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-rw-r--r--windows/INSTALL-MSVC.txt44
-rw-r--r--windows/INSTALL-MinGW-w64_with_Autotools.txt49
-rw-r--r--windows/INSTALL-MinGW-w64_with_CMake.txt203
-rw-r--r--windows/INSTALL-MinGW.txt138
-rw-r--r--windows/README-Windows.txt116
-rw-r--r--windows/build-with-cmake.bat35
-rw-r--r--windows/build.bash209
-rw-r--r--windows/liblzma-crt-mixing.txt70
-rw-r--r--windows/vs2013/config.h157
-rw-r--r--windows/vs2013/liblzma.vcxproj363
-rw-r--r--windows/vs2013/liblzma_dll.vcxproj398
-rw-r--r--windows/vs2013/xz_win.sln48
-rw-r--r--windows/vs2017/config.h157
-rw-r--r--windows/vs2017/liblzma.vcxproj363
-rw-r--r--windows/vs2017/liblzma_dll.vcxproj398
-rw-r--r--windows/vs2017/xz_win.sln48
-rw-r--r--windows/vs2019/config.h157
-rw-r--r--windows/vs2019/liblzma.vcxproj364
-rw-r--r--windows/vs2019/liblzma_dll.vcxproj399
-rw-r--r--windows/vs2019/xz_win.sln51
20 files changed, 543 insertions, 3224 deletions
diff --git a/windows/INSTALL-MSVC.txt b/windows/INSTALL-MSVC.txt
index 2fdd1e7..ba483fb 100644
--- a/windows/INSTALL-MSVC.txt
+++ b/windows/INSTALL-MSVC.txt
@@ -5,41 +5,33 @@ Building XZ Utils with Microsoft Visual Studio
Introduction
------------
+ liblzma got MSVC support in XZ Utils 5.2.0, and the xz, xzdec,
+ lzmadec, and lzmainfo command line tools in XZ Utils 5.6.0.
+
+ NOTE: The *.exe files are linked against GNU getopt_long from
+ the "lib" directory. That code is under the GNU LGPLv2.1
+ and thus the matching source code must be provided when
+ distributing the *.exe files. The simplest way to comply with
+ the license requirements is to distribute the matching XZ Utils
+ source package alongside the *.exe files.
+
MSVC 2013 update 2 and later have enough C99 support to build
liblzma from XZ Utils 5.2.0 and later without modifications.
- Older MSVC versions would require a large number of changes to
- the XZ Utils code and thus the old MSVC versions aren't supported.
- As of 2015-06-19, some work has been done to get xz.exe and other
- command line tools built with MSVC, but it's not complete enough
- to be included in XZ Utils.
+ Visual Studio 2015 or later is required to build the command line
+ tools.
Building
--------
- It is recommended to use CMake to generate build files for MSVC.
- The project files in vs201x directories will be removed in the
- future (5.4.x releases will include them still).
-
- Descriptions of the files in the vs201x directories:
-
- config.h liblzma configuration #defines for MSVC.
- liblzma.vcxproj This builds static liblzma.
- liblzma_dll.vcxproj This builds liblzma.dll.
- xz_win.sln Solution using the above project files.
-
- The projects have x86 and x86-64 platform configurations, as well
- as a Debug, Release, and ReleaseMT configuration -- MT is the
- compiler switch to link to the CRT statically, so it will not
- have any other DLL dependencies.
-
- The VS2017 project files don't set <WindowsTargetPlatformVersion>.
- This means that you may need to either install Windows SDK 8.1 or
- you may need to set the target platform version before building.
+ Use CMake to generate build files for MSVC. Visual Studio project
+ files are no longer provided (XZ Utils 5.4.x were the last versions
+ to include the project files).
- Currently no test programs are built or run under MSVC from the
- project files. CMake-based builds include tests too.
+ NOTE: GCC and Clang compatible inline assembly isn't supported by
+ the MSVC compiler. Using clang-cl under MSVC should make inline
+ assembly work (untested).
Notes
diff --git a/windows/INSTALL-MinGW-w64_with_Autotools.txt b/windows/INSTALL-MinGW-w64_with_Autotools.txt
new file mode 100644
index 0000000..89c7440
--- /dev/null
+++ b/windows/INSTALL-MinGW-w64_with_Autotools.txt
@@ -0,0 +1,49 @@
+
+Creating XZ Utils Windows package with build.bash
+=================================================
+
+Introduction
+------------
+
+ The script build.bash can be used for building XZ Utils with
+ GCC + MinGW-w64 under MSYS2, under the ancient MSYS, or
+ cross-compiling from GNU/Linux. The script will create a package
+ with binaries and documentation in a hopefully-convenient bundle.
+
+ NOTE: build.bash requires files that are only included
+ in release tarballs. If building from xz.git, a distribution
+ tarball should be created first.
+
+ For native builds on Windows, the CMake-based build described
+ in the file INSTALL-MinGW-w64_with_CMake.txt is simpler to do as
+ it has no need for MSYS2 and it works from xz.git without extra
+ steps. For cross-compilation and package creation the script can
+ be convenient though.
+
+ These instructions are for making a package with build.bash and thus
+ don't apply to normal Autotool-based builds under Cygwin or MSYS2.
+
+
+Usage
+-----
+
+ First copy the file COPYING.MinGW-w64-runtime.txt from MinGW-w64
+ to this directory. It contains copyright and license notices that
+ apply to the MinGW-w64 runtime that gets statically linked into
+ the XZ Utils binaries being built. build.bash will include the file
+ in the final package.
+
+ Put i686 and/or x86_64 GCC-based toolchain in PATH depending on
+ which builds are wanted.
+
+ Optional: Put the 7z tool from 7-Zip or p7zip in PATH. Without
+ this, .zip and .7z files won't be created from the finished "pkg"
+ directory contents.
+
+ Run build.bash:
+
+ bash windows/build.bash
+
+ Note that it does an in-tree build so the build files will be mixed
+ with the source files in the same directory tree.
+
diff --git a/windows/INSTALL-MinGW-w64_with_CMake.txt b/windows/INSTALL-MinGW-w64_with_CMake.txt
new file mode 100644
index 0000000..5d2be5b
--- /dev/null
+++ b/windows/INSTALL-MinGW-w64_with_CMake.txt
@@ -0,0 +1,203 @@
+
+Building XZ Utils on Windows using MinGW-w64 and CMake
+======================================================
+
+ 1. Introduction
+ 1.1. Licensing considerations
+ 2. MSVCRT or UCRT
+ 3. CMake
+ 4. MinGW-w64 toolchains
+ 4.1. MinGW-w64 with GCC
+ 4.2. MinGW-w64 with Clang/LLVM
+ 5. Building XZ Utils
+ 5.1. Advanced build options
+ 6. Creating an import library for MSVC / Visual Studio
+
+
+1. Introduction
+---------------
+
+ This document explains how to build XZ Utils using MinGW-w64,
+ GCC or Clang/LLVM, CMake, and GNU make (mingw32-make) natively
+ on Windows. The resulting XZ Utils library and executable files
+ will only depend on DLLs that are included in Windows.
+
+ The build tools can be extracted into separate directories and used
+ directly from there and deleted when no longer needed. There are no
+ installers to run for these and no configuration needed.
+
+ These instructions don't apply to Cygwin. XZ Utils can be built
+ under Cygwin in the same way as many other packages.
+
+
+1.1. Licensing considerations
+
+ Parts of MinGW-w64 runtime are statically linked into the binaries
+ being built. The file COPYING.MinGW-w64-runtime.txt in MinGW-w64
+ contains the license notices that apply to some parts of the
+ runtime. The notices must be distributed alongside the binaries
+ that have been built with MinGW-w64.
+
+ MinGW-w64 includes getopt_long(). The GNU getopt_long() (LGPLv2.1)
+ included in XZ Utils isn't used when building with MinGW-w64.
+
+ The code from XZ Utils that ends up liblzma.dll and the *.exe files
+ is under the BSD Zero Clause License (0BSD) which doesn't require
+ any copyright or license notices to be included when distributing
+ the binaries. See the file COPYING in the parent directory.
