summaryrefslogtreecommitdiffstats
path: root/media/libwebp/src/dsp/dec_neon.c
diff options
context:
space:
mode:
authorDaniel Baumann <daniel.baumann@progress-linux.org>2024-04-07 19:33:14 +0000
committerDaniel Baumann <daniel.baumann@progress-linux.org>2024-04-07 19:33:14 +0000
commit36d22d82aa202bb199967e9512281e9a53db42c9 (patch)
tree105e8c98ddea1c1e4784a60a5a6410fa416be2de /media/libwebp/src/dsp/dec_neon.c
parentInitial commit. (diff)
downloadfirefox-esr-36d22d82aa202bb199967e9512281e9a53db42c9.tar.xz
firefox-esr-36d22d82aa202bb199967e9512281e9a53db42c9.zip
Adding upstream version 115.7.0esr.upstream/115.7.0esr
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'media/libwebp/src/dsp/dec_neon.c')
-rw-r--r--media/libwebp/src/dsp/dec_neon.c1663
1 files changed, 1663 insertions, 0 deletions
diff --git a/media/libwebp/src/dsp/dec_neon.c b/media/libwebp/src/dsp/dec_neon.c
new file mode 100644
index 0000000000..fa851707e2
--- /dev/null
+++ b/media/libwebp/src/dsp/dec_neon.c
@@ -0,0 +1,1663 @@
+// Copyright 2012 Google Inc. All Rights Reserved.
+//
+// Use of this source code is governed by a BSD-style license
+// that can be found in the COPYING file in the root of the source
+// tree. An additional intellectual property rights grant can be found
+// in the file PATENTS. All contributing project authors may
+// be found in the AUTHORS file in the root of the source tree.
+// -----------------------------------------------------------------------------
+//
+// ARM NEON version of dsp functions and loop filtering.
+//
+// Authors: Somnath Banerjee (somnath@google.com)
+// Johann Koenig (johannkoenig@google.com)
+
+#include "src/dsp/dsp.h"
+
+#if defined(WEBP_USE_NEON)
+
+#include "src/dsp/neon.h"
+#include "src/dec/vp8i_dec.h"
+
+//------------------------------------------------------------------------------
+// NxM Loading functions
+
+#if !defined(WORK_AROUND_GCC)
+
+// This intrinsics version makes gcc-4.6.3 crash during Load4x??() compilation
+// (register alloc, probably). The variants somewhat mitigate the problem, but
+// not quite. HFilter16i() remains problematic.
+static WEBP_INLINE uint8x8x4_t Load4x8_NEON(const uint8_t* const src,
+ int stride) {
+ const uint8x8_t zero = vdup_n_u8(0);
+ uint8x8x4_t out;
+ INIT_VECTOR4(out, zero, zero, zero, zero);
+ out = vld4_lane_u8(src + 0 * stride, out, 0);
+ out = vld4_lane_u8(src + 1 * stride, out, 1);
+ out = vld4_lane_u8(src + 2 * stride, out, 2);
+ out = vld4_lane_u8(src + 3 * stride, out, 3);
+ out = vld4_lane_u8(src + 4 * stride, out, 4);
+ out = vld4_lane_u8(src + 5 * stride, out, 5);
+ out = vld4_lane_u8(src + 6 * stride, out, 6);
+ out = vld4_lane_u8(src + 7 * stride, out, 7);
+ return out;
+}
+
+static WEBP_INLINE void Load4x16_NEON(const uint8_t* const src, int stride,
+ uint8x16_t* const p1,
+ uint8x16_t* const p0,
+ uint8x16_t* const q0,
+ uint8x16_t* const q1) {
+ // row0 = p1[0..7]|p0[0..7]|q0[0..7]|q1[0..7]
+ // row8 = p1[8..15]|p0[8..15]|q0[8..15]|q1[8..15]
+ const uint8x8x4_t row0 = Load4x8_NEON(src - 2 + 0 * stride, stride);
+ const uint8x8x4_t row8 = Load4x8_NEON(src - 2 + 8 * stride, stride);
+ *p1 = vcombine_u8(row0.val[0], row8.val[0]);
+ *p0 = vcombine_u8(row0.val[1], row8.val[1]);
+ *q0 = vcombine_u8(row0.val[2], row8.val[2]);
+ *q1 = vcombine_u8(row0.val[3], row8.val[3]);
+}
+
+#else // WORK_AROUND_GCC
+
+#define LOADQ_LANE_32b(VALUE, LANE) do { \
+ (VALUE) = vld1q_lane_u32((const uint32_t*)src, (VALUE), (LANE)); \
+ src += stride; \
+} while (0)
+
+static WEBP_INLINE void Load4x16_NEON(const uint8_t* src, int stride,
+ uint8x16_t* const p1,
+ uint8x16_t* const p0,
+ uint8x16_t* const q0,
+ uint8x16_t* const q1) {
+ const uint32x4_t zero = vdupq_n_u32(0);
+ uint32x4x4_t in;
+ INIT_VECTOR4(in, zero, zero, zero, zero);
+ src -= 2;
+ LOADQ_LANE_32b(in.val[0], 0);
+ LOADQ_LANE_32b(in.val[1], 0);
+ LOADQ_LANE_32b(in.val[2], 0);
+ LOADQ_LANE_32b(in.val[3], 0);
+ LOADQ_LANE_32b(in.val[0], 1);
+ LOADQ_LANE_32b(in.val[1], 1);
+ LOADQ_LANE_32b(in.val[2], 1);
+ LOADQ_LANE_32b(in.val[3], 1);
+ LOADQ_LANE_32b(in.val[0], 2);
+ LOADQ_LANE_32b(in.val[1], 2);
+ LOADQ_LANE_32b(in.val[2], 2);
+ LOADQ_LANE_32b(in.val[3], 2);
+ LOADQ_LANE_32b(in.val[0], 3);
+ LOADQ_LANE_32b(in.val[1], 3);
+ LOADQ_LANE_32b(in.val[2], 3);
+ LOADQ_LANE_32b(in.val[3], 3);
+ // Transpose four 4x4 parts:
+ {
+ const uint8x16x2_t row01 = vtrnq_u8(vreinterpretq_u8_u32(in.val[0]),
+ vreinterpretq_u8_u32(in.val[1]));
+ const uint8x16x2_t row23 = vtrnq_u8(vreinterpretq_u8_u32(in.val[2]),
+ vreinterpretq_u8_u32(in.val[3]));
+ const uint16x8x2_t row02 = vtrnq_u16(vreinterpretq_u16_u8(row01.val[0]),
+ vreinterpretq_u16_u8(row23.val[0]));
+ const uint16x8x2_t row13 = vtrnq_u16(vreinterpretq_u16_u8(row01.val[1]),
+ vreinterpretq_u16_u8(row23.val[1]));
+ *p1 = vreinterpretq_u8_u16(row02.val[0]);
+ *p0 = vreinterpretq_u8_u16(row13.val[0]);
+ *q0 = vreinterpretq_u8_u16(row02.val[1]);
+ *q1 = vreinterpretq_u8_u16(row13.val[1]);
+ }
+}
+#undef LOADQ_LANE_32b
+
+#endif // !WORK_AROUND_GCC
+
+static WEBP_INLINE void Load8x16_NEON(
+ const uint8_t* const src, int stride,
+ uint8x16_t* const p3, uint8x16_t* const p2, uint8x16_t* const p1,
+ uint8x16_t* const p0, uint8x16_t* const q0, uint8x16_t* const q1,
+ uint8x16_t* const q2, uint8x16_t* const q3) {
+ Load4x16_NEON(src - 2, stride, p3, p2, p1, p0);
+ Load4x16_NEON(src + 2, stride, q0, q1, q2, q3);
+}
+
+static WEBP_INLINE void Load16x4_NEON(const uint8_t* const src, int stride,
+ uint8x16_t* const p1,
+ uint8x16_t* const p0,
+ uint8x16_t* const q0,
+ uint8x16_t* const q1) {
+ *p1 = vld1q_u8(src - 2 * stride);
+ *p0 = vld1q_u8(src - 1 * stride);
+ *q0 = vld1q_u8(src + 0 * stride);
+ *q1 = vld1q_u8(src + 1 * stride);
+}
+
+static WEBP_INLINE void Load16x8_NEON(
+ const uint8_t* const src, int stride,
+ uint8x16_t* const p3, uint8x16_t* const p2, uint8x16_t* const p1,
+ uint8x16_t* const p0, uint8x16_t* const q0, uint8x16_t* const q1,
+ uint8x16_t* const q2, uint8x16_t* const q3) {
+ Load16x4_NEON(src - 2 * stride, stride, p3, p2, p1, p0);
+ Load16x4_NEON(src + 2 * stride, stride, q0, q1, q2, q3);
+}
+
+static WEBP_INLINE void Load8x8x2_NEON(
+ const uint8_t* const u, const uint8_t* const v, int stride,
+ uint8x16_t* const p3, uint8x16_t* const p2, uint8x16_t* const p1,
+ uint8x16_t* const p0, uint8x16_t* const q0, uint8x16_t* const q1,
+ uint8x16_t* const q2, uint8x16_t* const q3) {
+ // We pack the 8x8 u-samples in the lower half of the uint8x16_t destination
+ // and the v-samples on the higher half.
+ *p3 = vcombine_u8(vld1_u8(u - 4 * stride), vld1_u8(v - 4 * stride));
+ *p2 = vcombine_u8(vld1_u8(u - 3 * stride), vld1_u8(v - 3 * stride));
+ *p1 = vcombine_u8(vld1_u8(u - 2 * stride), vld1_u8(v - 2 * stride));
+ *p0 = vcombine_u8(vld1_u8(u - 1 * stride), vld1_u8(v - 1 * stride));
+ *q0 = vcombine_u8(vld1_u8(u + 0 * stride), vld1_u8(v + 0 * stride));
+ *q1 = vcombine_u8(vld1_u8(u + 1 * stride), vld1_u8(v + 1 * stride));
+ *q2 = vcombine_u8(vld1_u8(u + 2 * stride), vld1_u8(v + 2 * stride));
+ *q3 = vcombine_u8(vld1_u8(u + 3 * stride), vld1_u8(v + 3 * stride));
+}
+
+#if !defined(WORK_AROUND_GCC)
+
+#define LOAD_UV_8(ROW) \
+ vcombine_u8(vld1_u8(u - 4 + (ROW) * stride), vld1_u8(v - 4 + (ROW) * stride))
+
+static WEBP_INLINE void Load8x8x2T_NEON(
+ const uint8_t* const u, const uint8_t* const v, int stride,
+ uint8x16_t* const p3, uint8x16_t* const p2, uint8x16_t* const p1,
+ uint8x16_t* const p0, uint8x16_t* const q0, uint8x16_t* const q1,
+ uint8x16_t* const q2, uint8x16_t* const q3) {
+ // We pack the 8x8 u-samples in the lower half of the uint8x16_t destination
+ // and the v-samples on the higher half.
+ const uint8x16_t row0 = LOAD_UV_8(0);
+ const uint8x16_t row1 = LOAD_UV_8(1);
+ const uint8x16_t row2 = LOAD_UV_8(2);
+ const uint8x16_t row3 = LOAD_UV_8(3);
+ const uint8x16_t row4 = LOAD_UV_8(4);
+ const uint8x16_t row5 = LOAD_UV_8(5);
+ const uint8x16_t row6 = LOAD_UV_8(6);
+ const uint8x16_t row7 = LOAD_UV_8(7);
+ // Perform two side-by-side 8x8 transposes
+ // u00 u01 u02 u03 u04 u05 u06 u07 | v00 v01 v02 v03 v04 v05 v06 v07
+ // u10 u11 u12 u13 u14 u15 u16 u17 | v10 v11 v12 ...
+ // u20 u21 u22 u23 u24 u25 u26 u27 | v20 v21 ...
+ // u30 u31 u32 u33 u34 u35 u36 u37 | ...
+ // u40 u41 u42 u43 u44 u45 u46 u47 | ...
+ // u50 u51 u52 u53 u54 u55 u56 u57 | ...
+ // u60 u61 u62 u63 u64 u65 u66 u67 | v60 ...
+ // u70 u71 u72 u73 u74 u75 u76 u77 | v70 v71 v72 ...
+ const uint8x16x2_t row01 = vtrnq_u8(row0, row1); // u00 u10 u02 u12 ...
+ // u01 u11 u03 u13 ...
+ const uint8x16x2_t row23 = vtrnq_u8(row2, row3); // u20 u30 u22 u32 ...
