diff options
author | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-07 19:33:14 +0000 |
---|---|---|
committer | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-07 19:33:14 +0000 |
commit | 36d22d82aa202bb199967e9512281e9a53db42c9 (patch) | |
tree | 105e8c98ddea1c1e4784a60a5a6410fa416be2de /layout/base/nsRefreshDriver.cpp | |
parent | Initial commit. (diff) | |
download | firefox-esr-36d22d82aa202bb199967e9512281e9a53db42c9.tar.xz firefox-esr-36d22d82aa202bb199967e9512281e9a53db42c9.zip |
Adding upstream version 115.7.0esr.upstream/115.7.0esr
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'layout/base/nsRefreshDriver.cpp')
-rw-r--r-- | layout/base/nsRefreshDriver.cpp | 3296 |
1 files changed, 3296 insertions, 0 deletions
diff --git a/layout/base/nsRefreshDriver.cpp b/layout/base/nsRefreshDriver.cpp new file mode 100644 index 0000000000..a65ec40648 --- /dev/null +++ b/layout/base/nsRefreshDriver.cpp @@ -0,0 +1,3296 @@ +/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ +/* vim: set ts=8 sts=2 et sw=2 tw=80: */ +/* This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ + +/* + * Code to notify things that animate before a refresh, at an appropriate + * refresh rate. (Perhaps temporary, until replaced by compositor.) + * + * Chrome and each tab have their own RefreshDriver, which in turn + * hooks into one of a few global timer based on RefreshDriverTimer, + * defined below. There are two main global timers -- one for active + * animations, and one for inactive ones. These are implemented as + * subclasses of RefreshDriverTimer; see below for a description of + * their implementations. In the future, additional timer types may + * implement things like blocking on vsync. + */ + +#include "nsRefreshDriver.h" +#include "mozilla/DataMutex.h" +#include "nsThreadUtils.h" + +#ifdef XP_WIN +# include <windows.h> +// mmsystem isn't part of WIN32_LEAN_AND_MEAN, so we have +// to manually include it +# include <mmsystem.h> +# include "WinUtils.h" +#endif + +#include "mozilla/AnimationEventDispatcher.h" +#include "mozilla/ArrayUtils.h" +#include "mozilla/Assertions.h" +#include "mozilla/AutoRestore.h" +#include "mozilla/BasePrincipal.h" +#include "mozilla/CycleCollectedJSContext.h" +#include "mozilla/DebugOnly.h" +#include "mozilla/DisplayPortUtils.h" +#include "mozilla/InputTaskManager.h" +#include "mozilla/IntegerRange.h" +#include "mozilla/PresShell.h" +#include "nsITimer.h" +#include "nsLayoutUtils.h" +#include "nsPresContext.h" +#include "nsComponentManagerUtils.h" +#include "mozilla/Logging.h" +#include "mozilla/dom/Document.h" +#include "mozilla/dom/DocumentInlines.h" +#include "nsIXULRuntime.h" +#include "jsapi.h" +#include "nsContentUtils.h" +#include "mozilla/PendingAnimationTracker.h" +#include "mozilla/PendingFullscreenEvent.h" +#include "mozilla/dom/PerformanceMainThread.h" +#include "mozilla/Preferences.h" +#include "mozilla/StaticPrefs_apz.h" +#include "mozilla/StaticPrefs_gfx.h" +#include "mozilla/StaticPrefs_idle_period.h" +#include "mozilla/StaticPrefs_layout.h" +#include "mozilla/StaticPrefs_page_load.h" +#include "nsViewManager.h" +#include "GeckoProfiler.h" +#include "mozilla/dom/BrowserChild.h" +#include "mozilla/dom/CallbackDebuggerNotification.h" +#include "mozilla/dom/Event.h" +#include "mozilla/dom/Performance.h" +#include "mozilla/dom/Selection.h" +#include "mozilla/dom/VsyncMainChild.h" +#include "mozilla/dom/WindowBinding.h" +#include "mozilla/layers/WebRenderLayerManager.h" +#include "mozilla/RestyleManager.h" +#include "mozilla/TaskController.h" +#include "imgIContainer.h" +#include "mozilla/dom/ScriptSettings.h" +#include "nsDocShell.h" +#include "nsISimpleEnumerator.h" +#include "nsJSEnvironment.h" +#include "mozilla/ScopeExit.h" +#include "mozilla/Telemetry.h" + +#include "mozilla/ipc/BackgroundChild.h" +#include "mozilla/ipc/PBackgroundChild.h" +#include "VsyncSource.h" +#include "mozilla/VsyncDispatcher.h" +#include "mozilla/Unused.h" +#include "mozilla/TimelineConsumers.h" +#include "nsAnimationManager.h" +#include "nsDisplayList.h" +#include "nsDOMNavigationTiming.h" +#include "nsTransitionManager.h" + +#if defined(MOZ_WIDGET_ANDROID) +# include "VRManagerChild.h" +#endif // defined(MOZ_WIDGET_ANDROID) + +#include "nsXULPopupManager.h" + +#include <numeric> + +using namespace mozilla; +using namespace mozilla::widget; +using namespace mozilla::ipc; +using namespace mozilla::dom; +using namespace mozilla::layout; + +static mozilla::LazyLogModule sRefreshDriverLog("nsRefreshDriver"); +#define LOG(...) \ + MOZ_LOG(sRefreshDriverLog, mozilla::LogLevel::Debug, (__VA_ARGS__)) + +// after 10 minutes, stop firing off inactive timers +#define DEFAULT_INACTIVE_TIMER_DISABLE_SECONDS 600 + +// The number of seconds spent skipping frames because we are waiting for the +// compositor before logging. +#if defined(MOZ_ASAN) +# define REFRESH_WAIT_WARNING 5 +#elif defined(DEBUG) && !defined(MOZ_VALGRIND) +# define REFRESH_WAIT_WARNING 5 +#elif defined(DEBUG) && defined(MOZ_VALGRIND) +# define REFRESH_WAIT_WARNING (RUNNING_ON_VALGRIND ? 20 : 5) +#elif defined(MOZ_VALGRIND) +# define REFRESH_WAIT_WARNING (RUNNING_ON_VALGRIND ? 10 : 1) +#else +# define REFRESH_WAIT_WARNING 1 +#endif + +MOZ_MAKE_ENUM_CLASS_BITWISE_OPERATORS(nsRefreshDriver::TickReasons); + +namespace { +// The number outstanding nsRefreshDrivers (that have been created but not +// disconnected). When this reaches zero we will call +// nsRefreshDriver::Shutdown. +static uint32_t sRefreshDriverCount = 0; +} // namespace + +namespace mozilla { + +static TimeStamp sMostRecentHighRateVsync; + +/* + * The base class for all global refresh driver timers. It takes care + * of managing the list of refresh drivers attached to them and + * provides interfaces for querying/setting the rate and actually + * running a timer 'Tick'. Subclasses must implement StartTimer(), + * StopTimer(), and ScheduleNextTick() -- the first two just + * start/stop whatever timer mechanism is in use, and ScheduleNextTick + * is called at the start of the Tick() implementation to set a time + * for the next tick. + */ +class RefreshDriverTimer { + public: + RefreshDriverTimer() = default; + + NS_INLINE_DECL_REFCOUNTING(RefreshDriverTimer) + + virtual void AddRefreshDriver(nsRefreshDriver* aDriver) { + LOG("[%p] AddRefreshDriver %p", this, aDriver); + + bool startTimer = + mContentRefreshDrivers.IsEmpty() && mRootRefreshDrivers.IsEmpty(); + if (IsRootRefreshDriver(aDriver)) { + NS_ASSERTION(!mRootRefreshDrivers.Contains(aDriver), + "Adding a duplicate root refresh driver!"); + mRootRefreshDrivers.AppendElement(aDriver); + } else { + NS_ASSERTION(!mContentRefreshDrivers.Contains(aDriver), + "Adding a duplicate content refresh driver!"); + mContentRefreshDrivers.AppendElement(aDriver); + } + + if (startTimer) { + StartTimer(); + } + } + + void RemoveRefreshDriver(nsRefreshDriver* aDriver) { + LOG("[%p] RemoveRefreshDriver %p", this, aDriver); + + if (IsRootRefreshDriver(aDriver)) { + NS_ASSERTION(mRootRefreshDrivers.Contains(aDriver), + "RemoveRefreshDriver for a refresh driver that's not in the " + "root refresh list!"); + mRootRefreshDrivers.RemoveElement(aDriver); + } else { + nsPresContext* pc = aDriver->GetPresContext(); + nsPresContext* rootContext = pc ? pc->GetRootPresContext() : nullptr; + // During PresContext shutdown, we can't accurately detect + // if a root refresh driver exists or not. Therefore, we have to + // search and find out which list this driver exists in. + if (!rootContext) { + if (mRootRefreshDrivers.Contains(aDriver)) { + mRootRefreshDrivers.RemoveElement(aDriver); + } else { + NS_ASSERTION(mContentRefreshDrivers.Contains(aDriver), + "RemoveRefreshDriver without a display root for a " + "driver that is not in the content refresh list"); + mContentRefreshDrivers.RemoveElement(aDriver); + } + } else { + NS_ASSERTION(mContentRefreshDrivers.Contains(aDriver), + "RemoveRefreshDriver for a driver that is not in the " + "content refresh list"); + mContentRefreshDrivers.RemoveElement(aDriver); + } + } + + bool stopTimer = + mContentRefreshDrivers.IsEmpty() && mRootRefreshDrivers.IsEmpty(); + if (stopTimer) { + StopTimer(); + } + } + + TimeStamp MostRecentRefresh() const { return mLastFireTime; } + VsyncId MostRecentRefreshVsyncId() const { return mLastFireId; } + + virtual TimeDuration GetTimerRate() = 0; + + TimeStamp GetIdleDeadlineHint(TimeStamp aDefault) { + MOZ_ASSERT(NS_IsMainThread()); + + TimeStamp mostRecentRefresh = MostRecentRefresh(); + TimeDuration refreshPeriod = GetTimerRate(); + TimeStamp idleEnd = mostRecentRefresh + refreshPeriod; + bool inHighRateMode = nsRefreshDriver::IsInHighRateMode(); + + // If we haven't painted for some time, then guess that we won't paint + // again for a while, so the refresh driver is not a good way to predict + // idle time. + if (!inHighRateMode && + (idleEnd + + refreshPeriod * + StaticPrefs::layout_idle_period_required_quiescent_frames() < + TimeStamp::Now())) { + return aDefault; + } + + // End the predicted idle time a little early, the amount controlled by a + // pref, to prevent overrunning the idle time and delaying a frame. + // But do that only if we aren't in high rate mode. + idleEnd = + idleEnd - + TimeDuration::FromMilliseconds( + inHighRateMode ? 0 : StaticPrefs::layout_idle_period_time_limit()); + return idleEnd < aDefault ? idleEnd : aDefault; + } + + Maybe<TimeStamp> GetNextTickHint() { + MOZ_ASSERT(NS_IsMainThread()); + TimeStamp nextTick = MostRecentRefresh() + GetTimerRate(); + return nextTick < TimeStamp::Now() ? Nothing() : Some(nextTick); + } + + // Returns null if the RefreshDriverTimer is attached to several + // RefreshDrivers. That may happen for example when there are + // several windows open. + nsPresContext* GetPresContextForOnlyRefreshDriver() { + if (mRootRefreshDrivers.Length() == 1 && mContentRefreshDrivers.IsEmpty()) { + return mRootRefreshDrivers[0]->GetPresContext(); + } + if (mContentRefreshDrivers.Length() == 1 && mRootRefreshDrivers.IsEmpty()) { + return mContentRefreshDrivers[0]->GetPresContext(); + } + return nullptr; + } + + bool IsAnyToplevelContentPageLoading() { + for (nsTArray<RefPtr<nsRefreshDriver>>* drivers : + {&mRootRefreshDrivers, &mContentRefreshDrivers}) { + for (RefPtr<nsRefreshDriver>& driver : *drivers) { + if (nsPresContext* pc = driver->GetPresContext()) { + if (pc->Document()->IsTopLevelContentDocument() && + pc->Document()->GetReadyStateEnum() < + Document::READYSTATE_COMPLETE) { + return true; + } + } + } + } + + return false; + } + + protected: + virtual ~RefreshDriverTimer() { + MOZ_ASSERT( + mContentRefreshDrivers.Length() == 0, + "Should have removed all content refresh drivers from here by now!"); + MOZ_ASSERT( + mRootRefreshDrivers.Length() == 0, + "Should have removed all root refresh drivers from here by now!"); + } + + virtual void StartTimer() = 0; + virtual void StopTimer() = 0; + virtual void ScheduleNextTick(TimeStamp aNowTime) = 0; + + public: + virtual bool IsTicking() const = 0; + + protected: + bool IsRootRefreshDriver(nsRefreshDriver* aDriver) { + nsPresContext* pc = aDriver->GetPresContext(); + nsPresContext* rootContext = pc ? pc->GetRootPresContext() : nullptr; + if (!rootContext) { + return false; + } + + return aDriver == rootContext->RefreshDriver(); + } + + /* + * Actually runs a tick, poking all the attached RefreshDrivers. + * Grabs the "now" time via TimeStamp::Now(). + */ + void Tick() { + TimeStamp now = TimeStamp::Now(); + Tick(VsyncId(), now); + } + + void TickRefreshDrivers(VsyncId aId, TimeStamp aNow, + nsTArray<RefPtr<nsRefreshDriver>>& aDrivers) { + if (aDrivers.IsEmpty()) { + return; + } + + for (nsRefreshDriver* driver : aDrivers.Clone()) { + // don't poke this driver if it's in test mode + if (driver->IsTestControllingRefreshesEnabled()) { + continue; + } + + TickDriver(driver, aId, aNow); + } + } + + /* + * Tick the refresh drivers based on the given timestamp. + */ + void Tick(VsyncId aId, TimeStamp now) { + ScheduleNextTick(now); + + mLastFireTime = now; + mLastFireId = aId; + + LOG("[%p] ticking drivers...", this); + + TickRefreshDrivers(aId, now, mContentRefreshDrivers); + TickRefreshDrivers(aId, now, mRootRefreshDrivers); + + LOG("[%p] done.", this); + } + + static void TickDriver(nsRefreshDriver* driver, VsyncId aId, TimeStamp now) { + driver->Tick(aId, now); + } + + TimeStamp mLastFireTime; + VsyncId mLastFireId; + TimeStamp mTargetTime; + + nsTArray<RefPtr<nsRefreshDriver>> mContentRefreshDrivers; + nsTArray<RefPtr<nsRefreshDriver>> mRootRefreshDrivers; + + // useful callback for nsITimer-based derived classes, here + // because of c++ protected shenanigans + static void TimerTick(nsITimer* aTimer, void* aClosure) { + RefPtr<RefreshDriverTimer> timer = + static_cast<RefreshDriverTimer*>(aClosure); + timer->Tick(); + } +}; + +/* + * A RefreshDriverTimer that uses a nsITimer as the underlying timer. Note that + * this is a ONE_SHOT timer, not a repeating one! Subclasses are expected to + * implement ScheduleNextTick and intelligently calculate the next time to tick, + * and to reset mTimer. Using a repeating nsITimer gets us into a lot of pain + * with its attempt at intelligent slack removal and such, so we don't do it. + */ +class SimpleTimerBasedRefreshDriverTimer : public RefreshDriverTimer { + public: + /* + * aRate -- the delay, in milliseconds, requested between timer firings + */ + explicit SimpleTimerBasedRefreshDriverTimer(double aRate) { + SetRate(aRate); + mTimer = NS_NewTimer(); + } + + virtual ~SimpleTimerBasedRefreshDriverTimer() override { StopTimer(); } + + // will take effect at next timer tick + virtual void SetRate(double aNewRate) { + mRateMilliseconds = aNewRate; + mRateDuration = TimeDuration::FromMilliseconds(mRateMilliseconds); + } + + double GetRate() const { return mRateMilliseconds; } + + TimeDuration GetTimerRate() override { return