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author | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-07 19:33:14 +0000 |
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committer | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-07 19:33:14 +0000 |
commit | 36d22d82aa202bb199967e9512281e9a53db42c9 (patch) | |
tree | 105e8c98ddea1c1e4784a60a5a6410fa416be2de /gfx/layers/wr/OMTASampler.h | |
parent | Initial commit. (diff) | |
download | firefox-esr-36d22d82aa202bb199967e9512281e9a53db42c9.tar.xz firefox-esr-36d22d82aa202bb199967e9512281e9a53db42c9.zip |
Adding upstream version 115.7.0esr.upstream/115.7.0esr
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to '')
-rw-r--r-- | gfx/layers/wr/OMTASampler.h | 156 |
1 files changed, 156 insertions, 0 deletions
diff --git a/gfx/layers/wr/OMTASampler.h b/gfx/layers/wr/OMTASampler.h new file mode 100644 index 0000000000..513c905fa1 --- /dev/null +++ b/gfx/layers/wr/OMTASampler.h @@ -0,0 +1,156 @@ +/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ +/* vim: set ts=8 sts=2 et sw=2 tw=80: */ +/* This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ + +#ifndef mozilla_layers_OMTASampler_h +#define mozilla_layers_OMTASampler_h + +#include <unordered_map> +#include <queue> + +#include "base/platform_thread.h" // for PlatformThreadId +#include "mozilla/layers/OMTAController.h" // for OMTAController +#include "mozilla/Atomics.h" +#include "mozilla/Maybe.h" +#include "mozilla/StaticMutex.h" +#include "mozilla/StaticPtr.h" +#include "mozilla/webrender/WebRenderTypes.h" // For WrWindowId, WrEpoch, etc. + +namespace mozilla { + +class TimeStamp; + +namespace wr { +struct Transaction; +class TransactionWrapper; +} // namespace wr + +namespace layers { +class Animation; +class CompositorAnimationStorage; +class OMTAValue; +struct CompositorAnimationIdsForEpoch; +struct LayersId; +struct WrAnimations; + +/** + * This interface exposes OMTA methods related to "sampling" (i.e. calculating + * animating values) and "". All sampling methods should be called on the + * sampler thread, all some of them should be called on the compositor thread. + */ +class OMTASampler final { + NS_INLINE_DECL_THREADSAFE_REFCOUNTING(OMTASampler) + + public: + OMTASampler(const RefPtr<CompositorAnimationStorage>& aAnimStorage, + LayersId aRootLayersId); + + // Whoever creates this sampler is responsible for calling Destroy() on it + // before releasing the owning refptr. + void Destroy(); + + void SetWebRenderWindowId(const wr::WrWindowId& aWindowId); + + /** + * This function is invoked from rust on the render backend thread when it + * is created. It effectively tells the OMTASampler "the current thread is + * the sampler thread for this window id" and allows OMTASampler to remember + * which thread it is. + */ + static void SetSamplerThread(const wr::WrWindowId& aWindowId); + + static void Sample(const wr::WrWindowId& aWindowId, wr::Transaction* aTxn); + + /** + * Sample all animations, called on the sampler thread. + */ + void Sample(wr::TransactionWrapper& aTxn); + + /** + * These funtions get called on the the compositor thread. + */ + void SetSampleTime(const TimeStamp& aSampleTime); + void ResetPreviousSampleTime(); + void SetAnimations(uint64_t aId, const LayersId& aLayersId, + const nsTArray<layers::Animation>& aAnimations); + bool HasAnimations() const; + + /** + * Clear AnimatedValues and Animations data, called on the compositor + * thread. + */ + void ClearActiveAnimations( + std::unordered_map<uint64_t, wr::Epoch>& aActiveAnimations); + void RemoveEpochDataPriorTo( + std::queue<CompositorAnimationIdsForEpoch>& aCompositorAnimationsToDelete, + std::unordered_map<uint64_t, wr::Epoch>& aActiveAnimations, + const wr::Epoch& aRenderedEpoch); + + // Those two methods are for testing called on the compositor thread. + OMTAValue GetOMTAValue(const uint64_t& aId) const; + /** + * There are two possibilities when this function gets called, either 1) in + * testing refesh driver mode or 2) in normal refresh driver mode. In the case + * of 2) |aTestingSampleTime| should be Nothing() so that we can use + * |mPreviousSampleTime| and |mSampleTime| for sampling animations. + */ + void SampleForTesting(const Maybe<TimeStamp>& aTestingSampleTime); + + /** + * Returns true if currently on the "sampler thread". + */ + bool IsSamplerThread() const; + + void EnterTestMode() { mIsInTestMode = true; } + void LeaveTestMode() { mIsInTestMode = false; } + + protected: + ~OMTASampler() = default; + + static already_AddRefed<OMTASampler> GetSampler( + const wr::WrWindowId& aWindowId); + + private: + WrAnimations SampleAnimations(const TimeStamp& aPreviousSampleTime, + const TimeStamp& aSampleTime); + + RefPtr<OMTAController> mController; + // Can only be accessed or modified while holding mStorageLock. + RefPtr<CompositorAnimationStorage> mAnimStorage; + mutable Mutex mStorageLock MOZ_UNANNOTATED; + + // Used to manage the mapping from a WR window id to OMTASampler. These are + // only used if WebRender is enabled. Both sWindowIdMap and mWindowId should + // only be used while holding the sWindowIdLock. Note that we use a + // StaticAutoPtr wrapper on sWindowIdMap to avoid a static initializer for the + // unordered_map. This also avoids the initializer/memory allocation in cases + // where we're not using WebRender. + static StaticMutex sWindowIdLock MOZ_UNANNOTATED; + static StaticAutoPtr<std::unordered_map<uint64_t, RefPtr<OMTASampler>>> + sWindowIdMap; + Maybe<wr::WrWindowId> mWindowId; + + // Lock used to protected mSamplerThreadId + mutable Mutex mThreadIdLock MOZ_UNANNOTATED; + // If WebRender is enabled, this holds the thread id of the render backend + // thread (which is the sampler thread) for the compositor associated with + // this OMTASampler instance. + Maybe<PlatformThreadId> mSamplerThreadId; + + Mutex mSampleTimeLock MOZ_UNANNOTATED; + // Can only be accessed or modified while holding mSampleTimeLock. + TimeStamp mSampleTime; + // Same as |mSampleTime|, can only be accessed or modified while holding + // mSampleTimeLock. + // We basically use this time stamp instead of |mSampleTime| to make + // animations more in sync with other animations on the main thread. + TimeStamp mPreviousSampleTime; + Atomic<bool> mIsInTestMode; +}; + +} // namespace layers +} // namespace mozilla + +#endif // mozilla_layers_OMTASampler_h |