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authorDaniel Baumann <daniel.baumann@progress-linux.org>2024-04-07 19:33:14 +0000
committerDaniel Baumann <daniel.baumann@progress-linux.org>2024-04-07 19:33:14 +0000
commit36d22d82aa202bb199967e9512281e9a53db42c9 (patch)
tree105e8c98ddea1c1e4784a60a5a6410fa416be2de /dom/webidl/SVGMatrix.webidl
parentInitial commit. (diff)
downloadfirefox-esr-36d22d82aa202bb199967e9512281e9a53db42c9.tar.xz
firefox-esr-36d22d82aa202bb199967e9512281e9a53db42c9.zip
Adding upstream version 115.7.0esr.upstream/115.7.0esr
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'dom/webidl/SVGMatrix.webidl')
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1 files changed, 51 insertions, 0 deletions
diff --git a/dom/webidl/SVGMatrix.webidl b/dom/webidl/SVGMatrix.webidl
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+/* -*- Mode: IDL; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
+/* This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this file,
+ * You can obtain one at http://mozilla.org/MPL/2.0/.
+ *
+ * The origin of this IDL file is
+ * http://www.w3.org/TR/SVG2/
+ *
+ * Copyright © 2012 W3C® (MIT, ERCIM, Keio), All Rights Reserved. W3C
+ * liability, trademark and document use rules apply.
+ */
+
+[Exposed=Window]
+interface SVGMatrix {
+
+ [SetterThrows]
+ attribute float a;
+ [SetterThrows]
+ attribute float b;
+ [SetterThrows]
+ attribute float c;
+ [SetterThrows]
+ attribute float d;
+ [SetterThrows]
+ attribute float e;
+ [SetterThrows]
+ attribute float f;
+
+ [NewObject]
+ SVGMatrix multiply(SVGMatrix secondMatrix);
+ [NewObject, Throws]
+ SVGMatrix inverse();
+ [NewObject]
+ SVGMatrix translate(float x, float y);
+ [NewObject]
+ SVGMatrix scale(float scaleFactor);
+ [NewObject]
+ SVGMatrix scaleNonUniform(float scaleFactorX, float scaleFactorY);
+ [NewObject]
+ SVGMatrix rotate(float angle);
+ [NewObject, Throws]
+ SVGMatrix rotateFromVector(float x, float y);
+ [NewObject]
+ SVGMatrix flipX();
+ [NewObject]
+ SVGMatrix flipY();
+ [NewObject, Throws]
+ SVGMatrix skewX(float angle);
+ [NewObject, Throws]
+ SVGMatrix skewY(float angle);
+};