+ // u21 u31 u23 u33 ...
+ const uint8x16x2_t row45 = vtrnq_u8(row4, row5); // ...
+ const uint8x16x2_t row67 = vtrnq_u8(row6, row7); // ...
+ const uint16x8x2_t row02 = vtrnq_u16(vreinterpretq_u16_u8(row01.val[0]),
+ vreinterpretq_u16_u8(row23.val[0]));
+ const uint16x8x2_t row13 = vtrnq_u16(vreinterpretq_u16_u8(row01.val[1]),
+ vreinterpretq_u16_u8(row23.val[1]));
+ const uint16x8x2_t row46 = vtrnq_u16(vreinterpretq_u16_u8(row45.val[0]),
+ vreinterpretq_u16_u8(row67.val[0]));
+ const uint16x8x2_t row57 = vtrnq_u16(vreinterpretq_u16_u8(row45.val[1]),
+ vreinterpretq_u16_u8(row67.val[1]));
+ const uint32x4x2_t row04 = vtrnq_u32(vreinterpretq_u32_u16(row02.val[0]),
+ vreinterpretq_u32_u16(row46.val[0]));
+ const uint32x4x2_t row26 = vtrnq_u32(vreinterpretq_u32_u16(row02.val[1]),
+ vreinterpretq_u32_u16(row46.val[1]));
+ const uint32x4x2_t row15 = vtrnq_u32(vreinterpretq_u32_u16(row13.val[0]),
+ vreinterpretq_u32_u16(row57.val[0]));
+ const uint32x4x2_t row37 = vtrnq_u32(vreinterpretq_u32_u16(row13.val[1]),
+ vreinterpretq_u32_u16(row57.val[1]));
+ *p3 = vreinterpretq_u8_u32(row04.val[0]);
+ *p2 = vreinterpretq_u8_u32(row15.val[0]);
+ *p1 = vreinterpretq_u8_u32(row26.val[0]);
+ *p0 = vreinterpretq_u8_u32(row37.val[0]);
+ *q0 = vreinterpretq_u8_u32(row04.val[1]);
+ *q1 = vreinterpretq_u8_u32(row15.val[1]);
+ *q2 = vreinterpretq_u8_u32(row26.val[1]);
+ *q3 = vreinterpretq_u8_u32(row37.val[1]);
+}
+#undef LOAD_UV_8
+
+#endif // !WORK_AROUND_GCC
+
+static WEBP_INLINE void Store2x8_NEON(const uint8x8x2_t v,
+ uint8_t* const dst, int stride) {
+ vst2_lane_u8(dst + 0 * stride, v, 0);
+ vst2_lane_u8(dst + 1 * stride, v, 1);
+ vst2_lane_u8(dst + 2 * stride, v, 2);
+ vst2_lane_u8(dst + 3 * stride, v, 3);
+ vst2_lane_u8(dst + 4 * stride, v, 4);
+ vst2_lane_u8(dst + 5 * stride, v, 5);
+ vst2_lane_u8(dst + 6 * stride, v, 6);
+ vst2_lane_u8(dst + 7 * stride, v, 7);
+}
+
+static WEBP_INLINE void Store2x16_NEON(const uint8x16_t p0, const uint8x16_t q0,
+ uint8_t* const dst, int stride) {
+ uint8x8x2_t lo, hi;
+ lo.val[0] = vget_low_u8(p0);
+ lo.val[1] = vget_low_u8(q0);
+ hi.val[0] = vget_high_u8(p0);
+ hi.val[1] = vget_high_u8(q0);
+ Store2x8_NEON(lo, dst - 1 + 0 * stride, stride);
+ Store2x8_NEON(hi, dst - 1 + 8 * stride, stride);
+}
+
+#if !defined(WORK_AROUND_GCC)
+static WEBP_INLINE void Store4x8_NEON(const uint8x8x4_t v,
+ uint8_t* const dst, int stride) {
+ vst4_lane_u8(dst + 0 * stride, v, 0);
+ vst4_lane_u8(dst + 1 * stride, v, 1);
+ vst4_lane_u8(dst + 2 * stride, v, 2);
+ vst4_lane_u8(dst + 3 * stride, v, 3);
+ vst4_lane_u8(dst + 4 * stride, v, 4);
+ vst4_lane_u8(dst + 5 * stride, v, 5);
+ vst4_lane_u8(dst + 6 * stride, v, 6);
+ vst4_lane_u8(dst + 7 * stride, v, 7);
+}
+
+static WEBP_INLINE void Store4x16_NEON(const uint8x16_t p1, const uint8x16_t p0,
+ const uint8x16_t q0, const uint8x16_t q1,
+ uint8_t* const dst, int stride) {
+ uint8x8x4_t lo, hi;
+ INIT_VECTOR4(lo,
+ vget_low_u8(p1), vget_low_u8(p0),
+ vget_low_u8(q0), vget_low_u8(q1));
+ INIT_VECTOR4(hi,
+ vget_high_u8(p1), vget_high_u8(p0),
+ vget_high_u8(q0), vget_high_u8(q1));
+ Store4x8_NEON(lo, dst - 2 + 0 * stride, stride);
+ Store4x8_NEON(hi, dst - 2 + 8 * stride, stride);
+}
+#endif // !WORK_AROUND_GCC
+
+static WEBP_INLINE void Store16x2_NEON(const uint8x16_t p0, const uint8x16_t q0,
+ uint8_t* const dst, int stride) {
+ vst1q_u8(dst - stride, p0);
+ vst1q_u8(dst, q0);
+}
+
+static WEBP_INLINE void Store16x4_NEON(const uint8x16_t p1, const uint8x16_t p0,
+ const uint8x16_t q0, const uint8x16_t q1,
+ uint8_t* const dst, int stride) {
+ Store16x2_NEON(p1, p0, dst - stride, stride);
+ Store16x2_NEON(q0, q1, dst + stride, stride);
+}
+
+static WEBP_INLINE void Store8x2x2_NEON(const uint8x16_t p0,
+ const uint8x16_t q0,
+ uint8_t* const u, uint8_t* const v,
+ int stride) {
+ // p0 and q0 contain the u+v samples packed in low/high halves.
+ vst1_u8(u - stride, vget_low_u8(p0));
+ vst1_u8(u, vget_low_u8(q0));
+ vst1_u8(v - stride, vget_high_u8(p0));
+ vst1_u8(v, vget_high_u8(q0));
+}
+
+static WEBP_INLINE void Store8x4x2_NEON(const uint8x16_t p1,
+ const uint8x16_t p0,
+ const uint8x16_t q0,
+ const uint8x16_t q1,
+ uint8_t* const u, uint8_t* const v,
+ int stride) {
+ // The p1...q1 registers contain the u+v samples packed in low/high halves.
+ Store8x2x2_NEON(p1, p0, u - stride, v - stride, stride);
+ Store8x2x2_NEON(q0, q1, u + stride, v + stride, stride);
+}
+
+#if !defined(WORK_AROUND_GCC)
+
+#define STORE6_LANE(DST, VAL0, VAL1, LANE) do { \
+ vst3_lane_u8((DST) - 3, (VAL0), (LANE)); \
+ vst3_lane_u8((DST) + 0, (VAL1), (LANE)); \
+ (DST) += stride; \
+} while (0)
+
+static WEBP_INLINE void Store6x8x2_NEON(
+ const uint8x16_t p2, const uint8x16_t p1, const uint8x16_t p0,
+ const uint8x16_t q0, const uint8x16_t q1, const uint8x16_t q2,
+ uint8_t* u, uint8_t* v, int stride) {
+ uint8x8x3_t u0, u1, v0, v1;
+ INIT_VECTOR3(u0, vget_low_u8(p2), vget_low_u8(p1), vget_low_u8(p0));
+ INIT_VECTOR3(u1, vget_low_u8(q0), vget_low_u8(q1), vget_low_u8(q2));
+ INIT_VECTOR3(v0, vget_high_u8(p2), vget_high_u8(p1), vget_high_u8(p0));
+ INIT_VECTOR3(v1, vget_high_u8(q0), vget_high_u8(q1), vget_high_u8(q2));
+ STORE6_LANE(u, u0, u1, 0);
+ STORE6_LANE(u, u0, u1, 1);
+ STORE6_LANE(u, u0, u1, 2);
+ STORE6_LANE(u, u0, u1, 3);
+ STORE6_LANE(u, u0, u1, 4);
+ STORE6_LANE(u, u0, u1, 5);
+ STORE6_LANE(u, u0, u1, 6);
+ STORE6_LANE(u, u0, u1, 7);
+ STORE6_LANE(v, v0, v1, 0);
+ STORE6_LANE(v, v0, v1, 1);
+ STORE6_LANE(v, v0, v1, 2);
+ STORE6_LANE(v, v0, v1, 3);
+ STORE6_LANE(v, v0, v1, 4);
+ STORE6_LANE(v, v0, v1, 5);
+ STORE6_LANE(v, v0, v1, 6);
+ STORE6_LANE(v, v0, v1, 7);
+}
+#undef STORE6_LANE
+
+static WEBP_INLINE void Store4x8x2_NEON(const uint8x16_t p1,
+ const uint8x16_t p0,
+ const uint8x16_t q0,
+ const uint8x16_t q1,
+ uint8_t* const u, uint8_t* const v,
+ int stride) {
+ uint8x8x4_t u0, v0;
+ INIT_VECTOR4(u0,
+ vget_low_u8(p1), vget_low_u8(p0),
+ vget_low_u8(q0), vget_low_u8(q1));
+ INIT_VECTOR4(v0,
+ vget_high_u8(p1), vget_high_u8(p0),
+ vget_high_u8(q0), vget_high_u8(q1));
+ vst4_lane_u8(u - 2 + 0 * stride, u0, 0);
+ vst4_lane_u8(u - 2 + 1 * stride, u0, 1);
+ vst4_lane_u8(u - 2 + 2 * stride, u0, 2);
+ vst4_lane_u8(u - 2 + 3 * stride, u0, 3);
+ vst4_lane_u8(u - 2 + 4 * stride, u0, 4);
+ vst4_lane_u8(u - 2 + 5 * stride, u0, 5);
+ vst4_lane_u8(u - 2 + 6 * stride, u0, 6);
+ vst4_lane_u8(u - 2 + 7 * stride, u0, 7);
+ vst4_lane_u8(v - 2 + 0 * stride, v0, 0);
+ vst4_lane_u8(v - 2 + 1 * stride, v0, 1);
+ vst4_lane_u8(v - 2 + 2 * stride, v0, 2);
+ vst4_lane_u8(v - 2 + 3 * stride, v0, 3);
+ vst4_lane_u8(v - 2 + 4 * stride, v0, 4);
+ vst4_lane_u8(v - 2 + 5 * stride, v0, 5);
+ vst4_lane_u8(v - 2 + 6 * stride, v0, 6);
+ vst4_lane_u8(v - 2 + 7 * stride, v0, 7);
+}
+
+#endif // !WORK_AROUND_GCC
+
+// Zero extend 'v' to an int16x8_t.
+static WEBP_INLINE int16x8_t ConvertU8ToS16_NEON(uint8x8_t v) {
+ return vreinterpretq_s16_u16(vmovl_u8(v));
+}
+
+// Performs unsigned 8b saturation on 'dst01' and 'dst23' storing the result
+// to the corresponding rows of 'dst'.
+static WEBP_INLINE void SaturateAndStore4x4_NEON(uint8_t* const dst,
+ const int16x8_t dst01,
+ const int16x8_t dst23) {
+ // Unsigned saturate to 8b.
+ const uint8x8_t dst01_u8 = vqmovun_s16(dst01);
+ const uint8x8_t dst23_u8 = vqmovun_s16(dst23);
+
+ // Store the results.
+ vst1_lane_u32((uint32_t*)(dst + 0 * BPS), vreinterpret_u32_u8(dst01_u8), 0);
+ vst1_lane_u32((uint32_t*)(dst + 1 * BPS), vreinterpret_u32_u8(dst01_u8), 1);
+ vst1_lane_u32((uint32_t*)(dst + 2 * BPS), vreinterpret_u32_u8(dst23_u8), 0);
+ vst1_lane_u32((uint32_t*)(dst + 3 * BPS), vreinterpret_u32_u8(dst23_u8), 1);
+}
+
+static WEBP_INLINE void Add4x4_NEON(const int16x8_t row01,
+ const int16x8_t row23,
+ uint8_t* const dst) {
+ uint32x2_t dst01 = vdup_n_u32(0);
+ uint32x2_t dst23 = vdup_n_u32(0);
+
+ // Load the source pixels.
