/*** Autogenerated by WIDL 1.1.43 from ../../include/wine/wined3d.idl - Do not edit ***/ #include #include #ifndef __WIDL_WINED3D_H #define __WIDL_WINED3D_H #ifdef VBOX_WITH_WDDM #include "../../../vbox/VBoxWineEx.h" #endif # define DECLSPEC_HIDDEN #ifdef __cplusplus extern "C" { #endif /* Headers for imported files */ #include /* Forward declarations */ #ifndef __IWineD3DDeviceParent_FWD_DEFINED__ #define __IWineD3DDeviceParent_FWD_DEFINED__ typedef interface IWineD3DDeviceParent IWineD3DDeviceParent; #endif #ifndef __IWineD3DBase_FWD_DEFINED__ #define __IWineD3DBase_FWD_DEFINED__ typedef interface IWineD3DBase IWineD3DBase; #endif #ifndef __IWineD3D_FWD_DEFINED__ #define __IWineD3D_FWD_DEFINED__ typedef interface IWineD3D IWineD3D; #endif #ifndef __IWineD3DResource_FWD_DEFINED__ #define __IWineD3DResource_FWD_DEFINED__ typedef interface IWineD3DResource IWineD3DResource; #endif #ifndef __IWineD3DRendertargetView_FWD_DEFINED__ #define __IWineD3DRendertargetView_FWD_DEFINED__ typedef interface IWineD3DRendertargetView IWineD3DRendertargetView; #endif #ifndef __IWineD3DPalette_FWD_DEFINED__ #define __IWineD3DPalette_FWD_DEFINED__ typedef interface IWineD3DPalette IWineD3DPalette; #endif #ifndef __IWineD3DClipper_FWD_DEFINED__ #define __IWineD3DClipper_FWD_DEFINED__ typedef interface IWineD3DClipper IWineD3DClipper; #endif #ifndef __IWineD3DSurface_FWD_DEFINED__ #define __IWineD3DSurface_FWD_DEFINED__ typedef interface IWineD3DSurface IWineD3DSurface; #endif #ifndef __IWineD3DVolume_FWD_DEFINED__ #define __IWineD3DVolume_FWD_DEFINED__ typedef interface IWineD3DVolume IWineD3DVolume; #endif #ifndef __IWineD3DBaseTexture_FWD_DEFINED__ #define __IWineD3DBaseTexture_FWD_DEFINED__ typedef interface IWineD3DBaseTexture IWineD3DBaseTexture; #endif #ifndef __IWineD3DTexture_FWD_DEFINED__ #define __IWineD3DTexture_FWD_DEFINED__ typedef interface IWineD3DTexture IWineD3DTexture; #endif #ifndef __IWineD3DCubeTexture_FWD_DEFINED__ #define __IWineD3DCubeTexture_FWD_DEFINED__ typedef interface IWineD3DCubeTexture IWineD3DCubeTexture; #endif #ifndef __IWineD3DVolumeTexture_FWD_DEFINED__ #define __IWineD3DVolumeTexture_FWD_DEFINED__ typedef interface IWineD3DVolumeTexture IWineD3DVolumeTexture; #endif #ifndef __IWineD3DVertexDeclaration_FWD_DEFINED__ #define __IWineD3DVertexDeclaration_FWD_DEFINED__ typedef interface IWineD3DVertexDeclaration IWineD3DVertexDeclaration; #endif #ifndef __IWineD3DStateBlock_FWD_DEFINED__ #define __IWineD3DStateBlock_FWD_DEFINED__ typedef interface IWineD3DStateBlock IWineD3DStateBlock; #endif #ifndef __IWineD3DQuery_FWD_DEFINED__ #define __IWineD3DQuery_FWD_DEFINED__ typedef interface IWineD3DQuery IWineD3DQuery; #endif #ifndef __IWineD3DSwapChain_FWD_DEFINED__ #define __IWineD3DSwapChain_FWD_DEFINED__ typedef interface IWineD3DSwapChain IWineD3DSwapChain; #endif #ifndef __IWineD3DBuffer_FWD_DEFINED__ #define __IWineD3DBuffer_FWD_DEFINED__ typedef interface IWineD3DBuffer IWineD3DBuffer; #endif #ifndef __IWineD3DBaseShader_FWD_DEFINED__ #define __IWineD3DBaseShader_FWD_DEFINED__ typedef interface IWineD3DBaseShader IWineD3DBaseShader; #endif #ifndef __IWineD3DVertexShader_FWD_DEFINED__ #define __IWineD3DVertexShader_FWD_DEFINED__ typedef interface IWineD3DVertexShader IWineD3DVertexShader; #endif #ifndef __IWineD3DGeometryShader_FWD_DEFINED__ #define __IWineD3DGeometryShader_FWD_DEFINED__ typedef interface IWineD3DGeometryShader IWineD3DGeometryShader; #endif #ifndef __IWineD3DPixelShader_FWD_DEFINED__ #define __IWineD3DPixelShader_FWD_DEFINED__ typedef interface IWineD3DPixelShader IWineD3DPixelShader; #endif #ifndef __IWineD3DDevice_FWD_DEFINED__ #define __IWineD3DDevice_FWD_DEFINED__ typedef interface IWineD3DDevice IWineD3DDevice; #endif #if 0 typedef HANDLE HMONITOR; typedef struct _RGNDATAHEADER { DWORD dwSize; DWORD iType; DWORD nCount; DWORD nRgnSize; RECT rcBound; } RGNDATAHEADER; typedef struct _RGNDATA { RGNDATAHEADER rdh; char Buffer[1]; } RGNDATA; typedef struct _LUID { DWORD LowPart; LONG HighPart; } LUID; typedef struct _LUID *PLUID; #endif #define WINED3D_OK S_OK #define _FACWINED3D (0x876) #define MAKE_WINED3DSTATUS(code) MAKE_HRESULT(0, _FACWINED3D, code) #define WINED3DOK_NOAUTOGEN MAKE_WINED3DSTATUS(2159) #define MAKE_WINED3DHRESULT(code) MAKE_HRESULT(1, _FACWINED3D, code) #define WINED3DERR_WRONGTEXTUREFORMAT MAKE_WINED3DHRESULT(2072) #define WINED3DERR_UNSUPPORTEDCOLOROPERATION MAKE_WINED3DHRESULT(2073) #define WINED3DERR_UNSUPPORTEDCOLORARG MAKE_WINED3DHRESULT(2074) #define WINED3DERR_UNSUPPORTEDALPHAOPERATION MAKE_WINED3DHRESULT(2075) #define WINED3DERR_UNSUPPORTEDALPHAARG MAKE_WINED3DHRESULT(2076) #define WINED3DERR_TOOMANYOPERATIONS MAKE_WINED3DHRESULT(2077) #define WINED3DERR_CONFLICTINGTEXTUREFILTER MAKE_WINED3DHRESULT(2078) #define WINED3DERR_UNSUPPORTEDFACTORVALUE MAKE_WINED3DHRESULT(2079) #define WINED3DERR_CONFLICTINGRENDERSTATE MAKE_WINED3DHRESULT(2081) #define WINED3DERR_UNSUPPORTEDTEXTUREFILTER MAKE_WINED3DHRESULT(2082) #define WINED3DERR_CONFLICTINGTEXTUREPALETTE MAKE_WINED3DHRESULT(2086) #define WINED3DERR_DRIVERINTERNALERROR MAKE_WINED3DHRESULT(2087) #define WINED3DERR_NOTFOUND MAKE_WINED3DHRESULT(2150) #define WINED3DERR_MOREDATA MAKE_WINED3DHRESULT(2151) #define WINED3DERR_DEVICELOST MAKE_WINED3DHRESULT(2152) #define WINED3DERR_DEVICENOTRESET MAKE_WINED3DHRESULT(2153) #define WINED3DERR_NOTAVAILABLE MAKE_WINED3DHRESULT(2154) #define WINED3DERR_OUTOFVIDEOMEMORY MAKE_WINED3DHRESULT(380) #define WINED3DERR_INVALIDDEVICE MAKE_WINED3DHRESULT(2155) #define WINED3DERR_INVALIDCALL MAKE_WINED3DHRESULT(2156) #define WINED3DERR_DRIVERINVALIDCALL MAKE_WINED3DHRESULT(2157) #define WINED3DERR_WASSTILLDRAWING MAKE_WINED3DHRESULT(540) #define WINEDDERR_NOTAOVERLAYSURFACE MAKE_WINED3DHRESULT(580) #define WINEDDERR_NOTLOCKED MAKE_WINED3DHRESULT(584) #define WINEDDERR_NODC MAKE_WINED3DHRESULT(586) #define WINEDDERR_DCALREADYCREATED MAKE_WINED3DHRESULT(620) #define WINEDDERR_NOTFLIPPABLE MAKE_WINED3DHRESULT(582) #define WINEDDERR_SURFACEBUSY MAKE_WINED3DHRESULT(430) #define WINEDDERR_INVALIDRECT MAKE_WINED3DHRESULT(150) #define WINEDDERR_NOCLIPLIST MAKE_WINED3DHRESULT(205) #define WINEDDERR_OVERLAYNOTVISIBLE MAKE_WINED3DHRESULT(577) typedef DWORD WINED3DCOLOR; typedef enum _WINED3DLIGHTTYPE { WINED3DLIGHT_POINT = 1, WINED3DLIGHT_SPOT = 2, WINED3DLIGHT_DIRECTIONAL = 3, WINED3DLIGHT_PARALLELPOINT = 4, WINED3DLIGHT_GLSPOT = 5, WINED3DLIGHT_FORCE_DWORD = 0x7fffffff } WINED3DLIGHTTYPE; typedef enum _WINED3DPRIMITIVETYPE { WINED3DPT_UNDEFINED = 0, WINED3DPT_POINTLIST = 1, WINED3DPT_LINELIST = 2, WINED3DPT_LINESTRIP = 3, WINED3DPT_TRIANGLELIST = 4, WINED3DPT_TRIANGLESTRIP = 5, WINED3DPT_TRIANGLEFAN = 6, WINED3DPT_LINELIST_ADJ = 10, WINED3DPT_LINESTRIP_ADJ = 11, WINED3DPT_TRIANGLELIST_ADJ = 12, WINED3DPT_TRIANGLESTRIP_ADJ = 13, WINED3DPT_FORCE_DWORD = 0x7fffffff } WINED3DPRIMITIVETYPE; typedef enum _WINED3DDEVTYPE { WINED3DDEVTYPE_HAL = 1, WINED3DDEVTYPE_REF = 2, WINED3DDEVTYPE_SW = 3, WINED3DDEVTYPE_NULLREF = 4, WINED3DDEVTYPE_FORCE_DWORD = 0xffffffff } WINED3DDEVTYPE; typedef enum _WINED3DDEGREETYPE { WINED3DDEGREE_LINEAR = 1, WINED3DDEGREE_QUADRATIC = 2, WINED3DDEGREE_CUBIC = 3, WINED3DDEGREE_QUINTIC = 5, WINED3DDEGREE_FORCE_DWORD = 0x7fffffff } WINED3DDEGREETYPE; typedef enum _WINED3DFORMAT { WINED3DFMT_UNKNOWN = 0, WINED3DFMT_B8G8R8_UNORM = 1, WINED3DFMT_B5G5R5X1_UNORM = 2, WINED3DFMT_B4G4R4A4_UNORM = 3, WINED3DFMT_B2G3R3_UNORM = 4, WINED3DFMT_B2G3R3A8_UNORM = 5, WINED3DFMT_B4G4R4X4_UNORM = 6, WINED3DFMT_R8G8B8X8_UNORM = 7, WINED3DFMT_B10G10R10A2_UNORM = 8, WINED3DFMT_P8_UINT_A8_UNORM = 9, WINED3DFMT_P8_UINT = 10, WINED3DFMT_L8_UNORM = 11, WINED3DFMT_L8A8_UNORM = 12, WINED3DFMT_L4A4_UNORM = 13, WINED3DFMT_R5G5_SNORM_L6_UNORM = 14, WINED3DFMT_R8G8_SNORM_L8X8_UNORM = 15, WINED3DFMT_R10G11B11_SNORM = 16, WINED3DFMT_R10G10B10_SNORM_A2_UNORM = 17, WINED3DFMT_D16_LOCKABLE = 18, WINED3DFMT_D32_UNORM = 19, WINED3DFMT_S1_UINT_D15_UNORM = 20, WINED3DFMT_X8D24_UNORM = 21, WINED3DFMT_S4X4_UINT_D24_UNORM = 22, WINED3DFMT_L16_UNORM = 23, WINED3DFMT_S8_UINT_D24_FLOAT = 24, WINED3DFMT_VERTEXDATA = 25, WINED3DFMT_R8G8_SNORM_Cx = 26, WINED3DFMT_R32G32B32A32_TYPELESS = 27, WINED3DFMT_R32G32B32A32_FLOAT = 28, WINED3DFMT_R32G32B32A32_UINT = 29, WINED3DFMT_R32G32B32A32_SINT = 30, WINED3DFMT_R32G32B32_TYPELESS = 31, WINED3DFMT_R32G32B32_FLOAT = 32, WINED3DFMT_R32G32B32_UINT = 33, WINED3DFMT_R32G32B32_SINT = 34, WINED3DFMT_R16G16B16A16_TYPELESS = 35, WINED3DFMT_R16G16B16A16_FLOAT = 36, WINED3DFMT_R16G16B16A16_UNORM = 37, WINED3DFMT_R16G16B16A16_UINT = 38, WINED3DFMT_R16G16B16A16_SNORM = 39, WINED3DFMT_R16G16B16A16_SINT = 40, WINED3DFMT_R32G32_TYPELESS = 41, WINED3DFMT_R32G32_FLOAT = 42, WINED3DFMT_R32G32_UINT = 43, WINED3DFMT_R32G32_SINT = 44, WINED3DFMT_R32G8X24_TYPELESS = 45, WINED3DFMT_D32_FLOAT_S8X24_UINT = 46, WINED3DFMT_R32_FLOAT_X8X24_TYPELESS = 47, WINED3DFMT_X32_TYPELESS_G8X24_UINT = 48, WINED3DFMT_R10G10B10A2_TYPELESS = 49, WINED3DFMT_R10G10B10A2_UNORM = 50, WINED3DFMT_R10G10B10A2_UINT = 51, WINED3DFMT_R10G10B10A2_SNORM = 52, WINED3DFMT_R11G11B10_FLOAT = 53, WINED3DFMT_R8G8B8A8_TYPELESS = 54, WINED3DFMT_R8G8B8A8_UNORM = 55, WINED3DFMT_R8G8B8A8_UNORM_SRGB = 56, WINED3DFMT_R8G8B8A8_UINT = 57, WINED3DFMT_R8G8B8A8_SNORM = 58, WINED3DFMT_R8G8B8A8_SINT = 59, WINED3DFMT_R16G16_TYPELESS = 60, WINED3DFMT_R16G16_FLOAT = 61, WINED3DFMT_R16G16_UNORM = 62, WINED3DFMT_R16G16_UINT = 63, WINED3DFMT_R16G16_SNORM = 64, WINED3DFMT_R16G16_SINT = 65, WINED3DFMT_R32_TYPELESS = 66, WINED3DFMT_D32_FLOAT = 67, WINED3DFMT_R32_FLOAT = 68, WINED3DFMT_R32_UINT = 69, WINED3DFMT_R32_SINT = 70, WINED3DFMT_R24G8_TYPELESS = 71, WINED3DFMT_D24_UNORM_S8_UINT = 72, WINED3DFMT_R24_UNORM_X8_TYPELESS = 73, WINED3DFMT_X24_TYPELESS_G8_UINT = 74, WINED3DFMT_R8G8_TYPELESS = 75, WINED3DFMT_R8G8_UNORM = 76, WINED3DFMT_R8G8_UINT = 77, WINED3DFMT_R8G8_SNORM = 78, WINED3DFMT_R8G8_SINT = 79, WINED3DFMT_R16_TYPELESS = 80, WINED3DFMT_R16_FLOAT = 81, WINED3DFMT_D16_UNORM = 82, WINED3DFMT_R16_UNORM = 83, WINED3DFMT_R16_UINT = 84, WINED3DFMT_R16_SNORM = 85, WINED3DFMT_R16_SINT = 86, WINED3DFMT_R8_TYPELESS = 87, WINED3DFMT_R8_UNORM = 88, WINED3DFMT_R8_UINT = 89, WINED3DFMT_R8_SNORM = 90, WINED3DFMT_R8_SINT = 91, WINED3DFMT_A8_UNORM = 92, WINED3DFMT_R1_UNORM = 93, WINED3DFMT_R9G9B9E5_SHAREDEXP = 94, WINED3DFMT_R8G8_B8G8_UNORM = 95, WINED3DFMT_G8R8_G8B8_UNORM = 96, WINED3DFMT_BC1_TYPELESS = 97, WINED3DFMT_BC1_UNORM = 98, WINED3DFMT_BC1_UNORM_SRGB = 99, WINED3DFMT_BC2_TYPELESS = 100, WINED3DFMT_BC2_UNORM = 101, WINED3DFMT_BC2_UNORM_SRGB = 102, WINED3DFMT_BC3_TYPELESS = 103, WINED3DFMT_BC3_UNORM = 104, WINED3DFMT_BC3_UNORM_SRGB = 105, WINED3DFMT_BC4_TYPELESS = 106, WINED3DFMT_BC4_UNORM = 107, WINED3DFMT_BC4_SNORM = 108, WINED3DFMT_BC5_TYPELESS = 109, WINED3DFMT_BC5_UNORM = 110, WINED3DFMT_BC5_SNORM = 111, WINED3DFMT_B5G6R5_UNORM = 112, WINED3DFMT_B5G5R5A1_UNORM = 113, WINED3DFMT_B8G8R8A8_UNORM = 114, WINED3DFMT_B8G8R8X8_UNORM = 115, WINED3DFMT_UYVY = (((ULONG)(unsigned char)'U' | ((ULONG)(unsigned char)'Y' << 8)) | ((ULONG)(unsigned char)'V' << 16)) | ((ULONG)(unsigned char)'Y' << 24), WINED3DFMT_YUY2 = (((ULONG)(unsigned char)'Y' | ((ULONG)(unsigned char)'U' << 8)) | ((ULONG)(unsigned char)'Y' << 16)) | ((ULONG)(unsigned char)'2' << 24), WINED3DFMT_YV12 = (((ULONG)(unsigned char)'Y' | ((ULONG)(unsigned char)'V' << 8)) | ((ULONG)(unsigned char)'1' << 16)) | ((ULONG)(unsigned char)'2' << 24), WINED3DFMT_DXT1 = (((ULONG)(unsigned char)'D' | ((ULONG)(unsigned char)'X' << 8)) | ((ULONG)(unsigned char)'T' << 16)) | ((ULONG)(unsigned char)'1' << 24), WINED3DFMT_DXT2 = (((ULONG)(unsigned char)'D' | ((ULONG)(unsigned char)'X' << 8)) | ((ULONG)(unsigned char)'T' << 16)) | ((ULONG)(unsigned char)'2' << 24), WINED3DFMT_DXT3 = (((ULONG)(unsigned char)'D' | ((ULONG)(unsigned char)'X' << 8)) | ((ULONG)(unsigned char)'T' << 16)) | ((ULONG)(unsigned char)'3' << 24), WINED3DFMT_DXT4 = (((ULONG)(unsigned char)'D' | ((ULONG)(unsigned char)'X' << 8)) | ((ULONG)(unsigned char)'T' << 16)) | ((ULONG)(unsigned char)'4' << 24), WINED3DFMT_DXT5 = (((ULONG)(unsigned char)'D' | ((ULONG)(unsigned char)'X' << 8)) | ((ULONG)(unsigned char)'T' << 16)) | ((ULONG)(unsigned char)'5' << 24), WINED3DFMT_MULTI2_ARGB8 = (((ULONG)(unsigned char)'M' | ((ULONG)(unsigned char)'E' << 8)) | ((ULONG)(unsigned char)'T' << 16)) | ((ULONG)(unsigned char)'1' << 24), WINED3DFMT_G8R8_G8B8 = (((ULONG)(unsigned char)'G' | ((ULONG)(unsigned char)'R' << 8)) | ((ULONG)(unsigned char)'G' << 16)) | ((ULONG)(unsigned char)'B' << 24), WINED3DFMT_R8G8_B8G8 = (((ULONG)(unsigned char)'R' | ((ULONG)(unsigned char)'G' << 8)) | ((ULONG)(unsigned char)'B' << 16)) | ((ULONG)(unsigned char)'G' << 24), WINED3DFMT_ATI2N = (((ULONG)(unsigned char)'A' | ((ULONG)(unsigned char)'T' << 8)) | ((ULONG)(unsigned char)'I' << 16)) | ((ULONG)(unsigned char)'2' << 24), WINED3DFMT_INST = (((ULONG)(unsigned char)'I' | ((ULONG)(unsigned char)'N' << 8)) | ((ULONG)(unsigned char)'S' << 16)) | ((ULONG)(unsigned char)'T' << 24), WINED3DFMT_NVHU = (((ULONG)(unsigned char)'N' | ((ULONG)(unsigned char)'V' << 8)) | ((ULONG)(unsigned char)'H' << 16)) | ((ULONG)(unsigned char)'U' << 24), WINED3DFMT_NVHS = (((ULONG)(unsigned char)'N' | ((ULONG)(unsigned char)'V' << 8)) | ((ULONG)(unsigned char)'H' << 16)) | ((ULONG)(unsigned char)'S' << 24), WINED3DFMT_FORCE_DWORD = 0xffffffff } WINED3DFORMAT; typedef enum _WINED3DRENDERSTATETYPE { WINED3DRS_ANTIALIAS = 2, WINED3DRS_TEXTUREPERSPECTIVE = 4, WINED3DRS_WRAPU = 5, WINED3DRS_WRAPV = 6, WINED3DRS_ZENABLE = 7, WINED3DRS_FILLMODE = 8, WINED3DRS_SHADEMODE = 9, WINED3DRS_LINEPATTERN = 10, WINED3DRS_MONOENABLE = 11, WINED3DRS_ROP2 = 12, WINED3DRS_PLANEMASK = 13, WINED3DRS_ZWRITEENABLE = 14, WINED3DRS_ALPHATESTENABLE = 15, WINED3DRS_LASTPIXEL = 16, WINED3DRS_SRCBLEND = 19, WINED3DRS_DESTBLEND = 20, WINED3DRS_CULLMODE = 22, WINED3DRS_ZFUNC = 23, WINED3DRS_ALPHAREF = 24, WINED3DRS_ALPHAFUNC = 25, WINED3DRS_DITHERENABLE = 26, WINED3DRS_ALPHABLENDENABLE = 27, WINED3DRS_FOGENABLE = 28, WINED3DRS_SPECULARENABLE = 29, WINED3DRS_ZVISIBLE = 30, WINED3DRS_SUBPIXEL = 31, WINED3DRS_SUBPIXELX = 32, WINED3DRS_STIPPLEDALPHA = 33, WINED3DRS_FOGCOLOR = 34, WINED3DRS_FOGTABLEMODE = 35, WINED3DRS_FOGSTART = 36, WINED3DRS_FOGEND = 37, WINED3DRS_FOGDENSITY = 38, WINED3DRS_STIPPLEENABLE = 39, WINED3DRS_EDGEANTIALIAS = 40, WINED3DRS_COLORKEYENABLE = 41, WINED3DRS_MIPMAPLODBIAS = 46, WINED3DRS_ZBIAS = 47, WINED3DRS_RANGEFOGENABLE = 48, WINED3DRS_ANISOTROPY = 49, WINED3DRS_FLUSHBATCH = 50, WINED3DRS_TRANSLUCENTSORTINDEPENDENT = 51, WINED3DRS_STENCILENABLE = 52, WINED3DRS_STENCILFAIL = 53, WINED3DRS_STENCILZFAIL = 54, WINED3DRS_STENCILPASS = 55, WINED3DRS_STENCILFUNC = 56, WINED3DRS_STENCILREF = 57, WINED3DRS_STENCILMASK = 58, WINED3DRS_STENCILWRITEMASK = 59, WINED3DRS_TEXTUREFACTOR = 60, WINED3DRS_WRAP0 = 128, WINED3DRS_WRAP1 = 129, WINED3DRS_WRAP2 = 130, WINED3DRS_WRAP3 = 131, WINED3DRS_WRAP4 = 132, WINED3DRS_WRAP5 = 133, WINED3DRS_WRAP6 = 134, WINED3DRS_WRAP7 = 135, WINED3DRS_CLIPPING = 136, WINED3DRS_LIGHTING = 137, WINED3DRS_EXTENTS = 138, WINED3DRS_AMBIENT = 139, WINED3DRS_FOGVERTEXMODE = 140, WINED3DRS_COLORVERTEX = 141, WINED3DRS_LOCALVIEWER = 142, WINED3DRS_NORMALIZENORMALS = 143, WINED3DRS_COLORKEYBLENDENABLE = 144, WINED3DRS_DIFFUSEMATERIALSOURCE = 145, WINED3DRS_SPECULARMATERIALSOURCE = 146, WINED3DRS_AMBIENTMATERIALSOURCE = 147, WINED3DRS_EMISSIVEMATERIALSOURCE = 148, WINED3DRS_VERTEXBLEND = 151, WINED3DRS_CLIPPLANEENABLE = 152, WINED3DRS_SOFTWAREVERTEXPROCESSING = 153, WINED3DRS_POINTSIZE = 154, WINED3DRS_POINTSIZE_MIN = 155, WINED3DRS_POINTSPRITEENABLE = 156, WINED3DRS_POINTSCALEENABLE = 157, WINED3DRS_POINTSCALE_A = 158, WINED3DRS_POINTSCALE_B = 159, WINED3DRS_POINTSCALE_C = 160, WINED3DRS_MULTISAMPLEANTIALIAS = 161, WINED3DRS_MULTISAMPLEMASK = 162, WINED3DRS_PATCHEDGESTYLE = 163, WINED3DRS_PATCHSEGMENTS = 164, WINED3DRS_DEBUGMONITORTOKEN = 165, WINED3DRS_POINTSIZE_MAX = 166, WINED3DRS_INDEXEDVERTEXBLENDENABLE = 167, WINED3DRS_COLORWRITEENABLE = 168, WINED3DRS_TWEENFACTOR = 170, WINED3DRS_BLENDOP = 171, WINED3DRS_POSITIONDEGREE = 172, WINED3DRS_NORMALDEGREE = 173, WINED3DRS_SCISSORTESTENABLE = 174, WINED3DRS_SLOPESCALEDEPTHBIAS = 175, WINED3DRS_ANTIALIASEDLINEENABLE = 176, WINED3DRS_MINTESSELLATIONLEVEL = 178, WINED3DRS_MAXTESSELLATIONLEVEL = 179, WINED3DRS_ADAPTIVETESS_X = 180, WINED3DRS_ADAPTIVETESS_Y = 181, WINED3DRS_ADAPTIVETESS_Z = 182, WINED3DRS_ADAPTIVETESS_W = 183, WINED3DRS_ENABLEADAPTIVETESSELLATION = 184, WINED3DRS_TWOSIDEDSTENCILMODE = 185, WINED3DRS_CCW_STENCILFAIL = 186, WINED3DRS_CCW_STENCILZFAIL = 187, WINED3DRS_CCW_STENCILPASS = 188, WINED3DRS_CCW_STENCILFUNC = 189, WINED3DRS_COLORWRITEENABLE1 = 190, WINED3DRS_COLORWRITEENABLE2 = 191, WINED3DRS_COLORWRITEENABLE3 = 192, WINED3DRS_BLENDFACTOR = 193, WINED3DRS_SRGBWRITEENABLE = 194, WINED3DRS_DEPTHBIAS = 195, WINED3DRS_WRAP8 = 198, WINED3DRS_WRAP9 = 199, WINED3DRS_WRAP10 = 200, WINED3DRS_WRAP11 = 201, WINED3DRS_WRAP12 = 202, WINED3DRS_WRAP13 = 203, WINED3DRS_WRAP14 = 204, WINED3DRS_WRAP15 = 205, WINED3DRS_SEPARATEALPHABLENDENABLE = 206, WINED3DRS_SRCBLENDALPHA = 207, WINED3DRS_DESTBLENDALPHA = 208, WINED3DRS_BLENDOPALPHA = 209, WINED3DRS_FORCE_DWORD = 0x7fffffff } WINED3DRENDERSTATETYPE; #define WINEHIGHEST_RENDER_STATE (WINED3DRS_BLENDOPALPHA) typedef enum _WINED3DBLEND { WINED3DBLEND_ZERO = 1, WINED3DBLEND_ONE = 2, WINED3DBLEND_SRCCOLOR = 3, WINED3DBLEND_INVSRCCOLOR = 4, WINED3DBLEND_SRCALPHA = 5, WINED3DBLEND_INVSRCALPHA = 6, WINED3DBLEND_DESTALPHA = 7, WINED3DBLEND_INVDESTALPHA = 8, WINED3DBLEND_DESTCOLOR = 9, WINED3DBLEND_INVDESTCOLOR = 10, WINED3DBLEND_SRCALPHASAT = 11, WINED3DBLEND_BOTHSRCALPHA = 12, WINED3DBLEND_BOTHINVSRCALPHA = 13, WINED3DBLEND_BLENDFACTOR = 14, WINED3DBLEND_INVBLENDFACTOR = 15, WINED3DBLEND_FORCE_DWORD = 0x7fffffff } WINED3DBLEND; typedef enum _WINED3DBLENDOP { WINED3DBLENDOP_ADD = 1, WINED3DBLENDOP_SUBTRACT = 2, WINED3DBLENDOP_REVSUBTRACT = 3, WINED3DBLENDOP_MIN = 4, WINED3DBLENDOP_MAX = 5, WINED3DBLENDOP_FORCE_DWORD = 0x7fffffff } WINED3DBLENDOP; typedef enum _WINED3DVERTEXBLENDFLAGS { WINED3DVBF_DISABLE = 0, WINED3DVBF_1WEIGHTS = 1, WINED3DVBF_2WEIGHTS = 2, WINED3DVBF_3WEIGHTS = 3, WINED3DVBF_TWEENING = 255, WINED3DVBF_0WEIGHTS = 256 } WINED3DVERTEXBLENDFLAGS; typedef enum _WINED3DCMPFUNC { WINED3DCMP_NEVER = 1, WINED3DCMP_LESS = 2, WINED3DCMP_EQUAL = 3, WINED3DCMP_LESSEQUAL = 4, WINED3DCMP_GREATER = 5, WINED3DCMP_NOTEQUAL = 6, WINED3DCMP_GREATEREQUAL = 7, WINED3DCMP_ALWAYS = 8, WINED3DCMP_FORCE_DWORD = 0x7fffffff } WINED3DCMPFUNC; typedef enum _WINED3DZBUFFERTYPE { WINED3DZB_FALSE = 0, WINED3DZB_TRUE = 1, WINED3DZB_USEW = 2, WINED3DZB_FORCE_DWORD = 0x7fffffff } WINED3DZBUFFERTYPE; typedef enum _WINED3DFOGMODE { WINED3DFOG_NONE = 0, WINED3DFOG_EXP = 1, WINED3DFOG_EXP2 = 2, WINED3DFOG_LINEAR = 3, WINED3DFOG_FORCE_DWORD = 0x7fffffff } WINED3DFOGMODE; typedef enum _WINED3DSHADEMODE { WINED3DSHADE_FLAT = 1, WINED3DSHADE_GOURAUD = 2, WINED3DSHADE_PHONG = 3, WINED3DSHADE_FORCE_DWORD = 0x7fffffff } WINED3DSHADEMODE; typedef enum _WINED3DFILLMODE { WINED3DFILL_POINT = 1, WINED3DFILL_WIREFRAME = 2, WINED3DFILL_SOLID = 3, WINED3DFILL_FORCE_DWORD = 0x7fffffff } WINED3DFILLMODE; typedef enum _WINED3DCULL { WINED3DCULL_NONE = 1, WINED3DCULL_CW = 2, WINED3DCULL_CCW = 3, WINED3DCULL_FORCE_DWORD = 0x7fffffff } WINED3DCULL; typedef enum _WINED3DSTENCILOP { WINED3DSTENCILOP_KEEP = 1, WINED3DSTENCILOP_ZERO = 2, WINED3DSTENCILOP_REPLACE = 3, WINED3DSTENCILOP_INCRSAT = 4, WINED3DSTENCILOP_DECRSAT = 5, WINED3DSTENCILOP_INVERT = 6, WINED3DSTENCILOP_INCR = 7, WINED3DSTENCILOP_DECR = 8, WINED3DSTENCILOP_FORCE_DWORD = 0x7fffffff } WINED3DSTENCILOP; typedef enum _WINED3DMATERIALCOLORSOURCE { WINED3DMCS_MATERIAL = 0, WINED3DMCS_COLOR1 = 1, WINED3DMCS_COLOR2 = 2, WINED3DMCS_FORCE_DWORD = 0x7fffffff } WINED3DMATERIALCOLORSOURCE; typedef enum _WINED3DPATCHEDGESTYLE { WINED3DPATCHEDGE_DISCRETE = 0, WINED3DPATCHEDGE_CONTINUOUS = 1, WINED3DPATCHEDGE_FORCE_DWORD = 0x7fffffff } WINED3DPATCHEDGESTYLE; typedef enum _WINED3DBACKBUFFER_TYPE { WINED3DBACKBUFFER_TYPE_MONO = 0, WINED3DBACKBUFFER_TYPE_LEFT = 1, WINED3DBACKBUFFER_TYPE_RIGHT = 2, WINED3DBACKBUFFER_TYPE_FORCE_DWORD = 0x7fffffff } WINED3DBACKBUFFER_TYPE; typedef enum _WINED3DSWAPEFFECT { WINED3DSWAPEFFECT_DISCARD = 1, WINED3DSWAPEFFECT_FLIP = 2, WINED3DSWAPEFFECT_COPY = 3, WINED3DSWAPEFFECT_COPY_VSYNC = 4, WINED3DSWAPEFFECT_FORCE_DWORD = 0xffffffff } WINED3DSWAPEFFECT; typedef enum _WINED3DSAMPLERSTATETYPE { WINED3DSAMP_ADDRESSU = 1, WINED3DSAMP_ADDRESSV = 2, WINED3DSAMP_ADDRESSW = 3, WINED3DSAMP_BORDERCOLOR = 4, WINED3DSAMP_MAGFILTER = 5, WINED3DSAMP_MINFILTER = 6, WINED3DSAMP_MIPFILTER = 7, WINED3DSAMP_MIPMAPLODBIAS = 8, WINED3DSAMP_MAXMIPLEVEL = 9, WINED3DSAMP_MAXANISOTROPY = 10, WINED3DSAMP_SRGBTEXTURE = 11, WINED3DSAMP_ELEMENTINDEX = 12, WINED3DSAMP_DMAPOFFSET = 13, WINED3DSAMP_FORCE_DWORD = 0x7fffffff } WINED3DSAMPLERSTATETYPE; #define WINED3D_HIGHEST_SAMPLER_STATE (WINED3DSAMP_DMAPOFFSET) typedef enum _WINED3DMULTISAMPLE_TYPE { WINED3DMULTISAMPLE_NONE = 0, WINED3DMULTISAMPLE_NONMASKABLE = 1, WINED3DMULTISAMPLE_2_SAMPLES = 2, WINED3DMULTISAMPLE_3_SAMPLES = 3, WINED3DMULTISAMPLE_4_SAMPLES = 4, WINED3DMULTISAMPLE_5_SAMPLES = 5, WINED3DMULTISAMPLE_6_SAMPLES = 6, WINED3DMULTISAMPLE_7_SAMPLES = 7, WINED3DMULTISAMPLE_8_SAMPLES = 8, WINED3DMULTISAMPLE_9_SAMPLES = 9, WINED3DMULTISAMPLE_10_SAMPLES = 10, WINED3DMULTISAMPLE_11_SAMPLES = 11, WINED3DMULTISAMPLE_12_SAMPLES = 12, WINED3DMULTISAMPLE_13_SAMPLES = 13, WINED3DMULTISAMPLE_14_SAMPLES = 14, WINED3DMULTISAMPLE_15_SAMPLES = 15, WINED3DMULTISAMPLE_16_SAMPLES = 16, WINED3DMULTISAMPLE_FORCE_DWORD = 0xffffffff } WINED3DMULTISAMPLE_TYPE; typedef enum _WINED3DTEXTURESTAGESTATETYPE { WINED3DTSS_COLOROP = 0, WINED3DTSS_COLORARG1 = 1, WINED3DTSS_COLORARG2 = 2, WINED3DTSS_ALPHAOP = 3, WINED3DTSS_ALPHAARG1 = 4, WINED3DTSS_ALPHAARG2 = 5, WINED3DTSS_BUMPENVMAT00 = 6, WINED3DTSS_BUMPENVMAT01 = 7, WINED3DTSS_BUMPENVMAT10 = 8, WINED3DTSS_BUMPENVMAT11 = 9, WINED3DTSS_TEXCOORDINDEX = 10, WINED3DTSS_BUMPENVLSCALE = 11, WINED3DTSS_BUMPENVLOFFSET = 12, WINED3DTSS_TEXTURETRANSFORMFLAGS = 13, WINED3DTSS_COLORARG0 = 14, WINED3DTSS_ALPHAARG0 = 15, WINED3DTSS_RESULTARG = 16, WINED3DTSS_CONSTANT = 17, WINED3DTSS_FORCE_DWORD = 0x7fffffff } WINED3DTEXTURESTAGESTATETYPE; #define WINED3D_HIGHEST_TEXTURE_STATE (WINED3DTSS_CONSTANT) typedef enum _WINED3DTEXTURETRANSFORMFLAGS { WINED3DTTFF_DISABLE = 0, WINED3DTTFF_COUNT1 = 1, WINED3DTTFF_COUNT2 = 2, WINED3DTTFF_COUNT3 = 3, WINED3DTTFF_COUNT4 = 4, WINED3DTTFF_PROJECTED = 256, WINED3DTTFF_FORCE_DWORD = 0x7fffffff } WINED3DTEXTURETRANSFORMFLAGS; typedef enum _WINED3DTEXTUREOP { WINED3DTOP_DISABLE = 1, WINED3DTOP_SELECTARG1 = 2, WINED3DTOP_SELECTARG2 = 3, WINED3DTOP_MODULATE = 4, WINED3DTOP_MODULATE2X = 5, WINED3DTOP_MODULATE4X = 6, WINED3DTOP_ADD = 7, WINED3DTOP_ADDSIGNED = 8, WINED3DTOP_ADDSIGNED2X = 9, WINED3DTOP_SUBTRACT = 10, WINED3DTOP_ADDSMOOTH = 11, WINED3DTOP_BLENDDIFFUSEALPHA = 12, WINED3DTOP_BLENDTEXTUREALPHA = 13, WINED3DTOP_BLENDFACTORALPHA = 14, WINED3DTOP_BLENDTEXTUREALPHAPM = 15, WINED3DTOP_BLENDCURRENTALPHA = 16, WINED3DTOP_PREMODULATE = 17, WINED3DTOP_MODULATEALPHA_ADDCOLOR = 18, WINED3DTOP_MODULATECOLOR_ADDALPHA = 19, WINED3DTOP_MODULATEINVALPHA_ADDCOLOR = 20, WINED3DTOP_MODULATEINVCOLOR_ADDALPHA = 21, WINED3DTOP_BUMPENVMAP = 22, WINED3DTOP_BUMPENVMAPLUMINANCE = 23, WINED3DTOP_DOTPRODUCT3 = 24, WINED3DTOP_MULTIPLYADD = 25, WINED3DTOP_LERP = 26, WINED3DTOP_FORCE_DWORD = 0x7fffffff } WINED3DTEXTUREOP; typedef enum _WINED3DTEXTUREADDRESS { WINED3DTADDRESS_WRAP = 1, WINED3DTADDRESS_MIRROR = 2, WINED3DTADDRESS_CLAMP = 3, WINED3DTADDRESS_BORDER = 4, WINED3DTADDRESS_MIRRORONCE = 5, WINED3DTADDRESS_FORCE_DWORD = 0x7fffffff } WINED3DTEXTUREADDRESS; typedef enum _WINED3DTRANSFORMSTATETYPE { WINED3DTS_VIEW = 2, WINED3DTS_PROJECTION = 3, WINED3DTS_TEXTURE0 = 16, WINED3DTS_TEXTURE1 = 17, WINED3DTS_TEXTURE2 = 18, WINED3DTS_TEXTURE3 = 19, WINED3DTS_TEXTURE4 = 20, WINED3DTS_TEXTURE5 = 21, WINED3DTS_TEXTURE6 = 22, WINED3DTS_TEXTURE7 = 23, WINED3DTS_WORLD = 256, WINED3DTS_WORLD1 = 257, WINED3DTS_WORLD2 = 258, WINED3DTS_WORLD3 = 259, WINED3DTS_FORCE_DWORD = 0x7fffffff } WINED3DTRANSFORMSTATETYPE; #define WINED3DTS_WORLDMATRIX(index) (WINED3DTRANSFORMSTATETYPE)(index + 256) typedef enum _WINED3DBASISTYPE { WINED3DBASIS_BEZIER = 0, WINED3DBASIS_BSPLINE = 1, WINED3DBASIS_INTERPOLATE = 2, WINED3DBASIS_FORCE_DWORD = 0x7fffffff } WINED3DBASISTYPE; typedef enum _WINED3DCUBEMAP_FACES { WINED3DCUBEMAP_FACE_POSITIVE_X = 0, WINED3DCUBEMAP_FACE_NEGATIVE_X = 1, WINED3DCUBEMAP_FACE_POSITIVE_Y = 2, WINED3DCUBEMAP_FACE_NEGATIVE_Y = 3, WINED3DCUBEMAP_FACE_POSITIVE_Z = 4, WINED3DCUBEMAP_FACE_NEGATIVE_Z = 5, WINED3DCUBEMAP_FACE_FORCE_DWORD = 0xffffffff } WINED3DCUBEMAP_FACES; typedef enum _WINED3DTEXTUREFILTERTYPE { WINED3DTEXF_NONE = 0, WINED3DTEXF_POINT = 1, WINED3DTEXF_LINEAR = 2, WINED3DTEXF_ANISOTROPIC = 3, WINED3DTEXF_FLATCUBIC = 4, WINED3DTEXF_GAUSSIANCUBIC = 5, WINED3DTEXF_PYRAMIDALQUAD = 6, WINED3DTEXF_GAUSSIANQUAD = 7, WINED3DTEXF_FORCE_DWORD = 0x7fffffff } WINED3DTEXTUREFILTERTYPE; typedef enum _WINED3DRESOURCETYPE { WINED3DRTYPE_SURFACE = 1, WINED3DRTYPE_VOLUME = 2, WINED3DRTYPE_TEXTURE = 3, WINED3DRTYPE_VOLUMETEXTURE = 4, WINED3DRTYPE_CUBETEXTURE = 5, WINED3DRTYPE_BUFFER = 6, WINED3DRTYPE_FORCE_DWORD = 0x7fffffff } WINED3DRESOURCETYPE; #define WINED3DRTYPECOUNT (WINED3DRTYPE_BUFFER + 1) typedef enum _WINED3DPOOL { WINED3DPOOL_DEFAULT = 0, WINED3DPOOL_MANAGED = 1, WINED3DPOOL_SYSTEMMEM = 2, WINED3DPOOL_SCRATCH = 3, WINED3DPOOL_FORCE_DWORD = 0x7fffffff } WINED3DPOOL; typedef enum _WINED3DQUERYTYPE { WINED3DQUERYTYPE_VCACHE = 4, WINED3DQUERYTYPE_RESOURCEMANAGER = 5, WINED3DQUERYTYPE_VERTEXSTATS = 6, WINED3DQUERYTYPE_EVENT = 8, WINED3DQUERYTYPE_OCCLUSION = 9, WINED3DQUERYTYPE_TIMESTAMP = 10, WINED3DQUERYTYPE_TIMESTAMPDISJOINT = 11, WINED3DQUERYTYPE_TIMESTAMPFREQ = 12, WINED3DQUERYTYPE_PIPELINETIMINGS = 13, WINED3DQUERYTYPE_INTERFACETIMINGS = 14, WINED3DQUERYTYPE_VERTEXTIMINGS = 15, WINED3DQUERYTYPE_PIXELTIMINGS = 16, WINED3DQUERYTYPE_BANDWIDTHTIMINGS = 17, WINED3DQUERYTYPE_CACHEUTILIZATION = 18 } WINED3DQUERYTYPE; #define WINED3DISSUE_BEGIN (1 << 1) #define WINED3DISSUE_END (1 << 0) #define WINED3DGETDATA_FLUSH (1 << 0) typedef enum _WINED3DSTATEBLOCKTYPE { WINED3DSBT_INIT = 0, WINED3DSBT_ALL = 1, WINED3DSBT_PIXELSTATE = 2, WINED3DSBT_VERTEXSTATE = 3, WINED3DSBT_RECORDED = 4, WINED3DSBT_FORCE_DWORD = 0xffffffff } WINED3DSTATEBLOCKTYPE; typedef enum _WINED3DDECLMETHOD { WINED3DDECLMETHOD_DEFAULT = 0, WINED3DDECLMETHOD_PARTIALU = 1, WINED3DDECLMETHOD_PARTIALV = 2, WINED3DDECLMETHOD_CROSSUV = 3, WINED3DDECLMETHOD_UV = 4, WINED3DDECLMETHOD_LOOKUP = 5, WINED3DDECLMETHOD_LOOKUPPRESAMPLED = 6 } WINED3DDECLMETHOD; typedef enum _WINED3DDECLUSAGE { WINED3DDECLUSAGE_POSITION = 0, WINED3DDECLUSAGE_BLENDWEIGHT = 1, WINED3DDECLUSAGE_BLENDINDICES = 2, WINED3DDECLUSAGE_NORMAL = 3, WINED3DDECLUSAGE_PSIZE = 4, WINED3DDECLUSAGE_TEXCOORD = 5, WINED3DDECLUSAGE_TANGENT = 6, WINED3DDECLUSAGE_BINORMAL = 7, WINED3DDECLUSAGE_TESSFACTOR = 8, WINED3DDECLUSAGE_POSITIONT = 9, WINED3DDECLUSAGE_COLOR = 10, WINED3DDECLUSAGE_FOG = 11, WINED3DDECLUSAGE_DEPTH = 12, WINED3DDECLUSAGE_SAMPLE = 13 } WINED3DDECLUSAGE; typedef enum _WINED3DSURFTYPE { SURFACE_UNKNOWN = 0, SURFACE_OPENGL = 1, SURFACE_GDI = 2 } WINED3DSURFTYPE; enum wined3d_sysval_semantic { WINED3D_SV_DEPTH = 0xffffffff, WINED3D_SV_TARGET0 = 0, WINED3D_SV_TARGET1 = 1, WINED3D_SV_TARGET2 = 2, WINED3D_SV_TARGET3 = 3, WINED3D_SV_TARGET4 = 4, WINED3D_SV_TARGET5 = 5, WINED3D_SV_TARGET6 = 6, WINED3D_SV_TARGET7 = 7 }; #define WINED3DCOLORWRITEENABLE_RED (1 << 0) #define WINED3DCOLORWRITEENABLE_GREEN (1 << 1) #define WINED3DCOLORWRITEENABLE_BLUE (1 << 2) #define WINED3DCOLORWRITEENABLE_ALPHA (1 << 3) #define WINED3DADAPTER_DEFAULT (0) #define WINED3DENUM_NO_WHQL_LEVEL (2) #define WINED3DPRESENT_BACK_BUFFER_MAX (3) #define WINED3DTSS_TCI_PASSTHRU (0x0) #define WINED3DTSS_TCI_CAMERASPACENORMAL (0x10000) #define WINED3DTSS_TCI_CAMERASPACEPOSITION (0x20000) #define WINED3DTSS_TCI_CAMERASPACEREFLECTIONVECTOR (0x30000) #define WINED3DTSS_TCI_SPHEREMAP (0x40000) #define WINED3DTA_SELECTMASK (0xf) #define WINED3DTA_DIFFUSE (0x0) #define WINED3DTA_CURRENT (0x1) #define WINED3DTA_TEXTURE (0x2) #define WINED3DTA_TFACTOR (0x3) #define WINED3DTA_SPECULAR (0x4) #define WINED3DTA_TEMP (0x5) #define WINED3DTA_CONSTANT (0x6) #define WINED3DTA_COMPLEMENT (0x10) #define WINED3DTA_ALPHAREPLICATE (0x20) #define WINED3DPRESENTFLAG_LOCKABLE_BACKBUFFER (0x1) #define WINED3DPRESENTFLAG_DISCARD_DEPTHSTENCIL (0x2) #define WINED3DPRESENTFLAG_DEVICECLIP (0x4) #define WINED3DPRESENTFLAG_VIDEO (0x10) #define WINED3DPRESENTFLAG_NOAUTOROTATE (0x20) #define WINED3DPRESENTFLAG_UNPRUNEDMODE (0x40) #define WINED3DDP_MAXTEXCOORD (8) #define WINED3DUSAGE_RENDERTARGET (0x1) #define WINED3DUSAGE_DEPTHSTENCIL (0x2) #define WINED3DUSAGE_WRITEONLY (0x8) #define WINED3DUSAGE_SOFTWAREPROCESSING (0x10) #define WINED3DUSAGE_DONOTCLIP (0x20) #define WINED3DUSAGE_POINTS (0x40) #define WINED3DUSAGE_RTPATCHES (0x80) #define WINED3DUSAGE_NPATCHES (0x100) #define WINED3DUSAGE_DYNAMIC (0x200) #define WINED3DUSAGE_AUTOGENMIPMAP (0x400) #define WINED3DUSAGE_DMAP (0x4000) #define WINED3DUSAGE_MASK (0x4fff) #define WINED3DUSAGE_STATICDECL (0x40000000) #define WINED3DUSAGE_OVERLAY (0x80000000) #define WINED3DUSAGE_QUERY_LEGACYBUMPMAP (0x8000) #define WINED3DUSAGE_QUERY_FILTER (0x20000) #define WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING (0x80000) #define WINED3DUSAGE_QUERY_SRGBREAD (0x10000) #define WINED3DUSAGE_QUERY_SRGBWRITE (0x40000) #define WINED3DUSAGE_QUERY_VERTEXTEXTURE (0x100000) #define WINED3DUSAGE_QUERY_WRAPANDMIP (0x200000) #define WINED3DUSAGE_QUERY_MASK (0x3f8000) #define WINED3DLOCK_READONLY (0x10) #define WINED3DLOCK_NOSYSLOCK (0x800) #define WINED3DLOCK_NOOVERWRITE (0x1000) #define WINED3DLOCK_DISCARD (0x2000) #define WINED3DLOCK_DONOTWAIT (0x4000) #define WINED3DLOCK_NO_DIRTY_UPDATE (0x8000) #define WINED3DPRESENT_RATE_DEFAULT (0x0) #define WINED3DPRESENT_INTERVAL_DEFAULT (0x0) #define WINED3DPRESENT_INTERVAL_ONE (0x1) #define WINED3DPRESENT_INTERVAL_TWO (0x2) #define WINED3DPRESENT_INTERVAL_THREE (0x4) #define WINED3DPRESENT_INTERVAL_FOUR (0x8) #define WINED3DPRESENT_INTERVAL_IMMEDIATE (0x80000000) #define WINED3DMAXUSERCLIPPLANES (32) #define WINED3DCLIPPLANE0 (1 << 0) #define WINED3DCLIPPLANE1 (1 << 1) #define WINED3DCLIPPLANE2 (1 << 2) #define WINED3DCLIPPLANE3 (1 << 3) #define WINED3DCLIPPLANE4 (1 << 4) #define WINED3DCLIPPLANE5 (1 << 5) #define WINED3DFVF_RESERVED0 (0x1) #define WINED3DFVF_POSITION_MASK (0x400e) #define WINED3DFVF_XYZ (0x2) #define WINED3DFVF_XYZRHW (0x4) #define WINED3DFVF_XYZB1 (0x6) #define WINED3DFVF_XYZB2 (0x8) #define WINED3DFVF_XYZB3 (0xa) #define WINED3DFVF_XYZB4 (0xc) #define WINED3DFVF_XYZB5 (0xe) #define WINED3DFVF_XYZW (0x4002) #define WINED3DFVF_NORMAL (0x10) #define WINED3DFVF_PSIZE (0x20) #define WINED3DFVF_DIFFUSE (0x40) #define WINED3DFVF_SPECULAR (0x80) #define WINED3DFVF_TEXCOUNT_MASK (0xf00) #define WINED3DFVF_TEXCOUNT_SHIFT (8) #define WINED3DFVF_TEX0 (0x0) #define WINED3DFVF_TEX1 (0x100) #define WINED3DFVF_TEX2 (0x200) #define WINED3DFVF_TEX3 (0x300) #define WINED3DFVF_TEX4 (0x400) #define WINED3DFVF_TEX5 (0x500) #define WINED3DFVF_TEX6 (0x600) #define WINED3DFVF_TEX7 (0x700) #define WINED3DFVF_TEX8 (0x800) #define WINED3DFVF_LASTBETA_UBYTE4 (0x1000) #define WINED3DFVF_LASTBETA_D3DCOLOR (0x8000) #define WINED3DFVF_RESERVED2 (0x6000) #define WINED3DFVF_TEXTUREFORMAT1 (3) #define WINED3DFVF_TEXTUREFORMAT2 (0) #define WINED3DFVF_TEXTUREFORMAT3 (1) #define WINED3DFVF_TEXTUREFORMAT4 (2) #define WINED3DFVF_TEXCOORDSIZE1(CoordIndex) (WINED3DFVF_TEXTUREFORMAT1 << (CoordIndex*2 + 16)) #define WINED3DFVF_TEXCOORDSIZE2(CoordIndex) (WINED3DFVF_TEXTUREFORMAT2) #define WINED3DFVF_TEXCOORDSIZE3(CoordIndex) (WINED3DFVF_TEXTUREFORMAT3 << (CoordIndex*2 + 16)) #define WINED3DFVF_TEXCOORDSIZE4(CoordIndex) (WINED3DFVF_TEXTUREFORMAT4 << (CoordIndex*2 + 16)) #define WINED3DCLEAR_TARGET (0x1) #define WINED3DCLEAR_ZBUFFER (0x2) #define WINED3DCLEAR_STENCIL (0x4) #define WINED3DSTREAMSOURCE_INDEXEDDATA (1 << 30) #define WINED3DSTREAMSOURCE_INSTANCEDATA (2 << 30) #define WINED3DSPD_IUNKNOWN (0x1) #define WINED3DCREATE_FPU_PRESERVE (0x2) #define WINED3DCREATE_PUREDEVICE (0x10) #define WINED3DCREATE_SOFTWARE_VERTEXPROCESSING (0x20) #define WINED3DCREATE_HARDWARE_VERTEXPROCESSING (0x40) #define WINED3DCREATE_MIXED_VERTEXPROCESSING (0x80) #define WINED3DCREATE_DISABLE_DRIVER_MANAGEMENT (0x100) #define WINED3DCREATE_ADAPTERGROUP_DEVICE (0x200) #define WINED3DDMAPSAMPLER (0x100) #define WINED3DVERTEXTEXTURESAMPLER0 (WINED3DDMAPSAMPLER + 1) #define WINED3DVERTEXTEXTURESAMPLER1 (WINED3DDMAPSAMPLER + 2) #define WINED3DVERTEXTEXTURESAMPLER2 (WINED3DDMAPSAMPLER + 3) #define WINED3DVERTEXTEXTURESAMPLER3 (WINED3DDMAPSAMPLER + 4) #define WINED3DCAPS3_ALPHA_FULLSCREEN_FLIP_OR_DISCARD (0x20) #define WINED3DCAPS3_LINEAR_TO_SRGB_PRESENTATION (0x80) #define WINED3DCAPS3_COPY_TO_VIDMEM (0x100) #define WINED3DCAPS3_COPY_TO_SYSTEMMEM (0x200) #define WINED3DCAPS3_RESERVED (0x8000001f) #define WINED3DDEVCAPS2_STREAMOFFSET (0x1) #define WINED3DDEVCAPS2_DMAPNPATCH (0x2) #define WINED3DDEVCAPS2_ADAPTIVETESSRTPATCH (0x4) #define WINED3DDEVCAPS2_ADAPTIVETESSNPATCH (0x8) #define WINED3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES (0x10) #define WINED3DDEVCAPS2_PRESAMPLEDDMAPNPATCH (0x20) #define WINED3DDEVCAPS2_VERTEXELEMENTSCANSHARESTREAMOFFSET (0x40) #define WINED3DDTCAPS_UBYTE4 (0x1) #define WINED3DDTCAPS_UBYTE4N (0x2) #define WINED3DDTCAPS_SHORT2N (0x4) #define WINED3DDTCAPS_SHORT4N (0x8) #define WINED3DDTCAPS_USHORT2N (0x10) #define WINED3DDTCAPS_USHORT4N (0x20) #define WINED3DDTCAPS_UDEC3 (0x40) #define WINED3DDTCAPS_DEC3N (0x80) #define WINED3DDTCAPS_FLOAT16_2 (0x100) #define WINED3DDTCAPS_FLOAT16_4 (0x200) #define WINED3DFVFCAPS_TEXCOORDCOUNTMASK (0xffff) #define WINED3DFVFCAPS_DONOTSTRIPELEMENTS (0x80000) #define WINED3DFVFCAPS_PSIZE (0x100000) #define WINED3DLINECAPS_TEXTURE (0x1) #define WINED3DLINECAPS_ZTEST (0x2) #define WINED3DLINECAPS_BLEND (0x4) #define WINED3DLINECAPS_ALPHACMP (0x8) #define WINED3DLINECAPS_FOG (0x10) #define WINED3DLINECAPS_ANTIALIAS (0x20) #define WINED3DMAX30SHADERINSTRUCTIONS (32768) #define WINED3DMIN30SHADERINSTRUCTIONS (512) #define WINED3DPBLENDCAPS_ZERO (0x1) #define WINED3DPBLENDCAPS_ONE (0x2) #define WINED3DPBLENDCAPS_SRCCOLOR (0x4) #define WINED3DPBLENDCAPS_INVSRCCOLOR (0x8) #define WINED3DPBLENDCAPS_SRCALPHA (0x10) #define WINED3DPBLENDCAPS_INVSRCALPHA (0x20) #define WINED3DPBLENDCAPS_DESTALPHA (0x40) #define WINED3DPBLENDCAPS_INVDESTALPHA (0x80) #define WINED3DPBLENDCAPS_DESTCOLOR (0x100) #define WINED3DPBLENDCAPS_INVDESTCOLOR (0x200) #define WINED3DPBLENDCAPS_SRCALPHASAT (0x400) #define WINED3DPBLENDCAPS_BOTHSRCALPHA (0x800) #define WINED3DPBLENDCAPS_BOTHINVSRCALPHA (0x1000) #define WINED3DPBLENDCAPS_BLENDFACTOR (0x2000) #define WINED3DPCMPCAPS_NEVER (0x1) #define WINED3DPCMPCAPS_LESS (0x2) #define WINED3DPCMPCAPS_EQUAL (0x4) #define WINED3DPCMPCAPS_LESSEQUAL (0x8) #define WINED3DPCMPCAPS_GREATER (0x10) #define WINED3DPCMPCAPS_NOTEQUAL (0x20) #define WINED3DPCMPCAPS_GREATEREQUAL (0x40) #define WINED3DPCMPCAPS_ALWAYS (0x80) #define WINED3DPMISCCAPS_MASKZ (0x2) #define WINED3DPMISCCAPS_LINEPATTERNREP (0x4) #define WINED3DPMISCCAPS_CULLNONE (0x10) #define WINED3DPMISCCAPS_CULLCW (0x20) #define WINED3DPMISCCAPS_CULLCCW (0x40) #define WINED3DPMISCCAPS_COLORWRITEENABLE (0x80) #define WINED3DPMISCCAPS_CLIPPLANESCALEDPOINTS (0x100) #define WINED3DPMISCCAPS_CLIPTLVERTS (0x200) #define WINED3DPMISCCAPS_TSSARGTEMP (0x400) #define WINED3DPMISCCAPS_BLENDOP (0x800) #define WINED3DPMISCCAPS_NULLREFERENCE (0x1000) #define WINED3DPMISCCAPS_INDEPENDENTWRITEMASKS (0x4000) #define WINED3DPMISCCAPS_PERSTAGECONSTANT (0x8000) #define WINED3DPMISCCAPS_FOGANDSPECULARALPHA (0x10000) #define WINED3DPMISCCAPS_SEPARATEALPHABLEND (0x20000) #define WINED3DPMISCCAPS_MRTINDEPENDENTBITDEPTHS (0x40000) #define WINED3DPMISCCAPS_MRTPOSTPIXELSHADERBLENDING (0x80000) #define WINED3DPMISCCAPS_FOGVERTEXCLAMPED (0x100000) #define WINED3DPS20_MAX_DYNAMICFLOWCONTROLDEPTH (24) #define WINED3DPS20_MIN_DYNAMICFLOWCONTROLDEPTH (0) #define WINED3DPS20_MAX_NUMTEMPS (32) #define WINED3DPS20_MIN_NUMTEMPS (12) #define WINED3DPS20_MAX_STATICFLOWCONTROLDEPTH (4) #define WINED3DPS20_MIN_STATICFLOWCONTROLDEPTH (0) #define WINED3DPS20_MAX_NUMINSTRUCTIONSLOTS (512) #define WINED3DPS20_MIN_NUMINSTRUCTIONSLOTS (96) #define WINED3DPS20CAPS_ARBITRARYSWIZZLE (0x1) #define WINED3DPS20CAPS_GRADIENTINSTRUCTIONS (0x2) #define WINED3DPS20CAPS_PREDICATION (0x4) #define WINED3DPS20CAPS_NODEPENDENTREADLIMIT (0x8) #define WINED3DPS20CAPS_NOTEXINSTRUCTIONLIMIT (0x10) #define WINED3DPTADDRESSCAPS_WRAP (0x1) #define WINED3DPTADDRESSCAPS_MIRROR (0x2) #define