1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
|
/* Provide a replacement for the POSIX nanosleep function.
Copyright (C) 1999-2000, 2002, 2004-2023 Free Software Foundation, Inc.
This file is free software: you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as
published by the Free Software Foundation; either version 2.1 of the
License, or (at your option) any later version.
This file is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License
along with this program. If not, see <https://www.gnu.org/licenses/>. */
/* written by Jim Meyering
and Bruno Haible for the native Windows part */
#include <config.h>
#include <time.h>
#include "intprops.h"
#include <stdio.h>
#include <sys/types.h>
#include <sys/select.h>
#include <signal.h>
#include <errno.h>
#include <unistd.h>
enum { BILLION = 1000 * 1000 * 1000 };
#if HAVE_BUG_BIG_NANOSLEEP
int
nanosleep (const struct timespec *requested_delay,
struct timespec *remaining_delay)
# undef nanosleep
{
/* nanosleep mishandles large sleeps due to internal overflow problems.
The worst known case of this is Linux 2.6.9 with glibc 2.3.4, which
can't sleep more than 24.85 days (2^31 milliseconds). Similarly,
cygwin 1.5.x, which can't sleep more than 49.7 days (2^32 milliseconds).
Solve this by breaking the sleep up into smaller chunks. */
if (requested_delay->tv_nsec < 0 || BILLION <= requested_delay->tv_nsec)
{
errno = EINVAL;
return -1;
}
{
/* Verify that time_t is large enough. */
static_assert (TYPE_MAXIMUM (time_t) / 24 / 24 / 60 / 60);
const time_t limit = 24 * 24 * 60 * 60;
time_t seconds = requested_delay->tv_sec;
struct timespec intermediate;
intermediate.tv_nsec = requested_delay->tv_nsec;
while (limit < seconds)
{
int result;
intermediate.tv_sec = limit;
result = nanosleep (&intermediate, remaining_delay);
seconds -= limit;
if (result)
{
if (remaining_delay)
remaining_delay->tv_sec += seconds;
return result;
}
intermediate.tv_nsec = 0;
}
intermediate.tv_sec = seconds;
return nanosleep (&intermediate, remaining_delay);
}
}
#elif defined _WIN32 && ! defined __CYGWIN__
/* Native Windows platforms. */
# define WIN32_LEAN_AND_MEAN
# include <windows.h>
/* The Windows API function Sleep() has a resolution of about 15 ms and takes
at least 5 ms to execute. We use this function for longer time periods.
Additionally, we use busy-looping over short time periods, to get a
resolution of about 0.01 ms. In order to measure such short timespans,
we use the QueryPerformanceCounter() function. */
int
nanosleep (const struct timespec *requested_delay,
struct timespec *remaining_delay)
{
static bool initialized;
/* Number of performance counter increments per nanosecond,
or zero if it could not be determined. */
static double ticks_per_nanosecond;
if (requested_delay->tv_nsec < 0 || BILLION <= requested_delay->tv_nsec)
{
errno = EINVAL;
return -1;
}
/* For requested delays of one second or more, 15ms resolution is
sufficient. */
if (requested_delay->tv_sec == 0)
{
if (!initialized)
{
/* Initialize ticks_per_nanosecond. */
LARGE_INTEGER ticks_per_second;
if (QueryPerformanceFrequency (&ticks_per_second))
ticks_per_nanosecond =
(double) ticks_per_second.QuadPart / 1000000000.0;
initialized = true;
}
if (ticks_per_nanosecond)
{
/* QueryPerformanceFrequency worked. We can use
QueryPerformanceCounter. Use a combination of Sleep and
busy-looping. */
/* Number of milliseconds to pass to the Sleep function.
Since Sleep can take up to 8 ms less or 8 ms more than requested
(or maybe more if the system is loaded), we subtract 10 ms. */
int sleep_millis = (int) requested_delay->tv_nsec / 1000000 - 10;
/* Determine how many ticks to delay. */
LONGLONG wait_ticks = requested_delay->tv_nsec * ticks_per_nanosecond;
/* Start. */
LARGE_INTEGER counter_before;
if (QueryPerformanceCounter (&counter_before))
{
/* Wait until the performance counter has reached this value.
We don't need to worry about overflow, because the performance
counter is reset at reboot, and with a frequency of 3.6E6
ticks per second 63 bits suffice for over 80000 years. */
LONGLONG wait_until = counter_before.QuadPart + wait_ticks;
/* Use Sleep for the longest part. */
if (sleep_millis > 0)
Sleep (sleep_millis);
/* Busy-loop for the rest. */
for (;;)
{
LARGE_INTEGER counter_after;
if (!QueryPerformanceCounter (&counter_after))
/* QueryPerformanceCounter failed, but succeeded earlier.
Should not happen. */
break;
if (counter_after.QuadPart >= wait_until)
/* The requested time has elapsed. */
break;
}
goto done;
}
}
}
/* Implementation for long delays and as fallback. */
Sleep (requested_delay->tv_sec * 1000 + requested_delay->tv_nsec / 1000000);
done:
/* Sleep is not interruptible. So there is no remaining delay. */
if (remaining_delay != NULL)
{
remaining_delay->tv_sec = 0;
remaining_delay->tv_nsec = 0;
}
return 0;
}
#else
/* Other platforms lacking nanosleep.
It's not clear whether these are still practical porting targets.
For now, just fall back on pselect. */
/* Suspend execution for at least *REQUESTED_DELAY seconds. The
*REMAINING_DELAY part isn't implemented yet. */
int
nanosleep (const struct timespec *requested_delay,
struct timespec *remaining_delay)
{
return pselect (0, NULL, NULL, NULL, requested_delay, NULL);
}
#endif
|