+
+
+2. MSVCRT or UCRT
+-----------------
+
+ Both GCC and Clang/LLVM based MinGW-w64 toolchains come in MSVCRT
+ and Universal C runtime (UCRT) variants. MSVCRT is the old one.
+ 32-bit builds of XZ Utils with MSVCRT should run on Windows 2000
+ and later (even Windows 95 should still be possible with trivial
+ edits to the source code).
+
+ UCRT is included in Windows 10, and it's possible to install UCRT
+ on Windows XP and later. UCRT might be the preferred choice if
+ out-of-the-box compatibility with Windows versions older than 10
+ is not required. Visual Studio 2015 and later produce binaries
+ that use UCRT.
+
+ If you want to build liblzma.dll for use with your application,
+ it's recommended to use the same CRT for all components. If this
+ isn't possible, see the file liblzma-crt-mixing.txt.
+
+ If you only need the command line tools, the choice of CRT isn't
+ important, at least for now.
+
+
+3. CMake
+--------
+
+ CMake is used for selecting build options and generating makefiles.
+ It can also be used to extract archives, including .tar.xz and .7z.
+
+ Download a CMake binary package (.zip) from its homepage:
+
+ https://cmake.org/download/
+
+ Extract it to, for example, C:\devel\cmake so that the executables
+ end up in C:\devel\cmake\bin. Avoid spaces and other special
+ characters in the path.
+
+
+4. MinGW-w64 toolchains
+-----------------------
+
+ There are a few choices of prebuilt toolchains listed on
+ the MinGW-w64 homepage:
+
+ https://www.mingw-w64.org/downloads/
+
+ These instructions list one GCC-based version and one
+ Clang/LLVM-based version. Both include mingw32-make too.
+
+
+4.1. MinGW-w64 with GCC
+
+ For GCC, download appropriate packages from Mingw-builds depending
+ on if you want to build 32-bit or 64-bit x86 version of XZ Utils
+ and if the XZ Utils binaries should link against MSVCRT or UCRT:
+
+ https://github.com/niXman/mingw-builds-binaries/releases
+
+ i686-*-release-win32-*-msvcrt-*.7z 32-bit, uses MSVCRT (old)
+ i686-*-release-win32-*-ucrt-*.7z 32-bit, uses UCRT (new)
+ x86_64-*-release-win32-*-msvcrt-*.7z 64-bit, uses MSVCRT (old)
+ x86_64-*-release-win32-*-ucrt-*.7z 64-bit, uses UCRT (new)
+
+ Extract it, for example, to C:\devel so that the executables are
+ in C:\devel\mingw32\bin or C:\devel\mingw64\bin. To extract,
+ you can install 7-Zip from <https://7-zip.org/> or use CMake
+ on the command line:
+
+ set PATH=C:\devel\cmake\bin;%PATH%
+ c:
+ cd \devel
+ cmake -E tar xf x86_64-13.1.0-release-win32-seh-ucrt-rt_v11-rev1.7z
+
+ Then skip to the section "Building XZ Utils".
+
+
+4.2. MinGW-w64 with Clang/LLVM
+
+ For Clang/LLVM, download an appropriate package from LLVM-MinGW:
+
+ https://github.com/mstorsjo/llvm-mingw/releases
+
+ llvm-mingw-*-msvcrt-i686.zip 32-bit, uses MSVCRT (old)
+ llvm-mingw-*-ucrt-i686.zip 32-bit, uses UCRT (new)
+ llvm-mingw-*-msvcrt-x86_64.zip 64-bit, uses MSVCRT (old)
+ llvm-mingw-*-ucrt-x86_64.zip 64-bit, uses UCRT (new)
+
+ Extract it, for example, to C:\devel so that the executables end up
+ in a directory like C:\devel\llvm-mingw-20230919-ucrt-x86_64\bin.
+
+
+5. Building XZ Utils
+--------------------
+
+ For a simple builds, you can use the included build-with-cmake.bat
+ which takes these arguments:
+
+ %1 = Path to CMake's bin directory. Example:
+ c:\devel\cmake\bin
+
+ %2 = Path to MinGW-w64's bin directory. Example:
+ c:\devel\mingw64\bin
+
+ %3 = ON or OFF: Set to ON to build liblzma.dll or OFF for
+ static liblzma.a. With OFF, the *.exe files won't
+ depend on liblzma.dll.
+
+ Example:
+
+ build-with-cmake C:\devel\cmake\bin C:\devel\mingw64\bin ON
+
+ If successful, the "build" directory should then contain:
+
+ liblzma.dll liblzma compression library
+ liblzma.def DEF file for creating an import library
+ xz.exe xz command line tool
+ xzdec.exe Decompression-only tool (smaller than xz.exe)
+ lzmadec.exe Decompression-only tool for legacy .lzma files
+ lzmainfo.exe Shows header info of legacy .lzma files
+
+ Ignore the other files. :-)
+
+
+5.1. Advanced build options
+
+ For 32-bit x86 builds, adding -msse2 to CFLAGS improves
+ compression speed a little (but not decompression speed).
+ There is no runtime detection for SSE2 support. It is
+ recommended to use 64-bit version when possible.
+
+ It's possible to omit features from the build to reduce code size.
+ There are several CMake configuration options available. One may
+ change from CMAKE_BUILD_TYPE=Release to =MinSizeRel as well but
+ it makes the code slower.
+
+ If building for multiple targets, keep only one toolchain in PATH
+ at a time.
+
+
+6. Creating an import library for MSVC / Visual Studio
+------------------------------------------------------
+
+ To link against liblzma.dll, you need to create an import library
+ first. You need the "lib" command from MSVC and liblzma.def. Here
+ is the command that works on 32-bit x86:
+
+ lib /def:liblzma.def /out:liblzma.lib /machine:ix86
+
+ On x86-64, the /machine argument has to be changed:
+
+ lib /def:liblzma.def /out:liblzma.lib /machine:x64
+
+ IMPORTANT: See also the file liblzma-crt-mixing.txt.
+
diff --git a/windows/INSTALL-MinGW.txt b/windows/INSTALL-MinGW.txt
deleted file mode 100644
index 72e2718..0000000
--- a/windows/INSTALL-MinGW.txt
+++ /dev/null
@@ -1,138 +0,0 @@
-
-Building XZ Utils on Windows
-============================
-
-Introduction
-------------
-
- This document explains shortly where to get and how to install the
- build tools that are needed to build XZ Utils on Windows. The final
- binary package will be standalone in sense that it will depend only
- on DLLs that are included in all Windows installations.
-
- These instructions don't apply to Cygwin. XZ Utils can be built under
- Cygwin in the same way as many other packages.
-
- These instructions don't apply to MinGW and MSYS developers either,
- who may want to package XZ Utils for MinGW or MSYS distributions.
- You know who you are, and will probably use quite different configure
- options etc. than what is described here.
-
-
-Installing the toolchain(s)
----------------------------
-
- Some of the following is needed:
- - MSYS is always needed to use the GNU Autotools based build system.
- - MinGW builds 32-bit x86 binaries.
- - 32-bit MinGW-w64 (I call it MingW-w32 here) builds 32-bit x86
- executables too.
- - MinGW-w64 builds 64-bit x86-64 binaries.
-
- So you need to pick between MinGW and MinGW-w32 when building
- 32-bit version. You don't need both.
-
- You might find 7-Zip <https://7-zip.org/> handy when extracting
- some files. The ready-made build script build.bash will also use
- 7-Zip to create the distributable .zip and .7z files.
-
- I used the following directory structure but you can use whatever
- you want. Just note that I will use these in my examples. Each of
- these should have a subdirectory "bin":
-
- C:\devel\tools\msys
- C:\devel\tools\mingw
- C:\devel\tools\mingw-w32
- C:\devel\tools\mingw-w64
-
-
-Installing MSYS
-
- You can download MSYS from MinGW's Sourceforge page:
-
- https://sourceforge.net/projects/mingw/files/MSYS/Base/msys-core/
-
- I recommend using MSYS 1.0.11 (MSYS-1.0.11.exe or
- msysCORE-1.0.11-bin.tar.gz) because that package includes all the
- required tools. At least some of the later versions include only
- a subset and thus you would need to download the rest separately.
