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authorDaniel Baumann <daniel.baumann@progress-linux.org>2024-04-07 19:33:14 +0000
committerDaniel Baumann <daniel.baumann@progress-linux.org>2024-04-07 19:33:14 +0000
commit36d22d82aa202bb199967e9512281e9a53db42c9 (patch)
tree105e8c98ddea1c1e4784a60a5a6410fa416be2de /third_party/rust/euclid/src/point.rs
parentInitial commit. (diff)
downloadfirefox-esr-36d22d82aa202bb199967e9512281e9a53db42c9.tar.xz
firefox-esr-36d22d82aa202bb199967e9512281e9a53db42c9.zip
Adding upstream version 115.7.0esr.upstream/115.7.0esr
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'third_party/rust/euclid/src/point.rs')
-rw-r--r--third_party/rust/euclid/src/point.rs2041
1 files changed, 2041 insertions, 0 deletions
diff --git a/third_party/rust/euclid/src/point.rs b/third_party/rust/euclid/src/point.rs
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+++ b/third_party/rust/euclid/src/point.rs
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+// Copyright 2013 The Servo Project Developers. See the COPYRIGHT
+// file at the top-level directory of this distribution.
+//
+// Licensed under the Apache License, Version 2.0 <LICENSE-APACHE or
+// http://www.apache.org/licenses/LICENSE-2.0> or the MIT license
+// <LICENSE-MIT or http://opensource.org/licenses/MIT>, at your
+// option. This file may not be copied, modified, or distributed
+// except according to those terms.
+
+use super::UnknownUnit;
+use crate::approxeq::ApproxEq;
+use crate::approxord::{max, min};
+use crate::length::Length;
+use crate::num::*;
+use crate::scale::Scale;
+use crate::size::{Size2D, Size3D};
+use crate::vector::{vec2, vec3, Vector2D, Vector3D};
+use core::cmp::{Eq, PartialEq};
+use core::fmt;
+use core::hash::Hash;
+use core::marker::PhantomData;
+use core::ops::{Add, AddAssign, Div, DivAssign, Mul, MulAssign, Neg, Sub, SubAssign};
+#[cfg(feature = "mint")]
+use mint;
+use num_traits::real::Real;
+use num_traits::{Float, NumCast};
+#[cfg(feature = "serde")]
+use serde;
+
+#[cfg(feature = "bytemuck")]
+use bytemuck::{Zeroable, Pod};
+
+/// A 2d Point tagged with a unit.
+#[repr(C)]
+pub struct Point2D<T, U> {
+ pub x: T,
+ pub y: T,
+ #[doc(hidden)]
+ pub _unit: PhantomData<U>,
+}
+
+impl<T: Copy, U> Copy for Point2D<T, U> {}
+
+impl<T: Clone, U> Clone for Point2D<T, U> {
+ fn clone(&self) -> Self {
+ Point2D {
+ x: self.x.clone(),
+ y: self.y.clone(),
+ _unit: PhantomData,
+ }
+ }
+}
+
+#[cfg(feature = "serde")]
+impl<'de, T, U> serde::Deserialize<'de> for Point2D<T, U>
+where
+ T: serde::Deserialize<'de>,
+{
+ fn deserialize<D>(deserializer: D) -> Result<Self, D::Error>
+ where
+ D: serde::Deserializer<'de>,
+ {
+ let (x, y) = serde::Deserialize::deserialize(deserializer)?;
+ Ok(Point2D {
+ x,
+ y,
+ _unit: PhantomData,
+ })
+ }
+}
+
+#[cfg(feature = "serde")]
+impl<T, U> serde::Serialize for Point2D<T, U>
+where
+ T: serde::Serialize,
+{
+ fn serialize<S>(&self, serializer: S) -> Result<S::Ok, S::Error>
+ where
+ S: serde::Serializer,
+ {
+ (&self.x, &self.y).serialize(serializer)
+ }
+}
+
+#[cfg(feature = "arbitrary")]
+impl<'a, T, U> arbitrary::Arbitrary<'a> for Point2D<T, U>
+where
+ T: arbitrary::Arbitrary<'a>,
+{
+ fn arbitrary(u: &mut arbitrary::Unstructured<'a>) -> arbitrary::Result<Self>
+ {
+ let (x, y) = arbitrary::Arbitrary::arbitrary(u)?;
+ Ok(Point2D {
+ x,
+ y,
+ _unit: PhantomData,
+ })
+ }
+}
+
+#[cfg(feature = "bytemuck")]
+unsafe impl<T: Zeroable, U> Zeroable for Point2D<T, U> {}
+
+#[cfg(feature = "bytemuck")]
+unsafe impl<T: Pod, U: 'static> Pod for Point2D<T, U> {}
+
+impl<T, U> Eq for Point2D<T, U> where T: Eq {}
+
+impl<T, U> PartialEq for Point2D<T, U>
+where
+ T: PartialEq,
+{
+ fn eq(&self, other: &Self) -> bool {
+ self.x == other.x && self.y == other.y
+ }
+}
+
+impl<T, U> Hash for Point2D<T, U>
+where
+ T: Hash,
+{
+ fn hash<H: core::hash::Hasher>(&self, h: &mut H) {
+ self.x.hash(h);
+ self.y.hash(h);
+ }
+}
+
+mint_vec!(Point2D[x, y] = Point2);
+
+impl<T: fmt::Debug, U> fmt::Debug for Point2D<T, U> {
+ fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result {
+ f.debug_tuple("").field(&self.x).field(&self.y).finish()
+ }
+}
+
+impl<T: Default, U> Default for Point2D<T, U> {
+ fn default() -> Self {
+ Point2D::new(Default::default(), Default::default())
+ }
+}
+
+impl<T, U> Point2D<T, U> {
+ /// Constructor, setting all components to zero.
+ #[inline]
+ pub fn origin() -> Self
+ where
+ T: Zero,
+ {
+ point2(Zero::zero(), Zero::zero())
+ }
+
+ /// The same as [`origin()`](#method.origin).
+ #[inline]
+ pub fn zero() -> Self
+ where
+ T: Zero,
+ {
+ Self::origin()
+ }
+
+ /// Constructor taking scalar values directly.
+ #[inline]
+ pub const fn new(x: T, y: T) -> Self {
+ Point2D {
+ x,
+ y,
+ _unit: PhantomData,
+ }
+ }
+
+ /// Constructor taking properly Lengths instead of scalar values.
+ #[inline]
+ pub fn from_lengths(x: Length<T, U>, y: Length<T, U>) -> Self {
+ point2(x.0, y.0)
+ }
+
+ /// Constructor setting all components to the same value.
+ #[inline]
+ pub fn splat(v: T) -> Self
+ where
+ T: Clone,
+ {
+ Point2D {
+ x: v.clone(),
+ y: v,
+ _unit: PhantomData,
+ }
+ }
+
+ /// Tag a unitless value with units.
+ #[inline]
+ pub fn from_untyped(p: Point2D<T, UnknownUnit>) -> Self {
+ point2(p.x, p.y)
+ }
+}
+
+impl<T: Copy, U> Point2D<T, U> {
+ /// Create a 3d point from this one, using the specified z value.
+ #[inline]
+ pub fn extend(self, z: T) -> Point3D<T, U> {
+ point3(self.x, self.y, z)
+ }
+
+ /// Cast this point into a vector.
+ ///
+ /// Equivalent to subtracting the origin from this point.
+ #[inline]
+ pub fn to_vector(self) -> Vector2D<T, U> {
+ Vector2D {
+ x: self.x,
+ y: self.y,
+ _unit: PhantomData,
+ }
+ }
+
+ /// Swap x and y.
+ ///
+ /// # Example
+ ///
+ /// ```rust
+ /// # use euclid::{Point2D, point2};
+ /// enum Mm {}
+ ///
+ /// let point: Point2D<_, Mm> = point2(1, -8);
+ ///
+ /// assert_eq!(point.yx(), point2(-8, 1));
+ /// ```
+ #[inline]
+ pub fn yx(self) -> Self {
+ point2(self.y, self.x)
+ }
+
+ /// Drop the units, preserving only the numeric value.
+ ///
+ /// # Example
+ ///
+ /// ```rust
+ /// # use euclid::{Point2D, point2};
+ /// enum Mm {}
+ ///
+ /// let point: Point2D<_, Mm> = point2(1, -8);
+ ///
+ /// assert_eq!(point.x, point.to_untyped().x);
+ /// assert_eq!(point.y, point.to_untyped().y);
+ /// ```
+ #[inline]
+ pub fn to_untyped(self) -> Point2D<T, UnknownUnit> {
+ point2(self.x, self.y)
+ }
+
+ /// Cast the unit, preserving the numeric value.