+ dst01 = vld1_lane_u32((uint32_t*)(dst + 0 * BPS), dst01, 0);
+ dst23 = vld1_lane_u32((uint32_t*)(dst + 2 * BPS), dst23, 0);
+ dst01 = vld1_lane_u32((uint32_t*)(dst + 1 * BPS), dst01, 1);
+ dst23 = vld1_lane_u32((uint32_t*)(dst + 3 * BPS), dst23, 1);
+
+ {
+ // Convert to 16b.
+ const int16x8_t dst01_s16 = ConvertU8ToS16_NEON(vreinterpret_u8_u32(dst01));
+ const int16x8_t dst23_s16 = ConvertU8ToS16_NEON(vreinterpret_u8_u32(dst23));
+
+ // Descale with rounding.
+ const int16x8_t out01 = vrsraq_n_s16(dst01_s16, row01, 3);
+ const int16x8_t out23 = vrsraq_n_s16(dst23_s16, row23, 3);
+ // Add the inverse transform.
+ SaturateAndStore4x4_NEON(dst, out01, out23);
+ }
+}
+
+//-----------------------------------------------------------------------------
+// Simple In-loop filtering (Paragraph 15.2)
+
+static uint8x16_t NeedsFilter_NEON(const uint8x16_t p1, const uint8x16_t p0,
+ const uint8x16_t q0, const uint8x16_t q1,
+ int thresh) {
+ const uint8x16_t thresh_v = vdupq_n_u8((uint8_t)thresh);
+ const uint8x16_t a_p0_q0 = vabdq_u8(p0, q0); // abs(p0-q0)
+ const uint8x16_t a_p1_q1 = vabdq_u8(p1, q1); // abs(p1-q1)
+ const uint8x16_t a_p0_q0_2 = vqaddq_u8(a_p0_q0, a_p0_q0); // 2 * abs(p0-q0)
+ const uint8x16_t a_p1_q1_2 = vshrq_n_u8(a_p1_q1, 1); // abs(p1-q1) / 2
+ const uint8x16_t sum = vqaddq_u8(a_p0_q0_2, a_p1_q1_2);
+ const uint8x16_t mask = vcgeq_u8(thresh_v, sum);
+ return mask;
+}
+
+static int8x16_t FlipSign_NEON(const uint8x16_t v) {
+ const uint8x16_t sign_bit = vdupq_n_u8(0x80);
+ return vreinterpretq_s8_u8(veorq_u8(v, sign_bit));
+}
+
+static uint8x16_t FlipSignBack_NEON(const int8x16_t v) {
+ const int8x16_t sign_bit = vdupq_n_s8(0x80);
+ return vreinterpretq_u8_s8(veorq_s8(v, sign_bit));
+}
+
+static int8x16_t GetBaseDelta_NEON(const int8x16_t p1, const int8x16_t p0,
+ const int8x16_t q0, const int8x16_t q1) {
+ const int8x16_t q0_p0 = vqsubq_s8(q0, p0); // (q0-p0)
+ const int8x16_t p1_q1 = vqsubq_s8(p1, q1); // (p1-q1)
+ const int8x16_t s1 = vqaddq_s8(p1_q1, q0_p0); // (p1-q1) + 1 * (q0 - p0)
+ const int8x16_t s2 = vqaddq_s8(q0_p0, s1); // (p1-q1) + 2 * (q0 - p0)
+ const int8x16_t s3 = vqaddq_s8(q0_p0, s2); // (p1-q1) + 3 * (q0 - p0)
+ return s3;
+}
+
+static int8x16_t GetBaseDelta0_NEON(const int8x16_t p0, const int8x16_t q0) {
+ const int8x16_t q0_p0 = vqsubq_s8(q0, p0); // (q0-p0)
+ const int8x16_t s1 = vqaddq_s8(q0_p0, q0_p0); // 2 * (q0 - p0)
+ const int8x16_t s2 = vqaddq_s8(q0_p0, s1); // 3 * (q0 - p0)
+ return s2;
+}
+
+//------------------------------------------------------------------------------
+
+static void ApplyFilter2NoFlip_NEON(const int8x16_t p0s, const int8x16_t q0s,
+ const int8x16_t delta,
+ int8x16_t* const op0,
+ int8x16_t* const oq0) {
+ const int8x16_t kCst3 = vdupq_n_s8(0x03);
+ const int8x16_t kCst4 = vdupq_n_s8(0x04);
+ const int8x16_t delta_p3 = vqaddq_s8(delta, kCst3);
+ const int8x16_t delta_p4 = vqaddq_s8(delta, kCst4);
+ const int8x16_t delta3 = vshrq_n_s8(delta_p3, 3);
+ const int8x16_t delta4 = vshrq_n_s8(delta_p4, 3);
+ *op0 = vqaddq_s8(p0s, delta3);
+ *oq0 = vqsubq_s8(q0s, delta4);
+}
+
+#if defined(WEBP_USE_INTRINSICS)
+
+static void ApplyFilter2_NEON(const int8x16_t p0s, const int8x16_t q0s,
+ const int8x16_t delta,
+ uint8x16_t* const op0, uint8x16_t* const oq0) {
+ const int8x16_t kCst3 = vdupq_n_s8(0x03);
+ const int8x16_t kCst4 = vdupq_n_s8(0x04);
+ const int8x16_t delta_p3 = vqaddq_s8(delta, kCst3);
+ const int8x16_t delta_p4 = vqaddq_s8(delta, kCst4);
+ const int8x16_t delta3 = vshrq_n_s8(delta_p3, 3);
+ const int8x16_t delta4 = vshrq_n_s8(delta_p4, 3);
+ const int8x16_t sp0 = vqaddq_s8(p0s, delta3);
+ const int8x16_t sq0 = vqsubq_s8(q0s, delta4);
+ *op0 = FlipSignBack_NEON(sp0);
+ *oq0 = FlipSignBack_NEON(sq0);
+}
+
+static void DoFilter2_NEON(const uint8x16_t p1, const uint8x16_t p0,
+ const uint8x16_t q0, const uint8x16_t q1,
+ const uint8x16_t mask,
+ uint8x16_t* const op0, uint8x16_t* const oq0) {
+ const int8x16_t p1s = FlipSign_NEON(p1);
+ const int8x16_t p0s = FlipSign_NEON(p0);
+ const int8x16_t q0s = FlipSign_NEON(q0);
+ const int8x16_t q1s = FlipSign_NEON(q1);
+ const int8x16_t delta0 = GetBaseDelta_NEON(p1s, p0s, q0s, q1s);
+ const int8x16_t delta1 = vandq_s8(delta0, vreinterpretq_s8_u8(mask));
+ ApplyFilter2_NEON(p0s, q0s, delta1, op0, oq0);
+}
+
+static void SimpleVFilter16_NEON(uint8_t* p, int stride, int thresh) {
+ uint8x16_t p1, p0, q0, q1, op0, oq0;
+ Load16x4_NEON(p, stride, &p1, &p0, &q0, &q1);
+ {
+ const uint8x16_t mask = NeedsFilter_NEON(p1, p0, q0, q1, thresh);
+ DoFilter2_NEON(p1, p0, q0, q1, mask, &op0, &oq0);
+ }
+ Store16x2_NEON(op0, oq0, p, stride);
+}
+
+static void SimpleHFilter16_NEON(uint8_t* p, int stride, int thresh) {
+ uint8x16_t p1, p0, q0, q1, oq0, op0;
+ Load4x16_NEON(p, stride, &p1, &p0, &q0, &q1);
+ {
+ const uint8x16_t mask = NeedsFilter_NEON(p1, p0, q0, q1, thresh);
+ DoFilter2_NEON(p1, p0, q0, q1, mask, &op0, &oq0);
+ }
+ Store2x16_NEON(op0, oq0, p, stride);
+}
+
+#else
+
+// Load/Store vertical edge
+#define LOAD8x4(c1, c2, c3, c4, b1, b2, stride) \
+ "vld4.8 {" #c1 "[0]," #c2 "[0]," #c3 "[0]," #c4 "[0]}," #b1 "," #stride "\n" \
+ "vld4.8 {" #c1 "[1]," #c2 "[1]," #c3 "[1]," #c4 "[1]}," #b2 "," #stride "\n" \
+ "vld4.8 {" #c1 "[2]," #c2 "[2]," #c3 "[2]," #c4 "[2]}," #b1 "," #stride "\n" \
+ "vld4.8 {" #c1 "[3]," #c2 "[3]," #c3 "[3]," #c4 "[3]}," #b2 "," #stride "\n" \
+ "vld4.8 {" #c1 "[4]," #c2 "[4]," #c3 "[4]," #c4 "[4]}," #b1 "," #stride "\n" \
+ "vld4.8 {" #c1 "[5]," #c2 "[5]," #c3 "[5]," #c4 "[5]}," #b2 "," #stride "\n" \
+ "vld4.8 {" #c1 "[6]," #c2 "[6]," #c3 "[6]," #c4 "[6]}," #b1 "," #stride "\n" \
+ "vld4.8 {" #c1 "[7]," #c2 "[7]," #c3 "[7]," #c4 "[7]}," #b2 "," #stride "\n"
+
+#define STORE8x2(c1, c2, p, stride) \
+ "vst2.8 {" #c1 "[0], " #c2 "[0]}," #p "," #stride " \n" \
+ "vst2.8 {" #c1 "[1], " #c2 "[1]}," #p "," #stride " \n" \
+ "vst2.8 {" #c1 "[2], " #c2 "[2]}," #p "," #stride " \n" \
+ "vst2.8 {" #c1 "[3], " #c2 "[3]}," #p "," #stride " \n" \
+ "vst2.8 {" #c1 "[4], " #c2 "[4]}," #p "," #stride " \n" \
+ "vst2.8 {" #c1 "[5], " #c2 "[5]}," #p "," #stride " \n" \
+ "vst2.8 {" #c1 "[6], " #c2 "[6]}," #p "," #stride " \n" \
+ "vst2.8 {" #c1 "[7], " #c2 "[7]}," #p "," #stride " \n"
+
+#define QRegs "q0", "q1", "q2", "q3", \
+ "q8", "q9", "q10", "q11", "q12", "q13", "q14", "q15"
+
+#define FLIP_SIGN_BIT2(a, b, s) \
+ "veor " #a "," #a "," #s " \n" \
+ "veor " #b "," #b "," #s " \n" \
+
+#define FLIP_SIGN_BIT4(a, b, c, d, s) \
+ FLIP_SIGN_BIT2(a, b, s) \
+ FLIP_SIGN_BIT2(c, d, s) \
+
+#define NEEDS_FILTER(p1, p0, q0, q1, thresh, mask) \
+ "vabd.u8 q15," #p0 "," #q0 " \n" /* abs(p0 - q0) */ \
+ "vabd.u8 q14," #p1 "," #q1 " \n" /* abs(p1 - q1) */ \
+ "vqadd.u8 q15, q15, q15 \n" /* abs(p0 - q0) * 2 */ \
+ "vshr.u8 q14, q14, #1 \n" /* abs(p1 - q1) / 2 */ \
+ "vqadd.u8 q15, q15, q14 \n" /* abs(p0 - q0) * 2 + abs(p1 - q1) / 2 */ \
+ "vdup.8 q14, " #thresh " \n" \
+ "vcge.u8 " #mask ", q14, q15 \n" /* mask <= thresh */
+
+#define GET_BASE_DELTA(p1, p0, q0, q1, o) \
+ "vqsub.s8 q15," #q0 "," #p0 " \n" /* (q0 - p0) */ \
+ "vqsub.s8 " #o "," #p1 "," #q1 " \n" /* (p1 - q1) */ \
+ "vqadd.s8 " #o "," #o ", q15 \n" /* (p1 - q1) + 1 * (p0 - q0) */ \
+ "vqadd.s8 " #o "," #o ", q15 \n" /* (p1 - q1) + 2 * (p0 - q0) */ \
+ "vqadd.s8 " #o "," #o ", q15 \n" /* (p1 - q1) + 3 * (p0 - q0) */
+
+#define DO_SIMPLE_FILTER(p0, q0, fl) \
+ "vmov.i8 q15, #0x03 \n" \
+ "vqadd.s8 q15, q15, " #fl " \n" /* filter1 = filter + 3 */ \
+ "vshr.s8 q15, q15, #3 \n" /* filter1 >> 3 */ \
+ "vqadd.s8 " #p0 "," #p0 ", q15 \n" /* p0 += filter1 */ \
+ \
+ "vmov.i8 q15, #0x04 \n" \
+ "vqadd.s8 q15, q15, " #fl " \n" /* filter1 = filter + 4 */ \
+ "vshr.s8 q15, q15, #3 \n" /* filter2 >> 3 */ \
+ "vqsub.s8 " #q0 "," #q0 ", q15 \n" /* q0 -= filter2 */
+
+// Applies filter on 2 pixels (p0 and q0)
+#define DO_FILTER2(p1, p0, q0, q1, thresh) \
