/* $Id: OpenGLTestDarwin.cpp $ */ /** @file * VBox host opengl support test */ /* * Copyright (C) 2009-2023 Oracle and/or its affiliates. * * This file is part of VirtualBox base platform packages, as * available from https://www.virtualbox.org. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation, in version 3 of the * License. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, see . * * SPDX-License-Identifier: GPL-3.0-only */ /********************************************************************************************************************************* * Header Files * *********************************************************************************************************************************/ #include #include #include #include #include #include #include #include #include /** * @callback_method_impl{FNRTONCE, * For determining the cached VBoxOglIsOfflineRenderingAppropriate result.} */ static DECLCALLBACK(int32_t) vboxOglIsOfflineRenderingAppropriateOnce(void *pvUser) { bool *pfAppropriate = (bool *)pvUser; /* It is assumed that it is makes sense to enable offline rendering only in case if host has more than one GPU installed. This routine counts all the PCI devices in IORegistry which have IOName property set to "display". If the number of such devices is greater than one, it sets pfAppropriate to TRUE, otherwise to FALSE. */ CFStringRef apKeyStrings[] = { CFSTR(kIOProviderClassKey), CFSTR(kIONameMatchKey) }; CFStringRef apValueStrings[] = { CFSTR("IOPCIDevice"), CFSTR("display") }; Assert(RT_ELEMENTS(apKeyStrings) == RT_ELEMENTS(apValueStrings)); CFDictionaryRef pMatchingDictionary = CFDictionaryCreate(kCFAllocatorDefault, (const void **)apKeyStrings, (const void **)apValueStrings, RT_ELEMENTS(apKeyStrings), &kCFTypeDictionaryKeyCallBacks, &kCFTypeDictionaryValueCallBacks); if (pMatchingDictionary) { /* The reference to pMatchingDictionary is consumed by the function below => no IORelease(pMatchingDictionary)! */ io_iterator_t matchingServices; kern_return_t krc = IOServiceGetMatchingServices(kIOMasterPortDefault, pMatchingDictionary, &matchingServices); if (krc == kIOReturnSuccess) { io_object_t matchingService; int cMatchingServices = 0; while ((matchingService = IOIteratorNext(matchingServices)) != 0) { cMatchingServices++; IOObjectRelease(matchingService); } *pfAppropriate = cMatchingServices > 1; IOObjectRelease(matchingServices); } } LogRel(("OpenGL: Offline rendering support is %s (pid=%d)\n", *pfAppropriate ? "ON" : "OFF", (int)getpid())); return VINF_SUCCESS; } bool RTCALL VBoxOglIsOfflineRenderingAppropriate(void) { /* In order to do not slowdown 3D engine which can ask about offline rendering several times, let's cache the result and assume that renderers amount value is constant. Use the IPRT execute once construct to make sure there aren't any threading issues. */ static RTONCE s_Once = RTONCE_INITIALIZER; static bool s_fCached = false; int vrc = RTOnce(&s_Once, vboxOglIsOfflineRenderingAppropriateOnce, &s_fCached); AssertRC(vrc); return s_fCached; } bool RTCALL VBoxOglIs3DAccelerationSupported(void) { if (RTEnvExist("VBOX_3D_FORCE_SUPPORTED")) { LogRel(("VBOX_3D_FORCE_SUPPORTED is specified, skipping 3D test, and treating as supported\n")); return true; } CGOpenGLDisplayMask cglDisplayMask = CGDisplayIDToOpenGLDisplayMask(CGMainDisplayID()); CGLPixelFormatAttribute aAttribs[] = { kCGLPFADisplayMask, (CGLPixelFormatAttribute)cglDisplayMask, kCGLPFAAccelerated, kCGLPFADoubleBuffer, VBoxOglIsOfflineRenderingAppropriate() ? kCGLPFAAllowOfflineRenderers : (CGLPixelFormatAttribute)NULL, (CGLPixelFormatAttribute)NULL }; CGLPixelFormatObj pPixelFormat = NULL; GLint cPixelFormatsIgnored = 0; CGLError rcCgl = CGLChoosePixelFormat(aAttribs, &pPixelFormat, &cPixelFormatsIgnored); if (rcCgl != kCGLNoError) { LogRel(("OpenGL Info: 3D test unable to choose pixel format (rcCgl=0x%X)\n", rcCgl)); return false; } if (pPixelFormat) { CGLContextObj pCglContext = 0; rcCgl = CGLCreateContext(pPixelFormat, NULL, &pCglContext); CGLDestroyPixelFormat(pPixelFormat); if (rcCgl != kCGLNoError) { LogRel(("OpenGL Info: 3D test unable to create context (rcCgl=0x%X)\n", rcCgl)); return false; } if (pCglContext) { GLboolean isSupported = GL_TRUE; /* * In the Cocoa port we depend on the GL_EXT_framebuffer_object & * the GL_EXT_texture_rectangle extension. If they are not * available, disable 3D support. */ #pragma clang diagnostic ignored "-Wdeprecated-declarations" /* gluCheckExtension deprecated since 10.10 - use MetalKit. */ CGLSetCurrentContext(pCglContext); const GLubyte *pszExts = glGetString(GL_EXTENSIONS); isSupported = gluCheckExtension((const GLubyte *)"GL_EXT_framebuffer_object", pszExts); if (isSupported) { isSupported = gluCheckExtension((const GLubyte *)"GL_EXT_texture_rectangle", pszExts); if (!isSupported) LogRel(("OpenGL Info: 3D test found that GL_EXT_texture_rectangle extension not supported.\n")); } else LogRel(("OpenGL Info: 3D test found that GL_EXT_framebuffer_object extension not supported.\n")); CGLDestroyContext(pCglContext); LogRel(("OpenGL Info: 3D test %spassed\n", isSupported == GL_TRUE ? "" : "not ")); return isSupported == GL_TRUE; } LogRel(("OpenGL Info: 3D test unable to create context (internal error).\n")); } else LogRel(("OpenGL Info: 3D test unable to choose pixel format (internal error).\n")); return false; }