WINED3DPTADDRESSCAPS_CLAMP (0x4) #define WINED3DPTADDRESSCAPS_BORDER (0x8) #define WINED3DPTADDRESSCAPS_INDEPENDENTUV (0x10) #define WINED3DPTADDRESSCAPS_MIRRORONCE (0x20) #define WINED3DSTENCILCAPS_KEEP (0x1) #define WINED3DSTENCILCAPS_ZERO (0x2) #define WINED3DSTENCILCAPS_REPLACE (0x4) #define WINED3DSTENCILCAPS_INCRSAT (0x8) #define WINED3DSTENCILCAPS_DECRSAT (0x10) #define WINED3DSTENCILCAPS_INVERT (0x20) #define WINED3DSTENCILCAPS_INCR (0x40) #define WINED3DSTENCILCAPS_DECR (0x80) #define WINED3DSTENCILCAPS_TWOSIDED (0x100) #define WINED3DTEXOPCAPS_DISABLE (0x1) #define WINED3DTEXOPCAPS_SELECTARG1 (0x2) #define WINED3DTEXOPCAPS_SELECTARG2 (0x4) #define WINED3DTEXOPCAPS_MODULATE (0x8) #define WINED3DTEXOPCAPS_MODULATE2X (0x10) #define WINED3DTEXOPCAPS_MODULATE4X (0x20) #define WINED3DTEXOPCAPS_ADD (0x40) #define WINED3DTEXOPCAPS_ADDSIGNED (0x80) #define WINED3DTEXOPCAPS_ADDSIGNED2X (0x100) #define WINED3DTEXOPCAPS_SUBTRACT (0x200) #define WINED3DTEXOPCAPS_ADDSMOOTH (0x400) #define WINED3DTEXOPCAPS_BLENDDIFFUSEALPHA (0x800) #define WINED3DTEXOPCAPS_BLENDTEXTUREALPHA (0x1000) #define WINED3DTEXOPCAPS_BLENDFACTORALPHA (0x2000) #define WINED3DTEXOPCAPS_BLENDTEXTUREALPHAPM (0x4000) #define WINED3DTEXOPCAPS_BLENDCURRENTALPHA (0x8000) #define WINED3DTEXOPCAPS_PREMODULATE (0x10000) #define WINED3DTEXOPCAPS_MODULATEALPHA_ADDCOLOR (0x20000) #define WINED3DTEXOPCAPS_MODULATECOLOR_ADDALPHA (0x40000) #define WINED3DTEXOPCAPS_MODULATEINVALPHA_ADDCOLOR (0x80000) #define WINED3DTEXOPCAPS_MODULATEINVCOLOR_ADDALPHA (0x100000) #define WINED3DTEXOPCAPS_BUMPENVMAP (0x200000) #define WINED3DTEXOPCAPS_BUMPENVMAPLUMINANCE (0x400000) #define WINED3DTEXOPCAPS_DOTPRODUCT3 (0x800000) #define WINED3DTEXOPCAPS_MULTIPLYADD (0x1000000) #define WINED3DTEXOPCAPS_LERP (0x2000000) #define WINED3DVS20_MAX_DYNAMICFLOWCONTROLDEPTH (24) #define WINED3DVS20_MIN_DYNAMICFLOWCONTROLDEPTH (0) #define WINED3DVS20_MAX_NUMTEMPS (32) #define WINED3DVS20_MIN_NUMTEMPS (12) #define WINED3DVS20_MAX_STATICFLOWCONTROLDEPTH (4) #define WINED3DVS20_MIN_STATICFLOWCONTROLDEPTH (1) #define WINED3DVS20CAPS_PREDICATION (0x1) #define WINED3DCAPS2_NO2DDURING3DSCENE (0x2) #define WINED3DCAPS2_FULLSCREENGAMMA (0x20000) #define WINED3DCAPS2_CANRENDERWINDOWED (0x80000) #define WINED3DCAPS2_CANCALIBRATEGAMMA (0x100000) #define WINED3DCAPS2_RESERVED (0x2000000) #define WINED3DCAPS2_CANMANAGERESOURCE (0x10000000) #define WINED3DCAPS2_DYNAMICTEXTURES (0x20000000) #define WINED3DCAPS2_CANAUTOGENMIPMAP (0x40000000) #define WINED3DPRASTERCAPS_DITHER (0x1) #define WINED3DPRASTERCAPS_ROP2 (0x2) #define WINED3DPRASTERCAPS_XOR (0x4) #define WINED3DPRASTERCAPS_PAT (0x8) #define WINED3DPRASTERCAPS_ZTEST (0x10) #define WINED3DPRASTERCAPS_SUBPIXEL (0x20) #define WINED3DPRASTERCAPS_SUBPIXELX (0x40) #define WINED3DPRASTERCAPS_FOGVERTEX (0x80) #define WINED3DPRASTERCAPS_FOGTABLE (0x100) #define WINED3DPRASTERCAPS_STIPPLE (0x200) #define WINED3DPRASTERCAPS_ANTIALIASSORTDEPENDENT (0x400) #define WINED3DPRASTERCAPS_ANTIALIASSORTINDEPENDENT (0x800) #define WINED3DPRASTERCAPS_ANTIALIASEDGES (0x1000) #define WINED3DPRASTERCAPS_MIPMAPLODBIAS (0x2000) #define WINED3DPRASTERCAPS_ZBIAS (0x4000) #define WINED3DPRASTERCAPS_ZBUFFERLESSHSR (0x8000) #define WINED3DPRASTERCAPS_FOGRANGE (0x10000) #define WINED3DPRASTERCAPS_ANISOTROPY (0x20000) #define WINED3DPRASTERCAPS_WBUFFER (0x40000) #define WINED3DPRASTERCAPS_TRANSLUCENTSORTINDEPENDENT (0x80000) #define WINED3DPRASTERCAPS_WFOG (0x100000) #define WINED3DPRASTERCAPS_ZFOG (0x200000) #define WINED3DPRASTERCAPS_COLORPERSPECTIVE (0x400000) #define WINED3DPRASTERCAPS_SCISSORTEST (0x1000000) #define WINED3DPRASTERCAPS_SLOPESCALEDEPTHBIAS (0x2000000) #define WINED3DPRASTERCAPS_DEPTHBIAS (0x4000000) #define WINED3DPRASTERCAPS_MULTISAMPLE_TOGGLE (0x8000000) #define WINED3DPSHADECAPS_COLORFLATMONO (0x1) #define WINED3DPSHADECAPS_COLORFLATRGB (0x2) #define WINED3DPSHADECAPS_COLORGOURAUDMONO (0x4) #define WINED3DPSHADECAPS_COLORGOURAUDRGB (0x8) #define WINED3DPSHADECAPS_COLORPHONGMONO (0x10) #define WINED3DPSHADECAPS_COLORPHONGRGB (0x20) #define WINED3DPSHADECAPS_SPECULARFLATMONO (0x40) #define WINED3DPSHADECAPS_SPECULARFLATRGB (0x80) #define WINED3DPSHADECAPS_SPECULARGOURAUDMONO (0x100) #define WINED3DPSHADECAPS_SPECULARGOURAUDRGB (0x200) #define WINED3DPSHADECAPS_SPECULARPHONGMONO (0x400) #define WINED3DPSHADECAPS_SPECULARPHONGRGB (0x800) #define WINED3DPSHADECAPS_ALPHAFLATBLEND (0x1000) #define WINED3DPSHADECAPS_ALPHAFLATSTIPPLED (0x2000) #define WINED3DPSHADECAPS_ALPHAGOURAUDBLEND (0x4000) #define WINED3DPSHADECAPS_ALPHAGOURAUDSTIPPLED (0x8000) #define WINED3DPSHADECAPS_ALPHAPHONGBLEND (0x10000) #define WINED3DPSHADECAPS_ALPHAPHONGSTIPPLED (0x20000) #define WINED3DPSHADECAPS_FOGFLAT (0x40000) #define WINED3DPSHADECAPS_FOGGOURAUD (0x80000) #define WINED3DPSHADECAPS_FOGPHONG (0x100000) #define WINED3DPTEXTURECAPS_PERSPECTIVE (0x1) #define WINED3DPTEXTURECAPS_POW2 (0x2) #define WINED3DPTEXTURECAPS_ALPHA (0x4) #define WINED3DPTEXTURECAPS_TRANSPARENCY (0x8) #define WINED3DPTEXTURECAPS_BORDER (0x10) #define WINED3DPTEXTURECAPS_SQUAREONLY (0x20) #define WINED3DPTEXTURECAPS_TEXREPEATNOTSCALEDBYSIZE (0x40) #define WINED3DPTEXTURECAPS_ALPHAPALETTE (0x80) #define WINED3DPTEXTURECAPS_NONPOW2CONDITIONAL (0x100) #define WINED3DPTEXTURECAPS_PROJECTED (0x400) #define WINED3DPTEXTURECAPS_CUBEMAP (0x800) #define WINED3DPTEXTURECAPS_COLORKEYBLEND (0x1000) #define WINED3DPTEXTURECAPS_VOLUMEMAP (0x2000) #define WINED3DPTEXTURECAPS_MIPMAP (0x4000) #define WINED3DPTEXTURECAPS_MIPVOLUMEMAP (0x8000) #define WINED3DPTEXTURECAPS_MIPCUBEMAP (0x10000) #define WINED3DPTEXTURECAPS_CUBEMAP_POW2 (0x20000) #define WINED3DPTEXTURECAPS_VOLUMEMAP_POW2 (0x40000) #define WINED3DPTEXTURECAPS_NOPROJECTEDBUMPENV (0x200000) #define WINED3DPTFILTERCAPS_NEAREST (0x1) #define WINED3DPTFILTERCAPS_LINEAR (0x2) #define WINED3DPTFILTERCAPS_MIPNEAREST (0x4) #define WINED3DPTFILTERCAPS_MIPLINEAR (0x8) #define WINED3DPTFILTERCAPS_LINEARMIPNEAREST (0x10) #define WINED3DPTFILTERCAPS_LINEARMIPLINEAR (0x20) #define WINED3DPTFILTERCAPS_MINFPOINT (0x100) #define WINED3DPTFILTERCAPS_MINFLINEAR (0x200) #define WINED3DPTFILTERCAPS_MINFANISOTROPIC (0x400) #define WINED3DPTFILTERCAPS_MIPFPOINT (0x10000) #define WINED3DPTFILTERCAPS_MIPFLINEAR (0x20000) #define WINED3DPTFILTERCAPS_MAGFPOINT (0x1000000) #define WINED3DPTFILTERCAPS_MAGFLINEAR (0x2000000) #define WINED3DPTFILTERCAPS_MAGFANISOTROPIC (0x4000000) #define WINED3DPTFILTERCAPS_MAGFPYRAMIDALQUAD (0x8000000) #define WINED3DPTFILTERCAPS_MAGFGAUSSIANQUAD (0x10000000) #define WINED3DVTXPCAPS_TEXGEN (0x1) #define WINED3DVTXPCAPS_MATERIALSOURCE7 (0x2) #define WINED3DVTXPCAPS_VERTEXFOG (0x4) #define WINED3DVTXPCAPS_DIRECTIONALLIGHTS (0x8) #define WINED3DVTXPCAPS_POSITIONALLIGHTS (0x10) #define WINED3DVTXPCAPS_LOCALVIEWER (0x20) #define WINED3DVTXPCAPS_TWEENING (0x40) #define WINED3DVTXPCAPS_TEXGEN_SPHEREMAP (0x100) #define WINED3DVTXPCAPS_NO_TEXGEN_NONLOCALVIEWER (0x200) #define WINED3DCURSORCAPS_COLOR (0x1) #define WINED3DCURSORCAPS_LOWRES (0x2) #define WINED3DDEVCAPS_FLOATTLVERTEX (0x1) #define WINED3DDEVCAPS_SORTINCREASINGZ (0x2) #define WINED3DDEVCAPS_SORTDECREASINGZ (0x4) #define WINED3DDEVCAPS_SORTEXACT (0x8) #define WINED3DDEVCAPS_EXECUTESYSTEMMEMORY (0x10) #define WINED3DDEVCAPS_EXECUTEVIDEOMEMORY (0x20) #define WINED3DDEVCAPS_TLVERTEXSYSTEMMEMORY (0x40) #define WINED3DDEVCAPS_TLVERTEXVIDEOMEMORY (0x80) #define WINED3DDEVCAPS_TEXTURESYSTEMMEMORY (0x100) #define WINED3DDEVCAPS_TEXTUREVIDEOMEMORY (0x200) #define WINED3DDEVCAPS_DRAWPRIMTLVERTEX (0x400) #define WINED3DDEVCAPS_CANRENDERAFTERFLIP (0x800) #define WINED3DDEVCAPS_TEXTURENONLOCALVIDMEM (0x1000) #define WINED3DDEVCAPS_DRAWPRIMITIVES2 (0x2000) #define WINED3DDEVCAPS_SEPARATETEXTUREMEMORIES (0x4000) #define WINED3DDEVCAPS_DRAWPRIMITIVES2EX (0x8000) #define WINED3DDEVCAPS_HWTRANSFORMANDLIGHT (0x10000) #define WINED3DDEVCAPS_CANBLTSYSTONONLOCAL (0x20000) #define WINED3DDEVCAPS_HWRASTERIZATION (0x80000) #define WINED3DDEVCAPS_PUREDEVICE (0x100000) #define WINED3DDEVCAPS_QUINTICRTPATCHES (0x200000) #define WINED3DDEVCAPS_RTPATCHES (0x400000) #define WINED3DDEVCAPS_RTPATCHHANDLEZERO (0x800000) #define WINED3DDEVCAPS_NPATCHES (0x1000000) #define WINEDDBLTFX_ARITHSTRETCHY (0x1) #define WINEDDBLTFX_MIRRORLEFTRIGHT (0x2) #define WINEDDBLTFX_MIRRORUPDOWN (0x4) #define WINEDDBLTFX_NOTEARING (0x8) #define WINEDDBLTFX_ROTATE180 (0x10) #define WINEDDBLTFX_ROTATE270 (0x20) #define WINEDDBLTFX_ROTATE90 (0x40) #define WINEDDBLTFX_ZBUFFERRANGE (0x80) #define WINEDDBLTFX_ZBUFFERBASEDEST (0x100) #define WINEDDBLT_ALPHADEST (0x1) #define WINEDDBLT_ALPHADESTCONSTOVERRIDE (0x2) #define WINEDDBLT_ALPHADESTNEG (0x4) #define WINEDDBLT_ALPHADESTSURFACEOVERRIDE (0x8) #define WINEDDBLT_ALPHAEDGEBLEND (0x10) #define WINEDDBLT_ALPHASRC (0x20) #define WINEDDBLT_ALPHASRCCONSTOVERRIDE (0x40) #define WINEDDBLT_ALPHASRCNEG (0x80) #define WINEDDBLT_ALPHASRCSURFACEOVERRIDE (0x100) #define WINEDDBLT_ASYNC (0x200) #define WINEDDBLT_COLORFILL (0x400) #define WINEDDBLT_DDFX (0x800) #define WINEDDBLT_DDROPS (0x1000) #define WINEDDBLT_KEYDEST (0x2000) #define WINEDDBLT_KEYDESTOVERRIDE (0x4000) #define WINEDDBLT_KEYSRC (0x8000) #define WINEDDBLT_KEYSRCOVERRIDE (0x10000) #define WINEDDBLT_ROP (0x20000) #define WINEDDBLT_ROTATIONANGLE (0x40000) #define WINEDDBLT_ZBUFFER (0x80000) #define WINEDDBLT_ZBUFFERDESTCONSTOVERRIDE (0x100000) #define WINEDDBLT_ZBUFFERDESTOVERRIDE (0x200000) #define WINEDDBLT_ZBUFFERSRCCONSTOVERRIDE (0x400000) #define WINEDDBLT_ZBUFFERSRCOVERRIDE (0x800000) #define WINEDDBLT_WAIT (0x1000000) #define WINEDDBLT_DEPTHFILL (0x2000000) #define WINEDDBLT_DONOTWAIT (0x8000000) #define WINEDDBLTFAST_NOCOLORKEY (0x0) #define WINEDDBLTFAST_SRCCOLORKEY (0x1) #define WINEDDBLTFAST_DESTCOLORKEY (0x2) #define WINEDDBLTFAST_WAIT (0x10) #define WINEDDBLTFAST_DONOTWAIT (0x20) #define WINEDDSD_CAPS (0x1) #define WINEDDSD_HEIGHT (0x2) #define WINEDDSD_WIDTH (0x4) #define WINEDDSD_PITCH (0x8) #define WINEDDSD_BACKBUFFERCOUNT (0x20) #define WINEDDSD_ZBUFFERBITDEPTH (0x40) #define WINEDDSD_ALPHABITDEPTH (0x80) #define WINEDDSD_LPSURFACE (0x800) #define WINEDDSD_PIXELFORMAT (0x1000) #define WINEDDSD_CKDESTOVERLAY (0x2000) #define WINEDDSD_CKDESTBLT (0x4000) #define WINEDDSD_CKSRCOVERLAY (0x8000) #define WINEDDSD_CKSRCBLT (0x10000) #define WINEDDSD_MIPMAPCOUNT (0x20000) #define WINEDDSD_REFRESHRATE (0x40000) #define WINEDDSD_LINEARSIZE (0x80000) #define WINEDDSD_TEXTURESTAGE (0x100000) #define WINEDDSD_FVF (0x200000) #define WINEDDSD_SRCVBHANDLE (0x400000) #define WINEDDSD_ALL (0x7ff9ee) #define WINEDDCKEY_COLORSPACE (0x1) #define WINEDDCKEY_DESTBLT (0x2) #define WINEDDCKEY_DESTOVERLAY (0x4) #define WINEDDCKEY_SRCBLT (0x8) #define WINEDDCKEY_SRCOVERLAY (0x10) #define WINEDDGBS_CANBLT (0x1) #define WINEDDGBS_ISBLTDONE (0x2) #define WINEDDGFS_CANFLIP (0x1) #define WINEDDGFS_ISFLIPDONE (0x2) #define WINEDDFLIP_WAIT (0x1) #define WINEDDFLIP_EVEN (0x2) #define WINEDDFLIP_ODD (0x4) #define WINEDDFLIP_NOVSYNC (0x8) #define WINEDDFLIP_STEREO (0x10) #define WINEDDFLIP_DONOTWAIT (0x20) #define WINEDDFLIP_INTERVAL2 (0x2000000) #define WINEDDFLIP_INTERVAL3 (0x3000000) #define WINEDDFLIP_INTERVAL4 (0x4000000) #define WINEDDOVER_ALPHADEST (0x1) #define WINEDDOVER_ALPHADESTCONSTOVERRIDE (0x2) #define WINEDDOVER_ALPHADESTNEG (0x4) #define WINEDDOVER_ALPHADESTSURFACEOVERRIDE (0x8) #define WINEDDOVER_ALPHAEDGEBLEND (0x10) #define WINEDDOVER_ALPHASRC (0x20) #define WINEDDOVER_ALPHASRCCONSTOVERRIDE (0x40) #define WINEDDOVER_ALPHASRCNEG (0x80) #define WINEDDOVER_ALPHASRCSURFACEOVERRIDE (0x100) #define WINEDDOVER_HIDE (0x200) #define WINEDDOVER_KEYDEST (0x400) #define WINEDDOVER_KEYDESTOVERRIDE (0x800) #define WINEDDOVER_KEYSRC (0x1000) #define WINEDDOVER_KEYSRCOVERRIDE (0x2000) #define WINEDDOVER_SHOW (0x4000) #define WINEDDOVER_ADDDIRTYRECT (0x8000) #define WINEDDOVER_REFRESHDIRTYRECTS (0x10000) #define WINEDDOVER_REFRESHALL (0x20000) #define WINEDDOVER_DDFX (0x80000) #define WINEDDOVER_AUTOFLIP (0x100000) #define WINEDDOVER_BOB (0x200000) #define WINEDDOVER_OVERRIDEBOBWEAVE (0x400000) #define WINEDDOVER_INTERLEAVED (0x800000) #define WINEDDSCAPS_RESERVED1 (0x1) #define WINEDDSCAPS_ALPHA (0x2) #define WINEDDSCAPS_BACKBUFFER (0x4) #define WINEDDSCAPS_COMPLEX (0x8) #define WINEDDSCAPS_FLIP (0x10) #define WINEDDSCAPS_FRONTBUFFER (0x20) #define WINEDDSCAPS_OFFSCREENPLAIN (0x40) #define WINEDDSCAPS_OVERLAY (0x80) #define WINEDDSCAPS_PALETTE (0x100) #define WINEDDSCAPS_PRIMARYSURFACE (0x200) #define WINEDDSCAPS_PRIMARYSURFACELEFT (0x400) #define WINEDDSCAPS_SYSTEMMEMORY (0x800) #define WINEDDSCAPS_TEXTURE (0x1000) #define WINEDDSCAPS_3DDEVICE (0x2000) #define WINEDDSCAPS_VIDEOMEMORY (0x4000) #define WINEDDSCAPS_VISIBLE (0x8000) #define WINEDDSCAPS_WRITEONLY (0x10000) #define WINEDDSCAPS_ZBUFFER (0x20000) #define WINEDDSCAPS_OWNDC (0x40000) #define WINEDDSCAPS_LIVEVIDEO (0x80000) #define WINEDDSCAPS_HWCODEC (0x100000) #define WINEDDSCAPS_MODEX (0x200000) #define WINEDDSCAPS_MIPMAP (0x400000) #define WINEDDSCAPS_RESERVED2 (0x800000) #define WINEDDSCAPS_ALLOCONLOAD (0x4000000) #define WINEDDSCAPS_VIDEOPORT (0x8000000) #define WINEDDSCAPS_LOCALVIDMEM (0x10000000) #define WINEDDSCAPS_NONLOCALVIDMEM (0x20000000) #define WINEDDSCAPS_STANDARDVGAMODE (0x40000000) #define WINEDDSCAPS_OPTIMIZED (0x80000000) #define WINEDDCKEYCAPS_DESTBLT (0x1) #define WINEDDCKEYCAPS_DESTBLTCLRSPACE (0x2) #define WINEDDCKEYCAPS_DESTBLTCLRSPACEYUV (0x4) #define WINEDDCKEYCAPS_DESTBLTYUV (0x8) #define WINEDDCKEYCAPS_DESTOVERLAY (0x10) #define WINEDDCKEYCAPS_DESTOVERLAYCLRSPACE (0x20) #define WINEDDCKEYCAPS_DESTOVERLAYCLRSPACEYUV (0x40) #define WINEDDCKEYCAPS_DESTOVERLAYONEACTIVE (0x80) #define WINEDDCKEYCAPS_DESTOVERLAYYUV (0x100) #define WINEDDCKEYCAPS_SRCBLT (0x200) #define WINEDDCKEYCAPS_SRCBLTCLRSPACE (0x400) #define WINEDDCKEYCAPS_SRCBLTCLRSPACEYUV (0x800) #define WINEDDCKEYCAPS_SRCBLTYUV (0x1000) #define WINEDDCKEYCAPS_SRCOVERLAY (0x2000) #define WINEDDCKEYCAPS_SRCOVERLAYCLRSPACE (0x4000) #define WINEDDCKEYCAPS_SRCOVERLAYCLRSPACEYUV (0x8000) #define WINEDDCKEYCAPS_SRCOVERLAYONEACTIVE (0x10000) #define WINEDDCKEYCAPS_SRCOVERLAYYUV (0x20000) #define WINEDDCKEYCAPS_NOCOSTOVERLAY (0x40000) #define WINEDDFXCAPS_BLTALPHA (0x1) #define WINEDDFXCAPS_OVERLAYALPHA (0x4) #define WINEDDFXCAPS_BLTARITHSTRETCHYN (0x10) #define WINEDDFXCAPS_BLTARITHSTRETCHY (0x20) #define WINEDDFXCAPS_BLTMIRRORLEFTRIGHT (0x40) #define WINEDDFXCAPS_BLTMIRRORUPDOWN (0x80) #define WINEDDFXCAPS_BLTROTATION (0x100) #define WINEDDFXCAPS_BLTROTATION90 (0x200) #define WINEDDFXCAPS_BLTSHRINKX (0x400) #define WINEDDFXCAPS_BLTSHRINKXN (0x800) #define WINEDDFXCAPS_BLTSHRINKY (0x1000) #define WINEDDFXCAPS_BLTSHRINKYN (0x2000) #define WINEDDFXCAPS_BLTSTRETCHX (0x4000) #define WINEDDFXCAPS_BLTSTRETCHXN (0x8000) #define WINEDDFXCAPS_BLTSTRETCHY (0x10000) #define WINEDDFXCAPS_BLTSTRETCHYN (0x20000) #define WINEDDFXCAPS_OVERLAYARITHSTRETCHY (0x40000) #define WINEDDFXCAPS_OVERLAYARITHSTRETCHYN (0x8) #define WINEDDFXCAPS_OVERLAYSHRINKX (0x80000) #define WINEDDFXCAPS_OVERLAYSHRINKXN (0x100000) #define WINEDDFXCAPS_OVERLAYSHRINKY (0x200000) #define WINEDDFXCAPS_OVERLAYSHRINKYN (0x400000) #define WINEDDFXCAPS_OVERLAYSTRETCHX (0x800000) #define WINEDDFXCAPS_OVERLAYSTRETCHXN (0x1000000) #define WINEDDFXCAPS_OVERLAYSTRETCHY (0x2000000) #define WINEDDFXCAPS_OVERLAYSTRETCHYN (0x4000000) #define WINEDDFXCAPS_OVERLAYMIRRORLEFTRIGHT (0x8000000) #define WINEDDFXCAPS_OVERLAYMIRRORUPDOWN (0x10000000) #define WINEDDCAPS_3D (0x1) #define WINEDDCAPS_ALIGNBOUNDARYDEST (0x2) #define WINEDDCAPS_ALIGNSIZEDEST (0x4) #define WINEDDCAPS_ALIGNBOUNDARYSRC (0x8) #define WINEDDCAPS_ALIGNSIZESRC (0x10) #define WINEDDCAPS_ALIGNSTRIDE (0x20) #define WINEDDCAPS_BLT (0x40) #define WINEDDCAPS_BLTQUEUE (0x80) #define WINEDDCAPS_BLTFOURCC (0x100) #define WINEDDCAPS_BLTSTRETCH (0x200) #define WINEDDCAPS_GDI (0x400) #define WINEDDCAPS_OVERLAY (0x800) #define WINEDDCAPS_OVERLAYCANTCLIP (0x1000) #define WINEDDCAPS_OVERLAYFOURCC (0x2000) #define WINEDDCAPS_OVERLAYSTRETCH (0x4000) #define WINEDDCAPS_PALETTE (0x8000) #define WINEDDCAPS_PALETTEVSYNC (0x10000) #define WINEDDCAPS_READSCANLINE (0x20000) #define WINEDDCAPS_STEREOVIEW (0x40000) #define WINEDDCAPS_VBI (0x80000) #define WINEDDCAPS_ZBLTS (0x100000) #define WINEDDCAPS_ZOVERLAYS (0x200000) #define WINEDDCAPS_COLORKEY (0x400000) #define WINEDDCAPS_ALPHA (0x800000) #define WINEDDCAPS_COLORKEYHWASSIST (0x1000000) #define WINEDDCAPS_NOHARDWARE (0x2000000) #define WINEDDCAPS_BLTCOLORFILL (0x4000000) #define WINEDDCAPS_BANKSWITCHED (0x8000000) #define WINEDDCAPS_BLTDEPTHFILL (0x10000000) #define WINEDDCAPS_CANCLIP (0x20000000) #define WINEDDCAPS_CANCLIPSTRETCHED (0x40000000) #define WINEDDCAPS_CANBLTSYSMEM (0x80000000) #define WINEDDCAPS2_CERTIFIED (0x1) #define WINEDDCAPS2_NO2DDURING3DSCENE (0x2) #define WINEDDCAPS2_VIDEOPORT (0x4) #define WINEDDCAPS2_AUTOFLIPOVERLAY (0x8) #define WINEDDCAPS2_CANBOBINTERLEAVED (0x10) #define WINEDDCAPS2_CANBOBNONINTERLEAVED (0x20) #define WINEDDCAPS2_COLORCONTROLOVERLAY (0x40) #define WINEDDCAPS2_COLORCONTROLPRIMARY (0x80) #define WINEDDCAPS2_CANDROPZ16BIT (0x100) #define WINEDDCAPS2_NONLOCALVIDMEM (0x200) #define WINEDDCAPS2_NONLOCALVIDMEMCAPS (0x400) #define WINEDDCAPS2_NOPAGELOCKREQUIRED (0x800) #define WINEDDCAPS2_WIDESURFACES (0x1000) #define WINEDDCAPS2_CANFLIPODDEVEN (0x2000) #define WINEDDCAPS2_CANBOBHARDWARE (0x4000) #define WINEDDCAPS2_COPYFOURCC (0x8000) #define WINEDDCAPS2_PRIMARYGAMMA (0x20000) #define WINEDDCAPS2_CANRENDERWINDOWED (0x80000) #define WINEDDCAPS2_CANCALIBRATEGAMMA (0x100000) #define WINEDDCAPS2_FLIPINTERVAL (0x200000) #define WINEDDCAPS2_FLIPNOVSYNC (0x400000) #define WINEDDCAPS2_CANMANAGETEXTURE (0x800000) #define WINEDDCAPS2_TEXMANINNONLOCALVIDMEM (0x1000000) #define WINEDDCAPS2_STEREO (0x2000000) #define WINEDDCAPS2_SYSTONONLOCAL_AS_SYSTOLOCAL (0x4000000) #define WINEDDPCAPS_4BIT (0x1) #define WINEDDPCAPS_8BITENTRIES (0x2) #define WINEDDPCAPS_8BIT (0x4) #define WINEDDPCAPS_INITIALIZE (0x8) #define WINEDDPCAPS_PRIMARYSURFACE (0x10) #define WINEDDPCAPS_PRIMARYSURFACELEFT (0x20) #define WINEDDPCAPS_ALLOW256 (0x40) #define WINEDDPCAPS_VSYNC (0x80) #define WINEDDPCAPS_1BIT (0x100) #define WINEDDPCAPS_2BIT (0x200) #define WINEDDPCAPS_ALPHA (0x400) typedef struct _WINED3DDISPLAYMODE { UINT Width; UINT Height; UINT RefreshRate; WINED3DFORMAT Format; } WINED3DDISPLAYMODE; typedef enum _WINED3DSCANLINEORDERING { WINED3DSCANLINEORDERING_UNKNOWN = 0, WINED3DSCANLINEORDERING_PROGRESSIVE = 1, WINED3DSCANLINEORDERING_INTERLACED = 2 } WINED3DSCANLINEORDERING; typedef struct _WINED3DDISPLAYMODEEX { UINT Size; UINT Width; UINT Height; UINT RefreshRate; WINED3DFORMAT Format; WINED3DSCANLINEORDERING ScanLineOrdering; } WINED3DDISPLAYMODEEX; typedef enum _WINED3DDISPLAYROTATION { WINED3DDISPLAYROTATION_IDENTITY = 1, WINED3DDISPLAYROTATION_90 = 2, WINED3DDISPLAYROTATION_180 = 3, WINED3DDISPLAYROTATION_270 = 4 } WINED3DDISPLAYROTATION; typedef struct _WINED3DCOLORVALUE { float r; float g; float b; float a; } WINED3DCOLORVALUE; typedef struct _WINED3DVECTOR { float x; float y; float z; } WINED3DVECTOR; typedef struct _WINED3DMATRIX { union { struct { float _11; float _12; float _13; float _14; float _21; float _22; float _23; float _24; float _31; float _32; float _33; float _34; float _41; float _42; float _43; float _44; } s; float m[4][4]; } u; } WINED3DMATRIX; typedef struct _WINED3DRECT { LONG x1; LONG y1; LONG x2; LONG y2; } WINED3DRECT; typedef struct _WINED3DLIGHT { WINED3DLIGHTTYPE Type; WINED3DCOLORVALUE Diffuse; WINED3DCOLORVALUE Specular; WINED3DCOLORVALUE Ambient; WINED3DVECTOR Position; WINED3DVECTOR Direction; float Range; float Falloff; float Attenuation0; float Attenuation1; float Attenuation2; float Theta; float Phi; } WINED3DLIGHT; typedef struct _WINED3DMATERIAL { WINED3DCOLORVALUE Diffuse; WINED3DCOLORVALUE Ambient; WINED3DCOLORVALUE Specular; WINED3DCOLORVALUE Emissive; float Power; } WINED3DMATERIAL; typedef struct _WINED3DVIEWPORT { DWORD X; DWORD Y; DWORD Width; DWORD Height; float MinZ; float MaxZ; } WINED3DVIEWPORT; typedef struct _WINED3DGAMMARAMP { WORD red[256]; WORD green[256]; WORD blue[256]; } WINED3DGAMMARAMP; typedef struct _WINED3DLINEPATTERN { WORD wRepeatFactor; WORD wLinePattern; } WINED3DLINEPATTERN; typedef struct _WINEDD3DRECTPATCH_INFO { UINT StartVertexOffsetWidth; UINT StartVertexOffsetHeight; UINT Width; UINT Height; UINT Stride; WINED3DBASISTYPE Basis; WINED3DDEGREETYPE Degree; } WINED3DRECTPATCH_INFO; typedef struct _WINED3DTRIPATCH_INFO { UINT StartVertexOffset; UINT NumVertices; WINED3DBASISTYPE Basis; WINED3DDEGREETYPE Degree; } WINED3DTRIPATCH_INFO; typedef struct _WINED3DADAPTER_IDENTIFIER { char *driver; UINT driver_size; char *description; UINT description_size; char *device_name; UINT device_name_size; LARGE_INTEGER driver_version; DWORD vendor_id; DWORD device_id; DWORD subsystem_id; DWORD revision; GUID device_identifier; DWORD whql_level; LUID adapter_luid; SIZE_T video_memory; } WINED3DADAPTER_IDENTIFIER; typedef struct _WINED3DPRESENT_PARAMETERS { UINT BackBufferWidth; UINT BackBufferHeight; WINED3DFORMAT BackBufferFormat; UINT BackBufferCount; WINED3DMULTISAMPLE_TYPE MultiSampleType; DWORD MultiSampleQuality; WINED3DSWAPEFFECT SwapEffect; HWND hDeviceWindow; BOOL Windowed; BOOL EnableAutoDepthStencil; WINED3DFORMAT AutoDepthStencilFormat; DWORD Flags; UINT FullScreen_RefreshRateInHz; UINT PresentationInterval; BOOL AutoRestoreDisplayMode; #ifdef VBOX_WITH_WDDM struct VBOXUHGSMI *pHgsmi; #endif } WINED3DPRESENT_PARAMETERS; typedef struct _WINED3DSURFACE_DESC { WINED3DFORMAT format; WINED3DRESOURCETYPE resource_type; DWORD usage; WINED3DPOOL pool; UINT size; WINED3DMULTISAMPLE_TYPE multisample_type; DWORD multisample_quality; UINT width; UINT height; } WINED3DSURFACE_DESC; typedef struct _WINED3DVOLUME_DESC { WINED3DFORMAT Format; WINED3DRESOURCETYPE Type; DWORD Usage; WINED3DPOOL Pool; UINT Size; UINT Width; UINT Height; UINT Depth; } WINED3DVOLUME_DESC; typedef struct _WINED3DCLIPSTATUS { DWORD ClipUnion; DWORD ClipIntersection; } WINED3DCLIPSTATUS; typedef struct _WINED3DVERTEXELEMENT { WINED3DFORMAT format; WORD input_slot; WORD offset; UINT output_slot; BYTE method; BYTE usage; BYTE usage_idx; } WINED3DVERTEXELEMENT; typedef struct _WINED3DDEVICE_CREATION_PARAMETERS { UINT AdapterOrdinal; WINED3DDEVTYPE DeviceType; HWND hFocusWindow; DWORD BehaviorFlags; } WINED3DDEVICE_CREATION_PARAMETERS; typedef struct _WINED3DDEVINFO_BANDWIDTHTIMINGS { float MaxBandwidthUtilized; float FrontEndUploadMemoryUtilizedPercent; float VertexRateUtilizedPercent; float TriangleSetupRateUtilizedPercent; float FillRateUtilizedPercent; } WINED3DDEVINFO_BANDWIDTHTIMINGS; typedef struct _WINED3DDEVINFO_CACHEUTILIZATION { float TextureCacheHitRate; float PostTransformVertexCacheHitRate; } WINED3DDEVINFO_CACHEUTILIZATION; typedef struct _WINED3DDEVINFO_INTERFACETIMINGS { float WaitingForGPUToUseApplicationResourceTimePercent; float WaitingForGPUToAcceptMoreCommandsTimePercent; float WaitingForGPUToStayWithinLatencyTimePercent; float WaitingForGPUExclusiveResourceTimePercent; float WaitingForGPUOtherTimePercent; } WINED3DDEVINFO_INTERFACETIMINGS; typedef struct _WINED3DDEVINFO_PIPELINETIMINGS { float VertexProcessingTimePercent; float PixelProcessingTimePercent; float OtherGPUProcessingTimePercent; float GPUIdleTimePercent; } WINED3DDEVINFO_PIPELINETIMINGS; typedef struct _WINED3DDEVINFO_STAGETIMINGS { float MemoryProcessingPercent; float ComputationProcessingPercent; } WINED3DDEVINFO_STAGETIMINGS; typedef struct _WINED3DRASTER_STATUS { BOOL InVBlank; UINT ScanLine; } WINED3DRASTER_STATUS; typedef struct WINED3DRESOURCESTATS { BOOL bThrashing; DWORD ApproxBytesDownloaded; DWORD NumEvicts; DWORD NumVidCreates; DWORD LastPri; DWORD NumUsed; DWORD NumUsedInVidMem; DWORD WorkingSet; DWORD WorkingSetBytes; DWORD TotalManaged; DWORD TotalBytes; } WINED3DRESOURCESTATS; typedef struct _WINED3DDEVINFO_RESOURCEMANAGER { WINED3DRESOURCESTATS stats[7]; } WINED3DDEVINFO_RESOURCEMANAGER; typedef struct _WINED3DDEVINFO_VERTEXSTATS { DWORD NumRenderedTriangles; DWORD NumExtraClippingTriangles; } WINED3DDEVINFO_VERTEXSTATS; typedef struct _WINED3DLOCKED_RECT { INT Pitch; void *pBits; } WINED3DLOCKED_RECT; typedef struct _WINED3DLOCKED_BOX { INT RowPitch; INT SlicePitch; void *pBits; } WINED3DLOCKED_BOX; typedef struct _WINED3DBOX { UINT Left; UINT Top; UINT Right; UINT Bottom; UINT Front; UINT Back; } WINED3DBOX; typedef struct WINED3DDEVINFO_VCACHE { DWORD Pattern; DWORD OptMethod; DWORD CacheSize; DWORD MagicNumber; } WINED3DDEVINFO_VCACHE; typedef struct _WINED3DBUFFER_DESC { WINED3DRESOURCETYPE Type; DWORD Usage; WINED3DPOOL Pool; UINT Size; } WINED3DBUFFER_DESC; typedef struct WineDirect3DStridedData { WINED3DFORMAT format; const BYTE *lpData; DWORD dwStride; } WineDirect3DStridedData; typedef struct WineDirect3DVertexStridedData { WineDirect3DStridedData position; WineDirect3DStridedData normal; WineDirect3DStridedData diffuse; WineDirect3DStridedData specular; WineDirect3DStridedData texCoords[8]; BOOL position_transformed; } WineDirect3DVertexStridedData; typedef struct _WINED3DVSHADERCAPS2_0 { DWORD Caps; INT DynamicFlowControlDepth; INT NumTemps; INT StaticFlowControlDepth; } WINED3DVSHADERCAPS2_0; typedef struct _WINED3DPSHADERCAPS2_0 { DWORD Caps; INT DynamicFlowControlDepth; INT NumTemps; INT StaticFlowControlDepth; INT NumInstructionSlots; } WINED3DPSHADERCAPS2_0; typedef struct _WINEDDCAPS { DWORD Caps; DWORD Caps2; DWORD CKeyCaps; DWORD FXCaps; DWORD FXAlphaCaps; DWORD PalCaps; DWORD SVCaps; DWORD SVBCaps; DWORD SVBCKeyCaps; DWORD SVBFXCaps; DWORD VSBCaps; DWORD VSBCKeyCaps; DWORD VSBFXCaps; DWORD SSBCaps; DWORD SSBCKeyCaps; DWORD SSBFXCaps; DWORD ddsCaps; DWORD StrideAlign; } WINEDDCAPS; typedef struct _WINED3DCAPS { WINED3DDEVTYPE DeviceType; UINT AdapterOrdinal; DWORD Caps; DWORD Caps2; DWORD Caps3; DWORD PresentationIntervals; DWORD CursorCaps; DWORD DevCaps; DWORD PrimitiveMiscCaps; DWORD RasterCaps; DWORD ZCmpCaps; DWORD SrcBlendCaps; DWORD DestBlendCaps; DWORD AlphaCmpCaps; DWORD ShadeCaps; DWORD TextureCaps; DWORD TextureFilterCaps; DWORD CubeTextureFilterCaps; DWORD VolumeTextureFilterCaps; DWORD TextureAddressCaps; DWORD VolumeTextureAddressCaps; DWORD LineCaps; DWORD MaxTextureWidth; DWORD MaxTextureHeight; DWORD MaxVolumeExtent; DWORD MaxTextureRepeat; DWORD MaxTextureAspectRatio; DWORD MaxAnisotropy; float MaxVertexW; float GuardBandLeft; float GuardBandTop; float GuardBandRight; float GuardBandBottom; float ExtentsAdjust; DWORD StencilCaps; DWORD FVFCaps; DWORD TextureOpCaps; DWORD MaxTextureBlendStages; DWORD MaxSimultaneousTextures; DWORD VertexProcessingCaps; DWORD MaxActiveLights; DWORD MaxUserClipPlanes; DWORD MaxVertexBlendMatrices; DWORD MaxVertexBlendMatrixIndex; float MaxPointSize; DWORD MaxPrimitiveCount; DWORD MaxVertexIndex; DWORD MaxStreams; DWORD MaxStreamStride; DWORD VertexShaderVersion; DWORD MaxVertexShaderConst; DWORD PixelShaderVersion; float PixelShader1xMaxValue; DWORD DevCaps2; float MaxNpatchTessellationLevel; DWORD Reserved5; UINT MasterAdapterOrdinal; UINT AdapterOrdinalInGroup; UINT NumberOfAdaptersInGroup; DWORD DeclTypes; DWORD NumSimultaneousRTs; DWORD StretchRectFilterCaps; WINED3DVSHADERCAPS2_0 VS20Caps; WINED3DPSHADERCAPS2_0 PS20Caps; DWORD VertexTextureFilterCaps; DWORD MaxVShaderInstructionsExecuted; DWORD MaxPShaderInstructionsExecuted; DWORD MaxVertexShader30InstructionSlots; DWORD MaxPixelShader30InstructionSlots; DWORD Reserved2; DWORD Reserved3; WINEDDCAPS DirectDrawCaps; } WINED3DCAPS; typedef struct _WINEDDCOLORKEY { DWORD dwColorSpaceLowValue; DWORD dwColorSpaceHighValue; } WINEDDCOLORKEY; typedef struct _WINEDDCOLORKEY *LPWINEDDCOLORKEY; typedef struct _WINEDDBLTFX { DWORD dwSize; DWORD dwDDFX; DWORD dwROP; DWORD dwDDROP; DWORD dwRotationAngle; DWORD dwZBufferOpCode; DWORD dwZBufferLow; DWORD dwZBufferHigh; DWORD dwZBufferBaseDest; DWORD dwZDestConstBitDepth; union { DWORD dwZDestConst; struct IWineD3DSurface *lpDDSZBufferDest; } DUMMYUNIONNAME1; DWORD dwZSrcConstBitDepth; union { DWORD dwZSrcConst; struct IWineD3DSurface *lpDDSZBufferSrc; } DUMMYUNIONNAME2; DWORD dwAlphaEdgeBlendBitDepth; DWORD dwAlphaEdgeBlend; DWORD dwReserved; DWORD dwAlphaDestConstBitDepth; union { DWORD dwAlphaDestConst; struct IWineD3DSurface *lpDDSAlphaDest; } DUMMYUNIONNAME3; DWORD dwAlphaSrcConstBitDepth; union { DWORD dwAlphaSrcConst; struct IWineD3DSurface *lpDDSAlphaSrc; } DUMMYUNIONNAME4; union { DWORD dwFillColor; DWORD dwFillDepth; DWORD dwFillPixel; struct IWineD3DSurface *lpDDSPattern; } DUMMYUNIONNAME5; WINEDDCOLORKEY ddckDestColorkey; WINEDDCOLORKEY ddckSrcColorkey; } WINEDDBLTFX; typedef struct _WINEDDBLTFX *LPWINEDDBLTFX; typedef struct _WINEDDOVERLAYFX { DWORD dwSize; DWORD dwAlphaEdgeBlendBitDepth; DWORD dwAlphaEdgeBlend; DWORD dwReserved; DWORD dwAlphaDestConstBitDepth; union { DWORD dwAlphaDestConst; struct IWineD3DSurface *lpDDSAlphaDest; } DUMMYUNIONNAME1; DWORD dwAlphaSrcConstBitDepth; union { DWORD dwAlphaSrcConst; struct IWineD3DSurface *lpDDSAlphaSrc; } DUMMYUNIONNAME2; WINEDDCOLORKEY dckDestColorkey; WINEDDCOLORKEY dckSrcColorkey; DWORD dwDDFX; DWORD dwFlags; } WINEDDOVERLAYFX; struct wined3d_buffer_desc { UINT byte_width; DWORD usage; UINT bind_flags; UINT cpu_access_flags; UINT misc_flags; }; struct wined3d_shader_signature_element { const char *semantic_name; UINT semantic_idx; enum wined3d_sysval_semantic sysval_semantic; DWORD component_type; UINT register_idx; DWORD mask; }; struct wined3d_shader_signature { UINT element_count; struct wined3d_shader_signature_element *elements; char *string_data; }; struct wined3d_parent_ops { void (STDMETHODCALLTYPE *wined3d_object_destroyed)(void *parent); }; #ifndef __IWineD3DResource_FWD_DEFINED__ #define __IWineD3DResource_FWD_DEFINED__ typedef interface IWineD3DResource IWineD3DResource; #endif #ifndef __IWineD3DSurface_FWD_DEFINED__ #define __IWineD3DSurface_FWD_DEFINED__ typedef interface IWineD3DSurface IWineD3DSurface; #endif #ifndef __IWineD3DVolume_FWD_DEFINED__ #define __IWineD3DVolume_FWD_DEFINED__ typedef interface IWineD3DVolume IWineD3DVolume; #endif #ifndef __IWineD3DSwapChain_FWD_DEFINED__ #define __IWineD3DSwapChain_FWD_DEFINED__ typedef interface IWineD3DSwapChain IWineD3DSwapChain; #endif #ifndef __IWineD3DDevice_FWD_DEFINED__ #define __IWineD3DDevice_FWD_DEFINED__ typedef interface IWineD3DDevice IWineD3DDevice; #endif /***************************************************************************** * IWineD3DDeviceParent interface */ #ifndef __IWineD3DDeviceParent_INTERFACE_DEFINED__ #define __IWineD3DDeviceParent_INTERFACE_DEFINED__ DEFINE_GUID(IID_IWineD3DDeviceParent, 0xaeb62dfc, 0xbdcb, 0x4f02, 0x95,0x19, 0x1e,0xee,0xa0,0x0c,0x15,0xcd); #if defined(__cplusplus) && !defined(CINTERFACE) interface IWineD3DDeviceParent : public IUnknown { virtual void STDMETHODCALLTYPE WineD3DDeviceCreated( IWineD3DDevice *device) = 0; virtual HRESULT STDMETHODCALLTYPE CreateSurface( IUnknown *superior, UINT width, UINT height, WINED3DFORMAT format, DWORD usage, WINED3DPOOL pool, UINT level, WINED3DCUBEMAP_FACES face, IWineD3DSurface **surface) = 0; virtual HRESULT STDMETHODCALLTYPE CreateRenderTarget( IUnknown *superior, UINT width, UINT height, WINED3DFORMAT format, WINED3DMULTISAMPLE_TYPE multisample_type, DWORD multisample_quality, BOOL lockable, IWineD3DSurface **surface) = 0; virtual HRESULT STDMETHODCALLTYPE CreateDepthStencilSurface( IUnknown *superior, UINT width, UINT height, WINED3DFORMAT format, WINED3DMULTISAMPLE_TYPE multisample_type, DWORD multisample_quality, BOOL discard, IWineD3DSurface **surface) = 0; virtual HRESULT STDMETHODCALLTYPE CreateVolume( IUnknown *superior, UINT width, UINT height, UINT depth, WINED3DFORMAT format, WINED3DPOOL pool, DWORD usage, IWineD3DVolume **volume #ifdef VBOX_WITH_WDDM , HANDLE *shared_handle , void *pvClientMem #endif ) = 0; virtual HRESULT STDMETHODCALLTYPE CreateSwapChain( WINED3DPRESENT_PARAMETERS *present_parameters, IWineD3DSwapChain **swapchain) = 0; }; #else typedef struct IWineD3DDeviceParentVtbl { BEGIN_INTERFACE /*** IUnknown methods ***/ HRESULT (STDMETHODCALLTYPE *QueryInterface)( IWineD3DDeviceParent* This, REFIID riid, void **ppvObject); ULONG (STDMETHODCALLTYPE *AddRef)( IWineD3DDeviceParent* This); ULONG (STDMETHODCALLTYPE *Release)( IWineD3DDeviceParent* This); /*** IWineD3DDeviceParent methods ***/ void (STDMETHODCALLTYPE *WineD3DDeviceCreated)( IWineD3DDeviceParent* This, IWineD3DDevice *device); HRESULT (STDMETHODCALLTYPE *CreateSurface)( IWineD3DDeviceParent* This, IUnknown *superior, UINT width, UINT height, WINED3DFORMAT format, DWORD usage, WINED3DPOOL pool, UINT level, WINED3DCUBEMAP_FACES face, IWineD3DSurface **surface #ifdef VBOX_WITH_WDDM , HANDLE *shared_handle , void *pvClientMem #endif ); HRESULT (STDMETHODCALLTYPE *CreateRenderTarget)( IWineD3DDeviceParent* This, IUnknown *superior, UINT width, UINT height, WINED3DFORMAT format, WINED3DMULTISAMPLE_TYPE multisample_type, DWORD multisample_quality, BOOL lockable, IWineD3DSurface **surface); HRESULT (STDMETHODCALLTYPE *CreateDepthStencilSurface)( IWineD3DDeviceParent* This, IUnknown *superior, UINT width, UINT height, WINED3DFORMAT format, WINED3DMULTISAMPLE_TYPE multisample_type, DWORD multisample_quality, BOOL discard, IWineD3DSurface **surface); HRESULT (STDMETHODCALLTYPE *CreateVolume)( IWineD3DDeviceParent* This, IUnknown *superior, UINT width, UINT height, UINT depth, WINED3DFORMAT format, WINED3DPOOL pool, DWORD usage, IWineD3DVolume **volume #ifdef VBOX_WITH_WDDM , HANDLE *shared_handle , void *pvClientMem #endif ); HRESULT (STDMETHODCALLTYPE *CreateSwapChain)( IWineD3DDeviceParent* This, WINED3DPRESENT_PARAMETERS *present_parameters, IWineD3DSwapChain **swapchain); END_INTERFACE } IWineD3DDeviceParentVtbl; interface IWineD3DDeviceParent { CONST_VTBL IWineD3DDeviceParentVtbl* lpVtbl; }; #ifdef COBJMACROS /*** IUnknown methods ***/ #define IWineD3DDeviceParent_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) #define IWineD3DDeviceParent_AddRef(This) (This)->lpVtbl->AddRef(This) #define IWineD3DDeviceParent_Release(This) (This)->lpVtbl->Release(This) /*** IWineD3DDeviceParent methods ***/ #define IWineD3DDeviceParent_WineD3DDeviceCreated(This,device) (This)->lpVtbl->WineD3DDeviceCreated(This,device) #ifdef VBOX_WITH_WDDM #define IWineD3DDeviceParent_CreateSurface(This,superior,width,height,format,usage,pool,level,face,surface,shared_handle,pvClientMem) (This)->lpVtbl->CreateSurface(This,superior,width,height,format,usage,pool,level,face,surface,shared_handle,pvClientMem) #else #define IWineD3DDeviceParent_CreateSurface(This,superior,width,height,format,usage,pool,level,face,surface) (This)->lpVtbl->CreateSurface(This,superior,width,height,format,usage,pool,level,face,surface) #endif #define IWineD3DDeviceParent_CreateRenderTarget(This,superior,width,height,format,multisample_type,multisample_quality,lockable,surface) (This)->lpVtbl->CreateRenderTarget(This,superior,width,height,format,multisample_type,multisample_quality,lockable,surface) #define IWineD3DDeviceParent_CreateDepthStencilSurface(This,superior,width,height,format,multisample_type,multisample_quality,discard,surface) (This)->lpVtbl->CreateDepthStencilSurface(This,superior,width,height,format,multisample_type,multisample_quality,discard,surface) #ifdef VBOX_WITH_WDDM #define IWineD3DDeviceParent_CreateVolume(This,superior,width,height,depth,format,pool,usage,volume,shared_handle,pvClientMem) (This)->lpVtbl->CreateVolume(This,superior,width,height,depth,format,pool,usage,volume,shared_handle,pvClientMem) #else #define IWineD3DDeviceParent_CreateVolume(This,superior,width,height,depth,format,pool,usage,volume) (This)->lpVtbl->CreateVolume(This,superior,width,height,depth,format,pool,usage,volume) #endif #define IWineD3DDeviceParent_CreateSwapChain(This,present_parameters,swapchain) (This)->lpVtbl->CreateSwapChain(This,present_parameters,swapchain) #endif #endif void STDMETHODCALLTYPE IWineD3DDeviceParent_WineD3DDeviceCreated_Proxy( IWineD3DDeviceParent* This, IWineD3DDevice *device); void __RPC_STUB IWineD3DDeviceParent_WineD3DDeviceCreated_Stub( IRpcStubBuffer* This, IRpcChannelBuffer* pRpcChannelBuffer, PRPC_MESSAGE pRpcMessage, DWORD* pdwStubPhase); HRESULT STDMETHODCALLTYPE IWineD3DDeviceParent_CreateSurface_Proxy( IWineD3DDeviceParent* This, IUnknown *superior, UINT width, UINT height, WINED3DFORMAT format, DWORD usage, WINED3DPOOL pool, UINT level, WINED3DCUBEMAP_FACES face, IWineD3DSurface **surface); void __RPC_STUB IWineD3DDeviceParent_CreateSurface_Stub( IRpcStubBuffer* This, IRpcChannelBuffer* pRpcChannelBuffer, PRPC_MESSAGE pRpcMessage, DWORD* pdwStubPhase); HRESULT STDMETHODCALLTYPE IWineD3DDeviceParent_CreateRenderTarget_Proxy( IWineD3DDeviceParent* This, IUnknown *superior, UINT width, UINT height, WINED3DFORMAT format, WINED3DMULTISAMPLE_TYPE