain_GetTargetRect(IDXGIDecodeSwapChain* This,RECT *rect) { + return This->lpVtbl->GetTargetRect(This,rect); +} +static FORCEINLINE HRESULT IDXGIDecodeSwapChain_GetDestSize(IDXGIDecodeSwapChain* This,UINT *width,UINT *height) { + return This->lpVtbl->GetDestSize(This,width,height); +} +static FORCEINLINE HRESULT IDXGIDecodeSwapChain_SetColorSpace(IDXGIDecodeSwapChain* This,DXGI_MULTIPLANE_OVERLAY_YCbCr_FLAGS colorspace) { + return This->lpVtbl->SetColorSpace(This,colorspace); +} +static FORCEINLINE DXGI_MULTIPLANE_OVERLAY_YCbCr_FLAGS IDXGIDecodeSwapChain_GetColorSpace(IDXGIDecodeSwapChain* This) { + return This->lpVtbl->GetColorSpace(This); +} +#endif +#endif + +#endif + + +#endif /* __IDXGIDecodeSwapChain_INTERFACE_DEFINED__ */ + +/***************************************************************************** + * IDXGIFactoryMedia interface + */ +#ifndef __IDXGIFactoryMedia_INTERFACE_DEFINED__ +#define __IDXGIFactoryMedia_INTERFACE_DEFINED__ + +DEFINE_GUID(IID_IDXGIFactoryMedia, 0x41e7d1f2, 0xa591, 0x4f7b, 0xa2,0xe5, 0xfa,0x9c,0x84,0x3e,0x1c,0x12); +#if defined(__cplusplus) && !defined(CINTERFACE) +MIDL_INTERFACE("41e7d1f2-a591-4f7b-a2e5-fa9c843e1c12") +IDXGIFactoryMedia : public IUnknown +{ + virtual HRESULT STDMETHODCALLTYPE CreateSwapChainForCompositionSurfaceHandle( + IUnknown *device, + HANDLE surface, + const DXGI_SWAP_CHAIN_DESC1 *desc, + IDXGIOutput *restrict_to_output, + IDXGISwapChain1 **swapchain) = 0; + + virtual HRESULT STDMETHODCALLTYPE CreateDecodeSwapChainForCompositionSurfaceHandle( + IUnknown *device, + HANDLE surface, + DXGI_DECODE_SWAP_CHAIN_DESC *desc, + IDXGIResource *yuv_decode_buffers, + IDXGIOutput *restrict_to_output, + IDXGIDecodeSwapChain **swapchain) = 0; + +}; +#ifdef __CRT_UUID_DECL +__CRT_UUID_DECL(IDXGIFactoryMedia, 0x41e7d1f2, 0xa591, 0x4f7b, 0xa2,0xe5, 0xfa,0x9c,0x84,0x3e,0x1c,0x12) +#endif +#else +typedef struct IDXGIFactoryMediaVtbl { + BEGIN_INTERFACE + + /*** IUnknown methods ***/ + HRESULT (STDMETHODCALLTYPE *QueryInterface)( + IDXGIFactoryMedia *This, + REFIID riid, + void **ppvObject); + + ULONG (STDMETHODCALLTYPE *AddRef)( + IDXGIFactoryMedia *This); + + ULONG (STDMETHODCALLTYPE *Release)( + IDXGIFactoryMedia *This); + + /*** IDXGIFactoryMedia methods ***/ + HRESULT (STDMETHODCALLTYPE *CreateSwapChainForCompositionSurfaceHandle)( + IDXGIFactoryMedia *This, + IUnknown *device, + HANDLE surface, + const DXGI_SWAP_CHAIN_DESC1 *desc, + IDXGIOutput *restrict_to_output, + IDXGISwapChain1 **swapchain); + + HRESULT (STDMETHODCALLTYPE *CreateDecodeSwapChainForCompositionSurfaceHandle)( + IDXGIFactoryMedia *This, + IUnknown *device, + HANDLE surface, + DXGI_DECODE_SWAP_CHAIN_DESC *desc, + IDXGIResource *yuv_decode_buffers, + IDXGIOutput *restrict_to_output, + IDXGIDecodeSwapChain **swapchain); + + END_INTERFACE +} IDXGIFactoryMediaVtbl; + +interface IDXGIFactoryMedia { + CONST_VTBL IDXGIFactoryMediaVtbl* lpVtbl; +}; + +#ifdef COBJMACROS +#ifndef WIDL_C_INLINE_WRAPPERS +/*** IUnknown methods ***/ +#define IDXGIFactoryMedia_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) +#define IDXGIFactoryMedia_AddRef(This) (This)->lpVtbl->AddRef(This) +#define IDXGIFactoryMedia_Release(This) (This)->lpVtbl->Release(This) +/*** IDXGIFactoryMedia methods ***/ +#define IDXGIFactoryMedia_CreateSwapChainForCompositionSurfaceHandle(This,device,surface,desc,restrict_to_output,swapchain) (This)->lpVtbl->CreateSwapChainForCompositionSurfaceHandle(This,device,surface,desc,restrict_to_output,swapchain) +#define IDXGIFactoryMedia_CreateDecodeSwapChainForCompositionSurfaceHandle(This,device,surface,desc,yuv_decode_buffers,restrict_to_output,swapchain) (This)->lpVtbl->CreateDecodeSwapChainForCompositionSurfaceHandle(This,device,surface,desc,yuv_decode_buffers,restrict_to_output,swapchain) +#else +/*** IUnknown methods ***/ +static FORCEINLINE HRESULT IDXGIFactoryMedia_QueryInterface(IDXGIFactoryMedia* This,REFIID riid,void **ppvObject) { + return This->lpVtbl->QueryInterface(This,riid,ppvObject); +} +static FORCEINLINE ULONG IDXGIFactoryMedia_AddRef(IDXGIFactoryMedia* This) { + return This->lpVtbl->AddRef(This); +} +static FORCEINLINE ULONG IDXGIFactoryMedia_Release(IDXGIFactoryMedia* This) { + return This->lpVtbl->Release(This); +} +/*** IDXGIFactoryMedia methods ***/ +static FORCEINLINE HRESULT IDXGIFactoryMedia_CreateSwapChainForCompositionSurfaceHandle(IDXGIFactoryMedia* This,IUnknown *device,HANDLE surface,const DXGI_SWAP_CHAIN_DESC1 *desc,IDXGIOutput *restrict_to_output,IDXGISwapChain1 **swapchain) { + return This->lpVtbl->CreateSwapChainForCompositionSurfaceHandle(This,device,surface,desc,restrict_to_output,swapchain); +} +static FORCEINLINE HRESULT IDXGIFactoryMedia_CreateDecodeSwapChainForCompositionSurfaceHandle(IDXGIFactoryMedia* This,IUnknown *device,HANDLE surface,DXGI_DECODE_SWAP_CHAIN_DESC *desc,IDXGIResource *yuv_decode_buffers,IDXGIOutput *restrict_to_output,IDXGIDecodeSwapChain **swapchain) { + return This->lpVtbl->CreateDecodeSwapChainForCompositionSurfaceHandle(This,device,surface,desc,yuv_decode_buffers,restrict_to_output,swapchain); +} +#endif +#endif + +#endif + + +#endif /* __IDXGIFactoryMedia_INTERFACE_DEFINED__ */ + +/***************************************************************************** + * IDXGISwapChainMedia interface + */ +#ifndef __IDXGISwapChainMedia_INTERFACE_DEFINED__ +#define __IDXGISwapChainMedia_INTERFACE_DEFINED__ + +DEFINE_GUID(IID_IDXGISwapChainMedia, 0xdd95b90b, 0xf05f, 0x4f6a, 0xbd,0x65, 0x25,0xbf,0xb2,0x64,0xbd,0x84); +#if defined(__cplusplus) && !defined(CINTERFACE) +MIDL_INTERFACE("dd95b90b-f05f-4f6a-bd65-25bfb264bd84") +IDXGISwapChainMedia : public IUnknown +{ + virtual HRESULT STDMETHODCALLTYPE GetFrameStatisticsMedia( + DXGI_FRAME_STATISTICS_MEDIA *stats) = 0; + + virtual HRESULT STDMETHODCALLTYPE SetPresentDuration( + UINT duration) = 0; + + virtual HRESULT STDMETHODCALLTYPE CheckPresentDurationSupport( + UINT desired_present_duration, + UINT *closest_smaller_present_duration, + UINT *closest_larger_present_duration) = 0; + +}; +#ifdef __CRT_UUID_DECL +__CRT_UUID_DECL(IDXGISwapChainMedia, 0xdd95b90b, 0xf05f, 0x4f6a, 0xbd,0x65, 0x25,0xbf,0xb2,0x64,0xbd,0x84) +#endif +#else +typedef struct IDXGISwapChainMediaVtbl { + BEGIN_INTERFACE + + /*** IUnknown methods ***/ + HRESULT (STDMETHODCALLTYPE *QueryInterface)( + IDXGISwapChainMedia *This, + REFIID riid, + void **ppvObject); + + ULONG (STDMETHODCALLTYPE *AddRef)( + IDXGISwapChainMedia *This); + + ULONG (STDMETHODCALLTYPE *Release)( + IDXGISwapChainMedia *This); + + /*** IDXGISwapChainMedia methods ***/ + HRESULT (STDMETHODCALLTYPE *GetFrameStatisticsMedia)( + IDXGISwapChainMedia *This, + DXGI_FRAME_STATISTICS_MEDIA *stats); + + HRESULT (STDMETHODCALLTYPE *SetPresentDuration)( + IDXGISwapChainMedia *This, + UINT duration); + + HRESULT (STDMETHODCALLTYPE *CheckPresentDurationSupport)( + IDXGISwapChainMedia *This, + UINT desired_present_duration, + UINT *closest_smaller_present_duration, + UINT *closest_larger_present_duration); + + END_INTERFACE +} IDXGISwapChainMediaVtbl; + +interface IDXGISwapChainMedia { + CONST_VTBL IDXGISwapChainMediaVtbl* lpVtbl; +}; + +#ifdef COBJMACROS +#ifndef WIDL_C_INLINE_WRAPPERS +/*** IUnknown methods ***/ +#define IDXGISwapChainMedia_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) +#define IDXGISwapChainMedia_AddRef(This) (This)->lpVtbl->AddRef(This) +#define IDXGISwapChainMedia_Release(This) (This)->lpVtbl->Release(This) +/*** IDXGISwapChainMedia methods ***/ +#define IDXGISwapChainMedia_GetFrameStatisticsMedia(This,stats) (This)->lpVtbl->GetFrameStatisticsMedia(This,stats) +#define IDXGISwapChainMedia_SetPresentDuration(This,duration) (This)->lpVtbl->SetPresentDuration(This,duration) +#define IDXGISwapChainMedia_CheckPresentDurationSupport(This,desired_present_duration,closest_smaller_present_duration,closest_larger_present_duration) (This)->lpVtbl->CheckPresentDurationSupport(This,desired_present_duration,closest_smaller_present_duration,closest_larger_present_duration) +#else +/*** IUnknown methods ***/ +static FORCEINLINE HRESULT IDXGISwapChainMedia_QueryInterface(IDXGISwapChainMedia* This,REFIID riid,void **ppvObject) { + return This->lpVtbl->QueryInterface(This,riid,ppvObject); +} +static FORCEINLINE ULONG IDXGISwapChainMedia_AddRef(IDXGISwapChainMedia* This) { + return This->lpVtbl->AddRef(This); +} +static FORCEINLINE ULONG IDXGISwapChainMedia_Release(IDXGISwapChainMedia* This) { + return This->lpVtbl->Release(This); +} +/*** IDXGISwapChainMedia methods ***/ +static FORCEINLINE HRESULT IDXGISwapChainMedia_GetFrameStatisticsMedia(IDXGISwapChainMedia* This,DXGI_FRAME_STATISTICS_MEDIA *stats) { + return This->lpVtbl->GetFrameStatisticsMedia(This,stats); +} +static FORCEINLINE HRESULT IDXGISwapChainMedia_SetPresentDuration(IDXGISwapChainMedia* This,UINT duration) { + return This->lpVtbl->SetPresentDuration(This,duration); +} +static FORCEINLINE HRESULT IDXGISwapChainMedia_CheckPresentDurationSupport(IDXGISwapChainMedia* This,UINT desired_present_duration,UINT *closest_smaller_present_duration,UINT *closest_larger_present_duration) { + return This->lpVtbl->CheckPresentDurationSupport(This,desired_present_duration,closest_smaller_present_duration,closest_larger_present_duration); +} +#endif +#endif + +#endif + + +#endif /* __IDXGISwapChainMedia_INTERFACE_DEFINED__ */ + +/***************************************************************************** + * IDXGIOutput3 interface + */ +#ifndef __IDXGIOutput3_INTERFACE_DEFINED__ +#define __IDXGIOutput3_INTERFACE_DEFINED__ + +DEFINE_GUID(IID_IDXGIOutput3, 0x8a6bb301, 0x7e7e, 0x41f4, 0xa8,0xe0, 0x5b,0x32,0xf7,0xf9,0x9b,0x18); +#if defined(__cplusplus) && !defined(CINTERFACE) +MIDL_INTERFACE("8a6bb301-7e7e-41f4-a8e0-5b32f7f99b18") +IDXGIOutput3 : public IDXGIOutput2 +{ + virtual HRESULT STDMETHODCALLTYPE CheckOverlaySupport( + DXGI_FORMAT enum_format, + IUnknown *concerned_device, + UINT *flags) = 0; + +}; +#ifdef __CRT_UUID_DECL +__CRT_UUID_DECL(IDXGIOutput3, 0x8a6bb301, 0x7e7e, 0x41f4, 0xa8,0xe0, 0x5b,0x32,0xf7,0xf9,0x9b,0x18) +#endif +#else +typedef struct IDXGIOutput3Vtbl { + BEGIN_INTERFACE + + /*** IUnknown methods ***/ + HRESULT (STDMETHODCALLTYPE *QueryInterface)( + IDXGIOutput3 *This, + REFIID riid, + void **ppvObject); + + ULONG (STDMETHODCALLTYPE *AddRef)( + IDXGIOutput3 *This); + + ULONG (STDMETHODCALLTYPE *Release)( + IDXGIOutput3 *This); + + /*** IDXGIObject methods ***/ + HRESULT (STDMETHODCALLTYPE *SetPrivateData)( + IDXGIOutput3 *This, + REFGUID guid, + UINT data_size, + const void *data); + + HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( + IDXGIOutput3 *This, + REFGUID guid, + const IUnknown *object); + + HRESULT (STDMETHODCALLTYPE *GetPrivateData)( + IDXGIOutput3 *This, + REFGUID guid, + UINT *data_size, + void *data); + + HRESULT (STDMETHODCALLTYPE *GetParent)( + IDXGIOutput3 *This, + REFIID riid, + void **parent); + + /*** IDXGIOutput methods ***/ + HRESULT (STDMETHODCALLTYPE *GetDesc)( + IDXGIOutput3 *This, + DXGI_OUTPUT_DESC *desc); + + HRESULT (STDMETHODCALLTYPE *GetDisplayModeList)( + IDXGIOutput3 *This, + DXGI_FORMAT format, + UINT flags, + UINT *mode_count, + DXGI_MODE_DESC *desc); + + HRESULT (STDMETHODCALLTYPE *FindClosestMatchingMode)( + IDXGIOutput3 *This, + const DXGI_MODE_DESC *mode, + DXGI_MODE_DESC *closest_match, + IUnknown *device); + + HRESULT (STDMETHODCALLTYPE *WaitForVBlank)( + IDXGIOutput3 *This); + + HRESULT (STDMETHODCALLTYPE *TakeOwnership)( + IDXGIOutput3 *This, + IUnknown *device, + WINBOOL exclusive); + + void (STDMETHODCALLTYPE *ReleaseOwnership)( + IDXGIOutput3 *This); + + HRESULT (STDMETHODCALLTYPE *GetGammaControlCapabilities)( + IDXGIOutput3 *This, + DXGI_GAMMA_CONTROL_CAPABILITIES *gamma_caps); + + HRESULT (STDMETHODCALLTYPE *SetGammaControl)( + IDXGIOutput3 *This, + const DXGI_GAMMA_CONTROL *gamma_control); + + HRESULT (STDMETHODCALLTYPE *GetGammaControl)( + IDXGIOutput3 *This, + DXGI_GAMMA_CONTROL *gamma_control); + + HRESULT (STDMETHODCALLTYPE *SetDisplaySurface)( + IDXGIOutput3 *This, + IDXGISurface *surface); + + HRESULT (STDMETHODCALLTYPE *GetDisplaySurfaceData)( + IDXGIOutput3 *This, + IDXGISurface *surface); + + HRESULT (STDMETHODCALLTYPE *GetFrameStatistics)( + IDXGIOutput3 *This, + DXGI_FRAME_STATISTICS *stats); + + /*** IDXGIOutput1 methods ***/ + HRESULT (STDMETHODCALLTYPE *GetDisplayModeList1)( + IDXGIOutput3 *This, + DXGI_FORMAT enum_format, + UINT flags, + UINT *num_modes, + DXGI_MODE_DESC1 *desc); + + HRESULT (STDMETHODCALLTYPE *FindClosestMatchingMode1)( + IDXGIOutput3 *This, + const DXGI_MODE_DESC1 *mode_to_match, + DXGI_MODE_DESC1 *closest_match, + IUnknown *concerned_device); + + HRESULT (STDMETHODCALLTYPE *GetDisplaySurfaceData1)( + IDXGIOutput3 *This, + IDXGIResource *destination); + + HRESULT (STDMETHODCALLTYPE *DuplicateOutput)( + IDXGIOutput3 *This, + IUnknown *device, + IDXGIOutputDuplication **output_duplication); + + /*** IDXGIOutput2 methods ***/ + WINBOOL (STDMETHODCALLTYPE *SupportsOverlays)( + IDXGIOutput3 *This); + + /*** IDXGIOutput3 methods ***/ + HRESULT (STDMETHODCALLTYPE *CheckOverlaySupport)( + IDXGIOutput3 *This, + DXGI_FORMAT enum_format, + IUnknown *concerned_device, + UINT *flags); + + END_INTERFACE +} IDXGIOutput3Vtbl; + +interface IDXGIOutput3 { + CONST_VTBL IDXGIOutput3Vtbl* lpVtbl; +}; + +#ifdef COBJMACROS +#ifndef WIDL_C_INLINE_WRAPPERS +/*** IUnknown methods ***/ +#define IDXGIOutput3_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) +#define IDXGIOutput3_AddRef(This) (This)->lpVtbl->AddRef(This) +#define IDXGIOutput3_Release(This) (This)->lpVtbl->Release(This) +/*** IDXGIObject methods ***/ +#define IDXGIOutput3_SetPrivateData(This,guid,data_size,data) (This)->lpVtbl->SetPrivateData(This,guid,data_size,data) +#define IDXGIOutput3_SetPrivateDataInterface(This,guid,object) (This)->lpVtbl->SetPrivateDataInterface(This,guid,object) +#define IDXGIOutput3_GetPrivateData(This,guid,data_size,data) (This)->lpVtbl->GetPrivateData(This,guid,data_size,data) +#define IDXGIOutput3_GetParent(This,riid,parent) (This)->lpVtbl->GetParent(This,riid,parent) +/*** IDXGIOutput methods ***/ +#define IDXGIOutput3_GetDesc(This,desc) (This)->lpVtbl->GetDesc(This,desc) +#define IDXGIOutput3_GetDisplayModeList(This,format,flags,mode_count,desc) (This)->lpVtbl->GetDisplayModeList(This,format,flags,mode_count,desc) +#define IDXGIOutput3_FindClosestMatchingMode(This,mode,closest_match,device) (This)->lpVtbl->FindClosestMatchingMode(This,mode,closest_match,device) +#define IDXGIOutput3_WaitForVBlank(This) (This)->lpVtbl->WaitForVBlank(This) +#define IDXGIOutput3_TakeOwnership(This,device,exclusive) (This)->lpVtbl->TakeOwnership(This,device,exclusive) +#define IDXGIOutput3_ReleaseOwnership(This) (This)->lpVtbl->ReleaseOwnership(This) +#define IDXGIOutput3_GetGammaControlCapabilities(This,gamma_caps) (This)->lpVtbl->GetGammaControlCapabilities(This,gamma_caps) +#define IDXGIOutput3_SetGammaControl(This,gamma_control) (This)->lpVtbl->SetGammaControl(This,gamma_control) +#define IDXGIOutput3_GetGammaControl(This,gamma_control) (This)->lpVtbl->GetGammaControl(This,gamma_control) +#define IDXGIOutput3_SetDisplaySurface(This,surface) (This)->lpVtbl->SetDisplaySurface(This,surface) +#define IDXGIOutput3_GetDisplaySurfaceData(This,surface) (This)->lpVtbl->GetDisplaySurfaceData(This,surface) +#define IDXGIOutput3_GetFrameStatistics(This,stats) (This)->lpVtbl->GetFrameStatistics(This,stats) +/*** IDXGIOutput1 methods ***/ +#define IDXGIOutput3_GetDisplayModeList1(This,enum_format,flags,num_modes,desc) (This)->lpVtbl->GetDisplayModeList1(This,enum_format,flags,num_modes,desc) +#define IDXGIOutput3_FindClosestMatchingMode1(This,mode_to_match,closest_match,concerned_device) (This)->lpVtbl->FindClosestMatchingMode1(This,mode_to_match,closest_match,concerned_device) +#define IDXGIOutput3_GetDisplaySurfaceData1(This,destination) (This)->lpVtbl->GetDisplaySurfaceData1(This,destination) +#define IDXGIOutput3_DuplicateOutput(This,device,output_duplication) (This)->lpVtbl->DuplicateOutput(This,device,output_duplication) +/*** IDXGIOutput2 methods ***/ +#define IDXGIOutput3_SupportsOverlays(This) (This)->lpVtbl->SupportsOverlays(This) +/*** IDXGIOutput3 methods ***/ +#define IDXGIOutput3_CheckOverlaySupport(This,enum_format,concerned_device,flags) (This)->lpVtbl->CheckOverlaySupport(This,enum_format,concerned_device,flags) +#else +/*** IUnknown methods ***/ +static FORCEINLINE HRESULT IDXGIOutput3_QueryInterface(IDXGIOutput3* This,REFIID riid,void **ppvObject) { + return This->lpVtbl->QueryInterface(This,riid,ppvObject); +} +static FORCEINLINE ULONG IDXGIOutput3_AddRef(IDXGIOutput3* This) { + return This->lpVtbl->AddRef(This); +} +static FORCEINLINE ULONG IDXGIOutput3_Release(IDXGIOutput3* This) { + return This->lpVtbl->Release(This); +} +/*** IDXGIObject methods ***/ +static FORCEINLINE HRESULT IDXGIOutput3_SetPrivateData(IDXGIOutput3* This,REFGUID guid,UINT data_size,const void *data) { + return This->lpVtbl->SetPrivateData(This,guid,data_size,data); +} +static FORCEINLINE HRESULT IDXGIOutput3_SetPrivateDataInterface(IDXGIOutput3* This,REFGUID guid,const IUnknown *object) { + return This->lpVtbl->SetPrivateDataInterface(This,guid,object); +} +static FORCEINLINE HRESULT IDXGIOutput3_GetPrivateData(IDXGIOutput3* This,REFGUID guid,UINT *data_size,void *data) { + return This->lpVtbl->GetPrivateData(This,guid,data_size,data); +} +static FORCEINLINE HRESULT IDXGIOutput3_GetParent(IDXGIOutput3* This,REFIID riid,void **parent) { + return This->lpVtbl->GetParent(This,riid,parent); +} +/*** IDXGIOutput methods ***/ +static FORCEINLINE HRESULT IDXGIOutput3_GetDesc(IDXGIOutput3* This,DXGI_OUTPUT_DESC *desc) { + return This->lpVtbl->GetDesc(This,desc); +} +static FORCEINLINE HRESULT IDXGIOutput3_GetDisplayModeList(IDXGIOutput3* This,DXGI_FORMAT format,UINT flags,UINT *mode_count,DXGI_MODE_DESC *desc) { + return This->lpVtbl->GetDisplayModeList(This,format,flags,mode_count,desc); +} +static FORCEINLINE HRESULT IDXGIOutput3_FindClosestMatchingMode(IDXGIOutput3* This,const DXGI_MODE_DESC *mode,DXGI_MODE_DESC *closest_match,IUnknown *device) { + return This->lpVtbl->FindClosestMatchingMode(This,mode,closest_match,device); +} +static FORCEINLINE HRESULT IDXGIOutput3_WaitForVBlank(IDXGIOutput3* This) { + return This->lpVtbl->WaitForVBlank(This); +} +static FORCEINLINE HRESULT IDXGIOutput3_TakeOwnership(IDXGIOutput3* This,IUnknown *device,WINBOOL exclusive) { + return This->lpVtbl->TakeOwnership(This,device,exclusive); +} +static FORCEINLINE void IDXGIOutput3_ReleaseOwnership(IDXGIOutput3* This) { + This->lpVtbl->ReleaseOwnership(This); +} +static FORCEINLINE HRESULT IDXGIOutput3_GetGammaControlCapabilities(IDXGIOutput3* This,DXGI_GAMMA_CONTROL_CAPABILITIES *gamma_caps) { + return This->lpVtbl->GetGammaControlCapabilities(This,gamma_caps); +} +static FORCEINLINE HRESULT IDXGIOutput3_SetGammaControl(IDXGIOutput3* This,const DXGI_GAMMA_CONTROL *gamma_control) { + return This->lpVtbl->SetGammaControl(This,gamma_control); +} +static FORCEINLINE HRESULT IDXGIOutput3_GetGammaControl(IDXGIOutput3* This,DXGI_GAMMA_CONTROL *gamma_control) { + return This->lpVtbl->GetGammaControl(This,gamma_control); +} +static FORCEINLINE HRESULT IDXGIOutput3_SetDisplaySurface(IDXGIOutput3* This,IDXGISurface *surface) { + return This->lpVtbl->SetDisplaySurface(This,surface); +} +static FORCEINLINE HRESULT IDXGIOutput3_GetDisplaySurfaceData(IDXGIOutput3* This,IDXGISurface *surface) { + return This->lpVtbl->GetDisplaySurfaceData(This,surface); +} +static FORCEINLINE HRESULT IDXGIOutput3_GetFrameStatistics(IDXGIOutput3* This,DXGI_FRAME_STATISTICS *stats) { + return This->lpVtbl->GetFrameStatistics(This,stats); +} +/*** IDXGIOutput1 methods ***/ +static FORCEINLINE HRESULT IDXGIOutput3_GetDisplayModeList1(IDXGIOutput3* This,DXGI_FORMAT enum_format,UINT flags,UINT *num_modes,DXGI_MODE_DESC1 *desc) { + return This->lpVtbl->GetDisplayModeList1(This,enum_format,flags,num_modes,desc); +} +static FORCEINLINE HRESULT IDXGIOutput3_FindClosestMatchingMode1(IDXGIOutput3* This,const DXGI_MODE_DESC1 *mode_to_match,DXGI_MODE_DESC1 *closest_match,IUnknown *concerned_device) { + return This->lpVtbl->FindClosestMatchingMode1(This,mode_to_match,closest_match,concerned_device); +} +static FORCEINLINE HRESULT IDXGIOutput3_GetDisplaySurfaceData1(IDXGIOutput3* This,IDXGIResource *destination) { + return This->lpVtbl->GetDisplaySurfaceData1(This,destination); +} +static FORCEINLINE HRESULT IDXGIOutput3_DuplicateOutput(IDXGIOutput3* This,IUnknown *device,IDXGIOutputDuplication **output_duplication) { + return This->lpVtbl->DuplicateOutput(This,device,output_duplication); +} +/*** IDXGIOutput2 methods ***/ +static FORCEINLINE WINBOOL IDXGIOutput3_SupportsOverlays(IDXGIOutput3* This) { + return This->lpVtbl->SupportsOverlays(This); +} +/*** IDXGIOutput3 methods ***/ +static FORCEINLINE HRESULT IDXGIOutput3_CheckOverlaySupport(IDXGIOutput3* This,DXGI_FORMAT enum_format,IUnknown *concerned_device,UINT *flags) { + return This->lpVtbl->CheckOverlaySupport(This,enum_format,concerned_device,flags); +} +#endif +#endif + +#endif + + +#endif /* __IDXGIOutput3_INTERFACE_DEFINED__ */ + +#define DXGI_CREATE_FACTORY_DEBUG (0x1) + +HRESULT __stdcall CreateDXGIFactory2(UINT flags,REFIID iid,void **factory); + +HRESULT __stdcall DXGIGetDebugInterface1(UINT flags,REFIID iid,void **debug); + +/* Begin additional prototypes for all interfaces */ + + +/* End additional prototypes */ + +#ifdef __cplusplus +} +#endif + +#endif /* __dxgi1_3_h__ */ diff --git a/src/libs/dxvk-native-1.9.2a/include/native/directx/dxgi1_4.h b/src/libs/dxvk-native-1.9.2a/include/native/directx/dxgi1_4.h new file mode 100644 index 00000000..af262b48 --- /dev/null +++ b/src/libs/dxvk-native-1.9.2a/include/native/directx/dxgi1_4.h @@ -0,0 +1,1356 @@ +/*** Autogenerated by WIDL 5.13 from include/dxgi1_4.idl - Do not edit ***/ + +#ifdef _WIN32 +#ifndef __REQUIRED_RPCNDR_H_VERSION__ +#define __REQUIRED_RPCNDR_H_VERSION__ 475 +#endif +#include +#include +#endif + +#ifndef COM_NO_WINDOWS_H +#include +#include +#endif + +#ifndef __dxgi1_4_h__ +#define __dxgi1_4_h__ + +/* Forward declarations */ + +#ifndef __IDXGISwapChain3_FWD_DEFINED__ +#define __IDXGISwapChain3_FWD_DEFINED__ +typedef interface IDXGISwapChain3 IDXGISwapChain3; +#ifdef __cplusplus +interface IDXGISwapChain3; +#endif /* __cplusplus */ +#endif + +#ifndef __IDXGIOutput4_FWD_DEFINED__ +#define __IDXGIOutput4_FWD_DEFINED__ +typedef interface IDXGIOutput4 IDXGIOutput4; +#ifdef __cplusplus +interface IDXGIOutput4; +#endif /* __cplusplus */ +#endif + +#ifndef __IDXGIFactory4_FWD_DEFINED__ +#define __IDXGIFactory4_FWD_DEFINED__ +typedef interface IDXGIFactory4 IDXGIFactory4; +#ifdef __cplusplus +interface IDXGIFactory4; +#endif /* __cplusplus */ +#endif + +#ifndef __IDXGIAdapter3_FWD_DEFINED__ +#define __IDXGIAdapter3_FWD_DEFINED__ +typedef interface IDXGIAdapter3 IDXGIAdapter3; +#ifdef __cplusplus +interface IDXGIAdapter3; +#endif /* __cplusplus */ +#endif + +/* Headers for imported files */ + +#include + +#ifdef __cplusplus +extern "C" { +#endif + +typedef enum DXGI_SWAP_CHAIN_COLOR_SPACE_SUPPORT_FLAG { + DXGI_SWAP_CHAIN_COLOR_SPACE_SUPPORT_FLAG_PRESENT = 0x1, + DXGI_SWAP_CHAIN_COLOR_SPACE_SUPPORT_FLAG_OVERLAY_PRESENT = 0x2 +} DXGI_SWAP_CHAIN_COLOR_SPACE_SUPPORT_FLAG; +typedef enum DXGI_OVERLAY_COLOR_SPACE_SUPPORT_FLAG { + DXGI_OVERLAY_COLOR_SPACE_SUPPORT_FLAG_PRESENT = 0x1 +} DXGI_OVERLAY_COLOR_SPACE_SUPPORT_FLAG; +typedef enum DXGI_MEMORY_SEGMENT_GROUP { + DXGI_MEMORY_SEGMENT_GROUP_LOCAL = 0x0, + DXGI_MEMORY_SEGMENT_GROUP_NON_LOCAL = 0x1 +} DXGI_MEMORY_SEGMENT_GROUP; +typedef struct DXGI_QUERY_VIDEO_MEMORY_INFO { + UINT64 Budget; + UINT64 CurrentUsage; + UINT64 AvailableForReservation; + UINT64 CurrentReservation; +} DXGI_QUERY_VIDEO_MEMORY_INFO; +/***************************************************************************** + * IDXGISwapChain3 interface + */ +#ifndef __IDXGISwapChain3_INTERFACE_DEFINED__ +#define __IDXGISwapChain3_INTERFACE_DEFINED__ + +DEFINE_GUID(IID_IDXGISwapChain3, 0x94d99bdb, 0xf1f8, 0x4ab0, 0xb2,0x36, 0x7d,0xa0,0x17,0x0e,0xda,0xb1); +#if defined(__cplusplus) && !defined(CINTERFACE) +MIDL_INTERFACE("94d99bdb-f1f8-4ab0-b236-7da0170edab1") +IDXGISwapChain3 : public IDXGISwapChain2 +{ + virtual UINT STDMETHODCALLTYPE GetCurrentBackBufferIndex( + ) = 0; + + virtual HRESULT STDMETHODCALLTYPE CheckColorSpaceSupport( + DXGI_COLOR_SPACE_TYPE colour_space, + UINT *colour_space_support) = 0; + + virtual HRESULT STDMETHODCALLTYPE SetColorSpace1( + DXGI_COLOR_SPACE_TYPE colour_space) = 0; + + virtual HRESULT STDMETHODCALLTYPE ResizeBuffers1( + UINT buffer_count, + UINT width, + UINT height, + DXGI_FORMAT format, + UINT flags, + const UINT *node_mask, + IUnknown *const *present_queue) = 0; + +}; +#ifdef __CRT_UUID_DECL +__CRT_UUID_DECL(IDXGISwapChain3, 0x94d99bdb, 0xf1f8, 0x4ab0, 0xb2,0x36, 0x7d,0xa0,0x17,0x0e,0xda,0xb1) +#endif +#else +typedef struct IDXGISwapChain3Vtbl { + BEGIN_INTERFACE + + /*** IUnknown methods ***/ + HRESULT (STDMETHODCALLTYPE *QueryInterface)( + IDXGISwapChain3 *This, + REFIID riid, + void **ppvObject); + + ULONG (STDMETHODCALLTYPE *AddRef)( + IDXGISwapChain3 *This); + + ULONG (STDMETHODCALLTYPE *Release)( + IDXGISwapChain3 *This); + + /*** IDXGIObject methods ***/ + HRESULT (STDMETHODCALLTYPE *SetPrivateData)( + IDXGISwapChain3 *This, + REFGUID guid, + UINT data_size, + const void *data); + + HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( + IDXGISwapChain3 *This, + REFGUID guid, + const IUnknown *object); + + HRESULT (STDMETHODCALLTYPE *GetPrivateData)( + IDXGISwapChain3 *This, + REFGUID guid, + UINT *data_size, + void *data); + + HRESULT (STDMETHODCALLTYPE *GetParent)( + IDXGISwapChain3 *This, + REFIID riid, + void **parent); + + /*** IDXGIDeviceSubObject methods ***/ + HRESULT (STDMETHODCALLTYPE *GetDevice)( + IDXGISwapChain3 *This, + REFIID riid, + void **device); + + /*** IDXGISwapChain methods ***/ + HRESULT (STDMETHODCALLTYPE *Present)( + IDXGISwapChain3 *This, + UINT sync_interval, + UINT flags); + + HRESULT (STDMETHODCALLTYPE *GetBuffer)( + IDXGISwapChain3 *This, + UINT buffer_idx, + REFIID riid, + void **surface); + + HRESULT (STDMETHODCALLTYPE *SetFullscreenState)( + IDXGISwapChain3 *This, + WINBOOL fullscreen, + IDXGIOutput *target); + + HRESULT (STDMETHODCALLTYPE *GetFullscreenState)( + IDXGISwapChain3 *This, + WINBOOL *fullscreen, + IDXGIOutput **target); + + HRESULT (STDMETHODCALLTYPE *GetDesc)( + IDXGISwapChain3 *This, + DXGI_SWAP_CHAIN_DESC *desc); + + HRESULT (STDMETHODCALLTYPE *ResizeBuffers)( + IDXGISwapChain3 *This, + UINT buffer_count, + UINT width, + UINT height, + DXGI_FORMAT format, + UINT flags); + + HRESULT (STDMETHODCALLTYPE *ResizeTarget)( + IDXGISwapChain3 *This, + const DXGI_MODE_DESC *target_mode_desc); + + HRESULT (STDMETHODCALLTYPE *GetContainingOutput)( + IDXGISwapChain3 *This, + IDXGIOutput **output); + + HRESULT (STDMETHODCALLTYPE *GetFrameStatistics)( + IDXGISwapChain3 *This, + DXGI_FRAME_STATISTICS *stats); + + HRESULT (STDMETHODCALLTYPE *GetLastPresentCount)( + IDXGISwapChain3 *This, + UINT *last_present_count); + + /*** IDXGISwapChain1 methods ***/ + HRESULT (STDMETHODCALLTYPE *GetDesc1)( + IDXGISwapChain3 *This, + DXGI_SWAP_CHAIN_DESC1 *pDesc); + + HRESULT (STDMETHODCALLTYPE *GetFullscreenDesc)( + IDXGISwapChain3 *This, + DXGI_SWAP_CHAIN_FULLSCREEN_DESC *pDesc); + + HRESULT (STDMETHODCALLTYPE *GetHwnd)( + IDXGISwapChain3 *This, + HWND *pHwnd); + + HRESULT (STDMETHODCALLTYPE *GetCoreWindow)( + IDXGISwapChain3 *This, + REFIID refiid, + void **ppUnk); + + HRESULT (STDMETHODCALLTYPE *Present1)( + IDXGISwapChain3 *This, + UINT SyncInterval, + UINT PresentFlags, + const DXGI_PRESENT_PARAMETERS *pPresentParameters); + + WINBOOL (STDMETHODCALLTYPE *IsTemporaryMonoSupported)( + IDXGISwapChain3 *This); + + HRESULT (STDMETHODCALLTYPE *GetRestrictToOutput)( + IDXGISwapChain3 *This, + IDXGIOutput **ppRestrictToOutput); + + HRESULT (STDMETHODCALLTYPE *SetBackgroundColor)( + IDXGISwapChain3 *This, + const DXGI_RGBA *pColor); + + HRESULT (STDMETHODCALLTYPE *GetBackgroundColor)( + IDXGISwapChain3 *This, + DXGI_RGBA *pColor); + + HRESULT (STDMETHODCALLTYPE *SetRotation)( + IDXGISwapChain3 *This, + DXGI_MODE_ROTATION Rotation); + + HRESULT (STDMETHODCALLTYPE *GetRotation)( + IDXGISwapChain3 *This, + DXGI_MODE_ROTATION *pRotation); + + /*** IDXGISwapChain2 methods ***/ + HRESULT (STDMETHODCALLTYPE *SetSourceSize)( + IDXGISwapChain3 *This, + UINT width, + UINT height); + + HRESULT (STDMETHODCALLTYPE *GetSourceSize)( + IDXGISwapChain3 *This, + UINT *width, + UINT *height); + + HRESULT (STDMETHODCALLTYPE *SetMaximumFrameLatency)( + IDXGISwapChain3 *This, + UINT max_latency); + + HRESULT (STDMETHODCALLTYPE *GetMaximumFrameLatency)( + IDXGISwapChain3 *This, + UINT *max_latency); + + HANDLE (STDMETHODCALLTYPE *GetFrameLatencyWaitableObject)( + IDXGISwapChain3 *This); + + HRESULT (STDMETHODCALLTYPE *SetMatrixTransform)( + IDXGISwapChain3 *This, + const DXGI_MATRIX_3X2_F *matrix); + + HRESULT (STDMETHODCALLTYPE *GetMatrixTransform)( + IDXGISwapChain3 *This, + DXGI_MATRIX_3X2_F *matrix); + + /*** IDXGISwapChain3 methods ***/ + UINT (STDMETHODCALLTYPE *GetCurrentBackBufferIndex)( + IDXGISwapChain3 *This); + + HRESULT (STDMETHODCALLTYPE *CheckColorSpaceSupport)( + IDXGISwapChain3 *This, + DXGI_COLOR_SPACE_TYPE colour_space, + UINT *colour_space_support); + + HRESULT (STDMETHODCALLTYPE *SetColorSpace1)( + IDXGISwapChain3 *This, + DXGI_COLOR_SPACE_TYPE colour_space); + + HRESULT (STDMETHODCALLTYPE *ResizeBuffers1)( + IDXGISwapChain3 *This, + UINT buffer_count, + UINT width, + UINT height, + DXGI_FORMAT format, + UINT flags, + const UINT *node_mask, + IUnknown *const *present_queue); + + END_INTERFACE +} IDXGISwapChain3Vtbl; + +interface IDXGISwapChain3 { + CONST_VTBL IDXGISwapChain3Vtbl* lpVtbl; +}; + +#ifdef COBJMACROS +#ifndef WIDL_C_INLINE_WRAPPERS +/*** IUnknown methods ***/ +#define IDXGISwapChain3_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) +#define IDXGISwapChain3_AddRef(This) (This)->lpVtbl->AddRef(This) +#define IDXGISwapChain3_Release(This) (This)->lpVtbl->Release(This) +/*** IDXGIObject methods ***/ +#define IDXGISwapChain3_SetPrivateData(This,guid,data_size,data) (This)->lpVtbl->SetPrivateData(This,guid,data_size,data) +#define IDXGISwapChain3_SetPrivateDataInterface(This,guid,object) (This)->lpVtbl->SetPrivateDataInterface(This,guid,object) +#define IDXGISwapChain3_GetPrivateData(This,guid,data_size,data) (This)->lpVtbl->GetPrivateData(This,guid,data_size,data) +#define IDXGISwapChain3_GetParent(This,riid,parent) (This)->lpVtbl->GetParent(This,riid,parent) +/*** IDXGIDeviceSubObject methods ***/ +#define IDXGISwapChain3_GetDevice(This,riid,device) (This)->lpVtbl->GetDevice(This,riid,device) +/*** IDXGISwapChain methods ***/ +#define IDXGISwapChain3_Present(This,sync_interval,flags) (This)->lpVtbl->Present(This,sync_interval,flags) +#define IDXGISwapChain3_GetBuffer(This,buffer_idx,riid,surface) (This)->lpVtbl->GetBuffer(This,buffer_idx,riid,surface) +#define IDXGISwapChain3_SetFullscreenState(This,fullscreen,target) (This)->lpVtbl->SetFullscreenState(This,fullscreen,target) +#define IDXGISwapChain3_GetFullscreenState(This,fullscreen,target) (This)->lpVtbl->GetFullscreenState(This,fullscreen,target) +#define IDXGISwapChain3_GetDesc(This,desc) (This)->lpVtbl->GetDesc(This,desc) +#define IDXGISwapChain3_ResizeBuffers(This,buffer_count,width,height,format,flags) (This)->lpVtbl->ResizeBuffers(This,buffer_count,width,height,format,flags) +#define IDXGISwapChain3_ResizeTarget(This,target_mode_desc) (This)->lpVtbl->ResizeTarget(This,target_mode_desc) +#define IDXGISwapChain3_GetContainingOutput(This,output) (This)->lpVtbl->GetContainingOutput(This,output) +#define IDXGISwapChain3_GetFrameStatistics(This,stats) (This)->lpVtbl->GetFrameStatistics(This,stats) +#define IDXGISwapChain3_GetLastPresentCount(This,last_present_count) (This)->lpVtbl->GetLastPresentCount(This,last_present_count) +/*** IDXGISwapChain1 methods ***/ +#define IDXGISwapChain3_GetDesc1(This,pDesc) (This)->lpVtbl->GetDesc1(This,pDesc) +#define IDXGISwapChain3_GetFullscreenDesc(This,pDesc) (This)->lpVtbl->GetFullscreenDesc(This,pDesc) +#define IDXGISwapChain3_GetHwnd(This,pHwnd) (This)->lpVtbl->GetHwnd(This,pHwnd) +#define IDXGISwapChain3_GetCoreWindow(This,refiid,ppUnk) (This)->lpVtbl->GetCoreWindow(This,refiid,ppUnk) +#define IDXGISwapChain3_Present1(This,SyncInterval,PresentFlags,pPresentParameters) (This)->lpVtbl->Present1(This,SyncInterval,PresentFlags,pPresentParameters) +#define IDXGISwapChain3_IsTemporaryMonoSupported(This) (This)->lpVtbl->IsTemporaryMonoSupported(This) +#define IDXGISwapChain3_GetRestrictToOutput(This,ppRestrictToOutput) (This)->lpVtbl->GetRestrictToOutput(This,ppRestrictToOutput) +#define IDXGISwapChain3_SetBackgroundColor(This,pColor) (This)->lpVtbl->SetBackgroundColor(This,pColor) +#define IDXGISwapChain3_GetBackgroundColor(This,pColor) (This)->lpVtbl->GetBackgroundColor(This,pColor) +#define IDXGISwapChain3_SetRotation(This,Rotation) (This)->lpVtbl->SetRotation(This,Rotation) +#define IDXGISwapChain3_GetRotation(This,pRotation) (This)->lpVtbl->GetRotation(This,pRotation) +/*** IDXGISwapChain2 methods ***/ +#define IDXGISwapChain3_SetSourceSize(This,width,height) (This)->lpVtbl->SetSourceSize(This,width,height) +#define IDXGISwapChain3_GetSourceSize(This,width,height) (This)->lpVtbl->GetSourceSize(This,width,height) +#define IDXGISwapChain3_SetMaximumFrameLatency(This,max_latency) (This)->lpVtbl->SetMaximumFrameLatency(This,max_latency) +#define IDXGISwapChain3_GetMaximumFrameLatency(This,max_latency) (This)->lpVtbl->GetMaximumFrameLatency(This,max_latency) +#define IDXGISwapChain3_GetFrameLatencyWaitableObject(This) (This)->lpVtbl->GetFrameLatencyWaitableObject(This) +#define IDXGISwapChain3_SetMatrixTransform(This,matrix) (This)->lpVtbl->SetMatrixTransform(This,matrix) +#define IDXGISwapChain3_GetMatrixTransform(This,matrix) (This)->lpVtbl->GetMatrixTransform(This,matrix) +/*** IDXGISwapChain3 methods ***/ +#define IDXGISwapChain3_GetCurrentBackBufferIndex(This) (This)->lpVtbl->GetCurrentBackBufferIndex(This) +#define IDXGISwapChain3_CheckColorSpaceSupport(This,colour_space,colour_space_support) (This)->lpVtbl->CheckColorSpaceSupport(This,colour_space,colour_space_support) +#define IDXGISwapChain3_SetColorSpace1(This,colour_space) (This)->lpVtbl->SetColorSpace1(This,colour_space) +#define IDXGISwapChain3_ResizeBuffers1(This,buffer_count,width,height,format,flags,node_mask,present_queue) (This)->lpVtbl->ResizeBuffers1(This,buffer_count,width,height,format,flags,node_mask,present_queue) +#else +/*** IUnknown methods ***/ +static FORCEINLINE HRESULT IDXGISwapChain3_QueryInterface(IDXGISwapChain3* This,REFIID riid,void **ppvObject) { + return This->lpVtbl->QueryInterface(This,riid,ppvObject); +} +static FORCEINLINE ULONG IDXGISwapChain3_AddRef(IDXGISwapChain3* This) { + return This->lpVtbl->AddRef(This); +} +static FORCEINLINE ULONG IDXGISwapChain3_Release(IDXGISwapChain3* This) { + return This->lpVtbl->Release(This); +} +/*** IDXGIObject methods ***/ +static FORCEINLINE HRESULT IDXGISwapChain3_SetPrivateData(IDXGISwapChain3* This,REFGUID guid,UINT data_size,const void *data) { + return This->lpVtbl->SetPrivateData(This,guid,data_size,data); +} +static FORCEINLINE HRESULT IDXGISwapChain3_SetPrivateDataInterface(IDXGISwapChain3* This,REFGUID guid,const IUnknown *object) { + return This->lpVtbl->SetPrivateDataInterface(This,guid,object); +} +static FORCEINLINE HRESULT IDXGISwapChain3_GetPrivateData(IDXGISwapChain3* This,REFGUID guid,UINT *data_size,void *data) { + return This->lpVtbl->GetPrivateData(This,guid,data_size,data); +} +static FORCEINLINE HRESULT IDXGISwapChain3_GetParent(IDXGISwapChain3* This,REFIID riid,void **parent) { + return This->lpVtbl->GetParent(This,riid,parent); +} +/*** IDXGIDeviceSubObject methods ***/ +static FORCEINLINE HRESULT IDXGISwapChain3_GetDevice(IDXGISwapChain3* This,REFIID riid,void **device) { + return This->lpVtbl->GetDevice(This,riid,device); +} +/*** IDXGISwapChain methods ***/ +static FORCEINLINE HRESULT IDXGISwapChain3_Present(IDXGISwapChain3* This,UINT sync_interval,UINT flags) { + return This->lpVtbl->Present(This,sync_interval,flags); +} +static FORCEINLINE HRESULT IDXGISwapChain3_GetBuffer(IDXGISwapChain3* This,UINT buffer_idx,REFIID riid,void **surface) { + return This->lpVtbl->GetBuffer(This,buffer_idx,riid,surface); +} +static FORCEINLINE HRESULT IDXGISwapChain3_SetFullscreenState(IDXGISwapChain3* This,WINBOOL fullscreen,IDXGIOutput *target) { + return This->lpVtbl->SetFullscreenState(This,fullscreen,target); +} +static FORCEINLINE HRESULT IDXGISwapChain3_GetFullscreenState(IDXGISwapChain3* This,WINBOOL *fullscreen,IDXGIOutput **target) { + return This->lpVtbl->GetFullscreenState(This,fullscreen,target); +} +static FORCEINLINE HRESULT IDXGISwapChain3_GetDesc(IDXGISwapChain3* This,DXGI_SWAP_CHAIN_DESC *desc) { + return This->lpVtbl->GetDesc(This,desc); +} +static FORCEINLINE HRESULT IDXGISwapChain3_ResizeBuffers(IDXGISwapChain3* This,UINT buffer_count,UINT width,UINT height,DXGI_FORMAT format,UINT flags) { + return This->lpVtbl->ResizeBuffers(This,buffer_count,width,height,format,flags); +} +static FORCEINLINE HRESULT IDXGISwapChain3_ResizeTarget(IDXGISwapChain3* This,const DXGI_MODE_DESC *target_mode_desc) { + return This->lpVtbl->ResizeTarget(This,target_mode_desc); +} +static FORCEINLINE HRESULT IDXGISwapChain3_GetContainingOutput(IDXGISwapChain3* This,IDXGIOutput **output) { + return This->lpVtbl->GetContainingOutput(This,output); +} +static FORCEINLINE HRESULT IDXGISwapChain3_GetFrameStatistics(IDXGISwapChain3* This,DXGI_FRAME_STATISTICS *stats) { + return This->lpVtbl->GetFrameStatistics(This,stats); +} +static FORCEINLINE HRESULT IDXGISwapChain3_GetLastPresentCount(IDXGISwapChain3* This,UINT *last_present_count) { + return This->lpVtbl->GetLastPresentCount(This,last_present_count); +} +/*** IDXGISwapChain1 methods ***/ +static FORCEINLINE HRESULT IDXGISwapChain3_GetDesc1(IDXGISwapChain3* This,DXGI_SWAP_CHAIN_DESC1 *pDesc) { + return This->lpVtbl->GetDesc1(This,pDesc); +} +static FORCEINLINE HRESULT IDXGISwapChain3_GetFullscreenDesc(IDXGISwapChain3* This,DXGI_SWAP_CHAIN_FULLSCREEN_DESC *pDesc) { + return This->lpVtbl->GetFullscreenDesc(This,pDesc); +} +static FORCEINLINE HRESULT IDXGISwapChain3_GetHwnd(IDXGISwapChain3* This,HWND *pHwnd) { + return This->lpVtbl->GetHwnd(This,pHwnd); +} +static FORCEINLINE HRESULT IDXGISwapChain3_GetCoreWindow(IDXGISwapChain3* This,REFIID refiid,void **ppUnk) { + return This->lpVtbl->GetCoreWindow(This,refiid,ppUnk); +} +static FORCEINLINE HRESULT IDXGISwapChain3_Present1(IDXGISwapChain3* This,UINT SyncInterval,UINT PresentFlags,const DXGI_PRESENT_PARAMETERS *pPresentParameters) { + return This->lpVtbl->Present1(This,SyncInterval,PresentFlags,pPresentParameters); +} +static FORCEINLINE WINBOOL IDXGISwapChain3_IsTemporaryMonoSupported(IDXGISwapChain3* This) { + return This->lpVtbl->IsTemporaryMonoSupported(This); +} +static FORCEINLINE HRESULT IDXGISwapChain3_GetRestrictToOutput(IDXGISwapChain3* This,IDXGIOutput **ppRestrictToOutput) { + return This->lpVtbl->GetRestrictToOutput(This,ppRestrictToOutput); +} +static FORCEINLINE HRESULT IDXGISwapChain3_SetBackgroundColor(IDXGISwapChain3* This,const DXGI_RGBA *pColor) { + return This->lpVtbl->SetBackgroundColor(This,pColor); +} +static FORCEINLINE HRESULT IDXGISwapChain3_GetBackgroundColor(IDXGISwapChain3* This,DXGI_RGBA *pColor) { + return This->lpVtbl->GetBackgroundColor(This,pColor); +} +static FORCEINLINE HRESULT IDXGISwapChain3_SetRotation(IDXGISwapChain3* This,DXGI_MODE_ROTATION Rotation) { + return This->lpVtbl->SetRotation(This,Rotation); +} +static FORCEINLINE HRESULT IDXGISwapChain3_GetRotation(IDXGISwapChain3* This,DXGI_MODE_ROTATION *pRotation) { + return This->lpVtbl->GetRotation(This,pRotation); +} +/*** IDXGISwapChain2 methods ***/ +static FORCEINLINE HRESULT IDXGISwapChain3_SetSourceSize(IDXGISwapChain3* This,UINT width,UINT height) { + return This->lpVtbl->SetSourceSize(This,width,height); +} +static FORCEINLINE HRESULT IDXGISwapChain3_GetSourceSize(IDXGISwapChain3* This,UINT *width,UINT *height) { + return This->lpVtbl->GetSourceSize(This,width,height); +} +static FORCEINLINE HRESULT IDXGISwapChain3_SetMaximumFrameLatency(IDXGISwapChain3* This,UINT max_latency) { + return This->lpVtbl->SetMaximumFrameLatency(This,max_latency); +} +static FORCEINLINE HRESULT IDXGISwapChain3_GetMaximumFrameLatency(IDXGISwapChain3* This,UINT *max_latency) { + return This->lpVtbl->GetMaximumFrameLatency(This,max_latency); +} +static FORCEINLINE HANDLE IDXGISwapChain3_GetFrameLatencyWaitableObject(IDXGISwapChain3* This) { + return This->lpVtbl->GetFrameLatencyWaitableObject(This); +} +static FORCEINLINE HRESULT IDXGISwapChain3_SetMatrixTransform(IDXGISwapChain3* This,const DXGI_MATRIX_3X2_F *matrix) { + return This->lpVtbl->SetMatrixTransform(This,matrix); +} +static FORCEINLINE HRESULT IDXGISwapChain3_GetMatrixTransform(IDXGISwapChain3* This,DXGI_MATRIX_3X2_F *matrix) { + return This->lpVtbl->GetMatrixTransform(This,matrix); +} +/*** IDXGISwapChain3 methods ***/ +static FORCEINLINE UINT IDXGISwapChain3_GetCurrentBackBufferIndex(IDXGISwapChain3* This) { + return This->lpVtbl->GetCurrentBackBufferIndex(This); +} +static FORCEINLINE HRESULT IDXGISwapChain3_CheckColorSpaceSupport(IDXGISwapChain3* This,DXGI_COLOR_SPACE_TYPE colour_space,UINT *colour_space_support) { + return This->lpVtbl->CheckColorSpaceSupport(This,colour_space,colour_space_support); +} +static FORCEINLINE HRESULT IDXGISwapChain3_SetColorSpace1(IDXGISwapChain3* This,DXGI_COLOR_SPACE_TYPE colour_space) { + return This->lpVtbl->SetColorSpace1(This,colour_space); +} +static FORCEINLINE HRESULT IDXGISwapChain3_ResizeBuffers1(IDXGISwapChain3* This,UINT buffer_count,UINT width,UINT height,DXGI_FORMAT format,UINT flags,const UINT *node_mask,IUnknown *const *present_queue) { + return This->lpVtbl->ResizeBuffers1(This,buffer_count,width,height,format,flags,node_mask,present_queue); +} +#endif +#endif + +#endif + + +#endif /* __IDXGISwapChain3_INTERFACE_DEFINED__ */ + +/***************************************************************************** + * IDXGIOutput4 interface + */ +#ifndef __IDXGIOutput4_INTERFACE_DEFINED__ +#define __IDXGIOutput4_INTERFACE_DEFINED__ + +DEFINE_GUID(IID_IDXGIOutput4, 0xdc7dca35, 0x2196, 0x414d, 0x9f,0x53, 0x61,0x78,0x84,0x03,0x2a,0x60); +#if defined(__cplusplus) && !defined(CINTERFACE) +MIDL_INTERFACE("dc7dca35-2196-414d-9f53-617884032a60") +IDXGIOutput4 : public IDXGIOutput3 +{ + virtual HRESULT STDMETHODCALLTYPE CheckOverlayColorSpaceSupport( + DXGI_FORMAT format, + DXGI_COLOR_SPACE_TYPE colour_space, + IUnknown *device, + UINT *flags) = 0; + +}; +#ifdef __CRT_UUID_DECL +__CRT_UUID_DECL(IDXGIOutput4, 0xdc7dca35, 0x2196, 0x414d, 0x9f,0x53, 0x61,0x78,0x84,0x03,0x2a,0x60) +#endif +#else +typedef struct IDXGIOutput4Vtbl { + BEGIN_INTERFACE + + /*** IUnknown methods ***/ + HRESULT (STDMETHODCALLTYPE *QueryInterface)( + IDXGIOutput4 *This, + REFIID riid, + void **ppvObject); + + ULONG (STDMETHODCALLTYPE *AddRef)( + IDXGIOutput4 *This); + + ULONG (STDMETHODCALLTYPE *Release)( + IDXGIOutput4 *This); + + /*** IDXGIObject methods ***/ + HRESULT (STDMETHODCALLTYPE *SetPrivateData)( + IDXGIOutput4 *This, + REFGUID guid, + UINT data_size, + const void *data); + + HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( + IDXGIOutput4 *This, + REFGUID guid, + const IUnknown *object); + + HRESULT (STDMETHODCALLTYPE *GetPrivateData)( + IDXGIOutput4 *This, + REFGUID guid, + UINT *data_size, + void *data); + + HRESULT (STDMETHODCALLTYPE *GetParent)( + IDXGIOutput4 *This, + REFIID riid, + void **parent); + + /*** IDXGIOutput methods ***/ + HRESULT (STDMETHODCALLTYPE *GetDesc)( + IDXGIOutput4 *This, + DXGI_OUTPUT_DESC *desc); + + HRESULT (STDMETHODCALLTYPE *GetDisplayModeList)( + IDXGIOutput4 *This, + DXGI_FORMAT format, + UINT flags, + UINT *mode_count, + DXGI_MODE_DESC *desc); + + HRESULT (STDMETHODCALLTYPE *FindClosestMatchingMode)( + IDXGIOutput4 *This, + const DXGI_MODE_DESC *mode, + DXGI_MODE_DESC *closest_match, + IUnknown *device); + + HRESULT (STDMETHODCALLTYPE *WaitForVBlank)( + IDXGIOutput4 *This); + + HRESULT (STDMETHODCALLTYPE *TakeOwnership)( + IDXGIOutput4 *This, + IUnknown *device, + WINBOOL exclusive); + + void (STDMETHODCALLTYPE *ReleaseOwnership)( + IDXGIOutput4 *This); + + HRESULT (STDMETHODCALLTYPE *GetGammaControlCapabilities)( + IDXGIOutput4 *This, + DXGI_GAMMA_CONTROL_CAPABILITIES *gamma_caps); + + HRESULT (STDMETHODCALLTYPE *SetGammaControl)( + IDXGIOutput4 *This, + const DXGI_GAMMA_CONTROL *gamma_control); + + HRESULT (STDMETHODCALLTYPE *GetGammaControl)( + IDXGIOutput4 *This, + DXGI_GAMMA_CONTROL *gamma_control); + + HRESULT (STDMETHODCALLTYPE *SetDisplaySurface)( + IDXGIOutput4 *This, + IDXGISurface *surface); + + HRESULT (STDMETHODCALLTYPE *GetDisplaySurfaceData)( + IDXGIOutput4 *This, + IDXGISurface *surface); + + HRESULT (STDMETHODCALLTYPE *GetFrameStatistics)( + IDXGIOutput4 *This, + DXGI_FRAME_STATISTICS *stats); + + /*** IDXGIOutput1 methods ***/ + HRESULT (STDMETHODCALLTYPE *GetDisplayModeList1)( + IDXGIOutput4 *This, + DXGI_FORMAT enum_format, + UINT flags, + UINT *num_modes, + DXGI_MODE_DESC1 *desc); + + HRESULT (STDMETHODCALLTYPE *FindClosestMatchingMode1)( + IDXGIOutput4 *This, + const DXGI_MODE_DESC1 *mode_to_match, + DXGI_MODE_DESC1 *closest_match, + IUnknown *concerned_device); + + HRESULT (STDMETHODCALLTYPE *GetDisplaySurfaceData1)( + IDXGIOutput4 *This, + IDXGIResource *destination); + + HRESULT (STDMETHODCALLTYPE *DuplicateOutput)( + IDXGIOutput4 *This, + IUnknown *device, + IDXGIOutputDuplication **output_duplication); + + /*** IDXGIOutput2 methods ***/ + WINBOOL (STDMETHODCALLTYPE *SupportsOverlays)( + IDXGIOutput4 *This); + + /*** IDXGIOutput3 methods ***/ + HRESULT (STDMETHODCALLTYPE *CheckOverlaySupport)( + IDXGIOutput4 *This, + DXGI_FORMAT enum_format, + IUnknown *concerned_device, + UINT *flags); + + /*** IDXGIOutput4 methods ***/ + HRESULT (STDMETHODCALLTYPE *CheckOverlayColorSpaceSupport)( + IDXGIOutput4 *This, + DXGI_FORMAT format, + DXGI_COLOR_SPACE_TYPE colour_space, + IUnknown *device, + UINT *flags); + + END_INTERFACE +} IDXGIOutput4Vtbl; + +interface IDXGIOutput4 { + CONST_VTBL IDXGIOutput4Vtbl* lpVtbl; +}; + +#ifdef COBJMACROS +#ifndef WIDL_C_INLINE_WRAPPERS +/*** IUnknown methods ***/ +#define IDXGIOutput4_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) +#define IDXGIOutput4_AddRef(This) (This)->lpVtbl->AddRef(This) +#define IDXGIOutput4_Release(This) (This)->lpVtbl->Release(This) +/*** IDXGIObject methods ***/ +#define IDXGIOutput4_SetPrivateData(This,guid,data_size,data) (This)->lpVtbl->SetPrivateData(This,guid,data_size,data) +#define IDXGIOutput4_SetPrivateDataInterface(This,guid,object) (This)->lpVtbl->SetPrivateDataInterface(This,guid,object) +#define IDXGIOutput4_GetPrivateData(This,guid,data_size,data) (This)->lpVtbl->GetPrivateData(This,guid,data_size,data) +#define IDXGIOutput4_GetParent(This,riid,parent) (This)->lpVtbl->GetParent(This,riid,parent) +/*** IDXGIOutput methods ***/ +#define IDXGIOutput4_GetDesc(This,desc) (This)->lpVtbl->GetDesc(This,desc) +#define IDXGIOutput4_GetDisplayModeList(This,format,flags,mode_count,desc) (This)->lpVtbl->GetDisplayModeList(This,format,flags,mode_count,desc) +#define IDXGIOutput4_FindClosestMatchingMode(This,mode,closest_match,device) (This)->lpVtbl->FindClosestMatchingMode(This,mode,closest_match,device) +#define IDXGIOutput4_WaitForVBlank(This) (This)->lpVtbl->WaitForVBlank(This) +#define IDXGIOutput4_TakeOwnership(This,device,exclusive) (This)->lpVtbl->TakeOwnership(This,device,exclusive) +#define IDXGIOutput4_ReleaseOwnership(This) (This)->lpVtbl->ReleaseOwnership(This) +#define IDXGIOutput4_GetGammaControlCapabilities(This,gamma_caps) (This)->lpVtbl->GetGammaControlCapabilities(This,gamma_caps) +#define IDXGIOutput4_SetGammaControl(This,gamma_control) (This)->lpVtbl->SetGammaControl(This,gamma_control) +#define IDXGIOutput4_GetGammaControl(This,gamma_control) (This)->lpVtbl->GetGammaControl(This,gamma_control) +#define IDXGIOutput4_SetDisplaySurface(This,surface) (This)->lpVtbl->SetDisplaySurface(This,surface) +#define IDXGIOutput4_GetDisplaySurfaceData(This,surface) (This)->lpVtbl->GetDisplaySurfaceData(This,surface) +#define IDXGIOutput4_GetFrameStatistics(This,stats) (This)->lpVtbl->GetFrameStatistics(This,stats) +/*** IDXGIOutput1 methods ***/ +#define IDXGIOutput4_GetDisplayModeList1(This,enum_format,flags,num_modes,desc) (This)->lpVtbl->GetDisplayModeList1(This,enum_format,flags,num_modes,desc) +#define IDXGIOutput4_FindClosestMatchingMode1(This,mode_to_match,closest_match,concerned_device) (This)->lpVtbl->FindClosestMatchingMode1(This,mode_to_match,closest_match,concerned_device) +#define IDXGIOutput4_GetDisplaySurfaceData1(This,destination) (This)->lpVtbl->GetDisplaySurfaceData1(This,destination) +#define IDXGIOutput4_DuplicateOutput(This,device,output_duplication) (This)->lpVtbl->DuplicateOutput(This,device,output_duplication) +/*** IDXGIOutput2 methods ***/ +#define IDXGIOutput4_SupportsOverlays(This) (This)->lpVtbl->SupportsOverlays(This) +/*** IDXGIOutput3 methods ***/ +#define IDXGIOutput4_CheckOverlaySupport(This,enum_format,concerned_device,flags) (This)->lpVtbl->CheckOverlaySupport(This,enum_format,concerned_device,flags) +/*** IDXGIOutput4 methods ***/ +#define IDXGIOutput4_CheckOverlayColorSpaceSupport(This,format,colour_space,device,flags) (This)->lpVtbl->CheckOverlayColorSpaceSupport(This,format,colour_space,device,flags) +#else +/*** IUnknown methods ***/ +static FORCEINLINE HRESULT IDXGIOutput4_QueryInterface(IDXGIOutput4* This,REFIID riid,void **ppvObject) { + return This->lpVtbl->QueryInterface(This,riid,ppvObject); +} +static FORCEINLINE ULONG IDXGIOutput4_AddRef(IDXGIOutput4* This) { + return This->lpVtbl->AddRef(This); +} +static FORCEINLINE ULONG IDXGIOutput4_Release(IDXGIOutput4* This) { + return This->lpVtbl->Release(This); +} +/*** IDXGIObject methods ***/ +static FORCEINLINE HRESULT IDXGIOutput4_SetPrivateData(IDXGIOutput4* This,REFGUID guid,UINT data_size,const void *data) { + return This->lpVtbl->SetPrivateData(This,guid,data_size,data); +} +static FORCEINLINE HRESULT IDXGIOutput4_SetPrivateDataInterface(IDXGIOutput4* This,REFGUID guid,const IUnknown *object) { + return This->lpVtbl->SetPrivateDataInterface(This,guid,object); +} +static FORCEINLINE HRESULT IDXGIOutput4_GetPrivateData(IDXGIOutput4* This,REFGUID guid,UINT *data_size,void *data) { + return This->lpVtbl->GetPrivateData(This,guid,data_size,data); +} +static FORCEINLINE HRESULT IDXGIOutput4_GetParent(IDXGIOutput4* This,REFIID riid,void **parent) { + return This->lpVtbl->GetParent(This,riid,parent); +} +/*** IDXGIOutput methods ***/ +static FORCEINLINE HRESULT IDXGIOutput4_GetDesc(IDXGIOutput4* This,DXGI_OUTPUT_DESC *desc) { + return This->lpVtbl->GetDesc(This,desc); +} +static FORCEINLINE HRESULT IDXGIOutput4_GetDisplayModeList(IDXGIOutput4* This,DXGI_FORMAT format,UINT flags,UINT *mode_count,DXGI_MODE_DESC *desc) { + return This->lpVtbl->GetDisplayModeList(This,format,flags,mode_count,desc); +} +static FORCEINLINE HRESULT IDXGIOutput4_FindClosestMatchingMode(IDXGIOutput4* This,const DXGI_MODE_DESC *mode,DXGI_MODE_DESC *closest_match,IUnknown *device) { + return This->lpVtbl->FindClosestMatchingMode(This,mode,closest_match,device); +} +static FORCEINLINE HRESULT IDXGIOutput4_WaitForVBlank(IDXGIOutput4* This) { + return This->lpVtbl->WaitForVBlank(This); +} +static FORCEINLINE HRESULT IDXGIOutput4_TakeOwnership(IDXGIOutput4* This,IUnknown *device,WINBOOL exclusive) { + return This->lpVtbl->TakeOwnership(This,device,exclusive); +} +static FORCEINLINE void IDXGIOutput4_ReleaseOwnership(IDXGIOutput4* This) { + This->lpVtbl->ReleaseOwnership(This); +} +static FORCEINLINE HRESULT IDXGIOutput4_GetGammaControlCapabilities(IDXGIOutput4* This,DXGI_GAMMA_CONTROL_CAPABILITIES *gamma_caps) { + return This->lpVtbl->GetGammaControlCapabilities(This,gamma_caps); +} +static FORCEINLINE HRESULT IDXGIOutput4_SetGammaControl(IDXGIOutput4* This,const DXGI_GAMMA_CONTROL *gamma_control) { + return This->lpVtbl->SetGammaControl(This,gamma_control); +} +static FORCEINLINE HRESULT IDXGIOutput4_GetGammaControl(IDXGIOutput4* This,DXGI_GAMMA_CONTROL *gamma_control) { + return This->lpVtbl->GetGammaControl(This,gamma_control); +} +static FORCEINLINE HRESULT IDXGIOutput4_SetDisplaySurface(IDXGIOutput4* This,IDXGISurface *surface) { + return This->lpVtbl->SetDisplaySurface(This,surface); +} +static FORCEINLINE HRESULT IDXGIOutput4_GetDisplaySurfaceData(IDXGIOutput4* This,IDXGISurface *surface) { + return This->lpVtbl->GetDisplaySurfaceData(This,surface); +} +static FORCEINLINE HRESULT IDXGIOutput4_GetFrameStatistics(IDXGIOutput4* This,DXGI_FRAME_STATISTICS *stats) { + return This->lpVtbl->GetFrameStatistics(This,stats); +} +/*** IDXGIOutput1 methods ***/ +static FORCEINLINE HRESULT IDXGIOutput4_GetDisplayModeList1(IDXGIOutput4* This,DXGI_FORMAT enum_format,UINT flags,UINT *num_modes,DXGI_MODE_DESC1 *desc) { + return This->lpVtbl->GetDisplayModeList1(This,enum_format,flags,num_modes,desc); +} +static FORCEINLINE HRESULT IDXGIOutput4_FindClosestMatchingMode1(IDXGIOutput4* This,const DXGI_MODE_DESC1 *mode_to_match,DXGI_MODE_DESC1 *closest_match,IUnknown *concerned_device) { + return This->lpVtbl->FindClosestMatchingMode1(This,mode_to_match,closest_match,concerned_device); +} +static FORCEINLINE HRESULT IDXGIOutput4_GetDisplaySurfaceData1(IDXGIOutput4* This,IDXGIResource *destination) { + return This->lpVtbl->GetDisplaySurfaceData1(This,destination); +} +static FORCEINLINE HRESULT IDXGIOutput4_DuplicateOutput(IDXGIOutput4* This,IUnknown *device,IDXGIOutputDuplication **output_duplication) { + return This->lpVtbl->DuplicateOutput(This,device,output_duplication); +} +/*** IDXGIOutput2 methods ***/ +static FORCEINLINE WINBOOL IDXGIOutput4_SupportsOverlays(IDXGIOutput4* This) { + return This->lpVtbl->SupportsOverlays(This); +} +/*** IDXGIOutput3 methods ***/ +static FORCEINLINE HRESULT IDXGIOutput4_CheckOverlaySupport(IDXGIOutput4* This,DXGI_FORMAT enum_format,IUnknown *concerned_device,UINT *flags) { + return This->lpVtbl->CheckOverlaySupport(This,enum_format,concerned_device,flags); +} +/*** IDXGIOutput4 methods ***/ +static FORCEINLINE HRESULT IDXGIOutput4_CheckOverlayColorSpaceSupport(IDXGIOutput4* This,DXGI_FORMAT format,DXGI_COLOR_SPACE_TYPE colour_space,IUnknown *device,UINT *flags) { + return This->lpVtbl->CheckOverlayColorSpaceSupport(This,format,colour_space,device,flags); +} +#endif +#endif + +#endif + + +#endif /* __IDXGIOutput4_INTERFACE_DEFINED__ */ + +/***************************************************************************** + * IDXGIFactory4 interface + */ +#ifndef __IDXGIFactory4_INTERFACE_DEFINED__ +#define __IDXGIFactory4_INTERFACE_DEFINED__ + +DEFINE_GUID(IID_IDXGIFactory4, 0x1bc6ea02, 0xef36, 0x464f, 0xbf,0x0c, 0x21,0xca,0x39,0xe5,0x16,0x8a); +#if defined(__cplusplus) && !defined(CINTERFACE) +MIDL_INTERFACE("1bc6ea02-ef36-464f-bf0c-21ca39e5168a") +IDXGIFactory4 : public IDXGIFactory3 +{ + virtual HRESULT STDMETHODCALLTYPE EnumAdapterByLuid( + LUID luid, + REFIID iid, + void **adapter) = 0; + + virtual HRESULT STDMETHODCALLTYPE EnumWarpAdapter( + REFIID iid, + void **adapter) = 0; + +}; +#ifdef __CRT_UUID_DECL +__CRT_UUID_DECL(IDXGIFactory4, 0x1bc6ea02, 0xef36, 0x464f, 0xbf,0x0c, 0x21,0xca,0x39,0xe5,0x16,0x8a) +#endif +#else +typedef struct IDXGIFactory4Vtbl { + BEGIN_INTERFACE + + /*** IUnknown methods ***/ + HRESULT (STDMETHODCALLTYPE *QueryInterface)( + IDXGIFactory4 *This, + REFIID riid, + void **ppvObject); + + ULONG (STDMETHODCALLTYPE *AddRef)( + IDXGIFactory4 *This); + + ULONG (STDMETHODCALLTYPE *Release)( + IDXGIFactory4 *This); + + /*** IDXGIObject methods ***/ + HRESULT (STDMETHODCALLTYPE *SetPrivateData)( + IDXGIFactory4 *This, + REFGUID guid, + UINT data_size, + const void *data); + + HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( + IDXGIFactory4 *This, + REFGUID guid, + const IUnknown *object); + + HRESULT (STDMETHODCALLTYPE *GetPrivateData)( + IDXGIFactory4 *This, + REFGUID guid, + UINT *data_size, + void *data); + + HRESULT (STDMETHODCALLTYPE *GetParent)( + IDXGIFactory4 *This, + REFIID riid, + void **parent); + + /*** IDXGIFactory methods ***/ + HRESULT (STDMETHODCALLTYPE *EnumAdapters)( + IDXGIFactory4 *This, + UINT adapter_idx, + IDXGIAdapter **adapter); + + HRESULT (STDMETHODCALLTYPE *MakeWindowAssociation)( + IDXGIFactory4 *This, + HWND window, + UINT flags); + + HRESULT (STDMETHODCALLTYPE *GetWindowAssociation)( + IDXGIFactory4 *This, + HWND *window); + + HRESULT (STDMETHODCALLTYPE *CreateSwapChain)( + IDXGIFactory4 *This, + IUnknown *device, + DXGI_SWAP_CHAIN_DESC *desc, + IDXGISwapChain **swapchain); + + HRESULT (STDMETHODCALLTYPE *CreateSoftwareAdapter)( + IDXGIFactory4 *This, + HMODULE swrast, + IDXGIAdapter **adapter); + + /*** IDXGIFactory1 methods ***/ + HRESULT (STDMETHODCALLTYPE *EnumAdapters1)( + IDXGIFactory4 *This, + UINT Adapter, + IDXGIAdapter1 **ppAdapter); + + WINBOOL (STDMETHODCALLTYPE *IsCurrent)( + IDXGIFactory4 *This); + + /*** IDXGIFactory2 methods ***/ + WINBOOL (STDMETHODCALLTYPE *IsWindowedStereoEnabled)( + IDXGIFactory4 *This); + + HRESULT (STDMETHODCALLTYPE *CreateSwapChainForHwnd)( + IDXGIFactory4 *This, + IUnknown *pDevice, + HWND hWnd, + const DXGI_SWAP_CHAIN_DESC1 *pDesc, + const DXGI_SWAP_CHAIN_FULLSCREEN_DESC *pFullscreenDesc, + IDXGIOutput *pRestrictToOutput, + IDXGISwapChain1 **ppSwapChain); + + HRESULT (STDMETHODCALLTYPE *CreateSwapChainForCoreWindow)( + IDXGIFactory4 *This, + IUnknown *pDevice, + IUnknown *pWindow, + const DXGI_SWAP_CHAIN_DESC1 *pDesc, + IDXGIOutput *pRestrictToOutput, + IDXGISwapChain1 **ppSwapChain); + + HRESULT (STDMETHODCALLTYPE *GetSharedResourceAdapterLuid)( + IDXGIFactory4 *This, + HANDLE hResource, + LUID *pLuid); + + HRESULT (STDMETHODCALLTYPE *RegisterOcclusionStatusWindow)( + IDXGIFactory4 *This, + HWND WindowHandle, + UINT wMsg, + DWORD *pdwCookie); + + HRESULT (STDMETHODCALLTYPE *RegisterStereoStatusEvent)( + IDXGIFactory4 *This, + HANDLE hEvent, + DWORD *pdwCookie); + + void (STDMETHODCALLTYPE *UnregisterStereoStatus)( + IDXGIFactory4 *This, + DWORD dwCookie); + + HRESULT (STDMETHODCALLTYPE *RegisterStereoStatusWindow)( + IDXGIFactory4 *This, + HWND WindowHandle, + UINT wMsg, + DWORD *pdwCookie); + + HRESULT (STDMETHODCALLTYPE *RegisterOcclusionStatusEvent)( + IDXGIFactory4 *This, + HANDLE hEvent, + DWORD *pdwCookie); + + void (STDMETHODCALLTYPE *UnregisterOcclusionStatus)( + IDXGIFactory4 *This, + DWORD dwCookie); + + HRESULT (STDMETHODCALLTYPE *CreateSwapChainForComposition)( + IDXGIFactory4 *This, + IUnknown *pDevice, + const DXGI_SWAP_CHAIN_DESC1 *pDesc, + IDXGIOutput *pRestrictToOutput, + IDXGISwapChain1 **ppSwapChain); + + /*** IDXGIFactory3 methods ***/ + UINT (STDMETHODCALLTYPE *GetCreationFlags)( + IDXGIFactory4 *This); + + /*** IDXGIFactory4 methods ***/ + HRESULT (STDMETHODCALLTYPE *EnumAdapterByLuid)( + IDXGIFactory4 *This, + LUID luid, + REFIID iid, + void **adapter); + + HRESULT (STDMETHODCALLTYPE *EnumWarpAdapter)( + IDXGIFactory4 *This, + REFIID iid, + void **adapter); + + END_INTERFACE +} IDXGIFactory4Vtbl; + +interface IDXGIFactory4 { + CONST_VTBL IDXGIFactory4Vtbl* lpVtbl; +}; + +#ifdef COBJMACROS +#ifndef WIDL_C_INLINE_WRAPPERS +/*** IUnknown methods ***/ +#define IDXGIFactory4_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) +#define IDXGIFactory4_AddRef(This) (This)->lpVtbl->AddRef(This) +#define IDXGIFactory4_Release(This) (This)->lpVtbl->Release(This) +/*** IDXGIObject methods ***/ +#define IDXGIFactory4_SetPrivateData(This,guid,data_size,data) (This)->lpVtbl->SetPrivateData(This,guid,data_size,data) +#define IDXGIFactory4_SetPrivateDataInterface(This,guid,object) (This)->lpVtbl->SetPrivateDataInterface(This,guid,object) +#define IDXGIFactory4_GetPrivateData(This,guid,data_size,data) (This)->lpVtbl->GetPrivateData(This,guid,data_size,data) +#define IDXGIFactory4_GetParent(This,riid,parent) (This)->lpVtbl->GetParent(This,riid,parent) +/*** IDXGIFactory methods ***/ +#define IDXGIFactory4_EnumAdapters(This,adapter_idx,adapter) (This)->lpVtbl->EnumAdapters(This,adapter_idx,adapter) +#define IDXGIFactory4_MakeWindowAssociation(This,window,flags) (This)->lpVtbl->MakeWindowAssociation(This,window,flags) +#define IDXGIFactory4_GetWindowAssociation(This,window) (This)->lpVtbl->GetWindowAssociation(This,window) +#define IDXGIFactory4_CreateSwapChain(This,device,desc,swapchain) (This)->lpVtbl->CreateSwapChain(This,device,desc,swapchain) +#define IDXGIFactory4_CreateSoftwareAdapter(This,swrast,adapter) (This)->lpVtbl->CreateSoftwareAdapter(This,swrast,adapter) +/*** IDXGIFactory1 methods ***/ +#define IDXGIFactory4_EnumAdapters1(This,Adapter,ppAdapter) (This)->lpVtbl->EnumAdapters1(This,Adapter,ppAdapter) +#define IDXGIFactory4_IsCurrent(This) (This)->lpVtbl->IsCurrent(This) +/*** IDXGIFactory2 methods ***/ +#define IDXGIFactory4_IsWindowedStereoEnabled(This) (This)->lpVtbl->IsWindowedStereoEnabled(This) +#define IDXGIFactory4_CreateSwapChainForHwnd(This,pDevice,hWnd,pDesc,pFullscreenDesc,pRestrictToOutput,ppSwapChain) (This)->lpVtbl->CreateSwapChainForHwnd(This,pDevice,hWnd,pDesc,pFullscreenDesc,pRestrictToOutput,ppSwapChain) +#define IDXGIFactory4_CreateSwapChainForCoreWindow(This,pDevice,pWindow,pDesc,pRestrictToOutput,ppSwapChain) (This)->lpVtbl->CreateSwapChainForCoreWindow(This,pDevice,pWindow,pDesc,pRestrictToOutput,ppSwapChain) +#define IDXGIFactory4_GetSharedResourceAdapterLuid(This,hResource,pLuid) (This)->lpVtbl->GetSharedResourceAdapterLuid(This,hResource,pLuid) +#define IDXGIFactory4_RegisterOcclusionStatusWindow(This,WindowHandle,wMsg,pdwCookie) (This)->lpVtbl->RegisterOcclusionStatusWindow(This,WindowHandle,wMsg,pdwCookie) +#define IDXGIFactory4_RegisterStereoStatusEvent(This,hEvent,pdwCookie) (This)->lpVtbl->RegisterStereoStatusEvent(This,hEvent,pdwCookie) +#define IDXGIFactory4_UnregisterStereoStatus(This,dwCookie) (This)->lpVtbl->UnregisterStereoStatus(This,dwCookie) +#define IDXGIFactory4_RegisterStereoStatusWindow(This,WindowHandle,wMsg,pdwCookie) (This)->lpVtbl->RegisterStereoStatusWindow(This,WindowHandle,wMsg,pdwCookie) +#define IDXGIFactory4_RegisterOcclusionStatusEvent(This,hEvent,pdwCookie) (This)->lpVtbl->RegisterOcclusionStatusEvent(This,hEvent,pdwCookie) +#define IDXGIFactory4_UnregisterOcclusionStatus(This,dwCookie) (This)->lpVtbl->UnregisterOcclusionStatus(This,dwCookie) +#define IDXGIFactory4_CreateSwapChainForComposition(This,pDevice,pDesc,pRestrictToOutput,ppSwapChain) (This)->lpVtbl->CreateSwapChainForComposition(This,pDevice,pDesc,pRestrictToOutput,ppSwapChain) +/*** IDXGIFactory3 methods ***/ +#define IDXGIFactory4_GetCreationFlags(This) (This)->lpVtbl->GetCreationFlags(This) +/*** IDXGIFactory4 methods ***/ +#define IDXGIFactory4_EnumAdapterByLuid(This,luid,iid,adapter) (This)->lpVtbl->EnumAdapterByLuid(This,luid,iid,adapter) +#define IDXGIFactory4_EnumWarpAdapter(This,iid,adapter) (This)->lpVtbl->EnumWarpAdapter(This,iid,adapter) +#else +/*** IUnknown methods ***/ +static FORCEINLINE HRESULT IDXGIFactory4_QueryInterface(IDXGIFactory4* This,REFIID riid,void **ppvObject) { + return This->lpVtbl->QueryInterface(This,riid,ppvObject); +} +static FORCEINLINE ULONG IDXGIFactory4_AddRef(IDXGIFactory4* This) { + return This->lpVtbl->AddRef(This); +} +static FORCEINLINE ULONG IDXGIFactory4_Release(IDXGIFactory4* This) { + return This->lpVtbl->Release(This); +} +/*** IDXGIObject methods ***/ +static FORCEINLINE HRESULT IDXGIFactory4_SetPrivateData(IDXGIFactory4* This,REFGUID guid,UINT data_size,const void *data) { + return This->lpVtbl->SetPrivateData(This,guid,data_size,data); +} +static FORCEINLINE HRESULT IDXGIFactory4_SetPrivateDataInterface(IDXGIFactory4* This,REFGUID guid,const IUnknown *object) { + return This->lpVtbl->SetPrivateDataInterface(This,guid,object); +} +static FORCEINLINE HRESULT IDXGIFactory4_GetPrivateData(IDXGIFactory4* This,REFGUID guid,UINT *data_size,void *data) { + return This->lpVtbl->GetPrivateData(This,guid,data_size,data); +} +static FORCEINLINE HRESULT IDXGIFactory4_GetParent(IDXGIFactory4* This,REFIID riid,void **parent) { + return This->lpVtbl->GetParent(This,riid,parent); +} +/*** IDXGIFactory methods ***/ +static FORCEINLINE HRESULT IDXGIFactory4_EnumAdapters(IDXGIFactory4* This,UINT adapter_idx,IDXGIAdapter **adapter) { + return This->lpVtbl->EnumAdapters(This,adapter_idx,adapter); +} +static FORCEINLINE HRESULT IDXGIFactory4_MakeWindowAssociation(IDXGIFactory4* This,HWND window,UINT flags) { + return This->lpVtbl->MakeWindowAssociation(This,window,flags); +} +static FORCEINLINE HRESULT IDXGIFactory4_GetWindowAssociation(IDXGIFactory4* This,HWND *window) { + return This->lpVtbl->GetWindowAssociation(This,window); +} +static FORCEINLINE HRESULT IDXGIFactory4_CreateSwapChain(IDXGIFactory4* This,IUnknown *device,DXGI_SWAP_CHAIN_DESC *desc,IDXGISwapChain **swapchain) { + return This->lpVtbl->CreateSwapChain(This,device,desc,swapchain); +} +static FORCEINLINE HRESULT IDXGIFactory4_CreateSoftwareAdapter(IDXGIFactory4* This,HMODULE swrast,IDXGIAdapter **adapter) { + return This->lpVtbl->CreateSoftwareAdapter(This,swrast,adapter); +} +/*** IDXGIFactory1 methods ***/ +static FORCEINLINE HRESULT IDXGIFactory4_EnumAdapters1(IDXGIFactory4* This,UINT Adapter,IDXGIAdapter1 **ppAdapter) { + return This->lpVtbl->EnumAdapters1(This,Adapter,ppAdapter); +} +static FORCEINLINE WINBOOL IDXGIFactory4_IsCurrent(IDXGIFactory4* This) { + return This->lpVtbl->IsCurrent(This); +} +/*** IDXGIFactory2 methods ***/ +static FORCEINLINE WINBOOL IDXGIFactory4_IsWindowedStereoEnabled(IDXGIFactory4* This) { + return This->lpVtbl->IsWindowedStereoEnabled(This); +} +static FORCEINLINE HRESULT IDXGIFactory4_CreateSwapChainForHwnd(IDXGIFactory4* This,IUnknown *pDevice,HWND hWnd,const DXGI_SWAP_CHAIN_DESC1 *pDesc,const DXGI_SWAP_CHAIN_FULLSCREEN_DESC *pFullscreenDesc,IDXGIOutput *pRestrictToOutput,IDXGISwapChain1 **ppSwapChain) { + return This->lpVtbl->CreateSwapChainForHwnd(This,pDevice,hWnd,pDesc,pFullscreenDesc,pRestrictToOutput,ppSwapChain); +} +static FORCEINLINE HRESULT IDXGIFactory4_CreateSwapChainForCoreWindow(IDXGIFactory4* This,IUnknown *pDevice,IUnknown *pWindow,const DXGI_SWAP_CHAIN_DESC1 *pDesc,IDXGIOutput *pRestrictToOutput,IDXGISwapChain1 **ppSwapChain) { + return This->lpVtbl->CreateSwapChainForCoreWindow(This,pDevice,pWindow,pDesc,pRestrictToOutput,ppSwapChain); +} +static FORCEINLINE HRESULT IDXGIFactory4_GetSharedResourceAdapterLuid(IDXGIFactory4* This,HANDLE hResource,LUID *pLuid) { + return This->lpVtbl->GetSharedResourceAdapterLuid(This,hResource,pLuid); +} +static FORCEINLINE HRESULT IDXGIFactory4_RegisterOcclusionStatusWindow(IDXGIFactory4* This,HWND WindowHandle,UINT wMsg,DWORD *pdwCookie) { + return This->lpVtbl->RegisterOcclusionStatusWindow(This,WindowHandle,wMsg,pdwCookie); +} +static FORCEINLINE HRESULT IDXGIFactory4_RegisterStereoStatusEvent(IDXGIFactory4* This,HANDLE hEvent,DWORD *pdwCookie) { + return This->lpVtbl->RegisterStereoStatusEvent(This,hEvent,pdwCookie); +} +static FORCEINLINE void IDXGIFactory4_UnregisterStereoStatus(IDXGIFactory4* This,DWORD dwCookie) { + This->lpVtbl->UnregisterStereoStatus(This,dwCookie); +} +static FORCEINLINE HRESULT IDXGIFactory4_RegisterStereoStatusWindow(IDXGIFactory4* This,HWND WindowHandle,UINT wMsg,DWORD *pdwCookie) { + return This->lpVtbl->RegisterStereoStatusWindow(This,WindowHandle,wMsg,pdwCookie); +} +static FORCEINLINE HRESULT IDXGIFactory4_RegisterOcclusionStatusEvent(IDXGIFactory4* This,HANDLE hEvent,DWORD *pdwCookie) { + return This->lpVtbl->RegisterOcclusionStatusEvent(This,hEvent,pdwCookie); +} +static FORCEINLINE void IDXGIFactory4_UnregisterOcclusionStatus(IDXGIFactory4* This,DWORD dwCookie) { + This->lpVtbl->UnregisterOcclusionStatus(This,dwCookie); +} +static FORCEINLINE HRESULT IDXGIFactory4_CreateSwapChainForComposition(IDXGIFactory4* This,IUnknown *pDevice,const DXGI_SWAP_CHAIN_DESC1 *pDesc,IDXGIOutput *pRestrictToOutput,IDXGISwapChain1 **ppSwapChain) { + return This->lpVtbl->CreateSwapChainForComposition(This,pDevice,pDesc,pRestrictToOutput,ppSwapChain); +} +/*** IDXGIFactory3 methods ***/ +static FORCEINLINE UINT IDXGIFactory4_GetCreationFlags(IDXGIFactory4* This) { + return This->lpVtbl->GetCreationFlags(This); +} +/*** IDXGIFactory4 methods ***/ +static FORCEINLINE HRESULT IDXGIFactory4_EnumAdapterByLuid(IDXGIFactory4* This,LUID luid,REFIID iid,void **adapter) { + return This->lpVtbl->EnumAdapterByLuid(This,luid,iid,adapter); +} +static FORCEINLINE HRESULT IDXGIFactory4_EnumWarpAdapter(IDXGIFactory4* This,REFIID iid,void **adapter) { + return This->lpVtbl->EnumWarpAdapter(This,iid,adapter); +} +#endif +#endif + +#endif + + +#endif /* __IDXGIFactory4_INTERFACE_DEFINED__ */ + +/***************************************************************************** + * IDXGIAdapter3 interface + */ +#ifndef __IDXGIAdapter3_INTERFACE_DEFINED__ +#define __IDXGIAdapter3_INTERFACE_DEFINED__ + +DEFINE_GUID(IID_IDXGIAdapter3, 0x645967a4, 0x1392, 0x4310, 0xa7,0x98, 0x80,0x53,0xce,0x3e,0x93,0xfd); +#if defined(__cplusplus) && !defined(CINTERFACE) +MIDL_INTERFACE("645967a4-1392-4310-a798-8053ce3e93fd") +IDXGIAdapter3 : public IDXGIAdapter2 +{ + virtual HRESULT STDMETHODCALLTYPE RegisterHardwareContentProtectionTeardownStatusEvent( + HANDLE event, + DWORD *cookie) = 0; + + virtual void STDMETHODCALLTYPE UnregisterHardwareContentProtectionTeardownStatus( + DWORD cookie) = 0; + + virtual HRESULT STDMETHODCALLTYPE QueryVideoMemoryInfo( + UINT node_index, + DXGI_MEMORY_SEGMENT_GROUP segment_group, + DXGI_QUERY_VIDEO_MEMORY_INFO *memory_info) = 0; + + virtual HRESULT STDMETHODCALLTYPE SetVideoMemoryReservation( + UINT node_index, + DXGI_MEMORY_SEGMENT_GROUP segment_group, + UINT64 reservation) = 0; + + virtual HRESULT STDMETHODCALLTYPE RegisterVideoMemoryBudgetChangeNotificationEvent( + HANDLE event, + DWORD *cookie) = 0; + + virtual void STDMETHODCALLTYPE UnregisterVideoMemoryBudgetChangeNotification( + DWORD cookie) = 0; + +}; +#ifdef __CRT_UUID_DECL +__CRT_UUID_DECL(IDXGIAdapter3, 0x645967a4, 0x1392, 0x4310, 0xa7,0x98, 0x80,0x53,0xce,0x3e,0x93,0xfd) +#endif +#else +typedef struct IDXGIAdapter3Vtbl { + BEGIN_INTERFACE + + /*** IUnknown methods ***/ + HRESULT (STDMETHODCALLTYPE *QueryInterface)( + IDXGIAdapter3 *This, + REFIID riid, + void **ppvObject); + + ULONG (STDMETHODCALLTYPE *AddRef)( + IDXGIAdapter3 *This); + + ULONG (STDMETHODCALLTYPE *Release)( + IDXGIAdapter3 *This); + + /*** IDXGIObject methods ***/ + HRESULT (STDMETHODCALLTYPE *SetPrivateData)( + IDXGIAdapter3 *This, + REFGUID guid, + UINT data_size, + const void *data); + + HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( + IDXGIAdapter3 *This, + REFGUID guid, + const IUnknown *object); + + HRESULT (STDMETHODCALLTYPE *GetPrivateData)( + IDXGIAdapter3 *This, + REFGUID guid, + UINT *data_size, + void *data); + + HRESULT (STDMETHODCALLTYPE *GetParent)( + IDXGIAdapter3 *This, + REFIID riid, + void **parent); + + /*** IDXGIAdapter methods ***/ + HRESULT (STDMETHODCALLTYPE *EnumOutputs)( + IDXGIAdapter3 *This, + UINT output_idx, + IDXGIOutput **output); + + HRESULT (STDMETHODCALLTYPE *GetDesc)( + IDXGIAdapter3 *This, + DXGI_ADAPTER_DESC *desc); + + HRESULT (STDMETHODCALLTYPE *CheckInterfaceSupport)( + IDXGIAdapter3 *This, + REFGUID guid, + LARGE_INTEGER *umd_version); + + /*** IDXGIAdapter1 methods ***/ + HRESULT (STDMETHODCALLTYPE *GetDesc1)( + IDXGIAdapter3 *This, + DXGI_ADAPTER_DESC1 *pDesc); + + /*** IDXGIAdapter2 methods ***/ + HRESULT (STDMETHODCALLTYPE *GetDesc2)( + IDXGIAdapter3 *This, + DXGI_ADAPTER_DESC2 *pDesc); + + /*** IDXGIAdapter3 methods ***/ + HRESULT (STDMETHODCALLTYPE *RegisterHardwareContentProtectionTeardownStatusEvent)( + IDXGIAdapter3 *This, + HANDLE event, + DWORD *cookie); + + void (STDMETHODCALLTYPE *UnregisterHardwareContentProtectionTeardownStatus)( + IDXGIAdapter3 *This, + DWORD cookie); + + HRESULT (STDMETHODCALLTYPE *QueryVideoMemoryInfo)( + IDXGIAdapter3 *This, + UINT node_index, + DXGI_MEMORY_SEGMENT_GROUP segment_group, + DXGI_QUERY_VIDEO_MEMORY_INFO *memory_info); + + HRESULT (STDMETHODCALLTYPE *SetVideoMemoryReservation)( + IDXGIAdapter3 *This, + UINT node_index, + DXGI_MEMORY_SEGMENT_GROUP segment_group, + UINT64 reservation); + + HRESULT (STDMETHODCALLTYPE *RegisterVideoMemoryBudgetChangeNotificationEvent)( + IDXGIAdapter3 *This, + HANDLE event, + DWORD *cookie); + + void (STDMETHODCALLTYPE *UnregisterVideoMemoryBudgetChangeNotification)( + IDXGIAdapter3 *This, + DWORD cookie); + + END_INTERFACE +} IDXGIAdapter3Vtbl; + +interface IDXGIAdapter3 { + CONST_VTBL IDXGIAdapter3Vtbl* lpVtbl; +}; + +#ifdef COBJMACROS +#ifndef WIDL_C_INLINE_WRAPPERS +/*** IUnknown methods ***/ +#define IDXGIAdapter3_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) +#define IDXGIAdapter3_AddRef(This) (This)->lpVtbl->AddRef(This) +#define IDXGIAdapter3_Release(This) (This)->lpVtbl->Release(This) +/*** IDXGIObject methods ***/ +#define IDXGIAdapter3_SetPrivateData(This,guid,data_size,data) (This)->lpVtbl->SetPrivateData(This,guid,data_size,data) +#define IDXGIAdapter3_SetPrivateDataInterface(This,guid,object) (This)->lpVtbl->SetPrivateDataInterface(This,guid,object) +#define IDXGIAdapter3_GetPrivateData(This,guid,data_size,data) (This)->lpVtbl->GetPrivateData(This,guid,data_size,data) +#define IDXGIAdapter3_GetParent(This,riid,parent) (This)->lpVtbl->GetParent(This,riid,parent) +/*** IDXGIAdapter methods ***/ +#define IDXGIAdapter3_EnumOutputs(This,output_idx,output) (This)->lpVtbl->EnumOutputs(This,output_idx,output) +#define IDXGIAdapter3_GetDesc(This,desc) (This)->lpVtbl->GetDesc(This,desc) +#define IDXGIAdapter3_CheckInterfaceSupport(This,guid,umd_version) (This)->lpVtbl->CheckInterfaceSupport(This,guid,umd_version) +/*** IDXGIAdapter1 methods ***/ +#define IDXGIAdapter3_GetDesc1(This,pDesc) (This)->lpVtbl->GetDesc1(This,pDesc) +/*** IDXGIAdapter2 methods ***/ +#define IDXGIAdapter3_GetDesc2(This,pDesc) (This)->lpVtbl->GetDesc2(This,pDesc) +/*** IDXGIAdapter3 methods ***/ +#define IDXGIAdapter3_RegisterHardwareContentProtectionTeardownStatusEvent(This,event,cookie) (This)->lpVtbl->RegisterHardwareContentProtectionTeardownStatusEvent(This,event,cookie) +#define IDXGIAdapter3_UnregisterHardwareContentProtectionTeardownStatus(This,cookie) (This)->lpVtbl->UnregisterHardwareContentProtectionTeardownStatus(This,cookie) +#define IDXGIAdapter3_QueryVideoMemoryInfo(This,node_index,segment_group,memory_info) (This)->lpVtbl->QueryVideoMemoryInfo(This,node_index,segment_group,memory_info) +#define IDXGIAdapter3_SetVideoMemoryReservation(This,node_index,segment_group,reservation) (This)->lpVtbl->SetVideoMemoryReservation(This,node_index,segment_group,reservation) +#define IDXGIAdapter3_RegisterVideoMemoryBudgetChangeNotificationEvent(This,event,cookie) (This)->lpVtbl->RegisterVideoMemoryBudgetChangeNotificationEvent(This,event,cookie) +#define IDXGIAdapter3_UnregisterVideoMemoryBudgetChangeNotification(This,cookie) (This)->lpVtbl->UnregisterVideoMemoryBudgetChangeNotification(This,cookie) +#else +/*** IUnknown methods ***/ +static FORCEINLINE HRESULT IDXGIAdapter3_QueryInterface(IDXGIAdapter3* This,REFIID riid,void **ppvObject) { + return This->lpVtbl->QueryInterface(This,riid,ppvObject); +} +static FORCEINLINE ULONG IDXGIAdapter3_AddRef(IDXGIAdapter3* This) { + return This->lpVtbl->AddRef(This); +} +static FORCEINLINE ULONG IDXGIAdapter3_Release(IDXGIAdapter3* This) { + return This->lpVtbl->Release(This); +} +/*** IDXGIObject methods ***/ +static FORCEINLINE HRESULT IDXGIAdapter3_SetPrivateData(IDXGIAdapter3* This,REFGUID guid,UINT data_size,const void *data) { + return This->lpVtbl->SetPrivateData(This,guid,data_size,data); +} +static FORCEINLINE HRESULT IDXGIAdapter3_SetPrivateDataInterface(IDXGIAdapter3* This,REFGUID guid,const IUnknown *object) { + return This->lpVtbl->SetPrivateDataInterface(This,guid,object); +} +static FORCEINLINE HRESULT IDXGIAdapter3_GetPrivateData(IDXGIAdapter3* This,REFGUID guid,UINT *data_size,void *data) { + return This->lpVtbl->GetPrivateData(This,guid,data_size,data); +} +static FORCEINLINE HRESULT IDXGIAdapter3_GetParent(IDXGIAdapter3* This,REFIID riid,void **parent) { + return This->lpVtbl->GetParent(This,riid,parent); +} +/*** IDXGIAdapter methods ***/ +static FORCEINLINE HRESULT IDXGIAdapter3_EnumOutputs(IDXGIAdapter3* This,UINT output_idx,IDXGIOutput **output) { + return This->lpVtbl->EnumOutputs(This,output_idx,output); +} +static FORCEINLINE HRESULT IDXGIAdapter3_GetDesc(IDXGIAdapter3* This,DXGI_ADAPTER_DESC *desc) { + return This->lpVtbl->GetDesc(This,desc); +} +static FORCEINLINE HRESULT IDXGIAdapter3_CheckInterfaceSupport(IDXGIAdapter3* This,REFGUID guid,LARGE_INTEGER *umd_version) { + return This->lpVtbl->CheckInterfaceSupport(This,guid,umd_version); +} +/*** IDXGIAdapter1 methods ***/ +static FORCEINLINE HRESULT IDXGIAdapter3_GetDesc1(IDXGIAdapter3* This,DXGI_ADAPTER_DESC1 *pDesc) { + return This->lpVtbl->GetDesc1(This,pDesc); +} +/*** IDXGIAdapter2 methods ***/ +static FORCEINLINE HRESULT IDXGIAdapter3_GetDesc2(IDXGIAdapter3* This,DXGI_ADAPTER_DESC2 *pDesc) { + return This->lpVtbl->GetDesc2(This,pDesc); +} +/*** IDXGIAdapter3 methods ***/ +static FORCEINLINE HRESULT IDXGIAdapter3_RegisterHardwareContentProtectionTeardownStatusEvent(IDXGIAdapter3* This,HANDLE event,DWORD *cookie) { + return This->lpVtbl->RegisterHardwareContentProtectionTeardownStatusEvent(This,event,cookie); +} +static FORCEINLINE void IDXGIAdapter3_UnregisterHardwareContentProtectionTeardownStatus(IDXGIAdapter3* This,DWORD cookie) { + This->lpVtbl->UnregisterHardwareContentProtectionTeardownStatus(This,cookie); +} +static FORCEINLINE HRESULT IDXGIAdapter3_QueryVideoMemoryInfo(IDXGIAdapter3* This,UINT node_index,DXGI_MEMORY_SEGMENT_GROUP segment_group,DXGI_QUERY_VIDEO_MEMORY_INFO *memory_info) { + return This->lpVtbl->QueryVideoMemoryInfo(This,node_index,segment_group,memory_info); +} +static FORCEINLINE HRESULT IDXGIAdapter3_SetVideoMemoryReservation(IDXGIAdapter3* This,UINT node_index,DXGI_MEMORY_SEGMENT_GROUP segment_group,UINT64 reservation) { + return This->lpVtbl->SetVideoMemoryReservation(This,node_index,segment_group,reservation); +} +static FORCEINLINE HRESULT IDXGIAdapter3_RegisterVideoMemoryBudgetChangeNotificationEvent(IDXGIAdapter3* This,HANDLE event,DWORD *cookie) { + return This->lpVtbl->RegisterVideoMemoryBudgetChangeNotificationEvent(This,event,cookie); +} +static FORCEINLINE void IDXGIAdapter3_UnregisterVideoMemoryBudgetChangeNotification(IDXGIAdapter3* This,DWORD cookie) { + This->lpVtbl->UnregisterVideoMemoryBudgetChangeNotification(This,cookie); +} +#endif +#endif + +#endif + + +#endif /* __IDXGIAdapter3_INTERFACE_DEFINED__ */ + +/* Begin additional prototypes for all interfaces */ + + +/* End additional prototypes */ + +#ifdef __cplusplus +} +#endif + +#endif /* __dxgi1_4_h__ */ diff --git a/src/libs/dxvk-native-1.9.2a/include/native/directx/dxgi1_5.h b/src/libs/dxvk-native-1.9.2a/include/native/directx/dxgi1_5.h new file mode 100644 index 00000000..b1b8528d --- /dev/null +++ b/src/libs/dxvk-native-1.9.2a/include/native/directx/dxgi1_5.h @@ -0,0 +1,1403 @@ +/*** Autogenerated by WIDL 5.13 from include/dxgi1_5.idl - Do not edit ***/ + +#ifdef _WIN32 +#ifndef __REQUIRED_RPCNDR_H_VERSION__ +#define __REQUIRED_RPCNDR_H_VERSION__ 475 +#endif +#include +#include +#endif + +#ifndef COM_NO_WINDOWS_H +#include +#include +#endif + +#ifndef __dxgi1_5_h__ +#define __dxgi1_5_h__ + +/* Forward declarations */ + +#ifndef __IDXGIOutput5_FWD_DEFINED__ +#define __IDXGIOutput5_FWD_DEFINED__ +typedef interface IDXGIOutput5 IDXGIOutput5; +#ifdef __cplusplus +interface IDXGIOutput5; +#endif /* __cplusplus */ +#endif + +#ifndef __IDXGISwapChain4_FWD_DEFINED__ +#define __IDXGISwapChain4_FWD_DEFINED__ +typedef interface IDXGISwapChain4 IDXGISwapChain4; +#ifdef __cplusplus +interface IDXGISwapChain4; +#endif /* __cplusplus */ +#endif + +#ifndef __IDXGIDevice4_FWD_DEFINED__ +#define __IDXGIDevice4_FWD_DEFINED__ +typedef interface IDXGIDevice4 IDXGIDevice4; +#ifdef __cplusplus +interface IDXGIDevice4; +#endif /* __cplusplus */ +#endif + +#ifndef __IDXGIFactory5_FWD_DEFINED__ +#define __IDXGIFactory5_FWD_DEFINED__ +typedef interface IDXGIFactory5 IDXGIFactory5; +#ifdef __cplusplus +interface IDXGIFactory5; +#endif /* __cplusplus */ +#endif + +/* Headers for imported files */ + +#include + +#ifdef __cplusplus +extern "C" { +#endif + +typedef enum DXGI_OUTDUPL_FLAG { + DXGI_OUTDUPL_COMPOSITED_UI_CAPTURE_ONLY = 0x1 +} DXGI_OUTDUPL_FLAG; +typedef enum DXGI_HDR_METADATA_TYPE { + DXGI_HDR_METADATA_TYPE_NONE = 0x0, + DXGI_HDR_METADATA_TYPE_HDR10 = 0x1 +} DXGI_HDR_METADATA_TYPE; +typedef enum _DXGI_OFFER_RESOURCE_FLAGS { + DXGI_OFFER_RESOURCE_FLAG_ALLOW_DECOMMIT = 0x1 +} DXGI_OFFER_RESOURCE_FLAGS; +typedef enum _DXGI_RECLAIM_RESOURCE_RESULTS { + DXGI_RECLAIM_RESOURCE_RESULT_OK = 0x0, + DXGI_RECLAIM_RESOURCE_RESULT_DISCARDED = 0x1, + DXGI_RECLAIM_RESOURCE_RESULT_NOT_COMMITTED = 0x2 +} DXGI_RECLAIM_RESOURCE_RESULTS; +typedef enum DXGI_FEATURE { + DXGI_FEATURE_PRESENT_ALLOW_TEARING = 0x0 +} DXGI_FEATURE; +typedef struct DXGI_HDR_METADATA_HDR10 { + UINT16 RedPrimary[2]; + UINT16 GreenPrimary[2]; + UINT16 BluePrimary[2]; + UINT16 WhitePoint[2]; + UINT MaxMasteringLuminance; + UINT MinMasteringLuminance; + UINT16 MaxContentLightLevel; + UINT16 MaxFrameAverageLightLevel; +} DXGI_HDR_METADATA_HDR10; +/***************************************************************************** + * IDXGIOutput5 interface + */ +#ifndef __IDXGIOutput5_INTERFACE_DEFINED__ +#define __IDXGIOutput5_INTERFACE_DEFINED__ + +DEFINE_GUID(IID_IDXGIOutput5, 0x80a07424, 0xab52, 0x42eb, 0x83,0x3c, 0x0c,0x42,0xfd,0x28,0x2d,0x98); +#if defined(__cplusplus) && !defined(CINTERFACE) +MIDL_INTERFACE("80a07424-ab52-42eb-833c-0c42fd282d98") +IDXGIOutput5 : public IDXGIOutput4 +{ + virtual HRESULT STDMETHODCALLTYPE DuplicateOutput1( + IUnknown *device, + UINT flags, + UINT format_count, + const DXGI_FORMAT *formats, + IDXGIOutputDuplication **duplication) = 0; + +}; +#ifdef __CRT_UUID_DECL +__CRT_UUID_DECL(IDXGIOutput5, 0x80a07424, 0xab52, 0x42eb, 0x83,0x3c, 0x0c,0x42,0xfd,0x28,0x2d,0x98) +#endif +#else +typedef struct IDXGIOutput5Vtbl { + BEGIN_INTERFACE + + /*** IUnknown methods ***/ + HRESULT (STDMETHODCALLTYPE *QueryInterface)( + IDXGIOutput5 *This, + REFIID riid, + void **ppvObject); + + ULONG (STDMETHODCALLTYPE *AddRef)( + IDXGIOutput5 *This); + + ULONG (STDMETHODCALLTYPE *Release)( + IDXGIOutput5 *This); + + /*** IDXGIObject methods ***/ + HRESULT (STDMETHODCALLTYPE *SetPrivateData)( + IDXGIOutput5 *This, + REFGUID guid, + UINT data_size, + const void *data); + + HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( + IDXGIOutput5 *This, + REFGUID guid, + const IUnknown *object); + + HRESULT (STDMETHODCALLTYPE *GetPrivateData)( + IDXGIOutput5 *This, + REFGUID guid, + UINT *data_size, + void *data); + + HRESULT (STDMETHODCALLTYPE *GetParent)( + IDXGIOutput5 *This, + REFIID riid, + void **parent); + + /*** IDXGIOutput methods ***/ + HRESULT (STDMETHODCALLTYPE *GetDesc)( + IDXGIOutput5 *This, + DXGI_OUTPUT_DESC *desc); + + HRESULT (STDMETHODCALLTYPE *GetDisplayModeList)( + IDXGIOutput5 *This, + DXGI_FORMAT format, + UINT flags, + UINT *mode_count, + DXGI_MODE_DESC *desc); + + HRESULT (STDMETHODCALLTYPE *FindClosestMatchingMode)( + IDXGIOutput5 *This, + const DXGI_MODE_DESC *mode, + DXGI_MODE_DESC *closest_match, + IUnknown *device); + + HRESULT (STDMETHODCALLTYPE *WaitForVBlank)( + IDXGIOutput5 *This); + + HRESULT (STDMETHODCALLTYPE *TakeOwnership)( + IDXGIOutput5 *This, + IUnknown *device, + WINBOOL exclusive); + + void (STDMETHODCALLTYPE *ReleaseOwnership)( + IDXGIOutput5 *This); + + HRESULT (STDMETHODCALLTYPE *GetGammaControlCapabilities)( + IDXGIOutput5 *This, + DXGI_GAMMA_CONTROL_CAPABILITIES *gamma_caps); + + HRESULT (STDMETHODCALLTYPE *SetGammaControl)( + IDXGIOutput5 *This, + const DXGI_GAMMA_CONTROL *gamma_control); + + HRESULT (STDMETHODCALLTYPE *GetGammaControl)( + IDXGIOutput5 *This, + DXGI_GAMMA_CONTROL *gamma_control); + + HRESULT (STDMETHODCALLTYPE *SetDisplaySurface)( + IDXGIOutput5 *This, + IDXGISurface *surface); + + HRESULT (STDMETHODCALLTYPE *GetDisplaySurfaceData)( + IDXGIOutput5 *This, + IDXGISurface *surface); + + HRESULT (STDMETHODCALLTYPE *GetFrameStatistics)( + IDXGIOutput5 *This, + DXGI_FRAME_STATISTICS *stats); + + /*** IDXGIOutput1 methods ***/ + HRESULT (STDMETHODCALLTYPE *GetDisplayModeList1)( + IDXGIOutput5 *This, + DXGI_FORMAT enum_format, + UINT flags, + UINT *num_modes, + DXGI_MODE_DESC1 *desc); + + HRESULT (STDMETHODCALLTYPE *FindClosestMatchingMode1)( + IDXGIOutput5 *This, + const DXGI_MODE_DESC1 *mode_to_match, + DXGI_MODE_DESC1 *closest_match, + IUnknown *concerned_device); + + HRESULT (STDMETHODCALLTYPE *GetDisplaySurfaceData1)( + IDXGIOutput5 *This, + IDXGIResource *destination); + + HRESULT (STDMETHODCALLTYPE *DuplicateOutput)( + IDXGIOutput5 *This, + IUnknown *device, + IDXGIOutputDuplication **output_duplication); + + /*** IDXGIOutput2 methods ***/ + WINBOOL (STDMETHODCALLTYPE *SupportsOverlays)( + IDXGIOutput5 *This); + + /*** IDXGIOutput3 methods ***/ + HRESULT (STDMETHODCALLTYPE *CheckOverlaySupport)( + IDXGIOutput5 *This, + DXGI_FORMAT enum_format, + IUnknown *concerned_device, + UINT *flags); + + /*** IDXGIOutput4 methods ***/ + HRESULT (STDMETHODCALLTYPE *CheckOverlayColorSpaceSupport)( + IDXGIOutput5 *This, + DXGI_FORMAT format, + DXGI_COLOR_SPACE_TYPE colour_space, + IUnknown *device, + UINT *flags); + + /*** IDXGIOutput5 methods ***/ + HRESULT (STDMETHODCALLTYPE *DuplicateOutput1)( + IDXGIOutput5 *This, + IUnknown *device, + UINT flags, + UINT format_count, + const DXGI_FORMAT *formats, + IDXGIOutputDuplication **duplication); + + END_INTERFACE +} IDXGIOutput5Vtbl; + +interface IDXGIOutput5 { + CONST_VTBL IDXGIOutput5Vtbl* lpVtbl; +}; + +#ifdef COBJMACROS +#ifndef WIDL_C_INLINE_WRAPPERS +/*** IUnknown methods ***/ +#define IDXGIOutput5_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) +#define IDXGIOutput5_AddRef(This) (This)->lpVtbl->AddRef(This) +#define IDXGIOutput5_Release(This) (This)->lpVtbl->Release(This) +/*** IDXGIObject methods ***/ +#define IDXGIOutput5_SetPrivateData(This,guid,data_size,data) (This)->lpVtbl->SetPrivateData(This,guid,data_size,data) +#define IDXGIOutput5_SetPrivateDataInterface(This,guid,object) (This)->lpVtbl->SetPrivateDataInterface(This,guid,object) +#define IDXGIOutput5_GetPrivateData(This,guid,data_size,data) (This)->lpVtbl->GetPrivateData(This,guid,data_size,data) +#define IDXGIOutput5_GetParent(This,riid,parent) (This)->lpVtbl->GetParent(This,riid,parent) +/*** IDXGIOutput methods ***/ +#define IDXGIOutput5_GetDesc(This,desc) (This)->lpVtbl->GetDesc(This,desc) +#define IDXGIOutput5_GetDisplayModeList(This,format,flags,mode_count,desc) (This)->lpVtbl->GetDisplayModeList(This,format,flags,mode_count,desc) +#define IDXGIOutput5_FindClosestMatchingMode(This,mode,closest_match,device) (This)->lpVtbl->FindClosestMatchingMode(This,mode,closest_match,device) +#define IDXGIOutput5_WaitForVBlank(This) (This)->lpVtbl->WaitForVBlank(This) +#define IDXGIOutput5_TakeOwnership(This,device,exclusive) (This)->lpVtbl->TakeOwnership(This,device,exclusive) +#define IDXGIOutput5_ReleaseOwnership(This) (This)->lpVtbl->ReleaseOwnership(This) +#define IDXGIOutput5_GetGammaControlCapabilities(This,gamma_caps) (This)->lpVtbl->GetGammaControlCapabilities(This,gamma_caps) +#define IDXGIOutput5_SetGammaControl(This,gamma_control) (This)->lpVtbl->SetGammaControl(This,gamma_control) +#define IDXGIOutput5_GetGammaControl(This,gamma_control) (This)->lpVtbl->GetGammaControl(This,gamma_control) +#define IDXGIOutput5_SetDisplaySurface(This,surface) (This)->lpVtbl->SetDisplaySurface(This,surface) +#define IDXGIOutput5_GetDisplaySurfaceData(This,surface) (This)->lpVtbl->GetDisplaySurfaceData(This,surface) +#define IDXGIOutput5_GetFrameStatistics(This,stats) (This)->lpVtbl->GetFrameStatistics(This,stats) +/*** IDXGIOutput1 methods ***/ +#define IDXGIOutput5_GetDisplayModeList1(This,enum_format,flags,num_modes,desc) (This)->lpVtbl->GetDisplayModeList1(This,enum_format,flags,num_modes,desc) +#define IDXGIOutput5_FindClosestMatchingMode1(This,mode_to_match,closest_match,concerned_device) (This)->lpVtbl->FindClosestMatchingMode1(This,mode_to_match,closest_match,concerned_device) +#define IDXGIOutput5_GetDisplaySurfaceData1(This,destination) (This)->lpVtbl->GetDisplaySurfaceData1(This,destination) +#define IDXGIOutput5_DuplicateOutput(This,device,output_duplication) (This)->lpVtbl->DuplicateOutput(This,device,output_duplication) +/*** IDXGIOutput2 methods ***/ +#define IDXGIOutput5_SupportsOverlays(This) (This)->lpVtbl->SupportsOverlays(This) +/*** IDXGIOutput3 methods ***/ +#define IDXGIOutput5_CheckOverlaySupport(This,enum_format,concerned_device,flags) (This)->lpVtbl->CheckOverlaySupport(This,enum_format,concerned_device,flags) +/*** IDXGIOutput4 methods ***/ +#define IDXGIOutput5_CheckOverlayColorSpaceSupport(This,format,colour_space,device,flags) (This)->lpVtbl->CheckOverlayColorSpaceSupport(This,format,colour_space,device,flags) +/*** IDXGIOutput5 methods ***/ +#define IDXGIOutput5_DuplicateOutput1(This,device,flags,format_count,formats,duplication) (This)->lpVtbl->DuplicateOutput1(This,device,flags,format_count,formats,duplication) +#else +/*** IUnknown methods ***/ +static FORCEINLINE HRESULT IDXGIOutput5_QueryInterface(IDXGIOutput5* This,REFIID riid,void **ppvObject) { + return This->lpVtbl->QueryInterface(This,riid,ppvObject); +} +static FORCEINLINE ULONG IDXGIOutput5_AddRef(IDXGIOutput5* This) { + return This->lpVtbl->AddRef(This); +} +static FORCEINLINE ULONG IDXGIOutput5_Release(IDXGIOutput5* This) { + return This->lpVtbl->Release(This); +} +/*** IDXGIObject methods ***/ +static FORCEINLINE HRESULT IDXGIOutput5_SetPrivateData(IDXGIOutput5* This,REFGUID guid,UINT data_size,const void *data) { + return This->lpVtbl->SetPrivateData(This,guid,data_size,data); +} +static FORCEINLINE HRESULT IDXGIOutput5_SetPrivateDataInterface(IDXGIOutput5* This,REFGUID guid,const IUnknown *object) { + return This->lpVtbl->SetPrivateDataInterface(This,guid,object); +} +static FORCEINLINE HRESULT IDXGIOutput5_GetPrivateData(IDXGIOutput5* This,REFGUID guid,UINT *data_size,void *data) { + return This->lpVtbl->GetPrivateData(This,guid,data_size,data); +} +static FORCEINLINE HRESULT IDXGIOutput5_GetParent(IDXGIOutput5* This,REFIID riid,void **parent) { + return This->lpVtbl->GetParent(This,riid,parent); +} +/*** IDXGIOutput methods ***/ +static FORCEINLINE HRESULT IDXGIOutput5_GetDesc(IDXGIOutput5* This,DXGI_OUTPUT_DESC *desc) { + return This->lpVtbl->GetDesc(This,desc); +} +static FORCEINLINE HRESULT IDXGIOutput5_GetDisplayModeList(IDXGIOutput5* This,DXGI_FORMAT format,UINT flags,UINT *mode_count,DXGI_MODE_DESC *desc) { + return This->lpVtbl->GetDisplayModeList(This,format,flags,mode_count,desc); +} +static FORCEINLINE HRESULT IDXGIOutput5_FindClosestMatchingMode(IDXGIOutput5* This,const DXGI_MODE_DESC *mode,DXGI_MODE_DESC *closest_match,IUnknown *device) { + return This->lpVtbl->FindClosestMatchingMode(This,mode,closest_match,device); +} +static FORCEINLINE HRESULT IDXGIOutput5_WaitForVBlank(IDXGIOutput5* This) { + return This->lpVtbl->WaitForVBlank(This); +} +static FORCEINLINE HRESULT IDXGIOutput5_TakeOwnership(IDXGIOutput5* This,IUnknown *device,WINBOOL exclusive) { + return This->lpVtbl->TakeOwnership(This,device,exclusive); +} +static FORCEINLINE void IDXGIOutput5_ReleaseOwnership(IDXGIOutput5* This) { + This->lpVtbl->ReleaseOwnership(This); +} +static FORCEINLINE HRESULT IDXGIOutput5_GetGammaControlCapabilities(IDXGIOutput5* This,DXGI_GAMMA_CONTROL_CAPABILITIES *gamma_caps) { + return This->lpVtbl->GetGammaControlCapabilities(This,gamma_caps); +} +static FORCEINLINE HRESULT IDXGIOutput5_SetGammaControl(IDXGIOutput5* This,const DXGI_GAMMA_CONTROL *gamma_control) { + return This->lpVtbl->SetGammaControl(This,gamma_control); +} +static FORCEINLINE HRESULT IDXGIOutput5_GetGammaControl(IDXGIOutput5* This,DXGI_GAMMA_CONTROL *gamma_control) { + return This->lpVtbl->GetGammaControl(This,gamma_control); +} +static FORCEINLINE HRESULT IDXGIOutput5_SetDisplaySurface(IDXGIOutput5* This,IDXGISurface *surface) { + return This->lpVtbl->SetDisplaySurface(This,surface); +} +static FORCEINLINE HRESULT IDXGIOutput5_GetDisplaySurfaceData(IDXGIOutput5* This,IDXGISurface *surface) { + return This->lpVtbl->GetDisplaySurfaceData(This,surface); +} +static FORCEINLINE HRESULT IDXGIOutput5_GetFrameStatistics(IDXGIOutput5* This,DXGI_FRAME_STATISTICS *stats) { + return This->lpVtbl->GetFrameStatistics(This,stats); +} +/*** IDXGIOutput1 methods ***/ +static FORCEINLINE HRESULT IDXGIOutput5_GetDisplayModeList1(IDXGIOutput5* This,DXGI_FORMAT enum_format,UINT flags,UINT *num_modes,DXGI_MODE_DESC1 *desc) { + return This->lpVtbl->GetDisplayModeList1(This,enum_format,flags,num_modes,desc); +} +static FORCEINLINE HRESULT IDXGIOutput5_FindClosestMatchingMode1(IDXGIOutput5* This,const DXGI_MODE_DESC1 *mode_to_match,DXGI_MODE_DESC1 *closest_match,IUnknown *concerned_device) { + return This->lpVtbl->FindClosestMatchingMode1(This,mode_to_match,closest_match,concerned_device); +} +static FORCEINLINE HRESULT IDXGIOutput5_GetDisplaySurfaceData1(IDXGIOutput5* This,IDXGIResource *destination) { + return This->lpVtbl->GetDisplaySurfaceData1(This,destination); +} +static FORCEINLINE HRESULT IDXGIOutput5_DuplicateOutput(IDXGIOutput5* This,IUnknown *device,IDXGIOutputDuplication **output_duplication) { + return This->lpVtbl->DuplicateOutput(This,device,output_duplication); +} +/*** IDXGIOutput2 methods ***/ +static FORCEINLINE WINBOOL IDXGIOutput5_SupportsOverlays(IDXGIOutput5* This) { + return This->lpVtbl->SupportsOverlays(This); +} +/*** IDXGIOutput3 methods ***/ +static FORCEINLINE HRESULT IDXGIOutput5_CheckOverlaySupport(IDXGIOutput5* This,DXGI_FORMAT enum_format,IUnknown *concerned_device,UINT *flags) { + return This->lpVtbl->CheckOverlaySupport(This,enum_format,concerned_device,flags); +} +/*** IDXGIOutput4 methods ***/ +static FORCEINLINE HRESULT IDXGIOutput5_CheckOverlayColorSpaceSupport(IDXGIOutput5* This,DXGI_FORMAT format,DXGI_COLOR_SPACE_TYPE colour_space,IUnknown *device,UINT *flags) { + return This->lpVtbl->CheckOverlayColorSpaceSupport(This,format,colour_space,device,flags); +} +/*** IDXGIOutput5 methods ***/ +static FORCEINLINE HRESULT IDXGIOutput5_DuplicateOutput1(IDXGIOutput5* This,IUnknown *device,UINT flags,UINT format_count,const DXGI_FORMAT *formats,IDXGIOutputDuplication **duplication) { + return This->lpVtbl->DuplicateOutput1(This,device,flags,format_count,formats,duplication); +} +#endif +#endif + +#endif + + +#endif /* __IDXGIOutput5_INTERFACE_DEFINED__ */ + +/***************************************************************************** + * IDXGISwapChain4 interface + */ +#ifndef __IDXGISwapChain4_INTERFACE_DEFINED__ +#define __IDXGISwapChain4_INTERFACE_DEFINED__ + +DEFINE_GUID(IID_IDXGISwapChain4, 0x3d585d5a, 0xbd4a, 0x489e, 0xb1,0xf4, 0x3d,0xbc,0xb6,0x45,0x2f,0xfb); +#if defined(__cplusplus) && !defined(CINTERFACE) +MIDL_INTERFACE("3d585d5a-bd4a-489e-b1f4-3dbcb6452ffb") +IDXGISwapChain4 : public IDXGISwapChain3 +{ + virtual HRESULT STDMETHODCALLTYPE SetHDRMetaData( + DXGI_HDR_METADATA_TYPE type, + UINT size, + void *metadata) = 0; + +}; +#ifdef __CRT_UUID_DECL +__CRT_UUID_DECL(IDXGISwapChain4, 0x3d585d5a, 0xbd4a, 0x489e, 0xb1,0xf4, 0x3d,0xbc,0xb6,0x45,0x2f,0xfb) +#endif +#else +typedef struct IDXGISwapChain4Vtbl { + BEGIN_INTERFACE + + /*** IUnknown methods ***/ + HRESULT (STDMETHODCALLTYPE *QueryInterface)( + IDXGISwapChain4 *This, + REFIID riid, + void **ppvObject); + + ULONG (STDMETHODCALLTYPE *AddRef)( + IDXGISwapChain4 *This); + + ULONG (STDMETHODCALLTYPE *Release)( + IDXGISwapChain4 *This); + + /*** IDXGIObject methods ***/ + HRESULT (STDMETHODCALLTYPE *SetPrivateData)( + IDXGISwapChain4 *This, + REFGUID guid, + UINT data_size, + const void *data); + + HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( + IDXGISwapChain4 *This, + REFGUID guid, + const IUnknown *object); + + HRESULT (STDMETHODCALLTYPE *GetPrivateData)( + IDXGISwapChain4 *This, + REFGUID guid, + UINT *data_size, + void *data); + + HRESULT (STDMETHODCALLTYPE *GetParent)( + IDXGISwapChain4 *This, + REFIID riid, + void **parent); + + /*** IDXGIDeviceSubObject methods ***/ + HRESULT (STDMETHODCALLTYPE *GetDevice)( + IDXGISwapChain4 *This, + REFIID riid, + void **device); + + /*** IDXGISwapChain methods ***/ + HRESULT (STDMETHODCALLTYPE *Present)( + IDXGISwapChain4 *This, + UINT sync_interval, + UINT flags); + + HRESULT (STDMETHODCALLTYPE *GetBuffer)( + IDXGISwapChain4 *This, + UINT buffer_idx, + REFIID riid, + void **surface); + + HRESULT (STDMETHODCALLTYPE *SetFullscreenState)( + IDXGISwapChain4 *This, + WINBOOL fullscreen, + IDXGIOutput *target); + + HRESULT (STDMETHODCALLTYPE *GetFullscreenState)( + IDXGISwapChain4 *This, + WINBOOL *fullscreen, + IDXGIOutput **target); + + HRESULT (STDMETHODCALLTYPE *GetDesc)( + IDXGISwapChain4 *This, + DXGI_SWAP_CHAIN_DESC *desc); + + HRESULT (STDMETHODCALLTYPE *ResizeBuffers)( + IDXGISwapChain4 *This, + UINT buffer_count, + UINT width, + UINT height, + DXGI_FORMAT format, + UINT flags); + + HRESULT (STDMETHODCALLTYPE *ResizeTarget)( + IDXGISwapChain4 *This, + const DXGI_MODE_DESC *target_mode_desc); + + HRESULT (STDMETHODCALLTYPE *GetContainingOutput)( + IDXGISwapChain4 *This, + IDXGIOutput **output); + + HRESULT (STDMETHODCALLTYPE *GetFrameStatistics)( + IDXGISwapChain4 *This, + DXGI_FRAME_STATISTICS *stats); + + HRESULT (STDMETHODCALLTYPE *GetLastPresentCount)( + IDXGISwapChain4 *This, + UINT *last_present_count); + + /*** IDXGISwapChain1 methods ***/ + HRESULT (STDMETHODCALLTYPE *GetDesc1)( + IDXGISwapChain4 *This, + DXGI_SWAP_CHAIN_DESC1 *pDesc); + + HRESULT (STDMETHODCALLTYPE *GetFullscreenDesc)( + IDXGISwapChain4 *This, + DXGI_SWAP_CHAIN_FULLSCREEN_DESC *pDesc); + + HRESULT (STDMETHODCALLTYPE *GetHwnd)( + IDXGISwapChain4 *This, + HWND *pHwnd); + + HRESULT (STDMETHODCALLTYPE *GetCoreWindow)( + IDXGISwapChain4 *This, + REFIID refiid, + void **ppUnk); + + HRESULT (STDMETHODCALLTYPE *Present1)( + IDXGISwapChain4 *This, + UINT SyncInterval, + UINT PresentFlags, + const DXGI_PRESENT_PARAMETERS *pPresentParameters); + + WINBOOL (STDMETHODCALLTYPE *IsTemporaryMonoSupported)( + IDXGISwapChain4 *This); + + HRESULT (STDMETHODCALLTYPE *GetRestrictToOutput)( + IDXGISwapChain4 *This, + IDXGIOutput **ppRestrictToOutput); + + HRESULT (STDMETHODCALLTYPE *SetBackgroundColor)( + IDXGISwapChain4 *This, + const DXGI_RGBA *pColor); + + HRESULT (STDMETHODCALLTYPE *GetBackgroundColor)( + IDXGISwapChain4 *This, + DXGI_RGBA *pColor); + + HRESULT (STDMETHODCALLTYPE *SetRotation)( + IDXGISwapChain4 *This, + DXGI_MODE_ROTATION Rotation); + + HRESULT (STDMETHODCALLTYPE *GetRotation)( + IDXGISwapChain4 *This, + DXGI_MODE_ROTATION *pRotation); + + /*** IDXGISwapChain2 methods ***/ + HRESULT (STDMETHODCALLTYPE *SetSourceSize)( + IDXGISwapChain4 *This, + UINT width, + UINT height); + + HRESULT (STDMETHODCALLTYPE *GetSourceSize)( + IDXGISwapChain4 *This, + UINT *width, + UINT *height); + + HRESULT (STDMETHODCALLTYPE *SetMaximumFrameLatency)( + IDXGISwapChain4 *This, + UINT max_latency); + + HRESULT (STDMETHODCALLTYPE *GetMaximumFrameLatency)( + IDXGISwapChain4 *This, + UINT *max_latency); + + HANDLE (STDMETHODCALLTYPE *GetFrameLatencyWaitableObject)( + IDXGISwapChain4 *This); + + HRESULT (STDMETHODCALLTYPE *SetMatrixTransform)( + IDXGISwapChain4 *This, + const DXGI_MATRIX_3X2_F *matrix); + + HRESULT (STDMETHODCALLTYPE *GetMatrixTransform)( + IDXGISwapChain4 *This, + DXGI_MATRIX_3X2_F *matrix); + + /*** IDXGISwapChain3 methods ***/ + UINT (STDMETHODCALLTYPE *GetCurrentBackBufferIndex)( + IDXGISwapChain4 *This); + + HRESULT (STDMETHODCALLTYPE *CheckColorSpaceSupport)( + IDXGISwapChain4 *This, + DXGI_COLOR_SPACE_TYPE colour_space, + UINT *colour_space_support); + + HRESULT (STDMETHODCALLTYPE *SetColorSpace1)( + IDXGISwapChain4 *This, + DXGI_COLOR_SPACE_TYPE colour_space); + + HRESULT (STDMETHODCALLTYPE *ResizeBuffers1)( + IDXGISwapChain4 *This, + UINT buffer_count, + UINT width, + UINT height, + DXGI_FORMAT format, + UINT flags, + const UINT *node_mask, + IUnknown *const *present_queue); + + /*** IDXGISwapChain4 methods ***/ + HRESULT (STDMETHODCALLTYPE *SetHDRMetaData)( + IDXGISwapChain4 *This, + DXGI_HDR_METADATA_TYPE type, + UINT size, + void *metadata); + + END_INTERFACE +} IDXGISwapChain4Vtbl; + +interface IDXGISwapChain4 { + CONST_VTBL IDXGISwapChain4Vtbl* lpVtbl; +}; + +#ifdef COBJMACROS +#ifndef WIDL_C_INLINE_WRAPPERS +/*** IUnknown methods ***/ +#define IDXGISwapChain4_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) +#define IDXGISwapChain4_AddRef(This) (This)->lpVtbl->AddRef(This) +#define IDXGISwapChain4_Release(This) (This)->lpVtbl->Release(This) +/*** IDXGIObject methods ***/ +#define IDXGISwapChain4_SetPrivateData(This,guid,data_size,data) (This)->lpVtbl->SetPrivateData(This,guid,data_size,data) +#define IDXGISwapChain4_SetPrivateDataInterface(This,guid,object) (This)->lpVtbl->SetPrivateDataInterface(This,guid,object) +#define IDXGISwapChain4_GetPrivateData(This,guid,data_size,data) (This)->lpVtbl->GetPrivateData(This,guid,data_size,data) +#define IDXGISwapChain4_GetParent(This,riid,parent) (This)->lpVtbl->GetParent(This,riid,parent) +/*** IDXGIDeviceSubObject methods ***/ +#define IDXGISwapChain4_GetDevice(This,riid,device) (This)->lpVtbl->GetDevice(This,riid,device) +/*** IDXGISwapChain methods ***/ +#define IDXGISwapChain4_Present(This,sync_interval,flags) (This)->lpVtbl->Present(This,sync_interval,flags) +#define IDXGISwapChain4_GetBuffer(This,buffer_idx,riid,surface) (This)->lpVtbl->GetBuffer(This,buffer_idx,riid,surface) +#define IDXGISwapChain4_SetFullscreenState(This,fullscreen,target) (This)->lpVtbl->SetFullscreenState(This,fullscreen,target) +#define IDXGISwapChain4_GetFullscreenState(This,fullscreen,target) (This)->lpVtbl->GetFullscreenState(This,fullscreen,target) +#define IDXGISwapChain4_GetDesc(This,desc) (This)->lpVtbl->GetDesc(This,desc) +#define IDXGISwapChain4_ResizeBuffers(This,buffer_count,width,height,format,flags) (This)->lpVtbl->ResizeBuffers(This,buffer_count,width,height,format,flags) +#define IDXGISwapChain4_ResizeTarget(This,target_mode_desc) (This)->lpVtbl->ResizeTarget(This,target_mode_desc) +#define IDXGISwapChain4_GetContainingOutput(This,output) (This)->lpVtbl->GetContainingOutput(This,output) +#define IDXGISwapChain4_GetFrameStatistics(This,stats) (This)->lpVtbl->GetFrameStatistics(This,stats) +#define IDXGISwapChain4_GetLastPresentCount(This,last_present_count) (This)->lpVtbl->GetLastPresentCount(This,last_present_count) +/*** IDXGISwapChain1 methods ***/ +#define IDXGISwapChain4_GetDesc1(This,pDesc) (This)->lpVtbl->GetDesc1(This,pDesc) +#define IDXGISwapChain4_GetFullscreenDesc(This,pDesc) (This)->lpVtbl->GetFullscreenDesc(This,pDesc) +#define IDXGISwapChain4_GetHwnd(This,pHwnd) (This)->lpVtbl->GetHwnd(This,pHwnd) +#define IDXGISwapChain4_GetCoreWindow(This,refiid,ppUnk) (This)->lpVtbl->GetCoreWindow(This,refiid,ppUnk) +#define IDXGISwapChain4_Present1(This,SyncInterval,PresentFlags,pPresentParameters) (This)->lpVtbl->Present1(This,SyncInterval,PresentFlags,pPresentParameters) +#define IDXGISwapChain4_IsTemporaryMonoSupported(This) (This)->lpVtbl->IsTemporaryMonoSupported(This) +#define IDXGISwapChain4_GetRestrictToOutput(This,ppRestrictToOutput) (This)->lpVtbl->GetRestrictToOutput(This,ppRestrictToOutput) +#define IDXGISwapChain4_SetBackgroundColor(This,pColor) (This)->lpVtbl->SetBackgroundColor(This,pColor) +#define IDXGISwapChain4_GetBackgroundColor(This,pColor) (This)->lpVtbl->GetBackgroundColor(This,pColor) +#define IDXGISwapChain4_SetRotation(This,Rotation) (This)->lpVtbl->SetRotation(This,Rotation) +#define IDXGISwapChain4_GetRotation(This,pRotation) (This)->lpVtbl->GetRotation(This,pRotation) +/*** IDXGISwapChain2 methods ***/ +#define IDXGISwapChain4_SetSourceSize(This,width,height) (This)->lpVtbl->SetSourceSize(This,width,height) +#define IDXGISwapChain4_GetSourceSize(This,width,height) (This)->lpVtbl->GetSourceSize(This,width,height) +#define IDXGISwapChain4_SetMaximumFrameLatency(This,max_latency) (This)->lpVtbl->SetMaximumFrameLatency(This,max_latency) +#define IDXGISwapChain4_GetMaximumFrameLatency(This,max_latency) (This)->lpVtbl->GetMaximumFrameLatency(This,max_latency) +#define IDXGISwapChain4_GetFrameLatencyWaitableObject(This) (This)->lpVtbl->GetFrameLatencyWaitableObject(This) +#define IDXGISwapChain4_SetMatrixTransform(This,matrix) (This)->lpVtbl->SetMatrixTransform(This,matrix) +#define IDXGISwapChain4_GetMatrixTransform(This,matrix) (This)->lpVtbl->GetMatrixTransform(This,matrix) +/*** IDXGISwapChain3 methods ***/ +#define IDXGISwapChain4_GetCurrentBackBufferIndex(This) (This)->lpVtbl->GetCurrentBackBufferIndex(This) +#define IDXGISwapChain4_CheckColorSpaceSupport(This,colour_space,colour_space_support) (This)->lpVtbl->CheckColorSpaceSupport(This,colour_space,colour_space_support) +#define IDXGISwapChain4_SetColorSpace1(This,colour_space) (This)->lpVtbl->SetColorSpace1(This,colour_space) +#define IDXGISwapChain4_ResizeBuffers1(This,buffer_count,width,height,format,flags,node_mask,present_queue) (This)->lpVtbl->ResizeBuffers1(This,buffer_count,width,height,format,flags,node_mask,present_queue) +/*** IDXGISwapChain4 methods ***/ +#define IDXGISwapChain4_SetHDRMetaData(This,type,size,metadata) (This)->lpVtbl->SetHDRMetaData(This,type,size,metadata) +#else +/*** IUnknown methods ***/ +static FORCEINLINE HRESULT IDXGISwapChain4_QueryInterface(IDXGISwapChain4* This,REFIID riid,void **ppvObject) { + return This->lpVtbl->QueryInterface(This,riid,ppvObject); +} +static FORCEINLINE ULONG IDXGISwapChain4_AddRef(IDXGISwapChain4* This) { + return This->lpVtbl->AddRef(This); +} +static FORCEINLINE ULONG IDXGISwapChain4_Release(IDXGISwapChain4* This) { + return This->lpVtbl->Release(This); +} +/*** IDXGIObject methods ***/ +static FORCEINLINE HRESULT IDXGISwapChain4_SetPrivateData(IDXGISwapChain4* This,REFGUID guid,UINT data_size,const void *data) { + return This->lpVtbl->SetPrivateData(This,guid,data_size,data); +} +static FORCEINLINE HRESULT IDXGISwapChain4_SetPrivateDataInterface(IDXGISwapChain4* This,REFGUID guid,const IUnknown *object) { + return This->lpVtbl->SetPrivateDataInterface(This,guid,object); +} +static FORCEINLINE HRESULT IDXGISwapChain4_GetPrivateData(IDXGISwapChain4* This,REFGUID guid,UINT *data_size,void *data) { + return This->lpVtbl->GetPrivateData(This,guid,data_size,data); +} +static FORCEINLINE HRESULT IDXGISwapChain4_GetParent(IDXGISwapChain4* This,REFIID riid,void **parent) { + return This->lpVtbl->GetParent(This,riid,parent); +} +/*** IDXGIDeviceSubObject methods ***/ +static FORCEINLINE HRESULT IDXGISwapChain4_GetDevice(IDXGISwapChain4* This,REFIID riid,void **device) { + return This->lpVtbl->GetDevice(This,riid,device); +} +/*** IDXGISwapChain methods ***/ +static FORCEINLINE HRESULT IDXGISwapChain4_Present(IDXGISwapChain4* This,UINT sync_interval,UINT flags) { + return This->lpVtbl->Present(This,sync_interval,flags); +} +static FORCEINLINE HRESULT IDXGISwapChain4_GetBuffer(IDXGISwapChain4* This,UINT buffer_idx,REFIID riid,void **surface) { + return This->lpVtbl->GetBuffer(This,buffer_idx,riid,surface); +} +static FORCEINLINE HRESULT IDXGISwapChain4_SetFullscreenState(IDXGISwapChain4* This,WINBOOL fullscreen,IDXGIOutput *target) { + return This->lpVtbl->SetFullscreenState(This,fullscreen,target); +} +static FORCEINLINE HRESULT IDXGISwapChain4_GetFullscreenState(IDXGISwapChain4* This,WINBOOL *fullscreen,IDXGIOutput **target) { + return This->lpVtbl->GetFullscreenState(This,fullscreen,target); +} +static FORCEINLINE HRESULT IDXGISwapChain4_GetDesc(IDXGISwapChain4* This,DXGI_SWAP_CHAIN_DESC *desc) { + return This->lpVtbl->GetDesc(This,desc); +} +static FORCEINLINE HRESULT IDXGISwapChain4_ResizeBuffers(IDXGISwapChain4* This,UINT buffer_count,UINT width,UINT height,DXGI_FORMAT format,UINT flags) { + return This->lpVtbl->ResizeBuffers(This,buffer_count,width,height,format,flags); +} +static FORCEINLINE HRESULT IDXGISwapChain4_ResizeTarget(IDXGISwapChain4* This,const DXGI_MODE_DESC *target_mode_desc) { + return This->lpVtbl->ResizeTarget(This,target_mode_desc); +} +static FORCEINLINE HRESULT IDXGISwapChain4_GetContainingOutput(IDXGISwapChain4* This,IDXGIOutput **output) { + return This->lpVtbl->GetContainingOutput(This,output); +} +static FORCEINLINE HRESULT IDXGISwapChain4_GetFrameStatistics(IDXGISwapChain4* This,DXGI_FRAME_STATISTICS *stats) { + return This->lpVtbl->GetFrameStatistics(This,stats); +} +static FORCEINLINE HRESULT IDXGISwapChain4_GetLastPresentCount(IDXGISwapChain4* This,UINT *last_present_count) { + return This->lpVtbl->GetLastPresentCount(This,last_present_count); +} +/*** IDXGISwapChain1 methods ***/ +static FORCEINLINE HRESULT IDXGISwapChain4_GetDesc1(IDXGISwapChain4* This,DXGI_SWAP_CHAIN_DESC1 *pDesc) { + return This->lpVtbl->GetDesc1(This,pDesc); +} +static FORCEINLINE HRESULT IDXGISwapChain4_GetFullscreenDesc(IDXGISwapChain4* This,DXGI_SWAP_CHAIN_FULLSCREEN_DESC *pDesc) { + return This->lpVtbl->GetFullscreenDesc(This,pDesc); +} +static FORCEINLINE HRESULT IDXGISwapChain4_GetHwnd(IDXGISwapChain4* This,HWND *pHwnd) { + return This->lpVtbl->GetHwnd(This,pHwnd); +} +static FORCEINLINE HRESULT IDXGISwapChain4_GetCoreWindow(IDXGISwapChain4* This,REFIID refiid,void **ppUnk) { + return This->lpVtbl->GetCoreWindow(This,refiid,ppUnk); +} +static FORCEINLINE HRESULT IDXGISwapChain4_Present1(IDXGISwapChain4* This,UINT SyncInterval,UINT PresentFlags,const DXGI_PRESENT_PARAMETERS *pPresentParameters) { + return This->lpVtbl->Present1(This,SyncInterval,PresentFlags,pPresentParameters); +} +static FORCEINLINE WINBOOL IDXGISwapChain4_IsTemporaryMonoSupported(IDXGISwapChain4* This) { + return This->lpVtbl->IsTemporaryMonoSupported(This); +} +static FORCEINLINE HRESULT IDXGISwapChain4_GetRestrictToOutput(IDXGISwapChain4* This,IDXGIOutput **ppRestrictToOutput) { + return This->lpVtbl->GetRestrictToOutput(This,ppRestrictToOutput); +} +static FORCEINLINE HRESULT IDXGISwapChain4_SetBackgroundColor(IDXGISwapChain4* This,const DXGI_RGBA *pColor) { + return This->lpVtbl->SetBackgroundColor(This,pColor); +} +static FORCEINLINE HRESULT IDXGISwapChain4_GetBackgroundColor(IDXGISwapChain4* This,DXGI_RGBA *pColor) { + return This->lpVtbl->GetBackgroundColor(This,pColor); +} +static FORCEINLINE HRESULT IDXGISwapChain4_SetRotation(IDXGISwapChain4* This,DXGI_MODE_ROTATION Rotation) { + return This->lpVtbl->SetRotation(This,Rotation); +} +static FORCEINLINE HRESULT IDXGISwapChain4_GetRotation(IDXGISwapChain4* This,DXGI_MODE_ROTATION *pRotation) { + return This->lpVtbl->GetRotation(This,pRotation); +} +/*** IDXGISwapChain2 methods ***/ +static FORCEINLINE HRESULT IDXGISwapChain4_SetSourceSize(IDXGISwapChain4* This,UINT width,UINT height) { + return This->lpVtbl->SetSourceSize(This,width,height); +} +static FORCEINLINE HRESULT IDXGISwapChain4_GetSourceSize(IDXGISwapChain4* This,UINT *width,UINT *height) { + return This->lpVtbl->GetSourceSize(This,width,height); +} +static FORCEINLINE HRESULT IDXGISwapChain4_SetMaximumFrameLatency(IDXGISwapChain4* This,UINT max_latency) { + return This->lpVtbl->SetMaximumFrameLatency(This,max_latency); +} +static FORCEINLINE HRESULT IDXGISwapChain4_GetMaximumFrameLatency(IDXGISwapChain4* This,UINT *max_latency) { + return This->lpVtbl->GetMaximumFrameLatency(This,max_latency); +} +static FORCEINLINE HANDLE IDXGISwapChain4_GetFrameLatencyWaitableObject(IDXGISwapChain4* This) { + return This->lpVtbl->GetFrameLatencyWaitableObject(This); +} +static FORCEINLINE HRESULT IDXGISwapChain4_SetMatrixTransform(IDXGISwapChain4* This,const DXGI_MATRIX_3X2_F *matrix) { + return This->lpVtbl->SetMatrixTransform(This,matrix); +} +static FORCEINLINE HRESULT IDXGISwapChain4_GetMatrixTransform(IDXGISwapChain4* This,DXGI_MATRIX_3X2_F *matrix) { + return This->lpVtbl->GetMatrixTransform(This,matrix); +} +/*** IDXGISwapChain3 methods ***/ +static FORCEINLINE UINT IDXGISwapChain4_GetCurrentBackBufferIndex(IDXGISwapChain4* This) { + return This->lpVtbl->GetCurrentBackBufferIndex(This); +} +static FORCEINLINE HRESULT IDXGISwapChain4_CheckColorSpaceSupport(IDXGISwapChain4* This,DXGI_COLOR_SPACE_TYPE colour_space,UINT *colour_space_support) { + return This->lpVtbl->CheckColorSpaceSupport(This,colour_space,colour_space_support); +} +static FORCEINLINE HRESULT IDXGISwapChain4_SetColorSpace1(IDXGISwapChain4* This,DXGI_COLOR_SPACE_TYPE colour_space) { + return This->lpVtbl->SetColorSpace1(This,colour_space); +} +static FORCEINLINE HRESULT IDXGISwapChain4_ResizeBuffers1(IDXGISwapChain4* This,UINT buffer_count,UINT width,UINT height,DXGI_FORMAT format,UINT flags,const UINT *node_mask,IUnknown *const *present_queue) { + return This->lpVtbl->ResizeBuffers1(This,buffer_count,width,height,format,flags,node_mask,present_queue); +} +/*** IDXGISwapChain4 methods ***/ +static FORCEINLINE HRESULT IDXGISwapChain4_SetHDRMetaData(IDXGISwapChain4* This,DXGI_HDR_METADATA_TYPE type,UINT