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author | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-07 19:33:14 +0000 |
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committer | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-07 19:33:14 +0000 |
commit | 36d22d82aa202bb199967e9512281e9a53db42c9 (patch) | |
tree | 105e8c98ddea1c1e4784a60a5a6410fa416be2de /gfx/gl/GLBlitHelperD3D.cpp | |
parent | Initial commit. (diff) | |
download | firefox-esr-36d22d82aa202bb199967e9512281e9a53db42c9.tar.xz firefox-esr-36d22d82aa202bb199967e9512281e9a53db42c9.zip |
Adding upstream version 115.7.0esr.upstream/115.7.0esr
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'gfx/gl/GLBlitHelperD3D.cpp')
-rw-r--r-- | gfx/gl/GLBlitHelperD3D.cpp | 383 |
1 files changed, 383 insertions, 0 deletions
diff --git a/gfx/gl/GLBlitHelperD3D.cpp b/gfx/gl/GLBlitHelperD3D.cpp new file mode 100644 index 0000000000..8dda3e45fd --- /dev/null +++ b/gfx/gl/GLBlitHelperD3D.cpp @@ -0,0 +1,383 @@ +/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ +/* vim: set ts=8 sts=2 et sw=2 tw=80: */ +/* This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ + +#include "GLBlitHelper.h" + +#include <d3d11.h> + +#include "GLContextEGL.h" +#include "GLLibraryEGL.h" +#include "GPUVideoImage.h" +#include "ScopedGLHelpers.h" + +#include "mozilla/layers/D3D11ShareHandleImage.h" +#include "mozilla/layers/D3D11TextureIMFSampleImage.h" +#include "mozilla/layers/D3D11YCbCrImage.h" +#include "mozilla/layers/TextureD3D11.h" +#include "mozilla/StaticPrefs_gl.h" + +namespace mozilla { +namespace gl { + +#define NOTE_IF_FALSE(expr) \ + do { \ + if (!(expr)) { \ + gfxCriticalNote << "NOTE_IF_FALSE: " << #expr; \ + } \ + } while (false) + +static EGLStreamKHR StreamFromD3DTexture(EglDisplay* const egl, + ID3D11Texture2D* const texD3D, + const EGLAttrib* const postAttribs) { + if (!egl->IsExtensionSupported( + EGLExtension::NV_stream_consumer_gltexture_yuv) || + !egl->IsExtensionSupported( + EGLExtension::ANGLE_stream_producer_d3d_texture)) { + return 0; + } + + const auto stream = egl->fCreateStreamKHR(nullptr); + MOZ_ASSERT(stream); + if (!stream) return 0; + bool ok = true; + NOTE_IF_FALSE(ok &= bool(egl->fStreamConsumerGLTextureExternalAttribsNV( + stream, nullptr))); + NOTE_IF_FALSE( + ok &= bool(egl->fCreateStreamProducerD3DTextureANGLE(stream, nullptr))); + NOTE_IF_FALSE( + ok &= bool(egl->fStreamPostD3DTextureANGLE(stream, texD3D, postAttribs))); + if (ok) return stream; + + (void)egl->fDestroyStreamKHR(stream); + return 0; +} + +static RefPtr<ID3D11Texture2D> OpenSharedTexture(ID3D11Device* const d3d, + const WindowsHandle handle) { + RefPtr<ID3D11Texture2D> tex; + auto hr = + d3d->OpenSharedResource((HANDLE)handle, __uuidof(ID3D11Texture2D), + (void**)(ID3D11Texture2D**)getter_AddRefs(tex)); + if (FAILED(hr)) { + gfxCriticalError() << "Error code from OpenSharedResource: " + << gfx::hexa(hr); + return nullptr; + } + return tex; +} + +// ------------------------------------- + +class BindAnglePlanes final { + const GLBlitHelper& mParent; + const uint8_t mNumPlanes; + const ScopedSaveMultiTex mMultiTex; + GLuint