- The old version will work fine for building XZ Utils.
-
- You can use either the .exe or .tar.gz package. I prefer .tar.gz,
- because it can be extracted into any directory and later removed
- without worrying about uninstallers.
-
-
-Installing MinGW
-
- NOTE: This section may be outdated. I haven't tried MinGW recently.
-
- You can download the required packages from MinGW's Sourceforge page:
-
- https://sourceforge.net/projects/mingw/files/
-
- These version numbers were the latest when I wrote this document, but
- you probably should pick the latest versions:
-
- MinGW Runtime -> mingwrt-3.17-mingw32-dev.tar.gz
- MinGW API for MS-Windows -> w32api-3.14-mingw32-dev.tar.gz
- GNU Binutils -> binutils-2.20-1-bin.tar.gz
- GCC Version 4 -> gcc-full-4.4.0-mingw32-bin-2.tar.lzma
-
- The full GCC package is quite big, but if you want a smaller
- download, you will need to download more than one file, so I'm
- using the full package in this document for simplicity.
-
- Extract the packages in the above order, possibly overwriting files
- from packages that were extracted earlier.
-
-
-Installing MinGW-w32 or MinGW-w64
-
- I used the packages from Mingw-builds project. With that it is
- enough to pick one .7z file for 32-bit and another for 64-bit
- toolchain. For XZ Utils 5.2.0 I used the packages from these
- directories:
-
- https://sourceforge.net/projects/mingw-w64/files/Toolchains%20targetting%20Win32/Personal%20Builds/mingw-builds/4.9.2/threads-win32/sjlj/
-
- https://sourceforge.net/projects/mingw-w64/files/Toolchains%20targetting%20Win64/Personal%20Builds/mingw-builds/4.9.2/threads-win32/sjlj/
-
- If you install both MinGW-w32 and MinGW-w64, remember to extract
- them into different directories. build.bash looks at
- C:\devel\tools\mingw-w32 and C:\devel\tools\mingw-w64 by default.
-
-
-Building XZ Utils
------------------
-
- Start MSYS by going to the directory C:\devel\tools\msys and running
- msys.bat there (double-click or use command prompt). It will start
- at "home" directory, which is C:\devel\tools\msys\home\YourUserName.
-
- If you have xz-5.x.x.tar.gz in C:\devel, you should be able to build
- it now with the following commands:
-
- cd /c/devel
- tar xzf xz-5.x.x.tar.gz
- cd xz-5.x.x
- bash windows/build.bash
-
- If you used some other directory than C:\devel\tools for the build
- tools, edit the variables near the beginning of build.bash first.
-
- If you want to build manually, read the buildit() function in
- build.bash. Look especially at the latter configure invocation.
-
- Be patient. Running configure and other scripts used by the build
- system is (very) slow under Windows.
-
-
-Using a snapshot from the Git repository
-
- To use a snapshot, the build system files need to be generated with
- autogen.sh or "autoreconf -fi" before trying to build using the
- above build instructions. You can install the relevant extra packages
- from MinGW or use Cygwin or use e.g. a GNU/Linux system to create a
- source package with the required build system files.
-
diff --git a/windows/README-Windows.txt b/windows/README-Windows.txt
index 83f902e..d97d842 100644
--- a/windows/README-Windows.txt
+++ b/windows/README-Windows.txt
@@ -5,25 +5,31 @@ XZ Utils for Windows
Introduction
------------
- This package includes command line tools (xz.exe and a few others)
- and the liblzma compression library from XZ Utils. You can find the
- latest version and full source code from <https://tukaani.org/xz/>.
+ This package includes command line tools (xz.exe and a few
+ others) and the liblzma compression library from XZ Utils.
+ You can find the latest version and full source code from
+ <https://tukaani.org/xz/>.
The parts of the XZ Utils source code, that are relevant to this
- binary package, are in the public domain. XZ Utils have been built
- for this package with MinGW-w64 and linked statically against its
- runtime libraries. See COPYING-Windows.txt for the copyright and
- license information that applies to the MinGW-w64 runtime. You must
- include it when redistributing these XZ Utils binaries.
+ binary package, are under the BSD Zero Clause License (0BSD).
+ XZ Utils have been built using GCC and MinGW-w64 and linked
+ statically against the MinGW-w64 runtime libraries. See
+ COPYING.MinGW-w64-runtime.txt for copyright and license
+ information that applies to the MinGW-w64 runtime.
+
+ IMPORTANT: You must include COPYING.MinGW-w64-runtime.txt
+ when distributing these XZ Utils binaries to meet
+ the license terms of the MinGW-w64 runtime!
+
+ (The file COPYING mentions GNU getopt_long. It's *not* used when
+ XZ Utils is built with MinGW-w64. Thus GNU LGPLv2.1 doesn't apply.)
Package contents
----------------
- All executables and libraries in this package require msvcrt.dll.
- It's included in all recent Windows versions. (On Windows 95 it
- might be missing, but once you get it somewhere, the i686 binaries
- should run even on Windows 95 if the processor is new enough.)
+ All executables and libraries in this package require msvcrt.dll,
+ not Universal CRT (UCRT).
There is a SSE2 optimization in the compression code but this
version of XZ Utils doesn't include run-time processor detection.
@@ -31,57 +37,47 @@ Package contents
There is one directory for each type of executable and library files:
- bin_i686 32-bit x86 (i686 and newer), Windows 95 and later
- bin_i686-sse2 32-bit x86 (i686 with SSE2), Windows 98 and later
+ bin_i686 32-bit x86 (i686 and newer), Windows 2000 and later
+ bin_i686-sse2 32-bit x86 (i686 with SSE2), Windows 2000 and later
bin_x86-64 64-bit x86-64, Windows Vista and later
Each of the above directories have the following files:
- *.exe Command line tools. (It's useless to double-click
- these; use the command prompt instead.) These have
- been linked statically against liblzma, so they
- don't require liblzma.dll. Thus, you can copy e.g.
- xz.exe to a directory that is in PATH without copying
- any other files from this package.
+ *.exe Command line tools. (It's useless to double-click
+ these; use the command prompt instead.) These have
+ been linked statically against liblzma, so they
+ don't require liblzma.dll. Thus, you can copy e.g.
+ xz.exe to a directory that is in PATH without
+ copying any other files from this package.
- liblzma.dll Shared version of the liblzma compression library.
- This file is mostly useful to developers, although
- some non-developers might use it to upgrade their
- copy of liblzma.
+ NOTE: xzdec.exe and lzmadec.exe are optimized for
+ size, single-threaded, and slower than xz.exe.
+ Use xz.exe unless program size is important.
- liblzma.a Static version of the liblzma compression library.
- This file is useful only for developers.
+ liblzma.dll Shared version of the liblzma compression library.
+ This file is mostly useful to developers, although
+ some non-developers might use it to upgrade their
+ copy of liblzma.
The rest of the directories contain architecture-independent files:
- doc Documentation in the plain text (TXT) format. The
- manuals of the command line tools are provided also
- in the PDF format. liblzma.def is in this directory
- too.
-
- include C header files for liblzma. These should be
- compatible with most C and C++ compilers. If you
- have problems, try to fix it and send your fixes
- upstream, or at least report a bug, thanks.
+ doc Basic documentation in the plain text (TXT)
+ format. COPYING.txt, COPYING.0BSD.txt, and
+ COPYING.MinGW-w64-runtime.txt contain
+ copyright and license information.
+ liblzma.def is in this directory too.
+ doc/manuals The manuals of the command line tools in
+ plain text (TXT) format.
-Linking against liblzma
------------------------
+ doc/examples Example programs for basic liblzma usage.