multisample_type, DWORD multisample_quality, BOOL lockable, IWineD3DSurface **surface); void __RPC_STUB IWineD3DDeviceParent_CreateRenderTarget_Stub( IRpcStubBuffer* This, IRpcChannelBuffer* pRpcChannelBuffer, PRPC_MESSAGE pRpcMessage, DWORD* pdwStubPhase); HRESULT STDMETHODCALLTYPE IWineD3DDeviceParent_CreateDepthStencilSurface_Proxy( IWineD3DDeviceParent* This, IUnknown *superior, UINT width, UINT height, WINED3DFORMAT format, WINED3DMULTISAMPLE_TYPE multisample_type, DWORD multisample_quality, BOOL discard, IWineD3DSurface **surface); void __RPC_STUB IWineD3DDeviceParent_CreateDepthStencilSurface_Stub( IRpcStubBuffer* This, IRpcChannelBuffer* pRpcChannelBuffer, PRPC_MESSAGE pRpcMessage, DWORD* pdwStubPhase); HRESULT STDMETHODCALLTYPE IWineD3DDeviceParent_CreateVolume_Proxy( IWineD3DDeviceParent* This, IUnknown *superior, UINT width, UINT height, UINT depth, WINED3DFORMAT format, WINED3DPOOL pool, DWORD usage, IWineD3DVolume **volume); void __RPC_STUB IWineD3DDeviceParent_CreateVolume_Stub( IRpcStubBuffer* This, IRpcChannelBuffer* pRpcChannelBuffer, PRPC_MESSAGE pRpcMessage, DWORD* pdwStubPhase); HRESULT STDMETHODCALLTYPE IWineD3DDeviceParent_CreateSwapChain_Proxy( IWineD3DDeviceParent* This, WINED3DPRESENT_PARAMETERS *present_parameters, IWineD3DSwapChain **swapchain); void __RPC_STUB IWineD3DDeviceParent_CreateSwapChain_Stub( IRpcStubBuffer* This, IRpcChannelBuffer* pRpcChannelBuffer, PRPC_MESSAGE pRpcMessage, DWORD* pdwStubPhase); #endif /* __IWineD3DDeviceParent_INTERFACE_DEFINED__ */ typedef ULONG (STDMETHODCALLTYPE *D3DCB_DESTROYSWAPCHAINFN)(IWineD3DSwapChain *pSwapChain); typedef HRESULT (STDMETHODCALLTYPE *D3DCB_ENUMRESOURCES)(IWineD3DResource *resource,void *pData); /***************************************************************************** * IWineD3DBase interface */ #ifndef __IWineD3DBase_INTERFACE_DEFINED__ #define __IWineD3DBase_INTERFACE_DEFINED__ DEFINE_GUID(IID_IWineD3DBase, 0x46799311, 0x8e0e, 0x40ce, 0xb2,0xec, 0xdd,0xb9,0x9f,0x18,0xfc,0xb4); #if defined(__cplusplus) && !defined(CINTERFACE) interface IWineD3DBase : public IUnknown { virtual HRESULT STDMETHODCALLTYPE GetParent( IUnknown **parent) = 0; }; #else typedef struct IWineD3DBaseVtbl { BEGIN_INTERFACE /*** IUnknown methods ***/ HRESULT (STDMETHODCALLTYPE *QueryInterface)( IWineD3DBase* This, REFIID riid, void **ppvObject); ULONG (STDMETHODCALLTYPE *AddRef)( IWineD3DBase* This); ULONG (STDMETHODCALLTYPE *Release)( IWineD3DBase* This); /*** IWineD3DBase methods ***/ HRESULT (STDMETHODCALLTYPE *GetParent)( IWineD3DBase* This, IUnknown **parent); END_INTERFACE } IWineD3DBaseVtbl; interface IWineD3DBase { CONST_VTBL IWineD3DBaseVtbl* lpVtbl; }; #ifdef COBJMACROS /*** IUnknown methods ***/ #define IWineD3DBase_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) #define IWineD3DBase_AddRef(This) (This)->lpVtbl->AddRef(This) #define IWineD3DBase_Release(This) (This)->lpVtbl->Release(This) /*** IWineD3DBase methods ***/ #define IWineD3DBase_GetParent(This,parent) (This)->lpVtbl->GetParent(This,parent) #endif #endif HRESULT STDMETHODCALLTYPE IWineD3DBase_GetParent_Proxy( IWineD3DBase* This, IUnknown **parent); void __RPC_STUB IWineD3DBase_GetParent_Stub( IRpcStubBuffer* This, IRpcChannelBuffer* pRpcChannelBuffer, PRPC_MESSAGE pRpcMessage, DWORD* pdwStubPhase); #endif /* __IWineD3DBase_INTERFACE_DEFINED__ */ /***************************************************************************** * IWineD3D interface */ #ifndef __IWineD3D_INTERFACE_DEFINED__ #define __IWineD3D_INTERFACE_DEFINED__ DEFINE_GUID(IID_IWineD3D, 0x108f9c44, 0x6f30, 0x11d9, 0xc6,0x87, 0x00,0x04,0x61,0x42,0xc1,0x4f); #if defined(__cplusplus) && !defined(CINTERFACE) interface IWineD3D : public IWineD3DBase { virtual UINT STDMETHODCALLTYPE GetAdapterCount( ) = 0; virtual HRESULT STDMETHODCALLTYPE RegisterSoftwareDevice( void *pInitializeFunction) = 0; virtual HMONITOR STDMETHODCALLTYPE GetAdapterMonitor( UINT adapter_idx) = 0; virtual UINT STDMETHODCALLTYPE GetAdapterModeCount( UINT adapter_idx, WINED3DFORMAT format) = 0; virtual HRESULT STDMETHODCALLTYPE EnumAdapterModes( UINT adapter_idx, WINED3DFORMAT format, UINT mode_idx, WINED3DDISPLAYMODE *mode) = 0; virtual HRESULT STDMETHODCALLTYPE GetAdapterDisplayMode( UINT adapter_idx, WINED3DDISPLAYMODE *mode) = 0; virtual HRESULT STDMETHODCALLTYPE GetAdapterDisplayModeEx( UINT adapter_idx, WINED3DDISPLAYMODEEX *mode, WINED3DDISPLAYROTATION *rotation) = 0; virtual HRESULT STDMETHODCALLTYPE GetAdapterIdentifier( UINT adapter_idx, DWORD flags, WINED3DADAPTER_IDENTIFIER *identifier) = 0; virtual HRESULT STDMETHODCALLTYPE CheckDeviceMultiSampleType( UINT adapter_idx, WINED3DDEVTYPE device_type, WINED3DFORMAT surface_format, BOOL windowed, WINED3DMULTISAMPLE_TYPE multisample_type, DWORD *quality_levels) = 0; virtual HRESULT STDMETHODCALLTYPE CheckDepthStencilMatch( UINT adapter_idx, WINED3DDEVTYPE device_type, WINED3DFORMAT adapter_format, WINED3DFORMAT render_target_format, WINED3DFORMAT depth_stencil_format) = 0; virtual HRESULT STDMETHODCALLTYPE CheckDeviceType( UINT adapter_idx, WINED3DDEVTYPE device_type, WINED3DFORMAT display_format, WINED3DFORMAT backbuffer_format, BOOL windowed) = 0; virtual HRESULT STDMETHODCALLTYPE CheckDeviceFormat( UINT adaper_idx, WINED3DDEVTYPE device_type, WINED3DFORMAT adapter_format, DWORD usage, WINED3DRESOURCETYPE resource_type, WINED3DFORMAT check_format, WINED3DSURFTYPE surface_type) = 0; virtual HRESULT STDMETHODCALLTYPE CheckDeviceFormatConversion( UINT adapter_idx, WINED3DDEVTYPE device_type, WINED3DFORMAT source_format, WINED3DFORMAT target_format) = 0; virtual HRESULT STDMETHODCALLTYPE GetDeviceCaps( UINT adapter_idx, WINED3DDEVTYPE device_type, WINED3DCAPS *caps) = 0; virtual HRESULT STDMETHODCALLTYPE CreateDevice( UINT adapter_idx, WINED3DDEVTYPE device_type, HWND focus_window, DWORD behaviour_flags, IUnknown *parent, IWineD3DDeviceParent *device_parent, IWineD3DDevice **device) = 0; }; #else typedef struct IWineD3DVtbl { BEGIN_INTERFACE /*** IUnknown methods ***/ HRESULT (STDMETHODCALLTYPE *QueryInterface)( IWineD3D* This, REFIID riid, void **ppvObject); ULONG (STDMETHODCALLTYPE *AddRef)( IWineD3D* This); ULONG (STDMETHODCALLTYPE *Release)( IWineD3D* This); /*** IWineD3DBase methods ***/ HRESULT (STDMETHODCALLTYPE *GetParent)( IWineD3D* This, IUnknown **parent); /*** IWineD3D methods ***/ UINT (STDMETHODCALLTYPE *GetAdapterCount)( IWineD3D* This); HRESULT (STDMETHODCALLTYPE *RegisterSoftwareDevice)( IWineD3D* This, void *pInitializeFunction); HMONITOR (STDMETHODCALLTYPE *GetAdapterMonitor)( IWineD3D* This, UINT adapter_idx); UINT (STDMETHODCALLTYPE *GetAdapterModeCount)( IWineD3D* This, UINT adapter_idx, WINED3DFORMAT format); HRESULT (STDMETHODCALLTYPE *EnumAdapterModes)( IWineD3D* This, UINT adapter_idx, WINED3DFORMAT format, UINT mode_idx, WINED3DDISPLAYMODE *mode); HRESULT (STDMETHODCALLTYPE *GetAdapterDisplayMode)( IWineD3D* This, UINT adapter_idx, WINED3DDISPLAYMODE *mode); HRESULT (STDMETHODCALLTYPE *GetAdapterDisplayModeEx)( IWineD3D* This, UINT adapter_idx, WINED3DDISPLAYMODEEX *mode, WINED3DDISPLAYROTATION *rotation); HRESULT (STDMETHODCALLTYPE *GetAdapterIdentifier)( IWineD3D* This, UINT adapter_idx, DWORD flags, WINED3DADAPTER_IDENTIFIER *identifier); HRESULT (STDMETHODCALLTYPE *CheckDeviceMultiSampleType)( IWineD3D* This, UINT adapter_idx, WINED3DDEVTYPE device_type, WINED3DFORMAT surface_format, BOOL windowed, WINED3DMULTISAMPLE_TYPE multisample_type, DWORD *quality_levels); HRESULT (STDMETHODCALLTYPE *CheckDepthStencilMatch)( IWineD3D* This, UINT adapter_idx, WINED3DDEVTYPE device_type, WINED3DFORMAT adapter_format, WINED3DFORMAT render_target_format, WINED3DFORMAT depth_stencil_format); HRESULT (STDMETHODCALLTYPE *CheckDeviceType)( IWineD3D* This, UINT adapter_idx, WINED3DDEVTYPE device_type, WINED3DFORMAT display_format, WINED3DFORMAT backbuffer_format, BOOL windowed); HRESULT (STDMETHODCALLTYPE *CheckDeviceFormat)( IWineD3D* This, UINT adaper_idx, WINED3DDEVTYPE device_type, WINED3DFORMAT adapter_format, DWORD usage, WINED3DRESOURCETYPE resource_type, WINED3DFORMAT check_format, WINED3DSURFTYPE surface_type); HRESULT (STDMETHODCALLTYPE *CheckDeviceFormatConversion)( IWineD3D* This, UINT adapter_idx, WINED3DDEVTYPE device_type, WINED3DFORMAT source_format, WINED3DFORMAT target_format); HRESULT (STDMETHODCALLTYPE *GetDeviceCaps)( IWineD3D* This, UINT adapter_idx, WINED3DDEVTYPE device_type, WINED3DCAPS *caps); HRESULT (STDMETHODCALLTYPE *CreateDevice)( IWineD3D* This, UINT adapter_idx, WINED3DDEVTYPE device_type, HWND focus_window, DWORD behaviour_flags, IUnknown *parent, IWineD3DDeviceParent *device_parent, IWineD3DDevice **device); END_INTERFACE } IWineD3DVtbl; interface IWineD3D { CONST_VTBL IWineD3DVtbl* lpVtbl; }; #ifdef COBJMACROS /*** IUnknown methods ***/ #define IWineD3D_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) #define IWineD3D_AddRef(This) (This)->lpVtbl->AddRef(This) #define IWineD3D_Release(This) (This)->lpVtbl->Release(This) /*** IWineD3DBase methods ***/ #define IWineD3D_GetParent(This,parent) (This)->lpVtbl->GetParent(This,parent) /*** IWineD3D methods ***/ #define IWineD3D_GetAdapterCount(This) (This)->lpVtbl->GetAdapterCount(This) #define IWineD3D_RegisterSoftwareDevice(This,pInitializeFunction) (This)->lpVtbl->RegisterSoftwareDevice(This,pInitializeFunction) #define IWineD3D_GetAdapterMonitor(This,adapter_idx) (This)->lpVtbl->GetAdapterMonitor(This,adapter_idx) #define IWineD3D_GetAdapterModeCount(This,adapter_idx,format) (This)->lpVtbl->GetAdapterModeCount(This,adapter_idx,format) #define IWineD3D_EnumAdapterModes(This,adapter_idx,format,mode_idx,mode) (This)->lpVtbl->EnumAdapterModes(This,adapter_idx,format,mode_idx,mode) #define IWineD3D_GetAdapterDisplayMode(This,adapter_idx,mode) (This)->lpVtbl->GetAdapterDisplayMode(This,adapter_idx,mode) #define IWineD3D_GetAdapterDisplayModeEx(This,adapter_idx,mode,rotation) (This)->lpVtbl->GetAdapterDisplayModeEx(This,adapter_idx,mode,rotation) #define IWineD3D_GetAdapterIdentifier(This,adapter_idx,flags,identifier) (This)->lpVtbl->GetAdapterIdentifier(This,adapter_idx,flags,identifier) #define IWineD3D_CheckDeviceMultiSampleType(This,adapter_idx,device_type,surface_format,windowed,multisample_type,quality_levels) (This)->lpVtbl->CheckDeviceMultiSampleType(This,adapter_idx,device_type,surface_format,windowed,multisample_type,quality_levels) #define IWineD3D_CheckDepthStencilMatch(This,adapter_idx,device_type,adapter_format,render_target_format,depth_stencil_format) (This)->lpVtbl->CheckDepthStencilMatch(This,adapter_idx,device_type,adapter_format,render_target_format,depth_stencil_format) #define IWineD3D_CheckDeviceType(This,adapter_idx,device_type,display_format,backbuffer_format,windowed) (This)->lpVtbl->CheckDeviceType(This,adapter_idx,device_type,display_format,backbuffer_format,windowed) #define IWineD3D_CheckDeviceFormat(This,adaper_idx,device_type,adapter_format,usage,resource_type,check_format,surface_type) (This)->lpVtbl->CheckDeviceFormat(This,adaper_idx,device_type,adapter_format,usage,resource_type,check_format,surface_type) #define IWineD3D_CheckDeviceFormatConversion(This,adapter_idx,device_type,source_format,target_format) (This)->lpVtbl->CheckDeviceFormatConversion(This,adapter_idx,device_type,source_format,target_format) #define IWineD3D_GetDeviceCaps(This,adapter_idx,device_type,caps) (This)->lpVtbl->GetDeviceCaps(This,adapter_idx,device_type,caps) #define IWineD3D_CreateDevice(This,adapter_idx,device_type,focus_window,behaviour_flags,parent,device_parent,device) (This)->lpVtbl->CreateDevice(This,adapter_idx,device_type,focus_window,behaviour_flags,parent,device_parent,device) #endif #endif UINT STDMETHODCALLTYPE IWineD3D_GetAdapterCount_Proxy( IWineD3D* This); void __RPC_STUB IWineD3D_GetAdapterCount_Stub( IRpcStubBuffer* This, IRpcChannelBuffer* pRpcChannelBuffer, PRPC_MESSAGE pRpcMessage, DWORD* pdwStubPhase); HRESULT STDMETHODCALLTYPE IWineD3D_RegisterSoftwareDevice_Proxy( IWineD3D* This, void *pInitializeFunction); void __RPC_STUB IWineD3D_RegisterSoftwareDevice_Stub( IRpcStubBuffer* This, IRpcChannelBuffer* pRpcChannelBuffer, PRPC_MESSAGE pRpcMessage, DWORD* pdwStubPhase); HMONITOR STDMETHODCALLTYPE IWineD3D_GetAdapterMonitor_Proxy( IWineD3D* This, UINT adapter_idx); void __RPC_STUB IWineD3D_GetAdapterMonitor_Stub( IRpcStubBuffer* This, IRpcChannelBuffer* pRpcChannelBuffer, PRPC_MESSAGE pRpcMessage, DWORD* pdwStubPhase); UINT STDMETHODCALLTYPE IWineD3D_GetAdapterModeCount_Proxy( IWineD3D* This, UINT adapter_idx, WINED3DFORMAT format); void __RPC_STUB IWineD3D_GetAdapterModeCount_Stub( IRpcStubBuffer* This, IRpcChannelBuffer* pRpcChannelBuffer, PRPC_MESSAGE pRpcMessage, DWORD* pdwStubPhase); HRESULT STDMETHODCALLTYPE IWineD3D_EnumAdapterModes_Proxy( IWineD3D* This, UINT adapter_idx, WINED3DFORMAT format, UINT mode_idx, WINED3DDISPLAYMODE *mode); void __RPC_STUB IWineD3D_EnumAdapterModes_Stub( IRpcStubBuffer* This, IRpcChannelBuffer* pRpcChannelBuffer, PRPC_MESSAGE pRpcMessage, DWORD* pdwStubPhase); HRESULT STDMETHODCALLTYPE IWineD3D_GetAdapterDisplayMode_Proxy( IWineD3D* This, UINT adapter_idx, WINED3DDISPLAYMODE *mode); void __RPC_STUB IWineD3D_GetAdapterDisplayMode_Stub( IRpcStubBuffer* This, IRpcChannelBuffer* pRpcChannelBuffer, PRPC_MESSAGE pRpcMessage, DWORD* pdwStubPhase); HRESULT STDMETHODCALLTYPE IWineD3D_GetAdapterDisplayModeEx_Proxy( IWineD3D* This, UINT adapter_idx, WINED3DDISPLAYMODEEX *mode, WINED3DDISPLAYROTATION *rotation); void __RPC_STUB IWineD3D_GetAdapterDisplayModeEx_Stub( IRpcStubBuffer* This, IRpcChannelBuffer* pRpcChannelBuffer, PRPC_MESSAGE pRpcMessage, DWORD* pdwStubPhase); HRESULT STDMETHODCALLTYPE IWineD3D_GetAdapterIdentifier_Proxy( IWineD3D* This, UINT adapter_idx, DWORD flags, WINED3DADAPTER_IDENTIFIER *identifier); void __RPC_STUB IWineD3D_GetAdapterIdentifier_Stub( IRpcStubBuffer* This, IRpcChannelBuffer* pRpcChannelBuffer, PRPC_MESSAGE pRpcMessage, DWORD* pdwStubPhase); HRESULT STDMETHODCALLTYPE IWineD3D_CheckDeviceMultiSampleType_Proxy( IWineD3D* This, UINT adapter_idx, WINED3DDEVTYPE device_type, WINED3DFORMAT surface_format, BOOL windowed, WINED3DMULTISAMPLE_TYPE multisample_type, DWORD *quality_levels); void __RPC_STUB IWineD3D_CheckDeviceMultiSampleType_Stub( IRpcStubBuffer* This, IRpcChannelBuffer* pRpcChannelBuffer, PRPC_MESSAGE pRpcMessage, DWORD* pdwStubPhase); HRESULT STDMETHODCALLTYPE IWineD3D_CheckDepthStencilMatch_Proxy( IWineD3D* This, UINT adapter_idx, WINED3DDEVTYPE device_type, WINED3DFORMAT adapter_format, WINED3DFORMAT render_target_format, WINED3DFORMAT depth_stencil_format); void __RPC_STUB IWineD3D_CheckDepthStencilMatch_Stub( IRpcStubBuffer* This, IRpcChannelBuffer* pRpcChannelBuffer, PRPC_MESSAGE pRpcMessage, DWORD* pdwStubPhase); HRESULT STDMETHODCALLTYPE IWineD3D_CheckDeviceType_Proxy( IWineD3D* This, UINT adapter_idx, WINED3DDEVTYPE device_type, WINED3DFORMAT display_format, WINED3DFORMAT backbuffer_format, BOOL windowed); void __RPC_STUB IWineD3D_CheckDeviceType_Stub( IRpcStubBuffer* This, IRpcChannelBuffer* pRpcChannelBuffer, PRPC_MESSAGE pRpcMessage, DWORD* pdwStubPhase); HRESULT STDMETHODCALLTYPE IWineD3D_CheckDeviceFormat_Proxy( IWineD3D* This, UINT adaper_idx, WINED3DDEVTYPE device_type, WINED3DFORMAT adapter_format, DWORD usage, WINED3DRESOURCETYPE resource_type, WINED3DFORMAT check_format, WINED3DSURFTYPE surface_type); void __RPC_STUB IWineD3D_CheckDeviceFormat_Stub( IRpcStubBuffer* This, IRpcChannelBuffer* pRpcChannelBuffer, PRPC_MESSAGE pRpcMessage, DWORD* pdwStubPhase); HRESULT STDMETHODCALLTYPE IWineD3D_CheckDeviceFormatConversion_Proxy( IWineD3D* This, UINT adapter_idx, WINED3DDEVTYPE device_type, WINED3DFORMAT source_format, WINED3DFORMAT target_format); void __RPC_STUB IWineD3D_CheckDeviceFormatConversion_Stub( IRpcStubBuffer* This, IRpcChannelBuffer* pRpcChannelBuffer, PRPC_MESSAGE pRpcMessage, DWORD* pdwStubPhase); HRESULT STDMETHODCALLTYPE IWineD3D_GetDeviceCaps_Proxy( IWineD3D* This, UINT adapter_idx, WINED3DDEVTYPE device_type, WINED3DCAPS *caps); void __RPC_STUB IWineD3D_GetDeviceCaps_Stub( IRpcStubBuffer* This, IRpcChannelBuffer* pRpcChannelBuffer, PRPC_MESSAGE pRpcMessage, DWORD* pdwStubPhase); HRESULT STDMETHODCALLTYPE IWineD3D_CreateDevice_Proxy( IWineD3D* This, UINT adapter_idx, WINED3DDEVTYPE device_type, HWND focus_window, DWORD behaviour_flags, IUnknown *parent, IWineD3DDeviceParent *device_parent, IWineD3DDevice **device); void __RPC_STUB IWineD3D_CreateDevice_Stub( IRpcStubBuffer* This, IRpcChannelBuffer* pRpcChannelBuffer, PRPC_MESSAGE pRpcMessage, DWORD* pdwStubPhase); #endif /* __IWineD3D_INTERFACE_DEFINED__ */ /***************************************************************************** * IWineD3DResource interface */ #ifndef __IWineD3DResource_INTERFACE_DEFINED__ #define __IWineD3DResource_INTERFACE_DEFINED__ DEFINE_GUID(IID_IWineD3DResource, 0x1f3bfb34, 0x6f30, 0x11d9, 0xc6,0x87, 0x00,0x04,0x61,0x42,0xc1,0x4f); #if defined(__cplusplus) && !defined(CINTERFACE) interface IWineD3DResource : public IWineD3DBase { virtual HRESULT STDMETHODCALLTYPE SetPrivateData( REFGUID guid, const void *data, DWORD data_size, DWORD flags) = 0; virtual HRESULT STDMETHODCALLTYPE GetPrivateData( REFGUID guid, void *data, DWORD *data_size) = 0; virtual HRESULT STDMETHODCALLTYPE FreePrivateData( REFGUID guid) = 0; virtual DWORD STDMETHODCALLTYPE SetPriority( DWORD new_priority) = 0; virtual DWORD STDMETHODCALLTYPE GetPriority( ) = 0; virtual void STDMETHODCALLTYPE PreLoad( ) = 0; virtual void STDMETHODCALLTYPE UnLoad( ) = 0; virtual WINED3DRESOURCETYPE STDMETHODCALLTYPE GetType( ) = 0; }; #else typedef struct IWineD3DResourceVtbl { BEGIN_INTERFACE /*** IUnknown methods ***/ HRESULT (STDMETHODCALLTYPE *QueryInterface)( IWineD3DResource* This, REFIID riid, void **ppvObject); ULONG (STDMETHODCALLTYPE *AddRef)( IWineD3DResource* This); ULONG (STDMETHODCALLTYPE *Release)( IWineD3DResource* This); /*** IWineD3DBase methods ***/ HRESULT (STDMETHODCALLTYPE *GetParent)( IWineD3DResource* This, IUnknown **parent); /*** IWineD3DResource methods ***/ HRESULT (STDMETHODCALLTYPE *SetPrivateData)( IWineD3DResource* This, REFGUID guid, const void *data, DWORD data_size, DWORD flags); HRESULT (STDMETHODCALLTYPE *GetPrivateData)( IWineD3DResource* This, REFGUID guid, void *data, DWORD *data_size); HRESULT (STDMETHODCALLTYPE *FreePrivateData)( IWineD3DResource* This, REFGUID guid); DWORD (STDMETHODCALLTYPE *SetPriority)( IWineD3DResource* This, DWORD new_priority); DWORD (STDMETHODCALLTYPE *GetPriority)( IWineD3DResource* This); void (STDMETHODCALLTYPE *PreLoad)( IWineD3DResource* This); void (STDMETHODCALLTYPE *UnLoad)( IWineD3DResource* This); WINED3DRESOURCETYPE (STDMETHODCALLTYPE *GetType)( IWineD3DResource* This); #ifdef VBOX_WITH_WDDM HRESULT (STDMETHODCALLTYPE *SetShRcState)( IWineD3DResource* This, VBOXWINEEX_SHRC_STATE enmState); #endif END_INTERFACE } IWineD3DResourceVtbl; interface IWineD3DResource { CONST_VTBL IWineD3DResourceVtbl* lpVtbl; }; #ifdef COBJMACROS /*** IUnknown methods ***/ #define IWineD3DResource_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) #define IWineD3DResource_AddRef(This) (This)->lpVtbl->AddRef(This) #define IWineD3DResource_Release(This) (This)->lpVtbl->Release(This) /*** IWineD3DBase methods ***/ #define IWineD3DResource_GetParent(This,parent) (This)->lpVtbl->GetParent(This,parent) /*** IWineD3DResource methods ***/ #define IWineD3DResource_SetPrivateData(This,guid,data,data_size,flags) (This)->lpVtbl->SetPrivateData(This,guid,data,data_size,flags) #define IWineD3DResource_GetPrivateData(This,guid,data,data_size) (This)->lpVtbl->GetPrivateData(This,guid,data,data_size) #define IWineD3DResource_FreePrivateData(This,guid) (This)->lpVtbl->FreePrivateData(This,guid) #define IWineD3DResource_SetPriority(This,new_priority) (This)->lpVtbl->SetPriority(This,new_priority) #define IWineD3DResource_GetPriority(This) (This)->lpVtbl->GetPriority(This) #define IWineD3DResource_PreLoad(This) (This)->lpVtbl->PreLoad(This) #define IWineD3DResource_UnLoad(This) (This)->lpVtbl->UnLoad(This) #define IWineD3DResource_GetType(This) (This)->lpVtbl->GetType(This) # ifdef VBOX_WITH_WDDM # define IWineD3DResource_SetShRcState(This, enmState) (This)->lpVtbl->SetShRcState(This, enmState) # endif #endif #endif HRESULT STDMETHODCALLTYPE IWineD3DResource_SetPrivateData_Proxy( IWineD3DResource* This, REFGUID guid, const void *data, DWORD data_size, DWORD flags); void __RPC_STUB IWineD3DResource_SetPrivateData_Stub( IRpcStubBuffer* This, IRpcChannelBuffer* pRpcChannelBuffer, PRPC_MESSAGE pRpcMessage, DWORD* pdwStubPhase); HRESULT STDMETHODCALLTYPE IWineD3DResource_GetPrivateData_Proxy( IWineD3DResource* This, REFGUID guid, void *data, DWORD *data_size); void __RPC_STUB IWineD3DResource_GetPrivateData_Stub( IRpcStubBuffer* This, IRpcChannelBuffer* pRpcChannelBuffer, PRPC_MESSAGE pRpcMessage, DWORD* pdwStubPhase); HRESULT STDMETHODCALLTYPE IWineD3DResource_FreePrivateData_Proxy( IWineD3DResource* This, REFGUID guid); void __RPC_STUB IWineD3DResource_FreePrivateData_Stub( IRpcStubBuffer* This, IRpcChannelBuffer* pRpcChannelBuffer, PRPC_MESSAGE pRpcMessage, DWORD* pdwStubPhase); DWORD STDMETHODCALLTYPE IWineD3DResource_SetPriority_Proxy( IWineD3DResource* This, DWORD new_priority); void __RPC_STUB IWineD3DResource_SetPriority_Stub( IRpcStubBuffer* This, IRpcChannelBuffer* pRpcChannelBuffer, PRPC_MESSAGE pRpcMessage, DWORD* pdwStubPhase); DWORD STDMETHODCALLTYPE IWineD3DResource_GetPriority_Proxy( IWineD3DResource* This); void __RPC_STUB IWineD3DResource_GetPriority_Stub( IRpcStubBuffer* This, IRpcChannelBuffer* pRpcChannelBuffer, PRPC_MESSAGE pRpcMessage, DWORD* pdwStubPhase); void STDMETHODCALLTYPE IWineD3DResource_PreLoad_Proxy( IWineD3DResource* This); void __RPC_STUB IWineD3DResource_PreLoad_Stub( IRpcStubBuffer* This, IRpcChannelBuffer* pRpcChannelBuffer, PRPC_MESSAGE pRpcMessage, DWORD* pdwStubPhase); void STDMETHODCALLTYPE IWineD3DResource_UnLoad_Proxy( IWineD3DResource* This); void __RPC_STUB IWineD3DResource_UnLoad_Stub( IRpcStubBuffer* This, IRpcChannelBuffer* pRpcChannelBuffer, PRPC_MESSAGE pRpcMessage, DWORD* pdwStubPhase); WINED3DRESOURCETYPE STDMETHODCALLTYPE IWineD3DResource_GetType_Proxy( IWineD3DResource* This); void __RPC_STUB IWineD3DResource_GetType_Stub( IRpcStubBuffer* This, IRpcChannelBuffer* pRpcChannelBuffer, PRPC_MESSAGE pRpcMessage, DWORD* pdwStubPhase); #endif /* __IWineD3DResource_INTERFACE_DEFINED__ */ /***************************************************************************** * IWineD3DRendertargetView interface */ #ifndef __IWineD3DRendertargetView_INTERFACE_DEFINED__ #define __IWineD3DRendertargetView_INTERFACE_DEFINED__ DEFINE_GUID(IID_IWineD3DRendertargetView, 0xf7d8abf4, 0xfb93, 0x43e4, 0x9c,0x96, 0x46,0x18,0xcf,0x9b,0x3c,0xbc); #if defined(__cplusplus) && !defined(CINTERFACE) interface IWineD3DRendertargetView : public IWineD3DBase { virtual HRESULT STDMETHODCALLTYPE GetResource( IWineD3DResource **resource) = 0; }; #else typedef struct IWineD3DRendertargetViewVtbl { BEGIN_INTERFACE /*** IUnknown methods ***/ HRESULT (STDMETHODCALLTYPE *QueryInterface)( IWineD3DRendertargetView* This, REFIID riid, void **ppvObject); ULONG (STDMETHODCALLTYPE *AddRef)( IWineD3DRendertargetView* This); ULONG (STDMETHODCALLTYPE *Release)( IWineD3DRendertargetView* This); /*** IWineD3DBase methods ***/ HRESULT (STDMETHODCALLTYPE *GetParent)( IWineD3DRendertargetView* This, IUnknown **parent); /*** IWineD3DRendertargetView methods ***/ HRESULT (STDMETHODCALLTYPE *GetResource)( IWineD3DRendertargetView* This, IWineD3DResource **resource); END_INTERFACE } IWineD3DRendertargetViewVtbl; interface IWineD3DRendertargetView { CONST_VTBL IWineD3DRendertargetViewVtbl* lpVtbl; }; #ifdef COBJMACROS /*** IUnknown methods ***/ #define IWineD3DRendertargetView_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) #define IWineD3DRendertargetView_AddRef(This) (This)->lpVtbl->AddRef(This) #define IWineD3DRendertargetView_Release(This) (This)->lpVtbl->Release(This) /*** IWineD3DBase methods ***/ #define IWineD3DRendertargetView_GetParent(This,parent) (This)->lpVtbl->GetParent(This,parent) /*** IWineD3DRendertargetView methods ***/ #define IWineD3DRendertargetView_GetResource(This,resource) (This)->lpVtbl->GetResource(This,resource) #endif #endif HRESULT STDMETHODCALLTYPE IWineD3DRendertargetView_GetResource_Proxy( IWineD3DRendertargetView* This, IWineD3DResource **resource); void __RPC_STUB IWineD3DRendertargetView_GetResource_Stub( IRpcStubBuffer* This, IRpcChannelBuffer* pRpcChannelBuffer, PRPC_MESSAGE pRpcMessage, DWORD* pdwStubPhase); #endif /* __IWineD3DRendertargetView_INTERFACE_DEFINED__ */ /***************************************************************************** * IWineD3DPalette interface */ #ifndef __IWineD3DPalette_INTERFACE_DEFINED__ #define __IWineD3DPalette_INTERFACE_DEFINED__ DEFINE_GUID(IID_IWineD3DPalette, 0xf756720c, 0x32b9, 0x4439, 0xb5,0xa3, 0x1d,0x6c,0x97,0x03,0x7d,0x9e); #if defined(__cplusplus) && !defined(CINTERFACE) interface IWineD3DPalette : public IWineD3DBase { virtual HRESULT STDMETHODCALLTYPE GetEntries( DWORD flags, DWORD start, DWORD count, PALETTEENTRY *entries) = 0; virtual HRESULT STDMETHODCALLTYPE GetCaps( DWORD *caps) = 0; virtual HRESULT STDMETHODCALLTYPE SetEntries( DWORD flags, DWORD start, DWORD count, const PALETTEENTRY *entries) = 0; }; #else typedef struct IWineD3DPaletteVtbl { BEGIN_INTERFACE /*** IUnknown methods ***/ HRESULT (STDMETHODCALLTYPE *QueryInterface)( IWineD3DPalette* This, REFIID riid, void **ppvObject); ULONG (STDMETHODCALLTYPE *AddRef)( IWineD3DPalette* This); ULONG (STDMETHODCALLTYPE *Release)( IWineD3DPalette* This); /*** IWineD3DBase methods ***/ HRESULT (STDMETHODCALLTYPE *GetParent)( IWineD3DPalette* This, IUnknown **parent); /*** IWineD3DPalette methods ***/ HRESULT (STDMETHODCALLTYPE *GetEntries)( IWineD3DPalette* This, DWORD flags, DWORD start, DWORD count, PALETTEENTRY *entries); HRESULT (STDMETHODCALLTYPE *GetCaps)( IWineD3DPalette* This, DWORD *caps); HRESULT (STDMETHODCALLTYPE *SetEntries)( IWineD3DPalette* This, DWORD flags, DWORD start, DWORD count, const PALETTEENTRY *entries); END_INTERFACE } IWineD3DPaletteVtbl; interface IWineD3DPalette { CONST_VTBL IWineD3DPaletteVtbl* lpVtbl; }; #ifdef COBJMACROS /*** IUnknown methods ***/ #define IWineD3DPalette_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) #define IWineD3DPalette_AddRef(This) (This)->lpVtbl->AddRef(This) #define IWineD3DPalette_Release(This) (This)->lpVtbl->Release(This) /*** IWineD3DBase methods ***/ #define IWineD3DPalette_GetParent(This,parent) (This)->lpVtbl->GetParent(This,parent) /*** IWineD3DPalette methods ***/ #define IWineD3DPalette_GetEntries(This,flags,start,count,entries) (This)->lpVtbl->GetEntries(This,flags,start,count,entries) #define IWineD3DPalette_GetCaps(This,caps) (This)->lpVtbl->GetCaps(This,caps) #define IWineD3DPalette_SetEntries(This,flags,start,count,entries) (This)->lpVtbl->SetEntries(This,flags,start,count,entries) #endif #endif HRESULT STDMETHODCALLTYPE IWineD3DPalette_GetEntries_Proxy( IWineD3DPalette* This, DWORD flags, DWORD start, DWORD count, PALETTEENTRY *entries); void __RPC_STUB IWineD3DPalette_GetEntries_Stub( IRpcStubBuffer* This, IRpcChannelBuffer* pRpcChannelBuffer, PRPC_MESSAGE pRpcMessage, DWORD* pdwStubPhase); HRESULT STDMETHODCALLTYPE IWineD3DPalette_GetCaps_Proxy( IWineD3DPalette* This, DWORD *caps); void __RPC_STUB IWineD3DPalette_GetCaps_Stub( IRpcStubBuffer* This, IRpcChannelBuffer* pRpcChannelBuffer, PRPC_MESSAGE pRpcMessage, DWORD* pdwStubPhase); HRESULT STDMETHODCALLTYPE IWineD3DPalette_SetEntries_Proxy( IWineD3DPalette* This, DWORD flags, DWORD start, DWORD count, const PALETTEENTRY *entries); void __RPC_STUB IWineD3DPalette_SetEntries_Stub( IRpcStubBuffer* This, IRpcChannelBuffer* pRpcChannelBuffer, PRPC_MESSAGE pRpcMessage, DWORD* pdwStubPhase); #endif /* __IWineD3DPalette_INTERFACE_DEFINED__ */ /***************************************************************************** * IWineD3DClipper interface */ #ifndef __IWineD3DClipper_INTERFACE_DEFINED__ #define __IWineD3DClipper_INTERFACE_DEFINED__ DEFINE_GUID(IID_IWineD3DClipper, 0x8f2bceb1, 0xd338, 0x488c, 0xab,0x7f, 0x0e,0xc9,0x80,0xbf,0x5d,0x2d); #if defined(__cplusplus) && !defined(CINTERFACE) interface IWineD3DClipper : public IWineD3DBase { virtual HRESULT STDMETHODCALLTYPE GetClipList( const RECT *rect, RGNDATA *clip_list, DWORD *clip_list_size) = 0; virtual HRESULT STDMETHODCALLTYPE GetHWnd( HWND *hwnd) = 0; virtual HRESULT STDMETHODCALLTYPE IsClipListChanged( BOOL *changed) = 0; virtual HRESULT STDMETHODCALLTYPE SetClipList( const RGNDATA *clip_list, DWORD flags) = 0; virtual HRESULT STDMETHODCALLTYPE SetHWnd( DWORD flags, HWND hwnd) = 0; }; #else typedef struct IWineD3DClipperVtbl { BEGIN_INTERFACE /*** IUnknown methods ***/ HRESULT (STDMETHODCALLTYPE *QueryInterface)( IWineD3DClipper* This, REFIID riid, void **ppvObject); ULONG (STDMETHODCALLTYPE *AddRef)( IWineD3DClipper* This); ULONG (STDMETHODCALLTYPE *Release)( IWineD3DClipper* This); /*** IWineD3DBase methods ***/ HRESULT (STDMETHODCALLTYPE *GetParent)( IWineD3DClipper* This, IUnknown **parent); /*** IWineD3DClipper methods ***/ HRESULT (STDMETHODCALLTYPE *GetClipList)( IWineD3DClipper* This, const RECT *rect, RGNDATA *clip_list, DWORD *clip_list_size); HRESULT (STDMETHODCALLTYPE *GetHWnd)( IWineD3DClipper* This, HWND *hwnd); HRESULT (STDMETHODCALLTYPE *IsClipListChanged)( IWineD3DClipper* This, BOOL *changed); HRESULT (STDMETHODCALLTYPE *SetClipList)( IWineD3DClipper* This, const RGNDATA *clip_list, DWORD flags); HRESULT (STDMETHODCALLTYPE *SetHWnd)( IWineD3DClipper* This, DWORD flags, HWND hwnd); END_INTERFACE } IWineD3DClipperVtbl; interface IWineD3DClipper { CONST_VTBL IWineD3DClipperVtbl* lpVtbl; }; #ifdef COBJMACROS /*** IUnknown methods ***/ #define IWineD3DClipper_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) #define IWineD3DClipper_AddRef(This) (This)->lpVtbl->AddRef(This) #define IWineD3DClipper_Release(This) (This)->lpVtbl->Release(This) /*** IWineD3DBase methods ***/ #define IWineD3DClipper_GetParent(This,parent) (This)->lpVtbl->GetParent(This,parent) /*** IWineD3DClipper methods ***/ #define IWineD3DClipper_GetClipList(This,rect,clip_list,clip_list_size) (This)->lpVtbl->GetClipList(This,rect,clip_list,clip_list_size) #define IWineD3DClipper_GetHWnd(This,hwnd) (This)->lpVtbl->GetHWnd(This,hwnd) #define IWineD3DClipper_IsClipListChanged(This,changed) (This)->lpVtbl->IsClipListChanged(This,changed) #define IWineD3DClipper_SetClipList(This,clip_list,flags) (This)->lpVtbl->SetClipList(This,clip_list,flags) #define IWineD3DClipper_SetHWnd(This,flags,hwnd) (This)->lpVtbl->SetHWnd(This,flags,hwnd) #endif #endif HRESULT STDMETHODCALLTYPE IWineD3DClipper_GetClipList_Proxy( IWineD3DClipper* This, const RECT *rect, RGNDATA *clip_list, DWORD *clip_list_size); void __RPC_STUB IWineD3DClipper_GetClipList_Stub( IRpcStubBuffer* This, IRpcChannelBuffer* pRpcChannelBuffer, PRPC_MESSAGE pRpcMessage, DWORD* pdwStubPhase); HRESULT STDMETHODCALLTYPE IWineD3DClipper_GetHWnd_Proxy( IWineD3DClipper* This, HWND *hwnd); void __RPC_STUB IWineD3DClipper_GetHWnd_Stub( IRpcStubBuffer* This, IRpcChannelBuffer* pRpcChannelBuffer, PRPC_MESSAGE pRpcMessage, DWORD* pdwStubPhase); HRESULT STDMETHODCALLTYPE IWineD3DClipper_IsClipListChanged_Proxy( IWineD3DClipper* This, BOOL *changed); void __RPC_STUB IWineD3DClipper_IsClipListChanged_Stub( IRpcStubBuffer* This, IRpcChannelBuffer* pRpcChannelBuffer, PRPC_MESSAGE pRpcMessage, DWORD* pdwStubPhase); HRESULT STDMETHODCALLTYPE IWineD3DClipper_SetClipList_Proxy( IWineD3DClipper* This, const RGNDATA *clip_list, DWORD flags); void __RPC_STUB IWineD3DClipper_SetClipList_Stub( IRpcStubBuffer* This, IRpcChannelBuffer* pRpcChannelBuffer, PRPC_MESSAGE pRpcMessage, DWORD* pdwStubPhase); HRESULT STDMETHODCALLTYPE IWineD3DClipper_SetHWnd_Proxy( IWineD3DClipper* This, DWORD flags, HWND hwnd); void __RPC_STUB IWineD3DClipper_SetHWnd_Stub( IRpcStubBuffer* This, IRpcChannelBuffer* pRpcChannelBuffer, PRPC_MESSAGE pRpcMessage, DWORD* pdwStubPhase); #endif /* __IWineD3DClipper_INTERFACE_DEFINED__ */ /***************************************************************************** * IWineD3DSurface interface */ #ifndef __IWineD3DSurface_INTERFACE_DEFINED__ #define __IWineD3DSurface_INTERFACE_DEFINED__ DEFINE_GUID(IID_IWineD3DSurface, 0x37cd5526, 0x6f30, 0x11d9, 0xc6,0x87, 0x00,0x04,0x61,0x42,0xc1,0x4f); #if defined(__cplusplus) && !defined(CINTERFACE) interface IWineD3DSurface : public IWineD3DResource { virtual HRESULT STDMETHODCALLTYPE GetContainer( REFIID riid, void **container) = 0; virtual HRESULT STDMETHODCALLTYPE GetDesc( WINED3DSURFACE_DESC *desc) = 0; virtual HRESULT STDMETHODCALLTYPE LockRect( WINED3DLOCKED_RECT *locked_rect, const RECT *rect, DWORD flags) = 0; virtual HRESULT STDMETHODCALLTYPE UnlockRect( ) = 0; virtual HRESULT STDMETHODCALLTYPE GetDC( HDC *dc) = 0; virtual HRESULT STDMETHODCALLTYPE ReleaseDC( HDC dc) = 0; virtual HRESULT STDMETHODCALLTYPE Flip( IWineD3DSurface *override, DWORD flags) = 0; virtual HRESULT STDMETHODCALLTYPE Blt( const RECT *dst_rect, IWineD3DSurface *src_surface, const RECT *src_rect, DWORD flags, const WINEDDBLTFX *blt_fx, WINED3DTEXTUREFILTERTYPE filter) = 0; virtual HRESULT STDMETHODCALLTYPE GetBltStatus( DWORD flags) = 0; virtual HRESULT STDMETHODCALLTYPE GetFlipStatus( DWORD flags) = 0; virtual HRESULT STDMETHODCALLTYPE IsLost( ) = 0; virtual HRESULT STDMETHODCALLTYPE Restore( ) = 0; virtual HRESULT STDMETHODCALLTYPE BltFast( DWORD dst_x, DWORD dst_y, IWineD3DSurface *src_surface, const RECT *src_rect, DWORD trans) = 0; virtual HRESULT STDMETHODCALLTYPE GetPalette( IWineD3DPalette **palette) = 0; virtual HRESULT STDMETHODCALLTYPE SetPalette( IWineD3DPalette *palette) = 0; virtual HRESULT STDMETHODCALLTYPE RealizePalette( ) = 0; virtual HRESULT STDMETHODCALLTYPE SetColorKey( DWORD flags, const WINEDDCOLORKEY *color_key) = 0; virtual DWORD STDMETHODCALLTYPE GetPitch( ) = 0; virtual HRESULT STDMETHODCALLTYPE SetMem( void *mem) = 0; virtual HRESULT STDMETHODCALLTYPE SetOverlayPosition( LONG x, LONG y) = 0; virtual HRESULT STDMETHODCALLTYPE GetOverlayPosition( LONG *x, LONG *y) = 0; virtual HRESULT STDMETHODCALLTYPE UpdateOverlayZOrder( DWORD flags, IWineD3DSurface *ref) = 0; virtual HRESULT STDMETHODCALLTYPE UpdateOverlay( const RECT *src_rect, IWineD3DSurface *dst_surface, const RECT *dst_rect, DWORD flags, const WINEDDOVERLAYFX *fx) = 0; virtual HRESULT STDMETHODCALLTYPE SetClipper( IWineD3DClipper *clipper) = 0; virtual HRESULT STDMETHODCALLTYPE GetClipper( IWineD3DClipper **clipper) = 0; virtual HRESULT STDMETHODCALLTYPE LoadTexture( BOOL srgb_mode) = 0; virtual void STDMETHODCALLTYPE BindTexture( BOOL srgb) = 0; virtual HRESULT STDMETHODCALLTYPE SaveSnapshot( const char *filename) = 0; virtual HRESULT STDMETHODCALLTYPE SetContainer( IWineD3DBase *container) = 0; virtual const void * STDMETHODCALLTYPE GetData( ) = 0; virtual HRESULT STDMETHODCALLTYPE SetFormat( WINED3DFORMAT format) = 0; virtual HRESULT STDMETHODCALLTYPE PrivateSetup( ) = 0; virtual void STDMETHODCALLTYPE ModifyLocation( DWORD location, BOOL persistent) = 0; virtual HRESULT STDMETHODCALLTYPE LoadLocation( DWORD location, const RECT *rect) = 0; virtual WINED3DSURFTYPE STDMETHODCALLTYPE GetImplType( ) = 0; virtual HRESULT STDMETHODCALLTYPE DrawOverlay( ) = 0; }; #else typedef struct IWineD3DSurfaceVtbl { BEGIN_INTERFACE /*** IUnknown methods ***/ HRESULT (STDMETHODCALLTYPE *QueryInterface)( IWineD3DSurface* This, REFIID riid, void **ppvObject); ULONG (STDMETHODCALLTYPE *AddRef)( IWineD3DSurface* This); ULONG (STDMETHODCALLTYPE *Release)( IWineD3DSurface* This); /*** IWineD3DBase methods ***/ HRESULT (STDMETHODCALLTYPE *GetParent)( IWineD3DSurface* This, IUnknown **parent); /*** IWineD3DResource methods ***/ HRESULT (STDMETHODCALLTYPE *SetPrivateData)( IWineD3DSurface* This, REFGUID guid, const void *data, DWORD data_size, DWORD flags); HRESULT (STDMETHODCALLTYPE *GetPrivateData)( IWineD3DSurface* This, REFGUID guid, void *data, DWORD *data_size); HRESULT (STDMETHODCALLTYPE *FreePrivateData)( IWineD3DSurface* This, REFGUID guid); DWORD (STDMETHODCALLTYPE *SetPriority)( IWineD3DSurface* This, DWORD new_priority); DWORD (STDMETHODCALLTYPE *GetPriority)( IWineD3DSurface* This); void (STDMETHODCALLTYPE *PreLoad)( IWineD3DSurface* This); void (STDMETHODCALLTYPE *UnLoad)( IWineD3DSurface* This); WINED3DRESOURCETYPE (STDMETHODCALLTYPE *GetType)( IWineD3DSurface* This); #ifdef VBOX_WITH_WDDM HRESULT (STDMETHODCALLTYPE *SetShRcState)( IWineD3DResource* This, VBOXWINEEX_SHRC_STATE enmState); #endif /*** IWineD3DSurface methods ***/ HRESULT (STDMETHODCALLTYPE *GetContainer)( IWineD3DSurface* This, REFIID riid, void **container); HRESULT (STDMETHODCALLTYPE *GetDesc)( IWineD3DSurface* This, WINED3DSURFACE_DESC *desc); HRESULT (STDMETHODCALLTYPE *LockRect)( IWineD3DSurface* This, WINED3DLOCKED_RECT *locked_rect, const RECT *rect, DWORD flags); HRESULT (STDMETHODCALLTYPE *UnlockRect)( IWineD3DSurface* This); HRESULT (STDMETHODCALLTYPE *GetDC)( IWineD3DSurface* This, HDC *dc); HRESULT (STDMETHODCALLTYPE *ReleaseDC)( IWineD3DSurface* This, HDC dc); HRESULT (STDMETHODCALLTYPE *Flip)( IWineD3DSurface* This, IWineD3DSurface *override, DWORD flags); HRESULT (STDMETHODCALLTYPE *Blt)( IWineD3DSurface* This, const RECT *dst_rect, IWineD3DSurface *src_surface, const RECT *src_rect, DWORD flags, const WINEDDBLTFX *blt_fx, WINED3DTEXTUREFILTERTYPE filter); HRESULT (STDMETHODCALLTYPE *GetBltStatus)( IWineD3DSurface* This, DWORD flags); HRESULT (STDMETHODCALLTYPE *GetFlipStatus)( IWineD3DSurface* This, DWORD flags); HRESULT (STDMETHODCALLTYPE *IsLost)( IWineD3DSurface* This); HRESULT (STDMETHODCALLTYPE *Restore)( IWineD3DSurface* This); HRESULT (STDMETHODCALLTYPE *BltFast)( IWineD3DSurface* This, DWORD dst_x, DWORD dst_y, IWineD3DSurface *src_surface, const RECT *src_rect, DWORD trans); HRESULT (STDMETHODCALLTYPE *GetPalette)( IWineD3DSurface* This, IWineD3DPalette **palette); HRESULT (STDMETHODCALLTYPE *SetPalette)( IWineD3DSurface* This, IWineD3DPalette *palette); HRESULT (STDMETHODCALLTYPE *RealizePalette)( IWineD3DSurface* This); HRESULT (STDMETHODCALLTYPE *SetColorKey)( IWineD3DSurface* This, DWORD flags, const WINEDDCOLORKEY *color_key); DWORD (STDMETHODCALLTYPE *GetPitch)( IWineD3DSurface* This); HRESULT (STDMETHODCALLTYPE *SetMem)( IWineD3DSurface* This, void *mem); HRESULT (STDMETHODCALLTYPE *SetOverlayPosition)( IWineD3DSurface* This, LONG x, LONG y); HRESULT (STDMETHODCALLTYPE *GetOverlayPosition)( IWineD3DSurface* This, LONG *x, LONG *y); HRESULT (STDMETHODCALLTYPE *UpdateOverlayZOrder)( IWineD3DSurface* This, DWORD flags, IWineD3DSurface *ref); HRESULT (STDMETHODCALLTYPE *UpdateOverlay)( IWineD3DSurface* This, const RECT *src_rect, IWineD3DSurface *dst_surface, const RECT *dst_rect, DWORD flags, const WINEDDOVERLAYFX *fx); HRESULT (STDMETHODCALLTYPE *SetClipper)( IWineD3DSurface* This, IWineD3DClipper *clipper); HRESULT (STDMETHODCALLTYPE *GetClipper)( IWineD3DSurface* This, IWineD3DClipper **clipper); HRESULT (STDMETHODCALLTYPE *LoadTexture)( IWineD3DSurface* This, BOOL srgb_mode); void (STDMETHODCALLTYPE *BindTexture)( IWineD3DSurface* This, BOOL srgb); HRESULT (STDMETHODCALLTYPE *SaveSnapshot)( IWineD3DSurface* This, const char *filename); HRESULT (STDMETHODCALLTYPE *SetContainer)( IWineD3DSurface* This, IWineD3DBase *container); const void * (STDMETHODCALLTYPE *GetData)( IWineD3DSurface* This); HRESULT (STDMETHODCALLTYPE *SetFormat)( IWineD3DSurface* This, WINED3DFORMAT format); HRESULT (STDMETHODCALLTYPE *PrivateSetup)( IWineD3DSurface* This); void (STDMETHODCALLTYPE *ModifyLocation)( IWineD3DSurface* This, DWORD location, BOOL persistent); HRESULT (STDMETHODCALLTYPE *LoadLocation)( IWineD3DSurface* This, DWORD location, const RECT *rect); WINED3DSURFTYPE (STDMETHODCALLTYPE *GetImplType)( IWineD3DSurface* This); HRESULT (STDMETHODCALLTYPE *DrawOverlay)( IWineD3DSurface* This); END_INTERFACE } IWineD3DSurfaceVtbl; interface IWineD3DSurface { CONST_VTBL IWineD3DSurfaceVtbl* lpVtbl; }; #ifdef COBJMACROS /*** IUnknown methods ***/ #define IWineD3DSurface_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) #define IWineD3DSurface_AddRef(This) (This)->lpVtbl->AddRef(This) #define IWineD3DSurface_Release(This) (This)->lpVtbl->Release(This) /*** IWineD3DBase methods ***/ #define IWineD3DSurface_GetParent(This,parent) (This)->lpVtbl->GetParent(This,parent) /*** IWineD3DResource methods ***/ #define IWineD3DSurface_SetPrivateData(This,guid,data,data_size,flags) (This)->lpVtbl->SetPrivateData(This,guid,data,data_size,flags) #define IWineD3DSurface_GetPrivateData(This,guid,data,data_size) (This)->lpVtbl->GetPrivateData(This,guid,data,data_size) #define IWineD3DSurface_FreePrivateData(This,guid) (This)->lpVtbl->FreePrivateData(This,guid) #define IWineD3DSurface_SetPriority(This,new_priority) (This)->lpVtbl->SetPriority(This,new_priority) #define IWineD3DSurface_GetPriority(This) (This)->lpVtbl->GetPriority(This) #define IWineD3DSurface_PreLoad(This) (This)->lpVtbl->PreLoad(This) #define IWineD3DSurface_UnLoad(This) (This)->lpVtbl->UnLoad(This) #define IWineD3DSurface_GetType(This) (This)->lpVtbl->GetType(This) /*** IWineD3DSurface methods ***/ #define IWineD3DSurface_GetContainer(This,riid,container) (This)->lpVtbl->GetContainer(This,riid,container) #define IWineD3DSurface_GetDesc(This,desc) (This)->lpVtbl->GetDesc(This,desc) #define IWineD3DSurface_LockRect(This,locked_rect,rect,flags) (This)->lpVtbl->LockRect(This,locked_rect,rect,flags) #define IWineD3DSurface_UnlockRect(This) (This)->lpVtbl->UnlockRect(This) #define IWineD3DSurface_GetDC(This,dc) (This)->lpVtbl->GetDC(This,dc) #define IWineD3DSurface_ReleaseDC(This,dc) (This)->lpVtbl->ReleaseDC(This,dc) #define IWineD3DSurface_Flip(This,override,flags) (This)->lpVtbl->Flip(This,override,flags) #define IWineD3DSurface_Blt(This,dst_rect,src_surface,src_rect,flags,blt_fx,filter) (This)->lpVtbl->Blt(This,dst_rect,src_surface,src_rect,flags,blt_fx,filter) #define IWineD3DSurface_GetBltStatus(This,flags) (This)->lpVtbl->GetBltStatus(This,flags) #define IWineD3DSurface_GetFlipStatus(This,flags) (This)->lpVtbl->GetFlipStatus(This,flags) #define IWineD3DSurface_IsLost(This) (This)->lpVtbl->IsLost(This) #define IWineD3DSurface_Restore(This) (This)->lpVtbl->Restore(This) #define IWineD3DSurface_BltFast(This,dst_x,dst_y,src_surface,src_rect,trans) (This)->lpVtbl->BltFast(This,dst_x,dst_y,src_surface,src_rect,trans) #define IWineD3DSurface_GetPalette(This,palette) (This)->lpVtbl->GetPalette(This,palette) #define IWineD3DSurface_SetPalette(This,palette) (This)->lpVtbl->SetPalette(This,palette) #define IWineD3DSurface_RealizePalette(This) (This)->lpVtbl->RealizePalette(This) #define IWineD3DSurface_SetColorKey(This,flags,color_key) (This)->lpVtbl->SetColorKey(This,flags,color_key) #define IWineD3DSurface_GetPitch(This) (This)->lpVtbl->GetPitch(This) #define IWineD3DSurface_SetMem(This,mem) (This)->lpVtbl->SetMem(This,mem) #define IWineD3DSurface_SetOverlayPosition(This,x,y) (This)->lpVtbl->SetOverlayPosition(This,x,y) #define IWineD3DSurface_GetOverlayPosition(This,x,y) (This)->lpVtbl->GetOverlayPosition(This,x,y) #define IWineD3DSurface_UpdateOverlayZOrder(This,flags,ref) (This)->lpVtbl->UpdateOverlayZOrder(This,flags,ref) #define IWineD3DSurface_UpdateOverlay(This,src_rect,dst_surface,dst_rect,flags,fx) (This)->lpVtbl->UpdateOverlay(This,src_rect,dst_surface,dst_rect,flags,fx) #define IWineD3DSurface_SetClipper(This,clipper) (This)->lpVtbl->SetClipper(This,clipper) #define IWineD3DSurface_GetClipper(This,clipper) (This)->lpVtbl->GetClipper(This,clipper) #define IWineD3DSurface_LoadTexture(This,srgb_mode) (This)->lpVtbl->LoadTexture(This,srgb_mode) #define IWineD3DSurface_BindTexture(This,srgb) (This)->lpVtbl->BindTexture(This,srgb) #define IWineD3DSurface_SaveSnapshot(This,filename) (This)->lpVtbl->SaveSnapshot(This,filename) #define IWineD3DSurface_SetContainer(This,container) (This)->lpVtbl->SetContainer(This,container) #define IWineD3DSurface_GetData(This) (This)->lpVtbl->GetData(This) #define IWineD3DSurface_SetFormat(This,format) (This)->lpVtbl->SetFormat(This,format) #define IWineD3DSurface_PrivateSetup(This) (This)->lpVtbl->PrivateSetup(This) #define IWineD3DSurface_ModifyLocation(This,location,persistent) (This)->lpVtbl->ModifyLocation(This,location,persistent) #define IWineD3DSurface_LoadLocation(This,location,rect) (This)->lpVtbl->LoadLocation(This,location,rect) #define IWineD3DSurface_GetImplType(This) (This)->lpVtbl->GetImplType(This) #define IWineD3DSurface_DrawOverlay(This) (This)->lpVtbl->DrawOverlay(This) #endif #endif HRESULT STDMETHODCALLTYPE IWineD3DSurface_GetContainer_Proxy( IWineD3DSurface* This, REFIID riid, void **container); void __RPC_STUB IWineD3DSurface_GetContainer_Stub( IRpcStubBuffer* This, IRpcChannelBuffer* pRpcChannelBuffer, PRPC_MESSAGE pRpcMessage, DWORD* pdwStubPhase); HRESULT STDMETHODCALLTYPE IWineD3DSurface_GetDesc_Proxy( IWineD3DSurface* This, WINED3DSURFACE_DESC *desc); void __RPC_STUB IWineD3DSurface_GetDesc_Stub( IRpcStubBuffer* This, IRpcChannelBuffer* pRpcChannelBuffer, PRPC_MESSAGE pRpcMessage, DWORD* pdwStubPhase); HRESULT STDMETHODCALLTYPE IWineD3DSurface_LockRect_Proxy( IWineD3DSurface* This, WINED3DLOCKED_RECT *locked_rect, const RECT *rect, DWORD flags); void __RPC_STUB IWineD3DSurface_LockRect_Stub( IRpcStubBuffer* This, IRpcChannelBuffer* pRpcChannelBuffer, PRPC_MESSAGE pRpcMessage, DWORD* pdwStubPhase); HRESULT STDMETHODCALLTYPE IWineD3DSurface_UnlockRect_Proxy( IWineD3DSurface* This); void __RPC_STUB IWineD3DSurface_UnlockRect_Stub( IRpcStubBuffer* This, IRpcChannelBuffer* pRpcChannelBuffer, PRPC_MESSAGE pRpcMessage, DWORD* pdwStubPhase); HRESULT STDMETHODCALLTYPE IWineD3DSurface_GetDC_Proxy( IWineD3DSurface* This, HDC *dc); void __RPC_STUB IWineD3DSurface_GetDC_Stub( IRpcStubBuffer* This, IRpcChannelBuffer* pRpcChannelBuffer, PRPC_MESSAGE pRpcMessage, DWORD* pdwStubPhase); HRESULT STDMETHODCALLTYPE IWineD3DSurface_ReleaseDC_Proxy( IWineD3DSurface* This, HDC dc); void __RPC_STUB IWineD3DSurface_ReleaseDC_Stub( IRpcStubBuffer* This, IRpcChannelBuffer* pRpcChannelBuffer, PRPC_MESSAGE pRpcMessage, DWORD* pdwStubPhase); HRESULT STDMETHODCALLTYPE IWineD3DSurface_Flip_Proxy( IWineD3DSurface* This, IWineD3DSurface *override, DWORD flags); void __RPC_STUB IWineD3DSurface_Flip_Stub( IRpcStubBuffer* This, IRpcChannelBuffer* pRpcChannelBuffer, PRPC_MESSAGE pRpcMessage, DWORD* pdwStubPhase); HRESULT STDMETHODCALLTYPE IWineD3DSurface_Blt_Proxy( IWineD3DSurface* This, const RECT *dst_rect, IWineD3DSurface *src_surface, const RECT *src_rect, DWORD flags, const WINEDDBLTFX *blt_fx, WINED3DTEXTUREFILTERTYPE filter); void __RPC_STUB IWineD3DSurface_Blt_Stub( IRpcStubBuffer* This, IRpcChannelBuffer* pRpcChannelBuffer, PRPC_MESSAGE pRpcMessage, DWORD* pdwStubPhase); HRESULT STDMETHODCALLTYPE IWineD3DSurface_GetBltStatus_Proxy( IWineD3DSurface* This, DWORD flags); void __RPC_STUB IWineD3DSurface_GetBltStatus_Stub( IRpcStubBuffer* This, IRpcChannelBuffer* pRpcChannelBuffer, PRPC_MESSAGE pRpcMessage, DWORD* pdwStubPhase); HRESULT STDMETHODCALLTYPE IWineD3DSurface_GetFlipStatus_Proxy( IWineD3DSurface* This, DWORD flags); void __RPC_STUB IWineD3DSurface_GetFlipStatus_Stub( IRpcStubBuffer* This, IRpcChannelBuffer* pRpcChannelBuffer, PRPC_MESSAGE pRpcMessage, DWORD* pdwStubPhase); HRESULT STDMETHODCALLTYPE IWineD3DSurface_IsLost_Proxy( IWineD3DSurface* This); void __RPC_STUB IWineD3DSurface_IsLost_Stub( IRpcStubBuffer* This, IRpcChannelBuffer* pRpcChannelBuffer, PRPC_MESSAGE pRpcMessage, DWORD* pdwStubPhase); HRESULT STDMETHODCALLTYPE IWineD3DSurface_Restore_Proxy( IWineD3DSurface* This); void __RPC_STUB IWineD3DSurface_Restore_Stub( IRpcStubBuffer* This, IRpcChannelBuffer* pRpcChannelBuffer, PRPC_MESSAGE pRpcMessage, DWORD* pdwStubPhase); HRESULT STDMETHODCALLTYPE IWineD3DSurface_BltFast_Proxy( IWineD3DSurface* This, DWORD dst_x, DWORD dst_y, IWineD3DSurface *src_surface, const RECT *src_rect, DWORD trans); void __RPC_STUB IWineD3DSurface_BltFast_Stub( IRpcStubBuffer* This, IRpcChannelBuffer* pRpcChannelBuffer, PRPC_MESSAGE pRpcMessage, DWORD* pdwStubPhase); HRESULT STDMETHODCALLTYPE IWineD3DSurface_GetPalette_Proxy( IWineD3DSurface* This, IWineD3DPalette **palette); void __RPC_STUB IWineD3DSurface_GetPalette_Stub( IRpcStubBuffer* This, IRpcChannelBuffer* pRpcChannelBuffer, PRPC_MESSAGE pRpcMessage, DWORD* pdwStubPhase); HRESULT STDMETHODCALLTYPE IWineD3DSurface_SetPalette_Proxy( IWineD3DSurface* This, IWineD3DPalette *palette); void __RPC_STUB IWineD3DSurface_SetPalette_Stub( IRpcStubBuffer* This, IRpcChannelBuffer* pRpcChannelBuffer, PRPC_MESSAGE pRpcMessage, DWORD* pdwStubPhase); HRESULT STDMETHODCALLTYPE IWineD3DSurface_RealizePalette_Proxy( IWineD3DSurface* This); void __RPC_STUB IWineD3DSurface_RealizePalette_Stub( IRpcStubBuffer* This, IRpcChannelBuffer* pRpcChannelBuffer, PRPC_MESSAGE pRpcMessage, DWORD* pdwStubPhase); HRESULT STDMETHODCALLTYPE IWineD3DSurface_SetColorKey_Proxy( IWineD3DSurface* This, DWORD flags, const WINEDDCOLORKEY *color_key); void __RPC_STUB IWineD3DSurface_SetColorKey_Stub( IRpcStubBuffer* This, IRpcChannelBuffer* pRpcChannelBuffer, PRPC_MESSAGE pRpcMessage, DWORD* pdwStubPhase); DWORD STDMETHODCALLTYPE IWineD3DSurface_GetPitch_Proxy( IWineD3DSurface* This); void __RPC_STUB IWineD3DSurface_GetPitch_Stub( IRpcStubBuffer* This, IRpcChannelBuffer* pRpcChannelBuffer, PRPC_MESSAGE pRpcMessage, DWORD* pdwStubPhase); HRESULT STDMETHODCALLTYPE IWineD3DSurface_SetMem_Proxy( IWineD3DSurface* This, void *mem); void __RPC_STUB IWineD3DSurface_SetMem_Stub( IRpcStubBuffer* This, IRpcChannelBuffer* pRpcChannelBuffer, PRPC_MESSAGE pRpcMessage, DWORD* pdwStubPhase); HRESULT STDMETHODCALLTYPE IWineD3DSurface_SetOverlayPosition_Proxy( IWineD3DSurface* This, LONG x, LONG y); void __RPC_STUB IWineD3DSurface_SetOverlayPosition_Stub( IRpcStubBuffer* This, IRpcChannelBuffer* pRpcChannelBuffer, PRPC_MESSAGE pRpcMessage, DWORD* pdwStubPhase); HRESULT STDMETHODCALLTYPE IWineD3DSurface_GetOverlayPosition_Proxy( IWineD3DSurface* This, LONG *x, LONG *y); void __RPC_STUB IWineD3DSurface_GetOverlayPosition_Stub( IRpcStubBuffer* This, IRpcChannelBuffer* pRpcChannelBuffer, PRPC_MESSAGE pRpcMessage, DWORD* pdwStubPhase); HRESULT STDMETHODCALLTYPE IWineD3DSurface_UpdateOverlayZOrder_Proxy( IWineD3DSurface* This, DWORD flags, IWineD3DSurface *ref); void __RPC_STUB IWineD3DSurface_UpdateOverlayZOrder_Stub( IRpcStubBuffer* This, IRpcChannelBuffer* pRpcChannelBuffer, PRPC_MESSAGE pRpcMessage, DWORD* pdwStubPhase); HRESULT STDMETHODCALLTYPE IWineD3DSurface_UpdateOverlay_Proxy( IWineD3DSurface* This, const RECT *src_rect, IWineD3DSurface *dst_surface, const RECT *dst_rect, DWORD flags, const WINEDDOVERLAYFX *fx); void __RPC_STUB IWineD3DSurface_UpdateOverlay_Stub( IRpcStubBuffer* This, IRpcChannelBuffer* pRpcChannelBuffer, PRPC_MESSAGE pRpcMessage, DWORD* pdwStubPhase); HRESULT STDMETHODCALLTYPE IWineD3DSurface_SetClipper_Proxy( IWineD3DSurface* This, IWineD3DClipper *clipper); void __RPC_STUB IWineD3DSurface_SetClipper_Stub( IRpcStubBuffer* This, IRpcChannelBuffer* pRpcChannelBuffer, PRPC_MESSAGE pRpcMessage, DWORD* pdwStubPhase); HRESULT STDMETHODCALLTYPE IWineD3DSurface_GetClipper_Proxy( IWineD3DSurface* This, IWineD3DClipper **clipper); void __RPC_STUB IWineD3DSurface_GetClipper_Stub( IRpcStubBuffer* This, IRpcChannelBuffer* pRpcChannelBuffer, PRPC_MESSAGE pRpcMessage, DWORD* pdwStubPhase); HRESULT STDMETHODCALLTYPE IWineD3DSurface_LoadTexture_Proxy( IWineD3DSurface* This, BOOL srgb_mode); void __RPC_STUB IWineD3DSurface_LoadTexture_Stub( IRpcStubBuffer* This, IRpcChannelBuffer* pRpcChannelBuffer, PRPC_MESSAGE pRpcMessage, DWORD* pdwStubPhase); void STDMETHODCALLTYPE IWineD3DSurface_BindTexture_Proxy( IWineD3DSurface* This, BOOL srgb); void __RPC_STUB IWineD3DSurface_BindTexture_Stub( IRpcStubBuffer* This, IRpcChannelBuffer* pRpcChannelBuffer, PRPC_MESSAGE pRpcMessage, DWORD* pdwStubPhase); HRESULT STDMETHODCALLTYPE IWineD3DSurface_SaveSnapshot_Proxy( IWineD3DSurface* This, const char *filename); void __RPC_STUB IWineD3DSurface_SaveSnapshot_Stub( IRpcStubBuffer* This, IRpcChannelBuffer* pRpcChannelBuffer, PRPC_MESSAGE pRpcMessage, DWORD* pdwStubPhase); HRESULT STDMETHODCALLTYPE IWineD3DSurface_SetContainer_Proxy( IWineD3DSurface* This, IWineD3DBase *container); void __RPC_STUB IWineD3DSurface_SetContainer_Stub( IRpcStubBuffer* This, IRpcChannelBuffer* pRpcChannelBuffer, PRPC_MESSAGE pRpcMessage, DWORD* pdwStubPhase); const void * STDMETHODCALLTYPE IWineD3DSurface_GetData_Proxy( IWineD3DSurface* This); void __RPC_STUB IWineD3DSurface_GetData_Stub( IRpcStubBuffer* This, IRpcChannelBuffer* pRpcChannelBuffer, PRPC_MESSAGE pRpcMessage, DWORD* pdwStubPhase); HRESULT STDMETHODCALLTYPE IWineD3DSurface_SetFormat_Proxy( IWineD3DSurface* This, WINED3DFORMAT format); void __RPC_STUB IWineD3DSurface_SetFormat_Stub( IRpcStubBuffer* This, IRpcChannelBuffer* pRpcChannelBuffer, PRPC_MESSAGE pRpcMessage, DWORD* pdwStubPhase); HRESULT STDMETHODCALLTYPE IWineD3DSurface_PrivateSetup_Proxy( IWineD3DSurface* This); void __RPC_STUB IWineD3DSurface_PrivateSetup_Stub( IRpcStubBuffer* This, IRpcChannelBuffer* pRpcChannelBuffer, PRPC_MESSAGE pRpcMessage, DWORD* pdwStubPhase); void STDMETHODCALLTYPE IWineD3DSurface_ModifyLocation_Proxy( IWineD3DSurface* This, DWORD location, BOOL persistent); void __RPC_STUB IWineD3DSurface_ModifyLocation_Stub( IRpcStubBuffer* This, IRpcChannelBuffer* pRpcChannelBuffer, PRPC_MESSAGE pRpcMessage, DWORD* pdwStubPhase); HRESULT STDMETHODCALLTYPE IWineD3DSurface_LoadLocation_Proxy( IWineD3DSurface* This, DWORD location, const RECT *rect); void __RPC_STUB IWineD3DSurface_LoadLocation_Stub( IRpcStubBuffer* This, IRpcChannelBuffer* pRpcChannelBuffer, PRPC_MESSAGE pRpcMessage, DWORD* pdwStubPhase); WINED3DSURFTYPE STDMETHODCALLTYPE IWineD3DSurface_GetImplType_Proxy( IWineD3DSurface* This); void __RPC_STUB IWineD3DSurface_GetImplType_Stub( IRpcStubBuffer* This, IRpcChannelBuffer* pRpcChannelBuffer, PRPC_MESSAGE pRpcMessage, DWORD* pdwStubPhase); HRESULT STDMETHODCALLTYPE IWineD3DSurface_DrawOverlay_Proxy( IWineD3DSurface* This); void __RPC_STUB IWineD3DSurface_DrawOverlay_Stub( IRpcStubBuffer* This, IRpcChannelBuffer* pRpcChannelBuffer, PRPC_MESSAGE pRpcMessage, DWORD* pdwStubPhase); #endif /* __IWineD3DSurface_INTERFACE_DEFINED__ */ /***************************************************************************** * IWineD3DVolume interface */ #ifndef __IWineD3DVolume_INTERFACE_DEFINED__ #define __IWineD3DVolume_INTERFACE_DEFINED__ DEFINE_GUID(IID_IWineD3DVolume, 0x24769ed8, 0x6f30, 0x11d9, 0xc6,0x87, 0x00,0x04,0x61,0x42,0xc1,0x4f); #if defined(__cplusplus) && !defined(CINTERFACE) interface IWineD3DVolume : public IWineD3DResource { virtual HRESULT STDMETHODCALLTYPE GetContainer( REFIID riid, void **container) = 0; virtual HRESULT STDMETHODCALLTYPE GetDesc( WINED3DVOLUME_DESC *desc) = 0; virtual HRESULT STDMETHODCALLTYPE LockBox( WINED3DLOCKED_BOX *locked_box, const WINED3DBOX *box, DWORD flags) = 0; virtual HRESULT STDMETHODCALLTYPE UnlockBox( ) = 0; virtual HRESULT STDMETHODCALLTYPE LoadTexture( int gl_level, BOOL srgb_mode) = 0; virtual HRESULT STDMETHODCALLTYPE SetContainer( IWineD3DBase *container) = 0; }; #else typedef struct IWineD3DVolumeVtbl { BEGIN_INTERFACE /*** IUnknown methods ***/ HRESULT (STDMETHODCALLTYPE *QueryInterface)( IWineD3DVolume* This, REFIID riid, void **ppvObject); ULONG (STDMETHODCALLTYPE *AddRef)( IWineD3DVolume* This); ULONG (STDMETHODCALLTYPE *Release)( IWineD3DVolume* This); /*** IWineD3DBase methods ***/ HRESULT (STDMETHODCALLTYPE *GetParent)( IWineD3DVolume* This, IUnknown **parent); /*** IWineD3DResource methods ***/ HRESULT (STDMETHODCALLTYPE *SetPrivateData)( IWineD3DVolume* This, REFGUID guid, const void *data, DWORD data_size, DWORD flags); HRESULT (STDMETHODCALLTYPE *GetPrivateData)( IWineD3DVolume* This, REFGUID guid, void *data, DWORD *data_size); HRESULT (STDMETHODCALLTYPE *FreePrivateData)( IWineD3DVolume* This, REFGUID guid); DWORD (STDMETHODCALLTYPE *SetPriority)( IWineD3DVolume* This, DWORD new_priority); DWORD (STDMETHODCALLTYPE *GetPriority)( IWineD3DVolume* This); void (STDMETHODCALLTYPE *PreLoad)( IWineD3DVolume* This); void (STDMETHODCALLTYPE *UnLoad)( IWineD3DVolume* This); WINED3DRESOURCETYPE (STDMETHODCALLTYPE *GetType)( IWineD3DVolume* This); #ifdef VBOX_WITH_WDDM HRESULT (STDMETHODCALLTYPE *SetShRcState)( IWineD3DResource* This, VBOXWINEEX_SHRC_STATE enmState); #endif /*** IWineD3DVolume methods ***/ HRESULT (STDMETHODCALLTYPE *GetContainer)( IWineD3DVolume* This, REFIID riid, void **container); HRESULT (STDMETHODCALLTYPE *GetDesc)( IWineD3DVolume* This, WINED3DVOLUME_DESC *desc); HRESULT (STDMETHODCALLTYPE *LockBox)( IWineD3DVolume* This, WINED3DLOCKED_BOX *locked_box, const WINED3DBOX *box, DWORD flags); HRESULT (STDMETHODCALLTYPE *UnlockBox)( IWineD3DVolume* This); HRESULT (STDMETHODCALLTYPE *LoadTexture)( IWineD3DVolume* This, int gl_level, BOOL srgb_mode); HRESULT (STDMETHODCALLTYPE *SetContainer)( IWineD3DVolume* This, IWineD3DBase *container); END_INTERFACE } IWineD3DVolumeVtbl; interface IWineD3DVolume { CONST_VTBL IWineD3DVolumeVtbl* lpVtbl; }; #ifdef COBJMACROS /*** IUnknown methods ***/ #define IWineD3DVolume_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) #define IWineD3DVolume_AddRef(This) (This)->lpVtbl->AddRef(This) #define IWineD3DVolume_Release(This) (This)->lpVtbl->Release(This) /*** IWineD3DBase methods ***/ #define IWineD3DVolume_GetParent(This,parent) (This)->lpVtbl->GetParent(This,parent) /*** IWineD3DResource methods ***/ #define IWineD3DVolume_SetPrivateData(This,guid,data,data_size,flags) (This)->lpVtbl->SetPrivateData(This,guid,data,data_size,flags) #define IWineD3DVolume_GetPrivateData(This,guid,data,data_size) (This)->lpVtbl->GetPrivateData(This,guid,data,data_size) #define IWineD3DVolume_FreePrivateData(This,guid) (This)->lpVtbl->FreePrivateData(This,guid) #define IWineD3DVolume_SetPriority(This,new_priority) (This)->lpVtbl->SetPriority(This,new_priority) #define IWineD3DVolume_GetPriority(This) (This)->lpVtbl->GetPriority(This) #define IWineD3DVolume_PreLoad(This) (This)->lpVtbl->PreLoad(This) #define IWineD3DVolume_UnLoad(This) (This)->lpVtbl->UnLoad(This) #define IWineD3DVolume_GetType(This) (This)->lpVtbl->GetType(This) /*** IWineD3DVolume methods ***/ #define IWineD3DVolume_GetContainer(This,riid,container) (This)->lpVtbl->GetContainer(This,riid,container) #define IWineD3DVolume_GetDesc(This,desc) (This)->lpVtbl->GetDesc(This,desc) #define IWineD3DVolume_LockBox(This,locked_box,box,flags) (This)->lpVtbl->LockBox(This,locked_box,box,flags) #define IWineD3DVolume_UnlockBox(This) (This)->lpVtbl->UnlockBox(This) #define IWineD3DVolume_LoadTexture(This,gl_level,srgb_mode) (This)->lpVtbl->LoadTexture(This,gl_level,srgb_mode) #define IWineD3DVolume_SetContainer(This,container) (This)->lpVtbl->SetContainer(This,container) #endif #endif HRESULT STDMETHODCALLTYPE IWineD3DVolume_GetContainer_Proxy( IWineD3DVolume* This, REFIID riid, void **container); void __RPC_STUB IWineD3DVolume_GetContainer_Stub( IRpcStubBuffer* This, IRpcChannelBuffer* pRpcChannelBuffer, PRPC_MESSAGE pRpcMessage, DWORD* pdwStubPhase); HRESULT STDMETHODCALLTYPE IWineD3DVolume_GetDesc_Proxy( IWineD3DVolume* This, WINED3DVOLUME_DESC *desc); void __RPC_STUB IWineD3DVolume_GetDesc_Stub( IRpcStubBuffer* This, IRpcChannelBuffer* pRpcChannelBuffer, PRPC_MESSAGE pRpcMessage, DWORD* pdwStubPhase); HRESULT STDMETHODCALLTYPE IWineD3DVolume_LockBox_Proxy( IWineD3DVolume* This, WINED3DLOCKED_BOX *locked_box, const WINED3DBOX *box, DWORD flags); void __RPC_STUB IWineD3DVolume_LockBox_Stub( IRpcStubBuffer* This, IRpcChannelBuffer* pRpcChannelBuffer, PRPC_MESSAGE pRpcMessage, DWORD* pdwStubPhase); HRESULT STDMETHODCALLTYPE IWineD3DVolume_UnlockBox_Proxy( IWineD3DVolume* This); void __RPC_STUB IWineD3DVolume_UnlockBox_Stub( IRpcStubBuffer* This, IRpcChannelBuffer* pRpcChannelBuffer, PRPC_MESSAGE pRpcMessage, DWORD* pdwStubPhase); HRESULT STDMETHODCALLTYPE IWineD3DVolume_LoadTexture_Proxy( IWineD3DVolume* This, int gl_level, BOOL srgb_mode); void __RPC_STUB IWineD3DVolume_LoadTexture_Stub( IRpcStubBuffer* This, IRpcChannelBuffer* pRpcChannelBuffer, PRPC_MESSAGE pRpcMessage, DWORD* pdwStubPhase); HRESULT STDMETHODCALLTYPE IWineD3DVolume_SetContainer_Proxy( IWineD3DVolume* This, IWineD3DBase *container); void __RPC_STUB IWineD3DVolume_SetContainer_Stub( IRpcStubBuffer* This, IRpcChannelBuffer* pRpcChannelBuffer, PRPC_MESSAGE pRpcMessage, DWORD* pdwStubPhase); #endif /* __IWineD3DVolume_INTERFACE_DEFINED__ */ /***************************************************************************** * IWineD3DBaseTexture interface */ #ifndef __IWineD3DBaseTexture_INTERFACE_DEFINED__ #define __IWineD3DBaseTexture_INTERFACE_DEFINED__ DEFINE_GUID(IID_IWineD3DBaseTexture, 0x3c2aebf6, 0x6f30, 0x11d9, 0xc6,0x87, 0x00,0x04,0x61,0x42,0xc1,0x4f); #if defined(__cplusplus) && !defined(CINTERFACE) interface IWineD3DBaseTexture : public IWineD3DResource { virtual DWORD STDMETHODCALLTYPE SetLOD( DWORD new_lod) = 0; virtual DWORD STDMETHODCALLTYPE GetLOD( ) = 0; virtual DWORD STDMETHODCALLTYPE GetLevelCount( ) = 0; virtual HRESULT STDMETHODCALLTYPE SetAutoGenFilterType( WINED3DTEXTUREFILTERTYPE filter_type) = 0; virtual WINED3DTEXTUREFILTERTYPE STDMETHODCALLTYPE GetAutoGenFilterType( ) = 0; virtual void STDMETHODCALLTYPE GenerateMipSubLevels( ) = 0; virtual BOOL STDMETHODCALLTYPE SetDirty( BOOL dirty) = 0; virtual BOOL STDMETHODCALLTYPE GetDirty( ) = 0; virtual HRESULT STDMETHODCALLTYPE BindTexture( BOOL srgb) = 0; virtual UINT STDMETHODCALLTYPE GetTextureDimensions( ) = 0; virtual BOOL STDMETHODCALLTYPE IsCondNP2( ) = 0; }; #else typedef struct IWineD3DBaseTextureVtbl { BEGIN_INTERFACE /*** IUnknown methods ***/ HRESULT (STDMETHODCALLTYPE *QueryInterface)( IWineD3DBaseTexture* This, REFIID riid, void **ppvObject); ULONG (STDMETHODCALLTYPE *AddRef)( IWineD3DBaseTexture* This); ULONG (STDMETHODCALLTYPE *Release)( IWineD3DBaseTexture* This); /*** IWineD3DBase methods ***/ HRESULT (STDMETHODCALLTYPE *GetParent)( IWineD3DBaseTexture* This, IUnknown **parent); /*** IWineD3DResource methods ***/ HRESULT (STDMETHODCALLTYPE *SetPrivateData)( IWineD3DBaseTexture* This, REFGUID guid, const void *data, DWORD data_size, DWORD flags); HRESULT (STDMETHODCALLTYPE *GetPrivateData)( IWineD3DBaseTexture* This, REFGUID guid, void *data, DWORD *data_size); HRESULT (STDMETHODCALLTYPE *FreePrivateData)( IWineD3DBaseTexture* This, REFGUID guid); DWORD (STDMETHODCALLTYPE *SetPriority)( IWineD3DBaseTexture* This, DWORD new_priority); DWORD (STDMETHODCALLTYPE *GetPriority)( IWineD3DBaseTexture* This); void (STDMETHODCALLTYPE *PreLoad)( IWineD3DBaseTexture* This); void (STDMETHODCALLTYPE *UnLoad)( IWineD3DBaseTexture* This); WINED3DRESOURCETYPE (STDMETHODCALLTYPE *GetType)( IWineD3DBaseTexture* This); #ifdef VBOX_WITH_WDDM HRESULT (STDMETHODCALLTYPE *SetShRcState)( IWineD3DResource* This, VBOXWINEEX_SHRC_STATE enmState); #endif /*** IWineD3DBaseTexture methods ***/ DWORD (STDMETHODCALLTYPE *SetLOD)( IWineD3DBaseTexture* This, DWORD new_lod); DWORD (STDMETHODCALLTYPE *GetLOD)( IWineD3DBaseTexture* This); DWORD (STDMETHODCALLTYPE *GetLevelCount)( IWineD3DBaseTexture* This); HRESULT (STDMETHODCALLTYPE *SetAutoGenFilterType)( IWineD3DBaseTexture* This, WINED3DTEXTUREFILTERTYPE filter_type); WINED3DTEXTUREFILTERTYPE (STDMETHODCALLTYPE *GetAutoGenFilterType)( IWineD3DBaseTexture* This); void (STDMETHODCALLTYPE *GenerateMipSubLevels)( IWineD3DBaseTexture* This); BOOL (STDMETHODCALLTYPE *SetDirty)( IWineD3DBaseTexture* This, BOOL dirty); BOOL (STDMETHODCALLTYPE *GetDirty)( IWineD3DBaseTexture* This); HRESULT (STDMETHODCALLTYPE *BindTexture)( IWineD3DBaseTexture* This, BOOL srgb); UINT (STDMETHODCALLTYPE *GetTextureDimensions)( IWineD3DBaseTexture* This); BOOL (STDMETHODCALLTYPE *IsCondNP2)( IWineD3DBaseTexture* This); END_INTERFACE } IWineD3DBaseTextureVtbl; interface IWineD3DBaseTexture { CONST_VTBL IWineD3DBaseTextureVtbl* lpVtbl; }; #ifdef COBJMACROS /*** IUnknown methods ***/ #define IWineD3DBaseTexture_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) #define IWineD3DBaseTexture_AddRef(This) (This)->lpVtbl->AddRef(This) #define IWineD3DBaseTexture_Release(This) (This)->lpVtbl->Release(This) /*** IWineD3DBase methods ***/ #define IWineD3DBaseTexture_GetParent(This,parent) (This)->lpVtbl->GetParent(This,parent) /*** IWineD3DResource methods ***/ #define IWineD3DBaseTexture_SetPrivateData(This,guid,data,data_size,flags) (This)->lpVtbl->SetPrivateData(This,guid,data,data_size,flags) #define IWineD3DBaseTexture_GetPrivateData(This,guid,data,data_size) (This)->lpVtbl->GetPrivateData(This,guid,data,data_size) #define IWineD3DBaseTexture_FreePrivateData(This,guid) (This)->lpVtbl->FreePrivateData(This,guid) #define IWineD3DBaseTexture_SetPriority(This,new_priority) (This)->lpVtbl->SetPriority(This,new_priority) #define IWineD3DBaseTexture_GetPriority(This) (This)->lpVtbl->GetPriority(This) #define IWineD3DBaseTexture_PreLoad(This) (This)->lpVtbl->PreLoad(This) #define IWineD3DBaseTexture_UnLoad(This) (This)->lpVtbl->UnLoad(This) #define IWineD3DBaseTexture_GetType(This) (This)->lpVtbl->GetType(This) /*** IWineD3DBaseTexture methods ***/ #define IWineD3DBaseTexture_SetLOD(This,new_lod) (This)->lpVtbl->SetLOD(This,new_lod) #define IWineD3DBaseTexture_GetLOD(This) (This)->lpVtbl->GetLOD(This) #define IWineD3DBaseTexture_GetLevelCount(This) (This)->lpVtbl->GetLevelCount(This) #define IWineD3DBaseTexture_SetAutoGenFilterType(This,filter_type) (This)->lpVtbl->SetAutoGenFilterType(This,filter_type) #define IWineD3DBaseTexture_GetAutoGenFilterType(This) (This)->lpVtbl->GetAutoGenFilterType(This) #define IWineD3DBaseTexture_GenerateMipSubLevels(This) (This)->lpVtbl->GenerateMipSubLevels(This) #define IWineD3DBaseTexture_SetDirty(This,dirty) (This)->lpVtbl->SetDirty(This,dirty) #define IWineD3DBaseTexture_GetDirty(This) (This)->lpVtbl->GetDirty(This) #define IWineD3DBaseTexture_BindTexture(This,srgb) (This)->lpVtbl->BindTexture(This,srgb) #define IWineD3DBaseTexture_GetTextureDimensions(This) (This)->lpVtbl->GetTextureDimensions(This) #define IWineD3DBaseTexture_IsCondNP2(This) (This)->lpVtbl->IsCondNP2(This) #endif #endif DWORD STDMETHODCALLTYPE IWineD3DBaseTexture_SetLOD_Proxy( IWineD3DBaseTexture* This, DWORD new_lod); void __RPC_STUB IWineD3DBaseTexture_SetLOD_Stub( IRpcStubBuffer* This, IRpcChannelBuffer* pRpcChannelBuffer, PRPC_MESSAGE pRpcMessage, DWORD* pdwStubPhase); DWORD STDMETHODCALLTYPE IWineD3DBaseTexture_GetLOD_Proxy( IWineD3DBaseTexture* This); void __RPC_STUB IWineD3DBaseTexture_GetLOD_Stub( IRpcStubBuffer* This, IRpcChannelBuffer* pRpcChannelBuffer, PRPC_MESSAGE pRpcMessage, DWORD* pdwStubPhase); DWORD STDMETHODCALLTYPE IWineD3DBaseTexture_GetLevelCount_Proxy( IWineD3DBaseTexture* This); void __RPC_STUB IWineD3DBaseTexture_GetLevelCount_Stub( IRpcStubBuffer* This, IRpcChannelBuffer* pRpcChannelBuffer, PRPC_MESSAGE pRpcMessage, DWORD* pdwStubPhase); HRESULT STDMETHODCALLTYPE IWineD3DBaseTexture_SetAutoGenFilterType_Proxy( IWineD3DBaseTexture* This, WINED3DTEXTUREFILTERTYPE filter_type); void __RPC_STUB IWineD3DBaseTexture_SetAutoGenFilterType_Stub( IRpcStubBuffer* This, IRpcChannelBuffer* pRpcChannelBuffer, PRPC_MESSAGE pRpcMessage, DWORD* pdwStubPhase); WINED3DTEXTUREFILTERTYPE STDMETHODCALLTYPE IWineD3DBaseTexture_GetAutoGenFilterType_Proxy( IWineD3DBaseTexture* This); void __RPC_STUB IWineD3DBaseTexture_GetAutoGenFilterType_Stub( IRpcStubBuffer* This, IRpcChannelBuffer* pRpcChannelBuffer, PRPC_MESSAGE pRpcMessage, DWORD* pdwStubPhase); void STDMETHODCALLTYPE IWineD3DBaseTexture_GenerateMipSubLevels_Proxy( IWineD3DBaseTexture* This); void __RPC_STUB IWineD3DBaseTexture_GenerateMipSubLevels_Stub( IRpcStubBuffer* This, IRpcChannelBuffer* pRpcChannelBuffer, PRPC_MESSAGE pRpcMessage, DWORD* pdwStubPhase); BOOL STDMETHODCALLTYPE IWineD3DBaseTexture_SetDirty_Proxy( IWineD3DBaseTexture* This, BOOL dirty); void __RPC_STUB IWineD3DBaseTexture_SetDirty_Stub( IRpcStubBuffer* This, IRpcChannelBuffer* pRpcChannelBuffer, PRPC_MESSAGE pRpcMessage, DWORD* pdwStubPhase); BOOL STDMETHODCALLTYPE IWineD3DBaseTexture_GetDirty_Proxy( IWineD3DBaseTexture* This); void __RPC_STUB IWineD3DBaseTexture_GetDirty_Stub( IRpcStubBuffer* This, IRpcChannelBuffer* pRpcChannelBuffer, PRPC_MESSAGE pRpcMessage, DWORD* pdwStubPhase); HRESULT STDMETHODCALLTYPE IWineD3DBaseTexture_BindTexture_Proxy( IWineD3DBaseTexture* This, BOOL srgb); void __RPC_STUB IWineD3DBaseTexture_BindTexture_Stub( IRpcStubBuffer* This, IRpcChannelBuffer* pRpcChannelBuffer, PRPC_MESSAGE pRpcMessage, DWORD* pdwStubPhase); UINT STDMETHODCALLTYPE IWineD3DBaseTexture_GetTextureDimensions_Proxy( IWineD3DBaseTexture* This); void __RPC_STUB IWineD3DBaseTexture_GetTextureDimensions_Stub( IRpcStubBuffer* This, IRpcChannelBuffer* pRpcChannelBuffer, PRPC_MESSAGE pRpcMessage, DWORD* pdwStubPhase); BOOL STDMETHODCALLTYPE IWineD3DBaseTexture_IsCondNP2_Proxy( IWineD3DBaseTexture* This); void __RPC_STUB IWineD3DBaseTexture_IsCondNP2_Stub( IRpcStubBuffer* This, IRpcChannelBuffer* pRpcChannelBuffer, PRPC_MESSAGE pRpcMessage, DWORD* pdwStubPhase); #endif /* __IWineD3DBaseTexture_INTERFACE_DEFINED__ */ /***************************************************************************** * IWineD3DTexture interface */ #ifndef __IWineD3DTexture_INTERFACE_DEFINED__ #define __IWineD3DTexture_INTERFACE_DEFINED__ DEFINE_GUID(IID_IWineD3DTexture, 0x3e72cc1c, 0x6f30, 0x11d9, 0xc6,0x87, 0x00,0x04,0x61,0x42,0xc1,0x4f); #if defined(__cplusplus) && !defined(CINTERFACE) interface IWineD3DTexture : public IWineD3DBaseTexture { virtual HRESULT STDMETHODCALLTYPE GetLevelDesc( UINT level, WINED3DSURFACE_DESC *desc) = 0; virtual HRESULT STDMETHODCALLTYPE GetSurfaceLevel( UINT level, IWineD3DSurface **surface) = 0; virtual HRESULT STDMETHODCALLTYPE LockRect( UINT level, WINED3DLOCKED_RECT *locked_rect, const RECT *rect, DWORD flags) = 0; virtual HRESULT STDMETHODCALLTYPE UnlockRect( UINT level) = 0; virtual HRESULT STDMETHODCALLTYPE AddDirtyRect( const RECT *dirty_rect) = 0; }; #else typedef struct IWineD3DTextureVtbl { BEGIN_INTERFACE /*** IUnknown methods ***/ HRESULT (STDMETHODCALLTYPE *QueryInterface)( IWineD3DTexture* This, REFIID riid, void **ppvObject); ULONG (STDMETHODCALLTYPE *AddRef)( IWineD3DTexture* This); ULONG (STDMETHODCALLTYPE *Release)( IWineD3DTexture* This); /*** IWineD3DBase methods ***/ HRESULT (STDMETHODCALLTYPE *GetParent)( IWineD3DTexture* This, IUnknown **parent); /*** IWineD3DResource methods ***/ HRESULT (STDMETHODCALLTYPE *SetPrivateData)( IWineD3DTexture* This, REFGUID guid, const void *data, DWORD data_size, DWORD flags); HRESULT (STDMETHODCALLTYPE *GetPrivateData)( IWineD3DTexture* This, REFGUID guid, void *data, DWORD *data_size); HRESULT (STDMETHODCALLTYPE *FreePrivateData)( IWineD3DTexture* This, REFGUID guid); DWORD (STDMETHODCALLTYPE *SetPriority)( IWineD3DTexture* This, DWORD new_priority); DWORD (STDMETHODCALLTYPE *GetPriority)( IWineD3DTexture* This); void (STDMETHODCALLTYPE *PreLoad)( IWineD3DTexture* This); void (STDMETHODCALLTYPE *UnLoad)( IWineD3DTexture* This); WINED3DRESOURCETYPE (STDMETHODCALLTYPE *GetType)( IWineD3DTexture* This); #ifdef VBOX_WITH_WDDM HRESULT (STDMETHODCALLTYPE *SetShRcState)( IWineD3DResource* This, VBOXWINEEX_SHRC_STATE enmState); #endif /*** IWineD3DBaseTexture methods ***/ DWORD (STDMETHODCALLTYPE *SetLOD)( IWineD3DTexture* This, DWORD new_lod); DWORD (STDMETHODCALLTYPE *GetLOD)( IWineD3DTexture* This); DWORD (STDMETHODCALLTYPE *GetLevelCount)( IWineD3DTexture* This); HRESULT (STDMETHODCALLTYPE *SetAutoGenFilterType)( IWineD3DTexture* This, WINED3DTEXTUREFILTERTYPE filter_type); WINED3DTEXTUREFILTERTYPE (STDMETHODCALLTYPE *GetAutoGenFilterType)( IWineD3DTexture* This); void (STDMETHODCALLTYPE *GenerateMipSubLevels)( IWineD3DTexture* This); BOOL (STDMETHODCALLTYPE *SetDirty)( IWineD3DTexture* This, BOOL dirty); BOOL (STDMETHODCALLTYPE *GetDirty)( IWineD3DTexture* This); HRESULT (STDMETHODCALLTYPE *BindTexture)( IWineD3DTexture* This, BOOL srgb); UINT (STDMETHODCALLTYPE *GetTextureDimensions)( IWineD3DTexture* This); BOOL (STDMETHODCALLTYPE *IsCondNP2)( IWineD3DTexture* This); /*** IWineD3DTexture methods ***/ HRESULT (STDMETHODCALLTYPE *GetLevelDesc)( IWineD3DTexture* This, UINT level, WINED3DSURFACE_DESC *desc); HRESULT (STDMETHODCALLTYPE *GetSurfaceLevel)( IWineD3DTexture* This, UINT level, IWineD3DSurface **surface); HRESULT (STDMETHODCALLTYPE *LockRect)( IWineD3DTexture* This, UINT level, WINED3DLOCKED_RECT *locked_rect, const RECT *rect, DWORD flags); HRESULT (STDMETHODCALLTYPE *UnlockRect)( IWineD3DTexture* This, UINT level); HRESULT (STDMETHODCALLTYPE *AddDirtyRect)( IWineD3DTexture* This, const RECT *dirty_rect); END_INTERFACE } IWineD3DTextureVtbl; interface IWineD3DTexture { CONST_VTBL IWineD3DTextureVtbl* lpVtbl; }; #ifdef COBJMACROS /*** IUnknown methods ***/ #define IWineD3DTexture_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) #define IWineD3DTexture_AddRef(This) (This)->lpVtbl->AddRef(This) #define IWineD3DTexture_Release(This) (This)->lpVtbl->Release(This) /*** IWineD3DBase methods ***/ #define IWineD3DTexture_GetParent(This,parent) (This)->lpVtbl->GetParent(This,parent) /*** IWineD3DResource methods ***/ #define IWineD3DTexture_SetPrivateData(This,guid,data,data_size,flags) (This)->lpVtbl->SetPrivateData(This,guid,data,data_size,flags) #define IWineD3DTexture_GetPrivateData(This,guid,data,data_size) (This)->lpVtbl->GetPrivateData(This,guid,data,data_size) #define IWineD3DTexture_FreePrivateData(This,guid) (This)->lpVtbl->FreePrivateData(This,guid) #define IWineD3DTexture_SetPriority(This,new_priority) (This)->lpVtbl->SetPriority(This,new_priority) #define