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# $Id: makefile.tstVBoxAPIWin $
## @file
# tstVBoxAPILinux makefile
#

#
# Copyright (C) 2006-2023 Oracle and/or its affiliates.
#
# This file is part of VirtualBox base platform packages, as
# available from https://www.virtualbox.org.
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation, in version 3 of the
# License.
#
# This program is distributed in the hope that it will be useful, but
# WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
# General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, see <https://www.gnu.org/licenses>.
#
# SPDX-License-Identifier: GPL-3.0-only
#

#
# Several assumptions and propositions:
# - Visual Studio has already installed on machine or you already have nmake.exe, cl.exe, link.exe
# - Windows SDK has already installed on machine or you already have Uuid.Lib Ole32.Lib OleAut32.Lib OleDlg.Lib
# - VirtualBox SDK was downloaded and was placed into folder where VirtualBox had been installed.
# - nmake is a default tool that builds projects based on commands contained in this description file
# - cl is cl.exe - Windows compiler
# - link is link.exe - Windows linker
# - all needed paths have been set in working environment. It means that when you type "cl" from the console,
#   Windows shall find cl.exe by using enviroment variable PATH or something similar.
#
# The best way to accomplish it is to run a script vcvars32.bat located in the Visual studio "bin" directory.
# This script installs needed paths in your working environment.
# Important!!!
# Script vcvars32.bat sets up needed paths only for local console session.
# For permanent using, needed paths must be added globally.
#
# Several possible examples of paths:
# VS_INSTALL_PATH = "C:\Program Files (x86)\Microsoft Visual Studio 10.0\VC\"
# VS_INCLUDE_PATH = "C:\Program Files (x86)\Microsoft Visual Studio 10.0\VC\include"
# WIN_SDK_INCLUDE_PATH = "C:\Program Files (x86)\Microsoft SDKs\Windows\v7.0A\Include"
# WIN_SDK_LIB_PATH = "C:\Program Files (x86)\Microsoft SDKs\Windows\v7.0A\Lib\x64\"
# VB_INSTALL_PATH = "C:\Program Files\Oracle\VirtualBox"
#


CXX = cl
LINK = link
PATH_MSCOM     = ../../../bindings/mscom
INCS_MSCOM     = $(PATH_MSCOM)/include
LIBS_MSCOM     = $(PATH_MSCOM)/lib

LIBS_DEPS = "Uuid.Lib" "Ole32.Lib" "OleAut32.Lib" "OleDlg.Lib"

tstVBoxAPIWin_SOURCES  = $(LIBS_MSCOM)/VirtualBox_i.c
tstVBoxAPIWin_DEPS     = $(INCS_MSCOM)

COMPILER_CMDLINE = /Zi /nologo /W3 /WX- /Od /Oy- /Gm /EHsc /RTC1 /GS /fp:precise /Gd /analyze- /errorReport:queue

LINKER_CMDLINE = /INCREMENTAL /DEBUG /SUBSYSTEM:CONSOLE

#   default linking
tstVBoxAPIWin.exe: tstVBoxAPIWin.obj VirtualBox_i.obj
	$(LINK) /out:tstVBoxAPIWin.exe $** $(LIBS_DEPS)

#   default compilation
tstVBoxAPIWin.obj:
	$(CXX) /c /I$(INCS_MSCOM) tstVBoxAPIWin.cpp

#   default compilation
VirtualBox_i.obj:
	$(CXX) /c /I$(INCS_MSCOM) $(tstVBoxAPIWin_SOURCES)

#   linking with defined linker's options
#tstVBoxAPIWin.exe: tstVBoxAPIWin.obj VirtualBox_i.obj
#	$(LINK) $(LINKER_CMDLINE) /out:tstVBoxAPIWin.exe $** $(LIBS_DEPS)

#   compile with  pre-defined compiler's options and locally defined paths
#tstVBoxAPIWin.obj:
#	$(CXX) /c $(COMPILER_CMDLINE) /I$(INCS_MSCOM) /I$(WIN_SDK_INCLUDE_PATH) /I$(VS_INCLUDE_PATH) tstVBoxAPIWin.cpp

#   compile with locally defined paths
#tstVBoxAPIWin.obj:
#	$(CXX) /c /I$(INCS_MSCOM) /I$(WIN_SDK_INCLUDE_PATH) /I$(VS_INCLUDE_PATH) tstVBoxAPIWin.cpp

#   compile with  pre-defined compiler's options and locally defined paths
#VirtualBox_i.obj:
#	$(CXX) /c $(COMPILER_CMDLINE) /I$(INCS_MSCOM) /I$(WIN_SDK_INCLUDE_PATH) /I$(VS_INCLUDE_PATH) $(tstVBoxAPIWin_SOURCES)

#   compile with locally defined paths
#VirtualBox_i.obj:
#	$(CXX) /c /I$(INCS_MSCOM) /I$(WIN_SDK_INCLUDE_PATH) /I$(VS_INCLUDE_PATH) $(tstVBoxAPIWin_SOURCES)