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+// WSUG Chapter Advanced
+
+[#ChapterAdvanced]
+
+== Advanced Topics
+
+[#ChAdvIntroduction]
+
+=== Introduction
+
+This chapter will describe some of Wireshark’s advanced features.
+
+// We switched from FollowTCP to FollowStream in June 2018.
+// This is apparently how you assign multiple anchors.
+// https://docs.asciidoctor.org/asciidoc/latest/attributes/id/#add-additional-anchors-to-a-section
+
+[#ChAdvFollowStreamSection]
+=== [[ChAdvFollowTCPSection]]Following Protocol Streams
+
+It can be very helpful to see a protocol in the way that the application
+layer sees it. Perhaps you are looking for passwords in a Telnet stream,
+or you are trying to make sense of a data stream. Maybe you just need a
+display filter to show only the packets in a TLS or SSL stream. If so,
+Wireshark’s ability to follow protocol streams will be useful to you.
+
+To filter to a particular stream,
+select a TCP, UDP, DCCP, TLS, HTTP, HTTP/2, QUIC or SIP packet in the packet list of the stream/connection you are
+interested in and then select the menu item menu:Analyze[Follow > TCP Stream]
+(or use the context menu in the packet list). Wireshark will set an
+appropriate display filter and display a dialog box with the data from the
+stream laid out, as shown in <<ChAdvFollowStream>>.
+
+[TIP]
+====
+Following a protocol stream applies a display filter which selects all
+the packets in the current stream. Some people open the “Follow TCP
+Stream” dialog and immediately close it as a quick way to isolate a
+particular stream. Closing the dialog with the “Back” button will reset
+the display filter if this behavior is not desired.
+====
+
+[#ChAdvFollowStream]
+
+.The “Follow TCP Stream” dialog box
+image::images/ws-follow-stream.png[{screenshot-attrs}]
+
+The stream content is displayed in the same sequence as it appeared on the
+network. Non-printable characters are replaced by dots.
+Traffic from the client to the server is colored red, while traffic
+from the server to the client is
+colored blue. These colors can be changed by opening menu:Edit[Preferences] and
+under menu:Appearance[Font and Colors], selecting different colors for the
+btn:[Sample "Follow Stream" client text] and btn:[Sample "Follow Stream" server text]
+options.
+
+
+
+// XXX - What about line wrapping (maximum line length) and CRNL conversions?
+
+The stream content won’t be updated while doing a live capture. To get the
+latest content you’ll have to reopen the dialog.
+
+You can choose from the following actions:
+
+btn:[Help]:: Show this help.
+
+btn:[Filter out this stream]:: Apply a display filter removing the current
+ stream data from the display.
+
+btn:[Print]:: Print the stream data in the currently selected format.
+
+btn:[Save as...]:: Save the stream data in the currently selected format.
+
+btn:[Back]:: Close this dialog box and restore the previous display filter.
+
+btn:[Close]:: Close this dialog box, leaving the current display filter in
+ effect.
+
+By default, Wireshark displays both client and server data. You can select the
+menu:Entire conversation[] to switch between both, client to server, or
+server to client data.
+
+You can choose to view the data in one of the following formats:
+
+menu:ASCII[]:: In this view you see the data from each direction in ASCII.
+ Obviously best for ASCII based protocols, e.g., HTTP.
+
+menu:C Arrays[]:: This allows you to import the stream data into your own C
+ program.
+
+menu:EBCDIC[]:: For the big-iron freaks out there.
+
+menu:HEX Dump[]:: This allows you to see all the data. This will require a lot of
+ screen space and is best used with binary protocols.
+
+menu:UTF-8[]:: Like ASCII, but decode the data as UTF-8.
+
+menu:UTF-16[]:: Like ASCII, but decode the data as UTF-16.
+
+menu:YAML[]:: This allows you to load the stream as YAML.
+
+The YAML output is divided into 2 main sections:
+
+* The `peers` section where for each `peer` you found the peer index, the `host` address and the `port` number.
+
+* The `packets` section where for each `packet` you found the packet number in the original capture, the `peer` index,
+the packet `index` for this peer, the `timestamp` in seconds and the `data` in base64 encoding.
+
+.Follow Stream YAML output
+====
+[source,yaml]
+----
+peers:
+ - peer: 0
+ host: 127.0.0.1
+ port: 54048
+ - peer: 1
+ host: 127.0.10.1
+ port: 5000
+packets:
+ - packet: 1
+ peer: 0
+ index: 0
+ timestamp: 1599485409.693955274
+ data: !!binary |
+ aGVsbG8K
+ - packet: 3
+ peer: 1
+ index: 0
+ timestamp: 1599485423.885866692
+ data: !!binary |
+ Ym9uam91cgo=
+----
+====
+
+The same example but in old YAML format (before version 3.5):
+[source,yaml]
+----
+# Packet 1
+peer0_0: !!binary |
+ aGVsbG8K
+# Packet 3
+peer1_0: !!binary |
+ Ym9uam91cgo=
+----
+
+How the old format data can be found in the new format:
+[options="header"]
+|===
+|New YAML format |Old YAML format |
+a|
+----
+...
+packets:
+ - packet: AAA
+ peer: BBB
+ index: CCC
+ data: !!binary \|
+ DDD
+----
+a|
+----
+# Packet AAA
+peerBBB_CCC !!binary \|
+ DDD
+----
+a|
+ AAA: packet number in the original capture
+ BBB: peer index
+ CCC: packet index for this peer
+ DDD: data in base64 encoding
+|===
+
+menu:Raw[]:: This allows you to load the unaltered stream data into a different
+ program for further examination. The display will look the same as the ASCII
+ setting, but “Save As” will result in a binary file.
+
+You can switch between streams using the “Stream” selector.
+
+You can search for text by entering it in the “Find” entry box and
+pressing btn:[Find Next].
+
+.The “Follow HTTP/2 Stream” dialog box
+image::images/ws-follow-http2-stream.png[{screenshot-attrs}]
+
+The HTTP/2 Stream dialog is similar to the "Follow TCP Stream" dialog, except
+for an additional "Substream" dialog field. HTTP/2 Streams are identified by
+a HTTP/2 Stream Index (field name `http2.streamid`) which are unique within a
+TCP connection. The “Stream” selector determines the TCP connection whereas the
+“Substream” selector is used to pick the HTTP/2 Stream ID.
