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authorDaniel Baumann <daniel.baumann@progress-linux.org>2024-04-07 19:33:14 +0000
committerDaniel Baumann <daniel.baumann@progress-linux.org>2024-04-07 19:33:14 +0000
commit36d22d82aa202bb199967e9512281e9a53db42c9 (patch)
tree105e8c98ddea1c1e4784a60a5a6410fa416be2de /dom/webidl/Gamepad.webidl
parentInitial commit. (diff)
downloadfirefox-esr-36d22d82aa202bb199967e9512281e9a53db42c9.tar.xz
firefox-esr-36d22d82aa202bb199967e9512281e9a53db42c9.zip
Adding upstream version 115.7.0esr.upstream/115.7.0esr
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
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+/* -*- Mode: IDL; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
+/* This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/.
+ *
+ * The origin of this IDL file is
+ * https://w3c.github.io/gamepad/
+ * https://w3c.github.io/gamepad/extensions.html
+ * https://w3c.github.io/webvr/spec/1.1/#interface-gamepad
+ */
+
+[Pref="dom.gamepad.enabled",
+ Exposed=Window,
+ SecureContext]
+interface GamepadButton {
+ readonly attribute boolean pressed;
+ readonly attribute boolean touched;
+ readonly attribute double value;
+};
+
+enum GamepadHand {
+ "",
+ "left",
+ "right"
+};
+
+/**
+ * https://www.w3.org/TR/gamepad/#gamepadmappingtype-enum
+ * https://immersive-web.github.io/webxr-gamepads-module/#enumdef-gamepadmappingtype
+ */
+enum GamepadMappingType {
+ "",
+ "standard",
+ "xr-standard"
+};
+
+[Pref="dom.gamepad.enabled",
+ Exposed=Window,
+ SecureContext]
+interface Gamepad {
+ /**
+ * An identifier, unique per type of device.
+ */
+ readonly attribute DOMString id;
+
+ /**
+ * The game port index for the device. Unique per device
+ * attached to this system.
+ */
+ readonly attribute long index;
+
+ /**
+ * The mapping in use for this device. The empty string
+ * indicates that no mapping is in use.
+ */
+ readonly attribute GamepadMappingType mapping;
+
+ /**
+ * The hand in use for this device. The empty string
+ * indicates that unknown, both hands, or not applicable
+ */
+ [Pref="dom.gamepad.extensions.enabled"]
+ readonly attribute GamepadHand hand;
+
+ /**
+ * The displayId in use for as an association point in the VRDisplay API
+ * to identify which VRDisplay that the gamepad is associated with.
+ */
+ [Pref="dom.vr.enabled"]
+ readonly attribute unsigned long displayId;
+
+ /**
+ * true if this gamepad is currently connected to the system.
+ */
+ readonly attribute boolean connected;
+
+ /**
+ * The current state of all buttons on the device, an
+ * array of GamepadButton.
+ */
+ [Pure, Cached, Frozen]
+ readonly attribute sequence<GamepadButton> buttons;
+
+ /**
+ * The current position of all axes on the device, an
+ * array of doubles.
+ */
+ [Pure, Cached, Frozen]
+ readonly attribute sequence<double> axes;
+
+ /**
+ * Timestamp from when the data of this device was last updated.
+ */
+ readonly attribute DOMHighResTimeStamp timestamp;
+
+ /**
+ * The current pose of the device, a GamepadPose.
+ */
+ [Pref="dom.gamepad.extensions.enabled"]
+ readonly attribute GamepadPose? pose;
+
+ /**
+ * The current haptic actuator of the device, an array of
+ * GamepadHapticActuator.
+ */
+ [Constant, Cached, Frozen, Pref="dom.gamepad.extensions.enabled"]
+ readonly attribute sequence<GamepadHapticActuator> hapticActuators;
+
+ [Constant, Cached, Frozen, Pref="dom.gamepad.extensions.enabled", Pref="dom.gamepad.extensions.lightindicator"]
+ readonly attribute sequence<GamepadLightIndicator> lightIndicators;
+
+ [Constant, Cached, Frozen, Pref="dom.gamepad.extensions.enabled", Pref="dom.gamepad.extensions.multitouch"]
+ readonly attribute sequence<GamepadTouch> touchEvents;
+};