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author | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-07 19:33:14 +0000 |
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committer | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-07 19:33:14 +0000 |
commit | 36d22d82aa202bb199967e9512281e9a53db42c9 (patch) | |
tree | 105e8c98ddea1c1e4784a60a5a6410fa416be2de /dom/canvas/ClientWebGLContext.cpp | |
parent | Initial commit. (diff) | |
download | firefox-esr-36d22d82aa202bb199967e9512281e9a53db42c9.tar.xz firefox-esr-36d22d82aa202bb199967e9512281e9a53db42c9.zip |
Adding upstream version 115.7.0esr.upstream/115.7.0esr
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'dom/canvas/ClientWebGLContext.cpp')
-rw-r--r-- | dom/canvas/ClientWebGLContext.cpp | 6870 |
1 files changed, 6870 insertions, 0 deletions
diff --git a/dom/canvas/ClientWebGLContext.cpp b/dom/canvas/ClientWebGLContext.cpp new file mode 100644 index 0000000000..c32c4813ca --- /dev/null +++ b/dom/canvas/ClientWebGLContext.cpp @@ -0,0 +1,6870 @@ +/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ +/* This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ + +#include "ClientWebGLContext.h" + +#include <bitset> + +#include "ClientWebGLExtensions.h" +#include "gfxCrashReporterUtils.h" +#include "HostWebGLContext.h" +#include "js/PropertyAndElement.h" // JS_DefineElement +#include "js/ScalarType.h" // js::Scalar::Type +#include "mozilla/dom/Document.h" +#include "mozilla/dom/ToJSValue.h" +#include "mozilla/dom/WebGLContextEvent.h" +#include "mozilla/dom/WorkerCommon.h" +#include "mozilla/EnumeratedRange.h" +#include "mozilla/gfx/gfxVars.h" +#include "mozilla/gfx/CanvasManagerChild.h" +#include "mozilla/ipc/Shmem.h" +#include "mozilla/gfx/Swizzle.h" +#include "mozilla/layers/CompositorBridgeChild.h" +#include "mozilla/layers/ImageBridgeChild.h" +#include "mozilla/layers/OOPCanvasRenderer.h" +#include "mozilla/layers/TextureClientSharedSurface.h" +#include "mozilla/layers/WebRenderUserData.h" +#include "mozilla/layers/WebRenderCanvasRenderer.h" +#include "mozilla/ResultVariant.h" +#include "mozilla/ScopeExit.h" +#include "mozilla/StaticPrefs_webgl.h" +#include "nsContentUtils.h" +#include "nsDisplayList.h" +#include "TexUnpackBlob.h" +#include "WebGLMethodDispatcher.h" +#include "WebGLChild.h" +#include "WebGLValidateStrings.h" + +namespace mozilla { + +namespace webgl { +std::string SanitizeRenderer(const std::string&); +} // namespace webgl + +// - + +webgl::NotLostData::NotLostData(ClientWebGLContext& _context) + : context(_context) {} + +webgl::NotLostData::~NotLostData() { + if (outOfProcess) { + Unused << dom::WebGLChild::Send__delete__(outOfProcess.get()); + } +} + +// - + +bool webgl::ObjectJS::ValidateForContext( + const ClientWebGLContext& targetContext, const char* const argName) const { + if (!IsForContext(targetContext)) { + targetContext.EnqueueError( + LOCAL_GL_INVALID_OPERATION, + "`%s` is from a different (or lost) WebGL context.", argName); + return false; + } + return true; +} + +void webgl::ObjectJS::WarnInvalidUse(const ClientWebGLContext& targetContext, + const char* const argName) const { + if (!ValidateForContext(targetContext, argName)) return; + + const auto errEnum = ErrorOnDeleted(); + targetContext.EnqueueError(errEnum, "Object `%s` is already deleted.", + argName); +} + +// - + +WebGLBufferJS::~WebGLBufferJS() { + const auto webgl = Context(); + if (webgl) { + webgl->DeleteBuffer(this); + } +} + +WebGLFramebufferJS::~WebGLFramebufferJS() { + const auto webgl = Context(); + if (webgl) { + webgl->DeleteFramebuffer(this); + } +} + +WebGLQueryJS::~WebGLQueryJS() { + const auto webgl = Context(); + if (webgl) { + webgl->DeleteQuery(this); + } +} + +WebGLRenderbufferJS::~WebGLRenderbufferJS() { + const auto webgl = Context(); + if (webgl) { + webgl->DeleteRenderbuffer(this); + } +} + +WebGLSamplerJS::~WebGLSamplerJS() { + const auto webgl = Context(); + if (webgl) { + webgl->DeleteSampler(this); + } +} + +WebGLSyncJS::~WebGLSyncJS() { + const auto webgl = Context(); + if (webgl) { + webgl->DeleteSync(this); + } +} + +WebGLTextureJS::~WebGLTextureJS() { + const auto webgl = Context(); + if (webgl) { + webgl->DeleteTexture(this); + } +} + +WebGLTransformFeedbackJS::~WebGLTransformFeedbackJS() { + const auto webgl = Context(); + if (webgl) { + webgl->DeleteTransformFeedback(this); + } +} + +WebGLVertexArrayJS::~WebGLVertexArrayJS() { + const auto webgl = Context(); + if (webgl) { + webgl->DeleteVertexArray(this); + } +} + +// - + +static bool GetJSScalarFromGLType(GLenum type, + js::Scalar::Type* const out_scalarType) { + switch (type) { + case LOCAL_GL_BYTE: + *out_scalarType = js::Scalar::Int8; + return true; + + case LOCAL_GL_UNSIGNED_BYTE: + *out_scalarType = js::Scalar::Uint8; + return true; + + case LOCAL_GL_SHORT: + *out_scalarType = js::Scalar::Int16; + return true; + + case LOCAL_GL_HALF_FLOAT: + case LOCAL_GL_HALF_FLOAT_OES: + case LOCAL_GL_UNSIGNED_SHORT: + case LOCAL_GL_UNSIGNED_SHORT_4_4_4_4: + case LOCAL_GL_UNSIGNED_SHORT_5_5_5_1: + case LOCAL_GL_UNSIGNED_SHORT_5_6_5: + *out_scalarType = js::Scalar::Uint16; + return true; + + case LOCAL_GL_UNSIGNED_INT: + case LOCAL_GL_UNSIGNED_INT_2_10_10_10_REV: + case LOCAL_GL_UNSIGNED_INT_5_9_9_9_REV: + case LOCAL_GL_UNSIGNED_INT_10F_11F_11F_REV: + case LOCAL_GL_UNSIGNED_INT_24_8: + *out_scalarType = js::Scalar::Uint32; + return true; + case LOCAL_GL_INT: + *out_scalarType = js::Scalar::Int32; + return true; + + case LOCAL_GL_FLOAT: + *out_scalarType = js::Scalar::Float32; + return true; + + default: + return false; + } +} + +ClientWebGLContext::ClientWebGLContext(const bool webgl2) + : mIsWebGL2(webgl2), + mExtLoseContext(new ClientWebGLExtensionLoseContext(*this)) {} + +ClientWebGLContext::~ClientWebGLContext() { RemovePostRefreshObserver(); } + +void ClientWebGLContext::JsWarning(const std::string& utf8) const { + nsIGlobalObject* global = nullptr; + if (mCanvasElement) { + mozilla::dom::Document* doc = mCanvasElement->OwnerDoc(); + if (doc) { + global = doc->GetScopeObject(); + } + } else if (mOffscreenCanvas) { + global = mOffscreenCanvas->GetOwnerGlobal(); + } + + dom::AutoJSAPI api; + if (!api.Init(global)) { + return; + } + const auto& cx = api.cx(); + JS::WarnUTF8(cx, "%s", utf8.c_str()); +} + +void AutoJsWarning(const std::string& utf8) { + if (NS_IsMainThread()) { + const AutoJSContext cx; + JS::WarnUTF8(cx, "%s", utf8.c_str()); + return; + } + + JSContext* cx = dom::GetCurrentWorkerThreadJSContext(); + if (NS_WARN_IF(!cx)) { + return; + } + + JS::WarnUTF8(cx, "%s", utf8.c_str()); +} + +// --------- + +bool ClientWebGLContext::DispatchEvent(const nsAString& eventName) const { + const auto kCanBubble = CanBubble::eYes; + const auto kIsCancelable = Cancelable::eYes; + bool useDefaultHandler = true; + + if (mCanvasElement) { + nsContentUtils::DispatchTrustedEvent( + mCanvasElement->OwnerDoc(), static_cast<nsIContent*>(mCanvasElement), + eventName, kCanBubble, kIsCancelable, &useDefaultHandler); + } else if (mOffscreenCanvas) { + // OffscreenCanvas case + RefPtr<dom::Event> event = + new dom::Event(mOffscreenCanvas, nullptr, nullptr); + event->InitEvent(eventName, kCanBubble, kIsCancelable); + event->SetTrusted(true); + useDefaultHandler = mOffscreenCanvas->DispatchEvent( + *event, dom::CallerType::System, IgnoreErrors()); + } + return useDefaultHandler; +} + +// - + +void ClientWebGLContext::EmulateLoseContext() const { + const FuncScope funcScope(*this, "loseContext"); + if (mLossStatus != webgl::LossStatus::Ready) { + JsWarning("loseContext: Already lost."); + if (!mNextError) { + mNextError = LOCAL_GL_INVALID_OPERATION; + } + return; + } + OnContextLoss(webgl::ContextLossReason::Manual); +} + +void ClientWebGLContext::OnContextLoss( + const webgl::ContextLossReason reason) const { + JsWarning("WebGL context was lost."); + + if (mNotLost) { + for (const auto& ext : mNotLost->extensions) { + if (!ext) continue; + ext->mContext = nullptr; // Detach. + } + mNotLost = {}; // Lost now! + mNextError = LOCAL_GL_CONTEXT_LOST_WEBGL; + } + + switch (reason) { + case webgl::ContextLossReason::Guilty: + mLossStatus = webgl::LossStatus::LostForever; + break; + + case webgl::ContextLossReason::None: + mLossStatus = webgl::LossStatus::Lost; + break; + + case webgl::ContextLossReason::Manual: + mLossStatus = webgl::LossStatus::LostManually; + break; + } + + const auto weak = WeakPtr<const ClientWebGLContext>(this); + const auto fnRun = [weak]() { + const auto strong = RefPtr<const ClientWebGLContext>(weak); + if (!strong) return; + strong->Event_webglcontextlost(); + }; + already_AddRefed<mozilla::CancelableRunnable> runnable = + NS_NewCancelableRunnableFunction("enqueue Event_webglcontextlost", fnRun); + NS_DispatchToCurrentThread(std::move(runnable)); +} + +void ClientWebGLContext::Event_webglcontextlost() const { + const bool useDefaultHandler = DispatchEvent(u"webglcontextlost"_ns); + if (useDefaultHandler) { + mLossStatus = webgl::LossStatus::LostForever; + } + + if (mLossStatus == webgl::LossStatus::Lost) { + RestoreContext(webgl::LossStatus::Lost); + } +} + +void ClientWebGLContext::RestoreContext( + const webgl::LossStatus requiredStatus) const { + if (requiredStatus != mLossStatus) { + JsWarning( + "restoreContext: Only valid iff context lost with loseContext()."); + if (!mNextError) { + mNextError = LOCAL_GL_INVALID_OPERATION; + } + return; + } + MOZ_RELEASE_ASSERT(mLossStatus == webgl::LossStatus::Lost || + mLossStatus == webgl::LossStatus::LostManually); + + if (mAwaitingRestore) return; + mAwaitingRestore = true; + + const auto weak = WeakPtr<const ClientWebGLContext>(this); + const auto fnRun = [weak]() { + const auto strong = RefPtr<const ClientWebGLContext>(weak); + if (!strong) return; + strong->Event_webglcontextrestored(); + }; + already_AddRefed<mozilla::CancelableRunnable> runnable = + NS_NewCancelableRunnableFunction("enqueue Event_webglcontextrestored", + fnRun); + NS_DispatchToCurrentThread(std::move(runnable)); +} + +void ClientWebGLContext::Event_webglcontextrestored() const { + mAwaitingRestore = false; + mLossStatus = webgl::LossStatus::Ready; + mNextError = 0; + + uvec2 requestSize; + if (mCanvasElement) { + requestSize = {mCanvasElement->Width(), mCanvasElement->Height()}; + } else if (mOffscreenCanvas) { + requestSize = {mOffscreenCanvas->Width(), mOffscreenCanvas->Height()}; + } else { + MOZ_ASSERT_UNREACHABLE("no HTMLCanvasElement or OffscreenCanvas!"); + return; + } + + if (!requestSize.x) { + requestSize.x = 1; + } + if (!requestSize.y) { + requestSize.y = 1; + } + + const auto mutThis = const_cast<ClientWebGLContext*>( + this); // TODO: Make context loss non-mutable. + if (!mutThis->CreateHostContext(requestSize)) { + mLossStatus = webgl::LossStatus::LostForever; + return; + } + + mResetLayer = true; + + (void)DispatchEvent(u"webglcontextrestored"_ns); +} + +// --------- + +void ClientWebGLContext::ThrowEvent_WebGLContextCreationError( + const std::string& text) const { + nsCString msg; + msg.AppendPrintf("Failed to create WebGL context: %s", text.c_str()); + JsWarning(msg.BeginReading()); + + RefPtr<dom::EventTarget> target = mCanvasElement; + if (!target && mOffscreenCanvas) { + target = mOffscreenCanvas; + } else if (!target) { + return; + } + + const auto kEventName = u"webglcontextcreationerror"_ns; + + dom::WebGLContextEventInit eventInit; + // eventInit.mCancelable = true; // The spec says this, but it's silly. + eventInit.mStatusMessage = NS_ConvertASCIItoUTF16(text.c_str()); + + const RefPtr<dom::WebGLContextEvent> event = + dom::WebGLContextEvent::Constructor(target, kEventName, eventInit); + event->SetTrusted(true); + + target->DispatchEvent(*event); +} + +// - + +// If we are running WebGL in this process then call the HostWebGLContext +// method directly. Otherwise, dispatch over IPC. +template <typename MethodType, MethodType method, typename... Args> +void ClientWebGLContext::Run(Args&&... args) const { + const auto notLost = + mNotLost; // Hold a strong-ref to prevent LoseContext=>UAF. + if (IsContextLost()) return; + + const auto& inProcess = notLost->inProcess; + if (inProcess) { + return (inProcess.get()->*method)(std::forward<Args>(args)...); + } + + const auto& child = notLost->outOfProcess; + + const auto id = IdByMethod<MethodType, method>(); + + const auto info = webgl::SerializationInfo(id, args...); + const auto maybeDest = child->AllocPendingCmdBytes(info.requiredByteCount, + info.alignmentOverhead); + if (!maybeDest) { + JsWarning("Failed to allocate internal command buffer."); + OnContextLoss(webgl::ContextLossReason::None); + return; + } + const auto& destBytes = *maybeDest; + webgl::Serialize(destBytes, id, args...); +} + +// ------------------------------------------------------------------------- +// Client-side helper methods. Dispatch to a Host method. +// ------------------------------------------------------------------------- + +#define RPROC(_METHOD) \ + decltype(&HostWebGLContext::_METHOD), &HostWebGLContext::_METHOD + +// ------------------------- Composition, etc ------------------------- + +void ClientWebGLContext::OnBeforePaintTransaction() { Present(nullptr); } + +void ClientWebGLContext::EndComposition() { + // Mark ourselves as no longer invalidated. + MarkContextClean(); +} + +// - + +layers::TextureType ClientWebGLContext::GetTexTypeForSwapChain() const { + const RefPtr<layers::ImageBridgeChild> imageBridge = + layers::ImageBridgeChild::GetSingleton(); + return layers::TexTypeForWebgl(imageBridge); +} + +void ClientWebGLContext::Present(WebGLFramebufferJS* const xrFb, + const bool webvr, + const webgl::SwapChainOptions& options) { + const auto texType = GetTexTypeForSwapChain(); + Present(xrFb, texType, webvr, options); +} + +// Fill in remote texture ids to SwapChainOptions if async present is enabled. +webgl::SwapChainOptions ClientWebGLContext::PrepareAsyncSwapChainOptions( + WebGLFramebufferJS* fb, bool webvr, + const webgl::SwapChainOptions& options) { + // Currently remote texture ids should only be set internally. + MOZ_ASSERT(!options.remoteTextureOwnerId.IsValid() && + !options.remoteTextureId.IsValid()); + auto& ownerId = fb ? fb->mRemoteTextureOwnerId : mRemoteTextureOwnerId; + auto& textureId = fb ? fb->mLastRemoteTextureId : mLastRemoteTextureId; + // Async present only works when out-of-process. It is not supported in WebVR. + // Allow it if it is either forced or if the pref is set. + if (!IsContextLost() && !mNotLost->inProcess && !webvr && + (options.forceAsyncPresent || + StaticPrefs::webgl_out_of_process_async_present())) { + if (!ownerId) { + ownerId = Some(layers::RemoteTextureOwnerId::GetNext()); + } + textureId = Some(layers::RemoteTextureId::GetNext()); + webgl::SwapChainOptions asyncOptions = options; + asyncOptions.remoteTextureOwnerId = *ownerId; + asyncOptions.remoteTextureId = *textureId; + return asyncOptions; + } + // Clear the current remote texture id so that we disable async. + textureId = Nothing(); + return options; +} + +void ClientWebGLContext::Present(WebGLFramebufferJS* const xrFb, + const layers::TextureType type, + const bool webvr, + const webgl::SwapChainOptions& options) { + if (!mIsCanvasDirty && !xrFb) return; + if (!xrFb) { + mIsCanvasDirty = false; + } + CancelAutoFlush(); + webgl::SwapChainOptions asyncOptions = + PrepareAsyncSwapChainOptions(xrFb, webvr, options); + Run<RPROC(Present)>(xrFb ? xrFb->mId : 0, type, webvr, asyncOptions); +} + +void ClientWebGLContext::CopyToSwapChain( + WebGLFramebufferJS* const fb, const webgl::SwapChainOptions& options) { + CancelAutoFlush(); + const auto texType = GetTexTypeForSwapChain(); + webgl::SwapChainOptions asyncOptions = + PrepareAsyncSwapChainOptions(fb, false, options); + Run<RPROC(CopyToSwapChain)>(fb ? fb->mId : 0, texType, asyncOptions); +} + +void ClientWebGLContext::EndOfFrame() { + CancelAutoFlush(); + Run<RPROC(EndOfFrame)>(); +} + +Maybe<layers::SurfaceDescriptor> ClientWebGLContext::GetFrontBuffer( + WebGLFramebufferJS* const fb, bool vr) { + const FuncScope funcScope(*this, "<GetFrontBuffer>"); + if (IsContextLost()) return {}; + + const auto& inProcess = mNotLost->inProcess; + if (inProcess) { + return inProcess->GetFrontBuffer(fb ? fb->mId : 0, vr); + } + + const auto& child = mNotLost->outOfProcess; + child->FlushPendingCmds(); + + Maybe<layers::SurfaceDescriptor> ret; + + // If valid remote texture data was set for async present, then use it. + const auto& ownerId = fb ? fb->mRemoteTextureOwnerId : mRemoteTextureOwnerId; + const auto& textureId = fb ? fb->mLastRemoteTextureId : mLastRemoteTextureId; + auto& needsSync = fb ? fb->mNeedsRemoteTextureSync : mNeedsRemoteTextureSync; + if (ownerId && textureId) { + if (XRE_IsParentProcess() || + gfx::gfxVars::WebglOopAsyncPresentForceSync() || needsSync) { + needsSync = false; + // Request the front buffer from IPDL to cause a sync, even though we + // will continue to use the remote texture descriptor after. + (void)child->SendGetFrontBuffer(fb ? fb->mId : 0, vr, &ret); + } + return Some(layers::SurfaceDescriptorRemoteTexture(*textureId, *ownerId)); + } + + if (!child->SendGetFrontBuffer(fb ? fb->mId : 0, vr, &ret)) return {}; + + return ret; +} + +Maybe<layers::SurfaceDescriptor> ClientWebGLContext::PresentFrontBuffer( + WebGLFramebufferJS* const fb, const layers::TextureType type, bool webvr) { + Present(fb, type, webvr); + return GetFrontBuffer(fb, webvr); +} + +void ClientWebGLContext::ClearVRSwapChain() { Run<RPROC(ClearVRSwapChain)>(); } + +// - + +bool ClientWebGLContext::UpdateWebRenderCanvasData( + nsDisplayListBuilder* aBuilder, WebRenderCanvasData* aCanvasData) { + CanvasRenderer* renderer = aCanvasData->GetCanvasRenderer(); + + if (!IsContextLost() && !mResetLayer && renderer) { + return true; + } + + const auto& size = DrawingBufferSize(); + + if (!IsContextLost() && !renderer && mNotLost->mCanvasRenderer && + mNotLost->mCanvasRenderer->GetSize() == gfx::IntSize(size.x, size.y) && + aCanvasData->SetCanvasRenderer(mNotLost->mCanvasRenderer)) { + mNotLost->mCanvasRenderer->SetDirty(); + mResetLayer = false; + return true; + } + + renderer = aCanvasData->CreateCanvasRenderer(); + if (!InitializeCanvasRenderer(aBuilder, renderer)) { + // Clear CanvasRenderer of WebRenderCanvasData + aCanvasData->ClearCanvasRenderer(); + return false; + } + + mNotLost->mCanvasRenderer = renderer; + + MOZ_ASSERT(renderer); + mResetLayer = false; + mNeedsRemoteTextureSync = true; + + return true; +} + +bool ClientWebGLContext::InitializeCanvasRenderer( + nsDisplayListBuilder* aBuilder, CanvasRenderer* aRenderer) { + const FuncScope funcScope(*this, "<InitializeCanvasRenderer>"); + if (IsContextLost()) return false; + + layers::CanvasRendererData data; + data.mContext = this; + data.mOriginPos = gl::OriginPos::BottomLeft; + + const auto& options = *mInitialOptions; + const auto& size = DrawingBufferSize(); + + if (IsContextLost()) return false; + + data.mIsOpaque = !options.alpha; + data.mIsAlphaPremult = !options.alpha || options.premultipliedAlpha; + data.mSize = {size.x, size.y}; + + if (aBuilder->IsPaintingToWindow() && mCanvasElement) { + data.mDoPaintCallbacks = true; + } + + aRenderer->Initialize(data); + aRenderer->SetDirty(); + return true; +} + +void ClientWebGLContext::UpdateCanvasParameters() { + if (!mOffscreenCanvas) { + return; + } + + const auto& options = *mInitialOptions; + const auto& size = DrawingBufferSize(); + + mozilla::dom::OffscreenCanvasDisplayData data; + data.mOriginPos = gl::OriginPos::BottomLeft; + data.mIsOpaque = !options.alpha; + data.mIsAlphaPremult = !options.alpha || options.premultipliedAlpha; + data.mSize = {size.x, size.y}; + data.mDoPaintCallbacks = false; + + mOffscreenCanvas->UpdateDisplayData(data); +} + +layers::LayersBackend ClientWebGLContext::GetCompositorBackendType() const { + if (mCanvasElement) { + return mCanvasElement->GetCompositorBackendType(); + } else if (mOffscreenCanvas) { + return mOffscreenCanvas->GetCompositorBackendType(); + } + + return layers::LayersBackend::LAYERS_NONE; +} + +mozilla::dom::Document* ClientWebGLContext::GetOwnerDoc() const { + MOZ_ASSERT(mCanvasElement); + if (!mCanvasElement) { + return nullptr; + } + return mCanvasElement->OwnerDoc(); +} + +void ClientWebGLContext::Commit() { + if (mOffscreenCanvas) { + mOffscreenCanvas->CommitFrameToCompositor(); + } +} + +void ClientWebGLContext::GetCanvas( + dom::Nullable<dom::OwningHTMLCanvasElementOrOffscreenCanvas>& retval) { + if (mCanvasElement) { + MOZ_RELEASE_ASSERT(!mOffscreenCanvas, "GFX: Canvas is offscreen."); + + if (mCanvasElement->IsInNativeAnonymousSubtree()) { + retval.SetNull(); + } else { + retval.SetValue().SetAsHTMLCanvasElement() = mCanvasElement; + } + } else if (mOffscreenCanvas) { + retval.SetValue().SetAsOffscreenCanvas() = mOffscreenCanvas; + } else { + retval.SetNull(); + } +} + +void ClientWebGLContext::GetContextAttributes( + dom::Nullable<dom::WebGLContextAttributes>& retval) { + retval.SetNull(); + const FuncScope funcScope(*this, "getContextAttributes"); + if (IsContextLost()) return; + + dom::WebGLContextAttributes& result = retval.SetValue(); + + const auto& options = mNotLost->info.options; + + result.mAlpha.Construct(options.alpha); + result.mDepth = options.depth; + result.mStencil = options.stencil; + result.mAntialias.Construct(options.antialias); + result.mPremultipliedAlpha = options.premultipliedAlpha; + result.mPreserveDrawingBuffer = options.preserveDrawingBuffer; + result.mFailIfMajorPerformanceCaveat = options.failIfMajorPerformanceCaveat; + result.mPowerPreference = options.powerPreference; +} + +// ----------------------- + +NS_IMETHODIMP +ClientWebGLContext::SetDimensions(const int32_t signedWidth, + const int32_t signedHeight) { + const FuncScope funcScope(*this, "<SetDimensions>"); + MOZ_ASSERT(mInitialOptions); + + if (mLossStatus != webgl::LossStatus::Ready) { + // Attempted resize of a lost context. + return NS_OK; + } + + uvec2 size = {static_cast<uint32_t>(signedWidth), + static_cast<uint32_t>(signedHeight)}; + if (!size.x) { + size.x = 1; + } + if (!size.y) { + size.y = 1; + } + const auto prevRequestedSize = mRequestedSize; + mRequestedSize = size; + + mResetLayer = true; // Always treat this as resize. + + if (mNotLost) { + auto& state = State(); + + auto curSize = prevRequestedSize; + if (state.mDrawingBufferSize) { + curSize = *state.mDrawingBufferSize; + } + if (size == curSize) return NS_OK; // MUST skip no-op resize + + state.mDrawingBufferSize = Nothing(); + Run<RPROC(Resize)>(size); + + UpdateCanvasParameters(); + MarkCanvasDirty(); + return NS_OK; + } + + // - + // Context (re-)creation + + if (!CreateHostContext(size)) { + return NS_ERROR_FAILURE; + } + return NS_OK; +} + +void ClientWebGLContext::ResetBitmap() { + const auto size = DrawingBufferSize(); + Run<RPROC(Resize)>(size); // No-change resize still clears/resets everything. +} + +static bool IsWebglOutOfProcessEnabled() { + if (StaticPrefs::webgl_out_of_process_force()) { + return true; + } + if (!gfx::gfxVars::AllowWebglOop()) { + return false; + } + if (!NS_IsMainThread()) { + return StaticPrefs::webgl_out_of_process_worker(); + } + return StaticPrefs::webgl_out_of_process(); +} + +bool ClientWebGLContext::CreateHostContext(const uvec2& requestedSize) { + const auto pNotLost = std::make_shared<webgl::NotLostData>(*this); + auto& notLost = *pNotLost; + + auto res = [&]() -> Result<Ok, std::string> { + auto options = *mInitialOptions; + if (StaticPrefs::webgl_disable_fail_if_major_performance_caveat()) { + options.failIfMajorPerformanceCaveat = false; + } + + if (options.failIfMajorPerformanceCaveat) { + const auto backend = GetCompositorBackendType(); + bool isCompositorSlow = false; + isCompositorSlow |= (backend == layers::LayersBackend::LAYERS_WR && + gfx::gfxVars::UseSoftwareWebRender()); + + if (isCompositorSlow) { + return Err( + "failIfMajorPerformanceCaveat: Compositor is not" + " hardware-accelerated."); + } + } + + const bool resistFingerprinting = ShouldResistFingerprinting(); + const auto principalKey = GetPrincipalHashValue(); + const auto initDesc = webgl::InitContextDesc{ + mIsWebGL2, resistFingerprinting, requestedSize, options, principalKey}; + + // - + + auto useOop = IsWebglOutOfProcessEnabled(); + if (XRE_IsParentProcess()) { + useOop = false; + } + + if (!useOop) { + notLost.inProcess = + HostWebGLContext::Create({this, nullptr}, initDesc, ¬Lost.info); + return Ok(); + } + + // - + + ScopedGfxFeatureReporter reporter("IpcWebGL"); + + auto* const cm = gfx::CanvasManagerChild::Get(); + if (NS_WARN_IF(!cm)) { + return Err("!CanvasManagerChild::Get()"); + } + + RefPtr<dom::WebGLChild> outOfProcess = new dom::WebGLChild(*this); + outOfProcess = + static_cast<dom::WebGLChild*>(cm->SendPWebGLConstructor(outOfProcess)); + if (!outOfProcess) { + return