+ ///
+ /// # Example
+ ///
+ /// ```rust
+ /// # use euclid::{Point2D, point2};
+ /// enum Mm {}
+ /// enum Cm {}
+ ///
+ /// let point: Point2D<_, Mm> = point2(1, -8);
+ ///
+ /// assert_eq!(point.x, point.cast_unit::<Cm>().x);
+ /// assert_eq!(point.y, point.cast_unit::<Cm>().y);
+ /// ```
+ #[inline]
+ pub fn cast_unit<V>(self) -> Point2D<T, V> {
+ point2(self.x, self.y)
+ }
+
+ /// Cast into an array with x and y.
+ ///
+ /// # Example
+ ///
+ /// ```rust
+ /// # use euclid::{Point2D, point2};
+ /// enum Mm {}
+ ///
+ /// let point: Point2D<_, Mm> = point2(1, -8);
+ ///
+ /// assert_eq!(point.to_array(), [1, -8]);
+ /// ```
+ #[inline]
+ pub fn to_array(self) -> [T; 2] {
+ [self.x, self.y]
+ }
+
+ /// Cast into a tuple with x and y.
+ ///
+ /// # Example
+ ///
+ /// ```rust
+ /// # use euclid::{Point2D, point2};
+ /// enum Mm {}
+ ///
+ /// let point: Point2D<_, Mm> = point2(1, -8);
+ ///
+ /// assert_eq!(point.to_tuple(), (1, -8));
+ /// ```
+ #[inline]
+ pub fn to_tuple(self) -> (T, T) {
+ (self.x, self.y)
+ }
+
+ /// Convert into a 3d point with z-coordinate equals to zero.
+ #[inline]
+ pub fn to_3d(self) -> Point3D<T, U>
+ where
+ T: Zero,
+ {
+ point3(self.x, self.y, Zero::zero())
+ }
+
+ /// Rounds each component to the nearest integer value.
+ ///
+ /// This behavior is preserved for negative values (unlike the basic cast).
+ ///
+ /// ```rust
+ /// # use euclid::point2;
+ /// enum Mm {}
+ ///
+ /// assert_eq!(point2::<_, Mm>(-0.1, -0.8).round(), point2::<_, Mm>(0.0, -1.0))
+ /// ```
+ #[inline]
+ #[must_use]
+ pub fn round(self) -> Self
+ where
+ T: Round,
+ {
+ point2(self.x.round(), self.y.round())
+ }
+
+ /// Rounds each component to the smallest integer equal or greater than the original value.
+ ///
+ /// This behavior is preserved for negative values (unlike the basic cast).
+ ///
+ /// ```rust
+ /// # use euclid::point2;
+ /// enum Mm {}
+ ///
+ /// assert_eq!(point2::<_, Mm>(-0.1, -0.8).ceil(), point2::<_, Mm>(0.0, 0.0))
+ /// ```
+ #[inline]
+ #[must_use]
+ pub fn ceil(self) -> Self
+ where
+ T: Ceil,
+ {
+ point2(self.x.ceil(), self.y.ceil())
+ }
+
+ /// Rounds each component to the biggest integer equal or lower than the original value.
+ ///
+ /// This behavior is preserved for negative values (unlike the basic cast).
+ ///
+ /// ```rust
+ /// # use euclid::point2;
+ /// enum Mm {}
+ ///
+ /// assert_eq!(point2::<_, Mm>(-0.1, -0.8).floor(), point2::<_, Mm>(-1.0, -1.0))
+ /// ```
+ #[inline]
+ #[must_use]
+ pub fn floor(self) -> Self
+ where
+ T: Floor,
+ {
+ point2(self.x.floor(), self.y.floor())
+ }
+
+ /// Linearly interpolate between this point and another point.
+ ///
+ /// # Example
+ ///
+ /// ```rust
+ /// use euclid::point2;
+ /// use euclid::default::Point2D;
+ ///
+ /// let from: Point2D<_> = point2(0.0, 10.0);
+ /// let to: Point2D<_> = point2(8.0, -4.0);
+ ///
+ /// assert_eq!(from.lerp(to, -1.0), point2(-8.0, 24.0));
+ /// assert_eq!(from.lerp(to, 0.0), point2( 0.0, 10.0));
+ /// assert_eq!(from.lerp(to, 0.5), point2( 4.0, 3.0));
+ /// assert_eq!(from.lerp(to, 1.0), point2( 8.0, -4.0));
+ /// assert_eq!(from.lerp(to, 2.0), point2(16.0, -18.0));
+ /// ```
+ #[inline]
+ pub fn lerp(self, other: Self, t: T) -> Self
+ where
+ T: One + Sub<Output = T> + Mul<Output = T> + Add<Output = T>,
+ {
+ let one_t = T::one() - t;
+ point2(one_t * self.x + t * other.x, one_t * self.y + t * other.y)
+ }
+}
+
+impl<T: PartialOrd, U> Point2D<T, U> {
+ #[inline]
+ pub fn min(self, other: Self) -> Self {
+ point2(min(self.x, other.x), min(self.y, other.y))
+ }
+
+ #[inline]
+ pub fn max(self, other: Self) -> Self {
+ point2(max(self.x, other.x), max(self.y, other.y))
+ }
+
+ /// Returns the point each component of which clamped by corresponding
+ /// components of `start` and `end`.
+ ///
+ /// Shortcut for `self.max(start).min(end)`.
+ #[inline]
+ pub fn clamp(self, start: Self, end: Self) -> Self
+ where
+ T: Copy,
+ {
+ self.max(start).min(end)
+ }
+}
+
+impl<T: NumCast + Copy, U> Point2D<T, U> {
+ /// Cast from one numeric representation to another, preserving the units.
+ ///
+ /// When casting from floating point to integer coordinates, the decimals are truncated
+ /// as one would expect from a simple cast, but this behavior does not always make sense
+ /// geometrically. Consider using `round()`, `ceil()` or `floor()` before casting.
+ #[inline]
+ pub fn cast<NewT: NumCast>(self) -> Point2D<NewT, U> {
+ self.try_cast().unwrap()
+ }
+
+ /// Fallible cast from one numeric representation to another, preserving the units.
+ ///
+ /// When casting from floating point to integer coordinates, the decimals are truncated
+ /// as one would expect from a simple cast, but this behavior does not always make sense
+ /// geometrically. Consider using `round()`, `ceil()` or `floor()` before casting.
+ pub fn try_cast<NewT: NumCast>(self) -> Option<Point2D<NewT, U>> {
+ match (NumCast::from(self.x), NumCast::from(self.y)) {
+ (Some(x), Some(y)) => Some(point2(x, y)),
+ _ => None,
+ }
+ }
+
+ // Convenience functions for common casts
+
+ /// Cast into an `f32` point.
+ #[inline]
+ pub fn to_f32(self) -> Point2D<f32, U> {
+ self.cast()
+ }
+
+ /// Cast into an `f64` point.
+ #[inline]
+ pub fn to_f64(self) -> Point2D<f64, U> {
+ self.cast()
+ }
+
+ /// Cast into an `usize` point, truncating decimals if any.
+ ///
+ /// When casting from floating point points, it is worth considering whether
+ /// to `round()`, `ceil()` or `floor()` before the cast in order to obtain
+ /// the desired conversion behavior.
+ #[inline]
+ pub fn to_usize(self) -> Point2D<usize, U> {
+ self.cast()
+ }
+
+ /// Cast into an `u32` point, truncating decimals if any.
+ ///
+ /// When casting from floating point points, it is worth considering whether
+ /// to `round()`, `ceil()` or `floor()` before the cast in order to obtain
+ /// the desired conversion behavior.
+ #[inline]
+ pub fn to_u32(self) -> Point2D<u32, U> {
+ self.cast()
+ }
+
+ /// Cast into an i32 point, truncating decimals if any.
+ ///
+ /// When casting from floating point points, it is worth considering whether
+ /// to `round()`, `ceil()` or `floor()` before the cast in order to obtain
+ /// the desired conversion behavior.
+ #[inline]
+ pub fn to_i32(self) -> Point2D<i32, U> {
+ self.cast()
+ }
+
+ /// Cast into an i64 point, truncating decimals if any.