IWineD3DTexture_GetPriority(This) (This)->lpVtbl->GetPriority(This) #define IWineD3DTexture_PreLoad(This) (This)->lpVtbl->PreLoad(This) #define IWineD3DTexture_UnLoad(This) (This)->lpVtbl->UnLoad(This) #define IWineD3DTexture_GetType(This) (This)->lpVtbl->GetType(This) /*** IWineD3DBaseTexture methods ***/ #define IWineD3DTexture_SetLOD(This,new_lod) (This)->lpVtbl->SetLOD(This,new_lod) #define IWineD3DTexture_GetLOD(This) (This)->lpVtbl->GetLOD(This) #define IWineD3DTexture_GetLevelCount(This) (This)->lpVtbl->GetLevelCount(This) #define IWineD3DTexture_SetAutoGenFilterType(This,filter_type) (This)->lpVtbl->SetAutoGenFilterType(This,filter_type) #define IWineD3DTexture_GetAutoGenFilterType(This) (This)->lpVtbl->GetAutoGenFilterType(This) #define IWineD3DTexture_GenerateMipSubLevels(This) (This)->lpVtbl->GenerateMipSubLevels(This) #define IWineD3DTexture_SetDirty(This,dirty) (This)->lpVtbl->SetDirty(This,dirty) #define IWineD3DTexture_GetDirty(This) (This)->lpVtbl->GetDirty(This) #define IWineD3DTexture_BindTexture(This,srgb) (This)->lpVtbl->BindTexture(This,srgb) #define IWineD3DTexture_GetTextureDimensions(This) (This)->lpVtbl->GetTextureDimensions(This) #define IWineD3DTexture_IsCondNP2(This) (This)->lpVtbl->IsCondNP2(This) /*** IWineD3DTexture methods ***/ #define IWineD3DTexture_GetLevelDesc(This,level,desc) (This)->lpVtbl->GetLevelDesc(This,level,desc) #define IWineD3DTexture_GetSurfaceLevel(This,level,surface) (This)->lpVtbl->GetSurfaceLevel(This,level,surface) #define IWineD3DTexture_LockRect(This,level,locked_rect,rect,flags) (This)->lpVtbl->LockRect(This,level,locked_rect,rect,flags) #define IWineD3DTexture_UnlockRect(This,level) (This)->lpVtbl->UnlockRect(This,level) #define IWineD3DTexture_AddDirtyRect(This,dirty_rect) (This)->lpVtbl->AddDirtyRect(This,dirty_rect) #endif #endif HRESULT STDMETHODCALLTYPE IWineD3DTexture_GetLevelDesc_Proxy( IWineD3DTexture* This, UINT level, WINED3DSURFACE_DESC *desc); void __RPC_STUB IWineD3DTexture_GetLevelDesc_Stub( IRpcStubBuffer* This, IRpcChannelBuffer* pRpcChannelBuffer, PRPC_MESSAGE pRpcMessage, DWORD* pdwStubPhase); HRESULT STDMETHODCALLTYPE IWineD3DTexture_GetSurfaceLevel_Proxy( IWineD3DTexture* This, UINT level, IWineD3DSurface **surface); void __RPC_STUB IWineD3DTexture_GetSurfaceLevel_Stub( IRpcStubBuffer* This, IRpcChannelBuffer* pRpcChannelBuffer, PRPC_MESSAGE pRpcMessage, DWORD* pdwStubPhase); HRESULT STDMETHODCALLTYPE IWineD3DTexture_LockRect_Proxy( IWineD3DTexture* This, UINT level, WINED3DLOCKED_RECT *locked_rect, const RECT *rect, DWORD flags); void __RPC_STUB IWineD3DTexture_LockRect_Stub( IRpcStubBuffer* This, IRpcChannelBuffer* pRpcChannelBuffer, PRPC_MESSAGE pRpcMessage, DWORD* pdwStubPhase); HRESULT STDMETHODCALLTYPE IWineD3DTexture_UnlockRect_Proxy( IWineD3DTexture* This, UINT level); void __RPC_STUB IWineD3DTexture_UnlockRect_Stub( IRpcStubBuffer* This, IRpcChannelBuffer* pRpcChannelBuffer, PRPC_MESSAGE pRpcMessage, DWORD* pdwStubPhase); HRESULT STDMETHODCALLTYPE IWineD3DTexture_AddDirtyRect_Proxy( IWineD3DTexture* This, const RECT *dirty_rect); void __RPC_STUB IWineD3DTexture_AddDirtyRect_Stub( IRpcStubBuffer* This, IRpcChannelBuffer* pRpcChannelBuffer, PRPC_MESSAGE pRpcMessage, DWORD* pdwStubPhase); #endif /* __IWineD3DTexture_INTERFACE_DEFINED__ */ /***************************************************************************** * IWineD3DCubeTexture interface */ #ifndef __IWineD3DCubeTexture_INTERFACE_DEFINED__ #define __IWineD3DCubeTexture_INTERFACE_DEFINED__ DEFINE_GUID(IID_IWineD3DCubeTexture, 0x41752900, 0x6f30, 0x11d9, 0xc6,0x87, 0x00,0x04,0x61,0x42,0xc1,0x4f); #if defined(__cplusplus) && !defined(CINTERFACE) interface IWineD3DCubeTexture : public IWineD3DBaseTexture { virtual HRESULT STDMETHODCALLTYPE GetLevelDesc( UINT level, WINED3DSURFACE_DESC *desc) = 0; virtual HRESULT STDMETHODCALLTYPE GetCubeMapSurface( WINED3DCUBEMAP_FACES face, UINT level, IWineD3DSurface **surface) = 0; virtual HRESULT STDMETHODCALLTYPE LockRect( WINED3DCUBEMAP_FACES face, UINT level, WINED3DLOCKED_RECT *locked_rect, const RECT *rect, DWORD flags) = 0; virtual HRESULT STDMETHODCALLTYPE UnlockRect( WINED3DCUBEMAP_FACES face, UINT level) = 0; virtual HRESULT STDMETHODCALLTYPE AddDirtyRect( WINED3DCUBEMAP_FACES face, const RECT *dirty_rect) = 0; }; #else typedef struct IWineD3DCubeTextureVtbl { BEGIN_INTERFACE /*** IUnknown methods ***/ HRESULT (STDMETHODCALLTYPE *QueryInterface)( IWineD3DCubeTexture* This, REFIID riid, void **ppvObject); ULONG (STDMETHODCALLTYPE *AddRef)( IWineD3DCubeTexture* This); ULONG (STDMETHODCALLTYPE *Release)( IWineD3DCubeTexture* This); /*** IWineD3DBase methods ***/ HRESULT (STDMETHODCALLTYPE *GetParent)( IWineD3DCubeTexture* This, IUnknown **parent); /*** IWineD3DResource methods ***/ HRESULT (STDMETHODCALLTYPE *SetPrivateData)( IWineD3DCubeTexture* This, REFGUID guid, const void *data, DWORD data_size, DWORD flags); HRESULT (STDMETHODCALLTYPE *GetPrivateData)( IWineD3DCubeTexture* This, REFGUID guid, void *data, DWORD *data_size); HRESULT (STDMETHODCALLTYPE *FreePrivateData)( IWineD3DCubeTexture* This, REFGUID guid); DWORD (STDMETHODCALLTYPE *SetPriority)( IWineD3DCubeTexture* This, DWORD new_priority); DWORD (STDMETHODCALLTYPE *GetPriority)( IWineD3DCubeTexture* This); void (STDMETHODCALLTYPE *PreLoad)( IWineD3DCubeTexture* This); void (STDMETHODCALLTYPE *UnLoad)( IWineD3DCubeTexture* This); WINED3DRESOURCETYPE (STDMETHODCALLTYPE *GetType)( IWineD3DCubeTexture* This); #ifdef VBOX_WITH_WDDM HRESULT (STDMETHODCALLTYPE *SetShRcState)( IWineD3DResource* This, VBOXWINEEX_SHRC_STATE enmState); #endif /*** IWineD3DBaseTexture methods ***/ DWORD (STDMETHODCALLTYPE *SetLOD)( IWineD3DCubeTexture* This, DWORD new_lod); DWORD (STDMETHODCALLTYPE *GetLOD)( IWineD3DCubeTexture* This); DWORD (STDMETHODCALLTYPE *GetLevelCount)( IWineD3DCubeTexture* This); HRESULT (STDMETHODCALLTYPE *SetAutoGenFilterType)( IWineD3DCubeTexture* This, WINED3DTEXTUREFILTERTYPE filter_type); WINED3DTEXTUREFILTERTYPE (STDMETHODCALLTYPE *GetAutoGenFilterType)( IWineD3DCubeTexture* This); void (STDMETHODCALLTYPE *GenerateMipSubLevels)( IWineD3DCubeTexture* This); BOOL (STDMETHODCALLTYPE *SetDirty)( IWineD3DCubeTexture* This, BOOL dirty); BOOL (STDMETHODCALLTYPE *GetDirty)( IWineD3DCubeTexture* This); HRESULT (STDMETHODCALLTYPE *BindTexture)( IWineD3DCubeTexture* This, BOOL srgb); UINT (STDMETHODCALLTYPE *GetTextureDimensions)( IWineD3DCubeTexture* This); BOOL (STDMETHODCALLTYPE *IsCondNP2)( IWineD3DCubeTexture* This); /*** IWineD3DCubeTexture methods ***/ HRESULT (STDMETHODCALLTYPE *GetLevelDesc)( IWineD3DCubeTexture* This, UINT level, WINED3DSURFACE_DESC *desc); HRESULT (STDMETHODCALLTYPE *GetCubeMapSurface)( IWineD3DCubeTexture* This, WINED3DCUBEMAP_FACES face, UINT level, IWineD3DSurface **surface); HRESULT (STDMETHODCALLTYPE *LockRect)( IWineD3DCubeTexture* This, WINED3DCUBEMAP_FACES face, UINT level, WINED3DLOCKED_RECT *locked_rect, const RECT *rect, DWORD flags); HRESULT (STDMETHODCALLTYPE *UnlockRect)( IWineD3DCubeTexture* This, WINED3DCUBEMAP_FACES face, UINT level); HRESULT (STDMETHODCALLTYPE *AddDirtyRect)( IWineD3DCubeTexture* This, WINED3DCUBEMAP_FACES face, const RECT *dirty_rect); END_INTERFACE } IWineD3DCubeTextureVtbl; interface IWineD3DCubeTexture { CONST_VTBL IWineD3DCubeTextureVtbl* lpVtbl; }; #ifdef COBJMACROS /*** IUnknown methods ***/ #define IWineD3DCubeTexture_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) #define IWineD3DCubeTexture_AddRef(This) (This)->lpVtbl->AddRef(This) #define IWineD3DCubeTexture_Release(This) (This)->lpVtbl->Release(This) /*** IWineD3DBase methods ***/ #define IWineD3DCubeTexture_GetParent(This,parent) (This)->lpVtbl->GetParent(This,parent) /*** IWineD3DResource methods ***/ #define IWineD3DCubeTexture_SetPrivateData(This,guid,data,data_size,flags) (This)->lpVtbl->SetPrivateData(This,guid,data,data_size,flags) #define IWineD3DCubeTexture_GetPrivateData(This,guid,data,data_size) (This)->lpVtbl->GetPrivateData(This,guid,data,data_size) #define IWineD3DCubeTexture_FreePrivateData(This,guid) (This)->lpVtbl->FreePrivateData(This,guid) #define IWineD3DCubeTexture_SetPriority(This,new_priority) (This)->lpVtbl->SetPriority(This,new_priority) #define IWineD3DCubeTexture_GetPriority(This) (This)->lpVtbl->GetPriority(This) #define IWineD3DCubeTexture_PreLoad(This) (This)->lpVtbl->PreLoad(This) #define IWineD3DCubeTexture_UnLoad(This) (This)->lpVtbl->UnLoad(This) #define IWineD3DCubeTexture_GetType(This) (This)->lpVtbl->GetType(This) /*** IWineD3DBaseTexture methods ***/ #define IWineD3DCubeTexture_SetLOD(This,new_lod) (This)->lpVtbl->SetLOD(This,new_lod) #define IWineD3DCubeTexture_GetLOD(This) (This)->lpVtbl->GetLOD(This) #define IWineD3DCubeTexture_GetLevelCount(This) (This)->lpVtbl->GetLevelCount(This) #define IWineD3DCubeTexture_SetAutoGenFilterType(This,filter_type) (This)->lpVtbl->SetAutoGenFilterType(This,filter_type) #define IWineD3DCubeTexture_GetAutoGenFilterType(This) (This)->lpVtbl->GetAutoGenFilterType(This) #define IWineD3DCubeTexture_GenerateMipSubLevels(This) (This)->lpVtbl->GenerateMipSubLevels(This) #define IWineD3DCubeTexture_SetDirty(This,dirty) (This)->lpVtbl->SetDirty(This,dirty) #define IWineD3DCubeTexture_GetDirty(This) (This)->lpVtbl->GetDirty(This) #define IWineD3DCubeTexture_BindTexture(This,srgb) (This)->lpVtbl->BindTexture(This,srgb) #define IWineD3DCubeTexture_GetTextureDimensions(This) (This)->lpVtbl->GetTextureDimensions(This) #define IWineD3DCubeTexture_IsCondNP2(This) (This)->lpVtbl->IsCondNP2(This) /*** IWineD3DCubeTexture methods ***/ #define IWineD3DCubeTexture_GetLevelDesc(This,level,desc) (This)->lpVtbl->GetLevelDesc(This,level,desc) #define IWineD3DCubeTexture_GetCubeMapSurface(This,face,level,surface) (This)->lpVtbl->GetCubeMapSurface(This,face,level,surface) #define IWineD3DCubeTexture_LockRect(This,face,level,locked_rect,rect,flags) (This)->lpVtbl->LockRect(This,face,level,locked_rect,rect,flags) #define IWineD3DCubeTexture_UnlockRect(This,face,level) (This)->lpVtbl->UnlockRect(This,face,level) #define IWineD3DCubeTexture_AddDirtyRect(This,face,dirty_rect) (This)->lpVtbl->AddDirtyRect(This,face,dirty_rect) #endif #endif HRESULT STDMETHODCALLTYPE IWineD3DCubeTexture_GetLevelDesc_Proxy( IWineD3DCubeTexture* This, UINT level, WINED3DSURFACE_DESC *desc); void __RPC_STUB IWineD3DCubeTexture_GetLevelDesc_Stub( IRpcStubBuffer* This, IRpcChannelBuffer* pRpcChannelBuffer, PRPC_MESSAGE pRpcMessage, DWORD* pdwStubPhase); HRESULT STDMETHODCALLTYPE IWineD3DCubeTexture_GetCubeMapSurface_Proxy( IWineD3DCubeTexture* This, WINED3DCUBEMAP_FACES face, UINT level, IWineD3DSurface **surface); void __RPC_STUB IWineD3DCubeTexture_GetCubeMapSurface_Stub( IRpcStubBuffer* This, IRpcChannelBuffer* pRpcChannelBuffer, PRPC_MESSAGE pRpcMessage, DWORD* pdwStubPhase); HRESULT STDMETHODCALLTYPE IWineD3DCubeTexture_LockRect_Proxy( IWineD3DCubeTexture* This, WINED3DCUBEMAP_FACES face, UINT level, WINED3DLOCKED_RECT *locked_rect, const RECT *rect, DWORD flags); void __RPC_STUB IWineD3DCubeTexture_LockRect_Stub( IRpcStubBuffer* This, IRpcChannelBuffer* pRpcChannelBuffer, PRPC_MESSAGE pRpcMessage, DWORD* pdwStubPhase); HRESULT STDMETHODCALLTYPE IWineD3DCubeTexture_UnlockRect_Proxy( IWineD3DCubeTexture* This, WINED3DCUBEMAP_FACES face, UINT level); void __RPC_STUB IWineD3DCubeTexture_UnlockRect_Stub( IRpcStubBuffer* This, IRpcChannelBuffer* pRpcChannelBuffer, PRPC_MESSAGE pRpcMessage, DWORD* pdwStubPhase); HRESULT STDMETHODCALLTYPE IWineD3DCubeTexture_AddDirtyRect_Proxy( IWineD3DCubeTexture* This, WINED3DCUBEMAP_FACES face, const RECT *dirty_rect); void __RPC_STUB IWineD3DCubeTexture_AddDirtyRect_Stub( IRpcStubBuffer* This, IRpcChannelBuffer* pRpcChannelBuffer, PRPC_MESSAGE pRpcMessage, DWORD* pdwStubPhase); #endif /* __IWineD3DCubeTexture_INTERFACE_DEFINED__ */ /***************************************************************************** * IWineD3DVolumeTexture interface */ #ifndef __IWineD3DVolumeTexture_INTERFACE_DEFINED__ #define __IWineD3DVolumeTexture_INTERFACE_DEFINED__ DEFINE_GUID(IID_IWineD3DVolumeTexture, 0x7b39470c, 0x6f30, 0x11d9, 0xc6,0x87, 0x00,0x04,0x61,0x42,0xc1,0x4f); #if defined(__cplusplus) && !defined(CINTERFACE) interface IWineD3DVolumeTexture : public IWineD3DBaseTexture { virtual HRESULT STDMETHODCALLTYPE GetLevelDesc( UINT level, WINED3DVOLUME_DESC *desc) = 0; virtual HRESULT STDMETHODCALLTYPE GetVolumeLevel( UINT level, IWineD3DVolume **volume) = 0; virtual HRESULT STDMETHODCALLTYPE LockBox( UINT level, WINED3DLOCKED_BOX *locked_box, const WINED3DBOX *box, DWORD flags) = 0; virtual HRESULT STDMETHODCALLTYPE UnlockBox( UINT level) = 0; virtual HRESULT STDMETHODCALLTYPE AddDirtyBox( const WINED3DBOX *dirty_box) = 0; }; #else typedef struct IWineD3DVolumeTextureVtbl { BEGIN_INTERFACE /*** IUnknown methods ***/ HRESULT (STDMETHODCALLTYPE *QueryInterface)( IWineD3DVolumeTexture* This, REFIID riid, void **ppvObject); ULONG (STDMETHODCALLTYPE *AddRef)( IWineD3DVolumeTexture* This); ULONG (STDMETHODCALLTYPE *Release)( IWineD3DVolumeTexture* This); /*** IWineD3DBase methods ***/ HRESULT (STDMETHODCALLTYPE *GetParent)( IWineD3DVolumeTexture* This, IUnknown **parent); /*** IWineD3DResource methods ***/ HRESULT (STDMETHODCALLTYPE *SetPrivateData)( IWineD3DVolumeTexture* This, REFGUID guid, const void *data, DWORD data_size, DWORD flags); HRESULT (STDMETHODCALLTYPE *GetPrivateData)( IWineD3DVolumeTexture* This, REFGUID guid, void *data, DWORD *data_size); HRESULT (STDMETHODCALLTYPE *FreePrivateData)( IWineD3DVolumeTexture* This, REFGUID guid); DWORD (STDMETHODCALLTYPE *SetPriority)( IWineD3DVolumeTexture* This, DWORD new_priority); DWORD (STDMETHODCALLTYPE *GetPriority)( IWineD3DVolumeTexture* This); void (STDMETHODCALLTYPE *PreLoad)( IWineD3DVolumeTexture* This); void (STDMETHODCALLTYPE *UnLoad)( IWineD3DVolumeTexture* This); WINED3DRESOURCETYPE (STDMETHODCALLTYPE *GetType)( IWineD3DVolumeTexture* This); #ifdef VBOX_WITH_WDDM HRESULT (STDMETHODCALLTYPE *SetShRcState)( IWineD3DResource* This, VBOXWINEEX_SHRC_STATE enmState); #endif /*** IWineD3DBaseTexture methods ***/ DWORD (STDMETHODCALLTYPE *SetLOD)( IWineD3DVolumeTexture* This, DWORD new_lod); DWORD (STDMETHODCALLTYPE *GetLOD)( IWineD3DVolumeTexture* This); DWORD (STDMETHODCALLTYPE *GetLevelCount)( IWineD3DVolumeTexture* This); HRESULT (STDMETHODCALLTYPE *SetAutoGenFilterType)( IWineD3DVolumeTexture* This, WINED3DTEXTUREFILTERTYPE filter_type); WINED3DTEXTUREFILTERTYPE (STDMETHODCALLTYPE *GetAutoGenFilterType)( IWineD3DVolumeTexture* This); void (STDMETHODCALLTYPE *GenerateMipSubLevels)( IWineD3DVolumeTexture* This); BOOL (STDMETHODCALLTYPE *SetDirty)( IWineD3DVolumeTexture* This, BOOL dirty); BOOL (STDMETHODCALLTYPE *GetDirty)( IWineD3DVolumeTexture* This); HRESULT (STDMETHODCALLTYPE *BindTexture)( IWineD3DVolumeTexture* This, BOOL srgb); UINT (STDMETHODCALLTYPE *GetTextureDimensions)( IWineD3DVolumeTexture* This); BOOL (STDMETHODCALLTYPE *IsCondNP2)( IWineD3DVolumeTexture* This); /*** IWineD3DVolumeTexture methods ***/ HRESULT (STDMETHODCALLTYPE *GetLevelDesc)( IWineD3DVolumeTexture* This, UINT level, WINED3DVOLUME_DESC *desc); HRESULT (STDMETHODCALLTYPE *GetVolumeLevel)( IWineD3DVolumeTexture* This, UINT level, IWineD3DVolume **volume); HRESULT (STDMETHODCALLTYPE *LockBox)( IWineD3DVolumeTexture* This, UINT level, WINED3DLOCKED_BOX *locked_box, const WINED3DBOX *box, DWORD flags); HRESULT (STDMETHODCALLTYPE *UnlockBox)( IWineD3DVolumeTexture* This, UINT level); HRESULT (STDMETHODCALLTYPE *AddDirtyBox)( IWineD3DVolumeTexture* This, const WINED3DBOX *dirty_box); END_INTERFACE } IWineD3DVolumeTextureVtbl; interface IWineD3DVolumeTexture { CONST_VTBL IWineD3DVolumeTextureVtbl* lpVtbl; }; #ifdef COBJMACROS /*** IUnknown methods ***/ #define IWineD3DVolumeTexture_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) #define IWineD3DVolumeTexture_AddRef(This) (This)->lpVtbl->AddRef(This) #define IWineD3DVolumeTexture_Release(This) (This)->lpVtbl->Release(This) /*** IWineD3DBase methods ***/ #define IWineD3DVolumeTexture_GetParent(This,parent) (This)->lpVtbl->GetParent(This,parent) /*** IWineD3DResource methods ***/ #define IWineD3DVolumeTexture_SetPrivateData(This,guid,data,data_size,flags) (This)->lpVtbl->SetPrivateData(This,guid,data,data_size,flags) #define IWineD3DVolumeTexture_GetPrivateData(This,guid,data,data_size) (This)->lpVtbl->GetPrivateData(This,guid,data,data_size) #define IWineD3DVolumeTexture_FreePrivateData(This,guid) (This)->lpVtbl->FreePrivateData(This,guid) #define IWineD3DVolumeTexture_SetPriority(This,new_priority) (This)->lpVtbl->SetPriority(This,new_priority) #define IWineD3DVolumeTexture_GetPriority(This) (This)->lpVtbl->GetPriority(This) #define IWineD3DVolumeTexture_PreLoad(This) (This)->lpVtbl->PreLoad(This) #define IWineD3DVolumeTexture_UnLoad(This) (This)->lpVtbl->UnLoad(This) #define IWineD3DVolumeTexture_GetType(This) (This)->lpVtbl->GetType(This) /*** IWineD3DBaseTexture methods ***/ #define IWineD3DVolumeTexture_SetLOD(This,new_lod) (This)->lpVtbl->SetLOD(This,new_lod) #define IWineD3DVolumeTexture_GetLOD(This) (This)->lpVtbl->GetLOD(This) #define IWineD3DVolumeTexture_GetLevelCount(This) (This)->lpVtbl->GetLevelCount(This) #define IWineD3DVolumeTexture_SetAutoGenFilterType(This,filter_type) (This)->lpVtbl->SetAutoGenFilterType(This,filter_type) #define IWineD3DVolumeTexture_GetAutoGenFilterType(This) (This)->lpVtbl->GetAutoGenFilterType(This) #define IWineD3DVolumeTexture_GenerateMipSubLevels(This) (This)->lpVtbl->GenerateMipSubLevels(This) #define IWineD3DVolumeTexture_SetDirty(This,dirty) (This)->lpVtbl->SetDirty(This,dirty) #define IWineD3DVolumeTexture_GetDirty(This) (This)->lpVtbl->GetDirty(This) #define IWineD3DVolumeTexture_BindTexture(This,srgb) (This)->lpVtbl->BindTexture(This,srgb) #define IWineD3DVolumeTexture_GetTextureDimensions(This) (This)->lpVtbl->GetTextureDimensions(This) #define IWineD3DVolumeTexture_IsCondNP2(This) (This)->lpVtbl->IsCondNP2(This) /*** IWineD3DVolumeTexture methods ***/ #define IWineD3DVolumeTexture_GetLevelDesc(This,level,desc) (This)->lpVtbl->GetLevelDesc(This,level,desc) #define IWineD3DVolumeTexture_GetVolumeLevel(This,level,volume) (This)->lpVtbl->GetVolumeLevel(This,level,volume) #define IWineD3DVolumeTexture_LockBox(This,level,locked_box,box,flags) (This)->lpVtbl->LockBox(This,level,locked_box,box,flags) #define IWineD3DVolumeTexture_UnlockBox(This,level) (This)->lpVtbl->UnlockBox(This,level) #define IWineD3DVolumeTexture_AddDirtyBox(This,dirty_box) (This)->lpVtbl->AddDirtyBox(This,dirty_box) #endif #endif HRESULT STDMETHODCALLTYPE IWineD3DVolumeTexture_GetLevelDesc_Proxy( IWineD3DVolumeTexture* This, UINT level, WINED3DVOLUME_DESC *desc); void __RPC_STUB IWineD3DVolumeTexture_GetLevelDesc_Stub( IRpcStubBuffer* This, IRpcChannelBuffer* pRpcChannelBuffer, PRPC_MESSAGE pRpcMessage, DWORD* pdwStubPhase); HRESULT STDMETHODCALLTYPE IWineD3DVolumeTexture_GetVolumeLevel_Proxy( IWineD3DVolumeTexture* This, UINT level, IWineD3DVolume **volume); void __RPC_STUB IWineD3DVolumeTexture_GetVolumeLevel_Stub( IRpcStubBuffer* This, IRpcChannelBuffer* pRpcChannelBuffer, PRPC_MESSAGE pRpcMessage, DWORD* pdwStubPhase); HRESULT STDMETHODCALLTYPE IWineD3DVolumeTexture_LockBox_Proxy( IWineD3DVolumeTexture* This, UINT level, WINED3DLOCKED_BOX *locked_box, const WINED3DBOX *box, DWORD flags); void __RPC_STUB IWineD3DVolumeTexture_LockBox_Stub( IRpcStubBuffer* This, IRpcChannelBuffer* pRpcChannelBuffer, PRPC_MESSAGE pRpcMessage, DWORD* pdwStubPhase); HRESULT STDMETHODCALLTYPE IWineD3DVolumeTexture_UnlockBox_Proxy( IWineD3DVolumeTexture* This, UINT level); void __RPC_STUB IWineD3DVolumeTexture_UnlockBox_Stub( IRpcStubBuffer* This, IRpcChannelBuffer* pRpcChannelBuffer, PRPC_MESSAGE pRpcMessage, DWORD* pdwStubPhase); HRESULT STDMETHODCALLTYPE IWineD3DVolumeTexture_AddDirtyBox_Proxy( IWineD3DVolumeTexture* This, const WINED3DBOX *dirty_box); void __RPC_STUB IWineD3DVolumeTexture_AddDirtyBox_Stub( IRpcStubBuffer* This, IRpcChannelBuffer* pRpcChannelBuffer, PRPC_MESSAGE pRpcMessage, DWORD* pdwStubPhase); #endif /* __IWineD3DVolumeTexture_INTERFACE_DEFINED__ */ /***************************************************************************** * IWineD3DVertexDeclaration interface */ #ifndef __IWineD3DVertexDeclaration_INTERFACE_DEFINED__ #define __IWineD3DVertexDeclaration_INTERFACE_DEFINED__ DEFINE_GUID(IID_IWineD3DVertexDeclaration, 0x7cd55be6, 0x6f30, 0x11d9, 0xc6,0x87, 0x00,0x04,0x61,0x42,0xc1,0x4f); #if defined(__cplusplus) && !defined(CINTERFACE) interface IWineD3DVertexDeclaration : public IWineD3DBase { }; #else typedef struct IWineD3DVertexDeclarationVtbl { BEGIN_INTERFACE /*** IUnknown methods ***/ HRESULT (STDMETHODCALLTYPE *QueryInterface)( IWineD3DVertexDeclaration* This, REFIID riid, void **ppvObject); ULONG (STDMETHODCALLTYPE *AddRef)( IWineD3DVertexDeclaration* This); ULONG (STDMETHODCALLTYPE *Release)( IWineD3DVertexDeclaration* This); /*** IWineD3DBase methods ***/ HRESULT (STDMETHODCALLTYPE *GetParent)( IWineD3DVertexDeclaration* This, IUnknown **parent); END_INTERFACE } IWineD3DVertexDeclarationVtbl; interface IWineD3DVertexDeclaration { CONST_VTBL IWineD3DVertexDeclarationVtbl* lpVtbl; }; #ifdef COBJMACROS /*** IUnknown methods ***/ #define IWineD3DVertexDeclaration_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) #define IWineD3DVertexDeclaration_AddRef(This) (This)->lpVtbl->AddRef(This) #define IWineD3DVertexDeclaration_Release(This) (This)->lpVtbl->Release(This) /*** IWineD3DBase methods ***/ #define IWineD3DVertexDeclaration_GetParent(This,parent) (This)->lpVtbl->GetParent(This,parent) #endif #endif #endif /* __IWineD3DVertexDeclaration_INTERFACE_DEFINED__ */ /***************************************************************************** * IWineD3DStateBlock interface */ #ifndef __IWineD3DStateBlock_INTERFACE_DEFINED__ #define __IWineD3DStateBlock_INTERFACE_DEFINED__ DEFINE_GUID(IID_IWineD3DStateBlock, 0x83b073ce, 0x6f30, 0x11d9, 0xc6,0x87, 0x00,0x04,0x61,0x42,0xc1,0x4f); #if defined(__cplusplus) && !defined(CINTERFACE) interface IWineD3DStateBlock : public IUnknown { virtual HRESULT STDMETHODCALLTYPE Capture( ) = 0; virtual HRESULT STDMETHODCALLTYPE Apply( ) = 0; virtual HRESULT STDMETHODCALLTYPE InitStartupStateBlock( ) = 0; }; #else typedef struct IWineD3DStateBlockVtbl { BEGIN_INTERFACE /*** IUnknown methods ***/ HRESULT (STDMETHODCALLTYPE *QueryInterface)( IWineD3DStateBlock* This, REFIID riid, void **ppvObject); ULONG (STDMETHODCALLTYPE *AddRef)( IWineD3DStateBlock* This); ULONG (STDMETHODCALLTYPE *Release)( IWineD3DStateBlock* This); /*** IWineD3DStateBlock methods ***/ HRESULT (STDMETHODCALLTYPE *Capture)( IWineD3DStateBlock* This); HRESULT (STDMETHODCALLTYPE *Apply)( IWineD3DStateBlock* This); HRESULT (STDMETHODCALLTYPE *InitStartupStateBlock)( IWineD3DStateBlock* This); END_INTERFACE } IWineD3DStateBlockVtbl; interface IWineD3DStateBlock { CONST_VTBL IWineD3DStateBlockVtbl* lpVtbl; }; #ifdef COBJMACROS /*** IUnknown methods ***/ #define IWineD3DStateBlock_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) #define IWineD3DStateBlock_AddRef(This) (This)->lpVtbl->AddRef(This) #define IWineD3DStateBlock_Release(This) (This)->lpVtbl->Release(This) /*** IWineD3DStateBlock methods ***/ #define IWineD3DStateBlock_Capture(This) (This)->lpVtbl->Capture(This) #define IWineD3DStateBlock_Apply(This) (This)->lpVtbl->Apply(This) #define IWineD3DStateBlock_InitStartupStateBlock(This) (This)->lpVtbl->InitStartupStateBlock(This) #endif #endif HRESULT STDMETHODCALLTYPE IWineD3DStateBlock_Capture_Proxy( IWineD3DStateBlock* This); void __RPC_STUB IWineD3DStateBlock_Capture_Stub( IRpcStubBuffer* This, IRpcChannelBuffer* pRpcChannelBuffer, PRPC_MESSAGE pRpcMessage, DWORD* pdwStubPhase); HRESULT STDMETHODCALLTYPE IWineD3DStateBlock_Apply_Proxy( IWineD3DStateBlock* This); void __RPC_STUB IWineD3DStateBlock_Apply_Stub( IRpcStubBuffer* This, IRpcChannelBuffer* pRpcChannelBuffer, PRPC_MESSAGE pRpcMessage, DWORD* pdwStubPhase); HRESULT STDMETHODCALLTYPE IWineD3DStateBlock_InitStartupStateBlock_Proxy( IWineD3DStateBlock* This); void __RPC_STUB IWineD3DStateBlock_InitStartupStateBlock_Stub( IRpcStubBuffer* This, IRpcChannelBuffer* pRpcChannelBuffer, PRPC_MESSAGE pRpcMessage, DWORD* pdwStubPhase); #endif /* __IWineD3DStateBlock_INTERFACE_DEFINED__ */ /***************************************************************************** * IWineD3DQuery interface */ #ifndef __IWineD3DQuery_INTERFACE_DEFINED__ #define __IWineD3DQuery_INTERFACE_DEFINED__ DEFINE_GUID(IID_IWineD3DQuery, 0x905ddbac, 0x6f30, 0x11d9, 0xc6,0x87, 0x00,0x04,0x61,0x42,0xc1,0x4f); #if defined(__cplusplus) && !defined(CINTERFACE) interface IWineD3DQuery : public IWineD3DBase { virtual HRESULT STDMETHODCALLTYPE GetData( void *data, DWORD data_size, DWORD flags) = 0; virtual DWORD STDMETHODCALLTYPE GetDataSize( ) = 0; virtual WINED3DQUERYTYPE STDMETHODCALLTYPE GetType( ) = 0; virtual HRESULT STDMETHODCALLTYPE Issue( DWORD flags) = 0; }; #else typedef struct IWineD3DQueryVtbl { BEGIN_INTERFACE /*** IUnknown methods ***/ HRESULT (STDMETHODCALLTYPE *QueryInterface)( IWineD3DQuery* This, REFIID riid, void **ppvObject); ULONG (STDMETHODCALLTYPE *AddRef)( IWineD3DQuery* This); ULONG (STDMETHODCALLTYPE *Release)( IWineD3DQuery* This); /*** IWineD3DBase methods ***/ HRESULT (STDMETHODCALLTYPE *GetParent)( IWineD3DQuery* This, IUnknown **parent); /*** IWineD3DQuery methods ***/ HRESULT (STDMETHODCALLTYPE *GetData)( IWineD3DQuery* This, void *data, DWORD data_size, DWORD flags); DWORD (STDMETHODCALLTYPE *GetDataSize)( IWineD3DQuery* This); WINED3DQUERYTYPE (STDMETHODCALLTYPE *GetType)( IWineD3DQuery* This); HRESULT (STDMETHODCALLTYPE *Issue)( IWineD3DQuery* This, DWORD flags); END_INTERFACE } IWineD3DQueryVtbl; interface IWineD3DQuery { CONST_VTBL IWineD3DQueryVtbl* lpVtbl; }; #ifdef COBJMACROS /*** IUnknown methods ***/ #define IWineD3DQuery_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) #define IWineD3DQuery_AddRef(This) (This)->lpVtbl->AddRef(This) #define IWineD3DQuery_Release(This) (This)->lpVtbl->Release(This) /*** IWineD3DBase methods ***/ #define IWineD3DQuery_GetParent(This,parent) (This)->lpVtbl->GetParent(This,parent) /*** IWineD3DQuery methods ***/ #define IWineD3DQuery_GetData(This,data,data_size,flags) (This)->lpVtbl->GetData(This,data,data_size,flags) #define IWineD3DQuery_GetDataSize(This) (This)->lpVtbl->GetDataSize(This) #define IWineD3DQuery_GetType(This) (This)->lpVtbl->GetType(This) #define IWineD3DQuery_Issue(This,flags) (This)->lpVtbl->Issue(This,flags) #endif #endif HRESULT STDMETHODCALLTYPE IWineD3DQuery_GetData_Proxy( IWineD3DQuery* This, void *data, DWORD data_size, DWORD flags); void __RPC_STUB IWineD3DQuery_GetData_Stub( IRpcStubBuffer* This, IRpcChannelBuffer* pRpcChannelBuffer, PRPC_MESSAGE pRpcMessage, DWORD* pdwStubPhase); DWORD STDMETHODCALLTYPE IWineD3DQuery_GetDataSize_Proxy( IWineD3DQuery* This); void __RPC_STUB IWineD3DQuery_GetDataSize_Stub( IRpcStubBuffer* This, IRpcChannelBuffer* pRpcChannelBuffer, PRPC_MESSAGE pRpcMessage, DWORD* pdwStubPhase); WINED3DQUERYTYPE STDMETHODCALLTYPE IWineD3DQuery_GetType_Proxy( IWineD3DQuery* This); void __RPC_STUB IWineD3DQuery_GetType_Stub( IRpcStubBuffer* This, IRpcChannelBuffer* pRpcChannelBuffer, PRPC_MESSAGE pRpcMessage, DWORD* pdwStubPhase); HRESULT STDMETHODCALLTYPE IWineD3DQuery_Issue_Proxy( IWineD3DQuery* This, DWORD flags); void __RPC_STUB IWineD3DQuery_Issue_Stub( IRpcStubBuffer* This, IRpcChannelBuffer* pRpcChannelBuffer, PRPC_MESSAGE pRpcMessage, DWORD* pdwStubPhase); #endif /* __IWineD3DQuery_INTERFACE_DEFINED__ */ /***************************************************************************** * IWineD3DSwapChain interface */ #ifndef __IWineD3DSwapChain_INTERFACE_DEFINED__ #define __IWineD3DSwapChain_INTERFACE_DEFINED__ DEFINE_GUID(IID_IWineD3DSwapChain, 0x34d01b10, 0x6f30, 0x11d9, 0xc6,0x87, 0x00,0x04,0x61,0x42,0xc1,0x4f); #if defined(__cplusplus) && !defined(CINTERFACE) interface IWineD3DSwapChain : public IWineD3DBase { virtual void STDMETHODCALLTYPE Destroy( ) = 0; virtual HRESULT STDMETHODCALLTYPE GetDevice( IWineD3DDevice **device) = 0; virtual HRESULT STDMETHODCALLTYPE Present( const RECT *src_rect, const RECT *dst_rect, HWND dst_window_override, const RGNDATA *dirty_region, DWORD flags) = 0; virtual HRESULT STDMETHODCALLTYPE SetDestWindowOverride( HWND window) = 0; virtual HRESULT STDMETHODCALLTYPE GetFrontBufferData( IWineD3DSurface *dst_surface) = 0; virtual HRESULT STDMETHODCALLTYPE GetBackBuffer( UINT backbuffer_idx, WINED3DBACKBUFFER_TYPE backbuffer_type, IWineD3DSurface **backbuffer) = 0; virtual HRESULT STDMETHODCALLTYPE GetRasterStatus( WINED3DRASTER_STATUS *raster_status) = 0; virtual HRESULT STDMETHODCALLTYPE GetDisplayMode( WINED3DDISPLAYMODE *mode) = 0; virtual HRESULT STDMETHODCALLTYPE GetPresentParameters( WINED3DPRESENT_PARAMETERS *present_parameters) = 0; virtual HRESULT STDMETHODCALLTYPE SetGammaRamp( DWORD flags, const WINED3DGAMMARAMP *ramp) = 0; virtual HRESULT STDMETHODCALLTYPE GetGammaRamp( WINED3DGAMMARAMP *ramp) = 0; }; #else typedef struct IWineD3DSwapChainVtbl { BEGIN_INTERFACE /*** IUnknown methods ***/ HRESULT (STDMETHODCALLTYPE *QueryInterface)( IWineD3DSwapChain* This, REFIID riid, void **ppvObject); ULONG (STDMETHODCALLTYPE *AddRef)( IWineD3DSwapChain* This); ULONG (STDMETHODCALLTYPE *Release)( IWineD3DSwapChain* This); /*** IWineD3DBase methods ***/ HRESULT (STDMETHODCALLTYPE *GetParent)( IWineD3DSwapChain* This, IUnknown **parent); /*** IWineD3DSwapChain methods ***/ void (STDMETHODCALLTYPE *Destroy)( IWineD3DSwapChain* This); HRESULT (STDMETHODCALLTYPE *GetDevice)( IWineD3DSwapChain* This, IWineD3DDevice **device); HRESULT (STDMETHODCALLTYPE *Present)( IWineD3DSwapChain* This, const RECT *src_rect, const RECT *dst_rect, HWND dst_window_override, const RGNDATA *dirty_region, DWORD flags); HRESULT (STDMETHODCALLTYPE *SetDestWindowOverride)( IWineD3DSwapChain* This, HWND window); HRESULT (STDMETHODCALLTYPE *GetFrontBufferData)( IWineD3DSwapChain* This, IWineD3DSurface *dst_surface); HRESULT (STDMETHODCALLTYPE *GetBackBuffer)( IWineD3DSwapChain* This, UINT backbuffer_idx, WINED3DBACKBUFFER_TYPE backbuffer_type, IWineD3DSurface **backbuffer); HRESULT (STDMETHODCALLTYPE *GetRasterStatus)( IWineD3DSwapChain* This, WINED3DRASTER_STATUS *raster_status); HRESULT (STDMETHODCALLTYPE *GetDisplayMode)( IWineD3DSwapChain* This, WINED3DDISPLAYMODE *mode); HRESULT (STDMETHODCALLTYPE *GetPresentParameters)( IWineD3DSwapChain* This, WINED3DPRESENT_PARAMETERS *present_parameters); HRESULT (STDMETHODCALLTYPE *SetGammaRamp)( IWineD3DSwapChain* This, DWORD flags, const WINED3DGAMMARAMP *ramp); HRESULT (STDMETHODCALLTYPE *GetGammaRamp)( IWineD3DSwapChain* This, WINED3DGAMMARAMP *ramp); #ifdef VBOX_WITH_WDDM HRESULT (STDMETHODCALLTYPE *Flush)( IWineD3DSwapChain* This); HRESULT (STDMETHODCALLTYPE *PresentRt)( IWineD3DSwapChain* This, IWineD3DSurface* surf); #endif END_INTERFACE } IWineD3DSwapChainVtbl; interface IWineD3DSwapChain { CONST_VTBL IWineD3DSwapChainVtbl* lpVtbl; }; #ifdef COBJMACROS /*** IUnknown methods ***/ #define IWineD3DSwapChain_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) #define IWineD3DSwapChain_AddRef(This) (This)->lpVtbl->AddRef(This) #define IWineD3DSwapChain_Release(This) (This)->lpVtbl->Release(This) /*** IWineD3DBase methods ***/ #define IWineD3DSwapChain_GetParent(This,parent) (This)->lpVtbl->GetParent(This,parent) /*** IWineD3DSwapChain methods ***/ #define IWineD3DSwapChain_Destroy(This) (This)->lpVtbl->Destroy(This) #define IWineD3DSwapChain_GetDevice(This,device) (This)->lpVtbl->GetDevice(This,device) #define IWineD3DSwapChain_Present(This,src_rect,dst_rect,dst_window_override,dirty_region,flags) (This)->lpVtbl->Present(This,src_rect,dst_rect,dst_window_override,dirty_region,flags) #define IWineD3DSwapChain_SetDestWindowOverride(This,window) (This)->lpVtbl->SetDestWindowOverride(This,window) #define IWineD3DSwapChain_GetFrontBufferData(This,dst_surface) (This)->lpVtbl->GetFrontBufferData(This,dst_surface) #define IWineD3DSwapChain_GetBackBuffer(This,backbuffer_idx,backbuffer_type,backbuffer) (This)->lpVtbl->GetBackBuffer(This,backbuffer_idx,backbuffer_type,backbuffer) #define IWineD3DSwapChain_GetRasterStatus(This,raster_status) (This)->lpVtbl->GetRasterStatus(This,raster_status) #define IWineD3DSwapChain_GetDisplayMode(This,mode) (This)->lpVtbl->GetDisplayMode(This,mode) #define IWineD3DSwapChain_GetPresentParameters(This,present_parameters) (This)->lpVtbl->GetPresentParameters(This,present_parameters) #define IWineD3DSwapChain_SetGammaRamp(This,flags,ramp) (This)->lpVtbl->SetGammaRamp(This,flags,ramp) #define IWineD3DSwapChain_GetGammaRamp(This,ramp) (This)->lpVtbl->GetGammaRamp(This,ramp) #ifdef VBOX_WITH_WDDM #define IWineD3DSwapChain_Flush(This) (This)->lpVtbl->Flush(This) #define IWineD3DSwapChain_PresentRt(This,surf) (This)->lpVtbl->PresentRt(This,surf) #endif #endif #endif void STDMETHODCALLTYPE IWineD3DSwapChain_Destroy_Proxy( IWineD3DSwapChain* This); void __RPC_STUB IWineD3DSwapChain_Destroy_Stub( IRpcStubBuffer* This, IRpcChannelBuffer* pRpcChannelBuffer, PRPC_MESSAGE pRpcMessage, DWORD* pdwStubPhase); HRESULT STDMETHODCALLTYPE IWineD3DSwapChain_GetDevice_Proxy( IWineD3DSwapChain* This, IWineD3DDevice **device); void __RPC_STUB IWineD3DSwapChain_GetDevice_Stub( IRpcStubBuffer* This, IRpcChannelBuffer* pRpcChannelBuffer, PRPC_MESSAGE pRpcMessage, DWORD* pdwStubPhase); HRESULT STDMETHODCALLTYPE IWineD3DSwapChain_Present_Proxy( IWineD3DSwapChain* This, const RECT *src_rect, const RECT *dst_rect, HWND dst_window_override, const RGNDATA *dirty_region, DWORD flags); void __RPC_STUB IWineD3DSwapChain_Present_Stub( IRpcStubBuffer* This, IRpcChannelBuffer* pRpcChannelBuffer, PRPC_MESSAGE pRpcMessage, DWORD* pdwStubPhase); HRESULT STDMETHODCALLTYPE IWineD3DSwapChain_SetDestWindowOverride_Proxy( IWineD3DSwapChain* This, HWND window); void __RPC_STUB IWineD3DSwapChain_SetDestWindowOverride_Stub( IRpcStubBuffer* This, IRpcChannelBuffer* pRpcChannelBuffer, PRPC_MESSAGE pRpcMessage, DWORD* pdwStubPhase); HRESULT STDMETHODCALLTYPE IWineD3DSwapChain_GetFrontBufferData_Proxy( IWineD3DSwapChain* This, IWineD3DSurface *dst_surface); void __RPC_STUB IWineD3DSwapChain_GetFrontBufferData_Stub( IRpcStubBuffer* This, IRpcChannelBuffer* pRpcChannelBuffer, PRPC_MESSAGE pRpcMessage, DWORD* pdwStubPhase); HRESULT STDMETHODCALLTYPE IWineD3DSwapChain_GetBackBuffer_Proxy( IWineD3DSwapChain* This, UINT backbuffer_idx, WINED3DBACKBUFFER_TYPE backbuffer_type, IWineD3DSurface **backbuffer); void __RPC_STUB IWineD3DSwapChain_GetBackBuffer_Stub( IRpcStubBuffer* This, IRpcChannelBuffer* pRpcChannelBuffer, PRPC_MESSAGE pRpcMessage, DWORD* pdwStubPhase); HRESULT STDMETHODCALLTYPE IWineD3DSwapChain_GetRasterStatus_Proxy( IWineD3DSwapChain* This, WINED3DRASTER_STATUS *raster_status); void __RPC_STUB IWineD3DSwapChain_GetRasterStatus_Stub( IRpcStubBuffer* This, IRpcChannelBuffer* pRpcChannelBuffer, PRPC_MESSAGE pRpcMessage, DWORD* pdwStubPhase); HRESULT STDMETHODCALLTYPE IWineD3DSwapChain_GetDisplayMode_Proxy( IWineD3DSwapChain* This, WINED3DDISPLAYMODE *mode); void __RPC_STUB IWineD3DSwapChain_GetDisplayMode_Stub( IRpcStubBuffer* This, IRpcChannelBuffer* pRpcChannelBuffer, PRPC_MESSAGE pRpcMessage, DWORD* pdwStubPhase); HRESULT STDMETHODCALLTYPE IWineD3DSwapChain_GetPresentParameters_Proxy( IWineD3DSwapChain* This, WINED3DPRESENT_PARAMETERS *present_parameters); void __RPC_STUB IWineD3DSwapChain_GetPresentParameters_Stub( IRpcStubBuffer* This, IRpcChannelBuffer* pRpcChannelBuffer, PRPC_MESSAGE pRpcMessage, DWORD* pdwStubPhase); HRESULT STDMETHODCALLTYPE IWineD3DSwapChain_SetGammaRamp_Proxy( IWineD3DSwapChain* This, DWORD flags, const WINED3DGAMMARAMP *ramp); void __RPC_STUB IWineD3DSwapChain_SetGammaRamp_Stub( IRpcStubBuffer* This, IRpcChannelBuffer* pRpcChannelBuffer, PRPC_MESSAGE pRpcMessage, DWORD* pdwStubPhase); HRESULT STDMETHODCALLTYPE IWineD3DSwapChain_GetGammaRamp_Proxy( IWineD3DSwapChain* This, WINED3DGAMMARAMP *ramp); void __RPC_STUB IWineD3DSwapChain_GetGammaRamp_Stub( IRpcStubBuffer* This, IRpcChannelBuffer* pRpcChannelBuffer, PRPC_MESSAGE pRpcMessage, DWORD* pdwStubPhase); #endif /* __IWineD3DSwapChain_INTERFACE_DEFINED__ */ /***************************************************************************** * IWineD3DBuffer interface */ #ifndef __IWineD3DBuffer_INTERFACE_DEFINED__ #define __IWineD3DBuffer_INTERFACE_DEFINED__ DEFINE_GUID(IID_IWineD3DBuffer, 0xb3f028e8, 0x1a40, 0x4ab3, 0x92,0x92, 0x5b,0xf6,0xcf,0xd8,0x02,0x09); #if defined(__cplusplus) && !defined(CINTERFACE) interface IWineD3DBuffer : public IWineD3DResource { virtual HRESULT STDMETHODCALLTYPE Map( UINT offset, UINT size, BYTE **data, DWORD flags) = 0; virtual HRESULT STDMETHODCALLTYPE Unmap( ) = 0; virtual HRESULT STDMETHODCALLTYPE GetDesc( WINED3DBUFFER_DESC *desc) = 0; }; #else typedef struct