-MinGW
+ include C header files for liblzma. These should be
+ compatible with most C and C++ compilers.
- If you use MinGW, linking against liblzma.dll or liblzma.a should
- be straightforward. You don't need an import library to link
- against liblzma.dll, and for static linking, you don't need to
- worry about the LZMA_API_STATIC macro.
- Note that the MinGW distribution includes liblzma. If you are
- building packages that will be part of the MinGW distribution, you
- probably should use the version of liblzma shipped in MinGW instead
- of this package.
-
-
-Microsoft Visual C++
+Creating an import library for MSVC / Visual Studio
+---------------------------------------------------
To link against liblzma.dll, you need to create an import library
first. You need the "lib" command from MSVC and liblzma.def from
@@ -90,29 +86,11 @@ Microsoft Visual C++
lib /def:liblzma.def /out:liblzma.lib /machine:ix86
- On x86-64, the /machine argument has to naturally be changed:
+ On x86-64, the /machine argument has to be changed:
lib /def:liblzma.def /out:liblzma.lib /machine:x64
- If you need to link statically against liblzma, you should build
- liblzma with MSVC 2013 update 2 or later. Alternatively, if having
- a decompressor is enough, consider using XZ Embedded or LZMA SDK.
-
- When you plan to link against static liblzma, you need to tell
- lzma.h to not use __declspec(dllimport) by defining the macro
- LZMA_API_STATIC. You can do it either in the C/C++ code
-
- #define LZMA_API_STATIC
- #include <lzma.h>
-
- or by adding it to compiler options.
-
-
-Other compilers
-
- If you are using some other compiler, see its documentation how to
- create an import library (if it is needed). If it is simple, I
- might consider including the instructions here.
+ IMPORTANT: See also the file liblzma-crt-mixing.txt.
Reporting bugs
diff --git a/windows/build-with-cmake.bat b/windows/build-with-cmake.bat
new file mode 100644
index 0000000..24978ba
--- /dev/null
+++ b/windows/build-with-cmake.bat
@@ -0,0 +1,35 @@
+@rem # SPDX-License-Identifier: 0BSD
+@rem # Author: Lasse Collin
+@rem #
+@rem ########################################################################
+@rem #
+@rem # This builds XZ Utils with CMake + MinGW-w64 (GCC or Clang/LLVM).
+@rem # See INSTALL-MinGW-w64_with_CMake.txt for detailed instructions.
+@rem #
+@rem # Summary of command line arguments:
+@rem #
+@rem # %1 = Path to CMake's bin directory. Example:
+@rem # C:\devel\cmake\bin
+@rem #
+@rem # %2 = Path to MinGW-w64's bin directory. Example:
+@rem # C:\devel\mingw64\bin
+@rem #
+@rem # %3 = ON or OFF: Set to ON to build liblzma.dll or OFF for
+@rem # static liblzma.a. With OFF, the *.exe files won't
+@rem # depend on liblzma.dll.
+@rem #
+@rem ########################################################################
+
+setlocal
+set PATH=%1;%2;%PATH%
+
+md build || exit /b
+cd build || exit /b
+
+cmake -G "MinGW Makefiles" -DCMAKE_BUILD_TYPE=Release -DENABLE_NLS=OFF -DBUILD_SHARED_LIBS=%3 ..\.. || exit /b
+mingw32-make || exit /b
+mingw32-make test || exit /b
+
+@rem liblzma.dll might not exist so ignore errors.
+strip xz.exe xzdec.exe lzmadec.exe lzmainfo.exe liblzma.dll
+exit /b 0
diff --git a/windows/build.bash b/windows/build.bash
index e083fe7..a68bd7c 100644
--- a/windows/build.bash
+++ b/windows/build.bash
@@ -1,42 +1,36 @@
#!/bin/bash
-#
+# SPDX-License-Identifier: 0BSD
+
###############################################################################
#
-# Build a binary package on Windows with MinGW and MSYS
+# This build a XZ Utils binary package using the GNU Autotools build system
+#
+# NOTE: This requires files that are generated as part of "make mydist".
+# So if building from xz.git, create a distribution tarball first,
+# extract it, and run this script from there.
#
-# Set the paths where MinGW, Mingw-w32, or MinGW-w64 are installed. If both
-# MinGW and MinGW-w32 are specified, MinGW-w32 will be used. If there is no
-# 32-bit or 64-bit compiler at all, it is simply skipped.
+# These were tested and known to work:
+# - Cross-compilation with MinGW-w64 v10.0.0 and GCC 12.2.0 from
+# GNU/Linux ("make check" will be skipped)
+# - MSYS2 with MinGW-w64 and GCC
+# - MSYS 1.0.11 (from 2009) with MinGW-w64 v11.0.0 and GCC 13.1.0
#
# Optionally, 7-Zip is used to create the final .zip and .7z packages.
-# If you have installed it in the default directory, this script should
-# find it automatically. Otherwise adjust the path manually.
+# If the 7z tool is in PATH or if you have installed it in the default
+# directory on Windows, this script should find it automatically.
#
-# If you want to use a cross-compiler e.g. on GNU/Linux, this script won't
-# work out of the box. You need to omit "make check" commands and replace
-# u2d with some other tool to convert newlines from LF to CR+LF. You will
-# also need to pass the --host option to configure.
+# Before running this script, copy COPYING.MinGW-w64-runtime.txt to
+# the 'windows' directory.
+#
+# NOTE: MinGW-w64 includes getopt_long(). The GNU getopt_long() (LGPLv2.1)
+# included in XZ Utils isn't used when building with MinGW-w64.
#
###############################################################################
#
# Author: Lasse Collin
#
-# This file has been put into the public domain.
-# You can do whatever you want with this file.
-#
###############################################################################
-MINGW_DIR=/c/devel/tools/mingw
-MINGW_W32_DIR=/c/devel/tools/mingw-w32
-MINGW_W64_DIR=/c/devel/tools/mingw-w64
-
-for SEVENZ_EXE in "$PROGRAMW6432/7-Zip/7z.exe" "$PROGRAMFILES/7-Zip/7z.exe" \
- "/c/Program Files/7-Zip/7z.exe"
-do
- [ -x "$SEVENZ_EXE" ] && break
-done
-
-
# Abort immediately if something goes wrong.
set -e
@@ -51,11 +45,34 @@ esac
if [ ! -f windows/build.bash ]; then
cd ..
if [ ! -f windows/build.bash ]; then
- echo "You are in a wrong directory." >&2
+ echo "ERROR: You are in a wrong directory. This script" >&2
+ echo "can be run either at the top-level directory of" >&2
+ echo "the package or in the same directory containing" >&2
+ echo "this script." >&2
exit 1
fi
fi
+# COPYING.MinGW-w64-runtime.txt needs to be manually copied from MinGW-w64.
+if [ ! -f windows/COPYING.MinGW-w64-runtime.txt ]; then
+ echo "ERROR: The file 'windows/COPYING.MinGW-w64-runtime.txt'" >&2
+ echo "doesn't exists. Copy it from MinGW-w64 so that the" >&2
+ echo "copyright and license notices of the MinGW-w64 runtime" >&2
+ echo "can be included in the package." >&2
+ echo "(Or create an empty file if only doing a test build.)" >&2
+ exit 1
+fi
+
+# Number of jobs for "make":
+MAKE_JOBS=$(nproc 2> /dev/null || echo 1)
+
+# "make check" has to be skipped when cross-compiling.
+if [ "x$(uname -o)" = xMsys ]; then
+ IS_NATIVE_BUILD=true
+else
+ IS_NATIVE_BUILD=false
+fi
+
# Run configure and copy the binaries to the given directory.
#
# The first argument is the directory where to copy the binaries.
@@ -63,9 +80,26 @@ fi
buildit()
{
DESTDIR=$1
- BUILD=$2
+ TRIPLET=$2
CFLAGS=$3
+ # In the MinGW-w64 + GCC toolchains running natively on Windows,
+ # $TRIPLET-windres and $TRIPLET-strip commands might not exist.