+ ///
+ /// When casting from floating point points, it is worth considering whether
+ /// to `round()`, `ceil()` or `floor()` before the cast in order to obtain
+ /// the desired conversion behavior.
+ #[inline]
+ pub fn to_i64(self) -> Point2D<i64, U> {
+ self.cast()
+ }
+}
+
+impl<T: Float, U> Point2D<T, U> {
+ /// Returns true if all members are finite.
+ #[inline]
+ pub fn is_finite(self) -> bool {
+ self.x.is_finite() && self.y.is_finite()
+ }
+}
+
+impl<T: Copy + Add<T, Output = T>, U> Point2D<T, U> {
+ #[inline]
+ pub fn add_size(self, other: &Size2D<T, U>) -> Self {
+ point2(self.x + other.width, self.y + other.height)
+ }
+}
+
+impl<T: Real + Sub<T, Output = T>, U> Point2D<T, U> {
+ #[inline]
+ pub fn distance_to(self, other: Self) -> T {
+ (self - other).length()
+ }
+}
+
+impl<T: Neg, U> Neg for Point2D<T, U> {
+ type Output = Point2D<T::Output, U>;
+
+ #[inline]
+ fn neg(self) -> Self::Output {
+ point2(-self.x, -self.y)
+ }
+}
+
+impl<T: Add, U> Add<Size2D<T, U>> for Point2D<T, U> {
+ type Output = Point2D<T::Output, U>;
+
+ #[inline]
+ fn add(self, other: Size2D<T, U>) -> Self::Output {
+ point2(self.x + other.width, self.y + other.height)
+ }
+}
+
+impl<T: AddAssign, U> AddAssign<Size2D<T, U>> for Point2D<T, U> {
+ #[inline]
+ fn add_assign(&mut self, other: Size2D<T, U>) {
+ self.x += other.width;
+ self.y += other.height;
+ }
+}
+
+impl<T: Add, U> Add<Vector2D<T, U>> for Point2D<T, U> {
+ type Output = Point2D<T::Output, U>;
+
+ #[inline]
+ fn add(self, other: Vector2D<T, U>) -> Self::Output {
+ point2(self.x + other.x, self.y + other.y)
+ }
+}
+
+impl<T: Copy + Add<T, Output = T>, U> AddAssign<Vector2D<T, U>> for Point2D<T, U> {
+ #[inline]
+ fn add_assign(&mut self, other: Vector2D<T, U>) {
+ *self = *self + other
+ }
+}
+
+impl<T: Sub, U> Sub for Point2D<T, U> {
+ type Output = Vector2D<T::Output, U>;
+
+ #[inline]
+ fn sub(self, other: Self) -> Self::Output {
+ vec2(self.x - other.x, self.y - other.y)
+ }
+}
+
+impl<T: Sub, U> Sub<Size2D<T, U>> for Point2D<T, U> {
+ type Output = Point2D<T::Output, U>;
+
+ #[inline]
+ fn sub(self, other: Size2D<T, U>) -> Self::Output {
+ point2(self.x - other.width, self.y - other.height)
+ }
+}
+
+impl<T: SubAssign, U> SubAssign<Size2D<T, U>> for Point2D<T, U> {
+ #[inline]
+ fn sub_assign(&mut self, other: Size2D<T, U>) {
+ self.x -= other.width;
+ self.y -= other.height;
+ }
+}
+
+impl<T: Sub, U> Sub<Vector2D<T, U>> for Point2D<T, U> {
+ type Output = Point2D<T::Output, U>;
+
+ #[inline]
+ fn sub(self, other: Vector2D<T, U>) -> Self::Output {
+ point2(self.x - other.x, self.y - other.y)
+ }
+}
+
+impl<T: Copy + Sub<T, Output = T>, U> SubAssign<Vector2D<T, U>> for Point2D<T, U> {
+ #[inline]
+ fn sub_assign(&mut self, other: Vector2D<T, U>) {
+ *self = *self - other
+ }
+}
+
+impl<T: Copy + Mul, U> Mul<T> for Point2D<T, U> {
+ type Output = Point2D<T::Output, U>;
+
+ #[inline]
+ fn mul(self, scale: T) -> Self::Output {
+ point2(self.x * scale, self.y * scale)
+ }
+}
+
+impl<T: Copy + Mul<T, Output = T>, U> MulAssign<T> for Point2D<T, U> {
+ #[inline]
+ fn mul_assign(&mut self, scale: T) {
+ *self = *self * scale
+ }
+}
+
+impl<T: Copy + Mul, U1, U2> Mul<Scale<T, U1, U2>> for Point2D<T, U1> {
+ type Output = Point2D<T::Output, U2>;
+
+ #[inline]
+ fn mul(self, scale: Scale<T, U1, U2>) -> Self::Output {
+ point2(self.x * scale.0, self.y * scale.0)
+ }
+}
+
+impl<T: Copy + MulAssign, U> MulAssign<Scale<T, U, U>> for Point2D<T, U> {
+ #[inline]
+ fn mul_assign(&mut self, scale: Scale<T, U, U>) {
+ self.x *= scale.0;
+ self.y *= scale.0;
+ }
+}
+
+impl<T: Copy + Div, U> Div<T> for Point2D<T, U> {
+ type Output = Point2D<T::Output, U>;
+
+ #[inline]
+ fn div(self, scale: T) -> Self::Output {
+ point2(self.x / scale, self.y / scale)
+ }
+}
+
+impl<T: Copy + Div<T, Output = T>, U> DivAssign<T> for Point2D<T, U> {
+ #[inline]
+ fn div_assign(&mut self, scale: T) {
+ *self = *self / scale
+ }
+}
+
+impl<T: Copy + Div, U1, U2> Div<Scale<T, U1, U2>> for Point2D<T, U2> {
+ type Output = Point2D<T::Output, U1>;
+
+ #[inline]
+ fn div(self, scale: Scale<T, U1, U2>) -> Self::Output {
+ point2(self.x / scale.0, self.y / scale.0)
+ }
+}
+
+impl<T: Copy + DivAssign, U> DivAssign<Scale<T, U, U>> for Point2D<T, U> {
+ #[inline]
+ fn div_assign(&mut self, scale: Scale<T, U, U>) {
+ self.x /= scale.0;
+ self.y /= scale.0;
+ }
+}
+
+impl<T: Zero, U> Zero for Point2D<T, U> {
+ #[inline]
+ fn zero() -> Self {
+ Self::origin()
+ }
+}
+
+impl<T: Round, U> Round for Point2D<T, U> {
+ /// See [Point2D::round()](#method.round)
+ #[inline]
+ fn round(self) -> Self {
+ self.round()
+ }
+}
+
+impl<T: Ceil, U> Ceil for Point2D<T, U> {
+ /// See [Point2D::ceil()](#method.ceil)
+ #[inline]
+ fn ceil(self) -> Self {
+ self.ceil()
+ }
+}
+
+impl<T: Floor, U> Floor for Point2D<T, U> {
+ /// See [Point2D::floor()](#method.floor)
+ #[inline]
+ fn floor(self) -> Self {
+ self.floor()
+ }
+}
+
+impl<T: ApproxEq<T>, U> ApproxEq<Point2D<T, U>> for Point2D<T, U> {
+ #[inline]
+ fn approx_epsilon() -> Self {
+ point2(T::approx_epsilon(), T::approx_epsilon())
+ }
+
+ #[inline]
+ fn approx_eq_eps(&self, other: &Self, eps: &Self) -> bool {
+ self.x.approx_eq_eps(&other.x, &eps.x) && self.y.approx_eq_eps(&other.y, &eps.y)
+ }
+}
+
+impl<T, U> Into<[T; 2]> for Point2D<T, U> {
+ fn into(self) -> [T; 2] {
+ [self.x, self.y]
+ }
+}
+
+impl<T, U> From<[T; 2]> for Point2D<T, U> {
+ fn from([x, y]: [T; 2]) -> Self {
+ point2(x, y)
+ }
+}
+
+impl<T, U> Into<(T, T)> for Point2D<T, U> {
+ fn into(self) -> (T, T) {
+ (self.x, self.y)
+ }
+}
+
+impl<T, U> From<(T, T)> for Point2D<T, U> {
+ fn from(tuple: (T, T)) -> Self {
+ point2(tuple.0, tuple.1)
+ }
+}
+
+/// A 3d Point tagged with a unit.
