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author | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-07 19:33:14 +0000 |
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committer | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-07 19:33:14 +0000 |
commit | 36d22d82aa202bb199967e9512281e9a53db42c9 (patch) | |
tree | 105e8c98ddea1c1e4784a60a5a6410fa416be2de /third_party/rust/wpf-gpu-raster | |
parent | Initial commit. (diff) | |
download | firefox-esr-36d22d82aa202bb199967e9512281e9a53db42c9.tar.xz firefox-esr-36d22d82aa202bb199967e9512281e9a53db42c9.zip |
Adding upstream version 115.7.0esr.upstream/115.7.0esr
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'third_party/rust/wpf-gpu-raster')
27 files changed, 10137 insertions, 0 deletions
diff --git a/third_party/rust/wpf-gpu-raster/.cargo-checksum.json b/third_party/rust/wpf-gpu-raster/.cargo-checksum.json new file mode 100644 index 0000000000..90a4069198 --- /dev/null +++ b/third_party/rust/wpf-gpu-raster/.cargo-checksum.json @@ -0,0 +1 @@ +{"files":{".github/workflows/coverage.yml":"90aaa068c16cb778b24badaff78baf2a313637780a723be09596abde0f4c827a",".github/workflows/rust.yml":"905954be896d052ced621eedb9d5b9d35795490f27071ac1147e75ac3b3711ec","CHANGES.md":"5f54e553a1c4ef21c5be6109b25df9d1d63c4547627723fe044c73dbddf0db2f","Cargo.toml":"912553cc7b6024b0acbba42d6b64020fc98086596e99765ae95c1808ad0ab2d1","LICENSE":"ae48df11a335dc1a615f4f938b69cba73bcf4485c4f97af49b38efb0f216353b","README.md":"e14b7ddbd29b6f87d956921999da1cf7bc3add0166cacf21e8b1ac1d9092a90d","examples/draw.rs":"52fee9e2f2c11e1c891b30cb460be2a0ec65974f38dc0c08fd48391caf1e4247","examples/obj-output.rs":"6fc549022aa715eee74ea1cafb89ca33189e9dbe914ea6b2c46160049bda68f3","examples/simple.rs":"99fb566414cbd4a0eb69a2774c9780d7cd17e5cdaa14837b280fba319c053f22","notes":"48e636c646d697e213b3a79e31063e11b6ffc7493592d31f3929b1db495870b8","src/aacoverage.rs":"fdadadd208caa986cc386797f937a976b5a315174c7c0782b87c0334d6474a97","src/aarasterizer.rs":"283bed1e22917118f332b24731cb6bd11334a4f0ba0d88821cfeb6b607de12da","src/bezier.rs":"f089ab04e30077ce4e0fe59dfa602948b989aa53d51ad207fbc30c1edd24086b","src/c_bindings.rs":"9c5ab638cf0a14220d93528e37cdc0f6d83277eaa10acf9ce36f32a28e30c02b","src/fix.rs":"7ccf63db5bab4ab0135d92691f7c2272a27866b9792dd55ec98b2d1c1b7c0358","src/geometry_sink.rs":"9025569f77f475a1e47fd470e8f53dcdf88ef57e3a5b8a51268fff892da8b1a7","src/helpers.rs":"220294dac335943518f249c4a27ad803f8226ed62cd780f517e95be6343a1f2f","src/hwrasterizer.rs":"82b2d6d35488a6ad7de4d82f3ee38c6f09f4b6de06b4f98eea61b3abdd72eb62","src/hwvertexbuffer.rs":"f3dd54f17570eb530c9c827b24a53b755a2dfa6028e9b83f9d7a4ba9945c2ecf","src/lib.rs":"8cd659ff6e2165884eaa1657462e1a5bf15a68a83cb768c2dff2f433ff0a022c","src/matrix.rs":"1ac44bc5d073f96ab64b1b5c6077fd0d47fe61db8243bd9a55fc91d8eae1dd92","src/notes":"d50d49e0b5660bc6350d8055f25f26700c937558de0af690e1fc4f50ed7e05c9","src/nullable_ref.rs":"789fe0e59b7d4a925faecbf2362be93643ea8382b4424ca0e60866f9bf83c3cd","src/real.rs":"73a2d1a77613364e9514fd7ead4d708a554d2b7343645cdb4cb8a2b3b640e057","src/tri_rasterize.rs":"30821a3465cea3c5ac578590013b530c03ea3010225f580d6cf609e39910c412","src/types.rs":"b840212a99a212ef38211aaf1bd801ec83416569541941d15fd95285d1342b99"},"package":null}
\ No newline at end of file diff --git a/third_party/rust/wpf-gpu-raster/.github/workflows/coverage.yml b/third_party/rust/wpf-gpu-raster/.github/workflows/coverage.yml new file mode 100644 index 0000000000..3f2e6f2523 --- /dev/null +++ b/third_party/rust/wpf-gpu-raster/.github/workflows/coverage.yml @@ -0,0 +1,23 @@ +name: Coverage + +on: [pull_request, push] + +jobs: + coverage: + runs-on: ubuntu-latest + env: + CARGO_TERM_COLOR: always + steps: + - uses: actions/checkout@v3 + - name: Install Rust + run: rustup toolchain install stable --component llvm-tools-preview + - name: Install cargo-llvm-cov + uses: taiki-e/install-action@cargo-llvm-cov + - name: Generate code coverage + run: cargo llvm-cov --all-features --workspace --lcov --output-path lcov.info + - name: Upload coverage to Codecov + uses: codecov/codecov-action@v3 + with: + token: ${{ secrets.CODECOV_TOKEN }} # not required for public repos + files: lcov.info + fail_ci_if_error: true diff --git a/third_party/rust/wpf-gpu-raster/.github/workflows/rust.yml b/third_party/rust/wpf-gpu-raster/.github/workflows/rust.yml new file mode 100644 index 0000000000..1f38bfc1f7 --- /dev/null +++ b/third_party/rust/wpf-gpu-raster/.github/workflows/rust.yml @@ -0,0 +1,39 @@ +name: Rust + +on: + push: + pull_request: + +env: + CARGO_TERM_COLOR: always + +jobs: + build: + + runs-on: ubuntu-latest + + steps: + - uses: actions/checkout@v3 + - name: Build + run: cargo build --verbose + - name: Run tests + run: cargo test --verbose + + aarch64: + runs-on: ubuntu-20.04 + steps: + - name: Checkout + uses: actions/checkout@v2 + + - name: Install toolchain + uses: actions-rs/toolchain@v1 + with: + toolchain: stable + override: true + target: aarch64-unknown-linux-gnu + + - name: Install cross + run: cargo install cross + + - name: Run tests with Neon + run: cross test --target aarch64-unknown-linux-gnu diff --git a/third_party/rust/wpf-gpu-raster/CHANGES.md b/third_party/rust/wpf-gpu-raster/CHANGES.md new file mode 100644 index 0000000000..8de9816947 --- /dev/null +++ b/third_party/rust/wpf-gpu-raster/CHANGES.md @@ -0,0 +1,22 @@ +Changes for Safety +------------------ + +`CEdgeStore` is replaced by `typed_arena_nomut::Arena<CEdge>`. + +`CEdgeStore` is an arena with built-in stack storage for the first allocation +of the arena. It exposes the allocated buffers to support very fast allocation, +and supports fast enumeration by returning pointers to each allocation. + +`CCoverageBuffer` also now uses a `typed_arena_nomut::Arena<CEdge>` but uses it +to allocate `CCoverageIntervalBuffer`'s. We currently lack support for +the builtin stack storage. Storing these in an Arena is not ideal, we'd rather +just heap allocate them individually. + + +Changes for performance +----------------------- + +Switched from using triangle strips to triangle lists. This lets +us use a single triangle to draw each line segement which reduces +the amount of geometry per line segment from 6 vertices to 3. +Direct2D also made this switch in later versions. diff --git a/third_party/rust/wpf-gpu-raster/Cargo.toml b/third_party/rust/wpf-gpu-raster/Cargo.toml new file mode 100644 index 0000000000..79ec71f76c --- /dev/null +++ b/third_party/rust/wpf-gpu-raster/Cargo.toml @@ -0,0 +1,32 @@ +# THIS FILE IS AUTOMATICALLY GENERATED BY CARGO +# +# When uploading crates to the registry Cargo will automatically +# "normalize" Cargo.toml files for maximal compatibility +# with all versions of Cargo and also rewrite `path` dependencies +# to registry (e.g., crates.io) dependencies. +# +# If you are reading this file be aware that the original Cargo.toml +# will likely look very different (and much more reasonable). +# See Cargo.toml.orig for the original contents. + +[package] +edition = "2021" +name = "wpf-gpu-raster" +version = "0.1.0" +readme = "README.md" +license = "MIT" + +[profile.release] +debug = true + +[dependencies] +typed-arena-nomut = "0.1.0" + +[dev-dependencies] +euclid = "0.22.6" +png = "0.17.2" +usvg = "0.4" + +[features] +c_bindings = [] +default = ["c_bindings"] diff --git a/third_party/rust/wpf-gpu-raster/LICENSE b/third_party/rust/wpf-gpu-raster/LICENSE new file mode 100644 index 0000000000..a616ed188d --- /dev/null +++ b/third_party/rust/wpf-gpu-raster/LICENSE @@ -0,0 +1,23 @@ +The MIT License (MIT) + +Copyright (c) .NET Foundation and Contributors + +All rights reserved. + +Permission is hereby granted, free of charge, to any person obtaining a copy +of this software and associated documentation files (the "Software"), to deal +in the Software without restriction, including without limitation the rights +to use, copy, modify, merge, publish, distribute, sublicense, and/or sell +copies of the Software, and to permit persons to whom the Software is +furnished to do so, subject to the following conditions: + +The above copyright notice and this permission notice shall be included in all +copies or substantial portions of the Software. + +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE +SOFTWARE.
\ No newline at end of file diff --git a/third_party/rust/wpf-gpu-raster/README.md b/third_party/rust/wpf-gpu-raster/README.md new file mode 100644 index 0000000000..1d4756b13f --- /dev/null +++ b/third_party/rust/wpf-gpu-raster/README.md @@ -0,0 +1,22 @@ +This is a port of the WPF hardware rasterizer code to Rust. That +rasterizer is predecessor to the Direct2D rasterizer. Direct2D still +uses a similar technique when run on hardware that does not support +Target Independent Rasterization. + +Design +====== + +The general algorithm used for rasterization is a vertical sweep of +the shape that maintains an active edge list. The sweep is done +at a sub-scanline resolution and results in either: + 1. Sub-scanlines being combined in the coverage buffer and output + as "complex scans". These are emitted as lines constructed out + of triangle strips. + 2. Simple trapezoids being recognized in the active edge list + and output using a faster simple trapezoid path. + +Bezier flattening is done using an approach that uses forward differencing +of the error metric to compute a flattened version that would match a traditional +adaptive recursive flattening. + + diff --git a/third_party/rust/wpf-gpu-raster/examples/draw.rs b/third_party/rust/wpf-gpu-raster/examples/draw.rs new file mode 100644 index 0000000000..828449ee72 --- /dev/null +++ b/third_party/rust/wpf-gpu-raster/examples/draw.rs @@ -0,0 +1,354 @@ +/* The rasterization code here is based off of piglit/tests/general/triangle-rasterization.cpp: + + /************************************************************************** + * + * Copyright 2012 VMware, Inc. + * All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the + * "Software"), to deal in the Software without restriction, including + * without limitation the rights to use, copy, modify, merge, publish, + * distribute, sub license, and/or sell copies of the Software, and to + * permit persons to whom the Software is furnished to do so, subject to + * the following conditions: + * + * The above copyright notice and this permission notice (including the + * next paragraph) shall be included in all copies or substantial portions + * of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. + * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR + * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, + * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE + * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + * + **************************************************************************/ + +*/ + +#![allow(non_camel_case_types)] +#![allow(non_snake_case)] +use euclid::{default::Transform2D, point2}; +use wpf_gpu_raster::{PathBuilder}; + + +use std::ops::Index; + + +const WIDTH: u32 = 800; +const HEIGHT: u32 = 800; + + +fn over(src: u32, dst: u32) -> u32 { + let a = src >> 24; + let a = 255 - a; + let mask = 0xff00ff; + let t = (dst & mask) * a + 0x800080; + let mut rb = (t + ((t >> 8) & mask)) >> 8; + rb &= mask; + + rb += src & mask; + + // saturate + rb |= 0x1000100 - ((rb >> 8) & mask); + rb &= mask; + + let t = ((dst >> 8) & mask) * a + 0x800080; + let mut ag = (t + ((t >> 8) & mask)) >> 8; + ag &= mask; + ag += (src >> 8) & mask; + + // saturate + ag |= 0x1000100 - ((ag >> 8) & mask); + ag &= mask; + + (ag << 8) + rb +} + +pub fn alpha_mul(x: u32, a: u32) -> u32 { + let mask = 0xFF00FF; + + let src_rb = ((x & mask) * a) >> 8; + let src_ag = ((x >> 8) & mask) * a; + + (src_rb & mask) | (src_ag & !mask) +} + +fn write_image(data: &[u32], path: &str) { + use std::path::Path; + use std::fs::File; + use std::io::BufWriter; + + let mut png_data: Vec<u8> = vec![0; (WIDTH * HEIGHT * 3) as usize]; + let mut i = 0; + for pixel in data { + png_data[i] = ((pixel >> 16) & 0xff) as u8; + png_data[i + 1] = ((pixel >> 8) & 0xff) as u8; + png_data[i + 2] = ((pixel >> 0) & 0xff) as u8; + i += 3; + } + + + let path = Path::new(path); + let file = File::create(path).unwrap(); + let w = &mut BufWriter::new(file); + + let mut encoder = png::Encoder::new(w, WIDTH, HEIGHT); // Width is 2 pixels and height is 1. + encoder.set_color(png::ColorType::Rgb); + encoder.set_depth(png::BitDepth::Eight); + let mut writer = encoder.write_header().unwrap(); + + writer.write_image_data(&png_data).unwrap(); // Save +} + +#[derive(Debug)] +struct Vertex { + x: f32, + y: f32, + coverage: f32 +} +#[derive(Debug)] +struct Triangle { + v: [Vertex; 3], +} + +impl Index<usize> for Triangle { + type Output = Vertex; + + fn index(&self, index: usize) -> &Self::Output { + &self.v[index] + } +} + +// D3D11 mandates 8 bit subpixel precision: +// https://microsoft.github.io/DirectX-Specs/d3d/archive/D3D11_3_FunctionalSpec.htm#CoordinateSnapping +const FIXED_SHIFT: i32 = 8; +const FIXED_ONE: f32 = (1 << FIXED_SHIFT) as f32; + +/* Proper rounding of float to integer */ +fn iround(mut v: f32) -> i64 { + if v > 0.0 { + v += 0.5; + } + if v < 0.0 { + v -= 0.5; + } + return v as i64 +} + +/* Based on http://devmaster.net/forums/topic/1145-advanced-rasterization */ +fn rast_triangle(buffer: &mut [u32], stride: usize, tri: &Triangle, color: u32) { + let center_offset = -0.5; + + let mut coverage1 = tri[0].coverage; + let mut coverage2 = tri[1].coverage; + let mut coverage3 = tri[2].coverage; + + /* fixed point coordinates */ + let mut x1 = iround(FIXED_ONE * (tri[0].x + center_offset)); + let x2 = iround(FIXED_ONE * (tri[1].x + center_offset)); + let mut x3 = iround(FIXED_ONE * (tri[2].x + center_offset)); + + let mut y1 = iround(FIXED_ONE * (tri[0].y + center_offset)); + let y2 = iround(FIXED_ONE * (tri[1].y + center_offset)); + let mut y3 = iround(FIXED_ONE * (tri[2].y + center_offset)); + + + /* Force correct vertex order */ + let cross = (x2 - x1) * (y3 - y2) - (y2 - y1) * (x3 - x2); + if cross > 0 { + std::mem::swap(&mut x1, &mut x3); + std::mem::swap(&mut y1, &mut y3); + // I don't understand why coverage 2 and 3 are swapped instead of 1 and 3 + std::mem::swap(&mut coverage2, &mut coverage3); + } else { + std::mem::swap(&mut coverage1, &mut coverage3); + } + + /* Deltas */ + let dx12 = x1 - x2; + let dx23 = x2 - x3; + let dx31 = x3 - x1; + + let dy12 = y1 - y2; + let dy23 = y2 - y3; + let dy31 = y3 - y1; + + /* Fixed-point deltas */ + let fdx12 = dx12 << FIXED_SHIFT; + let fdx23 = dx23 << FIXED_SHIFT; + let fdx31 = dx31 << FIXED_SHIFT; + + let fdy12 = dy12 << FIXED_SHIFT; + let fdy23 = dy23 << FIXED_SHIFT; + let fdy31 = dy31 << FIXED_SHIFT; + + /* Bounding rectangle */ + let mut minx = x1.min(x2).min(x3) >> FIXED_SHIFT; + let mut maxx = x1.max(x2).max(x3) >> FIXED_SHIFT; + + let mut miny = y1.min(y2).min(y3) >> FIXED_SHIFT; + let mut maxy = y1.max(y2).max(y3) >> FIXED_SHIFT; + + minx = minx.max(0); + maxx = maxx.min(WIDTH as i64 - 1); + + miny = miny.max(0); + maxy = maxy.min(HEIGHT as i64 - 1); + + /* Half-edge constants */ + let mut c1 = dy12 * x1 - dx12 * y1; + let mut c2 = dy23 * x2 - dx23 * y2; + let mut c3 = dy31 * x3 - dx31 * y3; + + /* Correct for top-left filling convention */ + if dy12 < 0 || (dy12 == 0 && dx12 < 0) { c1 += 1 } + if dy23 < 0 || (dy23 == 0 && dx23 < 0) { c2 += 1 } + if dy31 < 0 || (dy31 == 0 && dx31 < 0) { c3 += 1 } + + let mut cy1 = c1 + dx12 * (miny << FIXED_SHIFT) - dy12 * (minx << FIXED_SHIFT); + let mut cy2 = c2 + dx23 * (miny << FIXED_SHIFT) - dy23 * (minx << FIXED_SHIFT); + let mut cy3 = c3 + dx31 * (miny << FIXED_SHIFT) - dy31 * (minx << FIXED_SHIFT); + + /* Perform rasterization */ + let mut buffer = &mut buffer[miny as usize * stride..]; + for _y in miny..=maxy { + let mut cx1 = cy1; + let mut cx2 = cy2; + let mut cx3 = cy3; + + for x in minx..=maxx { + if cx1 > 0 && cx2 > 0 && cx3 > 0 { + // cross is equal to 2*area of the triangle. + // we can normalize cx by 2*area to get barycentric coords. + let area = cross.abs() as f32; + let bary = (cx1 as f32 / area, cx2 as f32/ area, cx3 as f32 / area); + + let coverages = coverage1 * bary.0 + coverage2 * bary.1 + coverage3 * bary.2; + + let color = alpha_mul(color, (coverages * 256. + 0.5) as u32); + buffer[x as usize] = over(color, buffer[x as usize]); + } + + cx1 -= fdy12; + cx2 -= fdy23; + cx3 -= fdy31; + } + + cy1 += fdx12; + cy2 += fdx23; + cy3 += fdx31; + + buffer = &mut buffer[stride..]; + } +} + + +fn main() { + let opt = usvg::Options::default(); + + let rtree = usvg::Tree::from_file("tiger.svg", &opt).unwrap(); + + let mut image = vec![0; (WIDTH * HEIGHT) as usize]; + for _ in 0..1 { + let mut total_vertex_count = 0; + let mut total_time = std::time::Duration::default(); + for node in rtree.root().descendants() { + use usvg::NodeExt; + let t = node.transform(); + let transform = Transform2D::new( + t.a as f32, t.b as f32, + t.c as f32, t.d as f32, + t.e as f32, t.f as f32, + ); + + + let s = 1.; + if let usvg::NodeKind::Path(ref usvg_path) = *node.borrow() { + let color = match usvg_path.fill { + Some(ref fill) => { + match fill.paint { + usvg::Paint::Color(c) => 0xff000000 | (c.red as u32) << 16 | (c.green as u32) << 8 | c.blue as u32, + _ => 0xff00ff00, + } + } + None => { + continue; + } + }; + let mut builder = PathBuilder::new(); + //dbg!(&usvg_path.segments); + for segment in &usvg_path.segments { + match *segment { + usvg::PathSegment::MoveTo { x, y } => { + let p = transform.transform_point(point2(x as f32, y as f32)) * s; + builder.move_to(p.x, p.y); + } + usvg::PathSegment::LineTo { x, y } => { + let p = transform.transform_point(point2(x as f32, y as f32)) * s; + builder.line_to(p.x, p.y); + } + usvg::PathSegment::CurveTo { x1, y1, x2, y2, x, y, } => { + let c1 = transform.transform_point(point2(x1 as f32, y1 as f32)) * s; + let c2 = transform.transform_point(point2(x2 as f32, y2 as f32)) * s; + let p = transform.transform_point(point2(x as f32, y as f32)) * s; + builder.curve_to( + c1.x, c1.y, + c2.x, c2.y, + p.x, p.y, + ); + } + usvg::PathSegment::ClosePath => { + builder.close(); + } + } + } + let start = std::time::Instant::now(); + let result = builder.rasterize_to_tri_list(0, 0, WIDTH as i32, HEIGHT as i32); + let end = std::time::Instant::now(); + total_time += end - start; + + println!("vertices {}", result.len()); + total_vertex_count += result.len(); + if result.len() == 0 { + continue; + } + + for n in (0..result.len()).step_by(3) { + let vertices = { + [&result[n], &result[n+1], &result[n+2]] + }; + + let src = color; + let tri = Triangle { v: [ + Vertex { x: vertices[0].x, y: vertices[0].y, coverage: vertices[0].coverage}, + Vertex { x: vertices[1].x, y: vertices[1].y, coverage: vertices[1].coverage}, + Vertex { x: vertices[2].x, y: vertices[2].y, coverage: vertices[2].coverage} + ] + }; + rast_triangle(&mut image, WIDTH as usize, &tri, src); + } + } + } + + println!("total vertex count {}, took {}ms", total_vertex_count, total_time.as_secs_f32()*1000.); + } + + + write_image(&image, "out.png"); + use std::{hash::{Hash, Hasher}, collections::hash_map::DefaultHasher}; + use crate::*; + fn calculate_hash<T: Hash>(t: &T) -> u64 { + let mut s = DefaultHasher::new(); + t.hash(&mut s); + s.finish() + } + + assert_eq!(calculate_hash(&image), + if cfg!(debug_assertions) { 0x5973c52a1c0232f3 } else { 0xf15821a5bebc5ecf}); + + +} diff --git a/third_party/rust/wpf-gpu-raster/examples/obj-output.rs b/third_party/rust/wpf-gpu-raster/examples/obj-output.rs new file mode 100644 index 0000000000..c7ec8d7686 --- /dev/null +++ b/third_party/rust/wpf-gpu-raster/examples/obj-output.rs @@ -0,0 +1,26 @@ +// Output an .obj file of the generated mesh. Viewable at https://3dviewer.net/ + +fn output_obj_file(data: &[OutputVertex]) { + for v in data { + let color = v.coverage; + println!("v {} {} {} {} {} {}", v.x, v.y, 0., color, color, color); + } + + // output a standard triangle strip face list + for n in (1..data.len()-1).step_by(3) { + println!("f {} {} {}", n, n+1, n+2); + } +} + +use wpf_gpu_raster::{PathBuilder, OutputVertex}; +fn main() { + let mut p = PathBuilder::new(); + p.move_to(10., 10.0); + p.line_to(30., 10.); + p.line_to(50., 20.); + p.line_to(30., 30.); + p.line_to(10., 30.); + p.close(); + let result = p.rasterize_to_tri_list(0, 0, 100, 100); + output_obj_file(&result) +} diff --git a/third_party/rust/wpf-gpu-raster/examples/simple.rs b/third_party/rust/wpf-gpu-raster/examples/simple.rs new file mode 100644 index 0000000000..5b82cdd941 --- /dev/null +++ b/third_party/rust/wpf-gpu-raster/examples/simple.rs @@ -0,0 +1,11 @@ +use wpf_gpu_raster::PathBuilder; +fn main() { + let mut p = PathBuilder::new(); + p.move_to(10., 10.); + p.line_to(10., 30.); + p.line_to(30., 30.); + p.line_to(30., 10.); + p.close(); + let _result = p.rasterize_to_tri_list(0, 0, 100, 100); + //dbg!(result); +} diff --git a/third_party/rust/wpf-gpu-raster/notes b/third_party/rust/wpf-gpu-raster/notes new file mode 100644 index 0000000000..8550376eac --- /dev/null +++ b/third_party/rust/wpf-gpu-raster/notes @@ -0,0 +1,8 @@ +bezier flattening +----------------- +if we make sure we flatten beziers to integer y values we can avoid having to hit +the slow complex coverage path + +We can probably do this by using a skia style flattener. +Normally we compute a series of line segments using partial differencing. +I think we can adjust the line towards an integer y value by having small partial differences that we can move by. diff --git a/third_party/rust/wpf-gpu-raster/src/aacoverage.rs b/third_party/rust/wpf-gpu-raster/src/aacoverage.rs new file mode 100644 index 0000000000..7b165a9da0 --- /dev/null +++ b/third_party/rust/wpf-gpu-raster/src/aacoverage.rs @@ -0,0 +1,647 @@ +// Licensed to the .NET Foundation under one or more agreements. +// The .NET Foundation licenses this file to you under the MIT license. +// See the LICENSE file in the project root for more information. + + +//------------------------------------------------------------------------------ +// + +use std::cell::Cell; + +use typed_arena_nomut::Arena; + +// +// Description: +// Coverage buffer implementation +#[cfg(debug_assertions)] +use crate::aarasterizer::AssertActiveList; +use crate::aarasterizer::CEdge; +use crate::nullable_ref::Ref; +use crate::types::*; +//struct CEdge; +//struct CInactiveEdge; + +//------------------------------------------------------------------------- +// +// TrapezoidalAA only supports 8x8 mode, so the shifts/masks are all +// constants. Also, since we must be symmetrical, x and y shifts are +// merged into one shift unlike the implementation in aarasterizer. +// +//------------------------------------------------------------------------- + +pub const c_nShift: INT = 3; +pub const c_nShiftSize: INT = 8; +pub const c_nShiftSizeSquared: INT = c_nShiftSize * c_nShiftSize; +pub const c_nHalfShiftSize: INT = 4; +pub const c_nShiftMask: INT = 7; +//pub const c_rShiftSize: f32 = 8.0; +//pub const c_rHalfShiftSize: f32 = 4.0; +pub const c_rInvShiftSize: f32 = 1.0/8.0; +pub const c_antiAliasMode: MilAntiAliasMode = MilAntiAliasMode::EightByEight; + +// +// Interval coverage descriptor for our antialiased filler +// + +pub struct CCoverageInterval<'a> +{ + pub m_pNext: Cell<Ref<'a, CCoverageInterval<'a>>>, // m_pNext interval (look for sentinel, not NULL) + pub m_nPixelX: Cell<INT>, // Interval's left edge (m_pNext->X is the right edge) + pub m_nCoverage: Cell<INT>, // Pixel coverage for interval +} + +impl<'a> Default for CCoverageInterval<'a> { + fn default() -> Self { + Self { m_pNext: Cell::new(unsafe { Ref::null() } ), m_nPixelX: Default::default(), m_nCoverage: Default::default() } + } +} + +// Define our on-stack storage use. The 'free' versions are nicely tuned +// to avoid allocations in most common scenarios, while at the same time +// not chewing up toooo much stack space. +// +// We make the debug versions small so that we hit the 'grow' cases more +// frequently, for better testing: + +#[cfg(debug_assertions)] + // Must be at least 6 now: 4 for the "minus4" logic in hwrasterizer.*, and then + // 1 each for the head and tail sentinels (since their allocation doesn't use Grow). + const INTERVAL_BUFFER_NUMBER: usize = 8; +#[cfg(not(debug_assertions))] + const INTERVAL_BUFFER_NUMBER: usize = 32; + + +// +// Allocator structure for the antialiased fill interval data +// + +struct CCoverageIntervalBuffer<'a> +{ + m_pNext: Cell<Option<& 'a CCoverageIntervalBuffer<'a>>>, + m_interval: [CCoverageInterval<'a>; INTERVAL_BUFFER_NUMBER], +} + +impl<'a> Default for CCoverageIntervalBuffer<'a> { + fn default() -> Self { + Self { m_pNext: Cell::new(None), m_interval: Default::default() } + } +} + +//------------------------------------------------------------------------------ +// +// Class: CCoverageBuffer +// +// Description: +// Coverage buffer implementation that maintains coverage information +// for one scanline. +// +// This implementation will maintain a linked list of intervals consisting +// of x value in pixel space and a coverage value that applies for all pixels +// between pInterval->X and pInterval->Next->X. +// +// For example, if we add the following interval (assuming 8x8 anti-aliasing) +// to the coverage buffer: +// _____ _____ _____ _____ +// | | | | | +// | ------------------- | +// |_____|_____|_____|_____| +// (0,0) (1,0) (2,0) (3,0) (4,0) +// +// Then we will get the following coverage buffer: +// +// m_nPixelX: INT_MIN | 0 | 1 | 3 | 4 | INT_MAX +// m_nCoverage: 0 | 4 | 8 | 4 | 0 | 0xdeadbeef +// m_pNext: -------->|---->|---->|---->|---->| NULL +// +//------------------------------------------------------------------------------ +pub struct CCoverageBuffer<'a> +{ + /* +public: + // + // Init/Destroy methods + // + + VOID Initialize(); + VOID Destroy(); + + // + // Setup the buffer so that it can accept another scanline + // + + VOID Reset(); + + // + // Add a subpixel interval to the coverage buffer + // + + HRESULT FillEdgesAlternating( + __in_ecount(1) const CEdge *pEdgeActiveList, + INT nSubpixelYCurrent + ); + + HRESULT FillEdgesWinding( + __in_ecount(1) const CEdge *pEdgeActiveList, + INT nSubpixelYCurrent + ); + + HRESULT AddInterval(INT nSubpixelXLeft, INT nSubpixelXRight); + +private: + + HRESULT Grow( + __deref_out_ecount(1) CCoverageInterval **ppIntervalNew, + __deref_out_ecount(1) CCoverageInterval **ppIntervalEndMinus4 + ); + +public:*/ + pub m_pIntervalStart: Cell<Ref<'a, CCoverageInterval<'a>>>, // Points to list head entry + +//private: + m_pIntervalNew: Cell<Ref<'a, CCoverageInterval<'a>>>, + interval_new_index: Cell<usize>, + + // The Minus4 in the below variable refers to the position at which + // we need to Grow the buffer. The buffer is grown once before an + // AddInterval, so the Grow has to ensure that there are enough + // intervals for the AddInterval worst case which is the following: + // + // 1 2 3 4 + // *_____*_____ _____*_____* + // | | | | | + // | ---|-----------|--- | + // |_____|_____|_____|_____| + // + // Note that the *'s above mark potentional insert points in the list, + // so we need to ensure that at least 4 intervals can be allocated. + // + + m_pIntervalEndMinus4: Cell<Ref<'a, CCoverageInterval<'a>>>, + + // Cache the next-to-last added interval to accelerate insertion. + m_pIntervalLast: Cell<Ref<'a, CCoverageInterval<'a>>>, + + m_pIntervalBufferBuiltin: CCoverageIntervalBuffer<'a>, + m_pIntervalBufferCurrent: Cell<Ref<'a, CCoverageIntervalBuffer<'a>>>, + + arena: Arena<CCoverageIntervalBuffer<'a>> + + // Disable instrumentation checks within all methods of this class + //SET_MILINSTRUMENTATION_FLAGS(MILINSTRUMENTATIONFLAGS_DONOTHING); +} + +impl<'a> Default for CCoverageBuffer<'a> { + fn default() -> Self { + Self { + m_pIntervalStart: Cell::new(unsafe { Ref::null() }), + m_pIntervalNew: Cell::new(unsafe { Ref::null() }), + m_pIntervalEndMinus4: Cell::new(unsafe { Ref::null() }), + m_pIntervalLast: Cell::new(unsafe { Ref::null() }), + m_pIntervalBufferBuiltin: Default::default(), + m_pIntervalBufferCurrent: unsafe { Cell::new(Ref::null()) }, + arena: Arena::new(), + interval_new_index: Cell::new(0), + } + } +} + + +// +// Inlines +// +impl<'a> CCoverageBuffer<'a> { +//------------------------------------------------------------------------- +// +// Function: CCoverageBuffer::AddInterval +// +// Synopsis: Add a subpixel resolution interval to the coverage buffer +// +//------------------------------------------------------------------------- +pub fn AddInterval(&'a self, nSubpixelXLeft: INT, nSubpixelXRight: INT) -> HRESULT +{ + let hr: HRESULT = S_OK; + let mut nPixelXNext: INT; + let nPixelXLeft: INT; + let nPixelXRight: INT; + let nCoverageLeft: INT; // coverage from right edge of pixel for interval start + let nCoverageRight: INT; // coverage from left edge of pixel for interval end + + let mut pInterval = self.m_pIntervalStart.get(); + let mut pIntervalNew = self.m_pIntervalNew.get(); + let mut interval_new_index = self.interval_new_index.get(); + let mut pIntervalEndMinus4 = self.m_pIntervalEndMinus4.get(); + + // Make sure we have enough room to add two intervals if + // necessary: + + if (pIntervalNew >= pIntervalEndMinus4) + { + IFC!(self.Grow(&mut pIntervalNew, &mut pIntervalEndMinus4, &mut interval_new_index)); + } + + // Convert interval to pixel space so that we can insert it + // into the coverage buffer + + debug_assert!(nSubpixelXLeft < nSubpixelXRight); + nPixelXLeft = nSubpixelXLeft >> c_nShift; + nPixelXRight = nSubpixelXRight >> c_nShift; + + // Try to resume searching from the last searched interval. + if self.m_pIntervalLast.get().m_nPixelX.get() < nPixelXLeft { + pInterval = self.m_pIntervalLast.get(); + } + + // Skip any intervals less than 'nPixelLeft': + + loop { + let nextInterval = pInterval.m_pNext.get(); + nPixelXNext = nextInterval.m_nPixelX.get(); + if !(nPixelXNext < nPixelXLeft) { break } + + pInterval = nextInterval; + } + + // Remember the found interval. + self.m_pIntervalLast.set(pInterval); + + // Insert a new interval if necessary: + + if (nPixelXNext != nPixelXLeft) + { + pIntervalNew.m_nPixelX.set(nPixelXLeft); + pIntervalNew.m_nCoverage.set(pInterval.m_nCoverage.get()); + + pIntervalNew.m_pNext.set(pInterval.m_pNext.get()); + pInterval.m_pNext.set(pIntervalNew); + + pInterval = pIntervalNew; + + interval_new_index += 1; + pIntervalNew = Ref::new(&Ref::get_ref(self.m_pIntervalBufferCurrent.get()).m_interval[interval_new_index]) + + } + else + { + pInterval = (*pInterval).m_pNext.get(); + } + + // + // Compute coverage for left segment as shown by the *'s below + // + // |_____|_____|_____|_ + // | | | | + // | ***---------- | + // |_____|_____|_____| + // + + nCoverageLeft = c_nShiftSize - (nSubpixelXLeft & c_nShiftMask); + + // If nCoverageLeft == 0, then the value of nPixelXLeft is wrong + // and should have been equal to nPixelXLeft+1. + debug_assert!(nCoverageLeft > 0); + + // If we have partial coverage, then ensure that we have a position + // for the end of the pixel + + if ((nCoverageLeft < c_nShiftSize || (nPixelXLeft == nPixelXRight)) + && nPixelXLeft + 1 != pInterval.m_pNext.get().m_nPixelX.get()) + { + pIntervalNew.m_nPixelX.set(nPixelXLeft + 1); + pIntervalNew.m_nCoverage.set(pInterval.m_nCoverage.get()); + + pIntervalNew.m_pNext.set(pInterval.m_pNext.get()); + pInterval.m_pNext.set(pIntervalNew); + + interval_new_index += 1; + pIntervalNew = Ref::new(&Ref::get_ref(self.m_pIntervalBufferCurrent.get()).m_interval[interval_new_index]) + } + + // + // If the interval only includes one pixel, then the coverage is + // nSubpixelXRight - nSubpixelXLeft + // + + if (nPixelXLeft == nPixelXRight) + { + pInterval.m_nCoverage.set(pInterval.m_nCoverage.get() + nSubpixelXRight - nSubpixelXLeft); + debug_assert!(pInterval.m_nCoverage.get() <= c_nShiftSize*c_nShiftSize); + //goto Cleanup; + + //Cleanup: + // Update the coverage buffer new interval + self.interval_new_index.set(interval_new_index); + self.m_pIntervalNew.set(pIntervalNew); + return hr; + } + + // Update coverage of current interval + pInterval.m_nCoverage.set(pInterval.m_nCoverage.get() + nCoverageLeft); + debug_assert!(pInterval.m_nCoverage.get() <= c_nShiftSize*c_nShiftSize); + + // Increase the coverage for any intervals between 'nPixelXLeft' + // and 'nPixelXRight': + + loop { + let nextInterval = pInterval.m_pNext.get(); + (nPixelXNext = nextInterval.m_nPixelX.get()); + + if !(nPixelXNext < nPixelXRight) { + break; + } + pInterval = nextInterval; + pInterval.m_nCoverage.set(pInterval.m_nCoverage.get() + c_nShiftSize); + debug_assert!(pInterval.m_nCoverage.get() <= c_nShiftSize*c_nShiftSize); + } + + // Remember the found interval. + self.m_pIntervalLast.set(pInterval); + + // Insert another new interval if necessary: + + if (nPixelXNext != nPixelXRight) + { + pIntervalNew.m_nPixelX.set(nPixelXRight); + pIntervalNew.m_nCoverage.set(pInterval.m_nCoverage.get() - c_nShiftSize); + + pIntervalNew.m_pNext.set(pInterval.m_pNext.get()); + pInterval.m_pNext.set(pIntervalNew); + + pInterval = pIntervalNew; + + interval_new_index += 1; + pIntervalNew = Ref::new(&Ref::get_ref(self.m_pIntervalBufferCurrent.get()).m_interval[interval_new_index]) + } + else + { + pInterval = pInterval.m_pNext.get(); + } + + // + // Compute coverage for right segment as shown by the *'s below + // + // |_____|_____|_____|_ + // | | | | + // | ---------**** | + // |_____|_____|_____| + // + + nCoverageRight = nSubpixelXRight & c_nShiftMask; + if (nCoverageRight > 0) + { + if (nPixelXRight + 1 != (*(*pInterval).m_pNext.get()).m_nPixelX.get()) + { + pIntervalNew.m_nPixelX.set(nPixelXRight + 1); + pIntervalNew.m_nCoverage.set(pInterval.m_nCoverage.get()); + + pIntervalNew.m_pNext.set(pInterval.m_pNext.get()); + pInterval.m_pNext.set(pIntervalNew); + + interval_new_index += 1; + pIntervalNew = Ref::new(&Ref::get_ref(self.m_pIntervalBufferCurrent.get()).m_interval[interval_new_index]) + } + + pInterval.m_nCoverage.set((*pInterval).m_nCoverage.get() + nCoverageRight); + debug_assert!(pInterval.m_nCoverage.get() <= c_nShiftSize*c_nShiftSize); + } + +//Cleanup: + // Update the coverage buffer new interval + self.interval_new_index.set(interval_new_index); + self.m_pIntervalNew.set(pIntervalNew); + + return hr; +} + + +//------------------------------------------------------------------------- +// +// Function: CCoverageBuffer::FillEdgesAlternating +// +// Synopsis: +// Given the active edge list for the current scan, do an alternate-mode +// antialiased fill. +// +//------------------------------------------------------------------------- +pub fn FillEdgesAlternating(&'a self, + pEdgeActiveList: Ref<CEdge>, + nSubpixelYCurrent: INT + ) -> HRESULT +{ + + let hr: HRESULT = S_OK; + let mut pEdgeStart: Ref<CEdge> = (*pEdgeActiveList).Next.get(); + let mut pEdgeEnd: Ref<CEdge>; + let mut nSubpixelXLeft: INT; + let mut nSubpixelXRight: INT; + + ASSERTACTIVELIST!(pEdgeActiveList, nSubpixelYCurrent); + + while (pEdgeStart.X.get() != INT::MAX) + { + pEdgeEnd = pEdgeStart.Next.get(); + + // We skip empty pairs: + (nSubpixelXLeft = pEdgeStart.X.get()); + if (nSubpixelXLeft != pEdgeEnd.X.get()) + { + // We now know we have a non-empty interval. Skip any + // empty interior pairs: + + while ({(nSubpixelXRight = pEdgeEnd.X.get()); pEdgeEnd.X == pEdgeEnd.Next.get().X}) + { + pEdgeEnd = pEdgeEnd.Next.get().Next.get(); + } + + debug_assert!((nSubpixelXLeft < nSubpixelXRight) && (nSubpixelXRight < INT::MAX)); + + IFC!(self.AddInterval(nSubpixelXLeft, nSubpixelXRight)); + } + + // Prepare for the next iteration: + pEdgeStart = pEdgeEnd.Next.get(); + } + +//Cleanup: + return hr + +} + +//------------------------------------------------------------------------- +// +// Function: CCoverageBuffer::FillEdgesWinding +// +// Synopsis: +// Given the active edge list for the current scan, do an alternate-mode +// antialiased fill. +// +//------------------------------------------------------------------------- +pub fn FillEdgesWinding(&'a self, + pEdgeActiveList: Ref<CEdge>, + nSubpixelYCurrent: INT + ) -> HRESULT +{ + + let hr: HRESULT = S_OK; + let mut pEdgeStart: Ref<CEdge> = pEdgeActiveList.Next.get(); + let mut pEdgeEnd: Ref<CEdge>; + let mut nSubpixelXLeft: INT; + let mut nSubpixelXRight: INT; + let mut nWindingValue: INT; + + ASSERTACTIVELIST!(pEdgeActiveList, nSubpixelYCurrent); + + while (pEdgeStart.X.get() != INT::MAX) + { + pEdgeEnd = pEdgeStart.Next.get(); + + nWindingValue = pEdgeStart.WindingDirection; + while ({nWindingValue += pEdgeEnd.WindingDirection; nWindingValue != 0}) + { + pEdgeEnd = pEdgeEnd.Next.get(); + } + + debug_assert!(pEdgeEnd.X.get() != INT::MAX); + + // We skip empty pairs: + + if ({nSubpixelXLeft = pEdgeStart.X.get(); nSubpixelXLeft != pEdgeEnd.X.get()}) + { + // We now know we have a non-empty interval. Skip any + // empty interior pairs: + + while ({nSubpixelXRight = pEdgeEnd.X.get(); nSubpixelXRight == pEdgeEnd.Next.get().X.get()}) + { + pEdgeStart = pEdgeEnd.Next.get(); + pEdgeEnd = pEdgeStart.Next.get(); + + nWindingValue = pEdgeStart.WindingDirection; + while ({nWindingValue += pEdgeEnd.WindingDirection; nWindingValue != 0}) + { + pEdgeEnd = pEdgeEnd.Next.get(); + } + } + + debug_assert!((nSubpixelXLeft < nSubpixelXRight) && (nSubpixelXRight < INT::MAX)); + + IFC!