+ # Only the short names "windres" and "strip" might be available.
+ # If both i686 and x86_64 toolchains are in PATH, wrong windres.exe
+ # will be used for one of the builds, making the build fail. The
+ # workaround is to put the directory of $TRIPLET-gcc to the front
+ # of PATH if $TRIPLET-windres or $TRIPLET-strip is missing.
+ OLD_PATH=$PATH
+ if type -P "$TRIPLET-windres" > /dev/null \
+ && type -P "$TRIPLET-strip" > /dev/null; then
+ STRIP=$TRIPLET-strip
+ else
+ STRIP=strip
+ GCC_DIR=$(type -P "$TRIPLET-gcc")
+ PATH=${GCC_DIR%/*}:$PATH
+ fi
+
# Clean up if it was already configured.
[ -f Makefile ] && make distclean
@@ -82,9 +116,13 @@ buildit()
--disable-threads \
--disable-shared \
--enable-small \
- --build="$BUILD" \
+ --host="$TRIPLET" \
CFLAGS="$CFLAGS -Os"
- make check
+ make -j"$MAKE_JOBS"
+
+ if "$IS_NATIVE_BUILD"; then
+ make -j"$MAKE_JOBS" check
+ fi
mkdir -pv "$DESTDIR"
cp -v src/xzdec/{xz,lzma}dec.exe src/lzmainfo/lzmainfo.exe "$DESTDIR"
@@ -99,17 +137,20 @@ buildit()
--disable-dependency-tracking \
--disable-nls \
--disable-scripts \
- --build="$BUILD" \
+ --host="$TRIPLET" \
CFLAGS="$CFLAGS -O2"
- make -C src/liblzma
- make -C src/xz LDFLAGS=-static
- make -C tests check
+ make -j"$MAKE_JOBS" -C src/liblzma
+ make -j"$MAKE_JOBS" -C src/xz LDFLAGS=-static
- cp -v src/xz/xz.exe src/liblzma/.libs/liblzma.a "$DESTDIR"
- cp -v src/liblzma/.libs/liblzma-*.dll "$DESTDIR/liblzma.dll"
+ if "$IS_NATIVE_BUILD"; then
+ make -j"$MAKE_JOBS" -C tests check
+ fi
- strip -v "$DESTDIR/"*.{exe,dll}
- strip -vg "$DESTDIR/"*.a
+ cp -v src/xz/xz.exe "$DESTDIR"
+ cp -v src/liblzma/.libs/liblzma-5.dll "$DESTDIR/liblzma.dll"
+ "$STRIP" -v "$DESTDIR/"*.{exe,dll}
+
+ PATH=$OLD_PATH
}
# Copy files and convert newlines from LF to CR+LF. Optionally add a suffix
@@ -117,7 +158,7 @@ buildit()
#
# The first argument is the destination directory. The second argument is
# the suffix to append to the filenames; use empty string if no extra suffix
-# is wanted. The rest of the arguments are actual the filenames.
+# is wanted. The rest of the arguments are the actual filenames.
txtcp()
{
DESTDIR=$1
@@ -125,80 +166,72 @@ txtcp()
shift 2
for SRCFILE; do
DESTFILE="$DESTDIR/${SRCFILE##*/}$SUFFIX"
- echo "Converting \`$SRCFILE' -> \`$DESTFILE'"
- u2d < "$SRCFILE" > "$DESTFILE"
+ echo "Converting '$SRCFILE' -> '$DESTFILE'"
+ sed s/\$/$'\r'/ < "$SRCFILE" > "$DESTFILE"
done
}
-if [ -d "$MINGW_W32_DIR" ]; then
- # 32-bit x86, Win95 or later, using MinGW-w32
- PATH=$MINGW_W32_DIR/bin:$MINGW_W32_DIR/i686-w64-mingw32/bin:$PATH \
- buildit \
- pkg/bin_i686 \
- i686-w64-mingw32 \
+if type -P i686-w64-mingw32-gcc > /dev/null; then
+ # 32-bit x86, Win2k or later
+ buildit pkg/bin_i686 i686-w64-mingw32 \
'-march=i686 -mtune=generic'
- # 32-bit x86 with SSE2, Win98 or later, using MinGW-w32
- PATH=$MINGW_W32_DIR/bin:$MINGW_W32_DIR/i686-w64-mingw32/bin:$PATH \
- buildit \
- pkg/bin_i686-sse2 \
- i686-w64-mingw32 \
- '-march=i686 -msse2 -mfpmath=sse -mtune=generic'
-elif [ -d "$MINGW_DIR" ]; then
- # 32-bit x86, Win95 or later, using MinGW
- PATH=$MINGW_DIR/bin:$PATH \
- buildit \
- pkg/bin_i486 \
- i486-pc-mingw32 \
- '-march=i486 -mtune=generic'
+
+ # 32-bit x86 with SSE2, Win2k or later
+ buildit pkg/bin_i686-sse2 i686-w64-mingw32 \
+ '-march=i686 -msse2 -mtune=generic'
+else
+ echo
+ echo "i686-w64-mingw32-gcc is not in PATH, skipping 32-bit x86 builds"
+ echo
fi
-if [ -d "$MINGW_W64_DIR" ]; then
- # x86-64, Windows Vista or later, using MinGW-w64
- PATH=$MINGW_W64_DIR/bin:$MINGW_W64_DIR/x86_64-w64-mingw32/bin:$PATH \
- buildit \
- pkg/bin_x86-64 \
- x86_64-w64-mingw32 \
+if type -P x86_64-w64-mingw32-gcc > /dev/null; then
+ # x86-64, Windows Vista or later
+ buildit pkg/bin_x86-64 x86_64-w64-mingw32 \
'-march=x86-64 -mtune=generic'
+else
+ echo
+ echo "x86_64-w64-mingw32-gcc is not in PATH, skipping x86-64 build"
+ echo
fi
# Copy the headers, the .def file, and the docs.
# They are the same for all architectures and builds.
-mkdir -pv pkg/{include/lzma,doc/{api,manuals,examples}}
+mkdir -pv pkg/{include/lzma,doc/{manuals,examples}}
txtcp pkg/include "" src/liblzma/api/lzma.h
txtcp pkg/include/lzma "" src/liblzma/api/lzma/*.h
txtcp pkg/doc "" src/liblzma/liblzma.def
-txtcp pkg/doc .txt AUTHORS COPYING NEWS README THANKS TODO
-txtcp pkg/doc "" doc/*.txt windows/README-Windows.txt
+txtcp pkg/doc .txt AUTHORS COPYING COPYING.0BSD NEWS README THANKS
+txtcp pkg/doc "" doc/*.txt \
+ windows/README-Windows.txt \
+ windows/liblzma-crt-mixing.txt \
+ windows/COPYING.MinGW-w64-runtime.txt
txtcp pkg/doc/manuals "" doc/man/txt/{xz,xzdec,lzmainfo}.txt
-cp -v doc/man/pdf-*/{xz,xzdec,lzmainfo}-*.pdf pkg/doc/manuals
-cp -v doc/api/* pkg/doc/api
+# cp -v doc/man/pdf-*/{xz,xzdec,lzmainfo}-*.pdf pkg/doc/manuals
+# cp -rv doc/api pkg/doc/api
txtcp pkg/doc/examples "" doc/examples/*
-if [ -f windows/COPYING-Windows.txt ]; then
- txtcp pkg/doc "" windows/COPYING-Windows.txt
-fi
+# Create the package. This requires 7z from 7-Zip.
+# If it isn't found, this step is skipped.
+for SEVENZ in "$(type -P 7z || true)" \
+ "$PROGRAMW6432/7-Zip/7z.exe" "$PROGRAMFILES/7-Zip/7z.exe" \
+ "/c/Program Files/7-Zip/7z.exe"
+do
+ [ -x "$SEVENZ" ] && break
+done
-# Create the package. This requires 7z.exe from 7-Zip. If it wasn't found,
-# this step is skipped and you have to zip it yourself.
