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#include "d3d10_view_srv.h"
#include "../d3d11/d3d11_device.h"
#include "../d3d11/d3d11_view_srv.h"
namespace dxvk {
HRESULT STDMETHODCALLTYPE D3D10ShaderResourceView::QueryInterface(
REFIID riid,
void** ppvObject) {
return m_d3d11->QueryInterface(riid, ppvObject);
}
ULONG STDMETHODCALLTYPE D3D10ShaderResourceView::AddRef() {
return m_d3d11->AddRef();
}
ULONG STDMETHODCALLTYPE D3D10ShaderResourceView::Release() {
return m_d3d11->Release();
}
void STDMETHODCALLTYPE D3D10ShaderResourceView::GetDevice(
ID3D10Device** ppDevice) {
GetD3D10Device(m_d3d11, ppDevice);
}
HRESULT STDMETHODCALLTYPE D3D10ShaderResourceView::GetPrivateData(
REFGUID guid,
UINT* pDataSize,
void* pData) {
return m_d3d11->GetPrivateData(guid, pDataSize, pData);
}
HRESULT STDMETHODCALLTYPE D3D10ShaderResourceView::SetPrivateData(
REFGUID guid,
UINT DataSize,
const void* pData) {
return m_d3d11->SetPrivateData(guid, DataSize, pData);
}
HRESULT STDMETHODCALLTYPE D3D10ShaderResourceView::SetPrivateDataInterface(
REFGUID guid,
const IUnknown* pData) {
return m_d3d11->SetPrivateDataInterface(guid, pData);
}
void STDMETHODCALLTYPE D3D10ShaderResourceView::GetResource(
ID3D10Resource** ppResource) {
GetD3D10ResourceFromView(m_d3d11, ppResource);
}
void STDMETHODCALLTYPE D3D10ShaderResourceView::GetDesc(
D3D10_SHADER_RESOURCE_VIEW_DESC* pDesc) {
static_assert(sizeof(D3D10_SHADER_RESOURCE_VIEW_DESC) ==
sizeof(D3D11_SHADER_RESOURCE_VIEW_DESC));
m_d3d11->GetDesc(reinterpret_cast<D3D11_SHADER_RESOURCE_VIEW_DESC*>(pDesc));
if (pDesc->ViewDimension > D3D10_SRV_DIMENSION_TEXTURECUBE)
pDesc->ViewDimension = D3D10_SRV_DIMENSION_UNKNOWN;
}
void STDMETHODCALLTYPE D3D10ShaderResourceView::GetDesc1(
D3D10_SHADER_RESOURCE_VIEW_DESC1* pDesc) {
static_assert(sizeof(D3D10_SHADER_RESOURCE_VIEW_DESC1) ==
sizeof(D3D11_SHADER_RESOURCE_VIEW_DESC));
m_d3d11->GetDesc(reinterpret_cast<D3D11_SHADER_RESOURCE_VIEW_DESC*>(pDesc));
if (pDesc->ViewDimension > D3D10_1_SRV_DIMENSION_TEXTURECUBEARRAY)
pDesc->ViewDimension = D3D10_1_SRV_DIMENSION_UNKNOWN;
}
}
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