IWineD3DBufferVtbl { BEGIN_INTERFACE /*** IUnknown methods ***/ HRESULT (STDMETHODCALLTYPE *QueryInterface)( IWineD3DBuffer* This, REFIID riid, void **ppvObject); ULONG (STDMETHODCALLTYPE *AddRef)( IWineD3DBuffer* This); ULONG (STDMETHODCALLTYPE *Release)( IWineD3DBuffer* This); /*** IWineD3DBase methods ***/ HRESULT (STDMETHODCALLTYPE *GetParent)( IWineD3DBuffer* This, IUnknown **parent); /*** IWineD3DResource methods ***/ HRESULT (STDMETHODCALLTYPE *SetPrivateData)( IWineD3DBuffer* This, REFGUID guid, const void *data, DWORD data_size, DWORD flags); HRESULT (STDMETHODCALLTYPE *GetPrivateData)( IWineD3DBuffer* This, REFGUID guid, void *data, DWORD *data_size); HRESULT (STDMETHODCALLTYPE *FreePrivateData)( IWineD3DBuffer* This, REFGUID guid); DWORD (STDMETHODCALLTYPE *SetPriority)( IWineD3DBuffer* This, DWORD new_priority); DWORD (STDMETHODCALLTYPE *GetPriority)( IWineD3DBuffer* This); void (STDMETHODCALLTYPE *PreLoad)( IWineD3DBuffer* This); void (STDMETHODCALLTYPE *UnLoad)( IWineD3DBuffer* This); WINED3DRESOURCETYPE (STDMETHODCALLTYPE *GetType)( IWineD3DBuffer* This); #ifdef VBOX_WITH_WDDM HRESULT (STDMETHODCALLTYPE *SetShRcState)( IWineD3DResource* This, VBOXWINEEX_SHRC_STATE enmState); #endif /*** IWineD3DBuffer methods ***/ HRESULT (STDMETHODCALLTYPE *Map)( IWineD3DBuffer* This, UINT offset, UINT size, BYTE **data, DWORD flags); HRESULT (STDMETHODCALLTYPE *Unmap)( IWineD3DBuffer* This); HRESULT (STDMETHODCALLTYPE *GetDesc)( IWineD3DBuffer* This, WINED3DBUFFER_DESC *desc); END_INTERFACE } IWineD3DBufferVtbl; interface IWineD3DBuffer { CONST_VTBL IWineD3DBufferVtbl* lpVtbl; }; #ifdef COBJMACROS /*** IUnknown methods ***/ #define IWineD3DBuffer_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) #define IWineD3DBuffer_AddRef(This) (This)->lpVtbl->AddRef(This) #define IWineD3DBuffer_Release(This) (This)->lpVtbl->Release(This) /*** IWineD3DBase methods ***/ #define IWineD3DBuffer_GetParent(This,parent) (This)->lpVtbl->GetParent(This,parent) /*** IWineD3DResource methods ***/ #define IWineD3DBuffer_SetPrivateData(This,guid,data,data_size,flags) (This)->lpVtbl->SetPrivateData(This,guid,data,data_size,flags) #define IWineD3DBuffer_GetPrivateData(This,guid,data,data_size) (This)->lpVtbl->GetPrivateData(This,guid,data,data_size) #define IWineD3DBuffer_FreePrivateData(This,guid) (This)->lpVtbl->FreePrivateData(This,guid) #define IWineD3DBuffer_SetPriority(This,new_priority) (This)->lpVtbl->SetPriority(This,new_priority) #define IWineD3DBuffer_GetPriority(This) (This)->lpVtbl->GetPriority(This) #define IWineD3DBuffer_PreLoad(This) (This)->lpVtbl->PreLoad(This) #define IWineD3DBuffer_UnLoad(This) (This)->lpVtbl->UnLoad(This) #define IWineD3DBuffer_GetType(This) (This)->lpVtbl->GetType(This) /*** IWineD3DBuffer methods ***/ #define IWineD3DBuffer_Map(This,offset,size,data,flags) (This)->lpVtbl->Map(This,offset,size,data,flags) #define IWineD3DBuffer_Unmap(This) (This)->lpVtbl->Unmap(This) #define IWineD3DBuffer_GetDesc(This,desc) (This)->lpVtbl->GetDesc(This,desc) #endif #endif HRESULT STDMETHODCALLTYPE IWineD3DBuffer_Map_Proxy( IWineD3DBuffer* This, UINT offset, UINT size, BYTE **data, DWORD flags); void __RPC_STUB IWineD3DBuffer_Map_Stub( IRpcStubBuffer* This, IRpcChannelBuffer* pRpcChannelBuffer, PRPC_MESSAGE pRpcMessage, DWORD* pdwStubPhase); HRESULT STDMETHODCALLTYPE IWineD3DBuffer_Unmap_Proxy( IWineD3DBuffer* This); void __RPC_STUB IWineD3DBuffer_Unmap_Stub( IRpcStubBuffer* This, IRpcChannelBuffer* pRpcChannelBuffer, PRPC_MESSAGE pRpcMessage, DWORD* pdwStubPhase); HRESULT STDMETHODCALLTYPE IWineD3DBuffer_GetDesc_Proxy( IWineD3DBuffer* This, WINED3DBUFFER_DESC *desc); void __RPC_STUB IWineD3DBuffer_GetDesc_Stub( IRpcStubBuffer* This, IRpcChannelBuffer* pRpcChannelBuffer, PRPC_MESSAGE pRpcMessage, DWORD* pdwStubPhase); #endif /* __IWineD3DBuffer_INTERFACE_DEFINED__ */ /***************************************************************************** * IWineD3DBaseShader interface */ #ifndef __IWineD3DBaseShader_INTERFACE_DEFINED__ #define __IWineD3DBaseShader_INTERFACE_DEFINED__ DEFINE_GUID(IID_IWineD3DBaseShader, 0xeac93065, 0xa4df, 0x446f, 0x86,0xa1, 0x9e,0xf2,0xbc,0xa4,0x0a,0x3c); #if defined(__cplusplus) && !defined(CINTERFACE) interface IWineD3DBaseShader : public IWineD3DBase { virtual HRESULT STDMETHODCALLTYPE GetFunction( void *data, UINT *data_size) = 0; }; #else typedef struct IWineD3DBaseShaderVtbl { BEGIN_INTERFACE /*** IUnknown methods ***/ HRESULT (STDMETHODCALLTYPE *QueryInterface)( IWineD3DBaseShader* This, REFIID riid, void **ppvObject); ULONG (STDMETHODCALLTYPE *AddRef)( IWineD3DBaseShader* This); ULONG (STDMETHODCALLTYPE *Release)( IWineD3DBaseShader* This); /*** IWineD3DBase methods ***/ HRESULT (STDMETHODCALLTYPE *GetParent)( IWineD3DBaseShader* This, IUnknown **parent); /*** IWineD3DBaseShader methods ***/ HRESULT (STDMETHODCALLTYPE *GetFunction)( IWineD3DBaseShader* This, void *data, UINT *data_size); END_INTERFACE } IWineD3DBaseShaderVtbl; interface IWineD3DBaseShader { CONST_VTBL IWineD3DBaseShaderVtbl* lpVtbl; }; #ifdef COBJMACROS /*** IUnknown methods ***/ #define IWineD3DBaseShader_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) #define IWineD3DBaseShader_AddRef(This) (This)->lpVtbl->AddRef(This) #define IWineD3DBaseShader_Release(This) (This)->lpVtbl->Release(This) /*** IWineD3DBase methods ***/ #define IWineD3DBaseShader_GetParent(This,parent) (This)->lpVtbl->GetParent(This,parent) /*** IWineD3DBaseShader methods ***/ #define IWineD3DBaseShader_GetFunction(This,data,data_size) (This)->lpVtbl->GetFunction(This,data,data_size) #endif #endif HRESULT STDMETHODCALLTYPE IWineD3DBaseShader_GetFunction_Proxy( IWineD3DBaseShader* This, void *data, UINT *data_size); void __RPC_STUB IWineD3DBaseShader_GetFunction_Stub( IRpcStubBuffer* This, IRpcChannelBuffer* pRpcChannelBuffer, PRPC_MESSAGE pRpcMessage, DWORD* pdwStubPhase); #endif /* __IWineD3DBaseShader_INTERFACE_DEFINED__ */ /***************************************************************************** * IWineD3DVertexShader interface */ #ifndef __IWineD3DVertexShader_INTERFACE_DEFINED__ #define __IWineD3DVertexShader_INTERFACE_DEFINED__ DEFINE_GUID(IID_IWineD3DVertexShader, 0x7f7a2b60, 0x6f30, 0x11d9, 0xc6,0x87, 0x00,0x04,0x61,0x42,0xc1,0x4f); #if defined(__cplusplus) && !defined(CINTERFACE) interface IWineD3DVertexShader : public IWineD3DBaseShader { virtual HRESULT STDMETHODCALLTYPE SetLocalConstantsF( UINT start_idx, const float *src_data, UINT vector4f_count) = 0; }; #else typedef struct IWineD3DVertexShaderVtbl { BEGIN_INTERFACE /*** IUnknown methods ***/ HRESULT (STDMETHODCALLTYPE *QueryInterface)( IWineD3DVertexShader* This, REFIID riid, void **ppvObject); ULONG (STDMETHODCALLTYPE *AddRef)( IWineD3DVertexShader* This); ULONG (STDMETHODCALLTYPE *Release)( IWineD3DVertexShader* This); /*** IWineD3DBase methods ***/ HRESULT (STDMETHODCALLTYPE *GetParent)( IWineD3DVertexShader* This, IUnknown **parent); /*** IWineD3DBaseShader methods ***/ HRESULT (STDMETHODCALLTYPE *GetFunction)( IWineD3DVertexShader* This, void *data, UINT *data_size); /*** IWineD3DVertexShader methods ***/ HRESULT (STDMETHODCALLTYPE *SetLocalConstantsF)( IWineD3DVertexShader* This, UINT start_idx, const float *src_data, UINT vector4f_count); END_INTERFACE } IWineD3DVertexShaderVtbl; interface IWineD3DVertexShader { CONST_VTBL IWineD3DVertexShaderVtbl* lpVtbl; }; #ifdef COBJMACROS /*** IUnknown methods ***/ #define IWineD3DVertexShader_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) #define IWineD3DVertexShader_AddRef(This) (This)->lpVtbl->AddRef(This) #define IWineD3DVertexShader_Release(This) (This)->lpVtbl->Release(This) /*** IWineD3DBase methods ***/ #define IWineD3DVertexShader_GetParent(This,parent) (This)->lpVtbl->GetParent(This,parent) /*** IWineD3DBaseShader methods ***/ #define IWineD3DVertexShader_GetFunction(This,data,data_size) (This)->lpVtbl->GetFunction(This,data,data_size) /*** IWineD3DVertexShader methods ***/ #define IWineD3DVertexShader_SetLocalConstantsF(This,start_idx,src_data,vector4f_count) (This)->lpVtbl->SetLocalConstantsF(This,start_idx,src_data,vector4f_count) #endif #endif HRESULT STDMETHODCALLTYPE IWineD3DVertexShader_SetLocalConstantsF_Proxy( IWineD3DVertexShader* This, UINT start_idx, const float *src_data, UINT vector4f_count); void __RPC_STUB IWineD3DVertexShader_SetLocalConstantsF_Stub( IRpcStubBuffer* This, IRpcChannelBuffer* pRpcChannelBuffer, PRPC_MESSAGE pRpcMessage, DWORD* pdwStubPhase); #endif /* __IWineD3DVertexShader_INTERFACE_DEFINED__ */ /***************************************************************************** * IWineD3DGeometryShader interface */ #ifndef __IWineD3DGeometryShader_INTERFACE_DEFINED__ #define __IWineD3DGeometryShader_INTERFACE_DEFINED__ DEFINE_GUID(IID_IWineD3DGeometryShader, 0x8276c113, 0x388b, 0x49d1, 0xad,0x8b, 0xc9,0xdd,0x8b,0xcb,0xab,0xcd); #if defined(__cplusplus) && !defined(CINTERFACE) interface IWineD3DGeometryShader : public IWineD3DBaseShader { }; #else typedef struct IWineD3DGeometryShaderVtbl { BEGIN_INTERFACE /*** IUnknown methods ***/ HRESULT (STDMETHODCALLTYPE *QueryInterface)( IWineD3DGeometryShader* This, REFIID riid, void **ppvObject); ULONG (STDMETHODCALLTYPE *AddRef)( IWineD3DGeometryShader* This); ULONG (STDMETHODCALLTYPE *Release)( IWineD3DGeometryShader* This); /*** IWineD3DBase methods ***/ HRESULT (STDMETHODCALLTYPE *GetParent)( IWineD3DGeometryShader* This, IUnknown **parent); /*** IWineD3DBaseShader methods ***/ HRESULT (STDMETHODCALLTYPE *GetFunction)( IWineD3DGeometryShader* This, void *data, UINT *data_size); END_INTERFACE } IWineD3DGeometryShaderVtbl; interface IWineD3DGeometryShader { CONST_VTBL IWineD3DGeometryShaderVtbl* lpVtbl; }; #ifdef COBJMACROS /*** IUnknown methods ***/ #define IWineD3DGeometryShader_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) #define IWineD3DGeometryShader_AddRef(This) (This)->lpVtbl->AddRef(This) #define IWineD3DGeometryShader_Release(This) (This)->lpVtbl->Release(This) /*** IWineD3DBase methods ***/ #define IWineD3DGeometryShader_GetParent(This,parent) (This)->lpVtbl->GetParent(This,parent) /*** IWineD3DBaseShader methods ***/ #define IWineD3DGeometryShader_GetFunction(This,data,data_size) (This)->lpVtbl->GetFunction(This,data,data_size) #endif #endif #endif /* __IWineD3DGeometryShader_INTERFACE_DEFINED__ */ /***************************************************************************** * IWineD3DPixelShader interface */ #ifndef __IWineD3DPixelShader_INTERFACE_DEFINED__ #define __IWineD3DPixelShader_INTERFACE_DEFINED__ DEFINE_GUID(IID_IWineD3DPixelShader, 0x818503da, 0x6f30, 0x11d9, 0xc6,0x87, 0x00,0x04,0x61,0x42,0xc1,0x4f); #if defined(__cplusplus) && !defined(CINTERFACE) interface IWineD3DPixelShader : public IWineD3DBaseShader { }; #else typedef struct IWineD3DPixelShaderVtbl { BEGIN_INTERFACE /*** IUnknown methods ***/ HRESULT (STDMETHODCALLTYPE *QueryInterface)( IWineD3DPixelShader* This, REFIID riid, void **ppvObject); ULONG (STDMETHODCALLTYPE *AddRef)( IWineD3DPixelShader* This); ULONG (STDMETHODCALLTYPE *Release)( IWineD3DPixelShader* This); /*** IWineD3DBase methods ***/ HRESULT (STDMETHODCALLTYPE *GetParent)( IWineD3DPixelShader* This, IUnknown **parent); /*** IWineD3DBaseShader methods ***/ HRESULT (STDMETHODCALLTYPE *GetFunction)( IWineD3DPixelShader* This, void *data, UINT *data_size); END_INTERFACE } IWineD3DPixelShaderVtbl; interface IWineD3DPixelShader { CONST_VTBL IWineD3DPixelShaderVtbl* lpVtbl; }; #ifdef COBJMACROS /*** IUnknown methods ***/ #define IWineD3DPixelShader_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) #define IWineD3DPixelShader_AddRef(This) (This)->lpVtbl->AddRef(This) #define IWineD3DPixelShader_Release(This) (This)->lpVtbl->Release(This) /*** IWineD3DBase methods ***/ #define IWineD3DPixelShader_GetParent(This,parent) (This)->lpVtbl->GetParent(This,parent) /*** IWineD3DBaseShader methods ***/ #define IWineD3DPixelShader_GetFunction(This,data,data_size) (This)->lpVtbl->GetFunction(This,data,data_size) #endif #endif #endif /* __IWineD3DPixelShader_INTERFACE_DEFINED__ */ /***************************************************************************** * IWineD3DDevice interface */ #ifndef __IWineD3DDevice_INTERFACE_DEFINED__ #define __IWineD3DDevice_INTERFACE_DEFINED__ DEFINE_GUID(IID_IWineD3DDevice, 0x6d10a2ce, 0x09d0, 0x4a53, 0xa4,0x27, 0x11,0x38,0x8f,0x9f,0x8c,0xa5); #if defined(__cplusplus) && !defined(CINTERFACE) interface IWineD3DDevice : public IWineD3DBase { virtual HRESULT STDMETHODCALLTYPE CreateBuffer( struct wined3d_buffer_desc *desc, const void *data, IUnknown *parent, const struct wined3d_parent_ops *parent_ops, IWineD3DBuffer **buffer) = 0; virtual HRESULT STDMETHODCALLTYPE CreateVertexBuffer( UINT length, DWORD usage, WINED3DPOOL pool, IWineD3DBuffer **vertex_buffer, IUnknown *parent, const struct wined3d_parent_ops *parent_ops) = 0; virtual HRESULT STDMETHODCALLTYPE CreateIndexBuffer( UINT length, DWORD usage, WINED3DPOOL pool, IWineD3DBuffer **index_buffer, IUnknown *parent, const struct wined3d_parent_ops *parent_ops) = 0; virtual HRESULT STDMETHODCALLTYPE CreateStateBlock( WINED3DSTATEBLOCKTYPE type, IWineD3DStateBlock **stateblock, IUnknown *parent) = 0; virtual HRESULT STDMETHODCALLTYPE CreateSurface( UINT width, UINT height, WINED3DFORMAT format, BOOL lockable, BOOL discard, UINT level, IWineD3DSurface **surface, DWORD usage, WINED3DPOOL pool, WINED3DMULTISAMPLE_TYPE multisample_type, DWORD multisample_quality, WINED3DSURFTYPE surface_type, IUnknown *parent, const struct wined3d_parent_ops *parent_ops) = 0; virtual HRESULT STDMETHODCALLTYPE CreateRendertargetView( IWineD3DResource *resource, IUnknown *parent, IWineD3DRendertargetView **rendertarget_view) = 0; virtual HRESULT STDMETHODCALLTYPE CreateTexture( UINT width, UINT height, UINT levels, DWORD usage, WINED3DFORMAT format, WINED3DPOOL pool, IWineD3DTexture **texture, IUnknown *parent, const struct wined3d_parent_ops *parent_ops) = 0; virtual HRESULT STDMETHODCALLTYPE CreateVolumeTexture( UINT width, UINT height, UINT depth, UINT levels, DWORD usage, WINED3DFORMAT format, WINED3DPOOL pool, IWineD3DVolumeTexture **texture, IUnknown *parent, const struct wined3d_parent_ops *parent_ops #ifdef VBOX_WITH_WDDM , HANDLE *shared_handle , void *pavClientMem #endif ) = 0; virtual HRESULT STDMETHODCALLTYPE CreateVolume( UINT width, UINT height, UINT depth, DWORD usage, WINED3DFORMAT format, WINED3DPOOL pool, IWineD3DVolume **volume, IUnknown *parent, const struct wined3d_parent_ops *parent_ops #ifdef VBOX_WITH_WDDM , HANDLE *shared_handle , void *pvClientMem #endif ) = 0; virtual HRESULT STDMETHODCALLTYPE CreateCubeTexture( UINT edge_length, UINT levels, DWORD usage, WINED3DFORMAT format, WINED3DPOOL pool, IWineD3DCubeTexture **texture, IUnknown *parent, const struct wined3d_parent_ops *parent_ops) = 0; virtual HRESULT STDMETHODCALLTYPE CreateQuery( WINED3DQUERYTYPE type, IWineD3DQuery **query, IUnknown *parent) = 0; virtual HRESULT STDMETHODCALLTYPE CreateSwapChain( WINED3DPRESENT_PARAMETERS *present_parameters, IWineD3DSwapChain **swapchain, IUnknown *parent, WINED3DSURFTYPE surface_type) = 0; virtual HRESULT STDMETHODCALLTYPE CreateVertexDeclaration( IWineD3DVertexDeclaration **declaration, IUnknown *parent, const struct wined3d_parent_ops *parent_ops, const WINED3DVERTEXELEMENT *elements, UINT element_count) = 0; virtual HRESULT STDMETHODCALLTYPE CreateVertexDeclarationFromFVF( IWineD3DVertexDeclaration **declaration, IUnknown *parent, const struct wined3d_parent_ops *parent_ops, DWORD fvf) = 0; virtual HRESULT STDMETHODCALLTYPE CreateVertexShader( const DWORD *function, const struct wined3d_shader_signature *output_signature, IWineD3DVertexShader **shader, IUnknown *parent, const struct wined3d_parent_ops *parent_ops) = 0; virtual HRESULT STDMETHODCALLTYPE CreateGeometryShader( const DWORD *byte_code, const struct wined3d_shader_signature *output_signature, IWineD3DGeometryShader **shader, IUnknown *parent, const struct wined3d_parent_ops *parent_ops) = 0; virtual HRESULT STDMETHODCALLTYPE CreatePixelShader( const DWORD *function, const struct wined3d_shader_signature *output_signature, IWineD3DPixelShader **shader, IUnknown *parent, const struct wined3d_parent_ops *parent_ops) = 0; virtual HRESULT STDMETHODCALLTYPE CreatePalette( DWORD flags, const PALETTEENTRY *palette_entry, IWineD3DPalette **palette, IUnknown *parent) = 0; virtual HRESULT STDMETHODCALLTYPE Init3D( WINED3DPRESENT_PARAMETERS *present_parameters) = 0; virtual HRESULT STDMETHODCALLTYPE InitGDI( WINED3DPRESENT_PARAMETERS *present_parameters) = 0; virtual HRESULT STDMETHODCALLTYPE Uninit3D( ULONG (STDMETHODCALLTYPE * destroy_swapchain_callback)(IWineD3DSwapChain *pSwapChain)) = 0; virtual HRESULT STDMETHODCALLTYPE UninitGDI( ULONG (STDMETHODCALLTYPE * destroy_swapchain_callback)(IWineD3DSwapChain *pSwapChain)) = 0; virtual void STDMETHODCALLTYPE SetMultithreaded( ) = 0; virtual HRESULT STDMETHODCALLTYPE EvictManagedResources( ) = 0; virtual UINT STDMETHODCALLTYPE GetAvailableTextureMem( ) = 0; virtual HRESULT STDMETHODCALLTYPE GetBackBuffer( UINT swapchain_idx, UINT backbuffer_idx, WINED3DBACKBUFFER_TYPE backbuffer_type, IWineD3DSurface **backbuffer) = 0; virtual HRESULT STDMETHODCALLTYPE GetCreationParameters( WINED3DDEVICE_CREATION_PARAMETERS *creation_parameters) = 0; virtual HRESULT STDMETHODCALLTYPE GetDeviceCaps( WINED3DCAPS *caps) = 0; virtual HRESULT STDMETHODCALLTYPE GetDirect3D( IWineD3D **d3d) = 0; virtual HRESULT STDMETHODCALLTYPE GetDisplayMode( UINT swapchain_idx, WINED3DDISPLAYMODE *mode) = 0; virtual HRESULT STDMETHODCALLTYPE SetDisplayMode( UINT swapchain_idx, const WINED3DDISPLAYMODE *mode) = 0; virtual UINT STDMETHODCALLTYPE GetNumberOfSwapChains( ) = 0; virtual HRESULT STDMETHODCALLTYPE GetRasterStatus( UINT swapchain_idx, WINED3DRASTER_STATUS *raster_status) = 0; virtual HRESULT STDMETHODCALLTYPE GetSwapChain( UINT swapchain_idx, IWineD3DSwapChain **swapchain) = 0; virtual HRESULT STDMETHODCALLTYPE Reset( WINED3DPRESENT_PARAMETERS *present_parameters) = 0; virtual HRESULT STDMETHODCALLTYPE SetDialogBoxMode( BOOL enable_dialogs) = 0; virtual HRESULT STDMETHODCALLTYPE SetCursorProperties( UINT x_hotspot, UINT y_hotspot, IWineD3DSurface *cursor_surface) = 0; virtual void STDMETHODCALLTYPE SetCursorPosition( int x_screen_space, int y_screen_space, DWORD flags) = 0; virtual BOOL STDMETHODCALLTYPE ShowCursor( BOOL show) = 0; virtual HRESULT STDMETHODCALLTYPE SetClipPlane( DWORD plane_idx, const float *plane) = 0; virtual HRESULT STDMETHODCALLTYPE GetClipPlane( DWORD plane_idx, float *plane) = 0; virtual HRESULT STDMETHODCALLTYPE SetClipStatus( const WINED3DCLIPSTATUS *clip_status) = 0; virtual HRESULT STDMETHODCALLTYPE GetClipStatus( WINED3DCLIPSTATUS *clip_status) = 0; virtual HRESULT STDMETHODCALLTYPE SetCurrentTexturePalette( UINT palette_number) = 0; virtual HRESULT STDMETHODCALLTYPE GetCurrentTexturePalette( UINT *palette_number) = 0; virtual HRESULT STDMETHODCALLTYPE SetDepthStencilSurface( IWineD3DSurface *depth_stencil) = 0; virtual HRESULT STDMETHODCALLTYPE GetDepthStencilSurface( IWineD3DSurface **depth_stencil) = 0; virtual void STDMETHODCALLTYPE SetGammaRamp( UINT swapchain_idx, DWORD flags, const WINED3DGAMMARAMP *ramp) = 0; virtual void STDMETHODCALLTYPE GetGammaRamp( UINT swapchain_idx, WINED3DGAMMARAMP *ramp) = 0; virtual HRESULT STDMETHODCALLTYPE SetIndexBuffer( IWineD3DBuffer *index_buffer, WINED3DFORMAT format) = 0; virtual HRESULT STDMETHODCALLTYPE GetIndexBuffer( IWineD3DBuffer **index_buffer) = 0; virtual HRESULT STDMETHODCALLTYPE SetBaseVertexIndex( INT base_index) = 0; virtual HRESULT STDMETHODCALLTYPE GetBaseVertexIndex( INT *base_index) = 0; virtual HRESULT STDMETHODCALLTYPE SetLight( DWORD light_idx, const WINED3DLIGHT *light) = 0; virtual HRESULT STDMETHODCALLTYPE GetLight( DWORD light_idx, WINED3DLIGHT *light) = 0; virtual HRESULT STDMETHODCALLTYPE SetLightEnable( DWORD light_idx, BOOL enable) = 0; virtual HRESULT STDMETHODCALLTYPE GetLightEnable( DWORD light_idx, BOOL *enable) = 0; virtual HRESULT STDMETHODCALLTYPE SetMaterial( const WINED3DMATERIAL *material) = 0; virtual HRESULT STDMETHODCALLTYPE GetMaterial( WINED3DMATERIAL *material) = 0; virtual HRESULT STDMETHODCALLTYPE SetNPatchMode( float segments) = 0; virtual float STDMETHODCALLTYPE GetNPatchMode( ) = 0; virtual HRESULT STDMETHODCALLTYPE SetPaletteEntries( UINT palette_number, const PALETTEENTRY *entries) = 0; virtual HRESULT STDMETHODCALLTYPE GetPaletteEntries( UINT palette_number, PALETTEENTRY *entries) = 0; virtual HRESULT STDMETHODCALLTYPE SetPixelShader( IWineD3DPixelShader *shader) = 0; virtual HRESULT STDMETHODCALLTYPE GetPixelShader( IWineD3DPixelShader **shader) = 0; virtual HRESULT STDMETHODCALLTYPE SetPixelShaderConstantB( UINT start_register, const BOOL *constants, UINT bool_count) = 0; virtual HRESULT STDMETHODCALLTYPE GetPixelShaderConstantB( UINT start_register, BOOL *constants, UINT bool_count) = 0; virtual HRESULT STDMETHODCALLTYPE SetPixelShaderConstantI( UINT start_register, const int *constants, UINT vector4i_count) = 0; virtual HRESULT STDMETHODCALLTYPE GetPixelShaderConstantI( UINT start_register, int *constants, UINT vector4i_count) = 0; virtual HRESULT STDMETHODCALLTYPE SetPixelShaderConstantF( UINT start_register, const float *constants, UINT vector4f_count) = 0; virtual HRESULT STDMETHODCALLTYPE GetPixelShaderConstantF( UINT start_register, float *constants, UINT vector4f_count) = 0; virtual HRESULT STDMETHODCALLTYPE SetRenderState( WINED3DRENDERSTATETYPE state, DWORD value) = 0; virtual HRESULT STDMETHODCALLTYPE GetRenderState( WINED3DRENDERSTATETYPE state, DWORD *value) = 0; virtual HRESULT STDMETHODCALLTYPE SetRenderTarget( DWORD render_target_idx, IWineD3DSurface *render_target, BOOL set_viewport) = 0; virtual HRESULT STDMETHODCALLTYPE GetRenderTarget( DWORD render_target_idx, IWineD3DSurface **render_target) = 0; virtual HRESULT STDMETHODCALLTYPE SetFrontBackBuffers( IWineD3DSurface *front, IWineD3DSurface *back) = 0; virtual HRESULT STDMETHODCALLTYPE SetSamplerState( DWORD sampler_idx, WINED3DSAMPLERSTATETYPE state, DWORD value) = 0; virtual HRESULT STDMETHODCALLTYPE GetSamplerState( DWORD sampler_idx, WINED3DSAMPLERSTATETYPE state, DWORD *value) = 0; virtual HRESULT STDMETHODCALLTYPE SetScissorRect( const RECT *rect) = 0; virtual HRESULT STDMETHODCALLTYPE GetScissorRect( RECT *rect) = 0; virtual HRESULT STDMETHODCALLTYPE SetSoftwareVertexProcessing( BOOL software) = 0; virtual BOOL STDMETHODCALLTYPE GetSoftwareVertexProcessing( ) = 0; virtual HRESULT STDMETHODCALLTYPE SetStreamSource( UINT stream_idx, IWineD3DBuffer *buffer, UINT offset, UINT stride) = 0; virtual HRESULT STDMETHODCALLTYPE GetStreamSource( UINT stream_idx, IWineD3DBuffer **buffer, UINT *offset, UINT *stride) = 0; virtual HRESULT STDMETHODCALLTYPE SetStreamSourceFreq( UINT stream_idx, UINT divider) = 0; virtual HRESULT STDMETHODCALLTYPE GetStreamSourceFreq( UINT stream_idx, UINT *divider) = 0; virtual HRESULT STDMETHODCALLTYPE SetTexture( DWORD stage, IWineD3DBaseTexture *texture) = 0; virtual HRESULT STDMETHODCALLTYPE GetTexture( DWORD stage, IWineD3DBaseTexture **texture) = 0; virtual HRESULT STDMETHODCALLTYPE SetTextureStageState( DWORD stage, WINED3DTEXTURESTAGESTATETYPE state, DWORD value) = 0; virtual HRESULT STDMETHODCALLTYPE GetTextureStageState( DWORD stage, WINED3DTEXTURESTAGESTATETYPE state, DWORD *value) = 0; virtual HRESULT STDMETHODCALLTYPE SetTransform( WINED3DTRANSFORMSTATETYPE state, const WINED3DMATRIX *matrix) = 0; virtual HRESULT STDMETHODCALLTYPE GetTransform( WINED3DTRANSFORMSTATETYPE state, WINED3DMATRIX *matrix) = 0; virtual HRESULT STDMETHODCALLTYPE SetVertexDeclaration( IWineD3DVertexDeclaration *declaration) = 0; virtual HRESULT STDMETHODCALLTYPE GetVertexDeclaration( IWineD3DVertexDeclaration **declaration) = 0; virtual HRESULT STDMETHODCALLTYPE SetVertexShader( IWineD3DVertexShader *shader) = 0; virtual HRESULT STDMETHODCALLTYPE GetVertexShader( IWineD3DVertexShader **shader) = 0; virtual HRESULT STDMETHODCALLTYPE SetVertexShaderConstantB( UINT start_register, const BOOL *constants, UINT bool_count) = 0; virtual HRESULT STDMETHODCALLTYPE GetVertexShaderConstantB( UINT start_register, BOOL *constants, UINT bool_count) = 0; virtual HRESULT STDMETHODCALLTYPE SetVertexShaderConstantI( UINT start_register, const int *constants, UINT vector4i_count) = 0; virtual HRESULT STDMETHODCALLTYPE GetVertexShaderConstantI( UINT start_register, int *constants, UINT vector4i_count) = 0; virtual HRESULT STDMETHODCALLTYPE SetVertexShaderConstantF( UINT start_register, const float *constants, UINT vector4f_count) = 0; virtual HRESULT STDMETHODCALLTYPE GetVertexShaderConstantF( UINT start_register, float *constants, UINT vector4f_count) = 0; virtual HRESULT STDMETHODCALLTYPE SetViewport( const WINED3DVIEWPORT *viewport) = 0; virtual HRESULT STDMETHODCALLTYPE GetViewport( WINED3DVIEWPORT *viewport) = 0; virtual HRESULT STDMETHODCALLTYPE MultiplyTransform( WINED3DTRANSFORMSTATETYPE state, const WINED3DMATRIX *matrix) = 0; virtual HRESULT STDMETHODCALLTYPE ValidateDevice( DWORD *num_passes) = 0; virtual HRESULT STDMETHODCALLTYPE ProcessVertices( UINT src_start_idx, UINT dst_idx, UINT vertex_count, IWineD3DBuffer *dest_buffer, IWineD3DVertexDeclaration *declaration, DWORD flags, DWORD DestFVF) = 0; virtual HRESULT STDMETHODCALLTYPE BeginStateBlock( ) = 0; virtual HRESULT STDMETHODCALLTYPE EndStateBlock( IWineD3DStateBlock **stateblock) = 0; virtual HRESULT STDMETHODCALLTYPE BeginScene( ) = 0; virtual HRESULT STDMETHODCALLTYPE EndScene( ) = 0; virtual HRESULT STDMETHODCALLTYPE Present( const RECT *src_rect, const RECT *dst_rect, HWND dst_window_override, const RGNDATA *dirty_region) = 0; virtual HRESULT STDMETHODCALLTYPE Clear( DWORD rect_count, const WINED3DRECT *rects, DWORD flags, WINED3DCOLOR color, float z, DWORD stencil) = 0; virtual void STDMETHODCALLTYPE ClearRendertargetView( IWineD3DRendertargetView *rendertarget_view, const float color[4]) = 0; virtual void STDMETHODCALLTYPE SetPrimitiveType( WINED3DPRIMITIVETYPE primitive_topology) = 0; virtual void STDMETHODCALLTYPE GetPrimitiveType( WINED3DPRIMITIVETYPE *primitive_topology) = 0; virtual HRESULT STDMETHODCALLTYPE DrawPrimitive( UINT start_vertex, UINT vertex_count) = 0; virtual HRESULT STDMETHODCALLTYPE DrawIndexedPrimitive( UINT start_idx, UINT index_count) = 0; virtual HRESULT STDMETHODCALLTYPE DrawPrimitiveUP( UINT vertex_count, const void *stream_data, UINT stream_stride) = 0; virtual HRESULT STDMETHODCALLTYPE DrawIndexedPrimitiveUP( UINT index_count, const void *index_data, WINED3DFORMAT index_data_format, const void *stream_data, UINT stream_stride) = 0; virtual HRESULT STDMETHODCALLTYPE DrawPrimitiveStrided( UINT vertex_count, const WineDirect3DVertexStridedData *strided_data) = 0; virtual HRESULT STDMETHODCALLTYPE DrawIndexedPrimitiveStrided( UINT index_count, const WineDirect3DVertexStridedData *strided_data, UINT vertex_count, const void *index_data, WINED3DFORMAT index_data_format) = 0; virtual HRESULT STDMETHODCALLTYPE DrawRectPatch( UINT handle, const float *num_segs, const WINED3DRECTPATCH_INFO *rect_patch_info) = 0; virtual HRESULT STDMETHODCALLTYPE DrawTriPatch( UINT handle, const float *num_segs, const WINED3DTRIPATCH_INFO *tri_patch_info) = 0; virtual HRESULT STDMETHODCALLTYPE DeletePatch( UINT handle) = 0; virtual HRESULT STDMETHODCALLTYPE ColorFill( IWineD3DSurface *surface, const WINED3DRECT *rect, WINED3DCOLOR color) = 0; virtual HRESULT STDMETHODCALLTYPE UpdateTexture( IWineD3DBaseTexture *src_texture, IWineD3DBaseTexture *dst_texture) = 0; virtual HRESULT STDMETHODCALLTYPE UpdateSurface( IWineD3DSurface *src_surface, const RECT *src_rect, IWineD3DSurface *dst_surface, const POINT *dst_point) = 0; virtual HRESULT STDMETHODCALLTYPE GetFrontBufferData( UINT swapchain_idx, IWineD3DSurface *dst_surface) = 0; virtual HRESULT STDMETHODCALLTYPE EnumResources( HRESULT (STDMETHODCALLTYPE * callback)(IWineD3DResource *resource,void *pData), void *data) = 0; virtual HRESULT STDMETHODCALLTYPE GetSurfaceFromDC( HDC dc, IWineD3DSurface **surface) = 0; virtual HRESULT STDMETHODCALLTYPE AcquireFocusWindow( HWND window) = 0; virtual void STDMETHODCALLTYPE ReleaseFocusWindow( ) = 0; virtual HRESULT STDMETHODCALLTYPE AddSwapChain( IWineD3DSwapChain *swapchain) = 0; virtual HRESULT STDMETHODCALLTYPE RemoveSwapChain( IWineD3DSwapChain *swapchain) = 0; #ifdef VBOX_WITH_WDDM virtual HRESULT STDMETHODCALLTYPE Flush( ) = 0; virtual HRESULT STDMETHODCALLTYPE VolBlt(IWineD3DDevice *iface, IWineD3DVolume *pSourceVolume, IWineD3DVolume *pDestinationVolume, const WINED3DBOX *pSrcBoxArg, const VBOXPOINT3D *pDstPoin3D ) = 0; virtual HRESULT STDMETHODCALLTYPE VolTexBlt(IWineD3DDevice *iface, IWineD3DVolumeTexture *pSourceTexture, IWineD3DVolumeTexture *pDestinationTexture, const WINED3DBOX *pSrcBoxArg, const VBOXPOINT3D *pDstPoin3D ) = 0; #endif }; #else typedef struct IWineD3DDeviceVtbl { BEGIN_INTERFACE /*** IUnknown methods ***/ HRESULT (STDMETHODCALLTYPE *QueryInterface)( IWineD3DDevice* This, REFIID riid, void **ppvObject); ULONG (STDMETHODCALLTYPE *AddRef)( IWineD3DDevice* This); ULONG (STDMETHODCALLTYPE *Release)( IWineD3DDevice* This); /*** IWineD3DBase methods ***/ HRESULT (STDMETHODCALLTYPE *GetParent)( IWineD3DDevice* This, IUnknown **parent); /*** IWineD3DDevice methods ***/ HRESULT (STDMETHODCALLTYPE *CreateBuffer)( IWineD3DDevice* This, struct wined3d_buffer_desc *desc, const void *data, IUnknown *parent, const struct wined3d_parent_ops *parent_ops, IWineD3DBuffer **buffer); HRESULT (STDMETHODCALLTYPE *CreateVertexBuffer)( IWineD3DDevice* This, UINT length, DWORD usage, WINED3DPOOL pool, IWineD3DBuffer **vertex_buffer, IUnknown *parent, const struct wined3d_parent_ops *parent_ops); HRESULT (STDMETHODCALLTYPE *CreateIndexBuffer)( IWineD3DDevice* This, UINT length, DWORD usage, WINED3DPOOL pool, IWineD3DBuffer **index_buffer, IUnknown *parent, const struct wined3d_parent_ops *parent_ops); HRESULT (STDMETHODCALLTYPE *CreateStateBlock)( IWineD3DDevice* This, WINED3DSTATEBLOCKTYPE type, IWineD3DStateBlock **stateblock, IUnknown *parent); HRESULT (STDMETHODCALLTYPE *CreateSurface)( IWineD3DDevice* This, UINT width, UINT height, WINED3DFORMAT format, BOOL lockable, BOOL discard, UINT level, IWineD3DSurface **surface, DWORD usage, WINED3DPOOL pool, WINED3DMULTISAMPLE_TYPE multisample_type, DWORD multisample_quality, WINED3DSURFTYPE surface_type, IUnknown *parent, const struct wined3d_parent_ops *parent_ops #ifdef VBOX_WITH_WDDM , HANDLE *shared_handle , void *pvClientMem #endif ); HRESULT (STDMETHODCALLTYPE *CreateRendertargetView)( IWineD3DDevice* This, IWineD3DResource *resource, IUnknown *parent, IWineD3DRendertargetView **rendertarget_view); HRESULT (STDMETHODCALLTYPE *CreateTexture)( IWineD3DDevice* This, UINT width, UINT height, UINT levels, DWORD usage, WINED3DFORMAT format, WINED3DPOOL pool, IWineD3DTexture **texture, IUnknown *parent, const struct wined3d_parent_ops *parent_ops #ifdef VBOX_WITH_WDDM , HANDLE *shared_handle , void **pavClientMem #endif ); HRESULT (STDMETHODCALLTYPE *CreateVolumeTexture)( IWineD3DDevice* This, UINT width, UINT height, UINT depth, UINT levels, DWORD usage, WINED3DFORMAT format, WINED3DPOOL pool, IWineD3DVolumeTexture **texture, IUnknown *parent, const struct wined3d_parent_ops *parent_ops #ifdef VBOX_WITH_WDDM , HANDLE *shared_handle , void **pavClientMem #endif ); HRESULT (STDMETHODCALLTYPE *CreateVolume)( IWineD3DDevice* This, UINT width, UINT height, UINT depth, DWORD usage, WINED3DFORMAT format, WINED3DPOOL pool, IWineD3DVolume **volume, IUnknown *parent, const struct wined3d_parent_ops *parent_ops #ifdef VBOX_WITH_WDDM , HANDLE *shared_handle , void *pvClientMem #endif ); HRESULT (STDMETHODCALLTYPE *CreateCubeTexture)( IWineD3DDevice* This, UINT edge_length, UINT levels, DWORD usage, WINED3DFORMAT format, WINED3DPOOL pool, IWineD3DCubeTexture **texture, IUnknown *parent, const struct wined3d_parent_ops *parent_ops #ifdef VBOX_WITH_WDDM , HANDLE *shared_handle , void **pavClientMem #endif ); HRESULT (STDMETHODCALLTYPE *CreateQuery)( IWineD3DDevice* This, WINED3DQUERYTYPE type, IWineD3DQuery **query, IUnknown *parent); HRESULT (STDMETHODCALLTYPE *CreateSwapChain)( IWineD3DDevice* This, WINED3DPRESENT_PARAMETERS *present_parameters, IWineD3DSwapChain **swapchain, IUnknown *parent, WINED3DSURFTYPE surface_type); HRESULT (STDMETHODCALLTYPE *CreateVertexDeclaration)( IWineD3DDevice* This, IWineD3DVertexDeclaration **declaration, IUnknown *parent, const struct wined3d_parent_ops *parent_ops, const WINED3DVERTEXELEMENT *elements, UINT element_count); HRESULT (STDMETHODCALLTYPE *CreateVertexDeclarationFromFVF)( IWineD3DDevice* This, IWineD3DVertexDeclaration **declaration, IUnknown *parent, const struct wined3d_parent_ops *parent_ops, DWORD fvf); HRESULT (STDMETHODCALLTYPE *CreateVertexShader)( IWineD3DDevice* This, const DWORD *function, const struct wined3d_shader_signature *output_signature, IWineD3DVertexShader **shader, IUnknown *parent, const struct wined3d_parent_ops *parent_ops); HRESULT (STDMETHODCALLTYPE *CreateGeometryShader)( IWineD3DDevice* This, const DWORD *byte_code, const struct wined3d_shader_signature *output_signature, IWineD3DGeometryShader **shader, IUnknown *parent, const struct wined3d_parent_ops *parent_ops); HRESULT (STDMETHODCALLTYPE *CreatePixelShader)( IWineD3DDevice* This, const DWORD *function, const struct wined3d_shader_signature *output_signature, IWineD3DPixelShader **shader, IUnknown *parent, const struct wined3d_parent_ops *parent_ops); HRESULT (STDMETHODCALLTYPE *CreatePalette)( IWineD3DDevice* This, DWORD flags, const PALETTEENTRY *palette_entry, IWineD3DPalette **palette, IUnknown *parent); HRESULT (STDMETHODCALLTYPE *Init3D)( IWineD3DDevice* This, WINED3DPRESENT_PARAMETERS *present_parameters); HRESULT (STDMETHODCALLTYPE *InitGDI)( IWineD3DDevice* This, WINED3DPRESENT_PARAMETERS *present_parameters); HRESULT (STDMETHODCALLTYPE *Uninit3D)( IWineD3DDevice* This, ULONG (STDMETHODCALLTYPE * destroy_swapchain_callback)(IWineD3DSwapChain *pSwapChain)); HRESULT (STDMETHODCALLTYPE *UninitGDI)( IWineD3DDevice* This, ULONG (STDMETHODCALLTYPE * destroy_swapchain_callback)(IWineD3DSwapChain *pSwapChain)); void (STDMETHODCALLTYPE *SetMultithreaded)( IWineD3DDevice* This); HRESULT (STDMETHODCALLTYPE *EvictManagedResources)( IWineD3DDevice* This); UINT (STDMETHODCALLTYPE *GetAvailableTextureMem)( IWineD3DDevice* This); HRESULT (STDMETHODCALLTYPE *GetBackBuffer)( IWineD3DDevice* This, UINT swapchain_idx, UINT backbuffer_idx, WINED3DBACKBUFFER_TYPE backbuffer_type, IWineD3DSurface **backbuffer); HRESULT (STDMETHODCALLTYPE *GetCreationParameters)( IWineD3DDevice* This, WINED3DDEVICE_CREATION_PARAMETERS *creation_parameters); HRESULT (STDMETHODCALLTYPE *GetDeviceCaps)( IWineD3DDevice* This, WINED3DCAPS *caps); HRESULT (STDMETHODCALLTYPE *GetDirect3D)( IWineD3DDevice* This, IWineD3D **d3d); HRESULT (STDMETHODCALLTYPE *GetDisplayMode)( IWineD3DDevice* This, UINT swapchain_idx, WINED3DDISPLAYMODE *mode); HRESULT (STDMETHODCALLTYPE *SetDisplayMode)( IWineD3DDevice* This, UINT swapchain_idx, const WINED3DDISPLAYMODE *mode); UINT (STDMETHODCALLTYPE *GetNumberOfSwapChains)( IWineD3DDevice* This); HRESULT (STDMETHODCALLTYPE *GetRasterStatus)( IWineD3DDevice* This, UINT swapchain_idx, WINED3DRASTER_STATUS *raster_status); HRESULT (STDMETHODCALLTYPE *GetSwapChain)( IWineD3DDevice* This, UINT swapchain_idx, IWineD3DSwapChain **swapchain); HRESULT (STDMETHODCALLTYPE *Reset)( IWineD3DDevice* This, WINED3DPRESENT_PARAMETERS *present_parameters); HRESULT (STDMETHODCALLTYPE *SetDialogBoxMode)( IWineD3DDevice* This, BOOL enable_dialogs); HRESULT (STDMETHODCALLTYPE *SetCursorProperties)( IWineD3DDevice* This, UINT x_hotspot, UINT y_hotspot, IWineD3DSurface *cursor_surface); void (STDMETHODCALLTYPE *SetCursorPosition)( IWineD3DDevice* This, int x_screen_space, int y_screen_space, DWORD flags); BOOL (STDMETHODCALLTYPE *ShowCursor)( IWineD3DDevice* This, BOOL show); HRESULT (STDMETHODCALLTYPE *SetClipPlane)( IWineD3DDevice* This, DWORD plane_idx, const float *plane); HRESULT (STDMETHODCALLTYPE *GetClipPlane)( IWineD3DDevice* This, DWORD plane_idx, float *plane); HRESULT (STDMETHODCALLTYPE *SetClipStatus)( IWineD3DDevice* This, const WINED3DCLIPSTATUS *clip_status); HRESULT (STDMETHODCALLTYPE *GetClipStatus)( IWineD3DDevice* This, WINED3DCLIPSTATUS *clip_status); HRESULT (STDMETHODCALLTYPE *SetCurrentTexturePalette)( IWineD3DDevice* This, UINT palette_number); HRESULT (STDMETHODCALLTYPE *GetCurrentTexturePalette)( IWineD3DDevice* This, UINT *palette_number); HRESULT (STDMETHODCALLTYPE *SetDepthStencilSurface)( IWineD3DDevice* This, IWineD3DSurface *depth_stencil); HRESULT (STDMETHODCALLTYPE *GetDepthStencilSurface)( IWineD3DDevice* This, IWineD3DSurface **depth_stencil); void (STDMETHODCALLTYPE *SetGammaRamp)( IWineD3DDevice* This, UINT