mRateDuration; } + + protected: + void StartTimer() override { + // pretend we just fired, and we schedule the next tick normally + mLastFireTime = TimeStamp::Now(); + mLastFireId = VsyncId(); + + mTargetTime = mLastFireTime + mRateDuration; + + uint32_t delay = static_cast<uint32_t>(mRateMilliseconds); + mTimer->InitWithNamedFuncCallback( + TimerTick, this, delay, nsITimer::TYPE_ONE_SHOT, + "SimpleTimerBasedRefreshDriverTimer::StartTimer"); + } + + void StopTimer() override { mTimer->Cancel(); } + + double mRateMilliseconds; + TimeDuration mRateDuration; + RefPtr<nsITimer> mTimer; +}; + +/* + * A refresh driver that listens to vsync events and ticks the refresh driver + * on vsync intervals. We throttle the refresh driver if we get too many + * vsync events and wait to catch up again. + */ +class VsyncRefreshDriverTimer : public RefreshDriverTimer { + public: + // This is used in the parent process for all platforms except Linux Wayland. + static RefPtr<VsyncRefreshDriverTimer> + CreateForParentProcessWithGlobalVsync() { + MOZ_RELEASE_ASSERT(XRE_IsParentProcess()); + MOZ_RELEASE_ASSERT(NS_IsMainThread()); + RefPtr<VsyncDispatcher> vsyncDispatcher = + gfxPlatform::GetPlatform()->GetGlobalVsyncDispatcher(); + RefPtr<VsyncRefreshDriverTimer> timer = + new VsyncRefreshDriverTimer(std::move(vsyncDispatcher), nullptr); + return timer.forget(); + } + + // This is used in the parent process for Linux Wayland only, where we have a + // per-widget VsyncSource which is independent from the gfxPlatform's global + // VsyncSource. + static RefPtr<VsyncRefreshDriverTimer> + CreateForParentProcessWithLocalVsyncDispatcher( + RefPtr<VsyncDispatcher>&& aVsyncDispatcher) { + MOZ_RELEASE_ASSERT(XRE_IsParentProcess()); + MOZ_RELEASE_ASSERT(NS_IsMainThread()); + RefPtr<VsyncRefreshDriverTimer> timer = + new VsyncRefreshDriverTimer(std::move(aVsyncDispatcher), nullptr); + return timer.forget(); + } + + // This is used in the content process. + static RefPtr<VsyncRefreshDriverTimer> CreateForContentProcess( + RefPtr<VsyncMainChild>&& aVsyncChild) { + MOZ_RELEASE_ASSERT(XRE_IsContentProcess()); + MOZ_RELEASE_ASSERT(NS_IsMainThread()); + RefPtr<VsyncRefreshDriverTimer> timer = + new VsyncRefreshDriverTimer(nullptr, std::move(aVsyncChild)); + return timer.forget(); + } + + TimeDuration GetTimerRate() override { + if (mVsyncDispatcher) { + mVsyncRate = mVsyncDispatcher->GetVsyncRate(); + } else if (mVsyncChild) { + mVsyncRate = mVsyncChild->GetVsyncRate(); + } + + // If hardware queries fail / are unsupported, we have to just guess. + return mVsyncRate != TimeDuration::Forever() + ? mVsyncRate + : TimeDuration::FromMilliseconds(1000.0 / 60.0); + } + + private: + // RefreshDriverVsyncObserver redirects vsync notifications to the main thread + // and calls VsyncRefreshDriverTimer::NotifyVsyncOnMainThread on it. It also + // acts as a weak reference to the refresh driver timer, dropping its + // reference when RefreshDriverVsyncObserver::Shutdown is called from the + // timer's destructor. + // + // RefreshDriverVsyncObserver::NotifyVsync is called from different places + // depending on the process type. + // + // Parent process: + // NotifyVsync is called by RefreshDriverVsyncDispatcher, on a background + // thread. RefreshDriverVsyncDispatcher keeps strong references to its + // VsyncObservers, both in its array of observers and while calling + // NotifyVsync. So it might drop its last reference to the observer on a + // background thread. This means that the VsyncRefreshDriverTimer itself can't + // be the observer (because its destructor would potentially be run on a + // background thread), and it's why we use this separate class. + // + // Child process: + // NotifyVsync is called by VsyncMainChild, on the main thread. + // VsyncMainChild keeps raw pointers to its observers. + class RefreshDriverVsyncObserver final : public VsyncObserver { + NS_INLINE_DECL_THREADSAFE_REFCOUNTING( + VsyncRefreshDriverTimer::RefreshDriverVsyncObserver, override) + + public: + explicit RefreshDriverVsyncObserver( + VsyncRefreshDriverTimer* aVsyncRefreshDriverTimer) + : mVsyncRefreshDriverTimer(aVsyncRefreshDriverTimer), + mLastPendingVsyncNotification( + "RefreshDriverVsyncObserver::mLastPendingVsyncNotification") { + MOZ_ASSERT(NS_IsMainThread()); + } + + void NotifyVsync(const VsyncEvent& aVsync) override { + // Compress vsync notifications such that only 1 may run at a time + // This is so that we don't flood the refresh driver with vsync messages + // if the main thread is blocked for long periods of time + { // scope lock + auto pendingVsync = mLastPendingVsyncNotification.Lock(); + bool hadPendingVsync = pendingVsync->isSome(); + *pendingVsync = Some(aVsync); + if (hadPendingVsync) { + return; + } + } + + if (XRE_IsContentProcess()) { + // In the content process, NotifyVsync is called by VsyncMainChild on + // the main thread. No need to use a runnable, just call + // NotifyVsyncTimerOnMainThread() directly. + NotifyVsyncTimerOnMainThread(); + return; + } + + // In the parent process, NotifyVsync is called on the vsync thread, which + // on most platforms is different from the main thread, so we need to + // dispatch a runnable for running NotifyVsyncTimerOnMainThread on the + // main thread. + // TODO: On Linux Wayland, the vsync thread is currently the main thread, + // and yet we still dispatch the runnable. Do we need to? + bool useVsyncPriority = mozilla::BrowserTabsRemoteAutostart(); + nsCOMPtr<nsIRunnable> vsyncEvent = new PrioritizableRunnable( + NS_NewRunnableFunction( + "RefreshDriverVsyncObserver::NotifyVsyncTimerOnMainThread", + [self = RefPtr{this}]() { + self->NotifyVsyncTimerOnMainThread(); + }), + useVsyncPriority ? nsIRunnablePriority::PRIORITY_VSYNC + : nsIRunnablePriority::PRIORITY_NORMAL); + NS_DispatchToMainThread(vsyncEvent); + } + + void NotifyVsyncTimerOnMainThread() { + MOZ_ASSERT(NS_IsMainThread()); + + if (!mVsyncRefreshDriverTimer) { + // Ignore calls after Shutdown. + return; + } + + VsyncEvent vsyncEvent; + { + // Get the last of the queued-up vsync notifications. + auto pendingVsync = mLastPendingVsyncNotification.Lock(); + MOZ_RELEASE_ASSERT( + pendingVsync->isSome(), + "We should always have a pending vsync notification here."); + vsyncEvent = pendingVsync->extract(); + } + + // Call VsyncRefreshDriverTimer::NotifyVsyncOnMainThread, and keep a + // strong reference to it while calling the method. + RefPtr<VsyncRefreshDriverTimer> timer = mVsyncRefreshDriverTimer; + timer->NotifyVsyncOnMainThread(vsyncEvent); + } + + void Shutdown() { + MOZ_ASSERT(NS_IsMainThread()); + mVsyncRefreshDriverTimer = nullptr; + } + + private: + ~RefreshDriverVsyncObserver() = default; + + // VsyncRefreshDriverTimer holds this RefreshDriverVsyncObserver and it will + // be always available before Shutdown(). We can just use the raw pointer + // here. + // Only accessed on the main thread. + VsyncRefreshDriverTimer* mVsyncRefreshDriverTimer; + + // Non-empty between a call to NotifyVsync and a call to + // NotifyVsyncOnMainThread. When multiple vsync notifications have been + // received between those two calls, this contains the last of the pending + // notifications. This is used both in the parent process and in the child + // process, but it only does something useful in the parent process. In the + // child process, both calls happen on the main thread right after one + // another, so there's only one notification to keep track of; vsync + // notification coalescing for child processes happens at the IPC level + // instead. + DataMutex<Maybe<VsyncEvent>> mLastPendingVsyncNotification; + + }; // RefreshDriverVsyncObserver + + VsyncRefreshDriverTimer(RefPtr<VsyncDispatcher>&& aVsyncDispatcher, + RefPtr<VsyncMainChild>&& aVsyncChild) + : mVsyncDispatcher(aVsyncDispatcher), + mVsyncChild(aVsyncChild), + mVsyncRate(TimeDuration::Forever()), + mRecentVsync(TimeStamp::Now()), + mLastTickStart(TimeStamp::Now()), + mLastIdleTaskCount(0), + mLastRunOutOfMTTasksCount(0), + mProcessedVsync(true) { + mVsyncObserver = new RefreshDriverVsyncObserver(this); + } + + ~VsyncRefreshDriverTimer() override { + if (mVsyncDispatcher) { + mVsyncDispatcher->RemoveVsyncObserver(mVsyncObserver); + mVsyncDispatcher = nullptr; + } else if (mVsyncChild) { + mVsyncChild->RemoveChildRefreshTimer(mVsyncObserver); + mVsyncChild = nullptr; + } + + // Detach current vsync timer from this VsyncObserver. The observer will no + // longer tick this timer. + mVsyncObserver->Shutdown(); + mVsyncObserver = nullptr; + } + + bool ShouldGiveNonVsyncTasksMoreTime() { + TaskController* taskController = TaskController::Get(); + IdleTaskManager* idleTaskManager = taskController->GetIdleTaskManager(); + + // Note, pendingTaskCount includes also all the pending idle tasks. + uint64_t pendingTaskCount = + taskController->PendingMainthreadTaskCountIncludingSuspended(); + uint64_t pendingIdleTaskCount = idleTaskManager->PendingTaskCount(); + MOZ_ASSERT(pendingTaskCount >= pendingIdleTaskCount); + + uint64_t idleTaskCount = idleTaskManager->ProcessedTaskCount(); + + // If we haven't processed new idle tasks and we have pending + // non-idle tasks, give those non-idle tasks more time, + // but only if the main thread wasn't totally empty at some point. + // In the parent process RunOutOfMTTasksCount() is less meaningful + // because some of the tasks run through AppShell. + return mLastIdleTaskCount == idleTaskCount && + pendingTaskCount > pendingIdleTaskCount && + (taskController->RunOutOfMTTasksCount() == + mLastRunOutOfMTTasksCount || + XRE_IsParentProcess()); + } + + void NotifyVsyncOnMainThread(const VsyncEvent& aVsyncEvent) { + MOZ_ASSERT(NS_IsMainThread()); + + mRecentVsync = aVsyncEvent.mTime; + mRecentVsyncId = aVsyncEvent.mId; + if (!mSuspendVsyncPriorityTicksUntil.IsNull() && + mSuspendVsyncPriorityTicksUntil > aVsyncEvent.mTime) { + if (ShouldGiveNonVsyncTasksMoreTime()) { + if (!IsAnyToplevelContentPageLoading()) { + // If pages aren't loading and there aren't other tasks to run, + // trigger the pending vsync notification. + static bool sHasPendingLowPrioTask = false; + if (!sHasPendingLowPrioTask) { + sHasPendingLowPrioTask = true; + NS_DispatchToMainThreadQueue( + NS_NewRunnableFunction( + "NotifyVsyncOnMainThread[low priority]", + [self = RefPtr{this}, event = aVsyncEvent]() { + sHasPendingLowPrioTask = false; + if (self->mRecentVsync == event.mTime && + self->mRecentVsyncId == event.mId && + !self->ShouldGiveNonVsyncTasksMoreTime()) { + self->mSuspendVsyncPriorityTicksUntil = TimeStamp(); + self->NotifyVsyncOnMainThread(event); + } + }), + EventQueuePriority::Low); + } + } + return; + } + + // Clear the value since we aren't blocking anymore because there aren't + // any non-idle tasks to process. + mSuspendVsyncPriorityTicksUntil = TimeStamp(); + } + + if (StaticPrefs::layout_lower_priority_refresh_driver_during_load() && + ShouldGiveNonVsyncTasksMoreTime()) { + nsPresContext* pctx = GetPresContextForOnlyRefreshDriver(); + if (pctx && pctx->HadFirstContentfulPaint() && pctx->Document() && + pctx->Document()->GetReadyStateEnum() < + Document::READYSTATE_COMPLETE) { + nsPIDOMWindowInner* win = pctx->Document()->GetInnerWindow(); + uint32_t frameRateMultiplier = pctx->GetNextFrameRateMultiplier(); + if (!frameRateMultiplier) { + pctx->DidUseFrameRateMultiplier(); + } + if (win && frameRateMultiplier) { + dom::Performance* perf = win->GetPerformance(); + // Limit slower refresh rate to 5 seconds between the + // first contentful paint and page load. + if (perf && + perf->Now() < StaticPrefs::page_load_deprioritization_period()) { + if (mProcessedVsync) { + mProcessedVsync = false; + TimeDuration rate = GetTimerRate(); + uint32_t slowRate = static_cast<uint32_t>(rate.ToMilliseconds() * + frameRateMultiplier); + pctx->DidUseFrameRateMultiplier(); + nsCOMPtr<nsIRunnable> vsyncEvent = NewRunnableMethod<>( + "VsyncRefreshDriverTimer::IdlePriorityNotify", this, + &VsyncRefreshDriverTimer::IdlePriorityNotify); + NS_DispatchToCurrentThreadQueue(vsyncEvent.forget(), slowRate, + EventQueuePriority::Idle); + } + return; + } + } + } + } + + TickRefreshDriver(aVsyncEvent.mId, aVsyncEvent.mTime); + } + + void RecordTelemetryProbes(TimeStamp aVsyncTimestamp) { + MOZ_ASSERT(NS_IsMainThread()); +#ifndef ANDROID /* bug 1142079 */ + if (XRE_IsParentProcess()) { + TimeDuration vsyncLatency = TimeStamp::Now() - aVsyncTimestamp; + uint32_t sample = (uint32_t)vsyncLatency.ToMilliseconds(); + Telemetry::Accumulate(Telemetry::FX_REFRESH_DRIVER_CHROME_FRAME_DELAY_MS, + sample); + Telemetry::Accumulate( + Telemetry::FX_REFRESH_DRIVER_SYNC_SCROLL_FRAME_DELAY_MS, sample); + } else if (mVsyncRate != TimeDuration::Forever()) { + TimeDuration contentDelay = + (TimeStamp::Now() - mLastTickStart) - mVsyncRate; + if (contentDelay.ToMilliseconds() < 0) { + // Vsyncs are noisy and some can come at a rate quicker than + // the reported hardware rate. In those cases, consider that we have 0 + // delay. + contentDelay = TimeDuration::FromMilliseconds(0); + } + uint32_t sample = (uint32_t)contentDelay.ToMilliseconds(); + Telemetry::Accumulate(Telemetry::FX_REFRESH_DRIVER_CONTENT_FRAME_DELAY_MS, + sample); + Telemetry::Accumulate( + Telemetry::FX_REFRESH_DRIVER_SYNC_SCROLL_FRAME_DELAY_MS, sample); + } else { + // Request the vsync rate which VsyncChild stored the last time it got a + // vsync notification. + mVsyncRate = mVsyncChild->GetVsyncRate(); + } +#endif + } + + void OnTimerStart() { + mLastTickStart = TimeStamp::Now(); + mLastTickEnd = TimeStamp(); + mLastIdleTaskCount = 0; + } + + void IdlePriorityNotify() { + if (mLastProcessedTick.IsNull() || mRecentVsync > mLastProcessedTick) { + // mSuspendVsyncPriorityTicksUntil is for high priority vsync + // notifications only. + mSuspendVsyncPriorityTicksUntil = TimeStamp(); + TickRefreshDriver(mRecentVsyncId, mRecentVsync); + } + + mProcessedVsync = true; + } + + void