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author | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-07 19:33:14 +0000 |
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committer | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-07 19:33:14 +0000 |
commit | 36d22d82aa202bb199967e9512281e9a53db42c9 (patch) | |
tree | 105e8c98ddea1c1e4784a60a5a6410fa416be2de /gfx/2d/Filters.h | |
parent | Initial commit. (diff) | |
download | firefox-esr-36d22d82aa202bb199967e9512281e9a53db42c9.tar.xz firefox-esr-36d22d82aa202bb199967e9512281e9a53db42c9.zip |
Adding upstream version 115.7.0esr.upstream/115.7.0esr
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'gfx/2d/Filters.h')
-rw-r--r-- | gfx/2d/Filters.h | 446 |
1 files changed, 446 insertions, 0 deletions
diff --git a/gfx/2d/Filters.h b/gfx/2d/Filters.h new file mode 100644 index 0000000000..a9f77ce6aa --- /dev/null +++ b/gfx/2d/Filters.h @@ -0,0 +1,446 @@ +/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ +/* vim: set ts=8 sts=2 et sw=2 tw=80: */ +/* This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ + +#ifndef MOZILLA_GFX_FILTERS_H_ +#define MOZILLA_GFX_FILTERS_H_ + +#include "Types.h" +#include "mozilla/RefPtr.h" + +#include "Point.h" +#include "Matrix.h" +#include <vector> + +namespace mozilla { +namespace gfx { + +class SourceSurface; + +enum FilterBackend { + FILTER_BACKEND_SOFTWARE = 0, + FILTER_BACKEND_DIRECT2D1_1, + FILTER_BACKEND_RECORDING, + FILTER_BACKEND_CAPTURE +}; + +enum TransformFilterAtts { + ATT_TRANSFORM_MATRIX = 0, // Matrix + ATT_TRANSFORM_FILTER // Filter +}; + +enum TransformFilterInputs { IN_TRANSFORM_IN = 0 }; + +enum BlendFilterAtts { + ATT_BLEND_BLENDMODE = 0 // uint32_t +}; + +enum BlendMode { + BLEND_MODE_MULTIPLY = 0, + BLEND_MODE_SCREEN, + BLEND_MODE_DARKEN, + BLEND_MODE_LIGHTEN, + BLEND_MODE_OVERLAY, + BLEND_MODE_COLOR_DODGE, + BLEND_MODE_COLOR_BURN, + BLEND_MODE_HARD_LIGHT, + BLEND_MODE_SOFT_LIGHT, + BLEND_MODE_DIFFERENCE, + BLEND_MODE_EXCLUSION, + BLEND_MODE_HUE, + BLEND_MODE_SATURATION, + BLEND_MODE_COLOR, + BLEND_MODE_LUMINOSITY +}; + +enum BlendFilterInputs { IN_BLEND_IN = 0, IN_BLEND_IN2 }; + +enum MorphologyFilterAtts { + ATT_MORPHOLOGY_RADII = 0, // IntSize + ATT_MORPHOLOGY_OPERATOR // MorphologyOperator +}; + +enum MorphologyOperator { + MORPHOLOGY_OPERATOR_ERODE = 0, + MORPHOLOGY_OPERATOR_DILATE +}; + +enum MorphologyFilterInputs { IN_MORPHOLOGY_IN = 0 }; + +enum AlphaMode { ALPHA_MODE_PREMULTIPLIED = 0, ALPHA_MODE_STRAIGHT }; + +enum ColorMatrixFilterAtts { + ATT_COLOR_MATRIX_MATRIX = 0, // Matrix5x4 + ATT_COLOR_MATRIX_ALPHA_MODE // AlphaMode +}; + +enum ColorMatrixFilterInputs { IN_COLOR_MATRIX_IN = 0 }; + +enum FloodFilterAtts { + ATT_FLOOD_COLOR = 0 // Color +}; + +enum FloodFilterInputs { IN_FLOOD_IN = 0 }; + +enum TileFilterAtts { + ATT_TILE_SOURCE_RECT = 0 // IntRect +}; + +enum TileFilterInputs { IN_TILE_IN = 0 }; + +enum TransferAtts { + ATT_TRANSFER_DISABLE_R = 0, // bool + ATT_TRANSFER_DISABLE_G, // bool + ATT_TRANSFER_DISABLE_B, // bool + ATT_TRANSFER_DISABLE_A // bool +}; + +enum TransferInputs { IN_TRANSFER_IN = 0 }; + +enum TableTransferAtts { + ATT_TABLE_TRANSFER_DISABLE_R = ATT_TRANSFER_DISABLE_R, + ATT_TABLE_TRANSFER_DISABLE_G = ATT_TRANSFER_DISABLE_G, + ATT_TABLE_TRANSFER_DISABLE_B = ATT_TRANSFER_DISABLE_B, + ATT_TABLE_TRANSFER_DISABLE_A = ATT_TRANSFER_DISABLE_A, + ATT_TABLE_TRANSFER_TABLE_R, // Float[] + ATT_TABLE_TRANSFER_TABLE_G, // Float[] + ATT_TABLE_TRANSFER_TABLE_B, // Float[] + ATT_TABLE_TRANSFER_TABLE_A // Float[] +}; + +enum TableTransferInputs { IN_TABLE_TRANSFER_IN = IN_TRANSFER_IN }; + +enum DiscreteTransferAtts { + ATT_DISCRETE_TRANSFER_DISABLE_R = ATT_TRANSFER_DISABLE_R, + ATT_DISCRETE_TRANSFER_DISABLE_G = ATT_TRANSFER_DISABLE_G, + ATT_DISCRETE_TRANSFER_DISABLE_B = ATT_TRANSFER_DISABLE_B, + ATT_DISCRETE_TRANSFER_DISABLE_A = ATT_TRANSFER_DISABLE_A, + ATT_DISCRETE_TRANSFER_TABLE_R, // Float[] + ATT_DISCRETE_TRANSFER_TABLE_G, // Float[] + ATT_DISCRETE_TRANSFER_TABLE_B, // Float[] + ATT_DISCRETE_TRANSFER_TABLE_A // Float[] +}; + +enum DiscreteTransferInputs { IN_DISCRETE_TRANSFER_IN = IN_TRANSFER_IN }; + +enum LinearTransferAtts { + ATT_LINEAR_TRANSFER_DISABLE_R = ATT_TRANSFER_DISABLE_R, + ATT_LINEAR_TRANSFER_DISABLE_G = ATT_TRANSFER_DISABLE_G, + ATT_LINEAR_TRANSFER_DISABLE_B = ATT_TRANSFER_DISABLE_B, + ATT_LINEAR_TRANSFER_DISABLE_A = ATT_TRANSFER_DISABLE_A, + ATT_LINEAR_TRANSFER_SLOPE_R, // Float + ATT_LINEAR_TRANSFER_SLOPE_G, // Float + ATT_LINEAR_TRANSFER_SLOPE_B, // Float + ATT_LINEAR_TRANSFER_SLOPE_A, // Float + ATT_LINEAR_TRANSFER_INTERCEPT_R, // Float + ATT_LINEAR_TRANSFER_INTERCEPT_G, // Float + ATT_LINEAR_TRANSFER_INTERCEPT_B, // Float + ATT_LINEAR_TRANSFER_INTERCEPT_A // Float +}; + +enum LinearTransferInputs { IN_LINEAR_TRANSFER_IN = IN_TRANSFER_IN }; + +enum GammaTransferAtts { + ATT_GAMMA_TRANSFER_DISABLE_R = ATT_TRANSFER_DISABLE_R, + ATT_GAMMA_TRANSFER_DISABLE_G = ATT_TRANSFER_DISABLE_G, + ATT_GAMMA_TRANSFER_DISABLE_B = ATT_TRANSFER_DISABLE_B, + ATT_GAMMA_TRANSFER_DISABLE_A = ATT_TRANSFER_DISABLE_A, + ATT_GAMMA_TRANSFER_AMPLITUDE_R, // Float + ATT_GAMMA_TRANSFER_AMPLITUDE_G, // Float + ATT_GAMMA_TRANSFER_AMPLITUDE_B, // Float + ATT_GAMMA_TRANSFER_AMPLITUDE_A, // Float + ATT_GAMMA_TRANSFER_EXPONENT_R, // Float + ATT_GAMMA_TRANSFER_EXPONENT_G, // Float + ATT_GAMMA_TRANSFER_EXPONENT_B, // Float + ATT_GAMMA_TRANSFER_EXPONENT_A, // Float + ATT_GAMMA_TRANSFER_OFFSET_R, // Float + ATT_GAMMA_TRANSFER_OFFSET_G, // Float + ATT_GAMMA_TRANSFER_OFFSET_B, // Float + ATT_GAMMA_TRANSFER_OFFSET_A // Float +}; + +enum GammaTransferInputs { IN_GAMMA_TRANSFER_IN = IN_TRANSFER_IN }; + +enum ConvolveMatrixAtts { + ATT_CONVOLVE_MATRIX_KERNEL_SIZE = 0, // IntSize + ATT_CONVOLVE_MATRIX_KERNEL_MATRIX, // Float[] + ATT_CONVOLVE_MATRIX_DIVISOR, // Float + ATT_CONVOLVE_MATRIX_BIAS, // Float + ATT_CONVOLVE_MATRIX_TARGET, // IntPoint + ATT_CONVOLVE_MATRIX_SOURCE_RECT, // IntRect + ATT_CONVOLVE_MATRIX_EDGE_MODE, // ConvolveMatrixEdgeMode + ATT_CONVOLVE_MATRIX_KERNEL_UNIT_LENGTH, // Size + ATT_CONVOLVE_MATRIX_PRESERVE_ALPHA, // bool +}; + +enum ConvolveMatrixEdgeMode { + EDGE_MODE_DUPLICATE = 0, + EDGE_MODE_WRAP, + EDGE_MODE_NONE +}; + +enum ConvolveMatrixInputs { IN_CONVOLVE_MATRIX_IN = 0 }; + +enum DisplacementMapAtts { + ATT_DISPLACEMENT_MAP_SCALE = 0, // Float + ATT_DISPLACEMENT_MAP_X_CHANNEL, // ColorChannel + ATT_DISPLACEMENT_MAP_Y_CHANNEL // ColorChannel +}; + +enum ColorChannel { + COLOR_CHANNEL_R = 0, + COLOR_CHANNEL_G, + COLOR_CHANNEL_B, + COLOR_CHANNEL_A +}; + +enum DisplacementMapInputs { + IN_DISPLACEMENT_MAP_IN = 0, + IN_DISPLACEMENT_MAP_IN2 +}; + +enum TurbulenceAtts { + ATT_TURBULENCE_BASE_FREQUENCY = 0, // Size + ATT_TURBULENCE_NUM_OCTAVES, // uint32_t + ATT_TURBULENCE_SEED, // uint32_t + ATT_TURBULENCE_STITCHABLE, // bool + ATT_TURBULENCE_TYPE, // TurbulenceType + ATT_TURBULENCE_RECT // IntRect +}; + +enum TurbulenceType { + TURBULENCE_TYPE_TURBULENCE = 0, + TURBULENCE_TYPE_FRACTAL_NOISE +}; + +enum ArithmeticCombineAtts { + ATT_ARITHMETIC_COMBINE_COEFFICIENTS = 0 // Float[4] +}; + +enum ArithmeticCombineInputs { + IN_ARITHMETIC_COMBINE_IN = 0, + IN_ARITHMETIC_COMBINE_IN2 +}; + +enum CompositeAtts { + ATT_COMPOSITE_OPERATOR = 0 // CompositeOperator +}; + +enum CompositeOperator { + COMPOSITE_OPERATOR_OVER = 0, + COMPOSITE_OPERATOR_IN, + COMPOSITE_OPERATOR_OUT, + COMPOSITE_OPERATOR_ATOP, + COMPOSITE_OPERATOR_XOR, + COMPOSITE_OPERATOR_LIGHTER +}; + +enum CompositeInputs { + // arbitrary number of inputs + IN_COMPOSITE_IN_START = 0 +}; + +enum GaussianBlurAtts { + ATT_GAUSSIAN_BLUR_STD_DEVIATION = 0 // Float +}; + +enum GaussianBlurInputs { IN_GAUSSIAN_BLUR_IN = 0 }; + +enum DirectionalBlurAtts { + ATT_DIRECTIONAL_BLUR_STD_DEVIATION = 0, // Float + ATT_DIRECTIONAL_BLUR_DIRECTION // BlurDirection +}; + +enum BlurDirection { BLUR_DIRECTION_X = 0, BLUR_DIRECTION_Y }; + +enum DirectionalBlurInputs { IN_DIRECTIONAL_BLUR_IN = 0 }; + +enum LightingAtts { + ATT_POINT_LIGHT_POSITION = 0, // Point3D + + ATT_SPOT_LIGHT_POSITION, // Point3D + ATT_SPOT_LIGHT_POINTS_AT, // Point3D + ATT_SPOT_LIGHT_FOCUS, // Float + ATT_SPOT_LIGHT_LIMITING_CONE_ANGLE, // Float + + ATT_DISTANT_LIGHT_AZIMUTH, // Float + ATT_DISTANT_LIGHT_ELEVATION, // Float + + ATT_LIGHTING_COLOR, // Color + ATT_LIGHTING_SURFACE_SCALE, // Float + ATT_LIGHTING_KERNEL_UNIT_LENGTH, // Size + + ATT_DIFFUSE_LIGHTING_DIFFUSE_CONSTANT, // Float + + ATT_SPECULAR_LIGHTING_SPECULAR_CONSTANT, // Float + ATT_SPECULAR_LIGHTING_SPECULAR_EXPONENT // Float +}; + +enum LightingInputs { IN_LIGHTING_IN = 0 }; + +enum PointDiffuseAtts { + ATT_POINT_DIFFUSE_POSITION = ATT_POINT_LIGHT_POSITION, + ATT_POINT_DIFFUSE_COLOR = ATT_LIGHTING_COLOR, + ATT_POINT_DIFFUSE_SURFACE_SCALE = ATT_LIGHTING_SURFACE_SCALE, + ATT_POINT_DIFFUSE_KERNEL_UNIT_LENGTH = ATT_LIGHTING_KERNEL_UNIT_LENGTH, + ATT_POINT_DIFFUSE_DIFFUSE_CONSTANT = ATT_DIFFUSE_LIGHTING_DIFFUSE_CONSTANT +}; + +enum PointDiffuseInputs { IN_POINT_DIFFUSE_IN = IN_LIGHTING_IN }; + +enum SpotDiffuseAtts { + ATT_SPOT_DIFFUSE_POSITION = ATT_SPOT_LIGHT_POSITION, + ATT_SPOT_DIFFUSE_POINTS_AT = ATT_SPOT_LIGHT_POINTS_AT, + ATT_SPOT_DIFFUSE_FOCUS = ATT_SPOT_LIGHT_FOCUS, + ATT_SPOT_DIFFUSE_LIMITING_CONE_ANGLE = ATT_SPOT_LIGHT_LIMITING_CONE_ANGLE, + ATT_SPOT_DIFFUSE_COLOR = ATT_LIGHTING_COLOR, + ATT_SPOT_DIFFUSE_SURFACE_SCALE = ATT_LIGHTING_SURFACE_SCALE, + ATT_SPOT_DIFFUSE_KERNEL_UNIT_LENGTH = ATT_LIGHTING_KERNEL_UNIT_LENGTH, + ATT_SPOT_DIFFUSE_DIFFUSE_CONSTANT = ATT_DIFFUSE_LIGHTING_DIFFUSE_CONSTANT +}; + +enum SpotDiffuseInputs { IN_SPOT_DIFFUSE_IN = IN_LIGHTING_IN }; + +enum DistantDiffuseAtts { + ATT_DISTANT_DIFFUSE_AZIMUTH = ATT_DISTANT_LIGHT_AZIMUTH, + ATT_DISTANT_DIFFUSE_ELEVATION = ATT_DISTANT_LIGHT_ELEVATION, + ATT_DISTANT_DIFFUSE_COLOR = ATT_LIGHTING_COLOR, + ATT_DISTANT_DIFFUSE_SURFACE_SCALE = ATT_LIGHTING_SURFACE_SCALE, + ATT_DISTANT_DIFFUSE_KERNEL_UNIT_LENGTH = ATT_LIGHTING_KERNEL_UNIT_LENGTH, + ATT_DISTANT_DIFFUSE_DIFFUSE_CONSTANT = ATT_DIFFUSE_LIGHTING_DIFFUSE_CONSTANT +}; + +enum DistantDiffuseInputs { IN_DISTANT_DIFFUSE_IN = IN_LIGHTING_IN }; + +enum PointSpecularAtts { + ATT_POINT_SPECULAR_POSITION = ATT_POINT_LIGHT_POSITION, + ATT_POINT_SPECULAR_COLOR = ATT_LIGHTING_COLOR, + ATT_POINT_SPECULAR_SURFACE_SCALE = ATT_LIGHTING_SURFACE_SCALE, + ATT_POINT_SPECULAR_KERNEL_UNIT_LENGTH = ATT_LIGHTING_KERNEL_UNIT_LENGTH, + ATT_POINT_SPECULAR_SPECULAR_CONSTANT = + ATT_SPECULAR_LIGHTING_SPECULAR_CONSTANT, + ATT_POINT_SPECULAR_SPECULAR_EXPONENT = ATT_SPECULAR_LIGHTING_SPECULAR_EXPONENT +}; + +enum PointSpecularInputs { IN_POINT_SPECULAR_IN = IN_LIGHTING_IN }; + +enum SpotSpecularAtts { + ATT_SPOT_SPECULAR_POSITION = ATT_SPOT_LIGHT_POSITION, + ATT_SPOT_SPECULAR_POINTS_AT = ATT_SPOT_LIGHT_POINTS_AT, + ATT_SPOT_SPECULAR_FOCUS = ATT_SPOT_LIGHT_FOCUS, + ATT_SPOT_SPECULAR_LIMITING_CONE_ANGLE = ATT_SPOT_LIGHT_LIMITING_CONE_ANGLE, + ATT_SPOT_SPECULAR_COLOR = ATT_LIGHTING_COLOR, + ATT_SPOT_SPECULAR_SURFACE_SCALE = ATT_LIGHTING_SURFACE_SCALE, + ATT_SPOT_SPECULAR_KERNEL_UNIT_LENGTH = ATT_LIGHTING_KERNEL_UNIT_LENGTH, + ATT_SPOT_SPECULAR_SPECULAR_CONSTANT = ATT_SPECULAR_LIGHTING_SPECULAR_CONSTANT, + ATT_SPOT_SPECULAR_SPECULAR_EXPONENT = ATT_SPECULAR_LIGHTING_SPECULAR_EXPONENT +}; + +enum SpotSpecularInputs { IN_SPOT_SPECULAR_IN = IN_LIGHTING_IN }; + +enum DistantSpecularAtts { + ATT_DISTANT_SPECULAR_AZIMUTH = ATT_DISTANT_LIGHT_AZIMUTH, + ATT_DISTANT_SPECULAR_ELEVATION = ATT_DISTANT_LIGHT_ELEVATION, + ATT_DISTANT_SPECULAR_COLOR = ATT_LIGHTING_COLOR, + ATT_DISTANT_SPECULAR_SURFACE_SCALE = ATT_LIGHTING_SURFACE_SCALE, + ATT_DISTANT_SPECULAR_KERNEL_UNIT_LENGTH = ATT_LIGHTING_KERNEL_UNIT_LENGTH, + ATT_DISTANT_SPECULAR_SPECULAR_CONSTANT = + ATT_SPECULAR_LIGHTING_SPECULAR_CONSTANT, + ATT_DISTANT_SPECULAR_SPECULAR_EXPONENT = + ATT_SPECULAR_LIGHTING_SPECULAR_EXPONENT +}; + +enum DistantSpecularInputs { IN_DISTANT_SPECULAR_IN = IN_LIGHTING_IN }; + +enum CropAtts { + ATT_CROP_RECT = 0 // Rect +}; + +enum CropInputs { IN_CROP_IN = 0 }; + +enum PremultiplyInputs { IN_PREMULTIPLY_IN = 0 }; + +enum UnpremultiplyInputs { IN_UNPREMULTIPLY_IN = 0 }; + +enum OpacityAtts { ATT_OPACITY_VALUE = 0 }; + +enum OpacityInputs { IN_OPACITY_IN = 0 }; + +class FilterNode : public external::AtomicRefCounted<FilterNode> { + public: + MOZ_DECLARE_REFCOUNTED_VIRTUAL_TYPENAME(FilterNode) + virtual ~FilterNode() = default; + + virtual FilterBackend GetBackendType() = 0; + + virtual void SetInput(uint32_t aIndex, SourceSurface* aSurface) { + MOZ_CRASH("GFX: FilterNode"); + } + virtual void SetInput(uint32_t aIndex, FilterNode* aFilter) { + MOZ_CRASH("GFX: FilterNode"); + } + + virtual void SetAttribute(uint32_t aIndex, bool) { + MOZ_CRASH("GFX: FilterNode"); + } + virtual void SetAttribute(uint32_t aIndex, uint32_t) { + MOZ_CRASH("GFX: FilterNode"); + } + virtual void SetAttribute(uint32_t aIndex, Float) { + MOZ_CRASH("GFX: FilterNode"); + } + virtual void SetAttribute(uint32_t aIndex, const Size&) { + MOZ_CRASH("GFX: FilterNode"); + } + virtual void SetAttribute(uint32_t aIndex, const IntSize&) { + MOZ_CRASH("GFX: FilterNode"); + } + virtual void SetAttribute(uint32_t aIndex, const IntPoint&) { + MOZ_CRASH("GFX: FilterNode"); + } + virtual void SetAttribute(uint32_t aIndex, const Rect&) { + MOZ_CRASH("GFX: FilterNode"); + } + virtual void SetAttribute(uint32_t aIndex, const IntRect&) { + MOZ_CRASH("GFX: FilterNode"); + } + virtual void SetAttribute(uint32_t aIndex, const Point&) { + MOZ_CRASH("GFX: FilterNode"); + } + virtual void SetAttribute(uint32_t aIndex, const Matrix&) { + MOZ_CRASH("GFX: FilterNode"); + } + virtual void SetAttribute(uint32_t aIndex, const Matrix5x4&) { + MOZ_CRASH("GFX: FilterNode"); + } + virtual void SetAttribute(uint32_t aIndex, const Point3D&) { + MOZ_CRASH("GFX: FilterNode"); + } + virtual void SetAttribute(uint32_t aIndex, const DeviceColor&) { + MOZ_CRASH("GFX: FilterNode"); + } + virtual void SetAttribute(uint32_t aIndex, const Float* aFloat, + uint32_t aSize) { + MOZ_CRASH("GFX: FilterNode"); + } + + /** Maps a rectangle in filter space back to a rectangle in the space of + * aSourceNode's first input. aSourceNode should not have an input + * assigned when calling this function. */ + virtual IntRect MapRectToSource(const IntRect& aRect, const IntRect& aMax, + FilterNode* aSourceNode) { + return aMax; + } + + protected: + friend class Factory; + + FilterNode() = default; +}; + +} // namespace gfx +} // namespace mozilla + +#endif |