-VER=$(sh build-aux/version.sh)
-cd pkg
-if [ -x "$SEVENZ_EXE" ]; then
- "$SEVENZ_EXE" a -tzip ../xz-$VER-windows.zip *
- "$SEVENZ_EXE" a ../xz-$VER-windows.7z *
+if [ -x "$SEVENZ" ]; then
+ VER=$(sh build-aux/version.sh)
+ cd pkg
+ "$SEVENZ" a -tzip ../xz-$VER-windows.zip *
+ "$SEVENZ" a ../xz-$VER-windows.7z *
else
echo
- echo "NOTE: 7z.exe was not found. xz-$VER-windows.zip"
+ echo "NOTE: 7z was not found. xz-$VER-windows.zip"
echo " and xz-$VER-windows.7z were not created."
echo " You can create them yourself from the pkg directory."
fi
-if [ ! -f ../windows/COPYING-Windows.txt ]; then
- echo
- echo "NOTE: windows/COPYING-Windows.txt doesn't exists."
- echo " MinGW(-w64) runtime copyright information"
- echo " is not included in the package."
-fi
-
echo
echo "Build completed successfully."
echo
diff --git a/windows/liblzma-crt-mixing.txt b/windows/liblzma-crt-mixing.txt
new file mode 100644
index 0000000..4ef2f8a
--- /dev/null
+++ b/windows/liblzma-crt-mixing.txt
@@ -0,0 +1,70 @@
+
+liblzma.dll and mixing C runtimes (CRTs)
+----------------------------------------
+
+ If possible, liblzma.dll should be linked against the same CRT
+ (MSVCRT or UCRT) as the application calling the liblzma functions.
+ When this isn't possible, liblzma.dll will still work but there
+ are a few API functions that need extra care.
+
+ Each CRT has its own memory allocator, stdio FILE implementation,
+ mapping of file descriptors from _open() to Windows' HANDLEs, and
+ so on. Mixing CRTs is a problem if, for example, one library calls
+ fopen() and then passes the resulting FILE* to a second library and
+ these two libraries use different CRTs. liblzma doesn't expose FILE
+ pointers or file descriptors in the API but the problem can occur
+ with memory allocation with a few specific functions.
+
+ The most commonly-used API functions in liblzma are such that both
+ memory allocation and deallocation is done internally by liblzma,
+ thus most applications won't have any problems with mixing CRTs
+ with liblzma.dll. The following API functions are the exception:
+
+ lzma/block.h:
+ lzma_block_header_decode
+
+ lzma/filter.h:
+ lzma_filters_copy
+ lzma_filters_free
+ lzma_properties_decode
+ lzma_filter_flags_decode
+ lzma_str_to_filters
+ lzma_str_from_filters
+ lzma_str_list_filters
+
+ Excluding lzma_filters_free(), the above functions allocate memory
+ and leave it to the caller to free it. lzma_filters_free() frees
+ memory given to it, and that memory may have been allocated outside
+ of liblzma.
+
+ For example, if application calls lzma_str_list_filters(&ptr, ...)
+ and then uses free(ptr), something bad (memory corruption, crash)
+ will happen if the application and liblzma.dll aren't using the
+ same CRT. This can be worked around with a few lines of extra code.
+
+ All these functions (and many others too) take a pointer to
+ lzma_allocator structure as an argument. Typically it is set to
+ NULL to let liblzma use malloc() and free() (and also calloc()
+ as it is faster than malloc() + memset()). A custom lzma_allocator
+ can be used to wrap malloc() and free() from application's CRT:
+
+ static void * LZMA_API_CALL
+ my_alloc(void *opaque, size_t nmemb, size_t size)
+ {
+ // liblzma guarantees that this won't overflow.
+ return malloc(nmemb * size);
+ }
+
+ static void LZMA_API_CALL
+ my_free(void *opaque, void *ptr)
+ {
+ free(ptr);
+ }
+
+ static const lzma_allocator allocator
+ = { &my_alloc, &my_free, NULL };
+
+ By passing &allocator to the problematic functions, CRT mixing
+ should not cause any problems. There is no need to use &allocator
+ with functions other than those listed above.
+
diff --git a/windows/vs2013/config.h b/windows/vs2013/config.h
deleted file mode 100644
index 1a78b9b..0000000
--- a/windows/vs2013/config.h
+++ /dev/null
@@ -1,157 +0,0 @@
-/* config.h for compiling liblzma (*not* the whole XZ Utils) with MSVC 2013 */
-
-/* Prefix for symbols exported by tuklib_*.c files */
-#define TUKLIB_SYMBOL_PREFIX lzma_
-
-/* How many MiB of RAM to assume if the real amount cannot be determined. */
-#define ASSUME_RAM 128
-
-/* Define to 1 if crc32 integrity check is enabled. */
-#define HAVE_CHECK_CRC32 1
-
-/* Define to 1 if crc64 integrity check is enabled. */
-#define HAVE_CHECK_CRC64 1
-
-/* Define to 1 if sha256 integrity check is enabled. */
-#define HAVE_CHECK_SHA256 1
-
-/* Define to 1 if any of HAVE_DECODER_foo have been defined. */
-#define HAVE_DECODERS 1
-
-/* Define to 1 if arm decoder is enabled. */
-#define HAVE_DECODER_ARM 1
-
-/* Define to 1 if arm64 decoder is enabled. */
-#define HAVE_DECODER_ARM64 1
-
-/* Define to 1 if armthumb decoder is enabled. */
-#define HAVE_DECODER_ARMTHUMB 1
-
-/* Define to 1 if delta decoder is enabled. */
-#define HAVE_DECODER_DELTA 1
-
-/* Define to 1 if ia64 decoder is enabled. */
-#define HAVE_DECODER_IA64 1
-
-/* Define to 1 if lzma1 decoder is enabled. */
-#define HAVE_DECODER_LZMA1 1
-
-/* Define to 1 if lzma2 decoder is enabled. */
-#define HAVE_DECODER_LZMA2 1
-
-/* Define to 1 if powerpc decoder is enabled. */
-#define HAVE_DECODER_POWERPC 1
-
-/* Define to 1 if sparc decoder is enabled. */
-#define HAVE_DECODER_SPARC 1
-
-/* Define to 1 if x86 decoder is enabled. */
-#define HAVE_DECODER_X86 1
-
-/* Define to 1 if any of HAVE_ENCODER_foo have been defined. */
-#define HAVE_ENCODERS 1
-
-/* Define to 1 if arm encoder is enabled. */
-#define HAVE_ENCODER_ARM 1
-
-/* Define to 1 if arm64 encoder is enabled. */
-#define HAVE_ENCODER_ARM64 1
-
-/* Define to 1 if armthumb encoder is enabled. */
-#define HAVE_ENCODER_ARMTHUMB 1
-
-/* Define to 1 if delta encoder is enabled. */
-#define HAVE_ENCODER_DELTA 1
-
-/* Define to 1 if ia64 encoder is enabled. */
-#define HAVE_ENCODER_IA64 1
-
-/* Define to 1 if lzma1 encoder is enabled. */
-#define HAVE_ENCODER_LZMA1 1
-
-/* Define to 1 if lzma2 encoder is enabled. */
-#define HAVE_ENCODER_LZMA2 1
-
-/* Define to 1 if powerpc encoder is enabled. */
-#define HAVE_ENCODER_POWERPC 1
-
-/* Define to 1 if sparc encoder is enabled. */
-#define HAVE_ENCODER_SPARC 1
-
-/* Define to 1 if x86 encoder is enabled. */
-#define HAVE_ENCODER_X86 1
-
-/* Define to 1 if you have the <inttypes.h> header file. */
-#define HAVE_INTTYPES_H 1
-
-/* Define to 1 if you have the <limits.h> header file. */
-#define HAVE_LIMITS_H 1
-
-/* Define to 1 if .lz (lzip) decompression support is enabled. */
-#define HAVE_LZIP_DECODER 1
-
-/* Define to 1 to enable bt2 match finder. */
-#define HAVE_MF_BT2 1
-
-/* Define to 1 to enable bt3 match finder. */
-#define HAVE_MF_BT3 1
-
-/* Define to 1 to enable bt4 match finder. */
-#define HAVE_MF_BT4 1
-
-/* Define to 1 to enable hc3 match finder. */
-#define HAVE_MF_HC3 1
-
-/* Define to 1 to enable hc4 match finder. */
-#define HAVE_MF_HC4 1
-
-/* Define to 1 if stdbool.h conforms to C99. */
-#define HAVE_STDBOOL_H 1
-
-/* Define to 1 if you have the <stdint.h> header file. */
-#define HAVE_STDINT_H 1
-
-/* Define to 1 if you have the <stdlib.h> header file. */
-#define HAVE_STDLIB_H 1
-
-/* Define to 1 if you have the <string.h> header file. */
-#define HAVE_STRING_H 1
-
-/* Define to 1 or 0, depending whether the compiler supports simple visibility
- declarations. */
-#define HAVE_VISIBILITY 0
-
-/* Define to 1 if the system has the type `_Bool'. */
-#define HAVE__BOOL 1
-
-#ifdef _M_IX86
-/* Define to 1 when using Windows 95 (and thus XP) compatible threads. This
- avoids use of features that were added in Windows Vista.