Err("SendPWebGLConstructor failed"); + } + + if (!outOfProcess->SendInitialize(initDesc, ¬Lost.info)) { + return Err("WebGL actor Initialize failed"); + } + + notLost.outOfProcess = outOfProcess; + reporter.SetSuccessful(); + return Ok(); + }(); + if (!res.isOk()) { + auto str = res.unwrapErr(); + if (StartsWith(str, "failIfMajorPerformanceCaveat")) { + str += + " (about:config override available:" + " webgl.disable-fail-if-major-performance-caveat)"; + } + notLost.info.error = str; + } + if (!notLost.info.error.empty()) { + ThrowEvent_WebGLContextCreationError(notLost.info.error); + return false; + } + mNotLost = pNotLost; + UpdateCanvasParameters(); + MarkCanvasDirty(); + + // Init state + const auto& limits = Limits(); + auto& state = State(); + state.mDefaultTfo = new WebGLTransformFeedbackJS(*this); + state.mDefaultVao = new WebGLVertexArrayJS(*this); + + state.mBoundTfo = state.mDefaultTfo; + state.mBoundVao = state.mDefaultVao; + + (void)state.mBoundBufferByTarget[LOCAL_GL_ARRAY_BUFFER]; + + state.mTexUnits.resize(limits.maxTexUnits); + state.mBoundUbos.resize(limits.maxUniformBufferBindings); + + { + webgl::TypedQuad initVal; + const float fData[4] = {0, 0, 0, 1}; + memcpy(initVal.data.data(), fData, initVal.data.size()); + state.mGenericVertexAttribs.resize(limits.maxVertexAttribs, initVal); + } + + const auto& size = DrawingBufferSize(); + state.mViewport = {0, 0, static_cast<int32_t>(size.x), + static_cast<int32_t>(size.y)}; + state.mScissor = state.mViewport; + + if (mIsWebGL2) { + // Insert keys to enable slots: + (void)state.mBoundBufferByTarget[LOCAL_GL_COPY_READ_BUFFER]; + (void)state.mBoundBufferByTarget[LOCAL_GL_COPY_WRITE_BUFFER]; + (void)state.mBoundBufferByTarget[LOCAL_GL_PIXEL_PACK_BUFFER]; + (void)state.mBoundBufferByTarget[LOCAL_GL_PIXEL_UNPACK_BUFFER]; + (void)state.mBoundBufferByTarget[LOCAL_GL_TRANSFORM_FEEDBACK_BUFFER]; + (void)state.mBoundBufferByTarget[LOCAL_GL_UNIFORM_BUFFER]; + + (void)state.mCurrentQueryByTarget[LOCAL_GL_ANY_SAMPLES_PASSED]; + //(void)state.mCurrentQueryByTarget[LOCAL_GL_ANY_SAMPLES_PASSED_CONSERVATIVE]; + //// Same slot as ANY_SAMPLES_PASSED. + (void)state + .mCurrentQueryByTarget[LOCAL_GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN]; + } + + return true; +} + +// ------- + +uvec2 ClientWebGLContext::DrawingBufferSize() { + if (IsContextLost()) return {}; + const auto notLost = + mNotLost; // Hold a strong-ref to prevent LoseContext=>UAF. + auto& state = State(); + auto& size = state.mDrawingBufferSize; + + if (!size) { + const auto& inProcess = mNotLost->inProcess; + if (inProcess) { + size = Some(inProcess->DrawingBufferSize()); + } else { + const auto& child = mNotLost->outOfProcess; + child->FlushPendingCmds(); + uvec2 actual = {}; + if (!child->SendDrawingBufferSize(&actual)) return {}; + size = Some(actual); + } + } + + return *size; +} + +void ClientWebGLContext::OnMemoryPressure() { + if (IsContextLost()) return; + + const auto& inProcess = mNotLost->inProcess; + if (inProcess) { + return inProcess->OnMemoryPressure(); + } + const auto& child = mNotLost->outOfProcess; + (void)child->SendOnMemoryPressure(); +} + +NS_IMETHODIMP +ClientWebGLContext::SetContextOptions(JSContext* cx, + JS::Handle<JS::Value> options, + ErrorResult& aRvForDictionaryInit) { + if (mInitialOptions && options.isNullOrUndefined()) return NS_OK; + + dom::WebGLContextAttributes attributes; + if (!attributes.Init(cx, options)) { + aRvForDictionaryInit.Throw(NS_ERROR_UNEXPECTED); + return NS_ERROR_UNEXPECTED; + } + + WebGLContextOptions newOpts; + + newOpts.stencil = attributes.mStencil; + newOpts.depth = attributes.mDepth; + newOpts.premultipliedAlpha = attributes.mPremultipliedAlpha; + newOpts.preserveDrawingBuffer = attributes.mPreserveDrawingBuffer; + newOpts.failIfMajorPerformanceCaveat = + attributes.mFailIfMajorPerformanceCaveat; + newOpts.xrCompatible = attributes.mXrCompatible; + newOpts.powerPreference = attributes.mPowerPreference; + newOpts.enableDebugRendererInfo = + StaticPrefs::webgl_enable_debug_renderer_info(); + MOZ_ASSERT(mCanvasElement || mOffscreenCanvas); + newOpts.shouldResistFingerprinting = ShouldResistFingerprinting(); + + if (attributes.mAlpha.WasPassed()) { + newOpts.alpha = attributes.mAlpha.Value(); + } + if (attributes.mAntialias.WasPassed()) { + newOpts.antialias = attributes.mAntialias.Value(); + } + newOpts.ignoreColorSpace = true; + if (attributes.mColorSpace.WasPassed()) { + newOpts.ignoreColorSpace = false; + newOpts.colorSpace = attributes.mColorSpace.Value(); + } + + // Don't do antialiasing if we've disabled MSAA. + if (!StaticPrefs::webgl_msaa_samples()) { + newOpts.antialias = false; + } + + // - + + if (mInitialOptions && *mInitialOptions != newOpts) { + // Err if the options asked for aren't the same as what they were + // originally. + return NS_ERROR_FAILURE; + } + + mXRCompatible = attributes.mXrCompatible; + + mInitialOptions.emplace(newOpts); + return NS_OK; +} + +void ClientWebGLContext::DidRefresh() { Run<RPROC(DidRefresh)>(); } + +already_AddRefed<gfx::SourceSurface> ClientWebGLContext::GetSurfaceSnapshot( + gfxAlphaType* const out_alphaType) { + const FuncScope funcScope(*this, "<GetSurfaceSnapshot>"); + if (IsContextLost()) return nullptr; + const auto notLost = + mNotLost; // Hold a strong-ref to prevent LoseContext=>UAF. + + auto ret = BackBufferSnapshot(); + if (!ret) return nullptr; + + // - + + const auto& options = mNotLost->info.options; + + auto srcAlphaType = gfxAlphaType::Opaque; + if (options.alpha) { + if (options.premultipliedAlpha) { + srcAlphaType = gfxAlphaType::Premult; + } else { + srcAlphaType = gfxAlphaType::NonPremult; + } + } + + if (out_alphaType) { + *out_alphaType = srcAlphaType; + } else { + // Expects Opaque or Premult + if (srcAlphaType == gfxAlphaType::NonPremult) { + const gfx::DataSourceSurface::ScopedMap map( + ret, gfx::DataSourceSurface::READ_WRITE); + MOZ_RELEASE_ASSERT(map.IsMapped(), "Failed to map snapshot surface!"); + + const auto& size = ret->GetSize(); + const auto format = ret->GetFormat(); + bool rv = + gfx::PremultiplyData(map.GetData(), map.GetStride(), format, + map.GetData(), map.GetStride(), format, size); + MOZ_RELEASE_ASSERT(rv, "PremultiplyData failed!"); + } + } + + return ret.forget(); +} + +RefPtr<gfx::SourceSurface> ClientWebGLContext::GetFrontBufferSnapshot( + const bool requireAlphaPremult) { + const FuncScope funcScope(*this, "<GetSurfaceSnapshot>"); + if (IsContextLost()) return nullptr; + const auto notLost = + mNotLost; // Hold a strong-ref to prevent LoseContext=>UAF. + + const auto& options = mNotLost->info.options; + + const auto surfFormat = options.alpha ? gfx::SurfaceFormat::B8G8R8A8 + : gfx::SurfaceFormat::B8G8R8X8; + + const auto fnNewSurf = [&](const uvec2 size) { + const auto stride = size.x * 4; + return RefPtr<gfx::DataSourceSurface>( + gfx::Factory::CreateDataSourceSurfaceWithStride({size.x, size.y}, + surfFormat, stride, + /*zero=*/true)); + }; + + const auto& inProcess = mNotLost->inProcess; + if (inProcess) { + const auto maybeSize = inProcess->FrontBufferSnapshotInto({}); + if (!maybeSize) return nullptr; + const auto& surfSize = *maybeSize; + const auto stride = surfSize.x * 4; + const auto byteSize = stride * surfSize.y; + const auto surf = fnNewSurf(surfSize); + if (!surf) return nullptr; + { + const gfx::DataSourceSurface::ScopedMap map( + surf, gfx::DataSourceSurface::READ_WRITE); + if (!map.IsMapped()) { + MOZ_ASSERT(false); + return nullptr; + } + MOZ_RELEASE_ASSERT(map.GetStride() == static_cast<int64_t>(stride)); + auto range = Range<uint8_t>{map.GetData(), byteSize}; + if (!inProcess->FrontBufferSnapshotInto(Some(range))) { + gfxCriticalNote << "ClientWebGLContext::GetFrontBufferSnapshot: " + "FrontBufferSnapshotInto(some) failed after " + "FrontBufferSnapshotInto(none)"; + return nullptr; + } + if (requireAlphaPremult && options.alpha && !options.premultipliedAlpha) { + bool rv = gfx::PremultiplyData( + map.GetData(), map.GetStride(), gfx::SurfaceFormat::R8G8B8A8, + map.GetData(), map.GetStride(), gfx::SurfaceFormat::B8G8R8A8, + surf->GetSize()); + MOZ_RELEASE_ASSERT(rv, "PremultiplyData failed!"); + } else { + bool rv = gfx::SwizzleData( + map.GetData(), map.GetStride(), gfx::SurfaceFormat::R8G8B8A8, + map.GetData(), map.GetStride(), gfx::SurfaceFormat::B8G8R8A8, + surf->GetSize()); + MOZ_RELEASE_ASSERT(rv, "SwizzleData failed!"); + } + } + return surf; + } + const auto& child = mNotLost->outOfProcess; + child->FlushPendingCmds(); + webgl::FrontBufferSnapshotIpc res; + if (!child->SendGetFrontBufferSnapshot(&res)) { + res = {}; + } + if (!res.shmem) return nullptr; + + const auto& surfSize = res.surfSize; + const webgl::RaiiShmem shmem{child, res.shmem.ref()}; + if (!shmem) return nullptr; + const auto& shmemBytes = shmem.ByteRange(); + if (!surfSize.x) return nullptr; // Zero means failure. + + const auto stride = surfSize.x * 4; + const auto byteSize = stride * surfSize.y; + + const auto surf = fnNewSurf(surfSize); + if (!surf) return nullptr; + + { + const gfx::DataSourceSurface::ScopedMap map( + surf, gfx::DataSourceSurface::READ_WRITE); + if (!map.IsMapped()) { + MOZ_ASSERT(false); + return nullptr; + } + MOZ_RELEASE_ASSERT(shmemBytes.length() == byteSize); + if (requireAlphaPremult && options.alpha && !options.premultipliedAlpha) { + bool rv = gfx::PremultiplyData( + shmemBytes.begin().get(), stride, gfx::SurfaceFormat::R8G8B8A8, + map.GetData(), map.GetStride(), gfx::SurfaceFormat::B8G8R8A8, + surf->GetSize()); + MOZ_RELEASE_ASSERT(rv, "PremultiplyData failed!"); + } else { + bool rv = gfx::SwizzleData(shmemBytes.begin().get(), stride, + gfx::SurfaceFormat::R8G8B8A8, map.GetData(), + map.GetStride(), gfx::SurfaceFormat::B8G8R8A8, + surf->GetSize()); + MOZ_RELEASE_ASSERT(rv, "SwizzleData failed!"); + } + } + return surf; +} + +RefPtr<gfx::DataSourceSurface> ClientWebGLContext::BackBufferSnapshot() { + if (IsContextLost()) return nullptr; + const auto notLost = + mNotLost; // Hold a strong-ref to prevent LoseContext=>UAF. + + const auto& options = mNotLost->info.options; + const auto& state = State(); + + const auto drawFbWas = state.mBoundDrawFb; + const auto readFbWas = state.mBoundReadFb; + const auto pboWas = + Find(state.mBoundBufferByTarget, LOCAL_GL_PIXEL_PACK_BUFFER); + + const auto size = DrawingBufferSize(); + + // - + + BindFramebuffer(LOCAL_GL_FRAMEBUFFER, nullptr); + if (pboWas) { + BindBuffer(LOCAL_GL_PIXEL_PACK_BUFFER, nullptr); + } + + auto reset = MakeScopeExit([&] { + if (drawFbWas == readFbWas) { + BindFramebuffer(LOCAL_GL_FRAMEBUFFER, drawFbWas); + } else { + BindFramebuffer(LOCAL_GL_DRAW_FRAMEBUFFER, drawFbWas); + BindFramebuffer(LOCAL_GL_READ_FRAMEBUFFER, readFbWas); + } + if (pboWas) { + BindBuffer(LOCAL_GL_PIXEL_PACK_BUFFER, pboWas); + } + }); + + const auto surfFormat = options.alpha ? gfx::SurfaceFormat::B8G8R8A8 + : gfx::SurfaceFormat::B8G8R8X8; + const auto stride = size.x * 4; + RefPtr<gfx::DataSourceSurface> surf = + gfx::Factory::CreateDataSourceSurfaceWithStride( + {size.x, size.y}, surfFormat, stride, /*zero=*/true); + if (NS_WARN_IF(!surf)) { + // Was this an OOM or alloc-limit? (500MB is our default resource size + // limit) + surf = gfx::Factory::CreateDataSourceSurfaceWithStride({1, 1}, surfFormat, + 4, /*zero=*/true); + if (!surf) { + // Still failed for a 1x1 size. + gfxCriticalError() << "CreateDataSourceSurfaceWithStride(surfFormat=" + << surfFormat << ") failed."; + } + return nullptr; + } + + { + const gfx::DataSourceSurface::ScopedMap map( + surf, gfx::DataSourceSurface::READ_WRITE); + if (!map.IsMapped()) { + MOZ_ASSERT(false); + return nullptr; + } + MOZ_ASSERT(static_cast<uint32_t>(map.GetStride()) == stride); + + const auto desc = webgl::ReadPixelsDesc{{0, 0}, size}; + const auto range = Range<uint8_t>(map.GetData(), stride * size.y); + if (!DoReadPixels(desc, range)) return nullptr; + + const auto begin = range.begin().get(); + + std::vector<uint8_t> temp; + temp.resize(stride); + for (const auto i : IntegerRange(size.y / 2)) { + const auto top = begin + stride * i; + const auto bottom = begin + stride * (size.y - 1 - i); + memcpy(temp.data(), top, stride); + memcpy(top, bottom, stride); + gfxUtils::ConvertBGRAtoRGBA(top, stride); + + memcpy(bottom, temp.data(), stride); + gfxUtils::ConvertBGRAtoRGBA(bottom, stride); + } + + if (size.y % 2) { + const auto middle = begin + stride * (size.y / 2); + gfxUtils::ConvertBGRAtoRGBA(middle, stride); + } + } + + return surf; +} + +UniquePtr<uint8_t[]> ClientWebGLContext::GetImageBuffer( + int32_t* out_format, gfx::IntSize* out_imageSize) { + *out_format = 0; + *out_imageSize = {}; + + // Use GetSurfaceSnapshot() to make sure that appropriate y-flip gets applied + gfxAlphaType any; + RefPtr<gfx::SourceSurface> snapshot = GetSurfaceSnapshot(&any); + if (!snapshot) return nullptr; + + RefPtr<gfx::DataSourceSurface> dataSurface = snapshot->GetDataSurface(); + + const auto& premultAlpha = mNotLost->info.options.premultipliedAlpha; + *out_imageSize = dataSurface->GetSize(); + + if (ShouldResistFingerprinting(RFPTarget::CanvasRandomization)) { + return gfxUtils::GetImageBufferWithRandomNoise( + dataSurface, premultAlpha, GetCookieJarSettings(), out_format); + } + + return gfxUtils::GetImageBuffer(dataSurface, premultAlpha, out_format); +} + +NS_IMETHODIMP +ClientWebGLContext::GetInputStream(const char* mimeType, + const nsAString& encoderOptions, + nsIInputStream** out_stream) { + // Use GetSurfaceSnapshot() to make sure that appropriate y-flip gets applied + gfxAlphaType any; + RefPtr<gfx::SourceSurface> snapshot = GetSurfaceSnapshot(&any); + if (!snapshot) return NS_ERROR_FAILURE; + + RefPtr<gfx::DataSourceSurface> dataSurface = snapshot->GetDataSurface(); + const auto& premultAlpha = mNotLost->info.options.premultipliedAlpha; + + if (ShouldResistFingerprinting(RFPTarget::CanvasRandomization)) { + return gfxUtils::GetInputStreamWithRandomNoise( + dataSurface, premultAlpha, mimeType, encoderOptions, + GetCookieJarSettings(), out_stream); + } + + return gfxUtils::GetInputStream(dataSurface, premultAlpha, mimeType, + encoderOptions, out_stream); +} + +// ------------------------- Client WebGL Objects ------------------------- +// ------------------------- Create/Destroy/Is ------------------------- + +template <typename T> +static already_AddRefed<T> AsAddRefed(T* ptr) { + RefPtr<T> rp = ptr; + return rp.forget(); +} + +template <typename T> +static RefPtr<T> AsRefPtr(T* ptr) { + return {ptr}; +} + +already_AddRefed<WebGLBufferJS> ClientWebGLContext::CreateBuffer() const { + const FuncScope funcScope(*this, "createBuffer"); + if (IsContextLost()) return nullptr; + + auto ret = AsRefPtr(new WebGLBufferJS(*this)); + Run<RPROC(CreateBuffer)>(ret->mId); + return ret.forget(); +} + +already_AddRefed<WebGLFramebufferJS> ClientWebGLContext::CreateFramebuffer() + const { + const FuncScope funcScope(*this, "createFramebuffer"); + if (IsContextLost()) return nullptr; + + auto ret = AsRefPtr(new WebGLFramebufferJS(*this)); + Run<RPROC(CreateFramebuffer)>(ret->mId); + return ret.forget(); +} + +already_AddRefed<WebGLFramebufferJS> +ClientWebGLContext::CreateOpaqueFramebuffer( + const webgl::OpaqueFramebufferOptions& options) const { + const FuncScope funcScope(*this, "createOpaqueFramebuffer"); + if (IsContextLost()) return nullptr; + + auto ret = AsRefPtr(new WebGLFramebufferJS(*this, true)); + + const auto& inProcess = mNotLost->inProcess; + if (inProcess) { + if (!inProcess->CreateOpaqueFramebuffer(ret->mId, options)) { + ret = nullptr; + } + return ret.forget(); + } + const auto& child = mNotLost->outOfProcess; + child->FlushPendingCmds(); + bool ok = false; + if (!child->SendCreateOpaqueFramebuffer(ret->mId, options, &ok)) + return nullptr; + if (!ok) return nullptr; + return ret.forget(); +} + +already_AddRefed<WebGLProgramJS> ClientWebGLContext::CreateProgram() const { + const FuncScope funcScope(*this, "createProgram"); + if (IsContextLost()) return nullptr; + + auto ret = AsRefPtr(new WebGLProgramJS(*this)); + Run<RPROC(CreateProgram)>(ret->mId); + return ret.forget(); +} + +already_AddRefed<WebGLQueryJS> ClientWebGLContext::CreateQuery() const { + const FuncScope funcScope(*this, "createQuery"); + if (IsContextLost()) return nullptr; + + auto ret = AsRefPtr(new WebGLQueryJS(*this)); + Run<RPROC(CreateQuery)>(ret->mId); + return ret.forget(); +} + +already_AddRefed<WebGLRenderbufferJS> ClientWebGLContext::CreateRenderbuffer() + const { + const FuncScope funcScope(*this, "createRenderbuffer"); + if (IsContextLost()) return nullptr; + + auto ret = AsRefPtr(new WebGLRenderbufferJS(*this)); + Run<RPROC(CreateRenderbuffer)>(ret->mId); + return ret.forget(); +} + +already_AddRefed<WebGLSamplerJS> ClientWebGLContext::CreateSampler() const { + const FuncScope funcScope(*this, "createSampler"); + if (IsContextLost()) return nullptr; + + auto ret = AsRefPtr(new WebGLSamplerJS(*this)); + Run<RPROC(CreateSampler)>(ret->mId); + return ret.forget(); +} + +already_AddRefed<WebGLShaderJS> ClientWebGLContext::CreateShader( + const GLenum type) const { + const FuncScope funcScope(*this, "createShader"); + if (IsContextLost()) return nullptr; + + switch (type) { + case LOCAL_GL_VERTEX_SHADER: + case LOCAL_GL_FRAGMENT_SHADER: + break; + default: + EnqueueError_ArgEnum("type", type); + return nullptr; + } + + auto ret = AsRefPtr(new WebGLShaderJS(*this, type)); + Run<RPROC(CreateShader)>(ret->mId, ret->mType); + return ret.forget(); +} + +already_AddRefed<WebGLSyncJS> ClientWebGLContext::FenceSync( + const GLenum condition, const GLbitfield flags) const { + const FuncScope funcScope(*this, "fenceSync"); + if (IsContextLost()) return nullptr; + + if (condition != LOCAL_GL_SYNC_GPU_COMMANDS_COMPLETE) { + EnqueueError_ArgEnum("condition", condition); + return nullptr; + } + + if (flags) { + EnqueueError(LOCAL_GL_INVALID_VALUE, "`flags` must be 0."); + return nullptr; + } + + auto ret = AsRefPtr(new WebGLSyncJS(*this)); + Run<RPROC(CreateSync)>(ret->mId); + + auto& availRunnable = EnsureAvailabilityRunnable(); + availRunnable.mSyncs.push_back(ret.get()); + ret->mCanBeAvailable = false; + + return ret.forget(); +} + +already_AddRefed<WebGLTextureJS> ClientWebGLContext::CreateTexture() const { + const FuncScope funcScope(*this, "createTexture"); + if (IsContextLost()) return nullptr; + + auto ret = AsRefPtr(new WebGLTextureJS(*this)); + Run<RPROC(CreateTexture)>(ret->mId); + return ret.forget(); +} + +already_AddRefed<WebGLTransformFeedbackJS> +ClientWebGLContext::CreateTransformFeedback() const { + const FuncScope funcScope(*this, "createTransformFeedback"); + if (IsContextLost()) return nullptr; + + auto ret = AsRefPtr(new WebGLTransformFeedbackJS(*this)); + Run<RPROC(CreateTransformFeedback)>(ret->mId); + return ret.forget(); +} + +already_AddRefed<WebGLVertexArrayJS> ClientWebGLContext::CreateVertexArray() + const { + const FuncScope funcScope(*this, "createVertexArray"); + if (IsContextLost()) return nullptr; + + auto ret = AsRefPtr(new WebGLVertexArrayJS(*this)); + Run<RPROC(CreateVertexArray)>(ret->mId); + return ret.forget(); +} + +// - + +static bool ValidateOrSkipForDelete(const ClientWebGLContext& context, + const webgl::ObjectJS* const obj) { + if (!obj) return false; + if (!obj->ValidateForContext(context, "obj")) return false; + if (obj->IsDeleted()) return false; + return true; +} + +void ClientWebGLContext::DeleteBuffer(WebGLBufferJS* const obj) { + const FuncScope funcScope(*this, "deleteBuffer"); + if (IsContextLost()) return; + if (!ValidateOrSkipForDelete(*this, obj)) return; + auto& state = State(); + + // Unbind from all bind points and bound containers + + // UBOs + for (const auto i : IntegerRange(state.mBoundUbos.size())) { + if (state.mBoundUbos[i] == obj) { + BindBufferBase(LOCAL_GL_UNIFORM_BUFFER, i, nullptr); + } + } + + // TFO only if not active + if (!state.mBoundTfo->mActiveOrPaused) { + const auto& buffers = state.mBoundTfo->mAttribBuffers; + for (const auto i : IntegerRange(buffers.size())) { + if (buffers[i] == obj) { + BindBufferBase(LOCAL_GL_TRANSFORM_FEEDBACK_BUFFER, i, nullptr); + } + } + } + + // Generic/global bind points + for (const auto& pair : state.mBoundBufferByTarget) { + if (pair.second == obj) { + BindBuffer(pair.first, nullptr); + } + } + + // VAO attachments + if (state.mBoundVao->mIndexBuffer == obj) { + BindBuffer(LOCAL_GL_ELEMENT_ARRAY_BUFFER, nullptr); + } + + const auto& vaoBuffers = state.mBoundVao->mAttribBuffers; + Maybe<WebGLBufferJS*> toRestore; + for (const auto i : IntegerRange(vaoBuffers.size())) { + if (vaoBuffers[i] == obj) { + if (!toRestore) { + toRestore = + Some(state.mBoundBufferByTarget[LOCAL_GL_ARRAY_BUFFER].get()); + if (*toRestore) { + BindBuffer(LOCAL_GL_ARRAY_BUFFER, nullptr); + } + } + VertexAttribPointer(i, 4, LOCAL_GL_FLOAT, false, 0, 0); + } + } + if (toRestore && *toRestore) { + BindBuffer(LOCAL_GL_ARRAY_BUFFER, *toRestore); + } + + // - + + obj->mDeleteRequested = true; + Run<RPROC(DeleteBuffer)>(obj->mId); +} + +void ClientWebGLContext::DeleteFramebuffer(WebGLFramebufferJS* const obj, + bool canDeleteOpaque) { + const FuncScope funcScope(*this, "deleteFramebuffer"); + if (IsContextLost()) return; + if (!ValidateOrSkipForDelete(*this, obj)) return; + if (!canDeleteOpaque && obj->mOpaque) { + EnqueueError( + LOCAL_GL_INVALID_OPERATION, + "An opaque framebuffer's attachments cannot be inspected or changed."); + return; + } + const auto& state = State(); + + // Unbind + const auto fnDetach = [&](const GLenum target, + const WebGLFramebufferJS* const fb) { + if (obj == fb) { + BindFramebuffer(target, nullptr); + } + }; + if (state.mBoundDrawFb == state.mBoundReadFb) { + fnDetach(LOCAL_GL_FRAMEBUFFER, state.mBoundDrawFb.get()); + } else { + fnDetach(LOCAL_GL_DRAW_FRAMEBUFFER, state.mBoundDrawFb.get()); + fnDetach(LOCAL_GL_READ_FRAMEBUFFER, state.mBoundReadFb.get()); + } + + obj->mDeleteRequested = true; + Run<RPROC(DeleteFramebuffer)>(obj->mId); +} + +void ClientWebGLContext::DeleteProgram(WebGLProgramJS* const obj) const { + const FuncScope funcScope(*this, "deleteProgram"); + if (IsContextLost()) return; + if (!ValidateOrSkipForDelete(*this, obj)) return; + + // Don't unbind + + obj->mKeepAlive = nullptr; +} + +webgl::ProgramKeepAlive::~ProgramKeepAlive() { + if (!mParent) return; + const auto& context = mParent->Context(); + if (!context) return; + context->DoDeleteProgram(*mParent); +} + +void ClientWebGLContext::DoDeleteProgram(WebGLProgramJS& obj) const { + obj.mNextLink_Shaders = {}; + Run<RPROC(DeleteProgram)>(obj.mId); +} + +static GLenum QuerySlotTarget(const GLenum specificTarget); + +void ClientWebGLContext::DeleteQuery(WebGLQueryJS* const obj) { + const FuncScope funcScope(*this, "deleteQuery"); + if (IsContextLost()) return; + if (!ValidateOrSkipForDelete(*this, obj)) return; + const auto& state = State(); + + // Unbind if current + + if (obj->mTarget) { + // Despite mTarget being set, we may not have called BeginQuery on this + // object. QueryCounter may also set mTarget. + const auto slotTarget = QuerySlotTarget(obj->mTarget); + const auto curForTarget = + MaybeFind(state.mCurrentQueryByTarget, slotTarget); + + if (curForTarget && *curForTarget == obj) { + EndQuery(obj->mTarget); + } + } + + obj->mDeleteRequested = true; + Run<RPROC(DeleteQuery)>(obj->mId); +} + +void ClientWebGLContext::DeleteRenderbuffer(WebGLRenderbufferJS* const obj) { + const FuncScope funcScope(*this, "deleteRenderbuffer"); + if (IsContextLost()) return; + if (!ValidateOrSkipForDelete(*this, obj)) return; + const auto& state = State(); + + // Unbind + if (state.mBoundRb == obj) { + BindRenderbuffer(LOCAL_GL_RENDERBUFFER, nullptr); + } + + // Unbind from bound FBs + const auto fnDetach = [&](const GLenum target, + const WebGLFramebufferJS* const fb) { + if (!fb) return; + for (const auto& pair : fb->mAttachments) { + if (pair.second.rb == obj) { + FramebufferRenderbuffer(target, pair.first, LOCAL_GL_RENDERBUFFER, + nullptr); + } + } + }; + if (state.mBoundDrawFb == state.mBoundReadFb) { + fnDetach(LOCAL_GL_FRAMEBUFFER, state.mBoundDrawFb.get()); + } else { + fnDetach(LOCAL_GL_DRAW_FRAMEBUFFER, state.mBoundDrawFb.get()); + fnDetach(LOCAL_GL_READ_FRAMEBUFFER, state.mBoundReadFb.get()); + } + + obj->mDeleteRequested = true; + Run<RPROC(DeleteRenderbuffer)>(obj->mId); +} + +void ClientWebGLContext::DeleteSampler(WebGLSamplerJS* const obj) { + const FuncScope funcScope(*this, "deleteSampler"); + if (IsContextLost()) return; + if (!ValidateOrSkipForDelete(*this, obj)) return; + const auto& state = State(); + + // Unbind + for (const auto i : IntegerRange(state.mTexUnits.size())) { + if (state.mTexUnits[i].sampler == obj) { + BindSampler(i, nullptr); + } + } + + obj->mDeleteRequested = true; + Run<RPROC(DeleteSampler)>(obj->mId); +} + +void ClientWebGLContext::DeleteShader(WebGLShaderJS* const