mTempTexs[3]; + EGLStreamKHR mStreams[3]; + RefPtr<IDXGIKeyedMutex> mMutexList[3]; + bool mSuccess; + + public: + BindAnglePlanes(const GLBlitHelper* const parent, const uint8_t numPlanes, + const RefPtr<ID3D11Texture2D>* const texD3DList, + const EGLAttrib* const* postAttribsList = nullptr) + : mParent(*parent), + mNumPlanes(numPlanes), + mMultiTex( + mParent.mGL, + [&]() { + std::vector<uint8_t> ret; + for (int i = 0; i < numPlanes; i++) { + ret.push_back(i); + } + return ret; + }(), + LOCAL_GL_TEXTURE_EXTERNAL), + mTempTexs{0}, + mStreams{0}, + mSuccess(true) { + MOZ_RELEASE_ASSERT(numPlanes >= 1 && numPlanes <= 3); + + const auto& gl = mParent.mGL; + const auto& gle = GLContextEGL::Cast(gl); + const auto& egl = gle->mEgl; + + gl->fGenTextures(numPlanes, mTempTexs); + + for (uint8_t i = 0; i < mNumPlanes; i++) { + gl->fActiveTexture(LOCAL_GL_TEXTURE0 + i); + gl->fBindTexture(LOCAL_GL_TEXTURE_EXTERNAL, mTempTexs[i]); + const EGLAttrib* postAttribs = nullptr; + if (postAttribsList) { + postAttribs = postAttribsList[i]; + } + mStreams[i] = StreamFromD3DTexture(egl.get(), texD3DList[i], postAttribs); + mSuccess &= bool(mStreams[i]); + } + + if (mSuccess) { + for (uint8_t i = 0; i < mNumPlanes; i++) { + NOTE_IF_FALSE(egl->fStreamConsumerAcquireKHR(mStreams[i])); + + auto& mutex = mMutexList[i]; + texD3DList[i]->QueryInterface(IID_IDXGIKeyedMutex, + (void**)getter_AddRefs(mutex)); + if (mutex) { + const auto hr = mutex->AcquireSync(0, 100); + if (FAILED(hr)) { + NS_WARNING("BindAnglePlanes failed to acquire KeyedMutex."); + mSuccess = false; + } + } + } + } + } + + ~BindAnglePlanes() { + const auto& gl = mParent.mGL; + const auto& gle = GLContextEGL::Cast(gl); + const auto& egl = gle->mEgl; + + if (mSuccess) { + for (uint8_t i = 0; i < mNumPlanes; i++) { + NOTE_IF_FALSE(egl->fStreamConsumerReleaseKHR(mStreams[i])); + if (mMutexList[i]) { + mMutexList[i]->ReleaseSync(0); + } + } + } + + for (uint8_t i = 0; i < mNumPlanes; i++) { + (void)egl->fDestroyStreamKHR(mStreams[i]); + } + + gl->fDeleteTextures(mNumPlanes, mTempTexs); + } + + const bool& Success() const { return mSuccess; } +}; + +// ------------------------------------- + +ID3D11Device* GLBlitHelper::GetD3D11() const { + if (mD3D11) return mD3D11; + + if (!mGL->IsANGLE()) return nullptr; + + const auto& gle = GLContextEGL::Cast(mGL); + const auto& egl = gle->mEgl; + EGLDeviceEXT deviceEGL = 0; + NOTE_IF_FALSE(egl->fQueryDisplayAttribEXT(LOCAL_EGL_DEVICE_EXT, + (EGLAttrib*)&deviceEGL)); + ID3D11Device* device = nullptr; + // ANGLE does not `AddRef` its returned pointer for `QueryDeviceAttrib`, so no + // `getter_AddRefs`. + if (!egl->mLib->fQueryDeviceAttribEXT(deviceEGL, LOCAL_EGL_D3D11_DEVICE_ANGLE, + (EGLAttrib*)&device)) { + MOZ_ASSERT(false, "d3d9?"); + return nullptr; + } + mD3D11 = device; + return mD3D11; +} + +// ------------------------------------- + +bool GLBlitHelper::BlitImage(layers::D3D11ShareHandleImage* const srcImage, + const gfx::IntSize& destSize, + const OriginPos destOrigin) const { + const auto& data = srcImage->GetData(); + if (!data) return false; + + layers::SurfaceDescriptorD3D10 desc; + if (!data->SerializeSpecific(&desc)) return false; + + return BlitDescriptor(desc, destSize, destOrigin); +} + +// ------------------------------------- + +bool GLBlitHelper::BlitImage(layers::D3D11TextureIMFSampleImage* const srcImage, + const gfx::IntSize& destSize, + const OriginPos destOrigin) const { + const auto& data = srcImage->GetData(); + if (!data) return false; + + layers::SurfaceDescriptorD3D10 desc; + if (!data->SerializeSpecific(&desc)) return false; + + return BlitDescriptor(desc, destSize, destOrigin); +} + +// ------------------------------------- + +bool GLBlitHelper::BlitImage(layers::D3D11YCbCrImage* const srcImage, + const gfx::IntSize& destSize, + const OriginPos destOrigin) const { + const auto& data = srcImage->GetData(); + if (!data) return false; + + const WindowsHandle handles[3] = {(WindowsHandle)data->mHandles[0], + (WindowsHandle)data->mHandles[1], + (WindowsHandle)data->mHandles[2]}; + return BlitAngleYCbCr(handles, srcImage->mPictureRect, srcImage->GetYSize(), + srcImage->GetCbCrSize(), srcImage->mColorSpace, + destSize, destOrigin); +} + +// ------------------------------------- + +bool GLBlitHelper::BlitDescriptor(const layers::SurfaceDescriptorD3D10& desc, + const gfx::IntSize& destSize, + const OriginPos destOrigin) const { + const auto& d3d = GetD3D11(); + if (!d3d) return false; + + const auto& handle = desc.handle(); + const auto& gpuProcessTextureId = desc.gpuProcessTextureId(); + const auto& arrayIndex = desc.arrayIndex(); + const auto& format = desc.format(); + const auto& clipSize = desc.size(); + + const auto srcOrigin = OriginPos::BottomLeft; + const gfx::IntRect clipRect(0, 0, clipSize.width, clipSize.height); + const auto colorSpace = desc.colorSpace(); + + if (format != gfx::SurfaceFormat::NV12 && + format != gfx::SurfaceFormat::P010 && + format != gfx::SurfaceFormat::P016) { + gfxCriticalError() << "Non-NV12 format for SurfaceDescriptorD3D10: " + << uint32_t(format); + return false; + } + + RefPtr<ID3D11Texture2D> tex; + if (gpuProcessTextureId.isSome()) { + auto* textureMap = layers::GpuProcessD3D11TextureMap::Get(); + if (textureMap) { + Maybe<HANDLE> handle = + textureMap->GetSharedHandleOfCopiedTexture(gpuProcessTextureId.ref()); + if (handle.isSome()) { + tex = OpenSharedTexture(d3d, (WindowsHandle)handle.ref()); + } + } + } else { + tex = OpenSharedTexture(d3d, handle); + } + if (!tex) { + MOZ_GL_ASSERT(mGL, false); // Get a nullptr from OpenSharedResource. + return false; + } + const RefPtr<ID3D11Texture2D> texList[2] = {tex, tex}; + const EGLAttrib postAttribs0[] = {LOCAL_EGL_NATIVE_BUFFER_PLANE_OFFSET_IMG, 0, + LOCAL_EGL_D3D_TEXTURE_SUBRESOURCE_ID_ANGLE, + static_cast<EGLAttrib>(arrayIndex), + LOCAL_EGL_NONE}; + const EGLAttrib postAttribs1[] = {LOCAL_EGL_NATIVE_BUFFER_PLANE_OFFSET_IMG, 1, + LOCAL_EGL_D3D_TEXTURE_SUBRESOURCE_ID_ANGLE, + static_cast<EGLAttrib>(arrayIndex), + LOCAL_EGL_NONE}; + const EGLAttrib* const postAttribsList[2] = {postAttribs0, postAttribs1}; + // /layers/d3d11/CompositorD3D11.cpp uses bt601 for EffectTypes::NV12. + // return BlitAngleNv12(tex, YUVColorSpace::BT601, destSize, destOrigin); + + const BindAnglePlanes bindPlanes(this, 