+
+The QUIC protocol is similar, the first number selects the QUIC connection number
+while the "Substream" field selects the QUIC Stream ID.
+
+.The “Follow SIP Call” dialog box
+image::images/ws-follow-sip-stream.png[{screenshot-attrs}]
+
+The SIP call is shown with same dialog, just filter is based on sip.Call-ID
+field. Count of streams is fixed to 0 and the field is disabled.
+
+[#ChAdvShowPacketBytes]
+
+=== Show Packet Bytes
+
+If a selected packet field does not show all the bytes (i.e., they are truncated
+when displayed) or if they are shown as bytes rather than string or if they require
+more formatting because they contain an image or HTML then this dialog can be used.
+
+This dialog can also be used to decode field bytes from base64, zlib compressed
+or quoted-printable and show the decoded bytes as configurable output.
+It’s also possible to select a subset of bytes setting the start byte and end byte.
+
+You can choose from the following actions:
+
+btn:[Help]:: Show this help.
+
+btn:[Print]:: Print the bytes in the currently selected format.
+
+btn:[Copy]:: Copy the bytes to the clipboard in the currently selected format.
+
+btn:[Save As]:: Save the bytes in the currently selected format.
+
+btn:[Close]:: Close this dialog box.
+
+You can choose to decode the data from one of the following formats:
+
+menu:None[]:: This is the default which does not decode anything.
+
+menu:Base64[]:: This will decode from Base64.
+
+menu:Compressed[]:: This will decompress the buffer using zlib.
+
+menu:Hex Digits[]:: This will decode from a string of hex digits. Non-hex characters are skipped.
+
+menu:Quoted-Printable[]:: This will decode from a Quoted-Printable string.
+
+menu:ROT-13[]:: This will decode ROT-13 encoded text.
+
+You can choose to view the data in one of the following formats:
+
+menu:ASCII[]:: In this view you see the bytes as ASCII.
+ All control characters and non-ASCII bytes are replaced by dot.
+
+menu:ASCII & Control[]:: In this view all control characters are shown using a
+ UTF-8 symbol and all non-ASCII bytes are replaced by dot.
+
+menu:C Array[]:: This allows you to import the field data into your own C program.
+
+menu:EBCDIC[]:: For the big-iron freaks out there.
+
+menu:Hex Dump[]:: This allows you to see all the data. This will require a lot of
+ screen space and is best used with binary protocols.
+
+menu:HTML[]:: This allows you to see all the data formatted as a HTML document.
+ The HTML supported is what’s supported by the Qt QTextEdit class.
+
+menu:Image[]:: This will try to convert the bytes into an image.
+ Most popular formats are supported including PNG, JPEG, GIF, and BMP.
+
+menu:ISO 8859-1[]:: In this view you see the bytes as ISO 8859-1.
+
+menu:Raw[]:: This allows you to load the unaltered stream data into a different
+ program for further examination. The display will show HEX data, but
+ “Save As” will result in a binary file.
+
+menu:UTF-8[]:: In this view you see the bytes as UTF-8.
+
+menu:UTF-16[]:: In this view you see the bytes as UTF-16.
+
+menu:YAML[]:: This will show the bytes as a YAML binary dump.
+
+You can search for text by entering it in the “Find” entry box and
+pressing btn:[Find Next].
+
+[#ChAdvExpert]
+
+=== Expert Information
+
+Wireshark keeps track of any anomalies and other items of interest it finds in a capture file and shows them in the Expert Information dialog.
+The goal is to give you a better idea of uncommon or notable network behavior and to let novice and expert users find network problems faster than manually scanning through the packet list.
+
+[WARNING]
+.Expert information is only a hint
+====
+Expert information is the starting point for investigation, not the stopping point.
+Every network is different, and it's up to you to verify that Wireshark’s expert information applies to your particular situation.
+The presence of expert information doesn't necessarily indicate a problem and absence of expert information doesn’t necessarily mean everything is OK.
+====
+
+The amount of expert information largely depends on the protocol being used.
+While dissectors for some common protocols like TCP and IP will show detailed information, other dissectors will show little or none.
+
+The following describes the components of a single expert information entry along with the expert user interface.
+
+[#ChAdvExpertInfoEntries]
+
+==== Expert Information Entries
+
+Expert information entries are grouped by severity level (described below) and contain the following:
+
+[#ChAdvTabExpertInfoEntries]
+
+.Example expert information items
+[options="header"]
+|===
+|Packet #|Summary|Group|Protocol
+|592|TCP: [TCP Out-Of-Order] ...|Malformed|TCP
+|1202|DNS: Standard query response ...|Protocol|DNS
+|443|TCP: 80 → 59322 [RST] Seq=12761 Win=0 Len=0|Sequence|TCP
+|===
+
+[#ChAdvExpertSeverity]
+
+===== Severity
+
+Every expert information item has a severity level.
+The following levels are used, from lowest to highest.
+Wireshark marks them using different colors, which are shown in parentheses:
+
+Chat [white blue-background]#(blue)#::
+Information about usual workflow, e.g., a TCP packet with the SYN flag set.
+
+Note [black aqua-background]#(cyan)#::
+Notable events, e.g., an application returned a common error code such as HTTP 404.
+
+Warn [black yellow-background]#(yellow)#::
+Warnings, e.g., application returned an unusual error code like a connection problem.
+
+Error [white red-background]#(red)#::
+Serious problems, such as malformed packets.
+
+[#ChAdvExpertGroup]
+
+===== Summary
+
+Short explanatory text for each expert information item.
+
+===== Group
+
+Along with severity levels, expert information items are categorized by group.
+The following groups are currently implemented:
+
+Assumption::
+The protocol field has incomplete data and was dissected based on assumed value.
+
+Checksum::
+A checksum was invalid.
+
+Comment::
+Packet comment.
+
+Debug::
+Debugging information.
+You shouldn’t see this group in release versions of Wireshark.
+
+Decryption::
+A decryption issue.
+
+Deprecated::
+The protocol field has been deprecated.
+
+Malformed::
+Malformed packet or dissector has a bug.
+Dissection of this packet aborted.
+
+Protocol::
+Violation of a protocol’s specification (e.g., invalid field values or illegal lengths).
+Dissection of this packet probably continued.
+
+Reassemble::
+Problems while reassembling, e.g., not all fragments were available or an exception happened during reassembly.
+
+Request Code::
+An application request (e.g., File Handle == _x_). Usually assigned the Chat severity level.
