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author | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-07 19:33:14 +0000 |
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committer | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-07 19:33:14 +0000 |
commit | 36d22d82aa202bb199967e9512281e9a53db42c9 (patch) | |
tree | 105e8c98ddea1c1e4784a60a5a6410fa416be2de /dom/canvas/CanvasRenderingContext2D.h | |
parent | Initial commit. (diff) | |
download | firefox-esr-36d22d82aa202bb199967e9512281e9a53db42c9.tar.xz firefox-esr-36d22d82aa202bb199967e9512281e9a53db42c9.zip |
Adding upstream version 115.7.0esr.upstream/115.7.0esr
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'dom/canvas/CanvasRenderingContext2D.h')
-rw-r--r-- | dom/canvas/CanvasRenderingContext2D.h | 1118 |
1 files changed, 1118 insertions, 0 deletions
diff --git a/dom/canvas/CanvasRenderingContext2D.h b/dom/canvas/CanvasRenderingContext2D.h new file mode 100644 index 0000000000..8cad1b0c97 --- /dev/null +++ b/dom/canvas/CanvasRenderingContext2D.h @@ -0,0 +1,1118 @@ +/* This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this file, + * You can obtain one at http://mozilla.org/MPL/2.0/. */ + +#ifndef CanvasRenderingContext2D_h +#define CanvasRenderingContext2D_h + +#include <vector> +#include "mozilla/dom/BasicRenderingContext2D.h" +#include "mozilla/dom/CanvasRenderingContext2DBinding.h" +#include "mozilla/dom/HTMLCanvasElement.h" +#include "mozilla/intl/Bidi.h" +#include "mozilla/gfx/Rect.h" +#include "mozilla/gfx/2D.h" +#include "mozilla/Atomics.h" +#include "mozilla/Attributes.h" +#include "mozilla/EnumeratedArray.h" +#include "mozilla/Maybe.h" +#include "mozilla/MruCache.h" +#include "mozilla/RefPtr.h" +#include "mozilla/SurfaceFromElementResult.h" +#include "mozilla/ThreadLocal.h" +#include "mozilla/UniquePtr.h" +#include "FilterDescription.h" +#include "gfx2DGlue.h" +#include "gfxFontConstants.h" +#include "gfxUtils.h" +#include "nsICanvasRenderingContextInternal.h" +#include "nsColor.h" +#include "nsIFrame.h" + +class gfxFontGroup; +class nsGlobalWindowInner; +class nsXULElement; + +namespace mozilla { +class ErrorResult; +class PresShell; + +namespace gl { +class SourceSurface; +} // namespace gl + +namespace layers { +class PersistentBufferProvider; +enum class LayersBackend : int8_t; +} // namespace layers + +namespace dom { +class + HTMLImageElementOrSVGImageElementOrHTMLCanvasElementOrHTMLVideoElementOrOffscreenCanvasOrImageBitmap; +using CanvasImageSource = + HTMLImageElementOrSVGImageElementOrHTMLCanvasElementOrHTMLVideoElementOrOffscreenCanvasOrImageBitmap; +class ImageBitmap; +class ImageData; +class UTF8StringOrCanvasGradientOrCanvasPattern; +class OwningUTF8StringOrCanvasGradientOrCanvasPattern; +class TextMetrics; +class CanvasGradient; +class CanvasPath; +class CanvasPattern; + +extern const mozilla::gfx::Float SIGMA_MAX; + +template <typename T> +class Optional; + +struct CanvasBidiProcessor; +class CanvasDrawObserver; +class CanvasShutdownObserver; + +class DOMMatrix; +class DOMMatrixReadOnly; +struct DOMMatrix2DInit; + +/** + ** CanvasRenderingContext2D + **/ +class CanvasRenderingContext2D : public nsICanvasRenderingContextInternal, + public nsWrapperCache, + public BasicRenderingContext2D { + protected: + virtual ~CanvasRenderingContext2D(); + + public: + explicit CanvasRenderingContext2D(layers::LayersBackend aCompositorBackend); + + virtual JSObject* WrapObject(JSContext* aCx, + JS::Handle<JSObject*> aGivenProto) override; + + HTMLCanvasElement* GetCanvas() const { + if (!mCanvasElement || mCanvasElement->IsInNativeAnonymousSubtree()) { + return nullptr; + } + + // corresponds to changes to the old bindings made in bug 745025 + return mCanvasElement->GetOriginalCanvas(); + } + + void OnMemoryPressure() override; + void OnBeforePaintTransaction() override; + void OnDidPaintTransaction() override; + layers::PersistentBufferProvider* GetBufferProvider() override; + + Maybe<layers::SurfaceDescriptor> GetFrontBuffer( + WebGLFramebufferJS*, const bool webvr = false) override; + + void Save() override; + void Restore() override; + + void Reset() { + // reset the rendering context to its default state + // Userland polyfill is `c2d.width = c2d.width;` + SetDimensions(GetWidth(), GetHeight()); + } + + void Scale(double aX, double aY, mozilla::ErrorResult& aError) override; + void Rotate(double aAngle, mozilla::ErrorResult& aError) override; + void Translate(double aX, double aY, mozilla::ErrorResult& aError) override; + void Transform(double aM11, double aM12, double aM21, double aM22, double aDx, + double aDy, mozilla::ErrorResult& aError) override; + already_AddRefed<DOMMatrix> GetTransform( + mozilla::ErrorResult& aError) override; + void SetTransform(double aM11, double aM12, double aM21, double aM22, + double aDx, double