+ NEEDS_FILTER(p1, p0, q0, q1, thresh, q9) /* filter mask in q9 */ \
+ "vmov.i8 q10, #0x80 \n" /* sign bit */ \
+ FLIP_SIGN_BIT4(p1, p0, q0, q1, q10) /* convert to signed value */ \
+ GET_BASE_DELTA(p1, p0, q0, q1, q11) /* get filter level */ \
+ "vand q9, q9, q11 \n" /* apply filter mask */ \
+ DO_SIMPLE_FILTER(p0, q0, q9) /* apply filter */ \
+ FLIP_SIGN_BIT2(p0, q0, q10)
+
+static void SimpleVFilter16_NEON(uint8_t* p, int stride, int thresh) {
+ __asm__ volatile (
+ "sub %[p], %[p], %[stride], lsl #1 \n" // p -= 2 * stride
+
+ "vld1.u8 {q1}, [%[p]], %[stride] \n" // p1
+ "vld1.u8 {q2}, [%[p]], %[stride] \n" // p0
+ "vld1.u8 {q3}, [%[p]], %[stride] \n" // q0
+ "vld1.u8 {q12}, [%[p]] \n" // q1
+
+ DO_FILTER2(q1, q2, q3, q12, %[thresh])
+
+ "sub %[p], %[p], %[stride], lsl #1 \n" // p -= 2 * stride
+
+ "vst1.u8 {q2}, [%[p]], %[stride] \n" // store op0
+ "vst1.u8 {q3}, [%[p]] \n" // store oq0
+ : [p] "+r"(p)
+ : [stride] "r"(stride), [thresh] "r"(thresh)
+ : "memory", QRegs
+ );
+}
+
+static void SimpleHFilter16_NEON(uint8_t* p, int stride, int thresh) {
+ __asm__ volatile (
+ "sub r4, %[p], #2 \n" // base1 = p - 2
+ "lsl r6, %[stride], #1 \n" // r6 = 2 * stride
+ "add r5, r4, %[stride] \n" // base2 = base1 + stride
+
+ LOAD8x4(d2, d3, d4, d5, [r4], [r5], r6)
+ LOAD8x4(d24, d25, d26, d27, [r4], [r5], r6)
+ "vswp d3, d24 \n" // p1:q1 p0:q3
+ "vswp d5, d26 \n" // q0:q2 q1:q4
+ "vswp q2, q12 \n" // p1:q1 p0:q2 q0:q3 q1:q4
+
+ DO_FILTER2(q1, q2, q12, q13, %[thresh])
+
+ "sub %[p], %[p], #1 \n" // p - 1
+
+ "vswp d5, d24 \n"
+ STORE8x2(d4, d5, [%[p]], %[stride])
+ STORE8x2(d24, d25, [%[p]], %[stride])
+
+ : [p] "+r"(p)
+ : [stride] "r"(stride), [thresh] "r"(thresh)
+ : "memory", "r4", "r5", "r6", QRegs
+ );
+}
+
+#undef LOAD8x4
+#undef STORE8x2
+
+#endif // WEBP_USE_INTRINSICS
+
+static void SimpleVFilter16i_NEON(uint8_t* p, int stride, int thresh) {
+ uint32_t k;
+ for (k = 3; k != 0; --k) {
+ p += 4 * stride;
+ SimpleVFilter16_NEON(p, stride, thresh);
+ }
+}
+
+static void SimpleHFilter16i_NEON(uint8_t* p, int stride, int thresh) {
+ uint32_t k;
+ for (k = 3; k != 0; --k) {
+ p += 4;
+ SimpleHFilter16_NEON(p, stride, thresh);
+ }
+}
+
+//------------------------------------------------------------------------------
+// Complex In-loop filtering (Paragraph 15.3)
+
+static uint8x16_t NeedsHev_NEON(const uint8x16_t p1, const uint8x16_t p0,
+ const uint8x16_t q0, const uint8x16_t q1,
+ int hev_thresh) {
+ const uint8x16_t hev_thresh_v = vdupq_n_u8((uint8_t)hev_thresh);
+ const uint8x16_t a_p1_p0 = vabdq_u8(p1, p0); // abs(p1 - p0)
+ const uint8x16_t a_q1_q0 = vabdq_u8(q1, q0); // abs(q1 - q0)
+ const uint8x16_t a_max = vmaxq_u8(a_p1_p0, a_q1_q0);
+ const uint8x16_t mask = vcgtq_u8(a_max, hev_thresh_v);
+ return mask;
+}
+
+static uint8x16_t NeedsFilter2_NEON(const uint8x16_t p3, const uint8x16_t p2,
+ const uint8x16_t p1, const uint8x16_t p0,
+ const uint8x16_t q0, const uint8x16_t q1,
+ const uint8x16_t q2, const uint8x16_t q3,
+ int ithresh, int thresh) {
+ const uint8x16_t ithresh_v = vdupq_n_u8((uint8_t)ithresh);
+ const uint8x16_t a_p3_p2 = vabdq_u8(p3, p2); // abs(p3 - p2)
+ const uint8x16_t a_p2_p1 = vabdq_u8(p2, p1); // abs(p2 - p1)
+ const uint8x16_t a_p1_p0 = vabdq_u8(p1, p0); // abs(p1 - p0)
+ const uint8x16_t a_q3_q2 = vabdq_u8(q3, q2); // abs(q3 - q2)
+ const uint8x16_t a_q2_q1 = vabdq_u8(q2, q1); // abs(q2 - q1)
+ const uint8x16_t a_q1_q0 = vabdq_u8(q1, q0); // abs(q1 - q0)
+ const uint8x16_t max1 = vmaxq_u8(a_p3_p2, a_p2_p1);
+ const uint8x16_t max2 = vmaxq_u8(a_p1_p0, a_q3_q2);
+ const uint8x16_t max3 = vmaxq_u8(a_q2_q1, a_q1_q0);
+ const uint8x16_t max12 = vmaxq_u8(max1, max2);
+ const uint8x16_t max123 = vmaxq_u8(max12, max3);
+ const uint8x16_t mask2 = vcgeq_u8(ithresh_v, max123);
+ const uint8x16_t mask1 = NeedsFilter_NEON(p1, p0, q0, q1, thresh);
+ const uint8x16_t mask = vandq_u8(mask1, mask2);
+ return mask;
+}
+
+// 4-points filter
+
+static void ApplyFilter4_NEON(
+ const int8x16_t p1, const int8x16_t p0,
+ const int8x16_t q0, const int8x16_t q1,
+ const int8x16_t delta0,
+ uint8x16_t* const op1, uint8x16_t* const op0,
+ uint8x16_t* const oq0, uint8x16_t* const oq1) {
+ const int8x16_t kCst3 = vdupq_n_s8(0x03);
+ const int8x16_t kCst4 = vdupq_n_s8(0x04);
+ const int8x16_t delta1 = vqaddq_s8(delta0, kCst4);
+ const int8x16_t delta2 = vqaddq_s8(delta0, kCst3);
+ const int8x16_t a1 = vshrq_n_s8(delta1, 3);
+ const int8x16_t a2 = vshrq_n_s8(delta2, 3);
+ const int8x16_t a3 = vrshrq_n_s8(a1, 1); // a3 = (a1 + 1) >> 1
+ *op0 = FlipSignBack_NEON(vqaddq_s8(p0, a2)); // clip(p0 + a2)
+ *oq0 = FlipSignBack_NEON(vqsubq_s8(q0, a1)); // clip(q0 - a1)
+ *op1 = FlipSignBack_NEON(vqaddq_s8(p1, a3)); // clip(p1 + a3)
+ *oq1 = FlipSignBack_NEON(vqsubq_s8(q1, a3)); // clip(q1 - a3)
+}
+
+static void DoFilter4_NEON(
+ const uint8x16_t p1, const uint8x16_t p0,
+ const uint8x16_t q0, const uint8x16_t q1,
+ const uint8x16_t mask, const uint8x16_t hev_mask,
+ uint8x16_t* const op1, uint8x16_t* const op0,
+ uint8x16_t* const oq0, uint8x16_t* const oq1) {
+ // This is a fused version of DoFilter2() calling ApplyFilter2 directly
+ const int8x16_t p1s = FlipSign_NEON(p1);
+ int8x16_t p0s = FlipSign_NEON(p0);
+ int8x16_t q0s = FlipSign_NEON(q0);
+ const int8x16_t q1s = FlipSign_NEON(q1);
+ const uint8x16_t simple_lf_mask = vandq_u8(mask, hev_mask);
+
+ // do_filter2 part (simple loopfilter on pixels with hev)
+ {
+ const int8x16_t delta = GetBaseDelta_NEON(p1s, p0s, q0s, q1s);
+ const int8x16_t simple_lf_delta =
+ vandq_s8(delta, vreinterpretq_s8_u8(simple_lf_mask));
+ ApplyFilter2NoFlip_NEON(p0s, q0s, simple_lf_delta, &p0s, &q0s);
+ }
+
+ // do_filter4 part (complex loopfilter on pixels without hev)
+ {
+ const int8x16_t delta0 = GetBaseDelta0_NEON(p0s, q0s);
+ // we use: (mask & hev_mask) ^ mask = mask & !hev_mask
+ const uint8x16_t complex_lf_mask = veorq_u8(simple_lf_mask, mask);
+ const int8x16_t complex_lf_delta =
+ vandq_s8(delta0, vreinterpretq_s8_u8(complex_lf_mask));
+ ApplyFilter4_NEON(p1s, p0s, q0s, q1s, complex_lf_delta, op1, op0, oq0, oq1);
+ }
+}
+
+// 6-points filter
+
+static void ApplyFilter6_NEON(
+ const int8x16_t p2, const int8x16_t p1, const int8x16_t p0,
+ const int8x16_t q0, const int8x16_t q1, const int8x16_t q2,
+ const int8x16_t delta,
+ uint8x16_t* const op2, uint8x16_t* const op1, uint8x16_t* const op0,
+ uint8x16_t* const oq0, uint8x16_t* const oq1, uint8x16_t* const oq2) {
+ // We have to compute: X = (9*a+63) >> 7, Y = (18*a+63)>>7, Z = (27*a+63) >> 7
+ // Turns out, there's a common sub-expression S=9 * a - 1 that can be used
+ // with the special vqrshrn_n_s16 rounding-shift-and-narrow instruction:
+ // X = (S + 64) >> 7, Y = (S + 32) >> 6, Z = (18 * a + S + 64) >> 7
+ const int8x8_t delta_lo = vget_low_s8(delta);
+ const int8x8_t delta_hi = vget_high_s8(delta);
+ const int8x8_t kCst9 = vdup_n_s8(9);
+ const int16x8_t kCstm1 = vdupq_n_s16(-1);
+ const int8x8_t kCst18 = vdup_n_s8(18);
+ const int16x8_t S_lo = vmlal_s8(kCstm1, kCst9, delta_lo); // S = 9 * a - 1
+ const int16x8_t S_hi = vmlal_s8(kCstm1, kCst9, delta_hi);
+ const int16x8_t Z_lo = vmlal_s8(S_lo, kCst18, delta_lo); // S + 18 * a
+ const int16x8_t Z_hi = vmlal_s8(S_hi, kCst18, delta_hi);
+ const int8x8_t a3_lo = vqrshrn_n_s16(S_lo, 7); // (9 * a + 63) >> 7
+ const int8x8_t a3_hi = vqrshrn_n_s16(S_hi, 7);
+ const int8x8_t a2_lo = vqrshrn_n_s16(S_lo, 6); // (9 * a + 31) >> 6
+ const int8x8_t a2_hi = vqrshrn_n_s16(S_hi, 6);
+ const int8x8_t a1_lo = vqrshrn_n_s16(Z_lo, 7); // (27 * a + 63) >> 7
+ const int8x8_t a1_hi = vqrshrn_n_s16(Z_hi, 7);
+ const int8x16_t a1 = vcombine_s8(a1_lo, a1_hi);
+ const int8x16_t a2 = vcombine_s8(a2_lo, a2_hi);
+ const int8x16_t a3 = vcombine_s8(a3_lo, a3_hi);
+
+ *op0 = FlipSignBack_NEON(vqaddq_s8(p0, a1)); // clip(p0 + a1)
+ *oq0 = FlipSignBack_NEON(vqsubq_s8(q0, a1)); // clip(q0 - q1)