+
+Response Code::
+An application response code indicates a potential problem, e.g., HTTP 404 page not found.
+
+Security::
+A security problem, e.g., an insecure implementation.
+
+Sequence::
+A protocol sequence number was suspicious, e.g., it wasn’t continuous or a retransmission was detected.
+
+Undecoded::
+Dissection incomplete or data can’t be decoded for other reasons.
+
+It’s possible that more groups will be added in the future.
+
+[#ChAdvExpertProtocol]
+
+===== Protocol
+
+The protocol dissector that created the expert information item.
+
+[#ChAdvExpertSummary]
+
+[#ChAdvExpertDialog]
+
+==== The “Expert Information” Dialog
+
+You can open the expert info dialog by selecting menu:Analyze[Expert Info] or by clicking the expert level indicator in the main status bar.
+
+Right-clicking on an item will allow you to apply or prepare a filter based on the item, copy its summary text, and other tasks.
+
+.The “Expert Information” dialog box
+image::images/ws-expert-information.png[{screenshot-attrs}]
+
+You can choose from the following actions:
+
+Limit to display filter::
+Only show expert information items present in packets that match the current display filter.
+
+Group by summary::
+Group items by their summary instead of the groups described above.
+
+Search::
+Only show items that match the search string, such as “dns”.
+Regular expressions are supported.
+
+menu:Show...[]::
+Lets you show or hide each severity level.
+For example, you can deselect Chat and Note severities if desired.
+
+btn:[Help]::
+Takes you to this section of the User’s Guide.
+
+btn:[Close]::
+Closes the dialog
+
+// ===== Errors / Warnings / Notes / Chats tabs
+
+// An easy and quick way to find the most interesting infos (rather than using the
+// Details tab), is to have a look at the separate tabs for each severity level. As
+// the tab label also contains the number of existing entries, it’s easy to find
+// the tab with the most important entries.
+
+// There are usually a lot of identical expert infos only differing in the packet
+// number. These identical infos will be combined into a single line - with a count
+// column showing how often they appeared in the capture file. Clicking on the plus
+// sign shows the individual packet numbers in a tree view.
+
+// [[ChAdvExpertDialogDetails]]
+
+// ===== Details tab
+
+// The Details tab provides the expert infos in a “log like” view, each entry on
+// its own line (much like the packet list). As the amount of expert infos for a
+// capture file can easily become very large, getting an idea of the interesting
+// infos with this view can take quite a while. The advantage of this tab is to
+// have all entries in the sequence as they appeared, this is sometimes a help to
+// pinpoint problems.
+
+[#ChAdvExpertColorizedTree]
+
+==== “Colorized” Protocol Details Tree
+
+.The “Colorized” protocol details tree
+image::images/ws-expert-colored-tree.png[{screenshot-attrs}]
+
+The packet detail tree marks fields with expert information based on their severity level color, e.g., “Warning” severities have a yellow background.
+This color is propagated to the top-level protocol item in the tree in order to make it easy to find the field that created the expert information.
+
+For the example screenshot above, the IP “Time to live” value is very low (only 1), so the corresponding protocol field is marked with a cyan background.
+To make it easier find that item in the packet tree, the IP protocol toplevel item is marked cyan as well.
+
+[#ChAdvExpertColumn]
+
+==== “Expert” Packet List Column (Optional)
+
+.The “Expert” packet list column
+image::images/ws-expert-column.png[{screenshot-attrs}]
+
+An optional “Expert Info Severity” packet list column is available that
+displays the most significant severity of a packet or stays empty if everything
+seems OK. This column is not displayed by default but can be easily added using
+the Preferences Columns page described in <<ChCustPreferencesSection>>.
+
+[#ChAdvTCPAnalysis]
+
+=== TCP Analysis
+
+By default, Wireshark’s TCP dissector tracks the state of each TCP
+session and provides additional information when problems or potential
+problems are detected. Analysis is done once for each TCP packet when a
+capture file is first opened. Packets are processed in the order in
+which they appear in the packet list. You can enable or disable this
+feature via the “Analyze TCP sequence numbers” TCP dissector preference.
+
+For analysis of data or protocols layered on top of TCP (such as HTTP), see
+<<ChAdvReassemblyTcp>>.
+
+.“TCP Analysis” packet detail items
+image::images/ws-tcp-analysis.png[{screenshot-attrs}]
+
+TCP Analysis flags are added to the TCP protocol tree under “SEQ/ACK
+analysis”. Each flag is described below. Terms such as “next expected
+sequence number” and “next expected acknowledgment number” refer to
+the following”:
+
+// tcp_analyze_seq_info->nextseq
+Next expected sequence number:: The last-seen sequence number plus
+segment length. Set when there are no analysis flags and for zero
+window probes. This is initially zero and calculated based on the
+previous packet in the same TCP flow. Note that this may not be the same
+as the tcp.nxtseq protocol field.
+
+// tcp_analyze_seq_info->maxseqtobeacked
+Next expected acknowledgment number:: The last-seen sequence number for
+segments. Set when there are no analysis flags and for zero window probes.
+
+// tcp_analyze_seq_info->lastack
+Last-seen acknowledgment number:: Always set. Note that this is not the
+same as the next expected acknowledgment number.
+
+// tcp_analyze_seq_info->lastack
+Last-seen acknowledgment number:: Always updated for each packet. Note
+that this is not the same as the next expected acknowledgment number.
+
+// TCP_A_ACK_LOST_PACKET
+[discrete]
+==== TCP ACKed unseen segment
+
+Set when the expected next acknowledgment number is set for the reverse
+direction and it’s less than the current acknowledgment number.
+
+// TCP_A_DUPLICATE_ACK
+[discrete]
+==== TCP Dup ACK __<frame>__#__<acknowledgment number>__
+
+Set when all of the following are true:
+
+* The segment size is zero.
+* The window size is non-zero and hasn’t changed.
+* The next expected sequence number and last-seen acknowledgment number are non-zero (i.e., the connection has been established).
+* SYN, FIN, and RST are not set.
+
+// TCP_A_FAST_RETRANSMISSION
+[discrete]
+==== TCP Fast Retransmission
+
+Set when all of the following are true:
+
+* This is not a keepalive packet.
+* In the forward direction, the segment size is greater than zero or the SYN or FIN is set.
+* The next expected sequence number is greater than the current sequence number.
+* We have at least two duplicate ACKs in the reverse direction.
+* The current sequence number equals the next expected acknowledgment number.
