; $Id: bs3-cmn-SelFlatCodeToRealMode.asm $ ;; @file ; BS3Kit - Bs3SelFlatCodeToRealMode. ; ; ; Copyright (C) 2007-2023 Oracle and/or its affiliates. ; ; This file is part of VirtualBox base platform packages, as ; available from https://www.virtualbox.org. ; ; This program is free software; you can redistribute it and/or ; modify it under the terms of the GNU General Public License ; as published by the Free Software Foundation, in version 3 of the ; License. ; ; This program is distributed in the hope that it will be useful, but ; WITHOUT ANY WARRANTY; without even the implied warranty of ; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU ; General Public License for more details. ; ; You should have received a copy of the GNU General Public License ; along with this program; if not, see . ; ; The contents of this file may alternatively be used under the terms ; of the Common Development and Distribution License Version 1.0 ; (CDDL), a copy of it is provided in the "COPYING.CDDL" file included ; in the VirtualBox distribution, in which case the provisions of the ; CDDL are applicable instead of those of the GPL. ; ; You may elect to license modified versions of this file under the ; terms and conditions of either the GPL or the CDDL or both. ; ; SPDX-License-Identifier: GPL-3.0-only OR CDDL-1.0 ; ;********************************************************************************************************************************* ;* Header Files * ;********************************************************************************************************************************* %include "bs3kit-template-header.mac" ;********************************************************************************************************************************* ;* Global Variables * ;********************************************************************************************************************************* BS3_EXTERN_DATA16 Bs3RmText16_EndOfSegment BS3_EXTERN_DATA16 Bs3X0Text16_EndOfSegment BS3_EXTERN_DATA16 Bs3X1Text16_EndOfSegment ; ; Make sure we can get at all the segments. ; BS3_BEGIN_TEXT16 BS3_BEGIN_RMTEXT16 BS3_BEGIN_X0TEXT16 BS3_BEGIN_X1TEXT16 TMPL_BEGIN_TEXT ;; ; @cproto BS3_CMN_PROTO(uint32_t, Bs3SelRealModeCodeToProtMode,(uint32_t uFlatAddr), false); ; ; @uses Only return registers (ax:dx, eax, eax) ; BS3_PROC_BEGIN_CMN Bs3SelFlatCodeToRealMode, BS3_PBC_NEAR BS3_CALL_CONV_PROLOG 1 push xBP mov xBP, xSP push xCX push xBX %if TMPL_BITS != 16 push xDX %endif ; ; Load the real mode frame number into DX so we can compare with the ; segment frame numbers fixed up by the linker. ; ; Imagine: FlatAddr = 0x054321 ; mov dx, [xBP + xCB + cbCurRetAddr + 1] ; dx = 0x0543 mov al, [xBP + xCB + cbCurRetAddr + 0] ; al = 0x21 mov cl,4 shl dx, 4 ; dx = 0x5430 shr al, 4 ; al = 0x02 or dl, al ; dx = 0x5432 mov ax, dx sub ax, CGROUP16 cmp ax, 1000h jb .bs3text16 mov ax, dx sub ax, BS3GROUPRMTEXT16 mov bx, Bs3RmText16_EndOfSegment wrt BS3GROUPRMTEXT16 add bx, 15 shr bx, cl cmp ax, bx jb .bs3rmtext16 mov ax, dx sub ax, BS3GROUPX0TEXT16 mov bx, Bs3X0Text16_EndOfSegment wrt BS3GROUPX0TEXT16 add bx, 15 shr bx, cl cmp ax, bx jb .bs3x0text16 mov ax, dx sub ax, BS3GROUPX1TEXT16 mov bx, Bs3X1Text16_EndOfSegment wrt BS3GROUPX1TEXT16 add bx, 15 shr bx, cl cmp ax, bx jb .bs3x1text16 extern BS3_CMN_NM(Bs3Panic) call BS3_CMN_NM(Bs3Panic) ; ; Load the real-mode frame into DX and calc the offset in AX. ; .bs3x1text16: mov dx, BS3GROUPX1TEXT16 jmp .calc_return .bs3x0text16: mov dx, BS3GROUPX0TEXT16 jmp .calc_return .bs3rmtext16: mov dx, BS3GROUPRMTEXT16 jmp .calc_return .bs3text16: mov dx, CGROUP16 .calc_return: ; Convert the real-mode frame into the low 16-bit base (BX). mov bx, dx shl bx, cl ; Subtract the 16-bit base from the flat address. (No need to consider ; the top half on either side.) mov ax, [xBP + xCB + cbCurRetAddr + 0] sub ax, bx %if TMPL_BITS != 16 ; Got a single 32-bit return register here. shl edx, 16 mov dx, ax mov eax, edx pop xDX %endif pop xBX pop xCX pop xBP BS3_CALL_CONV_EPILOG 1 BS3_HYBRID_RET BS3_PROC_END_CMN Bs3SelFlatCodeToRealMode ; ; We may be using the near code in some critical code paths, so don't ; penalize it. ; BS3_CMN_FAR_STUB Bs3SelFlatCodeToRealMode, 4