size,void *metadata) { + return This->lpVtbl->SetHDRMetaData(This,type,size,metadata); +} +#endif +#endif + +#endif + + +#endif /* __IDXGISwapChain4_INTERFACE_DEFINED__ */ + +/***************************************************************************** + * IDXGIDevice4 interface + */ +#ifndef __IDXGIDevice4_INTERFACE_DEFINED__ +#define __IDXGIDevice4_INTERFACE_DEFINED__ + +DEFINE_GUID(IID_IDXGIDevice4, 0x95b4f95f, 0xd8da, 0x4ca4, 0x9e,0xe6, 0x3b,0x76,0xd5,0x96,0x8a,0x10); +#if defined(__cplusplus) && !defined(CINTERFACE) +MIDL_INTERFACE("95b4f95f-d8da-4ca4-9ee6-3b76d5968a10") +IDXGIDevice4 : public IDXGIDevice3 +{ + virtual HRESULT STDMETHODCALLTYPE OfferResources1( + UINT resource_count, + IDXGIResource *const *resources, + DXGI_OFFER_RESOURCE_PRIORITY priority, + UINT flags) = 0; + + virtual HRESULT STDMETHODCALLTYPE ReclaimResources1( + UINT resource_count, + IDXGIResource *const *resources, + DXGI_RECLAIM_RESOURCE_RESULTS *results) = 0; + +}; +#ifdef __CRT_UUID_DECL +__CRT_UUID_DECL(IDXGIDevice4, 0x95b4f95f, 0xd8da, 0x4ca4, 0x9e,0xe6, 0x3b,0x76,0xd5,0x96,0x8a,0x10) +#endif +#else +typedef struct IDXGIDevice4Vtbl { + BEGIN_INTERFACE + + /*** IUnknown methods ***/ + HRESULT (STDMETHODCALLTYPE *QueryInterface)( + IDXGIDevice4 *This, + REFIID riid, + void **ppvObject); + + ULONG (STDMETHODCALLTYPE *AddRef)( + IDXGIDevice4 *This); + + ULONG (STDMETHODCALLTYPE *Release)( + IDXGIDevice4 *This); + + /*** IDXGIObject methods ***/ + HRESULT (STDMETHODCALLTYPE *SetPrivateData)( + IDXGIDevice4 *This, + REFGUID guid, + UINT data_size, + const void *data); + + HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( + IDXGIDevice4 *This, + REFGUID guid, + const IUnknown *object); + + HRESULT (STDMETHODCALLTYPE *GetPrivateData)( + IDXGIDevice4 *This, + REFGUID guid, + UINT *data_size, + void *data); + + HRESULT (STDMETHODCALLTYPE *GetParent)( + IDXGIDevice4 *This, + REFIID riid, + void **parent); + + /*** IDXGIDevice methods ***/ + HRESULT (STDMETHODCALLTYPE *GetAdapter)( + IDXGIDevice4 *This, + IDXGIAdapter **adapter); + + HRESULT (STDMETHODCALLTYPE *CreateSurface)( + IDXGIDevice4 *This, + const DXGI_SURFACE_DESC *desc, + UINT surface_count, + DXGI_USAGE usage, + const DXGI_SHARED_RESOURCE *shared_resource, + IDXGISurface **surface); + + HRESULT (STDMETHODCALLTYPE *QueryResourceResidency)( + IDXGIDevice4 *This, + IUnknown *const *resources, + DXGI_RESIDENCY *residency, + UINT resource_count); + + HRESULT (STDMETHODCALLTYPE *SetGPUThreadPriority)( + IDXGIDevice4 *This, + INT priority); + + HRESULT (STDMETHODCALLTYPE *GetGPUThreadPriority)( + IDXGIDevice4 *This, + INT *priority); + + /*** IDXGIDevice1 methods ***/ + HRESULT (STDMETHODCALLTYPE *SetMaximumFrameLatency)( + IDXGIDevice4 *This, + UINT MaxLatency); + + HRESULT (STDMETHODCALLTYPE *GetMaximumFrameLatency)( + IDXGIDevice4 *This, + UINT *pMaxLatency); + + /*** IDXGIDevice2 methods ***/ + HRESULT (STDMETHODCALLTYPE *OfferResources)( + IDXGIDevice4 *This, + UINT NumResources, + IDXGIResource *const *ppResources, + DXGI_OFFER_RESOURCE_PRIORITY Priority); + + HRESULT (STDMETHODCALLTYPE *ReclaimResources)( + IDXGIDevice4 *This, + UINT NumResources, + IDXGIResource *const *ppResources, + WINBOOL *pDiscarded); + + HRESULT (STDMETHODCALLTYPE *EnqueueSetEvent)( + IDXGIDevice4 *This, + HANDLE hEvent); + + /*** IDXGIDevice3 methods ***/ + void (STDMETHODCALLTYPE *Trim)( + IDXGIDevice4 *This); + + /*** IDXGIDevice4 methods ***/ + HRESULT (STDMETHODCALLTYPE *OfferResources1)( + IDXGIDevice4 *This, + UINT resource_count, + IDXGIResource *const *resources, + DXGI_OFFER_RESOURCE_PRIORITY priority, + UINT flags); + + HRESULT (STDMETHODCALLTYPE *ReclaimResources1)( + IDXGIDevice4 *This, + UINT resource_count, + IDXGIResource *const *resources, + DXGI_RECLAIM_RESOURCE_RESULTS *results); + + END_INTERFACE +} IDXGIDevice4Vtbl; + +interface IDXGIDevice4 { + CONST_VTBL IDXGIDevice4Vtbl* lpVtbl; +}; + +#ifdef COBJMACROS +#ifndef WIDL_C_INLINE_WRAPPERS +/*** IUnknown methods ***/ +#define IDXGIDevice4_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) +#define IDXGIDevice4_AddRef(This) (This)->lpVtbl->AddRef(This) +#define IDXGIDevice4_Release(This) (This)->lpVtbl->Release(This) +/*** IDXGIObject methods ***/ +#define IDXGIDevice4_SetPrivateData(This,guid,data_size,data) (This)->lpVtbl->SetPrivateData(This,guid,data_size,data) +#define IDXGIDevice4_SetPrivateDataInterface(This,guid,object) (This)->lpVtbl->SetPrivateDataInterface(This,guid,object) +#define IDXGIDevice4_GetPrivateData(This,guid,data_size,data) (This)->lpVtbl->GetPrivateData(This,guid,data_size,data) +#define IDXGIDevice4_GetParent(This,riid,parent) (This)->lpVtbl->GetParent(This,riid,parent) +/*** IDXGIDevice methods ***/ +#define IDXGIDevice4_GetAdapter(This,adapter) (This)->lpVtbl->GetAdapter(This,adapter) +#define IDXGIDevice4_CreateSurface(This,desc,surface_count,usage,shared_resource,surface) (This)->lpVtbl->CreateSurface(This,desc,surface_count,usage,shared_resource,surface) +#define IDXGIDevice4_QueryResourceResidency(This,resources,residency,resource_count) (This)->lpVtbl->QueryResourceResidency(This,resources,residency,resource_count) +#define IDXGIDevice4_SetGPUThreadPriority(This,priority) (This)->lpVtbl->SetGPUThreadPriority(This,priority) +#define IDXGIDevice4_GetGPUThreadPriority(This,priority) (This)->lpVtbl->GetGPUThreadPriority(This,priority) +/*** IDXGIDevice1 methods ***/ +#define IDXGIDevice4_SetMaximumFrameLatency(This,MaxLatency) (This)->lpVtbl->SetMaximumFrameLatency(This,MaxLatency) +#define IDXGIDevice4_GetMaximumFrameLatency(This,pMaxLatency) (This)->lpVtbl->GetMaximumFrameLatency(This,pMaxLatency) +/*** IDXGIDevice2 methods ***/ +#define IDXGIDevice4_OfferResources(This,NumResources,ppResources,Priority) (This)->lpVtbl->OfferResources(This,NumResources,ppResources,Priority) +#define IDXGIDevice4_ReclaimResources(This,NumResources,ppResources,pDiscarded) (This)->lpVtbl->ReclaimResources(This,NumResources,ppResources,pDiscarded) +#define IDXGIDevice4_EnqueueSetEvent(This,hEvent) (This)->lpVtbl->EnqueueSetEvent(This,hEvent) +/*** IDXGIDevice3 methods ***/ +#define IDXGIDevice4_Trim(This) (This)->lpVtbl->Trim(This) +/*** IDXGIDevice4 methods ***/ +#define IDXGIDevice4_OfferResources1(This,resource_count,resources,priority,flags) (This)->lpVtbl->OfferResources1(This,resource_count,resources,priority,flags) +#define IDXGIDevice4_ReclaimResources1(This,resource_count,resources,results) (This)->lpVtbl->ReclaimResources1(This,resource_count,resources,results) +#else +/*** IUnknown methods ***/ +static FORCEINLINE HRESULT IDXGIDevice4_QueryInterface(IDXGIDevice4* This,REFIID riid,void **ppvObject) { + return This->lpVtbl->QueryInterface(This,riid,ppvObject); +} +static FORCEINLINE ULONG IDXGIDevice4_AddRef(IDXGIDevice4* This) { + return This->lpVtbl->AddRef(This); +} +static FORCEINLINE ULONG IDXGIDevice4_Release(IDXGIDevice4* This) { + return This->lpVtbl->Release(This); +} +/*** IDXGIObject methods ***/ +static FORCEINLINE HRESULT IDXGIDevice4_SetPrivateData(IDXGIDevice4* This,REFGUID guid,UINT data_size,const void *data) { + return This->lpVtbl->SetPrivateData(This,guid,data_size,data); +} +static FORCEINLINE HRESULT IDXGIDevice4_SetPrivateDataInterface(IDXGIDevice4* This,REFGUID guid,const IUnknown *object) { + return This->lpVtbl->SetPrivateDataInterface(This,guid,object); +} +static FORCEINLINE HRESULT IDXGIDevice4_GetPrivateData(IDXGIDevice4* This,REFGUID guid,UINT *data_size,void *data) { + return This->lpVtbl->GetPrivateData(This,guid,data_size,data); +} +static FORCEINLINE HRESULT IDXGIDevice4_GetParent(IDXGIDevice4* This,REFIID riid,void **parent) { + return This->lpVtbl->GetParent(This,riid,parent); +} +/*** IDXGIDevice methods ***/ +static FORCEINLINE HRESULT IDXGIDevice4_GetAdapter(IDXGIDevice4* This,IDXGIAdapter **adapter) { + return This->lpVtbl->GetAdapter(This,adapter); +} +static FORCEINLINE HRESULT IDXGIDevice4_CreateSurface(IDXGIDevice4* This,const DXGI_SURFACE_DESC *desc,UINT surface_count,DXGI_USAGE usage,const DXGI_SHARED_RESOURCE *shared_resource,IDXGISurface **surface) { + return This->lpVtbl->CreateSurface(This,desc,surface_count,usage,shared_resource,surface); +} +static FORCEINLINE HRESULT IDXGIDevice4_QueryResourceResidency(IDXGIDevice4* This,IUnknown *const *resources,DXGI_RESIDENCY *residency,UINT resource_count) { + return This->lpVtbl->QueryResourceResidency(This,resources,residency,resource_count); +} +static FORCEINLINE HRESULT IDXGIDevice4_SetGPUThreadPriority(IDXGIDevice4* This,INT priority) { + return This->lpVtbl->SetGPUThreadPriority(This,priority); +} +static FORCEINLINE HRESULT IDXGIDevice4_GetGPUThreadPriority(IDXGIDevice4* This,INT *priority) { + return This->lpVtbl->GetGPUThreadPriority(This,priority); +} +/*** IDXGIDevice1 methods ***/ +static FORCEINLINE HRESULT IDXGIDevice4_SetMaximumFrameLatency(IDXGIDevice4* This,UINT MaxLatency) { + return This->lpVtbl->SetMaximumFrameLatency(This,MaxLatency); +} +static FORCEINLINE HRESULT IDXGIDevice4_GetMaximumFrameLatency(IDXGIDevice4* This,UINT *pMaxLatency) { + return This->lpVtbl->GetMaximumFrameLatency(This,pMaxLatency); +} +/*** IDXGIDevice2 methods ***/ +static FORCEINLINE HRESULT IDXGIDevice4_OfferResources(IDXGIDevice4* This,UINT NumResources,IDXGIResource *const *ppResources,DXGI_OFFER_RESOURCE_PRIORITY Priority) { + return This->lpVtbl->OfferResources(This,NumResources,ppResources,Priority); +} +static FORCEINLINE HRESULT IDXGIDevice4_ReclaimResources(IDXGIDevice4* This,UINT NumResources,IDXGIResource *const *ppResources,WINBOOL *pDiscarded) { + return This->lpVtbl->ReclaimResources(This,NumResources,ppResources,pDiscarded); +} +static FORCEINLINE HRESULT IDXGIDevice4_EnqueueSetEvent(IDXGIDevice4* This,HANDLE hEvent) { + return This->lpVtbl->EnqueueSetEvent(This,hEvent); +} +/*** IDXGIDevice3 methods ***/ +static FORCEINLINE void IDXGIDevice4_Trim(IDXGIDevice4* This) { + This->lpVtbl->Trim(This); +} +/*** IDXGIDevice4 methods ***/ +static FORCEINLINE HRESULT IDXGIDevice4_OfferResources1(IDXGIDevice4* This,UINT resource_count,IDXGIResource *const *resources,DXGI_OFFER_RESOURCE_PRIORITY priority,UINT flags) { + return This->lpVtbl->OfferResources1(This,resource_count,resources,priority,flags); +} +static FORCEINLINE HRESULT IDXGIDevice4_ReclaimResources1(IDXGIDevice4* This,UINT resource_count,IDXGIResource *const *resources,DXGI_RECLAIM_RESOURCE_RESULTS *results) { + return This->lpVtbl->ReclaimResources1(This,resource_count,resources,results); +} +#endif +#endif + +#endif + + +#endif /* __IDXGIDevice4_INTERFACE_DEFINED__ */ + +/***************************************************************************** + * IDXGIFactory5 interface + */ +#ifndef __IDXGIFactory5_INTERFACE_DEFINED__ +#define __IDXGIFactory5_INTERFACE_DEFINED__ + +DEFINE_GUID(IID_IDXGIFactory5, 0x7632e1f5, 0xee65, 0x4dca, 0x87,0xfd, 0x84,0xcd,0x75,0xf8,0x83,0x8d); +#if defined(__cplusplus) && !defined(CINTERFACE) +MIDL_INTERFACE("7632e1f5-ee65-4dca-87fd-84cd75f8838d") +IDXGIFactory5 : public IDXGIFactory4 +{ + virtual HRESULT STDMETHODCALLTYPE CheckFeatureSupport( + DXGI_FEATURE feature, + void *support_data, + UINT support_data_size) = 0; + +}; +#ifdef __CRT_UUID_DECL +__CRT_UUID_DECL(IDXGIFactory5, 0x7632e1f5, 0xee65, 0x4dca, 0x87,0xfd, 0x84,0xcd,0x75,0xf8,0x83,0x8d) +#endif +#else +typedef struct IDXGIFactory5Vtbl { + BEGIN_INTERFACE + + /*** IUnknown methods ***/ + HRESULT (STDMETHODCALLTYPE *QueryInterface)( + IDXGIFactory5 *This, + REFIID riid, + void **ppvObject); + + ULONG (STDMETHODCALLTYPE *AddRef)( + IDXGIFactory5 *This); + + ULONG (STDMETHODCALLTYPE *Release)( + IDXGIFactory5 *This); + + /*** IDXGIObject methods ***/ + HRESULT (STDMETHODCALLTYPE *SetPrivateData)( + IDXGIFactory5 *This, + REFGUID guid, + UINT data_size, + const void *data); + + HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( + IDXGIFactory5 *This, + REFGUID guid, + const IUnknown *object); + + HRESULT (STDMETHODCALLTYPE *GetPrivateData)( + IDXGIFactory5 *This, + REFGUID guid, + UINT *data_size, + void *data); + + HRESULT (STDMETHODCALLTYPE *GetParent)( + IDXGIFactory5 *This, + REFIID riid, + void **parent); + + /*** IDXGIFactory methods ***/ + HRESULT (STDMETHODCALLTYPE *EnumAdapters)( + IDXGIFactory5 *This, + UINT adapter_idx, + IDXGIAdapter **adapter); + + HRESULT (STDMETHODCALLTYPE *MakeWindowAssociation)( + IDXGIFactory5 *This, + HWND window, + UINT flags); + + HRESULT (STDMETHODCALLTYPE *GetWindowAssociation)( + IDXGIFactory5 *This, + HWND *window); + + HRESULT (STDMETHODCALLTYPE *CreateSwapChain)( + IDXGIFactory5 *This, + IUnknown *device, + DXGI_SWAP_CHAIN_DESC *desc, + IDXGISwapChain **swapchain); + + HRESULT (STDMETHODCALLTYPE *CreateSoftwareAdapter)( + IDXGIFactory5 *This, + HMODULE swrast, + IDXGIAdapter **adapter); + + /*** IDXGIFactory1 methods ***/ + HRESULT (STDMETHODCALLTYPE *EnumAdapters1)( + IDXGIFactory5 *This, + UINT Adapter, + IDXGIAdapter1 **ppAdapter); + + WINBOOL (STDMETHODCALLTYPE *IsCurrent)( + IDXGIFactory5 *This); + + /*** IDXGIFactory2 methods ***/ + WINBOOL (STDMETHODCALLTYPE *IsWindowedStereoEnabled)( + IDXGIFactory5 *This); + + HRESULT (STDMETHODCALLTYPE *CreateSwapChainForHwnd)( + IDXGIFactory5 *This, + IUnknown *pDevice, + HWND hWnd, + const DXGI_SWAP_CHAIN_DESC1 *pDesc, + const DXGI_SWAP_CHAIN_FULLSCREEN_DESC *pFullscreenDesc, + IDXGIOutput *pRestrictToOutput, + IDXGISwapChain1 **ppSwapChain); + + HRESULT (STDMETHODCALLTYPE *CreateSwapChainForCoreWindow)( + IDXGIFactory5 *This, + IUnknown *pDevice, + IUnknown *pWindow, + const DXGI_SWAP_CHAIN_DESC1 *pDesc, + IDXGIOutput *pRestrictToOutput, + IDXGISwapChain1 **ppSwapChain); + + HRESULT (STDMETHODCALLTYPE *GetSharedResourceAdapterLuid)( + IDXGIFactory5 *This, + HANDLE hResource, + LUID *pLuid); + + HRESULT (STDMETHODCALLTYPE *RegisterOcclusionStatusWindow)( + IDXGIFactory5 *This, + HWND WindowHandle, + UINT wMsg, + DWORD *pdwCookie); + + HRESULT (STDMETHODCALLTYPE *RegisterStereoStatusEvent)( + IDXGIFactory5 *This, + HANDLE hEvent, + DWORD *pdwCookie); + + void (STDMETHODCALLTYPE *UnregisterStereoStatus)( + IDXGIFactory5 *This, + DWORD dwCookie); + + HRESULT (STDMETHODCALLTYPE *RegisterStereoStatusWindow)( + IDXGIFactory5 *This, + HWND WindowHandle, + UINT wMsg, + DWORD *pdwCookie); + + HRESULT (STDMETHODCALLTYPE *RegisterOcclusionStatusEvent)( + IDXGIFactory5 *This, + HANDLE hEvent, + DWORD *pdwCookie); + + void (STDMETHODCALLTYPE *UnregisterOcclusionStatus)( + IDXGIFactory5 *This, + DWORD dwCookie); + + HRESULT (STDMETHODCALLTYPE *CreateSwapChainForComposition)( + IDXGIFactory5 *This, + IUnknown *pDevice, + const DXGI_SWAP_CHAIN_DESC1 *pDesc, + IDXGIOutput *pRestrictToOutput, + IDXGISwapChain1 **ppSwapChain); + + /*** IDXGIFactory3 methods ***/ + UINT (STDMETHODCALLTYPE *GetCreationFlags)( + IDXGIFactory5 *This); + + /*** IDXGIFactory4 methods ***/ + HRESULT (STDMETHODCALLTYPE *EnumAdapterByLuid)( + IDXGIFactory5 *This, + LUID luid, + REFIID iid, + void **adapter); + + HRESULT (STDMETHODCALLTYPE *EnumWarpAdapter)( + IDXGIFactory5 *This, + REFIID iid, + void **adapter); + + /*** IDXGIFactory5 methods ***/ + HRESULT (STDMETHODCALLTYPE *CheckFeatureSupport)( + IDXGIFactory5 *This, + DXGI_FEATURE feature, + void *support_data, + UINT support_data_size); + + END_INTERFACE +} IDXGIFactory5Vtbl; + +interface IDXGIFactory5 { + CONST_VTBL IDXGIFactory5Vtbl* lpVtbl; +}; + +#ifdef COBJMACROS +#ifndef WIDL_C_INLINE_WRAPPERS +/*** IUnknown methods ***/ +#define IDXGIFactory5_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) +#define IDXGIFactory5_AddRef(This) (This)->lpVtbl->AddRef(This) +#define IDXGIFactory5_Release(This) (This)->lpVtbl->Release(This) +/*** IDXGIObject methods ***/ +#define IDXGIFactory5_SetPrivateData(This,guid,data_size,data) (This)->lpVtbl->SetPrivateData(This,guid,data_size,data) +#define IDXGIFactory5_SetPrivateDataInterface(This,guid,object) (This)->lpVtbl->SetPrivateDataInterface(This,guid,object) +#define IDXGIFactory5_GetPrivateData(This,guid,data_size,data) (This)->lpVtbl->GetPrivateData(This,guid,data_size,data) +#define IDXGIFactory5_GetParent(This,riid,parent) (This)->lpVtbl->GetParent(This,riid,parent) +/*** IDXGIFactory methods ***/ +#define IDXGIFactory5_EnumAdapters(This,adapter_idx,adapter) (This)->lpVtbl->EnumAdapters(This,adapter_idx,adapter) +#define IDXGIFactory5_MakeWindowAssociation(This,window,flags) (This)->lpVtbl->MakeWindowAssociation(This,window,flags) +#define IDXGIFactory5_GetWindowAssociation(This,window) (This)->lpVtbl->GetWindowAssociation(This,window) +#define IDXGIFactory5_CreateSwapChain(This,device,desc,swapchain) (This)->lpVtbl->CreateSwapChain(This,device,desc,swapchain) +#define IDXGIFactory5_CreateSoftwareAdapter(This,swrast,adapter) (This)->lpVtbl->CreateSoftwareAdapter(This,swrast,adapter) +/*** IDXGIFactory1 methods ***/ +#define IDXGIFactory5_EnumAdapters1(This,Adapter,ppAdapter) (This)->lpVtbl->EnumAdapters1(This,Adapter,ppAdapter) +#define IDXGIFactory5_IsCurrent(This) (This)->lpVtbl->IsCurrent(This) +/*** IDXGIFactory2 methods ***/ +#define IDXGIFactory5_IsWindowedStereoEnabled(This) (This)->lpVtbl->IsWindowedStereoEnabled(This) +#define IDXGIFactory5_CreateSwapChainForHwnd(This,pDevice,hWnd,pDesc,pFullscreenDesc,pRestrictToOutput,ppSwapChain) (This)->lpVtbl->CreateSwapChainForHwnd(This,pDevice,hWnd,pDesc,pFullscreenDesc,pRestrictToOutput,ppSwapChain) +#define IDXGIFactory5_CreateSwapChainForCoreWindow(This,pDevice,pWindow,pDesc,pRestrictToOutput,ppSwapChain) (This)->lpVtbl->CreateSwapChainForCoreWindow(This,pDevice,pWindow,pDesc,pRestrictToOutput,ppSwapChain) +#define IDXGIFactory5_GetSharedResourceAdapterLuid(This,hResource,pLuid) (This)->lpVtbl->GetSharedResourceAdapterLuid(This,hResource,pLuid) +#define IDXGIFactory5_RegisterOcclusionStatusWindow(This,WindowHandle,wMsg,pdwCookie) (This)->lpVtbl->RegisterOcclusionStatusWindow(This,WindowHandle,wMsg,pdwCookie) +#define IDXGIFactory5_RegisterStereoStatusEvent(This,hEvent,pdwCookie) (This)->lpVtbl->RegisterStereoStatusEvent(This,hEvent,pdwCookie) +#define IDXGIFactory5_UnregisterStereoStatus(This,dwCookie) (This)->lpVtbl->UnregisterStereoStatus(This,dwCookie) +#define IDXGIFactory5_RegisterStereoStatusWindow(This,WindowHandle,wMsg,pdwCookie) (This)->lpVtbl->RegisterStereoStatusWindow(This,WindowHandle,wMsg,pdwCookie) +#define IDXGIFactory5_RegisterOcclusionStatusEvent(This,hEvent,pdwCookie) (This)->lpVtbl->RegisterOcclusionStatusEvent(This,hEvent,pdwCookie) +#define IDXGIFactory5_UnregisterOcclusionStatus(This,dwCookie) (This)->lpVtbl->UnregisterOcclusionStatus(This,dwCookie) +#define IDXGIFactory5_CreateSwapChainForComposition(This,pDevice,pDesc,pRestrictToOutput,ppSwapChain) (This)->lpVtbl->CreateSwapChainForComposition(This,pDevice,pDesc,pRestrictToOutput,ppSwapChain) +/*** IDXGIFactory3 methods ***/ +#define IDXGIFactory5_GetCreationFlags(This) (This)->lpVtbl->GetCreationFlags(This) +/*** IDXGIFactory4 methods ***/ +#define IDXGIFactory5_EnumAdapterByLuid(This,luid,iid,adapter) (This)->lpVtbl->EnumAdapterByLuid(This,luid,iid,adapter) +#define IDXGIFactory5_EnumWarpAdapter(This,iid,adapter) (This)->lpVtbl->EnumWarpAdapter(This,iid,adapter) +/*** IDXGIFactory5 methods ***/ +#define IDXGIFactory5_CheckFeatureSupport(This,feature,support_data,support_data_size) (This)->lpVtbl->CheckFeatureSupport(This,feature,support_data,support_data_size) +#else +/*** IUnknown methods ***/ +static FORCEINLINE HRESULT IDXGIFactory5_QueryInterface(IDXGIFactory5* This,REFIID riid,void **ppvObject) { + return This->lpVtbl->QueryInterface(This,riid,ppvObject); +} +static FORCEINLINE ULONG IDXGIFactory5_AddRef(IDXGIFactory5* This) { + return This->lpVtbl->AddRef(This); +} +static FORCEINLINE ULONG IDXGIFactory5_Release(IDXGIFactory5* This) { + return This->lpVtbl->Release(This); +} +/*** IDXGIObject methods ***/ +static FORCEINLINE HRESULT IDXGIFactory5_SetPrivateData(IDXGIFactory5* This,REFGUID guid,UINT data_size,const void *data) { + return This->lpVtbl->SetPrivateData(This,guid,data_size,data); +} +static FORCEINLINE HRESULT IDXGIFactory5_SetPrivateDataInterface(IDXGIFactory5* This,REFGUID guid,const IUnknown *object) { + return This->lpVtbl->SetPrivateDataInterface(This,guid,object); +} +static FORCEINLINE HRESULT IDXGIFactory5_GetPrivateData(IDXGIFactory5* This,REFGUID guid,UINT *data_size,void *data) { + return This->lpVtbl->GetPrivateData(This,guid,data_size,data); +} +static FORCEINLINE HRESULT IDXGIFactory5_GetParent(IDXGIFactory5* This,REFIID riid,void **parent) { + return This->lpVtbl->GetParent(This,riid,parent); +} +/*** IDXGIFactory methods ***/ +static FORCEINLINE HRESULT IDXGIFactory5_EnumAdapters(IDXGIFactory5* This,UINT adapter_idx,IDXGIAdapter **adapter) { + return This->lpVtbl->EnumAdapters(This,adapter_idx,adapter); +} +static FORCEINLINE HRESULT IDXGIFactory5_MakeWindowAssociation(IDXGIFactory5* This,HWND window,UINT flags) { + return This->lpVtbl->MakeWindowAssociation(This,window,flags); +} +static FORCEINLINE HRESULT IDXGIFactory5_GetWindowAssociation(IDXGIFactory5* This,HWND *window) { + return This->lpVtbl->GetWindowAssociation(This,window); +} +static FORCEINLINE HRESULT IDXGIFactory5_CreateSwapChain(IDXGIFactory5* This,IUnknown *device,DXGI_SWAP_CHAIN_DESC *desc,IDXGISwapChain **swapchain) { + return This->lpVtbl->CreateSwapChain(This,device,desc,swapchain); +} +static FORCEINLINE HRESULT IDXGIFactory5_CreateSoftwareAdapter(IDXGIFactory5* This,HMODULE swrast,IDXGIAdapter **adapter) { + return This->lpVtbl->CreateSoftwareAdapter(This,swrast,adapter); +} +/*** IDXGIFactory1 methods ***/ +static FORCEINLINE HRESULT IDXGIFactory5_EnumAdapters1(IDXGIFactory5* This,UINT Adapter,IDXGIAdapter1 **ppAdapter) { + return This->lpVtbl->EnumAdapters1(This,Adapter,ppAdapter); +} +static FORCEINLINE WINBOOL IDXGIFactory5_IsCurrent(IDXGIFactory5* This) { + return This->lpVtbl->IsCurrent(This); +} +/*** IDXGIFactory2 methods ***/ +static FORCEINLINE WINBOOL IDXGIFactory5_IsWindowedStereoEnabled(IDXGIFactory5* This) { + return This->lpVtbl->IsWindowedStereoEnabled(This); +} +static FORCEINLINE HRESULT IDXGIFactory5_CreateSwapChainForHwnd(IDXGIFactory5* This,IUnknown *pDevice,HWND hWnd,const DXGI_SWAP_CHAIN_DESC1 *pDesc,const DXGI_SWAP_CHAIN_FULLSCREEN_DESC *pFullscreenDesc,IDXGIOutput *pRestrictToOutput,IDXGISwapChain1 **ppSwapChain) { + return This->lpVtbl->CreateSwapChainForHwnd(This,pDevice,hWnd,pDesc,pFullscreenDesc,pRestrictToOutput,ppSwapChain); +} +static FORCEINLINE HRESULT IDXGIFactory5_CreateSwapChainForCoreWindow(IDXGIFactory5* This,IUnknown *pDevice,IUnknown *pWindow,const DXGI_SWAP_CHAIN_DESC1 *pDesc,IDXGIOutput *pRestrictToOutput,IDXGISwapChain1 **ppSwapChain) { + return This->lpVtbl->CreateSwapChainForCoreWindow(This,pDevice,pWindow,pDesc,pRestrictToOutput,ppSwapChain); +} +static FORCEINLINE HRESULT IDXGIFactory5_GetSharedResourceAdapterLuid(IDXGIFactory5* This,HANDLE hResource,LUID *pLuid) { + return This->lpVtbl->GetSharedResourceAdapterLuid(This,hResource,pLuid); +} +static FORCEINLINE HRESULT IDXGIFactory5_RegisterOcclusionStatusWindow(IDXGIFactory5* This,HWND WindowHandle,UINT wMsg,DWORD *pdwCookie) { + return This->lpVtbl->RegisterOcclusionStatusWindow(This,WindowHandle,wMsg,pdwCookie); +} +static FORCEINLINE HRESULT IDXGIFactory5_RegisterStereoStatusEvent(IDXGIFactory5* This,HANDLE hEvent,DWORD *pdwCookie) { + return This->lpVtbl->RegisterStereoStatusEvent(This,hEvent,pdwCookie); +} +static FORCEINLINE void IDXGIFactory5_UnregisterStereoStatus(IDXGIFactory5* This,DWORD dwCookie) { + This->lpVtbl->UnregisterStereoStatus(This,dwCookie); +} +static FORCEINLINE HRESULT IDXGIFactory5_RegisterStereoStatusWindow(IDXGIFactory5* This,HWND WindowHandle,UINT wMsg,DWORD *pdwCookie) { + return This->lpVtbl->RegisterStereoStatusWindow(This,WindowHandle,wMsg,pdwCookie); +} +static FORCEINLINE HRESULT IDXGIFactory5_RegisterOcclusionStatusEvent(IDXGIFactory5* This,HANDLE hEvent,DWORD *pdwCookie) { + return This->lpVtbl->RegisterOcclusionStatusEvent(This,hEvent,pdwCookie); +} +static FORCEINLINE void IDXGIFactory5_UnregisterOcclusionStatus(IDXGIFactory5* This,DWORD dwCookie) { + This->lpVtbl->UnregisterOcclusionStatus(This,dwCookie); +} +static FORCEINLINE HRESULT IDXGIFactory5_CreateSwapChainForComposition(IDXGIFactory5* This,IUnknown *pDevice,const DXGI_SWAP_CHAIN_DESC1 *pDesc,IDXGIOutput *pRestrictToOutput,IDXGISwapChain1 **ppSwapChain) { + return This->lpVtbl->CreateSwapChainForComposition(This,pDevice,pDesc,pRestrictToOutput,ppSwapChain); +} +/*** IDXGIFactory3 methods ***/ +static FORCEINLINE UINT IDXGIFactory5_GetCreationFlags(IDXGIFactory5* This) { + return This->lpVtbl->GetCreationFlags(This); +} +/*** IDXGIFactory4 methods ***/ +static FORCEINLINE HRESULT IDXGIFactory5_EnumAdapterByLuid(IDXGIFactory5* This,LUID luid,REFIID iid,void **adapter) { + return This->lpVtbl->EnumAdapterByLuid(This,luid,iid,adapter); +} +static FORCEINLINE HRESULT IDXGIFactory5_EnumWarpAdapter(IDXGIFactory5* This,REFIID iid,void **adapter) { + return This->lpVtbl->EnumWarpAdapter(This,iid,adapter); +} +/*** IDXGIFactory5 methods ***/ +static FORCEINLINE HRESULT IDXGIFactory5_CheckFeatureSupport(IDXGIFactory5* This,DXGI_FEATURE feature,void *support_data,UINT support_data_size) { + return This->lpVtbl->CheckFeatureSupport(This,feature,support_data,support_data_size); +} +#endif +#endif + +#endif + + +#endif /* __IDXGIFactory5_INTERFACE_DEFINED__ */ + +/* Begin additional prototypes for all interfaces */ + + +/* End additional prototypes */ + +#ifdef __cplusplus +} +#endif + +#endif /* __dxgi1_5_h__ */ diff --git a/src/libs/dxvk-native-1.9.2a/include/native/directx/dxgi1_6.h b/src/libs/dxvk-native-1.9.2a/include/native/directx/dxgi1_6.h new file mode 100644 index 00000000..b8dc9118 --- /dev/null +++ b/src/libs/dxvk-native-1.9.2a/include/native/directx/dxgi1_6.h @@ -0,0 +1,1379 @@ +/*** Autogenerated by WIDL 5.13 from include/dxgi1_6.idl - Do not edit ***/ + +#ifdef _WIN32 +#ifndef __REQUIRED_RPCNDR_H_VERSION__ +#define __REQUIRED_RPCNDR_H_VERSION__ 475 +#endif +#include +#include +#endif + +#ifndef COM_NO_WINDOWS_H +#include +#include +#endif + +#ifndef __dxgi1_6_h__ +#define __dxgi1_6_h__ + +/* Forward declarations */ + +#ifndef __IDXGIAdapter4_FWD_DEFINED__ +#define __IDXGIAdapter4_FWD_DEFINED__ +typedef interface IDXGIAdapter4 IDXGIAdapter4; +#ifdef __cplusplus +interface IDXGIAdapter4; +#endif /* __cplusplus */ +#endif + +#ifndef __IDXGIOutput6_FWD_DEFINED__ +#define __IDXGIOutput6_FWD_DEFINED__ +typedef interface IDXGIOutput6 IDXGIOutput6; +#ifdef __cplusplus +interface IDXGIOutput6; +#endif /* __cplusplus */ +#endif + +#ifndef __IDXGIFactory6_FWD_DEFINED__ +#define __IDXGIFactory6_FWD_DEFINED__ +typedef interface IDXGIFactory6 IDXGIFactory6; +#ifdef __cplusplus +interface IDXGIFactory6; +#endif /* __cplusplus */ +#endif + +#ifndef __IDXGIFactory7_FWD_DEFINED__ +#define __IDXGIFactory7_FWD_DEFINED__ +typedef interface IDXGIFactory7 IDXGIFactory7; +#ifdef __cplusplus +interface IDXGIFactory7; +#endif /* __cplusplus */ +#endif + +/* Headers for imported files */ + +#include + +#ifdef __cplusplus +extern "C" { +#endif + +typedef enum DXGI_ADAPTER_FLAG3 { + DXGI_ADAPTER_FLAG3_NONE = 0x0, + DXGI_ADAPTER_FLAG3_REMOTE = 0x1, + DXGI_ADAPTER_FLAG3_SOFTWARE = 0x2, + DXGI_ADAPTER_FLAG3_ACG_COMPATIBLE = 0x4, + DXGI_ADAPTER_FLAG3_FORCE_DWORD = 0xffffffff +} DXGI_ADAPTER_FLAG3; +typedef enum DXGI_HARDWARE_COMPOSITION_SUPPORT_FLAGS { + DXGI_HARDWARE_COMPOSITION_SUPPORT_FLAG_FULLSCREEN = 0x1, + DXGI_HARDWARE_COMPOSITION_SUPPORT_FLAG_WINDOWED = 0x2, + DXGI_HARDWARE_COMPOSITION_SUPPORT_FLAG_CURSOR_STRETCHED = 0x4 +} DXGI_HARDWARE_COMPOSITION_SUPPORT_FLAGS; +typedef enum DXGI_GPU_PREFERENCE { + DXGI_GPU_PREFERENCE_UNSPECIFIED = 0x0, + DXGI_GPU_PREFERENCE_MINIMUM_POWER = 0x1, + DXGI_GPU_PREFERENCE_HIGH_PERFORMANCE = 0x2 +} DXGI_GPU_PREFERENCE; +typedef struct DXGI_ADAPTER_DESC3 { + WCHAR Description[128]; + UINT VendorId; + UINT DeviceId; + UINT SubSysId; + UINT Revision; + SIZE_T DedicatedVideoMemory; + SIZE_T DedicatedSystemMemory; + SIZE_T SharedSystemMemory; + LUID AdapterLuid; + DXGI_ADAPTER_FLAG3 Flags; + DXGI_GRAPHICS_PREEMPTION_GRANULARITY GraphicsPreemptionGranularity; + DXGI_COMPUTE_PREEMPTION_GRANULARITY ComputePreemptionGranularity; +} DXGI_ADAPTER_DESC3; +typedef struct DXGI_OUTPUT_DESC1 { + WCHAR DeviceName[32]; + RECT DesktopCoordinates; + WINBOOL