/* packet-quake2.c * Routines for Quake II packet dissection * * Uwe Girlich * http://www.idsoftware.com/q1source/q1source.zip * http://www.planetquake.com/demospecs/dm2 * http://www.dgs.monash.edu.au/~timf/bottim/ * http://www.opt-sci.Arizona.EDU/Pandora/default.asp * * Wireshark - Network traffic analyzer * By Gerald Combs * Copyright 1998 Gerald Combs * * Copied from packet-quakeworld.c * * SPDX-License-Identifier: GPL-2.0-or-later */ #include "config.h" #include #include void proto_register_quake2(void); void proto_reg_handoff_quake2(void); static dissector_handle_t quake2_handle; static int proto_quake2; static int hf_quake2_s2c; static int hf_quake2_c2s; static int hf_quake2_connectionless; static int hf_quake2_game; static int hf_quake2_userinfo; static int hf_quake2_command; static int hf_quake2_connectionless_marker; static int hf_quake2_connectionless_text; static int hf_quake2_game_seq1; static int hf_quake2_game_rel1; static int hf_quake2_game_seq2; static int hf_quake2_game_rel2; static int hf_quake2_game_qport; static int hf_quake2_game_client_command; static int hf_quake2_game_server_command; static int hf_quake2_game_client_command_move; static int hf_quake2_game_client_command_move_chksum; static int hf_quake2_game_client_command_move_lframe; static int hf_quake2_game_client_command_move_bitfield_angles1; static int hf_quake2_game_client_command_move_bitfield_angles2; static int hf_quake2_game_client_command_move_bitfield_angles3; static int hf_quake2_game_client_command_move_bitfield_movement_fwd; static int hf_quake2_game_client_command_move_bitfield_movement_side; static int hf_quake2_game_client_command_move_bitfield_movement_up; static int hf_quake2_game_client_command_move_bitfield_buttons; static int hf_quake2_game_client_command_move_bitfield_impulse; static int hf_quake2_game_client_command_move_msec; static int hf_quake2_game_client_command_move_lightlevel; static int ett_quake2; static int ett_quake2_connectionless; static int ett_quake2_game; static int ett_quake2_game_seq1; static int ett_quake2_game_seq2; static int ett_quake2_game_clc; static int ett_quake2_game_svc; static int ett_quake2_game_clc_cmd; static int ett_quake2_game_svc_cmd; static int ett_quake2_game_clc_cmd_move_bitfield; static int ett_quake2_game_clc_cmd_move_moves; #define PORT_MASTER 27910 /* Not IANA registered */ static range_t *gbl_quake2ServerPorts; static void dissect_quake2_ConnectionlessPacket(tvbuff_t *tvb, packet_info *pinfo _U_, proto_tree *tree, int direction _U_) { proto_tree *cl_tree; int len; int offset; uint32_t marker; marker = tvb_get_ntohl(tvb, 0); cl_tree = proto_tree_add_subtree(tree, tvb, 0, -1, ett_quake2_connectionless, NULL, "Connectionless"); proto_tree_add_uint(cl_tree, hf_quake2_connectionless_marker, tvb, 0, 4, marker); /* all the rest of the packet is just text */ offset = 4; len = tvb_captured_length_remaining(tvb, offset); proto_tree_add_item(cl_tree, hf_quake2_connectionless_text, tvb, offset, len, ENC_ASCII); /*offset += len;*/ /* we should analyse the result 'text' a bit further */ /* for this we need the direction parameter */ } static const value_string hf_quake2_game_client_command_move_vals[] = { { 0x00, "-" }, { 0x01, "set" }, { 0, NULL } }; static int dissect_quake2_client_commands_move(tvbuff_t *tvb, packet_info *pinfo _U_, proto_tree *tree) { #define MOVES 3 /* 3 updates per command */ /* taken from qcommon.h */ #define CM_ANGLE1 (1<<0) #define CM_ANGLE2 (1<<1) #define CM_ANGLE3 (1<<2) #define CM_FORWARD (1<<3) #define CM_SIDE (1<<4) #define CM_UP (1<<5) #define CM_BUTTONS (1<<6) #define CM_IMPULSE (1<<7) /* qshared.h */ #define BUTTON_ATTACK 1 #define BUTTON_USE 2 #define BUTTON_ANY 128 uint32_t lastframe; int i, offset = 0; enum { Q_OFFSET, Q_VALUE, Q_SIZE }; struct movement { uint8_t bits[Q_SIZE]; uint16_t angles[3][Q_SIZE]; int16_t movement[3][Q_SIZE]; uint8_t buttons[Q_SIZE]; uint8_t lightlevel[Q_SIZE]; uint8_t msec[Q_SIZE]; uint8_t impulse[Q_SIZE]; } move[MOVES+1]; offset++; lastframe = tvb_get_letohl(tvb, offset); offset += 4; for (i=0; i < MOVES; i++) { move[i].bits[Q_VALUE] = tvb_get_uint8(tvb, offset); move[i].bits[Q_OFFSET] = offset; offset++; if (move[i].bits[Q_VALUE] & CM_ANGLE1) { move[i].angles[0][Q_VALUE] = tvb_get_letohs(tvb, offset); move[i].angles[0][Q_OFFSET] = offset; offset += 2; } if (move[i].bits[Q_VALUE] & CM_ANGLE2) { move[i].angles[1][Q_VALUE] = tvb_get_letohs(tvb, offset); move[i].angles[1][Q_OFFSET] = offset; offset += 2; } if (move[i].bits[Q_VALUE] & CM_ANGLE3) { move[i].angles[2][Q_VALUE] = tvb_get_letohs(tvb, offset); move[i].angles[2][Q_OFFSET] = offset; offset += 2; } if (move[i].bits[Q_VALUE] & CM_FORWARD) { move[i].movement[0][Q_VALUE] = tvb_get_letohs(tvb, offset); move[i].movement[0][Q_OFFSET] = offset; offset += 2; } if (move[i].bits[Q_VALUE] & CM_SIDE) { move[i].movement[1][Q_VALUE] = tvb_get_letohs(tvb, offset); move[i].movement[1][Q_OFFSET] = offset; offset += 2; } if (move[i].bits[Q_VALUE] & CM_UP) { move[i].movement[2][Q_VALUE] = tvb_get_letohs(tvb, offset); move[i].movement[2][Q_OFFSET] = offset; offset += 2; } if (move[i].bits[Q_VALUE] & CM_BUTTONS) { move[i].buttons[Q_VALUE] = tvb_get_uint8(tvb, offset); move[i].buttons[Q_OFFSET] = offset; offset++; } if (move[i].bits[Q_VALUE] & CM_IMPULSE) { move[i].impulse[Q_VALUE] = tvb_get_uint8(tvb, offset); move[i].impulse[Q_OFFSET] = offset; offset++; } move[i].msec[Q_VALUE] = tvb_get_uint8(tvb, offset); move[i].msec[Q_OFFSET] = offset; offset++; move[i].lightlevel[Q_VALUE] = tvb_get_uint8(tvb, offset); move[i].lightlevel[Q_OFFSET] = offset; offset++; } if (!tree) return offset; proto_tree_add_checksum(tree, tvb, 0, hf_quake2_game_client_command_move_chksum, -1, NULL, pinfo, 0, ENC_BIG_ENDIAN, PROTO_CHECKSUM_NO_FLAGS); proto_tree_add_uint(tree, hf_quake2_game_client_command_move_lframe, tvb, 1, 4, lastframe); move[MOVES].bits[Q_OFFSET] = offset; for (i=0; i < MOVES; i++) { proto_item *movebits_item, *bit_item; proto_item *sub_tree, *field_tree; #define SHORT2ANGLE(x) ((float)x/65536.0*360.0) sub_tree = proto_tree_add_subtree_format(tree, tvb, move[i].bits[Q_OFFSET], move[i+1].bits[Q_OFFSET]-move[i].bits[Q_OFFSET], ett_quake2_game_clc_cmd_move_moves, NULL, "Move %u", i+1); movebits_item = proto_tree_add_uint(sub_tree, hf_quake2_game_client_command_move, tvb, move[i].bits[Q_OFFSET], 1, move[i].bits[Q_VALUE]); proto_tree_add_uint(sub_tree, hf_quake2_game_client_command_move_msec, tvb, move[i].msec[Q_OFFSET], 1, move[i].msec[Q_VALUE]); proto_tree_add_uint(sub_tree, hf_quake2_game_client_command_move_lightlevel, tvb, move[i].lightlevel[Q_OFFSET], 1, move[i].lightlevel[Q_VALUE]); if (move[i].bits[Q_VALUE] == 0) { proto_item_append_text(movebits_item, " (no moves)"); continue; } field_tree = proto_item_add_subtree(movebits_item, ett_quake2_game_clc_cmd_move_bitfield); if (move[i].bits[Q_VALUE] & CM_ANGLE1) { bit_item = proto_tree_add_uint(field_tree, hf_quake2_game_client_command_move_bitfield_angles1, tvb, move[i].angles[0][Q_OFFSET], 2, move[i].bits[Q_VALUE]); proto_item_append_text(bit_item, " (%d", move[i].angles[0][Q_VALUE]); proto_item_append_text(bit_item, " = %.2f deg)", SHORT2ANGLE(move[i].angles[0][Q_VALUE])); } if (move[i].bits[Q_VALUE] & CM_ANGLE2) { bit_item = proto_tree_add_uint(field_tree, hf_quake2_game_client_command_move_bitfield_angles2, tvb, move[i].angles[1][Q_OFFSET], 2, move[i].bits[Q_VALUE]); proto_item_append_text(bit_item, " (%d", move[i].angles[1][Q_VALUE]); proto_item_append_text(bit_item, " = %.2f deg)", SHORT2ANGLE(move[i].angles[1][Q_VALUE])); } if (move[i].bits[Q_VALUE] & CM_ANGLE3) { bit_item = proto_tree_add_uint(field_tree, hf_quake2_game_client_command_move_bitfield_angles3, tvb, move[i].angles[2][Q_OFFSET], 2, move[i].bits[Q_VALUE]); proto_item_append_text(bit_item, " (%d", move[i].angles[2][Q_VALUE]); proto_item_append_text(bit_item, " = %.2f deg)", SHORT2ANGLE(move[i].angles[2][Q_VALUE])); } if (move[i].bits[Q_VALUE] & CM_FORWARD) { bit_item = proto_tree_add_uint(field_tree, hf_quake2_game_client_command_move_bitfield_movement_fwd, tvb, move[i].movement[0][Q_OFFSET], 2, move[i].bits[Q_VALUE]); proto_item_append_text(bit_item, " (%hd)", move[i].movement[0][Q_VALUE]); } if (move[i].bits[Q_VALUE] & CM_SIDE) { bit_item = proto_tree_add_uint(field_tree, hf_quake2_game_client_command_move_bitfield_movement_side, tvb, move[i].movement[1][Q_OFFSET], 2, move[i].bits[Q_VALUE]); proto_item_append_text(bit_item, " (%hd)", move[i].movement[1][Q_VALUE]); } if (move[i].bits[Q_VALUE] & CM_UP) { bit_item = proto_tree_add_uint(field_tree, hf_quake2_game_client_command_move_bitfield_movement_up, tvb, move[i].movement[2][Q_OFFSET], 2, move[i].bits[Q_VALUE]); proto_item_append_text(bit_item, " (%hd)", move[i].movement[2][Q_VALUE]); } if (move[i].bits[Q_VALUE] & CM_BUTTONS) { bit_item = proto_tree_add_uint(field_tree, hf_quake2_game_client_command_move_bitfield_buttons, tvb, move[i].buttons[Q_OFFSET], 