+#[repr(C)]
+pub struct Point3D<T, U> {
+ pub x: T,
+ pub y: T,
+ pub z: T,
+ #[doc(hidden)]
+ pub _unit: PhantomData<U>,
+}
+
+mint_vec!(Point3D[x, y, z] = Point3);
+
+impl<T: Copy, U> Copy for Point3D<T, U> {}
+
+impl<T: Clone, U> Clone for Point3D<T, U> {
+ fn clone(&self) -> Self {
+ Point3D {
+ x: self.x.clone(),
+ y: self.y.clone(),
+ z: self.z.clone(),
+ _unit: PhantomData,
+ }
+ }
+}
+
+#[cfg(feature = "serde")]
+impl<'de, T, U> serde::Deserialize<'de> for Point3D<T, U>
+where
+ T: serde::Deserialize<'de>,
+{
+ fn deserialize<D>(deserializer: D) -> Result<Self, D::Error>
+ where
+ D: serde::Deserializer<'de>,
+ {
+ let (x, y, z) = serde::Deserialize::deserialize(deserializer)?;
+ Ok(Point3D {
+ x,
+ y,
+ z,
+ _unit: PhantomData,
+ })
+ }
+}
+
+#[cfg(feature = "serde")]
+impl<T, U> serde::Serialize for Point3D<T, U>
+where
+ T: serde::Serialize,
+{
+ fn serialize<S>(&self, serializer: S) -> Result<S::Ok, S::Error>
+ where
+ S: serde::Serializer,
+ {
+ (&self.x, &self.y, &self.z).serialize(serializer)
+ }
+}
+
+#[cfg(feature = "bytemuck")]
+unsafe impl<T: Zeroable, U> Zeroable for Point3D<T, U> {}
+
+#[cfg(feature = "bytemuck")]
+unsafe impl<T: Pod, U: 'static> Pod for Point3D<T, U> {}
+
+impl<T, U> Eq for Point3D<T, U> where T: Eq {}
+
+impl<T, U> PartialEq for Point3D<T, U>
+where
+ T: PartialEq,
+{
+ fn eq(&self, other: &Self) -> bool {
+ self.x == other.x && self.y == other.y && self.z == other.z
+ }
+}
+
+impl<T, U> Hash for Point3D<T, U>
+where
+ T: Hash,
+{
+ fn hash<H: core::hash::Hasher>(&self, h: &mut H) {
+ self.x.hash(h);
+ self.y.hash(h);
+ self.z.hash(h);
+ }
+}
+
+impl<T: fmt::Debug, U> fmt::Debug for Point3D<T, U> {
+ fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result {
+ f.debug_tuple("")
+ .field(&self.x)
+ .field(&self.y)
+ .field(&self.z)
+ .finish()
+ }
+}
+
+impl<T: Default, U> Default for Point3D<T, U> {
+ fn default() -> Self {
+ Point3D::new(Default::default(), Default::default(), Default::default())
+ }
+}
+
+impl<T, U> Point3D<T, U> {
+ /// Constructor, setting all components to zero.
+ #[inline]
+ pub fn origin() -> Self
+ where
+ T: Zero,
+ {
+ point3(Zero::zero(), Zero::zero(), Zero::zero())
+ }
+
+ /// The same as [`origin()`](#method.origin).
+ #[inline]
+ pub fn zero() -> Self
+ where
+ T: Zero,
+ {
+ Self::origin()
+ }
+
+ /// Constructor taking scalar values directly.
+ #[inline]
+ pub const fn new(x: T, y: T, z: T) -> Self {
+ Point3D {
+ x,
+ y,
+ z,
+ _unit: PhantomData,
+ }
+ }
+
+ /// Constructor taking properly Lengths instead of scalar values.
+ #[inline]
+ pub fn from_lengths(x: Length<T, U>, y: Length<T, U>, z: Length<T, U>) -> Self {
+ point3(x.0, y.0, z.0)
+ }
+
+ /// Constructor setting all components to the same value.
+ #[inline]
+ pub fn splat(v: T) -> Self
+ where
+ T: Clone,
+ {
+ Point3D {
+ x: v.clone(),
+ y: v.clone(),
+ z: v,
+ _unit: PhantomData,
+ }
+ }
+
+ /// Tag a unitless value with units.
+ #[inline]
+ pub fn from_untyped(p: Point3D<T, UnknownUnit>) -> Self {
+ point3(p.x, p.y, p.z)
+ }
+}
+
+impl<T: Copy, U> Point3D<T, U> {
+ /// Cast this point into a vector.
+ ///
+ /// Equivalent to subtracting the origin to this point.
+ #[inline]
+ pub fn to_vector(self) -> Vector3D<T, U> {
+ Vector3D {
+ x: self.x,
+ y: self.y,
+ z: self.z,
+ _unit: PhantomData,
+ }
+ }
+
+ /// Returns a 2d point using this point's x and y coordinates
+ #[inline]
+ pub fn xy(self) -> Point2D<T, U> {
+ point2(self.x, self.y)
+ }
+
+ /// Returns a 2d point using this point's x and z coordinates
+ #[inline]
+ pub fn xz(self) -> Point2D<T, U> {
+ point2(self.x, self.z)
+ }
+
+ /// Returns a 2d point using this point's x and z coordinates
+ #[inline]
+ pub fn yz(self) -> Point2D<T, U> {
+ point2(self.y, self.z)
+ }
+
+ /// Cast into an array with x, y and z.
+ ///
+ /// # Example
+ ///
+ /// ```rust
+ /// # use euclid::{Point3D, point3};
+ /// enum Mm {}
+ ///
+ /// let point: Point3D<_, Mm> = point3(1, -8, 0);
+ ///
+ /// assert_eq!(point.to_array(), [1, -8, 0]);
+ /// ```
+ #[inline]
+ pub fn to_array(self) -> [T; 3] {
+ [self.x, self.y, self.z]
+ }
+
+ #[inline]
+ pub fn to_array_4d(self) -> [T; 4]
+ where
+ T: One,
+ {
+ [self.x, self.y, self.z, One::one()]
+ }
+
+ /// Cast into a tuple with x, y and z.
+ ///
+ /// # Example
+ ///
+ /// ```rust
+ /// # use euclid::{Point3D, point3};
+ /// enum Mm {}
+ ///
+ /// let point: Point3D<_, Mm> = point3(1, -8, 0);
+ ///
+ /// assert_eq!(point.to_tuple(), (1, -8, 0));
+ /// ```
+ #[inline]
+ pub fn to_tuple(self) -> (T, T, T) {
+ (self.x, self.y, self.z)
+ }
+
+ #[inline]
+ pub fn to_tuple_4d(self) -> (T, T, T, T)
+ where
+ T: One,
+ {
+ (self.x, self.y, self.z, One::one())
+ }
+
+ /// Drop the units, preserving only the numeric value.
+ ///
+ /// # Example
+ ///
+ /// ```rust
+ /// # use euclid::{Point3D, point3};
+ /// enum Mm {}
+ ///
+ /// let point: Point3D<_, Mm> = point3(1, -8, 0);
+ ///
+ /// assert_eq!(point.x, point.to_untyped().x);
+ /// assert_eq!(point.y, point.to_untyped().y);
+ /// assert_eq!(point.z, point.to_untyped().z);
+ /// ```
+ #[inline]
+ pub fn to_untyped(self) -> Point3D<T, UnknownUnit> {
+ point3(self.x, self.y, self.z)
+ }
+
+ /// Cast the unit, preserving the numeric value.
+ ///
+ /// # Example
+ ///
+ /// ```rust
+ /// # use euclid::{Point3D, point3};
+ /// enum Mm {}
+ /// enum Cm {}
+ ///
+ /// let point: Point3D<_, Mm> = point3(1, -8, 0);
+ ///
+ /// assert_eq!(point.x, point.cast_unit::<Cm>().x);
+ /// assert_eq!(point.y, point.cast_unit::<Cm>().y);
+ /// assert_eq!(point.z, point.cast_unit::<Cm>().z);
+ /// ```
+ #[inline]
+ pub fn cast_unit<V>(self) -> Point3D<T, V> {
+ point3(self.x, self.y, self.z)
+ }
+
+ /// Convert into a 2d point.
+ #[inline]
+ pub fn to_2d(self) -> Point2D<T, U> {
+ self.xy()
+ }
+
+ /// Rounds each component to the nearest integer value.
+ ///
+ /// This behavior is preserved for negative values (unlike the basic cast).