(self.AddInterval(nSubpixelXLeft, nSubpixelXRight)); + } + + // Prepare for the next iteration: + + pEdgeStart = pEdgeEnd.Next.get(); + } + +//Cleanup: + return hr;//RRETURN(hr); +} + +//------------------------------------------------------------------------- +// +// Function: CCoverageBuffer::Initialize +// +// Synopsis: Set the coverage buffer to a valid initial state +// +//------------------------------------------------------------------------- +pub fn Initialize(&'a self) +{ + self.m_pIntervalBufferBuiltin.m_interval[0].m_nPixelX.set(INT::MIN); + self.m_pIntervalBufferBuiltin.m_interval[0].m_nCoverage.set(0); + self.m_pIntervalBufferBuiltin.m_interval[0].m_pNext.set(Ref::new(&self.m_pIntervalBufferBuiltin.m_interval[1])); + + self.m_pIntervalBufferBuiltin.m_interval[1].m_nPixelX.set(INT::MAX); + self.m_pIntervalBufferBuiltin.m_interval[1].m_nCoverage.set(0xdeadbeef); + self.m_pIntervalBufferBuiltin.m_interval[1].m_pNext.set(unsafe { Ref::null() }); + + self.m_pIntervalBufferBuiltin.m_pNext.set(None); + self.m_pIntervalBufferCurrent.set(Ref::new(&self.m_pIntervalBufferBuiltin)); + + self.m_pIntervalStart.set(Ref::new(&self.m_pIntervalBufferBuiltin.m_interval[0])); + self.m_pIntervalNew.set(Ref::new(&self.m_pIntervalBufferBuiltin.m_interval[2])); + self.interval_new_index.set(2); + self.m_pIntervalEndMinus4.set(Ref::new(&self.m_pIntervalBufferBuiltin.m_interval[INTERVAL_BUFFER_NUMBER - 4])); + self.m_pIntervalLast.set(Ref::new(&self.m_pIntervalBufferBuiltin.m_interval[1])); +} + +//------------------------------------------------------------------------- +// +// Function: CCoverageBuffer::Destroy +// +// Synopsis: Free all allocated buffers +// +//------------------------------------------------------------------------- +pub fn Destroy(&mut self) +{ + // Free the linked-list of allocations (skipping 'm_pIntervalBufferBuiltin', + // which is built into the class): + + +} + + +//------------------------------------------------------------------------- +// +// Function: CCoverageBuffer::Reset +// +// Synopsis: Reset the coverage buffer +// +//------------------------------------------------------------------------- +pub fn Reset(&'a self) +{ + // Reset our coverage structure. Point the head back to the tail, + // and reset where the next new entry will be placed: + + self.m_pIntervalBufferBuiltin.m_interval[0].m_pNext.set(Ref::new(&self.m_pIntervalBufferBuiltin.m_interval[1])); + + self.m_pIntervalBufferCurrent.set(Ref::new(&self.m_pIntervalBufferBuiltin)); + self.m_pIntervalNew.set(Ref::new(&self.m_pIntervalBufferBuiltin.m_interval[2])); + self.interval_new_index.set(2); + self.m_pIntervalEndMinus4.set(Ref::new(&self.m_pIntervalBufferBuiltin.m_interval[INTERVAL_BUFFER_NUMBER - 4])); + self.m_pIntervalLast.set(Ref::new(&self.m_pIntervalBufferBuiltin.m_interval[1])); +} + +//------------------------------------------------------------------------- +// +// Function: CCoverageBuffer::Grow +// +// Synopsis: +// Grow our interval buffer. +// +//------------------------------------------------------------------------- +fn Grow(&'a self, + ppIntervalNew: &mut Ref<'a, CCoverageInterval<'a>>, + ppIntervalEndMinus4: &mut Ref<'a, CCoverageInterval<'a>>, + interval_new_index: &mut usize + ) -> HRESULT +{ + let hr: HRESULT = S_OK; + let pIntervalBufferNew = (*self.m_pIntervalBufferCurrent.get()).m_pNext.get(); + + let pIntervalBufferNew = pIntervalBufferNew.unwrap_or_else(|| + { + let pIntervalBufferNew = self.arena.alloc(Default::default()); + + (*pIntervalBufferNew).m_pNext.set(None); + (*self.m_pIntervalBufferCurrent.get()).m_pNext.set(Some(pIntervalBufferNew)); + pIntervalBufferNew + }); + + self.m_pIntervalBufferCurrent.set(Ref::new(pIntervalBufferNew)); + + self.m_pIntervalNew.set(Ref::new(&(*pIntervalBufferNew).m_interval[2])); + self.interval_new_index.set(2); + self.m_pIntervalEndMinus4.set(Ref::new(&(*pIntervalBufferNew).m_interval[INTERVAL_BUFFER_NUMBER - 4])); + + *ppIntervalNew = self.m_pIntervalNew.get(); + *ppIntervalEndMinus4 = self.m_pIntervalEndMinus4.get(); + *interval_new_index = 2; + + return hr; +} + +} +/* +impl<'a> Drop for CCoverageBuffer<'a> { + fn drop(&mut self) { + self.Destroy(); + } +}*/ diff --git a/third_party/rust/wpf-gpu-raster/src/aarasterizer.rs b/third_party/rust/wpf-gpu-raster/src/aarasterizer.rs new file mode 100644 index 0000000000..ad9617a42d --- /dev/null +++ b/third_party/rust/wpf-gpu-raster/src/aarasterizer.rs @@ -0,0 +1,1768 @@ +// Licensed to the .NET Foundation under one or more agreements. +// The .NET Foundation licenses this file to you under the MIT license. +// See the LICENSE file in the project root for more information. + +#![allow(unused_parens)] + +use std::cell::Cell; + +use crate::aacoverage::c_nShift; +use crate::bezier::CMILBezier; +use crate::helpers::Int32x32To64; +use crate::matrix::CMILMatrix; +use crate::nullable_ref::Ref; +use crate::real::CFloatFPU; +//use crate::types::PathPointType::*; +use crate::types::*; +use typed_arena_nomut::Arena; + +const S_OK: HRESULT = 0; + +#[cfg(debug_assertions)] +macro_rules! EDGE_STORE_STACK_NUMBER { + () => { + 10 + }; +} +#[cfg(debug_assertions)] +macro_rules! EDGE_STORE_ALLOCATION_NUMBER { () => { 11 }; } +#[cfg(debug_assertions)] +macro_rules! INACTIVE_LIST_NUMBER { () => { 12 }; } +#[cfg(debug_assertions)] +macro_rules! ENUMERATE_BUFFER_NUMBER { () => { 15 }; } + +#[cfg(not(debug_assertions))] +macro_rules! EDGE_STORE_STACK_NUMBER { () => { (1600 / std::mem::size_of::<CEdge>()) }; } +#[cfg(not(debug_assertions))] +macro_rules! EDGE_STORE_ALLOCATION_NUMBER { () => { (4032 / std::mem::size_of::<CEdge>()) as u32 }; } +#[cfg(not(debug_assertions))] +macro_rules! INACTIVE_LIST_NUMBER { () => { EDGE_STORE_STACK_NUMBER!() }; } +#[cfg(not(debug_assertions))] +macro_rules! ENUMERATE_BUFFER_NUMBER { () => { 32 }; } + +macro_rules! ASSERTACTIVELIST { + ($list: expr, $y: expr) => { + // make sure we use y even in non debug builds + _ = $y; + #[cfg(debug_assertions)] + AssertActiveList($list, $y); + }; +} +pub struct CEdge<'a> { + pub Next: Cell<Ref<'a, CEdge<'a>>>, // Next active edge (don't check for NULL, + // look for tail sentinel instead) + pub X: Cell<INT>, // Current X location + pub Dx: INT, // X increment + pub Error: Cell<INT>, // Current DDA error + pub ErrorUp: INT, // Error increment + pub ErrorDown: INT, // Error decrement when the error rolls over + pub StartY: INT, // Y-row start + pub EndY: INT, // Y-row end + pub WindingDirection: INT, // -1 or 1 +} + +impl<'a> std::default::Default for CEdge<'a> { + fn default() -> Self { + Self { + Next: Cell::new(unsafe { Ref::null() }), + X: Default::default(), + Dx: Default::default(), + Error: Default::default(), + ErrorUp: Default::default(), + ErrorDown: Default::default(), + StartY: Default::default(), + EndY: Default::default(), + WindingDirection: Default::default(), + } + } +} + +// We the inactive-array separate from the edge allocations so that +// we can more easily do in-place sorts on it: +#[derive(Clone)] +pub struct CInactiveEdge<'a> { + Edge: Ref<'a, CEdge<'a>>, // Associated edge + Yx: LONGLONG, // Sorting key, StartY and X packed into an lword +} + +impl<'a> Default for CInactiveEdge<'a> { + fn default() -> Self { + Self { + Edge: unsafe { Ref::null() }, + Yx: Default::default(), + } + } +} +macro_rules! ASSERTACTIVELISTORDER { + ($list: expr) => { + #[cfg(debug_assertions)] + AssertActiveListOrder($list) + }; +} + +/**************************************************************************\ +* +* Function Description: +* +* Advance DDA and update active edge list +* +* Created: +* +* 06/20/2003 ashrafm +* +\**************************************************************************/ +pub fn AdvanceDDAAndUpdateActiveEdgeList(nSubpixelYCurrent: INT, pEdgeActiveList: Ref<CEdge>) { + let mut outOfOrder = false; + let mut pEdgePrevious: Ref<CEdge> = pEdgeActiveList; + let mut pEdgeCurrent: Ref<CEdge> = pEdgeActiveList.Next.get(); + let mut prevX = pEdgePrevious.X.get(); + + // Advance DDA and update edge list + + loop { + if (pEdgeCurrent.EndY <= nSubpixelYCurrent) { + // If we've hit the sentinel, our work here is done: + + if (pEdgeCurrent.EndY == INT::MIN) { + break; // ============> + } + // This edge is stale, remove it from the list: + + pEdgeCurrent = pEdgeCurrent.Next.get(); + pEdgePrevious.Next.set(pEdgeCurrent); + continue; // ============> + } + + // Advance the DDA: + + let mut x = pEdgeCurrent.X.get() + pEdgeCurrent.Dx; + let mut error = pEdgeCurrent.Error.get() + pEdgeCurrent.ErrorUp; + if (error >= 0) { + error -= pEdgeCurrent.ErrorDown; + x += 1; + } + pEdgeCurrent.X.set(x); + pEdgeCurrent.Error.set(error); + + // Is this entry out-of-order with respect to the previous one? + outOfOrder |= (prevX > x); + + // Advance: + + pEdgePrevious = pEdgeCurrent; + pEdgeCurrent = pEdgeCurrent.Next.get(); + prevX = x; + } + + // It turns out that having any out-of-order edges at this point + // is extremely rare in practice, so only call the bubble-sort + // if it's truly needed. + // + // NOTE: If you're looking at this code trying to fix a bug where + // the edges are out of order when the filler is called, do + // NOT simply change the code to always do the bubble-sort! + // Instead, figure out what caused our 'outOfOrder' logic + // above to get messed up. + + if (outOfOrder) { + SortActiveEdges(pEdgeActiveList); + } + ASSERTACTIVELISTORDER!(pEdgeActiveList); + +} + +//+---------------------------------------------------------------------------- +// + +// +// Description: Code for rasterizing the fill of a path. +// +// >>>> Note that some of this code is duplicated in hw\hwrasterizer.cpp, +// >>>> so changes to this file may need to propagate. +// +// pursue reduced code duplication +// + +// This option may potentially increase performance for many +// paths that have edges adjacent at their top point and cover +// more than one span. The code has been tested, but performance +// has not been thoroughly investigated. +const SORT_EDGES_INCLUDING_SLOPE: bool = false; + +///////////////////////////////////////////////////////////////////////// +// The x86 C compiler insists on making a divide and modulus operation +// into two DIVs, when it can in fact be done in one. So we use this +// macro. +// +// Note: QUOTIENT_REMAINDER implicitly takes unsigned arguments. +// +// QUOTIENT_REMAINDER_64_32 takes a 64-bit numerator and produces 32-bit +// results. + +macro_rules! QUOTIENT_REMAINDER { + ($ulNumerator: ident, $ulDenominator: ident, $ulQuotient: ident, $ulRemainder: ident) => { + $ulQuotient = (($ulNumerator as ULONG) / ($ulDenominator as ULONG)) as _; + $ulRemainder = (($ulNumerator as ULONG) % ($ulDenominator as ULONG)) as _; + }; +} + +macro_rules! QUOTIENT_REMAINDER_64_32 { + ($ulNumerator: ident, $ulDenominator: ident, $ulQuotient: ident, $ulRemainder: ident) => { + $ulQuotient = (($ulNumerator as ULONGLONG) / (($ulDenominator as ULONG) as ULONGLONG)) as _; + $ulRemainder = + (($ulNumerator as ULONGLONG) % (($ulDenominator as ULONG) as ULONGLONG)) as _; + }; +} + +// SWAP macro: +macro_rules! SWAP { + ($temp: ident, $a: expr, $b: expr) => { + $temp = $a; + $a = $b; + $b = $temp; + }; +} + +struct CEdgeAllocation { + Next: *mut CEdgeAllocation, // Next allocation batch (may be NULL) + /*__field_range(<=, EDGE_STORE_ALLOCATION_NUMBER)*/ Count: UINT, + EdgeArray: [CEdge<'static>; EDGE_STORE_STACK_NUMBER!()], +} + +impl Default for CEdgeAllocation { + fn default() -> Self { + Self { Next: NULL(), Count: Default::default(), EdgeArray: [(); EDGE_STORE_STACK_NUMBER!()].map(|_| Default::default()) } + } +} +/* +pub struct CEdgeStore { + /* __field_range(<=, UINT_MAX - 2) */ TotalCount: UINT, // Total edge count in store + /* __field_range(<=, CurrentBuffer->Count) */ + CurrentRemaining: UINT, // How much room remains in current buffer + CurrentBuffer: *mut CEdgeAllocation, // Current buffer + CurrentEdge: *mut CEdge<'static>, // Current edge in current buffer + Enumerator: *mut CEdgeAllocation, // For enumerating all the edges + EdgeHead: CEdgeAllocation, // Our built-in allocation +} + +impl Default for CEdgeStore { + fn default() -> Self { + Self { TotalCount: Default::default(), CurrentRemaining: Default::default(), CurrentBuffer: NULL(), CurrentEdge: NULL(), Enumerator: NULL(), EdgeHead: Default::default() } + } +} + +impl CEdgeStore { + pub fn init(&mut self) { + self.TotalCount = 0; + self.CurrentBuffer = NULL(); + self.CurrentEdge = NULL(); + self.Enumerator = NULL(); + self.CurrentRemaining = EDGE_STORE_STACK_NUMBER!() as u32; + + self.EdgeHead = CEdgeAllocation { + Count: EDGE_STORE_STACK_NUMBER!() as u32, + // hack to work around limited Default implementation for arrays + EdgeArray: [(); EDGE_STORE_STACK_NUMBER!()].map(|_| Default::default()), + Next: NULL(), + }; + self.CurrentBuffer = &mut self.EdgeHead; + self.CurrentEdge = &mut self.EdgeHead.EdgeArray[0]; + } +} + +impl Drop for CEdgeStore { + fn drop(&mut self) { + // Free our allocation list, skipping the head, which is not + // dynamically allocated: + + let mut allocation: *mut CEdgeAllocation = self.EdgeHead.Next; + while (allocation != NULL()) { + let next = unsafe { (*allocation).Next }; + drop(unsafe { Box::from_raw(allocation) }); + allocation = next; + } + } +} + +impl CEdgeStore { + pub fn StartEnumeration(&mut self) -> UINT { + unsafe { + self.Enumerator = &mut self.EdgeHead; + + // Update the count and make sure nothing more gets added (in + // part because this Count would have to be re-computed): + + (*self.CurrentBuffer).Count -= self.CurrentRemaining; + + // This will never overflow because NextAddBuffer always ensures that TotalCount has + // space remaining to describe the capacity of all new buffers added to the edge list. + self.TotalCount += (*self.CurrentBuffer).Count; + + // Prevent this from being called again, because bad things would + // happen: + + self.CurrentBuffer = NULL(); + + return self.TotalCount; + } + } + + fn Enumerate( + &mut self, + /*__deref_out_ecount(*ppEndEdge - *ppStartEdge)*/ ppStartEdge: &mut *mut CEdge, + /* __deref_out_ecount(0) */ ppEndEdge: &mut *mut CEdge, + ) -> bool { + /* + unsafe { + let enumerator: *mut CEdgeAllocation = self.Enumerator; + + // Might return startEdge == endEdge: + + *ppStartEdge = &mut (*enumerator).EdgeArray[0]; + *ppEndEdge = (*ppStartEdge).offset((*enumerator).Count as isize); + + self.Enumerator = (*enumerator).Next; + return (self.Enumerator != NULL()); + }*/ + return true; + } + + fn StartAddBuffer( + &self, + /*__deref_out_ecount(*puRemaining)*/ ppCurrentEdge: &mut *mut CEdge, + /* __deref_out_range(==, (this->CurrentRemaining)) */ puRemaining: &mut UINT, + ) { + panic!() + // *ppCurrentEdge = self.CurrentEdge; + // *puRemaining = self.CurrentRemaining; + } + + fn EndAddBuffer( + &mut self, + /*__in_ecount(remaining) */ pCurrentEdge: *mut CEdge, + /* __range(0, (this->CurrentBuffer->Count)) */ remaining: UINT, + ) { + panic!(); + //self.CurrentEdge = pCurrentEdge; + //self.CurrentRemaining = remaining; + } + + // Disable instrumentation checks within all methods of this class + //SET_MILINSTRUMENTATION_FLAGS(MILINSTRUMENTATIONFLAGS_DONOTHING); +} + +/**************************************************************************\ +* +* Function Description: +* +* The edge initializer is out of room in its current 'store' buffer; +* get it a new one. +* +* Created: +* +* 03/25/2000 andrewgo +* +\**************************************************************************/ + +impl CEdgeStore { + fn NextAddBuffer( + &mut self, + /*__deref_out_ecount(*puRemaining)*/ ppCurrentEdge: &mut *mut CEdge, + puRemaining: &mut UINT, + ) -> HRESULT { + panic!() + /* + unsafe { + let hr = S_OK; + + let mut cNewTotalCount: u32 = 0; + + // The caller has completely filled up this chunk: + + assert!(*puRemaining == 0); + + // Check to make sure that "TotalCount" will be able to represent the current capacity + cNewTotalCount = self.TotalCount + (*self.CurrentBuffer).Count; + + if (cNewTotalCount < self.TotalCount) { + return WINCODEC_ERR_VALUEOVERFLOW; + } + + // And that it can represent the new capacity as well, with at least 2 to spare. + // This "magic" 2 comes from the fact that the usage pattern of this class has callers + // needing to allocate space for TotalCount + 2 edges. + if (cNewTotalCount + ((EDGE_STORE_ALLOCATION_NUMBER!() + 2) as UINT) < cNewTotalCount) { + return WINCODEC_ERR_VALUEOVERFLOW; + } + + // We have to grow our data structure by adding a new buffer + // and adding it to the list: + + let newBuffer: *mut CEdgeAllocation = Box::into_raw(Box::<CEdgeAllocation>::new(Default::default()));/*static_cast<CEdgeAllocation*> + (GpMalloc(Mt(MAARasterizerEdge), + sizeof(CEdgeAllocation) + + sizeof(CEdge) * (EDGE_STORE_ALLOCATION_NUMBER + - EDGE_STORE_STACK_NUMBER)));*/ + IFCOOM!(newBuffer); + + (*newBuffer).Next = NULL(); + (*newBuffer).Count = EDGE_STORE_STACK_NUMBER!() as u32;//EDGE_STORE_ALLOCATION_NUMBER!() as u32; + + self.TotalCount = cNewTotalCount; + + (*self.CurrentBuffer).Next = newBuffer; + self.CurrentBuffer = newBuffer; + + self.CurrentEdge = &mut (*newBuffer).EdgeArray[0]; + *ppCurrentEdge = panic!();//self.CurrentEdge; + self.CurrentRemaining = EDGE_STORE_STACK_NUMBER!() as u32;//EDGE_STORE_ALLOCATION_NUMBER!(); + *puRemaining = EDGE_STORE_STACK_NUMBER!() as u32; //EDGE_STORE_ALLOCATION_NUMBER!(); + + return hr; + }*/ + } +} +*/ +/**************************************************************************\ +* +* Function Description: +* +* Some debug code for verifying the state of the active edge list. +* +* Created: +* +* 03/25/2000 andrewgo +* +\**************************************************************************/ + +pub fn AssertActiveList(mut list: Ref<CEdge>, yCurrent: INT) -> bool { + + let mut b = true; + let mut activeCount = 0; + + assert!((*list).X.get() == INT::MIN); + b &= ((*list).X.get() == INT::MIN); + + // Skip the head sentinel: + + list = (*list).Next.get(); + + while ((*list).X.get() != INT::MAX) { + assert!((*list).X.get() != INT::MIN); + b &= ((*list).X.get() != INT::MIN); + + assert!((*list).X <= (*(*list).Next.get()).X); + b &= ((*list).X <= (*(*list).Next.get()).X); + + assert!(((*list).StartY <= yCurrent) && (yCurrent < (*list).EndY)); + b &= (((*list).StartY <= yCurrent) && (yCurrent < (*list).EndY)); + + activeCount += 1; + list = (*list).Next.get(); + } + + assert!((*list).X.get() == INT::MAX); + b &= ((*list).X.get() == INT::MAX); + + // There should always be a multiple of 2 edges in the active list. + // + // NOTE: If you hit this assert, do NOT simply comment it out! + // It usually means that all the edges didn't get initialized + // properly. For every scan-line, there has to be a left edge + // and a right edge (or a multiple thereof). So if you give + // even a single bad edge to the edge initializer (or you miss + // one), you'll probably hit this assert. + + assert!((activeCount & 1) == 0); + b &= ((activeCount & 1) == 0); + + return (b); + +} + +/**************************************************************************\ +* +* Function Description: +* +* Some debug code for verifying the state of the active edge list. +* +* Created: +* +* 03/25/2000 andrewgo +* +\**************************************************************************/ + +fn AssertActiveListOrder(mut list: Ref<CEdge>) { + + assert!((*list).X.get() == INT::MIN); + + // Skip the head sentinel: + + list = (*list).Next.get(); + + while ((*list).X.get() != INT::MAX) { + assert!((*list).X.get() != INT::MIN); + assert!((*list).X <= (*(*list).Next.get()).X); + + list = (*list).Next.get(); + } + + assert!((*list).X.get() == INT::MAX); +} + +/**************************************************************************\ +* +* Function Description: +* +* Clip the edge vertically. +* +* We've pulled this routine out-of-line from InitializeEdges mainly +* because it needs to call inline Asm, and when there is in-line +* Asm in a routine the compiler generally does a much less efficient +* job optimizing the whole routine. InitializeEdges is rather +* performance critical, so we avoid polluting the whole routine +* by having this functionality out-of-line. +* +* Created: +* +* 03/25/2000 andrewgo +* +\**************************************************************************/ +fn ClipEdge(edgeBuffer: &mut CEdge, yClipTopInteger: INT, dMOriginal: INT) { + let mut xDelta: INT; + let mut error: INT; + + // Cases where bigNumerator will exceed 32-bits in precision + // will be rare, but could happen, and we can't fall over + // in those cases. + + let dN: INT = edgeBuffer.ErrorDown; + let mut bigNumerator: LONGLONG = Int32x32To64(dMOriginal, yClipTopInteger - edgeBuffer.StartY) + + (edgeBuffer.Error.get() + dN) as LONGLONG; + if (bigNumerator >= 0) { + QUOTIENT_REMAINDER_64_32!(bigNumerator, dN, xDelta, error); + } else { + bigNumerator = -bigNumerator; + QUOTIENT_REMAINDER_64_32!(bigNumerator, dN, xDelta, error); + + xDelta = -xDelta; + if (error != 0) { + xDelta -= 1; + error = dN - error; + } + } + + // Update the edge data structure with the results: + + edgeBuffer.StartY = yClipTopInteger; + edgeBuffer.X.set(edgeBuffer.X.get() + xDelta); + edgeBuffer.Error.set(error - dN); // Renormalize error +} + +pub fn CheckValidRange28_4(x: f32, y: f32) -> bool { + // + // We want coordinates in the 28.4 range in the end. The matrix we get + // as input includes the scale by 16 to get to 28.4, so we want to + // ensure that we are in integer range. Assuming a sign bit and + // five bits for the rasterizer working range, we want coordinates in the + // -2^26 to 2^26. + // + // Note that the 5-bit requirement comes from the + // implementation of InitializeEdges. + // (See line with "error -= dN * (16 - (xStart & 15))") + // + // Anti-aliasing uses another c_nShift bits, so we get a + // desired range of -2^(26-c_nShift) to 2^(26-c_nShift) + // + let rPixelCoordinateMax = (1 << (26 - c_nShift)) as f32; + let rPixelCoordinateMin = -rPixelCoordinateMax; + return x <= rPixelCoordinateMax && x >= rPixelCoordinateMin + && y <= rPixelCoordinateMax && y >= rPixelCoordinateMin; +} + +//+----------------------------------------------------------------------------- +// +// Function: TransformRasterizerPointsTo28_4 +// +// Synopsis: +// Transform rasterizer points to 28.4. If overflow occurs, return that +// information. +// +//------------------------------------------------------------------------------ +fn TransformRasterizerPointsTo28_4( + pmat: &CMILMatrix, + // Transform to take us to 28.4 + mut pPtsSource: &[MilPoint2F], + // Source points + mut cPoints: UINT, + // Count of points + mut pPtsDest: &mut [POINT], // Destination points +) -> HRESULT { + let hr = S_OK; + + debug_assert!(cPoints > 0); + + while { + // + // Transform coordinates + // + + let rPixelX = + (pmat.GetM11() * pPtsSource[0].X) + (pmat.GetM21() * pPtsSource[0].Y) + pmat.GetDx(); + let rPixelY = + (pmat.GetM12() * pPtsSource[0].X) + (pmat.GetM22() * pPtsSource[0].Y) + pmat.GetDy(); + + // + // Check for NaNs or overflow + // + + if !CheckValidRange28_4(rPixelX, rPixelY) { + return WGXERR_BADNUMBER; + } + + // + // Assign coordinates + // + + pPtsDest[0].x = CFloatFPU::Round(rPixelX); + pPtsDest[0].y = CFloatFPU::Round(rPixelY); + + pPtsDest = &mut pPtsDest[1..]; + pPtsSource = &pPtsSource[1..]; + cPoints -= 1; + cPoints != 0 + } {} + + return hr; +} + +pub fn AppendScaleToMatrix(pmat: &mut CMILMatrix, scaleX: REAL, scaleY: REAL) { + pmat.SetM11(pmat.GetM11() * scaleX); + pmat.SetM21(pmat.GetM21() * scaleX); + pmat.SetM12(pmat.GetM12() * scaleY); + pmat.SetM22(pmat.GetM22() * scaleY); + pmat.SetDx(pmat.GetDx() * scaleX); + pmat.SetDy(pmat.GetDy() * scaleY); +} + +/**************************************************************************\ +* +* Function Description: +* +* Add edges to the edge list. +* +* Created: +* +* 03/25/2000 andrewgo +* +\**************************************************************************/ + +pub struct CInitializeEdgesContext<'a> { + pub MaxY: INT, // Maximum 'y' found, should be INT_MIN on + // first call to 'InitializeEdges' + pub ClipRect: Option<&'a RECT>, // Bounding clip rectangle in 28.4 format + pub Store: &'a Arena<CEdge<'a>>, // Where to stick the edges + pub AntiAliasMode: MilAntiAliasMode, +} + +impl<'a> CInitializeEdgesContext<'a> { + pub fn new(store: &'a Arena<CEdge<'a>>) -> Self { + CInitializeEdgesContext { MaxY: Default::default(), ClipRect: Default::default(), Store: store, AntiAliasMode: MilAntiAliasMode::None } + } +} + +fn InitializeEdges( + pEdgeContext: &mut CInitializeEdgesContext, + /*__inout_ecount(vertexCount)*/ + mut pointArray: &mut [POINT], // Points to a 28.4 array of size 'vertexCount' + // Note that we may modify the contents! + /*__in_range(>=, 2)*/ vertexCount: UINT, +) -> HRESULT { + // Disable instrumentation checks for this function + //SET_MILINSTRUMENTATION_FLAGS(MILINSTRUMENTATIONFLAGS_DONOTHING); + + let hr = S_OK; + + let mut xStart; + let mut yStart; + let mut yStartInteger; + let mut yEndInteger; + let mut dMOriginal; + let mut dM: i32; + let mut dN: i32; + let mut dX: i32; + let mut errorUp: i32; + let mut quotient: i32; + let mut remainder: i32; + let mut error: i32; + let mut windingDirection; + //let mut edgeBuffer: *mut CEdge = NULL(); + let bufferCount: UINT = 0; + let mut yClipTopInteger; + let mut yClipTop; + let mut yClipBottom; + let mut xClipLeft; + let mut xClipRight; + + let mut yMax = pEdgeContext.MaxY; + let _store = &mut pEdgeContext.Store; + let clipRect = pEdgeContext.ClipRect; + + let mut edgeCount = vertexCount - 1; + assert!(edgeCount >= 1); + + if let Some(clipRect) = clipRect { + yClipTopInteger = clipRect.top >> 4; + yClipTop = clipRect.top; + yClipBottom = clipRect.bottom; + xClipLeft = clipRect.left; + xClipRight = clipRect.right; + + assert!(yClipBottom > 0); + assert!(yClipTop <= yClipBottom); + } else { + yClipBottom = 0; + yClipTopInteger = INT::MIN >> c_nShift; + + // These 3 values are only used when clipRect is non-NULL + yClipTop = 0; + xClipLeft = 0; + xClipRight = 0; + } + + if (pEdgeContext.AntiAliasMode != MilAntiAliasMode::None) { + // If antialiasing, apply the supersampling scaling here before we + // calculate the DDAs. We do this here and not in the Matrix + // transform we give to FixedPointPathEnumerate mainly so that the + // Bezier flattener can continue to operate in its optimal 28.4 + // format. + // + // PS#856364-2003/07/01-JasonHa Remove pixel center fixup + // + // We also apply a half-pixel offset here so that the antialiasing + // code can assume that the pixel centers are at half-pixel + // coordinates, not on the integer coordinates. + + let mut point = &mut *pointArray; + let mut i = vertexCount; + + while { + point[0].x = (point[0].x + 8) << c_nShift; + point[0].y = (point[0].y + 8) << c_nShift; + point = &mut point[1..]; + i -= 1; + i != 0 + } {} + + yClipTopInteger <<= c_nShift; + yClipTop <<= c_nShift; + yClipBottom <<= c_nShift; + xClipLeft <<= c_nShift; + xClipRight <<= c_nShift; + } + + // Make 'yClipBottom' inclusive by subtracting off one pixel + // (keeping in mind that we're in 28.4 device space): + + yClipBottom -= 16; + + // Warm up the store where we keep the edge data: + + //store.StartAddBuffer(&mut edgeBuffer, &mut bufferCount); + + 'outer: loop { loop { + // Handle trivial rejection: + + if (yClipBottom >= 0) { + // Throw out any edges that are above or below the clipping. + // This has to be a precise check, because we assume later + // on that every edge intersects in the vertical dimension + // with the clip rectangle. That asssumption is made in two + // places: + // + // 1. When we sort the edges, we assume either zero edges, + // or two or more. + // 2. When we start the DDAs, we assume either zero edges, + // or that there's at least one scan of DDAs to output. + // + // Plus, of course, it's less efficient if we let things + // through. + // + // Note that 'yClipBottom' is inclusive: + + let clipHigh = ((pointArray[0]).y <= yClipTop) && ((pointArray[1]).y <= yClipTop); + + let clipLow = ((pointArray[0]).y > yClipBottom) && ((pointArray[1]).y > yClipBottom); + + #[cfg(debug_assertions)] + { + let (mut yRectTop, mut yRectBottom, y0, y1, yTop, yBottom); + + // Getting the trivial rejection code right is tricky. + // So on checked builds let's verify that we're doing it + // correctly, using a different approach: + + let mut clipped = false; + if let Some(clipRect) = clipRect { + yRectTop = clipRect.top >> 4; + yRectBottom = clipRect.bottom >> 4; + if (pEdgeContext.AntiAliasMode != MilAntiAliasMode::None) { + yRectTop <<= c_nShift; + yRectBottom <<= c_nShift; + } + y0 = ((pointArray[0]).y + 15) >> 4; + y1 = ((pointArray[1]).y + 15) >> 4; + yTop = y0.min(y1); + yBottom = y0.max(y1); + + clipped = ((yTop >= yRectBottom) || (yBottom <= yRectTop)); + } + + assert!(clipped == (clipHigh || clipLow)); + } + + if (clipHigh || clipLow) { + break; // ======================> + } + + if (edgeCount > 1) { + // Here we'll collapse two edges down to one if both are + // to the left or to the right of the clipping rectangle. + + if (((pointArray[0]).x < xClipLeft) + && ((pointArray[1]).x < xClipLeft) + && ((pointArray[2]).x < xClipLeft)) + { + // Note this is one reason why 'pointArray' can't be 'const': + + pointArray[1] = pointArray[0]; + + break; // ======================> + } + + if (((pointArray[0]).x > xClipRight) + && ((pointArray[1]).x > xClipRight) + && ((pointArray[2]).x > xClipRight)) + { + // Note this is one reason why 'pointArray' can't be 'const': + + pointArray[1] = pointArray[0]; + + break; // ======================> + } + } + } + + dM = (pointArray[1]).x - (pointArray[0]).x; + dN = (pointArray[1]).y - (pointArray[0]).y; + + if (dN >= 0) { + // The vector points downward: + + xStart = (pointArray[0]).x; + yStart = (pointArray[0]).y; + + yStartInteger = (yStart + 15) >> 4; + yEndInteger = ((pointArray[1]).y + 15) >> 4; + + windingDirection = 1; + } else { + // The vector points upward, so we have to essentially + // 'swap' the end points: + + dN = -dN; + dM = -dM; + + xStart = (pointArray[1]).x; + yStart = (pointArray[1]).y; + + yStartInteger = (yStart + 15) >> 4; + yEndInteger = ((pointArray[0]).y + 15) >> 4; + + windingDirection = -1; + } + + // The edgeBuffer must span an integer y-value in order to be + // added to the edgeBuffer list. This serves to get rid of + // horizontal edges, which cause trouble for our divides. + + if (yEndInteger > yStartInteger) { + yMax = yMax.max(yEndInteger); + + dMOriginal = dM; + if (dM < 0) { + dM = -dM; + if (dM < dN) + // Can't be '<=' + { + dX = -1; + errorUp = dN - dM; + } else { + QUOTIENT_REMAINDER!(dM, dN, quotient, remainder); + + dX = -quotient; + errorUp = remainder; + if (remainder > 0) { + dX = -quotient - 1; + errorUp = dN - remainder; + } + } + } else { + if (dM < dN) { + dX = 0; + errorUp = dM; + } else { + QUOTIENT_REMAINDER!(dM, dN, quotient, remainder); + + dX = quotient; + errorUp = remainder; + } + } + + error = -1; // Error is initially zero (add dN - 1 for + // the ceiling, but subtract off dN so that + // we can check the sign instead of comparing + // to dN) + + if ((yStart & 15) != 0) { + // Advance to the next integer y coordinate + + let mut i = 16 - (yStart & 15); + while i != 0 { + xStart += dX; + error += errorUp; + if (error >= 0) + { + error -= dN; + xStart += 1; + } + i -= 1; + } + } + + if ((xStart & 15) != 0) { + error -= dN * (16 - (xStart & 15)); + xStart += 15; // We'll want the ceiling in just a bit... + } + + xStart >>= 4; + error >>= 4; + + if (bufferCount == 0) { + //IFC!(store.NextAddBuffer(&mut edgeBuffer, &mut bufferCount)); + } + + let mut edge = CEdge { + Next: Cell::new(unsafe { Ref::null() } ), + X: Cell::new(xStart), + Dx: dX, + Error: Cell::new(error), + ErrorUp: errorUp, + ErrorDown: dN, + WindingDirection: windingDirection, + StartY: yStartInteger, + EndY: yEndInteger,// Exclusive of end + }; + + assert!(error < 0); + + // Here we handle the case where the edge starts above the + // clipping rectangle, and we need to jump down in the 'y' + // direction to the first unclipped scan-line. + // + // Consequently, we advance the DDA here: + + if (yClipTopInteger > yStartInteger) { + assert!(edge.EndY > yClipTopInteger); + + ClipEdge(&mut edge, yClipTopInteger, dMOriginal); + } + + // Advance to handle the next edge: + + //edgeBuffer = unsafe { edgeBuffer.offset(1) }; + pEdgeContext.Store.alloc(edge); + //bufferCount -= 1; + } + break; + } + pointArray = &mut pointArray[1..]; + edgeCount -= 1; + if edgeCount == 0 { + break 'outer; + } + } + + // We're done with this batch. Let the store know how many edges + // we ended up with: + + //store.EndAddBuffer(edgeBuffer, bufferCount); + + pEdgeContext.MaxY = yMax; + + return hr; +} + +/**************************************************************************\ +* +* Function Description: +* +* Does complete parameter checking on the 'types' array of a path. +* +* Created: +* +* 03/25/2000 andrewgo +* +\**************************************************************************/ +fn ValidatePathTypes(typesArray: &[BYTE], mut count: INT) -> bool { + let mut types = typesArray; + + if (count == 0) { + return (true); + } + + loop { + // The first point in every subpath has to be an unadorned + // 'start' point: + + if ((types[0] & PathPointTypePathTypeMask) != PathPointTypeStart) { + TraceTag!((tagMILWarning, "Bad subpath start")); + return (false); + } + + // Advance to the first point after the 'start' point: + count -= 1; + if (count == 0) { + TraceTag!((tagMILWarning, "Path ended after start-path")); + return (false); + } + + if ((types[1] & PathPointTypePathTypeMask) == PathPointTypeStart) { + TraceTag!((tagMILWarning, "Can't have a start followed by a start!")); + return (false); + } + + // Process runs of lines and Bezier curves: + + loop { + match (types[1] & PathPointTypePathTypeMask) { + PathPointTypeLine => { + types = &types[1..]; + count -= 1; + if (count == 0) { + return (true); + } + } + + PathPointTypeBezier => { + if (count < 3) { + TraceTag!(( + tagMILWarning, + "Path ended before multiple of 3 Bezier points" + )); + return (false); + } + + if ((types[1] & PathPointTypePathTypeMask) != PathPointTypeBezier) { + TraceTag!((tagMILWarning, "Bad subpath start")); + return (false); + } + + types = &types[1..]; + count -= 3; + if (count == 0) { + return (true); + } + } + + _ => { + TraceTag!((tagMILWarning, "Illegal type")); + return (false); + } + } + + // A close-subpath marker or a start-subpath marker marks the + // end of a subpath: + if !(!((types[0] & PathPointTypeCloseSubpath) != 0) + && ((types[1] & PathPointTypePathTypeMask) != PathPointTypeStart)) { + types = &types[1..]; + break; + } + } + } +} + +/**************************************************************************\ +* +* Function Description: +* +* Some debug code for verifying the path. +* +* Created: +* +* 03/25/2000 andrewgo +* +\**************************************************************************/ +macro_rules! ASSERTPATH { + ($types: expr, $points: expr) => { + #[cfg(debug_assertions)] + AssertPath($types, $points) + }; +} +fn AssertPath(rgTypes: &[BYTE], cPoints: UINT) { + // Make sure that the 'types' array is well-formed, otherwise we + // may fall over in the FixedPointPathEnumerate function. + // + // NOTE: If you hit this assert, DO NOT SIMPLY COMMENT THIS Assert OUT! + // + // Instead, fix the ValidatePathTypes code if it's letting through + // valid paths, or (more likely) fix the code that's letting bogus + // paths through. The FixedPointPathEnumerate routine has some + // subtle assumptions that require the path to be perfectly valid! + // + // No internal code should be producing invalid paths, and all + // paths created by the application must be parameter checked! + assert!(ValidatePathTypes(rgTypes, cPoints as INT)); +} + +//+---------------------------------------------------------------------------- +// +// Member: +// FixedPointPathEnumerate +// +// Synopsis: +// +// Enumerate the path. +// +// NOTE: The 'enumerateFunction' function is allowed to modify the +// contents of our call-back buffer! (This is mainly done to allow +// 'InitializeEdges' to be simpler for some clipping trivial +// rejection cases.) +// +// NOTICE-2006/03/22-milesc This function was initially built to be a +// general path enumeration function. However, we were only using it for +// one specific purpose... for Initializing edges of a path to be filled. +// In doing security work, I simplified this function to just do edge +// initialization. The name is therefore now overly general. I have kept +// the name to be a reminder that this function has been written to be +// more general than would otherwise be evident. +// + +pub fn FixedPointPathEnumerate( + rgpt: &[POINT], + rgTypes: &[BYTE], + cPoints: UINT, + _matrix: &CMILMatrix, + clipRect: Option<&RECT>, // In scaled 28.4 format + enumerateContext: &mut CInitializeEdgesContext, +) -> HRESULT { + let hr = S_OK; + let mut bufferStart: [POINT; ENUMERATE_BUFFER_NUMBER!()] = [(); ENUMERATE_BUFFER_NUMBER!()].map(|_| Default::default()); + let mut bezierBuffer: [POINT; 4] = Default::default(); + let mut buffer: &mut [POINT]; + let mut bufferSize: usize; + let mut startFigure: [POINT; 1] = Default::default(); + // The current point offset in rgpt + let mut iPoint: usize; + // The current type offset in rgTypes + let mut iType: usize; + let mut runSize: usize; + let mut thisCount: usize; + let mut isMore: bool = false; + let mut xLast: INT; + let mut yLast: INT; + + ASSERTPATH!(rgTypes, cPoints); + + // Every valid subpath has at least two vertices in it, hence the + // check of 'cPoints - 1': + + iPoint = 0; + iType = 0; + + assert!