1, move[i].bits[Q_VALUE]); proto_item_append_text(bit_item, " (%d)", move[i].buttons[Q_VALUE]); if (move[i].buttons[Q_VALUE] & BUTTON_ATTACK) proto_item_append_text(bit_item, " (Attack)"); if (move[i].buttons[Q_VALUE] & BUTTON_USE) proto_item_append_text(bit_item, " (Use)"); if (move[i].buttons[Q_VALUE] & BUTTON_ANY) proto_item_append_text(bit_item, " (Any)"); } if (move[i].bits[Q_VALUE] & CM_IMPULSE) { bit_item = proto_tree_add_uint(field_tree, hf_quake2_game_client_command_move_bitfield_impulse, tvb, move[i].impulse[Q_OFFSET], 1, move[i].bits[Q_VALUE]); proto_item_append_text(bit_item, " (%d)", move[i].impulse[Q_VALUE]); } } return offset; } static int dissect_quake2_client_commands_uinfo(tvbuff_t *tvb, packet_info *pinfo _U_, proto_tree *tree) { unsigned len; len = tvb_strsize(tvb, 0); proto_tree_add_item(tree, hf_quake2_userinfo, tvb, 0, len, ENC_NA|ENC_ASCII); return len; } static int dissect_quake2_client_commands_stringcmd(tvbuff_t *tvb, packet_info *pinfo _U_, proto_tree *tree) { unsigned len; len = tvb_strsize(tvb, 0); proto_tree_add_item(tree, hf_quake2_command, tvb, 0, len, ENC_NA|ENC_ASCII); return len; } static const value_string names_client_cmd[] = { /* qcommon.h */ #define CLC_BAD 0 { CLC_BAD, "clc_bad" }, #define CLC_NOP 1 { CLC_NOP, "clc_nop" }, #define CLC_MOVE 2 { CLC_MOVE, "clc_move" }, #define CLC_USERINFO 3 { CLC_USERINFO, "clc_userinfo" }, #define CLC_STRINGCMD 4 { CLC_STRINGCMD, "clc_stringcmd" }, { 0, NULL } }; static void dissect_quake2_client_commands(tvbuff_t *tvb, packet_info *pinfo, proto_tree *tree) { proto_tree *clc_tree = NULL; tvbuff_t *next_tvb = NULL; uint8_t client_cmd_type; proto_item *cmd_type_item; unsigned rest_length = 0; int offset = 0; do { client_cmd_type = tvb_get_uint8(tvb, offset); cmd_type_item = proto_tree_add_uint(tree, hf_quake2_game_client_command, tvb, offset, 1, client_cmd_type); proto_item_append_text(cmd_type_item, " (%s)", val_to_str(client_cmd_type, names_client_cmd, "%u")); clc_tree = proto_item_add_subtree(cmd_type_item, ett_quake2_game_clc_cmd); offset++; rest_length = tvb_reported_length(tvb) - offset; if (rest_length) next_tvb = tvb_new_subset_remaining(tvb, offset); else return; rest_length = 0; switch (client_cmd_type) { case CLC_BAD: break; case CLC_NOP: break; case CLC_MOVE: rest_length = dissect_quake2_client_commands_move(next_tvb, pinfo, clc_tree); break; case CLC_USERINFO: rest_length = dissect_quake2_client_commands_uinfo(next_tvb, pinfo, clc_tree); break; case CLC_STRINGCMD: rest_length = dissect_quake2_client_commands_stringcmd(next_tvb, pinfo, clc_tree); break; default: break; } offset += rest_length; } while (tvb_reported_length(tvb) - offset > 0); } static const value_string names_server_cmd[] = { /* qcommon.h */ #define SVC_BAD 0 { SVC_BAD, "svc_bad" }, #define SVC_MUZZLEFLASH 1 { SVC_MUZZLEFLASH, "svc_muzzleflash" }, #define SVC_MUZZLEFLASH2 2 { SVC_MUZZLEFLASH2, "svc_muzzleflash2" }, #define