swapchain_idx, DWORD flags, const WINED3DGAMMARAMP *ramp); void (STDMETHODCALLTYPE *GetGammaRamp)( IWineD3DDevice* This, UINT swapchain_idx, WINED3DGAMMARAMP *ramp); HRESULT (STDMETHODCALLTYPE *SetIndexBuffer)( IWineD3DDevice* This, IWineD3DBuffer *index_buffer, WINED3DFORMAT format); HRESULT (STDMETHODCALLTYPE *GetIndexBuffer)( IWineD3DDevice* This, IWineD3DBuffer **index_buffer); HRESULT (STDMETHODCALLTYPE *SetBaseVertexIndex)( IWineD3DDevice* This, INT base_index); HRESULT (STDMETHODCALLTYPE *GetBaseVertexIndex)( IWineD3DDevice* This, INT *base_index); HRESULT (STDMETHODCALLTYPE *SetLight)( IWineD3DDevice* This, DWORD light_idx, const WINED3DLIGHT *light); HRESULT (STDMETHODCALLTYPE *GetLight)( IWineD3DDevice* This, DWORD light_idx, WINED3DLIGHT *light); HRESULT (STDMETHODCALLTYPE *SetLightEnable)( IWineD3DDevice* This, DWORD light_idx, BOOL enable); HRESULT (STDMETHODCALLTYPE *GetLightEnable)( IWineD3DDevice* This, DWORD light_idx, BOOL *enable); HRESULT (STDMETHODCALLTYPE *SetMaterial)( IWineD3DDevice* This, const WINED3DMATERIAL *material); HRESULT (STDMETHODCALLTYPE *GetMaterial)( IWineD3DDevice* This, WINED3DMATERIAL *material); HRESULT (STDMETHODCALLTYPE *SetNPatchMode)( IWineD3DDevice* This, float segments); float (STDMETHODCALLTYPE *GetNPatchMode)( IWineD3DDevice* This); HRESULT (STDMETHODCALLTYPE *SetPaletteEntries)( IWineD3DDevice* This, UINT palette_number, const PALETTEENTRY *entries); HRESULT (STDMETHODCALLTYPE *GetPaletteEntries)( IWineD3DDevice* This, UINT palette_number, PALETTEENTRY *entries); HRESULT (STDMETHODCALLTYPE *SetPixelShader)( IWineD3DDevice* This, IWineD3DPixelShader *shader); HRESULT (STDMETHODCALLTYPE *GetPixelShader)( IWineD3DDevice* This, IWineD3DPixelShader **shader); HRESULT (STDMETHODCALLTYPE *SetPixelShaderConstantB)( IWineD3DDevice* This, UINT start_register, const BOOL *constants, UINT bool_count); HRESULT (STDMETHODCALLTYPE *GetPixelShaderConstantB)( IWineD3DDevice* This, UINT start_register, BOOL *constants, UINT bool_count); HRESULT (STDMETHODCALLTYPE *SetPixelShaderConstantI)( IWineD3DDevice* This, UINT start_register, const int *constants, UINT vector4i_count); HRESULT (STDMETHODCALLTYPE *GetPixelShaderConstantI)( IWineD3DDevice* This, UINT start_register, int *constants, UINT vector4i_count); HRESULT (STDMETHODCALLTYPE *SetPixelShaderConstantF)( IWineD3DDevice* This, UINT start_register, const float *constants, UINT vector4f_count); HRESULT (STDMETHODCALLTYPE *GetPixelShaderConstantF)( IWineD3DDevice* This, UINT start_register, float *constants, UINT vector4f_count); HRESULT (STDMETHODCALLTYPE *SetRenderState)( IWineD3DDevice* This, WINED3DRENDERSTATETYPE state, DWORD value); HRESULT (STDMETHODCALLTYPE *GetRenderState)( IWineD3DDevice* This, WINED3DRENDERSTATETYPE state, DWORD *value); HRESULT (STDMETHODCALLTYPE *SetRenderTarget)( IWineD3DDevice* This, DWORD render_target_idx, IWineD3DSurface *render_target, BOOL set_viewport); HRESULT (STDMETHODCALLTYPE *GetRenderTarget)( IWineD3DDevice* This, DWORD render_target_idx, IWineD3DSurface **render_target); HRESULT (STDMETHODCALLTYPE *SetFrontBackBuffers)( IWineD3DDevice* This, IWineD3DSurface *front, IWineD3DSurface *back); HRESULT (STDMETHODCALLTYPE *SetSamplerState)( IWineD3DDevice* This, DWORD sampler_idx, WINED3DSAMPLERSTATETYPE state, DWORD value); HRESULT (STDMETHODCALLTYPE *GetSamplerState)( IWineD3DDevice* This, DWORD sampler_idx, WINED3DSAMPLERSTATETYPE state, DWORD *value); HRESULT (STDMETHODCALLTYPE *SetScissorRect)( IWineD3DDevice* This, const RECT *rect); HRESULT (STDMETHODCALLTYPE *GetScissorRect)( IWineD3DDevice* This, RECT *rect); HRESULT (STDMETHODCALLTYPE *SetSoftwareVertexProcessing)( IWineD3DDevice* This, BOOL software); BOOL (STDMETHODCALLTYPE *GetSoftwareVertexProcessing)( IWineD3DDevice* This); HRESULT (STDMETHODCALLTYPE *SetStreamSource)( IWineD3DDevice* This, UINT stream_idx, IWineD3DBuffer *buffer, UINT offset, UINT stride); HRESULT (STDMETHODCALLTYPE *GetStreamSource)( IWineD3DDevice* This, UINT stream_idx, IWineD3DBuffer **buffer, UINT *offset, UINT *stride); HRESULT (STDMETHODCALLTYPE *SetStreamSourceFreq)( IWineD3DDevice* This, UINT stream_idx, UINT divider); HRESULT (STDMETHODCALLTYPE *GetStreamSourceFreq)( IWineD3DDevice* This, UINT stream_idx, UINT *divider); HRESULT (STDMETHODCALLTYPE *SetTexture)( IWineD3DDevice* This, DWORD stage, IWineD3DBaseTexture *texture); HRESULT (STDMETHODCALLTYPE *GetTexture)( IWineD3DDevice* This, DWORD stage, IWineD3DBaseTexture **texture); HRESULT (STDMETHODCALLTYPE *SetTextureStageState)( IWineD3DDevice* This, DWORD stage, WINED3DTEXTURESTAGESTATETYPE state, DWORD value); HRESULT (STDMETHODCALLTYPE *GetTextureStageState)( IWineD3DDevice* This, DWORD stage, WINED3DTEXTURESTAGESTATETYPE state, DWORD *value); HRESULT (STDMETHODCALLTYPE *SetTransform)( IWineD3DDevice* This, WINED3DTRANSFORMSTATETYPE state, const WINED3DMATRIX *matrix); HRESULT (STDMETHODCALLTYPE *GetTransform)( IWineD3DDevice* This, WINED3DTRANSFORMSTATETYPE state, WINED3DMATRIX *matrix); HRESULT (STDMETHODCALLTYPE *SetVertexDeclaration)( IWineD3DDevice* This, IWineD3DVertexDeclaration *declaration); HRESULT (STDMETHODCALLTYPE *GetVertexDeclaration)( IWineD3DDevice* This, IWineD3DVertexDeclaration **declaration); HRESULT (STDMETHODCALLTYPE *SetVertexShader)( IWineD3DDevice* This, IWineD3DVertexShader *shader); HRESULT (STDMETHODCALLTYPE *GetVertexShader)( IWineD3DDevice* This, IWineD3DVertexShader **shader); HRESULT (STDMETHODCALLTYPE *SetVertexShaderConstantB)( IWineD3DDevice* This, UINT start_register, const BOOL *constants, UINT bool_count); HRESULT (STDMETHODCALLTYPE *GetVertexShaderConstantB)( IWineD3DDevice* This, UINT start_register, BOOL *constants, UINT bool_count); HRESULT (STDMETHODCALLTYPE *SetVertexShaderConstantI)( IWineD3DDevice* This, UINT start_register, const int *constants, UINT vector4i_count); HRESULT (STDMETHODCALLTYPE *GetVertexShaderConstantI)( IWineD3DDevice* This, UINT start_register, int *constants, UINT vector4i_count); HRESULT (STDMETHODCALLTYPE *SetVertexShaderConstantF)( IWineD3DDevice* This, UINT start_register, const float *constants, UINT vector4f_count); HRESULT (STDMETHODCALLTYPE *GetVertexShaderConstantF)( IWineD3DDevice* This, UINT start_register, float *constants, UINT vector4f_count); HRESULT (STDMETHODCALLTYPE *SetViewport)( IWineD3DDevice* This, const WINED3DVIEWPORT *viewport); HRESULT (STDMETHODCALLTYPE *GetViewport)( IWineD3DDevice* This, WINED3DVIEWPORT *viewport); HRESULT (STDMETHODCALLTYPE *MultiplyTransform)( IWineD3DDevice* This, WINED3DTRANSFORMSTATETYPE state, const WINED3DMATRIX *matrix); HRESULT (STDMETHODCALLTYPE *ValidateDevice)( IWineD3DDevice* This, DWORD *num_passes); HRESULT (STDMETHODCALLTYPE *ProcessVertices)( IWineD3DDevice* This, UINT src_start_idx, UINT dst_idx, UINT vertex_count, IWineD3DBuffer *dest_buffer, IWineD3DVertexDeclaration *declaration, DWORD flags, DWORD DestFVF); HRESULT (STDMETHODCALLTYPE *BeginStateBlock)( IWineD3DDevice* This); HRESULT (STDMETHODCALLTYPE *EndStateBlock)( IWineD3DDevice* This, IWineD3DStateBlock **stateblock); HRESULT (STDMETHODCALLTYPE *BeginScene)( IWineD3DDevice* This); HRESULT (STDMETHODCALLTYPE *EndScene)( IWineD3DDevice* This); HRESULT (STDMETHODCALLTYPE *Present)( IWineD3DDevice* This, const RECT *src_rect, const RECT *dst_rect, HWND dst_window_override, const RGNDATA *dirty_region); HRESULT (STDMETHODCALLTYPE *Clear)( IWineD3DDevice* This, DWORD rect_count, const WINED3DRECT *rects, DWORD flags, WINED3DCOLOR color, float z, DWORD stencil); void (STDMETHODCALLTYPE *ClearRendertargetView)( IWineD3DDevice* This, IWineD3DRendertargetView *rendertarget_view, const float color[4]); void (STDMETHODCALLTYPE *SetPrimitiveType)( IWineD3DDevice* This, WINED3DPRIMITIVETYPE primitive_topology); void (STDMETHODCALLTYPE *GetPrimitiveType)( IWineD3DDevice* This, WINED3DPRIMITIVETYPE *primitive_topology); HRESULT (STDMETHODCALLTYPE *DrawPrimitive)( IWineD3DDevice* This, UINT start_vertex, UINT vertex_count); HRESULT (STDMETHODCALLTYPE *DrawIndexedPrimitive)( IWineD3DDevice* This, UINT start_idx, UINT index_count); HRESULT (STDMETHODCALLTYPE *DrawPrimitiveUP)( IWineD3DDevice* This, UINT vertex_count, const void *stream_data, UINT stream_stride); HRESULT (STDMETHODCALLTYPE *DrawIndexedPrimitiveUP)( IWineD3DDevice* This, UINT index_count, const void *index_data, WINED3DFORMAT index_data_format, const void *stream_data, UINT stream_stride); HRESULT (STDMETHODCALLTYPE *DrawPrimitiveStrided)( IWineD3DDevice* This, UINT vertex_count, const WineDirect3DVertexStridedData *strided_data); HRESULT (STDMETHODCALLTYPE *DrawIndexedPrimitiveStrided)( IWineD3DDevice* This, UINT index_count, const WineDirect3DVertexStridedData *strided_data, UINT vertex_count, const void *index_data, WINED3DFORMAT index_data_format); HRESULT (STDMETHODCALLTYPE *DrawRectPatch)( IWineD3DDevice* This, UINT handle, const float *num_segs, const WINED3DRECTPATCH_INFO *rect_patch_info); HRESULT (STDMETHODCALLTYPE *DrawTriPatch)( IWineD3DDevice* This, UINT handle, const float *num_segs, const WINED3DTRIPATCH_INFO *tri_patch_info); HRESULT (STDMETHODCALLTYPE *DeletePatch)( IWineD3DDevice* This, UINT handle); HRESULT (STDMETHODCALLTYPE *ColorFill)( IWineD3DDevice* This, IWineD3DSurface *surface, const WINED3DRECT *rect, WINED3DCOLOR color); HRESULT (STDMETHODCALLTYPE *UpdateTexture)( IWineD3DDevice* This, IWineD3DBaseTexture *src_texture, IWineD3DBaseTexture *dst_texture); HRESULT (STDMETHODCALLTYPE *UpdateSurface)( IWineD3DDevice* This, IWineD3DSurface *src_surface, const RECT *src_rect, IWineD3DSurface *dst_surface, const POINT *dst_point); HRESULT (STDMETHODCALLTYPE *GetFrontBufferData)( IWineD3DDevice* This, UINT swapchain_idx, IWineD3DSurface *dst_surface); HRESULT (STDMETHODCALLTYPE *EnumResources)( IWineD3DDevice* This, HRESULT (STDMETHODCALLTYPE * callback)(IWineD3DResource *resource,void *pData), void *data); HRESULT (STDMETHODCALLTYPE *GetSurfaceFromDC)( IWineD3DDevice* This, HDC dc, IWineD3DSurface **surface); HRESULT (STDMETHODCALLTYPE *AcquireFocusWindow)( IWineD3DDevice* This, HWND window); void (STDMETHODCALLTYPE *ReleaseFocusWindow)( IWineD3DDevice* This); HRESULT (STDMETHODCALLTYPE *AddSwapChain)( IWineD3DDevice* This, IWineD3DSwapChain *swapchain); HRESULT (STDMETHODCALLTYPE *RemoveSwapChain)( IWineD3DDevice* This, IWineD3DSwapChain *swapchain); #ifdef VBOX_WITH_WDDM HRESULT (STDMETHODCALLTYPE *Flush)( IWineD3DDevice* This); HRESULT (STDMETHODCALLTYPE *VolBlt)(IWineD3DDevice *iface, IWineD3DVolume *pSourceVolume, IWineD3DVolume *pDestinationVolume, const WINED3DBOX *pSrcBoxArg, const struct VBOXPOINT3D *pDstPoin3D ); HRESULT (STDMETHODCALLTYPE *VolTexBlt)(IWineD3DDevice *iface, IWineD3DVolumeTexture *pSourceTexture, IWineD3DVolumeTexture *pDestinationTexture, const WINED3DBOX *pSrcBoxArg, const struct VBOXPOINT3D *pDstPoin3D ); HRESULT (STDMETHODCALLTYPE *FlushToHost)( IWineD3DDevice *iface); HRESULT (STDMETHODCALLTYPE *Finish)( IWineD3DDevice* This); #endif END_INTERFACE } IWineD3DDeviceVtbl; interface IWineD3DDevice { CONST_VTBL IWineD3DDeviceVtbl* lpVtbl; }; #ifdef COBJMACROS /*** IUnknown methods ***/ #define IWineD3DDevice_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) #define IWineD3DDevice_AddRef(This) (This)->lpVtbl->AddRef(This) #define IWineD3DDevice_Release(This) (This)->lpVtbl->Release(This) /*** IWineD3DBase methods ***/ #define IWineD3DDevice_GetParent(This,parent) (This)->lpVtbl->GetParent(This,parent) /*** IWineD3DDevice methods ***/ #define IWineD3DDevice_CreateBuffer(This,desc,data,parent,parent_ops,buffer) (This)->lpVtbl->CreateBuffer(This,desc,data,parent,parent_ops,buffer) #define IWineD3DDevice_CreateVertexBuffer(This,length,usage,pool,vertex_buffer,parent,parent_ops) (This)->lpVtbl->CreateVertexBuffer(This,length,usage,pool,vertex_buffer,parent,parent_ops) #define IWineD3DDevice_CreateIndexBuffer(This,length,usage,pool,index_buffer,parent,parent_ops) (This)->lpVtbl->CreateIndexBuffer(This,length,usage,pool,index_buffer,parent,parent_ops) #define IWineD3DDevice_CreateStateBlock(This,type,stateblock,parent) (This)->lpVtbl->CreateStateBlock(This,type,stateblock,parent) #ifdef VBOX_WITH_WDDM #define IWineD3DDevice_CreateSurface(This,width,height,format,lockable,discard,level,surface,usage,pool,multisample_type,multisample_quality,surface_type,parent,parent_ops,shared_handle,pvClientMem) (This)->lpVtbl->CreateSurface(This,width,height,format,lockable,discard,level,surface,usage,pool,multisample_type,multisample_quality,surface_type,parent,parent_ops,shared_handle,pvClientMem) #else #define IWineD3DDevice_CreateSurface(This,width,height,format,lockable,discard,level,surface,usage,pool,multisample_type,multisample_quality,surface_type,parent,parent_ops) (This)->lpVtbl->CreateSurface(This,width,height,format,lockable,discard,level,surface,usage,pool,multisample_type,multisample_quality,surface_type,parent,parent_ops) #endif #define IWineD3DDevice_CreateRendertargetView(This,resource,parent,rendertarget_view) (This)->lpVtbl->CreateRendertargetView(This,resource,parent,rendertarget_view) #ifdef VBOX_WITH_WDDM #define IWineD3DDevice_CreateTexture(This,width,height,levels,usage,format,pool,texture,parent,parent_ops,shared_handle,pavClientMem) (This)->lpVtbl->CreateTexture(This,width,height,levels,usage,format,pool,texture,parent,parent_ops,shared_handle,pavClientMem) #else #define IWineD3DDevice_CreateTexture(This,width,height,levels,usage,format,pool,texture,parent,parent_ops) (This)->lpVtbl->CreateTexture(This,width,height,levels,usage,format,pool,texture,parent,parent_ops) #endif #ifdef VBOX_WITH_WDDM #define IWineD3DDevice_CreateVolumeTexture(This,width,height,depth,levels,usage,format,pool,texture,parent,parent_ops,shared_handle,pavClientMem) (This)->lpVtbl->CreateVolumeTexture(This,width,height,depth,levels,usage,format,pool,texture,parent,parent_ops,shared_handle,pavClientMem) #else #define IWineD3DDevice_CreateVolumeTexture(This,width,height,depth,levels,usage,format,pool,texture,parent,parent_ops) (This)->lpVtbl->CreateVolumeTexture(This,width,height,depth,levels,usage,format,pool,texture,parent,parent_ops) #endif #ifdef VBOX_WITH_WDDM #define IWineD3DDevice_CreateVolume(This,width,height,depth,usage,format,pool,volume,parent,parent_ops,shared_handle,pvClientMem) (This)->lpVtbl->CreateVolume(This,width,height,depth,usage,format,pool,volume,parent,parent_ops,shared_handle,pvClientMem) #else #define IWineD3DDevice_CreateVolume(This,width,height,depth,usage,format,pool,volume,parent,parent_ops) (This)->lpVtbl->CreateVolume(This,width,height,depth,usage,format,pool,volume,parent,parent_ops) #endif #ifdef VBOX_WITH_WDDM #define IWineD3DDevice_CreateCubeTexture(This,edge_length,levels,usage,format,pool,texture,parent,parent_ops,shared_handle,pavClientMem) (This)->lpVtbl->CreateCubeTexture(This,edge_length,levels,usage,format,pool,texture,parent,parent_ops,shared_handle,pavClientMem) #else #define IWineD3DDevice_CreateCubeTexture(This,edge_length,levels,usage,format,pool,texture,parent,parent_ops) (This)->lpVtbl->CreateCubeTexture(This,edge_length,levels,usage,format,pool,texture,parent,parent_ops) #endif #define IWineD3DDevice_CreateQuery(This,type,query,parent) (This)->lpVtbl->CreateQuery(This,type,query,parent) #define IWineD3DDevice_CreateSwapChain(This,present_parameters,swapchain,parent,surface_type) (This)->lpVtbl->CreateSwapChain(This,present_parameters,swapchain,parent,surface_type) #define IWineD3DDevice_CreateVertexDeclaration(This,declaration,parent,parent_ops,elements,element_count) (This)->lpVtbl->CreateVertexDeclaration(This,declaration,parent,parent_ops,elements,element_count) #define IWineD3DDevice_CreateVertexDeclarationFromFVF(This,declaration,parent,parent_ops,fvf) (This)->lpVtbl->CreateVertexDeclarationFromFVF(This,declaration,parent,parent_ops,fvf) #define IWineD3DDevice_CreateVertexShader(This,function,output_signature,shader,parent,parent_ops) (This)->lpVtbl->CreateVertexShader(This,function,output_signature,shader,parent,parent_ops) #define IWineD3DDevice_CreateGeometryShader(This,byte_code,output_signature,shader,parent,parent_ops) (This)->lpVtbl->CreateGeometryShader(This,byte_code,output_signature,shader,parent,parent_ops) #define IWineD3DDevice_CreatePixelShader(This,function,output_signature,shader,parent,parent_ops) (This)->lpVtbl->CreatePixelShader(This,function,output_signature,shader,parent,parent_ops) #define IWineD3DDevice_CreatePalette(This,flags,palette_entry,palette,parent) (This)->lpVtbl->CreatePalette(This,flags,palette_entry,palette,parent) #define IWineD3DDevice_Init3D(This,present_parameters) (This)->lpVtbl->Init3D(This,present_parameters) #define IWineD3DDevice_InitGDI(This,present_parameters) (This)->lpVtbl->InitGDI(This,present_parameters) #define IWineD3DDevice_Uninit3D(This,destroy_swapchain_callback) (This)->lpVtbl->Uninit3D(This,destroy_swapchain_callback) #define IWineD3DDevice_UninitGDI(This,destroy_swapchain_callback) (This)->lpVtbl->UninitGDI(This,destroy_swapchain_callback) #define IWineD3DDevice_SetMultithreaded(This) (This)->lpVtbl->SetMultithreaded(This) #define IWineD3DDevice_EvictManagedResources(This) (This)->lpVtbl->EvictManagedResources(This) #define IWineD3DDevice_GetAvailableTextureMem(This) (This)->lpVtbl->GetAvailableTextureMem(This) #define IWineD3DDevice_GetBackBuffer(This,swapchain_idx,backbuffer_idx,backbuffer_type,backbuffer) (This)->lpVtbl->GetBackBuffer(This,swapchain_idx,backbuffer_idx,backbuffer_type,backbuffer) #define IWineD3DDevice_GetCreationParameters(This,creation_parameters) (This)->lpVtbl->GetCreationParameters(This,creation_parameters) #define IWineD3DDevice_GetDeviceCaps(This,caps) (This)->lpVtbl->GetDeviceCaps(This,caps) #define IWineD3DDevice_GetDirect3D(This,d3d) (This)->lpVtbl->GetDirect3D(This,d3d) #define IWineD3DDevice_GetDisplayMode(This,swapchain_idx,mode) (This)->lpVtbl->GetDisplayMode(This,swapchain_idx,mode) #define IWineD3DDevice_SetDisplayMode(This,swapchain_idx,mode) (This)->lpVtbl->SetDisplayMode(This,swapchain_idx,mode) #define IWineD3DDevice_GetNumberOfSwapChains(This) (This)->lpVtbl->GetNumberOfSwapChains(This) #define IWineD3DDevice_GetRasterStatus(This,swapchain_idx,raster_status) (This)->lpVtbl->GetRasterStatus(This,swapchain_idx,raster_status) #define IWineD3DDevice_GetSwapChain(This,swapchain_idx,swapchain) (This)->lpVtbl->GetSwapChain(This,swapchain_idx,swapchain) #define IWineD3DDevice_Reset(This,present_parameters) (This)->lpVtbl->Reset(This,present_parameters) #define IWineD3DDevice_SetDialogBoxMode(This,enable_dialogs) (This)->lpVtbl->SetDialogBoxMode(This,enable_dialogs) #define IWineD3DDevice_SetCursorProperties(This,x_hotspot,y_hotspot,cursor_surface) (This)->lpVtbl->SetCursorProperties(This,x_hotspot,y_hotspot,cursor_surface) #define IWineD3DDevice_SetCursorPosition(This,x_screen_space,y_screen_space,flags) (This)->lpVtbl->SetCursorPosition(This,x_screen_space,y_screen_space,flags) #define IWineD3DDevice_ShowCursor(This,show) (This)->lpVtbl->ShowCursor(This,show) #define IWineD3DDevice_SetClipPlane(This,plane_idx,plane) (This)->lpVtbl->SetClipPlane(This,plane_idx,plane) #define IWineD3DDevice_GetClipPlane(This,plane_idx,plane) (This)->lpVtbl->GetClipPlane(This,plane_idx,plane) #define IWineD3DDevice_SetClipStatus(This,clip_status) (This)->lpVtbl->SetClipStatus(This,clip_status) #define IWineD3DDevice_GetClipStatus(This,clip_status) (This)->lpVtbl->GetClipStatus(This,clip_status) #define IWineD3DDevice_SetCurrentTexturePalette(This,palette_number) (This)->lpVtbl->SetCurrentTexturePalette(This,palette_number) #define IWineD3DDevice_GetCurrentTexturePalette(This,palette_number) (This)->lpVtbl->GetCurrentTexturePalette(This,palette_number) #define IWineD3DDevice_SetDepthStencilSurface(This,depth_stencil) (This)->lpVtbl->SetDepthStencilSurface(This,depth_stencil) #define IWineD3DDevice_GetDepthStencilSurface(This,depth_stencil) (This)->lpVtbl->GetDepthStencilSurface(This,depth_stencil) #define IWineD3DDevice_SetGammaRamp(This,swapchain_idx,flags,ramp) (This)->lpVtbl->SetGammaRamp(This,swapchain_idx,flags,ramp) #define IWineD3DDevice_GetGammaRamp(This,swapchain_idx,ramp) (This)->lpVtbl->GetGammaRamp(This,swapchain_idx,ramp) #define IWineD3DDevice_SetIndexBuffer(This,index_buffer,format) (This)->lpVtbl->SetIndexBuffer(This,index_buffer,format) #define IWineD3DDevice_GetIndexBuffer(This,index_buffer) (This)->lpVtbl->GetIndexBuffer(This,index_buffer) #define IWineD3DDevice_SetBaseVertexIndex(This,base_index) (This)->lpVtbl->SetBaseVertexIndex(This,base_index) #define IWineD3DDevice_GetBaseVertexIndex(This,base_index) (This)->lpVtbl->GetBaseVertexIndex(This,base_index) #define IWineD3DDevice_SetLight(This,light_idx,light) (This)->lpVtbl->SetLight(This,light_idx,light) #define IWineD3DDevice_GetLight(This,light_idx,light) (This)->lpVtbl->GetLight(This,light_idx,light) #define IWineD3DDevice_SetLightEnable(This,light_idx,enable) (This)->lpVtbl->SetLightEnable(This,light_idx,enable) #define IWineD3DDevice_GetLightEnable(This,light_idx,enable) (This)->lpVtbl->GetLightEnable(This,light_idx,enable) #define IWineD3DDevice_SetMaterial(This,material) (This)->lpVtbl->SetMaterial(This,material) #define IWineD3DDevice_GetMaterial(This,material) (This)->lpVtbl->GetMaterial(This,material) #define IWineD3DDevice_SetNPatchMode(This,segments) (This)->lpVtbl->SetNPatchMode(This,segments) #define IWineD3DDevice_GetNPatchMode(This) (This)->lpVtbl->GetNPatchMode(This) #define IWineD3DDevice_SetPaletteEntries(This,palette_number,entries) (This)->lpVtbl->SetPaletteEntries(This,palette_number,entries) #define IWineD3DDevice_GetPaletteEntries(This,palette_number,entries) (This)->lpVtbl->GetPaletteEntries(This,palette_number,entries) #define IWineD3DDevice_SetPixelShader(This,shader) (This)->lpVtbl->SetPixelShader(This,shader) #define IWineD3DDevice_GetPixelShader(This,shader) (This)->lpVtbl->GetPixelShader(This,shader) #define IWineD3DDevice_SetPixelShaderConstantB(This,start_register,constants,bool_count) (This)->lpVtbl->SetPixelShaderConstantB(This,start_register,constants,bool_count) #define IWineD3DDevice_GetPixelShaderConstantB(This,start_register,constants,bool_count) (This)->lpVtbl->GetPixelShaderConstantB(This,start_register,constants,bool_count) #define IWineD3DDevice_SetPixelShaderConstantI(This,start_register,constants,vector4i_count) (This)->lpVtbl->SetPixelShaderConstantI(This,start_register,constants,vector4i_count) #define IWineD3DDevice_GetPixelShaderConstantI(This,start_register,constants,vector4i_count) (This)->lpVtbl->GetPixelShaderConstantI(This,start_register,constants,vector4i_count) #define IWineD3DDevice_SetPixelShaderConstantF(This,start_register,constants,vector4f_count) (This)->lpVtbl->SetPixelShaderConstantF(This,start_register,constants,vector4f_count) #define IWineD3DDevice_GetPixelShaderConstantF(This,start_register,constants,vector4f_count) (This)->lpVtbl->GetPixelShaderConstantF(This,start_register,constants,vector4f_count) #define IWineD3DDevice_SetRenderState(This,state,value) (This)->lpVtbl->SetRenderState(This,state,value) #define IWineD3DDevice_GetRenderState(This,state,value) (This)->lpVtbl->GetRenderState(This,state,value) #define IWineD3DDevice_SetRenderTarget(This,render_target_idx,render_target,set_viewport) (This)->lpVtbl->SetRenderTarget(This,render_target_idx,render_target,set_viewport) #define IWineD3DDevice_GetRenderTarget(This,render_target_idx,render_target) (This)->lpVtbl->GetRenderTarget(This,render_target_idx,render_target) #define IWineD3DDevice_SetFrontBackBuffers(This,front,back) (This)->lpVtbl->SetFrontBackBuffers(This,front,back) #define IWineD3DDevice_SetSamplerState(This,sampler_idx,state,value) (This)->lpVtbl->SetSamplerState(This,sampler_idx,state,value) #define IWineD3DDevice_GetSamplerState(This,sampler_idx,state,value) (This)->lpVtbl->GetSamplerState(This,sampler_idx,state,value) #define IWineD3DDevice_SetScissorRect(This,rect) (This)->lpVtbl->SetScissorRect(This,rect) #define IWineD3DDevice_GetScissorRect(This,rect) (This)->lpVtbl->GetScissorRect(This,rect) #define IWineD3DDevice_SetSoftwareVertexProcessing(This,software) (This)->lpVtbl->SetSoftwareVertexProcessing(This,software) #define IWineD3DDevice_GetSoftwareVertexProcessing(This) (This)->lpVtbl->GetSoftwareVertexProcessing(This) #define IWineD3DDevice_SetStreamSource(This,stream_idx,buffer,offset,stride) (This)->lpVtbl->SetStreamSource(This,stream_idx,buffer,offset,stride) #define IWineD3DDevice_GetStreamSource(This,stream_idx,buffer,offset,stride) (This)->lpVtbl->GetStreamSource(This,stream_idx,buffer,offset,stride) #define IWineD3DDevice_SetStreamSourceFreq(This,stream_idx,divider) (This)->lpVtbl->SetStreamSourceFreq(This,stream_idx,divider) #define IWineD3DDevice_GetStreamSourceFreq(This,stream_idx,divider) (This)->lpVtbl->GetStreamSourceFreq(This,stream_idx,divider) #define IWineD3DDevice_SetTexture(This,stage,texture) (This)->lpVtbl->SetTexture(This,stage,texture) #define IWineD3DDevice_GetTexture(This,stage,texture) (This)->lpVtbl->GetTexture(This,stage,texture) #define IWineD3DDevice_SetTextureStageState(This,stage,state,value) (This)->lpVtbl->SetTextureStageState(This,stage,state,value) #define IWineD3DDevice_GetTextureStageState(This,stage,state,value) (This)->lpVtbl->GetTextureStageState(This,stage,state,value) #define IWineD3DDevice_SetTransform(This,state,matrix) (This)->lpVtbl->SetTransform(This,state,matrix) #define IWineD3DDevice_GetTransform(This,state,matrix) (This)->lpVtbl->GetTransform(This,state,matrix) #define IWineD3DDevice_SetVertexDeclaration(This,declaration) (This)->lpVtbl->SetVertexDeclaration(This,declaration) #define IWineD3DDevice_GetVertexDeclaration(This,declaration) (This)->lpVtbl->GetVertexDeclaration(This,declaration) #define IWineD3DDevice_SetVertexShader(This,shader) (This)->lpVtbl->SetVertexShader(This,shader) #define IWineD3DDevice_GetVertexShader(This,shader) (This)->lpVtbl->GetVertexShader(This,shader) #define IWineD3DDevice_SetVertexShaderConstantB(This,start_register,constants,bool_count) (This)->lpVtbl->SetVertexShaderConstantB(This,start_register,constants,bool_count) #define IWineD3DDevice_GetVertexShaderConstantB(This,start_register,constants,bool_count) (This)->lpVtbl->GetVertexShaderConstantB(This,start_register,constants,bool_count) #define IWineD3DDevice_SetVertexShaderConstantI(This,start_register,constants,vector4i_count) (This)->lpVtbl->SetVertexShaderConstantI(This,start_register,constants,vector4i_count) #define IWineD3DDevice_GetVertexShaderConstantI(This,start_register,constants,vector4i_count) (This)->lpVtbl->GetVertexShaderConstantI(This,start_register,constants,vector4i_count) #define IWineD3DDevice_SetVertexShaderConstantF(This,start_register,constants,vector4f_count) (This)->lpVtbl->SetVertexShaderConstantF(This,start_register,constants,vector4f_count) #define IWineD3DDevice_GetVertexShaderConstantF(This,start_register,constants,vector4f_count) (This)->lpVtbl->GetVertexShaderConstantF(This,start_register,constants,vector4f_count) #define IWineD3DDevice_SetViewport(This,viewport) (This)->lpVtbl->SetViewport(This,viewport) #define IWineD3DDevice_GetViewport(This,viewport) (This)->lpVtbl->GetViewport(This,viewport) #define IWineD3DDevice_MultiplyTransform(This,state,matrix) (This)->lpVtbl->MultiplyTransform(This,state,matrix) #define IWineD3DDevice_ValidateDevice(This,num_passes) (This)->lpVtbl->ValidateDevice(This,num_passes) #define IWineD3DDevice_ProcessVertices(This,src_start_idx,dst_idx,vertex_count,dest_buffer,declaration,flags,DestFVF) (This)->lpVtbl->ProcessVertices(This,src_start_idx,dst_idx,vertex_count,dest_buffer,declaration,flags,DestFVF) #define IWineD3DDevice_BeginStateBlock(This) (This)->lpVtbl->BeginStateBlock(This) #define IWineD3DDevice_EndStateBlock(This,stateblock) (This)->lpVtbl->EndStateBlock(This,stateblock) #define IWineD3DDevice_BeginScene(This) (This)->lpVtbl->BeginScene(This) #define IWineD3DDevice_EndScene(This) (This)->lpVtbl->EndScene(This) #define IWineD3DDevice_Present(This,src_rect,dst_rect,dst_window_override,dirty_region) (This)->lpVtbl->Present(This,src_rect,dst_rect,dst_window_override,dirty_region) #define IWineD3DDevice_Clear(This,rect_count,rects,flags,color,z,stencil) (This)->lpVtbl->Clear(This,rect_count,rects,flags,color,z,stencil) #define IWineD3DDevice_ClearRendertargetView(This,rendertarget_view,color) (This)->lpVtbl->ClearRendertargetView(This,rendertarget_view,color) #define IWineD3DDevice_SetPrimitiveType(This,primitive_topology) (This)->lpVtbl->SetPrimitiveType(This,primitive_topology) #define IWineD3DDevice_GetPrimitiveType(This,primitive_topology) (This)->lpVtbl->GetPrimitiveType(This,primitive_topology) #define IWineD3DDevice_DrawPrimitive(This,start_vertex,vertex_count) (This)->lpVtbl->DrawPrimitive(This,start_vertex,vertex_count) #define IWineD3DDevice_DrawIndexedPrimitive(This,start_idx,index_count) (This)->lpVtbl->DrawIndexedPrimitive(This,start_idx,index_count) #define IWineD3DDevice_DrawPrimitiveUP(This,vertex_count,stream_data,stream_stride) (This)->lpVtbl->DrawPrimitiveUP(This,vertex_count,stream_data,stream_stride) #define IWineD3DDevice_DrawIndexedPrimitiveUP(This,index_count,index_data,index_data_format,stream_data,stream_stride) (This)->lpVtbl->DrawIndexedPrimitiveUP(This,index_count,index_data,index_data_format,stream_data,stream_stride) #define IWineD3DDevice_DrawPrimitiveStrided(This,vertex_count,strided_data) (This)->lpVtbl->DrawPrimitiveStrided(This,vertex_count,strided_data) #define IWineD3DDevice_DrawIndexedPrimitiveStrided(This,index_count,strided_data,vertex_count,index_data,index_data_format) (This)->lpVtbl->DrawIndexedPrimitiveStrided(This,index_count,strided_data,vertex_count,index_data,index_data_format) #define IWineD3DDevice_DrawRectPatch(This,handle,num_segs,rect_patch_info) (This)->lpVtbl->DrawRectPatch(This,handle,num_segs,rect_patch_info) #define IWineD3DDevice_DrawTriPatch(This,handle,num_segs,tri_patch_info) (This)->lpVtbl->DrawTriPatch(This,handle,num_segs,tri_patch_info) #define IWineD3DDevice_DeletePatch(This,handle) (This)->lpVtbl->DeletePatch(This,handle) #define IWineD3DDevice_ColorFill(This,surface,rect,color) (This)->lpVtbl->ColorFill(This,surface,rect,color) #define IWineD3DDevice_UpdateTexture(This,src_texture,dst_texture) (This)->lpVtbl->UpdateTexture(This,src_texture,dst_texture) #define IWineD3DDevice_UpdateSurface(This,src_surface,src_rect,dst_surface,dst_point) (This)->lpVtbl->UpdateSurface(This,src_surface,src_rect,dst_surface,dst_point) #define IWineD3DDevice_GetFrontBufferData(This,swapchain_idx,dst_surface) (This)->lpVtbl->GetFrontBufferData(This,swapchain_idx,dst_surface) #define IWineD3DDevice_EnumResources(This,callback,data) (This)->lpVtbl->EnumResources(This,callback,data) #define IWineD3DDevice_GetSurfaceFromDC(This,dc,surface) (This)->lpVtbl->GetSurfaceFromDC(This,dc,surface) #define IWineD3DDevice_AcquireFocusWindow(This,window) (This)->lpVtbl->AcquireFocusWindow(This,window) #define IWineD3DDevice_ReleaseFocusWindow(This) (This)->lpVtbl->ReleaseFocusWindow(This) #define IWineD3DDevice_AddSwapChain(This,swapchain) (This)->lpVtbl->AddSwapChain(This,swapchain) #define IWineD3DDevice_RemoveSwapChain(This,swapchain) (This)->lpVtbl->RemoveSwapChain(This,swapchain) #ifdef VBOX_WITH_WDDM #define IWineD3DDevice_Flush(This) (This)->lpVtbl->Flush(This) #define IWineD3DDevice_VolBlt(This, pSourceVolume, pDestinationVolume, pSrcBoxArg, pDstPoin3D) (This)->lpVtbl->VolBlt(This, pSourceVolume, pDestinationVolume, pSrcBoxArg, pDstPoin3D) #define IWineD3DDevice_VolTexBlt(This, pSourceTexture, pDestinationTexture, pSrcBoxArg, pDstPoin3D) (This)->lpVtbl->VolTexBlt(This, pSourceTexture, pDestinationTexture, pSrcBoxArg, pDstPoin3D) #define IWineD3DDevice_FlushToHost(This) (This)->lpVtbl->FlushToHost(This) #define IWineD3DDevice_Finish(This) (This)->lpVtbl->Finish(This) #endif #endif #endif HRESULT STDMETHODCALLTYPE IWineD3DDevice_CreateBuffer_Proxy( IWineD3DDevice* This, struct wined3d_buffer_desc *desc, const void *data, IUnknown *parent, const struct wined3d_parent_ops *parent_ops, IWineD3DBuffer **buffer); void __RPC_STUB IWineD3DDevice_CreateBuffer_Stub( IRpcStubBuffer* This, IRpcChannelBuffer* pRpcChannelBuffer, PRPC_MESSAGE pRpcMessage, DWORD* pdwStubPhase); HRESULT STDMETHODCALLTYPE IWineD3DDevice_CreateVertexBuffer_Proxy( IWineD3DDevice* This, UINT length, DWORD usage, WINED3DPOOL pool, IWineD3DBuffer **vertex_buffer, IUnknown *parent, const struct wined3d_parent_ops *parent_ops); void __RPC_STUB IWineD3DDevice_CreateVertexBuffer_Stub( IRpcStubBuffer* This, IRpcChannelBuffer* pRpcChannelBuffer, PRPC_MESSAGE pRpcMessage, DWORD* pdwStubPhase); HRESULT STDMETHODCALLTYPE IWineD3DDevice_CreateIndexBuffer_Proxy( IWineD3DDevice* This, UINT length, DWORD usage, WINED3DPOOL pool, IWineD3DBuffer **index_buffer, IUnknown *parent, const struct wined3d_parent_ops *parent_ops); void __RPC_STUB IWineD3DDevice_CreateIndexBuffer_Stub( IRpcStubBuffer* This, IRpcChannelBuffer* pRpcChannelBuffer, PRPC_MESSAGE pRpcMessage, DWORD* pdwStubPhase); HRESULT STDMETHODCALLTYPE IWineD3DDevice_CreateStateBlock_Proxy( IWineD3DDevice* This, WINED3DSTATEBLOCKTYPE type, IWineD3DStateBlock **stateblock, IUnknown *parent); void __RPC_STUB IWineD3DDevice_CreateStateBlock_Stub( IRpcStubBuffer* This, IRpcChannelBuffer* pRpcChannelBuffer, PRPC_MESSAGE pRpcMessage, DWORD* pdwStubPhase); HRESULT STDMETHODCALLTYPE IWineD3DDevice_CreateSurface_Proxy( IWineD3DDevice* This, UINT width, UINT height, WINED3DFORMAT format, BOOL lockable, BOOL discard, UINT level, IWineD3DSurface **surface, DWORD usage, WINED3DPOOL pool, WINED3DMULTISAMPLE_TYPE multisample_type, DWORD multisample_quality, WINED3DSURFTYPE surface_type, IUnknown *parent, const struct wined3d_parent_ops *parent_ops); void __RPC_STUB IWineD3DDevice_CreateSurface_Stub( IRpcStubBuffer* This, IRpcChannelBuffer* pRpcChannelBuffer, PRPC_MESSAGE pRpcMessage, DWORD* pdwStubPhase); HRESULT STDMETHODCALLTYPE IWineD3DDevice_CreateRendertargetView_Proxy( IWineD3DDevice* This, IWineD3DResource *resource, IUnknown *parent, IWineD3DRendertargetView **rendertarget_view); void __RPC_STUB IWineD3DDevice_CreateRendertargetView_Stub( IRpcStubBuffer* This, IRpcChannelBuffer* pRpcChannelBuffer, PRPC_MESSAGE pRpcMessage, DWORD* pdwStubPhase); HRESULT STDMETHODCALLTYPE IWineD3DDevice_CreateTexture_Proxy( IWineD3DDevice* This, UINT width, UINT height, UINT levels, DWORD usage, WINED3DFORMAT format, WINED3DPOOL pool, IWineD3DTexture **texture, IUnknown *parent, const struct wined3d_parent_ops *parent_ops); void __RPC_STUB IWineD3DDevice_CreateTexture_Stub( IRpcStubBuffer* This, IRpcChannelBuffer* pRpcChannelBuffer, PRPC_MESSAGE pRpcMessage, DWORD* pdwStubPhase); HRESULT STDMETHODCALLTYPE IWineD3DDevice_CreateVolumeTexture_Proxy( IWineD3DDevice* This, UINT width, UINT height, UINT depth, UINT levels, DWORD usage, WINED3DFORMAT format, WINED3DPOOL pool, IWineD3DVolumeTexture **texture, IUnknown *parent, const struct wined3d_parent_ops *parent_ops); void __RPC_STUB IWineD3DDevice_CreateVolumeTexture_Stub( IRpcStubBuffer* This, IRpcChannelBuffer* pRpcChannelBuffer, PRPC_MESSAGE pRpcMessage, DWORD* pdwStubPhase); HRESULT STDMETHODCALLTYPE IWineD3DDevice_CreateVolume_Proxy( IWineD3DDevice* This, UINT width, UINT height, UINT depth, DWORD usage, WINED3DFORMAT format, WINED3DPOOL pool, IWineD3DVolume **volume, IUnknown *parent, const struct wined3d_parent_ops *parent_ops); void __RPC_STUB IWineD3DDevice_CreateVolume_Stub( IRpcStubBuffer* This, IRpcChannelBuffer* pRpcChannelBuffer, PRPC_MESSAGE pRpcMessage, DWORD* pdwStubPhase); HRESULT STDMETHODCALLTYPE IWineD3DDevice_CreateCubeTexture_Proxy( IWineD3DDevice* This, UINT edge_length, UINT levels, DWORD usage, WINED3DFORMAT format, WINED3DPOOL pool, IWineD3DCubeTexture **texture, IUnknown *parent, const struct wined3d_parent_ops *parent_ops); void __RPC_STUB IWineD3DDevice_CreateCubeTexture_Stub( IRpcStubBuffer* This, IRpcChannelBuffer* pRpcChannelBuffer, PRPC_MESSAGE pRpcMessage, DWORD* pdwStubPhase); HRESULT STDMETHODCALLTYPE IWineD3DDevice_CreateQuery_Proxy( IWineD3DDevice* This, WINED3DQUERYTYPE type, IWineD3DQuery **query, IUnknown *parent); void __RPC_STUB IWineD3DDevice_CreateQuery_Stub( IRpcStubBuffer* This, IRpcChannelBuffer* pRpcChannelBuffer, PRPC_MESSAGE pRpcMessage, DWORD* pdwStubPhase); HRESULT STDMETHODCALLTYPE IWineD3DDevice_CreateSwapChain_Proxy( IWineD3DDevice* This, WINED3DPRESENT_PARAMETERS *present_parameters, IWineD3DSwapChain **swapchain, IUnknown *parent, WINED3DSURFTYPE surface_type); void __RPC_STUB IWineD3DDevice_CreateSwapChain_Stub( IRpcStubBuffer* This, IRpcChannelBuffer* pRpcChannelBuffer, PRPC_MESSAGE pRpcMessage, DWORD* pdwStubPhase); HRESULT STDMETHODCALLTYPE IWineD3DDevice_CreateVertexDeclaration_Proxy( IWineD3DDevice* This, IWineD3DVertexDeclaration **declaration, IUnknown *parent, const struct wined3d_parent_ops *parent_ops, const