/* $Id: shaderlib.h $ */ /** @file * shaderlib -- interface to WINE's Direct3D shader functions */ /* * Copyright (C) 2014-2023 Oracle and/or its affiliates. * * This file is part of VirtualBox base platform packages, as * available from https://www.virtualbox.org. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation, in version 3 of the * License. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, see . * * SPDX-License-Identifier: GPL-3.0-only */ #ifndef VBOX_INCLUDED_SRC_Graphics_shaderlib_shaderlib_h #define VBOX_INCLUDED_SRC_Graphics_shaderlib_shaderlib_h #ifndef RT_WITHOUT_PRAGMA_ONCE # pragma once #endif #include RT_C_DECLS_BEGIN #ifdef IN_SHADERLIB_STATIC # define SHADERDECL(type) DECLHIDDEN(type) RTCALL #else # define SHADERDECL(type) DECLEXPORT(type) RTCALL #endif /** Pointer to shaderlib callback interface. */ typedef struct VBOXVMSVGASHADERIF *PVBOXVMSVGASHADERIF; /** * Interface the shader lib can use to talk back to the VBox VMSVGA OGL 3D code. */ typedef struct VBOXVMSVGASHADERIF { /** * Switches the initialization profile in builds where we have to juggle two * OpenGL profiles to gather all the data (i.e. mac os x). * * @param pThis Pointer to this structure. * @param fOtherProfile If set, switch to the non-default profile. If * clear, switch back to the default profile. */ DECLCALLBACKMEMBER(void, pfnSwitchInitProfile,(PVBOXVMSVGASHADERIF pThis, bool fOtherProfile)); /** * Extension enumeration function. * * @param pThis Pointer to this structure. * @param ppvEnumCtx Pointer to a void point that's initialized to NULL * before the first call. * @param pszBuf Where to store the extension name. Garbled on * overflow (we assume no overflow). * @param cbBuf The size of the buffer @a pszBuf points to. * @param fOtherProfile Indicates which profile to get extensions from, * we'll use the default profile if CLEAR and the * non-default if SET. */ DECLCALLBACKMEMBER(bool, pfnGetNextExtension,(PVBOXVMSVGASHADERIF pThis, void **ppvEnumCtx, char *pszBuf, size_t cbBuf, bool fOtherProfile)); } VBOXVMSVGASHADERIF; SHADERDECL(int) ShaderInitLib(PVBOXVMSVGASHADERIF pVBoxShaderIf); SHADERDECL(int) ShaderDestroyLib(void); SHADERDECL(int) ShaderContextCreate(void **ppShaderContext); SHADERDECL(int) ShaderContextDestroy(void *pShaderContext); SHADERDECL(int) ShaderCreateVertexShader(void *pShaderContext, const uint32_t *pShaderData, uint32_t cbShaderData, void **pShaderObj); SHADERDECL(int) ShaderCreatePixelShader(void *pShaderContext, const uint32_t *pShaderData, uint32_t cbShaderData, void **pShaderObj); SHADERDECL(int) ShaderDestroyVertexShader(void *pShaderContext, void *pShaderObj); SHADERDECL(int) ShaderDestroyPixelShader(void *pShaderContext, void *pShaderObj); SHADERDECL(int) ShaderSetVertexShader(void *pShaderContext, void *pShaderObj); SHADERDECL(int) ShaderSetPixelShader(void *pShaderContext, void *pShaderObj); SHADERDECL(int) ShaderSetVertexShaderConstantB(void *pShaderContext, uint32_t reg, const uint8_t *pValues, uint32_t cRegisters); SHADERDECL(int) ShaderSetVertexShaderConstantI(void *pShaderContext, uint32_t reg, const int32_t *pValues, uint32_t cRegisters); SHADERDECL(int) ShaderSetVertexShaderConstantF(void *pShaderContext, uint32_t reg, const float *pValues, uint32_t cRegisters); SHADERDECL(int) ShaderSetPixelShaderConstantB(void *pShaderContext, uint32_t reg, const uint8_t *pValues, uint32_t cRegisters); SHADERDECL(int) ShaderSetPixelShaderConstantI(void *pShaderContext, uint32_t reg, const int32_t *pValues, uint32_t cRegisters); SHADERDECL(int) ShaderSetPixelShaderConstantF(void *pShaderContext, uint32_t reg, const float *pValues, uint32_t cRegisters); SHADERDECL(int) ShaderSetPositionTransformed(void *pShaderContext, unsigned cxViewPort, unsigned cyViewPort, bool fPreTransformed); SHADERDECL(int) ShaderUpdateState(void *pShaderContext, uint32_t rtHeight); SHADERDECL(int) ShaderTransformProjection(unsigned cxViewPort, unsigned cyViewPort, float matrix[16], bool fPretransformed); RT_C_DECLS_END #endif /* !VBOX_INCLUDED_SRC_Graphics_shaderlib_shaderlib_h */