+ *oq1 = FlipSignBack_NEON(vqsubq_s8(q1, a2)); // clip(q1 - a2)
+ *op1 = FlipSignBack_NEON(vqaddq_s8(p1, a2)); // clip(p1 + a2)
+ *oq2 = FlipSignBack_NEON(vqsubq_s8(q2, a3)); // clip(q2 - a3)
+ *op2 = FlipSignBack_NEON(vqaddq_s8(p2, a3)); // clip(p2 + a3)
+}
+
+static void DoFilter6_NEON(
+ const uint8x16_t p2, const uint8x16_t p1, const uint8x16_t p0,
+ const uint8x16_t q0, const uint8x16_t q1, const uint8x16_t q2,
+ const uint8x16_t mask, const uint8x16_t hev_mask,
+ uint8x16_t* const op2, uint8x16_t* const op1, uint8x16_t* const op0,
+ uint8x16_t* const oq0, uint8x16_t* const oq1, uint8x16_t* const oq2) {
+ // This is a fused version of DoFilter2() calling ApplyFilter2 directly
+ const int8x16_t p2s = FlipSign_NEON(p2);
+ const int8x16_t p1s = FlipSign_NEON(p1);
+ int8x16_t p0s = FlipSign_NEON(p0);
+ int8x16_t q0s = FlipSign_NEON(q0);
+ const int8x16_t q1s = FlipSign_NEON(q1);
+ const int8x16_t q2s = FlipSign_NEON(q2);
+ const uint8x16_t simple_lf_mask = vandq_u8(mask, hev_mask);
+ const int8x16_t delta0 = GetBaseDelta_NEON(p1s, p0s, q0s, q1s);
+
+ // do_filter2 part (simple loopfilter on pixels with hev)
+ {
+ const int8x16_t simple_lf_delta =
+ vandq_s8(delta0, vreinterpretq_s8_u8(simple_lf_mask));
+ ApplyFilter2NoFlip_NEON(p0s, q0s, simple_lf_delta, &p0s, &q0s);
+ }
+
+ // do_filter6 part (complex loopfilter on pixels without hev)
+ {
+ // we use: (mask & hev_mask) ^ mask = mask & !hev_mask
+ const uint8x16_t complex_lf_mask = veorq_u8(simple_lf_mask, mask);
+ const int8x16_t complex_lf_delta =
+ vandq_s8(delta0, vreinterpretq_s8_u8(complex_lf_mask));
+ ApplyFilter6_NEON(p2s, p1s, p0s, q0s, q1s, q2s, complex_lf_delta,
+ op2, op1, op0, oq0, oq1, oq2);
+ }
+}
+
+// on macroblock edges
+
+static void VFilter16_NEON(uint8_t* p, int stride,
+ int thresh, int ithresh, int hev_thresh) {
+ uint8x16_t p3, p2, p1, p0, q0, q1, q2, q3;
+ Load16x8_NEON(p, stride, &p3, &p2, &p1, &p0, &q0, &q1, &q2, &q3);
+ {
+ const uint8x16_t mask = NeedsFilter2_NEON(p3, p2, p1, p0, q0, q1, q2, q3,
+ ithresh, thresh);
+ const uint8x16_t hev_mask = NeedsHev_NEON(p1, p0, q0, q1, hev_thresh);
+ uint8x16_t op2, op1, op0, oq0, oq1, oq2;
+ DoFilter6_NEON(p2, p1, p0, q0, q1, q2, mask, hev_mask,
+ &op2, &op1, &op0, &oq0, &oq1, &oq2);
+ Store16x2_NEON(op2, op1, p - 2 * stride, stride);
+ Store16x2_NEON(op0, oq0, p + 0 * stride, stride);
+ Store16x2_NEON(oq1, oq2, p + 2 * stride, stride);
+ }
+}
+
+static void HFilter16_NEON(uint8_t* p, int stride,
+ int thresh, int ithresh, int hev_thresh) {
+ uint8x16_t p3, p2, p1, p0, q0, q1, q2, q3;
+ Load8x16_NEON(p, stride, &p3, &p2, &p1, &p0, &q0, &q1, &q2, &q3);
+ {
+ const uint8x16_t mask = NeedsFilter2_NEON(p3, p2, p1, p0, q0, q1, q2, q3,
+ ithresh, thresh);
+ const uint8x16_t hev_mask = NeedsHev_NEON(p1, p0, q0, q1, hev_thresh);
+ uint8x16_t op2, op1, op0, oq0, oq1, oq2;
+ DoFilter6_NEON(p2, p1, p0, q0, q1, q2, mask, hev_mask,
+ &op2, &op1, &op0, &oq0, &oq1, &oq2);
+ Store2x16_NEON(op2, op1, p - 2, stride);
+ Store2x16_NEON(op0, oq0, p + 0, stride);
+ Store2x16_NEON(oq1, oq2, p + 2, stride);
+ }
+}
+
+// on three inner edges
+static void VFilter16i_NEON(uint8_t* p, int stride,
+ int thresh, int ithresh, int hev_thresh) {
+ uint32_t k;
+ uint8x16_t p3, p2, p1, p0;
+ Load16x4_NEON(p + 2 * stride, stride, &p3, &p2, &p1, &p0);
+ for (k = 3; k != 0; --k) {
+ uint8x16_t q0, q1, q2, q3;
+ p += 4 * stride;
+ Load16x4_NEON(p + 2 * stride, stride, &q0, &q1, &q2, &q3);
+ {
+ const uint8x16_t mask =
+ NeedsFilter2_NEON(p3, p2, p1, p0, q0, q1, q2, q3, ithresh, thresh);
+ const uint8x16_t hev_mask = NeedsHev_NEON(p1, p0, q0, q1, hev_thresh);
+ // p3 and p2 are not just temporary variables here: they will be
+ // re-used for next span. And q2/q3 will become p1/p0 accordingly.
+ DoFilter4_NEON(p1, p0, q0, q1, mask, hev_mask, &p1, &p0, &p3, &p2);
+ Store16x4_NEON(p1, p0, p3, p2, p, stride);
+ p1 = q2;
+ p0 = q3;
+ }
+ }
+}
+
+#if !defined(WORK_AROUND_GCC)
+static void HFilter16i_NEON(uint8_t* p, int stride,
+ int thresh, int ithresh, int hev_thresh) {
+ uint32_t k;
+ uint8x16_t p3, p2, p1, p0;
+ Load4x16_NEON(p + 2, stride, &p3, &p2, &p1, &p0);
+ for (k = 3; k != 0; --k) {
+ uint8x16_t q0, q1, q2, q3;
+ p += 4;
+ Load4x16_NEON(p + 2, stride, &q0, &q1, &q2, &q3);
+ {
+ const uint8x16_t mask =
+ NeedsFilter2_NEON(p3, p2, p1, p0, q0, q1, q2, q3, ithresh, thresh);
+ const uint8x16_t hev_mask = NeedsHev_NEON(p1, p0, q0, q1, hev_thresh);
+ DoFilter4_NEON(p1, p0, q0, q1, mask, hev_mask, &p1, &p0, &p3, &p2);
+ Store4x16_NEON(p1, p0, p3, p2, p, stride);
+ p1 = q2;
+ p0 = q3;
+ }
+ }
+}
+#endif // !WORK_AROUND_GCC
+
+// 8-pixels wide variant, for chroma filtering
+static void VFilter8_NEON(uint8_t* u, uint8_t* v, int stride,
+ int thresh, int ithresh, int hev_thresh) {
+ uint8x16_t p3, p2, p1, p0, q0, q1, q2, q3;
+ Load8x8x2_NEON(u, v, stride, &p3, &p2, &p1, &p0, &q0, &q1, &q2, &q3);
+ {
+ const uint8x16_t mask = NeedsFilter2_NEON(p3, p2, p1, p0, q0, q1, q2, q3,
+ ithresh, thresh);
+ const uint8x16_t hev_mask = NeedsHev_NEON(p1, p0, q0, q1, hev_thresh);
+ uint8x16_t op2, op1, op0, oq0, oq1, oq2;
+ DoFilter6_NEON(p2, p1, p0, q0, q1, q2, mask, hev_mask,
+ &op2, &op1, &op0, &oq0, &oq1, &oq2);
+ Store8x2x2_NEON(op2, op1, u - 2 * stride, v - 2 * stride, stride);
+ Store8x2x2_NEON(op0, oq0, u + 0 * stride, v + 0 * stride, stride);
+ Store8x2x2_NEON(oq1, oq2, u + 2 * stride, v + 2 * stride, stride);
+ }
+}
+static void VFilter8i_NEON(uint8_t* u, uint8_t* v, int stride,
+ int thresh, int ithresh, int hev_thresh) {
+ uint8x16_t p3, p2, p1, p0, q0, q1, q2, q3;
+ u += 4 * stride;
+ v += 4 * stride;
+ Load8x8x2_NEON(u, v, stride, &p3, &p2, &p1, &p0, &q0, &q1, &q2, &q3);
+ {
+ const uint8x16_t mask = NeedsFilter2_NEON(p3, p2, p1, p0, q0, q1, q2, q3,
+ ithresh, thresh);
+ const uint8x16_t hev_mask = NeedsHev_NEON(p1, p0, q0, q1, hev_thresh);
+ uint8x16_t op1, op0, oq0, oq1;
+ DoFilter4_NEON(p1, p0, q0, q1, mask, hev_mask, &op1, &op0, &oq0, &oq1);
+ Store8x4x2_NEON(op1, op0, oq0, oq1, u, v, stride);
+ }
+}
+
+#if !defined(WORK_AROUND_GCC)
+static void HFilter8_NEON(uint8_t* u, uint8_t* v, int stride,
+ int thresh, int ithresh, int hev_thresh) {
+ uint8x16_t p3, p2, p1, p0, q0, q1, q2, q3;
+ Load8x8x2T_NEON(u, v, stride, &p3, &p2, &p1, &p0, &q0, &q1, &q2, &q3);
+ {
+ const uint8x16_t mask = NeedsFilter2_NEON(p3, p2, p1, p0, q0, q1, q2, q3,
+ ithresh, thresh);
+ const uint8x16_t hev_mask = NeedsHev_NEON(p1, p0, q0, q1, hev_thresh);
+ uint8x16_t op2, op1, op0, oq0, oq1, oq2;
+ DoFilter6_NEON(p2, p1, p0, q0, q1, q2, mask, hev_mask,
+ &op2, &op1, &op0, &oq0, &oq1, &oq2);
+ Store6x8x2_NEON(op2, op1, op0, oq0, oq1, oq2, u, v, stride);
+ }
+}
+
+static void HFilter8i_NEON(uint8_t* u, uint8_t* v, int stride,
+ int thresh, int ithresh, int hev_thresh) {
+ uint8x16_t p3, p2, p1, p0, q0, q1, q2, q3;
+ u += 4;
+ v += 4;
+ Load8x8x2T_NEON(u, v, stride, &p3, &p2, &p1, &p0, &q0, &q1, &q2, &q3);
+ {
+ const uint8x16_t mask = NeedsFilter2_NEON(p3, p2, p1, p0, q0, q1, q2, q3,
+ ithresh, thresh);
+ const uint8x16_t hev_mask = NeedsHev_NEON(p1, p0, q0, q1, hev_thresh);
+ uint8x16_t op1, op0, oq0, oq1;
+ DoFilter4_NEON(p1, p0, q0, q1, mask, hev_mask, &op1, &op0, &oq0, &oq1);
+ Store4x8x2_NEON(op1, op0, oq0, oq1, u, v, stride);
+ }
+}
+#endif // !WORK_AROUND_GCC
+
+//-----------------------------------------------------------------------------
+// Inverse transforms (Paragraph 14.4)
+
+// Technically these are unsigned but vqdmulh is only available in signed.
+// vqdmulh returns high half (effectively >> 16) but also doubles the value,
+// changing the >> 16 to >> 15 and requiring an additional >> 1.
+// We use this to our advantage with kC2. The canonical value is 35468.
+// However, the high bit is set so treating it as signed will give incorrect
+// results. We avoid this by down shifting by 1 here to clear the highest bit.