+* We saw the last acknowledgment less than 20ms ago.
+
+Supersedes “Out-Of-Order” and “Retransmission”.
+
+// TCP_A_KEEP_ALIVE
+[discrete]
+==== TCP Keep-Alive
+
+Set when the segment size is zero or one, the current sequence number
+is one byte less than the next expected sequence number, and none of SYN,
+FIN, or RST are set.
+
+Supersedes “Fast Retransmission”, “Out-Of-Order”, “Spurious
+Retransmission”, and “Retransmission”.
+
+// TCP_A_KEEP_ALIVE_ACK
+[discrete]
+==== TCP Keep-Alive ACK
+
+Set when all of the following are true:
+
+* The segment size is zero.
+* The window size is non-zero and hasn’t changed.
+* The current sequence number is the same as the next expected sequence number.
+* The current acknowledgment number is the same as the last-seen acknowledgment number.
+* The most recently seen packet in the reverse direction was a keepalive.
+* The packet is not a SYN, FIN, or RST.
+
+Supersedes “Dup ACK” and “ZeroWindowProbeAck”.
+
+// TCP_A_OUT_OF_ORDER
+[discrete]
+==== TCP Out-Of-Order
+
+Set when all of the following are true:
+
+* This is not a keepalive packet.
+* In the forward direction, the segment length is greater than zero or the SYN or FIN is set.
+* The next expected sequence number is greater than the current sequence number.
+* The next expected sequence number and the next sequence number differ.
+* The last segment arrived within the Out-Of-Order RTT threshold.
+ The threshold is either the value shown in the “iRTT” (tcp.analysis.initial_rtt) field under “SEQ/ACK analysis” if it is present, or the default value of 3ms if it is not.
+
+Supersedes “Retransmission”.
+
+// TCP_A_REUSED_PORTS
+[discrete]
+==== TCP Port numbers reused
+
+Set when the SYN flag is set (not SYN+ACK), we have an existing conversation using the same addresses and ports, and the sequence number is different than the existing conversation’s initial sequence number.
+
+// TCP_A_LOST_PACKET
+[discrete]
+==== TCP Previous segment not captured
+
+Set when the current sequence number is greater than the next expected sequence number.
+
+// TCP_A_SPURIOUS_RETRANSMISSION
+[discrete]
+==== TCP Spurious Retransmission
+
+Checks for a retransmission based on analysis data in the reverse
+direction. Set when all of the following are true:
+
+* The SYN or FIN flag is set.
+* This is not a keepalive packet.
+* The segment length is greater than zero.
+* Data for this flow has been acknowledged. That is, the last-seen acknowledgment number has been set.
+* The next sequence number is less than or equal to the last-seen acknowledgment number.
+
+Supersedes “Fast Retransmission”, “Out-Of-Order”, and “Retransmission”.
+
+// TCP_A_RETRANSMISSION
+[discrete]
+==== TCP Retransmission
+
+Set when all of the following are true:
+
+* This is not a keepalive packet.
+* In the forward direction, the segment length is greater than zero or the SYN or FIN flag is set.
+* The next expected sequence number is greater than the current sequence number.
+
+// TCP_A_WINDOW_FULL
+[discrete]
+==== TCP Window Full
+
+Set when the segment size is non-zero, we know the window size in the
+reverse direction, and our segment size exceeds the window size in the
+reverse direction.
+
+// TCP_A_WINDOW_UPDATE
+[discrete]
+==== TCP Window Update
+
+Set when the all of the following are true:
+
+* The segment size is zero.
+* The window size is non-zero and not equal to the last-seen window size.
+* The sequence number is equal to the next expected sequence number.
+* The acknowledgment number is equal to the last-seen acknowledgment number,
+* or to the next expected sequence number when answering to a ZeroWindowProbe.
+* None of SYN, FIN, or RST are set.
+
+// TCP_A_ZERO_WINDOW
+[discrete]
+==== TCP ZeroWindow
+
+Set when the receive window size is zero and none of SYN, FIN, or RST are set.
+
+The _window_ field in each TCP header advertises the amount of data a receiver can accept.
+If the receiver can’t accept any more data it will set the window value to zero, which tells the sender to pause its transmission.
+In some specific cases this is normal -- for example, a printer might use a zero window to pause the transmission of a print job while it loads or reverses a sheet of paper.
+However, in most cases this indicates a performance or capacity problem on the receiving end.
+It might take a long time (sometimes several minutes) to resume a paused connection, even if the underlying condition that caused the zero window clears up quickly.
+
+// TCP_A_ZERO_WINDOW_PROBE
+[discrete]
+==== TCP ZeroWindowProbe
+
+Set when the sequence number is equal to the next expected sequence
+number, the segment size is one, and last-seen window size in the
+reverse direction was zero.
+
+If the single data byte from a Zero Window Probe is dropped by the receiver (not
+ACKed), then a subsequent segment should not be flagged as retransmission if all
+of the following conditions are true for that segment:
+* The segment size is larger than one.
+* The next expected sequence number is one less than the current sequence number.
+
+This affects “Fast Retransmission”, “Out-Of-Order”, or “Retransmission”.
+
+// TCP_A_ZERO_WINDOW_PROBE_ACK
+[discrete]
+==== TCP ZeroWindowProbeAck
+
+Set when the all of the following are true:
+
+* The segment size is zero.
+* The window size is zero.
+* The sequence number is equal to the next expected sequence number.
+* The acknowledgment number is equal to the last-seen acknowledgment number.
+* The last-seen packet in the reverse direction was a zero window probe.
+
+Supersedes “TCP Dup ACK”.
+
+// TCP_A_AMBIGUOUS_INTERPRETATIONS
+[discrete]
+==== TCP Ambiguous Interpretations
+
+Some captures are quite difficult to analyze automatically, particularly when the
+time frame may cover both Fast Retransmission and Out-Of-Order packets. A TCP
+preference allows to switch the precedence of these two interpretations at the
+protocol level.