- This is used for 32-bit x86 builds for compatibility reasons since it
- makes no measurable difference in performance compared to Vista threads. */
-#define MYTHREAD_WIN95 1
-#else
-/* Define to 1 when using Windows Vista compatible threads. This uses features
- that are not available on Windows XP. */
-#define MYTHREAD_VISTA 1
-#endif
-
-/* Define to 1 to disable debugging code. */
-#define NDEBUG 1
-
-/* Define to the full name of this package. */
-#define PACKAGE_NAME "XZ Utils"
-
-/* Define to the home page for this package. */
-#define PACKAGE_URL "https://tukaani.org/xz/"
-
-/* The size of `size_t', as computed by sizeof. */
-#ifdef _WIN64
-#define SIZEOF_SIZE_T 8
-#else
-#define SIZEOF_SIZE_T 4
-#endif
-
-/* Define to 1 if the system supports fast unaligned access to 16-bit and
- 32-bit integers. */
-#define TUKLIB_FAST_UNALIGNED_ACCESS 1
diff --git a/windows/vs2013/liblzma.vcxproj b/windows/vs2013/liblzma.vcxproj
deleted file mode 100644
index 0e9b8b1..0000000
--- a/windows/vs2013/liblzma.vcxproj
+++ /dev/null
@@ -1,363 +0,0 @@
-<?xml version="1.0" encoding="utf-8"?>
-<Project DefaultTargets="Build" ToolsVersion="12.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
- <ItemGroup Label="ProjectConfigurations">
- <ProjectConfiguration Include="Debug|Win32">
- <Configuration>Debug</Configuration>
- <Platform>Win32</Platform>
- </ProjectConfiguration>
- <ProjectConfiguration Include="Debug|x64">
- <Configuration>Debug</Configuration>
- <Platform>x64</Platform>
- </ProjectConfiguration>
- <ProjectConfiguration Include="ReleaseMT|Win32">
- <Configuration>ReleaseMT</Configuration>
- <Platform>Win32</Platform>
- </ProjectConfiguration>
- <ProjectConfiguration Include="ReleaseMT|x64">
- <Configuration>ReleaseMT</Configuration>
- <Platform>x64</Platform>
- </ProjectConfiguration>
- <ProjectConfiguration Include="Release|Win32">
- <Configuration>Release</Configuration>
- <Platform>Win32</Platform>
- </ProjectConfiguration>
- <ProjectConfiguration Include="Release|x64">
- <Configuration>Release</Configuration>
- <Platform>x64</Platform>
- </ProjectConfiguration>
- </ItemGroup>
- <PropertyGroup Label="Globals">
- <ProjectGuid>{12728250-16EC-4DC6-94D7-E21DD88947F8}</ProjectGuid>
- <Keyword>Win32Proj</Keyword>
- </PropertyGroup>
- <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
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deleted file mode 100644
index 06da83c..0000000
--- a/windows/vs2017/config.h
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-/* Prefix for symbols exported by tuklib_*.c files */
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-/* How many MiB of RAM to assume if the real amount cannot be determined. */
-#define ASSUME_RAM 128
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-/* Define to 1 if crc32 integrity check is enabled. */
-#define HAVE_CHECK_CRC32 1
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-/* Define to 1 if crc64 integrity check is enabled. */
-#define HAVE_CHECK_CRC64 1
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-/* Define to 1 if sha256 integrity check is enabled. */
-#define HAVE_CHECK_SHA256 1
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-/* Define to 1 if any of HAVE_DECODER_foo have been defined. */
-#define HAVE_DECODERS 1
-
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-#define HAVE_DECODER_ARM 1
-
-/* Define to 1 if arm64 decoder is enabled. */
-#define HAVE_DECODER_ARM64 1
-
-/* Define to 1 if armthumb decoder is enabled. */
-#define HAVE_DECODER_ARMTHUMB 1
-
-/* Define to 1 if delta decoder is enabled. */
-#define HAVE_DECODER_DELTA 1
-
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-#define HAVE_DECODER_IA64 1
-
-/* Define to 1 if lzma1 decoder is enabled. */
-#define HAVE_DECODER_LZMA1 1
-
-/* Define to 1 if lzma2 decoder is enabled. */
-#define HAVE_DECODER_LZMA2 1
-
-/* Define to 1 if powerpc decoder is enabled. */
-#define HAVE_DECODER_POWERPC 1
-
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-#define HAVE_DECODER_SPARC 1
-
-/* Define to 1 if x86 decoder is enabled. */
-#define HAVE_DECODER_X86 1
-
-/* Define to 1 if any of HAVE_ENCODER_foo have been defined. */
-#define HAVE_ENCODERS 1
-
-/* Define to 1 if arm encoder is enabled. */
-#define HAVE_ENCODER_ARM 1
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-/* Define to 1 if arm64 encoder is enabled. */
-#define HAVE_ENCODER_ARM64 1
-
-/* Define to 1 if armthumb encoder is enabled. */
-#define HAVE_ENCODER_ARMTHUMB 1
-
-/* Define to 1 if delta encoder is enabled. */
-#define HAVE_ENCODER_DELTA 1
-
-/* Define to 1 if ia64 encoder is enabled. */
-#define HAVE_ENCODER_IA64 1
-
-/* Define to 1 if lzma1 encoder is enabled. */
-#define HAVE_ENCODER_LZMA1 1
-
-/* Define to 1 if lzma2 encoder is enabled. */
-#define HAVE_ENCODER_LZMA2 1
-
-/* Define to 1 if powerpc encoder is enabled. */
-#define HAVE_ENCODER_POWERPC 1
-
-/* Define to 1 if sparc encoder is enabled. */
-#define HAVE_ENCODER_SPARC 1
-
-/* Define to 1 if x86 encoder is enabled. */
-#define HAVE_ENCODER_X86 1
-
-/* Define to 1 if you have the <inttypes.h> header file. */
-#define HAVE_INTTYPES_H 1
-
-/* Define to 1 if you have the <limits.h> header file. */
-#define HAVE_LIMITS_H 1
-
-/* Define to 1 if .lz (lzip) decompression support is enabled. */
-#define HAVE_LZIP_DECODER 1
-
-/* Define to 1 to enable bt2 match finder. */
-#define HAVE_MF_BT2 1
-
-/* Define to 1 to enable bt3 match finder. */
-#define HAVE_MF_BT3 1
-
-/* Define to 1 to enable bt4 match finder. */
-#define HAVE_MF_BT4 1
-
-/* Define to 1 to enable hc3 match finder. */
-#define HAVE_MF_HC3 1
-
-/* Define to 1 to enable hc4 match finder. */
-#define HAVE_MF_HC4 1
-
-/* Define to 1 if stdbool.h conforms to C99. */
-#define HAVE_STDBOOL_H 1
-
-/* Define to 1 if you have the <stdint.h> header file. */
-#define HAVE_STDINT_H 1
-
-/* Define to 1 if you have the <stdlib.h> header file. */
-#define HAVE_STDLIB_H 1
-
-/* Define to 1 if you have the <string.h> header file. */
-#define HAVE_STRING_H 1
-
-/* Define to 1 or 0, depending whether the compiler supports simple visibility
- declarations. */
-#define HAVE_VISIBILITY 0
-
-/* Define to 1 if the system has the type `_Bool'. */
-#define HAVE__BOOL 1
-
-#ifdef _M_IX86
-/* Define to 1 when using Windows 95 (and thus XP) compatible threads. This
- avoids use of features that were added in Windows Vista.
