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-rw-r--r--libc-top-half/musl/src/math/sqrt.c158
1 files changed, 158 insertions, 0 deletions
diff --git a/libc-top-half/musl/src/math/sqrt.c b/libc-top-half/musl/src/math/sqrt.c
new file mode 100644
index 0000000..5ba2655
--- /dev/null
+++ b/libc-top-half/musl/src/math/sqrt.c
@@ -0,0 +1,158 @@
+#include <stdint.h>
+#include <math.h>
+#include "libm.h"
+#include "sqrt_data.h"
+
+#define FENV_SUPPORT 1
+
+/* returns a*b*2^-32 - e, with error 0 <= e < 1. */
+static inline uint32_t mul32(uint32_t a, uint32_t b)
+{
+ return (uint64_t)a*b >> 32;
+}
+
+/* returns a*b*2^-64 - e, with error 0 <= e < 3. */
+static inline uint64_t mul64(uint64_t a, uint64_t b)
+{
+ uint64_t ahi = a>>32;
+ uint64_t alo = a&0xffffffff;
+ uint64_t bhi = b>>32;
+ uint64_t blo = b&0xffffffff;
+ return ahi*bhi + (ahi*blo >> 32) + (alo*bhi >> 32);
+}
+
+double sqrt(double x)
+{
+ uint64_t ix, top, m;
+
+ /* special case handling. */
+ ix = asuint64(x);
+ top = ix >> 52;
+ if (predict_false(top - 0x001 >= 0x7ff - 0x001)) {
+ /* x < 0x1p-1022 or inf or nan. */
+ if (ix * 2 == 0)
+ return x;
+ if (ix == 0x7ff0000000000000)
+ return x;
+ if (ix > 0x7ff0000000000000)
+ return __math_invalid(x);
+ /* x is subnormal, normalize it. */
+ ix = asuint64(x * 0x1p52);
+ top = ix >> 52;
+ top -= 52;
+ }
+
+ /* argument reduction:
+ x = 4^e m; with integer e, and m in [1, 4)
+ m: fixed point representation [2.62]
+ 2^e is the exponent part of the result. */
+ int even = top & 1;
+ m = (ix << 11) | 0x8000000000000000;
+ if (even) m >>= 1;
+ top = (top + 0x3ff) >> 1;
+
+ /* approximate r ~ 1/sqrt(m) and s ~ sqrt(m) when m in [1,4)
+
+ initial estimate:
+ 7bit table lookup (1bit exponent and 6bit significand).
+
+ iterative approximation:
+ using 2 goldschmidt iterations with 32bit int arithmetics
+ and a final iteration with 64bit int arithmetics.
+
+ details:
+
+ the relative error (e = r0 sqrt(m)-1) of a linear estimate
+ (r0 = a m + b) is |e| < 0.085955 ~ 0x1.6p-4 at best,
+ a table lookup is faster and needs one less iteration
+ 6 bit lookup table (128b) gives |e| < 0x1.f9p-8
+ 7 bit lookup table (256b) gives |e| < 0x1.fdp-9
+ for single and double prec 6bit is enough but for quad
+ prec 7bit is needed (or modified iterations). to avoid
+ one more iteration >=13bit table would be needed (16k).
+
+ a newton-raphson iteration for r is
+ w = r*r
+ u = 3 - m*w
+ r = r*u/2
+ can use a goldschmidt iteration for s at the end or
+ s = m*r
+
+ first goldschmidt iteration is
+ s = m*r
+ u = 3 - s*r
+ r = r*u/2
+ s = s*u/2
+ next goldschmidt iteration is
+ u = 3 - s*r
+ r = r*u/2
+ s = s*u/2
+ and at the end r is not computed only s.
+
+ they use the same amount of operations and converge at the
+ same quadratic rate, i.e. if
+ r1 sqrt(m) - 1 = e, then
+ r2 sqrt(m) - 1 = -3/2 e^2 - 1/2 e^3
+ the advantage of goldschmidt is that the mul for s and r
+ are independent (computed in parallel), however it is not
+ "self synchronizing": it only uses the input m in the
+ first iteration so rounding errors accumulate. at the end
+ or when switching to larger precision arithmetics rounding
+ errors dominate so the first iteration should be used.
+
+ the fixed point representations are
+ m: 2.30 r: 0.32, s: 2.30, d: 2.30, u: 2.30, three: 2.30
+ and after switching to 64 bit
+ m: 2.62 r: 0.64, s: 2.62, d: 2.62, u: 2.62, three: 2.62 */
+
+ static const uint64_t three = 0xc0000000;
+ uint64_t r, s, d, u, i;
+
+ i = (ix >> 46) % 128;
+ r = (uint32_t)__rsqrt_tab[i] << 16;
+ /* |r sqrt(m) - 1| < 0x1.fdp-9 */
+ s = mul32(m>>32, r);
+ /* |s/sqrt(m) - 1| < 0x1.fdp-9 */
+ d = mul32(s, r);
+ u = three - d;
+ r = mul32(r, u) << 1;
+ /* |r sqrt(m) - 1| < 0x1.7bp-16 */
+ s = mul32(s, u) << 1;
+ /* |s/sqrt(m) - 1| < 0x1.7bp-16 */
+ d = mul32(s, r);
+ u = three - d;
+ r = mul32(r, u) << 1;
+ /* |r sqrt(m) - 1| < 0x1.3704p-29 (measured worst-case) */
+ r = r << 32;
+ s = mul64(m, r);
+ d = mul64(s, r);
+ u = (three<<32) - d;
+ s = mul64(s, u); /* repr: 3.61 */
+ /* -0x1p-57 < s - sqrt(m) < 0x1.8001p-61 */
+ s = (s - 2) >> 9; /* repr: 12.52 */
+ /* -0x1.09p-52 < s - sqrt(m) < -0x1.fffcp-63 */
+
+ /* s < sqrt(m) < s + 0x1.09p-52,
+ compute nearest rounded result:
+ the nearest result to 52 bits is either s or s+0x1p-52,
+ we can decide by comparing (2^52 s + 0.5)^2 to 2^104 m. */
+ uint64_t d0, d1, d2;
+ double y, t;
+ d0 = (m << 42) - s*s;
+ d1 = s - d0;
+ d2 = d1 + s + 1;
+ s += d1 >> 63;
+ s &= 0x000fffffffffffff;
+ s |= top << 52;
+ y = asdouble(s);
+ if (FENV_SUPPORT) {
+ /* handle rounding modes and inexact exception:
+ only (s+1)^2 == 2^42 m case is exact otherwise
+ add a tiny value to cause the fenv effects. */
+ uint64_t tiny = predict_false(d2==0) ? 0 : 0x0010000000000000;
+ tiny |= (d1^d2) & 0x8000000000000000;
+ t = asdouble(tiny);
+ y = eval_as_double(y + t);
+ }
+ return y;
+}