AttachedToDesktop; + DXGI_MODE_ROTATION Rotation; + HMONITOR Monitor; + UINT BitsPerColor; + DXGI_COLOR_SPACE_TYPE ColorSpace; + FLOAT RedPrimary[2]; + FLOAT GreenPrimary[2]; + FLOAT BluePrimary[2]; + FLOAT WhitePoint[2]; + FLOAT MinLuminance; + FLOAT MaxLuminance; + FLOAT MaxFullFrameLuminance; +} DXGI_OUTPUT_DESC1; +/***************************************************************************** + * IDXGIAdapter4 interface + */ +#ifndef __IDXGIAdapter4_INTERFACE_DEFINED__ +#define __IDXGIAdapter4_INTERFACE_DEFINED__ + +DEFINE_GUID(IID_IDXGIAdapter4, 0x3c8d99d1, 0x4fbf, 0x4181, 0xa8,0x2c, 0xaf,0x66,0xbf,0x7b,0xd2,0x4e); +#if defined(__cplusplus) && !defined(CINTERFACE) +MIDL_INTERFACE("3c8d99d1-4fbf-4181-a82c-af66bf7bd24e") +IDXGIAdapter4 : public IDXGIAdapter3 +{ + virtual HRESULT STDMETHODCALLTYPE GetDesc3( + DXGI_ADAPTER_DESC3 *desc) = 0; + +}; +#ifdef __CRT_UUID_DECL +__CRT_UUID_DECL(IDXGIAdapter4, 0x3c8d99d1, 0x4fbf, 0x4181, 0xa8,0x2c, 0xaf,0x66,0xbf,0x7b,0xd2,0x4e) +#endif +#else +typedef struct IDXGIAdapter4Vtbl { + BEGIN_INTERFACE + + /*** IUnknown methods ***/ + HRESULT (STDMETHODCALLTYPE *QueryInterface)( + IDXGIAdapter4 *This, + REFIID riid, + void **ppvObject); + + ULONG (STDMETHODCALLTYPE *AddRef)( + IDXGIAdapter4 *This); + + ULONG (STDMETHODCALLTYPE *Release)( + IDXGIAdapter4 *This); + + /*** IDXGIObject methods ***/ + HRESULT (STDMETHODCALLTYPE *SetPrivateData)( + IDXGIAdapter4 *This, + REFGUID guid, + UINT data_size, + const void *data); + + HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( + IDXGIAdapter4 *This, + REFGUID guid, + const IUnknown *object); + + HRESULT (STDMETHODCALLTYPE *GetPrivateData)( + IDXGIAdapter4 *This, + REFGUID guid, + UINT *data_size, + void *data); + + HRESULT (STDMETHODCALLTYPE *GetParent)( + IDXGIAdapter4 *This, + REFIID riid, + void **parent); + + /*** IDXGIAdapter methods ***/ + HRESULT (STDMETHODCALLTYPE *EnumOutputs)( + IDXGIAdapter4 *This, + UINT output_idx, + IDXGIOutput **output); + + HRESULT (STDMETHODCALLTYPE *GetDesc)( + IDXGIAdapter4 *This, + DXGI_ADAPTER_DESC *desc); + + HRESULT (STDMETHODCALLTYPE *CheckInterfaceSupport)( + IDXGIAdapter4 *This, + REFGUID guid, + LARGE_INTEGER *umd_version); + + /*** IDXGIAdapter1 methods ***/ + HRESULT (STDMETHODCALLTYPE *GetDesc1)( + IDXGIAdapter4 *This, + DXGI_ADAPTER_DESC1 *pDesc); + + /*** IDXGIAdapter2 methods ***/ + HRESULT (STDMETHODCALLTYPE *GetDesc2)( + IDXGIAdapter4 *This, + DXGI_ADAPTER_DESC2 *pDesc); + + /*** IDXGIAdapter3 methods ***/ + HRESULT (STDMETHODCALLTYPE *RegisterHardwareContentProtectionTeardownStatusEvent)( + IDXGIAdapter4 *This, + HANDLE event, + DWORD *cookie); + + void (STDMETHODCALLTYPE *UnregisterHardwareContentProtectionTeardownStatus)( + IDXGIAdapter4 *This, + DWORD cookie); + + HRESULT (STDMETHODCALLTYPE *QueryVideoMemoryInfo)( + IDXGIAdapter4 *This, + UINT node_index, + DXGI_MEMORY_SEGMENT_GROUP segment_group, + DXGI_QUERY_VIDEO_MEMORY_INFO *memory_info); + + HRESULT (STDMETHODCALLTYPE *SetVideoMemoryReservation)( + IDXGIAdapter4 *This, + UINT node_index, + DXGI_MEMORY_SEGMENT_GROUP segment_group, + UINT64 reservation); + + HRESULT (STDMETHODCALLTYPE *RegisterVideoMemoryBudgetChangeNotificationEvent)( + IDXGIAdapter4 *This, + HANDLE event, + DWORD *cookie); + + void (STDMETHODCALLTYPE *UnregisterVideoMemoryBudgetChangeNotification)( + IDXGIAdapter4 *This, + DWORD cookie); + + /*** IDXGIAdapter4 methods ***/ + HRESULT (STDMETHODCALLTYPE *GetDesc3)( + IDXGIAdapter4 *This, + DXGI_ADAPTER_DESC3 *desc); + + END_INTERFACE +} IDXGIAdapter4Vtbl; + +interface IDXGIAdapter4 { + CONST_VTBL IDXGIAdapter4Vtbl* lpVtbl; +}; + +#ifdef COBJMACROS +#ifndef WIDL_C_INLINE_WRAPPERS +/*** IUnknown methods ***/ +#define IDXGIAdapter4_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) +#define IDXGIAdapter4_AddRef(This) (This)->lpVtbl->AddRef(This) +#define IDXGIAdapter4_Release(This) (This)->lpVtbl->Release(This) +/*** IDXGIObject methods ***/ +#define IDXGIAdapter4_SetPrivateData(This,guid,data_size,data) (This)->lpVtbl->SetPrivateData(This,guid,data_size,data) +#define IDXGIAdapter4_SetPrivateDataInterface(This,guid,object) (This)->lpVtbl->SetPrivateDataInterface(This,guid,object) +#define IDXGIAdapter4_GetPrivateData(This,guid,data_size,data) (This)->lpVtbl->GetPrivateData(This,guid,data_size,data) +#define IDXGIAdapter4_GetParent(This,riid,parent) (This)->lpVtbl->GetParent(This,riid,parent) +/*** IDXGIAdapter methods ***/ +#define IDXGIAdapter4_EnumOutputs(This,output_idx,output) (This)->lpVtbl->EnumOutputs(This,output_idx,output) +#define IDXGIAdapter4_GetDesc(This,desc) (This)->lpVtbl->GetDesc(This,desc) +#define IDXGIAdapter4_CheckInterfaceSupport(This,guid,umd_version) (This)->lpVtbl->CheckInterfaceSupport(This,guid,umd_version) +/*** IDXGIAdapter1 methods ***/ +#define IDXGIAdapter4_GetDesc1(This,pDesc) (This)->lpVtbl->GetDesc1(This,pDesc) +/*** IDXGIAdapter2 methods ***/ +#define IDXGIAdapter4_GetDesc2(This,pDesc) (This)->lpVtbl->GetDesc2(This,pDesc) +/*** IDXGIAdapter3 methods ***/ +#define IDXGIAdapter4_RegisterHardwareContentProtectionTeardownStatusEvent(This,event,cookie) (This)->lpVtbl->RegisterHardwareContentProtectionTeardownStatusEvent(This,event,cookie) +#define IDXGIAdapter4_UnregisterHardwareContentProtectionTeardownStatus(This,cookie) (This)->lpVtbl->UnregisterHardwareContentProtectionTeardownStatus(This,cookie) +#define IDXGIAdapter4_QueryVideoMemoryInfo(This,node_index,segment_group,memory_info) (This)->lpVtbl->QueryVideoMemoryInfo(This,node_index,segment_group,memory_info) +#define IDXGIAdapter4_SetVideoMemoryReservation(This,node_index,segment_group,reservation) (This)->lpVtbl->SetVideoMemoryReservation(This,node_index,segment_group,reservation) +#define IDXGIAdapter4_RegisterVideoMemoryBudgetChangeNotificationEvent(This,event,cookie) (This)->lpVtbl->RegisterVideoMemoryBudgetChangeNotificationEvent(This,event,cookie) +#define IDXGIAdapter4_UnregisterVideoMemoryBudgetChangeNotification(This,cookie) (This)->lpVtbl->UnregisterVideoMemoryBudgetChangeNotification(This,cookie) +/*** IDXGIAdapter4 methods ***/ +#define IDXGIAdapter4_GetDesc3(This,desc) (This)->lpVtbl->GetDesc3(This,desc) +#else +/*** IUnknown methods ***/ +static FORCEINLINE HRESULT IDXGIAdapter4_QueryInterface(IDXGIAdapter4* This,REFIID riid,void **ppvObject) { + return This->lpVtbl->QueryInterface(This,riid,ppvObject); +} +static FORCEINLINE ULONG IDXGIAdapter4_AddRef(IDXGIAdapter4* This) { + return This->lpVtbl->AddRef(This); +} +static FORCEINLINE ULONG IDXGIAdapter4_Release(IDXGIAdapter4* This) { + return This->lpVtbl->Release(This); +} +/*** IDXGIObject methods ***/ +static FORCEINLINE HRESULT IDXGIAdapter4_SetPrivateData(IDXGIAdapter4* This,REFGUID guid,UINT data_size,const void *data) { + return This->lpVtbl->SetPrivateData(This,guid,data_size,data); +} +static FORCEINLINE HRESULT IDXGIAdapter4_SetPrivateDataInterface(IDXGIAdapter4* This,REFGUID guid,const IUnknown *object) { + return This->lpVtbl->SetPrivateDataInterface(This,guid,object); +} +static FORCEINLINE HRESULT IDXGIAdapter4_GetPrivateData(IDXGIAdapter4* This,REFGUID guid,UINT *data_size,void *data) { + return This->lpVtbl->GetPrivateData(This,guid,data_size,data); +} +static FORCEINLINE HRESULT IDXGIAdapter4_GetParent(IDXGIAdapter4* This,REFIID riid,void **parent) { + return This->lpVtbl->GetParent(This,riid,parent); +} +/*** IDXGIAdapter methods ***/ +static FORCEINLINE HRESULT IDXGIAdapter4_EnumOutputs(IDXGIAdapter4* This,UINT output_idx,IDXGIOutput **output) { + return This->lpVtbl->EnumOutputs(This,output_idx,output); +} +static FORCEINLINE HRESULT IDXGIAdapter4_GetDesc(IDXGIAdapter4* This,DXGI_ADAPTER_DESC *desc) { + return This->lpVtbl->GetDesc(This,desc); +} +static FORCEINLINE HRESULT IDXGIAdapter4_CheckInterfaceSupport(IDXGIAdapter4* This,REFGUID guid,LARGE_INTEGER *umd_version) { + return This->lpVtbl->CheckInterfaceSupport(This,guid,umd_version); +} +/*** IDXGIAdapter1 methods ***/ +static FORCEINLINE HRESULT IDXGIAdapter4_GetDesc1(IDXGIAdapter4* This,DXGI_ADAPTER_DESC1 *pDesc) { + return This->lpVtbl->GetDesc1(This,pDesc); +} +/*** IDXGIAdapter2 methods ***/ +static FORCEINLINE HRESULT IDXGIAdapter4_GetDesc2(IDXGIAdapter4* This,DXGI_ADAPTER_DESC2 *pDesc) { + return This->lpVtbl->GetDesc2(This,pDesc); +} +/*** IDXGIAdapter3 methods ***/ +static FORCEINLINE HRESULT IDXGIAdapter4_RegisterHardwareContentProtectionTeardownStatusEvent(IDXGIAdapter4* This,HANDLE event,DWORD *cookie) { + return This->lpVtbl->RegisterHardwareContentProtectionTeardownStatusEvent(This,event,cookie); +} +static FORCEINLINE void IDXGIAdapter4_UnregisterHardwareContentProtectionTeardownStatus(IDXGIAdapter4* This,DWORD cookie) { + This->lpVtbl->UnregisterHardwareContentProtectionTeardownStatus(This,cookie); +} +static FORCEINLINE HRESULT IDXGIAdapter4_QueryVideoMemoryInfo(IDXGIAdapter4* This,UINT node_index,DXGI_MEMORY_SEGMENT_GROUP segment_group,DXGI_QUERY_VIDEO_MEMORY_INFO *memory_info) { + return This->lpVtbl->QueryVideoMemoryInfo(This,node_index,segment_group,memory_info); +} +static FORCEINLINE HRESULT IDXGIAdapter4_SetVideoMemoryReservation(IDXGIAdapter4* This,UINT node_index,DXGI_MEMORY_SEGMENT_GROUP segment_group,UINT64 reservation) { + return This->lpVtbl->SetVideoMemoryReservation(This,node_index,segment_group,reservation); +} +static FORCEINLINE HRESULT IDXGIAdapter4_RegisterVideoMemoryBudgetChangeNotificationEvent(IDXGIAdapter4* This,HANDLE event,DWORD *cookie) { + return This->lpVtbl->RegisterVideoMemoryBudgetChangeNotificationEvent(This,event,cookie); +} +static FORCEINLINE void IDXGIAdapter4_UnregisterVideoMemoryBudgetChangeNotification(IDXGIAdapter4* This,DWORD cookie) { + This->lpVtbl->UnregisterVideoMemoryBudgetChangeNotification(This,cookie); +} +/*** IDXGIAdapter4 methods ***/ +static FORCEINLINE HRESULT IDXGIAdapter4_GetDesc3(IDXGIAdapter4* This,DXGI_ADAPTER_DESC3 *desc) { + return This->lpVtbl->GetDesc3(This,desc); +} +#endif +#endif + +#endif + + +#endif /* __IDXGIAdapter4_INTERFACE_DEFINED__ */ + +/***************************************************************************** + * IDXGIOutput6 interface + */ +#ifndef __IDXGIOutput6_INTERFACE_DEFINED__ +#define __IDXGIOutput6_INTERFACE_DEFINED__ + +DEFINE_GUID(IID_IDXGIOutput6, 0x068346e8, 0xaaec, 0x4b84, 0xad,0xd7, 0x13,0x7f,0x51,0x3f,0x77,0xa1); +#if defined(__cplusplus) && !defined(CINTERFACE) +MIDL_INTERFACE("068346e8-aaec-4b84-add7-137f513f77a1") +IDXGIOutput6 : public IDXGIOutput5 +{ + virtual HRESULT STDMETHODCALLTYPE GetDesc1( + DXGI_OUTPUT_DESC1 *desc) = 0; + + virtual HRESULT STDMETHODCALLTYPE CheckHardwareCompositionSupport( + UINT *flags) = 0; + +}; +#ifdef __CRT_UUID_DECL +__CRT_UUID_DECL(IDXGIOutput6, 0x068346e8, 0xaaec, 0x4b84, 0xad,0xd7, 0x13,0x7f,0x51,0x3f,0x77,0xa1) +#endif +#else +typedef struct IDXGIOutput6Vtbl { + BEGIN_INTERFACE + + /*** IUnknown methods ***/ + HRESULT (STDMETHODCALLTYPE *QueryInterface)( + IDXGIOutput6 *This, + REFIID riid, + void **ppvObject); + + ULONG (STDMETHODCALLTYPE *AddRef)( + IDXGIOutput6 *This); + + ULONG (STDMETHODCALLTYPE *Release)( + IDXGIOutput6 *This); + + /*** IDXGIObject methods ***/ + HRESULT (STDMETHODCALLTYPE *SetPrivateData)( + IDXGIOutput6 *This, + REFGUID guid, + UINT data_size, + const void *data); + + HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( + IDXGIOutput6 *This, + REFGUID guid, + const IUnknown *object); + + HRESULT (STDMETHODCALLTYPE *GetPrivateData)( + IDXGIOutput6 *This, + REFGUID guid, + UINT *data_size, + void *data); + + HRESULT (STDMETHODCALLTYPE *GetParent)( + IDXGIOutput6 *This, + REFIID riid, + void **parent); + + /*** IDXGIOutput methods ***/ + HRESULT (STDMETHODCALLTYPE *GetDesc)( + IDXGIOutput6 *This, + DXGI_OUTPUT_DESC *desc); + + HRESULT (STDMETHODCALLTYPE *GetDisplayModeList)( + IDXGIOutput6 *This, + DXGI_FORMAT format, + UINT flags, + UINT *mode_count, + DXGI_MODE_DESC *desc); + + HRESULT (STDMETHODCALLTYPE *FindClosestMatchingMode)( + IDXGIOutput6 *This, + const DXGI_MODE_DESC *mode, + DXGI_MODE_DESC *closest_match, + IUnknown *device); + + HRESULT (STDMETHODCALLTYPE *WaitForVBlank)( + IDXGIOutput6 *This); + + HRESULT (STDMETHODCALLTYPE *TakeOwnership)( + IDXGIOutput6 *This, + IUnknown *device, + WINBOOL exclusive); + + void (STDMETHODCALLTYPE *ReleaseOwnership)( + IDXGIOutput6 *This); + + HRESULT (STDMETHODCALLTYPE *GetGammaControlCapabilities)( + IDXGIOutput6 *This, + DXGI_GAMMA_CONTROL_CAPABILITIES *gamma_caps); + + HRESULT (STDMETHODCALLTYPE *SetGammaControl)( + IDXGIOutput6 *This, + const DXGI_GAMMA_CONTROL *gamma_control); + + HRESULT (STDMETHODCALLTYPE *GetGammaControl)( + IDXGIOutput6 *This, + DXGI_GAMMA_CONTROL *gamma_control); + + HRESULT (STDMETHODCALLTYPE *SetDisplaySurface)( + IDXGIOutput6 *This, + IDXGISurface *surface); + + HRESULT (STDMETHODCALLTYPE *GetDisplaySurfaceData)( + IDXGIOutput6 *This, + IDXGISurface *surface); + + HRESULT (STDMETHODCALLTYPE *GetFrameStatistics)( + IDXGIOutput6 *This, + DXGI_FRAME_STATISTICS *stats); + + /*** IDXGIOutput1 methods ***/ + HRESULT (STDMETHODCALLTYPE *GetDisplayModeList1)( + IDXGIOutput6 *This, + DXGI_FORMAT enum_format, + UINT flags, + UINT *num_modes, + DXGI_MODE_DESC1 *desc); + + HRESULT (STDMETHODCALLTYPE *FindClosestMatchingMode1)( + IDXGIOutput6 *This, + const DXGI_MODE_DESC1 *mode_to_match, + DXGI_MODE_DESC1 *closest_match, + IUnknown *concerned_device); + + HRESULT (STDMETHODCALLTYPE *GetDisplaySurfaceData1)( + IDXGIOutput6 *This, + IDXGIResource *destination); + + HRESULT (STDMETHODCALLTYPE *DuplicateOutput)( + IDXGIOutput6 *This, + IUnknown *device, + IDXGIOutputDuplication **output_duplication); + + /*** IDXGIOutput2 methods ***/ + WINBOOL (STDMETHODCALLTYPE *SupportsOverlays)( + IDXGIOutput6 *This); + + /*** IDXGIOutput3 methods ***/ + HRESULT (STDMETHODCALLTYPE *CheckOverlaySupport)( + IDXGIOutput6 *This, + DXGI_FORMAT enum_format, + IUnknown *concerned_device, + UINT *flags); + + /*** IDXGIOutput4 methods ***/ + HRESULT (STDMETHODCALLTYPE *CheckOverlayColorSpaceSupport)( + IDXGIOutput6 *This, + DXGI_FORMAT format, + DXGI_COLOR_SPACE_TYPE colour_space, + IUnknown *device, + UINT *flags); + + /*** IDXGIOutput5 methods ***/ + HRESULT (STDMETHODCALLTYPE *DuplicateOutput1)( + IDXGIOutput6 *This, + IUnknown *device, + UINT flags, + UINT format_count, + const DXGI_FORMAT *formats, + IDXGIOutputDuplication **duplication); + + /*** IDXGIOutput6 methods ***/ + HRESULT (STDMETHODCALLTYPE *GetDesc1)( + IDXGIOutput6 *This, + DXGI_OUTPUT_DESC1 *desc); + + HRESULT (STDMETHODCALLTYPE *CheckHardwareCompositionSupport)( + IDXGIOutput6 *This, + UINT *flags); + + END_INTERFACE +} IDXGIOutput6Vtbl; + +interface IDXGIOutput6 { + CONST_VTBL IDXGIOutput6Vtbl* lpVtbl; +}; + +#ifdef COBJMACROS +#ifndef WIDL_C_INLINE_WRAPPERS +/*** IUnknown methods ***/ +#define IDXGIOutput6_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) +#define IDXGIOutput6_AddRef(This) (This)->lpVtbl->AddRef(This) +#define IDXGIOutput6_Release(This) (This)->lpVtbl->Release(This) +/*** IDXGIObject methods ***/ +#define IDXGIOutput6_SetPrivateData(This,guid,data_size,data) (This)->lpVtbl->SetPrivateData(This,guid,data_size,data) +#define IDXGIOutput6_SetPrivateDataInterface(This,guid,object) (This)->lpVtbl->SetPrivateDataInterface(This,guid,object) +#define IDXGIOutput6_GetPrivateData(This,guid,data_size,data) (This)->lpVtbl->GetPrivateData(This,guid,data_size,data) +#define IDXGIOutput6_GetParent(This,riid,parent) (This)->lpVtbl->GetParent(This,riid,parent) +/*** IDXGIOutput methods ***/ +#define IDXGIOutput6_GetDesc(This,desc) (This)->lpVtbl->GetDesc(This,desc) +#define IDXGIOutput6_GetDisplayModeList(This,format,flags,mode_count,desc) (This)->lpVtbl->GetDisplayModeList(This,format,flags,mode_count,desc) +#define IDXGIOutput6_FindClosestMatchingMode(This,mode,closest_match,device) (This)->lpVtbl->FindClosestMatchingMode(This,mode,closest_match,device) +#define IDXGIOutput6_WaitForVBlank(This) (This)->lpVtbl->WaitForVBlank(This) +#define IDXGIOutput6_TakeOwnership(This,device,exclusive) (This)->lpVtbl->TakeOwnership(This,device,exclusive) +#define IDXGIOutput6_ReleaseOwnership(This) (This)->lpVtbl->ReleaseOwnership(This) +#define IDXGIOutput6_GetGammaControlCapabilities(This,gamma_caps) (This)->lpVtbl->GetGammaControlCapabilities(This,gamma_caps) +#define IDXGIOutput6_SetGammaControl(This,gamma_control) (This)->lpVtbl->SetGammaControl(This,gamma_control) +#define IDXGIOutput6_GetGammaControl(This,gamma_control) (This)->lpVtbl->GetGammaControl(This,gamma_control) +#define IDXGIOutput6_SetDisplaySurface(This,surface) (This)->lpVtbl->SetDisplaySurface(This,surface) +#define IDXGIOutput6_GetDisplaySurfaceData(This,surface) (This)->lpVtbl->GetDisplaySurfaceData(This,surface) +#define IDXGIOutput6_GetFrameStatistics(This,stats) (This)->lpVtbl->GetFrameStatistics(This,stats) +/*** IDXGIOutput1 methods ***/ +#define IDXGIOutput6_GetDisplayModeList1(This,enum_format,flags,num_modes,desc) (This)->lpVtbl->GetDisplayModeList1(This,enum_format,flags,num_modes,desc) +#define IDXGIOutput6_FindClosestMatchingMode1(This,mode_to_match,closest_match,concerned_device) (This)->lpVtbl->FindClosestMatchingMode1(This,mode_to_match,closest_match,concerned_device) +#define IDXGIOutput6_GetDisplaySurfaceData1(This,destination) (This)->lpVtbl->GetDisplaySurfaceData1(This,destination) +#define IDXGIOutput6_DuplicateOutput(This,device,output_duplication) (This)->lpVtbl->DuplicateOutput(This,device,output_duplication) +/*** IDXGIOutput2 methods ***/ +#define IDXGIOutput6_SupportsOverlays(This) (This)->lpVtbl->SupportsOverlays(This) +/*** IDXGIOutput3 methods ***/ +#define IDXGIOutput6_CheckOverlaySupport(This,enum_format,concerned_device,flags) (This)->lpVtbl->CheckOverlaySupport(This,enum_format,concerned_device,flags) +/*** IDXGIOutput4 methods ***/ +#define IDXGIOutput6_CheckOverlayColorSpaceSupport(This,format,colour_space,device,flags) (This)->lpVtbl->CheckOverlayColorSpaceSupport(This,format,colour_space,device,flags) +/*** IDXGIOutput5 methods ***/ +#define IDXGIOutput6_DuplicateOutput1(This,device,flags,format_count,formats,duplication) (This)->lpVtbl->DuplicateOutput1(This,device,flags,format_count,formats,duplication) +/*** IDXGIOutput6 methods ***/ +#define IDXGIOutput6_GetDesc1(This,desc) (This)->lpVtbl->GetDesc1(This,desc) +#define IDXGIOutput6_CheckHardwareCompositionSupport(This,flags) (This)->lpVtbl->CheckHardwareCompositionSupport(This,flags) +#else +/*** IUnknown methods ***/ +static FORCEINLINE HRESULT IDXGIOutput6_QueryInterface(IDXGIOutput6* This,REFIID riid,void **ppvObject) { + return This->lpVtbl->QueryInterface(This,riid,ppvObject); +} +static FORCEINLINE ULONG IDXGIOutput6_AddRef(IDXGIOutput6* This) { + return This->lpVtbl->AddRef(This); +} +static FORCEINLINE ULONG IDXGIOutput6_Release(IDXGIOutput6* This) { + return This->lpVtbl->Release(This); +} +/*** IDXGIObject methods ***/ +static FORCEINLINE HRESULT IDXGIOutput6_SetPrivateData(IDXGIOutput6* This,REFGUID guid,UINT data_size,const void *data) { + return This->lpVtbl->SetPrivateData(This,guid,data_size,data); +} +static FORCEINLINE HRESULT IDXGIOutput6_SetPrivateDataInterface(IDXGIOutput6* This,REFGUID guid,const IUnknown *object) { + return This->lpVtbl->SetPrivateDataInterface(This,guid,object); +} +static FORCEINLINE HRESULT IDXGIOutput6_GetPrivateData(IDXGIOutput6* This,REFGUID guid,UINT *data_size,void *data) { + return This->lpVtbl->GetPrivateData(This,guid,data_size,data); +} +static FORCEINLINE HRESULT IDXGIOutput6_GetParent(IDXGIOutput6* This,REFIID riid,void **parent) { + return This->lpVtbl->GetParent(This,riid,parent); +} +/*** IDXGIOutput methods ***/ +static FORCEINLINE HRESULT IDXGIOutput6_GetDesc(IDXGIOutput6* This,DXGI_OUTPUT_DESC *desc) { + return This->lpVtbl->GetDesc(This,desc); +} +static FORCEINLINE HRESULT IDXGIOutput6_GetDisplayModeList(IDXGIOutput6* This,DXGI_FORMAT format,UINT flags,UINT *mode_count,DXGI_MODE_DESC *desc) { + return This->lpVtbl->GetDisplayModeList(This,format,flags,mode_count,desc); +} +static FORCEINLINE HRESULT IDXGIOutput6_FindClosestMatchingMode(IDXGIOutput6* This,const DXGI_MODE_DESC *mode,DXGI_MODE_DESC *closest_match,IUnknown *device) { + return This->lpVtbl->FindClosestMatchingMode(This,mode,closest_match,device); +} +static FORCEINLINE HRESULT IDXGIOutput6_WaitForVBlank(IDXGIOutput6* This) { + return This->lpVtbl->WaitForVBlank(This); +} +static FORCEINLINE HRESULT IDXGIOutput6_TakeOwnership(IDXGIOutput6* This,IUnknown *device,WINBOOL exclusive) { + return This->lpVtbl->TakeOwnership(This,device,exclusive); +} +static FORCEINLINE void IDXGIOutput6_ReleaseOwnership(IDXGIOutput6* This) { + This->lpVtbl->ReleaseOwnership(This); +} +static FORCEINLINE HRESULT IDXGIOutput6_GetGammaControlCapabilities(IDXGIOutput6* This,DXGI_GAMMA_CONTROL_CAPABILITIES *gamma_caps) { + return This->lpVtbl->GetGammaControlCapabilities(This,gamma_caps); +} +static FORCEINLINE HRESULT IDXGIOutput6_SetGammaControl(IDXGIOutput6* This,const DXGI_GAMMA_CONTROL *gamma_control) { + return This->lpVtbl->SetGammaControl(This,gamma_control); +} +static FORCEINLINE HRESULT IDXGIOutput6_GetGammaControl(IDXGIOutput6* This,DXGI_GAMMA_CONTROL *gamma_control) { + return This->lpVtbl->GetGammaControl(This,gamma_control); +} +static FORCEINLINE HRESULT IDXGIOutput6_SetDisplaySurface(IDXGIOutput6* This,IDXGISurface *surface) { + return This->lpVtbl->SetDisplaySurface(This,surface); +} +static FORCEINLINE HRESULT IDXGIOutput6_GetDisplaySurfaceData(IDXGIOutput6* This,IDXGISurface *surface) { + return This->lpVtbl->GetDisplaySurfaceData(This,surface); +} +static FORCEINLINE HRESULT IDXGIOutput6_GetFrameStatistics(IDXGIOutput6* This,DXGI_FRAME_STATISTICS *stats) { + return This->lpVtbl->GetFrameStatistics(This,stats); +} +/*** IDXGIOutput1 methods ***/ +static FORCEINLINE HRESULT IDXGIOutput6_GetDisplayModeList1(IDXGIOutput6* This,DXGI_FORMAT enum_format,UINT flags,UINT *num_modes,DXGI_MODE_DESC1 *desc) { + return This->lpVtbl->GetDisplayModeList1(This,enum_format,flags,num_modes,desc); +} +static FORCEINLINE HRESULT IDXGIOutput6_FindClosestMatchingMode1(IDXGIOutput6* This,const DXGI_MODE_DESC1 *mode_to_match,DXGI_MODE_DESC1 *closest_match,IUnknown *concerned_device) { + return This->lpVtbl->FindClosestMatchingMode1(This,mode_to_match,closest_match,concerned_device); +} +static FORCEINLINE HRESULT IDXGIOutput6_GetDisplaySurfaceData1(IDXGIOutput6* This,IDXGIResource *destination) { + return This->lpVtbl->GetDisplaySurfaceData1(This,destination); +} +static FORCEINLINE HRESULT IDXGIOutput6_DuplicateOutput(IDXGIOutput6* This,IUnknown *device,IDXGIOutputDuplication **output_duplication) { + return This->lpVtbl->DuplicateOutput(This,device,output_duplication); +} +/*** IDXGIOutput2 methods ***/ +static FORCEINLINE WINBOOL IDXGIOutput6_SupportsOverlays(IDXGIOutput6* This) { + return This->lpVtbl->SupportsOverlays(This); +} +/*** IDXGIOutput3 methods ***/ +static FORCEINLINE HRESULT IDXGIOutput6_CheckOverlaySupport(IDXGIOutput6* This,DXGI_FORMAT enum_format,IUnknown *concerned_device,UINT *flags) { + return This->lpVtbl->CheckOverlaySupport(This,enum_format,concerned_device,flags); +} +/*** IDXGIOutput4 methods ***/ +static FORCEINLINE HRESULT IDXGIOutput6_CheckOverlayColorSpaceSupport(IDXGIOutput6* This,DXGI_FORMAT format,DXGI_COLOR_SPACE_TYPE colour_space,IUnknown *device,UINT *flags) { + return This->lpVtbl->CheckOverlayColorSpaceSupport(This,format,colour_space,device,flags); +} +/*** IDXGIOutput5 methods ***/ +static FORCEINLINE HRESULT IDXGIOutput6_DuplicateOutput1(IDXGIOutput6* This,IUnknown *device,UINT flags,UINT format_count,const DXGI_FORMAT *formats,IDXGIOutputDuplication **duplication) { + return This->lpVtbl->DuplicateOutput1(This,device,flags,format_count,formats,duplication); +} +/*** IDXGIOutput6 methods ***/ +static FORCEINLINE HRESULT IDXGIOutput6_GetDesc1(IDXGIOutput6* This,DXGI_OUTPUT_DESC1 *desc) { + return This->lpVtbl->GetDesc1(This,desc); +} +static FORCEINLINE HRESULT IDXGIOutput6_CheckHardwareCompositionSupport(IDXGIOutput6* This,UINT *flags) { + return This->lpVtbl->CheckHardwareCompositionSupport(This,flags); +} +#endif +#endif + +#endif + + +#endif /* __IDXGIOutput6_INTERFACE_DEFINED__ */ + +/***************************************************************************** + * IDXGIFactory6 interface + */ +#ifndef __IDXGIFactory6_INTERFACE_DEFINED__ +#define __IDXGIFactory6_INTERFACE_DEFINED__ + +DEFINE_GUID(IID_IDXGIFactory6, 0xc1b6694f, 0xff09, 0x44a9, 0xb0,0x3c, 0x77,0x90,0x0a,0x0a,0x1d,0x17); +#if defined(__cplusplus) && !defined(CINTERFACE) +MIDL_INTERFACE("c1b6694f-ff09-44a9-b03c-77900a0a1d17") +IDXGIFactory6 : public IDXGIFactory5 +{ + virtual HRESULT STDMETHODCALLTYPE EnumAdapterByGpuPreference( + UINT adapter_idx, + DXGI_GPU_PREFERENCE gpu_preference, + REFIID iid, + void **adapter) = 0; + +}; +#ifdef __CRT_UUID_DECL +__CRT_UUID_DECL(IDXGIFactory6, 0xc1b6694f, 0xff09, 0x44a9, 0xb0,0x3c, 0x77,0x90,0x0a,0x0a,0x1d,0x17) +#endif +#else +typedef struct IDXGIFactory6Vtbl { + BEGIN_INTERFACE + + /*** IUnknown methods ***/ + HRESULT (STDMETHODCALLTYPE *QueryInterface)( + IDXGIFactory6 *This, + REFIID riid, + void **ppvObject); + + ULONG (STDMETHODCALLTYPE *AddRef)( + IDXGIFactory6 *This); + + ULONG (STDMETHODCALLTYPE *Release)( + IDXGIFactory6 *This); + + /*** IDXGIObject methods ***/ + HRESULT (STDMETHODCALLTYPE *SetPrivateData)( + IDXGIFactory6 *This, + REFGUID guid, + UINT data_size, + const void *data); + + HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( + IDXGIFactory6 *This, + REFGUID guid, + const IUnknown *object); + + HRESULT (STDMETHODCALLTYPE *GetPrivateData)( + IDXGIFactory6 *This, + REFGUID guid, + UINT *data_size, + void *data); + + HRESULT (STDMETHODCALLTYPE *GetParent)( + IDXGIFactory6 *This, + REFIID riid, + void **parent); + + /*** IDXGIFactory methods ***/ + HRESULT (STDMETHODCALLTYPE *EnumAdapters)( + IDXGIFactory6 *This, + UINT adapter_idx, + IDXGIAdapter **adapter); + + HRESULT (STDMETHODCALLTYPE *MakeWindowAssociation)( + IDXGIFactory6 *This, + HWND window, + UINT flags); + + HRESULT (STDMETHODCALLTYPE *GetWindowAssociation)( + IDXGIFactory6 *This, + HWND *window); + + HRESULT (STDMETHODCALLTYPE *CreateSwapChain)( + IDXGIFactory6 *This, + IUnknown *device, + DXGI_SWAP_CHAIN_DESC *desc, + IDXGISwapChain **swapchain); + + HRESULT (STDMETHODCALLTYPE *CreateSoftwareAdapter)( + IDXGIFactory6 *This, + HMODULE swrast, + IDXGIAdapter **adapter); + + /*** IDXGIFactory1 methods ***/ + HRESULT (STDMETHODCALLTYPE *EnumAdapters1)( + IDXGIFactory6 *This, + UINT Adapter, + IDXGIAdapter1 **ppAdapter); + + WINBOOL (STDMETHODCALLTYPE *IsCurrent)( + IDXGIFactory6 *This); + + /*** IDXGIFactory2 methods ***/ + WINBOOL (STDMETHODCALLTYPE *IsWindowedStereoEnabled)( + IDXGIFactory6 *This); + + HRESULT (STDMETHODCALLTYPE *CreateSwapChainForHwnd)( + IDXGIFactory6 *This, + IUnknown *pDevice, + HWND hWnd, + const DXGI_SWAP_CHAIN_DESC1 *pDesc, + const DXGI_SWAP_CHAIN_FULLSCREEN_DESC *pFullscreenDesc, + IDXGIOutput *pRestrictToOutput, + IDXGISwapChain1 **ppSwapChain); + + HRESULT (STDMETHODCALLTYPE *CreateSwapChainForCoreWindow)( + IDXGIFactory6 *This, + IUnknown *pDevice, + IUnknown *pWindow, + const DXGI_SWAP_CHAIN_DESC1 *pDesc, + IDXGIOutput *pRestrictToOutput, + IDXGISwapChain1 **ppSwapChain); + + HRESULT (STDMETHODCALLTYPE *GetSharedResourceAdapterLuid)( + IDXGIFactory6 *This, + HANDLE hResource, + LUID *pLuid); + + HRESULT (STDMETHODCALLTYPE *RegisterOcclusionStatusWindow)( + IDXGIFactory6 *This, + HWND WindowHandle, + UINT wMsg, + DWORD *pdwCookie); + + HRESULT (STDMETHODCALLTYPE *RegisterStereoStatusEvent)( + IDXGIFactory6 *This, + HANDLE hEvent, + DWORD *pdwCookie); + + void (STDMETHODCALLTYPE *UnregisterStereoStatus)( + IDXGIFactory6 *This, + DWORD dwCookie); + + HRESULT (STDMETHODCALLTYPE *RegisterStereoStatusWindow)( + IDXGIFactory6 *This, + HWND WindowHandle, + UINT wMsg, + DWORD *pdwCookie); + + HRESULT (STDMETHODCALLTYPE *RegisterOcclusionStatusEvent)( + IDXGIFactory6 *This, + HANDLE hEvent, + DWORD *pdwCookie); + + void (STDMETHODCALLTYPE *UnregisterOcclusionStatus)( + IDXGIFactory6 *This, + DWORD dwCookie); + + HRESULT (STDMETHODCALLTYPE *CreateSwapChainForComposition)( + IDXGIFactory6 *This, + IUnknown *pDevice, + const DXGI_SWAP_CHAIN_DESC1 *pDesc, + IDXGIOutput *pRestrictToOutput, + IDXGISwapChain1 **ppSwapChain); + + /*** IDXGIFactory3 methods ***/ + UINT (STDMETHODCALLTYPE *GetCreationFlags)( + IDXGIFactory6 *This); + + /*** IDXGIFactory4 methods ***/ + HRESULT (STDMETHODCALLTYPE *EnumAdapterByLuid)( + IDXGIFactory6 *This, + LUID luid, + REFIID iid, + void **adapter); + + HRESULT (STDMETHODCALLTYPE *EnumWarpAdapter)( + IDXGIFactory6 *This, + REFIID iid, + void **adapter); + + /*** IDXGIFactory5 methods ***/ + HRESULT (STDMETHODCALLTYPE *CheckFeatureSupport)( + IDXGIFactory6 *This, + DXGI_FEATURE feature, + void *support_data, + UINT support_data_size); + + /*** IDXGIFactory6 methods ***/ + HRESULT (STDMETHODCALLTYPE *EnumAdapterByGpuPreference)( + IDXGIFactory6 *This, + UINT adapter_idx, + DXGI_GPU_PREFERENCE gpu_preference, + REFIID iid, + void **adapter); + + END_INTERFACE +} IDXGIFactory6Vtbl; + +interface IDXGIFactory6 { + CONST_VTBL IDXGIFactory6Vtbl* lpVtbl; +}; + +#ifdef COBJMACROS +#ifndef WIDL_C_INLINE_WRAPPERS +/*** IUnknown methods ***/ +#define IDXGIFactory6_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) +#define IDXGIFactory6_AddRef(This) (This)->lpVtbl->AddRef(This) +#define IDXGIFactory6_Release(This) (This)->lpVtbl->Release(This) +/*** IDXGIObject methods ***/ +#define IDXGIFactory6_SetPrivateData(This,guid,data_size,data) (This)->lpVtbl->SetPrivateData(This,guid,data_size,data) +#define IDXGIFactory6_SetPrivateDataInterface(This,guid,object) (This)->lpVtbl->SetPrivateDataInterface(This,guid,object) +#define IDXGIFactory6_GetPrivateData(This,guid,data_size,data) (This)->lpVtbl->GetPrivateData(This,guid,data_size,data) +#define IDXGIFactory6_GetParent(This,riid,parent) (This)->lpVtbl->GetParent(This,riid,parent) +/*** IDXGIFactory methods ***/ +#define IDXGIFactory6_EnumAdapters(This,adapter_idx,adapter) (This)->lpVtbl->EnumAdapters(This,adapter_idx,adapter) +#define IDXGIFactory6_MakeWindowAssociation(This,window,flags) (This)->lpVtbl->MakeWindowAssociation(This,window,flags) +#define IDXGIFactory6_GetWindowAssociation(This,window) (This)->lpVtbl->GetWindowAssociation(This,window) +#define IDXGIFactory6_CreateSwapChain(This,device,desc,swapchain) (This)->lpVtbl->CreateSwapChain(This,device,desc,swapchain) +#define IDXGIFactory6_CreateSoftwareAdapter(This,swrast,adapter) (This)->lpVtbl->CreateSoftwareAdapter(This,swrast,adapter) +/*** IDXGIFactory1 methods ***/ +#define IDXGIFactory6_EnumAdapters1(This,Adapter,ppAdapter) (This)->lpVtbl->EnumAdapters1(This,Adapter,ppAdapter) +#define IDXGIFactory6_IsCurrent(This) (This)->lpVtbl->IsCurrent(This) +/*** IDXGIFactory2 methods ***/ +#define IDXGIFactory6_IsWindowedStereoEnabled(This) (This)->lpVtbl->IsWindowedStereoEnabled(This) +#define IDXGIFactory6_CreateSwapChainForHwnd(This,pDevice,hWnd,pDesc,pFullscreenDesc,pRestrictToOutput,ppSwapChain) (This)->lpVtbl->CreateSwapChainForHwnd(This,pDevice,hWnd,pDesc,pFullscreenDesc,pRestrictToOutput,ppSwapChain) +#define IDXGIFactory6_CreateSwapChainForCoreWindow(This,pDevice,pWindow,pDesc,pRestrictToOutput,ppSwapChain) (This)->lpVtbl->CreateSwapChainForCoreWindow(This,pDevice,pWindow,pDesc,pRestrictToOutput,ppSwapChain) +#define IDXGIFactory6_GetSharedResourceAdapterLuid(This,hResource,pLuid) (This)->lpVtbl->GetSharedResourceAdapterLuid(This,hResource,pLuid) +#define IDXGIFactory6_RegisterOcclusionStatusWindow(This,WindowHandle,wMsg,pdwCookie) (This)->lpVtbl->RegisterOcclusionStatusWindow(This,WindowHandle,wMsg,pdwCookie) +#define IDXGIFactory6_RegisterStereoStatusEvent(This,hEvent,pdwCookie) (This)->lpVtbl->RegisterStereoStatusEvent(This,hEvent,pdwCookie) +#define IDXGIFactory6_UnregisterStereoStatus(This,dwCookie) (This)->lpVtbl->UnregisterStereoStatus(This,dwCookie) +#define IDXGIFactory6_RegisterStereoStatusWindow(This,WindowHandle,wMsg,pdwCookie) (This)->lpVtbl->RegisterStereoStatusWindow(This,WindowHandle,wMsg,pdwCookie) +#define IDXGIFactory6_RegisterOcclusionStatusEvent(This,hEvent,pdwCookie) (This)->lpVtbl->RegisterOcclusionStatusEvent(This,hEvent,pdwCookie) +#define IDXGIFactory6_UnregisterOcclusionStatus(This,dwCookie) (This)->lpVtbl->UnregisterOcclusionStatus(This,dwCookie) +#define IDXGIFactory6_CreateSwapChainForComposition(This,pDevice,pDesc,pRestrictToOutput,ppSwapChain) (This)->lpVtbl->CreateSwapChainForComposition(This,pDevice,pDesc,pRestrictToOutput,ppSwapChain) +/*** IDXGIFactory3 methods ***/ +#define IDXGIFactory6_GetCreationFlags(This) (This)->lpVtbl->GetCreationFlags(This) +/*** IDXGIFactory4 methods ***/ +#define IDXGIFactory6_EnumAdapterByLuid(This,luid,iid,adapter) (This)->lpVtbl->EnumAdapterByLuid(This,luid,iid,adapter) +#define IDXGIFactory6_EnumWarpAdapter(This,iid,adapter) (This)->lpVtbl->EnumWarpAdapter(This,iid,adapter) +/*** IDXGIFactory5 methods ***/ +#define IDXGIFactory6_CheckFeatureSupport(This,feature,support_data,support_data_size) (This)->lpVtbl->CheckFeatureSupport(This,feature,support_data,support_data_size) +/*** IDXGIFactory6 methods ***/ +#define IDXGIFactory6_EnumAdapterByGpuPreference(This,adapter_idx,gpu_preference,iid,adapter) (This)->lpVtbl->EnumAdapterByGpuPreference(This,adapter_idx,gpu_preference,iid,adapter) +#else +/*** IUnknown methods ***/ +static FORCEINLINE HRESULT IDXGIFactory6_QueryInterface(IDXGIFactory6* This,REFIID riid,void **ppvObject) { + return This->lpVtbl->QueryInterface(This,riid,ppvObject); +} +static FORCEINLINE ULONG IDXGIFactory6_AddRef(IDXGIFactory6* This) { + return This->lpVtbl->AddRef(This); +} +static FORCEINLINE ULONG IDXGIFactory6_Release(IDXGIFactory6* This) { + return This->lpVtbl->Release(This); +} +/*** IDXGIObject methods ***/ +static FORCEINLINE HRESULT IDXGIFactory6_SetPrivateData(IDXGIFactory6* This,REFGUID guid,UINT data_size,const void *data) { + return This->lpVtbl->SetPrivateData(This,guid,data_size,data); +} +static FORCEINLINE HRESULT IDXGIFactory6_SetPrivateDataInterface(IDXGIFactory6* This,REFGUID guid,const IUnknown *object) { + return This->lpVtbl->SetPrivateDataInterface(This,guid,object); +} +static FORCEINLINE HRESULT IDXGIFactory6_GetPrivateData(IDXGIFactory6* This,REFGUID guid,UINT *data_size,void *data) { + return This->lpVtbl->GetPrivateData(This,guid,data_size,data); +} +static FORCEINLINE HRESULT IDXGIFactory6_GetParent(IDXGIFactory6* This,REFIID riid,void **parent) { + return This->lpVtbl->GetParent(This,riid,parent); +} +/*** IDXGIFactory methods ***/ +static FORCEINLINE HRESULT IDXGIFactory6_EnumAdapters(IDXGIFactory6* This,UINT adapter_idx,IDXGIAdapter **adapter) { + return This->lpVtbl->EnumAdapters(This,adapter_idx,adapter); +} +static FORCEINLINE HRESULT IDXGIFactory6_MakeWindowAssociation(IDXGIFactory6* This,HWND window,UINT flags) { + return This->lpVtbl->MakeWindowAssociation(This,window,flags); +} +static FORCEINLINE HRESULT IDXGIFactory6_GetWindowAssociation(IDXGIFactory6* This,HWND *window) { + return This->lpVtbl->GetWindowAssociation(This,window); +} +static FORCEINLINE HRESULT IDXGIFactory6_CreateSwapChain(IDXGIFactory6* This,IUnknown *device,DXGI_SWAP_CHAIN_DESC *desc,IDXGISwapChain **swapchain) { + return This->lpVtbl->CreateSwapChain(This,device,desc,swapchain); +} +static FORCEINLINE HRESULT IDXGIFactory6_CreateSoftwareAdapter(IDXGIFactory6* This,HMODULE swrast,IDXGIAdapter **adapter) { + return This->lpVtbl->CreateSoftwareAdapter(This,swrast,adapter); +} +/*** IDXGIFactory1 methods ***/ +static FORCEINLINE HRESULT IDXGIFactory6_EnumAdapters1(IDXGIFactory6* This,UINT Adapter,IDXGIAdapter1 **ppAdapter) { + return This->lpVtbl->EnumAdapters1(This,Adapter,ppAdapter); +} +static FORCEINLINE WINBOOL IDXGIFactory6_IsCurrent(IDXGIFactory6* This) { + return This->lpVtbl->IsCurrent(This); +} +/*** IDXGIFactory2 methods ***/ +static FORCEINLINE WINBOOL IDXGIFactory6_IsWindowedStereoEnabled(IDXGIFactory6* This) { + return This->lpVtbl->IsWindowedStereoEnabled(This); +} +static FORCEINLINE HRESULT IDXGIFactory6_CreateSwapChainForHwnd(IDXGIFactory6* This,IUnknown *pDevice,HWND hWnd,const DXGI_SWAP_CHAIN_DESC1 *pDesc,const DXGI_SWAP_CHAIN_FULLSCREEN_DESC *pFullscreenDesc,IDXGIOutput *pRestrictToOutput,IDXGISwapChain1 **ppSwapChain) { + return This->lpVtbl->CreateSwapChainForHwnd(This,pDevice,hWnd,pDesc,pFullscreenDesc,pRestrictToOutput,ppSwapChain); +} +static FORCEINLINE HRESULT IDXGIFactory6_CreateSwapChainForCoreWindow(IDXGIFactory6* This,IUnknown *pDevice,IUnknown *pWindow,const DXGI_SWAP_CHAIN_DESC1 *pDesc,IDXGIOutput *pRestrictToOutput,IDXGISwapChain1 **ppSwapChain) { + return This->lpVtbl->CreateSwapChainForCoreWindow(This,pDevice,pWindow,pDesc,pRestrictToOutput,ppSwapChain); +} +static FORCEINLINE HRESULT IDXGIFactory6_GetSharedResourceAdapterLuid(IDXGIFactory6* This,HANDLE hResource,LUID *pLuid) { + return This->lpVtbl->GetSharedResourceAdapterLuid(This,hResource,pLuid); +} +static FORCEINLINE HRESULT IDXGIFactory6_RegisterOcclusionStatusWindow(IDXGIFactory6* This,HWND WindowHandle,UINT wMsg,DWORD *pdwCookie) { + return This->lpVtbl->RegisterOcclusionStatusWindow(This,WindowHandle,wMsg,pdwCookie); +} +static FORCEINLINE HRESULT IDXGIFactory6_RegisterStereoStatusEvent(IDXGIFactory6* This,HANDLE hEvent,DWORD *pdwCookie) { + return This->lpVtbl->RegisterStereoStatusEvent(This,hEvent,pdwCookie); +} +static FORCEINLINE void IDXGIFactory6_UnregisterStereoStatus(IDXGIFactory6* This,DWORD dwCookie) { + This->lpVtbl->UnregisterStereoStatus(This,dwCookie); +} +static FORCEINLINE HRESULT IDXGIFactory6_RegisterStereoStatusWindow(IDXGIFactory6* This,HWND WindowHandle,UINT wMsg,DWORD *pdwCookie) { + return This->lpVtbl->RegisterStereoStatusWindow(This,WindowHandle,wMsg,pdwCookie); +} +static FORCEINLINE HRESULT IDXGIFactory6_RegisterOcclusionStatusEvent(IDXGIFactory6* This,HANDLE hEvent,DWORD *pdwCookie) { + return This->lpVtbl->RegisterOcclusionStatusEvent(This,hEvent,pdwCookie); +} +static FORCEINLINE void IDXGIFactory6_UnregisterOcclusionStatus(IDXGIFactory6* This,DWORD dwCookie) { + This->lpVtbl->UnregisterOcclusionStatus(This,dwCookie); +} +static FORCEINLINE HRESULT IDXGIFactory6_CreateSwapChainForComposition(IDXGIFactory6* This,IUnknown *pDevice,const DXGI_SWAP_CHAIN_DESC1 *pDesc,IDXGIOutput *pRestrictToOutput,IDXGISwapChain1 **ppSwapChain) { + return This->lpVtbl->CreateSwapChainForComposition(This,pDevice,pDesc,pRestrictToOutput,ppSwapChain); +} +/*** IDXGIFactory3 methods ***/ +static FORCEINLINE UINT IDXGIFactory6_GetCreationFlags(IDXGIFactory6* This) { + return This->lpVtbl->GetCreationFlags(This); +} +/*** IDXGIFactory4 methods ***/ +static FORCEINLINE HRESULT IDXGIFactory6_EnumAdapterByLuid(IDXGIFactory6* This,LUID luid,REFIID iid,void **adapter) { + return This->lpVtbl->EnumAdapterByLuid(This,luid,iid,adapter); +} +static FORCEINLINE HRESULT IDXGIFactory6_EnumWarpAdapter(IDXGIFactory6* This,REFIID iid,void **adapter) { + return This->lpVtbl->EnumWarpAdapter(This,iid,adapter); +} +/*** IDXGIFactory5 methods ***/ +static FORCEINLINE HRESULT IDXGIFactory6_CheckFeatureSupport(IDXGIFactory6* This,DXGI_FEATURE feature,void *support_data,UINT support_data_size) { + return This->lpVtbl->CheckFeatureSupport(This,feature,support_data,support_data_size); +} +/*** IDXGIFactory6 methods ***/ +static FORCEINLINE HRESULT IDXGIFactory6_EnumAdapterByGpuPreference(IDXGIFactory6* This,UINT adapter_idx,DXGI_GPU_PREFERENCE gpu_preference,REFIID iid,void **adapter) { + return This->lpVtbl->EnumAdapterByGpuPreference(This,adapter_idx,gpu_preference,iid,adapter); +} +#endif +#endif + +#endif + + +#endif /* __IDXGIFactory6_INTERFACE_DEFINED__ */ + +/***************************************************************************** + * IDXGIFactory7 interface + */ +#ifndef __IDXGIFactory7_INTERFACE_DEFINED__ +#define __IDXGIFactory7_INTERFACE_DEFINED__ + +DEFINE_GUID(IID_IDXGIFactory7, 0xa4966eed, 0x76db, 0x44da, 0x84,0xc1, 0xee,0x9a,0x7a,0xfb,0x20,0xa8); +#if defined(__cplusplus) && !defined(CINTERFACE) +MIDL_INTERFACE("a4966eed-76db-44da-84c1-ee9a7afb20a8") +IDXGIFactory7 : public IDXGIFactory6 +{ + virtual HRESULT STDMETHODCALLTYPE RegisterAdaptersChangedEvent( + HANDLE event, + DWORD *cookie) = 0; + + virtual HRESULT STDMETHODCALLTYPE UnregisterAdaptersChangedEvent( + DWORD cookie) = 0; + +}; +#ifdef __CRT_UUID_DECL +__CRT_UUID_DECL(IDXGIFactory7, 0xa4966eed, 0x76db, 0x44da, 0x84,0xc1, 0xee,0x9a,0x7a,0xfb,0x20,0xa8) +#endif +#else +typedef struct IDXGIFactory7Vtbl { + BEGIN_INTERFACE + + /*** IUnknown methods ***/ + HRESULT (STDMETHODCALLTYPE *QueryInterface)( + IDXGIFactory7 *This, + REFIID riid, + void **ppvObject); + + ULONG (STDMETHODCALLTYPE *AddRef)( + IDXGIFactory7 *This); + + ULONG (STDMETHODCALLTYPE *Release)( + IDXGIFactory7 *This); + + /*** IDXGIObject methods ***/ + HRESULT (STDMETHODCALLTYPE *SetPrivateData)( + IDXGIFactory7 *This, + REFGUID guid, + UINT data_size, + const void *data); + + HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( + IDXGIFactory7 *This, + REFGUID guid, + const IUnknown *object); + + HRESULT (STDMETHODCALLTYPE *GetPrivateData)( + IDXGIFactory7 *This, + REFGUID guid, + UINT *data_size, + void *data); + + HRESULT (STDMETHODCALLTYPE *GetParent)( + IDXGIFactory7 *This, + REFIID riid, + void **parent); + + /*** IDXGIFactory methods ***/ + HRESULT (STDMETHODCALLTYPE *EnumAdapters)( + IDXGIFactory7 *This, + UINT adapter_idx, + IDXGIAdapter **adapter); + + HRESULT (STDMETHODCALLTYPE *MakeWindowAssociation)( + IDXGIFactory7 *This, + HWND window, + UINT flags); + + HRESULT (STDMETHODCALLTYPE *GetWindowAssociation)( + IDXGIFactory7 *This, + HWND *window); + + HRESULT (STDMETHODCALLTYPE *CreateSwapChain)( + IDXGIFactory7 *This, + IUnknown *device, + DXGI_SWAP_CHAIN_DESC *desc, + IDXGISwapChain **swapchain); + + HRESULT (STDMETHODCALLTYPE *CreateSoftwareAdapter)( + IDXGIFactory7 *This, + HMODULE swrast, + IDXGIAdapter **adapter); + + /*** IDXGIFactory1 methods ***/ + HRESULT (STDMETHODCALLTYPE *EnumAdapters1)( + IDXGIFactory7 *This, + UINT Adapter, + IDXGIAdapter1 **ppAdapter); + + WINBOOL (STDMETHODCALLTYPE *IsCurrent)( + IDXGIFactory7 *This); + + /*** IDXGIFactory2 methods ***/ + WINBOOL (STDMETHODCALLTYPE *IsWindowedStereoEnabled)( + IDXGIFactory7 *This); + + HRESULT (STDMETHODCALLTYPE *CreateSwapChainForHwnd)( + IDXGIFactory7 *This, + IUnknown *pDevice, + HWND hWnd, + const DXGI_SWAP_CHAIN_DESC1 *pDesc, + const DXGI_SWAP_CHAIN_FULLSCREEN_DESC *pFullscreenDesc, + IDXGIOutput *pRestrictToOutput, + IDXGISwapChain1 **ppSwapChain); + + HRESULT (STDMETHODCALLTYPE *CreateSwapChainForCoreWindow)( + IDXGIFactory7 *This, + IUnknown *pDevice, + IUnknown *pWindow, + const DXGI_SWAP_CHAIN_DESC1 *pDesc, + IDXGIOutput *pRestrictToOutput, + IDXGISwapChain1 **ppSwapChain); + + HRESULT (STDMETHODCALLTYPE *GetSharedResourceAdapterLuid)( + IDXGIFactory7 *This, + HANDLE hResource, + LUID *pLuid); + + HRESULT (STDMETHODCALLTYPE *RegisterOcclusionStatusWindow)( + IDXGIFactory7 *This, + HWND WindowHandle, + UINT wMsg, + DWORD *pdwCookie); + + HRESULT (STDMETHODCALLTYPE *RegisterStereoStatusEvent)( + IDXGIFactory7 *This, + HANDLE hEvent, + DWORD *pdwCookie); + + void (STDMETHODCALLTYPE *UnregisterStereoStatus)( + IDXGIFactory7 *This, + DWORD dwCookie); + + HRESULT (STDMETHODCALLTYPE *RegisterStereoStatusWindow)( + IDXGIFactory7 *This, + HWND WindowHandle, + UINT wMsg, + DWORD *pdwCookie); + + HRESULT (STDMETHODCALLTYPE *RegisterOcclusionStatusEvent)( + IDXGIFactory7 *This, + HANDLE hEvent, + DWORD *pdwCookie); + + void (STDMETHODCALLTYPE *UnregisterOcclusionStatus)( + IDXGIFactory7 *This, + DWORD dwCookie); + + HRESULT (STDMETHODCALLTYPE *CreateSwapChainForComposition)( + IDXGIFactory7 *This, + IUnknown *pDevice, + const DXGI_SWAP_CHAIN_DESC1 *pDesc, + IDXGIOutput *pRestrictToOutput, + IDXGISwapChain1 **ppSwapChain); + + /*** IDXGIFactory3 methods ***/ + UINT (STDMETHODCALLTYPE *GetCreationFlags)( + IDXGIFactory7 *This); + + /*** IDXGIFactory4 methods ***/ + HRESULT (STDMETHODCALLTYPE *EnumAdapterByLuid)( + IDXGIFactory7 *This, + LUID luid, + REFIID iid, + void **adapter); + + HRESULT (STDMETHODCALLTYPE *EnumWarpAdapter)( + IDXGIFactory7 *This, + REFIID iid, + void **adapter); + + /*** IDXGIFactory5 methods ***/ + HRESULT (STDMETHODCALLTYPE *CheckFeatureSupport)( + IDXGIFactory7 *This, + DXGI_FEATURE feature, + void *support_data, + UINT support_data_size); + + /*** IDXGIFactory6 methods ***/ + HRESULT (STDMETHODCALLTYPE *EnumAdapterByGpuPreference)( + IDXGIFactory7 *This, + UINT adapter_idx, + DXGI_GPU_PREFERENCE gpu_preference, + REFIID iid, + void **adapter); + + /*** IDXGIFactory7 methods ***/ + HRESULT (STDMETHODCALLTYPE *RegisterAdaptersChangedEvent)( + IDXGIFactory7 *This, + HANDLE event, + DWORD *cookie); + + HRESULT (STDMETHODCALLTYPE *UnregisterAdaptersChangedEvent)( + IDXGIFactory7 *This, + DWORD cookie); + + END_INTERFACE +} IDXGIFactory7Vtbl; + +interface IDXGIFactory7 { + CONST_VTBL IDXGIFactory7Vtbl* lpVtbl; +}; + +#ifdef COBJMACROS +#ifndef WIDL_C_INLINE_WRAPPERS +/*** IUnknown methods ***/ +#define IDXGIFactory7_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) +#define IDXGIFactory7_AddRef(This) (This)->lpVtbl->AddRef(This) +#define IDXGIFactory7_Release(This) (This)->lpVtbl->Release(This) +/*** IDXGIObject methods ***/ +#define IDXGIFactory7_SetPrivateData(This,guid,data_size,data) (This)->lpVtbl->SetPrivateData(This,guid,data_size,data) +#define IDXGIFactory7_SetPrivateDataInterface(This,guid,object) (This)->lpVtbl->SetPrivateDataInterface(This,guid,object) +#define IDXGIFactory7_GetPrivateData(This,guid,data_size,data) (This)->lpVtbl->GetPrivateData(This,guid,data_size,data) +#define IDXGIFactory7_GetParent(This,riid,parent) (This)->lpVtbl->GetParent(This,riid,parent) +/*** IDXGIFactory methods ***/ +#define IDXGIFactory7_EnumAdapters(This,adapter_idx,adapter) (This)->lpVtbl->EnumAdapters(This,adapter_idx,adapter) +#define IDXGIFactory7_MakeWindowAssociation(This,window,flags) (This)->lpVtbl->MakeWindowAssociation(This,window,flags) +#define IDXGIFactory7_GetWindowAssociation(This,window) (This)->lpVtbl->GetWindowAssociation(This,window) +#define IDXGIFactory7_CreateSwapChain(This,device,desc,swapchain) (This)->lpVtbl->CreateSwapChain(This,device,desc,swapchain) +#define IDXGIFactory7_CreateSoftwareAdapter(This,swrast,adapter) (This)->lpVtbl->CreateSoftwareAdapter(This,swrast,adapter) +/*** IDXGIFactory1 methods ***/ +#define IDXGIFactory7_EnumAdapters1(This,Adapter,ppAdapter) (This)->lpVtbl->EnumAdapters1(This,Adapter,ppAdapter) +#define IDXGIFactory7_IsCurrent(This) (This)->lpVtbl->IsCurrent(This) +/*** IDXGIFactory2 methods ***/ +#define IDXGIFactory7_IsWindowedStereoEnabled(This) (This)->lpVtbl->IsWindowedStereoEnabled(This) +#define IDXGIFactory7_CreateSwapChainForHwnd(This,pDevice,hWnd,pDesc,pFullscreenDesc,pRestrictToOutput,ppSwapChain) (This)->lpVtbl->CreateSwapChainForHwnd(This,pDevice,hWnd,pDesc,pFullscreenDesc,pRestrictToOutput,ppSwapChain) +#define IDXGIFactory7_CreateSwapChainForCoreWindow(This,pDevice,pWindow,pDesc,pRestrictToOutput,ppSwapChain) (This)->lpVtbl->CreateSwapChainForCoreWindow(This,pDevice,pWindow,pDesc,pRestrictToOutput,ppSwapChain) +#define IDXGIFactory7_GetSharedResourceAdapterLuid(This,hResource,pLuid) (This)->lpVtbl->GetSharedResourceAdapterLuid(This,hResource,pLuid) +#define IDXGIFactory7_RegisterOcclusionStatusWindow(This,WindowHandle,wMsg,pdwCookie) (This)->lpVtbl->RegisterOcclusionStatusWindow(This,WindowHandle,wMsg,pdwCookie) +#define IDXGIFactory7_RegisterStereoStatusEvent(This,hEvent,pdwCookie) (This)->lpVtbl->RegisterStereoStatusEvent(This,hEvent,pdwCookie) +#define IDXGIFactory7_UnregisterStereoStatus(This,dwCookie) (This)->lpVtbl->UnregisterStereoStatus(This,dwCookie) +#define IDXGIFactory7_RegisterStereoStatusWindow(This,WindowHandle,wMsg,pdwCookie) (This)->lpVtbl->RegisterStereoStatusWindow(This,WindowHandle,wMsg,pdwCookie) +#define IDXGIFactory7_RegisterOcclusionStatusEvent(This,hEvent,pdwCookie) (This)->lpVtbl->RegisterOcclusionStatusEvent(This,hEvent,pdwCookie) +#define IDXGIFactory7_UnregisterOcclusionStatus(This,dwCookie) (This)->lpVtbl->UnregisterOcclusionStatus(This,dwCookie) +#define IDXGIFactory7_CreateSwapChainForComposition(This,pDevice,pDesc,pRestrictToOutput,ppSwapChain) (This)->lpVtbl->CreateSwapChainForComposition(This,pDevice,pDesc,pRestrictToOutput,ppSwapChain) +/*** IDXGIFactory3 methods ***/ +#define IDXGIFactory7_GetCreationFlags(This) (This)->lpVtbl->GetCreationFlags(This) +/*** IDXGIFactory4 methods ***/ +#define IDXGIFactory7_EnumAdapterByLuid(This,luid,iid,adapter) (This)->lpVtbl->EnumAdapterByLuid(This,luid,iid,adapter) +#define IDXGIFactory7_EnumWarpAdapter(This,iid,adapter) (This)->lpVtbl->EnumWarpAdapter(This,iid,adapter) +/*** IDXGIFactory5 methods ***/ +#define IDXGIFactory7_CheckFeatureSupport(This,feature,support_data,support_data_size) (This)->lpVtbl->CheckFeatureSupport(This,feature,support_data,support_data_size) +/*** IDXGIFactory6 methods ***/ +#define IDXGIFactory7_EnumAdapterByGpuPreference(This,adapter_idx,gpu_preference,iid,adapter) (This)->lpVtbl->EnumAdapterByGpuPreference(This,adapter_idx,gpu_preference,iid,adapter) +/*** IDXGIFactory7 methods ***/ +#define IDXGIFactory7_RegisterAdaptersChangedEvent(This,event,cookie) (This)->lpVtbl->RegisterAdaptersChangedEvent(This,event,cookie) +#define IDXGIFactory7_UnregisterAdaptersChangedEvent(This,cookie) (This)->lpVtbl->UnregisterAdaptersChangedEvent(This,cookie) +#else +/*** IUnknown methods ***/ +static FORCEINLINE HRESULT IDXGIFactory7_QueryInterface(IDXGIFactory7* This,REFIID riid,void **ppvObject) { + return This->lpVtbl->QueryInterface(This,riid,ppvObject); +} +static FORCEINLINE ULONG IDXGIFactory7_AddRef(IDXGIFactory7* This) { + return This->lpVtbl->AddRef(This); +} +static FORCEINLINE ULONG IDXGIFactory7_Release(IDXGIFactory7* This) { + return This->lpVtbl->Release(This); +} +/*** IDXGIObject methods ***/ +static FORCEINLINE HRESULT IDXGIFactory7_SetPrivateData(IDXGIFactory7* This,REFGUID guid,UINT data_size,const void *data) { + return This->lpVtbl->SetPrivateData(This,guid,data_size,data); +} +static FORCEINLINE HRESULT IDXGIFactory7_SetPrivateDataInterface(IDXGIFactory7* This,REFGUID guid,const IUnknown *object) { + return This->lpVtbl->SetPrivateDataInterface(This,guid,object); +} +static FORCEINLINE HRESULT IDXGIFactory7_GetPrivateData(IDXGIFactory7* This,REFGUID guid,UINT *data_size,void *data) { + return This->lpVtbl->GetPrivateData(This,guid,data_size,data); +} +static FORCEINLINE HRESULT IDXGIFactory7_GetParent(IDXGIFactory7* This,REFIID riid,void **parent) { + return This->lpVtbl->GetParent(This,riid,parent); +} +/*** IDXGIFactory methods ***/ +static FORCEINLINE HRESULT IDXGIFactory7_EnumAdapters(IDXGIFactory7* This,UINT adapter_idx,IDXGIAdapter **adapter) { + return This->lpVtbl->EnumAdapters(This,adapter_idx,adapter); +} +static FORCEINLINE HRESULT IDXGIFactory7_MakeWindowAssociation(IDXGIFactory7* This,HWND window,UINT flags) { + return This->lpVtbl->MakeWindowAssociation(This,window,flags); +} +static FORCEINLINE HRESULT IDXGIFactory7_GetWindowAssociation(IDXGIFactory7* This,HWND *window) { + return This->lpVtbl->GetWindowAssociation(This,window); +} +static FORCEINLINE HRESULT IDXGIFactory7_CreateSwapChain(IDXGIFactory7* This,IUnknown *device,DXGI_SWAP_CHAIN_DESC *desc,IDXGISwapChain **swapchain) { + return This->lpVtbl->CreateSwapChain(This,device,desc,swapchain); +} +static FORCEINLINE HRESULT IDXGIFactory7_CreateSoftwareAdapter(IDXGIFactory7* This,HMODULE swrast,IDXGIAdapter **adapter) { + return This->lpVtbl->CreateSoftwareAdapter(This,swrast,adapter); +} +/*** IDXGIFactory1 methods ***/ +static FORCEINLINE HRESULT IDXGIFactory7_EnumAdapters1(IDXGIFactory7* This,UINT Adapter,IDXGIAdapter1 **ppAdapter) { + return This->lpVtbl->EnumAdapters1(This,Adapter,ppAdapter); +} +static FORCEINLINE WINBOOL IDXGIFactory7_IsCurrent(IDXGIFactory7* This) { + return This->lpVtbl->IsCurrent(This); +} +/*** IDXGIFactory2 methods ***/ +static FORCEINLINE WINBOOL IDXGIFactory7_IsWindowedStereoEnabled(IDXGIFactory7* This) { + return This->lpVtbl->IsWindowedStereoEnabled(This); +} +static FORCEINLINE HRESULT IDXGIFactory7_CreateSwapChainForHwnd(IDXGIFactory7* This,IUnknown *pDevice,HWND hWnd,const DXGI_SWAP_CHAIN_DESC1 *pDesc,const DXGI_SWAP_CHAIN_FULLSCREEN_DESC *pFullscreenDesc,IDXGIOutput *pRestrictToOutput,IDXGISwapChain1 **ppSwapChain) { + return This->lpVtbl->CreateSwapChainForHwnd(This,pDevice,hWnd,pDesc,pFullscreenDesc,pRestrictToOutput,ppSwapChain); +} +static FORCEINLINE HRESULT IDXGIFactory7_CreateSwapChainForCoreWindow(IDXGIFactory7* This,IUnknown *pDevice,IUnknown *pWindow,const DXGI_SWAP_CHAIN_DESC1 *pDesc,IDXGIOutput *pRestrictToOutput,IDXGISwapChain1 **ppSwapChain) { + return This->lpVtbl->CreateSwapChainForCoreWindow(This,pDevice,pWindow,pDesc,pRestrictToOutput,ppSwapChain); +} +static FORCEINLINE HRESULT IDXGIFactory7_GetSharedResourceAdapterLuid(IDXGIFactory7* This,HANDLE hResource,LUID *pLuid) { + return This->lpVtbl->GetSharedResourceAdapterLuid(This,hResource,pLuid); +} +static FORCEINLINE HRESULT IDXGIFactory7_RegisterOcclusionStatusWindow(IDXGIFactory7* This,HWND WindowHandle,UINT wMsg,DWORD *pdwCookie) { + return This->lpVtbl->RegisterOcclusionStatusWindow(This,WindowHandle,wMsg,pdwCookie); +} +static FORCEINLINE HRESULT IDXGIFactory7_RegisterStereoStatusEvent(IDXGIFactory7* This,HANDLE hEvent,DWORD *pdwCookie) { + return This->lpVtbl->RegisterStereoStatusEvent(This,hEvent,pdwCookie); +} +static FORCEINLINE void IDXGIFactory7_UnregisterStereoStatus(IDXGIFactory7* This,DWORD dwCookie) { + This->lpVtbl->UnregisterStereoStatus(This,dwCookie); +} +static FORCEINLINE HRESULT IDXGIFactory7_RegisterStereoStatusWindow(IDXGIFactory7* This,HWND WindowHandle,UINT wMsg,DWORD *pdwCookie) { + return This->lpVtbl->RegisterStereoStatusWindow(This,WindowHandle,wMsg,pdwCookie); +} +static FORCEINLINE HRESULT IDXGIFactory7_RegisterOcclusionStatusEvent(IDXGIFactory7* This,HANDLE hEvent,DWORD *pdwCookie) { + return This->lpVtbl->RegisterOcclusionStatusEvent(This,hEvent,pdwCookie); +} +static FORCEINLINE void IDXGIFactory7_UnregisterOcclusionStatus(IDXGIFactory7* This,DWORD dwCookie) { + This->lpVtbl->UnregisterOcclusionStatus(This,dwCookie); +} +static FORCEINLINE HRESULT IDXGIFactory7_CreateSwapChainForComposition(IDXGIFactory7* This,IUnknown *pDevice,const DXGI_SWAP_CHAIN_DESC1 *pDesc,IDXGIOutput *pRestrictToOutput,IDXGISwapChain1 **ppSwapChain) { + return This->lpVtbl->CreateSwapChainForComposition(This,pDevice,pDesc,pRestrictToOutput,ppSwapChain); +} +/*** IDXGIFactory3 methods ***/ +static FORCEINLINE UINT IDXGIFactory7_GetCreationFlags(IDXGIFactory7* This) { + return This->lpVtbl->GetCreationFlags(This); +} +/*** IDXGIFactory4 methods ***/ +static FORCEINLINE HRESULT IDXGIFactory7_EnumAdapterByLuid(IDXGIFactory7* This,LUID luid,REFIID iid,void **adapter) { + return This->lpVtbl->EnumAdapterByLuid(This,luid,iid,adapter); +} +static FORCEINLINE HRESULT IDXGIFactory7_EnumWarpAdapter(IDXGIFactory7* This,REFIID iid,void **adapter) { + return This->lpVtbl->EnumWarpAdapter(This,iid,adapter); +} +/*** IDXGIFactory5 methods ***/ +static FORCEINLINE HRESULT IDXGIFactory7_CheckFeatureSupport(IDXGIFactory7* This,DXGI_FEATURE feature,void *support_data,UINT support_data_size) { + return This->lpVtbl->CheckFeatureSupport(This,feature,support_data,support_data_size); +} +/*** IDXGIFactory6 methods ***/ +static FORCEINLINE HRESULT IDXGIFactory7_EnumAdapterByGpuPreference(IDXGIFactory7* This,UINT adapter_idx,DXGI_GPU_PREFERENCE gpu_preference,REFIID iid,void **adapter) { + return This->lpVtbl->EnumAdapterByGpuPreference(This,adapter_idx,gpu_preference,iid,adapter); +} +/*** IDXGIFactory7 methods ***/ +static FORCEINLINE HRESULT IDXGIFactory7_RegisterAdaptersChangedEvent(IDXGIFactory7* This,HANDLE event,DWORD *cookie) { + return This->lpVtbl->RegisterAdaptersChangedEvent(This,event,cookie); +} +static FORCEINLINE HRESULT IDXGIFactory7_UnregisterAdaptersChangedEvent(IDXGIFactory7* This,DWORD cookie) { + return This->lpVtbl->UnregisterAdaptersChangedEvent(This,cookie); +} +#endif +#endif + +#endif + + +#endif /* __IDXGIFactory7_INTERFACE_DEFINED__ */ + +/* Begin additional prototypes for all interfaces */ + + +/* End additional prototypes */ + +#ifdef __cplusplus +} +#endif + +#endif /* __dxgi1_6_h__ */ diff --git a/src/libs/dxvk-native-1.9.2a/include/native/directx/dxgicommon.h b/src/libs/dxvk-native-1.9.2a/include/native/directx/dxgicommon.h new file mode 100644 index 00000000..6e28018c --- /dev/null +++ b/src/libs/dxvk-native-1.9.2a/include/native/directx/dxgicommon.h @@ -0,0 +1,75 @@ +/*** Autogenerated by WIDL 5.13 from include/dxgicommon.idl - Do not edit ***/ + +#ifdef _WIN32 +#ifndef __REQUIRED_RPCNDR_H_VERSION__ +#define __REQUIRED_RPCNDR_H_VERSION__ 475 +#endif +#include +#include +#endif + +#ifndef COM_NO_WINDOWS_H +#include +#include +#endif + +#ifndef __dxgicommon_h__ +#define __dxgicommon_h__ + +/* Forward declarations */ + +/* Headers for imported files */ + + +#ifdef __cplusplus +extern "C" { +#endif + +#if 0 +typedef unsigned int UINT; +#endif +#define DXGI_STANDARD_MULTISAMPLE_QUALITY_PATTERN (0xffffffff) + +#define DXGI_CENTER_MULTISAMPLE_QUALITY_PATTERN (0xfffffffe) + +typedef enum DXGI_COLOR_SPACE_TYPE { + DXGI_COLOR_SPACE_RGB_FULL_G22_NONE_P709 = 0x0, + DXGI_COLOR_SPACE_RGB_FULL_G10_NONE_P709 = 0x1, + DXGI_COLOR_SPACE_RGB_STUDIO_G22_NONE_P709 = 0x2, + DXGI_COLOR_SPACE_RGB_STUDIO_G22_NONE_P2020 = 0x3, + DXGI_COLOR_SPACE_RESERVED = 0x4, + DXGI_COLOR_SPACE_YCBCR_FULL_G22_NONE_P709_X601 = 0x5, + DXGI_COLOR_SPACE_YCBCR_STUDIO_G22_LEFT_P601 = 0x6, + DXGI_COLOR_SPACE_YCBCR_FULL_G22_LEFT_P601 = 0x7, + DXGI_COLOR_SPACE_YCBCR_STUDIO_G22_LEFT_P709 = 0x8, + DXGI_COLOR_SPACE_YCBCR_FULL_G22_LEFT_P709 = 0x9, + DXGI_COLOR_SPACE_YCBCR_STUDIO_G22_LEFT_P2020 = 0xa, + DXGI_COLOR_SPACE_YCBCR_FULL_G22_LEFT_P2020 = 0xb, + DXGI_COLOR_SPACE_RGB_FULL_G2084_NONE_P2020 = 0xc, + DXGI_COLOR_SPACE_YCBCR_STUDIO_G2084_LEFT_P2020 = 0xd, + DXGI_COLOR_SPACE_RGB_STUDIO_G2084_NONE_P2020 = 0xe, + DXGI_COLOR_SPACE_YCBCR_STUDIO_G22_TOPLEFT_P2020 = 0xf, + DXGI_COLOR_SPACE_YCBCR_STUDIO_G2084_TOPLEFT_P2020 = 0x10, + DXGI_COLOR_SPACE_RGB_FULL_G22_NONE_P2020 = 0x11, + DXGI_COLOR_SPACE_YCBCR_STUDIO_GHLG_TOPLEFT_P2020 = 0x12, + DXGI_COLOR_SPACE_YCBCR_FULL_GHLG_TOPLEFT_P2020 = 0x13, + DXGI_COLOR_SPACE_CUSTOM = 0xffffffff +} DXGI_COLOR_SPACE_TYPE; +typedef struct DXGI_SAMPLE_DESC { + UINT Count; + UINT Quality; +} DXGI_SAMPLE_DESC; +typedef struct DXGI_RATIONAL { + UINT Numerator; + UINT Denominator; +} DXGI_RATIONAL; +/* Begin additional prototypes for all interfaces */ + + +/* End additional prototypes */ + +#ifdef __cplusplus +} +#endif + +#endif /* __dxgicommon_h__ */ diff --git a/src/libs/dxvk-native-1.9.2a/include/native/directx/dxgidebug.h b/src/libs/dxvk-native-1.9.2a/include/native/directx/dxgidebug.h new file mode 100644 index 00000000..5b453b26 --- /dev/null +++ b/src/libs/dxvk-native-1.9.2a/include/native/directx/dxgidebug.h @@ -0,0 +1,135 @@ +/*** Autogenerated by WIDL 5.13 from include/dxgidebug.idl - Do not edit ***/ + +#ifdef _WIN32 +#ifndef __REQUIRED_RPCNDR_H_VERSION__ +#define __REQUIRED_RPCNDR_H_VERSION__ 475 +#endif +#include +#include +#endif + +#ifndef COM_NO_WINDOWS_H +#include +#include +#endif + +#ifndef __dxgidebug_h__ +#define __dxgidebug_h__ + +/* Forward declarations */ + +#ifndef __IDXGIDebug_FWD_DEFINED__ +#define __IDXGIDebug_FWD_DEFINED__ +typedef interface IDXGIDebug IDXGIDebug; +#ifdef __cplusplus +interface IDXGIDebug; +#endif /* __cplusplus */ +#endif + +/* Headers for imported files */ + +#include + +#ifdef __cplusplus +extern "C" { +#endif + +DEFINE_GUID(DXGI_DEBUG_ALL, 0xe48ae283, 0xda80, 0x490b,0x87, 0xe6, 0x43, 0xe9, 0xa9, 0xcf, 0xda, 0x08); +DEFINE_GUID(DXGI_DEBUG_DX, 0x35cdd7fc, 0x13b2, 0x421d,0xa5, 0xd7, 0x7e, 0x44, 0x51, 0x28, 0x7d, 0x64); +DEFINE_GUID(DXGI_DEBUG_DXGI, 0x25cddaa4, 0xb1c6, 0x47e1,0xac, 0x3e, 0x98, 0x87, 0x5b, 0x5a, 0x2e, 0x2a); +DEFINE_GUID(DXGI_DEBUG_APP, 0x06cd6e01, 0x4219, 0x4ebd,0x87, 0x90, 0x27, 0xed, 0x23, 0x36, 0x0c, 0x62); +typedef enum DXGI_DEBUG_RLO_FLAGS { + DXGI_DEBUG_RLO_SUMMARY = 0x1, + DXGI_DEBUG_RLO_DETAIL = 0x2, + DXGI_DEBUG_RLO_IGNORE_INTERNAL = 0x4, + DXGI_DEBUG_RLO_ALL = 0x7 +} DXGI_DEBUG_RLO_FLAGS; +/***************************************************************************** + * IDXGIDebug interface + */ +#ifndef __IDXGIDebug_INTERFACE_DEFINED__ +#define __IDXGIDebug_INTERFACE_DEFINED__ + +DEFINE_GUID(IID_IDXGIDebug, 0x119e7452, 0xde9e, 0x40fe, 0x88,0x06, 0x88,0xf9,0x0c,0x12,0xb4,0x41); +#if defined(__cplusplus) && !defined(CINTERFACE) +MIDL_INTERFACE("119e7452-de9e-40fe-8806-88f90c12b441") +IDXGIDebug : public IUnknown +{ + virtual HRESULT STDMETHODCALLTYPE ReportLiveObjects( + GUID apiid, + DXGI_DEBUG_RLO_FLAGS flags) = 0; + +}; +#ifdef __CRT_UUID_DECL +__CRT_UUID_DECL(IDXGIDebug, 0x119e7452, 0xde9e, 0x40fe, 0x88,0x06, 0x88,0xf9,0x0c,0x12,0xb4,0x41) +#endif +#else +typedef struct IDXGIDebugVtbl { + BEGIN_INTERFACE + + /*** IUnknown methods ***/ + HRESULT (STDMETHODCALLTYPE *QueryInterface)( + IDXGIDebug *This, + REFIID riid, + void **ppvObject); + + ULONG (STDMETHODCALLTYPE *AddRef)( + IDXGIDebug *This); + + ULONG (STDMETHODCALLTYPE *Release)( + IDXGIDebug *This); + + /*** IDXGIDebug methods ***/ + HRESULT (STDMETHODCALLTYPE *ReportLiveObjects)( + IDXGIDebug *This, + GUID apiid, + DXGI_DEBUG_RLO_FLAGS flags); + + END_INTERFACE +} IDXGIDebugVtbl; + +interface IDXGIDebug { + CONST_VTBL IDXGIDebugVtbl* lpVtbl; +}; + +#ifdef COBJMACROS +#ifndef WIDL_C_INLINE_WRAPPERS +/*** IUnknown methods ***/ +#define IDXGIDebug_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) +#define IDXGIDebug_AddRef(This) (This)->lpVtbl->AddRef(This) +#define IDXGIDebug_Release(This) (This)->lpVtbl->Release(This) +/*** IDXGIDebug methods ***/ +#define IDXGIDebug_ReportLiveObjects(This,apiid,flags) (This)->lpVtbl->ReportLiveObjects(This,apiid,flags) +#else +/*** IUnknown methods ***/ +static FORCEINLINE HRESULT IDXGIDebug_QueryInterface(IDXGIDebug* This,REFIID riid,void **ppvObject) { + return This->lpVtbl->QueryInterface(This,riid,ppvObject); +} +static FORCEINLINE ULONG IDXGIDebug_AddRef(IDXGIDebug* This) { + return This->lpVtbl->AddRef(This); +} +static FORCEINLINE ULONG IDXGIDebug_Release(IDXGIDebug* This) { + return This->lpVtbl->Release(This); +} +/*** IDXGIDebug methods ***/ +static FORCEINLINE HRESULT IDXGIDebug_ReportLiveObjects(IDXGIDebug* This,GUID apiid,DXGI_DEBUG_RLO_FLAGS flags) { + return This->lpVtbl->ReportLiveObjects(This,apiid,flags); +} +#endif +#endif + +#endif + + +#endif /* __IDXGIDebug_INTERFACE_DEFINED__ */ + +/* Begin additional prototypes for all interfaces */ + + +/* End additional prototypes */ + +#ifdef __cplusplus +} +#endif + +#endif /* __dxgidebug_h__ */ diff --git a/src/libs/dxvk-native-1.9.2a/include/native/directx/dxgiformat.h b/src/libs/dxvk-native-1.9.2a/include/native/directx/dxgiformat.h new file mode 100644 index 00000000..d05bfedd --- /dev/null +++ b/src/libs/dxvk-native-1.9.2a/include/native/directx/dxgiformat.h @@ -0,0 +1,161 @@ +/*** Autogenerated by WIDL 5.13 from include/dxgiformat.idl - Do not edit ***/ + +#ifdef _WIN32 +#ifndef __REQUIRED_RPCNDR_H_VERSION__ +#define __REQUIRED_RPCNDR_H_VERSION__ 475 +#endif +#include +#include +#endif + +#ifndef COM_NO_WINDOWS_H +#include +#include +#endif + +#ifndef __dxgiformat_h__ +#define __dxgiformat_h__ + +/* Forward declarations */ + +/* Headers for imported files */ + + +#ifdef __cplusplus +extern "C" { +#endif + +#define DXGI_FORMAT_DEFINED (1) + +typedef enum DXGI_FORMAT { + DXGI_FORMAT_UNKNOWN = 0x0, + DXGI_FORMAT_R32G32B32A32_TYPELESS = 0x1, + DXGI_FORMAT_R32G32B32A32_FLOAT = 0x2, + DXGI_FORMAT_R32G32B32A32_UINT = 0x3, + DXGI_FORMAT_R32G32B32A32_SINT = 0x4, + DXGI_FORMAT_R32G32B32_TYPELESS = 0x5, + DXGI_FORMAT_R32G32B32_FLOAT = 0x6, + DXGI_FORMAT_R32G32B32_UINT = 0x7, + DXGI_FORMAT_R32G32B32_SINT = 0x8, + DXGI_FORMAT_R16G16B16A16_TYPELESS = 0x9, + DXGI_FORMAT_R16G16B16A16_FLOAT = 0xa, + DXGI_FORMAT_R16G16B16A16_UNORM = 0xb, + DXGI_FORMAT_R16G16B16A16_UINT = 0xc, + DXGI_FORMAT_R16G16B16A16_SNORM = 0xd, + DXGI_FORMAT_R16G16B16A16_SINT = 0xe, + DXGI_FORMAT_R32G32_TYPELESS = 0xf, + DXGI_FORMAT_R32G32_FLOAT = 0x10, + DXGI_FORMAT_R32G32_UINT = 0x11, + DXGI_FORMAT_R32G32_SINT = 0x12, + DXGI_FORMAT_R32G8X24_TYPELESS = 0x13, + DXGI_FORMAT_D32_FLOAT_S8X24_UINT = 0x14, + DXGI_FORMAT_R32_FLOAT_X8X24_TYPELESS = 0x15, + DXGI_FORMAT_X32_TYPELESS_G8X24_UINT = 0x16, + DXGI_FORMAT_R10G10B10A2_TYPELESS = 0x17, + DXGI_FORMAT_R10G10B10A2_UNORM = 0x18, + DXGI_FORMAT_R10G10B10A2_UINT = 0x19, + DXGI_FORMAT_R11G11B10_FLOAT = 0x1a, + DXGI_FORMAT_R8G8B8A8_TYPELESS = 0x1b, + DXGI_FORMAT_R8G8B8A8_UNORM = 0x1c, + DXGI_FORMAT_R8G8B8A8_UNORM_SRGB = 0x1d, + DXGI_FORMAT_R8G8B8A8_UINT = 0x1e, + DXGI_FORMAT_R8G8B8A8_SNORM = 0x1f, + DXGI_FORMAT_R8G8B8A8_SINT = 0x20, + DXGI_FORMAT_R16G16_TYPELESS = 0x21, + DXGI_FORMAT_R16G16_FLOAT = 0x22, + DXGI_FORMAT_R16G16_UNORM = 0x23, + DXGI_FORMAT_R16G16_UINT = 0x24, + DXGI_FORMAT_R16G16_SNORM = 0x25, + DXGI_FORMAT_R16G16_SINT = 0x26, + DXGI_FORMAT_R32_TYPELESS = 0x27, + DXGI_FORMAT_D32_FLOAT = 0x28, + DXGI_FORMAT_R32_FLOAT = 0x29, + DXGI_FORMAT_R32_UINT = 0x2a, + DXGI_FORMAT_R32_SINT = 0x2b, + DXGI_FORMAT_R24G8_TYPELESS = 0x2c, + DXGI_FORMAT_D24_UNORM_S8_UINT = 0x2d, + DXGI_FORMAT_R24_UNORM_X8_TYPELESS = 0x2e, + DXGI_FORMAT_X24_TYPELESS_G8_UINT = 0x2f, + DXGI_FORMAT_R8G8_TYPELESS = 0x30, + DXGI_FORMAT_R8G8_UNORM = 0x31, + DXGI_FORMAT_R8G8_UINT = 0x32, + DXGI_FORMAT_R8G8_SNORM = 0x33, + DXGI_FORMAT_R8G8_SINT = 0x34, + DXGI_FORMAT_R16_TYPELESS = 0x35, + DXGI_FORMAT_R16_FLOAT = 0x36, + DXGI_FORMAT_D16_UNORM = 0x37, + DXGI_FORMAT_R16_UNORM = 0x38, + DXGI_FORMAT_R16_UINT = 0x39, + DXGI_FORMAT_R16_SNORM = 0x3a, + DXGI_FORMAT_R16_SINT = 0x3b, + DXGI_FORMAT_R8_TYPELESS = 0x3c, + DXGI_FORMAT_R8_UNORM = 0x3d, + DXGI_FORMAT_R8_UINT = 0x3e, + DXGI_FORMAT_R8_SNORM = 0x3f, + DXGI_FORMAT_R8_SINT = 0x40, + DXGI_FORMAT_A8_UNORM = 0x41, + DXGI_FORMAT_R1_UNORM = 0x42, + DXGI_FORMAT_R9G9B9E5_SHAREDEXP = 0x43, + DXGI_FORMAT_R8G8_B8G8_UNORM = 0x44, + DXGI_FORMAT_G8R8_G8B8_UNORM = 0x45, + DXGI_FORMAT_BC1_TYPELESS = 0x46, + DXGI_FORMAT_BC1_UNORM = 0x47, + DXGI_FORMAT_BC1_UNORM_SRGB = 0x48, + DXGI_FORMAT_BC2_TYPELESS = 0x49, + DXGI_FORMAT_BC2_UNORM = 0x4a, + DXGI_FORMAT_BC2_UNORM_SRGB = 0x4b, + DXGI_FORMAT_BC3_TYPELESS = 0x4c, + DXGI_FORMAT_BC3_UNORM = 0x4d, + DXGI_FORMAT_BC3_UNORM_SRGB = 0x4e, + DXGI_FORMAT_BC4_TYPELESS = 0x4f, + DXGI_FORMAT_BC4_UNORM = 0x50, + DXGI_FORMAT_BC4_SNORM = 0x51, + DXGI_FORMAT_BC5_TYPELESS = 0x52, + DXGI_FORMAT_BC5_UNORM = 0x53, + DXGI_FORMAT_BC5_SNORM = 0x54, + DXGI_FORMAT_B5G6R5_UNORM = 0x55, + DXGI_FORMAT_B5G5R5A1_UNORM = 0x56, + DXGI_FORMAT_B8G8R8A8_UNORM = 0x57, + DXGI_FORMAT_B8G8R8X8_UNORM = 0x58, + DXGI_FORMAT_R10G10B10_XR_BIAS_A2_UNORM = 0x59, + DXGI_FORMAT_B8G8R8A8_TYPELESS = 0x5a, + DXGI_FORMAT_B8G8R8A8_UNORM_SRGB = 0x5b, + DXGI_FORMAT_B8G8R8X8_TYPELESS = 0x5c, + DXGI_FORMAT_B8G8R8X8_UNORM_SRGB = 0x5d, + DXGI_FORMAT_BC6H_TYPELESS = 0x5e, + DXGI_FORMAT_BC6H_UF16 = 0x5f, + DXGI_FORMAT_BC6H_SF16 = 0x60, + DXGI_FORMAT_BC7_TYPELESS = 0x61, + DXGI_FORMAT_BC7_UNORM = 0x62, + DXGI_FORMAT_BC7_UNORM_SRGB = 0x63, + DXGI_FORMAT_AYUV = 0x64, + DXGI_FORMAT_Y410 = 0x65, + DXGI_FORMAT_Y416 = 0x66, + DXGI_FORMAT_NV12 = 0x67, + DXGI_FORMAT_P010 = 0x68, + DXGI_FORMAT_P016 = 0x69, + DXGI_FORMAT_420_OPAQUE = 0x6a, + DXGI_FORMAT_YUY2 = 0x6b, + DXGI_FORMAT_Y210 = 0x6c, + DXGI_FORMAT_Y216 = 0x6d, + DXGI_FORMAT_NV11 = 0x6e, + DXGI_FORMAT_AI44 = 0x6f, + DXGI_FORMAT_IA44 = 0x70, + DXGI_FORMAT_P8 = 0x71, + DXGI_FORMAT_A8P8 = 0x72, + DXGI_FORMAT_B4G4R4A4_UNORM = 0x73, + DXGI_FORMAT_P208 = 0x82, + DXGI_FORMAT_V208 = 0x83, + DXGI_FORMAT_V408 = 0x84, + DXGI_FORMAT_FORCE_UINT = 0xffffffff +} DXGI_FORMAT; +/* Begin additional prototypes for all interfaces */ + + +/* End additional prototypes */ + +#ifdef __cplusplus +} +#endif + +#endif /* __dxgiformat_h__ */ diff --git a/src/libs/dxvk-native-1.9.2a/include/native/directx/dxgitype.h b/src/libs/dxvk-native-1.9.2a/include/native/directx/dxgitype.h new file mode 100644 index 00000000..a9f11fd1 --- /dev/null +++ b/src/libs/dxvk-native-1.9.2a/include/native/directx/dxgitype.h @@ -0,0 +1,96 @@ +/*** Autogenerated by WIDL 5.13 from include/dxgitype.idl - Do not edit ***/ + +#ifdef _WIN32 +#ifndef __REQUIRED_RPCNDR_H_VERSION__ +#define __REQUIRED_RPCNDR_H_VERSION__ 475 +#endif +#include +#include +#endif + +#ifndef COM_NO_WINDOWS_H +#include +#include +#endif + +#ifndef __dxgitype_h__ +#define __dxgitype_h__ + +/* Forward declarations */ + +/* Headers for imported files */ + +#include +#include + +#ifdef __cplusplus +extern "C" { +#endif + +#if 0 +typedef unsigned int UINT; +typedef LONG WINBOOL; +#endif +typedef enum DXGI_MODE_ROTATION { + DXGI_MODE_ROTATION_UNSPECIFIED = 0x0, + DXGI_MODE_ROTATION_IDENTITY = 0x1, + DXGI_MODE_ROTATION_ROTATE90 = 0x2, + DXGI_MODE_ROTATION_ROTATE180 = 0x3, + DXGI_MODE_ROTATION_ROTATE270 = 0x4 +} DXGI_MODE_ROTATION; +typedef enum DXGI_MODE_SCANLINE_ORDER { + DXGI_MODE_SCANLINE_ORDER_UNSPECIFIED = 0x0, + DXGI_MODE_SCANLINE_ORDER_PROGRESSIVE = 0x1, + DXGI_MODE_SCANLINE_ORDER_UPPER_FIELD_FIRST = 0x2, + DXGI_MODE_SCANLINE_ORDER_LOWER_FIELD_FIRST = 0x3 +} DXGI_MODE_SCANLINE_ORDER; +typedef enum DXGI_MODE_SCALING { + DXGI_MODE_SCALING_UNSPECIFIED = 0x0, + DXGI_MODE_SCALING_CENTERED = 0x1, + DXGI_MODE_SCALING_STRETCHED = 0x2 +} DXGI_MODE_SCALING; +#ifndef D3DCOLORVALUE_DEFINED +#define D3DCOLORVALUE_DEFINED +typedef struct _D3DCOLORVALUE { + float r; + float g; + float b; + float a; +} D3DCOLORVALUE; +#endif +typedef D3DCOLORVALUE DXGI_RGBA; +typedef struct DXGI_MODE_DESC { + UINT Width; + UINT Height; + DXGI_RATIONAL RefreshRate; + DXGI_FORMAT Format; + DXGI_MODE_SCANLINE_ORDER ScanlineOrdering; + DXGI_MODE_SCALING Scaling; +} DXGI_MODE_DESC; +typedef struct DXGI_GAMMA_CONTROL_CAPABILITIES { + WINBOOL ScaleAndOffsetSupported; + float MaxConvertedValue; + float MinConvertedValue; + UINT NumGammaControlPoints; + float ControlPointPositions[1025]; +} DXGI_GAMMA_CONTROL_CAPABILITIES; +typedef struct DXGI_RGB { + float Red; + float Green; + float Blue; +} DXGI_RGB; +typedef struct DXGI_GAMMA_CONTROL { + DXGI_RGB Scale; + DXGI_RGB Offset; + DXGI_RGB GammaCurve[1025]; +} DXGI_GAMMA_CONTROL; +/* Begin additional prototypes for all interfaces */ + + +/* End additional prototypes */ + +#ifdef __cplusplus +} +#endif + +#endif /* __dxgitype_h__ */ diff --git a/src/libs/dxvk-native-1.9.2a/include/native/windows/oaidl.h b/src/libs/dxvk-native-1.9.2a/include/native/windows/oaidl.h new file mode 100644 index 00000000..549fe36f --- /dev/null +++ b/src/libs/dxvk-native-1.9.2a/include/native/windows/oaidl.h @@ -0,0 +1,3 @@ +#pragma once + +// Don't care. \ No newline at end of file diff --git a/src/libs/dxvk-native-1.9.2a/include/native/windows/objbase.h b/src/libs/dxvk-native-1.9.2a/include/native/windows/objbase.h new file mode 100644 index 00000000..549fe36f --- /dev/null +++ b/src/libs/dxvk-native-1.9.2a/include/native/windows/objbase.h @@ -0,0 +1,3 @@ +#pragma once + +// Don't care. \ No newline at end of file diff --git a/src/libs/dxvk-native-1.9.2a/include/native/windows/ocidl.h b/src/libs/dxvk-native-1.9.2a/include/native/windows/ocidl.h new file mode 100644 index 00000000..549fe36f --- /dev/null +++ b/src/libs/dxvk-native-1.9.2a/include/native/windows/ocidl.h @@ -0,0 +1,3 @@ +#pragma once + +// Don't care. \ No newline at end of file diff --git a/src/libs/dxvk-native-1.9.2a/include/native/windows/ole2.h b/src/libs/dxvk-native-1.9.2a/include/native/windows/ole2.h new file mode 100644 index 00000000..549fe36f --- /dev/null +++ b/src/libs/dxvk-native-1.9.2a/include/native/windows/ole2.h @@ -0,0 +1,3 @@ +#pragma once + +// Don't care. \ No newline at end of file diff --git a/src/libs/dxvk-native-1.9.2a/include/native/windows/poppack.h b/src/libs/dxvk-native-1.9.2a/include/native/windows/poppack.h new file mode 100644 index 00000000..163af228 --- /dev/null +++ b/src/libs/dxvk-native-1.9.2a/include/native/windows/poppack.h @@ -0,0 +1,8 @@ +/** + * This file has no copyright assigned and is placed in the Public Domain. + * This file is part of the mingw-w64 runtime package. + * No warranty is given; refer to the file DISCLAIMER.PD within this package. + */ +#if !(defined(lint) || defined(RC_INVOKED)) +#pragma pack(pop) +#endif diff --git a/src/libs/dxvk-native-1.9.2a/include/native/windows/pshpack4.h b/src/libs/dxvk-native-1.9.2a/include/native/windows/pshpack4.h new file mode 100644 index 00000000..59fdbbc5 --- /dev/null +++ b/src/libs/dxvk-native-1.9.2a/include/native/windows/pshpack4.h @@ -0,0 +1,8 @@ +/** + * This file has no copyright assigned and is placed in the Public Domain. + * This file is part of the mingw-w64 runtime package. + * No warranty is given; refer to the file DISCLAIMER.PD within this package. + */ +#if !(defined(lint) || defined(RC_INVOKED)) +#pragma pack(push,4) +#endif diff --git a/src/libs/dxvk-native-1.9.2a/include/native/windows/rpc.h b/src/libs/dxvk-native-1.9.2a/include/native/windows/rpc.h new file mode 100644 index 00000000..549fe36f --- /dev/null +++ b/src/libs/dxvk-native-1.9.2a/include/native/windows/rpc.h @@ -0,0 +1,3 @@ +#pragma once + +// Don't care. \ No newline at end of file diff --git a/src/libs/dxvk-native-1.9.2a/include/native/windows/rpcndr.h b/src/libs/dxvk-native-1.9.2a/include/native/windows/rpcndr.h new file mode 100644 index 00000000..549fe36f --- /dev/null +++ b/src/libs/dxvk-native-1.9.2a/include/native/windows/rpcndr.h @@ -0,0 +1,3 @@ +#pragma once + +// Don't care. \ No newline at end of file diff --git a/src/libs/dxvk-native-1.9.2a/include/native/windows/unknwn.h b/src/libs/dxvk-native-1.9.2a/include/native/windows/unknwn.h new file mode 100644 index 00000000..124d1f0e --- /dev/null +++ b/src/libs/dxvk-native-1.9.2a/include/native/windows/unknwn.h @@ -0,0 +1,18 @@ +#pragma once + +#include "windows_base.h" + +DEFINE_GUID(IID_IUnknown, 0x00000000,0x0000,0x0000,0xC0,0x00,0x00,0x00,0x00,0x00,0x00,0x46); /* vbox: added ';' */ +struct IUnknown { + +public: + + virtual HRESULT QueryInterface(REFIID riid, void** ppvObject) = 0; + + virtual ULONG AddRef() = 0; + virtual ULONG Release() = 0; + +}; +DECLARE_UUIDOF_HELPER(IUnknown, 0x00000000,0x0000,0x0000,0xC0,0x00,0x00,0x00,0x00,0x00,0x00,0x46) + +#define IID_PPV_ARGS(ppType) __uuidof(decltype(**(ppType))), [](auto** pp) { (void)static_cast(*pp); return reinterpret_cast(pp); }(ppType) diff --git a/src/libs/dxvk-native-1.9.2a/include/native/windows/windows.h b/src/libs/dxvk-native-1.9.2a/include/native/windows/windows.h new file mode 100644 index 00000000..5ffa7b21 --- /dev/null +++ b/src/libs/dxvk-native-1.9.2a/include/native/windows/windows.h @@ -0,0 +1,4 @@ +#pragma once + +#include "windows_base.h" +#include "unknwn.h" \ No newline at end of file diff --git a/src/libs/dxvk-native-1.9.2a/include/native/windows/windows_base.h b/src/libs/dxvk-native-1.9.2a/include/native/windows/windows_base.h new file mode 100644 index 00000000..9f4ea37a --- /dev/null +++ b/src/libs/dxvk-native-1.9.2a/include/native/windows/windows_base.h @@ -0,0 +1,281 @@ +#pragma once + +#include +#include + +// GCC complains about the COM interfaces +// not having virtual destructors + +// and class conversion for C...DESC helper types +#ifdef __GNUC__ +#ifdef VBOX +#pragma GCC diagnostic ignored "-Wpragmas" +#endif +#pragma GCC diagnostic ignored "-Wnon-virtual-dtor" +#pragma GCC diagnostic ignored "-Wclass-conversion" +#endif // __GNUC__ + +struct SDL_Window; + +using INT = int32_t; +using UINT = uint32_t; + +using LONG = int32_t; +using ULONG = uint32_t; + +using HRESULT = int32_t; + +using WCHAR = wchar_t; + +using BOOL = INT; +using WINBOOL = BOOL; + +using UINT16 = uint16_t; +using UINT32 = uint32_t; +using UINT64 = uint64_t; +using VOID = void; +using LPVOID = void*; +using LPCVOID = const void*; + +using SIZE_T = size_t; + +using UINT8 = uint8_t; +using BYTE = uint8_t; + +using SHORT = int16_t; +using USHORT = uint16_t; + +using LONGLONG = int64_t; +using ULONGLONG = uint64_t; + +using FLOAT = float; + +struct GUID { + uint32_t Data1; + uint16_t Data2; + uint16_t Data3; + uint8_t Data4[8]; +}; + +using UUID = GUID; +using REFIID = const GUID&; +using REFGUID = REFIID; + +template +constexpr GUID __uuidof_helper(); + +#define __uuidof(T) __uuidof_helper() +#define __uuidof_var(T) __uuidof_helper() + +inline bool operator==(const GUID& a, const GUID& b) { return std::memcmp(&a, &b, sizeof(GUID)) == 0; } +inline bool operator!=(const GUID& a, const GUID& b) { return std::memcmp(&a, &b, sizeof(GUID)) != 0; } + +using DWORD = uint32_t; +using WORD = uint16_t; + +using HANDLE = void*; +using HMONITOR = HANDLE; +using HDC = HANDLE; +using HMODULE = HANDLE; +using HWND = HANDLE; +using HKEY = HANDLE; +using COLORREF = DWORD; + +using LPSTR = char*; +using LPCSTR = const char*; +using LPCWSTR = const wchar_t*; + +struct LUID { + DWORD LowPart; + LONG HighPart; +}; + +struct POINT { + LONG x; + LONG y; +}; + +using LPPOINT = POINT*; + +struct RECT { + LONG left; + LONG top; + LONG right; + LONG bottom; +}; + +struct SIZE { + LONG cx; + LONG cy; +}; + +union LARGE_INTEGER { +#ifndef VBOX /* ISO-C++ doesn't allow anonymous structs... */ + struct { + DWORD LowPart; + LONG HighPart; + }; +#endif + + struct { + DWORD LowPart; + LONG HighPart; + } u; + + LONGLONG QuadPart; +}; + +struct MEMORYSTATUS +{ + DWORD dwLength; + SIZE_T dwTotalPhys; +}; + +struct SECURITY_ATTRIBUTES { + DWORD nLength; + void* lpSecurityDescriptor; + BOOL bInheritHandle; +}; + +struct PALETTEENTRY { + BYTE peRed; + BYTE peGreen; + BYTE peBlue; + BYTE peFlags; +}; + +struct RGNDATAHEADER { + DWORD dwSize; + DWORD iType; + DWORD nCount; + DWORD nRgnSize; + RECT rcBound; +}; + +struct RGNDATA { + RGNDATAHEADER rdh; + char Buffer[1]; +}; + +// Ignore these. +#define STDMETHODCALLTYPE +#define __stdcall + +#define CONST const + +#ifndef TRUE /*VBOX*/ +constexpr BOOL TRUE = 1; +#endif +#ifndef FALSE /*VBOX*/ +constexpr BOOL FALSE = 0; +#endif + +#define interface struct +#define MIDL_INTERFACE(x) struct +#define DEFINE_GUID(iid, a, b, c, d, e, f, g, h, i, j, k) \ + constexpr GUID iid = {a,b,c,{d,e,f,g,h,i,j,k}} /* VBox: removed ';' to avoid gcc going nuts */ + +#define DECLARE_UUIDOF_HELPER(type, a, b, c, d, e, f, g, h, i, j, k) \ + extern "C++" { template <> constexpr GUID __uuidof_helper() { return GUID{a,b,c,{d,e,f,g,h,i,j,k}}; } } \ + extern "C++" { template <> constexpr GUID __uuidof_helper() { return __uuidof_helper(); } } \ + extern "C++" { template <> constexpr GUID __uuidof_helper() { return __uuidof_helper(); } } \ + extern "C++" { template <> constexpr GUID __uuidof_helper() { return __uuidof_helper(); } } \ + extern "C++" { template <> constexpr GUID __uuidof_helper() { return __uuidof_helper(); } } + + +#define __CRT_UUID_DECL(type, a, b, c, d, e, f, g, h, i, j, k) DECLARE_UUIDOF_HELPER(type, a, b, c, d, e, f, g, h, i, j, k) + +constexpr HRESULT S_OK = 0; +constexpr HRESULT S_FALSE = 1; + +constexpr HRESULT E_INVALIDARG = 0x80070057; +constexpr HRESULT E_FAIL = 0x80004005; +constexpr HRESULT E_NOINTERFACE = 0x80004002; +constexpr HRESULT E_NOTIMPL = 0x80004001; +constexpr HRESULT E_OUTOFMEMORY = 0x8007000E; +constexpr HRESULT E_POINTER = 0x80004003; + +constexpr HRESULT DXGI_STATUS_OCCLUDED = 0x087a0001; +constexpr HRESULT DXGI_STATUS_CLIPPED = 0x087a0002; +constexpr HRESULT DXGI_STATUS_NO_REDIRECTION = 0x087a0004; +constexpr HRESULT DXGI_STATUS_NO_DESKTOP_ACCESS = 0x087a0005; +constexpr HRESULT DXGI_STATUS_GRAPHICS_VIDPN_SOURCE_IN_USE = 0x087a0006; +constexpr HRESULT DXGI_STATUS_MODE_CHANGED = 0x087a0007; +constexpr HRESULT DXGI_STATUS_MODE_CHANGE_IN_PROGRESS = 0x087a0008; +constexpr HRESULT DXGI_STATUS_UNOCCLUDED = 0x087a0009; +constexpr HRESULT DXGI_STATUS_DDA_WAS_STILL_DRAWING = 0x087a000a; +constexpr HRESULT DXGI_STATUS_PRESENT_REQUIRED = 0x087a002f; + +constexpr HRESULT DXGI_ERROR_INVALID_CALL = 0x887A0001; +constexpr HRESULT DXGI_ERROR_NOT_FOUND = 0x887A0002; +constexpr HRESULT DXGI_ERROR_MORE_DATA = 0x887A0003; +constexpr HRESULT DXGI_ERROR_UNSUPPORTED = 0x887A0004; +constexpr HRESULT DXGI_ERROR_DEVICE_REMOVED = 0x887A0005; +constexpr HRESULT DXGI_ERROR_DEVICE_HUNG = 0x887A0006; +constexpr HRESULT DXGI_ERROR_DEVICE_RESET = 0x887A0007; +constexpr HRESULT DXGI_ERROR_WAS_STILL_DRAWING = 0x887A000A; +constexpr HRESULT DXGI_ERROR_FRAME_STATISTICS_DISJOINT = 0x887A000B; +constexpr HRESULT DXGI_ERROR_GRAPHICS_VIDPN_SOURCE_IN_USE = 0x887A000C; +constexpr HRESULT DXGI_ERROR_DRIVER_INTERNAL_ERROR = 0x887A0020; +constexpr HRESULT DXGI_ERROR_NONEXCLUSIVE = 0x887A0021; +constexpr HRESULT DXGI_ERROR_NOT_CURRENTLY_AVAILABLE = 0x887A0022; +constexpr HRESULT DXGI_ERROR_REMOTE_CLIENT_DISCONNECTED = 0x887A0023; +constexpr HRESULT DXGI_ERROR_REMOTE_OUTOFMEMORY = 0x887A0024; +constexpr HRESULT DXGI_ERROR_ACCESS_LOST = 0x887A0026; +constexpr HRESULT DXGI_ERROR_WAIT_TIMEOUT = 0x887A0027; +constexpr HRESULT DXGI_ERROR_SESSION_DISCONNECTED = 0x887A0028; +constexpr HRESULT DXGI_ERROR_RESTRICT_TO_OUTPUT_STALE = 0x887A0029; +constexpr HRESULT DXGI_ERROR_CANNOT_PROTECT_CONTENT = 0x887A002A; +constexpr HRESULT DXGI_ERROR_ACCESS_DENIED = 0x887A002B; +constexpr HRESULT DXGI_ERROR_NAME_ALREADY_EXISTS = 0x887A002C; +constexpr HRESULT DXGI_ERROR_SDK_COMPONENT_MISSING = 0x887A002D; + +constexpr UINT D3DENUM_WHQL_LEVEL = 2; + +#define WINAPI +#define WINUSERAPI + +#define RGB(r,g,b) ((COLORREF)(((BYTE)(r)|((WORD)((BYTE)(g))<<8))|(((DWORD)(BYTE)(b))<<16))) + +#define MAKE_HRESULT(sev,fac,code) \ + ((HRESULT) (((unsigned long)(sev)<<31) | ((unsigned long)(fac)<<16) | ((unsigned long)(code))) ) + +#define STDMETHOD(name) virtual HRESULT name +#define STDMETHOD_(type, name) virtual type name + +#define THIS_ +#define THIS + +#define __C89_NAMELESSUNIONNAME +#define __C89_NAMELESSUNIONNAME1 +#define __C89_NAMELESSUNIONNAME2 +#define __C89_NAMELESSUNIONNAME3 +#define __C89_NAMELESSUNIONNAME4 +#define __C89_NAMELESSUNIONNAME5 +#define __C89_NAMELESSUNIONNAME6 +#define __C89_NAMELESSUNIONNAME7 +#define __C89_NAMELESSUNIONNAME8 +#define __C89_NAMELESS +#define DUMMYUNIONNAME +#define DUMMYSTRUCTNAME + +#define DECLARE_INTERFACE(x) struct x +#define DECLARE_INTERFACE_(x, y) struct x : public y + +#define BEGIN_INTERFACE +#define END_INTERFACE + +#define PURE = 0 + +#define DECLSPEC_SELECTANY + +#define __MSABI_LONG(x) x + +#define ENUM_CURRENT_SETTINGS ((DWORD)-1) +#define ENUM_REGISTRY_SETTINGS ((DWORD)-2) + +template +inline bool FAILED(T hr) { return HRESULT(hr) < 0; } + +template +inline bool SUCCEEDED(T hr) { return !FAILED(hr); } \ No newline at end of file diff --git a/src/libs/dxvk-native-1.9.2a/include/native/wsi/native_headless.h b/src/libs/dxvk-native-1.9.2a/include/native/wsi/native_headless.h new file mode 100644 index 00000000..7dab4cce --- /dev/null +++ b/src/libs/dxvk-native-1.9.2a/include/native/wsi/native_headless.h @@ -0,0 +1,24 @@ +#include +#include + +namespace dxvk::wsi { + + inline void* fromHwnd(HWND hWindow) { + return reinterpret_cast(hWindow); + } + + inline HWND toHwnd(void* pWindow) { + return reinterpret_cast(pWindow); + } + + // Offset so null HMONITORs go to -1 + inline int32_t fromHmonitor(HMONITOR hMonitor) { + return static_cast(reinterpret_cast(hMonitor)) - 1; + } + + // Offset so -1 display id goes to 0 == NULL + inline HMONITOR toHmonitor(int32_t displayId) { + return reinterpret_cast(static_cast(displayId + 1)); + } + +} \ No newline at end of file diff --git a/src/libs/dxvk-native-1.9.2a/include/native/wsi/native_sdl2.h b/src/libs/dxvk-native-1.9.2a/include/native/wsi/native_sdl2.h new file mode 100644 index 00000000..9281c403 --- /dev/null +++ b/src/libs/dxvk-native-1.9.2a/include/native/wsi/native_sdl2.h @@ -0,0 +1,26 @@ +#include +#include + +#include + +namespace dxvk::wsi { + + inline SDL_Window* fromHwnd(HWND hWindow) { + return reinterpret_cast(hWindow); + } + + inline HWND toHwnd(SDL_Window* pWindow) { + return reinterpret_cast(pWindow); + } + + // Offset so null HMONITORs go to -1 + inline int32_t fromHmonitor(HMONITOR hMonitor) { + return static_cast(reinterpret_cast(hMonitor)) - 1; + } + + // Offset so -1 display id goes to 0 == NULL + inline HMONITOR toHmonitor(int32_t displayId) { + return reinterpret_cast(static_cast(displayId + 1)); + } + +} \ No newline at end of file diff --git a/src/libs/dxvk-native-1.9.2a/include/native/wsi/native_wsi.h b/src/libs/dxvk-native-1.9.2a/include/native/wsi/native_wsi.h new file mode 100644 index 00000000..42a07a2e --- /dev/null +++ b/src/libs/dxvk-native-1.9.2a/include/native/wsi/native_wsi.h @@ -0,0 +1,11 @@ +#pragma once + +#ifdef DXVK_WSI_WIN32 +#error You shouldnt be using this code path. +#elif DXVK_WSI_SDL2 +#include "wsi/native_sdl2.h" +#elif DXVK_WSI_HEADLESS /*VBOX - begin*/ +#include "wsi/native_headless.h" +#else +#error Unknown wsi! +#endif \ No newline at end of file -- cgit v1.2.3