blob: 856855c62a5a2ad0ce3244d0cd4357e587fe54cf (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
|
#version 450
layout(set = 0, binding = 0)
uniform sampler3D s_texture;
layout(location = 0) in vec2 i_pos;
layout(location = 0) out vec4 o_color;
layout(push_constant)
uniform push_block {
vec3 p_src_coord0;
vec3 p_src_coord1;
uint p_layer_count;
};
void main() {
vec3 coord = mix(p_src_coord0, p_src_coord1,
vec3(i_pos, (float(gl_Layer) + 0.5f) / float(p_layer_count)));
o_color = texture(s_texture, coord);
}
|