aDy, + mozilla::ErrorResult& aError) override; + void SetTransform(const DOMMatrix2DInit& aInit, + mozilla::ErrorResult& aError) override; + void ResetTransform(mozilla::ErrorResult& aError) override; + + double GlobalAlpha() override { return CurrentState().globalAlpha; } + + // Useful for silencing cast warnings + static mozilla::gfx::Float ToFloat(double aValue) { + return mozilla::gfx::Float(aValue); + } + + void SetGlobalAlpha(double aGlobalAlpha) override { + if (aGlobalAlpha >= 0.0 && aGlobalAlpha <= 1.0) { + CurrentState().globalAlpha = ToFloat(aGlobalAlpha); + } + } + + enum class ResolveCurrentColor : bool { No, Yes }; + Maybe<nscolor> ParseColor(const nsACString&, + ResolveCurrentColor = ResolveCurrentColor::Yes); + + void GetGlobalCompositeOperation(nsAString& aOp, + mozilla::ErrorResult& aError) override; + void SetGlobalCompositeOperation(const nsAString& aOp, + mozilla::ErrorResult& aError) override; + + void GetStrokeStyle( + OwningUTF8StringOrCanvasGradientOrCanvasPattern& aValue) override { + GetStyleAsUnion(aValue, Style::STROKE); + } + + void SetStrokeStyle( + const UTF8StringOrCanvasGradientOrCanvasPattern& aValue) override { + SetStyleFromUnion(aValue, Style::STROKE); + } + + void GetFillStyle( + OwningUTF8StringOrCanvasGradientOrCanvasPattern& aValue) override { + GetStyleAsUnion(aValue, Style::FILL); + } + + void SetFillStyle( + const UTF8StringOrCanvasGradientOrCanvasPattern& aValue) override { + SetStyleFromUnion(aValue, Style::FILL); + } + + already_AddRefed<CanvasGradient> CreateLinearGradient(double aX0, double aY0, + double aX1, + double aY1) override; + already_AddRefed<CanvasGradient> CreateRadialGradient( + double aX0, double aY0, double aR0, double aX1, double aY1, double aR1, + ErrorResult& aError) override; + already_AddRefed<CanvasGradient> CreateConicGradient(double aAngle, + double aCx, + double aCy) override; + already_AddRefed<CanvasPattern> CreatePattern( + const CanvasImageSource& aElement, const nsAString& aRepeat, + ErrorResult& aError) override; + + double ShadowOffsetX() override { return CurrentState().shadowOffset.x; } + + void SetShadowOffsetX(double aShadowOffsetX) override { + CurrentState().shadowOffset.x = ToFloat(aShadowOffsetX); + } + + double ShadowOffsetY() override { return CurrentState().shadowOffset.y; } + + void SetShadowOffsetY(double aShadowOffsetY) override { + CurrentState().shadowOffset.y = ToFloat(aShadowOffsetY); + } + + double ShadowBlur() override { return CurrentState().shadowBlur; } + + void SetShadowBlur(double aShadowBlur) override { + if (aShadowBlur >= 0.0) { + CurrentState().shadowBlur = ToFloat(aShadowBlur); + } + } + + void GetShadowColor(nsACString& aShadowColor) override { + StyleColorToString(CurrentState().shadowColor, aShadowColor); + } + + void GetFilter(nsACString& aFilter) { aFilter = CurrentState().filterString; } + + void SetShadowColor(const nsACString& aShadowColor) override; + void SetFilter(const nsACString& aFilter, mozilla::ErrorResult& aError); + void ClearRect(double aX, double aY, double aW, double aH) override; + void FillRect(double aX, double aY, double aW, double aH) override; + void StrokeRect(double aX, double aY, double aW, double aH) override; + void BeginPath(); + void Fill(const CanvasWindingRule& aWinding); + void Fill(const CanvasPath& aPath, const CanvasWindingRule& aWinding); + void Stroke(); + void Stroke(const CanvasPath& aPath); + void DrawFocusIfNeeded(mozilla::dom::Element& aElement, ErrorResult& aRv); + bool DrawCustomFocusRing(mozilla::dom::Element& aElement); + void Clip(const CanvasWindingRule& aWinding); + void Clip(const CanvasPath& aPath, const CanvasWindingRule& aWinding); + bool IsPointInPath(JSContext* aCx, double aX, double aY, + const CanvasWindingRule& aWinding, + nsIPrincipal& aSubjectPrincipal); + bool IsPointInPath(JSContext* aCx, double aX, double aY, + const CanvasWindingRule& aWinding, + Maybe<nsIPrincipal*> aSubjectPrincipal); + bool IsPointInPath(JSContext* aCx, const CanvasPath& aPath, double aX, + double aY, const CanvasWindingRule& aWinding, + nsIPrincipal&); + bool IsPointInPath(JSContext* aCx, const CanvasPath& aPath, double aX, + double aY, const CanvasWindingRule& aWinding, + Maybe<nsIPrincipal*>); + bool IsPointInStroke(JSContext* aCx, double aX, double aY, + nsIPrincipal& aSubjectPrincipal); + bool IsPointInStroke(JSContext* aCx, double aX, double aY, + Maybe<nsIPrincipal*> aSubjectPrincipal); + bool IsPointInStroke(JSContext* aCx, const CanvasPath& aPath, double aX, + double aY, nsIPrincipal&); + bool IsPointInStroke(JSContext* aCx, const CanvasPath& aPath, double aX, + double aY, Maybe<nsIPrincipal*>); + void FillText(const nsAString& aText, double aX, double aY, + const Optional<double>& aMaxWidth, + mozilla::ErrorResult& aError); + void StrokeText(const nsAString& aText, double aX, double aY, + const