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author | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-07 19:33:14 +0000 |
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committer | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-07 19:33:14 +0000 |
commit | 36d22d82aa202bb199967e9512281e9a53db42c9 (patch) | |
tree | 105e8c98ddea1c1e4784a60a5a6410fa416be2de /dom/gamepad/cocoa | |
parent | Initial commit. (diff) | |
download | firefox-esr-36d22d82aa202bb199967e9512281e9a53db42c9.tar.xz firefox-esr-36d22d82aa202bb199967e9512281e9a53db42c9.zip |
Adding upstream version 115.7.0esr.upstream/115.7.0esr
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'dom/gamepad/cocoa')
-rw-r--r-- | dom/gamepad/cocoa/CocoaGamepad.cpp | 665 |
1 files changed, 665 insertions, 0 deletions
diff --git a/dom/gamepad/cocoa/CocoaGamepad.cpp b/dom/gamepad/cocoa/CocoaGamepad.cpp new file mode 100644 index 0000000000..544c2e42b7 --- /dev/null +++ b/dom/gamepad/cocoa/CocoaGamepad.cpp @@ -0,0 +1,665 @@ +/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ +/* vim: set ts=8 sts=2 et sw=2 tw=80: */ +/* This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ + +// mostly derived from the Allegro source code at: +// http://alleg.svn.sourceforge.net/viewvc/alleg/allegro/branches/4.9/src/macosx/hidjoy.m?revision=13760&view=markup + +#include "mozilla/dom/GamepadHandle.h" +#include "mozilla/dom/GamepadPlatformService.h" +#include "mozilla/dom/GamepadRemapping.h" +#include "mozilla/ipc/BackgroundParent.h" +#include "mozilla/ArrayUtils.h" +#include "mozilla/Sprintf.h" +#include "mozilla/Tainting.h" +#include "nsComponentManagerUtils.h" +#include "nsITimer.h" +#include "nsThreadUtils.h" +#include <CoreFoundation/CoreFoundation.h> +#include <IOKit/hid/IOHIDBase.h> +#include <IOKit/hid/IOHIDKeys.h> +#include <IOKit/hid/IOHIDManager.h> + +#include <stdio.h> +#include <vector> + +namespace { + +using namespace mozilla; +using namespace mozilla::dom; +class DarwinGamepadService; + +DarwinGamepadService* gService = nullptr; + +struct Button { + int id; + bool analog; + IOHIDElementRef element; + CFIndex min; + CFIndex max; + bool pressed; + + Button(int aId, IOHIDElementRef aElement, CFIndex aMin, CFIndex aMax) + : id(aId), + analog((aMax - aMin) > 1), + element(aElement), + min(aMin), + max(aMax), + pressed(false) {} +}; + +struct Axis { + int id; + IOHIDElementRef element; + uint32_t usagePage; + uint32_t usage; + CFIndex min; + CFIndex max; + double value; +}; + +// These values can be found in the USB HID Usage Tables: +// http://www.usb.org/developers/hidpage +const unsigned kDesktopUsagePage = 0x01; +const unsigned kSimUsagePage = 0x02; +const unsigned kAcceleratorUsage = 0xC4; +const unsigned kBrakeUsage = 0xC5; +const unsigned kJoystickUsage = 0x04; +const unsigned kGamepadUsage = 0x05; +const unsigned kAxisUsageMin = 0x30; +const unsigned kAxisUsageMax = 0x35; +const unsigned kDpadUsage = 0x39; +const unsigned kButtonUsagePage = 0x09; +const unsigned kConsumerPage = 0x0C; +const unsigned kHomeUsage = 0x223; +const unsigned kBackUsage = 0x224; + +// We poll it periodically, +// 50ms is arbitrarily chosen. +const uint32_t kDarwinGamepadPollInterval = 50; + +struct GamepadInputReportContext { + DarwinGamepadService* service; + size_t gamepadSlot; +}; + +class Gamepad { + private: + IOHIDDeviceRef mDevice; + nsTArray<Button> buttons; + nsTArray<Axis> axes; + + public: + Gamepad() : mDevice(nullptr) {} + + bool operator==(IOHIDDeviceRef device) const { return mDevice == device; } + bool empty() const { return mDevice == nullptr; } + void clear() { + mDevice = nullptr; + buttons.Clear(); + axes.Clear(); + mHandle = GamepadHandle{}; + } + void init(IOHIDDeviceRef device, bool defaultRemapper); + void ReportChanged(uint8_t* report, CFIndex report_length); + size_t WriteOutputReport(const std::vector<uint8_t>& aReport) const; + + size_t numButtons() { return buttons.Length(); } + size_t numAxes() { return axes.Length(); } + + Button* lookupButton(IOHIDElementRef element) { + for (unsigned i = 0; i < buttons.Length(); i++) { + if (buttons[i].element == element) return &buttons[i]; + } + return nullptr; + } + + Axis* lookupAxis(IOHIDElementRef element) { + for (unsigned i = 0; i < axes.Length(); i++) { + if (axes[i].element == element) return &axes[i]; + } + return nullptr; + } + + GamepadHandle mHandle; + RefPtr<GamepadRemapper> mRemapper; + nsTArray<uint8_t> mInputReport; + UniquePtr<GamepadInputReportContext> mInputReportContext; +}; + +void Gamepad::init(IOHIDDeviceRef aDevice, bool aDefaultRemapper) { + clear(); + mDevice = aDevice; + + CFArrayRef elements = + IOHIDDeviceCopyMatchingElements(aDevice, nullptr, kIOHIDOptionsTypeNone); + CFIndex n = CFArrayGetCount(elements); + for (CFIndex i = 0; i < n; i++) { + IOHIDElementRef element = + (IOHIDElementRef)CFArrayGetValueAtIndex(elements, i); + uint32_t usagePage = IOHIDElementGetUsagePage(element); + uint32_t usage = IOHIDElementGetUsage(element); + + if (usagePage == kDesktopUsagePage && usage >= kAxisUsageMin && + usage <= kAxisUsageMax) { + Axis axis = {aDefaultRemapper ? int(axes.Length()) + : static_cast<int>(usage - kAxisUsageMin), + element, + usagePage, + usage, + IOHIDElementGetLogicalMin(element), + IOHIDElementGetLogicalMax(element)}; + axes.AppendElement(axis); + } else if (usagePage == kDesktopUsagePage && usage == kDpadUsage && + // Don't know how to handle d-pads that return weird values. + IOHIDElementGetLogicalMax(element) - + IOHIDElementGetLogicalMin(element) == + 7) { + Axis axis = {aDefaultRemapper ? int(axes.Length()) + : static_cast<int>(usage - kAxisUsageMin), + element, + usagePage, + usage, + IOHIDElementGetLogicalMin(element), + IOHIDElementGetLogicalMax(element)}; + axes.AppendElement(axis); + } else if (usagePage == kSimUsagePage && + (usage == kAcceleratorUsage || usage == kBrakeUsage)) { + if (IOHIDElementGetType(element) == kIOHIDElementTypeInput_Button) { + Button button(int(buttons.Length()), element, + IOHIDElementGetLogicalMin(element), + IOHIDElementGetLogicalMax(element)); + buttons.AppendElement(button); + } else { + Axis axis = {aDefaultRemapper ? int(axes.Length()) + : static_cast<int>(usage - kAxisUsageMin), + element, + usagePage, + usage, + IOHIDElementGetLogicalMin(element), + IOHIDElementGetLogicalMax(element)}; + axes.AppendElement(axis); + } + } else if ((usagePage == kButtonUsagePage) || + (usagePage == kConsumerPage && + (usage == kHomeUsage || usage == kBackUsage))) { + Button button(int(buttons.Length()), element, + IOHIDElementGetLogicalMin(element), + IOHIDElementGetLogicalMax(element)); + buttons.AppendElement(button); + } else { + // TODO: handle other usage pages + } + } +} + +// This service is created and destroyed in Background thread while +// operates in a seperate thread(We call it Monitor thread here). +class DarwinGamepadService { + private: + IOHIDManagerRef mManager; + nsTArray<Gamepad> mGamepads; + + nsCOMPtr<nsIThread> mMonitorThread; + nsCOMPtr<nsIThread> mBackgroundThread; + nsCOMPtr<nsITimer> mPollingTimer; + bool mIsRunning; + + static void DeviceAddedCallback(void* data, IOReturn