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author | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-07 19:33:14 +0000 |
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committer | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-07 19:33:14 +0000 |
commit | 36d22d82aa202bb199967e9512281e9a53db42c9 (patch) | |
tree | 105e8c98ddea1c1e4784a60a5a6410fa416be2de /layout/svg/SVGContextPaint.h | |
parent | Initial commit. (diff) | |
download | firefox-esr-36d22d82aa202bb199967e9512281e9a53db42c9.tar.xz firefox-esr-36d22d82aa202bb199967e9512281e9a53db42c9.zip |
Adding upstream version 115.7.0esr.upstream/115.7.0esr
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'layout/svg/SVGContextPaint.h')
-rw-r--r-- | layout/svg/SVGContextPaint.h | 287 |
1 files changed, 287 insertions, 0 deletions
diff --git a/layout/svg/SVGContextPaint.h b/layout/svg/SVGContextPaint.h new file mode 100644 index 0000000000..1264bf706f --- /dev/null +++ b/layout/svg/SVGContextPaint.h @@ -0,0 +1,287 @@ +/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ +/* vim: set ts=8 sts=2 et sw=2 tw=80: */ +/* This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ + +#ifndef LAYOUT_SVG_SVGCONTEXTPAINT_H_ +#define LAYOUT_SVG_SVGCONTEXTPAINT_H_ + +#include "DrawMode.h" +#include "gfxMatrix.h" +#include "gfxPattern.h" +#include "gfxTypes.h" +#include "gfxUtils.h" +#include "mozilla/AlreadyAddRefed.h" +#include "mozilla/Assertions.h" +#include "mozilla/gfx/2D.h" +#include "nsColor.h" +#include "nsStyleStruct.h" +#include "nsTArray.h" +#include "ImgDrawResult.h" +#include "nsRefPtrHashtable.h" + +class gfxContext; + +namespace mozilla { +class SVGPaintServerFrame; + +namespace dom { +class Document; +} + +/** + * This class is used to pass information about a context element through to + * SVG painting code in order to resolve the 'context-fill' and related + * keywords. See: + * + * https://www.w3.org/TR/SVG2/painting.html#context-paint + * + * This feature allows the color in an SVG-in-OpenType glyph to come from the + * computed style for the text that is being drawn, for example, or for color + * in an SVG embedded by an <img> element to come from the embedding <img> + * element. + * + * This class is reference counted so that it can be shared among many similar + * SVGImageContext objects. (SVGImageContext objects are frequently + * copy-constructed with small modifications, and we'd like for those copies to + * be able to share their context-paint data cheaply.) However, in most cases, + * SVGContextPaint instances are stored in a local RefPtr and only last for the + * duration of a function call. + * XXX Note: SVGImageContext doesn't actually have a SVGContextPaint member yet, + * but it will in a later patch in the patch series that added this comment. + */ +class SVGContextPaint : public RefCounted<SVGContextPaint> { + protected: + using DrawTarget = mozilla::gfx::DrawTarget; + using Float = mozilla::gfx::Float; + using imgDrawingParams = mozilla::image::imgDrawingParams; + + SVGContextPaint() : mDashOffset(0.0f), mStrokeWidth(0.0f) {} + + public: + MOZ_DECLARE_REFCOUNTED_TYPENAME(SVGContextPaint) + + virtual ~SVGContextPaint() = default; + + virtual already_AddRefed<gfxPattern> GetFillPattern( + const DrawTarget* aDrawTarget, float aOpacity, const gfxMatrix& aCTM, + imgDrawingParams& aImgParams) = 0; + virtual already_AddRefed<gfxPattern> GetStrokePattern( + const DrawTarget* aDrawTarget, float aOpacity, const gfxMatrix& aCTM, + imgDrawingParams& aImgParams) = 0; + virtual float GetFillOpacity() const = 0; + virtual float GetStrokeOpacity() const = 0; + + already_AddRefed<gfxPattern> GetFillPattern(const DrawTarget* aDrawTarget, + const gfxMatrix& aCTM, + imgDrawingParams& aImgParams) { + return GetFillPattern(aDrawTarget, GetFillOpacity(), aCTM, aImgParams); + } + + already_AddRefed<gfxPattern> GetStrokePattern(const DrawTarget* aDrawTarget, + const gfxMatrix& aCTM, + imgDrawingParams& aImgParams) { + return GetStrokePattern(aDrawTarget, GetStrokeOpacity(), aCTM, aImgParams); + } + + static SVGContextPaint* GetContextPaint(nsIContent* aContent); + + // XXX This gets the geometry params from the gfxContext. We should get that + // information from the actual paint context! + void InitStrokeGeometry(gfxContext* aContext, float devUnitsPerSVGUnit); + + const FallibleTArray<Float>& GetStrokeDashArray() const { return mDashes; } + + Float GetStrokeDashOffset() const { return mDashOffset; } + + Float GetStrokeWidth() const { return mStrokeWidth; } + + virtual uint32_t Hash() const { + MOZ_ASSERT_UNREACHABLE( + "Only VectorImage needs to hash, and that should " + "only be operating on our SVGEmbeddingContextPaint " + "subclass"); + return 0; + } + + /** + * Returns true if image context paint is allowed to be used in an image that + * has the given URI, else returns false. + */ + static bool IsAllowedForImageFromURI(nsIURI* aURI); + + private: + // Member-vars are initialized in InitStrokeGeometry. + FallibleTArray<Float> mDashes; + MOZ_INIT_OUTSIDE_CTOR Float mDashOffset; + MOZ_INIT_OUTSIDE_CTOR Float mStrokeWidth; +}; + +/** + * RAII class used to temporarily set and remove an SVGContextPaint while a + * piece of SVG is being painted. The context paint is set on the SVG's owner + * document, as expected by SVGContextPaint::GetContextPaint. Any pre-existing + * context paint is restored after this class removes the context paint that it + * set. + */ +class MOZ_RAII AutoSetRestoreSVGContextPaint { + public: + AutoSetRestoreSVGContextPaint(const SVGContextPaint* aContextPaint, + dom::Document* aDocument); + ~AutoSetRestoreSVGContextPaint(); + + private: + dom::Document* mDocument; + // The context paint that needs to be restored by our dtor after it removes + // aContextPaint: + const SVGContextPaint* mOuterContextPaint; +}; + +/** + * This class should be flattened into SVGContextPaint once we get rid of the + * other sub-class (SimpleTextContextPaint). + */ +struct SVGContextPaintImpl : public SVGContextPaint { + protected: + using DrawTarget = mozilla::gfx::DrawTarget; + + public: + DrawMode Init(const DrawTarget* aDrawTarget, const gfxMatrix& aContextMatrix, + nsIFrame* aFrame, SVGContextPaint* aOuterContextPaint, + imgDrawingParams& aImgParams); + + already_AddRefed<gfxPattern> GetFillPattern( + const DrawTarget* aDrawTarget, float aOpacity, const gfxMatrix& aCTM, + imgDrawingParams& aImgParams) override; + already_AddRefed<gfxPattern> GetStrokePattern( + const DrawTarget* aDrawTarget, float aOpacity, const gfxMatrix& aCTM, + imgDrawingParams& aImgParams) override; + + void SetFillOpacity(float aOpacity) { mFillOpacity = aOpacity; } + float GetFillOpacity() const override { return mFillOpacity; } + + void SetStrokeOpacity(float aOpacity) { mStrokeOpacity = aOpacity; } + float GetStrokeOpacity() const override { return mStrokeOpacity; } + + struct Paint { + enum class Tag : uint8_t { + None, + Color, + PaintServer, + ContextFill, + ContextStroke, + }; + + Paint() : mPaintDefinition{}, mPaintType(Tag::None) {} + + void SetPaintServer(nsIFrame* aFrame, const