2, texList, postAttribsList); + if (!bindPlanes.Success()) { + MOZ_GL_ASSERT(mGL, false); // BindAnglePlanes failed. + return false; + } + + D3D11_TEXTURE2D_DESC texDesc = {0}; + tex->GetDesc(&texDesc); + + const gfx::IntSize ySize(texDesc.Width, texDesc.Height); + const gfx::IntSize divisors(2, 2); + MOZ_ASSERT(ySize.width % divisors.width == 0); + MOZ_ASSERT(ySize.height % divisors.height == 0); + const gfx::IntSize uvSize(ySize.width / divisors.width, + ySize.height / divisors.height); + + const auto yuvColorSpace = [&]() { + switch (colorSpace) { + case gfx::ColorSpace2::UNKNOWN: + case gfx::ColorSpace2::SRGB: + case gfx::ColorSpace2::DISPLAY_P3: + MOZ_CRASH("Expected BT* colorspace"); + case gfx::ColorSpace2::BT601_525: + return gfx::YUVColorSpace::BT601; + case gfx::ColorSpace2::BT709: + return gfx::YUVColorSpace::BT709; + case gfx::ColorSpace2::BT2020: + return gfx::YUVColorSpace::BT2020; + } + MOZ_ASSERT_UNREACHABLE(); + }(); + + const bool yFlip = destOrigin != srcOrigin; + const DrawBlitProg::BaseArgs baseArgs = {SubRectMat3(clipRect, ySize), yFlip, + destSize, Nothing()}; + const DrawBlitProg::YUVArgs yuvArgs = { + SubRectMat3(clipRect, uvSize, divisors), Some(yuvColorSpace)}; + + const auto& prog = GetDrawBlitProg( + {kFragHeader_TexExt, {kFragSample_TwoPlane, kFragConvert_ColorMatrix}}); + prog->Draw(baseArgs, &yuvArgs); + return true; +} + +bool GLBlitHelper::BlitDescriptor( + const layers::SurfaceDescriptorDXGIYCbCr& desc, + const gfx::IntSize& destSize, const OriginPos destOrigin) const { + const auto& clipSize = desc.size(); + const auto& ySize = desc.sizeY(); + const auto& uvSize = desc.sizeCbCr(); + const auto& colorSpace = desc.yUVColorSpace(); + + const gfx::IntRect clipRect(0, 0, clipSize.width, clipSize.height); + + const WindowsHandle handles[3] = {desc.handleY(), desc.handleCb(), + desc.handleCr()}; + return BlitAngleYCbCr(handles, clipRect, ySize, uvSize, colorSpace, destSize, + destOrigin); +} + +// -- + +bool GLBlitHelper::BlitAngleYCbCr(const WindowsHandle (&handleList)[3], + const gfx::IntRect& clipRect, + const gfx::IntSize& ySize, + const gfx::IntSize& uvSize, + const gfx::YUVColorSpace colorSpace, + const gfx::IntSize& destSize, + const OriginPos destOrigin) const { + const auto& d3d = GetD3D11(); + if (!d3d) return false; + + const auto srcOrigin = OriginPos::BottomLeft; + + gfx::IntSize divisors; + if (!GuessDivisors(ySize, uvSize, &divisors)) return false; + + const RefPtr<ID3D11Texture2D> texList[3] = { + OpenSharedTexture(d3d, handleList[0]), + OpenSharedTexture(d3d, handleList[1]), + OpenSharedTexture(d3d, handleList[2])}; + const BindAnglePlanes bindPlanes(this, 3, texList); + + const bool yFlip = destOrigin != srcOrigin; + const DrawBlitProg::BaseArgs baseArgs = {SubRectMat3(clipRect, ySize), yFlip, + destSize, Nothing()}; + const DrawBlitProg::YUVArgs yuvArgs = { + SubRectMat3(clipRect, uvSize, divisors), Some(colorSpace)}; + + const auto& prog = GetDrawBlitProg( + {kFragHeader_TexExt, {kFragSample_ThreePlane, kFragConvert_ColorMatrix}}); + prog->Draw(baseArgs, &yuvArgs); + return true; +} + +} // namespace gl +} // namespace mozilla |