SVC_TEMP_ENTITY 3 { SVC_TEMP_ENTITY, "svc_temp_entity" }, #define SVC_LAYOUT 4 { SVC_LAYOUT, "svc_layout" }, #define SVC_INVENTORY 5 { SVC_INVENTORY, "svc_inventory" }, #define SVC_NOP 6 { SVC_NOP, "svc_nop" }, #define SVC_DISCONNECT 7 { SVC_DISCONNECT, "svc_disconnect" }, #define SVC_RECONNECT 8 { SVC_RECONNECT, "svc_reconnect" }, #define SVC_SOUND 9 { SVC_SOUND, "svc_sound" }, #define SVC_PRINT 10 { SVC_PRINT, "svc_print" }, #define SVC_STUFFTEXT 11 { SVC_STUFFTEXT, "svc_stufftext" }, #define SVC_SERVERDATA 12 { SVC_SERVERDATA, "svc_serverdata" }, #define SVC_CONFIGSTRING 13 { SVC_CONFIGSTRING, "svc_configstring" }, #define SVC_SPAWNBASELINE 14 { SVC_SPAWNBASELINE, "svc_spawnbaseline" }, #define SVC_CENTERPRINT 15 { SVC_CENTERPRINT, "svc_centerprint" }, #define SVC_DOWNLOAD 16 { SVC_DOWNLOAD, "svc_download" }, #define SVC_PLAYERINFO 17 { SVC_PLAYERINFO, "svc_playerinfo" }, #define SVC_PACKETENTITIES 18 { SVC_PACKETENTITIES, "svc_packetentities" }, #define SVC_DELTAPACKETENTITIES 19 { SVC_DELTAPACKETENTITIES, "svc_deltapacketentities" }, #define SVC_FRAME 20 { SVC_FRAME, "svc_frame" }, { 0, NULL } }; static void dissect_quake2_server_commands(tvbuff_t *tvb, packet_info *pinfo, proto_tree *tree) { tvbuff_t *next_tvb = NULL; uint8_t server_cmd_type; proto_item *cmd_type_item; unsigned rest_length = 0; int offset = 0; server_cmd_type = tvb_get_uint8(tvb, offset); cmd_type_item = proto_tree_add_uint(tree, hf_quake2_game_server_command, tvb, offset, 1, server_cmd_type); proto_item_append_text(cmd_type_item, " (%s)", val_to_str(server_cmd_type, names_server_cmd, "%u")); offset++; rest_length = tvb_reported_length(tvb) - offset; if (rest_length) next_tvb = tvb_new_subset_remaining(tvb, offset); else return; switch (server_cmd_type) { case SVC_BAD: break; case SVC_MUZZLEFLASH: break; case SVC_MUZZLEFLASH2: break; case SVC_TEMP_ENTITY: break; case SVC_LAYOUT: break; case SVC_NOP: break; case SVC_DISCONNECT: break; case SVC_RECONNECT: break; case SVC_SOUND: break; case SVC_PRINT: break; case SVC_STUFFTEXT: break; case SVC_SERVERDATA: break; case SVC_CONFIGSTRING: break; case SVC_SPAWNBASELINE: break; case SVC_CENTERPRINT: break; case SVC_DOWNLOAD: break; case SVC_PLAYERINFO: break; case SVC_PACKETENTITIES: break; case SVC_DELTAPACKETENTITIES: break; case SVC_FRAME: break; default: break; } call_data_dissector(next_tvb, pinfo, tree); } static const value_string names_reliable[] = { { 0, "Non Reliable" }, { 1, "Reliable" }, { 0, NULL } }; static const value_string names_direction[] = { #define DIR_C2S 0 { DIR_C2S, "Client to Server" }, #define DIR_S2C 1 { DIR_S2C, "Server to Client" }, { 0, NULL } }; static void dissect_quake2_GamePacket(tvbuff_t *tvb, packet_info *pinfo, proto_tree *tree, int direction) { proto_tree *game_tree; uint32_t seq1; uint32_t seq2; int rel1; int rel2; int offset; unsigned rest_length; direction = value_is_in_range(gbl_quake2ServerPorts, pinfo->destport) ? DIR_C2S : DIR_S2C; game_tree = proto_tree_add_subtree(tree, tvb, 0, -1, ett_quake2_game, NULL, "Game"); offset = 0; seq1 = tvb_get_letohl(tvb, offset); rel1 = seq1 & 0x80000000 ? 