obj) const { + const FuncScope funcScope(*this, "deleteShader"); + if (IsContextLost()) return; + if (!ValidateOrSkipForDelete(*this, obj)) return; + + // Don't unbind + + obj->mKeepAlive = nullptr; +} + +webgl::ShaderKeepAlive::~ShaderKeepAlive() { + if (!mParent) return; + const auto& context = mParent->Context(); + if (!context) return; + context->DoDeleteShader(*mParent); +} + +void ClientWebGLContext::DoDeleteShader(const WebGLShaderJS& obj) const { + Run<RPROC(DeleteShader)>(obj.mId); +} + +void ClientWebGLContext::DeleteSync(WebGLSyncJS* const obj) const { + const FuncScope funcScope(*this, "deleteSync"); + if (IsContextLost()) return; + if (!ValidateOrSkipForDelete(*this, obj)) return; + + // Nothing to unbind + + obj->mDeleteRequested = true; + Run<RPROC(DeleteSync)>(obj->mId); +} + +void ClientWebGLContext::DeleteTexture(WebGLTextureJS* const obj) { + const FuncScope funcScope(*this, "deleteTexture"); + if (IsContextLost()) return; + if (!ValidateOrSkipForDelete(*this, obj)) return; + auto& state = State(); + + // Unbind + const auto& target = obj->mTarget; + if (target) { + // Unbind from tex units + Maybe<uint32_t> restoreTexUnit; + for (const auto i : IntegerRange(state.mTexUnits.size())) { + if (state.mTexUnits[i].texByTarget[target] == obj) { + if (!restoreTexUnit) { + restoreTexUnit = Some(state.mActiveTexUnit); + } + ActiveTexture(LOCAL_GL_TEXTURE0 + i); + BindTexture(target, nullptr); + } + } + if (restoreTexUnit) { + ActiveTexture(LOCAL_GL_TEXTURE0 + *restoreTexUnit); + } + + // Unbind from bound FBs + const auto fnDetach = [&](const GLenum target, + const WebGLFramebufferJS* const fb) { + if (!fb) return; + for (const auto& pair : fb->mAttachments) { + if (pair.second.tex == obj) { + FramebufferRenderbuffer(target, pair.first, LOCAL_GL_RENDERBUFFER, + nullptr); + } + } + }; + if (state.mBoundDrawFb == state.mBoundReadFb) { + fnDetach(LOCAL_GL_FRAMEBUFFER, state.mBoundDrawFb.get()); + } else { + fnDetach(LOCAL_GL_DRAW_FRAMEBUFFER, state.mBoundDrawFb.get()); + fnDetach(LOCAL_GL_READ_FRAMEBUFFER, state.mBoundReadFb.get()); + } + } + + obj->mDeleteRequested = true; + Run<RPROC(DeleteTexture)>(obj->mId); +} + +void ClientWebGLContext::DeleteTransformFeedback( + WebGLTransformFeedbackJS* const obj) { + const FuncScope funcScope(*this, "deleteTransformFeedback"); + if (IsContextLost()) return; + if (!ValidateOrSkipForDelete(*this, obj)) return; + const auto& state = State(); + + if (obj->mActiveOrPaused) { + EnqueueError(LOCAL_GL_INVALID_OPERATION, + "Transform Feedback object still active or paused."); + return; + } + + // Unbind + if (state.mBoundTfo == obj) { + BindTransformFeedback(LOCAL_GL_TRANSFORM_FEEDBACK, nullptr); + } + + obj->mDeleteRequested = true; + Run<RPROC(DeleteTransformFeedback)>(obj->mId); +} + +void ClientWebGLContext::DeleteVertexArray(WebGLVertexArrayJS* const obj) { + const FuncScope funcScope(*this, "deleteVertexArray"); + if (IsContextLost()) return; + if (!ValidateOrSkipForDelete(*this, obj)) return; + const auto& state = State(); + + // Unbind + if (state.mBoundVao == obj) { + BindVertexArray(nullptr); + } + + obj->mDeleteRequested = true; + Run<RPROC(DeleteVertexArray)>(obj->mId); +} + +// - + +bool ClientWebGLContext::IsBuffer(const WebGLBufferJS* const obj) const { + const FuncScope funcScope(*this, "isBuffer"); + if (IsContextLost()) return false; + + return obj && obj->IsUsable(*this) && + obj->mKind != webgl::BufferKind::Undefined; +} + +bool ClientWebGLContext::IsFramebuffer( + const WebGLFramebufferJS* const obj) const { + const FuncScope funcScope(*this, "isFramebuffer"); + if (IsContextLost()) return false; + + return obj && obj->IsUsable(*this) && obj->mHasBeenBound; +} + +bool ClientWebGLContext::IsProgram(const WebGLProgramJS* const obj) const { + const FuncScope funcScope(*this, "isProgram"); + if (IsContextLost()) return false; + + return obj && obj->IsUsable(*this); +} + +bool ClientWebGLContext::IsQuery(const WebGLQueryJS* const obj) const { + const FuncScope funcScope(*this, "isQuery"); + if (IsContextLost()) return false; + + return obj && obj->IsUsable(*this) && obj->mTarget; +} + +bool ClientWebGLContext::IsRenderbuffer( + const WebGLRenderbufferJS* const obj) const { + const FuncScope funcScope(*this, "isRenderbuffer"); + if (IsContextLost()) return false; + + return obj && obj->IsUsable(*this) && obj->mHasBeenBound; +} + +bool ClientWebGLContext::IsSampler(const WebGLSamplerJS* const obj) const { + const FuncScope funcScope(*this, "isSampler"); + if (IsContextLost()) return false; + + return obj && obj->IsUsable(*this); +} + +bool ClientWebGLContext::IsShader(const WebGLShaderJS* const obj) const { + const FuncScope funcScope(*this, "isShader"); + if (IsContextLost()) return false; + + return obj && obj->IsUsable(*this); +} + +bool ClientWebGLContext::IsSync(const WebGLSyncJS* const obj) const { + const FuncScope funcScope(*this, "isSync"); + if (IsContextLost()) return false; + + return obj && obj->IsUsable(*this); +} + +bool ClientWebGLContext::IsTexture(const WebGLTextureJS* const obj) const { + const FuncScope funcScope(*this, "isTexture"); + if (IsContextLost()) return false; + + return obj && obj->IsUsable(*this) && obj->mTarget; +} + +bool ClientWebGLContext::IsTransformFeedback( + const WebGLTransformFeedbackJS* const obj) const { + const FuncScope funcScope(*this, "isTransformFeedback"); + if (IsContextLost()) return false; + + return obj && obj->IsUsable(*this) && obj->mHasBeenBound; +} + +bool ClientWebGLContext::IsVertexArray( + const WebGLVertexArrayJS* const obj) const { + const FuncScope funcScope(*this, "isVertexArray"); + if (IsContextLost()) return false; + + return obj && obj->IsUsable(*this) && obj->mHasBeenBound; +} + +// ------------------------- GL State ------------------------- + +void ClientWebGLContext::SetEnabledI(GLenum cap, Maybe<GLuint> i, + bool val) const { + Run<RPROC(SetEnabled)>(cap, i, val); +} + +bool ClientWebGLContext::IsEnabled(GLenum cap) const { + const FuncScope funcScope(*this, "isEnabled"); + if (IsContextLost()) return false; + + const auto& inProcess = mNotLost->inProcess; + if (inProcess) { + return inProcess->IsEnabled(cap); + } + const auto& child = mNotLost->outOfProcess; + child->FlushPendingCmds(); + bool ret = {}; + if (!child->SendIsEnabled(cap, &ret)) return false; + return ret; +} + +void ClientWebGLContext::GetInternalformatParameter( + JSContext* cx, GLenum target, GLenum internalformat, GLenum pname, + JS::MutableHandle<JS::Value> retval, ErrorResult& rv) { + const FuncScope funcScope(*this, "getInternalformatParameter"); + retval.set(JS::NullValue()); + const auto notLost = + mNotLost; // Hold a strong-ref to prevent LoseContext=>UAF. + if (IsContextLost()) return; + + const auto& inProcessContext = notLost->inProcess; + Maybe<std::vector<int32_t>> maybe; + if (inProcessContext) { + maybe = inProcessContext->GetInternalformatParameter(target, internalformat, + pname); + } else { + const auto& child = notLost->outOfProcess; + child->FlushPendingCmds(); + if (!child->SendGetInternalformatParameter(target, internalformat, pname, + &maybe)) { + return; + } + } + + if (!maybe) { + return; + } + // zero-length array indicates out-of-memory + JSObject* obj = + dom::Int32Array::Create(cx, this, maybe->size(), maybe->data()); + if (!obj) { + rv = NS_ERROR_OUT_OF_MEMORY; + } + retval.setObjectOrNull(obj); +} + +static JS::Value StringValue(JSContext* cx, const std::string& str, + ErrorResult& er) { + JSString* jsStr = JS_NewStringCopyN(cx, str.data(), str.size()); + if (!jsStr) { + er.Throw(NS_ERROR_OUT_OF_MEMORY); + return JS::NullValue(); + } + + return JS::StringValue(jsStr); +} + +template <typename T> +bool ToJSValueOrNull(JSContext* const cx, const RefPtr<T>& ptr, + JS::MutableHandle<JS::Value> retval) { + if (!ptr) { + retval.set(JS::NullValue()); + return true; + } + return dom::ToJSValue(cx, ptr, retval); +} + +template <typename T, typename U, typename S> +static JS::Value CreateAs(JSContext* cx, nsWrapperCache* creator, const S& src, + ErrorResult& rv) { + const auto obj = + T::Create(cx, creator, src.size(), reinterpret_cast<U>(src.data())); + if (!obj) { + rv = NS_ERROR_OUT_OF_MEMORY; + } + return JS::ObjectOrNullValue(obj); +} + +template <typename T, typename S> +static JS::Value Create(JSContext* cx, nsWrapperCache* creator, const S& src, + ErrorResult& rv) { + return CreateAs<T, decltype(&src[0]), S>(cx, creator, src, rv); +} + +Maybe<double> ClientWebGLContext::GetNumber(const GLenum pname) { + MOZ_ASSERT(!IsContextLost()); + + const auto& inProcess = mNotLost->inProcess; + if (inProcess) { + return inProcess->GetNumber(pname); + } + + const auto& child = mNotLost->outOfProcess; + child->FlushPendingCmds(); + + Maybe<double> ret; + if (!child->SendGetNumber(pname, &ret)) { + ret.reset(); + } + return ret; +} + +Maybe<std::string> ClientWebGLContext::GetString(const GLenum pname) { + MOZ_ASSERT(!IsContextLost()); + + const auto& inProcess = mNotLost->inProcess; + if (inProcess) { + return inProcess->GetString(pname); + } + + const auto& child = mNotLost->outOfProcess; + child->FlushPendingCmds(); + + Maybe<std::string> ret; + if (!child->SendGetString(pname, &ret)) { + ret.reset(); + } + return ret; +} + +void ClientWebGLContext::GetParameter(JSContext* cx, GLenum pname, + JS::MutableHandle<JS::Value> retval, + ErrorResult& rv, const bool debug) { + retval.set(JS::NullValue()); + const FuncScope funcScope(*this, "getParameter"); + if (IsContextLost()) return; + const auto& limits = Limits(); + const auto& state = State(); + + // - + + const auto fnSetRetval_Buffer = [&](const GLenum target) { + const auto buffer = *MaybeFind(state.mBoundBufferByTarget, target); + (void)ToJSValueOrNull(cx, buffer, retval); + }; + const auto fnSetRetval_Tex = [&](const GLenum texTarget) { + const auto& texUnit = state.mTexUnits[state.mActiveTexUnit]; + const auto tex = Find(texUnit.texByTarget, texTarget, nullptr); + (void)ToJSValueOrNull(cx, tex, retval); + }; + + switch (pname) { + case LOCAL_GL_ARRAY_BUFFER_BINDING: + fnSetRetval_Buffer(LOCAL_GL_ARRAY_BUFFER); + return; + + case LOCAL_GL_CURRENT_PROGRAM: + (void)ToJSValueOrNull(cx, state.mCurrentProgram, retval); + return; + + case LOCAL_GL_ELEMENT_ARRAY_BUFFER_BINDING: + (void)ToJSValueOrNull(cx, state.mBoundVao->mIndexBuffer, retval); + return; + + case LOCAL_GL_FRAMEBUFFER_BINDING: + (void)ToJSValueOrNull(cx, state.mBoundDrawFb, retval); + return; + + case LOCAL_GL_RENDERBUFFER_BINDING: + (void)ToJSValueOrNull(cx, state.mBoundRb, retval); + return; + + case LOCAL_GL_TEXTURE_BINDING_2D: + fnSetRetval_Tex(LOCAL_GL_TEXTURE_2D); + return; + + case LOCAL_GL_TEXTURE_BINDING_CUBE_MAP: + fnSetRetval_Tex(LOCAL_GL_TEXTURE_CUBE_MAP); + return; + + case LOCAL_GL_VERTEX_ARRAY_BINDING: { + if (!mIsWebGL2 && + !IsExtensionEnabled(WebGLExtensionID::OES_vertex_array_object)) + break; + + auto ret = state.mBoundVao; + if (ret == state.mDefaultVao) { + ret = nullptr; + } + (void)ToJSValueOrNull(cx, ret, retval); + return; + } + + case LOCAL_GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS: + retval.set(JS::NumberValue(limits.maxTexUnits)); + return; + case LOCAL_GL_MAX_TEXTURE_SIZE: + retval.set(JS::NumberValue(limits.maxTex2dSize)); + return; + case LOCAL_GL_MAX_CUBE_MAP_TEXTURE_SIZE: + retval.set(JS::NumberValue(limits.maxTexCubeSize)); + return; + case LOCAL_GL_MAX_VERTEX_ATTRIBS: + retval.set(JS::NumberValue(limits.maxVertexAttribs)); + return; + + case LOCAL_GL_MAX_VIEWS_OVR: + if (IsExtensionEnabled(WebGLExtensionID::OVR_multiview2)) { + retval.set(JS::NumberValue(limits.maxMultiviewLayers)); + return; + } + break; + + case LOCAL_GL_PACK_ALIGNMENT: + retval.set(JS::NumberValue(state.mPixelPackState.alignmentInTypeElems)); + return; + case LOCAL_GL_UNPACK_ALIGNMENT: + retval.set(JS::NumberValue(state.mPixelUnpackState.alignmentInTypeElems)); + return; + + case dom::WebGLRenderingContext_Binding::UNPACK_FLIP_Y_WEBGL: + retval.set(JS::BooleanValue(state.mPixelUnpackState.flipY)); + return; + case dom::WebGLRenderingContext_Binding::UNPACK_PREMULTIPLY_ALPHA_WEBGL: + retval.set(JS::BooleanValue(state.mPixelUnpackState.premultiplyAlpha)); + return; + case dom::WebGLRenderingContext_Binding::UNPACK_COLORSPACE_CONVERSION_WEBGL: + retval.set(JS::NumberValue(state.mPixelUnpackState.colorspaceConversion)); + return; + + case dom::WEBGL_provoking_vertex_Binding::PROVOKING_VERTEX_WEBGL: + if (!IsExtensionEnabled(WebGLExtensionID::WEBGL_provoking_vertex)) break; + retval.set(JS::NumberValue(UnderlyingValue(state.mProvokingVertex))); + return; + + // - + // Array returns + + // 2 floats + case LOCAL_GL_DEPTH_RANGE: + retval.set(Create<dom::Float32Array>(cx, this, state.mDepthRange, rv)); + return; + + case LOCAL_GL_ALIASED_POINT_SIZE_RANGE: + retval.set( + Create<dom::Float32Array>(cx, this, limits.pointSizeRange, rv)); + return; + + case LOCAL_GL_ALIASED_LINE_WIDTH_RANGE: + retval.set( + Create<dom::Float32Array>(cx, this, limits.lineWidthRange, rv)); + return; + + // 4 floats + case LOCAL_GL_COLOR_CLEAR_VALUE: + retval.set(Create<dom::Float32Array>(cx, this, state.mClearColor, rv)); + return; + + case LOCAL_GL_BLEND_COLOR: + retval.set(Create<dom::Float32Array>(cx, this, state.mBlendColor, rv)); + return; + + // 2 ints + case LOCAL_GL_MAX_VIEWPORT_DIMS: { + const auto dims = + std::array<uint32_t, 2>{limits.maxViewportDim, limits.maxViewportDim}; + retval.set(CreateAs<dom::Int32Array, const int32_t*>(cx, this, dims, rv)); + return; + } + + // 4 ints + case LOCAL_GL_SCISSOR_BOX: + retval.set(Create<dom::Int32Array>(cx, this, state.mScissor, rv)); + return; + + case LOCAL_GL_VIEWPORT: + retval.set(Create<dom::Int32Array>(cx, this, state.mViewport, rv)); + return; + + // any + case LOCAL_GL_COMPRESSED_TEXTURE_FORMATS: + retval.set(Create<dom::Uint32Array>(cx, this, + state.mCompressedTextureFormats, rv)); + return; + } + + if (mIsWebGL2) { + switch (pname) { + case LOCAL_GL_COPY_READ_BUFFER_BINDING: + fnSetRetval_Buffer(LOCAL_GL_COPY_READ_BUFFER); + return; + + case LOCAL_GL_COPY_WRITE_BUFFER_BINDING: + fnSetRetval_Buffer(LOCAL_GL_COPY_WRITE_BUFFER); + return; + + case LOCAL_GL_DRAW_FRAMEBUFFER_BINDING: + (void)ToJSValueOrNull(cx, state.mBoundDrawFb, retval); + return; + + case LOCAL_GL_PIXEL_PACK_BUFFER_BINDING: + fnSetRetval_Buffer(LOCAL_GL_PIXEL_PACK_BUFFER); + return; + + case LOCAL_GL_PIXEL_UNPACK_BUFFER_BINDING: + fnSetRetval_Buffer(LOCAL_GL_PIXEL_UNPACK_BUFFER); + return; + + case LOCAL_GL_READ_FRAMEBUFFER_BINDING: + (void)ToJSValueOrNull(cx, state.mBoundReadFb, retval); + return; + + case LOCAL_GL_SAMPLER_BINDING: { + const auto& texUnit = state.mTexUnits[state.mActiveTexUnit]; + (void)ToJSValueOrNull(cx, texUnit.sampler, retval); + return; + } + + case LOCAL_GL_TEXTURE_BINDING_2D_ARRAY: + fnSetRetval_Tex(LOCAL_GL_TEXTURE_2D_ARRAY); + return; + + case LOCAL_GL_TEXTURE_BINDING_3D: + fnSetRetval_Tex(LOCAL_GL_TEXTURE_3D); + return; + + case LOCAL_GL_TRANSFORM_FEEDBACK_BINDING: { + auto ret = state.mBoundTfo; + if (ret == state.mDefaultTfo) { + ret = nullptr; + } + (void)ToJSValueOrNull(cx, ret, retval); + return; + } + + case LOCAL_GL_TRANSFORM_FEEDBACK_BUFFER_BINDING: + fnSetRetval_Buffer(LOCAL_GL_TRANSFORM_FEEDBACK_BUFFER); + return; + + case LOCAL_GL_UNIFORM_BUFFER_BINDING: + fnSetRetval_Buffer(LOCAL_GL_UNIFORM_BUFFER); + return; + + case LOCAL_GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS: + retval.set( + JS::NumberValue(webgl::kMaxTransformFeedbackSeparateAttribs)); + return; + case LOCAL_GL_MAX_UNIFORM_BUFFER_BINDINGS: + retval.set(JS::NumberValue(limits.maxUniformBufferBindings)); + return; + case LOCAL_GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT: + retval.set(JS::NumberValue(limits.uniformBufferOffsetAlignment)); + return; + case LOCAL_GL_MAX_3D_TEXTURE_SIZE: + retval.set(JS::NumberValue(limits.maxTex3dSize)); + return; + case LOCAL_GL_MAX_ARRAY_TEXTURE_LAYERS: + retval.set(JS::NumberValue(limits.maxTexArrayLayers)); + return; + + case LOCAL_GL_PACK_ROW_LENGTH: + retval.set(JS::NumberValue(state.mPixelPackState.rowLength)); + return; + case LOCAL_GL_PACK_SKIP_PIXELS: + retval.set(JS::NumberValue(state.mPixelPackState.skipPixels)); + return; + case LOCAL_GL_PACK_SKIP_ROWS: + retval.set(JS::NumberValue(state.mPixelPackState.skipRows)); + return; + + case LOCAL_GL_UNPACK_IMAGE_HEIGHT: + retval.set(JS::NumberValue(state.mPixelUnpackState.imageHeight)); + return; + case LOCAL_GL_UNPACK_ROW_LENGTH: + retval.set(JS::NumberValue(state.mPixelUnpackState.rowLength)); + return; + case LOCAL_GL_UNPACK_SKIP_IMAGES: + retval.set(JS::NumberValue(state.mPixelUnpackState.skipImages)); + return; + case LOCAL_GL_UNPACK_SKIP_PIXELS: + retval.set(JS::NumberValue(state.mPixelUnpackState.skipPixels)); + return; + case LOCAL_GL_UNPACK_SKIP_ROWS: + retval.set(JS::NumberValue(state.mPixelUnpackState.skipRows)); + return; + } // switch pname + } // if webgl2 + + // - + + if (!debug) { + const auto GetUnmaskedRenderer = [&]() { + const auto prefLock = StaticPrefs::webgl_override_unmasked_renderer(); + if (!prefLock->IsEmpty()) { + return Some(ToString(*prefLock)); + } + return GetString(LOCAL_GL_RENDERER); + }; + + const auto GetUnmaskedVendor = [&]() { + const auto prefLock = StaticPrefs::webgl_override_unmasked_vendor(); + if (!prefLock->IsEmpty()) { + return Some(ToString(*prefLock)); + } + return GetString(LOCAL_GL_VENDOR); + }; + + // - + + Maybe<std::string> ret; + + switch (pname) { + case LOCAL_GL_VENDOR: + ret = Some(std::string{"Mozilla"}); + break; + + case LOCAL_GL_RENDERER: { + bool allowRenderer = StaticPrefs::webgl_enable_renderer_query(); + if (ShouldResistFingerprinting()) { + allowRenderer = false; + } + if (allowRenderer) { + ret = GetUnmaskedRenderer(); + if (ret) { + ret = Some(webgl::SanitizeRenderer(*ret)); + } + } + if (!ret) { + ret = Some(std::string{"Mozilla"}); + } + break; + } + + case LOCAL_GL_VERSION: + if (mIsWebGL2) { + ret = Some(std::string{"WebGL 2.0"}); + } else { + ret = Some(std::string{"WebGL 1.0"}); + } + break; + + case LOCAL_GL_SHADING_LANGUAGE_VERSION: + if (mIsWebGL2) { + ret = Some(std::string{"WebGL GLSL ES 3.00"}); + } else { + ret = Some(std::string{"WebGL GLSL ES 1.0"}); + } + break; + + case dom::WEBGL_debug_renderer_info_Binding::UNMASKED_VENDOR_WEBGL: + case dom::WEBGL_debug_renderer_info_Binding::UNMASKED_RENDERER_WEBGL: { + if (!IsExtensionEnabled(WebGLExtensionID::WEBGL_debug_renderer_info)) { + EnqueueError_ArgEnum("pname", pname); + return; + } + + switch (pname) { + case dom::WEBGL_debug_renderer_info_Binding::UNMASKED_RENDERER_WEBGL: + ret = GetUnmaskedRenderer(); + if (ret && StaticPrefs::webgl_sanitize_unmasked_renderer()) { + *ret = webgl::SanitizeRenderer(*ret); + } + break; + + case dom::WEBGL_debug_renderer_info_Binding::UNMASKED_VENDOR_WEBGL: + ret = GetUnmaskedVendor(); + break; + + default: + MOZ_CRASH(); + } + break; + } + + default: + break; + } + + if (ret) { + retval.set(StringValue(cx, *ret, rv)); + return; + } + } // if (!debug) + + // - + + bool debugOnly = false; + bool asString = false; + + switch (pname) { + case LOCAL_GL_EXTENSIONS: + case LOCAL_GL_RENDERER: + case LOCAL_GL_VENDOR: + case LOCAL_GL_VERSION: + case dom::MOZ_debug_Binding::WSI_INFO: + debugOnly = true; + asString = true; + break; + + case dom::MOZ_debug_Binding::DOES_INDEX_VALIDATION: + debugOnly = true; + break; + + default: + break; + } + + if (debugOnly && !debug) { + EnqueueError_ArgEnum("pname", pname); + return; + } + + // - + + if (asString) { + const auto maybe = GetString(pname); + if (maybe) { + auto str = *maybe; + if (pname == dom::MOZ_debug_Binding::WSI_INFO) { + nsPrintfCString more("\nIsWebglOutOfProcessEnabled: %i", + int(IsWebglOutOfProcessEnabled())); + str += more.BeginReading(); + } + retval.set(StringValue(cx, str.c_str(), rv)); + } + } else { + const auto maybe = GetNumber(pname); + if (maybe) { + switch (pname) { + // WebGL 1: + case LOCAL_GL_BLEND: + case LOCAL_GL_CULL_FACE: + case LOCAL_GL_DEPTH_TEST: + case LOCAL_GL_DEPTH_WRITEMASK: + case LOCAL_GL_DITHER: + case LOCAL_GL_POLYGON_OFFSET_FILL: + case LOCAL_GL_SAMPLE_ALPHA_TO_COVERAGE: + case LOCAL_GL_SAMPLE_COVERAGE: + case LOCAL_GL_SAMPLE_COVERAGE_INVERT: + case LOCAL_GL_SCISSOR_TEST: + case LOCAL_GL_STENCIL_TEST: + // WebGL 2: + case LOCAL_GL_RASTERIZER_DISCARD: + case LOCAL_GL_TRANSFORM_FEEDBACK_ACTIVE: + case LOCAL_GL_TRANSFORM_FEEDBACK_PAUSED: + retval.set(JS::BooleanValue(*maybe)); + break; + + // 4 bools + case LOCAL_GL_COLOR_WRITEMASK: { + const auto mask = uint8_t(*maybe); + const auto bs = std::bitset<4>(mask); + const auto src = std::array<bool, 4>{bs[0], bs[1], bs[2], bs[3]}; + JS::Rooted<JS::Value> arr(cx); + if (!dom::ToJSValue(cx, src.data(), src.size(), &arr)) { + rv = NS_ERROR_OUT_OF_MEMORY; + } + retval.set(arr); + return; + } + + default: + retval.set(JS::NumberValue(*maybe)); + break; + } + } + } +} + +void ClientWebGLContext::GetBufferParameter( + JSContext* cx, GLenum target, GLenum pname, + JS::MutableHandle<JS::Value> retval) const { + retval.set(JS::NullValue()); + if (IsContextLost()) return; + + const auto maybe = [&]() { + const auto& inProcess = mNotLost->inProcess; + if (inProcess) { + return inProcess->GetBufferParameter(target, pname); + } + const auto& child = mNotLost->outOfProcess; + child->FlushPendingCmds(); + Maybe<double> ret; + if (!child->SendGetBufferParameter(target, pname, &ret)) { + ret.reset(); + } + return ret; + }(); + if (maybe) { + retval.set(JS::NumberValue(*maybe)); + } +} + +bool IsFramebufferTarget(const bool isWebgl2, const GLenum target) { + switch (target) { + case LOCAL_GL_FRAMEBUFFER: + return true; + + case LOCAL_GL_DRAW_FRAMEBUFFER: + case LOCAL_GL_READ_FRAMEBUFFER: + return isWebgl2; + + default: + return false; + } +} + +void ClientWebGLContext::GetFramebufferAttachmentParameter( + JSContext* const cx, const GLenum target, const GLenum attachment, + const GLenum pname, JS::MutableHandle<JS::Value> retval, + ErrorResult& rv) const { + retval.set(JS::NullValue()); + const FuncScope funcScope(*this, "getFramebufferAttachmentParameter"); + if (IsContextLost()) return; + + const auto& state = State(); + + if (!IsFramebufferTarget(mIsWebGL2, target)) { + EnqueueError_ArgEnum("target", target); + return; + } + auto fb = state.mBoundDrawFb; + if (target == LOCAL_GL_READ_FRAMEBUFFER) { + fb = state.mBoundReadFb; + } + + const auto fnGet = [&](const GLenum pname) { + const auto fbId = fb ? fb->mId : 0; + + const auto& inProcess = mNotLost->inProcess; + if (inProcess) { + return inProcess->GetFramebufferAttachmentParameter(fbId, attachment, + pname); + } + const auto& child = mNotLost->outOfProcess; + child->FlushPendingCmds(); + Maybe<double> ret; + if (!child->SendGetFramebufferAttachmentParameter(fbId, attachment, pname, + &ret)) { + ret.reset(); + } + return ret; + }; + + if (fb) { + if (fb->mOpaque) { + EnqueueError(LOCAL_GL_INVALID_OPERATION, + "An opaque framebuffer's attachments cannot be inspected or " + "changed."); + return; + } + auto attachmentSlotEnum = attachment; + if (mIsWebGL2 && attachment == LOCAL_GL_DEPTH_STENCIL_ATTACHMENT) { + // In webgl2, DEPTH_STENCIL is valid iff the DEPTH and STENCIL images + // match, so check if the server errors. + const auto maybe = fnGet(LOCAL_GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE); + if (!maybe) return; + attachmentSlotEnum = LOCAL_GL_DEPTH_ATTACHMENT; + } + + const auto maybeSlot = fb->GetAttachment(attachmentSlotEnum); + if (!maybeSlot) { + EnqueueError_ArgEnum("attachment", attachment); + return; + } + const auto& attached = *maybeSlot; + + // - + + if (pname == LOCAL_GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME) { + if (attached.rb) { + (void)ToJSValueOrNull(cx, attached.rb, retval); + } else { + if (!mIsWebGL2 && !attached.tex) { + EnqueueError_ArgEnum("pname", pname); + return; + } + (void)ToJSValueOrNull(cx, attached.tex, retval); + } + return; + } + } + + const auto maybe = fnGet(pname); + if (maybe) { + retval.set(JS::NumberValue(*maybe)); + } +} + +void ClientWebGLContext::GetRenderbufferParameter( + JSContext* cx, GLenum target, GLenum pname, + JS::MutableHandle<JS::Value> retval) const { + retval.set(JS::NullValue()); + const FuncScope funcScope(*this, "getRenderbufferParameter"); + if (IsContextLost()) return; + + if (target != LOCAL_GL_RENDERBUFFER) { + EnqueueError_ArgEnum("target", target); + return; + } + + const auto& state = State(); + const auto& rb = state.mBoundRb; + const auto rbId = rb ? rb->mId : 0; + const auto maybe = [&]() { + const auto& inProcess = mNotLost->inProcess; + if (inProcess) { + return inProcess->GetRenderbufferParameter(rbId, pname); + } + const auto& child = mNotLost->outOfProcess; + child->FlushPendingCmds(); + Maybe<double> ret; + if (!child->SendGetRenderbufferParameter(rbId, pname, &ret)) { + ret.reset(); + } + return