result, void* sender, + IOHIDDeviceRef device); + static void DeviceRemovedCallback(void* data, IOReturn result, void* sender, + IOHIDDeviceRef device); + static void InputValueChangedCallback(void* data, IOReturn result, + void* sender, IOHIDValueRef newValue); + static void EventLoopOnceCallback(nsITimer* aTimer, void* aClosure); + + void DeviceAdded(IOHIDDeviceRef device); + void DeviceRemoved(IOHIDDeviceRef device); + void InputValueChanged(IOHIDValueRef value); + void StartupInternal(); + void RunEventLoopOnce(); + + public: + DarwinGamepadService(); + ~DarwinGamepadService(); + + static void ReportChangedCallback(void* context, IOReturn result, + void* sender, IOHIDReportType report_type, + uint32_t report_id, uint8_t* report, + CFIndex report_length); + + void Startup(); + void Shutdown(); + void SetLightIndicatorColor(const Tainted<GamepadHandle>& aGamepadHandle, + const Tainted<uint32_t>& aLightColorIndex, + const uint8_t& aRed, const uint8_t& aGreen, + const uint8_t& aBlue); + friend class DarwinGamepadServiceStartupRunnable; + friend class DarwinGamepadServiceShutdownRunnable; +}; + +class DarwinGamepadServiceStartupRunnable final : public Runnable { + private: + ~DarwinGamepadServiceStartupRunnable() {} + // This Runnable schedules startup of DarwinGamepadService + // in a new thread, pointer to DarwinGamepadService is only + // used by this Runnable within its thread. + DarwinGamepadService MOZ_NON_OWNING_REF* mService; + + public: + explicit DarwinGamepadServiceStartupRunnable(DarwinGamepadService* service) + : Runnable("DarwinGamepadServiceStartupRunnable"), mService(service) {} + NS_IMETHOD Run() override { + MOZ_ASSERT(mService); + mService->StartupInternal(); + return NS_OK; + } +}; + +class DarwinGamepadServiceShutdownRunnable final : public Runnable { + private: + ~DarwinGamepadServiceShutdownRunnable() {} + + public: + // This Runnable schedules shutdown of DarwinGamepadService + // in background thread. + explicit DarwinGamepadServiceShutdownRunnable() + : Runnable("DarwinGamepadServiceStartupRunnable") {} + NS_IMETHOD Run() override { + MOZ_ASSERT(gService); + MOZ_ASSERT(NS_GetCurrentThread() == gService->mBackgroundThread); + + IOHIDManagerRef manager = (IOHIDManagerRef)gService->mManager; + + if (manager) { + IOHIDManagerClose(manager, 0); + CFRelease(manager); + gService->mManager = nullptr; + } + gService->mMonitorThread->Shutdown(); + delete gService; + gService = nullptr; + return NS_OK; + } +}; + +void DarwinGamepadService::DeviceAdded(IOHIDDeviceRef device) { + RefPtr<GamepadPlatformService> service = + GamepadPlatformService::GetParentService(); + if (!service) { + return; + } + + size_t slot = size_t(-1); + for (size_t i = 0; i < mGamepads.Length(); i++) { + if (mGamepads[i] == device) return; + if (slot == size_t(-1) && mGamepads[i].empty()) slot = i; + } + + if (slot == size_t(-1)) { + slot = mGamepads.Length(); + mGamepads.AppendElement(Gamepad()); + } + + // Gather some identifying information + CFNumberRef vendorIdRef = + (CFNumberRef)IOHIDDeviceGetProperty(device, CFSTR(kIOHIDVendorIDKey)); + CFNumberRef productIdRef = + (CFNumberRef)IOHIDDeviceGetProperty(device, CFSTR(kIOHIDProductIDKey)); + CFStringRef productRef = + (CFStringRef)IOHIDDeviceGetProperty(device, CFSTR(kIOHIDProductKey)); + int vendorId, productId; + CFNumberGetValue(vendorIdRef, kCFNumberIntType, &vendorId); + CFNumberGetValue(productIdRef, kCFNumberIntType, &productId); + char product_name[128]; + CFStringGetCString(productRef, product_name, sizeof(product_name), + kCFStringEncodingASCII); + char