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diff --git a/doc/history.txt b/doc/history.txt new file mode 100644 index 0000000..8545e23 --- /dev/null +++ b/doc/history.txt @@ -0,0 +1,150 @@ + +History of LZMA Utils and XZ Utils +================================== + +Tukaani distribution + + In 2005, there was a small group working on the Tukaani distribution, + which was a Slackware fork. One of the project's goals was to fit the + distro on a single 700 MiB ISO-9660 image. Using LZMA instead of gzip + helped a lot. Roughly speaking, one could fit data that took 1000 MiB + in gzipped form into 700 MiB with LZMA. Naturally, the compression + ratio varied across packages, but this was what we got on average. + + Slackware packages have traditionally had .tgz as the filename suffix, + which is an abbreviation of .tar.gz. A logical naming for LZMA + compressed packages was .tlz, being an abbreviation of .tar.lzma. + + At the end of the year 2007, there was no distribution under the + Tukaani project anymore, but development of LZMA Utils was kept going. + Still, there were .tlz packages around, because at least Vector Linux + (a Slackware based distribution) used LZMA for its packages. + + First versions of the modified pkgtools used the LZMA_Alone tool from + Igor Pavlov's LZMA SDK as is. It was fine, because users wouldn't need + to interact with LZMA_Alone directly. But people soon wanted to use + LZMA for other files too, and the interface of LZMA_Alone wasn't + comfortable for those used to gzip and bzip2. + + +First steps of LZMA Utils + + The first version of LZMA Utils (4.22.0) included a shell script called + lzmash. It was a wrapper that had a gzip-like command-line interface. It + used the LZMA_Alone tool from LZMA SDK to do all the real work. zgrep, + zdiff, and related scripts from gzip were adapted to work with LZMA and + were part of the first LZMA Utils release too. + + LZMA Utils 4.22.0 included also lzmadec, which was a small (less than + 10 KiB) decoder-only command-line tool. It was written on top of the + decoder-only C code found from the LZMA SDK. lzmadec was convenient in + situations where LZMA_Alone (a few hundred KiB) would be too big. + + lzmash and lzmadec were written by Lasse Collin. + + +Second generation + + The lzmash script was an ugly and not very secure hack. The last + version of LZMA Utils to use lzmash was 4.27.1. + + LZMA Utils 4.32.0beta1 introduced a new lzma command-line tool written + by Ville Koskinen. It was written in C++, and used the encoder and + decoder from C++ LZMA SDK with some little modifications. This tool + replaced both the lzmash script and the LZMA_Alone command-line tool + in LZMA Utils. + + Introducing this new tool caused some temporary incompatibilities, + because the LZMA_Alone executable was simply named lzma like the new + command-line tool, but they had a completely different command-line + interface. The file format was still the same. + + Lasse wrote liblzmadec, which was a small decoder-only library based + on the C code found from LZMA SDK. liblzmadec had an API similar to + zlib, although there were some significant differences, which made it + non-trivial to use it in some applications designed for zlib and + libbzip2. + + The lzmadec command-line tool was converted to use liblzmadec. + + Alexandre Sauvé helped converting the build system to use GNU + Autotools. This made it easier to test for certain less portable + features needed by the new command-line tool. + + Since the new command-line tool never got completely finished (for + example, it didn't support the LZMA_OPT environment variable), the + intent was to not call 4.32.x stable. Similarly, liblzmadec wasn't + polished, but appeared to work well enough, so some people started + using it too. + + Because the development of the third generation of LZMA Utils was + delayed considerably (3-4 years), the 4.32.x branch had to be kept + maintained. It got some bug fixes now and then, and finally it was + decided to call it stable, although most of the missing features were + never added. + + +File format problems + + The file format used by LZMA_Alone was primitive. It was designed with + embedded systems in mind, and thus provided only a minimal set of + features. The two biggest problems for non-embedded use were the lack + of magic bytes and an integrity check. + + Igor and Lasse started developing a new file format with some help + from Ville Koskinen. Also Mark Adler, Mikko Pouru, H. Peter Anvin, + and Lars Wirzenius helped with some minor things at some point of the + development. Designing the new format took quite a long time (actually, + too long a time would be a more appropriate expression). It was mostly + because Lasse was quite slow at getting things done due to personal + reasons. + + Originally the new format was supposed to use the same .lzma suffix + that was already used by the old file format. Switching to the new + format wouldn't have caused much trouble when the old format wasn't + used by many people. But since the development of the new format took + such a long time, the old format got quite popular, and it was decided + that the new file format must use a different suffix. + + It was decided to use .xz as the suffix of the new file format. The + first stable .xz file format specification was finally released in + December 2008. In addition to fixing the most obvious problems of + the old .lzma format, the .xz format added some new features like + support for multiple filters (compression algorithms), filter chaining + (like piping on the command line), and limited random-access reading. + + Currently the primary compression algorithm used in .xz is LZMA2. + It is an extension on top of the original LZMA to fix some practical + problems: LZMA2 adds support for flushing the encoder, uncompressed + chunks, eases stateful decoder implementations, and improves support + for multithreading. Since LZMA2 is better than the original LZMA, the + original LZMA is not supported in .xz. + + +Transition to XZ Utils + + The early versions of XZ Utils were called LZMA Utils. The first + releases were 4.42.0alphas. They dropped the rest of the C++ LZMA SDK. + The code was still directly based on LZMA SDK but ported to C and + converted from a callback API to a stateful API. Later, Igor Pavlov + made a C version of the LZMA encoder too; these ports from C++ to C + were independent in LZMA SDK and LZMA Utils. + + The core of the new LZMA Utils was liblzma, a compression library with + a zlib-like API. liblzma supported both the old and new file format. + The gzip-like lzma command-line tool was rewritten to use liblzma. + + The new LZMA Utils code base was renamed to XZ Utils when the name + of the new file format had been decided. The liblzma compression + library retained its name though, because changing it would have + caused unnecessary breakage in applications already using the early + liblzma snapshots. + + The xz command-line tool can emulate the gzip-like lzma tool by + creating appropriate symlinks (e.g. lzma -> xz). Thus, practically + all scripts using the lzma tool from LZMA Utils will work as is with + XZ Utils (and will keep using the old .lzma format). Still, the .lzma + format is more or less deprecated. XZ Utils will keep supporting it, + but new applications should use the .xz format, and migrating old + applications to .xz is often a good idea too. + |