Optional<double>& aMaxWidth, + mozilla::ErrorResult& aError); + TextMetrics* MeasureText(const nsAString& aRawText, + mozilla::ErrorResult& aError); + + void DrawImage(const CanvasImageSource& aImage, double aDx, double aDy, + mozilla::ErrorResult& aError) override { + DrawImage(aImage, 0.0, 0.0, 0.0, 0.0, aDx, aDy, 0.0, 0.0, 0, aError); + } + + void DrawImage(const CanvasImageSource& aImage, double aDx, double aDy, + double aDw, double aDh, + mozilla::ErrorResult& aError) override { + DrawImage(aImage, 0.0, 0.0, 0.0, 0.0, aDx, aDy, aDw, aDh, 2, aError); + } + + void DrawImage(const CanvasImageSource& aImage, double aSx, double aSy, + double aSw, double aSh, double aDx, double aDy, double aDw, + double aDh, mozilla::ErrorResult& aError) override { + DrawImage(aImage, aSx, aSy, aSw, aSh, aDx, aDy, aDw, aDh, 6, aError); + } + + already_AddRefed<ImageData> CreateImageData(JSContext*, int32_t aSw, + int32_t aSh, ErrorResult&); + already_AddRefed<ImageData> CreateImageData(JSContext*, ImageData&, + ErrorResult&); + already_AddRefed<ImageData> GetImageData(JSContext*, int32_t aSx, int32_t aSy, + int32_t aSw, int32_t aSh, + nsIPrincipal& aSubjectPrincipal, + ErrorResult&); + already_AddRefed<ImageData> GetImageData( + JSContext*, int32_t aSx, int32_t aSy, int32_t aSw, int32_t aSh, + Maybe<nsIPrincipal*> aSubjectPrincipal, ErrorResult&); + void PutImageData(ImageData&, int32_t aDx, int32_t aDy, ErrorResult&); + void PutImageData(ImageData&, int32_t aDx, int32_t aDy, int32_t aDirtyX, + int32_t aDirtyY, int32_t aDirtyWidth, int32_t aDirtyHeight, + ErrorResult&); + + double LineWidth() override { return CurrentState().lineWidth; } + + void SetLineWidth(double aWidth) override { + if (aWidth > 0.0) { + CurrentState().lineWidth = ToFloat(aWidth); + } + } + void GetLineCap(nsAString& aLinecapStyle) override; + void SetLineCap(const nsAString& aLinecapStyle) override; + void GetLineJoin(nsAString& aLinejoinStyle, + mozilla::ErrorResult& aError) override; + void SetLineJoin(const nsAString& aLinejoinStyle) override; + + double MiterLimit() override { return CurrentState().miterLimit; } + + void SetMiterLimit(double aMiter) override { + if (aMiter > 0.0) { + CurrentState().miterLimit = ToFloat(aMiter); + } + } + + void GetFont(nsACString& aFont) { aFont = GetFont(); } + + void SetFont(const nsACString& aFont, mozilla::ErrorResult& aError); + void GetTextAlign(nsAString& aTextAlign); + void SetTextAlign(const nsAString& aTextAlign); + void GetTextBaseline(nsAString& aTextBaseline); + void SetTextBaseline(const nsAString& aTextBaseline); + void GetDirection(nsAString& aDirection); + void SetDirection(const nsAString& aDirection); + + void GetFontKerning(nsAString& aFontKerning); + void SetFontKerning(const nsAString& aFontKerning); + + void GetLetterSpacing(nsACString& aLetterSpacing); + void SetLetterSpacing(const nsACString& aLetterSpacing); + void GetWordSpacing(nsACString& aWordSpacing); + void SetWordSpacing(const nsACString& aWordSpacing); + + void ClosePath() override { + EnsureWritablePath(); + + if (mPathBuilder) { + mPathBuilder->Close(); + } else { + mDSPathBuilder->Close(); + } + } + + void MoveTo(double aX, double aY) override { + EnsureWritablePath(); + + if (mPathBuilder) { + mPathBuilder->MoveTo(mozilla::gfx::Point(ToFloat(aX), ToFloat(aY))); + } else { + mDSPathBuilder->MoveTo(mTarget->GetTransform().TransformPoint( + mozilla::gfx::Point(ToFloat(aX), ToFloat(aY)))); + } + } + + void LineTo(double aX, double aY) override { + EnsureWritablePath(); + + LineTo(mozilla::gfx::Point(ToFloat(aX), ToFloat(aY))); + } + + void QuadraticCurveTo(double aCpx, double aCpy, double aX, + double aY) override { + EnsureWritablePath(); + + if (mPathBuilder) { + mPathBuilder->QuadraticBezierTo( + mozilla::gfx::Point(ToFloat(aCpx), ToFloat(aCpy)), + mozilla::gfx::Point(ToFloat(aX), ToFloat(aY))); + } else { + mozilla::gfx::Matrix transform = mTarget->GetTransform(); + mDSPathBuilder->QuadraticBezierTo( + transform.TransformPoint( + mozilla::gfx::Point(ToFloat(aCpx), ToFloat(aCpy))), + transform.TransformPoint( + mozilla::gfx::Point(ToFloat(aX), ToFloat(aY)))); + } + } + + void BezierCurveTo(double aCp1x, double aCp1y, double aCp2x, double aCp2y, + double aX, double aY) override { + EnsureWritablePath(); + + BezierTo(mozilla::gfx::Point(ToFloat(aCp1x), ToFloat(aCp1y)), + mozilla::gfx::Point(ToFloat(aCp2x), ToFloat(aCp2y)), + mozilla::gfx::Point(ToFloat(aX), ToFloat(aY))); + } + + void ArcTo(double aX1, double aY1, double aX2, double aY2, double aRadius, + mozilla::ErrorResult& aError) override; + void Rect(double aX, double aY, double aW, double aH) override; + void RoundRect( + double aX, double aY, double aW, double aH, + const UnrestrictedDoubleOrDOMPointInitOrUnrestrictedDoubleOrDOMPointInitSequence& + aRadii, + ErrorResult& aError); + void Arc(double aX, double