WINED3DVERTEXELEMENT *elements, UINT element_count); void __RPC_STUB IWineD3DDevice_CreateVertexDeclaration_Stub( IRpcStubBuffer* This, IRpcChannelBuffer* pRpcChannelBuffer, PRPC_MESSAGE pRpcMessage, DWORD* pdwStubPhase); HRESULT STDMETHODCALLTYPE IWineD3DDevice_CreateVertexDeclarationFromFVF_Proxy( IWineD3DDevice* This, IWineD3DVertexDeclaration **declaration, IUnknown *parent, const struct wined3d_parent_ops *parent_ops, DWORD fvf); void __RPC_STUB IWineD3DDevice_CreateVertexDeclarationFromFVF_Stub( IRpcStubBuffer* This, IRpcChannelBuffer* pRpcChannelBuffer, PRPC_MESSAGE pRpcMessage, DWORD* pdwStubPhase); HRESULT STDMETHODCALLTYPE IWineD3DDevice_CreateVertexShader_Proxy( IWineD3DDevice* This, const DWORD *function, const struct wined3d_shader_signature *output_signature, IWineD3DVertexShader **shader, IUnknown *parent, const struct wined3d_parent_ops *parent_ops); void __RPC_STUB IWineD3DDevice_CreateVertexShader_Stub( IRpcStubBuffer* This, IRpcChannelBuffer* pRpcChannelBuffer, PRPC_MESSAGE pRpcMessage, DWORD* pdwStubPhase); HRESULT STDMETHODCALLTYPE IWineD3DDevice_CreateGeometryShader_Proxy( IWineD3DDevice* This, const DWORD *byte_code, const struct wined3d_shader_signature *output_signature, IWineD3DGeometryShader **shader, IUnknown *parent, const struct wined3d_parent_ops *parent_ops); void __RPC_STUB IWineD3DDevice_CreateGeometryShader_Stub( IRpcStubBuffer* This, IRpcChannelBuffer* pRpcChannelBuffer, PRPC_MESSAGE pRpcMessage, DWORD* pdwStubPhase); HRESULT STDMETHODCALLTYPE IWineD3DDevice_CreatePixelShader_Proxy( IWineD3DDevice* This, const DWORD *function, const struct wined3d_shader_signature *output_signature, IWineD3DPixelShader **shader, IUnknown *parent, const struct wined3d_parent_ops *parent_ops); void __RPC_STUB IWineD3DDevice_CreatePixelShader_Stub( IRpcStubBuffer* This, IRpcChannelBuffer* pRpcChannelBuffer, PRPC_MESSAGE pRpcMessage, DWORD* pdwStubPhase); HRESULT STDMETHODCALLTYPE IWineD3DDevice_CreatePalette_Proxy( IWineD3DDevice* This, DWORD flags, const PALETTEENTRY *palette_entry, IWineD3DPalette **palette, IUnknown *parent); void __RPC_STUB IWineD3DDevice_CreatePalette_Stub( IRpcStubBuffer* This, IRpcChannelBuffer* pRpcChannelBuffer, PRPC_MESSAGE pRpcMessage, DWORD* pdwStubPhase); HRESULT STDMETHODCALLTYPE IWineD3DDevice_Init3D_Proxy( IWineD3DDevice* This, WINED3DPRESENT_PARAMETERS *present_parameters); void __RPC_STUB IWineD3DDevice_Init3D_Stub( IRpcStubBuffer* This, IRpcChannelBuffer* pRpcChannelBuffer, PRPC_MESSAGE pRpcMessage, DWORD* pdwStubPhase); HRESULT STDMETHODCALLTYPE IWineD3DDevice_InitGDI_Proxy( IWineD3DDevice* This, WINED3DPRESENT_PARAMETERS *present_parameters); void __RPC_STUB IWineD3DDevice_InitGDI_Stub( IRpcStubBuffer* This, IRpcChannelBuffer* pRpcChannelBuffer, PRPC_MESSAGE pRpcMessage, DWORD* pdwStubPhase); HRESULT STDMETHODCALLTYPE IWineD3DDevice_Uninit3D_Proxy( IWineD3DDevice* This, ULONG (STDMETHODCALLTYPE * destroy_swapchain_callback)(IWineD3DSwapChain *pSwapChain)); void __RPC_STUB IWineD3DDevice_Uninit3D_Stub( IRpcStubBuffer* This, IRpcChannelBuffer* pRpcChannelBuffer, PRPC_MESSAGE pRpcMessage, DWORD* pdwStubPhase); HRESULT STDMETHODCALLTYPE IWineD3DDevice_UninitGDI_Proxy( IWineD3DDevice* This, ULONG (STDMETHODCALLTYPE * destroy_swapchain_callback)(IWineD3DSwapChain *pSwapChain)); void __RPC_STUB IWineD3DDevice_UninitGDI_Stub( IRpcStubBuffer* This, IRpcChannelBuffer* pRpcChannelBuffer, PRPC_MESSAGE pRpcMessage, DWORD* pdwStubPhase); void STDMETHODCALLTYPE IWineD3DDevice_SetMultithreaded_Proxy( IWineD3DDevice* This); void __RPC_STUB IWineD3DDevice_SetMultithreaded_Stub( IRpcStubBuffer* This, IRpcChannelBuffer* pRpcChannelBuffer, PRPC_MESSAGE pRpcMessage, DWORD* pdwStubPhase); HRESULT STDMETHODCALLTYPE IWineD3DDevice_EvictManagedResources_Proxy( IWineD3DDevice* This); void __RPC_STUB IWineD3DDevice_EvictManagedResources_Stub( IRpcStubBuffer* This, IRpcChannelBuffer* pRpcChannelBuffer, PRPC_MESSAGE pRpcMessage, DWORD* pdwStubPhase); UINT STDMETHODCALLTYPE IWineD3DDevice_GetAvailableTextureMem_Proxy( IWineD3DDevice* This); void __RPC_STUB IWineD3DDevice_GetAvailableTextureMem_Stub( IRpcStubBuffer* This, IRpcChannelBuffer* pRpcChannelBuffer, PRPC_MESSAGE pRpcMessage, DWORD* pdwStubPhase); HRESULT STDMETHODCALLTYPE IWineD3DDevice_GetBackBuffer_Proxy( IWineD3DDevice* This, UINT swapchain_idx, UINT backbuffer_idx, WINED3DBACKBUFFER_TYPE backbuffer_type, IWineD3DSurface **backbuffer); void __RPC_STUB IWineD3DDevice_GetBackBuffer_Stub( IRpcStubBuffer* This, IRpcChannelBuffer* pRpcChannelBuffer, PRPC_MESSAGE pRpcMessage, DWORD* pdwStubPhase); HRESULT STDMETHODCALLTYPE IWineD3DDevice_GetCreationParameters_Proxy( IWineD3DDevice* This, WINED3DDEVICE_CREATION_PARAMETERS *creation_parameters); void __RPC_STUB IWineD3DDevice_GetCreationParameters_Stub( IRpcStubBuffer* This, IRpcChannelBuffer* pRpcChannelBuffer, PRPC_MESSAGE pRpcMessage, DWORD* pdwStubPhase); HRESULT STDMETHODCALLTYPE IWineD3DDevice_GetDeviceCaps_Proxy( IWineD3DDevice* This, WINED3DCAPS *caps); void __RPC_STUB IWineD3DDevice_GetDeviceCaps_Stub( IRpcStubBuffer* This, IRpcChannelBuffer* pRpcChannelBuffer, PRPC_MESSAGE pRpcMessage, DWORD* pdwStubPhase); HRESULT STDMETHODCALLTYPE IWineD3DDevice_GetDirect3D_Proxy( IWineD3DDevice* This, IWineD3D **d3d); void __RPC_STUB IWineD3DDevice_GetDirect3D_Stub( IRpcStubBuffer* This, IRpcChannelBuffer* pRpcChannelBuffer, PRPC_MESSAGE pRpcMessage, DWORD* pdwStubPhase); HRESULT STDMETHODCALLTYPE IWineD3DDevice_GetDisplayMode_Proxy( IWineD3DDevice* This, UINT swapchain_idx, WINED3DDISPLAYMODE *mode); void __RPC_STUB IWineD3DDevice_GetDisplayMode_Stub( IRpcStubBuffer* This, IRpcChannelBuffer* pRpcChannelBuffer, PRPC_MESSAGE pRpcMessage, DWORD* pdwStubPhase); HRESULT STDMETHODCALLTYPE IWineD3DDevice_SetDisplayMode_Proxy( IWineD3DDevice* This, UINT swapchain_idx, const WINED3DDISPLAYMODE *mode); void __RPC_STUB IWineD3DDevice_SetDisplayMode_Stub( IRpcStubBuffer* This, IRpcChannelBuffer* pRpcChannelBuffer, PRPC_MESSAGE pRpcMessage, DWORD* pdwStubPhase); UINT STDMETHODCALLTYPE IWineD3DDevice_GetNumberOfSwapChains_Proxy( IWineD3DDevice* This); void __RPC_STUB IWineD3DDevice_GetNumberOfSwapChains_Stub( IRpcStubBuffer* This, IRpcChannelBuffer* pRpcChannelBuffer, PRPC_MESSAGE pRpcMessage, DWORD* pdwStubPhase); HRESULT STDMETHODCALLTYPE IWineD3DDevice_GetRasterStatus_Proxy( IWineD3DDevice* This, UINT swapchain_idx, WINED3DRASTER_STATUS *raster_status); void __RPC_STUB IWineD3DDevice_GetRasterStatus_Stub( IRpcStubBuffer* This, IRpcChannelBuffer* pRpcChannelBuffer, PRPC_MESSAGE pRpcMessage, DWORD* pdwStubPhase); HRESULT STDMETHODCALLTYPE IWineD3DDevice_GetSwapChain_Proxy( IWineD3DDevice* This, UINT swapchain_idx, IWineD3DSwapChain **swapchain); void __RPC_STUB IWineD3DDevice_GetSwapChain_Stub( IRpcStubBuffer* This, IRpcChannelBuffer* pRpcChannelBuffer, PRPC_MESSAGE pRpcMessage, DWORD* pdwStubPhase); HRESULT STDMETHODCALLTYPE IWineD3DDevice_Reset_Proxy( IWineD3DDevice* This, WINED3DPRESENT_PARAMETERS *present_parameters); void __RPC_STUB IWineD3DDevice_Reset_Stub( IRpcStubBuffer* This, IRpcChannelBuffer* pRpcChannelBuffer, PRPC_MESSAGE pRpcMessage, DWORD* pdwStubPhase); HRESULT STDMETHODCALLTYPE IWineD3DDevice_SetDialogBoxMode_Proxy( IWineD3DDevice* This, BOOL enable_dialogs); void __RPC_STUB IWineD3DDevice_SetDialogBoxMode_Stub( IRpcStubBuffer* This, IRpcChannelBuffer* pRpcChannelBuffer, PRPC_MESSAGE pRpcMessage, DWORD* pdwStubPhase); HRESULT STDMETHODCALLTYPE IWineD3DDevice_SetCursorProperties_Proxy( IWineD3DDevice* This, UINT x_hotspot, UINT y_hotspot, IWineD3DSurface *cursor_surface); void __RPC_STUB IWineD3DDevice_SetCursorProperties_Stub( IRpcStubBuffer* This, IRpcChannelBuffer* pRpcChannelBuffer, PRPC_MESSAGE pRpcMessage, DWORD* pdwStubPhase); void STDMETHODCALLTYPE IWineD3DDevice_SetCursorPosition_Proxy( IWineD3DDevice* This, int x_screen_space, int y_screen_space, DWORD flags); void __RPC_STUB IWineD3DDevice_SetCursorPosition_Stub( IRpcStubBuffer* This, IRpcChannelBuffer* pRpcChannelBuffer, PRPC_MESSAGE pRpcMessage, DWORD* pdwStubPhase); BOOL STDMETHODCALLTYPE IWineD3DDevice_ShowCursor_Proxy( IWineD3DDevice* This, BOOL show); void __RPC_STUB IWineD3DDevice_ShowCursor_Stub( IRpcStubBuffer* This, IRpcChannelBuffer* pRpcChannelBuffer, PRPC_MESSAGE pRpcMessage, DWORD* pdwStubPhase); HRESULT STDMETHODCALLTYPE IWineD3DDevice_SetClipPlane_Proxy( IWineD3DDevice* This, DWORD plane_idx, const float *plane); void __RPC_STUB IWineD3DDevice_SetClipPlane_Stub( IRpcStubBuffer* This, IRpcChannelBuffer* pRpcChannelBuffer, PRPC_MESSAGE pRpcMessage, DWORD* pdwStubPhase); HRESULT STDMETHODCALLTYPE IWineD3DDevice_GetClipPlane_Proxy( IWineD3DDevice* This, DWORD plane_idx, float *plane); void __RPC_STUB IWineD3DDevice_GetClipPlane_Stub( IRpcStubBuffer* This, IRpcChannelBuffer* pRpcChannelBuffer, PRPC_MESSAGE pRpcMessage, DWORD* pdwStubPhase); HRESULT STDMETHODCALLTYPE IWineD3DDevice_SetClipStatus_Proxy( IWineD3DDevice* This, const WINED3DCLIPSTATUS *clip_status); void __RPC_STUB IWineD3DDevice_SetClipStatus_Stub( IRpcStubBuffer* This, IRpcChannelBuffer* pRpcChannelBuffer, PRPC_MESSAGE pRpcMessage, DWORD* pdwStubPhase); HRESULT STDMETHODCALLTYPE IWineD3DDevice_GetClipStatus_Proxy( IWineD3DDevice* This, WINED3DCLIPSTATUS *clip_status); void __RPC_STUB IWineD3DDevice_GetClipStatus_Stub( IRpcStubBuffer* This, IRpcChannelBuffer* pRpcChannelBuffer, PRPC_MESSAGE pRpcMessage, DWORD* pdwStubPhase); HRESULT STDMETHODCALLTYPE IWineD3DDevice_SetCurrentTexturePalette_Proxy( IWineD3DDevice* This, UINT palette_number); void __RPC_STUB IWineD3DDevice_SetCurrentTexturePalette_Stub( IRpcStubBuffer* This, IRpcChannelBuffer* pRpcChannelBuffer, PRPC_MESSAGE pRpcMessage, DWORD* pdwStubPhase); HRESULT STDMETHODCALLTYPE IWineD3DDevice_GetCurrentTexturePalette_Proxy( IWineD3DDevice* This, UINT *palette_number); void __RPC_STUB IWineD3DDevice_GetCurrentTexturePalette_Stub( IRpcStubBuffer* This, IRpcChannelBuffer* pRpcChannelBuffer, PRPC_MESSAGE pRpcMessage, DWORD* pdwStubPhase); HRESULT STDMETHODCALLTYPE IWineD3DDevice_SetDepthStencilSurface_Proxy( IWineD3DDevice* This, IWineD3DSurface *depth_stencil); void __RPC_STUB IWineD3DDevice_SetDepthStencilSurface_Stub( IRpcStubBuffer* This, IRpcChannelBuffer* pRpcChannelBuffer, PRPC_MESSAGE pRpcMessage, DWORD* pdwStubPhase); HRESULT STDMETHODCALLTYPE IWineD3DDevice_GetDepthStencilSurface_Proxy( IWineD3DDevice* This, IWineD3DSurface **depth_stencil); void __RPC_STUB IWineD3DDevice_GetDepthStencilSurface_Stub( IRpcStubBuffer* This, IRpcChannelBuffer* pRpcChannelBuffer, PRPC_MESSAGE pRpcMessage, DWORD* pdwStubPhase); void STDMETHODCALLTYPE IWineD3DDevice_SetGammaRamp_Proxy( IWineD3DDevice* This, UINT swapchain_idx, DWORD flags, const WINED3DGAMMARAMP *ramp); void __RPC_STUB IWineD3DDevice_SetGammaRamp_Stub( IRpcStubBuffer* This, IRpcChannelBuffer* pRpcChannelBuffer, PRPC_MESSAGE pRpcMessage, DWORD* pdwStubPhase); void STDMETHODCALLTYPE IWineD3DDevice_GetGammaRamp_Proxy( IWineD3DDevice* This, UINT swapchain_idx, WINED3DGAMMARAMP *ramp); void __RPC_STUB IWineD3DDevice_GetGammaRamp_Stub( IRpcStubBuffer* This, IRpcChannelBuffer* pRpcChannelBuffer, PRPC_MESSAGE pRpcMessage, DWORD* pdwStubPhase); HRESULT STDMETHODCALLTYPE IWineD3DDevice_SetIndexBuffer_Proxy( IWineD3DDevice* This, IWineD3DBuffer *index_buffer, WINED3DFORMAT format); void __RPC_STUB IWineD3DDevice_SetIndexBuffer_Stub( IRpcStubBuffer* This, IRpcChannelBuffer* pRpcChannelBuffer, PRPC_MESSAGE pRpcMessage, DWORD* pdwStubPhase); HRESULT STDMETHODCALLTYPE IWineD3DDevice_GetIndexBuffer_Proxy( IWineD3DDevice* This, IWineD3DBuffer **index_buffer); void __RPC_STUB IWineD3DDevice_GetIndexBuffer_Stub( IRpcStubBuffer* This, IRpcChannelBuffer* pRpcChannelBuffer, PRPC_MESSAGE pRpcMessage, DWORD* pdwStubPhase); HRESULT STDMETHODCALLTYPE IWineD3DDevice_SetBaseVertexIndex_Proxy( IWineD3DDevice* This, INT base_index); void __RPC_STUB IWineD3DDevice_SetBaseVertexIndex_Stub( IRpcStubBuffer* This, IRpcChannelBuffer* pRpcChannelBuffer, PRPC_MESSAGE pRpcMessage, DWORD* pdwStubPhase); HRESULT STDMETHODCALLTYPE IWineD3DDevice_GetBaseVertexIndex_Proxy( IWineD3DDevice* This, INT *base_index); void __RPC_STUB IWineD3DDevice_GetBaseVertexIndex_Stub( IRpcStubBuffer* This, IRpcChannelBuffer* pRpcChannelBuffer, PRPC_MESSAGE pRpcMessage, DWORD* pdwStubPhase); HRESULT STDMETHODCALLTYPE IWineD3DDevice_SetLight_Proxy( IWineD3DDevice* This, DWORD light_idx, const WINED3DLIGHT *light); void __RPC_STUB IWineD3DDevice_SetLight_Stub( IRpcStubBuffer* This, IRpcChannelBuffer* pRpcChannelBuffer, PRPC_MESSAGE pRpcMessage, DWORD* pdwStubPhase); HRESULT STDMETHODCALLTYPE IWineD3DDevice_GetLight_Proxy( IWineD3DDevice* This, DWORD light_idx, WINED3DLIGHT *light); void __RPC_STUB IWineD3DDevice_GetLight_Stub( IRpcStubBuffer* This, IRpcChannelBuffer* pRpcChannelBuffer, PRPC_MESSAGE pRpcMessage, DWORD* pdwStubPhase); HRESULT STDMETHODCALLTYPE IWineD3DDevice_SetLightEnable_Proxy( IWineD3DDevice* This, DWORD light_idx, BOOL enable); void __RPC_STUB IWineD3DDevice_SetLightEnable_Stub( IRpcStubBuffer* This, IRpcChannelBuffer* pRpcChannelBuffer, PRPC_MESSAGE pRpcMessage, DWORD* pdwStubPhase); HRESULT STDMETHODCALLTYPE IWineD3DDevice_GetLightEnable_Proxy( IWineD3DDevice* This, DWORD light_idx, BOOL *enable); void __RPC_STUB IWineD3DDevice_GetLightEnable_Stub( IRpcStubBuffer* This, IRpcChannelBuffer* pRpcChannelBuffer, PRPC_MESSAGE pRpcMessage, DWORD* pdwStubPhase); HRESULT STDMETHODCALLTYPE IWineD3DDevice_SetMaterial_Proxy( IWineD3DDevice* This, const WINED3DMATERIAL *material); void __RPC_STUB IWineD3DDevice_SetMaterial_Stub( IRpcStubBuffer* This, IRpcChannelBuffer* pRpcChannelBuffer, PRPC_MESSAGE pRpcMessage, DWORD* pdwStubPhase); HRESULT STDMETHODCALLTYPE IWineD3DDevice_GetMaterial_Proxy( IWineD3DDevice* This, WINED3DMATERIAL *material); void __RPC_STUB IWineD3DDevice_GetMaterial_Stub( IRpcStubBuffer* This, IRpcChannelBuffer* pRpcChannelBuffer, PRPC_MESSAGE pRpcMessage, DWORD* pdwStubPhase); HRESULT STDMETHODCALLTYPE IWineD3DDevice_SetNPatchMode_Proxy( IWineD3DDevice* This, float segments); void __RPC_STUB IWineD3DDevice_SetNPatchMode_Stub( IRpcStubBuffer* This, IRpcChannelBuffer* pRpcChannelBuffer, PRPC_MESSAGE pRpcMessage, DWORD* pdwStubPhase); float STDMETHODCALLTYPE IWineD3DDevice_GetNPatchMode_Proxy( IWineD3DDevice* This); void __RPC_STUB IWineD3DDevice_GetNPatchMode_Stub( IRpcStubBuffer* This, IRpcChannelBuffer* pRpcChannelBuffer, PRPC_MESSAGE pRpcMessage, DWORD* pdwStubPhase); HRESULT STDMETHODCALLTYPE IWineD3DDevice_SetPaletteEntries_Proxy( IWineD3DDevice* This, UINT palette_number, const PALETTEENTRY *entries); void __RPC_STUB IWineD3DDevice_SetPaletteEntries_Stub( IRpcStubBuffer* This, IRpcChannelBuffer* pRpcChannelBuffer, PRPC_MESSAGE pRpcMessage, DWORD* pdwStubPhase); HRESULT STDMETHODCALLTYPE IWineD3DDevice_GetPaletteEntries_Proxy( IWineD3DDevice* This, UINT palette_number, PALETTEENTRY *entries); void __RPC_STUB IWineD3DDevice_GetPaletteEntries_Stub( IRpcStubBuffer* This, IRpcChannelBuffer* pRpcChannelBuffer, PRPC_MESSAGE pRpcMessage, DWORD* pdwStubPhase); HRESULT STDMETHODCALLTYPE IWineD3DDevice_SetPixelShader_Proxy( IWineD3DDevice* This, IWineD3DPixelShader *shader); void __RPC_STUB IWineD3DDevice_SetPixelShader_Stub( IRpcStubBuffer* This, IRpcChannelBuffer* pRpcChannelBuffer, PRPC_MESSAGE pRpcMessage, DWORD* pdwStubPhase); HRESULT STDMETHODCALLTYPE IWineD3DDevice_GetPixelShader_Proxy( IWineD3DDevice* This, IWineD3DPixelShader **shader); void __RPC_STUB IWineD3DDevice_GetPixelShader_Stub( IRpcStubBuffer* This, IRpcChannelBuffer* pRpcChannelBuffer, PRPC_MESSAGE pRpcMessage, DWORD* pdwStubPhase); HRESULT STDMETHODCALLTYPE IWineD3DDevice_SetPixelShaderConstantB_Proxy( IWineD3DDevice* This, UINT start_register, const BOOL *constants, UINT bool_count); void __RPC_STUB IWineD3DDevice_SetPixelShaderConstantB_Stub( IRpcStubBuffer* This, IRpcChannelBuffer* pRpcChannelBuffer, PRPC_MESSAGE pRpcMessage, DWORD* pdwStubPhase); HRESULT STDMETHODCALLTYPE IWineD3DDevice_GetPixelShaderConstantB_Proxy( IWineD3DDevice* This, UINT start_register, BOOL *constants, UINT bool_count); void __RPC_STUB IWineD3DDevice_GetPixelShaderConstantB_Stub( IRpcStubBuffer* This, IRpcChannelBuffer* pRpcChannelBuffer, PRPC_MESSAGE pRpcMessage, DWORD* pdwStubPhase); HRESULT STDMETHODCALLTYPE IWineD3DDevice_SetPixelShaderConstantI_Proxy( IWineD3DDevice* This, UINT start_register, const int *constants, UINT vector4i_count); void __RPC_STUB IWineD3DDevice_SetPixelShaderConstantI_Stub( IRpcStubBuffer* This, IRpcChannelBuffer* pRpcChannelBuffer, PRPC_MESSAGE pRpcMessage, DWORD* pdwStubPhase); HRESULT STDMETHODCALLTYPE IWineD3DDevice_GetPixelShaderConstantI_Proxy( IWineD3DDevice* This, UINT start_register, int *constants, UINT vector4i_count); void __RPC_STUB IWineD3DDevice_GetPixelShaderConstantI_Stub( IRpcStubBuffer* This, IRpcChannelBuffer* pRpcChannelBuffer, PRPC_MESSAGE pRpcMessage, DWORD* pdwStubPhase); HRESULT STDMETHODCALLTYPE IWineD3DDevice_SetPixelShaderConstantF_Proxy( IWineD3DDevice* This, UINT start_register, const float *constants, UINT vector4f_count); void __RPC_STUB IWineD3DDevice_SetPixelShaderConstantF_Stub( IRpcStubBuffer* This, IRpcChannelBuffer* pRpcChannelBuffer, PRPC_MESSAGE pRpcMessage, DWORD* pdwStubPhase); HRESULT STDMETHODCALLTYPE IWineD3DDevice_GetPixelShaderConstantF_Proxy( IWineD3DDevice* This, UINT start_register, float *constants, UINT vector4f_count); void __RPC_STUB IWineD3DDevice_GetPixelShaderConstantF_Stub( IRpcStubBuffer* This, IRpcChannelBuffer* pRpcChannelBuffer, PRPC_MESSAGE pRpcMessage, DWORD* pdwStubPhase); HRESULT STDMETHODCALLTYPE IWineD3DDevice_SetRenderState_Proxy( IWineD3DDevice* This, WINED3DRENDERSTATETYPE state, DWORD value); void __RPC_STUB IWineD3DDevice_SetRenderState_Stub( IRpcStubBuffer* This, IRpcChannelBuffer* pRpcChannelBuffer, PRPC_MESSAGE pRpcMessage, DWORD* pdwStubPhase); HRESULT STDMETHODCALLTYPE IWineD3DDevice_GetRenderState_Proxy( IWineD3DDevice* This, WINED3DRENDERSTATETYPE state, DWORD *value); void __RPC_STUB IWineD3DDevice_GetRenderState_Stub( IRpcStubBuffer* This, IRpcChannelBuffer* pRpcChannelBuffer, PRPC_MESSAGE pRpcMessage, DWORD* pdwStubPhase); HRESULT STDMETHODCALLTYPE IWineD3DDevice_SetRenderTarget_Proxy( IWineD3DDevice* This, DWORD render_target_idx, IWineD3DSurface *render_target, BOOL set_viewport); void __RPC_STUB IWineD3DDevice_SetRenderTarget_Stub( IRpcStubBuffer* This, IRpcChannelBuffer* pRpcChannelBuffer, PRPC_MESSAGE pRpcMessage, DWORD* pdwStubPhase); HRESULT STDMETHODCALLTYPE IWineD3DDevice_GetRenderTarget_Proxy( IWineD3DDevice* This, DWORD render_target_idx, IWineD3DSurface **render_target); void __RPC_STUB IWineD3DDevice_GetRenderTarget_Stub( IRpcStubBuffer* This, IRpcChannelBuffer* pRpcChannelBuffer, PRPC_MESSAGE pRpcMessage, DWORD* pdwStubPhase); HRESULT STDMETHODCALLTYPE IWineD3DDevice_SetFrontBackBuffers_Proxy( IWineD3DDevice* This, IWineD3DSurface *front, IWineD3DSurface *back); void __RPC_STUB IWineD3DDevice_SetFrontBackBuffers_Stub( IRpcStubBuffer* This, IRpcChannelBuffer* pRpcChannelBuffer, PRPC_MESSAGE pRpcMessage, DWORD* pdwStubPhase); HRESULT STDMETHODCALLTYPE IWineD3DDevice_SetSamplerState_Proxy( IWineD3DDevice* This, DWORD sampler_idx, WINED3DSAMPLERSTATETYPE state, DWORD value); void __RPC_STUB IWineD3DDevice_SetSamplerState_Stub( IRpcStubBuffer* This, IRpcChannelBuffer* pRpcChannelBuffer, PRPC_MESSAGE pRpcMessage, DWORD* pdwStubPhase); HRESULT STDMETHODCALLTYPE IWineD3DDevice_GetSamplerState_Proxy( IWineD3DDevice* This, DWORD sampler_idx, WINED3DSAMPLERSTATETYPE state, DWORD *value); void __RPC_STUB IWineD3DDevice_GetSamplerState_Stub( IRpcStubBuffer* This, IRpcChannelBuffer* pRpcChannelBuffer, PRPC_MESSAGE pRpcMessage, DWORD* pdwStubPhase); HRESULT STDMETHODCALLTYPE IWineD3DDevice_SetScissorRect_Proxy( IWineD3DDevice* This, const RECT *rect); void __RPC_STUB IWineD3DDevice_SetScissorRect_Stub( IRpcStubBuffer* This, IRpcChannelBuffer* pRpcChannelBuffer, PRPC_MESSAGE pRpcMessage, DWORD* pdwStubPhase); HRESULT STDMETHODCALLTYPE IWineD3DDevice_GetScissorRect_Proxy( IWineD3DDevice* This, RECT *rect); void __RPC_STUB IWineD3DDevice_GetScissorRect_Stub( IRpcStubBuffer* This, IRpcChannelBuffer* pRpcChannelBuffer, PRPC_MESSAGE pRpcMessage, DWORD* pdwStubPhase); HRESULT STDMETHODCALLTYPE IWineD3DDevice_SetSoftwareVertexProcessing_Proxy( IWineD3DDevice* This, BOOL software); void __RPC_STUB IWineD3DDevice_SetSoftwareVertexProcessing_Stub( IRpcStubBuffer* This, IRpcChannelBuffer* pRpcChannelBuffer, PRPC_MESSAGE pRpcMessage, DWORD* pdwStubPhase); BOOL STDMETHODCALLTYPE IWineD3DDevice_GetSoftwareVertexProcessing_Proxy( IWineD3DDevice* This); void __RPC_STUB IWineD3DDevice_GetSoftwareVertexProcessing_Stub( IRpcStubBuffer* This, IRpcChannelBuffer* pRpcChannelBuffer, PRPC_MESSAGE pRpcMessage, DWORD* pdwStubPhase); HRESULT STDMETHODCALLTYPE IWineD3DDevice_SetStreamSource_Proxy( IWineD3DDevice* This, UINT stream_idx, IWineD3DBuffer *buffer, UINT offset, UINT stride); void __RPC_STUB IWineD3DDevice_SetStreamSource_Stub( IRpcStubBuffer* This, IRpcChannelBuffer* pRpcChannelBuffer, PRPC_MESSAGE pRpcMessage, DWORD* pdwStubPhase); HRESULT STDMETHODCALLTYPE IWineD3DDevice_GetStreamSource_Proxy( IWineD3DDevice* This, UINT stream_idx, IWineD3DBuffer **buffer, UINT *offset, UINT *stride); void __RPC_STUB IWineD3DDevice_GetStreamSource_Stub( IRpcStubBuffer* This, IRpcChannelBuffer* pRpcChannelBuffer, PRPC_MESSAGE pRpcMessage, DWORD* pdwStubPhase); HRESULT STDMETHODCALLTYPE IWineD3DDevice_SetStreamSourceFreq_Proxy( IWineD3DDevice* This, UINT stream_idx, UINT divider); void __RPC_STUB IWineD3DDevice_SetStreamSourceFreq_Stub( IRpcStubBuffer* This, IRpcChannelBuffer* pRpcChannelBuffer, PRPC_MESSAGE pRpcMessage, DWORD* pdwStubPhase); HRESULT STDMETHODCALLTYPE IWineD3DDevice_GetStreamSourceFreq_Proxy( IWineD3DDevice* This, UINT stream_idx, UINT *divider); void __RPC_STUB IWineD3DDevice_GetStreamSourceFreq_Stub( IRpcStubBuffer* This, IRpcChannelBuffer* pRpcChannelBuffer, PRPC_MESSAGE pRpcMessage, DWORD* pdwStubPhase); HRESULT STDMETHODCALLTYPE IWineD3DDevice_SetTexture_Proxy( IWineD3DDevice* This, DWORD stage, IWineD3DBaseTexture *texture); void __RPC_STUB IWineD3DDevice_SetTexture_Stub( IRpcStubBuffer* This, IRpcChannelBuffer* pRpcChannelBuffer, PRPC_MESSAGE pRpcMessage, DWORD* pdwStubPhase); HRESULT STDMETHODCALLTYPE IWineD3DDevice_GetTexture_Proxy( IWineD3DDevice* This, DWORD stage, IWineD3DBaseTexture **texture); void __RPC_STUB IWineD3DDevice_GetTexture_Stub( IRpcStubBuffer* This, IRpcChannelBuffer* pRpcChannelBuffer, PRPC_MESSAGE pRpcMessage, DWORD* pdwStubPhase); HRESULT STDMETHODCALLTYPE IWineD3DDevice_SetTextureStageState_Proxy( IWineD3DDevice* This, DWORD stage, WINED3DTEXTURESTAGESTATETYPE state, DWORD value); void __RPC_STUB IWineD3DDevice_SetTextureStageState_Stub( IRpcStubBuffer* This, IRpcChannelBuffer* pRpcChannelBuffer, PRPC_MESSAGE pRpcMessage, DWORD* pdwStubPhase); HRESULT STDMETHODCALLTYPE IWineD3DDevice_GetTextureStageState_Proxy( IWineD3DDevice* This, DWORD stage, WINED3DTEXTURESTAGESTATETYPE state, DWORD *value); void __RPC_STUB IWineD3DDevice_GetTextureStageState_Stub( IRpcStubBuffer* This, IRpcChannelBuffer* pRpcChannelBuffer, PRPC_MESSAGE pRpcMessage, DWORD* pdwStubPhase); HRESULT STDMETHODCALLTYPE IWineD3DDevice_SetTransform_Proxy( IWineD3DDevice* This, WINED3DTRANSFORMSTATETYPE state, const WINED3DMATRIX *matrix); void __RPC_STUB IWineD3DDevice_SetTransform_Stub( IRpcStubBuffer* This, IRpcChannelBuffer* pRpcChannelBuffer, PRPC_MESSAGE pRpcMessage, DWORD* pdwStubPhase); HRESULT STDMETHODCALLTYPE IWineD3DDevice_GetTransform_Proxy( IWineD3DDevice* This, WINED3DTRANSFORMSTATETYPE state, WINED3DMATRIX *matrix); void __RPC_STUB IWineD3DDevice_GetTransform_Stub( IRpcStubBuffer* This, IRpcChannelBuffer* pRpcChannelBuffer, PRPC_MESSAGE pRpcMessage, DWORD* pdwStubPhase); HRESULT STDMETHODCALLTYPE IWineD3DDevice_SetVertexDeclaration_Proxy( IWineD3DDevice* This, IWineD3DVertexDeclaration *declaration); void __RPC_STUB IWineD3DDevice_SetVertexDeclaration_Stub( IRpcStubBuffer* This, IRpcChannelBuffer* pRpcChannelBuffer, PRPC_MESSAGE pRpcMessage, DWORD* pdwStubPhase); HRESULT STDMETHODCALLTYPE IWineD3DDevice_GetVertexDeclaration_Proxy( IWineD3DDevice* This, IWineD3DVertexDeclaration **declaration); void __RPC_STUB IWineD3DDevice_GetVertexDeclaration_Stub( IRpcStubBuffer* This, IRpcChannelBuffer* pRpcChannelBuffer, PRPC_MESSAGE pRpcMessage, DWORD* pdwStubPhase); HRESULT STDMETHODCALLTYPE IWineD3DDevice_SetVertexShader_Proxy( IWineD3DDevice* This, IWineD3DVertexShader *shader); void __RPC_STUB IWineD3DDevice_SetVertexShader_Stub( IRpcStubBuffer* This, IRpcChannelBuffer* pRpcChannelBuffer, PRPC_MESSAGE pRpcMessage, DWORD* pdwStubPhase); HRESULT STDMETHODCALLTYPE IWineD3DDevice_GetVertexShader_Proxy( IWineD3DDevice* This, IWineD3DVertexShader **shader); void __RPC_STUB IWineD3DDevice_GetVertexShader_Stub( IRpcStubBuffer* This, IRpcChannelBuffer* pRpcChannelBuffer, PRPC_MESSAGE pRpcMessage, DWORD* pdwStubPhase); HRESULT STDMETHODCALLTYPE IWineD3DDevice_SetVertexShaderConstantB_Proxy( IWineD3DDevice* This, UINT start_register, const BOOL *constants, UINT bool_count); void __RPC_STUB IWineD3DDevice_SetVertexShaderConstantB_Stub( IRpcStubBuffer* This, IRpcChannelBuffer* pRpcChannelBuffer, PRPC_MESSAGE pRpcMessage, DWORD* pdwStubPhase); HRESULT STDMETHODCALLTYPE IWineD3DDevice_GetVertexShaderConstantB_Proxy( IWineD3DDevice* This, UINT start_register, BOOL *constants, UINT bool_count); void __RPC_STUB IWineD3DDevice_GetVertexShaderConstantB_Stub( IRpcStubBuffer* This, IRpcChannelBuffer* pRpcChannelBuffer, PRPC_MESSAGE pRpcMessage, DWORD* pdwStubPhase); HRESULT STDMETHODCALLTYPE IWineD3DDevice_SetVertexShaderConstantI_Proxy( IWineD3DDevice* This, UINT start_register, const int *constants, UINT vector4i_count); void __RPC_STUB IWineD3DDevice_SetVertexShaderConstantI_Stub( IRpcStubBuffer* This, IRpcChannelBuffer* pRpcChannelBuffer, PRPC_MESSAGE pRpcMessage, DWORD* pdwStubPhase); HRESULT STDMETHODCALLTYPE IWineD3DDevice_GetVertexShaderConstantI_Proxy( IWineD3DDevice* This, UINT start_register, int *constants, UINT vector4i_count); void __RPC_STUB IWineD3DDevice_GetVertexShaderConstantI_Stub( IRpcStubBuffer* This, IRpcChannelBuffer* pRpcChannelBuffer, PRPC_MESSAGE pRpcMessage, DWORD* pdwStubPhase); HRESULT STDMETHODCALLTYPE IWineD3DDevice_SetVertexShaderConstantF_Proxy( IWineD3DDevice* This, UINT start_register, const float *constants, UINT vector4f_count); void __RPC_STUB IWineD3DDevice_SetVertexShaderConstantF_Stub( IRpcStubBuffer* This, IRpcChannelBuffer* pRpcChannelBuffer, PRPC_MESSAGE pRpcMessage, DWORD* pdwStubPhase); HRESULT STDMETHODCALLTYPE IWineD3DDevice_GetVertexShaderConstantF_Proxy( IWineD3DDevice* This, UINT start_register, float *constants, UINT vector4f_count); void __RPC_STUB IWineD3DDevice_GetVertexShaderConstantF_Stub( IRpcStubBuffer* This, IRpcChannelBuffer* pRpcChannelBuffer, PRPC_MESSAGE pRpcMessage, DWORD* pdwStubPhase); HRESULT STDMETHODCALLTYPE IWineD3DDevice_SetViewport_Proxy( IWineD3DDevice* This, const WINED3DVIEWPORT *viewport); void __RPC_STUB IWineD3DDevice_SetViewport_Stub( IRpcStubBuffer* This, IRpcChannelBuffer* pRpcChannelBuffer, PRPC_MESSAGE pRpcMessage, DWORD* pdwStubPhase); HRESULT STDMETHODCALLTYPE IWineD3DDevice_GetViewport_Proxy( IWineD3DDevice* This, WINED3DVIEWPORT *viewport); void __RPC_STUB IWineD3DDevice_GetViewport_Stub( IRpcStubBuffer* This, IRpcChannelBuffer* pRpcChannelBuffer, PRPC_MESSAGE pRpcMessage, DWORD* pdwStubPhase); HRESULT STDMETHODCALLTYPE IWineD3DDevice_MultiplyTransform_Proxy( IWineD3DDevice* This, WINED3DTRANSFORMSTATETYPE state, const WINED3DMATRIX *matrix); void __RPC_STUB IWineD3DDevice_MultiplyTransform_Stub( IRpcStubBuffer* This, IRpcChannelBuffer* pRpcChannelBuffer, PRPC_MESSAGE pRpcMessage, DWORD* pdwStubPhase); HRESULT STDMETHODCALLTYPE IWineD3DDevice_ValidateDevice_Proxy( IWineD3DDevice* This, DWORD *num_passes); void __RPC_STUB IWineD3DDevice_ValidateDevice_Stub( IRpcStubBuffer* This, IRpcChannelBuffer* pRpcChannelBuffer, PRPC_MESSAGE pRpcMessage, DWORD* pdwStubPhase); HRESULT STDMETHODCALLTYPE IWineD3DDevice_ProcessVertices_Proxy( IWineD3DDevice* This, UINT src_start_idx, UINT dst_idx, UINT vertex_count, IWineD3DBuffer *dest_buffer, IWineD3DVertexDeclaration *declaration, DWORD flags, DWORD DestFVF); void __RPC_STUB IWineD3DDevice_ProcessVertices_Stub( IRpcStubBuffer* This, IRpcChannelBuffer* pRpcChannelBuffer, PRPC_MESSAGE pRpcMessage, DWORD* pdwStubPhase); HRESULT STDMETHODCALLTYPE IWineD3DDevice_BeginStateBlock_Proxy( IWineD3DDevice* This); void __RPC_STUB IWineD3DDevice_BeginStateBlock_Stub( IRpcStubBuffer* This, IRpcChannelBuffer* pRpcChannelBuffer, PRPC_MESSAGE pRpcMessage, DWORD* pdwStubPhase); HRESULT STDMETHODCALLTYPE IWineD3DDevice_EndStateBlock_Proxy( IWineD3DDevice* This, IWineD3DStateBlock **stateblock); void __RPC_STUB IWineD3DDevice_EndStateBlock_Stub( IRpcStubBuffer* This, IRpcChannelBuffer* pRpcChannelBuffer, PRPC_MESSAGE pRpcMessage, DWORD* pdwStubPhase); HRESULT STDMETHODCALLTYPE IWineD3DDevice_BeginScene_Proxy( IWineD3DDevice* This); void __RPC_STUB IWineD3DDevice_BeginScene_Stub( IRpcStubBuffer* This, IRpcChannelBuffer* pRpcChannelBuffer, PRPC_MESSAGE pRpcMessage, DWORD* pdwStubPhase); HRESULT STDMETHODCALLTYPE IWineD3DDevice_EndScene_Proxy( IWineD3DDevice* This); void __RPC_STUB IWineD3DDevice_EndScene_Stub( IRpcStubBuffer* This, IRpcChannelBuffer* pRpcChannelBuffer, PRPC_MESSAGE pRpcMessage, DWORD* pdwStubPhase); HRESULT STDMETHODCALLTYPE IWineD3DDevice_Present_Proxy( IWineD3DDevice* This, const RECT *src_rect, const RECT *dst_rect, HWND dst_window_override, const RGNDATA *dirty_region); void __RPC_STUB IWineD3DDevice_Present_Stub( IRpcStubBuffer* This, IRpcChannelBuffer* pRpcChannelBuffer, PRPC_MESSAGE pRpcMessage, DWORD* pdwStubPhase); HRESULT STDMETHODCALLTYPE IWineD3DDevice_Clear_Proxy( IWineD3DDevice* This, DWORD rect_count, const WINED3DRECT *rects, DWORD flags, WINED3DCOLOR color, float z, DWORD stencil); void __RPC_STUB IWineD3DDevice_Clear_Stub( IRpcStubBuffer* This, IRpcChannelBuffer* pRpcChannelBuffer, PRPC_MESSAGE pRpcMessage, DWORD* pdwStubPhase); void STDMETHODCALLTYPE IWineD3DDevice_ClearRendertargetView_Proxy( IWineD3DDevice* This, IWineD3DRendertargetView *rendertarget_view, const float color[4]); void __RPC_STUB IWineD3DDevice_ClearRendertargetView_Stub( IRpcStubBuffer* This, IRpcChannelBuffer* pRpcChannelBuffer, PRPC_MESSAGE pRpcMessage, DWORD* pdwStubPhase); void STDMETHODCALLTYPE IWineD3DDevice_SetPrimitiveType_Proxy( IWineD3DDevice* This, WINED3DPRIMITIVETYPE primitive_topology); void __RPC_STUB IWineD3DDevice_SetPrimitiveType_Stub( IRpcStubBuffer* This, IRpcChannelBuffer* pRpcChannelBuffer, PRPC_MESSAGE pRpcMessage, DWORD* pdwStubPhase); void STDMETHODCALLTYPE IWineD3DDevice_GetPrimitiveType_Proxy( IWineD3DDevice* This, WINED3DPRIMITIVETYPE *primitive_topology); void __RPC_STUB IWineD3DDevice_GetPrimitiveType_Stub( IRpcStubBuffer* This, IRpcChannelBuffer* pRpcChannelBuffer, PRPC_MESSAGE pRpcMessage, DWORD* pdwStubPhase); HRESULT STDMETHODCALLTYPE IWineD3DDevice_DrawPrimitive_Proxy( IWineD3DDevice* This, UINT start_vertex, UINT vertex_count); void __RPC_STUB IWineD3DDevice_DrawPrimitive_Stub( IRpcStubBuffer* This, IRpcChannelBuffer* pRpcChannelBuffer, PRPC_MESSAGE pRpcMessage, DWORD* pdwStubPhase); HRESULT STDMETHODCALLTYPE IWineD3DDevice_DrawIndexedPrimitive_Proxy( IWineD3DDevice* This, UINT start_idx, UINT index_count); void __RPC_STUB IWineD3DDevice_DrawIndexedPrimitive_Stub( IRpcStubBuffer* This, IRpcChannelBuffer* pRpcChannelBuffer, PRPC_MESSAGE pRpcMessage, DWORD* pdwStubPhase); HRESULT STDMETHODCALLTYPE IWineD3DDevice_DrawPrimitiveUP_Proxy( IWineD3DDevice* This, UINT vertex_count, const void *stream_data, UINT stream_stride); void __RPC_STUB IWineD3DDevice_DrawPrimitiveUP_Stub( IRpcStubBuffer* This, IRpcChannelBuffer* pRpcChannelBuffer, PRPC_MESSAGE pRpcMessage, DWORD* pdwStubPhase); HRESULT STDMETHODCALLTYPE IWineD3DDevice_DrawIndexedPrimitiveUP_Proxy( IWineD3DDevice* This, UINT index_count, const void *index_data, WINED3DFORMAT index_data_format, const void *stream_data, UINT stream_stride); void __RPC_STUB IWineD3DDevice_DrawIndexedPrimitiveUP_Stub( IRpcStubBuffer* This, IRpcChannelBuffer* pRpcChannelBuffer, PRPC_MESSAGE pRpcMessage, DWORD* pdwStubPhase); HRESULT STDMETHODCALLTYPE IWineD3DDevice_DrawPrimitiveStrided_Proxy( IWineD3DDevice* This, UINT vertex_count, const WineDirect3DVertexStridedData *strided_data); void __RPC_STUB IWineD3DDevice_DrawPrimitiveStrided_Stub( IRpcStubBuffer* This, IRpcChannelBuffer* pRpcChannelBuffer, PRPC_MESSAGE pRpcMessage, DWORD* pdwStubPhase); HRESULT STDMETHODCALLTYPE IWineD3DDevice_DrawIndexedPrimitiveStrided_Proxy( IWineD3DDevice* This, UINT index_count, const WineDirect3DVertexStridedData *strided_data, UINT vertex_count, const void *index_data, WINED3DFORMAT index_data_format); void __RPC_STUB IWineD3DDevice_DrawIndexedPrimitiveStrided_Stub( IRpcStubBuffer* This, IRpcChannelBuffer* pRpcChannelBuffer, PRPC_MESSAGE pRpcMessage, DWORD* pdwStubPhase); HRESULT STDMETHODCALLTYPE IWineD3DDevice_DrawRectPatch_Proxy( IWineD3DDevice* This, UINT handle, const float *num_segs, const WINED3DRECTPATCH_INFO *rect_patch_info); void __RPC_STUB IWineD3DDevice_DrawRectPatch_Stub( IRpcStubBuffer* This, IRpcChannelBuffer* pRpcChannelBuffer, PRPC_MESSAGE pRpcMessage, DWORD* pdwStubPhase); HRESULT STDMETHODCALLTYPE IWineD3DDevice_DrawTriPatch_Proxy( IWineD3DDevice* This, UINT handle, const float *num_segs, const WINED3DTRIPATCH_INFO *tri_patch_info); void __RPC_STUB IWineD3DDevice_DrawTriPatch_Stub( IRpcStubBuffer* This, IRpcChannelBuffer* pRpcChannelBuffer, PRPC_MESSAGE pRpcMessage, DWORD* pdwStubPhase); HRESULT STDMETHODCALLTYPE IWineD3DDevice_DeletePatch_Proxy( IWineD3DDevice* This, UINT handle); void __RPC_STUB IWineD3DDevice_DeletePatch_Stub( IRpcStubBuffer* This, IRpcChannelBuffer* pRpcChannelBuffer, PRPC_MESSAGE pRpcMessage, DWORD* pdwStubPhase); HRESULT STDMETHODCALLTYPE IWineD3DDevice_ColorFill_Proxy( IWineD3DDevice* This, IWineD3DSurface *surface, const WINED3DRECT *rect, WINED3DCOLOR color); void __RPC_STUB IWineD3DDevice_ColorFill_Stub( IRpcStubBuffer* This, IRpcChannelBuffer* pRpcChannelBuffer, PRPC_MESSAGE pRpcMessage, DWORD* pdwStubPhase); HRESULT STDMETHODCALLTYPE IWineD3DDevice_UpdateTexture_Proxy( IWineD3DDevice* This, IWineD3DBaseTexture *src_texture, IWineD3DBaseTexture *dst_texture); void __RPC_STUB IWineD3DDevice_UpdateTexture_Stub( IRpcStubBuffer* This, IRpcChannelBuffer* pRpcChannelBuffer, PRPC_MESSAGE pRpcMessage, DWORD* pdwStubPhase); HRESULT STDMETHODCALLTYPE IWineD3DDevice_UpdateSurface_Proxy( IWineD3DDevice* This, IWineD3DSurface *src_surface, const RECT *src_rect, IWineD3DSurface *dst_surface, const POINT *dst_point); void __RPC_STUB IWineD3DDevice_UpdateSurface_Stub( IRpcStubBuffer* This, IRpcChannelBuffer* pRpcChannelBuffer, PRPC_MESSAGE pRpcMessage, DWORD* pdwStubPhase); HRESULT STDMETHODCALLTYPE IWineD3DDevice_GetFrontBufferData_Proxy( IWineD3DDevice* This, UINT swapchain_idx, IWineD3DSurface *dst_surface); void __RPC_STUB IWineD3DDevice_GetFrontBufferData_Stub( IRpcStubBuffer* This, IRpcChannelBuffer* pRpcChannelBuffer, PRPC_MESSAGE pRpcMessage, DWORD* pdwStubPhase); HRESULT STDMETHODCALLTYPE IWineD3DDevice_EnumResources_Proxy( IWineD3DDevice* This, HRESULT (STDMETHODCALLTYPE * callback)(IWineD3DResource *resource,void *pData), void *data); void __RPC_STUB IWineD3DDevice_EnumResources_Stub( IRpcStubBuffer* This, IRpcChannelBuffer* pRpcChannelBuffer, PRPC_MESSAGE pRpcMessage, DWORD* pdwStubPhase); HRESULT STDMETHODCALLTYPE IWineD3DDevice_GetSurfaceFromDC_Proxy( IWineD3DDevice* This, HDC dc, IWineD3DSurface **surface); void __RPC_STUB IWineD3DDevice_GetSurfaceFromDC_Stub( IRpcStubBuffer* This, IRpcChannelBuffer* pRpcChannelBuffer, PRPC_MESSAGE pRpcMessage, DWORD* pdwStubPhase); HRESULT STDMETHODCALLTYPE IWineD3DDevice_AcquireFocusWindow_Proxy( IWineD3DDevice* This, HWND window); void __RPC_STUB IWineD3DDevice_AcquireFocusWindow_Stub( IRpcStubBuffer* This, IRpcChannelBuffer* pRpcChannelBuffer, PRPC_MESSAGE pRpcMessage, DWORD* pdwStubPhase); void STDMETHODCALLTYPE IWineD3DDevice_ReleaseFocusWindow_Proxy( IWineD3DDevice* This); void __RPC_STUB IWineD3DDevice_ReleaseFocusWindow_Stub( IRpcStubBuffer* This, IRpcChannelBuffer* pRpcChannelBuffer, PRPC_MESSAGE pRpcMessage, DWORD* pdwStubPhase); #endif /* __IWineD3DDevice_INTERFACE_DEFINED__ */ IWineD3D * STDMETHODCALLTYPE WineDirect3DCreate(UINT dxVersion,IUnknown *parent); IWineD3DClipper * STDMETHODCALLTYPE WineDirect3DCreateClipper(IUnknown *parent); #ifdef VBOX_WINE_NO_LOCK #define wined3d_mutex_lock() do {} while (0) #define wined3d_mutex_unlock() do {} while (0) #else void STDMETHODCALLTYPE wined3d_mutex_lock(void); void STDMETHODCALLTYPE wined3d_mutex_unlock(void); #endif /* Begin additional prototypes for all interfaces */ /* End additional prototypes */ #ifdef __cplusplus } #endif #endif /* __WIDL_WINED3D_H */