+
+// TCP_A_CONVERSATION_COMPLETENESS
+[discrete]
+==== TCP Conversation Completeness
+
+TCP conversations are said to be complete when they have both opening and closing
+handshakes, independently of any data transfer. However, we might be interested in
+identifying complete conversations with some data sent, and we are using the
+following bit values to build a filter value on the tcp.completeness field :
+
+* 1 : SYN
+* 2 : SYN-ACK
+* 4 : ACK
+* 8 : DATA
+* 16 : FIN
+* 32 : RST
+
+For example, a conversation containing only a three-way handshake will be found
+with the filter 'tcp.completeness==7' (1+2+4) while a complete conversation with
+data transfer will be found with a longer filter as closing a connection can be
+associated with FIN or RST packets, or even both :
+'tcp.completeness==31 or tcp.completeness==47 or tcp.completeness==63'
+
+Another way to select specific conversation values is to filter on the
+tcp.completeness.str field. Thus, 'tcp.completeness.str matches "(R.*|F)[^D]ASS"'
+will find all 'Complete, NO_DATA' conversations, while the 'Complete, WITH_DATA'
+ones will be found with 'tcp.completeness.str matches "(R.*|F)DASS"'.
+
+[#ChAdvTimestamps]
+
+=== Time Stamps
+
+Time stamps, their precisions and all that can be quite confusing. This section
+will provide you with information about what’s going on while Wireshark
+processes time stamps.
+
+While packets are captured, each packet is time stamped as it comes in. These
+time stamps will be saved to the capture file, so they also will be available
+for (later) analysis.
+
+So where do these time stamps come from? While capturing, Wireshark gets the
+time stamps from the libpcap (Npcap) library, which in turn gets them from the
+operating system kernel. If the capture data is loaded from a capture file,
+Wireshark obviously gets the data from that file.
+
+==== Wireshark Internals
+
+The internal format that Wireshark uses to keep a packet time stamp consists of
+the date (in days since 1.1.1970) and the time of day (in nanoseconds since
+midnight). You can adjust the way Wireshark displays the time stamp data in the
+packet list, see the “Time Display Format” item in the
+<<ChUseViewMenuSection>> for details.
+
+While reading or writing capture files, Wireshark converts the time stamp data
+between the capture file format and the internal format as required.
+
+While capturing, Wireshark uses the libpcap (Npcap) capture library which
+supports microsecond resolution. Unless you are working with specialized
+capturing hardware, this resolution should be adequate.
+
+==== Capture File Formats
+
+Every capture file format that Wireshark knows supports time stamps. The time
+stamp precision supported by a specific capture file format differs widely and
+varies from one second “0” to one nanosecond “0.123456789”. Most file
+formats store the time stamps with a fixed precision (e.g., microseconds), while
+some file formats are even capable of storing the time stamp precision itself
+(whatever the benefit may be).
+
+The common libpcap capture file format that is used by Wireshark (and a lot of
+other tools) supports a fixed microsecond resolution “0.123456” only.
+
+Writing data into a capture file format that doesn’t provide the capability to
+store the actual precision will lead to loss of information. For example, if you
+load a capture file with nanosecond resolution and store the capture data in a
+libpcap file (with microsecond resolution) Wireshark obviously must reduce the
+precision from nanosecond to microsecond.
+
+==== Accuracy
+
+People often ask “Which time stamp accuracy is provided by Wireshark?”. Well,
+Wireshark doesn’t create any time stamps itself but simply gets them from
+“somewhere else” and displays them. So accuracy will depend on the capture
+system (operating system, performance, etc.) that you use. Because of this, the
+above question is difficult to answer in a general way.
+
+[NOTE]
+====
+USB connected network adapters often provide a very bad time stamp accuracy. The
+incoming packets have to take “a long and winding road” to travel through the
+USB cable until they actually reach the kernel. As the incoming packets are time
+stamped when they are processed by the kernel, this time stamping mechanism
+becomes very inaccurate.
+
+Don’t use USB connected NICs when you need precise time stamp
+accuracy.
+====
+
+// (XXX - are there any such NIC’s that generate time stamps on the USB
+// hardware?)
+
+[#ChAdvTimezones]
+
+=== Time Zones
+
+If you travel across the planet, time zones can be confusing. If you get a
+capture file from somewhere around the world time zones can even be a lot more
+confusing ;-)
+
+First of all, there are two reasons why you may not need to think about time
+zones at all:
+
+* You are only interested in the time differences between the packet time stamps
+ and don’t need to know the exact date and time of the captured packets (which
+ is often the case).
+
+* You don’t get capture files from different time zones than your own, so there
+ are simply no time zone problems. For example, everyone in your team is
+ working in the same time zone as yourself.
+
+.What are time zones?
+****
+People expect that the time reflects the sunset. Dawn should be in the morning
+maybe around 06:00 and dusk in the evening maybe at 20:00. These times will
+obviously vary depending on the season. It would be very confusing if everyone
+on earth would use the same global time as this would correspond to the sunset
+only at a small part of the world.
+
+For that reason, the earth is split into several different time zones, each zone
+with a local time that corresponds to the local sunset.
+
+The time zone’s base time is UTC (Coordinated Universal Time) or Zulu Time
+(military and aviation). The older term GMT (Greenwich Mean Time) shouldn’t be
+used as it is slightly incorrect (up to 0.9 seconds difference to UTC). The UTC
+base time equals to 0 (based at Greenwich, England) and all time zones have an
+offset to UTC between -12 to +14 hours!
+
+For example: If you live in Berlin, you are in a time zone one hour earlier than
+UTC, so you are in time zone “+1” (time difference in hours compared to UTC).
+If it’s 3 o’clock in Berlin it’s 2 o’clock in UTC “at the same moment”.
+
+Be aware that at a few places on earth don’t use time zones with even hour
+offsets (e.g., New Delhi uses UTC+05:30)!
+
+Further information can be found at: {wikipedia-main-url}Time_zone and
+{wikipedia-main-url}Coordinated_Universal_Time.
+****
+
+.What is daylight saving time (DST)?
+****
+Daylight Saving Time (DST), also known as Summer Time is intended to “save”
+some daylight during the summer months. To do this, a lot of countries (but not
+all!) add a DST hour to the already existing UTC offset. So you may need to take
+another hour (or in very rare cases even two hours!) difference into your “time
+zone calculations”.
+
+Unfortunately, the date at which DST actually takes effect is different
+throughout the world. You may also note, that the northern and southern
+hemispheres have opposite DST’s (e.g., while it’s summer in Europe it’s winter in
+Australia).
+
+Keep in mind: UTC remains the same all year around, regardless of DST!
+
+Further information can be found at
+link:{wikipedia-main-url}Daylight_saving[].
+****
+
+Further time zone and DST information can be found at
+{greenwichmeantime-main-url} and {timeanddate-main-url}.
+
+[discrete]
+==== Set your computer’s time correctly!
