/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* ***** BEGIN LICENSE BLOCK ***** * Version: MPL 1.1/GPL 2.0/LGPL 2.1 * * The contents of this file are subject to the Mozilla Public License Version * 1.1 (the "License"); you may not use this file except in compliance with * the License. You may obtain a copy of the License at * http://www.mozilla.org/MPL/ * * Software distributed under the License is distributed on an "AS IS" basis, * WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License * for the specific language governing rights and limitations under the * License. * * The Original Code is mozilla.org code. * * The Initial Developer of the Original Code is * Netscape Communications Corporation. * Portions created by the Initial Developer are Copyright (C) 1998 * the Initial Developer. All Rights Reserved. * * Contributor(s): * * Alternatively, the contents of this file may be used under the terms of * either of the GNU General Public License Version 2 or later (the "GPL"), * or the GNU Lesser General Public License Version 2.1 or later (the "LGPL"), * in which case the provisions of the GPL or the LGPL are applicable instead * of those above. If you wish to allow use of your version of this file only * under the terms of either the GPL or the LGPL, and not to allow others to * use your version of this file under the terms of the MPL, indicate your * decision by deleting the provisions above and replace them with the notice * and other provisions required by the GPL or the LGPL. If you do not delete * the provisions above, a recipient may use your version of this file under * the terms of any one of the MPL, the GPL or the LGPL. * * ***** END LICENSE BLOCK ***** */ /** * MODULE NOTES: * * The Deque is a very small, very efficient container object * than can hold elements of type void*, offering the following features: * Its interface supports pushing and popping of elements. * It can iterate (via an interator class) its elements. * When full, it can efficiently resize dynamically. * * * NOTE: The only bit of trickery here is that this deque is * built upon a ring-buffer. Like all ring buffers, the first * element may not be at index[0]. The mOrigin member determines * where the first child is. This point is quietly hidden from * customers of this class. * */ #ifndef _NSDEQUE #define _NSDEQUE #include "nscore.h" /** * The nsDequeFunctor class is used when you want to create * callbacks between the deque and your generic code. * Use these objects in a call to ForEach(); * */ class nsDequeFunctor{ public: virtual void* operator()(void* anObject)=0; }; /****************************************************** * Here comes the nsDeque class itself... ******************************************************/ /** * The deque (double-ended queue) class is a common container type, * whose behavior mimics a line in your favorite checkout stand. * Classic CS describes the common behavior of a queue as FIFO. * A deque allows insertion and removal at both ends of * the container. * * The deque stores pointers to items. */ class nsDequeIterator; class NS_COM nsDeque { friend class nsDequeIterator; public: nsDeque(nsDequeFunctor* aDeallocator); ~nsDeque(); /** * Returns the number of elements currently stored in * this deque. * * @return number of elements currently in the deque */ inline PRInt32 GetSize() const {return mSize;} /** * Appends new member at the end of the deque. * * @param item to store in deque * @return *this */ nsDeque& Push(void* aItem); /** * Inserts new member at the front of the deque. * * @param item to store in deque * @return *this */ nsDeque& PushFront(void* aItem); /** * Remove and return the last item in the container. * * @return the item that was the last item in container */ void* Pop(); /** * Remove and return the first item in the container. * * @return the item that was first item in container */ void* PopFront(); /** * Retrieve the bottom item without removing it. * * @return the first item in container */ void* Peek(); /** * Return topmost item without removing it. * * @return the first item in container */ void* PeekFront(); /** * Retrieve the i'th member from the deque without removing it. * * @param index of desired item * @return i'th element in list */ void* ObjectAt(int aIndex) const; /** * Remove all items from container without destroying them. * * @return *this */ nsDeque& Empty(); /** * Remove and delete all items from container. * Deletes are handled by the deallocator nsDequeFunctor * which is specified at deque construction. * * @return *this */ nsDeque& Erase(); /** * Creates a new iterator, pointing to the first * item in the deque. * * @return new dequeIterator */ nsDequeIterator Begin() const; /** * Creates a new iterator, pointing to the last * item in the deque. * * @return new dequeIterator */ nsDequeIterator End() const; void* Last() const; /** * Call this method when you want to iterate all the * members of the container, passing a functor