ret; + }(); + if (maybe) { + retval.set(JS::NumberValue(*maybe)); + } +} + +void ClientWebGLContext::GetIndexedParameter( + JSContext* cx, GLenum target, GLuint index, + JS::MutableHandle<JS::Value> retval, ErrorResult& rv) const { + retval.set(JS::NullValue()); + const FuncScope funcScope(*this, "getIndexedParameter"); + if (IsContextLost()) return; + + const auto& state = State(); + + switch (target) { + case LOCAL_GL_TRANSFORM_FEEDBACK_BUFFER_BINDING: { + const auto& list = state.mBoundTfo->mAttribBuffers; + if (index >= list.size()) { + EnqueueError(LOCAL_GL_INVALID_VALUE, + "`index` (%u) >= MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS", + index); + return; + } + (void)ToJSValueOrNull(cx, list[index], retval); + return; + } + + case LOCAL_GL_UNIFORM_BUFFER_BINDING: { + const auto& list = state.mBoundUbos; + if (index >= list.size()) { + EnqueueError(LOCAL_GL_INVALID_VALUE, + "`index` (%u) >= MAX_UNIFORM_BUFFER_BINDINGS", index); + return; + } + (void)ToJSValueOrNull(cx, list[index], retval); + return; + } + } + + const auto maybe = [&]() { + const auto& inProcess = mNotLost->inProcess; + if (inProcess) { + return inProcess->GetIndexedParameter(target, index); + } + const auto& child = mNotLost->outOfProcess; + child->FlushPendingCmds(); + Maybe<double> ret; + if (!child->SendGetIndexedParameter(target, index, &ret)) { + ret.reset(); + } + return ret; + }(); + if (maybe) { + switch (target) { + case LOCAL_GL_COLOR_WRITEMASK: { + const auto bs = std::bitset<4>(*maybe); + const auto src = std::array<bool, 4>{bs[0], bs[1], bs[2], bs[3]}; + JS::Rooted<JS::Value> arr(cx); + if (!dom::ToJSValue(cx, src.data(), src.size(), &arr)) { + rv = NS_ERROR_OUT_OF_MEMORY; + } + retval.set(arr); + return; + } + + default: + retval.set(JS::NumberValue(*maybe)); + return; + } + } +} + +void ClientWebGLContext::GetUniform(JSContext* const cx, + const WebGLProgramJS& prog, + const WebGLUniformLocationJS& loc, + JS::MutableHandle<JS::Value> retval) { + retval.set(JS::NullValue()); + const FuncScope funcScope(*this, "getUniform"); + if (IsContextLost()) return; + if (!prog.ValidateUsable(*this, "prog")) return; + if (!loc.ValidateUsable(*this, "loc")) return; + + const auto& progLinkResult = GetLinkResult(prog); + if (!progLinkResult.success) { + EnqueueError(LOCAL_GL_INVALID_OPERATION, "Program is not linked."); + return; + } + const auto& uniformLinkResult = loc.mParent.lock(); + if (uniformLinkResult.get() != &progLinkResult) { + EnqueueError( + LOCAL_GL_INVALID_OPERATION, + "UniformLocation is not from the most recent linking of Program."); + return; + } + + const auto res = [&]() { + const auto& inProcess = mNotLost->inProcess; + if (inProcess) { + return inProcess->GetUniform(prog.mId, loc.mLocation); + } + const auto& child = mNotLost->outOfProcess; + child->FlushPendingCmds(); + webgl::GetUniformData ret; + if (!child->SendGetUniform(prog.mId, loc.mLocation, &ret)) { + ret = {}; + } + return ret; + }(); + if (!res.type) return; + + const auto elemCount = ElemTypeComponents(res.type); + MOZ_ASSERT(elemCount); + + switch (res.type) { + case LOCAL_GL_BOOL: + retval.set(JS::BooleanValue(res.data[0])); + return; + + case LOCAL_GL_FLOAT: { + const auto ptr = reinterpret_cast<const float*>(res.data); + MOZ_ALWAYS_TRUE(dom::ToJSValue(cx, *ptr, retval)); + return; + } + case LOCAL_GL_INT: { + const auto ptr = reinterpret_cast<const int32_t*>(res.data); + MOZ_ALWAYS_TRUE(dom::ToJSValue(cx, *ptr, retval)); + return; + } + case LOCAL_GL_UNSIGNED_INT: + case LOCAL_GL_SAMPLER_2D: + case LOCAL_GL_SAMPLER_3D: + case LOCAL_GL_SAMPLER_CUBE: + case LOCAL_GL_SAMPLER_2D_SHADOW: + case LOCAL_GL_SAMPLER_2D_ARRAY: + case LOCAL_GL_SAMPLER_2D_ARRAY_SHADOW: + case LOCAL_GL_SAMPLER_CUBE_SHADOW: + case LOCAL_GL_INT_SAMPLER_2D: + case LOCAL_GL_INT_SAMPLER_3D: + case LOCAL_GL_INT_SAMPLER_CUBE: + case LOCAL_GL_INT_SAMPLER_2D_ARRAY: + case LOCAL_GL_UNSIGNED_INT_SAMPLER_2D: + case LOCAL_GL_UNSIGNED_INT_SAMPLER_3D: + case LOCAL_GL_UNSIGNED_INT_SAMPLER_CUBE: + case LOCAL_GL_UNSIGNED_INT_SAMPLER_2D_ARRAY: { + const auto ptr = reinterpret_cast<const uint32_t*>(res.data); + MOZ_ALWAYS_TRUE(dom::ToJSValue(cx, *ptr, retval)); + return; + } + + // - + + case LOCAL_GL_BOOL_VEC2: + case LOCAL_GL_BOOL_VEC3: + case LOCAL_GL_BOOL_VEC4: { + const auto intArr = reinterpret_cast<const int32_t*>(res.data); + bool boolArr[4] = {}; + for (const auto i : IntegerRange(elemCount)) { + boolArr[i] = bool(intArr[i]); + } + MOZ_ALWAYS_TRUE(dom::ToJSValue(cx, boolArr, elemCount, retval)); + return; + } + + case LOCAL_GL_FLOAT_VEC2: + case LOCAL_GL_FLOAT_VEC3: + case LOCAL_GL_FLOAT_VEC4: + case LOCAL_GL_FLOAT_MAT2: + case LOCAL_GL_FLOAT_MAT3: + case LOCAL_GL_FLOAT_MAT4: + case LOCAL_GL_FLOAT_MAT2x3: + case LOCAL_GL_FLOAT_MAT2x4: + case LOCAL_GL_FLOAT_MAT3x2: + case LOCAL_GL_FLOAT_MAT3x4: + case LOCAL_GL_FLOAT_MAT4x2: + case LOCAL_GL_FLOAT_MAT4x3: { + const auto ptr = reinterpret_cast<const float*>(res.data); + JSObject* obj = dom::Float32Array::Create(cx, this, elemCount, ptr); + MOZ_ASSERT(obj); + retval.set(JS::ObjectOrNullValue(obj)); + return; + } + + case LOCAL_GL_INT_VEC2: + case LOCAL_GL_INT_VEC3: + case LOCAL_GL_INT_VEC4: { + const auto ptr = reinterpret_cast<const int32_t*>(res.data); + JSObject* obj = dom::Int32Array::Create(cx, this, elemCount, ptr); + MOZ_ASSERT(obj); + retval.set(JS::ObjectOrNullValue(obj)); + return; + } + + case LOCAL_GL_UNSIGNED_INT_VEC2: + case LOCAL_GL_UNSIGNED_INT_VEC3: + case LOCAL_GL_UNSIGNED_INT_VEC4: { + const auto ptr = reinterpret_cast<const uint32_t*>(res.data); + JSObject* obj = dom::Uint32Array::Create(cx, this, elemCount, ptr); + MOZ_ASSERT(obj); + retval.set(JS::ObjectOrNullValue(obj)); + return; + } + + default: + MOZ_CRASH("GFX: Invalid elemType."); + } +} + +already_AddRefed<WebGLShaderPrecisionFormatJS> +ClientWebGLContext::GetShaderPrecisionFormat(const GLenum shadertype, + const GLenum precisiontype) { + if (IsContextLost()) return nullptr; + const auto info = [&]() { + const auto& inProcess = mNotLost->inProcess; + if (inProcess) { + return inProcess->GetShaderPrecisionFormat(shadertype, precisiontype); + } + const auto& child = mNotLost->outOfProcess; + child->FlushPendingCmds(); + Maybe<webgl::ShaderPrecisionFormat> ret; + if (!child->SendGetShaderPrecisionFormat(shadertype, precisiontype, &ret)) { + ret.reset(); + } + return ret; + }(); + + if (!info) return nullptr; + return AsAddRefed(new WebGLShaderPrecisionFormatJS(*info)); +} + +void ClientWebGLContext::BlendColor(GLclampf r, GLclampf g, GLclampf b, + GLclampf a) { + const FuncScope funcScope(*this, "blendColor"); + if (IsContextLost()) return; + auto& state = State(); + + auto& cache = state.mBlendColor; + cache[0] = r; + cache[1] = g; + cache[2] = b; + cache[3] = a; + + Run<RPROC(BlendColor)>(r, g, b, a); +} + +void ClientWebGLContext::BlendEquationSeparateI(Maybe<GLuint> i, GLenum modeRGB, + GLenum modeAlpha) { + Run<RPROC(BlendEquationSeparate)>(i, modeRGB, modeAlpha); +} + +void ClientWebGLContext::BlendFuncSeparateI(Maybe<GLuint> i, GLenum srcRGB, + GLenum dstRGB, GLenum srcAlpha, + GLenum dstAlpha) { + Run<RPROC(BlendFuncSeparate)>(i, srcRGB, dstRGB, srcAlpha, dstAlpha); +} + +GLenum ClientWebGLContext::CheckFramebufferStatus(GLenum target) { + if (IsContextLost()) return LOCAL_GL_FRAMEBUFFER_UNSUPPORTED; + + const auto& inProcess = mNotLost->inProcess; + if (inProcess) { + return inProcess->CheckFramebufferStatus(target); + } + const auto& child = mNotLost->outOfProcess; + child->FlushPendingCmds(); + GLenum ret = 0; + if (!child->SendCheckFramebufferStatus(target, &ret)) { + ret = 0; + } + return ret; +} + +void ClientWebGLContext::Clear(GLbitfield mask) { + Run<RPROC(Clear)>(mask); + + AfterDrawCall(); +} + +// - + +void ClientWebGLContext::ClearBufferTv(const GLenum buffer, + const GLint drawBuffer, + const webgl::AttribBaseType type, + const Range<const uint8_t>& view, + const GLuint srcElemOffset) { + const FuncScope funcScope(*this, "clearBufferu?[fi]v"); + if (IsContextLost()) return; + + const auto byteOffset = CheckedInt<size_t>(srcElemOffset) * sizeof(float); + if (!byteOffset.isValid() || byteOffset.value() > view.length()) { + EnqueueError(LOCAL_GL_INVALID_VALUE, "`srcOffset` too large for `values`."); + return; + } + webgl::TypedQuad data; + data.type = type; + + auto dataSize = data.data.size(); + switch (buffer) { + case LOCAL_GL_COLOR: + break; + + case LOCAL_GL_DEPTH: + dataSize = sizeof(float); + break; + + case LOCAL_GL_STENCIL: + dataSize = sizeof(int32_t); + break; + + default: + EnqueueError_ArgEnum("buffer", buffer); + return; + } + + const auto requiredBytes = byteOffset + dataSize; + if (!requiredBytes.isValid() || requiredBytes.value() > view.length()) { + EnqueueError(LOCAL_GL_INVALID_VALUE, "`values` too small."); + return; + } + + memcpy(data.data.data(), view.begin().get() + byteOffset.value(), dataSize); + Run<RPROC(ClearBufferTv)>(buffer, drawBuffer, data); + + AfterDrawCall(); +} + +void ClientWebGLContext::ClearBufferfi(GLenum buffer, GLint drawBuffer, + GLfloat depth, GLint stencil) { + Run<RPROC(ClearBufferfi)>(buffer, drawBuffer, depth, stencil); + + AfterDrawCall(); +} + +// - + +void ClientWebGLContext::ClearColor(GLclampf r, GLclampf g, GLclampf b, + GLclampf a) { + const FuncScope funcScope(*this, "clearColor"); + if (IsContextLost()) return; + auto& state = State(); + + auto& cache = state.mClearColor; + cache[0] = r; + cache[1] = g; + cache[2] = b; + cache[3] = a; + + Run<RPROC(ClearColor)>(r, g, b, a); +} + +void ClientWebGLContext::ClearDepth(GLclampf v) { Run<RPROC(ClearDepth)>(v); } + +void ClientWebGLContext::ClearStencil(GLint v) { Run<RPROC(ClearStencil)>(v); } + +void ClientWebGLContext::ColorMaskI(Maybe<GLuint> i, bool r, bool g, bool b, + bool a) const { + const FuncScope funcScope(*this, "colorMask"); + if (IsContextLost()) return; + + const uint8_t mask = + uint8_t(r << 0) | uint8_t(g << 1) | uint8_t(b << 2) | uint8_t(a << 3); + Run<RPROC(ColorMask)>(i, mask); +} + +void ClientWebGLContext::CullFace(GLenum face) { Run<RPROC(CullFace)>(face); } + +void ClientWebGLContext::DepthFunc(GLenum func) { Run<RPROC(DepthFunc)>(func); } + +void ClientWebGLContext::DepthMask(WebGLboolean b) { Run<RPROC(DepthMask)>(b); } + +void ClientWebGLContext::DepthRange(GLclampf zNear, GLclampf zFar) { + const FuncScope funcScope(*this, "depthRange"); + if (IsContextLost()) return; + auto& state = State(); + + state.mDepthRange = {zNear, zFar}; + + Run<RPROC(DepthRange)>(zNear, zFar); +} + +void ClientWebGLContext::Flush(const bool flushGl) { + const FuncScope funcScope(*this, "flush"); + if (IsContextLost()) return; + + if (flushGl) { + Run<RPROC(Flush)>(); + } + + if (mNotLost->inProcess) return; + const auto& child = mNotLost->outOfProcess; + child->FlushPendingCmds(); +} + +void ClientWebGLContext::Finish() { + if (IsContextLost()) return; + + const auto& inProcess = mNotLost->inProcess; + if (inProcess) { + inProcess->Finish(); + return; + } + const auto& child = mNotLost->outOfProcess; + child->FlushPendingCmds(); + (void)child->SendFinish(); +} + +void ClientWebGLContext::FrontFace(GLenum mode) { Run<RPROC(FrontFace)>(mode); } + +GLenum ClientWebGLContext::GetError() { + const FuncScope funcScope(*this, "getError"); + if (mNextError) { + const auto ret = mNextError; + mNextError = 0; + return ret; + } + if (IsContextLost()) return 0; + + const auto& inProcess = mNotLost->inProcess; + if (inProcess) { + return inProcess->GetError(); + } + const auto& child = mNotLost->outOfProcess; + child->FlushPendingCmds(); + GLenum ret = 0; + if (!child->SendGetError(&ret)) { + ret = 0; + } + return ret; +} + +void ClientWebGLContext::Hint(GLenum target, GLenum mode) { + Run<RPROC(Hint)>(target, mode); +} + +void ClientWebGLContext::LineWidth(GLfloat width) { + Run<RPROC(LineWidth)>(width); +} + +Maybe<webgl::ErrorInfo> SetPixelUnpack( + const bool isWebgl2, webgl::PixelUnpackStateWebgl* const unpacking, + const GLenum pname, const GLint param); + +void ClientWebGLContext::PixelStorei(const GLenum pname, const GLint iparam) { + const FuncScope funcScope(*this, "pixelStorei"); + if (IsContextLost()) return; + if (!ValidateNonNegative("param", iparam)) return; + const auto param = static_cast<uint32_t>(iparam); + + auto& state = State(); + auto& packState = state.mPixelPackState; + switch (pname) { + case LOCAL_GL_PACK_ALIGNMENT: + switch (param) { + case 1: + case 2: + case 4: + case 8: + break; + default: + EnqueueError(LOCAL_GL_INVALID_VALUE, + "PACK_ALIGNMENT must be one of [1,2,4,8], was %i.", + iparam); + return; + } + packState.alignmentInTypeElems = param; + return; + + case LOCAL_GL_PACK_ROW_LENGTH: + if (!mIsWebGL2) break; + packState.rowLength = param; + return; + + case LOCAL_GL_PACK_SKIP_PIXELS: + if (!mIsWebGL2) break; + packState.skipPixels = param; + return; + + case LOCAL_GL_PACK_SKIP_ROWS: + if (!mIsWebGL2) break; + packState.skipRows = param; + return; + + case dom::MOZ_debug_Binding::UNPACK_REQUIRE_FASTPATH: + if (!IsSupported(WebGLExtensionID::MOZ_debug)) { + EnqueueError_ArgEnum("pname", pname); + return; + } + break; + + default: + break; + } + + const auto err = + SetPixelUnpack(mIsWebGL2, &state.mPixelUnpackState, pname, iparam); + if (err) { + EnqueueError(*err); + return; + } +} + +void ClientWebGLContext::PolygonOffset(GLfloat factor, GLfloat units) { + Run<RPROC(PolygonOffset)>(factor, units); +} + +void ClientWebGLContext::SampleCoverage(GLclampf value, WebGLboolean invert) { + Run<RPROC(SampleCoverage)>(value, invert); +} + +void ClientWebGLContext::Scissor(GLint x, GLint y, GLsizei width, + GLsizei height) { + const FuncScope funcScope(*this, "scissor"); + if (IsContextLost()) return; + auto& state = State(); + + if (!ValidateNonNegative("width", width) || + !ValidateNonNegative("height", height)) { + return; + } + + state.mScissor = {x, y, width, height}; + + Run<RPROC(Scissor)>(x, y, width, height); +} + +void ClientWebGLContext::StencilFuncSeparate(GLenum face, GLenum func, + GLint ref, GLuint mask) { + Run<RPROC(StencilFuncSeparate)>(face, func, ref, mask); +} + +void ClientWebGLContext::StencilMaskSeparate(GLenum face, GLuint mask) { + Run<RPROC(StencilMaskSeparate)>(face, mask); +} + +void ClientWebGLContext::StencilOpSeparate(GLenum face, GLenum sfail, + GLenum dpfail, GLenum dppass) { + Run<RPROC(StencilOpSeparate)>(face, sfail, dpfail, dppass); +} + +void ClientWebGLContext::Viewport(GLint x, GLint y, GLsizei width, + GLsizei height) { + const FuncScope funcScope(*this, "viewport"); + if (IsContextLost()) return; + auto& state = State(); + + if (!ValidateNonNegative("width", width) || + !ValidateNonNegative("height", height)) { + return; + } + + state.mViewport = {x, y, width, height}; + + Run<RPROC(Viewport)>(x, y, width, height); +} + +// ------------------------- Buffer Objects ------------------------- + +Maybe<const webgl::ErrorInfo> ValidateBindBuffer( + const GLenum target, const webgl::BufferKind curKind) { + if (curKind == webgl::BufferKind::Undefined) return {}; + + auto requiredKind = webgl::BufferKind::NonIndex; + switch (target) { + case LOCAL_GL_COPY_READ_BUFFER: + case LOCAL_GL_COPY_WRITE_BUFFER: + return {}; // Always ok + + case LOCAL_GL_ELEMENT_ARRAY_BUFFER: + requiredKind = webgl::BufferKind::Index; + break; + + default: + break; + } + + if (curKind != requiredKind) { + const auto fnKindStr = [&](const webgl::BufferKind kind) { + if (kind == webgl::BufferKind::Index) return "ELEMENT_ARRAY_BUFFER"; + return "non-ELEMENT_ARRAY_BUFFER"; + }; + const auto info = nsPrintfCString( + "Buffer previously bound to %s cannot be now bound to %s.", + fnKindStr(curKind), fnKindStr(requiredKind)); + return Some( + webgl::ErrorInfo{LOCAL_GL_INVALID_OPERATION, info.BeginReading()}); + } + + return {}; +} + +Maybe<webgl::ErrorInfo> CheckBindBufferRange( + const GLenum target, const GLuint index, const bool isBuffer, + const uint64_t offset, const uint64_t size, const webgl::Limits& limits) { + const auto fnSome = [&](const GLenum type, const nsACString& info) { + return Some(webgl::ErrorInfo{type, info.BeginReading()}); + }; + + switch (target) { + case LOCAL_GL_TRANSFORM_FEEDBACK_BUFFER: + if (index >= webgl::kMaxTransformFeedbackSeparateAttribs) { + const auto info = nsPrintfCString( + "`index` (%u) must be less than " + "MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS (%u).", + index, webgl::kMaxTransformFeedbackSeparateAttribs); + return fnSome(LOCAL_GL_INVALID_VALUE, info); + } + + if (offset % 4 != 0 || size % 4 != 0) { + const auto info = + nsPrintfCString("`offset` (%" PRIu64 ") and `size` (%" PRIu64 + ") must both be aligned to 4 for" + " TRANSFORM_FEEDBACK_BUFFER.", + offset, size); + return fnSome(LOCAL_GL_INVALID_VALUE, info); + } + break; + + case LOCAL_GL_UNIFORM_BUFFER: + if (index >= limits.maxUniformBufferBindings) { + const auto info = nsPrintfCString( + "`index` (%u) must be less than MAX_UNIFORM_BUFFER_BINDINGS (%u).", + index, limits.maxUniformBufferBindings); + return fnSome(LOCAL_GL_INVALID_VALUE, info); + } + + if (offset % limits.uniformBufferOffsetAlignment != 0) { + const auto info = + nsPrintfCString("`offset` (%" PRIu64 + ") must be aligned to " + "UNIFORM_BUFFER_OFFSET_ALIGNMENT (%u).", + offset, limits.uniformBufferOffsetAlignment); + return fnSome(LOCAL_GL_INVALID_VALUE, info); + } + break; + + default: { + const auto info = + nsPrintfCString("Unrecognized `target`: 0x%04x", target); + return fnSome(LOCAL_GL_INVALID_ENUM, info); + } + } + + return {}; +} + +// - + +void ClientWebGLContext::BindBuffer(const GLenum target, + WebGLBufferJS* const buffer) { + const FuncScope funcScope(*this, "bindBuffer"); + if (IsContextLost()) return; + if (buffer && !buffer->ValidateUsable(*this, "buffer")) return; + + // - + // Check for INVALID_ENUM + + auto& state = State(); + auto* slot = &(state.mBoundVao->mIndexBuffer); + if (target != LOCAL_GL_ELEMENT_ARRAY_BUFFER) { + const auto itr = state.mBoundBufferByTarget.find(target); + if (itr == state.mBoundBufferByTarget.end()) { + EnqueueError_ArgEnum("target", target); + return; + } + slot = &(itr->second); + } + + // - + + auto kind = webgl::BufferKind::Undefined; + if (buffer) { + kind = buffer->mKind; + } + const auto err = ValidateBindBuffer(target, kind); + if (err) { + EnqueueError(err->type, "%s", err->info.c_str()); + return; + } + + // - + // Validation complete + + if (buffer && buffer->mKind == webgl::BufferKind::Undefined) { + if (target == LOCAL_GL_ELEMENT_ARRAY_BUFFER) { + buffer->mKind = webgl::BufferKind::Index; + } else { + buffer->mKind = webgl::BufferKind::NonIndex; + } + } + *slot = buffer; + + // - + + Run<RPROC(BindBuffer)>(target, buffer ? buffer->mId : 0); +} + +// - + +void ClientWebGLContext::BindBufferRangeImpl(const GLenum target, + const GLuint index, + WebGLBufferJS* const buffer, + const uint64_t offset, + const uint64_t size) { + if (buffer && !buffer->ValidateUsable(*this, "buffer")) return; + auto& state = State(); + + // - + + const auto& limits = Limits(); + auto err = + CheckBindBufferRange(target, index, bool(buffer), offset, size, limits); + if (err) { + EnqueueError(err->type, "%s", err->info.c_str()); + return; + } + + // - + + auto kind = webgl::BufferKind::Undefined; + if (buffer) { + kind = buffer->mKind; + } + err = ValidateBindBuffer(target, kind); + if (err) { + EnqueueError(err->type, "%s", err->info.c_str()); + return; + } + + if (target == LOCAL_GL_TRANSFORM_FEEDBACK_BUFFER) { + if (state.mTfActiveAndNotPaused) { + EnqueueError(LOCAL_GL_INVALID_OPERATION, + "Cannot change TRANSFORM_FEEDBACK_BUFFER while " + "TransformFeedback is active and not paused."); + return; + } + } + + // - + // Validation complete + + if (buffer && buffer->mKind == webgl::BufferKind::Undefined) { + buffer->mKind = webgl::BufferKind::NonIndex; + } + + // - + + switch (target) { + case LOCAL_GL_TRANSFORM_FEEDBACK_BUFFER: + state.mBoundTfo->mAttribBuffers[index] = buffer; + break; + + case LOCAL_GL_UNIFORM_BUFFER: + state.mBoundUbos[index] = buffer; + break; + + default: + MOZ_CRASH("Bad `target`"); + } + state.mBoundBufferByTarget[target] = buffer; + + // - + + Run<RPROC(BindBufferRange)>(target, index, buffer ? buffer->mId : 0, offset, + size); +} + +void ClientWebGLContext::GetBufferSubData(GLenum target, GLintptr srcByteOffset, + const dom::ArrayBufferView& dstData, + GLuint dstElemOffset, + GLuint dstElemCountOverride) { + const FuncScope funcScope(*this, "getBufferSubData"); + if (IsContextLost()) return; + const auto notLost = + mNotLost; // Hold a strong-ref to prevent LoseContext=>UAF. + if (!ValidateNonNegative("srcByteOffset", srcByteOffset)) return; + + uint8_t* bytes; + size_t byteLen; + if (!ValidateArrayBufferView(dstData, dstElemOffset, dstElemCountOverride, + LOCAL_GL_INVALID_VALUE, &bytes, &byteLen)) { + return; + } + const auto destView = Range<uint8_t>{bytes, byteLen}; + + const auto& inProcessContext = notLost->inProcess; + if (inProcessContext) { + inProcessContext->GetBufferSubData(target, srcByteOffset, destView); + return; + } + + const auto& child = notLost->outOfProcess; + child->FlushPendingCmds(); + mozilla::ipc::Shmem rawShmem; + if (!child->SendGetBufferSubData(target, srcByteOffset, destView.length(), + &rawShmem)) { + return; + } + const webgl::RaiiShmem shmem{child, rawShmem}; + if (!shmem) { + EnqueueError(LOCAL_GL_OUT_OF_MEMORY, "Failed to map in sub data buffer."); + return; + } + + const auto shmemView = shmem.ByteRange(); + MOZ_RELEASE_ASSERT(shmemView.length() == 1 + destView.length()); + + const auto ok = bool(*(shmemView.begin().get())); + const auto srcView = + Range<const uint8_t>{shmemView.begin() + 1, shmemView.end()}; + if (ok) { + Memcpy(destView.begin(), srcView.begin(), srcView.length()); + } +} + +//// + +void ClientWebGLContext::BufferData(GLenum target, WebGLsizeiptr rawSize, + GLenum usage) { + const FuncScope funcScope(*this, "bufferData"); + if (!ValidateNonNegative("size", rawSize)) return; + + const auto size = MaybeAs<size_t>(rawSize); + if (!size) { + EnqueueError(LOCAL_GL_OUT_OF_MEMORY, "`size` too large for platform."); + return; + } + + const auto data = RawBuffer<>{*size}; + Run<RPROC(BufferData)>(target, data, usage); +} + +void ClientWebGLContext::BufferData( + GLenum target, const dom::Nullable<dom::ArrayBuffer>& maybeSrc, + GLenum usage) { + const FuncScope funcScope(*this, "bufferData"); + if (!ValidateNonNull("src", maybeSrc)) return; + const auto& src = maybeSrc.Value(); + + src.ComputeState(); + const auto range = Range<const uint8_t>{src.Data(), src.Length()}; + Run<RPROC(BufferData)>(target, RawBuffer<>(range), usage); +} + +void ClientWebGLContext::BufferData(GLenum target, + const dom::ArrayBufferView& src, + GLenum usage, GLuint srcElemOffset, + GLuint srcElemCountOverride) { + const FuncScope funcScope(*this, "bufferData"); + uint8_t* bytes; + size_t byteLen; + if (!ValidateArrayBufferView(src, srcElemOffset, srcElemCountOverride, + LOCAL_GL_INVALID_VALUE, &bytes, &byteLen)) { + return; + } + const auto range = Range<const uint8_t>{bytes, byteLen}; + Run<RPROC(BufferData)>(target, RawBuffer<>(range), usage); +} + +void ClientWebGLContext::RawBufferData(GLenum target, const uint8_t* srcBytes, + size_t srcLen, GLenum usage) { + const FuncScope funcScope(*this, "bufferData"); + + const auto srcBuffer = + srcBytes ? RawBuffer<>({srcBytes, srcLen}) : RawBuffer<>(srcLen); + Run<RPROC(BufferData)>(target, srcBuffer, usage); +} + +//// + +void ClientWebGLContext::RawBufferSubData(GLenum target, + WebGLsizeiptr dstByteOffset, + const uint8_t* srcBytes, + size_t srcLen, bool unsynchronized) { + const FuncScope funcScope(*this, "bufferSubData"); + + Run<RPROC(BufferSubData)>(target, dstByteOffset, + RawBuffer<>({srcBytes, srcLen}), unsynchronized); +} + +void ClientWebGLContext::BufferSubData(GLenum target, + WebGLsizeiptr dstByteOffset, + const dom::ArrayBuffer& src) { + const FuncScope funcScope(*this, "bufferSubData"); + src.ComputeState(); + const auto range = Range<const uint8_t>{src.Data(), src.Length()}; + Run<RPROC(BufferSubData)>(target, dstByteOffset, RawBuffer<>(range), + /* unsynchronized */ false); +} + +void ClientWebGLContext::BufferSubData(GLenum target, + WebGLsizeiptr dstByteOffset, + const dom::ArrayBufferView& src, + GLuint srcElemOffset, + GLuint srcElemCountOverride) { + const FuncScope funcScope(*this, "bufferSubData"); + uint8_t* bytes; + size_t byteLen; + if (!ValidateArrayBufferView(src, srcElemOffset, srcElemCountOverride, + LOCAL_GL_INVALID_VALUE, &bytes, &byteLen)) { + return; + } + const auto range = Range<const uint8_t>{bytes, byteLen}; + Run<RPROC(BufferSubData)>(target, dstByteOffset, RawBuffer<>(range), + /* unsynchronized */ false); +} + +void ClientWebGLContext::CopyBufferSubData(GLenum readTarget, + GLenum writeTarget, + GLintptr readOffset, + GLintptr writeOffset, + GLsizeiptr size) { + const FuncScope funcScope(*this, "copyBufferSubData"); + if (!ValidateNonNegative("readOffset", readOffset) || + !ValidateNonNegative("writeOffset", writeOffset) || + !ValidateNonNegative("size", size)) { + return; + } + Run<RPROC(CopyBufferSubData)>( + readTarget, writeTarget, static_cast<uint64_t>(readOffset), + static_cast<uint64_t>(writeOffset), static_cast<uint64_t>(size)); +} + +// -------------------------- Framebuffer Objects -------------------------- + +void ClientWebGLContext::BindFramebuffer(const GLenum target, + WebGLFramebufferJS* const fb) { + const FuncScope funcScope(*this, "bindFramebuffer"); + if (IsContextLost()) return; + if (fb && !fb->ValidateUsable(*this, "fb")) return; + + if (!IsFramebufferTarget(mIsWebGL2, target)) { + EnqueueError_ArgEnum("target", target); + return; + } + + // - + + auto& state = State(); + + switch (target) { + case LOCAL_GL_FRAMEBUFFER: + state.mBoundDrawFb = fb; + state.mBoundReadFb = fb; + break; + + case LOCAL_GL_DRAW_FRAMEBUFFER: + state.mBoundDrawFb = fb; + break; + case LOCAL_GL_READ_FRAMEBUFFER: + state.mBoundReadFb = fb; + break; + + default: + MOZ_CRASH(); + } + + // - + + if (fb) { + fb->mHasBeenBound = true; + } + + Run<RPROC(BindFramebuffer)>(target, fb ? fb->mId : 0); +} + +// - + +void ClientWebGLContext::FramebufferTexture2D(GLenum target, GLenum attachSlot, + GLenum bindImageTarget, + WebGLTextureJS* const tex, + GLint mipLevel) const { + const FuncScope funcScope(*this, "framebufferTexture2D"); + if (IsContextLost()) return; + + const auto bindTexTarget = ImageToTexTarget(bindImageTarget); + uint32_t zLayer = 0; + switch (bindTexTarget) { + case LOCAL_GL_TEXTURE_2D: + break; + case LOCAL_GL_TEXTURE_CUBE_MAP: + zLayer = bindImageTarget - LOCAL_GL_TEXTURE_CUBE_MAP_POSITIVE_X; + break; + default: + EnqueueError_ArgEnum("imageTarget", bindImageTarget); + return; + } + + if (!mIsWebGL2 && + !IsExtensionEnabled(WebGLExtensionID::OES_fbo_render_mipmap)) { + if (mipLevel != 0) { + EnqueueError(LOCAL_GL_INVALID_VALUE, + "mipLevel != 0 requires OES_fbo_render_mipmap."); + return; + } + } + + FramebufferAttach(target, attachSlot, bindImageTarget, nullptr, tex, + static_cast<uint32_t>(mipLevel), zLayer, 0); +} + +Maybe<webgl::ErrorInfo> CheckFramebufferAttach(const GLenum bindImageTarget, + const GLenum curTexTarget, + const uint32_t mipLevel, + const uint32_t zLayerBase, + const uint32_t zLayerCount, + const webgl::Limits& limits) { + if (!curTexTarget) { + return Some( + webgl::ErrorInfo{LOCAL_GL_INVALID_OPERATION, + "`tex` not yet bound. Call bindTexture first."