+
+If you work with people around the world it’s very helpful to set your
+computer’s time and time zone right.
+
+You should set your computers time and time zone in the correct sequence:
+
+. Set your time zone to your current location
+
+. Set your computer’s clock to the local time
+
+This way you will tell your computer both the local time and also the time
+offset to UTC. Many organizations simply set the time zone on their servers and
+networking gear to UTC in order to make coordination and troubleshooting easier.
+
+[TIP]
+====
+If you travel around the world, it’s an often-made mistake to adjust the hours
+of your computer clock to the local time. Don’t adjust the hours but your time
+zone setting instead! For your computer, the time is essentially the same as
+before, you are simply in a different time zone with a different local time.
+====
+
+You can use the Network Time Protocol (NTP) to automatically adjust your
+computer to the correct time, by synchronizing it to Internet NTP clock servers.
+NTP clients are available for all operating systems that Wireshark supports (and
+for a lot more), for examples see {ntp-main-url}.
+
+
+==== Wireshark and Time Zones
+
+So what’s the relationship between Wireshark and time zones anyway?
+
+Wireshark’s native capture file format (libpcap format), and some
+other capture file formats, such as the Windows Sniffer, *Peek, Sun
+snoop formats, and newer versions of the Microsoft Network Monitor and
+Network Instruments/Viavi Observer formats, save the arrival time of
+packets as UTC values. UN*X systems, and “Windows NT based” systems
+represent time internally as UTC. When Wireshark is capturing, no
+conversion is necessary. However, if the system time zone is not set
+correctly, the system’s UTC time might not be correctly set even if
+the system clock appears to display correct local time. When capturing,
+Npcap has to convert the time to UTC before supplying it to Wireshark.
+If the system’s time zone is not set correctly, that conversion will
+not be done correctly.
+
+Other capture file formats, such as the OOS-based Sniffer format and
+older versions of the Microsoft Network Monitor and Network
+Instruments/Viavi Observer formats, save the arrival time of packets as
+local time values.
+
+Internally to Wireshark, time stamps are represented in UTC. This means that
+when reading capture files that save the arrival time of packets as local time
+values, Wireshark must convert those local time values to UTC values.
+
+Wireshark in turn will display the time stamps always in local time. The
+displaying computer will convert them from UTC to local time and displays this
+(local) time. For capture files saving the arrival time of packets as UTC
+values, this means that the arrival time will be displayed as the local time in
+your time zone, which might not be the same as the arrival time in the time zone
+in which the packet was captured. For capture files saving the arrival time of
+packets as local time values, the conversion to UTC will be done using your time
+zone’s offset from UTC and DST rules, which means the conversion will not be
+done correctly; the conversion back to local time for display might undo this
+correctly, in which case the arrival time will be displayed as the arrival time
+in which the packet was captured.
+
+[#ChAdvTabTimezones]
+
+.Time zone examples for UTC arrival times (without DST)
+[options="header"]
+|===
+||Los Angeles|New York|Madrid|London|Berlin|Tokyo
+|_Capture File (UTC)_|10:00|10:00|10:00|10:00|10:00|10:00
+|_Local Offset to UTC_|-8|-5|-1|0|+1|+9
+|_Displayed Time (Local Time)_|02:00|05:00|09:00|10:00|11:00|19:00
+|===
+
+For example, let’s assume that someone in Los Angeles captured a packet with
+Wireshark at exactly 2 o’clock local time and sends you this capture file. The
+capture file’s time stamp will be represented in UTC as 10 o’clock. You are
+located in Berlin and will see 11 o’clock on your Wireshark display.
+
+Now you have a phone call, video conference or Internet meeting with that one to
+talk about that capture file. As you are both looking at the displayed time on
+your local computers, the one in Los Angeles still sees 2 o’clock but you in
+Berlin will see 11 o’clock. The time displays are different as both Wireshark
+displays will show the (different) local times at the same point in time.
+
+__Conclusion__: You may not bother about the date/time of the time stamp you
+currently look at unless you must make sure that the date/time is as expected.
+So, if you get a capture file from a different time zone and/or DST, you’ll have
+to find out the time zone/DST difference between the two local times and
+“mentally adjust” the time stamps accordingly. In any case, make sure that
+every computer in question has the correct time and time zone setting.
+
+[#ChAdvReassemblySection]
+
+
+=== Packet Reassembly
+
+==== What Is It?
+
+Network protocols often need to transport large chunks of data which are
+complete in themselves, e.g., when transferring a file. The underlying protocol
+might not be able to handle that chunk size (e.g., limitation of the network
+packet size), or is stream-based like TCP, which doesn’t know data chunks at
+all.
+
+In that case the network protocol has to handle the chunk boundaries itself and
+(if required) spread the data over multiple packets. It obviously also needs a
+mechanism to determine the chunk boundaries on the receiving side.
+
+Wireshark calls this mechanism reassembly, although a specific protocol
+specification might use a different term for this (e.g., desegmentation,
+defragmentation, etc.).
+
+==== How Wireshark Handles It
+
+For some of the network protocols Wireshark knows of, a mechanism is implemented
+to find, decode and display these chunks of data. Wireshark will try to find the
+corresponding packets of this chunk, and will show the combined data as
+additional tabs in the “Packet Bytes” pane (for information about this pane.
+See <<ChUsePacketBytesPaneSection>>).
+
+[#ChAdvWiresharkBytesPaneTabs]
+
+.The “Packet Bytes” pane with a reassembled tab
+image::images/ws-bytes-pane-tabs.png[{screenshot-attrs}]
+
+Reassembly might take place at several protocol layers, so it’s possible that
+multiple tabs in the “Packet Bytes” pane appear.
+
+[NOTE]
+====
+You will find the reassembled data in the last packet of the chunk.
+====
+
+For example, in a _HTTP_ GET response, the requested data (e.g., an HTML page) is
+returned. Wireshark will show the hex dump of the data in a new tab
+“Uncompressed entity body” in the “Packet Bytes” pane.
+
+Reassembly is enabled in the preferences by default but can be disabled in the
+preferences for the protocol in question. Enabling or disabling reassembly
+settings for a protocol typically requires two things:
+
+. The lower-level protocol (e.g., TCP) must support reassembly. Often this
+ reassembly can be enabled or disabled via the protocol preferences.
+
+. The higher-level protocol (e.g., HTTP) must use the reassembly mechanism to
+ reassemble fragmented protocol data. This too can often be enabled or disabled
+ via the protocol preferences.
