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author | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-07 19:33:14 +0000 |
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committer | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-07 19:33:14 +0000 |
commit | 36d22d82aa202bb199967e9512281e9a53db42c9 (patch) | |
tree | 105e8c98ddea1c1e4784a60a5a6410fa416be2de /image/test/crashtests/1355898-1.html | |
parent | Initial commit. (diff) | |
download | firefox-esr-36d22d82aa202bb199967e9512281e9a53db42c9.tar.xz firefox-esr-36d22d82aa202bb199967e9512281e9a53db42c9.zip |
Adding upstream version 115.7.0esr.upstream/115.7.0esr
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'image/test/crashtests/1355898-1.html')
-rw-r--r-- | image/test/crashtests/1355898-1.html | 45 |
1 files changed, 45 insertions, 0 deletions
diff --git a/image/test/crashtests/1355898-1.html b/image/test/crashtests/1355898-1.html new file mode 100644 index 0000000000..2df55b34ac --- /dev/null +++ b/image/test/crashtests/1355898-1.html @@ -0,0 +1,45 @@ +<!doctype html> +<html> + <head> + <script> +// Test that texImage2D on an animated image doesn't assert. + +var gl; + +function start() { + canvas = document.getElementById("glcanvas"); + gl = null; + + try { + gl = canvas.getContext("webgl") || canvas.getContext("experimental-webgl"); + } + catch(e) { + } + + if (!gl) { + return; + } + + var texture = gl.createTexture(); + var image = new Image(); + image.onload = function() { handleTextureLoaded(image, texture); } + image.src = "1249576-1.png"; // an animated png +} + +function handleTextureLoaded(image, texture) { + gl.bindTexture(gl.TEXTURE_2D, texture); + gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, image); + gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.LINEAR); + gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.LINEAR_MIPMAP_NEAREST); + gl.generateMipmap(gl.TEXTURE_2D); + gl.bindTexture(gl.TEXTURE_2D, null); +} + </script> + </head> + + <body onload="start()"> + <canvas id="glcanvas" width="640" height="480"> + Your browser doesn't appear to support the <code><canvas></code> element. + </canvas> + </body> +</html>
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