+// Combined with the doubling effect of vqdmulh we get >> 16.
+// This can not be applied to kC1 because the lowest bit is set. Down shifting
+// the constant would reduce precision.
+
+// libwebp uses a trick to avoid some extra addition that libvpx does.
+// Instead of:
+// temp2 = ip[12] + ((ip[12] * cospi8sqrt2minus1) >> 16);
+// libwebp adds 1 << 16 to cospi8sqrt2minus1 (kC1). However, this causes the
+// same issue with kC1 and vqdmulh that we work around by down shifting kC2
+
+static const int16_t kC1 = 20091;
+static const int16_t kC2 = 17734; // half of kC2, actually. See comment above.
+
+#if defined(WEBP_USE_INTRINSICS)
+static WEBP_INLINE void Transpose8x2_NEON(const int16x8_t in0,
+ const int16x8_t in1,
+ int16x8x2_t* const out) {
+ // a0 a1 a2 a3 | b0 b1 b2 b3 => a0 b0 c0 d0 | a1 b1 c1 d1
+ // c0 c1 c2 c3 | d0 d1 d2 d3 a2 b2 c2 d2 | a3 b3 c3 d3
+ const int16x8x2_t tmp0 = vzipq_s16(in0, in1); // a0 c0 a1 c1 a2 c2 ...
+ // b0 d0 b1 d1 b2 d2 ...
+ *out = vzipq_s16(tmp0.val[0], tmp0.val[1]);
+}
+
+static WEBP_INLINE void TransformPass_NEON(int16x8x2_t* const rows) {
+ // {rows} = in0 | in4
+ // in8 | in12
+ // B1 = in4 | in12
+ const int16x8_t B1 =
+ vcombine_s16(vget_high_s16(rows->val[0]), vget_high_s16(rows->val[1]));
+ // C0 = kC1 * in4 | kC1 * in12
+ // C1 = kC2 * in4 | kC2 * in12
+ const int16x8_t C0 = vsraq_n_s16(B1, vqdmulhq_n_s16(B1, kC1), 1);
+ const int16x8_t C1 = vqdmulhq_n_s16(B1, kC2);
+ const int16x4_t a = vqadd_s16(vget_low_s16(rows->val[0]),
+ vget_low_s16(rows->val[1])); // in0 + in8
+ const int16x4_t b = vqsub_s16(vget_low_s16(rows->val[0]),
+ vget_low_s16(rows->val[1])); // in0 - in8
+ // c = kC2 * in4 - kC1 * in12
+ // d = kC1 * in4 + kC2 * in12
+ const int16x4_t c = vqsub_s16(vget_low_s16(C1), vget_high_s16(C0));
+ const int16x4_t d = vqadd_s16(vget_low_s16(C0), vget_high_s16(C1));
+ const int16x8_t D0 = vcombine_s16(a, b); // D0 = a | b
+ const int16x8_t D1 = vcombine_s16(d, c); // D1 = d | c
+ const int16x8_t E0 = vqaddq_s16(D0, D1); // a+d | b+c
+ const int16x8_t E_tmp = vqsubq_s16(D0, D1); // a-d | b-c
+ const int16x8_t E1 = vcombine_s16(vget_high_s16(E_tmp), vget_low_s16(E_tmp));
+ Transpose8x2_NEON(E0, E1, rows);
+}
+
+static void TransformOne_NEON(const int16_t* in, uint8_t* dst) {
+ int16x8x2_t rows;
+ INIT_VECTOR2(rows, vld1q_s16(in + 0), vld1q_s16(in + 8));
+ TransformPass_NEON(&rows);
+ TransformPass_NEON(&rows);
+ Add4x4_NEON(rows.val[0], rows.val[1], dst);
+}
+
+#else
+
+static void TransformOne_NEON(const int16_t* in, uint8_t* dst) {
+ const int kBPS = BPS;
+ // kC1, kC2. Padded because vld1.16 loads 8 bytes
+ const int16_t constants[4] = { kC1, kC2, 0, 0 };
+ /* Adapted from libvpx: vp8/common/arm/neon/shortidct4x4llm_neon.asm */
+ __asm__ volatile (
+ "vld1.16 {q1, q2}, [%[in]] \n"
+ "vld1.16 {d0}, [%[constants]] \n"
+
+ /* d2: in[0]
+ * d3: in[8]
+ * d4: in[4]
+ * d5: in[12]
+ */
+ "vswp d3, d4 \n"
+
+ /* q8 = {in[4], in[12]} * kC1 * 2 >> 16
+ * q9 = {in[4], in[12]} * kC2 >> 16
+ */
+ "vqdmulh.s16 q8, q2, d0[0] \n"
+ "vqdmulh.s16 q9, q2, d0[1] \n"
+
+ /* d22 = a = in[0] + in[8]
+ * d23 = b = in[0] - in[8]
+ */
+ "vqadd.s16 d22, d2, d3 \n"
+ "vqsub.s16 d23, d2, d3 \n"
+
+ /* The multiplication should be x * kC1 >> 16
+ * However, with vqdmulh we get x * kC1 * 2 >> 16
+ * (multiply, double, return high half)
+ * We avoided this in kC2 by pre-shifting the constant.
+ * q8 = in[4]/[12] * kC1 >> 16
+ */
+ "vshr.s16 q8, q8, #1 \n"
+
+ /* Add {in[4], in[12]} back after the multiplication. This is handled by
+ * adding 1 << 16 to kC1 in the libwebp C code.
+ */
+ "vqadd.s16 q8, q2, q8 \n"
+
+ /* d20 = c = in[4]*kC2 - in[12]*kC1
+ * d21 = d = in[4]*kC1 + in[12]*kC2
+ */
+ "vqsub.s16 d20, d18, d17 \n"
+ "vqadd.s16 d21, d19, d16 \n"
+
+ /* d2 = tmp[0] = a + d
+ * d3 = tmp[1] = b + c
+ * d4 = tmp[2] = b - c
+ * d5 = tmp[3] = a - d
+ */
+ "vqadd.s16 d2, d22, d21 \n"
+ "vqadd.s16 d3, d23, d20 \n"
+ "vqsub.s16 d4, d23, d20 \n"
+ "vqsub.s16 d5, d22, d21 \n"
+
+ "vzip.16 q1, q2 \n"
+ "vzip.16 q1, q2 \n"
+
+ "vswp d3, d4 \n"
+
+ /* q8 = {tmp[4], tmp[12]} * kC1 * 2 >> 16
+ * q9 = {tmp[4], tmp[12]} * kC2 >> 16
+ */
+ "vqdmulh.s16 q8, q2, d0[0] \n"
+ "vqdmulh.s16 q9, q2, d0[1] \n"
+
+ /* d22 = a = tmp[0] + tmp[8]
+ * d23 = b = tmp[0] - tmp[8]
+ */
+ "vqadd.s16 d22, d2, d3 \n"
+ "vqsub.s16 d23, d2, d3 \n"
+
+ /* See long winded explanations prior */
+ "vshr.s16 q8, q8, #1 \n"
+ "vqadd.s16 q8, q2, q8 \n"
+
+ /* d20 = c = in[4]*kC2 - in[12]*kC1
+ * d21 = d = in[4]*kC1 + in[12]*kC2
+ */
+ "vqsub.s16 d20, d18, d17 \n"
+ "vqadd.s16 d21, d19, d16 \n"
+
+ /* d2 = tmp[0] = a + d
+ * d3 = tmp[1] = b + c
+ * d4 = tmp[2] = b - c
+ * d5 = tmp[3] = a - d
+ */
+ "vqadd.s16 d2, d22, d21 \n"
+ "vqadd.s16 d3, d23, d20 \n"
+ "vqsub.s16 d4, d23, d20 \n"
+ "vqsub.s16 d5, d22, d21 \n"
+
+ "vld1.32 d6[0], [%[dst]], %[kBPS] \n"
+ "vld1.32 d6[1], [%[dst]], %[kBPS] \n"
+ "vld1.32 d7[0], [%[dst]], %[kBPS] \n"
+ "vld1.32 d7[1], [%[dst]], %[kBPS] \n"
+
+ "sub %[dst], %[dst], %[kBPS], lsl #2 \n"
+
+ /* (val) + 4 >> 3 */
+ "vrshr.s16 d2, d2, #3 \n"
+ "vrshr.s16 d3, d3, #3 \n"
+ "vrshr.s16 d4, d4, #3 \n"
+ "vrshr.s16 d5, d5, #3 \n"
+
+ "vzip.16 q1, q2 \n"
+ "vzip.16 q1, q2 \n"
+
+ /* Must accumulate before saturating */
+ "vmovl.u8 q8, d6 \n"
+ "vmovl.u8 q9, d7 \n"
+
+ "vqadd.s16 q1, q1, q8 \n"
+ "vqadd.s16 q2, q2, q9 \n"
+
+ "vqmovun.s16 d0, q1 \n"
+ "vqmovun.s16 d1, q2 \n"
+
+ "vst1.32 d0[0], [%[dst]], %[kBPS] \n"
+ "vst1.32 d0[1], [%[dst]], %[kBPS] \n"
+ "vst1.32 d1[0], [%[dst]], %[kBPS] \n"
+ "vst1.32 d1[1], [%[dst]] \n"
+
+ : [in] "+r"(in), [dst] "+r"(dst) /* modified registers */
+ : [kBPS] "r"(kBPS), [constants] "r"(constants) /* constants */
+ : "memory", "q0", "q1", "q2", "q8", "q9", "q10", "q11" /* clobbered */
+ );
+}
+
+#endif // WEBP_USE_INTRINSICS
+
+static void TransformTwo_NEON(const int16_t* in, uint8_t* dst, int do_two) {
+ TransformOne_NEON(in, dst);
+ if (do_two) {
+ TransformOne_NEON(in + 16, dst + 4);
+ }
+}
+
+static void TransformDC_NEON(const int16_t* in, uint8_t* dst) {
+ const int16x8_t DC = vdupq_n_s16(in[0]);
+ Add4x4_NEON(DC, DC, dst);
+}
+
+//------------------------------------------------------------------------------
+
+#define STORE_WHT(dst, col, rows) do { \
+ *dst = vgetq_lane_s32(rows.val[0], col); (dst) += 16; \
+ *dst = vgetq_lane_s32(rows.val[1], col); (dst) += 16; \
+ *dst = vgetq_lane_s32(rows.val[2], col); (dst) += 16; \
+ *dst = vgetq_lane_s32(rows.val[3], col); (dst) += 16; \
+} while (0)
+
+static void TransformWHT_NEON(const int16_t* in, int16_t* out) {
+ int32x4x4_t tmp;
+
+ {
+ // Load the source.
+ const int16x4_t in00_03 = vld1_s16(in + 0);
+ const int16x4_t in04_07 = vld1_s16(in + 4);
+ const int16x4_t in08_11 = vld1_s16(in + 8);
+ const int16x4_t in12_15 = vld1_s16(in + 12);
+ const int32x4_t a0 = vaddl_s16(in00_03, in12_15); // in[0..3] + in[12..15]
+ const int32x4_t a1 = vaddl_s16(in04_07, in08_11); // in[4..7] + in[8..11]
+ const int32x4_t a2 = vsubl_s16(in04_07, in08_11); // in[4..7] - in[8..11]
+ const int32x4_t a3 = vsubl_s16(in00_03, in12_15); // in[0..3] - in[12..15]
+ tmp.val[0] = vaddq_s32(a0, a1);
+ tmp.val[1] = vaddq_s32(a3, a2);
+ tmp.val[2] = vsubq_s32(a0, a1);
+ tmp.val[3] = vsubq_s32(a3, a2);
+ // Arrange the temporary results column-wise.
+ tmp = Transpose4x4_NEON(tmp);
+ }
+
+ {
+ const int32x4_t kCst3 = vdupq_n_s32(3);
+ const int32x4_t dc = vaddq_s32(tmp.val[0], kCst3); // add rounder
+ const int32x4_t a0 = vaddq_s32(dc, tmp.val[3]);
+ const int32x4_t a1 = vaddq_s32(tmp.val[1], tmp.val[2]);
+ const int32x4_t a2 = vsubq_s32(tmp.val[1], tmp.val[2]);
+ const int32x4_t a3 = vsubq_s32(dc, tmp.val[3]);
+
+ tmp.val[0] = vaddq_s32(a0, a1);
+ tmp.val[1] = vaddq_s32(a3, a2);
+ tmp.val[2] = vsubq_s32(a0, a1);
+ tmp.val[3] = vsubq_s32(a3, a2);
+
+ // right shift the results by 3.