TickRefreshDriver(VsyncId aId, TimeStamp aVsyncTimestamp) { + MOZ_ASSERT(NS_IsMainThread()); + + RecordTelemetryProbes(aVsyncTimestamp); + + TimeStamp tickStart = TimeStamp::Now(); + + TimeDuration rate = GetTimerRate(); + if (TimeDuration::FromMilliseconds(nsRefreshDriver::DefaultInterval() / 2) > + rate) { + sMostRecentHighRateVsync = tickStart; + } + + // On 32-bit Windows we sometimes get times where TimeStamp::Now() is not + // monotonic because the underlying system apis produce non-monontonic + // results. (bug 1306896) +#if !defined(_WIN32) + MOZ_ASSERT(aVsyncTimestamp <= tickStart); +#endif + + bool shouldGiveNonVSyncTasksMoreTime = ShouldGiveNonVsyncTasksMoreTime(); + + // Set these variables before calling RunRefreshDrivers so that they are + // visible to any nested ticks. + mLastTickStart = tickStart; + mLastProcessedTick = aVsyncTimestamp; + + RunRefreshDrivers(aId, aVsyncTimestamp); + + TimeStamp tickEnd = TimeStamp::Now(); + + // Re-read mLastTickStart in case there was a nested tick inside this + // tick. + TimeStamp mostRecentTickStart = mLastTickStart; + + // Let also non-RefreshDriver code to run at least for awhile if we have + // a mVsyncRefreshDriverTimer. + // Always give a tiny bit, 1% of the vsync interval, time outside the + // tick + // In case there are both normal tasks and RefreshDrivers are doing + // work, mSuspendVsyncPriorityTicksUntil will be set to a timestamp in the + // future where the period between the previous tick start + // (aVsyncTimestamp) and the next tick needs to be at least the amount of + // work normal tasks and RefreshDrivers did together (minus short grace + // period). + TimeDuration gracePeriod = rate / int64_t(100); + + if (shouldGiveNonVSyncTasksMoreTime) { + if (!mLastTickEnd.IsNull() && XRE_IsContentProcess() && + // For RefreshDriver scheduling during page load there is currently + // idle priority based setup. + // XXX Consider to remove the page load specific code paths. + !IsAnyToplevelContentPageLoading()) { + // In case normal tasks are doing lots of work, we still want to paint + // every now and then, so only at maximum 4 * rate of work is counted + // here. + // If we're giving extra time for tasks outside a tick, try to + // ensure the next vsync after that period is handled, so subtract + // a grace period. + TimeDuration timeForOutsideTick = clamped( + tickStart - mLastTickEnd - gracePeriod, TimeDuration(), rate * 4); + mSuspendVsyncPriorityTicksUntil = aVsyncTimestamp + timeForOutsideTick + + (tickEnd - mostRecentTickStart); + } else { + mSuspendVsyncPriorityTicksUntil = + aVsyncTimestamp + gracePeriod + (tickEnd - mostRecentTickStart); + } + } else { + mSuspendVsyncPriorityTicksUntil = aVsyncTimestamp + gracePeriod; + } + + mLastIdleTaskCount = + TaskController::Get()->GetIdleTaskManager()->ProcessedTaskCount(); + mLastRunOutOfMTTasksCount = TaskController::Get()->RunOutOfMTTasksCount(); + mLastTickEnd = tickEnd; + } + + void StartTimer() override { + MOZ_ASSERT(NS_IsMainThread()); + + mLastFireTime = TimeStamp::Now(); + mLastFireId = VsyncId(); + + if (mVsyncDispatcher) { + mVsyncDispatcher->AddVsyncObserver(mVsyncObserver); + } else if (mVsyncChild) { + mVsyncChild->AddChildRefreshTimer(mVsyncObserver); + OnTimerStart(); + } + mIsTicking = true; + } + + void StopTimer() override { + MOZ_ASSERT(NS_IsMainThread()); + + if (mVsyncDispatcher) { + mVsyncDispatcher->RemoveVsyncObserver(mVsyncObserver); + } else if (mVsyncChild) { + mVsyncChild->RemoveChildRefreshTimer(mVsyncObserver); + } + mIsTicking = false; + } + + public: + bool IsTicking() const override { return mIsTicking; } + + protected: + void ScheduleNextTick(TimeStamp aNowTime) override { + // Do nothing since we just wait for the next vsync from + // RefreshDriverVsyncObserver. + } + + void RunRefreshDrivers(VsyncId aId, TimeStamp aTimeStamp) { + Tick(aId, aTimeStamp); + for (auto& driver : mContentRefreshDrivers) { + driver->FinishedVsyncTick(); + } + for (auto& driver : mRootRefreshDrivers) { + driver->FinishedVsyncTick(); + } + } + + // Always non-null. Has a weak pointer to us and notifies us of vsync. + RefPtr<RefreshDriverVsyncObserver> mVsyncObserver; + + // Used in the parent process. We register mVsyncObserver with it for the + // duration during which we want to receive vsync notifications. We also + // use it to query the current vsync rate. + RefPtr<VsyncDispatcher> mVsyncDispatcher; + // Used it the content process. We register mVsyncObserver with it for the + // duration during which we want to receive vsync notifications. The + // mVsyncChild will be always available before VsyncChild::ActorDestroy(). + // After ActorDestroy(), StartTimer() and StopTimer() calls will be non-op. + RefPtr<VsyncMainChild> mVsyncChild; + + TimeDuration mVsyncRate; + bool mIsTicking = false; + + TimeStamp mRecentVsync; + VsyncId mRecentVsyncId; + // The local start time when RefreshDrivers' Tick was called last time. + TimeStamp mLastTickStart; + // The local end time of the last RefreshDrivers' tick. + TimeStamp mLastTickEnd; + // The number of idle tasks the main thread has processed. It is updated + // right after RefreshDrivers' tick. + uint64_t mLastIdleTaskCount; + // If there were no idle tasks, we need to check if the main event queue + // was totally empty at times. + uint64_t mLastRunOutOfMTTasksCount; + // Note, mLastProcessedTick stores the vsync timestamp, which may be coming + // from a different process. + TimeStamp mLastProcessedTick; + // mSuspendVsyncPriorityTicksUntil is used to block too high refresh rate in + // case the main thread has also other non-idle tasks to process. + // The timestamp is effectively mLastProcessedTick + some duration. + TimeStamp mSuspendVsyncPriorityTicksUntil; + bool mProcessedVsync; +}; // VsyncRefreshDriverTimer + +/** + * Since the content process takes some time to setup + * the vsync IPC connection, this timer is used + * during the intial startup process. + * During initial startup, the refresh drivers + * are ticked off this timer, and are swapped out once content + * vsync IPC connection is established. + */ +class StartupRefreshDriverTimer : public SimpleTimerBasedRefreshDriverTimer { + public: + explicit StartupRefreshDriverTimer(double aRate) + : SimpleTimerBasedRefreshDriverTimer(aRate) {} + + protected: + void ScheduleNextTick(TimeStamp aNowTime) override { + // Since this is only used for startup, it isn't super critical + // that we tick at consistent intervals. + TimeStamp newTarget = aNowTime + mRateDuration; + uint32_t delay = + static_cast<uint32_t>((newTarget - aNowTime).ToMilliseconds()); + mTimer->InitWithNamedFuncCallback( + TimerTick, this, delay, nsITimer::TYPE_ONE_SHOT, + "StartupRefreshDriverTimer::ScheduleNextTick"); + mTargetTime = newTarget; + } + + public: + bool IsTicking() const override { return true; } +}; + +/* + * A RefreshDriverTimer for inactive documents. When a new refresh driver is + * added, the rate is reset to the base (normally 1s/1fps). Every time + * it ticks, a single refresh driver is poked. Once they have all been poked, + * the duration between ticks doubles, up to mDisableAfterMilliseconds. At that + * point, the timer is quiet and doesn't tick (until something is added to it + * again). + * + * When a timer is removed, there is a possibility of another timer + * being skipped for one cycle. We could avoid this by adjusting + * mNextDriverIndex in RemoveRefreshDriver, but there's little need to + * add that complexity. All we want is for inactive drivers to tick + * at some point, but we don't care too much about how often. + */ +class InactiveRefreshDriverTimer final + : public SimpleTimerBasedRefreshDriverTimer { + public: + explicit InactiveRefreshDriverTimer(double aRate) + : SimpleTimerBasedRefreshDriverTimer(aRate), + mNextTickDuration(aRate), + mDisableAfterMilliseconds(-1.0), + mNextDriverIndex(0) {} + + InactiveRefreshDriverTimer(double aRate, double aDisableAfterMilliseconds) + : SimpleTimerBasedRefreshDriverTimer(aRate), + mNextTickDuration(aRate), + mDisableAfterMilliseconds(aDisableAfterMilliseconds), + mNextDriverIndex(0) {} + + void AddRefreshDriver(nsRefreshDriver* aDriver) override { + RefreshDriverTimer::AddRefreshDriver(aDriver); + + LOG("[%p] inactive timer got new refresh driver %p, resetting rate", this, + aDriver); + + // reset the timer, and start with the newly added one next time. + mNextTickDuration = mRateMilliseconds; + + // we don't really have to start with the newly added one, but we may as + // well not tick the old ones at the fastest rate any more than we need to. + mNextDriverIndex = GetRefreshDriverCount() - 1; + + StopTimer(); + StartTimer(); + } + + TimeDuration GetTimerRate() override { + return TimeDuration::FromMilliseconds(mNextTickDuration); + } + + protected: + uint32_t GetRefreshDriverCount() { + return mContentRefreshDrivers.Length() + mRootRefreshDrivers.Length(); + } + + void StartTimer() override { + mLastFireTime = TimeStamp::Now(); + mLastFireId = VsyncId(); + + mTargetTime = mLastFireTime + mRateDuration; + + uint32_t delay = static_cast<uint32_t>(mRateMilliseconds); + mTimer->InitWithNamedFuncCallback(TimerTickOne, this, delay, + nsITimer::TYPE_ONE_SHOT, + "InactiveRefreshDriverTimer::StartTimer"); + mIsTicking = true; + } + + void StopTimer() override { + mTimer->Cancel(); + mIsTicking = false; + } + + void ScheduleNextTick(TimeStamp aNowTime) override { + if (mDisableAfterMilliseconds > 0.0 && + mNextTickDuration > mDisableAfterMilliseconds) { + // We hit the time after which we should disable + // inactive window refreshes; don't schedule anything + // until we get kicked by an AddRefreshDriver call. + return; + } + + // double the next tick time if we've already gone through all of them once + if (mNextDriverIndex >= GetRefreshDriverCount()) { + mNextTickDuration *= 2.0; + mNextDriverIndex = 0; + } + + // this doesn't need to be precise; do a simple schedule + uint32_t delay = static_cast<uint32_t>(mNextTickDuration); + mTimer->InitWithNamedFuncCallback( + TimerTickOne, this, delay, nsITimer::TYPE_ONE_SHOT, + "InactiveRefreshDriverTimer::ScheduleNextTick"); + + LOG("[%p] inactive timer next tick in %f ms [index %d/%d]", this, + mNextTickDuration, mNextDriverIndex, GetRefreshDriverCount()); + } + + public: + bool IsTicking() const override { return mIsTicking; } + + protected: + /* Runs just one driver's tick. */ + void TickOne() { + TimeStamp now = TimeStamp::Now(); + + ScheduleNextTick(now); + + mLastFireTime = now; + mLastFireId = VsyncId(); + + nsTArray<RefPtr<nsRefreshDriver>> drivers(mContentRefreshDrivers.Clone()); + drivers.AppendElements(mRootRefreshDrivers); + size_t index = mNextDriverIndex; + + if (index < drivers.Length() && + !drivers[index]->IsTestControllingRefreshesEnabled()) { + TickDriver(drivers[index], VsyncId(), now); + } + + mNextDriverIndex++; + } + + static void TimerTickOne(nsITimer* aTimer, void* aClosure) { + RefPtr<InactiveRefreshDriverTimer> timer = + static_cast<InactiveRefreshDriverTimer*>(aClosure); + timer->TickOne(); + } + + double mNextTickDuration; + double mDisableAfterMilliseconds; + uint32_t mNextDriverIndex; + bool mIsTicking = false; +}; + +} // namespace mozilla + +static StaticRefPtr<RefreshDriverTimer> sRegularRateTimer; +static StaticAutoPtr<nsTArray<RefreshDriverTimer*>> sRegularRateTimerList; +static StaticRefPtr<InactiveRefreshDriverTimer> sThrottledRateTimer; + +void nsRefreshDriver::CreateVsyncRefreshTimer() { + MOZ_ASSERT(NS_IsMainThread()); + + if (gfxPlatform::IsInLayoutAsapMode()) { + return; + } + + if (!mOwnTimer) { + // If available, we fetch the widget-specific vsync source. + nsPresContext* pc = GetPresContext(); + nsCOMPtr<nsIWidget> widget = pc->GetRootWidget(); + if (widget) { + if (RefPtr<VsyncDispatcher> vsyncDispatcher = + widget->GetVsyncDispatcher()) { + mOwnTimer = VsyncRefreshDriverTimer:: + CreateForParentProcessWithLocalVsyncDispatcher( + std::move(vsyncDispatcher)); + sRegularRateTimerList->AppendElement(mOwnTimer.get()); + return; + } + if (BrowserChild* browserChild = widget->GetOwningBrowserChild()) { + if (RefPtr<VsyncMainChild> vsyncChildViaPBrowser = + browserChild->GetVsyncChild()) { + mOwnTimer = VsyncRefreshDriverTimer::CreateForContentProcess( + std::move(vsyncChildViaPBrowser)); + sRegularRateTimerList->AppendElement(mOwnTimer.get()); + return; + } + } + } + } + if (!sRegularRateTimer) { + if (XRE_IsParentProcess()) { + // Make sure all vsync systems are ready. + gfxPlatform::GetPlatform(); + // In parent process, we can create the VsyncRefreshDriverTimer directly. + sRegularRateTimer = + VsyncRefreshDriverTimer::CreateForParentProcessWithGlobalVsync(); + } else { + PBackgroundChild* actorChild = + BackgroundChild::GetOrCreateForCurrentThread(); + if (NS_WARN_IF(!actorChild)) { + return; + } + + auto vsyncChildViaPBackground = MakeRefPtr<dom::VsyncMainChild>(); + dom::PVsyncChild* actor = + actorChild->SendPVsyncConstructor(vsyncChildViaPBackground); + if (NS_WARN_IF(!actor)) { + return; + } + + RefPtr<RefreshDriverTimer> vsyncRefreshDriverTimer = + VsyncRefreshDriverTimer::CreateForContentProcess( + std::move(vsyncChildViaPBackground)); + + sRegularRateTimer = std::move(vsyncRefreshDriverTimer); + } + } +} + +static uint32_t GetFirstFrameDelay(imgIRequest* req) { + nsCOMPtr<imgIContainer> container; + if (NS_FAILED(req->GetImage(getter_AddRefs(container))) || !container) { + return 0; + } + + // If this image isn't animated, there isn't a first frame delay. + int32_t delay = container->GetFirstFrameDelay(); + if (delay < 0) return 0; + + return static_cast<uint32_t>(delay); +} + +/* static */ +void nsRefreshDriver::Shutdown() { + MOZ_ASSERT(NS_IsMainThread()); + // clean up our timers + sRegularRateTimer = nullptr; + sRegularRateTimerList = nullptr; + sThrottledRateTimer = nullptr; +} + +/* static */ +int32_t nsRefreshDriver::DefaultInterval() { + return