aY, double aRadius, double aStartAngle, + double aEndAngle, bool aAnticlockwise, + mozilla::ErrorResult& aError) override; + void Ellipse(double aX, double aY, double aRadiusX, double aRadiusY, + double aRotation, double aStartAngle, double aEndAngle, + bool aAnticlockwise, ErrorResult& aError) override; + + void GetFillRule(nsAString& aFillRule); + void SetFillRule(const nsAString& aFillRule); + + void SetLineDash(const Sequence<double>& aSegments, + mozilla::ErrorResult& aRv) override; + void GetLineDash(nsTArray<double>& aSegments) const override; + + void SetLineDashOffset(double aOffset) override; + double LineDashOffset() const override; + + bool ImageSmoothingEnabled() override { + return CurrentState().imageSmoothingEnabled; + } + + void SetImageSmoothingEnabled(bool aImageSmoothingEnabled) override { + if (aImageSmoothingEnabled != CurrentState().imageSmoothingEnabled) { + CurrentState().imageSmoothingEnabled = aImageSmoothingEnabled; + } + } + + void DrawWindow(nsGlobalWindowInner& aWindow, double aX, double aY, double aW, + double aH, const nsACString& aBgColor, uint32_t aFlags, + nsIPrincipal& aSubjectPrincipal, + mozilla::ErrorResult& aError); + + // Eventually this should be deprecated. Keeping for now to keep the binding + // functional. + void Demote(); + + nsresult Redraw(); + + gfx::IntSize GetSize() const { return gfx::IntSize(mWidth, mHeight); } + virtual int32_t GetWidth() override { return GetSize().width; } + virtual int32_t GetHeight() override { return GetSize().height; } + + // nsICanvasRenderingContextInternal + /** + * Gets the pres shell from either the canvas element or the doc shell + */ + PresShell* GetPresShell() final; + void Initialize() override; + NS_IMETHOD SetDimensions(int32_t aWidth, int32_t aHeight) override; + NS_IMETHOD InitializeWithDrawTarget( + nsIDocShell* aShell, NotNull<gfx::DrawTarget*> aTarget) override; + + NS_IMETHOD GetInputStream(const char* aMimeType, + const nsAString& aEncoderOptions, + nsIInputStream** aStream) override; + + already_AddRefed<mozilla::gfx::SourceSurface> GetOptimizedSnapshot( + mozilla::gfx::DrawTarget* aTarget, gfxAlphaType* aOutAlphaType) override; + + already_AddRefed<mozilla::gfx::SourceSurface> GetSurfaceSnapshot( + gfxAlphaType* aOutAlphaType = nullptr) override { + return GetOptimizedSnapshot(nullptr, aOutAlphaType); + } + + virtual void SetOpaqueValueFromOpaqueAttr(bool aOpaqueAttrValue) override; + bool GetIsOpaque() override { return mOpaque; } + void ResetBitmap(bool aFreeBuffer); + void ResetBitmap() override { ResetBitmap(true); } + + bool UpdateWebRenderCanvasData(nsDisplayListBuilder* aBuilder, + WebRenderCanvasData* aCanvasData) override; + + bool InitializeCanvasRenderer(nsDisplayListBuilder* aBuilder, + CanvasRenderer* aRenderer) override; + void MarkContextClean() override; + void MarkContextCleanForFrameCapture() override { + mFrameCaptureState = FrameCaptureState::CLEAN; + } + Watchable<FrameCaptureState>* GetFrameCaptureState() override { + return &mFrameCaptureState; + } + // this rect is in canvas device space + void Redraw(const mozilla::gfx::Rect& aR); + NS_IMETHOD Redraw(const gfxRect& aR) override { + Redraw(ToRect(aR)); + return NS_OK; + } + NS_IMETHOD SetContextOptions(JSContext* aCx, JS::Handle<JS::Value> aOptions, + ErrorResult& aRvForDictionaryInit) override; + + /** + * An abstract base class to be implemented by callers wanting to be notified + * that a refresh has occurred. Callers must ensure an observer is removed + * before it is destroyed. + */ + virtual void DidRefresh() override; + + // this rect is in mTarget's current user space + void RedrawUser(const gfxRect& aR); + + // nsISupports interface + CC + NS_DECL_CYCLE_COLLECTING_ISUPPORTS + + NS_DECL_CYCLE_COLLECTION_SKIPPABLE_WRAPPERCACHE_CLASS( + CanvasRenderingContext2D) + + enum class CanvasMultiGetterType : uint8_t { + STRING = 0, + PATTERN = 1, + GRADIENT = 2 + }; + + enum class Style : uint8_t { STROKE = 0, FILL, MAX }; + + void LineTo(const mozilla::gfx::Point& aPoint) { + if (mPathBuilder) { + mPathBuilder->LineTo(aPoint); + } else { + mDSPathBuilder->LineTo(mTarget->GetTransform().TransformPoint(aPoint)); + } + } + + void BezierTo(const mozilla::gfx::Point& aCP1, + const mozilla::gfx::Point& aCP2, + const mozilla::gfx::Point& aCP3) { + if (mPathBuilder) { + mPathBuilder->BezierTo(aCP1, aCP2, aCP3); + } else { + mozilla::gfx::Matrix transform = mTarget->GetTransform(); + mDSPathBuilder->BezierTo(transform.TransformPoint(aCP1), + transform.TransformPoint(aCP2), + transform.TransformPoint(aCP3)); + } + } + + virtual UniquePtr<uint8_t[]> GetImageBuffer( + int32_t* out_format, gfx::IntSize* out_imageSize) override; + + virtual void OnShutdown(); + + /** + * Update CurrentState().filter with the filter description for + * CurrentState().filterChain. + * Flushes the PresShell, so