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path: root/src/libs/dxvk-native-1.9.2a/src/d3d9/d3d9_main.cpp
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#include "../dxvk/dxvk_instance.h"

#include "d3d9_interface.h"
#include "d3d9_shader_validator.h"

class D3DFE_PROCESSVERTICES;
using PSGPERRORID = UINT;

namespace dxvk {
  Logger Logger::s_instance("d3d9.log");

  HRESULT CreateD3D9(
          bool           Extended,
          IDirect3D9Ex** ppDirect3D9Ex) {
    if (!ppDirect3D9Ex)
      return D3DERR_INVALIDCALL;

    *ppDirect3D9Ex = ref(new D3D9InterfaceEx( Extended ));
    return D3D_OK;
  }
}

extern "C" {

  DLLEXPORT IDirect3D9* __stdcall Direct3DCreate9(UINT nSDKVersion) {
    IDirect3D9Ex* pDirect3D = nullptr;
    dxvk::CreateD3D9(false, &pDirect3D);

    return pDirect3D;
  }

  DLLEXPORT HRESULT __stdcall Direct3DCreate9Ex(UINT nSDKVersion, IDirect3D9Ex** ppDirect3D9Ex) {
    return dxvk::CreateD3D9(true, ppDirect3D9Ex);
  }

  DLLEXPORT int __stdcall D3DPERF_BeginEvent(D3DCOLOR col, LPCWSTR wszName) {
    return 0;
  }

  DLLEXPORT int __stdcall D3DPERF_EndEvent(void) {
    return 0;
  }

  DLLEXPORT void __stdcall D3DPERF_SetMarker(D3DCOLOR col, LPCWSTR wszName) {
  }

  DLLEXPORT void __stdcall D3DPERF_SetRegion(D3DCOLOR col, LPCWSTR wszName) {
  }

  DLLEXPORT BOOL __stdcall D3DPERF_QueryRepeatFrame(void) {
    return FALSE;
  }

  DLLEXPORT void __stdcall D3DPERF_SetOptions(DWORD dwOptions) {
  }

  DLLEXPORT DWORD __stdcall D3DPERF_GetStatus(void) {
    return 0;
  }


  DLLEXPORT void __stdcall DebugSetMute(void) {
  }

  DLLEXPORT int __stdcall DebugSetLevel(void) {
    return 0;
  }

  // Processor Specific Geometry Pipeline
  // for P3 SIMD/AMD 3DNow.

  DLLEXPORT void __stdcall PSGPError(D3DFE_PROCESSVERTICES* a, PSGPERRORID b, UINT c) {
  }

  DLLEXPORT void __stdcall PSGPSampleTexture(D3DFE_PROCESSVERTICES* a, UINT b, float(*const c)[4], UINT d, float(*const e)[4]) {
  }

  DLLEXPORT dxvk::D3D9ShaderValidator* __stdcall Direct3DShaderValidatorCreate9(void) {
    return ref(new dxvk::D3D9ShaderValidator());
  }

  DLLEXPORT int __stdcall Direct3D9EnableMaximizedWindowedModeShim(UINT a) {
    return 0;
  }

}