NSToIntRound(1000.0 / gfxPlatform::GetDefaultFrameRate()); +} + +/* static */ +bool nsRefreshDriver::IsInHighRateMode() { + // We're in high rate mode if we've gotten a fast rate during the last + // DefaultInterval(). + bool inHighRateMode = + !gfxPlatform::IsInLayoutAsapMode() && + StaticPrefs::layout_expose_high_rate_mode_from_refreshdriver() && + !sMostRecentHighRateVsync.IsNull() && + (sMostRecentHighRateVsync + + TimeDuration::FromMilliseconds(DefaultInterval())) > TimeStamp::Now(); + if (!inHighRateMode) { + // Clear the timestamp so that the next call is faster. + sMostRecentHighRateVsync = TimeStamp(); + } + return inHighRateMode; +} + +// Compute the interval to use for the refresh driver timer, in milliseconds. +// outIsDefault indicates that rate was not explicitly set by the user +// so we might choose other, more appropriate rates (e.g. vsync, etc) +// layout.frame_rate=0 indicates "ASAP mode". +// In ASAP mode rendering is iterated as fast as possible (typically for stress +// testing). A target rate of 10k is used internally instead of special-handling +// 0. Backends which block on swap/present/etc should try to not block when +// layout.frame_rate=0 - to comply with "ASAP" as much as possible. +double nsRefreshDriver::GetRegularTimerInterval() const { + int32_t rate = Preferences::GetInt("layout.frame_rate", -1); + if (rate < 0) { + rate = gfxPlatform::GetDefaultFrameRate(); + } else if (rate == 0) { + rate = 10000; + } + + return 1000.0 / rate; +} + +/* static */ +double nsRefreshDriver::GetThrottledTimerInterval() { + uint32_t rate = StaticPrefs::layout_throttled_frame_rate(); + return 1000.0 / rate; +} + +/* static */ +TimeDuration nsRefreshDriver::GetMinRecomputeVisibilityInterval() { + return TimeDuration::FromMilliseconds( + StaticPrefs::layout_visibility_min_recompute_interval_ms()); +} + +bool nsRefreshDriver::ComputeShouldBeThrottled() const { + if (mIsActive) { + // If we're active we should definitely be unthrottled. + return false; + } + if (!mIsInActiveTab) { + // If we're not in the active tab we should definitely be throttled. + return true; + } + if (mIsGrantingActivityGracePeriod) { + // If we're granting the activity grace period, then we should be + // unthrottled. + return false; + } + // Otherwise we should be throttled. + return true; +} + +RefreshDriverTimer* nsRefreshDriver::ChooseTimer() { + if (mThrottled) { + if (!sThrottledRateTimer) { + sThrottledRateTimer = new InactiveRefreshDriverTimer( + GetThrottledTimerInterval(), + DEFAULT_INACTIVE_TIMER_DISABLE_SECONDS * 1000.0); + } + return sThrottledRateTimer; + } + + if (!mOwnTimer) { + CreateVsyncRefreshTimer(); + } + + if (mOwnTimer) { + return mOwnTimer.get(); + } + + if (!sRegularRateTimer) { + double rate = GetRegularTimerInterval(); + sRegularRateTimer = new StartupRefreshDriverTimer(rate); + } + + return sRegularRateTimer; +} + +static nsDocShell* GetDocShell(nsPresContext* aPresContext) { + if (!aPresContext) { + return nullptr; + } + return static_cast<nsDocShell*>(aPresContext->GetDocShell()); +} + +nsRefreshDriver::nsRefreshDriver(nsPresContext* aPresContext) + : mActiveTimer(nullptr), + mOwnTimer(nullptr), + mPresContext(aPresContext), + mRootRefresh(nullptr), + mNextTransactionId{0}, + mFreezeCount(0), + mThrottledFrameRequestInterval( + TimeDuration::FromMilliseconds(GetThrottledTimerInterval())), + mMinRecomputeVisibilityInterval(GetMinRecomputeVisibilityInterval()), + mThrottled(false), + mIsActive(true), + mIsInActiveTab(true), + mIsGrantingActivityGracePeriod(false), + mHasGrantedActivityGracePeriod(false), + mNeedToRecomputeVisibility(false), + mTestControllingRefreshes(false), + mViewManagerFlushIsPending(false), + mHasScheduleFlush(false), + mInRefresh(false), + mWaitingForTransaction(false), + mSkippedPaints(false), + mResizeSuppressed(false), + mNotifyDOMContentFlushed(false), + mNeedToUpdateIntersectionObservations(false), + mNeedToUpdateContentRelevancy(false), + mInNormalTick(false), + mAttemptedExtraTickSinceLastVsync(false), + mHasExceededAfterLoadTickPeriod(false), + mHasStartedTimerAtLeastOnce(false) { + MOZ_ASSERT(NS_IsMainThread()); + MOZ_ASSERT(mPresContext, + "Need a pres context to tell us to call Disconnect() later " + "and decrement sRefreshDriverCount."); + mMostRecentRefresh = TimeStamp::Now(); + mNextThrottledFrameRequestTick = mMostRecentRefresh; + mNextRecomputeVisibilityTick = mMostRecentRefresh; + + if (!sRegularRateTimerList) { + sRegularRateTimerList = new nsTArray<RefreshDriverTimer*>(); + } + ++sRefreshDriverCount; +} + +nsRefreshDriver::~nsRefreshDriver() { + MOZ_ASSERT(NS_IsMainThread()); + MOZ_ASSERT(ObserverCount() == mEarlyRunners.Length(), + "observers, except pending selection scrolls, " + "should have been unregistered"); + MOZ_ASSERT(!mActiveTimer, "timer should be gone"); + MOZ_ASSERT(!mPresContext, + "Should have called Disconnect() and decremented " + "sRefreshDriverCount!"); + + if (mRootRefresh) { + mRootRefresh->RemoveRefreshObserver(this, FlushType::Style); + mRootRefresh = nullptr; + } + if (mOwnTimer && sRegularRateTimerList) { + sRegularRateTimerList->RemoveElement(mOwnTimer.get()); + } +} + +// Method for testing. See nsIDOMWindowUtils.advanceTimeAndRefresh +// for description. +void nsRefreshDriver::AdvanceTimeAndRefresh(int64_t aMilliseconds) { + // ensure that we're removed from our driver + StopTimer(); + + if (!mTestControllingRefreshes) { + mMostRecentRefresh = TimeStamp::Now(); + + mTestControllingRefreshes = true; + if (mWaitingForTransaction) { + // Disable any refresh driver throttling when entering test mode + mWaitingForTransaction = false; + mSkippedPaints = false; + } + } + + mMostRecentRefresh += TimeDuration::FromMilliseconds((double)aMilliseconds); + + mozilla::dom::AutoNoJSAPI nojsapi; + DoTick(); +} + +void nsRefreshDriver::RestoreNormalRefresh() { + mTestControllingRefreshes = false; + EnsureTimerStarted(eAllowTimeToGoBackwards); + mPendingTransactions.Clear(); +} + +TimeStamp nsRefreshDriver::MostRecentRefresh(bool aEnsureTimerStarted) const { + // In case of stylo traversal, we have already activated the refresh driver in + // RestyleManager::ProcessPendingRestyles(). + if (aEnsureTimerStarted && !ServoStyleSet::IsInServoTraversal()) { + const_cast<nsRefreshDriver*>(this)->EnsureTimerStarted(); + } + + return mMostRecentRefresh; +} + +void nsRefreshDriver::AddRefreshObserver(nsARefreshObserver* aObserver, + FlushType aFlushType, + const char* aObserverDescription) { + ObserverArray& array = ArrayFor(aFlushType); + array.AppendElement( + ObserverData{aObserver, aObserverDescription, TimeStamp::Now(), + MarkerInnerWindowIdFromDocShell(GetDocShell(mPresContext)), + profiler_capture_backtrace(), aFlushType}); + EnsureTimerStarted(); +} + +bool nsRefreshDriver::RemoveRefreshObserver(nsARefreshObserver* aObserver, + FlushType aFlushType) { + ObserverArray& array = ArrayFor(aFlushType); + auto index = array.IndexOf(aObserver); + if (index == ObserverArray::array_type::NoIndex) { + return false; + } + + if (profiler_thread_is_being_profiled_for_markers()) { + auto& data = array.ElementAt(index); + nsPrintfCString str("%s [%s]", data.mDescription, + kFlushTypeNames[aFlushType]); + PROFILER_MARKER_TEXT( + "RefreshObserver", GRAPHICS, + MarkerOptions(MarkerStack::TakeBacktrace(std::move(data.mCause)), + MarkerTiming::IntervalUntilNowFrom(data.mRegisterTime), + std::move(data.mInnerWindowId)), + str); + } + + array.RemoveElementAt(index); + return true; +} + +void nsRefreshDriver::AddTimerAdjustmentObserver( + nsATimerAdjustmentObserver* aObserver) { + MOZ_ASSERT(!mTimerAdjustmentObservers.Contains(aObserver)); + mTimerAdjustmentObservers.AppendElement(aObserver); +} + +void nsRefreshDriver::RemoveTimerAdjustmentObserver( + nsATimerAdjustmentObserver* aObserver) { + MOZ_ASSERT(mTimerAdjustmentObservers.Contains(aObserver)); + mTimerAdjustmentObservers.RemoveElement(aObserver); +} + +void nsRefreshDriver::PostVisualViewportResizeEvent( + VVPResizeEvent* aResizeEvent) { + mVisualViewportResizeEvents.AppendElement(aResizeEvent); + EnsureTimerStarted(); +} + +void nsRefreshDriver::DispatchVisualViewportResizeEvents() { + // We're taking a hint from scroll events and only dispatch the current set + // of queued resize events. If additional events are posted in response to + // the current events being dispatched, we'll dispatch them on the next tick. + VisualViewportResizeEventArray events = + std::move(mVisualViewportResizeEvents); + for (auto& event : events) { + event->Run(); + } +} + +void nsRefreshDriver::PostScrollEvent(mozilla::Runnable* aScrollEvent, + bool aDelayed) { + if (aDelayed) { + mDelayedScrollEvents.AppendElement(aScrollEvent); + } else { + mScrollEvents.AppendElement(aScrollEvent); + EnsureTimerStarted(); + } +} + +void nsRefreshDriver::DispatchScrollEvents() { + // Scroll events are one-shot, so after running them we can drop them. + // However, dispatching a scroll event can potentially cause more scroll + // events to be posted, so we move the initial set into a temporary array + // first. (Newly posted scroll events will be dispatched on the next tick.) + ScrollEventArray events = std::move(mScrollEvents); + for (auto& event : events) { + event->Run(); + } +} + +void nsRefreshDriver::PostVisualViewportScrollEvent( + VVPScrollEvent* aScrollEvent) { + mVisualViewportScrollEvents.AppendElement(aScrollEvent); + EnsureTimerStarted(); +} + +void nsRefreshDriver::DispatchVisualViewportScrollEvents() { + // Scroll events are one-shot, so after running them we can drop them. + // However, dispatching a scroll event can potentially cause more scroll + // events to be posted, so we move the initial set into a temporary array + // first. (Newly posted scroll events will be dispatched on the next tick.) + VisualViewportScrollEventArray events = + std::move(mVisualViewportScrollEvents); + for (auto& event : events) { + event->Run(); + } +} + +void nsRefreshDriver::AddPostRefreshObserver( + nsAPostRefreshObserver* aObserver) { + MOZ_ASSERT(!mPostRefreshObservers.Contains(aObserver)); + mPostRefreshObservers.AppendElement(aObserver); +} + +void nsRefreshDriver::RemovePostRefreshObserver( + nsAPostRefreshObserver* aObserver) { + bool removed = mPostRefreshObservers.RemoveElement(aObserver); + MOZ_DIAGNOSTIC_ASSERT(removed); + Unused << removed; +} + +void nsRefreshDriver::AddImageRequest(imgIRequest* aRequest) { + uint32_t delay = GetFirstFrameDelay(aRequest); + if (delay == 0) { + mRequests.Insert(aRequest); + } else { + auto* const start = mStartTable.GetOrInsertNew(delay); + start->mEntries.Insert(aRequest); + } + + EnsureTimerStarted(); + + if (profiler_thread_is_being_profiled_for_markers()) { + nsCOMPtr<nsIURI> uri = aRequest->GetURI(); + + PROFILER_MARKER_TEXT("Image Animation", GRAPHICS, + MarkerOptions(MarkerTiming::IntervalStart(), + MarkerInnerWindowIdFromDocShell( + GetDocShell(mPresContext))), + nsContentUtils::TruncatedURLForDisplay(uri)); + } +} + +void nsRefreshDriver::RemoveImageRequest(imgIRequest* aRequest) { + // Try to remove from both places, just in case. + bool removed = mRequests.EnsureRemoved(aRequest); + uint32_t delay = GetFirstFrameDelay(aRequest); + if (delay != 0) { + ImageStartData* start = mStartTable.Get(delay); + if (start) { + removed = removed | start->mEntries.EnsureRemoved(aRequest); + } + } + + if (removed && profiler_thread_is_being_profiled_for_markers()) { + nsCOMPtr<nsIURI> uri = aRequest->GetURI(); + + PROFILER_MARKER_TEXT("Image Animation", GRAPHICS, + MarkerOptions(MarkerTiming::IntervalEnd(), + MarkerInnerWindowIdFromDocShell( + GetDocShell(mPresContext))), + nsContentUtils::TruncatedURLForDisplay(uri)); + } +} + +void nsRefreshDriver::NotifyDOMContentLoaded() { + // If the refresh driver is going to tick, we mark the timestamp after + // everything is flushed in the next tick. If it isn't, mark ourselves as + // flushed now. + if (!HasObservers()) { + if (nsPresContext* pc = GetPresContext()) { + pc->NotifyDOMContentFlushed(); + } + // else, we don't have a nsPresContext, so our doc is probably being + // destroyed and this notification doesn't need sending anyway. + } else { + mNotifyDOMContentFlushed = true; + } +} + +void nsRefreshDriver::RegisterCompositionPayload( + const mozilla::layers::CompositionPayload& aPayload) { + mCompositionPayloads.AppendElement(aPayload); +} + +void nsRefreshDriver::AddForceNotifyContentfulPaintPresContext( + nsPresContext* aPresContext) { + mForceNotifyContentfulPaintPresContexts.AppendElement(aPresContext); +} + +void nsRefreshDriver::FlushForceNotifyContentfulPaintPresContext() { + while (!mForceNotifyContentfulPaintPresContexts.IsEmpty()) { + WeakPtr<nsPresContext> presContext = + mForceNotifyContentfulPaintPresContexts.PopLastElement(); + if (presContext) { + presContext->NotifyContentfulPaint(); + } + } +} + +void nsRefreshDriver::RunDelayedEventsSoon() { + // Place entries for delayed events into their corresponding normal list, + // and schedule a refresh. When these delayed events run, if their document + // still has events suppressed then they will be readded to the delayed + // events list. + + mScrollEvents.AppendElements(mDelayedScrollEvents); + mDelayedScrollEvents.Clear(); + + mResizeEventFlushObservers.AppendElements(mDelayedResizeEventFlushObservers); + mDelayedResizeEventFlushObservers.Clear(); + + EnsureTimerStarted(); +} + +bool nsRefreshDriver::CanDoCatchUpTick() { + if (mTestControllingRefreshes || !mActiveTimer) { + return false; + } + + // If we've already ticked for the current timer refresh (or more recently + // than that), then we don't need to do any catching up. + if (mMostRecentRefresh >= mActiveTimer->MostRecentRefresh()) { + return false; + } + + if (mTickVsyncTime.IsNull()) { + // Don't try to run a catch-up tick before there has been at least one + // normal tick. The catch-up tick could negatively affect page load + // performance. + return false; + } + + if (mPresContext && mPresContext->Document()->GetReadyStateEnum() < + Document::READYSTATE_COMPLETE) { + // Don't try to run a catch-up tick before the page has finished loading. + // The catch-up tick could negatively affect page load performance. + return false; + } + + return true; +} + +bool nsRefreshDriver::CanDoExtraTick() { + // Only allow one extra tick per normal vsync tick. + if (mAttemptedExtraTickSinceLastVsync) { + return false; + } + + // If we don't have a timer, or we didn't tick on the timer's + // refresh then we can't do an 'extra' tick (but we may still + // do a catch up tick). + if (!mActiveTimer || + mActiveTimer->MostRecentRefresh() != mMostRecentRefresh) { + return false; + } + + // Grab the current timestamp before checking the tick hint to be sure + // sure that it's equal or smaller than the value used within checking + // the tick hint. + TimeStamp now = TimeStamp::Now(); + Maybe<TimeStamp> nextTick = mActiveTimer->GetNextTickHint(); + int32_t minimumRequiredTime = StaticPrefs::layout_extra_tick_minimum_ms(); + // If there's less than 4 milliseconds until the next tick, it's probably + // not worth trying to catch up. + if (minimumRequiredTime < 0 || !nextTick || + (*nextTick - now) < TimeDuration::FromMilliseconds(minimumRequiredTime)) { + return false; + } + + return true; +} + +void nsRefreshDriver::EnsureTimerStarted(EnsureTimerStartedFlags aFlags) { + // FIXME: Bug 1346065: We should also assert the case where we have no + // stylo-threads. + MOZ_ASSERT(!ServoStyleSet::IsInServoTraversal() || NS_IsMainThread(), + "EnsureTimerStarted should be called only when we are not " + "in servo traversal or on the main-thread"); + + if (mTestControllingRefreshes) return; + + if (!mRefreshTimerStartedCause) { + mRefreshTimerStartedCause = profiler_capture_backtrace(); + } + + // will it already fire, and no other changes needed? + if (mActiveTimer && !