the world can change if you call this function. + */ + MOZ_CAN_RUN_SCRIPT_BOUNDARY void UpdateFilter(); + + protected: + /** + * Helper to parse a value for the letterSpacing or wordSpacing attribute. + * If successful, returns the result in aValue, and the whitespace-normalized + * value string in aNormalized; if unsuccessful these are left untouched. + */ + void ParseSpacing(const nsACString& aSpacing, float* aValue, + nsACString& aNormalized); + + already_AddRefed<const ComputedStyle> ResolveStyleForProperty( + nsCSSPropertyID aProperty, const nsACString& aValue); + + nsresult GetImageDataArray(JSContext* aCx, int32_t aX, int32_t aY, + uint32_t aWidth, uint32_t aHeight, + Maybe<nsIPrincipal*> aSubjectPrincipal, + JSObject** aRetval); + + void PutImageData_explicit(int32_t aX, int32_t aY, ImageData&, + bool aHasDirtyRect, int32_t aDirtyX, + int32_t aDirtyY, int32_t aDirtyWidth, + int32_t aDirtyHeight, ErrorResult&); + + bool CopyBufferProvider(layers::PersistentBufferProvider& aOld, + gfx::DrawTarget& aTarget, gfx::IntRect aCopyRect); + + /** + * Internal method to complete initialisation, expects mTarget to have been + * set + */ + nsresult Initialize(int32_t aWidth, int32_t aHeight); + + nsresult InitializeWithTarget(mozilla::gfx::DrawTarget* aSurface, + int32_t aWidth, int32_t aHeight); + + /** + * The number of living nsCanvasRenderingContexts. When this goes down to + * 0, we free the premultiply and unpremultiply tables, if they exist. + */ + static MOZ_THREAD_LOCAL(uintptr_t) sNumLivingContexts; + + static MOZ_THREAD_LOCAL(mozilla::gfx::DrawTarget*) sErrorTarget; + + void SetTransformInternal(const mozilla::gfx::Matrix& aTransform); + + // Some helpers. Doesn't modify a color on failure. + void SetStyleFromUnion( + const UTF8StringOrCanvasGradientOrCanvasPattern& aValue, + Style aWhichStyle); + void SetStyleFromString(const nsACString& aStr, Style aWhichStyle); + + void SetStyleFromGradient(CanvasGradient& aGradient, Style aWhichStyle) { + CurrentState().SetGradientStyle(aWhichStyle, &aGradient); + } + + void SetStyleFromPattern(CanvasPattern& aPattern, Style aWhichStyle) { + CurrentState().SetPatternStyle(aWhichStyle, &aPattern); + } + + void GetStyleAsUnion(OwningUTF8StringOrCanvasGradientOrCanvasPattern& aValue, + Style aWhichStyle); + + static void StyleColorToString(const nscolor& aColor, nsACString& aStr); + + // Returns whether a filter was successfully parsed. + bool ParseFilter(const nsACString& aString, + StyleOwnedSlice<StyleFilter>& aFilterChain, + ErrorResult& aError); + + // Returns whether the font was successfully updated. + bool SetFontInternal(const nsACString& aFont, mozilla::ErrorResult& aError); + + // Helper for SetFontInternal in the case where we have no PresShell. + bool SetFontInternalDisconnected(const nsACString& aFont, + mozilla::ErrorResult& aError); + + // Update the resolved values for letterSpacing and wordSpacing, if present, + // following a potential change to font-relative dimensions. + void UpdateSpacing(); + + // Clears the target and updates mOpaque based on mOpaqueAttrValue and + // mContextAttributesHasAlpha. + void UpdateIsOpaque(); + + /** + * Creates the error target, if it doesn't exist + */ + static void EnsureErrorTarget(); + + /* This function ensures there is a writable pathbuilder available, this + * pathbuilder may be working in user space or in device space or + * device space. + * After calling this function mPathTransformWillUpdate will be false + */ + void EnsureWritablePath(); + + // Ensures a path in UserSpace is available. + void EnsureUserSpacePath( + const CanvasWindingRule& aWinding = CanvasWindingRule::Nonzero); + + /** + * Needs to be called before updating the transform. This makes a call to + * EnsureTarget() so you don't have to. + */ + void TransformWillUpdate(); + + // Report the fillRule has changed. + void FillRuleChanged(); + + /** + * Create the backing surfacing, if it doesn't exist. If there is an error + * in creating the target then it will put sErrorTarget in place. If there + * is in turn an error in creating the sErrorTarget then they would both + * be null so IsTargetValid() would still return null. + * + * Returns true on success. + */ + bool EnsureTarget(const gfx::Rect* aCoveredRect = nullptr, + bool aWillClear = false); + // Attempt to borrow a new target from an existing buffer provider. + bool BorrowTarget(const gfx::IntRect& aPersistedRect, bool aNeedsClear); + + void RestoreClipsAndTransformToTarget(); + + bool TryAcceleratedTarget( + RefPtr<gfx::DrawTarget>& aOutDT, + RefPtr<layers::PersistentBufferProvider>& aOutProvider); + + bool TrySharedTarget(RefPtr<gfx::DrawTarget>& aOutDT, + RefPtr<layers::PersistentBufferProvider>& aOutProvider); + + bool TryBasicTarget(RefPtr<gfx::DrawTarget>& aOutDT, + RefPtr<layers::PersistentBufferProvider>& aOutProvider); + + void