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author | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-07 19:33:14 +0000 |
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committer | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-07 19:33:14 +0000 |
commit | 36d22d82aa202bb199967e9512281e9a53db42c9 (patch) | |
tree | 105e8c98ddea1c1e4784a60a5a6410fa416be2de /dom/webgpu/RenderBundleEncoder.h | |
parent | Initial commit. (diff) | |
download | firefox-esr-36d22d82aa202bb199967e9512281e9a53db42c9.tar.xz firefox-esr-36d22d82aa202bb199967e9512281e9a53db42c9.zip |
Adding upstream version 115.7.0esr.upstream/115.7.0esr
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'dom/webgpu/RenderBundleEncoder.h')
-rw-r--r-- | dom/webgpu/RenderBundleEncoder.h | 77 |
1 files changed, 77 insertions, 0 deletions
diff --git a/dom/webgpu/RenderBundleEncoder.h b/dom/webgpu/RenderBundleEncoder.h new file mode 100644 index 0000000000..f8bfebe21e --- /dev/null +++ b/dom/webgpu/RenderBundleEncoder.h @@ -0,0 +1,77 @@ +/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ +/* This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ + +#ifndef GPU_RenderBundleEncoder_H_ +#define GPU_RenderBundleEncoder_H_ + +#include "mozilla/Scoped.h" +#include "mozilla/dom/TypedArray.h" +#include "ObjectModel.h" + +namespace mozilla::webgpu { +namespace ffi { +struct WGPURenderBundleEncoder; +} // namespace ffi + +class Device; +class RenderBundle; + +struct ScopedFfiBundleTraits { + using type = ffi::WGPURenderBundleEncoder*; + static type empty(); + static void release(type raw); +}; + +class RenderBundleEncoder final : public ObjectBase, public ChildOf<Device> { + public: + GPU_DECL_CYCLE_COLLECTION(RenderBundleEncoder) + GPU_DECL_JS_WRAP(RenderBundleEncoder) + + RenderBundleEncoder(Device* const aParent, WebGPUChild* const aBridge, + const dom::GPURenderBundleEncoderDescriptor& aDesc); + + private: + ~RenderBundleEncoder(); + void Cleanup(); + + Scoped<ScopedFfiBundleTraits> mEncoder; + // keep all the used objects alive while the encoder is finished + nsTArray<RefPtr<const BindGroup>> mUsedBindGroups; + nsTArray<RefPtr<const Buffer>> mUsedBuffers; + nsTArray<RefPtr<const RenderPipeline>> mUsedPipelines; + nsTArray<RefPtr<const TextureView>> mUsedTextureViews; + + public: + // programmable pass encoder + void SetBindGroup(uint32_t aSlot, const BindGroup& aBindGroup, + const dom::Sequence<uint32_t>& aDynamicOffsets); + // render encoder base + void SetPipeline(const RenderPipeline& aPipeline); + void SetIndexBuffer(const Buffer& aBuffer, + const dom::GPUIndexFormat& aIndexFormat, uint64_t aOffset, + uint64_t aSize); + void SetVertexBuffer(uint32_t aSlot, const Buffer& aBuffer, uint64_t aOffset, + uint64_t aSize); + void Draw(uint32_t aVertexCount, uint32_t aInstanceCount, + uint32_t aFirstVertex, uint32_t aFirstInstance); + void DrawIndexed(uint32_t aIndexCount, uint32_t aInstanceCount, + uint32_t aFirstIndex, int32_t aBaseVertex, + uint32_t aFirstInstance); + void DrawIndirect(const Buffer& aIndirectBuffer, uint64_t aIndirectOffset); + void DrawIndexedIndirect(const Buffer& aIndirectBuffer, + uint64_t aIndirectOffset); + + void PushDebugGroup(const nsAString& aString); + void PopDebugGroup(); + void InsertDebugMarker(const nsAString& aString); + + // self + already_AddRefed<RenderBundle> Finish( + const dom::GPURenderBundleDescriptor& aDesc); +}; + +} // namespace mozilla::webgpu + +#endif // GPU_RenderBundleEncoder_H_ |