(aFlags & eForceAdjustTimer)) { + // If we're being called from within a user input handler, and we think + // there's time to rush an extra tick immediately, then schedule a runnable + // to run the extra tick. + if (mUserInputProcessingCount && CanDoExtraTick()) { + RefPtr<nsRefreshDriver> self = this; + NS_DispatchToCurrentThreadQueue( + NS_NewRunnableFunction( + "RefreshDriver::EnsureTimerStarted::extra", + [self]() -> void { + // Re-check if we can still do an extra tick, in case anything + // changed while the runnable was pending. + if (self->CanDoExtraTick()) { + PROFILER_MARKER_UNTYPED("ExtraRefreshDriverTick", GRAPHICS); + LOG("[%p] Doing extra tick for user input", self.get()); + self->mAttemptedExtraTickSinceLastVsync = true; + self->Tick(self->mActiveTimer->MostRecentRefreshVsyncId(), + self->mActiveTimer->MostRecentRefresh(), + IsExtraTick::Yes); + } + }), + EventQueuePriority::Vsync); + } + return; + } + + if (IsFrozen() || !mPresContext) { + // If we don't want to start it now, or we've been disconnected. + StopTimer(); + return; + } + + if (mPresContext->Document()->IsBeingUsedAsImage()) { + // Image documents receive ticks from clients' refresh drivers. + // XXXdholbert Exclude SVG-in-opentype fonts from this optimization, until + // they receive refresh-driver ticks from their client docs (bug 1107252). + if (!mPresContext->Document()->IsSVGGlyphsDocument()) { + MOZ_ASSERT(!mActiveTimer, + "image doc refresh driver should never have its own timer"); + return; + } + } + + // We got here because we're either adjusting the time *or* we're + // starting it for the first time. Add to the right timer, + // prehaps removing it from a previously-set one. + RefreshDriverTimer* newTimer = ChooseTimer(); + if (newTimer != mActiveTimer) { + if (mActiveTimer) mActiveTimer->RemoveRefreshDriver(this); + mActiveTimer = newTimer; + mActiveTimer->AddRefreshDriver(this); + + if (!mHasStartedTimerAtLeastOnce) { + mHasStartedTimerAtLeastOnce = true; + if (profiler_thread_is_being_profiled_for_markers()) { + nsCString text = "initial timer start "_ns; + if (mPresContext->Document()->GetDocumentURI()) { + text.Append(nsContentUtils::TruncatedURLForDisplay( + mPresContext->Document()->GetDocumentURI())); + } + + PROFILER_MARKER_TEXT("nsRefreshDriver", LAYOUT, + MarkerOptions(MarkerInnerWindowIdFromDocShell( + GetDocShell(mPresContext))), + text); + } + } + + // If the timer has ticked since we last ticked, consider doing a 'catch-up' + // tick immediately. + if (CanDoCatchUpTick()) { + RefPtr<nsRefreshDriver> self = this; + NS_DispatchToCurrentThreadQueue( + NS_NewRunnableFunction( + "RefreshDriver::EnsureTimerStarted::catch-up", + [self]() -> void { + // Re-check if we can still do a catch-up, in case anything + // changed while the runnable was pending. + if (self->CanDoCatchUpTick()) { + LOG("[%p] Doing catch up tick", self.get()); + self->Tick(self->mActiveTimer->MostRecentRefreshVsyncId(), + self->mActiveTimer->MostRecentRefresh()); + } + }), + EventQueuePriority::Vsync); + } + } + + // When switching from an inactive timer to an active timer, the root + // refresh driver is skipped due to being set to the content refresh + // driver's timestamp. In case of EnsureTimerStarted is called from + // ScheduleViewManagerFlush, we should avoid this behavior to flush + // a paint in the same tick on the root refresh driver. + if (aFlags & eNeverAdjustTimer) { + return; + } + + // Since the different timers are sampled at different rates, when switching + // timers, the most recent refresh of the new timer may be *before* the + // most recent refresh of the old timer. + // If we are restoring the refresh driver from test control, the time is + // expected to go backwards (see bug 1043078), otherwise we just keep the most + // recent tick of this driver (which may be older than the most recent tick of + // the timer). + if (!(aFlags & eAllowTimeToGoBackwards)) { + return; + } + + if (mMostRecentRefresh != mActiveTimer->MostRecentRefresh()) { + mMostRecentRefresh = mActiveTimer->MostRecentRefresh(); + + for (nsATimerAdjustmentObserver* obs : + mTimerAdjustmentObservers.EndLimitedRange()) { + obs->NotifyTimerAdjusted(mMostRecentRefresh); + } + } +} + +void nsRefreshDriver::StopTimer() { + if (!mActiveTimer) return; + + mActiveTimer->RemoveRefreshDriver(this); + mActiveTimer = nullptr; + mRefreshTimerStartedCause = nullptr; +} + +uint32_t nsRefreshDriver::ObserverCount() const { + uint32_t sum = 0; + for (const ObserverArray& array : mObservers) { + sum += array.Length(); + } + + // Even while throttled, we need to process layout and style changes. Style + // changes can trigger transitions which fire events when they complete, and + // layout changes can affect media queries on child documents, triggering + // style changes, etc. + sum += mAnimationEventFlushObservers.Length(); + sum += mResizeEventFlushObservers.Length(); + sum += mStyleFlushObservers.Length(); + sum += mLayoutFlushObservers.Length(); + sum += mPendingFullscreenEvents.Length(); + sum += mFrameRequestCallbackDocs.Length(); + sum += mThrottledFrameRequestCallbackDocs.Length(); + sum += mViewManagerFlushIsPending; + sum += mEarlyRunners.Length(); + sum += mTimerAdjustmentObservers.Length(); + sum += mAutoFocusFlushDocuments.Length(); + return sum; +} + +bool nsRefreshDriver::HasObservers() const { + for (const ObserverArray& array : mObservers) { + if (!array.IsEmpty()) { + return true; + } + } + + // We should NOT count mTimerAdjustmentObservers here since this method is + // used to determine whether or not to stop the timer or re-start it and timer + // adjustment observers should not influence timer starting or stopping. + return (mViewManagerFlushIsPending && !mThrottled) || + !mStyleFlushObservers.IsEmpty() || !mLayoutFlushObservers.IsEmpty() || + !mAnimationEventFlushObservers.IsEmpty() || + !mResizeEventFlushObservers.IsEmpty() || + !mPendingFullscreenEvents.IsEmpty() || + !mFrameRequestCallbackDocs.IsEmpty() || + !mThrottledFrameRequestCallbackDocs.IsEmpty() || + !mAutoFocusFlushDocuments.IsEmpty() || !mEarlyRunners.IsEmpty(); +} + +void nsRefreshDriver::AppendObserverDescriptionsToString( + nsACString& aStr) const { + for (const ObserverArray& array : mObservers) { + for (const auto& observer : array.EndLimitedRange()) { + aStr.AppendPrintf("%s [%s], ", observer.mDescription, + kFlushTypeNames[observer.mFlushType]); + } + } + if (mViewManagerFlushIsPending && !mThrottled) { + aStr.AppendLiteral("View manager flush pending, "); + } + if (!mAnimationEventFlushObservers.IsEmpty()) { + aStr.AppendPrintf("%zux Animation event flush observer, ", + mAnimationEventFlushObservers.Length()); + } + if (!mResizeEventFlushObservers.IsEmpty()) { + aStr.AppendPrintf("%zux Resize event flush observer, ", + mResizeEventFlushObservers.Length()); + } + if (!mStyleFlushObservers.IsEmpty()) { + aStr.AppendPrintf("%zux Style flush observer, ", + mStyleFlushObservers.Length()); + } + if (!mLayoutFlushObservers.IsEmpty()) { + aStr.AppendPrintf("%zux Layout flush observer, ", + mLayoutFlushObservers.Length()); + } + if (!mPendingFullscreenEvents.IsEmpty()) { + aStr.AppendPrintf("%zux Pending fullscreen event, ", + mPendingFullscreenEvents.Length()); + } + if (!mFrameRequestCallbackDocs.IsEmpty()) { + aStr.AppendPrintf("%zux Frame request callback doc, ", + mFrameRequestCallbackDocs.Length()); + } + if (!mThrottledFrameRequestCallbackDocs.IsEmpty()) { + aStr.AppendPrintf("%zux Throttled frame request callback doc, ", + mThrottledFrameRequestCallbackDocs.Length()); + } + if (!mAutoFocusFlushDocuments.IsEmpty()) { + aStr.AppendPrintf("%zux AutoFocus flush doc, ", + mAutoFocusFlushDocuments.Length()); + } + if (!mEarlyRunners.IsEmpty()) { + aStr.AppendPrintf("%zux Early runner, ", mEarlyRunners.Length()); + } + // Remove last ", " + aStr.Truncate(aStr.Length() - 2); +} + +bool nsRefreshDriver::HasImageRequests() const { + for (const auto& data : mStartTable.Values()) { + if (!data->mEntries.IsEmpty()) { + return true; + } + } + + return !mRequests.IsEmpty(); +} + +auto nsRefreshDriver::GetReasonsToTick() const -> TickReasons { + TickReasons reasons = TickReasons::eNone; + if (HasObservers()) { + reasons |= TickReasons::eHasObservers; + } + if (HasImageRequests() && !mThrottled) { + reasons |= TickReasons::eHasImageRequests; + } + if (mNeedToUpdateIntersectionObservations) { + reasons |= TickReasons::eNeedsToUpdateIntersectionObservations; + } + if (mNeedToUpdateContentRelevancy) { + reasons |= TickReasons::eNeedsToUpdateContentRelevancy; + } + if (!mVisualViewportResizeEvents.IsEmpty()) { + reasons |= TickReasons::eHasVisualViewportResizeEvents; + } + if (!mScrollEvents.IsEmpty()) { + reasons |= TickReasons::eHasScrollEvents; + } + if (!mVisualViewportScrollEvents.IsEmpty()) { + reasons |= TickReasons::eHasVisualViewportScrollEvents; + } + if (mPresContext && mPresContext->IsRoot() && + mPresContext->NeedsMoreTicksForUserInput()) { + reasons |= TickReasons::eRootNeedsMoreTicksForUserInput; + } + return reasons; +} + +void nsRefreshDriver::AppendTickReasonsToString(TickReasons aReasons, + nsACString& aStr) const { + if (aReasons == TickReasons::eNone) { + aStr.AppendLiteral(" <none>"); + return; + } + + if (aReasons & TickReasons::eHasObservers) { + aStr.AppendLiteral(" HasObservers ("); + AppendObserverDescriptionsToString(aStr); + aStr.AppendLiteral(")"); + } + if (aReasons & TickReasons::eHasImageRequests) { + aStr.AppendLiteral(" HasImageAnimations"); + } + if (aReasons & TickReasons::eNeedsToUpdateIntersectionObservations) { + aStr.AppendLiteral(" NeedsToUpdateIntersectionObservations"); + } + if (aReasons & TickReasons::eNeedsToUpdateContentRelevancy) { + aStr.AppendLiteral(" NeedsToUpdateContentRelevancy"); + } + if (aReasons & TickReasons::eHasVisualViewportResizeEvents) { + aStr.AppendLiteral(" HasVisualViewportResizeEvents"); + } + if (aReasons & TickReasons::eHasScrollEvents) { + aStr.AppendLiteral(" HasScrollEvents"); + } + if (aReasons & TickReasons::eHasVisualViewportScrollEvents) { + aStr.AppendLiteral(" HasVisualViewportScrollEvents"); + } + if (aReasons & TickReasons::eRootNeedsMoreTicksForUserInput) { + aStr.AppendLiteral(" RootNeedsMoreTicksForUserInput"); + } +} + +bool nsRefreshDriver:: + ShouldKeepTimerRunningWhileWaitingForFirstContentfulPaint() { + // On top level content pages keep the timer running initially so that we + // paint the page soon enough. + if (mThrottled || mTestControllingRefreshes || !XRE_IsContentProcess() || + !mPresContext->Document()->IsTopLevelContentDocument() || + mPresContext->Document()->IsInitialDocument() || + gfxPlatform::IsInLayoutAsapMode() || + mPresContext->HadFirstContentfulPaint() || + mPresContext->Document()->GetReadyStateEnum() == + Document::READYSTATE_COMPLETE) { + return false; + } + if (mBeforeFirstContentfulPaintTimerRunningLimit.IsNull()) { + // Don't let the timer to run forever, so limit to 4s for now. + mBeforeFirstContentfulPaintTimerRunningLimit = + TimeStamp::Now() + TimeDuration::FromSeconds(4.0f); + } + + return TimeStamp::Now() <= mBeforeFirstContentfulPaintTimerRunningLimit; +} + +bool nsRefreshDriver::ShouldKeepTimerRunningAfterPageLoad() { + if (mHasExceededAfterLoadTickPeriod || + !StaticPrefs::layout_keep_ticking_after_load_ms() || mThrottled || + mTestControllingRefreshes || !XRE_IsContentProcess() || + !mPresContext->Document()->IsTopLevelContentDocument() || + TaskController::Get()->PendingMainthreadTaskCountIncludingSuspended() == + 0 || + gfxPlatform::IsInLayoutAsapMode()) { + // Make the next check faster. + mHasExceededAfterLoadTickPeriod = true; + return false; + } + + nsPIDOMWindowInner* innerWindow = mPresContext->Document()->GetInnerWindow(); + if (!innerWindow) { + return false; + } + auto* perf = + static_cast<PerformanceMainThread*>(innerWindow->GetPerformance()); + if (!perf) { + return false; + } + nsDOMNavigationTiming* timing = perf->GetDOMTiming(); + if (!timing) { + return