+ tmp.val[0] = vshrq_n_s32(tmp.val[0], 3);
+ tmp.val[1] = vshrq_n_s32(tmp.val[1], 3);
+ tmp.val[2] = vshrq_n_s32(tmp.val[2], 3);
+ tmp.val[3] = vshrq_n_s32(tmp.val[3], 3);
+
+ STORE_WHT(out, 0, tmp);
+ STORE_WHT(out, 1, tmp);
+ STORE_WHT(out, 2, tmp);
+ STORE_WHT(out, 3, tmp);
+ }
+}
+
+#undef STORE_WHT
+
+//------------------------------------------------------------------------------
+
+#define MUL(a, b) (((a) * (b)) >> 16)
+static void TransformAC3_NEON(const int16_t* in, uint8_t* dst) {
+ static const int kC1_full = 20091 + (1 << 16);
+ static const int kC2_full = 35468;
+ const int16x4_t A = vld1_dup_s16(in);
+ const int16x4_t c4 = vdup_n_s16(MUL(in[4], kC2_full));
+ const int16x4_t d4 = vdup_n_s16(MUL(in[4], kC1_full));
+ const int c1 = MUL(in[1], kC2_full);
+ const int d1 = MUL(in[1], kC1_full);
+ const uint64_t cd = (uint64_t)( d1 & 0xffff) << 0 |
+ (uint64_t)( c1 & 0xffff) << 16 |
+ (uint64_t)(-c1 & 0xffff) << 32 |
+ (uint64_t)(-d1 & 0xffff) << 48;
+ const int16x4_t CD = vcreate_s16(cd);
+ const int16x4_t B = vqadd_s16(A, CD);
+ const int16x8_t m0_m1 = vcombine_s16(vqadd_s16(B, d4), vqadd_s16(B, c4));
+ const int16x8_t m2_m3 = vcombine_s16(vqsub_s16(B, c4), vqsub_s16(B, d4));
+ Add4x4_NEON(m0_m1, m2_m3, dst);
+}
+#undef MUL
+
+//------------------------------------------------------------------------------
+// 4x4
+
+static void DC4_NEON(uint8_t* dst) { // DC
+ const uint8x8_t A = vld1_u8(dst - BPS); // top row
+ const uint16x4_t p0 = vpaddl_u8(A); // cascading summation of the top
+ const uint16x4_t p1 = vpadd_u16(p0, p0);
+ const uint8x8_t L0 = vld1_u8(dst + 0 * BPS - 1);
+ const uint8x8_t L1 = vld1_u8(dst + 1 * BPS - 1);
+ const uint8x8_t L2 = vld1_u8(dst + 2 * BPS - 1);
+ const uint8x8_t L3 = vld1_u8(dst + 3 * BPS - 1);
+ const uint16x8_t s0 = vaddl_u8(L0, L1);
+ const uint16x8_t s1 = vaddl_u8(L2, L3);
+ const uint16x8_t s01 = vaddq_u16(s0, s1);
+ const uint16x8_t sum = vaddq_u16(s01, vcombine_u16(p1, p1));
+ const uint8x8_t dc0 = vrshrn_n_u16(sum, 3); // (sum + 4) >> 3
+ const uint8x8_t dc = vdup_lane_u8(dc0, 0);
+ int i;
+ for (i = 0; i < 4; ++i) {
+ vst1_lane_u32((uint32_t*)(dst + i * BPS), vreinterpret_u32_u8(dc), 0);
+ }
+}
+
+// TrueMotion (4x4 + 8x8)
+static WEBP_INLINE void TrueMotion_NEON(uint8_t* dst, int size) {
+ const uint8x8_t TL = vld1_dup_u8(dst - BPS - 1); // top-left pixel 'A[-1]'
+ const uint8x8_t T = vld1_u8(dst - BPS); // top row 'A[0..3]'
+ const int16x8_t d = vreinterpretq_s16_u16(vsubl_u8(T, TL)); // A[c] - A[-1]
+ int y;
+ for (y = 0; y < size; y += 4) {
+ // left edge
+ const int16x8_t L0 = ConvertU8ToS16_NEON(vld1_dup_u8(dst + 0 * BPS - 1));
+ const int16x8_t L1 = ConvertU8ToS16_NEON(vld1_dup_u8(dst + 1 * BPS - 1));
+ const int16x8_t L2 = ConvertU8ToS16_NEON(vld1_dup_u8(dst + 2 * BPS - 1));
+ const int16x8_t L3 = ConvertU8ToS16_NEON(vld1_dup_u8(dst + 3 * BPS - 1));
+ const int16x8_t r0 = vaddq_s16(L0, d); // L[r] + A[c] - A[-1]
+ const int16x8_t r1 = vaddq_s16(L1, d);
+ const int16x8_t r2 = vaddq_s16(L2, d);
+ const int16x8_t r3 = vaddq_s16(L3, d);
+ // Saturate and store the result.
+ const uint32x2_t r0_u32 = vreinterpret_u32_u8(vqmovun_s16(r0));
+ const uint32x2_t r1_u32 = vreinterpret_u32_u8(vqmovun_s16(r1));
+ const uint32x2_t r2_u32 = vreinterpret_u32_u8(vqmovun_s16(r2));
+ const uint32x2_t r3_u32 = vreinterpret_u32_u8(vqmovun_s16(r3));
+ if (size == 4) {
+ vst1_lane_u32((uint32_t*)(dst + 0 * BPS), r0_u32, 0);
+ vst1_lane_u32((uint32_t*)(dst + 1 * BPS), r1_u32, 0);
+ vst1_lane_u32((uint32_t*)(dst + 2 * BPS), r2_u32, 0);
+ vst1_lane_u32((uint32_t*)(dst + 3 * BPS), r3_u32, 0);
+ } else {
+ vst1_u32((uint32_t*)(dst + 0 * BPS), r0_u32);
+ vst1_u32((uint32_t*)(dst + 1 * BPS), r1_u32);
+ vst1_u32((uint32_t*)(dst + 2 * BPS), r2_u32);
+ vst1_u32((uint32_t*)(dst + 3 * BPS), r3_u32);
+ }
+ dst += 4 * BPS;
+ }
+}
+
+static void TM4_NEON(uint8_t* dst) { TrueMotion_NEON(dst, 4); }
+
+static void VE4_NEON(uint8_t* dst) { // vertical
+ // NB: avoid vld1_u64 here as an alignment hint may be added -> SIGBUS.
+ const uint64x1_t A0 = vreinterpret_u64_u8(vld1_u8(dst - BPS - 1)); // top row
+ const uint64x1_t A1 = vshr_n_u64(A0, 8);
+ const uint64x1_t A2 = vshr_n_u64(A0, 16);
+ const uint8x8_t ABCDEFGH = vreinterpret_u8_u64(A0);
+ const uint8x8_t BCDEFGH0 = vreinterpret_u8_u64(A1);
+ const uint8x8_t CDEFGH00 = vreinterpret_u8_u64(A2);
+ const uint8x8_t b = vhadd_u8(ABCDEFGH, CDEFGH00);
+ const uint8x8_t avg = vrhadd_u8(b, BCDEFGH0);
+ int i;
+ for (i = 0; i < 4; ++i) {
+ vst1_lane_u32((uint32_t*)(dst + i * BPS), vreinterpret_u32_u8(avg), 0);
+ }
+}
+
+static void RD4_NEON(uint8_t* dst) { // Down-right
+ const uint8x8_t XABCD_u8 = vld1_u8(dst - BPS - 1);
+ const uint64x1_t XABCD = vreinterpret_u64_u8(XABCD_u8);
+ const uint64x1_t ____XABC = vshl_n_u64(XABCD, 32);
+ const uint32_t I = dst[-1 + 0 * BPS];
+ const uint32_t J = dst[-1 + 1 * BPS];
+ const uint32_t K = dst[-1 + 2 * BPS];
+ const uint32_t L = dst[-1 + 3 * BPS];
+ const uint64x1_t LKJI____ =
+ vcreate_u64((uint64_t)L | (K << 8) | (J << 16) | (I << 24));
+ const uint64x1_t LKJIXABC = vorr_u64(LKJI____, ____XABC);
+ const uint8x8_t KJIXABC_ = vreinterpret_u8_u64(vshr_n_u64(LKJIXABC, 8));
+ const uint8x8_t JIXABC__ = vreinterpret_u8_u64(vshr_n_u64(LKJIXABC, 16));
+ const uint8_t D = vget_lane_u8(XABCD_u8, 4);
+ const uint8x8_t JIXABCD_ = vset_lane_u8(D, JIXABC__, 6);
+ const uint8x8_t LKJIXABC_u8 = vreinterpret_u8_u64(LKJIXABC);
+ const uint8x8_t avg1 = vhadd_u8(JIXABCD_, LKJIXABC_u8);
+ const uint8x8_t avg2 = vrhadd_u8(avg1, KJIXABC_);
+ const uint64x1_t avg2_u64 = vreinterpret_u64_u8(avg2);
+ const uint32x2_t r3 = vreinterpret_u32_u8(avg2);
+ const uint32x2_t r2 = vreinterpret_u32_u64(vshr_n_u64(avg2_u64, 8));
+ const uint32x2_t r1 = vreinterpret_u32_u64(vshr_n_u64(avg2_u64, 16));
+ const uint32x2_t r0 = vreinterpret_u32_u64(vshr_n_u64(avg2_u64, 24));
+ vst1_lane_u32((uint32_t*)(dst + 0 * BPS), r0, 0);
+ vst1_lane_u32((uint32_t*)(dst + 1 * BPS), r1, 0);
+ vst1_lane_u32((uint32_t*)(dst + 2 * BPS), r2, 0);
+ vst1_lane_u32((uint32_t*)(dst + 3 * BPS), r3, 0);
+}
+
+static void LD4_NEON(uint8_t* dst) { // Down-left
+ // Note using the same shift trick as VE4() is slower here.