(cPoints > 1); + while (iPoint < cPoints as usize - 1) { + assert!((rgTypes[iType] & PathPointTypePathTypeMask) == PathPointTypeStart); + assert!((rgTypes[iType + 1] & PathPointTypePathTypeMask) != PathPointTypeStart); + + // Add the start point to the beginning of the batch, and + // remember it for handling the close figure: + + startFigure[0] = rgpt[iPoint]; + + bufferStart[0].x = startFigure[0].x; + bufferStart[0].y = startFigure[0].y; + let bufferStartPtr = bufferStart.as_ptr(); + buffer = &mut bufferStart[1..]; + bufferSize = ENUMERATE_BUFFER_NUMBER!() - 1; + + // We need to enter our loop with 'iType' pointing one past + // the start figure: + + iPoint += 1; + iType += 1; + + while { + // Try finding a run of lines: + + if ((rgTypes[iType] & PathPointTypePathTypeMask) == PathPointTypeLine) { + runSize = 1; + + while ((iPoint + runSize < cPoints as usize) + && ((rgTypes[iType + runSize] & PathPointTypePathTypeMask) == PathPointTypeLine)) + { + runSize += 1; + } + + // Okay, we've found a run of lines. Break it up into our + // buffer size: + + loop { + thisCount = bufferSize.min(runSize); + + buffer[0 .. thisCount].copy_from_slice(&rgpt[iPoint .. iPoint + thisCount]); + + __analysis_assume!( + buffer + bufferSize == bufferStart + ENUMERATE_BUFFER_NUMBER + ); + assert!(buffer.as_ptr().wrapping_offset(bufferSize as isize) == bufferStartPtr.wrapping_offset(ENUMERATE_BUFFER_NUMBER!()) ); + + iPoint += thisCount; + iType += thisCount; + buffer = &mut buffer[thisCount..]; + runSize -= thisCount; + bufferSize -= thisCount; + + if (bufferSize > 0) { + break; + } + + xLast = bufferStart[ENUMERATE_BUFFER_NUMBER!() - 1].x; + yLast = bufferStart[ENUMERATE_BUFFER_NUMBER!() - 1].y; + IFR!(InitializeEdges( + enumerateContext, + &mut bufferStart, + ENUMERATE_BUFFER_NUMBER!() + )); + + // Continue the last vertex as the first in the new batch: + + bufferStart[0].x = xLast; + bufferStart[0].y = yLast; + buffer = &mut bufferStart[1..]; + bufferSize = ENUMERATE_BUFFER_NUMBER!() - 1; + if !(runSize != 0) { + break; + } + } + } else { + assert!(iPoint + 3 <= cPoints as usize); + assert!((rgTypes[iType] & PathPointTypePathTypeMask) == PathPointTypeBezier); + + bezierBuffer.copy_from_slice(&rgpt[(iPoint - 1) .. iPoint + 3]); + + // Prepare for the next iteration: + + iPoint += 3; + iType += 1; + + // Process the Bezier: + + let mut bezier = CMILBezier::new(&bezierBuffer, clipRect); + loop { + thisCount = bezier.Flatten(buffer, &mut isMore) as usize; + + __analysis_assume!( + buffer + bufferSize == bufferStart + ENUMERATE_BUFFER_NUMBER!() + ); + assert!(buffer.as_ptr().wrapping_offset(bufferSize as isize) == bufferStartPtr.wrapping_offset(ENUMERATE_BUFFER_NUMBER!())); + + buffer = &mut buffer[thisCount..]; + bufferSize -= thisCount; + + if (bufferSize > 0) { + break; + } + + xLast = bufferStart[ENUMERATE_BUFFER_NUMBER!() - 1].x; + yLast = bufferStart[ENUMERATE_BUFFER_NUMBER!() - 1].y; + IFR!(InitializeEdges( + enumerateContext, + &mut bufferStart, + ENUMERATE_BUFFER_NUMBER!() + )); + + // Continue the last vertex as the first in the new batch: + + bufferStart[0].x = xLast; + bufferStart[0].y = yLast; + buffer = &mut bufferStart[1..]; + bufferSize = ENUMERATE_BUFFER_NUMBER!() - 1; + if !isMore { + break; + } + } + } + + ((iPoint < cPoints as usize) + && ((rgTypes[iType] & PathPointTypePathTypeMask) != PathPointTypeStart)) + } {} + + // Okay, the subpath is done. But we still have to handle the + // 'close figure' (which is implicit for a fill): + // Add the close-figure point: + + buffer[0].x = startFigure[0].x; + buffer[0].y = startFigure[0].y; + bufferSize -= 1; + + // We have to flush anything we might have in the batch, unless + // there's only one vertex in there! (The latter case may happen + // for the stroke case with no close figure if we just flushed a + // batch.) + // If we're flattening, we must call the one additional time to + // correctly handle closing the subpath, even if there is only + // one entry in the batch. The flattening callback handles the + // one point case and closes the subpath properly without adding + // extraneous points. + + let verticesInBatch = ENUMERATE_BUFFER_NUMBER!() - bufferSize; + if (verticesInBatch > 1) { + IFR!(InitializeEdges( + enumerateContext, + &mut bufferStart, + (verticesInBatch) as UINT + )); + } + } + + return hr; +} + +/**************************************************************************\ +* +* Function Description: +* +* We want to sort in the inactive list; the primary key is 'y', and +* the secondary key is 'x'. This routine creates a single LONGLONG +* key that represents both. +* +* Created: +* +* 03/25/2000 andrewgo +* +\**************************************************************************/ + +fn YX(x: INT, y: INT, p: &mut LONGLONG) { + // Bias 'x' by INT_MAX so that it's effectively unsigned: + /* + reinterpret_cast<LARGE_INTEGER*>(p)->HighPart = y; + reinterpret_cast<LARGE_INTEGER*>(p)->LowPart = x + INT_MAX; + */ + *p = (((y as u64) << 32) | (((x as i64 + i32::MAX as i64) as u64) & 0xffffffff)) as i64; +} + +/**************************************************************************\ +* +* Function Description: +* +* Recursive function to quick-sort our inactive edge list. Note that +* for performance, the results are not completely sorted; an insertion +* sort has to be run after the quicksort in order to do a lighter-weight +* sort of the subtables. +* +* Created: +* +* 03/25/2000 andrewgo +* +\**************************************************************************/ + +const QUICKSORT_THRESHOLD: isize = 8; + +fn QuickSortEdges(inactive: &mut [CInactiveEdge], + /*__inout_xcount(f - l + 1 elements)*/ f: usize, + /*__inout_xcount(array starts at f)*/ l: usize, +) { + let mut e: Ref<CEdge>; + let mut y: LONGLONG; + let mut first: LONGLONG; + let mut second: LONGLONG; + let mut last: LONGLONG; + + // Find the median of the first, middle, and last elements: + + let m = f + ((l - f) >> 1); + + SWAP!(y, inactive[f + 1].Yx, inactive[m].Yx); + SWAP!(e, inactive[f + 1].Edge, inactive[m].Edge); + + if {second = inactive[f + 1].Yx; second > {last = inactive[l].Yx; last}} { + inactive[f + 1].Yx = last; + inactive[l].Yx = second; + + SWAP!(e, inactive[f + 1].Edge, inactive[l].Edge); + } + if {first = inactive[f].Yx; first} > {last = inactive[l].Yx; last} { + inactive[f].Yx = last; + inactive[l].Yx = first; + + SWAP!(e, inactive[f].Edge, inactive[l].Edge); + } + if {second = inactive[f + 1].Yx; second} > {first = inactive[f].Yx; first} { + inactive[f + 1].Yx = first; + inactive[f].Yx = second; + + SWAP!(e, inactive[f + 1].Edge, inactive[f].Edge); + } + + // f->Yx is now the desired median, and (f + 1)->Yx <= f->Yx <= l->Yx + + debug_assert!((inactive[f + 1].Yx <= inactive[f].Yx) && (inactive[f].Yx <= inactive[l].Yx)); + + let median = inactive[f].Yx; + + let mut i = f + 2; + while (inactive[i].Yx < median) { + i += 1; + } + + let mut j = l - 1; + while (inactive[j].Yx > median) { + j -= 1; + } + + while (i < j) { + SWAP!(y, inactive[i].Yx, inactive[j].Yx); + SWAP!(e, inactive[i].Edge, inactive[j].Edge); + + while { + i = i + 1; + inactive[i].Yx < median + } {} + + while { + j = j - 1 ; + inactive[j].Yx > median + } {} + } + + SWAP!(y, inactive[f].Yx, inactive[j].Yx); + SWAP!(e, inactive[f].Edge, inactive[j].Edge); + + let a = j - f; + let b = l - j; + + // Use less stack space by recursing on the shorter subtable. Also, + // have the less-overhead insertion-sort handle small subtables. + + if (a <= b) { + if (a > QUICKSORT_THRESHOLD as usize) { + // 'a' is the smallest, so do it first: + + QuickSortEdges(inactive, f, j - 1); + QuickSortEdges(inactive, j + 1, l); + } else if (b > QUICKSORT_THRESHOLD as usize) { + QuickSortEdges(inactive, j + 1, l); + } + } else { + if (b > QUICKSORT_THRESHOLD as usize) { + // 'b' is the smallest, so do it first: + + QuickSortEdges(inactive, j + 1 , l); + QuickSortEdges(inactive, f, j + 1); + } else if (a > QUICKSORT_THRESHOLD as usize) { + QuickSortEdges(inactive, f, j -1); + } + } +} + +/**************************************************************************\ +* +* Function Description: +* +* Do a sort of the inactive table using an insertion-sort. Expects +* large tables to have already been sorted via quick-sort. +* +* Created: +* +* 03/25/2000 andrewgo +* +\**************************************************************************/ + +fn InsertionSortEdges( + /* __inout_xcount(count forward & -1 back)*/ mut inactive: &mut [CInactiveEdge], + mut count: INT, +) { + let mut e: Ref<CEdge>; + let mut y: LONGLONG; + let mut yPrevious: LONGLONG; + + assert!(inactive[0].Yx == i64::MIN); + assert!(count >= 2); + //inactive = &mut inactive[1..]; + + let mut indx = 2; // Skip first entry (by definition it's already in order!) + count -= 1; + + while { + let mut p = indx; + + // Copy the current stuff to temporary variables to make a hole: + + e = (inactive[indx]).Edge; + y = (inactive[indx]).Yx; + + // Shift everything one slot to the right (effectively moving + // the hole one position to the left): + + while (y < {yPrevious = inactive[p-1].Yx; yPrevious}) { + inactive[p].Yx = yPrevious; + inactive[p].Edge = inactive[p-1].Edge; + p -= 1; + } + + // Drop the temporary stuff into the final hole: + + inactive[p].Yx = y; + inactive[p].Edge = e; + + // The quicksort should have ensured that we don't have to move + // any entry terribly far: + + assert!((indx - p) <= QUICKSORT_THRESHOLD as usize); + + indx += 1; + count -= 1; + count != 0 + } {} +} + +/**************************************************************************\ +* +* Function Description: +* +* Assert the state of the inactive array. +* +* Created: +* +* 03/25/2000 andrewgo +* +\**************************************************************************/ +macro_rules! ASSERTINACTIVEARRAY { + ($inactive: expr, $count: expr) => { + #[cfg(debug_assertions)] + AssertInactiveArray($inactive, $count); + }; +} +fn AssertInactiveArray( + /*__in_ecount(count)*/ + mut inactive: &[CInactiveEdge], // Annotation should allow the -1 element + mut count: INT, +) { + // Verify the head: + + /*#if !ANALYSIS*/ + // #if needed because prefast don't know that the -1 element is avaliable + assert!(inactive[0].Yx == i64::MIN); + /*#endif*/ + assert!(inactive[1].Yx != i64::MIN); + + while { + let mut yx: LONGLONG = 0; + YX((*inactive[1].Edge).X.get(), (*inactive[1].Edge).StartY, &mut yx); + + assert!(inactive[1].Yx == yx); + /*#if !ANALYSIS*/ + // #if needed because tools don't know that the -1 element is avaliable + assert!(inactive[1].Yx >= inactive[0].Yx); + /*#endif*/ + inactive = &inactive[1..]; + count -= 1; + count != 0 + } {} + + // Verify that the tail is setup appropriately: + + assert!((*inactive[1].Edge).StartY == INT::MAX); +} + +/**************************************************************************\ +* +* Function Description: +* +* Initialize and sort the inactive array. +* +* Returns: +* +* 'y' value of topmost edge. +* +* Created: +* +* 03/25/2000 andrewgo +* +\**************************************************************************/ + +pub fn InitializeInactiveArray<'a>( + pEdgeStore: &'a Arena<CEdge<'a>>, + /*__in_ecount(count+2)*/ rgInactiveArray: &mut [CInactiveEdge<'a>], + count: UINT, + tailEdge: Ref<'a, CEdge<'a>> // Tail sentinel for inactive list +) -> INT { + let rgInactiveArrayPtr = rgInactiveArray.as_mut_ptr(); + + // First initialize the inactive array. Skip the first entry, + // which we reserve as a head sentinel for the insertion sort: + + let mut pInactiveEdge = &mut rgInactiveArray[1..]; + + for e in pEdgeStore.iter() { + + pInactiveEdge[0].Edge = Ref::new(e); + YX(e.X.get(), e.StartY, &mut pInactiveEdge[0].Yx); + pInactiveEdge = &mut pInactiveEdge[1..]; + } + + assert!(unsafe { pInactiveEdge.as_mut_ptr().offset_from(rgInactiveArrayPtr) } as UINT == count + 1); + + // Add the tail, which is used when reading back the array. This + // is why we had to allocate the array as 'count + 1': + + pInactiveEdge[0].Edge = tailEdge; + + // Add the head, which is used for the insertion sort. This is why + // we had to allocate the array as 'count + 2': + + rgInactiveArray[0].Yx = i64::MIN; + + // Only invoke the quicksort routine if it's worth the overhead: + + if (count as isize > QUICKSORT_THRESHOLD) { + // Quick-sort this, skipping the first and last elements, + // which are sentinels. + // + // We do 'inactiveArray + count' to be inclusive of the last + // element: + + QuickSortEdges(rgInactiveArray, 1, count as usize); + } + + // Do a quick sort to handle the mostly sorted result: + + InsertionSortEdges(rgInactiveArray, count as i32); + + ASSERTINACTIVEARRAY!(rgInactiveArray, count as i32); + + // Return the 'y' value of the topmost edge: + + return (*rgInactiveArray[1].Edge).StartY; + +} + +/**************************************************************************\ +* +* Function Description: +* +* Insert edges into the active edge list. +* +* Created: +* +* 03/25/2000 andrewgo +* +\**************************************************************************/ + +pub fn InsertNewEdges<'a>( + mut pActiveList: Ref<'a, CEdge<'a>>, + iCurrentY: INT, + /*__deref_inout_xcount(array terminated by an edge with StartY != iCurrentY)*/ + ppInactiveEdge: &'a mut [CInactiveEdge<'a>], + pYNextInactive: &mut INT, // will be INT_MAX when no more +) -> &'a mut [CInactiveEdge<'a>] { + + let mut inactive: &mut [CInactiveEdge] = ppInactiveEdge; + + assert!((*inactive[0].Edge).StartY == iCurrentY); + + while { + let newActive: Ref<CEdge> = inactive[0].Edge; + + // The activeList edge list sentinel has X = INT_MAX, so this always + // terminates: + + while ((*(*pActiveList).Next.get()).X < (*newActive).X) { + pActiveList = (*pActiveList).Next.get(); + } + + if SORT_EDGES_INCLUDING_SLOPE { + // The activeList edge list sentinel has Dx = INT_MAX, so this always + // terminates: + + while (((*(*pActiveList).Next.get()).X == (*newActive).X) && ((*(*pActiveList).Next.get()).Dx < (*newActive).Dx)) { + pActiveList = (*pActiveList).Next.get(); + } + } + + (*newActive).Next.set((*pActiveList).Next.get()); + (*pActiveList).Next.set(newActive); + + inactive = &mut inactive[1..]; + (*(inactive[0]).Edge).StartY == iCurrentY + } {} + + *pYNextInactive = (*(inactive[0]).Edge).StartY; + return inactive; + +} + +/**************************************************************************\ +* +* Function Description: +* +* Sort the edges so that they're in ascending 'x' order. +* +* We use a bubble-sort for this stage, because edges maintain good +* locality and don't often switch ordering positions. +* +* Created: +* +* 03/25/2000 andrewgo +* +\**************************************************************************/ + +fn SortActiveEdges(list: Ref<CEdge>) { + + let mut swapOccurred: bool; + let mut tmp: Ref<CEdge>; + + // We should never be called with an empty active edge list: + + assert!((*(*list).Next.get()).X.get() != INT::MAX); + + while { + swapOccurred = false; + + let mut previous = list; + let mut current = (*list).Next.get(); + let mut next = (*current).Next.get(); + let mut nextX = (*next).X.get(); + + while { + if (nextX < (*current).X.get()) { + swapOccurred = true; + + (*previous).Next.set(next); + (*current).Next.set((*next).Next.get()); + (*next).Next.set(current); + + SWAP!(tmp, next, current); + } + + previous = current; + current = next; + next = (*next).Next.get(); + nextX = (*next).X.get(); + nextX != INT::MAX + } {} + swapOccurred + } {} + +} diff --git a/third_party/rust/wpf-gpu-raster/src/bezier.rs b/third_party/rust/wpf-gpu-raster/src/bezier.rs new file mode 100644 index 0000000000..fe54628a40 --- /dev/null +++ b/third_party/rust/wpf-gpu-raster/src/bezier.rs @@ -0,0 +1,990 @@ +// Licensed to the .NET Foundation under one or more agreements. +// The .NET Foundation licenses this file to you under the MIT license. +// See the LICENSE file in the project root for more information. + +//+----------------------------------------------------------------------------- +// +// class Bezier32 +// +// Bezier cracker. +// +// A hybrid cubic Bezier curve flattener based on KirkO's error factor. +// Generates line segments fast without using the stack. Used to flatten a +// path. +// +// For an understanding of the methods used, see: +// +// Kirk Olynyk, "..." +// Goossen and Olynyk, "System and Method of Hybrid Forward +// Differencing to Render Bezier Splines" +// Lien, Shantz and Vaughan Pratt, "Adaptive Forward Differencing for +// Rendering Curves and Surfaces", Computer Graphics, July 1987 +// Chang and Shantz, "Rendering Trimmed NURBS with Adaptive Forward +// Differencing", Computer Graphics, August 1988 +// Foley and Van Dam, "Fundamentals of Interactive Computer Graphics" +// +// Public Interface: +// bInit(pptfx) - pptfx points to 4 control points of +// Bezier. Current point is set to the first +// point after the start-point. +// Bezier32(pptfx) - Constructor with initialization. +// vGetCurrent(pptfx) - Returns current polyline point. +// bCurrentIsEndPoint() - TRUE if current point is end-point. +// vNext() - Moves to next polyline point. +// + + +#![allow(unused_parens)] +#![allow(non_upper_case_globals)] +//+----------------------------------------------------------------------------- +// + +// +// $TAG ENGR + +// $Module: win_mil_graphics_geometry +// $Keywords: +// +// $Description: +// Class for flattening a bezier. +// +// $ENDTAG +// +//------------------------------------------------------------------------------ + +// First conversion from original 28.4 to 18.14 format +const HFD32_INITIAL_SHIFT: i32 = 10; + +// Second conversion to 15.17 format +const HFD32_ADDITIONAL_SHIFT: i32 = 3; + + +// BEZIER_FLATTEN_GDI_COMPATIBLE: +// +// Don't turn on this switch without testing carefully. It's more for +// documentation's sake - to show the values that GDI used - for an error +// tolerance of 2/3. + +// It turns out that 2/3 produces very noticable artifacts on antialiased lines, +// so we want to use 1/4 instead. +/* +#ifdef BEZIER_FLATTEN_GDI_COMPATIBLE + +// Flatten to an error of 2/3. During initial phase, use 18.14 format. + +#define TEST_MAGNITUDE_INITIAL (6 * 0x00002aa0L) + +// Error of 2/3. During normal phase, use 15.17 format. + +#define TEST_MAGNITUDE_NORMAL (TEST_MAGNITUDE_INITIAL << 3) + +#else +*/ +use crate::types::*; +/* +// Flatten to an error of 1/4. During initial phase, use 18.14 format. + +const TEST_MAGNITUDE_INITIAL: i32 = (6 * 0x00001000); + +// Error of 1/4. During normal phase, use 15.17 format. + +const TEST_MAGNITUDE_NORMAL: i32 = (TEST_MAGNITUDE_INITIAL << 3); +*/ + +// I have modified the constants for HFD32 as part of fixing accuracy errors +// (Bug 816015). Something similar could be done for the 64 bit hfd, but it ain't +// broke so I'd rather not fix it. + +// The shift to the steady state 15.17 format +const HFD32_SHIFT: LONG = HFD32_INITIAL_SHIFT + HFD32_ADDITIONAL_SHIFT; + +// Added to output numbers before rounding back to original representation +const HFD32_ROUND: LONG = 1 << (HFD32_SHIFT - 1); + +// The error is tested on max(|e2|, |e3|), which represent 6 times the actual error. +// The flattening tolerance is hard coded to 1/4 in the original geometry space, +// which translates to 4 in 28.4 format. So 6 times that is: + +const HFD32_TOLERANCE: LONGLONG = 24; + +// During the initial phase, while working in 18.14 format +const HFD32_INITIAL_TEST_MAGNITUDE: LONGLONG = HFD32_TOLERANCE << HFD32_INITIAL_SHIFT; + +// During the steady state, while working in 15.17 format +const HFD32_TEST_MAGNITUDE: LONGLONG = HFD32_INITIAL_TEST_MAGNITUDE << HFD32_ADDITIONAL_SHIFT; + +// We will stop halving the segment with basis e1, e2, e3, e4 when max(|e2|, |e3|) +// is less than HFD32_TOLERANCE. The operation e2 = (e2 + e3) >> 3 in vHalveStepSize() may +// eat up 3 bits of accuracy. HfdBasis32 starts off with a pad of HFD32_SHIFT zeros, so +// we can stay exact up to HFD32_SHIFT/3 subdivisions. Since every subdivision is guaranteed +// to shift max(|e2|, |e3|) at least by 2, we will subdivide no more than n times if the +// initial max(|e2|, |e3|) is less than than HFD32_TOLERANCE << 2n. But if the initial +// max(|e2|, |e3|) is greater than HFD32_TOLERANCE >> (HFD32_SHIFT / 3) then we may not be +// able to flatten with the 32 bit hfd, so we need to resort to the 64 bit hfd. + +const HFD32_MAX_ERROR: INT = (HFD32_TOLERANCE as i32) << ((2 * HFD32_INITIAL_SHIFT) / 3); + +// The maximum size of coefficients that can be handled by HfdBasis32. +const HFD32_MAX_SIZE: LONGLONG = 0xffffc000; + +// Michka 9/12/03: I found this number in the the body of the code witout any explanation. +// My analysis suggests that we could get away with larger numbers, but if I'm wrong we +// could be in big trouble, so let us stay conservative. +// +// In bInit() we subtract Min(Bezier coeffients) from the original coefficients, so after +// that 0 <= coefficients <= Bound, and the test will be Bound < HFD32_MAX_SIZE. When +// switching to the HFD basis in bInit(): +// * e0 is the first Bezier coeffient, so abs(e0) <= Bound. +// * e1 is a difference of non-negative coefficients so abs(e1) <= Bound. +// * e2 and e3 can be written as 12*(p - (q + r)/2) where p,q and r are coefficients. +// 0 <=(q + r)/2 <= Bound, so abs(p - (q + r)/2) <= 2*Bound, hence +// abs(e2), abs(e3) <= 12*Bound. +// +// During vLazyHalveStepSize we add e2 + e3, resulting in absolute value <= 24*Bound. +// Initially HfdBasis32 shifts the numbers by HFD32_INITIAL_SHIFT, so we need to handle +// 24*bounds*(2^HFD32_SHIFT), and that needs to be less than 2^31. So the bounds need to +// be less than 2^(31-HFD32_INITIAL_SHIFT)/24). +// +// For speed, the algorithm uses & rather than < for comparison. To facilitate that we +// replace 24 by 32=2^5, and then the binary representation of the number is of the form +// 0...010...0 with HFD32_SHIFT+5 trailing zeros. By subtracting that from 2^32 = 0xffffffff+1 +// we get a number that is 1..110...0 with the same number of trailing zeros, and that can be +// used with an & for comparison. So the number should be: +// +// 0xffffffffL - (1L << (31 - HFD32_INITIAL_SHIFT - 5)) + 1 = (1L << 16) + 1 = 0xffff0000 +// +// For the current values of HFD32_INITIAL_SHIFT=10 and HFD32_ADDITIONAL_SHIFT=3, the steady +// state doesn't pose additional requirements, as shown below. +// +// For some reason the current code uses 0xfffc0000 = (1L << 14) + 1. +// +// Here is why the steady state doesn't pose additional requirements: +// +// In vSteadyState we multiply e0 and e1 by 8, so the requirement is Bounds*2^13 < 2^31, +// or Bounds < 2^18, less stringent than the above. +// +// In vLazyHalveStepSize we cut the error down by subdivision, making abs(e2) and abs(e3) +// less than HFD32_TEST_MAGNITUDE = 24*2^13, well below 2^31. +// +// During all the steady-state operations - vTakeStep, vHalveStepSize and vDoubleStepSize, +// e0 is on the curve and e1 is a difference of 2 points on the curve, so +// abs(e0), abs(e1) < Bounds * 2^13, which requires Bound < 2^(31-13) = 2^18. e2 and e3 +// are errors, kept below 6*HFD32_TEST_MAGNITUDE = 216*2^13. Details: +// +// In vTakeStep e2 = 2e2 - e3 keeps abs(e2) < 3*HFD32_TEST_MAGNITUDE = 72*2^13, +// well below 2^31 +// +// In vHalveStepSize we add e2 + e3 when their absolute is < 3*HFD32_TEST_MAGNITUDE (because +// this comes after a step), so that keeps the result below 6*HFD32_TEST_MAGNITUDE = 216*2^13. +// +// In vDoubleStepSize we know that abs(e2), abs(e3) < HFD32_TEST_MAGNITUDE/4, otherwise we +// would not have doubled the step. + +#[derive(Default)] +struct HfdBasis32 +{ + e0: LONG, + e1: LONG, + e2: LONG, + e3: LONG, +} + +impl HfdBasis32 { + fn lParentErrorDividedBy4(&self) -> LONG { + self.e3.abs().max((self.e2 + self.e2 - self.e3).abs()) + } + + fn lError(&self) -> LONG + { + self.e2.abs().max(self.e3.abs()) + } + + fn fxValue(&self) -> INT + { + return((self.e0 + HFD32_ROUND) >> HFD32_SHIFT); + } + + fn bInit(&mut self, p1: INT, p2: INT, p3: INT, p4: INT) -> bool + { + // Change basis and convert from 28.4 to 18.14 format: + + self.e0 = (p1 ) << HFD32_INITIAL_SHIFT; + self.e1 = (p4 - p1 ) << HFD32_INITIAL_SHIFT; + + self.e2 = 6 * (p2 - p3 - p3 + p4); + self.e3 = 6 * (p1 - p2 - p2 + p3); + + if (self.lError() >= HFD32_MAX_ERROR) + { + // Large error, will require too many subdivision for this 32 bit hfd + return false; + } + + self.e2 <<= HFD32_INITIAL_SHIFT; + self.e3 <<= HFD32_INITIAL_SHIFT; + + return true; + } + + fn vLazyHalveStepSize(&mut self, cShift: LONG) + { + self.e2 = self.ExactShiftRight(self.e2 + self.e3, 1); + self.e1 = self.ExactShiftRight(self.e1 - self.ExactShiftRight(self.e2, cShift), 1); + } + + fn vSteadyState(&mut self, cShift: LONG) + { + // We now convert from 18.14 fixed format to 15.17: + + self.e0 <<= HFD32_ADDITIONAL_SHIFT; + self.e1 <<= HFD32_ADDITIONAL_SHIFT; + + let mut lShift = cShift - HFD32_ADDITIONAL_SHIFT; + + if (lShift < 0) + { + lShift = -lShift; + self.e2 <<= lShift; + self.e3 <<= lShift; + } + else + { + self.e2 >>= lShift; + self.e3 >>= lShift; + } + } + + fn vHalveStepSize(&mut self) + { + self.e2 = self.ExactShiftRight(self.e2 + self.e3, 3); + self.e1 = self.ExactShiftRight(self.e1 - self.e2, 1); + self.e3 = self.ExactShiftRight(self.e3, 2); + } + + fn vDoubleStepSize(&mut self) + { + self.e1 += self.e1 + self.e2; + self.e3 <<= 2; + self.e2 = (self.e2 << 3) - self.e3; + } + + fn vTakeStep(&mut self) + { + self.e0 += self.e1; + let lTemp = self.e2; + self.e1 += lTemp; + self.e2 += lTemp - self.e3; + self.e3 = lTemp; + } + + fn ExactShiftRight(&self, num: i32, shift: i32) -> i32 + { + // Performs a shift to the right while asserting that we're not + // losing significant bits + + assert!(num == (num >> shift) << shift); + return num >> shift; + } +} + +fn vBoundBox( + aptfx: &[POINT; 4]) -> RECT +{ + let mut left = aptfx[0].x; + let mut right = aptfx[0].x; + let mut top = aptfx[0].y; + let mut bottom = aptfx[0].y; + + for i in 1..4 + { + left = left.min(aptfx[i].x); + top = top.min(aptfx[i].y); + right = right.max(aptfx[i].x); + bottom = bottom.max(aptfx[i].y); + } + + // We make the bounds one pixel loose for the nominal width + // stroke case, which increases the bounds by half a pixel + // in every dimension: + + RECT { left: left - 16, top: top - 16, right: right + 16, bottom: bottom + 16} +} + + + +fn bIntersect( + a: &RECT, + b: &RECT) -> bool +{ + return((a.left < b.right) && + (a.top < b.bottom) && + (a.right > b.left) && + (a.bottom > b.top)); +} + +#[derive(Default)] +pub struct Bezier32 +{ + cSteps: LONG, + x: HfdBasis32, + y: HfdBasis32, + rcfxBound: RECT +} +impl Bezier32 { + +fn bInit(&mut self, + aptfxBez: &[POINT; 4], + // Pointer to 4 control points + prcfxClip: Option<&RECT>) -> bool + // Bound box of visible region (optional) +{ + let mut aptfx; + let mut cShift = 0; // Keeps track of 'lazy' shifts + + self.cSteps = 1; // Number of steps to do before reach end of curve + + self.rcfxBound = vBoundBox(aptfxBez); + + aptfx = aptfxBez.clone(); + + { + let mut fxOr; + let mut fxOffset; + + // find out if the coordinates minus the bounding box + // exceed 10 bits + fxOffset = self.rcfxBound.left; + fxOr = {aptfx[0].x -= fxOffset; aptfx[0].x}; + fxOr |= {aptfx[1].x -= fxOffset; aptfx[1].x}; + fxOr |= {aptfx[2].x -= fxOffset; aptfx[2].x}; + fxOr |= {aptfx[3].x -= fxOffset; aptfx[3].x}; + + fxOffset = self.rcfxBound.top; + fxOr |= {aptfx[0].y -= fxOffset; aptfx[0].y}; + fxOr |= {aptfx[1].y -= fxOffset; aptfx[1].y}; + fxOr |= {aptfx[2].y -= fxOffset; aptfx[2].y}; + fxOr |= {aptfx[3].y -= fxOffset; aptfx[3].y}; + + // This 32 bit cracker can only handle points in a 10 bit space: + + if ((fxOr as i64 & HFD32_MAX_SIZE) != 0) { + return false; + } + } + + if (!self.x.bInit(aptfx[0].x, aptfx[1].x, aptfx[2].x, aptfx[3].x)) + { + return false; + } + if (!self.y.bInit(aptfx[0].y, aptfx[1].y, aptfx[2].y, aptfx[3].y)) + { + return false; + } + + + if (match prcfxClip { None => true, Some(clip) => bIntersect(&self.rcfxBound, clip)}) + { + + loop { + let lTestMagnitude = (HFD32_INITIAL_TEST_MAGNITUDE << cShift) as LONG; + + if (self.x.lError() <= lTestMagnitude && self.y.lError() <= lTestMagnitude) { + break; + } + + cShift += 2; + self.x.vLazyHalveStepSize(cShift); + self.y.vLazyHalveStepSize(cShift); + self.cSteps <<= 1; + } + } + + self.x.vSteadyState(cShift); + self.y.vSteadyState(cShift); + +// Note that this handles the case where the initial error for +// the Bezier is already less than HFD32_TEST_MAGNITUDE: + + self.x.vTakeStep(); + self.y.vTakeStep(); + self.cSteps-=1; + + return true; +} + + +fn cFlatten(&mut self, + mut pptfx: &mut [POINT], + pbMore: &mut bool) -> i32 +{ + let mut cptfx = pptfx.len(); + assert!(cptfx > 0); + + let cptfxOriginal = cptfx; + + while { + // Return current point: + + pptfx[0].x = self.x.fxValue() + self.rcfxBound.left; + pptfx[0].y = self.y.fxValue() + self.rcfxBound.top; + pptfx = &mut pptfx[1..]; + + // If cSteps == 0, that was the end point in the curve! + + if (self.cSteps == 0) + { + *pbMore = false; + + // '+1' because we haven't decremented 'cptfx' yet: + + return(cptfxOriginal - cptfx + 1) as i32; + } + + // Okay, we have to step: + + if (self.x.lError().max(self.y.lError()) > HFD32_TEST_MAGNITUDE as LONG) + { + self.x.vHalveStepSize(); + self.y.vHalveStepSize(); + self.cSteps <<= 1; + } + + // We are here after vTakeStep. Before that the error max(|e2|,|e3|) was less + // than HFD32_TEST_MAGNITUDE. vTakeStep changed e2 to 2e2-e3. Since + // |2e2-e3| < max(|e2|,|e3|) << 2 and vHalveStepSize is guaranteed to reduce + // max(|e2|,|e3|) by >> 2, no more than one subdivision should be required to + // bring the new max(|e2|,|e3|) back to within HFD32_TEST_MAGNITUDE, so: + assert!(self.x.lError().max(self.y.lError()) <= HFD32_TEST_MAGNITUDE as LONG); + + while (!(self.cSteps & 1 != 0) && + self.x.lParentErrorDividedBy4() <= (HFD32_TEST_MAGNITUDE as LONG >> 2) && + self.y.lParentErrorDividedBy4() <= (HFD32_TEST_MAGNITUDE as LONG >> 2)) + { + self.x.vDoubleStepSize(); + self.y.vDoubleStepSize(); + self.cSteps >>= 1; + } + + self.cSteps -=1 ; + self.x.vTakeStep(); + self.y.vTakeStep(); + cptfx -= 1; + cptfx != 0 + } {} + + *pbMore = true; + return cptfxOriginal as i32; +} +} + + +/////////////////////////////////////////////////////////////////////////// +// Bezier64 +// +// All math is done using 64 bit fixed numbers in a 36.28 format. +// +// All drawing is done in a 31 bit space, then a 31 bit window offset +// is applied. In the initial transform where we change to the HFD +// basis, e2 and e3 require the most bits precision: e2 = 6(p2 - 2p3 + p4). +// This requires an additional 4 bits precision -- hence we require 36 bits +// for the integer part, and the remaining 28 bits is given to the fraction. +// +// In rendering a Bezier, every 'subdivide' requires an extra 3 bits of +// fractional precision. In order to be reversible, we can allow no +// error to creep in. Since a INT coordinate is 32 bits, and we +// require an additional 4 bits as mentioned above, that leaves us +// 28 bits fractional precision -- meaning we can do a maximum of +// 9 subdivides. Now, the maximum absolute error of a Bezier curve in 27 +// bit integer space is 2^29 - 1. But 9 subdivides reduces the error by a +// guaranteed factor of 2^18, meaning we can subdivide down only to an error +// of 2^11 before we overflow, when in fact we want to reduce error to less +// than 1. +// +// So what we do is HFD until we hit an error less than 2^11, reverse our +// basis transform to get the four control points of this smaller curve +// (rounding in the process to 32 bits), then invoke another copy of HFD +// on the reduced Bezier curve. We again have enough precision, but since +// its starting error is less than 2^11, we can reduce error to 2^-7 before +// overflowing! We'll start a low HFD after every step of the high HFD. +//////////////////////////////////////////////////////////////////////////// +#[derive(Default)] +struct HfdBasis64 +{ + e0: LONGLONG, + e1: LONGLONG, + e2: LONGLONG, + e3: LONGLONG, +} + +impl HfdBasis64 { +fn vParentError(&self) -> LONGLONG +{ + (self.e3 << 2).abs().max(((self.e2 << 3) - (self.e3 << 2)).abs()) +} + +fn vError(&self) -> LONGLONG +{ + self.e2.abs().max(self.e3.abs()) +} + +fn fxValue(&self) -> INT +{ +// Convert from 36.28 and round: + + let mut eq = self.e0; + eq += (1 << (BEZIER64_FRACTION - 1)); + eq >>= BEZIER64_FRACTION; + return eq as LONG as INT; +} + +fn vInit(&mut self, p1: INT, p2: INT, p3: INT, p4: INT) +{ + let mut eqTmp; + let eqP2 = p2 as LONGLONG; + let eqP3 = p3 as LONGLONG; + +// e0 = p1 +// e1 = p4 - p1 +// e2 = 6(p2 - 2p3 + p4) +// e3 = 6(p1 - 2p2 + p3) + +// Change basis: + + self.e0 = p1 as LONGLONG; // e0 = p1 + self.e1 = p4 as LONGLONG; + self.e2 = eqP2; self.e2 -= eqP3; self.e2 -= eqP3; self.e2 += self.e1; // e2 = p2 - 2*p3 + p4 + self.e3 = self.e0; self.e3 -= eqP2; self.e3 -= eqP2; self.e3 += eqP3; // e3 = p1 - 2*p2 + p3 + self.e1 -= self.e0; // e1 = p4 - p1 + +// Convert to 36.28 format and multiply e2 and e3 by six: + + self.e0 <<= BEZIER64_FRACTION; + self.e1 <<= BEZIER64_FRACTION; + eqTmp = self.e2; self.e2 += eqTmp; self.e2 += eqTmp; self.e2 <<= (BEZIER64_FRACTION + 1); + eqTmp = self.e3; self.e3 += eqTmp; self.e3 += eqTmp; self.e3 <<= (BEZIER64_FRACTION + 1); +} + +fn vUntransform<F: Fn(&mut POINT) -> &mut LONG>(&self, + afx: &mut [POINT; 4], field: F) +{ +// Declare some temps to hold our operations, since we can't modify e0..e3. + + let mut eqP0; + let mut eqP1; + let mut eqP2; + let mut eqP3; + +// p0 = e0 +// p1 = e0 + (6e1 - e2 - 2e3)/18 +// p2 = e0 + (12e1 - 2e2 - e3)/18 +// p3 = e0 + e1 + + eqP0 = self.e0; + +// NOTE PERF: Convert this to a multiply by 6: [andrewgo] + + eqP2 = self.e1; + eqP2 += self.e1; + eqP2 += self.e1; + eqP1 = eqP2; + eqP1 += eqP2; // 6e1 + eqP1 -= self.e2; // 6e1 - e2 + eqP2 = eqP1; + eqP2 += eqP1; // 12e1 - 2e2 + eqP2 -= self.e3; // 12e1 - 2e2 - e3 + eqP1 -= self.e3; + eqP1 -= self.e3; // 6e1 - e2 - 2e3 + +// NOTE: May just want to approximate these divides! [andrewgo] +// Or can do a 64 bit divide by 32 bit to get 32 bits right here. + + eqP1 /= 18; + eqP2 /= 18; + eqP1 += self.e0; + eqP2 += self.e0; + + eqP3 = self.e0; + eqP3 += self.e1; + +// Convert from 36.28 format with rounding: + + eqP0 += (1 << (BEZIER64_FRACTION - 1)); eqP0 >>= BEZIER64_FRACTION; *field(&mut afx[0]) = eqP0 as LONG; + eqP1 += (1 << (BEZIER64_FRACTION - 1)); eqP1 >>= BEZIER64_FRACTION; *field(&mut afx[1]) = eqP1 as LONG; + eqP2 += (1 << (BEZIER64_FRACTION - 1)); eqP2 >>= BEZIER64_FRACTION; *field(&mut afx[2]) = eqP2 as LONG; + eqP3 += (1 << (BEZIER64_FRACTION - 1)); eqP3 >>= BEZIER64_FRACTION; *field(&mut afx[3]) = eqP3 as LONG; +} + +fn vHalveStepSize(&mut self) +{ +// e2 = (e2 + e3) >> 3 +// e1 = (e1 - e2) >> 1 +// e3 >>= 2 + + self.e2 += self.e3; self.e2 >>= 3; + self.e1 -= self.e2; self.e1 >>= 1; + self.e3 >>= 2; +} + +fn vDoubleStepSize(&mut self) +{ +// e1 = 2e1 + e2 +// e3 = 4e3; +// e2 = 8e2 - e3 + + self.e1 <<= 1; self.e1 += self.e2; + self.e3 <<= 2; + self.e2 <<= 3; self.e2 -= self.e3; +} + +fn vTakeStep(&mut self) +{ + self.e0 += self.e1; + let eqTmp = self.e2; + self.e1 += self.e2; + self.e2 += eqTmp; self.e2 -= self.e3; + self.e3 = eqTmp; +} +} + +const BEZIER64_FRACTION: LONG = 28; + +// The following is our 2^11 target error encoded as a 36.28 number +// (don't forget the additional 4 bits of fractional precision!) and +// the 6 times error multiplier: + +const geqErrorHigh: LONGLONG = (6 * (1 << 15) >> (32 - BEZIER64_FRACTION)) << 32; + +/*#ifdef BEZIER_FLATTEN_GDI_COMPATIBLE + +// The following is the default 2/3 error encoded as a 36.28 number, +// multiplied by 6, and leaving 4 bits for fraction: + +const LONGLONG geqErrorLow = (LONGLONG)(4) << 32; + +#else*/ + +// The following is the default 1/4 error encoded as a 36.28 number, +// multiplied by 6, and leaving 4 bits for fraction: + +use crate::types::POINT; + +const geqErrorLow: LONGLONG = (3) << 31; + +//#endif +#[derive(Default)] +pub struct Bezier64 +{ + xLow: HfdBasis64, + yLow: HfdBasis64, + xHigh: HfdBasis64, + yHigh: HfdBasis64, + + eqErrorLow: LONGLONG, + rcfxClip: Option<RECT>, + + cStepsHigh: LONG, + cStepsLow: LONG +} + +impl Bezier64 { + +fn vInit(&mut self, + aptfx: &[POINT; 4], + // Pointer to 4 control points + prcfxVis: Option<&RECT>, + // Pointer to bound box of visible area (may be NULL) + eqError: LONGLONG) + // Fractional maximum error (32.32 format) +{ + self.cStepsHigh = 1; + self.cStepsLow = 0; + + self.xHigh.vInit(aptfx[0].x, aptfx[1].x, aptfx[2].x, aptfx[3].x); + self.yHigh.vInit(aptfx[0].y, aptfx[1].y, aptfx[2].y, aptfx[3].y); + +// Initialize error: + + self.eqErrorLow = eqError; + + self.rcfxClip = prcfxVis.cloned(); + + while (((self.xHigh.vError()) > geqErrorHigh) || + ((self.yHigh.vError()) > geqErrorHigh)) + { + self.cStepsHigh <<= 1; + self.xHigh.vHalveStepSize(); + self.yHigh.vHalveStepSize(); + } +} + +fn cFlatten( + &mut self, + mut pptfx: &mut [POINT], + pbMore: &mut bool) -> INT +{ + let mut aptfx: [POINT; 4] = Default::default(); + let mut cptfx = pptfx.len(); + let mut rcfxBound: RECT; + let cptfxOriginal = cptfx; + + assert!