false; + } + TimeStamp loadend = timing->LoadEventEnd(); + if (!loadend) { + return false; + } + // Keep ticking after the page load for some time. + const bool retval = + (loadend + TimeDuration::FromMilliseconds( + StaticPrefs::layout_keep_ticking_after_load_ms())) > + TimeStamp::Now(); + if (!retval) { + mHasExceededAfterLoadTickPeriod = true; + } + return retval; +} + +nsRefreshDriver::ObserverArray& nsRefreshDriver::ArrayFor( + FlushType aFlushType) { + switch (aFlushType) { + case FlushType::Event: + return mObservers[0]; + case FlushType::Style: + case FlushType::Frames: + return mObservers[1]; + case FlushType::Layout: + return mObservers[2]; + case FlushType::Display: + return mObservers[3]; + default: + MOZ_CRASH("We don't track refresh observers for this flush type"); + } +} + +/* + * nsITimerCallback implementation + */ + +void nsRefreshDriver::DoTick() { + MOZ_ASSERT(!IsFrozen(), "Why are we notified while frozen?"); + MOZ_ASSERT(mPresContext, "Why are we notified after disconnection?"); + MOZ_ASSERT(!nsContentUtils::GetCurrentJSContext(), + "Shouldn't have a JSContext on the stack"); + + if (mTestControllingRefreshes) { + Tick(VsyncId(), mMostRecentRefresh); + } else { + Tick(VsyncId(), TimeStamp::Now()); + } +} + +struct DocumentFrameCallbacks { + explicit DocumentFrameCallbacks(Document* aDocument) : mDocument(aDocument) {} + + RefPtr<Document> mDocument; + nsTArray<FrameRequest> mCallbacks; +}; + +static bool HasPendingAnimations(PresShell* aPresShell) { + Document* doc = aPresShell->GetDocument(); + if (!doc) { + return false; + } + + PendingAnimationTracker* tracker = doc->GetPendingAnimationTracker(); + return tracker && tracker->HasPendingAnimations(); +} + +/** + * Return a list of all the child docShells in a given root docShell that are + * visible and are recording markers for the profilingTimeline + */ +static void GetProfileTimelineSubDocShells(nsDocShell* aRootDocShell, + nsTArray<nsDocShell*>& aShells) { + if (!aRootDocShell) { + return; + } + + if (TimelineConsumers::IsEmpty()) { + return; + } + + RefPtr<BrowsingContext> bc = aRootDocShell->GetBrowsingContext(); + if (!bc) { + return; + } + + bc->PostOrderWalk([&](BrowsingContext* aContext) { + if (!aContext->IsActive()) { + return; + } + + nsDocShell* shell = nsDocShell::Cast(aContext->GetDocShell()); + if (!shell || !shell->GetRecordProfileTimelineMarkers()) { + // This process isn't painting OOP iframes so we ignore + // docshells that are OOP. + return; + } + + aShells.AppendElement(shell); + }); +} + +static void TakeFrameRequestCallbacksFrom( + Document* aDocument, nsTArray<DocumentFrameCallbacks>& aTarget) { + aTarget.AppendElement(aDocument); + aDocument->TakeFrameRequestCallbacks(aTarget.LastElement().mCallbacks); +} + +void nsRefreshDriver::ScheduleAutoFocusFlush(Document* aDocument) { + MOZ_ASSERT(!mAutoFocusFlushDocuments.Contains(aDocument)); + mAutoFocusFlushDocuments.AppendElement(aDocument); + EnsureTimerStarted(); +} + +void nsRefreshDriver::FlushAutoFocusDocuments() { + nsTArray<RefPtr<Document>> docs(std::move(mAutoFocusFlushDocuments)); + + for (const auto& doc : docs) { + MOZ_KnownLive(doc)->FlushAutoFocusCandidates(); + } +} + +void nsRefreshDriver::MaybeIncreaseMeasuredTicksSinceLoading() { + if (mPresContext && mPresContext->IsRoot()) { + mPresContext->MaybeIncreaseMeasuredTicksSinceLoading(); + } +} + +void nsRefreshDriver::CancelFlushAutoFocus(Document* aDocument) { + mAutoFocusFlushDocuments.RemoveElement(aDocument); +} + +// https://fullscreen.spec.whatwg.org/#run-the-fullscreen-steps +void nsRefreshDriver::RunFullscreenSteps() { + // Swap out the current pending events + nsTArray<UniquePtr<PendingFullscreenEvent>> pendings( + std::move(mPendingFullscreenEvents)); + for (UniquePtr<PendingFullscreenEvent>& event : pendings) { + event->Dispatch(); + } +} + +void nsRefreshDriver::UpdateIntersectionObservations(TimeStamp aNowTime) { + AUTO_PROFILER_LABEL_RELEVANT_FOR_JS("Compute intersections", LAYOUT); + + AutoTArray<RefPtr<Document>, 32> documents; + + if (mPresContext->Document()->HasIntersectionObservers()) { + documents.AppendElement(mPresContext->Document()); + } + + mPresContext->Document()->CollectDescendantDocuments( + documents, [](const Document* document) -> bool { + return document->HasIntersectionObservers(); + }); + + for (const auto& doc : documents) { + doc->UpdateIntersectionObservations(aNowTime); + doc->ScheduleIntersectionObserverNotification(); + } + + mNeedToUpdateIntersectionObservations = false; +} + +void nsRefreshDriver::UpdateRelevancyOfContentVisibilityAutoFrames() { + if (!mNeedToUpdateContentRelevancy) { + return; + } + + if (RefPtr<PresShell> topLevelPresShell = mPresContext->GetPresShell()) { + topLevelPresShell->UpdateRelevancyOfContentVisibilityAutoFrames(); + } + + mPresContext->Document()->EnumerateSubDocuments([](Document& aSubDoc) { + if (PresShell* presShell = aSubDoc.GetPresShell()) { + presShell->UpdateRelevancyOfContentVisibilityAutoFrames(); + } + return CallState::Continue; + }); + + mNeedToUpdateContentRelevancy = false; +} + +void nsRefreshDriver::DispatchAnimationEvents() { + if (!mPresContext) { + return; + } + + // Hold all AnimationEventDispatcher in mAnimationEventFlushObservers as + // a RefPtr<> array since each AnimationEventDispatcher might be destroyed + // during processing the previous dispatcher. + AutoTArray<RefPtr<AnimationEventDispatcher>, 16> dispatchers; + dispatchers.AppendElements(mAnimationEventFlushObservers); + mAnimationEventFlushObservers.Clear(); + + for (auto& dispatcher : dispatchers) { + dispatcher->DispatchEvents(); + } +} + +void nsRefreshDriver::RunFrameRequestCallbacks(TimeStamp aNowTime) { + // Grab all of our frame request callbacks up front. + nsTArray<DocumentFrameCallbacks> frameRequestCallbacks( + mFrameRequestCallbackDocs.Length() + + mThrottledFrameRequestCallbackDocs.Length()); + + // First, grab throttled frame request callbacks. + { + nsTArray<Document*> docsToRemove; + + // We always tick throttled frame requests if the entire refresh driver is + // throttled, because in that situation throttled frame requests tick at the + // same frequency as non-throttled frame requests. + bool tickThrottledFrameRequests = mThrottled; + + if (!tickThrottledFrameRequests && + aNowTime >= mNextThrottledFrameRequestTick) { + mNextThrottledFrameRequestTick = + aNowTime + mThrottledFrameRequestInterval; + tickThrottledFrameRequests = true; + } + + for (Document* doc : mThrottledFrameRequestCallbackDocs) { + if (tickThrottledFrameRequests) { + // We're ticking throttled documents, so grab this document's requests. + // We don't bother appending to docsToRemove because we're going to + // clear mThrottledFrameRequestCallbackDocs anyway. + TakeFrameRequestCallbacksFrom(doc, frameRequestCallbacks); + } else if (!doc->ShouldThrottleFrameRequests()) { + // This document is no longer throttled, so grab its requests even + // though we're not ticking throttled frame requests right now. If + // this is the first unthrottled document with frame requests, we'll + // enter high precision mode the next time the callback is scheduled. + TakeFrameRequestCallbacksFrom(doc, frameRequestCallbacks); + docsToRemove.AppendElement(doc); + } + } + + // Remove all the documents we're ticking from + // mThrottledFrameRequestCallbackDocs so they can be readded as needed. + if (tickThrottledFrameRequests) { + mThrottledFrameRequestCallbackDocs.Clear(); + } else { + // XXX(seth): We're using this approach to avoid concurrent modification + // of mThrottledFrameRequestCallbackDocs. docsToRemove usually has either + // zero elements or a very small number, so this should be OK in practice. + for (Document* doc : docsToRemove) { + mThrottledFrameRequestCallbackDocs.RemoveElement(doc); + } + } + } + + // Now grab unthrottled frame request callbacks. + for (Document* doc : mFrameRequestCallbackDocs) { + TakeFrameRequestCallbacksFrom(doc, frameRequestCallbacks); + } + + // Reset mFrameRequestCallbackDocs so they can be readded as needed. + mFrameRequestCallbackDocs.Clear(); + + if (!frameRequestCallbacks.IsEmpty()) { + AUTO_PROFILER_TRACING_MARKER_DOCSHELL("Paint", + "requestAnimationFrame callbacks", + GRAPHICS, GetDocShell(mPresContext)); + for (const DocumentFrameCallbacks& docCallbacks : frameRequestCallbacks) { + TimeStamp startTime = TimeStamp::Now(); + + // XXXbz Bug 863140: GetInnerWindow can return the outer + // window in some cases. + nsPIDOMWindowInner* innerWindow = + docCallbacks.mDocument->GetInnerWindow(); + DOMHighResTimeStamp timeStamp = 0; + if (innerWindow) { + if (Performance* perf = innerWindow->GetPerformance()) { + timeStamp = perf->TimeStampToDOMHighResForRendering(aNowTime); + } + // else window is partially torn down already + } + for (auto& callback : docCallbacks.mCallbacks) { + if (docCallbacks.mDocument->IsCanceledFrameRequestCallback( + callback.mHandle)) { + continue; + } + + nsCOMPtr<nsIGlobalObject> global(innerWindow ? innerWindow->AsGlobal() + : nullptr); + CallbackDebuggerNotificationGuard guard( + global, DebuggerNotificationType::RequestAnimationFrameCallback); + + // MOZ_KnownLive is OK, because the stack array frameRequestCallbacks + // keeps callback alive and the mCallback strong reference can't be + // mutated by the call. + LogFrameRequestCallback::Run run(callback.mCallback); + MOZ_KnownLive(callback.mCallback)->Call(timeStamp); + } + + if (docCallbacks.mDocument->GetReadyStateEnum() == + Document::READYSTATE_COMPLETE) { + Telemetry::AccumulateTimeDelta( + Telemetry::PERF_REQUEST_ANIMATION_CALLBACK_NON_PAGELOAD_MS, + startTime, TimeStamp::Now()); + } else { + Telemetry::AccumulateTimeDelta( + Telemetry::PERF_REQUEST_ANIMATION_CALLBACK_PAGELOAD_MS, startTime, + TimeStamp::Now()); + } + } + } +} + +static StaticAutoPtr<AutoTArray<RefPtr<Task>, 8>> sPendingIdleTasks; + +void nsRefreshDriver::DispatchIdleTaskAfterTickUnlessExists(Task* aTask) { + if (!sPendingIdleTasks) { + sPendingIdleTasks = new AutoTArray<RefPtr<Task>, 8>(); + } else { + if (sPendingIdleTasks->Contains(aTask)) { + return; + } + } + + sPendingIdleTasks->AppendElement(aTask); +} + +void nsRefreshDriver::CancelIdleTask(Task* aTask) { + if (!sPendingIdleTasks) { + return; + } + + sPendingIdleTasks->RemoveElement(aTask); + + if (sPendingIdleTasks->IsEmpty()) { + sPendingIdleTasks = nullptr; + } +} + +static CallState ReduceAnimations(Document& aDocument) { + if (nsPresContext* pc = aDocument.GetPresContext()) { + if (pc->EffectCompositor()->NeedsReducing()) { + pc->EffectCompositor()->ReduceAnimations(); + } + } + aDocument.EnumerateSubDocuments(ReduceAnimations); + return CallState::Continue; +} + +bool nsRefreshDriver::ShouldStopActivityGracePeriod() const { + MOZ_ASSERT(mIsGrantingActivityGracePeriod); + return TimeStamp::Now() - mActivityGracePeriodStart >= + TimeDuration::FromMilliseconds( + StaticPrefs::layout_oopif_activity_grace_period_ms()); +} + +bool nsRefreshDriver::TickObserverArray(uint32_t aIdx, TimeStamp aNowTime) { + for (RefPtr<nsARefreshObserver> obs : mObservers[aIdx].EndLimitedRange()) { + obs->WillRefresh(aNowTime); + + if (!mPresContext || !mPresContext->GetPresShell()) { + return false; + } + } + + // Any animation timelines updated above may cause animations to queue + // Promise resolution microtasks. We shouldn't run these, however, until we + // have fully updated the animation state. + // + // As per the "update animations and send events" procedure[1], we should + // remove replaced animations and then run these microtasks before + // dispatching the corresponding animation events. + // + // [1] + // https://drafts.csswg.org/web-animations-1/#update-animations-and-send-events + if (aIdx == 1) { + // This is the FlushType::Style case. + { + nsAutoMicroTask mt; + ReduceAnimations(*mPresContext->Document()); + } + + // Check if running the microtask checkpoint caused the pres context to + // be destroyed. + if (!mPresContext || !mPresContext->GetPresShell()) { + return false; + } + + FlushAutoFocusDocuments(); + DispatchScrollEvents(); + DispatchVisualViewportScrollEvents(); + DispatchAnimationEvents(); + RunFullscreenSteps(); + RunFrameRequestCallbacks(aNowTime); + MaybeIncreaseMeasuredTicksSinceLoading(); + + if (mPresContext && mPresContext->GetPresShell()) { + AutoTArray<PresShell*, 16> observers; + observers.AppendElements(mStyleFlushObservers); + for (uint32_t j = observers.Length(); + j && mPresContext && mPresContext->GetPresShell(); --j) { + // Make sure to not process observers which might have been removed + // during previous iterations. + PresShell* rawPresShell = observers[j - 1]; + if (!mStyleFlushObservers.RemoveElement(rawPresShell)) { + continue; + } + + LogPresShellObserver::Run run(rawPresShell, this); + + RefPtr<PresShell> presShell = rawPresShell; + presShell->mObservingStyleFlushes = false; + presShell->FlushPendingNotifications( + ChangesToFlush(FlushType::Style, false)); + // Inform the FontFaceSet that we ticked, so that it can resolve its + // ready promise if it needs to (though it might still be waiting on + // a layout flush). + presShell->NotifyFontFaceSetOnRefresh(); + mNeedToRecomputeVisibility = true; + + // Record the telemetry for events that occurred between ticks. + presShell->PingPerTickTelemetry(FlushType::Style); + } + } + } else if (aIdx == 2) { + // This is the FlushType::Layout case. + AutoTArray<PresShell*, 16> observers; + observers.AppendElements(mLayoutFlushObservers); + for (uint32_t j = observers.Length(); + j && mPresContext && mPresContext->GetPresShell(); --j) { + // Make sure to not process observers which might have been removed + // during previous iterations. + PresShell* rawPresShell = observers[j - 1]; + if (!mLayoutFlushObservers.RemoveElement(rawPresShell)) { + continue; + } + + LogPresShellObserver::Run run(rawPresShell, this); + + RefPtr<PresShell> presShell = rawPresShell; + presShell->mObservingLayoutFlushes = false; + presShell->mWasLastReflowInterrupted = false; + const auto flushType = HasPendingAnimations(presShell) + ? FlushType::Layout + : FlushType::InterruptibleLayout; + const ChangesToFlush ctf(flushType, false); + presShell->FlushPendingNotifications(ctf); + if (presShell->FixUpFocus()) { + presShell->FlushPendingNotifications(ctf); + } + + // Inform the FontFaceSet that we ticked, so that it can resolve its + // ready promise if it needs to. + presShell->NotifyFontFaceSetOnRefresh(); + mNeedToRecomputeVisibility = true; + + // Record the telemetry for events that occurred between ticks. + presShell->PingPerTickTelemetry(FlushType::Layout); + } + } + + // The pres context may be destroyed during we do the flushing. + if (!mPresContext || !mPresContext->GetPresShell()) { + return false; + } + + return true; +} + +void nsRefreshDriver::Tick(VsyncId aId, TimeStamp aNowTime, + IsExtraTick aIsExtraTick /* = No */) { + MOZ_ASSERT(!nsContentUtils::GetCurrentJSContext(), + "Shouldn't have a JSContext on the stack"); + + // We're either frozen or we were disconnected (likely in the middle + // of a tick iteration). Just do nothing here, since our + // prescontext went away. + if (IsFrozen() || !mPresContext) { + return; + } + + // We can have a race condition where the vsync timestamp + // is before the most recent refresh due to a forced refresh. + // The underlying assumption is that the refresh driver tick can only + // go forward in time, not backwards. To prevent the refresh + // driver from going back in time, just skip this tick and + // wait until the next tick. + // If this is an 'extra' tick, then we expect it to be using the same + // vsync id and timestamp as the original tick, so also allow those. + if ((aNowTime <= mMostRecentRefresh) && !mTestControllingRefreshes && + aIsExtraTick == IsExtraTick::No) { + return; + } + auto cleanupInExtraTick = MakeScopeExit([&] { mInNormalTick = false; }); + mInNormalTick = aIsExtraTick != IsExtraTick::Yes; + + bool isPresentingInVR = false; +#if defined(MOZ_WIDGET_ANDROID) + isPresentingInVR = gfx::VRManagerChild::IsPresenting(); +#endif // defined(MOZ_WIDGET_ANDROID) + + if (!isPresentingInVR && IsWaitingForPaint(aNowTime)) { + // In immersive VR mode, we do not get notifications when frames are + // presented, so we do not wait for the compositor in that mode. + + // We're currently suspended waiting for earlier Tick's to + // be completed (on the Compositor). Mark that we missed the paint + // and keep waiting. + PROFILER_MARKER_UNTYPED( + "RefreshDriverTick waiting for paint", GRAPHICS, + MarkerInnerWindowIdFromDocShell(GetDocShell(mPresContext))); + return; + } + + const TimeStamp previousRefresh = mMostRecentRefresh; + mMostRecentRefresh = aNowTime; + + if (mRootRefresh) { + mRootRefresh->RemoveRefreshObserver(this, FlushType::Style); + mRootRefresh = nullptr; + } + mSkippedPaints = false; + + RefPtr<PresShell> presShell = mPresContext->GetPresShell(); + if (!presShell) { + StopTimer(); + return; + } + + TickReasons tickReasons = GetReasonsToTick(); + if (tickReasons == TickReasons::eNone) { + // We no longer have any observers. + // Discard composition payloads because there is no paint. + mCompositionPayloads.Clear(); + + // We don't want to stop the timer when observers are initially + // removed, because sometimes observers can be added and removed + // often depending on what other things are going on and in that + // situation we don't want to thrash our timer. So instead we + // wait until we get a Notify() call when we have no observers + // before stopping the timer. + // On top level content pages keep the timer running initially so that we + // paint the page soon enough. + if (ShouldKeepTimerRunningWhileWaitingForFirstContentfulPaint()) { + PROFILER_MARKER( + "RefreshDriverTick waiting for first contentful paint", GRAPHICS, + MarkerInnerWindowIdFromDocShell(GetDocShell(mPresContext)), Tracing, + "Paint"); + } else if (ShouldKeepTimerRunningAfterPageLoad()) { + PROFILER_MARKER( + "RefreshDriverTick after page load", GRAPHICS, + MarkerInnerWindowIdFromDocShell(GetDocShell(mPresContext)), Tracing, + "Paint"); + } else { + StopTimer(); + } + return; + } + + if (StaticPrefs::layout_skip_ticks_while_page_suspended()) { + Document* doc = mPresContext->Document(); + nsPIDOMWindowInner* win = doc ? doc->GetInnerWindow() : nullptr; + // Synchronous DOM operations mark the document being in such. Window's + // suspend can be used also by external code. So we check here them both + // in order to limit rAF skipping to only those synchronous DOM APIs which + // also suspend window. + if (win && win->IsSuspended() && doc->IsInSyncOperation()) { + return; + } + } + + // Potentially go back to throttled after the grace period is done. + if (MOZ_UNLIKELY(mIsGrantingActivityGracePeriod) && + ShouldStopActivityGracePeriod()) { + mIsGrantingActivityGracePeriod = false; + UpdateThrottledState(); + } + + AUTO_PROFILER_LABEL_RELEVANT_FOR_JS("RefreshDriver tick", LAYOUT); + + nsAutoCString profilerStr; + if (profiler_thread_is_being_profiled_for_markers()) { + profilerStr.AppendLiteral("Tick reasons:"); + AppendTickReasonsToString(tickReasons, profilerStr); + } + AUTO_PROFILER_MARKER_TEXT( + "RefreshDriverTick", GRAPHICS, + MarkerOptions( + MarkerStack::TakeBacktrace(std::move(mRefreshTimerStartedCause)), + MarkerInnerWindowIdFromDocShell(GetDocShell(mPresContext))), + profilerStr); + + mResizeSuppressed = false; + + bool oldInRefresh = mInRefresh; + auto restoreInRefresh = MakeScopeExit([&] { mInRefresh = oldInRefresh; }); + mInRefresh = true; + + AutoRestore<TimeStamp> restoreTickStart(mTickStart); + mTickStart = TimeStamp::Now(); + mTickVsyncId = aId; + mTickVsyncTime = aNowTime; + + gfxPlatform::GetPlatform()->SchedulePaintIfDeviceReset(); + + FlushForceNotifyContentfulPaintPresContext(); + + AutoTArray<nsCOMPtr<nsIRunnable>, 16> earlyRunners = std::move(mEarlyRunners); + for (auto& runner : earlyRunners) { + runner->Run(); + // Early runners might destroy this pres context. + if (!mPresContext || !mPresContext->GetPresShell()) { + StopTimer(); + return; + } + } + + // Resize events should be fired before layout flushes or + // calling animation frame callbacks. + AutoTArray<RefPtr<PresShell>, 16> observers; + observers.AppendElements(mResizeEventFlushObservers); + for (RefPtr<PresShell>& presShell : Reversed(observers)) { + if (!mPresContext || !mPresContext->GetPresShell()) { + StopTimer(); + return; + } + // Make sure to not process observers which might have been removed + // during previous iterations. + if (!mResizeEventFlushObservers.RemoveElement(presShell)) { + continue; + } + // MOZ_KnownLive because 'observers' is guaranteed to + // keep it alive. + // + // Fixing https://bugzilla.mozilla.org/show_bug.cgi?id=1620312 on its own + // won't help here, because 'observers' is non-const and we have the + // Reversed() going on too... + MOZ_KnownLive(presShell)->FireResizeEvent(); + } + DispatchVisualViewportResizeEvents(); + + /* + * The timer holds a reference to |this| while calling |Notify|. + * However, implementations of |WillRefresh| are permitted to destroy + * the pres context, which will cause our |mPresContext| to become + * null. If this happens, TickObserverArray will tell us by returning + * false, and we must stop notifying observers. + */ + // XXXdholbert This would be cleaner as a loop, but for now it's helpful to + // have these calls separated out, so that we can figure out which + // observer-category is involved from the backtrace of crash reports. + bool keepGoing = true; + MOZ_ASSERT(ArrayLength(mObservers) == 4, + "if this changes, then we need to add or remove calls to " + "TickObserverArray below"); + keepGoing = keepGoing && TickObserverArray(0, aNowTime); + keepGoing = keepGoing && TickObserverArray(1, aNowTime); + keepGoing = keepGoing && TickObserverArray(2, aNowTime); + keepGoing = keepGoing && TickObserverArray(3, aNowTime); + if (!keepGoing) { + StopTimer(); + return; + } + + // Recompute approximate frame visibility if it's necessary and enough time + // has passed since the last time we did it. + if (mNeedToRecomputeVisibility && !mThrottled && + aNowTime >= mNextRecomputeVisibilityTick && + !presShell->IsPaintingSuppressed()) { + mNextRecomputeVisibilityTick = aNowTime + mMinRecomputeVisibilityInterval; + mNeedToRecomputeVisibility = false; + + presShell->ScheduleApproximateFrameVisibilityUpdateNow(); + } + + // Update any popups that may need to be moved or hidden due to their + // anchor changing. + if (nsXULPopupManager* pm = nsXULPopupManager::GetInstance()) { + pm->UpdatePopupPositions(this); + } + + // Update the relevancy of the content of any `content-visibility: auto` + // elements. The specification says: "Specifically, such changes will + // take effect between steps 13 and 14 of Update the Rendering step of + // the Processing Model (between “run the animation frame callbacks” and + // “run the update intersection observations steps”)." + // https://drafts.csswg.org/css-contain/#cv-notes + UpdateRelevancyOfContentVisibilityAutoFrames(); + + UpdateIntersectionObservations(aNowTime); + + UpdateAnimatedImages(previousRefresh, aNowTime); + + bool dispatchTasksAfterTick = false; + if (mViewManagerFlushIsPending && !mThrottled) { + nsCString transactionId; + if (profiler_thread_is_being_profiled_for_markers()) { + transactionId.AppendLiteral("Transaction ID: "); + transactionId.AppendInt((uint64_t)mNextTransactionId); + } + AUTO_PROFILER_MARKER_TEXT( + "ViewManagerFlush", GRAPHICS, + MarkerOptions( + MarkerInnerWindowIdFromDocShell(GetDocShell(mPresContext)), + MarkerStack::TakeBacktrace(std::move(mViewManagerFlushCause))), + transactionId); + + // Forward our composition payloads to the layer manager. + if (!mCompositionPayloads.IsEmpty()) { + nsCOMPtr<nsIWidget> widget = mPresContext->GetRootWidget(); + WindowRenderer* renderer = widget ? widget->GetWindowRenderer() : nullptr; + if (renderer && renderer->AsWebRender()) { + renderer->AsWebRender()->RegisterPayloads(mCompositionPayloads); + } + mCompositionPayloads.Clear(); + } + + nsTArray<nsDocShell*> profilingDocShells; + GetProfileTimelineSubDocShells(GetDocShell(mPresContext), + profilingDocShells); + for (nsDocShell* docShell : profilingDocShells) { + // For the sake of the profile timeline's simplicity, this is flagged as + // paint even if it includes creating display lists + MOZ_ASSERT(TimelineConsumers::HasConsumer(docShell)); + TimelineConsumers::AddMarkerForDocShell(docShell, "Paint", + MarkerTracingType::START); + } + +#ifdef MOZ_DUMP_PAINTING + if (nsLayoutUtils::InvalidationDebuggingIsEnabled()) { + printf_stderr("Starting ProcessPendingUpdates\n"); + } +#endif + + mViewManagerFlushIsPending = false; + RefPtr<nsViewManager> vm = mPresContext->GetPresShell()->GetViewManager(); + const bool skipPaint = isPresentingInVR; + // Skip the paint in immersive VR mode because whatever we paint here will + // not end up on the screen. The screen is displaying WebGL content from a + // single canvas in that mode. + if (!skipPaint) { + PaintTelemetry::AutoRecordPaint record; + vm->ProcessPendingUpdates(); + } + +#ifdef MOZ_DUMP_PAINTING + if (nsLayoutUtils::InvalidationDebuggingIsEnabled()) { + printf_stderr("Ending ProcessPendingUpdates\n"); + } +#endif + + for (nsDocShell* docShell : profilingDocShells) { + MOZ_ASSERT(TimelineConsumers::HasConsumer(docShell)); + TimelineConsumers::AddMarkerForDocShell(docShell, "Paint", + MarkerTracingType::END); + } + + dispatchTasksAfterTick = true; + mHasScheduleFlush = false; + } else { + // No paint happened, discard composition payloads. + mCompositionPayloads.Clear(); + } + +#ifndef ANDROID /* bug 1142079 */ + double totalMs = (TimeStamp::Now() - mTickStart).ToMilliseconds(); + mozilla::Telemetry::Accumulate(mozilla::Telemetry::REFRESH_DRIVER_TICK, + static_cast<uint32_t>(totalMs)); +#endif + + if (mNotifyDOMContentFlushed) { + mNotifyDOMContentFlushed = false; + mPresContext->NotifyDOMContentFlushed(); + } + + for (nsAPostRefreshObserver* observer : + mPostRefreshObservers.ForwardRange()) { + observer->DidRefresh(); + } + + NS_ASSERTION(mInRefresh, "Still in refresh"); + + if (mPresContext->IsRoot() && XRE_IsContentProcess() && + StaticPrefs::gfx_content_always_paint()) { + ScheduleViewManagerFlush(); + } + + if (dispatchTasksAfterTick && sPendingIdleTasks) { + UniquePtr<AutoTArray<RefPtr<Task>, 8>> tasks(sPendingIdleTasks.forget()); + for (RefPtr<Task>& taskWithDelay : *tasks) { + TaskController::Get()->AddTask(taskWithDelay.forget()); + } + } +} + +void nsRefreshDriver::UpdateAnimatedImages(TimeStamp aPreviousRefresh, + TimeStamp aNowTime) { + if (mThrottled) { + // Don't do this when throttled, as the compositor might be paused and we + // don't want to queue a lot of paints, see bug 1828587. + return; + } + // Perform notification to imgIRequests subscribed to listen for refresh + // events. + for (const auto& entry : mStartTable) { + const uint32_t& delay = entry.GetKey(); + ImageStartData* data = entry.GetWeak(); + + if (data->mEntries.IsEmpty()) { + continue; + } + + if (data->mStartTime) { + TimeStamp& start = *data->mStartTime; + + if (aPreviousRefresh >= start && aNowTime >= start) { + TimeDuration prev = aPreviousRefresh - start; + TimeDuration curr = aNowTime - start; + uint32_t prevMultiple = uint32_t(prev.ToMilliseconds()) / delay; + + // We want to trigger images' refresh if we've just crossed over a + // multiple of the first image's start time. If so, set the animation + // start time to the nearest multiple of the delay and move all the + // images in this table to the main requests table. + if (prevMultiple != uint32_t(curr.ToMilliseconds()) / delay) { + mozilla::TimeStamp desired = + start + TimeDuration::FromMilliseconds(prevMultiple * delay); + BeginRefreshingImages(data->mEntries, desired); + } + } else { + // Sometimes the start time can be in the future if we spin a nested + // event loop and re-entrantly tick. In that case, setting the + // animation start time to the start time seems like the least bad + // thing we can do. + mozilla::TimeStamp desired = start; + BeginRefreshingImages(data->mEntries, desired); + } + } else { + // This is the very first time we've drawn images with this time delay. + // Set the animation start time to "now" and move all the images in this + // table to the main requests table. + mozilla::TimeStamp desired = aNowTime; + BeginRefreshingImages(data->mEntries, desired); + data->mStartTime.emplace(aNowTime); + } + } + + if (!mRequests.IsEmpty()) { + // RequestRefresh may run scripts, so it's not safe to directly call it + // while using a hashtable enumerator to enumerate mRequests in case + // script modifies the hashtable. Instead, we build a (local) array of + // images to refresh, and then we refresh each image in that array. + nsTArray<nsCOMPtr<imgIContainer>> imagesToRefresh(mRequests.Count()); + + for (const auto& req : mRequests) { + nsCOMPtr<imgIContainer> image; + if (NS_SUCCEEDED(req->GetImage(getter_AddRefs(image)))) { + imagesToRefresh.AppendElement(image.forget()); + } + } + + for (const auto& image : imagesToRefresh) { + image->RequestRefresh(aNowTime); + } + } +} + +void nsRefreshDriver::BeginRefreshingImages(RequestTable& aEntries, + mozilla::TimeStamp aDesired) { + for (const auto& req : aEntries) { + mRequests.Insert(req); + + nsCOMPtr<imgIContainer> image; + if (NS_SUCCEEDED(req->GetImage(getter_AddRefs(image)))) { + image->SetAnimationStartTime(aDesired); + } + } + aEntries.Clear(); +} + +void nsRefreshDriver::Freeze() { + StopTimer(); + mFreezeCount++; +} + +void nsRefreshDriver::Thaw() { + NS_ASSERTION(mFreezeCount > 0, "Thaw() called on an unfrozen refresh driver"); + + if (mFreezeCount > 0) { + mFreezeCount--; + } + + if (mFreezeCount == 0) { + if (HasObservers() || HasImageRequests()) { + // FIXME: This isn't quite right, since our EnsureTimerStarted call + // updates our mMostRecentRefresh, but the DoRefresh call won't run + // and notify our observers until we get back to the event loop. + // Thus MostRecentRefresh() will lie between now and the DoRefresh. + RefPtr<nsRunnableMethod<nsRefreshDriver>> event = NewRunnableMethod( + "nsRefreshDriver::DoRefresh", this, &nsRefreshDriver::DoRefresh); + nsPresContext* pc = GetPresContext(); + if (pc) { + pc->Document()->Dispatch(TaskCategory::Other, event.forget()); + EnsureTimerStarted(); + } else { + NS_ERROR("Thawing while document is being destroyed"); + } + } + } +} + +void nsRefreshDriver::FinishedWaitingForTransaction() { + if (mSkippedPaints && !IsInRefresh() && + (HasObservers() || HasImageRequests()) && CanDoCatchUpTick()) { + NS_DispatchToCurrentThreadQueue( + NS_NewRunnableFunction( + "nsRefreshDriver::FinishedWaitingForTransaction", + [self = RefPtr{this}]() { + if (self->CanDoCatchUpTick()) { + self->Tick(self->mActiveTimer->MostRecentRefreshVsyncId(), + self->mActiveTimer->MostRecentRefresh()); + } + }), + EventQueuePriority::Vsync); + } + mWaitingForTransaction = false; + mSkippedPaints = false; +} + +mozilla::layers::TransactionId nsRefreshDriver::GetTransactionId( + bool aThrottle) { + mNextTransactionId = mNextTransactionId.Next(); + LOG("[%p] Allocating transaction id %" PRIu64, this, mNextTransactionId.mId); + + // If this a paint from within a normal tick, and the caller hasn't explicitly + // asked for it to skip being throttled, then record this transaction as + // pending and maybe disable painting until some transactions are processed. + if (aThrottle && mInNormalTick) { + mPendingTransactions.AppendElement(mNextTransactionId); + if (TooManyPendingTransactions() && !mWaitingForTransaction && + !mTestControllingRefreshes) { + LOG("[%p] Hit max pending transaction limit, entering wait mode", this); + mWaitingForTransaction = true; + mSkippedPaints = false; + } + } + + return mNextTransactionId; +} + +mozilla::layers::TransactionId nsRefreshDriver::LastTransactionId() const { + return mNextTransactionId; +} + +void nsRefreshDriver::RevokeTransactionId( + mozilla::layers::TransactionId aTransactionId) { + MOZ_ASSERT(aTransactionId == mNextTransactionId); + LOG("[%p] Revoking transaction id %" PRIu64, this, aTransactionId.mId); + if (AtPendingTransactionLimit() && + mPendingTransactions.Contains(aTransactionId) && mWaitingForTransaction) { + LOG("[%p] No longer over pending transaction limit, leaving wait state", + this); + MOZ_ASSERT(!mSkippedPaints, + "How did we skip a paint when we're in the middle of one?"); + FinishedWaitingForTransaction(); + } + + // Notify the pres context so that it can deliver MozAfterPaint for this + // id if any caller was expecting it. + nsPresContext* pc = GetPresContext(); + if (pc) { + pc->NotifyRevokingDidPaint(aTransactionId); + } + // Remove aTransactionId from the set of outstanding transactions since we're + // no longer waiting on it to be completed, but don't revert + // mNextTransactionId since we can't use the id again. + mPendingTransactions.RemoveElement(aTransactionId); +} + +void nsRefreshDriver::ClearPendingTransactions() { + LOG("[%p] ClearPendingTransactions", this); + mPendingTransactions.Clear(); + mWaitingForTransaction = false; +} + +void nsRefreshDriver::ResetInitialTransactionId( + mozilla::layers::TransactionId aTransactionId) { + mNextTransactionId = aTransactionId; +} + +mozilla::TimeStamp nsRefreshDriver::GetTransactionStart() { return mTickStart; } + +VsyncId nsRefreshDriver::GetVsyncId() { return mTickVsyncId; } + +mozilla::TimeStamp nsRefreshDriver::GetVsyncStart() { return mTickVsyncTime; } + +void nsRefreshDriver::NotifyTransactionCompleted( + mozilla::layers::TransactionId aTransactionId) { + LOG("[%p] Completed transaction id %" PRIu64, this, aTransactionId.mId); + mPendingTransactions.RemoveElement(aTransactionId); + if (mWaitingForTransaction && !TooManyPendingTransactions()) { + LOG("[%p] No longer over pending transaction limit, leaving wait state", + this); + FinishedWaitingForTransaction(); + } +} + +void nsRefreshDriver::WillRefresh(mozilla::TimeStamp aTime) { + mRootRefresh->RemoveRefreshObserver(this, FlushType::Style); + mRootRefresh = nullptr; + if (mSkippedPaints) { + DoRefresh(); + } +} + +bool nsRefreshDriver::IsWaitingForPaint(mozilla::TimeStamp aTime) { + if (mTestControllingRefreshes) { + return false; + } + + if (mWaitingForTransaction) { + LOG("[%p] Over max pending transaction limit when trying to paint, " + "skipping", + this); + mSkippedPaints = true; + return true; + } + + // Try find the 'root' refresh driver for the current window and check + // if that is waiting for a paint. + nsPresContext* pc = GetPresContext(); + nsPresContext* rootContext = pc ? pc->GetRootPresContext() : nullptr; + if (rootContext) { + nsRefreshDriver* rootRefresh = rootContext->RefreshDriver(); + if (rootRefresh && rootRefresh != this) { + if (rootRefresh->IsWaitingForPaint(aTime)) { + if (mRootRefresh != rootRefresh) { + if (mRootRefresh) { + mRootRefresh->RemoveRefreshObserver(this, FlushType::Style); + } + rootRefresh->AddRefreshObserver(this, FlushType::Style, + "Waiting for paint"); + mRootRefresh = rootRefresh; + } + mSkippedPaints = true; + return true; + } + } + } + return false; +} + +void nsRefreshDriver::SetActivity(bool aIsActive, bool aIsInActiveTab) { + if (mIsActive == aIsActive && mIsInActiveTab == aIsInActiveTab) { + return; + } + mIsActive = aIsActive; + mIsInActiveTab = aIsInActiveTab; + + // For iframes which are in the active tab but hidden, grant them a grace + // period of 1s of activity so that they can get set up. + if (!mHasGrantedActivityGracePeriod && !mIsActive && mIsInActiveTab && + mPresContext && !mPresContext->IsRootContentDocumentCrossProcess()) { + mHasGrantedActivityGracePeriod = true; + mIsGrantingActivityGracePeriod = + StaticPrefs::layout_oopif_activity_grace_period_ms() > 0; + if (mIsGrantingActivityGracePeriod) { + mActivityGracePeriodStart = TimeStamp::Now(); + } + } + + UpdateThrottledState(); +} + +void nsRefreshDriver::UpdateThrottledState() { + const bool shouldThrottle = ComputeShouldBeThrottled(); + if (mThrottled == shouldThrottle) { + return; + } + mThrottled = shouldThrottle; + if (mActiveTimer || GetReasonsToTick() != TickReasons::eNone) { + // We want to switch our timer type here, so just stop and restart the + // timer. + EnsureTimerStarted(eForceAdjustTimer); + } +} + +nsPresContext* nsRefreshDriver::GetPresContext() const { return mPresContext; } + +void nsRefreshDriver::DoRefresh() { + // Don't do a refresh unless we're in a state where we should be refreshing. + if (!IsFrozen() && mPresContext && mActiveTimer) { + DoTick(); + } +} + +#ifdef DEBUG +bool nsRefreshDriver::IsRefreshObserver(nsARefreshObserver* aObserver, + FlushType aFlushType) { + ObserverArray& array = ArrayFor(aFlushType); + return array.Contains(aObserver); +} +#endif + +void nsRefreshDriver::ScheduleViewManagerFlush() { + NS_ASSERTION(mPresContext && mPresContext->IsRoot(), + "Should only schedule view manager flush on root prescontexts"); + mViewManagerFlushIsPending = true; + if (!mViewManagerFlushCause) { + mViewManagerFlushCause = profiler_capture_backtrace(); + } + mHasScheduleFlush = true; + EnsureTimerStarted(eNeverAdjustTimer); +} + +void nsRefreshDriver::ScheduleFrameRequestCallbacks(Document* aDocument) { + NS_ASSERTION(mFrameRequestCallbackDocs.IndexOf(aDocument) == + mFrameRequestCallbackDocs.NoIndex && + mThrottledFrameRequestCallbackDocs.IndexOf(aDocument) == + mThrottledFrameRequestCallbackDocs.NoIndex, + "Don't schedule the same document multiple times"); + if (aDocument->ShouldThrottleFrameRequests()) { + mThrottledFrameRequestCallbackDocs.AppendElement(aDocument); + } else { + mFrameRequestCallbackDocs.AppendElement(aDocument); + } + + // make sure that the timer is running + EnsureTimerStarted(); +} + +void nsRefreshDriver::RevokeFrameRequestCallbacks(Document* aDocument) { + mFrameRequestCallbackDocs.RemoveElement(aDocument); + mThrottledFrameRequestCallbackDocs.RemoveElement(aDocument); + // No need to worry about restarting our timer in slack mode if it's already + // running; that will happen automatically when it fires. +} + +void nsRefreshDriver::ScheduleFullscreenEvent( + UniquePtr<PendingFullscreenEvent> aEvent) { + mPendingFullscreenEvents.AppendElement(std::move(aEvent)); + // make sure that the timer is running + EnsureTimerStarted(); +} + +void nsRefreshDriver::CancelPendingFullscreenEvents(Document* aDocument) { + for (auto i : Reversed(IntegerRange(mPendingFullscreenEvents.Length()))) { + if (mPendingFullscreenEvents[i]->Document() == aDocument) { + mPendingFullscreenEvents.RemoveElementAt(i); + } + } +} + +void nsRefreshDriver::CancelPendingAnimationEvents( + AnimationEventDispatcher* aDispatcher) { + MOZ_ASSERT(aDispatcher); + aDispatcher->ClearEventQueue(); + mAnimationEventFlushObservers.RemoveElement(aDispatcher); +} + +/* static */ +TimeStamp nsRefreshDriver::GetIdleDeadlineHint(TimeStamp aDefault, + IdleCheck aCheckType) { + MOZ_ASSERT(NS_IsMainThread()); + MOZ_ASSERT(!aDefault.IsNull()); + + // For computing idleness of refresh drivers we only care about + // sRegularRateTimerList, since we consider refresh drivers attached to + // sThrottledRateTimer to be inactive. This implies that tasks + // resulting from a tick on the sRegularRateTimer counts as being + // busy but tasks resulting from a tick on sThrottledRateTimer + // counts as being idle. + if (sRegularRateTimer) { + TimeStamp retVal = sRegularRateTimer->GetIdleDeadlineHint(aDefault); + if (retVal != aDefault) { + return retVal; + } + } + + TimeStamp hint = TimeStamp(); + if (sRegularRateTimerList) { + for (RefreshDriverTimer* timer : *sRegularRateTimerList) { + TimeStamp newHint = timer->GetIdleDeadlineHint(aDefault); + if (newHint < aDefault && (hint.IsNull() || newHint < hint)) { + hint = newHint; + } + } + } + + if (!hint.IsNull()) { + return hint; + } + + if (aCheckType == IdleCheck::AllVsyncListeners && XRE_IsParentProcess()) { + Maybe<TimeDuration> maybeRate = + mozilla::gfx::VsyncSource::GetFastestVsyncRate(); + if (maybeRate.isSome()) { + TimeDuration minIdlePeriod = + TimeDuration::FromMilliseconds(StaticPrefs::idle_period_min()); + TimeDuration layoutIdleLimit = TimeDuration::FromMilliseconds( + StaticPrefs::layout_idle_period_time_limit()); + TimeDuration rate = *maybeRate - layoutIdleLimit; + + // If the rate is very short, don't let it affect idle processing in the + // parent process too much. + rate = std::max(rate, minIdlePeriod + minIdlePeriod); + + TimeStamp newHint = TimeStamp::Now() + rate; + if (newHint < aDefault) { + return newHint; + } + } + } + + return aDefault; +} + +/* static */ +Maybe<TimeStamp> nsRefreshDriver::GetNextTickHint() { + MOZ_ASSERT(NS_IsMainThread()); + + if (sRegularRateTimer) { + return sRegularRateTimer->GetNextTickHint(); + } + + Maybe<TimeStamp> hint = Nothing(); + if (sRegularRateTimerList) { + for (RefreshDriverTimer* timer : *sRegularRateTimerList) { + if (Maybe<TimeStamp> newHint = timer->GetNextTickHint()) { + if (!hint || newHint.value() < hint.value()) { + hint = newHint; + } + } + } + } + return hint; +} + +/* static */ +bool nsRefreshDriver::IsRegularRateTimerTicking() { + MOZ_ASSERT(NS_IsMainThread()); + + if (sRegularRateTimer) { + if (sRegularRateTimer->IsTicking()) { + return true; + } + } + + if (sRegularRateTimerList) { + for (RefreshDriverTimer* timer : *sRegularRateTimerList) { + if (timer->IsTicking()) { + return true; + } + } + } + + return false; +} + +void nsRefreshDriver::Disconnect() { + MOZ_ASSERT(NS_IsMainThread()); + + StopTimer(); + + mEarlyRunners.Clear(); + + if (mPresContext) { + mPresContext = nullptr; + if (--sRefreshDriverCount == 0) { + Shutdown(); + } + } +} + +#undef LOG |