+
+The tooltip of the higher-level protocol setting will notify you if and which
+lower-level protocol setting also has to be considered.
+
+[#ChAdvReassemblyTcp]
+
+==== TCP Reassembly
+
+Protocols such as HTTP or TLS are likely to span multiple TCP segments. The
+TCP protocol preference “Allow subdissector to reassemble TCP streams” (enabled
+by default) makes it possible for Wireshark to collect a contiguous sequence of
+TCP segments and hand them over to the higher-level protocol (for example, to
+reconstruct a full HTTP message). All but the final segment will be marked with
+“[TCP segment of a reassembled PDU]” in the packet list.
+
+Disable this preference to reduce memory and processing overhead if you are only
+interested in TCP sequence number analysis (<<ChAdvTCPAnalysis>>). Keep in mind,
+though, that higher-level protocols might be wrongly dissected. For example,
+HTTP messages could be shown as “Continuation” and TLS records could be shown as
+“Ignored Unknown Record”. Such results can also be observed if you start
+capturing while a TCP connection was already started or when TCP segments
+are lost or delivered out-of-order.
+
+To reassemble of out-of-order TCP segments, the TCP protocol preference
+“Reassemble out-of-order segments” (currently disabled by default) must be
+enabled in addition to the previous preference.
+If all packets are received in-order, this preference will not have any effect.
+Otherwise (if missing segments are encountered while sequentially processing a
+packet capture), it is assuming that the new and missing segments belong to the
+same PDU. Caveats:
+
+* Lost packets are assumed to be received out-of-order or retransmitted later.
+ Applications usually retransmit segments until these are acknowledged, but if
+ the packet capture drops packets, then Wireshark will not be able to
+ reconstruct the TCP stream. In such cases, you can try to disable this
+ preference and hopefully have a partial dissection instead of seeing just
+ “[TCP segment of a reassembled PDU]” for every TCP segment.
+// See test/suite_decryption.py (suite_decryption.case_decrypt_80211)
+// which would break when enabling the preference.
+* When doing a capture in monitor mode (IEEE 802.11), packets are more likely to
+ get lost due to signal reception issues. In that case it is recommended to
+ disable the option.
+// See test/suite_dissection.py (case_dissect_tcp.check_tcp_out_of_order)
+* If the new and missing segments are in fact part of different PDUs,
+ then processing is currently delayed until no more segments are missing, even
+ if the begin of the missing segments completed a PDU. For example, assume six
+ segments forming two PDUs `ABC` and `DEF`. When received as `ABECDF`, an
+ application can start processing the first PDU after receiving `ABEC`.
+ Wireshark however requires the missing segment `D` to be received as well.
+ This issue will be addressed in the future.
+// See test/suite_dissection.py (case_dissect_tcp.test_tcp_out_of_order_twopass)
+* In the GUI and during a two-pass dissection (`tshark -2`), the previous
+ scenario will display both PDUs in the packet with last segment (`F`) rather
+ than displaying it in the first packet that has the final missing segment of a
+ PDU. This issue will be addressed in the future.
+* When enabled, fields such as the SMB “Time from request” (`smb.time`) might be
+ smaller if the request follows other out-of-order segments (this reflects
+ application behavior). If the previous scenario however occurs, then the time
+ of the request is based on the frame where all missing segments are received.
+
+Regardless of the setting of these two reassembly-related preferences, you can
+always use the “Follow TCP Stream” option (<<ChAdvFollowStreamSection>>) which
+displays segments in the expected order.
+
+[#ChAdvNameResolutionSection]
+
+=== Name Resolution
+
+Name resolution tries to convert some of the numerical address values into a
+human readable format. There are two possible ways to do these conversions,
+depending on the resolution to be done: calling system/network services (like
+the gethostname() function) and/or resolving from Wireshark specific
+configuration files. For details about the configuration files Wireshark uses
+for name resolution and alike, see <<AppFiles>>.
+
+The name resolution feature can be enabled individually for the protocol layers
+listed in the following sections.
+
+==== Name Resolution Drawbacks
+
+Name resolution can be invaluable while working with Wireshark and may even save
+you hours of work. Unfortunately, it also has its drawbacks.
+
+* _Name resolution can often fail._ The name to be resolved might simply be
+ unknown by the name servers asked, or the servers are just not available and
+ the name is also not found in Wireshark’s configuration files.
+
+* _Resolved names might not be available._
+Wireshark obtains name resolution information from a variety of sources, including DNS servers, the capture file itself (e.g., for a pcapng file), and the _hosts_ files on your system and in your <<ChAppFilesConfigurationSection,profile directory>>.
+The resolved names might not be available if you open the capture file later or on a different machine. As a result, each time you or someone else opens a particular capture file it may look slightly different due to changing environments.
+
+* _DNS may add additional packets to your capture file._
+You might run into the link:{wikipedia-main-url}Observer_effect_(information_technology)[observer effect] if the extra traffic from Wireshark’s DNS queries and responses affects the problem you're trying to troubleshoot or any subsequent analysis.
++
+The same sort of thing can happen when capturing over a remote connection, e.g., SSH or RDP.
+
+// XXX Are there any other such packets than DNS ones?
+
+* _Resolved DNS names are cached by Wireshark._ This is required for acceptable
+ performance. However, if the name resolution information should change while
+ Wireshark is running, Wireshark won’t notice a change in the name resolution
+ information once it gets cached. If this information changes while Wireshark
+ is running, e.g., a new DHCP lease takes effect, Wireshark won’t notice it.
+
+// XXX Is this true for all or only for DNS info?
+
+Name resolution in the packet list is done while the list is filled. If a name
+can be resolved after a packet is added to the list, its former entry won’t be
+changed. As the name resolution results are cached, you can use
+menu:View[Reload] to rebuild the packet list with the correctly resolved names.
+However, this isn’t possible while a capture is in progress.
+
+// XXX Add information about the address editor frame (View -> Name Resolution -> Edit Resolved Name)
+
+==== Ethernet Name Resolution (MAC Layer)
+
+Try to resolve an Ethernet MAC address (e.g., 00:09:5b:01:02:03) to a human readable name.
+
+__ARP name resolution (system service)__: Wireshark will ask the operating
+system to convert an Ethernet address to the corresponding IP address (e.g.
+00:09:5b:01:02:03 → 192.168.0.1).