(cptfx > 0); + + while { + if (self.cStepsLow == 0) + { + // Optimization that if the bound box of the control points doesn't + // intersect with the bound box of the visible area, render entire + // curve as a single line: + + self.xHigh.vUntransform(&mut aptfx, |p| &mut p.x); + self.yHigh.vUntransform(&mut aptfx, |p| &mut p.y); + + self.xLow.vInit(aptfx[0].x, aptfx[1].x, aptfx[2].x, aptfx[3].x); + self.yLow.vInit(aptfx[0].y, aptfx[1].y, aptfx[2].y, aptfx[3].y); + self.cStepsLow = 1; + + if (match &self.rcfxClip { None => true, Some(clip) => {rcfxBound = vBoundBox(&aptfx); bIntersect(&rcfxBound, &clip)}}) + { + while (((self.xLow.vError()) > self.eqErrorLow) || + ((self.yLow.vError()) > self.eqErrorLow)) + { + self.cStepsLow <<= 1; + self.xLow.vHalveStepSize(); + self.yLow.vHalveStepSize(); + } + } + + // This 'if' handles the case where the initial error for the Bezier + // is already less than the target error: + + if ({self.cStepsHigh -= 1; self.cStepsHigh} != 0) + { + self.xHigh.vTakeStep(); + self.yHigh.vTakeStep(); + + if (((self.xHigh.vError()) > geqErrorHigh) || + ((self.yHigh.vError()) > geqErrorHigh)) + { + self.cStepsHigh <<= 1; + self.xHigh.vHalveStepSize(); + self.yHigh.vHalveStepSize(); + } + + while (!(self.cStepsHigh & 1 != 0) && + ((self.xHigh.vParentError()) <= geqErrorHigh) && + ((self.yHigh.vParentError()) <= geqErrorHigh)) + { + self.xHigh.vDoubleStepSize(); + self.yHigh.vDoubleStepSize(); + self.cStepsHigh >>= 1; + } + } + } + + self.xLow.vTakeStep(); + self.yLow.vTakeStep(); + + pptfx[0].x = self.xLow.fxValue(); + pptfx[0].y = self.yLow.fxValue(); + pptfx = &mut pptfx[1..]; + + self.cStepsLow-=1; + if (self.cStepsLow == 0 && self.cStepsHigh == 0) + { + *pbMore = false; + + // '+1' because we haven't decremented 'cptfx' yet: + + return(cptfxOriginal - cptfx + 1) as INT; + } + + if ((self.xLow.vError() > self.eqErrorLow) || + (self.yLow.vError() > self.eqErrorLow)) + { + self.cStepsLow <<= 1; + self.xLow.vHalveStepSize(); + self.yLow.vHalveStepSize(); + } + + while (!(self.cStepsLow & 1 != 0) && + ((self.xLow.vParentError()) <= self.eqErrorLow) && + ((self.yLow.vParentError()) <= self.eqErrorLow)) + { + self.xLow.vDoubleStepSize(); + self.yLow.vDoubleStepSize(); + self.cStepsLow >>= 1; + } + cptfx -= 1; + cptfx != 0 + } {}; + + *pbMore = true; + return(cptfxOriginal) as INT; +} +} + +//+----------------------------------------------------------------------------- +// +// class CMILBezier +// +// Bezier cracker. Flattens any Bezier in our 28.4 device space down to a +// smallest 'error' of 2^-7 = 0.0078. Will use fast 32 bit cracker for small +// curves and slower 64 bit cracker for big curves. +// +// Public Interface: +// vInit(aptfx, prcfxClip, peqError) +// - pptfx points to 4 control points of Bezier. The first point +// retrieved by bNext() is the the first point in the approximation +// after the start-point. +// +// - prcfxClip is an optional pointer to the bound box of the visible +// region. This is used to optimize clipping of Bezier curves that +// won't be seen. Note that this value should account for the pen's +// width! +// +// - optional maximum error in 32.32 format, corresponding to Kirko's +// error factor. +// +// bNext(pptfx) +// - pptfx points to where next point in approximation will be +// returned. Returns FALSE if the point is the end-point of the +// curve. +// +pub (crate) enum CMILBezier +{ + Bezier64(Bezier64), + Bezier32(Bezier32) +} + +impl CMILBezier { + // All coordinates must be in 28.4 format: + pub fn new(aptfxBez: &[POINT; 4], prcfxClip: Option<&RECT>) -> Self { + let mut bez32 = Bezier32::default(); + let bBez32 = bez32.bInit(aptfxBez, prcfxClip); + if bBez32 { + CMILBezier::Bezier32(bez32) + } else { + let mut bez64 = Bezier64::default(); + bez64.vInit(aptfxBez, prcfxClip, geqErrorLow); + CMILBezier::Bezier64(bez64) + } + } + + // Returns the number of points filled in. This will never be zero. + // + // The last point returned may not be exactly the last control + // point. The workaround is for calling code to add an extra + // point if this is the case. + pub fn Flatten( &mut self, + pptfx: &mut [POINT], + pbMore: &mut bool) -> INT { + match self { + CMILBezier::Bezier32(bez) => bez.cFlatten(pptfx, pbMore), + CMILBezier::Bezier64(bez) => bez.cFlatten(pptfx, pbMore) + } + } +} + +#[test] +fn flatten() { + let curve: [POINT; 4] = [ + POINT{x: 1715, y: 6506}, + POINT{x: 1692, y: 6506}, + POINT{x: 1227, y: 5148}, + POINT{x: 647, y: 5211}]; + let mut bez = CMILBezier::new(&curve, None); + let mut result: [POINT; 32] = Default::default(); + let mut more: bool = false; + let count = bez.Flatten(&mut result, &mut more); + assert_eq!(count, 21); + assert_eq!(more, false); +} + +#[test] +fn split_flatten32() { + // make sure that flattening a curve into two small buffers matches + // doing it into a large buffer + let curve: [POINT; 4] = [ + POINT{x: 1795, y: 8445}, + POINT{x: 1795, y: 8445}, + POINT{x: 1908, y: 8683}, + POINT{x: 2043, y: 8705}]; + + let mut bez = CMILBezier::new(&curve, None); + let mut result: [POINT; 8] = Default::default(); + let mut more: bool = false; + let count = bez.Flatten(&mut result[..5], &mut more); + assert_eq!(count, 5); + assert_eq!(more, true); + let count = bez.Flatten(&mut result[5..], &mut more); + assert_eq!(count, 3); + assert_eq!(more, false); + + let mut bez = CMILBezier::new(&curve, None); + let mut full_result: [POINT; 8] = Default::default(); + let mut more: bool = false; + let count = bez.Flatten(&mut full_result, &mut more); + assert_eq!(count, 8); + assert_eq!(more, false); + assert!(result == full_result); +} + +#[test] +fn flatten32() { + let curve: [POINT; 4] = [ + POINT{x: 100, y: 100}, + POINT{x: 110, y: 100}, + POINT{x: 110, y: 110}, + POINT{x: 110, y: 100}]; + let mut bez = CMILBezier::new(&curve, None); + let mut result: [POINT; 32] = Default::default(); + let mut more: bool = false; + let count = bez.Flatten(&mut result, &mut more); + assert_eq!(count, 3); + assert_eq!(more, false); +} + +#[test] +fn flatten32_double_step_size() { + let curve: [POINT; 4] = [ + POINT{x: 1761, y: 8152}, + POINT{x: 1761, y: 8152}, + POINT{x: 1750, y: 8355}, + POINT{x: 1795, y: 8445}]; + let mut bez = CMILBezier::new(&curve, None); + let mut result: [POINT; 32] = Default::default(); + let mut more: bool = false; + let count = bez.Flatten(&mut result, &mut more); + assert_eq!(count, 7); + assert_eq!(more, false); +} + +#[test] +fn bezier64_init_high_num_steps() { + let curve: [POINT; 4] = [ + POINT{x: 33, y: -1}, + POINT{x: -1, y: -1}, + POINT{x: -1, y: -16385}, + POINT{x: -226, y: 10}]; + let mut bez = CMILBezier::new(&curve, None); + let mut result: [POINT; 32] = Default::default(); + let mut more: bool = false; + let count = bez.Flatten(&mut result, &mut more); + assert_eq!(count, 32); + assert_eq!(more, true); +} + +#[test] +fn bezier64_high_error() { + let curve: [POINT; 4] = [ + POINT{x: -1, y: -1}, + POINT{x: -4097, y: -1}, + POINT{x: 65471, y: -256}, + POINT{x: -1, y: 0}]; + let mut bez = CMILBezier::new(&curve, None); + let mut result: [POINT; 32] = Default::default(); + let mut more: bool = false; + let count = bez.Flatten(&mut result, &mut more); + assert_eq!(count, 32); + assert_eq!(more, true); +}
\ No newline at end of file diff --git a/third_party/rust/wpf-gpu-raster/src/c_bindings.rs b/third_party/rust/wpf-gpu-raster/src/c_bindings.rs new file mode 100644 index 0000000000..1016287200 --- /dev/null +++ b/third_party/rust/wpf-gpu-raster/src/c_bindings.rs @@ -0,0 +1,158 @@ +use crate::{PathBuilder, OutputPath, OutputVertex, FillMode, rasterize_to_tri_list}; +use crate::types::{BYTE, POINT}; + +#[no_mangle] +pub extern "C" fn wgr_new_builder() -> *mut PathBuilder { + let pb = PathBuilder::new(); + Box::into_raw(Box::new(pb)) +} + +#[no_mangle] +pub extern "C" fn wgr_builder_move_to(pb: &mut PathBuilder, x: f32, y: f32) { + pb.move_to(x, y); +} + +#[no_mangle] +pub extern "C" fn wgr_builder_line_to(pb: &mut PathBuilder, x: f32, y: f32) { + pb.line_to(x, y); +} + +#[no_mangle] +pub extern "C" fn wgr_builder_curve_to(pb: &mut PathBuilder, c1x: f32, c1y: f32, c2x: f32, c2y: f32, x: f32, y: f32) { + pb.curve_to(c1x, c1y, c2x, c2y, x, y); +} + +#[no_mangle] +pub extern "C" fn wgr_builder_quad_to(pb: &mut PathBuilder, cx: f32, cy: f32, x: f32, y: f32) { + pb.quad_to(cx, cy, x, y); +} + +#[no_mangle] +pub extern "C" fn wgr_builder_close(pb: &mut PathBuilder) { + pb.close(); +} + +#[no_mangle] +pub extern "C" fn wgr_builder_set_fill_mode(pb: &mut PathBuilder, fill_mode: FillMode) { + pb.set_fill_mode(fill_mode) +} + +#[repr(C)] +pub struct Path { + fill_mode: FillMode, + points: *const POINT, + num_points: usize, + types: *const BYTE, + num_types: usize, +} + +impl From<OutputPath> for Path { + fn from(output_path: OutputPath) -> Self { + let path = Self { + fill_mode: output_path.fill_mode, + points: output_path.points.as_ptr(), + num_points: output_path.points.len(), + types: output_path.types.as_ptr(), + num_types: output_path.types.len(), + }; + std::mem::forget(output_path); + path + } +} + +impl Into<OutputPath> for Path { + fn into(self) -> OutputPath { + OutputPath { + fill_mode: self.fill_mode, + points: unsafe { + if self.points == std::ptr::null() { + Default::default() + } else { + Box::from_raw(std::slice::from_raw_parts_mut(self.points as *mut POINT, self.num_points)) + } + }, + types: unsafe { + if self.types == std::ptr::null() { + Default::default() + } else { + Box::from_raw(std::slice::from_raw_parts_mut(self.types as *mut BYTE, self.num_types)) + } + }, + } + } +} + +#[no_mangle] +pub extern "C" fn wgr_builder_get_path(pb: &mut PathBuilder) -> Path { + Path::from(pb.get_path().unwrap_or_default()) +} + +#[repr(C)] +pub struct VertexBuffer { + data: *const OutputVertex, + len: usize +} + +#[no_mangle] +pub extern "C" fn wgr_path_rasterize_to_tri_list( + path: &Path, + clip_x: i32, + clip_y: i32, + clip_width: i32, + clip_height: i32, + need_inside: bool, + need_outside: bool, + rasterization_truncates: bool, + output_ptr: *mut OutputVertex, + output_capacity: usize, +) -> VertexBuffer { + let output_buffer = if output_ptr != std::ptr::null_mut() { + unsafe { Some(std::slice::from_raw_parts_mut(output_ptr, output_capacity)) } + } else { + None + }; + let mut result = rasterize_to_tri_list( + path.fill_mode, + unsafe { std::slice::from_raw_parts(path.types, path.num_types) }, + unsafe { std::slice::from_raw_parts(path.points, path.num_points) }, + clip_x, clip_y, clip_width, clip_height, + need_inside, need_outside, + rasterization_truncates, + output_buffer + ); + if let Some(output_buffer_size) = result.get_output_buffer_size() { + VertexBuffer { + data: std::ptr::null(), + len: output_buffer_size, + } + } else { + let slice = result.flush_output(); + let vb = VertexBuffer { + data: slice.as_ptr(), + len: slice.len(), + }; + std::mem::forget(slice); + vb + } +} + +#[no_mangle] +pub extern "C" fn wgr_path_release(path: Path) { + let output_path: OutputPath = path.into(); + drop(output_path); +} + +#[no_mangle] +pub extern "C" fn wgr_vertex_buffer_release(vb: VertexBuffer) +{ + if vb.data != std::ptr::null() { + unsafe { + drop(Box::from_raw(std::slice::from_raw_parts_mut(vb.data as *mut OutputVertex, vb.len))); + } + } +} + +#[no_mangle] +pub unsafe extern "C" fn wgr_builder_release(pb: *mut PathBuilder) { + drop(Box::from_raw(pb)); +} diff --git a/third_party/rust/wpf-gpu-raster/src/fix.rs b/third_party/rust/wpf-gpu-raster/src/fix.rs new file mode 100644 index 0000000000..bf4741e260 --- /dev/null +++ b/third_party/rust/wpf-gpu-raster/src/fix.rs @@ -0,0 +1,9 @@ +use crate::types::*; +type FIX4 = INT; // 28.4 fixed point value + +// constants for working with 28.4 fixed point values +macro_rules! FIX4_SHIFT { () => { 4 } } +macro_rules! FIX4_PRECISION { () => { 4 } } +macro_rules! FIX4_ONE { () => { (1 << FIX4_PRECISION!()) } } +macro_rules! FIX4_HALF { () => { (1 << (FIX4_PRECISION!()-1)) } } +macro_rules! FIX4_MASK { () => { (FIX4_ONE!() - 1) } }
\ No newline at end of file diff --git a/third_party/rust/wpf-gpu-raster/src/geometry_sink.rs b/third_party/rust/wpf-gpu-raster/src/geometry_sink.rs new file mode 100644 index 0000000000..3282f10a15 --- /dev/null +++ b/third_party/rust/wpf-gpu-raster/src/geometry_sink.rs @@ -0,0 +1,92 @@ +use crate::aacoverage::CCoverageInterval; +use crate::nullable_ref::Ref; +use crate::types::*; + +pub trait IGeometrySink +{ + // + // Aliased geometry output + // +/* + virtual HRESULT AddVertex( + __in_ecount(1) const MilPoint2F &ptPosition, + // In: Vertex coordinates + __out_ecount(1) WORD *pidxOut + // Out: Index of vertex + ) PURE; + + virtual HRESULT AddIndexedVertices( + UINT cVertices, + // In: number of vertices + __in_bcount(cVertices*uVertexStride) const void *pVertexBuffer, + // In: vertex buffer containing the vertices + UINT uVertexStride, + // In: size of each vertex + MilVertexFormat mvfFormat, + // In: format of each vertex + UINT cIndices, + // In: Number of indices + __in_ecount(cIndices) const UINT *puIndexBuffer + // In: index buffer + ) PURE; + + virtual void SetTransformMapping( + __in_ecount(1) const MILMatrix3x2 &mat2DTransform + ) PURE; + + virtual HRESULT AddTriangle( + DWORD idx1, + // In: Index of triangle's first vertex + DWORD idx2, + // In: Index of triangle's second vertex + DWORD idx3 + // In: Index of triangle's third vertex + ) PURE; + + // + // Trapezoidal AA geometry output + // +*/ + fn AddComplexScan(&mut self, + nPixelY: INT, + // In: y coordinate in pixel space + pIntervalSpanStart: Ref<CCoverageInterval> + // In: coverage segments + ) -> HRESULT; + + fn AddTrapezoid( + &mut self, + rYMin: f32, + // In: y coordinate of top of trapezoid + rXLeftYMin: f32, + // In: x coordinate for top left + rXRightYMin: f32, + // In: x coordinate for top right + rYMax: f32, + // In: y coordinate of bottom of trapezoid + rXLeftYMax: f32, + // In: x coordinate for bottom left + rXRightYMax: f32, + // In: x coordinate for bottom right + rXDeltaLeft: f32, + // In: trapezoid expand radius + rXDeltaRight: f32 + // In: trapezoid expand radius + ) -> HRESULT; + + fn IsEmpty(&self) -> bool; + /* + virtual HRESULT AddParallelogram( + __in_ecount(4) const MilPoint2F *rgPosition + ) PURE; + + // + // Query sink status + // + + // Some geometry generators don't actually know if they have output + // any triangles, so they need to get this information from the geometry sink. + + virtual BOOL IsEmpty() PURE; +*/ +} diff --git a/third_party/rust/wpf-gpu-raster/src/helpers.rs b/third_party/rust/wpf-gpu-raster/src/helpers.rs new file mode 100644 index 0000000000..27a594831e --- /dev/null +++ b/third_party/rust/wpf-gpu-raster/src/helpers.rs @@ -0,0 +1,55 @@ +pub fn Int32x32To64(a: i32, b: i32) -> i64 { a as i64 * b as i64 } + +macro_rules! IsTagEnabled { + ($e: expr) => { + false + } +} + +macro_rules! TraceTag { + (($e: expr, $s: expr)) => { + dbg!($s) + } +} + +macro_rules! IFC { + ($e: expr) => { + assert_eq!($e, S_OK); + } +} + +macro_rules! IFR { + ($e: expr) => { + let hresult = $e; + if (hresult != S_OK) { return hresult } + } +} + +macro_rules! __analysis_assume { + ($e: expr) => { + } +} + +macro_rules! IFCOOM { + ($e: expr) => { + assert_ne!($e, NULL()); + } +} + +macro_rules! RRETURN1 { + ($e: expr, $s1: expr) => { + if $e == $s1 { + } else { + assert_eq!($e, S_OK); + } + return $e; + } +} + +macro_rules! RRETURN { + ($e: expr) => { + assert_eq!($e, S_OK); + return $e; + } +} + diff --git a/third_party/rust/wpf-gpu-raster/src/hwrasterizer.rs b/third_party/rust/wpf-gpu-raster/src/hwrasterizer.rs new file mode 100644 index 0000000000..49fed1a1bf --- /dev/null +++ b/third_party/rust/wpf-gpu-raster/src/hwrasterizer.rs @@ -0,0 +1,1455 @@ +// Licensed to the .NET Foundation under one or more agreements. +// The .NET Foundation licenses this file to you under the MIT license. +// See the LICENSE file in the project root for more information. + +#![allow(unused_parens)] + +use crate::aacoverage::{CCoverageBuffer, c_rInvShiftSize, c_antiAliasMode, c_nShift, CCoverageInterval, c_nShiftMask, c_nShiftSize, c_nHalfShiftSize}; +use crate::hwvertexbuffer::CHwVertexBufferBuilder; +use crate::matrix::{CMILMatrix, CMatrix}; +use crate::nullable_ref::Ref; +use crate::aarasterizer::*; +use crate::geometry_sink::IGeometrySink; +use crate::helpers::Int32x32To64; +use crate::types::*; +use typed_arena_nomut::Arena; + +//----------------------------------------------------------------------------- +// + +// +// Description: +// Trapezoidal anti-aliasing implementation +// +// >>>> Note that some of this code is duplicated in sw\aarasterizer.cpp, +// >>>> so changes to this file may need to propagate. +// +// pursue reduced code duplication +// + +macro_rules! MIL_THR { + ($e: expr) => { + $e//assert_eq!($e, S_OK); + } +} + + +// +// Optimize for speed instead of size for these critical methods +// + + +//------------------------------------------------------------------------- +// +// Coordinate system encoding +// +// All points/coordinates are named as follows: +// +// <HungarianType><CoordinateSystem>[X|Y][Left|Right|Top|Bottom]VariableName +// +// Common hungarian types: +// n - INT +// u - UINT +// r - FLOAT +// +// Coordinate systems: +// Pixel - Device pixel space assuming integer coordinates in the pixel top left corner. +// Subpixel - Overscaled space. +// +// To convert between Pixel to Subpixel, we have: +// nSubpixelCoordinate = nPixelCoordinate << c_nShift; +// nPixelCoordinate = nSubpixelCoordinate >> c_nShift; +// +// Note that the conversion to nPixelCoordinate needs to also track +// (nSubpixelCoordinate & c_nShiftMask) to maintain the full value. +// +// Note that since trapezoidal only supports 8x8, c_nShiftSize is always equal to 8. So, +// (1, 2) in pixel space would become (8, 16) in subpixel space. +// +// [X|Y] +// Indicates which coordinate is being referred to. +// +// [Left|Right|Top|Bottom] +// When referring to trapezoids or rectangular regions, this +// component indicates which edge is being referred to. +// +// VariableName +// Descriptive portion of the variable name +// +//------------------------------------------------------------------------- + + +//------------------------------------------------------------------------- +// +// Function: IsFractionGreaterThan +// +// Synopsis: +// Determine if nNumeratorA/nDenominatorA > nNumeratorB/nDenominatorB +// +// Note that we assume all denominators are strictly greater than zero. +// +//------------------------------------------------------------------------- +fn IsFractionGreaterThan( + nNumeratorA: INT, // Left hand side numerator + /* __in_range(>=, 1) */ nDenominatorA: INT, // Left hand side denominator + nNumeratorB: INT, // Right hand side numerator + /* __in_range(>=, 1) */ nDenominatorB: INT, // Right hand side denominator + ) -> bool +{ + // + // nNumeratorA/nDenominatorA > nNumeratorB/nDenominatorB + // iff nNumeratorA*nDenominatorB/nDenominatorA > nNumeratorB, since nDenominatorB > 0 + // iff nNumeratorA*nDenominatorB > nNumeratorB*nDenominatorA, since nDenominatorA > 0 + // + // Now, all input parameters are 32-bit integers, so we need to use + // a 64-bit result to compute the product. + // + + let lNumeratorAxDenominatorB = Int32x32To64(nNumeratorA, nDenominatorB); + let lNumeratorBxDenominatorA = Int32x32To64(nNumeratorB, nDenominatorA); + + return (lNumeratorAxDenominatorB > lNumeratorBxDenominatorA); +} + +//------------------------------------------------------------------------- +// +// Function: IsFractionLessThan +// +// Synopsis: +// Determine if nNumeratorA/nDenominatorA < nNumeratorB/nDenominatorB +// +// Note that we assume all denominators are strictly greater than zero. +// +//------------------------------------------------------------------------- +fn +IsFractionLessThan( + nNumeratorA: INT, // Left hand side numerator + /* __in_range(>=, 1) */ nDenominatorA: INT, // Left hand side denominator + nNumeratorB: INT, // Right hand side numerator + /* __in_range(>=, 1) */ nDenominatorB: INT, // Right hand side denominator +) -> bool +{ + // + // Same check as previous function with less than comparision instead of + // a greater than comparison. + // + + let lNumeratorAxDenominatorB = Int32x32To64(nNumeratorA, nDenominatorB); + let lNumeratorBxDenominatorA = Int32x32To64(nNumeratorB, nDenominatorA); + + return (lNumeratorAxDenominatorB < lNumeratorBxDenominatorA); +} + + +//------------------------------------------------------------------------- +// +// Function: AdvanceDDAMultipleSteps +// +// Synopsis: +// Advance the DDA by multiple steps +// +//------------------------------------------------------------------------- +fn +AdvanceDDAMultipleSteps( + pEdgeLeft: &CEdge, // Left edge from active edge list + pEdgeRight: &CEdge, // Right edge from active edge list + nSubpixelYAdvance: INT, // Number of steps to advance the DDA + nSubpixelXLeftBottom: &mut INT, // Resulting left x position + nSubpixelErrorLeftBottom: &mut INT, // Resulting left x position error + nSubpixelXRightBottom: &mut INT, // Resulting right x position + nSubpixelErrorRightBottom: &mut INT // Resulting right x position error + ) +{ + // + // In this method, we need to be careful of overflow. Expected input ranges for values are: + // + // edge points: x and y subpixel space coordinates are between [-2^26, 2^26] + // since we start with 28.4 space (and are now in subpixel space, + // i.e., no 16x scale) and assume 2 bits of working space. + // + // This assumption is ensured by TransformRasterizerPointsTo28_4. + // + #[cfg(debug_assertions)] + { + let nDbgPixelCoordinateMax = (1 << 26); + let nDbgPixelCoordinateMin = -nDbgPixelCoordinateMax; + + assert!(pEdgeLeft.X.get() >= nDbgPixelCoordinateMin && pEdgeLeft.X.get() <= nDbgPixelCoordinateMax); + assert!(pEdgeLeft.EndY >= nDbgPixelCoordinateMin && pEdgeLeft.EndY <= nDbgPixelCoordinateMax); + assert!(pEdgeRight.X.get() >= nDbgPixelCoordinateMin && pEdgeRight.X.get() <= nDbgPixelCoordinateMax); + assert!(pEdgeRight.EndY >= nDbgPixelCoordinateMin && pEdgeRight.EndY <= nDbgPixelCoordinateMax); + + // + // errorDown: (0, 2^30) + // Since errorDown is the edge delta y in 28.4 space (not subpixel space + // like the end points), we have a larger range of (0, 2^32) for the positive + // error down. With 2 bits of work space (which TransformRasterizerPointsTo28_4 + // ensures), we know we are between (0, 2^30) + // + + let nDbgErrorDownMax: INT = (1 << 30); + assert!(pEdgeLeft.ErrorDown > 0 && pEdgeLeft.ErrorDown < nDbgErrorDownMax); + assert!(pEdgeRight.ErrorDown > 0 && pEdgeRight.ErrorDown < nDbgErrorDownMax); + + // + // errorUp: [0, errorDown) + // + assert!(pEdgeLeft.ErrorUp >= 0 && pEdgeLeft.ErrorUp < pEdgeLeft.ErrorDown); + assert!(pEdgeRight.ErrorUp >= 0 && pEdgeRight.ErrorUp < pEdgeRight.ErrorDown); + } + + // + // Advance the left edge + // + + // Since each point on the edge is withing 28.4 space, the following computation can't overflow. + *nSubpixelXLeftBottom = pEdgeLeft.X.get() + nSubpixelYAdvance*pEdgeLeft.Dx; + + // Since the error values can be close to 2^30, we can get an overflow by multiplying with yAdvance. + // So, we need to use a 64-bit temporary in this case. + let mut llSubpixelErrorBottom: LONGLONG = pEdgeLeft.Error.get() as LONGLONG + Int32x32To64(nSubpixelYAdvance, pEdgeLeft.ErrorUp); + if (llSubpixelErrorBottom >= 0) + { + let llSubpixelXLeftDelta = llSubpixelErrorBottom / (pEdgeLeft.ErrorDown as LONGLONG); + + // The delta should remain in range since it still represents a delta along the edge which + // we know fits entirely in 28.4. Note that we add one here since the error must end up + // less than 0. + assert!(llSubpixelXLeftDelta < INT::MAX as LONGLONG); + let nSubpixelXLeftDelta: INT = (llSubpixelXLeftDelta as INT) + 1; + + *nSubpixelXLeftBottom += nSubpixelXLeftDelta; + llSubpixelErrorBottom -= Int32x32To64(pEdgeLeft.ErrorDown, nSubpixelXLeftDelta); + } + + // At this point, the subtraction above should have generated an error that is within + // (-pLeft->ErrorDown, 0) + + assert!((llSubpixelErrorBottom > -pEdgeLeft.ErrorDown as LONGLONG) && (llSubpixelErrorBottom < 0)); + *nSubpixelErrorLeftBottom = (llSubpixelErrorBottom as INT); + + // + // Advance the right edge + // + + // Since each point on the edge is withing 28.4 space, the following computation can't overflow. + *nSubpixelXRightBottom = pEdgeRight.X.get() + nSubpixelYAdvance*pEdgeRight.Dx; + + // Since the error values can be close to 2^30, we can get an overflow by multiplying with yAdvance. + // So, we need to use a 64-bit temporary in this case. + llSubpixelErrorBottom = pEdgeRight.Error.get() as LONGLONG + Int32x32To64(nSubpixelYAdvance, pEdgeRight.ErrorUp); + if (llSubpixelErrorBottom >= 0) + { + let llSubpixelXRightDelta: LONGLONG = llSubpixelErrorBottom / (pEdgeRight.ErrorDown as LONGLONG); + + // The delta should remain in range since it still represents a delta along the edge which + // we know fits entirely in 28.4. Note that we add one here since the error must end up + // less than 0. + assert!(llSubpixelXRightDelta < INT::MAX as LONGLONG); + let nSubpixelXRightDelta: INT = (llSubpixelXRightDelta as INT) + 1; + + *nSubpixelXRightBottom += nSubpixelXRightDelta; + llSubpixelErrorBottom -= Int32x32To64(pEdgeRight.ErrorDown, nSubpixelXRightDelta); + } + + // At this point, the subtraction above should have generated an error that is within + // (-pRight->ErrorDown, 0) + + assert!((llSubpixelErrorBottom > -pEdgeRight.ErrorDown as LONGLONG) && (llSubpixelErrorBottom < 0)); + *nSubpixelErrorRightBottom = (llSubpixelErrorBottom as INT); +} + +//------------------------------------------------------------------------- +// +// Function: ComputeDeltaUpperBound +// +// Synopsis: +// Compute some value that is >= nSubpixelAdvanceY*|1/m| where m is the +// slope defined by the edge below. +// +//------------------------------------------------------------------------- +fn +ComputeDeltaUpperBound( + pEdge: &CEdge, // Edge containing 1/m value used for computation + nSubpixelYAdvance: INT // Multiplier in synopsis expression + ) -> INT +{ + let nSubpixelDeltaUpperBound: INT; + + // + // Compute the delta bound + // + + if (pEdge.ErrorUp == 0) + { + // + // No errorUp, so simply compute bound based on dx value + // + + nSubpixelDeltaUpperBound = nSubpixelYAdvance*(pEdge.Dx).abs(); + } + else + { + let nAbsDx: INT; + let nAbsErrorUp: INT; + + // + // Compute abs of (dx, error) + // + // Here, we can assume errorUp > 0 + // + + assert!(pEdge.ErrorUp > 0); + + if (pEdge.Dx >= 0) + { + nAbsDx = pEdge.Dx; + nAbsErrorUp = pEdge.ErrorUp; + } + else + { + // + // Dx < 0, so negate (dx, errorUp) + // + // Note that since errorUp > 0, we know -errorUp < 0 and that + // we need to add errorDown to get an errorUp >= 0 which + // also means substracting one from dx. + // + + nAbsDx = -pEdge.Dx - 1; + nAbsErrorUp = -pEdge.ErrorUp + pEdge.ErrorDown; + } + + // + // Compute the bound of nSubpixelAdvanceY*|1/m| + // + // Note that the +1 below is included to bound any left over errorUp that we are dropping here. + // + + nSubpixelDeltaUpperBound = nSubpixelYAdvance*nAbsDx + (nSubpixelYAdvance*nAbsErrorUp)/pEdge.ErrorDown + 1; + } + + return nSubpixelDeltaUpperBound; +} + +//------------------------------------------------------------------------- +// +// Function: ComputeDistanceLowerBound +// +// Synopsis: +// Compute some value that is <= distance between +// (pEdgeLeft->X, pEdgeLeft->Error) and (pEdgeRight->X, pEdgeRight->Error) +// +//------------------------------------------------------------------------- +fn +ComputeDistanceLowerBound( + pEdgeLeft: &CEdge, // Left edge containing the position for the distance computation + pEdgeRight: &CEdge // Right edge containing the position for the distance computation + ) -> INT +{ + // + // Note: In these comments, error1 and error2 are theoretical. The actual Error members + // are biased by -1. + // + // distance = (x2 + error2/errorDown2) - (x1 + error1/errorDown1) + // = x2 - x1 + error2/errorDown2 - error1/errorDown1 + // >= x2 - x1 + error2/errorDown2 , since error1 < 0 + // >= x2 - x1 - 1 , since error2 < 0 + // = pEdgeRight->X - pEdgeLeft->X - 1 + // + // In the special case where error2/errorDown2 >= error1/errorDown1, we + // can get a tigher bound of: + // + // pEdgeRight->X - pEdgeLeft->X + // + // This case occurs often in thin strokes, so we check for it here. + // + + assert!(pEdgeLeft.Error.get() < 0); + assert!(pEdgeRight.Error.get() < 0); + assert!(pEdgeLeft.X <= pEdgeRight.X); + + let mut nSubpixelXDistanceLowerBound: INT = pEdgeRight.X.get() - pEdgeLeft.X.get(); + + // + // If error2/errorDown2 < error1/errorDown1, we need to subtract one from the bound. + // Note that error's are actually baised by -1, we so we have to add one before + // we do the comparison. + // + + if (IsFractionLessThan( + pEdgeRight.Error.get()+1, + pEdgeRight.ErrorDown, + pEdgeLeft.Error.get()+1, + pEdgeLeft.ErrorDown + )) + { + // We can't use the tighter lower bound described above, so we need to subtract one to + // ensure we have a lower bound. + + nSubpixelXDistanceLowerBound -= 1; + } + + return nSubpixelXDistanceLowerBound; +} +pub struct CHwRasterizer<'x, 'y, 'z> { + m_rcClipBounds: MilPointAndSizeL, + m_matWorldToDevice: CMILMatrix, + m_pIGeometrySink: &'x mut CHwVertexBufferBuilder<'y, 'z>, + m_fillMode: MilFillMode, + /* +DynArray<MilPoint2F> *m_prgPoints; +DynArray<BYTE> *m_prgTypes; +MilPointAndSizeL m_rcClipBounds; +CMILMatrix m_matWorldToDevice; +IGeometrySink *m_pIGeometrySink; +MilFillMode::Enum m_fillMode; + +// +// Complex scan coverage buffer +// + +CCoverageBuffer m_coverageBuffer; + +CD3DDeviceLevel1 * m_pDeviceNoRef;*/ + //m_coverageBuffer: CCoverageBuffer, +} + +//------------------------------------------------------------------------- +// +// Function: CHwRasterizer::ConvertSubpixelXToPixel +// +// Synopsis: +// Convert from our subpixel coordinate (x + error/errorDown) +// to a floating point value. +// +//------------------------------------------------------------------------- +fn ConvertSubpixelXToPixel( + x: INT, + error: INT, + rErrorDown: f32 + ) -> f32 +{ + assert!(rErrorDown > f32::EPSILON); + return ((x as f32) + (error as f32)/rErrorDown)*c_rInvShiftSize; +} + +//------------------------------------------------------------------------- +// +// Function: CHwRasterizer::ConvertSubpixelYToPixel +// +// Synopsis: +// Convert from our subpixel space to pixel space assuming no +// error. +// +//------------------------------------------------------------------------- +fn ConvertSubpixelYToPixel( + nSubpixel: i32 + ) -> f32 +{ + return (nSubpixel as f32)*c_rInvShiftSize; +} + +impl<'x, 'y, 'z> CHwRasterizer<'x, 'y, 'z> { +//------------------------------------------------------------------------- +// +// Function: CHwRasterizer::RasterizePath +// +// Synopsis: +// Internal rasterizer fill path. Note that this method follows the +// same basic structure as the software rasterizer in aarasterizer.cpp. +// +// The general algorithm used for rasterization is a vertical sweep of +// the shape that maintains an active edge list. The sweep is done +// at a sub-scanline resolution and results in either: +// 1. Sub-scanlines being combined in the coverage buffer and output +// as "complex scans". +// 2. Simple trapezoids being recognized in the active edge list +// and output using a faster simple trapezoid path. +// +// This method consists of the setup to the main rasterization loop +// which includes: +// +// 1. Setup of the clip rectangle +// 2. Calling FixedPointPathEnumerate to populate our inactive +// edge list. +// 3. Delegating to RasterizePath to execute the main loop. +// +//------------------------------------------------------------------------- +pub fn RasterizePath( + &mut self, + rgpt: &[POINT], + rgTypes: &[BYTE], + cPoints: UINT, + pmatWorldTransform: &CMILMatrix + ) -> HRESULT +{ + let mut hr; + // Default is not implemented for arrays of size 40 so we need to use map + let mut inactiveArrayStack: [CInactiveEdge; INACTIVE_LIST_NUMBER!()] = [(); INACTIVE_LIST_NUMBER!()].map(|_| Default::default()); + let mut pInactiveArray: &mut [CInactiveEdge]; + let mut pInactiveArrayAllocation: Vec<CInactiveEdge>; + let mut edgeHead: CEdge = Default::default(); + let mut edgeTail: CEdge = Default::default(); + let pEdgeActiveList: Ref<CEdge>; + let mut edgeStore = Arena::new(); + //edgeStore.init(); + let mut edgeContext: CInitializeEdgesContext = CInitializeEdgesContext::new(&mut edgeStore); + + edgeContext.ClipRect = None; + + edgeTail.X.set(i32::MAX); // Terminator to active list + edgeTail.StartY = i32::MAX; // Terminator to inactive list + + edgeTail.EndY = i32::MIN; + edgeHead.X.set(i32::MIN); // Beginning of active list + edgeContext.MaxY = i32::MIN; + + edgeHead.Next.set(Ref::new(&edgeTail)); + pEdgeActiveList = Ref::new(&mut edgeHead); + //edgeContext.Store = &mut edgeStore; + + edgeContext.AntiAliasMode = c_antiAliasMode; + assert!(edgeContext.AntiAliasMode != MilAntiAliasMode::None); + + // If the path contains 0 or 1 points, we can ignore it. + if (cPoints < 2) + { + return S_OK; + } + + let nPixelYClipBottom: INT = self.m_rcClipBounds.Y + self.m_rcClipBounds.Height; + + // Scale the clip bounds rectangle by 16 to account for our + // scaling to 28.4 coordinates: + + let mut clipBounds : RECT = Default::default(); + clipBounds.left = self.m_rcClipBounds.X * FIX4_ONE!(); + clipBounds.top = self.m_rcClipBounds.Y * FIX4_ONE!(); + clipBounds.right = (self.m_rcClipBounds.X + self.m_rcClipBounds.Width) * FIX4_ONE!(); + clipBounds.bottom = (self.m_rcClipBounds.Y + self.m_rcClipBounds.Height) * FIX4_ONE!(); + + edgeContext.ClipRect = Some(&clipBounds); + + ////////////////////////////////////////////////////////////////////////// + // Convert all our points to 28.4 fixed point: + + let mut matrix: CMILMatrix = (*pmatWorldTransform).clone(); + AppendScaleToMatrix(&mut matrix, TOREAL!(16), TOREAL!(16)); + + let coverageBuffer: CCoverageBuffer = Default::default(); + // Initialize the coverage buffer + coverageBuffer.Initialize(); + + // Enumerate the path and construct the edge table: + + hr = MIL_THR!(FixedPointPathEnumerate( + rgpt, + rgTypes, + cPoints, + &matrix, + edgeContext.ClipRect, + &mut edgeContext + )); + + if (FAILED(hr)) + { + if (hr == WGXERR_VALUEOVERFLOW) + { + // Draw nothing on value overflow and return + hr = S_OK; + } + return hr; + } + + let nTotalCount: UINT; nTotalCount = edgeContext.Store.len() as u32; + if (nTotalCount == 0) + { + hr = S_OK; // We're outta here (empty path or entirely clipped) + return hr; + } + + // At this point, there has to be at least two edges. If there's only + // one, it means that we didn't do the trivially rejection properly. + + assert!((nTotalCount >= 2) && (nTotalCount <= (UINT::MAX - 2))); + + pInactiveArray = &mut inactiveArrayStack[..]; + if (nTotalCount > (INACTIVE_LIST_NUMBER!() as u32 - 2)) + { + pInactiveArrayAllocation = vec![Default::default(); nTotalCount as usize + 2]; + + pInactiveArray = &mut pInactiveArrayAllocation; + } + + // Initialize and sort the inactive array: + + let nSubpixelYCurrent = InitializeInactiveArray( + edgeContext.Store, + pInactiveArray, + nTotalCount, + Ref::new(&edgeTail) + ); + + let mut nSubpixelYBottom = edgeContext.MaxY; + + assert!(nSubpixelYBottom > 0); + + // Skip the head sentinel on the inactive array: + + pInactiveArray = &mut pInactiveArray[1..]; + + // + // Rasterize the path + // + + // 'nPixelYClipBottom' is in screen space and needs to be converted to the + // format we use for antialiasing. + + nSubpixelYBottom = nSubpixelYBottom.min(nPixelYClipBottom << c_nShift); + + // 'nTotalCount' should have been zero if all the edges were + // clipped out (RasterizeEdges assumes there's at least one edge + // to be drawn): + + assert!(nSubpixelYBottom > nSubpixelYCurrent); + + IFC!(self.RasterizeEdges( + pEdgeActiveList, + pInactiveArray, + &coverageBuffer, + nSubpixelYCurrent, + nSubpixelYBottom + )); + + return hr; +} + +//------------------------------------------------------------------------- +// +// Function: CHwRasterizer::new +// +// Synopsis: +// 1. Ensure clean state +// 2. Convert path to internal format +// +//------------------------------------------------------------------------- +pub fn new( + pIGeometrySink: &'x mut CHwVertexBufferBuilder<'y, 'z>, + fillMode: MilFillMode, + pmatWorldToDevice: Option<CMatrix<CoordinateSpace::Shape,CoordinateSpace::Device>>, + clipRect: MilPointAndSizeL, + ) -> Self +{ + // + // PS#856364-2003/07/01-ashrafm Remove pixel center fixup + // + // Incoming coordinate space uses integers at upper-left of pixel (pixel + // center are half integers) at device level. + // + // Rasterizer uses the coordinate space with integers at pixel center. + // + // To convert from center (1/2, 1/2) to center (0, 0) we need to subtract + // 1/2 from each coordinate in device space. + // + // See InitializeEdges in aarasterizer.ccp to see how we unconvert for + // antialiased rendering. + // + + let mut matWorldHPCToDeviceIPC = pmatWorldToDevice.unwrap_or(CMatrix::Identity()); + matWorldHPCToDeviceIPC.SetDx(matWorldHPCToDeviceIPC.GetDx() - 0.5); + matWorldHPCToDeviceIPC.SetDy(matWorldHPCToDeviceIPC.GetDy() - 0.5); + + // + // Set local state. + // + + // There's an opportunity for early clipping here + // + // However, since the rasterizer itself does a reasonable job of clipping some + // cases, we don't early clip yet. + + Self { + m_fillMode: fillMode, + m_rcClipBounds: clipRect, + m_pIGeometrySink: pIGeometrySink, + m_matWorldToDevice: matWorldHPCToDeviceIPC, + } +} + +//------------------------------------------------------------------------- +// +// Function: CHwRasterizer::SendGeometry +// +// Synopsis: +// Tessellate and send geometry to the pipeline +// +//------------------------------------------------------------------------- +pub fn SendGeometry(&mut self, + points: &[POINT], + types: &[BYTE], + ) -> HRESULT +{ + let mut hr = S_OK; + + // + // Rasterize the path + // + let count = points.len() as u32; + IFR!