}); + } + + auto texTarget = curTexTarget; + if (bindImageTarget) { + // FramebufferTexture2D + const auto bindTexTarget = ImageToTexTarget(bindImageTarget); + if (curTexTarget != bindTexTarget) { + return Some(webgl::ErrorInfo{LOCAL_GL_INVALID_OPERATION, + "`tex` cannot be rebound to a new target."}); + } + + switch (bindTexTarget) { + case LOCAL_GL_TEXTURE_2D: + case LOCAL_GL_TEXTURE_CUBE_MAP: + break; + default: + return Some(webgl::ErrorInfo{LOCAL_GL_INVALID_ENUM, + "`tex` must have been bound to target " + "TEXTURE_2D or TEXTURE_CUBE_MAP."}); + } + texTarget = bindTexTarget; + } else { + // FramebufferTextureLayer/Multiview + switch (curTexTarget) { + case LOCAL_GL_TEXTURE_2D_ARRAY: + case LOCAL_GL_TEXTURE_3D: + break; + default: + return Some(webgl::ErrorInfo{LOCAL_GL_INVALID_OPERATION, + "`tex` must have been bound to target " + "TEXTURE_2D_ARRAY or TEXTURE_3D."}); + } + } + MOZ_ASSERT(texTarget); + uint32_t maxSize; + uint32_t maxZ; + switch (texTarget) { + case LOCAL_GL_TEXTURE_2D: + maxSize = limits.maxTex2dSize; + maxZ = 1; + break; + case LOCAL_GL_TEXTURE_CUBE_MAP: + maxSize = limits.maxTexCubeSize; + maxZ = 6; + break; + case LOCAL_GL_TEXTURE_2D_ARRAY: + maxSize = limits.maxTex2dSize; + maxZ = limits.maxTexArrayLayers; + break; + case LOCAL_GL_TEXTURE_3D: + maxSize = limits.maxTex3dSize; + maxZ = limits.maxTex3dSize; + break; + default: + MOZ_CRASH(); + } + const auto maxMipLevel = FloorLog2(maxSize); + if (mipLevel > maxMipLevel) { + return Some(webgl::ErrorInfo{LOCAL_GL_INVALID_VALUE, + "`mipLevel` too large for texture target."}); + } + const auto requiredZLayers = CheckedInt<uint32_t>(zLayerBase) + zLayerCount; + if (!requiredZLayers.isValid() || requiredZLayers.value() > maxZ) { + return Some(webgl::ErrorInfo{LOCAL_GL_INVALID_VALUE, + "`zLayer` too large for texture target."}); + } + + return {}; +} + +void ClientWebGLContext::FramebufferAttach( + const GLenum target, const GLenum attachSlot, const GLenum bindImageTarget, + WebGLRenderbufferJS* const rb, WebGLTextureJS* const tex, + const uint32_t mipLevel, const uint32_t zLayerBase, + const uint32_t numViewLayers) const { + if (rb && !rb->ValidateUsable(*this, "rb")) return; + if (tex && !tex->ValidateUsable(*this, "tex")) return; + const auto& state = State(); + const auto& limits = Limits(); + + if (!IsFramebufferTarget(mIsWebGL2, target)) { + EnqueueError_ArgEnum("target", target); + return; + } + auto fb = state.mBoundDrawFb; + if (target == LOCAL_GL_READ_FRAMEBUFFER) { + fb = state.mBoundReadFb; + } + if (!fb) { + EnqueueError(LOCAL_GL_INVALID_OPERATION, "No framebuffer bound."); + return; + } + + if (fb->mOpaque) { + EnqueueError( + LOCAL_GL_INVALID_OPERATION, + "An opaque framebuffer's attachments cannot be inspected or changed."); + return; + } + + // - + // Multiview-specific validation skipped by Host. + + if (tex && numViewLayers) { + if (tex->mTarget != LOCAL_GL_TEXTURE_2D_ARRAY) { + EnqueueError(LOCAL_GL_INVALID_OPERATION, + "`tex` must have been bound to target TEXTURE_2D_ARRAY."); + return; + } + if (numViewLayers > limits.maxMultiviewLayers) { + EnqueueError(LOCAL_GL_INVALID_VALUE, + "`numViews` (%u) must be <= MAX_VIEWS (%u).", numViewLayers, + limits.maxMultiviewLayers); + return; + } + } + + // - + + webgl::ObjectId id = 0; + if (tex) { + auto zLayerCount = numViewLayers; + if (!zLayerCount) { + zLayerCount = 1; + } + const auto err = + CheckFramebufferAttach(bindImageTarget, tex->mTarget, mipLevel, + zLayerBase, zLayerCount, limits); + if (err) { + EnqueueError(err->type, "%s", err->info.c_str()); + return; + } + id = tex->mId; + } else if (rb) { + if (!rb->mHasBeenBound) { + EnqueueError(LOCAL_GL_INVALID_OPERATION, + "`rb` has not yet been bound with BindRenderbuffer."); + return; + } + id = rb->mId; + } + + // Ready! + // But DEPTH_STENCIL in webgl2 is actually two slots! + + const auto fnAttachTo = [&](const GLenum actualAttachSlot) { + const auto slot = fb->GetAttachment(actualAttachSlot); + if (!slot) { + EnqueueError_ArgEnum("attachment", actualAttachSlot); + return; + } + + slot->rb = rb; + slot->tex = tex; + + Run<RPROC(FramebufferAttach)>(target, actualAttachSlot, bindImageTarget, id, + mipLevel, zLayerBase, numViewLayers); + }; + + if (mIsWebGL2 && attachSlot == LOCAL_GL_DEPTH_STENCIL_ATTACHMENT) { + fnAttachTo(LOCAL_GL_DEPTH_ATTACHMENT); + fnAttachTo(LOCAL_GL_STENCIL_ATTACHMENT); + } else { + fnAttachTo(attachSlot); + } + + if (bindImageTarget) { + if (rb) { + rb->mHasBeenBound = true; + } + if (tex) { + tex->mTarget = ImageToTexTarget(bindImageTarget); + } + } +} + +// - + +void ClientWebGLContext::BlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, + GLint srcY1, GLint dstX0, GLint dstY0, + GLint dstX1, GLint dstY1, + GLbitfield mask, GLenum filter) { + Run<RPROC(BlitFramebuffer)>(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, + dstY1, mask, filter); + + AfterDrawCall(); +} + +void ClientWebGLContext::InvalidateFramebuffer( + GLenum target, const dom::Sequence<GLenum>& attachments, + ErrorResult& unused) { + const auto range = MakeRange(attachments); + const auto& buffer = RawBufferView(range); + Run<RPROC(InvalidateFramebuffer)>(target, buffer); + + // Never invalidate the backbuffer, so never needs AfterDrawCall. +} + +void ClientWebGLContext::InvalidateSubFramebuffer( + GLenum target, const dom::Sequence<GLenum>& attachments, GLint x, GLint y, + GLsizei width, GLsizei height, ErrorResult& unused) { + const auto range = MakeRange(attachments); + const auto& buffer = RawBufferView(range); + Run<RPROC(InvalidateSubFramebuffer)>(target, buffer, x, y, width, height); + + // Never invalidate the backbuffer, so never needs AfterDrawCall. +} + +void ClientWebGLContext::ReadBuffer(GLenum mode) { + Run<RPROC(ReadBuffer)>(mode); +} + +// ----------------------- Renderbuffer objects ----------------------- + +void ClientWebGLContext::BindRenderbuffer(const GLenum target, + WebGLRenderbufferJS* const rb) { + const FuncScope funcScope(*this, "bindRenderbuffer"); + if (IsContextLost()) return; + if (rb && !rb->ValidateUsable(*this, "rb")) return; + auto& state = State(); + + if (target != LOCAL_GL_RENDERBUFFER) { + EnqueueError_ArgEnum("target", target); + return; + } + + state.mBoundRb = rb; + if (rb) { + rb->mHasBeenBound = true; + } +} + +void ClientWebGLContext::RenderbufferStorageMultisample(GLenum target, + GLsizei samples, + GLenum internalFormat, + GLsizei width, + GLsizei height) const { + const FuncScope funcScope(*this, "renderbufferStorageMultisample"); + if (IsContextLost()) return; + + if (target != LOCAL_GL_RENDERBUFFER) { + EnqueueError_ArgEnum("target", target); + return; + } + + const auto& state = State(); + + const auto& rb = state.mBoundRb; + if (!rb) { + EnqueueError(LOCAL_GL_INVALID_OPERATION, "No renderbuffer bound"); + return; + } + + if (!ValidateNonNegative("width", width) || + !ValidateNonNegative("height", height) || + !ValidateNonNegative("samples", samples)) { + return; + } + + if (internalFormat == LOCAL_GL_DEPTH_STENCIL && samples > 0) { + // While our backend supports it trivially, the spec forbids it. + EnqueueError(LOCAL_GL_INVALID_OPERATION, + "WebGL 1's DEPTH_STENCIL format may not be multisampled. Use " + "DEPTH24_STENCIL8 when `samples > 0`."); + return; + } + + Run<RPROC(RenderbufferStorageMultisample)>( + rb->mId, static_cast<uint32_t>(samples), internalFormat, + static_cast<uint32_t>(width), static_cast<uint32_t>(height)); +} + +// --------------------------- Texture objects --------------------------- + +void ClientWebGLContext::ActiveTexture(const GLenum texUnitEnum) { + const FuncScope funcScope(*this, "activeTexture"); + if (IsContextLost()) return; + + if (texUnitEnum < LOCAL_GL_TEXTURE0) { + EnqueueError(LOCAL_GL_INVALID_VALUE, + "`texture` (0x%04x) must be >= TEXTURE0 (0x%04x).", + texUnitEnum, LOCAL_GL_TEXTURE0); + return; + } + + const auto texUnit = texUnitEnum - LOCAL_GL_TEXTURE0; + + auto& state = State(); + if (texUnit >= state.mTexUnits.size()) { + EnqueueError(LOCAL_GL_INVALID_VALUE, + "TEXTURE%u must be < MAX_COMBINED_TEXTURE_IMAGE_UNITS (%zu).", + texUnit, state.mTexUnits.size()); + return; + } + + //- + + state.mActiveTexUnit = texUnit; + Run<RPROC(ActiveTexture)>(texUnit); +} + +static bool IsTexTarget(const GLenum texTarget, const bool webgl2) { + switch (texTarget) { + case LOCAL_GL_TEXTURE_2D: + case LOCAL_GL_TEXTURE_CUBE_MAP: + return true; + + case LOCAL_GL_TEXTURE_2D_ARRAY: + case LOCAL_GL_TEXTURE_3D: + return webgl2; + + default: + return false; + } +} + +void ClientWebGLContext::BindTexture(const GLenum texTarget, + WebGLTextureJS* const tex) { + const FuncScope funcScope(*this, "bindTexture"); + if (IsContextLost()) return; + if (tex && !tex->ValidateUsable(*this, "tex")) return; + + if (!IsTexTarget(texTarget, mIsWebGL2)) { + EnqueueError_ArgEnum("texTarget", texTarget); + return; + } + + if (tex && tex->mTarget) { + if (texTarget != tex->mTarget) { + EnqueueError(LOCAL_GL_INVALID_OPERATION, + "Texture previously bound to %s cannot be bound now to %s.", + EnumString(tex->mTarget).c_str(), + EnumString(texTarget).c_str()); + return; + } + } + + auto& state = State(); + auto& texUnit = state.mTexUnits[state.mActiveTexUnit]; + texUnit.texByTarget[texTarget] = tex; + if (tex) { + tex->mTarget = texTarget; + } + + Run<RPROC(BindTexture)>(texTarget, tex ? tex->mId : 0); +} + +void ClientWebGLContext::GenerateMipmap(GLenum texTarget) const { + Run<RPROC(GenerateMipmap)>(texTarget); +} + +void ClientWebGLContext::GetTexParameter( + JSContext* cx, GLenum texTarget, GLenum pname, + JS::MutableHandle<JS::Value> retval) const { + retval.set(JS::NullValue()); + const FuncScope funcScope(*this, "getTexParameter"); + if (IsContextLost()) return; + auto& state = State(); + + auto& texUnit = state.mTexUnits[state.mActiveTexUnit]; + + const auto& tex = Find(texUnit.texByTarget, texTarget, nullptr); + if (!tex) { + if (!IsTexTarget(texTarget, mIsWebGL2)) { + EnqueueError_ArgEnum("texTarget", texTarget); + } else { + EnqueueError(LOCAL_GL_INVALID_OPERATION, "No texture bound to %s[%u].", + EnumString(texTarget).c_str(), state.mActiveTexUnit); + } + return; + } + + const auto maybe = [&]() { + const auto& inProcess = mNotLost->inProcess; + if (inProcess) { + return inProcess->GetTexParameter(tex->mId, pname); + } + const auto& child = mNotLost->outOfProcess; + child->FlushPendingCmds(); + Maybe<double> ret; + if (!child->SendGetTexParameter(tex->mId, pname, &ret)) { + ret.reset(); + } + return ret; + }(); + + if (maybe) { + switch (pname) { + case LOCAL_GL_TEXTURE_IMMUTABLE_FORMAT: + retval.set(JS::BooleanValue(*maybe)); + break; + + default: + retval.set(JS::NumberValue(*maybe)); + break; + } + } +} + +void ClientWebGLContext::TexParameterf(GLenum texTarget, GLenum pname, + GLfloat param) { + Run<RPROC(TexParameter_base)>(texTarget, pname, FloatOrInt(param)); +} + +void ClientWebGLContext::TexParameteri(GLenum texTarget, GLenum pname, + GLint param) { + Run<RPROC(TexParameter_base)>(texTarget, pname, FloatOrInt(param)); +} + +//////////////////////////////////// + +static GLenum JSTypeMatchUnpackTypeError(GLenum unpackType, + js::Scalar::Type jsType) { + bool matches = false; + switch (unpackType) { + case LOCAL_GL_BYTE: + matches = (jsType == js::Scalar::Type::Int8); + break; + + case LOCAL_GL_UNSIGNED_BYTE: + matches = (jsType == js::Scalar::Type::Uint8 || + jsType == js::Scalar::Type::Uint8Clamped); + break; + + case LOCAL_GL_SHORT: + matches = (jsType == js::Scalar::Type::Int16); + break; + + case LOCAL_GL_UNSIGNED_SHORT: + case LOCAL_GL_UNSIGNED_SHORT_4_4_4_4: + case LOCAL_GL_UNSIGNED_SHORT_5_5_5_1: + case LOCAL_GL_UNSIGNED_SHORT_5_6_5: + case LOCAL_GL_HALF_FLOAT: + case LOCAL_GL_HALF_FLOAT_OES: + matches = (jsType == js::Scalar::Type::Uint16); + break; + + case LOCAL_GL_INT: + matches = (jsType == js::Scalar::Type::Int32); + break; + + case LOCAL_GL_UNSIGNED_INT: + case LOCAL_GL_UNSIGNED_INT_2_10_10_10_REV: + case LOCAL_GL_UNSIGNED_INT_10F_11F_11F_REV: + case LOCAL_GL_UNSIGNED_INT_5_9_9_9_REV: + case LOCAL_GL_UNSIGNED_INT_24_8: + matches = (jsType == js::Scalar::Type::Uint32); + break; + + case LOCAL_GL_FLOAT: + matches = (jsType == js::Scalar::Type::Float32); + break; + + case LOCAL_GL_FLOAT_32_UNSIGNED_INT_24_8_REV: + matches = false; // No valid jsType, but we allow uploads with null. + break; + + default: + return LOCAL_GL_INVALID_ENUM; + } + if (!matches) return LOCAL_GL_INVALID_OPERATION; + return 0; +} + +///////////////////////////////////////////////// + +static inline uvec2 CastUvec2(const ivec2& val) { + return {static_cast<uint32_t>(val.x), static_cast<uint32_t>(val.y)}; +} + +static inline uvec3 CastUvec3(const ivec3& val) { + return {static_cast<uint32_t>(val.x), static_cast<uint32_t>(val.y), + static_cast<uint32_t>(val.z)}; +} + +template <typename T> +Range<T> SubRange(const Range<T>& full, const size_t offset, + const size_t length) { + const auto newBegin = full.begin() + offset; + return Range<T>{newBegin, newBegin + length}; +} + +static inline size_t SizeOfViewElem(const dom::ArrayBufferView& view) { + const auto& elemType = view.Type(); + if (elemType == js::Scalar::MaxTypedArrayViewType) // DataViews. + return 1; + + return js::Scalar::byteSize(elemType); +} + +Maybe<Range<const uint8_t>> GetRangeFromView(const dom::ArrayBufferView& view, + GLuint elemOffset, + GLuint elemCountOverride) { + const auto byteRange = MakeRangeAbv(view); // In bytes. + const auto bytesPerElem = SizeOfViewElem(view); + + auto elemCount = byteRange.length() / bytesPerElem; + if (elemOffset > elemCount) return {}; + elemCount -= elemOffset; + + if (elemCountOverride) { + if (elemCountOverride > elemCount) return {}; + elemCount = elemCountOverride; + } + const auto subrange = + SubRange(byteRange, elemOffset * bytesPerElem, elemCount * bytesPerElem); + return Some(subrange); +} + +// - + +static bool IsTexTargetForDims(const GLenum texTarget, const bool webgl2, + const uint8_t funcDims) { + if (!IsTexTarget(texTarget, webgl2)) return false; + switch (texTarget) { + case LOCAL_GL_TEXTURE_2D: + case LOCAL_GL_TEXTURE_CUBE_MAP: + return funcDims == 2; + + default: + return funcDims == 3; + } +} + +void ClientWebGLContext::TexStorage(uint8_t funcDims, GLenum texTarget, + GLsizei levels, GLenum internalFormat, + const ivec3& size) const { + const FuncScope funcScope(*this, "texStorage[23]D"); + if (IsContextLost()) return; + if (!IsTexTargetForDims(texTarget, mIsWebGL2, funcDims)) { + EnqueueError_ArgEnum("texTarget", texTarget); + return; + } + Run<RPROC(TexStorage)>(texTarget, static_cast<uint32_t>(levels), + internalFormat, CastUvec3(size)); +} + +namespace webgl { +// TODO: Move these definitions into statics here. +Maybe<webgl::TexUnpackBlobDesc> FromImageBitmap( + GLenum target, Maybe<uvec3> size, const dom::ImageBitmap& imageBitmap, + ErrorResult* const out_rv); + +Maybe<webgl::TexUnpackBlobDesc> FromOffscreenCanvas( + const ClientWebGLContext&, GLenum target, Maybe<uvec3> size, + const dom::OffscreenCanvas& src, ErrorResult* const out_error); + +Maybe<webgl::TexUnpackBlobDesc> FromDomElem(const ClientWebGLContext&, + GLenum target, Maybe<uvec3> size, + const dom::Element& src, + ErrorResult* const out_error); +} // namespace webgl + +// - + +void webgl::TexUnpackBlobDesc::Shrink(const webgl::PackingInfo& pi) { + if (cpuData) { + if (!size.x || !size.y || !size.z) return; + + const auto unpackRes = ExplicitUnpacking(pi, {}); + if (!unpackRes.isOk()) { + return; + } + const auto& unpack = unpackRes.inspect(); + + const auto bytesUpperBound = + CheckedInt<size_t>(unpack.metrics.bytesPerRowStride) * + unpack.metrics.totalRows; + if (bytesUpperBound.isValid()) { + cpuData->Shrink(bytesUpperBound.value()); + } + } +} + +// - + +void ClientWebGLContext::TexImage(uint8_t funcDims, GLenum imageTarget, + GLint level, GLenum respecFormat, + const ivec3& offset, + const Maybe<ivec3>& isize, GLint border, + const webgl::PackingInfo& pi, + const TexImageSource& src) const { + const FuncScope funcScope(*this, "tex(Sub)Image[23]D"); + if (IsContextLost()) return; + if (!IsTexTargetForDims(ImageToTexTarget(imageTarget), mIsWebGL2, funcDims)) { + EnqueueError_ArgEnum("imageTarget", imageTarget); + return; + } + if (border != 0) { + EnqueueError(LOCAL_GL_INVALID_VALUE, "`border` must be 0."); + return; + } + + Maybe<uvec3> size; + if (isize) { + size = Some(CastUvec3(isize.value())); + } + + // - + + // Demarcate the region within which GC is disallowed. Typed arrays can move + // their data during a GC, so this will allow the rooting hazard analysis to + // report if a GC is possible while any data pointers extracted from the + // typed array are still live. + dom::Uint8ClampedArray scopedArr; + const auto reset = MakeScopeExit([&] { + scopedArr.Reset(); // (For the hazard analysis) Done with the data. + }); + + // - + bool isDataUpload = false; + auto desc = [&]() -> Maybe<webgl::TexUnpackBlobDesc> { + if (src.mPboOffset) { + isDataUpload = true; + const auto offset = static_cast<uint64_t>(*src.mPboOffset); + return Some(webgl::TexUnpackBlobDesc{imageTarget, + size.value(), + gfxAlphaType::NonPremult, + {}, + Some(offset)}); + } + + if (src.mView) { + isDataUpload = true; + const auto& view = *src.mView; + const auto& jsType = view.Type(); + const auto err = JSTypeMatchUnpackTypeError(pi.type, jsType); + switch (err) { + case LOCAL_GL_INVALID_ENUM: + EnqueueError_ArgEnum("unpackType", pi.type); + return {}; + case LOCAL_GL_INVALID_OPERATION: + EnqueueError(LOCAL_GL_INVALID_OPERATION, + "ArrayBufferView type %s not compatible with `type` %s.", + name(jsType), EnumString(pi.type).c_str()); + return {}; + default: + break; + } + + const auto range = GetRangeFromView(view, src.mViewElemOffset, + src.mViewElemLengthOverride); + if (!range) { + EnqueueError(LOCAL_GL_INVALID_OPERATION, "`source` too small."); + return {}; + } + return Some(webgl::TexUnpackBlobDesc{imageTarget, + size.value(), + gfxAlphaType::NonPremult, + Some(RawBuffer<>{*range}), + {}}); + } + + if (src.mImageBitmap) { + return webgl::FromImageBitmap(imageTarget, size, *(src.mImageBitmap), + src.mOut_error); + } + + if (src.mImageData) { + const auto& imageData = *src.mImageData; + MOZ_RELEASE_ASSERT(scopedArr.Init(imageData.GetDataObject())); + scopedArr.ComputeState(); + const auto dataSize = scopedArr.Length(); + const auto data = reinterpret_cast<uint8_t*>(scopedArr.Data()); + if (!data) { + // Neutered, e.g. via Transfer + EnqueueError(LOCAL_GL_INVALID_VALUE, + "ImageData.data.buffer is Detached. (Maybe you Transfered " + "it to a Worker?"); + return {}; + } + + // - + + const gfx::IntSize imageSize(imageData.Width(), imageData.Height()); + const auto sizeFromDims = + CheckedInt<size_t>(imageSize.width) * imageSize.height * 4; + MOZ_RELEASE_ASSERT(sizeFromDims.isValid() && + sizeFromDims.value() == dataSize); + + const RefPtr<gfx::DataSourceSurface> surf = + gfx::Factory::CreateWrappingDataSourceSurface( + data, imageSize.width * 4, imageSize, + gfx::SurfaceFormat::R8G8B8A8); + MOZ_ASSERT(surf); + + // - + + const auto imageUSize = *uvec2::FromSize(imageSize); + const auto concreteSize = + size.valueOr(uvec3{imageUSize.x, imageUSize.y, 1}); + + // WhatWG "HTML Living Standard" (30 October 2015): + // "The getImageData(sx, sy, sw, sh) method [...] Pixels must be returned + // as non-premultiplied alpha values." + return Some(webgl::TexUnpackBlobDesc{imageTarget, + concreteSize, + gfxAlphaType::NonPremult, + {}, + {}, + Some(imageUSize), + nullptr, + {}, + surf}); + } + + if (src.mOffscreenCanvas) { + return webgl::FromOffscreenCanvas( + *this, imageTarget, size, *(src.mOffscreenCanvas), src.mOut_error); + } + + if (src.mDomElem) { + return webgl::FromDomElem(*this, imageTarget, size, *(src.mDomElem), + src.mOut_error); + } + + return Some(webgl::TexUnpackBlobDesc{ + imageTarget, size.value(), gfxAlphaType::NonPremult, {}, {}}); + }(); + if (!desc) { + return; + } + + // - + + const auto& rawUnpacking = State().mPixelUnpackState; + { + auto defaultSubrectState = webgl::PixelPackingState{}; + defaultSubrectState.alignmentInTypeElems = + rawUnpacking.alignmentInTypeElems; + const bool isSubrect = (rawUnpacking != defaultSubrectState); + if (isDataUpload && isSubrect) { + if (rawUnpacking.flipY || rawUnpacking.premultiplyAlpha) { + EnqueueError(LOCAL_GL_INVALID_OPERATION, + "Non-DOM-Element uploads with alpha-premult" + " or y-flip do not support subrect selection."); + return; + } + } + } + desc->unpacking = rawUnpacking; + + if (desc->structuredSrcSize) { + // WebGL 2 spec: + // ### 5.35 Pixel store parameters for uploads from TexImageSource + // UNPACK_ALIGNMENT and UNPACK_ROW_LENGTH are ignored. + const auto& elemSize = *desc->structuredSrcSize; + desc->unpacking.alignmentInTypeElems = 1; + desc->unpacking.rowLength = elemSize.x; + } + if (!desc->unpacking.rowLength) { + desc->unpacking.rowLength = desc->size.x; + } + if (!desc->unpacking.imageHeight) { + desc->unpacking.imageHeight = desc->size.y; + } + + // - + + mozilla::ipc::Shmem* pShmem = nullptr; + // Image to release after WebGLContext::TexImage(). + RefPtr<layers::Image> keepAliveImage; + + if (desc->sd) { + const auto& sd = *(desc->sd); + const auto sdType = sd.type(); + const auto& contextInfo = mNotLost->info; + + const auto fallbackReason = [&]() -> Maybe<std::string> { + auto fallbackReason = BlitPreventReason(level, offset, pi, *desc); + if (fallbackReason) return fallbackReason; + + const bool canUploadViaSd = contextInfo.uploadableSdTypes[sdType]; + if (!canUploadViaSd) { + const nsPrintfCString msg( + "Fast uploads for resource type %i not implemented.", int(sdType)); + return Some(ToString(msg)); + } + + if (sdType == layers::SurfaceDescriptor::TSurfaceDescriptorBuffer) { + const auto& sdb = sd.get_SurfaceDescriptorBuffer(); + const auto& data = sdb.data(); + if (data.type() == layers::MemoryOrShmem::TShmem) { + pShmem = &data.get_Shmem(); + } else { + return Some( + std::string{"SurfaceDescriptorBuffer data is not Shmem."}); + } + } + + if (sdType == layers::SurfaceDescriptor::TSurfaceDescriptorD3D10) { + const auto& sdD3D = sd.get_SurfaceDescriptorD3D10(); + const auto& inProcess = mNotLost->inProcess; + MOZ_ASSERT(desc->image); + keepAliveImage = desc->image; + + if (sdD3D.gpuProcessTextureId().isSome() && inProcess) { + return Some( + std::string{"gpuProcessTextureId works only in GPU process."