buffer[256]; + SprintfLiteral(buffer, "%x-%x-%s", vendorId, productId, product_name); + + bool defaultRemapper = false; + RefPtr<GamepadRemapper> remapper = + GetGamepadRemapper(vendorId, productId, defaultRemapper); + MOZ_ASSERT(remapper); + mGamepads[slot].init(device, defaultRemapper); + + remapper->SetAxisCount(mGamepads[slot].numAxes()); + remapper->SetButtonCount(mGamepads[slot].numButtons()); + + GamepadHandle handle = service->AddGamepad( + buffer, remapper->GetMappingType(), mozilla::dom::GamepadHand::_empty, + remapper->GetButtonCount(), remapper->GetAxisCount(), + 0, // TODO: Bug 680289, implement gamepad haptics for cocoa. + remapper->GetLightIndicatorCount(), remapper->GetTouchEventCount()); + + nsTArray<GamepadLightIndicatorType> lightTypes; + remapper->GetLightIndicators(lightTypes); + for (uint32_t i = 0; i < lightTypes.Length(); ++i) { + if (lightTypes[i] != GamepadLightIndicator::DefaultType()) { + service->NewLightIndicatorTypeEvent(handle, i, lightTypes[i]); + } + } + + mGamepads[slot].mHandle = handle; + mGamepads[slot].mInputReport.SetLength(remapper->GetMaxInputReportLength()); + mGamepads[slot].mInputReportContext = UniquePtr<GamepadInputReportContext>( + new GamepadInputReportContext{this, slot}); + mGamepads[slot].mRemapper = remapper.forget(); + + IOHIDDeviceRegisterInputReportCallback( + device, mGamepads[slot].mInputReport.Elements(), + mGamepads[slot].mInputReport.Length(), ReportChangedCallback, + mGamepads[slot].mInputReportContext.get()); +} + +void DarwinGamepadService::DeviceRemoved(IOHIDDeviceRef device) { + RefPtr<GamepadPlatformService> service = + GamepadPlatformService::GetParentService(); + if (!service) { + return; + } + for (Gamepad& gamepad : mGamepads) { + if (gamepad == device) { + IOHIDDeviceRegisterInputReportCallback( + device, gamepad.mInputReport.Elements(), 0, NULL, + gamepad.mInputReportContext.get()); + + gamepad.mInputReportContext.reset(); + + service->RemoveGamepad(gamepad.mHandle); + gamepad.clear(); + return; + } + } +} + +// Replace context to be Gamepad. +void DarwinGamepadService::ReportChangedCallback( + void* context, IOReturn result, void* sender, IOHIDReportType report_type, + uint32_t report_id, uint8_t* report, CFIndex report_length) { + if (context && report_type == kIOHIDReportTypeInput && report_length) { + auto reportContext = static_cast<GamepadInputReportContext*>(context); + DarwinGamepadService* service = reportContext->service; + service->mGamepads[reportContext->gamepadSlot].ReportChanged(report, + report_length); + } +} + +void Gamepad::ReportChanged(uint8_t* report, CFIndex report_len) { + MOZ_RELEASE_ASSERT(report_len <= mRemapper->GetMaxInputReportLength()); + mRemapper->ProcessTouchData(mHandle, report); +} + +size_t Gamepad::WriteOutputReport(const std::vector<uint8_t>& aReport) const { + IOReturn success = + IOHIDDeviceSetReport(mDevice, kIOHIDReportTypeOutput, aReport[0], + aReport.data(), aReport.size()); + + MOZ_ASSERT(success == kIOReturnSuccess); + return (success == kIOReturnSuccess) ? aReport.size() : 0; +} + +void DarwinGamepadService::InputValueChanged(IOHIDValueRef value) { + RefPtr<GamepadPlatformService> service = + GamepadPlatformService::GetParentService(); + if (!service) { + return; + } + + uint32_t value_length = IOHIDValueGetLength(value); + if (value_length > 4) { + // Workaround for bizarre issue with PS3 controllers that try to return + // massive (30+ byte) values and crash IOHIDValueGetIntegerValue + return; + } + IOHIDElementRef element = IOHIDValueGetElement(value); + IOHIDDeviceRef device = IOHIDElementGetDevice(element); + + for (Gamepad& gamepad : mGamepads) { + if (gamepad == device) { + // Axis elements represent axes and d-pads. + if (Axis* axis = gamepad.lookupAxis(element)) { + const double d = IOHIDValueGetIntegerValue(value); + const double v = + 2.0f * (d - axis->min) / (double)(axis->max - axis->min) - 1.0f; + if (axis->value != v) { + gamepad.mRemapper->RemapAxisMoveEvent(gamepad.mHandle, axis->id, v); + axis->value = v; + } + } else if (Button* button = gamepad.lookupButton(element)) { + const int iv = IOHIDValueGetIntegerValue(value); + const bool pressed = iv != 0; + if (button->pressed != pressed) { + gamepad.mRemapper->RemapButtonEvent(gamepad.mHandle, button->id, + pressed); + button->pressed = pressed; + } + } + return; + } + } +} + +void DarwinGamepadService::DeviceAddedCallback(void* data, IOReturn result, + void* sender, + IOHIDDeviceRef device) { + DarwinGamepadService* service = (DarwinGamepadService*)data; + service->DeviceAdded(device); +} + +void DarwinGamepadService::DeviceRemovedCallback(void* data, IOReturn result, + void* sender, + IOHIDDeviceRef device) { + DarwinGamepadService* service = (DarwinGamepadService*)data; + service->DeviceRemoved(device); +} + +void DarwinGamepadService::InputValueChangedCallback(void* data, + IOReturn result, + void* sender, + IOHIDValueRef newValue) { + DarwinGamepadService* service = (DarwinGamepadService*)data; + service->InputValueChanged(newValue); +} + +void DarwinGamepadService::EventLoopOnceCallback(nsITimer* aTimer, + void* aClosure) { + DarwinGamepadService* service = static_cast<DarwinGamepadService*>(aClosure); + service->RunEventLoopOnce(); +} + +static CFMutableDictionaryRef MatchingDictionary(UInt32 inUsagePage, + UInt32 inUsage) { + CFMutableDictionaryRef dict = CFDictionaryCreateMutable( + kCFAllocatorDefault, 0, &kCFTypeDictionaryKeyCallBacks, + &kCFTypeDictionaryValueCallBacks); + if (!dict) return nullptr; + CFNumberRef number = + CFNumberCreate(kCFAllocatorDefault, kCFNumberIntType, &inUsagePage); + if (!number) { + CFRelease(dict); + return nullptr; + } + CFDictionarySetValue(dict, CFSTR(kIOHIDDeviceUsagePageKey), number); + CFRelease(number); + + number = CFNumberCreate(kCFAllocatorDefault, kCFNumberIntType, &inUsage); + if (!number) { + CFRelease(dict); + return nullptr; + } + CFDictionarySetValue(dict, CFSTR(kIOHIDDeviceUsageKey), number); + CFRelease(number); + + return dict; +} + +DarwinGamepadService::DarwinGamepadService() + : mManager(nullptr), mIsRunning(false) {} + +DarwinGamepadService::~DarwinGamepadService() { + if (mManager != nullptr) CFRelease(mManager); + mMonitorThread = nullptr; + mBackgroundThread = nullptr; + if (mPollingTimer) { + mPollingTimer->Cancel(); + mPollingTimer = nullptr; + } +} + +void DarwinGamepadService::RunEventLoopOnce() { + MOZ_ASSERT(NS_GetCurrentThread() == mMonitorThread); + CFRunLoopRunInMode(kCFRunLoopDefaultMode, 0.0, true); + + // This timer must be created in monitor thread + if (!mPollingTimer) { + mPollingTimer = NS_NewTimer(); + } + mPollingTimer->Cancel(); + if (mIsRunning) { + mPollingTimer->InitWithNamedFuncCallback( + EventLoopOnceCallback, this, kDarwinGamepadPollInterval, + nsITimer::TYPE_ONE_SHOT, "EventLoopOnceCallback"); + } else { + // We schedule a task shutdown and cleaning up resources to Background + // thread here to make sure no runloop is running to prevent potential race + // condition. + RefPtr<Runnable> shutdownTask = new DarwinGamepadServiceShutdownRunnable(); + mBackgroundThread->Dispatch(shutdownTask.forget(), NS_DISPATCH_NORMAL); + } +} + +void