+ ///
+ /// ```rust
+ /// # use euclid::point3;
+ /// enum Mm {}
+ ///
+ /// assert_eq!(point3::<_, Mm>(-0.1, -0.8, 0.4).round(), point3::<_, Mm>(0.0, -1.0, 0.0))
+ /// ```
+ #[inline]
+ #[must_use]
+ pub fn round(self) -> Self
+ where
+ T: Round,
+ {
+ point3(self.x.round(), self.y.round(), self.z.round())
+ }
+
+ /// Rounds each component to the smallest integer equal or greater than the original value.
+ ///
+ /// This behavior is preserved for negative values (unlike the basic cast).
+ ///
+ /// ```rust
+ /// # use euclid::point3;
+ /// enum Mm {}
+ ///
+ /// assert_eq!(point3::<_, Mm>(-0.1, -0.8, 0.4).ceil(), point3::<_, Mm>(0.0, 0.0, 1.0))
+ /// ```
+ #[inline]
+ #[must_use]
+ pub fn ceil(self) -> Self
+ where
+ T: Ceil,
+ {
+ point3(self.x.ceil(), self.y.ceil(), self.z.ceil())
+ }
+
+ /// Rounds each component to the biggest integer equal or lower than the original value.
+ ///
+ /// This behavior is preserved for negative values (unlike the basic cast).
+ ///
+ /// ```rust
+ /// # use euclid::point3;
+ /// enum Mm {}
+ ///
+ /// assert_eq!(point3::<_, Mm>(-0.1, -0.8, 0.4).floor(), point3::<_, Mm>(-1.0, -1.0, 0.0))
+ /// ```
+ #[inline]
+ #[must_use]
+ pub fn floor(self) -> Self
+ where
+ T: Floor,
+ {
+ point3(self.x.floor(), self.y.floor(), self.z.floor())
+ }
+
+ /// Linearly interpolate between this point and another point.
+ ///
+ /// # Example
+ ///
+ /// ```rust
+ /// use euclid::point3;
+ /// use euclid::default::Point3D;
+ ///
+ /// let from: Point3D<_> = point3(0.0, 10.0, -1.0);
+ /// let to: Point3D<_> = point3(8.0, -4.0, 0.0);
+ ///
+ /// assert_eq!(from.lerp(to, -1.0), point3(-8.0, 24.0, -2.0));
+ /// assert_eq!(from.lerp(to, 0.0), point3( 0.0, 10.0, -1.0));
+ /// assert_eq!(from.lerp(to, 0.5), point3( 4.0, 3.0, -0.5));
+ /// assert_eq!(from.lerp(to, 1.0), point3( 8.0, -4.0, 0.0));
+ /// assert_eq!(from.lerp(to, 2.0), point3(16.0, -18.0, 1.0));
+ /// ```
+ #[inline]
+ pub fn lerp(self, other: Self, t: T) -> Self
+ where
+ T: One + Sub<Output = T> + Mul<Output = T> + Add<Output = T>,
+ {
+ let one_t = T::one() - t;
+ point3(
+ one_t * self.x + t * other.x,
+ one_t * self.y + t * other.y,
+ one_t * self.z + t * other.z,
+ )
+ }
+}
+
+impl<T: PartialOrd, U> Point3D<T, U> {
+ #[inline]
+ pub fn min(self, other: Self) -> Self {
+ point3(
+ min(self.x, other.x),
+ min(self.y, other.y),
+ min(self.z, other.z),
+ )
+ }
+
+ #[inline]
+ pub fn max(self, other: Self) -> Self {
+ point3(
+ max(self.x, other.x),
+ max(self.y, other.y),
+ max(self.z, other.z),
+ )
+ }
+
+ /// Returns the point each component of which clamped by corresponding
+ /// components of `start` and `end`.
+ ///
+ /// Shortcut for `self.max(start).min(end)`.
+ #[inline]
+ pub fn clamp(self, start: Self, end: Self) -> Self
+ where
+ T: Copy,
+ {
+ self.max(start).min(end)
+ }
+}
+
+impl<T: NumCast + Copy, U> Point3D<T, U> {
+ /// Cast from one numeric representation to another, preserving the units.
+ ///
+ /// When casting from floating point to integer coordinates, the decimals are truncated
+ /// as one would expect from a simple cast, but this behavior does not always make sense
+ /// geometrically. Consider using `round()`, `ceil()` or `floor()` before casting.
+ #[inline]
+ pub fn cast<NewT: NumCast>(self) -> Point3D<NewT, U> {
+ self.try_cast().unwrap()
+ }
+
+ /// Fallible cast from one numeric representation to another, preserving the units.
+ ///
+ /// When casting from floating point to integer coordinates, the decimals are truncated
+ /// as one would expect from a simple cast, but this behavior does not always make sense
+ /// geometrically. Consider using `round()`, `ceil()` or `floor()` before casting.
+ pub fn try_cast<NewT: NumCast>(self) -> Option<Point3D<NewT, U>> {
+ match (
+ NumCast::from(self.x),
+ NumCast::from(self.y),
+ NumCast::from(self.z),
+ ) {
+ (Some(x), Some(y), Some(z)) => Some(point3(x, y, z)),
+ _ => None,
+ }
+ }
+
+ // Convenience functions for common casts
+
+ /// Cast into an `f32` point.
+ #[inline]
+ pub fn to_f32(self) -> Point3D<f32, U> {
+ self.cast()
+ }
+
+ /// Cast into an `f64` point.
+ #[inline]
+ pub fn to_f64(self) -> Point3D<f64, U> {
+ self.cast()
+ }
+
+ /// Cast into an `usize` point, truncating decimals if any.
+ ///
+ /// When casting from floating point points, it is worth considering whether
+ /// to `round()`, `ceil()` or `floor()` before the cast in order to obtain
+ /// the desired conversion behavior.
+ #[inline]
+ pub fn to_usize(self) -> Point3D<usize, U> {
+ self.cast()
+ }
+
+ /// Cast into an `u32` point, truncating decimals if any.
+ ///
+ /// When casting from floating point points, it is worth considering whether
+ /// to `round()`, `ceil()` or `floor()` before the cast in order to obtain
+ /// the desired conversion behavior.
+ #[inline]
+ pub fn to_u32(self) -> Point3D<u32, U> {
+ self.cast()
+ }
+
+ /// Cast into an `i32` point, truncating decimals if any.
+ ///
+ /// When casting from floating point points, it is worth considering whether
+ /// to `round()`, `ceil()` or `floor()` before the cast in order to obtain
+ /// the desired conversion behavior.
+ #[inline]
+ pub fn to_i32(self) -> Point3D<i32, U> {
+ self.cast()
+ }
+
+ /// Cast into an `i64` point, truncating decimals if any.
+ ///
+ /// When casting from floating point points, it is worth considering whether
+ /// to `round()`, `ceil()` or `floor()` before the cast in order to obtain
+ /// the desired conversion behavior.
+ #[inline]
+ pub fn to_i64(self) -> Point3D<i64, U> {
+ self.cast()
+ }
+}
+
+impl<T: Float, U> Point3D<T, U> {
+ /// Returns true if all members are finite.