gfxMatrix& aContextMatrix, + SVGPaintServerFrame* aPaintServerFrame) { + mPaintType = Tag::PaintServer; + mPaintDefinition.mPaintServerFrame = aPaintServerFrame; + mFrame = aFrame; + mContextMatrix = aContextMatrix; + } + + void SetColor(const nscolor& aColor) { + mPaintType = Tag::Color; + mPaintDefinition.mColor = aColor; + } + + void SetContextPaint(SVGContextPaint* aContextPaint, Tag aTag) { + MOZ_ASSERT(aTag == Tag::ContextFill || aTag == Tag::ContextStroke); + mPaintType = aTag; + mPaintDefinition.mContextPaint = aContextPaint; + } + + union { + SVGPaintServerFrame* mPaintServerFrame; + SVGContextPaint* mContextPaint; + nscolor mColor; + } mPaintDefinition; + + // Initialized (if needed) in SetPaintServer(): + MOZ_INIT_OUTSIDE_CTOR nsIFrame* mFrame; + // CTM defining the user space for the pattern we will use. + gfxMatrix mContextMatrix; + Tag mPaintType; + + // Device-space-to-pattern-space + gfxMatrix mPatternMatrix; + nsRefPtrHashtable<nsFloatHashKey, gfxPattern> mPatternCache; + + already_AddRefed<gfxPattern> GetPattern( + const DrawTarget* aDrawTarget, float aOpacity, + StyleSVGPaint nsStyleSVG::*aFillOrStroke, const gfxMatrix& aCTM, + imgDrawingParams& aImgParams); + }; + + Paint mFillPaint; + Paint mStrokePaint; + + float mFillOpacity; + float mStrokeOpacity; +}; + +/** + * This class is used to pass context paint to an SVG image when an element + * references that image (e.g. via HTML <img> or SVG <image>, or by referencing + * it from a CSS property such as 'background-image'). In this case we only + * support context colors and not paint servers. + */ +class SVGEmbeddingContextPaint : public SVGContextPaint { + using DeviceColor = gfx::DeviceColor; + + public: + SVGEmbeddingContextPaint() : mFillOpacity(1.0f), mStrokeOpacity(1.0f) {} + + bool operator==(const SVGEmbeddingContextPaint& aOther) const { + MOZ_ASSERT(GetStrokeWidth() == aOther.GetStrokeWidth() && + GetStrokeDashOffset() == aOther.GetStrokeDashOffset() && + GetStrokeDashArray() == aOther.GetStrokeDashArray(), + "We don't currently include these in the context information " + "from an embedding element"); + return mFill == aOther.mFill && mStroke == aOther.mStroke && + mFillOpacity == aOther.mFillOpacity && + mStrokeOpacity == aOther.mStrokeOpacity; + } + + void SetFill(nscolor aFill) { mFill.emplace(gfx::ToDeviceColor(aFill)); } + const Maybe<DeviceColor>& GetFill() const { return mFill; } + void SetStroke(nscolor aStroke) { + mStroke.emplace(gfx::ToDeviceColor(aStroke)); + } + const Maybe<DeviceColor>& GetStroke() const { return mStroke; } + + /** + * Returns a pattern of type PatternType::COLOR, or else nullptr. + */ + already_AddRefed<gfxPattern> GetFillPattern( + const DrawTarget* aDrawTarget, float aFillOpacity, const gfxMatrix& aCTM, + imgDrawingParams& aImgParams) override; + + /** + * Returns a pattern of type PatternType::COLOR, or else nullptr. + */ + already_AddRefed<gfxPattern> GetStrokePattern( + const DrawTarget* aDrawTarget, float aStrokeOpacity, + const gfxMatrix& aCTM, imgDrawingParams& aImgParams) override; + + void SetFillOpacity(float aOpacity) { mFillOpacity = aOpacity; } + float GetFillOpacity() const override { return mFillOpacity; }; + + void SetStrokeOpacity(float aOpacity) { mStrokeOpacity = aOpacity; } + float GetStrokeOpacity() const override { return mStrokeOpacity; }; + + uint32_t Hash() const override; + + private: + Maybe<DeviceColor> mFill; + Maybe<DeviceColor> mStroke; + float mFillOpacity; + float mStrokeOpacity; +}; + +} // namespace mozilla + +#endif // LAYOUT_SVG_SVGCONTEXTPAINT_H_ |