- This is used for 32-bit x86 builds for compatibility reasons since it
- makes no measurable difference in performance compared to Vista threads. */
-#define MYTHREAD_WIN95 1
-#else
-/* Define to 1 when using Windows Vista compatible threads. This uses features
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-#define MYTHREAD_VISTA 1
-#endif
-
-/* Define to 1 to disable debugging code. */
-#define NDEBUG 1
-
-/* Define to the full name of this package. */
-#define PACKAGE_NAME "XZ Utils"
-
-/* Define to the home page for this package. */
-#define PACKAGE_URL "https://tukaani.org/xz/"
-
-/* The size of `size_t', as computed by sizeof. */
-#ifdef _WIN64
-#define SIZEOF_SIZE_T 8
-#else
-#define SIZEOF_SIZE_T 4
-#endif
-
-/* Define to 1 if the system supports fast unaligned access to 16-bit and
- 32-bit integers. */
-#define TUKLIB_FAST_UNALIGNED_ACCESS 1
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index ba49f3e..0000000
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diff --git a/windows/vs2019/config.h b/windows/vs2019/config.h
deleted file mode 100644
index 6679da9..0000000
--- a/windows/vs2019/config.h
+++ /dev/null
@@ -1,157 +0,0 @@
-/* config.h for compiling liblzma (*not* the whole XZ Utils) with MSVC 2019 */
-
-/* Prefix for symbols exported by tuklib_*.c files */
-#define TUKLIB_SYMBOL_PREFIX lzma_
-
-/* How many MiB of RAM to assume if the real amount cannot be determined. */
-#define ASSUME_RAM 128
-
-/* Define to 1 if crc32 integrity check is enabled. */
-#define HAVE_CHECK_CRC32 1
-
-/* Define to 1 if crc64 integrity check is enabled. */
-#define HAVE_CHECK_CRC64 1
-
-/* Define to 1 if sha256 integrity check is enabled. */
-#define HAVE_CHECK_SHA256 1
-
-/* Define to 1 if any of HAVE_DECODER_foo have been defined. */
-#define HAVE_DECODERS 1
-
-/* Define to 1 if arm decoder is enabled. */
-#define HAVE_DECODER_ARM 1
-
-/* Define to 1 if arm64 decoder is enabled. */
-#define HAVE_DECODER_ARM64 1
-
-/* Define to 1 if armthumb decoder is enabled. */
-#define HAVE_DECODER_ARMTHUMB 1
-
-/* Define to 1 if delta decoder is enabled. */
-#define HAVE_DECODER_DELTA 1
-
-/* Define to 1 if ia64 decoder is enabled. */
-#define HAVE_DECODER_IA64 1
-
-/* Define to 1 if lzma1 decoder is enabled. */
-#define HAVE_DECODER_LZMA1 1
-
-/* Define to 1 if lzma2 decoder is enabled. */
-#define HAVE_DECODER_LZMA2 1
-
-/* Define to 1 if powerpc decoder is enabled. */
-#define HAVE_DECODER_POWERPC 1
-
-/* Define to 1 if sparc decoder is enabled. */
-#define HAVE_DECODER_SPARC 1
-
-/* Define to 1 if x86 decoder is enabled. */
-#define HAVE_DECODER_X86 1
-
-/* Define to 1 if any of HAVE_ENCODER_foo have been defined. */
-#define HAVE_ENCODERS 1
-
-/* Define to 1 if arm encoder is enabled. */
-#define HAVE_ENCODER_ARM 1
-
-/* Define to 1 if arm64 encoder is enabled. */
-#define HAVE_ENCODER_ARM64 1
-
-/* Define to 1 if armthumb encoder is enabled. */
-#define HAVE_ENCODER_ARMTHUMB 1
-
-/* Define to 1 if delta encoder is enabled. */
-#define HAVE_ENCODER_DELTA 1
-
-/* Define to 1 if ia64 encoder is enabled. */
-#define HAVE_ENCODER_IA64 1
-
-/* Define to 1 if lzma1 encoder is enabled. */
-#define HAVE_ENCODER_LZMA1 1
-
-/* Define to 1 if lzma2 encoder is enabled. */
-#define HAVE_ENCODER_LZMA2 1
-
-/* Define to 1 if powerpc encoder is enabled. */
-#define HAVE_ENCODER_POWERPC 1
-
-/* Define to 1 if sparc encoder is enabled. */
-#define HAVE_ENCODER_SPARC 1
-
-/* Define to 1 if x86 encoder is enabled. */
-#define HAVE_ENCODER_X86 1
-
-/* Define to 1 if you have the <inttypes.h> header file. */
-#define HAVE_INTTYPES_H 1
-
-/* Define to 1 if you have the <limits.h> header file. */
-#define HAVE_LIMITS_H 1
-
-/* Define to 1 if .lz (lzip) decompression support is enabled. */
-#define HAVE_LZIP_DECODER 1
-
-/* Define to 1 to enable bt2 match finder. */
-#define HAVE_MF_BT2 1
-
-/* Define to 1 to enable bt3 match finder. */
-#define HAVE_MF_BT3 1
-
-/* Define to 1 to enable bt4 match finder. */
-#define HAVE_MF_BT4 1
-
-/* Define to 1 to enable hc3 match finder. */
-#define HAVE_MF_HC3 1
-
-/* Define to 1 to enable hc4 match finder. */
-#define HAVE_MF_HC4 1
-
-/* Define to 1 if stdbool.h conforms to C99. */
-#define HAVE_STDBOOL_H 1
-
-/* Define to 1 if you have the <stdint.h> header file. */
-#define HAVE_STDINT_H 1
-
-/* Define to 1 if you have the <stdlib.h> header file. */
-#define HAVE_STDLIB_H 1
-
-/* Define to 1 if you have the <string.h> header file. */
-#define HAVE_STRING_H 1
-
-/* Define to 1 or 0, depending whether the compiler supports simple visibility
- declarations. */
-#define HAVE_VISIBILITY 0
-
-/* Define to 1 if the system has the type `_Bool'. */
-#define HAVE__BOOL 1
-
-#ifdef _M_IX86
-/* Define to 1 when using Windows 95 (and thus XP) compatible threads. This
- avoids use of features that were added in Windows Vista.
- This is used for 32-bit x86 builds for compatibility reasons since it
- makes no measurable difference in performance compared to Vista threads. */
-#define MYTHREAD_WIN95 1
-#else
-/* Define to 1 when using Windows Vista compatible threads. This uses features
- that are not available on Windows XP. */
-#define MYTHREAD_VISTA 1
-#endif
-
-/* Define to 1 to disable debugging code. */
-#define NDEBUG 1
-
-/* Define to the full name of this package. */
-#define PACKAGE_NAME "XZ Utils"
-
-/* Define to the home page for this package. */
-#define PACKAGE_URL "https://tukaani.org/xz/"
-
-/* The size of `size_t', as computed by sizeof. */
-#ifdef _WIN64
-#define SIZEOF_SIZE_T 8
-#else
-#define SIZEOF_SIZE_T 4
-#endif
-
-/* Define to 1 if the system supports fast unaligned access to 16-bit and
- 32-bit integers. */
-#define TUKLIB_FAST_UNALIGNED_ACCESS 1
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index defb2e7..0000000
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