/* $Id: AudioMixBuffer.h $ */ /** @file * Audio Mixing bufer convert audio samples to/from different rates / formats. */ /* * Copyright (C) 2014-2023 Oracle and/or its affiliates. * * This file is part of VirtualBox base platform packages, as * available from https://www.virtualbox.org. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation, in version 3 of the * License. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, see . * * SPDX-License-Identifier: GPL-3.0-only */ #ifndef VBOX_INCLUDED_SRC_Audio_AudioMixBuffer_h #define VBOX_INCLUDED_SRC_Audio_AudioMixBuffer_h #ifndef RT_WITHOUT_PRAGMA_ONCE # pragma once #endif #include #include /** @defgroup grp_pdm_ifs_audio_mixing_buffers Audio Mixing Buffers * @ingroup grp_pdm_ifs_audio_mixing * * @note This is currently placed under PDM Audio Interface as that seemed like * the best place for it. * * @{ */ /** * Rate processing information of a source & destination audio stream. * * This is needed because both streams can differ regarding their rates and * therefore need to be treated accordingly. */ typedef struct AUDIOSTREAMRATE { /** Current (absolute) offset in the output (destination) stream. * @todo r=bird: Please reveal which unit these members are given in. */ uint64_t offDst; /** Increment for moving offDst for the destination stream. * This is needed because the source <-> destination rate might be different. */ uint64_t uDstInc; /** Current (absolute) offset in the input stream. */ uint32_t offSrc; /** Set if no conversion is necessary. */ bool fNoConversionNeeded; bool afPadding[3]; /** Last processed frame of the input stream. * Needed for interpolation. */ union { int32_t ai32Samples[PDMAUDIO_MAX_CHANNELS]; } SrcLast; /** * Resampling function. * @returns Number of destination frames written. */ DECLR3CALLBACKMEMBER(uint32_t, pfnResample, (int32_t *pi32Dst, uint32_t cDstFrames, int32_t const *pi32Src, uint32_t cSrcFrames, uint32_t *pcSrcFramesRead, struct AUDIOSTREAMRATE *pRate)); } AUDIOSTREAMRATE; /** Pointer to rate processing information of a stream. */ typedef AUDIOSTREAMRATE *PAUDIOSTREAMRATE; /** * Mixing buffer volume parameters. * * The volume values are in fixed point style and must be converted to/from * before using with e.g. PDMAUDIOVOLUME. */ typedef struct AUDMIXBUFVOL { /** Set to @c true if this stream is muted, @c false if not. */ bool fMuted; /** Set if all (relevant) channels are at max. */ bool fAllMax; /** The per-channels values. */ uint32_t auChannels[PDMAUDIO_MAX_CHANNELS]; } AUDMIXBUFVOL; /** Pointer to mixing buffer volument parameters. */ typedef AUDMIXBUFVOL *PAUDMIXBUFVOL; /** Pointer to audio mixing buffer. */ typedef struct AUDIOMIXBUF *PAUDIOMIXBUF; /** Pointer to a const audio mixing buffer. */ typedef struct AUDIOMIXBUF const *PCAUDIOMIXBUF; /** * State & config for AudioMixBufPeek created by AudioMixBufInitPeekState. */ typedef struct AUDIOMIXBUFPEEKSTATE { /** Encodes @a cFrames from @a paSrc to @a pvDst. */ DECLR3CALLBACKMEMBER(void, pfnEncode,(void *pvDst, int32_t const *paSrc, uint32_t cFrames, struct AUDIOMIXBUFPEEKSTATE *pState)); /** Sample rate conversion state (only used when needed). */ AUDIOSTREAMRATE Rate; /** Source (mixer) channels. */ uint8_t cSrcChannels; /** Destination channels. */ uint8_t cDstChannels; /** Destination frame size. */ uint8_t cbDstFrame; /** The destination frame layout described as indexes into the source frame. * This ASSUMES that all channels uses the same sample size, so one sample per * channel if you like. * Negative values are special: -1 for zero, -2 for silence. * @note Blending stereo into mono is not really expressible here. */ int8_t aidxChannelMap[PDMAUDIO_MAX_CHANNELS]; } AUDIOMIXBUFPEEKSTATE; /** Pointer to peek state & config. */ typedef AUDIOMIXBUFPEEKSTATE *PAUDIOMIXBUFPEEKSTATE; /** * State & config for AudioMixBufWrite, AudioMixBufSilence, AudioMixBufBlend and * AudioMixBufBlendGap, created by AudioMixBufInitWriteState. */ typedef struct AUDIOMIXBUFWRITESTATE { /** Encodes @a cFrames from @a pvSrc to @a paDst. */ DECLR3CALLBACKMEMBER(void, pfnDecode,(int32_t *paDst, const void *pvSrc, uint32_t cFrames, struct AUDIOMIXBUFWRITESTATE *pState)); /** Encodes @a cFrames from @a pvSrc blending into @a paDst. */ DECLR3CALLBACKMEMBER(void, pfnDecodeBlend,(int32_t *paDst, const void *pvSrc, uint32_t cFrames, struct AUDIOMIXBUFWRITESTATE *pState)); /** Sample rate conversion state (only used when needed). */ AUDIOSTREAMRATE Rate; /** Destination (mixer) channels. */ uint8_t cDstChannels; /** Source hannels. */ uint8_t cSrcChannels; /** Source frame size. */ uint8_t cbSrcFrame; /** The destination frame layout described as indexes into the source frame. * This ASSUMES that all channels uses the same sample size, so one sample per * channel if you like. * Negative values are special: -1 for zero, -2 for silence. * @note Blending stereo into mono is not really expressible here. */ int8_t aidxChannelMap[PDMAUDIO_MAX_CHANNELS]; } AUDIOMIXBUFWRITESTATE; /** Pointer to write state & config. */ typedef AUDIOMIXBUFWRITESTATE *PAUDIOMIXBUFWRITESTATE; /** * Audio mixing buffer. */ typedef struct AUDIOMIXBUF { /** Magic value (AUDIOMIXBUF_MAGIC). */ uint32_t uMagic; /** Size of the frame buffer (in audio frames). */ uint32_t cFrames; /** The frame buffer. * This is a two dimensional array consisting of cFrames rows and * cChannels columns. */ int32_t *pi32Samples; /** The number of channels. */ uint8_t cChannels; /** The frame size (row size if you like). */ uint8_t cbFrame; uint8_t abPadding[2]; /** The current read position (in frames). */ uint32_t offRead; /** The current write position (in frames). */ uint32_t offWrite; /** How much audio frames are currently being used in this buffer. * @note This also is known as the distance in ring buffer terms. */ uint32_t cUsed; /** Audio properties for the buffer content - for frequency and channel count. * (This is the guest side PCM properties.) */ PDMAUDIOPCMPROPS Props; /** Internal representation of current volume used for mixing. */ AUDMIXBUFVOL Volume; /** Name of the buffer. */ char *pszName; } AUDIOMIXBUF; /** Magic value for AUDIOMIXBUF (Antonio Lucio Vivaldi). */ #define AUDIOMIXBUF_MAGIC UINT32_C(0x16780304) /** Dead mixer buffer magic. */ #define AUDIOMIXBUF_MAGIC_DEAD UINT32_C(0x17410728) /** Converts (audio) frames to bytes. */ #define AUDIOMIXBUF_F2B(a_pMixBuf, a_cFrames) PDMAUDIOPCMPROPS_F2B(&(a_pMixBuf)->Props, a_cFrames) /** Converts bytes to (audio) frames. * @note Does *not* take the conversion ratio into account. */ #define AUDIOMIXBUF_B2F(a_pMixBuf, a_cb) PDMAUDIOPCMPROPS_B2F(&(a_pMixBuf)->Props, a_cb) int AudioMixBufInit(PAUDIOMIXBUF pMixBuf, const char *pszName, PCPDMAUDIOPCMPROPS pProps, uint32_t cFrames); void AudioMixBufTerm(PAUDIOMIXBUF pMixBuf); void AudioMixBufDrop(PAUDIOMIXBUF pMixBuf); void AudioMixBufSetVolume(PAUDIOMIXBUF pMixBuf, PCPDMAUDIOVOLUME pVol); /** @name Mixer buffer getters * @{ */ uint32_t AudioMixBufSize(PCAUDIOMIXBUF pMixBuf); uint32_t AudioMixBufSizeBytes(PCAUDIOMIXBUF pMixBuf); uint32_t AudioMixBufUsed(PCAUDIOMIXBUF pMixBuf); uint32_t AudioMixBufUsedBytes(PCAUDIOMIXBUF pMixBuf); uint32_t AudioMixBufFree(PCAUDIOMIXBUF pMixBuf); uint32_t AudioMixBufFreeBytes(PCAUDIOMIXBUF pMixBuf); bool AudioMixBufIsEmpty(PCAUDIOMIXBUF pMixBuf); uint32_t AudioMixBufReadPos(PCAUDIOMIXBUF pMixBuf); uint32_t AudioMixBufWritePos(PCAUDIOMIXBUF pMixBuf); /** @} */ /** @name Mixer buffer reading * @{ */ int AudioMixBufInitPeekState(PCAUDIOMIXBUF pMixBuf, PAUDIOMIXBUFPEEKSTATE pState, PCPDMAUDIOPCMPROPS pDstProps); void AudioMixBufPeek(PCAUDIOMIXBUF pMixBuf, uint32_t offSrcFrame, uint32_t cMaxSrcFrames, uint32_t *pcSrcFramesPeeked, PAUDIOMIXBUFPEEKSTATE pState, void *pvDst, uint32_t cbDst, uint32_t *pcbDstPeeked); void AudioMixBufAdvance(PAUDIOMIXBUF pMixBuf, uint32_t cFrames); /** @} */ /** @name Mixer buffer writing * @{ */ int AudioMixBufInitWriteState(PCAUDIOMIXBUF pMixBuf, PAUDIOMIXBUFWRITESTATE pState, PCPDMAUDIOPCMPROPS pSrcProps); void AudioMixBufWrite(PAUDIOMIXBUF pMixBuf, PAUDIOMIXBUFWRITESTATE pState, const void *pvSrcBuf, uint32_t cbSrcBuf, uint32_t offDstFrame, uint32_t cMaxDstFrames, uint32_t *pcDstFramesWritten); void AudioMixBufSilence(PAUDIOMIXBUF pMixBuf, PAUDIOMIXBUFWRITESTATE pState, uint32_t offFrame, uint32_t cFrames); void AudioMixBufBlend(PAUDIOMIXBUF pMixBuf, PAUDIOMIXBUFWRITESTATE pState, const void *pvSrcBuf, uint32_t cbSrcBuf, uint32_t offDstFrame, uint32_t cMaxDstFrames, uint32_t *pcDstFramesBlended); void AudioMixBufBlendGap(PAUDIOMIXBUF pMixBuf, PAUDIOMIXBUFWRITESTATE pState, uint32_t cFrames); void AudioMixBufCommit(PAUDIOMIXBUF pMixBuf, uint32_t cFrames); /** @} */ /** @} */ #endif /* !VBOX_INCLUDED_SRC_Audio_AudioMixBuffer_h */