}); + } + } + + switch (respecFormat) { + case LOCAL_GL_SRGB: + case LOCAL_GL_SRGB8: + case LOCAL_GL_SRGB_ALPHA: + case LOCAL_GL_SRGB8_ALPHA8: { + const nsPrintfCString msg( + "srgb-encoded formats (like %s) are not supported.", + EnumString(respecFormat).c_str()); + return Some(ToString(msg)); + } + } + + if (StaticPrefs::webgl_disable_DOM_blit_uploads()) { + return Some(std::string{"DOM blit uploads are disabled."}); + } + return {}; + }(); + + if (fallbackReason) { + EnqueuePerfWarning("Missed GPU-copy fast-path: %s", + fallbackReason->c_str()); + + const auto& image = desc->image; + const RefPtr<gfx::SourceSurface> surf = image->GetAsSourceSurface(); + if (surf) { + // WARNING: OSX can lose our MakeCurrent here. + desc->dataSurf = surf->GetDataSurface(); + } + if (!desc->dataSurf) { + EnqueueError(LOCAL_GL_OUT_OF_MEMORY, + "Failed to retrieve source bytes for CPU upload."); + return; + } + desc->sd = Nothing(); + } + } + desc->image = nullptr; + + desc->Shrink(pi); + + // - + + std::shared_ptr<webgl::RaiiShmem> tempShmem; + + const bool doInlineUpload = !desc->sd; + // Why always de-inline SDs here? + // 1. This way we always send SDs down the same handling path, which + // should keep things from breaking if things flip between paths because of + // what we get handed by SurfaceFromElement etc. + // 2. We don't actually always grab strong-refs to the resources in the SDs, + // so we should try to use them sooner rather than later. Yes we should fix + // this, but for now let's give the SDs the best chance of lucking out, eh? + // :) + // 3. It means we don't need to write QueueParamTraits<SurfaceDescriptor>. + if (doInlineUpload) { + // We definitely want e.g. TexImage(PBO) here. + Run<RPROC(TexImage)>(static_cast<uint32_t>(level), respecFormat, + CastUvec3(offset), pi, std::move(*desc)); + } else { + // We can't handle shmems like SurfaceDescriptorBuffer inline, so use ipdl. + const auto& inProcess = mNotLost->inProcess; + if (inProcess) { + return inProcess->TexImage(static_cast<uint32_t>(level), respecFormat, + CastUvec3(offset), pi, *desc); + } + const auto& child = mNotLost->outOfProcess; + child->FlushPendingCmds(); + + // The shmem we're handling was only shared from RDD to Content, and + // immediately on Content receiving it, it was closed! RIP + // Eventually we'll be able to make shmems that can traverse multiple + // endpoints, but for now we need to make a new Content->WebGLParent shmem + // and memcpy into it. We don't use `desc` elsewhere, so just replace the + // Shmem buried within it with one that's valid for WebGLChild->Parent + // transport. + if (pShmem) { + MOZ_ASSERT(desc->sd); + const auto srcBytes = ShmemRange<uint8_t>(*pShmem); + tempShmem = std::make_shared<webgl::RaiiShmem>(); + + // We need Unsafe because we want to dictate when to destroy it from the + // client side. + *tempShmem = webgl::RaiiShmem::AllocUnsafe(child, srcBytes.length()); + if (!*tempShmem) { + NS_WARNING("AllocShmem failed in TexImage"); + return; + } + const auto dstBytes = ShmemRange<uint8_t>(tempShmem->Shmem()); + Memcpy(&dstBytes, srcBytes.begin()); + + *pShmem = tempShmem->Shmem(); + // Not Extract, because we free tempShmem manually below, after the remote + // side has finished executing SendTexImage. + } + + (void)child->SendTexImage(static_cast<uint32_t>(level), respecFormat, + CastUvec3(offset), pi, std::move(*desc)); + + if (tempShmem || keepAliveImage) { + const auto eventTarget = GetCurrentSerialEventTarget(); + MOZ_ASSERT(eventTarget); + child->SendPing()->Then(eventTarget, __func__, + [tempShmem, keepAliveImage]() { + // Cleans up when (our copy of) + // sendableShmem/image goes out of scope. + }); + } + } +} + +void ClientWebGLContext::RawTexImage(uint32_t level, GLenum respecFormat, + uvec3 offset, const webgl::PackingInfo& pi, + webgl::TexUnpackBlobDesc&& desc) const { + const FuncScope funcScope(*this, "tex(Sub)Image[23]D"); + if (IsContextLost()) return; + if (desc.sd) { + // Shmems are stored in Buffer surface descriptors. We need to ensure first + // that all queued commands are flushed and then send the Shmem over IPDL. + const auto& sd = *(desc.sd); + if (sd.type() == layers::SurfaceDescriptor::TSurfaceDescriptorBuffer && + sd.get_SurfaceDescriptorBuffer().data().type() == + layers::MemoryOrShmem::TShmem) { + const auto& inProcess = mNotLost->inProcess; + if (inProcess) { + inProcess->TexImage(level, respecFormat, offset, pi, desc); + } else { + const auto& child = mNotLost->outOfProcess; + child->FlushPendingCmds(); + (void)child->SendTexImage(level, respecFormat, offset, pi, + std::move(desc)); + } + } else { + NS_WARNING( + "RawTexImage with SurfaceDescriptor only supports " + "SurfaceDescriptorBuffer with Shmem"); + } + return; + } + + Run<RPROC(TexImage)>(level, respecFormat, offset, pi, desc); +} + +// - + +void ClientWebGLContext::CompressedTexImage(bool sub, uint8_t funcDims, + GLenum imageTarget, GLint level, + GLenum format, const ivec3& offset, + const ivec3& isize, GLint border, + const TexImageSource& src, + GLsizei pboImageSize) const { + const FuncScope funcScope(*this, "compressedTex(Sub)Image[23]D"); + if (IsContextLost()) return; + if (!IsTexTargetForDims(ImageToTexTarget(imageTarget), mIsWebGL2, funcDims)) { + EnqueueError_ArgEnum("imageTarget", imageTarget); + return; + } + if (border != 0) { + EnqueueError(LOCAL_GL_INVALID_VALUE, "`border` must be 0."); + return; + } + + RawBuffer<> range; + Maybe<uint64_t> pboOffset; + if (src.mView) { + const auto maybe = GetRangeFromView(*src.mView, src.mViewElemOffset, + src.mViewElemLengthOverride); + if (!maybe) { + EnqueueError(LOCAL_GL_INVALID_VALUE, "`source` too small."); + return; + } + range = RawBuffer<>{*maybe}; + } else if (src.mPboOffset) { + if (!ValidateNonNegative("offset", *src.mPboOffset)) return; + pboOffset = Some(*src.mPboOffset); + } else { + MOZ_CRASH("impossible"); + } + + // We don't need to shrink `range` because valid calls require `range` to + // match requirements exactly. + + Run<RPROC(CompressedTexImage)>( + sub, imageTarget, static_cast<uint32_t>(level), format, CastUvec3(offset), + CastUvec3(isize), range, static_cast<uint32_t>(pboImageSize), pboOffset); +} + +void ClientWebGLContext::CopyTexImage(uint8_t funcDims, GLenum imageTarget, + GLint level, GLenum respecFormat, + const ivec3& dstOffset, + const ivec2& srcOffset, const ivec2& size, + GLint border) const { + const FuncScope funcScope(*this, "copy(Sub)Image[23]D"); + if (IsContextLost()) return; + if (!IsTexTargetForDims(ImageToTexTarget(imageTarget), mIsWebGL2, funcDims)) { + EnqueueError_ArgEnum("imageTarget", imageTarget); + return; + } + if (border != 0) { + EnqueueError(LOCAL_GL_INVALID_VALUE, "`border` must be 0."); + return; + } + Run<RPROC(CopyTexImage)>(imageTarget, static_cast<uint32_t>(level), + respecFormat, CastUvec3(dstOffset), srcOffset, + CastUvec2(size)); +} + +// ------------------- Programs and shaders -------------------------------- + +void ClientWebGLContext::UseProgram(WebGLProgramJS* const prog) { + const FuncScope funcScope(*this, "useProgram"); + if (IsContextLost()) return; + if (prog && !prog->ValidateUsable(*this, "prog")) return; + + auto& state = State(); + + if (state.mTfActiveAndNotPaused) { + EnqueueError(LOCAL_GL_INVALID_OPERATION, + "Transform feedback is active and not paused."); + return; + } + + if (prog) { + const auto& res = GetLinkResult(*prog); + if (!res.success) { + EnqueueError(LOCAL_GL_INVALID_OPERATION, + "Program must be linked successfully."); + return; + } + } + + // - + + state.mCurrentProgram = prog; + state.mProgramKeepAlive = prog ? prog->mKeepAliveWeak.lock() : nullptr; + state.mActiveLinkResult = prog ? prog->mResult : nullptr; + + Run<RPROC(UseProgram)>(prog ? prog->mId : 0); +} + +void ClientWebGLContext::ValidateProgram(WebGLProgramJS& prog) const { + const FuncScope funcScope(*this, "validateProgram"); + if (IsContextLost()) return; + if (!prog.ValidateUsable(*this, "prog")) return; + + prog.mLastValidate = [&]() { + const auto& inProcess = mNotLost->inProcess; + if (inProcess) { + return inProcess->ValidateProgram(prog.mId); + } + const auto& child = mNotLost->outOfProcess; + child->FlushPendingCmds(); + bool ret = {}; + if (!child->SendValidateProgram(prog.mId, &ret)) { + ret = {}; + } + return ret; + }(); +} + +// ------------------------ Uniforms and attributes ------------------------ + +Maybe<double> ClientWebGLContext::GetVertexAttribPriv(const GLuint index, + const GLenum pname) { + const auto& inProcess = mNotLost->inProcess; + if (inProcess) { + return inProcess->GetVertexAttrib(index, pname); + } + const auto& child = mNotLost->outOfProcess; + child->FlushPendingCmds(); + Maybe<double> ret; + if (!child->SendGetVertexAttrib(index, pname, &ret)) { + ret.reset(); + } + return ret; +} + +void ClientWebGLContext::GetVertexAttrib(JSContext* cx, GLuint index, + GLenum pname, + JS::MutableHandle<JS::Value> retval, + ErrorResult& rv) { + retval.set(JS::NullValue()); + const FuncScope funcScope(*this, "getVertexAttrib"); + if (IsContextLost()) return; + const auto& state = State(); + + const auto& genericAttribs = state.mGenericVertexAttribs; + if (index >= genericAttribs.size()) { + EnqueueError(LOCAL_GL_INVALID_VALUE, "`index` (%u) >= MAX_VERTEX_ATTRIBS", + index); + return; + } + + switch (pname) { + case LOCAL_GL_CURRENT_VERTEX_ATTRIB: { + JS::Rooted<JSObject*> obj(cx); + + const auto& attrib = genericAttribs[index]; + switch (attrib.type) { + case webgl::AttribBaseType::Float: + obj = dom::Float32Array::Create( + cx, this, 4, reinterpret_cast<const float*>(attrib.data.data())); + break; + case webgl::AttribBaseType::Int: + obj = dom::Int32Array::Create( + cx, this, 4, + reinterpret_cast<const int32_t*>(attrib.data.data())); + break; + case webgl::AttribBaseType::Uint: + obj = dom::Uint32Array::Create( + cx, this, 4, + reinterpret_cast<const uint32_t*>(attrib.data.data())); + break; + case webgl::AttribBaseType::Boolean: + MOZ_CRASH("impossible"); + } + + if (!obj) { + rv.Throw(NS_ERROR_OUT_OF_MEMORY); + return; + } + retval.set(JS::ObjectValue(*obj)); + return; + } + + case LOCAL_GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING: { + const auto& buffers = state.mBoundVao->mAttribBuffers; + const auto& buffer = buffers[index]; + (void)ToJSValueOrNull(cx, buffer, retval); + return; + } + + case LOCAL_GL_VERTEX_ATTRIB_ARRAY_POINTER: + // Disallowed from JS, but allowed in Host. + EnqueueError_ArgEnum("pname", pname); + return; + + default: + break; + } + + const auto maybe = GetVertexAttribPriv(index, pname); + if (maybe) { + switch (pname) { + case LOCAL_GL_VERTEX_ATTRIB_ARRAY_ENABLED: + case LOCAL_GL_VERTEX_ATTRIB_ARRAY_NORMALIZED: + case LOCAL_GL_VERTEX_ATTRIB_ARRAY_INTEGER: + retval.set(JS::BooleanValue(*maybe)); + break; + + default: + retval.set(JS::NumberValue(*maybe)); + break; + } + } +} + +void ClientWebGLContext::UniformData(const GLenum funcElemType, + const WebGLUniformLocationJS* const loc, + bool transpose, + const Range<const uint8_t>& bytes, + GLuint elemOffset, + GLuint elemCountOverride) const { + const FuncScope funcScope(*this, "uniform setter"); + if (IsContextLost()) return; + + const auto& activeLinkResult = GetActiveLinkResult(); + if (!activeLinkResult) { + EnqueueError(LOCAL_GL_INVALID_OPERATION, "No active linked Program."); + return; + } + + // - + + auto availCount = bytes.length() / sizeof(float); + if (elemOffset > availCount) { + EnqueueError(LOCAL_GL_INVALID_VALUE, "`elemOffset` too large for `data`."); + return; + } + availCount -= elemOffset; + if (elemCountOverride) { + if (elemCountOverride > availCount) { + EnqueueError(LOCAL_GL_INVALID_VALUE, + "`elemCountOverride` too large for `data`."); + return; + } + availCount = elemCountOverride; + } + + // - + + const auto channels = ElemTypeComponents(funcElemType); + if (!availCount || availCount % channels != 0) { + EnqueueError(LOCAL_GL_INVALID_VALUE, + "`values` length (%u) must be a positive " + "integer multiple of size of %s.", + availCount, EnumString(funcElemType).c_str()); + return; + } + + // - + + uint32_t locId = -1; + if (MOZ_LIKELY(loc)) { + locId = loc->mLocation; + if (!loc->ValidateUsable(*this, "location")) return; + + // - + + const auto& reqLinkInfo = loc->mParent.lock(); + if (reqLinkInfo.get() != activeLinkResult) { + EnqueueError(LOCAL_GL_INVALID_OPERATION, + "UniformLocation is not from the current active Program."); + return; + } + + // - + + bool funcMatchesLocation = false; + for (const auto allowed : loc->mValidUploadElemTypes) { + funcMatchesLocation |= (funcElemType == allowed); + } + if (MOZ_UNLIKELY(!funcMatchesLocation)) { + std::string validSetters; + for (const auto allowed : loc->mValidUploadElemTypes) { + validSetters += EnumString(allowed); + validSetters += '/'; + } + validSetters.pop_back(); // Cheekily discard the extra trailing '/'. + + EnqueueError(LOCAL_GL_INVALID_OPERATION, + "Uniform's `type` requires uniform setter of type %s.", + validSetters.c_str()); + return; + } + } + + // - + + const auto begin = + reinterpret_cast<const webgl::UniformDataVal*>(bytes.begin().get()) + + elemOffset; + const auto range = Range{begin, availCount}; + Run<RPROC(UniformData)>(locId, transpose, RawBuffer{range}); +} + +// - + +void ClientWebGLContext::BindVertexArray(WebGLVertexArrayJS* const vao) { + const FuncScope funcScope(*this, "bindVertexArray"); + if (IsContextLost()) return; + if (vao && !vao->ValidateUsable(*this, "vao")) return; + auto& state = State(); + + if (vao) { + vao->mHasBeenBound = true; + state.mBoundVao = vao; + } else { + state.mBoundVao = state.mDefaultVao; + } + + Run<RPROC(BindVertexArray)>(vao ? vao->mId : 0); +} + +void ClientWebGLContext::EnableVertexAttribArray(GLuint index) { + Run<RPROC(EnableVertexAttribArray)>(index); +} + +void ClientWebGLContext::DisableVertexAttribArray(GLuint index) { + Run<RPROC(DisableVertexAttribArray)>(index); +} + +WebGLsizeiptr ClientWebGLContext::GetVertexAttribOffset(GLuint index, + GLenum pname) { + const FuncScope funcScope(*this, "getVertexAttribOffset"); + if (IsContextLost()) return 0; + + if (pname != LOCAL_GL_VERTEX_ATTRIB_ARRAY_POINTER) { + EnqueueError_ArgEnum("pname", pname); + return 0; + } + + const auto maybe = GetVertexAttribPriv(index, pname); + if (!maybe) return 0; + return *maybe; +} + +void ClientWebGLContext::VertexAttrib4Tv(GLuint index, webgl::AttribBaseType t, + const Range<const uint8_t>& src) { + const FuncScope funcScope(*this, "vertexAttrib[1234]u?[fi]{v}"); + if (IsContextLost()) return; + auto& state = State(); + + if (src.length() / sizeof(float) < 4) { + EnqueueError(LOCAL_GL_INVALID_VALUE, "Array must have >=4 elements."); + return; + } + + auto& list = state.mGenericVertexAttribs; + if (index >= list.size()) { + EnqueueError(LOCAL_GL_INVALID_VALUE, + "`index` must be < MAX_VERTEX_ATTRIBS."); + return; + } + + auto& attrib = list[index]; + attrib.type = t; + memcpy(attrib.data.data(), src.begin().get(), attrib.data.size()); + + Run<RPROC(VertexAttrib4T)>(index, attrib); +} + +// - + +void ClientWebGLContext::VertexAttribDivisor(GLuint index, GLuint divisor) { + Run<RPROC(VertexAttribDivisor)>(index, divisor); +} + +// - + +void ClientWebGLContext::VertexAttribPointerImpl(bool isFuncInt, GLuint index, + GLint rawChannels, GLenum type, + bool normalized, + GLsizei rawByteStrideOrZero, + WebGLintptr rawByteOffset) { + const FuncScope funcScope(*this, "vertexAttribI?Pointer"); + if (IsContextLost()) return; + auto& state = State(); + + const auto channels = MaybeAs<uint8_t>(rawChannels); + if (!channels) { + EnqueueError(LOCAL_GL_INVALID_VALUE, + "Channel count `size` must be within [1,4]."); + return; + } + + const auto byteStrideOrZero = MaybeAs<uint8_t>(rawByteStrideOrZero); + if (!byteStrideOrZero) { + EnqueueError(LOCAL_GL_INVALID_VALUE, "`stride` must be within [0,255]."); + return; + } + + if (!ValidateNonNegative("byteOffset", rawByteOffset)) return; + const auto byteOffset = static_cast<uint64_t>(rawByteOffset); + + // - + + const webgl::VertAttribPointerDesc desc{ + isFuncInt, *channels, normalized, *byteStrideOrZero, type, byteOffset}; + + const auto res = CheckVertexAttribPointer(mIsWebGL2, desc); + if (res.isErr()) { + const auto& err = res.inspectErr(); + EnqueueError(err.type, "%s", err.info.c_str()); + return; + } + + auto& list = state.mBoundVao->mAttribBuffers; + if (index >= list.size()) { + EnqueueError(LOCAL_GL_INVALID_VALUE, + "`index` (%u) must be < MAX_VERTEX_ATTRIBS.", index); + return; + } + + const auto buffer = state.mBoundBufferByTarget[LOCAL_GL_ARRAY_BUFFER]; + if (!buffer && byteOffset) { + return EnqueueError(LOCAL_GL_INVALID_OPERATION, + "If ARRAY_BUFFER is null, byteOffset must be zero."); + } + + Run<RPROC(VertexAttribPointer)>(index, desc); + + list[index] = buffer; +} + +// -------------------------------- Drawing ------------------------------- + +void ClientWebGLContext::DrawArraysInstanced(GLenum mode, GLint first, + GLsizei count, GLsizei primcount) { + Run<RPROC(DrawArraysInstanced)>(mode, first, count, primcount); + AfterDrawCall(); +} + +void ClientWebGLContext::DrawElementsInstanced(GLenum mode, GLsizei count, + GLenum type, WebGLintptr offset, + GLsizei primcount) { + Run<RPROC(DrawElementsInstanced)>(mode, count, type, offset, primcount); + AfterDrawCall(); +} + +// ------------------------------ Readback ------------------------------- +void ClientWebGLContext::ReadPixels(GLint x, GLint y, GLsizei width, + GLsizei height, GLenum format, GLenum type, + WebGLsizeiptr offset, + dom::CallerType aCallerType, + ErrorResult& out_error) const { + const FuncScope funcScope(*this, "readPixels"); + if (!ReadPixels_SharedPrecheck(aCallerType, out_error)) return; + const auto& state = State(); + if (!ValidateNonNegative("width", width)) return; + if (!ValidateNonNegative("height", height)) return; + if (!ValidateNonNegative("offset", offset)) return; + + const auto desc = webgl::ReadPixelsDesc{{x, y}, + *uvec2::From(width, height), + {format, type}, + state.mPixelPackState}; + Run<RPROC(ReadPixelsPbo)>(desc, static_cast<uint64_t>(offset)); +} + +void ClientWebGLContext::ReadPixels(GLint x, GLint y, GLsizei width, + GLsizei height, GLenum format, GLenum type, + const dom::ArrayBufferView& dstData, + GLuint dstElemOffset, + dom::CallerType aCallerType, + ErrorResult& out_error) const { + const FuncScope funcScope(*this, "readPixels"); + if (!ReadPixels_SharedPrecheck(aCallerType, out_error)) return; + const auto& state = State(); + if (!ValidateNonNegative("width", width)) return; + if (!ValidateNonNegative("height", height)) return; + + //// + + js::Scalar::Type reqScalarType; + if (!GetJSScalarFromGLType(type, &reqScalarType)) { + nsCString name; + WebGLContext::EnumName(type, &name); + EnqueueError(LOCAL_GL_INVALID_ENUM, "type: invalid enum value %s", + name.BeginReading()); + return; + } + + auto viewElemType = dstData.Type(); + if (viewElemType == js::Scalar::Uint8Clamped) { + viewElemType = js::Scalar::Uint8; + } + if (viewElemType != reqScalarType) { + EnqueueError(LOCAL_GL_INVALID_OPERATION, + "`pixels` type does not match `type`."); + return; + } + + uint8_t* bytes; + size_t byteLen; + if (!ValidateArrayBufferView(dstData, dstElemOffset, 0, + LOCAL_GL_INVALID_VALUE, &bytes, &byteLen)) { + return; + } + + const auto desc = webgl::ReadPixelsDesc{{x, y}, + *uvec2::From(width, height), + {format, type}, + state.mPixelPackState}; + const auto range = Range<uint8_t>(bytes, byteLen); + if (!DoReadPixels(desc, range)) { + return; + } +} + +bool ClientWebGLContext::DoReadPixels(const webgl::ReadPixelsDesc& desc, + const Range<uint8_t> dest) const { + const auto notLost = + mNotLost; // Hold a strong-ref to prevent LoseContext=>UAF. + if (!notLost) return false; + const auto& inProcess = notLost->inProcess; + if (inProcess) { + inProcess->ReadPixelsInto(desc, dest); + return true; + } + const auto& child = notLost->outOfProcess; + child->FlushPendingCmds(); + webgl::ReadPixelsResultIpc res = {}; + if (!child->SendReadPixels(desc, dest.length(), &res)) { + res = {}; + } + if (!res.byteStride || !res.shmem) return false; + const auto& byteStride = res.byteStride; + const auto& subrect = res.subrect; + const webgl::RaiiShmem shmem{child, res.shmem.ref()}; + if (!shmem) { + EnqueueError(LOCAL_GL_OUT_OF_MEMORY, "Failed to map in back buffer."); + return false; + } + + const auto& shmemBytes = shmem.ByteRange(); + + const auto pii = webgl::PackingInfoInfo::For(desc.pi); + if (!pii) { + gfxCriticalError() << "ReadPixels: Bad " << desc.pi; + return false; + } + const auto bpp = pii->BytesPerPixel(); + + const auto& packing = desc.packState; + auto packRect = *uvec2::From(subrect.x, subrect.y); + packRect.x += packing.skipPixels; + packRect.y += packing.skipRows; + + const auto xByteSize = bpp * static_cast<uint32_t>(subrect.width); + const ptrdiff_t byteOffset = packRect.y * byteStride + packRect.x * bpp; + + auto srcItr = shmemBytes.begin() + byteOffset; + auto destItr = dest.begin() + byteOffset; + + for (const auto i : IntegerRange(subrect.height)) { + if (i) { + // Don't trigger an assert on the last loop by pushing a RangedPtr past + // its bounds. + srcItr += byteStride; + destItr += byteStride; + MOZ_RELEASE_ASSERT(srcItr + xByteSize <= shmemBytes.end()); + MOZ_RELEASE_ASSERT(destItr + xByteSize <= dest.end()); + } + Memcpy(destItr, srcItr, xByteSize); + } + + return true; +} + +bool ClientWebGLContext::DoReadPixels(const webgl::ReadPixelsDesc& desc, + const mozilla::ipc::Shmem& shmem) const { + const auto notLost = + mNotLost; // Hold a strong-ref to prevent LoseContext=>UAF. + if (!notLost) return false; + const auto& inProcess = notLost->inProcess; + if (inProcess) { + const auto& shmemBytes = shmem.Range<uint8_t>(); + inProcess->ReadPixelsInto(desc, shmemBytes); + return true; + } + const auto& child = notLost->outOfProcess; + child->FlushPendingCmds(); + webgl::ReadPixelsResultIpc res = {}; + // We assume the input is an unsafe shmem which won't be consumed by this + // request. Since SendReadPixels expects a Shmem rvalue, we must create a copy + // to provide it that can be consumed instead of the original descriptor. + mozilla::ipc::Shmem dest = shmem; + if (!child->SendReadPixels(desc, dest, &res)) { + res = {}; + } + return res.byteStride > 0; +} + +bool ClientWebGLContext::ReadPixels_SharedPrecheck( + dom::CallerType aCallerType, ErrorResult& out_error) const { + if (IsContextLost()) return false; + + if (mCanvasElement && mCanvasElement->IsWriteOnly() && + aCallerType != dom::CallerType::System) { + JsWarning("readPixels: Not allowed"); + out_error.Throw(NS_ERROR_DOM_SECURITY_ERR); + return false; + } + + return true; +} + +// --------------------------------- GL Query --------------------------------- + +static inline GLenum QuerySlotTarget(const GLenum specificTarget) { + if (specificTarget == LOCAL_GL_ANY_SAMPLES_PASSED_CONSERVATIVE) { + return LOCAL_GL_ANY_SAMPLES_PASSED; + } + return specificTarget; +} + +void ClientWebGLContext::GetQuery(JSContext* cx, GLenum specificTarget, + GLenum pname, + JS::MutableHandle<JS::Value> retval) const { + retval.set(JS::NullValue()); + const FuncScope funcScope(*this, "getQuery"); + if (IsContextLost()) return; + const auto& limits = Limits(); + auto& state = State(); + + if (IsExtensionEnabled(WebGLExtensionID::EXT_disjoint_timer_query)) { + if (pname == LOCAL_GL_QUERY_COUNTER_BITS) { + switch (specificTarget) { + case LOCAL_GL_TIME_ELAPSED_EXT: + retval.set(JS::NumberValue(limits.queryCounterBitsTimeElapsed)); + return; + + case LOCAL_GL_TIMESTAMP_EXT: + retval.set(JS::NumberValue(limits.queryCounterBitsTimestamp)); + return; + + default: + EnqueueError_ArgEnum("target", specificTarget); + return; + } + } + } + + if (pname != LOCAL_GL_CURRENT_QUERY) { + EnqueueError_ArgEnum("pname", pname); + return; + } + + const auto slotTarget = QuerySlotTarget(specificTarget); + const auto& slot = MaybeFind(state.mCurrentQueryByTarget, slotTarget); + if (!slot) { + EnqueueError_ArgEnum("target", specificTarget); + return; + } + + auto query = *slot; + if (query && query->mTarget != specificTarget) { + query = nullptr; + } + + (void)ToJSValueOrNull(cx, query, retval); +} + +void ClientWebGLContext::GetQueryParameter( + JSContext*, WebGLQueryJS& query, const GLenum pname, + JS::MutableHandle<JS::Value> retval) const { + retval.set(JS::NullValue()); + const FuncScope funcScope(*this, "getQueryParameter"); + if (IsContextLost()) return; + if (!query.ValidateUsable(*this, "query")) return; + + auto maybe = [&]() { + const auto& inProcess = mNotLost->inProcess; + if (inProcess) { + return