(self.RasterizePath( + points, + types, + count, + &self.m_matWorldToDevice.clone(), + )); + /* + IFC!(self.RasterizePath( + self.m_prgPoints.as_ref().unwrap().GetDataBuffer(), + self.m_prgTypes.as_ref().unwrap().GetDataBuffer(), + self.m_prgPoints.as_ref().unwrap().GetCount() as u32, + &self.m_matWorldToDevice, + self.m_fillMode + ));*/ + + // + // It's possible that we output no triangles. For example, if we tried to fill a + // line instead of stroke it. Since we have no efficient way to detect all these cases + // up front, we simply rasterize and see if we generated anything. + // + + if (self.m_pIGeometrySink.IsEmpty()) + { + hr = WGXHR_EMPTYFILL; + } + + RRETURN1!(hr, WGXHR_EMPTYFILL); +} +/* +//------------------------------------------------------------------------- +// +// Function: CHwRasterizer::SendGeometryModifiers +// +// Synopsis: Send an AA color source to the pipeline. +// +//------------------------------------------------------------------------- +fn SendGeometryModifiers(&self, + pPipelineBuilder: &mut CHwPipelineBuilder + ) -> HRESULT +{ + let hr = S_OK; + + let pAntiAliasColorSource = None; + + self.m_pDeviceNoRef.GetColorComponentSource( + CHwColorComponentSource::Diffuse, + &pAntiAliasColorSource + ); + + IFC!(pPipelineBuilder.Set_AAColorSource( + pAntiAliasColorSource + )); + + return hr; +}*/ + +//------------------------------------------------------------------------- +// +// Function: CHwRasterizer::GenerateOutputAndClearCoverage +// +// Synopsis: +// Collapse output and generate span data +// +//------------------------------------------------------------------------- +fn +GenerateOutputAndClearCoverage<'a>(&mut self, coverageBuffer: &'a CCoverageBuffer<'a>, + nSubpixelY: INT + ) -> HRESULT +{ + let hr = S_OK; + let nPixelY = nSubpixelY >> c_nShift; + + let pIntervalSpanStart: Ref<CCoverageInterval> = coverageBuffer.m_pIntervalStart.get(); + + IFC!(self.m_pIGeometrySink.AddComplexScan(nPixelY, pIntervalSpanStart)); + + coverageBuffer.Reset(); + + return hr; +} + +//------------------------------------------------------------------------- +// +// Function: CHwRasterizer::ComputeTrapezoidsEndScan +// +// Synopsis: +// This methods takes the current active edge list (and ycurrent) +// and will determine: +// +// 1. Can we output some list of simple trapezoids for this active +// edge list? If the answer is no, then we simply return +// nSubpixelYCurrent indicating this condition. +// +// 2. If we can output some set of trapezoids, then what is the +// next ycurrent, i.e., how tall are our trapezoids. +// +// Note that all trapezoids output for a particular active edge list +// are all the same height. +// +// To further understand the conditions for making this decision, it +// is important to consider the simple trapezoid tessellation: +// +// ___+_________________+___ +// / + / \ + \ '+' marks active edges +// / + / \ + \ +// / + / \ + \ +// /__+__/___________________\__+__\ +// 1+1/m + +// +// Note that 1+1/edge_slope is the required expand distance to ensure +// that we cover all pixels required. +// +// Now, we can fail to output any trapezoids under the following conditions: +// 1. The expand regions along the top edge of the trapezoid overlap. +// 2. The expand regions along the bottom edge of the trapezoid overlap +// within the current scanline. Note that if the bottom edges overlap +// at some later point, we can shorten our trapezoid to remove the +// overlapping. +// +// The key to the algorithm at this point is to detect the above condition +// in our active edge list and either update the returned end y position +// or reject all together based on overlapping. +// +//------------------------------------------------------------------------- + +fn ComputeTrapezoidsEndScan(&mut self, + pEdgeCurrent: Ref<CEdge>, + nSubpixelYCurrent: INT, + nSubpixelYNextInactive: INT + ) -> INT +{ + + let mut nSubpixelYBottomTrapezoids; + let mut pEdgeLeft: Ref<CEdge>; + let mut pEdgeRight: Ref<CEdge>; + + // + // Trapezoids should always start at scanline boundaries + // + + assert!((nSubpixelYCurrent & c_nShiftMask) == 0); + + // + // If we are doing a winding mode fill, check that we can ignore mode and do an + // alternating fill in OutputTrapezoids. This condition occurs when winding is + // equivalent to alternating which happens if the pairwise edges have different + // winding directions. + // + + if (self.m_fillMode == MilFillMode::Winding) + { + let mut pEdge = pEdgeCurrent; + while pEdge.EndY != INT::MIN { + // The active edge list always has an even number of edges which we actually + // assert in ASSERTACTIVELIST. + + assert!(pEdge.Next.get().EndY != INT::MIN); + + // If not alternating winding direction, we can't fill with alternate mode + + if (pEdge.WindingDirection == pEdge.Next.get().WindingDirection) + { + // Give up until we handle winding mode + nSubpixelYBottomTrapezoids = nSubpixelYCurrent; + return nSubpixelYBottomTrapezoids; + } + + pEdge = pEdge.Next.get().Next.get(); + } + } + + // + // For each edge, we: + // + // 1. Set the new trapezoid bottom to the min of the current + // one and the edge EndY + // + // 2. Check if edges will intersect during trapezoidal shrink/expand + // + + nSubpixelYBottomTrapezoids = nSubpixelYNextInactive; + + let mut pEdge = pEdgeCurrent; + while pEdge.EndY != INT::MIN { + // + // Step 1 + // + // Updated nSubpixelYBottomTrapezoids based on edge EndY. + // + // Since edges are clipped to the current clip rect y bounds, we also know + // that pEdge->EndY <= nSubpixelYBottom so there is no need to check for that here. + // + + nSubpixelYBottomTrapezoids = nSubpixelYBottomTrapezoids.min(pEdge.EndY); + + // + // Step 2 + // + // Check that edges will not overlap during trapezoid shrink/expand. + // + + pEdgeLeft = pEdge; + pEdgeRight = pEdge.Next.get(); + + if (pEdgeRight.EndY != INT::MIN) + { + // + // __A__A'___________________B'_B__ + // \ + \ / + / '+' marks active edges + // \ + \ / + / + // \ + \ / + / + // \__+__\____________/__+__/ + // 1+1/m C C' D' D + // + // We need to determine if position A' <= position B' and that position C' <= position D' + // in the above diagram. So, we need to ensure that both the distance between + // A and B and the distance between C and D is greater than or equal to: + // + // 0.5 + |0.5/m1| + 0.5 + |0.5/m2| (pixel space) + // = shiftsize + halfshiftsize*(|1/m1| + |1/m2|) (subpixel space) + // + // So, we'll start by computing this distance. Note that we can compute a distance + // that is too large here since the self-intersection detection is simply used to + // recognize trapezoid opportunities and isn't required for visual correctness. + // + + let nSubpixelExpandDistanceUpperBound: INT = + c_nShiftSize + + ComputeDeltaUpperBound(&*pEdgeLeft, c_nHalfShiftSize) + + ComputeDeltaUpperBound(&*pEdgeRight, c_nHalfShiftSize); + + // + // Compute a top edge distance that is <= to the distance between A' and B' as follows: + // lowerbound(distance(A, B)) - nSubpixelExpandDistanceUpperBound + // + + let nSubpixelXTopDistanceLowerBound: INT = + ComputeDistanceLowerBound(&*pEdgeLeft, &*pEdgeRight) - nSubpixelExpandDistanceUpperBound; + + // + // Check if the top edges cross + // + + if (nSubpixelXTopDistanceLowerBound < 0) + { + // The top edges have crossed, so we are out of luck. We can't + // start a trapezoid on this scanline + + nSubpixelYBottomTrapezoids = nSubpixelYCurrent; + return nSubpixelYBottomTrapezoids; + } + + // + // If the edges are converging, we need to check if they cross at + // nSubpixelYBottomTrapezoids + // + // + // 1) \ / 2) \ \ 3) / / + // \ / \ \ / / + // \ / \ \ / / + // + // The edges converge iff (dx1 > dx2 || (dx1 == dx2 && errorUp1/errorDown1 > errorUp2/errorDown2). + // + // Note that in the case where the edges do not converge, the code below will end up computing + // the DDA at the end points and checking for intersection again. This code doesn't rely on + // the fact that the edges don't converge, so we can be too conservative here. + // + + if (pEdgeLeft.Dx > pEdgeRight.Dx + || ((pEdgeLeft.Dx == pEdgeRight.Dx) + && IsFractionGreaterThan(pEdgeLeft.ErrorUp, pEdgeLeft.ErrorDown, pEdgeRight.ErrorUp, pEdgeRight.ErrorDown))) + { + + let nSubpixelYAdvance: INT = nSubpixelYBottomTrapezoids - nSubpixelYCurrent; + assert!(nSubpixelYAdvance > 0); + + // + // Compute the edge position at nSubpixelYBottomTrapezoids + // + + let mut nSubpixelXLeftAdjustedBottom = 0; + let mut nSubpixelErrorLeftBottom = 0; + let mut nSubpixelXRightBottom = 0; + let mut nSubpixelErrorRightBottom = 0; + + AdvanceDDAMultipleSteps( + &*pEdgeLeft, + &*pEdgeRight, + nSubpixelYAdvance, + &mut nSubpixelXLeftAdjustedBottom, + &mut nSubpixelErrorLeftBottom, + &mut nSubpixelXRightBottom, + &mut nSubpixelErrorRightBottom + ); + + // + // Adjust the bottom left position by the expand distance for all the math + // that follows. Note that since we adjusted the top distance by that + // same expand distance, this adjustment is equivalent to moving the edges + // nSubpixelExpandDistanceUpperBound closer together. + // + + nSubpixelXLeftAdjustedBottom += nSubpixelExpandDistanceUpperBound; + + // + // Check if the bottom edge crosses. + // + // To avoid checking error1/errDown1 and error2/errDown2, we assume the + // edges cross if nSubpixelXLeftAdjustedBottom == nSubpixelXRightBottom + // and thus produce a result that is too conservative. + // + + if (nSubpixelXLeftAdjustedBottom >= nSubpixelXRightBottom) + { + + // + // At this point, we have the following scenario + // + // ____d1____ + // \ / | | + // \ / h1 | + // \/ | | nSubpixelYAdvance + // / \ | + // /__d2__\ | + // + // We want to compute h1. We know that: + // + // h1 / nSubpixelYAdvance = d1 / (d1 + d2) + // h1 = nSubpixelYAdvance * d1 / (d1 + d2) + // + // Now, if we approximate d1 with some d1' <= d1, we get + // + // h1 = nSubpixelYAdvance * d1 / (d1 + d2) + // h1 >= nSubpixelYAdvance * d1' / (d1' + d2) + // + // Similarly, if we approximate d2 with some d2' >= d2, we get + // + // h1 >= nSubpixelYAdvance * d1' / (d1' + d2) + // >= nSubpixelYAdvance * d1' / (d1' + d2') + // + // Since we are allowed to be too conservative with h1 (it can be + // less than the actual value), we'll construct such approximations + // for simplicity. + // + // Note that d1' = nSubpixelXTopDistanceLowerBound which we have already + // computed. + // + // d2 = (x1 + error1/errorDown1) - (x2 + error2/errorDown2) + // = x1 - x2 + error1/errorDown1 - error2/errorDown2 + // <= x1 - x2 - error2/errorDown2 , since error1 < 0 + // <= x1 - x2 + 1 , since error2 < 0 + // = nSubpixelXLeftAdjustedBottom - nSubpixelXRightBottom + 1 + // + + let nSubpixelXBottomDistanceUpperBound: INT = nSubpixelXLeftAdjustedBottom - nSubpixelXRightBottom + 1; + + assert!(nSubpixelXTopDistanceLowerBound >= 0); + assert!(nSubpixelXBottomDistanceUpperBound > 0); + + #[cfg(debug_assertions)] + let nDbgPreviousSubpixelXBottomTrapezoids: INT = nSubpixelYBottomTrapezoids; + + + nSubpixelYBottomTrapezoids = + nSubpixelYCurrent + + (nSubpixelYAdvance * nSubpixelXTopDistanceLowerBound) / + (nSubpixelXTopDistanceLowerBound + nSubpixelXBottomDistanceUpperBound); + + #[cfg(debug_assertions)] + assert!(nDbgPreviousSubpixelXBottomTrapezoids >= nSubpixelYBottomTrapezoids); + + if (nSubpixelYBottomTrapezoids < nSubpixelYCurrent + c_nShiftSize) + { + // We no longer have a trapezoid that is at least one scanline high, so + // abort + + nSubpixelYBottomTrapezoids = nSubpixelYCurrent; + return nSubpixelYBottomTrapezoids; + } + } + } + } + + pEdge = pEdge.Next.get(); + } + + // + // Snap to pixel boundary + // + + nSubpixelYBottomTrapezoids = nSubpixelYBottomTrapezoids & (!c_nShiftMask); + + // + // Ensure that we are never less than nSubpixelYCurrent + // + + assert!(nSubpixelYBottomTrapezoids >= nSubpixelYCurrent); + + // + // Return trapezoid end scan + // + +//Cleanup: + return nSubpixelYBottomTrapezoids; +} + + +//------------------------------------------------------------------------- +// +// Function: CHwRasterizer::OutputTrapezoids +// +// Synopsis: +// Given the current active edge list, output a list of +// trapezoids. +// +// _________________________ +// / / \ \ +// / / \ \ +// / / \ \ +// /_____/___________________\_____\ +// 1+1/m +// +// We output a trapezoid where the distance in X is 1+1/m slope on either edge. +// Note that we actually do a linear interpolation for coverage along the +// entire falloff region which comes within 12.5% error when compared to our +// 8x8 coverage output for complex scans. What is happening here is +// that we are applying a linear approximation to the coverage function +// based on slope. It is possible to get better linear interpolations +// by varying the expanded region, but it hasn't been necessary to apply +// these quality improvements yet. +// +//------------------------------------------------------------------------- +fn +OutputTrapezoids(&mut self, + pEdgeCurrent: Ref<CEdge>, + nSubpixelYCurrent: INT, // inclusive + nSubpixelYNext: INT // exclusive + ) -> HRESULT +{ + + let hr = S_OK; + let nSubpixelYAdvance: INT; + let mut rSubpixelLeftErrorDown: f32; + let mut rSubpixelRightErrorDown: f32; + let mut rPixelXLeft: f32; + let mut rPixelXRight: f32; + let mut rSubpixelLeftInvSlope: f32; + let mut rSubpixelLeftAbsInvSlope: f32; + let mut rSubpixelRightInvSlope: f32; + let mut rSubpixelRightAbsInvSlope: f32; + let mut rPixelXLeftDelta: f32; + let mut rPixelXRightDelta: f32; + + let mut pEdgeLeft = pEdgeCurrent; + let mut pEdgeRight = (*pEdgeCurrent).Next.get(); + + assert!((nSubpixelYCurrent & c_nShiftMask) == 0); + assert!(pEdgeLeft.EndY != INT::MIN); + assert!(pEdgeRight.EndY != INT::MIN); + + // + // Compute the height our trapezoids + // + + nSubpixelYAdvance = nSubpixelYNext - nSubpixelYCurrent; + + // + // Output each trapezoid + // + + loop + { + // + // Compute x/error for end of trapezoid + // + + let mut nSubpixelXLeftBottom: INT = 0; + let mut nSubpixelErrorLeftBottom: INT = 0; + let mut nSubpixelXRightBottom: INT = 0; + let mut nSubpixelErrorRightBottom: INT = 0; + + AdvanceDDAMultipleSteps( + &*pEdgeLeft, + &*pEdgeRight, + nSubpixelYAdvance, + &mut nSubpixelXLeftBottom, + &mut nSubpixelErrorLeftBottom, + &mut nSubpixelXRightBottom, + &mut nSubpixelErrorRightBottom + ); + + // The above computation should ensure that we are a simple + // trapezoid at this point + + assert!(nSubpixelXLeftBottom <= nSubpixelXRightBottom); + + // We know we have a simple trapezoid now. Now, compute the end of our current trapezoid + + assert!(nSubpixelYAdvance > 0); + + // + // Computation of edge data + // + + rSubpixelLeftErrorDown = pEdgeLeft.ErrorDown as f32; + rSubpixelRightErrorDown = pEdgeRight.ErrorDown as f32; + rPixelXLeft = ConvertSubpixelXToPixel(pEdgeLeft.X.get(), pEdgeLeft.Error.get(), rSubpixelLeftErrorDown); + rPixelXRight = ConvertSubpixelXToPixel(pEdgeRight.X.get(), pEdgeRight.Error.get(), rSubpixelRightErrorDown); + + rSubpixelLeftInvSlope = pEdgeLeft.Dx as f32 + pEdgeLeft.ErrorUp as f32/rSubpixelLeftErrorDown; + rSubpixelLeftAbsInvSlope = rSubpixelLeftInvSlope.abs(); + rSubpixelRightInvSlope = pEdgeRight.Dx as f32 + pEdgeRight.ErrorUp as f32/rSubpixelRightErrorDown; + rSubpixelRightAbsInvSlope = rSubpixelRightInvSlope.abs(); + + rPixelXLeftDelta = 0.5 + 0.5 * rSubpixelLeftAbsInvSlope; + rPixelXRightDelta = 0.5 + 0.5 * rSubpixelRightAbsInvSlope; + + let rPixelYTop = ConvertSubpixelYToPixel(nSubpixelYCurrent); + let rPixelYBottom = ConvertSubpixelYToPixel(nSubpixelYNext); + + let rPixelXBottomLeft = ConvertSubpixelXToPixel( + nSubpixelXLeftBottom, + nSubpixelErrorLeftBottom, + pEdgeLeft.ErrorDown as f32 + ); + + let rPixelXBottomRight = ConvertSubpixelXToPixel( + nSubpixelXRightBottom, + nSubpixelErrorRightBottom, + pEdgeRight.ErrorDown as f32 + ); + + // + // Output the trapezoid + // + + IFC!(self.m_pIGeometrySink.AddTrapezoid( + rPixelYTop, // In: y coordinate of top of trapezoid + rPixelXLeft, // In: x coordinate for top left + rPixelXRight, // In: x coordinate for top right + rPixelYBottom, // In: y coordinate of bottom of trapezoid + rPixelXBottomLeft, // In: x coordinate for bottom left + rPixelXBottomRight, // In: x coordinate for bottom right + rPixelXLeftDelta, // In: trapezoid expand radius for left edge + rPixelXRightDelta // In: trapezoid expand radius for right edge + )); + + // + // Update the edge data + // + + // no need to do this if edges are stale + + pEdgeLeft.X.set(nSubpixelXLeftBottom); + pEdgeLeft.Error.set(nSubpixelErrorLeftBottom); + pEdgeRight.X.set(nSubpixelXRightBottom); + pEdgeRight.Error.set(nSubpixelErrorRightBottom); + + // + // Check for termination + // + + if (pEdgeRight.Next.get().EndY == INT::MIN) + { + break; + } + + // + // Advance edge data + // + + pEdgeLeft = pEdgeRight.Next.get(); + pEdgeRight = pEdgeLeft.Next.get(); + + } + + return hr; + +} + +//------------------------------------------------------------------------- +// +// Function: CHwRasterizer::RasterizeEdges +// +// Synopsis: +// Rasterize using trapezoidal AA +// +//------------------------------------------------------------------------- +fn +RasterizeEdges<'a, 'b>(&mut self, + pEdgeActiveList: Ref<'a, CEdge<'a>>, + mut pInactiveEdgeArray: &'a mut [CInactiveEdge<'a>], + coverageBuffer: &'b CCoverageBuffer<'b>, + mut nSubpixelYCurrent: INT, + nSubpixelYBottom: INT + ) -> HRESULT +{ + let hr: HRESULT = S_OK; + let mut pEdgePrevious: Ref<CEdge>; + let mut pEdgeCurrent: Ref<CEdge>; + let mut nSubpixelYNextInactive: INT = 0; + let mut nSubpixelYNext: INT; + + pInactiveEdgeArray = InsertNewEdges( + pEdgeActiveList, + nSubpixelYCurrent, + pInactiveEdgeArray, + &mut nSubpixelYNextInactive + ); + + while (nSubpixelYCurrent < nSubpixelYBottom) + { + ASSERTACTIVELIST!(pEdgeActiveList, nSubpixelYCurrent); + + // + // Detect trapezoidal case + // + + pEdgePrevious = pEdgeActiveList; + pEdgeCurrent = pEdgeActiveList.Next.get(); + + nSubpixelYNext = nSubpixelYCurrent; + + if (!IsTagEnabled!(tagDisableTrapezoids) + && (nSubpixelYCurrent & c_nShiftMask) == 0 + && pEdgeCurrent.EndY != INT::MIN + && nSubpixelYNextInactive >= nSubpixelYCurrent + c_nShiftSize + ) + { + // Edges are paired, so we can assert we have another one + assert!(pEdgeCurrent.Next.get().EndY != INT::MIN); + + // + // Given an active edge list, we compute the furthest we can go in the y direction + // without creating self-intersection or going past the edge EndY. Note that if we + // can't even go one scanline, then nSubpixelYNext == nSubpixelYCurrent + // + + nSubpixelYNext = self.ComputeTrapezoidsEndScan(Ref::new(&*pEdgeCurrent), nSubpixelYCurrent, nSubpixelYNextInactive); + assert!(nSubpixelYNext >= nSubpixelYCurrent); + + // + // Attempt to output a trapezoid. If it turns out we don't have any + // potential trapezoids, then nSubpixelYNext == nSubpixelYCurent + // indicating that we need to fall back to complex scans. + // + + if (nSubpixelYNext >= nSubpixelYCurrent + c_nShiftSize) + { + IFC!(self.OutputTrapezoids( + pEdgeCurrent, + nSubpixelYCurrent, + nSubpixelYNext + )); + } + } + + // + // Rasterize simple trapezoid or a complex scanline + // + + if (nSubpixelYNext > nSubpixelYCurrent) + { + // If we advance, it must be by at least one scan line + + assert!(nSubpixelYNext - nSubpixelYCurrent >= c_nShiftSize); + + // Advance nSubpixelYCurrent + + nSubpixelYCurrent = nSubpixelYNext; + + // Remove stale edges. Note that the DDA is incremented in OutputTrapezoids. + + while (pEdgeCurrent.EndY != INT::MIN) + { + if (pEdgeCurrent.EndY <= nSubpixelYCurrent) + { + // Unlink and advance + + pEdgeCurrent = pEdgeCurrent.Next.get(); + pEdgePrevious.Next.set(pEdgeCurrent); + } + else + { + // Advance + + pEdgePrevious = pEdgeCurrent; + pEdgeCurrent = pEdgeCurrent.Next.get(); + } + } + } + else + { + // + // Trapezoid rasterization failed, so + // 1) Handle case with no active edges, or + // 2) fall back to scan rasterization + // + + if (pEdgeCurrent.EndY == INT::MIN) + { + nSubpixelYNext = nSubpixelYNextInactive; + } + else + { + nSubpixelYNext = nSubpixelYCurrent + 1; + if (self.m_fillMode == MilFillMode::Alternate) + { + IFC!(coverageBuffer.FillEdgesAlternating(pEdgeActiveList, nSubpixelYCurrent)); + } + else + { + IFC!(coverageBuffer.FillEdgesWinding(pEdgeActiveList, nSubpixelYCurrent)); + } + } + + // If the next scan is done, output what's there: + if (nSubpixelYNext > (nSubpixelYCurrent | c_nShiftMask)) + { + IFC!(self.GenerateOutputAndClearCoverage(coverageBuffer, nSubpixelYCurrent)); + } + + // Advance nSubpixelYCurrent + nSubpixelYCurrent = nSubpixelYNext; + + // Advance DDA and update edge list + AdvanceDDAAndUpdateActiveEdgeList(nSubpixelYCurrent, pEdgeActiveList); + } + + // + // Update edge list + // + + if (nSubpixelYCurrent == nSubpixelYNextInactive) + { + pInactiveEdgeArray = InsertNewEdges( + pEdgeActiveList, + nSubpixelYCurrent, + pInactiveEdgeArray, + &mut nSubpixelYNextInactive + ); + } + } + + // + // Output the last scanline that has partial coverage + // + + if ((nSubpixelYCurrent & c_nShiftMask) != 0) + { + IFC!(self.GenerateOutputAndClearCoverage(coverageBuffer, nSubpixelYCurrent)); + } + + RRETURN!(hr); +} + +} diff --git a/third_party/rust/wpf-gpu-raster/src/hwvertexbuffer.rs b/third_party/rust/wpf-gpu-raster/src/hwvertexbuffer.rs new file mode 100644 index 0000000000..6b01b5fdb2 --- /dev/null +++ b/third_party/rust/wpf-gpu-raster/src/hwvertexbuffer.rs @@ -0,0 +1,3075 @@ +// Licensed to the .NET Foundation under one or more agreements. +// The .NET Foundation licenses this file to you under the MIT license. +// See the LICENSE file in the project root for more information. + + +//----------------------------------------------------------------------------- +// + +// +// Description: +// Contains HW Vertex Buffer and Builder class implementations +// +// +// Notes: +// +// +--------------------------------------+ +// | | +// | Start Stratum | +// 1 | | +// | | +// +--------------------------------------+ +// 2 |======================================| +// +--------------------------------------+ +// | / \ / \ | +// | / \ / \ | +// | A / B \ C / D \ E | +// 3 | / \ / \ | +// | / \ / \ | +// | / \ / \ | +// | / \ / \ | +// +--------------------------------------+ +// | \ / \ / | +// | \ / \ / | +// 4 | F \ G / H \ I / J | +// | \ / \ / | +// +--------------------------------------+ +// 5 |======================================| +// +--------------------------------------+ +// 6 |======================================| +// +--------------------------------------+ +// | | +// | | +// 7 | Stop Stratum | +// | | +// | | +// +--------------------------------------+ +// +// +// Strata & complement mode. +// +// The anti-aliased HW rasterizer produces a series of "strata" where +// each strata can be a complex span rendered using lines (#'s 2,5,6) or +// a series of trapezoids (#'s 3 & 4.) In normal mode the trapezoid +// regions B,D,G,I are filled in. +// +// Complement mode complicates things. Complex spans are relatively easy +// because we get the whole line's worth of data at once. Trapezoids are +// more complex because we get B,D,G and I separately. We handle this by +// tracking the current stratum and finishing the last incomplete +// trapezoid stratum when a new stratum begins. Regions E & J finish +// trapezoid strata. We also need to add rectangles at the beginning and +// end of the geometry (start and stop) to fill out the complement +// region. +// +// This is implemented like so: +// +// 1. Strata are generated from top to bottom without gaps. +// 2. Before drawing any lines or trapezoids call +// PrepareStratum(a, b, fTrapezoid) where a & b are the extent of +// the current stratum and fTrapezoid is true if you are drawing +// a trapezoid. This will take care of creating the start +// stratum and/or finishing a trapezoid stratum if necessary. +// 3. When completely done call EndBuildingOutside() which will +// close a pending trapezoid and/or produce the stop stratum. +// +//----------------------------------------------------------------------------- + +const FORCE_TRIANGLES: bool = true; + +//+---------------------------------------------------------------------------- +// +// Constants to control when we stop waffling because the tiles are too +// small to make a difference. +// +// Future Consideration: can produce an excessive number of triangles. +// How we mitigate or handle this could be improved. Right now we stop +// waffling if the waffle size is less than a quarter-pixel. +// Two big improvements that could be made are: +// - multipacking very small textures (but note that we cannot rely +// on prefiltering to ensure that small screen space means small texture +// source) +// - clipping primitives to approximately the screen size +// +//----------------------------------------------------------------------------- +//const c_rMinWaffleWidthPixels: f32 = 0.25; + + +const FLOAT_ZERO: f32 = 0.; +const FLOAT_ONE: f32 = 1.; + +//+---------------------------------------------------------------------------- +// +// Class: CHwVertexBuffer and CHwTVertexBuffer<class TVertex> +// +// Synopsis: This class accumulates geometry data for a primitive +// +//----------------------------------------------------------------------------- + +use crate::{types::*, geometry_sink::IGeometrySink, aacoverage::c_nShiftSizeSquared, OutputVertex, nullable_ref::Ref}; + + +//+---------------------------------------------------------------------------- +// +// Class: CHwVertexBuffer::Builder +// +// Synopsis: Base vertex builder class +// +// Responsibilities: +// - Given ordered basic vertex information expand/convert/pass-thru +// to vertex buffer (Basic vertex information is minimal vertex +// information sent from the caller that may or may not have been +// passed thru a tessellator.) +// - Choosing vertex format from a minimal required vertex format +// +// Not responsible for: +// - Allocating space in vertex buffer +// +// Inputs required: +// - Key and data to translate input basic vertex info to full vertex data +// - Vertex info from tessellation (or other Geometry Generator) +// - Vertex buffer to send output to +// + +/*pub struct CHwVertexBufferBuilder /* : public IGeometrySink */ +{ + /* +public: + + static HRESULT Create( + MilVertexFormat vfIn, + MilVertexFormat vfOut, + MilVertexFormatAttribute vfaAntiAliasScaleLocation, + __in_ecount_opt(1) CHwPipeline *pPipeline, + __in_ecount_opt(1) CD3DDeviceLevel1 *pDevice, + __in_ecount(1) CBufferDispenser *pBufferDispenser, + __deref_out_ecount(1) CHwVertexBuffer::Builder **ppVertexBufferBuilder + ); + + virtual ~Builder() + { +#if DBG + Assert(!m_fDbgDestroyed); + m_fDbgDestroyed = true; +#endif DBG + } + + //+------------------------------------------------------------------------ + // + // Member: SetConstantMapping + // + // Synopsis: Use this method to specify that the given color source for + // the given vertex destination is constant (won't differ per + // vertex) + // + //------------------------------------------------------------------------- + + virtual HRESULT SetConstantMapping( + MilVertexFormatAttribute mvfaDestination, + __in_ecount(1) const CHwConstantColorSource *pConstCS + ) PURE; + + + //+------------------------------------------------------------------------ + // + // Member: FinalizeMappings + // + // Synopsis: Use this method to let builder know that all mappings have + // been sent + // + //------------------------------------------------------------------------- + + virtual HRESULT FinalizeMappings( + ) PURE; + + //+------------------------------------------------------------------------ + // + // Member: SetOutsideBounds + // + // Synopsis: Enables rendering zero-alpha geometry outside of the input + // shape but within the given bounding rectangle, if fNeedInside + // isn't true then it doesn't render geometry with full alpha. + // + //------------------------------------------------------------------------- + virtual void SetOutsideBounds( + __in_ecount_opt(1) const CMILSurfaceRect *prcBounds, + bool fNeedInside + ) PURE; + + //+------------------------------------------------------------------------ + // + // Member: HasOutsideBounds + // + // Synopsis: Returns true if outside bounds have been set. + // + //------------------------------------------------------------------------- + virtual bool HasOutsideBounds() const PURE; + + //+------------------------------------------------------------------------ + // + // Member: BeginBuilding + // + // Synopsis: This method lets the builder know it should start from a + // clean slate + // + //------------------------------------------------------------------------- + + virtual HRESULT BeginBuilding( + ) PURE; + + //+------------------------------------------------------------------------ + // + // Member: EndBuilding + // + // Synopsis: Use this method to let the builder know that all of the + // vertex data has been sent + // + //------------------------------------------------------------------------- + + virtual HRESULT EndBuilding( + __deref_opt_out_ecount(1) CHwVertexBuffer **ppVertexBuffer + ) PURE; + + //+------------------------------------------------------------------------ + // + // Member: FlushReset + // + // Synopsis: Send pending state and geometry to the device and reset + // the vertex buffer. + // + //------------------------------------------------------------------------- + + MIL_FORCEINLINE HRESULT FlushReset() + { + return FlushInternal(NULL); + } + + // + // Currently all CHwVertexBuffer::Builder are supposed to be allocated via + // a CBufferDispenser. + // + + DECLARE_BUFFERDISPENSER_DELETE + +protected: + + Builder() + { + m_mvfIn = MILVFAttrNone; + +#if DBG + m_mvfDbgOut = MILVFAttrNone; +#endif + + m_mvfaAntiAliasScaleLocation = MILVFAttrNone; + + m_pPipelineNoRef = NULL; + m_pDeviceNoRef = NULL; + +#if DBG + m_fDbgDestroyed = false; +#endif DBG + } + + //+------------------------------------------------------------------------ + // + // Member: FlushInternal + // + // Synopsis: Send any pending state and geometry to the device. + // If the optional argument is NULL then reset the + // vertex buffer. + // If the optional argument is non-NULL AND we have + // not yet flushed the vertex buffer return the vertex + // buffer. + // + //------------------------------------------------------------------------- + + virtual HRESULT FlushInternal( + __deref_opt_out_ecount_opt(1) CHwVertexBuffer **ppVertexBuffer + ) PURE; + + + CHwPipeline *m_pPipelineNoRef; + CD3DDeviceLevel1 *m_pDeviceNoRef; + + MilVertexFormat m_mvfIn; // Vertex fields that are pre-generated + +#if DBG + MilVertexFormat m_mvfDbgOut; // Output format of the vertex +#endif + + MilVertexFormat m_mvfGenerated; // Vertex fields that are dynamically + // generated by this builder + + MilVertexFormatAttribute m_mvfaAntiAliasScaleLocation; // Vertex field that + // contains PPAA + // falloff factor + +#if DBG +private: + + bool m_fDbgDestroyed; // Used to check single Release pattern + +#endif DBG +*/ +}*/ +#[derive(Default)] +pub struct CD3DVertexXYZDUV2 { + x: f32, + y: f32, + //Z: f32, + coverage: f32, + /*U0: f32, V0: f32, + U1: f32, V1: f32,*/ +} +pub type CHwVertexBuffer<'z> = CHwTVertexBuffer<'z, OutputVertex>; +#[derive(Default)] +pub struct CHwTVertexBuffer<'z, TVertex> +{ + //m_rgIndices: DynArray<WORD>, // Dynamic array of indices + + + //m_pBuilder: Rc<CHwTVertexBufferBuilder<TVertex>>, + + /* +#if DBG +public: + + CHwTVertexBuffer() + { + m_fDbgNonLineSegmentTriangleStrip = false; + } +#endif + +protected: + + //+------------------------------------------------------------------------ + // + // Member: Reset + // + // Synopsis: Mark the beginning of a new list of vertices; the existing + // list is discarded + // + //------------------------------------------------------------------------- + + MIL_FORCEINLINE void Reset( + __in_ecount(1) Builder *pVBB + ) + { +#if DBG + m_fDbgNonLineSegmentTriangleStrip = false; +#endif + m_rgIndices.SetCount(0); + m_rgVerticesTriList.SetCount(0); + m_rgVerticesTriStrip.SetCount(0); + m_rgVerticesLineList.SetCount(0); + m_rgVerticesNonIndexedTriList.SetCount(0); + + m_pBuilder = pVBB; + } + + //+------------------------------------------------------------------------ + // + // Member: AddNonIndexedTriListVertices + // + // Synopsis: Reserve space for consecutive vertices and return start + // index + // + //------------------------------------------------------------------------- + + MIL_FORCEINLINE HRESULT AddNonIndexedTriListVertices( + UINT uCount, + __deref_ecount(uCount) TVertex **ppVertices + ); + + //+------------------------------------------------------------------------ + // + // Member: AddTriListVertices + // + // Synopsis: Reserve space for consecutive vertices and return start + // index + // + //------------------------------------------------------------------------- + + MIL_FORCEINLINE HRESULT AddTriListVertices( + UINT uDelta, + __deref_ecount(uDelta) TVertex **ppVertices, + __out_ecount(1) WORD *pwIndexStart + ); + + //+------------------------------------------------------------------------ + // + // Member: AddTriStripVertices + // + // Synopsis: Reserve space for consecutive vertices and return start + // index + // + //------------------------------------------------------------------------- + + MIL_FORCEINLINE HRESULT AddTriStripVertices( + UINT uCount, + __deref_ecount(uCount) TVertex **ppVertices + ); + + //+------------------------------------------------------------------------ + // + // Member: AddLineListVertices + // + // Synopsis: Reserve space for consecutive vertices and return start + // index + // + //------------------------------------------------------------------------- + + MIL_FORCEINLINE HRESULT AddLineListVertices( + UINT uCount, + __deref_ecount(uCount) TVertex **ppVertices + ); + +public: + + //+------------------------------------------------------------------------ + // + // Member: AddLine implements ILineSink<PointXYA> + // + // Synopsis: Add a line given two points with x, y, & alpha. + // + //------------------------------------------------------------------------- + HRESULT AddLine( + __in_ecount(1) const PointXYA &v0, + __in_ecount(1) const PointXYA &v1 + ); + + //+------------------------------------------------------------------------ + // + // Member: AddTriangle implements ITriangleSink<PointXYA> + // + // Synopsis: Add a triangle given three points with x, y, & alpha. + // + //------------------------------------------------------------------------- + + HRESULT AddTriangle( + __in_ecount(1) const PointXYA &v0, + __in_ecount(1) const PointXYA &v1, + __in_ecount(1) const PointXYA &v2 + ); + + // Re-introduce parent AddTriangle(WORD,WORD,WORD) into this scope. + using CHwVertexBuffer::AddTriangle; + + //+------------------------------------------------------------------------ + // + // Member: AddLineAsTriangleStrip + // + // Synopsis: Add a horizontal line using a trinagle strip + // + //------------------------------------------------------------------------- + HRESULT AddLineAsTriangleStrip( + __in_ecount(1) const TVertex *pBegin, // Begin + __in_ecount(1) const TVertex *pEnd // End + ); + + //+------------------------------------------------------------------------ + // + // Member: SendVertexFormat + // + // Synopsis: Send contained vertex format to device + // + //------------------------------------------------------------------------- + + HRESULT SendVertexFormat( + __inout_ecount(1) CD3DDeviceLevel1 *pDevice + ) const; + + //+------------------------------------------------------------------------ + // + // Member: DrawPrimitive + // + // Synopsis: Send the geometry data to the device and execute rendering + // + //------------------------------------------------------------------------- + + HRESULT DrawPrimitive( + __inout_ecount(1) CD3DDeviceLevel1 *pDevice + ) const; + +protected: + //+------------------------------------------------------------------------ + // + // Member: GetNumTriListVertices + // + // Synopsis: Return current number of vertices + // + //------------------------------------------------------------------------- + + MIL_FORCEINLINE DWORD GetNumTriListVertices() const + { + return m_rgVerticesTriList.GetCount(); + } + + //+------------------------------------------------------------------------ + // + // Member: GetTriListVertices + // + // Synopsis: Return pointer to beginning of vertex list and their count + // + //------------------------------------------------------------------------- + + MIL_FORCEINLINE void GetTriListVertices( + __deref_out_ecount_full(*puNumVertices) TVertex **ppVertices, + __out_ecount(1) UINT * puNumVertices + ) + { + *ppVertices = m_rgVerticesTriList.GetDataBuffer(); + *puNumVertices = m_rgVerticesTriList.GetCount(); + } + + //+------------------------------------------------------------------------ + // + // Member: GetNumNonIndexedTriListVertices + // + // Synopsis: Return current number of vertices + // + //------------------------------------------------------------------------- + + MIL_FORCEINLINE DWORD GetNumNonIndexedTriListVertices() const + { + return