RegisterAllocation(); + + void SetInitialState(); + + void SetErrorState(); + + /** + * This method is run at the end of the event-loop spin where + * ScheduleStableStateCallback was called. + * + * We use it to unlock resources that need to be locked while drawing. + */ + void OnStableState(); + + /** + * Cf. OnStableState. + */ + void ScheduleStableStateCallback(); + + /** + * Disposes an old target and prepares to lazily create a new target. + * + * Parameters are the new dimensions to be used, or if either is negative, + * existing dimensions will be left unchanged. + */ + void ClearTarget(int32_t aWidth = -1, int32_t aHeight = -1); + + /* + * Returns the target to the buffer provider. i.e. this will queue a frame for + * rendering. + */ + void ReturnTarget(bool aForceReset = false); + + /** + * Check if the target is valid after calling EnsureTarget. + */ + bool IsTargetValid() const { + return !!mTarget && mTarget != sErrorTarget.get(); + } + + /** + * Returns the surface format this canvas should be allocated using. Takes + * into account mOpaque, platform requirements, etc. + */ + mozilla::gfx::SurfaceFormat GetSurfaceFormat() const; + + /** + * Returns true if we know for sure that the pattern for a given style is + * opaque. Usefull to know if we can discard the content below in certain + * situations. Optionally checks if the pattern is a color pattern. + */ + bool PatternIsOpaque(Style aStyle, bool* aIsColor = nullptr) const; + + SurfaceFromElementResult CachedSurfaceFromElement(Element* aElement); + + void DrawImage(const CanvasImageSource& aImgElt, double aSx, double aSy, + double aSw, double aSh, double aDx, double aDy, double aDw, + double aDh, uint8_t aOptional_argc, + mozilla::ErrorResult& aError); + + void DrawDirectlyToCanvas(const DirectDrawInfo& aImage, + mozilla::gfx::Rect* aBounds, + mozilla::gfx::Rect aDest, mozilla::gfx::Rect aSrc, + gfx::IntSize aImgSize); + + nsCString& GetFont() { + /* will initilize the value if not set, else does nothing */ + GetCurrentFontStyle(); + + return CurrentState().font; + } + + // Member vars + int32_t mWidth, mHeight; + + // This is true when the canvas is valid, but of zero size, this requires + // specific behavior on some operations. + bool mZero; + + // The two ways to set the opaqueness of the canvas. + // mOpaqueAttrValue: Whether the <canvas> element has the moz-opaque attribute + // set. Can change during the lifetime of the context. Non-standard, should + // hopefully go away soon. + // mContextAttributesHasAlpha: The standard way of setting canvas opaqueness. + // Set at context initialization time and never changes. + bool mOpaqueAttrValue; + bool mContextAttributesHasAlpha; + + // Determines the context's opaqueness. Is computed from mOpaqueAttrValue and + // mContextAttributesHasAlpha in UpdateIsOpaque(). + bool mOpaque; + + // This is true when the next time our layer is retrieved we need to + // recreate it (i.e. our backing surface changed) + bool mResetLayer; + // This is needed for drawing in drawAsyncXULElement + bool mIPC; + + bool mHasPendingStableStateCallback; + + // If mCanvasElement is not provided, then a docshell is + nsCOMPtr<nsIDocShell> mDocShell; + + // This is created lazily so it is necessary to call EnsureTarget before + // accessing it. In the event of an error it will be equal to + // sErrorTarget. + RefPtr<mozilla::gfx::DrawTarget> mTarget; + + RefPtr<mozilla::layers::PersistentBufferProvider> mBufferProvider; + bool mBufferNeedsClear = false; + + // Whether we should try to create an accelerated buffer provider. + bool mAllowAcceleration = true; + // Whether the application expects to use operations that perform poorly with + // acceleration. + bool mWillReadFrequently = false; + + RefPtr<CanvasShutdownObserver> mShutdownObserver; + virtual void AddShutdownObserver(); + virtual void RemoveShutdownObserver(); + virtual bool AlreadyShutDown() const { return !mShutdownObserver; } + + /** + * Flag to avoid duplicate calls to InvalidateFrame. Set to true whenever + * Redraw is called, reset to false when Render is called. + */ + bool mIsEntireFrameInvalid; + /** + * When this is set, the first call to Redraw(gfxRect) should set + * mIsEntireFrameInvalid since we expect it will be followed by + * many more Redraw calls. + */ + bool mPredictManyRedrawCalls; + + /** + * Flag to avoid unnecessary surface copies to FrameCaptureListeners in the + * case when the canvas is not currently being drawn into and not rendered + * but canvas capturing is still ongoing. + */ + Watchable<FrameCaptureState> mFrameCaptureState; + + /** + * We also have a device space pathbuilder. The reason for this is as + * follows, when a path is being built, but the transform changes, we + * can no longer keep a single path in userspace, considering there's + * several 'user spaces' now. We therefore transform the current path + * into device space, and add all operations to this path in device + * space. + * + * When then finally executing a render, the Azure drawing API expects + * the path to be in userspace. We could then set an identity transform + * on the DrawTarget and do all drawing in device space. This is + * undesirable because it requires transforming patterns, gradients, + * clips, etc. into device space and it would not work for stroking. + * What we do instead is convert the path back to user space when it is + * drawn, and draw it with the current transform. This makes all drawing + * occur correctly. + * + * There's never both a device space path builder and a user space path + * builder present at the same time. There is also never a path and a + * path builder present at the same time. When writing proceeds on an + * existing path the Path is cleared and a new builder is created. + * + * mPath is always in user-space. + */ + RefPtr<mozilla::gfx::Path> mPath; + RefPtr<mozilla::gfx::PathBuilder> mDSPathBuilder; + RefPtr<mozilla::gfx::PathBuilder> mPathBuilder; + bool mPathTransformWillUpdate; + mozilla::gfx::Matrix mPathToDS; + + /** + * Number of times we've invalidated before calling redraw + */ + uint32_t mInvalidateCount; + static const uint32_t kCanvasMaxInvalidateCount = 100; + + mozilla::intl::Bidi mBidiEngine; + + /** + * Returns true if a shadow should be drawn along with a + * drawing operation. + */ + bool NeedToDrawShadow() { + const ContextState& state = CurrentState(); + + // The spec says we should not draw shadows if the operator is OVER. + // If it's over and the alpha value is zero, nothing needs to be drawn. + return NS_GET_A(state.shadowColor) != 0 && + (state.shadowBlur != 0.f || state.shadowOffset.x != 0.f || + state.shadowOffset.y != 0.f); + } + + /** + * Returns true if the result of a drawing operation should be + * drawn with a filter. + */ + bool NeedToApplyFilter() { + return EnsureUpdatedFilter().mPrimitives.Length() > 0; + } + + /** + * Calls UpdateFilter if the canvas's WriteOnly state has changed between the + * last call to UpdateFilter and now. + */ + const gfx::FilterDescription& EnsureUpdatedFilter() { + bool isWriteOnly = mCanvasElement && mCanvasElement->IsWriteOnly(); + if (CurrentState().filterSourceGraphicTainted != isWriteOnly) { + UpdateFilter(); + EnsureTarget(); + } + MOZ_ASSERT(CurrentState().filterSourceGraphicTainted == isWriteOnly); + return CurrentState().filter; + } + + bool NeedToCalculateBounds() { + return NeedToDrawShadow() || NeedToApplyFilter(); + } + + // text + + protected: + enum class TextAlign : uint8_t { START, END, LEFT, RIGHT, CENTER }; + + enum class TextBaseline : uint8_t { + TOP, + HANGING, + MIDDLE, + ALPHABETIC, + IDEOGRAPHIC, + BOTTOM + }; + + enum class TextDrawOperation : uint8_t { FILL, STROKE, MEASURE }; + + enum class TextDirection : uint8_t { LTR, RTL, INHERIT }; + + // Match values from the style system, so we don't have to bother mapping + // between them when setting up an nsFont. + enum class FontKerning : uint8_t { + AUTO = NS_FONT_KERNING_AUTO, + NORMAL = NS_FONT_KERNING_NORMAL, + NONE = NS_FONT_KERNING_NONE + }; + + protected: + gfxFontGroup* GetCurrentFontStyle(); + + /** + * Implementation of the fillText, strokeText, and measure functions with + * the operation abstracted to a flag. + * Returns a TextMetrics object _only_ if the operation is measure; + * drawing operations (fill or stroke) always return nullptr. + */ + TextMetrics* DrawOrMeasureText(const nsAString& aText, float aX, float aY, + const Optional<double>& aMaxWidth, + TextDrawOperation aOp, ErrorResult& aError); + + // A clip or a transform, recorded and restored in order. + struct ClipState { + explicit ClipState(mozilla::gfx::Path* aClip) : clip(aClip) {} + + explicit ClipState(const mozilla::gfx::Matrix& aTransform) + : transform(aTransform) {} + + bool IsClip() const { return !!clip; } + + RefPtr<mozilla::gfx::Path> clip; + mozilla::gfx::Matrix transform; + }; + + // state stack handling + class ContextState { + public: + ContextState(); + ContextState(const ContextState& aOther); + ~ContextState(); + + void SetColorStyle(Style aWhichStyle, nscolor aColor); + void SetPatternStyle(Style aWhichStyle, CanvasPattern* aPat); + void SetGradientStyle(Style aWhichStyle, CanvasGradient* aGrad); + + /** + * returns true iff the given style is a solid color. + */ + bool StyleIsColor(Style aWhichStyle) const { + return !