+ #[inline]
+ pub fn is_finite(self) -> bool {
+ self.x.is_finite() && self.y.is_finite() && self.z.is_finite()
+ }
+}
+
+impl<T: Copy + Add<T, Output = T>, U> Point3D<T, U> {
+ #[inline]
+ pub fn add_size(self, other: Size3D<T, U>) -> Self {
+ point3(
+ self.x + other.width,
+ self.y + other.height,
+ self.z + other.depth,
+ )
+ }
+}
+
+impl<T: Real + Sub<T, Output = T>, U> Point3D<T, U> {
+ #[inline]
+ pub fn distance_to(self, other: Self) -> T {
+ (self - other).length()
+ }
+}
+
+impl<T: Neg, U> Neg for Point3D<T, U> {
+ type Output = Point3D<T::Output, U>;
+
+ #[inline]
+ fn neg(self) -> Self::Output {
+ point3(-self.x, -self.y, -self.z)
+ }
+}
+
+impl<T: Add, U> Add<Size3D<T, U>> for Point3D<T, U> {
+ type Output = Point3D<T::Output, U>;
+
+ #[inline]
+ fn add(self, other: Size3D<T, U>) -> Self::Output {
+ point3(
+ self.x + other.width,
+ self.y + other.height,
+ self.z + other.depth,
+ )
+ }
+}
+
+impl<T: AddAssign, U> AddAssign<Size3D<T, U>> for Point3D<T, U> {
+ #[inline]
+ fn add_assign(&mut self, other: Size3D<T, U>) {
+ self.x += other.width;
+ self.y += other.height;
+ self.z += other.depth;
+ }
+}
+
+impl<T: Add, U> Add<Vector3D<T, U>> for Point3D<T, U> {
+ type Output = Point3D<T::Output, U>;
+
+ #[inline]
+ fn add(self, other: Vector3D<T, U>) -> Self::Output {
+ point3(self.x + other.x, self.y + other.y, self.z + other.z)
+ }
+}
+
+impl<T: Copy + Add<T, Output = T>, U> AddAssign<Vector3D<T, U>> for Point3D<T, U> {
+ #[inline]
+ fn add_assign(&mut self, other: Vector3D<T, U>) {
+ *self = *self + other
+ }
+}
+
+impl<T: Sub, U> Sub for Point3D<T, U> {
+ type Output = Vector3D<T::Output, U>;
+
+ #[inline]
+ fn sub(self, other: Self) -> Self::Output {
+ vec3(self.x - other.x, self.y - other.y, self.z - other.z)
+ }
+}
+
+impl<T: Sub, U> Sub<Size3D<T, U>> for Point3D<T, U> {
+ type Output = Point3D<T::Output, U>;
+
+ #[inline]
+ fn sub(self, other: Size3D<T, U>) -> Self::Output {
+ point3(
+ self.x - other.width,
+ self.y - other.height,
+ self.z - other.depth,
+ )
+ }
+}
+
+impl<T: SubAssign, U> SubAssign<Size3D<T, U>> for Point3D<T, U> {
+ #[inline]
+ fn sub_assign(&mut self, other: Size3D<T, U>) {
+ self.x -= other.width;
+ self.y -= other.height;
+ self.z -= other.depth;
+ }
+}
+
+impl<T: Sub, U> Sub<Vector3D<T, U>> for Point3D<T, U> {
+ type Output = Point3D<T::Output, U>;
+
+ #[inline]
+ fn sub(self, other: Vector3D<T, U>) -> Self::Output {
+ point3(self.x - other.x, self.y - other.y, self.z - other.z)
+ }
+}
+
+impl<T: Copy + Sub<T, Output = T>, U> SubAssign<Vector3D<T, U>> for Point3D<T, U> {
+ #[inline]
+ fn sub_assign(&mut self, other: Vector3D<T, U>) {
+ *self = *self - other
+ }
+}
+
+impl<T: Copy + Mul, U> Mul<T> for Point3D<T, U> {
+ type Output = Point3D<T::Output, U>;
+
+ #[inline]
+ fn mul(self, scale: T) -> Self::Output {
+ point3(
+ self.x * scale,
+ self.y * scale,
+ self.z * scale,
+ )
+ }
+}
+
+impl<T: Copy + MulAssign, U> MulAssign<T> for Point3D<T, U> {
+ #[inline]
+ fn mul_assign(&mut self, scale: T) {
+ self.x *= scale;
+ self.y *= scale;
+ self.z *= scale;
+ }
+}
+
+impl<T: Copy + Mul, U1, U2> Mul<Scale<T, U1, U2>> for Point3D<T, U1> {
+ type Output = Point3D<T::Output, U2>;
+
+ #[inline]
+ fn mul(self, scale: Scale<T, U1, U2>) -> Self::Output {
+ point3(
+ self.x * scale.0,
+ self.y * scale.0,
+ self.z * scale.0,
+ )
+ }
+}
+
+impl<T: Copy + MulAssign, U> MulAssign<Scale<T, U, U>> for Point3D<T, U> {
+ #[inline]
+ fn mul_assign(&mut self, scale: Scale<T, U, U>) {
+ *self *= scale.0;
+ }
+}
+
+impl<T: Copy + Div, U> Div<T> for Point3D<T, U> {
+ type Output = Point3D<T::Output, U>;
+
+ #[inline]
+ fn div(self, scale: T) -> Self::Output {
+ point3(
+ self.x / scale,
+ self.y / scale,
+ self.z / scale,
+ )
+ }
+}
+
+impl<T: Copy + DivAssign, U> DivAssign<T> for Point3D<T, U> {
+ #[inline]
+ fn div_assign(&mut self, scale: T) {
+ self.x /= scale;
+ self.y /= scale;
+ self.z /= scale;
+ }
+}
+
+impl<T: Copy + Div, U1, U2> Div<Scale<T, U1, U2>> for Point3D<T, U2> {
+ type Output = Point3D<T::Output, U1>;
+
+ #[inline]
+ fn div(self, scale: Scale<T, U1, U2>) -> Self::Output {
+ point3(
+ self.x / scale.0,
+ self.y / scale.0,
+ self.z / scale.0,
+ )
+ }
+}
+
+impl<T: Copy + DivAssign, U> DivAssign<Scale<T, U, U>> for Point3D<T, U> {
+ #[inline]
+ fn div_assign(&mut self, scale: Scale<T, U, U>) {
+ *self /= scale.0;
+ }
+}
+
+impl<T: Zero, U> Zero for Point3D<T, U> {
+ #[inline]
+ fn zero() -> Self {
+ Self::origin()
+ }
+}
+
+impl<T: Round, U> Round for Point3D<T, U> {
+ /// See [Point3D::round()](#method.round)
+ #[inline]
+ fn round(self) -> Self {
+ self.round()
+ }
+}
+
+impl<T: Ceil, U> Ceil for Point3D<T, U> {
+ /// See [Point3D::ceil()](#method.ceil)
+ #[inline]
+ fn ceil(self) -> Self {
+ self.ceil()
+ }
+}
+
+impl<T: Floor, U> Floor for Point3D<T, U> {
+ /// See [Point3D::floor()](#method.floor)
+ #[inline]
+ fn floor(self) -> Self {
+ self.floor()
+ }
+}
+
+impl<T: ApproxEq<T>, U> ApproxEq<Point3D<T, U>> for Point3D<T, U> {
+ #[inline]
+ fn approx_epsilon() -> Self {
+ point3(
+ T::approx_epsilon(),
+ T::approx_epsilon(),
+ T::approx_epsilon(),
+ )
+ }
+
+ #[inline]
+ fn approx_eq_eps(&self, other: &Self, eps: &Self) -> bool {
+ self.x.approx_eq_eps(&other.x, &eps.x)
+ && self.y.approx_eq_eps(&other.y, &eps.y)
+ && self.z.approx_eq_eps(&other.z, &eps.z)
+ }
+}
+
+impl<T, U> Into<[T; 3]> for Point3D<T, U> {
+ fn into(self) -> [T; 3] {
+ [self.x, self.y, self.z]
+ }
+}
+
+impl<T, U> From<[T; 3]> for Point3D<T, U> {
+ fn from([x, y, z]: [T; 3]) -> Self {
+ point3(x, y, z)
+ }
+}
+
+impl<T, U> Into<(T, T, T)> for Point3D<T, U> {
+ fn into(self) -> (T, T, T) {
+ (self.x, self.y, self.z)
+ }
+}
+
+impl<T, U> From<(T, T, T)> for Point3D<T, U> {
+ fn from(tuple: (T, T, T)) -> Self {
+ point3(tuple.0, tuple.1, tuple.2)
+ }
+}
+
+/// Shorthand for `Point2D::new(x, y)`.
+#[inline]
+pub const fn point2<T, U>(x: T, y: T) -> Point2D<T, U> {
+ Point2D {
+ x,
+ y,
+ _unit: PhantomData,
+ }
+}
+
+/// Shorthand for `Point3D::new(x, y)`.
+#[inline]
+pub const fn point3<T, U>(x: T, y: T, z: T) -> Point3D<T, U> {
+ Point3D {
+ x,
+ y,
+ z,
+ _unit: PhantomData,
+ }
+}
+
+#[cfg(test)]
+mod point2d {
+ use crate::default::Point2D;
+ use crate::point2;
+
+ #[cfg(feature = "mint")]
+ use mint;
+
+ #[test]
+ pub fn test_min() {
+ let p1 = Point2D::new(1.0, 3.0);
+ let p2 = Point2D::new(2.0, 2.0);
+
+ let result = p1.min(p2);
+
+ assert_eq!(result, Point2D::new(1.0, 2.0));
+ }
+
+ #[test]
+ pub fn test_max() {
+ let p1 = Point2D::new(1.0, 3.0);
+ let p2 = Point2D::new(2.0, 2.0);
+
+ let result = p1.max(p2);
+
+ assert_eq!(result, Point2D::new(2.0, 3.0));
+ }
+
+ #[cfg(feature = "mint")]
+ #[test]
+ pub fn test_mint() {
+ let p1 = Point2D::new(1.0, 3.0);
+ let pm: mint::Point2<_> = p1.into();
+ let p2 = Point2D::from(pm);
+
+ assert_eq!(p1, p2);
+ }
+
+ #[test]
+ pub fn test_conv_vector() {
+ for i in 0..100 {
+ // We don't care about these values as long as they are not the same.