+ const uint8x8_t ABCDEFGH = vld1_u8(dst - BPS + 0);
+ const uint8x8_t BCDEFGH0 = vld1_u8(dst - BPS + 1);
+ const uint8x8_t CDEFGH00 = vld1_u8(dst - BPS + 2);
+ const uint8x8_t CDEFGHH0 = vset_lane_u8(dst[-BPS + 7], CDEFGH00, 6);
+ const uint8x8_t avg1 = vhadd_u8(ABCDEFGH, CDEFGHH0);
+ const uint8x8_t avg2 = vrhadd_u8(avg1, BCDEFGH0);
+ const uint64x1_t avg2_u64 = vreinterpret_u64_u8(avg2);
+ const uint32x2_t r0 = vreinterpret_u32_u8(avg2);
+ const uint32x2_t r1 = vreinterpret_u32_u64(vshr_n_u64(avg2_u64, 8));
+ const uint32x2_t r2 = vreinterpret_u32_u64(vshr_n_u64(avg2_u64, 16));
+ const uint32x2_t r3 = vreinterpret_u32_u64(vshr_n_u64(avg2_u64, 24));
+ vst1_lane_u32((uint32_t*)(dst + 0 * BPS), r0, 0);
+ vst1_lane_u32((uint32_t*)(dst + 1 * BPS), r1, 0);
+ vst1_lane_u32((uint32_t*)(dst + 2 * BPS), r2, 0);
+ vst1_lane_u32((uint32_t*)(dst + 3 * BPS), r3, 0);
+}
+
+//------------------------------------------------------------------------------
+// Chroma
+
+static void VE8uv_NEON(uint8_t* dst) { // vertical
+ const uint8x8_t top = vld1_u8(dst - BPS);
+ int j;
+ for (j = 0; j < 8; ++j) {
+ vst1_u8(dst + j * BPS, top);
+ }
+}
+
+static void HE8uv_NEON(uint8_t* dst) { // horizontal
+ int j;
+ for (j = 0; j < 8; ++j) {
+ const uint8x8_t left = vld1_dup_u8(dst - 1);
+ vst1_u8(dst, left);
+ dst += BPS;
+ }
+}
+
+static WEBP_INLINE void DC8_NEON(uint8_t* dst, int do_top, int do_left) {
+ uint16x8_t sum_top;
+ uint16x8_t sum_left;
+ uint8x8_t dc0;
+
+ if (do_top) {
+ const uint8x8_t A = vld1_u8(dst - BPS); // top row
+#if defined(__aarch64__)
+ const uint16_t p2 = vaddlv_u8(A);
+ sum_top = vdupq_n_u16(p2);
+#else
+ const uint16x4_t p0 = vpaddl_u8(A); // cascading summation of the top
+ const uint16x4_t p1 = vpadd_u16(p0, p0);
+ const uint16x4_t p2 = vpadd_u16(p1, p1);
+ sum_top = vcombine_u16(p2, p2);
+#endif
+ }
+
+ if (do_left) {
+ const uint8x8_t L0 = vld1_u8(dst + 0 * BPS - 1);
+ const uint8x8_t L1 = vld1_u8(dst + 1 * BPS - 1);
+ const uint8x8_t L2 = vld1_u8(dst + 2 * BPS - 1);
+ const uint8x8_t L3 = vld1_u8(dst + 3 * BPS - 1);
+ const uint8x8_t L4 = vld1_u8(dst + 4 * BPS - 1);
+ const uint8x8_t L5 = vld1_u8(dst + 5 * BPS - 1);
+ const uint8x8_t L6 = vld1_u8(dst + 6 * BPS - 1);
+ const uint8x8_t L7 = vld1_u8(dst + 7 * BPS - 1);
+ const uint16x8_t s0 = vaddl_u8(L0, L1);
+ const uint16x8_t s1 = vaddl_u8(L2, L3);
+ const uint16x8_t s2 = vaddl_u8(L4, L5);
+ const uint16x8_t s3 = vaddl_u8(L6, L7);
+ const uint16x8_t s01 = vaddq_u16(s0, s1);
+ const uint16x8_t s23 = vaddq_u16(s2, s3);
+ sum_left = vaddq_u16(s01, s23);
+ }
+
+ if (do_top && do_left) {
+ const uint16x8_t sum = vaddq_u16(sum_left, sum_top);
+ dc0 = vrshrn_n_u16(sum, 4);
+ } else if (do_top) {
+ dc0 = vrshrn_n_u16(sum_top, 3);
+ } else if (do_left) {
+ dc0 = vrshrn_n_u16(sum_left, 3);
+ } else {
+ dc0 = vdup_n_u8(0x80);
+ }
+
+ {
+ const uint8x8_t dc = vdup_lane_u8(dc0, 0);
+ int i;
+ for (i = 0; i < 8; ++i) {
+ vst1_u32((uint32_t*)(dst + i * BPS), vreinterpret_u32_u8(dc));
+ }
+ }
+}
+
+static void DC8uv_NEON(uint8_t* dst) { DC8_NEON(dst, 1, 1); }
+static void DC8uvNoTop_NEON(uint8_t* dst) { DC8_NEON(dst, 0, 1); }
+static void DC8uvNoLeft_NEON(uint8_t* dst) { DC8_NEON(dst, 1, 0); }
+static void DC8uvNoTopLeft_NEON(uint8_t* dst) { DC8_NEON(dst, 0, 0); }
+
+static void TM8uv_NEON(uint8_t* dst) { TrueMotion_NEON(dst, 8); }
+
+//------------------------------------------------------------------------------
+// 16x16
+
+static void VE16_NEON(uint8_t* dst) { // vertical
+ const uint8x16_t top = vld1q_u8(dst - BPS);
+ int j;
+ for (j = 0; j < 16; ++j) {
+ vst1q_u8(dst + j * BPS, top);
+ }
+}
+
+static void HE16_NEON(uint8_t* dst) { // horizontal
+ int j;
+ for (j = 0; j < 16; ++j) {
+ const uint8x16_t left = vld1q_dup_u8(dst - 1);
+ vst1q_u8(dst, left);
+ dst += BPS;
+ }
+}
+
+static WEBP_INLINE void DC16_NEON(uint8_t* dst, int do_top, int do_left) {
+ uint16x8_t sum_top;
+ uint16x8_t sum_left;
+ uint8x8_t dc0;
+
+ if (do_top) {
+ const uint8x16_t A = vld1q_u8(dst - BPS); // top row
+#if defined(__aarch64__)
+ const uint16_t p3 = vaddlvq_u8(A);
+ sum_top = vdupq_n_u16(p3);
+#else
+ const uint16x8_t p0 = vpaddlq_u8(A); // cascading summation of the top
+ const uint16x4_t p1 = vadd_u16(vget_low_u16(p0), vget_high_u16(p0));
+ const uint16x4_t p2 = vpadd_u16(p1, p1);
+ const uint16x4_t p3 = vpadd_u16(p2, p2);
+ sum_top = vcombine_u16(p3, p3);
+#endif
+ }
+
+ if (do_left) {
+ int i;
+ sum_left = vdupq_n_u16(0);
+ for (i = 0; i < 16; i += 8) {
+ const uint8x8_t L0 = vld1_u8(dst + (i + 0) * BPS - 1);
+ const uint8x8_t L1 = vld1_u8(dst + (i + 1) * BPS - 1);
+ const uint8x8_t L2 = vld1_u8(dst + (i + 2) * BPS - 1);
+ const uint8x8_t L3 = vld1_u8(dst + (i + 3) * BPS - 1);
+ const uint8x8_t L4 = vld1_u8(dst + (i + 4) * BPS - 1);
+ const uint8x8_t L5 = vld1_u8(dst + (i + 5) * BPS - 1);
+ const uint8x8_t L6 = vld1_u8(dst + (i + 6) * BPS - 1);
+ const uint8x8_t L7 = vld1_u8(dst + (i + 7) * BPS - 1);
+ const uint16x8_t s0 = vaddl_u8(L0, L1);
+ const uint16x8_t s1 = vaddl_u8(L2, L3);
+ const uint16x8_t s2 = vaddl_u8(L4, L5);
+ const uint16x8_t s3 = vaddl_u8(L6, L7);
+ const uint16x8_t s01 = vaddq_u16(s0, s1);
+ const uint16x8_t s23 = vaddq_u16(s2, s3);
+ const uint16x8_t sum = vaddq_u16(s01, s23);
+ sum_left = vaddq_u16(sum_left, sum);
+ }
+ }
+
+ if (do_top && do_left) {
+ const uint16x8_t sum = vaddq_u16(sum_left, sum_top);
+ dc0 = vrshrn_n_u16(sum, 5);
+ } else if (do_top) {
+ dc0 = vrshrn_n_u16(sum_top, 4);
+ } else if (do_left) {
+ dc0 = vrshrn_n_u16(sum_left, 4);
+ } else {
+ dc0 = vdup_n_u8(0x80);
+ }
+
+ {
+ const uint8x16_t dc = vdupq_lane_u8(dc0, 0);
+ int i;
+ for (i = 0; i < 16; ++i) {
+ vst1q_u8(dst + i * BPS, dc);
+ }
+ }
+}
+
+static void DC16TopLeft_NEON(uint8_t* dst) { DC16_NEON(dst, 1, 1); }
+static void DC16NoTop_NEON(uint8_t* dst) { DC16_NEON(dst, 0, 1); }
+static void DC16NoLeft_NEON(uint8_t* dst) { DC16_NEON(dst, 1, 0); }
+static void DC16NoTopLeft_NEON(uint8_t* dst) { DC16_NEON(dst, 0, 0); }
+
+static void TM16_NEON(uint8_t* dst) {
+ const uint8x8_t TL = vld1_dup_u8(dst - BPS - 1); // top-left pixel 'A[-1]'
+ const uint8x16_t T = vld1q_u8(dst - BPS); // top row 'A[0..15]'
+ // A[c] - A[-1]
+ const int16x8_t d_lo = vreinterpretq_s16_u16(vsubl_u8(vget_low_u8(T), TL));
+ const int16x8_t d_hi = vreinterpretq_s16_u16(vsubl_u8(vget_high_u8(T), TL));
+ int y;
+ for (y = 0; y < 16; y += 4) {
+ // left edge
+ const int16x8_t L0 = ConvertU8ToS16_NEON(vld1_dup_u8(dst + 0 * BPS - 1));
+ const int16x8_t L1 = ConvertU8ToS16_NEON(vld1_dup_u8(dst + 1 * BPS - 1));
+ const int16x8_t L2 = ConvertU8ToS16_NEON(vld1_dup_u8(dst + 2 * BPS - 1));
+ const int16x8_t L3 = ConvertU8ToS16_NEON(vld1_dup_u8(dst + 3 * BPS - 1));
+ const int16x8_t r0_lo = vaddq_s16(L0, d_lo); // L[r] + A[c] - A[-1]
+ const int16x8_t r1_lo = vaddq_s16(L1, d_lo);
+ const int16x8_t r2_lo = vaddq_s16(L2, d_lo);
+ const int16x8_t r3_lo = vaddq_s16(L3, d_lo);
+ const int16x8_t r0_hi = vaddq_s16(L0, d_hi);
+ const int16x8_t r1_hi = vaddq_s16(L1, d_hi);
+ const int16x8_t r2_hi = vaddq_s16(L2, d_hi);
+ const int16x8_t r3_hi = vaddq_s16(L3, d_hi);
+ // Saturate and store the result.
+ const uint8x16_t row0 = vcombine_u8(vqmovun_s16(r0_lo), vqmovun_s16(r0_hi));
+ const uint8x16_t row1 = vcombine_u8(vqmovun_s16(r1_lo), vqmovun_s16(r1_hi));
+ const uint8x16_t row2 = vcombine_u8(vqmovun_s16(r2_lo), vqmovun_s16(r2_hi));
+ const uint8x16_t row3 = vcombine_u8(vqmovun_s16(r3_lo), vqmovun_s16(r3_hi));
+ vst1q_u8(dst + 0 * BPS, row0);
+ vst1q_u8(dst + 1 * BPS, row1);
+ vst1q_u8(dst + 2 * BPS, row2);
+ vst1q_u8(dst + 3 * BPS, row3);
+ dst += 4 * BPS;
+ }
+}
+
+//------------------------------------------------------------------------------
+// Entry point
+
+extern void VP8DspInitNEON(void);
+
+WEBP_TSAN_IGNORE_FUNCTION void VP8DspInitNEON(void) {
+ VP8Transform = TransformTwo_NEON;
+ VP8TransformAC3 = TransformAC3_NEON;
+ VP8TransformDC = TransformDC_NEON;
+ VP8TransformWHT = TransformWHT_NEON;
+
+ VP8VFilter16 = VFilter16_NEON;
+ VP8VFilter16i = VFilter16i_NEON;
+ VP8HFilter16 = HFilter16_NEON;
+#if !defined(WORK_AROUND_GCC)
+ VP8HFilter16i = HFilter16i_NEON;
+#endif
+ VP8VFilter8 = VFilter8_NEON;
+ VP8VFilter8i = VFilter8i_NEON;
+#if !defined(WORK_AROUND_GCC)
+ VP8HFilter8 = HFilter8_NEON;
+ VP8HFilter8i = HFilter8i_NEON;
+#endif
+ VP8SimpleVFilter16 = SimpleVFilter16_NEON;
+ VP8SimpleHFilter16 = SimpleHFilter16_NEON;
+ VP8SimpleVFilter16i = SimpleVFilter16i_NEON;
+ VP8SimpleHFilter16i = SimpleHFilter16i_NEON;
+
+ VP8PredLuma4[0] = DC4_NEON;
+ VP8PredLuma4[1] = TM4_NEON;
+ VP8PredLuma4[2] = VE4_NEON;
+ VP8PredLuma4[4] = RD4_NEON;
+ VP8PredLuma4[6] = LD4_NEON;
+
+ VP8PredLuma16[0] = DC16TopLeft_NEON;
+ VP8PredLuma16[1] = TM16_NEON;
+ VP8PredLuma16[2] = VE16_NEON;
+ VP8PredLuma16[3] = HE16_NEON;
+ VP8PredLuma16[4] = DC16NoTop_NEON;
+ VP8PredLuma16[5] = DC16NoLeft_NEON;
+ VP8PredLuma16[6] = DC16NoTopLeft_NEON;
+
+ VP8PredChroma8[0] = DC8uv_NEON;
+ VP8PredChroma8[1] = TM8uv_NEON;
+ VP8PredChroma8[2] = VE8uv_NEON;
+ VP8PredChroma8[3] = HE8uv_NEON;
+ VP8PredChroma8[4] = DC8uvNoTop_NEON;
+ VP8PredChroma8[5] = DC8uvNoLeft_NEON;
+ VP8PredChroma8[6] = DC8uvNoTopLeft_NEON;
+}
+
+#else // !WEBP_USE_NEON
+
+WEBP_DSP_INIT_STUB(VP8DspInitNEON)
+
+#endif // WEBP_USE_NEON