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#include "dxbc_common.h"
namespace dxvk {
VkShaderStageFlagBits DxbcProgramInfo::shaderStage() const {
switch (m_type) {
case DxbcProgramType::PixelShader : return VK_SHADER_STAGE_FRAGMENT_BIT;
case DxbcProgramType::VertexShader : return VK_SHADER_STAGE_VERTEX_BIT;
case DxbcProgramType::GeometryShader : return VK_SHADER_STAGE_GEOMETRY_BIT;
case DxbcProgramType::HullShader : return VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT;
case DxbcProgramType::DomainShader : return VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT;
case DxbcProgramType::ComputeShader : return VK_SHADER_STAGE_COMPUTE_BIT;
}
throw DxvkError("DxbcProgramInfo::shaderStage: Unsupported program type");
}
spv::ExecutionModel DxbcProgramInfo::executionModel() const {
switch (m_type) {
case DxbcProgramType::PixelShader : return spv::ExecutionModelFragment;
case DxbcProgramType::VertexShader : return spv::ExecutionModelVertex;
case DxbcProgramType::GeometryShader : return spv::ExecutionModelGeometry;
case DxbcProgramType::HullShader : return spv::ExecutionModelTessellationControl;
case DxbcProgramType::DomainShader : return spv::ExecutionModelTessellationEvaluation;
case DxbcProgramType::ComputeShader : return spv::ExecutionModelGLCompute;
}
throw DxvkError("DxbcProgramInfo::executionModel: Unsupported program type");
}
}
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