+ let x = i as f32 * 0.012345;
+ let y = i as f32 * 0.987654;
+ let p: Point2D<f32> = point2(x, y);
+ assert_eq!(p.to_vector().to_point(), p);
+ }
+ }
+
+ #[test]
+ pub fn test_swizzling() {
+ let p: Point2D<i32> = point2(1, 2);
+ assert_eq!(p.yx(), point2(2, 1));
+ }
+
+ #[test]
+ pub fn test_distance_to() {
+ let p1 = Point2D::new(1.0, 2.0);
+ let p2 = Point2D::new(2.0, 2.0);
+
+ assert_eq!(p1.distance_to(p2), 1.0);
+
+ let p1 = Point2D::new(1.0, 2.0);
+ let p2 = Point2D::new(1.0, 4.0);
+
+ assert_eq!(p1.distance_to(p2), 2.0);
+ }
+
+ mod ops {
+ use crate::default::Point2D;
+ use crate::scale::Scale;
+ use crate::{size2, vec2, Vector2D};
+
+ pub enum Mm {}
+ pub enum Cm {}
+
+ pub type Point2DMm<T> = crate::Point2D<T, Mm>;
+ pub type Point2DCm<T> = crate::Point2D<T, Cm>;
+
+ #[test]
+ pub fn test_neg() {
+ assert_eq!(-Point2D::new(1.0, 2.0), Point2D::new(-1.0, -2.0));
+ assert_eq!(-Point2D::new(0.0, 0.0), Point2D::new(-0.0, -0.0));
+ assert_eq!(-Point2D::new(-1.0, -2.0), Point2D::new(1.0, 2.0));
+ }
+
+ #[test]
+ pub fn test_add_size() {
+ let p1 = Point2DMm::new(1.0, 2.0);
+ let p2 = size2(3.0, 4.0);
+
+ let result = p1 + p2;
+
+ assert_eq!(result, Point2DMm::new(4.0, 6.0));
+ }
+
+ #[test]
+ pub fn test_add_assign_size() {
+ let mut p1 = Point2DMm::new(1.0, 2.0);
+
+ p1 += size2(3.0, 4.0);
+
+ assert_eq!(p1, Point2DMm::new(4.0, 6.0));
+ }
+
+ #[test]
+ pub fn test_add_vec() {
+ let p1 = Point2DMm::new(1.0, 2.0);
+ let p2 = vec2(3.0, 4.0);
+
+ let result = p1 + p2;
+
+ assert_eq!(result, Point2DMm::new(4.0, 6.0));
+ }
+
+ #[test]
+ pub fn test_add_assign_vec() {
+ let mut p1 = Point2DMm::new(1.0, 2.0);
+
+ p1 += vec2(3.0, 4.0);
+
+ assert_eq!(p1, Point2DMm::new(4.0, 6.0));
+ }
+
+ #[test]
+ pub fn test_sub() {
+ let p1 = Point2DMm::new(1.0, 2.0);
+ let p2 = Point2DMm::new(3.0, 4.0);
+
+ let result = p1 - p2;
+
+ assert_eq!(result, Vector2D::<_, Mm>::new(-2.0, -2.0));
+ }
+
+ #[test]
+ pub fn test_sub_size() {
+ let p1 = Point2DMm::new(1.0, 2.0);
+ let p2 = size2(3.0, 4.0);
+
+ let result = p1 - p2;
+
+ assert_eq!(result, Point2DMm::new(-2.0, -2.0));
+ }
+
+ #[test]
+ pub fn test_sub_assign_size() {
+ let mut p1 = Point2DMm::new(1.0, 2.0);
+
+ p1 -= size2(3.0, 4.0);
+
+ assert_eq!(p1, Point2DMm::new(-2.0, -2.0));
+ }
+
+ #[test]
+ pub fn test_sub_vec() {
+ let p1 = Point2DMm::new(1.0, 2.0);
+ let p2 = vec2(3.0, 4.0);
+
+ let result = p1 - p2;
+
+ assert_eq!(result, Point2DMm::new(-2.0, -2.0));
+ }
+
+ #[test]
+ pub fn test_sub_assign_vec() {
+ let mut p1 = Point2DMm::new(1.0, 2.0);
+
+ p1 -= vec2(3.0, 4.0);
+
+ assert_eq!(p1, Point2DMm::new(-2.0, -2.0));
+ }
+
+ #[test]
+ pub fn test_mul_scalar() {
+ let p1: Point2D<f32> = Point2D::new(3.0, 5.0);
+
+ let result = p1 * 5.0;
+
+ assert_eq!(result, Point2D::new(15.0, 25.0));
+ }
+
+ #[test]
+ pub fn test_mul_assign_scalar() {
+ let mut p1 = Point2D::new(3.0, 5.0);
+
+ p1 *= 5.0;
+
+ assert_eq!(p1, Point2D::new(15.0, 25.0));
+ }
+
+ #[test]
+ pub fn test_mul_scale() {
+ let p1 = Point2DMm::new(1.0, 2.0);
+ let cm_per_mm: Scale<f32, Mm, Cm> = Scale::new(0.1);
+
+ let result = p1 * cm_per_mm;
+
+ assert_eq!(result, Point2DCm::new(0.1, 0.2));
+ }
+
+ #[test]
+ pub fn test_mul_assign_scale() {
+ let mut p1 = Point2DMm::new(1.0, 2.0);
+ let scale: Scale<f32, Mm, Mm> = Scale::new(0.1);
+
+ p1 *= scale;
+
+ assert_eq!(p1, Point2DMm::new(0.1, 0.2));
+ }
+
+ #[test]
+ pub fn test_div_scalar() {
+ let p1: Point2D<f32> = Point2D::new(15.0, 25.0);
+
+ let result = p1 / 5.0;
+
+ assert_eq!(result, Point2D::new(3.0, 5.0));
+ }
+
+ #[test]
+ pub fn test_div_assign_scalar() {
+ let mut p1: Point2D<f32> = Point2D::new(15.0, 25.0);
+
+ p1 /= 5.0;
+
+ assert_eq!(p1, Point2D::new(3.0, 5.0));
+ }
+
+ #[test]
+ pub fn test_div_scale() {
+ let p1 = Point2DCm::new(0.1, 0.2);
+ let cm_per_mm: Scale<f32, Mm, Cm> = Scale::new(0.1);
+
+ let result = p1 / cm_per_mm;
+
+ assert_eq!(result, Point2DMm::new(1.0, 2.0));
+ }
+
+ #[test]
+ pub fn test_div_assign_scale() {
+ let mut p1 = Point2DMm::new(0.1, 0.2);
+ let scale: Scale<f32, Mm, Mm> = Scale::new(0.1);
+
+ p1 /= scale;
+
+ assert_eq!(p1, Point2DMm::new(1.0, 2.0));
+ }
+
+ #[test]
+ pub fn test_point_debug_formatting() {
+ let n = 1.23456789;
+ let p1 = Point2D::new(n, -n);
+ let should_be = format!("({:.4}, {:.4})", n, -n);
+
+ let got = format!("{:.4?}", p1);
+
+ assert_eq!(got, should_be);
+ }
+ }
+}
+
+#[cfg(test)]
+mod point3d {
+ use crate::default;
+ use crate::default::Point3D;
+ use crate::{point2, point3};
+ #[cfg(feature = "mint")]
+ use mint;
+
+ #[test]
+ pub fn test_min() {
+ let p1 = Point3D::new(1.0, 3.0, 5.0);
+ let p2 = Point3D::new(2.0, 2.0, -1.0);
+
+ let result = p1.min(p2);
+
+ assert_eq!(result, Point3D::new(1.0, 2.0, -1.0));
+ }
+
+ #[test]
+ pub fn test_max() {
+ let p1 = Point3D::new(1.0, 3.0, 5.0);
+ let p2 = Point3D::new(2.0, 2.0, -1.0);
+
+ let result = p1.max(p2);
+
+ assert_eq!(result, Point3D::new(2.0, 3.0, 5.0));
+ }
+
+ #[test]
+ pub fn test_conv_vector() {
+ use crate::point3;
+ for i in 0..100 {
+ // We don't care about these values as long as they are not the same.
