summaryrefslogtreecommitdiffstats
path: root/debian/missing-sources/jquery.ui.touch-punch.js
diff options
context:
space:
mode:
Diffstat (limited to 'debian/missing-sources/jquery.ui.touch-punch.js')
-rw-r--r--debian/missing-sources/jquery.ui.touch-punch.js160
1 files changed, 160 insertions, 0 deletions
diff --git a/debian/missing-sources/jquery.ui.touch-punch.js b/debian/missing-sources/jquery.ui.touch-punch.js
new file mode 100644
index 0000000..2766f41
--- /dev/null
+++ b/debian/missing-sources/jquery.ui.touch-punch.js
@@ -0,0 +1,160 @@
+/*!
+ * jQuery UI Touch Punch 0.2.2
+ *
+ * Copyright 2011, Dave Furfero
+ * Dual licensed under the MIT or GPL Version 2 licenses.
+ *
+ * Depends:
+ * jquery.ui.widget.js
+ * jquery.ui.mouse.js
+ */
+(function ($) {
+
+ // Detect touch support
+ $.support.touch = 'ontouchend' in document;
+
+ // Ignore browsers without touch support
+ if (!$.support.touch) {
+ return;
+ }
+
+ var mouseProto = $.ui.mouse.prototype,
+ _mouseInit = mouseProto._mouseInit,
+ touchHandled;
+
+ /**
+ * Simulate a mouse event based on a corresponding touch event
+ * @param {Object} event A touch event
+ * @param {String} simulatedType The corresponding mouse event
+ */
+ function simulateMouseEvent (event, simulatedType) {
+
+ // Ignore multi-touch events
+ if (event.originalEvent.touches.length > 1) {
+ return;
+ }
+
+ event.preventDefault();
+
+ var touch = event.originalEvent.changedTouches[0],
+ simulatedEvent = document.createEvent('MouseEvents');
+
+ // Initialize the simulated mouse event using the touch event's coordinates
+ simulatedEvent.initMouseEvent(
+ simulatedType, // type
+ true, // bubbles
+ true, // cancelable
+ window, // view
+ 1, // detail
+ touch.screenX, // screenX
+ touch.screenY, // screenY
+ touch.clientX, // clientX
+ touch.clientY, // clientY
+ false, // ctrlKey
+ false, // altKey
+ false, // shiftKey
+ false, // metaKey
+ 0, // button
+ null // relatedTarget
+ );
+
+ // Dispatch the simulated event to the target element
+ event.target.dispatchEvent(simulatedEvent);
+ }
+
+ /**
+ * Handle the jQuery UI widget's touchstart events
+ * @param {Object} event The widget element's touchstart event
+ */
+ mouseProto._touchStart = function (event) {
+
+ var self = this;
+
+ // Ignore the event if another widget is already being handled
+ if (touchHandled || !self._mouseCapture(event.originalEvent.changedTouches[0])) {
+ return;
+ }
+
+ // Set the flag to prevent other widgets from inheriting the touch event
+ touchHandled = true;
+
+ // Track movement to determine if interaction was a click
+ self._touchMoved = false;
+
+ // Simulate the mouseover event
+ simulateMouseEvent(event, 'mouseover');
+
+ // Simulate the mousemove event
+ simulateMouseEvent(event, 'mousemove');
+
+ // Simulate the mousedown event
+ simulateMouseEvent(event, 'mousedown');
+ };
+
+ /**
+ * Handle the jQuery UI widget's touchmove events
+ * @param {Object} event The document's touchmove event
+ */
+ mouseProto._touchMove = function (event) {
+
+ // Ignore event if not handled
+ if (!touchHandled) {
+ return;
+ }
+
+ // Interaction was not a click
+ this._touchMoved = true;
+
+ // Simulate the mousemove event
+ simulateMouseEvent(event, 'mousemove');
+ };
+
+ /**
+ * Handle the jQuery UI widget's touchend events
+ * @param {Object} event The document's touchend event
+ */
+ mouseProto._touchEnd = function (event) {
+
+ // Ignore event if not handled
+ if (!touchHandled) {
+ return;
+ }
+
+ // Simulate the mouseup event
+ simulateMouseEvent(event, 'mouseup');
+
+ // Simulate the mouseout event
+ simulateMouseEvent(event, 'mouseout');
+
+ // If the touch interaction did not move, it should trigger a click
+ if (!this._touchMoved) {
+
+ // Simulate the click event
+ simulateMouseEvent(event, 'click');
+ }
+
+ // Unset the flag to allow other widgets to inherit the touch event
+ touchHandled = false;
+ };
+
+ /**
+ * A duck punch of the $.ui.mouse _mouseInit method to support touch events.
+ * This method extends the widget with bound touch event handlers that
+ * translate touch events to mouse events and pass them to the widget's
+ * original mouse event handling methods.
+ */
+ mouseProto._mouseInit = function () {
+
+ var self = this;
+
+ // Delegate the touch handlers to the widget's element
+ self.element
+ .bind('touchstart', $.proxy(self, '_touchStart'))
+ .bind('touchmove', $.proxy(self, '_touchMove'))
+ .bind('touchend', $.proxy(self, '_touchEnd'));
+
+ // Call the original $.ui.mouse init method
+ _mouseInit.call(self);
+ };
+
+})(jQuery); \ No newline at end of file