diff options
author | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-07 19:33:14 +0000 |
---|---|---|
committer | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-07 19:33:14 +0000 |
commit | 36d22d82aa202bb199967e9512281e9a53db42c9 (patch) | |
tree | 105e8c98ddea1c1e4784a60a5a6410fa416be2de /dom/canvas/WebGLContextVertexArray.cpp | |
parent | Initial commit. (diff) | |
download | firefox-esr-36d22d82aa202bb199967e9512281e9a53db42c9.tar.xz firefox-esr-36d22d82aa202bb199967e9512281e9a53db42c9.zip |
Adding upstream version 115.7.0esr.upstream/115.7.0esr
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'dom/canvas/WebGLContextVertexArray.cpp')
-rw-r--r-- | dom/canvas/WebGLContextVertexArray.cpp | 42 |
1 files changed, 42 insertions, 0 deletions
diff --git a/dom/canvas/WebGLContextVertexArray.cpp b/dom/canvas/WebGLContextVertexArray.cpp new file mode 100644 index 0000000000..3c6bf0d821 --- /dev/null +++ b/dom/canvas/WebGLContextVertexArray.cpp @@ -0,0 +1,42 @@ +/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ +/* This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ + +#include "WebGLContext.h" + +#include "GLContext.h" +#include "WebGLBuffer.h" +#include "WebGLVertexArray.h" + +namespace mozilla { + +void WebGLContext::BindVertexArray(WebGLVertexArray* array) { + FuncScope funcScope(*this, "bindVertexArray"); + if (IsContextLost()) return; + funcScope.mBindFailureGuard = true; + + if (array && !ValidateObject("array", *array)) return; + + if (array == nullptr) { + array = mDefaultVertexArray; + } + + array->BindVertexArray(); + + MOZ_ASSERT(mBoundVertexArray == array); + if (mBoundVertexArray) { + mBoundVertexArray->mHasBeenBound = true; + } + + funcScope.mBindFailureGuard = false; +} + +RefPtr<WebGLVertexArray> WebGLContext::CreateVertexArray() { + const FuncScope funcScope(*this, "createVertexArray"); + if (IsContextLost()) return nullptr; + + return WebGLVertexArray::Create(this); +} + +} // namespace mozilla |