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author | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-07 19:33:14 +0000 |
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committer | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-07 19:33:14 +0000 |
commit | 36d22d82aa202bb199967e9512281e9a53db42c9 (patch) | |
tree | 105e8c98ddea1c1e4784a60a5a6410fa416be2de /other-licenses/7zstub/src/CPP/Windows/Thread.h | |
parent | Initial commit. (diff) | |
download | firefox-esr-36d22d82aa202bb199967e9512281e9a53db42c9.tar.xz firefox-esr-36d22d82aa202bb199967e9512281e9a53db42c9.zip |
Adding upstream version 115.7.0esr.upstream/115.7.0esr
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'other-licenses/7zstub/src/CPP/Windows/Thread.h')
-rw-r--r-- | other-licenses/7zstub/src/CPP/Windows/Thread.h | 38 |
1 files changed, 38 insertions, 0 deletions
diff --git a/other-licenses/7zstub/src/CPP/Windows/Thread.h b/other-licenses/7zstub/src/CPP/Windows/Thread.h new file mode 100644 index 0000000000..1b5863ce4c --- /dev/null +++ b/other-licenses/7zstub/src/CPP/Windows/Thread.h @@ -0,0 +1,38 @@ +// Windows/Thread.h
+
+#ifndef __WINDOWS_THREAD_H
+#define __WINDOWS_THREAD_H
+
+#include "../../C/Threads.h"
+
+#include "Defs.h"
+
+namespace NWindows {
+
+class CThread
+{
+ ::CThread thread;
+public:
+ CThread() { Thread_Construct(&thread); }
+ ~CThread() { Close(); }
+ bool IsCreated() { return Thread_WasCreated(&thread) != 0; }
+ WRes Close() { return Thread_Close(&thread); }
+ WRes Create(THREAD_FUNC_RET_TYPE (THREAD_FUNC_CALL_TYPE *startAddress)(void *), LPVOID parameter)
+ { return Thread_Create(&thread, startAddress, parameter); }
+ WRes Wait() { return Thread_Wait(&thread); }
+
+ #ifdef _WIN32
+ operator HANDLE() { return thread; }
+ void Attach(HANDLE handle) { thread = handle; }
+ HANDLE Detach() { HANDLE h = thread; thread = NULL; return h; }
+ DWORD Resume() { return ::ResumeThread(thread); }
+ DWORD Suspend() { return ::SuspendThread(thread); }
+ bool Terminate(DWORD exitCode) { return BOOLToBool(::TerminateThread(thread, exitCode)); }
+ int GetPriority() { return ::GetThreadPriority(thread); }
+ bool SetPriority(int priority) { return BOOLToBool(::SetThreadPriority(thread, priority)); }
+ #endif
+};
+
+}
+
+#endif
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