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author | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-07 19:33:14 +0000 |
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committer | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-07 19:33:14 +0000 |
commit | 36d22d82aa202bb199967e9512281e9a53db42c9 (patch) | |
tree | 105e8c98ddea1c1e4784a60a5a6410fa416be2de /testing/web-platform/tests/gamepad/idlharness-manual.html | |
parent | Initial commit. (diff) | |
download | firefox-esr-36d22d82aa202bb199967e9512281e9a53db42c9.tar.xz firefox-esr-36d22d82aa202bb199967e9512281e9a53db42c9.zip |
Adding upstream version 115.7.0esr.upstream/115.7.0esr
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'testing/web-platform/tests/gamepad/idlharness-manual.html')
-rw-r--r-- | testing/web-platform/tests/gamepad/idlharness-manual.html | 37 |
1 files changed, 37 insertions, 0 deletions
diff --git a/testing/web-platform/tests/gamepad/idlharness-manual.html b/testing/web-platform/tests/gamepad/idlharness-manual.html new file mode 100644 index 0000000000..2964ee550d --- /dev/null +++ b/testing/web-platform/tests/gamepad/idlharness-manual.html @@ -0,0 +1,37 @@ +<!doctype html> +<title>Manual Gamepad IDL tests</title> +<link rel="help" href="https://w3c.github.io/gamepad/"> +<script src="/resources/testharness.js"></script> +<script src="/resources/testharnessreport.js"></script> +<script src="/resources/WebIDLParser.js"></script> +<script src="/resources/idlharness.js"></script> +<p id="instructions">This test requires a gamepad. Connect one and press any button to start the test.</p> +<script> +'use strict'; + +idl_test( + ['gamepad'], + ['dom', 'html'], + (idl_array, t) => { + idl_array.add_objects({ + Gamepad: ['gamepad'], + GamepadButton: ['gamepadButton'], + GamepadEvent: ['event'], + Navigator: ['navigator'] + }); + + const eventWatcher = new EventWatcher(t, window, "gamepadconnected"); + const gamepadConnected = eventWatcher.wait_for("gamepadconnected") + .then(e => { + self.event = e; + self.gamepad = e.gamepad; + self.gamepadButton = e.gamepad.buttons[0]; + }); + + const timeout = new Promise((_, reject) => { + t.step_timeout(() => { reject('Timed out waiting for gamepad'); }, 5000); + }); + return Promise.race([gamepadConnected, timeout]); + } +); +</script> |