m_rgVerticesNonIndexedTriList.GetCount(); + } + + //+------------------------------------------------------------------------ + // + // Member: GetNonIndexedTriListVertices + // + // Synopsis: Return pointer to beginning of vertex list and their count + // + //------------------------------------------------------------------------- + + MIL_FORCEINLINE void GetNonIndexedTriListVertices( + __deref_out_ecount_full(*puNumVertices) TVertex **ppVertices, + __out_ecount(1) UINT * puNumVertices + ) + { + *ppVertices = m_rgVerticesNonIndexedTriList.GetDataBuffer(); + *puNumVertices = m_rgVerticesNonIndexedTriList.GetCount(); + } + + //+------------------------------------------------------------------------ + // + // Member: GetNumTriStripVertices + // + // Synopsis: Return current number of vertices + // + //------------------------------------------------------------------------- + + MIL_FORCEINLINE DWORD GetNumTriStripVertices() const + { + return m_rgVerticesTriStrip.GetCount(); + } + + //+------------------------------------------------------------------------ + // + // Member: GetTriStripVertices + // + // Synopsis: Return pointer to beginning of vertex list and their count + // + //------------------------------------------------------------------------- + + MIL_FORCEINLINE void GetTriStripVertices( + __deref_out_ecount_full(*puNumVertices) TVertex **ppVertices, + __out_ecount(1) UINT *puNumVertices + ) + { + *ppVertices = m_rgVerticesTriStrip.GetDataBuffer(); + *puNumVertices = m_rgVerticesTriStrip.GetCount(); + } + + //+------------------------------------------------------------------------ + // + // Member: GetNumLineListVertices + // + // Synopsis: Return current number of vertices + // + //------------------------------------------------------------------------- + + MIL_FORCEINLINE DWORD GetNumLineListVertices() const + { + return m_rgVerticesLineList.GetCount(); + } + + //+------------------------------------------------------------------------ + // + // Member: GetLineListVertices + // + // Synopsis: Return pointer to beginning of vertex list and their count + // + //------------------------------------------------------------------------- + + MIL_FORCEINLINE void GetLineListVertices( + __deref_out_ecount_full(*puNumVertices) TVertex **ppVertices, + __out_ecount(1) UINT * puNumVertices + ) + { + *ppVertices = m_rgVerticesLineList.GetDataBuffer(); + *puNumVertices = m_rgVerticesLineList.GetCount(); + } + + //+------------------------------------------------------------------------ + // + // Member: GetLineListVertices + // + // Synopsis: Return pointer to beginning of vertex list + // + //------------------------------------------------------------------------- + + + +*/ + + // Dynamic array of vertices for which all allocations are zeroed. + // XXX: the zero has been removed + //m_rgVerticesTriList: DynArray<TVertex>, // Indexed triangle list vertices + //m_rgVerticesNonIndexedTriList: DynArray<TVertex>, // Non-indexed triangle list vertices + m_rgVerticesTriList: DynArray<TVertex>, // Triangle strip vertices + //m_rgVerticesLineList: DynArray<TVertex>, // Linelist vertices + + m_rgVerticesBuffer: Option<&'z mut [TVertex]>, + m_rgVerticesBufferOffset: usize, + + #[cfg(debug_assertions)] + // In debug make a note if we add a triangle strip that doesn't have 6 vertices + // so that we can ensure that we only waffle 6-vertex tri strips. + m_fDbgNonLineSegmentTriangleStrip: bool, + subpixel_bias: f32, +} + +impl<'z, TVertex: Default> CHwTVertexBuffer<'z, TVertex> { + pub fn new(rasterization_truncates: bool, output_buffer: Option<&'z mut [TVertex]>) -> Self { + CHwTVertexBuffer::<TVertex> { + subpixel_bias: if rasterization_truncates { + // 1/512 is 0.5 of a subpixel when using 8 bits of subpixel precision. + 1./512. + } else { + 0. + }, + m_rgVerticesBuffer: output_buffer, + m_rgVerticesBufferOffset: 0, + ..Default::default() + } + } + + pub fn flush_output(&mut self) -> Box<[TVertex]> { + std::mem::take(&mut self.m_rgVerticesTriList).into_boxed_slice() + } + + pub fn get_output_buffer_size(&self) -> Option<usize> { + if self.m_rgVerticesBuffer.is_some() { + Some(self.m_rgVerticesBufferOffset) + } else { + None + } + } +} + +//+---------------------------------------------------------------------------- +// +// Class: CHwTVertexMappings<class TVertex> +// +// Synopsis: Helper class that knows how to populate a vertex from the +// incoming basic per vertex data, like just X and Y +// +//----------------------------------------------------------------------------- +#[derive(Default)] +struct CHwTVertexMappings<TVertex> +{/* +public: + + CHwTVertexMappings(); + + void SetPositionTransform( + __in_ecount(1) const MILMatrix3x2 &matPositionTransform + ); + + HRESULT SetConstantMapping( + MilVertexFormatAttribute mvfaDestination, + __in_ecount(1) const CHwConstantColorSource *pConstCS + ); + + void PointToUV( + __in_ecount(1) const MilPoint2F &ptIn, + __bound UINT uIndex, + __out_ecount(1) TVertex *pvOut + ); + + MIL_FORCEINLINE bool AreWaffling() const + { + return false; + } + +private: + static const size_t s_numOfVertexTextureCoords + = NUM_OF_VERTEX_TEXTURE_COORDS(TVertex); +public: + + MilVertexFormat m_mvfMapped; + + MilColorF m_colorStatic; + + MILMatrix3x2 m_matPos2DTransform; + + MILMatrix3x2 m_rgmatPointToUV[s_numOfVertexTextureCoords]; + CMilPointAndSizeF m_rgSubrect[s_numOfVertexTextureCoords]; + WaffleModeFlags m_rgWaffleMode[s_numOfVertexTextureCoords]; + +*/ + m_vStatic: TVertex, + subpixel_bias: f32, +} + +impl<TVertex> CHwTVertexBuffer<'_, TVertex> { + pub fn Reset(&mut self, + /*pVBB: &mut CHwTVertexBufferBuilder<TVertex>*/ + ) + { + #[cfg(debug_assertions)] + { + self.m_fDbgNonLineSegmentTriangleStrip = false; + } + + //self.m_rgIndices.SetCount(0); + //self.m_rgVerticesTriList.SetCount(0); + self.m_rgVerticesTriList.SetCount(0); + self.m_rgVerticesBufferOffset = 0; + //self.m_rgVerticesLineList.SetCount(0); + //self.m_rgVerticesNonIndexedTriList.SetCount(0); + + //self.m_pBuilder = pVBB; + } + + fn IsEmpty(&self) -> bool + { + return true + // && (self.m_rgIndices.GetCount() == 0) + //&& (self.m_rgVerticesLineList.GetCount() == 0) + && (self.m_rgVerticesTriList.GetCount() == 0) + && self.m_rgVerticesBufferOffset == 0 + //&& (self.m_rgVerticesNonIndexedTriList.GetCount() == 0); + } + +} + +//+---------------------------------------------------------------------------- +// +// Class: CHwTVertexBuffer<class TVertex>::Builder +// +// Synopsis: Implements CHwVertexBuffer::Builder for a particular vertex +// format +// +//----------------------------------------------------------------------------- + +pub struct CHwTVertexBufferBuilder<'y, 'z, TVertex> +{ + m_mvfIn: MilVertexFormat, // Vertex fields that are pre-generated + + #[cfg(debug_assertions)] + m_mvfDbgOut: MilVertexFormat, // Output format of the vertex + + m_mvfGenerated: MilVertexFormat, // Vertex fields that are dyn + + m_mvfaAntiAliasScaleLocation: MilVertexFormatAttribute, // Vertex field that + // contains PPAA + // falloff factor + + /* +public: + + static MilVertexFormat GetOutVertexFormat(); + + static HRESULT Create( + __in_ecount(1) CHwTVertexBuffer<TVertex> *pVertexBuffer, + MilVertexFormat mvfIn, + MilVertexFormat mvfOut, + MilVertexFormatAttribute mvfaAntiAliasScaleLocation, + __inout_ecount(1) CBufferDispenser *pBufferDispenser, + __deref_out_ecount(1) typename CHwTVertexBuffer<TVertex>::Builder **ppVertexBufferBuilder + ); + + HRESULT SetConstantMapping( + MilVertexFormatAttribute mvfaDestination, + __in_ecount(1) const CHwConstantColorSource *pConstCS + ); + + void SetTransformMapping( + __in_ecount(1) const MILMatrix3x2 &mat2DTransform + ); + + HRESULT FinalizeMappings( + ); + + void SetOutsideBounds( + __in_ecount_opt(1) const CMILSurfaceRect *prcBounds, + bool fNeedInside + ); + + bool HasOutsideBounds() const + { + return NeedOutsideGeometry(); + } + + HRESULT BeginBuilding( + ); + + HRESULT AddVertex( + __in_ecount(1) const MilPoint2F &ptPosition, + // In: Vertex coordinates + __out_ecount(1) WORD *pIndex + // Out: The index of the new vertex + ); + + HRESULT AddIndexedVertices( + UINT cVertices, // In: number of vertices + __in_bcount(cVertices*uVertexStride) const void *pVertexBuffer, // In: vertex buffer containing the vertices + UINT uVertexStride, // In: size of each vertex + MilVertexFormat mvfFormat, // In: format of each vertex + UINT cIndices, // In: Number of indices + __in_ecount(cIndices) const UINT *puIndexBuffer // In: index buffer + ); + + HRESULT AddTriangle( + DWORD i1, // In: Index of triangle's first vertex + DWORD i2, // In: Index of triangle's second vertex + DWORD i3 // In: Index of triangle's third vertex + ); + + HRESULT AddComplexScan( + INT nPixelY, + // In: y coordinate in pixel space + __in_ecount(1) const CCoverageInterval *pIntervalSpanStart + // In: coverage segments + ); + + HRESULT AddParallelogram( + __in_ecount(4) const MilPoint2F *rgPosition + ); + + HRESULT AddTrapezoid( + float rPixelYTop, // In: y coordinate of top of trapezoid + float rPixelXTopLeft, // In: x coordinate for top left + float rPixelXTopRight, // In: x coordinate for top right + float rPixelYBottom, // In: y coordinate of bottom of trapezoid + float rPixelXBottomLeft, // In: x coordinate for bottom left + float rPixelXBottomRight, // In: x coordinate for bottom right + float rPixelXLeftDelta, // In: trapezoid expand radius for left edge + float rPixelXRightDelta // In: trapezoid expand radius for right edge + ); + + BOOL IsEmpty(); + + HRESULT EndBuilding( + __deref_opt_out_ecount(1) CHwVertexBuffer **ppVertexBuffer + ); + + HRESULT FlushInternal( + __deref_opt_out_ecount_opt(1) CHwVertexBuffer **ppVertexBuffer + ); + +private: + + // Helpers that do AddTrapezoid. Same parameters + HRESULT AddTrapezoidStandard( float, float, float, float, float, float, float, float ); + HRESULT AddTrapezoidWaffle( float, float, float, float, float, float, float, float ); + + + + HRESULT PrepareStratumSlow( + float rStratumTop, + float rStratumBottom, + bool fTrapezoid, + float rTrapezoidLeft, + float rTrapezoidRight + ); + + // Wrap up building of outside geometry. + HRESULT EndBuildingOutside(); + + DECLARE_BUFFERDISPENSER_NEW(CHwTVertexBuffer<TVertex>::Builder, + Mt(CHwTVertexBuffer_Builder)); + + Builder( + __in_ecount(1) CHwTVertexBuffer<TVertex> *pVertexBuffer + ); + + HRESULT SetupConverter( + MilVertexFormat mvfIn, + MilVertexFormat mvfOut, + MilVertexFormatAttribute mvfaAntiAliasScaleLocation + ); + + HRESULT RenderPrecomputedIndexedTriangles( + __range(1, SHORT_MAX) UINT cVertices, + __in_ecount(cVertices) const TVertex *rgoVertices, + __range(1, UINT_MAX) UINT cIndices, + __in_ecount(cIndices) const UINT *rguIndices + ); + + + // Expands all vertices in the buffer. + void ExpandVertices(); + + // Has never been successfully used to declare a method or derived type... +/* typedef void (CHwTVertexBuffer<TVertex>::Builder::FN_ExpandVertices)( + UINT uCount, + TVertex *pVertex + );*/ + + // error C2143: syntax error : missing ';' before '*' +// typedef FN_ExpandVertices *PFN_ExpandVertices; + + typedef void (CHwTVertexBuffer<TVertex>::Builder::* PFN_ExpandVertices)( + __range(1,UINT_MAX) UINT uCount, + __inout_ecount_full(uCount) TVertex *rgVertices + ); + + // + // Table of vertex expansion routines for common expansion cases: + // - There are entries for Z, Diffuse, and one set texture coordinates for + // a total of eight combinations. + // - Additionally there is a second set of entries for anti-aliasing + // falloff applied thru diffuse. + // + + static const PFN_ExpandVertices sc_pfnExpandVerticesTable[8*2]; + + MIL_FORCEINLINE + void TransferAndOrExpandVerticesInline( + __range(1,UINT_MAX) UINT uCount, + __in_ecount(uCount) TVertex const * rgInputVertices, + __out_ecount(uCount) TVertex *rgOutputVertices, + MilVertexFormat mvfOut, + MilVertexFormatAttribute mvfaScaleByFalloff, + bool fInputOutputAreSameBuffer, + bool fTransformPosition + ); + + // FN_ExpandVertices ExpandVerticesFast + template <MilVertexFormat mvfOut, MilVertexFormatAttribute mvfaScaleByFalloff> + void ExpandVerticesFast( + __range(1,UINT_MAX) UINT uCount, + __inout_ecount_full(uCount) TVertex *rgVertices + ) + { + TransferAndOrExpandVerticesInline( + uCount, + rgVertices, + rgVertices, + mvfOut, + mvfaScaleByFalloff, + true, // => fInputOutputAreSameBuffer + false // => fTransformPosition + ); + } + + // error C2146: syntax error : missing ';' before identifier 'ExpandVerticesGeneral' + // error C2501: 'CHwTVertexBufferBuilder<TVertex>::FN_ExpandVertices' : missing storage-class or type specifiers +// FN_ExpandVertices ExpandVerticesGeneral +// typename FN_ExpandVertices ExpandVerticesGeneral + // error C4346: 'CHwTVertexBufferBuilder<TVertex>::FN_ExpandVertices' : dependent name is not a type +// CHwTVertexBufferBuilder<TVertex>::FN_ExpandVertices ExpandVerticesGeneral + // Can't define methos here (unless not parameters are used). +// typename CHwTVertexBufferBuilder<TVertex>::FN_ExpandVertices ExpandVerticesGeneral + // FN_ExpandVertices ExpandVerticesGeneral + void ExpandVerticesGeneral( + __range(1,UINT_MAX) UINT uCount, + __inout_ecount_full(uCount) TVertex *rgVertices + ) + { + TransferAndOrExpandVerticesInline( + uCount, + rgVertices, + rgVertices, + m_mvfGenerated, + m_mvfaAntiAliasScaleLocation, + true, // => fInputOutputAreSameBuffer + false // => fTransformPosition + ); + } + + void TransferAndExpandVerticesGeneral( + __range(1,UINT_MAX) UINT uCount, + __in_ecount(uCount) TVertex const *rgInputVertices, + __out_ecount_full(uCount) TVertex *rgOutputVertices, + bool fTransformPosition + ) + { + TransferAndOrExpandVerticesInline( + uCount, + rgInputVertices, + rgOutputVertices, + m_mvfGenerated, + m_mvfaAntiAliasScaleLocation, + false, // => fInputOutputAreSameBuffer + fTransformPosition // => fTransformPosition + ); + } + + // FN_ExpandVertices ExpandVerticesInvalid + void ExpandVerticesInvalid( + __range(1,UINT_MAX) UINT uCount, + __inout_ecount_full(uCount) TVertex *rgVertices + ) + { + RIP("Invalid ExpandVertices routine."); + } + + //+------------------------------------------------------------------------ + // + // Member: NeedCoverageGeometry + // + // Synopsis: True if we should create geometry for a particular + // coverage value. + // + //------------------------------------------------------------------------- + bool NeedCoverageGeometry(INT nCoverage) const; + + + + + + //+------------------------------------------------------------------------ + // + // Member: ReinterpretFloatAsDWORD + // + // Synopsis: Quicky helper to convert a float to a DWORD bitwise. + // + //------------------------------------------------------------------------- + static MIL_FORCEINLINE DWORD ReinterpretFloatAsDWORD(float c) + { + return reinterpret_cast<DWORD &>(c); + } + +private: + MIL_FORCEINLINE bool AreWaffling() const + { + return m_map.AreWaffling(); + } + + void ViewportToPackedCoordinates( + __range(1,UINT_MAX / uGroupSize) UINT uGroupCount, + __inout_ecount(uGroupCount * uGroupSize) TVertex *pVertex, + __range(2,6) UINT uGroupSize, + /*__range(0,NUM_OF_VERTEX_TEXTURE_COORDS(TVertex)-1)*/ __bound UINT uIndex + ); + + void ViewportToPackedCoordinates( + __range(1,UINT_MAX / uGroupSize) UINT uGroupCount, + __inout_ecount(uGroupCount * uGroupSize) TVertex *pVertex, + __range(2,6) UINT uGroupSize + ); + + template<class TWaffler> + __out_ecount(1) typename TWaffler::ISink * + BuildWafflePipeline( + __out_xcount(NUM_OF_VERTEX_TEXTURE_COORDS(TVertex) * 2) TWaffler *wafflers, + __out_ecount(1) bool &fWafflersUsed + ) const; + + + template<class TWaffler> + typename TWaffler::ISink * + BuildWafflePipeline( + __out_xcount(NUM_OF_VERTEX_TEXTURE_COORDS(TVertex) * 2) TWaffler *wafflers + ) const + { + bool fNotUsed; + return BuildWafflePipeline(wafflers, fNotUsed); + }*/ + + m_pVB: &'y mut CHwTVertexBuffer<'z, TVertex>, + + //m_pfnExpandVertices: PFN_ExpandVertices, // Method for expanding vertices + + //m_rgoPrecomputedTriListVertices: *const TVertex, + //m_cPrecomputedTriListVertices: UINT, + + //m_rguPrecomputedTriListIndices: *const UINT, + //m_cPrecomputedTriListIndices: UINT, + + //m_map: CHwTVertexMappings<TVertex>, + + // This is true if we had to flush the pipeline as we were getting + // geometry rather than just filling up a single vertex buffer. + m_fHasFlushed: bool, + + // The next two members control the generation of the zero-alpha geometry + // outside the input geometry. + m_fNeedOutsideGeometry: bool, + m_fNeedInsideGeometry: bool, + m_rcOutsideBounds: CMILSurfaceRect, // Bounds for creation of outside geometry + + /* + // Helpful m_rcOutsideBounds casts. + float OutsideLeft() const { return static_cast<float>(m_rcOutsideBounds.left); } + float OutsideRight() const { return static_cast<float>(m_rcOutsideBounds.right); } + float OutsideTop() const { return static_cast<float>(m_rcOutsideBounds.top); } + float OutsideBottom() const { return static_cast<float>(m_rcOutsideBounds.bottom); } + */ + // This interval (if we are doing outside) shows the location + // of the current stratum. It is initialized to [FLT_MAX, -FLT_MAX]. + // + // If the current stratum is a complex span then + // m_rCurStratumBottom is set to the bottom of the stratum and + // m_rCurStratumTop is set to FLT_MAX. + // + // If the current stratum is a trapezoidal one, then + // m_rCurStratumBottom is its bottom and m_rCurStratumTop is its + // top. + m_rCurStratumTop: f32, + m_rCurStratumBottom: f32, + + // If the current stratum is a trapezoidal one, following var stores + // right boundary of the last trapezoid handled by PrepareStratum. + // We need it to cloze the stratus properly. + m_rLastTrapezoidRight: f32, + + // These are needed to implement outside geometry using triangle lists + m_rLastTrapezoidTopRight: f32, + m_rLastTrapezoidBottomRight: f32, +} + +/* +//+---------------------------------------------------------------------------- +// +// Member: CHwVertexBuffer::AddTriangle +// +// Synopsis: Add a triangle using the three indices given to the list +// +impl CHwVertexBuffer { + +fn AddTriangle( + i1: WORD, // In: Index of triangle's first vertex + i2: WORD, // In: Index of triangle's second vertex + i3: WORD // In: Index of triangle's third vertex + ) -> HRESULT +{ + let hr: HRESULT = S_OK; + + // Asserting indices < max vertex requires a debug only pure virtual method + // which is too much of a functionality change between retail and debug. + // + // + // Assert(i1 < GetNumTriListVertices()); + // Assert(i2 < GetNumTriListVertices()); + // Assert(i3 < GetNumTriListVertices()); + + WORD *pIndices; + + IFC(m_rgIndices.AddMultiple(3, &pIndices)); + + pIndices[0] = i1; + pIndices[1] = i2; + pIndices[2] = i3; + +Cleanup: + RRETURN(hr); +} + +//+---------------------------------------------------------------------------- +// +// Member: CHwTVertexBuffer<TVertex>::AddTriangle +// +// Synopsis: Add a triangle using given three points to the list +// +//----------------------------------------------------------------------------- +template <class TVertex> +HRESULT +CHwTVertexBuffer<TVertex>::AddTriangle( + __in_ecount(1) const PointXYA &v0, + __in_ecount(1) const PointXYA &v1, + __in_ecount(1) const PointXYA &v2) +{ + let hr: HRESULT = S_OK; + + TVertex *pVertices; + hr = AddNonIndexedTriListVertices(3,&pVertices); + + if (hr == E_OUTOFMEMORY) + { + DebugBreak (); + } + IFC(hr); + + pVertices[0].ptPt.X = v0.x; + pVertices[0].ptPt.Y = v0.y; + pVertices[0].Diffuse = reinterpret_cast<const DWORD &>(v0.a); + pVertices[1].ptPt.X = v1.x; + pVertices[1].ptPt.Y = v1.y; + pVertices[1].Diffuse = reinterpret_cast<const DWORD &>(v1.a); + pVertices[2].ptPt.X = v2.x; + pVertices[2].ptPt.Y = v2.y; + pVertices[2].Diffuse = reinterpret_cast<const DWORD &>(v2.a); + +Cleanup: + RRETURN(hr); +} +*/ + +impl CHwVertexBuffer<'_> { +//+---------------------------------------------------------------------------- +// +// Member: CHwTVertexBuffer<TVertex>::AddLine +// +// Synopsis: Add a nominal width line using given two points to the list +// +//----------------------------------------------------------------------------- +fn AddLine(&mut self, + v0: &PointXYA, + v1: &PointXYA + ) -> HRESULT +{ + type TVertex = CD3DVertexXYZDUV2; + let hr = S_OK; + + let pVertices: &mut [TVertex]; + let mut rgScratchVertices: [TVertex; 2] = Default::default(); + + assert!(!(v0.y != v1.y)); + + let fUseTriangles = /*(v0.y < m_pBuilder->GetViewportTop() + 1) ||*/ FORCE_TRIANGLES; + + //if (fUseTriangles) + //{ + pVertices = &mut rgScratchVertices; + //} + //else + //{ + //IFC!(AddLineListVertices(2, &pVertices)); + //} + + pVertices[0].x = v0.x; + pVertices[0].y = v0.y; + pVertices[0].coverage = v0.a; + pVertices[1].x = v1.x; + pVertices[1].y = v1.y; + pVertices[1].coverage = v1.a; + + if (fUseTriangles) + { + IFC!(self.AddLineAsTriangleList(&pVertices[0],&pVertices[1])); + } + + RRETURN!(hr); +} +} +/* +//+---------------------------------------------------------------------------- +// +// Member: CHwTVertexBuffer<TVertex>::AddTriListVertices +// +// Synopsis: Reserve space for consecutive vertices and return start index +// + +template <class TVertex> +MIL_FORCEINLINE +HRESULT +CHwTVertexBuffer<TVertex>::AddTriListVertices( + UINT uDelta, + __deref_ecount(uDelta) TVertex **ppVertices, + __out_ecount(1) WORD *pwIndexStart + ) +{ + HRESULT hr = S_OK; + + Assert(ppVertices); + + UINT uCount = static_cast<UINT>(m_rgVerticesTriList.GetCount()); + if (uCount > SHRT_MAX) + { + IFC(WGXERR_INVALIDPARAMETER); + } + UINT newCount; + newCount = uDelta + uCount; + + if (newCount > SHRT_MAX) + { + IFC(m_pBuilder->FlushReset()); + uCount = 0; + newCount = uDelta; + } + + if (newCount > m_rgVerticesTriList.GetCapacity()) + { + IFC(m_rgVerticesTriList.ReserveSpace(uDelta)); + } + + m_rgVerticesTriList.SetCount(newCount); + *pwIndexStart = static_cast<WORD>(uCount); + *ppVertices = &m_rgVerticesTriList[uCount]; + + Cleanup: + RRETURN(hr); +} +*/ + +impl<TVertex: Clone + Default> CHwTVertexBuffer<'_, TVertex> { + +fn AddTriVertices(&mut self, v0: TVertex, v1: TVertex, v2: TVertex) { + if let Some(output_buffer) = &mut self.m_rgVerticesBuffer { + let offset = self.m_rgVerticesBufferOffset; + if offset + 3 <= output_buffer.len() { + output_buffer[offset] = v0; + output_buffer[offset + 1] = v1; + output_buffer[offset + 2] = v2; + } + self.m_rgVerticesBufferOffset = offset + 3; + } else { + self.m_rgVerticesTriList.reserve(3); + self.m_rgVerticesTriList.push(v0); + self.m_rgVerticesTriList.push(v1); + self.m_rgVerticesTriList.push(v2); + } +} + +fn AddTrapezoidVertices(&mut self, v0: TVertex, v1: TVertex, v2: TVertex, v3: TVertex) { + if let Some(output_buffer) = &mut self.m_rgVerticesBuffer { + let offset = self.m_rgVerticesBufferOffset; + if offset + 6 <= output_buffer.len() { + output_buffer[offset] = v0; + output_buffer[offset + 1] = v1.clone(); + output_buffer[offset + 2] = v2.clone(); + + output_buffer[offset + 3] = v1; + output_buffer[offset + 4] = v2; + output_buffer[offset + 5] = v3; + } + self.m_rgVerticesBufferOffset = offset + 6; + } else { + self.m_rgVerticesTriList.reserve(6); + + self.m_rgVerticesTriList.push(v0); + self.m_rgVerticesTriList.push(v1.clone()); + self.m_rgVerticesTriList.push(v2.clone()); + + self.m_rgVerticesTriList.push(v1); + self.m_rgVerticesTriList.push(v2); + self.m_rgVerticesTriList.push(v3); + } +} + +fn AddedNonLineSegment(&mut self) { + #[cfg(debug_assertions)] + { + self.m_fDbgNonLineSegmentTriangleStrip = true; + } +} + +} + +/* +//+---------------------------------------------------------------------------- +// +// Member: CHwTVertexBuffer<TVertex>::AddNonIndexedTriListVertices +// +// Synopsis: Reserve space for triangle list vertices. +// + +template <class TVertex> +MIL_FORCEINLINE +HRESULT +CHwTVertexBuffer<TVertex>::AddNonIndexedTriListVertices( + UINT uCount, + __deref_ecount(uCount) TVertex **ppVertices + ) +{ + HRESULT hr = S_OK; + + UINT Count = static_cast<UINT>(m_rgVerticesNonIndexedTriList.GetCount()); + UINT newCount = Count + uCount; + + if (newCount > m_rgVerticesNonIndexedTriList.GetCapacity()) + { + IFC(m_rgVerticesNonIndexedTriList.ReserveSpace(uCount)); + } + + m_rgVerticesNonIndexedTriList.SetCount(newCount); + *ppVertices = &m_rgVerticesNonIndexedTriList[Count]; + +Cleanup: + RRETURN(hr); +} + +//+---------------------------------------------------------------------------- +// +// Member: CHwTVertexBuffer<TVertex>::AddLineListVertices +// +// Synopsis: Reserve space for consecutive vertices +// + +template <class TVertex> +MIL_FORCEINLINE +HRESULT +CHwTVertexBuffer<TVertex>::AddLineListVertices( + UINT uCount, + __deref_ecount(uCount) TVertex **ppVertices + ) +{ + HRESULT hr = S_OK; + + Assert(ppVertices); + + UINT Count = static_cast<UINT>(m_rgVerticesLineList.GetCount()); + UINT newCount = Count + uCount; + + if (newCount > m_rgVerticesLineList.GetCapacity()) + { + IFC(m_rgVerticesLineList.ReserveSpace(uCount)); + } + + m_rgVerticesLineList.SetCount(newCount); + *ppVertices = &m_rgVerticesLineList[Count]; + +Cleanup: + RRETURN(hr); +} + +//+---------------------------------------------------------------------------- +// +// Class: CHwVertexBuffer::Builder +// +//----------------------------------------------------------------------------- + +//+---------------------------------------------------------------------------- +// +// Member: CHwTVertexBuffer<TVertex>::Builder::GetOutVertexFormat +// +// Synopsis: Return MIL vertex format covered by specific builders +// +//----------------------------------------------------------------------------- + +template <> +MilVertexFormat +CHwTVertexBuffer<CD3DVertexXYZDUV2>::Builder::GetOutVertexFormat() +{ + return (MILVFAttrXYZ | MILVFAttrDiffuse | MILVFAttrUV2); +} + +template <> +MilVertexFormat +CHwTVertexBuffer<CD3DVertexXYZDUV8>::Builder::GetOutVertexFormat() +{ + return (MILVFAttrXYZ | MILVFAttrDiffuse | MILVFAttrUV8); +} + +template <> +MilVertexFormat +CHwTVertexBuffer<CD3DVertexXYZDUV6>::Builder::GetOutVertexFormat() +{ + return (MILVFAttrXYZ | MILVFAttrDiffuse | MILVFAttrUV6); +} + +template <> +MilVertexFormat +CHwTVertexBuffer<CD3DVertexXYZNDSUV4>::Builder::GetOutVertexFormat() +{ + return (MILVFAttrXYZ | + MILVFAttrNormal | + MILVFAttrDiffuse | + MILVFAttrSpecular | + MILVFAttrUV4); +} + + +//+---------------------------------------------------------------------------- +// +// Member: CHwVertexBuffer::Builder::Create +// +// Synopsis: Choose the appropriate final vertex format and instantiate the +// matching vertex builder +// +*/ +pub type CHwVertexBufferBuilder<'y, 'z> = CHwTVertexBufferBuilder<'y, 'z, OutputVertex>; +impl<'y, 'z> CHwVertexBufferBuilder<'y, 'z> { +pub fn Create( + vfIn: MilVertexFormat, + vfOut: MilVertexFormat, + mvfaAntiAliasScaleLocation: MilVertexFormatAttribute, + pVertexBuffer: &'y mut CHwVertexBuffer<'z>, + /*pBufferDispenser: &CBufferDispenser*/ + ) -> CHwVertexBufferBuilder<'y, 'z> +{ + CHwVertexBufferBuilder::CreateTemplate(pVertexBuffer, vfIn, vfOut, mvfaAntiAliasScaleLocation) + //let hr: HRESULT = S_OK; + + //assert!(ppVertexBufferBuilder); + + //*ppVertexBufferBuilder = None; +/* + if (!(vfOut & ~CHwTVertexBuffer<CD3DVertexXYZDUV2>::Builder::GetOutVertexFormat())) + { + CHwTVertexBuffer<CD3DVertexXYZDUV2> *pVB = pDevice->GetVB_XYZDUV2(); + CHwTVertexBuffer<CD3DVertexXYZDUV2>::Builder *pVBB = NULL; + + IFC(CHwTVertexBuffer<CD3DVertexXYZDUV2>::Builder::Create( + pVB, + vfIn, + vfOut, + mvfaAntiAliasScaleLocation, + pBufferDispenser, + &pVBB + )); + + *ppVertexBufferBuilder = pVBB; + } + else if (!(vfOut & ~CHwTVertexBuffer<CD3DVertexXYZDUV8>::Builder::GetOutVertexFormat())) + { + CHwTVertexBuffer<CD3DVertexXYZDUV8> *pVB = pDevice->GetVB_XYZRHWDUV8(); + CHwTVertexBuffer<CD3DVertexXYZDUV8>::Builder *pVBB = NULL; + + IFC(CHwTVertexBuffer<CD3DVertexXYZDUV8>::Builder::Create( + pVB, + vfIn, + vfOut, + mvfaAntiAliasScaleLocation, + pBufferDispenser, + &pVBB + )); + + *ppVertexBufferBuilder = pVBB; + } + else + { + // NOTE-2004/03/22-chrisra Adding another vertexbuffer type requires updating enum + // + // If we add another buffer builder type kMaxVertexBuilderSize enum in hwvertexbuffer.h file + // needs to be updated to reflect possible changes to the maximum size of buffer builders. + // + IFC(E_NOTIMPL); + } + + // Store the pipeline, if any, which this VBB can use to spill the vertex buffer to if it + // overflows. + (**ppVertexBufferBuilder).m_pPipelineNoRef = pPipeline; + (**ppVertexBufferBuilder).m_pDeviceNoRef = pDevice; + + +Cleanup: + RRETURN(hr);*/ + //hr +} + /*fn AreWafffling(&self) -> bool { + false + }*/ + + // Helpful m_rcOutsideBounds casts. + fn OutsideLeft(&self) -> f32 { return self.m_rcOutsideBounds.left as f32; } + fn OutsideRight(&self) -> f32 { return self.m_rcOutsideBounds.right as f32; } + fn OutsideTop(&self) -> f32 { return self.m_rcOutsideBounds.top as f32; } + fn OutsideBottom(&self) -> f32 { return self.m_rcOutsideBounds.bottom as f32; } +} + +//+---------------------------------------------------------------------------- +// +// Class: THwTVertexMappings<class TVertex> +// +//----------------------------------------------------------------------------- + +//+---------------------------------------------------------------------------- +// +// Member: THwTVertexMappings<TVertex>::THwTVertexMappings +// +// Synopsis: ctor +// +//----------------------------------------------------------------------------- +/* +template <class TVertex> +CHwTVertexMappings<TVertex>::CHwTVertexMappings() + : + m_mvfMapped(MILVFAttrNone) +{ + for (int i = 0; i < ARRAY_SIZE(m_rgWaffleMode); ++i) + { + m_rgWaffleMode[i] = WaffleModeNone; + } + + m_matPos2DTransform.SetIdentity(); +} + + +//+---------------------------------------------------------------------------- +// +// Member: THwTVertexMappings<TVertex>::SetPositionTransform +// +// Synopsis: Sets the position transform that needs to be applied. +// +//----------------------------------------------------------------------------- +template <class TVertex> +void +CHwTVertexMappings<TVertex>::SetPositionTransform( + __in_ecount(1) const MILMatrix3x2 &matPositionTransform + ) +{ + m_matPos2DTransform = matPositionTransform; +} + +//+---------------------------------------------------------------------------- +// +// Member: CHwTVertexMappings<TVertex>::SetConstantMapping +// +// Synopsis: Remember the static color for the given vertex field +// + +template <class TVertex> +HRESULT +CHwTVertexMappings<TVertex>::SetConstantMapping( + MilVertexFormatAttribute mvfaLocation, + __in_ecount(1) const CHwConstantColorSource *pConstCS + ) +{ + HRESULT hr = S_OK; + + Assert(!(m_mvfMapped & mvfaLocation)); + pConstCS->GetColor(m_colorStatic); + m_mvfMapped |= mvfaLocation; // Remember this field has been mapped + + RRETURN(hr); +} + +//+---------------------------------------------------------------------------- +// +// Function: GetMILVFAttributeOfTextureCoord +// +// Synopsis: Compute MilVertexFormatAttribute for a texture coordinate index +// + +MIL_FORCEINLINE +MilVertexFormat +GetMILVFAttributeOfTextureCoord( + DWORD dwCoordIndex + ) +{ + return MILVFAttrUV1 << dwCoordIndex; +} + +//+---------------------------------------------------------------------------- +// +// Member: CHwTVertexMappings<TVertex>::PointToUV +// +// Synopsis: Helper function to populate the texture coordinates at the given +// index using the given point +// + +template <class TVertex> +MIL_FORCEINLINE void +CHwTVertexMappings<TVertex>::PointToUV( + __in_ecount(1) const MilPoint2F &ptIn, + __bound UINT uIndex, + __out_ecount(1) TVertex *pvOut + ) +{ + m_rgmatPointToUV[uIndex].TransformPoint( + &pvOut->ptTx[uIndex], + ptIn.X, + ptIn.Y + ); +} + + + + + +//+---------------------------------------------------------------------------- +// +// Class: CHwTVertexBuffer<TVertex>::Builder +// +//----------------------------------------------------------------------------- + + +*/ + +impl<'y, 'z, TVertex: Default> CHwTVertexBufferBuilder<'y, 'z, TVertex> { + +//+---------------------------------------------------------------------------- +// +// Member: CHwTVertexBuffer<TVertex>::Builder::Create +// +// Synopsis: Instantiate a specific type of vertex builder +// + +fn CreateTemplate( + pVertexBuffer: &'y mut CHwTVertexBuffer<'z, TVertex>, + mvfIn: MilVertexFormat, + mvfOut: MilVertexFormat, + mvfaAntiAliasScaleLocation: MilVertexFormatAttribute, + /*pBufferDispenser: __inout_ecount(1) CBufferDispenser *,*/ + ) -> Self +{ + + + + let mut pVertexBufferBuilder = CHwTVertexBufferBuilder::<TVertex>::new(pVertexBuffer); + + IFC!(pVertexBufferBuilder.SetupConverter( + mvfIn, + mvfOut, + mvfaAntiAliasScaleLocation + )); + + return pVertexBufferBuilder; +} + +//+---------------------------------------------------------------------------- +// +// Member: CHwTVertexBuffer<TVertex>::Builder::Builder +// +// Synopsis: ctor +// +//----------------------------------------------------------------------------- + +fn new(pVertexBuffer: &'y mut CHwTVertexBuffer<'z, TVertex>) -> Self +{ + Self { + m_pVB: pVertexBuffer, + + + //m_rgoPrecomputedTriListVertices: NULL(), + //m_cPrecomputedTriListVertices: 0, + + //m_rguPrecomputedTriListIndices: NULL(), + //m_cPrecomputedTriListIndices: 0, + + // These two track the Y extent of the shape this builder is producing. + m_rCurStratumTop: f32::MAX, + m_rCurStratumBottom: -f32::MAX, + m_fNeedOutsideGeometry: false, + m_fNeedInsideGeometry: true, + + m_rLastTrapezoidRight: -f32::MAX, + m_rLastTrapezoidTopRight: -f32::MAX, + m_rLastTrapezoidBottomRight: -f32::MAX, + + m_fHasFlushed: false, + //m_map: Default::default(), + m_rcOutsideBounds: Default::default(), + #[cfg(debug_assertions)] + m_mvfDbgOut: MilVertexFormatAttribute::MILVFAttrNone as MilVertexFormat, + m_mvfIn: MilVertexFormatAttribute::MILVFAttrNone as MilVertexFormat, + m_mvfGenerated: MilVertexFormatAttribute::MILVFAttrNone as MilVertexFormat, + m_mvfaAntiAliasScaleLocation: MilVertexFormatAttribute::MILVFAttrNone, + } +} + +//+---------------------------------------------------------------------------- +// +// Member: CHwTVertexBuffer<TVertex>::Builder::SetupConverter +// +// Synopsis: Choose the appropriate conversion method +// + +fn SetupConverter(&mut self, + mvfIn: MilVertexFormat, + mvfOut: MilVertexFormat, + mvfaAntiAliasScaleLocation: MilVertexFormatAttribute, + ) -> HRESULT +{ + let hr = S_OK; + + self.m_mvfIn = mvfIn; + + #[cfg(debug_assertions)] + { + self.m_mvfDbgOut = mvfOut; + } + + self.m_mvfGenerated = mvfOut & !self.m_mvfIn; + self.m_mvfaAntiAliasScaleLocation = mvfaAntiAliasScaleLocation; + + assert!((self.m_mvfGenerated & MilVertexFormatAttribute::MILVFAttrXY as MilVertexFormat) == 0); + + RRETURN!(hr); +} +} +/* + +//+---------------------------------------------------------------------------- +// +// Member: CHwTVertexBuffer<TVertex>::Builder::SetTransformMapping +// +// Synopsis: Delegate mapping sets to CHwTVertexMappings +// +//----------------------------------------------------------------------------- + +template <class TVertex> +void +CHwTVertexBuffer<TVertex>::Builder::SetTransformMapping( + __in_ecount(1) const MILMatrix3x2 &mat2DPositionTransform + ) +{ + m_map.SetPositionTransform(mat2DPositionTransform); +} + +template <class TVertex> +HRESULT +CHwTVertexBuffer<TVertex>::Builder::SetConstantMapping( + MilVertexFormatAttribute mvfaLocation, + __in_ecount(1) const CHwConstantColorSource *pConstCS + ) +{ + HRESULT hr = S_OK; + + IFC(m_map.SetConstantMapping(mvfaLocation, pConstCS)); + +Cleanup: + RRETURN(hr); +} + +//+---------------------------------------------------------------------------- +// +// Member: CHwTVertexBuffer<TVertex>::Builder::FinalizeMappings +// +// Synopsis: Complete setup of vertex mappings +// + +template <class TVertex> +HRESULT +CHwTVertexBuffer<TVertex>::Builder::FinalizeMappings( + ) +{ + HRESULT hr = S_OK; + + // + // Set default Z if required. + // + + if (m_mvfGenerated & MILVFAttrZ) + { + if (!(m_map.m_mvfMapped & MILVFAttrZ)) + { + m_map.m_vStatic.Z = 0.5f; + } + } + + // + // If AA falloff is not going to scale the diffuse color and it is + // generated then see if the color is constant such that we can do any + // complex conversions just once here instead of in every iteration of the + // expansion loop. If AA falloff is going to scale the diffuse color then + // we can still optimize for the falloff = 1.0 case by precomputing that + // color now and checking for 1.0 during generation. Such a precomputation + // has shown significant to performance. + // + + if (m_mvfGenerated & MILVFAttrDiffuse) + { + if (m_map.m_mvfMapped & MILVFAttrDiffuse) + { + + // Assumes diffuse color is constant + m_map.m_vStatic.Diffuse = + Convert_MilColorF_scRGB_To_Premultiplied_MilColorB_sRGB(&m_map.m_colorStatic); + } + else + { + // Set default Diffuse value: White + m_map.m_vStatic.Diffuse = MIL_COLOR(0xFF,0xFF,0xFF,0xFF); + } + } + + RRETURN(hr); +}*/ +impl<TVertex> CHwTVertexBufferBuilder<'_, '_, TVertex> { + +//+---------------------------------------------------------------------------- +// +// Member: CHwTVertexBuffer<TVertex>::Builder::SetOutsideBounds +// +// +// Synopsis: Enables rendering geometry for areas outside the shape but +// within the bounds. These areas will be created with +// zero alpha. +// + +pub fn SetOutsideBounds(&mut self, + prcOutsideBounds: Option<&CMILSurfaceRect>, + fNeedInside: bool, + ) +{ + // Waffling and outside bounds is not currently implemented. It's + // not difficult to do but currently there is no need. + //assert!