1 : 0; seq1 &= ~0x80000000; if (game_tree) { proto_tree *seq1_tree = proto_tree_add_subtree_format(game_tree, tvb, offset, 4, ett_quake2_game_seq1, NULL, "Current Sequence: %u (%s)", seq1, val_to_str(rel1,names_reliable,"%u")); proto_tree_add_uint(seq1_tree, hf_quake2_game_seq1, tvb, offset, 4, seq1); proto_tree_add_boolean(seq1_tree, hf_quake2_game_rel1, tvb, offset+3, 1, rel1); } offset += 4; seq2 = tvb_get_letohl(tvb, offset); rel2 = seq2 & 0x80000000 ? 1 : 0; seq2 &= ~0x80000000; if (game_tree) { proto_tree *seq2_tree = proto_tree_add_subtree_format(game_tree, tvb, offset, 4, ett_quake2_game_seq2, NULL, "Acknowledge Sequence: %u (%s)", seq2, val_to_str(rel2,names_reliable,"%u")); proto_tree_add_uint(seq2_tree, hf_quake2_game_seq2, tvb, offset, 4, seq2); proto_tree_add_boolean(seq2_tree, hf_quake2_game_rel2, tvb, offset+3, 1, rel2); } offset += 4; if (direction == DIR_C2S) { /* client to server */ uint16_t qport = tvb_get_letohs(tvb, offset); if (game_tree) { proto_tree_add_uint(game_tree, hf_quake2_game_qport, tvb, offset, 2, qport); } offset +=2; } /* all the rest is pure game data */ rest_length = tvb_reported_length(tvb) - offset; if (rest_length) { tvbuff_t *next_tvb = tvb_new_subset_remaining(tvb, offset); proto_tree *c_tree; if (direction == DIR_C2S) { c_tree = proto_tree_add_subtree(game_tree, next_tvb, 0, -1, ett_quake2_game_clc, NULL, "Client Commands"); dissect_quake2_client_commands(next_tvb, pinfo, c_tree); } else { c_tree = proto_tree_add_subtree(game_tree, next_tvb, 0, -1, ett_quake2_game_svc, NULL, "Server Commands"); dissect_quake2_server_commands(next_tvb, pinfo, c_tree); } } } static int dissect_quake2(tvbuff_t *tvb, packet_info *pinfo, proto_tree *tree, void* data _U_) { proto_tree *quake2_tree = NULL; int direction; direction = value_is_in_range(gbl_quake2ServerPorts, pinfo->destport) ? DIR_C2S : DIR_S2C; col_set_str(pinfo->cinfo, COL_PROTOCOL, "QUAKE2"); col_add_str(pinfo->cinfo, COL_INFO, val_to_str(direction, names_direction, "%u")); if (tree) { proto_item *quake2_item; quake2_item = proto_tree_add_item(tree, proto_quake2, tvb, 0, -1, ENC_NA); quake2_tree = proto_item_add_subtree(quake2_item, ett_quake2); proto_tree_add_uint_format(quake2_tree, direction == DIR_S2C ? hf_quake2_s2c : hf_quake2_c2s, tvb, 0, 0, 1, "Direction: %s", val_to_str(direction, names_direction, "%u")); } if (tvb_get_ntohl(tvb, 0) == 0xffffffff) { col_append_str(pinfo->cinfo, COL_INFO, " Connectionless"); proto_tree_add_uint_format(quake2_tree, hf_quake2_connectionless, tvb, 0, 0, 1, "Type: Connectionless"); dissect_quake2_ConnectionlessPacket( tvb, pinfo, quake2_tree, direction); } else { col_append_str(pinfo->cinfo, COL_INFO, " Game"); proto_tree_add_uint_format(quake2_tree, hf_quake2_game, tvb, 0, 0, 1, "Type: Game"); dissect_quake2_GamePacket( tvb, pinfo, quake2_tree, direction); } return tvb_captured_length(tvb); } static void apply_quake2_prefs(void) { /* Port preference used to determine client/server */ gbl_quake2ServerPorts = prefs_get_range_value("quake2", "udp.port"); } void proto_register_quake2(void) { static hf_register_info hf[] = { { &hf_quake2_c2s, { "Client to Server", "quake2.c2s", FT_UINT32, BASE_DEC, NULL, 0x0, NULL, HFILL }}, { &hf_quake2_s2c, { "Server to Client", "quake2.s2c", FT_UINT32, BASE_DEC, NULL, 0x0, NULL, HFILL }}, { &hf_quake2_connectionless, { "Connectionless", "quake2.connectionless", FT_UINT32, BASE_DEC, NULL, 0x0, NULL, HFILL }}, { &hf_quake2_game, { "Game", "quake2.game", FT_UINT32, BASE_DEC, NULL, 0x0, NULL, HFILL }}, { &hf_quake2_userinfo, { "Userinfo", "quake2.userinfo", FT_STRING, BASE_NONE, NULL, 0x0, NULL, HFILL }}, { &hf_quake2_command, { "Command", "quake2.command", FT_STRING, BASE_NONE, NULL, 0x0, NULL, HFILL }}, { &hf_quake2_connectionless_marker, { "Marker", "quake2.connectionless.marker", FT_UINT32, BASE_HEX, NULL, 0x0, NULL, HFILL }}, { &hf_quake2_connectionless_text, { "Text", "quake2.connectionless.text", FT_STRING, BASE_NONE, NULL, 0x0, NULL, HFILL }}, { &hf_quake2_game_seq1, { "Sequence Number", "quake2.game.seq1", FT_UINT32, BASE_DEC, NULL, 0x0, "Sequence number of the current packet", HFILL }}, { &hf_quake2_game_rel1, { "Reliable", "quake2.game.rel1", FT_BOOLEAN, BASE_NONE, NULL, 0x0, "Packet is reliable and may be retransmitted", HFILL }}, { &hf_quake2_game_seq2, { "Sequence Number", "quake2.game.seq2", FT_UINT32, BASE_DEC, NULL, 0x0, "Sequence number of the last received packet", HFILL }}, { &hf_quake2_game_rel2, { "Reliable", "quake2.game.rel2", FT_BOOLEAN, BASE_NONE, NULL, 0x0, "Packet was reliable and may be retransmitted", HFILL }}, { &hf_quake2_game_qport, { "QPort", "quake2.game.qport", FT_UINT32, BASE_DEC, NULL, 0x0, "Quake II Client Port", HFILL }}, { &hf_quake2_game_client_command, { "Client Command Type", "quake2.game.client.command", FT_UINT8, BASE_DEC, NULL, 0x0, "Quake II Client Command", HFILL }}, { &hf_quake2_game_server_command, { "Server Command", "quake2.game.server.command", FT_UINT8, BASE_DEC, NULL, 0x0, "Quake II Server Command", HFILL }}, { &hf_quake2_game_client_command_move_chksum, { "Checksum", "quake2.game.client.command.move.chksum", FT_UINT8, BASE_HEX, NULL, 0x0, "Quake II Client Command Move", HFILL }}, { &hf_quake2_game_client_command_move_lframe, { "Last Frame", "quake2.game.client.command.move.lframe", FT_UINT32, BASE_DEC, NULL, 0x0, "Quake II Client Command Move", HFILL }}, { &hf_quake2_game_client_command_move, { "Bitfield", "quake2.game.client.command.move", FT_UINT8, BASE_HEX, NULL, 0x0, "Quake II Client Command Move", HFILL }}, { &hf_quake2_game_client_command_move_bitfield_angles1, { "Angles (pitch)", "quake2.game.client.command.move.angles", FT_UINT8, BASE_HEX, VALS(hf_quake2_game_client_command_move_vals), CM_ANGLE1, NULL, HFILL }}, { &hf_quake2_game_client_command_move_bitfield_angles2, { "Angles (yaw)", "quake2.game.client.command.move.angles", FT_UINT8, BASE_HEX, VALS(hf_quake2_game_client_command_move_vals), CM_ANGLE2, NULL, HFILL }}, { &hf_quake2_game_client_command_move_bitfield_angles3, { "Angles (roll)", "quake2.game.client.command.move.angles", FT_UINT8, BASE_HEX, VALS(hf_quake2_game_client_command_move_vals), CM_ANGLE3, NULL, HFILL }}, { &hf_quake2_game_client_command_move_bitfield_movement_fwd, { "Movement (fwd)", "quake2.game.client.command.move.movement", FT_UINT8, BASE_HEX, VALS(hf_quake2_game_client_command_move_vals), CM_FORWARD, NULL, HFILL }}, { &hf_quake2_game_client_command_move_bitfield_movement_side, { "Movement (side)", "quake2.game.client.command.move.movement", FT_UINT8, BASE_HEX, VALS(hf_quake2_game_client_command_move_vals), CM_SIDE, NULL, HFILL }}, { &hf_quake2_game_client_command_move_bitfield_movement_up, { "Movement (up)", "quake2.game.client.command.move.movement", FT_UINT8, BASE_HEX, VALS(hf_quake2_game_client_command_move_vals), CM_UP, NULL, HFILL }}, { &hf_quake2_game_client_command_move_bitfield_buttons, { "Buttons", "quake2.game.client.command.move.buttons", FT_UINT8, BASE_HEX, VALS(hf_quake2_game_client_command_move_vals), CM_BUTTONS, NULL, HFILL }}, { &hf_quake2_game_client_command_move_bitfield_impulse, { "Impulse", "quake2.game.client.command.move.impulse", FT_UINT8, BASE_HEX, VALS(hf_quake2_game_client_command_move_vals), CM_IMPULSE, NULL, HFILL }}, { &hf_quake2_game_client_command_move_msec, { "Msec", "quake2.game.client.command.move.msec", FT_UINT8, BASE_DEC, NULL, 0x0, "Quake II Client Command Move", HFILL }}, { &hf_quake2_game_client_command_move_lightlevel, { "Lightlevel", "quake2.game.client.command.move.lightlevel", FT_UINT8, BASE_DEC, NULL, 0x0, "Quake II Client Command Move", HFILL }} }; static int *ett[] = { &ett_quake2, &ett_quake2_connectionless, &ett_quake2_game, &ett_quake2_game_seq1, &ett_quake2_game_seq2, &ett_quake2_game_clc, &ett_quake2_game_svc, &ett_quake2_game_clc_cmd, &ett_quake2_game_svc_cmd, &ett_quake2_game_clc_cmd_move_moves, &ett_quake2_game_clc_cmd_move_bitfield }; proto_quake2 = proto_register_protocol("Quake II Network Protocol", "QUAKE2", "quake2"); proto_register_field_array(proto_quake2, hf, array_length(hf)); proto_register_subtree_array(ett, array_length(ett)); /* Register the dissector handle */ quake2_handle = register_dissector("quake2", dissect_quake2, proto_quake2); /* Register a configuration option for port */ prefs_register_protocol(proto_quake2, apply_quake2_prefs); } void proto_reg_handoff_quake2(void) { dissector_add_uint_with_preference("udp.port", PORT_MASTER, quake2_handle); apply_quake2_prefs(); } /* * Editor modelines - https://www.wireshark.org/tools/modelines.html * * Local variables: * c-basic-offset: 4 * tab-width: 8 * indent-tabs-mode: nil * End: * * vi: set shiftwidth=4 tabstop=8 expandtab: * :indentSize=4:tabSize=8:noTabs=true: */