DarwinGamepadService::StartupInternal() { + if (mManager != nullptr) return; + + IOHIDManagerRef manager = + IOHIDManagerCreate(kCFAllocatorDefault, kIOHIDOptionsTypeNone); + + CFMutableDictionaryRef criteria_arr[2]; + criteria_arr[0] = MatchingDictionary(kDesktopUsagePage, kJoystickUsage); + if (!criteria_arr[0]) { + CFRelease(manager); + return; + } + + criteria_arr[1] = MatchingDictionary(kDesktopUsagePage, kGamepadUsage); + if (!criteria_arr[1]) { + CFRelease(criteria_arr[0]); + CFRelease(manager); + return; + } + + CFArrayRef criteria = CFArrayCreate(kCFAllocatorDefault, + (const void**)criteria_arr, 2, nullptr); + if (!criteria) { + CFRelease(criteria_arr[1]); + CFRelease(criteria_arr[0]); + CFRelease(manager); + return; + } + + IOHIDManagerSetDeviceMatchingMultiple(manager, criteria); + CFRelease(criteria); + CFRelease(criteria_arr[1]); + CFRelease(criteria_arr[0]); + + IOHIDManagerRegisterDeviceMatchingCallback(manager, DeviceAddedCallback, + this); + IOHIDManagerRegisterDeviceRemovalCallback(manager, DeviceRemovedCallback, + this); + IOHIDManagerRegisterInputValueCallback(manager, InputValueChangedCallback, + this); + IOHIDManagerScheduleWithRunLoop(manager, CFRunLoopGetCurrent(), + kCFRunLoopDefaultMode); + IOReturn rv = IOHIDManagerOpen(manager, kIOHIDOptionsTypeNone); + if (rv != kIOReturnSuccess) { + CFRelease(manager); + return; + } + + mManager = manager; + + mIsRunning = true; + RunEventLoopOnce(); +} + +void DarwinGamepadService::Startup() { + mBackgroundThread = NS_GetCurrentThread(); + Unused << NS_NewNamedThread("Gamepad", getter_AddRefs(mMonitorThread), + new DarwinGamepadServiceStartupRunnable(this)); +} + +void DarwinGamepadService::Shutdown() { + // Flipping this flag will stop the eventloop in Monitor thread + // and dispatch a task destroying and cleaning up resources in + // Background thread + mIsRunning = false; +} + +void DarwinGamepadService::SetLightIndicatorColor( + const Tainted<GamepadHandle>& aGamepadHandle, + const Tainted<uint32_t>& aLightColorIndex, const uint8_t& aRed, + const uint8_t& aGreen, const uint8_t& aBlue) { + // We get aControllerIdx from GamepadPlatformService::AddGamepad(), + // It begins from 1 and is stored at Gamepad.id. + const Gamepad* gamepad = MOZ_FIND_AND_VALIDATE( + aGamepadHandle, list_item.mHandle == aGamepadHandle, mGamepads); + if (!gamepad) { + MOZ_ASSERT(false); + return; + } + + RefPtr<GamepadRemapper> remapper = gamepad->mRemapper; + if (!remapper || + MOZ_IS_VALID(aLightColorIndex, + remapper->GetLightIndicatorCount() <= aLightColorIndex)) { + MOZ_ASSERT(false); + return; + } + + std::vector<uint8_t> report; + remapper->GetLightColorReport(aRed, aGreen, aBlue, report); + gamepad->WriteOutputReport(report); +} + +} // namespace + +namespace mozilla { +namespace dom { + +void StartGamepadMonitoring() { + ::mozilla::ipc::AssertIsOnBackgroundThread(); + if (gService) { + return; + } + + gService = new DarwinGamepadService(); + gService->Startup(); +} + +void StopGamepadMonitoring() { + ::mozilla::ipc::AssertIsOnBackgroundThread(); + if (!gService) { + return; + } + + // Calling Shutdown() will delete gService as well + gService->Shutdown(); +} + +void SetGamepadLightIndicatorColor(const Tainted<GamepadHandle>& aGamepadHandle, + const Tainted<uint32_t>& aLightColorIndex, + const uint8_t& aRed, const uint8_t& aGreen, + const uint8_t& aBlue) { + MOZ_ASSERT(gService); + if (!gService) { + return; + } + gService->SetLightIndicatorColor(aGamepadHandle, aLightColorIndex, aRed, + aGreen, aBlue); +} + +} // namespace dom +} // namespace mozilla |