inProcess->GetQueryParameter(query.mId, pname); + } + const auto& child = mNotLost->outOfProcess; + child->FlushPendingCmds(); + Maybe<double> ret; + if (!child->SendGetQueryParameter(query.mId, pname, &ret)) { + ret.reset(); + } + return ret; + }(); + if (!maybe) return; + + // We must usually wait for an event loop before the query can be available. + const bool canBeAvailable = + (query.mCanBeAvailable || StaticPrefs::webgl_allow_immediate_queries()); + if (!canBeAvailable) { + if (pname != LOCAL_GL_QUERY_RESULT_AVAILABLE) { + return; + } + maybe = Some(0.0); + } + + switch (pname) { + case LOCAL_GL_QUERY_RESULT_AVAILABLE: + retval.set(JS::BooleanValue(*maybe)); + break; + + default: + retval.set(JS::NumberValue(*maybe)); + break; + } +} + +void ClientWebGLContext::BeginQuery(const GLenum specificTarget, + WebGLQueryJS& query) { + const FuncScope funcScope(*this, "beginQuery"); + if (IsContextLost()) return; + if (!query.ValidateUsable(*this, "query")) return; + auto& state = State(); + + const auto slotTarget = QuerySlotTarget(specificTarget); + const auto& slot = MaybeFind(state.mCurrentQueryByTarget, slotTarget); + if (!slot) { + EnqueueError_ArgEnum("target", specificTarget); + return; + } + + if (*slot) { + auto enumStr = EnumString(slotTarget); + if (slotTarget == LOCAL_GL_ANY_SAMPLES_PASSED) { + enumStr += "/ANY_SAMPLES_PASSED_CONSERVATIVE"; + } + EnqueueError(LOCAL_GL_INVALID_OPERATION, + "A Query is already active for %s.", enumStr.c_str()); + return; + } + + if (query.mTarget && query.mTarget != specificTarget) { + EnqueueError(LOCAL_GL_INVALID_OPERATION, + "`query` cannot be changed to a different target."); + return; + } + + *slot = &query; + query.mTarget = specificTarget; + + Run<RPROC(BeginQuery)>(specificTarget, query.mId); +} + +void ClientWebGLContext::EndQuery(const GLenum specificTarget) { + const FuncScope funcScope(*this, "endQuery"); + if (IsContextLost()) return; + auto& state = State(); + + const auto slotTarget = QuerySlotTarget(specificTarget); + const auto& maybeSlot = MaybeFind(state.mCurrentQueryByTarget, slotTarget); + if (!maybeSlot) { + EnqueueError_ArgEnum("target", specificTarget); + return; + } + auto& slot = *maybeSlot; + if (!slot || slot->mTarget != specificTarget) { + EnqueueError(LOCAL_GL_INVALID_OPERATION, "No Query is active for %s.", + EnumString(specificTarget).c_str()); + return; + } + const auto query = slot; + slot = nullptr; + + Run<RPROC(EndQuery)>(specificTarget); + + auto& availRunnable = EnsureAvailabilityRunnable(); + availRunnable.mQueries.push_back(query.get()); + query->mCanBeAvailable = false; +} + +void ClientWebGLContext::QueryCounter(WebGLQueryJS& query, + const GLenum target) const { + const FuncScope funcScope(*this, "queryCounter"); + if (IsContextLost()) return; + if (!query.ValidateUsable(*this, "query")) return; + + if (target != LOCAL_GL_TIMESTAMP) { + EnqueueError(LOCAL_GL_INVALID_ENUM, "`target` must be TIMESTAMP."); + return; + } + + if (query.mTarget && query.mTarget != target) { + EnqueueError(LOCAL_GL_INVALID_OPERATION, + "`query` cannot be changed to a different target."); + return; + } + query.mTarget = target; + + Run<RPROC(QueryCounter)>(query.mId); + + auto& availRunnable = EnsureAvailabilityRunnable(); + availRunnable.mQueries.push_back(&query); + query.mCanBeAvailable = false; +} + +// -------------------------------- Sampler ------------------------------- +void ClientWebGLContext::GetSamplerParameter( + JSContext* cx, const WebGLSamplerJS& sampler, const GLenum pname, + JS::MutableHandle<JS::Value> retval) const { + retval.set(JS::NullValue()); + const FuncScope funcScope(*this, "getSamplerParameter"); + if (IsContextLost()) return; + if (!sampler.ValidateUsable(*this, "sampler")) return; + + const auto maybe = [&]() { + const auto& inProcess = mNotLost->inProcess; + if (inProcess) { + return inProcess->GetSamplerParameter(sampler.mId, pname); + } + const auto& child = mNotLost->outOfProcess; + child->FlushPendingCmds(); + Maybe<double> ret; + if (!child->SendGetSamplerParameter(sampler.mId, pname, &ret)) { + ret.reset(); + } + return ret; + }(); + if (maybe) { + retval.set(JS::NumberValue(*maybe)); + } +} + +void ClientWebGLContext::BindSampler(const GLuint unit, + WebGLSamplerJS* const sampler) { + const FuncScope funcScope(*this, "bindSampler"); + if (IsContextLost()) return; + if (sampler && !sampler->ValidateUsable(*this, "sampler")) return; + auto& state = State(); + + auto& texUnits = state.mTexUnits; + if (unit >= texUnits.size()) { + EnqueueError(LOCAL_GL_INVALID_VALUE, "`unit` (%u) larger than %zu.", unit, + texUnits.size()); + return; + } + + // - + + texUnits[unit].sampler = sampler; + + Run<RPROC(BindSampler)>(unit, sampler ? sampler->mId : 0); +} + +void ClientWebGLContext::SamplerParameteri(WebGLSamplerJS& sampler, + const GLenum pname, + const GLint param) const { + const FuncScope funcScope(*this, "samplerParameteri"); + if (IsContextLost()) return; + if (!sampler.ValidateUsable(*this, "sampler")) return; + + Run<RPROC(SamplerParameteri)>(sampler.mId, pname, param); +} + +void ClientWebGLContext::SamplerParameterf(WebGLSamplerJS& sampler, + const GLenum pname, + const GLfloat param) const { + const FuncScope funcScope(*this, "samplerParameterf"); + if (IsContextLost()) return; + if (!sampler.ValidateUsable(*this, "sampler")) return; + + Run<RPROC(SamplerParameterf)>(sampler.mId, pname, param); +} + +// ------------------------------- GL Sync --------------------------------- + +void ClientWebGLContext::GetSyncParameter( + JSContext* const cx, WebGLSyncJS& sync, const GLenum pname, + JS::MutableHandle<JS::Value> retval) const { + retval.set(JS::NullValue()); + const FuncScope funcScope(*this, "getSyncParameter"); + if (IsContextLost()) return; + if (!sync.ValidateUsable(*this, "sync")) return; + + retval.set([&]() -> JS::Value { + switch (pname) { + case LOCAL_GL_OBJECT_TYPE: + return JS::NumberValue(LOCAL_GL_SYNC_FENCE); + case LOCAL_GL_SYNC_CONDITION: + return JS::NumberValue(LOCAL_GL_SYNC_GPU_COMMANDS_COMPLETE); + case LOCAL_GL_SYNC_FLAGS: + return JS::NumberValue(0); + case LOCAL_GL_SYNC_STATUS: { + if (!sync.mSignaled) { + const auto res = ClientWaitSync(sync, 0, 0); + sync.mSignaled = (res == LOCAL_GL_ALREADY_SIGNALED || + res == LOCAL_GL_CONDITION_SATISFIED); + } + return JS::NumberValue(sync.mSignaled ? LOCAL_GL_SIGNALED + : LOCAL_GL_UNSIGNALED); + } + default: + EnqueueError_ArgEnum("pname", pname); + return JS::NullValue(); + } + }()); +} + +GLenum ClientWebGLContext::ClientWaitSync(WebGLSyncJS& sync, + const GLbitfield flags, + const GLuint64 timeout) const { + const FuncScope funcScope(*this, "clientWaitSync"); + if (IsContextLost()) return LOCAL_GL_WAIT_FAILED; + if (!sync.ValidateUsable(*this, "sync")) return LOCAL_GL_WAIT_FAILED; + + if (flags != 0 && flags != LOCAL_GL_SYNC_FLUSH_COMMANDS_BIT) { + EnqueueError(LOCAL_GL_INVALID_VALUE, + "`flags` must be SYNC_FLUSH_COMMANDS_BIT or 0."); + return LOCAL_GL_WAIT_FAILED; + } + + const auto ret = [&]() { + const auto& inProcess = mNotLost->inProcess; + if (inProcess) { + return inProcess->ClientWaitSync(sync.mId, flags, timeout); + } + const auto& child = mNotLost->outOfProcess; + child->FlushPendingCmds(); + GLenum ret = {}; + if (!child->SendClientWaitSync(sync.mId, flags, timeout, &ret)) { + ret = {}; + } + return ret; + }(); + + switch (ret) { + case LOCAL_GL_CONDITION_SATISFIED: + case LOCAL_GL_ALREADY_SIGNALED: + sync.mSignaled = true; + break; + } + + // - + + const bool canBeAvailable = + (sync.mCanBeAvailable || StaticPrefs::webgl_allow_immediate_queries()); + if (!canBeAvailable) { + constexpr uint8_t WARN_AT = 100; + if (sync.mNumQueriesBeforeFirstFrameBoundary <= WARN_AT) { + sync.mNumQueriesBeforeFirstFrameBoundary += 1; + if (sync.mNumQueriesBeforeFirstFrameBoundary == WARN_AT) { + EnqueueWarning( + "ClientWaitSync must return TIMEOUT_EXPIRED until control has" + " returned to the user agent's main loop, but was polled %hhu " + "times. Are you spin-locking? (only warns once)", + sync.mNumQueriesBeforeFirstFrameBoundary); + } + } + return LOCAL_GL_TIMEOUT_EXPIRED; + } + + return ret; +} + +void ClientWebGLContext::WaitSync(const WebGLSyncJS& sync, + const GLbitfield flags, + const GLint64 timeout) const { + const FuncScope funcScope(*this, "waitSync"); + if (IsContextLost()) return; + if (!sync.ValidateUsable(*this, "sync")) return; + + if (flags != 0) { + EnqueueError(LOCAL_GL_INVALID_VALUE, "`flags` must be 0."); + return; + } + if (timeout != -1) { + EnqueueError(LOCAL_GL_INVALID_VALUE, "`timeout` must be TIMEOUT_IGNORED."); + return; + } + + JsWarning("waitSync is a no-op."); +} + +// -------------------------- Transform Feedback --------------------------- + +void ClientWebGLContext::BindTransformFeedback( + const GLenum target, WebGLTransformFeedbackJS* const tf) { + const FuncScope funcScope(*this, "bindTransformFeedback"); + if (IsContextLost()) return; + if (tf && !tf->ValidateUsable(*this, "tf")) return; + auto& state = State(); + + if (target != LOCAL_GL_TRANSFORM_FEEDBACK) { + EnqueueError(LOCAL_GL_INVALID_ENUM, "`target` must be TRANSFORM_FEEDBACK."); + return; + } + if (state.mTfActiveAndNotPaused) { + EnqueueError(LOCAL_GL_INVALID_OPERATION, + "Current Transform Feedback object is active and not paused."); + return; + } + + if (tf) { + tf->mHasBeenBound = true; + state.mBoundTfo = tf; + } else { + state.mBoundTfo = state.mDefaultTfo; + } + + Run<RPROC(BindTransformFeedback)>(tf ? tf->mId : 0); +} + +void ClientWebGLContext::BeginTransformFeedback(const GLenum primMode) { + const FuncScope funcScope(*this, "beginTransformFeedback"); + if (IsContextLost()) return; + auto& state = State(); + auto& tfo = *(state.mBoundTfo); + + if (tfo.mActiveOrPaused) { + EnqueueError(LOCAL_GL_INVALID_OPERATION, + "Transform Feedback is already active or paused."); + return; + } + MOZ_ASSERT(!state.mTfActiveAndNotPaused); + + auto& prog = state.mCurrentProgram; + if (!prog) { + EnqueueError(LOCAL_GL_INVALID_OPERATION, "No program in use."); + return; + } + const auto& linkResult = GetLinkResult(*prog); + if (!linkResult.success) { + EnqueueError(LOCAL_GL_INVALID_OPERATION, + "Program is not successfully linked."); + return; + } + + auto tfBufferCount = linkResult.active.activeTfVaryings.size(); + if (tfBufferCount && + linkResult.tfBufferMode == LOCAL_GL_INTERLEAVED_ATTRIBS) { + tfBufferCount = 1; + } + if (!tfBufferCount) { + EnqueueError(LOCAL_GL_INVALID_OPERATION, + "Program does not use Transform Feedback."); + return; + } + + const auto& buffers = tfo.mAttribBuffers; + for (const auto i : IntegerRange(tfBufferCount)) { + if (!buffers[i]) { + EnqueueError(LOCAL_GL_INVALID_OPERATION, + "Transform Feedback buffer %u is null.", i); + return; + } + } + + switch (primMode) { + case LOCAL_GL_POINTS: + case LOCAL_GL_LINES: + case LOCAL_GL_TRIANGLES: + break; + default: + EnqueueError(LOCAL_GL_INVALID_ENUM, + "`primitiveMode` must be POINTS, LINES< or TRIANGLES."); + return; + } + + // - + + tfo.mActiveOrPaused = true; + tfo.mActiveProgram = prog; + tfo.mActiveProgramKeepAlive = prog->mKeepAliveWeak.lock(); + prog->mActiveTfos.insert(&tfo); + state.mTfActiveAndNotPaused = true; + + Run<RPROC(BeginTransformFeedback)>(primMode); +} + +void ClientWebGLContext::EndTransformFeedback() { + const FuncScope funcScope(*this, "endTransformFeedback"); + if (IsContextLost()) return; + auto& state = State(); + auto& tfo = *(state.mBoundTfo); + + if (!tfo.mActiveOrPaused) { + EnqueueError(LOCAL_GL_INVALID_OPERATION, + "Transform Feedback is not active or paused."); + return; + } + + tfo.mActiveOrPaused = false; + tfo.mActiveProgram->mActiveTfos.erase(&tfo); + tfo.mActiveProgram = nullptr; + tfo.mActiveProgramKeepAlive = nullptr; + state.mTfActiveAndNotPaused = false; + Run<RPROC(EndTransformFeedback)>(); +} + +void ClientWebGLContext::PauseTransformFeedback() { + const FuncScope funcScope(*this, "pauseTransformFeedback"); + if (IsContextLost()) return; + auto& state = State(); + auto& tfo = *(state.mBoundTfo); + + if (!tfo.mActiveOrPaused) { + EnqueueError(LOCAL_GL_INVALID_OPERATION, + "Transform Feedback is not active."); + return; + } + if (!state.mTfActiveAndNotPaused) { + EnqueueError(LOCAL_GL_INVALID_OPERATION, + "Transform Feedback is already paused."); + return; + } + + state.mTfActiveAndNotPaused = false; + Run<RPROC(PauseTransformFeedback)>(); +} + +void ClientWebGLContext::ResumeTransformFeedback() { + const FuncScope funcScope(*this, "resumeTransformFeedback"); + if (IsContextLost()) return; + auto& state = State(); + auto& tfo = *(state.mBoundTfo); + + if (!tfo.mActiveOrPaused) { + EnqueueError(LOCAL_GL_INVALID_OPERATION, + "Transform Feedback is not active and paused."); + return; + } + if (state.mTfActiveAndNotPaused) { + EnqueueError(LOCAL_GL_INVALID_OPERATION, + "Transform Feedback is not paused."); + return; + } + if (state.mCurrentProgram != tfo.mActiveProgram) { + EnqueueError( + LOCAL_GL_INVALID_OPERATION, + "Cannot Resume Transform Feedback with a program link result different" + " from when Begin was called."); + return; + } + + state.mTfActiveAndNotPaused = true; + Run<RPROC(ResumeTransformFeedback)>(); +} + +void ClientWebGLContext::SetFramebufferIsInOpaqueRAF(WebGLFramebufferJS* fb, + bool value) { + fb->mInOpaqueRAF = value; + Run<RPROC(SetFramebufferIsInOpaqueRAF)>(fb->mId, value); +} + +// ---------------------------- Misc Extensions ---------------------------- +void ClientWebGLContext::DrawBuffers(const dom::Sequence<GLenum>& buffers) { + const auto range = MakeRange(buffers); + const auto vec = std::vector<GLenum>(range.begin().get(), range.end().get()); + Run<RPROC(DrawBuffers)>(vec); +} + +void ClientWebGLContext::EnqueueErrorImpl(const GLenum error, + const nsACString& text) const { + if (!mNotLost) return; // Ignored if context is lost. + Run<RPROC(GenerateError)>(error, ToString(text)); +} + +void ClientWebGLContext::RequestExtension(const WebGLExtensionID ext) const { + Run<RPROC(RequestExtension)>(ext); +} + +// - + +bool ClientWebGLContext::IsExtensionForbiddenForCaller( + const WebGLExtensionID ext, const dom::CallerType callerType) const { + if (callerType == dom::CallerType::System) { + return false; + } + + if (StaticPrefs::webgl_enable_privileged_extensions()) { + return false; + } + + switch (ext) { + case WebGLExtensionID::MOZ_debug: + return true; + + case WebGLExtensionID::WEBGL_debug_renderer_info: + return ShouldResistFingerprinting() || + !StaticPrefs::webgl_enable_debug_renderer_info(); + + case WebGLExtensionID::WEBGL_debug_shaders: + return ShouldResistFingerprinting(); + + default: + return false; + } +} + +bool ClientWebGLContext::IsSupported(const WebGLExtensionID ext, + const dom::CallerType callerType) const { + if (IsExtensionForbiddenForCaller(ext, callerType)) { + return false; + } + + const auto& limits = Limits(); + return limits.supportedExtensions[ext]; +} + +void ClientWebGLContext::GetSupportedExtensions( + dom::Nullable<nsTArray<nsString>>& retval, + const dom::CallerType callerType) const { + retval.SetNull(); + if (!mNotLost) return; + + auto& retarr = retval.SetValue(); + for (const auto i : MakeEnumeratedRange(WebGLExtensionID::Max)) { + if (!IsSupported(i, callerType)) continue; + + const auto& extStr = GetExtensionName(i); + retarr.AppendElement(NS_ConvertUTF8toUTF16(extStr)); + } +} + +// - + +void ClientWebGLContext::GetSupportedProfilesASTC( + dom::Nullable<nsTArray<nsString>>& retval) const { + retval.SetNull(); + if (!mNotLost) return; + const auto& limits = Limits(); + + auto& retarr = retval.SetValue(); + retarr.AppendElement(u"ldr"_ns); + if (limits.astcHdr) { + retarr.AppendElement(u"hdr"_ns); + } +} + +void ClientWebGLContext::ProvokingVertex(const GLenum rawMode) const { + const FuncScope funcScope(*this, "provokingVertex"); + if (IsContextLost()) return; + + const auto mode = webgl::AsEnumCase<webgl::ProvokingVertex>(rawMode); + if (!mode) return; + + Run<RPROC(ProvokingVertex)>(*mode); + + funcScope.mKeepNotLostOrNull->state.mProvokingVertex = *mode; +} + +// - + +uint32_t ClientWebGLContext::GetPrincipalHashValue() const { + if (mCanvasElement) { + return mCanvasElement->NodePrincipal()->GetHashValue(); + } + if (mOffscreenCanvas) { + nsIGlobalObject* global = mOffscreenCanvas->GetOwnerGlobal(); + if (global) { + nsIPrincipal* principal = global->PrincipalOrNull(); + if (principal) { + return principal->GetHashValue(); + } + } + } + return 0; +} + +// --------------------------- + +void ClientWebGLContext::EnqueueError_ArgEnum(const char* const argName, + const GLenum val) const { + EnqueueError(LOCAL_GL_INVALID_ENUM, "Bad `%s`: 0x%04x", argName, val); +} + +// - +// WebGLProgramJS + +void ClientWebGLContext::AttachShader(WebGLProgramJS& prog, + WebGLShaderJS& shader) const { + const FuncScope funcScope(*this, "attachShader"); + if (IsContextLost()) return; + if (!prog.ValidateUsable(*this, "program")) return; + if (!shader.ValidateUsable(*this, "shader")) return; + + auto& slot = *MaybeFind(prog.mNextLink_Shaders, shader.mType); + if (slot.shader) { + if (&shader == slot.shader) { + EnqueueError(LOCAL_GL_INVALID_OPERATION, "`shader` is already attached."); + } else { + EnqueueError(LOCAL_GL_INVALID_OPERATION, + "Only one of each type of" + " shader may be attached to a program."); + } + return; + } + slot = {&shader, shader.mKeepAliveWeak.lock()}; + + Run<RPROC(AttachShader)>(prog.mId, shader.mId); +} + +void ClientWebGLContext::BindAttribLocation(WebGLProgramJS& prog, + const GLuint location, + const nsAString& name) const { + const FuncScope funcScope(*this, "detachShader"); + if (IsContextLost()) return; + if (!prog.ValidateUsable(*this, "program")) return; + + const auto& nameU8 = ToString(NS_ConvertUTF16toUTF8(name)); + Run<RPROC(BindAttribLocation)>(prog.mId, location, nameU8); +} + +void ClientWebGLContext::DetachShader(WebGLProgramJS& prog, + const WebGLShaderJS& shader) const { + const FuncScope funcScope(*this, "detachShader"); + if (IsContextLost()) return; + if (!prog.ValidateUsable(*this, "program")) return; + if (!shader.ValidateUsable(*this, "shader")) return; + + auto& slot = *MaybeFind(prog.mNextLink_Shaders, shader.mType); + + if (slot.shader != &shader) { + EnqueueError(LOCAL_GL_INVALID_OPERATION, "`shader` is not attached."); + return; + } + slot = {}; + + Run<RPROC(DetachShader)>(prog.mId, shader.mId); +} + +void ClientWebGLContext::GetAttachedShaders( + const WebGLProgramJS& prog, + dom::Nullable<nsTArray<RefPtr<WebGLShaderJS>>>& retval) const { + const FuncScope funcScope(*this, "getAttachedShaders"); + if (IsContextLost()) return; + if (!prog.ValidateUsable(*this, "program")) return; + + auto& arr = retval.SetValue(); + for (const auto& pair : prog.mNextLink_Shaders) { + const auto& attachment = pair.second; + if (!attachment.shader) continue; + arr.AppendElement(attachment.shader); + } +} + +void ClientWebGLContext::LinkProgram(WebGLProgramJS& prog) const { + const FuncScope funcScope(*this, "linkProgram"); + if (IsContextLost()) return; + if (!prog.ValidateUsable(*this, "program")) return; + + if (!prog.mActiveTfos.empty()) { + EnqueueError(LOCAL_GL_INVALID_OPERATION, + "Program still in use by active or paused" + " Transform Feedback objects."); + return; + } + + prog.mResult = std::make_shared<webgl::LinkResult>(); + prog.mUniformLocByName = Nothing(); + prog.mUniformBlockBindings = {}; + Run<RPROC(LinkProgram)>(prog.mId); +} + +void ClientWebGLContext::TransformFeedbackVaryings( + WebGLProgramJS& prog, const dom::Sequence<nsString>& varyings, + const GLenum bufferMode) const { + const FuncScope funcScope(*this, "transformFeedbackVaryings"); + if (IsContextLost()) return; + if (!prog.ValidateUsable(*this, "program")) return; + + std::vector<std::string> varyingsU8; + varyingsU8.reserve(varyings.Length()); + for (const auto& cur : varyings) { + const auto curU8 = ToString(NS_ConvertUTF16toUTF8(cur)); + varyingsU8.push_back(curU8); + } + + Run<RPROC(TransformFeedbackVaryings)>(prog.mId, varyingsU8, bufferMode); +} + +void ClientWebGLContext::UniformBlockBinding(WebGLProgramJS& prog, + const GLuint blockIndex, + const GLuint blockBinding) const { + const FuncScope funcScope(*this, "uniformBlockBinding"); + if (IsContextLost()) return; + if (!prog.ValidateUsable(*this, "program")) return; + const auto& state = State(); + + (void)GetLinkResult(prog); + auto& list = prog.mUniformBlockBindings; + if (blockIndex >= list.size()) { + EnqueueError( + LOCAL_GL_INVALID_VALUE, + "`blockIndex` (%u) must be less than ACTIVE_UNIFORM_BLOCKS (%zu).", + blockIndex, list.size()); + return; + } + if (blockBinding >= state.mBoundUbos.size()) { + EnqueueError(LOCAL_GL_INVALID_VALUE, + "`blockBinding` (%u) must be less than " + "MAX_UNIFORM_BUFFER_BINDINGS (%zu).", + blockBinding, state.mBoundUbos.size()); + return; + } + + list[blockIndex] = blockBinding; + Run<RPROC(UniformBlockBinding)>(prog.mId, blockIndex, blockBinding); +} + +// WebGLProgramJS link result reflection + +already_AddRefed<WebGLActiveInfoJS> ClientWebGLContext::GetActiveAttrib( + const WebGLProgramJS& prog, const GLuint index) { + const FuncScope funcScope(*this, "getActiveAttrib"); + if (IsContextLost()) return nullptr; + if (!prog.ValidateUsable(*this, "program")) return nullptr; + + const auto& res = GetLinkResult(prog); + const auto& list = res.active.activeAttribs; + if (index >= list.size()) { + EnqueueError(LOCAL_GL_INVALID_VALUE, "`index` too large."); + return nullptr; + } + + const auto& info = list[index]; + return AsAddRefed(new WebGLActiveInfoJS(info)); +} + +already_AddRefed<WebGLActiveInfoJS> ClientWebGLContext::GetActiveUniform( + const WebGLProgramJS& prog, const GLuint index) { + const FuncScope funcScope(*this, "getActiveUniform"); + if (IsContextLost()) return nullptr; + if (!prog.ValidateUsable(*this, "program")) return nullptr; + + const auto& res = GetLinkResult(prog); + const auto& list = res.active.activeUniforms; + if (index >= list.size()) { + EnqueueError(LOCAL_GL_INVALID_VALUE, "`index` too large."); + return nullptr; + } + + const auto& info = list[index]; + return AsAddRefed(new WebGLActiveInfoJS(info)); +} + +void ClientWebGLContext::GetActiveUniformBlockName(const WebGLProgramJS& prog, + const GLuint index, + nsAString& retval) const { + retval.SetIsVoid(true); + const FuncScope funcScope(*this, "getActiveUniformBlockName"); + if (IsContextLost()) return; + if (!prog.ValidateUsable(*this, "program")) return; + + const auto& res = GetLinkResult(prog); + if (!res.success) { + EnqueueError(LOCAL_GL_INVALID_OPERATION, "Program has not been linked."); + return; + } + + const auto& list = res.active.activeUniformBlocks; + if (index >= list.size()) { + EnqueueError(LOCAL_GL_INVALID_VALUE, "`index` too large."); + return; + } + + const auto& block = list[index]; + CopyUTF8toUTF16(block.name, retval); +} + +void ClientWebGLContext::GetActiveUniformBlockParameter( + JSContext* const cx, const WebGLProgramJS& prog, const GLuint index, + const GLenum pname, JS::MutableHandle<JS::Value> retval, ErrorResult& rv) { + retval.set(JS::NullValue()); + const FuncScope funcScope(*this, "getActiveUniformBlockParameter"); + if (IsContextLost()) return; + if (!prog.ValidateUsable(*this, "program")) return; + + const auto& res = GetLinkResult(prog); + const auto& list = res.active.activeUniformBlocks; + if (index >= list.size()) { + EnqueueError(LOCAL_GL_INVALID_VALUE, "`index` too large."); + return; + } + const auto& block = list[index]; + + retval.set([&]() -> JS::Value { + switch (pname) { + case LOCAL_GL_UNIFORM_BLOCK_BINDING: + return JS::NumberValue(prog.mUniformBlockBindings[index]); + + case LOCAL_GL_UNIFORM_BLOCK_DATA_SIZE: + return JS::NumberValue(block.dataSize); + + case LOCAL_GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS: + return JS::NumberValue(block.activeUniformIndices.size()); + + case LOCAL_GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES: { + const auto& indices = block.activeUniformIndices; + JS::Rooted<JSObject*> obj( + cx, + dom::Uint32Array::Create(cx, this, indices.size(), indices.data())); + if (!obj) { + rv = NS_ERROR_OUT_OF_MEMORY; + } + return JS::ObjectOrNullValue(obj); + } + + case LOCAL_GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER: + return JS::BooleanValue(block.referencedByVertexShader); + + case LOCAL_GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER: + return JS::BooleanValue(block.referencedByFragmentShader); + + default: + EnqueueError_ArgEnum("pname", pname); + return JS::NullValue(); + } + }()); +} + +void ClientWebGLContext::GetActiveUniforms( + JSContext* const cx, const WebGLProgramJS& prog, + const dom::Sequence<GLuint>& uniformIndices, const GLenum pname, + JS::MutableHandle<JS::Value> retval) const { + retval.set(JS::NullValue()); + const FuncScope funcScope(*this, "getActiveUniforms"); + if (IsContextLost()) return; + if (!prog.ValidateUsable(*this, "program")) return; + + const auto& res = GetLinkResult(prog); + const auto& list = res.active.activeUniforms; + + const auto count = uniformIndices.Length(); + JS::Rooted<JSObject*> array(cx, JS::NewArrayObject(cx, count)); + if (!array) return; // Just bail. + + for (const auto i : IntegerRange(count)) { + const auto index = uniformIndices[i]; + if (index >= list.size()) { + EnqueueError(LOCAL_GL_INVALID_VALUE, + "`uniformIndices[%u]`: `%u` too large.", i, index); + return; + } + const auto& uniform = list[index]; + + JS::Rooted<JS::Value> value(cx); + switch (pname) { + case LOCAL_GL_UNIFORM_TYPE: + value = JS::NumberValue(uniform.elemType); + break; + + case LOCAL_GL_UNIFORM_SIZE: + value = JS::NumberValue(uniform.elemCount); + break; + + case LOCAL_GL_UNIFORM_BLOCK_INDEX: + value = JS::NumberValue(uniform.block_index); + break; + + case LOCAL_GL_UNIFORM_OFFSET: + value = JS::NumberValue(uniform.block_offset); + break; + + case LOCAL_GL_UNIFORM_ARRAY_STRIDE: + value = JS::NumberValue(uniform.block_arrayStride); + break; + + case LOCAL_GL_UNIFORM_MATRIX_STRIDE: + value = JS::NumberValue(uniform.block_matrixStride); + break; + + case LOCAL_GL_UNIFORM_IS_ROW_MAJOR: + value = JS::BooleanValue(uniform.block_isRowMajor); + break; + + default: + EnqueueError_ArgEnum("pname", pname); + return; + } + if (!JS_DefineElement(cx, array, i, value, JSPROP_ENUMERATE)) return; + } + + retval.setObject(*array); +} + +already_AddRefed<WebGLActiveInfoJS> +ClientWebGLContext::GetTransformFeedbackVarying(const WebGLProgramJS& prog, + const GLuint index) { + const FuncScope funcScope(*this, "getTransformFeedbackVarying"); + if (IsContextLost()) return nullptr; + if (!prog.ValidateUsable(*this, "program")) return nullptr; + + const auto& res = GetLinkResult(prog); + const auto& list = res.active.activeTfVaryings; + if (index >= list.size()) { + EnqueueError(LOCAL_GL_INVALID_VALUE, "`index` too large."); + return nullptr; + } + + const auto& info = list[index]; + return AsAddRefed(new WebGLActiveInfoJS(info)); +} + +GLint ClientWebGLContext::GetAttribLocation(const WebGLProgramJS& prog, + const nsAString& name) const { + const FuncScope funcScope(*this, "getAttribLocation"); + if (IsContextLost()) return -1; + if (!prog.ValidateUsable(*this, "program")) return -1; + + const auto nameU8 = ToString(NS_ConvertUTF16toUTF8(name)); + const auto& res = GetLinkResult(prog); + for (const auto& cur : res.active.activeAttribs) { + if (cur.name == nameU8) return cur.location; + } + + const auto err = CheckGLSLVariableName(mIsWebGL2, nameU8); + if (err) { + EnqueueError(err->type, "%s", err->info.c_str()); + } + return -1; +} + +GLint ClientWebGLContext::GetFragDataLocation(const WebGLProgramJS& prog, + const nsAString& name) const { + const FuncScope funcScope(*this, "getFragDataLocation"); + if (IsContextLost()) return -1; + if (!prog.ValidateUsable(*this, "program")) return -1; + + const auto nameU8 = ToString(NS_ConvertUTF16toUTF8(name)); + + const auto err = CheckGLSLVariableName(mIsWebGL2, nameU8); + if (err) { + EnqueueError(*err); + return -1; + } + + return [&]() { + const auto& inProcess = mNotLost->inProcess; + if (inProcess) { + return inProcess->GetFragDataLocation(prog.mId, nameU8); + } + const auto& child = mNotLost->outOfProcess; + child->FlushPendingCmds(); + GLint ret = {}; + if (!child->SendGetFragDataLocation(prog.mId, nameU8, &ret)) { + ret = {}; + } + return ret; + }(); +} + +GLuint ClientWebGLContext::GetUniformBlockIndex( + const WebGLProgramJS& prog, const nsAString& blockName) const { + const FuncScope funcScope(*this, "getUniformBlockIndex"); + if (IsContextLost()) return LOCAL_GL_INVALID_INDEX; + if (!prog.ValidateUsable(*this, "program")) return LOCAL_GL_INVALID_INDEX; + + const auto nameU8 = ToString(NS_ConvertUTF16toUTF8(blockName)); + + const auto& res = GetLinkResult(prog); + const auto& list = res.active.activeUniformBlocks; + for (const auto i : IntegerRange(list.size())) { + const auto& cur = list[i]; + if (cur.name == nameU8) { + return i; + } + } + return LOCAL_GL_INVALID_INDEX; +} + +void ClientWebGLContext::GetUniformIndices( + const WebGLProgramJS& prog, const dom::Sequence<nsString>& uniformNames, + dom::Nullable<nsTArray<GLuint>>& retval) const { + const FuncScope funcScope(*this, "getUniformIndices"); + if (IsContextLost()) return; + if (!prog.ValidateUsable(*this, "program")) return; + + const auto& res = GetLinkResult(prog); + auto ret = nsTArray<GLuint>(uniformNames.Length()); + + for (const auto& queriedNameU16 : uniformNames) { + const auto queriedName = ToString(NS_ConvertUTF16toUTF8(queriedNameU16)); + const auto impliedProperArrayQueriedName = queriedName + "[0]"; + + GLuint activeId = LOCAL_GL_INVALID_INDEX; + for (const auto i : IntegerRange(res.active.activeUniforms.size())) { + // O(N^2) ok for small N. + const auto& activeInfoForI = res.active.activeUniforms[i]; + if (queriedName == activeInfoForI.name || + impliedProperArrayQueriedName == activeInfoForI.name) { + activeId = i; + break; + } + } + ret.AppendElement(activeId); + } + + retval.SetValue(std::move(ret)); +} + +already_AddRefed<WebGLUniformLocationJS> ClientWebGLContext::GetUniformLocation( + const WebGLProgramJS& prog, const nsAString& name) const { + const FuncScope funcScope(*this, "getUniformLocation"); + if (IsContextLost()) return nullptr; + if (!prog.ValidateUsable(*this, "program")) return nullptr; + + const auto& res = GetLinkResult(prog); + + if (!prog.mUniformLocByName) { + // Cache a map from name->location. + // Since the only way to set uniforms requires calling GetUniformLocation, + // we expect apps to query most active uniforms once for each scalar or + // array. NB: Uniform array setters do have overflow semantics, even though + // uniform locations aren't guaranteed contiguous, but GetUniformLocation + // must still be called once per array. + prog.mUniformLocByName.emplace(); + + for (const auto& activeUniform : res.active.activeUniforms) { + if (activeUniform.block_index != -1) continue; + + auto locName = activeUniform.name; + const auto indexed = webgl::ParseIndexed(locName); + if (indexed) { + locName = indexed->name; + } + + const auto err = CheckGLSLVariableName(mIsWebGL2, locName); + if (err) continue; + + const auto baseLength = locName.size(); + for (const auto& pair : activeUniform.locByIndex) { + if (indexed) { + locName.erase(baseLength); // Erase previous "[N]". + locName += '['; + locName += std::to_string(pair.first); + locName += ']'; + } + const auto locInfo = + WebGLProgramJS::UniformLocInfo{pair.second, activeUniform.elemType}; + prog.mUniformLocByName->insert({locName, locInfo}); + } + } + } + const auto& locByName = *(prog.mUniformLocByName); + + const auto nameU8 = ToString(NS_ConvertUTF16toUTF8(name)); + auto loc = MaybeFind(locByName, nameU8); + if (!loc) { + loc = MaybeFind(locByName, nameU8 + "[0]"); + } + if (!loc) { + const auto err = CheckGLSLVariableName(mIsWebGL2, nameU8); + if (err) { + EnqueueError(err->type, "%s", err->info.c_str()); + } + return nullptr; + } + + return AsAddRefed(new WebGLUniformLocationJS(*this, prog.mResult, + loc->location, loc->elemType)); +} + +std::array<uint16_t, 3> ValidUploadElemTypes(const GLenum elemType) { + std::vector<GLenum> ret; + switch (elemType) { + case LOCAL_GL_BOOL: + ret = {LOCAL_GL_FLOAT, LOCAL_GL_INT, LOCAL_GL_UNSIGNED_INT}; + break; + case LOCAL_GL_BOOL_VEC2: + ret = {LOCAL_GL_FLOAT_VEC2, LOCAL_GL_INT_VEC2, + LOCAL_GL_UNSIGNED_INT_VEC2}; + break; + case LOCAL_GL_BOOL_VEC3: + ret = {LOCAL_GL_FLOAT_VEC3, LOCAL_GL_INT_VEC3, + LOCAL_GL_UNSIGNED_INT_VEC3}; + break; + case LOCAL_GL_BOOL_VEC4: + ret = {LOCAL_GL_FLOAT_VEC4, LOCAL_GL_INT_VEC4, + LOCAL_GL_UNSIGNED_INT_VEC4}; + break; + + case LOCAL_GL_SAMPLER_2D: + case LOCAL_GL_SAMPLER_3D: + case LOCAL_GL_SAMPLER_CUBE: + case LOCAL_GL_SAMPLER_2D_SHADOW: + case LOCAL_GL_SAMPLER_2D_ARRAY: + case LOCAL_GL_SAMPLER_2D_ARRAY_SHADOW: + case LOCAL_GL_SAMPLER_CUBE_SHADOW: + case LOCAL_GL_INT_SAMPLER_2D: + case LOCAL_GL_INT_SAMPLER_3D: + case LOCAL_GL_INT_SAMPLER_CUBE: + case LOCAL_GL_INT_SAMPLER_2D_ARRAY: + case LOCAL_GL_UNSIGNED_INT_SAMPLER_2D: + case LOCAL_GL_UNSIGNED_INT_SAMPLER_3D: + case LOCAL_GL_UNSIGNED_INT_SAMPLER_CUBE: + case LOCAL_GL_UNSIGNED_INT_SAMPLER_2D_ARRAY: + ret = {LOCAL_GL_INT}; + break; + + default: + ret = {elemType}; + break; + } + + std::array<uint16_t, 3> arr = {}; + MOZ_ASSERT(arr[2] == 0); + for (const auto i : IntegerRange(ret.size())) { + arr[i] = AssertedCast<uint16_t>(ret[i]); + } + return arr; +} + +void ClientWebGLContext::GetProgramInfoLog(const WebGLProgramJS& prog, + nsAString& retval) const { + retval.SetIsVoid(true); + const FuncScope funcScope(*this, "getProgramInfoLog"); + if (IsContextLost()) return; + if (!prog.ValidateUsable(*this, "program")) return; + + const auto& res = GetLinkResult(prog); + CopyUTF8toUTF16(res.log, retval); +} + +void ClientWebGLContext::GetProgramParameter( + JSContext* const js, const WebGLProgramJS& prog, const GLenum pname, + JS::MutableHandle<JS::Value> retval) const { + retval.set(JS::NullValue()); + const FuncScope funcScope(*this, "getProgramParameter"); + if (IsContextLost()) return; + if (!prog.ValidateUsable(*this, "program")) return; + + retval.set([&]() -> JS::Value { + switch (pname) { + case LOCAL_GL_DELETE_STATUS: + // "Is flagged for deletion?" + return JS::BooleanValue(!prog.mKeepAlive); + case LOCAL_GL_VALIDATE_STATUS: + return JS::BooleanValue(prog.mLastValidate); + case LOCAL_GL_ATTACHED_SHADERS: { + size_t shaders = 0; + for (const auto& pair : prog.mNextLink_Shaders) { + const auto& slot = pair.second; + if (slot.shader) { + shaders += 1; + } + } + return JS::NumberValue(shaders); + } + default: + break; + } + + const auto& res = GetLinkResult(prog); + + switch (pname) { + case LOCAL_GL_LINK_STATUS: + return JS::BooleanValue(res.success); + + case LOCAL_GL_ACTIVE_ATTRIBUTES: + return JS::NumberValue(res.active.activeAttribs.size()); + + case LOCAL_GL_ACTIVE_UNIFORMS: + return JS::NumberValue(res.active.activeUniforms.size()); + + case LOCAL_GL_TRANSFORM_FEEDBACK_BUFFER_MODE: + if (!mIsWebGL2) break; + return JS::NumberValue(res.tfBufferMode); + + case LOCAL_GL_TRANSFORM_FEEDBACK_VARYINGS: + if (!mIsWebGL2) break; + return JS::NumberValue(res.active.activeTfVaryings.size()); + + case LOCAL_GL_ACTIVE_UNIFORM_BLOCKS: + if (!mIsWebGL2) break; + return JS::NumberValue(res.active.activeUniformBlocks.size()); + + default: + break; + } + EnqueueError_ArgEnum("pname", pname); + return JS::NullValue(); + }()); +} + +// - +// WebGLShaderJS + +void ClientWebGLContext::CompileShader(WebGLShaderJS& shader) const { + const FuncScope funcScope(*this, "compileShader"); + if (IsContextLost()) return; + if (!shader.ValidateUsable(*this, "shader")) return; + + shader.mResult = {}; + Run<RPROC(CompileShader)>(shader.mId); +} + +void ClientWebGLContext::GetShaderInfoLog(const WebGLShaderJS& shader, + nsAString& retval) const { + retval.SetIsVoid(true); + const FuncScope funcScope(*this, "getShaderInfoLog"); + if (IsContextLost()) return; + if (!shader.ValidateUsable(*this, "shader")) return; + + const auto& result = GetCompileResult(shader); + CopyUTF8toUTF16(result.log, retval); +} + +void ClientWebGLContext::GetShaderParameter( + JSContext* const cx, const WebGLShaderJS& shader, const GLenum pname, + JS::MutableHandle<JS::Value> retval) const { + retval.set(JS::NullValue()); + const FuncScope funcScope(*this, "getShaderParameter"); + if (IsContextLost()) return; + if (!shader.ValidateUsable(*this, "shader")) return; + + retval.set([&]() -> JS::Value { + switch (pname) { + case LOCAL_GL_SHADER_TYPE: + return JS::NumberValue(shader.mType); + + case LOCAL_GL_DELETE_STATUS: // "Is flagged for deletion?" + return JS::BooleanValue(!shader.mKeepAlive); + + case LOCAL_GL_COMPILE_STATUS: { + const auto& result = GetCompileResult(shader); + return JS::BooleanValue(result.success); + } + + default: + EnqueueError_ArgEnum("pname", pname); + return JS::NullValue(); + } + }()); +} + +void ClientWebGLContext::GetShaderSource(const WebGLShaderJS& shader, + nsAString& retval) const { + retval.SetIsVoid(true); + const FuncScope funcScope(*this, "getShaderSource"); + if (IsContextLost()) return; + if (!shader.ValidateUsable(*this, "shader")) return; + + CopyUTF8toUTF16(shader.mSource, retval); +} + +void ClientWebGLContext::GetTranslatedShaderSource(const WebGLShaderJS& shader, + nsAString& retval) const { + retval.SetIsVoid(true); + const FuncScope funcScope(*this, "getTranslatedShaderSource"); + if (IsContextLost()) return; + if (!shader.ValidateUsable(*this, "shader")) return; + + const auto& result = GetCompileResult(shader); + CopyUTF8toUTF16(result.translatedSource, retval); +} + +void ClientWebGLContext::ShaderSource(WebGLShaderJS& shader, + const nsAString& sourceU16) const { + const FuncScope funcScope(*this, "shaderSource"); + if (IsContextLost()) return; + if (!shader.ValidateUsable(*this, "shader")) return; + + shader.mSource = ToString(NS_ConvertUTF16toUTF8(sourceU16)); + Run<RPROC(ShaderSource)>(shader.mId, shader.mSource); +} + +// - + +const webgl::CompileResult& ClientWebGLContext::GetCompileResult( + const WebGLShaderJS& shader) const { + if (shader.mResult.pending) { + shader.mResult = [&]() { + const auto& inProcess = mNotLost->inProcess; + if (inProcess) { + return inProcess->GetCompileResult(shader.mId); + } + const auto& child = mNotLost->outOfProcess; + child->FlushPendingCmds(); + webgl::CompileResult ret = {}; + if (!child->SendGetCompileResult(shader.mId, &ret)) { + ret = {}; + } + return ret; + }(); + } + return shader.mResult; +} + +const webgl::LinkResult& ClientWebGLContext::GetLinkResult( + const WebGLProgramJS& prog) const { + if (prog.mResult->pending) { + const auto notLost = + mNotLost; // Hold a strong-ref to prevent LoseContext=>UAF. + if (!notLost) return *(prog.mResult); + + *(prog.mResult) = [&]() { + const auto& inProcess = mNotLost->inProcess; + if (inProcess) { + return inProcess->GetLinkResult(prog.mId); + } + const auto& child = mNotLost->outOfProcess; + child->FlushPendingCmds(); + webgl::LinkResult ret; + if (!child->SendGetLinkResult(prog.mId, &ret)) { + ret = {}; + } + return ret; + }(); + + prog.mUniformBlockBindings.resize( + prog.mResult->active.activeUniformBlocks.size()); + + auto& state = State(); + if (state.mCurrentProgram == &prog && prog.mResult->success) { + state.mActiveLinkResult = prog.mResult; + } + } + return *(prog.mResult); +} + +#undef RPROC + +// --------------------------- + +bool ClientWebGLContext::ValidateArrayBufferView( + const dom::ArrayBufferView& view, GLuint elemOffset, + GLuint elemCountOverride, const GLenum errorEnum, uint8_t** const out_bytes, + size_t* const out_byteLen) const { + view.ComputeState(); + uint8_t* const bytes = view.Data(); + const size_t byteLen = view.Length(); + + const auto& elemSize = SizeOfViewElem(view); + + size_t elemCount = byteLen / elemSize; + if (elemOffset > elemCount) { + EnqueueError(errorEnum, "Invalid offset into ArrayBufferView."); + return false; + } + elemCount -= elemOffset; + + if (elemCountOverride) { + if (elemCountOverride > elemCount) { + EnqueueError(errorEnum, "Invalid sub-length for ArrayBufferView."); + return false; + } + elemCount = elemCountOverride; + } + + *out_bytes = bytes + (elemOffset * elemSize); + *out_byteLen = elemCount * elemSize; + return true; +} + +// --------------------------- + +webgl::ObjectJS::ObjectJS(const ClientWebGLContext& webgl) + : mGeneration(webgl.mNotLost), mId(webgl.mNotLost->state.NextId()) {} + +// - + +WebGLFramebufferJS::WebGLFramebufferJS(const ClientWebGLContext& webgl, + bool opaque) + : webgl::ObjectJS(webgl), mOpaque(opaque) { + (void)mAttachments[LOCAL_GL_DEPTH_ATTACHMENT]; + (void)mAttachments[LOCAL_GL_STENCIL_ATTACHMENT]; + if (!webgl.mIsWebGL2) { + (void)mAttachments[LOCAL_GL_DEPTH_STENCIL_ATTACHMENT]; + } + + EnsureColorAttachments(); +} + +void WebGLFramebufferJS::EnsureColorAttachments() { + const auto& webgl = Context(); + const auto& limits = webgl->Limits(); + auto maxColorDrawBuffers = limits.maxColorDrawBuffers; + if (!webgl->mIsWebGL2 && + !webgl->IsExtensionEnabled(WebGLExtensionID::WEBGL_draw_buffers)) { + maxColorDrawBuffers = 1; + } + for (const auto i : IntegerRange(maxColorDrawBuffers)) { + (void)mAttachments[LOCAL_GL_COLOR_ATTACHMENT0 + i]; + } +} + +WebGLProgramJS::WebGLProgramJS(const ClientWebGLContext& webgl) + : webgl::ObjectJS(webgl), + mKeepAlive(std::make_shared<webgl::ProgramKeepAlive>(*this)), + mKeepAliveWeak(mKeepAlive) { + (void)mNextLink_Shaders[LOCAL_GL_VERTEX_SHADER]; + (void)mNextLink_Shaders[LOCAL_GL_FRAGMENT_SHADER]; + + mResult = std::make_shared<webgl::LinkResult>(); +} + +WebGLShaderJS::WebGLShaderJS(const ClientWebGLContext& webgl, const GLenum type) + : webgl::ObjectJS(webgl), + mType(type), + mKeepAlive(std::make_shared<webgl::ShaderKeepAlive>(*this)), + mKeepAliveWeak(mKeepAlive) {} + +WebGLTransformFeedbackJS::WebGLTransformFeedbackJS( + const ClientWebGLContext& webgl) + : webgl::ObjectJS(webgl), + mAttribBuffers(webgl::kMaxTransformFeedbackSeparateAttribs) {} + +WebGLVertexArrayJS::WebGLVertexArrayJS(const ClientWebGLContext& webgl) + : webgl::ObjectJS(webgl), mAttribBuffers(webgl.Limits().maxVertexAttribs) {} + +// - + +#define _(WebGLType) \ + JSObject* WebGLType##JS::WrapObject(JSContext* const cx, \ + JS::Handle<JSObject*> givenProto) { \ + return dom::WebGLType##_Binding::Wrap(cx, this, givenProto); \ + } + +_(WebGLBuffer) +_(WebGLFramebuffer) +_(WebGLProgram) +_(WebGLQuery) +_(WebGLRenderbuffer) +_(WebGLSampler) +_(WebGLShader) +_(WebGLSync) +_(WebGLTexture) +_(WebGLTransformFeedback) +_(WebGLUniformLocation) +//_(WebGLVertexArray) // The webidl is `WebGLVertexArrayObject` :( + +#undef _ + +JSObject* WebGLVertexArrayJS::WrapObject(JSContext* const cx, + JS::Handle<JSObject*> givenProto) { + return dom::WebGLVertexArrayObject_Binding::Wrap(cx, this, givenProto); +} + +bool WebGLActiveInfoJS::WrapObject(JSContext* const cx, + JS::Handle<JSObject*> givenProto, + JS::MutableHandle<JSObject*> reflector) { + return dom::WebGLActiveInfo_Binding::Wrap(cx, this, givenProto, reflector); +} + +bool WebGLShaderPrecisionFormatJS::WrapObject( + JSContext* const cx, JS::Handle<JSObject*> givenProto, + JS::MutableHandle<JSObject*> reflector) { + return dom::WebGLShaderPrecisionFormat_Binding::Wrap(cx, this, givenProto, + reflector); +} + +// --------------------- + +// Todo: Move this to RefPtr.h. +template <typename T> +void ImplCycleCollectionTraverse(nsCycleCollectionTraversalCallback& callback, + const RefPtr<T>& field, const char* name, + uint32_t flags) { + ImplCycleCollectionTraverse(callback, const_cast<RefPtr<T>&>(field), name, + flags); +} + +// - + +template <typename T> +void ImplCycleCollectionTraverse(nsCycleCollectionTraversalCallback& callback, + const std::vector<RefPtr<T>>& field, + const char* name, uint32_t flags) { + for (const auto& cur : field) { + ImplCycleCollectionTraverse(callback, cur, name, flags); + } +} + +template <typename T> +void ImplCycleCollectionUnlink(std::vector<RefPtr<T>>& field) { + field = {}; +} + +// - + +template <typename T, size_t N> +void ImplCycleCollectionTraverse(nsCycleCollectionTraversalCallback& callback, + const std::array<RefPtr<T>, N>& field, + const char* name, uint32_t flags) { + for (const auto& cur : field) { + ImplCycleCollectionTraverse(callback, cur, name, flags); + } +} + +template <typename T, size_t N> +void ImplCycleCollectionUnlink(std::array<RefPtr<T>, N>& field) { + field = {}; +} + +// - + +template <typename T> +void ImplCycleCollectionTraverse( + nsCycleCollectionTraversalCallback& callback, + const std::unordered_map<GLenum, RefPtr<T>>& field, const char* name, + uint32_t flags) { + for (const auto& pair : field) { + ImplCycleCollectionTraverse(callback, pair.second, name, flags); + } +} + +template <typename T> +void ImplCycleCollectionUnlink(std::unordered_map<GLenum, RefPtr<T>>& field) { + field = {}; +} + +// - + +void ImplCycleCollectionTraverse( + nsCycleCollectionTraversalCallback& callback, + const std::unordered_map<GLenum, WebGLFramebufferJS::Attachment>& field, + const char* name, uint32_t flags) { + for (const auto& pair : field) { + const auto& attach = pair.second; + ImplCycleCollectionTraverse(callback, attach.rb, name, flags); + ImplCycleCollectionTraverse(callback, attach.tex, name, flags); + } +} + +void ImplCycleCollectionUnlink( + std::unordered_map<GLenum, WebGLFramebufferJS::Attachment>& field) { + field = {}; +} + +// - + +void ImplCycleCollectionTraverse( + nsCycleCollectionTraversalCallback& callback, + const std::unordered_map<GLenum, WebGLProgramJS::Attachment>& field, + const char* name, uint32_t flags) { + for (const auto& pair : field) { + const auto& attach = pair.second; + ImplCycleCollectionTraverse(callback, attach.shader, name, flags); + } +} + +void ImplCycleCollectionUnlink( + std::unordered_map<GLenum, WebGLProgramJS::Attachment>& field) { + field = {}; +} + +// - + +void ImplCycleCollectionUnlink( + const RefPtr<ClientWebGLExtensionLoseContext>& field) { + const_cast<RefPtr<ClientWebGLExtensionLoseContext>&>(field) = nullptr; +} +void ImplCycleCollectionUnlink(const RefPtr<WebGLProgramJS>& field) { + const_cast<RefPtr<WebGLProgramJS>&>(field) = nullptr; +} +void ImplCycleCollectionUnlink(const RefPtr<WebGLShaderJS>& field) { + const_cast<RefPtr<WebGLShaderJS>&>(field) = nullptr; +} + +// ---------------------- + +void ImplCycleCollectionTraverse( + nsCycleCollectionTraversalCallback& callback, + const std::shared_ptr<webgl::NotLostData>& field, const char* name, + uint32_t flags) { + if (!field) return; + + ImplCycleCollectionTraverse(callback, field->extensions, + "NotLostData.extensions", flags); + + const auto& state = field->state; + + ImplCycleCollectionTraverse(callback, state.mDefaultTfo, "state.mDefaultTfo", + flags); + ImplCycleCollectionTraverse(callback, state.mDefaultVao, "state.mDefaultVao", + flags); + + ImplCycleCollectionTraverse(callback, state.mCurrentProgram, + "state.mCurrentProgram", flags); + + ImplCycleCollectionTraverse(callback, state.mBoundBufferByTarget, + "state.mBoundBufferByTarget", flags); + ImplCycleCollectionTraverse(callback, state.mBoundUbos, "state.mBoundUbos", + flags); + ImplCycleCollectionTraverse(callback, state.mBoundDrawFb, + "state.mBoundDrawFb", flags); + ImplCycleCollectionTraverse(callback, state.mBoundReadFb, + "state.mBoundReadFb", flags); + ImplCycleCollectionTraverse(callback, state.mBoundRb, "state.mBoundRb", + flags); + ImplCycleCollectionTraverse(callback, state.mBoundTfo, "state.mBoundTfo", + flags); + ImplCycleCollectionTraverse(callback, state.mBoundVao, "state.mBoundVao", + flags); + ImplCycleCollectionTraverse(callback, state.mCurrentQueryByTarget, + "state.state.mCurrentQueryByTarget", flags); + + for (const auto& texUnit : state.mTexUnits) { + ImplCycleCollectionTraverse(callback, texUnit.sampler, + "state.mTexUnits[].sampler", flags); + ImplCycleCollectionTraverse(callback, texUnit.texByTarget, + "state.mTexUnits[].texByTarget", flags); + } +} + +void ImplCycleCollectionUnlink(std::shared_ptr<webgl::NotLostData>& field) { + if (!field) return; + const auto keepAlive = field; + keepAlive->extensions = {}; + keepAlive->state = {}; + field = nullptr; +} + +// ----------------------------------------------------- + +NS_IMPL_CYCLE_COLLECTION_WRAPPERCACHE_0(WebGLBufferJS) +NS_IMPL_CYCLE_COLLECTION_WRAPPERCACHE(WebGLFramebufferJS, mAttachments) +NS_IMPL_CYCLE_COLLECTION_WRAPPERCACHE(WebGLProgramJS, mNextLink_Shaders) +NS_IMPL_CYCLE_COLLECTION_WRAPPERCACHE_0(WebGLQueryJS) +NS_IMPL_CYCLE_COLLECTION_WRAPPERCACHE_0(WebGLRenderbufferJS) +NS_IMPL_CYCLE_COLLECTION_WRAPPERCACHE_0(WebGLSamplerJS) +NS_IMPL_CYCLE_COLLECTION_WRAPPERCACHE_0(WebGLShaderJS) +NS_IMPL_CYCLE_COLLECTION_WRAPPERCACHE_0(WebGLSyncJS) +NS_IMPL_CYCLE_COLLECTION_WRAPPERCACHE_0(WebGLTextureJS) +NS_IMPL_CYCLE_COLLECTION_WRAPPERCACHE(WebGLTransformFeedbackJS, mAttribBuffers, + mActiveProgram) +NS_IMPL_CYCLE_COLLECTION_WRAPPERCACHE_0(WebGLUniformLocationJS) +NS_IMPL_CYCLE_COLLECTION_WRAPPERCACHE(WebGLVertexArrayJS, mIndexBuffer, + mAttribBuffers) + +// - + +NS_INTERFACE_MAP_BEGIN_CYCLE_COLLECTION(ClientWebGLContext) + NS_WRAPPERCACHE_INTERFACE_MAP_ENTRY + NS_INTERFACE_MAP_ENTRY(nsICanvasRenderingContextInternal) + NS_INTERFACE_MAP_ENTRY(nsISupports) +NS_INTERFACE_MAP_END + +NS_IMPL_CYCLE_COLLECTING_ADDREF(ClientWebGLContext) +NS_IMPL_CYCLE_COLLECTING_RELEASE(ClientWebGLContext) + +NS_IMPL_CYCLE_COLLECTION_WRAPPERCACHE_WEAK_PTR( + ClientWebGLContext, mExtLoseContext, mNotLost, + // Don't forget nsICanvasRenderingContextInternal: + mCanvasElement, mOffscreenCanvas) + +// ----------------------------- + +} // namespace mozilla |