(!(self.AreWaffling() && self.prcOutsideBounds)); + + if let Some(prcOutsideBounds) = prcOutsideBounds + { + self.m_rcOutsideBounds = prcOutsideBounds.clone(); + self.m_fNeedOutsideGeometry = true; + self.m_fNeedInsideGeometry = fNeedInside; + } + else + { + self.m_fNeedOutsideGeometry = false; + self.m_fNeedInsideGeometry = true; + } +} + +//+---------------------------------------------------------------------------- +// +// Member: CHwTVertexBuffer<TVertex>::Builder::BeginBuilding +// +// Synopsis: Prepare for a new primitive by resetting the vertex buffer +// +pub fn BeginBuilding(&mut self, + ) -> HRESULT +{ + + let hr: HRESULT = S_OK; + + self.m_fHasFlushed = false; + self.m_pVB.Reset(/*self*/); + + RRETURN!(hr); +} +} +impl IGeometrySink for CHwVertexBufferBuilder<'_, '_> { + + fn AddTrapezoid(&mut self, + rPixelYTop: f32, // In: y coordinate of top of trapezoid + rPixelXTopLeft: f32, // In: x coordinate for top left + rPixelXTopRight: f32, // In: x coordinate for top right + rPixelYBottom: f32, // In: y coordinate of bottom of trapezoid + rPixelXBottomLeft: f32, // In: x coordinate for bottom left + rPixelXBottomRight: f32, // In: x coordinate for bottom right + rPixelXLeftDelta: f32, // In: trapezoid expand radius for left edge + rPixelXRightDelta: f32 // In: trapezoid expand radius for right edge + ) -> HRESULT + { + let hr = S_OK; + + if (/*self.AreWaffling()*/ false) + { + /*IFC(AddTrapezoidWaffle( + rPixelYTop, + rPixelXTopLeft, + rPixelXTopRight, + rPixelYBottom, + rPixelXBottomLeft, + rPixelXBottomRight, + rPixelXLeftDelta, + rPixelXRightDelta));*/ + } + else + { + IFC!(self.AddTrapezoidStandard( + rPixelYTop, + rPixelXTopLeft, + rPixelXTopRight, + rPixelYBottom, + rPixelXBottomLeft, + rPixelXBottomRight, + rPixelXLeftDelta, + rPixelXRightDelta)); + } + + //Cleanup: + RRETURN!(hr); + } + + + fn IsEmpty(&self) -> bool { + self.m_pVB.IsEmpty() + } + +/* + +//+---------------------------------------------------------------------------- +// +// Member: CHwTVertexBuffer<TVertex>::Builder::AddVertex +// +// Synopsis: Add a vertex to the vertex buffer +// +// Remember just the given vertex information now and convert later +// in a single, more optimal pass. +// + +template <class TVertex> +HRESULT +CHwTVertexBuffer<TVertex>::Builder::AddVertex( + __in_ecount(1) const MilPoint2F &ptPosition, + // Vertex coordinates + __out_ecount(1) WORD *pIndex + // The index of the new vertex + ) +{ + HRESULT hr = S_OK; + + Assert(!NeedOutsideGeometry()); + Assert(m_mvfIn == MILVFAttrXY); + + TVertex *pVertex; + + IFC(m_pVB->AddTriListVertices(1, &pVertex, pIndex)); + + pVertex->ptPt = ptPosition; + + // store coverage as a DWORD instead of float + + pVertex->Diffuse = FLOAT_ONE; + +Cleanup: + RRETURN(hr); +} + +//+---------------------------------------------------------------------------- +// +// Member: CHwTVertexBuffer<TVertex>::Builder::AddIndexedVertices, IGeometrySink +// +// Synopsis: Add a fully computed, indexed vertex to the vertex buffer +// + +template <class TVertex> +HRESULT +CHwTVertexBuffer<TVertex>::Builder::AddIndexedVertices( + UINT cVertices, + // In: number of vertices + __in_bcount(cVertices*uVertexStride) const void *pVertexBufferNoRef, + // In: vertex buffer containing the vertices + UINT uVertexStride, + // In: size of each vertex + MilVertexFormat mvfFormat, + // In: format of each vertex + UINT cIndices, + // In: Number of indices + __in_ecount(cIndices) const UINT *puIndexBuffer + // In: index buffer + ) +{ + Assert(m_mvfIn & (MILVFAttrXYZ | MILVFAttrDiffuse | MILVFAttrUV2)); + Assert(mvfFormat == (MILVFAttrXYZ | MILVFAttrDiffuse | MILVFAttrUV2)); + + Assert(uVertexStride == sizeof(TVertex)); + + m_rgoPrecomputedTriListVertices = reinterpret_cast<const TVertex *>(pVertexBufferNoRef); + m_cPrecomputedTriListVertices = cVertices; + + m_rguPrecomputedTriListIndices = puIndexBuffer; + m_cPrecomputedTriListIndices = cIndices; + + return S_OK; +} + +//+---------------------------------------------------------------------------- +// +// Member: CHwTVertexBuffer<TVertex>::Builder::AddTriangle +// +// Synopsis: Add a triangle to the vertex buffer +// + +template <class TVertex> +HRESULT +CHwTVertexBuffer<TVertex>::Builder::AddTriangle( + DWORD i1, // In: Index of triangle's first vertex + DWORD i2, // In: Index of triangle's second vertex + DWORD i3 // In: Index of triangle's third vertex + ) +{ + HRESULT hr = S_OK; + + Assert(!NeedOutsideGeometry()); + + if (AreWaffling()) + { + TVertex *pVertex; + UINT uNumVertices; + m_pVB->GetTriListVertices(&pVertex, &uNumVertices); + + Assert(i1 < uNumVertices); + Assert(i2 < uNumVertices); + Assert(i3 < uNumVertices); + + PointXYA rgPoints[3]; + rgPoints[0].x = pVertex[i1].ptPt.X; + rgPoints[0].y = pVertex[i1].ptPt.Y; + rgPoints[0].a = 1; + rgPoints[1].x = pVertex[i2].ptPt.X; + rgPoints[1].y = pVertex[i2].ptPt.Y; + rgPoints[1].a = 1; + rgPoints[2].x = pVertex[i3].ptPt.X; + rgPoints[2].y = pVertex[i3].ptPt.Y; + rgPoints[2].a = 1; + + TriangleWaffler<PointXYA> wafflers[NUM_OF_VERTEX_TEXTURE_COORDS(TVertex) * 2]; + TriangleWaffler<PointXYA>::ISink *pWaffleSinkNoRef = BuildWafflePipeline(wafflers); + IFC(pWaffleSinkNoRef->AddTriangle(rgPoints[0], rgPoints[1], rgPoints[2])); + } + else + { + IFC(m_pVB->AddTriangle( + static_cast<WORD>(i1), + static_cast<WORD>(i2), + static_cast<WORD>(i3) + )); + } + +Cleanup: + RRETURN(hr); +} +*/ + + +//+---------------------------------------------------------------------------- +// +// Member: CHwTVertexBuffer<TVertex>::Builder::AddComplexScan +// +// Synopsis: Add a coverage span to the vertex buffer +// +//----------------------------------------------------------------------------- + fn AddComplexScan(&mut self, + nPixelY: INT, + // In: y coordinate in pixel space + mut pIntervalSpanStart: Ref<crate::aacoverage::CCoverageInterval> + // In: coverage segments + ) -> HRESULT { + + let hr: HRESULT = S_OK; + //let pVertex: *mut CD3DVertexXYZDUV2 = NULL(); + + IFC!(self.PrepareStratum((nPixelY) as f32, + (nPixelY+1) as f32, + false, /* Not a trapezoid. */ + 0., 0., + 0., 0., 0., 0.)); + + let rPixelY: f32; + rPixelY = (nPixelY) as f32 + 0.5; + + //LineWaffler<PointXYA> wafflers[NUM_OF_VERTEX_TEXTURE_COORDS(TVertex) * 2]; + + // Use sink for waffling & the first line fix up (aka the complicated cases.) + //ILineSink<PointXYA> *pLineSink = NULL; + let mut pLineSink = None; + + /*if (self.AreWaffling()) + { + bool fWafflersUsed; + pLineSink = BuildWafflePipeline(wafflers, OUT fWafflersUsed); + if (!fWafflersUsed) + { + pLineSink = NULL; + } + }*/ + + // Use triangles instead of lines, for lines too close to the top of the viewport + // because lines are clipped (before rasterization) against a viewport that only + // includes half of the top pixel row. Waffling will take care of this separately. + if (/*pLineSink.is_none() && rPixelY < self.GetViewportTop() + 1 ||*/ FORCE_TRIANGLES) + { + pLineSink = Some(&mut self.m_pVB); + } + + // + // Output all segments if creating outside geometry, otherwise only output segments + // with non-zero coverage. + // + + if (pLineSink.is_none()) + { + /* + UINT nSegmentCount = 0; + + for (const CCoverageInterval *pIntervalSpanTemp = pIntervalSpanStart; + pIntervalSpanTemp->m_nPixelX != INT_MAX; + pIntervalSpanTemp = pIntervalSpanTemp->m_pNext + ) + { + if (NeedCoverageGeometry(pIntervalSpanTemp->m_nCoverage)) + { + ++nSegmentCount; + } + } + + // + // Add vertices + // + if (nSegmentCount) + { + IFC(m_pVB->AddLineListVertices(nSegmentCount*2, &pVertex)); + }*/ + } + + // + // Having allocated space (if not using sink), now let's actually output the vertices. + // + + while ((*pIntervalSpanStart).m_nPixelX.get() != INT::MAX) + { + assert!(!(*pIntervalSpanStart).m_pNext.get().is_null()); + + // + // Output line list segments + // + // Note that line segments light pixels by going through the the + // "diamond" interior of a pixel. While we could accomplish this + // by going from left edge to right edge of pixel, D3D10 uses the + // convention that the LASTPIXEL is never lit. We respect that now + // by setting D3DRS_LASTPIXEL to FALSE and use line segments that + // start in center of first pixel and end in center of one pixel + // beyond last. + // + // Since our top left corner is integer, we add 0.5 to get to the + // pixel center. + // + if (self.NeedCoverageGeometry((*pIntervalSpanStart).m_nCoverage.get())) + { + let rCoverage: f32 = ((*pIntervalSpanStart).m_nCoverage.get() as f32)/(c_nShiftSizeSquared as f32); + + let mut iBegin: LONG = (*pIntervalSpanStart).m_nPixelX.get(); + let mut iEnd: LONG = (*(*pIntervalSpanStart).m_pNext.get()).m_nPixelX.get(); + if (self.NeedOutsideGeometry()) + { + // Intersect the interval with the outside bounds to create + // start and stop lines. The scan begins (ends) with an + // interval starting (ending) at -inf (+inf). + + // The given geometry is not guaranteed to be within m_rcOutsideBounds but + // the additional inner min and max (in that order) produce empty spans + // for intervals not intersecting m_rcOutsideBounds. + // + // We could cull here but that should really be done by the geometry + // generator. + + iBegin = iBegin.max(iEnd.min(self.m_rcOutsideBounds.left)); + iEnd = iEnd.min(iBegin.max(self.m_rcOutsideBounds.right)); + } + let rPixelXBegin: f32= (iBegin as f32) + 0.5; + let rPixelXEnd: f32 = (iEnd as f32) + 0.5; + + // + // Output line (linelist or tristrip) for a pixel + // + + //if let Some(pLineSink) = pLineSink + { + let mut v0: PointXYA = Default::default(); let mut v1: PointXYA = Default::default(); + v0.x = rPixelXBegin; + v0.y = rPixelY; + v0.a = rCoverage; + + v1.x = rPixelXEnd; + v1.y = rPixelY; + v1.a = rCoverage; + + IFC!(self.m_pVB.AddLine(&v0,&v1)); + } + //else + { + /* + let dwDiffuse = ReinterpretFloatAsDWORD(rCoverage); + + pVertex[0].ptPt.X = rPixelXBegin; + pVertex[0].ptPt.Y = rPixelY; + pVertex[0].Diffuse = dwDiffuse; + + pVertex[1].ptPt.X = rPixelXEnd; + pVertex[1].ptPt.Y = rPixelY; + pVertex[1].Diffuse = dwDiffuse; + + // Advance output vertex pointer + pVertex += 2;*/ + } + } + + // + // Advance coverage buffer + // + + pIntervalSpanStart = (*pIntervalSpanStart).m_pNext.get(); + } + + +//Cleanup: + RRETURN!(hr); + +} +} + +//+---------------------------------------------------------------------------- +// +// Member: CHwTVertexBuffer<TVertex>::Builder::AddLineAsTriangleList +// +// Synopsis: Adds a horizontal line as a triangle list to work around +// issue in D3D9 where horizontal lines with y = 0 may not render. +// +// Line clipping in D3D9 +// This behavior will change in D3D10 and this work-around will no +// longer be needed. (Pixel center conventions will also change.) +// +//----------------------------------------------------------------------------- +impl CHwVertexBuffer<'_> { + fn AddLineAsTriangleList(&mut self, + pBegin: &CD3DVertexXYZDUV2, // Begin + pEnd: &CD3DVertexXYZDUV2 // End + ) -> HRESULT +{ + let hr = S_OK; + + // Collect pertinent data from vertices. + debug_assert!(pBegin.y == pEnd.y); + debug_assert!(pBegin.coverage == pEnd.coverage); + + // Offset begin and end X left by 0.5 because the line starts on the first + // pixel center and ends on the center of the pixel after the line segment. + let x0 = pBegin.x - 0.5; + let x1 = pEnd.x - 0.5; + let y = pBegin.y; + let dwDiffuse = pBegin.coverage; + + // + // Add the vertices + // + + // OpenGL doesn't specify how vertex positions are converted to fixed point prior to rasterization. On macOS, with AMD GPUs, + // the GPU appears to truncate to fixed point instead of rounding. This behaviour is controlled by PA_SU_VTX_CNTL + // register. To handle this we'll add a 1./512. subpixel bias to the center vertex to cause the coordinates to round instead + // of truncate. + // + // D3D11 requires the fixed point integer result to be within 0.6ULP which implicitly disallows the truncate behaviour above. + // This means that D2D doesn't need to deal with this problem. + let subpixel_bias = self.subpixel_bias; + + + // Use a single triangle to cover the entire line + self.AddTriVertices( + OutputVertex{ x: x0, y: y - 0.5, coverage: dwDiffuse }, + OutputVertex{ x: x0, y: y + 0.5, coverage: dwDiffuse }, + OutputVertex{ x: x1, y: y + subpixel_bias, coverage: dwDiffuse }, + ); + + self.AddedNonLineSegment(); + + //Cleanup: + RRETURN!(hr); +} +} + +/* +//+---------------------------------------------------------------------------- +// +// Member: CHwTVertexBuffer<TVertex>::Builder::AddParallelogram +// +// Synopsis: This function adds the coordinates of a parallelogram to the vertex strip buffer. +// +// Parameter: rgPosition contains four coordinates of the parallelogram. Coordinates should have +// a winding order +// +//----------------------------------------------------------------------------- +template <class TVertex> +HRESULT +CHwTVertexBuffer<TVertex>::Builder::AddParallelogram( + __in_ecount(4) const MilPoint2F *rgPosition + ) +{ + HRESULT hr = S_OK; + + if (AreWaffling()) + { + PointXYA rgPoints[4]; + for (int i = 0; i < 4; ++i) + { + rgPoints[i].x = rgPosition[i].X; + rgPoints[i].y = rgPosition[i].Y; + rgPoints[i].a = 1; + } + TriangleWaffler<PointXYA> wafflers[NUM_OF_VERTEX_TEXTURE_COORDS(TVertex) * 2]; + TriangleWaffler<PointXYA>::ISink *pWaffleSinkNoRef = BuildWafflePipeline(wafflers); + IFC(pWaffleSinkNoRef->AddTriangle(rgPoints[0], rgPoints[1], rgPoints[3])); + IFC(pWaffleSinkNoRef->AddTriangle(rgPoints[3], rgPoints[1], rgPoints[2])); + } + else + { + TVertex *pVertex; + + // + // Add the vertices + // + + IFC(m_pVB->AddTriStripVertices(6, &pVertex)); + + // + // Duplicate the first vertex. This creates 2 degenerate triangles: one connecting + // the previous rect to this one and another between vertices 0 and 1. + // + + pVertex[0].ptPt = rgPosition[0]; + pVertex[0].Diffuse = FLOAT_ONE; + + pVertex[1].ptPt = rgPosition[0]; + pVertex[1].Diffuse = FLOAT_ONE; + + pVertex[2].ptPt = rgPosition[1]; + pVertex[2].Diffuse = FLOAT_ONE; + + pVertex[3].ptPt = rgPosition[3]; + pVertex[3].Diffuse = FLOAT_ONE; + + pVertex[4].ptPt = rgPosition[2]; + pVertex[4].Diffuse = FLOAT_ONE; + + // + // Duplicate the last vertex. This creates 2 degenerate triangles: one + // between vertices 4 and 5 and one connecting this Rect to the + // next one. + // + + pVertex[5].ptPt = rgPosition[2]; + pVertex[5].Diffuse = FLOAT_ONE; + } + + Cleanup: + RRETURN(hr); +} + +//+---------------------------------------------------------------------------- +// +// Member: CHwTVertexBuffer<TVertex>::Builder::BuildWafflePipeline<TWaffler> +// +// Synopsis: Builds a pipeline of wafflers into the provided array of wafflers. +// And returns a pointer (not to be deleted) to the input sink +// of the waffle pipeline. +// the final result is sinked int m_pVB. +// +//----------------------------------------------------------------------------- + +template<class TVertex> +template<class TWaffler> +__out_ecount(1) typename TWaffler::ISink * +CHwTVertexBuffer<TVertex>::Builder::BuildWafflePipeline( + __out_xcount(NUM_OF_VERTEX_TEXTURE_COORDS(TVertex) * 2) TWaffler *wafflers, + __out_ecount(1) bool &fWafflersUsed + ) const +{ + UINT count = 0; + + for (int i = 0; i < NUM_OF_VERTEX_TEXTURE_COORDS(TVertex); ++i) + { + if (m_map.m_rgWaffleMode[i] != 0) + { + const MILMatrix3x2 &pMatWaffle = m_map.m_rgmatPointToUV[i]; + + // Each column ([a,b,c] transpose) of this matrix specifies a waffler that + // partitions the plane into regions between the lines: + // ax + by + c = k + // for every integer k. + // + // If this partition width is substantially less than a pixel we have + // serious problems with waffling generating too many triangles for + // doubtful visual effect so we don't perform a waffling with width less + // than c_rMinWaffleWidthPixels. So we need to know the width of the partition + // regions: + // + // Changing c just translates the partition so let's assume c = 0. + // The line ax + by = 0 goes through the origin and the line ax + by + // = 1 is adjacent to it in the partition. The distance between + // these lines is also the distance from ax + by = 1 to the origin. + // Using Lagrange multipliers we can determine that this distance + // is + // 1/sqrt(a*a+b*b). + // We want to avoid waffling if this is less than c_rMinWaffleWidthPixels + // or equivalently: + // 1/sqrt(a*a+b*b) < c_rMinWaffleWidthPixels + // sqrt(a*a+b*b) > 1/c_rMinWaffleWidthPixels + // a*a+b*b > 1/(c_rMinWaffleWidthPixels*c_rMinWaffleWidthPixels) + // + + const float c_rMaxWaffleMagnitude = 1/(c_rMinWaffleWidthPixels*c_rMinWaffleWidthPixels); + + float mag0 = pMatWaffle.m_00*pMatWaffle.m_00+pMatWaffle.m_10*pMatWaffle.m_10; + if (mag0 < c_rMaxWaffleMagnitude) + { + wafflers[count].Set(pMatWaffle.m_00, pMatWaffle.m_10, pMatWaffle.m_20, wafflers+count+1); + ++count; + } + + float mag1 = pMatWaffle.m_01*pMatWaffle.m_01+pMatWaffle.m_11*pMatWaffle.m_11; + if (mag1 < c_rMaxWaffleMagnitude) + { + wafflers[count].Set(pMatWaffle.m_01, pMatWaffle.m_11, pMatWaffle.m_21, wafflers+count+1); + ++count; + } + } + } + + if (count) + { + fWafflersUsed = true; + // As the last step in the chain we send the triangles to our vertex buffer. + wafflers[count-1].SetSink(m_pVB); + return &wafflers[0]; + } + else + { + fWafflersUsed = false; + // If we built no wafflers then sink straight into the vertex buffer. + return m_pVB; + } +} + + +//+---------------------------------------------------------------------------- +// +// Member: CHwTVertexBuffer<TVertex>::Builder::IsEmpty +// +// Synopsis: Does our VB have any triangles/lines? +// +//----------------------------------------------------------------------------- +template <class TVertex> +BOOL +CHwTVertexBuffer<TVertex>::Builder::IsEmpty() +{ + return m_pVB->IsEmpty(); +} +*/ +//+---------------------------------------------------------------------------- +// +// Member: CHwTVertexBuffer<TVertex>::Builder::AddTrapezoid +// +// Synopsis: Add a trapezoid to the vertex buffer +// +// +// left edge right edge +// ___+_________________+___ <<< top edge +// / + / \ + \ +// / + / \ + \ +// / + / \ + \ +// /__+__/___________________\__+__\ <<< bottom edge +// + ^^ + +// delta +// +impl CHwVertexBufferBuilder<'_, '_> { + +//+---------------------------------------------------------------------------- +// +// Member: CHwTVertexBuffer<TVertex>::Builder::AddTrapezoidStandard +// +// Synopsis: See AddTrapezoid. This doesn't do waffling & uses tri strips. +// + +fn AddTrapezoidStandard(&mut self, + rPixelYTop: f32, // In: y coordinate of top of trapezoid + rPixelXTopLeft: f32, // In: x coordinate for top left + rPixelXTopRight: f32, // In: x coordinate for top right + rPixelYBottom: f32, // In: y coordinate of bottom of trapezoid + rPixelXBottomLeft: f32, // In: x coordinate for bottom left + rPixelXBottomRight: f32, // In: x coordinate for bottom right + rPixelXLeftDelta: f32, // In: trapezoid expand radius for left edge + rPixelXRightDelta: f32 // In: trapezoid expand radius for right edge + ) -> HRESULT +{ + type TVertex = CD3DVertexXYZDUV2; + let hr = S_OK; + //TVertex *pVertex; + + IFC!(self.PrepareStratum( + rPixelYTop, + rPixelYBottom, + true, /* Trapezoid */ + rPixelXTopLeft.min(rPixelXBottomLeft), + rPixelXTopRight.max(rPixelXBottomRight), + rPixelXTopLeft - rPixelXLeftDelta, rPixelXBottomLeft - rPixelXLeftDelta, + rPixelXTopRight + rPixelXRightDelta, rPixelXBottomRight + rPixelXRightDelta + )); + + // + // Add the vertices + // + + let fNeedOutsideGeometry: bool; let fNeedInsideGeometry: bool; + fNeedOutsideGeometry = self.NeedOutsideGeometry(); + fNeedInsideGeometry = self.NeedInsideGeometry(); + + // + // Fill in the vertices + // + + self.m_pVB.AddTrapezoidVertices( + OutputVertex{ + x: rPixelXTopLeft - rPixelXLeftDelta, + y: rPixelYTop, + coverage: FLOAT_ZERO, + }, + OutputVertex{ + x: rPixelXBottomLeft - rPixelXLeftDelta, + y: rPixelYBottom, + coverage: FLOAT_ZERO, + }, + OutputVertex{ + x: rPixelXTopLeft + rPixelXLeftDelta, + y: rPixelYTop, + coverage: FLOAT_ONE, + }, + OutputVertex{ + x: rPixelXBottomLeft + rPixelXLeftDelta, + y: rPixelYBottom, + coverage: FLOAT_ONE, + } + ); + + + if (fNeedInsideGeometry) + { + self.m_pVB.AddTrapezoidVertices( + OutputVertex{ + x: rPixelXTopLeft + rPixelXLeftDelta, + y: rPixelYTop, + coverage: FLOAT_ONE, + }, + OutputVertex{ + x: rPixelXBottomLeft + rPixelXLeftDelta, + y: rPixelYBottom, + coverage: FLOAT_ONE, + }, + OutputVertex{ + x: rPixelXTopRight - rPixelXRightDelta, + y: rPixelYTop, + coverage: FLOAT_ONE, + }, + OutputVertex{ + x: rPixelXBottomRight - rPixelXRightDelta, + y: rPixelYBottom, + coverage: FLOAT_ONE, + } + ); + } + + self.m_pVB.AddTrapezoidVertices( + OutputVertex{ + x: rPixelXTopRight - rPixelXRightDelta, + y: rPixelYTop, + coverage: FLOAT_ONE, + }, + OutputVertex{ + x: rPixelXBottomRight - rPixelXRightDelta, + y: rPixelYBottom, + coverage: FLOAT_ONE, + }, + OutputVertex{ + x: rPixelXTopRight + rPixelXRightDelta, + y: rPixelYTop, + coverage: FLOAT_ZERO, + }, + OutputVertex{ + x: rPixelXBottomRight + rPixelXRightDelta, + y: rPixelYBottom, + coverage: FLOAT_ZERO, + } + ); + + if (!fNeedOutsideGeometry) + { + // + // Duplicate the last vertex. This creates 2 degenerate triangles: one + // between vertices 8 and 9 and one connecting this trapezoid to the + // next one. + // + + //pVertex.push(OutputVertex{ + // x: rPixelXBottomRight + rPixelXRightDelta, + // y: rPixelYBottom, + // coverage: FLOAT_ZERO, + //}); + } + + self.m_pVB.AddedNonLineSegment(); + +//Cleanup: + RRETURN!(hr); +} +} +/* +//+---------------------------------------------------------------------------- +// +// Member: CHwTVertexBuffer<TVertex>::Builder::AddTrapezoidWaffle +// +// Synopsis: See AddTrapezoid. This adds a waffled trapezoid. +// +//----------------------------------------------------------------------------- +template <class TVertex> +HRESULT +CHwTVertexBuffer<TVertex>::Builder::AddTrapezoidWaffle( + float rPixelYTop, // In: y coordinate of top of trapezoid + float rPixelXTopLeft, // In: x coordinate for top left + float rPixelXTopRight, // In: x coordinate for top right + float rPixelYBottom, // In: y coordinate of bottom of trapezoid + float rPixelXBottomLeft, // In: x coordinate for bottom left + float rPixelXBottomRight, // In: x coordinate for bottom right + float rPixelXLeftDelta, // In: trapezoid expand radius for left edge + float rPixelXRightDelta // In: trapezoid expand radius for right edge + ) +{ + HRESULT hr = S_OK; + + // We have 2 (u & v) wafflers per texture coordinate that need waffling. + TriangleWaffler<PointXYA> wafflers[NUM_OF_VERTEX_TEXTURE_COORDS(TVertex) * 2]; + bool fWafflersUsed = false; + + TriangleWaffler<PointXYA>::ISink *pWaffleSinkNoRef = BuildWafflePipeline(wafflers, OUT fWafflersUsed); + + PointXYA vertices[8]; + + // + // Fill in the strip vertices + // + + // Nonstandard coverage mapping and waffling are not supported at the same time. + Assert(!NeedOutsideGeometry()); + + vertices[0].x = rPixelXTopLeft - rPixelXLeftDelta; + vertices[0].y = rPixelYTop; + vertices[0].a = 0; + + vertices[1].x = rPixelXBottomLeft - rPixelXLeftDelta; + vertices[1].y = rPixelYBottom; + vertices[1].a = 0; + + vertices[2].x = rPixelXTopLeft + rPixelXLeftDelta; + vertices[2].y = rPixelYTop; + vertices[2].a = 1; + + vertices[3].x = rPixelXBottomLeft + rPixelXLeftDelta; + vertices[3].y = rPixelYBottom; + vertices[3].a = 1; + + vertices[4].x = rPixelXTopRight - rPixelXRightDelta; + vertices[4].y = rPixelYTop; + vertices[4].a = 1; + + vertices[5].x = rPixelXBottomRight - rPixelXRightDelta; + vertices[5].y = rPixelYBottom; + vertices[5].a = 1; + + vertices[6].x = rPixelXTopRight + rPixelXRightDelta; + vertices[6].y = rPixelYTop; + vertices[6].a = 0; + + vertices[7].x = rPixelXBottomRight + rPixelXRightDelta; + vertices[7].y = rPixelYBottom; + vertices[7].a = 0; + + // Send the triangles in the strip through the waffle pipeline. + for (int i = 0; i < 6; ++i) + { + IFC(pWaffleSinkNoRef->AddTriangle(vertices[i+1], vertices[i], vertices[i+2])); + } + +Cleanup: + RRETURN(hr); +} +*/ +impl CHwVertexBufferBuilder<'_, '_> { + + //+---------------------------------------------------------------------------- +// +// Member: CHwTVertexBuffer<TVertex>::Builder::NeedCoverageGeometry +// +// Synopsis: Returns true if the coverage value needs to be rendered +// based on NeedInsideGeometry() and NeedOutsideGeometry() +// +// Two cases where we don't need to generate geometry: +// 1. NeedInsideGeometry is false, and coverage is c_nShiftSizeSquared. +// 2. NeedOutsideGeometry is false and coverage is 0 +// +//----------------------------------------------------------------------------- +fn NeedCoverageGeometry(&self, + nCoverage: INT + ) -> bool +{ + return (self.NeedInsideGeometry() || nCoverage != c_nShiftSizeSquared) + && (self.NeedOutsideGeometry() || nCoverage != 0); +} + + //+------------------------------------------------------------------------ + // + // Member: NeedOutsideGeometry + // + // Synopsis: True if we should create geometry with zero alpha for + // areas outside the input geometry but within a given + // bounding box. + // + //------------------------------------------------------------------------- + fn NeedOutsideGeometry(&self) -> bool + { + return self.m_fNeedOutsideGeometry; + } + + //+------------------------------------------------------------------------ + // + // Member: NeedInsideGeometry + // + // Synopsis: True if we should create geometry for areas completely + // withing the input geometry (i.e. alpha 1.) Should only + // be false if NeedOutsideGeometry is true. + // + //------------------------------------------------------------------------- + fn NeedInsideGeometry(&self) -> bool + { + assert!(self.m_fNeedOutsideGeometry || self.m_fNeedInsideGeometry); + return self.m_fNeedInsideGeometry; + } + + + + // Helpers that handle extra shapes in trapezoid mode. + fn PrepareStratum(&mut self, + rStratumTop: f32, + rStratumBottom: f32, + fTrapezoid: bool, + rTrapezoidLeft: f32, + rTrapezoidRight: f32, + rTrapezoidTopLeft: f32, // = 0 + rTrapezoidBottomLeft: f32, // = 0 + rTrapezoidTopRight: f32, // = 0 + rTrapezoidBottomRight: f32, // = 0 + + ) -> HRESULT + { + return if self.NeedOutsideGeometry() { + self.PrepareStratumSlow( + rStratumTop, + rStratumBottom, + fTrapezoid, + rTrapezoidLeft, + rTrapezoidRight, + rTrapezoidTopLeft, + rTrapezoidBottomLeft, + rTrapezoidTopRight, + rTrapezoidBottomRight + ) + } else { S_OK }; + } + +//+---------------------------------------------------------------------------- +// +// Member: CHwTVertexBuffer<TVertex>::Builder::PrepareStratumSlow +// +// Synopsis: Call before producing a new stratum (complex span or trapezoid.) +// Handles several tasks: +// 1. Producing between top of complement geometry & the 1st +// stratum or when a gap between strata occurs (because +// the geometry is not closed and has horizontal gaps.) +// Passing in FLT_MAX for rStratumTop and rStratumBottom +// Fills the gap between the last stratum and the bottom +// of the outside. +// 2. Begins and/or ends the triangle strip corresponding to +// a trapezoid row. +// 3. Updates status vars m_rCurStratumTop & m_rCurStratumBottom +// +// Note: Call PrepareStratum which inlines the check for NeedOutsideGeometry() +// If NeedOutsideGeometry is false PrepareStratum() does nothing. +// This (slow) version asserts NeedOutsideGeometry() +// +//----------------------------------------------------------------------------- +fn PrepareStratumSlow(&mut self, + rStratumTop: f32, + rStratumBottom: f32, + fTrapezoid: bool, + rTrapezoidLeft: f32, + rTrapezoidRight: f32, + rTrapezoidTopLeft: f32, + rTrapezoidBottomLeft: f32, + rTrapezoidTopRight: f32, + rTrapezoidBottomRight: f32, + ) -> HRESULT +{ + type TVertex = OutputVertex; + let hr: HRESULT = S_OK; + + assert!(!(rStratumTop > rStratumBottom)); + assert!(self.NeedOutsideGeometry()); + + // There's only once case where a stratum can go "backwards" + // and that's when we're done building & calling from + // EndBuildingOutside + + let fEndBuildingOutside: f32 = (rStratumBottom == self.OutsideBottom() && + rStratumTop == self.OutsideBottom()) as i32 as f32; + + if (fEndBuildingOutside == 1.) + { + assert!(!fTrapezoid); + } + else + { + assert!(!(rStratumBottom < self.m_rCurStratumBottom)); + } + + if ( fEndBuildingOutside == 1. + || rStratumBottom != self.m_rCurStratumBottom) + { + + // New stratum starting now. Two things to do + // 1. Close out current trapezoid stratum if necessary. + // 2. Begin new trapezoid stratum if necessary. + + if (self.m_rCurStratumTop != f32::MAX) + { + // we do not clip trapezoids so RIGHT boundary + // of the stratus can be outside of m_rcOutsideBounds. + + let rOutsideRight: f32 = self.OutsideRight().max(self.m_rLastTrapezoidRight); + + // End current trapezoid stratum. + + self.m_pVB.AddTrapezoidVertices( + OutputVertex{ + x: self.m_rLastTrapezoidTopRight, + y: self.m_rCurStratumTop, + coverage: FLOAT_ZERO, + }, + OutputVertex{ + x: self.m_rLastTrapezoidBottomRight, + y: self.m_rCurStratumBottom, + coverage: FLOAT_ZERO, + }, + OutputVertex{ + x: rOutsideRight, + y: self.m_rCurStratumTop, + coverage: FLOAT_ZERO, + }, + OutputVertex{ + x: rOutsideRight, + y: self.m_rCurStratumBottom, + coverage: FLOAT_ZERO, + } + ); + } + // Compute the gap between where the last stratum ended and where + // this one begins. + let flGap: f32 = rStratumTop - self.m_rCurStratumBottom; + + if (flGap > 0.) + { + // The "special" case of a gap at the beginning is caught here + // using the sentinel initial value of m_rCurStratumBottom. + + let flRectTop: f32 = if self.m_rCurStratumBottom == -f32::MAX { + self.OutsideTop() } else { + self.m_rCurStratumBottom }; + let flRectBot: f32 = (rStratumTop as f32); + + // Produce rectangular for any horizontal intervals in the + // outside bounds that have no generated geometry. + assert!(self.m_rCurStratumBottom != -f32::MAX || self.m_rCurStratumTop == f32::MAX); + + let outside_left = self.OutsideLeft(); + let outside_right = self.OutsideRight(); + + // Duplicate first vertex. + self.m_pVB.AddTrapezoidVertices( + OutputVertex{ + x: outside_left, + y: flRectTop, + coverage: FLOAT_ZERO, + }, + OutputVertex{ + x: outside_left, + y: flRectBot, + coverage: FLOAT_ZERO, + }, + OutputVertex{ + x: outside_right, + y: flRectTop, + coverage: FLOAT_ZERO, + }, + OutputVertex{ + x: outside_right, + y: flRectBot, + coverage: FLOAT_ZERO, + } + ); + } + + if (fTrapezoid) + { + + // we do not clip trapezoids so left boundary + // of the stratus can be outside of m_rcOutsideBounds. + + let rOutsideLeft: f32 = self.OutsideLeft().min(rTrapezoidLeft); + + // Begin new trapezoid stratum. + + self.m_pVB.AddTrapezoidVertices( + OutputVertex{ + x: rOutsideLeft, + y: rStratumTop, + coverage: FLOAT_ZERO, + }, + OutputVertex{ + x: rOutsideLeft, + y: rStratumBottom, + coverage: FLOAT_ZERO, + }, + OutputVertex{ + x: rTrapezoidTopLeft, + y: rStratumTop, + coverage: FLOAT_ZERO, + }, + OutputVertex{ + x: rTrapezoidBottomLeft, + y: rStratumBottom, + coverage: FLOAT_ZERO, + } + ); + } + } + + if (fTrapezoid) + { + self.m_rLastTrapezoidTopRight = rTrapezoidTopRight; + self.m_rLastTrapezoidBottomRight = rTrapezoidBottomRight; + self.m_rLastTrapezoidRight = rTrapezoidRight; + } + + self.m_rCurStratumTop = if fTrapezoid { rStratumTop } else { f32::MAX }; + self.m_rCurStratumBottom = rStratumBottom; + + RRETURN!(hr); +} + +//+---------------------------------------------------------------------------- +// +// Member: CHwTVertexBuffer<TVertex>::Builder::EndBuildingOutside +// +// Synopsis: Finish creating outside geometry. +// 1. If no geometry was created then just fill bounds. +// 2. Otherwise: +// A. End last trapezoid row +// B. Produce stop stratum +// +//----------------------------------------------------------------------------- +fn EndBuildingOutside(&mut self) -> HRESULT +{ + return self.PrepareStratum( + self.OutsideBottom(), + self.OutsideBottom(), + false, /* Not a trapezoid. */ + 0., 0., + 0., 0., + 0., 0., + ); +} + +//+---------------------------------------------------------------------------- +// +// Member: CHwTVertexBuffer<TVertex>::Builder::EndBuilding +// +// Synopsis: Expand all vertices to the full required format and return +// vertex buffer. +// +//----------------------------------------------------------------------------- +pub fn EndBuilding(&mut self) -> HRESULT +{ + let hr = S_OK; + + IFC!(self.EndBuildingOutside()); + +//Cleanup: + RRETURN!