+ let x = i as f32 * 0.012345;
+ let y = i as f32 * 0.987654;
+ let z = x * y;
+ let p: Point3D<f32> = point3(x, y, z);
+ assert_eq!(p.to_vector().to_point(), p);
+ }
+ }
+
+ #[test]
+ pub fn test_swizzling() {
+ let p: default::Point3D<i32> = point3(1, 2, 3);
+ assert_eq!(p.xy(), point2(1, 2));
+ assert_eq!(p.xz(), point2(1, 3));
+ assert_eq!(p.yz(), point2(2, 3));
+ }
+
+ #[test]
+ pub fn test_distance_to() {
+ let p1 = Point3D::new(1.0, 2.0, 3.0);
+ let p2 = Point3D::new(2.0, 2.0, 3.0);
+
+ assert_eq!(p1.distance_to(p2), 1.0);
+
+ let p1 = Point3D::new(1.0, 2.0, 3.0);
+ let p2 = Point3D::new(1.0, 4.0, 3.0);
+
+ assert_eq!(p1.distance_to(p2), 2.0);
+
+ let p1 = Point3D::new(1.0, 2.0, 3.0);
+ let p2 = Point3D::new(1.0, 2.0, 6.0);
+
+ assert_eq!(p1.distance_to(p2), 3.0);
+ }
+
+ #[cfg(feature = "mint")]
+ #[test]
+ pub fn test_mint() {
+ let p1 = Point3D::new(1.0, 3.0, 5.0);
+ let pm: mint::Point3<_> = p1.into();
+ let p2 = Point3D::from(pm);
+
+ assert_eq!(p1, p2);
+ }
+
+ mod ops {
+ use crate::default::Point3D;
+ use crate::scale::Scale;
+ use crate::{size3, vec3, Vector3D};
+
+ pub enum Mm {}
+ pub enum Cm {}
+
+ pub type Point3DMm<T> = crate::Point3D<T, Mm>;
+ pub type Point3DCm<T> = crate::Point3D<T, Cm>;
+
+ #[test]
+ pub fn test_neg() {
+ assert_eq!(-Point3D::new(1.0, 2.0, 3.0), Point3D::new(-1.0, -2.0, -3.0));
+ assert_eq!(-Point3D::new(0.0, 0.0, 0.0), Point3D::new(-0.0, -0.0, -0.0));
+ assert_eq!(-Point3D::new(-1.0, -2.0, -3.0), Point3D::new(1.0, 2.0, 3.0));
+ }
+
+ #[test]
+ pub fn test_add_size() {
+ let p1 = Point3DMm::new(1.0, 2.0, 3.0);
+ let p2 = size3(4.0, 5.0, 6.0);
+
+ let result = p1 + p2;
+
+ assert_eq!(result, Point3DMm::new(5.0, 7.0, 9.0));
+ }
+
+ #[test]
+ pub fn test_add_assign_size() {
+ let mut p1 = Point3DMm::new(1.0, 2.0, 3.0);
+
+ p1 += size3(4.0, 5.0, 6.0);
+
+ assert_eq!(p1, Point3DMm::new(5.0, 7.0, 9.0));
+ }
+
+ #[test]
+ pub fn test_add_vec() {
+ let p1 = Point3DMm::new(1.0, 2.0, 3.0);
+ let p2 = vec3(4.0, 5.0, 6.0);
+
+ let result = p1 + p2;
+
+ assert_eq!(result, Point3DMm::new(5.0, 7.0, 9.0));
+ }
+
+ #[test]
+ pub fn test_add_assign_vec() {
+ let mut p1 = Point3DMm::new(1.0, 2.0, 3.0);
+
+ p1 += vec3(4.0, 5.0, 6.0);
+
+ assert_eq!(p1, Point3DMm::new(5.0, 7.0, 9.0));
+ }
+
+ #[test]
+ pub fn test_sub() {
+ let p1 = Point3DMm::new(1.0, 2.0, 3.0);
+ let p2 = Point3DMm::new(4.0, 5.0, 6.0);
+
+ let result = p1 - p2;
+
+ assert_eq!(result, Vector3D::<_, Mm>::new(-3.0, -3.0, -3.0));
+ }
+
+ #[test]
+ pub fn test_sub_size() {
+ let p1 = Point3DMm::new(1.0, 2.0, 3.0);
+ let p2 = size3(4.0, 5.0, 6.0);
+
+ let result = p1 - p2;
+
+ assert_eq!(result, Point3DMm::new(-3.0, -3.0, -3.0));
+ }
+
+ #[test]
+ pub fn test_sub_assign_size() {
+ let mut p1 = Point3DMm::new(1.0, 2.0, 3.0);
+
+ p1 -= size3(4.0, 5.0, 6.0);
+
+ assert_eq!(p1, Point3DMm::new(-3.0, -3.0, -3.0));
+ }
+
+ #[test]
+ pub fn test_sub_vec() {
+ let p1 = Point3DMm::new(1.0, 2.0, 3.0);
+ let p2 = vec3(4.0, 5.0, 6.0);
+
+ let result = p1 - p2;
+
+ assert_eq!(result, Point3DMm::new(-3.0, -3.0, -3.0));
+ }
+
+ #[test]
+ pub fn test_sub_assign_vec() {
+ let mut p1 = Point3DMm::new(1.0, 2.0, 3.0);
+
+ p1 -= vec3(4.0, 5.0, 6.0);
+
+ assert_eq!(p1, Point3DMm::new(-3.0, -3.0, -3.0));
+ }
+
+ #[test]
+ pub fn test_mul_scalar() {
+ let p1: Point3D<f32> = Point3D::new(3.0, 5.0, 7.0);
+
+ let result = p1 * 5.0;
+
+ assert_eq!(result, Point3D::new(15.0, 25.0, 35.0));
+ }
+
+ #[test]
+ pub fn test_mul_assign_scalar() {
+ let mut p1: Point3D<f32> = Point3D::new(3.0, 5.0, 7.0);
+
+ p1 *= 5.0;
+
+ assert_eq!(p1, Point3D::new(15.0, 25.0, 35.0));
+ }
+
+ #[test]
+ pub fn test_mul_scale() {
+ let p1 = Point3DMm::new(1.0, 2.0, 3.0);
+ let cm_per_mm: Scale<f32, Mm, Cm> = Scale::new(0.1);
+
+ let result = p1 * cm_per_mm;
+
+ assert_eq!(result, Point3DCm::new(0.1, 0.2, 0.3));
+ }
+
+ #[test]
+ pub fn test_mul_assign_scale() {
+ let mut p1 = Point3DMm::new(1.0, 2.0, 3.0);
+ let scale: Scale<f32, Mm, Mm> = Scale::new(0.1);
+
+ p1 *= scale;
+
+ assert_eq!(p1, Point3DMm::new(0.1, 0.2, 0.3));
+ }
+
+ #[test]
+ pub fn test_div_scalar() {
+ let p1: Point3D<f32> = Point3D::new(15.0, 25.0, 35.0);
+
+ let result = p1 / 5.0;
+
+ assert_eq!(result, Point3D::new(3.0, 5.0, 7.0));
+ }
+
+ #[test]
+ pub fn test_div_assign_scalar() {
+ let mut p1: Point3D<f32> = Point3D::new(15.0, 25.0, 35.0);
+
+ p1 /= 5.0;
+
+ assert_eq!(p1, Point3D::new(3.0, 5.0, 7.0));
+ }
+
+ #[test]
+ pub fn test_div_scale() {
+ let p1 = Point3DCm::new(0.1, 0.2, 0.3);
+ let cm_per_mm: Scale<f32, Mm, Cm> = Scale::new(0.1);
+
+ let result = p1 / cm_per_mm;
+
+ assert_eq!(result, Point3DMm::new(1.0, 2.0, 3.0));
+ }
+
+ #[test]
+ pub fn test_div_assign_scale() {
+ let mut p1 = Point3DMm::new(0.1, 0.2, 0.3);
+ let scale: Scale<f32, Mm, Mm> = Scale::new(0.1);
+
+ p1 /= scale;
+
+ assert_eq!(p1, Point3DMm::new(1.0, 2.0, 3.0));
+ }
+ }
+}