(patternStyles[aWhichStyle] || gradientStyles[aWhichStyle]); + } + + int32_t ShadowBlurRadius() const { + static const gfxFloat GAUSSIAN_SCALE_FACTOR = + (3 * sqrt(2 * M_PI) / 4) * 1.5; + return (int32_t)floor(ShadowBlurSigma() * GAUSSIAN_SCALE_FACTOR + 0.5); + } + + mozilla::gfx::Float ShadowBlurSigma() const { + return std::min(SIGMA_MAX, shadowBlur / 2.0f); + } + + ElementOrArray<ClipState> clipsAndTransforms; + + RefPtr<gfxFontGroup> fontGroup; + RefPtr<nsAtom> fontLanguage; + nsFont fontFont; + + EnumeratedArray<Style, Style::MAX, RefPtr<CanvasGradient>> gradientStyles; + EnumeratedArray<Style, Style::MAX, RefPtr<CanvasPattern>> patternStyles; + EnumeratedArray<Style, Style::MAX, nscolor> colorStyles; + + nsCString font; + TextAlign textAlign = TextAlign::START; + TextBaseline textBaseline = TextBaseline::ALPHABETIC; + TextDirection textDirection = TextDirection::INHERIT; + FontKerning fontKerning = FontKerning::AUTO; + + gfx::Float letterSpacing = 0.0f; + gfx::Float wordSpacing = 0.0f; + nsCString letterSpacingStr; + nsCString wordSpacingStr; + + nscolor shadowColor = 0; + + mozilla::gfx::Matrix transform; + mozilla::gfx::Point shadowOffset; + mozilla::gfx::Float lineWidth = 1.0f; + mozilla::gfx::Float miterLimit = 10.0f; + mozilla::gfx::Float globalAlpha = 1.0f; + mozilla::gfx::Float shadowBlur = 0.0f; + + nsTArray<mozilla::gfx::Float> dash; + mozilla::gfx::Float dashOffset = 0.0f; + + mozilla::gfx::CompositionOp op = mozilla::gfx::CompositionOp::OP_OVER; + mozilla::gfx::FillRule fillRule = mozilla::gfx::FillRule::FILL_WINDING; + mozilla::gfx::CapStyle lineCap = mozilla::gfx::CapStyle::BUTT; + mozilla::gfx::JoinStyle lineJoin = mozilla::gfx::JoinStyle::MITER_OR_BEVEL; + + nsCString filterString{"none"}; + StyleOwnedSlice<StyleFilter> filterChain; + // RAII object that we obtain when we start to observer SVG filter elements + // for rendering changes. When released we stop observing the SVG elements. + nsCOMPtr<nsISupports> autoSVGFiltersObserver; + mozilla::gfx::FilterDescription filter; + nsTArray<RefPtr<mozilla::gfx::SourceSurface>> filterAdditionalImages; + + // This keeps track of whether the canvas was "tainted" or not when + // we last used a filter. This is a security measure, whereby the + // canvas is flipped to write-only if a cross-origin image is drawn to it. + // This is to stop bad actors from reading back data they shouldn't have + // access to. + // + // This also limits what filters we can apply to the context; in particular + // feDisplacementMap is restricted. + // + // We keep track of this to ensure that if this gets out of sync with the + // tainted state of the canvas itself, we update our filters accordingly. + bool filterSourceGraphicTainted = false; + + bool imageSmoothingEnabled = true; + bool fontExplicitLanguage = false; + }; + + AutoTArray<ContextState, 3> mStyleStack; + + inline ContextState& CurrentState() { + return mStyleStack[mStyleStack.Length() - 1]; + } + + inline const ContextState& CurrentState() const { + return mStyleStack[mStyleStack.Length() - 1]; + } + + struct FontStyleCacheKey { + FontStyleCacheKey() = default; + FontStyleCacheKey(const nsACString& aFont, uint64_t aGeneration) + : mFont(aFont), mGeneration(aGeneration) {} + nsCString mFont; + uint64_t mGeneration = 0; + }; + + struct FontStyleData { + FontStyleCacheKey mKey; + nsCString mUsedFont; + RefPtr<const ComputedStyle> mStyle; + }; + + class FontStyleCache + : public MruCache<FontStyleCacheKey, FontStyleData, FontStyleCache> { + public: + static HashNumber Hash(const FontStyleCacheKey& aKey) { + HashNumber hash = HashString(aKey.mFont); + return AddToHash(hash, aKey.mGeneration); + } + static bool Match(const FontStyleCacheKey& aKey, + const FontStyleData& aVal) { + return aVal.mKey.mGeneration == aKey.mGeneration && + aVal.mKey.mFont == aKey.mFont; + } + }; + + FontStyleCache mFontStyleCache; + + struct ColorStyleCacheEntry { + nsCString mKey; + Maybe<nscolor> mColor; + bool mWasCurrentColor = false; + }; + class ColorStyleCache + : public MruCache<nsACString, ColorStyleCacheEntry, ColorStyleCache> { + public: + static HashNumber Hash(const nsACString& aKey) { return HashString(aKey); } + static bool Match(const nsACString& aKey, + const ColorStyleCacheEntry& aVal) { + return aVal.mKey == aKey; + } + }; + ColorStyleCache mColorStyleCache; + + ColorStyleCacheEntry ParseColorSlow(const nsACString&); + + friend class CanvasGeneralPattern; + friend class AdjustedTarget; + friend class AdjustedTargetForShadow; + friend class AdjustedTargetForFilter; + + // other helpers + void GetAppUnitsValues(int32_t* aPerDevPixel, int32_t* aPerCSSPixel); + + friend struct CanvasBidiProcessor; + friend class CanvasDrawObserver; + friend class ImageBitmap; + + void SetWriteOnly(); + + bool IsWriteOnly() const { return mWriteOnly; } + + bool mWriteOnly; + bool mClipsNeedConverting = false; + + virtual void AddZoneWaitingForGC(); + virtual void AddAssociatedMemory(); + virtual void RemoveAssociatedMemory(); +}; + +size_t BindingJSObjectMallocBytes(CanvasRenderingContext2D* aContext); + +} // namespace dom +} // namespace mozilla + +#endif /* CanvasRenderingContext2D_h */ |