(hr); +} + +} diff --git a/third_party/rust/wpf-gpu-raster/src/lib.rs b/third_party/rust/wpf-gpu-raster/src/lib.rs new file mode 100644 index 0000000000..4f5a4495aa --- /dev/null +++ b/third_party/rust/wpf-gpu-raster/src/lib.rs @@ -0,0 +1,691 @@ +/*! +Converts a 2D path into a set of vertices of a triangle strip mesh that represents the antialiased fill of that path. + +```rust + use wpf_gpu_raster::PathBuilder; + let mut p = PathBuilder::new(); + p.move_to(10., 10.); + p.line_to(40., 10.); + p.line_to(40., 40.); + let result = p.rasterize_to_tri_list(0, 0, 100, 100); +``` + +*/ +#![allow(unused_parens)] +#![allow(overflowing_literals)] +#![allow(non_snake_case)] +#![allow(non_camel_case_types)] +#![allow(non_upper_case_globals)] +#![allow(dead_code)] +#![allow(unused_macros)] + +#[macro_use] +mod fix; +#[macro_use] +mod helpers; +#[macro_use] +mod real; +mod bezier; +#[macro_use] +mod aarasterizer; +mod hwrasterizer; +mod aacoverage; +mod hwvertexbuffer; + +mod types; +mod geometry_sink; +mod matrix; + +mod nullable_ref; + +#[cfg(feature = "c_bindings")] +pub mod c_bindings; + +#[cfg(test)] +mod tri_rasterize; + +use aarasterizer::CheckValidRange28_4; +use hwrasterizer::CHwRasterizer; +use hwvertexbuffer::{CHwVertexBuffer, CHwVertexBufferBuilder}; +use real::CFloatFPU; +use types::{MilFillMode, PathPointTypeStart, MilPoint2F, MilPointAndSizeL, PathPointTypeLine, MilVertexFormat, MilVertexFormatAttribute, DynArray, BYTE, PathPointTypeBezier, PathPointTypeCloseSubpath, CMILSurfaceRect, POINT}; + +#[repr(C)] +#[derive(Clone, Debug, Default)] +pub struct OutputVertex { + pub x: f32, + pub y: f32, + pub coverage: f32 +} + +#[repr(C)] +#[derive(Copy, Clone)] +pub enum FillMode { + EvenOdd = 0, + Winding = 1, +} + +impl Default for FillMode { + fn default() -> Self { + FillMode::EvenOdd + } +} + +#[derive(Clone, Default)] +pub struct OutputPath { + fill_mode: FillMode, + points: Box<[POINT]>, + types: Box<[BYTE]>, +} + +impl std::hash::Hash for OutputVertex { + fn hash<H: std::hash::Hasher>(&self, state: &mut H) { + self.x.to_bits().hash(state); + self.y.to_bits().hash(state); + self.coverage.to_bits().hash(state); + } +} + +pub struct PathBuilder { + points: DynArray<POINT>, + types: DynArray<BYTE>, + initial_point: Option<MilPoint2F>, + current_point: Option<MilPoint2F>, + in_shape: bool, + fill_mode: FillMode, + outside_bounds: Option<CMILSurfaceRect>, + need_inside: bool, + valid_range: bool, + rasterization_truncates: bool, +} + +impl PathBuilder { + pub fn new() -> Self { + Self { + points: Vec::new(), + types: Vec::new(), + initial_point: None, + current_point: None, + in_shape: false, + fill_mode: FillMode::EvenOdd, + outside_bounds: None, + need_inside: true, + valid_range: true, + rasterization_truncates: false, + } + } + fn add_point(&mut self, x: f32, y: f32) { + self.current_point = Some(MilPoint2F{X: x, Y: y}); + // Transform from pixel corner at 0.0 to pixel center at 0.0. Scale into 28.4 range. + // Validate that the point before rounding is within expected bounds for the rasterizer. + let (x, y) = ((x - 0.5) * 16.0, (y - 0.5) * 16.0); + self.valid_range = self.valid_range && CheckValidRange28_4(x, y); + self.points.push(POINT { + x: CFloatFPU::Round(x), + y: CFloatFPU::Round(y), + }); + } + pub fn line_to(&mut self, x: f32, y: f32) { + if let Some(initial_point) = self.initial_point { + if !self.in_shape { + self.types.push(PathPointTypeStart); + self.add_point(initial_point.X, initial_point.Y); + self.in_shape = true; + } + self.types.push(PathPointTypeLine); + self.add_point(x, y); + } else { + self.initial_point = Some(MilPoint2F{X: x, Y: y}) + } + } + pub fn move_to(&mut self, x: f32, y: f32) { + self.in_shape = false; + self.initial_point = Some(MilPoint2F{X: x, Y: y}); + self.current_point = self.initial_point; + } + pub fn curve_to(&mut self, c1x: f32, c1y: f32, c2x: f32, c2y: f32, x: f32, y: f32) { + let initial_point = match self.initial_point { + Some(initial_point) => initial_point, + None => MilPoint2F{X:c1x, Y:c1y} + }; + if !self.in_shape { + self.types.push(PathPointTypeStart); + self.add_point(initial_point.X, initial_point.Y); + self.initial_point = Some(initial_point); + self.in_shape = true; + } + self.types.push(PathPointTypeBezier); + self.add_point(c1x, c1y); + self.add_point(c2x, c2y); + self.add_point(x, y); + } + pub fn quad_to(&mut self, cx: f32, cy: f32, x: f32, y: f32) { + // For now we just implement quad_to on top of curve_to. + // Long term we probably want to support quad curves + // directly. + let c0 = match self.current_point { + Some(current_point) => current_point, + None => MilPoint2F{X:cx, Y:cy} + }; + + let c1x = c0.X + (2./3.) * (cx - c0.X); + let c1y = c0.Y + (2./3.) * (cy - c0.Y); + + let c2x = x + (2./3.) * (cx - x); + let c2y = y + (2./3.) * (cy - y); + + self.curve_to(c1x, c1y, c2x, c2y, x, y); + } + pub fn close(&mut self) { + if self.in_shape { + // Only close the path if we are inside a shape. Otherwise, the point + // should be safe to elide. + if let Some(last) = self.types.last_mut() { + *last |= PathPointTypeCloseSubpath; + } + self.in_shape = false; + } + // Close must install a new initial point that is the same as the + // initial point of the just-closed sub-path. Thus, just leave the + // initial point unchanged. + self.current_point = self.initial_point; + } + pub fn set_fill_mode(&mut self, fill_mode: FillMode) { + self.fill_mode = fill_mode; + } + /// Enables rendering geometry for areas outside the shape but + /// within the bounds. These areas will be created with + /// zero alpha. + /// + /// This is useful for creating geometry for other blend modes. + /// For example: + /// - `IN(dest, geometry)` can be done with `outside_bounds` and `need_inside = false` + /// - `IN(dest, geometry, alpha)` can be done with `outside_bounds` and `need_inside = true` + /// + /// Note: trapezoidal areas won't be clipped to outside_bounds + pub fn set_outside_bounds(&mut self, outside_bounds: Option<(i32, i32, i32, i32)>, need_inside: bool) { + self.outside_bounds = outside_bounds.map(|r| CMILSurfaceRect { left: r.0, top: r.1, right: r.2, bottom: r.3 }); + self.need_inside = need_inside; + } + + /// Set this to true if post vertex shader coordinates are converted to fixed point + /// via truncation. This has been observed with OpenGL on AMD GPUs on macOS. + pub fn set_rasterization_truncates(&mut self, rasterization_truncates: bool) { + self.rasterization_truncates = rasterization_truncates; + } + + /// Note: trapezoidal areas won't necessarily be clipped to the clip rect + pub fn rasterize_to_tri_list(&self, clip_x: i32, clip_y: i32, clip_width: i32, clip_height: i32) -> Box<[OutputVertex]> { + if !self.valid_range { + // If any of the points are outside of valid 28.4 range, then just return an empty triangle list. + return Box::new([]); + } + let (x, y, width, height, need_outside) = if let Some(CMILSurfaceRect { left, top, right, bottom }) = self.outside_bounds { + let x0 = clip_x.max(left); + let y0 = clip_y.max(top); + let x1 = (clip_x + clip_width).min(right); + let y1 = (clip_y + clip_height).min(bottom); + (x0, y0, x1 - x0, y1 - y0, true) + } else { + (clip_x, clip_y, clip_width, clip_height, false) + }; + rasterize_to_tri_list(self.fill_mode, &self.types, &self.points, x, y, width, height, self.need_inside, need_outside, self.rasterization_truncates, None) + .flush_output() + } + + pub fn get_path(&mut self) -> Option<OutputPath> { + if self.valid_range && !self.points.is_empty() && !self.types.is_empty() { + Some(OutputPath { + fill_mode: self.fill_mode, + points: std::mem::take(&mut self.points).into_boxed_slice(), + types: std::mem::take(&mut self.types).into_boxed_slice(), + }) + } else { + None + } + } +} + +// Converts a path that is specified as an array of edge types, each associated with a fixed number +// of points that are serialized to the points array. Edge types are specified via PathPointType +// masks, whereas points must be supplied in 28.4 signed fixed-point format. By default, users can +// fill the inside of the path excluding the outside. It may alternatively be desirable to fill the +// outside the path out to the clip boundary, optionally keeping the inside. PathBuilder may be +// used instead as a simpler interface to this function that handles building the path arrays. +pub fn rasterize_to_tri_list<'a>( + fill_mode: FillMode, + types: &[BYTE], + points: &[POINT], + clip_x: i32, + clip_y: i32, + clip_width: i32, + clip_height: i32, + need_inside: bool, + need_outside: bool, + rasterization_truncates: bool, + output_buffer: Option<&'a mut [OutputVertex]>, +) -> CHwVertexBuffer<'a> { + let clipRect = MilPointAndSizeL { + X: clip_x, + Y: clip_y, + Width: clip_width, + Height: clip_height, + }; + + let mil_fill_mode = match fill_mode { + FillMode::EvenOdd => MilFillMode::Alternate, + FillMode::Winding => MilFillMode::Winding, + }; + + let m_mvfIn: MilVertexFormat = MilVertexFormatAttribute::MILVFAttrXY as MilVertexFormat; + let m_mvfGenerated: MilVertexFormat = MilVertexFormatAttribute::MILVFAttrNone as MilVertexFormat; + //let mvfaAALocation = MILVFAttrNone; + const HWPIPELINE_ANTIALIAS_LOCATION: MilVertexFormatAttribute = MilVertexFormatAttribute::MILVFAttrDiffuse; + let mvfaAALocation = HWPIPELINE_ANTIALIAS_LOCATION; + + let outside_bounds = if need_outside { + Some(CMILSurfaceRect { + left: clip_x, + top: clip_y, + right: clip_x + clip_width, + bottom: clip_y + clip_height, + }) + } else { + None + }; + + let mut vertexBuffer = CHwVertexBuffer::new(rasterization_truncates, output_buffer); + { + let mut vertexBuilder = CHwVertexBufferBuilder::Create( + m_mvfIn, m_mvfIn | m_mvfGenerated, mvfaAALocation, &mut vertexBuffer); + vertexBuilder.SetOutsideBounds(outside_bounds.as_ref(), need_inside); + vertexBuilder.BeginBuilding(); + { + let mut rasterizer = CHwRasterizer::new( + &mut vertexBuilder, mil_fill_mode, None, clipRect); + rasterizer.SendGeometry(points, types); + } + vertexBuilder.EndBuilding(); + } + + vertexBuffer +} + +#[cfg(test)] +mod tests { + use std::{hash::{Hash, Hasher}, collections::hash_map::DefaultHasher}; + use crate::{*, tri_rasterize::rasterize_to_mask}; + fn calculate_hash<T: Hash>(t: &T) -> u64 { + let mut s = DefaultHasher::new(); + t.hash(&mut s); + s.finish() + } + #[test] + fn basic() { + let mut p = PathBuilder::new(); + p.move_to(10., 10.); + p.line_to(10., 30.); + p.line_to(30., 30.); + p.line_to(30., 10.); + p.close(); + let result = p.rasterize_to_tri_list(0, 0, 100, 100); + assert_eq!(result.len(), 18); + //assert_eq!(dbg!(calculate_hash(&result)), 0x5851570566450135); + assert_eq!(calculate_hash(&rasterize_to_mask(&result, 100, 100)), 0xfbb7c3932059e240); + } + + #[test] + fn simple() { + let mut p = PathBuilder::new(); + p.move_to(10., 10.); + p.line_to(40., 10.); + p.line_to(40., 40.); + let result = p.rasterize_to_tri_list(0, 0, 100, 100); + //assert_eq!(dbg!(calculate_hash(&result)), 0x81a9af7769f88e68); + assert_eq!(calculate_hash(&rasterize_to_mask(&result, 100, 100)), 0x6d1595533d40ef92); + } + + #[test] + fn rust() { + let mut p = PathBuilder::new(); + p.move_to(10., 10.); + p.line_to(40., 10.); + p.line_to(40., 40.); + let result = p.rasterize_to_tri_list(0, 0, 100, 100); + //assert_eq!(dbg!(calculate_hash(&result)), 0x81a9af7769f88e68); + assert_eq!(calculate_hash(&rasterize_to_mask(&result, 100, 100)), 0x6d1595533d40ef92); + } + + #[test] + fn fill_mode() { + let mut p = PathBuilder::new(); + p.move_to(10., 10.); + p.line_to(40., 10.); + p.line_to(40., 40.); + p.line_to(10., 40.); + p.close(); + p.move_to(15., 15.); + p.line_to(35., 15.); + p.line_to(35., 35.); + p.line_to(15., 35.); + p.close(); + let result = p.rasterize_to_tri_list(0, 0, 100, 100); + //assert_eq!(dbg!(calculate_hash(&result)), 0xb34344234f2f75a8); + assert_eq!(calculate_hash(&rasterize_to_mask(&result, 100, 100)), 0xc7bf999c56ccfc34); + + let mut p = PathBuilder::new(); + p.move_to(10., 10.); + p.line_to(40., 10.); + p.line_to(40., 40.); + p.line_to(10., 40.); + p.close(); + p.move_to(15., 15.); + p.line_to(35., 15.); + p.line_to(35., 35.); + p.line_to(15., 35.); + p.close(); + p.set_fill_mode(FillMode::Winding); + let result = p.rasterize_to_tri_list(0, 0, 100, 100); + //assert_eq!(dbg!(calculate_hash(&result)), 0xee4ecd8a738fc42c); + assert_eq!(calculate_hash(&rasterize_to_mask(&result, 100, 100)), 0xfafad659db9a2efd); + + } + + #[test] + fn range() { + // test for a start point out of range + let mut p = PathBuilder::new(); + p.curve_to(8.872974e16, 0., 0., 0., 0., 0.); + let result = p.rasterize_to_tri_list(0, 0, 100, 100); + assert_eq!(result.len(), 0); + + // test for a subsequent point out of range + let mut p = PathBuilder::new(); + p.curve_to(0., 0., 8.872974e16, 0., 0., 0.); + let result = p.rasterize_to_tri_list(0, 0, 100, 100); + assert_eq!(result.len(), 0); + } + + #[test] + fn multiple_starts() { + let mut p = PathBuilder::new(); + p.line_to(10., 10.); + p.move_to(0., 0.); + let result = p.rasterize_to_tri_list(0, 0, 100, 100); + assert_eq!(result.len(), 0); + } + + #[test] + fn path_closing() { + let mut p = PathBuilder::new(); + p.curve_to(0., 0., 0., 0., 0., 32.0); + p.close(); + p.curve_to(0., 0., 0., 0., 0., 32.0); + let result = p.rasterize_to_tri_list(0, 0, 100, 100); + assert_eq!(result.len(), 0); + } + + #[test] + fn curve() { + let mut p = PathBuilder::new(); + p.move_to(10., 10.); + p.curve_to(40., 10., 40., 10., 40., 40.); + p.close(); + let result = p.rasterize_to_tri_list(0, 0, 100, 100); + assert_eq!(calculate_hash(&rasterize_to_mask(&result, 100, 100)), 0xa92aae8dba7b8cd4); + assert_eq!(dbg!(calculate_hash(&result)), 0x8dbc4d23f9bba38d); + } + + #[test] + fn partial_coverage_last_line() { + let mut p = PathBuilder::new(); + + p.move_to(10., 10.); + p.line_to(40., 10.); + p.line_to(40., 39.6); + p.line_to(10., 39.6); + + let result = p.rasterize_to_tri_list(0, 0, 100, 100); + assert_eq!(result.len(), 21); + assert_eq!(calculate_hash(&rasterize_to_mask(&result, 100, 100)), 0xfa200c3bae144952); + assert_eq!(dbg!(calculate_hash(&result)), 0xf90cb6afaadfb559); + } + + #[test] + fn delta_upper_bound() { + let mut p = PathBuilder::new(); + p.move_to(-122.3 + 200.,84.285); + p.curve_to(-122.3 + 200., 84.285, -122.2 + 200.,86.179, -123.03 + 200., 86.16); + p.curve_to(-123.85 + 200., 86.141, -140.3 + 200., 38.066, -160.83 + 200., 40.309); + p.curve_to(-160.83 + 200., 40.309, -143.05 + 200., 32.956, -122.3 + 200., 84.285); + p.close(); + + let result = p.rasterize_to_tri_list(0, 0, 400, 400); + assert_eq!(result.len(), 429); + assert_eq!(calculate_hash(&rasterize_to_mask(&result, 100, 100)), 0x5e82d98fdb47a796); + assert_eq!(dbg!(calculate_hash(&result)), 0x52d52992e249587a); + } + + + #[test] + fn self_intersect() { + let mut p = PathBuilder::new(); + p.move_to(10., 10.); + p.line_to(40., 10.); + p.line_to(10., 40.); + p.line_to(40., 40.); + p.close(); + let result = p.rasterize_to_tri_list(0, 0, 100, 100); + assert_eq!(calculate_hash(&rasterize_to_mask(&result, 100, 100)), 0x49ecc769e1d4ec01); + assert_eq!(dbg!(calculate_hash(&result)), 0xf10babef5c619d19); + } + + #[test] + fn grid() { + let mut p = PathBuilder::new(); + + for i in 0..200 { + let offset = i as f32 * 1.3; + p.move_to(0. + offset, -8.); + p.line_to(0.5 + offset, -8.); + p.line_to(0.5 + offset, 40.); + p.line_to(0. + offset, 40.); + p.close(); + } + let result = p.rasterize_to_tri_list(0, 0, 100, 100); + assert_eq!(result.len(), 12000); + assert_eq!(calculate_hash(&rasterize_to_mask(&result, 100, 100)), 0x5a7df39d9e9292f0); + } + + #[test] + fn outside() { + let mut p = PathBuilder::new(); + p.move_to(10., 10.); + p.line_to(40., 10.); + p.line_to(10., 40.); + p.line_to(40., 40.); + p.close(); + p.set_outside_bounds(Some((0, 0, 50, 50)), false); + let result = p.rasterize_to_tri_list(0, 0, 100, 100); + assert_eq!(calculate_hash(&rasterize_to_mask(&result, 100, 100)), 0x59403ddbb7e1d09a); + assert_eq!(dbg!(calculate_hash(&result)), 0x805fd385e47e6f2); + + // ensure that adjusting the outside bounds changes the results + p.set_outside_bounds(Some((5, 5, 50, 50)), false); + let result = p.rasterize_to_tri_list(0, 0, 100, 100); + assert_eq!(calculate_hash(&rasterize_to_mask(&result, 100, 100)), 0x59403ddbb7e1d09a); + assert_eq!(dbg!(calculate_hash(&result)), 0xcec2ed688999c966); + } + + #[test] + fn outside_inside() { + let mut p = PathBuilder::new(); + p.move_to(10., 10.); + p.line_to(40., 10.); + p.line_to(10., 40.); + p.line_to(40., 40.); + p.close(); + p.set_outside_bounds(Some((0, 0, 50, 50)), true); + let result = p.rasterize_to_tri_list(0, 0, 100, 100); + assert_eq!(calculate_hash(&rasterize_to_mask(&result, 100, 100)), 0x49ecc769e1d4ec01); + assert_eq!(dbg!(calculate_hash(&result)), 0xaf76b42a5244d1ec); + } + + #[test] + fn outside_clipped() { + let mut p = PathBuilder::new(); + p.move_to(10., 10.); + p.line_to(10., 40.); + p.line_to(90., 40.); + p.line_to(40., 10.); + p.close(); + p.set_outside_bounds(Some((0, 0, 50, 50)), false); + let result = p.rasterize_to_tri_list(0, 0, 50, 50); + assert_eq!(calculate_hash(&rasterize_to_mask(&result, 100, 100)), 0x3d2a08f5d0bac999); + assert_eq!(dbg!(calculate_hash(&result)), 0xbd42b934ab52be39); + } + + #[test] + fn clip_edge() { + let mut p = PathBuilder::new(); + // tests the bigNumerator < 0 case of aarasterizer::ClipEdge + p.curve_to(-24., -10., -300., 119., 0.0, 0.0); + let result = p.rasterize_to_tri_list(0, 0, 100, 100); + // The edge merging only happens between points inside the enumerate buffer. This means + // that the vertex output can depend on the size of the enumerate buffer because there + // the number of edges and positions of vertices will change depending on edge merging. + if ENUMERATE_BUFFER_NUMBER!() == 32 { + assert_eq!(result.len(), 111); + } else { + assert_eq!(result.len(), 171); + } + assert_eq!(calculate_hash(&rasterize_to_mask(&result, 100, 100)), 0x50b887b09a4c16e); + } + + #[test] + fn enum_buffer_num() { + let mut p = PathBuilder::new(); + p.curve_to(0.0, 0.0, 0.0, 12.0, 0.0, 44.919434); + p.line_to(64.0, 36.0 ); + p.line_to(0.0, 80.0,); + let result = p.rasterize_to_tri_list(0, 0, 100, 100); + assert_eq!(result.len(), 300); + assert_eq!(calculate_hash(&rasterize_to_mask(&result, 100, 100)), 0x659cc742f16b42f2); + } + + #[test] + fn fill_alternating_empty_interior_pairs() { + let mut p = PathBuilder::new(); + p.line_to( 0., 2. ); + p.curve_to(0.0, 0.0,1., 6., 0.0, 0.0); + let result = p.rasterize_to_tri_list(0, 0, 100, 100); + assert_eq!(result.len(), 9); + assert_eq!(calculate_hash(&rasterize_to_mask(&result, 100, 100)), 0x726606a662fe46a0); + } + + #[test] + fn fill_winding_empty_interior_pairs() { + let mut p = PathBuilder::new(); + p.curve_to(45., 61., 0.09, 0., 0., 0.); + p.curve_to(45., 61., 0.09, 0., 0., 0.); + p.curve_to(0., 0., 0., 38., 0.09, 15.); + p.set_fill_mode(FillMode::Winding); + let result = p.rasterize_to_tri_list(0, 0, 100, 100); + assert_eq!(result.len(), 462); + assert_eq!(calculate_hash(&rasterize_to_mask(&result, 100, 100)), 0x651ea4ade5543087); + } + + #[test] + fn empty_fill() { + let mut p = PathBuilder::new(); + p.move_to(0., 0.); + p.line_to(10., 100.); + let result = p.rasterize_to_tri_list(0, 0, 100, 100); + assert_eq!(result.len(), 0); + } + + #[test] + fn rasterize_line() { + let mut p = PathBuilder::new(); + p.move_to(1., 1.); + p.line_to(2., 1.); + p.line_to(2., 2.); + p.line_to(1., 2.); + p.close(); + let result = p.rasterize_to_tri_list(0, 0, 100, 100); + let mask = rasterize_to_mask(&result, 3, 3); + assert_eq!(&mask[..], &[0, 0, 0, + 0, 255, 0, + 0, 0, 0][..]); + } + + #[test] + fn triangle() { + let mut p = PathBuilder::new(); + p.move_to(1., 10.); + p.line_to(100., 13.); + p.line_to(1., 16.); + p.close(); + let result = p.rasterize_to_tri_list(0, 0, 100, 100); + assert_eq!(calculate_hash(&rasterize_to_mask(&result, 100, 100)), 0x4757b0c5a19b02f0); + } + + #[test] + fn single_pixel() { + let mut p = PathBuilder::new(); + p.move_to(1.5, 1.5); + p.line_to(2., 1.5); + p.line_to(2., 2.); + p.line_to(1.5, 2.); + p.close(); + let result = p.rasterize_to_tri_list(0, 0, 100, 100); + assert_eq!(result.len(), 3); + assert_eq!(calculate_hash(&rasterize_to_mask(&result, 4, 4)), 0x9f481fe5588e341c); + } + + #[test] + fn traps_outside_bounds() { + let mut p = PathBuilder::new(); + p.move_to(10., 10.0); + p.line_to(30., 10.); + p.line_to(50., 20.); + p.line_to(30., 30.); + p.line_to(10., 30.); + p.close(); + // The generated trapezoids are not necessarily clipped to the outside bounds rect + // and in this case the outside bounds geometry ends up drawing on top of the + // edge geometry which could be considered a bug. + p.set_outside_bounds(Some((0, 0, 50, 30)), true); + let result = p.rasterize_to_tri_list(0, 0, 100, 100); + assert_eq!(calculate_hash(&rasterize_to_mask(&result, 100, 100)), 0x6514e3d79d641f09); + + } + + #[test] + fn quad_to() { + let mut p = PathBuilder::new(); + p.move_to(10., 10.0); + p.quad_to(30., 10., 30., 30.); + p.quad_to(10., 30., 30., 30.); + p.quad_to(60., 30., 60., 10.); + p.close(); + let result = p.rasterize_to_tri_list(0, 0, 70, 40); + assert_eq!(result.len(), 279); + assert_eq!(calculate_hash(&rasterize_to_mask(&result, 70, 40)), 0xbd2eec3cfe9bd30b); + } + + #[test] + fn close_after_move_to() { + let mut p = PathBuilder::new(); + p.move_to(10., 0.); + p.close(); + p.move_to(0., 0.); + p.line_to(0., 10.); + p.line_to(10., 10.); + p.move_to(10., 0.); + p.close(); + let result = p.rasterize_to_tri_list(0, 0, 20, 20); + assert_eq!(result.len(), 27); + assert_eq!(dbg!(calculate_hash(&result)), 0xecfdf5bdfa25a1dd); + } +} diff --git a/third_party/rust/wpf-gpu-raster/src/matrix.rs b/third_party/rust/wpf-gpu-raster/src/matrix.rs new file mode 100644 index 0000000000..ed873410f8 --- /dev/null +++ b/third_party/rust/wpf-gpu-raster/src/matrix.rs @@ -0,0 +1,37 @@ +use std::marker::PhantomData; + +use crate::types::CoordinateSpace; + +pub type CMILMatrix = CMatrix<CoordinateSpace::Shape,CoordinateSpace::Device>; +#[derive(Default, Clone)] +pub struct CMatrix<InCoordSpace, OutCoordSpace> { + _11: f32, _12: f32, _13: f32, _14: f32, + _21: f32, _22: f32, _23: f32 , _24: f32, + _31: f32, _32: f32, _33: f32, _34: f32, + _41: f32, _42: f32, _43: f32, _44: f32, + in_coord: PhantomData<InCoordSpace>, + out_coord: PhantomData<OutCoordSpace> +} + +impl<InCoordSpace: Default, OutCoordSpace: Default> CMatrix<InCoordSpace, OutCoordSpace> { + pub fn Identity() -> Self { let mut ret: Self = Default::default(); + ret._11 = 1.; + ret._22 = 1.; + ret._33 = 1.; + ret._44 = 1.; + ret + } + pub fn GetM11(&self) -> f32 { self._11 } + pub fn GetM12(&self) -> f32 { self._12 } + pub fn GetM21(&self) -> f32 { self._21 } + pub fn GetM22(&self) -> f32 { self._22 } + pub fn GetDx(&self) -> f32 { self._41 } + pub fn GetDy(&self) -> f32 { self._42 } + + pub fn SetM11(&mut self, r: f32) { self._11 = r} + pub fn SetM12(&mut self, r: f32) { self._12 = r} + pub fn SetM21(&mut self, r: f32) { self._21 = r} + pub fn SetM22(&mut self, r: f32) { self._22 = r} + pub fn SetDx(&mut self, dx: f32) { self._41 = dx } + pub fn SetDy(&mut self, dy: f32) { self._42 = dy } +}
\ No newline at end of file diff --git a/third_party/rust/wpf-gpu-raster/src/notes b/third_party/rust/wpf-gpu-raster/src/notes new file mode 100644 index 0000000000..2737f1903e --- /dev/null +++ b/third_party/rust/wpf-gpu-raster/src/notes @@ -0,0 +1,12 @@ +crossing goto +./MultiSpaceRectF.inl:70:5: error: call to implicitly-deleted default constructor of 'union (anonymous union at ./MultiSpaceRectF.inl:138:5)' + + +Rust conversion +--------------- +CEdge is a singly linked list + +Future +------ +When flatening curves if we try to flatten at integer values +we can avoid the ComplexSpan code path. diff --git a/third_party/rust/wpf-gpu-raster/src/nullable_ref.rs b/third_party/rust/wpf-gpu-raster/src/nullable_ref.rs new file mode 100644 index 0000000000..1e8389e5b7 --- /dev/null +++ b/third_party/rust/wpf-gpu-raster/src/nullable_ref.rs @@ -0,0 +1,53 @@ +use std::{marker::PhantomData, ops::Deref}; + +pub struct Ref<'a, T> { + ptr: *const T, + _phantom: PhantomData<&'a T> +} + +impl<'a, T> Copy for Ref<'a, T> { } + +impl<'a, T> Clone for Ref<'a, T> { + fn clone(&self) -> Self { + *self + } +} + +impl<'a, T> Ref<'a, T> { + pub fn new(p: &'a T) -> Self { + Ref { ptr: p as *const T, _phantom: PhantomData} + } + pub unsafe fn null() -> Self { + Ref { ptr: std::ptr::null(), _phantom: PhantomData} + } + pub fn is_null(&self) -> bool { + self.ptr.is_null() + } + pub fn get_ref(self) -> &'a T { + unsafe { &*self.ptr } + } +} + +impl<'a, T> PartialEq for Ref<'a, T> { + fn eq(&self, other: &Self) -> bool { + self.ptr == other.ptr && self._phantom == other._phantom + } +} + +impl<'a, T> PartialOrd for Ref<'a, T> { + fn partial_cmp(&self, other: &Self) -> Option<std::cmp::Ordering> { + match self.ptr.partial_cmp(&other.ptr) { + Some(core::cmp::Ordering::Equal) => {} + ord => return ord, + } + self._phantom.partial_cmp(&other._phantom) + } +} + +impl<'a, T> Deref for Ref<'a, T> { + type Target = T; + + fn deref(&self) -> &Self::Target { + unsafe { &*self.ptr } + } +}
\ No newline at end of file diff --git a/third_party/rust/wpf-gpu-raster/src/real.rs b/third_party/rust/wpf-gpu-raster/src/real.rs new file mode 100644 index 0000000000..a9144ec149 --- /dev/null +++ b/third_party/rust/wpf-gpu-raster/src/real.rs @@ -0,0 +1,163 @@ +pub mod CFloatFPU { + // Maximum allowed argument for SmallRound + // const sc_uSmallMax: u32 = 0xFFFFF; + + // Binary representation of static_cast<float>(sc_uSmallMax) + const sc_uBinaryFloatSmallMax: u32 = 0x497ffff0; + + fn LargeRound(x: f32) -> i32 { + //XXX: the SSE2 version is probably slower than a naive SSE4 implementation that can use roundss + #[cfg(target_feature = "sse2")] + unsafe { + #[cfg(target_arch = "x86")] + use std::arch::x86::{__m128, _mm_set_ss, _mm_cvtss_si32, _mm_cvtsi32_ss, _mm_sub_ss, _mm_cmple_ss, _mm_store_ss, _mm_setzero_ps}; + #[cfg(target_arch = "x86_64")] + use std::arch::x86_64::{__m128, _mm_set_ss, _mm_cvtss_si32, _mm_cvtsi32_ss, _mm_sub_ss, _mm_cmple_ss, _mm_store_ss, _mm_setzero_ps}; + + let given: __m128 = _mm_set_ss(x); // load given value + let result = _mm_cvtss_si32(given); + let rounded: __m128 = _mm_setzero_ps(); // convert it to integer (rounding mode doesn't matter) + let rounded = _mm_cvtsi32_ss(rounded, result); // convert back to float + let diff = _mm_sub_ss(rounded, given); // diff = (rounded - given) + let negHalf = _mm_set_ss(-0.5); // load -0.5f + let mask = _mm_cmple_ss(diff, negHalf); // get all-ones if (rounded - given) < -0.5f + let mut correction: i32 = 0; + _mm_store_ss((&mut correction) as *mut _ as *mut _, mask); // get comparison result as integer + return result - correction; // correct the result of rounding + } + #[cfg(not(target_feature = "sse2"))] + return (x + 0.5).floor() as i32; + } + + + //+------------------------------------------------------------------------ +// +// Function: CFloatFPU::SmallRound +// +// Synopsis: Convert given floating point value to nearest integer. +// Half-integers are rounded up. +// +// Important: this routine is fast but restricted: +// given x should be within (-(0x100000-.5) < x < (0x100000-.5)) +// +// Details: Implementation has abnormal looking that use to confuse +// many people. However, it indeed works, being tested +// thoroughly on x86 and ia64 platforms for literally +// each possible argument values in the given range. +// +// More details: +// Implementation is based on the knowledge of floating point +// value representation. This 32-bits value consists of three parts: +// v & 0x80000000 = sign +// v & 0x7F800000 = exponent +// v & 0x007FFFFF - mantissa +// +// Let N to be a floating point number within -0x400000 <= N <= 0x3FFFFF. +// The sum (S = 0xC00000 + N) thus will satisfy Ox800000 <= S <= 0xFFFFFF. +// All the numbers within this range (sometimes referred to as "binade") +// have same position of most significant bit, i.e. 0x800000. +// Therefore they are normalized equal way, thus +// providing the weights on mantissa's bits to be the same +// as integer numbers have. In other words, to get +// integer value of floating point S, when Ox800000 <= S <= 0xFFFFFF, +// we can just throw away the exponent and sign, and add assumed +// most significant bit (that is always 1 and therefore is not stored +// in floating point value): +// (int)S = (<float S as int> & 0x7FFFFF | 0x800000); +// To get given N in as integer, we need to subtract back +// the value 0xC00000 that was added in order to obtain +// proper normalization: +// N = (<float S as int> & 0x7FFFFF | 0x800000) - 0xC00000. +// or +// N = (<float S as int> & 0x7FFFFF ) - 0x400000. +// +// Hopefully, the text above explains how +// following routine works: +// int SmallRound1(float x) +// { +// union +// { +// __int32 i; +// float f; +// } u; +// +// u.f = x + float(0x00C00000); +// return ((u.i - (int)0x00400000) << 9) >> 9; +// } +// Unfortunatelly it is imperfect, due to the way how FPU +// use to round intermediate calculation results. +// By default, rounding mode is set to "nearest". +// This means that when it calculates N+float(0x00C00000), +// the 80-bit precise result will not fit in 32-bit float, +// so some least significant bits will be thrown away. +// Rounding to nearest means that S consisting of intS + fraction, +// where 0 <= fraction < 1, will be converted to intS +// when fraction < 0.5 and to intS+1 if fraction > 0.5. +// What would happen with fraction exactly equal to 0.5? +// Smart thing: S will go to intS if intS is even and +// to intS+1 if intS is odd. In other words, half-integers +// are rounded to nearest even number. +// This FPU feature apparently is useful to minimize +// average rounding error when somebody is, say, +// digitally simulating electrons' behavior in plasma. +// However for graphics this is not desired. +// +// We want to move half-integers up, therefore +// define SmallRound(x) as {return SmallRound1(x*2+.5) >> 1;}. +// This may require more comments. +// Let given x = i+f, where i is integer and f is fraction, 0 <= f < 1. +// Let's wee what is y = x*2+.5: +// y = i*2 + (f*2 + .5) = i*2 + g, where g = f*2 + .5; +// If "f" is in the range 0 <= f < .5 (so correct rounding result should be "i"), +// then range for "g" is .5 <= g < 1.5. The very first value, .5 will force +// SmallRound1 result to be "i*2", due to round-to-even rule; the remaining +// will lead to "i*2+1". Consequent shift will throw away extra "1" and give +// us desired "i". +// When "f" in in the range .5 <= f < 1, then 1.5 <= g < 2.5. +// All these values will round to 2, so SmallRound1 will return (2*i+2), +// and the final shift will give desired 1+1. +// +// To get final routine looking we need to transform the combines +// expression for u.f: +// (x*2) + .5 + float(0x00C00000) == +// (x + (.25 + double(0x00600000)) )*2 +// Note that the ratio "2" means nothing for following operations, +// since it affects only exponent bits that are ignored anyway. +// So we can save some processor cycles avoiding this multiplication. +// +// And, the very final beautification: +// to avoid subtracting 0x00400000 let's ignore this bit. +// This mean that we effectively decrease available range by 1 bit, +// but we're chasing for performance and found it acceptable. +// So +// return ((u.i - (int)0x00400000) << 9) >> 9; +// is converted to +// return ((u.i ) << 10) >> 10; +// Eventually, will found that final shift by 10 bits may be combined +// with shift by 1 in the definition {return SmallRound1(x*2+.5) >> 1;}, +// we'll just shift by 11 bits. That's it. +// +//------------------------------------------------------------------------- +fn SmallRound(x: f32) -> i32 +{ + //AssertPrecisionAndRoundingMode(); + debug_assert!(-(0x100000 as f64 -0.5) < x as f64 && (x as f64) < (0x100000 as f64 -0.5)); + + + let fi = (x as f64 + (0x00600000 as f64 + 0.25)) as f32; + let result = ((fi.to_bits() as i32) << 10) >> 11; + + debug_assert!(x < (result as f32) + 0.5 && x >= (result as f32) - 0.5); + return result; +} + +pub fn Round(x: f32) -> i32 +{ + // cut off sign + let xAbs: u32 = x.to_bits() & 0x7FFFFFFF; + + return if xAbs <= sc_uBinaryFloatSmallMax {SmallRound(x)} else {LargeRound(x)}; +} +} + +macro_rules! TOREAL { ($e: expr) => { $e as REAL } } diff --git a/third_party/rust/wpf-gpu-raster/src/tri_rasterize.rs b/third_party/rust/wpf-gpu-raster/src/tri_rasterize.rs new file mode 100644 index 0000000000..28fbf6a73f --- /dev/null +++ b/third_party/rust/wpf-gpu-raster/src/tri_rasterize.rs @@ -0,0 +1,190 @@ +/* The rasterization code here is based off of piglit/tests/general/triangle-rasterization.cpp: + + /************************************************************************** + * + * Copyright 2012 VMware, Inc. + * All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the + * "Software"), to deal in the Software without restriction, including + * without limitation the rights to use, copy, modify, merge, publish, + * distribute, sub license, and/or sell copies of the Software, and to + * permit persons to whom the Software is furnished to do so, subject to + * the following conditions: + * + * The above copyright notice and this permission notice (including the + * next paragraph) shall be included in all copies or substantial portions + * of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. + * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR + * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, + * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE + * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + * + **************************************************************************/ + +*/ + +use std::ops::Index; +use crate::OutputVertex; +#[derive(Debug)] +struct Vertex { + x: f32, + y: f32, + coverage: f32 +} +#[derive(Debug)] +struct Triangle { + v: [Vertex; 3], +} + +impl Index<usize> for Triangle { + type Output = Vertex; + + fn index(&self, index: usize) -> &Self::Output { + &self.v[index] + } +} + +// D3D11 mandates 8 bit subpixel precision: +// https://microsoft.github.io/DirectX-Specs/d3d/archive/D3D11_3_FunctionalSpec.htm#CoordinateSnapping +const FIXED_SHIFT: i32 = 8; +const FIXED_ONE: f32 = (1 << FIXED_SHIFT) as f32; + +/* Proper rounding of float to integer */ +fn iround(mut v: f32) -> i64 { + if v > 0.0 { + v += 0.5; + } + if v < 0.0 { + v -= 0.5; + } + return v as i64 +} + +/* Based on http://devmaster.net/forums/topic/1145-advanced-rasterization */ +fn rast_triangle(buffer: &mut [u8], width: usize, height: usize, tri: &Triangle) { + let center_offset = -0.5; + + let mut coverage1 = tri[0].coverage; + let mut coverage2 = tri[1].coverage; + let mut coverage3 = tri[2].coverage; + + /* fixed point coordinates */ + let mut x1 = iround(FIXED_ONE * (tri[0].x + center_offset)); + let x2 = iround(FIXED_ONE * (tri[1].x + center_offset)); + let mut x3 = iround(FIXED_ONE * (tri[2].x + center_offset)); + + let mut y1 = iround(FIXED_ONE * (tri[0].y + center_offset)); + let y2 = iround(FIXED_ONE * (tri[1].y + center_offset)); + let mut y3 = iround(FIXED_ONE * (tri[2].y + center_offset)); + + + /* Force correct vertex order */ + let cross = (x2 - x1) * (y3 - y2) - (y2 - y1) * (x3 - x2); + if cross > 0 { + std::mem::swap(&mut x1, &mut x3); + std::mem::swap(&mut y1, &mut y3); + // I don't understand why coverage 2 and 3 are swapped instead of 1 and 3 + std::mem::swap(&mut coverage2, &mut coverage3); + } else { + std::mem::swap(&mut coverage1, &mut coverage3); + } + + /* Deltas */ + let dx12 = x1 - x2; + let dx23 = x2 - x3; + let dx31 = x3 - x1; + + let dy12 = y1 - y2; + let dy23 = y2 - y3; + let dy31 = y3 - y1; + + /* Fixed-point deltas */ + let fdx12 = dx12 << FIXED_SHIFT; + let fdx23 = dx23 << FIXED_SHIFT; + let fdx31 = dx31 << FIXED_SHIFT; + + let fdy12 = dy12 << FIXED_SHIFT; + let fdy23 = dy23 << FIXED_SHIFT; + let fdy31 = dy31 << FIXED_SHIFT; + + /* Bounding rectangle */ + let mut minx = x1.min(x2).min(x3) >> FIXED_SHIFT; + let mut maxx = x1.max(x2).max(x3) >> FIXED_SHIFT; + + let mut miny = y1.min(y2).min(y3) >> FIXED_SHIFT; + let mut maxy = y1.max(y2).max(y3) >> FIXED_SHIFT; + + minx = minx.max(0); + maxx = maxx.min(width as i64 - 1); + + miny = miny.max(0); + maxy = maxy.min(height as i64 - 1); + + /* Half-edge constants */ + let mut c1 = dy12 * x1 - dx12 * y1; + let mut c2 = dy23 * x2 - dx23 * y2; + let mut c3 = dy31 * x3 - dx31 * y3; + + /* Correct for top-left filling convention */ + if dy12 < 0 || (dy12 == 0 && dx12 < 0) { c1 += 1 } + if dy23 < 0 || (dy23 == 0 && dx23 < 0) { c2 += 1 } + if dy31 < 0 || (dy31 == 0 && dx31 < 0) { c3 += 1 } + + let mut cy1 = c1 + dx12 * (miny << FIXED_SHIFT) - dy12 * (minx << FIXED_SHIFT); + let mut cy2 = c2 + dx23 * (miny << FIXED_SHIFT) - dy23 * (minx << FIXED_SHIFT); + let mut cy3 = c3 + dx31 * (miny << FIXED_SHIFT) - dy31 * (minx << FIXED_SHIFT); + //dbg!(minx, maxx, tri, cross); + /* Perform rasterization */ + let mut buffer = &mut buffer[miny as usize * width..]; + for _y in miny..=maxy { + let mut cx1 = cy1; + let mut cx2 = cy2; + let mut cx3 = cy3; + + for x in minx..=maxx { + if cx1 > 0 && cx2 > 0 && cx3 > 0 { + // cross is equal to 2*area of the triangle. + // we can normalize cx by 2*area to get barycentric coords. + let area = cross.abs() as f32; + let bary = (cx1 as f32 / area, cx2 as f32 / area, cx3 as f32 / area); + let coverages = coverage1 * bary.0 + coverage2 * bary.1 + coverage3 * bary.2; + let color = (coverages * 255. + 0.5) as u8; + + buffer[x as usize] = color; + } + + cx1 -= fdy12; + cx2 -= fdy23; + cx3 -= fdy31; + } + + cy1 += fdx12; + cy2 += fdx23; + cy3 += fdx31; + + buffer = &mut buffer[width..]; + } +} + +pub fn rasterize_to_mask(vertices: &[OutputVertex], width: u32, height: u32) -> Box<[u8]> { + let mut mask = vec![0; (width * height) as usize]; + for n in (0..vertices.len()).step_by(3) { + let tri = + [&vertices[n], &vertices[n+1], &vertices[n+2]]; + + let tri = Triangle { v: [ + Vertex { x: tri[0].x, y: tri[0].y, coverage: tri[0].coverage}, + Vertex { x: tri[1].x, y: tri[1].y, coverage: tri[1].coverage}, + Vertex { x: tri[2].x, y: tri[2].y, coverage: tri[2].coverage} + ] + }; + rast_triangle(&mut mask, width as usize, height as usize, &tri); + } + mask.into_boxed_slice() +} diff --git a/third_party/rust/wpf-gpu-raster/src/types.rs b/third_party/rust/wpf-gpu-raster/src/types.rs new file mode 100644 index 0000000000..696976f185 --- /dev/null +++ b/third_party/rust/wpf-gpu-raster/src/types.rs @@ -0,0 +1,181 @@ +pub(crate) type LONG = i32; +pub(crate) type INT = i32; +pub(crate) type UINT = u32; +pub(crate) type ULONG = u32; +pub(crate) type DWORD = ULONG; +pub(crate) type WORD = u16; +pub(crate) type LONGLONG = i64; +pub(crate) type ULONGLONG = u64; +pub(crate) type BYTE = u8; +pub(crate) type FLOAT = f32; +pub(crate) type REAL = FLOAT; +pub(crate) type HRESULT = LONG; + +pub(crate) const S_OK: HRESULT = 0; +pub(crate) const INTSAFE_E_ARITHMETIC_OVERFLOW: HRESULT = 0x80070216; +pub(crate) const WGXERR_VALUEOVERFLOW: HRESULT = INTSAFE_E_ARITHMETIC_OVERFLOW; +pub(crate) const WINCODEC_ERR_VALUEOVERFLOW: HRESULT = INTSAFE_E_ARITHMETIC_OVERFLOW; +const fn MAKE_HRESULT(sev: LONG,fac: LONG,code: LONG) -> HRESULT { + ( (((sev)<<31) | ((fac)<<16) | ((code))) ) +} + +const FACILITY_WGX: LONG = 0x898; + + +const fn MAKE_WGXHR( sev: LONG, code: LONG) -> HRESULT { + MAKE_HRESULT( sev, FACILITY_WGX, (code) ) +} + +const fn MAKE_WGXHR_ERR( code: LONG ) -> HRESULT +{ + MAKE_WGXHR( 1, code ) +} + +pub const WGXHR_CLIPPEDTOEMPTY: HRESULT = MAKE_WGXHR(0, 1); +pub const WGXHR_EMPTYFILL: HRESULT = MAKE_WGXHR(0, 2); +pub const WGXHR_INTERNALTEMPORARYSUCCESS: HRESULT = MAKE_WGXHR(0, 3); +pub const WGXHR_RESETSHAREDHANDLEMANAGER: HRESULT = MAKE_WGXHR(0, 4); + +pub const WGXERR_BADNUMBER: HRESULT = MAKE_WGXHR_ERR(0x00A); // 4438 + +pub fn FAILED(hr: HRESULT) -> bool { + hr != S_OK +} +pub trait NullPtr { + fn make() -> Self; +} + +impl<T> NullPtr for *mut T { + fn make() -> Self { + std::ptr::null_mut() + } +} + +impl<T> NullPtr for *const T { + fn make() -> Self { + std::ptr::null() + } +} + +pub fn NULL<T: NullPtr>() -> T { + T::make() +} +#[derive(Default, Clone)] +pub struct RECT { + pub left: LONG, + pub top: LONG, + pub right: LONG, + pub bottom: LONG, +} +#[derive(Default, Clone, Copy, PartialEq, Eq)] +pub struct POINT { + pub x: LONG, + pub y: LONG +} +#[derive(Clone, Copy)] +pub struct MilPoint2F +{ + pub X: FLOAT, + pub Y: FLOAT, +} + +#[derive(Default, Clone)] +pub struct MilPointAndSizeL +{ + pub X: INT, + pub Y: INT, + pub Width: INT, + pub Height: INT, +} + +pub type CMILSurfaceRect = RECT; + +#[derive(PartialEq)] +pub enum MilAntiAliasMode { + None = 0, + EightByEight = 1, +} +#[derive(PartialEq, Clone, Copy)] +pub enum MilFillMode { + Alternate = 0, + Winding = 1, +} + +pub const PathPointTypeStart: u8 = 0; // move, 1 point +pub const PathPointTypeLine: u8 = 1; // line, 1 point +pub const PathPointTypeBezier: u8 = 3; // default Bezier (= cubic Bezier), 3 points +pub const PathPointTypePathTypeMask: u8 = 0x07; // type mask (lowest 3 bits). +pub const PathPointTypeCloseSubpath: u8 = 0x80; // closed flag + + +pub type DynArray<T> = Vec<T>; + +pub trait DynArrayExts<T> { + fn Reset(&mut self, shrink: bool); + fn GetCount(&self) -> usize; + fn SetCount(&mut self, count: usize); + fn GetDataBuffer(&self) -> &[T]; +} + +impl<T> DynArrayExts<T> for DynArray<T> { + fn Reset(&mut self, shrink: bool) { + self.clear(); + if shrink { + self.shrink_to_fit(); + } + } + fn GetCount(&self) -> usize { + self.len() + } + fn SetCount(&mut self, count: usize) { + assert!(count <= self.len()); + self.truncate(count); + } + + fn GetDataBuffer(&self) -> &[T] { + self + } +} + +pub struct CHwPipelineBuilder; + +pub mod CoordinateSpace { + #[derive(Default, Clone)] + pub struct Shape; + #[derive(Default, Clone)] + pub struct Device; +} + +pub trait IShapeData { + fn GetFillMode(&self) -> MilFillMode; +} + +pub type MilVertexFormat = DWORD; + +pub enum MilVertexFormatAttribute { + MILVFAttrNone = 0x0, + MILVFAttrXY = 0x1, + MILVFAttrZ = 0x2, + MILVFAttrXYZ = 0x3, + MILVFAttrNormal = 0x4, + MILVFAttrDiffuse = 0x8, + MILVFAttrSpecular = 0x10, + MILVFAttrUV1 = 0x100, + MILVFAttrUV2 = 0x300, + MILVFAttrUV3 = 0x700, + MILVFAttrUV4 = 0xf00, + MILVFAttrUV5 = 0x1f00, + MILVFAttrUV6 = 0x3f00, + MILVFAttrUV7 = 0x7f00, + MILVFAttrUV8 = 0xff00, // Vertex fields that are pre-generated + +} + +pub struct CHwPipeline; + +pub struct CBufferDispenser; +#[derive(Default)] +pub struct PointXYA +{ + pub x: f32,pub y: f32, pub a: f32, +} |