along * to call your code. * * @param aFunctor object to call for each member * @return *this */ void ForEach(nsDequeFunctor& aFunctor) const; /** * Call this method when you want to iterate all the * members of the container, calling the functor you * passed with each member. This process will interrupt * if your function returns non 0 to this method. * * @param aFunctor object to call for each member * @return first nonzero result of aFunctor or 0. */ const void* FirstThat(nsDequeFunctor& aFunctor) const; void SetDeallocator(nsDequeFunctor* aDeallocator); protected: PRInt32 mSize; PRInt32 mCapacity; PRInt32 mOrigin; nsDequeFunctor* mDeallocator; void* mBuffer[8]; void** mData; private: /** * Simple default constructor (PRIVATE) */ nsDeque(); /** * Copy constructor (PRIVATE) * * @param another deque */ nsDeque(const nsDeque& other); /** * Deque assignment operator (PRIVATE) * * @param another deque * @return *this */ nsDeque& operator=(const nsDeque& anOther); PRInt32 GrowCapacity(); }; /****************************************************** * Here comes the nsDequeIterator class... ******************************************************/ class nsDequeIterator { public: /** * DequeIterator is an object that knows how to iterate * (forward and backward) through a Deque. Normally, * you don't need to do this, but there are some special * cases where it is pretty handy. * * One warning: the iterator is not bound to an item, * it is bound to an index, so if you insert or remove * from the beginning while using an iterator * (which is not recommended) then the iterator will * point to a different item. @see GetCurrent() * * Here you go. * * @param aQueue is the deque object to be iterated * @param aIndex is the starting position for your iteration */ nsDequeIterator(const nsDeque& aQueue, int aIndex=0); /** * Create a copy of a DequeIterator * * @param aCopy is another iterator to copy from */ nsDequeIterator(const nsDequeIterator& aCopy); /** * Moves iterator to first element in the deque * @return *this */ nsDequeIterator& First(); /** * Standard assignment operator for dequeiterator * @param aCopy is another iterator to copy from * @return *this */ nsDequeIterator& operator=(const nsDequeIterator& aCopy); /** * preform ! operation against two iterators to test for equivalence * (or lack thereof)! * * @param aIter is the object to be compared to * @return TRUE if NOT equal. */ PRBool operator!=(nsDequeIterator& aIter); /** * Compare two iterators for increasing order. * * @param aIter is the other iterator to be compared to * @return TRUE if this object points to an element before * the element pointed to by aIter. * FALSE if this and aIter are not iterating over * the same deque. */ PRBool operator<(nsDequeIterator& aIter); /** * Compare two iterators for equivalence. * * @param aIter is the other iterator to be compared to * @return TRUE if EQUAL */ PRBool operator==(nsDequeIterator& aIter); /** * Compare two iterators for non strict decreasing order. * * @param aIter is the other iterator to be compared to * @return TRUE if this object points to the same element, or * an element after the element pointed to by aIter. * FALSE if this and aIter are not iterating over * the same deque. */ PRBool operator>=(nsDequeIterator& aIter); /** * Pre-increment operator * Iterator will advance one index towards the end. * * @return object_at(++index) */ void* operator++(); /** * Post-increment operator * Iterator will advance one index towards the end. * * @param param is ignored * @return object_at(mIndex++) */ void* operator++(int); /** * Pre-decrement operator * Iterator will advance one index towards the beginning. * * @return object_at(--index) */ void* operator--(); /** * Post-decrement operator * Iterator will advance one index towards the beginning. * * @param param is ignored * @return object_at(index--) */ void* operator--(int); /** * Retrieve the the iterator's notion of current node. * * Note that the iterator floats, so you don't need to do: * ++iter; aDeque.PopFront(); * Unless you actually want your iterator to jump 2 positions * relative to its origin. * * Picture: [1 2i 3 4] * PopFront() * Picture: [2 3i 4] * Note that I still happily points to object at the second index. * * @return object at i'th index */ void* GetCurrent(); /** * Call this method when you want to iterate all the * members of the container, passing a functor along * to call your code. * * @param aFunctor object to call for each member * @return *this */ void ForEach(nsDequeFunctor& aFunctor) const; /** * Call this method when you want to iterate all the * members of the container, calling the functor you * passed with each member. This process will interrupt * if your function returns non 0 to this method. * * @param aFunctor object to call for each member * @return first nonzero result of aFunctor or 0. */ const void* FirstThat(nsDequeFunctor& aFunctor) const; protected: PRInt32 mIndex; const nsDeque& mDeque; }; #endif