+
+__Ethernet codes (ethers file)__: If the ARP name resolution failed, Wireshark
+tries to convert the Ethernet address to a known device name, which has been
+assigned by the user using an _ethers_ file (e.g., 00:09:5b:01:02:03 →
+homerouter).
+
+__Ethernet manufacturer codes (manuf file)__: If neither ARP or ethers returns a
+result, Wireshark tries to convert the first 3 bytes of an ethernet address to
+an abbreviated manufacturer name, which has been assigned by the IEEE (e.g.
+00:09:5b:01:02:03 → Netgear_01:02:03).
+
+==== IP Name Resolution (Network Layer)
+
+Try to resolve an IP address (e.g., 216.239.37.99) to a human readable name.
+
+__DNS name resolution (system/library service)__: Wireshark will use a name
+resolver to convert an IP address to the hostname associated with it
+(e.g., 216.239.37.99 -> www.1.google.com).
+
+Most applications use synchronously DNS name resolution.
+For example, your web browser must resolve the host name portion of a URL before it can connect to the server.
+Capture file analysis is different.
+A given file might have hundreds, thousands, or millions of IP addresses so for usability and performance reasons Wireshark uses asynchronous resolution.
+Both mechanisms convert IP addresses to human readable (domain) names and typically use different sources such as the system hosts file (__/etc/hosts__) and any configured DNS servers.
+
+Since Wireshark doesn’t wait for DNS responses, the host name for a given address might be missing from a given packet when you view it the first time but be present when you view it subsequent times.
+
+You can adjust name resolution behavior in the Name Resolution section in the <<ChCustPreferencesSection,Preferences Dialog>>.
+You can control resolution itself by adding a __hosts__ file to your <<ChAppFilesConfigurationSection,personal configuration directory>>.
+You can also edit your system __hosts__ file, but that isn’t generally recommended.
+
+==== TCP/UDP Port Name Resolution (Transport Layer)
+
+Try to resolve a TCP/UDP port (e.g., 80) to a human readable name.
+
+__TCP/UDP port conversion (system service)__: Wireshark will ask the operating
+system to convert a TCP or UDP port to its well-known name (e.g., 80 -> http).
+
+==== VLAN ID Resolution
+
+To get a descriptive name for a VLAN tag ID a vlans file can be used.
+
+==== SS7 Point Code Resolution
+
+To get a node name for a SS7 point code a ss7pcs file can be used.
+
+// XXX - mention the role of the /etc/services file (but don’t forget the files and folders section)!
+
+[#ChAdvChecksums]
+
+=== Checksums
+
+Several network protocols use checksums to ensure data integrity. Applying
+checksums as described here is also known as _redundancy checking_.
+
+
+.What are checksums for?
+****
+Checksums are used to ensure the integrity of data portions for data
+transmission or storage. A checksum is basically a calculated summary of such a
+data portion.
+
+Network data transmissions often produce errors, such as toggled, missing or
+duplicated bits. As a result, the data received might not be identical to the
+data transmitted, which is obviously a bad thing.
+
+Because of these transmission errors, network protocols very often use checksums
+to detect such errors. The transmitter will calculate a checksum of the data and
+transmits the data together with the checksum. The receiver will calculate the
+checksum of the received data with the same algorithm as the transmitter. If the
+received and calculated checksums don’t match a transmission error has occurred.
+
+Some checksum algorithms are able to recover (simple) errors by calculating
+where the expected error must be and repairing it.
+
+If there are errors that cannot be recovered, the receiving side throws away the
+packet. Depending on the network protocol, this data loss is simply ignored or
+the sending side needs to detect this loss somehow and retransmits the required
+packet(s).
+
+Using a checksum drastically reduces the number of undetected transmission
+errors. However, the usual checksum algorithms cannot guarantee an error
+detection of 100%, so a very small number of transmission errors may remain
+undetected.
+
+There are several different kinds of checksum algorithms; an example of an often
+used checksum algorithm is CRC32. The checksum algorithm actually chosen for a
+specific network protocol will depend on the expected error rate of the network
+medium, the importance of error detection, the processor load to perform the
+calculation, the performance needed and many other things.
+
+Further information about checksums can be found at:
+{wikipedia-main-url}Checksum.
+****
+
+==== Wireshark Checksum Validation
+
+Wireshark will validate the checksums of many protocols, e.g., IP, TCP, UDP, etc.
+
+It will do the same calculation as a “normal receiver” would do, and shows the
+checksum fields in the packet details with a comment, e.g., [correct] or
+[invalid, must be 0x12345678].
+
+Checksum validation can be switched off for various protocols in the Wireshark
+protocol preferences, e.g., to (very slightly) increase performance.
+
+If the checksum validation is enabled and it detected an invalid checksum,
+features like packet reassembly won’t be processed. This is avoided as
+incorrect connection data could “confuse” the internal database.
+
+==== Checksum Offloading
+
+The checksum calculation might be done by the network driver, protocol driver or
+even in hardware.
+
+For example: The Ethernet transmitting hardware calculates the Ethernet CRC32
+checksum and the receiving hardware validates this checksum. If the received
+checksum is wrong Wireshark won’t even see the packet, as the Ethernet hardware
+internally throws away the packet.
+
+Higher-level checksums are “traditionally” calculated by the protocol
+implementation and the completed packet is then handed over to the hardware.
+
+Recent network hardware can perform advanced features such as IP checksum
+calculation, also known as checksum offloading. The network driver won’t
+calculate the checksum itself but will simply hand over an empty (zero or
+garbage filled) checksum field to the hardware.
+
+
+[NOTE]
+====
+Checksum offloading often causes confusion as the network packets to be
+transmitted are handed over to Wireshark before the checksums are actually
+calculated. Wireshark gets these “empty” checksums and displays them as
+invalid, even though the packets will contain valid checksums when they leave
+the network hardware later.
+====
+
+
+Checksum offloading can be confusing and having a lot of [invalid] messages on
+the screen can be quite annoying. As mentioned above, invalid checksums may lead
+to unreassembled packets, making the analysis of the packet data much harder.
+
+You can do two things to avoid this checksum offloading problem:
+
+* Turn off the checksum offloading in the network driver, if this option is available.
+
+* Turn off checksum validation of the specific protocol in the Wireshark preferences.
+ Recent releases of Wireshark disable checksum validation by default due to the
+ prevalence of offloading in modern hardware and operating systems.
+
+// End of WSUG Chapter Advanced